"KEY","English"
"OBJECTIVE_01","Discover what happened to Harriet."
"OBJECTIVE_02","Discover why people are disappearing."
"OBJECTIVE_03","Investigate the train station."
"OBJECTIVE_04","Get to the locomotive."
"OBJECTIVE_05","Escape the portal."
"DISCARD_THIS","{0} Discard this Explore token and place the {1} tile as indicated."
"DISCARD_ALL","{0} Place the {1} tile as indicated and discard all Explore tokens leading to it."
"DISCARD_SIGHTS","{0} Place the {1} and {2} tiles as indicated. Then discard all Explore and Sight tokens leading to them."
"DISCARD_THIS_W","{0} Discard this Explore token and place the {1} tile and a Wall as indicated."
"DISCARD_THIS_D","{0} Discard this Explore token and place the {1} tile and a Door as indicated."
"DISCARD_THIS_WD","{0} Discard this Explore token and place the {1} tile, a Wall, and a Door as indicated."
"DISCARD_ALL_W","{0} Place the {1} tile and a Wall as indicated. Then discard all Explore tokens leading to it."
"DISCARD_ALL_WS","{0} Place the {1} tile and Walls as indicated. Then discard all Explore tokens leading to it."
"DISCARD_ALL_D","{0} Place the {1} tile and a Door as indicated. Then discard all Explore tokens leading to it."
"DISCARD_THIS_WSD","{0} Discard this Explore token and place the {1} tile, Walls, and a Door as indicated."
"DISCARD_ALL_WSD","{0} Place the {1} tile, Walls, and a Door as indicated. Then discard all Explore tokens leading to it."
"REVEAL_AREA","{0} An investigator in the {1} or {2} may reveal the adjacent area."
"PERSON_DUBOIS","The Beaumonts"
"PERSON_DUBOIS_ALT","the Beaumonts"
"PERSON_IDA","Ida Beaumont"
"PERSON_KOSAI","Kosai Hara"
"PERSON_GROVER","Grover Washington"
"PERSON_JACQUES","Jacques Charron"
"PERSON_EVELYN","Evelyn Bishop"
"PERSON_MARGARET","Margaret Glenn"
"NUMBER_1","one"
"NUMBER_2","two"
"NUMBER_3","three"
"S_TILES","You stare across the white tablecloth at the spot where Harriet was sitting moments before. The dining car around you is open and mostly empty. Where could she have gone? Place the {0} and {1} tiles as indicated."
"S_ENTRANCE","Standing up from the table, you look around for Harriet. Place your investigator figures as indicated."
"S_HARRIET","Harriet is always pulling stupid pranks, but she sounded fairly serious before she vanished. Her things still sit draped across the back of her chair. Place a Search token as indicated."
"S_DUBOIS","Two women across the dining room crane their necks to see what the commotion at your table is all about. Place a Person token as indicated. These are the Beaumonts."
"S_JACQUES","A gaunt man wearing a chef's hat peeks out the service window from the kitchen to see what the commotion at your table is all about. Place a Person token as indicated. This is Jacques Charron, the cook."
"S_STOVE","Behind the women, the small kitchen for the train is piled with pots and pans mid-use. Where is the cook? Was he not just there moments before? A stove sits in the corner. Place a Search token as indicated."
"S_STOVE_ALT","Around him, the small kitchen for the train is filled with the remnants of the evening meal. An unlit stove sits in the corner. Place a Search token as indicated."
"S_NEWSPAPERS","A dining cart has been left along the wall. Among the dirty dishes, a rolled-up newspaper catches your eye. Place a Search token as indicated."
"S_JOURNAL","As you begin looking around for Harriet, you pick up her journal from the table. An investigator gains the {0} Unique Item. Any investigator may review the collected evidence on passengers by interacting with it in the app."
"S_JOURNAL_CONT","You flip through Harriet’s journal. She has been keeping extensive notes on you, and on nearly every passenger on this train. There are three incomplete entries that stick out to you. There is one for {0}, one for someone named {1}, and one for someone named {2}. Maybe you should look into these?"
"S_DOORS","On either end of the car, doors lead forward and back along the train. Place Explore tokens as indicated."
"HARRIET","It looks like Harriet did not just leave her journal, but all her things."
"HARRIET_CONT","You pick up Harriet’s purse. Inside are assorted items from your most recent investigation together. A large scroll has been haphazardly shoved in, tearing up the edges. Gain the {0} Spell."
"HARRIET_CONT2","A small coin clatters from the pages of the scroll. It is marked with the bat-winged sigil of the cult you foiled. Why did she keep this? Gain 1 Clue. Then discard this Search token."
"DUBOIS","Two well-dressed women sit with tea and pastries set out on the table. The taller woman looks up at you from under the brim of an ostentatious hat, while the other seems distracted looking around the dining room."
"DUBOIS_1"," ""Have you seen my friend Harriet?"""
"DUBOIS_2A"," ""What is your story?"""
"DUBOIS_2B"," ""Can you tell me about yourselves?"""
"DUBOIS_3","""The one from your table? Someone rushed past us in the dark, but they were far too huge to be your friend."" Gain 1 Clue."
"DUBOIS_4A","The two women look you up and down, their eyes falling across your attire and personal effects. It is almost as if they are appraising you ()."
"DUBOIS_4B","""You sure are a pushy one ()!"""
"DUBOIS_PASS","""I am Florence Beaumont, and my distracted partner over there is Ida. We have been making our way down the east coast over the last few weeks. It certainly is beautiful here!"" Gain 1 Clue. The Old Journal has been updated with information on the Beaumonts."
"DUBOIS_FAIL","""Frankly, I would rather not talk to you after being so rudely approached!"""
"DUBOIS_DEAD","The Beaumonts are gone, and the tablecloth has been half-pulled off of their table."
"DUBOIS_DEAD_CONT","You pick through the mess on the table ()."
"DUBOIS_DEAD_PASS","You notice a pile of disparate possessions near the chair Ida had been sitting in, and… hey! Is that yours?! Gain the {0} Common Item. The {1} has been updated with information on the Beaumonts. Then discard this Search token."
"DUBOIS_DEAD_FAIL","The table is too much of a mess to find anything, but you think there is something here."
"JACQUES","A gaunt, pale man moves about the small kitchen, preparing food while whistling to himself. His eyes continually shift between you and his work as he occasionally strokes his pointed beard."
"JACQUES_1"," ""What are you preparing?"""
"JACQUES_2","""The young woman you have been traveling with? I saw someone rush past the service window in the dark, but they were far too large to be your friend."" Gain 1 Clue."
"JACQUES_3","""It is a speciality dish of mine, secret ingredients found only in a far-off land. Please, try some."" He holds out a spoonful of a delicious-looking soup, an expectant look on his face. You are stuffed from dinner, but the smell is intoxicating ()."
"JACQUES_3_AGAIN","A smile crosses the cook's face. ""A speciality dish. Please, try some."" He holds out a spoonful of the delicious-looking soup. A small voice in the back of your head warns that you should not eat, and you are still very full from dinner, but the smell is intoxicating ()."
"JACQUES_PASS","As incredible as the soup smells, you fight the urge to try it and politely decline. A look of confusion and anger crosses the cook's face. He pushes the spoon forward again, the smell growing stronger. When it becomes obvious that you will not eat, he turns away, infuriated as he flips through an old recipe book. Gain 1 Clue. The Old Journal has been updated with information on Jacques Charron."
"JACQUES_FAIL","The soup smells too good to pass up. You take the offered spoon and feel the warm liquid slide down your throat. Blackness creeps at the edge of your vision, and you cannot remember what you were doing just moments before. Where is Harriet? An intoxicating smell fills the air. You wonder what the cook is preparing..."
"JACQUES_FAIL_ALT","The soup smells too good to pass up. You take the offered spoon and feel the warm liquid slide down your throat. Blackness creeps at the edge of your vision, and you cannot remember what you were doing just moments before. Where is Harriet? Discard 2 Clues. The Old Journal has been updated with information on Jacques Charron."
"JACQUES_DEAD","Jacques Charron is gone, and the kitchen looks like there has been a struggle, as pots and pans are scattered about the room."
"JACQUES_DEAD_CONT","You sort through the mess of the kitchen ()."
"JACQUES_DEAD_PASS","As you sort through the cookware and unfinished food, a container of strange gray goo catches your eye. It is resting among the spices and other dried ingredients. Was the cook adding this to the food? Gain 1 Clue. Then discard this Search token. The {0} has been updated with information on Jacques Charron."
"JACQUES_DEAD_FAIL","The kitchen is too much of a mess to find anything, but you are convinced there is something here."
"NEWSPAPER","A rolled-up newspaper sits on a dining cart."
"NEWSPAPER_CONT","You page through the paper. There is news of the famous painter Grover Washington going on tour and a rash of high-profile museum robberies along the east coast over the last several weeks. Gain 1 Clue. Then discard this Search token."
"NEWSPAPER_CONT_ALT","You page through the paper. There is news of a well-known archaeologist unveiling her latest discovery at Miskatonic University later this month and a headline that promises a sinister plot to be revealed next week by renowned investigative journalist, Evelyn Bishop. Gain 1 Clue. Then discard this Search token."
"STOVE","The grimy train stove’s door is stuck shut. There is probably nothing in there but unlit coal anyway."
"STOVE_CONT","You try to pry the iron door of the stove open ()."
"STOVE_PASS","With the squeal of rusty metal, the door swings open. No light escapes from inky blackness of the interior. As you slowly reach your hand into that cold void, a chill creeps through your fingers. You lean in, deeper and deeper and… your hand closes on nothing but filthy coal. Gain the {0} Unique Item. Then discard this Search token."
"STOVE_FAIL","The door remains stuck shut."
"LETTER","Kosai told you a woman hid a letter around here for him."
"LETTER_CONT","You search through the cluttered kitchen for the stashed note ()."
"LETTER_PASS","You find a small rolled letter tucked behind some plates, marked with a lipstick print. As you pick it up, a key clatters from inside the rolled paper. Gain the {0} Unique Item. Then discard this Search token."
"LETTER_FAIL","Some pots clatter to the floor as you rummage through the cabinet to no avail."
"KEY_DROP","Evelyn told you that a steward hid a key under the table here for her."
"KEY_DROP_CONT","You search under the table, looking for the stashed key ()."
"KEY_DROP_PASS","You find a small key slid into a corner hole hidden in the table's underside, far from prying eyes and expertly hidden deep within the table's framework. Gain the {0} Unique Item. Then discard this Search token."
"KEY_DROP_FAIL","You feel along the table's bottom while looking around the floor to see if the key dropped, but find nothing."
"KEY_LUGGAGE_REMINDER_02A","An investigator with both the {0} Common Item and the {1} Unique Item should be able to open the {0}."
"GALLEY_LADDER","You could likely use the ladder to climb across the roof to other ladders you have already seen. In fact, you remember one in the dining car. Place an Interact token as indicated."
"FREIGHT_PEEK","This door leads back to the storage area of the train."
"FREIGHT_TILE","You peer into the back section of the train. This is a freight car used for storing luggage and other cargo. You think you see a figure standing in the gloom of the car. Thinking it might be Harriet, you call out her name, but the next moment the figure has vanished. Discard this Explore token and place the {0} tile as indicated."
"FREIGHT_TILE_02A","You peer into the back section of the train. This is a freight car used for storing luggage and other cargo. You think you see a figure standing in the gloom of the car. Discard this Explore token and place the {0} tile and a Door as indicated."
"FREIGHT_TRUNK","A trunk on the far side is easily the largest item in the car and immediately draws your attention. The name Beaumont is etched in gilded letters across the front. Place a Search token as indicated."
"FREIGHT_CHEST","One corner of the car is dedicated to storing cooking supplies and ingredients. On one of the shelves, a small, ornate chest catches your attention. Place a Search token as indicated."
"FREIGHT_LUGGAGE","Most of the other passengers’ luggage is stacked haphazardly in a pile closer to you. Place a Search token as indicated."
"FREIGHT_LADDER","Against one wall, a ladder leads to the roof of the train. Place an Interact token as indicated."
"FREIGHT_DOOR","Another door on the far side leads to the caboose. Place an Explore token as indicated."
"FREIGHT_STATION_DOOR","A door leads out to the station, but with the train moving, it is probably not a good idea to leave the train at this point. Place an Explore token as indicated."
"BAGGAGE_EXPLORE_KOSAI_02A","You see a startled young man peering around the edge of one of the luggage racks. ""Oh, you scared me! I thought you might be Arnold, uh, never mind that, how can I help you?"" Place a Person token as indicated. This is Kosai Hara, one of the people from Harriet's journal."
"BAGGAGE_EXPLORE_EVELYN_02A","At the rear of the car, you see a determined young woman, her fists up like she is ready to strike. When she sees you, she lowers her hands. ""You are not Arnold!"" She pauses for a moment. ""Well, good! Maybe you can help me with my problem."" Place a Person token as indicated. This is Evelyn Bishop, one of the people from Harriet's journal."
"BAGGAGE_EXPLORE_DEAD_02A","At the rear of the train, luggage has been scattered about the floor and signs of a fight litter the car. Place a Search token as indicated."
"TRUNK","This massive leather-wrapped, locked trunk is marked with gilded letters across the front that read ""Beaumonts."""
"TRUNK_CONT","The lock is complex. The Beaumonts clearly do not want people getting in here. Tap to attempt the puzzle using ."
"TRUNK_REATTEMPT","The lock to the Beaumonts' trunk remains locked. You can attempt the puzzle using  as an action."
"TRUNK_PASS","The heavy lock clatters to the floor, and you open the trunk. Inside, the trunk securely holds a large stone carving. The carving depicts a repulsive creature. Not quite toad, but not quite bat, the corpulent creature stares out with globular eyes. This statue looks worn and old. It definitely belongs in a museum. Gain the {0} Unique Item. Then discard this Search token. The {1} has been updated with information on the Beaumonts."
"CHEST","A small, ornate chest looks out of place on a shelf with various cooking spices. Could this be where Jacques keeps his ""secret"" ingredients?"
"CHEST_02A","A small, ornate chest among the overturned spice cart catches your attention. Could this be where Jacques keeps his ""secret"" ingredients?"
"CHEST_CONT","The lock is complex. The cook clearly does not want anyone discovering his secrets. Tap to attempt the puzzle using ."
"CHEST_REATTEMPT","The lock to Jacques' chest remains locked. You can attempt the puzzle using  as an action."
"CHEST_PASS","There is an audible click as the last pin falls into place. Inside are guides on interdimensional travel and maps of the black caverns beneath Mount Voormithadreth. Why would a cook need to travel between realms? Gain the {0} Unique Item. Then discard this Search token. The {1} has been updated with information on Jacques Charron."
"LUGGAGE","The luggage of most of the passengers sits in a disorderly pile. It would be wrong to steal their things."
"LUGGAGE_1"," Steal their things."
"LUGGAGE_CONT","You rifle through several bags, and find something! You hope no one needed that. Gain the {0} Common Item. Then discard this Search token."
"GILBERT_LUGGAGE","The expensive luggage rests neatly inside the rack."
"GILBERT_LUGGAGE_CONT","Picking it up, you are surprised by its weight. Gain the {0} Common Item. An investigator with the {0} can inspect it by interacting with it in the app."
"CABOOSE_PEEK","A worn door leads to the caboose."
"CABOOSE_TILE","The door opens into the back car of the train. The crew lives in this small, wood-paneled room, and it shows. The entire place is a complete mess—strewn with clothes and other detritus. Discard this Explore token and place the {0} tile as indicated."
"CABOOSE_COAL","A pile of coal for the stove has tumbled around from the movement of the train. Place a Search token as indicated."
"CABOOSE_PIN","As you look between the two train cars, you notice the pin holding this last car onto the train. This could likely be pulled to disconnect the caboose from the train. Place a Search token as indicated.
Investigators can move through a door with a Search token placed on it. An investigator can pull the pin only if they occupy a space adjacent to the door this Search token is placed on."
"CABOOSE_DOOR","At the back of the cabin, a door leads to the rear platform of the car. Place an Explore token as indicated."
"CABOOSE_SHAMBLER","You jump as moonlight from the window glints across a hulking figure standing statue-still in the middle of the room. As another glint passes into the car, the figure has advanced toward you, faster than you thought possible! Place a {0} as indicated."
"LOOSE_COAL","A filthy pile of coal is stacked next to the stove."
"LOOSE_COAL_CONT","You gather the coal into your arms, covering yourself in soot. Gain the {0} Unique Item. Then discard this Search token."
"DECK_PEEK","This door opens onto the back deck of the train."
"DECK_BLADE_MOVING","The door opens into the rushing wind behind the train. The sky in the distance behind the train roils with an otherworldly energy that sparks your memory. You have seen something like this before. Gain 1 Clue. Out of the corner of your eye, something out-of-place sits on the metal of the deck. Place the {0} Common Item as indicated."
"DECK_BLADE_STOPPED","The sky in the distance behind the train roils with an otherworldly energy that sparks your memory. You have seen something like this before. Gain 1 Clue. Out of the corner of your eye, something out-of-place sits on the metal of the deck. Place the {0} Common Item as indicated. Then discard this Explore token."
"SLEEPER_PEEK","This door leads forward to the sleeper car."
"SLEEPER_TILE","A thin hallway runs down the length of one side of this car. A conductor's station sits unattended along the wall. Discard this Explore token and place the {0} tile as indicated."
"SLEEPER_ROOMS","Two doors along the hallway lead into the sleeper rooms. Place Explore tokens as indicated."
"SLEEPER_DOOR","A door leads farther up the train. Place an Explore token as indicated."
"SLEEPER1_PEEK","This leads to one of the train's sleeper rooms."
"SLEEPER1_EXPLORE_KOSAI","You open the door into the cramped room to see the face of a startled young man. ""Oh, you scared me! I thought you might be Arnold, uh, never mind that, how can I help you?"" Discard this Explore token and place a Person token as indicated. This is Kosai Hara, one of the people from Harriet's journal."
"SLEEPER1_EXPLORE_EVELYN","You open the door into the cramped room to the see the face of a determined young woman, her fists up like she is ready to strike. When she sees you, she lowers her hands. ""You are not Arnold!"" She pauses for a moment. ""Well, good! Maybe you can help me with my problem."" Discard this Explore token and place a Person token as indicated. This is Evelyn Bishop, one of the people from Harriet's journal."
"SLEEPER1_EXPLORE_DEAD","You open the door to see a room torn apart. Signs of a fight litter the room. Discard this Explore token and place a Search token as indicated."
"1STCLASS_PEEK_02A","This door leads forward to a passenger area."
"1STCLASS_EXPLORE_TILE_02A","The door opens to a lavish passenger cabin, reserved for the wealthier passengers. Instead of interrupting people going about their evening, you find the car to be completely devoid of people. Discard this Explore token and place the {0} tile as indicated."
"1STCLASS_EXPLORE_BEAUMONT_LUGGAGE_02A","A trunk off to the side is easily the largest item in the car and immediately draws your attention. The name Beaumont is etched in gilded letters across the front. Place a Search token as indicated."
"1STCLASS_EXPLORE_JACQUES_CHEST_02A","An overturned cart carrying cooking spices looks to have been disrupted on the way to the kitchen. A small, ornate chest among the ingredients catches your attention. Place a Search token as indicated."
"1STCLASS_EXPLORE_OTHER_LUGGAGE_02A","On the far side of the cabin, it appears another passenger has forgotten their belongings. Place a Search token as indicated."
"1STCLASS_OTHER_LUGGAGE_02A","Another passenger has left their luggage unattended. It would be wrong to steal their things."
"1STCLASS_OTHER_LUGGAGE_CONT_02A","You rifle through the luggage. You hope no one needed that. Gain the {0} Common Item. Then discard this Search token."
"KOSAI","Kosai is a young man wearing clothes that were once nice, but are now frayed and threadbare. His hands shake as he gnaws at a hangnail."
"KOSAI_1"," ""Who is Arnold?"""
"KOSAI_1_CONT","""Arnold Gilberts? Only one of the most influential businessmen on the east coast!"" Kosai fidgets as he brings this up, furtively glancing back and forth. Gain 1 Clue."
"KOSAI_2"," ""What are you nervous about?"""
"KOSAI_2_CONT","""I... uh... well... ()"""
"KOSAI_2_PASS","""Oh, uh, I was supposed to get a letter from someone, but I am concerned about running into… certain people out there. Would you mind getting it for me? She was planning on hiding it in the kitchen."" Place a Search token as indicated. The {0} has been updated with information on Kosai."
"KOSAI_2_FAIL","""None of your business. For all I know, Arnold sent you here."""
"KOSAI_2_PASS_02A","""Oh, uh, I was supposed to get a letter from someone. She said it was in her luggage, but I cannot seem to find it."" He briefly describes the luggage in question. You quickly locate it across the car. Place a Search token as indicated."
"KOSAI_2_PASS_CONT_02A","""She was supposed to leave a key for me to open the luggage, but I am concerned about running into… certain people out there.  Would you mind getting it for me? She was planning on hiding it in the kitchen."" Place a Search token as indicated. The {0} has been updated with information on Kosai."
"KOSAI_DEAD","The room is in tatters. There seems to have been a scuffle here."
"KOSAI_DEAD_KEY","You inspect the carpet to find lines of parallel furrows carved into it. It looks like someone was clawing at it as they were dragged away. As you inspect this, you notice a brass key wrapped in a small note on the floor. Unwrapping it, the note reads ""Kosai, meet me in my room at 10pm"" followed by a lipstick print. Gain the {0} Unique Item. Then discard this Search token."
"KOSAI_DEAD_NOKEY","You inspect the carpet to find lines of parallel furrows carved into it. It looks like someone was clawing at it as they were dragged away. Gain 1 Clue. Then discard this Search token."
"EVELYN","Evelyn is a young woman wearing fashionable, yet practical clothing. She is pacing nervously in the cramped space while occasionally tapping a pen into an open palm."
"EVELYN_1_CONT","""Arnold Gilberts?!"" She waits for your reaction, then continues. ""He is only one of the most influential businessmen on the east coast. I was invited on this trip by him in order to obtain an exclusive interview, but now I am starting to think it was all a ruse!"" Gain 1 Clue."
"EVELYN_2"," ""What seems to be the problem?"""
"EVELYN_2_CONT","She looks you up and down. ""How do I know I can trust you ()?"""
"EVELYN_2_PASS","Evelyn continues to pace. ""The problem is that instead of giving me an exclusive interview, Arnold Gilberts took my notebook and locked it away in his room, then threatened me. That book has all of my notes along with the evidence I have collected over the last few months."""
"EVELYN_2_PASS_CONT","""I was working with a steward who said he could get me access. He was supposed to leave a key for me under a table in the dining car. I would get it myself, but I do not know what will happen if Arnold catches me outside. Would you be a dear and fetch it for me?"" Place a Search token as indicated. The {0} has been updated with information on Evelyn."
"EVELYN_2_FAIL","Evelyn shakes her head. ""I am sorry, but I do not know you well enough to trust you with something this important. For all I know, Arnold sent you here to get more information out of me!"""
"EVELYN_2_PASS_02A","Evelyn continues to pace. ""The problem is that instead of giving me an exclusive interview, Arnold Gilberts threatened me and took my notebook and locked it in his suitcase."" She points to an expensive luggage across the room. ""That case has all of my notes along with the evidence I have collected over the last few months."" Place a Search token as indicated."
"EVELYN_2_PASS_CONT_02A","""I have a contact on board that says he has a key I could use to get it open. He was supposed to leave it for me under a table in the dining car. I would get it myself, but I do not know what will happen if Arnold catches me out there. Would you be a dear and fetch it for me?"" Place a Search token as indicated. The {0} has been updated with information on Evelyn."
"EVELYN_DEAD_KEY","You inspect the carpet to find lines of parallel furrows carved into it. It looks like someone was clawing at it as they were dragged away. As you inspect this, you notice a brass key wrapped in a small note on the floor. Unwrapping it, the note reads ""Evelyn, I have done what I can, but I am afraid Arnold suspects that I am up to something. Here is the key to his room. Good luck!"" Gain the {0} Unique Item. Then discard this Search token."
"SLEEPER2_PEEK_NOKEY","The brass handle to the room refuses to turn. It must be locked."
"SLEEPER2_PEEK","The brass handle to the room is locked. You can explore only if you have the Brass Key Unique Item."
"SLEEPER2_EXPLORE","The door opens with a turn of the key. This room, while small, is more lavish than the other. The bed is folded up, and two different sets of clothes sit out on the luggage. Discard this Explore token and place a Search token as indicated."
"SLEEPER2_EXPLORE_ALT","The door opens with a turn of the key. This room, while small, is more lavish than the other. A worn notebook looks out of place among the rest of the items. Discard this Explore token and place a Search token as indicated."
"SLEEPER2_ITEM","You are startled to see something dangerous sitting in the corner. Whoever is using this room clearly needed protection. Place the {0} Common Item as indicated."
"CLOTHES","An elegant suit and dress are laid out on top of some luggage."
"CLOTHES_CONT","Upon closer inspection, you notice that names are stitched into the garments: ""Anita Gilberts"" and ""Arnold Gilberts."" Gain 1 Clue. The {0} has been updated with information on Kosai. Then discard this Search token."
"NOTEBOOK","A worn notebook looks out of place among the expensive-looking items adorning the room."
"NOTEBOOK_CONT","Taking the notebook, you flip through the pages. They contain months of a reporter's research into Arnold Gilberts' business finances. It appears that a large sum of money has been secretly funneled into an organization known as the ""Voormis Foundation."" Gain the {0} Unique Item. Then discard this Search token. The {1} has been updated with information on Evelyn."
"PAINT_LAND","A landscape painting that depicts an alien cavern rendered with broad, impressionistic brushstrokes is marked ""Beneath Voormithadreth."""
"PAINT_LAND_PASS","Suddenly, it all clicks into place. You read about this place during your last investigation: the cavernous lair of Tsathoggua. Gain 1 Clue. The {0} has been updated with information on Grover."
"NOTES_LAND","These notes discuss the landscape of an alien cavern beneath Mount Voormithadreth."
"NOTES_LAND_PASS","Suddenly, it all clicks into place. You read about this place during your last investigation: the cavernous lair of Tsathoggua. Gain 1 Clue. The {0} has been updated with information on Margaret."
"LOUNGE_PEEK","Ahead of the cabins is the lounge car."
"LOUNGE_TILE","The door opens into the low lighting and comfortable seats of a lounge car. A bar along the other wall provides a place to serve up seltzers and juice. Discard this Explore token and place the {0} tile as indicated."
"LOUNGE_GROVER","A man in rumpled clothes and a crazed look in his eyes draws away on vellum strewn about the bar. He seems oblivious to the fact that he is completely alone in the car. Even the bar has been left unattended. Place a Person token as indicated. This is Grover Washington, one of the people from Harriet's journal."
"LOUNGE_GROVER_DEAD","A painter's bag sits alone at the bar. Paintings are strewn about the car as if a scuffle sent them flying. There is even one in the car behind you! You imagine the painter Grover had been working here, but is now gone. Place a Search token as indicated."
"LOUNGE_MARGARET","A woman in disheveled clothing is sitting at the bar furiously writing while occassionally pausing to talk quietly to herself. She seems oblivious to the fact that she is completely alone in the car. Even the bar has been left unattended. Place a Person token as indicated. This is Margaret Glenn, famed archaeologist and one of the people from Harriet's journal."
"LOUNGE_MARGARET_DEAD","A small artifact sits alone at the bar. You remember passing through here with Harriet on the way to the dining car. At the time, a young woman was sitting at the bar. Harriet mentioned that she was a renowned archaeologist named Margaret Glenn. The woman is now gone. Research notes and papers are strewn about the car as if a scuffle sent them flying. There is even some in the car behind you! Place a Search token as indicated."
"LOUNGE_LADDER","Behind the bar, a ladder leads to the roof of the car. Place an Interact token as indicated."
"LOUNGE_DOOR","A door with a small, shuttered window for a ticketing attendant leads farther up the train. You will probably need a ticket to get through. Where did you put yours, anyway? Place an Explore token as indicated."
"OBSERVATION_PEEK_02A","Ahead is the observation car."
"OBSERVATION_TILE_02A","As the door opens, you can feel the air rush by from the open air car ahead. A long row of benches facing either direction dominates the space. Discard this Explore token and place the {0} tile as indicated."
"OBSERVATION_GROVER_02A","A man in rumpled clothes and a crazed look in his eyes draws away on vellum while resting on a bench. He seems oblivious to the fact that he is completely alone in the car. Even the steward station has been left unattended. Place a Person token as indicated. This is Grover Washington, one of the people from Harriet's journal."
"OBSERVATION_GROVER_DEAD_02A","A painter's bag sits alone on a bench. Paintings are strewn about the car as if a scuffle sent them flying. There is even one in the car behind you! You imagine the painter Grover had been working here, but is now gone. Place a Search token as indicated."
"OBSERVATION_MARGARET_02A","A woman in disheveled clothing is sitting alone on a bench, furiously writing while occassionally pausing to talk quietly to herself. She seems oblivious to the fact that she is completely alone in the car. Even the steward station has been left unattended. Place a Person token as indicated. This is Margaret Glenn, famed archaeologist and one of the people from Harriet's journal."
"OBSERVATION_MARGARET_DEAD_02A","A small artifact sits alone on a bench. You remember passing through here with Harriet on the way to the dining car. At the time, a young woman was sitting here. Harriet mentioned that she was a renowned archaeologist named Margaret Glenn. The woman is now gone. Research notes and papers are strewn about the car as if a scuffle sent them flying. There is even some in the car behind you! Place a Search token as indicated."
"OBSERVATION_LADDER_02A","On the far side of the car, a ladder leads to the roof of the car. Place an Interact token as indicated."
"PAINT_PLACE","{0} Place a Search token as indicated."
"GROVER","Grover hunches over vellum strewn about the bar, painting with a mad look in his eyes. It is hard to tell his age with his tweed driver pulled so tightly down over his face."
"GROVER_02A","Grover hunches over vellum while sitting on a bench, painting with a mad look in his eyes. It is hard to tell his age with his tweed driver pulled so tightly down over his face."
"GROVER_1"," ""What are you painting?"""
"GROVER_1_CONT","The man looks up at you with surprise in his wide, dilated eyes. ""Our destination, fellow travelers! Only I can see to our true end!"""
"GROVER_1_CONT2","You look around the lounge. On all the walls, different pieces of art depicting bizarre landscapes have been hung. You are not sure how much you will get out of Grover, but perhaps one of his paintings holds an insight."
"GROVER_1_CONT2_02A","You look around the car. Left on the benches and car floor, are different pieces of art depicting bizarre landscapes. You are not sure how much you will get out of Grover, but perhaps one of his paintings holds an insight."
"GROVER_2"," ""Are you… okay?"""
"GROVER_2_CONT","""What would make you ask that ()?"""
"GROVER_2_PASS","""Me? Sure, I am fine,"" he stammers nervously as he hurriedly gathers up several syringes that had been left out and shoves them back in his bag. You now see where his inspiration comes from. Gain 1 Clue. The {0} has been updated with information on Grover."
"GROVER_2_FAIL","""Mind your own business!"""
"MARGARET","Margaret hunches over an artifact, writing furiously on a notepad and sketching strange alien symbols. Her disheveled clothes hang from her body as if they are a few sizes too big. The woman before you appears to be ten years older than the famous archaeologist you have heard about. You wonder what could have aged her features so quickly."
"MARGARET_1"," ""Are you... okay?"""
"MARGARET_1_CONT","The woman looks up at you with surprise in her eyes, as if noticing you and the room for the first time. ""I am sorry, I really have no time to talk right now."""
"MARGARET_1_CONT2","You look around the lounge. Strewn about the floor are various notes and published papers from Miskatonic University. You are not sure how much you will get out of Margaret, but perhaps these papers hold some insight into her research."
"MARGARET_1_CONT2_02A","You look around. Strewn about the floor and benches are various notes and published papers from Miskatonic University. You are not sure how much you will get out of Margaret, but perhaps these papers hold some insight into her research."
"MARGARET_2"," ""What are you researching?"""
"MARGARET_2_CONT","She pauses to stare at you, her pen hovering just above the paper. ""It is difficult to explain ()."""
"MARGARET_2_PASS","""Oh! You have experience in the field? Why did you not lead with that?"" She points to the artifact. ""During my latest expedition I found this intricate obsidian carving. My dating puts it somewhere in the Paleolithic era, but I have never seen anything like it."" She picks up the artifact and begins showing you some of the details. As she does, you watch a lock of her hair turn gray and the circles under her eyes darken. Gain 1 Clue. The {0} has been updated with information on Margaret."
"MARGARET_2_FAIL","""I am sorry, I just do not have time for discussion right now."" She returns to her writing."
"DRUGS","A rank smell hangs in the air where Grover had been working. His bag, along with a half-finished painting, sits on the bar."
"DRUGS_CONT","You dig through Grover’s bag and find several syringes marked ""Miskatonic University: Videre Research Project."" Gain 1 Clue and the {0} Common Item. The {1} has been updated with information on Grover. Then discard this Search token."
"DRUGS_02A","A rank smell hangs in the air where Grover had been working. His bag, along with a half-finished painting, sits on a bench."
"ARTIFACT","A rank smell hangs in the air where Margaret had been working. The strange artifact, along with a pile of notes, sits on the bar."
"ARTIFACT_CONT","As you approach, you can see that the artifact is a crude carving of a grotesque toad-like creature. As you touch the cold, obsidian stone, you feel your energy being leached from your body. Suffer 1 facedown Damage ( negates). Next to the artifact you find a small container. Gain 1 Clue and the {0} Common Item. Then discard this Search token. The {1} has been updated with information on Margaret."
"ARTIFACT_02A","A rank smell hangs in the air where Margaret had been working. The strange artifact, along with a pile of notes, sits on a bench."
"PAINT_ARCHITECT_POINTER","This painting clearly shows some other dimension. To ascertain which one, you think you need to see a depiction of the architecture. Discard this Search token."
"PAINT_COMPLEX_POINTER","You suspect this painting is depicting some other world, but you need to see a drawing with many more details to be sure. Discard this Search token."
"PAINT_SCARY_POINTER","You think this painting is depicting another realm that you are familiar with from your investigation, but only by seeing a depiction that evoked the horrors you saw would you know for sure. Discard this Search token."
"PAINT_LAND_POINTER","This painting does not depict anything found on Earth as you understand it. But to figure out exactly what other realm this is, you need to see a rendering of the landscape. Discard this Search token."
"PAINT_DONE","With that, you think you have uncovered the eldritch secret of Grover's paintings. You will not need to keep inspecting them. Discard each indicated Search token."
"NOTES_ARCHITECT_POINTER","This research clearly discusses some other dimension. To ascertain which one, you think you need to find research of the architecture. Discard this Search token."
"NOTES_COMPLEX_POINTER","You suspect that these notes are detailing some other world, but you need to find some research with very specific details to be sure. Discard this Search token."
"NOTES_SCARY_POINTER","You think these documents are discussing another realm that you are familiar with from your investigation, but only by researching the horrors you experienced would you know for sure. Discard this Search token."
"NOTES_LAND_POINTER","This research does not involve anything found on Earth as you understand it. But to figure out exactly what other realm this is, you need to find a description of the landscape. Discard this Search token."
"NOTES_DONE","With that, you think you have uncovered the eldritch secret of Margaret's research. You will not need to keep inspecting the documents. Discard each indicated Search token."
"PAINT_ARCHITECT","A drawing labeled ""Architectura Yoth"" depicts buildings bent and twisted at impossible angles."
"PAINT_ARCHITECT_PASS","You remember something like this from your last investigation! These structures resemble those found in descriptions of the cavernous lair of Tsathoggua. Gain 1 Clue. The {0} has been updated with information on Grover."
"NOTES_ARCHITECT","A paper titled ""Architectura Yoth"" describes buildings bent and twisted at impossible angles."
"NOTES_ARCHITECT_PASS","You remember something like this from your last investigation! The mentioned structures match the descriptions of the cavernous lair of Tsathoggua. Gain 1 Clue. The {0} has been updated with information on Margaret."
"PAINT_COMPLEX","A massive painting with a plaque reading ""Whispers in the Dark"" is a writhing mass of minuscule details."
"PAINT_COMPLEX_PASS","As you search for details, you begin to spot familiar elements from your last investigation. You think this is a depiction of the writhing complexity of the cavernous lair of Tsathoggua. Gain 1 Clue. The {0} has been updated with information on Grover."
"NOTES_COMPLEX","A massive tome titled ""Whispers in the Dark"" seems to have very specific details of another world."
"NOTES_COMPLEX_PASS","As you search for details, you begin to spot familiar elements from your last investigation. You think this is describing the writhing complexity of the cavernous lair of Tsathoggua. Gain 1 Clue. The {0} has been updated with information on Margaret."
"PAINT_SCARY","You can barely bring yourself to look at this image of grotesque horrors with the label ""Dreams of N'kai."""
"PAINT_SCARY_PASS","You remember this sight. In fact, you will never forget it. You caught glimpses of this place during your last investigation: the cavernous lair of Tsathoggua. Gain 1 Clue. The {0} has been updated with information on Grover."
"NOTES_SCARY","The horrors described in these research notes are too graphic for the mind to comprehend."
"NOTES_SCARY_PASS","As you continue to read, a dawning realization breaks forth from your mind. You caught glimpses of this place during your last investigation: the cavernous lair of Tsathoggua. Gain 1 Clue. The {0} has been updated with information on Margaret."
"LOCK","A panel hides the wiring used to trigger the door lock."
"LOCK_CONT","You attempt to reroute the wires to get the door open. Tap to attempt the puzzle using ."
"LOCK_REATTEMPT","The wires still need to be rerouted to get the door open. You can attempt the puzzle using  as an action."
"LOCK_PASS","You twist the last wire into place, and the door to the next car swings open. Discard this Search token."
"TICKETING_PEEK","A door in the side of the train car leads out to the platform of a ticketing station the train has stopped at."
"TICKETING_TILE","The metal door slides open as you tug on the lever to reveal an old ticketing platform outside of the train. Discard this Explore token and place the {0} tile as indicated."
"TICKETING_SIGHT","The station's sagging wood looks rotted and drips with a rancid gray goo. As you try to look at it, it shifts in and out of focus, as if it is only half there. Now that you are looking, there is something wrong with the sky as well. Place a Sight Token as indicated."
"TICKETING_ITEM","Sitting on the platform, an item that does not waver like the scenery around it catches your attention. Place the {0} Common Item as indicated."
"TICKETING_CORPSE","An ornate ticketing window overlooks the platform. You recoil as you see an emaciated corpse in the window, clutching a massive book in its arms! Place a Search token as indicated."
"TICKETING_DOOR","A door on the platform and another inside the ticketing booth both lead into the interior of the station. Place Explore tokens as indicated."
"TICKETSIGHT_PEEK","The sky around the station is filling with bizarre clouds. An investigator on the {0} may look at the sky."
"TICKETSIGHT_UI","Look at the sky."
"TICKETSIGHT","The sky around the ticketing station coruscates with an unnatural energy. Far ahead along the tracks you can see a more normal, New England night sky, but behind the train, the sky has become the roof of a cyclopean cavern."
"TICKETSIGHT_CONT","Whatever horror this is, it seems to be overtaking your train, and fast! You need to get to the front of the train and get it moving! Gain 1 Clue. Then discard this Sight token."
"CORPSE","An emaciated corpse clutches a logbook covered in bizarre inscriptions. It will take arcane knowledge to interpret this."
"CORPSE_CONT","You attempt to piece together the strange language. Tap to attempt the puzzle using ."
"CORPSE_REATTEMPT","The language of the book in the corpse's hands is not yet deciphered. You can attempt the puzzle using  as an action."
"CORPSE_PASS","As you decode the alien script, you realize that this is no spell book or malevolent text, but a ticketing ledger for a train. Some names written in the alien language begin to pop out at you: {0}, {1}, {2}…"
"CORPSE_PASS_CONT","As you read names, a ticket falls out from between the pages. You look at the name written on it: {0}. Gain the {1} Unique Item. Then discard this Search token."
"CORPSE_PASS_CONT_ALT","As you read names, a ticket falls out from between the pages. You look at the name written on it: {0}. Gain the {1} Unique Item. Then discard this Search token."
"STATION_PEEK","This door leads inside the ticketing station."
"STATION_PAPERSTAND","The interior of the ticketing station is as ephemeral and bizarre as the outside. Vile statues ornament the interior, and the wooden floor's pattern fits together in shapes you did not think possible. In the corner, a seemingly normal newspaper stand shows news of events you have never heard of. Discard each Explore token leading to this room and place a Search token as indicated."
"STATION_LOAD","At the far end of the station, it appears engineers abandoned their work and have left a wheelbarrow of coal sitting out. Place a Search token as indicated."
"PAPERSTAND","A newspaper stand is cluttered with front pages showing gruesome events. Is there anything relevant in any of these myriad articles?"
"PAPERSTAND_CONT","You scan through, waiting for something to jump out at you ()."
"PAPERSTAND_PASS","You see stories of a cursed idol, of prophetic visions, of wealthy cultists, but one story catches your eye. It is a story of a successful investigation into the followers of “Tsathoggua” and details on the mysterious disappearance of the investigators' train shortly after. Gain 1 Clue. Then discard this Search token."
"PAPERSTAND_FAIL","You fail to find anything in the mess of articles in strange languages."
"LOAD","It looks like whatever coal was supposed to be loaded onto the train never was."
"LOAD_CONT","You gather up some of the coal. You bet the engineer in the front of the train could use this. Gain the {0} Unique Item. Then discard this Search token."
"PASSENGER1_PEEK_NOKEY","The door to the passenger areas has a shuttered window for the ticketing attendant. To your surprise, the shutter snaps open, and two beady eyes peer out. ""Ticket please,"" a voice gurgles from the other side. This does not seem like the normal attendant, and you do not have a ticket!"
"LOUNGE_PEEK_NOKEY_02A","The door to the lounge has a shuttered window for the ticketing attendant. To your surprise, the shutter snaps open, and two beady eyes peer out. ""Ticket please,"" a voice gurgles from the other side. This does not seem like the normal attendant, and you do not have a ticket!"
"PASSENGER1_PEEK","The door to the passenger areas has a shuttered window for the ticketing attendant. To your surprise, the shutter snaps open, and two beady eyes peer out. ""Ticket please,"" a voice gurgles from the other side. This does not seem like the normal attendant. You can explore only if you have the {0} Unique Item."
"LOUNGE_PEEK_02A","The door to the lounge has a shuttered window for the ticketing attendant. To your surprise, the shutter snaps open, and two beady eyes peer out. ""Ticket please,"" a voice gurgles from the other side. This does not seem like the normal attendant. You can explore only if you have the {0} Unique Item."
"PASSENGER1_TALK_1","Discard the Ticket Unique Item."
"PASSENGER1_TALK_2","""I lost my ticket."""
"PASSENGER1_LOST","The shutter snaps shut. Clearly, he is not interested. Near the door is a panel that controls its lock. Maybe if you rework the mechanism, you can force the door? Place a Search token as indicated."
"PASSENGER1_TILE","You present the ticket to the attendant on the other side of the door. ""Acceptable,"" he responds, and the door unlocks. As you swing the door open, the attendant is nowhere in sight… who were you talking to? Beyond is a lavish passenger cabin for the wealthier passengers. The air wavers as if reality itself is weakening. Discard this Explore token and place the {0} tile as indicated."
"LOUNGE_TILE_02A","You present the ticket to the attendant on the other side of the door. ""Acceptable,"" he responds, and the door unlocks. As you swing the door open, the attendant is nowhere in sight… who were you talking to? Beyond is the low lighting and comfortable seats of a lounge car. A bar along the other wall provides a place to serve up seltzers and juice. The air wavers as if reality itself is weakening. Discard this Explore token and place the {0} tile as indicated."
"PASSENGER1_TILE_PIPES","As the door swings open, the attendant is nowhere in sight… who were you talking to? Beyond is a lavish passenger cabin for the wealthier passengers. The air wavers as if reality itself is weakening. Discard this Explore token and place the {0} tile as indicated."
"LOUNGE_TILE_PIPES_02A","As the door swings open, the attendant is nowhere in sight… who were you talking to? Beyond is the low lighting and comfortable seats of a lounge car. A bar along the other wall provides a place to serve up seltzers and juice. The air wavers as if reality itself is weakening. Discard this Explore token and place the {0} tile as indicated."
"PASSENGER1_CULTIST","Near the front of the cabin, a meticulously dressed man sits properly in an armchair, seemingly unperturbed by everything going on outside the train and the conspicuous absence of any other passengers. You notice a photograph sticking out of his jacket pocket. Place a Person token as indicated. This is Arnold Gilberts."
"PASSENGER1_CULTIST_ALT","Near the front of the cabin, a meticulously dressed man sits properly in an armchair, seemingly unperturbed by everything going on outside the train and the conspicuous absence of any other passengers. You notice a letter sticking out of his jacket pocket. Place a Person token as indicated. This is Arnold Gilberts."
"LOUNGE_CULTIST_02A","Across the room, a meticulously dressed man sits properly at the bar, seemingly unperturbed by everything going on outside the train and the conspicuous absence of any other passengers. You notice a photograph sticking out of his jacket pocket. Place a Person token as indicated. This is Arnold Gilberts."
"LOUNGE_CULTIST_ALT_02A","Across the room, a meticulously dressed man sits properly at the bar, seemingly unperturbed by everything going on outside the train and the conspicuous absence of any other passengers. You notice a letter sticking out of his jacket pocket. Place a Person token as indicated. This is Arnold Gilberts."
"PASSENGER1_DOOR","A door on the far side leads to the general passenger seating. Place an Explore token as indicated."
"LOUNGE_DOOR_02A","A door on the far side leads to the freight car. Place an Explore token as indicated."
"PASSENGER1_HIDEPUZ","Now that you have access to this car, you will not need to bypass the mechanism. Discard this Search token."
"ARNOLD","Arnold Gilberts sits rigidly in his chair. A crumpled photograph pokes out of the pocket of his otherwise-sharp suit."
"ARNOLD_ALT","Arnold Gilberts sits rigidly in his chair. A letter pokes out of the pocket of his otherwise-sharp suit."
"ARNOLD_1"," ""Why are you so calm?"""
"ARNOLD_CALM","""Because that rogue Kosai will soon be in the embrace of my lord,"" he says with a dark smile. Gain 1 Clue."
"ARNOLD_CALM_ALT","Because that vile woman, Evelyn Bishop, will soon be in the embrace of my lord,"" he says with a dark smile. Gain 1 Clue."
"ARNOLD_CALM_1","""Is your lord Tsathoggua?"""
"ARNOLD_LORD","Arnold's eyes flick harshly to yours. ""Well, you know more than I would have thought. You will have to go."" Discard this Person token and place a {0} as indicated."
"ARNOLD_CALM_2","""Oh… uh… good for you. Goodbye!"""
"ARNOLD_2"," ""Do you know Kosai Hara?"""
"ARNOLD_2_ALT"," ""Do you know Evelyn Bishop?"""
"ARNOLD_KOSAI","""That duplicitous worm, burrowing his way into others’ lives? Yes, we have met. And I have seen you around his cabin. Soon, you will join my lord just as he has!"" Discard this Person token and place a {0} as indicated."
"ARNOLD_KOSAI_02A","""That duplicitous worm, burrowing his way into others’ lives? Yes, we have met. And I have seen you snooping around as well. Soon, you will join my lord just as he has!"" Discard this Person token and place a {0} as indicated."
"ARNOLD_EVELYN","""That snooping witch, sticking her nose where it does not belong? Yes, we have met. And I have seen you around her cabin. Soon, you will join my lord just as she has!"" Discard this Person token and place a {0} as indicated."
"ARNOLD_EVELYN_02A","""That snooping witch, sticking her nose where it does not belong? Yes, we have met. And I have seen you snooping around as well. Soon, you will join my lord just as she has!"" Discard this Person token and place a {0} as indicated."
"ARNOLD_3"," Attempt to steal the photograph."
"ARNOLD_3_ALT"," Attempt to steal the letter."
"ARNOLD_PHOTO","Wandering by Arnold, you reach for the photograph from behind him ()."
"ARNOLD_LETTER","Wandering by Arnold, you reach for the letter from behind him ()."
"ARNOLD_PHOTO_PASS","You slip the photo out of his pocket and smooth it out as you turn your back on Arnold. It shows Kosai in the embrace of an elegant woman. Gain 1 Clue. The {0} has been updated with information on Kosai."
"ARNOLD_LETTER_PASS","You slip the letter out of his pocket and open it as soon as you turn your back on Arnold. It is printed on the company letterhead of the Voormis Foundation. A bat-like sigil is embossed across the top and informs Arnold to ""persuade our mutual friend to give up her inquiry into our affairs."" Gain 1 Clue. The {0} has been updated with information on Evelyn."
"ARNOLD_PHOTO_FAIL","As you reach for the photo, a hand snaps out and closes on your arm like a vise. ""My lord will make you regret that."" Discard this Person token and place a {0} as indicated."
"ARNOLD_LETTER_FAIL","As you reach for the letter, a hand snaps out and closes on your arm like a vise. ""My lord will make you regret that."" Discard this Person token and place a {0} as indicated."
"ARNOLD_PHOTO_DEATH","Arnold collapses onto the train floor. From his limp hand, a small metal item clatters onto the wood—a coin, with the symbol of a bat inscribed on the surface. You reach down and slip the photograph out of his pocket and smooth it out. It shows Kosai in the embrace of an elegant woman. Gain 1 Clue. The {0} has been updated with information on Kosai."
"ARNOLD_LETTER_DEATH","Arnold collapses onto the train floor. From his limp hand, a small metal item clatters onto the wood—a coin, with the symbol of a bat inscribed on the surface. You reach down and slip the letter out of his pocket. It is printed on the company letterhead of the Voormis Foundation. A bat-like sigil is embossed across the top. It is addressed to Arnold and instructs him to ""persuade our mutual friend to give up her inquiry into our affairs."" Gain 1 Clue. The {0} has been updated with information on Evelyn."
"ARNOLD_FREE_ATTACK","You may attack the {0} without spending an additional action this turn."
"BURNABLES_1","This bag is packed full of expensive Jean Patou sportswear. This is worth a fortune!. It would also likely burn well to fuel the locomotive."
"BURNABLES_1_CONT","You grab the bag of sportswear. It will burn well. Gain the {0} Unique Item."
"PASSENGER2_PEEK","This door leads to the coach seats."
"FREIGHT2_PEEK_02A","This door leads to the outdoor freight car."
"PASSENGER2_ARNOLD","As you reach for the door, you hear a low chanting behind you. ""…ph’nglui Tsathoggua Voormithadreth…"" You turn to see Arnold rising from his seat, pulling a previously concealed hood over his head. Discard this Person token and place a {0} as indicated."
"PASSENGER2_TILE","The wavering of reality from the last car is intensified here. What was a tightly packed coach passenger car wavers in and out with a cyclopean cavern whose walls stretch far beyond the confines of this small train. Discard this Explore token and place the {0} tile as indicated."
"FREIGHT2_TILE_02A","A cold air rushes across you as you open the door. The wavering of reality from the last car is intensified here. What was a tightly packed freight car wavers in and out with a cyclopean cavern whose walls stretch far beyond the confines of this small train. Discard this Explore token and place the {0} tile as indicated."
"PASSENGER2_PERSONAL","You can hear the faint sound of a call for help echoing off of the walls of the malign cavern overlapping on your reality. That voice sounds familiar… Harriet? Place a Search token as indicated."
"PASSENGER2_DOOR","The wavering fades a bit on the far side of the car, and the sound of the churning locomotive can be heard through a door. Place an Explore token as indicated."
"CAVERN","A separate reality bleeds through into the car. Through the walls of the train you can see a ghostly cavern stretching into infinity. Echoing from this vast space, you hear a familiar voice calling out. ""{0}, {1}, is that you?"""
"CAVERN_ALT","A separate reality bleeds through into the car. Through the walls of the train, you can see a ghostly cavern stretching into infinity. Echoing from this vast space, you hear a familiar voice calling out. ""{0}? {1}? I could use a little help here."""
"CAVERN_1"," Locate and free Harriet."
"CAVERN_HARRIET","You begin wandering through the cavern, following Harriet’s echoing voice ()."
"CAVERN_HARRIET_FAIL_1","You search the caverns, but still feel far from finding your friend."
"CAVERN_HARRIET_FAIL_2","You are getting closer to Harriet's voice. Any moment, you will find her."
"CAVERN_HARRIET_PASS","Rounding the base of a stalagmite, you see Harriet, but she does not seem to be in trouble. You see the motionless form of two of the creatures nearby, and Harriet is intently working on some kind of ritual circle."
"CAVERN_HARRIET_PASS_CONT","Harriet looks up as you approach. ""Took you long enough! I have been prepping this ritual since getting nabbed by those two, but I need your expertise to finish it. I hope you finished my investigation into those other passengers! You are going to need the information on them if you hope to complete the three chants of this ritual to seal off that portal."""
"CAVERN_HARRIET_PASS_CONT_2","An investigator's chance of completing a chant is based on how many pieces of information have been collected on that passenger. Check the {0} to review your collected evidence. Once you attempt a chant, there is no going back!"
"CAVERN_RITUAL","You return to the spot in the cave where Harriet has prepped the ritual. You are going to have to complete all three chants if the ritual is going to seal the portal when you get the train up to speed. An investigator's chance of completing a chant is based on how many pieces of information have been collected on that passenger. Check the {0} to review your collected evidence. Once you attempt a chant, there is no going back!"
"CAVERN_2"," The Chant of Thieves (the Beaumonts)"
"CAVERN_3"," The Chant of the Lover (Kosai)"
"CAVERN_4"," The Chant of the Visionary (Grover)"
"CAVERN_5"," The Chant of the Deceiver (Jacques)"
"CAVERN_6"," The Chant of the Truthseeker (Evelyn)"
"CAVERN_7"," The Chant of the Scholar (Margaret)"
"CAVERN_RESULTS_0","With absolutely no information on {0}, the eldritch energies of the ritual tear free of your control and lash out, destroying the ritual circle and burning you with vile power. Suffer 2 Damage. Then discard this Search token."
"CAVERN_RESULTS_1","Using the only fact you know about {0}, you attempt to construct a chant. Roll one die. If you roll a , press ""Pass."" Otherwise, press ""Fail."""
"CAVERN_RESULTS_2","You weave together the eldritch words based on what you know about {0}, with only some small gaps due to the one missing piece of information. Roll three dice. If you roll one or more , press ""Pass."" Otherwise, press ""Fail."""
"CAVERN_AUTOPASS","Since you have discovered all three pieces of information, the chant is simple to construct, and you speak it out loud into the bizarre cavern."
"CAVERNS_PASS","The ritual circle flashes with light as the chant's magic takes hold. With that chant complete, you have {0} remaining to finish the ritual and guarantee that the portal will be closed when you get the train up to speed."
"CAVERNS_PASS_FINAL","The ritual circle surges with energy as you complete the final chant. Harriet cries out with excitement as the ritual takes on a life of its own. ""I think you did it! We should be able to seal the portal behind us once we get past it! We need to get out of here and work on getting that train moving as fast as possible. Hopefully the locomotive has enough fuel!"" You and Harriet race out of the cavern and back onto the train. Discard this Search token."
"CAVERNS_FAIL","A brief pause, a wrong piece of information, and the chant's careful control is shattered. With a wretched sound, the eldritch energies tear free of your control and lash out, destroying the ritual circle and burning you with vile power. Suffer 2 Damage. Then discard this Search token."
"BURNABLES_2","Dolls and toy soldiers are scattered in this area. It looks like some children were playing with them. If necessary, they could be used as fuel for the engine."
"BURNABLES_2_02A","Dolls and toy soldiers are in a loosely tied bag here. It looks like there were children aboard at some point. If necessary, the toys could be used as fuel for the engine."
"BURNABLES_2_CONT","You gather up the toys. They will burn well. Gain the {0} Unique Item."
"LOCOMOTIVE_PEEK","You hear loud noises through this door, coming from the engine room of the locomotive."
"LOCOMOTIVE_TILE","The final metal door leads to the interior cabin of the train’s engine. Discard this Explore token and place the {0} tile as indicated."
"LOCOMOTIVE_VICTOR","You are startled to see another person. An exhausted-looking engineer leans on his shovel and looks up at you. Place a Person token as indicated. This is Victor."
"LOCOMOTIVE_FURNACE","The train’s furnace burns hot in the center of the cabin. It looks to be running low on coal. Place an Interact token as indicated."
"LOCOMOTIVE_HARRIET","Lit by the furnace, Harriet waits impatiently for you. Place a Person token as indicated. This is Harriet."
"LOCOMOTIVE_LADDER","A ladder along the wall leads to the roof. Place an Interact token as indicated."
"VICTOR","The exhausted man reaches out a grimy hand. ""The name is Victor. Boy, am I glad you are here! I could use some help getting this train going!"""
"VICTOR_1"," ""We do not have enough coal!"""
"VICTOR_2"," ""How have you not been taken?"""
"VICTOR_COAL","""There was some scattered around the train, but uh… maybe we could burn some passengers’ luggage instead? Look around for that!"""
"VICTOR_COAL_2","You remember some childrens' things left around the coach cabin that you think would burn. Place a Search token as indicated."
"VICTOR_COAL_2_02A","You remember some childrens' things loosely tied down on the freight car that you think would burn. Place a Search token as indicated."
"VICTOR_COAL_3","There was also a bag of women's clothing left in the first-class cabin. Place a Search token as indicated."
"VICTOR_COAL_3_02A","There was also a bag of women's clothing left in the lounge. Place a Search token as indicated."
"VICTOR_TAKEN","""How have YOU not been taken?! One of those… creatures came in here, but it just stared at me, then blinked out of existence. Guess ol’ Victor’s just not worth their attention! Color me grateful!"" Gain 1 Clue."
"FURNACE_0","The furnace is a dim circle of fire, casting a meager heat across the cabin. It will require {0} more loads of fuel before the train is fast enough to escape the portal. You can feed the furnace and speed up the train only if you discard one {1} Unique Item."
"FURNACE_0_2_PLAYER","The furnace is a dim circle of fire, casting a meager heat across the cabin. It will require {0} more loads of fuel before the train is fast enough to escape the portal, but closing the portal behind you will require some arcane lore. You think you should figure out a way to close the portal before you get the train up to speed. You can feed the furnace and speed up the train only if you discard one {1} Unique Item."
"FURNACE_1","The furnace flares with heat from the added fuel. It will require two more loads of fuel before the train is fast enough to escape the portal, but closing the portal behind you will require some arcane lore. You think you should figure out a way to close the portal before you get the train up to speed. You can feed the furnace and speed up the train only if you discard one {0} Unique Item."
"FURNACE_2","The furnace fills the cabin with waves of heat. It only requires one more load of fuel, but you still need to find a way to close the portal! If you load in this final fuel without finding magic to close the portal, you will escape, but miss your chance! You can feed the furnace and speed up the train only if you discard one {0} Unique Item."
"FURNACE_FUEL"," Feed the furnace."
"FURNACE_FUEL_1","The fuel brings the dying furnace back to life. The fire begins to build, and you feel the train accelerating. You might just manage to escape, but you realize you are going to need to find some way to seal this portal after you escape its clutches. Gain 1 Clue."
"FURNACE_FUEL_2","The fire quickly consumes your new load of fuel. With just one more load, it will escape the portal threatening to consume all of you. However, if you do not find a way to seal the portal once you escape, this will all be for naught! Gain 1 Clue."
"FURNACE_SURE","Are you sure? Adding the final fuel will get the train up to speed to escape the portal, but the portal will remain forever unsealed."
"FURNACE_RITUAL","The furnace's heat fills the cabin. With the ritual complete, you will be able to seal the portal upon gaining enough speed to escape it. You have loaded in {0} of the 3 loads of fuel you need to escape. You can feed the furnace and speed up the train only if you discard one {1} Unique Item."
"FURNACE_RITUAL_ALT","The furnace's heat fills the cabin. With the ritual complete, you will be able to seal the portal upon gaining enough speed to escape it. You have loaded in {0} of the 2 loads of fuel you need to escape. You can feed the furnace and speed up the train only if you discard one {1} Unique Item."
"FURNACE_RITUAL_FUEL","The fire quickly consumes your new load of fuel, and the train surges forward. Gain 1 Clue."
"ENDING_RITUAL","The final load of fuel propels the train forward, barreling away from the portal. The energies from your ritual expand across the train, driving back the portal and sealing off the opening to vile Voormithadreth. You are safe from Tsathoggua at last. The investigation is complete."
"ENDING_NONE","You throw the last bit of fuel into the heat of the furnace, and the locomotive surges down the tracks, pulling away from whatever strange magics have been pursuing the train. But as you look back, the strange realm still spreads across the countryside. You are safe for now, but Tsathoggua still has a foothold in this realm. The investigation is complete."
"LADDER","This ladder leads to the roof of the train. Climbing to the roof will be very dangerous, but you should have just enough time to make it to another ladder you already know the location of."
"LADDER_1","The wind whips at you as you make your way along the train roof to another ladder. Place your figure in a space with another Interact token."
"LADDER_2","As you climb along the roof, you see a tunnel ahead! You throw yourself flat as you make your way to another ladder. Suffer 3 Damage ( negates). Place your figure in a space with another Interact token."
"LADDER_3","As you stand on the roof, you are plagued with flashes of an obscene landscape. Around you, the New England countryside is transformed for a moment into a cyclopean cavern, the ground a writhing mass of simian monstrosities. Suffer 3 Horror ( negates). Place your figure in a space with another Interact token."
"LADDER_4","The train rushes toward a tight turn along the coast. As the cars whip around the corner, you are thrown! Desperately clinging on, you manage to climb down shaken. Place your figure in a space with another Interact token. Become Dazed."
"LADDER_5","You are making your way to another ladder when a deafening sound rends through the sky. You look around to see what is happening ()."
"LADDER_5_PASS","You scan the night sky and see the dark shadow of massive wings descending towards you. You rush to the next ladder and slam the trap door behind you as something large slams against the roof of the train. Place your figure in a space with another Interact token."
"LADDER_5_FAIL","You scan the dark of night around you but spot the shadow descending on you too late. A dark mass slams into you, and you tumble down the ladder. Suffer 2 facedown Damage. Then place your figure in a space with another Interact token."
"LADDER_STOPPED","This ladder leads to the roof of the train. With the train stopped, it should not be a problem to climb across the roof to another ladder you are aware of."
"LADDER_STOPPED_1","You walk along the roof of the stopped train to another ladder. Place your figure in a space with another Interact token."
"LADDER_ONLY","This is the only ladder you are aware of left in the train. You would not be sure where to go."
"LADDER_UI"," Climb onto the roof."
"LADDER_DISCONNECT","This ladder leads to the roof of the train. Climbing to the roof will be very dangerous, and with this car drifting away from the train, you will have to make a jump to get to the other cars."
"LADDER_LAST","With just the locomotive and one other car left, there are no remaining ladders to climb down from."
"PIN","Between the cars, the pin holding them together rattles with the movement of the train. An investigator can pull the pin only if they occupy a space adjacent to the door this Search token is placed on."
"PIN_PULL"," Pull the pin."
"PIN_JUMP","In the gap between the cars, the tracks rush by below you. You think you might be able to jump the gap with some effort. Place the {0} tile and Explore tokens as indicated."
"PIN_STOPPED","With the train stopped, pulling this pin would not do much."
"PIN_NEXT","Farther along the train, one of the pins looks loose enough that you could pull it if cars get too dangerous to keep around. Place a Search token as indicated. Investigators can move through a door with a Search token placed on it."
"PIN_REVEAL","As you step between the two train cars, you notice that this pin holding the last few cars onto the train is loose. Place a Search token as indicated. Investigators can move through a door with a Search token placed on it."
"PIN_CABOOSE","You wrench the pin free, and the caboose begins to drift down the tracks, away from the moving train. Discard this Search token and move the {0} tile as indicated."
"PIN_CABOOS_MYTHOS","The caboose drifts down the track until it is out of sight in the strange distortion behind the train. Discard the {0} and {1} tiles and all tokens and cards on them. Each investigator on the discarded tiles becomes Lost in Time and Space."
"PIN_FINALE","You wrench the pin free, and the cars begin drifting away down the tracks towards the portal behind the train. Discard this Search token and move the {0}, {1}, and {2} tiles as indicated."
"PIN_FINALE_MYTHOS","The cars drift down the tracks and disappear into the yawning portal. Discard the {0}, {1}, {2}, and {3} tiles and all tokens and cards on it. Each investigator on the discarded tiles becomes Lost in Time and Space."
"PIN_MONSTERS","Remove each monster on these tiles from the board. When a removed monster would activate this mythos phase, it suffers Damage equal to its health."
"JUMP","The gap between the two cars is growing. Tracks rush by underneath. If you are agile enough, you might be able to jump it."
"JUMP_BUTTON"," Jump the gap."
"JUMP_CONT","With a running start, you leap out across the gap ()!"
"JUMP_SUPERPASS","You sail through the air and land deftly in the other car. Place your figure in the closest space of the {0}."
"JUMP_PASS","You stumble as you land on the other side, twisting your ankle. Suffer 1 Damage and place your figure in the closest space of the {0}."
"JUMP_PASS_ROOF","You sail through the air and land deftly on the far train roof, making your way to another ladder. Place your figure in a space with another Interact token."
"JUMP_FAIL","Your foot catches on the edge of the doorway, and you tumble head-over-heels onto the rushing tracks. You are quickly swept away behind the train and swallowed by the portal. Suffer 2 Damage. Then become Lost in Time and Space."
"JOURNAL_FIRST","You open Harriet's journal, and immediately read your own entry. She seems worried that the occult investigation you just concluded drew the attention of something far more sinister. Other than her anxieties, though, this is all information you already know. What really interests you are the entries on the other passengers."
"JOURNAL_ONGOING","You flip through Harriet’s journal. You still have some investigating to do on the passengers of this train."
"JOURNAL_REMAINING_3","You have gathered no information on this person yet. You need to investigate them to fill out all three entries here."
"JOURNAL_REMAINING_2","The remaining two entries are blank. You still have some research to do."
"JOURNAL_REMAINING_1","The remaining one entry is blank. You still have some research to do."
"JOURNAL_DUBOIS_1","The Beaumonts—Florence and Ida—are partners, traveling down the east coast on a vacation of some kind for the last few weeks."
"JOURNAL_DUBOIS_2","You are pretty sure Ida Beaumont stole your pocket watch!"
"JOURNAL_DUBOIS_3","After opening up their luggage, you discovered that the Beaumonts are carrying a carving of a strange toad creature that really should be in a museum of some kind."
"JOURNAL_DUBOIS_FINAL","Based on all three facts you gathered, you are pretty certain that the Beaumonts are thieves and have gotten in over their heads stealing an idol to the elder god Tsathoggua."
"JOURNAL_JACQUES_1","Jacques Charron, the train's cook, was very insistent that you try his soup. When you declined, he instantly became upset and returned to his work."
"JOURNAL_JACQUES_1B","After trying some of Jacques Charron's soup, you temporarily lost a portion of your short-term memory."
"JOURNAL_JACQUES_2","In the kitchen you discovered a container of strange gray goo among the spices and other ingredients. Could this have been added to the food?"
"JOURNAL_JACQUES_3","Among the spices being stored in the freight car, you discovered an ornate chest that likely belongs to Jacques Charron. Inside you found a strange fetish that is a primary component in a ritual used to travel between our realm and that of Tsathoggua!"
"JOURNAL_JACQUES_3_02A","Among the ingredients and spices from the overturned kitchen cart, you discovered an ornate chest that likely belongs to Jacques Charron. Inside you found guides on interdemensional travel and detailed maps of the realm of Tsathoggua!"
"JOURNAL_JACQUES_FINAL","Based on all three facts you gathered, you are convinced that Jacques Charron was stealing a gray gooey substance from the realm of Tsathoggua to cause memory loss among his diners for some nefarious purpose."
"JOURNAL_KOSAI_1","Kosai Hara is a young man traveling alone, but he seems to be having some kind of romantic fling with someone who is leaving him notes."
"JOURNAL_KOSAI_2","Using the key you acquired from Kosai, you found the room of Anita Gilberts, a married woman!"
"JOURNAL_KOSAI_2_02A","Using the key you acquired from Kosai, you opened the luggage of Anita Gilberts, a married woman!"
"JOURNAL_KOSAI_3","You found Kosai’s picture with a woman crumpled in Arnold Gilberts' effects, shortly after he revealed himself to be a cultist."
"JOURNAL_KOSAI_FINAL","Based on all three facts you gathered, it seems pretty clear that Kosai got caught having an affair with the wife of a cult member. "
"JOURNAL_EVELYN_1","Evelyn Bishop is a well-known reporter who was invited aboard the train by influential businessman Arnold Gilberts for an exclusive interview. Instead, he took her notebook and threatened her."
"JOURNAL_EVELYN_2","Using the key you acquired from Evelyn, you found her notebook in Arnold Gilberts' cabin. A quick review of the contents leads you to believe that Evelyn had uncovered evidence that Arnold Gilberts was funneling money to an organization known as the ""Voormis Foundation."""
"JOURNAL_EVELYN_2_02A","Using the key you acquired from Evelyn, you found her notebook in Arnold Gilberts' luggage. A quick review of the contents leads you to believe that Evelyn had uncovered evidence that Arnold Gilberts was funneling money to an organization known as the ""Voormis Foundation."""
"JOURNAL_EVELYN_3","You found a letter from the Voormis Foundation instructing Arnold Gilberts to persuade someone from further inquiry into the affairs of the organization. The letterhead prominently displayed a bat-like sigil."
"JOURNAL_EVELYN_FINAL","Based on all three facts you gathered, it seems pretty clear that Evelyn stumbled onto evidence that a prominent businessman had ties to a secret cult of Tsathoggua. When the cult found out, she was lured to the train so her evidence could be seized and she could be eliminated before her story was released."
"JOURNAL_GROVER_1","Grover Washington is an artist of some renown in New England. He is known for his horrifying and psychedelic works, and after seeing some syringes, you have a hint as to where his inspiration comes from."
"JOURNAL_GROVER_2","Examining Grover’s paintings, they are clearly representations of Tsathoggua’s alien lair beneath the mountain of Voormithadreth."
"JOURNAL_GROVER_3","You examined syringes in Grover’s bag. They appear to be from a ""Videre Research Project"" from Miskatonic University."
"JOURNAL_GROVER_FINAL","Based on all three facts you gathered, you think Grover is being given drugs by some kind of cult within the university to give him visions of their vile god."
"JOURNAL_MARGARET_1","Margaret Glenn is a prominent archaeologist who, during her latest expedition, discovered an alien artifact that she is obsessed with researching. As you talked with her, she aged before your eyes while handling the artifact."
"JOURNAL_MARGARET_2","Examining Margaret's research, she seems to be linking the artifact to Tsathoggua's lair beneath the mountain of Voormithadreth."
"JOURNAL_MARGARET_3","While inspecting the artifact that Margaret was researching, you felt your energy being leached away."
"JOURNAL_MARGARET_FINAL","Based on all three facts you gathered, you believe that the artifact Margaret found has ties to Tsathoggua's lair and has been slowly draining her life essence and youth."
"STURDYLUGGAGE_NOKEY_02A","The brass lock prevents you from opening the luggage."
"STURDYLUGGAGE_KEY_02A","The brass lock prevents you from opening the luggage. You can open it only if you have the Brass Key Unique Item."
"STURDYLUGGAGE_UNLOCK_02A"," Open the luggage."
"STURDYLUGGAGE_KOSAI_02A","Opening the lid, you find another love letter addressed to Kosai, along with various clothing. Upon closer inspection, you notice names stitched into the garments: ""Anita Gilberts"" and ""Arnold Gilberts."" Gain 1 Clue. The {0} has been updated with information on Kosai."
"STURDYLUGGAGE_EVELYN_02A","Opening the lid, you find a worn notebook. It contains months of a reporter's research into Arnold Gilberts' business finances. It appears that a large sum of money has been secretly funneled into an organization known as the ""Voormis Foundation."" Gain 1 Clue. The {0} has been updated with information on Evelyn."
"STURDYLUGGAGE_DONE_02A","There is nothing else of importance in the luggage, but it is sturdy enough to be used as a weapon if the need should arise!"
"STOLEN","You reach down for your {0}, and it is gone! You just had it! Who could have stolen it? Discard the {0} Common Item."
"FOOD_POISONING","You start to feel a little queasy. Could you be having an allergic reaction to something you ate at dinner? No immediate effect."
"DISAPPEAR_DUBOIS","The lights flicker in the dining car, and there is a short shriek followed by silence. As the lights come back up, the Beaumonts are gone! Just like Harriet, they have vanished, and there was nothing you could do. Each investigator suffers 1 facedown Horror. Discard this Person token."
"DISAPPEAR_DUBOIS_CONT","The table that was set for the Beaumonts moments before is now in disarray. Maybe there is a hint to their disappearance amidst the mess? Place a Search token as indicated."
"DISAPPEAR_JACQUES","The lights flicker in the dining car and kitchen, and there is a loud clatter of falling cookware followed by the soft ringing of a settling pot lid. As the lights come back up, Jacques Charron, the cook, is gone! Just like Harriet, he has vanished, and there was nothing you could do. Each investigator suffers 1 facedown Horror. Discard this Person token."
"DISAPPEAR_JACQUES_CONT","The kitchen is now even more chaotic than before as pots and pans are scattered across the floor while half-prepared food stands unattended on the counter. Perhaps there is a hint to his disappearance amidst the mess? Place a Search token as indicated."
"DISAPPEAR_KOSAI","Again, the lights throughout the train flicker off, and a loud thud emanates from Kosai’s sleeping room. He, too, has vanished like the others! Each investigator suffers 1 facedown Horror. Discard this Person token."
"DISAPPEAR_KOSAI_CONT","Left in the wake of Kosai's disappearance, a small metal object sits on the floor. Place a Search token as indicated."
"DISAPPEAR_KOSAI_HIDDEN","The lights in the train flicker yet again, and a loud thud emanates from the rear sleeping room. You fear that another passenger has vanished. Each investigator suffers 1 facedown Horror."
"DISAPPEAR_KOSAI_02A","Again, the lights throughout the train flicker off, and a loud thud emanates from where Kosai was in the baggage car. He, too, has vanished like the others! Each investigator suffers 1 facedown Horror. Discard this Person token."
"DISAPPEAR_KOSAI_HIDDEN_02A","The lights in the train flicker yet again, and a loud thud emanates from the baggage car. You fear that another passenger has vanished. Each investigator suffers 1 facedown Horror. "
"DISAPPEAR_EVELYN","Again, the lights throughout the train flicker off, and a loud thud emanates from Evelyn's sleeping room. She, too, has vanished like the others! Each investigator suffers 1 facedown Horror. Discard this Person token."
"DISAPPEAR_EVELYN_CONT","Left in the wake of Evelyn's disappearance, a small metal object sits on the floor. Place a Search token as indicated."
"DISAPPEAR_EVELYN_02A","Again, the lights throughout the train flicker off, and a loud thud emanates from where Evelyn was in the baggage car. She, too, has vanished like the others! Each investigator suffers 1 facedown Horror. Discard this Person token."
"DISAPPEAR_GROVER","Out of nowhere, a powerful wind whips through the lounge, sending all of Grover’s paintings whirling into the air. As the papers settle, Grover too is gone, victim to whatever stalks the train. Each investigator suffers 1 facedown Horror. Discard this Person token."
"DISAPPEAR_GROVER_02A","Out of nowhere, a powerful wind whips through the observation car, sending all of Grover’s paintings whirling into the air. As the papers settle, Grover too is gone, victim to whatever stalks the train. Each investigator suffers 1 facedown Horror. Discard this Person token."
"DISAPPEAR_GROVER_PAINT","Grover's bag sits alone where he was painting moments before. All around, his otherworldly paintings have been scattered by the gust. Place a Search token as indicated."
"DISAPPEAR_GROVER_NOPAINT","Grover's bag sits alone where he was painting moments before, surrounded by his scattered paintings. Place a Search token as indicated."
"DISAPPEAR_GROVER_HIDDEN","The lights in the train flicker yet again, and you hear the sound of rushing air from a car ahead. You fear that another passenger has vanished. Each investigator suffers 1 facedown Horror. Then place a {0} as indicated."
"DISAPPEAR_MARGARET","Out of nowhere, a powerful wind whips through the lounge, sending all of Margaret's research notes whirling into the air. As the papers settle, Margaret too is gone, victim to whatever stalks the train. Each investigator suffers 1 facedown Horror. Discard this Person token."
"DISAPPEAR_MARGARET_02A","Out of nowhere, a powerful wind whips through the observation car, sending all of Margaret's research notes whirling into the air. As the papers settle, Margaret too is gone, victim to whatever stalks the train. Each investigator suffers 1 facedown Horror. Discard this Person token."
"DISAPPEAR_MARGARET_NOTES","The artifact that Margaret was studying rests ominously where she sat moments before. All around, her research notes have been scattered by the gust. Place a Search token as indicated."
"DISAPPEAR_MARGARET_NONOTES","The artifact that Margaret was studying rests ominously where she sat moments before, surrounded by her scattered notes. Place a Search token as indicated."
"DISAPPEAR_2","A distortion of reality itself hangs in the air where the person stood moments before, as if a hole to some writhing, demonic realm has been torn through the very air itself. Place a Rift as indicated."
"STATION_ARRIVAL","You are knocked off balance as you hear the squealing sound of the train braking. Looking out the window, you see the train pulling up to a station, but you do not remember seeing any kind of station along this route. Each investigator moves one space toward the {0}. Then place an Explore token as indicated."
"PIN_ARRIVAL","With the train stopped, pulling the pin on the caboose will not do much. Discard this Search token."
"DISAPPEAR_3","A rending noise pierces through the cabins as a long, thin arm appears in the air where the victim stood moments before. With an unnatural motion, the creature pulls itself through a rift into the train. Place a Rift as indicated."
"DISAPPEAR_4","The beast stands stock-still in the middle of the train car. Then, faster than the blink of an eye, it has moved forward, a hungry glint in its black eyes. Place a {0} as indicated."
"DEPARTURE_WARNING","Steam begins to hiss from the locomotive, and a whistle pierces through the night. Sounds like the train is preparing to depart."
"DEPARTURE_1","Whatever malign magic transforming the sky behind the train is closing in on you! With deliberation, the train begins to chug and roll away from the station. It is not accelerating very fast, though. Move the Ticketing Station tile as indicated."
"DEPARTURE_1_NO_STATION","Whatever malign magic transforming the sky behind the train is closing in from behind! With deliberation, the train begins to chug and roll away from the station. It is not accelerating very fast, though. Discard the Explore token on the {0} tile."
"DEPARTURE_1_NO_STATION_ALT","Whatever malign magic transforming the sky behind the train is closing in from behind! With deliberation, the train begins to chug and roll away from the station. It is not accelerating very fast, though. Move the Explore token from the {0} tile as indicated."
"DEPARTURE_1_NO_FREIGHT","Whatever malign magic transforming the sky behind the train is closing in on you! With deliberation, the train begins to chug and roll away from the station. It is not accelerating very fast, though. Move the {0} tile and place an Explore token as indicated."
"DEPARTURE_2","The train begins to build up speed, but it is not fast enough to escape the wall of energy barreling down on the back. Maybe if you got to the front, you could do something to help. Discard the {0} tile and all tokens and cards on it. Each investigator on the discarded tile becomes Lost in Time and Space."
"DEPARTURE_2_CABOOSE","The train begins to build up speed, but it is not fast enough to escape the wall of energy barreling down on the back. With a wretched rending noise, the caboose is torn from the back of the train. Maybe if you got to the front, you could do something to help. Discard the {0} and {1} tiles and all tokens and cards on them. Each investigator on the discarded tiles becomes Lost in Time and Space."
"DEPARTURE_2_NOCABOOSE","The train begins to build up speed, but it is not fast enough to escape the wall of energy barreling down on the back. With a wretched rending noise, the caboose is torn from the back of the train. Maybe if you got to the front, you could do something to help. Discard the {0} tile and all tokens and cards on it as well as the Explore token on the {1} tile. Each investigator on the discarded tile becomes Lost in Time and Space."
"DEPARTURE_2_NO_FREIGHT","The train begins to build up speed, but it is not fast enough to escape the wall of energy barreling down on the back. With a wretched rending noise, the caboose is torn from the back of the train. Maybe if you got to the front, you could do something to help. Discard the {0} tile and all tokens and cards on it. Each investigator on the discarded tile becomes Lost in Time and Space."
"RIFT_EVENT_1","As the strange portal approaches the station, the vile darkness of the cavern beyond begins swallowing up all the terrain in sight. You need to get to that locomotive and speed up this train! Each investigator suffers facedown Horror equal to the number of Rifts on the board ( negates)."
"RIFT_EVENT_2","The edge of the portal is almost upon you, and something is definitely not right. You can feel an insatiable hunger. It is as if the cavern itself wants nothing more than to consume you. Each investigator suffers facedown Horror equal to the number of Rifts on the board ( negates)."
"RIFT_EVENT_3","The train is not moving fast enough. To all sides, the landscape itself is being transformed into a subterranean realm, and even inside the train, reality seems to be slipping away. You need to get the locomotive moving faster. Each investigator suffers facedown Horror equal to the number of Rifts on the board ( negates)."
"RIFT_EVENT_4","Monstrous visages writhe all around the train. The New England countryside can now only be seen ahead of the train. Soon, you will be fully within this cavernous realm! Each investigator suffers facedown Horror equal to the number of Rifts on the board ( negates)."
"RIFT_EVENT_5","The edge of the portal back to New England is now far ahead of the train. Its edges seem to be closing in like the jaws of a slavering beast. Each investigator suffers facedown Horror equal to the number of Rifts on the board ( negates)."
"RIFT_EVENT_6","Only moments remain before the only opening back to reality closes. Each investigator suffers facedown Horror equal to the number of Rifts on the board ( negates)."
"RIFT","{0} Place a Rift as indicated."
"RIFT_1","With a wretched rending sound, the disruption to reality begins tearing open rifts inside the train!"
"RIFT_2","In a second surge of energy, another rift forms inside the train."
"RIFT_3","With the portal to the cavern nearly overtaking the train, a third and final rift tears open in front of you."
"RIFT_PLACED","Rift placed"
"RIFT_CANT","Already a Rift in that space"
"RIFT_MONSTER","The rift surges, yawning open to reveal a maddening mass of writhing figures beyond. One of the indescribable horrors pulls itself through the rent. Place a {0} as indicated."
"END","The edges of the portal snap together, and with that, the train is engulfed in darkness, swallowed by the great cavern Voormithadreth. All hope of escaping is gone. The investigation is not complete."
"WARLOCK_DEAD","Arnold collapses onto the train floor. From his limp hand, a small metal item clatters onto the wood—a coin, with the symbol of a bat inscribed on the surface. Each investigator gains 1 Clue."
