﻿"KEY","English"
"OBJECTIVE_01","Whoever has captured you intends to kill you and your fellow captives. To survive, you must escape, but you will also need evidence if you wish to convince anyone of tonight's events."
"OBJECTIVE_03","You must discover the next steps for your escape."
"OBJECTIVE_LVL_1","You must break down the wall with the help of your fellow captives. The longer it takes to knock down the wall, the more likely your escape is to be noticed."
"OBJECTIVE_LVL_2","You must dispel the three focal points to get through the door. You will also need evidence if you wish to convince anyone of tonight's events."
"OBJECTIVE_LVL_2_2","You must dispel the two focal points to get through the door. You will also need evidence if you wish to convince anyone of tonight's events."
"OBJECTIVE_LVL_3","You must perform the ritual using fire, words of power, a symbol of the Order, and powder in order to escape. However, only with enough evidence to protect yourself will you truly be safe."
"OBJECTIVE_LVL_3_2","You must perform the ritual using fire, words of power, and a symbol of the Order in order to escape. However, only with enough evidence to protect yourself will you truly be safe."
"01","Arthur Johnson"
"02","Esther Locke"
"03","Gabriel Carillo"
"04","Granny Orne"
"05","Henry Wan"
"06","Lewis Hayes"
"07","Sachiko Higa"
"08","Zora Larson"
"MORE","Someone else"
"BACK","Back"
"IGNORE_HIM","Ignore him."
"IGNORE_HER","Ignore her."
"NEVERMIND","""Nevermind."""
"INNER_SANCTUM_MOVE_GENERIC","{0} Move {1} as indicated."
"PLACE_GENERIC","{0} Place {1} as indicated."
"UNABLE_GENERIC","Some of your fellow captives are not content to wait for your lead. {0} goes through this door."
"MYTHOS_GENERIC","This mythos event affects the investigator with the highest {0}."
"PUZZLE_SOLVED_BY_INV","With this part of the spell resolved, your fellow captive is no longer of use. Move {0} as indicated."
"CEREMONY_ROOM_DEATH","The robed figure collapses. ""No! We must...finish our work. The Order deserves...better than...Sanford."" The man's bloodied blade falls to the floor. Place the {0} Common Item in this monster's space."
"CR_CULTIST_DEATH","The robed figure slumps to the ground. ""Stella will never let you leave here alive,"" the man rasps. A weathered journal falls from his robes. Place the {0} Unique Item in the Cultist's space. An investigator holding the {0} may read its entries by interacting with it in the app."
"S_DUNGEON","The floor of your cell suddenly rumbles and shakes around you, then the rumbling passes as quickly as it came on. You look around and find only thick, unforgiving walls of stone. Place the {0} tile and a Door as indicated."
"S_INVESTIGATORS","The room is so cramped you can feel the shifting bodies and heavy, panicked breathing of those trapped with you. Place your investigator figures as indicated."
"S_INVESTIGATORS_MORE","The room is so cramped you can feel the shifting bodies and heavy, panicked breathing of those trapped with you. Place {0} and {1} as indicated."
"S_DOOR","Through the door you can hear the muffled sound of a voice. ""The ritual has begun. Kill the sacrifices."" Through the walls on either side you can hear muffled screams of terror and pleading for mercy. A moment later you hear someone unlocking your cell door. Place an Explore token as indicated."
"CELL_DOORS_CULTIST","This door is locked. The cultist who entered your cell must have the key that opens this door."
"CELL_2_DOOR","The door is made of heavy iron, but you can hear someone on the other side preparing to come in. The panicked screaming of others can still be heard."
"CELL_2_DOOR_AMBUSH"," Ambush whoever enters."
"CELL_2_DOOR_RASH"," Reserve your energy."
"CELL_2_DOOR_AMBUSH_TRUE","The door begins to open, and you prepare to strike ()!"
"CELL_2_DOOR_AMBUSH_FAIL","You lash out at a man in silver robes, but he reacts too quickly to your blow. Discard this Explore token and spawn a {0} as indicated."
"CELL_2_DOOR_AMBUSH_SUC_01","You land your fist solidly in the face of a man in silver robes. He stumbles backward. Discard this Explore token and spawn a {0} as indicated."
"CELL_2_DOOR_AMBUSH_SUC_02","Blood pours from the man's nose. The Cultist suffers Damage equal to your test result."
"CELL_2_DOOR_RASH_TRUE","You decide to conserve your energy for whatever trials may lie ahead. Become Focused. After a few long moments the door opens to reveal a man in silver robes carrying a blood-stained dagger. Discard this Explore token and spawn a {0} as indicated."
"DUNGEON_HALL","On either side of your cell are locked doors leading to the other captives. Unseen, they still scream, cry, and plead for their lives. Place Explore tokens as indicated."
"DUNGEON_HALL_CULTIST","On either side of your cell are locked doors leading to other captives. With the cultist dead, it is easy to find the key in his robes and release your fellow prisoners."
"DUNGEON_HALL_PLACE_SEARCH","As your eyes adjust, you see an enormous engraving in the wall across from your cell. Place a Search token as indicated."
"DUNGEON_HALL_PLACE_SEARCH_CULTIST","As your eyes adjust, you see an enormous engraving in the wall across from your cell. Discard this Explore token and place a Search token as indicated."
"DUNGEON_HALL_PLACE_SEARCH_CELL","Perhaps examining the cells may give you some understanding of your captors. Place a Search token as indicated."
"DUNGEON_HALL_PLACE_DOOR_1","Loud, clanking noises punctuated by an occasional human muttering can be heard from behind this door. Place an Explore token as indicated."
"DUNGEON_HALL_PLACE_DOOR_2","A metal door, less thick or imposing than the ones to the cells, leads to the unknown. Place an Explore token as indicated."
"DUNGEON_HALL_PLACE_PERSON","{0} Place a Person token as indicated. This is {1}."
"DUNGEON_HALL_KILLED_CULTIST","With the cultist dead, a key also clatters out from his robes. You quickly use it to free your fellow captives. Though shaken, their relief at being released by you begins to turn into a tremulous hope for escape. Discard the Explore tokens leading to Cell 1  and Cell 3 ."
"DUNGEON_HALL_SEARCH","An enormous engraving stretches the height and length of this wall."
"DUNGEON_HALL_SEARCH_GRANNY_OPTION","Just as you begin to look at the symbol, Granny lets out a low whistle."
"DUNGEON_HALL_SEARCH_GRANNY_SURE","Listen to Granny."
"DUNGEON_HALL_SEARCH_GRANNY_NAH","Ignore Granny."
"DUNGEON_HALL_SEARCH_GRANNY_ORNE","The engraving is of three crossed arrows pointing upward–the alchemical symbol for silver. This symbol is synonymous with the Silver Twilight Lodge. Granny Orne points at it. ""You thinking what I am thinking? We could easily be under the Lodge. Feel how cold the stone is, how thick the bricks are. This hall could have been carved right out from the foundation stone. I suppose those rich twits added the brick for extra security."" Gain 1 Clue. Then discard this Search token."
"DUNGEON_HALL_SEARCH_GABRIEL_CARILLO","The engraving is of three crossed arrows pointing upward–the alchemical symbol for silver. Gabriel points at it. ""That symbol is synonymous with the Silver Twilight Lodge. They organize fund raising for the local schools sometimes, and they put that symbol on everything. Do you think they have something to do with it? Could this be their Lodge? Well, I mean, one of the parts of their Lodge they do not really show people. Perhaps underground?"" He pauses. ""Yes, underground would make sense. It is awfully cool down here, right?"" Gain 1 Clue."
"DUNGEON_HALL_SEARCH_GABRIEL_OPTION","Gabriel clears his throat expectantly."
"DUNGEON_HALL_SEARCH_GABIEL_SURE","""Yes?"""
"DUNGEON_HALL_SEARCH_GABRIEL_NAH","Ignore Gabriel."
"DUNGEON_HALL_SEARCH_TRUE","The engraving is of three crossed arrows pointing upward–the alchemical symbol for silver. This symbol is synonymous with the Silver Twilight Lodge. You reach out a hand and touch the stone ()."
"DUNGEON_HALL_SEARCH_TRUE_FAIL","The Silver Twilight Lodge is a posh organization. How could they hide a dungeon like this? You must be missing something."
"DUNGEON_HALL_SEARCH_TRUE_PASS","The stone is thick and cold. You think back to your sunny day in the park and realize you must be underground. Perhaps this hall was carved right underneath their Lodge. Gain 1 Clue. Then discard this Search token."
"DUNGEON_HALL_DOOR_01","Loud, clanking noises punctuated by an occasional human muttering can be heard from behind this door."
"DUNGEON_HALL_DOOR_02","A less imposing metal door leads into the unknown."
"DUNGEON_HALL_CELL_DOOR","Whenever you try to get close to the cell door, the robed figure moves to intercept you. Until he is dead, you will not be able to get into this room."
"DUNGEON_HALL_CELL","Examining one of the cells may reveal information about your captors."
"DUNGEON_HALL_TRUE","You look over the cell for anything you might be able to learn ()."
"DUNGEON_HALL_FAIL","Your powers of perception fail you."
"DUNGEON_HALL_PASS","You notice there were no slots for food or water in the door, nor is there any place for waste. These cells were not meant for long-term prisoners. Gain 2 Clues. Then discard this Search token."
"DUNGEON_HALL_GABRIEL","Gabriel points to something on the wall. ""Look here!"""
"DUNGEON_HALL_GABRIEL_LOOK","Look where he points."
"DUNGEON_HALL_GABRIEL_TRUE","Gabriel points to a message someone has scraped on the wall. ""The Order of the Silver Twilight will kill you!"" Gabriel reads, his face scrunching. ""Well""–he attempts to give you a reassuring smile–""I suppose we somewhat knew that. Sorry."" Suffer 1 facedown Horror and gain 1 Clue. Then discard this Search token."
"DUNGEON_HALL_SACHIKO","Sachiko wanders over and punches you lightly in the shoulder."
"DUNGEON_HALL_SACHIKO_LOOK","""What was that for?"""
"DUNGEON_HALL_SACHIKO_TRUE","When you look at her, she nods at the cell. ""It is too small. They usually do not keep so many people down here. Must all be for something special. I would not stick around to find out what, though."" Gain 1 Clue. Then discard this Search token."
"CEREMONY_ROOM","A large, blood-stained stone table dominates the room. Discard this Explore token and place the {0} tile as indicated."
"CEREMONY_ROOM_MONSTER","A man stands inside, his skin and clothes flecked in fresh, red stains. ""What? You are supposed to be dead, not let out of your cells! We need your blood. What is that idiot doing out there!?"" Spawn a {0} as indicated."
"CEREMONY_ROOM_PLACE_SEARCH","Little evidence remains of whatever ceremony was recently performed here. Place a Search token as indicated."
"CEREMONY_ROOM_SEARCH","Little evidence remains of whatever ceremony was recently performed here."
"CEREMONY_ROOM_SEARCH_TRUE","It is hard to tell the details of the ritual, other than that it required a lot of blood. You manage to find a stained driver's license discarded next to the ceremonial slab. If you escape your imprisonment, it will help prove what happened here. Gain the Forensic Evidence Unique Item. Then discard this Search token."
"VAULT_ZORA_OKAY","Before you can open the door, Zora waves to gain your attention. She looks from you to the door and back again. ""We have no idea what this place is like, but I guess I trust you to be careful if you are going to go exploring further. I just wanted to say good luck!"""
"VAULT_ZORA_NOT_OKAY","Zora looks from you to the door and back again. ""We have no idea what this place is like. Are you sure it is safe to go this way ()?"""
"VAULT_ZORA_PASS","""All right. You go on ahead. Just be careful!"" She steps out of your way."
"VAULT_ZORA_FAIL","""I am not sure you should go through with this. You should think your actions through a little more so no one gets hurt."" Zora will not let you explore this door until you convince her it will be safe."
"VAULT_ARTHUR_OKAY","Before you can open the door, Arthur stops you. He squints at the door, then back at you. ""I guess if you think it is a good idea to keep looking around, I trust you to do it. I just wanted to say that I hope there is no one waiting for you on the other side. Be prepared."""
"VAULT_ARTHUR_NOT_OKAY","Arthur squints at the door, then back at you. ""Hey, before you go through that door, I just want to know that you have thought through what might be on the other side ()."""
"VAULT_ARTHUR_PASS","""All right. You got me convinced. Be careful!"""
"VAULT_ARTHUR_FAIL","""It does not sound like you really thought through the potential outcomes here. I think you should reconsider putting us all in danger because of some idle curiosity."" Arthur will not let you explore this door until you convince him it will be safe."
"VAULT","Leaving the dungeons behind, you open the door and find a cramped office room just outside. Discard this Explore token and place the {0} tile as indicated."
"VAULT_PLACE_EXPLORE","To your right, an enormous vault door hangs slightly ajar. Place an Explore token as indicated."
"VAULT_PLACE_WAY_OUT","Despite the thick stone walls around you, a long and jagged crack is spreading across this wall. Perhaps if you ask the other captives for help, you could break through the wall here. Place an Interact token as indicated."
"VAULT_PLACE_SPELL","Among the crumpled papers of the trash you can see a stained scroll. Place a Search token as indicated."
"VAULT_SPELL","A stained scroll has been thrown in the trash."
"VAULT_SPELL_TEST","As you reach for the scroll, you sense a strange power emanating from it ()."
"VAULT_SPELL_TEST_PASS","You quickly diffuse the power and claim the thin parchment. Gain the {0} Spell. Then discard this Search token."
"VAULT_SPELL_TEST_FAIL","The power around the scroll lashes out at you before diffusing, and a powerful invisible force pummels your body. Suffer 2 Damage. Then gain the {0} Spell and discard this Search token."
"VAULT_DOOR","An enormous vault door hangs just barely open."
"VAULT_PLACE_SEARCH","You pull the heavy door wide enough for you to get inside and find the vault to be practically empty, as though someone had ransacked it before you. Discard this Explore token and place a Search token as indicated."
"VAULT_DOOR_RING","There are a few things left behind. Place the {0} Common Item as indicated."
"VAULT_DOOR_ITEM","Another item lies nearby. Place the {0} Common Item as indicated."
"VAULT_SP","The shelf here can be pulled out to reveal a passage behind."
"VAULT_SP_TRUE","The wall finally gives way with a cloud of dust. Discard this Interact token and place a Secret Passage as indicated."
"VAULT_SEARCH","This vault looks like it has already been looted."
"VAULT_SEARCH_TRUE","Someone has emptied this vault of its contents, but you do manage to find a slim manila folder forgotten behind a shelf. A lone photo inside shows the assembled robed figures gathered in some sort of ceremony room. On the back of the photo it says ""Order of the Silver Twilight, '21."" This photo is proof that more lies beneath the veneer of the Silver Twilight Lodge than anyone would expect. Gain the Photographic Evidence Unique Item. Then discard this Search token."
"VAULT_WALL","{0} If you and the other captives could break through it, perhaps you could find a way to escape. Trying this without assistance will take time–and create a lot of noise that will alert those above you!"
"VAULT_WALL_NO_PROGRESS","A single, deep crack runs through this wall."
"VAULT_WALL_LESS_PROGRESS","The deep crack in the wall has begun to widen."
"VAULT_WALL_SOME_PROGRESS","The deep crack in the wall has become a dark, shallow hole."
"VAULT_WALL_MORE_PROGRESS","A faint glow of light can be seen through the cracks in the hole."
"VAULT_WALL_ACT"," Break through the wall."
"VAULT_WALL_TEST","The age of the stone has thankfully left it somewhat weak, but it will still take considerable effort to break through ()."
"VAULT_WALL_PASS","The stone reluctantly chips away under your administrations."
"VAULT_WALL_FAIL","No matter what you try, the old stone seems unchanged."
"INNER_SANCTUM","A magnificent wooden stage rises up over rows of elegant loveseats. Discard this Explore token and place the {0} tile as indicated."
"INNER_SANCTUM_PLACE_YOU","You stumble through the newly created hole, coughing as you breathe in the lingering dust. Place a Secret Passage as indicated. Then move your figure to that space."
"INNER_SANCTUM_PLACE_ALT","A newly created, gaping hole connects this room to the office. Place a Secret Passage as indicated."
"INNER_SANCTUM_PLACE_SEARCH","A notepad has been forgotten on one of the seats. Place a Search token as indicated."
"INNER_SANCTUM_PLACE_EXPLORE","Another door leads off of the basement. Place an Explore token as indicated."
"INNER_SANCTUM_PLACE_CULTIST","A woman in long robes passes through the undulating door without harm. She scowls and rolls up her sleeves, a hazy light gathering around her hands. ""I thought I sensed someone messing with my wards. Get back to your cell before I make you!"" Spawn a {0} as indicated."
"INNER_SANCTUM_PLACE_CULTIST_02","The magic from the woman's hands coalesces over the basement floor, and a spectral, clawed hand emerges from the floor, followed by the twisted body of some unfortunate soul. Spawn a {0} as indicated."
"INNER_SANCTUM_MOVE_PEOPLE","Buoyed by your discovery of a way out and eager to escape fully, your fellow captives flee to the next level. Remove all Person tokens from the board."
"INNER_SANCTUM_EXPLORE","A door leads off the basement."
"INNER_SANCTUM_SEARCH","A notepad has been forgotten on one of the seats. The pages are filled with a strange shorthand."
"INNER_SANCTUM_SEARCH_TRUE","You attempt to translate the symbols into something legible. Tap to attempt the puzzle using ."
"INNER_SANCTUM_SEARCH_CONT","A notepad has pages filled with a form of shorthand you do not recognize. You can attempt the puzzle using  as an action."
"INNER_SANCTUM_SEARCH_PASS","Deciphered, most of the notes seem to be minutes from the Twilight Lodge's meetings. There is little of interest, but you do see that a ""Stella Deming"" has been disciplined several times recently. The taker of the minutes notes a schism among members as to whether the disciplinary measures were justified. Gain the Circumstantial Evidence Unique Item. Then discard this Search token."
"INNER_SANCTUM_SEARCH_ZORA","Zora catches a glimpse of the note over your shoulder. ""Hey! I recognize that shorthand. Want me to translate it?"""
"INNER_SANCTUM_SEARCH_ZORA_HELP","""Yes, please."""
"INNER_SANCTUM_HELP_08_TRUE","Zora recognizes the shorthand as something similar to her boss's. She runs through the pages quickly, and you learn that a ""Stella Deming"" has been disciplined several times recently. The taker of the minutes notes a schism among members as to whether the disciplinary measures were justified. Gain the Circumstantial Evidence Unique Item. Then discard this Search token."
"INNER_SANCTUM_SEARCH_GRANNY","""Hm."" Granny says, squinting at the shorthand from afar."
"INNER_SANCTUM_SEARCH_GRANNY_HELP","Hand her the pages."
"INNER_SANCTUM_HELP_04_TRUE","Granny Orne takes the pages and provides a gravelly translation. You learn that a ""Stella Deming"" has been disciplined several times recently. The taker of the minutes notes a schism among members as to whether the disciplinary measures were justified. Gain the Circumstantial Evidence Unique Item. Then discard this Search token."
"INNER_SANCTUM_SEARCH_HENRY","""Well, look at that."" Henry leans over your shoulder, his face close to yours."
"INNER_SANCTUM_SEARCH_HENRY_TRUE","Hand him the pages."
"INNER_SANCTUM_HELP_05_TRUE","Henry flips through the pages before shaking his head. ""Sorry, I wish I could help, but it is all Greek to me."" He tosses the notepad back at you, and you reach out to catch it ()."
"INNER_SANCTUM_HELP_05_FAIL","The notepad drops to the floor, thankfully unharmed, but you are forced to waste precious time retrieving it."
"INNER_SANCTUM_HELP_05_PASS","You just manage to catch the notepad and, since Henry was little help, get to decoding it on your own."
"INNER_SANCTUM_SEARCH_ESTHER","Esther tilts her head to the side at the sight of the notes, then her face lights up with a smile. ""Oh! That looks kind of familiar, I think."""
"INNER_SANCTUM_SEARCH_ESTHER_TRUE","Let Esther look at the pages."
"INNER_SANCTUM_HELP_02_TRUE","Esther eventually shakes her head. ""I am sorry. I do not quite get all of it. I can help some, though!"" She explains several of the shorthand conventions to you, which at least should make deciphering the notes easier. Tap to attempt the puzzle using ."
"SANCTUM_BOOK","This book is part of the spell that keeps the door sealed. You or another captive must use it in order to open the basement door."
"SANCTUM_BOOK_INTERACT"," Use the book."
"SANCTUM_BOOK_TRUE","The book is written in an alien language that must be deciphered. Tap to attempt the puzzle using ."
"SANCTUM_BOOK_CONT","This book is part of the spell that keeps the door sealed. You or another captive must use it in order to open the basement door. You can attempt the puzzle using  as an action."
"SANCTUM_BOOK_PASS","You decipher the book and find the section that is closely tied to the lock on the door. By speaking the words of power, you find the magic on the door fading. Discard this Interact token."
"BASEMENT","The next room is thankfully mundane. You find a wide basement, filled with boxes and broken furniture. Place the {0} tile and a Wall as indicated."
"BASEMENT_PLACE_SEARCH","Unlike the rest of the storage boxes in the basement, this one has been opened. Place a Search token as indicated."
"BASEMENT_PLACE_ITEM","A flickering light has been left against one wall. Place the {0} Common Item as indicated."
"BASEMENT_PLACE_EXPLORE","A rickety staircase leads upward. A plain wooden door at the top ripples strangely. Place an Explore token as indicated."
"BASEMENT_SEARCH","This box has been opened."
"BASEMENT_SEARCH_TRUE","An invoice has been left in the bottom of the box and informs you that all these items were purchased by the Silver Twilight Lodge. Checking against the itemized receipt, you find an item noted as a ""Pre-Saxon ritual chalice"" is missing. Gain 1 Clue. You also find something that might be of use. Gain the {0} Unique Item. Then discard this Search token."
"BASEMENT_SEARCH_TEST","Looking inside, you find various expensive baubles and antiques. You attempt to find any hint as to why this box may be open ()."
"BASEMENT_SEARCH_FAIL","You only find increasingly strange clown statuettes."
"BASEMENT_SEARCH_GABRIEL","Gabriel smiles at you. ""I see you are curious about what our captors are storing, too. Mind if I have a look?"""
"BASEMENT_SEARCH_GABRIEL_HELP","""Go ahead."""
"BASEMENT_SEARCH_GABRIEL_TRUE","Gabriel sifts through the box, then picks something out and hands it to you. ""Well, there is not much that would help, I think. But there is this scroll, maybe it could help!"" Gain the {0} Spell. He looks back inside. ""These people are into some...very strange things."" Gain 1 Clue. Then discard this Search token."
"BASEMENT_SEARCH_LEWIS","Lewis looks on with interest. ""What do you have there?"""
"BASEMENT_SEARCH_LEWIS_HELP","""Here, take a look."""
"BASEMENT_SEARCH_LEWIS_TRUE","Lewis picks through the box, humming gently. ""There are certainly a lot of artifacts in here. Now this, though, this is of particular interest."" He pulls out a scroll and hands it to you. Gain the {0} Spell. Then discard this Search token."
"BASEMENT_SEARCH_SACHIKO","Sachiko is watching you and the box."
"BASEMENT_SEARCH_SACHIKO_HELP","""Here, you can look through it."""
"BASEMENT_SEARCH_SACHIKO_TRUE","Sachiko picks up the box and automatically upturns it. Countless baubles spill on the floor, but it thankfully causes little noise. A small statuette is crushed by a larger, heavier trophy. From the mess, Sachiko picks up a weapon and hands it to you. Gain the {0} Common Item. Then discard this Search token."
"BASEMENT_SEARCH_SACHIKO_MONSTER","From the shattered statuette, a strange mist forms into a creature. Spawn a {0} as indicated."
"BASEMENT_SERACH_SACHIKO_DAMAGE","Sachiko swears colorfully, then punches the spirit, but her fist passes through its form doing little damage. The {0} suffers 1 damage. ""I guess this one is up to you."" She backs away quickly."
"BASEMENT_DOOR","A wooden door leads up and out of the basement. Its surface ripples and changes now and again."
"BASEMENT_DOOR_EXAMINE"," Examine the door."
"BASEMENT_DOOR_TRUE","Someone has put a complicated seal on this door that will prevent anyone from passing through it. If you can determine the focal points powering the spell, you may be able to break the seal ()."
"BASEMENT_DOOR_FAIL","You are unable to trace the currents of power that keep the seal intact."
"BASEMENT_DOOR_PASS","By studying the magic of the door, you are able to identify {0} points of power associated with it. If you or another captive can break these connections, someone may be able to pass through the door."
"BASEMENT_DOOR_TWO","two"
"BASEMENT_DOOR_THREE","three"
"BASEMENT_PLACE_PORTRAIT","A portrait leaning against the wall is one of the focal points. Place an Interact token as indicated."
"BASEMENT_PLACE_LOCKBOX","A small lockbox must be more than it appears, as it is one of the focal points. Place an Interact token as indicated."
"BASEMENT_PLACE_BOOK","A weathered book on the podium of the stage is one of the focal points of the spell. Place an Interact token as indicated."
"BASEMENT_UNABLE_BOOK","Another focal point must be nearby, though you do not see it now."
"BASEMENT_DOOR_EVIDENCE","Though the spell on the door blocks anyone from passing through, the placement of its components on this side of the door implies that your captors are more worried about someone breaking into the basement than breaking out of it. Gain 2 Clues."
"BASEMENT_DOOR_WAIT","This door cannot be opened until the magic that keeps it sealed is broken."
"BASEMENT_DOOR_YEAH","With the magic seal broken, this door can now be explored."
"BASEMENT_LOCKBOX","This lockbox is part of the spell that keeps the door sealed. You or another captive must find out what is inside in order to open the basement door."
"BASEMENT_LOCKBOX_INTERACT"," Open the box."
"BASEMENT_LOCKBOX_TRUE","The tiny lock is more complex than you realized at first glance. Tap to attempt the puzzle using ."
"BASEMENT_LOCKBOX_CONT","This lockbox is part of the spell that keeps the door sealed. You or another captive must find out what is inside in order to open the basement door. You can attempt the puzzle using  as an action."
"BASEMENT_LOCKBOX_PASS","The lockbox opens with a click, and for a brief moment, you feel something warm and prickly brush against your face. The sensation passes, but when you look inside, you find the lockbox empty. The magic on the basement door fades. Discard this Interact token."
"BASEMENT_RITUAL","A painting leaning against the wall is part of the spell that keeps the door sealed. You or another captive must investigate the painting in order to open the basement door."
"BASEMENT_RITUAL_INTERACT"," Investigate the painting."
"BASEMENT_RITUAL_TRUE","The painting actually depicts a complex ritual circle, and as you investigate further, you find the magic flowing through it attempting to disrupt your close attention. Tap to attempt the puzzle using ."
"BASEMENT_RITUAL_CONT","A painting against the wall is part of the spell that keeps the door sealed. You or another captive must investigate the painting in order to open the basement door. You can attempt the puzzle using  as an action."
"BASEMENT_RITUAL_PASS","You finally tap into the magic of the circle and divert the energy away from whatever magic keeps the basement door locked. The magic on the basement door fades. Discard this Interact token."
"BASEMENT_DOOR_BROKEN_MAGIC","With the magic diminished, the door may be safe to open now."
"HALLS","You emerge into a winding hall. You can hear dim voices floating down from the ceiling above. Discard this Explore token and place the {0} tile, {1} tile, and a Wall as indicated."
"HALLS_DOORS","Many doors lead off this central hall. Place Explore tokens as indicated."
"HALLS_IMPORTANT_DOOR","Unlike other doors you have seen so far, this door is set into a strange archway of runes. Place an Explore token as indicated."
"HALLS_LIBRARY","This door is marked ""Library."""
"HALLS_STUDY","This door has a fancy brass plaque with a slider that reads either ""Occupied"" or ""Unoccupied"" depending on how it is set. It is currently set to ""Unoccupied."""
"HALLS_LOCKED","Strange symbols have been delicately carved into this door."
"HALLS_LOUNGE","This door is marked ""Members' Lounge."""
"HALLS_LOCKED_TRUE","You attempt to decipher the strange symbols ()."
"HALLS_LOCKED_FAIL","You are unable to recall what the symbols mean."
"HALLS_LOCKED_PASS","The symbols around this door seem to work as some sort of arcane alarm system. Opening this door without taking proper precautions could be disastrous, but there is a counter ritual you believe you could use to disarm it. Unfortunately, it is too dangerous to ask any of your fellow captives for assistance. The counter ritual will require four components: certain words of power you cannot quite remember, some sort of powder or sand, fire, and something malleable with the Silver Twilight's symbol on it."
"HALLS_LOCKED_PASS_2P","The symbols on this door seem to work as some sort of arcane alarm system. Opening this door without taking proper precautions could be disastrous, but there is a counter ritual you believe you could use to disarm it. Unfortunately, it is too dangerous to ask any of your fellow captives for assistance. The counter ritual will require three components: certain words of power you cannot quite remember, fire, and something malleable with the Silver Twilight's symbol on it."
"HALLS_GAIN_CLUES"," Examine the symbols."
"HALLS_LOCKED_POWER","Based on the vast amounts of books in the library, it is likely you would be able to find the appropriate words of power somewhere in here. Place an Interact token as indicated."
"HALLS_LOCKED_FIRE","The embers of a dying fire glow in the fireplace. Place an Interact token as indicated."
"HALLS_LOCKED_GRAINS","There are bottles of various liquids and powders on this shelf. Place an Interact token as indicated."
"HALLS_LOCKED_SYMBOL","A stack of forgotten papers with the Silver Twilight letterhead has been left in this room. Place an Interact token as indicated."
"HALLS_LOCKED_NOT_YET","You must perform the counter ritual before opening this door."
"LIBRARY","The library is beautiful. The shelves stretch from floor to ceiling and appear to be original to the building. Place the {0} tile as indicated."
"LIBRARY_PLACE_SEARCH","An immense tome has been left open near the door. Place a Search token as indicated."
"LIBRARY_PLACE_BOOK","Another, smaller book has been left on a sidetable. Place the {0} Common Item as indicated."
"LIBRARY_PLACE_DOOR","A small door between bookcases leads to another room in the Lodge."
"LIBRARY_DOOR","A small door leads to another room in the Lodge."
"LIBRARY_SEARCH","An enormous tome lies open by the door."
"LIBRARY_SEARCH_TRUE","The tome is filled with forbidden knowledges, but you do not feel at leisure to study them all. You pick one in haste and tear out the page. Gain the {0} Spell. Then discard this Search token."
"LIBRARY_RITUAL","With the vast amount of books in this room, it would be possible to find the correct words of power for the counter ritual."
"LIBRARY_RITUAL_ACT"," Search for the words of power."
"LIBRARY_RITUAL_TRUE","Many of the books have titles in strange and arcane languages. If you want to search the library, you will need to decipher them. Tap to attempt the puzzle using ."
"LIBRARY_RITUAL_CONT","Many of the books have titles in strange and arcane languages. If you want to search the library, you will need to decipher them. You can attempt the puzzle using  as an action."
"LIBRARY_RITUAL_SUC","With the titles of the books deciphered, you are able to cobble together some suitable words of power for the counter ritual. Discard this Interact token."
"LESBIANS_HAROLD","Zora and Esther are both in here–embracing!? The two women spring apart as if scalded when they notice you. Zora avoids looking at you and Esther turns bright red, her mouth twisting into a frown. ""Yeah, we know each other outside this mess,"" Esther's voice is a little shakey. ""No, it does not seem relevant to getting out of here, and no, we are not looking for your opinion on the subject. We don't want to talk about it, either. Just keep this to yourself, got it?"" The women awkwardly begin different tasks, avoiding your eyes."
"STUDY","This room appears to be a place for quiet work or small meetings. Stray books and strange bottles have been left around the room. Place the {0} tile as indicated and discard all Explore tokens leading to it."
"STUDY_PLACE_SEARCH","Someone has left out paperwork with the official Silver Twilight heading. Place a Search token as indicated."
"STUDY_PLACE_EXPLORE","A small door in the wall leads to a connected room. Place an Explore token as indicated."
"STUDY_SEARCH","Paperwork with the official Silver Twilight heading sits on the desk."
"STUDY_SEARCH_TRUE","Most of the paperwork seems mundane, but you keep finding scraps of a ripped-apart document. Perhaps you can piece it together, if all the miniscule pieces will stay in place while you arrange them. Tap to attempt the puzzle using ."
"STUDY_SEARCH_CONT","If you can organize the shreds of paper without disturbing the ones you have already placed, you might find out what they say. You can attempt the puzzle using  as an action."
"STUDY_SEARCH_PASSED","A letter addressed from a woman named Stella invites the recipient to a covert meeting of the Order. From the letter, it sounds as if this meeting is being hidden from the Order's leadership. The meeting is slated for tonight and makes several references to sacrifices in the name of power. Gain the Incriminating Evidence Unique Item. Then discard this Search token."
"STUDY_RITUAL","There are bottles of various liquids and powders on this shelf. The powders could be used in the counter ritual."
"STUDY_RITUAL_ACT"," Use the powders."
"STUDY_RITUAL_TRUE","Any of these powders should work, but you will need to trace out a precise pattern. Tap to attempt the puzzle using ."
"STUDY_RITUAL_CONT","The powders on this shelf can be used to trace out a precise pattern for the counter ritual. You can attempt the puzzle using  as an action."
"STUDY_RITUAL_PASS","You carefully measure out lines and symbols on the floor until the powder gains a strange green glow. This part of the counter ritual is complete. Discard this Interact token."
"LOUNGE","The members' lounge is a terrifying menagerie of taxidermied creatures from far-off places, cast into shadow by the fire crackling in the hearth. Place the {0} tile as indicated."
"LOUNGE_PLACE_EV","Someone has their newspaper on a chair before the fire. Place a Search token as indicated."
"LOUNGE_PLACE_SEARCH","A woman's necklace is broken on the floor. Place a Search token as indicated."
"LOUNGE_PLACE_EXPLORE","A door leads off the lounge. A small sign on it says ""Quiet, please!"""
"LOUNGE_EV","Someone has left their newspaper on a chair before the fire."
"LOUNGE_EV_TRUE","You open the newspaper and find someone has written a mundane note surrounded in strange symbols ()."
"LOUNGE_EV_FAILED","You cannot discern the importance of the symbols."
"LOUNGE_EV_PASSED","When you decipher the symbols, the mundane note hides a more sinister message. It says ""We deserve a better leader. Gather the necessary sacrifices to dispose of Sanford tonight."" Gain 2 Clues. Then discard this Search token."
"LOUNGE_SEARCH","A woman's necklace is broken on the floor."
"LOUNGE_SEARCH_TRUE","Looking closer, there are minor signs of a struggle here. A single woman's shoe has been flung under the nearby furniture. Gain 1 Clue. Then discard this Search token."
"LOUNGE_DOOR","A sign on this door says ""Quiet, please!"""
"LOUNGE_RITUAL","{0} The fire must be stoked high for the counter ritual."
"LOUNGE_RITUAL_ACT"," Stoke the fire."
"LOUNGE_NO","Embers glow in the fireplace."
"LOUNGE_LESS","Short flames have begun to lick the fresh wood."
"LOUNGE_SOME","The disparate flames are slowly growing into a true fire."
"LOUNGE_MUCH","The mid-sized fire crackles and pops."
"LOUNGE_RITUAL_TEST","You must feed fresh wood to the fire, apply appropriate accelerant, and use the billows to coax out a larger fire ()."
"LOUNGE_RITUAL_FAIL","You are too careless in your administration, and glowing embers spill out on to the hardwood. Place Fire in your space."
"LOUNGE_RITUAL_SUC","Your administrations seem to be helping the fire grow."
"LOUNGE_RITUAL_GOT_IT","The fire finally blazes hot enough in the fireplace to aid the counter ritual, though the heat is oppressive. Discard this Interact token."
"INTERIOR_HALL","A short hall is lavishly decorated with expensive portraits. A door at the far end of the hall hangs open revealing a sparse bedroom that contains several stacks of blank Lodge letterhead. Place the {0} tile as indicated."
"INTERIOR_HALL_PLACE_INTERACT","Those blank letterheads could be used in your counter-ritual. Place an Interact token as indicated."
"INTERIOR_HALL_PLACE_EXPLORE","The closer door is shut tight and locked from the outside. Place an Explore token as indicated."
"INTERIOR_HALL_DOOR_1","This door is locked from the outside."
"INTERIOR_HALL_DOOR_1_TRUE","You are about to unlock the door when you hear a voice from the other side. ""Is someone there? Please, how much longer is Stella going to punish me for? The rest of the Order never even found out!"""
"INTERIOR_HALL_DOOR_1_Q1","""Who are you?"""
"INTERIOR_HALL_DOOR_1_Q2","""Why does the Lodge need sacrifices?"""
"INTERIOR_HALL_DOOR_1_Q3","""Why are you locked up?"""
"INTERIOR_HALL_DOOR_1_A1","My name is Laura. Stella put me in here because I had second thoughts about her plan to take over the Order."
"INTERIOR_HALL_DOOR_1_A2","All exchanges require sacrifice. In exchange for power, nothing is more potent than the lives of others. And we will need plenty of power to topple our current leader Sanford and take over."
"INTERIOR_HALL_DOOR_1_A3","I started getting cold feet about trying to topple our current leader, Sanford."
"INTERIOR_HALL_DOOR_1_OUT","""{0}"" Gain 2 Clues. You hear her shift around inside. ""But if you are asking me about that, you cannot be a member of the Order. Let me out and I promise to keep quiet!"""
"INTERIOR_HALL_DOOR_1_LET","Let her out."
"INTERIOR_HALL_DOOR_1_NAH","Leave her be."
"INTERIOR_HALL_DOOR_1_YAY","You unlock and open the door. Discard this Explore token. The woman inside the room smiles. ""Thank you. I am getting out of here while I can! That door with the runes around it will not warn anyone if I pass through it, but I cannot take any of you with me, unfortunately. Good luck!"" She hurries off, leaving through the strange door in the hall before you can question her further."
"INTERIOR_HALL_DOOR_1_OOPS","The woman sighs. ""Thank you for freeing me, but I am afraid I must use you to prove my devotion to Stella. You cannot be allowed to interfere now!"" Discard this Explore token. Then spawn a {0} as indicated."
"INTERIOR_HALL_DOOR_1_SPELL","Now that you have access to the room, you see a powerful spell inside. Place the {0} Spell as indicated."
"INTERIOR_HALL_DOOR_1_NAH_TRUE","Now that you have told the woman you will leave her in there, she is unresponsive to further questions."
"INTERIOR_HALL_DOOR_1_ALARM","The woman curses you and begins shout about intruders at the top of her lungs. You do not know if anyone can hear her or, if they do, how likely she is to be believed. No immediate effect."
"INTERIOR_RITUAL","{0} You must twist and change the shape of the letterhead in order to fuel the counter ritual."
"INTERIOR_RITUAL_ACT"," Shape the symbol."
"INTERIOR_RITUAL_NO","The paper's letterhead forms a malleable symbol of the Twilight Lodge."
"INTERIOR_RITUAL_LESS","The page is still relatively flat."
"INTERIOR_RITUAL_SOME","While half the page seems to be taking a strange shape, the other half still just resembles a slightly crumpled-looking piece of paper."
"INTERIOR_RITUAL_MUCH","Parts of the page form strange, geometric peaks that hurt your eyes."
"INTERIOR_RITUAL_TRUE","The Silver Twilight letterhead must be folded and turned in several specific ways to fully manipulate the arcane energy of the ritual ()."
"INTERIOR_RITUAL_FAIL","Just when you think you have got one part folded, another part comes undone. You do not seem to have helped the ritual at all."
"INTERIOR_RITUAL_SUC","You manage to fold and twist the stiff paper into the shapes needed for the ritual, but until the arcane energies of the ritual infuse the strange shapes you created, you must keep working."
"INTERIOR_RITUAL_PASS","Thankfully, the strange glow of energy permeates the folded and twisted letterhead paper. Discard this Interact token."
"STAIRS","A wooden flight of stairs leads upward to a moonlit first floor. Discard this Explore token and place the {0} tile as indicated."
"STAIRS_PLACE_DOOR","Somewhere on this first floor will be a window or door through which you and the other captives can escape. Place an Explore token as indicated."
"STAIRS_OBJECTIVE","You may now escape the lodge–but do you have enough evidence to keep the Order of the Silver Twilight from pursuing you?"
"ESCAPE_DOOR","These stairs lead to the first floor of the Silver Twilight Lodge, where escaping through a window–or even the front door–should be easy."
"ESCAPE_NO_ACT","Escape!"
"ESCAPE_ARE_YOU_SURE","If you do not have enough evidence to protect you, the Order of the Silver Twilight will still pursue you outside these walls. However, pursuit by the Order may still be preferable to death. Would you like to escape?"
"ESCAPE_OPT"," Escape!"
"ESCAPE_GOOD_WIN","Navigating the first floor of the Lodge is easier than you expected, and it is not long until you have led everyone to the front door. You scatter into the night, grateful for your escape. With all the evidence you have gathered, you are prepared to expose the traitors within the Order of the Silver Twilight and, in exchange, guarantee the safety of yourself and others. The investigation is complete."
"ESCAPE_NORMAL_WIN","You and your fellow captives rush through the first floor of the Lodge, crashing through the thick, stylized windows to elude your captors. You scatter into the night, each of you desperate to put as much distance between yourselves and the Order of the Silver Twilight. The investigation is complete."
"INTRODUCTION"," ""Go help break down the office wall."""
"PLACEHOLDER","This person is too busy working on their given task to talk."
"BASE","""Can you help with the basement door?"""
"BASE_RESPONSE","""I will do my best. What do you want me to look at?"""
"BASE_A"," ""The lockbox."""
"BASE_B"," ""The painting."""
"BASE_C"," ""The book."""
"BASE_PLACEHOLDER","One of your fellow captives has discovered how to break the magic on this object. Discard this Interact token."
"INTRODUCTION_01","""What? Oh, yes of course! Anything to get us out of here."" Move Arthur Johnson as indicated."
"SKILLED_HELP_01","""You came to the right man. This I am actually good at."" Move Arthur Johnson as indicated."
"ARTHUR_AREA_01","Arthur uses his shirt to clean his spectacles."
"ARTHUR_AREA_02","Arthur stands near a precarious stack of boxes."
"ARTHUR_AREA_03","Arthur seems fascinated by the portraits on the wall."
"ARTHUR_DONE","""Are we any closer to getting out of here?"""
"ARTHUR_AA"," ""Any ideas on escaping?"""
"ARTHUR_AB","""I am not sure yet. It is clear to me we are underground. Despite the heat wave lately, it is very cool here. No one is complaining about hunger or thirst, so we could not have been out for long, which means we probably are still in Arkham. We need to find some way up is as far as I have gotten for now."" Gain 1 Clue."
"ARTHUR_BA"," ""Are you all right?"""
"ARTHUR_BB","""Yes,"" Arthur coughs, ""Yes, of course. I have been in more high-pressure situations. Safe-breaking contests, chess competitions, and the like. Granted, my life has never really been on the line before. I just wish I knew how to be more useful."" His wish to be useful resonates with your own desire to lead everyone to safety. Become Focused."
"ARTHUR_CA","""Can you help dispel the door?"""
"ARTHUR_CB","Arthur gives you a tight smile. ""Yes, I think I can. What do you want me to work on?"""
"ARTHUR_DA"," ""Find anything useful?"""
"ARTHUR_DB","Arthur seems to hesitate ()."
"ARTHUR_DC","""No, no, I thought maybe something, but it was just a silly distraction. I will not waste your time with it."""
"ARTHUR_DD","""Well, it is not, like, anything physical, but the people who took us clearly have resources. Look around at these boxes! Postmarked from Egypt, South America, China...they come from everywhere. If they have so many resources, how come we have barely seen anyone? Where are all the guards they can afford? I think something might be going on here. We should keep an eye out for anything that follows this theory."" Gain 1 Clue."
"ARTHUR_EA"," ""Anything you need?"""
"ARTHUR_EB","Just as you start to ask, the precarious stack of boxes slips and threatens to crash down on Arthur! You have only a moment to act."
"ARTHUR_EC","Push him out of the way."
"ARTHUR_ED","Shout a warning."
"ARTHUR_EF","Remain quiet."
"ARTHUR_EG","It is not hard to take the two steps forward and push Arthur back. At first he looks surprised, but it quickly transforms into relief as the large boxes crash down on you instead. You suffer 3 Damage ( negates). ""Oh my Lord, thank you!"" Arthur helps you move the boxes off of you, ""You really saved me there!"" Each investigator within range may discard 1 Horror."
"ARTHUR_EH","You shout at Arthur to watch out, and he leaps out of the way. Only belatedly do you wonder if your shout may have been heard by your captors. ""Oh my Lord, thank you!"" Arthur pushes up his spectacles, ""You really saved me there!"" Each investigator within range may discard 1 Horror."
"ARTHUR_EI","You are hesitant to risk your own well-being or your secrecy to save Arthur. The boxes rain down upon him and he flails to the ground. He glares at you as he stands, ""Really? You could not have done anything to prevent that? Anything at all?"""
"ARTHUR_FA"," ""Learn anything from the portraits?"""
"ARTHUR_FB","""Hm yes, actually. See, look here."" Arthur points to one of the portraits ()."
"ARTHUR_FC","You have no idea what he wants you to see, and he seems disappointed when you tell him so. ""I cannot believe I am trusting you with my life. Look at this imagery. This classical veneer is just hiding a bunch of more arcane symbology. And from what I can tell from the symbology? These folks do not have our best interests in mind."" Gain 1 Clue."
"ARTHUR_FD","You notice that the classical painting style is just obscuring arcane imagery. When you say this to Arthur, he nods vigorously. ""Yes! Exactly! I knew I could trust someone like you with my life. That is important because, from what I can tell from the symbology, these folks do not have our best interests in mind."" Gain 1 Clue."
"ARTHUR_GA"," ""This place is swanky."""
"ARTHUR_GB","""Yeah, if you can get over the recent imprisonment, I suppose admiring the wallpaper might make this place appealing. I have had my mind on a little more important things."""
"ARTHUR_HA"," ""Should I change the sign to 'occupied'?"""
"ARTHUR_HB","For a moment, Arthur gives you a blank stare ()."
"ARTHUR_HC","His face cracks into a smile. ""Okay, I guess it is a little stereotypical that I immediately holed up in a place like this. Can you blame me, though? Sometimes it is nice to take comfort in the familiar."" Arthur punches your shoulder lightly. ""Hey, thanks for getting us this far."" Become Focused."
"ARTHUR_HD","He shakes his head. ""No, that will not be necessary. Your attempt at levity was kind, but we should keep our focus on our escape plans."""
"ARTHUR_RING","Arthur clears his throat, stopping you as you turn away. ""There is...something else. The people who took me, they were all wearing the same ring. This, uh, this ring actually. I pulled it off one before I passed out. It should provide some evidence on who took us."" Gain the Membership Ring Unique Item."
"ARTHUR_R_COMP","Arthur clears his throat, stopping you as you turn away. ""Hey, what do you make of this?"" He hands you a strange, bloodstained chalice. ""I found it when we were released from our cells but I panicked and did not know what to do with it. Honestly, I am rather glad to have it in your hands instead. I think it is connect to whatever nonsense these people are up to."" Gain the Ritual Components Unique Item."
"ARTHUR_RCON","Arthur clears his throat, stopping you as you turn away. ""Hey, I found something important. Take a look."" He hands you a file. ""It has got all of us in there. It is, uh, troubling to say the least. You take it, it should help us make our case once we get out of here."" Gain the Conclusive Evidence Unique Item."
"ARTHUR_FINALE","Arthur waits eagerly for a chance to escape."
"INTRODUCTION_02","""Well, I'll give it my best shot at least!"" Move Esther Locke as indicated."
"SKILLED_HELP_02","""I thought you would never ask! I am good at some things, you know!"" Move Esther Locke as indicated."
"ESTHER_AREA_01","Esther brushes dirt and dust from her white dress."
"ESTHER_AREA_02","Esther examines a symbol on the stone wall."
"ESTHER_AREA_03","Esther sits in a chair, thumbing through an immense book."
"ESTHER_AA"," ""A little overdressed for the venue, huh?"""
"ESTHER_AB","Esther flashes you a wide smile. ""Better to be the best-dressed dame at the ball, don'tcha think? And after they sent us such a nice, gilded invitation."""
"ESTHER_AC","""Gilded invitation? I like it. Nice way to refer to brass knuckles."""
"ESTHER_AD","""And here I do not even have my good jacket to wear."""
"ESTHER_AE","""You got an invitation?"""
"ESTHER_AF","""Between you and me, I saw the mooks coming and fainted straight away. Daddy always said I could talk a man to death, but it did not seem the right time and place to try."" Gain 1 Clue."
"ESTHER_AG","""Well, you will have to rely on your natural charm to see you through. I always do! Though it was of no help with the muscle that brought us here."" Gain 1 Clue."
"ESTHER_AH","Esther giggles. ""Oh, well, you are just the sweetest thing, huh? No, honey, I got the same invitation I am betting everyone did–a bunch of tough fellas caught me leaving a speakeasy."" Gain 1 Clue."
"ESTHER_BA"," ""Any injuries?"""
"ESTHER_BB","""No, thankfully. Nothing but a broken necklace. Here, I cannot wear it anymore but I always considered it lucky."" Gain the {0} Common Item."
"ESTHER_CA"," ""Another one of those symbols..."""
"ESTHER_CB"," ""How are you holding up?"""
"ESTHER_CC","""So tacky! It was bothering me, but I know where I have seen this symbol. My daddy has it on a ring of his. He and I–well, let me say it would not surprise me in the least if we uncover more nasty surprises from this organization. It certainly attracted some pretty rotten apples, right?"" Gain 1 Clue."
"ESTHER_CD","""Well enough. We made it out of those dungeons, right? We can get out of here, I know!"" Esther's sunny confidence inspires you. Discard 1 Horror."
"ESTHER_CE","""Yeah, I can help with one of those. Just point me at one of 'em!"""
"ESTHER_FA"," ""What is that book?"""
"ESTHER_FB","""Nothing much, I am afraid. Lots of occult nonsense, but nothing that appears to be directly connected to our escape. This whole library is nothing but a bunch of spooky books!"" Gain 1 Clue."
"ESTHER_GA"," ""Are you holding up alright?"""
"ESTHER_GB","""You think I am some sort of wilting violet, huh?"""
"ESTHER_GC","""This situation would bother anyone."""
"ESTHER_GD","""No! Of course not!"""
"ESTHER_GE","""More like...a venus fly trap."""
"ESTHER_GF","Esther softens. ""Yeah, I guess you are right. You seem to be getting through this just fine, though. Thanks for that. Really makes me feel like we are going to get out of here alive."" Discard 1 Horror."
"ESTHER_GG","Esther laughs. ""I was just teasing you, you big doofus. Thanks for the concern, really, but I am saving all the tears for when we get out of here."" Become Focused."
"ESTHER_GH","Esther seems stunned for a moment, then she breaks out into laughter. ""Oh, I like you. And, here, just for that sweet talk I will share a little something that I was saving for myself."" She takes out a tin of salve and offers it to you. Discard 1 Damage."
"ESTHER_HA"," ""Got any words of encouragement?"""
"ESTHER_HB","Esther thinks for a moment, then punches you in the shoulder. ""You are going to get us out of here. Stop fishing for compliments so much!"" Her easy nature encourages you. Become Focused."
"ESTHER_RING","""Hey, pal,"" Esther pulls a silver ring off one of her fingers and tosses it at you, ""That was on one of the goons who grabbed me. The symbol on it is all over this place."" Gain the Membership Ring Unique Item."
"ESTHER_R_COMP","""Hey pal, look the other way for a moment."" You comply, and when you turn back Esther holds out an arcane-looking, blood-flecked chalice. ""I found this when we escaped our old cells. Honestly, I thought it might be worth something, but maybe it will help keep us clear of trouble once we're out of here. Prove something really went on, y'know?""  Gain the Ritual Components Unique Item."
"ESTHER_RCON","""Hey pal, I guess I should be honest with you."" She hands you a file. ""It has got all of us in there. I found it in my daddy's desk before I got grabbed. I did not want to think about what it meant, but I cannot ignore it any longer."" Gain the Conclusive Evidence Unique Item."
"INTRODUCTION_03","""Of course! Anything I can do that will help, I want to do."" Move Gabriel Carillo as indicated."
"SKILLED_HELP_03","""Yes, of course! I believe I could be very useful at this sort of thing!"" Move Gabriel Carillo as indicated."
"GABRIEL_AREA_01","Gabriel alternately tugs his tie knot loose and tightens it again."
"GABRIEL_AREA_02","Gabriel stands in the corner, his eyes roaming over the clutter."
"GABRIEL_AREA_03","Gabriel has poured himself a brandy from the liquor cabinet."
"GABRIEL_AA"," ""Hey, we are going to be all right."""
"GABRIEL_AB","Gabriel looks startled, then he stops fidgeting and gives you a warm smile. ""Of course we are! We will do it together. I just know we will get out of here."" His sudden change in countenance gives you pause ()."
"GABRIEL_AC","You take him at his word, though a moment later he is back fidgeting with his tie."
"GABRIEL_AD","You understand that his change has come about solely to keep [i]you[/i] from worrying further about him and promise Gabriel you will get out of here together. Your continued reassurance seems to bolster his nerve, and even though he continues to fidget with his tie, he seems more alert and aware. Discard 1 facedown Horror."
"GABRIEL_BA"," ""Need something to do with your hands?"""
"GABRIEL_BB","""Yes,"" Gabriel nods, ""I am too used to always having something to do. My students usually keep me busy enough, but I do not quite know what to do with myself here. I am not terribly strong, but perhaps there will be something yet to do with my wits."""
"GABRIEL_BC","""Just keep an eye out."""
"GABRIEL_BD","""I am sure your wits will come in handy."""
"GABRIEL_BE","""Just stop fidgeting."""
"GABRIEL_BF","Gabriel mock-salutes. ""I can do that. I will let you know if anything seems amiss."" With another pair of eyes on the case, you are free to really hone in on your own thoughts. Become Focused."
"GABRIEL_BG","Gabriel gives you a small, private smile. ""Thank you for humoring an old man. Well, old enough, anyway. I will focus more on the task at hand. And, I want you to know, your taking the time out of your heroics to talk to me really meant something."" He squeezes your shoulder and his approval empowers you. Become Focused."
"GABRIEL_BH","Gabriel flushes, but does not stop fidgeting."
"GABRIEL_CA"," ""Something on your mind?"""
"GABRIEL_CB","""Not enough, I am afraid."" Gabriel shrugs, ""I wish I was more helpful to you and the escape effort. I was just thinking that I cannot make heads nor tails of the things in this basement, nor am I bold enough to try and sneak off with something."""
"GABRIEL_CC","""We can think about it together."""
"GABRIEL_CD","""We can be bold together."""
"GABRIEL_CE","""Leave it to me."""
"GABRIEL_CF","The two of you stand for a time talking in hushed voices, but none of the details of the basement are really all that helpful. Still, Gabriel seems to enjoy your indulgence and seems more at peace with his inability to assist always. Gain 1 Clue."
"GABRIEL_CG","""Are you sure? Well, I suppose someone here did kidnap us for nefarious purposes unspecified..."" Gabriel looks a little guilty while the two of you tear into a few of the boxes, but you convince him that his help pays off when you find a weathered scroll. Gain the {0} Spell."
"GABRIEL_CH","""I suppose I should. I just wish I could help more."" Your words do not seem to comfort Gabriel as much as you wished."
"GABRIEL_DA","""Can you help dispel the door?"""
"GABRIEL_DB","Gabriel nods. ""Yes, of course. What would you like me to look at?"""
"GABRIEL_EA"," ""What do you think is up there?"""
"GABRIEL_EB","""Well, the people who captured us, for one. I am not sure what else. How many basements can one building have, you know? We have to be hitting something else soon."" Gain 1 Clue."
"GABRIEL_FA"," ""Brandy?"""
"GABRIEL_FB","""Yes, quite a good brand too. Interested?"" Gabriel raises the bottle toward you."
"GABRIEL_FC","""Yes!"""
"GABRIEL_FD","""I really should not."""
"GABRIEL_FH","""We should not be drinking right now."""
"GABRIEL_FI","""Excellent."" Gabriel pours you a glass and then toasts you. ""To freedom! May we find it swift and sweet after our trials."" You raise your glass and the two of you spend a moment taking comfort in the alcohol and in each other. Discard 1 facedown Horror."
"GABRIEL_FJ","""Suit yourself, though I suppose you do have a point."" He thinks a moment and then drinks. ""Just a bit should not hurt. We are so close to freedom, I can feel it."" Discard 1 facedown Horror."
"GABRIEL_FK","""I suppose you are right. Do not judge me too harshly. This has been quite stressful."" Despite his words, you notice Gabriel continues to sip his brandy."
"GABRIEL_GA"," ""This is a lot of dead animals."""
"GABIREL_GB","""Mm, yes, thank you for reminding me of that."" Gabriel shudders. ""I almost prefer the cluttered basement, but so long as we keep moving, I think I will manage."" Become Focused."
"GABRIEL_HA"," ""How are you managing?"""
"GABRIEL_HB","""As well as I can,"" Gabriel shrugs. ""I am more concerned about you. You have taken a lot on your shoulders. And, honestly, I do hope you know what you are doing–though we have gotten this far thanks to you. The people here seem powerful, but you are getting us through this."" Gain 1 Clue."
"GABRIEL_FINALE","Gabriel alternates between checking on his fellow captives and fidgeting with his tie."
"GABRIEL_RING","Gabriel produces a ring from his pocket. ""I found this on one of the robed lunatics you defeated. You should hold onto it, keep it as evidence for what has been going on."" Gain the Membership Ring Unique Item."
"GABRIEL_R_COMP","Gabriel pulls a small, blood-stained chalice from his coat and hands it to you. ""I found this chalice when we were released from our cells. I am not sure why I picked it up. It seemed important, I suppose. I, uh, I think it might be, anyway. You should keep it as evidence."" Gain the Ritual Components Unique Item."
"GABRIEL_RCON","Gabriel produces a file from inside of his coat. ""I did not want to startle the others, but I found this folder. It has information on all of us inside of it. We all appear to be one someone's bad side."" Gain the Conclusive Evidence Unique Item."
"INTRODUCTION_04","""Well, I am not going to break these old bones over it, but I will give it my best try up to that point!"" Move Granny Orne as indicated."
"SKILLED_HELP_04","""Ah, now, I guess you know how to recruit the right help after all. Give me just a moment."" Move Granny Orne as indicated."
"GRANNY_AREA_01","Granny Orne studies the carving on the wall."
"GRANNY_AREA_02","Granny Orne pats down one of the loveseats in the sanctum."
"GRANNY_AREA_03","Granny Orne stares at the door with the strange symbols."
"GRANNY_AA"," ""That carving mean anything to you?"""
"GRANNY_AB","""Oh yes,"" Granny Orne nods. ""That there is the symbol of the Silver Twilight Lodge. Bunch of the most sanctimonious you-know-whats I have ever had the misfortune to meet. They think if you have enough money you don't need to have any decency. We have crossed paths before. They even offered me a membership once. I liked telling them exactly what they could do with that offer."" The old woman breaks into a quiet, throaty laugh. Gain 1 Clue."
"GRANNY_BA"," ""Know anything about why we were taken?"""
"GRANNY_BB","""Look at you, asking the right questions!"" Granny hums in approval, ""Hard to tell just now. Sounds like they weren't planning to keep us alive much longer. My guess is that there was no good end for us in sight. Honestly? I am betting ritual sacrifice. Now, it may seem batty, but I swear to you–"""
"GRANNY_BC","""Ritual sacrifice? Really?"""
"GRANNY_BD","""No, no, I believe you."""
"GRANNY_BE","""Yes, really. You want to try to send me to the old folks' home like my son-in-law? Look around you. A man sharpening knives through the door. A bunch of strangers no one will miss gathered all together. I know it is hard to believe, but use your head and I think you will find you agree with me."" Gain 1 Clue."
"GRANNY_BF","""Using your head again, I see. Excellent. Keep this up and I think we might even all survive this!"" Granny Orne beams. Gain 1 Clue."
"GRANNY_CA"," ""What is this place?"""
"GRANNY_DA"," ""Looking for change?"""
"GRANNY_EA","""Can you help dispel the door?"""
"GRANNY_CB","""Some kind of meeting place, if you will excuse the obvious,"" Granny Orne says. ""The dungeon may have been your first warning that the Lodge was not on the up-and-up, but let this secret, underground meeting place serve as a second reminder. You know, with all the sitting and droning on, I bet someone could have left something important down here."" Gain 1 Clue."
"GRANNY_DB","Granny looks distinctly unimpressed ()."
"GRANNY_DC","Granny Orne rolls her eyes and goes back to her task."
"GRANNY_DD","Granny rolls her eyes but smiles anyway. ""That was almost as bad as the jokes my granddaughter tells, and she is trying to break into vaudeville. Dying art, I tell her, but she loves it. I just keep hoping she will take more of an interest in her granny's occultism, but perhaps it is better to be into vaudeville."" Gain 1 Clue."
"GRANNY_EB","""Ah, need someone with a little experience to give you a hand! Now, I cannot be in three places at once: what would you like me to look at?"""
"GRANNY_EC","You cannot help but look exactly where you have been told not to. Come to think of it, there is something strangely bewitching about the pattern. You find it consumes all your attention, and you cannot look away. Visions of knowledge beyond your reckoning overwhelms your mind. Suffer 2 facedown Horror. You feel a sudden, sharp pain on your ear as Granny Orne yanks you by the ear so you are no longer looking at the cushion. She looks you over and then, tutting, turns back to her task."
"GRANNY_ED","You manage to keep your eyes trained away from the pillow but take Granny's warning as a recommendation to shove it under the nearest loveseat. ""Ah, good."" Granny Orne nods when you are done. ""Anyone who looked at that without being prepared would have had a devil of a time. I imagine there are all sorts of nasty tricks in this place. Thanks for getting rid of one of them."""
"GRANNY_FA"," ""Do those carvings make sense to you?"""
"GRANNY_FB","""Hm?"" She jerks out of a thought, ""The carvings? Bindings. Wards. Keep intruders out, captives in, and members safe. Guess which category we are. We would be better off finding a way around this, you know. There is something else about this door that I am not quite getting, and if I am missing it, it must be pretty insidious."" Gain 1 Clue."
"GRANNY_GA"," ""We must be getting close."""
"GRANNY_GB","Granny nods. ""I think you are right. These rooms look almost presentable to anyone who has not seen what we have. You might get us out of here yet. I might just be impressed."" Become Focused."
"GRANNY_HA"," ""How do you know so much?"""
"GRANNY_HB","Granny seems to be trying to determine if you are making fun of her ()."
"GRANNY_HC","""What? You think this gray hair's just for show? I earned every strand of it. Now pay some respect, you whippersnapper."" While Granny appears to be amused, you notice she never actually answered your question. You let it go for now."
"GRANNY_HD","""Well, I have seen quite a bit, and my home in Kingsport is not quite the restful town near the sea one would hope it be. You know, sometimes it actually takes some effort to keep kicking around as long as I have. You learn how to take care of yourself real quick, and my body's not quite like it used to be. I had to make up for it somewhere."" She winks at you. Gain 1 Clue."
"GRANNY_FINALE","Granny Orne seems entirely focused on the impending escape."
"GRANNY_RING","""Hey, whippersnapper!"" Granny tosses you something small and silver. ""I pulled that ring from one of our captors. It's got the Silver Twilight Lodge's symbol on it, all right. It will be useful as evidence against them so keep it safe!"" Gain the Membership Ring Unique Item."
"GRANNY_R_COMP","""Hey, whippersnapper!"" Granny hefts a bloodstained, silver chalice in your direction. ""Take a look at that. Notice the symbols around the lip? Someone is trying to use it to exchange sacrificial lambs for power. I think we're the lambs. Best to keep it out of their reach, right?"" Gain the Ritual Components Unique Item."
"GRANNY_RCON","""Hey, whippersnapper,"" Granny hands you a folder you do not remember her carrying earlier. ""Take a look at this! They have information on all of us in here. Even me! Seems like they were planning this."" Gain the Conclusive Evidence Unique Item."
"INTRODUCTION_05","The man doffs his hat at you and offers a wicked grin. ""I like the way you think!"" Move Henry Wan as indicated."
"SKILLED_HELP_05","""Hm, yeah, I think I know just what to do here. You are really playing to my strengths, y'know?"" Move Henry Wan as indicated."
"HENRY_AREA_01","Henry looks over the other captives with a practiced eye."
"HENRY_AREA_02","Henry stands on stage, looking out over the furniture."
"HENRY_AREA_03","Henry paws through a cabinet in the hall."
"HENRY_AA"," ""See anything you like?"""
"HENRY_AB","""Unfortunately, not everything is like that,"" Henry says before his eyes focus on you and he grins, ""Unless, of course, you want it to be."""
"HENRY_AC","""I want it to be."""
"HENRY_AD","""You might be able to persuade me."""
"HENRY_AE","""Keep it strictly business, pal."""
"HENRY_AF","""Straightforward! Such a refreshing quality."" He winks at you. ""Maybe after we get out of this mess you and I could go dancing. Another motivation to get out of here, right?"" Become Focused."
"HENRY_AG","""Sweetheart, I could talk a donkey into dancing. If it was only me here, I would not have a worry in the world. There is no scrap of trouble I get into that I cannot talk myself out of. But all these other people need to get out of here too, so I guess I am not the only one that finds it lucky that you are here, darling."" Henry's flattery hints at a sincere belief in your abilities. Become Focused."
"HENRY_AH","""And what a pleasure it would be to do business with you, I am sure. But you want the rundown, so I will give you the rundown: I like our chances. People here are nervous, but your stunt getting us out of those cramped cells has got them hopeful. If you can keep everyone calm and following direction, we can probably get out of here."" Henry's frank summarization reinforces your belief in your power to change things for the better. Become Focused."
"HENRY_BA"," ""You look calm."""
"HENRY_BB","""If I let everyone who wanted me in prison or dead rile me, then I would be, well, in prison or dead, you get me? I still got my health, I still got my big mouth, and I got you, so what do I have to worry about?"" Discard 1 Horror."
"HENRY_CA"," ""See anything important?"""
"HENRY_CB","Henry smiles, ""Silly question. I can see you now, right? As for anything important to our escape attempt, well, see these seats? How many people can this room comfortably hold? Enough that we should not go looking to fight 'em all at once, but not enough that we would be completely dead if they came for us, right? And between you and me, if it came to that, I'd bet on us."" Gain 1 Clue."
"HENRY_DA"," ""Awfully fancy room, huh?"""
"HENRY_DB","""Yeah, maybe I will have one just like it in a few years. Might leave out the creepy passage to the dank windowless cells, but what can I say? I do not believe in clashing aesthetics."" Henry's quick smiles and easy laughs seem to put you more at ease. Discard 1 Horror."
"HENRY_EA","""Can you help dispel the door?"""
"HENRY_EB","""Anything for you, beautiful. Uh, which one should I look at?"""
"HENRY_FA"," ""Anything good?"""
"HENRY_FB","""Mm, nothing much other than your company. Oh, here we go!"" Henry tosses something small at you. ""You might find that useful. It will be our first gift."" Gain the {0} Common Item."
"HENRY_GA"," ""Stop that."""
"HENRY_GB","Henry stops rifling through the cabinet and looks to you."
"HENRY_GC","""Just wanted to get a look at you."""
"HENRY_GD","""You steal stuff from every place you wake up?"""
"HENRY_GE","""You might make too much noise."""
"HENRY_GF","For a very brief moment, Henry is speechless. Then he coughs to cover up a blush and give himself time to recover. ""Now, come on,"" he finally says, ""focus on getting us out of here already."" Become Focused."
"HENRY_GG","""Ooh, you have claws, huh? And only the places that do not treat me to a good enough time. I consider this a refund on my room and board here. Also, take a look: they have all sorts of strange, superstitious knick-knacks. They must be real into this magic business."" Gain 1 Clue."
"HENRY_GH","""Darling, I promise to be quieter than a tomcat in your neighbor's yard. Besides, if I find anything of value, I will split it with you."" The promise of wealth and the implication that you will be free soon enough to enjoy it encourages you. Become Focused."
"HENRY_HA"," ""So, the escape seems to be going well."""
"HENRY_HB","Henry looks at you, then flashes a dazzling smile. ""I suppose it is. We have made it this far, huh? Not that I ever thought otherwise, but now we will definitely get out of here alive."""
"HENRY_FINALE","Henry retains his composure for the most part, but every so often his hands shake just a little."
"HENRY_RING","""I think you deserve something nice."" Henry says out of nowhere. He pulls a silver ring from his finger and hands it to you. ""I lifted this off the lughead who brought me in. Thought it might look better on you, or at least that you might use it to connect them to us. Check out the engraving."" Gain the Membership Ring Unique Item."
"HENRY_R_COMP","""Hey, I, uh, guess I have something for you."" Henry hands you a silver, blood-stained chalice. ""It freaks me out, but I thought I might be able to sell it. I found it outside our cells, now I am thinking it might be important to figuring things out. So, it is yours. Let's just get out of here quick, alright?"" Gain the Ritual Components Unique Item."
"HENRY_RCON","""Well, I wanted to get to know you the old-fashioned ways, but take a look at this."" Henry offers you a folder. ""It contains information on all of us. They even got details on the time I–well, maybe don't worry 'bout that part."" Gain the Conclusive Evidence Unique Item."
"INTRODUCTION_06","""Well, I shall do my best."" Move Lewis Hayes as indicated."
"SKILLED_HELP_06","""Hm. Yes. I think I know just the thing. You asked the right person for this one. Stand back, now!"" Move Lewis Hayes as indicated."
"LEWIS_AREA_01","Lewis runs his hands over the aged stone walls."
"LEWIS_AREA_02","Lewis pages through some abandoned paperwork."
"LEWIS_AREA_03","Lewis studies a portrait hanging prominently on the wall."
"LEWIS_AA"," ""Discover anything important?"""
"LEWIS_AB","""Hm, well, I am not sure what to make of it, but it appears this place has seen a lot of magic done in it. Even these old stone walls have traces of power in them that I cannot quite identify. Wherever we are, I do not think we are safe."" Gain 1 Clue."
"LEWIS_BA"," ""Any theories about what is going on?"""
"LEWIS_BB","""Maybe. Whoever we have been taken by seems to want us dead, but I cannot tell if we get on the wrong side of the wrong people or were just in the wrong place a the wrong time. What do you think?"""
"LEWIS_BC","""Wrong side of the wrong people."""
"LEWIS_BD","""Wrong place, wrong time."""
"LEWIS_BE","""Well, if that is the case we should keep an eye out for anything that supports this theory. I am sure if we keep a level head we can figure this all out."" Gain 1 Clue."
"LEWIS_BF","""I am not sure if that is the luckier option or not, honestly. But I suppose we can at least make sure that it was an unlucky choice for the people who took us, eh?"" Become Focused."
"LEWIS_CA"," ""What are those papers?"""
"LEWIS_CB","""These files are import logs for all sorts of artifacts and strange materials. If I had to guess about why they needed some of this? Well, someone here really knows their stuff when it comes to ritual magics. I would be more impressed if it did not seem like most of their rituals involved...well, people like us, to put it delicately."" Gain 1 Clue."
"LEWIS_DA"," ""This basement looks so...normal."""
"LEWIS_DB","""Oh? Does it?"" Lewis seems to be testing you ()."
"LEWIS_DC","Looking around, you realize that despite the average nature of the storage space, some of the obects being stored here are reminiscent of creatures and secrets you have come across in your investigations. You mention it to Lewis, who beams. ""You seem to have a promising mind. Here, let me teach you something I find particularly useful."" Gain the {0} Spell."
"LEWIS_DD","Looking around, you are unable to find anything to distinguish the basement from any other storage space. When you mention as much, Lewis just shakes his head. ""Try looking closer."""
"LEWIS_EB","""I was just thinking I would like to see some of these objects a little closer. Where should I start?"""
"LEWIS_FA"," ""Tell me about this portrait."""
"LEWIS_FB","""It is of Carl Sanford. Their leader, from what I can make of this. Looks quite imposing. You see that spear in the background? I have heard legends of it, but it is supposed to be lost to time. Let us hope this depiction is metaphorical rather than literal. Either way, I do not think we should meet this man if we can at all avoid it."" Gain 1 Clue."
"LEWIS_GA"," ""Think we will make it?"""
"LEWIS_GB","""Do not tell me you are going to give up now! You have shown such promise. It would be shame not to see it all end here. Chin up!"" Become Focused."
"LEWIS_HA"," ""Our captors sure do like their magic."""
"LEWIS_HB","""Does it bother you? All this magic? Or do you think you know enough to get through this ()?"""
"LEWIS_HC","""Ah, I see. Well, I think we should do just fine, even if our captors think they have some tricks up their sleeves. You will know what to do when the time comes, I am sure of it."" Gain 1 Clue."
"LEWIS_HD","""Ah, not the most inspiring of answers. Still, we have made it this far, yes?"""
"LEWIS_RING","Lewis slides his hand through the air, and a small, silver ring drops from nowhere into your hand. ""There. I...removed this from one of the men who took me. They were all wearing it. Perhaps this link to our captors will prove valuable?"" Gain the Membership Ring Unique Item."
"LEWIS_R_COMP","Lewis slides his hand through the air and a strange, bloodstained chalice appears from the ether. ""I found this little number when we were released from our cells. It is capable of great magic, so I did not know initially whether or not to turn it over to you. Now, I think, your hands would be the safest."" Gain the Ritual Components Unique Item."
"LEWIS_RCON","Lewis slides his hand through the air, and a file materializes out of nowhere. ""I am glad you spoke with me. Take a look at this. It has information on all of us in there. Quite damning evidence, if you ask me."" Gain the Conclusive Evidence Unique Item."
"INTRODUCTION_07","Sachiko shrugs, then cracks her knuckles and walks away. Move Sachiko Higa as indicated."
"SKILLED_HELP_07","Sachiko nods. ""I can do that."" Move Sachiko Higa as indicated."
"SACHIKO_AREA_01","Sachiko has slipped back into her cell and is examining it."
"SACHIKO_AREA_02","Sachiko leans against the basement wall with her arms crossed."
"SACHIKO_AREA_03","Sachiko again leans against a wall, arms crossed in front of her."
"SACHIKO_AA"," ""Find anything in the cells?"""
"SACHIKO_AB","Sachiko sizes you up. You have only a brief moment in which to impress her."
"SACHIKO_AC","Meet her steady gaze."
"SACHIKO_AD","Flex."
"SACHIKO_AE","You meet her gaze, and the two of you stare at each other for a long moment ()."
"SACHIKO_AF","You not-so-subtly puff out your chest and tighten your muscles ()."
"SACHIKO_AG","Sachiko looks unimpressed. She shrugs, ""Nothing important."""
"SACHIKO_AH","Sachiko nods her approval, then pulls something out from under the bed. ""This was hidden under a loose stone panel. You might find it useful."" Gain the {0} Common Item."
"SACHIKO_BA"," ""Where did your bruises come from?"""
"SACHIKO_BB","""Fights. I did not end up in those cells without causing some damage."" Sachiko shrugs. She seems to be a woman of few words. Gain 1 Clue."
"SACHIKO_CA"," ""Is there a problem here?"""
"SACHIKO_CB","""Problem? Only with those folks who dragged us out here."" Sachiko punches one fist into an open palm. Her steady-minded focus reminds you to concentrate yourself. Become Focused."
"SACHIKO_DA"," ""So you do martial arts?"""
"SACHIKO_DB","Sachiko smiles for the first time. She launches into a strange pose, her feet shifting back and forth rapidly. While you are distracted by her movement, she sucker punches you in the jaw. Suffer 1 facedown Damage. ""No,"" she says, ""I box."""
"SACHIKO_DC","""Nice right hook."""
"SACHIKO_DD","Punch her back."
"SACHIKO_DE","Sachiko nods and claps you on the shoulder. ""Thanks."""
"SACHIKO_DF","You attempt to move quickly enough to strike back ()."
"SACHIKO_DG","Sachiko blocks and uses the opportunity to hit you again. Suffer 1 facedown Damage."
"SACHIKO_DH","Sachiko barely moves out of the way of your fist. ""Almost got me,"" she says, nodding in approval. Become Focused."
"SACHIKO_EA","""Can you help dispel the door?"""
"SACHIKO_EB","Sachiko looks skeptical, but she shrugs. ""I can try one, I suppose. Preference?"""
"SACHIKO_FA"," ""You are hard to read."""
"SACHIKO_FB","""I will take that as a compliment. Keeps people from knowing when I am going to hit them. You might find that quality useful at some point. I am also not running around causing a lot of noise like some of the others. I do not want to get caught escaping."" Gain 1 Clue."
"SACHIKO_GA"," ""Why do you hang back?"""
"SACHIKO_GB","""So I can have a good view of everything. You should try it."" Gain 1 Clue."
"SACHIKO_HA"," ""Any advice?"""
"SACHIKO_HB","""Yeah. Keep punching the people in robes unless you want to see more people in robes coming down on us."" Gain 1 Clue."
"SACHIKO_FINALE","Sachiko awaits the opportunity to escape."
"SACHIKO_RING","Sachiko holds her hand out in a first. You extend your own and she drops something small and silver into it. Gain the Membership Ring Unique Item. ""Ripped it off one of the guy's who grabbed me."" She shrugs. ""Might be important."""
"SACHIKO_R_COMP","Sachiko shoves something into your hands suddenly. Looking down, you see a silver, blood-stained chalice. ""It was outside our cells. It is not heavy enough to make a good weapon."" Gain the Ritual Components Unique Item."
"SACHIKO_RCON","Sachiko hands you a folder. Glancing through it, you see details on yourself and your fellow captives. When you look up, Sachiko meets your eyes. ""They were planning this. If they wanted to keep us down there though, they should have sent more guards."" Gain the Conclusive Evidence Unique Item."
"INTRODUCTION_08","""Right away! I will try my best!"" Move Zora Larson as indicated."
"SKILLED_HELP_08","Zora smiles. ""Oh, I can definitely do that!"" Move Zora Larson as indicated."
"ZORA_AREA_01","Zora seems to be worriedly watching the other captives."
"ZORA_AREA_02","Zora examines the symbol on the wood floor."
"ZORA_AREA_03","Zora scans shelf after shelf of books."
"ZORA_AA"," ""How does everyone look?"""
"ZORA_AB","""No one seems injured. I think as long as we keep quiet and keep moving, we should be able to get out of here with minimal injury."" Gain 1 Clue."
"ZORA_BA"," ""You are a little protective, huh?"""
"ZORA_BB","Zora arches an eyebrow ()."
"ZORA_BC","Zora seems a bit closed off, but she eventually speaks. ""Yeah, I suppose I am. You have to look after your own, you know? I figure the people I am escaping a dungeon with are on my side by definition, so I might as well look out for them."""
"ZORA_BD","Zora relaxes just a little. ""Yeah, comes from being a nurse, I imagine. It reminds you how quick people can get hurt and prepares you with how to deal with it head-on. They must have taken my bag when they got me, but I still have this. Here, take it. Maybe it will help you out some."" Gain the Bandages Common Item."
"ZORA_CA"," ""It is that symbol again."""
"ZORA_CB","""Yeah. The Silver Twilight Lodge, right? This thing is all over the posters for neighborhood fundraisers. I am still having trouble believing they are behind this."""
"ZORA_CC","""Believe it."""
"ZORA_CD","""It is hard to find these things out."""
"ZORA_CE","""Try not to think about it."""
"ZORA_CF","""I do, I do. It is hard not to when it is on every little thing. You think the architect got paid some sort of commission for how often he could work it in? I bet he did. I bet the leaders thought it would remind people of their place every time they saw it. Probably reminds them that it is still better to be a low-ranking member cleaning this stage than to not be a part of the Lodge at all."" Gain 1 Clue."
"ZORA_CG","""You have found out things like this before? That is troubling. I guess I should be keeping my eyes more open. Starting now–did you notice how often the Lodge flaunts their symbol? I bet the leaders thought it would remind people of their place every time they saw it. Probably reminds them that it is still better to be a low-ranking member cleaning this stage than to not be a part of the Lodge at all."" Gain 1 Clue."
"ZORA_CH","""I am not sure that is possible. I mean, just look around you. You think the architect got paid some sort of commission for how often he could work the symbol in? I bet he did. I bet the leaders thought it would remind people of their place every time they saw it. Probably reminds them that it is still better to be a low-ranking member cleaning this stage than to not be a part of the Lodge at all."" Gain 1 Clue."
"ZORA_DA","""Can you help dispel the door?"""
"ZORA_DB","""I am not sure, but I can certainly try! Where should I start?"""
"ZORA_EA"," ""You keeping an eye on folks?"""
"ZORA_EB","""Two eyes, as often as I can spare them. It makes me feel a little more helpful. I would fight in a pinch if I had to, you understand, but I am not sure how cut out I am for loonies in robes."" Despite Zora's words, she seems more confident after your talk."
"ZORA_FA"," ""Any good books?"""
"ZORA_FB","Zora smiles weakly, ""Nah, just my luck, none of the second volumes I have been waiting for. There was this, though. Maybe you can use it."" Gain the {0} Spell."
"ZORA_GA"," ""What do you think of their library?"""
"ZORA_GB","""It reminds me of school. All the really practical books are easy to find. All the actually fun books are usually in the back. A surprising amount of anatomy, though. Too much. Makes me real glad we are getting out of here."" Gain 1 Clue."
"ZORA_HA"," ""Why come to this room?"""
"ZORA_HB","Zora hesitates ()."
"ZORA_HC","""Just wanted a little peace and quiet."" You get the impression Zora is not telling the whole truth."
"ZORA_HD","""I got a little overwhelmed thinking about everything that could go wrong. I just want to see everyone get out of here in one piece–including me. I feel better talking about it, though, so thank you."" Discard 1 Horror."
"ZORA_FINALE","Zora keeps counting her fellow captives, as if to make sure they are all present."
"ZORA_RING","Zora pulls a ring from her pocket. ""Here. When I was nabbed, I pulled this off one of the men. They were all wearing one."" Gain the Membership Ring Unique Item."
"ZORA_R_COMP","Zora pulls a silver, bloodstained chalice from the pocket of her coat. ""I found this outside our cells. I wanted to try and decipher the symbols around the rim, but it is giving me the creeps. Maybe it means something to you."" Gain the Ritual Components Unique Item."
"ZORA_RCON","Zora pulls a folder from inside her long coat. ""You will not believe what I have found. This folder? It has details on everyone in here. I think they were planning this a lot longer than we realized."" Gain the Conclusive Evidence Unique Item."
"ESCAPE_WIN","You and your fellow captives manage to escape, though the mystery behind your capture remains. The investigation is complete."
"DO_NOT_IGNORE","One or more of your fellow captives is starting to feel ignored. No immediate effect."
"ALARM_01","Somewhere above you, the muffled noises of many voices speaking can be heard. More of your captors are nearby, and if you are not quiet and careful, they may discover your escape attempt. No immediate effect."
"ALARM_02","You notice the voices from the floors above have taken on an uneasy tenor. Perhaps they have subconsciously become aware of your presence. You contemplate your fate if they find you. Each investigator suffers 1 facedown Horror."
"ALARM_03","Above, the multitude of voices suddenly fall silent. One woman's voice can be heard clearly now. ""Wait, we must be sure we have fully absorbed its power before we act rashly!"" By the sounds of it, your window of escape is quickly closing. Each investigator suffers 2 Horror ( negates)."
"ALARM_04","You have taken too long, and the number of robed figures streaming in are too much for you to fight. The investigation is not complete."
"ALARM_SOUNDS","""What is going on here?"" A woman appears, frowning. ""Inconvenient, but not insurmountable. Sanford and his cronies should be here any minute now. We just need to keep them here long enough for Stella to finish the coup."" Spawn a Priest of Dagon as indicated."
"ALARM_SOUNDS_02","At their leader's beckoning, another robed figure joins the fray! Spawn a {0} as indicated."
"ALARM_SOUNDS_03","With more members of the Order on their way, your window of escape is beginning to close!"
"EVENT_CR","A muffled voice calls out from behind the door. ""What is going on out there?"" A moment later, the door wrenches open."
"WALL_WORKERS","Work continues on breaking through the office wall. No immediate effect."
"WALL_BUSTED","With help from your fellow captives, the office wall comes crashing down in a cloud of dust!"
"OLD_JOURNAL","This tattered journal was dropped by one of your captors."
"READ"," Read."
"OLD_JOURNAL_1","There are only a few entries in the journal. One of them sticks out to you. ""Our 'glorious' leader, Sanford, finally caught on to me, that son of a–"" the ink here is smudged, ""Anyway, one of his cronies shoved me in this prison cell. Me! A Wizard of the Order. I gave years of my life to our glory, and Sanford thinks he can just throw me–throw any of us!–away? Well, he has got a nasty surprise coming, that much I know. It is time for a new order. Time for Sanford to reap what he sows. The Order deserves better than people like him."" Gain 1 Clue."
"OLD_JOURNAL_CONTINUE","There is one more entry in the journal. Continue reading?"
"OLD_JOURNAL_2","""No water. No food. It is all right. I know Stella will get me out of here soon. She is going to be a great leader of the Order of the Silver Twilight. Found out one of the guards is ours. They are picking sacrifices even as I write for Stella's ritual. I am going to be one of the people keeping the sacrifices in check. Sanford cannot hold me or Stella back. Soon Stella will have the power she needs to take over the Order."" Gain 2 Clues."
"OLD_JOURNAL_3","The reach of the Order of the Silver Twilight is long. If, as this journal implied, a rebel sect is the cause of your plight, escaping with enough evidence to prove it would mean that the rest of the Lodge might just let you live. You must continue collecting evidence to build your case."
