"KEY","English"
"SETUP_MSG1","Your car rattles up the uneven drive, pulling to a stop in front of the estate. Several cars and carriages are parked along the drive. However, the butler who contacted you is nowhere to be seen. You knock on the large oak door to no response. Fearing something has happened, you try the handle, and the door swings open into a lavish entryway."
"SETUP_REVEAL_TILE","{0} Place the {1} tile and Walls as indicated."
"SETUP_REVEAL_TILES","{0} Place the {1} and {2} tiles and a Wall as indicated."
"SETUP_REVEAL_TILES_WALLS","{0} Place the {1} and {2} tiles and Walls as indicated."
"SETUP_REVEAL_TILE_NO_WALL","{0} Place the {1} tile as indicated."
"SETUP_REVEAL_ENTRANCE","You step into the warmth of the house. A strange stillness hangs in the air, and your footsteps echo through the quiet entrance. Place your Investigator figures as indicated."
"SETUP_REVEAL_TABLE","In the middle of the lobby sits a table with a small pile of papers. Place a Search token as indicated."
"SETUP_REVEAL_TABLE_ALT","On the left wall of the entry hall sits a table with a small pile of papers. Place a Search token as indicated."
"SETUP_REVEAL_TABLE_ALT_2","To the {0} of the door sits a table with a small pile of papers. Place a Search token as indicated."
"SETUP_REVEAL_PHONE","A table with a telephone sits at the top of the staircase on the {0}. Place a Search token as indicated."
"SETUP_REVEAL_PHONE_ALT","A table with a telephone sits further down the hall. Place a Search token as indicated."
"SETUP_REVEAL_PAINTING","A mysterious painting of a nighttime landscape looms over the lobby staircases. Place a Search token as indicated."
"SETUP_REVEAL_PAINTING_ALT","A mysterious painting of a nighttime landscape dominates the right wall of the entry. Place a Search token as indicated."
"SETUP_REVEAL_DINING_DOOR","The silence is broken by the muffled shouts and sounds of crashing pots and pans coming from the door on your {0}. Place an Explore token as indicated."
"SETUP_REVEAL_BARRICADE","You notice a shelf stacked with books and other objects nearby. Pushing it in front of the door could prevent someone or something from coming through. Place a Barricade as indicated."
"SETUP_REVEAL_SIGHT","The hall continues deeper into the mansion. Place a Sight token as indicated. An investigator in the Hall Corner 3 may reveal the adjacent area."
"SETUP_REVEAL_SIGHT_ALT","The hall continues deeper into the mansion. Place a Sight token as indicated. An investigator in the {0} may reveal the adjacent area."
"SETUP_REVEAL_DOORS","Three other doors lead into the mansion. Place Explore tokens as indicated."
"SETUP_REVEAL_DOORS_ALT","Four other doors lead into the mansion. Place Explore tokens as indicated."
"SETUP_REVEAL_DOORS_ALT_ALT","Two other doors lead into the mansion. Place Explore tokens as indicated."
"LOBBY_TABLE_SEARCH","A disheveled pile of papers sits on a table."
"LOBBY_TABLE_RESOLVE","The papers stacked on the table are invitations marked with today's date. ""The stars have come round to their positions in the cycle of eternity. The Vanderbilt Astronomy Association cordially invites you to a celebratory evening."" Gain 1 Clue. Then discard this Search token."
"LOBBY_PHONE_SEARCH","An endtable stands against the wall, holding a telephone."
"LOBBY_PHONE_TEST","You try the drawer, but warped wood has left it stuck shut ()."
"LOBBY_PHONE_FAIL","You struggle with the drawer to no avail. It remains stuck."
"LOBBY_PHONE_PASS","With a powerful tug, you open the drawer, causing the phone to go crashing to the ground. Inside the drawer, you find an item that looks like it has been sitting there for quite some time. Gain the {0} Common Item. Then discard this Search token."
"LOBBY_PAINTING_SEARCH","A mysterious painting of a landscape under the night sky overlooks the lavish entryway."
"LOBBY_PAINTING_TEST","Shadowy figures can be seen amidst the landscape. However, something in the stars catches your interest ()."
"LOBBY_PAINTING_FAIL","Your recollection of the constellations is hazy, but something about the painting rubs you the wrong way. There must be a detail you are missing."
"LOBBY_PAINTING_PASS","You identify several of the specks of light in the sky as planets. They are all occupying the same section of the sky, as if coming into alignment, not unlike the planets in the sky tonight. Beneath the painting, a plaque reads ""In memory of Lilith Vanderbilt"". Gain 2 Clues. Then discard this Search token."
"EXPLORE_BATHROOM_EXPLORE","A wooden plaque marked ""W.C."" adorns the door to the hall bathroom."
"EXPLORE_BATHROOM_TILE","Through the door you find a small bathroom lined with white tile. Discard this Explore token."
"EXPLORE_BATHROOM_CABINET","Between the porcelain toilet and sink, a small, wooden cabinet sits against the wall. Place a Search token as indicated."
"BATHROOM_CABINET_SEARCH","A wooden cabinet sits against the bathroom wall."
"BATHROOM_CABINET_PASS","With a powerful tug, you open the drawer. Inside, you find an item that looks like it has been sitting there for quite some time. Gain the {0} Common Item. Then discard this Search token."
"EXPLORE_DINING_ROOM_EXPLORE_EARLY","A ruckus can be heard on the other side of this door: shouting, the crash of pots and pans, and is that hissing?"
"EXPLORE_DINING_ROOM_EXPLORE_LATE","The door frame has been badly damaged by the creature, leaving the door unable to fully close."
"EXPLORE_DINING_ROOM_TILE","{0} Discard this Explore token and place the {1} tile."
"EXPLORE_DINING_ROOM_TILE_AND_WALL","{0} Discard this Explore token and place the {1} tile and a Wall as indicated."
"EXPLORE_DINING_ROOM_TILE_AND_DOOR","{0} Discard this Explore token and place the {1} and {2} tiles and a Door as indicated."
"EXPLORE_HALL_DESC_ALT","{0} Discard this Explore token and place the {1} and {2} tiles and a Door as indicated."
"EXPLORE_DINING_ROOM_DESTROYED","The door swings open to reveal a destroyed dining room. Dishes and half-eaten food have been strewn everywhere, and the walls and table are covered in what look like claw marks."
"EXPLORE_DINING_ROOM_CHAOS","The door swings open to reveal a dining room in chaos. An aging man in a tailcoat scrambles through a serving window into the kitchen as he tries to escape a strange, black creature writhing on the dining room table."
"EXPLORE_DINING_ROOM_CHAOS_1","The door swings open to reveal a dining room in chaos. An aging man in a tailcoat scrambles through a door into the kitchen as he tries to escape a strange, black creature writhing on the dining room table."
"EXPLORE_DINING_ROOM_HORROR","The creature turns to face you. Its black, serpentine body shifts and changes, playing tricks on your eyes as you try to focus on it. The creature unfurls its leathery wings and unleashes a bloodcurdling screech. Spawn a Hunting Horror as indicated. Then suffer 2 Horror ( negates)."
"EXPLORE_DINING_ROOM_KNIFE","In the center of the dining table, a carving knife sits embedded in a roast. Place the Knife Common Item as indicated. An investigator can pick up an Item in his space as part of the Trade action."
"EXPLORE_DINING_ROOM_CHINA_CABINET","A china cabinet stands against the wall, though it looks to have been repurposed to store all manner of knickknacks. Place a Search token as indicated."
"EXPLORE_DINING_ROOM_LOCKED_CABINET","You can see a kitchen through the serving window. Most of the cabinets are ajar due to the food preparation, but one that has been locked shut with a chain catches your attention. Place a Search token as indicated."
"EXPLORE_DINING_ROOM_LOCKED_CABINET_ALT","You can see a kitchen through another doorway. Most of the cabinets are ajar due to the food preparation, but one that has been locked shut with a chain catches your attention. Place a Search token as indicated."
"EXPLORE_DINING_ROOM_FRIDGE","In the kitchen you can also see that someone has left the refrigerator open. Water leaks out into a puddle on the floor. Place a Search token as indicated."
"EXPLORE_DINING_ROOM_DEAD_BUTLER","The corpse of an old man in a tailcoat lies sprawled on the floor in a pool of his own blood. The creature has left vicious slashes across his body. You spot something clutched in the man's cold, stiff hands. Place the Lucky Rabbit's Foot Common Item in the Kitchen as indicated."
"EXPLORE_DINING_ROOM_LIVE_BUTLER","You spot the old man you saw climbing through the serving window huddling in the corner behind the oven. Sweat beads off his brow, and his eyes bulge in terror. Place a Person token as indicated. This is Eugene, the butler."
"EXPLORE_DINING_ROOM_LIVE_BUTLER_1","You spot the old man you saw flee into the kitchen huddling in the corner behind the oven. Sweat beads off his brow, and his eyes bulge in terror. Place a Person token as indicated. This is Eugene, the butler."
"CHINA_CABINET_SEARCH","A china cabinet has been repurposed to store all manner of knickknacks."
"CHINA_CABINET_TEST","The cabinet holds candles, wooden statuettes, stones, beads, and other random objects. You try to discern what they could be for ()."
"CHINA_CABINET_FAIL","You find no pattern to the clutter. It is probably junk."
"CHINA_CABINET_PASS","As you dig through the objects, you begin to form a hunch that makes you uneasy. You have heard of objects such as these found at the site of occult rituals. They could prove useful to your investigation. Gain the Circumstantial Evidence Unique Item and 1 Clue. Then discard this Search token."
"LOCKED_CABINET_SEARCH","Someone has locked this cabinet by wrapping a chain around the handles."
"LOCKED_CABINET_TEST","The chain is sturdy, but the cabinet doors are made of thin wood. You think you could break one of the doors off (); roll 2 additional dice if you have the Crowbar Common Item."
"LOCKED_CABINET_FAIL","The cabinet doors are more sturdy than you had originally assumed."
"LOCKED_CABINET_PARTIAL_PASS","The flimsy wood cracks, and you cut open your palm on the jagged wood as you pull the cabinet door off its hinges. Suffer 1 facedown Damage and gain the {0} Common Item. Then discard this Search token."
"LOCKED_CABINET_PASS","The flimsy wood cracks as you pull the cabinet door off its hinges. Gain the {0} Common Item. Then discard this Search token."
"FRIDGE_SEARCH","The refrigerator has been left cracked open, leaking a pool of water onto the floor."
"FRIDGE_MSG1","You pull open the heavy refrigerator door and reach in to rifle through the haphazardly stacked food. You recoil in horror as the severed head of a goat falls to the floor with a sickening thud. Suffer 1 facedown Horror and gain 1 Clue. Then discard this Search token."
"FRIDGE_MSG2","You pull open the heavy refrigerator door. Inside you see a mass of pallid flesh, slick and fragrant with the stink of the ocean. It has the shape of a tube, but surmounted by many writhing tentacles. Its eyes are fixed and dead, staring, and seeing too much. You push aside the raw squid and find something useful. Gain the {0} Common Item. Then discard this Search token."
"FRIDGE_MSG3","You pull open the heavy refrigerator door and reach in to rifle through the haphazardly stacked food. You suddenly find yourself staring into the void between worlds. The infinite wisdom of the Lurker at the Threshold fills your mind. Suffer 1 facedown Horror and gain 2 Clues. Then discard this Search token."
"FRIDGE_MSG4","You pull open the heavy refrigerator door. Your eyes lock with that of an ancient being. Visions flash into your memory, and you hear its alien words in your mind, revealing to you unknowable truths and unspeakable secrets. Suffer 1 facedown Horror and gain the {0} Spell. Then discard this Search token."
"COMMON_ATTIC","attic"
"COMMON_TOWER","tower"
"COMMON_YARD","yard"
"COMMON_ROOFTOP","rooftop"
"BUTLER_COWERING","The elderly man cowers in terror. ""It's still out there, isn't it? I don't want to die! I don't want to die!"""
"BUTLER_FIRST_MEETING","The old man brushes himself off and tries to calm his shaken composure. ""You came just in time! Thank you so much for saving me. The name is Eugene. We spoke earlier today. I have heard noises from the {0}, but the door is locked! I think something bad is going to happen."""
"BUTLER_ASK_OKAY"," ""Are you okay?"""
"BUTLER_ASK_WHERE"," ""Where is Mr. Vanderbilt?"""
"BUTLER_IGNORE_HIM","Ignore him."
"BUTLER_ARE_YOU_OKAY","The butler puts on a weak smile, and the two of you chat for a minute. By the end of the conversation he seems much calmer. ""Please take this with you. It has always brought me luck."" Gain the Lucky Rabbit's Foot Common Item. Then each investigator in the dining room and kitchen discards 1 Horror."
"BUTLER_WHERE_IS","""Those ruffians took Mr. Vanderbilt to the {0}. You can get to the {0} through the {1} door of the hall, but the door is locked! Mr. Vanderbilt likely keeps the key in his... Wait, I am not sure if he would want me trusting you with this ()."""
"BUTLER_NO_NO","""No, no, Mr. Vanderbilt would not like me talking about that with strangers."""
"BUTLER_CALMED_MEETING","Eugene calmly tells you what happened before you arrived; several robed figures entered the mansion through the side door and took Mr. Vanderbilt to the {0}. ""Soon after they arrived, I could hear them chanting."""
"BUTLER_OPT3"," ""Where is that?"""
"BUTLER_CONFLICTED_MEETING","The old man looks conflicted. He obviously wants to tell you how to access the {0}, but he cannot bring himself to reveal Mr. Vanderbilt's secrets."
"BUTLER_ASK_KEY"," ""Where is the key?"""
"BUTLER_WHERE_IS_KEY","Eugene is reluctant to tell you anything more. You attempt to coax the information out of him ()."
"BUTLER_INFO_GET","""All right. Mr. Vanderbilt has a hidden office that he often retreats to. The door is hidden in the estate's library which is through the {0} door when you get into the hall. It uses a very strange lock hidden behind a bookshelf."" The butler instructs you how to open the secret door in the library. Gain 1 Clue."
"BUTLER_INFO_GET_02B","""All right. Mr. Vanderbilt keeps a strange puzzle box in the dresser in his bedroom at the end of the front hall. I believe he stores the key to the yard inside. The puzzle box can be difficult to open, but there is a trick."" The butler instructs you how to open the puzzle box. Gain 1 Clue."
"BUTLER_DINING_ROOM_FINISHED","""Please hurry! Mr. Vanderbilt is in danger!"""
"BUTLER_IN_LOBBY","Eugene cowers in the entryway. ""I think I know who they are."""
"BUTLER_ASK_WHO"," ""Who are they?"""
"BUTLER_WHO_IS_HE","Eugene wipes his brow with a handkerchief as you approach. ""They have been Mr. Vanderbilt's guests in the past. They are members of the Astronomy Association."" Gain 2 Clues."
"BUTLER_LOBBY_FINISHED","""What are they doing to Mr. Vanderbilt? Please get to the bottom of this."""
"BUTLER_IN_OFFICE","Eugene cowers by the writing desk. ""Please remove these ruffians from the estate!"""
"BUTLER_ASK_WEAPON"," ""Do you have any weapons?"""
"BUTLER_ANY_WEAPONS","Eugene produces a small key and unlocks the bottom drawer of the writing desk. He pulls a revolver from the drawer and pushes it into your hands. Gain the .38 Revolver Common Item."
"BUTLER_EATER_DEAD","The creature lurches to the ground, dead. Hearing the monster's final fate, the old man in the kitchen cautiously steps out. Move Eugene as indicated."
"EXPLORE_OFFICE_EXPLORE","The door leads to a small front room of the mansion."
"EXPLORE_LOUNGE_EXPLORE","The door leads to a large front room of the mansion."
"EXPLORE_OFFICE_DESC","The light from the entry shines into the dimly lit office as you open the door. A lamp sits on a large, wooden desk, casting long shadows across a mess of papers and books scattered around the room."
"EXPLORE_OFFICE_TILE","{0} Discard this Explore token and place the {1} tile and a Wall as indicated."
"EXPLORE_OFFICE_TILE_ALT","{0} Place the {1} tile as indicated and discard any Explore tokens leading to it."
"EXPLORE_OFFICE_TILE_2","{0} Discard this Explore token and place the {1} tile as indicated."
"EXPLORE_OFFICE_BUTLER","You notice Eugene, the butler, hiding by the wooden desk. Place Eugene as indicated."
"EXPLORE_OFFICE_DESK","The desktop under the lamp is cluttered with papers. Place a Search token as indicated."
"EXPLORE_OFFICE_ITEM","Across the room, a bookcase stacked with books and other items stands against one wall. Among the items, you spot something useful. Place the {0} Common Item as indicated. An investigator can pick up an Item in his space as part of the Trade action."
"EXPLORE_OFFICE_ITEM_1","Outside the small room, you see some objects abandoned in the yard. Among the items, you spot something useful. Place the {0} Common Item as indicated. An investigator can pick up an Item in his space as part of the Trade action."
"EXPLORE_OFFICE_DOOR","A door on the other side of the room leads to the back hall. Place an Explore token as indicated."
"OFFICE_DESK_SEARCH","The desk is covered in random clutter with a small space cleared in front of the chair for working."
"OFFICE_DESK_TEST","You dig through the dense paperwork cluttering the desk, looking for anything of interest ()."
"OFFICE_DESK_FAIL","Your eyes glaze over as you stare at paper after paper of accounting numbers and other such mundane details."
"OFFICE_DESK_PASS","As you shuffle through the seemingly endless paperwork covering the desk, you spot a weathered journal that looks out of place amidst the mundane clutter. The cover of the journal is marked ""Lilith Vanderbilt."" Gain the Old Journal Unique Item and discard this Search token. The investigator holding the Old Journal can read through its entries by interacting with it in the app."
"EXPLORE_LOUNGE_EXPLORE","The door leads to a large front room of the mansion."
"EXPLORE_LOUNGE_TILE","You swing the door open into the warmly lit lounge. Large, plush chairs and sofas decorate the lavish sitting room, and a small bar stocked with bootlegged liquor is tucked into the corner next to the east door. Place the {0} tile as indicated and discard any Explore tokens leading to it."
"EXPLORE_LOUNGE_DESK","A large, wooden table stands against the wall beneath a portrait of a stern looking man. Place a Search token as indicated."
"EXPLORE_LOUNGE_ITEM","A small, wooden desk stacked with books and other items stands against one wall. Among the items, you spot something useful. Place the {0} Common Item as indicated."
"LOUNGE_DESK_SEARCH","The table is covered in random clutter. The table's drawer is left ajar and is likewise filled with various documents."
"JOURNAL_START","The journal of Lilith Vanderbilt. The pages are torn and frayed from hard use."
"JOURNAL_OPT1"," Read."
"JOURNAL_MSG1","You turn to an entry from several years ago. ""William has gotten increasingly secretive since he started that Astronomy Association. He has been working on some secret project in the {0}, and even installed a lock and alarm to keep people out. What he does not know is that I have found the wiring he installed in his bedroom in the back of the house. I can use it to unlock the door to the {0} when he is gone."" Gain 1 Clue."
"JOURNAL_MSG1_02B","You turn to an entry from several years ago. ""William has gotten increasingly secretive since he started that Astronomy Association. He has been working on some secret project in the yard, and even installed a lock and alarm to keep people out. What he does not know is that I have found the switch he installed in the secret room behind the library. I can use it to unlock the door to the yard when he is gone."" Gain 1 Clue."
"JOURNAL_MSG2","The journal entries continue on for several months. You can continue reading as an action."
"JOURNAL_OPT2"," Continue."
"JOURNAL_CONTINUE","There is more to read in Lilith Vanderbilt's journal."
"JOURNAL_MSG3","You flip forward several months through the entries. The writing gets increasingly frantic and haphazard. A photograph falls from between the pages. The photo shows several men in fancy suits and reads: ""Vanderbilt Astronomy Association."" There are also some strange markings on the photo that might help your investigation. ""I found William's books-occult garbage. William's friends threatened me again. I fear not for myself but for us all. R'lyeh wgah ... fhtagn ..."" Suffer 1 Horror and gain the Photographic Evidence Unique Item."
"JOURNAL_MSG4","The madness continues for pages, but right at the end a single entry stands out, written in a steady hand. ""It will not be long now. When I pass, I want my ashes spread along the coast. I have always loved the sea."" Gain 1 Clue."
"JOURNAL_FINISHED","You find nothing more of interest in the journal's pages."
"EXPLORE_BILLIARDS_ROOM_EXPLORE","The door leads to a small front room of the mansion."
"EXPLORE_BILLIARDS_ROOM_TILE","A warmly lit room greets you as you swing open the door. A pool table takes up most of the room and a small bar stocked with bootlegged liquor is tucked into the corner next to the door. Discard this Explore token and place the {0} tile as indicated."
"EXPLORE_BILLIARDS_ROOM_CHEST","Behind the bar, a large chest catches your eye. Place a Search token as indicated."
"BILLIARDS_ROOM_CHEST_SEARCH","A large chest is tucked behind the bar."
"BILLIARDS_ROOM_CHEST_START","You move to open the chest but find it locked with a heavy padlock. The device is sturdy, but you believe you could pick the lock. Tap to attempt the puzzle using ."
"BILLIARDS_ROOM_CHEST_CONTINUE","The chest is still locked. You can attempt the puzzle using  as an action."
"BILLIARDS_ROOM_CHEST_SOLVED","You hear an audible click, and the padlock pops open. Inside the chest, you find a grotesque statuette of an octopoid dragon and something else that might be of use. Gain the {0} Common Item, the {1} Unique Item, and 1 Clue. Then discard this Search token."
"EXPLORE_HALL_EXPLORE","The door leads deeper into the mansion."
"SIGHT_HALL_SIGHT","The hall continues deeper into the mansion. An investigator in the Hall Corner 3 may reveal the adjacent area."
"SIGHT_HALL_SIGHT_05A","The hall continues deeper into the mansion. An investigator in the {0} may reveal the adjacent area."
"EXPLORE_HALL_DESC","The door opens into a dim hallway that winds through the heart of the mansion."
"EXPLORE_HALL_DESC_ALT","The hall continues from the bathroom hall toward the side of the mansion."
"EXPLORE_HALL_DESC_ALT_ALT","The hall continues toward the side of the mansion."
"EXPLORE_HALL_TILES","{0} Place the {1} and {2} tiles as indicated and discard all Explore tokens leading to this room."
"EXPLORE_HALL_TILES_AND_WALL","{0} Place the {1} and {2} tiles and a Wall as indicated and discard all Explore tokens leading to this room."
"EXPLORE_HALL_TILES_AND_DOOR","{0} Place the {1} and {2} tiles and a Door as indicated and discard all Explore tokens leading to this room."
"EXPLORE_HALL_TILE","{0} Place the {1} tile as indicated and discard all Explore or Sight tokens leading to it."
"EXPLORE_HALL_BARRICADE","You could use the surrounding furniture to barricade the door should the need arise. Place a Barricade as indicated."
"EXPLORE_HALL_DESK","A wooden desk stands against the wall. Place a Search token as indicated."
"EXPLORE_HALL_PAPERS","Someone acting in a hurry has knocked over a stack of papers. Place a Search token as indicated."
"EXPLORE_HALL_DOORS","Three doors lead to other rooms of the mansion. Place Explore tokens as indicated."
"EXPLORE_HALL_DOORS_ALT","Two doors lead to other rooms of the mansion. Place Explore tokens as indicated."
"EXPLORE_HALL_DOORS_ALT_2","Four doors lead to other rooms of the mansion. Place Explore tokens as indicated."
"HALL_DESK_SEARCH","A desk sits against the wall, being used as an endtable. It has several large drawers locked by a combination."
"HALL_DESK_START","You attempt to unlock the combination lock on the drawers. Tap to attempt the puzzle using ."
"HALL_DESK_CONTINUE","The desk drawer is still locked. You can attempt the puzzle using  as an action."
"HALL_DESK_SOLVED","You figure out the combination, and the drawers pop open with an audible click. Inside, you find a grotesque statuette of an octopoid dragon and something else that might be of use. Gain the {0} Common Item, the {1} Unique Item, and 1 Clue. Then discard this Search token."
"HALL_PAPERS_SEARCH","A stack of papers has been strewn about the floor."
"HALL_PAPERS_CHOICE","Amidst the mundane paperwork, you find a weathered page covered in a strange script. Someone has scrawled a note in English across the top of the page. ""Speak these words for great power."""
"HALL_PAPERS_OPT1","Recite the script."
"HALL_PAPERS_OPT2","Return the papers."
"HALL_PAPERS_MSG1","The eldritch words take on a life of their own as you speak them, reshaping your mind with new understanding of the script you are looking at. The lights flicker, and you hear a whisper in your ear. ""Power comes with a price ..."" Gain the {0} Spell. Then discard this Search token."
"HALL_PAPERS_MSG2","You gather the papers and place them neatly on the table. Beneath the clutter you discover an address book. A number of the names have been marked with a star. Gain 1 Clue. Then discard this Search token."
"EXPLORE_LIBRARY_EXPLORE","A wood plaque marked ""Library"" is fastened to the center of the door."
"EXPLORE_LIBRARY_TILE","The door creaks on its hinges as you push it open to reveal the library. Bookshelves line the walls. Discard this Explore token and place the {0} tile and a Wall as indicated."
"EXPLORE_LIBRARY_RESEARCH","A pile of research materials that have been recently used sits on a small, wooden desk. Place a Search token as indicated."
"EXPLORE_LIBRARY_BOOKSHELF","A robed figure is pushing a bookshelf back into place. Place a Search token as indicated."
"EXPLORE_LIBRARY_SPAWN_HUMAN","The figure shouts with alarm upon seeing you. Spawn a {0} in the Library as indicated. Then suffer 1 Horror ( negates)."
"EXPLORE_LIBRARY_SPAWN_BEAST","The robed figure draws out a strange idol and begins chanting. Before your very eyes, a terrifying creature appears out of thin air. The cult member speaks some words to it in a strange language, but the creature turns on him, tearing him to pieces before your eyes. Spawn a {0} in the Library as indicated. Then suffer 2 Horror ( negates)."
"RESEARCH_MATERIALS_SEARCH","A large scroll showing the solar system is sprawled across the pile of books."
"RESEARCH_MATERIALS_RESULT","The scroll is marked with the orbits of the eight planets. A straight line is drawn out across them from the sun marked with today's date and the words ""planetary alignment."" Gain 1 Clue. Then discard this Search token."
"LIBRARY_BOOKSHELF_SEARCH","Peering behind the bookshelf the robed figure was moving, you see runic circles inscribed on the wall."
"LIBRARY_BOOKSHELF_START_EASY","You push aside the shelf to reveal the ritual circles the butler spoke of. You attempt to trace them as he told you. Tap to attempt the puzzle using ."
"LIBRARY_BOOKSHELF_START_HARD","You push aside the shelf and attempt to decipher the strange ritual markings on the wall. Tap to attempt the puzzle using ."
"LIBRARY_BOOKSHELF_CONTINUE","The runic circles on the wall are still not activated. You can attempt the puzzle using  as an action."
"LIBRARY_BOOKSHELF_SOLVED_EASY_DESC","You trace a continuous line through the winding markings as the butler instructed you. The runes illuminate with a strange, green light, and a wall panel pops open, revealing a secret door to a hidden study behind the wall."
"LIBRARY_BOOKSHELF_SOLVED_EASY","{0} Gain 1 Clue and place a Door token as indicated. Then discard this Search token."
"LIBRARY_BOOKSHELF_SOLVED_EASY_ALT","{0} Gain 1 Clue. Then discard this Search token and Wall."
"LIBRARY_BOOKSHELF_SOLVED_HARD_DESC","Seeing a pattern in overlapping circles, you trace a continuous line through the winding markings. The runes illuminate with a strange, green light, and a wall panel pops open, revealing a secret door to a hidden study behind the wall."
"LIBRARY_BOOKSHELF_SOLVED_HARD","{0} Gain 1 Clue and place a Door token as indicated. Then discard this Search token."
"LIBRARY_BOOKSHELF_SOLVED_HARD_ALT","{0} Gain 1 Clue. Then discard this Search token and Wall."
"EXPLORE_HIDDEN_OFFICE_DESC","The secret panel in the wall slides open noiselessly, and you peer into a hidden office."
"EXPLORE_HIDDEN_OFFICE_TILE","{0} Place the {1} tile and a Wall as indicated."
"EXPLORE_HIDDEN_OFFICE_BOOKSHELF","A bookshelf filled with frightening objects is mounted on the opposite wall. Place a Search token as indicated."
"EXPLORE_HIDDEN_OFFICE_DESK","An oak desk sits on the other side of the room. Place a Search token as indicated."
"HIDDEN_OFFICE_BOOKSHELF_SEARCH","The shelf is lined with curiosities from the mundane to the horrifying. As you scan over the various items your eyes fall on an urn marked ""Lilith Vanderbilt 1856-1925."" You pick up the urn and find it filled with ashes."
"HIDDEN_OFFICE_BOOKSHELF_OPT1"," Take the ashes."
"HIDDEN_OFFICE_BOOKSHELF_OPT2"," Smash the urn."
"HIDDEN_OFFICE_BOOKSHELF_OPT3","Leave the urn."
"HIDDEN_OFFICE_BOOKSHELF_MSG1","You carefully take the urn with you to scatter the ashes along the coast as Lilith wished. Knowing you are doing good emboldens you. Become Focused. Then discard this Search token."
"HIDDEN_OFFICE_BOOKSHELF_MSG2","You smash the urn in a cloud of ash and broken porcelain. The room seems to chill as you find an object amidst the ashes. As you pick it up, you hear the sound of a woman weeping. Gain the {0} Common Item. Then discard this Search token."
"HIDDEN_OFFICE_DESK_SEARCH","The oak desk has been kept in good condition. A number of papers and books are neatly stored on the desk's surface."
"HIDDEN_OFFICE_DESK_SEARCH_ALT","The oak desk has been kept in good condition, but you notice scuff marks on the floor that indicate that it is regularly moved."
"HIDDEN_OFFICE_DESK_KEY_ATTIC","On the desk you find what looks like a personal planner. As you pick up the book, a brass key clatters from between the pages. You turn to the page it had been holding and find a note scrawled there: ""If the alignment truly weakens the veil, I believe that it is the only moment we have to break through. I will make the necessary preparations in the attic."" Gain the Brass Key and Incriminating Evidence Unique Items."
"HIDDEN_OFFICE_DESK_KEY_TOWER","On the desk you find what looks like a personal planner. As you pick up the book, a brass key clatters from between the pages. You turn to the page it had been holding and find a note scrawled there: ""If the alignment truly weakens the veil, I believe that it is the only moment we have to break through. I will make the necessary preparations in the tower."" Gain the Brass Key and Incriminating Evidence Unique Items."
"HIDDEN_OFFICE_DESK_KEY_YARD","On the desk you find what looks like a personal planner. As you pick up the book, a brass key clatters from between the pages. You turn to the page it had been holding and find a note scrawled there: ""If the alignment truly weakens the veil, I believe that it is the only moment we have to break through. I will make the necessary preparations in the yard."" Gain the Brass Key and Incriminating Evidence Unique Items."
"HIDDEN_OFFICE_DESK_KEY_ROOFTOP","On the desk you find what looks like a personal planner. As you pick up the book, a brass key clatters from between the pages. You turn to the page it had been holding and find a note scrawled there: ""If the alignment truly weakens the veil, I believe that it is the only moment we have to break through. I will make the necessary preparations on the rooftop."" Gain the Brass Key and Incriminating Evidence Unique Items."
"HIDDEN_OFFICE_DESK_SWITCH","You drag the desk away from the wall and look behind it. A small alcove in the wall holds a switch that looks newer than the surrounding structure. As you pull the lever, you hear a click from the other side of the wall out in the hallway. Gain 1 Clue."
"HIDDEN_OFFICE_DESK_ITEM","You place the planner back onto the desk and search through the drawers. You find some things of use, but no additional evidence. Gain the {0} Common Item. Then discard this Search token."
"EXPLORE_BEDROOM_EXPLORE","You suspect the unmarked door leads to a bedroom."
"EXPLORE_BEDROOM_DESC","The door opens into a bedroom that seems modest compared to the decor in the rest of the mansion."
"EXPLORE_BEDROOM_TILE","{0} Discard this Explore token and place the {1} tile as indicated."
"EXPLORE_BEDROOM_TILE_AND_WALL","{0} Discard this Explore token and place the {1} tile and a Wall as indicated."
"EXPLORE_BEDROOM_MULTIPLE","{0} Place the {1} tile and discard all Explore tokens leading to it."
"EXPLORE_BEDROOM_DESK","Near the door, a small writing desk holds an immense book. Place a Search token as indicated."
"EXPLORE_BEDROOM_CHEST","In the far corner, a large chest sits next to the master bed. Place a Search token as indicated."
"EXPLORE_BEDROOM_SOFA","A large sofa sits against the near wall opposite the master bed. Place a Search token as indicated."
"EXPLORE_BEDROOM_DRESSER","A large dresser stands against the wall beside the master bed. Place a Search token as indicated."
"EXPLORE_BEDROOM_BED","A large bed sits against the wall. Place a Search token as indicated."
"BEDROOM_DESK_SEARCH","A modest writing desk sits in the corner of the bedroom, holding a massive tome that almost covers the desk's entire surface."
"BEDROOM_DESK_TEST","You pull a creaking, wooden chair up to the desk and attempt to decipher the archaic scribblings on the tome's pages ()."
"BEDROOM_DESK_FAIL","As you read, the very words seem to twist and change before your eyes, but you cannot make sense of them."
"BEDROOM_DESK_PARTIAL_PASS","As you read, the very words seem to twist and change before your eyes. The pages speak to you of unknowable truths that leave your mind reeling. Suffer 1 Horror and gain the Arcane Manuscript Common Item. Then discard this Search token."
"BEDROOM_DESK_PASS","As you slowly piece together the script, it reveals the directions to some vile ritual meant to summon beings from realms beyond reality, as well as instructions on the magics to contain them. Gain the Arcane Manuscript Common Item. Then discard this Search token."
"BEDROOM_CHEST_SEARCH","A heavy chest sits in the corner near the bed. You notice scuff marks on the floor that indicate that it is regularly moved."
"BEDROOM_CHEST_START","You drag the chest across the wooden floor and hear an audible click. You look under the chest to see a small alcove in the floor holding a jumble of electrical wiring. You seem to have triggered something, and now you can hear a steady ticking from within. You attempt to rewire the device to stop the timer. Tap to attempt the puzzle using ."
"BEDROOM_CHEST_CONTINUE","A jumble of electrical wiring sits in an alcove in the floor. You can hear a steady ticking coming from within. You can attempt the puzzle using  as an action."
"BEDROOM_CHEST_SOLVED","You deftly cut wires and twist others together to reroute power. As the ticking stops, you hear a click from the other side of the wall out in the hallway. Gain 1 Clue. Then discard this Search token."
"BEDROOM_SOFA_SEARCH","A large sofa sits against the wall. You notice scuff marks on the floor that indicate that it is regularly moved."
"BEDROOM_SOFA_START","You drag the sofa across the wooden floor and hear an audible click. You look under the seat to see a small alcove in the floor holding a jumble of electrical wiring. You seem to have triggered something, and now you can hear a steady ticking from within. You attempt to rewire the device to stop the timer. Tap to attempt the puzzle using ."
"BEDROOM_BED_SEARCH","The large bed sits against the wall. You notice scuff marks on the floor that indicate that it is regularly moved."
"BEDROOM_BED_START","You drag the bed across the wooden floor and hear an audible click. You look under the bed to see a small alcove in the floor holding a jumble of electrical wiring. You seem to have triggered something, and now you can hear a steady ticking from within. You attempt to rewire the device to stop the timer. Tap to attempt the puzzle using ."
"BEDROOM_DRESSER_SEARCH","A large dresser dominates the wall beside the bed."
"BEDROOM_DRESSER_NO_INFO","In one of the drawers, you find an ornate puzzle box with numerous sliding panels. Gain the Puzzle Box Unique Item and discard this Search token. The investigator holding the Puzzle Box can attempt to open it by interacting with it in the app."
"BEDROOM_DRESSER_GOT_INFO","In one of the drawers, you find the puzzle box the butler spoke of. Gain the Puzzle Box Unique Item and discard this Search token. The investigator holding the Puzzle Box can attempt to open it by interacting with it in the app."
"PUZZLE_BOX_START","The ornate puzzle box features numerous sliding panels. You can attempt to open the puzzle box using  as an action."
"PUZZLE_BOX_OPT"," Attempt."
"PUZZLE_BOX_CONTINUE","You have still not opened the puzzle box. You can attempt the puzzle using  as an action."
"PUZZLE_BOX_SOLVED","Inside the box, you find what looks like a personal planner. As you lift the book, a brass key clatters from between the pages. You turn to the page it had been holding and find a note scrawled there. ""If the alignment truly weakens the veil, I believe that it is the only moment we have to break through. I will make the necessary preparations in the gated yard."" Gain the Brass Key and Incriminating Evidence Unique Items."
"PUZZLE_BOX_FINISHED","You find nothing more of use in the puzzle box."
"EXPLORE_ATTIC_LOCKED","A weathered door stands at the end of the hall. You hear bizarre noises from the other side. When you try the handle, you find the door is locked. A keyhole sits beneath the brass door handle."
"EXPLORE_ATTIC_KEY","{0} You can explore only if you have the Brass Key Unique Item."
"EXPLORE_ATTIC_UNLOCKED","A weathered door at the end of the hall is cracked open. You hear bizarre noises from the other side."
"EXPLORE_ATTIC_TILE","As you open the door to the unfinished attic, the stairs and walls creak as if exhaling a breath of dusty air. Everything in the room has been pushed to the sides, and a massive circle of runes has been carved into the floor. Discard this Explore token and place the {0} tile and a Wall as indicated."
"EXPLORE_ATTIC_TILE_ALT","As you open the door to the unfinished attic, the stairs and walls creak as if exhaling a breath of dusty air. Everything in the room has been pushed to the sides, and a massive circle of runes has been carved into the floor. Discard this Explore token and place the {0} tile and a Wall as indicated."
"EXPLORE_TOWER_TILE","As you open the door to the tall tower, the stairs and walls creak as if exhaling a breath of dusty air. Boxes and other objects are piled against the walls, and a massive circle of runes has been carved into the floor beneath the bell. Discard this Explore token and place the {0} tile as indicated."
"EXPLORE_YARD_TILE","The smell of soil and rotting plant matter greets you as you open the door to the dimly lit conservatory. Through the windows you can see a walled-off side yard. A massive circle of runes has been carved into the earth. Discard this Explore token and place the {0} tile as indicated."
"EXPLORE_YARD_TILE_ALT","As you open the door to the yard, a damp wind kicks ash from the nearby fire pit into the air of the walled-off side yard. A massive circle of runes has been carved into the earth. Discard this Explore token and place the {0} tile as indicated."
"EXPLORE_DECK_TILE","The smell of soil and rotting wood greets you as you open the door out onto the deck. A massive circle of runes has been carved into the earth. Discard this Explore token and place the {0} tile as indicated."
"EXPLORE_ROOFTOP_TILE","As you open the door to the mansion's rooftop, the house around you creaks and groans as if exhaling a breath of dust air. A massive circle of runes has been carved into the tile. Discard this Explore token and place the {0} tile, a Door, and a Wall as indicated."
"FINALE_ITEM_IN_ATTIC","On the far side of the attic, furniture and other random items have been pushed up against the wall. Among the items, you spot something useful. Place the {0} Common Item as indicated."
"FINALE_ITEM_IN_TOWER","Among the boxes stacked above the stairs, you spot something useful. Place the {0} Common Item as indicated."
"FINALE_ITEM_IN_CONSERVATORY","The cramped space is filled with yard tools and other landscaping supplies. Among the supplies, you spot something useful. Place the {0} Common Item as indicated."
"FINALE_ITEM_IN_YARD","Beneath a bush in the yard, you spot something useful. Place the {0} Common Item as indicated."
"FINALE_ITEM_IN_DECK","Lying forgotten on the weathered wood is something useful. Place the {0} Common Item as indicated."
"FINALE_ITEM_IN_ROOFTOP","On the far side of the rooftop, you spot something useful. Place the {0} Common Item as indicated."
"FINALE_SPAWN_CULTIST","Two robed figures stand across from each other over the ritual circle, chanting. The one nearest to you seems to be in some kind of trance and hardly acknowledges your approach. Spawn a {0} as indicated."
"FINALE_SPAWN_VANDERBILT_EARLY","The other figure lowers the hood of his robe and points at you with an ornate dagger. ""Excellent! Eugene has prepared the sacrifices!"" Spawn a Priest of Dagon as indicated. This is William Vanderbilt."
"FINALE_SPAWN_VANDERBILT_LATE","The other figure lowers the hood of his robe and points at you with an ornate dagger. ""What are you doing on my property? You are meddling in things you do not understand, and you will die for it!"" Spawn a Priest of Dagon as indicated. This is William Vanderbilt."
"FINALE_BUTLER_DID_IT","Eugene, the butler, rips a length of wood from a door frame to use as a weapon. Discard Eugene and spawn a Child of Dagon as indicated. This is Eugene."
"FINALE_SPAWN_MASSIVE_MONSTER","William Vanderbilt begins chanting a heinous incantation that causes reality to warp and shift. A single, massive creature of terrifying description slips through the fabric of reality and into our world. Spawn a {0} as indicated."
"FINALE_SPAWN_INHUMAN_1","William Vanderbilt begins chanting a heinous incantation that causes reality to warp and shift. A terrible creature slips through the fabric of reality and into our world. Spawn a {0} as indicated."
"FINALE_SPAWN_INHUMAN_2","Elsewhere in the mansion, a second horrifying being breaches the barrier between worlds. Spawn a {0} as indicated."
"FINALE_SPAWN_DEEP_ONE","William Vanderbilt begins chanting a heinous incantation that causes reality to warp and shift. A terrible, fish-like creature slips through the fabric of reality and into our world. Spawn a Deep One as indicated."
"FINALE_SPAWN_DEEP_TWO","Elsewhere in the mansion, a second horrifying fish-thing breaches the barrier between worlds. Spawn a Deep One as indicated."
"FINALE_SPAWN_DEEP_THREE","The pungent scent of rotting fish precedes the third amphibious monstrosity that slips into our world with a splash of salt water. Spawn a Deep One as indicated."
"FINALE_RITUAL_CIRCLE","The ritual circle on the ground is scattered with candles, skulls, and other trinkets. If you could get these ritual components, you could stop the cult's vile magics and have enough proof to condemn the Vanderbilt family. Place an Interact token as indicated."
"FINALE_ROOF_TORN_OFF","You hear a horrible rending sound as the very roof is torn from the mansion, exposing the attic to the sky. Place the {0} tile as indicated and discard any Explore tokens leading to it."
"FINALE_ROOF_TORN_OFF_01B","You hear a horrible rending sound as the very roof is torn from the mansion, exposing the tower to the sky. Place the {0} tile as indicated and discard any Explore tokens leading to it."
"FINALE_ROOF_TORN_OFF_02A","You hear a horrible rending sound as the very roof is torn from the mansion, exposing the west side of the mansion to the outside. Place the {0} tile as indicated and discard any Explore tokens leading to it."
"FINALE_ROOF_TORN_OFF_02B","You hear a horrible rending sound as the very roof is torn from the mansion, exposing the west side of the mansion to the outside. Place the {0} tile as indicated and discard any Explore tokens leading to it."
"FINALE_ROOF_TORN_OFF_03A","You hear a horrible rending sound as the very roof is torn from the mansion, exposing the northwest side of the mansion to the outside. Place the {0} and a Wall as indicated and discard any Explore tokens leading to it."
"FINALE_ROOF_TORN_OFF_04A","You hear a horrible rending sound as the very roof is torn from the mansion, exposing the west side of the mansion to the outside. Place the {0} tile, a Door, and a Wall as indicated and discard any Explore tokens leading to it."
"FINALE_ROOF_TORN_OFF_05A","You hear a horrible rending sound as the very roof is torn from the mansion, exposing the east side of the mansion to the outside. Place the {0} tile as indicated and discard any Explore tokens leading to it."
"FINALE_ROOF_TORN_OFF_HALL","You hear a horrible rending sound as the very roof is torn from the mansion, exposing the attic to the sky. Place the {0}, {1}, and {2} tiles as indicated and discard any Explore tokens leading to them."
"FINALE_ROOF_TORN_OFF_HALL_01B","You hear a horrible rending sound as the very roof is torn from the mansion, exposing the tower to the sky. Place the {0}, {1}, and {2} tiles as indicated and discard any Explore tokens leading to them."
"FINALE_ROOF_TORN_OFF_HALL_02A","You hear a horrible rending sound as the very roof is torn from the mansion, exposing the west side of the mansion to the outside. Place the {0} and {1} tiles as indicated and discard any Explore or Sight tokens leading to them."
"FINALE_ROOF_TORN_OFF_HALL_02B","You hear a horrible rending sound as the very roof is torn from the mansion, exposing the west side of the mansion to the outside. Place the {0} and {1} tiles as indicated and discard any Explore or Sight tokens leading to them."
"FINALE_ROOF_TORN_OFF_HALL_03A","You hear a horrible rending sound as the very roof is torn from the mansion, exposing the tower to the sky. Place the {0}, {1}, {2}, and a Wall as indicated and discard any Explore tokens leading to them."
"FINALE_ROOF_TORN_OFF_HALL_04A","You hear a horrible rending sound as the very roof is torn from the mansion, exposing the west side of the mansion to the outside. Place the {0}, {1}, and {2} tiles as indicated and discard any Explore tokens leading to them."
"FINALE_ROOF_TORN_OFF_HALL_05A","You hear a horrible rending sound as the very roof is torn from the mansion, exposing the east side of the mansion to the outside. Place the {0} and {1} tiles as indicated and discard any Explore tokens leading to them."
"FINALE_ROOF_REVEALS_DOORS","Two doors lead to other rooms of the mansion. Place Explore tokens as indicated."
"FINALE_ROOF_REVEALS_DOOR","A door leads to another room of the mansion. Place an Explore token as indicated."
"FINALE_PORTAL","The air is electric with an unearthly energy, and the entire scene is bathed in a sickly green glow. You are too late; a massive rift to another world has been opened. On the other side, bizarre, cyclopean architecture of carven rock is built at angles that defy understanding. An inhuman script adorns the structures, winding over their surfaces. Place an Interact token as indicated."
"WILLIAM_VANDERBILT_ON_DEATH","Mr. Vanderbilt staggers and falls to the floor, and an ornamental dagger falls from his hand and clatters at your feet. Place the Ritual Dagger Common Item in Vanderbilt's space."
"RITUAL_CIRCLE_CHOICE","A ritual circle is carved into the ground and scattered with components. You attempt to retrieve the ritual components, but a malign energy protects them."
"RITUAL_CIRCLE_OPT1"," Disrupt the ritual."
"RITUAL_CIRCLE_TEST","Using your gut and scraps of knowledge you have gathered, you attempt to remove the items without triggering the defensive magic (); you may discard any number of [i]Evidence[/i] to convert an equal number of  to ."
"RITUAL_CIRCLE_FAIL","You remove several items successfully, but you trip up, causing the magic to lash out at you and burn your skin. Suffer 1 facedown Damage."
"RITUAL_CIRCLE_PASS","Carefully performing each step, you remove the components from the ritual circle. Almost immediately some of the malign energy seems to fade from the air around you. You have put an end to the cult's vile scheme. Gain the Ritual Components Unique Item. Then discard this Interact token."
"RITUAL_CIRCLE_OBJECTIVE","{0} Place an Explore token as indicated."
"ESCAPE_MSG","The mansion's front door is just in front of you! {0} You can escape only if you have the Ritual Components Unique Item."
"ESCAPE_OPT"," Escape."
"ESCAPE_WIN","You throw open the door and flee into the night, carrying the proof of Vanderbilt's heinous crimes with you. The investigation is complete. Each investigator wins the game unless an effect, such as an Insane Condition, specifies otherwise."
"PORTAL_CHOICE","A rift in the very fabric of reality peer into an alien landscape. Cyclopean architecture marked with eldritch script looms on the other side."
"PORTAL_OPT1"," Go into the portal."
"PORTAL_START","You step through the rift into the other reality and attempt to decipher the script on the buildings. Tap to attempt the puzzle using ."
"PORTAL_CONTINUE","The meaning of the alien script eludes you. You can attempt the puzzle using  as an action."
"PORTAL_SOLVED","You decipher the arcane script, and it reveals the secret of the cult's magics to you. You believe that with this knowledge, you could reverse the ritual using the cult's own circle! Discard this Interact token and place an Interact token as indicated."
"COUNTER_RITUAL_PROGRESS_0","A circle of runes is carved into the wooden floor and adorned with various ritual objects. It was recently used to create a rift, but you think it could be used to reverse it by applying information you have gathered about the ritual or by using your own occult knowledge."
"COUNTER_RITUAL_PROGRESS_1","The ritual to close the portal has been started. You can continue the ritual by applying information you have gathered or by using your own occult knowledge."
"COUNTER_RITUAL_PROGRESS_2","The ritual to close the portal is well underway. You can continue the ritual by applying information you have gathered or by using your own occult knowledge."
"COUNTER_RITUAL_PROGRESS_3","The ritual to close the portal is mere seconds from completion! You can finish the ritual by applying information you have gathered or by using your own occult knowledge."
"COUNTER_RITUAL_OPTION"," Perform the ritual."
"COUNTER_RITUAL_TEST","Picking out details from the evidence you have gathered, you perform the counter ritual to the best of your ability (); you may discard any number of [i]Evidence[/i] to convert an equal number of  to ."
"COUNTER_RITUAL_FAIL","You recite the chant and perform the motions. You feel energy shift in the room. The ritual is closer to completion."
"COUNTER_RITUAL_PASS","You have completed all of the necessary actions and chants. You speak the eldritch words and complete the counter ritual. Energy surges from the ritual circle, and the rift knits closed in front of your eyes. An eerie quiet falls over the mansion. It is over."
"STORY_BUTLER_EATEN","You hear a blood-curdling scream and the sound of tearing flesh from another room, and then silence. You have a feeling you are too late to save the butler. Each investigator suffers 2 Horror."
"STORY_SPAWN_BUTLER_EATER","A creature bursts into the lobby from the direction of the scream. If the door is blocked by a Barricade, discard that Barricade. The creature's black, serpentine body shifts and changes, playing tricks on your eyes as you try to focus on it. The creature unfurls its leathery wings and unleashes a bloodcurdling screech. Spawn a Hunting Horror as indicated."
"STORY_SPAWN_DARK_PACT","""...and now you will pay the price for that power."" The lights flicker, and the air crackles with electricity. Suddenly, reality seems to split before you, and a terrifying creature slips through from an unknowable space beyond. Spawn a {0} as indicated."
"STORY_ANGRY_GHOST","The sound of a woman weeping drifts through the mansion halls, and the air grows icy cold. The ashes strewn about the office stir, and a ghostly figure rises from the shattered remains of the urn. Spawn a Ghost as indicated. Then each investigator suffers 2 Horror ( negates)."
"STORY_REINFORCEMENTS","The ticking coming from the bedroom stops, there is a second-long pause, and then a loud alarm starts sounding through the halls. A robed figure bursts into the hall, looking for you. Discard the Search token in the bedroom and spawn a {0} as indicated."
"STORY_BLARING_SOUND","The ticking coming from the bedroom stops, there is a second-long pause, and then a loud alarm starts sounding. The blaring sound echoes and reverberates through the halls, driving you mad. Each investigator suffers 2 facedown Horror. Then discard this Search token."
"STORY_LIGHTS_OUT_1","The ticking coming from the bedroom stops, there is a second-long pause, and then a spray of sparks showers the bedroom. The lights throughout the mansion burn out, and darkness cloaks the halls. Discard the Search token in the bedroom and place Darkness in each space in the {0}, {1}, {2}, and {3}. Then each investigator in a space that contains Darkness suffers 1 Horror."
"STORY_LIGHTS_OUT_01B","The ticking coming from the bedroom stops, there is a second-long pause, and then a spray of sparks showers the bedroom. The lights throughout the mansion burn out, and darkness cloaks the halls. Discard the Search token in the bedroom and place Darkness in each space in the {0}, {1}, {2}, and {3}. Then each investigator in a space that contains Darkness suffers 1 Horror."
"STORY_LIGHTS_OUT_02A","The ticking coming from the bedroom stops, there is a second-long pause, and then a spray of sparks showers the bedroom. The lights throughout the mansion burn out, and darkness cloaks the halls. Discard the Search token in the bedroom and place Darkness in each space in the {0}, {1}, and {2}. Then each investigator in a space that contains Darkness suffers 1 Horror."
"STORY_LIGHTS_OUT_03A","The ticking coming from the bedroom stops, there is a second-long pause, and then a spray of sparks showers the bedroom. The lights throughout the mansion burn out, and darkness cloaks the halls. Discard the Search token in the bedroom and place Darkness in each space in the {0}, {1}, {2}, and {3}. Then each investigator in a space that contains Darkness suffers 1 Horror."
"STORY_ELECTRICAL_FIRE_2","The ticking coming from the bedroom stops, there is a second-long pause, and then a spray of sparks showers the bedroom. The bedding and furniture in the bedroom catch fire, and before long, the entire room is ablaze. Discard the Search token in the bedroom and place Fire in each space in the {0}. Then each investigator in the {0} suffers 2 facedown Damage."
"STORY_SPAWN_FIRST_CULTIST_IN_OFFICE","A robed figure appears from a secret door and begins searching around. Upon seeing signs of other people, the figure yells. ""There is someone here!"" You hear a muffled response from another part of the estate. ""Get rid of them!"" Spawn a {0} as indicated."
"STORY_SPAWN_FIRST_CULTIST_IN_LOBBY","A robed figure bursts into the entrance and yells. ""There's someone here!"" You hear a muffled response from another part of the estate. ""Get rid of them!"" Spawn a {0} as indicated."
"STORY_SPAWN_SECOND_CULTIST","A robed figure appears from a side door and begins searching around. Upon seeing signs of other people, the figure yells. ""There is someone here!"" You hear a muffled response from another part of the estate. ""Get rid of them!"" Spawn a {0} as indicated."
"STORY_SPAWN_SECOND_CULTIST_OLD","In response to the shouts of the first robed figure, another robed figure sneaks in from a side door. Again you hear muffled commands yelled from a higher room. ""The ritual needs a bit more time. Deal with them!"" Spawn a {0} as indicated."
"STORY_BUTLER_FLEES_TO_ENTRANCE","The robed figure sneaks into the dining room and comes face-to-face with Eugene. The butler yells in fright and flees into the entryway. Move Eugene as indicated."
"STORY_SPAWN_THIRD_CULTIST","You start to hear the sound of voices chanting in unison from another part of the estate. ""The ritual is nearly complete. Someone stop them!"" Spawn a {0} as indicated."
"STORY_BUTLER_FLEES_TO_OFFICE","As the cultist bursts into the entryway, Eugene yells with fright. ""Not again!"" Move Eugene as indicated."
"STORY_BUTLER_FLEES","As the cultist bursts into the lobby, Eugene yells with fright and scrambles through the {0} door of the lobby. Remove Eugene from the board."
"STORY_SPAWN_VANDERBILT","The chanting in the {0} reaches its peak and can be heard throughout the manor, as if unnaturally amplified. As the chant reaches its end, you hear a door open. ""The ritual is complete! I will deal with you myself."" Spawn a Priest of Dagon as indicated. This is William Vanderbilt."
"STORY_PORTAL_OPENS_IN_ATTIC","A deafening roar overtakes the attic as the ritual completes and a portal to another world opens. The air in the attic is sucked through the portal into some unknown abyss, and the boxes and objects stacked against the attic walls tumble to the ground and fly through the open gate. Discard the Interact token and any Items in the {0}."
"STORY_PORTAL_OPENS_IN_ATTIC_ALT","A deafening roar overtakes the attic as the ritual completes and a portal to another world opens. The air in the attic is sucked through the portal into some unknown abyss, and the boxes and objects stacked against the attic walls tumble to the ground and fly through the open gate. Discard the Interact token and any Items in the {0}."
"STORY_PORTAL_OPENS_IN_TOWER","A deafening roar overtakes the tower as the ritual completes and a portal to another world opens. The air in the tower is sucked through the portal into some unknown abyss, and the boxes and objects stacked against the tower walls tumble to the ground. The bell's support beam creaks and splinters as the bell and everything else in the tower flies through the open gate. Discard the Interact token and any Items in the {0}."
"STORY_PORTAL_OPENS_IN_YARD","A deafening roar overtakes the yard as the ritual completes and a portal to another world opens. Flowers and bushes are uprooted as the air in the yard is sucked through the portal into some unknown abyss. The conservatory windows shatter and various tools and yard equipment fly through the open gate. Discard the Interact token and any Items in the {0} and {1}."
"STORY_PORTAL_OPENS_IN_YARD_ALT","A deafening roar overtakes the yard as the ritual completes and a portal to another world opens. Flowers and bushes are uprooted as the air in the yard is sucked through the portal into some unknown abyss. The stones of the fire pit and walking path fly through the open gate. Discard the Interact token and any Items in the {0}."
"STORY_PORTAL_OPENS_IN_ROOFTOP","A deafening roar overtakes the rootop as the ritual completes and a portal to another world opens. The air in the rooftop is sucked through the portal into some unknown abyss. Tiles are pulled free from the roof and fly through the open gate. Discard the Interact token and any Items in the {0}."
"STORY_PORTAL_OPENS_REVEAL","The air is electric with an unearthly energy, and the entire scene is bathed in a sickly green glow. On the other side of the massive rift, bizarre, cyclopean architecture of carven rock is built at angles that defy understanding. An inhuman script adorns the structures, winding over their surfaces. Place an Interact token as indicated."
"STORY_ROOF_COMES_OFF","An unearthly sound shudders the estate, leaving your ears ringing. A violent wind begins tearing through the halls. Floors and walls splinter apart, debris flying around you. Each investigator suffers 3 Damage ( negates)."
"STORY_SPAWN_FIRST_MONSTER","The world around you begins to bleed together with the strange landscape beyond the rift. All over the property, cracks in the very fabric of reality begin letting inhuman creatures through from the other side. A massive being of indescribable horror breaks through. Spawn a {0} as indicated."
"STORY_SPAWN_SECOND_MONSTER","As more of the estate is sucked through the rift into another dimension, a second massive being with strange, alien features steps through the portal and into reality. Spawn a {0} as indicated."
"STORY_FIRST_PORTAL_SURGE_01A","The wind whipping around the portal begins pulling whole chunks of the mansion into the other world. Each investigator and each monster in the {0}, {1}, or {2} moves to the nearest space in the {3}. Each investigator who moved suffers 4 Damage ( negates). Then discard the {0} and {2} tiles and all tokens and cards on them."
"STORY_FIRST_PORTAL_SURGE_02B","The wind whipping around the portal begins pulling whole chunks of the mansion into the other world. Each investigator and each monster in the {0}, {1}, or {2} moves to the nearest space in the {3} or {4}. Each investigator who moved suffers 4 Damage ( negates). Then discard the {0} and {2} tiles and all tokens and cards on them."
"STORY_FIRST_PORTAL_SURGE_05A","The wind whipping around the portal begins pulling whole chunks of the mansion into the other world. Each investigator and each monster in the Dining Room , Kitchen , Kitchen Storage , or Lounge  moves to the nearest space in the Entry Hall . Each investigator who moved suffers 4 Damage ( negates). Then discard the Dining Room , Kitchen , and Lounge  tiles and all tokens and cards on them."
"STORY_SECOND_PORTAL_SURGE_01A","The portal expands rapidly, consuming the sky above the mansion and tearing more pieces of the mansion from the structure. Each investigator and each monster in the {0} or {1} moves to the nearest space in the {2} or {3}. Each investigator who moved suffers 4 Damage ( negates). Then discard the {0} and {1} tiles and all tokens and cards on them."
"STORY_SECOND_PORTAL_SURGE_03A","The portal expands rapidly, consuming the sky above the mansion and tearing more pieces of the mansion from the structure. Each investigator and each monster in the {0} moves to the nearest space in the {1}. Each investigator who moved suffers 4 Damage ( negates). Then discard the {0} and all tokens and cards on it."
"STORY_SECOND_PORTAL_SURGE_05A","The portal expands rapidly, consuming the sky above the mansion and tearing more pieces of the mansion from the structure. Each investigator and each monster in the Office  or Bedroom 2  moves to the nearest space in the Hall Corner 1  or Library . Each investigator who moved suffers 4 Damage ( negates). Then discard the Office  and Bedroom 2  tiles and all tokens and cards on them."
"STORY_FINAL_PORTAL_SURGE_01A","Several more sections of the mansion are torn from the foundation, swirling into the portal. Only small sections of the once-massive estate remain, and even those will disappear in mere moments. Each investigator and each monster in the {0}, {1}, or {2} moves to the nearest space in the {3}. Each investigator who moved suffers 4 Damage ( negates). Then discard the {0}, {1}, and {2} tiles and all tokens and cards on them."
"STORY_FINAL_PORTAL_SURGE_02A","Several more sections of the mansion are torn from the foundation, swirling into the portal. Only small sections of the once-massive estate remain, and even those will disappear in mere moments. Each investigator and each monster in the Entry Hall , Library , Bathroom , or Hall Corner 3  moves to the nearest space in the Study  or Hall End . Each investigator who moved suffers 4 Damage ( negates). Then discard the Entry Hall , Library , and Bathroom  tiles and all tokens and cards on them."
"STORY_FINAL_PORTAL_SURGE_03A","Several more sections of the mansion are torn from the foundation, swirling into the portal. Only small sections of the once-massive estate remain, and even those will disappear in mere moments. Each investigator and each monster in the {0}, {1}, {2} or {3} moves to the nearest space in the {4}. Each investigator who moved suffers 4 Damage ( negates). Then discard the {0}, {1}, and {3} tiles and all tokens and cards on them."
"STORY_FINAL_PORTAL_SURGE_05A","Several more sections of the mansion are torn from the foundation, swirling into the portal. Only small sections of the once-massive estate remain, and even those will disappear in mere moments. Each investigator and each monster in the Entry Hall , Hall Corner 1 ,  or Library  moves to the nearest space in the Hall End . Each investigator who moved suffers 4 Damage ( negates). Then discard the Entry Hall , Hall Corner 1  and Library  tiles and all tokens and cards on them."
"STORY_GAME_OVER","The remainder of the mansion is torn apart by the swirling vortex surrounding the portal. You are swept into the alien landscape along with the debris. The last of your sanity slips through your fingers as you are torn from reality. The investigation is not complete."
"OBJECTIVE_STARTING","The butler who contacted you is nowhere to be seen. Something here is not right."
"OBJECTIVE_MIDGAME","You must explore the Vanderbilt estate in search of a cause for the unnatural happenings."
"OBJECTIVE_FINALE_GOOD","You must interrupt the ritual taking place before it is complete."
"OBJECTIVE_FINALE_GOOD_ESCAPE","The investigation is complete if an investigator escapes the mansion with the Ritual Components Unique Item. Investigators win the game when the investigation is complete."
"OBJECTIVE_FINALE_BAD","The investigation is complete if the portal has been closed before it tears the mansion to pieces. Investigators win the game when the investigation is complete."
"UNIQUE_MONSTER_EUGENE","Eugene"
"UNIQUE_MONSTER_WILLIAM_VANDERBILT","Vanderbilt"
"SETUP_REVEAL_TILES_MULTIPLE","{0} Place the {1} tile, {2} tile, {3} tile, and Doors as indicated."
"SETUP_REVEAL_TABLE_06A","Just inside the reception hall, there is a small pile of papers stacked on a large, circular table. Place a Search token as indicated."
"SETUP_REVEAL_PAINTING_06A","A mysterious painting of a nighttime landscape looms along the {0} wall. Place a Search token as indicated."
"SETUP_REVEAL_COFFEE_TABLE_06A","A coffee table stands in front of a plush couch that looks out the enormous bay windows. Place a Search token as indicated."
"EXPLORE_DINING_ROOM_TILE_AND_WALL_06A","{0} Place the {1} tile and a Wall as indicated and discard all Explore tokens leading to it."
"EXPLORE_DINING_ROOM_CHAOS_06A","The door swings open to reveal a dining room in chaos. An aging man in a tailcoat scrambles under a far dining room table as he tries to escape a strange black creature that is writhing across the floor."
"EXPLORE_DINING_ROOM_KNIFE_06A","In the center of one table, a carving knife sits embedded in a roast. Place the Knife Common Item as indicated. An investigator can pick up an Item in his space as part of the Trade action."
"EXPLORE_DINING_ROOM_LOCKED_CABINET_06A","Along the back wall stands another large china cabinet. The silverware drawers are all ajar, their contents already placed around the tables, but one cabinet that has been locked shut with a chain catches your attention. Place a Search token as indicated."
"EXPLORE_DINING_ROOM_PLATTER_06A","A large silver platter with its lid firmly in place sits at the center of one of the tables. Place a Search token as indicated."
"PLATTER_SEARCH_06A","The silver platter sits at the center of the table, the polished lid set firmly atop it."
"PLATTER_MSG1_06A","You lift off the lid of the platter. You recoil in horror as the severed head of a goat rolls to the floor with a sickening thud. Suffer 1 facedown Horror and gain 1 Clue. Then discard this Search token."
"PLATTER_MSG2_06A","You lift off the lid of the platter. Underneath you see a mass of pallid flesh, slick and fragrant with the stink of the ocean. It has the shape of a tube, but surmounted by many writhing tentacles. Its eyes are fixed and dead, staring, and seeing too much. You push aside the raw squid and find something useful. Gain the {0} Common Item. Then discard this Search token."
"PLATTER_MSG3_06A","You lift off the lid of the platter. You suddenly find yourself staring into the void between worlds. The infinite wisdom of the Lurker at the Threshold fills your mind. Suffer 1 facedown Horror and gain 2 Clues. Then discard this Search token."
"PLATTER_MSG4_06A","You lift off the lid of the platter. Your eyes lock with that of an ancient being. Visions flash into your memory, and you hear its alien words in your mind, revealing to you unknowable truths and unspeakable secrets. Suffer 1 facedown Horror and gain the {0} Spell. Then discard this Search token."
"EXPLORE_DINING_ROOM_LIVE_BUTLER_06A","You spot the old man hiding under a table as he pulls the tablecloth down in a futile attempt to hide from the creature. Sweat beads off his brow, and his eyes bulge in terror. Place a Person token as indicated. This is Eugene, the butler."
"BUTLER_EATER_DEAD_06A","The creature lurches to the ground, dead. Hearing the monster's final fate, the old man cautiously crawls out from under the table. Move Eugene as indicated."
"BUTLER_ARE_YOU_OKAY_06A","The butler puts on a weak smile, and the two of you chat for a minute. By the end of the conversation he seems much calmer. ""Please take this with you. It has always brought me luck."" Gain the Lucky Rabbit's Foot Common Item. Then each investigator in the dining room discards 1 Horror."
"BUTLER_IN_OFFICE_06A","Eugene cowers in the corner by a small writing desk. ""Please remove these ruffians from the estate!"""
"COFFEE_TABLE_SEARCH_06A","The table is covered in random clutter with a small space cleared in front of the couch for working."
"COFFEE_TABLE_TEST_06A","You dig through the dense paperwork cluttering the table, looking for anything of interest ()."
"COFFEE_TABLE_PASS_06A","As you shuffle through the seemingly endless paperwork covering the table, you spot a weathered journal that looks out of place amidst the mundane clutter. The cover of the journal is marked ""Lilith Vanderbilt."" Gain the Old Journal Unique Item and discard this Search token. The investigator holding the Old Journal can read through its entries by interacting with it in the app."
"EXPLORE_HALL_TILES_06A","{0} Discard this Explore token and place the {1} tile, {2} tile, a Door, and Walls as indicated."
"EXPLORE_HALL_DOORS_ALT_06A","Five doors lead to other rooms of the mansion. Place Explore tokens as indicated."
"EXPLORE_CHART_ROOM_TILE_06A","The door creaks on its hinges as you push it open to reveal the library. Bookshelves line the walls, and you notice that most of their contents are maps. Discard this Explore token and place the {0} tile and a Wall as indicated."
"EXPLORE_CHART_ROOM_RESEARCH_06A","A pile of research materials and charts that have been recently used sit on a large, wooden table. Place a Search token as indicated."
"EXPLORE_SPA_EXPLORE_06A","A brass plaque marked ""Bath"" adorns the door."
"EXPLORE_SPA_TILE_06A","Through the door you find a small spa lined with colorful tile. There is a small bath at the far end. Discard this Explore token and place the {0} tile as indicated."
"EXPLORE_SPA_CABINET_06A","A marble-topped cabinet sits against the {0} wall. Place a Search token as indicated."
"SPA_CABINET_SEARCH_06A","A marble-topped cabinet sits against the bathroom wall."
"HIDDEN_OFFICE_DESK_SEARCH_06A","The oak desk has been kept in good condition. A number of maps and charts are neatly stored on the desk's surface."
"EXPLORE_HIDDEN_OFFICE_TILE_06A","{0} Place the {1} tile as indicated."
"EXPLORE_HIDDEN_OFFICE_BOOKSHELF_06A","A bookshelf filled with frightening objects is mounted on the {0} wall. Place a Search token as indicated."
"EXPLORE_HIDDEN_OFFICE_DESK_06A","Papers and books are stacked neatly on top of an antique desk. Place a Search token as indicated."
"EXPLORE_BEDROOM_DESC_WILLIAM_06A","The door opens into a sparse bedroom."
"EXPLORE_BEDROOM_TILE_WILLIAM_06A","The door opens into a sparse bedroom. A large bed sits against the wall. Discard this Explore token and place a Search token as indicated."
"EXPLORE_BEDROOM_TILE_LILITH_06A","The door opens into a bedroom that seems modest compared to the decor in the rest of the mansion. Across the room, a small writing desk holds an immense book. Discard this Explore token and place a Search token as indicated."
"EXPLORE_BEDROOM_DESK_06A","Across the room, a small writing desk holds an immense book. Place a Search token as indicated."
"EXPLORE_YARD_TRAIN_YARD_06A","You open the door to the yard, expecting lavish landscaping or expensive decking. Instead, you are greeted with a full-size train car along carefully placed tracks standing at the rear of the estate. Runes have been carved into the side of the box car with delicate precision. Discard this Explore token and place the {0} tile, {1} tile, {2} tile, {3} tile, and a Wall as indicated."
"STORY_PORTAL_OPENS_IN_YARD_06A","A deafening roar overtakes the yard as the ritual completes and a portal to another world opens. Flowers and bushes are uprooted as the air in the yard is sucked through the portal into some unknown abyss. The doors to the freight car rattle in the wind, the metallic ringing echoing in your ears. Discard the Interact token and any Items in the {0}, {1}, {2}, and {3}."
"STORY_FIRST_PORTAL_SURGE_06A","The wind whipping around the portal begins pulling whole chunks of the mansion into the other world. Each investigator and each monster in the {0}, {1}, or {2} moves to the nearest space in the {3} or {4}. Each investigator who moved suffers 4 Damage ( negates). Then discard the {0}, {1}, and {2} tiles and all tokens and cards on them."
"STORY_SECOND_PORTAL_SURGE_06A","The portal expands rapidly, consuming the sky above the mansion and tearing more pieces of the mansion from the structure. Each investigator and each monster in the Cabin 1 , Cabin 2 , Office , Chart Room , or Viewing Room 1  moves to the nearest space in the Viewing Room 2  or Hall End . Each investigator who moved suffers 4 Damage ( negates). Then discard the {0}, {1}, {2}, and {3} tiles and all tokens and cards on them."
"STORY_FINAL_PORTAL_SURGE_06A","Several more sections of the mansion are torn from the foundation, swirling into the portal. Only small sections of the once-massive estate remain, and even those will disappear in mere moments. Each investigator and each monster in the {0} or {1} moves to the nearest space in the {2}. Each investigator who moved suffers 4 Damage ( negates). Then discard the {0} and {1} tiles and all tokens and cards on them."
"COMMON_SOUTHWEST_06A","southwest"
"EXPLORE_HALL_02C","{0} Discard this Sight token and place the {1} tile and a Door as indicated."
"EXPLORE_OFFICE_BUTLER_02C","You notice Eugene, the butler, hiding in the corner by a small writing desk. Place Eugene as indicated."
"EXPLORE_LOUNGE_DESK_02C","One of the large wooden tables stands near the wall beneath a portrait of a stern-looking man. Place a Search token as indicated."
"EXPLORE_LOUNGE_ITEM_02C","The far table is stacked with books and other items. Among them you spot something useful. Place the {0} Common Item as indicated."
"EXPLORE_LOUNGE_TILE_02C","You swing the door open into a dimly lit meeting room. Large plush chairs have been placed around heavy oak tables that dominate the space. The room looks like it has been unused for some time, and the moonlight pouring in the bay windows gives the room an eerie glow. Place the {0} tile as indicated and discard any Explore tokens leading to it."
"EXPLORE_BILLIARDS_ROOM_CHEST_02C","Atop the nearest table, a large chest catches your eye. Place a Search token as indicated."
"BILLIARDS_ROOM_CHEST_SEARCH_02C","A large chest has been left on one of the dusty tables."
"LOUNGE_DESK_SEARCH_02C","The table is covered in random clutter, including various letters and official documents."
"EXPLORE_HIDDEN_OFFICE_TILE_02C","{0} Place the {1} tile, a Door, and a Wall as indicated."
"EXPLORE_YARD_TILE_02C","As you open the door to the yard, a damp wind kicks ash from the nearby fire pit into the air of the walled-off side yard. A massive circle of runes has been carved into the earth. Discard this Explore token and place the {0} tile and a Wall as indicated."
"STORY_FIRST_PORTAL_SURGE_02C","The wind whipping around the portal begins pulling whole chunks of the mansion into the other world. Each investigator and each monster in the {0} or {1} moves to the nearest space in the {2} or {3}. Each investigator who moved suffers 4 Damage ( negates). Then discard the {0} and {1} tiles, and all tokens and cards on them."
"STORY_FINAL_PORTAL_SURGE_02C","Several more sections of the mansion are torn from the foundation, swirling into the portal. Only small sections of the once-massive estate remain, and even those will disappear in mere moments. Each investigator and each monster in the Entry Hall , Library , Cabin 1 , Cabin 2 , or Hall Corner 1  moves to the nearest space in the Hall End . Each investigator who moved suffers 4 Damage ( negates). Then discard the {0}, {1}, {2}, and {3} tiles and all tokens and cards on them."
"SETUP_MSG_07A","You had forgotten that Vanderbilt's estate referred to his lavish yacht. Several cars and carriages are parked along the drive leading to where the vessel is docked. However, the butler who contacted you is nowhere to be seen. Fearing something has happened, you board the ship."
"SETUP_REVEAL_TILES_NO_EXTRAS","{0} Place the {1}, {2}, and {3} tiles as indicated."
"SETUP_REVEAL_ENTRANCE_07A","You step onto the polished wood of the ship's deck. A strange stillness hangs in the air, and the vessel tosses uneasily beneath your feet. Place your investigator figures as indicated."
"SETUP_REVEAL_TABLE_07A","In the middle of the prow sits a table with a small pile of papers. Place a Search token as indicated."
"SETUP_REVEAL_PHONE_07A","Crates and other shipping containers are stacked on the deck. Place a Search token as indicated."
"SETUP_REVEAL_PAINTING_07A","A large mural of a nighttime landscape looms over the prow. Place a Search token as indicated."
"SETUP_REVEAL_SIGHT_07A","The ship's deck stretches in both directions. Place Sight tokens as indicated. Sight tokens may be revealed by investigators in the correct tile without spending an action."
"PROW_PAINTING_SEARCH","A mysterious mural of a landscape under the night sky overlooks the prow of the ship."
"PROW_PHONE_SEARCH","Crates and other shipping containers are stacked near a discarded sheet of plastic."
"PROW_PHONE_TEST","You try to open one of the crates, but they are sealed shut ()."
"PROW_PHONE_FAIL","You struggle with the crate to no avail."
"PROW_PHONE_PASS","With a powerful tug, you open the crate. Inside you find an item that looks like it has been here for quite some time. Gain the {0} Common Item. Then discard this Search token."
"PROW_SIGHT","The ship's deck continues. An investigator in the {0} may reveal the adjacent area."
"PROW_SIGHT_SOUTH","The south-facing deck contains an empty shuffleboard court. Place the {0} and {1} tiles as indicated and discard all Explore and Sight tokens leading to them."
"EXPLORE_DINING_ROOM_EXPLORE_LATE_07A","Behind this door is silence."
"PROW_SIGHT_NORTH","The ship's deck is cluttered with bistro tables and lounge chairs. Place the {0} and {1} tiles as indicated and discard all Explore and Sight tokens leading to them."
"GENERIC_DOOR_BOAT","A door leads to another area of the enormous ship."
"EXPLORE_DECK_DESK","One of the tables is cluttered with papers weighed down with a small lamp. Place a Search token as indicated."
"DECK_DESK_SEARCH","The table is covered in random clultter with a small space cleared in front of the chair for working."
"DECK_DESK_TEST","You dig through the dense paperwork cluttering the desk, looking for anything of interest ()."
"DECK_DESK_PASS","As you shuffle through the seemingly endless paperwork covering the desk, you spot a weathered journal that looks out of place amidst the mundane clutter. The cover of the journal is marked ""Lilith Vanderbilt."" Gain the Old Journal Unique Item and discard this Search token. The investigator holding the Old Journal can read through its entries by interacting with it in the app."
"HALL_PAPERS_MSG2_07A","You gather the papers and place them neatly on the deck chair. Beneath the clutter you discover an address book. A number of the names have been marked with a star. Gain 1 Clue. Then discard this Search token."
"EXPLORE_DINING_ROOM_TILE_AND_DOOR_07A","{0} Place the {1} tile and a Door as indicated and discard all Explore tokens leading to it."
"DINING_ROOM_PLACE_N_DECK_DOOR","This door connects the kitchen to the deck. Place an Explore token as indicated."
"DINING_ROOM_PLACE_S_DECK_DOOR","This door connects the dining room to the deck. Place an Explore token as indicated."
"DINING_ROOM_PLACE_LIBRARY_DOOR","This door leads to another room on the vessel. Place an Explore token as indicated."
"EXPLORE_LIBRARY_TILE_WITH_WALL_AND_DOOR","The door creaks on its hinges as you push it open to reveal the library. Bookshelves line the walls. Place the {0} tile, a Wall, and a Door as indicated and discard all Explore tokens leading to it."
"LIBRARY_BOOK_SHELF_SOLVED_PASSAGE","{0} Gain 1 Clue and place a Secret Passage as indicated. Then discard this Search token."
"EXPLORE_HIDDEN_CHART_ROOM_DESC","The secret panel in the wall slides open noiselessly, and you peer down into a hidden chart room belowdecks."
"EXPLORE_HIDDEN_CHART_ROOM_PASSAGE","A ladder allows you to move back and forth between the rooms. Place a Secret Passage as indicated."
"EXPLORE_CABIN_2_DESC","The door opens into a bedroom that seems modest compared to the decor in the rest of the boat."
"EXPLORE_CABIN_1_DESC","This bedroom is as ornately decorated as the rest of the ship."
"EXPLORE_BEDROOM_TILE_NO_PLACE","{0} Discard this Explore token."
"EXPLORE_ENGINE_ROOM_LOCKED","A weathered door stands near the end of the deck. You hear bizarre noises from the other side. When you try the handle, you find the door is locked. A keyhole sits beneath the brass door handle."
"EXPLORE_ENGINE_ROOM_UNLOCKED","A weathered door near the end of the deck is cracked open. You hear bizarre noises from the other side."
"EXPLORE_ENGINE_ROOM_TILE","As you open the door to the engine room, the stairs and walls creak as if exhaling a breath. All the engine room equipment has been pushed to the sides, and a massive circle of runes has been carved into the floor. Discard this Explore token and place the {0} tile as indicated."
"FINALE_ITEM_IN_ENGINE_ROOM","On the far side of the engine room, machinery and other random items have been pushed up against the wall. Among the items you spot something useful. Place the {0} Common Item as indicated."
"FINALE_ROOF_TORN_OFF_SHIP","You hear a horrible rending sound as the very roof is torn from the ship, exposing the engine room to the sky. Place the {0}, {1}, and {2} tiles as indicated and discard any Sight and Explore tokens leading to them."
"FINALE_ROOF_TORN_OFF_SHIP_ER","You hear a horrible rending sound as the very roof is torn from the ship, exposing the engine room to the sky. Place the {0} tile as indicated and discard any Explore tokens leading to it."
"FINALE_ROOF_REVEALS_3_DOORS","Three doors lead to other rooms of the ship. Place Explore tokens as indicated."
"ESCAPE_BOAT_MSG","The yacht's gangplank is just in front of you! {0} You can escape only if you have the Ritual Components Unique Item."
"ESCAPE_BOAT_WIN","You race down the gangplank and flee into the night, carrying the proof of Vanderbilt's heinous crimes with you. The investigation is complete. Each investigator wins the game unless an effect, such as an Insane Condition, specifies otherwise."
"STORY_ANGRY_BOAT_GHOST","The sound of a woman weeping drifts through the yacht, and the air grows icy cold. The ashes strewn about the office stir, and a ghostly figure rises from the shattered remains of the urn. Spawn a Ghost as indicated. Then each investigator suffers 2 Horror ( negates)."
"STORY_LIGHTS_OUT_1_BOAT","The ticking coming from the bedroom stops, there is a second-long pause, and then a spray of sparks showers the bedroom. The lights throughout the yacht burn out, and darkness cloaks the halls. Discard the Search token in the bedroom and place Darkness in each space in the {0}, {1}, {2}, and {3}. Then each investigator in a space that contains Darkness suffers 1 Horror."
"STORY_ELECTRICAL_FIRE_2_BOAT","The ticking coming from the bedroom stops, there is a second-long pause, and then a spray of sparks showers the bedroom. The bedding and furniture in the bedroom catch fire, and before long, the entire room is ablaze. Discard the Search token in the bedroom and place Fire in each space in the {0}. Then each investigator in the {0} suffers 2 facedown Damage."
"COMMON_ENGINE_ROOM","engine room"
"STORY_PORTAL_OPENS_IN_ENGINE_ROOM","A deafening roar overtakes the engine room as the ritual completes and a portal to another world opens. The air in the engine room is sucked through the portal into some unknown abyss, and the boxes and objects stacked against the engine room walls tumble to the ground and fly through the open gate. Discard the Interact token and any Items in the {0}."
"STORY_FIRST_PORTAL_SURGE_07A","The wind whipping around the portal begins pulling whole chunks of the yacht into the other world. Each investigator and each monster in the Ship Deck 1 , Ship Deck 3 , and Ship Deck 4  moves to the nearest space in the Prow , Dining Room , or Library . Each investigator who moved suffers 4 Damage ( negates). Then discard the Ship Deck 1 , Ship Deck 3 , and Ship Deck 4  tiles and all tokens and cards on them."
"STORY_SECOND_PORTAL_SURGE_07A","The portal expands rapidly, consuming the sky above the yacht and tearing more pieces of it away from the structure. Each investigator and each monster in the Prow , Dining Room , Kitchen , Library , or Chart Room  moves to the nearest space in the {0} or {1}. Each investigator who moved suffers 4 Damage ( negates). Then discard the Prow , Dining Room , Library , and Chart Room  tiles and all tokens and cards on them."
"STORY_FINAL_PORTAL_SURGE_07A","Several more sections of the yacht are torn away, swirling into the portal. Only small sections of the once-massive ship remain, and even those will disappear in mere moments. Each investigator and each monster in the Ship Deck 2 , Ship Deck 6 , Cabin 1 , or Cabin 2  moves to the nearest space in the {0}. Each investigator who moved suffers 4 Damage ( negates). Then discard the Ship Deck 2 , Ship Deck 6 , and Cabin 1  tiles and all tokens and cards on them."
"DOORS_GENERIC_07A","Three doors lead to other rooms of the yacht. Place Explore tokens as indicated."
"DOORS_GENERIC_07A_ALT","Four doors lead to other rooms of the yacht. Place Explore tokens as indicated."
"DOORS_GENERIC_07A_ALT_ALT","Two doors lead to other rooms of the yacht. Place Explore tokens as indicated."
"DOOR_GENERIC_07A","A door leads to another room of the yacht. Place an Explore token as indicated."
"BUTLER_INFO_GET_07A","""All right. Mr. Vanderbilt has a hidden office that he often retreats to. The door is hidden in the estate's library which is through the eastern door over there. It is the only door that leads off of the south-facing deck. It uses a very strange lock hidden behind a bookshelf."" The butler instructs you how to open the secret door in the library. Gain 1 Clue."
"BEDROOM_CHEST_SOLVED_07A","You deftly cut wires and twist others together to reroute power. As the ticking stops, you hear a click from the other side of the wall out on the deck. Gain 1 Clue. Then discard this Search token."
"FINALE_SPAWN_INHUMAN_2_07A","Elsewhere on the yacht, a second horrifying being breaches the barrier between worlds. Spawn a {0} as indicated."
"FINALE_SPAWN_DEEP_TWO_07A","Elsewhere on the yacht, a second horrifying fish-thing breaches the barrier between worlds. Spawn a Deep One as indicated."
"OBJECTIVE_FINALE_GOOD_ESCAPE_07A","The investigation is complete if an investigator escapes the yacht with the Ritual Components Unique Item. Investigators win the game when the investigation is complete."
