﻿"KEY","English"
"OBJECTIVE_01","Meet with Delphinia Bell in the Science Building."
"OBJECTIVE_01B","Read Delphinia Bell's notebook."
"OBJECTIVE_02","Gather the components of the Tikkoun elixir."
"SO_MANY_DOORS","Some other doors lead out of the room. Place Explore tokens as indicated."
"GUARD_MOVE","The security guard continues his patrol, checking every shadow for anything out of place. Move the security guard as indicated."
"GUARD_REMOVE","The security guard continues his patrol, checking every shadow for anything out of place. Remove the security guard from the board."
"GUARD_ALONE","No one in the room."
"GUARD_QUAD","quad"
"GUARD_LAB","lab"
"GUARD_LIBRARY","library"
"GUARD_STUDIO","art studio"
"GUARD_MORGUE","morgue"
"GUARD_YARD","yard"
"GUARD_DORM","dormitory"
"NEUTRAL_NPC","Say nothing."
"DISCARD_ALL","{0} Place the {1} tile as indicated and discard any Explore tokens leading to it."
"DISCARD_THIS","{0} Discard this Explore token and place the {1} tile as indicated."
"DISCARD_THIS_W","{0} Discard this Explore token and place the {1} tile and a Wall as indicated."
"DISCARD_THIS_DS","{0} Discard this Explore token and place the {1} tile and Doors as indicated."
"DISCARD_THIS_D","{0} Discard this Explore token and place the {1} tile and a Door as indicated."
"DISCARD_ALL_D","{0} Place the {1} tile and a Door as indicated and discard any Explore tokens leading to it."
"DISCARD_THIS_WD","{0} Discard this Explore token and place the {1} tile, a Door, and a Wall as indicated."
"DISCARD_ALL_WSD","{0} Place the {1} tile, Walls, and a Door as indicated and discard any Explore tokens leading to it."
"DISCARD_ALL_W","{0} Place the {1} tile and a Wall as indicated and discard any Explore tokens leading to it."
"DISCARD_ALL_WD","{0} Place the {1} tile, a Wall, and a Door as indicated and discard any Explore tokens leading to it."
"DISCARD_ALL_DS","{0} Discard this Explore token and place the {1} tile and Doors as indicated."
"DISCARD_THIS_WSD","{0} Discard this Explore token and place the {1} tile, Walls, and a Door as indicated."
"REMINDER_LEDGER","This is one of the components Delphinia needed for her experiment. You should bring it to her right away."
"REMINDER_LEDGER_INTERACT","This is one of the components Delphinia needed for the elixir. You should return to the lab and continue the experiment."
"CIPHER_MOON_13","Zveebe gb zbba, inzcverf' qrngu."
"CIPHER_STEEL_13","Fgrry rabhtu gb raq gur fgnef' ervta."
"CIPHER_BLOOD_13","Bcra irvaf naq urne gur ornfgf' ynzrag."
"PLACE_STARTING_TILE","You arrive on the Miskatonic University campus late at night, when most people are fast asleep. Place the {0} tile as indicated."
"PLACE_STARTING_FIGURES","The quiet night blankets the campus, softening the edges of the buildings with starlight. Place your investigator figures as indicated."
"PLACE_QUAD_SEARCH","Something catches your eye, half-hidden by one of the hedges in the quad. Place a Search token as indicated."
"PLACE_QUAD_SEARCH_C","Something catches your eye, half-hidden by the rim of an ornamental fountain. Place a Search token as indicated."
"PLACE_SCIENCE_EXPLORE","The Science Building looms over the quad with several lights on inside. Place an Explore token as indicated."
"PLACE_DORM_EXPLORE","To your {0}, a small dormitory is set off of the quad. Its sign is pasted over with a notice reading ""Dorothy Upman Hall. Closed for renovation."" Place an Explore token as indicated."
"PLACE_STUDIO_EXPLORE","One paint-smeared door is screened off from the quad by a hedge, and you hear a commotion behind the door even this late at night. Place an Explore token as indicated."
"PLACE_MORGUE_EXPLORE","A heavy steel door is screened off from the quad by a hedge, and you hear a commotion behind the door even this late at night. Place an Explore token as indicated."
"PLACE_SKELETON","At first you think a slim individual is having trouble opening the door to Dorothy Upman Hall. When you look closer, you see its horrible fleshless visage and realize the terrible truth. Spawn a Skeleton as indicated."
"STATE_OBJECTIVE_01","As the wind picks up in the quad, a strange energy seems to rise from the earth calling you forward. Delphinia Bell was right to ask for your help."
"PLACE_YARD_SIGHT","The quad spreads out to your left, covered in debris from some student activity. Place a Sight token as indicated."
"QUAD_SEARCH","The starlight glistens off of something on the ground."
"SLIME_TRAIL","The lawn is wet with some sort of slime, and the object under the hedge is an unidentifiable lump of meat - still warm. Suffer 1 facedown Horror and gain 1 Clue. Then discard this Search token."
"SLIME_TRAIL_C","The cobblestones are wet with some sort of slime, and the object under the fountain is an unidentifiable lump of meat - still warm. Suffer 1 facedown Horror and gain 1 Clue. Then discard this Search token."
"SIGHT_YARD","The lawn of the quad continues, covered in debris. An investigator in the {0} can reveal the adjacent area."
"PLACE_YARD","Discarded bottles and broken barrels are all that remain of some raucous student activity. Place the {0} tile as indicated and discard any Explore or Sight tokens leading to it."
"PLACE_YARD_B","Discarded bottles and broken barrels are all that remain of some raucous student activity. Discard this Sight token and place the {0} tile as indicated."
"PLACE_SEWER_EXPLORE","A large sewer grate has been left open, and strange noises echo from within. Place an Explore token as indicated."
"YARD_DOOR","This door leads back outside."
"LIBRARY_DOOR","This door has a worn sign upon it that reads ""Orne Library."""
"EXPLORE_LIBRARY","The library is an impressive sight, with stacks of leather-bound books everywhere and gleaming parquet floors."
"EXPLORE_TINY_LIBRARY","The library is quiet, with stacks of leather-bound books everywhere and an ornate rug."
"PLACE_LIBRARY_SEARCH","A slew of papers have been left on a desk. Place a Search token as indicated."
"PLACE_EXTRA_SEARCH","The librarian's desk has an impressively large book left out on display. Place a Search token as indicated."
"PLACE_RESEARCH_EXPLORE","Tucked behind the bookshelves is a door that leads to the research wing. Place an Explore token as indicated."
"PLACE_RESEARCH_EXPLORE_3","One door in the lab is clearly labeled ""Stacks."" Place an Explore token as indicated."
"PLACE_LAB_DOOR","On the other side of the library, a stone arch holds the connecting door to the Science Building. Place an Explore token as indicated."
"PLACE_LOUNGE_EXPLORE","A door to one side has a plaque next to it reading ""Faculty Lounge."" Place an Explore token as indicated."
"PLACE_OFFICE_EXPLORE","A door to one side has a plaque next to it reading ""Office of Professor Smith."" Place an Explore token as indicated."
"PLACE_STUDIO_DOOR","A paint-splattered door leads out of the room, sounds of a disturbance emanating from it. Place an Explore token as indicated."
"PLACE_MORGUE_DOOR","A heavy steel door leads out of the room, sounds of a disturbance emanating from it. Place an Explore token as indicated."
"LIBRARY_BARRICADE","Heavy wooden shelves might be useful in blocking an entry, should the need arise. Place Barricades as indicated."
"SEARCH_LIBRARY","The stack of note papers is marked with yesterday's date."
"ASTRAL_RESEARCH","The notes exhibit extensive research into the celestial objects orbiting our world, and their effects on the human spirit. The note taker carefully underlined passages that speak of the strange forces that can drain energy from the earth. There is also a message scrawled along one edge, ""ROT13."" Perhaps it is simply gibberish. Gain 1 Clue. Then discard this Search token."
"SEARCH_EXTRA","The librarian's desk has a large book on it, and a nameplate reading ""Miss Mayer."""
"FIND_BIG_BOOK","The tome is titled ""Alchemy Through the Ages"" and even just leafing through it gives you a better idea of how to help Delphinia. Improve . Then discard this Search token."
"LIBRARY_BLESSING","Standing in the doorway of Orne Library is a heady feeling. All that knowledge waiting to be discovered, and you could have it all. It is enough to make your exhaustion fade away. Discard 2 facedown Damage."
"LIBRARY_CURSE","A shrill chanting echoes off of the bookshelves, though not from any human mouths. You do not understand the words of the chant, yet you feel a deep pull toward the sound, as if the ghastly utterance was calling you forward. Suffer 2 facedown Horror ( negates)."
"PLACE_GLOBE","A globe of the world is situated in one corner between two maps. Place a Search token as indicated."
"LOUNGE_DOOR","Beside the door is a plaque reading ""Faculty Lounge."""
"OFFICE_DOOR","Beside the door is a plaque reading ""Office of Professor Smith."""
"EXPLORE_LOUNGE","The lounge smells like pipe tobacco and leather."
"EXPLORE_OFFICE","The office smells like pipe tobacco and parchment."
"PLACE_PROFESSOR_SMITH","An older man is slouched in an armchair clutching an old book. Place a Person token as indicated. This is Professor Smith."
"PLACE_GOMPEII_SEARCH","Near the fireplace in one wall, a bronze goat head is displayed in brooding glory. Place a Search token as indicated."
"PLACE_GOMPEII_SEARCH_2","Inside a glass cabinet on one wall, a bronze goat head is displayed in brooding glory. Place a Search token as indicated."
"SEARCH_GOMPEII","You notice that the goat head has a name written beneath it ""Gebai the Goat. Miskatonic University. 1895–1910."""
"GOMPEII_TEST","The goat head has a stern expression on its bearded face ()."
"GOMPEII_PASS","Gebai seems to watch your every move, but you are not afraid of an old dead goat. Become Focused. Then discard this Search token."
"GOMPEII_FAIL","Something dark and sticky stains the wood around Gebai's head. Suffer 1 facedown Horror. Then discard this Search token."
"EXPLORE_DORM","you quietly slip inside the building. Through the debris you can tell this is Dorothy Upman Hall, a student dorm. Place the Lobby  tile and Walls as indicated and discard any Explore tokens leading to it."
"EXPLORE_DORM_B","you quietly slip inside the building. Through the debris you can tell this is Dorothy Upman Hall, a student dorm. Discard this Explore token and place the Lobby  tile and Walls as indicated."
"EXPLORE_DORM_2","you quietly slip inside the building. You are surprised by the rich decor of Dorothy Upman Hall under all the debris. Place the Lobby  tile and Walls as indicated and discard any Explore tokens leading to it."
"EXPLORE_DORM_2B","you quietly slip inside the building. You are surprised by the rich decor of Dorothy Upman Hall under all the debris. Discard this Explore token and place the Lobby  tile and Walls as indicated."
"EXPLORE_DORM_3","you quietly slip inside the building. You are surprised by the rich decor of Dorothy Upman Hall under all the debris. Place the Interior Hall  tile and a Door as indicated and discard any Explore tokens leading to it."
"EXPLORE_DORM_3B","you quietly slip inside the building. You are surprised by the rich decor of Dorothy Upman Hall under all the debris. Discard this Explore token and place the Interior Hall  tile and a Door as indicated."
"EXPLORE_DORM_3W","you quietly slip inside the building. You are surprised by the rich decor of Dorothy Upman Hall under all the debris. Place the Interior Hall  tile, a Wall, and a Door as indicated and discard any Explore tokens leading to it."
"EXPLORE_DORM_3BW","you quietly slip inside the building You are surprised by the rich decor of Dorothy Upman Hall under all the debris. Discard this Explore token and place the Interior Hall  tile, a Wall, and a Door as indicated."
"INSIDE_DORM_DOOR","The door to Dorothy Upman Hall is locked tight during the renovations. You might be able to pick the lock, given enough time."
"OUTSIDE_DORM_EARLY","Dorothy Upman Hall is being renovated, and the door is locked. You might be able to pick the lock, given enough time."
"OUTSIDE_DORM_LATE","The security guard strolls over to ensure that the campus buildings remain shut after hours. Move the security guard as indicated."
"OUTSIDE_DORM_LATE_B","The security guard strolls over to ensure that the campus buildings remain shut after hours."
"CONVINCE_GUARD"," Convince the guard to let you pass."
"BRIBE_GUARD","You smile charmingly at the guard while you grease his palm ()."
"PASS_GUARD_DORM","The guard glances around and says under his breath, ""Just this once."" He unlocks the door for you and {0}"
"PASS_GUARD_B","The guard nervously looks the other way while you slip inside."
"FAIL_GUARD","Insulted that you would try to bribe him and convinced you are up to no good, the guard detains you. Gain the {0} Unique Item facedown."
"FAIL_GUARD_2","Before he can march you away with him, you both hear a woman scream in the distance. The guard curses beneath his breath and rushes off toward the scream. Discard the security guard."
"START_LOCK_PUZZLE","Picking the lock on the door will take some time and finesse. Tap to attempt the puzzle using ."
"CONT_LOCK_PUZZLE","Picking the lock on the door will take more time and finesse. You can attempt the puzzle using  as an action."
"PASS_LOCK","The lock clicks, and {0}"
"FAIL_LOCK","The locks are very difficult to crack."
"PLACE_DORM_SEARCH","The dorm has a side table next to the front door with asheet of paper laid out on it. Place a Search token as indicated."
"PLACE_CIPHER_SEARCH","Some students must have left behind several of their textbooks before the renovation. Now the stack is covered in dust. Place a Search token as indicated."
"PLACE_LOBBY_DOOR","A door in one corner of the dorm lobby presumably leads to one of the bedrooms. Place an Explore token as indicated."
"PLACE_BEDROOM_DOORS","Two doors in the dorm lobby presumably lead to bedrooms. Place Explore tokens as indicated."
"SEARCH_DORM_DESK","The dresser has papers strewn over its surface."
"DELPHINIA_NOTES_LIST","These notes complete the equations from the research wing of the library. You ought to get these to Delphinia right away. Gain the {0} Unique Item and discard this Search token."
"INTERACT_NOTES_LIST","These notes complete the equations from the research wing of the library. You could take them back to the lab to progress the experiment. Gain the {0} Unique Item and discard this Search token."
"DELPHINIA_NOTES_DESK","The papers are notes all written in Delphinia's hand, the same as the note that brought you here tonight. The notes are out of order, but seem to be the solution to a string of equations not listed here. Without the equations, these notes are incomplete. Gain 2 Clues. Then discard this Search token."
"DELPHINIA_NOTES_2","These notes will be useful paired with the deciphered equations. Gain the {0} Unique Item and discard this Search token."
"DORM_BARRICADE","Against one wall, renovation equipment has been piled out of the way. It could be used to block a doorway, should the need arise. Place a Barricade as indicated."
"SEARCH_CIPHER","Several textbooks were left in the dorm during renovations, and they are covered in dust."
"LEARN_CIPHERS","When you brush away the dust, the titles of the textbooks catch your eye. They all seem to be about codes and ciphers. Improve ."
"MOAR_CIPHERS","These codes sometimes use patterns, like the pattern you found on the campus map. The book explains how letters can be substituted to conceal a message. In the English alphabet, A turns into B, B turns into C, and so on. So a message that once read HELLO would turn into IFMMP using this method. That cipher would be called ROT1, because of shifting each letter one place. Gain 1 Clue. Then discard this Search token."
"RESEARCH_LIBRARY_DOOR","The door separating the library and the research wing has been polished by the ages of hands pushing it open."
"EXPLORE_RESEARCH_LIBRARY_DOOR","A thick silence greets you in the research wing of the library."
"RESEARCH_LIBRARY_DOOR_3","This door leads to the ""Stacks."""
"EXPLORE_RESEARCH_LIBRARY_DOOR_3","A thick silence greets you in the Stacks, rows of shelves holding neatly organized lab notes."
"PLACE_MASTERMIND","Tucked into one corner, a chalkboard has been covered in equations. Place a Search token as indicated."
"SEARCH_MASTERMIND","A chalkboard in the corner is covered in equation written in a familiar script."
"MASTERMIND_NOTES","These equations are Delphinia's notes, but they are difficult for you to understand. You will need to decipher them before they can help complete the elixir. Tap to attempt the puzzle using ."
"CONT_MASTERMIND","Delphinia's notes make no sense. You can attempt the puzzle using  as an action."
"FAIL_MASTERMIND","Some of these notes might not even be in English."
"PASS_MASTERMIND","Finally, you have deciphered the equations Delphinia left on the chalkboard. Unfortunately, it seems this is only half of the notes. The solution must be somewhere else. Gain 2 Clues. Then discard this Search token."
"PASS_MASTERMIND_LIST","Finally, you have deciphered the equations Delphinia left on the chalkboard. With the solution from the dormitory, Delphinia should be able to continue her experiments! Gain the {0} Unique Item and discard this Search token."
"INTERACT_MASTERMIND_LIST","Finally, you have deciphered the equations Delphinia left on the chalkboard. With the solution from the dormitory, you should be able to continue the experiment! Gain the {0} Unique Item and discard this Search token."
"PASS_MASTERMIND_2","These will be useful to have along with the solution. Gain the {0} Unique Item and discard this Search token."
"PASS_RESEARCH","You notice the dust on one of the shelves has been disturbed, and you pull that book out to inspect it. Gain the {0} Unique Item. Then discard this Search token."
"SEARCH_RESEARCH","There are several shelves of books that might hold the tome you are looking for."
"PLACE_STAR_CHART","One wall of the room is hung with an elaborate star chart. Place a Search token as indicated."
"SEARCH_STAR_CHART","A large chart of the stars covers one wall of the cluttered room."
"PUZZLE_STAR_CHART","The aged parchment springs into vivid life when you inspect it, swirling with color and strange shapes. Tap to attempt the puzzle using ."
"CONT_STAR_CHART","Blinking, you force your eyes to focus on the shifting shapes on the star chart. You can attempt the puzzle using  as an action."
"PASS_STAR_CHART","Concentrating on what you know of the heavens, the star chart falls into a clear pattern. You can see now how Arkham is at the center of a series of infinite star roads, leading whatever is out there to prey on humanity. Gain 1 Clue."
"SMITH_GUILTY","Now that the star chart has become clear to you, you notice the plaque to the left of the chart reads ""Donated by Professor Smith."" Gain 1 Clue. Then discard this Search token."
"PLACE_CLOSET","On the far wall of the research wing is a small closet door. Place an Explore token as indicated."
"PLACE_CLOSET_3","On the far wall is a small closet door. Place an Explore token as indicated."
"EXPLORE_CLOSET","The closet door is firmly shut."
"OPEN_CLOSET","Opening the closet door, you free the junk within. A bottle has fallen off of a shelf, rolling across the floor to your feet. Place the {0} Common Item as indicated. Then discard this Explore token."
"FORCED_CLOSET_B","A grotesque beast forces its way out of the closet, desperate to answer the elusive call resonating in the night air. Spawn a {0} as indicated and discard this Explore token."
"FORCED_CLOSET_BC","A grotesque beast forces its way out of the closet, desperate to answer the elusive call resonating in the night air. Spawn a {0} as indicated."
"FORCED_CLOSET_A","A grotesque beast arrives on the campus, searching for the elusive call resonating in the night air. Spawn a {0} as indicated."
"PLACE_SPELL_LIBRARY","One shelf of books in the research wing is clearly labeled ""CAUTION"" though the books on the shelf appear ordinary. Place a Search token as indicated."
"PLACE_SPELL_LIBRARY_3","One shelf in the Stacks is clearly labeled ""CAUTION"" though the books on the shelf appear ordinary. Place a Search token as indicated."
"SEARCH_SPELL_LIBRARY","This shelf of books has a ""CAUTION"" warning pinned beneath it."
"CHOICE_SPELL_LIBRARY","Reading the titles of the books, you realize they all contain dangerous arcane knowledge. One book, however, has no title. What book would you like to read?"
"NO_BOOKS","Leave the books where they are."
"ARCANE_BOOK","Read one of the arcane books."
"NO_TITLE_BOOK","Read the book with no title."
"GAIN_SPELL","Opening the book with no title, you find it filled with phrases in alien languages and strange diagrams. Gain the {0} Spell and suffer 2 Horror ( negates). Then discard this Search token."
"GAIN_MANUSCRIPT","You select one of the heavier tomes off of the shelf, and leaf through its ancient pages. Gain the Arcane Manuscript Common Item. Then discard this Search token."
"BORING_CHOICE","You are very careful to put all of the books back exactly as you found them. You know better than to delve into secrets not meant for human eyes. Discard 1 Horror. Then discard this Search token."
"CLASSROOM_3_DOOR","This classroom should have been locked for the night, but the door is cracked open."
"EXPLORE_CLASSROOM_3","The classroom is set up for an anatomy discussion."
"EXPLORE_CLASSROOM_1","The classroom is set up for a history lecture."
"EXPLORE_CLASSROOM","The classroom is set up for a group discussion."
"PLACE_CLASSROOM_3_SEARCH","Just inside the door, a student has abandoned one of their things. Place a Search token as indicated."
"PLACE_CLASSROOM_CIPHER","Scattered around the room are several papers marked with random letters and numbers. Place a Search token as indicated."
"SPAWN_CLASSROOM_SKELETON","In the faint starlight, the anatomy model answers the elusive call and shudders to life! Spawn a {0} as indicated."
"SPAWN_SECOND_SKELETON","From behind the lectern, an animated human skeleton lurches! Spawn a {0} as indicated."
"SPAWN_THIRD_SKELETON","From behind the chalkboard, an animated human skeleton lurches! Spawn a {0} as indicated."
"SEARCH_CLASSROOM_3","A student's messenger bag has been abandoned beneath one of the chairs, flap straining to contain a large object."
"TEST_BAG","The bag is unexpectedly heavy, and you fumble it as you try to unlatch the flap ()."
"FAIL_BAG","An empty glass vial falls out onto the wood floor with a note attached. ""Thank you for your offer to help my studies. Please drink this and record any effects you may notice thereafter. – Doctor Delphinia Bell."" Suffer 1 facedown Horror."
"GAIN_STUDENT_WEAPON","Inside the bag, your fingers wrap around the grip of a weapon! Gain the {0} Common Item. Then discard this Search token."
"SEARCH_CIPHER_DONE","These papers are marked just like the campus map, so perhaps they also have a hidden meaning."
"NO_SEARCH_CIPHER","The pattern to these papers eludes you. They remind you of the strange markings you found on the campus map."
"CIPHER_DONE_PUZZLE","Rearranging and folding the papers, you attempt to decipher the hidden message. Tap to attempt the puzzle using ."
"CIPHER_DONE_PUZZLE_CONT","Piece by piece you are revealing the hidden message in these papers. You can attempt this puzzle using  as an action."
"CIPHER_DONE_PUZZLE_SOLVED","With the last scrap of paper in place, you suddenly realize that this is the same message that was hidden on the campus map, and just below that is written the translation, ""{0}"" Gain 1 Clue. Then discard this Search token."
"CHAPEL_DOOR","This heavy oak door is polished with scented oil."
"EXPLORE_CHAPEL","The chapel is simple, and beautiful in the starlight."
"PLACE_CHAPEL_SEARCH","A bowl of black powder is gently burning on the chapel's pulpit. Place a Search token as indicated."
"SEARCH_CHAPEL","The bowl of black powder on the pulpit is lit incense, the smoke harsh to your nose and eyes."
"TEST_INCENSE","The acrid smell of the incense makes you dizzy, and you gasp for breath (). Roll 2 additional dice if you have suffered no Damage."
"TEST_INCENSE_2","Reading the faded script on the labels requires absolute concentration (). Roll 2 additional dice if you have suffered no Horror."
"PASS_INCENSE","You hold your breath and tamp out the lit incense. Gain the {0} Unique Item. Then discard this Search token."
"PASS_INCENSE_2","You carefully grab a jar filled with bright red powder, labeled ""Alkahest"". Gain the {0} Unique Item. Then discard this Search token."
"FAIL_INCENSE","The smoke inspires new horrific visions in your mind. Gain the {0} Spell and suffer 2 facedown Horror."
"FAIL_INCENSE_2","You grab a random jar, and the lid shakes loose! When you inhale a small amount of the powder within, you are plagued by burning visions. Gain the {0} Spell and suffer 2 facedown Damage."
"PLACE_CHAPEL_EXIT","Another door leads out of the chapel. Place an Explore token as indicated."
"CHAPEL_BLESSING","Viewing the peaceful chapel, the burdens of the night seem to weigh less heavily on your spirit. Discard 1 Horror."
"CHAPEL_CURSE","Even here, a hallowed place that should offer sanctuary, the monsters have struck. Blood coats the wood pulpit, and you try not to think about the shredded clothing. Suffer 2 facedown Horror ( negates)."
"PLACE_CHAPEL_DOOR","A door made of dark wood leads out of the room. Place an Explore token as indicated."
"LAB_DOOR_LATE","The lit windows of the Science Building have started to flash with strange colors."
"LAB_DOOR","The Science Building has words in Latin carved into the stone over the door. ""Fidem Habeas."""
"PLACE_LAB_DOOR_B","A stone arch frames one door out of the room. Place an Explore token as indicated."
"INSIDE_LAB_DOOR","The Science Building is connected internally to other campus buildings."
"EXPLORE_LAB_LATE","Inside the Science Building is a large lab, currently filled with a choking cloud of blue vapor. Opening the door sends the mist swirling into your face, and you gag on the foul smell; suffer 1 facedown Damage ( negates). Then place the {0} tile as indicated and discard any Explore tokens leading to it."
"EXPLORE_LAB_LATE_B","Inside the Science Building is a large lab, currently filled with a choking cloud of blue vapor. Opening the door sends the mist swirling into your face, and you gag on the foul smell; suffer 1 facedown Damage ( negates). Then discard this Explore token and place the {0} tile as indicated."
"EXPLORE_LAB_LATE_D","Inside the Science Building is a large lab, currently filled with a choking cloud of blue vapor. Opening the door sends the mist swirling into your face, and you gag on the foul smell; suffer 1 facedown Damage ( negates). Then place the {0} tile and a Door as indicated and discard any Explore tokens leading to it."
"EXPLORE_LAB_LATE_BD","Inside the Science Building is a large lab, currently filled with a choking cloud of blue vapor. Opening the door sends the mist swirling into your face, and you gag on the foul smell; suffer 1 facedown Damage ( negates). Then discard this Explore token and place the {0} tile and a Door as indicated."
"EXPLORE_LAB_LATE_DS","Inside the Science Building is a large lab, currently filled with a choking cloud of blue vapor. Opening the door sends the mist swirling into your face, and you gag on the foul smell; suffer 1 facedown Damage ( negates). Then place the {0} tile and Doors as indicated and discard any Explore tokens leading to it."
"EXPLORE_LAB_LATE_BDS","Inside the Science Building is a large lab, currently filled with a choking cloud of blue vapor. Opening the door sends the mist swirling into your face, and you gag on the foul smell; suffer 1 facedown Damage ( negates). Then discard this Explore token and place the {0} tile and Doors as indicated."
"DELPHINIA_EXPERIMENTS","You can see a woman wearing rubberized goggles and a protective cloth mask bent over several bubbling beakers. Place a Person token as indicated. This is Delphinia Bell."
"PLACE_LAB_SEARCH","One wall of the lab is taken up with large cabinets holding rubber tubing, jars of colored powders, and other alchemical equipment. Place a Search token as indicated."
"PLACE_LAB_WINDOWS","Another wall of the lab has been dedicated to large windows looking out over the campus. It looks like they open outward, and could ventilate the worst of the gas. Place a Search token as indicated."
"PLACE_CLASSROOM_DOOR","One door leading out of the lab is slightly cracked open. Place an Explore token as indicated."
"PLACE_CLASSROOM_DOOR_3","One door leading out of the library is slightly cracked open. Place an Explore token as indicated."
"PLACE_LIBRARY_DOOR","Another door is prominently labeled ""Orne Library."" Place an Explore token as indicated."
"PLACE_DORM_DOOR","The women's dorm is directly connected to this building, but its door is locked tight for the renovation. Place an Explore token as indicated."
"PLACE_LAB_BARRICADE","A metal shelf holding bags of sand could be shifted to block a door, should the need arise. Place a Barricade as indicated."
"SEARCH_LAB","The cabinets in the lab are full of gleaming science equipment."
"GAIN_MICROSCOPE","You know you can find a use for this high-end implement. Gain the {0} Common Item. Then discard this Search token."
"SEARCH_WINDOW_LATE","Maybe opening one of these windows would help vent the noxious blue vapor."
"OPEN_WINDOW_LATE","You push open one section of window, and the cool air blowing in is a relief to your aching lungs and throat. Discard this Search token and 1 facedown Damage."
"DELPHINIA_DEAD","From the bloody smears on the tile floor, you can tell Delphinia fell prey to the monsters rampant on campus."
"PLACE_INTERACT","Delphinia has left her experiments going, filling the room with choking vapor. There appears to be a notebook left on the table by the bubbling beakers. Place an Interact token as indicated."
"BED_DOOR","A door with a brass number two mounted at eye height."
"BED_DOOR_B","A door with a brass number one mounted at eye height."
"NOT_LOCKED","The door opens into a tiny bedroom, only large enough for one narrow bed. Discard this Explore token."
"EXPLORE_BEDROOM","The dormitory bedroom is small for two people, but cozy."
"EXPLORE_BEDROOM_2","The dormitory bedroom is a bit shabby compared to the foyer, but cozy."
"FIND_SHOES","A textbook is half hidden beneath a woman's sweater embroidered with Greek letters. Place the {0} Common Item as indicated."
"PLACE_NOTE","One dresser has a mess of papers on top of it. Place a Search token as indicated."
"SEARCH_NOTE","A note is taped to a table in the dormitory."
"SORORITY_NOTE","The note reads in neat script, ""Doctor Bell, only you would stay in the dorm while it is being renovated and while everything else is going on. Hope your crazy experiments actually work this time! –Linda."" Gain 1 Clue. Then discard this Search token."
"ARCHIVES_DOOR","This door leads to a storage room."
"PLACE_ARCHIVES_DOOR","To one side of the room, a door leads into a storage room. Place an Explore token as indicated."
"EXPLORE_ARCHIVES","The storage room is filled to bursting with shelves."
"PLACE_POWDER_2","One shelf displays various jars of colored powders with faded labels. Place a Search token as indicated."
"ARCHIVES_CURSE","Amid the forgotten shelves, someone has become a bloody meal for one of the beasts. All that remains is a limp grey corpse. Suffer 2 facedown Horror ( negates)."
"ARCHIVES_BLESSING","The many books and boxes in the storage room fortify your confidence. Surely something here will help your investigation. Discard 1 Horror."
"SEARCH_ARCHIVES","Several jars of powder are stored on this shelf, labels nearly illegible with age."
"SEWER_DOOR","Strange noises emanate from the sewer grate, as if a wild animal is trapped below."
"EXPLORE_SEWER","Slipping the grate aside, a short ladder leads down into the sewer."
"SEWER_VAMPIRE","In the shadows of the sewer, a horrible gelatinous creature is crouching over the mangled corpses of several rats. Spawn a Star Vampire as indicated. Then suffer 1 Horror ( negates)."
"SEWER_VAMPIRE_B","In the shadows of the sewer, a horrible gelatinous creature is crouching over the mangled corpses of several rats. Spawn a Star Vampire as indicated."
"SEWER_ITEM","A useful item is tangled in a pile of trash. Place the {0} Common Item as indicated."
"STUDIO_DOOR","You can hear a great ruckus from behind the door, as if a wild animal is loose inside."
"EXPLORE_STUDIO","The door opens to reveal a spacious art studio."
"EXPLORE_MORGUE","The door opens to reveal a morgue, chilly air thick with the scent of embalming chemicals."
"STUDIO_VAMPIRE","Inside, a horrible gelatinous monster is crouching over the mangled corpses of several rats. Spawn a Star Vampire as indicated. Then suffer 1 Horror ( negates)."
"STUDIO_VAMPIRE_GUARD","Inside, a horrible gelatinous monster is crouching over the mangled corpses of the security guard. Spawn a Star Vampire as indicated. Then suffer 2 Horror ( negates)."
"STUDIO_VAMPIRE_B","Inside, a horrible gelatinous monster is crouching over the mangled corpses of several rats. Spawn a Star Vampire as indicated."
"STORAGE_ITEM","A useful item has been knocked to the floor. Place the {0} Common Item as indicated."
"PLACE_STUDIO_SEARCH","Something has been concealed beneath a sheet on the studio dais. Place a Search token as indicated."
"PLACE_MORGUE_SEARCH","The long table of autopsy tools catches your eye. Place a Search token as indicated."
"PLACE_STUDIO_SPLINTERS","Little red droplets gleam in a trail along the floor. Place a Search token as indicated."
"PLACE_YARD_BLOOD","Little red droplets gleam in a trail along the ground, leading to a sewer grate. Place a Search token as indicated."
"SEARCH_SPLINTERS","Examining the wet spots on the floor, you realize that the red pigment is not paint, as you previously guessed, but blood!"
"SEARCH_BLOOD","Examining the wet spots on the ground, you realize that this is a trail of blood!"
"GAIN_CLUE","It looks as if someone recently fought for their life here. Gain 1 Clue. Then discard this Search token."
"SEARCH_STUDIO","A paint stained sheet is concealing an irregularly-shaped object on the studio dais."
"SEARCH_CLASSROOM_GLOBE","Several maps are arranged around a globe in the corner."
"SEARCH_MORGUE","A long table of surgical tools seems out of order."
"STATUE_TEST","Beneath the sheet is a marble statue, all broken into pieces. A strange energy rises from the stone, drawing you closer. Tap to attempt the puzzle using ."
"GLOBE_TEST","The globe and maps seem to line up in a pattern, but they are all out of order. A strange energy rises from the printed lines, drawing you closer. Tap to attempt the puzzle using ."
"MORGUE_TEST","You notice that all of the tools seem to correspond to drawers in the cabinet beside the table. However, the drawers are clearly out of order. Tap to attempt the puzzle using ."
"FAIL_STATUE","You never understood this modern approach to art, but something about the statue still compels you to finish it. You can attempt to reassemble the statue using  as an action."
"FAIL_GLOBE","Your handle on geography is lacking, but something about the maps still compels you to finish the pattern. You can attempt the puzzle using  as an action."
"FAIL_MORGUE","You cannot yet fathom the pattern behind these drawers, but something still compels you to finish the pattern. You can attempt the puzzle using  as an action."
"PASS_STATUE","Completing the statue, you notice previously obscured sigils spiraling over the strange curves and spires. Gain the {0} Spell. Then discard this Search token."
"PASS_GLOBE","When perfectly arranged, these maps show more than our own earthly geography! The knowledge expands your mind, giving you a powerful new perspective. Gain the {0} Spell. Then discard this Search token."
"PASS_MORGUE","When perfectly arranged, a hidden drawer pops open in the cabinet to reveal a wax-sealed scroll. Gain the {0} Spell. Then discard this Search token."
"PLACE_GUILT","The sink in the art storage closet is stained red, and has several objects clogging its drain. Place a Search token as indicated."
"PLACE_GUILT_2","The puddles in the sewer are stained red, and something is floating in one closest to the ladder. Place a Search token as indicated."
"PLACE_GUILT_3","One of the body locker doors is open a crack. Place a Search token as indicated."
"SEARCH_GUILT","Something is clogging the sink in the studio storage closet."
"SEARCH_GUILT_2","Something is floating in the sewer muck."
"SEARCH_GUILT_3","One of the body lockers is cracked open."
"SMITH_IS_GUILTY","You pull several candles and silver sigils out of the sink. The candles were recently burned, and you have the sinking feeling that this is the remnants of a ritual ()."
"SMITH_IS_GUILTY_2","You pull several candles and silver sigils out of the muck. The candles were recently burned, and you have the sinking feeling that this is the remnants of a ritual ()."
"SMITH_IS_GUILTY_3","Opening the heavy metal door, you see the locker is empty except for several candles. You have the sinking feeling that this is the remnants of a ritual ()."
"PASS_GUILT","Beneath it all, you find step-by-step instructions for how to summon the astral beasts and a man's silver watch engraved with the name ""Professor Smith."" Gain 2 Clues. Then discard this Search token."
"FAIL_GUILT","You realize that the red staining the sink is not paint, but blood! Suffer 1 Horror."
"FAIL_GUILT_2","You realize that the red tint to the sewer muck is blood! Suffer 1 Horror."
"FAIL_GUILT_3","You realize that the cold air inside the body locker smells strongly of gore! Suffer 1 Horror."
"TAP_INTERACT","Delphinia left her alchemy notebook next to the bubbling experiment. Reading it might help you still save Arkham, even if you could not save Delphinia."
"READ_INTERACT","Picking up the notebook, you see it has a list of components for something called the Tikkoun elixir: tome, sample, powder, and notes. Next to each entry is a small comment written in Delphinia's familiar scrawl. Gain the Ledger Unique Item. An investigator holding the Ledger Unique Item may interact with it at any time using the app to check Delphinia's list of components."
"REMINDER_INTERACT","Reading her notebook, Delphinia obviously thought that the Tikkoun elixir could repel all sorts of creatures. If only she could have recreated it in time. You will have to take up her work for now, to save Arkham."
"RETURN_COMPONENT","To proceed with the experiment, you will need one of the four components. Which component will you add to the elixir?"
"NO_COMPONENT","To proceed with the experiment, you will need one of the four components. You do not have any of the components Delphinia listed in her notebook."
"START_PUZZLE_INTERACT","Mixing this component into the ongoing experiment is very risky. If you miscalculate the ratios even slightly the reaction could become unstable. An investigator holding the {0} Unique Item can discard it to attempt the puzzle using ."
"CONT_PUZZLE_INTERACT","Though the reaction has become unstable, you think you can get it back under control with a little more careful work. You can attempt the puzzle using  as an action."
"PUZZLE_TOME_GIVEN","The tome gives instructions for summoning astral beasts as familiars. Given the ritual steps, you are able to reverse the effects of the summoning in an elixir. The resulting potion fizzes lightly. Gain an Elixir."
"FAIL_TOME_PUZZLE","The vapor in the air beads on your forehead as you work, and when it runs into your eyes a fierce burning sensation forces you to stop work on the elixir! Suffer 2 facedown Damage."
"PUZZLE_SAMPLE_GIVEN","A sample of the astral beast's flesh is just what was needed to thicken the elixir, and the liquid starts to shimmer in its glass vial. Gain an Elixir."
"FAIL_SAMPLE_PUZZLE","When you add the severed tentacle to the beaker, it is not entirely dead! The thrashing upends the Bunsen burner, setting the lab table alight. Place Fire as indicated."
"PUZZLE_NOTES_GIVEN","Some of Delphinia's notes are too advanced for you to understand, but her steps clearly help the progress of the elixir. Gain an Elixir."
"FAIL_NOTES_PUZZLE","The notes are disorganized, equations missing variables and out of order with their solutions. At one point, the notes suggest that despite what you know to be true, four is divisible by three. Discard 2 Clues."
"PUZZLE_POWDER_GIVEN","The church incense hisses and spits when you introduce it to the bubbling beaker of elixir. After the reaction cools, you are able to draw a measure of it off the top. Gain an Elixir."
"FAIL_POWDER_PUZZLE","Working closely with the incense coats your hands and face with soot. The smell following you is overpowering, and you are starting to see floating lights that cannot possibly exist. Suffer 2 facedown Horror."
"PUZZLE_POWDER_GIVEN_2","The powder hisses and spits when you introduce it to the bubbling beaker of elixir. After the reaction cools, you are able to draw a measure of it off the top. Gain an Elixir."
"FAIL_POWDER_PUZZLE_2","Working closely with the powder coats your hands in red. The smell following you is overpowering, and you are starting to see floating lights that cannot possibly exist. Suffer 2 facedown Horror."
"PUZZLES_COMPLETE","With the final component added to the experiment, you remove the beaker from the flame. The liquid inside is viscous and black, like thickened oil. There must be something you are missing. What could it be?"
"PUZZLES_INCOMPLETE","The experiment boils on, releasing more vapor into the lab. You should hurry to find the next component."
"NO_IDEA","Unsure."
"CONFIRM_IDEA","Are you sure that you want to add to the elixir?"
"ONE_MORE_IDEA","The liquid you have produced is viscous and black, and you doubt you have completed the elixir yet. What could be missing?"
"RIGHT_IDEA_MOON","You remember the message hidden on the campus map, and decide to take a chance. As soon as the vial is exposed to the gentle moonlight, it brightens to gold."
"RIGHT_IDEA_STEEL","You remember the message hidden on the campus map, and decide to take a chance. As soon as you dip a shiny steel alchemical instrument into the elixir it brightens to gold."
"RIGHT_IDEA_BLOOD","You remember the message hidden on the campus map, and decide to take a chance. As soon as a drop of your blood mixes with the elixir it brightens to gold."
"WRONG_IDEA","Your hurried attempt at alchemy will have to do. You hope Delphinia's notes were enough to guide you to the correct elixir."
"WRONG_BRANCH","When you jab the syringe into your shoulder, you know immediately that something has gone wrong. Your head swims. The investigation is not complete."
"TAP_DELPHINIA_LATE","Delphinia straightens from her beakers when she notices you in the room. ""What took you so long? I had to start the elixir without you, and I need you to gather some components for me."""
"MESSAGE_ELIXIR"," ""Elixir?"""
"MESSAGE_ELIXIR_B","""Elixir?"""
"MESSAGE_HELP"," ""What do you need us to do?"""
"MESSAGE_HELP_B","""What do you need us to do?"""
"MESSAGE_MIST"," ""What is this blue mist?"""
"MESSAGE_MIST_B","""What is this blue mist?"""
"MESSAGE_TEST"," ""Tell me about the Tikkoun elixir."""
"MESSAGE_TEST_B","""Tell me about the Tikkoun elixir."""
"MESSAGE_COMPONENTS","Give Delphinia a component."
"MESSAGE_MONSTERS"," Ask about the threat to Arkham."
"MESSAGE_MONSTERS_B","Ask about the threat to Arkham."
"MESSAGE_READY","""We better get to work."""
"MESSAGE_ALCHEMY","Ask about alchemy."
"MESSAGE_WHERE_SMITH"," ""Where is Professor Smith now?"""
"DELPHINIA_MIST","Delphinia pushes her goggles and mask aside to answer you. ""Oh, the mist is simply a byproduct of this alchemical reaction but it will stop once I find the right balance of components. The mist could cause some adverse side effects, though, so try not to breathe too much of it in."""
"DELPHINIA_ELIXIR","""Yes, I have a theory that an alchemical extraction called the Tikkoun elixir could be made to help us fight off the monsters. I have already made a few prototypes, but they need more testing."" As she speaks, Delphinia is fiddling with something small on the lab table. When she turns back to face you, she has a syringe in her hand which she sticks into your wrist."
"MESSAGE_WHAAA","""What was that?"""
"MESSAGE_FIGHT","Push Delphinia away."
"DELPHINIA_WHAAA","""That was my most recent attempt to recreate the Tikkoun elixir. How do you feel? Any sudden nausea?"" You think hard about helping this strange woman who injected you with experimental chemicals, but you do feel fine. Great, in fact. Improve 1 skill of your choice."
"DELPHINIA_FIGHT","You shove Delphinia away, horrified that she would just inject you with who knows what sort of chemicals. Delphinia just shakes her head and goes back to her beakers. After a few seconds, you realize that nothing bad is happening, yet. In fact, you feel amazing! Improve 1 skill of your choice."
"DELPHINIA_EXPLAIN","""It looks like your body can handle this just fine. Here, take the rest of this batch."" Delphinia hands you a stoppered vial of sluggish yellow liquid. Gain an Elixir."
"DELPHINIA_HELP_A","Delphinia ignores your question, grabbing your head to examine your eyes. ""You look healthy enough. Strong enough to gather my components while I complete my experiment."""
"DELPHINIA_HELP","Delphinia hands you a list of four components: tome, powder, notes, sample. Next to each item is a little comment, written in Delphinia's hand. ""If you bring me those components, I can complete my elixir to fight off the monsters. But as soon as you find something from the list you must bring it to me. The alchemical process becomes more unstable over time and if it fails, all will be lost."" Gain the {0} Unique Item. An investigator holding the {0} can interact with it in the app at any time to check Delphinia's list of components."
"DELPHINIA_SORRY","""Oh, what was your question again?"""
"DELPHINIA_TEST","Delphinia smiles for the first time that night, ""Even if we had time for a full explanation, do you think you could follow it all?"" ()"
"DELPHINIA_PASS","You convince Doctor Bell that even though you lack her alchemical background, you are capable of understanding this much. ""Ancient texts speak of monsters that live between the stars, beasts that hunger for human blood. These same beasts were repelled long ago by a mythical concoction called the Tikkoun elixir. I have a theory that the elixir could work on more than just one type of monster, but the first hurdle is to translate the recipe which might include some unpredictable reactions."" Gain 2 Clues."
"DELPHINIA_FAIL","""Look, my job is to recreate this mythical elixir. Yours is to brave the beasts to gather my components. Now let me get back to work."""
"NEUTRAL_DELPHINIA","Delphinia is busy, tinkering with the lab equipment and producing more prototypes of the Tikkoun elixir."
"DELPHINIA_DONE","""If you are not going to help me with the Tikkoun elixir, at least get out of my lab. I cannot work with you hovering so."""
"DELPHINIA_DONE_B","""There really is no time to lose. I dare not leave these reactions for a moment, and the beasts are drawing closer every minute."""
"HAVE_COMPONENTS","{0} You have a component that Delphinia needs for the elixir."
"GIVE_COMPONENTS","If you are holding one of the four components, you can discard that item as an action to give it to Delphinia. What would you like to give Delphinia?"
"DELPHINIA_SAMPLE","You hand Delphinia the severed tentacle of the monster, glad to get rid of the dripping flesh. Discard the {0} Unique Item."
"SAMPLE_GIVEN","""Ah yes, a sample of the creature's own flesh! Combine this with salt and mercury and it just might result in a useful elixir!"" Delphinia works quickly, and hands you a glass vial of the resulting liquid that shimmers in the light. Gain an Elixir."
"DELPHINIA_NOTES","You hand Delphinia the notes you found in the women's dorm. Discard the {0} Unique Item."
"NOTES_GIVEN","When you hand Delphinia the notes written in her own hand, she sighs. ""You would think that I would remember all this, since I wrote it down to study. But my mind is running so far ahead that I am forgetting key steps"" Checking each step with her notes, Delphinia produces a vibrant green potion which she gives to you. Gain an Elixir."
"DELPHINIA_POWDER","You hand Delphinia the incense from the chapel. Discard the {0} Unique Item."
"POWDER_GIVEN","""Church incense, recently burned under the moon. Yes, yes, the balance of fire and earth in this is perfect, so when we add air and water in equal measure the elixir will surely work!"" Delphinia dumps the incense into a dewar flask with a measure of pale liquid in it and extracts some into a hypodermic needle, which she hands to you. Gain an Elixir."
"DELPHINIA_POWDER_2","You hand Delphinia the jar of powder from the storage room. Discard the {0} Unique Item."
"POWDER_GIVEN_2","""Alkahest, one of the most powerful known alchemical ingredients. The University only has a limited supply, but I believe our cause justifies its use."" Delphinia dumps the powder into a dewar flask with a measure of pale liquid in it and extracts some into a hypodermic needle, which she hands to you. Gain an Elixir."
"DELPHINIA_TOME_B","You hand Delphinia the musty old book. Discard the {0} Unique Item."
"TOME_GIVEN","Delphinia immediately thumbs through the pages to find one with an elaborate pictograph. ""This tome actually teaches how to summon the creatures in the first place, but I think given the ritual steps I can reverse the effect."" After fussing over a beaker overflowing with smoke, Delphinia hands you the resulting potion. Gain an Elixir."
"ALL_FOUR_GIVEN","""Finally! This is the last piece to the equation."" Delphinia marks one final note down and takes your hands in hers. ""How do you feel? Feverish? Your pulse seems fine and your eyes are clear. I know it has been a long night but I think I have finally finished the Tikkoun elixir."""
"ONE_MORE_THING","Delphinia is searching a thick textbook for an answer. ""Something is certainly wrong with the experiment. I can narrow it down to three possibilities, but the answer is just not here."""
"JUST_A_SECOND","Suddenly, Delphinia's face clouds. ""Something is wrong. The experiment is missing something crucial, but I have no idea what that could be."" She turns to you as if you knew the answer. ""Have you found anything during the night that could hold the answer?"""
"ANSWER_1"," ""Blood."""
"ANSWER_2"," ""Moonlight."""
"ANSWER_3"," ""Steel."""
"ANSWER_1B","""Blood."""
"ANSWER_2B","""Moonlight."""
"ANSWER_3B","""Steel."""
"ARE_YOU_SURE","Delphinia runs a hand through her wild hair. ""Are you very sure? If we add the wrong thing it could ruin everything."""
"WRONG_ANSWER","Delphinia shrugs, ""That might work, but nothing in my studies suggested it."" She busies herself with the potion once more."
"RIGHT_ANSWER_MOON","""Moonlight! Of course, the clarifying properties of the full moon are well documented. Here, help me with this."" Delphinia braces a large mirror between you, and the moonlight filtering in through the lab windows reflects onto the shimmering beaker, turning the liquid inside a rich golden color."
"RIGHT_ANSWER_BLOOD","""Blood! Of course, the beasts' own life must be prolonged by the consumption of blood so blood must hold the key to their defeat. Here, help me with this."" Delphinia draws a sharp blade across her own forearm, and directs you to catch the crimson flow in the elixir's beaker."
"RIGHT_ANSWER_STEEL","""Steel! Of course, the legends do speak of these creatures having an aversion to manmade weapons."" Delphinia selects one of her shining alchemical tools and holds it above a flame until it glows cherry red. Then, without hesitating, she plunges the makeshift poker into the shimmering beaker and the elixir erupts in steam!"
"DELPHINIA_OBJECTIVE","""Now the only thing left to do is test the Tikkoun elixir, and I thank you for helping with it once again. I hope my calculations are correct."" Delphinia finishes tinkering with her alchemical equipment, and jabs a syringe into your shoulder! Wild strength shoots through your body, every sense sharpened by the elixir."
"DELPHINIA_OBJECTIVE_B","""Now the only thing left to do is test the Tikkoun elixir, and I thank you for helping with it once again. I hope my calculations are correct."" Delphinia finishes tinkering with her alchemical equipment, and jabs a syringe into your shoulder! However, something has gone wrong. Your head swims. The investigation is not complete."
"DELPHINIA_MONSTERS_A","""Did I not explain in my note? I am certain you have seen that Arkham is beset by monsters!"" Delphinia clears her throat, ""I discovered that there are beasts from beyond the stars who feast on human blood, however I was not alone in the discovery. Professor Smith of the Astronomy Department also knew of the monsters."""
"DELPHINIA_MONSTERS","Delphinia continues, ""But there are more monsters on campus now than just the bloodsuckers. That is why I called you here tonight. I need you to keep these monsters in check while I complete my experiments."" Gain 1 Clue."
"DELPHINIA_READY","Delphinia glances at the moon outside the lab's windows. ""Do you have any more questions for me, or are you ready to get to work?"""
"DELPHINIA_SMITH","""I have no idea. I cannot worry about him while my experiments need tending, but he often can be found around the library, doing research at all hours."" Gain 1 Clue."
"DELPHINIA_REMINDER","""This is a good start, but I still need several other components."" Delphinia reminds you, but never glances up from her incessant measurements. You notice that this batch of alchemy is not producing any more noxious blue gas."
"DELPHINIA_REMINDER_2","""Hm, I think I am about halfway to a real breakthrough. Could you hurry up and bring me the next component?"" Delphinia's work makes the air in the lab smell like a fresh spring morning. Each investigator in the Lab  discards 1 Horror."
"DELPHINIA_REMINDER_3","Delphinia seems completely absorbed in her experiments, only muttering over and over, ""Not quite. Just one more. Almost there."" The elixir has started radiating a subtle luminance that soothes you. Each investigator in the Lab  discards 1 Damage."
"LITTLE_LATE","The blue mist is finally affecting Delphinia, who is coughing up blood while she continues work on the experiment. Each investigator in the Lab  suffers 1 Horror."
"LITTLE_LATE_B","Some of the spilled chemicals have eaten clear through the floor of the lab. When the mixture sinks into the earth below, the entire campus rocks with an earthquake. Each investigator suffers 1 Damage."
"LOTTA_LATE","The experiment is bubbling violently whenever Delphinia steps away to grab another beaker. ""This cannot hold for long. If I do not add a component soon the experiment could destabilize."""
"CRAZY_LATE","Delphinia screams as her experiment combusts in a blinding flash of light! Each investigator in the Lab  becomes Dazed. ""Without the correct components, this experiment cannot continue. The reactions are too unstable."""
"BRANCHING_LATE","In the lab, Delphinia's experiment ends with a huge explosion that rocks the foundations of the campus buildings around you. When the smoke clears, Delphinia is nowhere to be seen. Discard Delphinia."
"DO_THE_DANG_THING","If Delphinia had a component to add, she might be able to control the experiment better."
"DO_THE_DANG_THING_B","If Delphinia had a component to add, she might be able to get rid of the noxious blue gas."
"DO_THE_DANG_THING_C","Without an elixir component, Delphinia's experiment will fail soon."
"TAP_SMITH","The old man glances up from the book he has in his lap, and you see it is open to several star charts. ""Who are you? Why are you on campus this late at night?"""
"SECOND_SMITH","The old man nervously runs his hands over his knees, muttering, ""Not a night like this in all my life, and I was going to retire next year..."""
"THIRD_SMITH","""My nerves are shot. Can we please talk about something more pleasant?"""
"SMITH_DONE","""Please, I have told you all I know. I am not a young man, and my heart is not strong enough for all this excitement. Go bother someone else."""
"SMITH_AFTER","Now you know that Professor Smith was the person who summoned the beasts. Perhaps he knows more that could help you put things right again."
"MESSAGE_WHY"," ""Why did you complete the ritual?"""
"WHY_SMITH","""Why? Do you not understand the thrill of discovery?"" Professor Smith gets a far away look in his eyes, ""Learning more about the stars, I could not pass up that opportunity. I am still not sure if I regret it."" The man's chilling confession unnerves you. Flip 1 Horror faceup."
"MESSAGE_TOME"," ""Where is the ritual tome?"""
"MESSAGE_YOU"," ""Are you Professor Smith?"""
"MESSAGE_STARS"," Ask about astronomy."
"MESSAGE_GOMPEII"," Ask about the bronze goat head."
"MESSAGE_SCHOOL"," Ask about the University."
"MESSAGE_MONSTER"," Ask about the beasts."
"MESSAGE_STARS_B","Ask about astronomy."
"MESSAGE_MENTOR_B","""Why did you stop helping Delphinia?"""
"MESSAGE_GOMPEII_B","Ask about the bronze goat head."
"MESSAGE_SCHOOL_B","Ask about the University."
"MESSAGE_MONSTER_B","Ask about the beasts."
"MONSTER_SMITH_B","Knowing that Professor Smith might hold the key to defeating the monsters you attempt to wheedle information from him, but the old man pretends not to hear you. After several more attempts, you are forced to drop the subject. Discard 1 Clue."
"DANGER_FOCUS_SMITH","Your brash answer displays your overwhelming confidence to the nervous academic. Become Focused."
"MESSAGE_AGREE_B","""Do you agree with her?"""
"SMITH_NOTHING","Professor Smith refuses to meet your eyes, chuckling nervously. ""Delphinia is young, and has many strange ideas."" Gain 1 Clue."
"MESSAGE_WRONG","""What are you afraid of?"""
"MESSAGE_DANGER","""Danger means little in my line of work."""
"ADMISSION_SMITH","Professor Smith breaks down, muttering and yelling by turns. ""It was not my fault! Learning about the stars was too tempting, too dangerous. The beasts convinced me to call them, it could not have happened any other way! De Vermis Mysteriis whispers only lies and power..."" Finally the old man settles down. ""You believe me, right?"" ()."
"WHO_SMITH","""Let me introduce myself. Professor Smith, of the Astronomy Department. I was helping Delphinia in her alchemical studies until recently. She is obsessed with the stars."" The professor reaches out to shake your hand, but you can feel him tremble ever so slightly at your grip."
"SMITH_ABOUT_DELPHINIA","When you mention working with Delphinia, Professor Smith gasps. ""No! It is far too dangerous!"""
"STARS_SMITH","""I have dedicated my life to the study of the heavens. Most people do not realize how much they affect our lives here on earth. But one of the instructors in the Department of Alchemy, Doctor Delphinia Bell, believes that there are beasts who live between the stars, coming to Arkham to feed on us."""
"MENTOR_SMITH","""What business is it of yours?"" Professor Smith glares, eyes wide and wild in his pallid face ()."
"MENTOR_SMITH_FAIL","Professor Smith gets a wild look in his eyes as you try to explain how you are helping Delphinia. ""Look, whatever she told you it was not my fault! How was I to know these things were real? Now you must be silenced, before you can sully my reputation with the university."" With shaking hands, the old man reaches behind him and draws a firearm! Discard Professor Smith and spawn a {0} as indicated. This is Professor Smith."
"MENTOR_SMITH_PASS","As you explain how you are helping Delphinia, Professor Smith's posture slumps, a measure of strength going out of him. ""I never meant to hurt anyone. My studies were on the verge of a new discovery! How was I to know the beasts that De Vermis Mysteriis spoke of were real?"""
"GOMPEII_SMITH","""Oh, were you not aware of Miskatonic University's mascot? Abstruse perhaps, but we bronzed the head instead of conscripting another goat when the original Gebai died. The thing gives me the creeps, honestly."" You agree with Smith, and somehow the explanation comforts you. Flip 1 Horror facedown."
"SCHOOL_SMITH","""Miskatonic University is the finest institution of knowledge in the world, or at least on this side of the Atlantic. I have been teaching here for decades, and Miskatonic is the best place to pursue new research."" The worn wooden floor creaks beneath you, and you are suddenly aware that decades of academic history is all around you. Become Focused."
"MONSTER_SMITH","Professor Smith shudders, turning pale, ""I...saw something. It came out of no where with the most horrible noise, like it was laughing at my fear! I managed to trap it in the art storage room, yet could not bring myself to abandon the campus entirely. I may be a coward, but Miskatonic University is my home."" Something about the old man's speech strikes you as odd. He is not telling you the whole truth. Gain 1 Clue."
"SMITH_SMITH","The man looks puzzled. ""Ah, yes I teach Astronomy here at the University. There are some who believe the stars influence all that we do, and Delphinia Bell even believes that alchemy could harness the stars' power."""
"MESSAGE_NICE"," ""I am an investigator, helping Delphinia."""
"MESSAGE_BUT","""What about that book you have?"""
"MESSAGE_SMITH_TOME","When you ask the professor about the tome he used to summon the beasts, the blood drains from his face. ""How do you know about that?"" ()."
"SMITH_GIVES_TOME","""You are right. The only way to fix my mistake is to give you the cursed thing."" The professor's hands shake as he hands you the ancient book. Gain the {0} Unique item."
"SMITH_POINTS_TOME","""You are right. The only way to fix my mistake is to give you the cursed thing, but I do not have it. I put it back in the research wing, trying to hide what I did."" Gain 1 Clue."
"TOME_SEARCH","Professor Smith said he put the tome back in the research wing of the library. Place a Search token as indicated."
"TOME_SEARCH_3","Professor Smith said he put the tome back in the Stacks. Place a Search token as indicated."
"KILL_SMITH_TOME","Screaming in panic Professor Smith tries to flee, but the beast quickly brings him down. As his flesh is torn apart, an ancient tome falls from his fingers. Place the {0} Unique Item as indicated. Then discard Professor Smith. Each investigator suffers 2 Horror ( negates)."
"KILL_SMITH","Screaming in panic Professor Smith tries to flee, but the beast quickly brings him down. Discard Professor Smith. Each investigator suffers 2 Horror ( negates)."
"KILL_SMITH_OFF_SCREEN","A man's voice rises above the campus, ""No! Please, I never meant to summon you!"" The wet sound of something feasting swallows the screams. Each investigator suffers 2 Horror ( negates)."
"KILL_SMITH_UNSEEN","An unseen force knocks over a chair in the faculty lounge, making Professor Smith scream! ""No! Please, I never meant to summon you!"" Despite his attempts to flee, something invisible lifts him from the ground and carries him out of a window into the night! Discard Professor Smith. Each investigator suffers 2 Horror ( negates)."
"KILL_SMITH_UNSEEN_TOME","An unseen force knocks over a chair in the faculty lounge, making Professor Smith scream! ""No! Please, I never meant to summon you!"" Despite his attempts to flee, something invisible lifts him from the ground and carries him out of a window into the night! In the struggle, the old man must have dropped his book. Place the {0} Unique Item as indicated. Then discard Professor Smith. Each investigator suffers 2 Horror ( negates)."
"KILL_SMITH_UNSEEN_2","Professor Smith screams as an unseen force knocks his office chair to the floor! ""No! Please, I never meant to summon you!"" Despite his attempts to flee, something invisible lifts him from the ground and carries him out of a window into the night! Discard Professor Smith. Each investigator suffers 2 Horror ( negates)."
"KILL_SMITH_UNSEEN_TOME_2","Professor Smith screams as an unseen force knocks his office chair to the floor! ""No! Please, I never meant to summon you!"" Despite his attempts to flee, something invisible lifts him from the ground and carries him out of a window into the night! In the struggle, the old man must have dropped his book. Place the {0} Unique Item as indicated. Then discard Professor Smith. Each investigator suffers 2 Horror ( negates)."
"PLACE_TOME","An ancient tome is sitting in a pool of blood on the floor, but there is no sign of a body. Place the {0} Unique Item as indicated."
"MESSAGE_SMITH_1","""Liar!"""
"MESSAGE_SMITH_2","Ask him about his book."
"NUMBER_SMITH","""Strange? No! What could you mean?"" Professor Smith's voice raises a notch, and his smile is somehow disconnected from his wide eyes."
"LIAR_SMITH","""How dare you?"" Professor Smith stands, though his eyes still dart nervously from side to side. ""What gives you the right to accuse me of anything?"""
"TAP_GUARD","The security guard seems nervous, pacing around the {0}."
"INSIDE_GUARD","The security guard seems jumpy, patrolling around the {0}. He keeps rubbing his head, as if it aches fiercely."
"BRIBED_GUARD","When the guard sees you inside, he acknowledges you with an awkward nod."
"MESSAGE_HI"," Greet the guard."
"MESSAGE_STRANGE"," ""Have you seen anything strange on campus tonight?"""
"HELLO_GUARD","You wave to the guard, and he sternly replies, ""If you are lost I can help point you in the right direction, otherwise it is late and I will have to ask you to move along."""
"MESSAGE_STRANGE_B","""Have you seen anything strange on campus tonight?"""
"MESSAGE_MAP","Ask about the campus map."
"MAP_GUARD","The guard nods at your vague explanation of strange patterns, and explains ""Plenty of students here are fascinated with codes. I think the professors actually encourage them, but what would I know. You probably just found one of their little jokes."" Gain 1 Clue."
"STRANGE_GUARD_TEST","The guard gives you a hard look, gauging your intentions ()."
"STRANGE_GUARD_PASS","""You look like a decent sort. No one has seen anything. The best I can tell you is to get off the campus as soon as you can. Something has been killing animals, and call me crazy but I think it might not stop at animals."" Gain 1 Clue."
"STRANGE_GUARD_FAIL","""Why would something strange be going on here? Do you know something I do not? Maybe you ought to come with me."""
"MESSAGE_PANIC","""Stay away from me, or else!"""
"ARRESTED","When the guard reaches for you, you attempt to get away ()."
"ARRESTED_FAIL","You are too slow to dodge the guard, and he secures your hands behind you. Gain the {0} Unique Item facedown."
"STICK_EM_UP","You manage to dodge the guard, but he draws his weapon on you before you can slip away. Discard the security guard and spawn a {0} as indicated."
"MESSAGE_CALM","""I was just leaving."""
"LEAVING_GUARD","The security guard takes you at your word, but watches you suspiciously until you duck out of sight."
"PLACE_GUARD","The security guard is looking for anything out of place in the {0}. Place the security guard as indicated."
"TEST_GUARD","When the guard catches sight of you inside the dark campus building, he calls out ""Hey, stop! What are you doing inside here after hours?"" ()."
"PASS_GUARD","You show the guard Delphinia's note and explain your purpose here. ""Oh, thank goodness,"" the man says, ""I had no idea how to deal with all the strange things happening on campus. I leave it in your hands, then."" With that, the security guard continues his patrol elsewhere. Discard the security guard."
"CAUGHT_GUARD","Your hasty explanation seems to satisfy the guard. ""Well be careful around here, there have been strange–AHH!"" The guard's words suddenly cut off, and he clutches his head in pain! A hissing voice seems to rise from all around, ""Kill...Kill them all."" When the guard opens his eyes again, they are black with some terrifying emotion, and he slowly aims his firearm at your chest. Discard the security guard and spawn a {0} as indicated."
"CAUGHT_GUARD_LAB","When the security guard sees you inside the campus building, he calls out, ""Hey, stop! What are you doing inside here after hours?"" But before he can accost you, Delphinia speaks up. ""Sorry, I called them here. They are helping me with my experiments."" The guard relaxes. ""Well miss, if you say so. Keep an eye on them, alright?"" The guard continues his patrol elsewhere. Discard the security guard."
"LAB_GUARD","Delphinia and the security guard share a brief glance and a cordial nod. Then she returns to her experiment and he to his patrol."
"LAB_GUARD_LATE","The security guard rushes over to Delphinia's body, horrified at the gruesome sight. After a moment, he rushes off for help, sounding the alarm with his whistle all the while. Discard the security guard."
"CAUGHT_GUARD_LAB_LATE","When the security guard sees Delphinia's body, he screams! Then his scream suddenly cuts off, and he clutches his head in pain. A hissing voice seems to rise from all around, ""Kill...Kill them all."" When the guard opens his eyes again, they are black with some terrifying emotion, and he slowly aims his firearm at your chest. Discard the security guard and spawn a {0} as indicated."
"GOODBYE_GUARD","The guard finishes his patrol and leaves this section of the campus, content that all is in order. Discard the security guard."
"STUDIO_GUARD","The guard takes one look at the chaos here, and decides backup is needed. Discard the security guard."
"FIND_OLD_MAP","Pasted to a lamp post is a map of the University campus. There seems to be strange markings along the bottom edge. An investigator gains the {0} Unique Item. An investigator holding the {0} can interact with it at any time using the app to study the markings or check any campus location."
"CHECK_OLD_MAP","The map shows campus buildings, but also has a strange pattern marked along the bottom edge. An investigator holding the Old Map can choose how to use it."
"OPTION_CIPHER"," Study the markings."
"OPTION_CIPHER_B","Study the markings."
"CIPHER_MESSAGE","Right at the bottom of the paper, someone has drawn irregular lines and shapes ()."
"PASS_CIPHER","You realize that if you fold the map just right, the lines and shapes form letters! The message reads, ""{0}"" That seems like nonsense, but there must be something special about it for it to be hidden on this map. Gain 1 Clue."
"FAIL_CIPHER","The meaning behind the pattern eludes you for now."
"HAVE_CIPHER","The markings along the bottom edge of the map read, ""{0}"" It must be more than the gibberish it seems."
"DONE_CIPHER","Using the strange writing you found, the markings on the map can be read. ""{0}"""
"DONE_CIPHER_BLOOD","Open veins and hear the beasts' lament."
"DONE_CIPHER_STEEL","Steel enough to end the stars' reign."
"DONE_CIPHER_MOON","Mirror to moon, vampires' death."
"OPTION_MAP","Find a campus building."
"OPEN_OLD_MAP","This is a map of Miskatonic University campus. Many buildings in your area are labeled."
"WHERE_IS_LAB","Science Building"
"HERE_IS_LAB","The Science Building is where the alchemy lab is located. The building is to the north of the quad, connected to the Orne Library and a small classroom."
"HERE_IS_LAB_3","The Science Building is where the alchemy lab is located. The building is to the north of the quad, connected to the Orne Library, the Stacks, and the campus morgue."
"HERE_IS_LAB_C","The Science Building is where the alchemy lab is located. The building is to the north of the quad, connected to the Art Studio and a small classroom."
"WHERE_IS_STUDIO","Art Studio"
"HERE_IS_STUDIO","The Art Studio is located off of the quad, and is connected to the Orne Library to the north."
"HERE_IS_STUDIO_C","The Art Studio is connected to both the alchemy lab and the Orne Library."
"WHERE_IS_MORGUE","Morgue"
"HERE_IS_MORGUE","The morgue is located off of the quad, and is connected to the Orne Library to the north."
"HERE_IS_MORGUE_ALT","The morgue is located off of the quad, and is connected to the Science Building to the north."
"WHERE_IS_CHAPEL","Classroom"
"WHERE_IS_STACKS","Stacks"
"HERE_IS_CHAPEL","A lecture room is attached to the lab, and the campus chapel leads off of the classroom to the north."
"HERE_IS_ARCHIVES","A lecture room is attached to the lab, and a small storage room leads off of the classroom to the north."
"HERE_IS_CLASSROOM","A lecture room is attached to the alchemy lab, and the faculty lounge leads off of the classroom to the north."
"HERE_IS_CLASSROOM_3","The Stacks is a collection of scientific research attached to the lab, and a storage space leads off of it to the west."
"WHERE_IS_LIBRARY","Orne Library"
"HERE_IS_LIBRARY","The Orne Library is home to many first edition texts. It is located next to the Science Building, and it connects to the Art Studio on one side, the faculty lounge on the other, and has a very well-stocked research wing."
"HERE_IS_LIBRARY_3","The Orne Library is home to many first edition texts. It is located next to the Science Building, and it connects to the morgue on one side, the faculty lounge on the other, and has a very well-stocked research wing."
"HERE_IS_LIBRARY_2","The Orne Library is home to many first edition texts. It is located next to the Science Building, and has a very well-stocked research wing. The faculty lounge leads off of the library to the north."
"HERE_IS_LIBRARY_C","The Orne Library is home to many first edition texts. It is located off of the quad, and has a very well-stocked research wing. The campus chapel leads off of the library to the north."
"HERE_IS_LIBRARY_ALT","The Orne Library is home to many first edition texts. It is located next to the Science Building, and has a small lecture hall and the faculty lounge attached to it."
"WHERE_IS_DORM","Dorothy Upman Hall"
"HERE_IS_DORM","Dorothy Upman Hall is a women's dorm, located off of the quad. It is closed for renovations."
"CLUE_1","The notes you found had ROT13 scribbled in the margin. Perhaps that could help make sense of this message."
"CLUE_2","The book you found on codes explained how messages can be made to look like gibberish by switching letters. Perhaps that could help make sense of this message."
"OPEN_OLD_JOURNAL","This is the list of components Delphinia needs to complete what she calls the Tikkoun elixir. There are four components listed, and a bit of her notes scrawled next to each entry. An investigator holding the {0} may choose which entry to check."
"SAMPLE","Sample"
"SAMPLE_B"," Discard the Forensic Evidence."
"NO_SAMPLE","The paper says, ""Sample. Ideally, the astral beast's own flesh which the elixir will later repel."" You do not have this component yet."
"1_SAMPLE","The paper says, ""Sample. Ideally, the astral beast's own flesh which the elixir will later repel."" You have a tentacle from one of the monsters. Hopefully that will serve as Delphinia's sample."
"2_SAMPLE","The paper says, ""Sample. Ideally, the astral beast's own flesh which the elixir will later repel."" This component has already been added to the experiment."
"NOTES","Notes"
"NOTES_B"," Discard the Missing Link."
"NO_NOTES","The paper says, ""Notes. I remember listing the proper steps to concoct the elixir, but I misplaced them somewhere."" You do not have this component yet."
"1_NOTES","The paper says, ""Notes. I remember writing down the equations and their solutions, but I misplaced them somewhere."" You were able to find both the equations and their solutions, though Delphinia had not left them in the same place."
"2_NOTES","The paper says, ""Notes. I remember writing down the equations and their solutions, but I misplaced them somewhere."" This component has already been added to the experiment."
"POWDER","Powder"
"POWDER_B"," Discard the Circumstantial Evidence."
"NO_POWDER","The paper says, ""Powder. A burning portion of earth, incense would suffice."" You do not have this component yet."
"NO_POWDER_ALT","The paper says, ""Powder. The University should keep a supply of Alkahest somewhere."" You do not have this component yet."
"1_POWDER","The paper says, ""Powder. A burning portion of earth, incense would suffice."" You gathered the church incense from the chapel."
"1_POWDER_ALT","The paper says, ""Powder. The University should keep a supply of Alkahest somewhere."" You gathered the Alkahest from the storage room."
"2_POWDER","The paper says, ""Powder. A burning portion of earth, incense would suffice."" This component has already been added to the experiment."
"2_POWDER_ALT","The paper says, ""Powder. The University should keep a supply of Alkahest somewhere."" This component has already been added to the experiment."
"TOME","De Vermis Mysteriis"
"TOME_B"," Discard De Vermis Mysteriis."
"NO_TOME","The paper says, ""De Vermis Mysteriis. This ancient book I was reading spoke of the monsters."" You do not have this component yet."
"1_TOME","The paper says, ""De Vermis Mysteriis. This ancient book I was reading spoke of the monsters."" You found De Vermis Mysteriis, and it seems to talk about astral beasts."
"2_TOME","The paper says, ""De Vermis Mysteriis. This ancient book I was reading spoke of the monsters."" This component has already been added to the experiment."
"SMITH_DEATH_TOME","""I regret everything. The book I used to summon the beasts, you can find it under the chair. Delphinia will need it for the elixir."" Place the De Vermis Mysteriis Unique Item as indicated."
"SMITH_DEATH","The mad gleam fades from Professor Smith's eyes, and he gestures you closer. {0}."
"SMITH_DEATH_MESSAGE","""I regret it all. The book I used to summon the beasts, I put it back in the research wing, to hide my mistake. Delphinia will need it to save us all."" Place a Search token as indicated."
"SMITH_DEATH_MESSAGE_B","""I regret it all. The book I used to summon the beasts, I put it back in the research wing, to hide my mistake. Delphinia will need it to save us all."" Gain 1 Clue."
"UNIQUE_MONSTER_PROFESSOR_SMITH","Professor Smith"
"UNIQUE_MONSTER_PROFESSOR_SMITH_MOVE","{0} curses the stars, hurrying to find you. {0} moves 2 spaces toward the nearest investigator."
"UNIQUE_MONSTER_PROFESSOR_SMITH_MOVE_01","{0} moves 2 spaces toward the nearest investigator. Then he attacks the investigator in his space with the lowest Health."
"UNIQUE_MONSTER_PROFESSOR_SMITH_ATTACK_01","{0} tackles you and tries to pin you to the floor (; 2). If you pass, you elbow your enemy in the chest. If you fail, the professor overpowers you; suffer 2 Damage and become Restrained."
"UNIQUE_MONSTER_PROFESSOR_SMITH_MOVE_02","{0} moves up to 2 spaces to be adjacent to as many investigators as possible. Then he attacks the investigator in his space or an adjacent space with the highest ."
"UNIQUE_MONSTER_PROFESSOR_SMITH_ATTACK_02","{0} utters a low incantation. A strange, foul-smelling mist forms in the air (; 2). If you pass, you recognize the danger and cover your mouth to avoid inhaling more of the noxious mist; suffer 1 facedown Horror. If you fail, your old wounds reopen and fester and your vision fades; flip 3 Damage faceup and become Stunned."
"UNIQUE_MONSTER_PROFESSOR_SMITH_MOVE_03","{0} moves 2 spaces toward the nearest investigator. Then he attacks the investigator in his space with the lowest ."
"UNIQUE_MONSTER_PROFESSOR_SMITH_ATTACK_03","{0} disappears into the shadows. There is little time to react as you are ambushed (; 2). If you pass, the professor reappears just behind you, but you manage to scramble away. If you fail, the professor catches you off-guard and pins you to the ground; suffer 2 Damage and become Restrained."
"UNIQUE_MONSTER_PROFESSOR_SMITH_MOVE_04","{0} moves up to 2 spaces to be within range of as many investigators as possible. Then he attacks the investigator within range with the lowest Sanity."
"UNIQUE_MONSTER_PROFESSOR_SMITH_ATTACK_04","{0} reveals an amulet that emits a beam of light that pierces into your eyes. You lose track of reality, and horrifying visions manifest before you (; 2)! If you pass, you block out the tormenting visions. If you fail, you claw at your face as the monstrous visions consume your mind; suffer 2 facedown Damage and 2 Horror."
"UNIQUE_MONSTER_PROFESSOR_SMITH_MOVE_05","{0} moves 2 spaces toward the nearest investigator. Then he attacks the investigator in his space with the most Items."
"UNIQUE_MONSTER_PROFESSOR_SMITH_ATTACK_05","{0} grabs at one of the items in your possession, attempting to wrest it from you (; 2). If you pass, you maintain your grip and push your foe away. If you fail, you lose your grip as the professor claws at your face with tobacco-stained fingernails; suffer 2 facedown Damage and 1 Horror and drop 1 random Item."
"UNIQUE_MONSTER_PROFESSOR_SMITH_MOVE_06","{0} moves 2 spaces toward the nearest investigator. Then he attacks the investigator in his space with the most Improvements."
"UNIQUE_MONSTER_PROFESSOR_SMITH_ATTACK_06","A pale hand darts out from under {0}'s smoking jacket and grabs your neck. You claw at the academic's hand as it squeezes down on your windpipe. Suffer 3 facedown Damage (–1 negates). If you suffer 1 or more Damage, your vision begins to fade; become Dazed."
"UNIQUE_MONSTER_PROFESSOR_SMITH_MOVE_07","{0} moves up to 2 spaces to be within range of as many investigators as possible. Then he attacks the investigator within range who has suffered the least Damage."
"UNIQUE_MONSTER_PROFESSOR_SMITH_ATTACK_07","{0}, with arms uplifted, chants an incantation to the stars! Suffer 3 Damage (–1 negates)."
"UNIQUE_MONSTER_PROFESSOR_SMITH_MOVE_08","{0} moves up to 2 spaces to be within range of as many investigators as possible. Then he attacks the investigator within range with the lowest ."
"UNIQUE_MONSTER_PROFESSOR_SMITH_ATTACK_08","With a cruel smile, {0} takes careful aim as you hurry towards cover (; 2). If you pass, you duck behind cover just in time, giving you a moment to collect yourself; become Focused. If you fail, you feel the bite of a bullet striking your leg; suffer 2 Damage."
"UNIQUE_MONSTER_PROFESSOR_SMITH_MOVE_09","{0} moves up to 2 spaces to be within range of as many investigators as possible. Then he attacks the investigator within range with the most Clues."
"UNIQUE_MONSTER_PROFESSOR_SMITH_ATTACK_09","With a stony poker face {0} waits for your focus to waver, gun barrel steady (; 2). If you pass, you find within your heart a steely resolve to see this madness through; become Righteous. If you fail, your nerve breaks and you watch in disbelief as the blood wells up between your fingers fumbling at the bullet wound; suffer 1 Damage and 2 Horror."
"UNIQUE_MONSTER_PROFESSOR_SMITH_MOVE_10","{0} moves up to 2 spaces to be within range of as many investigators as possible. Then he attacks the investigator within range who has suffered the most Damage."
"UNIQUE_MONSTER_PROFESSOR_SMITH_ATTACK_10","{0} mumbles a dark chant. You feel something writhing within your skin, opening old wounds. Suffer 3 facedown Damage (–1 negates). Then flip 3 Damage faceup."
"UNIQUE_MONSTER_PROFESSOR_SMITH_MOVE_11","{0} moves up to 2 spaces to be within range of as many investigators as possible. Then he attacks the investigator within range who has suffered the most Horror."
"UNIQUE_MONSTER_PROFESSOR_SMITH_ATTACK_11","{0} calls a temporary truce, lowering the gun trained on your head (; 1). If you pass, you know the relief will only last a moment, but still it is enough to catch your breath; flip 1 Horror facedown. If you fail, you lower your guard enough for the professor to fire the gun hidden in a pocket; suffer 1 Damage and 1 facedown Horror."
"UNIQUE_MONSTER_PROFESSOR_SMITH_MOVE_12","{0} moves 2 spaces toward the nearest investigator. Then he attacks the investigator in his space who has suffered the most Damage."
"UNIQUE_MONSTER_PROFESSOR_SMITH_ATTACK_12","{0} slides a small blade across pallid flesh, allowing the blood to pool in one hand. Whispering a short incantation, the professor slings the blood at you (; 2). If you pass, you quickly mutter a counter-ritual before the blood touches you. If you fail, your veins burn as the droplets slither into your own wounds; suffer 2 facedown Damage and 2 Horror."
"UNIQUE_MONSTER_PROFESSOR_SMITH_MOVE_13","{0} moves 2 spaces toward the nearest investigator. Then he attacks the investigator in his space with the lowest ."
"UNIQUE_MONSTER_PROFESSOR_SMITH_ATTACK_13","{0} weeps and approaches, begging your forgiveness and displaying empty hands (; 3). If you pass, you recognize the ruse. If you fail, the professor leaps forward when you approach, planting a fist into your jaw; suffer 2 facedown Damage and become Stunned."
"UNIQUE_MONSTER_PROFESSOR_SMITH_MOVE_14","{0} moves 2 spaces toward the nearest investigator. Then he attacks the investigator in his space with the fewest Improvements."
"UNIQUE_MONSTER_PROFESSOR_SMITH_ATTACK_14","{0} drives an elbow into your stomach and follows with an upper cut to your chin. Suffer 2 Damage ( negates)."
"UNIQUE_MONSTER_PROFESSOR_SMITH_MOVE_15","{0} moves up to 2 spaces to be within range of as many investigators as possible. Then he attacks the investigator within range with the highest ."
"UNIQUE_MONSTER_PROFESSOR_SMITH_ATTACK_15","As {0} levels the barrel of a gun at you, you point in the other direction and yell, ""Look out behind you!"" The coward is briefly distracted before letting loose a barrage of bullets, giving you a fleeting moment to run for cover. Suffer 3 Damage (+1 negates)."
"UNIQUE_MONSTER_PROFESSOR_SMITH_MOVE_16","{0} moves 2 spaces toward the nearest investigator. Then he attacks the investigator in his space with the lowest ."
"UNIQUE_MONSTER_PROFESSOR_SMITH_ATTACK_16","By the time you hear the footsteps behind you, {0} is already on you (; 2)! If you pass, you duck out of the way as the professor swings a fist at your head. If you fail, you cannot avoid your foe's fist and take a sucker punch to the chin; suffer 2 Damage."
"UNIQUE_MONSTER_PROFESSOR_SMITH_MOVE_17","{0} moves up to 2 spaces to be within range of as many investigators as possible. Then he attacks the investigator within range with the lowest ."
"UNIQUE_MONSTER_PROFESSOR_SMITH_ATTACK_17","{0} approaches empty-handed (; 2). If you pass, you see the professor reaching for a holster in time to run for cover. If you fail, the man pulls out a handgun from an unseen holster and fires a round with terrifying speed; suffer 2 facedown Damage and 1 Horror."
"UNIQUE_MONSTER_PROFESSOR_SMITH_MOVE_18","{0} moves 3 spaces toward the nearest investigator. Then he attacks the investigator in his space with the lowest Health."
"UNIQUE_MONSTER_PROFESSOR_SMITH_ATTACK_18","{0} charges forward, enveloped in a cloud of swirling shadow that burns your flesh. Suffer 2 facedown Damage and 2 Horror ( negates)."
"UNIQUE_MONSTER_PROFESSOR_SMITH_MOVE_19","{0} moves 2 spaces toward the nearest investigator. Then he attacks the investigator in his space with the lowest ."
"UNIQUE_MONSTER_PROFESSOR_SMITH_ATTACK_19","{0} comes in low and lifts you into the air (; 3). If you pass, you knee the professor in the face and escape. If you fail, you are hurled through the air; suffer 2 Damage and become Dazed, then move 1 space toward the {1}."
"UNIQUE_MONSTER_PROFESSOR_SMITH_MOVE_20","{0} moves 2 spaces toward the nearest investigator. Then he attacks the investigator in his space with the highest ."
"UNIQUE_MONSTER_PROFESSOR_SMITH_ATTACK_20","{0} hooks one arm around you, then pounds you with fist and knee over and over. Suffer 2 Damage (–1 negates). If you suffer 1 or more Damage, the flurry of blows knocks the wind out of you; become Stunned."
"UNIQUE_MONSTER_PROFESSOR_SMITH_MOVE_21","{0} moves 2 spaces toward the nearest investigator. Then he attacks the investigator in his space with the fewest Items."
"UNIQUE_MONSTER_PROFESSOR_SMITH_ATTACK_21","{0} approaches with confidence, wearing a demented smirk. The professor grabs you with both hands and attempts to overpower you (; 2). If you pass, you redirect your attacker's momentum. If you fail, you are overpowered and pinned to the ground; suffer 2 Damage and become Stunned."
"UNIQUE_MONSTER_PROFESSOR_SMITH_MOVE_22","{0} moves up to 2 spaces to be within range of as many investigators as possible. Then he attacks the investigator within range who has suffered the most Damage."
"UNIQUE_MONSTER_PROFESSOR_SMITH_ATTACK_22","The sound of each gunshot is so loud you feel the rapport thumping against your ribcage, painful even though none of the shots find you (; 2). If you pass, gritting your teeth to weather the barrage helps. If you fail, the terrible noise causes your breath to quicken and a sharp pain stabs into your chest; flip all of your Damage faceup."
"UNIQUE_MONSTER_PROFESSOR_SMITH_MOVE_23","{0} moves 2 spaces toward the nearest investigator. Then he attacks the investigator in his space with the most Clues."
"UNIQUE_MONSTER_PROFESSOR_SMITH_ATTACK_23","{0} wraps grimy hands around your neck, squeezing tight (; 3). If you pass, you pry the fingers from your neck and the professor finally relents when you hear them snap; suffer 1 facedown Horror. If you fail, the lack of oxygen causes your vision to swim; suffer 2 facedown Damage and become Dazed."
"UNIQUE_MONSTER_PROFESSOR_SMITH_MOVE_24","{0} moves 2 spaces toward the nearest investigator. Then he attacks the investigator in his space with the highest ."
"UNIQUE_MONSTER_PROFESSOR_SMITH_ATTACK_24","Like a hunter attracted to the scent of fear, {0} seems to know exactly how to hurt you. Suffer 3 facedown Damage and 1 facedown Horror ( negates)."
"UNIQUE_MONSTER_PROFESSOR_SMITH_EVADE_01","In a shockingly petty move, {0} stomps down on your foot. Suffer 2 facedown Damage ( negates)."
"UNIQUE_MONSTER_PROFESSOR_SMITH_EVADE_02","{0} harasses you with a series of quick blows. Suffer 2 facedown Damage ( negates). If you suffer 1 or more Damage, the assault is relentless; forfeit your action."
"UNIQUE_MONSTER_PROFESSOR_SMITH_EVADE_03","{0} leaps into the air, attempting to tackle you (; 2). If you pass, you step to the side and the professor lands hard. If you fail, the old man collides with you, pushing you to the floor; suffer 1 Damage and forfeit your action."
"UNIQUE_MONSTER_PROFESSOR_SMITH_EVADE_04","{0} grabs your collar and attempts to swing you around (; 2). If you pass, you pull away. If you fail, you cannot escape; forfeit your action."
"UNIQUE_MONSTER_PROFESSOR_SMITH_EVADE_05","When you turn away, {0} traps you in a headlock (; 2)! If you pass, an elbow into your assailant's gut frees you. If you fail, you struggle free, but still your throat seems pinched shut and you wheeze pitifully; suffer 1 Horror."
"UNIQUE_MONSTER_PROFESSOR_SMITH_EVADE_06","You go to slide by {0}, but something catches your sleeve (; 2). If you pass, with a rapid twist and duck you free yourself. If you fail, you rip your sleeve free and hear a clatter behind you; drop 1 random Item."
"UNIQUE_MONSTER_PROFESSOR_SMITH_EVADE_07","When faced with a problem, the best thing to do is make a plan (; 2). If you pass, your plan to slip by {0} works to perfection. If you fail, right away, your plan goes wrong in the most disheartening way; suffer 1 facedown Horror and discard an Improvement."
"UNIQUE_MONSTER_PROFESSOR_SMITH_EVADE_08","In a desperate move, you try tossing a pebble into the shadows to distract {0} (; 2). If you pass, the coward startles at the noise and you chuckle as you slip away. If you fail, the pebble rebounds erratically off the wall and strikes you in the temple; discard 1 Clue."
"UNIQUE_MONSTER_PROFESSOR_SMITH_EVADE_09","{0} shouts a few words in a forbidden tongue as you turn away (; 2). If you pass, you recognize the arcane words and dodge a shadowy tendril. If you fail, the shadowy bolt of energy strikes you in the back; suffer 1 Damage and become Dazed."
"UNIQUE_MONSTER_PROFESSOR_SMITH_EVADE_10","Maybe the idea is mad, but you think you could snatch a new weapon from the professor (; 2). If you pass, {0} is too clumsy to stop you; gain the {1} Common Item. If you fail, you dash right into the old man's chokehold; suffer 2 facedown Damage and forfeit your action."
"UNIQUE_MONSTER_PROFESSOR_SMITH_EVADE_11","{0} sweeps up behind you and wraps an arm around your throat (; 2). If you pass, you slip free of the grasp. If you fail, your arms begin to feel numb as you struggle to slip away; forfeit your action and become Dazed."
"UNIQUE_MONSTER_PROFESSOR_SMITH_EVADE_12","Just before the punch connects with your flinching body, you wonder where an old academic learned to fight. Suffer 2 Damage (+1 negates)."
"UNIQUE_MONSTER_PROFESSOR_SMITH_HORROR_01","You notice {0}'s skin ripple and churn, caused by some worm-like creatures flowing within your foe. Suffer 2 Horror ( negates)."
"UNIQUE_MONSTER_PROFESSOR_SMITH_HORROR_02","{0} begins a slow chant, soon joined by inhuman voices from above. Suffer 1 Horror for each monster within range (–1 negates)."
"UNIQUE_MONSTER_PROFESSOR_SMITH_HORROR_03","When you realize the professor is following your every move you decide to turn that to your advantage (; 2). If you pass, you feint side to side so cunningly, {0} is tricked into overcommitting in one direction; move {0} 1 space. If you fail, you circle your opponent so long you do not realize you have ended up just where you started; become Dazed."
"UNIQUE_MONSTER_PROFESSOR_SMITH_HORROR_04","Shadows hide {0}'s face from you, but you clearly hear the question asked quietly, ""What exactly makes you different from me, huh?"" (; 1) If you pass, in your heart you know that the difference is small, but the code you follow is worthier than the professor's. If you fail, at this point you despair that you are exactly as violent and amoral as the enemies set against you; suffer 1 facedown Horror."
"UNIQUE_MONSTER_PROFESSOR_SMITH_HORROR_05","Beneath the common features of {0} you briefly glimpse an insatiable demon of ambition. Suffer 2 Horror (+1 negates)."
"UNIQUE_MONSTER_PROFESSOR_SMITH_HORROR_06","{0} steps from the shadows, revealing dark sockets where eyes should be. A gray worm emerges from one and slithers back into the other. Suffer 2 facedown Horror (–1 negates)."
"UNIQUE_MONSTER_PROFESSOR_SMITH_HORROR_07","{0} smiles at you, almost pleasantly, teeth rotting and black. Suffer 2 facedown Horror (–1 negates)."
"UNIQUE_MONSTER_PROFESSOR_SMITH_HORROR_08","{0} holds a sphere of dark crystal in one hand and reaches out toward you with the other (; 2). If you pass, you recognize the danger and avoid the grasping hand. If you fail, you recall the darkest deeds of your life, things done to you and things done by you; flip 2 Horror faceup, then suffer 1 facedown Horror and become Dazed."
"UNIQUE_MONSTER_PROFESSOR_SMITH_HORROR_09","{0} calls out to the stars, begging for your demise (; 2). If you pass, you realize you are in no danger. If you fail, the starlight seems to fade; suffer 1 Horror, then flip 1 Horror faceup."
"UNIQUE_MONSTER_PROFESSOR_SMITH_HORROR_10","{0} raises a hand, and one of your items transforms into a deadly viper (; 2). If you pass, you disregard the pitiful illusion. If you fail, you fling the object away; drop 1 random Item in an adjacent space."
"UNIQUE_MONSTER_PROFESSOR_SMITH_HORROR_11","{0} whispers a message that only you can hear, ""Your friends seek to slay you!"" (; 2). If you pass, you ignore the lies. If you fail, you turn against your nearby friends; suffer 1 Horror, then each other investigator in your space suffers 1 facedown Damage."
"UNIQUE_MONSTER_PROFESSOR_SMITH_HORROR_12","{0} snickers, and you realize you have stepped within a glyph etched into the ground. It glows red as you study the symbols. Suffer 1 facedown Damage and 1 facedown Horror ( negates)."
"SPAWN_LLOIGOR","A creature from the earth's early days erupts from the ground! Spawn a {0} as indicated."
"SPAWN_LLOIGOR_B","A creature from the earth's early days erupts from the ground, flames licking over its chitinous hide. Spawn a {0} as indicated."
"GO_FORTH_AND_DIE","""That must be one of the monsters called by De Vermis Mysteriis. Go, the Tikkoun elixir is our only hope now!"""
"LLOIGOR_DEATH","The beast keens one high, final note, and vanishes! Where once there was a giant green reptile the size of a house there is only a flickering red light slowly sinking to earth. Soon, even that is gone."
"GUARD_THERE_B","At the sight of such an impossible monster, the security guard starts shouting for help and runs away into the night. Discard the security guard."
"MYTHOS_VAMPIRE","A red haze thickens in the air and a mad cascading chatter bounces off every building. The haze forms into limbs, skin, and a gnashing set of fangs. Spawn a Star Vampire as indicated."
"GUARD_THERE","The security guard suddenly shrieks, clutching his neck where a red gash has opened! The blood somehow spreads into the air around him, forming writhing arms, skin, and a gnashing set of fangs that devour the poor man as he collapses to the ground. Discard the security guard and spawn a Star Vampire as indicated. Then each investigator suffers 2 Horror."
"STUDIO_VAMPIRE_DEATH","The squirming monster hits the ground, suckers going limp and maw hanging open. One tentacle, severed in the fight, will serve as a trophy of its defeat. Place the {0} Unique Item in the monster's space."
"STUDIO_VAMPIRE_EVIDENCE","Delphinia asked you to procure a sample of the astral beasts, for the elixir. You should get this tentacle to her as quickly as possible."
"STUDIO_VAMPIRE_EVIDENCE_NO","Delphinia's notes specified the elixir needed a sample of the astral beasts. You should get this tentacle back to the lab as quick;y as possible."
"SKELETON_POOF","The creature falls under your assault, bleached bones crumbling into dust within seconds and blowing away in the wind. Some of the dust settles on your skin, tingling where it lands. Each investigator within range of the {0} improves 1 skill of his choice."
"GAME_OVER","Without the Tikkoun elixir in hand, you fear the campus is a lost cause. The monsters have fed and grown stronger, calling other terrifying creatures to their aid. The rumbling from beneath is getting worse and the clacking of bones is rising again, filling your heart with cold dread. The investigation is not complete."
"SECRET_GAME_OVER","Without the Tikkoun elixir in hand, you fear the campus is a lost cause. The monsters have fed and grown stronger, calling other terrifying creatures to their aid. The rumbling from beneath is getting worse and the clacking of bones is rising again, filling your heart with cold dread. The investigation is complete."
"FORCE_PROGRESS_UH_OH","Behind the doors of the Science Building you hear a crash of breaking glass and an ominous rumbling. You still have not spoken with Delphinia, and the night is passing quickly."
"FORCE_LOSE","A woman's scream echoes from within the Science Building, and somehow you know that Delphinia, the only person capable of saving Arkham from this terrible threat, is no longer alive. Each investigator suffers 3 Horror ( negates)."
"SEE_LOSS","More creatures continue to swarm the lab, and the beasts quickly overrun Delphinia. She screams as she is devoured, ""Help! You must complete the Tikkoun elixir by gathering the components! It is the only hope!"" Discard Delphinia Bell. Then each investigator suffers 3 Horror ( negates)."
"LAB_VAMP","The stars outside the lab windows flash red, and suddenly Delphinia yelps! An astral beast slowly becomes visible as she struggles with one thick tentacle wrapping around her neck. Spawn a {0} as indicated."
"LAB_VAMP_3","The shelves of supplies rattle, and suddenly a chittering nightmare appears in the lab! Spawn a {0} as indicated."
"LAB_BEASTIE","A mighty rumbling builds under the lab, and soon the floor erupts and a terrifying creature forces its way into the starlight. Spawn a {0} as indicated."
"PROTECT_DELPHINIA","Delphinia snatches up a large beaker of bubbling liquid, dousing herself in the substance. Whatever it is, the creature seems to be repelled by it. However, the beast continues to hunt for its next victim. The night is growing short. You should speak with Delphinia and see what you can do to help."
"WARNING_2","The ground vibrates ever so slightly beneath your feet, like something massive is approaching. No immediate effect."
"WARNING_1A","The stars above sparkle, catching your eye. This mythos event affects each investigator in the {0} or {1}."
"WARNING_1B","Those stars seem to align in a terrible pattern (; 2). If you pass, the stars wheeling above the earth only reflect back how small human activity is in the grand scheme of things; gain 1 Clue. If you fail, something about the stars is wrong, very wrong, but you cannot put your finger on what. Still, your gut tells you that something bad is about to happen; suffer 1 facedown Horror."
"WARNING_4","Something must be calling all these beasts to the campus tonight, causing all this chaos. You must act now to banish them, or all hope will be lost."
"FIRE","A small explosion shocks you out of your concentration! This mythos event affects each investigator in the {0}."
"FIRE_1","The explosion came from beneath the earth, and flames are leaping higher by the second. Suffer 1 facedown Damage and place Fire in each space of the {0}."
"FIRE_2","The explosion came from beneath the earth, and flames are leaping higher by the second. Place Fire in each space of the {0}."
"BEDROOM_SCREAM","An unearthly din can be heard throughout the campus, and you know more beasts are converging on Arkham by the minute."
"SPAWN_RANDO","Swooping in through the dark night, another beast appears on campus! Spawn a {0} as indicated."
"GUARD_ON_FIRE","The security guard tries to contain the sudden rush of flame, but has to dash off in search of water. Discard the security guard."
"WARNING","An alien sound fills the air, like a chittering laughter if laughter could come from an inhuman throat. No immediate effect."
"DORM_TIMER","A uniformed guard enters the quad, sternly looking around for the cause of the disturbances on campus, keeping one hand on his gun. Place a Person token as indicated. This is the security guard."
"STUDIO_TIMER","With a loud snap, something breaks behind a closed door. The commotion is unsettling in the still night, but it soon ceases."
"LAB_TIMER","The dark facade of the Science Building flashes with brilliant blue light, and you hear a loud popping noise. Someone is experimenting in there, even this late at night."
"PEOPLE_CAUGHT","Are there any investigators in the {0}?"
"YES_CAUGHT","Yes."
"GAME_OVER","With the moon low on the horizon, the night is drawing to a close. The rumbling underground is only getting worse, and mad laughter echoes from every corner of the sky. You cannot hold out any longer. It is time to end this. The investigation is not complete."
"GAME_OVER_ELIXIRS","Your veins burn, and in the pit of your gut you know it is too late. The monsters are still coming for you, but your strength is not enough to go on. The investigation is not complete."
"BURNING_ELIXIR","The starlight seems to blur before your eyes, making you dizzy and nauseated. This mythos event affects each investigator with an improvement."
"BURNING_ELIXIR_B","You are overtaken by a fit of sickness, head pounding and skin crawling with a sudden fever (; 2). If you pass, the symptoms pass slowly as you gasp for air. If you fail, you vomit until you are only heaving up weak bile through your burning throat; suffer 2 facedown Damage."
"OPIUM","A blissful numbness washes over your senses, and your breathing slows to a dreamlike sigh. This mythos event affects each investigator with an improvement."
"OPIUM_B","The dead feeling along your skin is vaguely unsettling (; 2). If you pass, you snap out of the drug-induced stupor. If you fail, warm drool slips down your chin, dripping in quiet patters to the floor; become Dazed."
"HALLUCINATIONS","An aurora of wild colors blossoms before your eyes, spinning first one way and then the other! This mythos event affects each investigator with an improvement."
"HALLUCINATIONS_B","You blink rapidly, but the colors do not go away and you start to see moving creatures within the pattern (; 2). If you pass, you keep yourself grounded in reality until the terrible vision passes. If you fail, the colors grow fangs and begin to devour you piece by piece; suffer 2 facedown Horror."
"BLUE_MIST","Delphinia's experiments fill the lab with choking vapor. This mythos event affects each investigator in the {0}."
"BLUE_MIST_B","As hard as you try not to, breathing in the gas is inevitable. The more you inhale the more your throat burns. Suffer 2 facedown Damage ( negates)."
"MUTATION","Suddenly, your flesh begins to bubble and writhe! This mythos event affects each investigator with an improvement."
"MUTATION_B","The unchecked mutation continues, twisting your limbs into painful contortions (; 2). If you pass, you regain control over your body. If you fail, the shock and pain of your transformation scatters your belongings; drop 1 random Item."
"DEAD_STUDENT","On the light breeze you catch young voices shouting and laughing, out for a night of debauchery. The voices are suddenly interrupted by a different sort of laughter, alien and sinister. Though you wait, holding your breath, the young voices do not return. The beasts are now preying on whole groups of innocents. Each investigator suffers 2 Horror ( negates)."
"DEAD_STUDENT_B","On the light breeze you catch young voices shouting and laughing, out for a night of debauchery. You hope that you have kept the beasts in check enough to keep those innocent students safe on campus tonight."
"KILLIN_SKELETON_A","In the wake of the fight, it occurs to you that this might be related to the threat Delphinia spoke of."
"KILLIN_BEASTIES","After the creature dies an elusive feeling passes through you, as if a bond has been severed."
"FINALE_BRANCH","The Tikkoun elixir burns through you, setting your guts on fire and lending your skin a subtle radiance. Before the effects fade you hunt down every beast on campus, striking them down where they fail to flee from your wrath. You never seem to tire, and when your enemies do manage to injure you the wounds close again in a blaze of light. The investigation is complete."
"IRRESISTIBLE_CALL","The sky flashes red for an instant, stars blotted out by the infernal light, and from every corner of the night you hear an irresistible call. When the sky returns to normal, the call fades from your awareness. However, the ground trembles with the approach of something massive. No immediate effect."
"LOOK_AT_THE_MAP","Now, with three components added to the experiment, you know you are close to the end. However, some pattern you missed during the night plagues your mind. The investigator holding the Old Map Unique Item suffers 2 Horror ( negates)."
"SOLVE_THE_CIPHER","Now, with three components added to the experiment, you know you are close to the end. However, the gibberish phrase you found on the map plagues your mind. What could it mean? The investigator with the Old Map Unique Item suffers 2 facedown Horror (+1 negates)."
