﻿"KEY","English"
"DOCKS","docks"
"DOWNTOWN","downtown"
"RESIDENTIAL","residential area"
"PUZZLE_BOX","The puzzle box Sylvia Marsh gave you. You can attempt to solve the puzzle using , or you can smash the puzzle box."
"PUZZLE_BOX_ATTEMPT"," Attempt to solve the puzzle box."
"PUZZLE_BOX_BREAK"," Smash the puzzle box."
"PUZZLE_BOX_PASS","The puzzle box clicks into place. Inside is a strange set of earrings, the shape of which unsettles you. In it is carved minuscule symbols that you do not recognize."
"PUZZLE_BOX_SOLVED","You have recovered a pair of earrings from inside the puzzle box. They are of no use to you, but the minuscule symbols must hold some interest to Miss Marsh."
"PUZZLE_BOX_SMASHED","You smashed the puzzle box, and the earrings you discovered among the pieces show evidence of rough handling."
"PUZZLE_BOX_BROKEN","You smash the puzzle box against the closest hard surface. The wooden box cracks and splinters under your hands. Suffer 2 Damage (). Inside is a strange set of earrings, the shape of which unsettles you. In it is carved minuscule symbols that you do not recognize."
"OLD_JOURNAL","These pages appear to have been ripped from a journal. You can attempt to put the pages back together by using  as an action."
"OLD_JOURNAL_SUCCESS","Reading over the pages, you think you can tell when one ends and the next begins. You look over the first few entries and find that the writer appears to be a fellow visitor to Innsmouth. The journal spends some time detailing the first impressions of the architecture and people of the town. A few pages in, you find what appears to be research notes. They detail the Marsh family tree."
"OLD_JOURNAL_ASSEMBLED","You think you have reassembled the pages into some semblance of order."
"OLD_JOURNAL_READ"," Read."
"OLD_JOURNAL_READ_MORE","There is a long section break after the Marsh family tree. When the writing resumes, it is much messier, as if written in a fit of great emotion."
"JOURNAL_ENTRY_TWO","Following the Marsh family tree, the entries relate facts on the life of one Margaret Marsh, who disappeared from local knowledge some years ago. Letters transcribed into the journal imply she left for Arkham to marry a man named Alan Foster. The marriage took place against the wishes of her family, causing a rift between Margaret and the rest of the Marsh family. The journal writer ends his entries thusly: ""Well, it is against my nature to accept that which displeases me. I find that I am forced to accept the terrible truth that my dear mother is descended from the Marsh family. That means I myself am connected to Innsmouth in a most intimate way. I cannot say this knowledge pleases me; the longer my stay in Innsmouth is the more alarmed I am by the unsociable nature of the residents. Out of duty, I will pass these findings on to the Marsh family, so that they might know the final fate of a once-loved cousin. My mother, Margaret Marsh, passed six months ago, survived by her husband, Alan Foster, and myself, her son, Bobby Foster."""
"JOURNAL_ENTRY_TWO_CULTIST","Following the Marsh family tree, the entries relate facts on the life of one Margaret Marsh, who disappeared from local knowledge some years ago. Letters transcribed into the journal imply she left for Arkham to marry a man named Alan Foster. The marriage took place against the wishes of her family, causing a rift between Margaret and the rest of the Marsh family. The journal writer ends his entries thusly: ""Finally I have found evidence that my dear mother is descended from the Marsh family. That means I myself am connected to Innsmouth in a most intimate way. I am pleased to have my suspicions confirmed, after tracking down much of my mother's previous relations and possessions. I will pass these findings on to the Marsh family, so that they might know the final fate of a once-loved cousin. My mother, Margaret Marsh, passed six months ago, survived by her husband, Alan Foster, and myself, her son, Bobby Foster. I am the descendant of her line and look forward to getting to know my new relatives and taking advantage of our position in Innsmouth."
"INCRIMINATING_EVIDENCE_START","You have organized the information on your six suspects into dossiers. As you investigate, each dossier will be updated with information about that suspect, including what the suspect says about himself or herself and what other suspects say about him or her. Some suspects might also tell you about the locations of Innsmouth. Which dossier would you like to review?"
"IE_MORE","Other suspects"
"IE_UPDATE","The Incriminating Evidence Unique Item has been updated."
"IE_ZADOK","Zadok is one of your suspects."
"IE_ZADOK_DRUNK","{0} He appears to be something of the town drunk."
"IE_ZADOK_ALCOHOL","Zadok drinks at the docks, where the detective will not see him."
"IE_ZADOK_GILMAN","Gilman is Zadok's niece, though they do not appear to be close."
"IE_ZADOK_JOYCE","Joyce is worried about Zadok, the troubled drunk that taught her to swim when she was a child."
"IE_ZADOK_LEAVE","When you talked to him on his boat, Zadok warned you to leave Innsmouth."
"IE_ZADOK_LEAVE_D","{0} While drunk, he seemed to believe something was his fault."
"IE_ZADOK_FRIEND","Zadok told you that he was worried about the few loved ones he has left: his niece, Gilman; and his friend, Joyce."
"IE_ZADOK_FRIEND_D","{0} He believes that one or both of them might be caught up in something bad and that they would not come to him for help if so."
"IE_BLAKE","Victor Blake, better known as Detective Blake, is a detective working in Innsmouth."
"IE_BLAKE_HATE","{0} He does not seem to like strangers."
"IE_BLAKE_LOCATION","Detective Blake has an office downtown and lives across the street from Gilman."
"IE_BLAKE_ZADOK","Zadok warned you to stay away from Detective Blake."
"IE_BLAKE_FILES","At his office downtown, you saw Detective Blake reviewing files that contained strange symbols and jewelry. In the margins, the phrase ""Stranger responsible?"" was underlined twice."
"IE_BLAKE_FILES_C","At his office downtown, you saw Detective Blake reviewing files that pertained to you. He even had a picture of you in Innsmouth."
"IE_BLAKE_PATROL","When you confronted him about his patrols, Blake claimed he was trying to protect Innsmouth."
"IE_BLAKE_PATROL_C","When you confronted him about his patrols, Blake did not appreciate you prying into his business."
"IE_BOBBY","Bobby is one of your suspects."
"IE_BOBBY_WRITER","{0} He is a writer and fellow visitor to Innsmouth."
"IE_BOBBY_LOCATION","According to Gilman, Bobby can be found downtown or at the docks."
"IE_BOBBY_ZADOK","Zadok says Bobby Foster talked to Miss Marsh, though Miss Marsh rarely talks to outsiders."
"IE_BOBBY_JOYCE","Joyce says she has seen Bobby Foster asking odd questions and skulking around warehouses."
"IE_BOBBY_ZADOK_DOCKS","Zadok told you that Bobby has been bothering Joyce and that he does not like the stranger."
"IE_BOBBY_ZADOK_D","{0} While drunk, he mentioned that Bobby was asking questions about ""strange"" things."
"IE_BOBBY_DOCKS_R","Bobby said he has a feeling that something important is happening at the docks."
"IE_BOBBY_DOCKS","Bobby found nothing strange about the docks."
"IE_BOBBY_GILMAN","Gilman thinks Bobby is so determined to find a story in Innsmouth, he would be willing to create one."
"IE_BOBBY_PRYING","According to Gilman, Bobby has stepped on a few toes in Innsmouth with his prying research."
"IE_GILMAN_NAME","Othera Gilman"
"IE_GILMAN","Gilman is one of your suspects. She is the proprietor of the Gilman House, the hotel at which you were staying."
"IE_GILMAN_LOCATION","Gilman can be found in the residential area."
"IE_GILMAN_DOWNTOWN","While downtown, Gilman thought you should take a look at {0}."
"IE_GILMAN_DOWNTOWN_1","the Curiosity Shoppe"
"IE_GILMAN_DOWNTOWN_2","the Little Bookshop"
"IE_GILMAN_DOWNTOWN_3","the painting done by her old teacher"
"IE_GILMAN_DOWNTOWN_S","Gilman has not noticed anything strange downtown."
"IE_GILMAN_DOWNTOWN_R","Gilman has begun to feel very uncomfortable downtown, though she does not know why."
"IE_GILMAN_GUEST","Gilman seems happy to have such great guests staying in her hotel."
"IE_GILMAN_SKETCH","Gilman warned you to be careful at the {0}, as there have been break-ins there recently."
"IE_GILMAN_SUGGESTION","Gilman suggested that you investigate the {0}."
"IE_GILMAN_SKETCH_1","docks"
"IE_GILMAN_SKETCH_2","downtown"
"IE_GILMAN_SKETCH_3","residential area"
"IE_GILMAN_NEIGHBORS_C","Gilman says she has not seen much of her neighbors, Detective Blake and Miss Marsh, though she does not know what either would be very busy with."
"IE_GILMAN_NEIGHBORS","Gilman says she feels lucky to have such prominent neighbors like Detective Blake and Miss Marsh."
"IE_JOYCE","Joyce is one of your suspects."
"IE_JOYCE_BOOKWORM","{0} She seems more absorbed in her books than she does her surroundings."
"IE_JOYCE_LOCATION","Joyce has a bookshop downtown."
"IE_JOYCE_LOCATION_1","{0} She also has a warehouse on the docks."
"IE_JOYCE_DOCKS","Joyce seems worried. She claims it's because of the tide rising down by the docks."
"IE_JOYCE_DOWNTOWN","Joyce has noticed nothing strange in the downtown area."
"IE_JOYCE_DOWNTOWN_R","Joyce thinks the people and animals in the downtown area have been oddly restless lately."
"IE_MARSH","Sylvia Marsh is one of your suspects."
"IE_MARSH_MET","{0} She descends from the Marsh family, an important family in Innsmouth."
"IE_MARSH_LOCATION","Miss Marsh lives next to Gilman. She can be found in the residential area."
"IE_MARSH_PUZZLE","Miss Marsh gave you a puzzle box to solve."
"IE_MARSH_SOLVED","{0} Now that you have solved the puzzle box Miss Marsh gave you, she will make the time to talk to you."
"IE_MARSH_ARGUMENT","Zadok saw Detective Blake and Sylvia Marsh arguing, though they usually never do."
"IE_MARSH_ZADOK","Zadok warned you to stay away from Sylvia Marsh."
"IE_MARSH_HINT","When asked about locations, Miss Marsh suggested you visit the {0}."
"IE_MARSH_HINT_1","rest of the residential area"
"IE_MARSH_HINT_2","downtown"
"IE_MARSH_HINT_3","docks"
"IE_MARSH_PEOPLE","When asked about people, Miss Marsh admitted that Gilman or Zadok would have better information on the other residents of Innsmouth."
"IE_MARSH_PEOPLE_C","When asked about people, Miss Marsh asserted that she would be a good leader for Innsmouth."
"CULTIST_SIGIL_MARSH","You found an ornate, sea-themed-themed amulet in Sylvia Marsh's conservatory. The back is engraved with a large, stylistic ""M."""
"CULTIST_SIGIL_BLAKE","You found an ornate, sea-themed amulet in the basement of Detective Blake's office. The back is engraved with ""V. B."""
"CULTIST_SIGIL_BOBBY","You found an ornate, sea-themed amulet in the Curiosity Shoppe's safe. The back is engraved with ""M. M."" It was billed to Bobby Foster at the Gilman House."
"CULTIST_SIGIL_BOBBY_INFO","You found an ornate, sea-themed amulet in the Curiosity Shoppe's safe. The back is engraved with ""M. M."" Margaret Marsh is Bobby Foster's mother, and this amulet was billed to him at the Gilman House."
"CULTIST_SIGIL_JOYCE","You found an ornate, sea-themed amulet hidden in one of Joyce's books. The back is engraved with a ""J. L."""
"CULTIST_SIGIL_GILMAN","You found an ornate, sea-themed amulet in Gilman's bedside table. The back is engraved with a large, stylistic ""G."""
"CULTIST_SIGIL_ZADOK","You found an ornate, sea-themed amulet in the cabin of Zadok's boat. The back is carved with a rough ""Z. A."""
"SCROLL_MARSH","You found a scroll in Sylvia Marsh's conservatory. It shows a man mutating into a fish-person, and the process looks painful. The language on the scroll is archaic, but you believe these are the instructions for a transformation ritual that will produce strange but obedient servants. The two cultists appear to be attempting to transform the other residents of Innsmouth using this knowledge."
"SCROLL_BLAKE","You found a scroll in the basement of Detective Blake's office. It shows a man mutating into a fish-person, and the process looks painful. The language on the scroll is archaic, but you believe these are the instructions for a transformation ritual that will produce strange but obedient servants. The two cultists appear to be attempting to transform the other residents of Innsmouth using this knowledge."
"SCROLL_BOBBY","You found a scroll in the safe of the Curiosity Shoppe. It was billed to Bobby Foster and shows a man mutating into a fish-person. The process looks painful. The language on the scroll is archaic, but you believe these are the instructions for a transformation ritual that will produce strange but obedient servants. The two cultists appear to be attempting to transform the other residents of Innsmouth using this knowledge."
"SCROLL_JOYCE","You found a scroll hidden in one of Joyce Little's books. It shows a man mutating into a fish-person, and the process looks painful. The language on the scroll is archaic, but you believe these are the instructions for a transformation ritual that will produce strange but obedient servants. The two cultists appear to be attempting to transform the other residents of Innsmouth using this knowledge."
"SCROLL_GILMAN","You found a scroll in Gilman's bedside table. It shows a man mutating into a fish-person, and the process looks painful. The language on the scroll is archaic, but you believe these are the instructions for a transformation ritual that will produce strange but obedient servants. The two cultists appear to be attempting to transform the other residents of Innsmouth using this knowledge."
"SCROLL_ZADOK","You found a scroll in the cabin of Zadok's boat. It shows a man mutating into a fish-person, and the process looks painful. The language on the scroll is archaic, but you believe these are the instructions for a transformation ritual that will produce strange but obedient servants. The two cultists appear to be attempting to transform the other residents of Innsmouth using this knowledge."
"MISSING_LINK_DOCKS","You found small candles with burnt wicks and strange stones hidden under fish at the docks."
"MISSING_LINK_DOCKS_2","You found small candles with burnt wicks and strange stones hidden under debris in a shack at the docks."
"MISSING_LINK_DOWNTOWN","You found small candles with burnt wicks and strange stones hidden in a warehouse downtown."
"MISSING_LINK_DOWNTOWN_2","You found a circle of chalk runes drawn on the streets downtown."
"MISSING_LINK_RESIDENTIAL","You found charred runestones in a residential firepit."
"MISSING_LINK_RESIDENTIAL_2","You found charred runestones under a flagstone in the residential area."
"OBJECTIVE_STARTING","Discover the identities of the two cultists hiding in Innsmouth and find the location of their ritual site. You can review the evidence you have collected during your investigation in the app."
"OBJECTIVE_SURVIVE","You were unable to discover the truth behind the ritual in time. All that is left is to survive until you can formulate a new plan."
"OBJECTIVE_ESCAPE","Escape from Innsmouth before the transformed townspeople overrun you entirely."
"OBJECTIVE_STOP","The ritual is underway. You must find a way to reverse it before a terrible fate befalls the people of Innsmouth."
"SETUP_REVEAL_LOBBY","A message has been slipped under your hotel door. You unseal the envelope to find another scribbled letter. The first page is simply a list of the six suspects' names. Among the smears and blots of the second page, you make out the true reason the writer has pleaded that you come to Innsmouth. The writer believes a ritual will take place in four days' time and that two of the enclosed suspects are the cultists behind it."
"SETUP_REVEAL_LOBBY_MORE","You read further. The letter begs you to uncover the identities of these two cultists and find the location of the ritual. Armed with this knowledge, you might be able to prevent the ritual itself. You will need to pay close attention to the words and behavior of each of the possible suspects for any signs of guilt. With so little time left, each interaction with a potential cultist has become all the more important."
"SETUP_REVEAL_LOBBY_CONT","You head down to the lobby to begin your investigation, mindful of Miss Gilman's cheerful insistence that you come to her if you needed anything. Surely she did not have your investigation in mind, but she might be a useful resource. She is also one of the suspects on your list. Place the Lobby  tile and a Wall as indicated."
"SETUP_REVEAL_ENTRANCE","The lobby is tidy but sparse. You see no sign of the innkeeper. Place your Investigator figures as indicated."
"SETUP_REVEAL_TABLE","A stack of newspapers is laid neatly on the table. Place a Search token as indicated."
"SETUP_REVEAL_FRONT_DOOR","The town of Innsmouth is just on the other side of the hotel's front door. The window panes on the door are too dingy to see through. Place an Explore token as indicated."
"SETUP_REVEAL_DOORS","Doors affixed with small plaques lead to other rooms in the hotel. Place Explore tokens as indicated."
"SETUP_REVEAL_EVIDENCE","You keep the list of suspects close at hand. The Incriminating Evidence allows investigators to review the gathered information by interacting with it in the app. As the investigation progresses and you gather more information, the Incriminating Evidence will continue to record your findings."
"LOBBY_NEWSPAPER_SEARCH","A stack of newspapers are laid neatly on the table."
"LOBBY_NEWSPAPER_RESOLVE","The local newspaper, the Innsmouth Tribune, does not seem to have many articles. You scan the headlines: ""Local Detective Stops Shoplifter,"" ""Missing Child Found on Beach,"" ""High Tide Leaves Fishers in Awe."" Gain 1 Clue. Then discard this Search token."
"EXPLORE_BILLIARDS","A burnished plaque on the door reads, ""Billiards Room."""
"EXPLORE_BILLIARDS_TILE","The billiards room looks rarely used. Everything appears to be in near-new condition. Discard this Explore token and place the Billiards Room  tile as indicated."
"EXPLORE_BILLIARDS_BAR","A counter stands before a shelf of emptied bottles. Place a Search token as indicated."
"EXPLORE_BILLIARDS_BOBBY","A young man leans over the green, lining up a shot. Place a Person as indicated. This is Bobby Foster, one of your suspects."
"SEARCH_LOUNGE_PORTRAIT","A Gilman family portrait hangs on the wall."
"SEARCH_LOUNGE_PORTRAIT_TEST","Something intrigues you about this picture ()."
"SEARCH_LOUNGE_PORTRAIT_FAIL","The young girl in this picture is definitely Gilman."
"SEARCH_LOUNGE_PORTRAIT_PARTIAL","The paint strokes here are raised and uneven, creating a pattern you are unable to interpret."
"SEARCH_LOUNGE_PORTRAIT_SUCCESS","Something about the formation of the paint strokes soothes you. Whoever painted this had quite a lot of passion. The painter's initials scribbled in the corner are ""M.M."" Discard this Search token."
"SEARCH_LOUNGE_PORTRAIT_CULTIST","You realize that the paint strokes form a pattern that is deeply reminiscent of the sea. The painter's initials scribbled in the corner are ""M.M."" Gain 1 Clue. Then discard this Search token."
"EXPLORE_OFFICE","Through the door you hear a muffled argument."
"EXPLORE_OFFICE_CHOICE_LISTEN"," Listen at the door."
"EXPLORE_OFFICE_CHOICE_KNOCK"," Knock on the door."
"EXPLORE_OFFICE_CHOICE_ENTER"," Open the door."
"EXPLORE_OFFICE_CHOICE_KNOCK_NO","Knock on the door."
"EXPLORE_OFFICE_CHOICE_ENTER_NO","Open the door."
"EXPLORE_OFFICE_LISTEN","You press your ear to the door and can make out snatches of the argument. ""... be thinking?"" an unfamiliar feminine voice says. ""They will not... promise... safe here."" comes the muffled voice of Miss Gilman. Then their voices fall, and you are unable to make out any more of the argument. Gain 1 Clue."
"EXPLORE_OFFICE_LISTEN_ENTER","You open the door, startling its occupants into silence."
"EXPLORE_OFFICE_KNOCK_LOUNGE","Sylvia Marsh looks you once over with wide, unblinking eyes. ""Until later, Gilman,"" she says, then sweeps past you and disappears through the lounge door."
"EXPLORE_OFFICE_KNOCK","You knock politely at the door. The voices on the other side argue vehemently for a moment longer. Then the door opens in front of you."
"EXPLORE_OFFICE_KNOCK_MORE","Sylvia Marsh looks you once over with wide, unblinking eyes. ""Until later, Gilman,"" she says, then sweeps past you and disappears through the door on the far side of the lobby."
"EXPLORE_OFFICE_ENTER","You yank the door open to an unfamiliar feminine voice shouting, ""What could you be thinking?"" before your sudden appearance in the office is greeted with a stony silence. Gain 1 Clue."
"EXPLORE_OFFICE_ENTER_LOUNGE","Sylvia Marsh looks you up and down with wide, unblinking eyes. Miss Gilman coughs awkwardly. ""Perhaps we could continue this later, Miss Marsh. My guest seems to need me."" Miss Marsh snorts. ""We are not through yet. I will be in the lounge when you are finished, Gilman."" She sweeps from the room, forcing you to step out of her way."
"EXPLORE_OFFICE_ENTER_NO_LOUNGE","Sylvia Marsh looks you over with wide, unblinking eyes. Miss Gilman coughs awkwardly. ""Perhaps we could continue this later, Miss Marsh. My guest seems to need me."" Miss Marsh snorts. ""We are not through yet. I will be in the lounge when you are finished, Gilman."" She sweeps from the room, forcing you to step out of her way. Then she disappears into a door opposite from you. Remove Sylvia Marsh from the board."
"EXPLORE_OFFICE_TILE","The office before you is cluttered with photographs and paperwork. Place the Office  tile as indicated and discard all Explore tokens leading to it."
"EXPLORE_OFFICE_GILMAN","Behind a large desk sits the innkeeper. Place a Person as indicated. This is Gilman, one of the suspects and the owner of this hotel."
"EXPLORE_OFFICE_MARSH_INTRO","Across from Gilman is another woman, looking upset. Place a Person as indicated. This is Sylvia Marsh, another of the suspects."
"EXPLORE_OFFICE_DOOR","A door with a small, curtained window is set into the front of the room. Place an Explore token as indicated."
"EXPLORE_OFFICE_SUPPLIES","One of the shelves is dominated by painting supplies. Place a Search token as indicated."
"OFFICE_DISCARD_MARSH","Remove Sylvia Marsh from the board."
"EXPLORE_OFFICE_PLACE_MARSH_INTRO","Place a Person in the Lounge  as indicated. This is Sylvia Marsh."
"EXPLORE_OFFICE_PLACE_MARSH","Move Sylvia Marsh to the Lounge  as indicated."
"EXPLORE_OFFICE_DOOR_TRUE","The door between the hotel's office and the street has a small, curtained window."
"EXPLORE_STREETS_RIGHT","The streets in front of the hotel are made of uneven stone. Discard this Explore token and place the Street 2  and Street Corner 2  tiles as indicated."
"EXPLORE_STREETS_RIGHT_ALT","The streets in front of the hotel are made of uneven stone. Place the Street 2  and Street Corner 2  tiles as indicated and discard all Explore and Sight tokens leading to them."
"EXPLORE_STREETS","The streets of Innsmouth are obscured in a heavy fog. An investigator in the Town Square  may reveal the adjacent area."
"SIGHT_STREETS_RIGHT","Place the Street 2  and Street Corner 2  tiles as indicated. Then discard all Explore and Sight tokens leading to them."
"EXPLORE_STREETS_RIGHT_PAPERS","Papers flutter down the street in the slight wind. Place a Search token as indicated."
"EXPLORE_STREETS_RIGHT_DETECTIVE","A man in a suit leans against the wall, waiting by the hotel's side door. Place a Person as indicated. This is Detective Blake, one of the suspects."
"EXPLORE_STREETS_RIGHT_DOOR","A door with a small, curtained window is set into the building. Place an Explore token as indicated."
"EXPLORE_STREETS_RIGHT_SIGHT","The thick fog keeps you from seeing too far. Place a Sight token as indicated."
"EXPLORE_STREETS_SIGHT_TOWN_SQUARE","The thick fog keeps you from seeing too far. An investigator in the Street 2  or Street Corner 2  may reveal the adjacent area."
"SEARCH_STREETS_RIGHT_PAPER","Papers flutter down the street."
"SEARCH_STREETS_RIGHT_PAPER_TRUE","You catch the pages and examine them. The writing is small and cramped, but legible. It seems to be an unfinished story. The writing depicts a small town girl, an artist, meeting a gentleman from a nearby city and falling in love. Gain 1 Clue. Then discard this Search token."
"DETECTIVE_STREETS","The man in the suit leans against the hotel's brick wall. He is watching you."
"DETECTIVE_STREETS_FRIENDLY"," ""Can I help you?"""
"DETECTIVE_STREETS_RUDE"," ""What are you looking at?"""
"DETECTIVE_STREETS_FRIENDLY_RESPONSE","""You can help me by keeping to yourself while you are here. You might not know who I am yet, but I am the guy who shows up when you step even a toe out of line."""
"DETECTIVE_STREETS_RUDE_RESPONSE","The man raises an eyebrow and crosses his arms. ""Looking at you. Better watch that smart mouth during your stay here. You put a toe out of line and I am the one you will see. The name is Detective Blake."""
"DETECTIVE_STREETS_DETECTIVE","""Are you a detective?"""
"DETECTIVE_STREETS_QUESTION","""Detective?"""
"DETECTIVE_STREETS_KEEP","""Keep to myself?"""
"DETECTIVE_STREETS_TROUBLE","""You think I am trouble?"""
"DETECTIVE_STREETS_END","""You heard me. Now scram."""
"DETECTIVE_STREETS_END_2","""All right, that is enough. Go bother someone else."""
"DETECTIVE_STREETS_DETECTIVE_FRIENDLY","He stares at you for a long moment, then sighs. ""Yes, I am Detective Blake. Innsmouth needs a little extra help keeping things orderly. I step in when it is necessary to keep an eye on things. Like you. Strangers never seem to do anything other than cause trouble. I have already had to stop one genius from breaking into the basement of my office downtown. Next time I catch someone trying that I will not be so nice about it. Consider this your one and only warning."""
"DETECTIVE_STREETS_DETECTIVE_RUDE","Detective Blake stares at you for a long moment. ""What? There an echo out here? You heard right. Innsmouth sometimes needs a little extra help keeping things orderly. I step in when it is necessary. Like now, to keep an eye on you."""
"DETECTIVE_STREETS_AFTER","""I said scram."""
"SEARCH_BILLIARDS_BAR","A counter sits in front of a shelf full of decorative bottles."
"SEARCH_BILLIARDS_BAR_SEARCH","You examine the counter closely and notice some of the dust here has been disturbed ()."
"SEARCH_BILLIARDS_BAR_PASS","You follow the trail of marks in the dust to a small patch of worn wood on the underside of the counter. You find the wood here presses inward, revealing it to be a false panel. Gain the Whiskey Common Item. Then discard this Search token."
"SEARCH_BILLIARDS_BAR_FAIL","The dust makes your eyes water, and you find it difficult to follow the odd marks."
"BOBBY_BILLIARDS","The young man takes a shot, the gentle clack of billiards echoing through the room."
"BOBBY_BILLIARDS_GREET"," Introduce yourself."
"BOBBY_BILLIARDS_INTRO","He nods at your introduction, then takes another shot. His target bounces off the rails of the table. The young man sighs, then straightens. ""I am Bobby Foster. Nice to meet you. Kind of a relief, really, seeing a fellow traveler."""
"BOBBY_BILLIARDS_INTRO_RELIEF","""A relief?"""
"BOBBY_BILLIARDS_INTRO_BRINGS","""What brings you to Innsmouth?"""
"BOBBY_BILLIARDS_INTRO_TIP","Give him a billiards tip."
"BOBBY_BILLIARDS_LOCALS","The young man shrugs his shoulders. ""Well, the locals here, they can be a bit""-he pauses, picking his words carefully-""odd. Miss Marsh is the worst, gives me the willies. She sort of runs""-he pauses-""everything, I guess. And then there is the detective. Shows up everywhere, threatening to take me for trespassing. Gilman is all right, though. Honestly, I do not think any of them are happy with my writing here."""
"BOBBY_BILLIARDS_INNSMOUTH","""Me? Oh, place has a rich history. Absolutely fascinating. Did you know that Innsmouth is the city for unexplained disappearances? All under wonderfully mysterious circumstances."" Catching your expression, he laughs. ""I suppose I should explain myself. I am a writer. Well, at least I will be. Soon, hopefully. Came to Innsmouth to get my inspiration. It has been very atmospheric. Say, you see anything strange, I would love to hear about it."""
"BOBBY_BILLIARDS_TIP","""That is rather presumptuous, is it not ()?"""
"BOBBY_BILLIARDS_TIP_PASS","Under your direction, Bobby lines up his shot, then sinks the ball. ""Well, would you look at that. You know what you are talking about. Hey, I found this thing in my room my first night here, but I have not got a use for it. Take it, with my thanks."" Gain the {0} Common Item."
"BOBBY_BILLIARDS_END","""I am sorry. Our conversation gave me a great idea for a character. If I want to be any good as a writer, I really need to write this down."" Bobby takes out a notebook and begins scratching away."
"BOBBY_BILLIARDS_ASK_MARSH"," ""Tell me about the Marsh family."""
"BOBBY_BILLIARDS_ASK_MARSH_NO","""Tell me about the Marsh family."""
"BOBBY_BILLIARDS_ASK_DETECTIVE"," ""Tell me about the detective."""
"BOBBY_BILLIARDS_ASK_DETECTIVE_NO","""Tell me about the detective."""
"BOBBY_BILLIARDS_ASK_GILMAN"," ""Tell me about Gilman."""
"BOBBY_BILLIARDS_ASK_GILMAN_NO","""Tell me about Gilman."""
"BOBBY_BILLIARDS_ASK_ATMOSPHERE","""Tell me about the atmosphere."""
"BOBBY_BILLIARDS_ASK_INNSMOUTH","""Can you tell me about Innsmouth?"""
"BOBBY_BILLIARDS_ASK_STRANGE","""What do you write?"""
"BOBBY_BILLIARDS_ASK_ANYTHING","""Is there anything else you can tell me?"""
"BOBBY_BILLIARDS_STRANGE","""Well, I do enjoy writing a good horror story. I find the best stories are those that have grounding in the real world. The locals feel like enough inspiration for a horror novel. Well, Gilman's fairly friendly, but there is a rather uptight detective, and have you met Sylvia Marsh? Quite the experience, I assure you."""
"BOBBY_BILLIARDS_MARSH","""The Marsh family owns this town, and Sylvia Marsh will not let anyone forget it. Pity she has got a face that matches her attitude. Though I would not mind knowing the story behind all that jewelry she wears. Very exotic-looking pieces, you see."" Gain 1 Clue."
"BOBBY_BILLIARDS_DETECTIVE","""His name is Blake. Must have a hard time of it, being a detective in a town like this. I tried to interview him once, but he threw me right out of his office. Always skulking around town. Sometimes I think he is following me, just waiting for me to do something wrong."" Gain 1 Clue."
"BOBBY_BILLIARDS_GILMAN","""Well, her family has been running this hotel for generations. Go far enough back and they have a bit of Marsh blood in 'em; that is the family that owns this town. It must be distant because Miss Marsh treats her almost as badly as she does everyone else. She is the only one in this town that stops to give me the time of day. Good thing she is the one running the hotel, right?"" Gain 1 Clue."
"BOBBY_BILLIARDS_AFTER","""I am sorry. I cannot talk right now. I need to concentrate."""
"BOBBY_BILLIARDS_MORE","""Was there something else you wanted to talk about?"""
"BOBBY_BILLIARDS_ABOUT","""Can you tell me more about the locals?"""
"BOBBY_BILLIARDS_ATTENTION","""Now that you have got my attention, what can I do for you?"""
"EXPLORE_FRONT_DOOR","The window panes on the front door are too dingy to see through."
"EXPLORE_TOWN_CENTER_TILE","A fountain gurgles sickly before you. Discard this Explore token and place the Town Square  tile as indicated."
"EXPLORE_TOWN_CENTER_TILE_2","A fountain gurgles sickly before you. Place the Town Square  tile as indicated and discard the Sight and Explore tokens leading to it."
"EXPLORE_TOWN_CENTER_INTERACT","A few scattered coins can be seen at the bottom of the fountain. Place an Interact token as indicated."
"EXPLORE_TOWN_CENTER_JOYCE","A young woman sits on the fountain's ledge, invested in a book. Place a Person as indicated. This is Joyce Little, one of the suspects."
"EXPLORE_TOWN_CENTER_SIGHT","The street stretches onward in the fog. Place Sight tokens as indicated."
"INTERACT_TOWN_CENTER","A few scattered coins can be seen at the bottom of the fountain."
"INTERACT_TOWN_CENTER_TOSS"," Toss a coin."
"INTERACT_TOWN_CENTER_TOSS_PASS","You feel slightly luckier. No immediate effect. Discard this Interact token."
"EXPLORE_TOWN_CENTER_STREETS","The street stretches forward in the fog. An investigator in the Town Square  may reveal the adjacent area."
"JOYCE_TOWN_CENTER","A young woman is completely invested in a large book."
"JOYCE_TOWN_CENTER_STUDY"," Study her."
"JOYCE_TOWN_CENTER_EXCUSE_ME"," ""Excuse me, miss?"""
"JOYCE_TOWN_CENTER_STARTLE","The book she is reading appears to be on local history. At least, you can see an illustration that looks like the town map you received. The young woman seems to sense your study, as she looks up and meets your eyes. She is clearly startled."
"JOYCE_TOWN_CENTER_SWEETHEART","""Sorry about that, sweetheart."""
"JOYCE_TOWN_CENTER_APOLOGY","""I am sorry. It looked like a good book."""
"JOYCE_TOWN_CENTER_GREET","Only after you repeat yourself a second time does she look up from her book. ""Ah, hello. Did-did you need something?"""
"JOYCE_TOWN_CENTER_READING","""What are you reading?"""
"JOYCE_TOWN_CENTER_INTRODUCTION","Introduce yourself."
"JOYCE_TOWN_CENTER_HOSTILE","""That-that is fine. My name is Joyce. Can I help you with something?"""
"JOYCE_TOWN_CENTER_BOOK","""This? It is a collection of local lore. I find it interesting, but not as many people care about the crop failures of 1873 as me."" She chuckles nervously. ""See, I run the bookstore, The Little Bookshop. I am Joyce Little."""
"JOYCE_TOWN_CENTER_FRIENDLY","She takes your offered hand hesitantly. ""Oh, my name is Joyce. I run the bookstore downtown."""
"JOYCE_TOWN_CENTER_CLEVER","""That is a clever name."""
"JOYCE_TOWN_CENTER_CLUE","""Joyce? Oh, that was stupid. You meant the bookstore. Thank you. You can see it for yourself, if you come downtown. It has, well, it has quite the collection."" Gain 1 Clue."
"JOYCE_TOWN_CENTER_INNSMOUTH","""Can you tell me about the town?"""
"JOYCE_TOWN_CENTER_END","""Uh, I would really like to finish this chapter before work."""
"JOYCE_TOWN_CENTER_AFTER","Joyce is again absorbed in her book, and you are unable to gain her attention."
"JOYCE_TOWN_CENTER_ELSE","""Have you noticed anything odd?"""
"JOYCE_TOWN_CENTER_INTERRUPT"," ""I have some more questions first."""
"JOYCE_TOWN_CENTER_POLITE"," ""I am sorry. May I just ask one more thing?"""
"JOYCE_TOWN_CENTER_TEST","Joyce looks up to you. Under her polite veneer, you detect a hint of exasperation ()."
"JOYCE_TOWN_CENTER_INTERRUPT_TRUE","Joyce closes her book and stands. ""I am sorry. I am sure I am needed at work. I might see you there sometime, if you come downtown. Have a good day."" Gain 1 Clue and remove Joyce from the board."
"JOYCE_TOWN_CENTER_POLITE_TRUE","Joyce closes her book. ""Well, I suppose it could not hurt. What is it?"""
"JOYCE_TOWN_CENTER_LOCALS","""Can you tell me about the locals?"""
"JOYCE_TOWN_CENTER_INNSMOUTH_TRUE","""Well, there is truly not much to know. We are a tight-knit community, for the most part. Most of us spend a lot of time downtown by the shops, but the docks are a pretty popular area too. I have always loved spending time down there myself. That Marsh family is really important here. They built the refinery that supports the town. If you wanted a glimpse of a Marsh, though, they spend most of their time at home."" Gain 1 Clue."
"JOYCE_TOWN_CENTER_LOCALS_TRUE","""Um, well, I am not really the most sociable. Everyone in Innsmouth knows Gilman. She is really good at talking to people. I also spend a lot of time with Zadok. He can be a little wild, but he is a nice old man when he is, um, sober. We talk sometimes on his boat. He knows a lot about the sea."" Joyce chews her lip. ""I do not know how much more I could tell you. There are a lot of people in Innsmouth, though I am afraid I do a lot more reading than socializing."" Gain 1 Clue."
"JOYCE_TOWN_CENTER_UHM","""I do not know how much help I would be, really."" She returns to her book."
"EXPLORE_LOUNGE","A freshly shined plaque on the door reads, ""Guest Lounge."""
"EXPLORE_LOUNGE_TILE","The lounge looks comfortable and well-kept. Discard this Explore token and place the Lounge  tile as indicated."
"EXPLORE_LOUNGE_PORTRAIT","A family portrait hangs above the desk. Place a Search token as indicated."
"EXPLORE_LOUNGE_CHATTY","A pair of older women chat over tea on the couch. Place a Person as indicated."
"EXPLORE_LOUNGE_MARSH","On the far end of the room, Sylvia Marsh stares out of the window, adjusting an exotic-looking bracelet. Place Sylvia Marsh as indicated."
"PEOPLE_LOUNGE_CHATTY","A pair of old women chat over tea."
"PEOPLE_LOUNGE_CHATTY_GREET"," Greet them."
"PEOPLE_LOUNGE_CHATTY_RESPONSE","Though you try several times to break into the conversation, you are unable to get a word in edgewise. You are not sure whether this exclusion is intentional or accidental."
"PEOPLE_LOUNGE_CHATTY_EAVESDROP","Eavesdrop."
"PEOPLE_LOUNGE_CHATTY_INTERRUPT","Shout over the elderly women."
"PEOPLE_LOUNGE_CHATTY_GOSSIP","The women seem to be gossiping about Gilman's lack of suitors and arguing over whose nephew or son would be best to introduce her to. They throw around names of residents not mentioned by your letter, names like Richard, Bruce, Tim, and Nctosa. The talk implies Gilman herself has been avoiding romance ever since she took over running the Gilman House. Gain 1 Clue."
"PEOPLE_LOUNGE_CHATTY_AFTER","The women continue to tut over Gilman's nonexistent love life."
"PEOPLE_LOUNGE_CHATTY_AHEM","You are finally noticed. One of the old women scowls and begins muttering strange words under her breath. The longer you look at her, the more she seems sickly and deformed in your eyes. You feel the bile rising in your throat. Suffer 1 facedown Horror. The other old woman sighs and gets to her feet, helping her muttering friend up alongside her. She guides the other old woman out, and the unintelligible chant does not cease until they are gone. Discard this Person."
"MARSH_LOUNGE","Miss Marsh stares out the window, ignoring your presence."
"MARSH_LOUNGE_APOLOGY"," ""I am sorry to interrupt."""
"MARSH_LOUNGE_QUESTIONS"," ""Can I ask you some questions?"""
"MARSH_LOUNGE_SURE","""I am sure,"" she drawls, not turning from the window."
"MARSH_LOUNGE_NO","""No."" She does not turn from the window."
"MARSH_LOUNGE_REALLY","""No, really, I am."""
"MARSH_LOUNGE_INNSMOUTH","""What were you arguing about?"""
"MARSH_LOUNGE_SMILE","She turns, and you give her your most winning smile ()."
"MARSH_LOUNGE_GLARE","Miss Marsh turns to give you a scathing look ()."
"MARSH_LOUNGE_INSIST","""I must really insist."""
"MARSH_LOUNGE_SHUTDOWN","""Then stop interrupting,"" she shrugs."
"MARSH_LOUNGE_REWARD","""There is something you should know."" Miss Marsh watches you carefully. ""I will not suffer the company of fools."" With a flick of her wrist, she tosses you a strange object, and you fumble to catch it. ""You want to talk? Make yourself useful to me first."" Gain the Puzzle Box Unique Item. The investigator holding the Puzzle Box can attempt to open it by interacting with it in the app."
"MARSH_LOUNGE_END","""I do not have time for this right now."""
"MARSH_LOUNGE_AFTER","""Not now."""
"MARSH_PUZZLE"," ""I solved your puzzle."""
"MARSH_PUZZLE_GOOD","Miss Marsh does not smile, but she regards you closely. ""Well, you might be interesting after all. Come see me at my home, and we will talk further."" Gain 2 Clues."
"MARSH_PUZZLE_END","""I trust I will see you at my home soon?"""
"EXPLORE_STREETS_LEFT","The streets of Innsmouth are gray and cracked. Place the Street 1  tile, the Street Corner 1  tile, and a Wall as indicated."
"EXPLORE_STREETS_LEFT_KIDS","Several young children play a dispirited game of hopscotch. Place a Person as indicated."
"EXPLORE_STREETS_LEFT_ZADOK","An old man slumps in front of the decrepit fire station. Place a Person as indicated. This is Zadok Allen, one of the suspects."
"KIDS_STREETS","Children play a dispirited game of hopscotch."
"KIDS_STREETS_FRIENDLY"," Ask to join them."
"KIDS_STREETS_HOSTILE"," ""Where are your parents?"""
"KIDS_STREETS_POSITIVE","They stare at you for a few moments with wide, unblinking eyes. Then one of the bolder girls makes room for you. Seeing you are serious about joining, the other children giggle nervously. You play with them for a time, setting aside your troubles. ""You are much nicer than the detective says strangers are,"" one of the children declares. After you finish the game, the children scamper away, whispering excitedly. Gain 1 Clue. Then discard this Person."
"KIDS_STREET_POSITIVE_GIL","They stare at you for a few moments with wide, unblinking eyes. Then one of the bolder girls makes room for you. Seeing you are serious about joining, the other children giggle nervously. You play with them for a time, setting aside your troubles. ""Gilman always said visitors could be nice. I guess she was right,"" one of the children declares. After you finish the game, the children scamper away, whispering excitedly. Gain 1 Clue. Then discard this Person."
"KIDS_STREETS_NEGATIVE","Though young and relatively average-looking, something in the children's eyes unsettles you. One of the bolder girls steps forward, staring at you. ""My mommy says strangers die here."" Suffer 2 facedown Horror, ( negates). The children soon abandon their play, whispering ominously among themselves. Discard this Person."
"ZADOK_STREETS","The old man dozes in and out of sleep, reeking of alcohol."
"ZADOK_STREETS_A","The old man dozes in and out of sleep, reeking of alcohol. An investigator with the Whiskey Common Item can offer Zadok his whiskey."
"ZADOK_STREETS_SPOKEN","The drunk has fallen back into a troubled sleep."
"ZADOK_STREETS_HELLO"," ""Hello?"""
"ZADOK_STREETS_HEY"," ""Hey! You!"""
"ZADOK_STREETS_NOT","The drunk opens his eyes to a squint. ""What're ya? Crazy? That's illegal. The detective migh' confis... um, take it away from you. Don' wave that stuff around unless you're on the docks. Only place nobody cares. You still wanna give it t'me, I'll take it there."" Gain 1 Clue."
"ZADOK_STREETS_OTHERA","The drunk blinks awake, his bleary eyes trying to focus on you. ""Leave me be, Othera. Ain't doin' nothin' wrong."" His eyes finally focus on you. ""You ain't Gilman. What do you wan'?"""
"ZADOK_STREETS_KNOW_GILMAN","""How do you know Gilman?"""
"ZADOK_STREETS_INNSMOUTH","""Tell me about Innsmouth."""
"ZADOK_STREETS_DETECTIVE","The drunk starts, his bleary eyes trying to focus on you. ""Z'at you, detec-detective? Not doin' nothin' wrong. This issss a public place."" He pauses, his eyes finally focusing. ""Hey, yer not the detective. What do you wan'?"""
"ZADOK_STREETS_KNOW_DETECTIVE","""The detective gives you trouble?"""
"ZADOK_STREETS_GILMAN","""Oh, I know lots. Lot o' people. Lots abou' people. Can't make me say nothin' I don' want. What'd you ask? 'Bout little Othera Gilman? Ah, little Othera. My sister's girl. Real clever. Made time for Uncle Zadok's stories, but not anymore. Now she runs a hotel. Got that Marsh blood in her. I tol' her, I tol' her not to marry a Gilman, but then she had Othera, and wasn't she a clever girl. Owns a hotel now. Doesn' have time for her Uncle Zadok's stories. A Gilman she is. Got that Marsh blood."""
"ZADOK_STREETS_BLAKE_1","""Detective?"" the old drunk spits. ""Doesn' wan' me seein' what 'e does, but ol' Zadok sees. I see. Trailin' after the Marsh family. Spit on 'im when I see 'im. Trailin' after the Marsh family. Go 'ome he says to me. But I know wha' 'e's doin' out there. Can push me around all 'e wants, but I see 'im. Tight with the Marsh family."""
"ZADOK_STREETS_MARSHES","""The Marsh family?"""
"ZADOK_STREETS_MARSHES_ACT"," ""The Marsh family?"""
"ZADOK_STREETS_WHAT_NO","""What else do you know?"""
"ZADOK_STREETS_WHAT"," ""What else do you know?"""
"ZADOK_STREETS_WHAT_MARSHES","The old man becomes surly. ""Can't trus' 'em. Can't trus' 'em. They wan' me, but they can't take me. I know. I know. The Marsh family is wrong. All wrong. Don't listen to 'em, don' trus' 'em. Don't trus' the Marsh family."" Gain 1 Clue."
"ZADOK_STREETS_GRAB","Zadok grabs your arm, his grip panicked and tight. He leans in close to your face. ""You don' wan'ta be here. You don' wan'ta see what ol' Zadok's seen. I see 'em. I see 'em. I see 'em, I see'em, Isee'em!"" His chanting increases its furor, and his grip on your arm tightens painfully."
"ZADOK_STREETS_STRUGGLE_CHOICE","Attempt to free your arm."
"ZADOK_STREETS_TALK_CHOICE","Attempt to calm Zadok."
"ZADOK_STREETS_STRUGGLE","You struggle against the old man's wild grip ()."
"ZADOK_STREETS_STRUGGLE_PASS","You free yourself and stumble away from the troubled-looking old man."
"ZADOK_STREETS_STRUGGLE_HURT","You flail carelessly against the old man, hurting both him and yourself in the struggle. Suffer 2 facedown damage."
"ZADOK_STREETS_STRUGGLE_FAIL","You fail to free yourself quickly. Suffer 2 facedown damage and become Restrained."
"ZADOK_STREETS_TALK","You whisper calming words to the old man, trying to pierce his incessant cries ()."
"ZADOK_STREETS_BLAKE","""Tha' detectiv'-he's not right. Can't put m-my finger on't, but you be careful aroun' him."""
"ZADOK_STREETS_MARSH","""Tha' Marsh woman, Syl-Sylvia-she's the wors'. The wors' Marsh ever. You be careful aroun' her."""
"ZADOK_STREETS_TALK_PASS_MARSH_CULTIST","The old man calms, his grip on your arm slackening. ""M'sorry. M'so sorry,"" he mumbles. He leans in closer. ""Le' me make i' righ'. I saw that Marsh woman arguing with Blake. Somethin' was wrong. Dunno what. But I ne'er saw them argue before."" Gain 1 Clue."
"ZADOK_STREETS_TALK_PASS_OTHER_CULTIST","The old man calms, his grip on your arm slackening slowly. ""M'sorry. M'so sorry,"" he mumbles. He leans in closer. ""Le' me make i' righ'. I saw that Marsh woman talking with the other outsider. Dunno his name. She don' talk to no one. She talked to 'im. She won' talk to anyone."" Gain 1 Clue."
"ZADOK_STREETS_TALK_PASS_NO_VALUABLE","""Somethin' is happenin'. Something wrong. If I was still young... bu' I'm not. Somethin' is happenin'. You got to stop it."" Zadok's intensity is alarming, but you are relieved to have confirmation that something is off in the town of Innsmouth. Discard 1 Horror."
"ZADOK_STREETS_TALK_FAIL","Zadok keeps chanting, and it will take you some time to ease out of his grip. Become Restrained."
"ZADOK_STREETS_MORE","""What do you wan' now?"""
"ZADOK_STREETS_END_NEGATIVE","""Ge' away from me,"" Zadok whimpers, wrapping his arms around himself."
"ZADOK_STREETS_END","""I can' say no more,"" Zadok whimpers, wrapping his arms around himself."
"ZADOK_STREETS_END_R","Zadok's chanting finally begins to quiet, but the old man's eyes still stare off into nowhere."
"GILMAN_OFFICE","Gilman looks perfectly calm. ""Pardon me, I did not realize I had an appointment with Miss Marsh today. How can I help you?"""
"GILMAN_OFFICE_GILMAN"," ""Tell me about yourself."""
"GILMAN_OFFICE_SUSPECTS"," Ask about the locals."
"GILMAN_OFFICE_ARGUMENT"," ""What were you fighting about?"""
"GILMAN_OFFICE_MYSELF","""So you want to know about the woman with a key to your room? Very wise."" Gilman winks, a warm smile spreading over her face. ""Mostly I am here, helping guests and keeping this old girl up and running. I have been working in this hotel for most of my life. My father was the owner of this place before me, and his father was the owner before him. I am an Innsmouth woman, born and bred, but I love hearing travelers' stories as they pass through. And that is about it."""
"GILMAN_OFFICE_MYSELF_PAINT","""Do you enjoy painting?"""
"GILMAN_OFFICE_MYSELF_NICKNAME","""Why are you called by your family name?"""
"GILMAN_OFFICE_PAINT_INFO","Gilman arches an eyebrow, then gestures to the painting supplies on the shelf. ""You noticed the mess, did you? Oh yes, though I hardly have the time to do it anymore. Believe it or not, one of Sylvia's cousins taught me when I was a young girl. She was very talented. Everyone said so. She painted the portrait of my family that is in the lounge. She left Innsmouth years ago. I always wonder what became of her."" Gain 1 Clue."
"GILMAN_OFFICE_NICKNAME_INFO","""Gilman? Well, quite frankly, it is practically a title. My father was called Gilman when he ran the place. Good man, my dad. He knew everyone, and everyone knew him. When I took over, no one saw any reason to change their ways. Innsmouth is like that. So now even the people I played with as a kid call me Gilman. Just the way things go."""
"GILMAN_OFFICE_SOMETHING_ELSE","""Can I ask you something else?"""
"GILMAN_OFFICE_YES","""Yes, how can I help you?"""
"GILMAN_OFFICE_SOMETHING_ELSE_RESPONSE","""Did you want to talk about something else?"""
"GILMAN_OFFICE_SUSPECTS_INFO","""Oh, were you looking for someone in particular? Likely as not, I can point you in the right direction."""
"GILMAN_OFFICE_LIST","Give her your list of names."
"GILMAN_OFFICE_SLY","Ask about suspects you have met."
"GILMAN_OFFICE_SLY_TEST","You try to look as trustworthy as possible ()."
"GILMAN_OFFICE_BOBBY","""Bobby Foster? Well, he is my other guest at the moment. Nice boy, a writer, but a bit overzealous. The detective caught him trying to break into a basement last week, if you can believe that. I do not think I will ever live it down. He has been no trouble around here, though. He spends most of his time at the docks or poking in shops downtown."""
"GILMAN_OFFICE_JOYCE","""Oh, Joyce is a sweetheart. She went away to Arkham for a few years to attend the university there. Now she runs our bookshop downtown, but if you want to see some real valuable books, you need to check out her warehouse on the docks."""
"GILMAN_OFFICE_PUSH","""No, none of those sound right. Can you tell me more?"""
"GILMAN_OFFICE_QUIT","""Thank you very much."""
"GILMAN_OFFICE_PUSH_TEST","You paste on a smile, hoping she will believe you (‚-1)."
"GILMAN_OFFICE_BLAKE","""Oh, you have met the detective? He uses his profession to bring a bit of law and order to Innsmouth. If you have any trouble, you can find him downtown. He is a good man. I am actually pretty lucky. The detective lives right across the street from me."""
"GILMAN_OFFICE_MARSH","""Sylvia can be quite the imposing woman. You were actually quite lucky to have run into her. She hardly ever gets away from her family's work. She is my next-door neighbor, but I need to make appointments to talk to her."""
"GILMAN_OFFICE_ZADOK","""So you have spoken to Zadok? Be kind. He is not the man he used to be."""
"GILMAN_OFFICE_INFO_DUMP","""Hmm, well, Bobby is my other guest at the moment. Nice boy, a writer, but a bit overzealous. The detective caught him trying to break into a basement last week, if you can believe that. Bobby spends most of his time at the docks or poking in shops downtown. Joyce Little runs our bookshop downtown, but if you want to see some real valuable books, you need to check out her warehouse on the docks. You can find Detective Blake downtown. He is a good man. I am actually pretty lucky. The detective lives right across the street from me. Miss Marsh lives by us, too, but you really ought to make an appointment to see her. I cannot say about Zadok. He comes and goes as he likes."""
"GILMAN_OFFICE_ARGUMENT_YOU","""You, of course. Not all the buildings in our town are safe, and visitors do not always take the sea seriously. She is worried you might get hurt among the construction or rent a boat without a permit. It has happened before, though not often. But you seem like a responsible sort, so do not prove me wrong to Miss Marsh, all right?"""
"GILMAN_OFFICE_END","""Oh dear. My apologies, but I really need to get some paperwork in order before I speak with Miss Marsh again. Enjoy Innsmouth!"""
"GILMAN_OFFICE_AFTER","""We will need to pick this up another time, I am afraid."""
"GILMAN_TIPOFF_TC","Gilman looks at you suspiciously. ""Say, where did you get this list? It seems awful specific. Just what are you planning to do here in Innsmouth?"" She looks you over once, then shakes her head. ""You know what? Never mind. It is none of my business what you get up to. If you will excuse me, there are some things I must take care of. I hope you enjoy your day."" Gilman grabs some paperwork from her desk and leaves. Remove Gilman from the board."
"OFFICE_DOOR_DONT","""You cannot go in there right now."" Detective Blake scowls at you. ""Gilman is busy."""
"EXPLORE_BOBBY_ROOM","The plaque on the door has ""101"" engraved in a flowing script. There is a similar plaque on your door marked ""102."""
"EXPLORE_BOBBY_ROOM_TEST","The door is locked, but you notice the edge of a slip of paper has been tucked into the crack beneath the door. If you are careful, you might be able to get it out ()."
"EXPLORE_BOBBY_PASS","You successfully pull the paper from under the door and begin to read. It is a notice addressed to a Mr. Robert Foster. A shop in town seems to have received an order he placed with them, and they are informing him of their intention to deliver the purchase in question here. You replace the notice. Gain 1 Clue. Then discard this Explore token."
"EXPLORE_BOBBY_FAIL","You are unable to fish the paper out from under the door."
"SEARCH_PAINTING","One shelf contains many painting supplies."
"SEARCH_PAINTING_TRUE","Gilman watches you. ""Oh, please do not touch those. I knew I should have cleaned up that shelf a bit. I promise nothing else in this hotel is as untidy as my art supplies. You know, I am always optimistic that I will find the time to paint, even if it has not happened yet."" You refrain from touching the supplies, but, true to Gilman's word, you do notice all her painting supplies are either new or look like they have not been opened in a long time. Gain 1 Clue. Then discard this Search token."
"EXPLORE_STREETS_LEFT_SIGN","A notice is posted outside the fire station. Place a Search token as indicated."
"SEARCH_SIGN","A notice is posted outside the fire station."
"SEARCH_SIGN_TRUE","The notice warns of several break-ins around Innsmouth. Someone has dropped something near the sign. Gain the {0} Common Item. Then discard this Search token."
"EXPLORE_LOUNGE_DRAWER","A drawer in one of the side tables has not been closed properly. Place a Search token as indicated."
"SEARCH_DRAWER","It looks like someone has shoved something into this drawer, keeping it from closing properly."
"SEARCH_DRAWER_TRUE","You pull the drawer open and find something useful inside. Gain the {0} Common Item. Then discard this Search token."
"SETUP_DOCKS_REVEAL_STREETS","You arrive at the docks. The salt air is refreshing, but the roar of the waves drowns out almost all other sound. Place the Street 2  and Street Corner 2  tiles as indicated."
"SETUP_DOCKS_REVEAL_ENTRANCE","Your clammy skin is chilled by the wind. Graying buildings lean and slope into one another, eroded by both age and the seaside weather. The street is slick beneath your feet. Place your Investigator figures as indicated."
"SETUP_DOCKS_REVEAL_EXPLORE","Warehouses loom to either side of you. Place Explore tokens as indicated."
"SETUP_DOCKS_REVEAL_BOOK","A book lies in a puddle on the street. Place a Search token as indicated."
"SETUP_DOCKS_REVEAL_SIGHT","The fog is even thicker this close to the sea. Place Sight tokens as indicated."
"SEARCH_DOCKS_TOME","A book lies open in a puddle."
"SEARCH_DOCKS_TOME_BOOKSHOP","The book is almost destroyed by the murky seawater. You can just make out ""Property of the Little Bookshop"" stamped inside the front cover. You hesitate to move it and worsen the damage. Gain 1 Clue."
"SEARCH_DOCKS_TOME_END","A book from the Little Bookshop lies open in the puddle. If you move it, you might worsen the damage."
"EXPLORE_DOCKS_WAREHOUSE","A weathered metal door is set into a ramshackle building. The lock on the door looks like it has seen better days."
"EXPLORE_DOCKS_WAREHOUSE_PUZ","You attempt to pick the lock with a bobby pin. Tap to attempt the puzzle using ."
"EXPLORE_DOCKS_WAREHOUSE_CONT","The lock on the door looks like it has seen better days. You can attempt the puzzle using  as an action."
"EXPLORE_DOCKS_WAREHOUSE_REVEAL","The dim lighting reveals haphazard piles of crates and barrels. Place the Warehouse  tile as indicated and discard all Explore tokens leading to it. Then place Darkness in each space of the Warehouse ."
"EXPLORE_DOCKS_BOX","One box appears to have been broken open. Place a Search token as indicated."
"EXPLORE_DOCKS_BLOODSTAIN","There are some odd, dark stains on another box. Place a Search token as indicated."
"EXPLORE_DOCKS_ALLEY","Another weathered metal door is across the room. Place an Explore token as indicated."
"EXPLORE_DOCKS_BARRICADE","Some of these boxes could be used to barricade the door should the need arise. Place a Barricade as indicated."
"SEARCH_DOCKS_BLOODSTAIN","This wooden crate is covered in dark stains. One of the crate's boards appears to be loose."
"SEARCH_DOCKS_BLOODSTAIN_PRY","You attempt to pry the loose board off the crate ()."
"SEARCH_DOCKS_BLOODSTAIN_FAIL","The loose board barely wiggles under your struggle."
"SEARCH_DOCKS_BLOODSTAIN_MIDDLE","The wood plank begins to bend under your strength."
"SEARCH_DOCKS_BLOODSTAIN_SUCCESS","With a great cracking noise, the wood snaps. In the darkness of the warehouse, you are unable to see into the gap, but there is enough room to stick your hand in and feel around."
"SEARCH_DOCKS_BLOODSTAIN_REACH","You reach into the darkness of the box and begin to grope around. You feel something sticky and wet ()."
"SEARCH_DOCKS_BLOODSTAIN_HORROR","Frightened, you continue to feel around the inside of the crate. Your fingers brush something small and hard caught up in something stringy. With a hard tug, you pull out an object. Gain the Silver Key Unique Item. You look down at the key in your hand and notice the stringy material you felt in the box was some kind of fur or hair. Flip 1 Horror faceup, then suffer 1 facedown Horror. Then discard this Search token."
"SEARCH_DOCKS_BLOODSTAIN_FINE","Bravely, you continue to feel around the inside of the crate. Your fingers brush something small and hard caught up in something stringy. With a hard tug, you pull out an object. Gain the Silver Key Unique Item. You use a handkerchief to wipe off your hand and the key, resolute not to think about what was in the box. Then discard this Search token."
"SEARCH_DOCKS_BLOODSTAIN_STICK","Stick your hand in the gap."
"SEARCH_DOCKS_BLOODSTAIN_STICK_ACTION"," Stick your hand in the gap."
"SEARCH_DOCKS_BLOODSTAIN_OPTION","There is a gap in the stained box. You are unable to see into it, but there is enough room to stick your hand in and feel around."
"SEARCH_DOCKS_BOX","The side of this box is nothing but cracked and splintered wood. It would not be hard to see what is inside."
"SEARCH_DOCKS_BOX_TEST","A collection of books on the occult have been packed neatly into the container. You search for a shipping manifest among the packing materials ()."
"SEARCH_DOCKS_BOX_TEST_PASS","The books are billed to ""The Little Bookshop."" Gain 1 Clue. Then discard this Search token."
"SEARCH_DOCKS_BOX_TEST_FAIL","The books are heavy and tightly packed, and strange symbols and titles cover their spines. You are unable to find any slips of paper amongst the bulky cargo."
"EXPLORE_DOCKS_ALLEY_DOOR","The door shudders occasionally as the wind whistles just beyond its rusted metal frame."
"EXPLORE_DOCKS_ALLEY_REVEAL","A cluttered alley is squeezed between two large buildings. Place the Alley 2  tile as indicated. Then discard all Sight and Explore tokens leading to this tile."
"EXPLORE_DOCKS_BOBBY","Bobby Foster digs through an overturned trash can. Place Bobby Foster as indicated."
"EXPLORE_DOCKS_LIBRARY","The door is stamped with ""Warehouse 6,"" and added in a neat hand underneath, ""Little Bookshop storage. Collectors welcome."""
"EXPLORE_DOCKS_LIBRARY_TILE","The small storage space shuts out the cold and damp of the sea. Books occupy every open space, from shelves to tables. Place the Library  tile as indicated. Then discard all Explore tokens leading to this tile."
"EXPLORE_DOCKS_LIBRARY_JOYCE","Joyce Little is curled up in a shabby armchair, reading a huge book. Place Joyce Little as indicated."
"EXPLORE_DOCKS_LIBRARY_ARCANE","One shelf contains books with odd symbols on their spines. Place a Search token as indicated."
"EXPLORE_DOCKS_LIBRARY_DOOR","A small door is set in the wall. Place an Explore token as indicated."
"SEARCH_DOCKS_LIBRARY_ARCANE","This shelf contains books with odd symbols on their spines. Noticing the object of your study, Joyce clears her throat to catch your attention. She nods toward a small plaque screwed into the shelf under the tomes. ""Fragile,"" it reads, ""do not handle. Price available upon request."""
"SEARCH_DOCKS_LIBRARY_ARCANE_DISTRACTION","This shelf contains books with odd symbols on their spines."
"SEARCH_DOCKS_LIBRARY_ARCANE_GRAB"," Grab a book."
"SEARCH_DOCKS_LIBRARY_ARCANE_PRICE"," ""What is the price of some of these?"""
"SEARCH_DOCKS_LIBRARY_ARCANE_EXCUSE","As you grab for a book, Joyce moves to get in your way ()."
"SEARCH_DOCKS_LIBRARY_ARCANE_TATTLE","Joyce's intervention is successful, and you lunge for the first book your hand can grab. Your rough handling causes the book to tear. Pages covered in old architectural sketches fall to the floor. Joyce sinks to the floor to pick up the mess. ""You'll be all right,"" she mutters to one page. ""I will get you back to sorts. I promise."" She looks up at you, her eyes squinted in an angry glare. ""I said not to touch these! You behave, or I-I will tell Detective Blake that you are causing trouble."" You back away from the shelf slightly, and Joyce carefully stacks the torn out pages on a desk."
"SEARCH_DOCKS_LIBRARY_ARCANE_EX_SIGIL","You dodge Joyce's clumsy intervention and seize down a book with a fancy ribbon bookmark in it. You flip it open to the marked page and find a hole has been carved into the book. An ornate, sea-themed amulet lies within. You take it out and feel something engraved into the bottom. Flipping it over, you find a fancy ""J. L."" has been carved into the back. Gain 1 Clue and the Cult Sigil Unique Item. Then discard this Search token. The investigator holding the Cult Sigil can review this evidence by interacting with it in the app. Joyce looks frightened. ""What is that thing? Who would ruin a perfectly good book?"" She grabs the carved up book from you and brings it to her desk. ""Oh, this is quite strange. I-I think I need to look into this further. Pardon me, I believe you can see yourself out."" Joyce seems incredibly uncomfortable as she leaves the small warehouse. Remove Joyce Little from the board."
"SEARCH_DOCKS_LIBRARY_ARCANE_EX_SCROLL","You dodge Joyce's clumsy intervention and seize down a book with a fancy ribbon bookmark in it. You flip it open to the marked page and find a hole has been carved into the book. A weathered scroll covered in strange symbols lies within. Imagery that lines the scroll shows the process of a man turning into a fish-like creature. The process looks painful. Gain 1 Clue and the Conclusive Evidence Unique Item. Then discard this Search token. The investigator holding the Conclusive Evidence can review this evidence by interacting with it in the app. Joyce looks frightened. ""What is that thing? Who would ruin a perfectly good book?"" She grabs the carved up book from you and brings it to her desk. ""Oh, this is quite strange. I-I think I need to look into this further. Pardon me, I believe you can see yourself out."" Joyce seems incredibly uncomfortable as she leaves the small warehouse. Remove Joyce Little from the board."
"SEARCH_DOCKS_LIBRARY_ARCANE_COST","Joyce stares for a moment, then goes to her desk. Very carefully, she writes a price down on a piece of paper. Then she folds it and hands it to you. ""That is how much a book on that shelf costs ()."""
"SEARCH_DOCKS_LIBRARY_ARCANE_COST_PASS","You realize that this price Joyce has given you is much more expensive than any comparable book's cost."
"SEARCH_DOCKS_LIBRARY_ARCANE_COST_FAIL","At this price you are more surprised that these books are not under lock and key."
"SEARCH_DOCKS_LIBRARY_ARCANE_NEVER_SELL","""You will never sell these."""
"SEARCH_DOCKS_LIBRARY_ARCANE_AWFULLY_HIGH","""This price seems awfully high."""
"SEARCH_DOCKS_LIBRARY_ARCANE_REDDENS","Joyce reddens. ""Excuse me (‚-1)?"""
"SEARCH_DOCKS_LIBRARY_ARCANE_UNCOMFORTABLE","Joyce looks uncomfortable. ""Um, well, that's just what it is. Those are very special books."" You give her a disbelieving stare, and she finally breaks. ""All right, you got me. I want to read those first, all right? They are like nothing I have seen since college. There is no library in Innsmouth, and no one looking to start one other than me. So I sell books instead, but sometimes I read them too. So those books are not for sale. At least, not yet. And they still should be handled as little as possible."" Gain 1 Clue."
"SEARCH_DOCKS_LIBRARY_ARCANE_REDDENS_FAIL","""Yes, well, I suppose I shall not. Now, leave those alone, or I-I will tell Detective Blake you are causing trouble."""
"SEARCH_DOCKS_LIBRARY_ARCANE_AFTER","""I apologize, but I am not going to change my mind. I cannot let you handle those."""
"SEARCH_DOCKS_LIBRARY_ARCANE_CULTIST","You notice a ribbon bookmark in one of the books. Pulling it out carefully, you flip it open to the marked page. A hole has been carved into the book. An ornate, sea-themed amulet lies within. You take it out delicately and feel something engraved into the bottom. Flipping it over, you find a fancy ""J. L."" has been carved into the back. Gain 1 Clue and the Cult Sigil Unique Item. Then discard this Search token. The investigator holding the Cult Sigil can review this evidence by interacting with it in the app."
"SEARCH_DOCKS_LIBRARY_ARCANE_CULTIST_SCROLL","You notice a ribbon bookmark in one of the books. Pulling it out carefully, you flip it open to the marked page. A hole has been carved into the book. A weathered scroll covered in strange symbols lies within. Imagery that lines the scroll shows the process of a man turning into a fish-like creature. The process looks painful. Gain 1 Clue and the Conclusive Evidence Unique Item. Then discard this Search token. The investigator holding the Conclusive Evidence can review this evidence by interacting with it in the app."
"SEARCH_DOCKS_LIBRARY_ARCANE_NOT_CULTIST","You notice a ribbon bookmark in one of the books. Pulling it out carefully, you flip it open to the marked page. A sheet of paper has been tucked neatly away. Gain the Flesh Ward Spell. Then discard this Search token."
"JOYCE_DOCKS","Joyce Little is curled up in a shabby armchair, reading a huge book."
"JOYCE_DOCKS_BOOK"," Tell Joyce about the water-damaged book."
"JOYCE_DOCKS_GREET"," Ask Joyce what she is reading."
"JOYCE_DOCKS_STRANGE"," ""Have you noticed anything strange going on here?"""
"JOYCE_DOCKS_NO_STRANGE","""Have you noticed anything strange going on here?"""
"JOYCE_DOCKS_READING","""What are you reading?"""
"JOYCE_DOCKS_READING_RESPONSE","""This book contains maps of oceans and seas, and is all about how to navigate them."" Joyce smiles faintly. ""I grew up on here, on the sea, so it has always been a part of my life. I love learning more about it."""
"JOYCE_DOCKS_SEA_QUESTION","""What have you learned from the book?"""
"JOYCE_DOCKS_SEA","""Well, for one thing, the high tides we have been seeing lately are very uncommon. Actually, I have only been able to find a few references to the occurrence. I am trying to figure out the cause, but my books have been curiously vague about the subject."""
"JOYCE_DOCKS_SEA_CULTIST","""Well, for one thing, the high tides we have been seeing lately are very uncommon. They have occurred before, but no one has ever found out why. At least, no one in my books."""
"JOYCE_DOCKS_NOTHING","""The tide is particularly high. Like, more high than it should be and no one can figure out why."" Gain 1 Clue."
"JOYCE_DOCKS_BOBBY","Joyce fidgets with the pages of her book, not looking at you. ""That Bobby Foster has been hanging around the warehouses. I mean, he could have a reason for being there, but it seemed kind of weird. He asks a lot of strange questions, too."" She blushes, unsure of herself. ""I might just be reading into things too much. I am not like Gilman. I am better with books than people."" Gain 1 Clue."
"JOYCE_DOCKS_ZADOK","""Well, there is... ()"""
"JOYCE_DOCKS_ZADOK_PASS","""I am worried about Zadok. He might not always seem it, but he is a sweet old man. Just troubled. He has always been really nice to me. Taught me and half this town how to swim when we were kids. Before the drinking got so bad."" Gain 1 Clue."
"JOYCE_DOCKS_END","""Oh, I am taking up all your time with mindless blathering. Just ignore me."""
"JOYCE_DOCKS_AFTER","""I have already ignored my work long enough, I think."""
"JOYCE_DOCKS_BOOK_LEAVE","""What!? How did one of my..."" She leaps up, looking worried. ""Pardon me, I must see this book immediately."""
"JOYCE_DOCKS_BOOK_NO","Joyce inspects the damage. ""Oh no, this... I sold this to that Foster man a few days ago. How could he have just...? Unbelievable."""
"JOYCE_DOCKS_BOOK_AFTER","Joyce pages delicately through the book, absorbed in assessing the damage."
"JOYCE_DOCKS_MOVE","Discard the Search token on Street Corner 2  and move Joyce Little as indicated."
"JOYCE_DOCKS_SPOOKY","""I really do not wish to talk to you right now."""
"EXPLORE_DOCKS_LIBRARY_DOOR_CONFIRM","A small door is set in the wall."
"SIGHT_DOCKS_STREET","The street continues on in the fog, giving way to the dim shape of a dock. An investigator in Street Corner 2  may reveal the adjacent area."
"SIGHT_DOCKS_STREET_REVEAL","The slick and weathered stone of the streets leads to the old wood of a weathered dock. Place the Street 1  tile, Rental Dock  tile, a Wall, and a Door as indicated and discard all Sight and Explore tokens leading to them."
"SIGHT_DOCKS_STREET_FISHER","A fisherman rifles through a satchel absentmindedly. Place a Person as indicated."
"SIGHT_DOCKS_RENTAL","A small, windowless building is closed against rough wind of the seaside. Place an Explore token as indicated."
"FISHER_DOCKS","A fisherman rifles through a satchel absentmindedly."
"FISHER_DOCKS_GREET"," Greet."
"FISHER_DOCKS_HM","""Hmm? What is it?"""
"FISHER_DOCKS_LOOKING","""What are you looking for?"""
"FISHER_DOCKS_STRANGE","""Have you noticed anything strange around here?"""
"FISHER_DOCKS_THIS","""I was looking for this!"" The old fisherman pulls out a flask from his bag and offers you a pull. Discard 1 facedown Horror."
"FISHER_DOCKS_WHAT","""Have I what?"" The fisherman asks, then pulls out a flask from his bag. ""Here, never mind, stranger. Take a pull of this."" Discard 1 facedown Horror."
"FISHER_DOCKS_END","""That's the stuff. Thanks for the company."" The fisherman stumbles off merrily. Discard this Person."
"SIGHT_DOCKS_BEACH_MORE","The fog is thick by the sea. An investigator in the Street 2 , Street Corner 2 , Street 1 , or the Rental Dock  may reveal the adjacent area."
"SIGHT_DOCKS_HOUSEBOAT","A dock shudders and shakes among the rolling waves. An investigator in the Rental Dock may reveal the adjacent area."
"SIGHT_DOCKS_HOUSEBOAT_PLACE","A dock shudders and shakes among the rolling waves. Place a Sight token as indicated."
"SIGHT_DOCKS_HOUSEBOAT_REVEAL","The dock is battered by the rough sea. A houseboat moored on one side rolls with the waves. Discard this Sight token and place the Dock 2  and House Boat  tiles as indicated."
"SIGHT_DOCKS_HOUSEBOAT_SACK","A wet sack slumps on the far end of the dock. Place a Search token as indicated."
"SIGHT_DOCKS_HOUSEBOAT_CABIN","The houseboat's cabin is shut tight. Place Explore tokens as indicated."
"SIGHT_DOCKS_HOUSEBOAT_ZADOK","Zadok Allen leans against the prow of the boat, unaffected by the rough seas. Place Zadok Allen as indicated."
"EXPLORE_DOCKS_CABIN","The door on this cabin is sealed tight. You give the brass fixture a last, futile shake, but the door does not open."
"EXPLORE_DOCKS_CABIN_KEY","The door on this cabin is sealed tight. You can explore only if you have the Brass Key Unique Item."
"EXPLORE_DOCKS_CABIN_REVEAL","The reek of whiskey fills your nose. Clothes and papers are strewn all around, and a collection of empty bottles litters the floor. Discard all Explore tokens leading to this area."
"EXPLORE_DOCKS_CABIN_SEARCH","You notice something among the piles of trash on the desk. Place a Search token as indicated."
"SEARCH_DOCKS_CABIN","You notice something among the piles of trash on the desk."
"SEARCH_DOCKS_CABIN_ZADOK_CULTIST","An ornate, sea-themed amulet has been shoved underneath stacks of papers and dark, obscured photographs. You take it out delicately and feel something engraved in the bottom. You turn it over and find that ""Z.A."" has been haphazardly carved into the back. Gain 1 Clue and the Cult Sigil Unique Item. Then discard this Search token. The investigator holding the Cult Sigil can review this evidence by interacting with it in the app."
"SEARCH_DOCKS_CABIN_ZADOK_CULTIST_SCROLL","An ornate, sea-themed scroll has been shoved underneath stacks of papers and dark, obscured photographs. You take it out delicately. Imagery that lines the scroll shows the process of a man turning into a fish-like creature. The process looks painful. Gain 1 Clue and the Conclusive Evidence Unique Item. Then discard this Search token. The investigator holding the Conclusive Evidence can review this evidence by interacting with it in the app."
"SEARCH_DOCKS_CABIN_GILMAN_CULTIST","You push aside the piles of documents that are too stained to read. Underneath the papers, a locket is set on top of a letter written in a shaky hand. The letter is addressed to Gilman, but splotches and tears on the papers make it almost illegible. The locket contains the photo of a young Gilman and what appears to be her mother standing on a pier, smiling at the camera. Gilman's mother strongly resembles a younger Zadok. Gain 2 Clues. Then discard this Search token."
"SEARCH_DOCKS_CABIN_NO_CULTIST","You push aside the piles of documents that are too stained to read. A locket sits on top of an aged photograph. A young Gilman and what appears to be her mother stand on a pier, smiling at the camera. Gilman's mother strongly resembles a younger Zadok. Gain 1 Clue. Then discard this Search token."
"SEARCH_DOCKS_SACK","A wet sack slumps on the dock."
"SEARCH_DOCKS_SACK_TRUE","Dozens of dead eyes stare up at you, mouths gaping upward. The stench of the slimy gray skin revolts you. Flip 1 Horror faceup. Under all the fish bodies, you find something interesting. Gain the {0} Common Item. Then discard this Search token."
"ZADOK_DOCKS","Zadok Allen leans on the prow of the boat."
"ZADOK_DOCKS_WHISKEY","Give Zadok the whiskey."
"ZADOK_DOCKS_WHISKEY_DISCARD","Discard Whiskey."
"ZADOK_DOCKS_GREET"," ""Hey, Zadok."""
"ZADOK_DOCKS_STRANGE"," ""Have you noticed anything strange around here?"""
"ZADOK_DOCKS_STRANGE_NO","""Have you noticed anything strange around here?"""
"ZADOK_DOCKS_TELL","""I asked if you were okay."""
"ZADOK_DOCKS_IGNORE","Zadok ignores you, his bloodshot eyes looking over the sea."
"ZADOK_DOCKS_QUESTION","""Zadok? You okay?"""
"ZADOK_DOCKS_OLD","""Hey, old man."""
"ZADOK_DOCKS_GOODTEST","Zadok looks at you with red-rimmed eyes. You hope you look as sympathetic as you feel ()."
"ZADOK_DOCKS_BADTEST","Zadok looks at you with red-rimmed eyes. You hope you look somewhat sympathetic (‚-1)."
"ZADOK_DOCKS_PASS","""Lot on my mind. What was it you needed again?"""
"ZADOK_DOCKS_FAIL","""Not now."""
"ZADOK_DOCKS_MIND","""What is on your mind?"""
"ZADOK_DOCKS_WARNING","""No."" Zadok looks out over the choppy waves of the sea. He opens his mouth and closes it."
"ZADOK_DOCKS_WARNING_WHISK","""No."" Zadok looks out over the choppy waves of the sea. He opens his mouth and closes it. You can discard the Whiskey Common Item to give it to Zadok."
"ZADOK_DOCKS_CULTIST","""You should get out of here. Not safe for anyone anymore."""
"ZADOK_DOCKS_CULTIST_D","Zadok takes a long pull from the bottle then a few more. He sighs and waves the bottle at you. ""You should get outta here. Not safe. Not for anyone. S'all my fault. I can't live with it. Go. Get outta here."" Zadok seems on the verge of tears. ""You gotta get outta here."""
"ZADOK_DOCKS_FRIEND_CULTIST","""I have been thinking about family. Friends. I don't have much of either left. I worry about them. Something bad is happening, and I don't want to see them caught up in it. My Othera, you know, she doesn't talk to me much any more. I embarrass her. And Joyce, she's a good girl. She is so kind to me, but she shouldn't be seen with me either. Might give her a bad reputation. Still, I worry about them."" Gain 1 Clue."
"ZADOK_DOCKS_FRIEND_CULTIST_D","Zadok takes a long pull from the bottle then a few more. He sighs and waves the bottle at you. ""I've been thinking. 'Bout family. Friends. Don' have much of either left. Othera won' talk to me mostly. Joyce gets on me about the drink. M'worried. Somethin' bad is happenin' and m'worried one of 'em is caught up in it. They wouldn' come to ol' Zadok for help. No help. M'so worried."" Gain 1 Clue."
"ZADOK_DOCKS_BOBBY_CULTIST","""That boy, Bobby, has been bothering Joyce. She is a sweet girl. Reminds me of someone I used to know. She is too shy to tell him to leave. He ought to know better, though. I don't like him."" Gain 1 Clue."
"ZADOK_DOCKS_BOBBY_CULTIST_D","Zadok takes a long pull from the bottle then a few more. He sighs and waves the bottle at you. ""Bobby. 'E's trouble. I know't. Seen him botherin' Joyce. Joyce is a good girl, reminds me o' Othera. I miss Othera. Bobby's botherin' Joyce. She's too shy, too shy. He ought to know better'n to bother a lady, but he's botherin' Joyce about all sorts of""-Zadok's mouth tightens-""strange things. Joyce wouldn' ge' caught up in that. Bobby ought to leave her alone."" Gain 1 Clue."
"ZADOK_DOCKS_CULTIST_OTHER","""It is nothing. You would not believe me anyway. Othera didn't. Why should you? Can't risk telling anyone else anyway. No, best to leave it alone."" Gain 1 Clue."
"ZADOK_DOCKS_CULTIST_OTHER_D","Zadok takes long pull from the bottle then a few more. He sighs and waves the bottle at you. ""You wouldn' believe ol' Zadok. Othera didn't. You won'. Can't risk tellin' anyone anyway."" Zadok takes another swig. ""Bu' I'ma tell you anyway: somethin' strange is here. More'n usual. Somethin' bad. Marsh is bad for this town, her an' that detect-detective of hers she got runnin' around town. Bad."" Gain 1 Clue."
"ZADOK_DOCKS_AFTER","""Get going now."""
"SIGHT_DOCKS_BEACH","The fog is thick by the sea. An investigator in the Street 2  or Street Corner 2  may reveal the adjacent area."
"SIGHT_DOCKS_BEACH_DOCK","The fog is thick by the sea. An investigator in the Street 2 , Street Corner 2 , Street 1 , or the Rental Dock  may reveal the adjacent area."
"SIGHT_DOCKS_BEACH_02","The fog is thick by the sea. An investigator in the Street 2 , Street Corner 2 , Street 1 , Rental Dock  or Dock 1  may reveal the adjacent area."
"SIGHT_DOCKS_BEACH_03","The fog is thick by the sea. An investigator in the Street 2 , Street Corner 2 , or Dock 1  may reveal the adjacent area."
"SIGHT_DOCKS_BEACH_REVEAL","The streets give way to a gravelly beach. The rolling waves make you feel vaguely ill. Discard this Sight token and place the Beach  tile as indicated."
"SIGHT_DOCKS_BEACH_STREET","Waves slap against the wooden dock just ahead. An investigator on the Beach  or Street Corner 2  may reveal the adjacent area."
"SIGHT_DOCKS_BEACH_PIER","The mist of the sea clings to a large pier. An investigator in the Beach  may reveal the adjacent area."
"SIGHT_DOCKS_PIER","The mist of the sea clings to a large pier. An investigator in the Beach  may reveal the adjacent area."
"SIGHT_DOCKS_BEACH_FROM_PIER","Dark waves wash over the gravelly beach by the pier. An investigator in the Dock 1  may reveal the adjacent area."
"SIGHT_DOCKS_BEACH_FROM_PIER_NODE","Dark waves wash over the gravelly beach by the pier. An investigator in the Dock 1  may reveal the adjacent area."
"SIGHT_DOCKS_PIER_TILE","The old pier creaks and sways with the tide. Discard this Sight token and place the Dock 1  and Pier  tiles as indicated."
"SIGHT_DOCKS_PIER_TILE_ALLEY","The alley empties onto a weathered pier. Place the Pier  and Dock 1  tiles as indicated."
"SIGHT_DOCKS_PIER_FISH","A pile of dead fish lies forgotten on the pier. Place a Search token as indicated."
"SIGHT_DOCKS_PIER_WOMAN","A woman and a man whisper near the counter of a rundown shack. Place a Person as indicated."
"SIGHT_DOCKS_PIER_TEENS","A group of teenagers are clustered together on the edge of the pier. Place a Person as indicated."
"SIGHT_DOCKS_PIER_ALLEY_SIGHT","A small alley winds away from the pier. An investigator on the Pier  tile could see through the fog here."
"SIGHT_DOCKS_PIER_ALLEY_SIGHT_1","A small alley winds away from the pier. Place a Sight token as indicated."
"SEARCH_DOCKS_PIER_WOMAN","A woman whispers to a man near the counter of a rundown shack."
"SEARCH_DOCKS_PIER_WOMAN_EAVESDROP"," Eavesdrop."
"SEARCH_DOCKS_PIER_WOMAN_REFERENCE","""Can we get out of here already?"" the man pleads. ""You know that being by the sea makes me uneasy."" The woman leans into the shack, looking around. ""No, no, I heard that old man say that there was money in the snack shack. I want to know what he meant. This place has been closed for years."" The man is the first to notice you nearby, and he nudges the woman. The two walk away from the shack, feigning a casual air. Discard this Person."
"SEARCH_DOCKS_PIER_WOMAN_SEARCH","Maybe there is something of interest in the snack shack. Place a Search token as indicated."
"DOCKS_TEENS","A group of teenagers are clustered together on the edge of the pier. They are silent, staring out over the sea."
"DOCKS_TEENS_STRANGE"," ""Seen anything fishy?"""
"DOCKS_TEENS_RITUAL","The teenagers stare at you with blank faces. One of them scuffs a shoe against the groaning wood. ""There have been a lot of people nosing around down here lately. Aside from you."""
"DOCKS_TEENS_NO_RITUAL","The teenagers stare at you with blank faces. One of them scuffs a shoe against the groaning wood. ""Nothing we have seen."""
"DOCKS_TEENS_END","A long, awkward silence greets any further questioning. The teenagers share wide-eyed glances with one another and will not speak with you."
"SEARCH_DOCKS_FISH","A small heap of dead fish has been left on the dock."
"SEARCH_DOCKS_FISH_RITUAL","Upon closer inspection, these fish seem to be strange in ways you are unable to articulate ()."
"SEARCH_DOCKS_FISH_PASS","The angles of the fish seem wrong. It feels like their dead eyes are watching you. Between their bodies you see glimpses of something concealed beneath them. Small candles with burnt wicks and strange stones have been hidden here. Gain 1 Clue and the Ritual Components Unique Item. Then discard this Search token. The investigator holding the Ritual Components can review this evidence by interacting with it in the app."
"SEARCH_DOCKS_FISH_FAIL","You are unable to find what disconcerts you about these fish."
"SEARCH_DOCKS_FISH_NO_RITUAL","You poke through the pile, looking for what is bothering you about the fish. Unable to find an answer, you are about to give up your search when you find a small object for your trouble. Gain the {0} Common Item. Then discard this Search token."
"SIGHT_DOCKS_PIER_TO_ALLEY_WAREHOUSE","A metal door is set into the building. Place an Explore token as indicated."
"SIGHT_DOCKS_PIER_TO_ALLEY","A small alley winds away from the pier. An investigator in the Pier  may reveal the adjacent area."
"SIGHT_DOCKS_ALLEY_TO_PIER","The mist of the sea clings to a large pier. An investigator in the Alley 2  may reveal the adjacent area."
"SIGHT_DOCKS_ALLEY_TO_PIER_1","The mist of the sea clings to a large pier. Place a Sight token as indicated."
"BOBBY_DOCKS","Bobby Foster digs through an overturned trash can."
"BOBBY_DOCKS_BOBBY"," ""Hey, Bobby."""
"BOBBY_DOCKS_WHAT"," ""What are you doing?"""
"BOBBY_DOCKS_WHAT_1","""I dropped my favorite pen in this can somewhere, and I cannot find it."""
"BOBBY_DOCKS_WHAT_2","""I am looking for a good story hook. For instance, who threw away this meal? It is almost untouched. What moment of drama caused them to throw away the meal?"""
"BOBBY_DOCKS_WHAT_3","""Why, I am digging through the trash. You will not believe the sort of things people throw away these days."""
"BOBBY_DOCKS_HELLO","""What can I help you with, chum?"""
"BOBBY_DOCKS_STRANGE","""Have you noticed anything strange around here?"""
"BOBBY_DOCKS_WATCH","""A watch was mistakenly delivered to my room."""
"BOBBY_DOCKS_BOOK","""Did you lose a book?"""
"BOBBY_DOCKS_RITUAL","""Well, I have not found anything specific yet, but I do feel very drawn here. There must to be something to that feeling. Writer's instinct."""
"BOBBY_DOCKS_NOPE","""Well, that is kind of what I am trying to find out. Writing is so much easier when one has something to write about, you see. I am afraid this area seems depressingly normal."""
"BOBBY_DOCKS_WATCH_R","""Oh, I was wondering where that delivery had gotten to. I had not heard from the shop about its status. It was my grandfather's, you see. My mother gave it to him when she was just a girl. She passed recently, and I was hoping to memorialize her a little in my first book. The subject makes me a tad maudlin, I am afraid. Drop it at my room sometime, if you would be so kind."""
"BOBBY_DOCKS_BOOK_R","""A book? Yes, I did pick something up from that bookshop. The one run by the mousy woman? She did not seem inclined to sell me much of anything until I visited several times over. I suppose I must have lost it by accident. It was not as helpful with my research as I had hoped. It did not have any information on the odd tide problem happening here."""
"BOBBY_DOCKS_CONT","Bobby has become engrossed with an old newspaper he has taken from the trash."
"BOBBY_DOCKS_ASK"," ""I have another question for you."""
"BOBBY_DOCKS_DONE","""Please excuse me, but I really must focus on the task at hand."""
"EXPLORE_DOCKS_BOAT_RENTAL","You hear an off-key humming within."
"EXPLORE_DOCKS_BOAT_RENTAL_TRUE","The office within contains a squat man doing paperwork, humming absentmindedly. Discard this Explore token. Then place a Person token as indicated."
"RENTAL_DOCKS","The man ignores you."
"RENTAL_DOCKS_GREET","You introduce yourself. The man glances up with a scowl. ""You here to try and rent a boat with no experience too?"""
"RENTAL_DOCKS_WHAT","""What are you talking about?"""
"RENTAL_DOCKS_YES","""Yes."""
"RENTAL_DOCKS_STRANGER","""That fella staying at the Gilman place. Came here looking to rent a boat but had no idea what he was doing. The sea is dangerous, normally, but with the waters rising it is especially no place for beginners."""
"RENTAL_DOCKS_SEAS","""The water is rising?"""
"RENTAL_DOCKS_BOBBY","""You mean Bobby Foster?"""
"RENTAL_DOCKS_RISING","""Yeah. Hell of a thing. Like high tide came in but never went out. Except high tide is still coming twice a day."" Gain 1 Clue."
"RENTAL_DOCKS_BOBBY_DUMB","""Yep, that is the one. Nice kid but real dumb. Wanted to get out on the water something fierce."" Gain 1 Clue."
"RENTAL_DOCKS_TEST","You try to look like you would be good at boats ()."
"RENTAL_DOCKS_TEST_PASS","""Well, even if I wanted to, I am currently unable to. Sea is unsettled. Not good for tourism. Sometimes it feels like just being in Innsmouth is not good for tourism."" Gain 1 Clue."
"RENTAL_DOCKS_TEST_FAIL","""You strangers are all sorts of trouble, and I do not want any of it."""
"RENTAL_DOCKS_STATE_2","""You need something else?"""
"RENTAL_DOCKS_STRANGE"," ""Have you noticed anything strange around here?"""
"RENTAL_DOCKS_END","""Yeah, you."""
"RENTAL_DOCKS_ANYTHING","""Have you noticed anything else strange?"""
"RENTAL_DOCKS_RENT","""Can I rent a boat?"""
"RENTAL_DOCKS_AFTER","""Is there no one else you can bother?"""
"SEARCH_SNACK","The shack contains old shelves packed with molding boxes."
"SEARCH_SNACK_TEST","You examine the snack shack for any sign of the money the strange woman spoke of ()."
"SEARCH_SNACK_PASS","Though you do not find any cash, you do get your hands on something useful. Gain the {0} Common Item. Then discard this Search token."
"SEARCH_SNACK_FAIL","You are unable to find what the woman spoke of."
"EXPLORE_DOCKS_EFFECTS","A notebook and a pencil have been left on the side of the alley. Place a Search token as indicated."
"SEARCH_DOCKS_EFFECTS","A notebook and a pencil have been left on the side of the alley."
"SEARCH_DOCKS_EFFECTS_TRUE","You start to take a closer look, but Bobby abandons his rummaging to pick up the materials. ""Oh, you do not want to look at that right now. That is my first draft. It is very rough. Part of my process, really. I could not possibly let you see anything in its current state."" Before Bobby carries off his materials, you note that Bobby's notebook looks like it has had several pages ripped from it. Gain 1 Clue. Then discard this Search token."
"EXPLORE_DOCKS_WASHED","An item appears to have washed ashore here. Place a Search token as indicated."
"SEARCH_DOCKS_WASHED","A strange lump in the sand has caught your attention. Something has washed ashore here."
"SEARCH_DOCKS_TRUE","You brush the sand from the object as you step out of reach of the cold, dark water. Gain the {0} Common Item. Then discard this Search token."
"EXPLORE_DOCKS_BEACH_EXPLORE","A shack on the beach is gray and warped. Place an Explore token as indicated."
"EXPLORE_DOCKS_SHACK","A shack made of warped, gray wood trembles in the seaside wind."
"EXPLORE_DOCKS_SHACK_REVEAL","The door swings open easily. The shack is mostly filled with driftwood and debris. Discard this Explore token. Then place a Search token as indicated."
"SEARCH_DOCKS_SHACK","The shack is mostly filled with piles of driftwood and debris."
"SEARCH_DOCKS_SHACK_TRUE","You push aside some of the larger pieces but find nothing of use. Deciding to make do with what you have found, you pick up the sturdiest-looking piece of wood. Gain the 2x4 Common Item. Then discard this Search token."
"SEARCH_DOCKS_SHACK_TEST","You push aside some of the larger pieces and are startled to see strange objects hidden beneath the debris. If you could move more of this wood, you could see what those items are ()."
"SEARCH_DOCKS_SHACK_RITUAL","Small candles with burnt wicks and strange stones have been hidden here. Gain 1 Clue and the Ritual Components Unique Item. Then discard this Search token. The investigator holding the Ritual Components can review the evidence by interacting with it in the app."
"SETUP_DOWNTOWN_REVEAL_STREETS","The clustered buildings downtown are nothing more than silhouettes through the fog. Place the Street Corner 3 , Store Front , and Alley 1  tiles as indicated."
"SETUP_DOWNTOWN_REVEAL_ENTRANCE","Even downtown Innsmouth is quiet, each sound muted and sedate. Place your Investigator figures as indicated."
"SETUP_DOWNTOWN_CURIO","Aging brick buildings line the streets, their doors closed and windowless. Place Explore tokens as indicated."
"SETUP_DOWNTOWN_SIGHT","The streets are consumed by the heavy fog. Place Sight tokens as indicated."
"SIGHT_DOWNTOWN_ALLEY","The alley slopes downward, but more trash and discarded boxes crowd the way. An investigator in the Alley 1  may reveal the adjacent area."
"SIGHT_DOWNTOWN_ALLEY_REVEAL","The alley is littered with boxes, barrels, and trash. Place the Alley 2  tile as indicated."
"SIGHT_DOWNTOWN_ALLEY_EXPLORE","Doors lead into the few stable-looking buildings along the alley. Place Explore tokens as indicated."
"SIGHT_DOWNTOWN_ALLEY_BARREL","There appears to be something in one of the discarded barrels. Place a Search token as indicated."
"SIGHT_DOWNTOWN_ALLEY_DOG","A dog digs through the trash from an overturned trashcan. Place a Person as indicated."
"SIGHT_DOWNTOWN_STREET","Several shops housed in sagging buildings line the road. An investigator in the Street Corner 3  may reveal the adjacent area."
"SIGHT_DOWNTOWN_STREET_REVEAL","The storefronts continue, rundown buildings with few windows. Discard this Sight token and place the Street 2  tile and a Door as indicated."
"SIGHT_DOWNTOWN_STREET_WOMAN","A woman struggles with an armful of groceries. Place a Person as indicated."
"SIGHT_DOWNTOWN_STREET_EXPLORE","Doors lead into some of the buildings. Place Explore tokens as indicated."
"WOMAN_DOWNTOWN","A woman adjusts her bags of groceries. She does not pay attention to you."
"WOMAN_DOWNTOWN_GREET"," Greet."
"WOMAN_DOWNTOWN_STRANGE_ACTION"," ""Notice anything strange around here?"""
"WOMAN_DOWNTOWN_RESPONSE","""Hello, did you need something?"""
"WOMAN_DOWNTOWN_STRANGE","""Have you noticed anything strange going on around here?"""
"WOMAN_DOWNTOWN_HELP","""Do you need help with your bags?"""
"WOMAN_DOWNTOWN_HELP_WELL","""Well, you are a sweetheart. Do not worry. I can handle these bags."" She smiles at you, and you find the friendly face a relief. Discard 1 facedown Horror. ""I was just hoping to catch the detective before I headed home. He promised to come have tea one of these days."""
"WOMAN_DOWNTOWN_STRANGE_R","""Well, there are those strange drawings over there."" She points just down the street. ""Those were not here the other day."""
"WOMAN_DOWNTOWN_SEARCH","From here you can barely see the faint drawings. Place a Search token as indicated."
"WOMAN_DOWNTOWN_LEAVE","""Oh, dear! Look at the time. I must be getting home. It was nice talking to you."" The woman hefts her bags of groceries up and heads down the street, her figure becoming a lone silhouette in the fog. Discard this Person."
"SEARCH_DOWNTOWN_WOMAN","There are faint chalk drawings on the ground. You think you recognize some of the symbols."
"SEARCH_DOWNTOWN_WOMAN_T","You search your memories for where you have seen these symbols before ()."
"SEARCH_DOWNTOWN_WOMAN_R","You know you have seen these symbols in books that spoke of heinous rituals. If you look closely, you believe you see the remnants of burned candles lining the drawing. Gain the Ritual Components Unique Item. Then discard this Search token. The investigator holding the Ritual Components can review this evidence by interacting with it in the app."
"SEARCH_DOWNTOWN_WOMAN_I","You realize that these are simple, children's, chalk drawings, but someone has dropped something useful here. Gain the {0} Common Item. Then discard this Search token."
"SEARCH_DOWNTOWN_WOMAN_F","You cannot quite figure out how you recognize these symbols."
"EXPLORE_DOWNTOWN_SOCIAL","A thick, wooden door with no external sign or markings leads into one of the buildings."
"EXPLORE_DOWNTOWN_SOCIAL_REVEAL","Inside, you are surprised to find a social club of some sort. Place the Billiards Room  tile as indicated. Then discard this Explore token."
"EXPLORE_DOWNTOWN_GILMAN","Gilman looks over the pool table, a cue in hand. She glances up at your entrance and gives you a brief but friendly smile. Place Gilman as indicated."
"EXPLORE_DOWNTOWN_PLAYERS","Two men, with the look you have come to associate with Innsmouth, ignore your entrance. Place a Person as indicated."
"EXPLORE_DOWNTOWN_PAINTING","An old painting of a vaguely familiar town is hanging on the back wall. Place a Search token as indicated."
"SEARCH_DOWNTOWN_PAINTING","An old painting of a vaguely familiar town."
"SEARCH_DOWNTOWN_OIL","You realize this is an oil painting of an older downtown Innsmouth. Some of the buildings and signs have changed ()."
"SEARCH_DOWNTOWN_FAIL","The craftsmanship of this painting is impressive."
"SEARCH_DOWNTOWN_PASS_CULTIST","As you peer more closely at the painting, you find unsettling geometric shapes hidden within the buildings and signs. Suffer 1 facedown Horror. The name of the artist, ""Margaret Marsh,"" is scrawled in the corner. Gain 1 Clue. Then discard this Search token."
"SEARCH_DOWNTOWN_PASS","As you peer more closely at the painting, you find a faithful rendition of what you have seen of Innsmouth, if a little dated. The name of the painter, ""Margaret Marsh,"" is scrawled in the corner. Gain 1 Clue. Then discard this Search token."
"EXPLORE_DOWNTOWN_BOOKSHOP","Warm light spills through the gap in the curtains. A hand-drawn sign in the window reads, ""The Little Bookshop."""
"EXPLORE_DOWNTOWN_BOOKSHOP_REVEAL","Rows of shelves are neatly lined with books. Place the Library  tile and a Wall as indicated."
"EXPLORE_DOWNTOWN_JOYCE","Joyce stocks one of the shelves. Place Joyce Little as indicated."
"EXPLORE_DOWNTOWN_BOOK","A thick book lies open on a small desk. Its pages are yellow with age. Place a Search token as indicated."
"SEARCH_DOWNTOWN_BOOK","A thick book lies open on a small desk. Its pages are yellow with age. The book is written in a language that seems familiar. Your mind is unable to make sense of it, as though it is trying to protect itself."
"SEARCH_DOWNTOWN_BOOK_TEST","You puzzle through the odd symbology, convinced you have seen it before ()."
"SEARCH_DOWNTOWN_BOOK_PASS","The language resolves itself before your eyes, revealing ancient words of power. Gain the {0} Spell. Then discard this Search token."
"SEARCH_DOWNTOWN_BOOK_FAIL","You read of terrible and almost unimaginable deeds. Suffer 1 facedown Horror. Then discard this Search token."
"EXPLORE_DOWNTOWN_CURIO","A sign in the window says, ""Curiosity Shoppe."""
"EXPLORE_DOWNTOWN_CURIO_REVEAL","The shop is clean and still. Glass display cases dotting the room contain delicate china and strange jewelry. Discard this Explore token."
"EXPLORE_DOWNTOWN_BOBBY","Bobby Foster is leaning on the counter, chatting with the shop clerk. Place Bobby Foster as indicated."
"EXPLORE_DOWNTOWN_CLERK","The clerk seems annoyed by Bobby's chatter. Place a Person as indicated."
"EXPLORE_DOWNTOWN_TIARA","A strange tiara catches your eye in the corner. Place a Search token as indicated."
"EXPLORE_DOWNTOWN_CURIO_DOOR","Behind the shop's counter is a door. Place an Explore token as indicated."
"EXPLORE_DOWNTOWN_BARRICADE","The shelves and cases in this shop could be used to barricade the door should the need arise. Place a Barricade as indicated."
"SEARCH_DOWNTOWN_TIARA","The tiara's case seems to be unlocked. If you are careful, you might be able to get a closer look."
"SEARCH_DOWNTOWN_TIARA_TEST","You check to make sure the clerk is not watching ()."
"SEARCH_DOWNTOWN_TIARA_FAIL","""Hey!"" The clerk glares at you. ""The merchandise is not to be handled."" He keeps a watchful eye on the case. Discard this Search token."
"SEARCH_DOWNTOWN_TIARA_PASS","The geometry of these designs should not be possible. You are fascinated and repelled by the man-like figures that are carved into the tiara. Gain 1 Clue and flip 1 Horror faceup. Then discard this Search token."
"SEARCH_DOWNTOWN_TIARA_CULTIST","You recognize some of the patterns from the jewelry of Sylvia Marsh. Gain 1 Clue. Then discard this Search token."
"EXPLORE_DOWNTOWN_OFFICE","The clerk seems sufficiently distracted by the excited chatter of Bobby Foster. You might be able to get into the door behind the counter."
"EXPLORE_DOWNTOWN_OFFICE_TEST","You pretend to casually inspect some of the shelves near the door. When the clerk looks away, you take your chance to quickly slip into the door ()."
"EXPLORE_DOWNTOWN_OFFICE_PASS","You nudge the door open very carefully and slip inside. It appears the clerk has not noticed you."
"EXPLORE_DOWNTOWN_OFFICE_REVEAL","The office is cluttered with chairs and bookshelves. Place the Office  tile as indicated. Then discard all Explore tokens leading to this tile."
"EXPLORE_DOWNTOWN_SAFE","A safe is set on one of the shelves. Place a Search token as indicated."
"EXPLORE_DOWNTOWN_OFFICE_DOOR","There is a door on the far side of the room. Place an Explore token as indicated."
"EXPLORE_DOWNTOWN_OFFICE_FAIL","You jostle the door and the clerk looks over to you. ""My boss is not in,"" he grunts. ""But you are welcome to wait for him."""
"EXPLORE_DOWNTOWN_OFFICE_FAIL_B","{0} Bobby Foster stares at you over the clerks shoulder, looking suddenly very nervous. He quickly excuses himself from the shop. Remove Bobby Foster from the board."
"EXPLORE_DOWNTOWN_ALLEYTOOFFICE","This door has been locked from the inside."
"SEARCH_DOWNTOWN_SAFE","A safe is set on one of the shelves."
"SEARCH_DOWNTOWN_SAFE_PUZ","You try the door of the safe, but it has been locked by combination. If you could figure out the code, you could get inside. Tap to attempt the puzzle using ."
"SEARCH_DOWNTOWN_SAVE_CONT","The safe's code still comes between you and its contents. You can attempt the puzzle using  as an action. "
"SEARCH_DOWNTOWN_SAFE_SOLVE","Inside you find a pocket watch. A receipt of purchase demonstrates that it is due to be delivered to Bobby Foster at the Gilman House. The back of the watch has been lightly engraved with a short note from someone named Margaret to her father. Gain the Pocket Watch Common Item and 1 Clue. Then discard this Search token."
"SEARCH_DOWNTOWN_SAFE_CULTIST","Inside you find a strange, sea-themed amulet. There are initials carved into the back of it: ""M.M."" A receipt of purchase demonstrates that it is due to be delivered to Bobby Foster at the Gilman House. Gain 1 Clue and the Cult Sigil Unique Item. Then discard this Search token. The investigator holding the Cult Sigil can review this evidence by interacting with it in the app."
"SEARCH_DOWNTOWN_SAFE_INCRIMINATING","Inside the safe is an ornate, sea-themed scroll. You take it out delicately. Imagery that lines the scroll shows the process of a man turning into a fish-like creature. The process looks painful. A receipt of purchase demonstrates that it is due to be delivered to Bobby Foster at the Gilman House. Gain 1 Clue and the Conclusive Evidence Unique Item. Then discard this Search token. The investigator holding the Conclusive Evidence can review this evidence by interacting with it in the app."
"SEARCH_DOWNTOWN_SAFE_FAIL","You pull at the door, but it will not open yet."
"EXPLORE_DOWNTOWN_WAREHOUSE","A lock has been broken off of the worn door."
"EXPLORE_DOWNTOWN_WAREHOUSE_REVEAL","This warehouse contains neat stacks of crates. Place the Warehouse  tile as indicated. Then discard this Explore token."
"EXPLORE_DOWNTOWN_ZADOK","The sudden clatter of falling boxes startles you. Zadok Allen leans heavily against the back wall, watching you with wild eyes. Place Zadok Allen as indicated."
"EXPLORE_DOWNTOWN_CRATES","The dust is disturbed near another small pile of crates. Place a Search token as indicated."
"EXPLORE_DOWNTOWN_BASEMENT","The tarnished silver knob rattles under your hand. This door is locked."
"EXPLORE_DOWNTOWN_BASEMENT_KEY","The tarnished silver knob rattles under your hand. This door is locked. You can explore only if you have the Silver Key Unique Item."
"EXPLORE_DOWNTOWN_BASEMENT_REVEAL","Through the dim light, you make out a step down into a damp and unpleasant basement. Discard this Explore token and place the Basement  tile as indicated."
"EXPLORE_DOWNTOWN_ALTAR","A small altar seems to have been constructed in the corner. Place a Search token as indicated."
"EXPLORE_DOWNTOWN_HYBRIDS","The reek of fish is strong. A mass of toady shapes lumber in the shadows. The basement is full of strange, fish-like creatures! ""Do not hurt us,"" a voice croaks. Spawn a Deep One Hybrid as indicated. Treat this monster as a Person."
"EXPLORE_DOWNTOWN_INTERACT","At the top of the stairs, a door is shut tight. Place an Interact token as indicated."
"EXPLORE_DOWNTOWN_EXPLORE_OFFICE","At the top of the stairs, a door is shut tight. Place an Explore token as indicated."
"EXPLORE_DOWNTOWN_STUDY","The door has a sign affixed to it. ""Victor Blake,"" reads the top line, and under, in smaller letters, ""Detective."""
"EXPLORE_DOWNTOWN_STUDY_REVEAL","The detective's office contains almost nothing besides a desk and a few file cabinets. Discard this Explore token and place the Study  tile as indicated."
"EXPLORE_DOWNTOWN_DETECTIVE","Detective Blake stands by an unlit fireplace, a file in his hand. Place Detective Blake as indicated."
"EXPLORE_DOWNTOWN_STUDY_DOOR","Beyond him a door leads deeper into the building. Place an Explore token as indicated."
"EXPLORE_DOWNTOWN_STUDYTOBASEMENT","Blake stands in the way of opening the door, watching your every move. It would not be wise to search his office in front of him."
"SEARCH_DOWNTOWN_ALTAR","A small altar appears to have fallen into disuse. One drawer sits half-open."
"SEARCH_DOWNTOWN_ALTAR_TRUE","You jostle the drawer open. Gain the {0} Common Item. Then discard this Search token."
"SEARCH_DOWNTOWN_ALTAR_SIGIL","You jostle the drawer open and find a strange, sea-themed amulet. While looking at it, you find initials carved into the back of it: ""V.B."" Gain 1 Clue and the Cult Sigil Unique Item. Then discard this Search token. The investigator holding the Cult Sigil can review this evidence by interacting with it in the app."
"SEARCH_DOWNTOWN_ALTAR_SCROLL","You jostle the drawer open and find a scroll. Unrolling it, you see imagery showing the process of a man turning into a fish-like creature. It looks painful. Gain 1 Clue and the Conclusive Evidence Unique Item. Then discard this Search token. The investigator holding the Conclusive Evidence can review this evidence by interacting with it in the app."
"SEARCH_DOWNTOWN_DOG","A dog digs through the trash. There might be something valuable among the garbage."
"SEARCH_DOWNTOWN_DOG_FRIENDLY"," Let the dog sniff your hand."
"SEARCH_DOWNTOWN_DOG_PET"," Pet the dog."
"SEARCH_DOWNTOWN_DOG_HOSTILE"," ""Get out of the way, mutt."""
"SEARCH_DOWNTOWN_DOG_STARE","The dog stops digging and stares at you."
"SEARCH_DOWNTOWN_DOG_EASY","""Easy now, I just need you out of the way."""
"SEARCH_DOWNTOWN_DOG_SHOVE","Shove the dog out of your way."
"SEARCH_DOWNTOWN_DOG_SCAMPER","The dog backs away cautiously, staring at you. It barks once, then takes off into the fog. You see something shiny among the trash it left behind. Gain the Gold Key Unique Item. Then discard this Person."
"SEARCH_DOWNTOWN_DOG_WAG","The dog sniffs your hand tentatively. Its tail begins to wag."
"SEARCH_DOWNTOWN_DOG_PET_NO","Pet the dog."
"SEARCH_DOWNTOWN_DOG_SUCCESS","Petting the dog makes you feel calmer. Discard 1 Horror. The dog eventually noses something from the trash toward you, then barks once and takes off into the fog. Gain the Gold Key Unique Item and discard this Person token."
"SEARCH_DOWNTOWN_DOG_NEGATIVE","The dog growls and nips at your hand, then takes off into the fog. Suffer 1 facedown Damage. Then discard this Person. You see something shiny among the trash it left behind. Gain the Gold Key Unique Item."
"SEARCH_DOWNTOWN_BARELS","There appears to still be something at the bottom of one of these barrels."
"SEARCH_DOWNTOWN_BARRELS_TRUE","You reach into a barrel and find something useful. Gain the {0} Common Item. Then discard this Search token."
"SEARCH_DOWNTOWN_CRATES","The dust around these crates has been disturbed."
"SEARCH_DOWNTOWN_CRATES_TEST","You brace your shoulder against the stack of crates and throw your weight against them ()."
"SEARCH_DOWNTOWN_CRATES_SUCCESS","Underneath the crates you are surprised to find a small item. Gain the {0} Common Item. Then discard this Search token."
"SEARCH_DOWNTOWN_CRATES_SUCCESS_RITUAL","You strain against the crates until they scrape across the floor. Small candles with burnt wicks and strange stones have been hidden here. Gain 1 Clue and the Ritual Components Unique Item. Then discard this Search token. The investigator holding the Ritual Components can review this evidence by interacting with it in the app."
"SEARCH_DOWNTOWN_CRATES_FAIL","The crates shift only a little across the floor."
"SEARCH_DOWNTOWN_INTERACT_DOOR","The door at the top of the stairs is shut tight. You can Explore only if you are in the Basement ."
"SEARCH_DOWNTOWN_INTERACT_CAUTION","The door at the top of the stairs is shut tight. Whoever owns this basement might be just beyond this door."
"SEARCH_DOWNTOWN_INTERACT_OPEN"," Open the door."
"SEARCH_DOWNTOWN_INTERACT_BAD","""The devil!"" Blake exclaims, jumping. He scowls at you. ""What were you doing in my basement? There will be consequences for this!"" Move 1 space into the Study . Then gain the Handcuffs Unique Item facedown."
"SEARCH_DOWNTOWN_INTERACT_REVEAL","Above the basement is a small, sparsely furnished office. Place the Study  tile as indicated. Then discard all Explore tokens leading to it."
"GILMAN_DOWNTOWN","""Hey there, stranger."" Gilman smiles. ""Finally taking a look about town?"""
"GILMAN_DOWNTOWN_WHAT"," ""What is this place?"""
"GILMAN_DOWNTOWN_STRANGE"," ""Notice anything strange around here?"""
"GILMAN_DOWNTOWN_EXPLANATION","""This? Social club. Not a very popular one, I am afraid, but the billiards table is new and I do not mind the quiet."""
"GILMAN_DOWNTOWN_STRANGE_NO","""Have you noticed anything strange around here?"""
"GILMAN_DOWNTOWN_SIGHTSEEING","""What should I see around here?"""
"GILMAN_DOWNTOWN_SIGHTSEEING_CURIO","""If you are interested in history, there is the Curiosity Shoppe down the street. They always have all sorts of strange things."""
"GILMAN_DOWNTOWN_SIGHTSEEING_BOOKSHOP","""The Little Bookshop is just next door. Joyce has usually got something interesting or other in stock."""
"GILMAN_DOWNTOWN_SIGHTSEEING_PORTRAIT","""Well, my favorite thing downtown has always been that picture,"" Gilman points to the painting behind her. ""It was done by my old teacher. Real talent, right?"""
"GILMAN_DOWNTOWN_STRANGE_RESPONSE","""Strange? Not that I recall. You must be spending a little too much time with Bobby. He is determined to find a sensation here, even if he must create one."""
"GILMAN_DOWNTOWN_ZADOK","""Strange? Not that I recall. You must be listening to Zadok's crazy stories. Do not give him any more reason to be paranoid than he already is, okay?"""
"GILMAN_DOWNTOWN_RITUAL","""Well, now that you mention it, I have been feeling a little uncomfortable around here lately. I cannot quite put my finger on why. Maybe my nerves just are not what they used to be."""
"GILMAN_DOWNTOWN_NORMAL","""Strange? Not that I recall. Then again, I do not get away from the hotel all too often. There could have been a parade yesterday, and I would have missed it."""
"GILMAN_DOWNTOWN_LEAVE","""I am afraid if I linger any longer I will miss the linen delivery at the hotel. Enjoy yourselves!"" Gilman hands the cue off to one of the gentlemen and gives you a cheery wave before leaving. Remove Gilman from the board."
"GILMAN_DOWNTOWN_LIE","""Well, I have not noticed anything strange around here. I have been avoiding the docks lately, though. I used to feel so at home by the sea, but that place makes me nervous."""
"SOCIAL_DOWNTOWN","The two men chat softly but fall quiet when you get near."
"SOCIAL_DOWNTOWN_BLAKE_ACT"," Ask about Detective Blake."
"SOCIAL_DOWNTOWN_GILMAN_ACT"," Ask about Gilman."
"SOCIAL_DOWNTOWN_GREET_RESPONSE","The two men nod politely and greet you in return. A long silence follows your introduction."
"SOCIAL_DOWNTOWN_GILMAN","""So, do you know Gilman well?"""
"SOCIAL_DOWNTOWN_BLAKE","""Do you know the good detective?"""
"SOCIAL_DOWNTOWN_AWKWARD","""Well, this is awkward."""
"SOCIAL_DOWNTOWN_STRANGE_RESPONSE","The two men share a look. ""We really should not say anything,"" says one. The other man looks less concerned. ""The detective has increased his patrols lately. It makes everyone a little nervous. Detective Blake would only keep such a tight watch if he really thought something was going on."" Gain 1 Clue."
"SOCIAL_DOWNTOWN_AWKWARD_RESPONSE","You startle a laugh from the two men. ""It really is. Pardon us. For members of a social club, our manners do seem to get away."" One of the men smiles, and the unlikely friendliness calms your nerves. Discard 1 facedown Horror."
"SOCIAL_DOWNTOWN_GILMAN_RESPONSE","One of the men blinks in surprise. ""Gilman? Yes, yes, of course. Everyone knows Gilman. Takes after her father, you see, very sociable. Well, when she is not busy running her family's hotel."""
"SOCIAL_DOWNTOWN_GILMAN_CULTIST","One of the men blinks in surprise. ""Gilman? Yes, yes, of course. Everyone knows Gilman. Takes after her father, you see, very sociable. She does not have a lot of time to socialize lately, though, and she has not been at the hotel much either. Rumor is she might have finally found a nice, young gentleman, but I will only believe it when I see it."""
"SOCIAL_DOWNTOWN_LEAVE","One of the men clears his throat. ""If you will excuse us, my friend here and I have a lot we must discuss. You understand, I am sure."""
"SOCIAL_DOWNTOWN_END","""Excuse us, we have much to discuss."""
"BOBBY_DOWNTOWN","Bobby is arguing with the shop's clerk about picking up an item he has arranged payment for."
"BOBBY_DOWNTOWN_LISTEN"," Listen."
"BOBBY_DOWNTOWN_SUPPORT_CLERK","Support the clerk."
"BOBBY_DOWNTOWN_SUPPORT_BOBBY","Support Bobby."
"BOBBY_DOWNTOWN_CLERK","The clerk gestures to you. ""Finally, someone reasonable. Perhaps you can talk sense to your friend."" The clerk immediately busies himself with an account book and ignores Bobby and you. Bobby frowns. ""You could not have at least pretended to be on my side? Well, did you want something else?"""
"BOBBY_DOWNTOWN_BOBBY","The clerk throws up his hands. ""Lord save me from the thick heads of others. I am sorry, but your purchase will be delivered to you as soon as possible. I cannot help you further. Good day!"" The clerk immediately busies himself with an account book and ignores Bobby and you. Bobby smiles at you. ""Well, I appreciate the attempt. Did you need something?"""
"BOBBY_DOWNTOWN_PURCHASE","""What were you trying to pick up?"""
"BOBBY_DOWNTOWN_STRANGE","""Hey, Bobby, have you noticed anything strange around here?"""
"BOBBY_DOWNTOWN_CULTIST","""A piece of that strange jewelry people in this town seem to have. You might have seen it around. There are a few pieces in this shop, in fact. I think I can use it as inspiration to write a really revolutionary story. But it seems I will need to wait for it, unfortunately."""
"BOBBY_DOWNTOWN_NORMAL","""Oh, just an item I wanted to get a closer look at for my writing. I like to be as familiar as possible with the things I am writing about. Point of professional pride, really."""
"BOBBY_DOWNTOWN_STRANGE_RESPONSE","""You know, I cannot say that I have. Pity. Perhaps if I had something else to inspire me, I could be working on my novel instead of arguing over something I have already bought."""
"BOBBY_DOWNTOWN_STRANGE_RITUAL","""You know, that old drunk seems particularly upset lately. Hard to get even one of his mad stories out of him now. Poor fellow. If he was feeling more sociable, I could be working on my novel instead of arguing over something I have already bought."""
"BOBBY_DOWNTOWN_CONTINUE","Bobby has gone back to trying to convince the clerk to give him his purchase. Neither man looks particularly social right now."
"CLERK_DOWNTOWN","The clerk's attention seems completely absorbed by Bobby Foster."
"CLERK_DOWNTOWN_2","The clerk looks relieved to be free of Bobby. He has busied himself with account books."
"ARGUMENT_0","""You are a clerk. Do your job and give me my purchase."""
"ARGUMENT_1","""Sir, I am sorry, but it is store policy. Once a customer has elected to have his purchase delivered, we cannot simply give the item to anyone who walks in the door."""
"ARGUMENT_2","""But that is absurd! I paid for the item. Delivery is unnecessary when I am standing here before you."""
"ARGUMENT_3","""I completely understand your dilemma, sir, but we cannot give out items we have arranged for delivery. The policy is intended to keep property safe until it arrives at its destination."""
"ARGUMENT_4","""But I am its destination. I have already paid for it. If I want to skip the trouble and just pick it up, I do not understand why you should stop me."""
"ARGUMENT_5","""I am terribly sorry, sir, but I just cannot do that."""
"ZADOK_DOWNTOWN","Zadok leans heavily against the wall, his eyes unfocused and wide."
"ZADOK_DOWNTOWN_A","Zadok leans heavily against the wall, his eyes unfocused and wide. An investigator with the Whiskey Common Item can offer it to Zadok."
"ZADOK_DOWNTOWN_SPOKEN","Zadok hums a slow, sad song to himself."
"ZADOK_DOWNTOWN_OKAY"," ""Zadok, are you okay?"""
"ZADOK_DOWNTOWN_STRANGE"," ""Have you noticed anything strange around here?"""
"ZADOK_DOWNTOWN_FREAKED","Zadok shakes his head hard, crossing his thin arms."
"ZADOK_DOWNTOWN_WRONG","""What is the matter?"""
"ZADOK_DOWNTOWN_TELL","""Tell me what is happening here."""
"ZADOK_DOWNTOWN_NO","""It's all gone wrong. Somethin'... somethin' bad is happenin'. Don' know what yet. Don' wanna know. S'too much."" He lurches toward you but falls to the warehouse floor and is still."
"ZADOK_DOWNTOWN_FISHMIN","""It's all gone wrong. Those things. Fishmin. Toad boys. Damn Marsh! Damn the lot of them! Bunch of fishmin. Not normal. Not normal. You gotta..."" Zadok lurches toward you but falls to the warehouse floor."
"ZADOK_DOWNTOWN_GOTTA","""What do you want me to do, Zadok?"""
"ZADOK_DOWNTOWN_NONSENSE","""You are not making sense right now."""
"ZADOK_DOWNTOWN_STOP","""S-s-stop it,"" Zadok stutters out, his voice waning. ""Stop it. You gotta... Can' talk no more. Got eyes. Somethin's happening. Somethin' happening. Don' wanna know what."" Zadok goes quiet."
"ZADOK_DOWNTOWN_RALLY","""Make sense? Fishmin don' make sense! Doesn't mean it ain't goin' on. Somethin's happening. Don' know what. Somethin' bad. Feel it all around."" Zadok goes quiet."
"ZADOK_DOWNTOWN_STRANGE_RESPONSE","Zadok laughs, low and ugly. He lurches toward you but falls to the warehouse floor and is still."
"ZADOK_DOWNTOWN_ITEM","You wait a few moments until Zadok stirs. The old man sits up, leaning against a nearby crate. He begins to dig through his pockets desperately until he produces a small object. Zadok holds it out to you. ""T-take this, stay safe. You gotta stay safe."" His eyes flutter shut as you gently extricate the item from his grip. Gain the Elder Ward Common Item."
"ZADOK_DOWNTOWN_PASSED","You examine the old man warily, but he appears to have passed out cold. He reeks of whiskey."
"ZADOK_DOWNTOWN_ACT"," Offer Zadok the whiskey."
"BLAKE_BASEMENT","""Do you want to explain to me what you were doing in my basement?"""
"BLAKE_BASEMENT_CULTIST","Blake looks you over, his eyes narrowing in suspicion. You have clearly lost any element of secrecy your investigation once had. If he is a cultist or lets this incident slip to one, it is likely to have an effect on your search for the truth. ""Do you want to explain to me what you were doing in my basement?"""
"BLAKE_BASEMENT_LIE"," ""I got lost."""
"BLAKE_BASEMENT_TRUTH"," ""Investigating."""
"BLAKE_BASEMENT_TRUTH_RESPONSE","""Oh? You think you are funny, huh?"""
"BLAKE_BASEMENT_LIE_RESPONSE","Blake snorts. ""Lost, sure."""
"BLAKE_BASEMENT_END","""Keep your noses out of Innsmouth's business. And mine."""
"BLAKE_DOWNTOWN","Detective Blake looks up from his file. ""What do you want?"" He sounds tired."
"BLAKE_DOWNTOWN_STRANGE"," ""Have you noticed anything strange around here?"""
"BLAKE_DOWNTOWN_PEEK"," Try to peek at the file in his hand."
"BLAKE_DOWNTOWN_PATROL"," ""Why have you been patrolling the neighborhood?"""
"BLAKE_DOWNTOWN_OBSERVATION","""Just taking a look around town."" You feign casual conversation while you attempt to catch a sight of the file ()."
"BLAKE_DOWNTOWN_OBSERVATION_PASS","He seems to be looking at photographs of odd jewelry and scrolls. Red question marks dot the margin, and the phrase ""Stranger responsible?"" has been underlined twice. Gain 1 Clue."
"BLAKE_DOWNTOWN_OBSERVATION_CULTIST","The files Blake peruses are public records that relate to your investigative group. You catch a glimpse of a grainy picture of you in front of the Gilman House before Blake snaps the folder shut. Gain 1 Clue."
"BLAKE_DOWNTOWN_OBSERVATION_FAIL","Blake snaps the folder shut. ""Just taking a look, huh? Like what you are seeing?"""
"BLAKE_DOWNTOWN_WHAT","""What? Something else you want to say?"""
"BLAKE_DOWNTOWN_GREAT"," ""Innsmouth seems pretty great."""
"BLAKE_DOWNTOWN_NO"," ""Something strange is going on here."""
"BLAKE_DOWNTOWN_GREAT_RESPONSE","""Yes, it is. So see to it that you do not disrupt it, got that?"""
"BLAKE_DOWNTOWN_NO_RESPONSE","""That what you think? How long have you been in town? A day? Two? I have lived here my whole life, but you blunder in thinking you got some knowledge I do not? Stop wasting my time."" Gain 1 Clue."
"BLAKE_DOWNTOWN_NO_CULTIST","""That what you think? How long have you been in town? A day? Two? You know nothing of Innsmouth. Whatever you think you know, you are wrong. Stop wasting my time."" Gain 1 Clue."
"BLAKE_DOWNTOWN_STRANGE_RESPONSE","""Strange? Let me see. Bunch of nosy strangers turning over every stone and questioning every civilian they come across sound strange enough to you?"""
"BLAKE_DOWNTOWN_PATROL_RESPONSE","""It is my job to keep these people safe."" The detective looks you over once, frowning. ""This is my home. And it is home to many good folks. If a watchful eye can keep them safe, then I can be that eye. I do not expect you to understand what it is like to protect something."" Gain 2 Clues."
"BLAKE_DOWNTOWN_PATROL_CULTIST","""What does it matter to you what I am doing around Innsmouth? I am sick and tired of you barging into things you know nothing about. I know Innsmouth, I know its people, and I know what it needs. You could never hope to have the kind of grasp on Innsmouth that I do. Stay out of our business."" Gain 2 Clues."
"BLAKE_DOWNTOWN_END","""I have nothing more to say to you."""
"JOYCE_DOWNTOWN","Joyce stocks the shelves of the bookstore."
"JOYCE_DOWNTOWN_GREET"," Greet Joyce."
"JOYCE_DOWNTOWN_SUGGESTION"," Ask Joyce for book suggestions."
"JOYCE_DOWNTOWN_STRANGE"," ""Have you noticed anything strange?"""
"JOYCE_DOWNTOWN_STRANGE_DISTRACTED","""Hmm?"" Joyce shelves another book. ""Strange? I apologize. I have not heard of that author."""
"JOYCE_DOWNTOWN_NOT","""I am not asking about an author."""
"JOYCE_DOWNTOWN_DISTRACTED","""You seem distracted."""
"JOYCE_DOWNTOWN_BUSY","""Terribly sorry, I finally got my latest shipment in, and I need to get these shelved so I have room for the rest of the books still in crates on the docks. It is busy work running a shop."""
"JOYCE_DOWNTOWN_DISTRACTED_CULTIST","""Terribly sorry, I am afraid I have not been sleeping well lately. With the tide rising I have been driven to distraction about my warehouse on the sea. It was never the best place for books, what with all the damp, but Zadok knew the harbormaster, and he was willing to let it out at such a nice rate. Oh, look at me, just jabbering away. Please accept my apologies again."""
"JOYCE_DOWNTOWN_SUGGESTION_RESPONSE","Joyce pauses in her work. ""Well, it really depends on what you are interested in. Mystery? Horror? Romance? Nonfiction?"""
"JOYCE_DOWNTOWN_SUGGESTION_INNSMOUTH","""Something about Innsmouth."""
"JOYCE_DOWNTOWN_SUGGESTION_START","""I do not know where to start."""
"JOYCE_DOWNTOWN_SUGGESTION_INNSMOUTH_RESPONSE","""Well, I have nothing for sale on that account. We are a small town. Everyone who wants to know something about Innsmouth usually just asks a relative. There are some public records, of course, but those are not kept here. Most people around here usually buy sailor's tales, or pirate stories, or facts about the sea. The sea is everything to us, not just our main business. Most of us learn to swim the same time we learn to walk."" Gain 1 Clue."
"JOYCE_DOWNTOWN_SUGGESTION_START_RESPONSE","""Well, without narrowing it down, it would be impossible to suggest. Books can let you do anything. The most popular around here are usually sailor's tales, or pirate stories, or facts about the sea. The sea is everything to us, not just our main business. Most of us learn to swim the same time we learn to walk, and the fascination just grows from there."" Gain 1 Clue."
"JOYCE_DOWNTOWN_GREET_RESPONSE","""Oh, hello."" Joyce clutches a book to her chest. ""Can I help you with something?"""
"JOYCE_DOWNTOWN_STRANGE_NO","""Have you noticed anything strange around here?"""
"JOYCE_DOWNTOWN_SUGGESTION_NO","""Do you have any book suggestions?"""
"JOYCE_DOWNTOWN_SKETCHY","""Here? No, not a thing."""
"JOYCE_DOWNTOWN_SKETCHY_TRUE","""Well, everyone seems really restless around here lately, even the animals."" Joyce stops, blushing. ""Oh, you must think me superstitious."""
"JOYCE_DOWNTOWN_END","""I really ought to finish shelving these books."""
"JOYCE_DOWNTOWN_ARCANE","While Joyce rambles, you see something of interest on a shelf. You move toward it to take a closer look. ""Oh, I do not think anyone has shown any interest in that item."" Joyce smiles at you. ""Would you like to take that home? I can give you a discount."" The item might be valuable to your investigation, so you agree to her terms. Gain the Arcane Manuscript Common Item."
"JOYCE_DOWNTOWN_ELSE","""Was there anything else you needed?"""
"LEADER_DOWNTOWN","The creatures mill anxiously around the basement. Only one will meet your eyes. ""Please, do not hurt us,"" the creature begs."
"LEADER_DOWNTOWN_ATTACK"," Attack the monster."
"LEADER_DOWNTOWN_WHO"," ""Who and what are you?"""
"LEADER_DOWNTOWN_INTRO","""We just live here. The detective, he keeps us safe. You should not have seen us. We are not like the others. We just want to live."""
"LEADER_DOWNTOWN_KIND","""I am not going to hurt you."""
"LEADER_DOWNTOWN_CRUEL","Threaten them."
"LEADER_DOWNTOWN_MIDDLE","""I have some questions."""
"LEADER_DOWNTOWN_KIND_RESPONSE","""There is not much we know. The detective only tells us local gossip, and no one gossips with him much to begin with. He is a good man but set in his ways. Do not let him know you were down here. He will only get upset."" Gain 1 Clue."
"LEADER_DOWNTOWN_CRUEL_RESPONSE","""Please, we know very little. The detective only tells us local gossip. We do not want any trouble."""
"LEADER_DOWNTOWN_MIDDLE_RESPONSE","""Okay. We know very little. The detective only tells us the local gossip. He has been good to us."""
"LEADER_DOWNTOWN_STRANGE","""Has the detective mentioned anything strange?"""
"LEADER_DOWNTOWN_BLAKE","""Tell me about the detective."""
"LEADER_DOWNTOWN_STRANGE_INFO","""He has been checking on us more often than usual. I think he is worried, but he does not say about what."""
"LEADER_DOWNTOWN_STRANGE_CULTIST","""He has been checking on us more often than usual. I think he is worried, but he also seems driven by something he is not telling us about."""
"LEADER_DOWNTOWN_BLAKE_INFO","""Blake is good to us. We do not have a family to take care of us, and looking like this means we cannot go out often. But Blake has taken us in, even though he did not need to. Without him, I do not know where we would be."""
"LEADER_DOWNTOWN_BLAKE_CULTIST","""Blake is good to us. We do not have a family to take care of us, and looking like this means we cannot go out often. But Blake has taken us in, even though he did not need to. Without him, I do not know where we would be. I wish we could pay him back somehow. He seems very busy lately, very stressed. He barely talks to us any more, other than to check on our health."""
"LEADER_DOWNTOWN_END","""That is all we know. I swear."""
"LEADER_DOWNTOWN_ATTACK_CONTINUE","You may attack the Deep One Hybrid without spending an additional action."
"LEADER_DISCARD","The monster shrinks back, fury and confusion filling his wide, unblinking eyes. Discard this Deep One Hybrid."
"LEADER_SPAWN_1","The terrified fish-person attempts to defend himself. Spawn a Deep One Hybrid as indicated."
"LEADER_SPAWN_2","Sensing the outbreak of violence, one of the fellow creatures jumps in to help its friend. Spawn a Deep One Hybrid as indicated."
"LEADER_SPAWN_3","The milling mass of fish bodies presses away from the fight, though one among them steps forward to join the fray. Spawn a Deep One Hybrid as indicated."
"EXPLORE_DOWNTOWN_DETECTIVE_BOOKS","A single shelf holds several books. Place a Search token as indicated."
"SEARCH_DOWNTOWN_DETECTIVE_BOOKS","A single shelf holds several books."
"SEARCH_DOWNTOWN_DETECTIVE_BOOKS_TRUE","You glance over the books while Detective Blake watches you from the corner of his eye. Each appears to be a volume on modern law, and they have all clearly been read often. Gain 1 Clue. Then discard this Search token."
"EXPLORE_DOWNTOWN_DETECTIVE_MEDAL","Something has been framed prominently on the detective's wall. Place a Search token as indicated."
"SEARCH_DOWNTOWN_DETECTIVE_MEDAL","Something is framed prominently on the detective's otherwise barren wall."
"SEARCH_DOWNTOWN_DETECTIVE_MEDAL_TRUE","A crayon drawing of some sort of four-legged animal has been hung with care. ""Thank you, Detective Blake"" is scrawled on the paper. ""Leave that alone,"" Detective Blake says."
"SEARCH_DOWNTOWN_DETECTIVE_FROM","""What is this from?"""
"SEARCH_DOWNTOWN_DETECTIVE_HEART","""So you do have a heart, detective."""
"SEARCH_DOWNTOWN_DETECTIVE_DRAW","""Did you draw this yourself?"""
"SEARCH_DOWNTOWN_DETECTIVE_FROM_RESPONSE","Detective Blake is silent for a moment, taken off-guard by your interest. ""Helped a kid find her pet. Fortunately, I do not need to spend every day keeping strangers out of trouble."" Despite the detective's words, you are relieved to find that even the detective is not being completely unpleasant. Discard 1 Horror and gain 1 Clue. Then discard this Search token."
"SEARCH_DOWNTOWN_DETECTIVE_HEART_RESPONSE","""Now if only I could find you a brain,"" he replies, returning to his work. Despite the detective's words, you are relieved to find that even the detective is not completely unpleasant. Discard 1 Horror. Then discard this Search token."
"SEARCH_DOWNTOWN_DETECTIVE_DRAW_RESPONSE","Your sense of superiority is only heightened when Detective Blake gives you a dark glare before retuning to his work. Become Focused, then discard this Search token."
"EXPLORE_DOWNTOWN_OFFICE_PAPERWORK","The desk in the office has several unlocked drawers. Place a Search token as indicated."
"SEARCH_DOWNTOWN_PAPERWORK","The desk has several unlocked drawers."
"SEARCH_DOWNTOWN_PAPERWORK_TRUE","You search the drawers, hoping to find something of use. Gain the {0} Common Item. Then discard this Search token."
"EXPLORE_DOWNTOWN_ALLEY_CRATES","A stack of cracked and broken crates leans against the building. It sways precariously in the wind. Place a Search token as indicated."
"SEARCH_DOWNTOWN_ALLEY_CRATES","A stack of cracked and broken crates sways precariously in the wind."
"SEARCH_DOWNTOWN_ALLEY_CRATES_TRUE","Careful of the rusted nails that stand out from the wood, you move aside crates, looking for something of interest. Gain the {0} Common Item. Then discard this Search token."
"BOSS_DOWNTOWN","""I have no time for inane questions. If you wish to purchase anything, see my clerk. Otherwise, please move along."""
"SETUP_RESIDENTIAL_REVEAL_STREETS","Many of the houses you have seen in Innsmouth have been rundown or abandoned. You wander the streets until you find a section that seems mostly habitable. Place the Street Corner 1 , Yard 1 , and Park Pond  tiles as indicated."
"SETUP_RESIDENTIAL_REVEAL_ENTRANCE","The fog is thick even here, settling between buildings and obscuring them. Place your Investigator figures as indicated."
"SETUP_RESIDENTIAL_REVEAL_SEARCH","There is an odd shape in the murky waters of the pond. Place a Search token as indicated."
"SETUP_RESIDENTIAL_REVEAL_INTERACT","Several children play in the park. Place a Person as indicated."
"SETUP_RESIDENTIAL_REVEAL_SIGHT_PATIO","The muted green of the lawns continues into the fog. Place Sight tokens as indicated."
"SEARCH_RESIDENTIAL_POND","An odd shape in the murky shallows of the pond catches your eye."
"SEARCH_RESIDENTIAL_POND_TEST","You wade into the pond and thrust your hands into the dark waters. The object appears to be stuck in the mud ()."
"SEARCH_RESIDENTIAL_POND_FAIL","You feel the object start to give."
"SEARCH_RESIDENTIAL_POND_PASS","You set your feet in the mud and pull hard until the object dislodges. Gain the {0} Common Item. Then discard this Search token."
"SIGHT_PATIO_REVEAL_SEARCH","The fire pit looks like something has recently been burned there. Place a Search token as indicated."
"SIGHT_PATIO_REVEAL_MARSH","The front door to the larger brick house has an ornate knocker on it. Place an Explore token as indicated."
"SIGHT_PATIO_REVEAL_GILMAN","A neat stone walk leads up to a house. Place an Explore token as indicated."
"SIGHT_RESIDENTIAL_STREET_MORE","The street continues down past another yard. An investigator in the Street Corner 1  or Yard 1  may reveal the adjacent area."
"SIGHT_STREET_REVEAL","The street continues, lined by well-kept houses. Discard this Sight token and place the Street 2  and Yard 2  tiles as indicated."
"SIGHT_STREET_REVEAL_TRASH","A dented trash can has been set out in front of the house. Place a Search token as indicated."
"SIGHT_STREET_REVEAL_BLAKE","Detective Blake sits in a lawn chair on the edge of the street, reading the paper. Place Detective Blake as indicated."
"SIGHT_RESIDENTIAL_CONSERVATORY","A glass conservatory looms out of the mist. An investigator in the Park Pond  may reveal the adjacent area."
"SIGHT_RESIDENTIAL_CONSERVATORY_REVEAL","Flower beds surround a small conservatory. Place the Conservatory  tile as indicated."
"SIGHT_RESIDENTIAL_CONSERVATORY_REVEAL_EXPLORE","The door to the conservatory has a shiny, gold handle. Place an Explore token as indicated."
"SIGHT_RESIDENTIAL_CONSERVATORY_REVEAL_DIRT","There is some freshly turned dirt in the flowerbed. Place a Search token as indicated."
"SIGHT_RESIDENTIAL_CONSERVATORY_REVEAL_INTERACT","The large glass panes of the window are fogged-over. Place an Interact token as indicated."
"SEARCH_RESIDENTIAL_DIRT","The ground here has been disturbed recently."
"SEARCH_RESIDENTIAL_DIRT_CULTIST","A strange, fish-man statue has been buried in the dirt here. Gain 1 Clue. Then discard this Search token."
"SEARCH_RESIDENTIAL_DIRT_NOPE","You upset the freshly planted seeds in the earth but find nothing strange. As you pat the flower seeds back into place, everything feels more normal than it has in days. Discard 1 Horror."
"SEARCH_RESIDENTIAL_FIREPIT","Something has recently been burned in this pit."
"SEARCH_RESIDENTIAL_FIREPIT_TEST","You study the ashes and find strangely marked rocks among the debris ()."
"SEARCH_RESIDENTIAL_FIREPIT_FAIL","You are unable to make sense of the markings."
"SEARCH_RESIDENTIAL_FIREPIT_PASS","You recognize these symbols from occult books. They are commonly used in rituals that protect the home and hearth. Gain 1 Clue. Then discard this Search token."
"SEARCH_RESIDENTIAL_FIREPIT_CULTIST","You recognize these symbols from occult books, but their meaning is alien to you. Gain the Ritual Components Unique Item. Then discard this Search token. The investigator holding the Ritual Components can review this evidence by interacting with it in the app."
"EXPLORE_RESIDENTIAL_CONSERVATORY","The door to the conservatory has a shiny, gold handle with a small keyhole just beneath."
"EXPLORE_RESIDENTIAL_CONSERVATORY_GOLD","The door to the conservatory has a shiny, gold handle with a small keyhole just beneath. You can explore only if you have the Gold Key Unique Item."
"EXPLORE_RESIDENTIAL_CONSERVATORY_SEARCH","Rows of potted plants clutter the conservatory. Some empty pots appear to have been hastily pushed aside. Discard this Explore token and place a Search token as indicated."
"EXPLORE_RESIDENTIAL_CONSERVATORY_DOOR","A wooden door connects the conservatory to the house. Place an Explore token as indicated."
"SEARCH_RESIDENTIAL_CONSERVATORY","Some of these pots appear to have been hastily pushed aside."
"SEARCH_RESIDENTIAL_CONSERVATORY_CULTIST","You shift around some of the pots and reveal an ornate, sea-themed amulet. The back is engraved with a large, stylistic ""M."" Gain 1 Clue and the Cult Sigil Unique Item. Then discard this Search token. The investigator holding the Cult Sigil can review this evidence by interacting with it in the app."
"SEARCH_RESIDENTIAL_CONSERVATORY_SCROLL","You shift around some of the pots and reveal a weathered scroll covered in strange symbols. Imagery that lines the scroll shows the process of a man turning into a fish-like creature. The process looks painful. Gain 1 Clue and the Conclusive Evidence Unique Item. Then discard this Search token. The investigator holding the Conclusive Evidence can review this evidence by interacting with it in the app."
"SEARCH_RESIDENTIAL_CONSERVATORY_NONE","You shift around some of the pots and find a useful gardening tool. Gain the Shovel Common Item. Then discard this Search token."
"EXPLORE_RESIDENTIAL_MARSH","A door with an ornate knocker is set into the house."
"EXPLORE_RESIDENTIAL_MARSH_KNOCK"," Knock."
"EXPLORE_RESIDENTIAL_MARSH_ENTER"," Enter the house."
"EXPLORE_RESIDENTIAL_MARSH_DOOR","You try the door and find it open. A long hall stretches before you. Discard this Explore token and place the Hall End  tile as indicated."
"EXPLORE_RESIDENTIAL_MARSH_ANSWER","After a long moment, the door swings open to reveal a maid standing in a hall. Discard this Explore token and place the Hall End  tile."
"EXPLORE_RESIDENTIAL_MAID_REVEAL","The well-dressed maid blocks your way into the house. Place a Person as indicated."
"EXPLORE_RESIDENTIAL_MARSH_MAID","""Yes, how can I help you?"" the maid asks."
"EXPLORE_RESIDENTIAL_MARSH_LOCK","A padlock hangs from a door to the left. Place an Explore token as indicated."
"EXPLORE_RESIDENTIAL_MARSH_VOICE","""Blake is that you?"" Calls a voice through the door on your right. Place an Explore token as indicated."
"EXPLORE_RESIDENTIAL_MARSH_RIGHT","There is a door on the right. Place an Explore token as indicated."
"EXPLORE_RESIDENTIAL_MARSH_PAPERS","Papers are scattered around the desk. Place a Search token as indicated."
"EXPLORE_RESIDENTIAL_MARSH_BUSTLE","A squat maid bustles down the hall, lips pursed at your presence. ""Excuse me, "" she says briskly, ""but what is your name and your business?"" Place a Person as indicated."
"EXPLORE_RESIDENTIAL_MAID_SEE","""I am here to see Miss Marsh."""
"EXPLORE_RESIDENTIAL_MAID_NONE","""None of your business."""
"EXPLORE_RESIDENTIAL_MAID_TEST","The maid looks unsure ()."
"EXPLORE_RESIDENTIAL_MAID_NEGATIVE","The maid looks unsure (‚-1)."
"EXPLORE_RESIDENTIAL_MAID_PASS","""I will let Miss Marsh know of your arrival."" She disappears into the door on your right, and you hear the sound of low voices. The maid shuffles back into the hall. ""Miss Marsh will see you now."" She gestures you into the hall."
"EXPLORE_RESIDENTIAL_MAID_FAIL","The maid's wide eyes are unimpressed. ""I will let Miss Marsh know of your arrival."" She disappears into the door on your right, and you hear the sound of low voices. The maid shuffles back into the hall. ""Miss Marsh will see you."" She gestures you into the hall."
"EXPLORE_RESIDENTIAL_MARSH_STUDY","A solid wooden door leads from the hall into Miss Marsh's office."
"EXPLORE_RESIDENTIAL_MARSH_STUDY_REVEAL","The door leads to an office full of odd statuettes and paintings. Discard this Explore token and place the Study  tile as indicated."
"EXPLORE_RESIDENTIAL_STUDY_MARSH","Miss Marsh sits at her desk, taking notes out of a large tome. Place Sylvia Marsh as indicated."
"EXPLORE_RESIDENTIAL_MARSH_CONSERVATORY","This door is locked. It would likely catch unwanted attention to try and pick it."
"SEARCH_RESIDENTIAL_PAPERS","It looks like someone tore a journal apart and left the pages behind."
"SEARCH_RESIDENTIAL_PAPERS_TEST","You try to surreptitiously gather the papers while the maid dusts a table ()."
"SEARCH_RESIDENTIAL_PAPERS_PASS","You successfully collect the papers without drawing the maid's attention. Gain the Old Journal Unique Item. Then discard this Search token. The investigator holding the Old Journal can read it by interacting with it in the app."
"SEARCH_RESIDENTIAL_PAPERS_FAIL","""Hey! Set those down."" The maid gives you an evil eye."
"SEARCH_RESIDENTIAL_PAPERS_HARD","The maid is watching, making it difficult to casually look at the papers."
"SEARCH_RESIDENTIAL_PAPERS_HARD_TEST","You try again to gather the papers under the maid's watchful eye (‚-1)."
"SEARCH_RESIDENTIAL_PAPERS_HARD_FAIL","The maid comes over, quickly gathering up the papers. ""Shame on you!"" Discard this Search token."
"EXPLORE_RESIDENTIAL_GILMAN","A neat stone walk leads up to a well-kept house."
"EXPLORE_RESIDENTIAL_GILMAN_KNOCK","""Just a moment!"" Gilman's voice is clearly cheerful, even when muffled by the brick of the house. When the door opens, a flicker of surprise flashes over Gilman's face before being replaced by her usual, genial smile. Place the Interior Hall  tile and Gilman as indicated."
"EXPLORE_RESIDENTIAL_GILMAN_NICE","""Well, this is a lovely surprise. Usually, my guests get enough of me at the hotel. Come in, come in! You must tell me all about what you think of Innsmouth."""
"EXPLORE_RESIDENTIAL_GILMAN_ARMOIRE","An open door reveals a small bedroom dominated by a large armoire. Place a Search token as indicated."
"EXPLORE_RESIDENTIAL_GILMAN_BEDROOM","A closed door leads off from the hall. Place an Explore token as indicated."
"EXPLORE_RESIDENTIAL_GILMAN_ENTER","You push open the door. A surprised Gilman stands in the house's entry hall, but she relaxes when she recognizes you. Place the Interior Hall  tile and Gilman as indicated."
"EXPLORE_RESIDENTIAL_GILMAN_CROSS","Gilman crosses her arms sternly. ""Did you never learn to knock? You can give a girl a heart attack, barging in unannounced like that. For shame! I am quite cross with you."""
"EXPLORE_RESIDENTIAL_BEDROOM_NO","Gilman coughs politely. ""That would be my bedroom. You do know I close doors for a reason, right? I admire your sense of curiosity, but there are limits."""
"EXPLORE_RESIDENTIAL_BEDROOM","The door leads to another bedroom in the house."
"EXPLORE_RESIDENTIAL_BEDROOM_REVEAL","Inside you find a bedroom with women's clothing strewn about it. Painting supplies and perfume bottles clutter most of the shelves."
"EXPLORE_RESIDENTIAL_SEARCH","A half-open drawer on the side table catches your attention. Place a Search token as indicated."
"EXPLORE_RESIDENTIAL_BARRICADE","Several of the shelves in the hall could be used to barricade the door should the need arise. Place a Barricade as indicated."
"EXPLORE_RESIDENTIAL_GILMAN_SNEAK"," Sneak into the house."
"EXPLORE_RESIDENTIAL_GILMAN_TEST","You try to ease open the door gently and slip into the house without a sound ()."
"EXPLORE_RESIDENTIAL_GILMAN_PASS","The door opens, and you enter the house before anyone can notice you do not belong."
"EXPLORE_RESIDENTIAL_SNEAK_R","Inside you find a cozy entrance hall, thankfully empty of any occupants. Discard this Explore token and place the Interior Hall  tile as indicated."
"SEARCH_RESIDENTIAL_TRASH","A dented trash can sits in front of this house. There might be something useful inside."
"SEARCH_RESIDENTIAL_TRASH_TRUE","Sometimes people throw out perfectly good things. Gain the {0} Common Item. Then discard this Search token."
"SEARCH_RESIDENTIAL_ARMOIRE","Your interest in the armoire has not gone unnoticed. Gilman is watching you closely."
"SEARCH_RESIDENTIAL_ARMOIRE_TRUE","A large armoire dominates the room."
"SEARCH_RESIDENTIAL_ARMOIRE_KEY","Sitting among mail and other trinkets lies a brass key. Gain the Brass Key Unique Item. Then discard this Search token."
"KIDS_RESIDENTIAL","Several children play in the park."
"KIDS_RESIDENTIAL_GREET"," Say hello to the children."
"KIDS_RESIDENTIAL_STRANGE"," ""Notice anything strange?"""
"KIDS_RESIDENTIAL_STRANGE_RESPONSE","The children do not stop their play, but the rules of the game seem to change. While most of the children splash around in the pond, they occasionally emerge to chase the other children on land, shouting terrible words in a made-up language. When they catch the children on land, they pantomime unsettling violence. Suffer 2 facedown Horror ( negates). The savage play stops soon after your discomfort sets in. The children disperse wordlessly, leaving you alone in the park. Gain 1 Clue. Then discard this Person."
"KIDS_RESIDENTIAL_GREET_RESPONSE","The children look bashful and begin to scatter, but one gives you a fleeting smile. Your spirits are lifted. Discard 1 Horror. Then discard this Person."
"KIDS_RESIDENTIAL_GREET_RESPONSE_RITUAL","The children look bashful and begin to scatter, but one stares at you. His wide eyes seem to focus on your most vulnerable places. You are unsettled. Suffer 1 facedown Horror. Then discard this Person."
"SEARCH_GILMAN","The bedside table has a framed photograph of a young Gilman with her parents. Underneath the photo, a half-open drawer catches your attention."
"SEARCH_GILMAN_ITEM","You find something rather unusual for a young woman's bedside table. Gain the {0} Common Item. Then discard this Search token."
"SEARCH_GILMAN_SIGIL","The drawer contains an ornate, sea-themed amulet. The back is engraved with a large, stylistic ""G."" Gain the Cult Sigil Unique Item. Then discard this Search token. The investigator holding the Cult Sigil can review this evidence by interacting with it in the app."
"SEARCH_GILMAN_SCROLL","The drawer contains a weathered scroll covered in strange symbols. Imagery that lines the scroll shows the process of a man turning into a fish-like creature. The process looks painful. Gain the Conclusive Evidence Unique Item. Then discard this Search token. The investigator holding the Conclusive Evidence can review this evidence by interacting with it in the app."
"MAID_RESIDENTIAL","""Yes, was there something I could assist you with?"""
"MAID_RESIDENTIAL_STRANGE"," ""Have you noticed anything strange around here?"""
"MAID_RESIDENTIAL_MARSH"," ""Can you tell me about Miss Marsh?"""
"MAID_RESIDENTIAL_NOPE","""Miss Marsh does not like it if I chat instead of working."""
"MAID_RESIDENTIAL_CULTIST","The maid looks on the verge of telling you something, before her professionalism interferes. ""Miss Marsh does not like it if I chat instead of working."" Gain 1 Clue."
"MAID_RESIDENTIAL_END","""Is your business here finished yet?"""
"GILMAN_RESIDENTIAL","""So, what are you finding most interesting about Innsmouth?"""
"GILMAN_RESIDENTIAL_FIRST","""So, what brings you to the neighborhood?"""
"GILMAN_RESIDENTIAL_APOLOGY"," Apologize to Gilman."
"GILMAN_RESIDENTIAL_CROSS","""Well? Were you going to apologize?"""
"GILMAN_RESIDENTIAL_CROSS_TEST","You attempt to apologize with at least the illusion of sincerity ()."
"GILMAN_RESIDENTIAL_CROSS_FAIL","""That did not sound very earnest."""
"GILMAN_RESIDENTIAL_CROSS_PASS","""Well, I suppose I can forgive you. No use holding onto grudges, and there are enough empty houses around here that you could not have known this one was mine. Just be more mindful in the future, all right?"""
"GILMAN_RESIDENTIAL_CROSS_MORE","""I am still waiting for a proper apology."""
"GILMAN_RESIDENTIAL_CROSS_MORE_TEST","You attempt again to convince Gilman of your sincerity ()."
"GILMAN_CHOICE_DOCKS"," ""The docks"""
"GILMAN_CHOICE_DOWNTOWN"," ""The downtown"""
"GILMAN_CHOICE_RESIDENTIAL"," ""Here, the residential area"""
"GILMAN_RESIDENTIAL_FIRST_NICE"," ""Sightseeing, it seems nice here."""
"GILMAN_RESIDENTIAL_FIRST_SUGGESTION"," ""We did not know where else to go."""
"GILMAN_RESIDENTIAL_DOCKS","""Well, the sea is really important to Innsmouth. I am glad you enjoyed yourself there."""
"GILMAN_RESIDENTIAL_DOCKS_RITUAL","""Well, the sea is really important to Innsmouth. Be careful down there, though. There have been a few break-ins and such in that area. Not at all usual for the town, but I suppose every place hits a rough spot once in a while."""
"GILMAN_RESIDENTIAL_DOWNTOWN","""Well, the downtown is the heart of the city. I am glad you enjoyed yourself there."""
"GILMAN_RESIDENTIAL_DOWNTOWN_RITUAL","""Well, the downtown is the heart of the city. Be careful down there, though. There have been a few break-ins and such in that area. Not at all usual for the town, but I suppose every place hits a rough spot once in a while."""
"GILMAN_RESIDENTIAL_RESIDENTIAL","""Well, I would not live here if I did not like it. I am glad you are enjoying looking around. The architecture here is very classic."""
"GILMAN_RESIDENTIAL_RITUAL","""Well, I would not live here if I did not like it. Still, I have been latching my doors carefully lately. There have been a few break-ins and such around here. Not at all usual for the town, but I suppose every place hits a rough spot every once in a while."""
"GILMAN_RESIDENTIAL_INVESTIGATE_DOCKS","""Hmm, the docks have been getting a lot of attention lately. Seems like there is always someone down there lately. If you wanted a little excitement, you could check there next."""
"GILMAN_RESIDENTIAL_INVESTIGATE_DOWNTOWN","""Hmm, the downtown has been getting a lot of attention lately. Seems like there is always someone down there. If you wanted a little excitement, you could check there next."""
"GILMAN_RESIDENTIAL_INVESTIGATE_RESIDENTIAL","""Hmm, well, our little neighborhood here has been getting a lot of attention lately. Seems like there is always someone hanging around. I think coming here was a good decision, but I must admit I am biased."""
"GILMAN_RESIDENTIAL_SECOND","""You know, it is rather nice to have a real chat with a guest, but you really ought to be taking in the sights. My house is not really the place to see the town, you understand."""
"GILMAN_RESIDENTIAL_GUESTS"," ""Can you tell me about your hotel guests?"""
"GILMAN_RESIDENTIAL_NEIGHBORS"," ""Can you tell me about your neighbors?"""
"GILMAN_RESIDENTIAL_TEA"," ""Do I hear a teapot boiling?"""
"GILMAN_RESIDENTIAL_GUESTS_RESPONSE","""Well, right now it is just Bobby and you lot. Most of my guests usually only stay one night, maybe two. It has been novel having guests for several days. Allowed for a lot more chats like this one. I must say I am quite happy you came to Innsmouth."""
"GILMAN_RESIDENTIAL_GUESTS_CULTIST","""Well, right now it is just Bobby and you lot. Most of my guests usually only stay one night, maybe two. It has been novel having guests for several days. Allowed for a lot more chats like this one. Though, I suppose, I could do with a little less of Mr. Foster's research. Innsmouth is a fairly private town, and he has stepped on a few toes."""
"GILMAN_RESIDENTIAL_NEIGHBORS_RESPONSE","""Sylvia and the good detective? Well, if I spent more time at home, I am quite sure some would be very jealous of my position between the most powerful woman in town and her friend. As it is, I see them far too rarely. I think that must make me the good neighbor."" Gilman smiles."
"GILMAN_RESIDENTIAL_NEIGHBORS_CULTIST","""Sylvia and the good detective? Well, if I spent more time at home, I am quite sure some would be very jealous of my position. As it is, I see them far too rarely. Perhaps that is for the best. They are also very busy about town. I see them more away from home than I do here, though I cannot imagine what has been taking their time."""
"GILMAN_RESIDENTIAL_TEA_TEST","Gilman looks at you strangely. ""I do not hear anything."" You must try to convince her ()."
"GILMAN_RESIDENTIAL_TEA_PASS","""Well, if you insist, I suppose it would not hurt to check. You would not believe how often I have left the kettle on the stove."" Gilman ducks into the door at the end of the hall. Remove Gilman from the board."
"GILMAN_RESIDENTIAL_TEA_FAIL","""No. I really do not hear anything. Are you feeling all right?"""
"GILMAN_RESIDENTIAL_TRUTH","""Sorry, must be hearing things."""
"GILMAN_RESIDENTIAL_LIE","""No. Could I possibly bother you for a glass of water?"""
"GILMAN_RESIDENTIAL_TRUTH_RESPONSE","""Well, no harm done."""
"GILMAN_RESIDENTIAL_LIE_TEST","Gilman looks concerned (–1)."
"GILMAN_RESIDENTIAL_LIE_PASS","""Yes, of course. I will be back in a moment."" Gilman ducks into the door at the end of the hall. Remove Gilman from the board."""
"GILMAN_RESIDENTIAL_LIE_FAIL","""You know, if you are feeling ill, you should really get back to the hotel."""
"GILMAN_RESIDENTIAL_END","""Why are you still here chatting with me? You should go out and see the town."""
"GILMAN_RESIDENTIAL_AFTER","""You really should go look at our architecture."""
"BLAKE_RESIDENTIAL","Blake reads a newspaper. He seems determined to ignore you."
"BLAKE_RESIDENTIAL_TRASH","""Did you really go through my trash right in front of me? Of all the lousy visitors we have gotten here I think you just might be the worst."""
"BLAKE_RESIDENTIAL_INVESTIGATORS"," ""Have we done something wrong?"""
"BLAKE_RESIDENTIAL_STRANGE"," ""Have you noticed anything strange around here?"""
"BLAKE_RESIDENTIAL_DISLIKE","Detective Blake does not seem to be ruffled by your question. ""You think no one will notice you skulking around, asking questions, and wandering into every unlocked building? What would I find if I searched you right now?"""
"BLAKE_RESIDENTIAL_INNOCENT","""We are trying to help."""
"BLAKE_RESIDENTIAL_IGNORANCE","""I do not know what you mean."""
"BLAKE_RESIDENTIAL_TEST","Detective Blake looks skeptical ()."
"BLAKE_RESIDENTIAL_HELP_PASS","""Help? So that is what you are calling it. Well, Innsmouth does not need your kind of help. Let me tell you. You are not fooling anyone with that innocent act. If I find you are responsible for any of the trouble we have been having lately, there will be repercussions."" Gain 1 Clue."
"BLAKE_RESIDENTIAL_HELP_CULTIST","""Help? So that is what you are calling it. Well, Innsmouth does not need your kind of help."" Detective Blake returns to his newspaper."
"BLAKE_RESIDENTIAL_HELP_FAIL","""Help? Yeah, sure."" Detective Blake returns to his newspaper."
"BLAKE_RESIDENTIAL_MEAN_PASS","Detective Blake snorts. ""Do not play the innocent with me. Just stay out of any more trouble. If I find you are responsible for any of the trouble we have been having lately, there will be repercussions."" He returns to his newspaper."
"BLAKE_RESIDENTIAL_MEAN_CULTIST","Detective Blake looks at you for a very long time, measuring you up. ""You,"" he says, jabbing a finger toward you, ""better leave well enough alone."""
"BLAKE_RESIDENTIAL_MEAN_FAIL","""Oh, very convincing."" Detective Blake returns to his newspaper."
"BLAKE_RESIDENTIAL_STRANGE_RESPONSE","""Normally, that would be private information, but wherever you seem to go, strange things seem to follow."" Detective Blake eyes you for a long moment, then returns to his newspaper."
"BLAKE_RESIDENTIAL_STRANGE_CULTIST","""You know, sometimes I get the nasty feeling that you know more about what is going on than you are willing to tell. I will have my eye on you."" As if to prove his point, he studies you for a few long moments, then returns to his newspaper."
"BLAKE_RESIDENTIAL_END","The detective folds down the corner of his newspaper. ""I am sure you have other honest citizens to disrupt."""
"BLAKE_RESIDENTIAL_AFTER","""Get out of here before you make me really upset."""
"BLAKE_RESIDENTIAL_ANGRY","""What? You want to check my pockets next? Get out of here."""
"MARSH_RESIDENTIAL","Sylvia Marsh sets down her pen, her lips pursing. ""Yes?"""
"MARSH_RESIDENTIAL_PUZZLE"," ""I solved your puzzle box."""
"MARSH_RESIDENTIAL_JOURNAL"," Ask Miss Marsh about herself."
"MARSH_RESIDENTIAL_STRANGE"," ""Have you noticed anything strange lately?"""
"MARSH_RESIDENTIAL_PUZZLE_APPROVAL","Miss Marsh smiles briefly. ""Excellent work. You have been useful. I suppose I owe you some small thing. I hear you have been asking a lot about Innsmouth. What would you like to know?"""
"MARSH_RESIDENTIAL_PUZZLE_DISAPPROVAL","Miss Marsh eyes the minute scuff marks on the earrings. ""What did you do, break the box to get these out? More of a gordian solution than I intended, but I suppose that is what happens when I ask buffoons to complete a task that requires finesse."""
"MARSH_RESIDENTIAL_LOCATION","""Tell me about the locations."""
"MARSH_RESIDENTIAL_PEOPLE","""Tell me about the people of Innsmouth."""
"MARSH_RESIDENTIAL_HERSELF","""Well, I am a Marsh. That commands a lot of respect, not that you would understand anything about respect. My family is the reason this town stays afloat. We built the town's refinery, you see, where most of Innsmouth's income is made. We control the wealth and the health of Innsmouth. You should not forget that."""
"MARSH_RESIDENTIAL_HERSELF_F","""Well, I am a Marsh, and that commands a lot of respect. My family is the reason this town stays afloat. We built the town's refinery, you see, where most of Innsmouth's income is made. Many believe we control the wealth and the health of Innsmouth. This is mostly true."""
"MARSH_RESIDENTIAL_HERSELF_Q","""That was more about the Marsh family than about you."""
"MARSH_RESIDENTIAL_HERSELF_I","""Do you really think the Marsh family are good for Innsmouth?"""
"MARSH_RESIDENTIAL_HERSELF_1","""My dear, there is nothing more important than being a Marsh in Innsmouth."""
"MARSH_RESIDENTIAL_HERSELF_2","""How impertinent! This town would have perished without the Marsh family. I was raised here, just like all my family before me. I know it is my duty to take care of Innsmouth, and you would do well to remember that. All strangers have ever caused is trouble."""
"MARSH_RESIDENTIAL_LEAVES","""Well, I believe that is enough talking for right now. There is something I must take care of. Truly, I am far too busy of a woman to be interacting with the likes of you. My maid will see you out."" Miss Marsh exits in a rush, pointedly looking away from you. Remove Sylvia Marsh from the board."
"MARSH_RESIDENTIAL_STRANGE_RESPONSE","""Strange? Perhaps, but visitors always believe Innsmouth to be strange."""
"MARSH_RESIDENTIAL_STRANGE_CULTIST","""Strange? Interesting question. I suppose everything in Innsmouth must seem strange to outsiders, but I assure you, everything is going as it ought to."""
"MARSH_RESIDENTIAL_STRANGE_FRIENDLY","""Strange? Perhaps, but visitors always believe Innsmouth to be strange. Have you tried talking to Gilman? She deals with you people all the time. She might understand your meaning better."" Gain 1 Clue."
"MARSH_RESIDENTIAL_LOCATION_DOCKS","""Hmm, well, what is there to tell? There are drunks at the docks, shops downtown, and that you are here means you have already seen the best of the neighborhood. Despite the rabble, the sea is integral to Innsmouth's lifestyle."" Gain 1 Clue."
"MARSH_RESIDENTIAL_LOCATION_DOWNTOWN","""Hmm, well, what is there to tell? There are drunks at the docks, shops downtown, and that you are here means that you have already seen the best of the neighborhood. I would spend time in the shop personally, but I doubt you have the right resources for that."" Gain 1 Clue."
"MARSH_RESIDENTIAL_LOCATION_RESIDENTIAL","""Hmm, well, what is there to tell? There are drunks at the docks, shops downtown, and that you are here means that you have already seen the best of the neighborhood. I suppose if architecture appeals to you, there might yet be more to see around here."""
"MARSH_RESIDENTIAL_PEOPLE_RESPONSE","""Well, I cannot imagine what I could tell you about that. Gilman is the socializer of the town, though that old drunk Zadok would not shut his mouth if you asked him to. Ask them about people."" Gain 1 Clue."
"MARSH_RESIDENTIAL_PEOPLE_CULTIST","""Well, I have always believed the people of Innsmouth need a little more hands-on leadership. I, as a Marsh, am really the best fit to guide them. I think you will find that soon the whole town of Innsmouth will agree with me on that point. I just need a little more time."""
"MARSH_RESIDENTIAL_END","""We are done here. I have work to do."""
"MARSH_RESIDENTIAL_AFTER","""I have nothing more to say."""
"EXPLORE_RESIDENTIAL_ITEM","A flagstone has come loose in the path. Place a Search token as indicated."
"SEARCH_RESIDENTIAL_ITEM","A flagstone has come loose in the path."
"SEARCH_RESIDENTIAL_ITEM_TRUE","Someone has concealed something under this flagstone. Gain the {0} Common Item. Then discard this Search token."
"SEARCH_RESIDENTIAL_ITEM_TEST","With some effort, you could pry up the large stone ()."
"SEARCH_RESIDENTIAL_ITEM_RITUAL","Charred runestones have been concealed under this flagstone. They have been placed carefully in a small circle. Gain 1 Clue and the Ritual Components Unique Item. Then discard this Search token. The investigator holding the Ritual Components can review this evidence by interacting with it in the app."
"SEARCH_RESIDENTIAL_ITEM_FAIL","You are unable to gain a sufficient hold on the stone to overturn it."
"EXPLORE_RESIDENTIAL_FLOWERS","A patch of flowers has been snapped and bent. Place a Search token as indicated."
"SEARCH_RESIDENTIAL_FLOWERS","A patch of flowers has been snapped and bent."
"SEARCH_RESIDENTIAL_FLOWERS_TRUE","Something has been dropped among the flowers. Gain the {0} Common Item. Then discard this Search token."
"EXPLORE_RESIDENTIAL_PAINTING","One of the paintings is a portrait of a much younger Sylvia Marsh. Place a Search token as indicated."
"SEARCH_RESIDENTIAL_PAINTING","One of the paintings on the wall is a portrait of a much younger Sylvia Marsh."
"SEARCH_RESIDENTIAL_PAINTING_TRUE","Miss Marsh notices the object of your study. ""A relative painted that for me long ago. The Marsh family has a habit of producing talent that ascends normalcy."" Gain 1 Clue. Then discard this Search token."
"SEARCH_RESIDENTIAL_PAINTING_FRIENDLY","Miss Marsh notices the object of your study. ""A relative painted that for me long ago. She had real talent once. Every Marsh is distinguished, but no one could paint like her. I hear she gave up painting when she ran off to marry outside of Innsmouth. She taught me something invaluable really: never squander your talents."" Gain 1 Clue. Then discard this Search token."
"MONSTER_MARSH","Sylvia Marsh"
"MONSTER_BLAKE","Detective Blake"
"MONSTER_BOBBY","Bobby Foster"
"MONSTER_JOYCE","Joyce Little"
"MONSTER_GILMAN","Gilman"
"MONSTER_ZADOK","Zadok Allen"
"FINALE_GOOD_DOCKS","You race toward the docks, your feet pounding against the slick, cobblestone streets. The sea churns and crashes against the shore, and you find the piers and docks curiously bereft of Innsmouth residents. Place your investigators as indicated."
"FINALE_GOOD_DOWNTOWN","You race downtown, your feet pounding against the slick, cobblestone streets. The crumbling buildings loom over you on either side, and you find the shops curiously bereft of Innsmouth residents. Place your investigators as indicated."
"FINALE_GOOD_RESIDENTIAL","You race toward the residential neighborhood, your feet pounding against the slick, cobblestone streets. Each boarded-up house you pass seems to conceal an unknown danger, and you find the mossy lawns and uneven streets curiously bereft of Innsmouth residents. Place your investigators as indicated."
"FINALE_BAD_DOCKS","You search the docks as you remember them but find no evidence of a ritual. In fact, the streets and buildings are deserted. Place your investigators as indicated."
"FINALE_BAD_DOWNTOWN","You search the downtown as you remember it but find no evidence of a ritual. In fact, the streets and buildings are deserted. Place your investigators as indicated."
"FINALE_BAD_RESIDENTAL","You search the residential area as you remember it but find no evidence of a ritual. In fact, the streets and buildings are deserted. Place your investigators as indicated."
"FINALE_BAD_SPAWN","The pounding of footsteps breaks the stillness. You turn to see a resident of Innsmouth lurching toward you, calling for help. The skin of his squat body ripples and stretches, its pallor rapidly graying. The man's mouth opens, but the scream never comes. When his gaze fixes on you, he is changed. Place a {0} as indicated."
"FINALE_BAD_SPAWN_2","A hunched woman claws and tears at her skin. When she looks up, you find her wide eyes filled with an unnatural thirst for violence. Place a {0} as indicated."
"FINALE_PLACE_MARSH","Place Sylvia Marsh as indicated."
"FINALE_PLACE_BLAKE","Place Detective Blake as indicated."
"FINALE_PLACE_BOBBY","Place Bobby Foster as indicated."
"FINALE_PLACE_JOYCE","Place Joyce Little as indicated."
"FINALE_PLACE_GILMAN","Place Gilman as indicated."
"FINALE_PLACE_ZADOK","Place Zadok Allen as indicated."
"FINALE_DOCKS_STREETS","Place the Street 2  and Street Corner 2  tiles as indicated."
"FINALE_DOCKS_WAREHOUSE","Place the Warehouse  tile as indicated."
"FINALE_DOCKS_ALLEY","Place the Alley 2  tile as indicated."
"FINALE_DOCKS_PIER","Place the Pier  and Dock 1  tiles as indicated."
"FINALE_DOCKS_BEACH","Place the Beach  tile as indicated."
"FINALE_DOCKS_RENTAL","Place the Rental Dock  tile, Street 1  tile, a Wall, and a Door as indicated."
"FINALE_DOCKS_LIBRARY","Place the Library  tile as indicated."
"FINALE_DOCKS_BOAT","Place the Dock 2  and House Boat  tiles as indicated."
"FINALE_DOWNTOWN_STREET","Place the Store Front , Street Corner 3 , and Alley 1  tiles as indicated."
"FINALE_DOWNTOWN_STREET2","Place the Street 2  tile and a Door as indicated."
"FINALE_DOWNTOWN_SOCIAL","Place the Billiards Room  tile as indicated."
"FINALE_DOWNTOWN_BOOKSHOP","Place the Library  tile and a Wall as indicated."
"FINALE_DOWNTOWN_STUDY","Place the Study  tile as indicated."
"FINALE_DOWNTOWN_ALLEY","Place the Alley 2  tile as indicated."
"FINALE_DOWNTOWN_OFFICE","Place the Office  tile as indicated."
"FINALE_DOWNTOWN_WAREHOUSE","Place the Warehouse  tile as indicated."
"FINALE_DOWNTOWN_BASEMENT","Place the Basement  tile as indicated."
"FINALE_RESIDENTIAL_PARK","Place the Street Corner 1 , Yard 1 , and Park Pond  tiles as indicated."
"FINALE_RESIDENTIAL_STREET","Place the Street 2  and Yard 2  tiles as indicated."
"FINALE_RESIDENTIAL_INTERIOR","Place the Interior Hall  tile as indicated."
"FINALE_RESIDENTIAL_STUDY","Place the Study  tile as indicated."
"FINALE_RESIDENTIAL_ENTRY","Place the Hall End  as indicated."
"FINALE_RESIDENTIAL_CONSERVATORY","Place the Conservatory  as indicated."
"FINALE_STAR_SPAWN","A glimpse of wings and tentacles forces you to avert your eyes from a terrible creature. Place a Star Spawn as indicated."
"FINALE_DOCKS_INTERACT","You believe you can use the boat to get out of this mess."
"FINALE_DOCKS_INTERACT_ESCAPE","You manage to maneuver the small boat away from the dock, but the waves of the sea pitch and toss your vessel. You manage to sail only a little ways down the coast before the ship catches on some unseen obstacle. You make for the outskirts of Innsmouth, confident that you have kept the creatures off your trail. Each investigator not in the House Boat  or Cabin  is eliminated. The investigation is complete."
"FINALE_RESIDENTIAL_INTERACT","The streets of Innsmouth are overrun with monsters. You must get off the streets before the mass of creatures becomes too much. If you use Gilman's house to escape to another street, you might gain enough time to lose the monsters that hunt you."
"FINALE_RESIDENTIAL_INTERACT_ESCAPE","You barricade the door behind you and stumble through the back rooms of Gilman's ancestral home, hoping at each turn that you will not encounter another of those creatures. Each investigator not in the Small Bedroom 1  is eliminated. The investigation is complete."
"FINALE_INTERACT","This door can be sealed against the masses behind you when you are ready."
"FINALE_DOWNTOWN_INTERACT","The streets of Innsmouth are overrun with monsters. You must get off the streets before the mass of creatures becomes too much. If you use this warehouse to escape to another street, you might gain enough time to lose the monsters that hunt you."
"FINALE_DOWNTOWN_INTERACT_ESCAPE","You barricade the door behind you and stumble through a maze of boxes, hoping at each turn that you will not encounter another one of those creatures. Each investigator not in the Warehouse  is eliminated. The investigation is complete."
"FINALE_SAVIOR","""Hurry! We need to get out of here!"""
"FINALE_DOCKS_ZADOK_ESCAPE","Zadok sways unsteadily on his feet. ""O'er here! My boat, we gotta-we gotta get out of here!"" Place Zadok Allen as indicated."
"FINALE_DOCKS_GILMAN_ESCAPE","Gilman sways unsteadily on her feet. ""Quick! We can use my uncle's boat to get out of here!"" Place Gilman as indicated."
"FINALE_DOCKS_BLAKE_ESCAPE","Detective Blake sways unsteadily on his feet. ""Hey! You! Use Zadok's boat to get out of here! Quickly!"" He grimaces in pain. ""I was wrong. You need to get out, get somewhere safe."" Place Detective Blake as indicated."
"FINALE_DOCKS_JOYCE_ESCAPE","Joyce sways unsteadily on her feet. ""Quick! We can use Zadok's boat to get out of here!"" Place Joyce Little as indicated."
"FINALE_ZADOK_ESCAPE","As the din of the streets rise, you search desperately for an escape. Zadok sways unsteadily on his feet. ""O'er here! We can get out through here!"" Place Zadok Allen as indicated."
"FINALE_GILMAN_ESCAPE","As the din of the streets rise, you search desperately for an escape. Gilman sways unsteadily on her feet. ""Quick! We can get out through here!"" Place Gilman as indicated."
"FINALE_BLAKE_ESCAPE","As the din of the streets rise, you search desperately for an escape. Detective Blake sways unsteadily on his feet. ""Hey! You! You can get out through here."" Blake pauses, grimacing in pain. ""I was wrong. You need to get out. Get somewhere safe."" Place Detective Blake as indicated."
"FINALE_JOYCE_ESCAPE","As the din of the streets rise, you search desperately for an escape. Joyce sways unsteadily on her feet. ""Quick! We can get out through here!"" Place Joyce as indicated."
"FINALE_DOCKS_ESCAPE","The boat's engine roars to life, awaiting only passengers before being driven out of Innsmouth. Place an Interact token as indicated. An investigator can use this token to escape Innsmouth."
"FINALE_DOWNTOWN_ESCAPE","A door in the warehouse connects to another warehouse a block over. You could use it to escape the monster-choked streets for a time. Place an Interact token as indicated. An investigator can use this token to escape Innsmouth."
"FINALE_RESIDENTIAL_ESCAPE","Gilman's ancestral home could provide some shelter from the monster-choked streets. A side door could let you out into another street altogether. Place an Interact token as indicated. An investigator can use this token to escape Innsmouth."
"FINALE_BAD_RIOT","The shrieks of pain stop, and cries of rage take their place. The transforming townspeople begin to band together, pain and rage fueling their actions. Spawn a Riot as indicated."
"FINALE_GOOD_CHUMP","A sinister being channels the magic of the ritual. Spawn a {0} as indicated. This monster does not activate this round."
"FINALE_GOOD_CHUMP_2","Chanting rises to a crescendo as a figure waves its arms through the air. Spawn a {0} as indicated. This monster does not activate this round."
"FINALE_GOOD_SPAWN_1","A glimpse of wings and tentacles forces you to avert your eyes from a terrible creature. Spawn a Star Spawn as indicated."
"FINALE_GOOD_SPAWN_2","You are overwhelmed at the sight of a huge and incomprehensibly horrifying monster. Spawn a Star Spawn as indicated."
"FINALE_GOOD_DEEP_1","The voices of Innsmouth seem to cry out as one, and a terrible creature warbles a response. Spawn a Deep One as indicated."
"FINALE_GOOD_DEEP_2","Another fish-like creature stalks the streets, its webbed hands grasping at every moving figure. Spawn a Deep One as indicated."
"FINALE_GOOD_DEEP_3","The warbling sound grows into a roar as another joins the call. Spawn a Deep One as indicated."
"FINALE_GOOD_DEEP_4","A slick, wet body crawls through Innsmouth. Its wide, unblinking eyes search for prey. Spawn a Deep One as indicated."
"FINALE_GOOD_INTRO","You arrive to find the air pulsating with an unknown power. Strange shouts and chants echo through the buildings. This must be the site of the ritual. Place Interact tokens as indicated."
"FINALE_GOOD_STARTED","A man flees past you, clutching at graying skin and crying out in agony. Recognizing the power of the arcane symbol is already at work, you know merely killing the cultists could not stop it now. You must dispel the runic circles that drive the ritual to completion before it is too late."
"FINALE_GOOD_DISPEL"," Dispel the rune circle."
"FINALE_GOOD_RITUAL_POINT","A large circle of runes is carved into the ground. They move and shift in ways your eyes cannot quite follow. Somehow this strange magic fuels the ritual that has begun here."
"FINALE_GOOD_RITUAL_POINT_1","A large circle of runes is carved into the ground. They move and shift in ways your eyes cannot quite follow. If you have the Ritual Components Unique Item, you may perform 3 additional puzzle steps while attempting this puzzle."
"FINALE_GOOD_RITUAL_POINT_2","A large circle of runes is carved into the ground. They move and shift in ways your eyes cannot quite follow. If you have the Cult Sigil Unique Item, you may perform 3 additional puzzle steps while attempting this puzzle."
"FINALE_GOOD_RITUAL_POINT_3","A large circle of runes is carved into the ground. They move and shift in ways your eyes cannot quite follow. If you have the Conclusive Evidence Unique Item, you may perform 3 additional puzzle steps while attempting this puzzle."
"FINALE_GOOD_PUZZLE","If you could decipher the meaning of these symbols, you could find a way to divert their power. Tap to attempt the puzzle using ."
"FINALE_GOOD_PUZZLE_CONT","You must decipher these symbols to find a way to dispel the ritual's power. You can attempt the puzzle using  as an action."
"FINALE_GOOD_P_OBS","You are certain that, if you could trace the flow of power through the runes, you could dispel the ritual's power. Tap to attempt the puzzle using ."
"FINALE_GOOD_P_OBS_CONT","The strange runes twist and change. If you could trace their transformation, you could dispel the ritual's power. You can attempt the puzzle using  as an action."
"FINALE_GOOD_P_WIL","The strange forces that drive the ritual prod at your mind, alien and uncomfortable. If you can withstand this assault, you might be able to dispel the power here. Tap to attempt the puzzle using ."
"FINALE_GOOD_P_WIL_CONT","An alien power presses into your mind. If you concentrate, you could use its knowledge to dispel the power here. You can attempt the puzzle using  as an action."
"FINALE_GOOD_PUZZLE_SOLVE","The runes carved in the ground shift and fade as you dispel the power flowing through them. The energy that hung in the air diffuses somewhat, making it easier to breathe. Discard this Interact token."
"FINALE_GOOD_TIMEOUT","Shrieks and cries carry through the air. You are too late; the ritual has been completed. The footfalls of many creatures shake the ground beneath you. They are coming. The investigation is not complete."
"FINALE_GOOD_WIN","The runic circle flares once, and a small cult sigil set into the circle vibrates and rattles against the ground before shattering. With the last of the runes faded and the power quickly dissipating, you breathe easy knowing you have stopped the ritual. The investigation is complete."
"STORY_TIME_NOON","The clock strikes noon. No immediate effect."
"STORY_TIME_LATE","You notice the people of Innsmouth are watching you with suspicion and thinly veiled hostility. Their attention only increases as the hazy sun sets. You do not have much time left before night falls, and you fear what the denizens of Innsmouth will do under the cover of darkness. No immediate effect."
"STORY_TIME_LAST","Night is coming. You will not be able to conduct your investigation in the dark. It might be wise to review any evidence you have gathered during the day. No immediate effect."
"STORY_REVIEW","The last day before the ritual is swiftly drawing to a close. You should take the time given to you to review your evidence for the difficult task ahead of you. Here in Innsmouth you have sought two cultists and the site of their heinous ritual, and tomorrow you will put your knowledge to the test."
"STORY_FIRSTDAY","Your first day comes to a close, and you gather back at the Gilman House. Clear the board. When you turn in for the night, you suffer from strange and unsettling dreams. Each investigator suffers 1 facedown Horror."
"STORY_SECONDDAY","You hurry back to the Gilman House to go over the information you found during your second day. Clear the board. When you sleep, you have nightmares of the sea. Each investigator suffers 2 facedown Horror."
"STORY_THIRDDAY","You return to the Gilman House with a horrible certainty that you have learned all you could. Clear the board. Tonight you hardly sleep, tormented by all you have learned in the misty town of Innsmouth. Each investigator suffers 3 facedown Horror."
"STORY_FINALE","You return to the Gilman House to review your evidence. Clear the board. You stay up late into the night discussing possibilities, each more terrible than the last. Each investigator flips all of his or her Horror face up. (An investigator that is not on the board cannot drop possessions.)"
"STORY_LUCKY","You have an inexplicably good feeling about today. An investigator of your choice is affected by this mythos event."
"STORY_LUCKY_YES","Your feeling is confirmed when you find a personal effect you had thought lost. Discard 2 Horror and gain the Lucky Cigarette Case Common Item."
"STORY_LUCKY_NOPE","You take a step and lose your balance, falling flat on your face, and the confidence you felt just moments ago evaporates, reminding you of the uphill struggles you face. Suffer 1 facedown Damage and 1 Horror ( negates)."
"STORY_CURIO_START","This mythos event affects each investigator in the Office ."
"STORY_CURIO_NONE","There are no investigators in the Office ."
"STORY_CURIO","A man in a finely tailored suit enters the office from the alleyway. Place a Person as indicated."
"STORY_CURIO_2","His mouth tightens at the sight of you. ""My assistant called to tell me my appointment had arrived. Do you want to explain to me why the devil you are here? I have no appointments today. No, wait, just get out. I have plenty of work to do without your interruption."""
"STORY_CURIO_NONE_1","A man in a finely tailored suit enters the office from the alleyway. Place a Person as indicated."
"STORY_CURIO_DISCARD","You will not be able to search the office with someone nearby. Discard all Search tokens from the Office."
"STORY_MURDER_START","This mythos event affects the investigator that has suffered the most Horror."
"STORY_MURDER","You are unable to rid yourself of the memory of the fish-man's panicked face. Blood has been spilled in the course of your investigation. You begin to wonder if you are doing the right thing or if your experiences have twisted your sense of morality for good. Suffer 2 facedown Horror ( negates). Then flip 2 Horror faceup."
"STORY_NOT_GILMAN","You wonder if Gilman ever figured out your ruse, and, if she did, if she would confront you about it. No immediate effect."
"STORY_MARSH_MONSTER","Miss Marsh's face is a grimace of pain. ""No,"" she cries, ""Not yet! Something is wrong!"" Her body contorts before your eyes, becoming shorter and wider. Her fingers shrink and fuse, forming webbed hands. ""This should not be hap-"" she cuts off, doubling over. Discard Sylvia Marsh and place a Hybrid Deep One as indicated."
"STORY_BLAKE_MONSTER","Blake clutches at his head, his knuckles white. ""Get out of here,"" he grits out, ""I am going to-"" he doubles over, his body shifting and changing until only a creature stands where the detective was before. Discard Detective Blake and place a Hybrid Deep One as indicated. "
"STORY_BLAKE_MONSTER_1","Blake stalks toward you. ""You! What have you done? You have no idea what you are dealing with-what?"" His body shifts and changes in front of you until only a creature stands where the detective was before. Discard Detective Blake and place a Hybrid Deep One as indicated."
"STORY_JOYCE_MONSTER","""No! No, this can't be happening! Please, please, someone help me."" Joyce's face grays and sinks, her body shrinking in height and expanding in width. Her cries of pain are soon silenced. Discard Joyce and place a Hybrid Deep One as indicated."
"STORY_GILMAN_MONSTER","""What? No, it cannot be..."" Gilman stares at one hand, the fingers of which rapidly diminishing to stubby nubs, eliciting whimpers from her. Her entire body appears to be transforming. ""Zadok always said..."" Gilman groans, clutching at her arms. Discard Gilman and place a Hybrid Deep One as indicated."
"STORY_ZADOK_MONSTER","No! They won'... they won' take me. I can't. I can't. Don' wanna. I gotta, we gotta go!"" Zadok babbles as he doubles over, his body contorting in pain. ""No!"" Discard Zadok and place a Hybrid Deep One as indicated."
"STORY_BOBBY_MONSTER","Bobby Foster looks around with wide, unblinking eyes. ""I do not feel well,"" he says, though it sounds more like a croak. ""What is wrong with this place? Why did I come here? I don't want to..."" Discard Bobby and place a Hybrid Deep One as indicated."
"STORY_MARSH_CULTIST","""Fools,"" Sylvia snaps, standing tall in unfamiliar robes. ""You could never stop me. The power in Innsmouth came from my family, and I was always the best of the Marsh family. So much power here, and all I need to do is reach out and seize my army."" Spawn a Priest of Dagon as indicated. This is Sylvia Marsh."
"STORY_BLAKE_CULTIST","The detective looks you once over. ""Looks like I should have been more persuasive when I told you to leave things in Innsmouth be. We can take care of our own. Let me show you our true power before we show the world Innsmouth's true power."" Spawn a Priest of Dagon as indicated. This is Detective Blake."
"STORY_BLAKE_CULTIST_C","The detective looks you once over. ""Looks like I should have been more persuasive when I told you to leave things in Innsmouth be. We can take care of our own. Let me show you our true power before we show the world Innsmouth's true power."" Spawn a Child of Dagon as indicated. This is Detective Blake."
"STORY_JOYCE_CULTIST","""Oh, dear. You really should not have come to Innsmouth,"" Joyce sighs then rolls up her sleeves. ""But now that you are here, I am going to need to take care of you. I have learned too much from tomes too dangerous to be stopped by you now. We will raise our army."" Spawn a Priest of Dagon as indicated. This is Joyce Little."
"STORY_JOYCE_CULTIST_C","""Oh, dear. You really should not have come to Innsmouth,"" Joyce sighs then rolls up her sleeves. ""But now that you are here, I am going to need to take care of you. I have learned too much from tomes too dangerous to be stopped by you now. We will raise our army."" Spawn a Child of Dagon as indicated. This is Joyce Little."
"STORY_GILMAN_CULTIST","""Oh, but you are certainly troublemakers."" Gilman shakes her head, a grim smile on her face. ""I am afraid I will need to ask you to check out now. You see, I am going to awaken the real power of my home, and then nothing will be able to stop us."" Spawn a Priest of Dagon as indicated. This is Gilman."
"STORY_GILMAN_CULTIST_C","""Oh, but you are certainly troublemakers."" Gilman shakes her head, a grim smile on her face. ""I am afraid I will need to ask you to check out now. You see, I am going to awaken the real power of my home, and then nothing will be able to stop us."" Spawn a Child of Dagon as indicated. This is Gilman."
"STORY_ZADOK_CULTIST","""Tol' you."" Zadok sways drunkenly. His face looks absolutely miserable. ""Tol' you t'get outta here. Shoulda""-he wipes his eyes-""Shoulda listened to ol' Zadok. Soon everyone'll hafta listen to Zadok. You'll see."" Spawn a Child of Dagon as indicated. This is Zadok."
"STORY_BOBBY_CULTIST","""Guess I was not the only one looking for a story. "" Bobby smiles unpleasantly. ""I found real power and real family in Innsmouth. I am going to have an army, and the world is going to write my story. All you are going to find is an unpleasant end."" Spawn a Priest of Dagon as indicated. This is Bobby Foster."
"STORY_BOBBY_CULTIST_C","""Guess I was not the only one looking for a story. "" Bobby smiles unpleasantly. ""I found real power and real family in Innsmouth. I am going to have an army, and the world is going to write my story. All you are going to find is an unpleasant end."" Spawn a Child of Dagon as indicated. This is Bobby Foster."
"STORY_ACTIVATE","{0} This monster does not activate this round."
"GILMAN_RETURNS","Gilman steps into the hall. Place Gilman in the Interior Hall  as indicated. Are there any investigators in a bedroom?"
"GILMAN_RETURNS_1","Gilman steps into the hall. Place Gilman in the Interior Hall  as indicated. Are there any investigators in the Interior Hall , Small Bedroom 1 , or Small Bedroom 2 ?"
"GILMAN_RETURNS_YES","""What the devil are you doing? Get out of there!"" Gilman stamps her foot. ""You are not welcome in my home. Leave now or I will call the detective."" Each investigator in the Interior Hall , Small Bedroom 1 , or Small Bedroom 2  is placed on the Yard 2 . Then discard the Interior Hall  tile and all tokens placed on it."
"GILMAN_RETURN_NO","The sound of a door signals that Gilman has returned to the public area of her house. Place Gilman as indicated."
"GILMAN_RETURNS_OPTION_YES","Yes."
"GILMAN_RETURNS_OPTION_NO","No."
"GILMAN_SNEAK_1","This mythos event affects the investigator of your choice in the Small Bedroom 1 , Small Bedroom 2 , or Interior Hall ."
"GILMAN_SNEAK_2","You hear someone puttering about deeper in the house. By the feminine humming, you assume it to be a woman. The humming pauses, and a voice calls out, ""Is someone there?"""
"GILMAN_SNEAK_3","""Hello? Your door was open!"""
"GILMAN_SNEAK_4","Say nothing."
"GILMAN_SNEAK_5","The humming stops, and Gilman steps into the hall. Place Gilman as indicated. ""Oh dear! You gave me quite the startle! Unlocked or not, a closed door implies you should not come in. I think you owe me quite the apology."" She waits."
"CHOICE_FIRST","You awake the next morning feeling troubled. The town of Innsmouth is large enough to be separated into three neighborhoods: the docks, the downtown, and the residential area. Each day, you will devote yourself to investigating one neighborhood and its residents. You must use your time wisely. You will not be able to investigate a location twice. Where will you continue the investigation?"
"CHOICE_DOCKS","Go to the docks."
"CHOICE_DOWNTOWN","Go to the downtown."
"CHOICE_RESIDENTIAL","Go to the residential area."
"CHOICE_SECOND","Dawn of the third day. There is still time to uncover the truth. Where will you continue the investigation?"
"CHOICE_THIRD","You are unable to shake the conviction that something terrible is coming. There is little time left to stop it. Where will you continue the investigation?"
"CHOICE_FINALE","Using the knowledge you have gathered during your investigation, you must decide the best way to prevent the ritual. You can either follow a suspected cultist or go directly to the ritual's location. If you follow a suspect, a cultist could not help but to lead you to the ritual site. If you go straight to a location, a cultist who has figured out your true mission in Innsmouth might have changed his or her plans. Which do you choose?"
"CHOICE_FINALE_SUSPECT"," Follow a suspected cultist."
"CHOICE_FINALE_LOCALE"," Go to the ritual's location."
"CHOICE_FINALE_LOCALE_T","Where is the ritual taking place?"
"CHOICE_FINALE_SUSPECT_T","You must determine which of your suspects you plan on following today. If you choose correctly, they will surely lead you to the ritual site."
"FINALE_FOLLOW_G","Follow Othera Gilman."
"FINALE_FOLLOW_BO","Follow Bobby Foster."
"FINALE_FOLLOW_BL","Follow Detective Blake."
"FINALE_FOLLOW_Z","Follow Zadok Allen."
"FINALE_FOLLOW_J","Follow Joyce Little."
"FINALE_FOLLOW_M","Follow Sylvia Marsh."
"FINALE_FOLLOW_2","Follow another suspect."
"FINALE_CONFIRM","You have chosen to follow {0}. Is this correct?"
"FINALE_PL_CONFIRM","You have chosen to go to the {0}. Is this correct?"
"FINALE_LED_DOCKS","You follow your suspect through the decrepit streets of Innsmouth. The fog helps to conceal your presence but also hides your target from time to time. It does not take long for the suspect to lead you somewhere interesting, though you quickly lose your target among the looming warehouses of the Innsmouth docks."
"FINALE_LED_DOWNTOWN","You follow your suspect through the decrepit streets of Innsmouth. The fog helps to conceal your presence but also hides your target from time to time. It does not take long for the suspect to lead you somewhere interesting, though you quickly lose your target among the tall, crumbling buildings of downtown Innsmouth."
"FINALE_LED_RESIDENTIAL","You follow your suspect through the decrepit streets of Innsmouth. The fog helps to conceal your presence but also hides your target from time to time. It does not take long for the suspect to lead you somewhere interesting, though you quickly lose your target among the rundown houses in the residential area of Innsmouth."
"FINALE_MISLED_DOCKS","You follow your suspect through the decrepit streets of Innsmouth. The fog helps to conceal your presence but also hides your target from time to time. After spending most of the day observing nothing more exciting than a trip to the grocery store, you dread you have made a terrible mistake. Persevering, you continue your work and find yourself coming to the docks of Innsmouth."
"FINALE_MISLED_DOWNTOWN","You follow your suspect through the decrepit streets of Innsmouth. The fog helps to conceal your presence but also hides your target from time to time. After spending most of the day observing nothing more exciting than a trip to the grocery store, you dread you have made a terrible mistake. Persevering, you continue your work and find yourself coming to Innsmouth's downtown."
"FINALE_MISLED_RESIDENTIAL","You follow your suspect through the decrepit streets of Innsmouth. The fog helps to conceal your presence but also hides your target from time to time. After spending most of the day observing nothing more exciting than a trip to the grocery store, you dread you have made a terrible mistake. Persevering, you continue your work and find yourself coming to the residential neighborhood of Innsmouth."
"FINALE_TIPOFF","You are struck by the haunting conviction that, though you have done the best you could, your investigation has somehow been compromised. It occurs to you how easily one wrong word said to the wrong person over the course of your investigation might have alerted the cultists to your work. With no better option, you continue toward your destination with a grim resolve. One way or another, it ends there."
