"KEY","English"
"OBJECTIVE_01","Discover who sabotaged the ship's engines and find a way to escape."
"COMMON_PLACE_WATER","The flooding has already overtaken this area. Place Water in each space of the {0}."
"COMMON_PLACE_WATER_TILES","The flooding has already overtaken this area. Place Water in each space of the {0}, {1}, and {2}."
"COMMON_PLACE_WATER_2_TILES","The flooding has already overtaken this area. Place Water in each space of the {0} and {1}."
"COMMON_WATER_RISES","The seawater slowly overtakes the ship, constantly rising. No immediate effect."
"COMMON_PLACE_NPC","{0} Place a Person token as indicated."
"COMMON_MOVE_NPC","The person you saved successfully makes it to the lifeboat. Move this Person token as indicated."
"LOYALTY","{0} must anwer the following question in secret. Choices made in secret should not be known by other players. Please do not check the message log during play of this scenario.\n\nDo you have a Deep One Hybrid Agenda?"
"LOYALTY_YES","Do not read the following aloud.\n\nThis ship is passing over the city of your ancestors, Y'ha-nthlei. The location of Y'ha-nthlei cannot be discovered by the humans. You must reach the lifeboat in order to communicate to your brethren where the humans are fleeing to. You have an accomplice aboard the ship who is a deep one hybrid passing as human. The pictured Person token is your accomplice. If your accomplice is on the lifeboat, they will help you complete your mission. The humans know you have an accomplice."
"LOYALTY_NO","Do not read the following aloud.\n\nSomething about this ship made it a target. Until you know why the ship was sabotaged and by whom, you must trust no one. If one of your companions is guilty, however, they could not have done it alone without raising suspicion. Someone must have helped them. There is at least one saboteur on board who helped sabotage the ship, but who is not a fellow investigator. If this saboteur makes it to the lifeboat, they may prevent your escape."
"LOYALTY_2","Do not read the following aloud.\n\nThis ship is passing over the city of your ancestors, Y'ha-nthlei. The location of Y'ha-nthlei cannot be discovered by the humans. You must reach the lifeboat in order to communicate to your brethren where the humans are fleeing to. {0} is a fellow deep one hybrid, but does not know you are one too. The two of you have an accomplice aboard the ship who is a deep one hybrid passing as human. If your accomplice is on the lifeboat, they will help you complete your mission. The humans know you have an accomplice."
"TESTING_1_2","{0} answers this question in secret."
"S_TILE","You have been thrown to a relatively undamaged section of the engine room. There is no one in sight. Place the {0} tile as indicated."
"S_AGENDA","From your recollection, none of the engines looked damaged and there was no collision before the explosion. Someone must have sabotaged the engines of the ship, but for what purpose? Each investigator gains an Agenda."
"S_FIRE","Though the ceiling and walls of this room hold for now, the instruments and fuel in this room have caught fire. Place Fire in each space of the {0}."
"S_INVESTIGATORS","As you stumble to your feet, you realize the extent of your injuries. Place your investigator figures as indicated. Then each investigator suffers 2 Damage ( negates)."
"S_FUEL","The door back to the other engines is blocked by twisted metal and other large debris. Place an Explore token as indicated."
"S_DOOR","A lone door on a platform above you leads out from the room. Place an Explore token as indicated."
"S_FIRE_EXTINGUISHER","Fortunately, a fire extinguisher has rolled within grabbing distance. Place the {0} Common Item as indicated."
"S_GOAL","Each of you must escape the damaged ship using the lifeboat. While humans want to save as many people from the ship as possible, any deep one hybrids want to leave as many people behind to die as possible. If humans save enough people, they will be able to overpower any deep one hybrids aboard the lifeboat. Conversely, if deep one hybrids make it aboard the lifeboat, they will certainly kill some or even all of the survivors."
"S_GOAL_2","A passenger aboard the ship must have sabotaged the engines! With the ship sinking, you must find your way to the lifeboats and discover the identity of the saboteur! If the saboteur escapes alongside you, who knows what they may do..."
"POOL_DOOR","This is the only unobstructed door leading out of the room."
"FUEL","The door back to the other engines is blocked by twisted metal and other large debris."
"DOOR_TRUE","Through the door you can hear the rush of water. As you watch, small rivulets quickly form through the minute gaps in the blockade. A moment later, a small puddle has formed at your feet. There will be no getting out this way. Gain 1 Clue. Then discard this Explore token."
"POOL","Tiles have fallen and shattered all around the grandiose room. Discard this Explore token and place the {0} tile as indicated."
"POOL_PLACE_LADY","A woman with deep wrinkles and wispy white hair clutches the side of the pool, her knobby knuckles white with tension. Place a Person token as indicated."
"POOL_PLACE_GRATE","A panel in the wall slid open in the chaos, revealing the drain controls for the pool. Draining the water in this room may buy you–and other passengers on this level–more time. Place a Search token as indicated."
"POOL_PLACE_ITEM","A discarded life preserver is unattended. Place the {0} Common Item as indicated."
"POOL_PLACE_ROPE","Someone has dropped a coil of rope on the floor. Place the {0} Unique Item as indicated."
"POOL_PLACE_DOOR","A mosaic tile door leads out of the room. Place an Explore token as indicated."
"POOL_HALL_DOOR","A mosaic tile door leads out of the room."
"POOL_GRATE","A panel in the wall is open, revealing drain controls for the pool. Draining the water may buy you–and other passengers on this level–more time."
"POOL_GRATE_TRUE","Examining the pipes alongside the controls, you find some of them have been warped and knocked loose. You think you can rig up a solution to get the drain working again. Tap to attempt the puzzle using ."
"POOL_GRATE_PASS","It is a patch job, but with a little luck it just might hold. No immediate effect. Discard this Search token."
"POOL_GRATE_CONT","The pipes alongside the drain controls have been warped and knocked loose. You think you can rig up a solution to get the drain working again. You can attempt the puzzle using  as an action."
"POOL_PLACE_RING","Something glints on the bottom of the pool. Place a Search token as indicated."
"POOL_SEARCH","Something glints on the bottom of the pool."
"POOL_SEARCH_TRUE","You retrieve the glinting object. ""My ring!"" the nearby woman cries. ""I have been looking for that!"" Discard this Search token and the Person token on the Pool."
"HALL_1","The hall is cut short by a collapsed ceiling. Discard this Explore token and place the {0} tile as indicated."
"HALL_PLACE_YOUNG_LADY","A teenage girl twists a handle and repeatedly pulls at a door, though it does not budge. Place a Person token as indicated."
"HALL_PLACE_DOOR","Murky water seeps through the bottom of the door, and from the other side you hear a man's indistinct shouting. Place an Explore token as indicated."
"HALL_PLACE_ITEM","An object lies forgotten in the hall. Place the {0} Common Item as indicated."
"HALL_PLACE_STAIRS","Through an archway, a flight of stairs leads upward. Place an Explore token as indicated."
"HALL_PLACE_SEARCH","A crew clipboard hangs on the wall next to the door. Place a Search token as indicated."
"HALL_1_DOOR","Murky water seeps through the crack underneath the door, and from the other side comes a man's indistinct shouting. If you open this door, the flooding in this level will worsen, but you may save a life."
"HALL_SEARCH","A crew clipboard hangs on the wall next to the door."
"HALL_SEARCH_TRUE","Underneath a staff cleaning schedule, someone has scribbled a single word over and over again: Y'ha-nthlei. Gain 1 Clue. Then discard this Search token."
"YOUNG_LADY","A teenage girl twists a handle and repeatedly shoves her shoulder into the door, a worried grimace on her face."
"YOUNG_LADY_01"," ""No time for that. You have to get going!"""
"YOUNG_LADY_02"," ""Here, I can get that door open."""
"YOUNG_LADY_03","""No! There is someone trapped in there, and I will not leave them! We have to do something ()!"""
"YOUNG_LADY_04_FAIL","""I will not leave until this door is opened! Someone is trapped in there!"""
"YOUNG_LADY_05","""All right, I will help you with the door."""
"YOUNG_LADY_06","""Your funeral."""
"YOUNG_LADY_07_PASS","Tears flood her eyes, and she bites her lip before nodding. ""You may be right. We should not both die."" With a last, long glance at the door, the young woman flees. Remove this Person token from the board."
"YOUNG_LADY_08","""Oh, thank you! I hope you have better luck than me!"" Her smile is hesitant, but genuine. Become Focused."
"YOUNG_LADY_09","The young woman refuses to leave unless the door is opened."
"HALL_PASSAGE","Through an archway, a flight of stairs leads upward."
"HALL_PASSAGE_TRUE","You scale effortlessly upward past several levels of the ship before you find a pile of debris blocking your way any further up. You will need to find another way up on this level. Discard this Explore token and place a Secret Passage as indicated."
"HALL_PASSAGE_HALL_2","You appear to have made it to the first-class level of the ship, where a carefully decorated hall leads to lavish rooms. Place the {0} tile as indicated."
"HALL_2_PLACE_PASSAGE","You exit the blocked stairwell, knowing you must find another way to the deck of the ship. Place a Secret Passage as indicated. Then move your investigator figure to that space."
"HALL_2_PLACE_MONSTER","A grotesque, humanoid fish-creature batters at a door down the hall but does not yet know you are present. Spawn a {0} as indicated."
"HALL_2_PLACE_DOOR","It must be seeking something behind this door. Place an Explore token as indicated."
"HALL_2_PLACE_DOORS","More doors lead into other rooms on this floor. Place Explore tokens as indicated."
"SPA_YOUNG_LADY","The young woman steps aside from the door, muttering something briefly in Hindi before switching to panicked English. ""Please help! Someone is still in there, and it's flooding fast!"""
"SPA_TEST","The pressure of water against the door will make it extremely hard to open. You will have to break it down (); roll 2 additional dice if you have the Axe Common Item."
"SPA_FAIL","The door remains stalwart against your machinations."
"SPA","The wooden door finally splinters enough to reveal the waist-high water inside. Discard this Explore token and place the {0} tile as indicated."
"SPA_PLACE_WATER","Without the door to impede it, the water pours into the passage, soaking you as it continues to climb. Place Water in each space of the {0} and {1} tiles."
"SPA_FREED_MAN","A man splashes forward, pushing past you without a glance back and racing for the stairs up."
"SPA_YOUNG_LADY_FREED","{0} The young woman blinks twice, then smiles at you. ""Thank you! I better get out of here now. Be careful."" Remove this Person token from the board."
"SPA_PLACE_MONSTER","The water on the far side of the room becomes agitated, and then a creature springs forward from the depths! The creature lets loose a guttural croak, speaks in another language, then speaks in halting English, ""Invaders! Spies! You will perish before us!"" Spawn a {0} as indicated."
"HALL_2_CABIN_DOOR","This door has a golden filigree ""121"" on it."
"HALL_2_CABIN_DOOR_2","This door has a golden filigree ""122"" on it."
"HALL_2_MED_DOOR","A small plaque next to this door indicates that it is a medical station."
"HALL_2_LOUNGE_DOOR","Gilded letters above this door read ""first-class Lounge."""
"HALL_2_PLACE_SATCHEL","Someone fleeing the ship dropped a mysterious item. Place the {0} Unique Item as indicated."
"STUDY","This cabin has an office attached to its sleeping quarters. Discard this Explore token and place the {0} tile as indicated."
"STUDY_PLACE_CAT","A teenage boy kneels next to the desk, one hand on a wicker carrier. ""Come on, Mister Mittens, come out!"" Place a Person token as indicated."
"STUDY_PLACE_SEARCH","A grubby book sits on top of an empty bookshelf. Place a Search token as indicated."
"STUDY_PLACE_DOOR","A door leads to the bedroom of the cabin. Place an Explore token as indicated."
"STUDY_DOOR","A door leads to the bedroom of the cabin."
"STUDY_SEARCH","A book sits on top of an empty bookshelf."
"STUDY_SEARCH_TRUE","It is a sketchbook that contains various sketches from around the [i]Morgana[/i]. The most recent drawings, however, are of grotesque, humanoid sharks. In one portrait, a shadowy {0} stands on the moonlit deck, embracing one of the creatures with a smile. The sight revolts you, and the thought that one of your fellow passengers might be in league with these creatures troubles you greatly. Gain 2 Clues. Then discard this Search token."
"STUDY_SEARCH_WOMAN","older woman"
"STUDY_SEARCH_MAN","older man"
"STUDY_SEARCH_YOUTH","child or youth"
"CABIN_1","This cabin bedroom is much cozier than your quarters some decks below. Discard this Explore token and place the {0} tile as indicated."
"CABIN_1_NO_TILE","This cabin bedroom is much cozier than your quarters some decks below. The occupant of this cabin keeps a collection of books, and you recognize one title immediately. Discard this Explore token and place the {0} Spell as indicated."
"CABIN_1_PLACE_SOMETHING","The occupant of this cabin keeps a collection of books, and you recognize one title immediately. Discard this Explore token and place the {0} Spell as indicated."
"CABIN_1_PLACE_SOMETHING_ALT","The occupant of this cabin keeps a collection of books and you recognize one title immediately. Place the {0} Spell as indicated."
"CABIN_2","The cabin is in disarray, and a terrified man cowers beneath a table. Discard this Explore token and place a Person token as indicated."
"CABIN_2_PLACE_TILE","The cabin is in disarray. Discard this Explore token and place the {0} tile as indicated."
"CABIN_2_PLACE_DUDE","A terrified man cowers beneath a table. Place a Person token as indicated."
"DUDE_01","A terrified man cowers beneath a table."
"MEDICAL_OFFICE","The medical office has been recently abandoned. Some of the cabinets hang open and empty. Discard this Explore token and place the {0} tile as indicated."
"MEDICAL_OFFICE_ALT","The medical office has been recently abandoned. Some of the cabinets hang open and empty. Place the {0} tile as indicated and discard all Explore tokens leading to it."
"MEDICAL_OFFICE_PLACE_BANDAGES","Someone has left out a smattering of medical supplies. Place a Search token as indicated."
"MEDICAL_OFFICE_PLACE_DOOR","A door leads to another room on the ship. Place an Explore token as indicated."
"MEDICAL_OFFICE_PLACE_HANDCUFFS","The office contains restraints in case of emergency. Place the {0} Unique Item as indicated."
"MEDICAL_OFFICE_BANDAGES","Someone has left out a smattering of medical supplies."
"MEDICAL_OFFICE_BANDAGES_TRUE","The supplies are fairly picked over, but you are sure you can find something of value ()."
"MEDICAL_OFFICE_BANDAGES_PASS","There are several clean rolls of bandaging. Gain the {0} Common Item. Then discard this Search token."
"MEDICAL_OFFICE_BANDAGES_FAIL","Nothing here seems worth taking."
"MEDICAL_OFFICE_DOOR","A door connects the first-class lounge to the medical office."
"LOUNGE","The first-class lounge is filled with elaborate furniture. It looks strangely serene compared to the chaos around it. Discard this Explore token and place the {0} tile and a Door as indicated."
"LOUNGE_ALT","The first-class lounge is filled with elaborate furniture. It looks strangely serene compared to the chaos around it. Place the {0} tile and a Door as indicated and discard all Explore tokens leading to it."
"LOUNGE_PLACE_LADY","A woman in a crew uniform sits on the couch, clutching her bleeding leg. Place a Person token as indicated."
"LOUNGE_PLACE_STAIRS","A door marked ""Crew Only"" leads out of the Lounge. Place an Explore token as indicated."
"LOUNGE_PLACE_DIVER","Only a few books on the shelf are salvageable. Place a Search token as indicated."
"LOUNGE_DIVER","Only a few books on the shelf are salvageable."
"LOUNGE_DIVER_TRUE","You glance over the titles, trying to determine what has worth ()."
"LOUNGE_DIVER_PASS","Thankfully, one of the books turns out to be useful. Gain the {0} Common Item. Then discard this Search token."
"LOUNGE_DIVER_FAIL","The titles muddle together, and you are uncertain which to take with you."
"LOUNGE_STAIRS","A door marked ""Crew Only"" leads out of the Lounge."
"LOUNGE_STAIRS_PUZZLE","Unfortunately, the door is locked, but you believe you could pick it. Tap to attempt the puzzle using ."
"LOUNGE_STAIRS_CONT","The door is locked, but you believe you could pick it. You can attempt the puzzle using  as an action."
"LOUNGE_STAIRS_SUC","With a click the door opens revealing a set of service stairs. The stairwell is slowly flooding, but you could use it to go upward. Discard this Explore token and place a Secret Passage as indicated."
"HALL_END","You emerge into the main hall of the ship's topmost level. As the middle of the ship sinks faster than either of its ends, you must stay toward the prow for safety. Place the {0} tile as indicated."
"HALL_END_INV","For a moment, you enjoy having escaped the lower decks of the ship. Place a Secret Passage as indicated. Then move your investigator figure to that space."
"HALL_END_PLACE_CHART","The ship's chartroom is to your {0}. Place an Explore token as indicated."
"HALL_END_PLACE_BALLROOM","The ship's ballroom is just down the hall. Place an Explore token as indicated."
"HALL_END_PLACE_BILLIARDS","The billiards room is to your {0}. Place an Explore token as indicated."
"HALL_END_CHART","This door leads to the ship's chart room."
"HALL_END_BALLROOM","This door leads to the ship's ballroom."
"HALL_END_BILLIARDS","This door leads to the ship's billiards room."
"CHART_ROOM","Maps and papers are strewn all over this room. Place the {0} tile as indicated and discard all Explore tokens leading to it."
"CHART_ROOM_PLACE_SEARCH","It looks as though someone has ransacked this room, though there ought not to have been much of value here. Place a Search token as indicated."
"CHART_ROOM_PLACE_DOOR","A door leads out onto the port deck. Place an Explore token as indicated."
"CHART_ROOM_SEARCH","It looks as though someone has ransacked this room, though there ought not to have been much of value here."
"CHART_ROOM_SEARCH_TRUE","Looking around, you find damp, webbed handprints on several of the maps, as well as specks of blood. Several of the map tubes are completely empty. It appears one of the humanoid monstrosities paid this room a visit. You find a tube that rolled under one of the shelves and pull out the map. Someone, recently, has annotated it with the words ""Undersea ruins/city?"" and a circle over your current location at sea. Gain 2 Clues. Then discard this Search token."
"CHART_ROOM_DOOR","A door leads out onto the port deck."
"BALLROOM","The ship's gorgeous ballroom is eerily quiet. Place the {0} tile, a Wall, and a Door as indicated and discard all Explore tokens leading to it."
"BALLROOM_PLACE_LADY","The evening jazz singer sits at the piano, her dark fingers wrapped around a glass of amber liquid. Place a Person token as indicated."
"BALLROOM_PLACE_DOOR","A door marked ""Storage"" is half-concealed by the grand piano. Place an Explore token as indicated."
"BALLROOM_LADY","The evening jazz singer sits at the piano, her dark fingers wrapped around a glass of amber liquid."
"BALLROOM_DOOR","This door connects a storage room to the main ballroom."
"BILLIARDS","The billiard cues and balls have all spilled to the ground. Place the {0} tile and a Door as indicated and discard all Explore tokens leading to it."
"BILLIARDS_PLACE_KID","A young girl hides under the billiards table, rolling the nine-ball back and forth between her small hands. Place a Person token as indicated."
"BILLIARDS_PLACE_DOOR","A door marked ""Storage"" leads off of the billiards room. Place an Explore token as indicated."
"BILLIARDS_KID","A young girl hides under the billiards table, rolling the nine-ball back and forth between her small hands."
"BILLIARDS_DOOR","This door connects the ship's billiards room with a storage room."
"STORAGE_HOLD","Various supplies have been stacked up against the walls of this room. Place the {0} tile and a Door as indicated and discard all Explore tokens leading to it."
"STORAGE_HOLD_PLACE_SEARCH","Someone has left a coded message painted on the walls in fresh black paint. Place a Search token as indicated."
"STORAGE_HOLD_PLACE_B_DOOR","A door connects the storage room to the ship's ballroom. Place an Explore token as indicated."
"STORAGE_HOLD_PLACE_P_DOOR","A door leads out onto the starboard deck of the ship. Place an Explore token as indicated."
"STORAGE_HOLD_PLACE_FISHING_NET","An old fishing net has been left bundled up on the floor. Place the {0} Unique Item as indicated."
"STORAGE_HOLD_SEARCH","Someone has left a coded message painted on the walls in fresh black paint."
"STORAGE_HOLD_SEARCH_TRUE","You know you could interpret the code if there is enough time. Tap to attempt the puzzle using ."
"STORAGE_HOLD_SEARCH_CONT","Someone has left a coded message painted on the walls in fresh black paint. You know you could interpret the code if there is enough time. You can attempt the puzzle using  as an action."
"STORAGE_HOLD_PASS","The message is simple but alarming: ""Saw a creature masquerading as human {0}. If you are reading this, be careful!"" Gain 1 Clue. Then discard this Search token."
"STORAGE_HOLD_HALL_1","on the lowest floor of the ship"
"STORAGE_HOLD_HALL_2","in the first-class section of the ship"
"STORAGE_HOLD_HALL_2_02A","dining room and spa on the ship"
"STORAGE_HOLD_HALL_END","on the deck of the ship"
"STORAGE_HOLD_P_DOOR","A door leads out onto the starboard deck of the ship."
"EAST_DECK","The starboard side of the ship has long been abandoned by the escaping masses. Place the {0} and {1} tiles as indicated and discard all Explore and Sight tokens leading to them."
"EAST_DECK_WL","The starboard side of the ship has long been abandoned by the escaping masses. The east deck of the ship exists. Place the {0} tile as indicated and discard all Explore and Sight tokens leading to it."
"EAST_DECK_PLACE_SEARCH","A lifeboat is just off the side of the ship, prepared to be lowered into the water. Place a Sight token as indicated."
"EAST_DECK_PLACE_EXPLORE","This door leads to a storage room. Place an Explore token as indicated."
"EAST_DECK_PLACE_LANTERN","In their haste to escape, someone dropped a lantern on the deck. Place the {0} Common Item as indicated."
"EAST_DECK_PLACE_SIGHT","There is something agitating the waters. Place a Sight token as indicated."
"EAST_DECK_EXPLORE","This door leads to a storage room."
"EAST_DECK_LB","A lifeboat is just off the side of the ship, prepared to be lowered into the water. An investigator in the {0}, {1}, or {2} may reveal the adjacent area."
"SIGHT_VIEW","View"
"EAST_DECK_SIGHT","There is something agitating the waters. An investigator in the {0} or {1} may view the agitated waters."
"EAST_DECK_SIGHT_TRUE","You look out over the waters and realizing that the agitation is coming from dozens of horrendous fish-like creatures. They paddle through the waters, swooping around one another with a practiced ease, their webbed hands groping at the debris that has fallen from the ship. They look like an army, but where did they come from? Suffer 1 Horror and gain 2 Clues. Then discard this Sight token."
"WEST_DECK","The port side of the ship is eerily silent in the night. Place the {0} and {1} tiles as indicated and discard all Explore and Sight tokens leading to them."
"WEST_DECK_PUSHED","The port side of the ship is eerily silent in the night. The west deck of the ship exists. Place the {0} tile as indicated and discard all Explore and Sight tokens leading to it."
"WEST_DECK_PLACE_SEARCH","A pile of strange clothes sit abandoned on the deck. Place a Search token as indicated."
"WEST_DECK_PLACE_SIGHT","Just around the corner is the prow of the ship. Place a Sight token as indicated."
"WEST_DECK_PLACE_ANOTHER_SIGHT","There is...something beneath the inky surface of the sea. Place a Sight token as indicated."
"WEST_DECK_SEARCH","A pile of strange clothes sit abandoned on the deck."
"WEST_DECK_SEARCH_TRUE","The clothes are an odd assortment of all types of {0}. It looks almost as if someone was searching for something to wear and did not know what would fit, but you cannot imagine anyone escaping the ship spending time on something so inane. Gain 1 Clue. Then discard this Search token."
"WEST_DECK_SEARCH_PASS","passengers' clothes, ranging from women's to men's to even children's fashions"
"WEST_DECK_SEARCH_CREW","crew member outfits, ranging from ship officers to the maids and cooks"
"WEST_DECK_SIGHT","There is...something beneath the inky surface of the sea. An investigator in the {0} or {1} may view it."
"WEST_DECK_SIGHT_TRUE","Despite the darkness of the night, you are unmistakably gazing at an enormous city deep beneath the sea. The monstrous fish creatures within the city glide through the water from one non-Euclidean structure to the next with a sense of purpose. Then the uncanny vision fades, leaving you staring at the inky sea, shaken at what lies below. Flip 1 Horror faceup. Then gain 1 Clue and discard this Sight token."
"PROW_SIGHT","Just around the corner is the prow of the ship. An investigator in the {0} may reveal the adjacent area."
"PROW","The prow of the ship, normally one of the most well-traveled sections of the ship, is practically silent. In the distance, you see people huddling in lifeboats. Place the {0}, {1}, and {2} tiles as indicated and discard all Sight tokens leading to them."
"PROW_PLACE_MAN","An old man leans against the prow, tears streaming down his wrinkled face. Place a Person token as indicated."
"PROW_PLACE_EXPLORE","This door leads to the bridge of the ship. Place an Explore token as indicated."
"PROW_PLACE_HARPOON","Someone has left a harpoon on the deck. Place the {0} Common Item as indicated."
"PROW_PLACE_SIGHT","The ship's deck continues. Place a Sight token as indicated."
"PROW_PLACE_SWIM","With most of the ship underwater, you will have to swim to the nearest lifeboat. Place an Interact token as indicated."
"PROW_MAN","An old man leans against the prow, tears streaming down his wrinkled face."
"PROW_EXPLORE","This door leads to the bridge of the ship."
"PROW_DECK_SIGHT","The ship's deck continues. An investigator in the {0} may reveal the adjacent area."
"BRIDGE","A set of stairs leads to the bridge proper, where gleaming equipment is left, for the most part, unstaffed. Discard this Explore token and place the {0} tile as indicated."
"BRIDGE_PLACE_OPERATOR","A man hunches over the radio. ""Come in! This is the RMS [i]Morgana[/i] requesting aid. Can any vessel respond?"" Place a Person token as indicated."
"BRIDGE_OPERATOR","A rumpled man hunches over the radio. ""I repeat: Come in! This is the RMS [i]Morgana[/i] requesting aid. Can any vessel respond?"""
"LIFEBOAT","The lifeboat should contain anyone you have saved so far. Discard this Sight token and place the {0} tile as indicated."
"LIFEBOAT_INTERACT","Investigators can force survivors on the lifeboat to leave by interacting with them. It would also be easy to take charge of the lifeboat and leave with any survivors currently aboard it. The lifeboat leaves at the start of the mythos phase after someone chooses to depart. Investigators aboard the lifeboat when it leaves will have one final chance to identify the deep one hybrid and force them out. Place an Interact token as indicated."
"LIFEBOAT_INTERACT_2_PLAYERS","Investigators can force survivors on the lifeboat to leave by interacting with them. It would also be easy to take charge of the lifeboat and leave with any survivors currently aboard it. Place an Interact token as indicated."
"GET_AWAY","It would be easy to take charge of the lifeboat and leave with any survivors currently aboard it. Anyone left on the sinking ship would perish. If you choose to depart, the lifeboat will leave at the beginning of the next mythos phase. Investigators aboard the lifeboat when it departs will have one final chance to identify a deep one hybrid aboard."
"GET_AWAY_2_PLAYERS","It would be easy to take charge of the lifeboat and leave with any survivors currently aboard it. Anyone left on the sinking ship would perish. If you choose to depart, the lifeboat will leave at the beginning of the next mythos phase."
"DEPART"," Depart."
"GET_AWAY_TRUE","You gather up the oars and begin the process of leaving the RMS [i]Morgana[/i] behind. At the start of the next mythos phase, the lifeboat will depart with any survivors on board. Anyone left on the ship will perish. Discard this Interact token."
"BARRICADES_01","The detritus from so many fleeing passengers could be used to barricade a door, should the need arise. Place a Barricade as indicated."
"BARRICADES_02","Not all of the furniture on the cruise ship is entirely immoveable. These pieces could be used to barricade a door, should the need arise. Place a Barricade as indicated."
"HALL_1_PLACE_DOOR_02A","A door leads to another area in the ship. Place an Explore token as indicated."
"HALL_1_DOOR_02A","A door leads to another area in the ship."
"STUDY_02A","This room is filled with filing cabinets and a desk. Papers are strewn everywhere. Discard this Explore token and place the {0} tile as indicated."
"CREW_BEDROOM","The wooden door finally splinters enough to reveal the waist-high water inside. Discard this Explore token and place the {0} tile, a Wall, and a Door as indicated."
"PLACE_ALTERNATE_GRATE","Water has begun pouring out of speaking tubes attached to the desk. Simply breaking them will not stop the flow, but rerouting the pipes' paths may buy you–and other passengers on this level–more time. Place a Search token as indicated."
"ALTERNATE_GRATE","Water has begun pouring out of speaking tubes attached to the desk. Simply breaking them will not stop the flow, but rerouting the pipes' paths may buy you–and other passengers on this level–more time."
"ALTERNATE_GRATE_TRUE","Examining the tubes, you think you can rig up a solution using the sections of pipes already present. Tap to attempt the puzzle using ."
"ALTERNATE_GRATE_CONT","Water has begun pouring out of speaking tubes attached to the desk. You think you can rig up a solution using the sections of pipes already present. You can attempt the puzzle using  as an action."
"STORAGE_HOLD_02A","This compartment is one of many cargo holds. Discard this Explore token and place the {0} tile as indicated."
"STORAGE_PLACE_RING","Perhaps if you looked around the clutter, you could find this missing ring. Place a Search token as indicated."
"STORAGE_RING","Perhaps if you looked around the clutter, you could find this missing ring."
"STORAGE_RING_TEST","The explosion tossed most of the contents of this room all around. You will have to search quickly ()."
"STORAGE_RING_FAIL","You cannot locate such a small object among the mess."
"HALL_PASSAGE_HALL_2_02A","You have made it to a higher level of the ship, where a carefully decorated hall leads to some of the ship's amenities. Place the {0} tile as indicated."
"DINING_ROOM_PLACE_DOOR","This door leads to one of the ship's dining rooms. Place an Explore token as indicated."
"DINING_ROOM_DOOR","This door leads to one of the ship's dining rooms."
"DINING_ROOM","The ship's dining room was abandoned mid-preparation for dinner. Discard this Explore token and place the {0} tile as indicated."
"DINING_ROOM_PLACE_CAT","A teenage boy kneels next to the table, one hand on a wicker carrier. ""Come on, Mister Mittens, come out!"" Place a Person token as indicated."
"DINING_ROOM_PLACE_BOOK","Some books left behind by a passenger still look salvageable. Place a Search token as indicated."
"DINING_ROOM_PLACE_SKETCH","A grubby book lies open on a table. Place a Search token as indicated."
"WAREHOUSE_PLACE_DOOR","A door leads to a storage room. Place an Explore token as indicated."
"DINING_ROOM_BOOK","Some books left behind by a passenger still look salvageable."
"DINING_ROOM_SKETCH","A grubby book lies open on a table."
"SPA_DOOR_02A","This door leads to the ship's spa."
"SPA_02A","The spa's towels and supplies are scattered around the room. Place the {0} tile and a Door as indicated and discard all Explore tokens leading to it."
"SPA_PLACE_SPELL","A glass cabinet contains the latest fashionable titles, but one strange old tome is mixed among them. Place the {0} Spell as indicated."
"WAREHOUSE_DOOR","This door leads to a storage room."
"WAREHOUSE","Extra tables, chairs, and crates of supplies fill this room. Discard this Explore token and place the {0} tile as indicated."
"WAREHOUSE_PLACE_LADY","A woman in a crew uniform sits on a table, clutching her bleeding leg. Place a Person token as indicated."
"WAREHOUSE_PLACE_STAIRS","A door marked ""Stairs"" leads out of the room. Place an Explore token as indicated."
"WAREHOUSE_PLACE_BOOKS","A pile of books stacked on one crate looks salvageable. Place a Search token as indicated."
"WAREHOUSE_STAIRS","A door marked ""Stairs"" leads out of the room."
"SPA_TO_WAREHOUSE_PLACE","A door connects the spa to a storage room. Place an Explore token as indicated."
"SPA_TO_WAREHOUSE","A door connects the spa to a storage room."
"HALL_END_PLACE_LOUNGE","The ship's largest lounge is just down the hall. Place an Explore token as indicated."
"HALL_END_PLACE_MEDICAL_OFFICE_02A","The ship's medical office is to your {0}. Place an Explore token as indicated."
"MEDICAL_OFFICE_DOOR_02A","This is the door to the medical office."
"MEDICAL_OFFICE_02A","The medical office is stripped of supplies. The cabinets hang open and empty. Place the {0} tile, a Door, and a Wall as indicated and discard all Explore tokens leading to it."
"CHART_ROOM_02A","Maps and papers are strewn all over this room. Place the {0} tile and a Door as indicated and discard all Explore tokens leading to it."
"BILLIARDS_TO_LOUNGE_PLACE","A door connects the lounge to the billiards room. Place an Explore token as indicated."
"BILLIARDS_TO_LOUNGE","A door connects the lounge to the billiards room."
"HALL_END_LOUNGE_02","This leads to the ship's lounge."
"LOUNGE_02A","The lounge's sumptuous furniture is, thankfully, bolted in place. Place the {0} tile as indicated and discard all Explore tokens leading to it."
"LOUNGE_PLACE_LADY_02A","The evening jazz singer leans against the refreshment counter, her dark fingers wrapped around a glass of amber liquid. Place a Person token as indicated."
"LOUNGE_LADY_02A","The evening jazz singer leans against the refreshment counter, her dark fingers wrapped around a glass of amber liquid."
"BILLIARDS_02A","The billiard cues and balls have all spilled to the ground. Place the {0} tile and Doors as indicated and discard all Explore tokens leading to it."
"BILLIARDS_TO_EAST_DECK_PLACE","A door connects the billiards room to the starboard deck. Place an Explore token as indicated."
"BILLIARDS_TO_EAST_DECK","A door connects the billiards room to the starboard deck."
"COMMON_REMOVE_DO"," Remove this person from the boat."
"COMMON_REMOVE","{0} You may remove this person from the boat. If they are not a danger to others, however, they will be another innocent life lost."
"COMMON_REMOVED","The passenger exits the lifeboat, looking bewildered. With the ship sinking, they quickly flee to find another means of salvation. Discard this Person token. Other survivors on the boat murmur between themselves, uncomfortable with your actions."
"COMMON_REMOVED_MAD","""You cannot just kick everyone off the boat!"" a voice cries. You must convince everyone on the lifeboat that you know what is best before they become mutinous ()."
"COMMON_REMOVED_NOPE","Before you realize what is happening, people gather around the person you are attempting to evict. They start throwing things at your head and driving you from the lifeboat. Suffer 1 Damage and move 1 space away from the {0}."
"POOL_LADY","A woman with deep wrinkles and wispy white hair clutches the side of the pool, her knobby knuckles white with tension."
"POOL_LADY_01"," ""Ma'am, you need to get out of here."""
"POOL_LADY_02","""I-I cannot! I lost a ring from my dearest Phyllis, and I will not leave without it. It is all I have left to remember her by."""
"POOL_LADY_03","""I will help you look for the ring."""
"POOL_LADY_04","""Phyllis would not want you dead, would she?"""
"POOL_LADY_05","You examine the bottom of the pool ()."
"POOL_LADY_FAIL","You are unable to locate the ring."
"POOL_LADY_PASS","You spot something glimmering and dive for it. The ring! ""Oh, thank you!"" The old woman has tears in her eyes as you return it to her. ""You do not understand what this means to me. Thank you!"" With her keepsake restored, the old woman hastily leaves the room. Remove this Person token from the board."
"POOL_LADY_06","The old woman looks affronted ()."
"POOL_LADY_07","""No...no, I suppose she would not. You are right. I am being foolish. I will seek a lifeboat straight away."" Remove this Person token from the board."
"POOL_LADY_08","""You-you brute! How dare you prey upon an old woman's feelings! Do not speak to me again! I will die before I lose this ring!"""
"POOL_LADY_09","Try as you might, the old woman's attention is purely focused on finding her ring."
"POOL_LADY_PLACE_02A","A woman with deep wrinkles and wispy white hair is searching through a floral bag that matches her dress. Place a Person token as indicated."
"POOL_LADY_02A","A woman with deep wrinkles and wispy white hair is searching through a floral bag that matches her dress."
"POOL_LADY_05_02A","You examine the cluttered room ()."
"POOL_LADY_A","This is the old woman you saved who was searching for her ring."
"ORANGE_LADY_A","This is the teenage girl passenger who you convinced to leave the ship while outside of the spa."
"ORANGE_LADY_A_02A","This is the teenage girl passenger who you convinced to leave the ship while outside of the crew bedroom."
"CAT_DAD","A teenage boy kneels by the desk, his gelled hair ruffled and out of place and one of his hands on a wicker carrier. ""Come on, Mister Mittens, come out."""
"CAT_DAD_02A","A teenage boy kneels by the table, his gelled hair ruffled and out of place and one of his hands on a wicker carrier. ""Come on, Mister Mittens, come out."""
"CAT_DAD_01"," ""Forget about the cat and get yourself to safety."""
"CAT_DAD_02"," ""Need a hand, kid?"""
"CAT_DAD_03","The teenager looks between you and the cat before letting out a shaky breath. ""I suppose you are right. I""–he chokes–""I love you, Mister Mittens."" Then the teenager runs off before he can change his mind. Remove this Person token from the board."
"CAT_DAD_04","""Yes! My cat is terrified with everything happening."" You look under the desk and see what he means. A small, fluffy bundle of black fur, Mister Mittens you presume, hisses and spits from a dark corner."
"CAT_DAD_05","""Here kitty, kitty, kitty…"""
"CAT_DAD_06","Grab the cat."
"CAT_DAD_07","Your cooing might sway the cat out ()."
"CAT_DAD_08","Mister Mittens seems unfazed."
"CAT_DAD_09","The cat calms down long enough for the teenager to swiftly pick him up and place him in the carrier. ""Thank you so much! Me and Mister Mittens will head toward the lifeboat now!"" Remove this Person token from the board."
"CAT_DAD_10","You attempt to seize the furious creature ()."
"CAT_DAD_11","You are too slow. Mister Mittens hisses and claws at your fist. Suffer 1 facedown Damage."
"CAT_DAD_12","You snatch the creature out from its hiding place and drop it in the waiting wicker carrier. Mister Mittens is unhappy, but safe. ""Thank you so much! Me and Mister Mittens will head toward the lifeboat now!"" Remove this Person token from the board."
"CAT_DAD_A","This is a teenage boy passenger who did not want to leave his cat behind in a first-class cabin."
"CAT_DAD_A_02A","This is a teenage boy passenger who did not want to leave his cat behind in a dining room."
"SCAREDY_DUDE","A man in a steward's uniform cowers by the table, every part of him trembling, right down to his wax mustache. ""S-Stay back!"""
"SCAREDY_DUDE_01"," ""Relax, I am not here to hurt you."""
"SCAREDY_DUDE_02","""All right. But you have seen...seen those things out there, haven't you? It is not safe! If I could defend myself, I would leave in an instant! Without something to protect myself, I am afraid I would not make it very far."" You may discard a [i]Heavy Weapon[/i], [i]Bladed Weapon[/i], or [i]Firearm[/i] to give it to this man."
"SCAREDY_DUDE_03","Give him a weapon."
"SCAREDY_DUDE_04","""It is not safe to stay here, weapon or not."""
"SCAREDY_DUDE_06","""Uh, maybe I can help you. Wait here a moment."""
"SCAREDY_DUDE_07","The man takes the weapon and weighs it in his hand ""Yeah, this is just what I needed! I can definitely face those shark...fish...things now. Thank you so much!"" Discard a [i]Heavy Weapon[/i], [i]Bladed Weapon[/i], or [i]Firearm[/i]. Then remove this Person token from the board."
"SCAREDY_DUDE_05","""Yeah, that is, uh, that is a good point. I guess I cannot cower here forever. Weapon or not, I will have to make a break for a lifeboat."" The man leaves sans weapon. Roll 2 dice and input the number of successes."
"SCAREDY_DUDE_08","""Uh, okay then."" The man returns to his cowering."
"SCAREDY_DUDE_NAH","As the man in the steward's uniform disappears around a corner, you wonder if he will make it. Remove this Person token from the board."
"SCAREDY_DUDE_A","You found this crew member hiding in a first-class cabin."
"SCAREDY_DUDE_A_02A","You found this crew member hiding in a spa."
"INJURED_LADY","A woman clutches at her leg, the shocking red of blood seeping into her crisp crew uniform."
"INJURED_LADY_01"," ""You need to get out of here."""
"INJURED_LADY_02","""Don't I know it, but with my leg as it is, I'm not going anywhere. Do you have any bandages?"" If you have the Bandages Common Item, you may discard it to tend to her wound."
"INJURED_LADY_03","Discard Bandages and tend to her wound."
"INJURED_LADY_04","""You need to get out of here. Work through the pain."""
"INJURED_LADY_05","""I could find bandages."""
"INJURED_LADY_06","You wrap up her leg, and the woman stands, testing her weight on it. She winces, but nods. ""Thanks, stranger. I better make it topside."" Discard the Bandages Common Item. Then remove this Person token from the board."
"INJURED_LADY_07","The woman stands, wincing and stumbling when she tries to put weight on her injured leg. ""Yeah, I guess you are right, but it is going to be a challenge getting there. Good luck!"" The woman limps away. Roll 2 dice and input the number of successes."
"INJURED_LADY_08","""I would appreciate that. I was starting to worry I would be stuck here forever."""
"INJURED_LADY_NAH","As the injured woman leaves, you wonder if you will see her again. Remove this Person token from the board."
"INJURED_LADY_YEAH","As the injured woman leaves, you wonder if you will see her again. Remove this Person token from the board."
"INJURED_LADY_A","You found this crew member injured in the first-class lounge."
"INJURED_LADY_A_02A","You found this crew member injured in a storage room."
"LITTLE_GIRL","A little girl sits on the floor rolling the nine-ball between her small, white-gloved hands."
"LITTLE_GIRL_01"," ""Hey there, do you need help?"""
"LITTLE_GIRL_02"," ""Get out of here, kid! It is too dangerous."""
"LITTLE_GIRL_03","The little girl looks up at you. ""Lo siento. No hablo inglés. ¿Quién es usted ()?"""
"LITTLE_GIRL_04","You do not understand the language the girl speaks."
"LITTLE_GIRL_05","You respond to the girl in her first language, telling her that she needs to go to a lifeboat right now. She nods at your words agreeably and walks off, still holding the nine-ball. Remove this Person token from the board."
"LITTLE_GIRL_06","Your stern voice startles the girl. ""Ay! Lo siento. Me voy."" She runs off immediately. You are not sure she understood the danger she is in, however. Roll 2 dice and input the number of successes."
"LITTLE_GIRL_NAH","As the little girl leaves, you worry briefly about her welfare. Remove this Person token from the board."
"LITTLE_GIRL_A","You found this little girl hiding beneath a billiards table."
"ENTERTAINER_01"," ""Why have you not left?"""
"ENTERTAINER_02","""I am supposed to be meeting my fiancé here. You have not seen him have you? About this tall? Red hair and freckles? Pocketwatch that says 'All my love, your nightingale'? No? Well, I guess I am sticking around here until he shows then."""
"ENTERTAINER_03","""I think this belongs to you."""
"ENTERTAINER_03B","""Never mind."""
"ENTERTAINER_04"," ""I think this belongs to you."""
"ENTERTAINER_05","{0} An investigator with the Pocket Watch Common Item may return it to her."
"ENTERTAINER_06","She takes the watch from you without making a sound. After several long moments, she shuts her eyes. ""All right. I will go. I cannot thank you, not for this, but I will go."" Discard the Pocket Watch Common Item. Then remove this Person token from the board."
"ENTERTAINER_A","With her fiancé gone, the entertainer from the ballroom finally sought out the lifeboat."
"ENTERTAINER_A_02A","With her fiancé gone, the entertainer from the lounge finally sought out the lifeboat."
"OLD_MAN","An old man dressed in mismatched trousers and suitjacket clutches at the prow's railing, staring out over the darkness of the sea."
"OLD_MAN_01"," ""Sir, you need to get to a lifeboat."""
"OLD_MAN_02","The man swivels at your voice, his eyes vacant. Only then do you realize he is blind. ""Well, I would love to, but in the chaos no one can tell me where there is still a lifeboat left. Can you just let me know if the lifeboat is on the port or starboard side of the ship?"" You let the old man know, and he nods once, then walks in that direction, tapping a cane before him. Remove this Person token from the board."
"OLD_MAN_A","The blind old man just needed directions from the prow in order to make it to the boat."
"RADIO_OPERATOR_01"," ""Do you need help?"""
"RADIO_OPERATOR_02"," ""Forget the radio. You have to get out of here!"""
"RADIO_OPERATOR_03","""I think something is wrong with the blasted thing. Want to help me take a look?"" Tap to attempt the puzzle using ."
"RADIO_OPERATOR_CONT","The radio operator needs help fixing his radio. You can attempt the puzzle using  as an action."
"RADIO_OPERATOR_04","The radio crackles to life. ""This is the [i]Ellitania[/i]. We are en route for survivors. Do you read me, [i]Morgana[/i]?"" The radio operator hastily responds in the affirmative before signing off for good and heading for the lifeboat. Remove this Person token from the board."
"RADIO_OPERATOR_05","The radio operator sighs, running his hand through his short hair. ""You are right. I have done the best I can. I know someone is coming for us. We will just have to see who."" He abandons the radio to head toward the lifeboat. Remove this Person token from the board."
"RADIO_OPERATOR_A","The radio operator stayed on the bridge until the last possible moment."
"ENGINE_ROOM_PLACE_NOTICE","A notice to employees has been hung on the door leading out of the engine room. Despite burn marks, it is still legible. Place a Search token as indicated."
"ENGINE_ROOM_NOTICE","A notice to employees has been hung on the door leading out of the engine room. Despite burn marks, it is still legible."
"ENGINE_ROOM_NOTICE_TRUE","The notice warns of a passenger who has repeatedly attempted to gain covert access to the engines. It reminds crew members that passengers are not allowed unattended belowdecks and to report anyone behaving suspiciously. Gain 2 Clues. Discard this Search token."
"HALL_2_PLACE_SEARCH","The debris that blocks the hall behind you looks strangely staged. Place a Search token as indicated."
"HALL_2_SEARCH","The debris that blocks the hall behind you looks strangely staged."
"HALL_2_SEARCH_TEST","Something about this blocking debris is strange ()."
"HALL_2_SEARCH_FAIL","You try to shrug off your unease, but it does not work."
"HALL_2_SEARCH_PASS","You realize that this stack of debris did not occur naturally, but that someone barricaded this hallway on purpose in the time since the sabotage. Gain 2 Clues. Then discard this Search token."
"SOMEWHERE_PLACE_SEARCH","The body of a red-haired man is slumped against the wall, all life gone. Place a Search token as indicated."
"SOMEWHERE_SEARCH","The body of a red-haired man is slumped against the wall, all life gone."
"SOMEWHERE_SEARCH_TRUE","It looks like he was the victim of one of the briny creatures. You try to stomach looking him over to discover his identity ()."
"SOMEWHERE_SEARCH_FAIL","You are unable to face the man you could not save. Suffer 1 facedown Horror."
"SOMEWHERE_SEARCH_PASS","The only thing he carries with him is a gold pocket watch with an engraving: ""All my love, your nightingale."" Gain the Pocket Watch Common Item. Then discard this Search token."
"CHART_ROOM_MONSTER","A monstrous form comes from the opposite door! Spawn a {0} as indicated."
"STORAGE_ROOM_MONSTER","One of the strange hybrid creatures lets out a throaty warble. Spawn a {0} as indicated."
"SPAWN_DEEP_ONE_H","After a few tense seconds, the person stands and then, growling, lunges toward you! It looks like you have found the deep one hybrid among the passengers. Discard this Person token and spawn a {0} as indicated."
"FLOOD_1_1","Murky seawater pours in through every crevice at an alarming rate. The water in the engine room is already hip-deep and climbing! Place Water in each space of the {0}. If Water is placed in a space with Fire, discard that Fire."
"FLOOD_1_1_02A","Murky seawater pours in through every crevice at an alarming rate. The water in the engine room is already hip-deep and climbing! Place Water in each space of the {0} and {1}. If Water is placed in a space with Fire, discard that Fire."
"FLOOD_1_1_02A_MORE","Murky seawater pours in through every crevice at an alarming rate. The water in the engine room is already hip-deep and climbing! Place Water in each space of the {0}, {1}, and {2}. If Water is placed in a space with Fire, discard that Fire."
"FLOOD_1_1_WARNING","The [i]Morgana[/i] is sinking. It is only a matter of time until the ship disappears completely beneath the waves of the Atlantic."
"FLOOD_1_2_A","The waters in the lower levels of the ship are climbing. Place Water in each space of the {0}."
"FLOOD_1_2_B","The waters in the lower levels of the ship are climbing. Place Water in each space of the {0} and {1}."
"FLOOD_1_2_C","The waters in the lower levels of the ship are climbing. Place Water in each space of the {0}, {1}, and {2}."
"DISCARD_1_1_A","The engine room is completely submerged by the eerily dark seawater. Each investigator and each monster in the {0} moves to the nearest space in the {1}. Each investigator who moved suffers 2 Damage and 1 Horror ( negates). Then discard the {0} tile and all tokens and cards on it. The bowels of the ship will soon be uninhabitable."
"DISCARD_1_1_B","The engine room and spa are both completely submerged, making them too dangerous to return to. Each investigator and each monster in the {0} or {1} moves to the nearest space in the {2} or {3}. Each investigator who moved suffers 2 Damage and 1 Horror ( negates). Then discard the {0} and {1} tiles and all tokens and cards on them. The bowels of the ship will soon be uninhabitable."
"DISCARD_1_1_B_02A","The engine room and cargo hold are both completely submerged, making them too dangerous to return to. Each investigator and each monster in the {0} or {1} moves to the nearest space in the {2} or {3}. Each investigator who moved suffers 2 Damage and 1 Horror ( negates). Then discard the {0} and {1} tiles and all tokens and cards on them. The bowels of the ship will soon be uninhabitable."
"DISCARD_1_2","All too soon, what little air was left in the lower deck of the ship is replaced by the climbing seawater. Each investigator and each monster in the {0} or {1} moves to the nearest space in the {2}. Each investigator who moved suffers 2 Damage and 1 Horror ( negates). Then discard the {0} and {1} tiles and all tokens and cards on them."
"DISCARD_1_2_02A","All too soon, what little air was left in the lower deck of the ship is replaced by the climbing seawater. Each investigator and each monster in the {0}, {1}, or {2} moves to the nearest space in the {3}. Each investigator who moved suffers 2 Damage and 1 Horror ( negates). Then discard the {0}, {1}, and {2} tiles and all tokens and cards on them."
"DISCARD_1_2_NO_ESCAPE","All too soon, what little air was left in the lower deck of the ship is replaced by the climbing seawater. Remove each monster from the board. Then clear the board. In the twilight depths your heart pounds against your ribs. Your lungs begin to burn as you frantically swim from room to room, searching for a way up to air. Your vision begins to spot just as you discover a way forward."
"DISCARD_1_2_PLACE_INV","Shaking and wet, you huddle together, sucking in air as the burn fades. Place your investigator figures as indicated. Then each investigator suffers 3 Damage and 1 Horror ( negates)."
"DISCARD_1_2_PLACE_MONST","The creatures beneath the water are not escaped from so easily. Place each monster that was removed from the board in the investigators' space."
"FLOOD_2_1_A","Dark sea water gushes upward, consuming the lower halves of the rooms. Place Water in each space of the {0}, {1}, {2}, and {3}."
"FLOOD_2_1_B","Dark sea water gushes upward, consuming the lower halves of the rooms. Place Water in each space of the {0}, {1}, and {2}."
"FLOOD_2_1_C","Dark sea water gushes upward, consuming the lower halves of the rooms. Place Water in each space of the {0} and {1}."
"FLOOD_2_1_D","Dark sea water gushes upward, consuming the lower halves of the rooms. Place Water in each space of the {0}."
"FLOOD_2_2_A","The seawater is inescapable. Place Water in each space of the {0}."
"FLOOD_2_2_B","The seawater is inescapable. Place Water in each space of the {0} and {1}."
"DISCARD_2_1_A","The water has reached the ceiling, making it impossible to safely maneuver through these rooms. Each investigator and each monster in the Hall 2 , Office , Cabin 1 , or Cabin 2  moves to the nearest space in the Lounge  or Medical Office . Each investigator who moved suffers 2 Damage and 1 Horror ( negates). Then discard the Hall 2 , Office , and Cabin 1  tiles and all tokens and cards on them. The lavish first-class floor will soon be uninhabitable."
"DISCARD_2_1_A_02A","The water has reached the ceiling, making it impossible to safely maneuver through these rooms. Each investigator and each monster in the {0} or {1} moves to the nearest space in the {2} or {3}. Each investigator who moved suffers 2 Damage and 1 Horror ( negates). Then discard the {0} and {1} tiles and all tokens and cards on them. This floor will soon be uninhabitable."
"DISCARD_2_1_B","The water has reached the ceiling, making it impossible to safely maneuver through these rooms. Each investigator and each monster in the Hall 2 , Office , Cabin 1 , or Cabin 2  moves to the nearest space in the {0}. Each investigator who moved suffers 2 Damage and 1 Horror ( negates). Then discard the Hall 2 , Office , and Cabin 1  tiles and all tokens and cards on them. The lavish first-class floor will soon be uninhabitable."
"DISCARD_2_1_B_02A","The water has reached the ceiling, making it impossible to safely maneuver through these rooms. Each investigator and each monster in the {0} or {1} moves to the nearest space in the {2}. Each investigator who moved suffers 2 Damage and 1 Horror ( negates). Then discard the {0} and {1} tiles and all tokens and cards on them. This floor will soon be uninhabitable."
"DISCARD_2_2","All too soon, the dark sea has reached the tiled ceiling, completely submerging the first-class level. Each investigator and each monster in the {0} or {1} moves to the nearest space in the {2}. Each investigator who moved suffers 2 Damage and 1 Horror ( negates). Then discard the {0} and {1} tiles and all tokens and cards on them."
"DISCARD_2_2_02A","All too soon, the dark sea has reached the tiled ceiling, completely submerging this level. Each investigator and each monster in the {0} or {1} moves to the nearest space in the {2}. Each investigator who moved suffers 2 Damage and 1 Horror ( negates). Then discard the {0} and {1} tiles and all tokens and cards on them."
"DISCARD_2_2_NO_ESCAPE","All too soon, the dark sea has reached the tiled ceiling, completely submerging the first-class level. Remove each monster from the board. Then clear the board. In the twilight depths your heart pounds against your ribs. Your lungs begin to burn as you frantically swim from room to room, searching for a way up to air. Your vision begins to spot just as you discover a way forward."
"DISCARD_2_2_NO_ESCAPE_02A","All too soon, the dark sea has reached the tiled ceiling, completely submerging this level. Remove each monster from the board. Then clear the board. In the twilight depths your heart pounds against your ribs. Your lungs begin to burn as you frantically swim from room to room, searching for a way up to air. Your vision begins to spot just as you discover a way forward."
"DISCARD_2_2_PLACE_INV","Shaking and wet, you huddle together, sucking in air as the burn fades. Place your investigator figures as indicated. Then each investigator suffers 3 Damage and 1 Horror ( negates)."
"DISCARD_2_2_PLACE_MONST","The creatures below are not escaped from so easily. Place each monster that was removed from the board in the investigators' space."
"FLOOD_3_1_A","The ocean begins to consume the upper deck of the ship, the weight of the submerged section dragging it below the waves. Place Water in each space of the Ship Deck 4 , Chart Room , Hall End , Billiards Room , and Ship Deck 6 ."
"FLOOD_3_1_A_02A","The ocean begins to consume the upper deck of the ship, the weight of the submerged section dragging it below the waves. Place Water in each space of the Ship Deck 4 , Medical Office , Hall End , Chart Room , and Ship Deck 6 ."
"FLOOD_3_1_B","The ocean begins to consume the upper deck of the ship, the weight of the submerged section dragging it below the waves. Place Water in each space of the {0}, {1}, {2}, and {3}."
"FLOOD_3_1_C","The ocean begins to consume the upper deck of the ship, the weight of the submerged section dragging it below the waves. Place Water in each space of the {0}, {1}, and {2}."
"FLOOD_3_1_D","The ocean begins to consume the upper deck of the ship, the weight of the submerged section dragging it below the waves. Place Water in each space of the {0} and {1}."
"FLOOD_3_1_E","The ocean begins to consume the upper deck of the ship, the weight of the submerged section dragging it below the waves. Place Water in each space of the {0}."
"FLOOD_3_2_A","The water continues to flow over the ship's uppermost level. Place Water in each space of the {0}, {1}, {2}, and {3}."
"FLOOD_3_2_B","The water continues to flow over the ship's uppermost level. Place Water in each space of the {0}, {1}, and {2}."
"FLOOD_3_2_C","The water continues to flow over the ship's uppermost level. Place Water in each space of the {0} and {1}."
"FLOOD_3_2_D","The water continues to flow over the ship's uppermost level. Place Water in each space of the {0}."
"DISCARD_3_1_A","The [i]Morgana[/i]'s decks continue to disappear beneath the waves. Each investigator and each monster in the Ship Deck 4 , Chart Room , Hall End , Billiards Room , or Ship Deck 6  moves to the nearest space in the Ship Deck 3  or Ship Deck 5 . Each investigator who moved suffers 2 Damage and 1 Horror ( negates). Then discard the Ship Deck 4 , Chart Room , Hall End , Billiards Room , and Ship Deck 6  tiles and all tokens and cards on them."
"DISCARD_3_1_A_02A","The [i]Morgana[/i]'s decks continue to disappear beneath the waves. Each investigator and each monster in the Ship Deck 4 , Medical Office , Hall End , Chart Room , or Ship Deck 6  moves to the nearest space in the Ship Deck 3  or Ship Deck 5 . Each investigator who moved suffers 2 Damage and 1 Horror ( negates). Then discard the Ship Deck 4 , Medical Office , Hall End , Chart Room , and Ship Deck 6  tiles and all tokens and cards on them."
"DISCARD_3_1_NO_ESCAPE","The [i]Morgana[/i]'s decks continue to disappear beneath the waves. Remove each monster and investigator in the Ship Deck 4 , Chart Room , Hall End , Billiards Room , or Ship Deck 6  from the board. Then discard the Ship Deck 4 , Chart Room , Hall End , Billiards Room , and Ship Deck 6  tiles and all tokens and cards on them. In the twilight depths your heart pounds against your ribs. Your lungs begin to burn as you frantically swim, searching for a way up to solid ground."
"DISCARD_3_1_NO_ESCAPE_02A","The [i]Morgana[/i]'s decks continue to disappear beneath the waves. Remove each monster and investigator in the Ship Deck 4 , Chart Room , Hall End , Medical Office , or Ship Deck 6  from the board. Then discard the Ship Deck 4 , Medical Office , Hall End , Chart Room , and Ship Deck 6  tiles and all tokens and cards on them. In the twilight depths your heart pounds against your ribs. Your lungs begin to burn as you frantically swim, searching for a way up to solid ground."
"DISCARD_3_1_PLACE_INV","Shaking and wet, you huddle together, sucking in air as the burn fades. Place your investigator figures as indicated. Then each investigator suffers 3 Damage and 1 Horror ( negates)."
"DISCARD_3_1_PLACE_MONST","The creatures below are not escaped from so easily. Place each monster that was removed from the board in the investigators' space."
"FLOOD_3_3","The prow of the ship is flooded with seawater. Place Water in each space of the {0}, {1}, and {2}."
"DISCARD_3_2","The elaborate common rooms on the main deck of the ship are too flooded to move through. Each investigator and each monster in the Ship Deck 3 , Ballroom , Storage Hold , or Ship Deck 5  moves to the nearest space in the Ship Deck 1  or Ship Deck 2 . Each investigator who moved suffers 2 Damage and 1 Horror ( negates). Then discard the Ship Deck 3 , Ballroom , Storage Hold , and Ship Deck 5  tiles and all tokens and cards on them."
"DISCARD_3_2_02A","The elaborate common rooms on the main deck of the ship are too flooded to move through. Each investigator and each monster in the Ship Deck 3 , Lounge , Billiards Room , or Ship Deck 5  moves to the nearest space in the Ship Deck 1  or Ship Deck 2 . Each investigator who moved suffers 2 Damage and 1 Horror ( negates). Then discard the Ship Deck 3 , Lounge , Billiards Room , and Ship Deck 5  tiles and all tokens and cards on them."
"DISCARD_3_2_NO_ESCAPE","The elaborate common rooms on the main deck of the ship are too flooded to move through. Remove each monster and investigator in the Ship Deck 3 , Ballroom , Storage Hold , or Ship Deck 5  from the board. Then discard the Ship Deck 3 , Ballroom , Storage Hold , and Ship Deck 5  tiles and all tokens and cards on them. In the twilight depths your heart pounds against your ribs. Your lungs begin to burn as you frantically swim, searching for a way up to solid ground."
"DISCARD_3_2_NO_ESCAPE_02A","The elaborate common rooms on the main deck of the ship are too flooded to move through. Remove each monster and investigator in the Ship Deck 3 , Lounge , Billiards Room , or Ship Deck 5  from the board. Then discard the Ship Deck 3 , Lounge , Billiards Room , and Ship Deck 5  tiles and all tokens and cards on them. In the twilight depths your heart pounds against your ribs. Your lungs begin to burn as you frantically swim, searching for a way up to solid ground."
"DISCARD_3_2_PLACE_INV","Shaking and wet, you huddle together, sucking in air as the burn fades. Place your investigator figures as indicated. Then each investigator suffers 3 Damage and 1 Horror ( negates)."
"DISCARD_3_2_PLACE_MONST","The creatures below are not escaped from so easily. Place each monster that was removed from the board in the investigators' space."
"DISCARD_3_3","As the ship disappears into the darkness below, you desperately tread water to live. Webbed, clammy hands grasp at your legs. The investigation is not complete."
"END_GAME_01","The lifeboat slowly pulls away from the sinking ship. You stare at your companions, seized by a moment of distrust. How well do you know those closest to you? An investigator with a Deep One Hybrid Agenda reveals the back of their card now. Is there an investigator with a Deep One Hybrid Agenda on the {0}?"
"END_GAME_02","As you sail through the cold night, your adrenaline starts to fade. However, unbeknownst to you, a deep one hybrid has stowed away on the boat and, with the straggling number of survivors, will be able to complete its brethren's work. The investigation has been sabotaged and is not complete."
"END_GAME_03","You stare at your companions, seized by a moment of distrust. How well do you know those closest to you? An investigator with a Deep One Hybrid Agenda reveals the back of their card now. Is there an investigator with a Deep One Hybrid Agenda on the {0}?"
"YES","Yes"
"NO","No"
"END_GAME_04A","The deep one hybrid in your midst need only wait until your lifeboat reaches the rescue ship to strike while your guard is lowered. The investigation is sabotaged and is not complete."
"END_GAME_04B","The ship sinks behind you. Each investigator not in the {0} is eliminated. You row away from the boat and into the inky night, but one of the people you saved puts their hand on your oar. ""Thanks for gathering the survivors into one place,"" the creature says, looking less human and more fish under the moonlight, ""You have made my job so much easier."" The investigation is sabotaged and is not complete."
"END_GAME_04C","The ship sinks behind you. Each investigator not in the {0} is eliminated. You remind yourself that telling friends and enemies apart will always be a difficult distinction in your line of work, but you do your best. You look around at the faces of the survivors and are relieved to find so many alive and alongside you. The investigation is complete."
"END_GAME_05","With the survivors all in one place, the deep one hybrid prepares to strike! However, the number of survivors proves to be too many, and the creature in your midst is eventually overwhelmed and consigned to the sea. Each investigator with a Deep One Hybrid Agenda is eliminated."
"END_GAME_04D","As you row away from the wreck, you look around at your fellow survivors. If only you could have saved more before your flight. The investigation is not complete."
"FINAL_VOTE","Each investigator in the Lifeboat  may choose another investigator they suspect of being a deep one hybrid. If a majority of investigators in the Lifeboat  choose the same investigator, the chosen investigator moves 1 space toward the nearest ship deck. If no investigator is chosen by a majority of other investigators on the Lifeboat  or if no investigators are chosen at all, there is no additional effect. Then press ""Continue."""
"CONTINUE","Continue"
"SECRET_01A","This mythos event affects {0}."
"SECRET_01A_ALT","This mythos event affects {0}."
"SECRET_01B","You encounter a group of crew members searching the ship for survivors. As you speak with them, you find they are eager to leave the sinking ship themselves. You may encourage them to continue searching, encourage them to evacuate the ship, or misdirect them. If they continue searching, they may find more survivors or they may die in the attempt. If they evacuate, their lives–and only their lives–will be saved. If they are misdirected, they will surely die. Only an investigator in your space can see which decision you select. Make your decision in secret from any investigators not in your space."
"SECRET_01_CONTINUE","Tell the crew to continue searching."
"SECRET_01_LEAVE","Tell the crew to save themselves."
"SECRET_01_MISDIRECT","Direct the crew to flooded areas of the ship."
"SECRET_01_CONTINUE_TRUE","With your advice in their minds, the crew moves on. No immediate effect."
"SECRET_01_2_PLAYER","You encounter a group of crew members searching the ship for survivors. As you speak with them, you find they are eager to leave the sinking ship themselves. You may encourage them to continue searching or encourage them to evacuate the ship. If they continue searching, they may find more survivors or they may die in the attempt. If they evacuate, their lives–and only their lives–will be saved."
"CONSEQUENCES_00","You come upon the last earthly remains of the crew you encountered earlier. Their search for survivors must have led to their unfortunate end. Each investigator suffers 2 facedown Horror ( negates)."
"CONSEQUENCES_02","You come upon the crew you encountered earlier escorting several survivors alongside them. They nod at you in greeting but continue onward toward survival. Seeing others committed to saving lives at the risk of their own strengthens you. Each investigator becomes Focused."
"SECRET_02A","This mythos event affects {0}."
"SECRET_02A_ALT","This mythos event affects {0}."
"SECRET_02B","You notice an exposed electrical panel at risk of meeting the rising waters. You may leave the lights on for as long as possible or disable the electricity. If you leave the lights on, they could go out at any time, potentially hurting someone. If you disable the electricity, it will make it harder to investigate. Make your decision in secret from any investigators not in your space."
"SECRET_02_LEAVE","Leave the lights on."
"SECRET_02_DISABLE","Disable the electricity."
"SECRET_02C","Whatever you were trying to do, the lights relying on the exposed panel go out, leaving you in the dark as sparks briefly fly through the water. Place Darkness in each space in your room and each room adjacent to your room. Then each investigator in Darkness suffers 1 facedown Damage."
"SECRET_02D","The lights remain on for now. No immediate effect."
"SECRET_02E","You shut off the lights just to be safe. Place Darkness in each space in your room and each room adjacent to your room."
"SECRET_02_2_PLAYERS","You notice an exposed electrical panel at risk of meeting the rising waters. You may leave the lights on for as long as possible or disable the electricity. If you leave the lights on, they could go out at any time, potentially hurting someone. If you disable the electricity, it will make it harder to investigate."
"SECRET_03A","This mythos event affects {0}."
"SECRET_03A_ALT","This mythos event affects {0}."
"SECRET_03B","You see one of those fish-human creatures lurking nearby, but neither it nor any of your other companions have noticed each other yet. If you act quickly, you may be able to distract it from your investigation (). Perform this test in secret from any investigators not in your space. You may input any number of successes up to your test result."
"SECRET_03C","You throw a nearby statuette as far away as possible, and the creature immediately lopes off toward the noise."
"SECRET_03D","You throw a nearby statuette as far away as possible, but the creature is not fooled! Spawn a {0} as indicated."
"SECRET_03_2_PLAYERS","You see one of those fish-human creatures lurking nearby, but neither it nor any of your other companions have noticed each other yet. If you act quickly, you will be able to distract it from your investigation ()."
"SECRET_04A","This mythos events affects {0}."
"SECRET_04A_ALT","This mythos events affects {0}."
"SECRET_04B","You are surprised to realize that the furniture piled against one wall blocks a stairway up from the lower levels. If it is left blocked, anyone below will surely be trapped! With your every move being analyzed, you attempt to clear the stairway so that more survivors may escape (). Perform this test in secret from any investigators not in your space. You may input any number of successes up to your test result."
"SECRET_04C","Whether the true weight of the furniture catches you by surprise or you are only pretending to help, a large shelf slips out of your hand and onto your foot. Suffer 1 facedown Damage. The boat suddenly shifts, further compacting the furniture and making it almost impossible to move."
"SECRET_04D","The strain is almost unbearable, but you manage to clear the way at some price to your body. Suffer 2 facedown Damage."
"SECRET_04_2_PLAYERS","You are surprised to realize that the furniture piled against one wall blocks a stairway up from the lower levels. If it is left blocked, anyone below will surely be trapped! You attempt to clear the stairway so that more survivors may escape ()."
"SECRET_04_2_PLAYERS_FAIL","The true weight of the furniture catches you by surprise, and a large shelf slips out of your hand and onto your foot. Suffer 1 facedown Damage. The boat suddenly shifts, further compacting the furniture and making it almost impossible to move."
"SECRET_05A","As the ship sinks, it begins to tilt backward, making it harder to move around the rooms quickly. The ship suddenly lurches violently, the room tilting at an even more extreme angle. A heavy statue begins to slide toward {0}. {0} may suffer 2 Damage to stop the statue, potentially saving any fleeing survivors that might be in its path. If he does not, the enormous stone structure careens onward through the ship and out of sight."
"SECRET_05A_ALT","As the ship sinks, it begins to tilt backward, making it harder to move around the rooms quickly. The ship suddenly lurches violently, the room tilting at an even more extreme angle. A heavy statue begins to slide toward {0}. {0} may suffer 2 Damage to stop the statue, potentially saving any fleeing survivors that might be in its path. If she does not, the enormous stone structure careens onward through the ship and out of sight."
"SECRET_05B","Stop the statue."
"SECRET_05C","Let the statue pass."
