﻿"t id=""ia_names""|||||/t","Arvid|Asger|Audun|Balder|Bard|Bjorn|Brandt|Canute|Colby|Corey|Einar|Eirik|Erling|Fiske|Floki|Frey|Garth|Gunnar|Halstein|Haxe|Holger|Ivar|Jerrik|Keld|Knud|Lamont|Leif|Olaf|Olsen|Stein|Sven|Thorsen|Torvalds|Vidar|Hindaorf|Brynhild|Freydis|Gunnhild|Ranveig|Siv|Torunn|Vigdis|Harald|Magnus|Ulf"
"t id=""men_names""|||||/t","Diarf|Gils|Thorvid|Ref|Hreidar|Rodmar|Jarn|Jarnseggid|Balli|Aron|Asgaut|Agram|Valandr|Sebashdian|Orrin|Brihoc|Broddi|Gardi|Ingimar|Bui|Thorlak|Arn|Bragi|Frodi|Floki|Ordr|Thorson|Slothi|Gnuppi|Suit|Wary|Ottar|Iarung|Iarund|Kalf|Throst|Ingi|Erp|Saxi|Valgard|Hreitar|Hallmund|Alfgeir|Solvi|Sigvhat|Gudvaer|Vandil|Snajbjorn|Thorred|Aslak|Arni|Ketil|Ingemar|Engil|Jomar|Anund|Thidrik|Geiterik|Haf|Bretakollr|Beinir|Steinhoff|Bjarko|Kori|Guthork|Skegg|Skopti|Sigfus|Bersi|Ham|Audun|Hrilfa|Arnvild|Arnid|Gudrod|Snorri|Ainrif|Ragnar|Veleif|Iric|Ongul|Hjord|Sighaerd|Audbjorn|Gamli|Thjodsoff|Sigehelm|Geirmund|Grimolf|Sigfast|Iorth|Skuli|Rodmar|Lopt|Bragi|Gaethir|Gunnleif|Orok|Orokia|Kaetilfast|Sigeferst|Hoskuld|Mursi|Thorberg|Odinkar|Styr|Olae|Grimolf|Grim|Gaut|Grimlof|Thorgauf|Skopti|Oybiorn|Bork|Ingvar|Skuld|Kotkell|Sketill|Knutr|Steinktill|Frodi|Bard|Orn|Käre|Osvald|Ivar|Alvi|Lodin|Geri|Bjarni|Kveldulf|Auti|Koptmann|Skuff|Thorfst|Hagi|Haeng|Guthere|Vekel|Orest|Mord|Ulfik|Gils|Alti|Steintor|Firthgeist|Vigbjorg|Torsten|Fugr|Krout|Nikhu|Hemak|Sakkam"
"t id=""women_names""|||||/t","Asa|Ormhild|Jodis|Gyrid|Gaeielaug|Jolfrid|Flokser|Ranveig|Ljufu|Thorve|Torgärd|Jarngerd|Hungerd|Ginnlaug|Freydis|Arnkalta|Gudney|Asny|Salbjorg|Gudfrid|Tofa|Frida|Hallberta|Yri|Asa|Thora|Bothild|Melkorka|Aestrid|Siv|Liv|Borgild|Dotta|Skulk|Hallbera|Gunnvar|Meid|Hilde|Freygerd|Gerrid|Odindis|Oddbjord|Ragneid|Estrid|Hrefna|Malkorka|Saeunn|Ashild|Grelod|Turid|Gudny|Svala|Sala|Ragnhild|Thras|Thrasla|Inga|Vigdis|Kadlin|Luda|Luta|Lusa|Lura|Geirny|Isgerd|Inga|Tonna|Ingunn|Brynhild|Svanhild|Vigdis|Herkja|Gyrd|Gyrid|Geirny|Shaton|Gro|Olof|Ingegärd|Hervar|Hervor|Frifgerd|Fridgard|Fridal|Fridoh|Toffa|Freide|Frideburg|Osk|Oskmaer|Oski|Oska|Oskku|Malthilda|Matild|Herkja|Drifa|Asfrida|Inggrid|Ingridd|Asfny|Steinnun|Steinunn|Ingeltore|Abi|Abbi|Abbnis|Abisth|Holmfrid|Yri|Jofrid|Nodbiorg|Nibdjorg|Gudny|Gubny"
"t id=""soon""|||||/t","即将开始……"
"t id=""flavor_quote""|||||/t","- ""::text::"""
"t id=""unknown_clan""|||||/t","未知"
"t id=""random""|||||/t","随机"
"t id=""months""|||||/t","一月|二月|三月|四月|五月|六月|七月|八月|九月|十月|十一月|十二月"
"t id=""months_short""|||||/t","1月|2月|3月|4月|5月|6月|7月|8月|9月|10月|11月|12月"
"t id=""date""|||||/t","::year:: AD - ::month::"
"t id=""dateCampaign""|||||/t","Year ::year:: - ::month::"
"g id=""titles""|t id=""population""||||/t","人口"
"g id=""titles""|t id=""civilians""||||/t","平民"
"g id=""titles""|t id=""slaves""||||/t","奴隶"
"g id=""titles""|t id=""warband""||||/t","战团"
"g id=""titles""|t id=""allies""||||/t","同盟"
"g id=""titles""|t id=""buildings""||||/t","建筑"
"g id=""titles""|t id=""standard""||||/t","标准"
"g id=""titles""|t id=""military""||||/t","军队"
"g id=""titles""|t id=""advanced""||||/t","高级"
"g id=""great_trade_route_names""|t id=""Small""||||/t","家园"
"g id=""great_trade_route_names""|t id=""Medium""||||/t","米克拉加德"
"g id=""great_trade_route_names""|t id=""Big""||||/t","文兰"
"g id=""great_trade_route_names""|t id=""RelicCup""||||/t","布拉加富尔"
"g id=""victories""|t id=""all""||||/t","全部"
"t id=""domination_only""|||||/t","仅限统治"
"g id=""victories""|g id=""military""|t id=""title""|||/t","统治"
"g id=""victories""|g id=""military""|t id=""desc""|||/t","摧毁其他玩家的<font color=""#R"">市政厅</font>并成为北加尔之王。"
"g id=""victories""|g id=""lore""|t id=""title""|||/t","智慧"
"g id=""victories""|g id=""lore""|t id=""desc""|||/t","发掘古代知识并成为北加尔<font color=""#R"">最聪慧的领袖</font>。"
"g id=""victories""|g id=""yggdrasil""|t id=""title""|||/t","尤克特拉希尔"
"g id=""victories""|g id=""yggdrasil""|t id=""desc""|||/t","找到传奇的世界树<font color=""#R"">尤克特拉希尔</font>，并成为其第一位征服者。"
"g id=""victories""|g id=""helheim""|t id=""title""|||/t","赫尔海姆"
"g id=""victories""|g id=""helheim""|t id=""desc""|||/t","控制<font color=""#R"">赫尔海姆之门</font>，并包围此地免受[Valkyrie]攻占。"
"g id=""victories""|g id=""money""|t id=""title""|||/t","贸易"
"g id=""victories""|g id=""money""|t id=""desc""|||/t","积累赫尔海姆的财富，并成为已知世界<font color=""#R"">最伟大的商人</font>。"
"g id=""victories""|g id=""fame""|t id=""title""|||/t","声望"
"g id=""victories""|g id=""fame""|t id=""desc""|||/t","获得足够[Territory]并提高[Fame]，最终获得<font color=""#R"">国王</font>称号。"
"g id=""victories""|g id=""fameWithoutTerritory""|t id=""title""|||/t","声望"
"g id=""victories""|g id=""fameWithoutTerritory""|t id=""desc""|||/t","提高你的[Fame]才可获得 <font color=""#R"">国王</font>称号。"
"g id=""victories""|g id=""loresword""|t id=""title""|||/t","神的智慧"
"g id=""victories""|g id=""loresword""|t id=""desc""|||/t","成为最有智慧的酋长。通过接受4种知识祝福和控制[BigSword]而取得史诗级知识胜利。"
"g id=""victories""|g id=""odinsword""|t id=""title""|||/t","奥丁之剑"
"g id=""victories""|g id=""odinsword""|t id=""desc""|||/t","殖民神之铁锤并使用[Iron]锻造奥丁的传奇之剑。"
"g id=""victories""|g id=""campaign""|t id=""title""|||/t","故事模式"
"g id=""victories""|g id=""killlichking""|t id=""title""|||/t","杀死[LichKing]"
"g id=""victories""|g id=""killlichking""|t id=""desc""|||/t","指挥你的同盟并杀死[LichKing]。"
"g id=""victories""|g id=""surviveyears""|t id=""title""|||/t","幸存"
"g id=""victories""|g id=""surviveyears""|t id=""desc""|||/t","一直活到::date::"
"g id=""victories""|g id=""bestfame""|t id=""title""|||/t","荣誉"
"g id=""victories""|g id=""bestfame""|t id=""desc""|||/t","在::date::时达到出类拔萃的程度。"
"g id=""victories""|g id=""colonizeall""|t id=""title""|||/t","防止入侵"
"g id=""victories""|g id=""colonizeall""|t id=""desc""|||/t","在第4年之前殖民所有的[Helheim]。"
"g id=""victories""|g id=""bifrost""|t id=""title""|||/t","正在激活彩虹桥"
"g id=""victories""|g id=""bifrost""|t id=""desc""|||/t","在::date::之前激活[Bifrost]。"
"g id=""victories""|g id=""killgiants""|t id=""title""|||/t","[Giant]杀手"
"g id=""victories""|g id=""killgiants""|t id=""desc""|||/t","杀死::nb::个[Giant]和[GiantFire]。"
"g id=""victories""|g id=""killwyverns""|t id=""title""|||/t","怪物大师"
"g id=""victories""|g id=""killwyverns""|t id=""desc""|||/t","杀死::nb::头[Wyvern]。"
"g id=""victories""|g id=""defendjotnar""|t id=""title""|||/t","[Giant]之友"
"g id=""victories""|g id=""defendjotnar""|t id=""desc""|||/t","保卫[Giant]并成为他们的朋友。"
"g id=""victories""|g id=""defendaially""|t id=""title""|||/t","保护米克"
"g id=""victories""|g id=""defendaially""|t id=""desc""|||/t","不惜任何代价保护弱小盟友不受敌人伤害。"
"g id=""victories""|g id=""killcolossalboar""|t id=""title""|||/t","史诗级奖杯"
"g id=""victories""|g id=""killcolossalboar""|t id=""desc""|||/t","成为第一个找到并杀死[ColossalBoar]之人。"
"g id=""victories""|g id=""helheimcontrol""|t id=""title""|||/t","赫尔海姆入侵"
"g id=""victories""|g id=""helheimcontrol""|t id=""desc""|||/t","控制所有[Helheim]以阻挡入侵。"
"g id=""victories""|g id=""any""|t id=""title""|||/t","常见胜利"
"g id=""victories""|g id=""any""|t id=""desc""|||/t","你可实现各种胜利：统治、名望、交易或智慧。"
"g id=""victories""|g id=""famealt""|t id=""title""|||/t","声望"
"g id=""victories""|g id=""famealt""|t id=""desc""|||/t","提升你的[Fame]才可获得 <font color=""#R"">国王</font>称号。"
"g id=""victories""|t id=""progress""||||/t","<font color=""::color::"">::v::/::max::</font>"
"g id=""victories""|t id=""areas_controlled""||||/t","已控制::p::地区"
"g id=""victories""|t id=""fame_collected""||||/t","::p::已获得声望"
"g id=""victories""|t id=""lore_collected""||||/t","获得::p::知识"
"g id=""victories""|t id=""built_hall""||||/t","建造王者祭坛"
"g id=""victories""|t id=""produced_money""||||/t","已收集::p::克朗"
"g id=""victories""|t id=""built_lighthouse""||||/t","修建一个[Lighthouse]"
"g id=""victories""|t id=""total_prestige""||||/t","::p::商业影响"
"g id=""victories""|t id=""money_stock""||||/t","存储的::p::克朗"
"g id=""victories""|t id=""blessings""||||/t","::p::来自上帝的保佑"
"g id=""victories""|t id=""defeated_players""||||/t","击败的::p::部落数"
"g id=""victories""|t id=""found_odinsword""||||/t","殖民神之铁锤"
"g id=""victories""|t id=""forged_parts""||||/t","已锻造::p::剑的零件"
"g id=""victories""|t id=""found_ygg""||||/t","发现尤克特拉希尔"
"g id=""victories""|t id=""colonize_ygg""||||/t","控制尤克特拉希尔"
"g id=""victories""|t id=""found_bigsword""||||/t","发现[BigSword]"
"g id=""victories""|t id=""colonize_bigsword""||||/t","控制[BigSword]"
"g id=""victories""|t id=""protect_giants""||||/t","霜巨人绝不能被打败。"
"g id=""victories""|t id=""befriend_giants""||||/t","友谊::p::。"
"g id=""victories""|t id=""found_hel""||||/t","发现赫尔海姆"
"g id=""victories""|t id=""colonize_hel""||||/t","控制赫尔海姆"
"g id=""victories""|t id=""timer_hel""||||/t","已控制::p::个月份"
"g id=""victories""|t id=""survive_time""||||/t","你已经活了::p::年"
"g id=""victories""|t id=""kill_king""||||/t","杀死[LichKing]"
"g id=""victories""|t id=""col_bifrost""||||/t","殖民[BifrostLore]"
"g id=""victories""|t id=""nb_giant_killed""||||/t","杀死::p::个霜巨人"
"g id=""victories""|t id=""nb_wyvern_killed""||||/t","杀死::p::头双足飞龙"
"g id=""victories""|t id=""timed_helheim""||||/t","在801年后每年控制一个额外的大门。"
"g id=""victories""|t id=""timed_helheim_coop""||||/t","在801年后每半年控制一个额外的大门。"
"g id=""victories""|t id=""controlled_helheim""||||/t","你控制了::p::个[Helheim]。"
"g id=""victories""|t id=""protect_ally""||||/t","<font color=""::color::"">::name::</font> 必须幸存。"
"g id=""victories""|t id=""protect_for_time""||||/t","还剩::p::年可以保护你的盟友。"
"g id=""victories""|t id=""kill_giantboar""||||/t","杀死超巨型野猪"
"g id=""victories""|t id=""you""||||/t","你"
"g id=""victories""|t id=""no_fame_vict""||||/t","你的部落无法取得这场胜利"
"g id=""victories""|t id=""unknown_player""||||/t","未知部落"
"g id=""victories""|t id=""player""||||/t","<font color=""::color::"">::name::</font> 来自::the_clan_of_the_animal::"
"g id=""victories""|t id=""title""||||/t","获胜条件"
"g id=""buttons""|t id=""build""||||/t","建造<font color=""#T"" opacity=""0.5"">[::hotkey::]</font>"
"g id=""buttons""|t id=""buy_drakkar""||||/t","花费<img src=""/r/Wood""/>::cost::建造长船"
"g id=""buttons""|t id=""start_raid""||||/t","开始袭击"
"g id=""buttons""|t id=""resume_raid""||||/t","继续袭击"
"g id=""buttons""|t id=""stop_raid""||||/t","停止袭击"
"g id=""buttons""|t id=""choose_trade_road""||||/t","开发贸易线路"
"g id=""buttons""|t id=""change_trade_road""||||/t","改变贸易线路"
"g id=""buttons""|t id=""upgrade_building""||||/t","升级"
"g id=""buttons""|t id=""reset_building""||||/t","重置"
"g id=""buttons""|t id=""unlock_great_route""||||/t","解锁重大航线"
"g id=""buttons""|t id=""colonize""||||/t","花费<img src=""/r/::r::""/><font color=""::color::"">::cost::</font>::extra::殖民"
"g id=""buttons""|t id=""cantColonize""||||/t","无法殖民"
"g id=""buttons""|t id=""cancel_colonize""||||/t","取消殖民"
"g id=""buttons""|t id=""trigger_trap""||||/t","激活陷阱"
"g id=""buttons""|t id=""improve_tools""||||/t","<img src=""/r/Iron""/>改进工具"
"g id=""buttons""|t id=""forge_start""||||/t","<img src=""/r/Forge""/>锻造"
"g id=""buttons""|t id=""sacrifice""||||/t","屠宰"
"g id=""buttons""|t id=""organize_feast""||||/t","组织一次宴会"
"g id=""buttons""|t id=""feasting""||||/t","当前宴会……"
"g id=""buttons""|t id=""ally_feasting""||||/t","你的盟友正在享受宴会……"
"g id=""buttons""|t id=""retreat""||||/t","<img src=""/i/Retreat""/>撤退"
"g id=""buttons""|t id=""manage_port""||||/t","<img src=""/r/Sailors""/>管理港口"
"g id=""buttons""|t id=""transfer_zone""||||/t","<img src=""/i/TransferZone""/>转让地盘"
"g id=""buttons""|t id=""claim_zone""||||/t","<img src=""/i/ClaimZone""/>要求地盘"
"g id=""buttons""|t id=""defense_on""||||/t","防御"
"g id=""buttons""|t id=""defense_off""||||/t","自动"
"g id=""buttons""|t id=""upgrade_zone""||||/t","开发区"
"g id=""buttons""|t id=""upgrade_free_zone""||||/t","<font color=""#G"">开发区域（::numFree::）</font>"
"g id=""buttons""|t id=""rally_warchief""||||/t","集结"
"g id=""buttons""|t id=""spawn_bear""||||/t","召唤"
"g id=""buttons""|t id=""show_statistics""||||/t","显示属性"
"g id=""help""|t id=""zone_to_explore""||||/t","尚未探索该地区。先派[Scout]进来。"
"g id=""help""|t id=""ruins_explored""||||/t","已探索该废墟。"
"g id=""help""|t id=""wreck_scavenged""||||/t","已彻底搜查该船骸。"
"g id=""help""|t id=""brokenHouse_visited""||||/t","已经来过这个[BrokenHouse]。"
"g id=""help""|t id=""win_res_faction""||||/t","斩除这一派系以获得::resList::。"
"g id=""help""|t id=""win_res""||||/t","殖民此地以获得::resList::。"
"g id=""help""|t id=""kill_fame""||||/t","杀死双足飞龙以获得::resList::。"
"g id=""help""|t id=""forge_desc""||||/t","为<img src=""/r/::res::""/><font color=""::color::"">::count::</font>锻造奥丁之剑的::part::"
"g id=""help""|t id=""forge_count""||||/t","::nb::已完成"
"g id=""help""|g id=""sword_parts""|t _id=""Hilt""|||/t","t"">柄"
"g id=""help""|g id=""sword_parts""|t _id=""Guard""|||/t","d"">守卫"
"g id=""help""|g id=""sword_parts""|t _id=""Blade""|||/t","e"">剑身"
"g id=""help""|t id=""forge_progress""||||/t","锻造::part:: (::p::%)"
"g id=""help""|t id=""giants_progress""||||/t","巨人关系(::p::%)"
"g id=""help""|t id=""myrk_progress""||||/t","黑暗精灵缔结（::p::%）"
"g id=""help""|t id=""vedrfolnir_progress""||||/t","维德佛尔尼尔离开所剩时间 (::p::%)"
"g id=""help""|g id=""victories""|t id=""yggdrasil""|||/t","殖民此地，成为北加尔的保护者并获得胜利！"
"g id=""help""|g id=""victories""|t id=""helheim""|||/t","殖民并牢牢控制赫尔海姆之门，以获得胜利！"
"g id=""help""|g id=""victories""|t id=""magmaflow""|||/t","在此地建造一座熔炉，并重新锻造奥丁之剑，以获得胜利！"
"g id=""help""|t id=""horse_deposit_stone_desc""||||/t","安排[Warchief]提取[Stone]。"
"g id=""help""|t id=""horse_deposit_iron_desc""||||/t","安排[Warchief]提取[Iron]。"
"g id=""help""|t id=""horse_deposit_rimesteel_desc""||||/t","安排[Warchief]提取[Rimesteel]。"
"g id=""help""|t id=""horse_deposit_gemstone_desc""||||/t","安排[Warchief]提取[Gemstone]。"
"g id=""help""|t id=""horse_anvil_of_gods""||||/t","指派你的[Warchief]锻造奥丁之剑。"
"g id=""ui""|g id=""menu""|t id=""save""|||/t","保存游戏"
"g id=""ui""|g id=""menu""|t id=""play""|||/t","返回游戏"
"g id=""ui""|g id=""menu""|t id=""return_map""|||/t","退出"
"g id=""ui""|g id=""menu""|t id=""options""|||/t","选项"
"g id=""ui""|g id=""menu""|t id=""return_title""|||/t","退到标题"
"g id=""ui""|g id=""menu""|t id=""concede""|||/t","承认游戏失败"
"g id=""ui""|g id=""menu""|t id=""continue_game""|||/t","继续游戏"
"g id=""ui""|g id=""menu""|t id=""continue_campaign""|||/t","继续"
"g id=""ui""|g id=""menu""|t id=""retry_campaign""|||/t","重试"
"g id=""ui""|g id=""menu""|t id=""watch_game""|||/t","继续观看游戏"
"g id=""ui""|g id=""menu""|t id=""clan_select""|||/t","选择部落"
"g id=""ui""|g id=""menu""|t id=""back""|||/t","返回"
"g id=""ui""|g id=""menu""|t id=""game_pause""|||/t","暂停游戏"
"g id=""ui""|g id=""menu""|t id=""game_unpause""|||/t","继续游戏"
"g id=""ui""|g id=""menu""|t id=""show_victory_conditions""|||/t","查看获胜条件"
"g id=""ui""|g id=""menu""|t id=""campaign_lore""|||/t","重放剧情"
"g id=""ui""|g id=""menu""|t id=""campaign_load""|||/t","加载"
"g id=""ui""|g id=""profile""|t id=""title""|||/t","玩家个人资料"
"g id=""ui""|g id=""profile""|t id=""overall""|||/t","整体进度"
"g id=""ui""|g id=""profile""|g id=""rank_titles""|t _id=""villager""||/t","er"">村民"
"g id=""ui""|g id=""profile""|g id=""rank_titles""|t _id=""warrior""||/t","or"">战士"
"g id=""ui""|g id=""profile""|g id=""rank_titles""|t _id=""warchief""||/t","ef"">酋长"
"g id=""ui""|g id=""profile""|g id=""rank_titles""|t _id=""thane""||/t","ne"">塞恩"
"g id=""ui""|g id=""profile""|g id=""rank_titles""|t _id=""jarl""||/t","rl"">首领"
"g id=""ui""|g id=""profile""|g id=""rank_titles""|t _id=""king""||/t","ng"">国王"
"g id=""ui""|g id=""profile""|g id=""rank_titles""|t _id=""highking""||/t","ng"">大领主"
"g id=""ui""|g id=""profile""|g id=""rank_titles""|t _id=""norsegod""||/t","od"">北帝"
"g id=""ui""|g id=""profile""|t id=""games_won""|||/t","游戏赢得：::value::"
"g id=""ui""|g id=""profile""|t id=""next_rank""|||/t","下一级：::value::"
"g id=""ui""|g id=""profile""|t id=""clan""|||/t","部落进度"
"g id=""ui""|g id=""profile""|t id=""clan_won_conquest_tip""|||/t","你使用这个部落完成了征服。"
"g id=""ui""|g id=""profile""|t id=""clan_win""|||/t","::win::场游戏获胜<font color=""#T"" opacity=""0.5"">（已玩::played::场）</font>"
"g id=""ui""|g id=""profile""|t id=""clan_won""|||/t","::win::场游戏获胜<font color=""#T"" opacity=""0.5"">（已玩::played::场）</font>"
"g id=""ui""|g id=""profile""|t id=""stats_bears""|||/t","杀死熊：::count::"
"g id=""ui""|g id=""profile""|t id=""stats_houses""|||/t","建造房屋：::count::"
"g id=""ui""|g id=""profile""|t id=""stats_killed""|||/t","丢失村民：::count::"
"g id=""ui""|g id=""profile""|t id=""stats_feasts""|||/t","组织宴会：::count::"
"g id=""ui""|g id=""profile""|t id=""stats_story_mode""|||/t","故事模式"
"g id=""ui""|g id=""profile""|t id=""stats_story_completed""|||/t","以任意难度通关的章节：::count::/::total::"
"g id=""ui""|g id=""profile""|t id=""stats_story_completed_hard""|||/t","以极其困难难度通关的章节：::count::/::total::"
"g id=""ui""|g id=""profile""|t id=""stats_story_objectives""|||/t","已完成的二级目标：::count::/::total::"
"g id=""ui""|g id=""options""|t id=""title""|||/t","选项"
"g id=""ui""|g id=""options""|t id=""apply""|||/t","应用修改"
"g id=""ui""|g id=""options""|g id=""controls""|t id=""title_camera""||/t","镜头"
"g id=""ui""|g id=""options""|g id=""controls""|t id=""title_menus""||/t","菜单"
"g id=""ui""|g id=""options""|g id=""controls""|t id=""title_group""||/t","选择和分组"
"g id=""ui""|g id=""options""|g id=""controls""|t id=""title_orders""||/t","命令"
"g id=""ui""|g id=""options""|g id=""controls""|t id=""title_info""||/t","信息"
"g id=""ui""|g id=""options""|g id=""controls""|t id=""title_communication""||/t","交流"
"g id=""ui""|g id=""options""|g id=""controls""|t id=""hold_input""||/t","（按住）"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""a""|t id=""title""|/t","向上移动摄像头"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""a""|t id=""key1""|/t","W"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""a""|t id=""key2""|/t","上"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""b""|t id=""title""|/t","向左移动摄像头"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""b""|t id=""key1""|/t","A"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""b""|t id=""key2""|/t","左"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""c""|t id=""title""|/t","向下移动摄像头"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""c""|t id=""key1""|/t","S"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""c""|t id=""key2""|/t","下"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""d""|t id=""title""|/t","向右移动摄像头"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""d""|t id=""key1""|/t","D"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""d""|t id=""key2""|/t","右"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""e""|t id=""title""|/t","建筑"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""e""|t id=""key1""|/t","B"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""f""|t id=""title""|/t","知识"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""f""|t id=""key1""|/t","L"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""g""|t id=""title""|/t","暂停"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""g""|t id=""key1""|/t","P"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""h""|t id=""title""|/t","获胜条件"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""h""|t id=""key1""|/t","V"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""i""|t id=""title""|/t","查看通知"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""i""|t id=""key1""|/t","空格键"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""j""|t id=""title""|/t","迷你地图显示类型"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""j""|t id=""key1""|/t","T"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""k""|t id=""title""|/t","显示世界信息"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""k""|t id=""key1""|/t","I"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""l""|t id=""title""|/t","反转建筑"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""l""|t id=""key1""|/t","F"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""m""|t id=""title""|/t","循环选择"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""m""|t id=""key1""|/t","表格"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""n""|t id=""title""|/t","标记地图（团队）"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""n""|t id=""key1""|/t","Alt"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""o""|t id=""title""|/t","返回市政厅"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""o""|t id=""key1""|/t","退格键"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""p""|t id=""title""|/t","单一单位命令"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""p""|t id=""tooltip""|/t","选择群组中只有一个单位会听从你的命令"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""p""|t id=""key1""|/t","Ctrl"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""q""|t id=""title""|/t","选择战团"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""q""|t id=""key1""|/t","E"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""r""|t id=""title""|/t","选择空闲工人"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""r""|t id=""key1""|/t","U"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""s""|t id=""title""|/t","选择全部村民"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""s""|t id=""key1""|/t","G"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""t""|t id=""title""|/t","选择全部侦察兵"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""t""|t id=""key1""|/t","H"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""u""|t id=""title""|/t","聊天"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""u""|t id=""key1""|/t","进入"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""v""|t id=""title""|/t","取消命令"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""v""|t id=""key1""|/t","X"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""w""|t id=""title""|/t","军事路线 / 狩猎板"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""w""|t id=""key1""|/t","M"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""y""|t id=""title""|/t","怀德技能"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""y""|t id=""key1""|/t","Y"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""z""|t id=""title""|/t","分配到控制群组"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""z""|t id=""tooltip""|/t","被分配到相应的组别，编号为0-9"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""z""|t id=""key1""|/t","Ctrl"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""z1""|t id=""title""|/t","增加/移除选择的单位"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""z1""|t id=""tooltip""|/t","在以任何方式选择单位时按此键将使其加入或离开所选群组"
"g id=""ui""|g id=""options""|g id=""controls""|g id=""z1""|t id=""key1""|/t","Shift"
"g id=""ui""|g id=""options""|g id=""game""|t id=""title""||/t","游戏"
"g id=""ui""|g id=""options""|g id=""game""|t id=""scroll_speed""||/t","滚动速度"
"g id=""ui""|g id=""options""|g id=""game""|t id=""enable_tuto""||/t","启用提示"
"g id=""ui""|g id=""options""|g id=""game""|t id=""enable_auto_minimap_military""||/t","默认使用最小地图的军事模式"
"g id=""ui""|g id=""options""|g id=""game""|t id=""enable_auto_world_info""||/t","默认显示世界信息"
"g id=""ui""|g id=""options""|g id=""game""|t id=""enable_profanity_filter""||/t","启用人身攻击过滤功能"
"g id=""ui""|g id=""options""|g id=""game""|t id=""enable_borderscroll""||/t","启用边框滚动"
"g id=""ui""|g id=""options""|g id=""game""|t id=""enable_softcursors""||/t","启用软件光标"
"g id=""ui""|g id=""options""|g id=""game""|t id=""enable_softcursors_tooltip""||/t","使用游戏引擎取代操作系统渲染光标。性能提高，响应时间拉长。"
"g id=""ui""|g id=""options""|g id=""game""|t id=""lang""||/t","语言"
"g id=""ui""|g id=""options""|g id=""game""|t id=""use_campaign_hero""||/t","使用故事模式战争首领"
"g id=""ui""|g id=""options""|g id=""game""|t id=""use_conquest_townhall""||/t","在征服模式下使用已解锁的特别市政厅"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""title""||/t","图像"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""sao""||/t","SSAO"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""sao_tooltip""||/t","<font color=""#FFFFFF"">屏幕空间环境闭塞</font>，使 3D 场景的各个角落变暗，以此提升视觉效果，但性能降低。"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""shadows""||/t","影子"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""shadowQuality""||/t","无|低|中|高|很高"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""ground""||/t","高质量地面纹理"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""cachedGround""||/t","缓存场 <font opacity=""0.7"">(性能提高)</font>"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""cachedGround_tooltip""||/t","预先构建地形纹理并将其存储在缓存中，消耗内存以提高性能。在地图编辑器中禁用。"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""resolution""||/t","分辨率"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""fullscreen""||/t","全屏"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""exclusive""||/t","独有"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""vsync""||/t","垂直同步"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""auto_on_off""||/t","自动|开|关"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""ui_scale""||/t","UI缩放"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""title_advanced""||/t","高级"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""dof""||/t","景深"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""dof_tooltip""||/t","模糊远景获得更优氛围，但性能降低。"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""led""||/t","背光设备支持"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""led_tooltip""||/t","在彩色背光设备上播放自定义效果。"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""waterReflection""||/t","水的反射"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""waterReflection_tooltip""||/t","显示水上的云反射，但性能降低。"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""bloom""||/t","图像技术"
"g id=""ui""|g id=""options""|g id=""graphics""|t id=""bloom_tooltip""||/t","自发光的光华"
"g id=""ui""|g id=""options""|g id=""sound""|t id=""title""||/t","声音"
"g id=""ui""|g id=""options""|g id=""sound""|t id=""music_volume""||/t","音乐"
"g id=""ui""|g id=""options""|g id=""sound""|t id=""ambient_volume""||/t","环境"
"g id=""ui""|g id=""options""|g id=""sound""|t id=""sound_volume""||/t","音效"
"g id=""ui""|g id=""options""|g id=""credits""|t id=""title""||/t","制作人员"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s1""|/t","游戏制作"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s2""|/t","Shiro Games"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s3""|/t","创意总监"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s5""|/t","3D图像"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s7""|/t","动画"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s9""|/t","平面设计"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s11""|/t","程序"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s13""|/t","游戏设计"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s15""|/t","质量保证"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s17""|/t","音乐"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s19""|/t","声音"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s21""|/t","社区关系"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s23""|/t","执行制作人"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s25""|/t","助理制作人"
"g id=""ui""|g id=""options""|g id=""credits""|g id=""list""|t id=""s27""|/t","行政"
"g id=""ui""|g id=""options""|t id=""thanks""|||/t","感谢你玩此游戏！"
"g id=""ui""|t id=""confirm_key_overwrite""||||/t","此键已被占用。 你想覆盖它吗？"
"g id=""ui""|t id=""confirm_restore_keys""||||/t","确定要恢复默认键盘设置吗？"
"g id=""ui""|t id=""restore_keys""||||/t","恢复热键为默认设置"
"g id=""ui""|t id=""campaign_choose""||||/t","选择战役游戏"
"g id=""ui""|t id=""no_loaded_file""||||/t","没有存档"
"g id=""ui""|t id=""loading_file""||||/t","载入游戏"
"g id=""ui""|t id=""new_file""||||/t","新文件"
"g id=""ui""|t id=""saving_file""||||/t","正在保存游戏"
"g id=""ui""|t id=""new_game""||||/t","创建新游戏"
"g id=""ui""|t id=""game_settings""||||/t","游戏设置"
"g id=""ui""|t id=""clan_name""||||/t","玩家姓名"
"g id=""ui""|t id=""clan_color""||||/t","选择部落颜色"
"g id=""ui""|t id=""game_difficulty""||||/t","世界敌意"
"g id=""ui""|t id=""difficulty_label""||||/t","难度"
"g id=""ui""|t id=""game_mapsize""||||/t","地图大小"
"g id=""ui""|t id=""game_maptype""||||/t","地图类型"
"g id=""ui""|t id=""game_major_mode""||||/t","游戏模式"
"g id=""ui""|g id=""game_major_modes""|t id=""northgard""|||/t","北加尔"
"g id=""ui""|g id=""game_major_modes""|t id=""ragnarok""|||/t","诸神黄昏"
"g id=""ui""|t id=""ia_count""||||/t","AI玩家"
"g id=""ui""|t id=""clan_choose""||||/t","确定"
"g id=""ui""|t id=""game_saved""||||/t","游戏已保存"
"g id=""ui""|t id=""add_tags""||||/t","增加标记……"
"g id=""ui""|t id=""tags""||||/t","标记"
"g id=""ui""|t id=""search_keywords""||||/t","寻找关键词……"
"g id=""ui""|t id=""single_player""||||/t","单人游戏"
"g id=""ui""|t id=""played_time""||||/t","已玩时间"
"g id=""ui""|t id=""seed""||||/t","种子"
"g id=""ui""|t id=""version""||||/t","版本"
"g id=""ui""|t id=""nbClans""||||/t","部落"
"g id=""ui""|t id=""enabled""||||/t","<font color=""#G"">启用</font>"
"g id=""ui""|t id=""disabled""||||/t","<font color=""#B"">禁用</font>"
"g id=""ui""|t id=""server_name""||||/t","服务器名称"
"g id=""ui""|t id=""has_mods""||||/t","游戏已修改"
"g id=""ui""|t id=""disable_tips""||||/t","请勿显示提示"
"g id=""ui""|t id=""available_from_main_screen""||||/t","退出当前游戏以便改变该选项。"
"g id=""ui""|t id=""all""||||/t","全部"
"g id=""ui""|g id=""difficulty""|t _id=""Low""|||/t","w"">低"
"g id=""ui""|g id=""difficulty""|t _id=""Medium""|||/t","m"">中"
"g id=""ui""|g id=""difficulty""|t _id=""High""|||/t","h"">高"
"g id=""ui""|g id=""difficulty_ragnarok""|t _id=""Medium""|||/t","m"">中"
"g id=""ui""|g id=""difficulty_ragnarok""|t _id=""High""|||/t","h"">高"
"g id=""ui""|g id=""difficulty_ragnarok""|t _id=""Extreme""|||/t","e"">极其困难"
"g id=""ui""|g id=""campaign_difficulty""|t _id=""Normal""|||/t","l"">普通"
"g id=""ui""|g id=""campaign_difficulty""|t _id=""Hard""|||/t","d"">困难"
"g id=""ui""|g id=""campaign_difficulty""|t _id=""Extreme""|||/t","e"">极其困难"
"g id=""ui""|g id=""conquest_difficulty""|t _id=""Easy""|||/t","y"">容易"
"g id=""ui""|g id=""conquest_difficulty""|t _id=""Normal""|||/t","l"">普通"
"g id=""ui""|g id=""conquest_difficulty""|t _id=""Hard""|||/t","d"">困难"
"g id=""ui""|g id=""conquest_difficulty""|t _id=""Extreme""|||/t","e"">极其困难"
"g id=""ui""|g id=""map_size""|t _id=""Small""|||/t","l"">小"
"g id=""ui""|g id=""map_size""|t _id=""Medium""|||/t","m"">中"
"g id=""ui""|g id=""map_size""|t _id=""Large""|||/t","e"">大"
"g id=""ui""|g id=""map_size""|t _id=""Huge""|||/t","e"">巨大"
"g id=""ui""|g id=""newgame""|t id=""victory_conditions""|||/t","获胜条件"
"g id=""ui""|g id=""newgame""|t id=""map_victory""|||/t","地图上的特殊项目"
"g id=""ui""|g id=""newgame""|t id=""advanced_options""|||/t","高级选项"
"g id=""ui""|g id=""newgame""|t id=""mods""|||/t","模组"
"g id=""ui""|g id=""newgame""|t id=""map_mods""|||/t","自定义地图"
"g id=""ui""|g id=""newgame""|t id=""script_mods""|||/t","使用地图脚本"
"g id=""ui""|g id=""newgame""|t id=""data_mods""|||/t","数据修改器"
"g id=""ui""|g id=""military_paths""|t id=""title""|||/t","军事路线"
"g id=""ui""|g id=""military_paths""|g id=""categories""|t _id=""Tactician""||/t","an"">战术家"
"g id=""ui""|g id=""military_paths""|g id=""categories""|t _id=""Guardian""||/t","an"">护卫"
"g id=""ui""|g id=""military_paths""|g id=""categories""|t _id=""Conqueror""||/t","or"">征服者"
"g id=""ui""|g id=""military_paths""|t id=""choose_path_title""|||/t","选择一条军事路线"
"g id=""ui""|g id=""military_paths""|t id=""choose_path_button""|||/t","选择"
"g id=""ui""|g id=""military_paths""|t id=""confirm_choose""|||/t","你确定要选择::category::路线吗？"
"g id=""ui""|g id=""military_paths""|t id=""level""|||/t","等级 ::x::"
"g id=""ui""|g id=""military_paths""|t id=""ability_unlocked""|||/t","解锁了新技能"
"g id=""ui""|g id=""military_paths""|t id=""notify_unlocked""|||/t","<font color=""::color::"">::name::</font> 解开了新的军事技能。<br/><font color=""#A"">::ability::</font>"
"g id=""ui""|g id=""forge""|t id=""tip_forge""|||/t","锻造"
"g id=""ui""|g id=""forge""|t id=""tab_civilian""|||/t","平民"
"g id=""ui""|g id=""forge""|t id=""tab_military""|||/t","战团"
"g id=""ui""|g id=""forge""|t id=""tab_relics""|||/t","圣物"
"g id=""ui""|g id=""forge""|t id=""title_civilian""|||/t","改进工具"
"g id=""ui""|g id=""forge""|t id=""title_military""|||/t","改进武器"
"g id=""ui""|g id=""forge""|t id=""title_relics""|||/t","锻造圣物"
"g id=""ui""|g id=""forge""|t id=""select_civilian""|||/t","选择一个民用单位来改进他们的工具。"
"g id=""ui""|g id=""forge""|t id=""select_military""|||/t","选择一个军事单位来改进他们的武器。"
"g id=""ui""|g id=""forge""|t id=""select_relics""|||/t","选择一个圣物开始锻造。"
"g id=""ui""|g id=""forge""|t id=""empty_waiting_list""|||/t","候选名单："
"g id=""ui""|g id=""forge""|t id=""no_res""|||/t","资源不足。"
"g id=""ui""|g id=""forge""|t id=""waiting""|||/t","在候选名单中。"
"g id=""ui""|g id=""forge""|t id=""tools_forged""|||/t","已经提升性能。"
"g id=""ui""|g id=""forge""|t id=""free_tool""|||/t","可获取免费工具"
"g id=""ui""|g id=""forge""|t id=""cancel_upgrade""|||/t","你确定要停止锻造此次提升吗？"
"g id=""ui""|g id=""forge""|t id=""cancel_relic""|||/t","你确定要停止锻造此圣物吗？"
"g id=""ui""|g id=""forge""|t id=""tools_waiting""|||/t","此工具很快就将被锻造。"
"g id=""ui""|g id=""forge""|t id=""tools_start""|||/t","单击以开始提升此工具。"
"g id=""ui""|g id=""forge""|t id=""weapons_waiting""|||/t","此武器很快就将被锻造。"
"g id=""ui""|g id=""forge""|t id=""weapons_start""|||/t","单击以开始提升此武器。"
"g id=""ui""|g id=""forge""|t id=""relic_forged""|||/t","已锻造"
"g id=""ui""|g id=""forge""|t id=""relic_waiting""|||/t","此圣物很快就将被锻造。"
"g id=""ui""|g id=""forge""|t id=""relic_free_res""|||/t","不需要::resourceName::。"
"g id=""ui""|g id=""forge""|t id=""relic_forged_team""|||/t","锻造者为::player_name::。"
"g id=""ui""|g id=""forge""|t id=""relic_all_forged""|||/t","你只能锻造1个圣物。"
"g id=""ui""|g id=""forge""|t id=""relic_all_forged_mult""|||/t","你只能锻造1个圣物，或者用[EarthLegacy]锻造::nbRelics::个圣物（500 [Fame]个）。"
"g id=""ui""|g id=""forge""|t id=""relic_all_forged_exception""|||/t","[::not_counted_relic::]不算入这场战斗。"
"g id=""ui""|g id=""forge""|t id=""relic_req""|||/t","未能满足要求。"
"g id=""ui""|g id=""forge""|t id=""relic_start""|||/t","单击以开始锻造此圣物。"
"g id=""ui""|g id=""forge""|t id=""relic_clan""|||/t","-::the_clan_of_the_animal::圣物-"
"g id=""ui""|g id=""forge""|t id=""currently_forged""|||/t","当前锻造"
"g id=""ui""|g id=""artifact""|t id=""tip_throne""|||/t","库存清单"
"g id=""ui""|g id=""artifact""|t id=""not_discovered""|||/t","尚未探索。"
"g id=""ui""|g id=""artifact""|t id=""no_warchief""|||/t","装备任何[Artifact]前，你必须召唤[OxHero]。"
"g id=""ui""|g id=""artifact""|t id=""warchief_too_far""|||/t","[OxHero]不在盟军领地上。"
"g id=""ui""|g id=""artifact""|t id=""already_equiped""|||/t","已经装备。"
"g id=""ui""|g id=""artifact""|t id=""click_to_equip""|||/t","点击后即可装备。"
"g id=""ui""|g id=""artifact""|t id=""select_below""|||/t","点击某个[Artifact]后即可装备它。"
"g id=""ui""|g id=""artifact""|t id=""nothing_equiped""|||/t","- 没装备任何东西 -"
"g id=""ui""|g id=""artifact""|t id=""inventory_title""|||/t","库存清单"
"g id=""ui""|g id=""artifact""|t id=""desc""|||/t","可以在北加尔的[AncientBattleground]找到[Artifact]。战斗越多，找到古老工艺品的可能性越高。"
"g id=""ui""|g id=""artifact""|t id=""equiped""|||/t","装备的传奇物品："
"g id=""ui""|g id=""artifact""|t id=""goto_inventory""|||/t","打开库存清单"
"g id=""ui""|g id=""artifact""|t id=""goto_battleground""|||/t","查看当前[AncientBattleground]"
"g id=""ui""|g id=""artifact""|t id=""no_more_battleground""|||/t","你已找到所有[Artifact]"
"g id=""ui""|g id=""artifact""|t id=""wait_battleground""|||/t","下一个尚未产生"
"g id=""ui""|g id=""artifact""|g id=""stat""|t id=""attack""||/t","攻击力： <font color=""#G"">::value::</font>"
"g id=""ui""|g id=""artifact""|g id=""stat""|t id=""defense""||/t","防御： <font color=""#G"">::value::</font>"
"g id=""ui""|g id=""artifact""|g id=""stat""|t id=""health""||/t","生命： <font color=""#G"">::value::</font>"
"g id=""ui""|g id=""artifact""|g id=""stat""|t id=""attack_speed""||/t","攻击速度： <font color=""#G"">::value::</font>"
"g id=""ui""|g id=""artifact""|g id=""stat""|t id=""evasion""||/t","躲避： <font color=""#G"">::value::</font>"
"g id=""ui""|g id=""artifact""|g id=""stat""|t id=""projectile_resist""||/t","弹丸抵抗力： <font color=""#G"">::value::</font>"
"g id=""ui""|g id=""artifact""|g id=""stat""|t id=""damage_return""||/t","反射： <font color=""#G"">::value::</font>"
"g id=""ui""|g id=""artifact""|g id=""stat""|t id=""move_speed_ally""||/t","移动速度（同盟）： <font color=""#G"">::value::</font>"
"g id=""ui""|g id=""artifact""|g id=""stat""|t id=""move_speed_enemy""||/t","移动速度（敌人）： <font color=""#G"">::value::</font>"
"g id=""ui""|g id=""artifact""|g id=""stat""|t id=""ability""||/t","<font color=""#G"">::ability_name::</font>"
"g id=""ui""|g id=""hunting_board""|t id=""title""|||/t","Hunting Board"
"g id=""ui""|g id=""hunting_board""|t id=""choose_path""|||/t","选择一项狩猎技能"
"g id=""abilities""|g id=""no_use_reason""|t id=""cant_colonize_zone""|||/t","该地区不能在这个时候被殖民。"
"g id=""abilities""|g id=""no_use_reason""|t id=""no_tower""|||/t","这一带没有盟军防御塔"
"g id=""abilities""|g id=""no_use_reason""|t id=""no_producing_building""|||/t","需要一个[Food]、[Wood]或[Money]建筑。"
"g id=""abilities""|g id=""no_use_reason""|t id=""no_building""|||/t","这一带没有建筑。"
"g id=""abilities""|g id=""no_use_reason""|t id=""not_relic_creator""|||/t","你不能用这个圣物，你不是它的创造者。"
"g id=""abilities""|g id=""no_use_reason""|t id=""no_civilians""|||/t","这一带没有平民。"
"g id=""abilities""|g id=""no_use_reason""|t id=""not_enemy_area""|||/t","需要敌方区域。"
"g id=""abilities""|g id=""no_use_reason""|t id=""no_military_camp""|||/t","这一带没有军营。"
"g id=""abilities""|g id=""no_use_reason""|t id=""no_enemy_building""|||/t","这一带没有敌方建筑。"
"g id=""abilities""|g id=""no_use_reason""|t id=""currently_used""|||/t","已在使用中。"
"g id=""abilities""|g id=""no_use_reason""|t id=""fighting""|||/t","战斗时无法使用。"
"g id=""abilities""|g id=""no_use_reason""|t id=""crowd_cooldown""|||/t","人群控制冷却时间。（剩下::time::）"
"g id=""abilities""|g id=""no_use_reason""|t id=""already_has_unit""|||/t","你已经拥有了一个[::unit::]"
"g id=""abilities""|g id=""no_use_reason""|t id=""missing_building""|||/t","需要[::building_name::]"
"g id=""abilities""|g id=""no_use_reason""|t id=""max_wolves""|||/t","你已经有了::nb::只[WhiteWolf]。"
"g id=""abilities""|g id=""no_use_reason""|t id=""max_militia""|||/t","你已经有了::nb::支[Militia]。"
"g id=""abilities""|g id=""no_use_reason""|t id=""zone_protected""|||/t","此区域受[RelicShield]保护。"
"g id=""abilities""|g id=""no_use_reason""|t id=""require_non_coastal""|||/t","[::ability_name::]需要在非沿海地区才有效。"
"g id=""abilities""|g id=""no_use_reason""|t id=""ancient_spirit_requirement""|||/t","你只能在没有其他中立[SpecterWarrior]的敌军海岸地带施放[AncientSpirit]。"
"g id=""abilities""|g id=""no_use_reason""|t id=""sharp_eye_requirement""|||/t","You can only cast [SharpEye] on an enemy territory once you have an upgraded [ScoutCamp]."
"g id=""abilities""|g id=""no_use_reason""|t id=""trap_already_setup""|||/t","A [SpikeTrap] is already active on this zone."
"g id=""abilities""|g id=""no_use_reason""|t id=""spike_trap_requirement""|||/t","You can only cast [SpikeTrap] on your or your allies' territory."
"g id=""abilities""|g id=""no_use_reason""|t id=""missing_unit""|||/t","需要在部落中拥有[::unit_name::]。"
"g id=""abilities""|g id=""no_use_reason""|t id=""need_discovery""|||/t","你需要先探索此区域才能施放[::ability_name::]。"
"g id=""abilities""|g id=""no_use_reason""|t id=""need_improved_tool""|||/t","你需要改进这个单位的工具来解锁[::ability_name::]。"
"g id=""abilities""|g id=""no_use_reason""|t id=""cant_purify_yggdrasil""|||/t","你无法净化[Yggdrasil]。"
"g id=""abilities""|g id=""no_use_reason""|t id=""cant_purify_townhall""|||/t","你无法净化一个有[TownHall]的区域。"
"g id=""abilities""|g id=""no_use_reason""|t id=""cant_purify_lonely""|||/t","你只可以净化与你的领土相邻的区域。"
"g id=""abilities""|g id=""no_use_reason""|t id=""need_unlock_arrows""|||/t","You must unlock those arrows in the hunting board."
"g id=""abilities""|g id=""no_use_reason""|t id=""cannot_change_in_fight""|||/t","如果你的追踪者在战斗中，你将无法更换你的箭。"
"g id=""abilities""|g id=""no_use_reason""|t id=""companionship_need_lynx_brown""|||/t","[LynxBrown]需要在同一区域。"
"g id=""abilities""|g id=""no_use_reason""|t id=""companionship_need_lynx_white""|||/t","[LynxWhite]需要在同一区域。"
"g id=""abilities""|g id=""no_use_reason""|t id=""enemy_zone""|||/t","Can't be used on enemy territory."
"g id=""abilities""|g id=""no_use_reason""|t id=""lure_already_in_zone""|||/t","一个诱饵已经影响了这个区域。"
"g id=""abilities""|g id=""no_use_reason""|t id=""max_lures""|||/t","你不能放置更多诱饵。摧毁已放置的一个活动诱饵，以放置新的诱饵。"
"g id=""abilities""|g id=""no_use_reason""|t id=""already_placing_lure""|||/t","你的[LynxHero]已经在试图放置诱饵。"
"g id=""abilities""|g id=""no_use_reason""|t id=""no_animal_spirits""|||/t","你还没有捕捉到任何神话动物的灵魂。"
"g id=""abilities""|g id=""no_use_reason""|t id=""hindered_cant_charge""|||/t","Can't charge while [Hindered]."
"g id=""abilities""|g id=""no_use_reason""|t id=""trap_already_placed""|||/t","另一个陷阱可以被激活。"
"g id=""mutators"" skip=""true""|t id=""ferry_ok""||||/t","Send troops here."
"g id=""mutators"" skip=""true""|t id=""ferry_colonize_ok""||||/t","Send troops here and colonize."
"g id=""mutators"" skip=""true""|t id=""ferry_occupied_zone""||||/t","This zone is already occupied by ::occupier::, you can't send troops here."
"g id=""mutators"" skip=""true""|t id=""ferry_not_ok""||||/t","You can only send troops on a neutral beach or beach in your territory."
"g id=""specialCampaign""|g id=""ui""|t id=""play_intro""|||/t","播放影片和介绍对话框"
"g id=""specialCampaign""|t id=""foothold_goat""||||/t","哈瓦德和海德伦部落天数已尽。"
"g id=""specialCampaign""|t id=""skirmish_renfort""||||/t","在雇佣军的搜索队到达前的::value::个月。"
"g id=""specialCampaign""|t id=""giants_giantAttack""||||/t","正在遭受[Giant]的攻击。"
"g id=""specialCampaign""|t id=""bifrost_bifrostEvent""||||/t","洛基将很快会吹响加拉尔号角。你应该振作起来！"
"g id=""specialCampaign""|t id=""footholdSwampDesc""||||/t","该地区因毒雾、污水和传染疾病的昆虫而不适宜居住。"
"g id=""specialCampaign""|t id=""footholdSwampName""||||/t","有毒沼泽"
"g id=""specialCampaign""|t id=""giantSwordName""||||/t","古代霜巨人遗址"
"g id=""specialCampaign""|t id=""giantHeroNameA""||||/t","亚夫纳德"
"g id=""specialCampaign""|t id=""giantHeroDescA""||||/t","尤敦黑姆强大的人民群众来此助你推翻领主，帮你继承国土。"
"g id=""specialCampaign""|t id=""giantHeroFlavorA""||||/t","了解羊毛的生产方式！"
"g id=""specialCampaign""|t id=""giantHeroNameB""||||/t","罗格"
"g id=""specialCampaign""|t id=""giantHeroDescB""||||/t","尤敦黑姆可怕的执法者，领主继承权的最高执行者和财产私有化的捍卫者。"
"g id=""specialCampaign""|t id=""giantHeroFlavorB""||||/t","我就是法律！"
"g id=""specialCampaign""|t id=""chooseGiantClan""||||/t","选择一个庞大部落，成为其盟友。"
"g id=""specialCampaign""|t id=""chooseGiantSkrymirDesc""||||/t","斯克里米尔是尤敦黑姆的国王，也是这片土地的合法拥有者。他的人民坚信，就凭这一点他们就应该拥有绵羊制品。"
"g id=""specialCampaign""|t id=""chooseGiantFjolsvinDesc""||||/t","尤士云是尤敦黑姆辛勤工作的人民的领袖。他们认为，在重新划分资源时，应该靠辛勤劳动说话，而不是什么都不做就继承财富。"
"g id=""specialCampaign""|t id=""chooseGiantConfirm""||||/t","加入阵营"
"g id=""specialCampaign""|t id=""greatOutpost""||||/t","主商栈"
"g id=""specialCampaign""|t id=""wurmSlayerForge""||||/t","将村民指派为[Smith]。可以锻造更好的工具和武器。你也可以通过[RimeSteel]锻造无敌的屠龙者。"
"g id=""specialCampaign""|t id=""wurmSlayerSmith""||||/t","只有熊族的铁匠才知道如何锻造著名的屠龙者。"
"g id=""specialCampaign""|t id=""forgeWurm_desc""||||/t","锻造屠龙者"
"g id=""specialCampaign""|t id=""forgeWurmTip""||||/t","将村民指派为[Smith]，并锻造屠龙者。"
"g id=""specialCampaign""|t id=""startForge""||||/t","收集足够的[RimeSteel]，你就可以开始锻造屠龙者。"
"g id=""specialCampaign""|g id=""swordPartCampaign""|t _id=""Wurmslayer""|||/t","r"">屠龙者"
"g id=""specialCampaign""|g id=""swordPartCampaign""|t _id=""Grip""|||/t","p"">剑柄"
"g id=""specialCampaign""|g id=""swordPartCampaign""|t _id=""Blade""|||/t","e"">剑身"
"g id=""specialCampaign""|t id=""bannerRecovering""||||/t","[::unit::]伤亡惨重，而一旦恢复，他们将会席卷重来，再次攻击赫明甘德。"
"g id=""dialogs""|t id=""button_ok""||||/t","确定"
"g id=""dialogs""|t id=""button_cancel""||||/t","取消"
"g id=""dialogs""|t id=""button_back""||||/t","返回"
"g id=""dialogs""|t id=""button_save""||||/t","保存"
"g id=""dialogs""|t id=""button_confirm_exit""||||/t","确认退出"
"g id=""dialogs""|t id=""congrats""||||/t","恭喜！"
"g id=""dialogs""|t id=""destroy_confirm""||||/t","确定要摧毁这栋建筑吗？"
"g id=""dialogs""|t id=""clean_lure_confirm""||||/t","是否确定要移除这个[LureSacred]吗？"
"g id=""dialogs""|t id=""transfer_zone_confirm""||||/t","把地盘转让给<font color=""::color::"">::name::</font>吗？"
"g id=""dialogs""|t id=""victory_title""||||/t","胜利"
"g id=""dialogs""|t id=""defeat_title""||||/t","打败"
"g id=""dialogs""|t id=""conquered_title""||||/t","已征服"
"g id=""dialogs""|t id=""won""||||/t","恭喜！你获得了<font color=""#G"">::vname::</font>胜利！"
"g id=""dialogs""|t id=""team_won""||||/t","恭喜！你的团队获得了<font color=""#G"">::vname::</font>胜利！"
"g id=""dialogs""|t id=""lost""||||/t","<font color=""::color::"">::name::</font>获得了<font color=""#R"">::vname::</font>胜利！"
"g id=""dialogs""|t id=""lost_time_over""||||/t","你已达到时限。"
"g id=""dialogs""|t id=""jotnar_eradicated""||||/t","已经消灭了所有[Giant]营地。"
"g id=""dialogs""|t id=""ally_defeated""||||/t","你的盟友被击败了。"
"g id=""dialogs""|t id=""giantboar_defeat""||||/t","[ColossalBoar]被另一个部落杀死。"
"g id=""dialogs""|t id=""helheim_control""||||/t","你没能阻止入侵。"
"g id=""dialogs""|t id=""defeat""||||/t","你<font color=""#B"">失去</font>了市政厅。你的部落失败了……"
"g id=""dialogs""|t id=""game_paused""||||/t","游戏已暂停"
"g id=""dialogs""|t id=""confirm_overwrite""||||/t","覆盖现有文件::name::吗？"
"g id=""dialogs""|t id=""resume_game_wait""||||/t","::time::秒后继续。"
"g id=""dialogs""|t id=""pause_remaining""||||/t","你剩下 ::count:: 次暂停。"
"g id=""dialogs""|t id=""resume_time""||||/t","::time::秒后继续游戏。"
"g id=""dialogs""|t id=""cannot_pause""||||/t","使用“逃离""菜单即可暂停游戏。"
"g id=""dialogs""|t id=""on""||||/t","开启"
"g id=""dialogs""|t id=""off""||||/t","关闭"
"g id=""dialogs""|t id=""confirm_quit_desktop""||||/t","退到桌面？"
"g id=""dialogs""|t id=""confirm_exit""||||/t","退出并且不保存游戏？"
"g id=""dialogs""|t id=""confirm_exit_game""||||/t","是否确定要退出？"
"g id=""dialogs""|t id=""confirm_concede""||||/t","确定要承认游戏失败吗？"
"g id=""dialogs""|t id=""confirm_exit_multi""||||/t","现在离开游戏将结束此局，并与所有玩家断开连接！"
"g id=""dialogs""|t id=""confirm_save_delete""||||/t","删除文件::name::吗？"
"g id=""dialogs""|t id=""save_format""||||/t","::name::"
"g id=""dialogs""|t id=""user_format""||||/t","::user::"
"g id=""dialogs""|t id=""info_format""||||/t","::clan::部落- 难度：::diff::"
"g id=""dialogs""|t id=""time_format""||||/t","::time::分钟。"
"g id=""dialogs""|t id=""tech_title""||||/t","知识"
"g id=""dialogs""|t id=""tech_free""||||/t","免费获取::desc::"
"g id=""dialogs""|t id=""tech_blessings_extra""||||/t","解锁所有祝福以获得智慧胜利！"
"g id=""dialogs""|t id=""tech_got_blessing""||||/t","::count::/::max::已学到的知识"
"g id=""dialogs""|t id=""tech_req_blessing""||||/t","需要::count::/::max::已学到的知识"
"g id=""dialogs""|t id=""choose_clone_tech""||||/t","选择要替换的技术才能::tech::"
"g id=""dialogs""|t id=""fountain_wisdom_not_claimed""||||/t","你还没有得到[FountainFame]的祝福。"
"g id=""dialogs""|t id=""fountain_wisdom_missed""||||/t","另一个部落声称掌握[FountainFame]的知识。"
"g id=""dialogs""|t id=""fountain_wisdom_granted""||||/t","这是[FountainFame]给的礼物。"
"g id=""dialogs""|t id=""fountain_wisdom_lost""||||/t","你需要[FountainFame]，以从这项技术中获益。"
"g id=""dialogs""|t id=""recruit_month_left""||||/t","<br/>（剩下不到一个月。）"
"g id=""dialogs""|t id=""recruit_months_left""||||/t","<br/>（剩下::nb::个月。）"
"g id=""dialogs""|t id=""dedication_currently""||||/t","（当前+::nb::%）"
"g id=""dialogs""|t id=""prescience_ability""||||/t","怀德技能"
"g id=""dialogs""|t id=""trophy_buy_several""||||/t","可以多次购买。"
"g id=""dialogs""|t id=""trophy_bought_once""||||/t","购买能力1 / ::max::次。"
"g id=""dialogs""|t id=""trophy_bought""||||/t","购买能力::nb:: / ::max::次。"
"g id=""dialogs""|t id=""close""||||/t","关闭"
"g id=""dialogs""|g id=""meteo""|t id=""summer""|||/t","你应该为冬天做准备。"
"g id=""dialogs""|g id=""meteo""|t id=""winter""|||/t","你的食品产量减少。"
"g id=""dialogs""|g id=""trade""|t id=""title""|||/t","贸易"
"g id=""dialogs""|g id=""trade""|t id=""desc""|||/t","选择让你的商人拿去挣[Money]的资源："
"g id=""dialogs""|g id=""trade""|t id=""need_resource""|||/t","没有 [::id::] 存货"
"g id=""dialogs""|g id=""trade""|t id=""trade_with""|||/t","选择与之交易的阵营："
"g id=""dialogs""|g id=""trade""|t id=""button""|||/t","开始贸易线路"
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_at_war""|||/t","你不能与正在交战的部落进行交易"
"g id=""dialogs""|g id=""trade""|t id=""campaign_at_war""|||/t","你不能和敌对[Giant]阵营交易！"
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_this""|||/t","他们不会接受这种资源。"
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_with_players""|||/t","::the_clan_of_the::不能与其他部落进行交易。"
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_with_neutrals""|||/t","::the_clan_of_the::不能和中立派系交易。"
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_with_clan""|||/t","您无法与这个部分进行贸易。"
"g id=""dialogs""|g id=""trade""|t id=""cant_trade_twice""|||/t","不能两次使用相同资源与同一个部落交易。"
"g id=""dialogs""|g id=""trade""|t id=""nobody""|||/t","你尚未遇到任何其他部落。"
"g id=""dialogs""|g id=""trade""|t id=""cancel""|||/t","取消贸易线路"
"g id=""dialogs""|g id=""trade""|t id=""cancelPrestige""|||/t","取消重大贸易航线"
"g id=""dialogs""|g id=""trade""|t id=""motherland""|||/t","家园"
"g id=""dialogs""|t id=""colonize_progress""||||/t","殖民(::v::%)"
"g id=""dialogs""|t id=""uncolonize_progress""||||/t","失去控制(::v::%)"
"g id=""dialogs""|t id=""mine_depleted""||||/t","这座矿山已枯竭。你可以摧毁它。"
"g id=""dialogs""|t id=""trade_bonus""||||/t","你正在与<font color=""::color::"">::name::</font>交易[::res::]<br/>"
"g id=""dialogs""|g id=""choose_tool""|t id=""title""|||/t","选择要升级的工具"
"g id=""dialogs""|g id=""choose_tool""|t id=""tip""|||/t","[::id::]生产多出::percent::的[::res::]。"
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_miner""|||/t","将提取速度提高::percent::。"
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_villager""|||/t","[Villager]的建造和修理速度提高::percent::。"
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_mender""|||/t","使[Mender]的治疗速度提高::percent::并且生产多出::percent::的[Lore]。"
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_skald""|||/t","[::id::]生产多出::percent::的[Fame]和[Happy]，以及使用[GreatDeeds]能够拥有多出::percent::的[Money]。"
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_healer""|||/t","使[Healer]的治疗速度提高::percent::。他们还多生产::percent::的[Food]。"
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_sailor""|||/t","[::id::]生产多出::percent::的[Money]、[Lore]和[Fame]。"
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_sailor_snake""|||/t","[::id::]生产多出::percent::的[Money]和[Lore]。"
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_warrior""|||/t","[::id::]获得 [WarriorCharge] 技能以及 ::percent:: 攻击力。"
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_axethrower""|||/t","[::id::]的攻击范围和力量提高::percent::。"
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_shieldbearer""|||/t","增加[::id::]的抵抗力::percent::，增加[ProjectileResist]::percent_value1::。"
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_skirmisher""|||/t","[::id::]获得 [SkirmisherPoison] 技能以及 ::percent:: 攻击力。"
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_upgradeAtk""|||/t","[::id::]获得::percent::攻击和[SwirlAttack]。"
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_smith""|||/t","将锻造[::id::]的速度提高::percent::。"
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn""|||/t","[::id::]可多产出::percent::的[Happy]和[Prescience] 。"
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_norn_armor""|||/t","[::id::]获得[Purify]能力，并且攻击力提高::percent::。"
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_scout""|||/t","[::id::]发现新区域并且探索遗迹的速度加快::percent::。他们侦察时也一直在跑。"
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_mercenary""|||/t","[::id::]对射弹的抵抗力增强::percent::。"
"g id=""dialogs""|g id=""choose_tool""|t id=""tip_tracker""|||/t","Increases [::id::]s' attack range and power by ::percent::."
"g id=""dialogs""|g id=""choose_tool""|t id=""upgraded""|||/t","<font color=""#G"">已改进</font>"
"g id=""dialogs""|g id=""choose_tool""|t id=""no_unit""|||/t","<font color=""#B"">需要建筑</font>"
"g id=""dialogs""|g id=""choose_tool""|t id=""no_tool""|||/t","[::id::]无法改进。"
"g id=""dialogs""|g id=""choose_tool""|t id=""no_tool_ally""|||/t","你不能增进盟军兵力单位。"
"g id=""dialogs""|t id=""scout_req_camp""||||/t","[Scout]需要新侦察营以便探索新区域。"
"g id=""dialogs""|t id=""hero_cooldown""||||/t","等待::name:: (::p::%)"
"g id=""dialogs""|t id=""waiting_drakkar""||||/t","等待长船归来......"
"g id=""dialogs""|t id=""new_title""||||/t","新头衔："
"g id=""dialogs""|t id=""new_age""||||/t","::age:::"
"g id=""dialogs""|t id=""fame_level_up""||||/t","你成功担任领袖的消息已传到其他部落，因此你获得了新能力。"
"g id=""dialogs""|t id=""maxed_pop""||||/t","没有足够空间增加你的人口。必须建造更多[House]。"
"g id=""dialogs""|t id=""no_unit_to_heal""||||/t","你的领地内没有需要治疗的伤患。"
"g id=""dialogs""|t id=""currently_healing""||||/t","治疗::name:: (::p::%)"
"g id=""dialogs""|t id=""no_growth""||||/t","你需要更多[Happy]以增长人口。"
"g id=""dialogs""|t id=""drakkar_bring_fame""||||/t","水手将为[Fame]而战"
"g id=""dialogs""|t id=""drakkar_bring_no_fame""||||/t","你的部落不能为 [Fame]而战"
"g id=""dialogs""|t id=""drakkar_bring_lore""||||/t","水手将发现[Lore]"
"g id=""dialogs""|g id=""manage_harbor""|t id=""title_raid""|||/t","突袭"
"g id=""dialogs""|g id=""manage_harbor""|t id=""raid_desc""|||/t","另选一种资源让你的[Sailor]去寻找："
"g id=""dialogs""|g id=""manage_harbor""|t id=""cant_raid_nosailor""|||/t","你需要派遣[Sailor]发动突袭。"
"g id=""dialogs""|g id=""manage_harbor""|t id=""explore""|||/t","探索"
"g id=""dialogs""|g id=""manage_harbor""|t id=""explore_tip""|||/t","你的[Sailor]将在袭击的同时探索新的海岸地区。"
"g id=""dialogs""|g id=""manage_harbor""|t id=""explore_progress""|||/t","探索(::p::%)"
"g id=""dialogs""|g id=""manage_harbor""|t id=""cant_explore_nosailor""|||/t","你需要有活跃的[Sailor]进行探索。"
"g id=""dialogs""|g id=""manage_harbor""|t id=""cant_explore_noarea""|||/t","没剩下任何需要你的[Sailor]探索的地方"
"g id=""dialogs""|g id=""manage_harbor""|t id=""title_raven_port""|||/t","雇佣兵"
"g id=""dialogs""|g id=""manage_harbor""|t id=""mercenary_desc""|||/t","雇佣兵会攻击选定的沿海地区，获胜之后驻兵于此。"
"g id=""dialogs""|g id=""manage_harbor""|t id=""mercenary_deploy""|||/t","部署雇佣兵"
"g id=""dialogs""|g id=""manage_harbor""|t id=""mercenary_deploy_help""|||/t","选择部署[Mercenary]的海岸地区。"
"g id=""dialogs""|g id=""manage_harbor""|t id=""mercenary_cooldown""|||/t","招募(::p::%)"
"g id=""dialogs""|g id=""manage_harbor""|t id=""mercenary_cant_deploy""|||/t","你尚未发现可以部署的海岸地区。"
"g id=""dialogs""|g id=""manage_harbor""|t id=""title_great_routes""|||/t","重大贸易航线"
"g id=""dialogs""|g id=""manage_harbor""|t id=""great_route_desc""|||/t","凭借重大贸易航线赚取 [Prestige]，致力于获得贸易胜利。"
"g id=""dialogs""|g id=""manage_harbor""|t id=""start_route""|||/t","开辟重大贸易航线"
"g id=""dialogs""|g id=""manage_harbor""|t id=""stop_route""|||/t","停止航线"
"g id=""dialogs""|g id=""manage_harbor""|t id=""no_money""|||/t","你没有足够的[Money]来创建一条重大贸易航线。"
"g id=""dialogs""|g id=""manage_harbor""|t id=""noLighthouse""|||/t","在此[::portKind::]建造了一座[Lighthouse]，以解锁重大贸易航线。"
"g id=""dialogs""|g id=""manage_harbor""|t id=""uniqueLighthouse""|||/t","一个[::portKind::]已经拥有一座[Lighthouse]。"
"g id=""dialogs""|g id=""manage_harbor""|t id=""loot_zone""|||/t","掠夺<img src=""/r/::r::""/>::q::"
"g id=""dialogs""|g id=""manage_harbor""|t id=""title_buy_slaves""|||/t","购买奴隶"
"g id=""dialogs""|g id=""manage_harbor""|t id=""buy_slaves_desc""|||/t","购买::nb::份[Slave]。<br/>每次价格增加 +::slave_cost::[Money]。<br/>每次价格减少 -::decrease_cost::[Money]。"
"g id=""dialogs""|g id=""manage_harbor""|t id=""buy_slaves_bt""|||/t","购买 <img src=""/r/::res::""/>::cost::"
"g id=""dialogs""|g id=""manage_harbor""|t id=""buy_slaves_cooldown""|||/t","冷却时间::val::%"
"g id=""dialogs""|g id=""manage_harbor""|t id=""buy_slaves_cantPay""|||/t","您没有足够的 [Money] 购买 [Slave]。"
"g id=""dialogs""|g id=""manage_harbor""|t id=""buy_slaves_too_many""|||/t","你没有足够的空间容纳新的[Slave]。奴隶人口上限取决于你的部落规模。"
"g id=""dialogs""|g id=""manage_harbor""|t id=""frozensea_warning""|||/t","[Sailor]无法产生资源。重大贸易航线已暂停。"
"g id=""dialogs""|g id=""manage_harbor""|t id=""frozensea_tip_over""|||/t","无法在冻海活动期间使用。"
"g id=""dialogs""|g id=""manage_harbor""|t id=""ferry_to_zone"" skip=""true""|||/t","Send your sailors to another island."
"g id=""fame""|t id=""fame_titles""||||/t","酋长|领主|首领|国王"
"g id=""fame""|t id=""ages""||||/t","15 岁|16 岁|17 岁|18 岁"
"g id=""fame""|t id=""age0_name""||||/t","狡猾"
"g id=""fame""|t id=""age_desc""||||/t","<font color=""#R"">::age::: ::name::</font>"
"g id=""happy_categories""|t id=""territory""||||/t","领地"
"g id=""happy_categories""|t id=""taverns""||||/t","酿酒师"
"g id=""happy_categories""|t id=""horgrs""||||/t","诺恩人"
"g id=""happy_categories""|t id=""military""||||/t","军队"
"g id=""happy_categories""|t id=""buildings""||||/t","建造奖励"
"g id=""happy_categories""|t id=""FoodReserve""||||/t","食物储备"
"g id=""happy_categories""|t id=""_old""||||/t","财富"
"g id=""happy_categories""|t id=""feasts""||||/t","宴会"
"g id=""happy_categories""|t id=""heroes""||||/t","酋长荣誉"
"g id=""happy_categories""|t id=""housing""||||/t","你的部落希望有更好的[House]！"
"g id=""happy_categories""|t id=""wounded""||||/t","我们的伤员太多！"
"g id=""happy_categories""|t id=""wantupgrade""||||/t","我们要更好的[TownHall]！"
"g id=""happy_categories""|t id=""geyser""||||/t","间歇泉"
"g id=""happy_categories""|t id=""svarnrequest""||||/t","斯瓦尔恩的谢礼"
"g id=""happy_categories""|t id=""greatroute""||||/t","重大贸易航线"
"g id=""happy_categories""|t id=""specterwarrior""||||/t","[SpecterWarrior]"
"g id=""happy_categories""|t id=""need_sacrifice""||||/t","需要献祭"
"g id=""happy_categories""|t id=""mushrooms""||||/t","梦境"
"g id=""happy_categories""|t id=""gemstone""||||/t","宝石"
"g id=""happy_categories""|t id=""temple""||||/t","王者祭坛"
"g id=""happy_categories""|t id=""wild_hunt""||||/t","荒野狩猎"
"g id=""status_happy""|t id=""nohome""||||/t","我们没有[House]！"
"g id=""status_happy""|t id=""nofood""||||/t","我们饿了！"
"g id=""status_happy""|t id=""nowood""||||/t","我们冷死了！"
"g id=""status_happy""|t id=""sick""||||/t","我们病了！"
"g id=""status_happy""|t id=""total""||||/t","当前幸福度"
"g id=""status_happy""|t id=""population_malus""||||/t","Population"
"g id=""status_happy""|t id=""current""||||/t","期望的幸福度"
"g id=""status_happy""|t id=""next""||||/t","我们目前有 <img src=""/r/Happy""/><font color=""#G"">+::v::</font>。部落新增村民的频率为每隔 <font color=""#R"">::time::</font> 天增加一名。"
"g id=""tip""|t id=""happy_progress""||||/t","下一个村民：::p::%"
"g id=""tip""|t id=""cycle""||||/t","循环"
"g id=""tip""|t id=""select_all""||||/t","全选"
"g id=""tip""|t id=""sheep_production""||||/t","羊圈"
"g id=""tip""|t id=""feast_bonus""||||/t","宴会奖励"
"g id=""tip""|t id=""temple_bonus""||||/t","王者祭坛"
"g id=""tip""|t id=""food_consumption""||||/t","消耗"
"g id=""tip""|t id=""territory_money""||||/t","市政厅"
"g id=""tip""|t id=""buildings_upkeep""||||/t","建筑维护"
"g id=""tip""|t id=""building_upkeep_year""||||/t","每年维护建筑"
"g id=""tip""|t id=""wood_consumption""||||/t","柴火"
"g id=""tip""|t id=""arrows_consumption""||||/t","箭"
"g id=""tip""|t id=""population_desc""||||/t","这是你部落当前的规模。你有足够[House]来容纳 <font color=""#R"">::max::</font> 人。"
"g id=""tip""|t id=""slaves_desc""||||/t","这是当前部落[Slave]的数量。你可以最多拥有 <font color=""#R"">::max::</font> 个奴隶。此数字取决于你的部落规模。确保[Slave] 数量不要超过维京勇士，否则他们可能会起兵造反......"
"g id=""tip""|t id=""warband_default""||||/t","你的战团当前大小。建立军营来增强兵力。"
"g id=""tip""|t id=""warband_maxed""||||/t","建立更多的军营，以增加战团的规模！"
"g id=""tip""|t id=""population_lore""||||/t","人口"
"g id=""tip""|t id=""trade_in""||||/t","进口贸易"
"g id=""tip""|t id=""trade_out""||||/t","出口贸易"
"g id=""tip""|t id=""trade_prestige""||||/t","重大贸易航线"
"g id=""tip""|t id=""friend_no_attack""||||/t","你和[Myrkalfar]建立了邦交。他们不会再攻击你了。"
"g id=""tip""|t id=""require_res_limit""||||/t","需要 <font color=""::color::""><img src=""/r/::id::""/>::value::</font>"
"g id=""tip""|t id=""percent_explored""||||/t","::p::%已探索"
"g id=""tip""|t id=""percent_built""||||/t","::p::%已建造"
"g id=""tip""|t id=""cant_upgrade""||||/t","此建筑无法升级。"
"g id=""tip""|t id=""bifrost_lore""||||/t","[Lore]可以激活[BifrostLore]。"
"g id=""tip""|t id=""open_main_menu""||||/t","打开主菜单<font color=""#T"" opacity=""0.5"">[Esc]</font>"
"g id=""tip""|t id=""game_pause""||||/t","暂停游戏<font color=""#T"" opacity=""0.5"">[::hotkey::]</font>"
"g id=""tip""|t id=""world_info""||||/t","切换世界信息<font color=""#T"" opacity=""0.5"">[::hotkey::]</font>"
"g id=""tip""|t id=""minimap_mode""||||/t","切换小地图显示：<font color=""#T"" opacity=""0.7"">[::hotkey::]图标/军队</font>"
"g id=""tip""|t id=""open_chat""||||/t","输入聊天信息<font color=""#T"" opacity=""0.5"">[::hotkey::]</font>"
"g id=""tip""|t id=""ping_team""||||/t","通知队伍<font color=""#T"" opacity=""0.5"">[::hotkey::]</font>"
"g id=""tip""|g id=""fame""|t id=""current_title""|||/t","当前头衔：<font color=""#R"">::title::</font>"
"g id=""tip""|g id=""fame""|t id=""next_title""|||/t","下一个头衔：<font color=""#R"">::title::</font>；需要<img src=""/r/Fame""/><font color=""#F"">::count::</font>"
"g id=""tip""|g id=""fame""|t id=""territory""|||/t","领地"
"g id=""tip""|g id=""fame""|t id=""feasts""|||/t","组织宴会"
"g id=""tip""|g id=""fame""|t id=""uncolonize""|||/t","已洗劫的地区"
"g id=""tip""|g id=""fame""|t id=""knowledge""|||/t","已发现的知识"
"g id=""tip""|g id=""fame""|t id=""upgrades""|||/t","已升级的建筑"
"g id=""tip""|g id=""fame""|t id=""defeated""|||/t","击败::name::"
"g id=""tip""|g id=""fame""|t id=""faction""|||/t","击败::name::"
"g id=""tip""|g id=""fame""|t id=""friend_with""|||/t","名叫::name::的朋友"
"g id=""tip""|g id=""fame""|t id=""building""|||/t","::name::"
"g id=""tip""|g id=""fame""|t id=""unit""|||/t","::name::"
"g id=""tip""|g id=""fame""|t id=""campaign_request""|||/t","::name::请求"
"g id=""tip""|g id=""fame""|t id=""kobold""|||/t","[Kobold]地区未殖民"
"g id=""tip""|g id=""fame""|t id=""no_fame_desc""|||/t","蛇族无法获得 [Fame]。"
"g id=""tip""|g id=""fame""|t id=""current_age""|||/t","当前年龄：<font color=""#R"">::name::</font>"
"g id=""tip""|g id=""fame""|t id=""next_age""|||/t","希格妮将于<font color=""#F"">::date::</font>到达<font color=""#R"">::name::</font>"
"g id=""tip""|g id=""status""|t id=""wounded_no_malus""|||/t","受伤的部落成员。"
"g id=""tip""|t id=""tech_unlock_trading""||||/t","解锁在[TradingPost]的贸易路线。"
"g id=""tip""|t id=""tech_unlock_trading_neutral""||||/t","与中立派系开启在[TradingPost]的贸易航线。"
"g id=""tip""|t id=""tech_unlock_great_route""||||/t","解锁[Lighthouse]。"
"g id=""tip""|t id=""cooldown""||||/t","冷却：::value::月"
"g id=""tip""|t id=""passive""||||/t","被动"
"g id=""tip""|t id=""ability_crowd_control""||||/t","人群控制"
"g id=""tip""|t id=""ammo""||||/t","弹药"
"g id=""tip""|t id=""fame_score""||||/t","部落声望"
"g id=""tip""|t id=""zone_upgraded""||||/t","区域已开发"
"g id=""tip""|t id=""destroy_building""||||/t","摧毁建筑"
"g id=""tip""|t id=""cancel_building""||||/t","取消建造"
"g id=""tip""|t id=""clean_up_lure""||||/t","清理[LureSacred]"
"g id=""tip""|t id=""cancel_order""||||/t","取消命令<font color=""#T"" opacity=""0.5"">[::hotkey::]</font>"
"g id=""tip""|t id=""cant_repair_under_attack""||||/t","<font color=""#R"">受到攻击</font>时不能修理建筑！"
"g id=""tip""|t id=""calendar_winter""||||/t","<font color=""#R"">冬天：</font> 当你的军队在你的领地外战斗时，将获得::percent::的攻击力量。食物产量降低，而木材消耗增加。"
"g id=""tip""|t id=""calendar_summer""||||/t","<font color=""#R"">夏季：</font>一定记得要为冬季储备足够的食物。"
"g id=""tip""|t id=""assigned_units""||||/t","已分配的部落成员数量"
"g id=""tip""|t id=""assigned_slaves""||||/t","已分配 [Slave]的数量"
"g id=""tip""|t id=""assigned_sheep""||||/t","已分配[Sheep]的数量"
"g id=""tip""|t id=""goat_sheep_bonus""||||/t","当[Sheep]位于[Sheepfold]时，这个效果能够持续一年之久。"
"g id=""tip""|t id=""available_resources""||||/t","此地还剩下::name::"
"g id=""tip""|t id=""default_upgrade""||||/t","让你可以分配更多[::unit::]，而且该地区的所有[::unit::]都将获得::percent:: [::res::]的生产奖金。"
"g id=""tip""|t id=""raven_port_upgrade""||||/t","让你可以分配更多[::unit::]，而且该地区的所有[::unit::]都将获得::percent:: [::res::]的生产奖金。探索时间缩短::percent1::"
"g id=""tip""|t id=""hire_hero""||||/t","雇佣：[::unit::]"
"g id=""tip""|t id=""hire_hero_maxed""||||/t","你只能有一个[::unit::]。"
"g id=""tip""|t id=""hero_no_recruit""||||/t","你可以在[::unitName::]雇佣[::buildingName::]。"
"g id=""tip""|t id=""wild_hunt_free_hero""||||/t","[SummonWildHunt]牺牲。"
"g id=""tip""|t id=""rally_warchief""||||/t","激活后，新训练的[::unit::]将自动集结到你的[::name::]。"
"g id=""tip""|t id=""rally_several_warchiefs""||||/t","当处于激活状态时，新训练的[::unit::]将自动集结到离你最近的酋长身边。"
"g id=""tip""|t id=""rally_warchief_campaign""||||/t","激活后，新训练的[::unit::]，自动集结至[::name::]。"
"g id=""tip""|t id=""buy_marketplace""||||/t","购买 <img src=""/r/::r::""/><font color=""#R"">::count::</font> 价格 <img src=""/r/::rCost::""/><font color=""::color::"">::cost::</font>"
"g id=""tip""|t id=""sell_marketplace""||||/t","出售 <img src=""/r/::rCost::""/><font color=""::color::"">::cost::</font> 价格 <img src=""/r/::r::""/><font color=""#R"">::count::</font>"
"g id=""tip""|t id=""current_sell_stock""||||/t","当前库存： <img src=""/r/::rCost::""/>::qty::"
"g id=""tip""|t id=""building_no_slot""||||/t","此建筑并不占用该地区的一个建筑位置。"
"g id=""tip""|t id=""building_require""||||/t","需要::name::"
"g id=""tip""|t id=""building_req_fame""||||/t","需要<img src=""/r/Fame""/><font color=""#F"">::count::</font>"
"g id=""tip""|t id=""building_req_tech""||||/t","需要::name::技术才能解锁"
"g id=""tip""|t id=""building_req_beach""||||/t","需要海滩"
"g id=""tip""|t id=""building_req_deposit""||||/t","需要石头/铁矿床"
"g id=""tip""|t id=""building_req_food_tile""||||/t","需要有天然食物资源的区域。"
"g id=""tip""|t id=""building_single""||||/t","你只能建造一个。"
"g id=""tip""|t id=""building_max_reached""||||/t","你只能建造一个::nbMax::"
"g id=""tip""|t id=""building_all_zones_full""||||/t","你的所有区域已经有一个"
"g id=""tip""|t id=""building_all_zones_full_special""||||/t","你允许此建筑的所有区域已经有一个"
"g id=""tip""|t id=""building_already_in_area""||||/t","这种建筑已经在此地区存在"
"g id=""tip""|t id=""building_no_place""||||/t","没有可用的栏位"
"g id=""tip""|t id=""building_hostility""||||/t","该区域正受到攻击"
"g id=""tip""|t id=""building_defeated""||||/t","你的部落被打败了"
"g id=""tip""|t id=""need_thall_upgrade""||||/t","需要升级市政厅"
"g id=""tip""|t id=""upgrade_fighting""||||/t","战斗时无法升级。"
"g id=""tip""|t id=""free_from_tech""||||/t","有::tech_name::免费"
"g id=""tip""|t id=""limited_free_from_tech""||||/t","::tech_name::（剩下::num::）"
"g id=""tip""|t id=""max_not_reached""||||/t","尚未达到建筑数量上限"
"g id=""tip""|t id=""non_coastal""||||/t","非沿海地区"
"g id=""tip""|t id=""building_creator""||||/t","该建筑已由::player_name::建造"
"g id=""tip""|t id=""unlock_relic""||||/t","锻造一件圣物"
"g id=""tip""|t id=""relic_creator""||||/t","此圣物只能为::player_name::所用。"
"g id=""tip""|t id=""relic_already_built""||||/t","你只能建造::nb::个圣物。"
"g id=""tip""|t id=""lure_creator""||||/t","这个诱饵已被::player_name::设置。只有他才能从神话动物中收益[SummonWildHunt]。"
"g id=""tip""|t id=""cannot_cast_zone_center_ability""||||/t","[::hero::]必须位于领地的中心才能使用 [::ability::]"
"g id=""tip""|t id=""obstacle_to_zone_center_ability""||||/t","[::ability::]无法在这里开始"
"g id=""tip""|t id=""scorched_effect""||||/t","[ScorchedEarth]：-::malusProd::% 产量，蛇族军队和建筑物 +::snakeBonus::% 额外攻击力"
"g id=""tip""|t id=""can_cast_scorched""||||/t","在这个区域（::loot::），你能使用[ScorchedEarth]"
"g id=""tip""|t id=""can_cast_scorched_no_loot""||||/t","在这个区域，你能使用[ScorchedEarth]（无战利品）"
"g id=""tip""|t id=""cannot_cast_scorched""||||/t","希格妮必须位于领地的中心才能使用 [ScorchedEarth]"
"g id=""tip""|t id=""can_place_bait""||||/t","你可以在这个区域放置一个[SacredLure]"
"g id=""tip""|t id=""remaining_time""||||/t","剩余时间::value::"
"g id=""tip""|t id=""berserk_cooldown""||||/t","冷却::p::%"
"g id=""tip""|t id=""Vedrfolnir_healed""||||/t","维德佛尔尼尔为帮助过他的部落侦察新区域。"
"g id=""tip""|t id=""wild_hunt_no_animals""||||/t","清除一波[LureSacred]已捕获动物灵魂"
"g id=""tip""|t id=""wild_hunt_composition""||||/t","你已经捕获了这些灵魂：::units::。"
"g id=""tip""|t id=""require_tech""||||/t","你需要学习<img src=""/r/Lore""/>::name::。"
"g id=""tip""|t id=""cant_steal_lore"" skip=""true""||||/t","You can't steal this Lore, ::the_clan_of_the_animal:: is protected by the gods."
"g id=""tip""|t id=""greater_jord""||||/t","你的军队和已升级的塔楼获得 +::percent::% 攻击威力"
"g id=""tip""|t id=""greater_baldr""||||/t","::value::生产量+ [Lore]"
"g id=""tip""|t id=""victory_title""||||/t","::vname:: 胜利"
"g id=""tip""|t id=""cant_use_ability""||||/t","::ability_name::目前无法使用。"
"g id=""tip""|t id=""slaughter""||||/t","屠宰[::ukind::]以获得 <img src=""/r/Food""/>::food::"
"g id=""tip""|t id=""repair_building""||||/t","花<img src=""/r/::r::""/>::count::修理"
"g id=""tip""|t id=""victory_conditions""||||/t","点击或按下<font color=""#R"">[::hotkey::]</font>以查看胜利条件。"
"g id=""tip""|t id=""team_player""||||/t","同盟部落。"
"g id=""tip""|t id=""black_market""||||/t","你可以利用黑市把货物走私到这个部落。"
"g id=""tip""|t id=""motherland""||||/t","你们把海外货物出口到家园。"
"g id=""tip""|t id=""can_cast_dash""||||/t","可以在这个建筑上使用[Dash]"
"g id=""tip""|t id=""dash_blocked""||||/t","有个障碍使你不能在此使用[Dash]"
"g id=""tip""|t id=""dash_no_target""||||/t","使用[Dash]瞄准某个敌方建筑"
"g id=""tip""|t id=""dash_player_built""||||/t","你只能将[Dash]用在敌方部落建筑。"
"g id=""tip""|t id=""dash_is_special""||||/t","你不能在[::building_kind::]使用[Dash]。"
"g id=""tip""|t id=""dash_same_zone""||||/t","你只能在与[OxHero]相同的地区使用[Dash]"
"g id=""tip""|g id=""align""|t id=""color""|||/t","<font color=""::color::"">::name::</font>"
"g id=""tip""|g id=""align""|t id=""clan""|||/t","，主宰 <font color=""#R"">::the_clan_of_the_animal::</font>"
"g id=""tip""|g id=""align""|t id=""war""|||/t","你正在与::name::<font color=""#B"">交战</font>！"
"g id=""tip""|g id=""align""|t id=""neutral""|||/t","你与 ::name:: 处于<font color=""#R"">中立关系</font>。"
"g id=""tip""|g id=""align""|t id=""angry""|||/t","你与::name::<font color=""#B"">关系恶劣</font>。"
"g id=""tip""|g id=""align""|t id=""peace""|||/t","你与::name::<font color=""#G"">关系良好</font>。"
"g id=""tip""|g id=""align""|t id=""improve_relation""|||/t","与他交易以增进关系。"
"g id=""tip""|g id=""align""|t id=""at_war_no_trade""|||/t","在此期间暂停交易。"
"g id=""tip""|g id=""align""|t id=""fame""|||/t","他目前有<img src=""/r/Fame""/><font color=""#F"">::fame::</font>。"
"g id=""tip""|t id=""feast_help""||||/t","盛宴赋予 <font color=""#G"">+::const::</font> 和对所有生产和::happyVal:: [Happy]都有一个月的::percent::增益，还包括 <font color=""#F""><img src=""/r/Fame""/>+::fame::</font>。<br/>::bonusDesc::"
"g id=""tip""|t id=""feast_help_goat""||||/t","盛宴赋予 <font color=""#G"">+::const::</font> 和对所有生产和::happyVal:: [Happy]都有两个月的::percent::增益，还包括 <font color=""#F""><img src=""/r/Fame""/>+::fame::</font>。<br/>::bonusDesc::"
"g id=""tip""|t id=""feast_help_no_fame""||||/t","盛宴赋予 <font color=""#G"">+::const::</font> 和对所有生产和::percent:: ::happyVal::都有一个月的[Happy]增益。<br/>::bonusDesc::"
"g id=""tip""|t id=""feast_help_hunt_reduc""||||/t","[GameDinner] 将你的盛宴成本减少 <font color=""#G"">::reduc::%</font> （最大：::maxReduc::%）"
"g id=""tip""|t id=""helheim_progress""||||/t","已控制::months::/::max::月"
"g id=""tip""|g id=""stats""|t id=""attack""|||/t","攻击力"
"g id=""tip""|g id=""stats""|t id=""defense""|||/t","抵抗力"
"g id=""tip""|g id=""stats""|t id=""lifePoints""|||/t","生命"
"g id=""tip""|t id=""inf_fame_req""||||/t","<font color=""#B"">（要求 <img src=""/r/Fame""/><font color=""#F"">::req::</font>）</font>"
"g id=""tip""|t id=""improve_tools""||||/t","使你可以改进单位工具，提高其能力。"
"g id=""tip""|t id=""free_tools""||||/t","你还有一些免费工具改进机会！"
"g id=""tip""|t id=""free_cost""||||/t","::count::免费工具"
"g id=""tip""|t id=""military_select_all""||||/t","选择战团<font color=""#T"" opacity=""0.5"">[::hotkey::]</font>"
"g id=""tip""|t id=""military_togle_bear""||||/t","再次按下<font color=""#T"" opacity=""0.5"">[::hotkey::]</font>来移除[BearMaiden]"
"g id=""tip""|t id=""free_tower_upgrade""||||/t","你有免费的塔楼升级可用！"
"g id=""tip""|t id=""free_building_upgrade""||||/t","你有::nb_upgrade::免费[::building_name::]升级！"
"g id=""tip""|t id=""free_global_building_upgrade""||||/t","你有::nb_upgrade::免费全球升级！"
"g id=""tip""|g id=""warnings""|t id=""food""|||/t","你的部落正饥肠辘辘！你需要收集更多的食物！"
"g id=""tip""|g id=""warnings""|t id=""stock""|||/t","你的食物储备额已经用完了！你需要建立更多的筒仓！"
"g id=""tip""|g id=""warnings""|t id=""wood""|||/t","你的部落正在受冻！你需要收集更多的木材！"
"g id=""tip""|g id=""warnings""|t id=""money""|||/t","你无法维护建筑状态！你需要更多的克朗！"
"g id=""tip""|g id=""warnings""|t id=""pop""|||/t","你的人口基数停滞不前！你需要建造更多[House]！"
"g id=""tip""|g id=""warnings""|t id=""happy""|||/t","你的人口基数没有增长！你需要获得更多幸福度！"
"g id=""tip""|g id=""warnings""|t id=""betterhappiness""|||/t","虽然你的人民勉强得以温饱......但他们本该其乐融融。"
"g id=""tip""|g id=""warnings""|t id=""goodhappiness""|||/t","你的人民安居乐业。但是，切勿沉溺于过往的功勋！"
"g id=""tip""|g id=""warnings""|t id=""excellenthappiness""|||/t","你的人民欢欣鼓舞，对你感恩戴德。请再接再厉！"
"g id=""tip""|g id=""warnings""|t id=""slave_happiness""|||/t","[Slave]的状态不会影响你的幸福度。"
"g id=""tip""|g id=""warnings""|t id=""notconstructing""|||/t","你需要指派一名村民来这里加强施工！"
"g id=""tip""|g id=""warnings""|t id=""nobodyassigned""|||/t","这里没有任何部落成员施工。"
"g id=""tip""|g id=""warnings""|t id=""clan_cant_use""|||/t","::the_clan_of_the_animal::无法使用。"
"g id=""tip""|g id=""warnings""|t id=""burning""|||/t","你的建筑遭到毁损！你需要指派一名[Villager]修复它！"
"g id=""tip""|g id=""warnings""|t id=""nowork""|||/t","一些成员目前正无所事事......"
"g id=""tip""|g id=""warnings""|t id=""nohome""|||/t","有些成员没有[House]居住！"
"g id=""tip""|g id=""warnings""|t id=""nothappy""|||/t","你的部落幸福度不高！"
"g id=""tip""|g id=""warnings""|t id=""nofood""|||/t","我们饿了！你需要收集更多的食物！"
"g id=""tip""|g id=""warnings""|t id=""nowood""|||/t","我们冷死了！你需要收集更多的木材！"
"g id=""tip""|g id=""warnings""|t id=""sick""|||/t","有些成员生病了！你得在他们死之前治愈他们！"
"g id=""tip""|g id=""warnings""|t id=""tech_available""|||/t","你有足够的[Lore]获取知识！"
"g id=""tip""|g id=""warnings""|t id=""blessing_available""|||/t","你可以从神那里获得新的赐福！"
"g id=""tip""|g id=""warnings""|t id=""too_far_malus""|||/t","你的部落单位离你的领地太远了！攻击力减少::inv_percent::。"
"g id=""tip""|g id=""warnings""|t id=""military_path_available""|||/t","选择军事路线"
"g id=""tip""|g id=""warnings""|t id=""hunt_trophy_available""|||/t","选择一项狩猎技能"
"g id=""tip""|g id=""warnings""|t id=""bifrost_need_colonize""|||/t","殖民[BifrostLore]地区，开始激活。"
"g id=""tip""|g id=""sacrifice""|t id=""current_bonus""|||/t","当前处于活动状态"
"g id=""tip""|g id=""sacrifice""|t id=""full_blood""|||/t","[Blood]仪表已满"
"g id=""tip""|g id=""sacrifice""|t id=""no_bonus""|||/t","无有效奖金"
"g id=""tip""|g id=""sacrifice""|t id=""gauge_tip""|||/t","这是你的 [Blood] 储备。您可以将己方人员献祭给 $build(SacrificialPyre) 以获得更多有效的特殊祝福。不要让它耗尽！"
"g id=""tip""|g id=""sacrifice""|t id=""need_blood""|||/t","牺牲单位获得[Blood]"
"g id=""tip""|g id=""sacrifice""|t id=""need_fame""|||/t","需要 <img src=""/r/Fame""/><font color=""#F"">::req::</font> 以解锁"
"g id=""tip""|g id=""sacrifice""|t id=""harbor""|||/t","指派的[Slave]仅生产[Money]。"
"g id=""tip""|g id=""sacrifice""|t id=""fame_bonus""|||/t","[SacrificeFame] 为活跃状态。"
"g id=""tip""|g id=""sacrifice""|t id=""production_res_tip""|||/t","（包括 <font color=""#G"">::production_value:: </font><img src=""/r/SlavePop""/>）"
"g id=""tip""|t id=""cant_colonize_occupied""||||/t","我们不能殖民存在防御的地区。"
"g id=""tip""|t id=""cant_colonize_adjacent""||||/t","你只可以殖民与你的领土相邻的区域。"
"g id=""tip""|t id=""cant_colonize_warring""||||/t","如果在一方领土周边没有安全地带部署，则无法实施殖民统治。"
"g id=""tip""|t id=""cant_colonize_attacked""||||/t","你的临近领土受到攻击时，无法在此殖民！"
"g id=""tip""|t id=""cant_colonize_notallowed""||||/t","由于这块领地无法开发，因此您不能殖民这块领地。"
"g id=""tip""|t id=""cant_colonize_lore_cooldown""||||/t","还要等::nb::个月你才能够使用[Lore]来殖民其他领土。"
"g id=""tip""|t id=""cant_colonize_building""||||/t","你不能殖民拥有[::buildingName::]的区域。"
"g id=""tip""|t id=""colonize_money_food""||||/t","改变殖民地的货币。"
"g id=""tip""|t id=""forbidden_while_area_warring""||||/t","只有在无争议的区域内才可用。"
"g id=""tip""|t id=""upgrade_zone""||||/t","提高此地可能建筑的数量（仅一次）。"
"g id=""tip""|t id=""transfer_zone_to""||||/t","把地盘转让给<font color=""::color::"">::name::</font>"
"g id=""tip""|t id=""claim_zone_to""||||/t","向<font color=""::color::"">::name::</font>要求地盘（仅限友好AI）"
"g id=""tip""|t id=""cooldown_transfer_zone""||||/t","等待::months::个月，直到可以下次转让。"
"g id=""tip""|t id=""missing_dlc""||||/t","你未持有::the_clan_of_the_animal::。"
"g id=""tip""|t id=""missing_mod""||||/t","缺少的MOD： ::mod_list::。"
"g id=""tip""|t id=""invalid_save_version""||||/t","此保存不稳定，无法加载。给您带来不便，我们深表歉意。"
"g id=""tip""|t id=""beta_save""||||/t","此保存是在测试期间创建的。重大的游戏玩法变化会影响其有效性，其稳定性无法保证。"
"g id=""tip""|t id=""multi_tags""||||/t","另一玩家可以使用<font color=""#FFFFFF"">标记</font>来寻找你的游戏。"
"g id=""tip""|t id=""victory_progress""||||/t","胜利进度"
"g id=""tip""|t id=""already_one_bear""||||/t","[BearMaiden] 已经在你的控制之下。"
"g id=""tip""|t id=""need_in_territory""||||/t","只能在你的领地上使用该操作。"
"g id=""tip""|t id=""friend_needed""||||/t","<font color=""#T"">::name::</font>必须在你的朋友列表上才能加入游戏！"
"g id=""tip""|t id=""friend_send_invite""||||/t","重发邀请。"
"g id=""tip""|t id=""need_upgrade_scout""||||/t","要求升级侦察营"
"g id=""tip""|t id=""subselect_unit""||||/t","选择部队"
"g id=""tip""|t id=""subselect_group""||||/t","选择相似部队"
"g id=""tip""|t id=""heal_current""||||/t","目前医治"
"g id=""tip""|t id=""heal_current_other""||||/t","被另一个[::hutId::]治愈"
"g id=""tip""|t id=""heal_select""||||/t","医治这个部队"
"g id=""tip""|t id=""trade_out_recap""||||/t","您正在用 <img src=""/r/Money""/><font color=""#G"">::money::</font> 交易<img src=""/r/::res::""/><font color=""#B"">::amount::</font>。"
"g id=""tip""|t id=""trade_in_recap""||||/t","<font color=""::color::"">::name::</font>正在以<img src=""/r/Money""/><font color=""#G"">::money::</font>向你购买<img src=""/r/::res::""/><font color=""#B"">::amount::</font>。"
"g id=""tip""|t id=""chat_mute""||||/t","静音选项<br/><font color=""#T"" opacity=""0.5"">切换频道和/或玩家消息</font>"
"g id=""tip""|t id=""slave""||||/t","奴隶"
"g id=""tip""|g id=""transfer_area""|t id=""has_townhall""|||/t","无法转换市政厅区域。"
"g id=""tip""|g id=""transfer_area""|t id=""warring""|||/t","参战处无法转换。"
"g id=""tip""|g id=""transfer_area""|t id=""not_owner""|||/t","你没有此区域控制权。"
"g id=""tip""|g id=""transfer_area""|t id=""no_frontier""|||/t","这个地区没有边界 <font color=""::color::"">::name::</font>"
"g id=""tip""|g id=""transfer_area""|t id=""not_ally""|||/t","<font color=""::color::"">::name::</font> 不属于你的队伍"
"g id=""tip""|g id=""under_pressure""|t id=""start_pressure_desc""|||/t","派遣一名[Skirmisher]施压 <font color=""::color::"">::name::</font>。他将一直履行其职责到达一个合格区域，全程将无视全球军队移动命令。"
"g id=""tip""|g id=""under_pressure""|t id=""stop_pressure_desc""|||/t","回到[Skirmisher]正在施压的地盘 <font color=""::color::"">::name::</font>"
"g id=""tip""|g id=""under_pressure""|t id=""is_ally""|||/t","盟友不受到施压影响。"
"g id=""tip""|g id=""under_pressure""|t id=""already_pressured""|||/t","<font color=""::color::"">::name::</font> 已经在施压中"
"g id=""tip""|g id=""under_pressure""|t id=""not_reachable_player""|||/t","<font color=""::color::"">::name::</font> 无法到达。"
"g id=""tip""|g id=""under_pressure""|t id=""no_skirmisher_available""|||/t","你没有可用的散兵。"
"g id=""tip""|g id=""voice_chat""|t id=""mute""|||/t","静音"
"g id=""tip""|g id=""voice_chat""|t id=""unmute""|||/t","解除静音"
"g id=""tip""|t id=""show_profile_card""||||/t","显示档案卡牌"
"g id=""tip""|t id=""stats_trophy_sold""||||/t","售价[MarketPlace]"
"g id=""tip""|t id=""free_tech""||||/t","免费"
"g id=""tip_action""|t id=""wrong_kind""||||/t","[::id::]不能指派到这座建筑施工"
"g id=""tip_action""|t id=""no_smith_horse""||||/t","这个建筑只能分配[HorseMaiden]和[HorseHero]"
"g id=""tip_action""|t id=""no_slave_military""||||/t","[Slave]不能指派到这座建筑施工"
"g id=""tip_action""|t id=""need_kind""||||/t","需要[::id::]"
"g id=""tip_action""|t id=""already_assigned""||||/t","已指派到这座建筑施工"
"g id=""tip_action""|t id=""already_repaired""||||/t","已在修复中"
"g id=""tip_action""|t id=""building_fully_assigned""||||/t","该建筑已满"
"g id=""tip_action""|t id=""building_enougth_builder""||||/t","这座大楼已经有了一个建筑者。"
"g id=""tip_action""|t id=""not_enough_warband""||||/t","建立更多的营地来发展你的[Warband]规模"
"g id=""tip_action""|t id=""cant_pay_warband_cost""||||/t","花费::resList::"
"g id=""tip_action""|t id=""recruit_cost""||||/t","[::id::] ::resList::"
"g id=""tip_action""|t id=""repair_cost""||||/t","修理花费<img src=""/r/::r::""/><font color=""::color::"">::cost::</font>"
"g id=""tip_action""|t id=""not_for_clan""||||/t","::the_clan_of_the_animal::不能使用这座建筑。"
"g id=""tip_action""|t id=""women_only""||||/t","这个建筑只能分配给女性。"
"g id=""tip_action""|t id=""player_only""||||/t","只有 <font color=""::color::"">::player_name::</font>的单位可以分配到这个建筑。"
"g id=""tip_action""|t id=""creator_only""||||/t","该建筑属于 <font color=""::color::"">::player_name::</font>。"
"g id=""tip_action""|t id=""ruin_explore""||||/t","探索"
"g id=""tip_action""|t id=""wreck_scavenge""||||/t","彻底搜查"
"g id=""tip_action""|t id=""brokenHouse_visit""||||/t","访问"
"g id=""tip_action""|t id=""lethal_explore""||||/t","<font color=""#W"">你的[Scout]在探索完后会死亡！</font>"
"g id=""tip_action""|t id=""already_explored""||||/t","<font color=""#B"">已经探索</font>"
"g id=""tip_action""|t id=""already_scavenged""||||/t","<font color=""#B"">已经彻底搜查</font>"
"g id=""tip_action""|t id=""already_visited""||||/t","<font color=""#B"">已访问</font>"
"g id=""tip_action""|t id=""too_many_buildings_here""||||/t","<img src=""/r/Building""/><font color=""#B"">::count::/::max::</font>此地的建筑。"
"g id=""tip_action""|t id=""nothing_can_be_built""||||/t","这里无法建造任何东西。"
"g id=""tip_action""|t id=""already_same_building""||||/t","这一带已经有另一个[::building_name::]了。"
"g id=""tip_action""|t id=""not_with_building""||||/t","无法配置一个::building_name::。"
"g id=""tip_action""|t id=""sacrifice""||||/t","牺牲"
"g id=""tip_action""|t id=""ability_ok""||||/t","施放[::ability_name::]"
"g id=""tip_action""|t id=""hightide_ok""||||/t","施放[::ability_name::]，消耗::qty::[::res::]"
"g id=""tip_action""|t id=""hightide_volcano""||||/t","你不能在[Volcano]施放[HighTide]。"
"g id=""tip_action""|t id=""hightide_cost""||||/t","资源不足（<font color=""#B"">需要::qty::份</font>[::res::]）"
"g id=""tip_action""|t id=""thunder_not_ok""||||/t","你只能在敌人的边境地带施放[HammerThunder]"
"g id=""tip_action""|t id=""hightide_not_ok""||||/t","你只能在沿海区或受[HighTide]影响地区附近的非沿海殖民区施放[HighTide]"
"g id=""tip_action""|t id=""stilt_not_ok""||||/t","你只能在自己管辖的沿海区施放[Stilt]"
"g id=""tip_action""|t id=""ancient_spirit_not_ok""||||/t","你只能在沿海区施放[AncientSpirit]"
"g id=""tip_action""|t id=""mercenaries_not_ok_beach""||||/t","你只能针对敌军或中立海滩发动突袭"
"g id=""tip_action""|t id=""mercenaries_not_ok_drakkar""||||/t","一艘雇佣军船已经在前往这个区域的路上了"
"g id=""tip_action""|t id=""mercenaries_not_ok_mercenaries""||||/t","该区域已经有了这种类型的部队"
"g id=""tip_action""|t id=""giant_mercenaries_ok""||||/t","发动突袭"
"g id=""tip_action""|t id=""stilt_your_own""||||/t","你只能在自己管辖的区域使用"
"g id=""tip_action""|t id=""stilt_coastal_only""||||/t","你只能在沿海区使用"
"g id=""tip_action""|t id=""already_stilted""||||/t","已在此区域中使用"
"g id=""tip_action""|g id=""no_scouting_reason""|t id=""discovered""|||/t","已发现"
"g id=""tip_action""|g id=""no_scouting_reason""|t id=""cant_reach""|||/t","无法到达区域"
"g id=""tip_action""|g id=""no_scouting_reason""|t id=""require_scout""|||/t","需要[Scout]"
"g id=""tip_action""|g id=""no_scouting_reason""|t id=""require_scoutcamp""|||/t","需要[ScoutCamp]"
"g id=""tip_action""|g id=""no_scouting_reason""|t id=""require_upgraded_scoutcamp""|||/t","需要已升级的[ScoutCamp]"
"g id=""tip_action""|g id=""no_colonize_reason""|t id=""occupied""|||/t","防御区域"
"g id=""tip_action""|g id=""no_colonize_reason""|t id=""nearby_attacked""|||/t","附近地区正受到攻击"
"g id=""tip_action""|g id=""no_colonize_reason""|t id=""notallowed""|||/t","区域不可用。"
"g id=""tip_action""|g id=""no_colonize_reason""|t id=""missing_resources""|||/t","资源不足。"
"g id=""notify""|t id=""test""||||/t","测试通知"
"g id=""notify""|t id=""unknown_player""||||/t","一个未知部落"
"g id=""notify""|g id=""low""|t id=""food""|||/t","你的部落正饥肠辘辘！你需要生产和存储更多[Food]！"
"g id=""notify""|g id=""low""|t id=""wood""|||/t","你的部落正在受冻！你需要生产和存储更多[Wood]！"
"g id=""notify""|g id=""low""|t id=""happy""|||/t","你的部落幸福值很低！你需要招募[Innkeeper]来增加你的[Happy]！"
"g id=""notify""|g id=""low""|t id=""money""|||/t","你无法支付 <img src=""/r/Money""/><font color=""#B"">建造维修！</font> 你的一个 <font color=""#G"">::name::</font> 已损坏。修 复它，否则会被烧毁！"
"g id=""notify""|t id=""not_enough_houses""||||/t","你的部落无法发展，是因为需要 <font color=""#B"">更多[House]</font>！"
"g id=""notify""|t id=""not_enough_happy""||||/t","你的部落无法发展，是因为 <font color=""#B"">幸福值低</font>！"
"g id=""notify""|t id=""route_cancelled""||||/t","你没有[::res::]：与 <font color=""::color::"">::name::</font> 的贸易路线已停止。"
"g id=""notify""|t id=""great_route_cancelled""||||/t","你没有[::res::]：重大贸易航线停止了。"
"g id=""notify""|t id=""zone_explored""||||/t","你的[Scout]已经发现了一个新的领地！"
"g id=""notify""|t id=""build_finished""||||/t","<font color=""#G"">::name::</font>的建造尚未完成。"
"g id=""notify""|t id=""territory_under_attack""||||/t","你的领地 <font color=""#B"">正在遭受攻击！</font> 你要奋起反抗！"
"g id=""notify""|t id=""units_under_attack""||||/t","你旗下的一些单位 <font color=""#B"">正在遭受攻击！</font> 你要奋起反抗！"
"g id=""notify""|t id=""zone_lost""||||/t","你已经失去了对这个领地的控制！让我们把它夺回来！"
"g id=""notify""|t id=""ruin_explored""||||/t","你的斥候在废墟中发现了年代久远的财宝。你已经获得了 <img src=""/r/Money""/><font color=""#G"">::gold::</font> 和 <img src=""/r/Lore""/><font color=""#G"">::lore::</font>。"
"g id=""notify""|t id=""ruin_explored_no_lore""||||/t","你的斥候在废墟中发现了年代久远的财宝。你已经获得了 <img src=""/r/Money""/><font color=""#G"">::gold::</font>。"
"g id=""notify""|t id=""wreck_scavenged""||||/t","你的斥候扫荡了一艘沉船。你已经获得了 <img src=""/r/Wood""/><font color=""#G"">::wood::</font> 和 <img src=""/r/Money""/><font color=""#G"">::gold::</font>。"
"g id=""notify""|t id=""brokenHouse_visited""||||/t","你的侦察兵在[BrokenHouse]里发现了宝藏。你已经获得了 <img src=""/r/Wood""/><font color=""#G"">::wood::</font> 和 <img src=""/r/Money""/><font color=""#G"">::gold::</font>。"
"g id=""notify""|t id=""fame_player_reached_title""||||/t","<font color=""::color::"">::name::</font>已达到声望头衔<font color=""#G"">::title::</font>！"
"g id=""notify""|t id=""contact_faction""||||/t","你已经建立了联系 <font color=""::color::"">::name::</font>。你应该如何处理呢？"
"g id=""notify""|t id=""contact_player""||||/t","你已经和 <font color=""::color::"">::name::建立了联系</font>，是::the_clan_of_the_animal::的主宰。"
"g id=""notify""|t id=""wyvern_defeated""||||/t","你打败了双足飞龙！你已经获得了::resList::。"
"g id=""notify""|t id=""wyvern_defeated_no_fame""||||/t","你打败了双足飞龙！"
"g id=""notify""|t id=""wyvern_defeated_by""||||/t","强大的双足飞龙被<font color=""::color::"">::name::</font>打败！"
"g id=""notify""|t id=""beware""||||/t","<font color=""#B"">注意：</font>"
"g id=""notify""|t id=""beware_under_attack""||||/t","你正受到攻击！"
"g id=""notify""|t id=""beware_ally_under_attack""||||/t","您的盟友正受到攻击！"
"g id=""notify""|t id=""food_maxed""||||/t","你 <font color=""#R"">无法存储</font> 更多的<img src=""/r/Food""/>食物！建造更多 [FoodSilo]。"
"g id=""notify""|t id=""faction_defeated""||||/t","<font color=""::color::"">::name::</font>被打败了！"
"g id=""notify""|t id=""faction_defeated_res""||||/t","<font color=""::color::"">::name::</font> 被打败了！你获得::resList::。"
"g id=""notify""|t id=""faction_conceded""||||/t","<font color=""::color::"">::name::</font>认输了！"
"g id=""notify""|t id=""faction_defeated_by""||||/t","<font color=""::color::"">::name::</font>被<font color=""::byColor::"">::by::</font>打败了！"
"g id=""notify""|t id=""faction_defeated_by_res""||||/t","<font color=""::color::"">::name::</font> 败给了 <font color=""::byColor::"">::by::</font>！你获得::resList::。"
"g id=""notify""|t id=""giants_friends""||||/t","<font color=""::color::"">::name::</font>现在是你的朋友！[GiantHero]已加入你的部落，正在市政厅等候！"
"g id=""notify""|t id=""giants_friends_with""||||/t","<font color=""::color::"">::name::</font>已成为<font color=""::byColor::"">::by::</font>的朋友！他通过这次结盟获得无与伦比的力量！"
"g id=""notify""|t id=""myrk_attack""||||/t","[Myrkalfar]向 <font color=""::color::"">::name::</font>发起攻击。"
"g id=""notify""|t id=""friend_no_attack""||||/t","你和[Myrkalfar]建立了友好关系。他们不会再攻击你了。"
"g id=""notify""|t id=""lost_align""||||/t","你的攻击 导致与<font color=""::color::"">::name::</font>的<font color=""#B"">关系恶化</font>！"
"g id=""notify""|t id=""scout_hurt""||||/t","你的[Scout]在探索一个新领地时受伤了。"
"g id=""notify""|t id=""scout_die""||||/t","你的[Scout]在探索一个新领地时<font color=""#R"">牺牲</font>了。"
"g id=""notify""|t id=""victory_zone_discovered""||||/t","你已经发现了 <font color=""#G"">::name::</font>。你应该将其控制起来以取得胜利（你会获得 <img src=""/r/Fame""/><font color=""#F"">::fame::</font>）。"
"g id=""notify""|t id=""victory_zone_discovered_no_fame""||||/t","你已经发现了 <font color=""#G"">::name::</font>。你应该将其控制起来以取得胜利."
"g id=""notify""|t id=""victory_zone_discovered_by""||||/t","<font color=""::color::"">::name::</font>发现了<font color=""#G"">::bname::</font>！让我们控制它以获得胜利。"
"g id=""notify""|t id=""victory_zone_discovered_nowin""||||/t","你已经发现了 <font color=""#G"">::name::</font>: 它将助你取得胜利（你获得 <img src=""/r/Fame""/><font color=""#F"">::fame::</font>）。"
"g id=""notify""|t id=""victory_zone_discovered_nowin_nofame""||||/t","你已经发现了 <font color=""#G"">::name::</font>。"
"g id=""notify""|t id=""victory_zone_discovered_by_nowin""||||/t","<font color=""::color::"">::name::</font> 已经发现了 <font color=""#G"">::bname::</font>！它可以助你取得胜利。"
"g id=""notify""|t id=""victory_zone_discovered_by_nowin_nofame""||||/t","<font color=""::color::"">::name::</font> 已经发现了 <font color=""#G"">::bname::</font>!"
"g id=""notify""|t id=""volcan_discovered""||||/t","你已经发现了一个活跃的 <font color=""#G"">::name::</font>！（你获得 <img src=""/r/Fame""/><font color=""#F"">::fame::</font>）。"
"g id=""notify""|t id=""volcan_discovered_no_fame""||||/t","你已经发现了一个活跃的 <font color=""#G"">::name::</font>！"
"g id=""notify""|t id=""volcan_discovered_by""||||/t","<font color=""::color::"">::name::</font> 发现了一个活跃的 <font color=""#G"">::bname::</font>！"
"g id=""notify""|t id=""waiting_lore""||||/t","你有足够的[Lore]获取新知识。"
"g id=""notify""|t id=""new_year""||||/t","恭喜！你的部落已经成功 挺进<font color=""#G"">新的一年！</font>"
"g id=""notify""|t id=""player_unlocked_blessing""||||/t","<font color=""::color::"">::name::</font>获得::blessing::！再有::count::次，他就能取得胜利！"
"g id=""notify""|g id=""player_blessing_count""|t _id=""Three""|||/t","e"">三"
"g id=""notify""|g id=""player_blessing_count""|t _id=""Two""|||/t","o"">二"
"g id=""notify""|g id=""player_blessing_count""|t _id=""One""|||/t","e"">一"
"g id=""notify""|t id=""zone_explored_sailors""||||/t","你的[Sailor]已经发现了一个新的领地！"
"g id=""notify""|t id=""prescience_ability_ready""||||/t","你现在拥有足够的[Prescience]来施放[::ability_name::]了。"
"g id=""notify""|t id=""camp_destroyed""||||/t","你已经摧毁了一个 <font color=""#R"">::bname::</font> 并获得::resList::。"
"g id=""notify""|t id=""bonus_colonize""||||/t","你殖民了::bname::并获得::resList::。"
"g id=""notify""|t id=""yggdrasil_colonize_start""||||/t","<font color=""::color::"">::name::</font> 已经开始殖民尤克特拉希尔了！你得快点阻止他们！"
"g id=""notify""|t id=""trading_step""||||/t","<font color=""::color::"">::name::</font>已生产<img src=""/r/Money""/><font color=""#B"">::amount::</font>！"
"g id=""notify""|t id=""trading_step_prestige""||||/t","<font color=""::color::"">::name::</font>已经达到<img src=""/r/Prestige""/><font color=""#B"">::amount::</font>！"
"g id=""notify""|t id=""trading_step_prestige_owner""||||/t","你已到达 <img src=""/r/Prestige""/><font color=""#G"">::amount::</font>！新的财富在向你招手！"
"g id=""notify""|t id=""altar_built""||||/t","<font color=""::color::"">::name::</font>已经建立了一座[Temple]！"
"g id=""notify""|t id=""lighthouse_built""||||/t","<font color=""::color::"">::name::</font>已经建立了一座[Lighthouse]！"
"g id=""notify""|t id=""forged_part""||||/t","<font color=""::color::"">::name::</font> 刚刚完成锻造奥丁剑的<font color=""#R"">::part::</font>！"
"g id=""notify""|t id=""fame_step""||||/t","<font color=""::color::"">::name::</font>已经达到<img src=""/r/Fame""/><font color=""#B"">::amount::</font>！"
"g id=""notify""|t id=""age_step""||||/t","希格妮变得更为强大！"
"g id=""notify""|t id=""snake_hero_cooldown""||||/t","现在再次可用[ScorchedEarth]"
"g id=""notify""|t id=""wolf_hero_cooldown""||||/t","现在再次可用[Dominion]"
"g id=""notify""|t id=""mercenaries_cooldown""||||/t","现在再次可用[Mercenaries]"
"g id=""notify""|t id=""place_control""||||/t","<font color=""::color::"">::name::</font>刚刚获得了对::bname::的控制权！"
"g id=""notify""|t id=""incoming_raid""||||/t","在你的海岸附近发现了一艘雇佣兵船！你必须严阵以待！"
"g id=""notify""|t id=""incoming_raid_other""||||/t","一艘雇佣兵船出现在附近。"
"g id=""notify""|t id=""incoming_raid_giant""||||/t","在你的海岸附近发现了一艘[Giant]船！你必须严阵以待！"
"g id=""notify""|t id=""incoming_raid_other_giant""||||/t","一艘[Giant]船出现在附近。"
"g id=""notify""|t id=""ally_trade""||||/t","<font color=""::color::"">::name::</font>已开始和你交易[::res::]！"
"g id=""notify""|t id=""ally_trade_off""||||/t","<font color=""::color::"">::name::</font>已停止和你交易[::res::]！"
"g id=""notify""|t id=""ally_started_feast""||||/t","<font color=""::color::"">::name::</font>已组织一次宴会。"
"g id=""notify""|t id=""ally_started_kraken_feast""||||/t","<font color=""::color::"">::name::</font> 以克拉肯的名义大摆盛宴。"
"g id=""notify""|t id=""got_transfer_zone""||||/t","<font color=""::color::"">::name::</font>向你转交了一块新地区的控制权。"
"g id=""notify""|t id=""ally_under_attack""||||/t","你的盟友<font color=""::allyColor::"">::allyName::</font>正受到<font color=""::color::"">::name::</font>攻击，他可能需要你的帮助！"
"g id=""notify""|t id=""mercenary_loot""||||/t","你的[Mercenary]抢劫了<img src=""/r/::r::""/>::q::。"
"g id=""notify""|t id=""signy_loot""||||/t","你的[WarchiefSnake]已经洗劫了 <img src=""/r/::r::""/>::q::。"
"g id=""notify""|t id=""vedrfolnir_healed""||||/t","[Vedrfolnir]都痊愈了！他现在将帮助你探索北加尔。你已经获得了 <img src=""/r/Lore""/><font color=""#G"">::lore::</font>。"
"g id=""notify""|t id=""vedrfolnir_healed_no_lore""||||/t","[Vedrfolnir]都痊愈了！他现在将帮助你探索北加尔。"
"g id=""notify""|t id=""vedrfolnir_explored""||||/t","[Vedrfolnir]已经发现了一个新区域！"
"g id=""notify""|t id=""vedrfolnir_left""||||/t","[Vedrfolnir]已经离开了北加尔！"
"g id=""notify""|t id=""prestige_drakkar""||||/t","一艘船从重大贸易航线返回。你已经获得了::res1::、::res2::和::res3::。"
"g id=""notify""|t id=""prestige_drakkar_no_lore""||||/t","一艘船从重大贸易航线返回。你已经获得了::res1::和::res2::。"
"g id=""notify""|t id=""ancient_grave""||||/t","通过学习[AncientGraveyard]，你已经可以控制::nb::[SpecterWarrior]"
"g id=""notify""|t id=""free_feast""||||/t","你获得了一次免费宴会。"
"g id=""notify""|t id=""free_tower_upgrade""||||/t","你已获得一次免费[WatchTower]升级。"
"g id=""notify""|t id=""free_sheeps_bonus""||||/t","你新获得了::sheep_count::头[Sheep]！"
"g id=""notify""|t id=""free_zone_upgrade""||||/t","你已获得一次免费开发区域的机会。"
"g id=""notify""|t id=""slaves_revolution""||||/t","你的部落里[Slave]的人数比其他单位更多！叛乱蓄势待发！"
"g id=""notify""|t id=""no_blood""||||/t","你没有[Blood]，你的部落幸福值很低。你必须向众神献祭，以获得他们的赐福！"
"g id=""notify""|t id=""tool_upgraded""||||/t","[::unit_id::]的工具已得到提升。"
"g id=""notify""|t id=""weapon_upgraded""||||/t","[::unit_id::]的武器已得到提升。"
"g id=""notify""|t id=""my_relic_forged""||||/t","已锻造的新圣物：[::relic_name::]。"
"g id=""notify""|t id=""relic_forged""||||/t","<font color=""::color::"">::name::</font> 锻造了圣物：[::relic_name::]。"
"g id=""notify""|t id=""ancient_spirit_attack""||||/t","<font color=""::color::"">::name::</font> 将[SpecterWarrior]派遣至你的领土！"
"g id=""notify""|t id=""kraken_me_attacked""||||/t","克拉肯人袭击了你的一个[::port_name::]。破坏程度严重，长船也毁了。快速修复。"
"g id=""notify""|t id=""kraken_other_attacked""||||/t","克拉肯人袭击了<font color=""::color::"">::player_name::</font>的一个[::port_name::]。"
"g id=""notify""|t id=""kraken_other_attacked_unknown""||||/t","一个未知部落受到克拉肯人袭击。"
"g id=""notify""|t id=""no_wood_for_arrows""||||/t","你没有足够的木材使用[::arrows::]，你的[Tracker]又回归使用[BoneArrows]。"
"g id=""notify""|t id=""supply_drakkar""||||/t","从家园来的补给船进港了。你已经获得了::res::。"
"g id=""notify""|t id=""reinforcement_drakkar""||||/t","已从家园派出增援。::nb::支 [::unit_id::]已抵达你的领地。"
"g id=""notify""|t id=""spirits_captured""||||/t","你捕获了你已经狩猎到的神话动物的灵魂。你的下一个[SummonWildHunt]将会召唤::units::。"
"g id=""notify""|t id=""elevation""||||/t","我们的人中有::num_specter::个转变成[SpecterWarrior]！"
"g id=""notify""|t id=""giant_attack""||||/t","一个[GiantFire]正向我们的领地进发！"
"g id=""notify""|t id=""giant_attacks""||||/t","::num_giant::个[GiantFire]正向我们的领地进发！"
"g id=""notify""|t id=""frozen_army""||||/t","一支冰尸大军正向我们袭来！"
"g id=""notify""|t id=""fame_rank_other""||||/t","<font color=""::color::"">::name::</font> 的[Fame]排名第一！他很快就会从船上获得::res::。"
"g id=""notify""|t id=""fame_rank_owner""||||/t","你的[Fame]排名第一！很快将用船送来::res::！"
"g id=""notify""|t id=""fame_rank_boat""||||/t","一艘船把你的奖金送来了。"
"g id=""notify""|t id=""no_beach_to_accost""||||/t","因为你没有控制港口，所以船靠不过来。"
"g id=""notify""|t id=""ancient_battleground_spawn""||||/t","远古的灵魂揭示了一个[AncientBattleground]。你将在那里找到[OxHero]的一个[Artifact]。"
"g id=""notify""|t id=""ancient_battleground_scavenged""||||/t","你在[AncientBattleground]的遗迹里找到了[::item::]！"
"g id=""notify""|t id=""sacred_lure_ended""||||/t","Your [::lureKind::]'s effects have ended."
"g id=""notify""|t id=""sacred_lure_ally_ended""||||/t","你的[::lureKind::]已被从你盟友的领地移除。"
"g id=""notify""|t id=""fountain_wisdom""||||/t","你的[RuneMaster]已经发现了一个新的知识。"
"g id=""notify""|t id=""bramble_field_cleared""||||/t","你的[Scout]已经清理完了[BrambleField]，并拾取了::qty_wood::[Wood]。现在可以进入这个区域了。"
"g id=""endgame_event""|t id=""day""||||/t","第::value::天"
"g id=""endgame_event""|t id=""new_player""||||/t","<font color=""::color::"">::name::</font>已登上北加尔海岸！"
"g id=""endgame_event""|t id=""colonize""||||/t","<font color=""::color::"">::name::</font>已殖民一个新地区。"
"g id=""endgame_event""|t id=""uncolonize""||||/t","<font color=""::color::"">::name::</font>已失去一个地区。"
"g id=""endgame_event""|t id=""ruin_explore""||||/t","<font color=""::color::"">::name::</font>已探索::bname::。"
"g id=""endgame_event""|t id=""fametitle""||||/t","<font color=""::color::"">::name::</font>已达到声望头衔<font color=""#G"">::title::</font>！"
"g id=""endgame_event""|t id=""mapevent""||||/t","北加尔的新事件：<font color=""#B"">::name::</font>"
"g id=""endgame_event""|t id=""defeat""||||/t","<font color=""::color::"">::name::</font>被打败了！"
"g id=""endgame_event""|t id=""victory""||||/t","<font color=""::color::"">::name::</font>现在是北加尔国王！"
"g id=""endgame_event""|t id=""conquest_victory""||||/t","<font color=""::color::"">::name::</font> 为获胜者！"
"g id=""endgame_event""|t id=""attackedByFoes""||||/t","<font color=""::color::"">::name::</font>受到攻击。"
"g id=""endgame_event""|t id=""attackedByFaction""||||/t","<font color=""::color::"">::name::</font>正在被<font color=""::colorBy::"">::nameBy::</font>攻击。"
"g id=""endgame_event""|t id=""transferZone""||||/t","<font color=""::color::"">::name::</font>已转区至<font color=""::colorTo::"">::nameTo::</font>。"
"g id=""title""|t id=""campaign""||||/t","故事模式"
"g id=""title""|t id=""multiplayer""||||/t","多人玩家"
"g id=""title""|t id=""conquest""||||/t","征服"
"g id=""title""|t id=""new_game""||||/t","单人游戏"
"g id=""title""|t id=""load_game""||||/t","载入游戏"
"g id=""title""|t id=""profile""||||/t","个人资料"
"g id=""title""|t id=""options""||||/t","选项"
"g id=""title""|t id=""game_replay""||||/t","显示重播"
"g id=""title""|t id=""exit""||||/t","退出游戏"
"g id=""title""|t id=""back""||||/t","返回"
"g id=""title""|t id=""accept""||||/t","开始游戏"
"g id=""title""|t id=""new_version""||||/t","补丁说明"
"g id=""title""|t id=""soon""||||/t","敬请期待"
"g id=""title""|t id=""beta""||||/t","测试"
"g id=""title""|t id=""available""||||/t","可用"
"g id=""title""|t id=""buy""||||/t","立即购买"
"g id=""title""|t id=""clans_bonus""||||/t","开始奖励："
"g id=""title""|t id=""clans_fame""||||/t","声望奖励："
"g id=""title""|t id=""clans_bonuses""||||/t","奖励："
"g id=""title""|t id=""clans_relic""||||/t","圣物："
"g id=""title""|t id=""clan_fame_desc""||||/t","<font color=""#R"">::name::：</font>（要求<img src=""/r/Fame""/><font color=""#F"">::fame::</font>）<br/>::desc::"
"g id=""title""|t id=""relic_desc""||||/t","<font color=""#R"">::relic_name:::</font><br/>::relic_desc::"
"g id=""title""|t id=""statistics""||||/t","属性"
"g id=""title""|g id=""new_ragnarok""|t id=""title""|||/t","诸神黄昏更新"
"g id=""title""|g id=""new_ragnarok""|t id=""desc""|||/t","诸神黄昏更新内容包括一个全新的地图、独特的活动、新增作战区域、中立派系和怪物！<br/>此次更新还包括一个全新的军事经验系统 ，可以解锁首领和部落独特的技能！"
"g id=""title""|g id=""new_update""|t id=""christmas_desc""|||/t","快去看看全新永久冻土地图和节日装饰！"
"g id=""title""|g id=""new_kickstarter""|t id=""title""|||/t","Northgard:Uncharted Lands登陆在Kickstarter！"
"g id=""title""|g id=""new_kickstarter""|t id=""desc""|||/t","以北加尔为背景的桌游现已登陆Kickstarter！<br/>Northgard:Uncharted Lands是一款包括卡牌构建机制的卡牌驱动的4X游戏（探索、 扩张、开发、灭亡）。在Kickstarter找到这款游戏并试玩一下吧！"
"g id=""title""|g id=""new_kickstarter""|t id=""link""|||/t","前往网页"
"g id=""title""|g id=""vinyl""|t id=""title""|||/t","《北加尔》黑胶限定版！"
"g id=""title""|g id=""vinyl""|t id=""desc""|||/t","现在就预定一张《北加尔原声带》黑胶吧！只剩下几百张了……"
"g id=""title""|g id=""vinyl""|t id=""link""|||/t","预定"
"g id=""title""|t id=""new_lynx""||||/t","猞猁部落已经来了！<br/><br/>前往Steam，带领最新最凶猛的家族——猞猁家族，踏上北加尔的海岸！"
"g id=""title""|t id=""new_lynx_gog""||||/t","The Clan of the Lynx is out now!<br/><br/>Head over to GOG and take charge of the latest and fiercest clan to have stepped upon the shores of Northgard, the Clan of the Lynx!"
"g id=""title""|t id=""new_lynx_origin""||||/t","The Clan of the Lynx is out now!<br/><br/>Head over to Origin and take charge of the latest and fiercest clan to have stepped upon the shores of Northgard, the Clan of the Lynx!"
"g id=""multi_menu""|t id=""new_game""||||/t","创建游戏"
"g id=""multi_menu""|t id=""join""||||/t","加入游戏"
"g id=""multi_menu""|t id=""leaderboard""||||/t","排行榜"
"g id=""multi_menu""|t id=""profile""||||/t","玩家排名"
"g id=""multi_menu""|t id=""back""||||/t","返回菜单"
"g id=""multi_menu""|t id=""bad_leaver""||||/t","你离开了一个排名游戏。等待 ::time:: 开始。"
"g id=""multi_menu""|g id=""create_sub""|g id=""start_error""|t id=""launch_asked""||/t","需要创建游戏。等待服务器响应。"
"g id=""multi_menu""|g id=""create_sub""|g id=""start_error""|t id=""bad_game_name""||/t","在游戏的名字中发现了不恰当的用词。请更改并重试。"
"g id=""multi_menu""|g id=""create_sub""|g id=""start_error""|t id=""bad_tags""||/t","在游戏的标签中发现了不恰当的用词。请修改标签并重试。"
"g id=""multi_menu""|g id=""create_sub""|g id=""start_error""|t id=""elo""||/t","从服务器获取你的::elo::信息……"
"g id=""multi_menu""|g id=""create_sub""|g id=""start_error""|t id=""victories""||/t","请选择至少一个获胜条件。"
"g id=""multi_menu""|g id=""join_sub""|t id=""game_name""|||/t","姓名"
"g id=""multi_menu""|g id=""join_sub""|t id=""game_mode""|||/t","模式"
"g id=""multi_menu""|g id=""join_sub""|t id=""average_elo""|||/t","平均::elo::："
"g id=""multi_menu""|g id=""leaderboard_sub""|t id=""top_rank""|||/t","顶级玩家"
"g id=""multi_menu""|g id=""leaderboard_sub""|t id=""current_rank""|||/t","你的排名"
"g id=""multi_menu""|g id=""leaderboard_sub""|t id=""win_rate""|||/t","赢率"
"g id=""multi_menu""|g id=""leaderboard_sub""|t id=""not_ranked""|||/t","玩排名游戏进入排行榜。"
"g id=""multi_menu""|g id=""leaderboard_sub""|t id=""banned""|||/t","你目前被禁止进入排行榜。<br/>联系我们获取更多信息。"
"g id=""multi_menu""|g id=""profile_sub""|t id=""title""|||/t","玩家排名"
"g id=""multi_menu""|g id=""profile_sub""|t id=""match_played""|||/t","已比赛场次：::nb::"
"g id=""multi_menu""|g id=""profile_sub""|t id=""win_rate""|||/t","赢率：::nb::%"
"g id=""multi_menu""|g id=""profile_sub""|t id=""history""|||/t","比赛历史记录"
"g id=""multi_menu""|g id=""profile_sub""|t id=""flavor""|||/t","包括最近的 ::nb:: 次游戏"
"g id=""multi_menu""|g id=""profile_sub""|t id=""clan""|||/t","::clan::部落"
"g id=""multi_menu""|g id=""profile_sub""|t id=""gameMode""|||/t","决斗|全部免费|2对2|3对3|2对2对2||4对4|2对2对2对2"
"g id=""multi_menu""|g id=""profile_sub""|t id=""new_season_title""|||/t","欢迎来到::name::赛季！"
"g id=""multi_menu""|g id=""profile_sub""|t id=""new_season_desc""|||/t","赛季::name::已经结束。在排行榜中争得一席之地！::gloryPoints::已重置。新赛季现在正式开放，直至下一次更新。"
"g id=""multi_menu""|g id=""profile_sub""|t id=""current_season""|||/t","赛季::nb::：::name::"
"g id=""multi_menu""|g id=""profile_sub""|t id=""prev_season""|||/t","过往赛季"
"g id=""multi_menu""|g id=""profile_sub""|t id=""next_season""|||/t","下赛季"
"g id=""multi_menu""|g id=""profile_sub""|t id=""rank""|||/t","排名::nb::"
"g id=""campaign""|t id=""back""||||/t","返回菜单"
"g id=""campaign""|t id=""chapter""||||/t","第::x::章"
"g id=""campaign""|t id=""act""||||/t","行动::x::"
"g id=""campaign""|t id=""cinematic_play""||||/t","开始"
"g id=""campaign""|t id=""cinematic_locked""||||/t","已锁"
"g id=""campaign""|t id=""cinematic_act_ending""||||/t","行动结束"
"g id=""campaign""|t id=""cinematic_prologue""||||/t","序言"
"g id=""campaign""|t id=""cinematic_epilogue""||||/t","后记"
"g id=""campaign""|t id=""main_objectives""||||/t","目标"
"g id=""campaign""|t id=""bonus""||||/t","奖励"
"g id=""campaign""|t id=""bonus_objectives""||||/t","奖励目标"
"g id=""campaign""|t id=""bonus_hidden""||||/t","奖励目标将在您第一次完成本章后显示。"
"g id=""campaign""|t id=""select_bannerman""||||/t","选择一个旗手"
"g id=""campaign""|t id=""change_bannerman""||||/t","更换旗手"
"g id=""campaign""|t id=""skip""||||/t","跳过 >"
"g id=""campaign""|t id=""allied_banner""||||/t","同盟"
"g id=""campaign""|t id=""no_build""||||/t","此章节中不再进行建造"
"g id=""campaign""|t id=""all_bonuses_unlocked""||||/t","恭喜！你现在可以在单人和多人模式中使用战役旗手作为作战指挥官！"
"g id=""conquest""|g id=""menu""|t id=""continue_game""|||/t","继续"
"g id=""conquest""|g id=""menu""|t id=""load_conquest""|||/t","加载征服"
"g id=""conquest""|g id=""menu""|t id=""new_game""|||/t","新征服"
"g id=""conquest""|g id=""menu""|t id=""invite""|||/t","邀请朋友"
"g id=""conquest""|g id=""menu""|t id=""leave""|||/t","离开团队"
"g id=""conquest""|g id=""menu""|t id=""back""|||/t","返回菜单"
"g id=""conquest""|g id=""menu""|t id=""joined""|||/t","你加入了::playerName::。"
"g id=""conquest""|g id=""menu""|t id=""friend_joined""|||/t","::playerName::已接受你的邀请。"
"g id=""conquest""|g id=""menu""|t id=""friend_left""|||/t","::playerName::已离开。"
"g id=""conquest""|g id=""menu""|t id=""conquest_solo""|||/t","单人"
"g id=""conquest""|g id=""menu""|t id=""conquest_coop""|||/t","与::playerName::合作"
"g id=""conquest""|g id=""menu""|t id=""ready_battle""|||/t","::playerName::已准备好开始""::battleName::""。"
"g id=""conquest""|g id=""menu""|t id=""ready_conquest""|||/t","::playerName::已准备好开始新的征途。"
"g id=""conquest""|g id=""menu""|t id=""start_battle""|||/t","“::battleName::""就要开始了……"
"g id=""conquest""|g id=""menu""|t id=""player_host""|||/t","主机已更换：::serverName::"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""title""||/t","新征服"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""params""||/t","参数"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""choose_clan""||/t","选择部落"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""transfer_leadership""||/t","换领导"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""difficulty_recap""||/t","难度：::difficultyName::"
"g id=""conquest""|g id=""menu""|g id=""new_conquest""|t id=""same_colors""||/t","必须用不同颜色代表各玩家。"
"g id=""conquest""|g id=""menu""|g id=""load""|t id=""name_solo""||/t","征服::clanName::"
"g id=""conquest""|g id=""menu""|g id=""load""|t id=""name_coop""||/t","征服::clanName:: - ::clanName2::"
"g id=""conquest""|g id=""menu""|g id=""load""|t id=""battles_done""||/t","已结束::nb::场战斗"
"g id=""conquest""|g id=""menu""|g id=""load""|t id=""finished""||/t","已完成"
"g id=""conquest""|t id=""bonus""||||/t","征服奖金"
"g id=""conquest""|g id=""notify""|t id=""bonus_homeland""|||/t","[Recruits]为你挣得::num_villager::个[Villager]，最大[Population]达到::num_pop::，[Happy]再次达到::num_happy::。"
"g id=""conquest""|g id=""map""|t id=""rewards""|||/t","奖励"
"g id=""conquest""|g id=""map""|t id=""special_rules""|||/t","特别规则"
"g id=""conquest""|g id=""map""|t id=""no_rule""|||/t","没有特别规则"
"g id=""conquest""|g id=""map""|t id=""defeat_time_title""|||/t","时间限制"
"g id=""conquest""|g id=""map""|t id=""defeat_time_desc""|||/t","你还有::nb::年获胜。"
"g id=""conquest""|g id=""map""|t id=""victory_conditions""|||/t","胜利条件"
"g id=""conquest""|g id=""map""|t id=""bonuses""|||/t","奖励"
"g id=""conquest""|g id=""map""|t id=""start""|||/t","开始"
"g id=""conquest""|g id=""map""|t id=""continueBattle""|||/t","继续"
"g id=""conquest""|g id=""map""|t id=""button_start_locked_tip""|||/t","首先完成以前的一个任务。"
"g id=""conquest""|g id=""map""|t id=""button_start_select_reward_tip""|||/t","需要选择一种奖励。"
"g id=""conquest""|g id=""map""|t id=""button_start_completed_tip""|||/t","你已经完成这项任务。"
"g id=""conquest""|g id=""map""|t id=""team_ai""|||/t","AI"
"g id=""conquest""|g id=""map""|t id=""team_you""|||/t","你"
"g id=""conquest""|g id=""map""|t id=""chosen_by""|||/t","由::playerName::选择"
"g id=""conquest""|g id=""map""|t id=""chosen_by_you""|||/t","由你选择"
"g id=""conquest""|g id=""map""|t id=""useless_bonus""|||/t","这个奖励对你的部落毫无用处"
"g id=""conquest""|g id=""map""|t id=""recover""|||/t","重新连接上一场游戏"
"g id=""conquest""|g id=""map""|t id=""overwrite_save""|||/t","游戏正在进行。是否确定要删除并重新开始这场战斗？"
"g id=""conquest""|g id=""map""|t id=""finish_battle_title""|||/t","恭喜！"
"g id=""conquest""|g id=""map""|t id=""finish_battle_desc""|||/t","为这次征服解锁了该奖励。"
"g id=""conquest""|g id=""map""|t id=""finish_conquest_title""|||/t","恭喜！"
"g id=""conquest""|g id=""map""|t id=""finish_conquest_desc""|||/t","你首次用::theClanoftheName::完成了征服模式。"
"g id=""conquest""|g id=""map""|t id=""finish_conquest_th""|||/t","由于你的丰功伟绩，我们授予你的[TownHall]全新的外观。"
"g id=""conquest""|g id=""map""|t id=""fixed_seed""|||/t","每次开始这场战斗时都会是同一代人。"
"g id=""conquest""|g id=""map""|t id=""change_seed""|||/t","每次开始这场战斗时都会是不同的一代人。"
"g id=""conquest""|g id=""map""|g id=""host_choice""|t id=""eu""||/t","欧洲"
"g id=""conquest""|g id=""map""|g id=""host_choice""|t id=""na""||/t","北美洲"
"g id=""conquest""|g id=""map""|g id=""host_choice""|t id=""cn""||/t","中国"
"g id=""conquest""|g id=""map""|g id=""host_choice""|t id=""as""||/t","东亚"
"g id=""conquest""|g id=""map""|g id=""host_choice""|t id=""p2p""||/t","P2P - ::playerName::"
"g id=""conquest""|g id=""ui""|t id=""confirm_concede""|||/t","如果从你离开，你和你的队友将会游戏失败。是否确定要认输？"
"g id=""conquest""|g id=""ui""|t id=""return_to_conquest""|||/t","返回征服地图"
"g id=""conquest""|g id=""ui""|t id=""confirm_exit_player""|||/t","你确定要离开团队并且退出征服模式吗？"
"g id=""conquest""|g id=""ui""|t id=""scorched_earth_desc_alt""|||/t","无限期烧毁所有区域。<br/>烧毁区域：-::v1::产量，蛇族军队和建筑物+::v2::攻击力。在点火过程中将玩家的防御能力提高::v3::。"
"g id=""conquest""|g id=""ui""|t id=""bifrost_confirm_colonize""|||/t","殖民[BifrostLore]后，你的[Lore]会被用来激活它，而不会解锁知识。<br/><br/>你想要殖民[BifrostLore]吗？"
"g id=""editor""|t id=""title""||||/t","模组"
"g id=""editor""|t id=""tag""||||/t","编辑器"
"g id=""editor""|t id=""tag_mod""||||/t","修改版游戏"
"g id=""editor""|t id=""create""||||/t","创建地图"
"g id=""editor""|t id=""load""||||/t","编辑地图"
"g id=""editor""|t id=""save""||||/t","保存地图"
"g id=""editor""|t id=""saved_maps""||||/t","已保存的地图"
"g id=""editor""|t id=""back""||||/t","返回地图"
"g id=""editor""|t id=""how_to""||||/t","如何模组"
"g id=""editor""|t id=""mod_list""||||/t","已安装的模组"
"g id=""editor""|t id=""get_mod""||||/t","获得模组"
"g id=""editor""|t id=""upload""||||/t","上传模组"
"g id=""editor""|t id=""launch_hide""||||/t","启动北加尔编辑器"
"g id=""editor""|t id=""zone_id""||||/t","区域::zoneId::："
"g id=""editor""|t id=""bt_choose""||||/t","添加模组"
"g id=""editor""|t id=""no_choose_mod""||||/t","你没有任何有效的模组。"
"g id=""editor""|t id=""choose_win""||||/t","选择你想要添加到游戏里的模组："
"g id=""editor""|t id=""victory_desc""||||/t","模组"
"g id=""editor""|t id=""local_mods""||||/t","本地模组"
"g id=""editor""|t id=""uploaded_mods""||||/t","我上传的模组"
"g id=""editor""|t id=""empty_mod""||||/t","这个模组是空的。"
"g id=""editor""|t id=""obsolete_mod""||||/t","此MOD地图已过时。如果发布了Mod，则Mod作者需要在地图编辑器中重新打开其地图，然后使用新保存的地图保存并更新Steam创意工坊。"
"g id=""editor""|t id=""already_map_mod""||||/t","你只能选择一个带有编辑过的地图的模组"
"g id=""editor""|t id=""has_error""||||/t","这个模组里一些重大错误。请在地图编辑器进行修复。"
"g id=""editor""|g id=""mod_desc""|t id=""has_map""|||/t","这个模组里有一个编辑过的地图"
"g id=""editor""|g id=""mod_desc""|t id=""no_map""|||/t","这个模组里没有编辑过的地图"
"g id=""editor""|g id=""mod_desc""|t id=""has_script""|||/t","这个模组里有一个脚本"
"g id=""editor""|g id=""mod_desc""|t id=""no_script""|||/t","这个模组里没有脚本"
"g id=""editor""|g id=""mod_desc""|t id=""has_data""|||/t","这个模组里有修改过的数据"
"g id=""editor""|g id=""mod_desc""|t id=""no_data""|||/t","这个模组里没有修改过的数据"
"g id=""editor""|g id=""new_map""|t id=""new_edit""|||/t","创建一张自定义地图"
"g id=""editor""|g id=""new_map""|t id=""nb_players""|||/t","玩家人数"
"g id=""editor""|g id=""new_map""|t id=""ok""|||/t","创建地图"
"g id=""editor""|g id=""new_map""|t id=""too_many_players""|||/t","警告！这里有太多的玩家。"
"g id=""editor""|g id=""mod_visibility""|t id=""public_mod""|||/t","公开"
"g id=""editor""|g id=""mod_visibility""|t id=""friends""|||/t","仅限好友"
"g id=""editor""|g id=""mod_visibility""|t id=""private_mod""|||/t","私密"
"g id=""editor""|g id=""upload_menu""|t id=""no_local_mods""|||/t","你没有可上传的模组。如果你想创建模组，请查看“如何模组""菜单。"
"g id=""editor""|g id=""upload_menu""|t id=""choose_local""|||/t","选择你想要创建或更新的模组："
"g id=""editor""|g id=""upload_menu""|t id=""choose_uploaded""|||/t","选择你要在Steam创意工坊上替换的模组："
"g id=""editor""|g id=""upload_menu""|t id=""new_mod""|||/t","创建新模组"
"g id=""editor""|g id=""upload_menu""|t id=""diff_cat""|||/t","上次上传后的更改"
"g id=""editor""|g id=""upload_menu""|t id=""ok""|||/t","上传"
"g id=""editor""|g id=""upload_menu""|t id=""upload_in_progress""|||/t","::modName:::上传正在进行中"
"g id=""editor""|g id=""upload_menu""|t id=""upload_ok""|||/t","::modName:::上传成功"
"g id=""editor""|g id=""upload_menu""|t id=""upload_not_ok""|||/t","::modName:::糟了……上传失败了。<br/>错误代码：::errorCode::"
"g id=""editor""|g id=""upload_menu""|t id=""no_changes""|||/t","无重大更改"
"g id=""editor""|g id=""upload_menu""|t id=""mod_name""|||/t","模组标题"
"g id=""editor""|g id=""upload_menu""|t id=""mod_desc""|||/t","模组描述"
"g id=""editor""|g id=""upload_menu""|t id=""mod_type""|||/t","模组内容类型"
"g id=""editor""|g id=""upload_menu""|t id=""mod_preview""|||/t","MOD预览图片"
"g id=""editor""|g id=""upload_menu""|t id=""notes""|||/t","添加此更新的说明"
"g id=""editor""|g id=""upload_menu""|t id=""confirm_upload""|||/t","你即将要更新模组::modName::。继续吗？"
"g id=""editor""|g id=""upload_menu""|t id=""legal_agreement_1""|||/t","提交此项目，即表示你同意"
"g id=""editor""|g id=""upload_menu""|t id=""legal_agreement_2""|||/t","创意工坊服务条款"
"g id=""editor""|g id=""upload_menu""|t id=""need_legal_agreement""|||/t","你需要接受创意工坊服务条款"
"g id=""editor""|g id=""upload_menu""|t id=""visibility""|||/t","创意工坊里的可见性"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""title""||/t","区域编辑器"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""player""||/t","玩家"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""section_mode""||/t","模式"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""section_infos""||/t","信息"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_buildings""||/t","显示建筑"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_zones_id""||/t","显示区域ID"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_zones_center""||/t","显示区域中心"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""show_all_units""||/t","显示所有军队"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_edit_height""||/t","地形高度"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_edit_height_tip""||/t","更改每个区域的高度和可访问性"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_edit_fog""||/t","战争迷雾"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_edit_fog_tip""||/t","更改所有玩家的战争迷雾"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_hide""||/t","隐藏单元格"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_show""||/t","显示单元格"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_apply""||/t","应用修改"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_cancel""||/t","取消修改"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_reset""||/t","重置场所"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""button_reset_tip""||/t","把所有的场所都换回空的。"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""map_size_tip""||/t","设置地图的官方大小。"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""map_difficulty_tip""||/t","设置地图的官方难度。影响环境的敌对性、AI和资源管理难度等。"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_close""||/t","关闭而不应用修改？"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_apply_change""||/t","对地图应用所有修改？这将需要几秒钟来重新加载新地图。"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_cancel_change""||/t","取消并撤回所有应用于地图的修改？"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""dialog_reset_tiles""||/t","重置所有场所（市政厅除外）？"
"g id=""editor""|g id=""tabs""|g id=""world""|t id=""changes_to_apply""||/t","单击“应用修改""以保存你的首选项。"
"g id=""editor""|g id=""tabs""|g id=""tiles""|t id=""title""||/t","场所"
"g id=""editor""|g id=""tabs""|g id=""buildings""|t id=""title""||/t","建筑"
"g id=""editor""|g id=""tabs""|g id=""buildings""|t id=""clear_button""||/t","清空区域内建筑"
"g id=""editor""|g id=""tabs""|g id=""buildings""|t id=""clear_no_selection""||/t","选择一个区域以清空内部建筑"
"g id=""editor""|g id=""tabs""|g id=""buildings""|t id=""clear_no_buildings""||/t","选择没有任何建筑的区域"
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""title""||/t","军队"
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_button""||/t","清空区域内军队"
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_no_selection""||/t","选择一个区域以清空内部军队"
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""clear_no_units""||/t","选择没有任何军队的区域"
"g id=""editor""|g id=""tabs""|g id=""units""|t id=""cant_spawn""||/t","错误：无法生成军队"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""title""||/t","风景元素"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""desc""||/t","随机选择并放置更多元素"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""plants_button""||/t","植物"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""trees_button""||/t","树"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rocks_button""||/t","岩石"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""misc_button""||/t","混合"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""all""||/t","选择所有元素"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""brush""||/t","画笔"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""size_tip""||/t","修改画笔覆盖的区域"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""concentration_tip""||/t","修改每平方米放置的元素数量"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rotation""||/t","旋转"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""rotation_tip""||/t","旋转风景"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_rotation_tip""||/t","为每个放置的元素添加随机旋转偏移"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""scale""||/t","比例"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""scale_tip""||/t","修改对象的比例"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_scale""||/t","随机比例"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""random_scale_tip""||/t","随机设置比例"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_button""||/t","清空区域内元素"
"g id=""editor""|g id=""tabs""|g id=""elements""|t id=""clear_no_selection""||/t","选择一个区域以清空内部元素"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""plants""|/t","植物"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""trees""|/t","树"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""rocks""|/t","岩石"
"g id=""editor""|g id=""tabs""|g id=""elements""|g id=""decoration_groups""|t id=""misc""|/t","混合"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""title""||/t","画笔"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""grass""||/t","草"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""dirt""||/t","泥土"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""forest""||/t","森林"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""forest_tip""||/t","仅替换草"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""rock""||/t","岩石"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""texture""||/t","纹理"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""tool""||/t","工具"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""size""||/t","大小"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""size_tip""||/t","修改画笔覆盖的区域"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""sharpness""||/t","锐度"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""sharpness_tip""||/t","画笔硬度"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""fill_zone""||/t","填充区域"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""brush_tip_title""||/t","画笔"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""brush_tip""||/t","用光标绘制区域"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""fill_tip_title""||/t","填充"
"g id=""editor""|g id=""tabs""|g id=""brushes""|t id=""fill_tip""||/t","用单一纹理填充整个区域"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""title""||/t","派系"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""players""||/t","玩家&AI"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""neutral_factions""||/t","中立派系"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""add_player""||/t","添加玩家"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""add_player_tip""||/t","在选定区域中添加新玩家及其[TownHall]"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""add_player_no_zone""||/t","添加一个没有[TownHall]的新玩家"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""add_player_too_many""||/t","你的玩家数量已达最大限制"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""player_no_territory""||/t","该玩家不拥有任何区域"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""player_no_townhall""||/t","该玩家不拥有任何[TownHall]"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""faction_no_presence""||/t","该派系不在地图上"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""faction_no_territory""||/t","该派系不拥有任何区域"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""home_action_focus_townhall""||/t","将相机平移到[TownHall]"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""home_action_focus_territory""||/t","将相机平移到领地"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""claim_action_select_zone""||/t","选择一个区域来将其殖民化"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""claim_action_claim_zone""||/t","对所选区域殖民"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""claim_action_unclaim_zone""||/t","取消对所选区域殖民"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""claim_action_overwrite_player""||/t","将替换区域拥有者"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""delete_player""||/t","删除一个玩家并从地图上移除他的领地"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""minimum_player""||/t","地图上必须至少有一个玩家"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""confirm_delete_player""||/t","你确定要从地图上移除玩家::playerName::及其领地吗？"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""force_ai_on""||/t","允许人类玩家"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""force_ai_off""||/t","强制玩家为AI"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""ai_level_label""||/t","AI修改器"
"g id=""editor""|g id=""tabs""|g id=""players""|t id=""ai_level_desc""||/t","额外的AI难度"
"g id=""editor""|g id=""infos""|t id=""cursor_info""|||/t","x: ::xCoord::, y: ::yCoord::"
"g id=""editor""|g id=""infos""|t id=""no_error""|||/t","你的地图是有效的。"
"g id=""editor""|g id=""infos""|t id=""has_error""|||/t","你的地图无效："
"g id=""editor""|g id=""infos""|t id=""has_warnings""|||/t","你的地图有警告："
"g id=""editor""|g id=""infos""|t id=""no_townhall""|||/t","::player_name::没有[TownHall]"
"g id=""editor""|g id=""infos""|t id=""no_territory""|||/t","::player_name::不拥有任何区域。"
"g id=""editor""|g id=""infos""|t id=""no_discovered""|||/t","::player_name::没有任何发现的区域。"
"g id=""editor""|g id=""infos""|t id=""too_much_townhall""|||/t","::player_name::拥有超过一个的[TownHall]。"
"g id=""editor""|g id=""infos""|t id=""all_ai_players""|||/t","你无法将所有玩家都设为AI。"
"g id=""editor""|g id=""infos""|t id=""lots_of_elements""|||/t","你的地图有太多元素。（::nb_elements::）"
"g id=""editor""|g id=""infos""|t id=""player_building_in_neutral""|||/t","如果没有脚本行为，则一旦游戏开始，位于中立区域的玩家建筑物将被烧毁"
"g id=""editor""|g id=""fish""|t id=""no_lake""|||/t","没有湖可以放鱼。"
"g id=""editor""|g id=""fish""|t id=""ocean_zone""|||/t","你不能手动把鱼放在海里。"
"g id=""editor""|g id=""fish""|t id=""coast_zone""|||/t","你不能把鱼放在海岸。"
"g id=""editor""|g id=""fish""|t id=""no_space""|||/t","这个区域太小，放不下鱼。"
"g id=""editor""|g id=""controls""|t id=""ctrl_key""|||/t","Ctrl"
"g id=""editor""|g id=""controls""|t id=""shortcuts""|||/t","快捷方式"
"g id=""editor""|g id=""controls""|g id=""raise_zone""|t id=""title""||/t","提高"
"g id=""editor""|g id=""controls""|g id=""raise_all""|t id=""title""||/t","提高所有区域"
"g id=""editor""|g id=""controls""|g id=""lower_zone""|t id=""title""||/t","降低"
"g id=""editor""|g id=""controls""|g id=""lower_all""|t id=""title""||/t","降低所有区域"
"g id=""editor""|g id=""controls""|g id=""brush_size_up""|t id=""title""||/t","增加画笔大小"
"g id=""editor""|g id=""controls""|g id=""brush_size_up""|t id=""key""||/t","数字键盘9"
"g id=""editor""|g id=""controls""|g id=""brush_size_down""|t id=""title""||/t","降低画笔大小"
"g id=""editor""|g id=""controls""|g id=""brush_size_down""|t id=""key""||/t","数字键盘7"
"g id=""editor""|g id=""controls""|g id=""sharpen_down""|t id=""title""||/t","降低锐化"
"g id=""editor""|g id=""controls""|g id=""sharpen_down""|t id=""key""||/t","数字键盘4"
"g id=""editor""|g id=""controls""|g id=""sharpen_up""|t id=""title""||/t","增加锐化"
"g id=""editor""|g id=""controls""|g id=""sharpen_up""|t id=""key""||/t","数字键盘6"
"g id=""editor""|g id=""controls""|g id=""scale_up""|t id=""title""||/t","比例放大"
"g id=""editor""|g id=""controls""|g id=""scale_up""|t id=""key""||/t","数字键盘8"
"g id=""editor""|g id=""controls""|g id=""scale_down""|t id=""title""||/t","比例缩小"
"g id=""editor""|g id=""controls""|g id=""scale_down""|t id=""key""||/t","数字键盘5"
"g id=""editor""|g id=""controls""|g id=""rotate_left""|t id=""title""||/t","向左旋转"
"g id=""editor""|g id=""controls""|g id=""rotate_left""|t id=""key""||/t","数字键盘4"
"g id=""editor""|g id=""controls""|g id=""rotate_right""|t id=""title""||/t","向右旋转"
"g id=""editor""|g id=""controls""|g id=""rotate_right""|t id=""key""||/t","数字键盘6"
"g id=""editor""|g id=""controls""|g id=""swap_previous""|t id=""title""||/t","与上一个交换"
"g id=""editor""|g id=""controls""|g id=""swap_previous""|t id=""key""||/t","数字键盘7"
"g id=""editor""|g id=""controls""|g id=""swap_next""|t id=""title""||/t","与下一个交换"
"g id=""editor""|g id=""controls""|g id=""swap_next""|t id=""key""||/t","数字键盘9"
"g id=""editor""|g id=""controls""|g id=""add_fog""|t id=""title""||/t","遮盖"
"g id=""editor""|g id=""controls""|g id=""remove_fog""|t id=""title""||/t","显露"
"g id=""editor""|g id=""controls""|g id=""open_border""|t id=""title""||/t","解除封锁"
"g id=""editor""|g id=""controls""|g id=""close_border""|t id=""title""||/t","封锁"
"g id=""editor""|g id=""controls""|g id=""erase_elements""|t id=""title""||/t","删除元素"
"g id=""editor""|g id=""dialog""|t id=""cant_add_place""|||/t","[::place_name::]不符合这个区域的所有要求。"
"g id=""editor""|g id=""building""|t id=""builder""|||/t","建造者："
"g id=""editor""|g id=""building""|t id=""missing_owner""|||/t","警告！如果没有脚本行为，则一旦游戏开始，位于中立区域的玩家建筑物将被烧毁。"
"g id=""editor""|g id=""building""|t id=""reset_upgrades""|||/t","重置建筑的升级等级"
"g id=""editor""|t id=""owner""||||/t","拥有者："
"g id=""editor""|t id=""delete""||||/t","移除"
"g id=""editor""|t id=""missing_clan_building""||||/t","警告！缺少::clanName::部落的建筑：::buildingName::"
"g id=""editor""|t id=""move_unit_shortcut""||||/t","点击$icon(CMouseRight)来移动单位。"
"g id=""editor""|t id=""add_shoal""||||/t","添加"
"g id=""editor""|t id=""remove_shoal""||||/t","移除"
"g id=""editor""|g id=""unit_groups""|t id=""civil""|||/t","民用单位"
"g id=""editor""|g id=""unit_groups""|t id=""military""|||/t","军队"
"g id=""editor""|g id=""unit_groups""|t id=""hero""|||/t","英雄"
"g id=""editor""|g id=""unit_groups""|t id=""foe""|||/t","基础敌人"
"g id=""editor""|g id=""unit_groups""|t id=""mystical""|||/t","神秘敌人"
"g id=""editor""|g id=""unit_groups""|t id=""passive""|||/t","被动军队"
"g id=""editor""|g id=""building_groups""|t id=""production""|||/t","生产建筑"
"g id=""editor""|g id=""building_groups""|t id=""military""|||/t","军用建筑"
"g id=""editor""|g id=""building_groups""|t id=""other""|||/t","特殊建筑"
"g id=""editor""|g id=""building_groups""|t id=""place_res""|||/t","资源特性"
"g id=""editor""|g id=""building_groups""|t id=""place""|||/t","世界特性"
"g id=""editor""|g id=""building_groups""|t id=""faction""|||/t","派系"
"g id=""editor""|g id=""building_groups""|t id=""spawner""|||/t","生成"
"g id=""editor""|g id=""building_groups""|t id=""relic""|||/t","圣物"
"g id=""editor""|g id=""building_groups""|t id=""victory""|||/t","胜利建筑"
"g id=""editor""|g id=""building_groups""|t id=""collider""|||/t","对撞机"
"g id=""editor""|t id=""error""||||/t","警告"
"g id=""editor""|t id=""play""||||/t","总之继续"
"g id=""editor""|t id=""quit""||||/t","退出游戏"
"g id=""editor""|t id=""failed_script""||||/t","模组::modName::无法加载脚本，原因如下："
"g id=""editor""|t id=""contact_modder""||||/t","更多信息请联系模组创作者。"
"g id=""editor""|t id=""no_mods_installed""||||/t","你没有安装任何模组。"
"g id=""generation_quotes""|t _id=""Sculptingislandterrain""||||/t",">塑造岛屿地形……
>生成山脉……"
"g id=""generation_quotes""|t _id=""Generatingmountains""||||/t",">刻画冰湖……
>长出森林……"
"g id=""generation_quotes""|t _id=""Carvingicylakes""||||/t",">孕育危险生物……
>快好了！"
"g id=""generation_quotes""|t _id=""Growingforests""||||/t",">定位岛屿……
>前往市政厅……"
"g id=""generation_quotes""|t _id=""Spawningunfriendlycreatures""||||/t",">快好了！
等待服务器准备就绪……
快好了！
点击<font color=#G"">建造</font>按钮，建造建筑。"
"g id=""generation_quotes""|t _id=""Almostready""||||/t","选择此地任何地点以安放该建筑。"
"g id=""map_loading_quotes""|t _id=""Locatingisland""||||/t","点击<font color=""#G"">建造</font>按钮，建造另一座建筑。"
"g id=""map_loading_quotes""|t _id=""HeadingtoTownHall""||||/t","选择<font color=""#R"">伐木工小屋</font>以生产[Wood]，或<font color=""#R"">侦察营</font>以侦查新地区。"
"g id=""map_loading_quotes""|t _id=""Almostready""||||/t","你的建筑好了！点击选择[Villager]。"
"g id=""client_loading_quotes""|t id=""waiting""||||/t","双击可以选择指定地区做同种工作的<font color=""#G"">所有单位</font>。"
"g id=""client_loading_quotes""|t id=""ready""||||/t","选择一个单位并右键单击<font color=""#G"">伐木工小屋</font>以将自己的[Villager]变成[Woodcutter]。"
"g id=""tuto""|t id=""build""|LF|||/t","可以右键点击多次，从而多次发出指令。"
"g id=""tuto""|t id=""build""|LF2|||/t","选择一个单位并右键单击<font color=""#G"">侦察营</font>以将自己的[Villager]变成[Scout]。"
"g id=""tuto""|t id=""if_house""|LF|||/t","需要[Scout]探索北加尔。"
"g id=""tuto""|t id=""if_house""|LF2|||/t","建造一座<font color=""#G"">侦察营</font>并将一个[Villager]转变为[Scout]。"
"g id=""tuto""|t id=""click_villager""|LF|||/t","需要[Woodcutter]生产[Wood]。"
"g id=""tuto""|t id=""click_villager""|LF2|||/t","建造一座<font color=""#G"">伐木工小屋</font>并将一个[Villager]转变为伐木工。"
"g id=""tuto""|t id=""recruit_wood""|LF|||/t","[Scout]将发现新地区。"
"g id=""tuto""|t id=""recruit_wood""|LF2|||/t","请等待，直到[Scout]完成探索某个地区。"
"g id=""tuto""|t id=""recruit_scout""|LF|||/t","这个新区域由敌人防卫！"
"g id=""tuto""|t id=""need_scout""|LF|||/t","修建一个 <font color=""#G"">$build(::building::）</font> 把你的一个[Villager]升级为[::unit::]。"
"g id=""tuto""|t id=""need_scout""|LF2|||/t","选择你的[::military_unit::]，并右键单击敌人占领的地区进行攻击！"
"g id=""tuto""|t id=""need_wood""|LF|||/t","需要使用[Food]来<font color=""#G"">殖民</font>新地区，从而扩大领土。"
"g id=""tuto""|t id=""need_wood""|LF2|||/t","需要使用[Food]来<font color=""#G"">殖民</font>新地区，从而扩大领土。"
"g id=""tuto""|t id=""wait_discover""|LF|||/t","你可以在殖民地建造新建筑。"
"g id=""tuto""|t id=""wait_discover""|LF2|||/t","一定要储备足够[Food]和[Wood]来度过北加尔的寒冬。"
"g id=""tuto""|t id=""recruit_warrior""|LF|||/t","[Happy]至关重要。不要让它降到0以下。"
"g id=""tuto""|t id=""recruit_warrior""|LF2|||/t","它会自动为你赢得新村民，当它增加的时候操作得更快。"
"g id=""tuto""|t id=""attack""|LF|||/t","@尽可能保持高数值。"
"g id=""tuto""|t id=""colonize""|LF|||/t","选择<font color=""#G"">区域操作</font> 然后 <font color=""#G"">建筑菜单</font>建造一座建筑。"
"g id=""tuto""|t id=""colonize""|LF2|||/t","选择该区域中的任何空位来放置建筑物。"
"g id=""tuto""|t id=""end""|LF|||/t","选择<font color=""#G"">区域操作</font> 再建一座楼。"
"g id=""tuto""|t id=""end""|LF2|||/t","选择一个<font color=""#R"">伐木工小屋</font>生产[Wood]或一座 <font color=""#R"">侦察营</font>侦查新地区。"
"g id=""tuto""|t id=""happy""|LF|||/t","移动至 <font color=""#G"">伐木工小屋</font> 并通过 <font color=""#G"">指派</font> 把你的[Villager]变成[Woodcutter]。"
"g id=""tuto""|t id=""happy""|LF2|||/t","移动至 <font color=""#G"">侦察营</font> 并通过 <font color=""#G"">指派</font> 把你的[Villager]变成[Scout]。"
"g id=""tuto""|t id=""happy""|LF3|||/t","这个新区域由敌人防卫！"
"g id=""tuto_pad""|t id=""build""|LF|||/t","建造一个 <font color=""#G"">$build(::building::)</font> 放置在军事建筑区块中，把你的[Villager]变成[::unit::]。"
"g id=""tuto_pad""|t id=""build""|LF2|||/t","按住 <font color=""#G"">军队</font> 按钮，发送己方[::military_unit::]至敌军占领区域并发动攻击！"
"g id=""tuto_pad""|t id=""if_house""|LF|||/t","需要使用<font color=""#G"">来</font>殖民[Food]新地区，从而扩大领土。"
"g id=""tuto_pad""|t id=""if_house""|LF2|||/t","前往旷野区，进行殖民。"
"g id=""tuto_pad""|t id=""recruit_wood""|LF|||/t","老鼠污染了你的食物储备，你失去了 <img src=""/r/Food""/><font color=""#B"">::count::</font>！你应该修建更多[FoodSilo]！"
"g id=""tuto_pad""|t id=""recruit_scout""|LF|||/t","老鼠传播疾病。 <font color=""#B"">::count::</font> 部落成员 <font color=""#B"">生病了</font>！"
"g id=""tuto_pad""|t id=""recruit_warrior""|LF|||/t","你的筒仓让你免受老鼠的侵袭。"
"g id=""tuto_pad""|t id=""recruit_warrior""|LF2|||/t","一场地震 <font color=""#B"">损坏了你的::count::处建筑</font>。你需要迅速修复它们！"
"g id=""tuto_pad""|t id=""attack""|LF|||/t","干得好！你帮助了斯瓦尔恩，给了他::nbRes:: [::res::]。你获得::fame:: [Fame]与一份[Happy]奖励，直至下个任务。"
"g id=""tuto_pad""|t id=""colonize""|LF|||/t","你未能提供[::res::]，没有帮到斯瓦尔恩！"
"g id=""tuto_pad""|t id=""colonize""|LF2|||/t","无法购买 [Slave]"
"g id=""events""|t id=""rats_lost_food""||||/t","无法雇佣 [Mercenary]"
"g id=""events""|t id=""rats_sickness""||||/t","[FutureSight]推出了一个活动：[::eventName::]！"
"g id=""events""|t id=""rats_protected""||||/t","新活动即将推出！"
"g id=""events""|t id=""earthquake""||||/t","荣耀点数"
"g id=""events""|t id=""resourceGiven""||||/t","GP"
"g id=""events""|t id=""resourceFailed""||||/t","多人玩家"
"g id=""events""|t id=""frozensea_dragon""||||/t","多人游戏"
"g id=""events""|t id=""frozensea_raven""||||/t","创建多人游戏"
"g id=""events""|t id=""kraken_announce""||||/t","加载多人游戏"
"g id=""events""|t id=""kraken_tooltip""||||/t","游戏信息"
"g id=""network""|t id=""elo""||||/t","没找到适用游戏。"
"g id=""network""|t id=""elo_shortcut""||||/t","无法加入游戏。"
"g id=""network""|t id=""multi_menu""||||/t","主机已离开。"
"g id=""network""|t id=""multi_title""||||/t","从大厅中删除::name::吗？"
"g id=""network""|t id=""multi_create""||||/t","退出大厅吗？"
"g id=""network""|t id=""multi_load""||||/t","创建游戏"
"g id=""network""|t id=""multi_info_title""||||/t","刷新列表"
"g id=""network""|t id=""no_game_found""||||/t","正在刷新列表……"
"g id=""network""|t id=""could_not_join""||||/t","游戏名称"
"g id=""network""|t id=""owner_has_quit""||||/t","玩家"
"g id=""network""|t id=""confirm_exit_player""||||/t","所有同盟"
"g id=""network""|t id=""create_game""||||/t","团队"
"g id=""network""|t id=""refresh_list""||||/t","地图生成"
"g id=""network""|t id=""refreshing""||||/t","随机|平衡"
"g id=""network""|t id=""game_name""||||/t","全部"
"g id=""network""|t id=""game_mode""||||/t","打开游戏"
"g id=""network""|t id=""game_modes""||||/t","加入游戏"
"g id=""network""|t id=""game_mode_allies""||||/t","正在加入游戏……"
"g id=""network""|t id=""game_mode_team""||||/t","邀请"
"g id=""network""|t id=""game_generation""||||/t","糟糕……试图加入游戏时发生错误。"
"g id=""network""|t id=""game_generation_types""||||/t","从服务器检索信息"
"g id=""network""|t id=""modes_all""||||/t","无法从服务器检索信息。<br/>错误代码：::msg::"
"g id=""network""|t id=""open_game""||||/t","退出"
"g id=""network""|t id=""join_game""||||/t","游戏类型"
"g id=""network""|t id=""joining_game""||||/t","公开|仅限邀请|排名"
"g id=""network""|t id=""invite""||||/t","<font color=""#T"">::kind::(</font><font color=""::color::"">::count::/::max::</font><font color=""#T"">)</font>"
"g id=""network""|t id=""invite_error""||||/t","本地|地区性|州际|全球"
"g id=""network""|t id=""waiting_server""||||/t","玩家"
"g id=""network""|t id=""rank_error""||||/t","选项"
"g id=""network""|t id=""exit""||||/t","部落"
"g id=""network""|t id=""game_visibility""||||/t","随机"
"g id=""network""|t id=""game_visibilities""||||/t","颜色"
"g id=""network""|t id=""game_visibility_info""||||/t","开始游戏"
"g id=""network""|t id=""game_distance""||||/t","游戏开始"
"g id=""network""|t id=""players""||||/t","你需要安装所有所需的MOD来加入游戏。"
"g id=""network""|t id=""options""||||/t","所需MOD： ::namesList::。"
"g id=""network""|t id=""clan_choice""||||/t","你无法加入已经开始的游戏"
"g id=""network""|t id=""random_clan""||||/t","正在等待玩家……"
"g id=""network""|t id=""player_color""||||/t","团队分配无效"
"g id=""network""|t id=""start_game""||||/t","玩家颜色冲突"
"g id=""network""|t id=""started_game""||||/t","玩家部落冲突"
"g id=""network""|t id=""not_all_mods""||||/t","正在等待玩家……"
"g id=""network""|t id=""required_mods""||||/t","就绪！"
"g id=""network""|t id=""cant_join_started""||||/t","<font color=""#R"">::name::</font>邀请你加入多人游戏，你是否愿意加入？"
"g id=""network""|t id=""waiting_for_players""||||/t","聊天"
"g id=""network""|t id=""waiting_for_teams""||||/t","消息"
"g id=""network""|t id=""waiting_for_colors""||||/t","发送"
"g id=""network""|t id=""waiting_for_clan""||||/t","你需要通过::platformName::登录来访问该菜单。如果::platformName::已连接，请重新开始。"
"g id=""network""|t id=""waiting_for_player""||||/t","团队"
"g id=""network""|t id=""player_ready""||||/t","颜色"
"g id=""network""|t id=""invited_by""||||/t","随机|团队1|团队2|团队3|团队4"
"g id=""network""|t id=""chat""||||/t","随机|容易|中等|困难"
"g id=""network""|t id=""chat_message""||||/t","正在连接到服务器……"
"g id=""network""|t id=""chat_send_button""||||/t","打开服务器套接字时出错。"
"g id=""network""|t id=""need_connect""||||/t","连接游戏服务器失败。"
"g id=""network""|t id=""team""||||/t","与游戏服务器失去连接。正在重试……"
"g id=""network""|t id=""color""||||/t","重试"
"g id=""network""|t id=""teams""||||/t","主机"
"g id=""network""|t id=""AIlevel""||||/t","打开|AI|关闭"
"g id=""network""|t id=""connecting""||||/t","普通|团队"
"g id=""network""|t id=""server_error""||||/t","团队"
"g id=""network""|t id=""client_error""||||/t","按下TAB键以循环通道"
"g id=""network""|t id=""client_lost""||||/t","你已经有了一个正在进行中的排名游戏。"
"g id=""network""|t id=""retry_button""||||/t","重新连接到上次游戏"
"g id=""network""|t id=""host""||||/t","转移游戏所有权……"
"g id=""network""|t id=""slot""||||/t","主机已退出，切换主机……"
"g id=""network""|t id=""chat_channels""||||/t","::time::秒后开始游戏。"
"g id=""network""|t id=""chat_team""||||/t","开始游戏！"
"g id=""network""|t id=""tab_cycle""||||/t","停止倒计时"
"g id=""network""|t id=""rejoin_ranked""||||/t","游戏启动过程被打断……"
"g id=""network""|t id=""rejoin_game""||||/t","已满"
"g id=""network""|t id=""transfer_ownership""||||/t","你的游戏版本和主机版本不匹配。"
"g id=""network""|t id=""changing_host""||||/t","<font color=""::color::"">::name::</font>已加入游戏。"
"g id=""network""|t id=""start_counter""||||/t","<font color=""#B""><font color=""::color::"">::name::</font>已离开游戏。</font>"
"g id=""network""|t id=""game_launch""||||/t","<font color=""#B""><font color=""::color::"">::name::</font>已经断开连接。</font>"
"g id=""network""|t id=""start_game_cancel""||||/t","<font color=""#W""><font color=""::color::"">::name::</font>断开连接用时已有::time::。现由AI暂时控制部落。</font>"
"g id=""network""|t id=""start_game_canceled""||||/t","<font color=""#W"">AI已经接管了部落。</font>"
"g id=""network""|t id=""lobby_full""||||/t","添加好友"
"g id=""network""|t id=""version_mismatch""||||/t","正在等待回答……"
"g id=""network""|t id=""player_join""||||/t","剩余时间：::v::。"
"g id=""network""|t id=""player_left""||||/t","MOD"
"g id=""network""|t id=""player_disconnected""||||/t","游戏服务器"
"g id=""network""|t id=""AI_take_control""||||/t","中国大陆"
"g id=""network""|t id=""AI_has_control""||||/t","欧洲"
"g id=""network""|t id=""add_friend""||||/t","北美洲"
"g id=""network""|t id=""waiting_friend_answer""||||/t","中国"
"g id=""network""|t id=""friend_invite_time""||||/t","亚洲"
"g id=""network""|t id=""mods""||||/t","对等"
"g id=""network""|t id=""server_zone""||||/t","d"">木材"
"g id=""network""|t id=""master_server_china""||||/t","e"">石头"
"g id=""network""|g id=""server_zones_labels""|t id=""eu""|||/t","n"">铁"
"g id=""network""|g id=""server_zones_labels""|t id=""na""|||/t","d"">黄金"
"g id=""network""|g id=""server_zones_labels""|t id=""cn""|||/t","l"">霜钢"
"g id=""network""|g id=""server_zones_labels""|t id=""as""|||/t","::kind::联盟"
"g id=""network""|g id=""server_zones_labels""|t id=""p2p""|||/t","服务器没有响应。检查一下你的连接，或者稍后再试。"
"g id=""network""|g id=""leagueKind""|t _id=""Wood""|||/t","你已被邀请参加一个排名游戏，但无法从服务器检索出你的排名。"
"g id=""network""|g id=""leagueKind""|t _id=""Stone""|||/t","::name::提出了复赛"
"g id=""network""|g id=""leagueKind""|t _id=""Iron""|||/t","复赛于……"
"g id=""network""|g id=""leagueKind""|t _id=""Gold""|||/t","投票失败"
"g id=""network""|g id=""leagueKind""|t _id=""Rimesteel""|||/t","::newElo:: ::pts::"
"g id=""network""|t id=""league""||||/t","（玩游戏必须持续超过::nbMinutes::分钟。）"
"g id=""network""|t id=""db_timeout""||||/t","你的排名将在比赛结束时更新。"
"g id=""network""|t id=""db_invite_timeout""||||/t","等待更新排名"
"g id=""network""|t id=""rematch""||||/t","服务器没有响应。你的排名无法更新。"
"g id=""network""|t id=""rematch_yes""||||/t","恭喜你，你达到了一个新的联盟！"
"g id=""network""|t id=""rematch_no""||||/t","你被联盟降级了……"
"g id=""network""|g id=""elo_update""|t id=""progress""|||/t","上帝降福于你！"
"g id=""network""|g id=""elo_update""|t id=""not_long_enough""|||/t","你已经晋升到更高的联盟！"
"g id=""network""|g id=""elo_update""|t id=""not_yet""|||/t","天神众怒。"
"g id=""network""|g id=""elo_update""|t id=""waiting""|||/t","你被降至低级别联盟了。"
"g id=""network""|g id=""elo_update""|t id=""error""|||/t","::playerName::已加入游戏。"
"g id=""network""|g id=""elo_update""|t id=""league_reached""|||/t","::playerName::已离开游戏。"
"g id=""network""|g id=""elo_update""|t id=""league_demoted""|||/t","无法使用MOD游玩排名游戏。"
"g id=""network""|g id=""elo_update""|t id=""league_reached1""|||/t","你未持有所有所需部落：::clanList::"
"g id=""network""|g id=""elo_update""|t id=""league_reached2""|||/t","因为你未持有所有所需部落，不能加入这个修改版游戏：::clanList::"
"g id=""network""|g id=""elo_update""|t id=""league_demoted1""|||/t","服务器区"
"g id=""network""|g id=""elo_update""|t id=""league_demoted2""|||/t","选择你的服务器区："
"g id=""network""|t id=""user_joined""||||/t","国际"
"g id=""network""|t id=""user_left""||||/t","主菜单"
"g id=""network""|t id=""mods_ranked""||||/t","菜单"
"g id=""network""|t id=""mods_need_dlc""||||/t","区域操作"
"g id=""network""|t id=""mods_need_dlc_invite""||||/t","::name::操作"
"g id=""network""|g id=""master_server""|t id=""title_option""|||/t","选择建筑"
"g id=""network""|g id=""master_server""|t id=""title_window""|||/t","选择类别"
"g id=""network""|g id=""master_server""|t id=""international""|||/t","选择建筑类别"
"g id=""pad""|t id=""main_menu""||||/t","选择操作"
"g id=""pad""|t id=""game_menus""||||/t","选取操作"
"g id=""pad""|t id=""zone_actions""||||/t","关闭"
"g id=""pad""|t id=""building_actions""||||/t","禁止操作。"
"g id=""pad""|t id=""building_select""||||/t","选择要牺牲的单位"
"g id=""pad""|t id=""category_select""||||/t","英雄"
"g id=""pad""|t id=""category_choose""||||/t","购买"
"g id=""pad""|t id=""action_select""||||/t","区域已满。"
"g id=""pad""|t id=""action_choose""||||/t","正在对建筑物进行维修：::value::%"
"g id=""pad""|t id=""close_radial_menu""||||/t","建筑损毁。"
"g id=""pad""|t id=""forbidden_action""||||/t","建筑未受损。"
"g id=""pad""|t id=""choose_sacrifice_unit""||||/t","建筑已升级。"
"g id=""pad""|t id=""hero""||||/t","目前无法升级。"
"g id=""pad""|t id=""buy""||||/t","军事队伍::number::"
"g id=""pad""|t id=""zone_full""||||/t","未分组的军事单位"
"g id=""pad""|t id=""building_repair""||||/t","军事队伍"
"g id=""pad""|t id=""building_damaged""||||/t","知识树"
"g id=""pad""|t id=""building_undamaged""||||/t","分配至队伍::number::"
"g id=""pad""|t id=""building_upgraded""||||/t","取消指派"
"g id=""pad""|t id=""building_cant_upgrade""||||/t","改进工具"
"g id=""pad""|t id=""military_group""||||/t","选择类别"
"g id=""pad""|t id=""military_nogroup""||||/t","选择建筑"
"g id=""pad""|t id=""open_military_group""||||/t","这个区域没有羊。"
"g id=""pad""|t id=""open_lore_tree""||||/t","开发区域"
"g id=""pad""|t id=""group_assign""||||/t","区域已升级。"
"g id=""pad""|t id=""group_unassign""||||/t","区域未满。"
"g id=""pad""|t id=""tool_upgrade""||||/t","取消"
"g id=""pad""|t id=""choose_category""||||/t","建筑"
"g id=""pad""|t id=""choose_building""||||/t","翻转"
"g id=""pad""|t id=""no_sheep""||||/t","修复"
"g id=""pad""|t id=""zone_upgrade""||||/t","激活"
"g id=""pad""|t id=""already_upgraded""||||/t","攻击"
"g id=""pad""|t id=""area_not_full""||||/t","发送小组::n::"
"g id=""pad""|t id=""cancel""||||/t","派遣军队"
"g id=""pad""|t id=""build""||||/t","军队"
"g id=""pad""|t id=""flip""||||/t","技能"
"g id=""pad""|t id=""repair""||||/t","使用::name::"
"g id=""pad""|t id=""activate""||||/t","殖民区域： <img src=""/r/::res::""/><font color=""::color::"">::cost::</font>"
"g id=""pad""|t id=""attack""||||/t","探索区域"
"g id=""pad""|t id=""send_army_group""||||/t","探索废墟"
"g id=""pad""|t id=""send_army_all""||||/t","平民协助"
"g id=""pad""|t id=""army_group_menu""||||/t","转移平民"
"g id=""pad""|t id=""abilities_menu""||||/t","撤退平民"
"g id=""pad""|t id=""use_ability""||||/t","撤退军事单位"
"g id=""pad""|t id=""colonize""||||/t","瞄准塔楼"
"g id=""pad""|t id=""explore_area""||||/t","停止瞄准塔楼"
"g id=""pad""|t id=""explore_ruins""||||/t","目标军队"
"g id=""pad""|t id=""civil_assist""||||/t","未有公布活动。"
"g id=""pad""|t id=""civil_move""||||/t","没有可用技能"
"g id=""pad""|t id=""retreat_civil""||||/t","正在探索......"
"g id=""pad""|t id=""retreat""||||/t","选择区域"
"g id=""pad""|t id=""target_tower""||||/t","前一页"
"g id=""pad""|t id=""target_tower_stop""||||/t","下一页"
"g id=""pad""|t id=""target_units""||||/t","播放/暂停"
"g id=""pad""|t id=""no_event""||||/t","删除"
"g id=""pad""|t id=""no_abilities""||||/t","选择"
"g id=""pad""|t id=""ruins_exploring""||||/t","按[key]开始"
"g id=""pad""|t id=""zone_choose""||||/t","保存正在进行中"
"g id=""pad""|t id=""previous""||||/t","上一页"
"g id=""pad""|t id=""next""||||/t","下一页"
"g id=""pad""|t id=""play_pause""||||/t","选择一个盟友转换此区域。"
"g id=""pad""|t id=""save_delete""||||/t","专注于酋长"
"g id=""pad""|t id=""save_select""||||/t","通知队伍"
"g id=""pad""|t id=""start_menu""||||/t","从大厅中删除"
"g id=""pad""|t id=""save_progress""||||/t","屏幕"
"g id=""pad""|t id=""previous_page""||||/t","边距设置"
"g id=""pad""|t id=""next_page""||||/t","调整显示器屏幕边距。"
"g id=""pad""|t id=""choose_transfer_ally""||||/t","保存设置"
"g id=""pad""|t id=""focus_warchief""||||/t","取消"
"g id=""pad""|t id=""ping_team""||||/t","前往最后一个活动"
"g id=""pad""|t id=""lobby_kick_player""||||/t","切换小地图显示"
"g id=""margin""|t id=""option_category""||||/t","切换世界信息"
"g id=""margin""|t id=""button_label""||||/t","切换日历信息"
"g id=""margin""|t id=""desc""||||/t","镜头移动"
"g id=""margin""|t id=""save_settings""||||/t","镜头速度加快"
"g id=""margin""|t id=""cancel""||||/t","放大/缩小"
"g id=""keys_label""|t id=""event_focus""||||/t","返回市政厅"
"g id=""keys_label""|t id=""minimap_display""||||/t","打开特殊菜单"
"g id=""keys_label""|t id=""world_info""||||/t","打开游戏菜单"
"g id=""keys_label""|t id=""calendar_info""||||/t","上下文操作"
"g id=""keys_label""|t id=""camera_move""||||/t","(按住)显示技能操作"
"g id=""keys_label""|t id=""camera_speed_up""||||/t","(按住)显示军队操作"
"g id=""keys_label""|t id=""zoom_in_out""||||/t","显示知识树"
"g id=""keys_label""|t id=""townhall_back""||||/t","显示军事队伍"
"g id=""keys_label""|t id=""special_menu""||||/t","打开特殊菜单"
"g id=""keys_label""|t id=""game_menu""||||/t","打开游戏菜单"
"g id=""keys_label""|t id=""contextual_buttons""||||/t","上下文操作"
"g id=""keys_label""|t id=""menu_abilities""||||/t","(按住)显示技能操作"
"g id=""keys_label""|t id=""menu_armies""||||/t","(按住)显示军队操作"
"g id=""keys_label""|t id=""menu_lore_tree""||||/t","显示知识树"
"g id=""keys_label""|t id=""menu_military_group""||||/t","显示军事队伍"
