"KEY","English"
"OBJECTIVE_01","You have been asked to investigate the scene of a murder."
"OBJECTIVE_02","Supernatural events are happening all over the house. Find the reason behind these occurrences."
"OBJECTIVE_03_5","Defeat the apparition."
"OBJECTIVE_04A","Recreate the seals that bind the otherworldly monster."
"OBJECTIVE_04B","Defeat the otherworldly monster once and for all."
"OBJECTIVE_04C","Defeat the otherworldly monster or find a way to seal it away before it escapes."
"OBJECTIVE_04CA","Either complete the ritual to seal away the otherworldly monster or defeat its physical form to remove it from this realm."
"COMMON_BALLROOM","ballroom"
"COMMON_DINING_ROOM","dining room"
"IGNORE","Ignore it."
"IGNORE_HIM","Ignore him."
"STORY","{0} No immediate effect."
"AMULET_STAR_SPAWN","with a wave motif surrounding a green stone"
"AMULET_SHOGGOTH","covered in a pattern that resembles a multitude of eyes"
"AMULET_DARK_YOUNG","with a misshapen tree engraved into it"
"S_TILE","The entry hall is lined with cabinets holding expensive baubles. Place the {0} tile and Walls as indicated."
"S_INVESTIGATORS","Your footsteps clatter loudly on the tile. Place your investigator figures as indicated."
"S_MURDER","A chalk outline on the floor is surrounded by blood splatters. Place a Search token as indicated."
"S_CAT","A cat sits next to one of the larger blood splatters, staring intensely at the ceiling. A key dangles from its collar. Place a Person token as indicated. This is the cat."
"S_TCHOTCHKIES","One of the cabinet doors is ajar. Place a Search token as indicated."
"S_SIGHT","The hall continues further into the house. Place a Sight token as indicated."
"S_DOOR_01","This door has a small plaque that reads ""Ballroom."" Place an Explore token as indicated."
"S_DOOR_02","This door leads to the front lounge of the mansion. Place an Explore token as indicated."
"S_CAT_OUT","A loud thud from underneath the house breaks the silence, causing the floors of the house to briefly vibrate. The cat immediately leaps from its position, streaking off into the room to your {0}. Remove the cat from the board."
"S_CAT_OUT_AHEAD","A loud thud from underneath the house breaks the silence, causing the floors of the house to briefly vibrate. The cat immediately leaps from its position, streaking off into the room marked as the ballroom. Remove the cat from the board."
"S_DOOR_02A_01","The door to your right has a faint whispering coming from it. Place an Explore token as indicated."
"S_DOOR_02A_02","Another door leads further into the house. Place an Explore token as indicated."
"S_DOOR_04A_01","A strange whispering comes from the doors directly ahead of you. Place Explore tokens as indicated."
"MURDER","The chalk outline of the murder victim is surrounded by several blood splatters."
"MURDER_TEST","You look over the site and try to discern information from what remains ()."
"MURDER_FAIL","You cannot overcome the sight of blood and find yourself distractedly wondering about the victim's life. Suffer 1 facedown Horror."
"MURDER_PARTIAL","Judging by the amount of blood, the victim likely died here in the entry hall. You also notice that the chalk outline's right arm stops at the elbow. Gain the Forensic Evidence Unique Item. Then discard this Search token."
"MURDER_PASS","Judging by the amount of blood, the victim likely died here in the entry hall. The pattern of smearing seems to indicate the deceased was crawling toward the {0}. You also notice that the chalk outline's right arm stops at the elbow. Gain the Forensic Evidence Unique Item. Then discard this Search token."
"TCHOTCHKIES","This cabinet's door is open."
"TCHOTCHKIES_TRUE","A strange statuette in the shape of {0} takes up most of the cabinet. The bottom shelf of the cabinet is a small row of books with various arcane titles. Gain 1 Clue."
"TCHOTCHKIES_SPOOKY","The door to the cabinet slams shut, narrowly missing your hand. Perhaps a draft? Discard this Search token."
"TCHOTCHKIES_STAR_SPAWN","a winged, tentacled creature"
"TCHOTCHKIES_SHOGGOTH","an amorphous blob covered in eyes"
"TCHOTCHKIES_DARK_YOUNG","a tree, but with cloven hooves and too many mouths"
"ENTRY_SIGHT","The hall continues further into the house. An investigator in the {0} can reveal the adjacent area."
"ENTRY_SIGHT_SUSIE","The hall continues further into the house. At the far end, a figure distinct from the shadows stands out. An investigator in the {0} can reveal the adjacent area."
"ENTRY_SIGHT_TRUE","A large rug is spread over the wooden floor. Discard this Sight token and place the {0} tile and a Door as indicated."
"ENTRY_SIGHT_TRUE_02","A large rug is spread over the wooden floor. Place the {0} tile and a Door as indicated. Then discard all Sight and Explore tokens leading to it."
"ENTRY_SIGHT_TRUE_WALL","A large rug is spread over the wooden floor. Discard this Sight token and place the {0} tile, a Door, and a Wall as indicated."
"ENTRY_SIGHT_TRUE_WALL_02","A large rug is spread over the wooden floor. Place the {0} tile, a Door, and a Wall as indicated. Then discard all Sight and Explore tokens leading to it."
"ENTRY_SIGHT_DOOR","Whispering comes from behind this door. Place an Explore token as indicated."
"ENTRY_SIGHT_DOORS","An iron silhouette of a book has been hung on this door. Place an Explore token as indicated."
"ENTRY_SIGHT_GALLERY","A door labelled ""Gallery"" is to the right of the hall. Place an Explore token as indicated."
"ENTRY_SIGHT_STUDY","The panelling on this door is disorienting. Place an Explore token as indicated."
"HALL_PLACE_DARKNESS","The lights in the hall are all out. Place Darkness in each space of the {0}."
"HALL_PLACE_SUSIE","A shadowy young man stands at the far end of the hall. His right arm stops at the elbow. Place a Person token as indicated."
"BALLROOM_DOOR","A small plaque on this door reads ""Ballroom."""
"BALLROOM","The limited furniture in the ballroom has been placed against the walls. Discard this Explore token and place the {0} tile as indicated."
"BALLROOM_ALT","The limited furniture in the ballroom has been placed against the walls. Place the {0} tile as indicated and discard all Explore tokens leading to it."
"BALLROOM_WITH_DOOR","The limited furniture in the ballroom has been placed against the walls. Discard this Explore token and place the {0} tile and a Door as indicated."
"BALLROOM_WITH_DOOR_ALT","The limited furniture in the ballroom has been placed against the walls. Place the {0} tile and a Door as indicated and discard all Explore tokens leading to it."
"BALLROOM_PLACE_RITUAL","In the center of the room, strange runes have been painted on the floor and a small altar has been constructed. Place a Search token as indicated."
"BALLROOM_PLACE_DAGGER","The hilt of a dagger can only just be seen beneath the piano. Place the Ritual Dagger Common Item as indicated."
"BALLROOM_PLACE_DOOR","There is a door on the far side of the room. Place an Explore token as indicated."
"BALLROOM_PLACE_CASPER","Every so often the tablecloth on one of the tables moves, though there is no breeze or draft. Place a Search token as indicated."
"BALLROOM_PLACE_BARRICADES","The furniture in the ballroom could be stacked against the doors should the need arise. Place Barricades as indicated."
"BALLROOM_PLACE_SAM","A specter in the form of a middle-aged man paces the ballroom. Place a Person token as indicated."
"BALLROOM_PLACE_SHOTGUN","An old shotgun has been mounted for show on the ballroom wall. Place the Shotgun Common Item as indicated."
"BALLROOM_RITUAL","Strange symbols have been painted on the floor around a small altar in the middle of the room."
"BALLROOM_RITUAL_TEST","You try to make sense of the setup by interpreting the symbology. Tap to attempt the puzzle using ."
"BALLROOM_RITUAL_PASS","Though the particular importance of the symbols in the western quadrant of the circle escapes you, you believe that the ritual performed here was used to channel some great power. The word ""cellar"" is mixed in with the arcane script over and over again. Gain the Ritual Components Unique Item and 1 Clue. Then discard this Search token."
"BALLROOM_RITUAL_FAIL","Strange symbols have been painted on the floor around a small altar in the middle of the room. As an action, an investigator may attempt to interpret the symbology using ."
"LOUNGE_DOOR","This door leads to the mansion's front lounge."
"LOUNGE","The lounge is filled with comfortable furniture. Discard this Explore token and place the {0} tile as indicated."
"LOUNGE_ALT","The lounge is filled with comfortable furniture. Place the {0} tile as indicated and discard all Explore tokens leading to it."
"LOUNGE_WITHDOOR","The lounge is filled with comfortable furniture. Discard this Explore token and place the {0} tile and a Door as indicated."
"LOUNGE_WITHDOOR_ALT","The lounge is filled with comfortable furniture. Place the {0} tile and a Door as indicated and discard all Explore tokens leading to it."
"LOUNGE_CRASH","A loud crash splits the silence of the house and a blur streaks across the floor."
"LOUNGE_PLACE_CAT","The shards of a vase dot the floor and two glowing eyes watch you from the shadows under the chair. Place the cat as indicated."
"LOUNGE_PLACE_PICTURE","A large portrait of the victim in profile hangs over a table on which smaller, framed pictures are arranged. Place a Search token as indicated."
"LOUNGE_PLACE_ITEM","Something belonging to the deceased has been left out on the table. Place the {0} Common Item as indicated."
"LOUNGE_PLACE_DOOR","In the back corner, a door leads to another room of the mansion. Place an Explore token as indicated."
"LOUNGE_PLACE_BARRICADE","Some of the furniture in the lounge could be used to barricade the door. Place a Barricade as indicated."
"LOUNGE_PLACE_DOOR_GEN","Another door leads further into the mansion. Place an Explore token as indicated."
"LOUNGE_PLACE_SILVER_KEY","An old bottle of brandy and several snifters have been left out on the counter. Place a Search token as indicated."
"LOUNGE_PICTURE","A large portrait of the victim hangs over a table of smaller, framed pictures."
"LOUNGE_PICTURE_TEST","The framed pictures document rare moments in the deceased's life from boyhood to adulthood. You notice the deceased is missing his right arm below the elbow, but something else seems strange about the photos ()."
"LOUNGE_PICTURE_PASS","You realize two things at once: first, that the deceased has been missing his right arm below the elbow since he was a toddler and second, that his parents become conspicuously absent by his teenage years. By then he appears to be wearing an amulet–the same amulet his mother wears in the photos from his childhood. The painted portrait of him in his older years also has the amulet rendered in loving detail. The amulet depicts {0}. A raised detail in the shape of a star has been added to the amulet in later photos. Gain the Photographic Evidence Unique Item. Then discard this Search token."
"LOUNGE_PICTURE_FAIL","You cannot discern what bothers you about the pictures."
"LOUNGE_AMULET_SS","a wave motif surrounding a green stone"
"LOUNGE_AMULET_SH","a multitude of eyes"
"LOUNGE_AMULET_DY","a strange malformed tree"
"LOUNGE_LIBRARY_DOOR","This door leads to another room of the mansion."
"LOUNGE_BRASS_KEY","An old bottle of brandy and several snifters have been left out on the counter."
"LOUNGE_BRASS_KEY_DRINK"," Drink a glass."
"LOUNGE_BRASS_KEY_TIDY"," Inspect the brandy."
"LOUNGE_BRASS_DRUNK","You sample the vintage and find it to be of a sufficiently high quality; become Focused. While you are serving yourself, something clinks from the bottle into your glass driving away all thoughts of drink. Gain the Brass Key Unique Item. Then discard this Search token."
"LOUNGE_BRASS_BLUENOSE","The snifters do not seem to have been used recently and the illegal brandy is a foreign label. When you lift the bottle to inspect it more closely, something inside clinks against the glass. Using the snifters, you manage to fish out the foreign object. Gain the Brass Key Unique Item. Then discard this Search token."
"DINING_DOOR","Behind this door you think you can hear a faint whispering."
"DINING","The dining room table still has the plate from this evening's dinner. The attached kitchen is tidy and clean. Discard this Explore token and place the {0} tile as indicated."
"DINING_ALT","The dining room table still has the plate from this evening's dinner. The attached kitchen is tidy and clean. Place the {0} tile as indicated and discard all Explore tokens leading to it."
"DINING_02A","The dining room table has a deep blue tablecloth draped over it. The attached kitchen is tidy and clean. Discard this Explore token and place the {0} tile as indicated."
"DINING_02A_ALT","The dining room table has a deep blue tablecloth draped over it. The attached kitchen is tidy and clean. Place the {0} tile as indicated and discard all Explore tokens leading to it."
"DINING_03A","The dining room table still has the plate from this evening's dinner. Through a doorway, you can see an attached kitchen. Discard this Explore token and place the {0} tile and a Door as indicated."
"DINING_03A_ALT","The dining room table still has the plate from this evening's dinner. Through a doorway, you can see an attached kitchen. Place the {0} tile and a Door as indicated and discard all Explore tokens leading to it."
"DINING_PLACE_CABINET","The whispering seems to be coming from a china cabinet next to one of the doors. Place a Search token as indicated."
"DINING_PLACE_JAR","A large jar of cookies has been left out on the counter. Place a Search token as indicated."
"DINING_PLACE_JAR_03A","A large cookie jar is stored in the kitchen pantry. Place a Search token as indicated."
"DINING_PLACE_CLEAVER","A meat cleaver has been left on the counter. Place the Meat Cleaver Common Item as indicated."
"DINING_PLACE_YARD","A glass side door leads out into a yard. Place an Explore token as indicated."
"DINING_PLACE_BACKYARD","The back door hangs very slightly open. Place an Explore token as indicated."
"DINING_PLACE_HALL","One door leads back into the main hall. Place an Explore token as indicated."
"DINING_PLACE_SAM_WHEAT","A specter in the form of a middle-aged man paces the dining room. Place a Person token as indicated."
"DINING_ROOM_BARRICADE","One of the counters is actually on wheels. If tipped on its side, it could be used to block the door. Place a Barricade as indicated."
"DINING_PLACE_CASPER","Every so often the tablecloth moves, though there is no breeze or draft. Place a Search token as indicated."
"DINING_PLACE_RITUAL","In the center of the room, strange runes have been painted on the floor and a small altar has been constructed on the table. Place a Search token as indicated."
"DINING_PLACE_DAGGER","The hilt of a dagger can just be seen on the counter next to the serving window. Place the Ritual Dagger Common Item as indicated."
"DINING_PLACE_BARRICADE_02A","The heavy cabinetry could be used to block the doors. Place Barricades as indicated."
"DINING_CABINET","Whispering comes from behind the cabinet door."
"DINING_CABINET_LISTEN"," Listen to the whispering."
"DINING_CABINET_LISTEN_TRUE","The intensity of the whispering increases, the faint sound growing stronger, more rapid until you can finally make out the words. The voice is saying, ""{0}!"" over and over. Suffer 1 facedown Horror. Then gain 1 Clue."
"DINING_CABINET_LISTEN_TRUE_ALT","The intensity of the whispering increases, the faint sound growing stronger, more rapid until you can finally make out the words. The voice is saying, ""{0}!"" over and over. Suffer 1 facedown Horror. Then gain 1 Clue."
"DINING_CABINET_OPEN"," Open the cabinet."
"DINING_CABINET_OPEN_TRUE","You reach out and wrench open the cabinet door. At once the neatly stacked china inside rattles noisily and the whispering ceases. Inside the cabinet, you find nothing other than the fine china. You move to close the door only to find deep scratches on the inside panel spelling the words ""GET OUT."" Suffer 2 facedown Horror ( negates). Then gain 1 Clue and discard this Search token."
"DINING_CABINET_IGNORE","Ignore the whispering."
"DINING_JAR","A large jar of cookies has been left out on the counter."
"DINING_JAR_03A","A large jar of cookies has been stored on a shelf in the pantry."
"DINING_JAR_EAT"," Eat a cookie."
"DINING_JAR_SMASH"," Smash the jar."
"DINING_JAR_EAT_TRUE","You pull one of the cookies from the jar and are pleasantly surprised to find it is your favorite kind. You reflect on how even in the strangest of places, there are good things that can happen. Become Focused. You consider taking a few more for later, but when you glance in the jar you notice a disc that has been hidden in with the cookies and it drives away the thoughts of sweets. The disc has strange raised lines on it in the shape of a star. Gain the Cult Sigil Unique Item. Then discard this Search token."
"DINING_JAR_SMASH_TRUE","The earthenware crashes against the floor and amongst the debris and crumbling baked goods you find a strange disc. The disc has strange grooves on it in the shape of a star. Gain the Cult Sigil Unique Item. Then discard this Search token."
"DINING_HALL_DOOR","This door leads back into the main hall."
"DINING_ROOM_RITUAL","Strange symbols have been painted on the floor around a small altar in the middle of the table."
"DINING_ROOM_RITUAL_FAIL","{0} As an action, an investigator may attempt to interpret the symbology using . "
"YARD_DOOR","A glass door leads out into a side yard."
"YARD_DOOR_2","This door is artfully decorated with wrought iron vines."
"YARD_SIGHT","The yard continues up the side of the house. An investigator in the {0} may reveal the adjacent area."
"YARD","The side yard has a private sitting area just off the house. Discard this Explore token and place the {0} tile as indicated."
"YARD_ALT","The side yard is surrounded by tall, thick hedges and a low fence that creates a private sitting area just off the house. Place the {0} tile as indicated and discard all Explore and Sight tokens leading to it."
"YARD_ALT_ALT","The side yard is surrounded by tall, thick hedges and a low fence that creates a private sitting area just off the house. Place the {0} tile as indicated and discard all Sight tokens leading to it."
"YARD_ALT_ALT_ALT","The side yard has a private sitting area just off the house. Discard this Sight token and place the {0} tile as indicated."
"YARD_PLACE_BURNED","A fire is still smoldering in the pit and some object on the stone catches the light from the flames. Place a Search token as indicated."
"YARD_PLACE_BUSHES","There is an object sticking out of the bottom of a bush. Place the {0} Common Item as indicated."
"YARD_PLACE_DOOR","Another door leads back into the house. Place an Explore token as indicated."
"YARD_PLACE_SIGHT","The yard continues along the house up to a small conservatory. Place a Sight token as indicated."
"YARD_PLACE_SIGHT_GARDEN","The yard to the south contains a small garden. Place a Sight token as indicated."
"YARD_PLACE_SHOTGUN","An old shotgun has been left on the bench near the fire pit. Place the Shotgun Common Item as indicated."
"YARD_BURNED","A fire is still smoldering in the pit and some object on the stone catches the light from the flames."
"YARD_BURNED_TRUE","Several gold coins and the remnants of something large can be seen in the hottest part of the fire. You notice a small key at the edges of the flames and time your grab to avoid the fire's sparks ()."
"YARD_BURNED_PASS","Your hand shoots forward and you paw the curiously cool key to the side of the pit and pick it up.  Gain the Brass Key Unique Item. You recognize the other objects in the fire as offerings to some power. Gain 1 Clue. Then discard this Search token."
"YARD_BURNED_FAIL","You do not move quick enough and a sudden spark emits from the fire, forcing you to draw your hand back."
"SIGHT","There is a small garden on the side of the house. An investigator in the {0} may reveal the adjacent area."
"CONSERVATORY","The conservatory must have once been very beautiful, but now it looks quite rundown. Discard this Sight token and place the {0} tile as indicated."
"CONSERVATORY_ALT","The conservatory must have once been very beautiful, but now it looks quite rundown. Discard this Explore token and place the {0} tile as indicated."
"CONSERVATORY_ALT_ALT","The conservatory must have once been very beautiful, but now it looks quite rundown. Place the {0} tile indicated and discard all Sight and Explore tokens leading to it."
"CONSERVATORY_AND_CELLAR","The lawn behind the mansion is surprisingly overgrown. A high stone wall shuts out the rest of Southside. Discard this Sight token and place the {0} and {1} tiles and a Wall as indicated."
"CONSERVATORY_PLACE_GRAVE","Two large stones can be seen among the flowers. Place a Search token as indicated."
"CONSERVATORY_PLACE_SEARCH","The ramshackle conservatory still contains row after row of wildly overgrown plants. Place a Search token as indicated."
"CONSERVATORY_PLACE_GUN","An old shotgun has been mounted for show on the conservatory wall. Place the Shotgun Common Item as indicated."
"CONSERVATORY_PLACE_SIGHT","The yard continues into a small sitting area. Place a Sight token as indicated."
"CONSERVATORY_PLACE_BACK_SIGHT","The greenery wraps around the house into the backyard. Place a Sight token as indicated."
"CONSERVATORY_PLACE_DOOR","The door to the conservatory has a rusting lock looped through it and the windows are all boarded up. Place an Explore token as indicated."
"CONSERVATORY_GRAVE","Two stones have been placed among the flowers."
"CONSERVATORY_GRAVE_TRUE","Looking them over, you see two names listed along with a set of dates. The rocks seem to be some sort of memorial or marker for the deceased's parents. Gain 1 Clue. Then discard this Search token."
"CONSERVATORY_SEARCH","The conservatory is filled with overgrown plants. There is a small box in the far corner."
"CONSERVATORY_SEARCH_TRUE","As you move toward the box, you attempt to keep an eye on the overgrown foliage, which now creeps ever closer to you as though it had a mind of its own. Suffer 2 facedown Horror ( negates). Inside the box is crumbling correspondence dated over fifty years ago. What little of it you can make out refers to the ""coming glory"" and preparations being made in the cellar. The writer also mentions in passing that his or her son is recovering admirably from the loss of his lower arm and that he will truly understand his sacrifice when he gets older. Gain 2 Clues. Then discard this Search token."
"SIGHT_CONSERVATORY_SHED","The yard continues around the house. An investigator in the {0} may reveal the adjacent area."
"CONSERVATORY_DOOR","The conservatory door has a rusting lock looped through it and the windows have been boarded up."
"CONSERVATORY_DOOR_CONT","The rusted lock on the conservatory door could be picked. As an action, an investigator may attempt the puzzle using ."
"CONSERVATORY_LOCKED_TRUE","The door gives with a quiet cracking noise. The conservatory is full of dead or overgrown plants and moldering boxes."
"CONSERVATORY_LOCKED_PLACE_JOURNAL","A battered, dirt-stained journal has been left on the floor. Place a Search token as indicated."
"CONSERVATORY_LOCKED_PLACE_PICKAXE","A pickaxe leans against one corner of the conservatory. Place the {0} Common Item as indicated."
"LIBRARY_DOOR","An iron silhouette of a book has been nailed neatly to this door."
"LIBRARY","The library is filled with row after row of shelved books. A bright cheerful reading lamp is in the corner. Discard this Explore token and place the {0} tile as indicated. Then the books come whirling, one after another, toward your head. Suffer 3 facedown Damage ( negates)."
"LIBRARY_ALT","The library is filled with row after row of shelved books. A bright cheerful reading lamp is in the corner. Place the {0} tile as indicated. Then discard all Explore tokens leading to it. Then the books come whirling, one after another, toward your head. Suffer 3 facedown Damage ( negates)."
"LIRBRARY_WITHWALL","The library is filled with row after row of shelved books. A bright cheerful reading lamp is in the corner. Discard this Explore token and place the {0} tile and a Wall as indicated.Then the books come whirling, one after another, toward your head. Suffer 3 facedown Damage ( negates)."
"LIBRARY_PLACE_SHELVES","The shelves are now almost completely empty of books. Perhaps you can figure out what happened. Place a Search token as indicated."
"LIBRARY_PLACE_BOOK","On top of the mountain of fallen books is one that looks useful. Place the {0} Common Item as indicated."
"LIBRARY_PLACE_SPELL","Though most of the library has been sufficiently upset, the reading area seems to have survived relatively unscathed. An old scroll there catches your eye. Place the {0} Spell as indicated."
"LIBRARY_PLACE_DOOR","A door leads to a front room of the mansion. Place an Explore token as indicated."
"LIBRARY_PLACE_LETTERS","Several old letters have tumbled out of the thrown books. Place a Search token as indicated."
"LIBRARY_SHELVES","The shelf is now almost empty. Books are strewn all over the floor. Perhaps you can figure out what happened."
"LIBRARY_SHELVES_TRUE","You examine the shelves for a trick mechanism that would cause the books to fly. You cannot find a mundane explanation, but you do notice a thin volume left on the shelf. It is a short, handwritten description of a creature with {0}. Gain 1 Clue. Then discard this Search token."
"DESC_STAR_SPAWN","an impossibly large wingspread and a tentacled visage rising from the sea"
"DESC_SHOGGOTH","an amorphous form covered in eyes"
"DESC_DARK_YOUNG","tree-like qualities, hooves, and far too many mouths"
"LIBRARY_LETTERS","Several old letters tumbled out of the thrown books."
"LIBRARY_LETTERS_TRUE","The correspondence is almost crumbling with age. You squint at the pages and note they are dated over fifty years ago. What little of it you can make out refers to the ""coming glory"" and preparations being made in the cellar. The writer also mentions in passing that his or her son is recovering admirably from the loss of his lower arm and that he will truly understand his sacrifice when he gets older. Gain 2 Clues. The rug suddenly jerks out from under your feet; suffer 2 facedown Damage ( negates). Then discard this Search token."
"BACKYARD_DOOR","The door leads into the backyard of the mansion."
"BACKYARD","The lawn behind the mansion is surprisingly overgrown. A high stone wall shuts out the rest of Southside and in the middle of the lawn is a tool shed. Discard this Explore token and place the {0} tile, the {1} tile, and a Wall as indicated."
"BACKYARD_ALT","The lawn behind the mansion is surprisingly overgrown. A high stone wall shuts out the rest of Southside and in the middle of the lawn is a tool shed. Place the {0} tile, the {1} tile, and a Wall as indicated and discard all Explore and Sight tokens leading to them."
"BAKYARD_NOWALL","The lawn behind the mansion is surprisingly overgrown. A high stone wall shuts out the rest of Southside and in the middle of the lawn is a tool shed. Discard this Explore token and place the {0} and {1} tiles as indicated."
"BAKYARD_NOWALL_ALT","The lawn behind the mansion is surprisingly overgrown. A high stone wall shuts out the rest of Southside and in the middle of the lawn is a tool shed. Place the {0} and {1} tiles as indicated and discard all Explore and Sight tokens leading to them."
"BACKYARD_PLACE_EXPLORE","The door to the shed has a rusting lock looped through it. Place an Explore token as indicated."
"BACKYARD_PLACE_WALL","It looks as if something is written on the wall that closes in the estate's grounds. Place a Search token as indicated."
"ROOT_CELLAR_PLACE_ITEM","Something has been dropped in the grass. Place the {0} Common Item as indicated."
"ROOT_CELLAR_PLACE_EXPLORE","The root cellar doors are boarded over to excess. Hundreds of nails have been driven into sturdy planks of wood. Place an Explore token as indicated."
"BACKYARD_PLACE_SIGHT","The green of the backyard gives way to overgrown flowers toward the side of the house. Place a Sight token as indicated."
"SHED_EXPLORE","The door to the shed is shut and a rusted lock is looped around the handles."
"SHED_EXPLORE_TRUE","Rusted or not, the lock is too sturdy to break off. You will need to pick it instead. Tap to attempt the puzzle using ."
"SHED_EXPLORE_CONT","The rusted lock on the shed door could be picked. As an action, an investigator may attempt the puzzle using ."
"SHED","The door gives with a quiet cracking noise. The tool shed is dusty, full of moldering boxes and tools. Discard this Explore token."
"SHED_PLACE_SEARCH","A battered journal has been left on the floor of the shed. Place a Search token as indicated."
"SHED_SEARCH","A battered journal has been left on the floor."
"SHED_SEARCH_TRUE","You leaf through the journal and recognize that it once belonged to the deceased, though the handwriting looks like a childish scrawl. Gain the Old Journal Unique Item. Then discard this Search token. An investigator holding the Old Journal may read the entries using the app."
"SHED_HAMMER","A sledgehammer is mounted on the back wall among other, less useful tools. Place the {0} Common Item as indicated."
"SHED_GUN","In an open case on the floor is a gun. Place the {0} Common Item as indicated."
"ROOT_CELLAR_EXPLORE","The root cellar doors are boarded over to excess, hundreds of nails driven into sturdy planks of wood."
"ROOT_CELLAR_EXPLORE_TRUE","In the few places the weathered wood has begun to warp, you peek through to find bricks obsessively covered in arcane markings. Even were you able to cut through the wood, the brick would surely stop you. The owner of this house went to great lengths to keep anyone from entering his cellar. You will not be able to enter the cellar from here. Gain 2 Clues."
"BACKYARD_WALL","It looks as if something is written on the tall wall that encloses the estate's grounds."
"BACKYARD_WALL_TEST","The writing seems to disappear the closer you attempt to look at it ()."
"BACKYARD_WALL_FAIL","No matter what tactics you try, the writing remains illusive."
"BACKYARD_WALL_PASS","You whisper a counterspell to reveal the unrevealed and find that the entire wall is covered in glowing runes for binding and containment. The power of the spell that placed them seems to be fading and they quickly flicker out of sight again. Gain 2 Clues. Then discard this Search token."
"STUDY_DOOR","The wooden panelling on this door is unfashionable and disorienting."
"STUDY_DOOR_TEST","As you reach for the handle, a screaming face forms in the wood of the door ()!"
"STUDY_DOOR_PASS","You reason that a mere face can do little to harm you and force yourself to open the door. The face melts back into the panelling as the door swings forward."
"STUDY_DOOR_FAIL","The anguish in the face is all-consuming. Suffer 2 Horror. You force yourself to open the door anyway, and the face melts back into the panelling as the door swings forward."
"STUDY","The study is filled with books, statues, and tapestries. Place the {0} tile as indicated."
"STUDY_PLACE_DESK","The desk is covered in papers, some with strange esoteric scrawls on them. Place a Search token as indicated."
"STUDY_PLACE_SPELL","Over the years, this shelf of books has begun to bow under its own weight. A particularly immense tome catches your interest. Place a Search token as indicated."
"STUDY_PLACE_DOOR","A cold draft comes from beneath the far door. The door has had several locks installed on it. Place an Explore token as indicated."
"STUDY_PLACE_ASH","A pile of ash seems to have been collected in the corner for some unknown purpose. Place a Search token as indicated."
"STUDY_PLACE_FIRE","With a crack and a flash of heat, the fireplace is consumed in an inferno. Place Fire in the {0} as indicated."
"STUDY_DESK","The desk is covered in papers, some with strange esoteric scrawls on them."
"STUDY_DESK_CLUE","One of the pages looks like it was ripped out of some tome, but you find the language it is written in alien and bizarre. Thankfully, the notes in the margins are in English: ""So the binding will not break immediately on death, rather it will become weak and begin to fade away. The spells I have cast on the house should help for a time if my mortality catches up with me. Still, better to avoid dying altogether."" Gain 1 Clue."
"STUDY_DESK_TRUE","Under the page, a scroll pulsates with a strange power. Gain the {0} Common Item. Then discard this Search token."
"STUDY_SPELL","A hefty tome weighs down an overcrowded shelf."
"STUDY_SPELL_TRUE","You pull out the tome only to find its insides have been carved out, and a small puzzle box has been delicately placed in the hiding spot. Gain the Puzzle Box Unique Item. Then discard this Search token. An investigator holding the puzzle box may try to solve it by interacting with it in the app."
"STUDY_ASH","A pile of ash has collected in the corner."
"STUDY_ASH_TRUE","You kneel down and examine the ash, only to recoil when you see several human teeth; suffer 2 Horror ( negates). Among the ashes you find an amulet {0}. With the victim's body removed from the scene, you are forced to consider that you have just discovered the remains of the murderer. Glancing at the blackened {1}, you thank whatever providence has kept you from a similar fate. Gain 2 Clues and become Focused. Then discard this Search token."
"STUDY_FIREPLACE","fireplace"
"STUDY_CHAIR","remains of the chair"
"STUDY_LAMP","metal that was once the lamp"
"BASEMENT_LOCKED","A cold draft comes from under the door. It appears to have been altered to contain three locks. There is a brass keyhole, a silver keyhole, and a strange round keyhole with indents in the shape of a star."
"BASEMENT_DOOR","{0} You can explore only if you have the Brass Key Unique Item, Silver Key Unique Item, and Cult Sigil Unique Item."
"BASEMENT","The basement is almost completely empty, except for a thick layer of dust and a series of cobwebs. Discard this Explore token and place the {0} tile as indicated."
"BASEMENT_2","The basement is almost completely empty, except for a thick layer of dust and a series of cobwebs. Discard this Explore token and place the {0} tile and a Door as indicated."
"BASEMENT_PLACE_SEARCH","A box is filled with strange statues and books. Place a Search token as indicated."
"BASEMENT_SEARCH_WEIRD","The contents of the box on the far side of the basement shake and clack against one another."
"BASEMENT_SEARCH_MOVE","The box slides across the floor suddenly, as though someone is moving it. Move the Search token as indicated."
"BASEMENT_PLACE_SPIRIT","The lights in the basement flicker and buzz and you see a spectral shape taking form. Place a Person token as indicated."
"BASEMENT_PLACE_DOOR_CELLAR","An old door has been boarded over and chained shut. Otherworldly noises come from the other side. Place an Explore token as indicated."
"BASEMENT_PLACE_DOOR_CELLAR_ALT","An old door has been boarded over and chained shut. Place an Explore token as indicated."
"BASEMENT_SEARCH","This box is filled with strange statues and books."
"BASEMENT_SEARCH_NO","{0} When your attention lingers too long, however, the box slides around the floor. Something is preventing you from investigating it."
"BASEMENT_SEARCH_TRUE","As the ghost instructed, you dig through the box. Gain 4 copies of the Grotesque Stone Unique Item. Then discard this Search token."
"BASEMENT_SEARCH_TRUE_CAT","Looking closer you see the materials in the box speak to a lifetime of binding this danger and keeping Arkham safe. You can only hope you may live up to that legacy. Become Focused. Then discard this Search token."
"ROOT_CELLAR","The walls of the root cellar are covered in arcane symbols and the floor have several large gouges on it. Discard this Explore token."
"ROOT_CELLAR_TILE","The walls of the root cellar are covered in arcane symbols and the floor have several large gouges on it. Discard this Explore token and place the {0} tile and a Wall as indicated."
"ROOT_CELLAR_PLACE_DOOR","The door at the far side of the root cellar has been mostly boarded over. Place an Explore token as indicated."
"ROOT_CELLAR_MONSTER","A terrible being flickers in and out of existence before reality bends around it and it becomes whole. Spawn a {0} as indicated."
"RC_DOOR_MAGIC","The boards and chains on the door vibrate with strange magics that keep them safe from tampering."
"RC_DOOR","The boards and chains seem much older and rusted after the ghost's disappearance. You could likely break them away with ease now."
"HALL_2","This door leads further into the mansion."
"HALL_2_TRUE","The short hall has only the barest of decoration. Place the {0} tile as indicated and discard all Explore tokens leading to it."
"HALL_2_TRUE_ALT","The short hall has only the barest of decoration. Discard this Explore token and place the {0} tile as indicated."
"HALLS_TRUE","The hall has only the barest of decoration. Place the {0} tile, the {1} tile, and Doors as indicated and discard all Explore tokens leading to them."
"HALLS_TRUE_ALT","The hall has only the barest of decoration. Discard this Explore token and place the {0} tile, the {1} tile, and Doors as indicated."
"HALLS_PLACE_DARKNESS","The lights in the hall are all out. Place Darkness in each space of the {0} and {1}."
"HALL_PLACE_BEDROOM","A door leads into the bedroom of the house. Place an Explore token as indicated."
"HALLS_PLACE_BARRICADE","A heavy chair in the hall could be used to block the door. Place a Barricade as indicated."
"OFFICE","The office is filled with books, statues, and tapestries. Place the {0} tile as indicated."
"OFFICE_PLACE_FIRE","With a crack and a flash of heat, the chair near the door is consumed in an inferno. Place Fire in the {0} as indicated."
"OFFICE_06_PLACE_FIRE","With a crack and a flash of heat, the lamp near the door is consumed in an inferno. Place Fire in the {0} as indicated."
"POND_SIGHT","The side yard contains a dark and still pond. Place a Sight token as indicated."
"POND_DOOR","This door leads into the side yard of the mansion."
"POND_SIGHT_REVEAL","The side yard contains a dark and still pond. An investigator in the {0} may reveal the adjacent area."
"POND","The yard has a reflecting pond that is dark and still in the night. Overgrown shrubbery and long grass grow around it. Discard this Explore token and place the {0} tile as indicated."
"POND_ALT","The yard has a reflecting pond that is dark and still in the night. Overgrown shrubbery and long grass grow around it. Place the {0} tile as indicated and discard all Explore tokens leading to it."
"POND_ALT_ALT","The yard has a reflecting pond that is dark and still in the night. Overgrown shrubbery and long grass grow around it. Discard this Sight token and place the {0} tile as indicated."
"POND_ALT_ALT_ALT","The yard has a reflecting pond that is dark and still in the night. Overgrown shrubbery and long grass grow around it. Place the {0} tile as indicated and discard all Explore and Sight tokens leading to it."
"POND_PLACE_SIGHT","The silhouette of an old conservatory sits in a yard full of weeds. Place a Sight token as indicated."
"POND_PLACE_SIGIL","Something catches the moonlight in the depths of the pond. Place a Search token as indicated."
"POND_SIGIL","Something catches the moonlight in the shallow edge of the pond."
"POND_SIGIL_TRUE","You crouch next to the water, intending to grab the object, but the mud on the edges of the pond causes you to slip and slide ()."
"POND_SIGIL_FAIL","You cannot reach the object and still keep your footing, and you wisely choose to refrain from possibly injuring yourself."
"POND_SIGIL_PASS","You grab the item and pitch yourself backward away from the water. Gain the Cult Sigil Unique Item. Then discard this Search token."
"GALLERY_DOOR","This door is labelled ""Gallery."""
"GALLERY","A beautiful and expensive rug ties together a room of upscale furniture. Discard this Explore token and place the {0} tile as indicated."
"GALLERY_ALT","A beautiful and expensive rug ties together a room of upscale furniture. Place the {0} tile as indicated and discard all Explore tokens leading to it."
"GALLERY_PLACE_LETTERS","One of the boxes in the closet is beginning to split open from age. Place a Search token as indicated."
"GALLERY_LETTERS","One of the boxes is beginning to split open from age."
"GALLERY_LETTERS_TRUE","The correspondence is almost crumbling with age. You squint at the pages and note they are dated over fifty years ago. What little of it you can make out refers to the ""coming glory"" and preparations being made in the cellar. The writer also mentions in passing that his or her son is recovering admirably from the loss of his lower arm and that he will truly understand his sacrifice when he gets older. Gain 2 Clues. A shelf of old shoes above you suddenly breaks. The plank and several odd shoes rain down upon you; suffer 2 facedown Damage ( negates). Then discard this Search token."
"GARDEN_DOOR","This door has a few wrought iron vines affixed to it."
"GARDEN","A small porch leads out into the side garden. Discard this Explore token and place the {0} tile as indicated."
"GARDEN_ALT","A small porch leads out into the side garden. Discard this Sight token and place the {0} tile as indicated."
"GARDEN_ALT_ALT","A small porch leads out into the side garden. Place the {0} tile as indicated and discard all Explore and Sight tokens leading to it."
"GARDEN_PLACE_ITEM","One of the deceased's belongings can be seen in the glass cabinet. Place the {0} Common Item as indicated."
"GARDEN_PLACE_SEARCH","Something caught in the thorny, overgrown rosebushes glints in the moonlight. Place a Search token as indicated."
"GARDEN_PLACE_SIGHT","The yard continues around the side of the house. Place a Sight token as indicated."
"GARDEN_SEARCH","Something caught in the thorny, overgrown rosebushes glints in the moonlight."
"GARDEN_SEARCH_TEST","You reach for the object, attempting to avoid the thorns ()."
"GARDEN_SEARCH_FAIL","The thorny vines seem to move and block your path, forcing you to retreat rather than sacrifice your arm for something shiny."
"GARDEN_SEARCH_PASS","You navigate the thorns, receiving only very minor scratches, and retrieve the item. Gain the Brass Key Unique Item. Then discard this Search token."
"BEDROOM","This door leads into the bedroom of the house."
"BEDROOM_TRUE","The bedroom is significantly more homey than the rest of the mansion. The furniture here looks comfortable and well-worn. Discard this Explore token and place the {0} tile and a Door as indicated."
"BEDROOM_TRUE_ALT","The bedroom is significantly more homey than the rest of the mansion. The furniture here looks comfortable and well-worn. Place the {0} tile and a Door as indicated and discard all Explore tokens leading to it."
"BEDROOM_PLACE_SAM","The ghost of a middle-aged man paces the length of the bedroom. Place a Person token as indicated."
"BEDROOM_PLACE_CLEAVER","A frighteningly large knife has been left on the desk next to the remains of some kind of snake. Place the Meat Cleaver Common Item as indicated."
"BEDROOM_PLACE_SILVER","The bed is rumpled and unmade. Place a Search token as indicated."
"BEDROOM_PLACE_BARRICADE","A trunk at the foot of the bed could be placed against the door. Place a Barricade as indicated."
"BEDROOM_BED","The bed is rumpled and unmade, blankets twisting and pillows askew."
"BEDROOM_BED_MAKE"," Make the bed."
"BEDROOM_BED_REST"," Take a cat nap."
"BEDROOM_MAKE_TRUE","You shake out the blankets and set them aside. While removing the pillows from the bed, you find a key. Gain the Brass Key Unique Item. You put the bed back together neatly. The rote mundane nature of the activity allows you to brush away intrusive thoughts; become Focused. Then discard this Search token."
"BEDROOM_REST_TRUE","The bed is soft and the blankets are warm. You close your eyes for just a moment; discard 1 facedown Horror. Stretching out, your hand brushes something small and metallic under the pillow. Gain the Brass Key Unique Item. Then discard this Search token."
"BEDROOM_BACK_DOOR","Next to the bed, a door leads out into the backyard."
"BEDROOM_PLACE_BACK_DOOR","Next to the bed, a screen door leads out into the backyard. Place an Explore token as indicated."
"SHACK","A crumbling shack sits in the middle of a copse of twisted trees. When you look away, the trees move out of the corner of your eye as if alive. Discard this Explore token and place the {0} tile as indicated."
"SHACK_ALT","A crumbling shack sits in the middle of a copse of strange trees. When you look away, the trees move out of the corner of your eye as if alive. Discard this Sight token and place the {0} tile as indicated."
"SHACK_ALT_ALT","A crumbling shack sits in the middle of a copse of strange trees. When you look away, the trees move out of the corner of your eye as if alive. Place the {0} tile as indicated and discard all Sight and Explore tokens leading to it."
"SHACK_PLACE_GRAVE","Two large stones can be seen among a few particularly gnarled trees. Place a Search token as indicated."
"SHACK_PLACE_LETTERS","An old box has been left on the floor of the shack. Place a Search token as indicated."
"SHACKE_PLACE_GUN","An old shotgun is mounted on the weathered wall. Place the Shotgun Common Item as indicated."
"SHACK_GRAVE","Two large stones are among a few particularly gnarled trees."
"SHACK_LETTERS","An old box is on the floor of the shack."
"SHACK_LETTERS_TRUE","The correspondence is almost crumbling with age. You squint at the pages and note they are dated over fifty years ago. What little of it you can make out refers to the ""coming glory"" and preparations being made in the cellar. The writer also mentions in passing that his or her son is recovering admirably from the loss of his lower arm and that he will truly understand his sacrifice when he gets older. Gain 2 Clues. Part of the ceiling on the dilapidated shack suddenly gives way! Weathered boards and loose nails rain down upon you; suffer 2 facedown Damage ( negates). Then discard this Search token."
"GREENSHOUSE_SIGHT_PLACE","A ramshackle greenhouse has been constructed in the backyard. Place a Sight token as indicated."
"GREENHOUSE_SIGHT","A ramshackle greenhouse has been constructed in the backyard. An investigator in the {0} may reveal the adjacent area."
"GREENHOUSE_AND_CELLAR","The lawn behind the mansion is overgrown. A high stone wall shuts out the rest of Southside. Discard this Sight token and place the {0} and {1} tiles as indicated."
"GREENHOUSE_AND_CELLAR_ALT","The lawn behind the mansion is overgrown. A high stone wall shuts out the rest of Southside. Place the {0} and {1} tiles as indicated and discard all Explore and Sight tokens leading to them."
"GREENHOUSE_AND_CELLAR_ALT_ALT","The lawn behind the mansion is overgrown. A high stone wall shuts out the rest of Southside. Discard this Explore token and place the {0} and {1} tiles as indicated."
"GREENHOUSE_PLACE_DOOR","The door to the greenhouse has a rusting lock looped through it. Place an Explore token as indicated."
"GREENHOUSEDOOR","The greenhouse door has a rusting lock looped through it."
"GREENHOUSEDOORCONT","The rusted lock on the greenhouse door could be picked. As an action, an investigator may attempt the puzzle using ."
"GREENHOUSE_TRUE","The doors gives with a loud creak. The greenhouse is full of dead or overgrown plants and moldering boxes."
"GREENHOUSE_PICKAXE","A pickaxe leans against one corner of the greenhouse. Place the {0} Common Item as indicated."
"FINALE_INTERACT","This is one of the locations where the ghost instructed you to place a statue. You can interact only if you have the Grotesque Stone Unique Item."
"FINALE_INTERACT_PLACE"," Place a statue."
"FINALE_INTERACT_2_PLAYER","You set the small statue in the corner of the house and draw the correct symbols on the statue in your blood; suffer 1 facedown Damage. The figure begins to hum with a strange power. Discard a Grotesque Stone Unique Item and this Interact token."
"FINALE_INTERACT_PLACED_01","You set the small statue in the corner of the house; discard a Grotesque Stone Unique Item. You need to draw the correct symbols on the statue, but your minimal amount of evidence has left you with little information on what exact symbology needs to be used. Tap to attempt the puzzle using . If you have [i]Evidence[/i], you may perform 1 additional puzzle step while attempting this puzzle."
"FINALE_INTERACT_PLACED_02","You set the small statue in the corner of the house; discard a Grotesque Stone Unique Item. You need to draw the correct symbols on the statue, but the evidence you have found is insufficient to the task, leaving you struggling to determine which symbology would be appropriate. Tap to attempt the puzzle using . If you have [i]Evidence[/i], you may perform 1 additional puzzle step while attempting this puzzle."
"FINALE_INTERACT_PLACED_03","You set the small statue in the corner of the house; discard a Grotesque Stone Unique Item. You need to draw the correct symbols on the statue and, thankfully, the evidence you have gathered points you in the correct direction. Tap to attempt the puzzle using . If you have [i]Evidence[/i], you may perform 1 additional puzzle step while attempting this puzzle."
"FINALE_INTERACT_PLACED_04","You set the small statue in the corner of the house; discard a Grotesque Stone Unique Item. You need to draw the correct symbols on the statue and your investigation is thorough enough to give you a good idea what is needed here. Tap to attempt the puzzle using . If you have [i]Evidence[/i], you may perform 1 additional puzzle step while attempting this puzzle."
"FINALE_INTERACT_PUZZLE_NO","The statue remains mundane, waiting for the correct symbols. As an action, an investigator may attempt the puzzle using . If you have [i]Evidence[/i], you may perform 1 additional puzzle step while attempting this puzzle."
"FINALE_INTERACT_PUZZLE_YES","The statue thrums with power."
"FINALE_INTERACT_PUZZLE_SOLVED","You complete drawing the symbols in your blood; suffer 1 facedown Damage. A strange force infests the statue. Discard this Interact token."
"GOOD_FINALE_INTERACT","The ritual circle the ghost used while living awaits you."
"GOOD_FINALE_PREPARE"," Prepare for the ritual."
"GOOD_FINALE_DRAW","You begin to draw the final symbols necessary to banish the beast forever. Tap to attempt the puzzle using ."
"GOOD_FINALE_DRAW_ACT","The ritual circle must be completed to banish the beast forever. As an action, an investigator may attempt the puzzle using . You may discard any number of [i]Evidence[/i] to take an equal number of additional puzzle steps while attempting this puzzle."
"GOOD_FINALE_SUC","You have prepared the ritual circle. Now all that remains is to perform the ritual."
"GOOD_FINALE_BEGIN","Perform the ritual."
"GOOD_FINALE_BEGIN_ACT"," Perform the ritual."
"GOOD_FINALE_RITUAL","This ritual may destroy the will of the horror attempting to break through to this reality."
"GOOD_FINALE_ACT","You raise your arms and feel the power pulsating in the circle. The energy running through your body pushes at your skin from the inside, creating cuts and wounds that bleed into the circle. Suffer 2 facedown Damage. You find your will battling with that of another, alien force ()!"
"GOOD_FINALE_ACT_ALT","You raise your arms and feel the power pulsating in the circle. The energy running through your body pushes at your skin from the inside, creating cuts and wounds that bleed into the circle. Suffer 3 facedown Damage. You find your will battling with that of another, alien force ()!"
"GOOD_FINALE_FAIL","For a brief moment you lose concentration and are unable to prepare the circle."
"GOOD_FINALE_PROGRESS","The will retreats for the moment, and you feel the power start to build in the circle."
"GOOD_FINALE_CLOSE","The arcane power in the circle grows stronger, but more is yet needed."
"GOOD_FINALE_CLOSER","If you can hold out for just a little longer, you are certain the blood you have shed will have been enough."
"GOOD_FINALE_WIN","You correct the circle and feel the power coursing through it. The creature shrieks in anger, but its form is already disappearing from the plane of existence. The investigation is complete."
"NORMAL_FINALE_WIN","The instant you have anointed the statue with your blood, the monstrosity's physical form dissipates even as its weakened will roots itself to your mind."
"NORMAL_FINALE_WIN_02","You hear sirens in the street and know that your unsanctioned investigation will raise too many questions for one friend on the force to quell. Exhausted by the ritual, you await your fate. The investigation is complete."
"LOSS","With a single blow, the creature destroys the splintering door and breaks the binding. The investigation is not complete."
"FINALE_PLACE_INTERACT_BINDING","You see one of the locations where the ghost instructed you to place a statue. Place an Interact token as indicated."
"FINALE_PLACE_INTERACT_RITUAL","The ritual circle the ghost used while living awaits you. Place an Interact token as indicated."
"FINALE_EXIT","This is the exit. If the monstrosity reaches the exit, it will do a great deal of damage to Arkham."
"FINALE_PLACE_EXIT","Though the magic that kept the beast confined to the cellar has eroded, the house itself seems to fill with power that will slow the beast's escape from the house and grounds. The walls glow with arcane energy, though the front door shudders and vibrates, the wood starts to splinter loudly. Place an Explore token as indicated. The binding magic seems to be particularly weak here. This is the exit."
"FINALE_PLACE_STOP_IT","If the horror can reach the exit, it will be able to escape the magic that keeps it bound to this house and wreak havoc on Arkham. You must stop it!"
"FINALE_DEFEAT_CREATURE","The beast's physical form fades, but the binding magic in the house does not. Though its form has been defeated in this reality, it still waits to reform and break through once more. You hurry through your ritual, attempting to complete it before the horror can return. Thankfully, you do. The investigation is complete."
"FINALE_DEFEAT_CREATURE_ALT","The beast's physical form fades, but the binding magic in the house does not. Though its form has been defeated in this reality, it still waits to reform and break through once more. You scramble through a binding ritual to transfer the horror's binding from the house onto yourself which should keep it at bay–for now. The investigation is complete."
"ROOT_CELLAR_FINALE_DOOR","This door leads into the basement of the mansion."
"OLD_JOURNAL","The journal is weathered. The entries inside are written in an older child's uncertain scrawl."
"READ"," Read."
"ENTRY_1","You skim the entries until you find something relevant to your investigation: ""My parents do not think I see them. They gather with their friends, wear those strange robes, and do terrible things and they think I do not see them. I overheard them last night talking about including me in their rituals, but all I can think is–is that what happened to my arm? Were those {0} not enough? Why can I only remember shapes that do not make sense? I will not join them. Never. I have seen what they do."" Gain 1 Clue."
"ENTRY_MORE","There are more entries in the journal."
"ENTRY_2","Another entry seems to build on the previous one, ""It happened tonight. They tried to raise–oh, Lord in Heaven, I cannot even think about it without shaking. They tried to raise that thing. I could not let them. It could destroy us all, I just know it. I interrupted their ritual. Things...did not go as planned from there. My parents are dead. But the creature, that–that thing... It is safely away from Arkham and, long as I live, I will keep it away. I have felt it pulling at my mind since that day, calling to its devotees for help. I will not let it out. It is bound to my will now. God help me."" Gain 1 Clue and the Missing Link Unique Item."
"ENTRY_FINISHED","There are no more entries of interest in the journal."
"ENTRY_STAR_SPAWN","squid and fish"
"ENTRY_SHOGGOTH","small creatures"
"ENTRY_DARKYOUNG","goats and their kids"
"PUZZLE_BOX","You found this puzzle box hidden in a book. As an action, an investigator holding the puzzle may attempt to open the puzzle box using ."
"PUZZLE_BOX_SOLVED","Inside the box, you find a weathered scroll containing words of great power. Gain the Wrack spell."
"PUZZLE_BOX_DONE","You found a powerful spell in this solved puzzle box."
"CAT_MOVE","{0} Move the cat as indicated."
"CAT_PLACE","{0} Place the cat as indicated."
"CAT_REMOVE","Doors seem to creak open at the cat's approach and swing shut behind it. Remove the cat from the board."
"CAT_LOUNGE","The cat is crouched under a chair in the lounge."
"CAT_LIBRARY","The cat grooms itself by one of the library's shelves."
"CAT_BALLROOM","The cat lays in a shaft of moonlight from one of the windows."
"CAT_DINING_ROOM","The cat sits next to an empty food dish in the dining room."
"CAT_BEDROOM","The cat lounges on the overstuffed couch."
"CAT_KEY","{0} A silver key hangs from its collar. {1}"
"CAT_WARY","Every so often, the cat's hair stands on end and it hisses a warning."
"CAT_TOLERATING","Its eyes follow you around the room, more out of a wary interest than fear."
"CAT_AFFECTION","The low rumble of purring is oddly comforting in the night."
"CAT_APPROACH"," Befriend the cat."
"CAT_CATCH"," Catch the cat."
"CAT_NO","Leave it alone."
"CAT_TRUE","You attempt to approach the cat without alarming it, holding a hand out for it to sniff ()."
"CAT_PASS","The cat finally allows you to pet it, and while scratching it just below the chin you take the opportunity to slip the key from the collar's ring for a closer look. Gain the Silver Key Unique Item."
"CAT_PARTIAL","The cat seems to begrudgingly accept your presence, but eventually it grows disinterested in your attention and wanders off."
"CAT_FAIL","The cat hisses loudly and, claws extended, takes a swipe at you. Suffer 1 facedown Damage ( negates). Then the cat flees to another room of the house."
"CAT_SCAMPERS","The cat moves from under your hands and runs off through the house. With the key secured, you let it go in peace. Discard this Person token."
"CAT_CATCH_TRUE","The cat senses your intentions and begins to scrabble for purchase against the floor. You grab for the cat, hoping to catch it before it can run away (–1)."
"CAT_CATCH_PASS","Your hands close gently but firmly around the cat's midsection. The cat writhes and yowls, its claws scratching at your arms and its mouth latching around your hand as you remove the key from the collar. Suffer 1 facedown Damage. Then gain the Silver Key Unique Item."
"TABLE","An occasional giggle comes from under the table."
"TABLE_LIFT"," Lift the tablecloth."
"TABLE_LIFT_TRUE","You begin to raise the tablecloth and a child's scream, twisted and amplified, sounds from beneath the table. You try to ignore the way it thrums down into your bones ()."
"TABLE_LIFT_FAIL","You cannot bear to face whatever is making this noise and drop the tablecloth; move 1 space away from this Search token."
"TABLE_LIFT_PASS","Taking a deep breath, you finish lifting the tablecloth. A spectral child kneels on the floor beneath the table, his mouth hanging open at an unnatural angle. His right arm is missing below the elbow and the right sleeve of his shirt has been pinned up."
"TABLE_STOP","""What is wrong?"""
"TABLE_ATTACK","Attack the ghost."
"TABLE_SCREAM","Scream back louder."
"TABLE_ATTACK_TRUE","You lash out at the ghost and your attack passes through the young boy as he fades from existence. You will not be driven off by the specters in this house. Become Focused. Then discard this Search token."
"TABLE_SCREAM_TRUE","Your jaw does not distend as much as the specter's, but your scream still drowns out the other noise. The ghost's eyes grow wide, then he giggles and scrambles to his feet. He runs straight through you, an icy deluge in your midsection. Then he disappears. Gain 1 Clue and become Focused. Then discard this Search token."
"TABLE_STOP_TRUE","The screaming stops abruptly and the ghost boy cautiously crawls out from under the table. Discard this Search token and place a Person token as indicated."
"BOY","The spectral boy stares at you. He gestures toward you, then to the ritual site in the ballroom, pantomiming something large and clearly trying to communicate. Before you can question him, his eyes roll back in his head, he distends his jaw, and then he flicks out of existence. Discard this Person token. Then gain the Incriminating Evidence Unique Item and 1 Clue."
"SUSIE_Q","The young man appears to be chanting something. His mouth makes the same shapes over and over again. An amulet hangs around his neck and he is missing his right arm below the elbow."
"SUSIE_Q_NICE"," ""Excuse me?"""
"SUSIE_Q_LISTEN"," Listen to the ghost."
"SUSIE_Q_ATTACK"," Attack the ghost."
"SUSIE_Q_LISTEN_TRUE","You approach the specter quietly until you can make out the words he keeps repeating: ""Get out now."" Gain 1 Clue. The ghost of the young man appears to realize you are listening. His chanting raises to a crescendo. The furniture up and down the hall begins to shake. Then all at once, his eyes roll back in his head and he disappears. The shaking stops and the lights turn back on. Discard this Person token and all Darkness in the hall."
"SUSIE_Q_ATTACK_TRUE","Your attack dissipates the ghost's fragile form. The lights in the hall flare back to life. Discard this Person token and all Darkness in the hall. Then become Focused."
"SUSIE_Q_NICE_TRUE","The specter's chanting slows as he looks at you cautiously ()."
"SUSIE_Q_NICE_PASS","Swayed by something in your countenance, the ghost quiets. ""Are you not frightened?"" he asks slowly, ""You should be. I cannot protect you from that creature any longer."" A loud crashing noise comes from beneath the floor and the ghost disappears. Discard this Person token and all Darkness in the hall. Then gain 2 Clues and the Circumstantial Evidence Unique Item."
"SUSIE_Q_NICE_FAIL","The ghost reaches out to you, his hand passing through your arm. ""Get out,"" the young man urges. A loud crashing noise comes from beneath the floor, and the ghost concentrates until an unseen force pushes you slightly toward the door. ""Get out, "" he repeats, ""It is coming. I cannot–"" The ghost disappears. Discard this Person token and all Darkness in the hall. Then gain 1 Clue and the Circumstantial Evidence Unique Item."
"SAM_WHEAT","The {0} floats just off the ground and the specter of a man with his right arm missing below the elbow paces the room. The amulet he is wearing looks familiar."
"SAM_WHEAT_01A","dining table"
"SAM_WHEAT_02A","grand piano "
"SAM_WHEAT_04A","bed"
"SAM_WHEAT_WHO"," ""Who are you?"""
"SAM_WHEAT_WHAT"," ""What is happening here?"""
"SAM_WHEAT_WHO_TRUE","The spirit looks down at his body. ""Do you not recognize me?"" In a flicker a young boy stands in front of you, in another a teenage boy, then the spirit returns to a man. ""I am the spirit that haunts this house. I am the one trying to scare you off, if only you would listen. I thought if I could not save everyone from the monster, I could at least stop you and those patrol officers from being its first victims."" Gain the Conclusive Evidence Unique Item."
"SAM_WHEAT_WHAT_TRUE","The ghost's eyes seem to peer into your very soul ()."
"SAM_WHEAT_WHAT_FAIL","In the span of a moment, you are forced to relive several of your most terrible memories. Suffer 2 facedown Horror. The ghost appears to sigh. {0}"
"SAM_WHEAT_PASS","""Very well,"" the ghost pauses, as if listening for something, ""I was attempting to perform an important ritual when someone interfered. I cannot hold these forms long. If you wish to know the truth, seek out the journal I have stored in the shed. I believe you will find it quite illuminating."" Gain 2 Clues."
"SAM_WHEAT_PASS_02A","""Very well,"" the ghost pauses, as if listening for something, ""I was attempting to perform an important ritual when someone interfered. I cannot hold these forms long. If you wish to know the truth, seek out the journal I have stored in the conservatory. I believe you will find it quite illuminating."" Gain 2 Clues."
"SAM_WHEAT_PASS_04A","""Very well,"" the ghost pauses, as if listening for something, ""I was attempting to perform an important ritual when someone interfered. I cannot hold these forms long. If you wish to know the truth, seek out the journal I have stored in the greenhouse. I believe you will find it quite illuminating."" Gain 2 Clues."
"SAM_WHEAT_GONE","You blink and the {0} thumps to the ground. The spirit is gone. Discard this Person token."
"SAM_WHEAT_ATTACK","The specter's features twist angrily. ""Is this what you want?"" A wind swirls and whips around the specter. Discard this Person token and spawn a Ghost as indicated."
"SAM_WHEAT_ATTACK_TRUE","You may attack the Ghost without spending an additional action."
"MARLEY","This specter is an older man. He is missing his right arm below the elbow. He appears to be standing guard in front of the cellar door."
"MARLEY_SPEED"," ""Get out of my way!"""
"MARLEY_DEFEAT"," ""What is through there?"""
"MARLEY_TRUTH"," ""I know you tried to stop the monster."""
"MARLEY_SPEED_TRUE","""No, you do not know that which you seek to do. Begone from this house for your own safety! And if you insist on endangering yourself and your companions..."" The man's face contorts and changes. Discard this Person token and spawn a Ghost as indicated. The only way to further the investigation is to defeat the apparition."
"MARLEY_DEFEAT_TEST","The specter seems to consider your words, looking into your eyes as though he is picking out all that you and your companions have found out. You can only hope that you have uncovered enough evidence to pass this strange test."
"MARLEY_DEFEAT_PASS_01","The ghost seems satisfied by whatever he has found. ""This door represents the binding of a terrible monstrosity to my life and my home. In death, my control is failing. The creature slips away from me. Will you stop it? Without control, it will wreak havoc on Arkham."""
"MARLEY_DEFEAT_YES","""Yes."""
"MARLEY_DEFEAT_PASS_02","He points to the box behind you. ""There are things that can help you bind the beast."" His old voice sounds tired and sad, ""You must place the statues carefully. One in each corner of the house. Draw the symbols on them in your blood. Only then can the creature be contained."" He looks deep into your eyes, ""I am so sorry."""
"MARLEY_DEFEAT_FAIL","The ghost shakes his head, ""No, you do not have all the knowledge needed. There is too much you do not know. You cannot help here. Begone from this house! And if you will not leave..."" The old man's face contorts and changes. Discard this person token and spawn a Ghost as indicated."
"MARLEY_PLACE_INTERACT","The statues in the box must be placed in each of the four corners of the house. Place an Interact token in the {0} as indicated."
"MARLEY_CANNOT_PLACE_INTERACT","The last statue must be placed in the {0}."
"MARLEY_TRUTH_TRUE","The ghost nods. ""It takes so much blood, you see, and I was already weak when the monster called one of its minions to prevent me from finishing the banishing. If only I could have shed the blood where it was needed in the ritual circle. You know now it is not safe here, I can only ask—will you complete the ritual for me? It is no mere binding. You could bar the beast from this world forever."""
"MARLEY_TRUTH_NO","""No."""
"MARLEY_TRUTH_NO_TRUE","The ghost seems disappointed by your lack of nerve. ""If you will not banish it, then you must at least bind it. Please, before it can wreak havoc on Arkham. Will you stop it?"""
"MARLEY_TRUTH_YES_TRUE_01","The specter smiles sadly. ""Excellent. My murderer altered the circle. You will need to redraw it and perform the ritual. It will require no small amount of blood to be completed."""
"MARLEY_TRUTH_YES_TRUE_02","The ghost instructs you on the finer points of the ritual while its physical form begins to fade. Place an Interact token as indicated."
"MARLEY_TRUTH_YES_TRUE_02_DISCARD","The ghost instructs you on the finer points of the ritual while its physical form begins to fade. Discard the Search token in the {0} and place an Interact token as indicated."
"MARLEY_TRUTH_YES_TRUE_02_REVEAL","The ghost instructs you on the finer points of the ritual while its physical form begins to fade. He indicates that the altered ritual circle can be found in the {0}."
"MARLEY_TRUTH_YES_TRUE_03","""The creature will summon horrors to stop you. You must be strong. The creature will sense you have begun the ritual and marshal its strength. I do not think I will be able to hold its physical form back then."""
"MARLEY_TRUTH_TEST","""So, you have found the truth. But what else do you know of this matter? Can you truly be of assistance?"" The specter seems to consider you, looking into your eyes as though he is picking out all that you and your companions have found out. You can only hope that you have uncovered enough evidence to pass this strange test."
"MARLEY_DEATH","""No!"" the old man cries as his form begins to fade. ""My magic is dissipating! The monstrosity will escape..."" He thinks for a moment, before settling his eyes on you once more. ""Very well, you have at least proven some measure of skill in defeating me. You–you must stop the creature now. We have no other choice. Quick! I can teach you the binding."" Knowledge floods into your mind, directing you to the strange box in the basement."
"MARLEY_SECRET_PASSAGE","""Here, I can speed your way,"" the ghost calls faintly, and a shelf slides back from the wall. Place a Secret Passage as indicated."
"MARLEY_SECRET_PASSAGE_ALT","""Here, I can speed your way,"" the ghost calls faintly, and a panel in the floor rises up, revealing a passage below. Place a Secret Passage as indicated."
"MARLEY_SECRET_PASSAGE_2","""Now, the passage will lead you out into the yard. Hurry, the monstrosity is escaping!"" Place a Secret Passage as indicated. ""And,"" the ghost's weak voice whispers, ""good luck."""
"MARLEY_SECRET_PASSAGE_2_ALT","""Now, the passage will lead you to one of two places. If you go {0}, you will come out in the yard."" Place a Secret Passage as indicated."
"MARLEY_SECRET_PASSAGE_3","""If you go {0}, you will come out in the lounge instead."" Place a Secret Passage as indicated. "" Hurry, the monstrosity is escaping! And,"" the ghost's voice grows weak, ""good luck."""
"MARLEY_DISCARD","With a last sad look, the ghost fades from view. Discard this Person token."
"MARLEY_LATE"," ""How do I stop that creature?"""
"MARLEY_ATTACKED","The ghost narrows its eyes. ""You rely too much on violence, I am not sure you can be trusted to complete this task ()."""
"MARLEY_ATTACKED_PASS","""Very well. If you have uncovered enough of the truth, perhaps I will reconsider my opinion of you."" He stares into your eyes and all the information you have found comes rushing into your mind."
"MARLEY_ATTACKED_FAIL","""No, you rely too much on your fists and not enough on your mind. Your attack first, ask questions later mentality is not enough here."""
"STORY_CASPER","The giggling of a young child can be heard within the house. One of the doors opens and closes, though no figure can be seen. Through the door, the muffled giggling occasionally continues. You believe you now know why the patrol officers hastened to finish their work. Each investigator in the {0} suffers 1 facedown Horror ( negates)."
"STORY_CASPER_LOUNGE","The giggling of a young child can be heard within the house. Heavy footfalls race over the hardwood floors and the door to the ballroom swings open and then closed, though no figure can be seen. Each investigator in the {0} and {1} suffers 1 facedown Horror ( negates). One of the tablecloths sways though there is no draft in the room. Then the giggling continues intermittently under the table. Place a Search token as indicated. You believe you now know why the patrol officers hastened to finish their work."
"STORY_CASPER_DINING_ROOM","The giggling of a young child can be heard within the house. Heavy footfalls race over the hardwood floors and the door to the dining room swings open and then closed, though no figure can be seen. Each investigator in the {0} and {1} suffers 1 facedown Horror ( negates). The tablecloth on the dining room table sways though there is no draft in the room. Then the giggling continues intermittently under the table. Place a Search token as indicated. You believe you now know why the patrol officers hastened to finish their work."
"STORY_CASPER_LEAVES","The strange giggling in the mansion suddenly stops."
"STORY_CASPER_LEAVES_LOUNGE","{0} Discard this Search token."
"STORY_SUSIE_Q","The light at the end of the hall blinks out. Then the next. Then the next. Place Darkness in each space of the {0}."
"STORY_SUSIE_Q_ALT","The light at the end of the hall blinks out. Then the next. Then the next. Place Darkness in each space of the {0} and {1}."
"STORY_SUSIE_Q_2","Something stirs in the darkness at the far end of the hall."
"STORY_SUSIE_Q_2_HALL","{0} The shadows coalesce into the figure of a young man missing his right arm below the elbow. Place a Person token as indicated."
"STORY_SUSIE_Q_NO_HALL","A strange electrical buzzing comes from behind this door, then the light under the door flickers and goes out. You feel as if a strange presence has taken residence behind this door. No immediate effect."
"STORY_SUSIE_Q_LEAVES","The shadowy figure at the end of the hall melts away as if it were never there."
"STORY_SUSIE_Q_NO_HALL_LEAVES","The strange electrical sound returns for just a moment, then the feeling of a strange presence just beyond the door fades away. No immediate effect."
"STORY_SUSIE_Q_LEAVES_HALL","{0} Discard this Person token."
"STORY_SAM_WHEAT","The floor creaks under an unseen figure, the sound of its footsteps echoing in the empty house. In response, something keens quietly in the cellar."
"STORY_SAM_WHEAT_DINING_ROOM","{0} A moment later, a ghostly middle-aged man with his arm missing below the elbow appears pacing the dining room. Place a Person token as indicated."
"STORY_SAM_WHEAT_BALLROOM","{0} A moment later, a ghostly middle-aged man with his arm missing below the elbow appears pacing the ballroom. Place a Person token as indicated."
"STORY_SAM_WHEAT_BEDROOM","{0} A moment later, a ghostly middle-aged man with his arm missing below the elbow appears pacing the bedroom. Place a Person token as indicated."
"STORY_SAM_WHEAT_LEAVES","An unearthly shriek can be heard from under the floor."
"STORY_SAM_WHEAT_LEAVES_DINING_ROOM","{0} The spectral man stops his pacing and calls out in a strange language before sinking through the floorboards. Discard this Person token."
"STORY_MONSTER_CASTER","The front door of the mansion creaks open, and a robed figure slips inside. ""I have come as you commanded,"" the figure calls out to the presence in the house, ""I will stop the meddlers!"" Spawn a {0} as indicated."
"STORY_MONSTER_FLYING","Summoned by an unknown power, a strange creature soars over the high wall of the yard. Spawn a {0} as indicated."
"STORY_MONSTER_FLYING_UN","Summoned by an unknown power, a strange creature crashes through one of the house's windows. Spawn a {0} as indicated."
"SPAWN_MONSTER_F1","With a terrible cry, a terrifying beast crashes through the mansion's window. Spawn a {0} as indicated."
"SPAWN_MONSTER_F2A","A droning chant comes from the door. Spawn a {0} as indicated."
"SPAWN_MONSTER_F2B","""Are you sure this is the right place,"" another person whispers just behind the first. Spawn a {0} as indicated."""
"SPAWN_MONSTER_F3","The plaster breaks away from the back wall with a loud crash. Spawn a {0} as indicated."
"STORY_BOSS_MONSTER","The house trembles. The binding on the cellar breaks. Discard this Explore token."
"STORY_BOSS_MONSTER_BACKYARD","The ground begins to shake and rumble. The back door to the house sways open all the way."
"STORY_BOSS_MONSTER_CONSERVATORY","The ground begins to shake and rumble all over the estate. The source of the disturbance seems to be coming from the backyard."
"STORY_PLACE_BASEMENT_DOOR","The only other door in the cellar is chained shut. You will not be able to get through it. Place an Explore token as indicated."
"BASEMENT_01","A keening wail comes from beneath the floor. The voice of an elderly man whispers in your ear, ""It calls for help. Escape before it is too late."" Each investigator suffers 2 facedown Horror ( negates)."
"BASEMENT_03","A draft blows through the house and you can hear an otherworldly, commanding voice on the wind, summoning an unknown beast. The voice brings with it flashes in your mind of some unearthly plane intermixed with visions of a dirt floor and stone walls. Each investigator suffers 2 Horror ( negates)."
"BASEMENT_05","The lights flicker and a great booming noise is followed by the sound of cracking wood and brick. The whole house shudders and sways. A strange spectral voice chants from somewhere unseen and suddenly it is over, but great cracks have appeared in the floor and walls. Whatever force is in the cellar is close to escaping. Each investigator suffers 3 facedown Horror ( negates)."
"SPOOKY_01","The balmy air of summer turns suddenly into a chill so cold you can see your breath. The sound of static fills the air and an old man's voice filters over it, ""You are not welcome here."" Each investigator suffers 1 facedown Horror ( negates)."
"SPOOKY_01_ALT","The balmy air of summer turns suddenly into a chill so cold you can see your breath. The sound of static fills the air and an old man's voice, the same that played over the gramophone, filters over it, ""You are not welcome here."" Each investigator suffers 1 facedown Horror ( negates)."
"SPOOKY_02","From nowhere, the distorted sound of an elderly man's sobs deafens you to all other noise.  Slowly, you realize that in between the sobs the old man is pleading with you by name to leave this house. Each investigator suffers 2 Horror ( negates)."
"SPOOKY_03","Almost every door on the estate bangs open and closed. Distracted by the cacophony, you do not notice the ground of the estate swelling into a wave that knocks you backward. Each investigator suffers 1 Damage and 1 facedown Horror ( negates). Then each investigator moves 1 space toward the {0}."
"SPOOKY_04","This mythos event affects each investigator in an indoor space."
"SPOOKY_04_TRUE","The furniture rattles and shakes before being lifted in the air by some unseen force. It hangs there for just a moment and the voice of an elderly man calls out, ""Leave!"" Then it all crashes down to the ground. Suffer 2 Horror and 1 facedown Damage ( negates)."
"UNIQUE_MONSTER_WLW_STAR_SPAWN","Star Spawn"
"UNIQUE_MONSTER_WLW_SHOGGOTH","Shoggoth"
"UNIQUE_MONSTER_WLW_DARK_YOUNG","Dark Young"
"MONSTER_BOSS_MOVE","The {0} moves 1 space toward the exit. Then, if it is not in the same space as the exit, it attacks each investigator within range."
"MONSTER_BOSS_NOT_END","The monster attacks."
"MONSTER_BOSS_MOVE_END","The monster is in the space with the exit."
"MONSTER_BOSS_MOVE_NONE","There are no investigators within range."
"MONSTER_BOSS_MOVE_AGAIN","The {0} moves 1 additional space toward the exit."
"WLW_MONSTER_DARK_YOUNG_ATTACK_20","The creature savages your shoulder with just one of its many mouths (; 2). If you pass, its teeth only rip through your clothes, leaving rancid saliva behind; suffer 1 facedown Horror. If you fail, the creature bites deep into your muscle and tears it open; suffer 4 Damage."
"WLW_MONSTER_DARK_YOUNG_ATTACK_23","The creature attempts to torture you, driven by a sadistic instinct you cannot comprehend (; 2). If you pass, the creature fails to inflict any true damage but you fear its next move; suffer 2 facedown Horror. If you fail, the creature beats you bloody with its limbs; suffer 3 Damage."
"COMMON_LOUNGE","lounge"
"UNIQUE_MONSTER_WLW_FORMLESS_SPAWN","Formless Spawn"
"AMULET_FORMLESS_SPAWN","with a winged, bat-toad creature engraved on it"
"S_DOOR_05A_01","This door has a small plaque that reads ""Pool."" Place an Explore token as indicated."
"TCHOTCHKIES_FORMLESS_SPAWN","a multi-featured, amorphous blob"
"ENTRY_SIGHT_TRUE_07A","A large rug is spread over the wooden floor. Discard this Sight token and place the {0} tile as indicated."
"ENTRY_SIGHT_TRUE_07A_02","A large rug is spread over the wooden floor. Place the {0} tile as indicated. Then discard all Sight and Explore tokens leading to it."
"ENTRY_SIGHT_DOORS_07A","An iron silhouette of a bathtub hangs on this door. Place an Explore token as indicated."
"VIEWING_ROOM","The tables and chairs have been haphazardly pushed away from the center of the room. Discard this Explore token and place the {0} tile as indicated."
"VIEWING_ROOM_ALT","The tables and chairs have been haphazardly pushed away from the center of the room. Place the {0} tile as indicated and discard all Explore tokens leading to it."
"VIEWING_ROOM_PLACE_DAGGER","The hilt of a dagger can only just be seen beneath an overturned chair. Place the Ritual Dagger Common Item as indicated."
"VIEWING_ROOM_PLACE_BARRICADES","The furniture could be stacked against the doors should the need arise. Place Barricades as indicated."
"POOL_DOOR","This door has a small plaque that reads ""Pool."""
"POOL","Cracked tile surrounds an enormous indoor pool. Discard this Explore token and place the {0} tile as indicated."
"POOL_ALT","Cracked tile surrounds an enormous indoor pool. Place the {0} tile as indicated and discard all Explore tokens leading to it."
"POOL_PLACE_ITEM","Something belonging to the deceased lies abandoned on the floor. Place the {0} Common Item as indicated."
"POOL_PLACE_PICTURE","A large portrait of the victim looms on the far wall. Beneath it, smaller framed photographs have been arranged artfully. Place a Search token as indicated."
"POOL_BARRICADE","Some of the shelves and benches could be used to barricade the door. Place a Barricade as indicated."
"CAT_POOL","The cat is crouched under a chair."
"POOL_AMULET_FS","a winged, bat-toad creature"
"SPA_DOOR","An iron silhouette of a bathtub hangs on this door."
"SPA","The spa contains shelves filled with towels and various bottles. A deep tub is at one end. Discard this Explore token and place the {0} tile and a Door as indicated. Then the small bottles come whirling, one after another, toward your head. Suffer 3 facedown Damage ( negates)."
"SPA_ALT","The spa contains shelves filled with towels and various bottles. A deep tub is at one end. Place the {0} tile and a Door as indicated and discard all Explore tokens leading to it. Then the small bottles come whirling, one after another, toward your head. Suffer 3 facedown Damage ( negates."
"SPA_PLACE_SHELVES","The shelves are now almost completely empty. Place a Search token as indicated."
"SPA_PLACE_BOOK","A dog-eared book lies near the tub. Place the {0} Common Item as indicated."
"SPA_PLACE_SPELL","A tiled mural on the wall depicts an arcane ritual. Place the {0} Spell as indicated."
"CAT_SPA","The cat perches on the sink, licking water from a dripping faucet."
"SPA_SHELVES","The shelf is now almost empty. Towels and bottles are strewn all over the floor. Perhaps you can figure out what happened."
"SPA_SHELVES_TRUE","You examine the shelves for a trick mechanism that would cause the items to fly. You cannot find a mundane explanation, but you do notice a thin volume left on the shelf. It is a short, handwritten description of a creature with {0}. Gain 1 Clue. Then discard this Search token."
"DESC_FORMLESS_SPAWN","all sorts of ever-shifting, contradictory features"
"MEDICAL_OFFICE","This room contains sundry medical supplies. Discard this Explore token and place the {0} tile, a Wall, and a Door as indicated."
"MEDICAL_OFFICE_ALT","This room contains sundry medical supplies. Place the {0} tile, a Wall, and a Door as indicated and discard all Explore tokens leading to it."
"MEDICAL_PLACE_SAM_WHEAT","A specter in the form of a middle-aged man paces the room. Place a Person token as indicated."
"MEDICAL_PLACE_BLADED","A sharp instrument of a dubious nature lies on the long counter. Place the {0} Common item as indicated."
"CAT_MEDICAL_OFFICE","The cat prods at a strange vial on the countertop."
"MEDICAL_CABINET_OPEN_TRUE","You reach out and wrench open the cabinet door. At once, the neatly stacked supplies inside rattle noisily and the whispering ceases. Inside the cabinet you find nothing other than bandaging and ointments. You move to close the door only to find deep scratches on the inside panel spelling the words ""GET OUT."" Suffer 2 facedown Horror ( negates). Then gain 1 Clue and discard this Search token."
"YARD_1_PLACE_SIGIL","A chocolate cake has been left untouched on the table. Place a Search token as indicated."
"YARD_1_PLACE_SIGHT","The yard continues along the house, turning into antiquated and rusting train tracks. Place a Sight token as indicated."
"SIGHT_05A","The yard turns into rusting, antiquated railroad track. An investigator in the {0} may reveal the adjacent area."
"YARD_1_SIGIL","A chocolate cake has been left untouched on the table."
"YARD_1_SIGIL_EAT"," Eat a slice of cake."
"YARD_1_SIGIL_THROW"," See how far you can throw it."
"YARD_SIGIL_EAT_TRUE","You serve yourself a slice of the cake. It is moist and delicious, and you reflect on how, even in the strangest places, there are good things that can happen. Become Focused. You consider taking another slice, but notice the plate is off-kilter. When you lift it, you find a disc concealed beneath the plate, and it drives away the thoughts of sweets. The disc has strange raised lines on it in the shape of a star. Gain the Cult Sigil Unique Item. Then discard this Search token."
"YARD_SIGIL_THROW_TRUE","You heft the plate of cake up and throw the cake from it, trying to see if you can clear the tall fence that surrounds the estate. As the cake sails clear over the top of the fence, you notice a disc lying on the table that had once been concealed beneath the plate. The disc has strange grooves on it in the shape of a star. Gain the Cult Sigil Unique Item. Then discard this Search token."
"TRACKS","Dilapidated tracks run alongside another outdoor sitting area. Discard this Sight token and place the {0} and {1} tiles as indicated."
"TRACKS_ALT","Dilapidated tracks run alongside another outdoor sitting area. Discard this Explore token and place the {0} and {1} tiles as indicated."
"TRACKS_ALT_ALT","Dilapidated tracks run alongside another outdoor sitting area. Place the {0} and {1} tiles as indicated and discard all Explore and Sight tokens leading to them."
"TRACKS_PLACE_CLUE","Part of the old rail has been pried up, and the dirt underneath it is in a suspicious mound. Place a Search token as indicated."
"TRACKS_PLACE_SHOTGUN","An old shotgun lies in the dust. Place the Shotgun Common Item as indicated."
"TRACKS_PLACE_SIGHT","A dilapidated train car rusts away in the yard. Place a Sight token as indicated."
"TRACKS_CLUE","Part of the old rail has been pried up, and the dirt underneath it is in a suspicious mound."
"TRACKS_CLUE_TRUE","You turn the dirt for a few moments and find a small humerus buried alongside an old box. Suffer 2 facedown Horror ( negates). Inside the box is crumbling correspondence dated over fifty years ago. What little of it you can make out refers to the ""coming glory"" and preparations being made in the cellar. The writer also mentions in passing that his or her son is recovering admirably from the loss of his lower arm and that he will truly understand his sacrifice when he gets older. Gain 2 Clues. Then discard this Search token."
"CABOOSE_AND_CELLAR","A dilapidated train car rusts away in the yard. An investigator in the {0} or {1} may reveal the adjacent area."
"BACKYARD_05A","The lawn behind the mansion is surprisingly overgrown. A high stone wall shuts out the rest of Southside, and to one side an ancient caboose is abandoned. Discard this Sight token and place the {0} and {1} tiles as indicated."
"BACKYARD_05A_ALT","The lawn behind the mansion is surprisingly overgrown. A high stone wall shuts out the rest of Southside, and to one side an ancient caboose is abandoned. Place the {0} and {1} tiles as indicated and discard all Explore and Sight tokens leading to it."
"MARLEY_SECRET_PASSAGE_3_05A","""If you go {0}, you will come out in the pool instead."" Place a Secret Passage as indicated. ""Hurry, the monstrosity is escaping! And,"" the ghost's voice grows weak, ""good luck."""
"SAM_WHEAT_05A","examination table"
"CABOOSE","The door to the interior of the caboose is shut, and a rusted lock is looped around the handles."
"CABOOSE_CONT","The rusted lock on the caboose door could be picked. As an action, an investigator may attempt the puzzle using ."
"CABOOSE_INSIDE","The door gives way with the loud grind of old metal. The caboose cabin is filthy, full of moldering boxes and discarded tools. Discard this Explore token."
"CABOOSE_PLACE_SEARCH","A battered journal has been left on the floor of the caboose. Place a Search token as indicated."
"CHART_ROOM","The study is filled with maps, statues, and books. Place the {0} tile, a Door, and a Wall as indicated."
"STORY_SAM_WHEAT_MEDICAL_OFFICE","{0} A moment later, a ghostly middle-aged man with his arm missing below the elbow appears, pacing the office. Place a Person token as indicated."
"ENTRY_TSATHOGGUA","snakes and huge fish"
"LOUNGE_AMULET_FS","a winged, bat–or perhaps toad–creature"
"ZERO_WIDTH_SPACE","​"
