﻿"KEY","English"
"OBJECTIVE_1","Mingle with your fellow guests to determine who might have reason to murder Thomas Carvey."
"OBJECTIVE_2","Take advantage of the darkness to investigate Thomas Carvey's mansion unseen."
"OBJECTIVE_3","Discover the source of the screams and restore power to the mansion."
"OBJECTIVE_4","Find out who murdered Thomas Carvey before his wrathful ghost grows too powerful."
"OBJECTIVE_5A","Put Thomas Carvey's spirit to rest by defeating his murderer."
"OBJECTIVE_5B","Defeat the ghost of Thomas Carvey before he completes his murderous rampage."
"BRUCE","Bruce Darzi"
"ELIZABETH","Elizabeth Fairview"
"MAY","May Nguyen"
"JEAN","Jean Spencer"
"LELAND","Leland Williams"
"LOUNGE","lounge"
"KITCHEN","kitchen"
"DINING_ROOM","dining room"
"LIBRARY","library"
"CONSERVATORY_0","conservatory"
"EXPLORE_TILE","Carvey mentioned this was the door to the {0}."
"EXPLORE_TILE_PERSON","Carvey mentioned this was the door to the {0} and that {1}, one of the guests, was in here."
"EXPLORE_TILE_PERSONS","Carvey mentioned this was the door to the {0} and that {1} and {2}, some of the guests, were in here."
"PLACE_TILE","{0} Discard this Explore token and place the {1} tile as indicated."
"PLACE_TILE_2","{0} Place the {1} tile as indicated and discard all Explore tokens leading to it."
"PLACE_TILE_WALL","{0} Discard this Explore token and place the {1} tile and a Wall as indicated."
"PLACE_DARKNESS","{0} Place darkness in each space in the {1}."
"PLACE_TILE_AND_DARKNESS","{0} Discard this Explore token and place the {1} tile as indicated. Then place Darkness in each space in the {2}."
"PLACE_TILE_AND_DARKNESS_2","{0} Place the {1} tile as indicated and discard all Explore tokens leading to it. Then place Darkness in each space in the {2}."
"PLACE_TILE_AND_DARKNESS_WALL","{0} Discard this Explore token and place the {1} tile and a Wall as indicated. Then place Darkness in each space in the {2}."
"NPC_0"," Greet."
"NPC_1","""Can you tell me about yourself?"""
"NPC_2"," ""Who else is here tonight?"""
"NPC_3","""How do you know Carvey?"""
"NPC_4"," ""Where were you when the lights went out?"""
"NPC_5"," ""Who has motive to kill Thomas Carvey?"""
"NPC_6","Accuse of murder."
"NPC_NO","For anyone to believe your accusation, you will need to collect more evidence."
"NPC_SURE","As an action, you can accuse {0} of murder. Are you sure you want to accuse {0} of murder?"
"NPC_ACCUSE"," Accuse."
"NPC_ACT"," {0}"
"NPC_PANIC","Though the lights are restored, Thomas Carvey has not been found, and the guests are too suspicious to talk to you."
"CARVEY_NPC_2"," ""Tell me about the suspects."""
"BRUCE_NPC_2"," ""Will you tell me about the other guests?"""
"ELIZA_NPC_2"," ""You must know a lot about everyone else."""
"JEAN_NPC_2"," ""Have you spoken with the other guests?"""
"LELAND_NPC_2"," ""Are you acquainted with the other guests?"""
"MAY_NPC_2"," ""No one here can be as fun as you, right?"""
"SETUP_TILES","Mister Carvey leads you into his home. Place the {0} tile, {1} tile, and a Wall as indicated."
"SETUP_ENTRANCE","You follow your host inside and are surprised at the disarray. Several pieces of furniture lie on the floor, and it looks like a fight occurred. Place your investigator figures as indicated."
"SETUP_CARVEY","Back under his roof, Carvey seems to slip easily into his role as host. ""Welcome to my home. Please excuse the mess. There was a minor incident earlier, but I will tell everyone all about it during dinner."" Place a Person token as indicated. This is Thomas Carvey. He believes an acquaintance here is planning to murder him."
"SETUP_BUTLER","A polite clearing of the throat draws your attention to a smartly dressed butler who is tidying the mess. Thomas nods. ""Ah, yes, this is my butler. He is the only one in the house who knows why–"" he stops, looking around briefly. ""Well, my butler can also help you with anything you need before dinner."" Place a Person token as indicated."
"SETUP_DOOR","""Through that door is the {0}. {1} Place an Explore token as indicated."
"SETUP_DOORS_2","""Through those doors is the {0}. {1} Place Explore tokens as indicated."
"SETUP_DOORS_2_NONE","""Through those doors is the {0}, but if you care to mingle you will not find anyone there."" Place Explore tokens as indicated."
"SETUP_DOOR_NONE","""Over there is the {0}, but if you care to mingle you will not find anyone there."" Place an Explore token as indicated."
"SETUP_DOOR_GUESTS","""Through that door is the {0}. {1} Thomas smiles, ""Also, {2} Place an Explore token as indicated."
"SETUP_DOORS_2_GUESTS","""Through those doors is the {0}. {1} Thomas smiles, ""Also, {2} Place Explore tokens as indicated."
"SETUP_MAY","You can find Miss May Nguyen enjoying herself in there."""
"SETUP_LELAND","Leland Williams is likely reclining in there."""
"SETUP_BRUCE","I believe young Mister Darzi is trying to avoid small talk in there."""
"SETUP_ELIZABETH","Mrs. Elizabeth Fairview is in there worrying about what is on the menu. She has a very advanced palate."""
"SETUP_JEAN","My personal assistant, Miss Jean Spencer, is likely in there."""
"SETUP_MYSTERY","You notice a door Carvey has failed to mention. Place an Explore token as indicated."
"SETUP_PLANNER","A day planner has been set on the side table. Place a Search token as indicated."
"SETUP_MANUSCRIPT","A thin piece of parchment has been framed on the wall. Place a Search token as indicated."
"SETUP_TIMER","Carvey gestures you closer to him. ""Now dinner will be starting promptly at seven, so you only have a little time for mingling before dinner. After dinner you will be able to talk with them more and really understand my concerns. Also, while I appreciate why you are here, please have a certain level of discretion. That means no ransacking my house in front of my guests. I have seen how your type operates."""
"SETUP_SUMMARY","Thomas Carvey has hired you to find which among his four dinner guests is attempting to kill him. In exchange for your assistance, he has promised to pass you information on some of his more suspicious contacts. In order to save his life, you must mingle with the other four invitees to learn more about them."
"FOYER_PLANNER","A day planner has been left open on the side table."
"FOYER_PLANNER_SEARCH","The journal is written in some sort of shorthand ()."
"FOYER_PLANNER_PASS","The first half of the planner is filled with appointments that all seem relatively normal. You even recognize some of the names as guests at the dinner party. In recent weeks, Carvey has much fewer scheduled meetings. You also notice that he has canceled every appointment in the past few weeks with both {0} and {1}, two of the suspects here tonight. The strangest thing by far is a line scribbled on the bottom of a page in a hand that does not look like Carvey's: ""One you trust plots against you."" Gain 2 Clues. Then discard this Search token."
"FOYER_PLANNER_CARVEY","The weird text in another hand concerns you. Carvey might know who wrote the cryptic warning in his book."
"FOYER_PLANNER_FAIL","Carvey's shorthand does not resemble any of the common notations you know. Given more time, you may be able to decipher it."
"FOYER_MANUSCRIPT","A thin parchment covered in strange symbols has been framed and hung on the wall."
"FOYER_MANUSCRIPT_TRUE","You look over the parchment with interest and know it would be useful to your investigation. Unfortunately, simply taking it might raise Carvey's ire."
"FOYER_MANUSCRIPT_DARKNESS","A figure in the dark squeaks nervously and quickly disappears back into the shadows. You slip the frame from the wall and easily remove the parchment inside. Gain the Arcane Manuscript Common Item. Then discard this Search token."
"HALL_PLACE_MAY","May loiters in the front hall, glancing hopefully at the door. Place May Nguyen as indicated."
"LIBRARY_PLACE","The library is well-kept. The shelves are neatly organized, and the room smells faintly of polished wood."
"LIBRARY_PLACE_DARKNESS","The library is well-kept. The shelves are neatly organized, and the room smells faintly of polished wood. Though your eyes have adjusted some to the shadows, it is still hard to make out individual shapes within them."
"LIBRARY_PLACE_JEAN","A young woman examines a shelf of books. Place a Person token as indicated. This is Jean Spencer, one of your suspects."
"LIBRARY_PLACE_FAMILIAR","A familiar cover on one of the books catches your eye. Place a Search token as indicated."
"LIBRARY_PLACE_BRUCE","Bruce paces the library. Place Bruce Darzi as indicated."
"LIBRARY_PLACE_LELAND","A stately man jots down notes in a small notepad. Place a Person token as indicated. This is Leland Williams, one of your suspects."
"LIBRARY_PLACE_MAY","May cries quietly in the library. Place May Nguyen as indicated."
"LIBRARY_PLACE_CASE","An ancient tome lies in a glass case. Place a Search token as indicated."
"LIBRARY_TOME","An ancient tome is housed in a locked glass case."
"LIBRARY_TOME_NO","{0} Your fellow guests would likely find it extremely odd if you acquired the book now."
"LIBRARY_TOME_DARKNESS","A shadowy figure approaches the case. Clearly, another guest had the same idea as you. In the dark, you are unable to make out the figure's features, and when you step closer, the shadow flees."
"LIBRARY_TOME_DARKNESS_2","Two shadowy figures approach the case. Clearly, some of the other guests had the same idea as you. In the dark, you are unable to make out either of the figures' features, and when you step closer, both shadows flee."
"LIBRARY_TOME_TEST","You think you could pick the lock on this case with a little effort. Tap to attempt the puzzle using ."
"LIBRARY_TOME_TEST_CONT","The case is still locked. You can attempt the puzzle using  as an action."
"LIBRARY_TOME_GET","The glass case opens with a small click. Gain the {0} Common Item. Then discard this Search token."
"LIBRARY_ARCANE","One of these books looks familiar to you."
"LIBRARY_ARCANE_GET","You pull the book from the shelf and flip through the pages, lingering on familiar pictures. You find a chapter that contains useful information. Gain the {0} Spell. Then discard this Search token."
"LOUNGE_PLACE","The lounge is full of fine artwork and lavish furniture."
"LOUNGE_PLACE_DARKNESS","The lounge is full of fine artwork and lavish furniture. The weak moonlight coming from the windows does little to dispel the shadows in the room."
"LOUNGE_PLACE_MAY","A beautiful young woman is stretched over a couch. Place a Person token as indicated. This is May Nguyen, one of your suspects."
"LOUNGE_PLACE_LELAND","A stately man sitting in an armchair makes notations in a notebook. Place a Person token as indicated. This is Leland Williams, one of your suspects."
"LOUNGE_PLACE_PHOTOS","An assortment of picture frames has been arranged on a side table. Place a Search token as indicated."
"LOUNGE_PLACE_SWORD","A large sword has been mounted to the wall above the couch. Place a Search token as indicated."
"LOUNGE_PLACE_DOOR","A door leads into what you can only presume is the dining room. Place an Explore token as indicated."
"LOUNGE_PLACE_JEAN","Jean pages quickly through a book. Place Jean Spencer as indicated."
"LOUNGE_PLACE_LELAND_01B","Leland stands by the windows, staring out. Place Leland Williams as indicated."
"LOUNGE_PLACE_ELIZA_01B","An elegant woman sips a drink near the windows. Place a Person token as indicated. This is Elizabeth Fairview, one of your suspects."
"LOUNGE_PHOTOS","An assortment of picture frames has been arranged on a side table."
"LOUNGE_PHOTOS_BRUCE","In one picture, a man who looks like he might be Bruce's father introduces a nervous-looking Bruce to Carvey."
"LOUNGE_PHOTOS_BRUCE_M","In one picture, a man who looks like he might be Bruce's father introduces an angry-looking Bruce to Carvey."
"LOUNGE_PHOTOS_ELIZABETH","One picture is of Elizabeth laughing. A handsome man stands by her side, his arm around Carvey as the two look to be sharing a joke."
"LOUNGE_PHOTOS_ELIZABETH_M","One picture is of Elizabeth laughing. A handsome man stands by her side, his arm around Carvey as the two discuss something intently."
"LOUNGE_PHOTOS_JEAN","In another picture Jean holds up a certificate of authenticity while Thomas Carvey waves a strange book at the camera."
"LOUNGE_PHOTOS_JEAN_M","In another picture Jean holds up a certificate of authenticity while Thomas Carvey cradles a strange book close to his chest."
"LOUNGE_PHOTOS_LELAND","One of the pictures is of Leland and Carvey sitting together at some sort of black-tie event, both smiling politely toward the photographer."
"LOUNGE_PHOTOS_LELAND_M","One of the pictures is of Leland and Carvey sitting together at some sort of black-tie event. Carvey smiles politely at the photographer while Leland frowns pensively down at his notebook."
"LOUNGE_PHOTOS_MAY","The last picture is of Carvey and May. He whispers something in her ear while she holds a hand over her mouth, stifling a laugh."
"LOUNGE_PHOTOS_MAY_M","The last picture is of Carvey and May. He whispers something in her ear while she holds a hand over her mouth, obscuring her expression."
"LOUNGE_PHOTOS_GAIN","These photos can be used to connect Carvey to each of his potential suspects. As you look at them, you notice a string of strange letters written in chalk. Perhaps Carvey will know more about these markings. Discard this Search token and gain the {0} Unique Item and 2 Clues. Investigators may interact with the {0} Unique Item in the app to review gathered evidence."
"LOUNGE_SWORD","A large sword has been mounted to the wall above the couch."
"LOUNGE_SWORD_NOPE","{0} It would likely alarm the other guests if you took too close of an interest in it now."
"LOUNGE_SWORD_DARKNESS","In the dark you hear another set of footsteps and can just make out another person heading for the sword. When you attempt to get closer, the other person notices you and fades back into the shadows."
"LOUNGE_SWORD_DARKNESS_2","In the dark you hear a muddle of footsteps other than your own. You can just make out two other people heading for the sword. When you attempt to identify either of these people, they both fade back into the shadows."
"LOUNGE_SWORD_TEST","You must balance carefully on the overstuffed couch cushions in order to pull the sword from its place ()."
"LOUNGE_SWORD_PASS","You heft the sword off its mounting, feeling the solid weight of it in your hand. Gain the {0} Common Item. Then discard this Search token."
"LOUNGE_SWORD_FAIL","The cushion sinks under your feet, throwing you off balance."
"DOOR_BETWEEN_1","This door leads to what you believe is the lounge."
"DOOR_BETWEEN_2","This door leads into what you presume is the dining room."
"DINING_PLACE","The dining room is surprisingly cozy."
"DINING_PLACE_DARKNESS","The dining room is surprisingly cozy. The room smells of freshly cooked food, though you see nothing through the prevalent darkness."
"DINING_PLACE_BRUCE","A young man is studying a painting on the wall. Place a Person token as indicated. This is Bruce Darzi, one of your suspects."
"DINING_PLACE_CONSERVATORY","A pair of French doors leads out to a conservatory. Place an Explore token as indicated."
"DINING_PLACE_LOUNGE","Another door leads to what you believe is the lounge. Place an Explore token as indicated."
"DINING_PLACE_KITCHEN","Another door leads to the kitchen. Place an Explore token as indicated."
"DINING_PLACE_ELIZA","Elizabeth sits at the dining table, her head in her hands. Place Elizabeth Fairview as indicated."
"DINING_ROOM_PLACE_ELDER_WARD","A strange amulet on the side table catches your eye. Place a Search token as indicated."
"DINING_ROOM_PLACE_RANDO","Something has been forgotten underneath the table. Place a Search token as indicated."
"DINING_ROOM_PLACE_MAY_01B","A young woman mixes a drink. Place a Person token as indicated. This is May Nguyen, one of your suspects."
"DINING_ROOM_PLACE_BRUCE_01B","Bruce paces the dining room. Place Bruce Darzi as indicated."
"DINING_ROOM_ELDER_WARD","A strange amulet has been left on the side table."
"DINING_ROOM_ELDER_WARD_TRUE","The amulet is hefty and would be hard to conceal. It would be a mistake to take it now."
"DINING_ROOM_ELDER_WARD_DARKNESS","The amulet is smooth in your hand. You pocket it in the dark, confident it will be helpful in your investigation. Gain the Elder Ward Common Item. Then discard this Search token."
"DINING_ROOM_ELDER_WARD_I","In the darkness, a figure approaches the cabinet. When you call out to him or her, the figure quietly blends back into the shadows."
"DINING_ROOM_RANDO","You see an abandoned item beneath the table. If you are careful, perhaps you could acquire it before anyone notices."
"DINING_ROOM_RANDO_TEST","Using your foot, you attempt to nudge the item toward you surreptitiously ()."
"DINING_ROOM_RANDO_PASS","With the item at your feet, you feign having dropped it yourself. Gain the Pocket Watch Common Item. Then discard this Search token."
"DINING_ROOM_RANDO_FAIL","You cannot easily shift the item toward you."
"KITCHEN_1","This door leads to the kitchen."
"KITCHEN_PLACE","The kitchen is warm and filled with the aroma of cooking food."
"KITCHEN_PLACE_DARKNESS","The kitchen is warm and filled with the aroma of cooking food. Darkness pervades every corner of the kitchen."
"KITCHEN_PLACE_COOK","Carvey's cook is stirring something over the oven. Place a Person token as indicated."
"KITCHEN_PLACE_ELIZABETH","An elegant woman leans over the cook's shoulder, speaking earnestly. Place a Person token as indicated. This is Elizabeth Fairview, one of your suspects."
"KITCHEN_PLACE_ELIZA_01B","Elizabeth hovers near the uneaten food. Place Elizabeth Fairview as indicated."
"KITCHEN_PLACE_SEARCH","Through a small door appears to be a well-stocked pantry. Place a Search token as indicated."
"KITCHEN_PLACE_COOK_BOO","The cook wrings her hands near a half-finished dessert. Place a Person token as indicated."
"KITCHEN_PLACE_LELAND","Leland puffs a cigar, a slight tremor in his hand. Place Leland Williams as indicated."
"KITCHEN_PLACE_ELIZA_AGAIN","Elizabeth paces on the tile. Place Elizabeth Fairview as indicated."
"KITCHEN_SEARCH","There might be something of use among the clutter."
"KITCHEN_SEARCH_TRUE","Forgotten behind a barrel of apples is an item that might help with your investigation. Gain the {0} Common Item. Then discard this Search token."
"KITCHEN_DARKNESS","Kitchen  and Kitchen Storage "
"OFFICE_1","Carvey clearly does not yet believe that whatever is behind this door is relevant to the investigation."
"OFFICE_2","This door leads to the rest of the mansion."
"OFFICE_2_BUTLER","You try the handle but find it locked. ""Is someone there? Mister Carvey?"" The polite voice of the butler pipes out of the darkness nearby. Place a Person token as indicated."
"OFFICE_3","""Ah, Mister Carvey's special guest. I was quite concerned. It should not have taken this long to get the lights back on. You can reach the basement and Mister Carvey through his office. Please find my employer. Here, I'll unlock the door for you."" The butler fumbles for a moment with a key, then opens the door and gestures you inside."
"OFFICE_PLACE","In the darkness you make out the dim shape of a desk. Discard this Explore token and place the {0} tile as indicated. Then place Darkness in each space of the {0}."
"OFFICE_PLACE_2","Carvey's office is full of scattered books and papers. Place the {0} tile as indicated and discard all Explore tokens leading to it."
"OFFICE_PLACE_DARKNESS","The lights appear to be out all over the house."
"OFFICE_PLACE_PUZZLE","A locked case has been placed on the shelf. Place a Search token as indicated."
"OFFICE_PLACE_JOURNAL","Some papers and books lie on Carvey's desk. Place a Search token as indicated."
"OFFICE_PLACE_DOOR","Just as the butler mentioned, a door on the far end of the room leads further into the mansion. Place an Explore token as indicated."
"OFFICE_PLACE_BUTLER","The butler mops his brow with a damp handkerchief. Place a Person token as indicated."
"OFFICE_JOURNAL","Papers and books cover Carvey's desk."
"OFFICE_JOURNAL_TRUE","Among the clutter you find something that looks like Carvey's personal journal. Gain the Old Journal Unique Item. Then discard this Search token. An investigator holding the Old Journal Unique Item can read it by interacting with it in the app."
"OFFICE_CASE","A locked case has been placed on the shelf."
"OFFICE_CASE_SEARCH","You think you could pick the lock. Tap to attempt the puzzle using ."
"OFFICE_CASE_PASS","The case opens with a click. Gain the {0} Common Item."
"OFFICE_CASE_FAIL","The case remains closed. You can attempt the puzzle using  as an action."
"BASEMENT_STORAGE","The butler mentioned this door leads to the basement."
"BASEMENT_STORAGE_NO","{0} Though the handle turns easily beneath your hand, the door does not open. Through it, you hear Carvey muttering strange words."
"BASEMENT_STORAGE_PLACE","The small basement is cluttered with sundry items cast into shadow by candlelight. Place the Basement Storage  tile and a Wall as indicated. Then place Darkness in each space in the Basement Storage ."
"BASEMENT_STORAGE_LIGHTS","A lantern has been set on the floor of the basement. Place the {0} Common Item as indicated."
"BASEMENT_STORAGE_PLACE_CREEPY","Thomas Carvey lies on the floor, dead. His sightless eyes stare toward the ceiling, and his body is surrounded by candle stubs. He appears burnt or shriveled, though you do not smell the stench of burning flesh. Place a Search token as indicated."
"BASEMENT_PLACE_FUSEBOX","The fusebox Carvey sought is against the far wall. Place a Search token as indicated."
"BASEMENT_PLACE_FIGURE","A ghastly figure is slumped in the corner. Place a Search token as indicated."
"BASEMENT_FUSEBOX","The fusebox Carvey sought hangs open on the wall."
"BASEMENT_FUSEBOX_PUZZLE","Someone has muddled with these wires. You must reconnect them properly to restore power to the house. Tap to attempt the puzzle using ."
"BASEMENT_FUSEBOX_CONT","You will need to reconnect the correct wires to restore power to the house. As an action, you may attempt the puzzle using ."
"BASEMENT_FUSEBOX_LIGHTS","You flip the master lever, and the lights in the house flicker back on. Discard all Darkness tokens from the board. Someone must have shut off the power to the house. Gain the Circumstantial Evidence Unique Item and 1 Clue. Then discard this Search token."
"BASEMENT_FUSEBOX_BUTLER","The butler stumbles over to Carvey's office and collapses on the chair."
"BASEMENT_FUSEBOX_PERSONS","With the lights restored, you can question the other guests on the murder of Thomas Carvey."
"BASEMENT_FIGURE","A ghastly figure with a misshapen arm is slumped in the corner. Behind it, a shelf has been left crooked, leaving a glimpse of the passage behind."
"BASEMENT_FIGURE_TRUE","The figure is dressed in coveralls and a broad-rimmed straw hat. One monstrous hand grips a muddied trowel. There is no mark on its body that suggests what caused its death. Wherever the blood on the floor came from, it was not this creature. Gain 1 Clue. Then discard this Search token."
"BASEMENT_FIGURE_SECRET","You find the shelf behind the creature swings outward easily. Discard the Wall on the {0} and place a Secret Passage as indicated."
"BASEMENT_SECRET_JOURNAL","As you creep along the passage, you stumble over something on the ground. Gain the Cultist's Journal Unique Item. The investigator holding the Cultist's Journal Unique Item may read the journal by interacting with it in the app."
"BASEMENT_SECRET_PLACE_DOOR","You emerge in the humid conservatory. Place a Secret Passage as indicated."
"BASEMENT_SECRET_PLACE_TILE","The room the passage leads to is pleasantly warm and smells of fresh flowers. Place the {0} tile as indicated and discard the Explore token leading to it."
"BASEMENT_SECRET_PLACE_TILE_DARKNESS","The room the passage leads to is pleasantly warm and smells of fresh flowers. Place the {0} tile as indicated and discard the Explore token leading to it. Then place Darkness in each space of the {0}."
"BASEMENT_SECRET_DISCARD_PLACE","You emerge in the humid conservatory. Discard the Search token on the Conservatory and place a Secret Passage as indicated."
"BASEMENT_STORAGE_CREEPY","Thomas Carvey lies on the floor, dead. His sightless eyes stare toward the ceiling. He appears burnt or shriveled, though you do not smell the stench of burning flesh. Underneath his body, a ritual circle has been drawn and lined with candle stubs."
"BASEMENT_STORAGE_CREEPY_TRUE","You investigate the body of Thomas Carvey and find a dagger buried in his chest. You ease it from the body and watch strange symbols fade from its blade. Gain the Ritual Dagger Common Item."
"BASEMENT_STORAGE_CREEPY_TRUE_1","Unsure what ritual Carvey's death may have served, you quickly collect the strange objects that have been placed around his body. Gain the Ritual Components Unique Item and 2 Clues. Then discard this Search token."
"CONSERVATORY","Through the panes in the French doors you see a conservatory."
"CONSERVATORY_PLACE","The conservatory is pleasantly warm and smells of fresh flowers."
"CONSERVATORY_PLACE_DARKNESS","The conservatory is pleasantly warm and smells of fresh flowers. The moonlight has mostly been blocked out by the towering hedges of the estate."
"CONSERVATORY_PLACE_DOOR","A glass door leads out into Carvey's yard. Place an Explore token as indicated."
"CONSERVATORY_PLACE_SEARCH","A pile of gardening tools has been left abandoned. Place a Search token as indicated."
"CONSERVATORY_PLACE_SECRET","Carvey's journal mentioned a secret passage in the conservatory. If you look around some, you may be able to find it. Place a Search token as indicated."
"CONSERVATORY_PLACE_GARDENING","Carvey has shown a recent devotion to gardening. Perhaps if you look around the conservatory, you could discover why. Place a Search token as indicated."
"CONSERVATORY_PLACE_JEAN","A young woman leans against the conservatory shelf, perusing a small book. Place a Person token as indicated. This is Jean Spencer, one of your suspects."
"CONSERVATORY_DOOR","A glass door leads out into Carvey's yard."
"CONSERVATORY_DOOR_TRUE","As you turn the handle to the door, a large dog comes shooting out from the darkness, barking wildly. Place a Person token as indicated. As you persist on opening the door, the barks subside into a throaty growl that causes you to step away from the door. Clearly, Carvey does not allow his guests into his yard, and you cannot fault the dog for doing its job."
"CONSERVATORY_DOOR_ITEM","As you turn from the door, you spot something of use. Gain the {0} Common Item."
"CONSERVATORY_DOOR_END","A large dog on the other side of the windows growls at anyone who approaches this door."
"CONSERVATORY_DOOR_DARKNESS","Even in the dark, you are confident that the dog must still be out there in the shadows, waiting."
"CONSERVATORY_SEARCH","A pile of gardening tools has been left abandoned."
"CONSERVATORY_SEARCH_TRUE","Digging through the tools, you find most of them to be rusted and useless. However just as you are ready to give up, you notice one thing still in working order. Gain the {0} Common Item. Then discard this Search token."
"CONSERVATORY_SECRET","Carvey's journal mentioned a secret passage in the conservatory."
"CONSERVATORY_SECRET_TRUE","You find a segment of the wood floor that sounds more hollow than the rest. As you poke and prod around it, one of the knots in the wood depresses and reveals a trapdoor. Discard this Search token and place a Secret Passage as indicated."
"CONSERVATORY_SECRET_TRUE_1","You emerge in the cool, dark basement. Discard the Search token on the {0} and place a Secret Passage as indicated."
"CONSERVATORY_SECRET_TRUE_2","As you search the tunnel for anything suspicious you find a journal left behind. Gain the Cultist Journal Unique Item and 2 Clues."
"CONSERVATORY_SECRET_TRUE_3","The passage is cold and dank and slopes downward into the earth. Place the Basement Storage  tile as indicated. Then place Darkness in each space of the Basement Storage ."
"CONSERVATORY_SECRET_TRUE_4","Move 1 space into the explored area."
"CONSERVATORY_SECRET_TRUE_5","You emerge in the cool, dark basement. Place a Secret Passage as indicated."
"CONSERVATORY_SECRET_DOOR","A door at the far end of the basement leads back toward the rest of the house. Place an Explore token as indicated."
"CONSERVATORY_SECRET_TRUE_A","You emerge in the cool, dark basement. Place a Secret Passage as indicated."
"CONSERVATORY_GARDENING","Carvey has shown a recent interest in gardening. Perhaps by looking around you will discover the root of his interest."
"CONSERVATORY_GARDENING_D","{0} Unfortunately, looking around now might not fall under Carvey's demand that you be discreet."
"CONSERVATORY_GARDENING_CULTIST","As you enter the tunnel you swear you hear footsteps echoing through it, but in the dark you cannot tell if they are coming or going. Among the noise, you hear something clatter to the floor, and you press back against the wall until the footsteps fade."
"GOOD_DOGGY","The dog paces the yard outside. Judging by the happy wagging of her tail, the massive hound seems quite pleased to have guarded her master's yard so well."
"BUTLER_01","The butler has begun to tidy the foyer by righting the overturned furniture."
"BUTLER_02"," ""What happened here?"""
"BUTLER_03"," ""What is through the unmentioned door?"""
"BUTLER_04","""Mister Carvey's office. It is kept locked during dinner parties, as it contains documents relevant to his work. You are invited to enjoy the lounge or library while you await dinner, of course."" Gain 1 Clue."
"BUTLER_05","The butler's dull monotone is a stark contrast to the tight frown of his face, ""A gardener in Mister Carvey's employ took exception to a comment made by Mister Carvey earlier today. He has since been released from employment. I would not normally speak of such unpleasant business, but I was instructed to answer any questions you might have. Please, do not spread this around."" Gain 1 Clue."
"BUTLER_06","The butler has given up on straightening the foyer and hovers uncertainly near the door."
"BUTLER_07"," ""Is there any other way to the basement?"""
"BUTLER_08"," ""Who would murder Carvey?"""
"BUTLER_09","The butler shakes his head slowly, his eyes staring past you. He looks ill. ""No, well, not that I know of. Mister Carvey had many secrets. He might have written something down, but I cannot bear to go through his things right now."" Gain 1 Clue."
"BUTLER_10","He mops his brow with a kerchief, his eyes bloodshot. ""Mister Carvey never confided in me. He did not tell me until you were coming up the drive what he suspected of the rest of the guests. Had I known...well, I am sure I would have found another situation. Please, figure this out, and quickly. Being in this house is making me ill with worry."""
"BUTLER_11","The butler has taken a seat on a small chair. His nerves are too frayed for further questioning."
"BUTLER_12","""I do not think I know anything else that will help you."""
"BUTLER_13","The butler occasionally shudders from fright."
"BUTLER_14","""Please get to the bottom of this!"""
"BUTLER_15"," ""What is through that far door?"""
"COOK_01","The cook busies herself with something on the stove."
"COOK_02"," ""What happened to the foyer?"""
"COOK_03"," ""Any good gossip?"""
"COOK_04","She lets out a loud laugh, ""The foyer? Dear, I have been in this kitchen since eight this morning preparing the roast for tonight."" The cook lowers her voice and smiles, ""It is a particular favorite of {0}. I think Mister Carvey is trying to make up after some disagreement. Would not be first time, let me tell you."" Gain 1 Clue."
"COOK_05","""No such thing as good gossip,"" the cook winks, ""but I suppose I can share a little something. Did you know our Mister Carvey has a particular love of gardening? Spends a lot of time in that conservatory of his. I would not have imagined it myself just from looking at him."" Gain 1 Clue."
"COOK_06","The cook whisks a sauce."
"COOK_07","Dinner preparations have consumed the cook's attention."
"COOK_08","The cook wrings her hands."
"COOK_09"," ""Where were you when the lights went out?"""
"COOK_10","""Right here. I started feeling unwell and since I could not start work on dessert in the dark, I sat down for a spell. Listen, I do not know who here is guilty, but please, take this."" Gain the {0} Common Item. ""Get to the bottom of this."""
"COOK_11","The cook sips water and declines any further conversation."
"COOK_12","The cook prays quietly to herself and refuses to open her eyes."
"COOK_13","""Please do not tell anyone this: I did not mean any harm. I heard Carvey talking about how much the manuscript in the hall was worth, and I thought maybe I deserved a little unexpected bonus. I did not kill him, I swear. Listen, I do not know who here is guilty, but please, take this."" Gain the {0} Common Item. ""Get to the bottom of this."""
"CARVEY_01","Thomas Carvey checks his watch impatiently."
"CARVEY_04","""You would find out more about them if you mingled a little, but very well. They are all dear friends of mine, as you know."" Carvey leans in to talk more softly."
"CARVEY_05","""Bruce Darzi has bad nerves. I would suggest being careful not to spook him. His father and I had a bit of a falling out recently. Business ethics, you see. I do not remove my competition from this earthly plane."""
"CARVEY_06","""Elizabeth Fairview is a wonderful woman if you are in her good graces. I am genuinely sorry to report that I am no longer in her good graces. A spot of trouble with her husband, best not to mention it."""
"CARVEY_07","""Jean Spencer is not one for social pleasantries, but she is the sharpest mind for hire as a personal assistant. As an acquisitions lawyer, having her at my side to track down proper certifications has been key. Unfortunately, I may have promised her something that was not mine to promise. I thought for sure I would work it out, but Jean carries a rather impressive grudge."""
"CARVEY_08","""May Nguyen was not always the spitfire socialite she is now. I had to get her out of a scrape a few years ago. I cannot go into details, I am afraid."""
"CARVEY_09","""Leland Williams is a professional rival. He is a pillar of the community, at least according to him. It might be true, but the things I have seen that pillar do, well, I wonder what kind of community he belongs to."""
"CARVEY_10","""There, that ought to be enough to give you a sense of the other guests. Now play nice, but not too nice."" Gain 2 Clues."
"CARVEY_11","""I think you ought to meet some of the other guests. Do not be shy. They are not going to hurt [i]you[/i]."""
"CARVEY_12"," ""There are strange chalk marks on your pictures."""
"CARVEY_14","Carvey buttons and unbuttons one of his cuff links. ""Yes, I think they mean you had best to get to the bottom of this before anything else odd happens to me."" Gain 1 Clue."
"CARVEY_15","""Perhaps one of the others, hoping to make me look insane before they did the deed. Or perhaps..."" he trails off and looks away from you, then clears his throat. ""Perhaps the stress of potentially being killed has caused me to begin sleepwalking. Now, shouldn't you speak with the other guests?"" Gain 1 Clue."
"CARVEY_16","""Do you think they mean something?"""
"CARVEY_17","Carvey looks around, then runs a hand through his hair. ""Look, this sounds absurd, but last week I woke up fully dressed, my hands covered in chalk. I, I do not know what those markings mean, but I truly do not believe I am the one that made them."""
"CARVEY_18","""Then who did?"""
"CARVEY_19"," ""There is strange writing in your planner."""
"CARVEY_20","""That. Yes. I was recording things in my planner when I became rather distracted by something or other. When I looked down at what I had written, I saw that. Frankly, it was the last straw before I called you."""
"CARVEY_21","""What does it mean?"""
"CARVEY_22","""The last straw?"""
"CARVEY_23","""No idea,"" Carvey shrugs, ""I wrote it, but I did not even think it. Maybe I just have too morbid an imagination, but I cannot help but be unsettled by it."" Gain 1 Clue."
"CARVEY_24","""Yes. It was probably just a result of too much idle daydreaming, but this whole business has been distracting me for too long. It was time to let someone else handle it."" Gain 1 Clue."
"BRUCE_01","Bruce Darzi straightens his tie, his eyes fixed on a painting."
"BRUCE_02","He startles, then a nervous smile crosses his face, ""Oh, hello. It is nice to meet you."""
"BRUCE_03","""Me? I am afraid there is nothing terribly interesting about me. I am only here on behalf of my father. He thinks it's best for me to socialize a little more. You see, Thomas does business with my father, and we became acquaintances through that. My father supports the connection. Probably in part because Thomas certainly acquires quite the collection of friends."""
"BRUCE_04","""Oh, Thomas? He does business with my father, and we became acquaintances through that. He certainly acquires quite the collection of friends."""
"BRUCE_05","""Business with your father?"""
"BRUCE_06","""Collection of friends?"""
"BRUCE_07","Bruce looks uncertain, and he glances away from you. You attempt to set him at ease ()."
"BRUCE_08","The tension fades from Bruce's shoulders. ""Well, my father is in a very niche business. Thomas has been a great help to him in acquiring some, ah, rarer of the materials he likes to keep stockpiled. I should not speak too much. My father is a very private individual."""
"BRUCE_09","""We can talk about something else."""
"BRUCE_10","""You can tell me more."""
"BRUCE_11","There is a long silence where Bruce appears to cast about for another topic to comment upon. He gestures weakly to the painting on the wall, ""I was just looking at the sword in this painting. I think it might be a depiction of the same one that is mounted in the lounge. If that is true, that sword is likely a valuable artifact. This find might even interest my father. You will pardon me, of course, if I study it a little longer. It was nice to talk to you."" Gain 1 Clue."
"BRUCE_12","""No, no I am afraid I cannot speak of it. Please excuse me."" Gain 1 Clue."
"BRUCE_13","""I suppose that does not sound quite right, though it sometimes seems that way. Thomas is very proud about surrounding himself with only the best, and I am glad I am also counted among that number."" Something in Bruce's words makes you pay closer attention ()."
"BRUCE_14","You realize that Bruce has broken out into light sweat."
"BRUCE_15","""Something wrong?"""
"BRUCE_16","Ignore it."
"BRUCE_17","Bruce straightens his tie, ""No, no, of course not. I was, uh, just looking at the sword in this painting. I think it might be a depiction of the same one that is mounted in the lounge. If that is true, that sword is likely a valuable artifact. This find might even interest my father. You will pardon me, of course, if I study it a little longer. It was nice to talk to you."" Gain 1 Clue."
"BRUCE_18","In his nervousness, Bruce attempts to fill the sudden silence. ""So, has Thomas dragged you into his little experiment, too?"" He immediately reddens. ""Though everything is so hush-hush, we should probably wait to discuss it until things pick up after dinner."" Gain 1 Clue."
"BRUCE_13F","You cannot suss out what caught your attention. {0}"
"BRUCE_18E","Bruce has returned to studying the painting."
"BRUCE_20","Bruce paces, alternately straightening and loosening his tie."
"BRUCE_21","""When the lights went out? You think I–? No, no, I could never have, my father would, no…"" Bruce takes a deep breath. ""When the lights went out, I, I went to steal Thomas's sword. That metal is not from this earth, I know it. It would interest my father greatly to have it. You have to believe me."""
"BRUCE_22","""Thomas promised Jean this ancient tome, but once he acquired it he refused to let any of us look at it. I know she still carries a grudge about it."""
"BRUCE_23","""Eliza's late husband? He used to be part of this social group, until Thomas decided they needed to learn where another cache of unfound antiquities were. Whatever he was doing to find out that information, Eliza's husband paid the price, I am sure of it."""
"",""
"BRUCE_1A","Bruce adjusts his glasses."
"BRUCE_1B"," ""Do you like these parties?"""
"BRUCE_1C","""More than most I have attended,"" the words seem to slip right from his mouth and Bruce flushes, ""I mean, many of the parties I am fortunate enough to attend are quite lovely. And I would not presume to insult anyone..."" He trails off, running one hand through his hair."
"BRUCE_1D","""No, I understand."""
"BRUCE_1E","""That did sound bad."""
"BRUCE_1F","""Thank you. I am afraid that my experiences at parties can be attributed mostly to my own ramblings. It was good to finally fall into a few casual friends. I hope you enjoy your time tonight."" Gain 1 Clue."
"BRUCE_1M","""Thank you. I am afraid that my experiences at parties can be attributed mostly to my own ramblings. I often find it hard to talk to people. Please, do not let me keep you from your evening."" Gain 1 Clue."
"BRUCE_1G","""My sincerest apologies. This is often why my father likes to attend these sorts of events by himself. Please, do not let me keep you from your evening."" Gain 1 Clue."
"BRUCE_GUESTS","""I do not speak to them much, but I suppose I could tell you a little about them."""
"BRUCE_03E","""Mrs. Elizabeth Fairview is very polite. My father thinks highly of her."""
"BRUCE_03J","""Truth be told, I do not think Miss Spencer likes me very much."""
"BRUCE_03L","""My father respects the work of Mr. Williams very much. I must confess to finding him a little intimidating."""
"BRUCE_03M","""May is very social, and I fear I do not meet her expectations when we talk."""
"BRUCE_G","""I am not sure if that was what you needed, but I hope it helped."" Gain 1 Clue."
"ELIZA_01","Elizabeth Fairview looks over a recipe handwritten on a clean sheet of paper."
"ELIZA_02","She turns to you with a smile, ""Excuse me, I was just looking over one of tonight's dishes. Gourmet cooking is a hobby of mine. It was how my late husband and I first met, in fact."" She extends her hand. ""Elizabeth Fairview, charmed."""
"ELIZA_03","Kiss her hand."
"ELIZA_04","Shake her hand."
"ELIZA_05","Elizabeth's smile widens, ""Oh, I like you."""
"ELIZA_06","Elizabeth looks a little startled, but she returns your shake warmly."
"ELIZA_07","""Tom? He and my husband were very close. When I married, I inherited the friendship. Tom has always been a dear to me. These dinner parties, as Tom calls them, they all started with my late husband."""
"ELIZA_08","""As he calls them?"""
"ELIZA_09","""I am sorry for your loss."""
"ELIZA_10","""Yes,"" Elizabeth stops, thinking better of something. ""Oh, dear, unless I am spoiling Tom's after supper surprise? Well, I will say no more about that, then."" Gain 1 Clue."
"ELIZA_11","Elizabeth looks you over. You attempt to look sympathetic ()."
"ELIZA_12","She dabs her eyes with a handkerchief. ""Thank you for your kind words, but I need a moment."" Gain 1 Clue."
"ELIZA_13","She takes a deep breath in. ""Yes, well, you know how these things go. He always insisted it was not dangerous, especially with Tom with him, but I gave him an amulet, something of a ward, but–excuse me, I am becoming maudlin."" Elizabeth, perhaps conscious she has said too much, falls silent. Gain 1 Clue."
"ELIZA_14","Elizabeth twines a necklace through her hand."
"ELIZA_15","""Oh, you are a flatterer, asking a woman to talk about herself. Well, have it your way. What would you like to know?"""
"ELIZA_16","Ask about late husband."
"ELIZA_17","Ask about cooking."
"ELIZA_18","""My late husband was an amazing man. He should be here tonight. I am sorry, I am just not able to talk about this."" Gain 1 Clue."
"ELIZA_19","""Cooking is an art and a science, and I have always enjoyed the challenge of each. It is also a great opportunity to gossip. Cooks can be so friendly when there is company other than the roast goose."" Gain 1 Clue."
"ELIZA_14E","Elizabeth is invested in critiquing the recipe."
"ELIZA_1A"," ""That is a lovely necklace."""
"ELIZA_1B","Elizabeth smiles, ""Thank you. It was a gift from my husband. He kept telling me it was one of a kind, but he had gotten it at a better price from Carvey than from one of his competitors. He was so proud of Tom's business savvy. He was always a great supporter of his friends, my husband."" Gain 1 Clue."
"ELIZA_21","Elizabeth wrings her hands."
"ELIZA_23","""All right, all right. I know this will sound bad, but, well, when the lights went out, I tried to retrieve something I gave my husband. It was nothing but a trinket, but the fool had loaned it to Carvey and Carvey refused to give it back. Then I just blundered my way over to here."""
"ELIZA_24","""Have you considered talking to May? Tom has been covering some secret of hers up for years. Probably blackmailing her over it, too. Tom is resourceful. I always respected that."""
"ELIZA_25","""Jean Spencer has been on the outs with Tom for weeks. It sounded like she was expecting to receive something valuable from him, but he chose to keep it for himself. If it was valuable enough, maybe Jean thought she could get it another way."""
"ELIZA_GUEST","""Well, there is always a good crowd at Tom's."""
"ELIZA_03B","""I have known Bruce practically since he was a child. His father and my late husband went way back. One day he will come out of his shell."""
"ELIZA_03J","""Jean does valuable work, bless her heart. I would love to see her get out of that library."""
"ELIZA_03L","""Leland is a dear. My late husband and I often invited Tom and him over for dinner."""
"ELIZA_03M","""Nothing would make me happier than seeing May settle down one of these days."""
"ELIZA_G","""Now that you know who is here, enjoy yourself! It is a party."" Gain 1 Clue."
"JEAN_01","Jean Spencer glances over a lone shelf of books."
"JEAN_02","She tilts her head, staring at you intently, ""Oh, hello. How do you know Tom?"""
"JEAN_03","""We are old friends."""
"JEAN_04","""We are recent acquaintances."""
"JEAN_05","Jean looks skeptical ()."
"JEAN_06","""Old friends? I am Tom's personal assistant. I imagined we would have met before this. Then again, there have always been secrets about Tom I did not know."""
"JEAN_07","""Old friends? Well, Tom always has kept his secrets close, even from his personal assistant. Though I imagine you might be more used to it than I. I swear, every time I think I know the man, he does something completely unexpected, like his newfound obsession with gardening. How do you put up with it?"""
"JEAN_08","""Personal assistant?"""
"JEAN_09","""Secrets, huh?"""
"JEAN_10","""Yes, I have been working with Tom for several years now in acquiring rare and strange artifacts. That book over there, for instance,"" Jean nods to the book in the case, ""We found that one a few months ago. A work of art, really."""
"JEAN_11","""Interesting work you do."""
"JEAN_12","""A work of art?"""
"JEAN_13","For a long moment, Jean just stares at you, and you attempt to keep her gaze ()."
"JEAN_14","You flinch away, and Jean quirks her lips strangely, ""Yes, though still being translated. Tom will likely tell us all more about it during dinner."" Gain 1 Clue."
"JEAN_15","Whatever she is assessing, she seems pleased. ""Yes, I have been eager to take a closer look at it, but Tom guards his collection quite jealously, even when I am sure I could be of help with, well, with our latest group project. Excuse me, I am sure we will go over all of this in detail during dinner, and I do not want to spoil whatever speech Tom has planned."" Gain 1 Clue."
"JEAN_16","Jean smiles softly, ""You know, it really is. There are so many objects out there just waiting to be brought into the light of day and studied. While I like working with Tom to discover and verify them, I would quite like to acquire some of my own some day. There are books more fascinating than this whole library put together. Well, the whole library minus that one."" She waves carelessly toward the book in the case. ""Well, speaking of, I am going to try and finish taking a look at these books before dinner."" Gain 1 Clue."
"JEAN_17","""Well, that would explain why his personal assistant has not met you until now. I hope you find everything you are looking for here tonight. Tom always has thrown the best parties, even if I am the one who has organized them for him."""
"JEAN_18","""You organize these?"""
"JEAN_19","""Yes, though it was all Tom's idea in the first place. I think it was rather a stroke of brilliance to bring several...like-minded individuals together. But I imagine Tom has a whole speech planned to introduce you to our work. I could not possibly spoil it for him."" Gain 1 Clue."
"JEAN_25","""Yes, Tom likes to play everything close to the chest. If you have not experienced that already, I am sure you will soon."" Gain 1 Clue."
"JEAN_26","Jean pulls a book down from the shelf, examines it, then replaces it."
"JEAN_1A"," ""Read anything good?"""
"JEAN_1B","""Lately? Many things. Tom is just starting to pay attention to his book collection, but he has already acquired some pretty interesting pieces. Most of those are kept quite safe, but being a personal assistant does have its perks. A peek here, a peek there. Tom does not really mind."" Gain 1 Clue."
"JEAN_21","Jean pages furiously through a tome."
"JEAN_22","""I went for a book Tom had been keeping from me, of course. It is rightfully mine, you know. I was promised it in my contract. Then all copies of my contract conveniently no longer reflected that fact after he saw how valuable it was. I do not know how he did it–mundanely or with whatever other secrets he has been keeping from us. Anyway, that was what I was doing, and now I am trying to figure out just what he was trying to do here."""
"JEAN_23","""You know who really was out for Tom? Leland. Tom and I were undercutting his prices on similar artifacts for months now. I do not think he could stand the competition."""
"JEAN_24","""Oh! Elizabeth. Her late husband was caught up with Tom in some strange business I would not touch with a ten foot pole. She probably thinks Tom got him killed. And, after seeing Tom's spirit, she might even be right. He was clearly up to things he should not have been."""
"JEAN_GUESTS","""I do not spend a lot of time with everyone else, but I suppose I know a little about most of them."""
"JEAN_03B","""Bruce I have only met a few times, though I have done a little work for Bruce's father. It was all arranged through Thomas."""
"JEAN_03E","""Elizabeth and I have very little in common."""
"JEAN_03L","""Leland has a very valuable collection. I would give anything to take a closer look at it."""
"JEAN_03M","""May is a sweetheart, even though we are about as opposite as can be. For instance, she enjoys talking to strangers."""
"JEAN_G","""That is sufficient, I imagine?"" Gain 1 Clue."
"LELAND_01","Leland Williams jots notes into a small notebook."
"LELAND_02","Leland tucks his notebook into his pocket, then shakes your hand, ""Pleasure to meet you."""
"LELAND_03","""Thomas Carvey? Met him at a charity gala. It was nice to have a friendly face at those things. We have a lot of similar interests, so we hit things off rather well. How do you know Thomas?"""
"LELAND_04","""Met him at a club."""
"LELAND_05","""Similar interests as well."""
"LELAND_06","""Oh? Which club? I might be a member as well, and I would love to make a new connection."" ()"
"LELAND_07","You notice that Leland's cuff links are emblazoned with the logo of a local men's club and, to be safe, mention one on the other side of town. Leland nods companionably, ""Well, I have heard good things. Now, our little club here, we put all those other ones to shame. A good dinner followed by a little networking. Very valuable for business, these dinner parties."""
"LELAND_08","You panic and mention a local club off the top of your head. Leland raises his eyebrows, then shows you his cuff links, ""Well, how about that? I am a proud member myself, though I was sure I had met everyone. We will have to spend some time together soon."""
"LELAND_09","""It would be a pleasure."""
"LELAND_10","""So, enjoying the party?"""
"LELAND_11","""Networking?"""
"LELAND_12","""Valuable for business?"""
"LELAND_13","It may be your imagination, but Leland seems suspicious of you. ""Good, good. Say, if you can get Thomas to show you some of the rarer items he keeps in his house, I would love to know more about them. We can talk about it more at the club."" Gain 1 Clue."
"LELAND_14","""Yes, I always do here. Thomas has a wonderful home, and there is always something interesting to see. Between you and me, I think he likes to show off the rarer artifacts of his collection. Like that book in the library or the sword Carvey has mounted on his wall."" Gain 1 Clue."
"LELAND_14_01B","""Yes, I always do here. Thomas has a wonderful home, and there is always something interesting to see. Between you and me, I think he likes to show off the rarer artifacts of his collection. Like this book here or the sword Carvey has mounted on the wall in his lounge."" Gain 1 Clue."
"LELAND_15","""Yes, just like we are now, in fact. Say, if you can pry information on that odd book Thomas is keeping in his library from him, I would love to know more about it. In return I am sure there is something I could do to show my appreciation."" Gain 1 Clue."
"LELAND_15_01B","""Yes, just like we are now, in fact. Say, if you can pry information on that odd book Thomas is keeping over there, I would love to know more about it. In return I am sure there is something I could do to show my appreciation."" Gain 1 Clue."
"LELAND_16","""Yes, well, you will see soon enough. This is your first dinner party here, right? Well, these artifacts around Thomas's house do not just come from nowhere. Well, except that book in his library. I just know there is a good story behind it that Thomas is holding back from us."" Gain 1 Clue."
"LELAND_16_01B","""Yes, well, you will see soon enough. This is your first dinner party here, right? Well, these artifacts around Thomas's house do not just come from nowhere. Well, except this book here. I just know there is a good story behind it that Thomas is holding back from us."" Gain 1 Clue."
"LELAND_22","""Well, then I am sure you and I will get along just fine. Say, has Thomas shown you any of his collection yet? You should take the chance before dinner to look around. The sword Carvey has on his wall is just one of several rare pieces he keeps on display, though truth be told I am more interested in one of his books. I am usually the first to hear of new finds like that one, but he got it out from right under my nose. Refuses to sell it, too, which is a shame because I know I could turn a profit for him."" Gain 1 Clue."
"LELAND_22_01B","""Well, then I am sure you and I will get along just fine. Say, has Thomas shown you any of his collection yet? You should take the chance before dinner to look around. The sword Carvey has on his wall is just one of several rare pieces he keeps on display, though truth be told I am more interested in that book over there. I am usually the first to hear of new finds like that one, but he got it out from right under my nose. Refuses to sell it, too, which is a shame because I know I could turn a profit for him."" Gain 1 Clue."
"LELAND_23","""Has Thomas thrown you in here without any introductions? I am surprised, usually his manners are much better. He and I are recent competitors, but we have been friends longer than that. We have always had similar interests. Before he was obtaining rarities for himself, he was buying them from me. How do you know him?"""
"LELAND_24","Leland has returned to jotting things in his notebook."
"LELAND_1A"," ""How is business?"""
"LELAND_1B","Leland shrugs. ""Fine as it ever is. Why? Are you interested in acquiring something?"""
"LELAND_1C","""Yes, I am."""
"LELAND_1D","""Just asking."""
"LELAND_1E","""Well then, I am sure we could come to some understanding. You should come by my office tomorrow. {0} was in there just the other day asking about my wares, and I will tell you what I said then: I have the best selection in five states. Come by, and I will give you the tour."" Gain 1 Clue."
"LELAND_1F","""Ah, I see, well, feel free to come by my office any time."" Leland returns to his notes."
"LELAND_18","Leland puffs on a cigar, his face wrinkled with concern."
"LELAND_19","""Now, you just hold on! I will have you know that your implications will be reported to my lawyers. But, for the time being, no, I did not kill Thomas Carvey. That is what you wanted to know, right?"" Leland puffs on his cigar, then his shoulders slump, ""I did not kill Thomas. When the lights went out, I went to take a closer look at that book. I just wanted to know how he found something so valuable like a bolt from the blue."""
"LELAND_20","""Now that is the question you should be asking. The elder Mister Darzi picks up a lot of the valuables Thomas and I find. Now, I do not like to presume what he does with them, but I can tell you he took a lot of dangerous things off my hands. Thomas stopped selling to him recently, which was great for me, but, well, I do not think Mister Darzi was too happy about it. I also do not think this would be the first time Bruce has done his father's dirty work."""
"LELAND_21","""Do not underestimate May. I have it on good authority that she was not always the pretty, young socialite she is now. I think Thomas helped her cover up her past. Now, you ask me, any girl with half a brain knows that is a loose end that needs tying."""
"LELAND_GUESTS","""Hm? The others? Yeah, I suppose I can help you out there."""
"LELAND_03B","""Bruce seems nice enough, but his father's a nasty piece of work. How far do you think apples fall from trees?"""
"LELAND_03E","""Elizabeth is a good woman, and it is a real shame she has lost her husband. You should make some time to talk to her."""
"LELAND_03J","""Jean is quiet, but I do not think I have ever seen a harder worker. I have tried poaching her from Thomas on a number of occasions, but no luck so far."""
"LELAND_03M","""Ah, yes. May. She is certainly...well, she is...how do I say this? You know, I could not possibly speak ill of a woman."""
"LELAND_G","""Well, now, I imagine that is enough to get you familiar with everyone."" Gain 1 Clue."
"MAY_01","May Nguyen swirls a drink in her hand."
"MAY_02","""Well, hello to you too,"" she grins and raises her glass, ""Now, it appears to me that you are not having nearly enough fun at this party. Hold on just a moment."" May opens a drawer in the coffee table, revealing an assortment of bottles. She mixes you some kind of concoction made from several liquids. ""Now this is what makes a party. Here, try it."""
"MAY_03","""That is illegal."""
"MAY_04","Drink it straight."
"MAY_05","May pouts. ""You a bluenose, then? Because you may be at the wrong party."""
"MAY_06","Whatever she has put into this drink, it certainly burns ()."
"MAY_07","You sputter over the burning sensation and the room tilts in your vision. Become Dazed. She laughs. ""Oh, dear, I cannot believe you actually drank that! It must have been foul. Here, Tom will not miss this."" Gain the {0} Common Item."
"MAY_08","You down it and May lets out a low whistle, ""All right! Will you look at that? Finally someone who can keep up with me. Tom has been no fun at all lately, spending all his time out in that conservatory of his. He is going to have some great tomatoes one day, I am sure. Here, he will not miss this."" Gain the {0} Common Item."
"MAY_09","""Oh, Thomas and I go way back. Ancient history back. I have known him for a long time. Before he had so many fancy things in his rooms anyway."""
"MAY_10","""Me? Oh, well, I do love talking about myself. Though it will be up to you to tell the truth from the extravagant lies."""
"MAY_11","""Ancient history?"""
"MAY_12","""Fancy things?"""
"MAY_13","""I am up for the challenge."""
"MAY_14","""Extravagant lies?"""
"MAY_15","May laughs, ""Yes, it feels that long anyway. He has always had excellent taste in company, you see. Even before he was rich enough to hang fancy swords on his walls and throw lavish dinner parties. If he likes you, I am sure you will fit in just fine. I hope Tom saves his grand pronouncements until after dessert tonight. I am going to try and get a little more drinking in before dinner, just in case he does not."" Gain 1 Clue."
"MAY_16","""Oh, yes,"" she gestures at the sword on his wall, ""Boys and their swords. I swear he has spent more time with that thing than he has with me lately. He really knows how to put a girl out. Now, you have missed the first rule of etiquette and made a lady sad. I think we will call this conversation done for now."" Gain 1 Clue."
"MAY_17","May laughs, but you detect something different about her ()."
"MAY_18","You realize she is laughing to cover up her obvious discomfort about her past. Afraid of probing too deeply and making her suspicious, you graciously allow the conversation to die. Gain 1 Clue."
"MAY_19","Unable to tell what struck you as strange, you push on, and the conversation flows naturally into a teasing banter until you realize you are gaining no new information. Gain 1 Clue."
"MAY_20","""Oh, yes, just ask Tom about the time we attended a party and convinced all the other guests I was a princess from halfway across the world. I got to eat all the best food first. Oh, but I am telling you too much when we have only just met. I need to save some of my charming conversation for dinner at least."" Gain 1 Clue."
"MAY_26","""Now, what can I help you with?"""
"MAY_27","May sips from her drink."
"MAY_1A"," ""Having fun?"""
"MAY_1B","""Darling, if you are not having fun at a party, you are doing something wrong. There are always so many dour faces at Tom's, it is downright depressing. Do me–no, do yourself a favor and do not be like them."""
"MAY_1C","""I will not be."""
"MAY_1D","""Dour faces?"""
"MAY_1E","May smiles. ""Good. Because I cannot take another person worrying too much. It is bad for my complexion. {0} is always walking around with a pinched face lately. It is disheartening."" Gain 1 Clue."
"MAY_1F","""What did I just say? Do not worry so much! It is just like Carvey to end up adding another nervous wreck to our numbers. I will not stand for it. I am going to enjoy my drink."" Gain 1 Clue."
"MAY_22","May weeps quietly, pressing a damp handkerchief to her eyes."
"MAY_23","""Now, who asks a lady about her business in the dark?"" The joke comes out flat, full of a nervous energy and punctuated by May's obvious distress, ""I suppose it would all come out sometime. That sword in the lounge, I have just been waiting for the opportunity to take it. Last I checked that makes me a thief, not a murderer. Carvey was good to me, most of the time."""
"MAY_24","""Honestly, I would not trust Leland as far as I could throw him. He likes to act all high and mighty, but I have seen what usually happens to his competitors. When Tom stopped just collecting things for him and went into selling them himself? That was a declaration of war in Leland's eyes, I am sure of it."""
"MAY_25","""Sure, Bruce is nervous. I would be, too, if I had a father like his. A nervous kid like that is probably just trying to find a way to take his father's attention off of him. I am not saying Bruce would have wanted to kill Tom, but if his father wanted Tom dead, well, maybe Bruce did not have a choice."""
"MAY_GUESTS","""Aw, c'mon, no one is going to be as fun as me,"" May sighs, ""Though I suppose I can tell you a few things."""
"MAY_03B","""Bruce is always nervous. Do not take it personally. He is kind of like those scared rabbits that are shaking all the time. You got to be gentle with him. Not that I can blame him. I hear his dad is a nightmare."""
"MAY_03E","""Elizabeth? Boring, but tolerable. She is probably in the kitchen causing the cook trouble."""
"MAY_03J","""Jean is a dear, but she definitely works too hard. Tom has her working day and night. She says she likes it, but I would love to take her dancing more."""
"MAY_03L","""One word about Leland: stodgy. I do not think we have had one nice thing to say about each other."""
"MAY_G","""See? No one is nearly as interesting as I am."" Gain 1 Clue."
"READ_ME"," Read."
"OLD_JOURNAL","Carvey's journal is filled with his writings. Perhaps something in it will help your investigation."
"OLD_JOURNAL_AGAIN","There are still entries left in Carvey's journal that may be useful."
"OLD_JOURNAL_1","Carvey has clearly been dabbling in things not meant for him. You find he has recorded the practice of rituals and notated several spells, one of which you believe would be useful in your work. Gain the {0} Spell. You wonder what information is in the rest of his journal entries."
"OLD_JOURNAL_2A","Thomas Carvey's entries reveal further occult practices and gatherings. He mentions by name the other guests, and it appears they each consider themselves neophytes of an order that pursues knowledge. The journal details several awful practices that required Carvey and his friends to sacrifice a human being. Though Carvey notes the squeamishness of his companions, he, at least, appeared to look forward to the next ritual. He writes of a promise of power and the ability to travel to unknown planes."
"OLD_JOURNAL_2B","In an entry dated recently, Thomas Carvey mentions that he now fears his fellow novices. He speaks of justice and of vengeance, and how to appeal to a power greater than mortals to ""protect his interests."" Though he does not go into detail, he notes that some ritual was successful, and he now knows that even if the worse should come to pass, his murderer will pay tenfold. Gain 2 Clues."
"OLD_JOURNAL_3","Carvey's entries grow more paranoid and delusional after he takes his mysterious precautions. On some pages the pen was pressed so hard into the paper that it leaves small tears. The more recent the entries get, the more Carvey describes feelings of anger and spite, and the more he revels in whatever secret he has kept. Gain 1 Clue."
"OLD_JOURNAL_DONE","There are no further entries in the journal. Between Carvey's arcane fixations and his dark hints toward what may happen to his murderer, you are somewhat relieved he was not a more faithful recorder."
"OLD_JOURNAL_MORE","There are more entries in Carvey's journal you have not yet read."
"CULTIST_JOURNAL","You found this journal in the secret passage under the conservatory."
"CULTIST_JOURNAL_TEST","The book is written in a strange cipher you do not recognize. You will need to decode it to learn more. Tap to attempt the puzzle using ."
"CULTIST_FAIL","Someone has gone through a lot of trouble to make this journal hard to read."
"CULTIST_SUM","You found this journal in the secret passage under the conservatory. The entry reads: \n""{0}"""
"CULTIST_START","Now decoded, you page through the entries and find the book to mostly be rituals and formulae centered around a being by the name of Yog-Sothoth. Someone has gone through great trouble to gather as much information as possible. Only the final entry in the journal holds some clue as to your specific mystery, however."
"CULTIST_B","""The others do not yet understand. We do small rites and rituals, gaining knowledge that leads to nothing more than financial success. There has to be a greater plan for this knowledge, and I seek to serve it. There is so much in this universe I could see, so much I could know. A price must be paid, of course, but it cannot be that different from any other poor wretches we have dragged in here for the group. It will be Carvey. I think he is the only other one who really understands what is at stake here, and I do not want him getting any ideas about me. It will be a convenient bonus that it will also please my father."""
"CULTIST_E","""The others do not yet understand. We do small rites and rituals, gaining knowledge that leads to nothing more than financial success. There has to be a greater plan for this knowledge, and I seek to serve it. There is so much in this universe I could see, so much I could know. A price must be paid, of course, but it cannot be that different from any other poor wretches we have dragged in here for the group. It will be Carvey. I think he is the only other one who really understands what is at stake here, and I do not want him getting any ideas about me. It will serve him right after what happened to my husband."""
"CULTIST_J","""The others do not yet understand. We do small rites and rituals, gaining knowledge that leads to nothing more than financial success. There has to be a greater plan for this knowledge, and I seek to serve it. There is so much in this universe I could see, so much I could know. A price must be paid, of course, but it cannot be that different from any other poor wretches we have dragged in here for the group. It will be Carvey. I think he is the only other one who really understands what is at stake here, and I do not want him getting any ideas about me. Then he will learn that he could not keep all his occult knowledge locked away from me. We were supposed to be partners."""
"CULTIST_L","""The others do not yet understand. We do small rites and rituals, gaining knowledge that leads to nothing more than financial success. There has to be a greater plan for this knowledge, and I seek to serve it. There is so much in this universe I could see, so much I could know. A price must be paid, of course, but it cannot be that different from any other poor wretches we have dragged in here for the group. It will be Carvey. I think he is the only other one who really understands what is at stake here, and I do not want him getting any ideas about me. And, of course, it is always convenient to eliminate those that undercut my prices."""
"CULTIST_M","""The others do not yet understand. We do small rites and rituals, gaining knowledge that leads to nothing more than financial success. There has to be a greater plan for this knowledge, and I seek to serve it. There is so much in this universe I could see, so much I could know. A price must be paid, of course, but it cannot be that different from any other poor wretches we have dragged in here for the group. It will be Carvey. I think he is the only other one who really understands what is at stake here, and I do not want him getting any ideas about me. Well, that and then no one will know who I used to be."""
"PHOTOGRAPHIC_EVIDENCE","You found a series of photographs in the lounge that connect the suspects to Thomas Carvey. Would you like the review them?"
"WARNING_01","Thomas Carvey said dinner would start promptly at seven. You are running out of time to question the other guests."
"WARNING_02","Any moment now the dinner bell will summon you to dinner."
"DINNER_TIME","The ringing of a bell calls everyone to this evening's meal. You and the other guests are moving toward the dining room when the lights suddenly go out and the mansion is plunged into darkness. Place Darkness in each space of the board. Then each investigator suffers 1 facedown Horror ( negates). An investigator in Darkness cannot spend Clues to convert dice results or perform additional puzzle steps."
"DINNER_TIME_2","""That will be the fusebox. I have been having issues all week,"" Carvey's voice booms from somewhere in the dark. ""Just a moment, I will get it back to working order. Everyone find a chair and sit tight!"" Though you hear a cacophony of footsteps, your eyes have trouble adjusting to the sudden dark. You lose track of the others in the house. Remove all Person tokens from the board."
"DINNER_TIME_OBJ","As someone brushes past you, it occurs to you that this brief blackout is the perfect time to investigate unseen."
"SCREAM","A few long moments pass in the dark before muffled thumps and bangs come from beneath the floors. Things go briefly quiet, then a horrific scream pierces the night. With growing concern you recognize the panicked voice of Thomas Carvey. Each investigator suffers 2 Horror ( negates). Somewhere deeper in the mansion, something has happened to your host. Find the source of the scream and restore the lights of the house to discover the cause of Carvey's panic."
"STOLEN_1","You hear strange noises coming from near the wall, like someone taking down a frame. Discard this Search token."
"STOLEN_2","Loud footsteps in the dining room make you curious as to who may be mudding around in the dark. Discard this Search token."
"STOLEN_3","A clatter in the living room and the ringing of a blade distract you. Discard this Search token."
"STOLEN_4","The tinkling of breaking glass can be heard from the library. Discard this Search token."
"THEFT","{0} Discard this Search token."
"THEFT_BLADE","The thunk of metal against wood can be heard for just a moment in the lounge."
"THEFT_BOOK","The tinkling of crashing glass comes from the library."
"THEFT_WARD","The clattering of small objects comes from the dining room."
"THEFT_ARCANE","A rustling comes from the hall. It sounds like someone else is going through Carvey's things."
"BUTLER_TIME","""This has gone on long enough!"" The butler's voice echoes through the house. A moment later, the lights flicker on. Discard all Darkness tokens from the board."
"BUTLER_TIME_SHOW","The butler looks sick. ""M–Mister Carvey..."" Move this Person token as indicated."
"BUTLER_TIME_SHOW_2","The butler looks sick. ""M–Mister Carvey..."" Place a Person token as indicated."
"DISCARD_FUSES","With the power restored, the fusebox is no longer of interest. Discard this Search token."
"BUTLER_OFFICE","The butler stumbles to a chair in Carvey's office. Move this Person token to the {0} as indicated."
"BUTLER_OFFICE_NO","The butler stumbles into Carvey's office, looking pale and sick. Remove the butler from the board."
"FORCE_PLACE","As the butler hurries through the rooms, more of the mansion is revealed. Place the {0} and {1} tiles and a Wall as indicated and discard all Explore tokens leading to them."
"FORCE_PLACE_2","The butler hurries toward the basement. Place the {0} tile and a Wall as indicated and discard all Explore tokens leading to it."
"GHOST_NO_THEFT_1","A crushing sense of guilt unexpectedly takes hold of you. You cannot believe you let Carvey die. A more rational side of your brain recognizes that you cannot be responsible for the actions of others. Each investigator suffers 2 facedown Horror ( negates)."
"GHOST_NO_THEFT_2","From far away, you hear the muffled echoes of Carvey's screams, as if transmitted through the radio. Each investigator suffers 2 Horror ( negates)."
"GHOST_NO_THEFT_3","Strange shadows move and coalesce in the rooms of the mansion, forming the same shadow of a familiar man in each of the rooms. With a start, you realize the shadow bears a strong resemblance to Thomas Carvey. Each investigator suffers 2 facedown Horror ( negates)."
"GHOST_NO_THEFT_4","Things move around Thomas Carvey's home of their own volition, furniture sliding several inches out of place as though someone were shoving them in a great fit of rage. Each investigator suffers 2 Horror ( negates)."
"GHOOOST_01","The lights in the house flicker and a drone fills the air. You feel a sense of dread settle in the pit of your stomach. Carvey's scream echoes through the house once more as a figure appears just inside the door. The spectral form of Thomas Carvey has a face that is twisted with rage."
"GHOOOST_02","At once the windows of the mansion slam shut. Doors around the house rattle violently in their frames. An otherworldly darkness surrounds the house outside. It appears that the specter does not know friend from foe and has trapped everyone in the house with his murderer. With a horrendous shout of anger, the ghost fades. Each investigator suffers 2 Horror ( negates)."
"GHOOOST_03","Though the ghost is gone, strange power crackles in the air, seeping into the house from whatever otherworldly plane lies outside. If the ghost can utilize this power, Thomas Carvey's wrathful spirit may manifest again, more powerful than before."
"SPOOPY_FIRST_01","The lights in the house flicker, and a strange droning fills the air. The atmosphere of the mansion becomes oppressive, and an impending sense of dread settles over you. The whisper of Carvey's voice recites the names of the people in the house, though you cannot figure out from where the voice originates. Each investigator suffers 4 facedown Horror ( negates)."
"SPOOPY_SECOND_02","""Find my murderer."" Carvey's voice is as clear in each of your ears as if he were standing next to you. A ghostly hand presses into each of your backs. ""Or I will do the job myself."" When you turn to look for Carvey, there is no one there. Suffer 4 Horror ( negates)."
"BAD_ENDING_01","The spirit of Thomas Carvey flickers into existence, but does not fade. Spawn a Ghost as indicated. This is Thomas Carvey."
"BAD_ENDING_02","""You were supposed to save me!"" He howls, ""If I cannot live, none of you shall!"" At his announcement, the rest of the people in the house scramble to hide and protect themselves. Discard all Person tokens from the board."
"BAD_ENDING_03","The only way out of this will be to defeat the enraged ghost. Perhaps then you will be able to escape with your life."
"GOOD_ENDING_01","The ghost of Thomas Carvey appears behind {0} and passes one faint hand through the murderer's heart. With a solemn nod, the ghost confirms your suspicions."
"GOOD_ENDING_B","Bruce Darzi scowls and loses much of his nervous energy. ""It does not matter,"" he sneers. ""This is merely a setback."" Discard Bruce from the board. Then spawn a Thrall as indicated."
"GOOD_ENDING_E","Elizabeth Fairview brushes off her dress, then smiles.  ""It does not matter,"" she sneers. ""This is merely a setback."" Discard Elizabeth from the board. Then spawn a Thrall as indicated."
"GOOD_ENDING_J","Jean Spencer holds a large book covered in strange symbols. ""It does not matter,"" she sneers. ""This is merely a setback."" Discard Jean from the board. Then spawn a Thrall as indicated."
"GOOD_ENDING_L","Leland Williams puffs on his cigar. ""It does not matter,"" he shrugs. ""This is merely a setback."" Discard Leland from the board. Then spawn a Thrall as indicated."
"GOOD_ENDING_M","May Nguyen takes a long drink from a flask. ""It does not matter,"" she says quietly. ""This is merely a setback."" Discard May from the board. Then spawn a Thrall as indicated."
"GOOD_ENDING_NOPE","There is a shriek and cries for help from around the house. The others scramble to cover and protect themselves. Discard all Person tokens from the board."
"GOOD_ENDING_GATE","""I was promised ultimate knowledge. You will not stand in my way now."" The murderer produces a silver key and makes a strange gesture. A moment later, an otherworldly portal appears in the hall. ""The gate is open! As soon as I have cleaned up loose ends here, I can take what was promised to me."" Spawn a {0} as indicated."
"GOOD_ENDING_NUMBER_TWO","Another monstrous person steps from the rift. Spawn a {0} as indicated."
"NORMAL_ENDING_01","Spurred by your accusations, the ghost of Thomas Carvey manifests behind your suspect and passes one faint hand through the accused's body. Carvey's face twists in wrath, ""No, no, you idiots. This is not my killer. You know nothing! I have put off my vengeance long enough."" He pulls his hand out from the body, clutching a vital part of the accused's insides in his hand. Each investigator suffers 2 Horror. ""I will be satisfied, no matter the cost."""
"NORMAL_ENDING_02","As the poor, unfortunate soul you condemned to death tumbles to the ground, the rest of the people in the house scramble to cover and protect themselves. Discard all Person tokens from the board."
"NORMAL_ENDING_03","Thomas Carvey's form flickers out of existence, then reappears elsewhere in the house. Though still ghostly, he exudes a great power. Spawn a Ghost as indicated. This is Thomas Carvey."
"GOOD_ENDING_WIN","An invisible force slams the murderer into the ground, and you hear the sound of Carvey's bitter laughter. The investigation is complete."
"NORMAL_ENDING_WIN","Black bile gushes forth from the spirit's wounds, and the unnatural power binding the house begins to fade. The investigation is complete."
"LOSS","Carvey's spirit flickers, his face a mask of rage. ""Justice,"" he calls to you, ""You were supposed to give me justice. Now I must do it myself."" The investigation is not complete."
"UNIQUE_MONSTER_THOMAS_CARVEY","Thomas Carvey"
"UNIQUE_MONSTER_CARVEY_MOVE_00","Thomas Carvey calls out, but there is no one to hear him. His spirit vanishes and reappears elsewhere. Carvey moves to the nearest space that is within range of an investigator."
"UNIQUE_MONSTER_CARVEY_MOVE_01","Thomas Carvey moves 1 space toward the nearest investigator. Then he attacks the investigator in his space with the highest ."
"UNIQUE_MONSTER_CARVEY_ATTACK_01","Carvey's ethereal hands seem to pass through everything but grow solid as stone around your neck (; 2). If you pass, you manage to break free from his grip by sheer force of will. If you fail, Carvey's grip slowly tightens around your neck; suffer 2 facedown Damage and become Mesmerized."
"UNIQUE_MONSTER_CARVEY_MOVE_02","Thomas Carvey moves up to 1 space to be adjacent to as many investigators as possible. Then he attacks the adjacent investigator with the lowest Sanity."
"UNIQUE_MONSTER_CARVEY_ATTACK_02","Carvey vanishes from sight, but you can still feel his presence. Suddenly, you hear a whispering in your ear: ""You let me die."" (; 2). If you pass, you manage to shake off the guilt. If you fail, the words work their way into your subconscious, filling you with untold dread; become Mesmerized."
"UNIQUE_MONSTER_CARVEY_MOVE_03","Thomas Carvey moves up to 1 space to be within range of as many investigators as possible. Then he attacks each investigator within range."
"UNIQUE_MONSTER_CARVEY_ATTACK_03","Carvey holds his head and begins shuddering. His physical form warps as he begins to scream. The terrible sound could shatter glass, and you feel something inside you begin to crack. Suffer 2 facedown Damage ( negates). If you suffer 1 or more Damage, you feel a strange rage burning in your chest; become Mesmerized."
"UNIQUE_MONSTER_CARVEY_MOVE_04","Thomas Carvey moves up to 1 space to be within range of as many investigators as possible. Then he attacks the investigator within range with the most items."
"UNIQUE_MONSTER_CARVEY_ATTACK_04","Carvey raises a single beckoning hand toward you, his spectral face twisted with anger. His voice sounds right beside your ear, ""Did you take this from my home? Before my body was cold?"" Suddenly, your possessions begin to shake and struggle free from your grasp, pulled inexorably toward the malign spirit (; 2). If you pass, you catch your items before they are taken. If you fail, you find yourself placing your possessions onto the floor as instructed; drop 2 random Items and become Mesmerized."
"UNIQUE_MONSTER_CARVEY_MOVE_05","Thomas Carvey moves 1 space toward the nearest investigator. Then he attacks the investigator in his space with the lowest ."
"UNIQUE_MONSTER_CARVEY_ATTACK_05","Carvey reaches out to caress your face (; 2). If you pass, you leap backwards, barely avoiding his touch. If you fail, you feel a bone-deep chill hit your body, pain spiking through you followed by horrible, intrusive thoughts; suffer 2 facedown Damage and become Mesmerized."
"UNIQUE_MONSTER_CARVEY_MOVE_06","Carvey sinks into the ground, disappearing from sight. After a few moments, the specter reappears. Thomas Carvey moves to {0}'s space. Then he attacks him."
"UNIQUE_MONSTER_CARVEY_MOVE_06_ALT","Carvey sinks into the ground, disappearing from sight. After a few moments, the specter reappears. Thomas Carvey moves to {0}'s space. Then he attacks her."
"UNIQUE_MONSTER_CARVEY_ATTACK_06","With a single-minded determination Thomas Carvey calls out, over and over, begging and screaming for your soul (; 2). If you pass, you confront the spirit and your words seem to calm Carvey's ghost; 1 investigator within range may discard Mesmerized. If you fail, the spirit drives his hand into your heart and you try to scream but find your voice has left you; suffer 1 facedown Damage and 1 Horror and become Mesmerized."
"UNIQUE_MONSTER_CARVEY_MOVE_07","Thomas Carvey moves 1 space toward the nearest investigator. Then he attacks the investigator in his space who has suffered the most Horror."
"UNIQUE_MONSTER_CARVEY_ATTACK_07","Carvey drives a spectral hand into your body, and you feel a hollowness grow inside you. Carvey feeds upon your fear and grows more solid (; 2). If you pass, you steel yourself, and the spirit is repelled. If you fail, the spirit's form seems to shimmer and glow; suffer 1 facedown Horror and become Restrained. Then the spirit recovers 2 Damage."
"UNIQUE_MONSTER_CARVEY_MOVE_08","Thomas Carvey moves 1 space toward the nearest investigator. Then he attacks the investigator in his space who has suffered the least Horror."
"UNIQUE_MONSTER_CARVEY_ATTACK_08","Carvey's eyes widen at the sight of you, and in the span of a single heartbeat, he is upon you (; 2). If you pass, you hold your ground and the ghost passes through you harmlessly. If you fail, you stumble backward and feel your fears amplified tenfold as he glides through your body; suffer 1 facedown Horror and become Mesmerized."
"UNIQUE_MONSTER_CARVEY_MOVE_09","Thomas Carvey moves 1 space toward the nearest investigator. Then he attacks the investigator in his space who has suffered the most Horror."
"UNIQUE_MONSTER_CARVEY_ATTACK_09","Carvey begins walking slowly toward you, and you feel a sudden roiling nausea. The urge to flee becomes overwhelming (; 2). If you pass, you fight back your fear and stand your ground. If you fail, fear overtakes you and you flee from the spirit; suffer 1 Horror and move 1 space away from Thomas Carvey."
"UNIQUE_MONSTER_CARVEY_MOVE_10","Thomas Carvey moves up to 1 space to be within range of as many investigators as possible. Then he attacks the investigator within range with the highest Health."
"UNIQUE_MONSTER_CARVEY_ATTACK_10","Carvey's eyes meet yours, and you see pure, undiluted fury. Carvey makes a vicious motion with a hand, and an invisible force slams into you. Suffer 2 Damage ( negates)."
"UNIQUE_MONSTER_CARVEY_MOVE_11","Thomas Carvey moves up to 1 space to be within range of as many investigators as possible. Then he attacks the investigator within range with the highest Sanity."
"UNIQUE_MONSTER_CARVEY_ATTACK_11","You suddenly lose sight of the spirit. As you frantically look around, you realize that the color begins to bleed from your vision (; 2). If you pass, you manage to shake off the sensation before he blinds you. If you fail, you become lost and blind for what feels like hours before finding yourself back where you began, nothing but a cold sweat and distant screams remaining; suffer 2 Horror and become Mesmerized."
"UNIQUE_MONSTER_CARVEY_MOVE_12","Thomas Carvey moves 1 space toward the nearest investigator. Then he attacks the investigator in his space with the highest Health."
"UNIQUE_MONSTER_CARVEY_ATTACK_12","Carvey dives at you from above, his fingers extending to an impossible length. Suffer 2 facedown Damage (–1 negates)."
"UNIQUE_MONSTER_CARVEY_MOVE_13","Thomas Carvey moves up to 1 space to be within range of as many investigators as possible. Then he attacks the investigator within range who has suffered the least Damage."
"UNIQUE_MONSTER_CARVEY_ATTACK_13","The objects near Carvey begin to hover off the ground before flying through the air toward you. Suffer 2 facedown Damage ( negates). If you suffer 1 or more Damage, you realize too late that Thomas Carvey mutters a spell; become Mesmerized."
"UNIQUE_MONSTER_CARVEY_MOVE_14","Thomas Carvey moves 1 space toward the nearest investigator. Then he attacks the investigator in his space with the lowest ."
"UNIQUE_MONSTER_CARVEY_ATTACK_14","Carvey appears before you, all the rage gone from his form. He reaches forward, a friendly smile on his face (; 2). If you pass, you catch his hand before he touches you. If you fail, his fingers turn to cold claws upon your cheek and tear the flesh from your face; suffer 2 facedown Damage and 1 Horror."
"UNIQUE_MONSTER_CARVEY_MOVE_15","Thomas Carvey moves 1 space toward the nearest investigator. Then he attacks the investigator in his space with the lowest ."
"UNIQUE_MONSTER_CARVEY_ATTACK_15","Carvey stares deep into your eyes, drawing closer. He reaches out and latches his fingers around your head (; 2). If you pass, you get a glimpse into the alien will that drives Carvey to seek justice, even after his death; suffer 1 facedown Horror. If you fail, the ghost channels his power through you; suffer 2 facedown Damage and become Mesmerized."
"UNIQUE_MONSTER_CARVEY_MOVE_16","Thomas Carvey moves up to 1 space to be adjacent to as many investigators as possible. Then he attacks the adjacent investigator with the highest ."
"UNIQUE_MONSTER_CARVEY_ATTACK_16","Carvey closes in quickly with a shriek. ""You! You were supposed to stop this!"" His spectral arms lock around you, constricting around your body (; 2). If you pass, you throw off his arms. If you fail, he wraps tighter as you struggle, whispering commands to avenge him in your ear; suffer 1 facedown Damage and become Mesmerized."
"UNIQUE_MONSTER_CARVEY_MOVE_17","Thomas Carvey moves 1 space toward the nearest investigator. Then he attacks the investigator in his space with the most Damage."
"UNIQUE_MONSTER_CARVEY_ATTACK_17","Carvey's jaw stretches as he hurtles toward you, ready to swallow you whole. Pale tongues reach up from his throat (; 2). If you pass, you mutter an ancient word that causes his mouth to snap shut. If you fail, the many tongues drag you into the foul darkness and you find anger coursing through your veins; suffer 1 facedown Damage and become Mesmerized."
"UNIQUE_MONSTER_CARVEY_MOVE_18","Thomas Carvey moves 1 space toward the nearest investigator. Then he attacks the investigator in his space with the highest ."
"UNIQUE_MONSTER_CARVEY_ATTACK_18","Carvey throws himself upon you, ripping at your chest with chilling claws. Suffer 2 facedown Damage (–1 negates)."
"UNIQUE_MONSTER_CARVEY_MOVE_19","Thomas Carvey moves up to 1 space to be within range of as many investigators as possible. Then he attacks each investigator within range."
"UNIQUE_MONSTER_CARVEY_ATTACK_19","Carvey slips his fingers into a split in reality, peeling it apart. An invisible force pushes into your mind, commanding you toward it (; 2). If you pass, you cling to your surroundings to resist being pulled through the rift. If you fail, you are pulled toward the gap in reality; move 1 space toward the spirit. Then each investigator in the spirit's space or an adjacent space suffers 1 facedown Damage and becomes Mesmerized."
"UNIQUE_MONSTER_CARVEY_MOVE_20","Thomas Carvey moves up to 1 space to be within range of as many investigators as possible. Then he attacks each investigator within range."
"UNIQUE_MONSTER_CARVEY_ATTACK_20","Carvey discloses a piece of forgotten truth in exchange for your darkest secret (; 2). If you pass, you accept the truth, but offer nothing in return. If you fail, the spirit draws your secrets from the depths of your mind and leaves behind some of his own; flip 2 Horror faceup and become Mesmerized."
"UNIQUE_MONSTER_CARVEY_MOVE_21","Thomas Carvey vanishes from sight momentarily. He moves to the space containing the most investigators. Then he attacks the investigator in that space with the lowest ."
"UNIQUE_MONSTER_CARVEY_ATTACK_21","Carvey mumbles a guttural chant, his eyes rolling back into his head (; 2). If you pass, the specter's mind breaks against your will; Thomas Carvey suffers 1 Damage. If you fail, your will becomes nothing but a passenger within your own body as the ghost lashes out in fury; become Mesmerized, then each other investigator in your space suffers 1 Damage."
"UNIQUE_MONSTER_CARVEY_MOVE_22","Thomas Carvey moves up to 1 space to be within range of as many investigators as possible. Then he attacks each investigator within range."
"UNIQUE_MONSTER_CARVEY_ATTACK_22","Carvey's teeth chatter as he approaches. You feel your blood run cold (; 2). If you pass, you push through the agonizing chill. If you fail, the cold is too much, and you shiver uncontrollably while your thoughts grow sluggish; suffer 1 facedown Damage and become Mesmerized."
"UNIQUE_MONSTER_CARVEY_MOVE_23","Thomas Carvey moves 1 space toward the nearest investigator. Then he attacks the investigator in his space with the lowest Sanity."
"UNIQUE_MONSTER_CARVEY_ATTACK_23","Carvey approaches with his hands covering his face, giggling uncontrollably (; 2). If you pass, you close your eyes until he backs away. If you fail, you move to pin his hands shut, but he flings them open just in time, revealing his disfigured face; suffer 1 Horror."
"UNIQUE_MONSTER_CARVEY_MOVE_24","Thomas Carvey moves up to 1 space to be within range of as many investigators as possible. Then he attacks the investigator within range with the highest ."
"UNIQUE_MONSTER_CARVEY_ATTACK_24","Carvey stands above a spectral vision of your body, hacking it to pieces. ""Again?"" he yells, looking up at you. ""Must we do this again (; 2)!?"" If you pass, you convince the spirit that the cycle is over and he begins to fade. If you fail, the spirit is only more enraged by your attempts to calm him and he resumes chopping you to pieces; suffer 2 Damage."
"UNIQUE_MONSTER_CARVEY_EVADE_01","Hands emerge from the floor, and Thomas Carvey latches onto your ankles (; 1). If you pass, you pull free and the hands disappear. If you fail, the hands begin to pull you down into the ground; forfeit your action."
"UNIQUE_MONSTER_CARVEY_EVADE_02","You turn to run, and suddenly Thomas Carvey is directly in front of you. He reaches out to caress your face (; 1). If you pass, you close your eyes and continue moving. If you fail, you are drawn into the spirit's mournful eyes and forget what you were doing; forfeit your action."
"UNIQUE_MONSTER_CARVEY_EVADE_03","You take a step away from Thomas Carvey, and he matches your pace. In a moment, you hear a beautiful, wafting song play in the distance, and the spirit holds a hand out for a dance (; 2). If you pass, you politely extricate yourself from the situation. If you fail, you find yourself dancing with the ghost before you even realize it; forfeit your action."
"UNIQUE_MONSTER_CARVEY_EVADE_04","You try to turn away from Thomas Carvey, but you find yourself frozen in place (; 1). If you pass, you force your body to move and ignore the strange numb sensation; become Mesmerized. If you fail, you feel your limbs controlled like a puppet on strings; become Mesmerized and forfeit your action."
"UNIQUE_MONSTER_CARVEY_EVADE_05","Thomas Carvey vanishes from sight, and you wake up in your bed at home. What a terrible dream (; 1)! If you pass, you realize that you are under some enchantment and force yourself awake. If you fail, you find yourself lost in the dream for a time, finally coming awake in a cold sweat after what feels like years; become Mesmerized and forfeit your action."
"UNIQUE_MONSTER_CARVEY_EVADE_06","Thomas Carvey claws at you madly as you try to leave. Your body is racked with phantom pain as he touches you. Suffer 2 facedown Damage ( negates)."
"UNIQUE_MONSTER_CARVEY_EVADE_07","Thomas Carvey slips down and prods at one of your old injuries. Flip 1 Damage faceup."
"UNIQUE_MONSTER_CARVEY_EVADE_08","Thomas Carvey cries out after you in a terrible fury. When he stops, the world seems to fall into a deafening silence (; 1). If you pass, you ignore the spirit and continue on. If you fail, you are paralyzed with fear; forfeit your action."
"UNIQUE_MONSTER_CARVEY_EVADE_09","You turn your back to Thomas Carvey but feel his bleak presence tingling your spine (; 2). If you pass, you continue on your way, heedless of the pressure. If you fail, you turn around and are suddenly blinded by a flash and taste salt; suffer 1 facedown Damage."
"UNIQUE_MONSTER_CARVEY_EVADE_10","Thomas Carvey holds out a single spectral hand and demands a tribute from you. Drop 1 random Item unless you forfeit your action."
"UNIQUE_MONSTER_CARVEY_EVADE_11","You step away and find that Thomas Carvey's ethereal fingers have a hold on one of your possessions. He looks at you accusingly. ""This looks familiar (; 2)."" If you pass, you politely ask the spirit to let you leave. If you fail, Carvey's wrath at your attempt to take his toy is like that of a child magnified a thousandfold; suffer 1 facedown Horror and drop 1 random Item."
"UNIQUE_MONSTER_CARVEY_EVADE_12","Thomas Carvey pleads with you not to abandon him (; 2). If you pass, you assure him you will return soon. If you fail, Carvey hurls something at your head in a fit of rage; suffer 1 facedown Damage and become Dazed."
"UNIQUE_MONSTER_CARVEY_HORROR_01","Thomas Carvey holds a small music box in his hand, twisting the key to the fullest extent. He lifts the lid, and a haunting tune begins to play, each note the cry of a newborn child. Suffer 3 Horror ( negates)."
"UNIQUE_MONSTER_CARVEY_HORROR_02","Thomas Carvey weeps into his hands, his tears falling through to the ground below. ""You were supposed to save me,"" he cries. Suffer 1 facedown Horror. Then flip 1 Horror faceup."
"UNIQUE_MONSTER_CARVEY_HORROR_03","Thomas Carvey freezes, his eyes darting about as if listening. ""It is here! You have drawn it to us!"" he hisses, then vanishes from sight. Suffer 2 Horror ( negates)."
"UNIQUE_MONSTER_CARVEY_HORROR_04","Thomas Carvey moans in horrible agony, and blood begins dripping from his chest into a puddle on the ground. You feel your own chest ache as if punctured. You clutch at it and pull your hands away red with blood. Suffer 3 facedown Damage ( negates). If you suffer 1 or more Damage, the sight of your own blood makes you question your connection with Carvey; become Mesmerized."
"UNIQUE_MONSTER_CARVEY_HORROR_05","Thomas Carvey glides into the open, and you see for the first time that his legs are nearly fleshless. He begins to scream, kicking at invisible assailants, and you feel a small nip on the sole of your foot (; 2). If you pass, you leap off of the ground and manage to keep yourself from being bitten again. If you fail, your legs are engulfed in gnashing pain; suffer 1 facedown Damage and 2 Horror."
"UNIQUE_MONSTER_CARVEY_HORROR_06","Thomas Carvey cries out in terror, ""The walls, the walls are closing!"" Looking around, you realize that the room has indeed grown smaller. Suffer 2 Horror (–1 negates)."
"UNIQUE_MONSTER_CARVEY_HORROR_07","Thomas Carvey smashes his spectral fist onto the wall. ""Murderer!"" he cries, ""I will not let my murderer leave here alive!"" His fist bursts into flames that begin to creep up the wall (; 2). If you pass, you remind yourself that none of this is real. If you fail, the fire becomes real; place Fire in your space, then suffer 1 facedown Damage and 1 Horror."
"UNIQUE_MONSTER_CARVEY_HORROR_08","Thomas Carvey's face twists in a roil of emotions, flashing from joy, to rage, to pain, to despair, eventually these screaming, laughing, and crying faces begin to erupt from other parts of his spectral form. Suffer 2 Horror ( negates)."
"UNIQUE_MONSTER_CARVEY_HORROR_09","Thomas Carvey looks upon you, and his eyes seem to soften. He smiles, his face a perfect replica of when he first welcomed you into his home. Guilt crashes over you; suffer 2 Horror (–1 negates)."
"UNIQUE_MONSTER_CARVEY_HORROR_10","Writhing in self-inflicted agony, Thomas Carvey slashes at his own tattered flesh. Pain flares through your own body in response. Suffer 2 facedown Damage. Then become Mesmerized."
"UNIQUE_MONSTER_CARVEY_HORROR_11","Thomas Carvey flickers in front of you, whispering, ""Tell me who killed me."" (; 2). If you pass, you promise you will unravel the mystery. If you fail, your excuses are insufficient; suffer 2 Horror and become Mesmerized."
"UNIQUE_MONSTER_CARVEY_HORROR_12","Thomas Carvey demands your attention. Suffer 3 facedown Horror ( negates). If you suffer 1 or more Horror, the apparition seems to have a grip on your soul; become Mesmerized."
