"KEY","English"
"OBJECTIVE_01","You must investigate the reports of missing corpses at Hangman's Hill."
"OBJECTIVE_02","Shambling dead have appeared at Hangman's Hill. Discover the source of the zombies and stop whoever or whatever has risen them."
"OBJECTIVE_03A","Emma Lynch is using a strange machine to raise the dead. Stop the strange machine and defeat Emma Lynch to keep her from harnessing the power of the undead."
"OBJECTIVE_03B","Defeat the strange creature that Emma Lynch has released into the world and escape alive."
"SWITCH_NORTH"," Switch north."
"SWITCH_SOUTH"," Switch south."
"SWITCH_EAST"," Switch east."
"SWITCH_WEST"," Switch west."
"SWITCH_NOTHING","no direction"
"SWITCH_1","A lever is hidden in this tomb. If thrown, it will cause a loud grinding noise. It is currently set to {0}."
"SWITCH_2","A lever is hidden behind this shelf. If thrown, it will cause a loud grinding noise. It is currently set to {0}."
"SWITCH_3","A lever is hidden underneath this bench. If thrown, it will cause a loud grinding noise. It is currently set to {0}."
"SWITCH_4","A lever is hidden on this workbench. If thrown, it will cause a loud grinding noise. It is currently set to {0}."
"SWITCH_ED","As you move the lever, your skin crawls as the sound of metal grating against metal splits through the quiet night. You have set the switch to {0}. No immediate effect."
"SOUTHWEST","southwest"
"SOUTHEAST","southeast"
"EMMA","Emma Lynch"
"S_PLACE_PORCH","You approach the chapel of Hangman's Hill and find the building itself weathered and worn down. Its wood creaks and groans in the night breeze. Place the {0} tile as indicated."
"S_PLACE_PORCH_TILES","You approach the chapel of Hangman's Hill and find the building itself weathered and worn down. Its wood creaks and groans in the night breeze. Place the {0} and {1} tiles as indicated."
"S_PLACE_INVESTIGATORS","Out on the lawn, you squint against the darkness of the cemetery. Place your investigator figures as indicated."
"S_PLACE_FOOTPRINTS","The path leading up to the chapel is covered in footprints. Place a Search token as indicated."
"S_PLACE_DOOR","The front door of the chapel is cracked and weathered. Place an Explore token as indicated."
"S_PLACE_SIGHT","The cemetery grounds surround the chapel. Place Sight tokens as indicated."
"PORCH_EXPLORE","The door to the chapel is cracked and weathered."
"PORCH_EXPLORE_ALT","This door leads to the entryway of the chapel."
"PORCH_EXPLORE_TILE","The chapel's musty porch is mostly empty. A few worn pieces of furniture dot the room, and cobwebs cling to the corners of the ceiling. Discard this Explore token."
"PORCH_EXPLORE_TILE_ALT","The chapel's musty porch is mostly empty. A few worn pieces of furniture dot the room, and cobwebs cling to the corners of the ceiling. Discard all Explore tokens leading to this area."
"PORCH_EXPLORE_DESK","A desk has been pushed against one of the walls. Place a Search token as indicated."
"PORCH_EXPLORE_DOOR","A door leads to the chapel proper. Place an Explore token as indicated."
"PORCH_EXPLORE_BARRICADE","Though old, some of the furniture here is still quite sturdy. In a pinch, it could be pushed up against the door. Place a Barricade as indicated."
"SEARCH_FOOTPRINTS","The path to the chapel door is covered in footprints."
"SEARCH_FOOTPRINTS_TEST","Perhaps these footprints can give you some hint as to who has been here recently ()."
"SEARCH_FOOTPRINTS_SUC","You notice that, in addition to the myriad of regular footprints, there are also sets that sink deep into the dirt, as though someone was carrying something quite heavy. There are also a series of footsteps that look like someone has just barely been dragging his or her feet through the mud. Gain 2 Clues. Then discard this Search token."
"SEARCH_FOOTPRINTS_PART","You notice that, in addition to the myriad of regular footprints, there are also sets that sink deep into the dirt, as though someone was carrying something heavy. Gain 1 Clue. Then discard this Search token."
"SEARCH_FOOTPRINTS_FAIL","The muddle of footprints are too hard to tell apart at first glance."
"SEARCH_DESK","A worn desk has been pushed against the wall. One of its drawers is stuck shut."
"SEARCH_DESK_PUZ","You examine the drawer and think you could force the rusted lock open, if it was nudged in the right direction. Tap to attempt the puzzle using ; you may perform 3 additional puzzle steps if you have the Crowbar Common Item."
"SEARCH_DESK_TRUE","The old lock clicks, and you are able to pull the drawer open. Inside are a series of morgue files. Most of them are dated recently and appear to have missing pages. Gain the Circumstantial Evidence Unique Item and 1 Clue. Then discard this Search token."
"SEARCH_DESK_ATT","You think you could force the rusted lock of the desk drawer open, if it was nudged in the right direction. As an action, you can attempt the puzzle using ; you may perform 3 additional puzzle steps if you have the Crowbar Common Item."
"SIGHT_BACKYARD","Through the darkness, you can make out the shape of another building nearby. An investigator in the {0} may reveal the adjacent area."
"SIGHT_BACKYARD_2","Through the darkness, you can make out the shape of another building nearby. An investigator in the {0} or {1} may reveal the adjacent area."
"BACKYARD_PLACE","A shed has been built in the chapel yard. Discard this Sight token and place the {0} tile as indicated."
"BACKYARD_PLACE_ALT","A shed has been built in the chapel yard. Place the {0} tile as indicated and discard all Sight tokens leading to it."
"BACKYARD_PLACE_SEARCH","A lantern has been left next to the shed. Place the {0} Common Item as indicated."
"BACKYARD_PLACE_EXPLORE","An old shed sits on the lawn. You can hear someone inside moving things. Place an Explore token as indicated."
"BACKYARD_PLACE_SIGHT","The chapel grounds continue around the building. Place a Sight token as indicated."
"BACKYARD_PLACE_HINT","Something has been gouged into the dried mud next to the shed. Place a Search token as indicated."
"BACKYARD_PLACE_MATH","A piece of paper sticks out of a dried mud puddle. Place a Search token as indicated."
"BACKYARD_MATH","A dirty piece of paper has become stuck to the side of the shed."
"BACKYARD_MATH_TRUE","The paper is stained brown, but you can still see it has been covered front and back with strange formulae ()."
"BACKYARD_MATH_FAIL","You have no earthly idea what the figures mean."
"BACKYARD_MATH_PASS","The letters and numbers resolve themselves into complex chemical figures. Crosses and dashes after each line appear to denote failures and successes, refining a process not named by this single page. Gain 1 Clue. Then discard this Search token."
"BACKYARD_HUNT","Something has been gouged into the dried mud next to the shed."
"BACKYARD_HUNT_TRUE","It looks like someone has raked his or her hands through the mud, leaving deep gashes with long-nailed fingers, though no footsteps are nearby except your own. Suffer 2 facedown Horror ( negates). Then gain 1 Clue and discard this Search token."
"BACKYARD_EXPLORE","An old shed sits on the lawn. You hear the muffled sound of someone inside."
"BACKYARD_EXPLORE_NPC","You find the door to the shed has been blocked from the inside. The sound inside goes suddenly quiet."
"BACKYARD_EXPLORE_NPC_1","""Hello?"""
"BACKYARD_EXPLORE_NPC_2","""Let me in."""
"BACKYARD_EXPLORE_NPC_3","""Go away,"" comes a voice from inside, ""There are monsters out there."""
"BACKYARD_EXPLORE_NPC_4","Convince him to let you in."
"BACKYARD_EXPLORE_NPC_4_ALT"," Convince him to let you in."
"BACKYARD_EXPLORE_NPC_5","Go away."
"BACKYARD_EXPLORE_NPC_6","""How do I know you will not hurt me?"" You try to reassure the man inside the shed ()."
"BACKYARD_EXPLORE_NPC_6_ALT","""How do I know you will not hurt me?"" You try to reassure the man inside the shed (–1)."
"BACKYARD_EXPLORE_NPC_7","""No, no, I better not."""
"BACKYARD_EXPLORE_NPC_8","""Alright. I am opening the door now. Do not do anything strange."" Discard this Explore token."
"BACKYARD_EXPLORE_NPC_9","Kick in the door."
"BACKYARD_EXPLORE_NPC_9_ALT"," Kick in the door."
"BACKYARD_EXPLORE_NPC_10","You back up from the door and lash out with one leg ()."
"BACKYARD_EXPLORE_NPC_11","You bounce off the door, and it does not even shake a little."
"BACKYARD_EXPLORE_NPC_12","The door caves under the force of your foot. Discard this Explore token."
"BACKYARD_EXPLORE_TRUE","Inside, the walls of the shed block out the moonlight. Place Darkness in the Storage Shed ."
"BACKYARD_PLACE_NPC","The man who is in the shed looks ill. He is covered in scratches and bruises. Place a Person token as indicated."
"BACKYARD_PLACE_NPC_ZOMBIES","""How could you!? Those things are out there! I am getting out of here."" The man flees the shed in a panic, leaving you questioning your own callousness. Suffer 1 facedown Horror and discard this Person token."
"BACKYARD_EXPLORE_SHOVEL","A shovel has been thrown on the floor. Place the Shovel Common Item as indicated."
"BACKYARD_EXPLORE_2X4","A piece of lumber is wedged against a hole in the wall. Place the 2x4 Common Item as indicated."
"BACKYARD_EXPLORE_PICKAXE","A tool covered in a strange red substance has been tossed to the floor. Place the Pickaxe Common Item as indicated."
"BACKYARD_EXPLORE_JOURNAL","A tidy work counter holds several blueprints and a book. Place a Search token as indicated."
"BACKYARD_EXPLORE_SHOTGUN","A shotgun lies across a work counter. Place a Search token as indicated."
"BACKYARD_EXPLORE_SPELL","A pile of books have been left on the work counter. Place a Search token as indicated."
"BACKYARD_SHOTGUN","A shotgun lies across a work counter."
"BACKYARD_SPELL","A pile of books have been left on the work counter."
"BACKYARD_ITEM","A tidy work counter holds several blueprints and a book."
"BACKYARD_ITEM_TRUE","The blueprints look like some sort of machine, though you have never seen anything that resembles its shape. The inside of the book's cover notes its owner as ""Emma Lynch."" Gain the Old Journal Unique Item and 1 Clue. Then discard this Search token. An investigator holding the journal may read it by interacting with it in the app."
"SIGHT_ROOT_CELLAR","The yard continues around the chapel. An investigator in the {0} may reveal the adjacent area."
"ROOT_CELLAR_PLACE","A cobblestone patio sits next to an old entrance to beneath the chapel. Discard this Sight token and place the {0} tile as indicated."
"ROOT_CELLAR_PLACE_ALT","A cobblestone patio sits next to an old entrance to beneath the chapel. Place the {0} tile as indicated and discard all Explore and Sight tokens leading to it."
"ROOT_CELLAR_SEARCH","You notice something left behind under the dilapidated patio chair. Place the {0} Common Item as indicated."
"ROOT_CELLAR_PLACE_STORY","The thick chains that once held the cellar doors shut hang broken from the handles. Place a Search token as indicated."
"ROOT_CELLAR_EXPLORE","The entrance to the chapel's cellar is stained with rust and mud. Place an Explore token as indicated."
"ROOT_CELLAR_STORY","The thick chains that once held the cellar doors shut hang broken from the handles."
"ROOT_CELLAR_STORY_TRUE","The chains have been cut neatly with some instrument. While examining them, you notice strange scratches and dents on the door, as if several large objects had recently collided with it. Gain 1 Clue. Then discard this Search token."
"ROOT_CELLAR_DOOR","The entrance to the root cellar is stained with rust and mud."
"ROOT_CELLAR_EXPLORE_TRUE","With some effort, you pull open the heavy cellar doors. A set of stairs leads down into a small, cluttered room. Discard this Explore token."
"ROOT_CELLAR_EXPLORE_TRUE_ALT","With some effort, you pull open the heavy cellar doors. A set of stairs leads down into a small, cluttered room. Discard all Explore tokens leading to this area."
"ROOT_CELLAR_FROM_BASEMENT","A small, cluttered root cellar is attached to the basement. Discard all Explore tokens leading to this area."
"ROOT_CELLAR_EXPLORE_SEARCH","Boxes are piled high against the walls. Place a Search token as indicated."
"ROOT_CELLAR_EXPLORE_DOOR","A door leads further into the cellar. Place an Explore token as indicated."
"ROOT_CELLAR_EXPLORE_BARRICADE","Several large barrels could be braced against the door. Place a Barricade as indicated."
"SEARCH_INCRIMINATING","Boxes are piled high against the walls."
"SEARCH_INCRIMINATING_TRUE","You dig through the boxes and find all sorts of strange apparatuses. Pages and pages of obsessive diagrams and strange writings intersperse these finds. Newspapers used to pack the more delicate of the equipment are all from the same date and share a common headline story about a man named Walter Lynch murdering his wife and others before strange events resulted in his death. Gain the {0} Unique Item and 1 Clue. Then discard this Search token."
"ROOT_CELLAR_BASEMENT","This door leads further into the basement."
"ROOT_LIGHT_PLACE","Someone has left a light in the root cellar. Place the {0} Common Item as indicated."
"S_PLACE_BUSH","Something shiny has been abandoned in the nearby bushes. Place a Search token as indicated."
"SEARCH_BUSHES","Something shiny has been abandoned in the bush, but the foliage mostly obscures it."
"SEARCH_BUSHES_TEST","You crouch next to the bushes only to find yourself eye-to-eye with a chittering, angry squirrel. You attempt to shoo it away, conscious of its small, sharp teeth ()."
"SEARCH_BUSHES_TRUE","The squirrel scampers off into the graveyard, and pushing the prickly leaves aside, you find the smooth metal of a firearm pointing back at you. Gain the {0} Common Item. Then discard this Search token."
"SEARCH_BUSHES_FAIL","Your hand waves too closely to the squirrel. In an instant its jaws have locked around one of your knuckles. Suffer 1 facedown Damage. You dislodge the squirrel, and it scampers off, leaving you with a throbbing hand and the opportunity to search the bushes. Gain the {0} Common Item. Then discard this Search token."
"SIGHT_GRAVEYARD","The cemetery meets the chapel yard here. An investigator in the {0} may reveal the adjacent area."
"GRAVEYARD_PLACE","Cracked headstones dot the lawn. Discard this Sight token and place the {0} tile as indicated."
"GRAVEYARD_PLACE_ALT","Cracked headstones dot the lawn. Place the {0} tile as indicated and discard all Explore and Sight tokens leading to it."
"GRAVEYARD_PLACE_DIRT","On one plot, the recently upturned dirt is at odds with the age of the headstone. Place a Search token as indicated."
"GRAVEYARD_PLACE_TOMB","A stone tomb dominates the yard. Place a Search token as indicated."
"GRAVEYARD_PLACE_DOOR","A side door leads to the chapel. Place an Explore token as indicated."
"GRAVEYARD_PLACE_SIGHT","A nearby building can just be seen through the dark. Place a Sight token as indicated."
"GRAVEYARD_PLACE_GRAVE","One of the graves appears newer than the rest and has fresh flowers set by the marker. Place a Search token as indicated."
"GRAVEYARD_GRAVE","This grave appears newer than the rest and has fresh flowers set by the marker."
"GRAVEYARD_TRUE","You take a closer look at the name on the gravestone and find no dates or epitaph. Only the name ""Walter Lynch"" has been carved onto the stone. Gain 1 Clue. Then discard this Search token."
"GRAVEYARD_DIRT","A mound of fresh dirt does not match the aged grave marker."
"GRAVEYARD_DIRT_TRUE","You attempt to push aside a large portion of the dirt (); roll 2 additional dice if you have the Shovel Common Item."
"GRAVEYARD_DIRT_FAIL","You scrape something hidden just beneath the dirt but fail to uncover it."
"GRAVEYARD_DIRT_PASS","As the dirt falls away, you uncover a body buried only a foot under the ground and recognize it as one of the bodies reported missing several months ago. With a creeping terror you realize it's startlingly well-preserved; suffer 1 facedown Horror ( negates). As you shift dirt back over the corpse, you cannot help but notice a series of needle holes up and down its arms. Gain the Forensic Evidence Unique Item and 1 Clue."
"GRAVEYARD_TOMB","This stone tomb dominates the yard."
"GRAVEYARD_TOMB_TRUE","Inside, you find the tomb to be empty except for something strange. Gain the {0} Common Item. Then discard this Search token."
"GRAVEYARD_TOMB_INTERACT","Underneath the item you find a lever hidden in a compartment. Place an Interact token as indicated."
"GRAVEYARD_TOMB_SWITCH","It is possible to switch it toward the north or the south, though the apparatus looks like it will cause a loud grinding sound. Push the switch?"
"GRAVEYARD_DOOR","This side door leads to the chapel. You hear a loud clattering from within."
"GRAVEYARD_LIGHT_SOURCE","Someone has left a light in the wilting grass. Place the {0} Common Item as indicated."
"GRAVEYARD_PLACE_STORY","The thick chains that once held this side door shut hang broken from the handles. Place a Search token as indicated."
"GRAVEYARD_STORY","The thick chains that once held this side door shut hang broken from the handles."
"GRAVEYARD_FURNACE_DOOR","A door leads into a side room of the chapel."
"GRAVEYARD_PLACE_FURNACE_DOOR","A door leads into a side room of the chapel. Place an Explore token as indicated."
"SIGHT_GRAVEYARD_2","A section of cemetery encroaches on the side of the chapel. An investigator in the {0} or {1} may reveal the adjacent area."
"GRAVEYARD_2_PLACE","The dirt in this part of the cemetery has recently been disturbed. Discard this Sight token and place the {0} tile as indicated."
"GRAVEYARD_2_PLACE_ALT","The dirt in this part of the cemetery has recently been disturbed. Place the {0} tile as indicated and discard all Explore and Sight tokens leading to it."
"EMPTY_GRAVE_ITEM","Something has been dropped in the gaping hole before one of the gravestones. Place the {0} Common Item as indicated."
"GRAVEYARD_2_PLACE_BUSHES","Something shiny has been abandoned in the large pile of upturned dirt. Place a Search token as indicated."
"GRAVEYARD_2_BUSHES","Something shiny has been abandoned in the large pile of upturned dirt."
"GRAVEYARD_2_BUSHES_TEST","You crouch next to the mound of dirt only to find yourself eye-to-eye with a chittering, angry squirrel. You attempt to shoo it away, conscious of its small, sharp teeth ()."
"GRAVEYARD_2_BUSHES_TRUE","The squirrel scampers off into the graveyard, and pushing the soft earth aside, you find the smooth metal of a firearm pointing back at you. Gain the {0} Common Item. Then discard this Search token."
"GRAVEYARD_2_BUSHES_FAIL","Your hand waves too closely to the squirrel. In an instant its jaws have locked around one of your knuckles. Suffer 1 facedown Damage. You dislodge the squirrel, and it scampers off, leaving you with a throbbing hand and the opportunity to search the mound of dirt. Gain the {0} Common Item. Then discard this Search token."
"GRAVEYARD_2_PLACE_DOOR","A rusted metal door leads into a side room of the chapel. Place an Explore token as indicated."
"GRAVEYARD_2_DOOR","A rusted metal door leads into a side room of the chapel."
"GRAVEYARD_2_DOOR_TRUE","A rusted metal door leads to the front yard of the chapel."
"CHAPEL_DOOR","The door to the chapel is old but sturdy. You hear a loud clattering coming from within."
"CHAPEL_DOOR_EXPLORE","The chapel is simply decorated, covered in a thick layer of dust and filled with worn furniture. The floor vibrates lightly, and you hear a low mechanical hum coming from below the floor. Discard this Explore token and place the Chapel  tile as indicated."
"CHAPEL_DOOR_EXPLORE_ALT","The chapel is simply decorated, covered in a thick layer of dust and filled with worn furniture. The floor vibrates lightly, and you hear a low mechanical hum coming from below the floor. Place the Chapel  tile as indicated and discard all Explore tokens leading to it."
"CHAPEL_PLACE_CROSS","An old necklace has been left on the dusty floor. Place the {0} Common Item as indicated."
"CHAPEL_PLACE_SPELL","Several old books have been piled on an altar. Place a Search token as indicated."
"CHAPEL_PLACE_SHOTGUN","An old shotgun has been left on the altar. Place a Search token as indicated."
"CHAPEL_PLACE_JOURNAL","An old journal has been left on the altar. Place a Search token as indicated."
"CHAPEL_PLACE_ITEM","Something has been hastily shoved into a side table drawer. Place a Search token as indicated."
"CHAPEL_PLACE_BASEMENT","A door leads deeper into the chapel. Place an Explore token as indicated."
"CHAPEL_PLACE_CHAPEL","A door leads to the side yard of the chapel proper. Place an Explore token as indicated."
"CHAPEL_PLACE_PORCH","A door leads out into the front entryway of the chapel. Place an Explore token as indicated."
"CHAPEL_PLACE_BARRICADE","The chapel's heavy pews could be useful if pushed up against the doors. Place Barricades as indicated."
"CHAPEL_PLACE_MONSTER","Someone stands in the center of the room holding a bloodied scalpel. Several detached limbs lay at her feet. ""What did Emma set it to again?"" the woman mumbles to herself, ""Northeast? Northwest? Southwest? Southeast? I am sure she wrote it down in her journal..."" Spawn a {0} as indicated."
"CHAPEL_PLACE_TRAPDOOR","Looking at the pulled back rug, you realize that the woman is standing over a trapdoor. Place an Explore token as indicated."
"CHAPEL_PLACE_TRAPDOOR_UP","Following her gaze, you glance upward and realize she is standing beneath a trapdoor. Place an Explore token as indicated."
"CHAPEL_PLACE_TRAPDOOR_FINALE","Under a pulled-back rug a large trapdoor rattles in the floor. Place an Explore token as indicated."
"CHAPEL_PLACE_TRAPDOOR_FINALE_UP","In the ceiling of the chapel a large trapdoor rattles. Place an Explore token as indicated."
"CHAPEL_PLACE_HINT","A crumpled ball of paper lies on the floor. Place a Search token as indicated."
"CHAPEL_SHOTGUN","An old shotgun has been left on the altar."
"CHAPEL_JOURNAL","An old journal and some blueprints have been left on the altar."
"CHAPEL_JOURNAL_TRUE","You pick up the old journal and find that the inside of the cover notes its owner as ""Emma Lynch."" The blueprints look like some sort of machine, though you have never seen anything that resembles its shape. Gain the Old Journal Unique Item. Then discard this Search token. An investigator holding the journal may read it by interacting with it in the app."
"CHAPEL_HINT","A crumpled ball of paper lies on the floor."
"CHAPEL_HINT_TEST","You try to peel apart the crushed paper without ripping it ()."
"CHAPEL_HINT_FAIL","The creases prove too fragile, and you hesitate to continue."
"CHAPEL_HINT_PASS","You unfurl the paper. ""Why settle for bringing back the dead when the process creates so much additional energy? If this surplus could be harvested, the raw power could open new planes of knowledge. Though it has been painstaking perfecting my brother Walter's research, I finally see an end in sight."" Gain the Conclusive Evidence Unique Item and 1 Clue. Then discard this Search token."
"CHAPEL_SPELL","Several old books have been piled on an altar."
"CHAPEL_SPELL_TRUE","You find that one of the books is written in a language that compels you to keep reading, even after you have tried to stop ()."
"CHAPEL_SPELL_PASS","Tearing your eyes away from the book, you see another in the stack contains powerful arcane knowledge. Gain the {0} Spell. Then discard this Search token."
"CHAPEL_SPELL_FAIL","You are unable to look away and read of many terrible things. Suffer 1 facedown Horror."
"CHAPEL_ITEM","Something has been hastily shoved into a side table drawer."
"CHAPEL_TO_GRAVEYARD","A door leads out into the side yard."
"BASEMENT_DOOR","This door leads to the basement of the chapel."
"BASEMENT_DOOR_EXPLORE","The basement is quite dark. Discard this Explore token and place the Basement Landing  tile as indicated. Then place Darkness in each space of the basement."
"BASEMENT_DOOR_EXPLORE_ALT","The basement is quite dark. Place the Basement Landing  tile as indicated and discard all Explore tokens leading to it. Then place Darkness in each space of the basement."
"BASEMENT_DOOR_EXPLORE_WITH_WALL_DOOR","The basement is quite dark. Discard this Explore token and place the Basement Landing  tile, a Wall, and a Door as indicated. Then place Darkness in each space of the basement."
"BASEMENT_DOOR_EXPLORE_WITH_WALL_DOOR_ALT","The basement is quite dark. Place the Basement Landing  tile, a Wall, and a Door as indicated and discard all Explore tokens leading to it. Then place Darkness in each space of the basement."
"BASEMENT_PLACE_KEY","A rickety shelf sits at the bottom of the stairs. Place a Search token as indicated."
"BASEMENT_PLACE_SHOTGUN","The barrel of a very old shotgun pokes out of a bucket. Place a Search token as indicated."
"BASEMENT_PLACE_ITEM","A small lockbox has been placed on the shelf. Place a Search token as indicated."
"BASEMENT_PLACE_EXPLORE","An old door leads to the root cellar. Place an Explore token as indicated."
"BASEMENT_PLACE_EXPLORE_ALT","An old door leads to the chapel. Place an Explore token as indicated."
"BASEMENT_PLACE_PAPERS","There is a box of papers against the wall. Place a Search token as indicated."
"BASEMENT_PLACE_JOURNAL","An old book has been left in a bucket. Place a Search token as indicated."
"BASEMENT_PLACE_SPELLS","Several old books have been stacked near an old washtub. Place a Search token as indicated."
"BASEMENT_SPELLS","Several old books have been stacked near an old washtub."
"BASEMENT_PAPERS","There is a box of papers against this wall."
"BASEMENT_PAPERS_TEST","The papers in the box are a combination of star charts, pages covered in alien languages, and page after page of long chemical equations. It is hard to tell what is useful among the clutter ()."
"BASEMENT_PAPERS_FAIL","You become engrossed in one of the charts but find nothing of interest."
"BASEMENT_PAPERS_PASS","You find neat annotations on the various information. Strung together, you realize that the ""batteries"" referred to in some documents are equivalent to the ""animated corpses"" referred to in others. Furthermore, you find reference over and over again to ""the machine."" Suffer 1 facedown Horror and gain 1 Clue. Then discard this Search token."
"BASEMENT_KEY","A rickety shelf contains several interesting objects."
"BASEMENT_KEY_TRUE","While poking through the items, you find something that will help you in your investigation. Gain the {0} Common Item. Then discard this Search token."
"BASEMENT_SHELF_SWITCH","It is possible to switch it toward the east or the west, though the apparatus looks like it will cause a loud grinding sound. Push the switch?"
"BASEMENT_SHOTGUN","The barrel of a very old shotgun pokes out of a bucket."
"BASEMENT_SHOTGUN_TEST","You examine the shotgun to see if it is still in working order ()."
"BASEMENT_SHOTGUN_FAIL","You are not certain this shotgun is still usable. It would be safer to leave it."
"BASEMENT_SHOTGUN_PASS","You sight along the barrel and feel the heft of the gun in your hands. Based on what you know of firearms, it seems in working enough condition. Gain the {0} Common Item. Then discard this Search token."
"BASEMENT_ITEM","Something has been hastily shoved into a drawer."
"BASEMENT_ITEM_TRUE","Opening the drawer, you find something odd. Gain the {0} Common Item. Then discard this Search token."
"BASEMENT_TO_ROOT","This door leads deeper into the basement."
"BASEMENT_TO_CHAPEL","This door leads into the chapel."
"BASEMENT_JOURNAL","An old book and some blueprints have been left in a bucket."
"BASEMENT_JOURNAL_TRUE","You pull the book from the old container. The inside of the cover notes its owner as ""Emma Lynch."" The blueprints look like some sort of machine, though you have never seen anything that resembles its shape. Gain the Old Journal Unique Item and 1 Clue. Then discard this Search token. An investigator holding the journal may read it by interacting with it in the app."
"BACKYARD_SHED_SEARCH","A small locked toolbox has been left in the basement."
"BACKYARD_SHED_PUZ","You begin to fuss with the numbers on the combination lock. Tap to attempt the puzzle using ."
"BACKYARD_SHED_TRY_AGAIN","The locked toolbox still requires a combination. As an action you may attempt to open the toolbox using ."
"BACKYARD_SHED_OPEN","With a loud click, the toolbox's lid pops open. Inside you find a collection of aged and stained photographs of a man, a woman, and their son. They pose stiffly, and on the reverse of one of the photographs is written a short note: ""My dearest Emma, come visit soon. Your favorite nephew is feeling ill, and I think his aunt could raise his spirits. Edith sends her love. Your affectionate brother, Walter."" Gain the Photographic Evidence Unique Item and 2 Clues. Then discard this Search token."
"CRYPT_DOOR","There is a trapdoor in the floor underneath the rug. A compass rose has been etched into the wood. Large bolts seal the door, and you are unsure how to unlock it."
"CRYPT_DOOR_KEY"," Attempt to open."
"CRYPT_DOOR_FAIL","You tug on the trapdoor, but it does not budge. Something must move the large bolts that seal the trapdoor."
"CRYPT_DOOR_PASSAGE","The trapdoor clicks and opens. Discard this Explore token and the Interact tokens in the {0} and {1}. Then place a Secret Passage as indicated."
"CRYPT_DOOR_PASSAGE_UP","The trapdoor clicks and opens. Discard this Explore token and the Interact tokens in the {0} and {1}. Then place a Secret Passage as indicated."
"CRYPT_DOOR_PLACE","You pull open the heavy trapdoor and descend into the chapel's crypt. Place the {0} tile as indicated."
"CRYPT_DOOR_PLACE_PASSAGE","The hole in the wall behind you leads back to the chapel. Place a Secret Passage as indicated. Then move your investigator figure to that space."
"CRYPT_PLACE_DOOR","The mechanical noises are much louder within the crypt. From underneath a door to your {0}, a strange crackling glow flashes. Place an Explore token as indicated."
"CRYPT_PLACE_MONSTER","""Take care of this!"" a woman's voice cries beyond the door. A moment later it opens, and a figure in robes emerges. Spawn a {0} as indicated."
"CRYPT_MUST","Move 1 space into the explored area."
"CEREMONY_DOOR","The crack underneath the door flashes intermittent light."
"CEREMONY_DOOR_PLACE","The room is filled with strange contraptions, the gleaming equipment at odds with the stone room. Discard this Explore token and place the Ceremony Room  and a Wall as indicated."
"CEREMONY_DOOR_CULTIST","Emma Lynch stands over a corpse, injecting a strange substance into its arm. ""No, you cannot interrupt now! I have almost got it."" Spawn a Cult Leader as indicated. This is Emma Lynch."
"CEREMONY_DOOR_CULTIST_ALT","Emma Lynch stands next to a strange portal, laughing. ""You are too late now!"""
"CEREMONY_DOOR_SHOGGOTH","A great and horrifying bulk squeezes through the narrow portal. Spawn a Shoggoth as indicated."
"CEREMONY_NOT_SHOGGOTH","A great and horrifying bulk squeezes up through the portal. Spawn a Shoggoth as indicated."
"CEREMONY_DOOR_WALTER","Emma Lynch quickly removes a tube from one specimen's arm. The body pulls itself up, and she hands it an axe. ""After you, Walter."" Place a Maniac as indicated. This is Walter Lynch."
"CEREMONY_NOT_WALTER","A lone man pulls himself up from the gaping hole, clutching an axe in one rotting hand. Place a Maniac as indicated. This is Walter Lynch."
"CEREMONY_DOOR_EQUIPMENT","A machine dominates the room, strange tubes leading to several preserved corpses. The machine crackles with power, parts of it whirling in circles. Place an Interact token as indicated."
"CEREMONY_DOOR_EQUIPMENT_EMMA","A woman in robes and an assistant adjust some settings on the machine. This must be Emma Lynch. When she sees you, she steps toward rows of dead bodies. ""It will not be long now. I have nearly as much power as I need. Even my death could be reversed by this machine. I would leave here with my life if I were you."" When you do not budge she shrugs, ""Have it your way. Hold them back while I work!"""
"CEREMONY_DOOR_ASSISTANT","Emma's assistant puts himself between you and her. Then he starts toward you menacingly. Spawn a {0} as indicated."
"CEREMONY_INTERACT","The machine hums, whirls, and clicks."
"CEREMONY_INTERACT_ACT"," Disrupt the machine."
"CEREMONY_INTERACT_TRUE","You stare at rows of buttons and columns of switches, trying to figure out which to meddle with. Tap to attempt the puzzle using ; you may discard any number of [i]Evidence[/i] to perform an equal number of additional puzzle steps while attempting this puzzle."
"CEREMONY_INTERACT_TRUE_2","The machine still crackles with energy.  You can attempt the puzzle using  as an action; you may discard any number of [i]Evidence[/i] to perform an equal number of additional puzzle steps while attempting this puzzle."
"CEREMONY_INTERACT_FAIL","You blindly thumb at some of the buttons, hoping for the best."
"CEREMONY_INTERACT_PARTIAL","Some of the machine's noises have tapered off into quiet hums, though it still crackles with stored energy every few minutes."
"CEREMONY_INTERACT_SOME","Many of the machine's whirling components come to a gradual stop. The crackling of power has stopped."
"CEREMONY_INTERACT_CLOSE","The machine is making a loud groaning noise, and you hear the gears inside grinding loudly against each other."
"CEREMONY_INTERACT_SUCCESS_1","The machine begins to grind and whine, but even under duress it continues to function. If you can disrupt the machine further, perhaps you could take it out of commission completely. You can attempt the puzzle using  as an action; you may discard any number of [i]Evidence[/i] to perform an equal number of additional puzzle steps while attempting this puzzle."
"CEREMONY_INTERACT_SUCCESS","The machine dies with a sputter, and you feel victorious. With its power down, you take the opportunity to rip some of its more vital parts out. Discard this Interact token."
"CEREMONY_INTERACT_CULT_LEADER","""No!"" Emma cries, ""You have ruined everything!"" She pushes her sleeves up and draws a dagger from her belt. ""You cannot keep me from my family!"" She lunges toward you. Spawn a Cult Leader as indicated. This is Emma Lynch."
"EMMA_DEFEATED","Emma blinks at her wounds, then stares at her own blood-covered hands in wonder. ""Oh, Walter. Edith. What have I done? No–my work must continue. I must–"" she struggles toward the remnants of her machine, worsening her injuries in her desperation. When you finally manage to stop her, the damage is already done. ""Please,"" she whispers, ""My work. We could be a family again. Please..."" The light fades from her eyes as her breathing slows and stops. The investigation is complete."
"CEREMONY_TOO_LONG","The machine whistles and screeches, electricity crackling from its frame. As it rumbles and shakes, a tear in reality begins to form around it. ""At last!"" Emma crows, ""I knew it would work!"" Discard the Interact token in the {0}. ""Now, I only need take care of you meddlers."""
"CEREMONY_TOO_LONG_ESCAPE","""There, that should do it."" Emma disappears into the portal, and a moment later her strange machine fades from reality as well."
"POND_PLACE","A murky pond next to the chapel once brought solace to other visitors. Discard this Sight token and place the {0} tile as indicated."
"POND_PLACE_ALT","A murky pond next to the chapel once brought solace to other visitors. Place the {0} tile as indicated and discard all Sight and Explore tokens leading to it."
"POND_PLACE_ALT_01","A murky pond next to the chapel once brought solace to other visitors. Discard this Explore token and place the {0} tile as indicated."
"POND_ITEM","You notice something left behind in the tall grass. Place the {0} Common Item as indicated."
"POND_PLACE_SEARCH","A small locked toolbox is abandoned in the mud next to the water. Place a Search token as indicated."
"POND_SEARCH","A small locked toolbox is abandoned in the mud next to the water."
"POND_PLACE_BENCH","An old bench looks out over the pond. Place a Search token as indicated."
"POND_BENCH","An old bench looks out over the pond."
"POND_BENCH_TRUE","Something catches your eye in the long, untended grass below the bench. Crouching down, you find something strange. Gain the {0} Common Item. Then discard this Search token."
"POND_BENCH_INTERACT","Carved out of the soft ground is a brick-lined alcove with a lever in the center. Place an Interact token as indicated."
"BATHROOM_DOOR","This door leads to a side room of the chapel."
"BATHROOM_PLACE","The chapel's bathroom is chipped and stained. Discard this Explore token and place the {0} tile as indicated."
"BATHROOM_PLACE_ALT","The chapel's bathroom is chipped and stained. Place the {0} tile as indicated and discard all Explore tokens leading to it."
"BATHROOM_PLACE_SHELF","A rickety shelf has been pushed against a wall of the bathroom. Place a Search token as indicated."
"BATHROOM_PLACE_DOOR","A door in the hall leads to another room. Place an Explore token as indicated."
"FURNACE_DOOR","A door in the hall leads to another room."
"FURNACE_EXPLORE","A small, cluttered room is dominated by a huge furnace. Discard this Explore token and place the {0} tile as indicated. Then place Darkness in each space of the {0}."
"FURNACE_EXPLORE_ALT","A small, cluttered room is dominated by a huge furnace. Place the {0} tile as indicated and discard all Explore tokens leading to it. Then place Darkness in each space of the {0}."
"FURNACE_PLACE_DOOR","A door leads to the front yard of the chapel. Place an Explore token as indicated."
"FURNACE_PLACE_BATH_DOOR","A door leads to another room of the chapel. Place an Explore token as indicated."
"FURNACE_BATH_DOOR","This door leads to another room of the chapel."
"TOWER_DOOR","There is a trapdoor in the ceiling of the chapel. A compass rose has been etched into the wood. Large bolts seal the door, and you are unsure how to unlock it."
"TOWER_PLACE","You pull open the heavy trapdoor and ascend into the chapel's tower. Discard this Explore token and place the {0} tile and a Wall as indicated."
"TOWER_PLACE_PASSAGE","The trapdoor below you leads back to the chapel. Place a Secret Passage as indicated. Then move your investigator figure to that space."
"TOWER_PLACE_DOOR","The mechanical noises are much louder within the tower. From underneath a door in front of you, a strange crackling glow flashes. Place an Explore token as indicated."
"TOWER_DOOR_TRUE","The room is filled with strange contraptions, the gleaming equipment at odds with the weathered and cracked wood that makes up the walls and floor. Discard this Explore token."
"STORAGE_EXPLORE","It looks as though someone has converted whatever this room used to be into storage. Surgical instruments, bandages, and other medical supplies have been hastily stocked here. Discard this Explore token and place the {0} tile and a Door as indicated."
"STORAGE_EXPLORE_ALT","It looks as though someone has converted whatever this room used to be into storage. Surgical instruments, bandages, and other medical supplies have been hastily stocked here. Place the {0} tile and a Door as indicated and discard all Explore tokens leading to it."
"STORAGE_LIGHT_PLACE","Someone has left a light in the storage room. Place the {0} Common Item as indicated."
"GENERATOR_EXPLORE","The {0} room of the chapel houses a large, dusty generator. Discard this Explore token and place the {1} tile and a Door as indicated. Then place Darkness in each space of the {1}."
"GENERATOR_EXPLORE_ALT","The {0} room of the chapel houses a large, dusty generator. Place the {1} tile and a Door as indicated and discard all Explore tokens leading to it. Then place Darkness in each space of the {1}."
"GENERATOR_SWITCH_ITEM_PLACE","The long work bench may contain other items of interest. Place a Search token as indicated."
"GENERATOR_SWITCH_ITEM","The long work bench may contain other items of interest."
"GENERATOR_PLACE_PHOTOGRAPHIC","A locked chest against the far wall catches your attention. Place a Search token as indicated."
"GENERATOR_PHOTOGRAPHIC","A combination lock hangs from this chest."
"GENERATOR_PHOTOGRAPHIC_CONT","The locked chest still requires a combination. As an action you may attempt to open the chest using ."
"GENERATOR_PHOTOGRAPHIC_OPEN","With a loud click, the chest's lid pops open. Inside you find a collection of aged and stained photographs of a man, a woman, and their son. They pose stiffly, and on the reverse of one of the photographs is written a short note: ""My dearest Emma, come visit soon. Your favorite nephew is feeling ill, and I think his aunt could raise his spirits. Edith sends her love. Your affectionate brother, Walter."" Gain the Photographic Evidence Unique Item and 2 Clues. Then discard this Search token."
"GENERATOR_PLACE_PAPERS","A box of papers sits on a long workbench. Place a Search token as indicated."
"GENERATOR_PAPERS","A box of papers sits on a long workbench."
"LABORATORY_PLACE","You pull open the heavy trapdoor and ascend into the chapel's attic. Discard this Explore token and place the {0} tile as indicated."
"LABORATORY_PLACE_DOOR","The attic appears to have been refitted into some sort of laboratory. The mechanical noises are much louder in here, and from underneath a door in front of you, a strange crackling glow flashes. Place an Explore token as indicated."
"READ"," Read."
"OLD_JOURNAL","The old journal contains several entries penned in a neat hand. An investigator holding the journal may spend an action to read it."
"ENTRY_1","""I received what remained of my brother's personal effects today. After learning about what happened, I could not bear to hold onto Edith's jewelry. I sold it to the nearest shop just to be rid of it. I cannot think of what happened without falling to tears. Oh, Walter, what have you done?"" Gain 1 Clue."
"ENTRY_MORE","The journal continues, though the next entry is not until some months later. An investigator holding the journal may spend an action to read it."
"ENTRY_2","""I understand now. Walter's notes made me understand. They're incomplete, but I think I can fill in the gaps. I could even improve upon them. I used to think he had gone mad, but I was a fool then, stricken as I was with grief. This knowledge cannot become lost. If Walter could raise those people, surely I can do the same. Perhaps I could even see him and his family again. It will just take a few experiments."" Gain 2 Clues."
"ENTRY_2_MORE","The entries for some time are just a series of math problems and chemical notations. A comment on the last note reads: ""Open portal? On one of those planes surely the knowledge exists to bring sense and reason back to the undead I create. The monsters that come through the doors I open will be an unfortunate side effect, but no more so than the milling dead already are. Fate has been terribly unkind to my family. I cannot imagine any reason why it should be any better for anyone else."""
"ENTRY_2_CONT","Deciphered, the code gives you a single word: ""{0}."""
"ENTRY_PUZZLE","On the reverse side of the last entry are a series of strange symbols that look like a code. Tap to attempt the puzzle using ."
"ENTRY_PUZZLE_ATTEMPT","There is a series of strange symbols in the journal that look like a code. As an action, you can attempt the puzzle using ."
"MANIAC_SPAWN","A living, breathing man runs shouting through the graveyard. ""I know you are here somewhere, Emma! What did you do with my brother's body? I will make you and everyone else here pay!"" The man has dark red stains on his shirt and an axe in his hands. Spawn a {0} as indicated. Then each investigator in an outdoor space suffers 2 Horror ( negates)."
"MANIAC_GAIN_AXE","As the man crumples to the floor, the axe slips out of his hands. Place the {0} Common Item in the space with the Maniac."
"WARNING_ZOMBIES","Low moans carry over the night wind. No immediate effect."
"ROOT_CELLAR_ZOMBIE","A shambling figure becomes visible in the night. Spawn a Zombie as indicated."
"FRONT_PORCH_ZOMBIE","The front of the chapel is beset by a walking corpse. Spawn a Zombie as indicated."
"BACKYARD_ZOMBIE","Another restless dead drags itself toward you. Spawn a Zombie as indicated."
"GRAVEYARD_ZOMBIE","One hand thrusts out from a shallow grave as a creature claws its way from the ground. Spawn a Zombie as indicated."
"ZOMBIE_CLUE_1","Though it disgusts you to look closer at the fallen body, you cannot help but notice its extremities are covered in surgical incisions that have been neatly stitched back together. Gain 1 Clue."
"ZOMBIE_CLUE_2","As your foe falls, you are surprised to find a string of numbers written in a neat hand on part of its exposed bone. Gain 1 Clue."
"ZOMBIE_CLUE_3","Only with the imminent threat defeated do you notice that the creature is dressed in a strange loose gown, like a modified mortician's sheet. Gain 1 Clue."
"FORCE_FINALE_BEGIN","A loud cracking noise splits the night air, and the ground shakes. Patches of the chapel's rotted wood break off and fly through the air, propelled by an unseen force from within. Each investigator suffers 2 facedown Damage and 1 Horror ( negates)."
"FORCE_FINALE","Crackling electric noises come from beneath the chapel, and a high, feminine laugh can be heard just over the racket. ""I have done it! I have opened the way!"" Above the trapdoor in the chapel, a strange portal opens."
"FORCE_FINALE_NOPE","The trapdoor in the chapel becomes completely obscured by the growing alien landscape. The high-pitched voice sounds again from under the chapel. ""Excellent, our experiments are complete! Quickly, pack up the machine."" The mechanical noises underneath the chapel slow to a stop. Discard this Explore token and all Interact tokens from the board."
"FORCE_FINALE_NOPE_OTHER","The high-pitched voice sounds again from under the chapel. ""Excellent, our experiments are complete! Quickly, pack up the machine."" The mechanical noises underneath the chapel slow to a stop. Discard all Interact tokens from the board."
"FORCE_FINALE_WIN","Whatever was going on under the chapel has been completed, leaving behind a horrific creature. If you hope to escape with your life, you must defeat it."
"GAME_END","The choruses of moans from around the graveyard indicate you are severely outnumbered. All you can do now is make them work for it. The investigation is not complete."
"ZOMBIE_HORDE_SPAWN","A shambling mass emerges from the darkness. Place a Riot as indicated. This is the Zombie Horde."
"SHOGGOTH_DEATH","The creature's great bulk stills. Several hazy robed figures begin to manifest from the portal, but the tear in reality wavers unsteadily. The investigation is complete."
"WALTER_DEATH","""Not...again..."" Walter rasps out, strange chemicals oozing from his wounds as his body appears to collapse in on itself. Upon his deminse, several hazy robed figures begin to manifest from the portal, but the tear in reality wavers unsteadily. The investigation is complete."
"NPC_1","The man mops his brow with a blood-stained hankerchief."
"NPC_2"," ""Who are you?"""
"NPC_3","""Listen, I just want to get out of here. Emma asked for a favor on a personal project, but I never expected anything like this. Dead bodies becoming...well, not so dead."""
"NPC_4","""Who is Emma?"""
"NPC_4_ALT"," ""Who is Emma?"""
"NPC_5","""What is going on?"""
"NPC_5_ALT"," ""What is going on?"""
"NPC_6","""Emma Lynch. She is a research assistant in the Chemistry department at the university. I am in the Mathematics department myself, and when she asked for my help with a few formulas, I never imagined anything like this. She is obsessed. Listen, you have to stop what she is doing in the chapel."" Gain 1 Clue."
"NPC_7","""She is crazy! She has got all this strange equipment, and the things she does with the corpses to bring them back...I hope the dead don't feel pain. Emma is bent on using this strange contraption to propel herself into other planes of existence. These walking corpses power it somehow, but I do not know enough about Emma's work to tell you much more than that."" Gain 1 Clue."
"NPC_8","The man trembles in the corner."
"NPC_9","""Listen, there is only one more thing I can tell you. She uses these strange switches to get to her lab in the chapel. There are two switches, one in the {0} and one in the {1}, but I do not know what you are supposed to do with them. That is all I know. Now I'm getting out of here before those things get me!"" Discard this Person token."
"NPC_10","basement"
"NPC_11","graveyard"
"NPC_12","bathroom"
"NPC_13","yard by the pond"
"NPC_14","generator room"
"UNIQUE_MONSTER_ZOMBIE_HORDE","Zombie Horde"
"UNIQUE_MONSTER_ZOMBIE_HOARD_MOVE_01","The Zombie Horde moves 2 spaces toward the {0}. Then it attacks each investigator that shared a space with it during this movement."
"UNIQUE_MONSTER_ZOMBIE_HORDE_ATTACK_01","The undead creatures suddenly rampage forward with unclear purpose, attempting to grab anyone or anything in arm's reach (; 2). If you pass, you manage to keep them from carrying you off. If you fail, the creatures claw at your body, pulling you toward them; suffer 3 facedown Damage, then move to the monster's space."
"UNIQUE_MONSTER_ZOMBIE_HORDE_MOVE_02","The Zombie Horde moves 1 space toward the nearest investigator. Then it attacks the investigator in its space who has suffered the least Damage."
"UNIQUE_MONSTER_ZOMBIE_HORDE_ATTACK_02","The zombies shuffle toward you, and you pretend to be one of their number (; 2). If you pass, you manage to convince the horde that you are just another stumbling undead. If you fail, the angry horde rushes after you, their terrible moans deafening you; suffer 3 Damage and become Restrained."
"UNIQUE_MONSTER_ZOMBIE_HORDE_MOVE_03","The Zombie Horde moves up to 2 spaces to be in a space with as many investigators as possible. Then it attacks each investigator in its space."
"UNIQUE_MONSTER_ZOMBIE_HORDE_ATTACK_03","The horde charges at you in a fury, roughly tearing and grabbing at anything they can reach (; 2). If you pass, you resist the worst of the savagery; suffer 1 facedown Damage. If you fail, their decaying hands are everywhere and you lose hold of your equipment; suffer 2 facedown Damage and drop 1 random Item."
"UNIQUE_MONSTER_ZOMBIE_HORDE_MOVE_04","The Zombie Horde moves up to 2 spaces to be in a space with as many investigators as possible. Then it attacks each investigator in its space."
"UNIQUE_MONSTER_ZOMBIE_HORDE_ATTACK_04","The horde beats you savagely with fists and feet, and those with working jaws snap at your exposed skin. Suffer 3 facedown Damage (–1 negates)."
"UNIQUE_MONSTER_ZOMBIE_HORDE_MOVE_05","The Zombie Horde moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range with the lowest ."
"UNIQUE_MONSTER_ZOMBIE_HORDE_ATTACK_05","As the horde approaches, one of their number pulls itself quickly along the ground. The legless zombie reaches out toward your ankles (; 2)! If you pass, you manage to avoid letting the zombie get a solid hold, but its long nails scrape at your legs; suffer 1 facedown Damage. If you fail, the creature latches onto your legs, dragging you downward; suffer 2 facedown Damage and become Restrained."
"UNIQUE_MONSTER_ZOMBIE_HORDE_MOVE_06","The Zombie Horde moves up to 2 spaces to be in a space with as many investigators as possible. Then it attacks each investigator in its space."
"UNIQUE_MONSTER_ZOMBIE_HORDE_ATTACK_06","The horde rushes forward and attempts to grab you (; 2)! If you pass, you slip out of their grasp and avoid the worst of their attentions; suffer 1 facedown Damage. If you fail, they hold you down and pummel your body; suffer 2 Damage and become Restrained."
"UNIQUE_MONSTER_ZOMBIE_HORDE_MOVE_07","The Zombie Horde moves up to 2 spaces to be in a space with as many investigators as possible. Then it attacks each investigator in its space."
"UNIQUE_MONSTER_ZOMBIE_HORDE_ATTACK_07","The horde slams into you, the din of moans suddenly smothered by the pummeling rain of fists and feet. Suffer 3 facedown Damage (–1 negates)."
"UNIQUE_MONSTER_ZOMBIE_HORDE_MOVE_08","The Zombie Horde moves 1 space toward the nearest investigator. Then it attacks the investigator in its space who has suffered the least Damage."
"UNIQUE_MONSTER_ZOMBIE_HORDE_ATTACK_08","The horde surrounds you and throws you into the center of the group. The undead converge upon you, digging their dirty fingers into your flesh and attempting to tear it off. Suffer 3 Damage (–1 negates)."
"UNIQUE_MONSTER_ZOMBIE_HORDE_MOVE_09","The Zombie Horde moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range with the highest ."
"UNIQUE_MONSTER_ZOMBIE_HORDE_ATTACK_09","Several members of the horde wave around arms that have been almost completely broken off at the elbow (; 3). If you pass, you realize the decaying tendons are about to snap and get out of the way. If you fail, an arm detaches with a sickening snap and flies in your direction, hitting you in the head; you suffer 2 Damage and become Dazed."
"UNIQUE_MONSTER_ZOMBIE_HORDE_MOVE_10","The Zombie Horde moves 1 space toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"UNIQUE_MONSTER_ZOMBIE_HORDE_ATTACK_10","A member of the horde breaks away from the rest and stumbles over to you, sniffing the air (; 2). If you pass, you dab graveyard dirt on your body and join the zombie for a moment before slipping away; you and the monster move 1 space away from the {0}. If you fail, the zombie lets out a terrible shriek that draws the attention of the entire horde; suffer 2 Damage and become Stunned."
"UNIQUE_MONSTER_ZOMBIE_HORDE_MOVE_11","The Zombie Horde moves up to 2 spaces to be in a space with as many investigators as possible. Then it attacks each investigator in its space."
"UNIQUE_MONSTER_ZOMBIE_HORDE_ATTACK_11","Some of the zombies have learned to wield splintered wood, and they set upon you with a fury. Suffer 3 facedown Damage ( negates)."
"UNIQUE_MONSTER_ZOMBIE_HORDE_MOVE_12","The Zombie Horde moves up to 2 spaces to be in a space with as many investigators as possible. Then it attacks each investigator in its space."
"UNIQUE_MONSTER_ZOMBIE_HORDE_ATTACK_12","You scramble to escape the moaning horde (; 2). If you pass, you are able to find a perch from which the horde cannot dislodge you. If you fail, a hand grabs your ankle and drags you back into the crowd, where the shambling dead inadvertantly stumble over you; suffer 1 Damage and become Dazed."
"UNIQUE_MONSTER_ZOMBIE_HORDE_MOVE_13","The Zombie Horde moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks each investigator within range."
"UNIQUE_MONSTER_ZOMBIE_HORDE_ATTACK_13","A long, drawn-out howl from one of their number calls zombies from every direction. The bodies of those joining collide with yours as the horde grows even bigger. Suffer 1 facedown Damage. Then the horde recovers 1 damage."
"UNIQUE_MONSTER_ZOMBIE_HORDE_MOVE_14","The Zombie Horde moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range with the lowest ."
"UNIQUE_MONSTER_ZOMBIE_HORDE_ATTACK_14","One of the horde hurls something that looks like a human femur at you. Suffer 1 facedown Damage."
"UNIQUE_MONSTER_ZOMBIE_HORDE_MOVE_15","The Zombie Horde moves 1 space toward the nearest investigator. Then it attacks the investigator in its space with the highest health."
"UNIQUE_MONSTER_ZOMBIE_HORDE_ATTACK_15","Three zombies surround you and beat you with flailing limbs. There is no stopping them now. Suffer 2 Damage."
"UNIQUE_MONSTER_ZOMBIE_HORDE_MOVE_16","The Zombie Horde moves 1 space toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"UNIQUE_MONSTER_ZOMBIE_HORDE_ATTACK_16","Several zombies grab you and try to haul you away (; 2). If you pass, you are able to throw them off with only minimal harm; suffer 1 facedown Damage. If you fail, they drag you to the center of the horde; suffer 2 Damage and become Dazed."
"UNIQUE_MONSTER_ZOMBIE_HORDE_MOVE_17","The Zombie Horde moves up to 2 spaces to be in a space with as many investigators as possible. Then it attacks each investigator in its space."
"UNIQUE_MONSTER_ZOMBIE_HORDE_ATTACK_17","Zombies surround you, attempting to herd you into the arms of their fellow undead (; 2). If you pass, you are able to keep away through speed and skill. If you fail, they catch you and an undead woman slams her arms into your stomach; suffer 1 facedown Damage and become Stunned."
"UNIQUE_MONSTER_ZOMBIE_HORDE_MOVE_18","The horde rampages, smashing anything and everything they see. The Zombie Horde moves 2 spaces toward the {0}. Then it attacks each investigator that shared a space with it during this movement."
"UNIQUE_MONSTER_ZOMBIE_HORDE_ATTACK_18","The moans of the horde are almost drowned out by the repeated noise of their fists against your flesh. Suffer 2 facedown Damage ( negates)."
"UNIQUE_MONSTER_ZOMBIE_HORDE_MOVE_19","The Zombie Horde moves 1 space toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"UNIQUE_MONSTER_ZOMBIE_HORDE_ATTACK_19","One of the horde lacks both arms, stringy muscle hanging from its shoulders. You are engrossed by its appearance when it charges at you (; 2)! If you pass, you sidestep the creature in time but are forced to stare into the gaping holes in its shoulders; suffer 1 Horror. If you fail, you cannot get away in time and its heavy body crashes into you, thick black blood staining your clothes; suffer 3 facedown Damage and 1 Horror."
"UNIQUE_MONSTER_ZOMBIE_HORDE_MOVE_20","The Zombie Horde moves up to 2 spaces to be in a space with as many investigators as possible. Then it attacks each investigator in its space."
"UNIQUE_MONSTER_ZOMBIE_HORDE_ATTACK_20","Hands burst from the ground beneath you, and you attempt to evade the grasping fingers (; 2). If you pass, you stamp on several of the hands but avoid their grasp. If you fail, you do not step carefully enough and you fall into the mass of rotted hands that claw to hold you down; suffer 1 facedown Damage and become Restrained."
"UNIQUE_MONSTER_ZOMBIE_HORDE_MOVE_21","The Zombie Horde moves up to 2 spaces to be in a space with as many investigators as possible. Then it attacks each investigator in its space."
"UNIQUE_MONSTER_ZOMBIE_HORDE_ATTACK_21","Every member of the horde with a still-working jaw gnashes and bites at your skin. In the crowd of bodies, you are unable to avoid several of the mouths. Suffer 2 facedown Damage."
"UNIQUE_MONSTER_ZOMBIE_HORDE_MOVE_22","The Zombie Horde moves up to 2 spaces to be in a space with as many investigators as possible. Then it attacks each investigator in its space."
"UNIQUE_MONSTER_ZOMBIE_HORDE_ATTACK_22","The horde crushes in around you, their rotting bodies colliding violently into yours. Suffer 3 Damage (+1 negates). If you suffer 2 or more Damage, one of the number strikes your head; become Stunned."
"UNIQUE_MONSTER_ZOMBIE_HORDE_MOVE_23","The Zombie Horde moves up to 2 spaces to be in a space with as many investigators as possible. Then it attacks each investigator in its space."
"UNIQUE_MONSTER_ZOMBIE_HORDE_ATTACK_23","The zombie horde driven by a bloodlust you do not understand grabs, stomps, and bites any part of you they can reach. Suffer 4 facedown Damage ( negates)."
"UNIQUE_MONSTER_ZOMBIE_HORDE_MOVE_24","The Zombie Horde moves up to 2 spaces to be in a space with as many investigators as possible. Then it attacks each investigator in its space."
"UNIQUE_MONSTER_ZOMBIE_HORDE_ATTACK_24","In the mass, some of the zombies drag themselves among the ground. As soon as they get close, they attempt to bite your feet and ankles! Suffer 2 Damage ( negates)."
"UNIQUE_MONSTER_ZOMBIE_HORDE_EVADE_01","The horde grabs at you as you try to escape (; 2). If you pass, you slip free from their grasp. If you fail, you are absorbed into the horde and brutalized; suffer 2 Damage and forfeit your action."
"UNIQUE_MONSTER_ZOMBIE_HORDE_EVADE_02","For a moment, the horde seems not to notice you as one of their prey. If you call attention to yourself now, the ruse will be up. Suffer 3 Damage unless you forfeit your action."
"UNIQUE_MONSTER_ZOMBIE_HORDE_EVADE_03","Several members of the horde lash out as you leave your back exposed to them. Suffer 3 Damage ( negates). Then flip 1 Damage faceup."
"UNIQUE_MONSTER_ZOMBIE_HORDE_EVADE_04","Two members of the horde attempt to hold you down while another tries to bite you (; 2). If you pass, you trip one of the animated corpses and escape. If you fail, you cannot escape and the horde beats you badly; suffer 2 Damage and forfeit your action."
"UNIQUE_MONSTER_ZOMBIE_HORDE_EVADE_05","The horde attempts to lift you into the air and carry you off (; 3)! If you pass, you knee one of them in the face and slip free with only minor injuries; suffer 1 facedown Damage. If you fail, they catch your legs and you find yourself hoisted up; suffer 1 facedown Damage and forfeit your action."
"UNIQUE_MONSTER_ZOMBIE_HORDE_EVADE_06","The horde surrounds you and attempts to pin you down (; 2). If you pass, you punch one of their number in her rotting nose and pull yourself free. If you fail, you struggle to protect yourself under a hail of punches, bites, and kicks; suffer 2 Damage and forfeit your action."
"UNIQUE_MONSTER_ZOMBIE_HORDE_EVADE_07","A particularly large zombie emerges from the horde, swinging its unwieldy arms in your direction. Suffer 3 facedown Damage ( negates). If you suffer 2 or more Damage, you are knocked sprawling; forfeit your action."
"UNIQUE_MONSTER_ZOMBIE_HORDE_EVADE_08","You attempt to sneak through the crowd by acting like an undead yourself (; 3). If you pass, your moaning and shambling allows you to slip past. If you fail, you are discovered and attacked; suffer 1 Damage and forfeit your action."
"UNIQUE_MONSTER_ZOMBIE_HORDE_EVADE_09","Moving quickly, you attempt to evade the horde by using the terrain to your advantage (; 3). If you pass, you escape their notice but sprain something as you hit the ground running; suffer 1 facedown Damage. If you fail, you fall directly into the horde; suffer 1 Damage and forfeit your action."
"UNIQUE_MONSTER_ZOMBIE_HORDE_EVADE_10","You sprint through the heart of the horde, spinning and whirling like a footballer. Suffer 3 facedown Damage (–1 negates). If you suffer 2 or more Damage, a stray limb catches you directly on the temple and your vision swims; forfeit your action and become Dazed."
"UNIQUE_MONSTER_ZOMBIE_HORDE_EVADE_11","A legless zombie crawling along the ground attempts to dig its fingers into the flesh of your ankle. Suffer 2 Damage (–1 negates). If you suffer 2 Damage, the pain is too much for you; forfeit your action."
"UNIQUE_MONSTER_ZOMBIE_HORDE_EVADE_12","Rough hands grab you and drag you into the air where you are carried along by the many hands of the horde (; 3). If you pass, you manage to steer yourself to the edge of the zombies and land on your feet. If you fail, you are carried into the heart of the horde where the shambling dead attack; suffer 2 Damage and forfeit your action."
"UNIQUE_MONSTER_ZOMBIE_HORDE_HORROR_01","One of the rotting corpses leaks strange chemicals from its wounds, and the noxious fumes threaten to overwhelm you (; 2). If you pass, you concentrate on ignoring the stinging stench. If you fail, the chemicals change color in your hazy vision; suffer 1 Horror and becomes Dazed."
"UNIQUE_MONSTER_ZOMBIE_HORDE_HORROR_02","One of the horde collides with another, and with a sickening pop you see its arm break! Suffer 2 Horror (+1 negates)."
"UNIQUE_MONSTER_ZOMBIE_HORDE_HORROR_03","From the side, you are surprised that one of the dead has a body relatively free of rot. Then it turns, and you find the other half of its body has been stripped of flesh. Suffer 2 facedown Horror (–1 negates)."
"UNIQUE_MONSTER_ZOMBIE_HORDE_HORROR_04","One of the horde fixes you with stare, and you realize maggots feast on both its eyes. Suffer 2 Horror ( negates)."
"UNIQUE_MONSTER_ZOMBIE_HORDE_HORROR_05","You try to forget that these creatures were once human, but you catch sight of a corpse whose weeping widow you cannot forget. Suffer 2 Horror (–1 negates)."
"UNIQUE_MONSTER_ZOMBIE_HORDE_HORROR_06","You are startled to see that one of the zombies bears a startling resemblance to yourself. Suffer 1 facedown Horror. Then flip 1 Horror faceup."
"UNIQUE_MONSTER_ZOMBIE_HORDE_HORROR_07","As one the horde amplifies its moan, and in several throats you can see the straining vocal chords through gaps in rotting flesh. Suffer 2 Horror ( negates)."
"UNIQUE_MONSTER_ZOMBIE_HORDE_HORROR_08","The horde mills listlessly, and you catch sight of a particularly small zombie, its tiny hands clutching a stuffed bear even in death. Suffer 3 facedown Horror ( negates)."
"UNIQUE_MONSTER_ZOMBIE_HORDE_HORROR_09","The stench of rot and death threatens to make you gag (; 2). If you pass, you remind yourself the stench is mundane, even if the moving bodies are not. If you fail, you cannot help but gag and a zombie mimics your motion, spitting up strange chemicals; suffer 2 Horror."
"UNIQUE_MONSTER_ZOMBIE_HORDE_HORROR_10","One of horde's surgical incisions bursts open, spraying a strange brightly colored chemical over you. Suffer 3 facedown Horror ( negates). If you suffer 2 or more Horror, you find the chemicals make you light-headed; become Dazed."
"UNIQUE_MONSTER_ZOMBIE_HORDE_HORROR_11","You watch as a large mouse scampers through the horde. The zombies grasp and scrape until one has caught the creature and bitten into its neck. Suffer 3 Horror (+1 negates)."
"UNIQUE_MONSTER_ZOMBIE_HORDE_HORROR_12","The bruises and bitemarks on your body throb in time with the moans of the horde, and you feel violent urges bubbling beneath your skin. Suffer 3 facedown Horror (–1 negates). If you suffer 2 or more Horror, you feel compelled to join them yourself; move 1 space toward the {0}."
"UNIQUE_MONSTER_WALTER_LYNCH","Walter Lynch"
"MONSTER_WALTER_LYNCH_MOVE_01","Walter Lynch moves 2 spaces toward the nearest investigator. Then he attacks the investigator in his space with the lowest ."
"MONSTER_WALTER_LYNCH_ATTACK_01","Walter Lynch tackles you and tries to pin you to the floor (; 2). If you pass, you elbow your enemy in the chest and escape. If you fail, the maniac overpowers you; suffer 2 facedown Damage and become Restrained."
"MONSTER_WALTER_LYNCH_MOVE_02","Walter Lynch moves 2 spaces toward the nearest investigator. Then he attacks the investigator in his space who has suffered the most Damage."
"MONSTER_WALTER_LYNCH_ATTACK_02","Walter Lynch steps forward and smiles, swinging a weapon at you (; 2). If you pass, you manage to avoid the deadly arc. If you fail, you feel the weapon hit your vulnerable spots and reopen old wounds; suffer 2 Damage, then flip 2 Damage faceup."
"MONSTER_WALTER_LYNCH_MOVE_03","Walter Lynch moves up to 2 spaces to be within range of as many investigators as possible. Then he attacks the investigator within range with the highest ."
"MONSTER_WALTER_LYNCH_ATTACK_03","Walter Lynch picks up a nearby object and throws it at you (; 2)! If you pass, you duck just in time. If you fail, the object knocks the wind out of you and you fall to the ground; suffer 3 facedown Damage and become Stunned."
"MONSTER_WALTER_LYNCH_MOVE_04","Walter Lynch moves 2 spaces toward the nearest investigator. Then he attacks the investigator in his space with the most Items."
"MONSTER_WALTER_LYNCH_ATTACK_04","Walter Lynch grabs at one of your possessions, attempting to wrest it from you (; 2). If you pass, you wrestle the object away. If you fail, you lose your grip after an elbow to the face; suffer 1 facedown Damage, become Stunned, and drop 1 random Item."
"MONSTER_WALTER_LYNCH_MOVE_05","Walter Lynch moves 2 spaces toward the nearest investigator. Then he attacks the investigator in his space who has suffered the least Damage."
"MONSTER_WALTER_LYNCH_ATTACK_05","Walter Lynch rushes forward, fists raised, launching a few jabs before throwing a hefty haymaker. Suffer 3 Damage (+1 negates)."
"MONSTER_WALTER_LYNCH_MOVE_06","Walter Lynch moves 2 spaces toward the nearest investigator. Then he attacks the investigator in his space who has suffered the most Horror."
"MONSTER_WALTER_LYNCH_ATTACK_06","Walter Lynch grabs you and pulls you close, whispering secrets of murder and disposal of bodies (; 2). If you pass, you shove the maniac away, only slightly shaken; suffer 1 facedown Horror. If you fail, you are shaken by the cruel details and stumble backward in terror and fall to the ground; suffer 1 facedown Damage and become Dazed and Stunned."
"MONSTER_WALTER_LYNCH_MOVE_07","Walter Lynch moves 2 spaces toward the nearest investigator. Then he attacks the investigator in his space with the lowest ."
"MONSTER_WALTER_LYNCH_ATTACK_07","Walter Lynch swings a weapon at your ankles. The ground rushes up at you as you are knocked off your feet. Suffer 2 Damage (–1 negates)."
"MONSTER_WALTER_LYNCH_MOVE_08","Walter Lynch moves 2 spaces toward the nearest investigator. Then he attacks the investigator in his space who has suffered the least Damage."
"MONSTER_WALTER_LYNCH_ATTACK_08","Walter Lynch raises a weapon and swings down at your head with a forceful, sweeping motion (; 2). If you pass, you narrowly dodge the heavy blow. If you fail, the blow strikes the side of your head with immense force; suffer 2 facedown Damage and become Stunned."
"MONSTER_WALTER_LYNCH_MOVE_09","Walter Lynch moves 2 spaces toward the nearest investigator. Then he attacks the investigator in his space who has suffered the least Damage."
"MONSTER_WALTER_LYNCH_ATTACK_09","Walter Lynch rushes forward and grabs you by the head, then leans back and suddenly slams forward into your face with bone-crunching force (; 2). If you pass, you somehow manage to avoid the bulk of the attack; become Dazed. If you fail, you stagger backward, blood pouring from your nose; suffer 2 facedown Damage and become Stunned."
"MONSTER_WALTER_LYNCH_MOVE_10","Walter Lynch moves 2 spaces toward the nearest investigator. Then he attacks the investigator in his space with the lowest ."
"MONSTER_WALTER_LYNCH_ATTACK_10","Walter Lynch lurches forward with a weapon overhead, but at the last moment, punches you in the gut with full force. Suffer 2 facedown Damage ( negates). If you suffer 2 Damage, you stagger backward, giving the lunatic the chance to bring his weapon down upon you; suffer 1 Damage and become Dazed."
"MONSTER_WALTER_LYNCH_MOVE_11","Walter Lynch moves 2 spaces toward the nearest investigator. Then he attacks the investigator in his space with the lowest ."
"MONSTER_WALTER_LYNCH_ATTACK_11","Walter Lynch comes in low and lifts you overhead (; 2). If you pass, you twist your body and slip free of the lunatic's grasp. If you fail, you are hurled effortlessly through the air; move 1 space away from the {0}, then suffer 2 Damage and become Dazed."
"MONSTER_WALTER_LYNCH_MOVE_12","Walter Lynch moves 2 spaces toward the nearest investigator. Then he attacks the investigator in his space with the lowest ."
"MONSTER_WALTER_LYNCH_ATTACK_12","Walter Lynch hooks one arm around you, then pounds you with fist and knee over and over. Suffer 3 facedown Damage ( negates). If you suffer 2 or more Damage, the unrelenting blows force the breath from your lungs and you collapse; become Dazed and Stunned."
"MONSTER_WALTER_LYNCH_MOVE_13","Walter Lynch moves 2 spaces toward the nearest investigator. Then he attacks the investigator in his space with the highest ."
"MONSTER_WALTER_LYNCH_ATTACK_13","Walter Lynch approaches with confidence, smirking, then grabs you with both hands and attempts to overpower you (; 2). If you pass, you shift your balance and hurl the lunatic to the ground; the monster suffers 1 damage. If you fail, the maniac overpowers you, pinning you to the ground; suffer 2 Damage and become Stunned."
"MONSTER_WALTER_LYNCH_MOVE_14","Walter Lynch moves 2 spaces toward the nearest investigator. Then he attacks the investigator in his space with the lowest ."
"MONSTER_WALTER_LYNCH_ATTACK_14","Walter Lynch wraps grimy hands around your neck, squeezing tightly (; 2). If you pass, you pry the fingers from your neck until you hear them snap; suffer 1 facedown Horror. If you fail, your vision goes dark and by the time you break free you are on the ground; suffer 2 facedown Damage and 1 facedown Horror and become Dazed."
"MONSTER_WALTER_LYNCH_MOVE_15","Walter Lynch moves 2 spaces toward the nearest investigator. Then he attacks the investigator in his space with the most Items."
"MONSTER_WALTER_LYNCH_ATTACK_15","Walter Lynch looks at your possessions greedily and brandishes a knife. You offer the lunatic the object (; 2). If you pass, you pull back at the last moment and lash out with a vicious kick; the monster suffers 1 damage. If you fail, the maniac sees through your lies and lunges at you with the knife; suffer 2 Damage and drop 2 random Items."
"MONSTER_WALTER_LYNCH_MOVE_16","Walter Lynch moves up to 2 spaces to be within range of as many investigators as possible. Then he attacks the investigator within range with the lowest ."
"MONSTER_WALTER_LYNCH_ATTACK_16","The lunatic's grin is lit from below by blossoming flame. Soon, a bottle of liquid fire spirals through the air to shatter at your feet. Place Fire in your space. You are sprayed with broken glass and burning petrol. Suffer 1 facedown Damage ( negates)."
"MONSTER_WALTER_LYNCH_MOVE_17","Walter Lynch moves 2 spaces toward the nearest investigator. Then he attacks the investigator in his space with the lowest ."
"MONSTER_WALTER_LYNCH_ATTACK_17","Walter Lynch strikes you repeatedly in the gut with meaty fists. Suffer 3 facedown Damage ( negates). If you suffer 2 or more Damage, one strong arm wraps around your neck; become Restrained."
"MONSTER_WALTER_LYNCH_MOVE_18","Walter Lynch moves 2 spaces toward the nearest investigator. Then he attacks the investigator in his space with the highest ."
"MONSTER_WALTER_LYNCH_ATTACK_18","Grunting with effort, the maniac hurls an object at you (; 2). If you pass, you turn and the object strikes your shoulder; suffer 1 facedown Damage. If you fail, the object slams into your head and knocks you sprawling; suffer 2 Damage."
"MONSTER_WALTER_LYNCH_MOVE_19","Walter Lynch moves 2 spaces toward the nearest investigator. Then he attacks the investigator in his space with the highest ."
"MONSTER_WALTER_LYNCH_ATTACK_19","Walter Lynch lunges forward, wrapping thick arms around your chest (; 2). If you pass, you break free with only minor bruising; suffer 1 facedown Damage. If you fail, the lunatic crushes the life from you; suffer 2 Damage."
"MONSTER_WALTER_LYNCH_MOVE_20","Walter Lynch moves 2 spaces toward the nearest investigator. Then he attacks the investigator in his space with the lowest ."
"MONSTER_WALTER_LYNCH_ATTACK_20","Walter Lynch lashes out with surprising speed, cutting at your throat. Suffer 3 Damage (+1 negates)."
"MONSTER_WALTER_LYNCH_MOVE_21","Walter Lynch moves 2 spaces toward the nearest investigator. Then he attacks the investigator in his space who has suffered the most Damage."
"MONSTER_WALTER_LYNCH_ATTACK_21","Walter Lynch grabs your shoulders, and you grapple for a few seconds (; 1). If you pass, you hurl your opponent back but feel a muscle spasm in your back; flip 2 Damage faceup. If you fail, the lunatic hurls you to the ground and kicks you over and over again; suffer 2 Damage."
"MONSTER_WALTER_LYNCH_MOVE_22","Walter Lynch moves 2 spaces toward the nearest investigator. Then he attacks the investigator in his space with the most Items."
"MONSTER_WALTER_LYNCH_ATTACK_22","Walter Lynch strikes at you and your items with a length of copper pipe. Suffer 3 facedown Damage ( negates). Your precious objects drop from between numb fingers. For each Damage you suffer, drop 1 random Item."
"MONSTER_WALTER_LYNCH_MOVE_23","Walter Lynch moves 2 spaces toward the nearest investigator. Then he attacks the investigator in his space with the highest health."
"MONSTER_WALTER_LYNCH_ATTACK_23","Walter Lynch draws a sharp knife, then jumps on you, trying to overpower you through main force and stab you repeatedly. Suffer 3 Damage ( negates)."
"MONSTER_WALTER_LYNCH_MOVE_24","Walter Lynch moves 2 spaces toward the nearest investigator. Then he attacks the investigator in his space who has suffered the most Damage."
"MONSTER_WALTER_LYNCH_ATTACK_24","With a lunatic grin, the maniac reaches out and jabs at the nerve bundles on your neck. Suffer 2 facedown Damage ( negates). Searing pain burns through your entire body. Flip all of your Damage faceup."
"MONSTER_WALTER_LYNCH_EVADE_01","Walter Lynch swings at you with a blunt weapon as you turn away. You must dive out of the way if you hope to avoid the crushing blow. Suffer 3 Damage unless you forfeit your action."
"MONSTER_WALTER_LYNCH_EVADE_02","Walter Lynch attempts to tackle you (; 2). If you pass, you step to the side. If you fail, the crazed lunatic pins you to the ground, crushing your windpipe; suffer 1 facedown Damage and forfeit your action."
"MONSTER_WALTER_LYNCH_EVADE_03","Walter Lynch swings a cudgel at your legs (; 2). If you pass, you roll to avoid the attack, leaving your senses shaken; become Dazed. If you fail, your legs are swept from beneath you and your face collides with the ground; suffer 1 facedown Damage and forfeit your action."
"MONSTER_WALTER_LYNCH_EVADE_04","Walter Lynch approaches from behind and swings an axe in a wide arc. Suffer 3 Damage (+1 negates)."
"MONSTER_WALTER_LYNCH_EVADE_05","Walter Lynch sweeps up behind you, wrapping an arm around your neck, and you feel the life being choked out of you (; 2). If you pass, you struggle to keep your throat from being crushed; suffer 1 facedown Damage. If you fail, your vision blurs as you suffocate; suffer 1 facedown Damage, become Dazed, and forfeit your action."
"MONSTER_WALTER_LYNCH_EVADE_06","Walter Lynch pursues you in a fury, swinging an axe handle with lethal force. Suffer 2 facedown Damage ( negates). If you suffer 1 or more Damage, a swing connects with your spine, leaving you temporarily paralyzed; forfeit your action."
"MONSTER_WALTER_LYNCH_EVADE_07","As you turn away, the lunatic catches one of your possessions and will not release it. You may drop 1 random Item. If you drop the Item, you let go and escape only to have the object thrown back at you; suffer 2 facedown Damage. If you do not drop the Item, you struggle with the maniac to tear the object free (; 2). If you pass, you kick the lunatic and flee with your possession. If you fail, the maniac pulls you closer and throws you to the ground; suffer 2 facedown Damage and forfeit your action."
"MONSTER_WALTER_LYNCH_EVADE_08","As you duck and weave, the maniac hurls bricks, stones, and bottles in your direction. Suffer 2 facedown Damage ( negates). If you suffer 2 Damage, a glass bottle strikes you on the temple and your vision swims; forfeit your action."
"MONSTER_WALTER_LYNCH_EVADE_09","Walter Lynch sticks out a foot as you slip by, sending you stumbling to the ground and leaving you staggered. Suffer 1 facedown Damage and become Dazed."
"MONSTER_WALTER_LYNCH_EVADE_10","Heedless of danger, the maniac tackles you to the ground. Forfeit your action."
"MONSTER_WALTER_LYNCH_EVADE_11","When you try to duck past, the maniac lashes out with a wooden rod. Suffer 3 facedown Damage (+1 negates). If you suffer 2 or more Damage, you can find no way forward through the cascade of stinging blows; forfeit your action."
"MONSTER_WALTER_LYNCH_EVADE_12","Walter Lynch shoves you, hard. Become Dazed. While you struggle to your feet, the lunatic dances around you, laughing and pushing you back down (; 2). If you pass, you roll away and stand up. If you fail, you are too disoriented to stand; forfeit your action."
"MONSTER_WALTER_LYNCH_HORROR_01","Walter Lynch smiles in your direction, an empty expression devoid of joy. Something cruel dances behind those flat, emotionless eyes. Suffer 1 facedown Horror ( negates)."
"MONSTER_WALTER_LYNCH_HORROR_02","Walter Lynch begins to laugh, a quiet chuckle building into an unstoppable bellowing sound. Suffer 1 facedown Horror ( negates)."
"MONSTER_WALTER_LYNCH_HORROR_03","Walter Lynch slams face-first into the ground repeatedly before looking up at you, blood smearing all over a manic grin. Suffer 1 Horror ( negates)."
"MONSTER_WALTER_LYNCH_HORROR_04","Walter Lynch makes a lewd gesture in your direction with a weapon, grinning cruelly. Flip 1 Horror faceup."
"MONSTER_WALTER_LYNCH_HORROR_05","A low murmuring reaches your ears, and you realize it is Walter Lynch's muttered plans to murder you and dispose of your body (; 1). If you pass, you push the harsh words from your mind. If you fail, you are paralyzed with fear; become Stunned."
"MONSTER_WALTER_LYNCH_HORROR_06","Rocking back and forth and singing in a low voice, Walter Lynch tosses a bloody knife from hand to hand (; 2). If you pass, you force your attention elsewhere. If you fail, you recognize the song as one your mother sang to you; suffer 1 facedown Horror."
"MONSTER_WALTER_LYNCH_HORROR_07","Walter Lynch is having a loud and screaming argument with no one that you can see (; 2). If you pass, you ignore it. If you fail, you realize that the maniac's screams answer perfectly your own internal monologue; suffer 1 facedown Horror and become Dazed."
"MONSTER_WALTER_LYNCH_HORROR_08","Walter Lynch screams, and screams, and screams, and screams (; 2). If you pass, you block it out. If you fail, you scream too; suffer 1 Horror."
"MONSTER_WALTER_LYNCH_HORROR_09","Leaving bloody handprints behind, Walter Lynch flails about on the ground (; 3). If you pass, you conclude that any time the lunatic is not swinging an axe at your head is a win. If you fail, you find the whole display surprisingly unsettling; suffer 1 facedown Horror."
"MONSTER_WALTER_LYNCH_HORROR_10","Walter Lynch calmly and methodically tears out a tooth, studies it, then tosses it to the ground (; 2). If you pass, you close your mouth and take a deep breath. If you fail, you are suddenly, awfully aware of each one of your own teeth; suffer 1 facedown Horror."
"MONSTER_WALTER_LYNCH_HORROR_11","""How is a raven like a writing desk?"" asks Walter Lynch (; 2). If you pass, you ignore the nonsense riddle. If you fail, you become distracted as you search for an answer; become Dazed."
"MONSTER_WALTER_LYNCH_HORROR_12","The sound of Walter Lynch's fingernails dragged across the scenery grates across your mind. Suffer 1 facedown Horror ( negates). If you suffer the Horror, you develop a headache; become Dazed."
