"KEY","English"
"OBJECTIVE_01","Figure out where and when each artifact was found and determine which strange behaviors can be traced back to each one. Then report your findings to assistant curator Elli Horowitz."
"OBJECTIVE_02A","Steal the cursed artifact from the museum and escape with it."
"OBJECTIVE_02B","Destroy the cursed artifact before it can claim the lives of more people."
"INCRMINATING_EVIDENCE","The Incriminating Evidence has been updated with your latest findings."
"RELIC_PIPES","set of bone pipes"
"RELIC_CALENDAR","star calendar"
"RELIC_CHEST","stone chest"
"RELIC_MASK","strange tablet"
"RELIC_IDOL","mysterious idol"
"JAN_7","the seventh of January"
"APR_9","the ninth of April"
"AUG_5","the fifth of August"
"AUG_7","the seventh of August"
"OCT_26","the twenty-sixth of October"
"LOCATION_WELL","in the well"
"LOCATION_ALTAR","on the altar"
"LOCATION_CRYPT","in the crypt"
"LOCATION_ALCOVE","in the secret alcove"
"LOCATION_BURIED","buried in the ground under a warehouse"
"EFFECT_AURA","made people around it see strange monsters in the night sky"
"EFFECT_NIGHTMARES","caused nightmares"
"EFFECT_MOVES","moved by itself"
"EFFECT_VOICES","made people around it hear strange voices"
"EFFECT_TRANCE","made people fall into a trance around it"
"IGNORE_HER","Ignore her."
"IGNORE_HIM","Ignore him."
"MORE_TALK","More"
"BACK_TALK","Back"
"COMMON_ARTIFACTS"," ""What do you know about the new artifacts?"""
"COMMON_PARTY"," ""Were you here the night of the party?"""
"COMMON_WEIRD"," ""Have you seen anything weird in the museum?"""
"S_TILE","You arrive at the museum after closing and a security guard lets you in. Only half the museum's lights are still on after hours and it causes the exhibits to cast strange shadows. The guard leads you to an unfinished exhibit on the second floor. The exhibit seems close to completion, though it still lacks signs and some of the minor displays. Place the {0} tile as indicated."
"S_TILE_02A","You arrive at the museum after closing and a security guard lets you in. Only half the museum's lights are still on after hours and it causes the exhibits to cast strange shadows. The guard leads you to an unfinished exhibit deeper in the museum. The exhibit seems close to completion, though it still lacks signs and some of the minor displays. Place the {0} tile as indicated."
"S_ENTRANCE","""Well then,"" the security guard coughs, ""Doctor Horowitz should be by presently. Please wait here."" Place your investigator figures as indicated."
"S_DOOR","The guard exits through the door that leads back the way you came. Place an Explore token as indicated."
"S_DOOR_02","Another door leads to a different room of the museum. Place an Explore token as indicated."
"S_DOOR_03","A panel in the floor has been left open. Place an Explore token as indicated."
"S_DOOR_02A","Doors lead out of the exhibit in several directions. Place Explore tokens as indicated."
"S_MISS_HOROWITZ","A well-dressed woman hurries in with a strained smile. Place a Person token as indicated. This is Elli Horowitz, assistant curator."
"S_EVIDENCE","Before you can say anything, Doctor Horowitz holds out several notepads and pencils toward you. ""Here, if you are going to help me, you will need these."" An investigator gains the {0} Unique Item."
"S_EVIDENCE_02","Facts found throughout the scenario will be recorded in the {0} and any investigator may review the collected facts by interacting with it in the app. Players may also wish to take additional notes outside of the app during the game."
"S_EXPLANATION_01","Doctor Horowitz gestures toward the center of the exhibit, where five artifacts have been placed on display. ""These are the most important artifacts the expedition brought back. I believe one of them is cursed. It is the only way to explain the strange deaths. The way people are dying..."" she trails off for a moment."
"S_EXPLANATION_01B","""Well, the police have ruled them all accidents, even the deaths that did not make the papers. But I know better. I have found references to a cursed artifact all over historical documents related to the excavation site, and these artifacts were the only things displayed to the donors at the party. I only wish the police would listen! They just told me to stop meddling."""
"S_PLACE_ARTIFACT_01","In the first of the five displays is a set of panpipes constructed from yellowed bone and secured together with moldering hemp. Place an Interact token as indicated. This is the bone pipes artifact."
"S_PLACE_ARTIFACT_02","In the second display, a large circular stone is covered in detailed etchings that surround a depiction of some sort of creature. Place an Interact token as indicated. This is the star calendar artifact."
"S_PLACE_ARTIFACT_03","On display in the third case is a grotesque humanoid figure that has been carved from stone with great care. Place an Interact token as indicated. This is the mysterious idol artifact."
"S_PLACE_ARTIFACT_04","A massive stone tablet is covered in an ancient language. The top of the tablet has been carved into the shape of some strange abomination. Place an Interact token as indicated. This is the strange tablet artifact."
"S_PLACE_ARTIFACT_05","In the fifth and final case, a mid-sized stone chest has been carved with geometric patterns and ornamented with colored shapes. Place an Interact token as indicated. This is the stone chest artifact."
"S_EXPLANATION_02","You turn back to Doctor Horowitz, who takes a deep breath. ""I figure if we can determine which of the artifacts is causing the curse, we can figure out which artifact to get rid of. I just need to know the details of the artifacts: when they were found, where they were found, and what kind of...eerie things happen around them. All I know already is that the {0} was found {1} at the excavation site. Oh, and you will likely want something heavy to help destroy the blasted thing."""
"S_EXPLANATION_03","""Listen, this is a museum. It is after hours, so you have free rein to go wherever you want to investigate, but other people are still working here. Do not go getting security called and getting yourselves thrown out, all right? There are priceless artifacts and documents here and there is no reason we cannot stop this curse and keep the museum running, right? Just focus on finding the information: where the artifacts were found, when they were found, and what sorts of odd things happen around them."""
"S_EXAMPLE","""Once you have figured out all the details for each artifact, meet back up with me. I will be doing my own research right here."" She leans in, ""And once we have the facts I can cross-reference with the texts I found in the archives and–oh, pardon me, I am getting ahead of myself. You must have so many questions."""
"S_CROWBAR","A crowbar used to open shipping crates has been left out. Place the {0} Common Item as indicated."
"EXHIBIT_3_PANEL","A panel in the floor has been left open. It looks like it leads to a maintenance shaft."
"EXHIBIT_3_PANEL_01","You climb down into the maintenance shaft and squeeze through the jutting pipes. You reach a ladder that descends to the first floor and climb down. Discard this Explore token and place a Secret Passage as indicated."
"EXHIBIT_3_PANEL_02","You pull the panel shut carefully behind you. Discard the Explore token in the {0} and place a Secret Passage as indicated. Then move your investigator figure to that space."
"EXHIBIT_3_PANEL_03","You pull the panel shut carefully behind you. Place a Secret Passage as indicated. Then move your investigator figure to that space."
"STAIRS","This door is marked ""To Portrait Hall."""
"STAIRS_PLACE_TILE","A portrait hall dominates the second floor of the museum and a wide stairway leads down to the first floor. Discard this Explore token and place the {0} tile, the {1} tile, and a Door as indicated."
"STAIRS_PLACE_TILE_ALT","A portrait hall dominates the second floor of the museum and a wide stairway leads down to the first floor. Place the {0} tile, the {1} tile, and a Door as indicated and discard all Explore tokens leading to them."
"STAIRS_PLACE_SEARCH","It feels like one of the portraits is watching you. Place a Search token as indicated."
"STAIRS_PLACE_EXHIBIT_DOOR","The door at the bottom of the stairs has a small sign on it that says, ""To First Floor."" Place an Explore token as indicated."
"STAIRS_PLACE_DOORS","The other doors are marked with an identical sign that says ""Staff only."" Place Explore tokens as indicated."
"STAIRS_PLACE_DOOR","The other door in the hall is marked with a sign that says ""Staff only."" Place an Explore token as indicated."
"STAIRS_PLACE_GUARD","A guard paces the portrait hall, yawning occasionally. Place a Person token as indicated."
"STAIRS_PLACE_GUARD_REMAINS","The body of one of the museum's security guards lies on the floor next to a marble statue of the museum's founder. Place a Search token as indicated. Then suffer 1 facedown Horror ( negates)."
"STAIRS_SEARCH","This portrait's eyes seem to follow you across the room."
"STAIRS_SEARCH_TRUE_01","You walk back and forth in front of the portrait and no matter where you stand its eyes look directly at you. You are uncertain whether you should distrust your senses or if something more sinister is at work. Then you catch sight of an informative plaque and, as you read about the artist's use of light and shadow to create an illusion, you are comforted that not all things are inexplicable. Become Focused. Then discard this Search token."
"STAIRS_SEARCH_TRUE_02","You realize quickly that the following eyes are merely a trick of the artist's brush. However, an open book painted in the portrait displays words of power that could be useful. You copy them down quickly. Gain the {0} Spell. Then discard this Search token."
"STAIRS_SEARCH_TRUE_03","You find yourself transfixed by the man in the portrait. The museum seems to melt away, leaving you in the old fashioned parlor depicted in the painting. The man from the portrait welcomes you and smiles, pressing an object into your hand. Then the vision fades and you are back in the museum again. There is something in your hand. Gain the {0} Common Item. Then suffer 2 Horror ( negates) and discard this Search token."
"STAIRS_SEARCH_TRUE_04","As you stare into the eyes of the man in the portrait, you find yourself recalling memories that are not your own. For a moment you lose the thread of reality and see only the monstrous figure that dominates your mind's eye. It speaks to you, then the vision passes. Improve 1 skill of your choice. Then suffer 2 Horror ([WIL negates) and discard this Search token."
"STAIRS_REMAINS_GUARD","The body of one of the museum's security guards lies on the floor next to a marble statue of the museum's founder."
"STAIRS_REMAINS_GUARD_TRUE","The guard appears to have hit his head on the corner of the marble statue. A fatal accident, unless he too saw the cursed artifact. Gain 1 Clue. Then discard this Search token."
"EXHIBIT_1_PLACE_SIGHT","The long exhibit halls connect to a wider exhibit room. Place a Sight token as indicated."
"EXHIBIT_DOOR","An unmarked door leads to another area of the museum."
"OTHER_DOOR","An unmarked door leads to another room in the museum."
"STUDIO_AND_ARCHIVES","The sign on this door simply reads ""Staff only."""
"STUDIO_PLACE_TILE","The room is filled with tables and lamps. Pots of paint and large tin cans of unknown materials are cluttered on every surface. Discard this Explore token and place the {0} tile, a Door, and a Wall as indicated."
"STUDIO_PLACE_TILE_02A","The room is filled with tables and lamps. Pots of paint and large tin cans of unknown materials are cluttered on every surface. Discard this Explore token and place the {0} tile and a Wall as indicated."
"STUDIO_PLACE_TILE_ALT","The room is filled with tables and lamps. Pots of paint and large tin cans of unknown materials are cluttered on every surface. Place the {0} tile, a Door, and a Wall as indicated and discard all Explore tokens leading to it."
"STUDIO_PLACE_TILE_ALT_02A","The room is filled with tables and lamps. Pots of paint and large tin cans of unknown materials are cluttered on every surface. Place the {0} tile and a Wall as indicated and discard all Explore tokens leading to it."
"STUDIO_PLACE_LOLA","A middle-aged woman with dark hair, a deep tan, and a muscular frame stands with her arms crossed by the windows. Place a Person token as indicated. This is Lola Santiago, a member of the expedition."
"STUDIO_PLACE_SEARCH","A stone tablet has been left half-covered by a sheet. Place a Search token as indicated."
"STUDIO_PLACE_STORAGE_SEARCH","Some of the boxes in the storage closet have been pulled onto the floor and opened. Place a Search token as indicated."
"STUDIO_PLACE_DOORS","Doors lead into other rooms of the museum. Place Explore tokens as indicated."
"STUDIO_PLACE_DOOR","A door leads into another room of the museum. Place an Explore token as indicated."
"STUDIO_PLACE_LOLA_REMAINS","The remains of a victim from the monster's attack are among glass shards near the windows. Place a Search token as indicated."
"STUDIO_LOLA_REMAINS","The remains of the victim of a monster's attack are among glass shards near the windows."
"STUDIO_LOLA_REMAINS_TRUE","The victim looks to have put up quite the fight before her untimely demise. Gain 1 Clue. Then discard this Search token."
"STUDIO_SEARCH","A stone tablet has been left half-covered by a sheet."
"STUDIO_SEARCH_TRUE","The tablet appears to be from the latest museum exhibit. Perhaps if you could decode some of the symbols carved onto it, you could learn something useful. Tap to attempt the puzzle using ."
"STUDIO_SEARCH_CONT","The stone tablet is covered in symbols that are not yet decoded. You can attempt the puzzle using  as an action."
"STUDIO_SEARCH_PASS","Thankfully, the symbology bears a passing similarity to a language you know. Once decoded, you realize it is a warning from someone in the past about one of the artifacts. According to whoever wrote this text, the {0} {1}. Discard this Search token."
"STUDIO_STORAGE_SEARCH","Some of the boxes in the storage closest have been pulled onto the floor and opened."
"STUDIO_STORAGE_SEARCH_TRUE","The boxes contain almost nothing of importance, but just as you are about to leave you find a tool someone has stored in this closet. Gain the {0} Common Item. Then discard this Search token."
"ARCHIVES_PLACE_TILE","The shelves in the archives are overflowing with books, journals, portfolios, papers, and a smattering of small objects. Discard this Explore token and place the {0} tile as indicated."
"ARCHIVES_PLACE_TILE_ALT","The shelves in the archives are overflowing with books, journals, portfolios, papers, and a smattering of small objects. Place the {0} tile as indicated and discard all Explore tokens leading to it."
"ARCHIVES_PLACE_IMPROVEMENT","The raw information contained in this room is almost unfathomable. If you sorted through some of it, perhaps you could learn something. Place a Search token as indicated."
"ARCHIVES_PLACE_SEARCH","It looks like someone recently pulled out a number of research materials. Underneath you can see stationary marked with the dates of the expedition. Place a Search token as indicated."
"ARCHIVES_PLACE_DOOR","An unmarked door leads to another room in the museum. Place an Explore token as indicated."
"ARCHIVES_PLACE_DOORS","Unmarked doors lead to other rooms of the museum. Place Explore tokens as indicated."
"ARCHIVES_PLACE_RESEARCHER","An older man examines a dagger, stopping frequently to make notes. Place a Person token as indicated."
"ARCHIVES_PLACE_RESEARCHER_REMAINS","From under a toppled shelf you can just see the hand of an older man and the edge of a pool of blood. Place a Search token as indicated. Suffer 1 facedown Horror ( negates)."
"ARCHIVES_PLACE_DAGGER","Next to the hand is a dagger covered in blood. Place the {0} Common Item as indicated."
"ARCHIVE_PLACE_DOOR_HALL","A door leads back into the main halls of the museum. Place an Explore token as indicated."
"ARCHIVES_SEARCH","It looks like someone recently pulled out a number of research materials. You think you can see stationary marked with the dates of the expedition at the bottom of the stack."
"ARCHIVES_SEARCH_TRUE","The papers are underneath teetering piles of old tomes and papers. If you can move aside the other precarious materials, perhaps you will gain another insight on an artifact. Tap to attempt the puzzle using ."
"ARCHIVES_SEARCH_CONT","Underneath teetering piles of old tomes and papers, you can see the stationary used for the expedition's field reports. You can attempt the puzzle using  as an action."
"ARCHIVE_SEARCH_PASS","You finally ease all the delicate materials to either side of the report. Reading it, you discover that the expedition found an artifact {0} on {1}. Discard this Search token."
"ARCHIVES_SEARCH_PASS_PUZZLE_2","You finally ease all the delicate materials to either side of the report. Reading it, you discover that the {0} was not found {1}. Unfortunately, it does not mention where it was found. Discard this Search token."
"ARCHIVES_IMPROVEMENT","The raw information contained in this room is almost unfathomable. If you sorted through some of it, perhaps you could learn something."
"ARCHIVES_IMPROVEMENT_TRUE","At a glance, you find nothing explicitly connected to your investigation. The knowledge here is still useful, however, if you can take the time to sort through some of it."
"ARCHIVES_IMPROVEMENT_TIME","Read the information thoroughly."
"ARCHIVES_IMPROVEMENT_SKIM","Skim through the important documents."
"ARCHIVES_IMPROVEMENT_TIME_TRUE","You spend a significant amount of time poring over the information stored away in the archives until you lose track of time altogether; improve . Unfortunately you come across several graphic descriptions of gruesome deaths rumored to be caused by various curses. Suffer 2 Horror ( negates). Then discard this Search token."
"ARCHIVES_IMPROVEMENT_SKIM_TRUE","You manage to glean some information from skimming the books, mostly about the civilization believed to have once lived at the site of the expedition. They disappeared without a trace after a string of prophesied disasters; gain 1 Clue. Then discard this Search token."
"ARCHIVES_REMAINS_RESEARCHER","From under a toppled shelf you can just see the hand of an older man and the edge of a pool of blood."
"ARCHIVES_REMAINS_RESEARCHER_TRUE","You shift the bookcase a little to uncover the gruesome scene. The man appears to have been stabbed by the dagger before the bookcase fell on him, though you seen no signs of an attacker or a struggle. Gain 1 Clue. Then discard this Search token."
"WAREHOUSE_PLACE_TILE","The museum's warehouse is packed with sealed boxes, unused display cases, tables, and chairs. Discard this Explore token and place the {0} tile and a Wall as indicated."
"WAREHOUSE_PLACE_ITEM","Something has been hastily pushed into the corner of the room. Place the {0} Common Item as indicated."
"WAREHOUSE_PLACE_SEARCH","Several of the boxes are recently postmarked from the country where the expedition took place. Place a Search token as indicated."
"WAREHOUSE_SEARCH","Some of these boxes are postmarked from the country where the expedition took place."
"WAREHOUSE_SEARCH_TRUE","You look through the boxes and find pages from a journal that has had its binding destroyed during transit. If you put them back in order, perhaps you could find out more about the expedition. Tap to attempt the puzzle using ."
"WAREHOUSE_SEARCH_CONT","The pages of a journal from the expedition are out of order. You can attempt the puzzle using  as an action."
"WAREHOUSE_SEARCH_PASS","With the pages in order, you are able to string together that the {0} was not the artifact that {1}. Further in, the journal mentions rumors that indicate that the artifact that {1} was found {2}. Discard this Search token."
"WAREHOUSE_SEARCH_PASS_PUZZLE_2","With the pages in order, you are able to string together that the artifact found on {0} was not the one that {1}. Further in, the journal mentions rumors that indicate that the artifact that {1} was found on {2}. Discard this Search token."
"ENTRANCE","This door has a sign on it that reads ""To First Floor."""
"ENTRANCE_ALT","This door has a sign on it that reads ""To Second Floor."""
"ENTRANCE_ALT_02A","This door has a sign on it that reads, ""To Main Exhibit."""
"ENTRANCE_02A","This door has a sign on it that reads ""To Exhibit Entrance."""
"ENTRANCE_SIGHT","The front hall of the museum is too massive to take in all at once. An investigator in the {0} may reveal the adjacent area."
"ENTRANCE_PLACE_TILE","Even Joe, the massive articulated stegosaurus in the museum's entrance, manages to look sinister in the dim light of the entrance hall. Discard this Explore token and place the {0} tile and a Wall as indicated."
"ENTRANCE_PLACE_TILE_02A","Even Joe, the massive articulated stegosaurus in the museum's entrance, manages to look sinister in the dim light of the entrance hall. Discard this Explore token and place the {0} tile as indicated."
"ENTRANCE_PLACE_TILE_ALT","Even Joe, the massive articulated stegosaurus in the museum's entrance, manages to look sinister in the dim light of the entrance hall. Discard this Sight token and place the {0} tile and a Wall as indicated."
"ENTRANCE_PLACE_TILE_ALT_02A","Even Joe, the massive articulated stegosaurus in the museum's entrance, manages to look sinister in the dim light of the entrance hall. Discard this Sight token and place the {0} tile as indicated."
"ENTRANCE_PLACE_TILE_ALT_ALT","Even Joe, the massive articulated stegosaurus in the museum's entrance, manages to look sinister in the dim light of the entrance hall. Place the {0} tile and a Wall as indicated and discard all Explore and Sight tokens leading to it."
"ENTRANCE_PLACE_TILE_ALT_ALT_02A","Even Joe, the massive articulated stegosaurus in the museum's entrance, manages to look sinister in the dim light of the entrance hall. Place the {0} tile as indicated and discard all Explore and Sight tokens leading to it."
"ENTRANCE_PLACE_SEARCH","One of the museum's side entrances has been cordoned off and a small sign denotes it as being ""Out of Order."" Place a Search token as indicated."
"ENTRANCE_PLACE_FIRE_EXTINGUISHER","Between the doors is a large, faded fire extinguisher marked with a sign that indicates it is for emergencies only. Place the {0} Common Item as indicated."
"ENTRANCE_PLACE_LEDGER","The museum's welcome counter is in disarray. Pamphlets are scattered across its surface. Place a Search token as indicated."
"ENTRANCE_PLACE_SIGHT","The museum's entrance hall is too grand and too vast to take in all at once. Place a Sight token as indicated."
"ENTRANCE_PLACE_ADAM","The security guard who let you in loiters by the front door. Place a Person token as indicated. This is Adam Lynch."
"ENTRANCE_PLACE_INTERACT","Elli said this was where the cursed artifact should be taken. Place an Interact token as indicated."
"ENTRANCE_PLACE_LANTERN","A small light burns at the far end of the cavernous, shadowed entrance. Place the {0} Common Item as indicated."
"ENTRANCE_PLACE_DOOR","This door has a sign on it that reads ""To Second Floor."" Place an Explore token as indicated."
"ENTRANCE_PLACE_DOOR_02A","A door leads to another exhibit in the museum. Place an Explore token as indicated."
"ENTRANCE_PLACE_DOORS_02A","Doors lead to other exhibits in the museum. Place Explore tokens as indicated."
"ENTRANCE_PLACE_SIGHT_02A","A smaller exhibit hall branches off of the entrance. Place a Sight token as indicated."
"ENTRANCE_SEARCH","The museum's welcome counter has pamphlets scattered across its surface."
"ENTRANCE_SEARCH_TRUE","It looks like someone working the front desk is putting together a pamphlet about the new exhibit. Skimming through the outline, you find that the {0} was found on {1}. Discard this Search token."
"ENTRANCE_DOOR","This side entrance has been cordoned off. A small sign denotes it as being ""Out of Order."""
"ENTRANCE_DOOR_TRUE","Nothing seems to be physically wrong with the door ()."
"ENTRANCE_DOOR_FAIL","You are unsure why they would mark this door as out of order."
"ENTRANCE_DOOR_PASS","Looking closely, you notice scraps of fabric caught in the door hinges and a reddish-brown stain on the door frame. You remember a few lines in the newspaper about an unfortunate death of someone hit with a door and the details click into place. You wonder if the victim was one of the donors or an unfortunate employee. Gain 1 Clue. Then suffer 1 facedown Horror and discard this Search token."
"MAIN_SIGHT","The museum's entrance hall continues deeper into the museum. An investigator in the {0} may reveal the adjacent area."
"MAIN_SIGHT_02A","The museum's entrance hall continues deeper in the msueum. An investigator in the {0} or {1} may reveal the adjacent area."
"MAIN_SIGHT_TILE","The exhibits in the cavernous room loom above and around you. Another articulated skeleton dominates this part of the exhibit. Discard this Sight token and place the {0} tile, a Wall, and a Door as indicated."
"MAIN_SIGHT_TILE_02A","The exhibits in the cavernous room loom above and around you. Another articulated skeleton dominates this part of the exhibit. Discard this Sight token and place the {0} tile and a Door as indicated."
"MAIN_SIGHT_TILE_ALT","The exhibits in the cavernous room loom above and around you. Another articulated skeleton dominates this part of the exhibit. Place the {0} tile, a Wall, and a Door as indicated and discard all Sight and Explore tokens leading to it."
"MAIN_SIGHT_TILE_ALT_02A","The exhibits in the cavernous room loom above and around you. Another articulated skeleton dominates this part of the exhibit. Place the {0} tile and a Door as indicated and discard all Sight and Explore tokens leading to it."
"MAIN_EXPLORE","This door reads ""To Main Exhibit."""
"MAIN_PLACE_SIGHT_02A","The exhibit flows into a long hallway of smaller exhibits. Place a Sight token as indicated."
"MAIN_PLACE_ITEM","A museum guest must have dropped one of their personal possessions earlier in the day. Place the {0} Common Item as indicated."
"MAIN_PLACE_SEARCH","One of the prehistoric artifacts on display strongly resembles a certain talisman. Place a Search token as indicated."
"MAIN_PLACE_DOORS","Doors lead to other museum exhibits. Place Explore tokens as indicated."
"MAIN_PLACE_DOOR","One door has a sign that says ""To Entrance."" Place an Explore token as indicated."
"MAIN_PLACE_DOCENT","A museum docent loiters in the exhibit, tidying up the brochures. Place a Person token as indicated."
"MAIN_PLACE_DOCENT_REMAINS","A woman's body lies on the exhibit floor next to a toppled pamphlet stand and discarded shawl. Place a Search token as indicated. Then suffer 1 facedown Horror ( negates)."
"MAIN_PLACE_SIGHT","The front hall of the museum is too massive to take in all at once. Place a Sight token as indicated."
"MAIN_PLACE_E1_DOOR","Another door leads to other musuem exhibits. Place an Explore token as indicated."
"MAIN_EXHIBIT_SEARCH","One of the prehistoric artifacts on display strongly resembles a certain talisman."
"MAIN_EXHIBIT_SEARCH_TRUE","On closer inspection, you suspect that the talisman could help protect you during your investigation. If you could pick the intimidating lock on the case, it would be possible to acquire the object for yourself."
"MAIN_EXHIBIT_STEAL","Steal the talisman."
"MAIN_EXHIBIT_LEAVE","Leave the talisman."
"MAIN_EXHIBIT_STEAL_TRUE","You attempt to pick the lock on the case. Tap to attempt the puzzle using ."
"MAIN_EXHIBIT_STEAL_CONT","A large, intimidating lock has been installed on this case. You can attempt the puzzle using  as an action."
"MAIN_EXHIBIT_STEAL_PASS","With the alarm disabled, it is a simple matter to tuck the small trinket into your pocket. Gain the {0} Common Item. Then discard this Search token."
"MAIN_EXHIBIT_LEAVE_TRUE","You side with your better nature and quietly step away from the case. You feel a sudden and inexplicable confidence that you have chosen wisely. Become Righteous. Then discard this Search token."
"MAIN_DOCENT_REMAINS","A woman's body lies on the exhibit floor next to a toppled pamphlet stand and discarded shawl."
"MAIN_DOCENT_REMAINS_TRUE","Despite the mess, the woman appears to have died from some sort of allergic reaction. What she was allergic to is unclear at this time. Gain 1 Clue. Then discard this Search token."
"EXHIBIT_1","This door leads to another exhibit in the museum."
"EXHIBIT_1_SIGHT","A hall runs off of the museum's entrance. An investigator in the {0} may reveal the adjacent area."
"EXHIBIT_1__PLACE_TILE_EXPLORE_02A","An enormous taxidermied bear posed in an eternal snarl dominates the natural history-themed exhibit hall. Discard this Explore token and place the {0} tile and a Wall as indicated."
"EXHIBIT_1__PLACE_TILE_EXPLORES_02A","An enormous taxidermied bear posed in an eternal snarl dominates the natural history-themed exhibit hall. Place the {0} tile and a Wall as indicated and discard all Explore tokens leading to it."
"EXHIBIT_1__PLACE_TILE_SIGHT_02A","An enormous taxidermied bear posed in an eternal snarl dominates the natural history-themed exhibit hall. Discard this Sight token and place the {0} tile and a Wall as indicated."
"EXHIBIT_1__PLACE_TILE_SIGHT_EXPLORE_02A","An enormous taxidermied bear posed in an eternal snarl dominates the natural history-themed exhibit hall. Place the {0} tile and a Wall as indicated and discard all Explore and Sight tokens leading to it."
"EXHIBIT_2_SIGHT","The room flows into an open hall. An investigator in the {0} may reveal the adjacent area."
"EXHIBIT_1_PLACE_TILE","Once fantastic sights take a sinister tilt in the dim light of the building after hours. Place the {0} tile, the {1} tile, and a Door as indicated and discard all Explore tokens leading to them."
"EXHIBIT_1_PLACE_TILE_02A","Once fantastic sights take a sinister tilt in the dim light of the building after hours. Place the {0} tile, the {1} tile, and a Door as indicated and discard all Explore and Sight tokens leading to them."
"EXHIBIT_1_PLACE_DREW","A young security guard leans against one wall. His attention is absorbed by a textbook that he has angled awkwardly toward the light. Place a Person token as indicated. This is Drew Walker, the security guard."
"EXHIBIT_1_PLACE_ITEM","Something has been forgotten near one of the displays. Place the {0} Common Item as indicated."
"EXHIBIT_1_PLACE_JANITOR","A janitor sweeps the exhibit floor. Place a Person token as indicated."
"EXHIBIT_1_PLACE_SEARCH","An envelope has been swept up with the dirt and trash of the floors. Place a Search token as indicated."
"EXHIBIT_1_DOOR","A wooden door is affixed with a plaque that reads ""Head Curator."" Place an Explore token as indicated."
"EXHIBIT_1_PLACE_JANITOR_REMAINS","A woman in a janitor's uniform is crushed beneath the taxidermied bear. Suffer 1 Horror ( negates)."
"EXHIBIT_1_PLACE_PASSAGE","There is a person-sized panel in the wall marked ""Maintenance only."" Place an Explore token as indicated."
"EXHIBIT_1_PLACE_DOORS","Doors lead to another museum exhibit. Place Explore tokens as indicated."
"EXHIBIT_1_PLACE_JANITOR_REMAINS","A large, taxidermied bear lies on its side next to what was once its pedestal. Underneath you can just make out a body. Place a Search token as indicated. Then suffer 1 facedown Horror ( negates)."
"EXHIBIT_1_PLACE_DREW_REMAINS","A single book has been left on the floor. Place a Search token as indicated."
"EXHIBIT_1_PLACE_SIGHT","The cavernous entrance hall connects to this exhibit. Place a Sight token as indicated."
"EXHIBIT_1_PLACE_DOORS_02A","Doors lead out of the room. Place Explore tokens as indicated."
"EXHIBIT_1_PLACE_R_LIB_DOOR","A door has a small sign on it that reads ""Staff only."" Place an Explore token as indicated."
"EXHIBIT_1_PLACE_MAIN_DOOR","A door leads to another exhibit. Place an Explore token as indicated."
"EXHIBIT_1_JANITOR_REMAINS","A large, taxidermied bear lies on its side next to what was once its pedestal. Underneath you can just make out a body."
"EXHIBIT_1_JANITOR_REMAINS_TRUE","A woman in a janitor's outfit has been partially crushed by the bear. Gain 1 Clue. Then discard this Search token."
"EXHIBIT_1_DREW_REMAINS","A single book has been left on the floor."
"EXHIBIT_1_DREW_REMAINS_TRUE","The book is a physics textbook. Underneath it you find a page covered in symbols and smudged with blood next to a security badge for the museum. Gain 1 Clue. Then discard this Search token."
"EXHIBIT_1_SEARCH","An envelope has been swept up with the dirt and trash of the floors."
"EXHIBIT_1_SEARCH_ASK"," Ask the janitor for the envelope."
"EXHIBIT_1_SEARCH_STEAL"," Steal the envelope."
"EXHIBIT_1_ASK_TRUE","The woman shrugs, ""Don't look like museum paperwork to me. Go ahead and take it."" You pick the envelope out of the other trash and find a grubby letter still inside. It appears to have been written by an employee of the museum who was convinced one of the artifacts in the new exhibit {0}. The employee does not mention which artifact it was, but does state that she wished ""they had left that thing {1} where they found it."" Discard this Search token."
"EXHIBIT_1_ASK_TRUE_PUZZLE_2","The woman shrugs, ""Don't look like museum paperwork to me. Go ahead and take it."" You pick the envelope out of the other trash and find a grubby letter still inside. It appears to have been written by an employee of the museum who was convinced that the {0} {1}. Discard this Search token."
"EXHIBIT_1_STEAL_TRUE","You attempt to pick up the envelope while the janitor's back is momentarily turned ()."
"EXHIBIT_1_STEAL_FAIL","The janitor turns suddenly, shepherding a cloud of dust toward you. You act natural and leave the envelope lie."
"EXHIBIT_1_STEAL_PASS","You pick the envelope out of the other trash and find a grubby letter still inside. It appears to have been written by an employee of the museum who was convinced one of the artifacts in the new exhibit {0}. The employee does not mention which artifact it was, but does state that she wished ""they had left that thing {1} where they found it."" Discard this Search token."
"EXHIBIT_1_STEAL_PASS_ALT","You pick the envelope out of the other trash and find a grubby letter still inside. It appears to have been written by an employee of the museum who was convinced that the {0} {1}. Discard this Search token."
"EXHIBIT_1_PASSAGE","There is a person-sized panel in the wall marked ""Maintenance only."""
"EXHIBIT_1_TRUE","You push aside the panel and find a ladder leading upward. Discard this Explore token and place a Secret Passage as indicated."
"EXHIBIT_1_OTHER_SIDE","The ladder leads up into a maintenance shaft filled with pipes. You squeeze past and find a trapdoor set into the ceiling of the shaft. Discard the Explore token on the {0} and place a Secret Passage as indicated. Then move your investigator figure to that space."
"OFFICE","This wooden door is affixed with a plaque that reads ""Head Curator."""
"OFFICE_PLACE_TILE","A spartan office is dominated by an imposing desk. Discard this Explore token and place the {0} tile and a Wall as indicated."
"OFFICE_PLACE_SAFE","A portrait on the wall is hung crooked. Place a Search token as indicated."
"OFFICE_PLACE_DESK","The head curator's desk has been carved from the finest mahogany. Place a Search token as indicated."
"OFFICE_SAFE","A portrait on the wall is hung crooked."
"OFFICE_SAFE_TRUE","On a hunch, you tilt the portrait further and find a wall safe hiding behind the art. Tap to attempt the puzzle using ."
"OFFICE_SAFE_PASS","The safe is filled mostly with certificates, contracts, and documentation, but none of it pertains to the expedition or to the museum's latest artifacts. Your effort was not completely in vain, however. At the bottom of the safe, a fine gun has been stored away. Gain the {0} Common Item. You also find a book titled, ""The Forty-Two Laws to Becoming a Better Person."" Improve 1 skill of your choice. Then discard this Search token."
"OFFICE_SAFE_PASS_ALT","The safe is filled mostly with certificates, contracts, and documentation. Luckily, you find an expedition report among the clutter. Most of the details are not entirely useful in your quest, but you are able to find a field report that references the artifact found {0}. According to this account, the workers complained that it {1}. Discard this Search token."
"OFFICE_SAFE_PASS_ALT_PUZZLE_2","The safe is filled mostly with certificates, contracts, and documentation. Luckily, you find an expedition report among the clutter. Most of the details are not entirely useful in your quest, but you are able to find a field report that references the artifact found on {0}. According to this account, the workers found it {1}. Discard this Search token."
"OFFICE_SAFE_CONT","A wall safe has been hidden behind a portrait. You can attempt the puzzle using  as an action."
"OFFICE_DESK","The head curator's desk has been carved from the finest mahogany. The massive desk makes good use of its bulk–it has almost a dozen drawers."
"OFFICE_DESK_DRAWER_1","You begin to pull out the drawers and find yourself sifting through thick stacks of mundane paperwork. The most useful thing that you find after half a dozen drawers is that the curator has a pretty common secret. Gain the {0} Common Item."
"OFFICE_DESK_DRAWER_CONT","There are still more drawers in the curator's desk to be searched."
"OFFICE_DESK_DRAWER_2","It only takes one or two drawers this time before you find the documentation for the expedition that brought back the museum's new artifacts. Most of it is not entirely useful in your quest, but you are able to find a field report that references the artifact found {0}. According to this account, the workers complained that it {1}. Discard this Search token."
"OFFICE_DESK_DRAWER_2_PUZZLE_2","It only takes one or two drawers this time before you find the documentation for the expedition that brought back the museum's new artifacts. Most of it is not entirely useful in your quest, but you are able to find a field report that references the artifact found on {0}. According to this account, the workers found it {1}. Discard this Search token."
"OFFICE_DESK_DRAWER_2_ALT","While looking through the rest of the drawers you find nothing pertaining to your work. You do, however, come across a fine firearm stowed away in the last drawer. Gain the {0} Common Item. You also find a book titled, ""The Forty-Two Laws to Becoming a Better Person."" Improve 1 skill of your choice. Then discard this Search token."
"R_LIB","The research library contains a plethora of materials logged and catalogued by the library staff, all packed into books on the shelves. Discard this Explore token and place the {0} tile and a Wall as indicated."
"R_LIB_ALT","The research library contains a plethora of materials logged and catalogued by the library staff, all packed into books on the shelves. Place the {0} tile and a Wall as indicated and discard all Explore tokens leading to it."
"R_LIB_DOOR","This door leads to another room of the museum."
"INCRIMINATING_EVIDENCE","This item keeps a record of the facts investigators find throughout the scenario. Any investigator can review the collected facts by interacting with it in the app without taking an action. Players may also wish to further take notes or analyze this information outside of the app."
"REVIEW_FACTS","Review facts"
"REVIEW_AGAIN","{0} Would you like to review the evidence again?"
"HINT_1","Elli Horowitz told you that the {0} was found {1}."
"HINT_2","You deciphered a tablet from the expedition site that told you the {0} {1}."
"HINT_3","The artifact found {0} was found two days after the artifact found {1} according to Lola Santiago."
"HINT_3_ALT","According to Lola Santiago, the {0} {1}."
"HINT_4","Drew Walker knew that the {0} was found on {1}."
"HINT_4_ALT","Drew Walker knew that the artifact found {0} was found on {1}."
"HINT_5","An unfinished pamphlet about the new exhibit mentions that the {0} was found on {1}."
"HINT_6","Lola Santiago told you that the artifact found on {0} {1}."
"HINT_6_ALT","Lola Santiago told you that the artifact found {0} {1}."
"HINT_7","A letter written by a museum employee revealed that the artifact found {0} {1}."
"HINT_7_ALT","A letter written by a museum employee revealed that the {0} {1}."
"HINT_8","Drew Walker overheard at the museum donor party that the artifact that {0} was found {1}."
"HINT_8_ALT","Drew Walker overheard at the museum donor party that the {0} was found {1}."
"HINT_9","After reconstructing a journal from the expedition being kept in the museum warehouse, you found that the {0} is not the artifact that {1}, but the artifact that {1} was found {2}."
"HINT_9_ALT","After reconstructing a journal from the expedition being kept in the museum warehouse, you found that the artifact found on {0} is not the artifact that {1}, but the artifact that {1} was found on {2}."
"HINT_10","The artifact found {0} {1} as reported by paperwork you found in the head curator's office."
"HINT_10_ALT","The artifact found {0} was found on {1} as reported by paperwork you found in the head curator's office."
"HINT_11","A field report in the archives mentioned that an artifact found {0} was found on {1}."
"HINT_11_02A","A field report in the research library mentioned that an artifact found {0} was found on {1}."
"HINT_11_ALT","A field report in the archives mentioned that the {0} was not found {1}."
"HINT_11_ALT_02A","A field report in the research library mentioned that the {0} was not found {1}."
"NO_HINT","You have not found any facts yet."
"NEED_MORE","You know there must still be many facts you have not yet found."
"SOME","You are only just starting to understand the information surrounding the artifacts."
"HALFISH","You have a loose gathering of facts, but not real way to tie them together."
"MORE","You have uncovered much of the information, but there are still a few holes in your investigation."
"ALMOST","You are close to understanding everything about the artifacts."
"1_AWAY","If only you had one last piece of information, perhaps you could fit what you know together."
"ALL","You have all the information that can be found in the museum. Now you need only to figure out what it means."
"INTERACT_COMMON","{0} Until you know which artifact is cursed, it would be better not to handle any of them."
"INTERACT_PIPES","This is the bone pipes artifact. It is a set of panpipes constructed from yellowed bone and secured together with moldering hemp."
"INTERACT_CALENDER","This is the star calendar artifact. It is a large circular stone covered in detailed etchings that surround a depiction of some sort of creature."
"INTERACT_IDOL","This is the mysterious idol artifact. It is a grotesque humanoid figure that has been carved from stone with great care."
"INTERACT_MASK","This is the strange tablet artifact. It is a massive stone tablet covered in an ancient language. The top of the tablet has been carved into the shape of some strange abomination."
"INTERACT_CHEST","This is the stone chest artifact. It is a mid-sized stone chest that has been carved with geometric patterns and ornamented with colored shapes."
"INTERACT_PICK_UP"," Pick up the artifact"
"INTERACT_PUZZLE","""Wait!"" Elli cries out, ""I just remembered that they have already installed the alarms. Here, these books should be about equal weight. You will need to exchange the artifact for these books without disturbing the pressure plate that triggers the alarm."" Tap to attempt the puzzle using ."
"INTERACT_PUZZLE_CONT","There is a pressure plate underneath the artifact that will trigger the alarm. You can attempt the puzzle using  as an action."
"INTERACT_PUZZLE_PASS","You successfully obtain the artifact, leaving the books from Elli's research in its place. Gain the {0} Unique Item. Then discard this Interact token."
"INTERACT_PUZZLE_LATE_GAME","You successfully obtain the artifact from its display. Gain the {0} Unique Item. Then discard this Interact token."
"",""
"DISCARD_OTHERS","Elli Horowitz has identified this artifact, the {0}, as the one that is cursed. Discard each other Interact token in the {1}."
"FINALE_ELLI_INTERACT","Elli shifts aside books and papers to consult an old map of the museum with strange colored pencil lines drawn through it at several angles. ""All right. If we want to destroy the artifact and not to accelerate the symptoms..."" she murmurs to herself before pointing to a place on the map. ""Here. We should attempt to destroy the artifact here. I would explain but it requires several mathematical computations, a reference in an early settler's journal, and a degree in geology."" She smiles grimly as she hands you the map, ""I think we can do this!"" Gain the Old Map Unique Item."
"FINALE_PLACE_INTERACT","You lean over and consider the location she has identified. It must be some sort of nexus for magical power. Place an Interact token as indicated."
"FINALE_OBJECTIVE","""All right. We are really going to do this. We just grab the artifact over there and–and destroy it. Right. You do not happen to have anything very large and very heavy, do you?"""
"FINALE_INTERACT","Elli mentioned the artifact must be destroyed in this specific location. An investigator with the {0} Unique Item can place the artifact here as an action."
"FINALE_INTERACT_PLACE"," Place the artifact"
"FINALE_INTERACT_PLACE_TRUE","You set the artifact down on the floor. Discard the {0} Unique Item."
"FINALE_INTERACT_MOVE_ELLI","Elli hurries into the room, a large sinister-looking tome in her arms. ""All right. I am going to back you up, I think. I have never done something like this before."" Move Elli Horowitz as indicated. ""There is a spell in here that should give us a little bit of raw destructive power that could dissolve the artifact. I am guessing it will take more than a few swings to destroy this thing for real."""
"FINALE_INTERACT_DESTROY","{0} Even now there is little overtly malevolent about the appearance of the artifact. An investigator with a [i]Heavy Weapon[/i] can attempt to destroy the artifact as an action. Any investigator can assist Elli in the spell to dissolve the object as an action."
"FINALE_INTERACT_DESTROY_ELLI_DEAD","{0} Even now there is little overtly malevolent about the appearance of the artifact. An investigator with a [i]Heavy Weapon[/i] can attempt to destroy the artifact as an action. Any investigator can attempt to channel destructive forces to dissolve the object as an action."
"FINALE_INTERACT_SMASH"," Destroy"
"FINALE_INTERACT_SPELL"," Assist Elli"
"FINALE_INTERACT_SMASH_TRUE","You heave your weapon back and bring it down hard on the artifact (); you may add  equal to the weapon's damage to the result."
"FINALE_INTERACT_SPELL_TRUE","You are unsure what effect Elli's chanting and gestures are having, but you begin to mimic her to the best of your ability ()."
"FINALE_INTERACT_SPELL_ELLI_DEAD"," Channel destructive forces."
"FINALE_INTERACT_SPELL_ELLI_DEAD_TRUE","You try to remember the movements and words in the correct order to destroy the object ()."
"FINALE_INTERACT_AFTER","{0} Your work is not yet done."
"FINALE_INTERACT_FAIL","A momentary distraction causes you to look away from your work. Unfortunately, you have done no damage to the artifact."
"FINALE_INTERACT_START","The artifact is still whole."
"FINALE_INTERACT_QUARTER","The artifact has begun to crack and chip around the edges."
"FINALE_INTERACT_HALF","Small sections of the artifact have been knocked off."
"FINALE_INTERACT_THREE_QUARTERS","Much of the outer sections of the artifact has been destroyed. With just a few more strikes, it could be entirely destroyed."
"FINALE_SUCCESS","The last of the artifact shatters and there is silence. ""Do you think–"" Elli begins, then an invisible force explodes from the broken pieces of the artifact, forcing you down to the floor and knocking the breath from your lungs. The tapestries in the museum flutter then still. Elli inhales sharply. ""Yeah, I think we did it,"" she wheezes out. The investigation is complete."
"FINALE_SUCCESS_ELLI_DEAD","The last of the artifact shatters and there is silence. Doubt begins to creep in, but then an invisible force explodes from the broken pieces of the artifact, forcing you down to the floor and knocking the breath from your lungs. The tapestries in the museum flutter then still. Though the cost was great, no more will die from the curse. The investigation is complete."
"FINALE_FAKE_OUT","The last of the artifact shatters and there is silence. ""Do you think–"" Elli begins, then a crash and a terrible scream can be heard from another exhibit."
"FINALE_FAKE_OUT_ELLI_DEAD","The last of the artifact shatters and there is silence. Doubt begins to creep in. Just when you are wondering what may have gone wrong, the ceiling above you begins to collapse. Your last thoughts as the heavy marble rains down are consumed by your failure to destroy the correct artifact. The investigation is not complete."
"FINALE_DISCARD_GUARD","The guard is pacing just as a mouse skitters underfoot. He jerks his leg back to avoid crushing the creature, which overbalances him. He sways backward and for a moment he seems to regain his balance. Then a clap of thunder outside startles him and he careens backward. The crown of his head meets the corner of the bust and blood sprays across the marble floor. Discard this Person token. Then each investigator suffers 1 Horror."
"FINALE_DISCARD_RESEARCHER","The researcher picks up the dagger to move it closer to a pool of light. His hands suddenly fumble it, and it plunges, blade downward, into his thigh. The man looks down, dazed and puzzled as the blood soaks the thigh of his pants. ""Ah, an artery,"" he breathes out, his face becoming paler and paler. As he weakly tries to staunch the blood flow, a shelf suddenly topples over with a sickening crunch. Discard this Person token. Then each investigator suffers 1 Horror."
"FINALE_DISCARD_DOCENT","The docent finishes her tidying and heads for the front door. As she moves forward, her shawl becomes caught on the pamphlet stand and it tightens painfully around her throat. As her hands move to loosen the shawl, the pamphlet stand suddenly tips over, pulling the shawl taut and forcing the woman to stumble to the ground, gasping for breath. Her hands claw at the shawl, and she successfully removes it. She is sitting on the floor catching her breath when a lone bee stings her. The effects of her allergic reaction are immediate and unpleasant. Discard this Person token. Then each investigator suffers 1 Horror."
"FINALE_DISCARD_JANITOR","The taxidermied bear sways, the metal supports breaking and its bulk toppling toward the janitor. The janitor screams and attempts to dive out of the way, but trips over her broom. The bear's claws sink into her chest, silencing her. Discard this Person token. Then each investigator suffers 1 Horror."
"FINALE_DISCARD_ADAM","Adam cups his hands around his eyes as he looks out the glass of the front doors. ""The police should be here, shouldn't they?"" he mumbles. Then he says again, louder, ""The police should be here, right? Something–something must be wrong. They should have been here by now! I am going to get them myself!"" Before anyone can stop the overeager security guard he unlocks the front door and dashes out into the night. A moment later the high squeal of tires is followed by a loud crash. Discard this Person token. Then each investigator suffers 1 Horror."
"FINALE_DISCARD_DREW","Drew turns the page of his text book. A small, red paper cut appears on his finger just as a single folded piece of paper falls from the book and flutters down to the floor. He crouches to pick it up, smudging blood over the paper. Strange markings course over the page and in a dazzling flash of light, Drew is gone. His textbook clatters to the floor. Discard this Person token. Then each invesigator suffers 1 Horror."
"FINALE_DISCARD_LOLA","A creature barrels through the window, an explosion of glass and fury. It collides into Lola. Though startled, she reacts quickly, raising her fists to fend off the creature. For a moment she appears to be getting the upper hand, then she steps back onto a shard of glass caught in the crack of the wood floor. In her moment of weakness and distraction, the creature strikes. Discard this Person token. Then each investigator suffers 1 Horror."
"FINALE_DISCARD_ELLI","Elli fumbles the tome she is holding and the pages flip forward. When she glances down at the new page, her eyes become glassy and her pupils dilate. ""Ah, yes,"" she says distantly, ""This could help, couldn't it?"" She begins to read aloud in another tongue. Too late, you realize the words she speaks are causing blood to flow from the nose and mouth of all who hear her dreamlike chant, including herself. The artifact you destroyed was not the one that could stop your death and the curse claims its last victims of the night. The investigation is not complete."
"FINALE_OOPS","Tears begin to stream down Elli's face. ""No. We failed."" She pulls out her notepad and flips through the notes she made, ""But where? What mistake could we have made?"" She siezes your notes and compares them with her own, ""{0}."""
"FINALE_SECONDARY","Elli begins to pace, staring down at the notes. ""All right. I can do this. I will figure out what we should have destroyed. You–you tried, right? With the janitor's death, if we do not call the authorities the rest of the security team will. We are the last ones to have looked at the artifact. You will need to take it. Steal it and get as far away from people as possible. It is too late for anyone who has already seen it, but we cannot let this spread."" She mumbles to herself a moment later than nods, ""All right, get the {0} artifact. That is the one we need. I will unlock the front doors for you. Take it and run!"""
"FINALE_PLACE_CARD","Elli has identified the real cursed object. Place the {0} Unique Item as indicated."
"FINALE_GAMBLE","You...you could not have figured out everything just from these clues. You gambled on all our lives–and you lost!"
"FINALE_GUESS","Well, you did your best. We will cling to that at least."
"FINALE_FORCED_REASON","Oh, I was too desperate. If only I had gotten your information sooner, maybe I could have done my work right."
"FINALE_LOBBY","""The lobby! We need to take it to the lobby! Quickly!"""
"FINALE_PLACE_EXITS","Elli rushes to unlock the front doors. Place Explore tokens as indicated and discard the Interact token on the {0}."
"FINALE_EXIT","This is the {0} exit. An investigator holding the {1} Unique Item may exit the museum."
"FINALE_EXIT_TRUE","You burst through the museum's entrance and Elli waits until you are almost clear of the block before screaming for security. The tears running down her face will likely be misconstrued by the authorities, but at least they will add credence to her story about a theft. The investigation is complete."
"JANITOR","The janitor sweeps the floor around the exhibits."
"JANITOR_NOTICE_TRUE","The janitor shrugs, not looking up from her work. ""I know the floors in my assigned section need to be swept and mopped by nine sharp. Ask the curator, Doctor Horowitz. Or her friend visiting up in the restoration studio."" Gain 1 Clue."
"JANITOR_PARTY_TRUE","She prods at a particularly stubborn museum pamphlet that is stuck to the floor. ""Not the night of. I cleaned up in the exhibit the day after though. It was my first day on the job, actually. I filled a sudden vacancy."""
"JANITOR_PARTY_VACANCY","""Vacancy?"""
"JANITOR_PARTY_KNOW","""Do you know anyone who was here that night?"""
"JANITOR_PARTY_VACANCY_TRUE","This time the janitor stops, leaning on her broom. ""Yeah, some sort of accident. Not sure of the details. Some of the fellas say it was pretty gruesome, but I just assumed they were giving me a hard time."" She looks thoughtful for a moment, then shudders and returns to her work, ""I ain't got time to talk about it anyhow. You want to talk to someone, talk to Drew Walker. He's real chatty."" Gain 1 Clue."
"JANITOR_PARTY_KNOW_TRUE","Yeah, Drew, that security guard, he was working that night. He said he enjoyed getting dressed up in a suit."" The janitor points over to the young security guard nearby. Gain 1 Clue."
"JANITOR_WEIRD_TRUE","""Nah, nothing weirder than seeing old Joe the stegosaurus in the dark."" She gestures vaguely toward the front entrance of the museum."
"JANITOR_WEIRD_TRUE_DEATHS","""What? Tonight's accident not weird enough for you?"" She mutters darkly and then goes back to work."
"JANITOR_DONE","""Look I got to get some work done. I do not have time for all this small talk."" The janitor turns her back to you, determined to ignore any further social overtures."
"JANITOR_END","The janitor has gone back to sweeping the floor and will only makes polite, non-committal noises to any further inquiries you make."
"FINALE_JANITOR","""Whatever you folks are up to, I do not want any part of it!"""
"ELLI_01","Elli clutches at a manila folder, looking at you hopefully. ""Did you have any questions for me? Please, we need to figure this out as soon as possible. Lives are in danger!"""
"ELLI_02"," ""Tell me about the deaths."""
"ELLI_03"," ""How do we know which artifact is cursed?"""
"ELLI_05","""Right, the deaths. There is no way they are mere accidents. The first, Wayne Thomas, was crushed by a stone gargoyle that dropped off the church roof. Pretty tame, right? But number six, Henry Winthrop, was walking across the street at the exact moment the glare of a watch blinded the driver of a van. I know what you are thinking, but Winthrop jumped out of the way of the van, only for it to crash into a street post that fell toward him. Then someone pushed Winthrop out of the way of the sign post and back into the path of an oncoming car. The car did not kill him. In the ambulance on the way to the hospital the pain killer had been inexplicably replaced–with poison. [i]Something[/i] was out for him!"""
"ELLI_06","""You made that up."""
"ELLI_07","""That is awful."""
"ELLI_08","""I would never! It will be in tomorrow's paper, you just wait. But you see, you see how these strings of coincidences cannot just be coincidences. I have found some references to a curse on the location where the expedition went. I think they brought it back with them."" Gain 1 Clue."
"ELLI_09","""It is. And, here is the thing, I do not think the donors are the only ones suffering. Us museum employees, we have seen those artifacts too. The restoration artist that worked on them resigned unexpectedly several weeks ago. The staff is complaining about feeling watched and about odd happenings. I think we might be next. And that is all before we open the exhibition to the public!"" She shudders. Gain 1 Clue."
"ELLI_09_DEATHS","""It is. And, here is the thing, us museum employees, we have seen those artifacts too. Just look at the events of tonight! And the restoration artist that worked on the artifacts resigned unexpectedly several weeks ago. Most of the staff is complaining about feeling watched and about odd happenings. And this is all happening before we open the exhibition to the public!"" She shudders. Gain 1 Clue."
"ELLI_10","She fixes you with an intense stare. ""That is the trick, right? There is so much information in the museum, it is hard to pick out what is important. Lucky for us, I am a really fantastic assistant curator. I found some old texts in our archives, like journals that describe superstitions and historical events from the region of the excavation and some sketches and descriptions of relevant stone tablets and walls. I think I can use that information in combination with what you find out to figure out which artifact is cursed. We can do this! We have to."" Gain 1 Clue."
"ELLI_12"," ""Where do we find these facts?"""
"ELLI_13","Elli gestures with the manila folder, ""I need to get to work on this translation and you need to find out what you can about the artifacts. Unless the situation changes or you have all the answers, please try not to interrupt me."""
"ELLI_14","Elli requested that you not interrupt her unless it is important."
"ELLI_15","""I am not sure. Ever since I first mentioned the word 'curse' they have been keeping me as far away from the exhibit as possible to 'soothe my nerves.'"" A brief look of disgust flashes across Elli's face. ""The curator in charge would have been collecting facts from the expedition for the informative signs, so there have to be expedition reports floating around. Others in the museum staff might have picked up on something, if you can get them to tell you. Lola Santiago, a member of the expedition, agreed to come speak with us. I asked her to wait in the studio next door."" Gain 1 Clue."
"ELLI_16"," ""Wait, are we cursed now too?"""
"ELLI_17","There is a long silence while Elli looks at you. Finally, she nods. ""If my theory is correct and looking at one of these artifacts caused the deaths, then yes. You have looked at the artifact, just like the donors did, or the curators, or the security guards. I am very sorry, but I needed you. I am confident I can save all our lives and I am betting my life right along with yours."""
"ELLI_18","""You are terrible!"""
"ELLI_19","""Well, let us get to work then."""
"ELLI_20","""I admire your tactics."""
"ELLI_21","""Yes, I suppose you are right. But in the time I have left before the curse finds me I am going to work to save the lives of anyone who has looking on it–including you. Stay or go, your fates are in my hands and now you know I really will do everything I can to save them. So, please, stay and help me save lives."""
"ELLI_22","""Thank you. I know we will get through this together."""
"ELLI_23","""Do you? I think I have crossed a line that I can never cross over again, but I will do what I have to and save us all. Perhaps that will be enough."""
"ELLI_24","Report findings"
"ELLI_25","""All right, if you tell me everything you know, I think I can figure out which is the cursed artifact. Are you sure you are ready to do this now? Once we have a plan of action, we should not hesitate and I do not want to think about the consequences if we get this wrong."" Players may wish to review the Incriminating Evidence before proceeding."
"ELLI_26"," Report findings"
"ELLI_27","""Nevermind."""
"ELLI_28","""All right,"" she consults her own shorthand notes, ""I managed to narrow down some things on my own. If you can fill in the gaps with what you have found, that should be enough. First off, which artifact was found on {0}?"""
"ELLI_29","She adds your answer to something that appears to be a list. ""Got it. Next thing I need to know is..."" She pages through her notes, then nods, ""Which artifact was found {0}?"""
"ELLI_30","""I see."" Her tongue pokes out from between her teeth as she adds another note. ""All right. I am really close. Last one: What artifact {0}?"""
"ELLI_31","Elli's eyes widen, ""With your help, I think I have figured it out. We need to get the {0}. I have just the way of neutralizing it."""
"ELLI_32","Elli peers at your notes than makes a tutting sound, ""This does not look like nearly enough information. I think you ought to look around a bit more first."""
"CHOICE_PIPES","""The bone pipes."""
"CHOICE_IDOL","""The mysterious idol."""
"CHOICE_CALENDER","""The star calendar."""
"CHOICE_MASK","""The strange tablet."""
"CHOICE_CHEST","""The stone chest."""
"ARE_YOU_SURE","You selected the {0}. Are you sure?"
"FINALE_ELLI_01","Elli chants and makes occasional arm motions, her eyes flicking from the large tome she has placed on the floor to the artifact."
"FINALE_ELLI_02","""Quickly! Get out of here!"""
"FINALE_ELLI_03","""We need to get the artifact!"""
"DREW_01","Drew Walker, one of the museum security guards, reads from a physics textbook awkwardly tilted toward the dim lights."
"DREW_02"," ""What do you know about the new artifacts?"""
"DREW_03"," ""Were you here the night of the party?"""
"DREW_04"," ""Have you seen anything weird in the museum?"""
"DREW_05","Drew looks up from his book. ""The new artifacts? Uhm, let me see...one of them, the {0} I think, was found on {1}. I remember because that was my–uh, roommate's birthday. Is this a test? Because since the party no one is supposed to go into the new exhibit unless they have work to do there."" He pauses, uncertain about something ()."
"DREW_08","""Listen, I can figure out why Doctor Horowitz has guests tonight if you are asking about those weird artifacts. Some of the staff have been quitting real suddenly and some are never heard from after they leave. The news likes to report about rich folks way more than about working folks like us, but if the rumors are true–please, help Doctor Horowitz get to the bottom of this.  A few days ago I was looking for another guard and I ended up tracking him down to that exhibit. I am afraid I might be in danger too."" Gain 1 Clue and become Focused."
"DREW_08_DEATHS","""Listen, I can figure out why Doctor Horowitz has guests tonight if you are asking about those weird artifacts. Whatever she is trying to figure out about those things, please help her. The stuff happening tonight? Well, some of the staff have already been quitting real suddenly and some are never heard from after they leave. The news likes to report about rich folks way more than about working folks like us, but I saw those artifacts too and if it is true what the rumors are saying–please, help Doctor Horowitz get to the bottom of this."" Gain 1 Clue and become Focused."
"DREW_09","Drew shakes his head, ""Sorry, I let my mind wander sometimes. Let me know if there is anything else I can do to help. If Doctor Horowitz has asked you to do something, I am sure it is in my best interests to do what I can to assist."" Gain 1 Clue."
"DREW_10","""Yes, I was. They staffed a few extra of us that night to 'keep out the riffraff.' I did not get to see the exhibit then though. I am not too sorry about that. I overheard one of the expedition leaders mention that the artifact found {0} {1}. One of the other expedition leaders shut him up real quick and told him not to talk about it at the party, but it stuck with me. After that, I could not help but feel all of the artifacts were a little sinister, you know?"" Drew shrugs, then goes back to his textbook."
"DREW_10_PUZZLE_2","""Yes, I was. They staffed a few extra of us that night to 'keep out the riffraff.' I did not get to see the exhibit then though. I am not too sorry about that. I overheard one of the expedition leaders complaining about the {0}. He said that after they found it {1}, he could not keep workers on the job for more than a few days. One of the other expedition leaders shut him up real quick and told him not to talk about it at the party, but it stuck with me. After that, I could not help but feel that the artifacts were a little sinister, you know?"" Drew shrugs, then goes back to his textbook."
"DREW_11","""Well, if I had, Doctor Horowitz or the police would know about it. As it is, evening shifts at the museum are usually quiet. Mostly letting people out, walking rounds, and answering the occasional question."""
"DREW_11_DEATHS","""Well, if I had, Doctor Horowitz or the police would know about it. As it is, evening shifts at the museum are usually quiet. Nothing like tonight! Mostly it is letting people out, walking rounds, and answering the occasional question."""
"DREW_12","""And studying?"""
"DREW_13","""Do you think there is a curse?"""
"DREW_14","Drew flushes. ""Most of the curators give me a little leeway to study during exams. So long as I walk a few rounds before I leave and make sure the doors are locked, I can get a bit of review in. The rumors are driving other folks off so I have had to pick up a lot of shifts lately. I cannot let my school work suffer though."" Gain 1 Clue."
"DREW_15","Drew looks like he is debating something, ""I respect Doctor Horowitz a lot. I know what it is like for people not to expect much from you. I do not think she would jeopardize the museum's opinion of her for nothing. If she says there is a curse, she believes it."" Gain 1 Clue."
"DREW_16","""I am sorry, I am just not sure I can help you much more and I really do have an exam next week."""
"DREW_17","Drew has returned to his studying."
"FINALE_DREW","""I value my life more than my job!"""
"LOLA_01","Lola Santiago, a member of the expedition, stands by the windows with her arms crossed."
"LOLA_02"," ""Can you tell me about the expedition?"""
"LOLA_03"," ""Do you think this 'curse' is real?"""
"LOLA_04"," ""What do you know about the artifacts?"""
"LOLA_05","She gives you a calculated look over, then shrugs. ""Well,"" her voice has a heavy South American accent you cannot quite identify, ""I know why Elli called you here, but I am still not sure you would believe me ()."""
"LOLA_06","""All right, but try to keep from thinking I have lost my mind. It all started out normally enough, but the more we uncovered the weirder things got. We could not keep local workers on the project. People were constantly whispering about all sorts of strange events. A few folks even died under some very suspicious circumstances. I remember right after they found an artifact on {0}. For weeks afterwards, a friend of mine swore that it {1}. I wish I could remember which one he was so adamant about now."""
"LOLA_06_ALT","""All right, but try to keep from thinking I have lost my mind. It all started out normally enough, but the more we uncovered the weirder things got. We could not keep local workers on the project. People were constantly whispering about all sorts of strange events. A few folks even died under some very suspicious circumstances. I remember right after they found the artifact {0}. For weeks afterwards, a friend of mine swore that it {1}. I wish I could remember which one he was so adamant about now."""
"LOLA_07","""Suspicious circumstances?"""
"LOLA_08","""What else did the exhibition find?"""
"LOLA_09","""Yeah. Accidents. Ruled by an official coroner and everything. No one who came back from the expedition wants to talk about it. Guess that is why I am the only one Elli could call."" Gain 1 Clue."
"LOLA_10","""Most of the artifacts we pulled out were standard. Maybe some strange symbols but they did not put people on edge. The five biggest finds, the most impressive ones, you know, the kind they put on display at museums–those were the only ones that had rumors surrounding them. You need to understand, though, it is no good for my career to listen to those sorts of rumors."" Gain 1 Clue."
"LOLA_11","""There are a lot of confidentiality clauses around the expedition so I am afraid I cannot tell you much. Elli told me what you are looking for though, and I can tell you that a friend of mine swears that after they found one of the artifacts on {0} that it {1}."""
"LOLA_11_ALT","""There are a lot of confidentiality clauses around the expedition so I am afraid I cannot tell you much. Elli told me what you are looking for though, and I can tell you that a friend of mine swears that after they found one of the artifacts {0} that it {1}."""
"LOLA_12","There is a long silence after your question and you try to remain patient ()."
"LOLA_13","Lola seems to pick up on your discomfort ""I am sorry, it is just such a strange question. My line of work encounters a lot of so-called 'curses.' It is a topic I would rather not discuss."" Still, you cannot help but notice her eyes darting to the exhibit door before returning back to you. Gain 1 Clue."
"LOLA_14","""In my line of work, one encounters a lot of 'curses.' I understand where that comes from, between the travel and the mystery and the danger of the job. But I have never seen anything like this before."" She pushes one hand up into her hair ""It worries me. Something is definitely happening."""
"LOLA_15","""It was a good-sized expedition and none of the major finds were in my section, so I did not really interact with the five larger artifacts. I do remember the most exciting time was probably when we found one of the artifacts {0} and then two days later found another artifact {1}. It was a big deal to find two major pieces after weeks of only dusting off pot shards."""
"LOLA_15_ALT","""It was a good-sized expedition and none of the major finds were in my section, so I did not really interact with the five larger artifacts. I do remember how excited everyone was when we first found the {0}. Unfortunately, soon after there were rumors all over camp that it {1}."""
"LOLA_16","""I am sorry, I am not sure how much more I can help you. I wish you the best of luck. You see, many of my colleagues saw the artifacts at one time or another too and...well, I will just say that I could use some time to make my peace with their spirits. So many of them are gone now, and I spent that whole dig so jealous of their finds..."""
"LOLA_17","Lola stares out the windows, her mouth occasionally twitching with unspoken words."
"FINALE_LOLA","""I have always said that the artifacts we find belong in museums–but I do not think I do after tonight!"""
"ADAM_01","Adam Lynch, the security guard who let you in, loiters by the front door."
"ADAM_02","""Hm? Oh. The new artifacts? Uhm,"" Adam scratches his head, ""Uh, well, not much of anything really. Did you want to know something specific?"""
"ADAM_03","""Do you believe they are cursed?"""
"ADAM_04","""Do you know any facts about them?"""
"ADAM_05","""Cursed? Do you think something here is cursed?"" Adam asks, his voice going loud and squeaky, ""Is that why Johnson made me cover his shift? You think that will be one of the facts the front counter girl includes in the new pamphlets? Because I gotta tell ya, that does not sound appealing."" Seeing the guard's panic rising, you decide to change the subject before causing a scene, though you wonder what other fact may be contained in this pamphlet he mentions. Gain 1 Clue."
"ADAM_06","""Facts? Not really."" Adam frowns, ""I just work my shifts. And Johnson's. This was supposed to be [i]his[/i] shift actually. Wife called him in sick though. Oh! The front counter girl today was writing up some pamphlets on the new exhibit. We are kind of shorthanded right now, y'know? That might have facts."" Gain 1 Clue."
"ADAM_07","""Yes. I did the same thing that night that I am doing tonight–worked the door. I did not even get any of the fancy shrimp things."" Adam shrugs, ""If I had not wandered into the exhibit by accident a few days ago, I would not have even seen the artifacts! Drew got a cushy job watching over the doors upstairs. Check with him."" Gain 1 Clue."
"ADAM_08","Adam stares off into the distance for a moment, then shakes himself out of it. ""Weird? No. No, of course not. That'd be–that'd be weird, right? Well, I better get back to work. Uhm, here, back to work. Watching the door."""
"ADAM_09","Adam Lynch seems engrossed in his work and will not engage you."
"FINALE_ADAM","""This is not happening, this cannot be happening."""
"DOCENT_01","A museum docent loiters in the exhibit, tidying up the published brochures."
"DOCENT_02","The docent automatically smiles a cheerful, welcoming smile. ""That exhibit should hopefully be opening within the week. It will be added to our guided tours shortly after. Right now it is still being worked on. We are still rehearsing for that tour. I love seeing that exhibit come together though! I think people will really enjoy it. There is even more stuff than what they put out already, too! I found pages and pages of exhibition information up in the archives. Someone must be putting together the informational signs."" Gain 1 Clue."
"DOCENT_02_ALT","The docent automatically smiles a cheerful, welcoming smile. ""That exhibit should hopefully be opening within the week. It will be added to our guided tours shortly after. Right now it is still being worked on. We are still rehearsing for that tour. I love seeing that exhibit come together though! I think people will really enjoy it. There is even more stuff than what they put out already, too! I found pages and pages of exhibition information up in the museum research library. Someone must be putting together the informational signs."" Gain 1 Clue."
"DOCENT_03","""I was not at the party, but I did get granted access to the exhibit the day after. It was still a mess from the party, but I started practicing our future tour for when the exhibit opens! Drew Walker, one of the security guards, was at the party. Maybe try asking him?"" Gain 1 Clue."
"DOCENT_04","""Well, not everyone who comes in here is your standard museum-goer. I am sure I have some stories that might entertain you."" She regales you with several tales of absurd visitors that have been on her tours, but none of the information is particularly helpful. Still, the knowledge that you are working to protect this woman's perception of a normal reality is comforting; discard 1 facedown Horror or flip 1 Horror facedown."
"DOCENT_05","""I am sorry, I really need to finish up for the night."" The docent returns to her tidying."
"FINALE_DOCENT","""What is going on!?"""
"GUARD_01","A guard paces the portrait hall, yawning occasionally."
"GUARD_02","The guard squints his eyes, ""Let me see...not much. I know we got a shipment just yesterday from the estate of one of the exhibition leaders. A big box that got stored in the second floor warehouse, I think.  The curator in charge of the exhibit was thrilled about getting more information from the source. Me? Well, I like what I do, keeping an eye on the museum, but I am not really looking to stuff any more information into this old head, y'know?"" Gain 1 Clue."
"GUARD_03","""Yeah, yeah. During the big to-do with the donors, I helped keep the handsier ones away from the priceless artifacts. Honestly, sometimes the kindergarten classes we get in here are more well-behaved than the wealthy adults."""
"GUARD_04","The guard shrugs, ""Nah, I am not one for superstition, though some of the fellas are pulling a hell of a prank lately. Lots of call-ins, lots of pranks taken too far–you know, guys falling down the stairs, that sort of thing. Tragic accidents are just, y'know, accidents. First time I have seen something like this in all my years here."" Gain 1 Clue."
"GUARD_05","""Listen, my wife is always telling me, 'Frank, quit your gabbing and get at it.' Woman's an angel, knows me better than god sometimes, so I am gonna take her advice and get back to work."""
"FINALE_GUARD","""I do not get paid enough for this!"""
"RESEARCHER_01","An older man examines a dagger, stopping frequently to take notes."
"RESEARCHER_02","""Hm?"" The man looks up from his work, ""Oh. The new artifacts. Not my area of expertise. I took a look at them at the head curator's invitation–when was it? Six days ago? He had been going through the expedition reports in his office when I arrived. I bet the reports are still there, too. He shoved them in his {0} and then rushed me off to the exhibit. My own expertise is medieval European weaponry and heraldry. The museum has recently acquired a few pieces that they need further information on."" Gain 1 Clue."
"RESEARCHER_03","""Goodness, no. Some of us have important work to be doing. Not frittering away our time needlessly."" He looks at you, then back at his notes. Then he returns to his work."
"RESEARCHER_04","""Really, now, I am trying to get work done. I cannot afford these interruptions."" The man turns the dagger over, gasps, then begins to write furiously. You begrudgingly admire his commitment to his work and his ignorance to danger. Perhaps that ignorance is the very thing you are attempting to protect. Become Focused."
"RESEARCHER_05","The researcher refuses to take his attention away from his work again."
"RESEARCHER_06","desk"
"RESEARCHER_07","safe"
"FINALE_RESEARCHER","""Wh-What is happening?"""
"FINALE_RESEARCHER_KNIFE"," ""Give me that weapon!"""
"FINALE_RESEARCHER_KNIFE_TRUE","The researcher shoves the dagger at you nervously, ""Here, take it! I do not want any trouble."" Gain the {0} Common Item."
"FINALE_RESEARCHER_AFTER","""Please, just leave me alone!"""
"STEAL_FAIL","Guard comes, you talk ur way out of it but just by the hairs on your chin; suffer 2 facedown Horror."
"GUARD_DEATH","The guard is pacing just as a mouse skitters underfoot. He jerks his leg back to avoid crushing the creature, which overbalances him. He sways backward and for a moment he seems to regain his balance. Then a clap of thunder outside startles him and he careens backward. The crown of his head meets the corner of the bust and blood sprays across the marble floor. Discard this Person token. Then each investigator suffers 1 facedown Horror."
"GUARD_DEATH_UNSEEN","A man's shout, followed by a loud, fleshy sound echoes through the museum. Then something hits the ground. The curse has claimed another victim. Each investigator suffers 1 facedown Horror."
"GUARD_DEATH_ELLI","""Oh god. Stay calm everyone!"" Elli shouts through the museum ""I will just, uh, call the police!"" Elli, however, makes no moves to actually call the authorities, likely afraid they will disrupt your investigation. Instead she goes back to her research, her hands trembling as they flick through pages and pages of notes."
"RESEARCHER_DEATH","The researcher picks up the dagger to move it closer to a pool of light. His hands suddenly fumble it, and it plunges, blade downward, into his thigh. The man looks down, dazed and puzzled as the blood soaks the thigh of his pants. ""Ah, an artery,"" he breathes out, his face becoming paler and paler. As he weakly tries to staunch the blood flow, a shelf suddenly topples over with a sickening crunch. Discard this Person token. Then each investigator suffers 1 facedown Horror."
"RESEARCHER_DEATH_UNSEEN","A sickening crunch cuts off a man's moan of pain and is followed by the sound of something large and wooden colliding with the floor. The curse has claimed another victim. Each investigator suffers 1 facedown Horror."
"RESEARCHER_DEATH_DAGGER","The dagger seems to have clattered out from under the bookshelf, no worse for wear other than being covered in an innocent man's blood. Place the {0} Common Item as indicated."
"RESEARCHER_DEATH_ELLI","Elli is pale and shaking. She does not even bother to raise from her work, but shouts from her position on the floor, ""A good thing the authorities are on their way!"" Her voice cracks and her pen begins to skip over the page at an alarmingly fast rate."
"DOCENT_DEATH","The docent finishes her tidying and heads for the front door. As she moves forward, her shawl becomes caught on the pamphlet stand and it tightens painfully around her throat. As her hands move to loosen the shawl, the pamphlet stand suddenly tips over, pulling the shawl taut and forcing the woman to stumble to the ground, gasping for breath. Her hands claw at the shawl, and she successfully removes it. She is sitting on the floor catching her breath when a lone bee stings her. The effects of her allergic reaction are immediate and unpleasant. Discard this Person token. Then each investigator suffers 1 facedown Horror."
"DOCENT_DEATH_UNSEEN","You hear a woman gasping for breath, the sound of a crash, then the sound of another body hitting marble. The curse has claimed another victim. Each investigator suffers 1 facedown Horror."
"DOCENT_DEATH_ELLI","Elli does not even look up from her books and notes this time. She begins crossing out some things and circling others."
"JANITOR_DEATH","The taxidermied bear sways, the metal supports breaking and its bulk toppling toward the janitor. The janitor screams and attempts to dive out of the way, but trips over her broom. The bear's claws sink into her chest, silencing her. Discard this Person token. Then each investigator suffers 1 facedown Horror."
"JANITOR_DEATH_UNSEEN","The sound of metal snapping is followed by a hard thunk that cuts off a woman's scream. The curse has claimed another victim. Each investigator suffers 1 facedown Horror."
"JANITOR_DEATH_ELLI","Tears begin to stream down Elli's face. ""Wh–"" she swallows, ""What a series of unfortunate events! If only someone could have [i]saved them[/i]. The police will be quite as shocked at these accidents, I suspect."""
"ADAM_DEATH","Adam cups his hands around his eyes as he looks out the glass of the front doors. ""The police should be here, shouldn't they?"" he mumbles. Then he says again, louder, ""The police should be here, right? Something–something must be wrong. They should have been here by now! I am going to get them myself!"" Before anyone can stop the overeager security guard he unlocks the front door and dashes out into the night. A moment later the high squeal of tires is followed by a loud crash. Discard this Person token. Then each investigator suffers 1 facedown Horror."
"ADAM_DEATH_UNSEEN","""The police should be here, right?"" a young man's voice, high with panic, carries through the halls. ""Something–something must be wrong. They should have been here by now! I am going to get them myself!"" A few moments later the high squeal of tires is followed by a loud crash. The curse has claimed another victim. Each investigator suffers 1 facedown Horror."
"ADAM_DEATH_ELLI","Elli continues her work with a quiet desperation, pausing only to wipe the tears from her eyes."
"DREW_DEATH","Drew turns the page of his text book. A small, red paper cut appears on his finger just as a single folded piece of paper falls from the book and flutters down to the floor. He crouches to pick it up, smudging blood over the paper. Strange markings course over the page and in a dazzling flash of light, Drew is gone. His textbook clatters to the floor. Discard this Person token. Then each investigator suffers 1 facedown Horror."
"DREW_DEATH_UNSEEN","The familiar sound of something heavy hitting the floor echoes through the museum halls. The curse has claimed another victim. Each investigator suffers 1 facedown Horror."
"DREW_DEATH_ELLI","""Oh, oh no. No, no. This cannot be happening."" Elli flips through her notes, ""The deaths are accelerating! I should have noticed the pattern earlier. I think–I think the curse is getting more powerful. All these deaths. So many deaths."" She freezes for a moment, then shakes herself, ""And there will only be more if we do not get this done. All right. We need to figure this out! Quickly!"""
"LOLA_DEATH","A creature barrels through the window, an explosion of glass and fury. It collides into Lola. Though startled, she reacts quickly, raising her fists to fend off the creature. For a moment she appears to be getting the upper hand, then she steps back onto a shard of glass caught in the crack of the wood floor. In her moment of weakness and distraction, the creature strikes. Discard this Person token. Then each investigator suffers 1 facedown Horror."
"LOLA_DEATH_SPAWN","The creature looks for a new victim. Spawn a {0} as indicated."
"LOLA_DEATH_UNSEEN","Somewhere in the museum, the overwhelming sound of glass shattering can be heard, followed by the sounds of a struggle. There is a woman's cry, and then silence. The curse has claimed another victim. Each investigator suffers 1 facedown Horror."
"LOLA_DEATH_UNSEEN_SPAWN","The mystery of the noise reveals itself as a creature bursts into the museum's halls. Spawn a {0} as indicated."
"LOLA_DEATH_ELLI","Elli's hand shakes, her eyes red. ""She just saw all the artifacts tonight. Shortly before meeting me. She said she needed to, after what happened to the other people she knew on the expedition. If the curse has already claimed her...We are next! Do you hear me? We will be the next ones to die!"""
"ELLI_PRE_DEATH","This mythos event affects each investigator within range of Elli Horowitz."
"ELLI_DEATH","Elli fumbles the book she is holding and the pages flip forward. When she glances down at the new page, her eyes become glassy and her pupils dilate. ""Ah, yes,"" she says distantly,""This could help, couldn't it?"" She begins to read aloud in another tongue (; 2). If you pass, you recognize the words and clap your hands over your ears before it is too late. If you fail, blood begins to pour from your nose and ears before you come to your senses and muffle the sound with your own hands; suffer 2 facedown Damage."
"ELLI_DEATH_02","Elli continues to read, entranced, even as her body suffers great damage. Her voice only stops when she finally succumbs to her wounds; discard this Person token. Without her knowledge, the facts you find have no context. Consulting her notes while avoiding the dangerous tome proves fruitless and when in desperation you prepare to destroy all the artifacts, the ceiling overhead suddenly gives way above you. The investigation is not complete."
"ELLI_DEATH_NO_RESULT","Elli fumbles the book she is holding and the pages flip forward. When she glances down at the new page, her eyes become glassy and her pupils dilate. ""Ah, yes,"" she says distantly,""This could help, couldn't it?"" She begins to read aloud in another tongue and blood pours from her eyes, nose, and mouth."
"ELLI_DEATH_FINALE","Elli continues to read, entranced, even as her body suffers great damage. Her voice only stops when she finally succumbs to her wounds. Her work may not yet be in vain, however. Perhaps you can save lives yet, if your work was done correctly. Discard this Person token. Then each investigator suffers 2 Horror."
"FORCE_FINALE_01","Elli tears a page from her notes and hold it aloft. ""I have it!"" Elli shouts triumphantly, ""We need the {0}. Come get it while I figure out what to do next!"""
"FORCE_FINALE_02","""The lobby! We need to take it to the lobby! I hope you have something very large and very heavy."" Place an Interact token as indicated."
"FORCE_FINALE_02B","""The lobby! We need to take it to the lobby! I hope you have something very large and very heavy."""
"CURSED_01","Something sets your teeth on edge and you break into a cold sweat. Your heart pounds and you cannot explain the sensation of being hunted. Is this a symptom of the curse? No immediate effect."
"FINALE_MONSTER_SETUP","This mythos event affects the investigator with the {0} Common Item."
"FINALE_MONSTER_SETUP_EFFECT","The amulet you stole from the museum is more fragile than you thought. In your stress, your grip on it tightens and a segment of it breaks off. The amulet begins to vibrate in your hand and, somewhere beneath the ground, an inhuman noise responds and the ground begins to shake. Suffer 2 facedown Horror ( negates)."
"FINALE_MONSTER_SETUP_NO_EFFECT","A lighting fixtures over this display case cracks and falls, crashing into the glass. The talisman within the case is broken by the impact. Discard this Search token. Suddenly, an inhuman noise comes from below the museum and the ground begins to shake."
"FINALE_MONSTER_01","The floor of the museum cracks and crumbles, creating a jag through the marble floor into a sinkhole below. A massive creature rises up from the depths. Spawn a {0} as indicated."
"FINALE_MONSTER_01_WARD","The pieces of the talisman you left in the display case begin to rattle and shake within the glass. As the beast strains to move away from it, an unseen force keeps it bound in place. The {0} does not activate this round."
"FINALE_MONSTER_02A","A window shatters as a shadowed figure bursts through it. It hesitates, as though confused by something, but then is overcome by the presence of prey. Spawn a {0} as indicated."
"FINALE_MONSTER_02B","For a moment you believe an exhibit statue has come to life, before you realize it is just a creature coming from the depths of the museum. It seems drawn to you in particular. Spawn a {0} as indicated."
"FINALE_MONSTER_02C","A creature crawls out from an abstract portrait. It hesitates as though confused by its new-found freedom, but then is overcome by the presence of prey. Spawn a {0} as indicated."
"FINALE_MONSTER_03","A broom tilted against one wall slips, knocking a small stone amulet artifact to the ground. The amulet cracks and glows, a swirling portal opening beneath it. From the portal, a monstrous figure emerges. Spawn a {0} as indicated."
