"KEY","English"
"OBJECTIVE_01","Explore the mansion and discover the fate of Ada Miller."
"OBJECTIVE_02",".relliM adA fo etaf eht revocsid dna noisnam eht erolpxE"
"OBJECTIVE_03A","Keep Ada safe and destroy the mirrors once she finishes with them."
"OBJECTIVE_03B","Defeat Seraphina Miller before she can kill Ada."
"OBJECTIVE_04A","Destroy the mirrors the strange creature is using to hide from you."
"OBJECTIVE_04B","Defeat the mirrored creature!"
"ENTRY_DOOR","A solid oak door leads to another area of the house."
"SETUP_TILE","The tile floor of the entrance hall is old and cracked. The furniture is worn, but the lack of dust indicates that someone has tidied this room recently. Place the {0} tile as indicated."
"SETUP_ENTRANCE","In the silence of the mansion, you can only hear the shifting of your companions and your own breathing. Place your investigator figures as indicated."
"SETUP_SCRATCHES","An ugly series of scratches mar the far wall. Place a Search token as indicated."
"SETUP_DOORS","Thick oak doors lead deeper into the mansion. Place Explore tokens as indicated."
"SCRATCHES","An ugly series of scratches have been gouged into the wall here."
"SCRATCHES_TRUE","The scratches appear to be recent, though you cannot identify what may have caused them. You step back and recognize familiar shapes in the scratches. Tap to attempt the puzzle using ."
"SCRATCHES_CONTINUE","An ugly series of scratches contains familiar shapes. You can attempt the puzzle using  as an action."
"SCRATCHES_PASS","You recognize backwards letters carved among the other scratches. The word the letters spell out is ""leave."" Gain 1 Clue. Then discard this Search token."
"OFFICE","This door leads to an office that appears half inhabited. The far side of the room contains a covered chair and an empty shelf, but the desk and chairs near the door have been uncovered and dusted. Discard this Explore token and place the {0} tile as indicated."
"OFFICE_PLACE_SEARCH","On closer inspection, the desk still has a fresh inkwell and several recently dated papers. Place a Search token as indicated."
"OFFICE_PLACE_MIRROR_SEARCH","Something hanging on the wall has been shrouded in addition to the furniture. Place a Search token as indicated."
"OFFICE_DESK","The desk still has a fresh inkwell and several recently dated pages."
"OFFICE_DESK_TRUE","The pages all appear to be drafts of letters intended to be sent to Ada's publisher. Most of them start with how settling into and cleaning the house has been going before trailing off. The most recently dated letter begins, ""I am not sure if you will believe me, but I need to"" then the loopy handwriting stops abruptly. Gain 1 Clue. Then discard this Search token."
"OFFICE_DESK_TRUE_AFTER","With the letters being of little help, you begin to rifle through the drawers. Most are empty, but you do find a leather bound journal. Gain the Old Journal Unique Item. The investigator holding the Old Journal Unique Item can read through its entries by interacting with it in the app."
"BILLIARDS","A billiards table in the middle of the room still has several balls left out. A cue has been abandoned across one corner of the table. Discard this Explore token and place the {0} tile as indicated."
"BILLIARD_PLACE_SEARCH","Though everything else has been uncovered, something hanging on the wall is still shrouded. Place a Search token as indicated."
"BILLIARDS_PLACE_ITEM","A small trinket has been dropped on the ground. Did this once belong to Ada? Place the {0} Common Item as indicated."
"BILLIARDS_SEARCH","Something hanging on the wall is still shrouded with a white covering."
"BILLIARDS_SEARCH_UNCOVER_TRUE","Beneath the sheet is an old dusty mirror with a tarnished silver frame. Examining it, you find nothing amiss. A strange engraving on the frame reads ""Open the way."" Gain 1 Clue. Then discard this Search token."
"DINING_ROOM","The dining room and kitchen are in a state of mild disarray. Only one chair has been pulled up to the dining table while the rest are stacked in the corner, a pile of discarded furniture sheets next to them. The kitchen cabinets hang open revealing little to nothing within. Discard this Explore token and place the {0} tile, a Wall, and a Door as indicated."
"DINING_ROOM_ALT","The dining room is in a state of mild disarray. Only one chair has been pulled up to the dining table while the rest are stacked in the corner, a pile of discarded furniture sheets next to them. The kitchen cabinets hang open revealing little to nothing within. Place the {0} tile, a Wall, and a Door as indicated and discard all Explore tokens leading to it."
"DINING_ROOM_03A","The dining room and kitchen are in a state of mild disarray. Only one chair has been pulled up to the dining table while the rest are stacked in the corner, a pile of discarded furniture sheets next to them. The kitchen cabinets hang open revealing little to nothing within. Discard this Explore token and place the {0} tile and a Door as indicated."
"DINING_ROOM_ALT_03A","The dining room is in a state of mild disarray. Only one chair has been pulled up to the dining table while the rest are stacked in the corner, a pile of discarded furniture sheets next to them. The kitchen cabinets hang open revealing little to nothing within. Place the {0} tile and a Door as indicated and discard all Explore tokens leading to it."
"DINING_ROOM_PLACE_DOOR","Another of the house's oak doors leads off to an area connected to the kitchen. Place a Explore token as indicated."
"DINING_ROOM_PLACE_SEARCH","A paper that looks as though it were ripped from a book has been weighed down under a glass of water. Place a Search token as indicated."
"DINING_ROOM_SEARCH","A piece of paper–clearly ripped from some book–has been weighed down under a glass of water."
"DINING_ROOM_SEARCH_TRUE","The sheet of paper has a stylized bird drawn on it surrounded in strange symbology that gives you an uneasy feeling ()."
"DINING_ROOM_SEARCH_PASS","You recognize the bird as a whip-poor-will and the arcane symbology as used in rituals to procure great knowledge at a terrible price. Underneath the drawing is a note in loopy handwriting: ""Great Aunt Seraphina seems obsessed with these symbols. They are all over her books and even some of her jewelry! Must find their history. Plot for a novel?"" Gain 1 Clue. Then discard this Search token."
"DINING_ROOM_SEARCH_FAIL","You cannot quite put together the meaning."
"INTERIOR_HALL","A long, empty hall stretches toward the back of the house. Place the {0} tile and a Wall as indicated and discard all Explore tokens leading to it."
"INTERIOR_HALL_PLACE_EXPLORE","A shelf has been shifted awkwardly away from the wall, revealing a door. Place an Explore token as indicated."
"INTERIOR_HALL_PLACE_SP","A shelf has been pulled out to reveal a door. Place a Secret Passage as indicated."
"INTERIOR_HALL_PLACE_OTHER_SP","The secret door must lead to the trapdoor above. Discard the Explore token in the {0} and place a Secret Passage as indicated."
"INTERIOR_HALL_PLACE_DOORS","Identical doors lead to rooms off of the hall. Place Explore tokens as indicated."
"INTERIOR_HALL_PLACE_TOOL","Someone has dragged out an old, dented tool box. Though most of the tools from it appear too old to be of use, one is in respectable condition. Place the {0} Common Item as indicated."
"SMALL_BEDROOM_02","Several pieces of furniture are covered in white sheets. A threadbare rug on the floor is the only splash of color in the room. Discard this Explore token."
"SMALL_BEDROOM_02_PLACE_SEARCH","You can see the legs of a bedside table under one of the sheets. Place a Search token as indicated."
"SMALL_BEDROOM_02_SEARCH","A bedside table has been covered with a sheet."
"SMALL_BEDROOM_02_SEARCH_TRUE","It looks like this table has not been used in months–perhaps, years. The first drawer contains nothing but a dead spider, but the second contains a strange tome. Gain the {0} Spell. Then discard this Search token."
"SMALL_BEDROOM_01","There is very little furniture in this bedroom. A thick layer of dust covers an empty bed frame and an old dresser. Discard this Explore token."
"SMALL_BEDROOM_PLACE_SEARCH","An object hanging against the wall has been covered with a sheet. The sheet is stained with a strange, inky substance. Place a Search token as indicated."
"SMALL_BEDROOM_01_SEARCH","An object hanging against the wall has been covered with a sheet. The sheet is stained with a strange, inky substance."
"SMALL_BEDROOM_01_SEARCH_TRUE","You cannot determine what the stain was created from. Parts of it are still damp, the thick black liquid beading here and there. Whatever the substance is, the surface underneath must be covered in it."
"SMALL_BEDROOM_01_UNCOVER","Uncover the object."
"SMALL_BEDROOM_01_LEAVE","Leave it alone."
"SMALL_BEDROOM_01_UNCOVER_TRUE","You pull down the shroud, expecting to see more of the inky substance on the object below, but the full length mirror underneath is spotless. As you watch your reflection, a spot of the black liquid drips from an unseen source onto your forehead. You instinctively reach your hand to wipe away the liquid, but do not find any liquid on you. When you look back to your reflection, any sign of the liquid is gone. Suffer 1 facedown Horror and gain 2 Clues. Then discard this Search token."
"SMALL_BEDROOM_01_UNCOVER_FALSE","Whatever is causing this strange stain is best left alone. You turn away from the mirror and find a cracked hand mirror on the floor next to the bedframe. The back of the mirror is engraved with the initials ""A.M."" Gain 1 Clue. Then discard this Search token."
"INTERIOR_HALL_PASSAGE","A shelf has been shifted awkwardly away from the wall, revealing a door."
"INTERIOR_HALL_PASSAGE_TRUE","You go through the hidden door and find yourself in a narrow passage between walls that rises sharply. Discard this Explore token and place a Secret Passage as indicated."
"INTERIOR_HALL_PASSAGE_THROUGH","You emerge through a trapdoor into the second story of the house. Place a Secret Passage as indicated. Then move your investigator figure to that space."
"INTERIOR_HALL_PASSAGE_02","The steep incline through the door leads you to the second floor. You emerge from a trap door into the hall. Place a Secret Passage as indicated. Then move your investigator figure to that space."
"BEDROOM_2","This bedroom shows signs of an inhabitant. It has been cleaned and it looks as though someone just recently made up the bed, though you notice a bedsheet missing. Discard this Explore token and place the {0} tile as indicated."
"BEDROOM_2_PLACE_SEARCH","The bedside table has been stacked high with works from recent authors including Agatha Christie, Langston Hughes, and Virginia Woolf. Place a Search token as indicated."
"BEDROOM_2_TRINKET","A trinket presumably belonging to Ada has been left on the small desk. Place the {0} Common Item as indicated."
"BEDROOM_2_SEARCH","The bedside table has been stacked high with works from recent authors."
"BEDROOM_2_SEARCH_TEST","The books contain nothing but the notations of an avid reader. You attempt to open the side table drawer but find it stuck ()."
"BEDROOM_2_SEARCH_FAIL","The drawer strains against some unseen impediment, but does not come free."
"BEDROOM_2_SEARCH_KEYS","The drawer gives with a loud snap and half of a bobby pin falls to the floor. Inside you find something much more valuable: a key ring. Gain the {0} Unique Item. Then discard this Search token."
"BEDROOM_2_SEARCH_TRUE","The drawer gives with a loud snap and half of a bobby pin falls to the floor. Inside you find something much more valuable: a firearm with a mother-of-pearl handle. Gain the {0} Common Item. Then discard this Search token."
"STAIRS","The massive staircase that connects the two floors is worn and cracked from age and lack of care. Discard this Explore token and place the {0} tile and a Door as indicated."
"STAIRS_02A","The massive staircase that connects the two floors is worn and cracked from age and lack of care. Discard this Explore token and place the {0} tile, a Wall, and a Door as indicated."
"STAIRS_ALT","The massive staircase that connects the two floors is worn and cracked from age and lack of care. Place the {0} tile and a Door as indicated and discard all Explore tokens leading to it."
"STAIRS_02A_ALT","The massive staircase that connects the two floors is worn and cracked from age and lack of care. Place the {0} tile, a Wall, and a Door as indicated and discard all Explore tokens leading to it."
"STAIRS_DOORS","Two more nondescript oak doors lead away from the claustrophobic space at the top of the stairs. Place Explore tokens as indicated."
"STAIRS_DOOR","A nondescript oak door leads away from the claustrophobic space at the top of the stairs. Place an Explore token as indicated."
"STUDY","The room contains little else other than a collection of boxes and a writing desk. Discard this Explore token and place the {0} tile, a Door, and a Wall as indicated."
"STUDY_ALT","The room contains little else other than a collection of boxes and a writing desk. Place the {0} tile, a Door, and a Wall as indicated and discard all Explore tokens leading to it."
"STUDY_PLACE_SEARCH","A box has been left open on the floor. Place a Search token as indicated."
"STUDY_PLACE_DOOR","A dark red door appears to be the result of a more recent renovation of the house. Place an Explore token as indicated."
"STUDY_SEARCH","A box on the floor has been left open."
"STUDY_SEARCH_TEST","The box is packed full with carefully wrapped baubles and scrolls. You will need to be careful to shift things around without breaking anything delicate ()."
"STUDY_SEARCH_FAIL","Two fragile baubles collide, but thankfully do not break. You decide to wait until your hand is steady to keep looking."
"STUDY_SEARCH_PASS","You sift past the more mundane objects and find several perturbingly-shaped statues. You pull one out and a piece of paper flutters toward the ground. It reads, ""Great Aunt Seraphina's heirlooms? Inquire with antiquities dealers later."" Added in a messy, faint scrawl underneath it, ""Or just throw the creepy things out!"" Gain the {0} Unique Item and 1 Clue. Then discard this Search token."
"STUDY_LIBRARY_DOOR","This dark red door appears to be the result of a recent renovation."
"HALLS","A long hall ends in an enormous, cloth-covered wall. Place the {0} tile, the {1} tile, a Door, and a Wall as indicated and discard all Explore tokens leading to it."
"HALLS_02A","A long hall ends in an enormous, cloth-covered wall. place the {0} tile, the {1} tile, and Walls as indicated and discard all Explore tokens leading to it."
"HALLS_PLACE_SEARCH","A tapping noise is coming from the cloth-covered wall. Place a Search token as indicated."
"HALLS_PLACE_PASSAGE_EXPLORE","The corner of the rug has been pulled back, revealing a trapdoor. Place an Explore token as indicated."
"HALLS_PLACE_FROM_PASSAGE","The trapdoor you came through was clearly once covered by the hall's rug. Place a Secret Passage as indicated."
"HALLS_PLACE_PASSAGE","The corner of the rug has been pulled back, revealing a trap door. Place a Secret Passage as indicated."
"HALLS_PLACE_INTERIOR_PASSAGE","The secret passage looks like it leads to the first floor. Discard the Explore token in the {0} and place a Secret Passage as indicated. Then move your investigator figure to that space."
"HALLS_PLACE_DOORS","More of the house's identical oak doors line the hall. Place Explore tokens as indicated."
"HALLS_PLACE_DOOR","Another of the house's identical oak doors leads to a room of the house. Place an Explore token as indicated."
"HALLS_PLACE_LOCKED","One of the oak doors has been modified to include a lock. Place an Explore token as indicated."
"HALLS_MIRROR","Occasionally, a rhythmic tapping noise comes from the cloth-covered wall."
"HALLS_MIRROR_TRUE","You lift the cloth, but disturbing it causes the whole sheet to crumple to the floor. The wall underneath is one massive mirror reflecting the hall. The tapping seems to be coming from behind the mirror. You lean closer, trying to hear if it might be a rodent or other small creature. The taps turn into loud, measured bangs in response. Suffer 2 facedown Horror ( negates)."
"HALLS_MIRROR_BANG","Bang back on the mirror."
"HALLS_MIRROR_LISTEN","Listen to the banging."
"HALLS_MIRROR_NOPE","Leave the mirror alone."
"HALLS_MIRROR_BANG_TRUE","You hit your fist against the mirror and, just for a moment, the banging stops. Then it begins again, with less measured beats and more quick and furious responses. It is almost as if something is trying to communicate with you, but you find nothing that would allow you behind the mirror. Gain 1 Clue."
"HALLS_MIRROR_LISTEN_TRUE","You listen to the banging and notice a repeated pattern. Three short bangs, followed by three long bangs, then again by three short bangs. After that there is a pause then a short bang and a long bang followed by two long bangs. Someone is definitely trying to communicate with you, though you can find no way to reach them behind the mirror. Gain 1 Clue."
"HALLS_MIRROR_BANGING_STOPS","After a moment, the banging stops and does not return. Discard this Search token."
"HALLS_MIRROR_NOPE_TRUE","Whatever noise is happening, there is nothing you can do about it. You choose to turn your back on the mirror and the banging stops. It was probably nothing anyway. There is no reason to let your imagination get carried away, after all. Discard 1 Horror. Then discard this Search token."
"HALLS_PASSAGE","The corner of the rug has been pulled back, revealing a trap door."
"HALLS_PASSAGE_TRUE","You pull the trap door open and find a secret passage running beneath the floor. You slip down into the narrow passage. Discard this Explore token and place a Secret Passage as indicated."
"HALLS_PASSAGE_TRUE_OUT","The narrow passage ends in a shelf that slides out from the wall. Place a Secret Passage as indicated. Then move your investigator figure to that space."
"LIBRARY","The library is clearly one of the few rooms of the mansion in use. The shelves gleam with polish and a vast assortment of volumes pack the shelves. Discard this Explore token and place the {0} tile as indicated."
"LIBRARY_ALT","The library is clearly one of the few rooms of the mansion in use. The shelves gleam with polish and a vast assortment of volumes pack the shelves. Place the {0} tile as indicated and discard all Explore tokens leading to it."
"LIBRARY_02A","The library is clearly one of the few rooms of the mansion in use. The shelves gleam with polish and a vast assortment of volumes pack the shelves. Discard this Explore token and place the {0} tile and a Wall as indicated."
"LIBRARY_03A","The library is clearly one of the few rooms of the mansion in use. The shelves gleam with polish and a vast assortment of volumes pack the shelves. Discard this Explore token and place the {0} tile and a Door as indicated."
"LIBRARY_PLACE_MIRROR","Out of place in this room is what looks like a bed sheet draped over something hanging above a low shelf. Place a Search token as indicated."
"LIBRARY_PLACE_SEARCH","A stack of particularly sinister-looking books has been piled next to the door. Place a Search token as indicated."
"LIBRARY_MIRROR","A bedsheet has been draped over something hanging above a low shelf."
"LIBRARY_MIRROR_TRUE","You pull down the bed sheet and find a broad mirror underneath. In the reflection, you see yourself in front of rows of books, just as you expected. As you watch the mirror, a young woman matching the description you received of Ada Miller dashes through the library behind you. You startle backwards at her sudden appearance and expect to crash into the young lady, but look away from the reflection and find she is not in the room. Gain 1 Clue. Then discard this Search token."
"LIBRARY_SEARCH","A stack of particularly sinister-looking books has been piled next to the door."
"LIBRARY_SEARCH_TEST","You recognize these as occult tomes that depict a variety of strange and dangerous rituals, but wonder why they have been gathered and left ()."
"LIBRARY_SEARCH_PASS","A sheet of paper poking out from one of the books catches your attention. You open the book to that page and find a note. You recognize Ada's handwriting."
"LIBRARY_SEARCH_PASS_02","""Ada. No story is worth reading this book. No one would read a story you wrote based on this book. No one should have written [i]this book[/i]. Great Aunt Seraphina was a terrifying old bat and if you start thinking about why she had this book you will end up with nightmares about this house again. Love, your past self who is also desperate for a plot hook but not this desperate."" Gain 1 Clue."
"LIBRARY_SEARCH_SPELL","You glance over the bookmarked page and see the source of Ada's consternation. There are real words of power recorded here. Gain the {0} Spell. Then discard this Search token."
"LIBRARY_SEARCH_FAIL","You can find no reason why, of all the books in the library, these have been set aside."
"BEDROOM","This room has been cleaned recently, but, other than that, does not appear to be inhabited. Discard this Explore token and place the {0} tile and a Wall as indicated."
"BEDROOM_02A","This room has been cleaned recently, but, other than that, does not appear to be inhabited. Discard this Explore token and place the {0} tile and a Door as indicated."
"BEDROOM_PLACE_SEARCH","An old grimoire has been shoved under the leg of the side table. Place a Search token as indicated."
"BEDROOM_PLACE_EXPLORE","A cool breeze comes from under another identical oak door. Place an Explore token as indicated."
"BEDROOM_PLACE_EXPLORES","Two identical oak doors lead off the bedroom. Place Explore tokens as indicated."
"BEDROOM_SEARCH","An old grimoire has been shoved under the leg of the side table."
"BEDROOM_SEARCH_TEST","You pull out the book, unbalancing the side table, and take a look. It is filled with annotations in a spiky handwriting ()."
"BEDROOM_SEARCH_TEST_FAIL","The meaning of the annotations escapes you."
"BEDROOM_SEARCH_TRUE","The annotations appear to be theoretical dimensional physics work. Someone was attempting to violate the barriers of reality. Gain the Circumstantial Evidence Unique Item. Then discard this Search token."
"LOUNGE","Half the furniture in this room still have covers on them and someone has abandoned a broom on the floor. Discard this Explore token and place the {0} tile and a Wall as indicated."
"LOUNGE_PLACE_PORTRAIT","An aged portrait of a young couple hangs on the wall. Place a Search token as indicated."
"LOUNGE_PLACE_SIDETABLE","There is a side table set between two chairs on the far side of the room. Place a Search token as indicated."
"LOUNGE_PLACE_BOX","A lone box has been left open near one of the lounge sidetables. Place a Search token as indicated."
"LOUNGE_PORTRAIT","An aged portrait of a young couple hangs on the wall."
"LOUNGE_PORTRAIT_WOMAN","A plaque on the portrait reads ""Seraphina and Arnold."" Something about the portrait causes you to look closer ()."
"LOUNGE_PORTRAIT_FAIL","You notice nothing out of the ordinary with the painting."
"LOUNGE_PORTRAIT_PASS","Small details in the portrait appear to have been given more detail than even the man, Arnold. Birds you recognize as whip-poor-wills take flight in the background. Each one delicately and lovingly interpreted onto the canvas. One even seems to sing to Arnold. Gain 1 Clue. Then discard this Search token."
"LOUNGE_SIDETABLE","There is a side table set between two chairs. It has a small drawer with a lock."
"LOUNGE_SIDETABLE_TEST","You attempt to open the side table drawer but find it securely locked. Surely you can pick a simple lock such as this one. Tap to attempt the puzzle using ."
"LOUNGE_SIDETABLE_CONTINUE","There is a side table set between chair. It has a small drawer with a lock. You can attempt the puzzle using  as an action."
"LOUNGE_SIDETABLE_KEYS","The lock clicks and you are able to open the drawer. Inside you find a key ring with several keys on it. Gain the {0} Unique Item. Then discard this Search token."
"LOUNGE_SIDETABLE_TRUE","The lock clicks and you are able to open the drawer. Inside you find a firearm with a mother-of-pearl handle. Gain the {0} Common Item. Then discard this Search token."
"ATTIC_DOOR","This door is different from its identical counterparts. It has an antique-looking handle with an old lock. This door is locked."
"ATTIC_KEY","{0} You can explore only if you have the {1} Unique Item."
"ATTIC","The attic is musty. A lone shaft of sunlight serves as the only light. Place the {0} tile and a Wall as indicated."
"ATTIC_PLACE_MIRROR","There is no sign of Ada. In fact, the room is empty except for one object. An enormous mirror, easily twice as tall as you and four times as wide, dominates the shadows at the far end of the attic. A white sheet is crumpled on the floor next to it. Place a Search token as indicated."
"ATTIC_MIRROR","This mirror is easily twice as tall as you and four times as wide. A white sheet is crumpled on the floor next to it."
"ATTIC_MIRROR_SEARCH_TRUE","The longer you stare at the mirror, the more appealing it becomes. You reach out a hand to touch it and find you can push through the surface of the mirror. It feels strange, somewhat liquid. Then you feel a pull from the other side of the mirror. Become Focused. Then remove your investigator figure from the board and your turn ends immediately."
"DINING_ROOM_02A","The dining room is in a state of mild disarray. Only one chair has been pulled up to the dining table while the rest are stacked in the corner. Discard this Explore token and place the {0} tile as indicated."
"DINING_ROOM_02A_ALT","The dining room is in a state of mild disarray. Only one chair has been pulled up to the dining table while the rest are stacked in the corner. Place the {0} tile as indicated and discard all Explore tokens leading to it."
"DINING_ROOM_02A_PLACE_SEARCH","Recently dated, hand-written pages are strewn all over the table. Place a Search token as indicated."
"DINING_ROOM_02A_SEARCH","Recently dated, hand-written pages are strewn all over the table."
"DINING_ROOM_02A_SEARCH_AFTER","The letters are of little use, but as you move them around you uncover a slim journal. Gain the Old Journal Unique Item. The investigator holding the Old Journal Unique Item can read through its entries by interacting with it in the app."
"HALL_END","The short hall is curiously empty. Discard the Explore token and place the {0} tile as indicated."
"HALL_END_ALT","The short hall is curiously empty. Place the {0} tile as indicated and discard all Explore tokens leading to it."
"HALL_END_PLACE_DOORS","The hall ends in two more nondescript oak doors. Place Explore tokens as indicated."
"HALL_END_PLACE_DOOR","Another nondescript oak door leads to a room of the house. Place an Explore token as indicated."
"KITCHEN","This room has been cleaned and organized recently. Kitchen cabinets hang open though most of them are empty. Place the {0} tile as indicated."
"KITCHEN_MIRROR_TRUE","You pull down the bed sheet and find a broad mirror underneath. In the reflection, you see yourself, just as you expected. As you watch the mirror, a young woman matching the description you received of Ada Miller dashes through the kitchen behind you. You startle backwards at her sudden appearance and expect to crash into the young lady, but look away from the reflection and find she is not in the room. Gain 1 Clue. Then discard this Search token."
"BALCONY_DOOR","A solid oak door leads to another area of the house. A cold breeze blows in from under it."
"BALCONY","A wide, stone balcony looks out over the surrounding countryside. Discard this Explore token and place the {0} tile, a Wall, and a Door as indicated."
"BALCONY_PLACE_SEARCH","A clay flower pot is filled with dead weeds. Place a Search token as indicated."
"BALCONY_SEARCH","A clay flower pot is filled with dead weeds."
"BALCONY_SEARCH_TRUE","Pushing the weeds aside you find a small, weathered lock box. Tap to attempt the puzzle using ."
"BALCONY_SEARCH_CONTINUE","A small, weathered lockbox sits among dead weeds. You can attempt the puzzle using  as an action."
"GALLERY","Most of the furniture in this room still has covers and someone has abandoned a broom on the floor. Discard this Explore token and place the {0} tile as indicated."
"GALLERY_PLACE_MIRROR","Though the rest of the wall decorations have been uncovered, one has what looks like a bed sheet over it. Place a Search token as indicated."
"GALLERY_MIRROR_TRUE","You pull down the bed sheet and find a broad mirror underneath. In the reflection, you see yourself in front of covered furniture, just as you expected. As you watch the mirror, a young woman matching the description you received of Ada Miller dashes through the lounge behind you. You startle backwards at her sudden appearance and expect to crash into the young lady, but look away from the reflection and find she is not in the room. Gain 1 Clue. Then discard this Search token."
"HALL_CORNER","A long hall wraps through the center of the house. One wall of it is entirely covered in cloth. Place the {0} tile and a Door as indicated and discard all Explore tokens leading to it."
"HALLWAY","An empty hall stretches toward the back of the house. Place the {0} tile, {1} tile, and Walls as indicated and discard all Explore tokens leading to them."
"MASTER_BEDROOM","This room has been cleaned recently, but other than that does not appear to be inhabited. Discard this Explore token and place the {0} tile and Walls as indicated."
"STUDY_03A","The room contains little else other than a collection of boxes and a writing desk. Discard this Explore token and place the {0} tile and a Door as indicated."
"STUDY_03A_NO_TILE","The room contains little else other than a collection of boxes and a writing desk. Discard all Explore tokens leading to it."
"STUDY_03A_PLACE_DOOR","Another of the house's oak doors leads to another room of the mansion. Place an Explore token as indicated."
"BATHROOM","The bathroom has been given a thorough cleaning recently. Discard this Explore token."
"BATHROOM_PLACE_SEARCH","There is an antique cabinet against one wall. Place a Search token as indicated."
"BATHROOM_SEARCH","There is an antique cabinet against this wall."
"BATHROOM_SEARCH_TRUE","Though the outside was cleaned, it looks like this cabinet has not been used in months–perhaps years. The first few shelves contain nothing but a dead spider, but the bottom shelf contains a strange tome. Gain the {0} Spell. Then discard this Search token."
"ENTER_THE_MIRROR"," Enter the mirror."
"ENTERED_MIRROR_OBS","There is a strange surface tension to the mirror that breaks when you enter it. You have the sensation of a viscous liquid flowing over your skin. You look for a way out ()."
"ENTERED_MIRROR_LOR","You pass through the mirror and are chilled to the bone. Stars surround you. Perhaps you can use your knowledge of the heavens to navigate ()."
"ENTERED_MIRROR_WIL","From the moment you enter the mirror you feel as if something is hunting you. Your skin prickles and your hairs stand on end. You must not lose yourself to panic ()."
"MIRROR_SUC","You believe you recognize images from the strange portals that flicker in and out of the corner of your eye. Flashes of a cluttered attic, a sparse bedroom, a room with shelves of books, a room dominated by a billiards table, and a long hall blink in and out of existence before you. Which will you enter?"
"MIRROR_SUC_02A","You believe you recognize images from the strange portals that flicker in and out of the corner of your eye. Flashes of a cluttered attic, a sparse bedroom, a room with a desk, a tiled kitchen, and a long hall blink in and out of existence before you. Which will you enter?"
"MIRROR_SUC_03A","You believe you recognize images from the strange portals that flicker in and out of the corner of your eye. Flashes of a cluttered attic, a luxurious bedroom, a lounge, a room dominated by a large desk, and a long hall blink in and out of existence before you. Which will you enter?"
"MIRROR_SUC_ATTIC","The cluttered attic."
"MIRROR_SUC_PLACEMENT","You stumbled through the portal and emerge exactly where you intended. Place your investigator figure in the same space as this Interact token."
"MIRROR_SUC_BEDROOM","The bedroom."
"MIRROR_SUC_LIBRARY","The room with shelves of books."
"MIRROR_SUC_BILLIARDS","The room with the billiards table."
"MIRROR_SUC_HALL","The long hall."
"MIRROR_SUC_LOUNGE","The lounge."
"MIRROR_SUC_OFFICE","The room with the desk."
"MIRROR_SUC_KITCHEN","The tiled kitchen."
"MIRROR_FAIL","You are unable to chart your way to somewhere familiar before a portal opens beneath you. You fall for ages, unsure where you will appear next. Suffer 1 facedown Horror. Then move your investigator figure to the same space as the Interact token in the {0}."
"MIRROR_FIRST_TIME","The realm behind the mirror is dark and strange. Portals, some round, some rectangular, some too small for even your hand to fit through flicker in and out of existence. Soon you are turned around and cannot even tell where you came from. Perhaps, with great care, you could use the realm to navigate around."
"MIRROR_PLACE_PORTAL","The portal you came through pulses for a moment, then goes still. You still feel the terror of being adrift in the unknown. Suffer 1 facedown Horror. Then Place an Interact token as indicated and move your investigator figure to that space."
"MIRROR_SHATTERED_NOPE","As you get closer to the portal, you see the image of the room inside is fractured and distorted. An invisible force blocks your way. This room must no longer be connected to the network of mirrors. You will have to exit some other way."
"PORTAL_MUNDANE","It looks like a normal mirror now."
"PORTAL_SHATTER"," Shatter the mirror"
"PORTAL_SHATTER_TRUE","You find a visceral satisfaction in watching the shards of the mirror fall. Discard this Interact token."
"PORTAL_SHATTER_WIN","As the last great shards break from the frame, reality blurs. For a split second, you see one reality superimposed over the other, then you and Ada are back in the empty attic, kneeling before the shattered remains of an enormous mirror.  The investigation is complete."
"PORTAL_PLACE_ADA","Ada seems to be preparing to destroy this mirror's supernatual connection. Place Ada as indicated."
"MIRROR_SHATTER_TEST_STR","You prepare to hit the mirror as hard as you can (); roll 2 extra dice if you have a [i]Heavy Weapon[/i] or [i]Firearm[/i]."
"MIRROR_SHATTER_FAIL","Though the mirror cracks, you did not strike it with enough force to destroy it."
"MIRROR_SHATTER_TEST_STR_ADA","You prepare to hit the mirror as hard as you can (); you may discard any number of [i]Evidence[/i] to convert an equal number of  to ."
"M_ATTIC_MIRROR","This mirror no longer reflects the room around it. Images of different locations, both strange and familiar, flash across its rippling surface."
"M_ATTIC_LOFT","You appear to be in a cluttered attic. Place the {0} tile and a Wall as indicated."
"M_ATTIC_NOTE","A ripped sheet of paper has been wedged between two boxes."
"M_ATTIC_NOTE_SEARCH","The paper is a short note in loopy handwriting. ""If you are reading this, my name is Ada Miller. I hope you know a way out. That mirror was a one way trip to this place. I tried going back through it but just kept ending up in strange places. Be careful here–there is something in this place. Find me {0}. Maybe we can get out together. Ada."" Gain 2 Clues. Then discard this Search token."
"M_ATTIC_NOTE_LOC_1","in my bedroom"
"M_ATTIC_NOTE_LOC_2","in the office"
"M_ATTIC_NOTE_LOC_3","in the study"
"M_ATTIC_NOTE_LOC_4","on the balcony"
"M_ATTIC_NOTE_LOC_5","in the library"
"M_ATTIC_NOTE_LOC_6","in the dining room"
"M_HALLS","You are struck with a sense of wrongness before your thoughts can catch up with your eyes. Where before you swore the hallway curved to the left of the attic, it now curves right. Place the {0} tile, {1} tile, and a Wall as indicated and discard all Explore tokens leading to them."
"M_HALLS_02A","You are struck with a sense of wrongness before your thoughts can catch up with your eyes. Where before you swore the hallway curved to the left of the attic, it now curves right. Place the {0} tile, {1} tile, and Walls as indicated and discard all Explore tokens leading to them."
"M_HALLS_PLACE_DOORS","Identical doors lead off into other rooms of the house. Place Explore tokens as indicated."
"M_HALLS_PLACE_PORTAL","The end of the hall still terminates in a giant mirrored wall. Place an Interact token as indicated."
"M_HALLS_PLACE_PORTAL_ADA","The end of the hall still terminates in a giant mirrored wall. In it, you can see Ada, her back toward you while she traces sigils on the floor in chalk. Place an Interact token as indicated."
"HALLS_PORTAL","A giant mirrored wall reflects the hall. It occasionally ripples."
"HALLS_PORTAL_ADA","{0} Ada, her back toward you, traces sigil on the floor in chalk."
"M_HALLS_SPAWN_MONSTERS","Three identical old women are waiting for you in the hall. ""You will be sacrificed for a greater purpose,"" one sneers. Spawn a {0} as indicated."
"M_HALLS_SPAWN_MONSTERS_2","""I was worried my great-niece would not live up to my expectations, but she brought me such a lovely gift,"" hisses another one. Spawn a {0} as indicated."
"M_HALLS_SPAWN_MONSTERS_3","The third is silent. Spawn a {0} as indicated."
"M_HALLS_MONSTERS_REAL","One of these must be the real Seraphina. If you can defeat her, perhaps her copies will fade."
"M_LOUNGE","In this reality, the lounge is stately and the furniture in good repair. Discard this Explore token and place the Lounge  tile and a Wall as indicated."
"M_LOUNGE_PLACE_SEARCH","A portrait of a young couple hangs in the lounge. On a table underneath, some sort of altar has been constructed. Place a Search token as indicated."
"M_LOUNGE_SEARCH","A portrait of a young couple hangs on the wall. What looks like an altar has been constructed below it."
"M_LOUNGE_SEARCH_TEST","You examine the altar, attempting to determine its purpose ()."
"M_LOUNGE_SEARCH_TEST_FAIL","There are so many items and varied symbology that you quickly get lost translating."
"M_LOUNGE_SEARCH_TEST_PASS","You recognize a wedding ring amongst the tributes on the altar and find it surrounded by symbology relating to forbidden lore and dimensional physics. This altar was used to channel great knowledge. Gain 1 Clue. Then discard this Search token."
"M_LOUNGE_SEARCH_TEST_SKIP","You recognize a wedding ring amongst the tributes on the altar and recall the whip-poor-will singing to Arnold in the portrait. Symbology relating to forbidden lore and dimensional physics cover the items scattered around the altar. This altar was used to channel great knowledge. Gain 1 Clue. Then discard this Search token."
"M_LIBRARY","The library is full of shelf after shelf of enormous tomes. Place the {0} tile and a Wall as indicated and discard all Explore tokens leading to it."
"M_LIBRARY_PLACE_DOOR","An oak door leads out of the library. Place an Explore token as indicated."
"M_LIBRARY_PLACE_PORTAL","Above one low shelf, a mirror shows a library that is only slightly different than the one you are in. Place an Interact token as indicated."
"M_LIBRARY_PLACE_PORTAL_ADA","Above one low shelf, a mirror shows a library that is only slightly different than the one you are in. In it, Ada consults an ancient-looking book."
"M_LIBRARY_PORTAL","The mirror shows a library that is only slightly different than the one you are in."
"M_LIBRARY_PORTAL_ADA","{0} In it, Ada consults an ancient-looking book."
"M_BEDROOM_1","The master bedroom is tidy. Place the {0} tile and a Wall as indicated and discard all Explore tokens leading to it."
"M_BEDROOM_1_02A","The master bedroom is tidy. Place the {0} tile and a Door as indicated and discard all Explore tokens leading to it."
"M_BEDROOM_1_03A","The master bedroom is tidy. Place the {0} tile and Walls as indicated and discard all Explore tokens leading to it."
"M_BEDROOM_1_PLACE_SEARCH","A grimoire lays open on the side table. Place a Search token as indicated."
"M_BEDROOM_1_PLACE_EXPLORE","An identical oak door has a cool breeze blowing under it. Place an Explore token as indicated."
"M_BEDROOM_1_PLACE_EXPLORES","Two identical doors lead off from the bedroom. Place Explore tokens as indicated."
"M_BEDROOM_1_SEARCH","A grimoire lays open on the side table."
"M_BEDROOM_1_SEARCH_TEST","Strange annotations, both in backwards writing and regular writing, cover the pages ()."
"M_BEDROOM_SEARCH_TEST_FAIL","The meaning of the annotations escapes you."
"M_BEDROOM_SEARCH_TRUE","The annotations appear to be theoretical dimensional physics work. Someone was attempting to violate the barriers of reality. Gain the Circumstantial Evidence Unique Item. Then discard this Search token."
"M_BEDROOM_SEARCH_SKIP","You recognize the grimoire from the other reality, but this one has newer annotations. It looks like someone was modifying their original calculations, perhaps after ending up in this reality. Their end goal still seems to be opening holes in the fabric of the dimension. Gain 2 Clues. Then discard this Search token."
"M_HALL_STAIRS","The stairs lead down to the first floor of the mansion. Place the {0} tile and a Door as indicated and discard all Explore tokens leading to it."
"M_HALL_STAIRS_PLACE_DOOR","Another oak door leads to a room at the top of the stairs. Place an Explore token as indicated."
"M_HALL_STAIRS_PLACE_DOORS","Two identical oak doors lead into other areas of the house. Place Explore tokens as indicated."
"M_STUDY","The study has a few shelves of strange books and statues surrounding a desk. Discard this Explore token and place the {0} tile as indicated."
"M_STUDY_ADA","A young woman leaps up from the chair at the desk. ""Oh dear! Do not tell me you are trapped here too!"" Place a Person token as indicated. This is Ada Miller."
"M_STUDY_PLACE_OBJ","A strange chest has been pushed under the desk. Place a Search token as indicated."
"M_STUDY_OBJ","A strange chest has been pushed under the desk."
"M_STUDY_OBJ_TRUE","You pull out the chest and open it to find a weapon inside. You are unsure why this particular weapon was hidden away. Gain the {0} Common Item. Then discard this Search token."
"M_ENTRY_HALL","The entrance of the home is almost exactly as you remember it. Place the {0} tile as indicated and discard all Explore tokens leading to it."
"M_ENTRY_HALL_PLACE_SEARCH","The word ""leave"" is scratched into the wall. Place a Search token as indicated."
"M_ENTRY_HALL_DOORS","Doors lead off the entry hall, including the front door. Place Explore tokens as indicated."
"M_ENTRY_HALL_SEARCH","The word ""leave"" is scratched into the wall."
"M_ENTRY_HALL_SEARCH_TRUE","The scratches still look fresh in the mirror world, but you wonder how these actions bled through to the real world. The instrument used to create the message lies on the floor at the foot of the carvings. Gain the {0} Common Item. You do not remember a weapon like this in the original entry hall. Discard this Search token."
"M_ENTRY_HALL_FRONT","The front door to the mansion is closed."
"M_ENTRY_HALL_FRONT_TRUE","You open the door and look outside and find the world similarly mirrored to the inside of the house. The disorientation is overwhelming and you shut the door again. Something about this house must be the connection between this mirrored world and your own. Gain 1 Clue. Then discard this Explore token."
"M_BILLIARDS_ROOM","The billiards room looks freshly furnished. Place the {0} tile as indicated and discard all Explore tokens leading to it."
"M_BILLIARDS_PLACE_PORTAL","The large mirror on the back wall reflects a billiards room in half-disarray. Place an Interact token as indicated."
"M_BILLIARDS_PLACE_PORTAL_ADA","The large mirror on the back wall reflects a billiards room in half-disarray. Ada appears to be looking for something in the other reality room. Place an Interact token as indicated."
"M_BILLIARDS_PORTAL","The large mirror on the back wall reflects a billiards room in half-disarray."
"M_BILLIARDS_PORTAL_ADA","{0} Ada appears to be looking for something in the other reality room."
"M_OFFICE","The office is full of gleaming hardwood furniture. Discard this Explore token and place the {0} tile and a Wall as indicated."
"M_OFFICE_PLACE_ADA","Ada jumps up from the chair behind the desk. ""Oh, dear! Tell me you have found a way out of this place!"" Place a Person token as indicated. This is Ada Miller."
"M_OFFICE_PLACE_OBJ","A strange chest has been pushed under the office desk. Place a Search token as indicated."
"M_OFFICE_MIRROR","The mirror reflects back a messy office unlike the tidy one you stand in now."
"M_DINING_ROOM","The dining room is arrayed as if someone is about to entertain a large group. Place the {0} tile, a Wall, and a Door as indicated and discard all Explore tokens leading to it."
"M_DINING_ROOM_03A","The dining room is arrayed as if someone is about to entertain a large group. Place the {0} tile and a Door as indicated and discard all Explore tokens leading to it."
"M_DINING_ROOM_PLACE_DOOR","Another nondescript oak door leads further into the house. Place an Explore token as indicated."
"M_DINING_ROOM_PLACE_SEARCH","A medallion has been left on the table. Place a Search token as indicated."
"M_DINING_ROOM_SEARCH","A medallion has been left on the table."
"M_DINING_ROOM_SEARCH_TRUE","The medallion has a stylized bird drawn on it surrounded in strange symbology that gives you an uneasy feeling. You attempt to recognize the images ()."
"M_DINING_ROOM_SEARCH_PASS","You recognize the bird as a whip-poor-will and the arcane symbology as used in rituals to procure great knowledge at a terrible price. Gain 1 Clue and the Cult Sigil Unique Item. Then discard this Search token."
"M_DINING_ROOM_SEARCH_FAIL","You cannot quite put together the meaning."
"M_DINING_ROOM_SEARCH_SKIP","You instantly recognize the symbology on the medallion from Ada’s dining room note. The bird is a whip-poor-will and the arcane symbology is used in rituals to procure great knowledge. Gain 1 Clue and the Cult Sigil Unique Item. Then discard this Search token."
"M_DINING_ROOOM_PLACE_SEARCH_03A","A medallion has been left on the counter. Place a Search token as indicated."
"M_DINING_ROOM_SEARCH_03A","A medallion has been left on the counter."
"M_INTERIOR_HALL","A long hall runs the length of this area of the house. Place the {0} tile and a Wall as indicated and discard all Explore tokens leading to it."
"M_INTERIOR_HALL_PLACED","A long hall runs the length of this area of the house. Discard all Explores tokens leading to it."
"M_INTERIOR_HALL_PLACE_DOORS","Even the oak doors are beginning to feel sinister. Place Explore tokens as indicated."
"M_SM_BEDROOM_1","The small bedroom appears to have belonged to a maid. Discard this Explore token."
"M_SM_BEDROOM_1_PLACE_SEARCH","A bedside table is stacked with thin volumes with backwards titles. Place a Search token as indicated."
"M_SMALL_BEDROOM_01_SEARCH","A bedside table is stacked with books with backwards titles."
"M_SMALL_BEDROOM_01_SEARCH_TRUE","One of the books contains words of power, though it takes you a moment to be able to read them. Gain the {0} Spell. Then discard this Search token."
"M_SMALL_BEDROOM_01_SEARCH_TRUE_SKIP","You recognize one of the backwards books as the same book that contained words of power in the real world. You step back and examine the collection as a whole and find that the books center around spells for gaining knowledge or sacrificing victims. Someone was once devoted to this craft. Gain 2 Clues. Then discard this Search token."
"M_SM_BEDROOM_2","The room is furnished like a servant's quarters. Place the {0} tile and a Wall as indicated."
"M_SM_BEDROOM_2_PLACED","The room is furnished like a servant's quarters. Discard the Explore token in the {0}."
"M_SM_BEDROOM_2_PLACE_PORTAL","The reflection of the room in the full length mirror is empty and almost devoid of anything but basic furniture. Place an Interact token as indicated."
"M_SM_BERDOOM_2_PLACE_PORTAL_ADA","The reflection of the room in the full length mirror is empty and almost devoid of anything but basic furniture. Ada Miller leans against an empty bed frame, a strange spellbook in her hands. Place an Interact token as indicated."
"M_SM_BEDROOM_2_PORTAL","The reflection of the room in the full length mirror is empty and almost devoid of anything but basic furniture."
"M_SM_BEDROOM_2_PORTAL_ADA","{0}. Ada Miller leans against an empty bed frame, a strange spellbook in her hands."
"M_BEDROOM_2","This bedroom looks like it is hardly used. Discard this Explore token and place the {0} tile and a Door as indicated."
"M_BEDROOM_PLACE_ADA","Ada leaps up from the bed. ""Oh, am I glad to see you! Do you have a way out of here?"" Place a Person token as indicated. This is Ada Miller."
"M_BEDROOM_2_PLACE_OBJ","A strange chest has been pushed under the bedroom desk. Place a Search token as indicated."
"M_BEDROOM_03A","This bedroom looks like it is hardly used. Discard this Explore token and place the {0} tile as indicated."
"M_BALCONY","From the balcony you can see that the world is similarly reversed, but the view of the countryside does not look too different one way or the other. Discard this Explore token and place the {0} tile as indicated."
"M_BALCONY_PLACE_ADA","Ada pushes away from where she was leaning on the railing. ""Oh, am I glad to see you! Do you have a way out of here?"" Place a Person token as indicated. This is Ada Miller."
"M_BALCONY_PLACE_OBJ","A strange chest has been pushed under a small desk on the balcony. Place a Search token as indicated."
"M_HALL_END","This hall has a worn sidetable and chairs. Place the {0} tile as indicated."
"M_HALL_END_PLACE_DOORS","More doors lead off the hall. Place Explore tokens as indicated."
"M_HALL_END_PLACE_DOOR","Another oak door leads off the hall. Place an Explore token as indicated."
"M_KITCHEN","The kitchen gleams with brand-new fixtures and appliances. Place the {0} tile as indicated."
"M_KITCHEN_PLACE_EXPLORE","A lone oak door leads out of the room. Place an Explore token as indicated."
"M_KITCHEN_PLACE_PORTAL","The kitchen mirror reflects a freshly cleaned, but considerably more aged-looking kitchen. Place an Interact token as indicated."
"M_KITCHEN_SEARCH","A medallion has been left on the counter."
"M_KITCHEN_SEARCH_SKIP","You instantly recognize the symbology on the medallion from Ada’s kitchen counter note. The bird is a whip-poor-will and the arcane symbology is used in rituals to procure great knowledge. Gain 1 Clue and the Cult Sigil Unique Item. Then discard this Search token."
"M_KITCHEN_MIRROR","The kitchen mirror reflects a freshly cleaned, but considerably more aged-looking kitchen."
"M_CORNER_HALLWAY","You are struck with a sense of wrongness before your thoughts can catch up with your eyes. Where before you swore the hallway curved right, it now curves left. Place the {0} tile as indicated and discard all Explore tokens leading to it."
"M_CORNER_HALLWAY_03A","You are struck with a sense of wrongness before your thoughts can catch up with your eyes. Where before you swore the hallway curved right, it now curves left. Place the {0} tile and a Door as indicated and discard all Explore tokens leading to it."
"M_LIBRARY_NO_TILE","The library is full of shelf after shelf of enormous tomes. Discard this Explore token."
"M_LIBRARY_PLACE_GAL_DOOR","Another identical door leads off the library. Place an Explore token as indicated."
"BATHROOM_PLACE_SEARCH","A glorious antique cabinet gleams under the light. Place a Search token as indicated."
"BATHROOM_SEARCH","A glorious cabinet gleams under the light."
"BATHROOM_SEARCH_TRUE","The cabinet is mostly linens, but a stack of strange tomes has been left on one shelf. One of the books contains words of power, though it takes you a moment to be able to read them. Gain the {0} Spell. Then discard this Search token."
"BATHROOM_SEARCH_SKIP","The cabinet is mostly linens, but a stack of tomes with backwards titles has been left on one shelf. You recognize one of the backwards books as the same book that contained words of power in the real world. You step back and examine the collection as a whole and find that the books center around spells for gaining knowledge or sacrificing victims. Someone was once devoted to this craft. Gain 2 Clues. Then discard this Search token.."
"FOYER_PLACE_FRONT_DOOR","The front door to the mansions looks just as it did when you first came in. Place an Explore token as indicated."
"M_GALLERY","In this reality, the lounge is startely and the furniture in good repair. Place the {0} tile as indicated and discard any Explore tokens leading to it."
"M_GALLERY_MIRROR","The mirror shows an aged and dilapidated version of the room you are in."
"JOURNAL","This is the journal of Ada Miller. She appears to have been a devoted diarist, but a handful of pages have been ripped out of it. An investigator holding the {0} can read its entries as an action."
"JOURNAL_READ"," Read"
"JOURNAL_CONT","There are more entries in the journal. You can continue reading as an action."
"JOURNAL_FINISH","You have learned all you can from Ada's journal."
"ENTRY_01","""This house is massive. I do not know what Great Aunt Seraphina did with all this space. Well, I think mostly she just filled it with hideous furniture and gaudy mirrors. A good cleaning, some fresh paint, and some new furniture will have this place feeling like home in no time. My favorite room is probably {0}. Not that anyone will see it. There is no one around for miles, but the solitude is perfect for my writing! Ta, Ada."" There is a list on the next page."
"ENTRY_01A","the big bedroom on the first floor"
"ENTRY_01B","the cozy office off the front hall"
"ENTRY_01C","the stately study at the top of the stairs"
"ENTRY_02","""Notes for workers:\n1) replace cracked tile in foyer.\n2) repair creaking stair\n3) figure out what Great Aunt Seraphina used to affix these mirrors to the walls\n4) all new windows in second floor lounge\n5) replace furniture in my new bedroom on the first floor\n6) help getting into locked attic.\nNotes for self: hire some workers!"" Added under in a scrawl is ""7) critter in attic. Get rid of!"" Gain 1 Clue."
"ENTRY_03","""I moved to the big bedroom on the first floor. I cannot sleep in Great Aunt Seraphina's room on the second floor. I spent my first few nights in there as it is the most recently furnished room, but noises from the attic woke me at all hours of the night. Critters, as Grandpa would put it. Another thing for the list. I have been keeping my eye out for an attic key as there must be one somewhere around here. It might be a fun project to make some traps for the creatures myself. I have not done that in ages–not really something I needed after my big move to the city to work at the [i]Advertiser[/i]. Ta, Ada"" There is another short entry on the next page."
"ENTRY_03_03A","""I moved to the big bedroom on the first floor. I cannot sleep in Great Aunt Seraphina's master bedroom. I spent my first few nights in there as it is the most recently furnished room, but noises from the attic woke me at all hours of the night. Critters, as Grandpa would put it. Another thing for the list. I have been keeping my eye out for an attic key as there must be one somewhere around here. It might be a fun project to make some traps for the creatures myself. I have not done that in ages–not really something I needed after my big move to the city to work at the [i]Advertiser[/i]. Ta, Ada"" There is another short entry on the next page."
"ENTRY_04","""I thought a lot about Great Aunt Seraphina today. Why she left me her money and her things. We were never close. She was not close to anyone. Grandpa's brother married her against everyone's wishes and then died young, so I suppose there was never much connecting her to the family. She almost took me camping near Dunwich once, but Grandpa refused no matter how much I begged and cried to go. He was a stubborn old man. I think he would be proud of me now. Ta, Ada"" Gain 1 Clue."
"ENTRY_05","""Great Aunt Seraphina was certainly a character. I keep finding these strange old tomes and objects all around the place. Her library is extensive, but why on earth she felt the need to own something called [i]The Sacrificial Gateway[/i] is beyond me. Sounds are still coming from the attic. I think being alone out here is getting to me. The other day I thought I saw something weird in the reflection of one of the mirrors. {0} Must have been my imagination. Ada."" There is another entry on the next page."
"ENTRY_05_A","The attic door swayed open in the reflection, but when I turned around, the door was just as locked as ever."
"ENTRY_05_B","I was passing the mirror in the hall and I thought I saw Great Aunt Seraphina, but when I looked again, it was nothing."
"ENTRY_05_C","Out of the corner of my eye, I thought I saw my reflection waving at me, but when I looked over, it was nothing."
"ENTRY_06","""I fear I must be losing my mind. I see strange things in the mirror all the time now. They are–I cannot relate it here. I have covered all the mirrors in the house just to get a break from it all. I think Great Aunt Seraphina had even more secrets than anyone suspected, except maybe Grandpa. I will leave for Arkham straight away tomorrow. My publisher will help set me up with an apartment. I want to–the thing in the attic is back again. I have the key to the attic door now (which reminds me: put the copy of it in a safer place than {0} before leaving!). I wonder if it would settle my mind to trap whatever is up there. Ada."" Gain 2 Clues."
"ENTRY_06_A","my bedroom drawer"
"ENTRY_06_B","in that lounge side table"
"ENTRY_06_C","in the rusty lockbox on the balcony"
"INCRIMINATING_START","The writing on the note is hastily scribbled and, at a glance, covered in loopy, backwards writing. The investigator holding the Incriminating Evidence Unique Item may review the strange note as an action."
"INCRIMINATING_EVIDENCE_TEST","The backwards writing causes you some minor confusion while you attempt to read ()."
"INCRIMINATING_EVIDENCE_FAIL","Your brain just cannot quite interpret the writing."
"INCRIMINATING_EVIDENCE_PASS","The backwards writing is nothing compared to the ancient tomes you have encountered and you find yourself reading with ease."
"INCRIMINATING_READ"," Read"
"INCRIMINATING_NONE","You have read the note in its entirety and find nothing further of interest."
"INCRIMINATING_01","""My name is Ada Miller and I am trapped somewhere strange. I need your help. I think there is something in here with me. I do not know how I got here, but I need to get out. Hurry!"" Gain 1 Clue."
"INCRIMINATING_02","""I am risking a lot contacting you. Everytime I break the barrier between worlds it gets thinner. I do not think I should be meddling in magic. Whoever–whatever–is in here, I think it knows when I meddle. Bad things happen. I am getting desperate. I remember when I first noticed something wrong about where I was. I was in the attic. Does that help you? I hope so. Please, hurry. It is getting closer. Ada."" Gain 1 Clue."
"INCRIMINATING_03","""I found a way out, but it is...bad. Really bad. I am not sure I can risk it. It will take more magic. Bad magic. Is there really good magic? I hate this. Please, I need another way out. I refuse to die in here. Ada."" Gain 1 Clue."
"INCRIMINATING_04","""This is my last chance. Are you coming? I cannot wait much longer. The thing that is in here, I think it is going to find me. I cannot let it find me, no matter the cost. Ada."" Gain 1 Clue."
"ADA_01","Ada paces the room. She is practically vibrating with energy."
"ADA_02"," ""Any idea on how to escape?"""
"ADA_03"," ""Are you okay?"""
"ADA_03_5"," Give Ada the evidence."
"ADA_04","""Well, I am stuck in a mirror world. I left my job dressing well, eating well, and schmoozing well to get caught in this nightmare. But you are here, I think I have figured out some of this magic stuff, and both of those means I might not die here, so I guess I will take what I can get."" She smiles. Ada’s frank resolve contributes to your own. Become Focused. Then each investigator within range of Ada may discard 1 Horror."
"ADA_05A","""Yes. Well. Two. One is...not ideal. The other is more practical, but it will get dangerous. I have the feeling once we start muddling with things trouble is going to find us. You have not found any of my great aunt’s writing on interdimensional physics, have you? There was this book in her bedroom, if you can retrieve it I think I could use it."""
"ADA_05B","""Yes. Well. Two. One is...not ideal. The other is more practical, but it will get dangerous. I have the feeling once we start muddling with things trouble is going to find us. You have not found any of my great aunt’s writing on interdimensional physics, have you?"" You tell her of the annotations you found in her great aunt’s old bedroom. If you have the Circumstantial Evidence Unique Item, you can discard it to give it to Ada."
"ADA_06","Discard evidence"
"ADA_07","""We will get it to you."""
"ADA_08","""Yes. Well. Two. One is...not ideal. The other is more practical, but it will get dangerous. If I can reverse the connections between this world and ours, I think I can force proper reality to reassert itself. We would end up back where we belong and this place would be...well, I am not sure what happens to this place. But we would be out of it!"""
"ADA_08_5","""Perfect! With this I think I can help."" Discard the Circumstantial Evidence Unique Item. Ada consults the book, ""If I can reverse the connections between this world and ours, I think I can force proper reality to reassert itself. We would end up back where we belong and this place would be...well, I am not sure what happens to this place. But we would be out of it!"""
"ADA_09","""Of course,"" Ada continues, ""Once I start meddling I will need you to back me up, so be ready. I think my Great Aunt may have left more nasty surprises in this place. I am going to disconnect the mirrors from the magic that is connecting the two worlds. After I finish, you will need to shatter them to release any remnant magic. We will save the attic for last, I bet that one will be a doozy."""
"ADA_10","""Well, no time like the present to get started!"" Ada’s grip on her great aunt’s book tightens as she strides from the room. Move Ada as indicated."
"ADA_10_5","""Well, no time like the present to get started!"" Ada’s grip on her great aunt’s book tightens as she strides from the room. Remove Ada from the board."
"ADA_11","As Ada begins her work, the mirrors of the house vibrate. A stone-faced old woman emerges from one of the mirrors. Spawn a {0} as indicated."
"ADA_11_5","A moment later, the exact same stone-faced old woman appears from within the mirrors. Spawn a {0} as indicated."
"ADA_15","Ignore her."
"ADA_WAITING","""Hurry and break those mirrors! This place is only going to get worse."""
"ADA_PORTAL","Ada switches between muttering arcane words and drawing symbols from her great aunt’s book on the mirror."
"ADA_UNDER_ATTACK","Ada is using all of her concentration to keep her barrier up. The tendrils attacking her are made of a strange, vaporous magic."
"STORY_ADA_MESSAGE_01B","{0} hears his name and turns to find his reflection in a glass cabinet door. In the reflection, a fragment of paper sticks out from his pocket. He wonders what it could be. When he checks, he finds a thick piece of folded parchment has appeared bearing a strange note. {0} suffers 2 facedown Horror ( negates). Then he gains the Incriminating Evidence Unique Item. He can review the strange note by interacting with it in the app."
"STORY_ADA_MESSAGE_01B_ALT","{0} hears her name and turns to find her reflection in a glass cabinet. In the reflection, a fragment of paper sticks out from her pocket. She wonders what it could be. When she checks, she finds a thick piece of folded parchment has appeared bearing a strange note. {0} suffers 2 facedown Horror ( negates). Then she gains the Incriminating Evidence Unique Item. She can review the strange note by interacting with it in the app."
"STORY_ADA_COMMON","This mythos event affects the investigator with the Incriminating Evidence Unique Item."
"STORY_ADA_MESSAGE_02","There is a tinkling and then a crash as a souvenir spoon display falls from the wall to the ground. When you turn, startled by the sudden noise, you find a piece of thick parchment among the shining silver. It appears to be another strange note. Suffer 2 facedown Horror ( negates). The investigator holding the Incriminating Evidence may review the note by interacting with it in the app."
"STORY_ADA_MESSAGE_02B","The fallen note disappears. Remove the Incriminating Evidence from the board. {0} hears a tinkling and then a crash as a souvenir spoon display falls from the wall to the ground. When he turns, startled by the sudden noise, he finds two pieces of thick parchment among the shining silver. It appears to be the fallen note and another, new note. {0} gain the Incriminating Evidence Unique Item. Then he suffers 2 facedown Horror ( negates). The investigator holding the Incriminating Evidence may review the note by interacting with it in the app."
"STORY_ADA_MESSAGE_02B_ALT","The fallen note disappears. Remove the Incriminating Evidence from the board. {0} hears a tinkling and then a crash as a souvenir spoon display falls from the wall to the ground. When she turns, startled by the sudden noise, she finds two pieces of thick parchment among the shining silver. It appears to be the fallen note and another, new note. {0} gain the Incriminating Evidence Unique Item. Then she suffers 2 facedown Horror ( negates). The investigator holding the Incriminating Evidence may review the note by interacting with it in the app."
"STORY_ADA_MESSAGE_03","The floor under your feet vibrates and shudders. Then a piece of paper forces its way up through the cracks in the floorboard. It is made of the same thick parchment that first appeared. You bend over to retrieve it and add it to the previous note. Suffer 2 facedown Horror ( negates). The investigator holding the Incriminating Evidence may review the note by interacting with it in the app."
"STORY_ADA_MESSAGE_03B","The fallen notes disappear. Remove the Incriminating Evidence from the board. The floor under {0}'s feet vibrates and shudders. Then several pieces of paper force their way up through the cracks in the floorboard. Two appear to be the discard notes while the final paper looks new. He bends over to retrieve them. {0} gains the Incriminating Evidence. Then he suffers 2 facedown Horror ( negates). The investigator holding the Incriminating Evidence may review the note by interacting with it in the app."
"STORY_ADA_MESSAGE_03B_ALT","The fallen notes disappear. Remove the Incriminating Evidence from the board. The floor under {0}'s feet vibrates and shudders. Then several pieces of paper force their way up through the cracks in the floorboard. Two appear to be the discard notes while the final paper looks new. She bends over to retrieve them. {0} gains the Incriminating Evidence. Then she suffers 2 facedown Horror ( negates). The investigator holding the Incriminating Evidence may review the note by interacting with it in the app."
"STORY_ADA_MESSAGE_04","The lights around you pop and shatter, plunging the area into darkness. Place Darkness in your space and each adjacent space. In the dark, you feel someone you cannot see press a piece of paper into your hand. Another strange note has appeared. Suffer 2 facedown Horror ( negates). The investigator holding the Incriminating Evidence may review the note by interacting with it in the app."
"STORY_ADA_MESSAGE_04B","The fallen notes disappear. Remove the Incriminating Evidence from the board. The lights around {0} pop and shatter, plunging the area into darkness. Place Darkness in {0}'s space and each adjacent space. In the dark, he feels someone he cannot see press a piece of paper into his hand. The strange notes have returned and a new one has appeared. {0} gains the Incriminating Evidence. Then he suffers 2 facedown Horror ( negates). The investigator holding the Incriminating Evidence may review the note by interacting with it in the app."
"STORY_ADA_MESSAGE_04B_ALT","The fallen notes disappear. Remove the Incriminating Evidence from the board. The lights around {0} pop and shatter, plunging the area into darkness. Place Darkness in {0}'s space and each adjacent space. In the dark, she feels someone she cannot see press a piece of paper into her hand. The strange notes have returned and a new one has appeared. {0} gains the Incriminating Evidence. Then she suffers 2 facedown Horror ( negates). The investigator holding the Incriminating Evidence may review the note by interacting with it in the app."
"STORY_TOO_LATE_01","The mirrors of the house hum and vibrate so loudly you clap your hands over your ears. For a moment, reality seems to overlap on itself, two versions of the room you are in both appearing simultaneously. You squeeze your eyes shut and when you open them again, you find your surroundings different. Clear the board."
"STORY_TOO_LATE_02","You appear to be in a cluttered attic. Place the {0} tile, a Door, and a Wall as indicated."
"STORY_TOO_LATE_03","It takes a moment for your wits to return to you and you still do not know how you got here. Place your investigator figures as indicated. Then each investigator suffers 2 Horror ( negates)."
"STORY_TOO_LATE_04","A door leads out from the room. Place an Explore token as indicated."
"STORY_TOO_LATE_05","An enormous mirror looms over you. Rather than showing a reflection, it appears to be reflecting a room exactly like the one you are in, but free from clutter and occupied only by a sad, young woman. Place an Interact token as indicated."
"STORY_TOO_LATE_06","She raises a hand and strange, purple tendrils emerge, touching at the surface of the mirror. The woman looks at you, her eyes wet with unshed tears. ""I told you–I refused to die in that world. I am really sorry about what comes next, but I owe an enormous debt to the being that gave me the powers and knowledge I have now. It is the Key and the Gate and its servant requires feeding. The thing that was hunting me is coming. I hope,"" she stops to wipe her eyes, ""I hope your end is quick. I will do my best to ensure it is."" Then the sad woman, Ada Miller, turns and leaves."
"STORY_TOO_LATE_07","At first it looks like the glass of the giant mirror is cracking. Then a creature whose form is made of jagged glass peels itself from the mirror surface and attacks! Spawn a {0} as indicated."
"STORY_EVENT_TRANSITION_01","Though the attic is now cluttered, it contains a mirror identical to the one you left behind. This mirror does not reflect you back. It instead flashes between glimpses of strange places and vaguely familiar rooms. As you watch, the surface of the mirror ripples. It seems you may be able to enter it, though it certainly does not lead back to where you came from. Place an Interact token as indicated."
"STORY_EVENT_TRANSITION_02","A ripped sheet of paper is tucked between the nearby boxes. Place a Search token as indicated."
"STORY_EVENT_TRANSITION_03","You must continue your search for Ada Miller. If she has been trapped in this place since she went missing, she must be growing desperate for a rescue."
"STORY_EVENT_TRANSITION_04","You appear to be in a cluttered attic. Place the {0} tile, a Door, and a Wall as indicated."
"STORY_EVENT_ADA_MIRROR_01","""Ha! Got it!"" Ada steps back from the mirror. This mirror can now be destroyed."
"STORY_EVENT_ADA_MIRROR_01_ALT","""Ha! Got it!"" Ada calls from somewhere in the house. There must be a mirror ready to be destroyed."
"STORY_EVENT_ADA_MIRROR_03","Her work done, Ada moves on to the next mirror. Move Ada as indicated."
"STORY_EVENT_ADA_MIRROR_03_ALT","Her work done, Ada moves on to the next mirror. Remove Ada from the board."
"STORY_EVENT_GOOD_ENDING_MONSTERS","Drawn by the interference, more strange copies of the old woman manifest. Spawn a {0} as indicated."
"STORY_EVENT_SPAWN_MONSTERS","Ada's work seems to have caught the attention of someone or something. An old woman exits the mirror in the attic. Spawn a {0} as indicated."
"STORY_EVENT_SPAWN_MONSTERS_MORE","An identical woman crawls out from another of the mirrors in the house. Spawn a {0} as indicated."
"STORY_EVENT_SPAWN_MONSTERS_ADA_REACTION","""And here I was thinking that one Great Aunt Seraphina had done enough damage,"" Ada shouts. ""Keep those things away from me! I cannot fight and perform this spell at the same time and if they kill me then you are going to be stuck here like I was!"""
"STORY_EVENT_ADA_DELAYED","With Ada's concentration on the spell broken, it will take her undivided attention to pick up where she left off."
"STORY_EVENT_SPAWN_SERAPHINA","Just as Ada approaches the mirror in the attic, another of the old women steps out from it. Ada skids to a stop in front of her and begins to channel magic in defense. The old woman lifts her hand and Ada is flung to the ground, her spell interrupted. ""Ingrate!"" The old woman snarls at Ada, ""Simpleton! I travel the length of time and space and am forced to return home because a meddlesome child would disrupt my work!? I suppose in my absence they declared me dead. And you–idiot girl–you think your novice occultism can challenge mine?"" Spawn a Priest of Dagon as indicated. This is Great Aunt Seraphina."
"STORY_EVENT_ADA_REACTS_TO_AUNT","""Yeah, well–your mirrors are tacky! Really tacky!"" Ada shouts. With a sweep of her arms, Seraphina's magic forms strange tendrils that race toward her niece. Ada raises her arms wide and casts a barrier around her, but the tendrils still lash repeatedly at the magic shell. ""I hate that she is right!"" Ada calls out, ""I do not know as much as her yet, and this barrier will not hold forever! Kill her before she kills us!"""
"STORY_EVENT_HASHTAG_GOALS","With her magic assaulting Ada's shield, Seraphina turns her attention to ending you as well. Defeat Seraphina to release Ada and shatter the mirrors once and for all."
"STORY_SPAWN_MIRROR_MONSTER","The shards of the shattered mirror gather into a familiar sinuous shape. With the connection to the mirrors gone, the creature can no longer strike at you without risking itself. Spawn a {0} as indicated."
"STORY_MIRROR_MONSTER_TARGET","This mythos event affects the investigator nearest to an Interact token."
"STORY_MIRROR_MONSTER_ATTACK","A sinuous creature made of bristling, reflective shards emerges from the closest mirror, barreling through the open air toward you. When it reaches you, it circles you faster than you can follow, its sharp glass appendages lashing out and digging into your flesh; suffer 3 Damage and 2 Horror ( negates). As quickly as it descended upon you, it flies off, diving back into the mirror where you cannot reach it. Perhaps if you cut off the creature's escape routes, you would be able to defeat it. If you do not, its ceaseless attacks will surely kill you."
"STORY_MIRROR_MONSTER_TARGET_OTHER","This mythos event affects the investigator with the lowest {0}."
"STORY_MIRROR_MONSTER_ATTACK_OTHER","Your only warning is the brief sound of glass-on-glass before the creature is upon you! Bristling glass shards dig into your skin as the strange mirror monster circles you; suffer 3 Damage and 2 Horror ( negates). Just as you gain your bearing and prepare to counter attack, it flies off through the halls, its glass scales shifting against one another until it is out of sight. Somwhere in this house it is returning to an unshattered mirror. If you do not break all the mirrors, the creature's attacks will continue."
"STORY_EVENT_ADA_TENDRILS","The tendrils of Seraphina's magic lash out and Ada's magic shield shudders under their blows!"
"STORY_EVENT_ADA_NOT_YET","{0} Her protection holds for now, but she will not last long under this assault."
"STORY_EVENT_ADA_NOT_YET_A","The tendrils seem to do little harm to the barrier."
"STORY_EVENT_ADA_NOT_YET_B","The barrier wavers and Ada looks to be pouring all her energy into keeping it up."
"STORY_EVENT_ADA_NOT_YET_C","Ada looks exhausted. Her barrier shudders and threatens to collapse at any moment."
"STORY_EVENT_ADA_DIES","With Ada dead, Seraphina diverts her attentions to gathering even greater power from the mirror realm. Soon she is unstoppable and your fight against her proves fruitless. The investigation is not complete."
"STORY_EVENT_GOOD_FINALE_WARNING_02","A woman's scream can be heard echoing through the house. Fear oozes down your throat to your stomach until you realize the scream was not one of pain or fear. It sounded much closer to a scream of anger or frustration. If Ada is in this realm, her distress at her situation may be making her desperate. If you do not find her soon, she may take extreme actions."
"STORY_EVENT_GOOD_FINALE_WARNING_02_REVEALED","Ada screams. Fear oozes down your throat to your stomach until you realize the scream was not one of pain or fear. It sounded much closer to a scream of anger or frustration. Her distress at her situation may be making her desperate. If you do not speak with her soon, she may take extreme actions."
"STORY_EVENT_GOOD_FINALE_WARNING_03","From somewhere in the house, you hear a woman's voice chanting in an unknown language. The sound makes the hairs on your neck stand on end. After a moment, the words strangle out and stop. Ada must be somewhere in the house, preparing for some desperate action."
"STORY_EVENT_GOOD_FINALE_WARNING_03_REVEALED","Ada begins chanting in an unknown language. The sound makes the hairs on your neck stand on end. After a moment, the words strangle out and stop. Ada seems to be close to experimenting with dangerous magic."
"STORY_EVENT_GOOD_FINALE_TOO_LATE","Ada's chanting begins anew and the mansion trembles around you. You feel strong magic build and then suddenly vanish."
"STORY_EVENT_GOOD_FINALE_TOO_LATE_REVEALED","Ada's chanting begins anew and the mansion trembles around you. You feel strong magic build and then suddenly vanish, along with Ada. Discard this Person token."
"STORY_EVENT_GOOD_FINALE_TOO_LATE_02","A moment later, Ada appears in various mirrors around the manor. ""I am sorry. I think you underestimated the danger we were in. I waited as long as I could, but I could feel it coming. I knew I had to get out. I owe an enormous debt to the being that taught me how to escape. It is the Key and the Gate and its servant requires feeding. The thing that was hunting me is coming. I hope,"" she stops to wipe her eyes, ""I hope your end is quick. I will do my best to ensure it is."""
"UNIQUE_MONSTER_DR_HUNTING_HORROR","Hunting Horror"
"UNIQUE_MONSTER_DR_CULTIST","Cultist"
"UNIQUE_MONSTER_GREAT_AUNT_SERAPHINA","Great Aunt Seraphina"
"MIRROR_MONSTER_CULTIST_START","The women from the mirror are fixated on stopping Ada. The {0} moves 2 spaces toward Ada Miller. Then, if it is in the same space as Ada, it attacks Ada."
"MIRROR_MONSTER_CULIST_ATTACKS_ADA","The monster is in the same space as Ada."
"MIRROR_MONSTER_CULTIST_WITH_ADA","The old woman strikes at Ada, who must halt her ritual and instead channel magic to defend herself. ""I need a little help!"" She cries."
"MIRROR_MONSTER_CULTIST_ADDITIONAL_MOVE_ADA","Cannot move toward Ada Miller."
"MIRROR_MONSTER_CULTIST_NO_ATTACK","Ada Miller is not in the space."
"MIRROR_MONSTER_CULTIST_MOVE_01","Foiled by Ada's absence, the figure turns its attention on you. The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MIRROR_MONSTER_CULTIST_MOVE_02","Foiled by Ada's absence, the figure turns its attention on you. The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the most Damage."
"MIRROR_MONSTER_CULTIST_MOVE_03","Foiled by Ada's absence, the figure turns its attention on you. The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MIRROR_MONSTER_CULTIST_MOVE_05","Foiled by Ada's absence, the figure turns its attention on you. The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the most Items."
"MIRROR_MONSTER_CULTIST_MOVE_06","Foiled by Ada's absence, the figure turns its attention on you. The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the least Damage."
"MIRROR_MONSTER_CULTIST_MOVE_08","Foiled by Ada's absence, the figure turns its attention on you. The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MIRROR_MONSTER_CULTIST_MOVE_09","Foiled by Ada's absence, the figure turns its attention on you. The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the least Damage."
"MIRROR_MONSTER_CULTIST_MOVE_11","Foiled by Ada's absence, the figure turns its attention on you. The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MIRROR_MONSTER_CULTIST_MOVE_13","Foiled by Ada's absence, the figure turns its attention on you. The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MIRROR_MONSTER_CULTIST_MOVE_15","Foiled by Ada's absence, the figure turns its attention on you. The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MIRROR_MONSTER_CULTIST_MOVE_17","Foiled by Ada's absence, the figure turns its attention on you. The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the fewest Clues."
"MIRROR_MONSTER_CULTIST_MOVE_18","Foiled by Ada's absence, the figure turns its attention on you. The {0} moves 2 spaces toward the nearest investigator. Then it attacks each investigator in its space."
"MIRROR_MONSTER_CULTIST_MOVE_19","Foiled by Ada's absence, the figure turns its attention on you. The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MIRROR_MONSTER_CULTIST_MOVE_20","Foiled by Ada's absence, the figure turns its attention on you. The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MIRROR_MONSTER_CULTIST_MOVE_21","Foiled by Ada's absence, the figure turns its attention on you. The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MIRROR_MONSTER_CULTIST_MOVE_22","Foiled by Ada's absence, the figure turns its attention on you. The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MIRROR_MONSTER_CULTIST_MOVE_23","Foiled by Ada's absence, the figure turns its attention on you. The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MIRROR_MONSTER_CULTIST_MOVE_24","Foiled by Ada's absence, the figure turns its attention on you. The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the most Items."
"MIRROR_MONSTER_CULTIST_MOVE_25","Foiled by Ada's absence, the figure turns its attention on you. The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the least Damage."
"MONSTER_GREAT_AUNT_SERAPHINA_02","{0} slips forward and places a single, wrinkled hand over your mouth (; 2). If you pass you manage to shove the hand away and see a strange void gathering in the old woman's palm; suffer 1 facedown Horror. If you fail, the feeling of her hand fades, replaced by the sensation of cold seawater rushing into your lungs, and you begin to drown; suffer 1 facedown Damage and 1 facedown Horror and become Stunned."
"MONSTER_GREAT_AUNT_SERAPHINA_03","{0} reaches out to pat your head (; 2). If you pass, you manage to get some distance; you may move 1 space. If you fail, visions of a terrible being outside space and time assault your senses and in your distraction the old woman lands several blows; suffer 2 facedown Damage and 1 Horror and become Dazed."
"MONSTER_GREAT_AUNT_SERAPHINA_04","{0} twitches, and a thick chain appears out of space, lashing out and latching onto you. The cold chain is heavy (; 2). If you pass, you tear away from the chain and it disappears. If you fail, the chain constricts around your body; suffer 2 Damage and become Restrained."
"MONSTER_GREAT_AUNT_SERAPHINA_HORROR_01","{0} recounts the sordid history of the Whately family line (; 2). If you pass, you remind yourself their actions have nothing to do with you. If you fail, you begin to recognize several names as belonging to your own ancestors; suffer 2 Horror."
"MONSTER_GREAT_AUNT_SERAPHINA_HORROR_06","{0} rolls up a sleeve to reveal row upon row of scars shaped as runes, forming an obscene sigil. Suffer 2 facedown Horror (–1 negates)."
"MONSTER_GREAT_AUNT_SERAPHINA_HORROR_12","{0} begins a slow chant, prompting others to join in. Suffer 1 facedown Horror. Then suffer 1 additional facedown Horror for each Cultist within range."
"SERAPHINA_DEFEATED","With the old woman defeated, the magic attacking Ada subsides. Ada lets down the barrier and stumbles to the attic mirror. ""Let us finish this already,"" she mumbles, studying the mirror intently."
"MIRROR_MONSTER_DEFEATED","The mirror monsters shatters into hundreds of sharp, glass shards. You are finally safe. The investigation is complete."
