"KEY","English"
"PROLOGUE_01","You arrive at Lady Helena’s estate and find trouble is already underway. A glowing portal in the lavish entryway casts a kaleidoscope of color around the room. Your host, Lady Helena, is surrounded by strangely-dressed intruders, her shotgun barely keeping them at bay."
"PROLOGUE_02","Without hesitation, you fight your way toward her. Your fists and weapons meet flesh over and over again, but their numbers seem endless. Before you can reach her, a woman who bears a startling resemblance to Lady Helena separates from the fray."
"PROLOGUE_03","The woman dodges past Lady Helena’s shotgun, then pushes Lady Helena roughly into the portal. “We've already got the others searching the house for the statue,” the woman calls to her fellow intruders over the din. “Let's head back to the base and try something a little more elaborate.” The woman and the goons disappear into the portal, leaving you alone in the now-silent entrance."
"EPILOGUE_GOOD_01","With everyone returned safely and the portal gone, there is little left to do but rest. The danger has passed–for now. Lady Helena seems fascinated by the strange magic of today’s events and her interest in the arcane only grows."
"EPILOGUE_GOOD_02","She swears to keep her journal well-guarded, but you wonder who will be its steward when Lady Helena passes. You have seen its potential, but also what happens when it falls into the wrong hands."
"EPILOGUE_GOOD_03","At least she turns over the statue to you for safekeeping. You swear to hide it so well that no one will ever find it again."
"EPILOGUE_NORMAL_01","Exhausted, you fall back against the wall. Your task is done, but at what price? Your surroundings feel as alien to you as if you were on another planet."
"EPILOGUE_NORMAL_02","You eventually stagger out into the overgrown garden and contemplate the gnarled weeds. Sure, the world is different, but at least it is safe. "
"EPILOGUE_NORMAL_03","And–perhaps–there may be some different way to return home, if you are willing to risk it."
"EPILOGUE_BAD_01","You find yourself in a strange, otherworldly hall filled with enormous artifacts from around the world, some of which are ancient. Strangely-dressed ruffians surround you."
"EPILOGUE_BAD_02","You attempt to raise your weapons, but find them aged beyond use. Wood splits, metal rusts, and cloth degrades into dust. Soon you have nothing to defend yourself with but your fists."
"EPILOGUE_BAD_03","The ruffians do not even move. You wonder what they are waiting for–until the tendrils of energy wrap around your body. The pain from their grip is agonizing and, you eventually realize, unending."
"OBJECTIVE_01","Lady Helena has been abducted! Discover where she is being kept and why she was taken."
"OBJECTIVE_02","Now that the heirloom has been located, you must get it to Helena so she can return you all safely and close the temporal instability."
"OBJECTIVE_03","Now that the heirloom has been located, you must either close the temporal instability or kill the thief to keep the heirloom from being used for evil."
""," "
"COMMON_PLACE_BARRICADE","Some of the furniture here could be used to barricade the door, should the need arise. Place a Barricade as indicated."
"S_PORTAL_CLOSING_2P","You rush toward the portal to follow the abductors as it begins to shrink and close, but while one of you passes through, the other bounces off the collapsing portal ineffectually. Investigators must determine as a group which one of them enters the portal. Once you have reached a decision, the investigator who enters the portal removes their investigator figure from the board."
"S_PORTAL_CLOSING_3P_4P","You rush toward the portal to follow the abductors as it begins to shrink and close, but while two of you pass through, anyone else bounces off the collapsing portal ineffectually. Investigators must determine as a group which two of them enter the portal. Once you have reached a decision, the investigators who enter the portal remove their investigator figures from the board."
"S_PORTAL_CLOSING_5P","You rush toward the portal to follow the abductors as it begins to shrink and close, but while three of you pass through, the other two bounce off the collapsing portal ineffectually. Investigators must determine as a group which three of them enter the portal. Once you have reached a decision, the investigators who enter the portal remove their investigator figures from the board."
"S_PORTAL_DONE","Just moments after the last person has gone through the portal it is only the size of a fist and no more physical matter appears to pass through it. You are trapped apart from one another, though you can see and hear everything happening on the other side."
"S_MAP_A_ENTRANCE","The ruckus in the entrance of Lady Helena's estate subsides as the abductors disappear. Place the {0} tile and Walls as indicated."
"S_INV_MAP_A_FEWP","You are left breathing heavily and trying to make sense of the last few minutes. Places your investigator figures as indicated."
"S_MAP_A_BILLIARDS_DOOR","Another shiny brass plaque reads ""Billiards Room."" Place an Explore token as indicated."
"S_MAP_A_LOUNGE_DOOR","A shiny brass plaque reads ""Lounge."" Place an Explore token as indicated."
"S_MAP_A_OTHER_DOOR","This door is unmarked. Place an Explore token as indicated."
"S_MAP_A_ANOMALY","The portal is already closing, its edges shrinking rapidly. Through it, you can see a dusty room full of crates and hear Lady Helena struggling against her captors. Place an Interact token as indicated."
"S_MAP_A_GUN","Lady Helena's weapon lies on the floor. Place the {0} Common Item as indicated."
"S_MAP_A_CLUE","A portrait of one of Lady Helena's ancestors is hung on the wall. Place a Search token as indicated."
"S_MAP_A_DAGGER","A dagger glints where it is mounted on one wall. Place a Search token as indicated."
"S_MAP_B_SHIFT","While you take in Lady Helena's home, the investigator or investigators who entered the portal barrel through a kaleidoscope of color until, finally, an end is in sight!"
"S_MAP_B_ENTRANCE","You are released from the strange portal and find yourself in a dusty room full of crates. Place the {0} tile and a Door as indicated."
"S_INV_MAP_B_1P","The room looks eerily similar to the one you just left behind. It has the same expensive wallpaper and crown moulding, but they are damaged and yellowed with age. Just where have you ended up? The investigator who entered the portal places their investigator figure as indicated."
"S_INV_MAP_B_2P","The room looks eerily similar to the one you just left behind. It has the same expensive wallpaper and crown moulding, but they are damaged and yellowed with age. Just where have you ended up? The investigators who entered the portal place their investigator figures as indicated."
"S_MAP_B_BYE_HELENA","""Help! Someone help!"" Lady Helena struggles against her captor. The woman who kidnapped Lady Helena takes her through a door to your {0} as you get your bearings.\n\n""Now now, no one would dare hurt you,"" the strange woman says, ""I just need to borrow you for a little while."" The door has a dusty, tarnished plaque on it that reads ""Lounge."" Place an Explore token as indicated."
"S_MAP_B_BILLIARDS_DOOR","A grimy, dust-covered plaque reads ""Billiards Room."" Place an Explore token as indicated."
"S_MAP_B_OTHER_DOOR","This door is unmarked. Place an Explore token as indicated."
"S_MAP_CULTIST_1","""I do not know who you are, but you are going to be sorry for interrupting our boss, Lady Elizabeth!"" Spawn a {0} as indicated."
"S_MAP_CULTIST_2","You are surrounded by Lady Helena's abductors. Spawn a {0} as indicated."
"S_MAP_CULTIST_3","Another of the abductors picks up a broken chair leg, thumping it threateningly against her hand. Spawn a {0} as indicated."
"S_MAP_CULTIST_4","There seems to be no end to these ruffians. Spawn a {0} as indicated."
"S_MAP_B_ANOMALY","Behind you, the portal shrinks to a small, glowing tear the size of a fist. Through it, you can see the lobby you left behind and hear the voices of any that remain there. With sound carrying through the portal, you will be able to communicate freely despite your separation. Place an Interact token as indicated."
"S_INSANITIES","If you hope to return safely from this place, you must be especially trusting of your fellow investigators. Remove all Insane Conditions that require three or more investigators from the game."
"S_MAP_B_DAGGER","A dust-covered dagger is mounted on one wall. Place a Search token as indicated."
"S_MAP_B_CLUE","A picture of one of Lady Helena's ancestors is covered in a thick layer of dust, obscuring any detail. Place a Search token as indicated."
"S_MAP_B_SIGHT","Newspapers have been plastered over the windows, but perhaps you can see where you are. Place a Sight token as indicated."
"ANOMALY","The anomaly is no larger than your fist. Nothing physical passes through it, but you can hear everything from the other side as clear as if it were right next to you."
"BILLIARDS_DOOR","This door has a plaque that reads ""Billiards Room."""
"COMMON_DOOR","This door leads to another room in the estate."
"LOBBY_PORTRAIT","A portrait of an ancestor of Lady Helena is hung on the wall."
"LOBBY_PORTRAIT_TEST","You are certain there is something very strange about the depiction of Lady Helena's ancestral coat of arms ()."
"LOBBY_PORTRAIT_FAIL","Your knowledge of English heraldry is too spotty to be of any immediate use."
"LOBBY_PORTRAIT_PASS","You realize what is bothering you: the image of a strange gray creature quartered into the coat-of-arms. Rather than a depiction of an animal, the creature looks more like the image of a stone idol. Gain 2 Clues. Then discard this Search token."
"LOBBY_PORTRAIT_DISCARD_FUTURE","There is nothing further learn about this portrait, regardless of which version of it you look at. Discard this Search token."
"LOBBY_DAGGER","A dagger glints where it is mounted on the wall."
"LOBBY_DAGGER_TRUE","You pull the dagger down easily. Gain the Ritual Dagger Common Item. Then discard this Search token."
"LOBBY_DAGGER_TRUE_DISCARD","The dust-covered dagger fades from view. Discard this Search token."
"LOBBY_DAGGER_PARADOX","You pull the dagger down and test its sharp edge gently against your flesh. The investigator with the Ritual Dagger Common Item realizes the dagger they took from the wall has disappeared! The investigator with the Ritual Dagger Common Item discards that card. Then, you gain the Ritual Dagger Common Item. Discard this Search token."
"BILLIARDS","The room is in complete disarray. Furniture and papers are strewn everywhere. Place the {0} tile and a Door as indicated and discard all Explore tokens leading to it."
"BILLIAIRDS_ALT","The room is in complete disarray. Furniture and papers are strewn everywhere. Discard this Explore token and place the {0} tile and a Door as indicated."
"BILLIARDS_PLACE_SEARCH","An enormous shield is mounted on the wall. Place a Search token as indicated."
"BILLIARDS_PLACE_EXPLORE","A wooden door leads out of the room. Place an Explore token as indicated."
"BILLIARDS_PLACE_ITEM","Something useful lies on the floor of the room. Place the {0} Common Item as indicated."
"BILLIARDS_SEARCH","An enormous shield is mounted on the wall."
"BILLIARDS_SEARCH_TRUE","The shield is dented in places, as though it once saw battle. A handwritten note underneath the shield dates it to 1314 and notes it was likely one of the first shields to bear the family's coat-of-arms. Gain 1 Clue. Then discard this Search token."
"BILLIARDS_VILLAIN","A man is ransacking the room, overturning decorations and rifling through drawers. Spawn a {0} as indicated."
"LOUNGE","The lounge looks like it was recently redecorated. The faint smell of fresh wallpaper glue lingers. Discard this Explore token and place the {0} tile as indicated."
"LOUNGE_ALT","The lounge looks like it was recently redecorated. The faint smell of fresh wallpaper glue lingers. Place the {0} tile as indicated and discard all Explore tokens leading to it."
"LOUNGE_PLACE_SEARCH","It looks as though someone–perhaps Lady Helena–left out an enormous book on a table. Place a Search token as indicated."
"LOUNGE_PLACE_DOOR","A door leads to another part of the mansion. Place an Explore token as indicated."
"LOUNGE_PLACE_ITEM","There are some signs of struggle in this room. A kicked up rug. Fresh scuffs on the polished floor. Even someone's personal effect lying forgotten in plain sight. Place the {0} Common Item as indicated."
"LOUNGE_SEARCH","It looks as though someone–perhaps Lady Helena–left out an enormous book."
"LOUNGE_SEARCH_TEST","This book is open to a reproduced manuscript that is a little hard to parse ()."
"LOUNGE_SEARCH_FAIL","The archaic lettering is too troublesome to read at a glance."
"LOUNG_SEARCH_PASS","You decipher it and find a summation of the trial and execution of a suspected witch. Notably, this witch was a not-too-distant ancestor of Lady Helena's. This ancestor was accused of witchcraft by her noble father-in-law and ultimately executed in 1601. Reading over the testimony that condemned her, you recognize the words of the spell she was accused of casting. It is purely protective. Gain the Flesh Ward Spell. Then discard this Search token."
"20_HALL","A long hallway stretches before you. Discard this Explore token and place the {0} tile and a Wall as indicated."
"20_HALL_ALT","A long hallway stretches before you. Place the {0} tile and a Wall as indicated and discard all Explore tokens leading to them."
"20_HALL_PLACE_SEARCH","A locked desk is on one side of the hall. Its legs have been carved into the shape of frolicking satyrs. Place a Search token as indicated."
"20_HALL_PLACE_SPECIAL_DOOR","""You wait until Lady Helena returns! I am not afraid of you."" The raised voice of a young woman can be heard behind this door. Loud crashes come from the room. Place an Explore token as indicated."
"20_HALL_PLACE_DOOR","This door has a plaque that says ""Billiards Room."" Place an Explore token as indicated."
"20_HALL_PLACE_DOORS","Doors lead to elsewhere in the mansion. Place Explore tokens as indicated."
"20_HALL_PLACE_HIDDEN","A heavy, beautifully carved bookshelf looms over the hall. Place a Search token as indicated."
"20_HALL_PLACE_CACHE","One of the floorboards looks a little loose. You might be able to hide things underneath it. Place an Interact token as indicated."
"20_HALL_SEARCH","A locked desk sits against the wall. Its legs have been carved into the shape of frolicking satyrs."
"20_HALL_SEARCH_CHOICE","You realize the lock is fragile. It'd be just as easy to force the thing open as it would be to pick the lock."
"20_HALL_SEARCH_SMASH","Force the desk open."
"20_HALL_SEARCH_PICK","Pick the lock."
"20_HALL_SEARCH_SMASH_TEST","You attempt to pry up the lid ()."
"20_HALL_SEARCH_SMASH_FAIL","The desk's lid remains in place."
"20_HALL_SEARCH_SMASH_PASS","With a painful clicking sound, the lid lifts, part of the lock dangling uselessly downward. Inside you find household expense documents kept by one of the staff. Underneath, there are several reports of strange figures being sighted around the estate. It appears Lady Helena was being watched for at least several weeks. Gain 2 Clues. Then discard this Search token."
"20_HALL_SEARCH_PICK_PUZZLE","You get to work on the lock. Tap to attempt the puzzle using ."
"20_HALL_SEARCH_PICK_CONT","The lock on this desk is in the process of being picked. You can attempt the puzzle using  as an action."
"20_HALL_SEARCH_ACT"," Force the desk open."
"20_HALL_SEARCH_PICK_SUC","With a clicking sound, the lid lifts. Inside you find household expense documents kept by one of the staff. Underneath, there are several reports of strange figures being sighted around the estate. It appears Lady Helena was being watched for at least several weeks. Gain 2 Clues. Then discard this Search token."
"20_HALL_CACHE","One of the floorboards looks a little loose. Perhaps you could hide something beneath it."
"20_HALL_CACHE_TRUE","You pry the floorboard up with relative ease, revealing a good hiding place beneath. You may set aside any of your Possessions. A Possession is any component that can be dropped, picked up, or traded. To set aside a Possession, place it near the play area. Possessions you set aside are no longer yours."
"BEDROOM_DOOR","Loud crashing sounds are coming from this room where earlier you heard a young woman's voice."
"BEDROOM","The bedroom furniture is overturned. Books, papers, and other personal effects are everywhere. Discard this Explore token and place the {0} tile and a Wall as indicated."
"BEDROOM_MAID","A young woman in a bloodstained maid's outfit brandishes a wooden chair between her and one of the intruders. A deep cut on her cheek bleeds openly. Place a Person token as indicated."
"BEDROOM_DEATH","The body of a young woman in a bloodstained maid's outfit lies on the floor. She clutches something small in her left hand. Place the {0} Common Item as indicated."
"BEDROOM_MONSTER","A woman searches in and under furniture with an almost desperate zeal. Spawn a {0} as indicated."
"BEDROOM_MONSTER_QUESTION","""Tell us where the statue is, you stupid girl!"" The intruder attempts to dodge past the chair but a sound whack sends her stumbling backward. The maid looks on the verge of tears as she cries out, ""For the last time, I do not know what you are talking about!"" Spawn a {0} as indicated."
"BEDROOM_PLACE_JOURNAL","Someone's journal is still lying on the floor. It has a bright scarlet cover. Place a Search token as indicated."
"BEDROOM_JOURNAL","A journal lies on the floor."
"BEDROOM_JOURNAL_TRUE","You flip through the journal and find notes on and annotations of occult practices. Gain the {0} Spell. As you look over the book, you realize it belongs to Lady Helena! Gain the Incriminating Evidence Unique Item. Then discard this Search token. An investigator holding the Incriminating Evidence Unique Item may read it by interacting with it in the app."
"MAID","The maid trembles, leaning heavily on the wooden desk chair she previously brandished. A deep cut on her cheek is still bleeding."
"MAID_OKAY"," ""Are you alright?"""
"MAID_WHAT"," ""What is happening here?"""
"MAID_OKAY_TRUE","""Yes, I-I think so. I was finishing closing up the manor on Lady Helena's orders when that brute jumped me. I-I expected Lady Helena to come running. Where is she? Who are you?"""
"MAID_OKAY_ABDUCT","""Lady Helena was abducted."""
"MAID_OKAY_INTRO","""Lady Helena asked for our help."""
"MAID_OKAY_ABDUCT_TRUE","The maid goes pale. ""It must be something to do with the people the rest of the staff kept seeing around the estate. It feels like we have been being watched for weeks! That is why we were moving the household staff to one of the other estates. Lady Helena was going to leave right after her appointment today! She said this old house always gave her the creeps anyway."" Gain 1 Clue."
"MAID_OKAY_INTRO_TRUE","""You must have been today's appointment! The household was moved to another one of the estates after so many reports of people skulking in the bushes. They wore the strangest clothes and one even had this tiny metal contraption, it was the oddest thing. Madge swore it was a camera. Lady Helena planned to leave after a meeting today. I do not know what all she was going to tell you, but I bet she knew something like this might happen! She excused the move by saying this old place always felt a little off to her."" Gain 2 Clues."
"MAID_WHAT_TRUE","""I-I was finishing closing up the manor on Lady Helena's orders when that brute jumped me. I clocked her with a chair and the next thing I know she's speaking nonsense and that creature appeared! I-I expected Lady Helena to come running. Where is she? Who are you?"" The maid's panic returns as she tries to make sense of your presence. You attempt to explain yourself ()."
"MAID_WHAT_PASS","""I see. You must be the ones Lady Helena was planning to meet today. The rest of the staff have all gone on, we were supposed to leave right after her appointment. I bet she was going to tell you about the strange people the staff kept seeing on the grounds. One young lady was even stranger than the rest! She wore the oddest clothes and had a strange item. Madge swore it was a camera but it was so small!"" Gain 2 Clues."
"MAID_WHAT_FAIL","The maid does not seem to be put at ease. ""You must be the ones Lady Helena was waiting for! If only you had come earlier, we were going to leave right after her meeting with you. I bet these people are the same ones that have been sulking the bushes for the past few weeks."" Gain 1 Clue."
"MAID_LEAVES","The woman presses a hand against the deep gash on her cheek to stem the blood flow. ""I hope for the best for Lady Helena, I really do, but I cannot stay here any longer. I am getting out of here before any more of these creatures appear!"" Discard this Person token."
"YARD_DOOR","This door is carved with an intricate floral pattern."
"YARD","The door opens out into the lush, green side yard of the estate. Old, overgrown paving stones define the sitting area. Discard this Explore token and place the {0} tile, a Wall, and a Door as indicated."
"YARD_ALT","The door opens out into the lush, green side yard of the estate. Old, overgrown paving stones define the sitting area. Place the {0} tile, a Wall, and a Door as indicated and discard all Explore tokens leading to it."
"YARD_PLACE_EXPLORE","A tarnished silver keyhole glints from where it is set in the floorboards under the bed. Place a Search token as indicated."
"YARD_PLACE_OTHER_DOOR","A tarnished silver keyhole is set into the floorboard under the bed, but without the key you cannot tell what purpose it serves."
"YARD_OTHER_DOOR_GO","{0} You can search only if you have the Silver Key Unique Item."
"YARD_PASSAGE","The floors in this room are in quite a state. The flooring here is particularly uneven."
"YARD_PASSAGE_PASS","You play the key into the lock and hear a click. On a hunch, you pull up on the key and manage to lift the entire segment of floor high, revealing it is a heavy trapdoor concealing a hidden tunnel below! You lower yourself into the darkness to determine where, exactly, it leads. Discard this Search token and place a Secret Passage as indicated."
"YARD_PASSAGE_PLACE_OTHER","One of the original woodwork shelves in the room swing open. The tunnel ends here! Place a Secret Passage as indicated. Then move your investigator figure to that space. These Secret Passages are only adjacent to each other."
"YARD_PASSAGE_PLACE_EXPLORE","Perhaps more secret passages can be uncovered. Place an Explore token as indicated."
"OFFICE_EXPLORE","A heavy, beautifully carved bookshelf looms over the hall."
"OFFICE_TEST","At an initial glance, you find nothing more interesting than an outdated encyclopedia set. However, you notice small cracks in the wall surrounding the bookshelf, as though something behind it is putting great strain on the wall. You attempt to push the heavy shelf aside ()."
"OFFICE_FAIL","It is enormously heavy and you struggle to move it at all."
"OFFICE_PASS","You manage to pull the shelf away from the wall with a loud creaking sound. Behind is a doorway through which you can see a long-forgotten office. Discard this Search token and place the {0} tile as indicated."
"OFFICE_PLACE_NUMBER","An old piece of parchment is nailed to the opposite wall. Place a Search token as indicated."
"OFFICE_PLACE_RING","Lady Helena said her family's ancient statuette could be found here. Place a Search token as indicated."
"OFFICE_PLACE_LOCKBOX","An archaic lockbox covered in strange runes sits on the rotting desk. Place a Search token as indicated."
"OFFICE_NUMBER","The ancient parchment is yellowed and almost illegible."
"OFFICE_NUMBER_TEST","The writing is definitely English, but it is from a time when the language–and its writing–was quite different, making it hard to interpret ()."
"OFFICE_NUMBER_FAIL","Is this curly ""f"" supposed to be an ""s""? You are uncertain."
"OFFICE_NUMBER_PASS","You decipher the old text. ""I hath hidden away that accursed idol of which my son's wife was so fond. That an heirloom of my house would be so evilly used plagues me. None but my blood shall ever find it again. Though the totem appears on our arms no less than four times, let it become mystery to those unworthy of its power."" Gain the Conclusive Evidence Unique Item and 2 Clues. Then discard this Search token."
"OFFICE_RING","Lady Helena said her family's ancient statuette could be found here."
"OFFICE_RING_TRUE","You rifle through the desk and, sure enough, your hand closes on a small stone statue. Gain the Grotesque Stone Unique Item. Now you only need to get it to your companions. Discard this Search token."
"OFFICE_RING_SPAWN_BOSS","The portal in the lobby briefly flares open and Lady Elizabeth's head leans through. ""I don't suppose you'd just hand over the artifact to me? Well, I'll need to go back further this time. Please, enjoy this parting gift from your future queen!"" Spawn a {0} as indicated."
"OFFICE_LOCKBOX","An archaic lockbox covered in strange runes sits abandoned."
"OFFICE_LOCKBOX_TRUE","You attempt to decipher the runes to open the lockbox. Tap to attempt the puzzle using ."
"OFFICE_LOCKBOX_CONT","An archaic lockbox covered in strange runes sits abandoned. If you could decipher the runes, you may be able to open it. You can attempt to decipher the runes using  as an action."
"OFFICE_LOCKBOX_PASS","Inside the box is a tarnished silver key. Why was this hidden away? Gain the Silver Key Unique Item. Then discard this Search token."
"STUDY_DOOR","A grimy, dust-covered plaque reads ""Billiards Room."""
"HELENA_DOOR","Lady Helena was taken through here! A dusty plaque reading ""Lounge"" is on this door."
"WAREHOUSE_PORTRAIT","A picture of one of Lady Helena's ancestors is covered in a thick layer of dust, obscuring any detail."
"WAREHOUSE_PORTRAIT_TEST","Something about the portrait strikes you as strange. You try to study the portrait through the layers of dust and grime ()."
"WAREHOUSE_PORTRAIT_FAIL","The dust agitates your nose, and a fit of sneezing breaks your concentration."
"WAREHOUSE_SIGHT","Newspapers have been plastered over the windows, but perhaps you can see where you are. An investigator in the {0} may look out the windows."
"WAREHOUSE_LOOK_WINDOWS","Look out the windows."
"WAREHOUSE_SIGHT_TRUE","The newspapers are layered so thick it is impossible to see through them, but you cannot help but notice that they have been applied recently–and they are all dated with the year 1942! Discard this Sight token."
"WAREHOUSE_DAGGER","A dust-covered dagger is mounted on one wall."
"WAREHOUSE_DAGGER_TRUE","You take down the blade and find it in good condition despite the lack of use. Gain the Ritual Dagger Common Item. Then discard this Search token."
"BLETCHLEY","A woman with a deep scar on her cheek stands in the room."
"BLETCHLEY_WHO"," ""Who are you?"""
"BLETCHLEY_ME","""Don't worry–you don't know me directly. Your friends helped me out of some trouble when I was working as Lady Helena's maid some time ago. I was scared back then, but I'd like to pay it back now."" She looks at her wristwatch. ""I need to be back at Bletch–"" she coughs, ""I need to head back quickly or I will be missed. What can I do to help?"""
"BLETCHLEY_WOUNDS","""Can you tend to our wounds?"""
"BLETCHLY_HORROR","""Can you tell us whether or not we succeed?"""
"BLETCHLY_SUPPLIES","""Can you give us some supplies?"""
"BLETCHLEY_WOUNDS_TRUE","""Yes, of course! Hold still."" You and each other investigator in the {0} may discard 1 Damage."
"BLETCHLEY_HORROR_TRUE","The woman smiles. ""Honestly, I am quite afraid of meddling too much. I truly believe in you though! You and your friends, you can definitely set all this right!"" Each investigator in the {0} may discard 1 Horror."
"BLETCHLEY_SUPPLIES_TRUE","""Supplies? It is...tough, but I am sure there are some things I can part with."" Gain the {0} Common Item. The woman seems to think about something, and then she pulls a necklace from over her head. ""Take this too, for luck!"" Gain the Lucky Rabbit's Foot Common Item."
"BLETCHLEY_GOTTA_GO","She looks at her watch once more. ""I'm terribly sorry but I need to leave now if I'm going to make it back for my shift. There is just one more thing before I go. I received a letter last week with no return address. All it said was 'when you go, tell them to check the desk.' I can't imagine that message is for anyone but you. Good luck!"" Discard this Person token."
"STUDY","Despite the aged plaque on the door, this room appears to be someone's unkempt study. Papers and books are stacked in teetering piles around a water-stained desk. Discard this Explore token and place the {0} tile and a Door as indicated."
"STUDY_ALT","Despite the aged plaque on the door, this room appears to be someone's unkempt study. Papers and books are stacked in teetering piles around a water-stained desk. Place the {0} tile and a Door as indicated and discard all Explore tokens leading to it."
"STUDY_PLACE_JOURNAL","A yellowed journal lies open to reveal thin, yellowing pages. It appears to have once had a red cover, but it has faded with time. Place a Search token as indicated."
"STUDY_PLACE_EXPLORE","A wooden door leads to another area in the estate. Place an Explore token as indicated."
"STUDY_PLACE_PAPER","Various papers and photographs are pinned against the wall and connected by a faded length of string. Place a Search token as indicated."
"STUDY_JOURNAL","A yellowed journal lies open on the desk. It appears to have once had a red cover that has since faded with age."
"STUDY_JOURNAL_TRUE","The journal is immensely old, and the pages thin and fragile under your touch. Gain the Old Journal Unique Item. Then discard this Search token. An investigator holding the old journal may read it using the app."
"STUDY_PAPER","Various papers and photographs are pinned on the wall, and some are connected by a faded length of string."
"STUDY_PAPER_TRUE","It is hard to make sense of the sheer volume of information. You try to put yourself in the shoes of the person who constructed it. Tap to attempt the puzzle using ."
"STUDY_PAPER_CONT","Various papers and photographs are pinned on the wall, and some are connected by a faded length of string. You try to put yourself in the shoes of the person who constructed this to understand it yourself. You can attempt the puzzle using  as an action."
"STUDY_PAPER_SUC","You realize that the person putting together this wall was obsessed with the genealogy of Lady Helena's family. Bizarrely, the dates on the materials have a nonsensical range, reaching from the 12th century to the 22nd century. Unexpectedly, you recognize a picture here other than Lady Helena: there is one of the young woman who resembles her, Lady Elizabeth, pinned up on the far end of this board. If this board is to be believed, Lady Elizabeth is actually Lady Helena's great-great-great-great-great-great-great granddaughter! Gain the Missing Link Unique Item and 2 Clues. Then discard this Search token."
"INTERIOR_HALL","A wide hall lined by peeling wallpaper leads to two rooms. Discard the Explore token and place the {0} tile as indicated."
"INTERIOR_HALL_PLACE_SAFE","A woman seals a golden key inside a wall safe. You do not see Lady Helena anywhere. Place a Search token as indicated."
"INTERIOR_HALL_PLACE_SAFE_STORY","Lady Elizabeth looks up and for a moment her resemblance to Lady Helena is uncanny. ""Don't worry. I'm just borrowing the old girl for a little bit to help me find something. Family matter. I'll put her back when I'm done. In the meanwhile, I find the forties to be so awfully [i]dreary[/i], don't you? I think I'll continue my search somewhere a little more comfortable–and safe from your bumbling."" She steps back and you realize a portal has opened behind her. The rift closes around her instantly and she is gone."
"INTERIOR_HALL_PLACE_CAPTIVE_DOOR","Someone is pounding on the other side of this door, muffled shouts punctuating the bangs. A golden lock on the door glints in the dim light. Place an Explore token as indicated."
"INTERIOR_HALL_PLACE_OTHER_DOOR","Another door leads off this hall. Place an Explore token as indicated."
"INTERIOR_HALL_PLACE_OTHER_DOORS","More doors lead off this hall. Place Explore tokens as indicated."
"INTERIOR_HALL_SAFE","A safe is built into the wall. The dial on it goes from 0 to 100. You cannot break into it using your normal means, instead you will need to know the combination to the safe to get inside."
"INTERIOR_HALL_SAFE_WITCH","{0} You found a note that stated the combination was a number related to a wrongful execution and that the last number was how many times the statue was in the coat-of-arms."
"INTERIOR_HALL_SAFE_SHIELD","{0} You found a note that stated the combination was a number related to a shield and that the last number was how many times the statue was in the coat-of-arms."
"INTERIOR_HALL_SAFE_INPUT"," Input the combination."
"INTERIOR_HALL_SAFE_FIRST","You spin the dial three times clockwise, landing on the first number. Use the buttons below to input the first number of the combination. This can be any number from 0 to 100."
"INTERIOR_HALL_SAFE_SECOND","Carefully, you spin the dial once counterclockwise to the second number. Use the buttons below to input the second number of the combination. This can be any number from 0 to 100."
"INTERIOR_HALL_SAFE_THIRD","Last of all, you move the dial to the final number. Use the buttons below to input the third number of the combination. This can be any number from 0 to 100."
"INTERIOR_HALL_SAFE_INCORRECT","You pull on the safe handle, but it does not open. Which part of the combination was wrong?"
"INTERIOR_HALL_SAFE_CORRECT","You pull on the safe handle and it opens! Inside, you find the golden key sitting atop all kinds of different currencies–including pieces of eight and strange, thin cards. Gain the {0} Unique Item. Then discard this Search token."
"INTERIOR_HALL_LATE_GAME","A wide hall lined by peeling wallpaper leads to two rooms. Discard this Explore token."
"INTERIOR_HALL_LATE_SAFE","A safe is built into the wall. Place a Search token as indicated."
"40_KITCHEN_02A_LATE","The kitchen is barren and the shelves look as if they are about to collapse. Discard this Explore token."
"DUNGEON_HALL_LATE","A narrow hall lined by peeling wallpaper leads to three rooms. Discard this Explore token."
"STUDIO_04A_LATE","The room appears to be serving as a studio space of some sort. Paint-flecked wallpaper peels from the walls. Discard all Explore tokens leading to this room."
"SM_BR_1_TILE_DOORS","The passage leads to exactly where the missing Lady Helena is being kept! Place the {0} tile, a Door, and Walls as indicated."
"SM_BR_1_DOOR","Someone is pounding on the other side of this locked door, muffled shouts punctuating the bangs. A golden lock on the door glints in the dim light."
"SM_BR_1_DOOR_LATE","A golden lock on the door glints in the dim light."
"SM_BR_1_DOOR_KEY","{0} You can explore only if you have the Gold Key Unique Item."
"SM_BR_1_DOOR_PATIENT","Lady Helena awaits your assistance inside. Golden fixtures on the door glint in the dim light."
"SM_BR_1_DOOR_HELENA"," ""Lady Helena?"""
"SM_BR_1_DOOR_TRUE","""Oh good, I was hoping you would make it through before the portal closed!"" Lady Helena's voice comes from the other side. ""You need to get me out of here, I'm locked in! Those interlopers are searching for an old family heirloom–a statue of some kind. I expect it contains great power. They wouldn't give up many details about it. I can find it, if I'm let out of here. I'm being...prevented...from helping more. I think that woman is draining my power for some reason."" Lady Helena sounds furious."
"SM_BR_1_DOOR_WHERE","""Where are we?"""
"SM_BR_1_DOOR_PREVENT","""Prevented?"""
"SM_BR_1_DOOR_WHERE_T","""I believe we're in my country manor, but it certainly hasn't been maintained. I recognize the wallpaper in this room–I picked it out when I had the {0} re-done, but it looks old and yellow in here. More importantly, if you let me out, I can scry to find the location of that statue they are looking for. Since it's my manor and my family's heirloom, theoretically I should be able to find it fast enough. I imagine that's why I'm locked in this room–there's strange sigils everywhere that I think are for more than show."""
"SM_BR_1_DOOR_PREVENT_T","""There's strange sigils everywhere in this room that I think explain my sudden exhaustion. If you let me out, I can recover and scry to find the location of that statue they are looking for. Since it's my manor and my family's heirloom, theoretically I should be able to find it fast enough. I think we're in my country manor, at least, some version of it. I recognize the wallpaper in this room–I picked it out when I had the {0} re-done, but it is so faded and yellow in here."""
"SM_BR_1_GO_TO_LIBRARY","""The woman who took me, [i]Lady[/i] Elizabeth. She seemed too knowledgeable about magic as well, for a study that is supposed to be outlawed. She kept mumbling nonsensical things about finally claiming her true inheritance. It was quite frightening, frankly."" Gain 1 Clue"
"SM_BR_1_LOCKED","The passage leads exactly to the room where the missing Lady Helena is being kept! Place the {0} tile as indicated."
"SM_BR_1_LOCKED_DOOR","The door to the room where Lady Helena was kept is locked. Place an Explore token as indicated."
"H_LOUNGE","lounge"
"H_KITCHEN","kitchen"
"H_GUEST","guest quarters"
"H_LIBRARY","library"
"SM_BR_1","Lady Helena leaps up from an old, grimy bed. ""There you are! Quickly, we need to get going."" She brushes past you. Discard this Explore token and place a Person token as indicated. This is Lady Helena."
"SM_BR_1_ALT","Lady Helena leaps up from an old, grimy bed. ""There you are! Quickly, we need to get going."" She brushes past you. Place a Person token as indicated. This is Lady Helena."
"SM_BR_1_TILE","The passage leads exactly to the room where the missing Lady Helena is being kept! Place the {0} tile as indicated and discard all Explore tokens leading to it."
"SM_BR_PASSAGE","You are careful to keep the wall panel open, lest it close and become inaccessible once more. Place a Secret Passage as indicated. These Secret Passages are only adjacent to each other."
"SM_BR_2_ITEM","On the far side of the hall all sorts of strange items lie in a heap. Alien objects and futuristic-looking weapons are side-by-side with ancient tomes. It is dizzying, but you recognize something of use among the bizarre things. Place the {0} Common Item as indicated."
"SM_BR_2_FREE","""All right, I need to get out of here to perform the scrying spell. Then we should find exactly what we are looking for!"" Move Lady Helena as indicated."
"SM_BR_2_PLACE_SEARCH","Lady Helena mutters something beneath her breath and the portal flares brightly different colors. Sigils sweep over the floor of her home in the past, then suddenly stop. ""I've found it!"" Lady Helena calls. ""In the {0}! Retrieve it before Lady Elizabeth does! If you can somehow get it to me, I think we could send ourselves home and close this portal!"" Place a Search token as indicated."
"SM_BR_2_PLACE_EXPLORE","Lady Helena mutters something beneath her breath and the portal flares brightly different colors. Sigils sweep over the floor of her home in the past, then suddenly stop. ""I've found it!"" Lady Helena calls. ""It's in a hidden room! We must find the room and retrieve it before Lady Elizabeth does! If you can somehow get it to me, I think we could send ourselves home and close this portal!"""
"SM_BR_2_SEARCH_OFFICE","office"
"SM_BR_2_SEARCH_CHAPEL","chapel"
"SM_BR_2_SEARCH_PATIO","stone patio"
"SM_BR_2_SANCTUM","sanctum"
"SM_BR_1_NO_HELENA","Sigils and runes cover the walls and floor. This room was where they were keeping Lady Helena. Discard this Explore token."
"SM_BR_1_DISCARD_BLETCHLEY","""Lady Helena!"" The woman with a scar on her cheek jumps, looking shocked. ""It-it appears my help is not needed. I will leave immediately. Good luck!"" The mysterious woman clamors out of one of the room's windows and is gone. Discard the Person token."
"40_HALL","The hallway is dusty. Old, broken furniture litters the floor. Discard this Explore token and place the {0} tile, a Door, and a Wall as indicated."
"40_HALL_ALT","The hallway is dusty. Old, broken furniture litters the floor. Place the {0} tile, a Door, and a Wall as indicated and discard all Explore tokens leading to it."
"40_HALL_PLACE_SEARCH","A locked desk is pushed against the wall. Its legs have been carved into the shape of frolicking satyrs that are now chipped and worn. The lock on it is rusted shut from years of disuse. Place a Search token as indicated."
"40_HALL_PLACE_DOORS","Doors lead from the hall to surrounding rooms. Place Explore tokens as indicated."
"40_HALL_PLACE_CACHE","There look to be several loose floorboards in the hall. Perhaps this knowledge will eventually be useful. Place an Interact token as indicated."
"40_HALL_SEARCH_NAH","A locked desk is pushed against the wall. Its legs have been carved into the shape of frolicking satyrs that are now chipped and worn. Unfortunately, the once-fragile lock is sealed shut from years of disuse, and doesn't look like it will give way easily."
"40_HALL_SEARCH_DESTROYED","A locked desk is pushed against the wall. Its legs have been carved into the shape of frolicking satyrs that are now chipped and worn. Upon closer inspection, it looks as though someone broke the lock mechanism some time ago."
"40_HALL_SEARCH_DESTROYED_TRUE","With the lock destroyed, you simply lift the lid. Among the illegible, yellowing papers you find the manual for a safe. Scribbled on the back of the manual is a short note: ""password reminder, first two numbers: {0}. last number is how many times the statue is in the house arms."" Gain 2 Clues. Then discard this Search token."
"COMBO_WITCH","the wrongful execution"
"COMBO_SHIELD","the shield"
"COMBO_IDOL","a strange totem depicted on a banner"
"40_HALL_SEARCH_PICKED","A locked desk is pushed against the far wall. Its legs have been carved into the shape of frolicking satyrs that are now chipped and worn. Looking closely, you realize that the rusted lock is not engaged."
"40_HALL_SEARCH_PICKED_TRUE","With the desk being unlocked, you simply lift the lid. Among the illegible, yellowing papers you find the manual for a safe. Scribbled on the back of the manual is a short note: ""password reminder: {0}, duh. last number is how many times the statue is in the house arms."" Gain 2 Clues.  Then discard this Search token."
"40_HALL_CACHE","There look to be several loose floorboards in the hall. Perhaps this knowledge will eventually be useful."
"40_HALL_CACHE_TRUE","You lift one of the loose floorboards, hoping to find something beneath. You may claim any set aside Possessions and place them in your play area. If there are no set aside Possessions, no immediate effect."
"LIBRARY_DOOR","A cheap wood door looks like it has only recently been affixed to the wall."
"LIBRARY","Books are stacked and piled all around the room. Discard this Explore token and place the {0} tile as indicated."
"LIBRARY_ALT","Books are stacked and piled all around the room. Place the {0} tile as indicated and discard all Explore tokens leading to it."
"LIBRARY_PLACE_SEARCH","It looks like someone was recently examining several books. Place a Search token as indicated."
"LIBRARY_PLACE_DOOR","This doors leads to another room of the mansion. Place an Explore token as indicated."
"LIBRARY_SEARCH","It looks like someone was recently examining several books."
"LIBRARY_SEARCH_TRUE","Some of these tomes are strange–describing places and items the likes of which you have never heard. Most of the books appear to be history books, but there are magic tomes mixed in as well. One describes a unique methodology for finding lost objects. Many refer to siphoning power from artifacts to increase one's own abilities. Gain 1 Clue. Then discard this Search token."
"BEDROOM_1","The furniture in this room is a bizarre mix of alien technology and familiar shapes. Different variations of Lady Helena's ancestral coat-of-arms cover the walls. Place the {0} tile as indicated and discard all Explore tokens leading to it."
"BEDROOM_1_PLACE_SEARCH","On the side table, one of the unfamiliar objects glows forebodingly. Place a Search token as indicated."
"BEDROOM_1_PLACE_EXPLORE","A door connects the bedroom to another room. Place an Explore token as indicated."
"BEDROOM_1_SEARCH","An unfamiliar object glows forebodingly."
"BEDROOM_1_SEARCH_TRUE","The object is thin and black, but the surface of it shines brightly in different colors. Looking into the glow, you find it displaying a grid of strange symbols that react when you touch them. Tap to attempt the puzzle using ."
"BEDROOM_1_SEARCH_CONT","The object is thin and black, but the surface of it shines brightly in different colors.It displays a grid of strange symbols that react when you touch them. You can attempt the puzzle using  as an action."
"BEDROOM_1_SEARCH_SOLVED","The image changes and a black and white image of Lady Helena appears on the otherwise multicolored, glossy surface. A paragraph of text is below the photo, and it appears to be describing a report of a missing statuette. According to this article, the statuette went missing on the day you arrived at Lady Helena's estate! In a blue script beside the article the words ""last known location"" and ""get this and harvest an unstable timeline. house wasn't in use in 40s–good hideout?"" are written. Gain 2 Clues. Then discard this Search token."
"CONSERVATORY","A thick layer of dust and dirt covers everything. The plants have long wilted and died. Discard this Explore token and place the {0} tile and a Door as indicated."
"CONSERVATORY_ALT","A thick layer of dust and dirt covers everything. The plants have long wilted and died. Place the {0} tile and a Door as indicated and discard all Explore tokens leads to it."
"CONSERVATORY_PLACE_LIGHT","Something you could use to light your surroundings has been left behind. Place the {0} Common Item as indicated."
"CONSERVATORY_PLACE_SEARCH","This room has been repurposed into storage. You recognize a lot of the old, broken furniture that has been pushed against the walls. A locked metal chest is among the junk. Place a Search token as indicated."
"CONSERVATORY_PLACE_SP","A tarnished, dusty silver keyhole peeks out from under a rug. Place a Search token as indicated."
"CONSERVATORY_SEARCH","This room is a makeshift storage room full of boxes, broken furniture, and even a locked chest."
"CONSERVATORY_SEARCH_TRUE","You poke around and find mostly junk, but the locked chest intrigues you. Unfortunately, the mechanism is rather complex. Tap to attempt the puzzle using ."
"CONSERVATORY_SEARCH_CONT","The locked chest among the junk intrigues you. Unfortunately, the mechanism is rather complex. You can attempt the puzzle using  as an action."
"CONSERVATORY_SEARCH_SOLVED","An old, thin tome on a dust velvet pillow is the sole thing inside. You page through it and find a collection of regional folktales. There is one that even relates to Lady Helena's family: years back, the tale goes, the current lord tricked a fairy into giving him a token from its homeland. The token was a small stone statue that gave the lord great, but unspecified, powers. The book is old, but why would someone go through the trouble of protecting it so thoroughly? Gain 2 Clues. Then discard this Search token."
"CONSERVATORY_SP","Perhaps there are more secret passages like the one your companions found."
"CONSERVATORY_GO","A tarnished, dusty silver keyhole peeks out from under a rug, but without the key you cannot figure out what to do with it."
"CONSERVATORY_UNLOCKED","A tarnished, dusty silver keyhole is set into a slightly raised section of the floor."
"CONSERVATORY_PLACE_PASSAGE","You insert the key and pull. The section of floor rises, revealing the tunnel beneath. You lower yourself into the darkness to see where it leads. Discard this Search token and place a Secret Passage as indicated."
"CONSERVATORY_UNLOCKED_PASSAGE","You pull at the raised section and it opens easily, revealing the tunnel beneath. You lower yourself into the darkness to see where it leads. Discard this Search token and place a Secret Passage as indicated."
"LADY_HELENA_STATUE","""Quickly, bring me the statue!"" An investigator with the Grotesque Stone Unique Item may give it to Lady Helena."
"LADY_HELENA_FINALE","""We need to close this portal!"""
"LADY_HELENA_OUT","Lady Helena stumbles out of the room where she was being held. ""It is too late! We need to stabilize time or defeat her so she cannot finish her work! The consequences are grave: we will be stuck here in exchange. But we cannot let her get away with this! Quickly! To the portal!"" Discard the Explore token on the {0} and place a Person token as indicated. This is Lady Helena."
"LADY_HELENA_GIVE"," Give Lady Helena the statue."
"LADY_HELENA_GOT_IT","The moment the statue touches Lady Helena's hand it crackles with power. She holds it aloft and the portal crackles in response. ""All right! We're going home! I'm going to re-open this portal and then you'll all need to get through. I'll follow and close this portal once and for all after."" Lady Helena chants low and under her breath and the portal grows wider once more."
"LADY_HELENA_OTHER_FINALE","""We need to get through this portal!"""
"LADY_HELENA_GIVE_IT_ME","""Quickly, bring me the statue!"""
"PORTAL_B_GOOD","The portal is wide and crackling with energy. ""You must go through the portal to get back! I'm afraid it will be a bumpy ride."" Lady Helena grimaces."
"PORTAL_B_REOPEN"," Go through the portal."
"PORTAL_B_PORTAL_1","You enter the portal and find yourself once more in a kaleidoscope of light. You quickly forget which direction is forward and which direction is back ()."
"PORTAL_B_PORTAL_2","You push forward despite your disorientation and come out in a familiar entrance. Place your investigator figure in the same space as the Interact token in the {0}."
"PORTAL_B_PORTAL_3","You grow ill at the shifting color and find yourself staggering out where you began. ""Sorry,"" Lady Helena says, ""Brace up and try again, eh?"""
"PORTAL_B_REVEAL_HELENA","Lady Helena ducks through the portal. When she emerges on the other side, she quickly mutters more strange words and the portal erupts into a multicolor wave that washes over the manor. Lady Helena claps you on the shoulder. ""That should get rid of anyone–or anything–nearby that's not part of our world. And I think this experience has given me some ideas on how to keep that thief from returning here any time soon. We should be safe now. Thank you!"" The investigation is complete."
"PORTAL_B_BAD","Lady Helena thinks closing this portal, while trapping you here, will stop the rewrite of history."
"PORTAL_B_CLOSE"," Close the portal."
"PORTAL_B_TEST","The closing magic Lady Helena shows you is simple enough, but when you perform it you find a powerful force pitted against you ()."
"PORTAL_B_FAIL","You are no match for the power that maintains the portal."
"PORTAL_B_NOT_VERY","The magic begins to take hold, but you do not see much effect yet."
"PORTAL_B_GETTING_THERE","The portal's edges have begun to shrink!"
"PORTAL_B_SO_CLOSE","The portal is swiftly closing. It will not be much longer now!"
"PORTAL_B_CLOSED","Finally, the glow of the portal fades to nothingness. Time is made stable. Lady Helena sighs. ""This should stop whatever that woman was up to. Unfortunately, it also means we are stuck here for the duration. Still, without the ability to complete her plans, our friends back in the present may suddenly find themselves at a better advantage. I do hope they survive."" The investigation is complete."
"PORTAL_A_YUSSSS","You must close the portal to stabilize time once more."
"PORTAL_A_TEST","Lady Helena makes several complex gestures you recognize as arcane seals. You mimic her movements ()."
"PORTAL_A_FAIL","The portal is closing, but it is not yet closed."
"PORTAL_B_PASS","The portal closes! With it gone, Lady Helena sags against a wall in relief. ""I knew I made the right decision calling you. Thank you."" The investigation is complete."
"STORY_MAID_DIES","A sudden, shrill scream is followed by a thud. Though the occasional crash still comes from this room, the noises have mostly stopped."
"STORY_SPAWN_GHOST","The spectral figure of a maid rises up from the floorboards. Her face is twisted into one of anguish. Spawn a {0} as indicated."
"STORY_BLETCHLEY_APPEARS","The loud sound of cracking wood splits the silence as someone knocks the planks from the boarded up windows. A woman with a deep scar running down her cheek enters the room. ""Is anyone here? I'm here to help!"" Place a Person token as indicated."
"STORY_SIGIL_GEN","The portal flares and shifts rapid different colors. A moment later, sigils for seeking and finding flow over the floor of the {0}. Then they fade. No immediate effect."
"STORY_SIGIL_01","lobby"
"STORY_SIGIL_02","billiards room"
"STORY_SIGIL_03","lounge"
"STORY_SIGIL_04","bedroom"
"STORY_SIGIL_06","hall"
"STORY_SIGIL_07","guest quarters"
"STORY_SIGIL_08","library"
"STORY_SIGIL_09","research library"
"STORY_SIGIL_10","dining room and kitchen"
"STORY_SIGIL_11","study"
"STORY_SIGIL_05","The portal flares and shifts rapid different colors. A moment later, sigils flow over the floor of the hidden office. ""Finally!"" A voice says. ""I just need to perform a quick ritual and I'll be on my way–as the grand queen of time and space!"" The portals flare into blindingly bright, shifting colors. Spawn a {0} as indicated."
"STORY_SIGIL_05_UNREVEALED","The portal flares and shifts rapid different colors. ""Finally!"" A voice says. ""I just need to perform a quick ritual and I'll be on my way–as the grand queen of time and space!"" The portals flare into blindingly bright, shifting colors. Spawn a {0} as indicated."
"STORY_SIGIL_UNREVEALED","The portal flares and shifts rapid different colors. No immediate effect."
"STORY_SIGIL_SPAWN_BAD_GUY","Lady Elizabeth holds the statue aloft and a portal slices through reality. Out of it, a terrible figure lumbers. Then the portal closes. Spawn a {0} as indicated."
"STORY_SIGIL_SPAWN_MONSTER","The disembodied voice echoes through the house. ""Snooping around, huh? Let's see how well you deal with this!"" Spawn a {0} as indicated."
"STORY_SIGIL_SPAWN_ANOTHER","The cry of a terrible creature echoes through the house. Spawn a {0} as indicated."
"STORY_HELENA_MONSTER_SPAWN","""Who has released the captive!?"" One of Lady Elizabeth's ruffians appears suddenly! Spawn a {0} as indicated."
"INCRIMINATING_EVIDENCE","Lady Helena's journal is a bright scarlet. As an action, an investigator holding the Incriminating Evidence Unique Item may read it."
"INCRIMINATING_ACT_READ"," Read."
"INCRIMINATING_EVIDENCE_ENTRY","Interspersed with notes on her daily life are basic spells and rituals–it appears Lady Helena is studying magic, despite the risk. There are two things in particular that stand out to you: her mother who initially taught her magic mentioned a great relic of the house, a statue that if found would increase her powers by tenfold. More mundanely, you find Lady Helena recently complaining about find a strange keyhole in the floor of her bedroom and cracks developing behind the bookshelf in the hall. Gain 2 Clues."
"INCRIMINATING_TEAR_IT","Perhaps you could keep the secret passage from being discovered if you removed the corresponding pages about uneven paving stones from Lady Helena's journal!"
"INCRIMINATING_TEAR_MSG","Lady Helena's journal is a bright scarlet. In it, she mentions uneven flooring in one of the rooms that leads to the discovery of a secret passage. As an action, an investigator holding the Incriminating Evidence Unique Item may tear out these pages."
"INCRIMINATING_ACT_TEAR"," Tear out the pages."
"INCRIMINATING_TO_SHREDS","You tear out the pages mentioning the uneven stones. Lady Helena will understand why you needed to harm her journal later. No immediate effect."
"INCRIMINATING_DONE","Lady Helena's journal is a bright scarlet. It contains the rudimentary studies of magic and a note about a strange silver lock in the floor of her bedroom."
"OLD_JOURNAL","This journal is worn with age. Its cover may have been red at some point. As an action, an investigator holding the Old Journal Unique Item may read it."
"OLD_JOURNAL_TRUE","Inside the fragile pages you recognize at least a dozen unique handwritings. It appears that though this book started as someone's occult journal, generations of the person's family have added and modified to it, creating a book that is truly packed with dangerous knowledges. The most recent entries all have to do with spells that bend and twist time to one's will. A note tucked inside the pages tumbles out. ""Elizabeth,"" the note begins, ""This book will be your only inheritance from this house. Take it and these forbidden magics and get out!"" Gain 2 Clues."
"OLD_DONE","There is no more to learn from this journal."
"ELIZABETH_DIES","Lady Elizabeth clutches her oozing wounds, then smirks. ""Oh well, I suppose I must risk being charged as a witch in a different century to finish my work. Farewell for now!"" With those cryptic words, a portal opens beneath Lady Elizabeth and she drops through it. It closes swiftly behind her. As she leaves, the other portals fade from existence as well. The investigation is complete!"
"OH_NO_1","Lady Elizabeth clutches the statuette in one hand, muttering a few words. The statue begins to crackle with power, the raw energy pouring up her arm. ""It won't be long now. I'm impressed with how long you've held out, but I can't let you stop me."""
"OH_NO_2","Power continues to pour out of the statue and into Lady Elizabeth. Parts of the statue crack and fall way. It looks like it may crumble completely at any moment. ""Okay."" She takes a deep breath. ""This is-this is incredible!"""
"OH_NO_3","Lady Elizabeth's hand spasms around the statuette, closing around it and turning it into dust. The portals suddenly flare open wide and expand rapidly, blotting out your surroundings. ""Now, I think history could use a little more...me, don't you?"" Everything becomes a sudden kaleidoscope of color. The investigation is not complete."
"MONSTER_PRIEST_OF_DAGON","Priest of Dagon"
"ACT_HIDE_SOMETHING"," Hide something."
"S_MAP_A_DINING_DOOR","A shiny brass plaque reads ""Dining Room."" Place an Explore token as indicated."
"S_MAP_A_LIBRARY_DOOR","Another brass plaque reads ""Study."" Place an Explore token as indicated."
"S_MAP_B_DINING_DOOR","A grimy, dust-covered plaque reads ""Study."" Place an Explore token as indicated."
"S_MAP_B_BYE_HELENA_02A","""Help! Someone help!"" Lady Helena struggles against her captor. The woman who kidnapped Lady Helena takes her through a door to your {0} as you get your bearings.\n\n""Now now, no one would dare hurt you,"" the strange woman says, ""I just need to borrow you for a little while."" The door has a dusty, tarnished plaque on it that reads ""Dining Room."" Place an Explore token as indicated."
"DINING_DOOR","This door has a plaque that reads ""Dining Room."""
"DINING_ROOM_02A","The dining room and kitchen look like they have recently been redecorated. The faint smell of fresh wallpaper glue lingers and the kitchen is stocked with up-to-date gizmos. Discard this Explore token and place the {0} tile and a Wall as indicated."
"DINING_ROOM_02A_ALT","The dining room and kitchen look like they have recently been redecorated. The faint smell of fresh wallpaper glue lingers and the kitchen is stocked with up-to-date gizmos. Place the {0} tile and a Wall as indicated and discard all Explore tokens leading to it."
"STUDY_DOOR_02A","A grimy, dust-covered plaque reads ""Study."""
"LIBRARY_02A","Despite the aged plaque on the door, this room appears to be a library. Books are stacked in teetering piles around a water-stained armchair. Discard this Explore token and place the {0} tile and a Wall as indicated."
"STUDY_DOOR_A_02A","A shiny brass plaque reads ""Study."""
"STUDY_02A","The study is a mess. Furniture and papers are strewn everywhere. Discard this Explore token and place the {0} tile and a Wall as indicated."
"BALCONY_PASS","You manage to pull the shelf away from the wall with a loud creaking sound. Behind is a doorway through which you can see a long-forgotten stone patio surrounded by overgrown bushes. Discard this Search token and place the {0} tile and a Door as indicated."
"BALCONY_PASS_NUMBER","An old piece of parchment is nailed to the door frame. Place a Search token as indicated."
"BALCONY_PLACE_LOCKBOX","An archaic lockbox covered in strange runes sit on the crumbling stone brick floor. Place a Search token as indicated."
"BALCONY_RING_TRUE","You move aside a loose flagstone and, sure enough, your hand closes on a small stone statue. Gain the Grotesque Stone Unique Item. Now you only need to get it to your companions. Discard this Search token."
"BEDROOM_DOOR_02A","The bedroom furniture is overturned. Books, papers, and other personal effects are everywhere. Discard this Explore token and place the {0} tile and a Door as indicated."
"20_HALL_02A","A long hallway stretches before you. Discard this Explore token and place the {0} tile and a Wall as indicated."
"40_HALL_02A","The hallway is dusty. Old, broken furniture litters the floor. Discard this Explore token and place the {0} tile and a Wall as indicated."
"40_PLACE_KEEP_GOING","Lady Helena must have been taken through this door. Place an Explore token as indicated."
"40_KEEP_GOING","Lady Helena must have been taken through this door."
"40_KITCHEN_02A","The kitchen is barren and the shelves look as if they are about to collapse. Discard this Explore token and place the {0} tile as indicated."
"40_DINING_ROOM_02A","The dining room is a mess of dust-covered chairs and a large table. Place the {0} tile as indicated and discard all Explore tokens leading to it."
"KITCHEN_HELENA_FREED","Lady Helena leaps up from a grimy sack of flour. ""There you are. Quickly, we need to get going."" She brushes past you. Place a Person token as indicated. This is Lady Helena."
"YARD_1_02A","Books are stacked and pile around a shoddily constructed deck. Discard this explore token and place the {0} tile as indicated."
"S_MAP_B_ENTRANCE_02A","You are released from the strange portal and find yourself in a dusty room full of crates. Place the {0} tile, a Wall, and a Door as indicated."
"S_MAP_A_ENTRANCE_03A","The ruckus in the entrance of Lady Helena's estate subsides as the abductors disappear. Place the {0} tile and a Wall as indicated."
"S_MAP_A_SERVANTS_DOOR","A plaque reads ""Guest Quarters."" Place an Explore token as indicated."
"S_MAP_B_BYE_HELENA_03A","""Help! Someone help!"" Lady Helena struggles against her captor. The woman who kidnapped Lady Helena takes her through a door to your {0} as you get your bearings.\n\n""Now now, no one would dare hurt you,"" the strange woman says, ""I just need to borrow you for a little while."" The door has a dusty, tarnished plaque on it that reads ""Guests' Quarters."" Place an Explore token as indicated."
"S_MAP_B_LOUNGE_DOOR_03A","A shiny brass plaque on this door reads ""Lounge."" Place an Explore token as indicated."
"INTERIOR_HALL_03A","The guests' wing looks like it was recently redecorated. The faint smell of fresh wallpaper and glue lingers. Discard this Explore token and place the {0} tile as indicated."
"INTERIOR_HALL_03A_ALT","The guests' wing looks like it was recently redecorated. The faint smell of fresh wallpaper and glue lingers. Place the {0} tile as indicated and discard all Explore tokens leading to it."
"LOUNGE_DOOR","A shiny brass plaque on this door reads ""Lounge."""
"SANCTUM_PASS","You manage to pull the shelf away from the wall with a loud creaking sound. Behind is a doorway through which you can see a long-forgotten chamber. Long ago, it may have served as a chapel or meeting place. Discard this Search token and place the {0} tile as indicated."
"SANCTUM_PLACE_LOCKBOX","An archaic lockbox covered in strange runes sits on a rotting bench. Place a Search token as indicated."
"SANCTUM_RING_TRUE","You rifle through moldering benches and, sure enough, your hand closes on a small stone statue. Gain the Grotesque Stone Unique Item. Now you only need to get it to your companions. Discard this Search token."
"HELENA_DOOR_03A","Lady Helena was taken through here! A dusty plaque reading ""Guest Quarters"" is on this door."
"DUNGEON_HALL","A narrow hall lined by peeling wallpaper leads to three rooms. Place the {0} tile as indicated and discard all Explore tokens leading to it."
"LOUNGE_B_DOOR","A dust-covered plaque on this door reads ""Lounge."""
"CEREMONY_ROOM","Despite the aged plaque on the door, this room appears to be put toward more nefarious purposes. Papers and books are stacked in teetering piles around a grooved table. Discard this Explore token and place the {0} tile and a Door as indicated."
"CEREMONY_ROOM_ALT","Despite the aged plaque on the door, this room appears to be put toward more nefarious purposes. Papers and books are stacked in teetering piles around a grooved table. Place the {0} tile and a Door as indicated and discard all Explore tokens leading to it."
"40_HALL_ALT_03A","The hallway is dusty. Old, broken furniture litters the floor. Discard this Explore token and place the {0} tile as indicated."
"40_HALL_ALT_03A_ALT","The hallway is dusty. Old, broken furniture litters the floor. Place the {0} tile as indicated and discard all Explore tokens leading to it."
"S_MAP_ENTRANCE_04A","The ruckus in the entrance of Lady Helena's estate subsides as the abductors disappear. Place the {0} tile and a Wall as indicated."
"S_MAP_A_LIBRARY_DOOR_04A","A shiny brass plaque reads ""Library."" Place an Explore token as indicated."
"S_MAP_B_BYE_HELENA_04A","""Help! Someone help!"" Lady Helena struggles against her captor. The woman who kidnapped Lady Helena takes her through a door straight in front of you as you get your bearings.\n\n""Now now, no one would dare hurt you,"" the strange woman says, ""I just need to borrow you for a little while."" The door has a dusty, tarnished plaque on it that reads ""Library."" Place an Explore token as indicated."
"S_MAP_B_LIBRARY_DOOR_04A","A grimy, dust-covered plaque reads ""Library."" Place an Explore token as indicated."
"LIBRARY_DOOR_04A","A shiny brass plaque on this door reads ""Library."""
"LIBRARY_04A","The library looks like it was recently redecorated. The faint smell of fresh wallpaper glue lingers. Place the {0} tile as indicated and discard all Explore tokens leading to it."
"20_HALL_04A","A long hallway stretches before you. Discard this Explore token and place the {0} tile and a Door as indicated."
"20_HALL_04A_ALT","A long hallway stretches before you. Place the {0} tile and a Door as indicated and discard all Explore tokens leading to it."
"BEDROOM_DOOR_04A","This door has a plaque on it that reads ""Guest Quarters."""
"BEDROOM_04A","The room is in complete disarray. Furniture and papers are strewn everywhere. Discard this Explore token and place the {0} tile as indicated."
"LIBRARY_ARCHIVES_04A","This small room is packed with shelves that contain letters, journals, and other paperwork relating to Lady Helena's family. Discard this Explore token and place the {0} tile and a Wall as indicated."
"CHAPEL_PASS","You manage to pull the shelf away from the wall with a loud creaking sound. Behind is a doorway through which you can see a long forgotten chapel. Discard this Search token and place the {0} tile and a Wall as indicated."
"40_HALL_04A","The hallway is dusty. Old, broken furniture litters the floor and a poorly taxidermied bear is propped against one wall. Discard this Explore token and place the {0} tile as indicated."
"40_HALL_ALT_04A","The hallway is dusty. Old, broken furniture litters the floor and a poorly taxidermied bear is propped against one wall. Place the {0} tile as indicated and discard all Explore tokens leading to it."
"HELENA_DOOR_04A","Lady Helena was taken through here! A dusty plaque reading ""Library"" is on this door."
"STUDIO_04A","This room appears to be serving as a studio space of some sort. Paint-flecked wallpaper peels from the walls. Place the {0} tile, a Door, and Walls as indicated and discard all Explore tokens leading to it."
"LOUNGE_DOOR_04A","A grimy, dust-covered plaque reads ""Guest Quarters."""
"LOUNGE_04A","Despite the aged plaque on the door, this room appears to be someone's unkempt lounge. Papers and books are stacked in teetering piles around a water-stained table. Discard this Explore token and place the {0} tile and a Wall as indicated."
"LIBRARY_ARCHIVES_04A","The furniture in this room is a bizarre mix of alien technology and familiar shapes. Different variations of Lady Helena's ancestral coat-of-arms cover the walls. Place the {0} tile and Walls as indicated and discard all Explore tokens leading to it."
"S_MAP_B_GUEST_QUARTERS","A grimy, dust-covered plaque reads ""Guest Quarters."" Place an Explore token as indicated."
