<stringname="3TXGG01D">You chose well, {?PLAYER.GENDER}madam{?}sir{\?}. My lads know how to keep their word and earn their pay.[rb:very_positive]</string>
<stringname="3TXGG01D">You chose well, {?PLAYER.GENDER}madam{?}sir{\\?}. My lads know how to keep their word and earn their pay.[rb:very_positive]</string>
<stringname="6OZycZbc">Clan doesn't have any available heroes to lead the new party.</string>
<stringname="6OZycZbc">Clan doesn't have any available heroes to lead the new party.</string>
<stringname="6PLqUB34">noble</string>
<stringname="6PLqUB34">noble</string>
...
@@ -178,11 +178,11 @@
...
@@ -178,11 +178,11 @@
<stringname="7acrOvmJ">Ranged Weapons I</string>
<stringname="7acrOvmJ">Ranged Weapons I</string>
<stringname="7AFlpaem">{STR1} {STR2}</string>
<stringname="7AFlpaem">{STR1} {STR2}</string>
<stringname="7AOOQ5iB">Despite the hardship, you hear few murmurs of complaint, and people seem to trust their rulers to lead them through adversity.</string>
<stringname="7AOOQ5iB">Despite the hardship, you hear few murmurs of complaint, and people seem to trust their rulers to lead them through adversity.</string>
<stringname="7chepLLh">Destroy siege weapons{?IS_GENERAL_SIDE}{?} on {SIDE_STRING} side{\?}</string>
<stringname="7chepLLh">Destroy siege weapons{?IS_GENERAL_SIDE}{?} on {SIDE_STRING} side{\\?}</string>
<stringname="7cMUohRm">Command simulated battles. Win battles at difficult odds. Escape from encounters by sacrificing troops if necessary.</string>
<stringname="7cMUohRm">Command simulated battles. Win battles at difficult odds. Escape from encounters by sacrificing troops if necessary.</string>
<stringname="7cnb2iEb">{TROOP_NAMES_BEGIN}{?IS_PLURAL} and {?}{\?}{TROOP_NAMES_END} {?IS_PLURAL}are{?}is{\?} skirmishing.</string>
<stringname="7cnb2iEb">{TROOP_NAMES_BEGIN}{?IS_PLURAL} and {?}{\\?}{TROOP_NAMES_END} {?IS_PLURAL}are{?}is{\\?} skirmishing.</string>
<stringname="7EVjgrFW">{TROOP_NAMES_BEGIN}{?IS_PLURAL} and {?}{\?}{TROOP_NAMES_END} {?IS_PLURAL}are{?}is{\?} skirmishing sparcely.</string>
<stringname="7EVjgrFW">{TROOP_NAMES_BEGIN}{?IS_PLURAL} and {?}{\\?}{TROOP_NAMES_END} {?IS_PLURAL}are{?}is{\\?} skirmishing sparcely.</string>
<stringname="7h6cXdW7">Engineer</string>
<stringname="7h6cXdW7">Engineer</string>
<stringname="7hj7Kaoz">Total Income</string>
<stringname="7hj7Kaoz">Total Income</string>
<stringname="7IqpjCDY">Executing a prisoner will negatively affect your reputation and will decrease your relation with the prisoner's faction/clan.{newline}You will not be able to undo this action.{newline}Are you sure you want to execute this character?</string>
<stringname="7IqpjCDY">Executing a prisoner will negatively affect your reputation and will decrease your relation with the prisoner's faction/clan.{newline}You will not be able to undo this action.{newline}Are you sure you want to execute this character?</string>
...
@@ -220,7 +220,7 @@
...
@@ -220,7 +220,7 @@
<stringname="8Rkxc5jE">No Food</string>
<stringname="8Rkxc5jE">No Food</string>
<stringname="8UBfIenN">Normal</string>
<stringname="8UBfIenN">Normal</string>
<stringname="8ucLajpU">One Handed Axe</string>
<stringname="8ucLajpU">One Handed Axe</string>
<stringname="8UFjXbbW">Flank{?IS_GENERAL_SIDE}{?} from {SIDE_STRING} side{\?}</string>
<stringname="8UFjXbbW">Flank{?IS_GENERAL_SIDE}{?} from {SIDE_STRING} side{\\?}</string>
<stringname="9PLNQrWw">You hear few complaints and people seem to have confidence in the authorities.</string>
<stringname="9PLNQrWw">You hear few complaints and people seem to have confidence in the authorities.</string>
<stringname="9pwIt4aa">Wax</string>
<stringname="9pwIt4aa">Wax</string>
<stringname="9yffPYUl">{TROOP_NAMES_BEGIN}{?IS_PLURAL} and {?}{\?}{TROOP_NAMES_END} {?IS_PLURAL}are{?}is{\?} charging.</string>
<stringname="9yffPYUl">{TROOP_NAMES_BEGIN}{?IS_PLURAL} and {?}{\\?}{TROOP_NAMES_END} {?IS_PLURAL}are{?}is{\\?} charging.</string>
<stringname="a0mJ0cVV">Consumption(s)</string>
<stringname="a0mJ0cVV">Consumption(s)</string>
<stringname="A0sT86A3">No War Selected</string>
<stringname="A0sT86A3">No War Selected</string>
<stringname="a0YMy8E5">{REQUIRED_ITEM} is needed for upgrade.</string>
<stringname="a0YMy8E5">{REQUIRED_ITEM} is needed for upgrade.</string>
<stringname="a10WGnBr">FOUL! No fighting outside of the joust. You have been disqualified!</string>
<stringname="a10WGnBr">FOUL! No fighting outside of the joust. You have been disqualified!</string>
<stringname="a15eUf3B">{TROOP_NAMES_BEGIN}{?IS_PLURAL} and {?}{\?}{TROOP_NAMES_END} {?IS_PLURAL}are{?}is{\?} fighting enemy inside the walls.</string>
<stringname="a15eUf3B">{TROOP_NAMES_BEGIN}{?IS_PLURAL} and {?}{\\?}{TROOP_NAMES_END} {?IS_PLURAL}are{?}is{\\?} fighting enemy inside the walls.</string>
<stringname="a3hmB91k">Build and operate siege engines. Successfully use engines in sieges offensively or defensively.</string>
<stringname="a3hmB91k">Build and operate siege engines. Successfully use engines in sieges offensively or defensively.</string>
<stringname="A3T5z4Mv">Defensive</string>
<stringname="A3T5z4Mv">Defensive</string>
<stringname="a3uKkLez">{LORD.LINK} is in the field nearby {SETTLEMENT_NAME}</string>
<stringname="a3uKkLez">{LORD.LINK} is in the field nearby {SETTLEMENT_NAME}</string>
<stringname="AagJ9cSL">I do not know where {?ASKED_LORD.GENDER}she{?}he{\?} is.</string>
<stringname="AagJ9cSL">I do not know where {?ASKED_LORD.GENDER}she{?}he{\\?} is.</string>
<stringname="aaQtzfjL">Well done, {?PLAYER.GENDER}madam{?}sir{\?}. Keep the money and wine coming our way, and there's no foe in Calradia you need fear.[rb:very_positive]</string>
<stringname="aaQtzfjL">Well done, {?PLAYER.GENDER}madam{?}sir{\\?}. Keep the money and wine coming our way, and there's no foe in Calradia you need fear.[rb:very_positive]</string>
<stringname="aayrvLOX">Be on your way. Safe journeys.</string>
<stringname="aayrvLOX">Be on your way. Safe journeys.</string>
<stringname="abbALYlp">Ballista</string>
<stringname="abbALYlp">Ballista</string>
<stringname="aBgnQ1MO">Assign Governor</string>
<stringname="aBgnQ1MO">Assign Governor</string>
...
@@ -300,7 +300,7 @@
...
@@ -300,7 +300,7 @@
<stringname="AmbKQ7LT">Transfer</string>
<stringname="AmbKQ7LT">Transfer</string>
<stringname="AMhvD9om">Army Commander</string>
<stringname="AMhvD9om">Army Commander</string>
<stringname="anHqaNK0">queen</string>
<stringname="anHqaNK0">queen</string>
<stringname="anrHk7ea">{PARTY} is leading the attack on the enemy. You'll be joining {?ARMY_COMMANDER_GENDER}her{?}him{\?} with your troops.</string>
<stringname="anrHk7ea">{PARTY} is leading the attack on the enemy. You'll be joining {?ARMY_COMMANDER_GENDER}her{?}him{\\?} with your troops.</string>
<stringname="aNSAaHk9">Bagh Chal is a game of Sheep (white) versus Wolves (black).{newline}The wolves have four pawns that start on the four corners of the board. Every turn, one sheep is placed on the board, and one wolf makes a move or capture until all sheep have been placed on the board.{newline}After all sheep have been placed, the sheep can now also move on the board.</string>
<stringname="aNSAaHk9">Bagh Chal is a game of Sheep (white) versus Wolves (black).{newline}The wolves have four pawns that start on the four corners of the board. Every turn, one sheep is placed on the board, and one wolf makes a move or capture until all sheep have been placed on the board.{newline}After all sheep have been placed, the sheep can now also move on the board.</string>
<stringname="aOvxxLZ8">Food Variety</string>
<stringname="aOvxxLZ8">Food Variety</string>
<stringname="ar2Y8Xs9">{LEFT}: </string>
<stringname="ar2Y8Xs9">{LEFT}: </string>
...
@@ -318,9 +318,9 @@
...
@@ -318,9 +318,9 @@
<stringname="AWW0T6xR">A pawn may be moved orthogonally, one tile at a time.{newline}A pawn can not be moved back to the tile that it came from in the previous turn.{newline}If a player is unable to move, that player may remove one of the opponent's pawns and still make a move.</string>
<stringname="AWW0T6xR">A pawn may be moved orthogonally, one tile at a time.{newline}A pawn can not be moved back to the tile that it came from in the previous turn.{newline}If a player is unable to move, that player may remove one of the opponent's pawns and still make a move.</string>
<stringname="b6zBcSp2">The town is booming. The walls, streets, and homes are well-maintained.</string>
<stringname="b6zBcSp2">The town is booming. The walls, streets, and homes are well-maintained.</string>
<stringname="b778BvfW">This item is {PERCENTAGE}% more expensive than average</string>
<stringname="b778BvfW">This item is {PERCENTAGE}% more expensive than average</string>
<stringname="b7aDfCR9">{TROOP_NAMES_BEGIN}{?IS_PLURAL} and {?}{\?}{TROOP_NAMES_END} {?IS_PLURAL}are{?}is{\?} defending.</string>
<stringname="b7aDfCR9">{TROOP_NAMES_BEGIN}{?IS_PLURAL} and {?}{\\?}{TROOP_NAMES_END} {?IS_PLURAL}are{?}is{\\?} defending.</string>
<stringname="b7bWCXbk">Run along now, little sheep. And be careful of the other wolfpacks out there.</string>
<stringname="b7bWCXbk">Run along now, little sheep. And be careful of the other wolfpacks out there.</string>
<stringname="b7U3Gvuu">Some of the angry villagers say that they have recently satisfied your demands. It looks like you'll have a fight on your hands if you continue.</string>
<stringname="b7U3Gvuu">Some of the angry villagers say that they have recently satisfied your demands. It looks like you'll have a fight on your hands if you continue.</string>
<stringname="BsdOl4He">FOUL! Your opponent hit your horse. {?OPPONENT_GENDER}He{?}She{\?} has been disqualified!</string>
<stringname="BsdOl4He">FOUL! Your opponent hit your horse. {?OPPONENT_GENDER}He{?}She{\\?} has been disqualified!</string>
<stringname="bTAkmho7">Required XP to Upgrade: {XP_AMOUNT}</string>
<stringname="bTAkmho7">Required XP to Upgrade: {XP_AMOUNT}</string>
<stringname="Btglp7Ij">You cannot expel your own clan.</string>
<stringname="Btglp7Ij">You cannot expel your own clan.</string>
<stringname="btil6Rdb">What have we here? Looks like the mountain spirits have answered our prayers, and granted us success in the hunt.</string>
<stringname="btil6Rdb">What have we here? Looks like the mountain spirits have answered our prayers, and granted us success in the hunt.</string>
...
@@ -400,7 +400,7 @@
...
@@ -400,7 +400,7 @@
<stringname="bXS5KHk8">You have won the duel. Your army is encouraged by this display of your might. Your party gains morale.</string>
<stringname="bXS5KHk8">You have won the duel. Your army is encouraged by this display of your might. Your party gains morale.</string>
<stringname="BY5RMAoj">You have received {AMOUNT} {DAMAGE_TYPE} damage from {ATTACKER_NAME} ({LOST_HP_PERCENTAGE}% HP).</string>
<stringname="BY5RMAoj">You have received {AMOUNT} {DAMAGE_TYPE} damage from {ATTACKER_NAME} ({LOST_HP_PERCENTAGE}% HP).</string>
<stringname="bz7Glmsm">Skills</string>
<stringname="bz7Glmsm">Skills</string>
<stringname="bZJs2AQX">Here's our money: {MONEY}{GOLD_ICON}. And here's our wares: {ITEM_LIST}. Just take them and let us live, {?PLAYER.GENDER}madam{?}sir{\?}.</string>
<stringname="bZJs2AQX">Here's our money: {MONEY}{GOLD_ICON}. And here's our wares: {ITEM_LIST}. Just take them and let us live, {?PLAYER.GENDER}madam{?}sir{\\?}.</string>
<stringname="bZOVbBRG">When your skill points reach a required threshold, one or more perks will become available.{newline}{newline}This will be notified by a small indicator over the character screen button.{newline}{newline}Click on the character button to view available perk choices.</string>
<stringname="bZOVbBRG">When your skill points reach a required threshold, one or more perks will become available.{newline}{newline}This will be notified by a small indicator over the character screen button.{newline}{newline}Click on the character button to view available perk choices.</string>
<stringname="bzrOHiS8">People openly curse the authorities, as though they feel they have nothing to lose.</string>
<stringname="bzrOHiS8">People openly curse the authorities, as though they feel they have nothing to lose.</string>
<stringname="c7bVbjD7">As you wish. From now on, we fight for you.</string>
<stringname="c7bVbjD7">As you wish. From now on, we fight for you.</string>
<stringname="C9EDof32">No Army Selected</string>
<stringname="C9EDof32">No Army Selected</string>
<stringname="C9pxqWY8">Your unit is expected to: {BEHAVIOUR_NAME_BEGIN}{?IS_PLURAL} and {?}{\?}{BEHAVIOUR_NAME_END}{?IS_GENERAL_SIDE} from {SIDE_STRING}{?}{\?}</string>
<stringname="C9pxqWY8">Your unit is expected to: {BEHAVIOUR_NAME_BEGIN}{?IS_PLURAL} and {?}{\\?}{BEHAVIOUR_NAME_END}{?IS_GENERAL_SIDE} from {SIDE_STRING}{?}{\\?}</string>
<stringname="dKcvwi6V">Well well, look at this! You'd best start coughing up some silver, friend, or me and my boys'll have to break you.</string>
<stringname="dKcvwi6V">Well well, look at this! You'd best start coughing up some silver, friend, or me and my boys'll have to break you.</string>
<stringname="DKqLY1aJ">Equip</string>
<stringname="DKqLY1aJ">Equip</string>
...
@@ -489,7 +489,7 @@
...
@@ -489,7 +489,7 @@
<stringname="Dtcv8XNu"><b>Siege Tower</b>{NEWLINE}Used for getting on to the walls. Better than just ladders</string>
<stringname="Dtcv8XNu"><b>Siege Tower</b>{NEWLINE}Used for getting on to the walls. Better than just ladders</string>
<stringname="DtKKtcws">Notice your party speed has dropped because you are carrying too much.{newline}You should reduce the amount of weight you carry to speed up.{newline}You can also increase your party's carrying capacity by recruiting more troops or buying horses and camels.</string>
<stringname="DtKKtcws">Notice your party speed has dropped because you are carrying too much.{newline}You should reduce the amount of weight you carry to speed up.{newline}You can also increase your party's carrying capacity by recruiting more troops or buying horses and camels.</string>
<stringname="dxtuFW8b">You put up quite a good fight there. Some very good moves. A few errors, sure, but you definitely show promise. And you earned a prize of {PRIZE}{GOLD_ICON} for knocking down {OPPONENT_COUNT} opponents.</string>
<stringname="dxtuFW8b">You put up quite a good fight there. Some very good moves. A few errors, sure, but you definitely show promise. And you earned a prize of {PRIZE}{GOLD_ICON} for knocking down {OPPONENT_COUNT} opponents.</string>
<stringname="DyarV8i7">There is already a proposed decision for this policy.</string>
<stringname="DyarV8i7">There is already a proposed decision for this policy.</string>
<stringname="dyY3hkH1">{TROOP_NAMES_BEGIN}{?IS_PLURAL} and {?}{\?}{TROOP_NAMES_END} {?IS_PLURAL}are{?}is{\?} charging at {?IS_PLURAL}different enemy formations{?}an enemy formation{\?}.</string>
<stringname="dyY3hkH1">{TROOP_NAMES_BEGIN}{?IS_PLURAL} and {?}{\\?}{TROOP_NAMES_END} {?IS_PLURAL}are{?}is{\\?} charging at {?IS_PLURAL}different enemy formations{?}an enemy formation{\\?}.</string>
<stringname="Dzntsudy">You have inflicted {AMOUNT} {DAMAGE_TYPE} damage to {VICTIM_NAME} ({LOST_HP_PERCENTAGE}% HP).</string>
<stringname="Dzntsudy">You have inflicted {AMOUNT} {DAMAGE_TYPE} damage to {VICTIM_NAME} ({LOST_HP_PERCENTAGE}% HP).</string>
<stringname="E05lmb5n">Your relation with {HERO_NAME} will <a style="DecreaseStyle"><b>decrease</b></a></string>
<stringname="E05lmb5n">Your relation with {HERO_NAME} will <a style="DecreaseStyle"><b>decrease</b></a></string>
<stringname="E1OwmQFb">Back</string>
<stringname="E1OwmQFb">Back</string>
...
@@ -528,7 +528,7 @@
...
@@ -528,7 +528,7 @@
<stringname="eMwbzp49">Battle lost...</string>
<stringname="eMwbzp49">Battle lost...</string>
<stringname="enhza8zr">Faction</string>
<stringname="enhza8zr">Faction</string>
<stringname="eNQgzubm">Fight on foot. Move on map on foot.</string>
<stringname="eNQgzubm">Fight on foot. Move on map on foot.</string>
<stringname="ENzvOHsA">{ASKED_LORD.LINK} is in the field and {?ASKED_LORD.GENDER}she{?}he{\?} should be close to {SETTLEMENT_NAME} at the moment.</string>
<stringname="ENzvOHsA">{ASKED_LORD.LINK} is in the field and {?ASKED_LORD.GENDER}she{?}he{\\?} should be close to {SETTLEMENT_NAME} at the moment.</string>
<stringname="eob9goyW"> and </string>
<stringname="eob9goyW"> and </string>
<stringname="eodelMzf">Lady</string>
<stringname="eodelMzf">Lady</string>
<stringname="EOhmOITp">Track Related Quest Objects</string>
<stringname="EOhmOITp">Track Related Quest Objects</string>
...
@@ -564,7 +564,7 @@
...
@@ -564,7 +564,7 @@
<stringname="F8g1TzoX">You are outside {SETTLEMENT_NAME}. You see the banner of {LORD.LINK} flying over the castle gate.</string>
<stringname="F8g1TzoX">You are outside {SETTLEMENT_NAME}. You see the banner of {LORD.LINK} flying over the castle gate.</string>
<stringname="Fa16r8MN">Execute Prisoner</string>
<stringname="Fa16r8MN">Execute Prisoner</string>
<stringname="Fa2nKXxI">Governor</string>
<stringname="Fa2nKXxI">Governor</string>
<stringname="faYiCHXK">{TROOP_NAMES_BEGIN}{?IS_PLURAL} and {?}{\?}{TROOP_NAMES_END} {?IS_PLURAL}are{?}is{\?} moving into missile range.</string>
<stringname="faYiCHXK">{TROOP_NAMES_BEGIN}{?IS_PLURAL} and {?}{\\?}{TROOP_NAMES_END} {?IS_PLURAL}are{?}is{\\?} moving into missile range.</string>
<stringname="FbcC2loc">You have been knocked unconscious and your opponent is granted victory!</string>
<stringname="FbcC2loc">You have been knocked unconscious and your opponent is granted victory!</string>
<stringname="fd35ahzV"><b>Fire Ballista</b>{NEWLINE}Shoots bolts with tips dipped in tar.{NEWLINE}They will deal fire damage to enemy siege engines and wooden structures as well as being deadly against soldiers.</string>
<stringname="fd35ahzV"><b>Fire Ballista</b>{NEWLINE}Shoots bolts with tips dipped in tar.{NEWLINE}They will deal fire damage to enemy siege engines and wooden structures as well as being deadly against soldiers.</string>
<stringname="FD9abtTo">If you wager 100<img src="Icons\Coin@2x"> and win, you will get {NORMALIZED_EXPECTED_GOLD}<img src="Icons\Coin@2x"></string>
<stringname="FD9abtTo">If you wager 100<img src="Icons\Coin@2x"> and win, you will get {NORMALIZED_EXPECTED_GOLD}<img src="Icons\Coin@2x"></string>
...
@@ -609,7 +609,7 @@
...
@@ -609,7 +609,7 @@
<stringname="g7zo28KR">You have encountered {PARTY}. They have no chance against your overwhelming power, and they surrender.</string>
<stringname="g7zo28KR">You have encountered {PARTY}. They have no chance against your overwhelming power, and they surrender.</string>
<stringname="g8nrakuu">Melee Weapons I</string>
<stringname="g8nrakuu">Melee Weapons I</string>
<stringname="G95mB3b3">Can't access character window right now!</string>
<stringname="G95mB3b3">Can't access character window right now!</string>
<stringname="gA5fByM2">{TROOP_NAMES_BEGIN}{?IS_PLURAL} and {?}{\?}{TROOP_NAMES_END} {?IS_PLURAL}are{?}is{\?} trying to retake {#IS_LEFT}{#}right wall{#}walls on multiple sides{\#}{?IS_MIDDLE}middle wall{?}{\?}{?IS_RIGHT}left wall{?}{\?}.</string>
<stringname="gA5fByM2">{TROOP_NAMES_BEGIN}{?IS_PLURAL} and {?}{\\?}{TROOP_NAMES_END} {?IS_PLURAL}are{?}is{\\?} trying to retake {#IS_LEFT}{#}right wall{#}walls on multiple sides{\#}{?IS_MIDDLE}middle wall{?}{\\?}{?IS_RIGHT}left wall{?}{\\?}.</string>
<stringname="gAX49b7b">You've constructed a barrier against your opponent, but you have an equal amount of pawns left. The game is a draw!</string>
<stringname="gAX49b7b">You've constructed a barrier against your opponent, but you have an equal amount of pawns left. The game is a draw!</string>
<stringname="GAzaM1RC">Can be slaughtered for meat and hide</string>
<stringname="GAzaM1RC">Can be slaughtered for meat and hide</string>
<stringname="GbbGlcMZ">Pawns can move to any tile in a vertical or horizontal direction, but they can never jump over other pawns.{newline}Pawns can not move on or over the center tile. Once the king leaves this tile, he can also no longer cross it.</string>
<stringname="GbbGlcMZ">Pawns can move to any tile in a vertical or horizontal direction, but they can never jump over other pawns.{newline}Pawns can not move on or over the center tile. Once the king leaves this tile, he can also no longer cross it.</string>
...
@@ -637,7 +637,7 @@
...
@@ -637,7 +637,7 @@
<stringname="gOSpzTrt">Stop right there. This is a robbery.[if:idle_furious]</string>
<stringname="gOSpzTrt">Stop right there. This is a robbery.[if:idle_furious]</string>
<stringname="HD2wzAxz">Sturgians are the descendants of the foreign tribes of northern Calradia. As the empire expanded into their cold forests, they found that a ready market for the luxurious furs of woodland animals whom they traditionally hunted and trapped. Sturgian chieftains became princes, vying for pre-eminence with the help of Nord mercenaries who migrated into their realm. They are good hunters and wanderers, travelling far in search of opportunies both for trade and for plunder.</string>
<stringname="HD2wzAxz">Sturgians are the descendants of the foreign tribes of northern Calradia. As the empire expanded into their cold forests, they found that a ready market for the luxurious furs of woodland animals whom they traditionally hunted and trapped. Sturgian chieftains became princes, vying for pre-eminence with the help of Nord mercenaries who migrated into their realm. They are good hunters and wanderers, travelling far in search of opportunies both for trade and for plunder.</string>
<stringname="hDktLs4a">You have acted wisely and with respect. You may go.</string>
<stringname="hDktLs4a">You have acted wisely and with respect. You may go.</string>
<stringname="HdTVkcII">Improve relations with people. Socialize with nobles. Do Barters.</string>
<stringname="HdTVkcII">Improve relations with people. Socialize with nobles. Do Barters.</string>
<stringname="hpNFob32">The town is poor. The people are malnourished.</string>
<stringname="hpNFob32">The town is poor. The people are malnourished.</string>
<stringname="hqIIEur1">You have encountered {ARMY}.</string>
<stringname="hqIIEur1">You have encountered {ARMY}.</string>
<stringname="hSsS5xAa">{TROOP_NAMES_BEGIN}{?IS_PLURAL} and {?}{\?}{TROOP_NAMES_END} {?IS_PLURAL}are{?}is{\?} waiting for other siege machines to arrive.</string>
<stringname="hSsS5xAa">{TROOP_NAMES_BEGIN}{?IS_PLURAL} and {?}{\\?}{TROOP_NAMES_END} {?IS_PLURAL}are{?}is{\\?} waiting for other siege machines to arrive.</string>
<stringname="HuCClZqT">Wage</string>
<stringname="HuCClZqT">Wage</string>
<stringname="hVmamTJX">Gain party morale from food variety (Quartermaster). Improve settlement prosperity and build projects (Governor). Spend time in your settlements (Clan Leader).</string>
<stringname="hVmamTJX">Gain party morale from food variety (Quartermaster). Improve settlement prosperity and build projects (Governor). Spend time in your settlements (Clan Leader).</string>
<stringname="HWSKCne0">Boosting a project x2 speed for 1 day costs 500<img src="Icons\Coin@2x"></string>
<stringname="HWSKCne0">Boosting a project x2 speed for 1 day costs 500<img src="Icons\Coin@2x"></string>
<stringname="IbkODMHV">Spot tracks and hideouts. Travel through difficult terrain.(Scout)</string>
<stringname="IbkODMHV">Spot tracks and hideouts. Travel through difficult terrain.(Scout)</string>
<stringname="IcgVKFxZ">Ruler</string>
<stringname="IcgVKFxZ">Ruler</string>
<stringname="iCirZbD8">{TROOP_NAMES_BEGIN}{?IS_PLURAL} and {?}{\?}{TROOP_NAMES_END} {?IS_PLURAL}are{?}is{\?} shooting from the castle walls.</string>
<stringname="iCirZbD8">{TROOP_NAMES_BEGIN}{?IS_PLURAL} and {?}{\\?}{TROOP_NAMES_END} {?IS_PLURAL}are{?}is{\\?} shooting from the castle walls.</string>
<stringname="ilhkpKfp">{TROOP_NAMES_BEGIN}{?IS_PLURAL} and {?}{\?}{TROOP_NAMES_END} {?IS_PLURAL}are{?}is{\?} skirmishing on mount.</string>
<stringname="ilhkpKfp">{TROOP_NAMES_BEGIN}{?IS_PLURAL} and {?}{\\?}{TROOP_NAMES_END} {?IS_PLURAL}are{?}is{\\?} skirmishing on mount.</string>
<stringname="ImJ4hdke">Propose New Policy</string>
<stringname="ImJ4hdke">Propose New Policy</string>
<stringname="iNDKwJYJ">Troop Upgrade XP Cost</string>
<stringname="iNDKwJYJ">Troop Upgrade XP Cost</string>
<stringname="InGwtrWt">Quit</string>
<stringname="InGwtrWt">Quit</string>
<stringname="inKr3PbA">Armies</string>
<stringname="inKr3PbA">Armies</string>
<stringname="iNriAkLl">Used for increasing speed</string>
<stringname="iNriAkLl">Used for increasing speed</string>
<stringname="ioBKEA6x">You can use free focus points for increasing your learning limit in individual skills. Characters earn one focus point evry time they level up.</string>
<stringname="ioBKEA6x">You can use free focus points for increasing your learning limit in individual skills. Characters earn one focus point evry time they level up.</string>
<stringname="iOLa5rjZ">Grain is usually the cheapest food you can buy.{newline}{newline}Other types of food may grant various bonuses when consumed.{newline}{newline}Buy some food now.</string>
<stringname="iOLa5rjZ">Grain is usually the cheapest food you can buy.{newline}{newline}Other types of food may grant various bonuses when consumed.{newline}{newline}Buy some food now.</string>
<stringname="iUTXqFmm"> and the nearby {?VILLAGE_COUNT}villages{?}village{\?}s of {VILLAGE_NAMES}</string>
<stringname="iUTXqFmm"> and the nearby {?VILLAGE_COUNT}villages{?}village{\\?}s of {VILLAGE_NAMES}</string>
<stringname="IuWu5Bu7">Generosity</string>
<stringname="IuWu5Bu7">Generosity</string>
<stringname="IUxlDj4s">Randomize All</string>
<stringname="IUxlDj4s">Randomize All</string>
<stringname="iVEZrZzs">Ride in vanguard</string>
<stringname="iVEZrZzs">Ride in vanguard</string>
...
@@ -779,13 +779,13 @@
...
@@ -779,13 +779,13 @@
<stringname="Jh7sayJB">Fail Chance</string>
<stringname="Jh7sayJB">Fail Chance</string>
<stringname="JHBEwYGT">Bought by townsman</string>
<stringname="JHBEwYGT">Bought by townsman</string>
<stringname="JHbVw0BJ">Guild Master</string>
<stringname="JHbVw0BJ">Guild Master</string>
<stringname="jhosdZaX">{TROOP_NAMES_BEGIN}{?IS_PLURAL} and {?}{\?}{TROOP_NAMES_END} {?IS_PLURAL}are{?}is{\?} defending key positions of the castle.</string>
<stringname="jhosdZaX">{TROOP_NAMES_BEGIN}{?IS_PLURAL} and {?}{\\?}{TROOP_NAMES_END} {?IS_PLURAL}are{?}is{\\?} defending key positions of the castle.</string>
<stringname="jIcGy6gI">{LEFT} : {RIGHT}</string>
<stringname="jIcGy6gI">{LEFT} : {RIGHT}</string>
<stringname="jiKRLWD4">Show in encyclopedia</string>
<stringname="jiKRLWD4">Show in encyclopedia</string>
<stringname="k6tT1vIg">The joust is over and your opponent has bested you this day...</string>
<stringname="k6tT1vIg">The joust is over and your opponent has bested you this day...</string>
<stringname="k7ig2JvK">a baron</string>
<stringname="k7ig2JvK">a baron</string>
...
@@ -838,7 +838,7 @@
...
@@ -838,7 +838,7 @@
<stringname="KJDqOGEU">Our plan is to fall back in formation to fight another day.</string>
<stringname="KJDqOGEU">Our plan is to fall back in formation to fight another day.</string>
<stringname="KkaVpLXd">Bring this policy to a vote</string>
<stringname="KkaVpLXd">Bring this policy to a vote</string>
<stringname="klZnvb15">Character</string>
<stringname="klZnvb15">Character</string>
<stringname="kM1Y8XT0">You will not be dissapointed {?PLAYER.GENDER}madam{?}sir{\?}. You will not find better warriors in all Calradia.[rb:very_positive]</string>
<stringname="kM1Y8XT0">You will not be dissapointed {?PLAYER.GENDER}madam{?}sir{\\?}. You will not find better warriors in all Calradia.[rb:very_positive]</string>
<stringname="koX9okuG">None</string>
<stringname="koX9okuG">None</string>
<stringname="kQMtOPye">Besiege</string>
<stringname="kQMtOPye">Besiege</string>
<stringname="KQQaoouG">(Finished)</string>
<stringname="KQQaoouG">(Finished)</string>
...
@@ -853,8 +853,8 @@
...
@@ -853,8 +853,8 @@
<stringname="KUEHAD4U">Quests</string>
<stringname="KUEHAD4U">Quests</string>
<stringname="kuKad3dj">{MISSION_MODE}</string>
<stringname="kuKad3dj">{MISSION_MODE}</string>
<stringname="kuLjsNgz">Rural Notable</string>
<stringname="kuLjsNgz">Rural Notable</string>
<stringname="kvykuTJS">{TROOP_NAMES_BEGIN}{?IS_PLURAL} and {?}{\?}{TROOP_NAMES_END} {?IS_PLURAL}are{?}is{\?} attacking siege weapons.</string>
<stringname="kvykuTJS">{TROOP_NAMES_BEGIN}{?IS_PLURAL} and {?}{\\?}{TROOP_NAMES_END} {?IS_PLURAL}are{?}is{\\?} attacking siege weapons.</string>
<stringname="kwKT6zKq">Your unit is expected to: {BEHAVIOUR_NAME_BEGIN}{?IS_PLURAL} and {?}{\?}{BEHAVIOUR_NAME_END}</string>
<stringname="kwKT6zKq">Your unit is expected to: {BEHAVIOUR_NAME_BEGIN}{?IS_PLURAL} and {?}{\\?}{BEHAVIOUR_NAME_END}</string>
<stringname="KWXEMsHC">{LORD.LINK} is at {SETTLEMENT_NAME}</string>
<stringname="KWXEMsHC">{LORD.LINK} is at {SETTLEMENT_NAME}</string>
<stringname="kx7q8ybD">Arm Armor</string>
<stringname="kx7q8ybD">Arm Armor</string>
<stringname="kX8svveF">This item's cost is near it's average price</string>
<stringname="kX8svveF">This item's cost is near it's average price</string>
...
@@ -878,7 +878,7 @@
...
@@ -878,7 +878,7 @@
<stringname="LEC8NhCV">Policies</string>
<stringname="LEC8NhCV">Policies</string>
<stringname="lfkwsa5f">Track</string>
<stringname="lfkwsa5f">Track</string>
<stringname="lfMgaBiJ">Make it worth our while not to kill you.</string>
<stringname="lfMgaBiJ">Make it worth our while not to kill you.</string>
<stringname="Lg3zeoYi">{TROOP_NAMES_BEGIN}{?IS_PLURAL} and {?}{\?}{TROOP_NAMES_END} {?IS_PLURAL}are{?}is{\?} protecting {#IS_LEFT}{#}left{#}multiple{\#}{?IS_MIDDLE}middle{?}{\?}{?IS_RIGHT}right{?}{\?} flank{#IS_LEFT}{#}{#}s{\#}.</string>
<stringname="Lg3zeoYi">{TROOP_NAMES_BEGIN}{?IS_PLURAL} and {?}{\\?}{TROOP_NAMES_END} {?IS_PLURAL}are{?}is{\\?} protecting {#IS_LEFT}{#}left{#}multiple{\#}{?IS_MIDDLE}middle{?}{\\?}{?IS_RIGHT}right{?}{\\?} flank{#IS_LEFT}{#}{#}s{\#}.</string>
<stringname="lGTHPRP8">Settlements are niceTODO_TODO_TODO_TODO_TODO_TODO_TODO_TODO_TODO_TODO_TODO_TODO_TODO_TODO_TODO_TODO_TODO_TODO_TODO_TODO</string>
<stringname="lGTHPRP8">Settlements are niceTODO_TODO_TODO_TODO_TODO_TODO_TODO_TODO_TODO_TODO_TODO_TODO_TODO_TODO_TODO_TODO_TODO_TODO_TODO_TODO</string>
<stringname="lQQPKo02">Move to screen us against foes moving behind our back</string>
<stringname="lQQPKo02">Move to screen us against foes moving behind our back</string>
<stringname="lRAaUTjs">Drop</string>
<stringname="lRAaUTjs">Drop</string>
...
@@ -939,7 +939,7 @@
...
@@ -939,7 +939,7 @@
<stringname="mKwTaD83">Finance</string>
<stringname="mKwTaD83">Finance</string>
<stringname="MLmHSSg0">Heavy Cavalry</string>
<stringname="MLmHSSg0">Heavy Cavalry</string>
<stringname="MmNF7sW7">Moving pawns is only possible by capturing pawns from your opponent.{newline}Capturing is done by orthoginally jumping over 1 or more opposing pawns.</string>
<stringname="MmNF7sW7">Moving pawns is only possible by capturing pawns from your opponent.{newline}Capturing is done by orthoginally jumping over 1 or more opposing pawns.</string>
<stringname="nHGm1wYg">Battle finished. Press {leave_key} to view results</string>
<stringname="nHGm1wYg">Battle finished. Press {leave_key} to view results</string>
<stringname="nHkQbLDc">Can't be used with Mounts</string>
<stringname="nHkQbLDc">Can't be used with Mounts</string>
<stringname="nHSVy0ns">{TROOP_NAMES_BEGIN}{?IS_PLURAL} and {?}{\?}{TROOP_NAMES_END} {?IS_PLURAL}are{?}is{\?} flanking from {#IS_LEFT}{#}left{#}multiple sides{\#}{?IS_MIDDLE}middle{?}{\?}{?IS_RIGHT}right{?}{\?}.</string>
<stringname="nHSVy0ns">{TROOP_NAMES_BEGIN}{?IS_PLURAL} and {?}{\\?}{TROOP_NAMES_END} {?IS_PLURAL}are{?}is{\\?} flanking from {#IS_LEFT}{#}left{#}multiple sides{\#}{?IS_MIDDLE}middle{?}{\\?}{?IS_RIGHT}right{?}{\\?}.</string>
<stringname="NiyNgXMe">This party is already disbanding</string>
<stringname="NiyNgXMe">This party is already disbanding</string>
<stringname="njnMk5P1">Disavow a Policy</string>
<stringname="njnMk5P1">Disavow a Policy</string>
<stringname="nk0bADtq">You have rejected a challenge to a duel. Your army is disheartened by this display of cowardice. Your party loses morale.</string>
<stringname="nk0bADtq">You have rejected a challenge to a duel. Your army is disheartened by this display of cowardice. Your party loses morale.</string>
...
@@ -999,7 +999,7 @@
...
@@ -999,7 +999,7 @@
<stringname="NRpwZGxI">Soldier</string>
<stringname="NRpwZGxI">Soldier</string>
<stringname="NSSsxBHV">Randomize</string>
<stringname="NSSsxBHV">Randomize</string>
<stringname="NvJru5Tz">Male Only</string>
<stringname="NvJru5Tz">Male Only</string>
<stringname="nVKEUvaC">{TROOP_NAMES_BEGIN}{?IS_PLURAL} and {?}{\?}{TROOP_NAMES_END} {?IS_PLURAL}are{?}is{\?} using murder holes.</string>
<stringname="nVKEUvaC">{TROOP_NAMES_BEGIN}{?IS_PLURAL} and {?}{\\?}{TROOP_NAMES_END} {?IS_PLURAL}are{?}is{\\?} using murder holes.</string>
<stringname="PhoKHbhd">Battle won. Press {leave_key} to view results</string>
<stringname="PhoKHbhd">Battle won. Press {leave_key} to view results</string>
<stringname="Pia30xtc">{?ASKED_LORD.GENDER}She{?}He{\?} is currently at {TOWN_NAME}.</string>
<stringname="Pia30xtc">{?ASKED_LORD.GENDER}She{?}He{\\?} is currently at {TOWN_NAME}.</string>
<stringname="PiHpR4QL">One Handed</string>
<stringname="PiHpR4QL">One Handed</string>
<stringname="PitdvCJI">Change Governor</string>
<stringname="PitdvCJI">Change Governor</string>
<stringname="PJEuE208">Militia:</string>
<stringname="PJEuE208">Militia:</string>
<stringname="PJNW1UWK">Shop Keeper</string>
<stringname="PJNW1UWK">Shop Keeper</string>
<stringname="pJR9zz06">Troops that are ready to upgrade are marked with a special icon.{newline}{newline}Some troops may have two possible upgrade paths.</string>
<stringname="pJR9zz06">Troops that are ready to upgrade are marked with a special icon.{newline}{newline}Some troops may have two possible upgrade paths.</string>
<stringname="RTmDiT0l">Current Party Size Bonus</string>
<stringname="RTmDiT0l">Current Party Size Bonus</string>
<stringname="rTuptXLg">Attacker Banner</string>
<stringname="rTuptXLg">Attacker Banner</string>
<stringname="RU6D7hSR">{TROOP_NAMES_BEGIN}{?IS_PLURAL} and {?}{\?}{TROOP_NAMES_END} {?IS_PLURAL}are{?}is{\?} advancing.</string>
<stringname="RU6D7hSR">{TROOP_NAMES_BEGIN}{?IS_PLURAL} and {?}{\\?}{TROOP_NAMES_END} {?IS_PLURAL}are{?}is{\\?} advancing.</string>
<stringname="RUcYGbUH">You don't have enough points</string>
<stringname="RUcYGbUH">You don't have enough points</string>
<stringname="RvDxHQ73">Price: </string>
<stringname="RvDxHQ73">Price: </string>
<stringname="RvKwdXWs">Commander</string>
<stringname="RvKwdXWs">Commander</string>
...
@@ -1257,7 +1257,7 @@
...
@@ -1257,7 +1257,7 @@
<stringname="t3tq0eoW">Parties</string>
<stringname="t3tq0eoW">Parties</string>
<stringname="T592iYI4">You roll a {DICE_ROLL}.</string>
<stringname="T592iYI4">You roll a {DICE_ROLL}.</string>
<stringname="T5VsEnNE">Men Count</string>
<stringname="T5VsEnNE">Men Count</string>
<stringname="t5X1TNBq">Use siege machines{?IS_GENERAL_SIDE}{?} on {SIDE_STRING} side{\?}</string>
<stringname="t5X1TNBq">Use siege machines{?IS_GENERAL_SIDE}{?} on {SIDE_STRING} side{\\?}</string>
<stringname="t6DiaDQ3">a begum</string>
<stringname="t6DiaDQ3">a begum</string>
<stringname="t6NXmyoF">{.a} {STR}</string>
<stringname="t6NXmyoF">{.a} {STR}</string>
<stringname="t6xdCj43">Oh, indeed we can, indeed we can. Provided you have a fat purse and are ready to lighten it, of course.[ib:hip][rb:trivial]</string>
<stringname="t6xdCj43">Oh, indeed we can, indeed we can. Provided you have a fat purse and are ready to lighten it, of course.[ib:hip][rb:trivial]</string>
...
@@ -1275,7 +1275,7 @@
...
@@ -1275,7 +1275,7 @@
<stringname="TgtdcMGS">A fly that wiggles and struggles a bit - we can handle that..</string>
<stringname="TgtdcMGS">A fly that wiggles and struggles a bit - we can handle that..</string>
<stringname="Th42XRQp">Has an available issue</string>
<stringname="Th42XRQp">Has an available issue</string>
<stringname="Th8q8wC2">Loot</string>
<stringname="Th8q8wC2">Loot</string>
<stringname="thIebQAR">{TROOP_NAMES_BEGIN}{?IS_PLURAL} and {?}{\?}{TROOP_NAMES_END} {?IS_PLURAL}are{?}is{\?} riding in vanguard.</string>
<stringname="thIebQAR">{TROOP_NAMES_BEGIN}{?IS_PLURAL} and {?}{\\?}{TROOP_NAMES_END} {?IS_PLURAL}are{?}is{\\?} riding in vanguard.</string>
<stringname="Ti2GeG0U">Upon selection, this option will block one random option.</string>
<stringname="Ti2GeG0U">Upon selection, this option will block one random option.</string>
<stringname="VJNJsdif">{COMPANION.LINK} joined your party.</string>
<stringname="VJNJsdif">{COMPANION.LINK} joined your party.</string>
<stringname="vJOWy1QF">Khuzaits</string>
<stringname="vJOWy1QF">Khuzaits</string>
<stringname="vLU6nNwp">You bet {BET_AMOUNT} on {FIGHTER_NAME} and {?FIGHTER_GENDER}she{?}he{\?} won the fight. Here is your reward {REWARD_AMOUNT}{GOLD_ICON}.</string>
<stringname="vLU6nNwp">You bet {BET_AMOUNT} on {FIGHTER_NAME} and {?FIGHTER_GENDER}she{?}he{\\?} won the fight. Here is your reward {REWARD_AMOUNT}{GOLD_ICON}.</string>
<stringname="vmMqs3Ck">Noble</string>
<stringname="vmMqs3Ck">Noble</string>
<stringname="vn7A8aXV">You are outside {SETTLEMENT_NAME}. Your banner flies over the castle gate.</string>
<stringname="vn7A8aXV">You are outside {SETTLEMENT_NAME}. Your banner flies over the castle gate.</string>
<stringname="vnmy8Bjl">Total Expenses </string>
<stringname="vnmy8Bjl">Total Expenses </string>
<stringname="vo867CHX">Completed quests in the last year</string>
<stringname="vo867CHX">Completed quests in the last year</string>
<stringname="VpKIzJxz">Well there, traveller. We've just made landfall in these lands, hoping for a bit of luck with the raiding and pillaging, and aren't you a sight for sore eyes?</string>
<stringname="VpKIzJxz">Well there, traveller. We've just made landfall in these lands, hoping for a bit of luck with the raiding and pillaging, and aren't you a sight for sore eyes?</string>
<stringname="vpx7Pa7v">Offer</string>
<stringname="vpx7Pa7v">Offer</string>
...
@@ -1425,7 +1425,7 @@
...
@@ -1425,7 +1425,7 @@
<stringname="wjb4tZDX">Level: {LEVEL}</string>
<stringname="wjb4tZDX">Level: {LEVEL}</string>
<stringname="wJn42hTq">Garrison Effect with perks</string>
<stringname="wJn42hTq">Garrison Effect with perks</string>
<stringname="wjuieMsE">Your opponent gained 1 point for the hit!</string>
<stringname="wjuieMsE">Your opponent gained 1 point for the hit!</string>
<stringname="wKbafI9r">{TROOP_NAMES_BEGIN}{?IS_PLURAL} and {?}{\?}{TROOP_NAMES_END} {?IS_PLURAL}are{?}is{\?} shooting from the siege tower.</string>
<stringname="wKbafI9r">{TROOP_NAMES_BEGIN}{?IS_PLURAL} and {?}{\\?}{TROOP_NAMES_END} {?IS_PLURAL}are{?}is{\\?} shooting from the siege tower.</string>
<stringname="xv8T0Il8">The starting player and the amount of tiles you can move each turn are decided by throwing four two-coloured sticks.</string>
<stringname="xv8T0Il8">The starting player and the amount of tiles you can move each turn are decided by throwing four two-coloured sticks.</string>
<stringname="xwWUDia6">Wager</string>
<stringname="xwWUDia6">Wager</string>
<stringname="Xx9EbSwG">Boot</string>
<stringname="Xx9EbSwG">Boot</string>
...
@@ -1488,9 +1488,9 @@
...
@@ -1488,9 +1488,9 @@
<stringname="xycMiCIq">I have not found any profitable trades recently.</string>
<stringname="xycMiCIq">I have not found any profitable trades recently.</string>
<stringname="xZxbFuDI">The jackals will feed well tonight, then.</string>
<stringname="xZxbFuDI">The jackals will feed well tonight, then.</string>
<stringname="Y0GDVFiN">Raided Villages</string>
<stringname="Y0GDVFiN">Raided Villages</string>
<stringname="y0MmmV8C">{TROOP_NAMES_BEGIN}{?IS_PLURAL} and {?}{\?}{TROOP_NAMES_END} {?IS_PLURAL}are{?}is{\?} forming a defensive ring around missile troops.</string>
<stringname="y0MmmV8C">{TROOP_NAMES_BEGIN}{?IS_PLURAL} and {?}{\\?}{TROOP_NAMES_END} {?IS_PLURAL}are{?}is{\\?} forming a defensive ring around missile troops.</string>
<stringname="yfNAkFgF">{TROOP_NAMES_BEGIN}{?IS_PLURAL} and {?}{\?}{TROOP_NAMES_END} {?IS_PLURAL}are{?}is{\?} forming a skirmish line.</string>
<stringname="yfNAkFgF">{TROOP_NAMES_BEGIN}{?IS_PLURAL} and {?}{\\?}{TROOP_NAMES_END} {?IS_PLURAL}are{?}is{\\?} forming a skirmish line.</string>
<stringname="yG3YUySN">Western Empire</string>
<stringname="yG3YUySN">Western Empire</string>
<stringname="ygY1oKQD">We are at your service, {?PLAYER.GENDER}madam{?}sir{\?}. Point us in the direction of those who need hurting, and we'll do the rest.[rb:very_positive]</string>
<stringname="ygY1oKQD">We are at your service, {?PLAYER.GENDER}madam{?}sir{\\?}. Point us in the direction of those who need hurting, and we'll do the rest.[rb:very_positive]</string>
<stringname="YhLweMrP">Armors</string>
<stringname="YhLweMrP">Armors</string>
<stringname="YifFZaG7">Party Owner</string>
<stringname="YifFZaG7">Party Owner</string>
<stringname="Yj0cQVLH">Charge!</string>
<stringname="Yj0cQVLH">Charge!</string>
<stringname="YJaNtktT">Recruit All</string>
<stringname="YJaNtktT">Recruit All</string>
<stringname="yjXoftYs">Last seen {?IS_IN_SETTLEMENT}at{?}near{\?} {SETTLEMENT} {?IS_TODAY}today{?}{DAY_VALUE} ago{\?}.</string>
<stringname="yjXoftYs">Last seen {?IS_IN_SETTLEMENT}at{?}near{\\?} {SETTLEMENT} {?IS_TODAY}today{?}{DAY_VALUE} ago{\\?}.</string>
<stringname="yrvH6Oa1">Wait in the starting position!</string>
<stringname="yrvH6Oa1">Wait in the starting position!</string>
<stringname="ySlVPZyF">As you attempt to force the notables to give you recruits, some of the residents gather to resist you. Fighting them will cause a war with the {KINGDOM}.</string>
<stringname="ySlVPZyF">As you attempt to force the notables to give you recruits, some of the residents gather to resist you. Fighting them will cause a war with the {KINGDOM}.</string>
<stringname="YSM0lxns">Cost</string>
<stringname="YSM0lxns">Cost</string>
<stringname="ytlsMCCn">{DESERTER_COUNT} {?PLURAL}troops{?}troop{\?} have deserted from {PARTY}.</string>
<stringname="ytlsMCCn">{DESERTER_COUNT} {?PLURAL}troops{?}troop{\\?} have deserted from {PARTY}.</string>
<stringname="3TXGG01D">You chose well, {?PLAYER.GENDER}madam{?}sir{\?}. My lads know how to keep their word and earn their pay.[rb:very_positive]</string>
<stringname="3TXGG01D">You chose well, {?PLAYER.GENDER}madam{?}sir{\\?}. My lads know how to keep their word and earn their pay.[rb:very_positive]</string>
<stringname="6OZycZbc">Clan doesn't have any available heroes to lead the new party.</string>
<stringname="6OZycZbc">Clan doesn't have any available heroes to lead the new party.</string>
<stringname="6PLqUB34">noble</string>
<stringname="6PLqUB34">noble</string>
...
@@ -178,11 +178,11 @@
...
@@ -178,11 +178,11 @@
<stringname="7acrOvmJ">Ranged Weapons I</string>
<stringname="7acrOvmJ">Ranged Weapons I</string>
<stringname="7AFlpaem">{STR1} {STR2}</string>
<stringname="7AFlpaem">{STR1} {STR2}</string>
<stringname="7AOOQ5iB">Despite the hardship, you hear few murmurs of complaint, and people seem to trust their rulers to lead them through adversity.</string>
<stringname="7AOOQ5iB">Despite the hardship, you hear few murmurs of complaint, and people seem to trust their rulers to lead them through adversity.</string>
<stringname="7chepLLh">Destroy siege weapons{?IS_GENERAL_SIDE}{?} on {SIDE_STRING} side{\?}</string>
<stringname="7chepLLh">Destroy siege weapons{?IS_GENERAL_SIDE}{?} on {SIDE_STRING} side{\\?}</string>
<stringname="7cMUohRm">Command simulated battles. Win battles at difficult odds. Escape from encounters by sacrificing troops if necessary.</string>
<stringname="7cMUohRm">Command simulated battles. Win battles at difficult odds. Escape from encounters by sacrificing troops if necessary.</string>
<stringname="7cnb2iEb">{TROOP_NAMES_BEGIN}{?IS_PLURAL} and {?}{\?}{TROOP_NAMES_END} {?IS_PLURAL}are{?}is{\?} skirmishing.</string>
<stringname="7cnb2iEb">{TROOP_NAMES_BEGIN}{?IS_PLURAL} and {?}{\\?}{TROOP_NAMES_END} {?IS_PLURAL}are{?}is{\\?} skirmishing.</string>
<stringname="7EVjgrFW">{TROOP_NAMES_BEGIN}{?IS_PLURAL} and {?}{\?}{TROOP_NAMES_END} {?IS_PLURAL}are{?}is{\?} skirmishing sparcely.</string>
<stringname="7EVjgrFW">{TROOP_NAMES_BEGIN}{?IS_PLURAL} and {?}{\\?}{TROOP_NAMES_END} {?IS_PLURAL}are{?}is{\\?} skirmishing sparcely.</string>
<stringname="7h6cXdW7">Engineer</string>
<stringname="7h6cXdW7">Engineer</string>
<stringname="7hj7Kaoz">Total Income</string>
<stringname="7hj7Kaoz">Total Income</string>
<stringname="7IqpjCDY">Executing a prisoner will negatively affect your reputation and will decrease your relation with the prisoner's faction/clan.{newline}You will not be able to undo this action.{newline}Are you sure you want to execute this character?</string>
<stringname="7IqpjCDY">Executing a prisoner will negatively affect your reputation and will decrease your relation with the prisoner's faction/clan.{newline}You will not be able to undo this action.{newline}Are you sure you want to execute this character?</string>
...
@@ -220,7 +220,7 @@
...
@@ -220,7 +220,7 @@
<stringname="8Rkxc5jE">No Food</string>
<stringname="8Rkxc5jE">No Food</string>
<stringname="8UBfIenN">Normal</string>
<stringname="8UBfIenN">Normal</string>
<stringname="8ucLajpU">One Handed Axe</string>
<stringname="8ucLajpU">One Handed Axe</string>
<stringname="8UFjXbbW">Flank{?IS_GENERAL_SIDE}{?} from {SIDE_STRING} side{\?}</string>
<stringname="8UFjXbbW">Flank{?IS_GENERAL_SIDE}{?} from {SIDE_STRING} side{\\?}</string>
<stringname="9PLNQrWw">You hear few complaints and people seem to have confidence in the authorities.</string>
<stringname="9PLNQrWw">You hear few complaints and people seem to have confidence in the authorities.</string>
<stringname="9pwIt4aa">Wax</string>
<stringname="9pwIt4aa">Wax</string>
<stringname="9yffPYUl">{TROOP_NAMES_BEGIN}{?IS_PLURAL} and {?}{\?}{TROOP_NAMES_END} {?IS_PLURAL}are{?}is{\?} charging.</string>
<stringname="9yffPYUl">{TROOP_NAMES_BEGIN}{?IS_PLURAL} and {?}{\\?}{TROOP_NAMES_END} {?IS_PLURAL}are{?}is{\\?} charging.</string>
<stringname="a0mJ0cVV">Consumption(s)</string>
<stringname="a0mJ0cVV">Consumption(s)</string>
<stringname="A0sT86A3">No War Selected</string>
<stringname="A0sT86A3">No War Selected</string>
<stringname="a0YMy8E5">{REQUIRED_ITEM} is needed for upgrade.</string>
<stringname="a0YMy8E5">{REQUIRED_ITEM} is needed for upgrade.</string>
<stringname="a10WGnBr">FOUL! No fighting outside of the joust. You have been disqualified!</string>
<stringname="a10WGnBr">FOUL! No fighting outside of the joust. You have been disqualified!</string>
<stringname="a15eUf3B">{TROOP_NAMES_BEGIN}{?IS_PLURAL} and {?}{\?}{TROOP_NAMES_END} {?IS_PLURAL}are{?}is{\?} fighting enemy inside the walls.</string>
<stringname="a15eUf3B">{TROOP_NAMES_BEGIN}{?IS_PLURAL} and {?}{\\?}{TROOP_NAMES_END} {?IS_PLURAL}are{?}is{\\?} fighting enemy inside the walls.</string>
<stringname="a3hmB91k">Build and operate siege engines. Successfully use engines in sieges offensively or defensively.</string>
<stringname="a3hmB91k">Build and operate siege engines. Successfully use engines in sieges offensively or defensively.</string>
<stringname="A3T5z4Mv">Defensive</string>
<stringname="A3T5z4Mv">Defensive</string>
<stringname="a3uKkLez">{LORD.LINK} is in the field nearby {SETTLEMENT_NAME}</string>
<stringname="a3uKkLez">{LORD.LINK} is in the field nearby {SETTLEMENT_NAME}</string>
<stringname="AagJ9cSL">I do not know where {?ASKED_LORD.GENDER}she{?}he{\?} is.</string>
<stringname="AagJ9cSL">I do not know where {?ASKED_LORD.GENDER}she{?}he{\\?} is.</string>
<stringname="aaQtzfjL">Well done, {?PLAYER.GENDER}madam{?}sir{\?}. Keep the money and wine coming our way, and there's no foe in Calradia you need fear.[rb:very_positive]</string>
<stringname="aaQtzfjL">Well done, {?PLAYER.GENDER}madam{?}sir{\\?}. Keep the money and wine coming our way, and there's no foe in Calradia you need fear.[rb:very_positive]</string>
<stringname="aayrvLOX">Be on your way. Safe journeys.</string>
<stringname="aayrvLOX">Be on your way. Safe journeys.</string>
<stringname="abbALYlp">Ballista</string>
<stringname="abbALYlp">Ballista</string>
<stringname="aBgnQ1MO">Assign Governor</string>
<stringname="aBgnQ1MO">Assign Governor</string>
...
@@ -300,7 +300,7 @@
...
@@ -300,7 +300,7 @@
<stringname="AmbKQ7LT">Transfer</string>
<stringname="AmbKQ7LT">Transfer</string>
<stringname="AMhvD9om">Army Commander</string>
<stringname="AMhvD9om">Army Commander</string>
<stringname="anHqaNK0">queen</string>
<stringname="anHqaNK0">queen</string>
<stringname="anrHk7ea">{PARTY} is leading the attack on the enemy. You'll be joining {?ARMY_COMMANDER_GENDER}her{?}him{\?} with your troops.</string>
<stringname="anrHk7ea">{PARTY} is leading the attack on the enemy. You'll be joining {?ARMY_COMMANDER_GENDER}her{?}him{\\?} with your troops.</string>
<stringname="aNSAaHk9">Bagh Chal is a game of Sheep (white) versus Wolves (black).{newline}The wolves have four pawns that start on the four corners of the board. Every turn, one sheep is placed on the board, and one wolf makes a move or capture until all sheep have been placed on the board.{newline}After all sheep have been placed, the sheep can now also move on the board.</string>
<stringname="aNSAaHk9">Bagh Chal is a game of Sheep (white) versus Wolves (black).{newline}The wolves have four pawns that start on the four corners of the board. Every turn, one sheep is placed on the board, and one wolf makes a move or capture until all sheep have been placed on the board.{newline}After all sheep have been placed, the sheep can now also move on the board.</string>
<stringname="aOvxxLZ8">Food Variety</string>
<stringname="aOvxxLZ8">Food Variety</string>
<stringname="ar2Y8Xs9">{LEFT}: </string>
<stringname="ar2Y8Xs9">{LEFT}: </string>
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@@ -318,9 +318,9 @@
...
@@ -318,9 +318,9 @@
<stringname="AWW0T6xR">A pawn may be moved orthogonally, one tile at a time.{newline}A pawn can not be moved back to the tile that it came from in the previous turn.{newline}If a player is unable to move, that player may remove one of the opponent's pawns and still make a move.</string>
<stringname="AWW0T6xR">A pawn may be moved orthogonally, one tile at a time.{newline}A pawn can not be moved back to the tile that it came from in the previous turn.{newline}If a player is unable to move, that player may remove one of the opponent's pawns and still make a move.</string>
<stringname="b6zBcSp2">The town is booming. The walls, streets, and homes are well-maintained.</string>
<stringname="b6zBcSp2">The town is booming. The walls, streets, and homes are well-maintained.</string>
<stringname="b778BvfW">This item is {PERCENTAGE}% more expensive than average</string>
<stringname="b778BvfW">This item is {PERCENTAGE}% more expensive than average</string>
<stringname="b7aDfCR9">{TROOP_NAMES_BEGIN}{?IS_PLURAL} and {?}{\?}{TROOP_NAMES_END} {?IS_PLURAL}are{?}is{\?} defending.</string>
<stringname="b7aDfCR9">{TROOP_NAMES_BEGIN}{?IS_PLURAL} and {?}{\\?}{TROOP_NAMES_END} {?IS_PLURAL}are{?}is{\\?} defending.</string>
<stringname="b7bWCXbk">Run along now, little sheep. And be careful of the other wolfpacks out there.</string>
<stringname="b7bWCXbk">Run along now, little sheep. And be careful of the other wolfpacks out there.</string>
<stringname="b7U3Gvuu">Some of the angry villagers say that they have recently satisfied your demands. It looks like you'll have a fight on your hands if you continue.</string>
<stringname="b7U3Gvuu">Some of the angry villagers say that they have recently satisfied your demands. It looks like you'll have a fight on your hands if you continue.</string>
<stringname="BsdOl4He">FOUL! Your opponent hit your horse. {?OPPONENT_GENDER}He{?}She{\?} has been disqualified!</string>
<stringname="BsdOl4He">FOUL! Your opponent hit your horse. {?OPPONENT_GENDER}He{?}She{\\?} has been disqualified!</string>
<stringname="bTAkmho7">Required XP to Upgrade: {XP_AMOUNT}</string>
<stringname="bTAkmho7">Required XP to Upgrade: {XP_AMOUNT}</string>
<stringname="Btglp7Ij">You cannot expel your own clan.</string>
<stringname="Btglp7Ij">You cannot expel your own clan.</string>
<stringname="btil6Rdb">What have we here? Looks like the mountain spirits have answered our prayers, and granted us success in the hunt.</string>
<stringname="btil6Rdb">What have we here? Looks like the mountain spirits have answered our prayers, and granted us success in the hunt.</string>
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@@ -400,7 +400,7 @@
...
@@ -400,7 +400,7 @@
<stringname="bXS5KHk8">You have won the duel. Your army is encouraged by this display of your might. Your party gains morale.</string>
<stringname="bXS5KHk8">You have won the duel. Your army is encouraged by this display of your might. Your party gains morale.</string>
<stringname="BY5RMAoj">You have received {AMOUNT} {DAMAGE_TYPE} damage from {ATTACKER_NAME} ({LOST_HP_PERCENTAGE}% HP).</string>
<stringname="BY5RMAoj">You have received {AMOUNT} {DAMAGE_TYPE} damage from {ATTACKER_NAME} ({LOST_HP_PERCENTAGE}% HP).</string>
<stringname="bz7Glmsm">Skills</string>
<stringname="bz7Glmsm">Skills</string>
<stringname="bZJs2AQX">Here's our money: {MONEY}{GOLD_ICON}. And here's our wares: {ITEM_LIST}. Just take them and let us live, {?PLAYER.GENDER}madam{?}sir{\?}.</string>
<stringname="bZJs2AQX">Here's our money: {MONEY}{GOLD_ICON}. And here's our wares: {ITEM_LIST}. Just take them and let us live, {?PLAYER.GENDER}madam{?}sir{\\?}.</string>
<stringname="bZOVbBRG">When your skill points reach a required threshold, one or more perks will become available.{newline}{newline}This will be notified by a small indicator over the character screen button.{newline}{newline}Click on the character button to view available perk choices.</string>
<stringname="bZOVbBRG">When your skill points reach a required threshold, one or more perks will become available.{newline}{newline}This will be notified by a small indicator over the character screen button.{newline}{newline}Click on the character button to view available perk choices.</string>
<stringname="bzrOHiS8">People openly curse the authorities, as though they feel they have nothing to lose.</string>
<stringname="bzrOHiS8">People openly curse the authorities, as though they feel they have nothing to lose.</string>
<stringname="c7bVbjD7">As you wish. From now on, we fight for you.</string>
<stringname="c7bVbjD7">As you wish. From now on, we fight for you.</string>
<stringname="C9EDof32">No Army Selected</string>
<stringname="C9EDof32">No Army Selected</string>
<stringname="C9pxqWY8">Your unit is expected to: {BEHAVIOUR_NAME_BEGIN}{?IS_PLURAL} and {?}{\?}{BEHAVIOUR_NAME_END}{?IS_GENERAL_SIDE} from {SIDE_STRING}{?}{\?}</string>
<stringname="C9pxqWY8">Your unit is expected to: {BEHAVIOUR_NAME_BEGIN}{?IS_PLURAL} and {?}{\\?}{BEHAVIOUR_NAME_END}{?IS_GENERAL_SIDE} from {SIDE_STRING}{?}{\\?}</string>
<stringname="dKcvwi6V">Well well, look at this! You'd best start coughing up some silver, friend, or me and my boys'll have to break you.</string>
<stringname="dKcvwi6V">Well well, look at this! You'd best start coughing up some silver, friend, or me and my boys'll have to break you.</string>
<stringname="DKqLY1aJ">Equip</string>
<stringname="DKqLY1aJ">Equip</string>
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@@ -489,7 +489,7 @@
...
@@ -489,7 +489,7 @@
<stringname="Dtcv8XNu"><b>Siege Tower</b>{NEWLINE}Used for getting on to the walls. Better than just ladders</string>
<stringname="Dtcv8XNu"><b>Siege Tower</b>{NEWLINE}Used for getting on to the walls. Better than just ladders</string>
<stringname="DtKKtcws">Notice your party speed has dropped because you are carrying too much.{newline}You should reduce the amount of weight you carry to speed up.{newline}You can also increase your party's carrying capacity by recruiting more troops or buying horses and camels.</string>
<stringname="DtKKtcws">Notice your party speed has dropped because you are carrying too much.{newline}You should reduce the amount of weight you carry to speed up.{newline}You can also increase your party's carrying capacity by recruiting more troops or buying horses and camels.</string>
<stringname="dxtuFW8b">You put up quite a good fight there. Some very good moves. A few errors, sure, but you definitely show promise. And you earned a prize of {PRIZE}{GOLD_ICON} for knocking down {OPPONENT_COUNT} opponents.</string>
<stringname="dxtuFW8b">You put up quite a good fight there. Some very good moves. A few errors, sure, but you definitely show promise. And you earned a prize of {PRIZE}{GOLD_ICON} for knocking down {OPPONENT_COUNT} opponents.</string>
<stringname="DyarV8i7">There is already a proposed decision for this policy.</string>
<stringname="DyarV8i7">There is already a proposed decision for this policy.</string>
<stringname="dyY3hkH1">{TROOP_NAMES_BEGIN}{?IS_PLURAL} and {?}{\?}{TROOP_NAMES_END} {?IS_PLURAL}are{?}is{\?} charging at {?IS_PLURAL}different enemy formations{?}an enemy formation{\?}.</string>
<stringname="dyY3hkH1">{TROOP_NAMES_BEGIN}{?IS_PLURAL} and {?}{\\?}{TROOP_NAMES_END} {?IS_PLURAL}are{?}is{\\?} charging at {?IS_PLURAL}different enemy formations{?}an enemy formation{\\?}.</string>
<stringname="Dzntsudy">You have inflicted {AMOUNT} {DAMAGE_TYPE} damage to {VICTIM_NAME} ({LOST_HP_PERCENTAGE}% HP).</string>
<stringname="Dzntsudy">You have inflicted {AMOUNT} {DAMAGE_TYPE} damage to {VICTIM_NAME} ({LOST_HP_PERCENTAGE}% HP).</string>
<stringname="E05lmb5n">Your relation with {HERO_NAME} will <a style="DecreaseStyle"><b>decrease</b></a></string>
<stringname="E05lmb5n">Your relation with {HERO_NAME} will <a style="DecreaseStyle"><b>decrease</b></a></string>
<stringname="E1OwmQFb">Back</string>
<stringname="E1OwmQFb">Back</string>
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@@ -528,7 +528,7 @@
...
@@ -528,7 +528,7 @@
<stringname="eMwbzp49">Battle lost...</string>
<stringname="eMwbzp49">Battle lost...</string>
<stringname="enhza8zr">Faction</string>
<stringname="enhza8zr">Faction</string>
<stringname="eNQgzubm">Fight on foot. Move on map on foot.</string>
<stringname="eNQgzubm">Fight on foot. Move on map on foot.</string>
<stringname="ENzvOHsA">{ASKED_LORD.LINK} is in the field and {?ASKED_LORD.GENDER}she{?}he{\?} should be close to {SETTLEMENT_NAME} at the moment.</string>
<stringname="ENzvOHsA">{ASKED_LORD.LINK} is in the field and {?ASKED_LORD.GENDER}she{?}he{\\?} should be close to {SETTLEMENT_NAME} at the moment.</string>
<stringname="eob9goyW"> and </string>
<stringname="eob9goyW"> and </string>
<stringname="eodelMzf">Lady</string>
<stringname="eodelMzf">Lady</string>
<stringname="EOhmOITp">Track Related Quest Objects</string>
<stringname="EOhmOITp">Track Related Quest Objects</string>
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@@ -564,7 +564,7 @@
...
@@ -564,7 +564,7 @@
<stringname="F8g1TzoX">You are outside {SETTLEMENT_NAME}. You see the banner of {LORD.LINK} flying over the castle gate.</string>
<stringname="F8g1TzoX">You are outside {SETTLEMENT_NAME}. You see the banner of {LORD.LINK} flying over the castle gate.</string>
<stringname="Fa16r8MN">Execute Prisoner</string>
<stringname="Fa16r8MN">Execute Prisoner</string>
<stringname="Fa2nKXxI">Governor</string>
<stringname="Fa2nKXxI">Governor</string>
<stringname="faYiCHXK">{TROOP_NAMES_BEGIN}{?IS_PLURAL} and {?}{\?}{TROOP_NAMES_END} {?IS_PLURAL}are{?}is{\?} moving into missile range.</string>
<stringname="faYiCHXK">{TROOP_NAMES_BEGIN}{?IS_PLURAL} and {?}{\\?}{TROOP_NAMES_END} {?IS_PLURAL}are{?}is{\\?} moving into missile range.</string>
<stringname="FbcC2loc">You have been knocked unconscious and your opponent is granted victory!</string>
<stringname="FbcC2loc">You have been knocked unconscious and your opponent is granted victory!</string>
<stringname="fd35ahzV"><b>Fire Ballista</b>{NEWLINE}Shoots bolts with tips dipped in tar.{NEWLINE}They will deal fire damage to enemy siege engines and wooden structures as well as being deadly against soldiers.</string>
<stringname="fd35ahzV"><b>Fire Ballista</b>{NEWLINE}Shoots bolts with tips dipped in tar.{NEWLINE}They will deal fire damage to enemy siege engines and wooden structures as well as being deadly against soldiers.</string>
<stringname="FD9abtTo">If you wager 100<img src="Icons\Coin@2x"> and win, you will get {NORMALIZED_EXPECTED_GOLD}<img src="Icons\Coin@2x"></string>
<stringname="FD9abtTo">If you wager 100<img src="Icons\Coin@2x"> and win, you will get {NORMALIZED_EXPECTED_GOLD}<img src="Icons\Coin@2x"></string>
...
@@ -609,7 +609,7 @@
...
@@ -609,7 +609,7 @@
<stringname="g7zo28KR">You have encountered {PARTY}. They have no chance against your overwhelming power, and they surrender.</string>
<stringname="g7zo28KR">You have encountered {PARTY}. They have no chance against your overwhelming power, and they surrender.</string>
<stringname="g8nrakuu">Melee Weapons I</string>
<stringname="g8nrakuu">Melee Weapons I</string>
<stringname="G95mB3b3">Can't access character window right now!</string>
<stringname="G95mB3b3">Can't access character window right now!</string>
<stringname="gA5fByM2">{TROOP_NAMES_BEGIN}{?IS_PLURAL} and {?}{\?}{TROOP_NAMES_END} {?IS_PLURAL}are{?}is{\?} trying to retake {#IS_LEFT}{#}right wall{#}walls on multiple sides{\#}{?IS_MIDDLE}middle wall{?}{\?}{?IS_RIGHT}left wall{?}{\?}.</string>
<stringname="gA5fByM2">{TROOP_NAMES_BEGIN}{?IS_PLURAL} and {?}{\\?}{TROOP_NAMES_END} {?IS_PLURAL}are{?}is{\\?} trying to retake {#IS_LEFT}{#}right wall{#}walls on multiple sides{\#}{?IS_MIDDLE}middle wall{?}{\\?}{?IS_RIGHT}left wall{?}{\\?}.</string>
<stringname="gAX49b7b">You've constructed a barrier against your opponent, but you have an equal amount of pawns left. The game is a draw!</string>
<stringname="gAX49b7b">You've constructed a barrier against your opponent, but you have an equal amount of pawns left. The game is a draw!</string>
<stringname="GAzaM1RC">Can be slaughtered for meat and hide</string>
<stringname="GAzaM1RC">Can be slaughtered for meat and hide</string>
<stringname="GbbGlcMZ">Pawns can move to any tile in a vertical or horizontal direction, but they can never jump over other pawns.{newline}Pawns can not move on or over the center tile. Once the king leaves this tile, he can also no longer cross it.</string>
<stringname="GbbGlcMZ">Pawns can move to any tile in a vertical or horizontal direction, but they can never jump over other pawns.{newline}Pawns can not move on or over the center tile. Once the king leaves this tile, he can also no longer cross it.</string>
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@@ -637,7 +637,7 @@
...
@@ -637,7 +637,7 @@
<stringname="gOSpzTrt">Stop right there. This is a robbery.[if:idle_furious]</string>
<stringname="gOSpzTrt">Stop right there. This is a robbery.[if:idle_furious]</string>
<stringname="HD2wzAxz">Sturgians are the descendants of the foreign tribes of northern Calradia. As the empire expanded into their cold forests, they found that a ready market for the luxurious furs of woodland animals whom they traditionally hunted and trapped. Sturgian chieftains became princes, vying for pre-eminence with the help of Nord mercenaries who migrated into their realm. They are good hunters and wanderers, travelling far in search of opportunies both for trade and for plunder.</string>
<stringname="HD2wzAxz">Sturgians are the descendants of the foreign tribes of northern Calradia. As the empire expanded into their cold forests, they found that a ready market for the luxurious furs of woodland animals whom they traditionally hunted and trapped. Sturgian chieftains became princes, vying for pre-eminence with the help of Nord mercenaries who migrated into their realm. They are good hunters and wanderers, travelling far in search of opportunies both for trade and for plunder.</string>
<stringname="hDktLs4a">You have acted wisely and with respect. You may go.</string>
<stringname="hDktLs4a">You have acted wisely and with respect. You may go.</string>
<stringname="HdTVkcII">Improve relations with people. Socialize with nobles. Do Barters.</string>
<stringname="HdTVkcII">Improve relations with people. Socialize with nobles. Do Barters.</string>
<stringname="hpNFob32">The town is poor. The people are malnourished.</string>
<stringname="hpNFob32">The town is poor. The people are malnourished.</string>
<stringname="hqIIEur1">You have encountered {ARMY}.</string>
<stringname="hqIIEur1">You have encountered {ARMY}.</string>
<stringname="hSsS5xAa">{TROOP_NAMES_BEGIN}{?IS_PLURAL} and {?}{\?}{TROOP_NAMES_END} {?IS_PLURAL}are{?}is{\?} waiting for other siege machines to arrive.</string>
<stringname="hSsS5xAa">{TROOP_NAMES_BEGIN}{?IS_PLURAL} and {?}{\\?}{TROOP_NAMES_END} {?IS_PLURAL}are{?}is{\\?} waiting for other siege machines to arrive.</string>
<stringname="HuCClZqT">Wage</string>
<stringname="HuCClZqT">Wage</string>
<stringname="hVmamTJX">Gain party morale from food variety (Quartermaster). Improve settlement prosperity and build projects (Governor). Spend time in your settlements (Clan Leader).</string>
<stringname="hVmamTJX">Gain party morale from food variety (Quartermaster). Improve settlement prosperity and build projects (Governor). Spend time in your settlements (Clan Leader).</string>
<stringname="HWSKCne0">Boosting a project x2 speed for 1 day costs 500<img src="Icons\Coin@2x"></string>
<stringname="HWSKCne0">Boosting a project x2 speed for 1 day costs 500<img src="Icons\Coin@2x"></string>
<stringname="IbkODMHV">Spot tracks and hideouts. Travel through difficult terrain.(Scout)</string>
<stringname="IbkODMHV">Spot tracks and hideouts. Travel through difficult terrain.(Scout)</string>
<stringname="IcgVKFxZ">Ruler</string>
<stringname="IcgVKFxZ">Ruler</string>
<stringname="iCirZbD8">{TROOP_NAMES_BEGIN}{?IS_PLURAL} and {?}{\?}{TROOP_NAMES_END} {?IS_PLURAL}are{?}is{\?} shooting from the castle walls.</string>
<stringname="iCirZbD8">{TROOP_NAMES_BEGIN}{?IS_PLURAL} and {?}{\\?}{TROOP_NAMES_END} {?IS_PLURAL}are{?}is{\\?} shooting from the castle walls.</string>
<stringname="ilhkpKfp">{TROOP_NAMES_BEGIN}{?IS_PLURAL} and {?}{\?}{TROOP_NAMES_END} {?IS_PLURAL}are{?}is{\?} skirmishing on mount.</string>
<stringname="ilhkpKfp">{TROOP_NAMES_BEGIN}{?IS_PLURAL} and {?}{\\?}{TROOP_NAMES_END} {?IS_PLURAL}are{?}is{\\?} skirmishing on mount.</string>
<stringname="ImJ4hdke">Propose New Policy</string>
<stringname="ImJ4hdke">Propose New Policy</string>
<stringname="iNDKwJYJ">Troop Upgrade XP Cost</string>
<stringname="iNDKwJYJ">Troop Upgrade XP Cost</string>
<stringname="InGwtrWt">Quit</string>
<stringname="InGwtrWt">Quit</string>
<stringname="inKr3PbA">Armies</string>
<stringname="inKr3PbA">Armies</string>
<stringname="iNriAkLl">Used for increasing speed</string>
<stringname="iNriAkLl">Used for increasing speed</string>
<stringname="ioBKEA6x">You can use free focus points for increasing your learning limit in individual skills. Characters earn one focus point evry time they level up.</string>
<stringname="ioBKEA6x">You can use free focus points for increasing your learning limit in individual skills. Characters earn one focus point evry time they level up.</string>
<stringname="iOLa5rjZ">Grain is usually the cheapest food you can buy.{newline}{newline}Other types of food may grant various bonuses when consumed.{newline}{newline}Buy some food now.</string>
<stringname="iOLa5rjZ">Grain is usually the cheapest food you can buy.{newline}{newline}Other types of food may grant various bonuses when consumed.{newline}{newline}Buy some food now.</string>
<stringname="iUTXqFmm"> and the nearby {?VILLAGE_COUNT}villages{?}village{\?}s of {VILLAGE_NAMES}</string>
<stringname="iUTXqFmm"> and the nearby {?VILLAGE_COUNT}villages{?}village{\\?}s of {VILLAGE_NAMES}</string>
<stringname="IuWu5Bu7">Generosity</string>
<stringname="IuWu5Bu7">Generosity</string>
<stringname="IUxlDj4s">Randomize All</string>
<stringname="IUxlDj4s">Randomize All</string>
<stringname="iVEZrZzs">Ride in vanguard</string>
<stringname="iVEZrZzs">Ride in vanguard</string>
...
@@ -779,13 +779,13 @@
...
@@ -779,13 +779,13 @@
<stringname="Jh7sayJB">Fail Chance</string>
<stringname="Jh7sayJB">Fail Chance</string>
<stringname="JHBEwYGT">Bought by townsman</string>
<stringname="JHBEwYGT">Bought by townsman</string>
<stringname="JHbVw0BJ">Guild Master</string>
<stringname="JHbVw0BJ">Guild Master</string>
<stringname="jhosdZaX">{TROOP_NAMES_BEGIN}{?IS_PLURAL} and {?}{\?}{TROOP_NAMES_END} {?IS_PLURAL}are{?}is{\?} defending key positions of the castle.</string>
<stringname="jhosdZaX">{TROOP_NAMES_BEGIN}{?IS_PLURAL} and {?}{\\?}{TROOP_NAMES_END} {?IS_PLURAL}are{?}is{\\?} defending key positions of the castle.</string>
<stringname="jIcGy6gI">{LEFT} : {RIGHT}</string>
<stringname="jIcGy6gI">{LEFT} : {RIGHT}</string>
<stringname="jiKRLWD4">Show in encyclopedia</string>
<stringname="jiKRLWD4">Show in encyclopedia</string>
<stringname="k6tT1vIg">The joust is over and your opponent has bested you this day...</string>
<stringname="k6tT1vIg">The joust is over and your opponent has bested you this day...</string>
<stringname="k7ig2JvK">a baron</string>
<stringname="k7ig2JvK">a baron</string>
...
@@ -838,7 +838,7 @@
...
@@ -838,7 +838,7 @@
<stringname="KJDqOGEU">Our plan is to fall back in formation to fight another day.</string>
<stringname="KJDqOGEU">Our plan is to fall back in formation to fight another day.</string>
<stringname="KkaVpLXd">Bring this policy to a vote</string>
<stringname="KkaVpLXd">Bring this policy to a vote</string>
<stringname="klZnvb15">Character</string>
<stringname="klZnvb15">Character</string>
<stringname="kM1Y8XT0">You will not be dissapointed {?PLAYER.GENDER}madam{?}sir{\?}. You will not find better warriors in all Calradia.[rb:very_positive]</string>
<stringname="kM1Y8XT0">You will not be dissapointed {?PLAYER.GENDER}madam{?}sir{\\?}. You will not find better warriors in all Calradia.[rb:very_positive]</string>
<stringname="koX9okuG">None</string>
<stringname="koX9okuG">None</string>
<stringname="kQMtOPye">Besiege</string>
<stringname="kQMtOPye">Besiege</string>
<stringname="KQQaoouG">(Finished)</string>
<stringname="KQQaoouG">(Finished)</string>
...
@@ -853,8 +853,8 @@
...
@@ -853,8 +853,8 @@
<stringname="KUEHAD4U">Quests</string>
<stringname="KUEHAD4U">Quests</string>
<stringname="kuKad3dj">{MISSION_MODE}</string>
<stringname="kuKad3dj">{MISSION_MODE}</string>
<stringname="kuLjsNgz">Rural Notable</string>
<stringname="kuLjsNgz">Rural Notable</string>
<stringname="kvykuTJS">{TROOP_NAMES_BEGIN}{?IS_PLURAL} and {?}{\?}{TROOP_NAMES_END} {?IS_PLURAL}are{?}is{\?} attacking siege weapons.</string>
<stringname="kvykuTJS">{TROOP_NAMES_BEGIN}{?IS_PLURAL} and {?}{\\?}{TROOP_NAMES_END} {?IS_PLURAL}are{?}is{\\?} attacking siege weapons.</string>
<stringname="kwKT6zKq">Your unit is expected to: {BEHAVIOUR_NAME_BEGIN}{?IS_PLURAL} and {?}{\?}{BEHAVIOUR_NAME_END}</string>
<stringname="kwKT6zKq">Your unit is expected to: {BEHAVIOUR_NAME_BEGIN}{?IS_PLURAL} and {?}{\\?}{BEHAVIOUR_NAME_END}</string>
<stringname="KWXEMsHC">{LORD.LINK} is at {SETTLEMENT_NAME}</string>
<stringname="KWXEMsHC">{LORD.LINK} is at {SETTLEMENT_NAME}</string>
<stringname="kx7q8ybD">Arm Armor</string>
<stringname="kx7q8ybD">Arm Armor</string>
<stringname="kX8svveF">This item's cost is near it's average price</string>
<stringname="kX8svveF">This item's cost is near it's average price</string>
...
@@ -878,7 +878,7 @@
...
@@ -878,7 +878,7 @@
<stringname="LEC8NhCV">Policies</string>
<stringname="LEC8NhCV">Policies</string>
<stringname="lfkwsa5f">Track</string>
<stringname="lfkwsa5f">Track</string>
<stringname="lfMgaBiJ">Make it worth our while not to kill you.</string>
<stringname="lfMgaBiJ">Make it worth our while not to kill you.</string>
<stringname="Lg3zeoYi">{TROOP_NAMES_BEGIN}{?IS_PLURAL} and {?}{\?}{TROOP_NAMES_END} {?IS_PLURAL}are{?}is{\?} protecting {#IS_LEFT}{#}left{#}multiple{\#}{?IS_MIDDLE}middle{?}{\?}{?IS_RIGHT}right{?}{\?} flank{#IS_LEFT}{#}{#}s{\#}.</string>
<stringname="Lg3zeoYi">{TROOP_NAMES_BEGIN}{?IS_PLURAL} and {?}{\\?}{TROOP_NAMES_END} {?IS_PLURAL}are{?}is{\\?} protecting {#IS_LEFT}{#}left{#}multiple{\#}{?IS_MIDDLE}middle{?}{\\?}{?IS_RIGHT}right{?}{\\?} flank{#IS_LEFT}{#}{#}s{\#}.</string>
<stringname="lGTHPRP8">Settlements are niceTODO_TODO_TODO_TODO_TODO_TODO_TODO_TODO_TODO_TODO_TODO_TODO_TODO_TODO_TODO_TODO_TODO_TODO_TODO_TODO</string>
<stringname="lGTHPRP8">Settlements are niceTODO_TODO_TODO_TODO_TODO_TODO_TODO_TODO_TODO_TODO_TODO_TODO_TODO_TODO_TODO_TODO_TODO_TODO_TODO_TODO</string>
<stringname="lQQPKo02">Move to screen us against foes moving behind our back</string>
<stringname="lQQPKo02">Move to screen us against foes moving behind our back</string>
<stringname="lRAaUTjs">Drop</string>
<stringname="lRAaUTjs">Drop</string>
...
@@ -939,7 +939,7 @@
...
@@ -939,7 +939,7 @@
<stringname="mKwTaD83">Finance</string>
<stringname="mKwTaD83">Finance</string>
<stringname="MLmHSSg0">Heavy Cavalry</string>
<stringname="MLmHSSg0">Heavy Cavalry</string>
<stringname="MmNF7sW7">Moving pawns is only possible by capturing pawns from your opponent.{newline}Capturing is done by orthoginally jumping over 1 or more opposing pawns.</string>
<stringname="MmNF7sW7">Moving pawns is only possible by capturing pawns from your opponent.{newline}Capturing is done by orthoginally jumping over 1 or more opposing pawns.</string>
<stringname="nHGm1wYg">Battle finished. Press {leave_key} to view results</string>
<stringname="nHGm1wYg">Battle finished. Press {leave_key} to view results</string>
<stringname="nHkQbLDc">Can't be used with Mounts</string>
<stringname="nHkQbLDc">Can't be used with Mounts</string>
<stringname="nHSVy0ns">{TROOP_NAMES_BEGIN}{?IS_PLURAL} and {?}{\?}{TROOP_NAMES_END} {?IS_PLURAL}are{?}is{\?} flanking from {#IS_LEFT}{#}left{#}multiple sides{\#}{?IS_MIDDLE}middle{?}{\?}{?IS_RIGHT}right{?}{\?}.</string>
<stringname="nHSVy0ns">{TROOP_NAMES_BEGIN}{?IS_PLURAL} and {?}{\\?}{TROOP_NAMES_END} {?IS_PLURAL}are{?}is{\\?} flanking from {#IS_LEFT}{#}left{#}multiple sides{\#}{?IS_MIDDLE}middle{?}{\\?}{?IS_RIGHT}right{?}{\\?}.</string>
<stringname="NiyNgXMe">This party is already disbanding</string>
<stringname="NiyNgXMe">This party is already disbanding</string>
<stringname="njnMk5P1">Disavow a Policy</string>
<stringname="njnMk5P1">Disavow a Policy</string>
<stringname="nk0bADtq">You have rejected a challenge to a duel. Your army is disheartened by this display of cowardice. Your party loses morale.</string>
<stringname="nk0bADtq">You have rejected a challenge to a duel. Your army is disheartened by this display of cowardice. Your party loses morale.</string>
...
@@ -999,7 +999,7 @@
...
@@ -999,7 +999,7 @@
<stringname="NRpwZGxI">Soldier</string>
<stringname="NRpwZGxI">Soldier</string>
<stringname="NSSsxBHV">Randomize</string>
<stringname="NSSsxBHV">Randomize</string>
<stringname="NvJru5Tz">Male Only</string>
<stringname="NvJru5Tz">Male Only</string>
<stringname="nVKEUvaC">{TROOP_NAMES_BEGIN}{?IS_PLURAL} and {?}{\?}{TROOP_NAMES_END} {?IS_PLURAL}are{?}is{\?} using murder holes.</string>
<stringname="nVKEUvaC">{TROOP_NAMES_BEGIN}{?IS_PLURAL} and {?}{\\?}{TROOP_NAMES_END} {?IS_PLURAL}are{?}is{\\?} using murder holes.</string>
<stringname="PhoKHbhd">Battle won. Press {leave_key} to view results</string>
<stringname="PhoKHbhd">Battle won. Press {leave_key} to view results</string>
<stringname="Pia30xtc">{?ASKED_LORD.GENDER}She{?}He{\?} is currently at {TOWN_NAME}.</string>
<stringname="Pia30xtc">{?ASKED_LORD.GENDER}She{?}He{\\?} is currently at {TOWN_NAME}.</string>
<stringname="PiHpR4QL">One Handed</string>
<stringname="PiHpR4QL">One Handed</string>
<stringname="PitdvCJI">Change Governor</string>
<stringname="PitdvCJI">Change Governor</string>
<stringname="PJEuE208">Militia:</string>
<stringname="PJEuE208">Militia:</string>
<stringname="PJNW1UWK">Shop Keeper</string>
<stringname="PJNW1UWK">Shop Keeper</string>
<stringname="pJR9zz06">Troops that are ready to upgrade are marked with a special icon.{newline}{newline}Some troops may have two possible upgrade paths.</string>
<stringname="pJR9zz06">Troops that are ready to upgrade are marked with a special icon.{newline}{newline}Some troops may have two possible upgrade paths.</string>
<stringname="RTmDiT0l">Current Party Size Bonus</string>
<stringname="RTmDiT0l">Current Party Size Bonus</string>
<stringname="rTuptXLg">Attacker Banner</string>
<stringname="rTuptXLg">Attacker Banner</string>
<stringname="RU6D7hSR">{TROOP_NAMES_BEGIN}{?IS_PLURAL} and {?}{\?}{TROOP_NAMES_END} {?IS_PLURAL}are{?}is{\?} advancing.</string>
<stringname="RU6D7hSR">{TROOP_NAMES_BEGIN}{?IS_PLURAL} and {?}{\\?}{TROOP_NAMES_END} {?IS_PLURAL}are{?}is{\\?} advancing.</string>
<stringname="RUcYGbUH">You don't have enough points</string>
<stringname="RUcYGbUH">You don't have enough points</string>
<stringname="RvDxHQ73">Price: </string>
<stringname="RvDxHQ73">Price: </string>
<stringname="RvKwdXWs">Commander</string>
<stringname="RvKwdXWs">Commander</string>
...
@@ -1257,7 +1257,7 @@
...
@@ -1257,7 +1257,7 @@
<stringname="t3tq0eoW">Parties</string>
<stringname="t3tq0eoW">Parties</string>
<stringname="T592iYI4">You roll a {DICE_ROLL}.</string>
<stringname="T592iYI4">You roll a {DICE_ROLL}.</string>
<stringname="T5VsEnNE">Men Count</string>
<stringname="T5VsEnNE">Men Count</string>
<stringname="t5X1TNBq">Use siege machines{?IS_GENERAL_SIDE}{?} on {SIDE_STRING} side{\?}</string>
<stringname="t5X1TNBq">Use siege machines{?IS_GENERAL_SIDE}{?} on {SIDE_STRING} side{\\?}</string>
<stringname="t6DiaDQ3">a begum</string>
<stringname="t6DiaDQ3">a begum</string>
<stringname="t6NXmyoF">{.a} {STR}</string>
<stringname="t6NXmyoF">{.a} {STR}</string>
<stringname="t6xdCj43">Oh, indeed we can, indeed we can. Provided you have a fat purse and are ready to lighten it, of course.[ib:hip][rb:trivial]</string>
<stringname="t6xdCj43">Oh, indeed we can, indeed we can. Provided you have a fat purse and are ready to lighten it, of course.[ib:hip][rb:trivial]</string>
...
@@ -1275,7 +1275,7 @@
...
@@ -1275,7 +1275,7 @@
<stringname="TgtdcMGS">A fly that wiggles and struggles a bit - we can handle that..</string>
<stringname="TgtdcMGS">A fly that wiggles and struggles a bit - we can handle that..</string>
<stringname="Th42XRQp">Has an available issue</string>
<stringname="Th42XRQp">Has an available issue</string>
<stringname="Th8q8wC2">Loot</string>
<stringname="Th8q8wC2">Loot</string>
<stringname="thIebQAR">{TROOP_NAMES_BEGIN}{?IS_PLURAL} and {?}{\?}{TROOP_NAMES_END} {?IS_PLURAL}are{?}is{\?} riding in vanguard.</string>
<stringname="thIebQAR">{TROOP_NAMES_BEGIN}{?IS_PLURAL} and {?}{\\?}{TROOP_NAMES_END} {?IS_PLURAL}are{?}is{\\?} riding in vanguard.</string>
<stringname="Ti2GeG0U">Upon selection, this option will block one random option.</string>
<stringname="Ti2GeG0U">Upon selection, this option will block one random option.</string>
<stringname="VJNJsdif">{COMPANION.LINK} joined your party.</string>
<stringname="VJNJsdif">{COMPANION.LINK} joined your party.</string>
<stringname="vJOWy1QF">Khuzaits</string>
<stringname="vJOWy1QF">Khuzaits</string>
<stringname="vLU6nNwp">You bet {BET_AMOUNT} on {FIGHTER_NAME} and {?FIGHTER_GENDER}she{?}he{\?} won the fight. Here is your reward {REWARD_AMOUNT}{GOLD_ICON}.</string>
<stringname="vLU6nNwp">You bet {BET_AMOUNT} on {FIGHTER_NAME} and {?FIGHTER_GENDER}she{?}he{\\?} won the fight. Here is your reward {REWARD_AMOUNT}{GOLD_ICON}.</string>
<stringname="vmMqs3Ck">Noble</string>
<stringname="vmMqs3Ck">Noble</string>
<stringname="vn7A8aXV">You are outside {SETTLEMENT_NAME}. Your banner flies over the castle gate.</string>
<stringname="vn7A8aXV">You are outside {SETTLEMENT_NAME}. Your banner flies over the castle gate.</string>
<stringname="vnmy8Bjl">Total Expenses </string>
<stringname="vnmy8Bjl">Total Expenses </string>
<stringname="vo867CHX">Completed quests in the last year</string>
<stringname="vo867CHX">Completed quests in the last year</string>
<stringname="VpKIzJxz">Well there, traveller. We've just made landfall in these lands, hoping for a bit of luck with the raiding and pillaging, and aren't you a sight for sore eyes?</string>
<stringname="VpKIzJxz">Well there, traveller. We've just made landfall in these lands, hoping for a bit of luck with the raiding and pillaging, and aren't you a sight for sore eyes?</string>
<stringname="vpx7Pa7v">Offer</string>
<stringname="vpx7Pa7v">Offer</string>
...
@@ -1425,7 +1425,7 @@
...
@@ -1425,7 +1425,7 @@
<stringname="wjb4tZDX">Level: {LEVEL}</string>
<stringname="wjb4tZDX">Level: {LEVEL}</string>
<stringname="wJn42hTq">Garrison Effect with perks</string>
<stringname="wJn42hTq">Garrison Effect with perks</string>
<stringname="wjuieMsE">Your opponent gained 1 point for the hit!</string>
<stringname="wjuieMsE">Your opponent gained 1 point for the hit!</string>
<stringname="wKbafI9r">{TROOP_NAMES_BEGIN}{?IS_PLURAL} and {?}{\?}{TROOP_NAMES_END} {?IS_PLURAL}are{?}is{\?} shooting from the siege tower.</string>
<stringname="wKbafI9r">{TROOP_NAMES_BEGIN}{?IS_PLURAL} and {?}{\\?}{TROOP_NAMES_END} {?IS_PLURAL}are{?}is{\\?} shooting from the siege tower.</string>
<stringname="xv8T0Il8">The starting player and the amount of tiles you can move each turn are decided by throwing four two-coloured sticks.</string>
<stringname="xv8T0Il8">The starting player and the amount of tiles you can move each turn are decided by throwing four two-coloured sticks.</string>
<stringname="xwWUDia6">Wager</string>
<stringname="xwWUDia6">Wager</string>
<stringname="Xx9EbSwG">Boot</string>
<stringname="Xx9EbSwG">Boot</string>
...
@@ -1488,9 +1488,9 @@
...
@@ -1488,9 +1488,9 @@
<stringname="xycMiCIq">I have not found any profitable trades recently.</string>
<stringname="xycMiCIq">I have not found any profitable trades recently.</string>
<stringname="xZxbFuDI">The jackals will feed well tonight, then.</string>
<stringname="xZxbFuDI">The jackals will feed well tonight, then.</string>
<stringname="Y0GDVFiN">Raided Villages</string>
<stringname="Y0GDVFiN">Raided Villages</string>
<stringname="y0MmmV8C">{TROOP_NAMES_BEGIN}{?IS_PLURAL} and {?}{\?}{TROOP_NAMES_END} {?IS_PLURAL}are{?}is{\?} forming a defensive ring around missile troops.</string>
<stringname="y0MmmV8C">{TROOP_NAMES_BEGIN}{?IS_PLURAL} and {?}{\\?}{TROOP_NAMES_END} {?IS_PLURAL}are{?}is{\\?} forming a defensive ring around missile troops.</string>
<stringname="yfNAkFgF">{TROOP_NAMES_BEGIN}{?IS_PLURAL} and {?}{\?}{TROOP_NAMES_END} {?IS_PLURAL}are{?}is{\?} forming a skirmish line.</string>
<stringname="yfNAkFgF">{TROOP_NAMES_BEGIN}{?IS_PLURAL} and {?}{\\?}{TROOP_NAMES_END} {?IS_PLURAL}are{?}is{\\?} forming a skirmish line.</string>
<stringname="yG3YUySN">Western Empire</string>
<stringname="yG3YUySN">Western Empire</string>
<stringname="ygY1oKQD">We are at your service, {?PLAYER.GENDER}madam{?}sir{\?}. Point us in the direction of those who need hurting, and we'll do the rest.[rb:very_positive]</string>
<stringname="ygY1oKQD">We are at your service, {?PLAYER.GENDER}madam{?}sir{\\?}. Point us in the direction of those who need hurting, and we'll do the rest.[rb:very_positive]</string>
<stringname="YhLweMrP">Armors</string>
<stringname="YhLweMrP">Armors</string>
<stringname="YifFZaG7">Party Owner</string>
<stringname="YifFZaG7">Party Owner</string>
<stringname="Yj0cQVLH">Charge!</string>
<stringname="Yj0cQVLH">Charge!</string>
<stringname="YJaNtktT">Recruit All</string>
<stringname="YJaNtktT">Recruit All</string>
<stringname="yjXoftYs">Last seen {?IS_IN_SETTLEMENT}at{?}near{\?} {SETTLEMENT} {?IS_TODAY}today{?}{DAY_VALUE} ago{\?}.</string>
<stringname="yjXoftYs">Last seen {?IS_IN_SETTLEMENT}at{?}near{\\?} {SETTLEMENT} {?IS_TODAY}today{?}{DAY_VALUE} ago{\\?}.</string>
<stringname="yrvH6Oa1">Wait in the starting position!</string>
<stringname="yrvH6Oa1">Wait in the starting position!</string>
<stringname="ySlVPZyF">As you attempt to force the notables to give you recruits, some of the residents gather to resist you. Fighting them will cause a war with the {KINGDOM}.</string>
<stringname="ySlVPZyF">As you attempt to force the notables to give you recruits, some of the residents gather to resist you. Fighting them will cause a war with the {KINGDOM}.</string>
<stringname="YSM0lxns">Cost</string>
<stringname="YSM0lxns">Cost</string>
<stringname="ytlsMCCn">{DESERTER_COUNT} {?PLURAL}troops{?}troop{\?} have deserted from {PARTY}.</string>
<stringname="ytlsMCCn">{DESERTER_COUNT} {?PLURAL}troops{?}troop{\\?} have deserted from {PARTY}.</string>