﻿"KEY","English"
"COMPELLED_MOVE","A power from far beyond grips your will. Move 1 space into the explored area."
"COMPELLED_PUSH","A power from far beyond repels you. Move 1 space away from the explored area."
"SECRET_PASSAGE_FIND","You may move 1 space through the Secret Passage to any other space containing a Secret Passage."
"SETUP_TILE","{0} Discard this Explore token and place the {1} tile and a Wall as indicated."
"SETUP_TILE_2","{0} Discard this Explore token and place the {1} tile, a Wall, and a Door as indicated."
"SETUP_TILE_3","{0} Discard this Explore token and place the {1} tile as indicated."
"SETUP_TILE_4","{0} Place the {1} tile and a Door as indicated and discard all Explore tokens leading to it."
"SETUP_ALL_EXPLORE","{0}. Place the {1} tile and discard all Explore tokens leading to it."
"SETUP_MORE_EXPLORE","{0} Place the {1} tile and a Wall as indicated and discard all Explore tokens leading to it."
"PASSAGE_MOVE","Place a Secret Passage as indicated. Then place your investigator figure in that space."
"UNLOCKED_DOOR","."
"BLANK"," "
"TETSUO_WAIT_PORTAL","Your heart quails at this inexplicable phenomenon. You do not know how to begin investigating it, but Officer Mori might be able to explain."
"KEY_PORTAL","{0} This gate is gathering power. The {1} Unique Item glows with arcane light."
"KEY_PORTAL_1","{0} This gate is gathering power. The {1} Common Item glows with arcane light."
"PARTIAL_PASS_PORTAL","{0} The gate is weaker now. You think you can close it with more effort."
"CLOSE_PORTAL"," Attempt to close the portal."
"PORTAL_POWER","For each [i]Key[/i] you have, you may add an additional  to your test result."
"REVEAL_SECRET","{0} Discard the Search token in the {1} and place a Secret Passage as indicated. Then move your investigator figure to that space."
"REVEAL_PASSAGE","Discard this Search token and place a Secret Passage as indicated."
"ANOTHER_ENTRY","An investigator can review the collected journal entries in the Old Journal Unique Item by interacting with it in the app."
"GLOW_TABLE_APPEAR","You feel the Manor weaken, bowing under the presence of all four keys. Swirling designs appear near the locked door, glowing with faint light. Place a Search token as indicated."
"TABLE","table"
"DESK","desk"
"VASE","vase"
"2_KEYS"," The object you hold resonates with the Manor, and you feel your connection strengthen. There is something missing. "
"3_KEYS"," The Manor floor tilts beneath your feet, jostling the object you hold. Your head begins to ache with the effort of remembering the final piece still lost. "
"ITS_A_DOOR","There are several doors leading further into the Manor. Place Explore tokens as indicated."
"SINGLE_DOOR","Only one door remains leading out of the hall. Place an Explore token as indicated."
"UNIQUE_MONSTER_THRALLSUO","Officer Mori"
"FLAVOR_FOYER","Pressing the door aside, you see the entry hall of Silverwood Manor is dirty and abandoned. Place the {0} tile and a Wall as indicated."
"FLAVOR_FOYER_2","Pressing the door aside, you see the lobby of Silverwood Manor is dirty and abandoned. Place the {0} tile and Walls as indicated."
"PLACE_INVESTIGATORS","You step inside the Manor as the wind grows cold. Place your investigator figures as indicated."
"SEARCH_MESS","You see a side table in the entry hall tilt precariously, spilling debris over the floor. However, when you blink, the hallucination passes and the table stands upright. Place a Search token as indicated."
"EXPLORE_DINING_ROOM","To one side of the hall, you see a heavy oak door with a worn handle. Place an Explore token as indicated."
"EXPLORE_STAIRS_1","To your {0} is a door with a tarnished name plate that reads ""Stairs."" Place an Explore token as indicated."
"FOYER_PAPER","Before continuing into the Manor, the wind catches a discarded piece of paper at your feet. Your sharp eyes notice the name Mori written on it."
"JOURNAL_1","You lift the paper, noting that it is a page torn from a personal journal. {0}"
"GAIN_OLD_JOURNAL","You decide to keep the page safe and return it to Officer Mori when you find him. An investigator gains the Old Journal Unique Item. The Old Journal allows investigators to review the gathered journal entries by interacting with it in the app. As the investigation progresses and you gather more information, the Old Journal will continue to record your findings."
"TOKEN_JOURNAL","A vision of Officer Mori ripping pages from their binding fills your mind, and you feel inexplicably connected to Officer Mori, but also strangely to the Manor. Place a Key token on the Old Journal Unique Item. An item with a Key token cannot be discarded."
"DOOR_SLAM","As you contemplate why you feel a connection to a place you are visiting for the first time, the door behind you slams shut and wooden panels grow over the handle to seal you inside! Place a Wall and a Search token as indicated."
"TETSUO_APPEAR","Officer Mori enters the hall through the door to your right, looking disheveled and confused. When he sees you, he nods absently, saying, ""Ah, good. We can continue this investigation together. I have been looking for you."" Place a Person token as indicated. This is Officer Tetsuo Mori."
"EXPLORE_STAIRS","The door has a tarnished plate on it that reads ""Stairs."""
"EXPLORE_DINING_ROOM_MAD23","This door has a well-worn door knob."
"FOYER_MESS","Though you are certain you saw the table in the front room fall, it is now upright with its vase of dead flowers intact."
"EXPLORE_STORAGE_DOOR","You do not recall seeing this door when you entered the Manor."
"BILLIARDS_DOOR","This door has been highly polished."
"EXPLORE_OFFICE","The door is labeled with a plaque that reads ""Office."""
"BALLROOM_DOOR","This door has intricate carvings framing the word ""Ballroom."""
"SEARCH_FOYER_MESS","You knock over the table while examining it closer, clumsily spilling debris on the floor. You realize that the pattern of the mess is exactly as you saw it entering the Manor. Gain 1 Clue. Then discard this Search token."
"REVEAL_STORAGE_DOOR","{0} Discard the Wall in the {1} and place an Explore token as indicated."
"CONNECT_TILES","{0} Discard the Wall in the {1} and place a Door as indicated."
"FOYER_DOOR_FLAVOR","When you look up from the mess, there is a door to your left that you did not notice before."
"LOBBY_DOOR_FLAVOR","When you look up from the mess, there is a door at the top of the hall that you did not notice before."
"FRONT_DOOR_MYSTERY","The door you entered through seems to have disappeared."
"FRONT_DOOR_ANSWER","Pressing your palms to the wall reveals no seams or latches that could account for the disappearing door. You will have to find another way out of the Manor. Gain 1 Clue. Then discard this Search token."
"LOBBY_CURIO","A mirrored sideboard stands in the lobby, with one drawer hanging open. Place a Search token as indicated."
"REVEAL_STAIRS","You open the door and find a hall snaking up into the second floor of the Manor. Discard this Explore token and place the {0} tile and a Wall as indicated."
"MORI_RUN","Behind you, Officer Mori jumps as if at an unheard command. He calls to you, ""Yes, exploring the Manor could uncover many answers!"" Officer Mori dashes away from you through another door. Remove Officer Mori from the board."
"REVEAL_STAIRS_A","You find a hall snaking up into the second floor of the Manor. Place the {0} tile as indicated and discard all Explore tokens leading to it."
"REVEAL_STAIRS_A1","You find a hall snaking up into the second floor of the Manor. Place the {0} tile and a Door as indicated and discard all Explore tokens leading to it."
"REVEAL_STAIRS_A2","You find a hall snaking up into the second floor of the Manor. Place the {0} tile, a Door, and a Secret Passage as indicated and discard all Explore tokens leading to it. Then place your investigator figure in that space."
"REVEAL_STAIRS_B","You find a stair stretching up into the second floor of the Manor. Discard this Explore token and place the {0} tile as indicated."
"REVEAL_STAIRS_B2","You find a stair stretching up into the second floor of the Manor. Discard this Explore token and place the {0} tile and a Door as indicated."
"STAIR_PAPER","At the bottom of the stairs, you see another sheet of paper lying on the ground. Place a Search token as indicated."
"DOOR_HALL_END","At the top of the stairs, a plain door leads further into the Manor. Place an Explore token as indicated."
"PLACE_MORI","Officer Mori stands at the top of the stairs, and you faintly hear him muttering about keys and hiding places. Place Officer Mori as indicated."
"RITUAL_CIRCLE_STAIRS","Officer Mori is pacing around a circle of skulls and candles on the second floor landing. Place a Search token as indicated."
"PLACE_DOOR_BALCONY","Hopefully, this door leads back into the Manor. Place an Explore token as indicated."
"DOOR_BALCONY","Hopefully, this door leads back into the Manor."
"SEARCH_STAIR_PAPER","A sheet of paper covered in scrawled handwriting has been discarded here."
"STAIR_PAPER_READ","The chicken scratch is another of Officer Mori's journal entries. {0} Gain 1 Clue. Then discard this Search token."
"EARLY_ITEM_DROP","Someone has abandoned something in the corner. Place the {0} Common Item as indicated."
"GLOW_VASE","A vase of flowers on a plinth above the stairs glows with an eldritch design. Place a Search token as indicated."
"STORAGE_DOOR","At the top of the stairs is a door crafted from rough wood planks. Place an Explore token as indicated."
"STORAGE_IRON","At the top of the stairs is a door with a disturbing handle. Place an Explore token as indicated."
"REVEAL_OFFICE","You press open the door to find a tidy office, dimly lit."
"RITUAL_CIRCLE_TABLE_B","There is a circle of skulls and candles arranged on the desk. Place a Search token as indicated."
"REVEAL_OFFICE_FIRE","You press open the door to find an office consumed by fire, the heat pressing a warning into your skin. Discard this Explore token and place the {0} tile as indicated. Then place Fire in each space of the {0}."
"DOOR_BALCONY_B1","The only door leading out of the office is elegant and pale. Place an Explore token as indicated."
"BALCONY_HANDLE_B1","The only door in the office has an oversized handle that looks too misshapen to turn. Place an Explore token as indicated."
"REVEAL_DINING_ROOM_MAD23","You open the door to find a ramshackle dining room. Place the {1} tile{0}as indicated and discard all Explore tokens leading to it."
"FIRE_DINING_ROOM_MAD23","You open the door to find a dining room consumed by flames. Place the {1} tile{0}as indicated and discard all Explore tokens leading to it. Then place Fire in each space of the {1}."
"REVEAL_DINING_ROOM_MAD23_A","You open the door to find a ramshackle dining room. Discard this Explore token and place the {1} tile{0}as indicated."
"FIRE_DINING_ROOM_MAD23_A","You open the door to find a dining room consumed by flames. Discard this Explore token and place the {1} tile{0}as indicated. Then place Fire in each space of the {1}."
"REVEAL_DINING_ROOM_MAD23_1",", a Wall, and a Door "
"REVEAL_DINING_ROOM_MAD23_2"," and a Door "
"DOOR_TOWER","In one corner of the dining room is a door with pale scratches down its length. Place an Explore token as indicated."
"DOOR_KITCHEN_MAD23","To one side of the room is a swinging door covered in food stains. Place an Explore token as indicated."
"DOOR_LIBRARY_MAD23","Another door has gold letters mounted on it reading ""Library."" Place an Explore token as indicated."
"TABLE_PAPER","There is a single sheet of paper lying on the dining room table. Place a Search token as indicated."
"RITUAL_CIRCLE_TABLE","A circle of skulls and candles has been arranged on the dining room table. Place a Search token as indicated."
"SEARCH_RITUAL","Candles sit half-melted over animal skulls and letters from some past ritual."
"RITUAL_TEST","You bend down to inspect the circle of skulls and feel a deep sense of foreboding. It takes all of your nerve to look closer ()."
"FAIL_RITUAL_TEST","You fail to conquer your fear of the gruesome eldritch site."
"PASS_RITUAL_TEST","The skulls and flickering candlelight do not unnerve you, and you knock a few aside with your hand to prove it."
"READ_RITUAL_LETTERS","You squint to read the letters, but they are written in a dead language. Over and over they reference someone or something called Yog-Sothoth. Your heart sinks when you recognize the handwriting of Officer Mori. Gain the Ritual Components Unique Item and 1 Clue."
"TOKEN_RITUAL_COMPONENTS","You suddenly see a bearded old man chanting around a circle of skulls, candlelight painting his face into crags. Before your eyes the man's skin starts to twist, and the firelight flares violet.{0}Place a Key token on the Ritual Components Unique Item."
"RITUAL_GLOW","The skulls and candles begin to glow with eldritch light, filling the small {0} with the sense of a predator stalking closer."
"WORD_DINING","dining room"
"WORD_STAIRS","stairway"
"WORD_OFFICE","office"
"CHECK_GLOW","An ephemeral violet light surrounds the tapers and skulls."
"THRALL_GLOW","The glow of the ritual circle flares white, then disappears. Discard this Search token."
"RITUAL_THRALL","A monster with a beard on its twisted face steps from out of thin air over the ritual site. Spawn a Thrall as indicated."
"DINING_ROOM_CURIO","A mirrored sideboard stands in the dining room, with one drawer hanging open. Place a Search token as indicated."
"JOURNAL_DRAWER","A mirrored sideboard has one drawer half opened."
"SEARCH_JOURNAL_CURIO","A single sheet of paper rests in the opened drawer. It is another journal entry. {0} Gain 1 Clue. Then discard this Search token."
"EXPLORE_KITCHEN_MAD23","This door is covered in food stains."
"REVEAL_KITCHEN_MAD23","You push open the door to see a small kitchen with a shadowed storage area attached. Discard this Explore token and place the {0} tile as indicated. Then place Darkness in the Kitchen Storage."
"REVEAL_KITCHEN_B1","You push open the door to see a kitchen with a small pantry attached. Discard this Explore token and place the {0} tile as indicated."
"REVEAL_KITCHEN_B3","You push open the door to see a kitchen with a small pantry attached. Place the {0} tile as indicated and discard all Explore tokens leading to it."
"REVEAL_KITCHEN_B2","You push open the door to see a kitchen with a small pantry attached. Discard this Explore token and place the {0} tile and a Door as indicated."
"REVEAL_KITCHEN_B4","You push open the door to see a kitchen with a small pantry attached. Place the {0} tile and a Door as indicated and discard all Explore tokens leading to it."
"REVEAL_KITCHEN_MAD23_B1","The passage opens into a kitchen with a small pantry attached. Place the {0} tile and a Secret Passage as indicated. Then place your investigator figure in that space."
"REVEAL_KITCHEN_MAD23_B3","The passage opens into a kitchen with a small pantry attached. Place the {0} tile and a Secret Passage as indicated and discard all Explore tokens leading to it. Then place your investigator figure in that space."
"REVEAL_KITCHEN_MAD23_B2","The passage opens into a kitchen with a small pantry attached. Place the {0} tile, a Door, and a Secret Passage as indicated. Then place your investigator figure in that space."
"REVEAL_KITCHEN_MAD23_B4","The passage opens into a small kitchen with a pantry attached. Place the {0} tile, a Door, and a Secret Passage as indicated and discard all Explore tokens leading to it. Then place your investigator figure in that space."
"REVEAL_KITCHEN_MAD23_2","You push open the door to see a kitchen with a shadowed pantry attached. Place the {0} tile and a Door as indicated and discard all Explore tokens leading to it. Then place Darkness in the Kitchen Storage."
"REVEAL_KITCHEN_STORAGE","The door opens into a dark pantry attached to the Manor kitchen. Discard this Explore token and place the {0} tile and a Door as indicated. Then place Darkness in the Kitchen Storage."
"REVEAL_KITCHEN_STORAGE_1","The door opens into a dark pantry attached to the Manor kitchen. Place the {0} tile and a Door as indicated and discard all Explore tokens leading to it. Then place Darkness in the Kitchen Storage."
"REVEAL_BILLIARDS","The door opens into a den dominated by a billiards table. You at first believe the den has crumbled away from the Manor into a dark void. Then you realize the lights have simply burned out. Discard this Explore token and place the {0} tile as indicated. Then place Darkness in each space of the {0}."
"STORAGE_CLEAVER","In the darkness of the pantry, you see a meat cleaver sunk into a butcher block. Place a Search token as indicated."
"USEFUL_CANDLES","There is a warm glow coming from a shelf across the room. Place a Search token as indicated."
"HELLO_CANDLES","Light is emanating from something left on this shelf."
"SEARCH_CANDLES","A guttering light has been on the kitchen shelf. Gain the {0} Common Item. Then discard this Search token."
"SEARCH_CLEAVER","A meat cleaver is buried in a stained red butcher block."
"SEARCH_CLEAVER_B","A meat cleaver has been wedged into the cold iron of the bell."
"TEST_CLEAVER","You struggle to wrench the thick blade from its rest ()."
"PASS_CLEAVER","The cleaver springs free, and it feels familiar in your hand, like an old friend. Gain the Meat Cleaver Common Item. Then discard this Search token."
"FAIL_CLEAVER","Even with all of your strength, you do not manage to wrest the cleaver free."
"KITCHEN_JARS","The jars on the shelves around you start to rattle and crash to the ground, releasing the smell of vinegar and syrup. You lose your footing as the kitchen tosses and crates tumble into you. Suffer 3 Damage ( negates)."
"KITCHEN_MOVE","The grinding shift of the Manor peels back part of the dining room wall, revealing a swinging door. Discard the Wall in the {0}."
"KITCHEN_1_WALL","The chaos increases as you hear the grinding of foundation stones shifting beneath you. Move the {0} tile as indicated. Then place a Wall in the {1} as indicated."
"KITCHEN_MOVE_1","The chaos increases as you hear the grinding of foundation stones shifting under you. Move the {0} tile as indicated. Then place a Door as indicated."
"KITCHEN_MOVE_2","The kitchen doors tremble as the room settles, hopefully leading back into the Manor. Place Explore tokens as indicated."
"DISCARD_DOORS","Everything in the kitchen is warping, in accordance with an alien power. Discard the Explore token in the {0}."
"KITCHEN_PAPER","On the floor of the room, a single sheet of paper has been abandoned. Place a Search token."
"SEARCH_KITCHEN_PAPER","A piece of paper sits on the floor, forgotten."
"FIND_KITCHEN_PAPER","You lift the paper, and it crackles with extreme age. {0} Gain 1 Clue. Then discard this Search token."
"SWORD_SURPRISE","Shoved behind several sacks of meal is an ornate longsword. Place a Search token as indicated."
"SEARCH_SWORD_B","A gleaming longsword has been poorly hidden among the kitchen trash."
"TOME_PASSAGE_B","You spot a stained tome on a counter in the pantry. Place a Search token as indicated."
"KITCHEN_PASSAGE","The only book in the kitchen has been heavily stained with various foods."
"EXPLORE_LIBRARY_MAD23","The gold letters on this door read ""Library."""
"REVEAL_DEAD_MAD23","The library flickers before your eyes for a moment, and you believe you see an ascetic study in its place. But the vision fades, revealing again a lavish library."
"REVEAL_DEAD_MAD23_1","The library flickers before your eyes for a moment, and you believe you see an ascetic study in its place. But the vision fades, revealing again a lavish library. Place the {0} tile as indicated."
"REVEAL_LIBRARY_MAD23","The library looks less abandoned than the rest of the Manor."
"REVEAL_LIBRARY_MAD23_1","The library looks less abandoned than the rest of the Manor. Place the {0} tile as indicated."
"ANOTHER_DINING_ROOM_DOOR","There is a door with a worn handle across the room. Place an Explore token as indicated."
"SWORD_DISPLAY","Displayed on an empty bookshelf is an impressive longsword. Place a Search token as indicated."
"TOME_PASSAGE","You spot a tome half pulled from a shelf. Place a Search token as indicated."
"DOOR_IRON_2","There is a plain door at one end of the library. Place an Explore token as indicated."
"IRON_HANDLE","The door at one end of the library has an ornamental handle that does not seem functional. Place an Explore token as indicated."
"LOCKED_IRON","The handle of this door is unsettling, shaped like a human arm. It refuses to turn."
"LIBRARY_BARRICADE","You notice a tall shelf shoved against the wall. You could use it to block an entry should the need arise. Place a Barricade as indicated."
"SEARCH_SWORD","The ornate longsword glitters in the warm light of the library."
"FIND_SWORD","When you inspect the sword up close, you realize it has old bloodstains marring the glossy metal blade. Gain the Enchanted Blade Common Item and 1 Clue. Then discard this Search token."
"TOKEN_SWORD","You see for an instant a woman chanting as blood runs in rivulets over her arms onto a shining sword. Her flesh twists as the vision fades.{0}Place a Key token on the Enchanted Blade Common Item."
"SEARCH_LIBRARY_PASSAGE","One book hangs oddly off of a shelf."
"LIBRARY_BOOK","The errant book is written in a dead language, but somehow you understand the text. Gain the Tome of Secrets Common Item."
"REVEAL_LIBRARY_PASSAGE","When you lift the book, a pressure plate unlocks and the wall swings forward, revealing a hidden staircase. Discard this Search token and place a Secret Passage as indicated."
"LIBRARY_PASSAGE","A section of shelves swings forward to reveal a passage to the second floor of the Manor. {0}"
"PASSAGE_1","Place a Secret Passage as indicated."
"SUPRISE_PASSAGE","A part of the Manor bangs open, revealing yet another hidden corridor. {0} Each space containing a Secret Passage is adjacent to each other space containing a Secret Passage. "
"NO_PASSAGE","When you pull the book off of the shelf, you hear the click of a switch engaging, but nothing happens. Discard this Search token."
"NO_PASSAGE_B","The passage beneath the Manor does not seem to lead anywhere yet."
"HALL_END_DOOR","This door is hinged to open either way. Place an Explore token as indicated."
"EXPLORE_HALL_END","The door can swing open in either direction."
"PLACE_HALL_END","Pushing the door aside reveals a short hallway on the second floor of the Manor."
"PLACE_HALL_END_A","Pushing the door aside reveals a short hallway on the second floor of the Manor. Discard this Explore token and place the {0} tile, Walls, and a Door as indicated."
"PLACE_HALL_END_B","The passage reveals a short hallway on the second floor of the Manor. Place the {0} tile, Walls, a Door, and a Secret Passage as indicated. Then place your investigator figure in that space."
"HALL_BY_PASSAGE","Place the {0} tile, a Wall, a Door, and a Secret Passage as indicated. Then place your investigator figure in that space."
"TOME_OF_HORRORS_B","You spot a book with a cracked leather binding on a chair. Place the {0} Common Item as indicated."
"FLOORBOARD_PASSAGE","It almost seems as if the floorboards tilt up in the flickering light of the hall. Place a Search token as indicated."
"BALCONY_DOOR","A door at the end of the hall has cold air blowing in under it. Place an Explore token as indicated."
"LOUNGE_DOOR","Another door has been intricately carved to frame the word ""Lounge."" Place an Explore token as indicated."
"SEARCH_HALL_PASSAGE","One section of floor seems to be raised at the end of the hall."
"REVEAL_HALL_PASSAGE","When you inspect the floorboards, you find a hidden latch. Releasing it makes a section of floor drop away and reveal a hidden staircase. Discard this Search token and place a Secret Passage as indicated."
"HALL_PASSAGE","The hidden stair leads further into the Manor."
"FIND_HALL_PASSAGE","The raised section of floorboards drops away to reveal a hidden staircase."
"HALL_MESS","Shredded papers litter the hall floor, but one sheet is still whole. Place a Search token as indicated."
"PAPER_MESS","The hall floor is covered in violently shredded papers, circling a single unmarred page."
"FLOOR_PAPER","You pick up the single intact page from the hall floor and find another journal entry to read. {0} Gain 1 Clue. Then discard this Search token."
"EXPLORE_BALCONY","This door has cold air blowing in from under it."
"REVEAL_BALCONY","When you put your shoulder to the door, it pops open to reveal a balcony off the second floor. The trees around the Manor have grown so close that no light penetrates their dense cover. Discard this Explore token and place the {0} tile as indicated. Then place Darkness in each space of the {0}."
"REVEAL_BALCONY_B","When you put your shoulder to the door, it pops open to reveal a balcony off the second floor. Discard this Explore token and place the {0} tile as indicated."
"PUDDLE_JOURNAL","In the corner of the balcony, a sheet of paper sits in a puddle of rainwater. Place a Search token as indicated."
"PUDDLE_JOURNAL_B","A sheet of paper has been left on the corner bar, in a puddle of spilled booze. Place a Search token as indicated."
"DEAD_BIRD_GUN","The railing around the balcony is littered with tiny bird carcasses, but something shiny catches your eye among the brown feathers. Place a Search token as indicated."
"SILVER_KEY_COUCH","Behind the billiards table is a plush armchair, and something glints in the darkness. Place a Search token as indicated."
"SEARCH_GUN","There is something shiny on the railing, but it is hidden by the corpses of numerous songbirds."
"SEARCH_KEY_COUCH","There is something shiny on the armchair."
"FIND_GUN","You notice that the birds are all whippoorwills, their tiny corpses piled around a beautiful silver key. Gain the Silver Key Unique Item. Then discard this Search token."
"FIND_GUN_B","An intricately wrought key has been left on the seat of the armchair. Gain the Silver Key Unique Item. Then discard this Search token."
"SILVER_KEY_SPOOK","You believe you hear the ghostly lilt of the whippoorwill as a memory unearths in your mind. You see an elegant lady, weeping as she places a gleaming key on the balcony railing. Her clothes are covered in blood spatters and feathers, and her tears turn to screams when her skin bulges unnaturally.{0}Place a Key token on the Silver Key Unique Item."
"SILVER_KEY_SPOOK_B","With the sound of shattering glass, a vision breaks upon your mind. You see an elegant lady, weeping as she throws a gleaming key into the dark. Her tears turn into screams when her skin starts to bulge unnaturally.{0}Place a Key token on the Silver Key Unique Item."
"SILVER_KEY_SCREECH","The Manor groans on its foundation, splitting away from the balcony as a vicious wind whips up loose objects into a maelstrom! Each investigator, monster, and [i]Key[/i] in the {0} moves to the nearest space in the {1}. Then each investigator who moved suffers 2 facedown Damage ( negates)."
"SILVER_KEY_SCREECH_B","The Manor groans on its foundation, breaking the floor into splinters! Each investigator, monster, and [i]Key[/i] in the {0} moves to the nearest space in the {1}. Then each investigator who moved suffers 2 facedown Damage ( negates)."
"BALCONY_CRUMBLE","Chunks of the stone balcony fall away into darkness until nothing is left. Discard the {0} tile and all tokens and cards in it."
"BILLIARDS_CRUMBLE","Whole sections of the gaming den break away to be swallowed by the dark. Discard the {0} tile and all tokens and cards in it."
"SEARCH_PUDDLE","There is a paper sitting in a puddle of rainwater."
"PASS_PUDDLE_PUZZLE","This page is another journal entry. You can read only portions of the original writing, but it seems Officer Mori was becoming paranoid. {0} Gain 1 Clue. Then discard this Search token."
"SEARCH_PUDDLE_B","There is a paper sitting in a puddle of alcohol on the bar."
"EXPLORE_BELL_TOWER","This door is made of split timber."
"EXPLORE_ATTIC_STORAGE","This door is slightly tilted in the wall, as if built along conflicting parallels."
"REVEAL_BELL_TOWER","The door creaks open to reveal a drafty bell tower."
"REVEAL_ATTIC_STORAGE","You push open the door to reveal a cluttered attic."
"RANDOM_DIRTY_ITEM","Among the shelves of junk, something catches your eye. Place the {0} Common Item as indicated."
"INSIGHT_ALTAR","A small altar stands at the top of the stairs. Place a Search token as indicated."
"INSIGHT_ALTAR_B","A small altar has been erected on the pale marble of the balcony. Place a Search token as indicated."
"THRALL_2","Next to the altar is a misshapen form. It lurches out of the darkness toward you, revealing bloodstains upon its bulging arms. Spawn a Thrall as indicated."
"SEARCH_ALTAR","An altar has been arranged under the great iron bell."
"SEARCH_ALTAR_B","An altar has been arranged on the balcony, beneath dark skies."
"TEST_ALTAR","Among the arcane trinkets, a vellum scroll catches your eye, but the ink is incredibly faded ()."
"PASS_ALTAR","The scroll seems to be ancient, but it speaks of the Manor you are standing in. Reading the words opens your mind to new possibilities. Discard this Search token and gain the Arcane Insight Spell."
"FAIL_ALTAR","It is too dark to read the faded ink on this scroll."
"SCROLL_WAITS","The vellum scroll on this altar might hold a clarification of what is happening in the Manor."
"TETSUO_TOWER","A figure stands at the foot of the wailing gate, palms pushed against some invisible force. Place Officer Mori as indicated."
"TOWER_WEAPON","At the bottom of the stairs is a weapon that must belong to Officer Mori. Place the Blackjack Common Item as indicated."
"TOWER_ARM_LOCKED","Invisible forces cause the arm-shaped handle to twitch and undulate."
"ARM_UNLOCKED","The arm-shaped handle starts to move, unlocking the door."
"DEAD_AURA","A rip at the seam of the world glows violet and lets a soft screaming into the room from somewhere beyond. Place an Interact token as indicated."
"DEAD_PORTAL_INTERACT","The glowing gash in the skin of reality emits a soft screaming."
"DEAD_PORTAL_CLOSE","The open gate is glowing with a vibrant purple light."
"DEAD_PORTAL_TEST","The continued screaming unnerves you, and you wonder what the open gate will do to you if you try to close it (). {0}"
"DEAD_PORTAL_PASS","One voice rises above the screaming, begging you to close the gate and sever the worlds. With a deep breath you close your eyes and present yourself to the glowing void. With a mortal screech, the Manor shakes on its foundation as the gate closes around you, then vanishes. Discard this Interact token and the Key token on the Old Journal Unique Item."
"DEAD_PARTIAL_PASS","The screaming and light dwindle, but the Manor trembles as the portal continues to pull it apart."
"DEAD_CALL","As the portal's strange light washes over you, Officer Mori rushes past you into the room. Move Officer Mori as indicated."
"FIGHT_DEATH","Officer Mori pushes his palms into the unnatural phenomena. His hands run up against resistance in the air, and he grunts with the effort of shoving against it."
"MOVE_BELL_TOWER","As the shifting kitchen and dining room settle down, another grinding builds to a crescendo. Move the {0} tile as indicated. Then each investigator in the {0} suffers 2 Horror ( negates)."
"REVEAL_BELL_TOWER_B","The door creaks open to reveal a drafty bell tower. Discard this Explore token and place the {0} tile as indicated. Then place Darkness in each space of the {0}."
"CLEAVER_BELL","As soon as you part the blade from the bell, an ominous tolling fills the air, though the bell remains still. Suffer 3 Horror ( negates)."
"CLEAVER_BELL_MOVE","The rickety tower sways sickeningly, finally coming to rest elsewhere in the Manor. Move the {0} tile as indicated."
"TOWER_LIGHT","Next to the door, a light has been left guttering in a wall mount. Place a Search token as indicated."
"HELLO_LIGHT","Someone left a light mounted next to the door, but it is nearly burned out."
"GAIN_LIGHT","It is easy enough to take the light down from the wall, bringing it back to full life in your hands. Gain the {0} Common Item. Then discard this Search token."
"TOWER_CLEAVER","The iron bell has a crack through its lip where a meat cleaver has been wedged. Place a Search token as indicated."
"EXPLORE_IRON_2","This door has a pale stain on it."
"EXPLORE_ATTIC_STORAGE_B","This door is subtly askew, sloping slightly off level."
"BED_ARM_HANDLE","The pale door has a bizarre handle, closely resembling a twisted human arm. As you approach the door, the arm handle seems to twist and writhe."
"REVEAL_IRON_2","The handle snaps off in your fist, allowing you to push open the door into a bedroom."
"BED_2_EXPLORE","The door creaks open into a bedroom."
"INSIGHT_POEM","A heavy book sits on a chair across from the door, open to a dogeared page. Place a Search token as indicated."
"INSIGHT_POEM_B","A heavy book has been left on a broken chair, open to a dogeared page. Place a Search token as indicated."
"INK_MESS","A desk covered in papers and spilled ink stands to your right. Place a Search token as indicated."
"THRALL_1","There is a misshapen form sitting on the bed, blood streaked down both arms. Spawn a Thrall as indicated."
"THRALL_1_B","There is a misshapen form struggling toward you through the clutter, blood crusted in streaks on its arms. Spawn a Thrall as indicated."
"SEARCH_POEM","A worn book has been left open upon a chair to a bookmarked page."
"TEST_POEM","The dogeared page of the book has a complicated poem written on it ()."
"PASS_POEM","While the many references to keys and gates unsettle you, the meter and rhythm of the poem opens your mind to new realizations. Discard this Search token and gain the Arcane Insight Spell."
"FAIL_POEM","This poem does not even rhyme."
"SEARCH_BED_JOURNAL","There is a mess of papers and spilled ink on the desk."
"BED_DEAD","A hole has been torn in the air above the bed, glowing with violet light and softly screaming. Place an Interact token as indicated."
"BED_TETSUO","Officer Mori stands in the corner, arms upraised to the gate. Place Officer Mori as indicated."
"BED_WEAPON","Under the desk is a weapon that must belong to Officer Mori. Place the Blackjack Common Item as indicated."
"ATTIC_WEAPON","Under a pile of junk is a weapon that must belong to Officer Mori. Place the Blackjack Common Item as indicated."
"BALCONY_WEAPON","In one corner of the balcony is a weapon that must belong to Officer Mori. Place the Blackjack Common Item as indicated."
"ATTIC_JOURNAL","Beneath the piles of junk, something has been scratched into the floorboards. Place a Search token as indicated."
"SEARCH_ATTIC_JOURNAL","The floor is covered in carvings, jagged letters stretching out of sight under piles of junk."
"ATTIC_ITEM","Across the cluttered room you see an avalanche of objects toppled over into a patch of light. Place the {0} Common Item as indicated."
"EXPLORE_CARVED_LOUNGE","The elaborately carved door is labeled ""Lounge."""
"REVEAL_MOVING_LOUNGE","The door opens with barely a whisper from the old hinges."
"RITUAL_TABLE","You notice a small side table in the richly furnished lounge with something carved into its surface. Place a Search token as indicated."
"PAINTING_PASSAGE_A","There is a painting on one wall that seems to be hung crooked. Place a Search token as indicated."
"BLOOD_MESSAGE","Something has been written in dark letters on the fancy floorboards. Place a Search token as indicated."
"BARRICADE_LOUNGE","There is a large cabinet in the corner. You could use it to block the door should the need arise. Place a Barricade as indicated."
"DOOR_BELL_TOWER","The only door leading out of the lounge is made of rough-hewn boards. Place an Explore token as indicated."
"ATTIC_HANDLE","The only door in the lounge has an oversized handle that looks too misshapen to turn. Place an Explore token as indicated."
"LOUNGE_MESMERIZE","A vague sound catches your ear, almost like a whispered command. Each investigator in the {0} becomes Mesmerized. Each investigator, monster, and [i]Key[/i] in the {0} moves to the nearest space in the {1}."
"LOUNGE_MOVING","The walls behind you flex, shrinking and expanding wildly, throwing the Manor into disarray. Discard the {0} tile and all tokens and cards on it."
"LOUNGE_MOVE","The lounge tilts, and the furnishings tumbling past leave bright bruises on your body. Move the {0} tile as indicated. Then any investigator in the {0} suffers 2 facedown Damage and 1 Horror ( negates)."
"STAIRS_DOOR_APPEAR","The door you just came through must now lead somewhere new. Place an Explore token as indicated."
"MOVE_BALCONY","Cold wind whistles through the Manor as a door is eaten by wallpaper, only to re-emerge elsewhere. Move the {0} tile as indicated. Then discard the Wall in the {1}. Then each investigator in the {0} suffers 2 Horror (–1 negates)."
"MOVE_BALCONY_B","Cold wind whistles through the Manor as a door is eaten by wallpaper, only to re-emerge elsewhere. Move the {0} tile as indicated. Then each investigator in the {0} suffers 2 Horror (–1 negates)."
"MOVE_DOOR","The wall at the top of the stairs splits open with a crackling noise, revealing a door that gusts cold air from the bottom. Discard the Wall in the {0} and place an Explore token as indicated."
"SEARCH_PAINTING","A painting has been hung crooked on the wall."
"REVEAL_PAINTING_PASSAGE","When you tilt the painting straight, you hear a mechanism click, and a section of wall swings forward, revealing a secret staircase. Discard this Search token and place a Secret Passage token as indicated."
"PAINTING_PASSAGE","The secret stairs lead down to the first floor of the Manor."
"FIND_PAINTING_PASSAGE","The painting tilts, and a section of wall swings forward, revealing a secret staircase."
"SEARCH_RITUAL_TABLE","The top of the table has been violently carved into a strange swirling design, and the etching lulls your mind into a trance."
"MESMERIZE_RITUAL_TABLE","The swirling lines scored into the table depict a filigreed lock springing open. Your hand somehow knows exactly how to press the center of the design. Discard this Search token and become Mesmerized."
"SEARCH_BLOOD_FLOOR","Something has been written in large dark letters on the floor."
"BLOOD_FLOOR_MESSAGE","The words read: ""Four keys to cross the threshold,"" and you realize with revulsion that the message has been written in blood. Your disgust grows to panic when you find red dripping off of your fingertips. Suffer 1 Horror. Then gain 2 Clues and discard this Search token."
"LOUNGE_FLOOR","A section of polished floorboards collapses, revealing a hidden staircase. Place a Secret Passage as indicated."
"WEAPON_LOUNGE","One of the lounge couches has a lopsided bulge in its upholstery. Place a Search token as indicated."
"SEARCH_BULGE","It seems as if something has been sewn into the cushions of the couch with green thread."
"TEAR_WEAPON_FREE","You try to find a seam in the upholstery to rip it open. Attempt the puzzle using ."
"FREE_WEAPON","The fabric of the couch tears away to reveal a sleek handgun that fits naturally in your grip. Gain the .25 Automatic Common Item. Then discard this Search token."
"STUCK_WEAPON","There is still too much stitching in the way to see what was sewn into the couch."
"AGAIN_COUCH","Something has been sewn into the upholstery of the couch."
"EXPLORE_CARVED_BALLROOM","The elaborately carved door is labeled ""Ballroom."""
"BARRICADE_BALLROOM","There is a large cabinet against one wall. You could use it to block the door should the need arise. Place a Barricade as indicated."
"RITUAL_TABLE_B","You notice a small side table in the magnificent ballroom with something carved into its surface. Place a Search token as indicated."
"DOOR_BALCONY_B","The only door leading out of the ballroom is elegant and pale. Place an Explore token as indicated."
"BALCONY_HANDLE_B","The only door in the ballroom has an oversized handle that looks too misshapen to turn. Place an Explore token as indicated."
"BALLROOM_MOVE","The ballroom tilts, and the furnishings tumbling past leave bright bruises on your body. Move the {0} tile as indicated. Then any investigator in the {0} suffers 2 facedown Damage and 1 Horror ( negates)."
"MOVE_BILLIARDS","The walls of the Manor shudder as the gaming den shifts. Move the {0} tile as indicated. Then place a Door in the {1} as indicated. Then each investigator in the {0} suffers 2 Horror (–1 negates)."
"MOVE_BILLIARDS_B","The walls of the Manor shudder as the gaming den shifts. Move the {0} tile as indicated. Then each investigator in the {0} suffers 2 Horror (–1 negates)."
"MOVE_DOOR_3","The shifting door re-forms, daring you to open it again. Place an Explore token as indicated."
"MOVE_DOOR_4","The Manor contracts, and when it calms, a door has shifted. Move the Explore token in the {0} as indicated."
"WEAPON_BALLROOM","There is a grand piano on display in the ballroom, and something seems to be jammed into the strings. Place a Search token as indicated."
"SEARCH_PIANO","A metal object has been shoved into the grand piano's strings."
"PULL_WEAPON_FREE","You try to see a way through the taut piano wire to pull the object free. Attempt the puzzle using ."
"FREE_WEAPON_B","The strings of the piano twang as they release a sleek handgun that fits naturally in your grip. Gain the .25 Automatic Common Item. Then discard this Search token."
"STUCK_WEAPON_B","There is not enough space between the strings to reach the object."
"AGAIN_PIANO","Something is trapped between the strings of the grand piano."
"PLACE_MORI_BALL","Officer Mori is seated on the piano bench, back turned to you. Place Officer Mori as indicated."
"SEARCH_FIRE","Something is smoldering in the fireplace."
"SEARCH_FIRE_B","Something is smoldering in the wood stove."
"TAKE_JOURNAL_TEST","A leather-bound journal, the sort a student might keep, has been thrown into the coals. It does not look to be badly burned. You reach into the embers to salvage it ()."
"PASS_JOURNAL_TEST","You blow white ash off of the journal, revealing a tooled skull on the leather cover. Gain the Scribe's Journal Common Item. Then discard this Search token."
"FAIL_JOURNAL_TEST","Bright blisters bloom on your hand, but the book has been salvaged. Suffer 2 facedown Damage and gain the Scribe's Journal Common Item. Then discard this Search token."
"STUDY_PASSAGE","There is a book nearly falling off of this shelf."
"GLOW_DESK","The spartan desk in the study has a swirling design carved into it. Place a Search token as indicated."
"CURIOUS_GLOW","As you approach the design carved into the desk, it starts to glow with a violet light."
"CURIOUS_GLOW_B","As you approach the design carved into the vase, it starts to glow with a violet light."
"TOUCH_THE_GLOW","Something about the twisting patterns makes your fingers twitch, tracing the lines to their inscrutable end. Discard this Search token and become Mesmerized."
"EATEN_ITEM","Something has been embedded in the bare planks of the study floor. Place a Search token as indicated."
"EATEN_ITEM_B","Something has been embedded in the dining room table. Place a Search token as indicated."
"HALF_EATEN","It looks as if something has sunk halfway into solid wood."
"STR_PUZZLE","You try to free the object by levering up the warped planks. Attempt the puzzle using ."
"STR_PUZZLE_B","You try to free the object by prying it out of the tabletop. Attempt the puzzle using ."
"FREE_ITEM","The floor of the study relinquishes its prize with a shower of splinters and a groan. Gain the {0} Common Item. Then discard this Search token."
"FREE_ITEM_B","The dining room table relinquishes its prize with a shower of splinters and a groan. Gain the {0} Common Item. Then discard this Search token."
"TRAPPED_ITEM","Some of the floorboards seem to flow tighter around the object, keeping it trapped within their warped grip."
"TRAPPED_ITEM_B","The wood of the table seems to flow tighter around the object, keeping it trapped within its warped grip."
"AGAIN_BOARDS","You have made progress, but the object is still trapped."
"SEARCH_HALL_DESK","The hall desk is covered with blank sheets of paper."
"BLANK_PAPERS","Approaching the desk, you are amazed to see ink leaking out of the blank pages. The dark lines of the letters form your signature. Suffer 2 Horror ( negates). Then gain 2 Clues and discard this Search token."
"WALL_CARVING","A short phrase has been gouged into the wall, over and over. Place a Search token as indicated."
"SEARCH_WALL_CARVING","Something has been carved into the wall, floor to ceiling."
"HERES_MORI","The words ""Four keys, four gates, one master, one answer"" have been scratched into the wood dozens of times. The phrase seems to consume your mind, and when you blink, you have covered a whole sheet of paper with those cryptic words. Gain 1 Clue. Then discard this Search token."
"OPEN_JOURNAL","You can review the journal entries you have found."
"READ_TETSUO_JOURNAL","Review the found journal entries."
"PAGE_1","""Nothing is as it seemed at first. The Manor will try to stop me, I know, and I could become trapped here forever. Still, I must find the keys. I know there must be four, though I cannot know how I know. It has to do with that locked door, and I must open that door to expel the evil inside the Manor. Before I am lost."""
"PAGE_2","""The grotesque monsters within the Manor are drawn to attack me, or I to them. I thought at first that I recognized one, from my missing person investigation, but she did not respond to her name and she had changed. I have found evidence of those who went missing here, but also evidence of terrible things. Rituals and sacrifices to the power beyond...but why?"""
"PAGE_3","""I am afraid the Manor lured me here...is doing something to my mind...There are still answers to seek. Completely...confusion, and I must hide what I have found even from myself before I do something terrible. I do not...become like the others."""
"PAGE_4","""The writing has become clear at last, and it speaks of a way out of this cursed place. The door and the threshold beyond are one. I could summon my own escape. Yog-Sothoth is the gate and the guardian. He is in the Manor now, and he has been summoned here before. I am afraid. If I make this choice, I will either have my answer or become truly trapped."""
"PAGE_5","""I have found the locked door many times now. I cannot be sure it is always the same one, because the Manor shifts so often. But I will find out what is on the other side. The Manor cannot beat me, because I will uncover its every secret and escape. Not like the others who let the Manor trap them here forever. I will find the answer. I swear it."""
"PAGE_6","""Four keys, four gates, one master, one answer."""
"STEAMER_TRUNK","The old steamer trunk has a combination lock whose metal is flaking away with age, but something within it calls to your strained senses."
"PUZZLE_TRUNK","Moving the disintegrating dials requires delicacy and finesse. Attempt to open the chest using ."
"TEMPTING_KNOWLEDGE","Inside the trunk is a weapon, slick with something dark. Gain the {0} Common Item. Then discard this Search token."
"FAIL_PUZZLE_TRUNK","The dials of the lock creak and jam together, until you work away enough of the rust."
"BEDROOM_3_DOOR","This door rattles in the casement, as if something is trying to get out."
"EXPLORE_BEDROOM_3","The door opens to reveal a nursery with a separate room used as a closet in back."
"EXPLORE_THRALL_ROOM","The door opens to reveal a bedroom, heavy with the stench of rot."
"THRALL_BEDROOM_3","When you touch the door handle, you feel it twist, and a monstrosity clad in the tatters of an elegant dress bursts into the room! Discard this Explore token and Spawn a Thrall as indicated."
"GOODBYE_BEDROOM","Past the lurching limbs of the creature, you see the wood of the Manor walls creep over the door. Place a Wall as indicated."
"WIND_PORTAL_CLOSE","The open gate to another world is causing a small whirlwind."
"WIND_PORTAL_TEST","You approach the tornado, trying to see an opening in the tearing winds (). {0}"
"WIND_PORTAL_PASS","The wind tears at your clothing, wrenching you about. You whisper a small spell, and the winds spiral away. Discard this Interact token and the Key token on the Ritual Components Unique Item."
"WIND_PARTIAL_PASS","The whirlwind narrows, dropping debris as it shrinks."
"PORCH_DOOR","This door has a double latch holding it closed."
"PORCH_DOOR_CHOICE","Both latches seem simple, but after trying to unlock them a few times and failing, you realize they are being held shut by some malicious force."
"STRENGTH_DOOR","Break down the door."
"AGILITY_DOOR","Jimmy open the locks."
"AGILITY_DOOR_TEST","The latches need careful manipulation ()."
"AGILITY_DOOR_PASS","The latches open with the squealing of wood and metal, revealing a porch off the Manor."
"AGILITY_BATHROOM_PASS","The latches open with the squealing of wood and metal, revealing an alcove with a small bathroom attached."
"STRENGTH_DOOR_TEST","The door is made of old wood, so you should be able to bash it down ()."
"STRENGTH_DOOR_PASS","The door opens with a shower of splintered wood onto a porch built off of the Manor."
"STRENGTH_BATHROOM_PASS","The door opens with a shower of splintered wood into an alcove with a small bathroom attached."
"DOOR_FAIL","The door remains shut, despite your efforts."
"WIND_PORTAL","There is a tiny column of wind before you, gathering dust and leaves around it. Place an Interact token as indicated."
"PORTAL_BUDDY","A monster lurches into view, bloody arms reaching out to draw power from the gate. Spawn a Thrall as indicated."
"PORTAL_BUDDY_B","A twisted form appears from the shadows, beard shifting over a grotesque smile. Spawn a Thrall as indicated."
"SETUP_TILE_STORAGE","{0} Discard this Explore token and place the {1} tile as indicated."
"BASEMENT_STORAGE_DOOR","This door is stained brown, perhaps with dirt."
"EXPLORE_BASEMENT_STORAGE","The door resists, but you open it into a disused crawl space under the Manor."
"EXPLORE_DECK","The door opens onto a walled yard and deck built off of the Manor."
"BASEMENT_THRALLSUO","You see Officer Mori slumped on the floor, breathing heavily. Place Officer Mori as indicated."
"GLOBE_PORTAL_INTERACT","Some of the pressure is relieved, popping your ears painfully."
"GLOBE_PORTAL_CLOSE","The atmosphere of pressure is steadily growing, pressing against your ears until all you can hear is the dull rush of blood in your veins."
"GLOBE_PORTAL_TEST","Getting closer to the gate is as difficult as swimming against a strong current (). {0}"
"GLOBE_PORTAL_PASS","The gate shatters as you draw near enough to press against its borders! Discard this Interact token and the Key token on the Enchanted Blade Common Item."
"GLOBE_PORTAL","A strange pressure emanates from an open gate like a wound in space. Place an Interact token as indicated."
"HALL_SPELL","The golden book glows in the soft light."
"SEARCH_HALL_SPELL","Lifting the book off of its chair, you are surprised by how light it is. You spend a moment flipping reverently through its pages, learning its arcane secrets. You find yourself unable to stop in your quest for knowledge. Gain the {0} Spell. Then discard this Search token."
"BEDROOM_2_DOOR","This door has whorled wood that vaguely resembles a screaming face."
"SILVER_KEY_PORTAL","Silver Key Unique Item"
"LIGHT_PORTAL_CLOSE","The odd pearly light in the hall comes from an open gate."
"LIGHT_PORTAL_TEST","The light seems harmless and beautiful. You find yourself swaying, staring at the dancing colors (). {0}"
"LIGHT_PORTAL_PASS","You pick out a pattern to the lights, and are able to shake off the strange somnolence and focus only on how to lock the gate again. A voice whispers in your mind, ""Yog-Sothoth is the guardian, and the gate shall become the key."" Realizing what must be done, you block your mind to the light which blinks out as if it never existed. Discard this Interact token and the Key token on the Silver Key Unique Item."
"LIGHT_PORTAL","A strange pearlescent light dances in the hall, painting the floor and walls with sprites. Place an Interact token as indicated."
"LIGHT_PARTIAL_PASS","The dancing lights slow, dulling to monochrome."
"HALL_STAIRS_DOOR","The door at the bottom of the stairs leads into the rest of the Manor."
"HALL_END_DOOR","The door at the top of the stairs leads into the rest of the Manor."
"EXPLORE_MANOR_HALL","The hall outside of the attic is handsomely furnished. Place the {0} tile and a Door as indicated. Then discard this Explore token."
"EXPLORE_MANOR_END","The hall outside of the basement is disheveled. Place the {0} tile, a Wall, and a Door as indicated. Then discard this Explore token."
"HALL_SPELL_BOOK","A book bound in gold sits on a chair further down the hall. Place a Search token as indicated."
"BARRICADES_HALL","You spot some furniture that could be used to block a door should the need arise. Place a Barricade as indicated."
"DISCOVER_TETSUO","Officer Mori is standing close to a glowing gate that has opened in the {0}. His hands tremble, upraised to the gate."
"TETSUO_1","bell tower"
"TETSUO_2","bedroom"
"TETSUO_3","balcony"
"TETSUO_4","attic"
"TETSUO_5","ballroom"
"HELLO_OBJECT"," Ask about the gate."
"STR_PULL_MORI"," Pull Officer Mori away."
"NEW_EVIDENCE","Help Officer Mori."
"HELLO_JOURNAL","Tell Officer Mori about his journal."
"HELLO_OKAY","""Officer, are you okay?"""
"HELLO_ESCAPE","""You opened it?"""
"GREET_TETSUO_1","Officer Mori slowly realizes you are there and seems out of breath as he greets you. ""I wish you had not seen this, the gate that I opened."" All of his attention is consumed by the glowing void."
"GREET_TETSUO_2","As he speaks to you, Officer Mori shoves hard against the glowing gash, but instead of it shrinking or moving, his hands sink further into it. Sweat pours down his face with the effort."
"OH_EW","Ask about the gate."
"WHAT_IS_THAT","Officer Mori explains through clenched teeth, ""It is a portal. To another time, or world. One of four, each with its own key."" Officer Mori turns a bit green talking about it. ""I remember now, how I opened it with my investigation. How my own journal became the key."" Gain 1 Clue."
"SEE_OBJECT_TEST","You see how the violet glow is draining Officer Mori of his strength and move to pull him clear of it ()."
"SEE_OBJECT_PASS","When you yank Officer Mori away from the strange portal, he gasps and collapses to the floor."
"SEE_OBJECT_FAIL","Officer Mori's body is rigid as iron, and you are unable to separate him from the open gate."
"OBJECTION_TETSUO","In a rasping voice, Officer Mori explains, ""This gate, as well as the others, must be closed. The sword, key, journal, and ritual items are the solutions. Whether you help or not, I must fight this power."""
"EVIDENCE_TETSUO_1","Officer Mori grimaces, ""The only way to help is to close this gate, and the other gates that have opened into our world. If only we had the keys. My own journal, the sword and silver, the ritual items...if only I had found them in time."""
"OTHER_GATES","Officer Mori mutters under his breath, ""I was not the only one to open a gate. We might still be too late. The other gates are growing in power."""
"TETSUO_OKAY","""No, I remember now. I opened this gate in my search for answers. It must be closed, but it might be too strong for me."" Even speaking those short sentences makes Officer Mori gasp for breath."
"TETSUO_AFRAID","Officer Mori forgets you as fear creeps into his voice. ""How long have I been here? What have I done?"""
"TETSUO_GONE","You see how the violet light and soft screaming is growing stronger while Officer Mori struggles to stay conscious. He might recover if the gate were closed."
"END_TETSUO","Officer Mori speaks up, voice becoming firm, ""The Manor is too dangerous. It changes the people it draws in, pushing them to the edge of madness. You should leave."""
"ESCAPE_BRO","""Could we use the gate to escape the Manor?"""
"JOIN_US_BRO","""You need help to close this gate."""
"IRRITATED_TETSUO","The shadow of fatigue passes over Officer Mori's face. ""Well, if you have the key...please, help me."""
"SICK_TETSUO","Officer Mori looks at you in horror, ""No! This is not a door to step through so lightly. The gates must be closed. It is the only way."""
"INF_PULL_MORI","You reveal to Officer Mori that you have found his journal, which might help in closing the portal ()."
"PASS_PERSUADE","Officer Mori rakes his eyes over you, licking his cracked lips. ""Of course, it is the key for this gate! But I became afraid, and scattered the pages to protect myself. Please, use it to end this nightmare."" Gain 1 Clue."
"FAIL_PERSUADE","Officer Mori scowls at you, ""No, I must not find the journal! It is too dangerous, the Manor wants me to...get back!"" He strikes you suddenly across the face before turning back to the glowing gate; suffer 1 facedown Damage."
"WAITING_TETSUO","Officer Mori is weakening under the disturbing portal. You fear there is not much time left to close the gate."
"HEALED_TETSUO","Officer Mori blinks as if waking from a vivid dream. He wonders aloud, ""Now where are the other gates?"""
"MORI_F","Officer Mori is distracted, patting his pockets for some lost object."
"MORI_NULL","Officer Mori is searching his pockets for something."
"INVESTIGATION_MORI"," Ask about the investigation."
"JOURNAL_MORI"," ""We found your journal."""
"PEOPLE_MORI","Officer Mori's eyes dart furtively to the corners of the room, and he speaks in a whisper, ""The keys, that is what is important now. They are lost, but you can help me find them!"""
"KEYS_QUESTION","""The four keys?"""
"KEYS_QUESTION_B"," ""The four keys?"""
"CRAZY_MORI","""What about the missing people?"""
"YELLING_CRAZY","The old wood of the Manor groans, and Officer Mori falters, glaring at you in suspicion. ""No, I should not talk to you here. We should continue the investigation, but be careful. Some of these rooms are unsafe."""
"RESPONSE_CRAZY","Officer Mori's eyes cloud with confusion, then he turns away from you and says, ""We should stop wasting time and continue the investigation. There must be something very important close to here."""
"CRAZY_RUDE"," ""Explain."""
"CRAZY_POLITE"," ""What have you lost?"""
"EXPLAIN_KEYS","Officer Mori becomes more agitated in his gestures as he speaks to you. ""No, you must understand! They are lost, but not all of them are keys!"""
"RESPONSE_KEYS","Officer Mori speaks firmly, ""Yes, but they are not keys, not all of them. We are looking for objects that feel like keys, hidden in the Manor."" Gain 1 Clue."
"KEY_USE"," ""What are the keys for?"""
"KEY_JOURNAL"," Show him the journal."
"DENY_GATE","""The keys, they are the only way to stop the power from growing –"" Officer Mori cuts off as a thump sounds from deeper in the Manor. He backs away from you, darting glances at the corners of the room. ""I must not say more. We should continue the investigation, and be careful! Some of these rooms are not as they appear."""
"DAZED_JOURNAL","When Officer Mori sees his journal page, his gaze becomes unfocused. ""That cannot be mine. I have mine."" He again pats his pockets, searching for something. ""We are wasting time. We should continue the investigation, but beware of the balcony. The Manor is not safe."" Gain 1 Clue."
"CONCERN_MORI","Officer Mori pushes away the page you offer him. ""That cannot be mine, I have not written in my journal here in the Manor."""
"SHOW_JOURNAL","Point out his signature."
"HUMOR_MORI","Drop the issue."
"MORI_DEMUR","You pocket the journal entry to consult later and Officer Mori returns to his vague searching, muttering, ""The keys must be found to close the gates. But where are they?"" Gain 1 Clue."
"MANOR_QUEST"," ""What have you found in the Manor?"""
"GATES_QUEST"," ""What gates?"""
"GATES_MORI","Officer Mori startles at your question, spinning to look behind him. ""Oh, the gates are opened! I am not to blame. I must find a way behind that locked door. It is the only way."" Gain 1 Clue."
"PROVE_JOURNAL","Officer Mori examines his own handwriting. ""But I have only been here..."" Before he tells you how long he has been investigating Silverwood Manor, Officer Mori shakes his head. ""No, I never wrote this. Was it found here in the Manor?"""
"VISION_MORI"," ""Yes, by the front door."""
"IGNORE_MORI"," ""How long have you been in the Manor?"""
"MESS_MORI","""Oh, next to the mess. It must be a mistake."" Officer Mori nods to himself. ""Now we should cease discussion and continue with the investigation. I think I remember something about the {0}."" Gain 1 Clue."
"ROOM_SEARCH","Officer Mori returns to searching his pockets. He tells you, ""There is a locked door somewhere in the Manor, and I must get back there. However, I seem to have forgotten how to get there."""
"NON_MORI","The more you speak with Officer Mori, the more you share his confusion. He only repeats, ""We must find the keys."""
"PLACE_MORI_L","Officer Mori is seated in a plush armchair, back turned to you. Place Officer Mori as indicated."
"MORI_L","When you approach Officer Mori, you notice that his clothes seem shabbier, and he looks somehow older than the man you knew. You can feel your sense of time start to warp."
"WHAT_MORI"," ""What happened to you?"""
"GHOST_MORI","""What do you mean? I have always been here waiting for you. We should start the investigation now."" Officer Mori speaks with a placid tone, smiling as if he remembers nothing beyond your arrival; suffer 1 facedown Horror."
"ESCAPE_MORI","Officer Mori sets his jaw. ""This investigation is very dangerous. We should hurry on and find the keys."""
"TRAPPED_HERE","""Are we trapped here?"""
"MANOR_ALIVE","""Is the Manor alive?"""
"UNCOMFORTABLE_MORI","""The house, no, but something beyond the house has started leaking into this world. It must be very powerful."" Officer Mori looks pained talking about it and clutches at his head. ""Please, we should continue this investigation quickly. I think something terrible is about to happen."" Gain 1 Clue."
"PLACE_MORI_D","Officer Mori paces around the dining room table. He calls over to you, ""Finally! Come help me with this."" Place Officer Mori as indicated."
"PLACE_MORI_O","Officer Mori paces around the office, darting glances at the desk. He calls over to you, ""Finally! Come help me with this."" Place Officer Mori as indicated."
"MORI_D","The candlelight casts twisted shadows on Officer Mori's face, giving him a grotesque appearance."
"RITUAL_MORI"," ""What is this ritual?"""
"MANOR_MORI"," Ask about the Manor."
"STRANGE_MORI","At the mention of the Manor, Officer Mori stops prowling around the ritual site to pull you close. ""You must not search this place for answers, friend. That is how it traps you."" Officer Mori's eyes burn with the intensity of his plea, and you glimpse something not quite human behind that gaze; suffer 1 facedown Horror."
"TRAPPED_MORI","""Not yet, no, I think you are still safe from it."" Officer Mori pats your shoulder comfortingly. ""But unless I close the gate –"" Officer Mori snaps his mouth shut and refuses to speak more as the Manor trembles, the candle flames nearly guttering out. Gain 1 Clue."
"BUSY_MORI","Officer Mori does not seem to have heard your question, but he gestures to the circle. ""If we could only read that strange language, we might learn what this ritual was used for! I know it must be important."""
"WHY_RITUAL","""Do you recognize this ritual?"""
"THRALL_RITUAL","""Could this have been left by a missing person?"""
"DENY_RITUAL","""Yes, the man with the beard..."" As he searches his memory, tears well up in Officer Mori's eyes and his breath comes ragged through his clenched teeth. ""No. I have never seen the like of it before. Please, if you cannot read that language, we must continue the investigation elsewhere."" Gain 1 Clue."
"THRALL_INFO","""Yes, but those missing people are no longer our concern."" Officer Mori's expression turns bleak, and you see tears start to form in his eyes. ""The Manor is too dangerous to stay long, especially the {0}. If you cannot read that strange language, we should continue the investigation elsewhere."" Gain 1 Clue."
"PLACE_MORI","Officer Mori stands at the top of the stairs, and you faintly hear him muttering about keys and hiding places. Place Officer Mori as indicated."
"HEY_BUDDY","Officer Mori looks wan and ill, slumped on the floor."
"HI_OKAY"," ""What happened to you?"""
"HI_HELP"," Help Officer Mori stand."
"THRALLSUO_THANKS","Officer Mori hunches his shoulders. ""I wish you had not found me here, like this. You are in enormous danger from the being controlling this place."""
"ESCAPE_PLAN","When you take Officer Mori's arm to pull him up, he winces. ""No. You should not waste time with me. The only way out is to close the gates. My hunger for answers was too strong. Please, if you closed one gate, you might close them all!"""
"NO_FIGHT","Officer Mori chuckles. ""If only I had been as strong as you. There are three more portals to close, and you will need their keys. Be careful. The Manor will fight you!"" Gain 1 Clue."
"HELP_US","Officer Mori is very weak, but your encouragement might help put him at ease ()."
"HELP_FAIL","You attempt to bolster Officer Mori, but his eyes droop closed and his breath starts to rattle as it passes his lips."
"HELP_PASS","Officer Mori rallies under your support. He takes your hand in a feverish grip saying, ""There are three gates other than mine, and you do not have much time. I believe you can escape this trap, if anyone can, but you must hurry!"" With those words, you are filled with determination. Become Focused."
"DYING_MORI","Officer Mori draws breath slowly, but a wavering smile grows on his face when he thinks about you closing the gates."
"NOSE_TO_WALL","You stride around a corner in the Manor, but suddenly your face meets a solid force. There is only a wall in front of you when you regain your senses, and your nose is tender from the collision. Each investigator suffers 2 facedown Damage ( negates)."
"FOYER_SWAP","A subtle howling echoes around the foyer, repulsive to your ears. Each investigator, monster, and [i]Key[/i] in the {0} moves to the nearest space in the {1}."
"DISCARD_FOYER","The foyer collapses into a sinkhole, leaving only rubble behind. Discard the {0} tile and all tokens and cards in it. Throughout the Manor, walls and floors shudder like the skin of an animal shaking off a gnat. Each investigator suffers 2 Horror ( negates)."
"HALL_APPEAR","Out of the heaving ground erupts a narrow hallway with a ceiling that feels oppressively low. Place the {0} tile and Walls as indicated."
"HALL_APPEAR_B","Out of the heaving ground erupt two narrow halls with ceilings that feel oppressively low. Place the {0} tile, {1} tile, a Door, and a Wall as indicated."
"FOYER_PASSAGE","In the corner of one hall, the floorboards buckle into a ridge. Place a Search token as indicated."
"RIDGE_FLOOR","The floorboards have buckled against each other, forming a ridge."
"SEARCH_FOYER_PASSAGE","The ridge in the floorboards acts as a handle, and you manage to lever up a section of the floor to reveal a passage beneath the Manor. Discard this Search token and place a Secret Passage as indicated."
"HALL_DESK_A","A desk in the hall is strewn with papers, but they all appear blank. Place a Search token as indicated."
"NEW_KITCHEN_STORAGE","Under the low ceiling a new door appears. Place an Explore token as indicated."
"NEW_HALL_STAIRS","A familiar plaque reading ""Stairs"" rematerializes on the door. Place an Explore token as indicated."
"NEW_DINING_ROOM","A door with a worn wooden handle seems too large for the cramped hall. Place an Explore token as indicated."
"FORCE_EXPLORE_STAIRS","A subtle howling echoes around the foyer, and a door springs open. Discard the Explore token in the {0} and place the {1} tile and a Wall as indicated. Each investigator, monster, and [i]Key[/i] in the {0} moves to the nearest space in the {1}."
"FORCE_EXPLORE_DINING","A subtle howling echoes around the foyer, and a door springs open. Discard the Explore token in the {0} and place the {1} tile as indicated. Each investigator, monster, and [i]Key[/i] in the {0} moves to the nearest space in the {1}."
"FORCE_EXPLORE_DINING_B","A subtle howling echoes around the foyer, and a door springs open. Place the {1} tile as indicated and discard all Explore tokens leading to it. Each investigator, monster, and [i]Key[/i] in the {0} moves to the nearest space in the {1}."
"KITCHEN_FIRE","An ominous clicking comes from the kitchen range, the metal beginning to warp under some unseen pressure. Each investigator, monster, and [i]Key[/i] in the {0} moves to the nearest space in the {1}."
"TOWER_FIRE","The wood of the bell tower begins to smoke, the tall structure quickly becoming a chimney. Each investigator, monster, and [i]Key[/i] in the {0} moves to the nearest space in the {1}."
"TOWER_FIRE_B","The wood of the bell tower begins to smoke, the tall structure quickly becoming a chimney. In the haze, you stumble through a door and find yourself in an unexpected hall. Each investigator, monster, and [i]Key[/i] in the {0} moves to the nearest space in the {1}."
"FORCE_EXPLORE_DINING","An ominous clicking comes from the kitchen range, the metal beginning to warp under some unseen pressure. Place the {1} tile and a Door as indicated. Then discard all Explore tokens leading to it. Each investigator, monster, and [i]Key[/i] in the {0} moves to the nearest space in the {1}."
"KITCHEN_EXPLODE","With a roar, the kitchen explodes in a rush of flame. Discard the {0} tile and all tokens and cards in it."
"TOWER_EXPLODE","With a roar, the bell tower erupts with a rush of flame. Discard the {0} tile and all tokens and cards in it."
"I_GO_WHERE_I_WANT","The flames from the kitchen explosion spread quickly. Place Fire in each space in the {0}."
"I_GO_WHERE_I_WANT_B","The flames from the bell tower spread quickly. Place Fire in each space in the {0}."
"SUDDENLY_FIRE","Suddenly, flames spread into the {0} from the unseen explosion. Place Fire in each space in the {0}."
"NO_KITCHEN_1","Suddenly, you feel an explosion rock the foundation stones of the Manor. Discard the Explore token in the {0}."
"NO_KITCHEN_2","Suddenly, you feel an explosion rock the foundation stones of the Manor. Discard Explore tokens in the {0} and {1}."
"NO_KITCHEN","You feel an explosion rock the foundation stones of the Manor. You dread finding out what has been destroyed. Each investigator suffers 1 Horror."
"MESSAGE_BED","The bedroom trembles, the floors tilting to a crazy angle. Move the {0} tile as indicated. Then each investigator in the {0} suffers 3 Damage ( negates)."
"MESSAGE_BALCONY","The marble floor of the balcony begins to roll in waves, dashing you against the balustrade. Move the {0} tile as indicated. Then each investigator in the {0} suffers 3 Damage ( negates)."
"MESSAGE_TOWER","The bell tower tilts sickeningly, the bell tolling a warning. Move the {0} tile and place a Door as indicated. Then each investigator in the {0} suffers 3 Horror ( negates)."
"MESSAGE_ATTIC","The storage space begins to shake, tossing knick knacks and boxes against you. Move the {0} tile and place a Door as indicated. Then each investigator in the {0} suffers 3 Damage ( negates)."
"MESSAGE_ATTIC_B","The storage space stretches into an infinite plane before snapping back to this reality. Move the {0} tile as indicated. Then each investigator in the {0} suffers 3 Horror ( negates)."
"NOISE_IN_THE_MANOR","Somewhere in the Manor, a cacophony of snapping wood erupts, fraying your nerves thin. Place an Explore token as indicated. Then each investigator suffers 2 Horror ( negates)."
"NOISE_IN_THE_MANOR_B","Somewhere in the Manor, a cacophony of snapping wood erupts, fraying your nerves thin. Place a Door and an Explore token as indicated. Then each investigator suffers 2 Horror ( negates)."
"NOISE_IN_THE_HALL","You have the overwhelming sense of something moving within the Manor, just out of sight. Place an Explore token as indicated. Then each investigator suffers 2 Horror ( negates)."
"NOISE_IN_THE_HALL_B","You have the overwhelming sense of something moving within the Manor, just out of sight. Place a Door and an Explore token as indicated. Then each investigator suffers 2 Horror ( negates)."
"TOWER_ENTRANCE","The door in the lounge snaps in half, as if cut by an errant blade. Behind it is only more wall. Move the Door and Explore token from the {0} to the {1} as indicated."
"MOVE_TOKEN","Swinging open gently, the door in the {0} reveals a void that cannot be contemplated. Move the Explore token from the {1} to the {2} as indicated."
"MOVE_TOKEN_DOOR","Swinging open gently, the door in the {0} reveals a void that cannot be contemplated. Move the Explore token from the {1} to the {2} and place a Door as indicated."
"TOKEN_LIBRARY","library"
"TOKEN_STUDY","study"
"TOKEN_BALL","ballroom"
"TOKEN_STAIRS","stairs"
"TETSUO_PANIC","Suddenly, Officer Mori screams, his voice cracking with the terror of something soon to come."
"MYTHOS_SCREAM","Elsewhere in the Manor, you hear an all-too-human scream. Each investigator suffers 1 facedown Horror."
"MESSAGE_PORTAL","The open gate seems to draw the room into it, until the room has completely shifted. Move the {0} tile and place a Door as indicated."
"MESSAGE_PORTAL_B","The open gate yawns wide, engulfing the entire room for a moment. Then it shrinks again, leaving everything in a new location. Move the {0} tile as indicated."
"DISPLAY_EXIT","The door with the strange handle shrinks away, only to reappear elsewhere in the Manor. Move this Explore token from the {0} to the {1} as indicated."
"DISPLAY_EXIT_1","The door with the strange handle shrinks away, only to reappear elsewhere in the Manor. Move this Explore token from the {0} to the {1} and place a Door as indicated."
"DISPLAY_EXIT_B","The door with the strange handle shrinks away, only to reappear elsewhere in the Manor. Move the Door and Explore token from the {0} to the {1} as indicated."
"MOVE_FIGURES","Your heart throbs in your chest, warning you of something to come. Each investigator, monster, and [i]Key[/i] in the {0} moves to the nearest space of the {1}."
"MOVE_FIGURES_B","Your body whirls around, puppeted by invisible strings. Somehow you end up back where you started. Each investigator, monster, and [i]Key[/i] in the {0} moves to the nearest space of the {1}."
"DISCARD_LOUNGE","The fine upholstery and wood of the lounge starts to deteriorate, rapidly aging into dust. Discard the {0} tile and all tokens and cards in it."
"DISCARD_BALLROOM","The polished floorboards and rich velvet hangings of the ballroom deteriorate, rapidly aging into dust. Discard the {0} tile and all tokens and cards in it."
"DISCARD_TOKEN","The fine carvings around the word ""Lounge"" start to writhe, eating away at the wood. Discard the Explore token in the {0} as indicated."
"DISCARD_TOKEN_B","The fine carvings around the word ""Ballroom"" start to writhe, eating away at the wood. Discard the Explore token in the {0} as indicated."
"WIND_IN_THE_MANOR","A cold wind blows past, sending a thrill of dread up your spine. Each investigator suffers 2 Horror."
"TOWER_TERROR","The old wood of the bell tower begins to snap, threatening to drop everything within the tower. Each investigator in the {0} suffers 3 Damage ( negates). Each investigator, monster, and [i]Key[/i] in the {0} moves to the nearest space in the {1}."
"TOWER_SWAP","With a tremendous crash, the bell tower collapses. Discard the {0} tile and all tokens and cards in it."
"ATTIC_APPEAR","Before the door slams behind you, you glimpse the rubble of the old tower coming alive, shifting into something new. Place an Explore token as indicated."
"BEDROOM_TERROR","The wooden floor of the bedroom begins to snap, threatening to cave in. Each investigator in the {0} suffers 3 Damage ( negates). Each investigator, monster, and [i]Key[/i] in the {0} moves to the nearest space in the {1}."
"BEDROOM_SWAP","With a tremendous crash, the bedroom collapses. Discard the {0} tile and all tokens and cards in it."
"ATTIC_APPEAR_B","Before the door slams behind you, you glimpse the rubble of the bedroom coming alive, shifting into something new. Place an Explore token as indicated."
"TETSUO_BALL","In one corner of the ballroom, Officer Mori emerges from behind a heavy velvet curtain looking tired. He sinks down onto the piano bench. Place Officer Mori as indicated."
"TETSUO_L","In one corner of the lounge, Officer Mori emerges from behind a heavy velvet curtain looking tired. He sinks down into a plush armchair. Place Officer Mori as indicated."
"TETSUO_B","Officer Mori leans close over the ritual circle, whispering something. In a flash of light, Officer Mori is gone! Remove Officer Mori from the board."
"HERO_MORI","At the sight of the monster, Officer Mori lunges forward screaming, ""Get back!"" But as soon as Officer Mori's fist connects with the distended flesh, the monster swats him away into the wall which absorbs Officer Mori's body with a sickening crunching noise. Remove Officer Mori from the map. The thrall suffers 1 damage."
"MOVE_OUT","The floors and walls begin to blur together, sweeping solid objects into their vortex. Each investigator in the {0} suffers 1 Damage, 1 Horror, and becomes Mesmerized. Each investigator, monster, and [i]Key[/i] in the {0} moves to the nearest space in the {1}."
"MOVE_OUT_B","The floors and walls begin to blur together, sweeping solid objects into their vortex. Each investigator in the {0} or {1} suffers 1 Damage, 1 Horror, and becomes Mesmerized. Each investigator, monster, and [i]Key[/i] in the {0} or {1} moves to the nearest space in the {2}."
"DISCARD_LIBRARY","Soon the vortex has consumed the entire library and winks out of existence. Discard the {0} tile and all tokens and cards in it."
"PLACE_STUDY","The door opens into a shabby room with a single desk set up on the plank flooring. Place the {0} tile and a Wall as indicated."
"PLACE_STUDY_1","The door opens into a shabby room with a single desk set up on the plank flooring. Place the {0} tile as indicated."
"STUDY_FIRE","Inside the study is a fire that has burned down to a glow and something lying among the coals. Place a Search token as indicated."
"STUDY_SHELF","One stingy shelf of books hangs on the wall. There is a book misplaced, nearly falling off of the shelf. Place a Search token as indicated."
"DISCARD_KITCHEN_B","Soon the vortex has consumed the entire kitchen and winks out of existence. Discard the {0} tile and all tokens and cards in it."
"DISCARD_KITCHEN","Soon the vortex has consumed the entire kitchen and dining room, and they wink out of existence. Discard the {0} tile, {1} tile, and all tokens and cards in them."
"PLACE_STUDY","The door opens into a shabby room with a single desk set up on the plank flooring. Place the {0} tile and a Wall as indicated."
"PLACE_STUDY_1","The door opens into a shabby room with a single desk set up on the plank flooring. Place the {0} tile as indicated."
"PLACE_DINING_MAD20","Out of the vortex materializes another kitchen and dining room, everything subtly different than before. Place the {0} tile as indicated."
"DINING_FIRE","Inside the kitchen is a wood stove and something lying among the coals. Place a Search token as indicated."
"KITCHEN_SHELF","A single stained book remains on a kitchen counter. Place a Search token as indicated."
"STUDY_SHELF","One stingy shelf of books hangs on the wall, and a volume has been left precariously hanging off the edge. Place a Search token as indicated."
"STUDY_BED_DOOR","A rough wooden door leads out of the study. Place an Explore token as indicated."
"IRON_HANDLE_B","The door at one end of the study has a gruesome handle shaped like a human arm. Place an Explore token as indicated."
"STUDY_DINING_DOOR","Another door has a worn wooden handle. Place an Explore token as indicated."
"ITEM_EAT","This mythos event affects the investigator with the most Items."
"DROP_ITEM","When you brush carelessly against a wall, it becomes gelatinous and tries to suck you in! (+1; 3). If you pass, you rip free of the hungry wall and the Manor rattles in rage around you. If you fail, the Manor reclaims some of what you pilfered from it before it releases your arm; discard 1 Common Item."
"KEY_SHIFT","If there are any [i]Keys[/i] on the board, this mythos event affects the investigator with the lowest ."
"KEY_MAGNET","Between breaths you realize you are more weighed down than you were moments before. Gain all [i]Keys[/i] on the board. Then suffer 1 Horror for each [i]Key[/i] gained."
"ALL_INVESTIGATORS","This mythos event affects all investigators."
"FIRST_SHIFT","A wave of dizziness breaks over you, forcing you to collapse. A voice presses into your mind, forceful and alien (; 2). If you pass, the voice cannot find a way to influence you before you lose consciousness. If you fail, the voice lulls you with whispered commands; become Mesmerized."
"SHIFT_B","Around your fallen bodies, the Manor cracks apart and drifts away into a blinding light. Clear the board."
"REVEAL_ATTIC_E","When you regain consciousness, you no longer recognize your surroundings. Place the {0} tile, {1} tile, and a Door as indicated."
"REVEAL_ATTIC_P","When you regain consciousness, you no longer recognize your surroundings. Place the {0} tile as indicated."
"REVEAL_BASEMENT_E","When you regain consciousness, you no longer recognize your surroundings. Place the {0} and {1} tiles as indicated."
"PLACE_INVESTIGATORS_SHIFT","You climb to your feet, shaking off the dream of a voice that knew your every secret. Place your investigator figures as indicated."
"THUNDERDOME","In the shadows of the cluttered attic storage, you see a hulking monster wearing Officer Mori's uniform. Spawn a Thrall as indicated. This is Officer Mori."
"THUNDERDOME_B","You see a hulking monster wearing Officer Mori's uniform spoiling the fine atmosphere of the library. Spawn a Thrall in the {0} as indicated. This is Officer Mori."
"PORTAL_WINDOW","The single window in the attic lets in a milky light, somehow more faceted than normal light. The light swirls and coalesces into a portal through which unnatural forms can be glimpsed."
"PORTAL_THUNDERDOME","Above the dirt floor hangs a sinister glow, somehow more faceted than normal light. The light grows until it forms a howling portal in the fabric of the cosmos."
"CRONY_THRALL","Out of the strange light steps a twisted form, lurching through the walls of this world. Spawn a Thrall as indicated."
"STAIR_THRALL","With a cracking noise, another monster drops from the ceiling. Spawn a Thrall as indicated."
"LOCKED_TRUNK","Behind you is an old steamer trunk with a rusted iron combination lock. Place a Search token as indicated."
"IRON_3","The closest door to you shakes loudly, struck repeatedly by something on the other side. Place an Explore token as indicated."
"DOOR_OUT","The door at the bottom of the stairs leads to the rest of the Manor. Place an Explore token as indicated."
"DOOR_OUT_B","The door at the top of the stairs leads to the rest of the Manor. Place an Explore token as indicated."
"CLOSE_PORTALS","You must find those other portals Officer Mori spoke of, before the Manor can trap you all."
"PORTALS_CLOSED","After the last gate dwindles from existence, you hear the choked screams of unseen thralls. Without the distant power controlling them, they become nothing more than grotesque corpses. Silverwood Manor shakes with the fury of the other world, walls buckling and grounds erupting in mountains of earth! You rush through the house, intent on surviving the explosive reaction."
"PORTALS_A","You can feel an enormous presence growing in this world, pressing against the skin of reality. Each investigator suffers 3 Horror (+1 negates)."
"PORTALS_1","With a rending howl, the thinning borders of this world let an impossible creature through. Spawn a {0} as indicated."
"PORTALS_1A","Another awful creature pushes through after the first, shredding the veil between worlds. Spawn a {0} as indicated."
"PORTALS_2","Something enormous forces its way through the borders of this world, warping your perception of space with its sheer bulk. Spawn a {0} as indicated."
"KILL_HIM","Officer Mori was your friend, but the Manor has consumed him. There is not a clear way to escape from these monsters, other than through them. You steel yourself for what you need to do."
"GENERAL_UNLOCK","The four keys seem to clear your memory. You realize that something in the Manor has unlocked."
"GATHERING_POWER","The Manor howls, gathering power for a new assault."
"GROWING_POWER","The portal blazes even brighter, emitting a shrill whine that gradually rises in pitch. You notice that its edges are growing, taking over more of the room."
"FINAL_POWER","Your head aches with the portal's whine, until it abruptly ceases, leaving only an ominous silence. The portal now consumes most of the room, and you fear that there is very little time left before it swallows you all."
"GROWING_POWER_B","The Manor shakes around you, and you hear a faint yet terrifying voice growing louder, calling your name."
"FINAL_POWER_B","Your head aches with the strange voice growing in volume, until it abruptly ceases leaving only an ominous silence. The malevolent presence can still be felt, closer than ever before, and you somehow know it is only preparing its final move."
"ITS_OVER","You feel a final surge of power pass through the Manor, unleashing whatever was controlling it from beyond."
"SUMMON_SUPER_THRALL","Officer Mori laughs as another of the Manor's minions steps through into this world, trailing the tatters of an elegant dress behind it. Spawn a Thrall as indicated."
"SUMMON_SPIRIT","From within the heart of the bright gate, a screaming shade emerges to consume you. Spawn a Ghost as indicated."
"SUMMON_BEASTIE_1","Officer Mori begins a slow chant, calling forth a terrible beast from beyond. Spawn a {0} as indicated."
"SUMMON_BEASTIE_2","The chant grows louder, pressing against your every nerve. Spawn a {0} as indicated."
"SUMMON_BEASTIE_3","Building into a crescendo of devotion, Officer Mori draws one last monster from the void. Spawn a {0} as indicated."
"SUMMON_STARS","The Manor rumbles with more force than you thought possible, flooring even Officer Mori in the presence of an enormous beast. Spawn a Star Spawn as indicated."
"MOVE_ATTIC_STORAGE","The abandoned piles of junk in storage spill everywhere as the room shifts to a new location. Move the {0} tile as indicated."
"MOVE_LIBRARY","The expensive tomes in the library spill everywhere as the room shifts to a new location. Move the {0} tile as indicated."
"THRALLSUO_PORTAL","Officer Mori brushes absently against a wall, and suddenly disappears! With disgust, you see him emerge from the white light of the portal even more twisted than before. Move Officer Mori to the nearest space with an Interact token."
"THRALLSUO_STORAGE","Officer Mori's legs start to sink into the gaps in the attic floorboards, the Manor soon devouring him. Immediately, he re-emerges from the piles of junk in storage. Move Officer Mori to the nearest space in the {0}."
"THRALLSUO_LIBRARY","Officer Mori's legs start to sink into the earthen floor, and the Manor soon devours him. Immediately, he re-emerges from behind the library shelves. Move Officer Mori to the nearest space in the {0}."
"THRALLSUO_REST","Officer Mori seems to burn from within, screaming in agony as a violet glow gathers in the air around him."
"PALE_WINDOW","The pale light burns your eyes, and something within your mind whispers encouragements to step closer. The power of this gate seeds a cold knot of fear deep in your gut."
"PALE_WINDOW_B","The pale light burns your eyes, and something within your mind snaps. Become Mesmerized."
"FINALE_BARRICADE","Against one wall of the disused space, a heap of broken crates have become a mass of aged and tangled wood. It could be used to block a door. Place a Barricade as indicated."
"OBJECTIVE_01","Find the four keys Officer Mori spoke of."
"OBJECTIVE_03","Defeat Officer Mori."
"OBJECTIVE_04","Seal the gates."
"THRALLSUO_MOVE_01","Officer Mori leaps forward with inhuman speed. Officer Mori moves 2 spaces toward the nearest investigator. Then Officer Mori attacks the investigator in his space with the most Clues."
"THRALLSUO_ATTACK_01_B","Officer Mori chops at your head with one monstrous claw. Suffer 2 Damage ( negates). If you suffer any Damage, become Stunned."
"THRALLSUO_ATTACK_01_C","Officer Mori whispers a plea to the Manor. Strange lights flicker in air, sending out a shower of sparks! Place Fire in a space within range of Officer Mori."
"THRALLSUO_MOVE_02","Officer Mori hunts you with uncanny precision. Officer Mori moves 2 spaces to be within range of as many investigators as possible. Then he attacks the investigator within range with the most Items."
"THRALLSUO_ATTACK_02_B","Officer Mori calls upon the Manor to stop you, and the items you carry become lead weights. Either drop 1 random Item or become Restrained."
"THRALLSUO_ATTACK_02_C","Officer Mori stops to scratch ""The Threshold waits to be opened"" onto the wall beside him."
"THRALLSUO_MOVE_03","The Manor seems to compress beneath Officer Mori, making his strides unnaturally long. Officer Mori moves 3 spaces toward the investigator with the most Clues. Then he attacks the investigator in his space with the highest ."
"THRALLSUO_ATTACK_03_B","Officer Mori hails a flurry of strikes down on you. Suffer 3 Damage (+1 negates)."
"THRALLSUO_ATTACK_03_C","Officer Mori laughs with the sound of a death rattle."
"THRALLSUO_MOVE_04","Officer Mori moves slowly, as if he does not fully control his legs. Officer Mori moves 1 space toward the nearest investigator. Then he attacks the investigator in his space with the lowest ."
"THRALLSUO_ATTACK_04_B","Officer Mori whispers the secrets of his master in your ear. Become Mesmerized."
"THRALLSUO_ATTACK_04_C","Officer Mori seems blind to his surroundings."
"THRALLSUO_MOVE_05","Officer Mori begins to move but stops to stare at the wall. Officer Mori moves 1 space toward the investigator with the most Clues. Then he attacks the investigator in his space with the lowest ."
"THRALLSUO_ATTACK_05_B","Officer Mori kicks out your legs without even looking your way. Suffer 2 Damage ( negates)."
"THRALLSUO_ATTACK_05_C","Officer Mori seems transfixed by the subtle motion of the wall shifting. Officer Mori recovers 4 damage."
"THRALLSUO_MOVE_06","As Officer Mori moves, the Manor floor seems to move under his feet. Officer Mori moves 2 spaces toward the nearest investigator. Then he attacks the investigator in his space with the highest ."
"THRALLSUO_ATTACK_06_B","Officer Mori confuses you with a furious assault, hitting everywhere within his reach. Suffer 2 Damage ( negates)."
"THRALLSUO_ATTACK_06_C","Officer Mori stretches a mutated arm above his head and prepares to attack with new strength."
"THRALLSUO_MOVE_07","Officer Mori stops moving abruptly, heeling like a trained dog to its master's voice. Officer Mori moves 1 space toward the nearest investigator. Then he attacks the investigator within range with the lowest ."
"THRALLSUO_ATTACK_07_B","Officer Mori pleads with you to help him (;2). If you fail, your heart softens at the fear in his familiar voice. Move 1 space toward Officer Mori."
"THRALLSUO_ATTACK_07_C","Officer Mori recites an ancient song, praising his master, the Beyond One. Each investigator suffers 2 facedown Horror ( negates)."
"THRALLSUO_MOVE_08","Officer Mori steps up, ready to follow silent orders. Officer Mori moves up to 2 spaces to be within range of as many investigators as possible. Then he attacks the investigator within range with the most Clues."
"THRALLSUO_ATTACK_08_B","Officer Mori waves one giant arm, and the floorboards erupt in a wave aimed at you. Suffer 2 Damage ( negates)."
"THRALLSUO_ATTACK_08_C","Officer Mori caresses the air in front of him, worshipping some unseen presence."
"THRALLSUO_MOVE_09","Officer Mori drifts along, listening to voices you cannot hear. Officer Mori moves 1 space toward the nearest investigator. Then he attacks the investigator in his space with the most Items."
"THRALLSUO_ATTACK_09_B","Officer Mori grabs an object you hold, demanding that it be returned to the Manor (; 2). If you fail, the inhuman strength overwhelms you. Drop 1 random Common Item."
"THRALLSUO_ATTACK_09_C","Officer Mori begins a salutation to his master, the Guardian. Each investigator suffers 1 Horror ( negates). If you suffer any Horror, become Mesmerized."
"THRALLSUO_MOVE_10","Officer Mori strides forward. Officer Mori moves 2 spaces toward the nearest investigator. Then he attacks the investigator in his space with the highest ."
"THRALLSUO_ATTACK_10_B","Officer Mori pins you to the wall with one distended hand (; 2). If you fail, become Restrained."
"THRALLSUO_ATTACK_10_C","Officer Mori falls still, eyes clouding."
"THRALLSUO_MOVE_11","Officer Mori pursues you. Officer Mori moves 2 spaces toward the nearest investigator. Then he attacks the investigator in his space with the lowest ."
"THRALLSUO_ATTACK_11_B","Officer Mori aims a wide haymaker punch at your torso, knocking the wind out of you. Suffer 2 Damage ( negates). If you suffer any Damage, become Dazed."
"THRALLSUO_ATTACK_11_C","Officer Mori bares his teeth, making an obscene gesture."
"EVADE_1_THRALLSUO","Officer Mori shrieks an incantation, and you can see violet light emanating from his mouth with the arcane words (; 2). If you pass, you avoid contact with the glow. If you fail, the light tints everything you see and you feel your legs go rigid with creeping cold; suffer 1 facedown Damage and become Restrained."
"EVADE_2_THRALLSUO","A strange energy radiates from Officer Mori (; 3). If you pass, the energy repels you; move 1 space away from Officer Mori. If you fail, you realize too late the energy is sapping your strength; forfeit your action."
"EVADE_3_THRALLSUO","Officer Mori screams, ""Yog-Sothoth is the key!"" You feel your fingers turn cruelly against your own flesh; suffer 1 facedown Damage and 1 facedown Horror unless you drop a [i]Key[/i]."
"EVADE_4_THRALLSUO","Officer Mori seems like his old self  when he asks you a shrewd riddle (; 3). If you pass, you realize it is wiser not to answer. If you fail, the answer is obvious but it unlocks a hidden door in your mind; become Mesmerized."
"EVADE_5_THRALLSUO","Nothing in the natural world moves as Officer Mori's flesh does, bubbling forward to grasp at your shoulder (; 2). If you pass, you narrowly dodge out of reach. If you fail, you cannot move fast enough to get around Officer Mori's abnormal reach; forfeit your action."
"EVADE_6_THRALLSUO","You hear a voice calling your name (+1; 2). If you pass, the voice fills you with dread; suffer 1 facedown Horror. If you fail, you turn around to answer but no one is there; become Mesmerized."
"EVADE_7_THRALLSUO","Officer Mori reaches out, but instead of grabbing you, he presses gentle fingers to your cheek and your mind fills with tantalizing secrets. Forfeit your action unless you become Mesmerized."
"EVADE_8_THRALLSUO","Officer Mori speaks in a voice not his own, chanting an alien language (; 3). If you pass, you recognize the name Yog-Sothoth soon enough to plug your ears. If you fail, the indecipherable words wrap your mind in thick fog; become Mesmerized."
"EVADE_9_THRALLSUO","Officer Mori's clammy skin presses against yours for an instant (; 2). If you pass, you break away from contact with the monster he has become. If you fail, you feel the veins under his clammy skin writhe and swell with new force; suffer 1 facedown Horror and forfeit your action."
"EVADE_10_THRALLSUO","You grapple with Officer Mori, attempting to overbalance him  (; 1). If you pass, Officer Mori collapses over his engorged arm and you hear something snap; Officer Mori suffers 2 damage. If you fail, your old acquaintance has the strength of ten men in his monstrous limbs; suffer 2 Damage and forfeit your action."
"HORROR_1_THRALLSUO","Officer Mori's eyes look beyond you with a terrible burning knowledge (; 3). If you pass, you meet his gaze and feel some power pass between you; become Mesmerized. If you fail, you realize an alien being could be looking through those eyes and your muscles freeze in terror; become Restrained."
"HORROR_2_THRALLSUO","Your gaze is drawn to the twisted body of Officer Mori (; 2). If you pass, you avert your eyes from his trembling bulk. If you fail, you are certain you can feel your own skin stretching; suffer 2 Horror."
"HORROR_3_THRALLSUO","Officer Mori blinks and seems to shake off some stupor when he sees you. He starts to scream, raving about keys and secrets and gates. Suffer 2 Horror ( negates). Then gain 1 Clue."
"HORROR_4_THRALLSUO","You glimpse for a moment the Officer Mori you remember, not twisted to serve a terrible master but happy, with a noble purpose. The tragic realization is more than you can bear. Suffer 2 facedown Horror."
"HORROR_5_THRALLSUO","Officer Mori grins at an unheard comment and turns his terrible eyes toward you (-1; 2). If you pass, you realize Officer Mori is just a husk controlled by a greater power; gain 1 Clue. If you fail, Officer Mori's staring sets you on edge, questioning even the friends closest to you; suffer 3 facedown Horror."
"HORROR_6_THRALLSUO","You realize with an uncomfortable feeling that your thoughts and plans can be overheard by something beyond. Suffer 1 Horror. Then, if you are Mesmerized, lose 2 Clues."
"HORROR_7_THRALLSUO","You try not to listen to Officer Mori's ranting, but he repeats one name incessantly (; 3). If you pass, you refuse to listen to Officer Mori, knowing that he is no longer the man you knew. If you fail, the name Yog-Sothoth becomes imbedded in your consciousness; flip 2 Horror faceup and become Mesmerized."
"HORROR_8_THRALLSUO","Officer Mori shouts secrets that you thought were safely locked within your own mind. Flip all of your Horror faceup."
"HORROR_9_THRALLSUO","When you meet Officer Mori's gaze, you hear a voice calling your name. It starts as a whisper but grows ever louder as you watch a smile open on his familiar face. Suffer 2 facedown Horror and become Mesmerized."
"HORROR_10_THRALLSUO","You can see exactly where Officer Mori stopped being human, in his bubbling flesh and flat, burning eyes. Suffer 2 Horror ( negates)."
"THRALLSUO_DEATH","The monster who was Officer Mori crumples, shrinking back to human proportions. The Manor moans at the loss of its servant and the screams of dying thralls echo through the shifting corridors. You manage to escape, bursting out of the collapsing Manor into a startlingly quiet night."
