"KEY","English"
"RND_MONSTER","Random spawn with the traits [{0}] yielded a {1}."
"RND_OPT_1","Human (porthole)"
"RND_OPT_2","Human Caster (center)"
"RND_OPT_3","!Human !Huge !Massive (outside icon)"
"RND_OPT_4","Humanoid !Human (outside icon)"
"RND_OPT_5","Beast !Small !Medium !Large (porthole)"
"RND_INVESTIGATOR","Random investigator yielded {0}."
"RND_INVESTIGATOR_ALT","Random investigator yielded {0}."
"RND_ITEM","There is a {0} in this drawer (porthole)."
"RND_ITEM_ALT","There is also a {0} on the floor (outside icon)."
"ICON_SKILL_STRENGTH",""
"ICON_SKILL_AGILITY",""
"ICON_SKILL_OBSERVATION",""
"ICON_SKILL_LORE",""
"ICON_SKILL_INFLUENCE",""
"ICON_SKILL_WILL",""
"ICON_ACTION",""
"ICON_SUCCESS_RESULT",""
"ICON_INVESTIGATION_RESULT",""
"ICON_PRODUCT_MAD00",""
"ICON_PRODUCT_MAD01",""
"ICON_PRODUCT_MAD06",""
"ICON_PRODUCT_MAD09",""
"ICON_PRODUCT_MAD20",""
"ICON_PRODUCT_MAD21",""
"ICON_PRODUCT_MAD22",""
"ICON_PRODUCT_MAD23",""
"ICON_PRODUCT_MAD25",""
"ICON_PRODUCT_MAD26",""
"ICON_PRODUCT_MAD27",""
"ICON_PRODUCT_MAD28",""
"UI_INSPECT","Inspect"
"UI_CLOSE","Close"
"UI_NO_MESSAGES","No Messages"
"MENU_PRESS_A_KEY","Press a Key..."
"UI_ROUND","Round"
"UI_WARNING_NEW_GAME","Are you sure you want to start a new game? Your saved game will be deleted."
"UI_WARNING_SAVED_GAME","Resume saved game?"
"UI_BUTTON_NEWGAME","New Game"
"UI_BUTTON_CONTINUE","Continue"
"UI_BUTTON_MORE","More"
"UI_BUTTON_QUIT","Quit"
"UI_BUTTON_MAINMENU","Main Menu"
"UI_BUTTON_MYCOLLECTION","My Collection"
"UI_BUTTON_OPTIONS","Options"
"UI_BUTTON_OTHERAPPS","Other Apps"
"UI_BUTTON_BOARDGAMES","Board Games"
"UI_COLLECTION_TITLE","Collection"
"UI_COLLECTION_TITLE2NDEDITION","Mansions of Madness Second Edition Products"
"UI_COLLECTION_TITLE1STEDITION","Mansions of Madness First Edition Products"
"UI_COLLECTION_TITLEPREMIUMFIGURES","Arkham Horror Premium Figures"
"UI_COLLECTION_INVESTIGATORFIGURES","Investigator Figures"
"UI_COLLECTION_MONSTERFIGURES","Monster Figures"
"UI_LOADING","Loading..."
"UI_BEGIN_SCENARIO","Begin Scenario"
"UI_NUMBER","{0}"
"UI_IAP_FREE","Free"
"UI_IAP_UNAVAILABLE","Unavailable"
"UI_IAP_BUY","Buy"
"UI_SORT_RELEASE","Release"
"UI_SORT_ALPHABETICAL","Alphabetical"
"UI_SORT_DIFFICULTY_HIGH","Difficulty: High"
"UI_SORT_DIFFICULTY_LOW","Difficulty: Low"
"UI_SORT_LENGTH_LOW","Length: Low"
"UI_SORT_LENGTH_HIGH","Length: High"
"UI_PRODUCTS_REQUIRED","Physical Product Required"
"UI_QUICK_SELECTION","Quick Selection"
"UI_PROD_REQ_1","This scenario requires components from \n[FFCE4EFF]{0}[-]."
"UI_PROD_REQ_2","This scenario requires components from either \n[FFCE4EFF]{0}[-] or [FFCE4EFF]{1}[-]."
"UI_PRODUCT_REMINDER","Please enable product(s) in the Collection manager."
"UI_RESTORE_PENDING","Restoring Purchases..."
"UI_RESTORE_SUCCESS","Restore Success!"
"UI_RESTORE_FAILED","Restore Failed. Error: "
"UI_RESTORE_TIMEDOUT","Restore timed out..."
"UI_TIME_ESTIMATE","{0} - {1} Minutes"
"UI_PAGE_INDICATOR","{0} of {1}"
"SETUP_STARTING_CLUETOKEN","Each investigator begins\nwith {0} Clue(s)."
"MENU_CONTINUE_TO_BOARD_SETUP","Continue Setup"
"LOADING_QUOTE_0","It is absolutely necessary, for the peace and safety of mankind, that some of earth's dark, dead corners and unplumbed depths be let alone."
"AUTHOR_QUOTE_0","– H.P. Lovecraft, [i]At the Mountains of Madness[/i]"
"LOADING_QUOTE_1","The oldest and strongest emotion of mankind is fear. And the oldest and strongest kind of fear is fear of the unknown."
"AUTHOR_QUOTE_1","– H.P. Lovecraft"
"LOADING_QUOTE_2","That is not dead which can eternal lie, And with strange aeons even death may die."
"AUTHOR_QUOTE_2","– H.P. Lovecraft, [i]The Nameless City[/i]"
"LOADING_QUOTE_3","Sometimes I believe that this less material life is our truer life, and that our vain presence on the terraqueous globe is itself the secondary or merely virtual phenomenon."
"AUTHOR_QUOTE_3","– H.P. Lovecraft, [i]Beyond the Wall of Sleep[/i]"
"LOADING_QUOTE_4","We shall see that at which dogs howl in the dark, and that at which cats prick up their ears after midnight."
"AUTHOR_QUOTE_4","– H.P. Lovecraft, [i]From Beyond[/i]"
"LOADING_QUOTE_5","From even the greatest of horrors irony is seldom absent. Sometimes it enters directly into the composition of the events, while sometimes it relates only to their fortuitous position among persons and places."
"AUTHOR_QUOTE_5","– H.P. Lovecraft, [i]The Shunned House[/i]"
"LOADING_QUOTE_6","The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents. We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far."
"AUTHOR_QUOTE_6","– H.P. Lovecraft, [i]The Call of Cthulhu[/i]"
"LOADING_QUOTE_7","There was thunder in the air on the night I went to the deserted mansion atop Tempest Mountain to find the lurking fear."
"AUTHOR_QUOTE_7","– H.P. Lovecraft, [i]The Lurking Fear[/i]"
"UI_TAP_TO_CONTINUE","Continue"
"UI_CONFIRM","Confirm"
"UI_CANCEL","Cancel"
"UI_PASS","Pass"
"UI_FAIL","Fail"
"UI_PUZZLE_CLOSE","Close"
"UI_PUZZLE_SKILL","Skill:"
"UI_PUZZLE_CORRECT_SOCKET","Correct Position"
"UI_PUZZLE_CORRECT_SYMBOL","Correct Symbol"
"UI_PUZZLE_GUESS","Guess"
"UI_PUZZLE_GUESSES","Guesses:"
"UI_PUZZLE_TOTAL_GUESSES","Total Guesses:"
"UI_PUZZLE_MOVES","Moves:"
"UI_PUZZLE_TOTAL_MOVES","Total Moves:"
"UI_PHASE_SETUP","Setup"
"UI_PHASE_INVESTIGATOR","INVESTIGATOR PHASE"
"UI_PHASE_MYTHOS","MYTHOS PHASE"
"UI_MONSTER_STEP","Monster Step"
"UI_HORROR_STEP","Horror Step"
"UI_END_PHASE","End Phase"
"END_PHASE_QUESTION","End current phase?"
"END_INVESTIGATOR_PHASE","End the Investigator Phase?"
"END_MYTHOS_PHASE","End the Mythos Phase?"
"UI_RESUME_SCENARIO","Resume Scenario"
"UI_MESSAGE_LOG","Message Log"
"UI_SET_FIRE","Set Fire"
"MENU_CONFIRM_FIRE","Set Fire?"
"UI_GAME_OPTIONS","Options"
"UI_WIN_SCENARIO","Win Scenario"
"MENU_CONFIRM_WIN","Investigators win the game?"
"UI_LOSE_SCENARIO","Investigator Eliminated"
"MENU_CONFIRM_LOSE","When an investigator is eliminated, the game ends at the end\nof the next Investigator Phase. At the end of that Investigator Phase, press the ""End Game"" button."
"UI_END_GAME","End Game"
"MENU_CONFIRM_END","Are you sure you want to end the game? All saved progress will be lost."
"UI_QUIT_SCENARIO","Save and Quit"
"MENU_CONFIRM_QUIT","Save progress and quit game?"
"UI_PLUS","+"
"UI_MINUS","-"
"UI_ATTACK_TITLE","Attack"
"UI_ATTACK_PROMPT","What type of weapon will you attack with?"
"UI_ATTACK_WITH_HEAVY_WEAPON"," Attack with a [i]Heavy Weapon[/i]"
"UI_ATTACK_WITH_BLADED_WEAPON"," Attack with a [i]Bladed Weapon[/i]"
"UI_ATTACK_WITH_FIREARM"," Attack with a [i]Firearm[/i]"
"UI_ATTACK_WITH_SPELL"," Attack with a Spell"
"UI_ATTACK_WITH_UNARMED"," Attack Unarmed"
"UI_EVADE","Evade"
"UI_HORROR_STEP_MESSAGE","Each investigator must resolve a horror check against the monster within range with the highest horror rating. After all horror checks have been resolved, tap the end phase button to continue."
"UI_SEARCH"," Search"
"UI_EXPLORE"," Explore"
"UI_INTERACT"," Interact"
"UI_ATTEMPT"," Attempt"
"UI_REVEAL","Reveal"
"EXPLORE_MOVE","You may move 1 space into the explored area."
"COMMON_LEFT","left"
"COMMON_RIGHT","right"
"COMMON_NORTH","north"
"COMMON_EAST","east"
"COMMON_SOUTH","south"
"COMMON_WEST","west"
"COMMON_NORTHEAST","northeast"
"COMMON_NORTHWEST","northwest"
"PRODUCT_TITLE_MAD00","Debug Product"
"PRODUCT_MAPTILES","Map Tiles"
"PRODUCT_TITLE_MAD01","Mansions of Madness First Edition"
"PRODUCT_TITLE_MAD06","Forbidden Alchemy Expansion"
"PRODUCT_TITLE_MAD09","Call of the Wild Expansion"
"PRODUCT_TITLE_MAD20","Mansions of Madness Second Edition"
"PRODUCT_TITLE_MAD21","Recurring Nightmares Figure & Tile Collection"
"PRODUCT_TITLE_MAD22","Suppressed Memories Figure & Tile Collection"
"PRODUCT_TITLE_MAD23","Beyond the Threshold Expansion"
"PRODUCT_TITLE_MAD25","Streets of Arkham Expansion"
"PRODUCT_TITLE_MAD26","Sanctum of Twilight Expansion"
"PRODUCT_TITLE_MAD27","Horrific Journeys"
"PRODUCT_TITLE_MAD28","Path of the Serpent"
"INVESTIGATOR_ASHCAN_PETE","""Ashcan"" Pete"
"INVESTIGATOR_GLORIA_GOLDBERG","Gloria Goldberg"
"INVESTIGATOR_HARVEY_WALTERS","Harvey Walters"
"INVESTIGATOR_JENNY_BARNES","Jenny Barnes"
"INVESTIGATOR_JOE_DIAMOND","Joe Diamond"
"INVESTIGATOR_KATE_WINTHROP","Kate Winthrop"
"INVESTIGATOR_MICHAEL_MCGLEN","Michael McGlen"
"INVESTIGATOR_SISTER_MARY","Sister Mary"
"INVESTIGATOR_CAROLYN_FERN","Carolyn Fern"
"INVESTIGATOR_DARRELL_SIMMONS","Darrell Simmons"
"INVESTIGATOR_DEXTER_DRAKE","Dexter Drake"
"INVESTIGATOR_VINCENT_LEE","Vincent Lee"
"INVESTIGATOR_AMANDA_SHARPE","Amanda Sharpe"
"INVESTIGATOR_BOB_JENKINS","Bob Jenkins"
"INVESTIGATOR_MANDY_THOMPSON","Mandy Thompson"
"INVESTIGATOR_MONTEREY_JACK","Monterey Jack"
"INVESTIGATOR_AGATHA_CRANE","Agatha Crane"
"INVESTIGATOR_CARSON_SINCLAIR","Carson Sinclair"
"INVESTIGATOR_FATHER_MATEO","Father Mateo"
"INVESTIGATOR_MINH_THI_PHAN","Minh Thi Phan"
"INVESTIGATOR_PRESTON_FAIRMONT","Preston Fairmont"
"INVESTIGATOR_RITA_YOUNG","Rita Young"
"INVESTIGATOR_WENDY_ADAMS","Wendy Adams"
"INVESTIGATOR_WILLIAM_YORICK","William Yorick"
"INVESTIGATOR_AKACHI_ONYELE","Akachi Onyele"
"INVESTIGATOR_WILSON_RICHARDS","Wilson Richards"
"INVESTIGATOR_FINN_EDWARDS","Finn Edwards"
"INVESTIGATOR_TOMMY_MULDOON","Tommy Muldoon"
"INVESTIGATOR_MARIE_LAMBEAU","Marie Lambeau"
"INVESTIGATOR_DIANA_STANLEY","Diana Stanley"
"INVESTIGATOR_CHARLIE_KANE","Charlie Kane"
"INVESTIGATOR_LILY_CHEN","Lily Chen"
"INVESTIGATOR_AGNES_BAKER","Agnes Baker"
"INVESTIGATOR_JIM_CULVER","Jim Culver"
"INVESTIGATOR_SILAS_MARSH","Silas Marsh"
"INVESTIGATOR_TRISH_SCARBOROUGH","Trish Scarborough"
"INVESTIGATOR_LEO_ANDERSON","Leo Anderson"
"INVESTIGATOR_URSULA_DOWNS","Ursula Downs"
"INVESTIGATOR_DANIELA_REYES","Daniela Reyes"
"INVESTIGATOR_NORMAN_WITHERS","Norman Withers"
"COMMON_ITEM_18_DERRINGER",".18 Derringer"
"COMMON_ITEM_38_REVOLVER",".38 Revolver"
"COMMON_ITEM_45_AUTOMATIC",".45 Automatic"
"COMMON_ITEM_2x4","2x4"
"COMMON_ITEM_ARCANE_MANUSCRIPT","Arcane Manuscript"
"COMMON_ITEM_AXE","Axe"
"COMMON_ITEM_BANDAGES","Bandages"
"COMMON_ITEM_BRASS_KNUCKLES","Brass Knuckles"
"COMMON_ITEM_BULLSEYE_LANTERN","Bull's-eye Lantern"
"COMMON_ITEM_CANDLES","Candles"
"COMMON_ITEM_CARBINE_RIFLE","Carbine Rifle"
"COMMON_ITEM_CROWBAR","Crowbar"
"COMMON_ITEM_DYNAMITE","Dynamite"
"COMMON_ITEM_ELDER_SIGN_PENDANT","Elder Sign Pendant"
"COMMON_ITEM_ELDER_WARD","Elder Ward"
"COMMON_ITEM_FIRE_EXTINGUISHER","Fire Extinguisher"
"COMMON_ITEM_FLARE_GUN","Flare Gun"
"COMMON_ITEM_HOLY_CROSS","Holy Cross"
"COMMON_ITEM_HOLY_WATER","Holy Water"
"COMMON_ITEM_KEROSENE_LANTERN","Kerosene Lantern"
"COMMON_ITEM_KING_JAMES_BIBLE","King James Bible"
"COMMON_ITEM_KNIFE","Knife"
"COMMON_ITEM_LEAD_PIPE","Lead Pipe"
"COMMON_ITEM_LUCKY_CIGARETTE_CASE","Lucky Cigarette Case"
"COMMON_ITEM_LUCKY_RABBITS_FOOT","Lucky Rabbit's Foot"
"COMMON_ITEM_MACHETE","Machete"
"COMMON_ITEM_MAGNIFYING_GLASS","Magnifying Glass"
"COMMON_ITEM_MEAT_CLEAVER","Meat Cleaver"
"COMMON_ITEM_MEDICAL_TEXTBOOK","Medical Textbook"
"COMMON_ITEM_PICKAXE","Pickaxe"
"COMMON_ITEM_POCKET_WATCH","Pocket Watch"
"COMMON_ITEM_RITUAL_DAGGER","Ritual Dagger"
"COMMON_ITEM_SEDATIVES","Sedatives"
"COMMON_ITEM_SHOTGUN","Shotgun"
"COMMON_ITEM_SHOVEL","Shovel"
"COMMON_ITEM_SLEDGEHAMMER","Sledgehammer"
"COMMON_ITEM_TOMMY_GUN","Tommy Gun"
"COMMON_ITEM_TORCH","Torch"
"COMMON_ITEM_WHISKEY","Whiskey"
"COMMON_ITEM_WRENCH","Wrench"
"COMMON_ITEM_25_AUTOMATIC",".25 Automatic"
"COMMON_ITEM_BLACKJACK","Blackjack"
"COMMON_ITEM_ENCHANTED_BLADE","Enchanted Blade"
"COMMON_ITEM_FINE_CLOTHES","Fine Clothes"
"COMMON_ITEM_SCRIBES_JOURNAL","Scribe's Journal"
"COMMON_ITEM_RAZOR","Razor"
"COMMON_ITEM_TOME_OF_HORRORS","Tome of Horrors"
"COMMON_ITEM_TOME_OF_SECRETS","Tome of Secrets"
"COMMON_ITEM_BULLETPROOF_VEST","Bulletproof Vest"
"COMMON_ITEM_GAMBLERS_DICE","Gambler's Dice"
"COMMON_ITEM_SCALPEL","Scalpel"
"COMMON_ITEM_SNUBNOSE_REVOLVER","Snubnose Revolver"
"COMMON_ITEM_THERMOS","Thermos"
"COMMON_ITEM_ENHANCING_SERUM","Enhancing Serum"
"COMMON_ITEM_MOON_POTION","Moon Potion"
"COMMON_ITEM_MUTATION_JUICE","Mutation Juice"
"COMMON_ITEM_FLASK","Flask"
"COMMON_ITEM_OCULAR_EXTRACT","Ocular Extract"
"COMMON_ITEM_MENTAL_STIMULANT","Mental Stimulant"
"COMMON_ITEM_PAINKILLERS","Painkiller"
"COMMON_ITEM_BINDING_POWDER","Binding Powder"
"COMMON_ITEM_CONVINCING_DUMMY","Convincing Dummy"
"COMMON_ITEM_LUCKY_RING","Lucky Ring"
"COMMON_ITEM_RIOT_WHISTLE","Riot Whistle"
"COMMON_ITEM_SENSIBLE_SHOES","Sensible Shoes"
"COMMON_ITEM_SILVER_TWILIGHT_DAGGER","Silver Twilight Dagger"
"COMMON_ITEM_SWORD_CANE","Sword Cane"
"COMMON_ITEM_TOTE_BAG","Tote Bag"
"COMMON_ITEM_TRACK_SHOES","Track Shoes"
"COMMON_ITEM_41_DERRINGER",".41 Derringer"
"COMMON_ITEM_ASTRONOMY_GUIDEBOOK","Astronomy Guidebook"
"COMMON_ITEM_CAPTAINS_HAT","Captain's Hat"
"COMMON_ITEM_COAL_SHOVEL","Coal Shovel"
"COMMON_ITEM_DIVERS_HELM","Diver's Helmet"
"COMMON_ITEM_DIVERS_JOURNAL","Diver's Journal"
"COMMON_ITEM_FISHING_NET","Fishing Net"
"COMMON_ITEM_GATE_BOX","Gate Box"
"COMMON_ITEM_GATLING_GUN","Gatling Gun"
"COMMON_ITEM_HARPOON","Harpoon"
"COMMON_ITEM_LIFE_PRESERVER","Life Preserver"
"COMMON_ITEM_MAP_OF_THE_LEY_LINES","Map of the Ley Lines"
"COMMON_ITEM_MYSTIC_SEXTON","Mystic Sextant"
"COMMON_ITEM_STURDY_LUGGAGE","Sturdy Luggage"
"COMMON_ITEM_ANTIVENOM","Antivenom"
"COMMON_ITEM_DISC_OF_ITZAMNA","Disc of Itzamna"
"COMMON_ITEM_HEDGE_SHEARS","Hedge Shears"
"COMMON_ITEM_EXPEDITION_LOG","Expedition Log"
"COMMON_ITEM_PITH_HELMET","Pith Helmet"
"COMMON_ITEM_JEWELED_SKULL","Jeweled Skull"
"COMMON_ITEM_LUCKY_BANDANA","Lucky Bandana"
"COMMON_ITEM_MATCHES","Matches"
"COMMON_ITEM_OTHERWORLDLY_COMPASS","Otherworldly Compass"
"COMMON_ITEM_SERPENT_BRACELET","Serpent Bracelet"
"COMMON_ITEM_SURVIVAL_KNIFE","Survival Knife"
"COMMON_ITEM_SURVIVAL_PACK","Survival Pack"
"COMMON_ITEM_TIMEWORN_BRAND","Timeworn Brand"
"UNIQUE_ITEM_BRASS_KEY","Brass Key"
"UNIQUE_ITEM_CIRCUMSTANTIAL_EVIDENCE","Circumstantial Evidence"
"UNIQUE_ITEM_CONCLUSIVE_EVIDENCE","Conclusive Evidence"
"UNIQUE_ITEM_CULT_SIGIL","Cult Sigil"
"UNIQUE_ITEM_DUKE_THE_DOG","Duke"
"UNIQUE_ITEM_FLUX_STABILIZER","Flux Stabilizer"
"UNIQUE_ITEM_FORENSIC_EVIDENCE","Forensic Evidence"
"UNIQUE_ITEM_HANDCUFFS","Handcuffs"
"UNIQUE_ITEM_GOLD_KEY","Gold Key"
"UNIQUE_ITEM_GROTESQUE_STONE","Grotesque Stone"
"UNIQUE_ITEM_INCRIMINATING_EVIDENCE","Incriminating Evidence"
"UNIQUE_ITEM_OIL_LAMP","Oil Lamp"
"UNIQUE_ITEM_OLD_JOURNAL","Old Journal"
"UNIQUE_ITEM_OLD_KEYS","Old Keys"
"UNIQUE_ITEM_MISSING_LINK","Missing Link"
"UNIQUE_ITEM_PHOTOGRAPHIC_EVIDENCE","Photographic Evidence"
"UNIQUE_ITEM_PUZZLE_BOX","Puzzle Box"
"UNIQUE_ITEM_RITUAL_COMPONENTS","Ritual Components"
"UNIQUE_ITEM_ROPE","Rope"
"UNIQUE_ITEM_SILVER_KEY","Silver Key"
"UNIQUE_ITEM_CULTISTS_JOURNAL","Cultist's Journal"
"UNIQUE_ITEM_BECKY","Becky"
"UNIQUE_ITEM_BONE_PIPES","Bone Pipes"
"UNIQUE_ITEM_DE_VERMIS_MYSTERIIS","De Vermis Mysteriis"
"UNIQUE_ITEM_LEDGER","Ledger"
"UNIQUE_ITEM_MYSTERIOUS_IDOL","Mysterious Idol"
"UNIQUE_ITEM_OLD_MAP","Old Map"
"UNIQUE_ITEM_STAR_CALENDAR","Star Calendar"
"UNIQUE_ITEM_STONE_CHEST","Stone Chest"
"UNIQUE_ITEM_STRANGE_TABLET","Strange Tablet"
"UNIQUE_ITEM_ELIXIR","Elixir"
"UNIQUE_ITEM_MEMBERSHIP_RING","Membership Ring"
"UNIQUE_ITEM_TWILIGHT_DIADEM","Twilight Diadem"
"UNIQUE_ITEM_FISHING_NET","Fishing Net"
"UNIQUE_ITEM_FUEL","Fuel"
"UNIQUE_ITEM_GOLDEN_TRUMPET","Golden Trumpet"
"UNIQUE_ITEM_SATCHEL_OF_THE_VOID","Satchel of the Void"
"UNIQUE_ITEM_TICKET","Ticket"
"UNIQUE_ITEM_CITRINE_SNAKE","Citrine Snake"
"UNIQUE_ITEM_JADE_CROCODILE","Jade Crocodile"
"UNIQUE_ITEM_TURQUOISE_EAGLE","Turquoise Eagle"
"UNIQUE_ITEM_OBSIDIAN_JAGUAR","Obsidian Jaguar"
"UNIQUE_ITEM_MYSTERIOUS_SNAKE","Mysterious Serpent"
"SPELL_FEED_THE_MIND","Feed the Mind"
"SPELL_FLESH_WARD","Flesh Ward"
"SPELL_INSTILL_BRAVERY","Instill Bravery"
"SPELL_SHRIVELING","Shriveling"
"SPELL_WITHER","Wither"
"SPELL_WRACK","Wrack"
"SPELL_ARCANE_INSIGHT","Arcane Insight"
"SPELL_POISON_MIST","Poison Mist"
"SPELL_AZURE_FLAME","Azure Flame"
"SPELL_FORCED_LEARNING","Forced Learning"
"SPELL_IMPLANT_SUGGESTION","Implant Suggestion"
"SPELL_BINDING","Binding"
"SPELL_SPECTRAL_RAZOR","Spectral Razor"
"SPELL_MISTS_OF_RLYEH","Mists of R'lyeh"
"SPELL_STORM_OF_SPIRITS","Storm of Spirits"
"SPELL_PLUMBING_THE_VOID","Plumb the Void"
"SPELL_BANISHMENT","Banishment"
"SPELL_CALL_THE_STORM","Call the Storm"
"SPELL_SUMMONING","Summoning"
"CONDITION_CRIPPLED","Wounded"
"CONDITION_DAZED","Dazed"
"CONDITION_FOCUSED","Focused"
"CONDITION_INSANE","Insane"
"CONDITION_RESTRAINED","Restrained"
"CONDITION_STUNNED","Stunned"
"CONDITION_MESMERIZED","Mesmerized"
"CONDITION_RIGHTEOUS","Righteous"
"CONDITION_STRESSED","Stressed"
"CONDITION_LOST_IN_TIME_AND_SPACE","Lost in Time and Space"
"CONDITION_FEARLESS","Fearless"
"CONDITION_POISONED","Poisoned"
"TILE_ATTIC_LOFT_MAD01","Attic Loft "
"TILE_BASEMENT_LANDING_MAD01","Basement Landing "
"TILE_CAVE_1_MAD01","Cave 1 "
"TILE_CAVE_2_MAD01","Cave 2 "
"TILE_CEREMONY_ROOM_MAD01","Ceremony Room "
"TILE_CHAPEL_MAD01","Chapel "
"TILE_CHASM_MAD01","Chasm "
"TILE_CORNER_HALLWAY_1_MAD01","Corner Hallway 1 "
"TILE_CRYPT_MAD01","Crypt "
"TILE_DINING_ROOM_MAD01","Dining Room "
"TILE_FOYER_MAD01","Foyer "
"TILE_FRONT_PORCH_MAD01","Front Porch "
"TILE_FRONT_YARD_MAD01","Front Yard "
"TILE_FURNACE_ROOM_MAD01","Furnace Room "
"TILE_GALLERY_MAD01","Gallery "
"TILE_GARDEN_MAD01","Garden "
"TILE_GRAVEYARD_MAD01","Graveyard "
"TILE_GUEST_BEDROOM_MAD01","Guest Bedroom "
"TILE_HALLWAY_1_MAD01","Hallway 1 "
"TILE_HALLWAY_2_MAD01","Hallway 2 "
"TILE_HALLWAY_3_MAD01","Hallway 3 "
"TILE_HALLWAY_4_MAD01","Hallway 4 "
"TILE_LABORATORY_MAD01","Laboratory "
"TILE_LIBRARY_MAD01","Library "
"TILE_MASTER_BEDROOM_MAD01","Master Bedroom "
"TILE_NURSERY_MAD01","Nursery "
"TILE_ROOT_CELLAR_MAD01","Root Cellar "
"TILE_SECRET_PASSAGE_MAD01","Secret Passage "
"TILE_SMALL_CHASM_MAD01","Small Chasm "
"TILE_STORAGE_SHED_MAD01","Storage Shed "
"TILE_TOWER_ROOM_MAD01","Tower Room "
"TILE_CAVE_3_MAD06","Cave 3 "
"TILE_GENERATOR_ROOM_MAD06","Generator Room "
"TILE_GRAVEYARD_2_MAD06","Graveyard 2 "
"TILE_GREENHOUSE_MAD06","Greenhouse "
"TILE_HALLWAY_5_MAD06","Hallway 5 "
"TILE_HIDDEN_LABORATORY_MAD06","Hidden Laboratory "
"TILE_MEDICAL_STORAGE_MAD06","Medical Storage "
"TILE_MORGUE_MAD06","Morgue "
"TILE_OBSERVATION_ROOM_MAD06","Observation Room "
"TILE_OFFICE_MAD06","Office "
"TILE_OPERATING_THEATER_MAD06","Operating Theater "
"TILE_ROOFTOP_MAD06","Rooftop "
"TILE_ABANDONED_SHACK_MAD09","Abandoned Shack "
"TILE_BARN_MAD09","Barn "
"TILE_CAMPSITE_MAD09","Campsite "
"TILE_CAVE_BEND_MAD09","Cave Bend "
"TILE_CAVE_ENTRANCE_MAD09","Cave Entrance "
"TILE_COVERED_BRIDGE_MAD09","Covered Bridge "
"TILE_HILLTOP_MAD09","Hilltop "
"TILE_MARSHLAND_MAD09","Marshland "
"TILE_OLD_FOREST_MAD09","Old Forest "
"TILE_OLD_OAK_MAD09","Old Oak "
"TILE_OLD_WELL_MAD09","Old Well "
"TILE_OUTHOUSE_MAD09","Outhouse "
"TILE_PIGPEN_MAD09","Pigpen "
"TILE_POND_MAD09","Pond "
"TILE_RITUAL_SITE_MAD09","Ritual Site "
"TILE_RIVER_BEND_1_MAD09","River Bend 1 "
"TILE_RIVER_RAPIDS_1_MAD09","River Rapids 1 "
"TILE_ROTTED_PORCH_MAD09","Rotted Porch "
"TILE_SCARECROW_MAD09","Scarecrow "
"TILE_SPRUCE_GROVE_MAD09","Spruce Grove "
"TILE_TORTURE_CHAMBER_MAD09","Torture Chamber "
"TILE_WATERWHEEL_MAD09","Waterwheel "
"TILE_ALLEY_1_MAD20","Alley 1 "
"TILE_ALLEY_2_MAD20","Alley 2 "
"TILE_ALLEY_CORNER_1_MAD20","Alley Corner 1 "
"TILE_ALLEY_CORNER_2_MAD20","Alley Corner 2 "
"TILE_ALLEY_END_MAD20","Alley End"
"TILE_ATTIC_MAD20","Attic "
"TILE_BALLROOM_MAD20","Ballroom "
"TILE_BASEMENT_MAD20","Basement "
"TILE_BATHROOM_MAD20","Bathroom "
"TILE_BEACH_MAD20","Beach "
"TILE_BEDROOM_1_MAD20","Bedroom 1 "
"TILE_BEDROOM_2_MAD20","Bedroom 2 "
"TILE_BELL_TOWER_MAD20","Bell Tower "
"TILE_BILLIARDS_ROOM_MAD20","Billiards Room "
"TILE_CONSERVATORY_MAD20","Conservatory "
"TILE_DINING_ROOM_MAD20","Dining Room "
"TILE_DOCK_1_MAD20","Dock 1 "
"TILE_DOCK_2_MAD20","Dock 2 "
"TILE_ENTRY_HALL_MAD20","Entry Hall "
"TILE_FLEA_MARKET_MAD20","Flea Market "
"TILE_HALL_1_MAD20","Hall 1 "
"TILE_HALL_2_MAD20","Hall 2 "
"TILE_HALL_CORNER_1_MAD20","Hall Corner 1 "
"TILE_HALL_CORNER_2_MAD20","Hall Corner 2 "
"TILE_HALL_END_MAD20","Hall End "
"TILE_HALL_STAIRS_MAD20","Hall Stairs "
"TILE_HOUSE_BOAT_MAD20","House Boat "
"TILE_INTERIOR_HALL_MAD20","Interior Hall "
"TILE_LIBRARY_MAD20","Library "
"TILE_LOBBY_MAD20","Lobby "
"TILE_LOUNGE_MAD20","Lounge "
"TILE_OFFICE_MAD20","Office "
"TILE_PARK_POND_MAD20","Park Pond "
"TILE_PIER_MAD20","Pier "
"TILE_RENTAL_DOCK_MAD20","Rental Dock "
"TILE_ROOT_CELLAR_MAD20","Root Cellar "
"TILE_STOREFRONT_MAD20","Storefront "
"TILE_STREET_1_MAD20","Street 1 "
"TILE_STREET_2_MAD20","Street 2 "
"TILE_STREET_CORNER_1_MAD20","Street Corner 1 "
"TILE_STREET_CORNER_2_MAD20","Street Corner 2 "
"TILE_STREET_CORNER_3_MAD20","Street Corner 3 "
"TILE_STUDY_MAD20","Study "
"TILE_TOOL_SHED_MAD20","Tool Shed "
"TILE_TOWN_SQUARE_MAD20","Town Square "
"TILE_WAREHOUSE_MAD20","Warehouse "
"TILE_YARD_1_MAD20","Yard 1 "
"TILE_YARD_2_MAD20","Yard 2 "
"TILE_ATTIC_STORAGE_MAD23","Attic Storage "
"TILE_BALCONY_MAD23","Balcony "
"TILE_BASEMENT_STORAGE_MAD23","Basement Storage "
"TILE_BEDROOM_MAD23","Bedroom "
"TILE_DINING_ROOM_MAD23","Dining Room "
"TILE_ENTRY_HALL_MAD23","Entry Hall "
"TILE_HALL_CORNER_MAD23","Hall Corner "
"TILE_HALL_STAIRS_MAD23","Hall Stairs "
"TILE_KITCHEN_MAD23","Kitchen "
"TILE_LIBRARY_MAD23","Library "
"TILE_PORCH_MAD23","Porch "
"TILE_YARD_1_MAD23","Yard 1 "
"TILE_DINER_MAD25","Diner "
"TILE_EXHIBIT_ENTRANCE_MAD25","Exhibit Entrance "
"TILE_YARD_1_MAD25","Yard 1 "
"TILE_MAIN_EXHIBIT_MAD25","Main Exhibit "
"TILE_LAB_MAD25","Lab "
"TILE_BANDSTAND_MAD25","Bandstand "
"TILE_LOBBY_MAD25","Lobby "
"TILE_EXHIBIT_3_MAD25","Exhibit 3 "
"TILE_CLASSROOM_1_MAD25","Classroom 1 "
"TILE_LIBRARY_MAD25","Library "
"TILE_GENERAL_SHOP_MAD25","General Shop "
"TILE_STUDIO_MAD25","Studio "
"TILE_SEWER_1_MAD25","Sewer 1 "
"TILE_LIBRARY_ARCHIVES_MAD25","Library Archives "
"TILE_PRINTING_PRESS_MAD25","Printing Press "
"TILE_EXHIBIT_2_MAD25","Exhibit 2 "
"TILE_STREET_CORNER_MAD25","Street Corner "
"TILE_RESEARCH_LIBRARY_MAD25","Research Library "
"TILE_SEWER_2_MAD25","Sewer 2 "
"TILE_CHAPEL_MAD25","Chapel "
"TILE_SPEAKEASY_MAD25","Speakeasy "
"TILE_PORTRAIT_HALL_MAD25","Portrait Hall "
"TILE_MAGIC_SHOP_MAD25","Magic Shop "
"TILE_OFFICE_MAD25","Office "
"TILE_YARD_2_MAD25","Yard 2 "
"TILE_BEDROOM_MAD25","Bedroom "
"TILE_ALLEY_MAD25","Alley "
"TILE_EXHIBIT_1_MAD25","Exhibit 1 "
"TILE_CURIOSITY_SHOP_MAD25","Curiosity Shop "
"TILE_HALL_STAIRS_MAD25","Hall Stairs "
"TILE_WAREHOUSE_MAD25","Warehouse "
"TILE_CLASSROOM_2_MAD25","Classroom 2 "
"TILE_CLASSROOM_3_MAD25","Classroom 3 "
"TILE_LOUNGE_MAD25","Lounge "
"TILE_CAFE_MAD26","Café "
"TILE_DUNGEON_HALL_MAD26","Dungeon Hall "
"TILE_CEREMONY_ROOM_MAD26","Ceremony Room "
"TILE_INNER_SANCTUM_MAD26","Inner Sanctum "
"TILE_LOUNGE_MAD26","Lounge "
"TILE_PARADE_FLOAT_1_MAD26","Parade Float 1 "
"TILE_PARADE_FLOAT_2_MAD26","Parade Float 2 "
"TILE_PHARMACY_MAD26","Pharmacy "
"TILE_STORAGE_ROOM_MAD26","Storage Room "
"TILE_VAULT_MAD26","Vault "
"TILE_BAGGAGE_CAR_MAD27","Baggage Car "
"TILE_BRIDGE_MAD27","Bridge "
"TILE_CABIN_1_MAD27","Cabin 1 "
"TILE_CABIN_3_MAD27","Cabin 3 "
"TILE_CABOOSE_MAD27","Caboose "
"TILE_CHART_ROOM_MAD27","Chart Room "
"TILE_CREW_BEDROOM_MAD27","Crew Bedroom "
"TILE_DINING_CAR_1_MAD27","Dining Car 1 "
"TILE_DINING_CAR_2_MAD27","Dining Car 2 "
"TILE_DINING_ROOM_MAD27","Dining Room "
"TILE_ENGINE_MAD27","Engine "
"TILE_ENGINE_ROOM_MAD27","Engine Room "
"TILE_FREIGHT_CAR_1_MAD27","Freight Car 1 "
"TILE_FREIGHT_CAR_2_MAD27","Freight Car 2 "
"TILE_LIFE_BOAT_MAD27","Life Boat "
"TILE_LOUNGE_CAR_MAD27","Lounge Car "
"TILE_MEDICAL_OFFICE_MAD27","Medical Office "
"TILE_OBSERVATION_CAR_MAD27","Observation Car "
"TILE_PASSENGER_CAR_1_MAD27","Passenger Car 1 "
"TILE_PASSENGER_CAR_2_MAD27","Passenger Car 2 "
"TILE_POOL_MAD27","Pool "
"TILE_PROW_MAD27","Prow "
"TILE_SHIP_DECK_1_MAD27","Ship Deck 1 "
"TILE_SHIP_DECK_2_MAD27","Ship Deck 2 "
"TILE_SHIP_DECK_3_MAD27","Ship Deck 3 "
"TILE_SHIP_DECK_4_MAD27","Ship Deck 4 "
"TILE_SHIP_DECK_5_MAD27","Ship Deck 5 "
"TILE_SHIP_DECK_6_MAD27","Ship Deck 6 "
"TILE_SLEEPER_CAR_MAD27","Sleeper Car "
"TILE_SPA_MAD27","Spa "
"TILE_STATION_MAD27","Station "
"TILE_STORAGE_HOLD_MAD27","Storage Hold "
"TILE_TRACKS_MAD27","Tracks "
"TILE_VIEWING_ROOM_1_MAD27","Viewing Room 1 "
"TILE_VIEWING_ROOM_2_MAD27","Viewing Room 2 "
"TILE_VIEWING_ROOM_3_MAD27","Viewing Room 3 "
"TILE_ABANDONED_HUT_MAD28","Abandoned Hut "
"TILE_ALTAR_CHAMBER_MAD28","Altar Chamber "
"TILE_ANTECHAMBER_MAD28","Antechamber "
"TILE_BED_CHAMBER_MAD28","Bed Chamber "
"TILE_BURIAL_CHAMBER_MAD28","Burial Chamber "
"TILE_CAMPSITE_MAD28","Campsite "
"TILE_POOL_CHAMBER_MAD28","Pool Chamber "
"TILE_CLEARING_1_MAD28","Clearing 1 "
"TILE_RUINED_CHAMBER_MAD28","Ruined Chamber "
"TILE_CRACKED_CHAMBER_MAD28","Cracked Chamber "
"TILE_CRUMBLING_PLAZA_MAD28","Crumbling Plaza "
"TILE_HALL_CHAMBER_1_MAD28","Hall Chamber 1 "
"TILE_HOLLOW_GROVE_MAD28","Hollow Grove "
"TILE_JUNGLE_RUINS_1_MAD28","Jungle Ruins 1 "
"TILE_JUNGLE_RUINS_2_MAD28","Jungle Ruins 2 "
"TILE_MOSAIC_CHAMBER_MAD28","Mosaic Chamber "
"TILE_VERDANT_CHAMBER_MAD28","Verdant Chamber "
"TILE_OVERGROWN_PATH_MAD28","Overgrown Path "
"TILE_PIT_MAD28","Pit "
"TILE_RAVINE_MAD28","Ravine "
"TILE_RIVER_1_MAD28","River 1 "
"TILE_RIVER_2_MAD28","River 2 "
"TILE_RIVER_CROSSING_MAD28","River Crossing "
"TILE_RIVER_EDGE_MAD28","River Edge "
"TILE_ROPE_BRIDGE_MAD28","Rope Bridge "
"TILE_RUINED_HUT_MAD28","Ruined Hut "
"TILE_SHRINE_MAD28","Shrine "
"TILE_STATUE_CHAMBER_MAD28","Statue Chamber "
"TILE_STORAGE_CHAMBER_MAD28","Storage Chamber "
"TILE_SUNLIT_CHAMBER_MAD28","Sunlit Chamber "
"TILE_TEMPLE_STAIRS_MAD28","Temple Stairs "
"TILE_THRONE_CHAMBER_MAD28","Throne Chamber "
"TILE_TUNNEL_MAD28","Tunnel "
"TILE_HALL_CHAMBER_2_MAD28","Hall Chamber 2 "
"ROOM_ATTIC_LOFT_MAD01","Attic Loft "
"ROOM_ATTIC_STAIRS_MAD01","Attic Stairs "
"ROOM_ATTIC_STORAGE_MAD01","Attic Storage "
"ROOM_BACKYARD_MAD01","Backyard "
"ROOM_BASEMENT_LANDING_MAD01","Basement Landing "
"ROOM_BASEMENT_STAIRS_MAD01","Basement Stairs "
"ROOM_BASEMENT_STORAGE_MAD01","Basement Storage "
"ROOM_BATHROOM_1_MAD01","Bathroom 1 "
"ROOM_BATHROOM_2_MAD01","Bathroom 2 "
"ROOM_CAVE_1_MAD01","Cave 1 "
"ROOM_CAVE_2_MAD01","Cave 2 "
"ROOM_CEREMONY_ROOM_MAD01","Ceremony Room "
"ROOM_CHAPEL_MAD01","Chapel "
"ROOM_CHASM_MAD01","Chasm "
"ROOM_COAT_ROOM_MAD01","Coat Room "
"ROOM_CORNER_HALLWAY_1_MAD01","Corner Hallway 1 "
"ROOM_CORNER_HALLWAY_2_MAD01","Corner Hallway 2 "
"ROOM_CRYPT_MAD01","Crypt "
"ROOM_DINING_ROOM_MAD01","Dining Room "
"ROOM_ENTRYWAY_MAD01","Entryway "
"ROOM_FOYER_MAD01","Foyer "
"ROOM_FREEZER_MAD01","Freezer "
"ROOM_FRONT_PATH_MAD01","Front Path "
"ROOM_FRONT_PORCH_MAD01","Front Porch "
"ROOM_FRONT_YARD_MAD01","Front Yard "
"ROOM_FURNACE_ROOM_MAD01","Furnace Room "
"ROOM_GALLERY_MAD01","Gallery "
"ROOM_GARDEN_MAD01","Garden "
"ROOM_GRAVEYARD_MAD01","Graveyard "
"ROOM_GUEST_BEDROOM_MAD01","Guest Bedroom "
"ROOM_HALLWAY_1_MAD01","Hallway 1 "
"ROOM_HALLWAY_2_MAD01","Hallway 2 "
"ROOM_HALLWAY_3_MAD01","Hallway 3 "
"ROOM_HALLWAY_4_MAD01","Hallway 4 "
"ROOM_KITCHEN_MAD01","Kitchen "
"ROOM_KITCHEN_STORAGE_MAD01","Kitchen Storage "
"ROOM_LABORATORY_MAD01","Laboratory "
"ROOM_LIBRARY_MAD01","Library "
"ROOM_MASTER_BEDROOM_MAD01","Master Bedroom "
"ROOM_MUD_ROOM_MAD01","Mud Room "
"ROOM_NURSERY_MAD01","Nursery "
"ROOM_OPERATING_ROOM_MAD01","Operating Room "
"ROOM_PATIO_MAD01","Patio "
"ROOM_ROOT_CELLAR_MAD01","Root Cellar "
"ROOM_SECRET_PASSAGE_MAD01","Secret Passage "
"ROOM_STORAGE_CLOSET_MAD01","Storage Closet "
"ROOM_STORAGE_SHED_MAD01","Storage Shed "
"ROOM_STUDY_MAD01","Study "
"ROOM_TOWER_ROOM_MAD01","Tower Room "
"ROOM_TOWER_STAIRS_MAD01","Tower Stairs "
"ROOM_YARD_1_MAD01","Yard 1 "
"ROOM_BACK_PATH_MAD06","Back Path "
"ROOM_CAVE_3_MAD06","Cave 3 "
"ROOM_CONTROL_ROOM_MAD06","Control Room "
"ROOM_GENERATOR_ROOM_MAD06","Generator Room "
"ROOM_GRAVEYARD_2_MAD06","Graveyard 2 "
"ROOM_GREENHOUSE_MAD06","Greenhouse "
"ROOM_HALLWAY_5_MAD06","Hallway 5 "
"ROOM_HIDDEN_LABORATORY_MAD06","Hidden Laboratory "
"ROOM_HOLDING_CELL_MAD06","Holding Cell "
"ROOM_MEDICAL_STORAGE_MAD06","Medical Storage "
"ROOM_MORGUE_MAD06","Morgue "
"ROOM_OBSERVATION_ROOM_MAD06","Observation Room "
"ROOM_OFFICE_MAD06","Office "
"ROOM_OPERATING_THEATER_MAD06","Operating Theater "
"ROOM_QUARANTINE_ROOM_MAD06","Quarantine Room "
"ROOM_ROOFTOP_MAD06","Rooftop "
"ROOM_ABANDONED_SHACK_MAD09","Abandoned Shack "
"ROOM_BARN_MAD09","Barn "
"ROOM_BARNYARD_MAD09","Barnyard "
"ROOM_CAMPSITE_MAD09","Campsite "
"ROOM_CAVE_BEND_MAD09","Cave Bend "
"ROOM_CAVE_ENTRANCE_MAD09","Cave Entrance "
"ROOM_COVERED_BRIDGE_MAD09","Covered Bridge "
"ROOM_DARK_PATH_MAD09","Dark Path "
"ROOM_DUNGEON_CAVE_MAD09","Dungeon Cave "
"ROOM_DUNGEON_CELL_MAD09","Dungeon Cell "
"ROOM_FOREST_EDGE_MAD09","Forest Edge "
"ROOM_HILLTOP_MAD09","Hilltop "
"ROOM_MARSHLAND_MAD09","Marshland "
"ROOM_MILL_YARD_MAD09","Mill Yard "
"ROOM_OLD_FOREST_MAD09","Old Forest "
"ROOM_OLD_OAK_MAD09","Old Oak "
"ROOM_OLD_ORCHARD_MAD09","Old Orchard "
"ROOM_OLD_WELL_MAD09","Old Well "
"ROOM_OUTHOUSE_MAD09","Outhouse "
"ROOM_PIGPEN_MAD09","Pigpen "
"ROOM_POND_MAD09","Pond "
"ROOM_RITUAL_SITE_MAD09","Ritual Site "
"ROOM_RIVER_BEND_1_MAD09","River Bend 1 "
"ROOM_RIVER_BEND_2_MAD09","River Bend 2 "
"ROOM_RIVER_CROSSING_1_MAD09","River Crossing 1 "
"ROOM_RIVER_CROSSING_2_MAD09","River Crossing 2 "
"ROOM_RIVER_RAPIDS_1_MAD09","River Rapids 1 "
"ROOM_RIVER_RAPIDS_2_MAD09","River Rapids 2 "
"ROOM_ROTTED_PATH_MAD09","Rotted Path "
"ROOM_ROTTED_PORCH_MAD09","Rotted Porch "
"ROOM_SAWMILL_MAD09","Sawmill "
"ROOM_SCARECROW_MAD09","Scarecrow "
"ROOM_SPRUCE_GROVE_MAD09","Spruce Grove "
"ROOM_TORTURE_CHAMBER_MAD09","Torture Chamber "
"ROOM_WATERWHEEL_MAD09","Waterwheel "
"ROOM_ALLEY_1_MAD20","Alley 1 "
"ROOM_ALLEY_2_MAD20","Alley 2 "
"ROOM_ALLEY_CORNER_1_MAD20","Alley Corner 1 "
"ROOM_ALLEY_CORNER_2_MAD20","Alley Corner 2 "
"ROOM_ALLEY_END_MAD20","Alley End "
"ROOM_ATTIC_MAD20","Attic "
"ROOM_ATTIC_STAIRS_MAD20","Attic Stairs "
"ROOM_BALLROOM_MAD20","Ballroom "
"ROOM_BASEMENT_MAD20","Basement "
"ROOM_BASEMENT_STAIRS_MAD20","Basement Stairs "
"ROOM_BATHROOM_MAD20","Bathroom "
"ROOM_BEACH_MAD20","Beach "
"ROOM_BEDROOM_1_MAD20","Bedroom 1 "
"ROOM_BEDROOM_2_MAD20","Bedroom 2 "
"ROOM_BELL_TOWER_MAD20","Bell Tower "
"ROOM_BILLIARDS_ROOM_MAD20","Billiards Room "
"ROOM_CABIN_MAD20","Cabin "
"ROOM_CONSERVATORY_MAD20","Conservatory "
"ROOM_DINING_ROOM_MAD20","Dining Room "
"ROOM_DOCK_1_MAD20","Dock 1 "
"ROOM_DOCK_2_MAD20","Dock 2 "
"ROOM_ENTRY_HALL_MAD20","Entry Hall "
"ROOM_FLEA_MARKET_MAD20","Flea Market "
"ROOM_FRONT_STREET_MAD20","Front Street "
"ROOM_GARDEN_PATH_MAD20","Garden Path "
"ROOM_HALL_1_MAD20","Hall 1 "
"ROOM_HALL_2_MAD20","Hall 2 "
"ROOM_HALL_CORNER_1_MAD20","Hall Corner 1 "
"ROOM_HALL_CORNER_2_MAD20","Hall Corner 2 "
"ROOM_HALL_CORNER_3_MAD20","Hall Corner 3 "
"ROOM_HALL_END_MAD20","Hall End "
"ROOM_HOUSE_BOAT_MAD20","House Boat "
"ROOM_INTERIOR_HALL_MAD20","Interior Hall "
"ROOM_KITCHEN_MAD20","Kitchen "
"ROOM_LIBRARY_MAD20","Library "
"ROOM_LOBBY_MAD20","Lobby "
"ROOM_LOUNGE_MAD20","Lounge "
"ROOM_MOLDY_SHACK_MAD20","Moldy Shack "
"ROOM_OFFICE_MAD20","Office "
"ROOM_PARK_POND_MAD20","Park Pond "
"ROOM_PIER_MAD20","Pier "
"ROOM_RENTAL_DOCK_MAD20","Rental Dock "
"ROOM_RENTAL_SHACK_MAD20","Rental Shack "
"ROOM_ROOT_CELLAR_MAD20","Root Cellar "
"ROOM_SMALL_BEDROOM_1_MAD20","Small Bedroom 1 "
"ROOM_SMALL_BEDROOM_2_MAD20","Small Bedroom 2 "
"ROOM_SNACK_SHACK_MAD20","Snack Shack "
"ROOM_HALL_STAIRS_MAD20","Hall Stairs "
"ROOM_STREET_1_MAD20","Street 1 "
"ROOM_STREET_2_MAD20","Street 2 "
"ROOM_STREET_CORNER_1_MAD20","Street Corner 1 "
"ROOM_STREET_CORNER_2_MAD20","Street Corner 2 "
"ROOM_STREET_CORNER_3_MAD20","Street Corner 3 "
"ROOM_STOREFRONT_MAD20","Storefront "
"ROOM_STUDY_MAD20","Study "
"ROOM_TOOL_SHED_MAD20","Tool Shed "
"ROOM_TOWN_SQUARE_MAD20","Town Square "
"ROOM_WAREHOUSE_MAD20","Warehouse "
"ROOM_YARD_1_MAD20","Yard 1 "
"ROOM_YARD_2_MAD20","Yard 2 "
"ROOM_YARD_3_MAD20","Yard 3 "
"ROOM_YARD_4_MAD20","Yard 4 "
"ROOM_ATTIC_STORAGE_MAD23","Attic Storage "
"ROOM_BALCONY_MAD23","Balcony "
"ROOM_BASEMENT_STORAGE_MAD23","Basement Storage "
"ROOM_BEDROOM_MAD23","Bedroom "
"ROOM_BEDROOM_STORAGE_MAD23","Bedroom Storage "
"ROOM_DINING_ROOM_MAD23","Dining Room "
"ROOM_ENTRY_HALL_MAD23","Entry Hall "
"ROOM_HALL_CORNER_MAD23","Hall Corner "
"ROOM_HALL_STAIRS_MAD23","Hall Stairs "
"ROOM_KITCHEN_MAD23","Kitchen "
"ROOM_KITCHEN_STORAGE_MAD23","Kitchen Storage "
"ROOM_LIBRARY_MAD23","Library "
"ROOM_PORCH_MAD23","Porch "
"ROOM_YARD_1_MAD23","Yard 1 "
"ROOM_YARD_2_MAD23","Yard 2 "
"ROOM_DINER_MAD25","Diner "
"ROOM_KITCHEN_MAD25","Kitchen "
"ROOM_EXHIBIT_ENTRANCE_MAD25","Exhibit Entrance "
"ROOM_YARD_1_MAD25","Yard 1 "
"ROOM_MAIN_EXHIBIT_MAD25","Main Exhibit "
"ROOM_LAB_MAD25","Lab "
"ROOM_BANDSTAND_MAD25","Bandstand "
"ROOM_LOBBY_MAD25","Lobby "
"ROOM_EXHIBIT_3_MAD25","Exhibit 3 "
"ROOM_CLASSROOM_1_MAD25","Classroom 1 "
"ROOM_LIBRARY_MAD25","Library "
"ROOM_GENERAL_SHOP_MAD25","General Shop "
"ROOM_SHOP_STORAGE_MAD25","Shop Storage "
"ROOM_STUDIO_MAD25","Studio "
"ROOM_STUDIO_STORAGE_MAD25","Studio Storage "
"ROOM_SEWER_1_MAD25","Sewer 1 "
"ROOM_LIBRARY_ARCHIVES_MAD25","Library Archives "
"ROOM_PRINTING_PRESS_MAD25","Printing Press "
"ROOM_EXHIBIT_2_MAD25","Exhibit 2 "
"ROOM_STREET_CORNER_MAD25","Street Corner "
"ROOM_RESEARCH_LIBRARY_MAD25","Research Library "
"ROOM_SEWER_2_MAD25","Sewer 2 "
"ROOM_CHAPEL_MAD25","Chapel "
"ROOM_SPEAKEASY_MAD25","Speakeasy "
"ROOM_PORTRAIT_HALL_MAD25","Portrait Hall "
"ROOM_MAGIC_SHOP_MAD25","Magic Shop "
"ROOM_SHOP_OFFICE_MAD25","Shop Office "
"ROOM_OFFICE_MAD25","Office "
"ROOM_YARD_2_MAD25","Yard 2 "
"ROOM_BEDROOM_MAD25","Bedroom "
"ROOM_ALLEY_MAD25","Alley "
"ROOM_EXHIBIT_1_MAD25","Exhibit 1 "
"ROOM_CURIOSITY_SHOP_MAD25","Curiosity Shop "
"ROOM_HALL_STAIRS_MAD25","Hall Stairs "
"ROOM_WAREHOUSE_MAD25","Warehouse "
"ROOM_CLASSROOM_2_MAD25","Classroom 2 "
"ROOM_CLASSROOM_3_MAD25","Classroom 3 "
"ROOM_LOUNGE_MAD25","Lounge "
"ROOM_CAFE_MAD26","Café "
"ROOM_STREET_1_MAD26","Front Street "
"ROOM_DUNGEON_HALL_MAD26","Dungeon Hall "
"ROOM_CELL_1_MAD26","Cell 1 "
"ROOM_CELL_2_MAD26","Cell 2 "
"ROOM_CELL_3_MAD26","Cell 3 "
"ROOM_CEREMONY_ROOM_MAD26","Ceremony Room "
"ROOM_INNER_SANCTUM_MAD26","Inner Sanctum "
"ROOM_LOUNGE_MAD26","Lounge "
"ROOM_PARADE_FLOAT_1_MAD26","Parade Float 1 "
"ROOM_PARADE_FLOAT_2_MAD26","Parade Float 2 "
"ROOM_PHARMACY_MAD26","Pharmacy "
"ROOM_STORAGE_ROOM_MAD26","Storage Room "
"ROOM_VAULT_MAD26","Vault "
"ROOM_OFFICE_MAD26","Office "
"ROOM_BAGGAGE_CAR_MAD27","Baggage Car "
"ROOM_BRIDGE_MAD27","Bridge "
"ROOM_CABIN_1_MAD27","Cabin 1 "
"ROOM_CABIN_2_MAD27","Cabin 2 "
"ROOM_CABIN_3_MAD27","Cabin 3 "
"ROOM_CABIN_4_MAD27","Cabin 4 "
"ROOM_CABOOSE_MAD27","Caboose "
"ROOM_CABOOSE_DECK_MAD27","Caboose Deck "
"ROOM_CHART_ROOM_MAD27","Chart Room "
"ROOM_CREW_BEDROOM_MAD27","Crew Bedroom "
"ROOM_DINING_CAR_1_MAD27","Dining Car 1 "
"ROOM_DINING_CAR_2_MAD27","Dining Car 2 "
"ROOM_DINING_ROOM_MAD27","Dining Room "
"ROOM_ENGINE_ROOM_MAD27","Engine Room "
"ROOM_FREIGHT_CAR_1_MAD27","Freight Car 1 "
"ROOM_FREIGHT_CAR_2_MAD27","Freight Car 2 "
"ROOM_KITCHEN_MAD27","Kitchen "
"ROOM_LIFE_BOAT_MAD27","Life Boat "
"ROOM_ENGINE_MAD27","Engine "
"ROOM_ENGINE_CABIN_MAD27","Engine Cabin "
"ROOM_ENGINE_ROOM_STAIRS_MAD27","Engine Room Stairs "
"ROOM_LOUNGE_CAR_MAD27","Lounge Car "
"ROOM_MEDICAL_OFFICE_MAD27","Medical Office "
"ROOM_OBSERVATION_CAR_MAD27","Observation Car "
"ROOM_PASSENGER_CAR_1_MAD27","Passenger Car 1 "
"ROOM_PASSENGER_CAR_2_MAD27","Passenger Car 2 "
"ROOM_POOL_MAD27","Pool "
"ROOM_PROW_MAD27","Prow "
"ROOM_SHIP_DECK_1_MAD27","Ship Deck 1 "
"ROOM_SHIP_DECK_2_MAD27","Ship Deck 2 "
"ROOM_SHIP_DECK_3_MAD27","Ship Deck 3 "
"ROOM_SHIP_DECK_4_MAD27","Ship Deck 4 "
"ROOM_SHIP_DECK_5_MAD27","Ship Deck 5 "
"ROOM_SHIP_DECK_6_MAD27","Ship Deck 6 "
"ROOM_SLEEPER_CAR_MAD27","Sleeper Car "
"ROOM_SLEEPER_CABIN_1_MAD27","Sleeper Cabin 1 "
"ROOM_SLEEPER_CABIN_2_MAD27","Sleeper Cabin 2 "
"ROOM_SPA_MAD27","Spa "
"ROOM_STAIRS_MAD27","Bridge Stairs "
"ROOM_STATION_MAD27","Station "
"ROOM_STATION_BOOTH_MAD27","Station Booth "
"ROOM_STATION_PLATFORM_MAD27","Station Platform "
"ROOM_STORAGE_HOLD_MAD27","Storage Hold "
"ROOM_TRACKS_MAD27","Tracks "
"ROOM_VIEWING_ROOM_1_MAD27","Viewing Room 1 "
"ROOM_VIEWING_ROOM_2_MAD27","Viewing Room 2 "
"ROOM_VIEWING_ROOM_3_MAD27","Viewing Room 3 "
"ROOM_ABANDONED_HUT_MAD28","Abandoned Hut "
"ROOM_ALTAR_CHAMBER_MAD28","Altar Chamber "
"ROOM_ANTECHAMBER_MAD28","Antechamber "
"ROOM_BED_CHAMBER_MAD28","Bed Chamber "
"ROOM_BURIAL_CHAMBER_MAD28","Burial Chamber "
"ROOM_CAMPSITE_MAD28","Campsite "
"ROOM_POOL_CHAMBER_MAD28","Pool Chamber "
"ROOM_CLEARING_1_MAD28","Clearing 1 "
"ROOM_CLEARING_2_MAD28","Clearing 2 "
"ROOM_CLEARING_3_MAD28","NO LONGER USED"
"ROOM_RUINED_CHAMBER_MAD28","Ruined Chamber "
"ROOM_CRACKED_CHAMBER_MAD28","Cracked Chamber "
"ROOM_CRUMBLING_PLAZA_MAD28","Crumbling Plaza "
"ROOM_DEAD_TREE_1_MAD28","Dead Tree 1 "
"ROOM_DEAD_TREE_2_MAD28","Dead Tree 2 "
"ROOM_DEAD_TREE_3_MAD28","Dead Tree 3 "
"ROOM_HALL_CHAMBER_1_MAD28","Hall Chamber 1 "
"ROOM_HOLLOW_GROVE_MAD28","Hollow Grove "
"ROOM_JUNGLE_RUINS_1_MAD28","Jungle Ruins 1 "
"ROOM_JUNGLE_RUINS_2_MAD28","Jungle Ruins 2 "
"ROOM_JUNGLE_RUINS_3_MAD28","Jungle Ruins 3 "
"ROOM_MOSAIC_CHAMBER_MAD28","Mosaic Chamber "
"ROOM_VERDANT_CHAMBER_MAD28","Verdant Chamber "
"ROOM_OVERGROWN_PATH_MAD28","Overgrown Path "
"ROOM_PIT_MAD28","Pit "
"ROOM_PIT_LEDGE_MAD28","Pit Ledge "
"ROOM_RAVINE_MAD28","Ravine "
"ROOM_RIVER_1_MAD28","River 1 "
"ROOM_RIVER_2_MAD28","River 2 "
"ROOM_RIVER_CROSSING_MAD28","River Crossing "
"ROOM_RIVER_EDGE_MAD28","River Edge "
"ROOM_ROPE_BRIDGE_MAD28","Rope Bridge "
"ROOM_RUINED_HUT_MAD28","Ruined Hut "
"ROOM_SHRINE_MAD28","Shrine "
"ROOM_STATUE_CHAMBER_MAD28","Statue Chamber "
"ROOM_STORAGE_CHAMBER_MAD28","Storage Chamber "
"ROOM_SUNLIT_CHAMBER_MAD28","Sunlit Chamber "
"ROOM_TEMPLE_STAIRS_MAD28","Temple Stairs "
"ROOM_THRONE_CHAMBER_MAD28","Throne Chamber "
"ROOM_TUNNEL_MAD28","Tunnel "
"ROOM_HALL_CHAMBER_2_MAD28","Hall Chamber 2 "
"ATTACK_BLADED_VS_BEAST_01","You throw the full force of your weight behind a vicious stab (; 2). If you pass, your blade punches deep into the creature's flesh; the monster suffers damage equal to the weapon's damage plus your test result. If you fail, the creature narrowly avoids the deadly thrust."
"ATTACK_BLADED_VS_BEAST_02","You cry out in fury and slash at the creature, your eyes and blade gleaming (; 2). If you pass, your frenzied attack draws blood; the monster suffers damage equal to the weapon's damage plus your test result. If you fail, your unfocused strikes miss the mark."
"ATTACK_BLADED_VS_BEAST_03","As the beast looms over you, you search desperately for a weak point (; 2). If you pass, you drive your blade into the spot and the creature lurches backward; the monster suffers damage equal to the weapon's damage plus your test result. If you fail, you swing your weapon uselessly."
"ATTACK_BLADED_VS_BEAST_04","You slash wildly, blinded by fear and rage, your arms moving of their own accord (; 2). If you pass, your instincts reward you and you feel your weapon tear through the creature; the monster suffers damage equal to the weapon's damage plus your test result. If you fail, your swings cleave only air."
"ATTACK_BLADED_VS_BEAST_05","You try to anticipate the monster's actions, slashing and dodging accordingly (; 2). If you pass, you see the creature's strikes before they come and have no difficulty avoiding and punishing them; the monster suffers damage equal to the weapon's damage plus your test result. If you fail, the creature's movement is altogether too alien and you barely keep from dodging directly into the monstrous strikes."
"ATTACK_BLADED_VS_BEAST_06","The beast hurls its limbs toward you, and you slash at them as they pass (; 2). If you pass, you dodge just enough to get a good angle and cut deep into the creature; the monster suffers damage equal to the weapon's damage plus 1. If you fail, you are caught off-guard by the creature's speed and it takes all of your determination just to dodge out of its reach."
"ATTACK_BLADED_VS_BEAST_07","Under the beast's onslaught, you figure that if you can avoid its attacks long enough, it will eventually make a mistake that opens it up to your own attack (; 2). If you pass, you focus on keeping yourself out of harm and, after some time, you find your opening; the monster suffers damage equal to the weapon's damage plus your test result. If you fail, you grow tired as the beast continues its attack and, when the opening finally comes, you lack the reflexes to take advantage of it."
"ATTACK_BLADED_VS_BEAST_08","You slash at the creature, but it bats the weapon out of your hand. The blade flips end-over-end through the air (; 2). If you pass, you manage to snatch it out of the air and bring it down hard; the monster suffers damage equal to your test result plus 1. If you fail, the blade lands next to you with a clatter; drop your weapon."
"ATTACK_BLADED_VS_BEAST_09","Scrambling and reeling, you stay just out of the creature's reach while you look for an opening (; 2). If you pass, you lunge forward and slam your blade home as the creature rears up; the monster suffers damage equal to the weapon's damage plus your test result. If you fail, it's all you can do to stay alive."
"ATTACK_BLADED_VS_BEAST_10","You stab at the creature, but your blade sticks and does not penetrate. You slam the pommel of the weapon with your other hand, hoping to drive the blade in (; 2). If you pass, the blade lurches inward; the monster suffers damage equal to your test result plus 1. If you fail, the creature's body rebuffs the strike."
"ATTACK_BLADED_VS_BEAST_11","With the strength of both hands, you drive the sharp edge deep into the beast (; 2). If you pass, you gruesomely wrench the blade free; the monster suffers damage equal to the weapon's damage plus your test result. If you fail, the blade lodges in the beast's side and the creature shakes you off and thrashes to dislodge the weapon; the monster suffers damage equal to the weapon's damage, then drop your weapon."
"ATTACK_BLADED_VS_BEAST_12","You approach the creature, aiming to cripple its outstretched limb (; 2). If you pass, your blade punches a grizzly hole in the appendage; the monster suffers damage equal to the weapon's damage plus your test result. If you fail, the appendage whips up with supernatural speed and catches you in the side of the head; become Dazed."
"ATTACK_BLADED_VS_BEAST_13","You brandish your weapon, dodge into range, and slash at the horrible creature (; 2). If you pass, your blade carves a deep gash in the creature's side and the sight of the wound proves to you that the creature can be defeated; the monster suffers damage equal to the weapon's damage, then become Focused. If you fail, your efforts come to naught and the creature remains unharmed."
"ATTACK_BLADED_VS_BEAST_14","You stare down the awful creature, desire to attack and urge to flee at odds in your mind (; 2); roll 2 additional dice if the monster has suffered 3 or more damage. If you pass, you feel certain that you can defeat the creature and spring forward to attack; the monster suffers damage equal to your test result plus 1. If you fail, you cannot bring yourself to approach the beast."
"ATTACK_BLADED_VS_BEAST_15","Cursing yourself as a lunatic idiot, you rush toward the monster then, at the last moment, drop into a slide (; 2). If you pass, your momentum carries you safely beneath the monster's grasp and you leave a long, ragged cut on its underbelly; the monster suffers damage equal to the weapon's damage plus your test result. If you fail, you are not fast enough and the creature dances away, leaving you to scramble for safety."
"ATTACK_BLADED_VS_BEAST_16","You keep your blade whirling around you as you seek an opening, fending off the creature's attacks with sharp steel (; 2). If you pass, your parry leaves an opening and you step forward, stabbing again and again; the monster suffers damage equal to the weapon's damage plus your test result. If you fail, neither you nor your opponent manage to gain an advantage."
"ATTACK_FIREARM_VS_BEAST_01","As you aim at the beast, its otherworldly gaze catches your eyes, and the terrible reality of the alien presence threatens to overwhelm you (; 2). If you pass, you blink, shake the sensation from your mind and open fire; the monster suffers damage equal to the weapon's damage. If you fail, you freeze, any chance of action lost to the unutterable horror of that accursed gaze."
"ATTACK_FIREARM_VS_BEAST_02","As you fire, your shots seem to barely faze the creature. You search for any vulnerability that you can exploit (; 2). If you pass, you seem to find such a spot and finally your shots begin to register; the monster suffers damage equal to the weapon's damage. If you fail, you begin to lose hope of ever affecting the creature."
"ATTACK_FIREARM_VS_BEAST_03","At the sight of the beast, your hands begin to shake, and you struggle to reload your weapon (; 2). If you pass, you steady yourself, finish reloading and open fire; the monster suffers damage equal to the weapon's damage. If you fail, the ammunition clatters to the ground and you fall to your knees to collect it."
"ATTACK_FIREARM_VS_BEAST_04","In one swift motion, you raise your weapon and fire. Unwilling to waste a moment, you let instinct guide your aim (; 2). If you pass, your trust in your abilities pays off and the creature recoils at the shot's impact; the monster suffers damage equal to the weapon's damage. If you fail, your impulse to fire takes over long before the weapon is properly trained and your shots strike the ground."
"ATTACK_FIREARM_VS_BEAST_05","In your haste to draw your weapon, you fumble it and it clatters to the ground. You scramble to retrieve it in time (; 2). If you pass, you dive for the firearm, roll onto your back and open fire from your position on the ground; the monster suffers damage equal to the weapon's damage. If you fail, you grope desperately for the weapon and eventually reclaim it."
"ATTACK_FIREARM_VS_BEAST_06","Loath to trust your aim at range, you resolve to stand your ground until the monster moves closer. As it does, your hands begin to tremble (; 2). If you pass, an unfamiliar calm possesses you and you recognize your opportunity and take it; the monster suffers damage equal to the weapon's damage plus your test result. If you fail, the trembling intensifies and it is all you can do to keep from dropping your weapon."
"ATTACK_FIREARM_VS_BEAST_07","Your body and mind grow numb as the reality of the situation sinks in. You level the firearm at the creature and pull the trigger (; 2). If you pass, the loud bark of the weapon and roar of the creature jolt you back to reality; the monster suffers damage equal to the weapon's damage, then flip 1 Horror facedown. If you fail, the weapon's report sounds muted, as if you were underwater and everything feels unreal; suffer 1 facedown Horror."
"ATTACK_FIREARM_VS_BEAST_08","Sighting down your weapon, you steel yourself and wait for the right moment to fire (; 2). If you pass, you surge with confidence when the moment comes and open fire; the monster suffers damage equal to the weapon's damage. If you fail, you focus so hard on finding your moment that, when you finally pull the trigger, the recoil catches you off-guard and you fumble your weapon; drop your weapon."
"ATTACK_FIREARM_VS_BEAST_09","The creature leaves itself exposed for a moment, and you draw your weapon to take advantage of the opportunity (; 2). If you pass, the weapon is in your hands in an instant and a succession of shots ring out; the monster suffers damage equal to the weapon's damage. If you fail, the creature moves and covers before your weapon is ready."
"ATTACK_FIREARM_VS_BEAST_10","The creature momentarily turns away from you, and you take the opportunity to fire (; 2). If you pass, you seem to surprise the beast and it unleashes a terrible noise; the monster suffers damage equal to the weapon's damage. If you fail, the creature manages to turn back in time to avoid your shots."
"ATTACK_FIREARM_VS_BEAST_11","The creature roars, and as you pull the trigger, your weapon roars back (; 2). If you pass, your shots impact the creature and its cry becomes tinged with pain; the monster suffers damage equal to the weapon's damage. If you fail, the noise overwhelms you and your focus and aim fall apart."
"ATTACK_FIREARM_VS_BEAST_12","With the beast squarely in your sights, you open fire (; 2). If you pass, lead punches violently into the creature's side; the monster suffers damage equal to the weapon's damage plus your test result. If you fail, you miss wildly despite your careful aim, as if the creature was not where it seemed to be; suffer 1 facedown Horror."
"ATTACK_FIREARM_VS_BEAST_13","You fire at the creature, but it moves and jerks, causing your shots to miss. You take a knee, carefully sight down the barrel of your weapon, and fire again (; 2). If you pass, the last shot finds its mark; the monster suffers damage equal to the weapon's damage plus your test result. If you fail, your shot misses like the others."
"ATTACK_FIREARM_VS_BEAST_14","You fire reflexively at the sight of the beast, instinct taking action long before your mind has fully processed the terrible creature (; 2). If you pass, your instincts reward you; the monster suffers damage equal to the weapon's damage. If you fail, your flailing attack misses entirely."
"ATTACK_FIREARM_VS_BEAST_15","You fire relentlessly, spraying the room with lead (; 2). If you pass, your shots wreak havoc on your foes; any number of monsters within range suffer damage equal to the weapon's damage plus 2, divided as you choose. If you fail, your unfocused attacks have little effect."
"ATTACK_FIREARM_VS_BEAST_16","You take in the creature's hideous countenance, and fear courses through you as you raise your weapon (; 2). If you pass, you subdue your fear long enough to take your shot; the monster suffers damage equal to the weapon's damage. If you fail, the fear overwhelms you and you flee; move 1 space away from the monster."
"ATTACK_FIREARM_VS_BEAST_17","Your weapon erupts as every fiber of your being pulls to be away from the terrible creature (+2). Every impact brings you hope that you will soon be free of the beast; the monster suffers damage equal to your test result."
"ATTACK_FIREARM_VS_BEAST_18","As the creature's limbs writhe and flail, you wait for your moment and then fire off a single shot (; 2). If you pass, your bullet strikes true; the monster suffers damage equal to the weapon's damage. If you fail, you are certain that you hit but the monster seems unconcerned."
"ATTACK_FIREARM_VS_BEAST_19","You move cautiously, careful to make no noise or alert the creature to your intentions (; 2). If you pass, you sneak into a firing position and shoot the beast before it notices you; the monster suffers damage equal to the weapon's damage. If you fail, the creature spins to face you, its limbs thrashing and you lose your nerve."
"ATTACK_FIREARM_VS_BEAST_20","You plant your feet, hold your weapon steady in both hands, and say a silent prayer (; 2). If you pass, your hands are steady and your aim is true; the monster suffers damage equal to the weapon's damage. If you fail, you are shaking too much to shoot accurately."
"ATTACK_FIREARM_VS_BEAST_21","The creature's erratic movements are difficult to track (; 2). If you pass, you keep your weapon on the target; the monster suffers damage equal to the weapon's damage. If you fail, your shots fly wide."
"ATTACK_FIREARM_VS_BEAST_22","Your pounding heart makes your hands tremble as you line up your shot (; 2). If you pass, you steady your aim and fire; the monster suffers damage equal to the weapon's damage. If you fail, you nearly drop your weapon in your panic."
"ATTACK_FIREARM_VS_BEAST_23","You bring up your weapon and fire in one smooth movement (; 2). If you pass, you can feel your aim is true even before you pull the trigger; the monster suffers damage equal to the weapon's damage. If you fail, you miss and the monster turns on you before you can fire again."
"ATTACK_FIREARM_VS_BEAST_24","You scramble upwards, looking for a clean angle for a desperate shot at the thing's most sensitive spot (+1). The monster suffers damage equal to your test result."
"ATTACK_HEAVY_VS_BEAST_01","You channel all of your fear and aggression into one powerful swing (; 1). If you pass, the sound and feel of the impact brings a crazed smile to your lips; the monster suffers damage equal to the weapon's damage plus your test result. If you fail, you cry out in impotent rage."
"ATTACK_HEAVY_VS_BEAST_02","You charge the beast, your weapon rising in a brutal, upward swing (; 2). If you pass, the full weight of your blow strikes the creature; the monster suffers damage equal to the weapon's damage plus your test result. If you fail, the momentum carries you off-balance and you struggle to stabilize your footing."
"ATTACK_HEAVY_VS_BEAST_03","You bring your weapon down, attempting to crush any monstrous appendage within reach (; 2). If you pass, your swing connects and the gruesome noise of the impact makes your stomach turn; the monster suffers damage equal to the weapon's damage plus your test result. If you fail, the appendage recoils faster than you could have anticipated and you slam into the ground, barely maintaining a hold on your weapon as a shock runs up your arms."
"ATTACK_HEAVY_VS_BEAST_04","You dodge behind the creature and swing your weapon where you hope a spine might be (; 2). If you pass, you slam into the back of the creature and it lurches forward; the monster suffers damage equal to the weapon's damage plus your test result. If you fail, the beast becomes aware of your attack before it connects and manages to avoid the brunt of it."
"ATTACK_HEAVY_VS_BEAST_05","The beast reaches for you as you advance, and you attempt to bat its limbs aside (; 1). If you pass, your weapon connects solidly with the appendages, opening up the creature for a more direct attack; the monster suffers damage equal to the weapon's damage plus your test result. If you fail, the beast's limbs beat down on you, halting your advance."
"ATTACK_HEAVY_VS_BEAST_06","As you swing, you attempt to leap upward to get a better angle of attack against the creature (; 2). If you pass, the height you gain allows you to strike at more vital parts; the monster suffers damage equal to the weapon's damage plus your test result. If you fail, the beast bats you down just as your feet leave the ground."
"ATTACK_HEAVY_VS_BEAST_07","You swing to injure the beast's limbs, hoping to slow it down or even cripple it (; 1). If you pass, you hit the creature hard and, though it howls in pain, it continues to advance; the monster suffers damage equal to the weapon's damage plus your test result. If you fail, the creature moves far more quickly than you anticipated, avoiding your attack."
"ATTACK_HEAVY_VS_BEAST_08","You swing the weapon in a tight circle, building up momentum before thrusting out toward the creature (; 2). If you pass, the speeding weapon slams into the beast, the terrible mass heaving backward; the monster suffers damage equal to the weapon's damage plus your test result. If you fail, you lose control of the spin and fumble to regain it."
"ATTACK_HEAVY_VS_BEAST_09","The terrible reality of the creature strikes you, and you freeze. You struggle to even move, much less attack (; 2). If you pass, you snap out of your stupor and swing your weapon down; the monster suffers damage equal to the weapon's damage plus your test result. If you fail, the fear envelopes you and you cannot bring yourself to act."
"ATTACK_HEAVY_VS_BEAST_10","A fury overtakes you. That such a creature can exist strikes you as an affront to nature itself, and you resolve to rectify the universe's terrible mistake. You beat down the creature with all of the strength you can muster (; 2). If you pass, you channel your rage into a series of vicious blows; the monster suffers damage equal to the weapon's damage plus your test result. If you fail, the hatred you feel drives you to action but impedes your abilities and your attacks prove too distracted and unfocused."
"ATTACK_HEAVY_VS_BEAST_11","You wait for the creature to strike, ready to return the blow at the same moment (; 1). If you pass, the creature's attack creates an opening and you swing your weapon with all your might; the monster suffers damage equal to the weapon's damage. If you fail, you react a moment too late and suddenly all your focus turns to defending yourself."
"ATTACK_HEAVY_VS_BEAST_12","You search the creature's form for a soft or vulnerable part that could be particularly weak to the crushing weight of your weapon (; 2). If you pass, you bring your weapon to bear on what appears to be a previous injury; the monster suffers damage equal to the weapon's damage plus your test result. If you fail, you become lost in the beast's terrible form, convinced that no such weakness exists."
"ATTACK_HEAVY_VS_BEAST_13","Your missed swing slams into the ground, sending a shock up your arms. You struggle to keep a good grip on your weapon (; 1). If you pass, you grit your teeth and swing again, this time scoring a hit; the monster suffers damage equal to the weapon's damage plus your test result. If you fail, the shock is too much and you lose hold of the weapon; drop your weapon."
"ATTACK_HEAVY_VS_BEAST_14","With a shout you leap at the beast, weapon held high. You attempt to bring the weapon down mid-jump (; 2). If you pass, your weapon impacts and then the whole weight of your body follows through; the monster suffers damage equal to the weapon's damage plus your test result. If you fail, you lose control of your leap and contort in the air as you struggle to land upright."
"ATTACK_HEAVY_VS_BEAST_15","You search for an opening in the bizarre creature's defenses before committing to your attack (; 2). If you pass, you think you see your opportunity and take it, delivering a powerful blow to the creature's body; the monster suffers damage equal to the weapon's damage. If you fail, you think you see your opportunity and you take it, realizing you underestimated the creature only as it slams you in the chest; suffer 1 facedown Damage."
"ATTACK_HEAVY_VS_BEAST_16","You swing your weapon toward the beast with one hand, counterbalancing your swing with your other arm (; 2). If you pass, you smash the creature with the head of the weapon; the monster suffers damage equal to the weapon's damage plus your test result. If you fail, the monster bats the weapon out of your hand; drop your weapon."
"ATTACK_HEAVY_VS_BEAST_17","You heave your weapon up and let it fall, allowing its weight to do most of the work (; 2). If you pass, you connect with a crushing blow; the monster suffers damage equal to the weapon's damage. If you fail, your weapon leaves a significant hole in the ground."
"ATTACK_HEAVY_VS_BEAST_18","Shouting wordlessly, you raise your weapon above your head and bring it down over and over again (+1). The monster suffers damage equal to your test result."
"ATTACK_HEAVY_VS_BEAST_19","You brace yourself and your weapon then swing with all your might (+1). The monster suffers damage equal to your test result."
"ATTACK_HEAVY_VS_BEAST_20","As the creature roars and thrashes, you swing at its lower extremities (+1). The monster suffers damage equal to your test result."
"ATTACK_HEAVY_VS_BEAST_21","You kick the creature back, leaving it scrambling and vulnerable. You raise your weapon and take advantage of the monster's sudden weakness (+1). The monster suffers damage equal to your test result."
"ATTACK_HEAVY_VS_BEAST_22","As the creature rears up, you brace your weapon (; 2). If you pass, the creature's own bulk drives your weapon deep into its flesh; the monster suffers damage equal to the weapon's damage plus your test result. If you fail, you and the weapon are knocked aside."
"ATTACK_HEAVY_VS_BEAST_23","The creature knocks you prone, but you keep your grip on your weapon—and now you have a clear shot at its softer underbelly (; 2). If you pass, your weapon slams into the creature's most vulnerable spot; the monster suffers damage equal to the weapon's damage plus your test result. If you fail, you are not able to maneuver the awkward weapon from your position."
"ATTACK_HEAVY_VS_BEAST_24","A terrible fury grips you, and you hurl yourself at the creature, heedless of your own safety (; 2). If you pass, your attack catches the creature off-guard and your blows seem to strike with incredible force; the monster suffers damage equal to the weapon's damage plus your test result. If you fail, your attack does nothing but leave you exhausted."
"ATTACK_SPELL_VS_BEAST_01","A pulsing sphere of darkness forms in your hand as you begin the incantation (; 2). If you pass, your words charge the sphere with terrible power and you loose it at your foe; the monster suffers damage equal to the Spell's damage. If you fail, you fumble the wording and the sphere erupts in midair; you suffer 1 Damage and the monster suffers 1 damage.\n\nThen flip the Spell you attacked with."
"ATTACK_SPELL_VS_BEAST_02","Alien words and symbols flash through your mind, and you try to make sense of them (; 2); roll 2 extra dice if you have suffered 3 or more Horror. If you pass, you decipher the arcane meaning and dark energy pours out from you; the monster suffers damage equal to your test result. If you fail, you glean no meaning from the foreign sights and sounds.\n\nThen flip the Spell you attacked with."
"ATTACK_SPELL_VS_BEAST_03","As the arcane words reach your lips, you find yourself alone, standing before a swirling, black portal. You try to work up the courage to pass through it (; 2). If you pass, you howl and charge through and find yourself back where you stood, the howl still issuing from your throat as black energy arcs to the creature before you; the monster suffers damage equal to the Spell's damage plus your test result. If you fail, you fall backward away from the portal and land once again before the beast.\n\nThen flip the Spell you attacked with."
"ATTACK_SPELL_VS_BEAST_04","In the moment, your mind goes blank, and you struggle to recall the words you learned. You rack your brain for the correct incantation (; 2). If you pass, the words come to you in a flash of insight and you recite them in a voice that is not completely your own; the monster suffers damage equal to the Spell's damage plus your test result. If you fail, you mumble the first few words then stop as the rest eludes you.\n\nThen flip the Spell you attacked with."
"ATTACK_SPELL_VS_BEAST_05","The air of the room hangs thick, and the hairs on your neck stand on end. You search for the source of the sensation (; 2). If you pass, you are suddenly aware of a dark energy suffusing everything around you and you draw upon that energy to bolster your attack; the monster suffers damage equal to the Spell's damage plus 1. If you fail, you sink to the ground, willing the suffocating sensation to pass.\n\nThen flip the Spell you attacked with."
"ATTACK_SPELL_VS_BEAST_06","The sight of the creature fills you with fear, but you focus that fear to rebuff the beast (; 2). If you pass, you reach out your hand and a wave of force slams the beast; the monster suffers damage equal to the Spell's damage, then move the monster 1 space away from you. If you fail, your fear only serves to dilute the spell, sapping the gathered power until it disappears completely.\n\nThen flip the Spell you attacked with."
"ATTACK_SPELL_VS_BEAST_07","With your fear comes a glimmer of familiarity. You could swear that in some other time and place, you learned of such creatures. You rack your brain for any hint it may yet contain (; 2). If you pass, in a moment of blasphemous clarity, you cast a spell infused with the dark energy from which the creature was born; the monster suffers damage equal to the Spell's damage plus your test result. If you fail, the magic you conjure fades as any hint of such knowledge is entombed in the inaccessible depths of your subconscious.\n\nThen flip the Spell you attacked with."
"ATTACK_SPELL_VS_BEAST_08","You begin reciting the incantation, but with each proceeding syllable some force in your mind wills you to stop. You do your best to push past the impulse (; 2). If you pass, you complete the chant, power welling up from you and lashing out at the creature; the monster suffers damage equal to the Spell's damage plus your test result. If you fail, the weight in your mind presses until you cannot bring yourself to continue.\n\nThen flip the Spell you attacked with."
"ATTACK_SPELL_VS_BEAST_09","You channel pain and blood into a vicious curse (; 2); roll 2 extra dice if you have suffered 3 or more Damage. If you pass, eldritch energy erupts from your hands, fueled by your own life force; the monster suffers damage equal to the Spell's damage plus your test result. If you fail, the blood burns in your veins and your concentration disappears.\n\nThen flip the Spell you attacked with."
"ATTACK_SPELL_VS_BEAST_10","You close your eyes, clench your fists, and recite the blasphemous phrase (; 2). If you pass, a whip of crackling black energy lashes out at the beast; the monster suffers damage equal to your test result plus 1. If you fail, your eyes snap open and the sight of the monster coupled with the magic's backlash twists your mind; suffer 1 facedown Horror.\n\nThen flip the Spell you attacked with."
"ATTACK_SPELL_VS_BEAST_11","You focus on the creature and find yourself mumbling unfamiliar words. Even as you speak, you try to decipher their meaning (; 1). If you pass, you come to know the words just as their power is unleashed; the monster suffers damage equal to the Spell's damage. If you fail, your speech begins to trail off and the words leave your mind.\n\nThen flip the Spell you attacked with."
"ATTACK_SPELL_VS_BEAST_12","You speak the words that you hope will banish the creature to whatever hell it came from (; 1). If you pass, the creature is engulfed in green light and though it remains in place, it seems lessened somewhat; the monster suffers damage equal to the Spell's damage. If you fail, the creature remains and you get the worrying sense that it recognized what you attempted to do.\n\nThen flip the Spell you attacked with."
"ATTACK_SPELL_VS_BEAST_13","Your eyes open wide as eldritch energy surges through you. You struggle to harness the power (; 2). If you pass, the energy coalesces in your hands and you unleash it toward your foe; the monster suffers damage equal to the Spell's damage plus your test result. If you fail, you lose control of the energy and it dissipates into the air around you.\n\nThen flip the Spell you attacked with."
"ATTACK_SPELL_VS_BEAST_14","You believe you know precisely the hex to counter this creature's unnatural abilities (; 2). If you pass, you have found just the right incantation; the monster suffers damage equal to the Spell's damage plus your test result. If you fail, you fumble through your notes trying to find the correct pronunciation.\n\nThen flip the Spell you attacked with."
"ATTACK_SPELL_VS_BEAST_15","With each word you speak, you feel power building up within you (; 2). If you pass, the power bursts from you as you complete the incantation; the monster suffers damage equal to the Spell's damage plus your test result. If you fail, the pain is too much and you collapse, bleeding the power harmlessly out into the environment.\n\nThen flip the Spell you attacked with."
"ATTACK_SPELL_VS_BEAST_16","The creature roars and approaches. With no time, you frantically improvise your way through the hex (+1). The monster suffers damage equal to your test result.\n\nThen flip the Spell you attacked with."
"ATTACK_UNARMED_VS_BEAST_01","As you approach the creature, you meet its gaze, and the unknowable alien intelligence you see strikes a deep, devouring fear into your heart. You try to persevere and complete your attack (; 2). If you pass, you manage to bury the fear long enough to strike at the very eyes that so affected you and the creature recoils in pain; the monster suffers 3 damage. If you fail, you stare, enraptured by the eyes, then turn and flee in panic from the beast's reach."
"ATTACK_UNARMED_VS_BEAST_02","Fear rises inside you, and you react almost without thought, swinging and striking with animalistic desperation (; 2). If you pass, you take some small measure of comfort in the creature's pained reaction; the monster suffers damage equal to your test result plus 1. If you fail, the creature barely seems to acknowledge your attack."
"ATTACK_UNARMED_VS_BEAST_03","Not confident in your ability to avoid the creature in a prolonged fight, you charge it head-on, hoping to injure it before it can react (; 2). If you pass, luck seems to be on your side and you manage to connect with a few quick strikes; the monster suffers damage equal to your test result plus 1. If you fail, the beast reacts quickly, hurling you backward; move 1 space away from the {0}."
"ATTACK_UNARMED_VS_BEAST_04","The creature shrugs off your initial attacks, and you look for any vital area that might allow you to hurt it (; 2). If you pass, you seem to find one as your next strike causes the creature to shrink away from you; the monster suffers 2 damage. If you fail, your subsequent strikes are as ineffective as your first."
"ATTACK_UNARMED_VS_BEAST_05","With empty hands and the beast looming over you, you struggle to work up the courage to attack. An equal measure of bravery and insanity fuels your attack, and you lash out at the creature (); roll 2 extra dice if you have suffered 3 or more Horror. The monster suffers damage equal to your test result."
"ATTACK_UNARMED_VS_BEAST_06","You dodge behind the creature, hoping a strike from behind will prove more effective than a frontal attack (; 2). If you pass, your theory proves accurate and your strikes cause the creature to lurch and wheel around; the monster suffers damage equal to your test result plus 1. If you fail, the beast maneuvers to keep you in its sights despite your efforts."
"ATTACK_UNARMED_VS_BEAST_07","You leap at the creature and hammer it with your fists (; 2). If you pass, your beatdown seems to affect the beast; the monster suffers 3 damage. If you fail, your strikes rebound uselessly, serving only to further anger the creature."
"ATTACK_UNARMED_VS_BEAST_08","You leap into the air and kick your legs out toward the beast (; 2). If you pass, the kick carries the full weight of your body behind it; the monster suffers 3 damage. If you fail, the creature dodges and, with your legs committed to the attack, you land hard on the ground; suffer 1 facedown Damage."
"ATTACK_UNARMED_VS_BEAST_09","You strike at the beast's outstretched limbs, hoping to weaken its ability to strike back (; 2). If you pass, the creature's limb recoils from the impact; the monster suffers 2 damage. If you fail, the limb seems to absorb the impact of your attack."
"ATTACK_UNARMED_VS_BEAST_10","You desperately search for something to use as a weapon (; 2). If you pass, your hand lands on something long and sharp, which you jam into the creature's maw just in time; the monster suffers 2 damage. If you fail, you find nothing more threatening than a pebble."
"ATTACK_UNARMED_VS_BEAST_11","As the creature lunges, snarling and snapping, toward you, you nimbly dance out of the way, luring it closer and closer to some misadventure (+1). The monster suffers damage equal to your test result."
"ATTACK_UNARMED_VS_BEAST_12","You grab the first heavy object that you can find and hurl it as hard as you can (+1). The monster suffers damage equal to your test result."
"ATTACK_BLADED_VS_HUMANOID_01","You attempt to bat your foe's defenses aside with the flat of your blade (; 2). If you pass, you take advantage of the opening and strike true; the monster suffers damage equal to the weapon's damage plus your test result. If you fail, your enemy adapts quickly to your attack, its defenses holding."
"ATTACK_BLADED_VS_HUMANOID_02","Your opponent catches your wrist, your blade stopped mere inches from its flesh. You struggle to press the blade home (; 2). If you pass, your enemy's defense gives way and your weapon bites deep; the monster suffers damage equal to your test result plus 1. If you fail, your muscles quickly tire and your strike is forced aside."
"ATTACK_BLADED_VS_HUMANOID_03","You clasp your blade firmly and swing in a wide arc (; 2). If you pass, you slice into your foe; the monster suffers damage equal to the weapon's damage plus your test result. If you fail, your enemy deftly dodges the attack."
"ATTACK_BLADED_VS_HUMANOID_04","You spring forward with a flurry of quick thrusts, probing for an opening (; 2). If you pass, your blade pierces the enemy's flesh; the monster suffers damage equal to the weapon's damage plus your test result. If you fail, your blade encounters nothing but air."
"ATTACK_BLADED_VS_HUMANOID_05","As you approach, your foe lashes out at you. You sidestep the strike and slash at the outstretched limb (; 2). If you pass, your enemy cries out in pain and surprise; the monster suffers damage equal to the weapon's damage plus your test result. If you fail, the limb quickly snaps back out of reach."
"ATTACK_BLADED_VS_HUMANOID_06","You whip the blade around, tracing vicious patterns through the air (; 2). If you pass, the patterns are drawn in the blood of your foe; the monster suffers damage equal to the weapon's damage plus your test result. If you fail, your motion is impressive but ineffective."
"ATTACK_BLADED_VS_HUMANOID_07","You try to sweep your enemy's arms aside while stabbing with your other hand (; 2). If you pass, the maneuver leaves your foe wide open to your cruel blade; the monster suffers damage equal to the weapon's damage plus your test result. If you fail, your foe snaps its arms back, throwing you off-balance and your thrust off its mark."
"ATTACK_BLADED_VS_HUMANOID_08","You advance slowly on your foe, taking careful note of its footing (; 2). If you pass, you act as soon as you see the enemy's feet shift; your foe lunges forward to intercept you, but you dodge deftly aside, cutting a bloody gash along its arm and back; the monster suffers damage equal to the weapon's damage plus your test result. If you fail, you register movement as your opponent's foot rises, kicking you and pushing you backward."
"ATTACK_BLADED_VS_HUMANOID_09","You swing your weapon in a wide arc, intending to strike at your opponent's unprotected side (; 2). If you pass, you catch your foe in the shoulder, badly injuring the arm on that side; the monster suffers damage equal to the weapon's damage plus your test result. If you fail, the figure wheels, catches your incoming arm, and uses it to hurl you away; move 1 space away from the {0}."
"ATTACK_BLADED_VS_HUMANOID_10","Your foe catches your stab, and you struggle to push the blade the final few inches while the figure struggles to turn the blade on you (; 2). If you pass, your foe's strength waivers and the sharp edge slices its flesh; the monster suffers damage equal to the weapon's damage. If you fail, the figure twists your wrist and manages to jab you with your own weapon; suffer 1 facedown Damage."
"ATTACK_BLADED_VS_HUMANOID_11","You quickly close on your foe and direct a slash across its stomach (; 2). If you pass, your blade leaves a bloody gash in its wake; the monster suffers damage equal to the weapon's damage plus your test result. If you fail, the figure catches your wrist and you clutch for another weapon to see the attack through; if you have another [i]Bladed Weapon[/i], the monster suffers damage equal to that weapon's damage."
"ATTACK_BLADED_VS_HUMANOID_12","Brandishing your blade, you trust a quick strike to outrace your enemy's defenses (; 2); roll 2 additional dice if the monster has suffered 3 or more damage. If you pass, your enemy's arms raise just after you connect and are quickly diverted to staunching the flow of blood; the monster suffers damage equal to your test result. If you fail, your speed comes at the cost of accuracy and your blade misses its mark."
"ATTACK_BLADED_VS_HUMANOID_13","You lunge toward your foe with a brutal stab (; 2). If you pass, your weapon digs deep into the figure's stomach and you kick your foe backward off the blade; the monster suffers damage equal to the weapon's damage plus your test result, then move the monster 1 space. If you fail, your enemy drives its hands down into your wrists, throwing your stab off its mark."
"ATTACK_BLADED_VS_HUMANOID_14","Your opponent rushes forward, and you lift your blade to receive the charge (; 2). If you pass, you hold steady and your foe runs into your weapon; the monster suffers damage equal to the weapon's damage. If you fail, you flinch away at the last moment."
"ATTACK_BLADED_VS_HUMANOID_15","With a flourish, you lure your foe off-balance (; 2). If you pass, you drive your weapon at your foe's throat; the monster suffers damage equal to the weapon's damage plus your test result."
"ATTACK_BLADED_VS_HUMANOID_16","You swap your weapon from hand to hand, circling your foe and looking for an opening. When you find one, you lunge forward with diabolical speed (+1). The monster suffers damage equal to your test result. If you fail, you are too slow to act and fail to push your advantage."
"ATTACK_FIREARM_VS_HUMANOID_01","Not trusting your aim, you strive to make up for it with sheer volume of lead. You fire, reload, and fire again (; 2). If you pass, a number of shots strike your foe; the monster suffers damage equal to the weapon's damage. If you fail, you manage to miss your enemy entirely."
"ATTACK_FIREARM_VS_HUMANOID_02","The world around you seems to slow as you aim down the barrel of your weapon (; 2). If you pass, you bring all of your focus to bear and fire with unerring accuracy; the monster suffers damage equal to the weapon's damage plus your test result. If you fail, a momentary distraction snaps the world back to life and you flinch, firing wide; become Dazed."
"ATTACK_FIREARM_VS_HUMANOID_03","You bluff going to reload, and your foe takes the chance to charge. You fire quickly at the off-balance figure (; 2). If you pass, your feint works and the shots stop your foe dead in its tracks; the monster suffers damage equal to the weapon's damage. If you fail, you begin firing but do not manage a clean shot."
"ATTACK_FIREARM_VS_HUMANOID_04","You bring your weapon to bear and fire off a pair of shots in quick succession (; 2). If you pass, your foe jerks at each impact; the monster suffers damage equal to the weapon's damage. If you fail, one shot only grazes the figure and the other misses entirely."
"ATTACK_FIREARM_VS_HUMANOID_05","You clasp the weapon tightly with both hands and ready yourself for the kick of the recoil. Slowly, purposefully, you squeeze the trigger (; 2). If you pass, your shot catches the figure in the arm and it screams in pain and rage; the monster suffers damage equal to the weapon's damage. If you fail, despite your preparation, the first recoil catches you by surprise, dooming the remainder of your shots."
"ATTACK_FIREARM_VS_HUMANOID_06","You drop to one knee, take aim, and fire (; 2). If you pass, your shot punches clear through the figure and impacts behind it; the monster and another monster in its space each suffer damage equal to the weapon's damage. If you fail, your shot impacts harmlessly somewhere past your enemy."
"ATTACK_FIREARM_VS_HUMANOID_07","You empty your weapon at the figure's center of mass (; 2). If you pass, several shots catch your foe in the chest and it staggers backward; the monster suffers damage equal to the weapon's damage, then move the monster 1 space away from you. If you fail, your target twists aside at the last moment."
"ATTACK_FIREARM_VS_HUMANOID_08","You face off against your foe, silently willing it to make a move. As soon as you sense motion, you draw your weapon (; 2). If you pass, your weapon is up and firing before your enemy can react; the monster suffers damage equal to the weapon's damage. If you fail, the maneuver takes longer than you had hoped and the figure leaps from your line of fire."
"ATTACK_FIREARM_VS_HUMANOID_09","You fire quickly at the figure, welcoming any advantage you can get (); roll 2 additional dice if the monster is in your space. The monster suffers damage equal to your test result."
"ATTACK_FIREARM_VS_HUMANOID_10","You level your weapon, warning your foe to back down. It pays you no heed and moves to attack, forcing you to open fire (; 2). If you pass, you quickly prove the veracity of your threat as lead stops your enemy in its tracks; the monster suffers damage equal to the weapon's damage plus your test result. If you fail, your shots serve as a warning but inflict no damage."
"ATTACK_FIREARM_VS_HUMANOID_11","You level your weapon and open fire, filling the air with lead (; 2). If you pass, some of your shots catch your enemy in the shoulder and it whirls around, falling to its knees; the monster suffers damage equal to the weapon's damage. If you fail, your foe weathers the barrage of gunfire unharmed."
"ATTACK_FIREARM_VS_HUMANOID_12","You take aim at the figure's legs, hoping to slow its advance (; 2). If you pass, one of your shots pierces the foot and another the calf; the monster suffers damage equal to the weapon's damage. If you fail, quick footwork on your enemy's part allows it to remain unharmed."
"ATTACK_FIREARM_VS_HUMANOID_13","You take careful aim and squeeze off a single shot (; 2). If you pass, the shot bursts through your foe, blood and lead exiting the other side; the monster suffers damage equal to the weapon's damage plus your test result. If you fail, the shot goes wide despite your best effort."
"ATTACK_FIREARM_VS_HUMANOID_14","You train your eyes on your target and squeeze off a shot (; 2). If you pass, the impact staggers your foe; the monster suffers damage equal to the weapon's damage. If you fail, the recoil jolts you and the shot goes wide."
"ATTACK_FIREARM_VS_HUMANOID_15","Your foe smiles cruelly and flaunts its deadly power. You strive to maintain your composure in the face of the display (; 2). If you pass, you calmly raise your weapon and fire dead-on; the monster suffers damage equal to the weapon's damage plus your test result. If you fail, your fear compromises your aim."
"ATTACK_FIREARM_VS_HUMANOID_16","Your hands shake as adrenaline pumps through your veins. You open fire despite the difficulty (; 2). If you pass, your marksmanship overcomes your uncooperative limbs; the monster suffers damage equal to the weapon's damage. If you fail, the shaking proves too much as your shots veer wildly off course."
"ATTACK_FIREARM_VS_HUMANOID_17","The gun roars and shakes in your hands (; 2). If you pass, your shot strikes the target; the monster suffers damage equal to the weapon's damage. If you fail, the recoil knocks your aim off."
"ATTACK_FIREARM_VS_HUMANOID_18","You swallow your fear and hold your weapon in steady hands (; 2). If you pass, you line up a shot and pull the trigger; the monster suffers damage equal to the weapon's damage. If you fail, your hands are trembling too much to take a shot."
"ATTACK_FIREARM_VS_HUMANOID_19","You empty your weapon in your foe's general direction then retreat to reload (; 2). If you pass, one of your shots lands; the monster suffers damage equal to the weapon's damage. If you fail, your reliance on quantity over quality has not worked in your favor."
"ATTACK_FIREARM_VS_HUMANOID_20","It is so much easier to shoot the enemy from a comfortable distance than to engage in unseemly fisticuffs (; 2). If you pass, you brought a gun to a knife fight; the monster suffers damage equal to the weapon's damage. If you fail, you are reminded that sometimes guns miss."
"ATTACK_FIREARM_VS_HUMANOID_21","Seeing movement in the corner of your eye, you spin, draw, and shoot from the hip (; 2). If you pass, you catch an opponent sneaking up on you; the monster suffers damage equal to the weapon's damage. If you fail, you waste a bullet on a scurrying rodent."
"ATTACK_FIREARM_VS_HUMANOID_22","You brace yourself in a proper shooter's stance, aim, and fire (; 2). If you pass, your proper form earns you a hit; the monster suffers damage equal to the weapon's damage. If you fail, you take too long aiming and your foe jumps aside."
"ATTACK_FIREARM_VS_HUMANOID_23","Closing one eye, you sight along the barrel and train your weapon on your opponent (; 2). If you pass, you hear the thunder of your gun and see your foe stagger as the bullet strikes home; the monster suffers damage equal to the weapon's damage. If you fail, you resolve to try with both eyes open next time."
"ATTACK_FIREARM_VS_HUMANOID_24","You aim for your foe's center of mass (+1). The monster suffers damage equal to your test result."
"ATTACK_HEAVY_VS_HUMANOID_01","You swing your weapon in a circle, momentum carrying it toward your foe (; 2). If you pass, the head of your weapon connects, sending your enemy reeling; the monster suffers damage equal to the weapon's damage plus your test result. If you fail, you lose control of the swing and barely manage to hold onto your weapon."
"ATTACK_HEAVY_VS_HUMANOID_02","As you close on your enemy, you attempt to bash it with the butt of your weapon (; 2). If you pass, your foe stumbles backward from the impact; the monster suffers damage equal to your test result plus 1. If you fail, your foe intercepts the attack and bashes it aside."
"ATTACK_HEAVY_VS_HUMANOID_03","You jab forward with the butt of your weapon then swing the head around for a quick follow-up (; 2). If you pass, the one-two punch disorients your foe; the monster suffers damage equal to the weapon's damage plus your test result. If you fail, your first attack misses, throwing your second off-target."
"ATTACK_HEAVY_VS_HUMANOID_04","You take aim for the knees, hoping to stagger your enemy (; 1). If you pass, your aim is dead-on and the blunt of your weapon connects with a solid crunch; the monster suffers damage equal to the weapon's damage plus your test result. If you fail, your foe moves quickly and you miss entirely."
"ATTACK_HEAVY_VS_HUMANOID_05","Your enemy braces to intercept your swing, and you attempt to drive your weapon right through the block (; 2). If you pass, your weapon crushes through your foe's raised arms; the monster suffers damage equal to the weapon's damage plus your test result. If you fail, your foe catches your wrist too early for you to build up the necessary momentum."
"ATTACK_HEAVY_VS_HUMANOID_06","Your foe lashes out at you, and for a moment you catch the outstretched limb. You try to heft your weapon with your other arm (; 2). If you pass, you manage to raise the weapon enough to bring it down painfully on the immobilized limb; the monster suffers damage equal to the weapon's damage. If you fail, you are unable to lift your weapon in time as your enemy wrenches the limb free."
"ATTACK_HEAVY_VS_HUMANOID_07","As your foe closes in on you, you heave your weapon upward in a tight swing (; 2). If you pass, your weapon connects with your attacker's chest with a sickening crunch; the monster suffers damage equal to your test result. If you fail, the difficult angle makes for an ineffectual swing."
"ATTACK_HEAVY_VS_HUMANOID_08","You heave your weapon over your head and down on your foe in the widest possible swing (; 2). If you pass, the weapon crashes into your enemy; the monster suffers damage equal to the weapon's damage plus your test result. If you fail, the swing, while powerful, is far too slow and your enemy dodges easily."
"ATTACK_HEAVY_VS_HUMANOID_09","You jab your weapon at your foe's stomach (; 1). If you pass, you strike the figure in the gut with an audible thud; the monster suffers damage equal to the weapon's damage plus your test result. If you fail, your foe lurches backward out of your reach."
"ATTACK_HEAVY_VS_HUMANOID_10","You drive your weapon toward your enemy's foot in an attempt to hobble it (; 1). If you pass, the figure's foot is crushed against the ground; the monster suffers damage equal to the weapon's damage. If you fail, your foe's stance shifts just in time to withdraw the target leg."
"ATTACK_HEAVY_VS_HUMANOID_11","You whirl your body around, weapon outstretched. As you come around, you release the weapon, launching it toward your enemy (; 2). If you pass, the weapon catches the figure in the chest, throwing it to the ground, and you walk over to reclaim your makeshift missile; the monster suffers damage equal to the weapon's damage plus your test result. If you fail, you release the weapon too early and it spins off out of reach; drop your weapon."
"ATTACK_HEAVY_VS_HUMANOID_12","You swing your weapon back and forth, but your foe continues to elude you. Your muscles strain, and you begin to tire as you struggle to continue your onslaught (; 2). If you pass, your foe slows before you do; the monster suffers damage equal to the weapon's damage. If you fail, you are forced to cease your attack to regain your strength."
"ATTACK_HEAVY_VS_HUMANOID_13","The figure attempts to dart past you, and you bring your weapon up in your enemy's way (; 2). If you pass, your foe collides with your well-aimed swing; the monster suffers damage equal to the weapon's damage plus your test result. If you fail, you do not account well enough for your enemy's movement and your attack misses."
"ATTACK_HEAVY_VS_HUMANOID_14","As you swing at your foe, the sweat on your palms threatens to loose the weapon from your grasp (; 1). If you pass, you manage to keep a hold long enough to connect with your enemy; the monster suffers damage equal to the weapon's damage. If you fail, the attack falls apart as all of your attention turns to maintaining your grip on the weapon."
"ATTACK_HEAVY_VS_HUMANOID_15","A blood fury consumes you, and you swing madly at your enemy (); roll 2 additional dice if you have suffered 3 or more Damage. The monster suffers damage equal to your test result."
"ATTACK_HEAVY_VS_HUMANOID_16","Your muscles tense as you throw your weight into your swing (; 2). If you pass, the impact hurls your foe aside; the monster suffers damage equal to the weapon's damage plus your test result, then move the monster 1 space. If you fail, your enemy narrowly dodges your swing."
"ATTACK_HEAVY_VS_HUMANOID_17","You swing at a powerful downward angle, attempting to crush your foe (; 2). If you pass, the weight of the weapon drives into the figure with an audible crack; the monster suffers damage equal to the weapon's damage plus your test result. If you fail, the figure sidesteps the swing and strikes you as you heave your weapon back off the ground; suffer 1 facedown Damage."
"ATTACK_HEAVY_VS_HUMANOID_18","You duck low and sweep your weapon toward your enemy's legs (; 2). If you pass, the figure stumbles backward to regain its footing; the monster suffers damage equal to your test result plus 1. If you fail, your foe stomps down on the weapon as it passes, driving it out of your hands and into the ground; drop your weapon."
"ATTACK_HEAVY_VS_HUMANOID_19","You and your opponent wrestle for control of your weapon (; 2). If you pass, you kick your foe back and bring your weapon down; the monster suffers damage equal to the weapon's damage plus your test result. If you fail, it is all you can do to maintain your grip."
"ATTACK_HEAVY_VS_HUMANOID_20","You slam your weapon into your opponent's gut, then bring it around in a crushing overhand swing (; 2). If you pass, you feel bones crunch beneath your blow; the monster suffers damage equal to the weapon's damage plus your test result. If you fail, you are not fast enough and your opponent recovers and dodges aside."
"ATTACK_HEAVY_VS_HUMANOID_21","You pivot and drive your hip into your opponent (; 2). If you pass, you knock your opponent prone and bring your weapon up for a final blow; the monster suffers damage equal to the weapon's damage plus your test result. If you fail, your opponent matches your movement and nearly reverses your throw."
"ATTACK_HEAVY_VS_HUMANOID_22","Each time you swing your weapon, your opponent dodges desperately aside (; 2). If you pass, your opponent tires first; the monster suffers damage equal to the weapon's damage plus your test result. If you fail, your blows become slower and weaker with each swing and your target dances easily away."
"ATTACK_HEAVY_VS_HUMANOID_23","You drive your weapon into your opponent's chest, then follow up with a series of swings to the head and shoulders (+1). The monster suffers damage equal to your test result."
"ATTACK_HEAVY_VS_HUMANOID_24","In a desperate struggle, your opponent knocks your weapon away. Drop the weapon you attacked with. You swing wildly with your fists, knees, and forehead (+1). The monster suffers damage equal to your test result."
"ATTACK_SPELL_VS_HUMANOID_01","A shock runs down your arms as you form the words for the incantation (; 2). If you pass, you channel the sensation and guide it toward your enemy; the monster suffers damage equal to the Spell's damage. If you fail, the jolt breaks your concentration and the sensation quickly fades.\n\nThen flip the Spell you attacked with."
"ATTACK_SPELL_VS_HUMANOID_02","As you call upon the terrible energies needed to craft your curse, voices in your mind push you to reach for ever more power (; 2); roll 2 additional dice if you have suffered 3 or more Horror. If you pass, you cackle gleefully as otherworldly energy erupts from your hands; the monster suffers damage equal to your test result. If you fail, the voices lead you astray and the energy quickly drains from your body.\n\nThen flip the Spell you attacked with."
"ATTACK_SPELL_VS_HUMANOID_03","As you utter the arcane words, you suddenly find yourself alone, enveloped in darkness. A disembodied voice questions you in a language that you do not recognize but instinctively understand (; 2). If you pass, a far-off sound echoes in your mind and, as the veil of darkness lifts, you recognize it as your foe's scream; the monster suffers damage equal to the Spell's damage plus your test result. If you fail, the voice begins to chant and the darkness presses in around you; suffer 1 facedown Horror.\n\nThen flip the Spell you attacked with."
"ATTACK_SPELL_VS_HUMANOID_04","Energy cracks and snaps between your fingers as your hex begins to take shape (; 2). If you pass, eldritch lightning springs from your hands in jagged arcs; the monster and another monster within range each suffer damage equal to the Spell's damage. If you fail, the energy discharges into the ground.\n\nThen flip the Spell you attacked with."
"ATTACK_SPELL_VS_HUMANOID_05","Under pressure, you struggle with your arcane knowledge, attempting to recall the appropriate words and gestures to shape the magic (; 2). If you pass, you manage to make sense of the information floating around in your mind and with impeccable form you conjure the power you desire; the monster suffers damage equal to the Spell's damage plus your test result. If you fail, your awkward sequence of sounds and movements amounts to nothing.\n\nThen flip the Spell you attacked with."
"ATTACK_SPELL_VS_HUMANOID_06","You begin the incantation as if by instinct, your lips forming the words of their own accord. Even as you give voice to the eldritch sounds, you struggle to understand their meaning (; 2). If you pass, the hidden truth presents itself and you find that you are able to command them to lash out at your enemy; the monster suffers damage equal to the Spell's damage. If you fail, you realize too late that the words serve their own dark purpose and you serve merely as a vessel to give them life.\n\nThen flip the Spell you attacked with."
"ATTACK_SPELL_VS_HUMANOID_07","You begin the recitation but stumble when you reach the final verse. You scour your memory for the remaining words, and a thousand voices fill your mind in reply (; 2). If you pass, you manage to isolate your own voice amidst the din and trust it to guide you; the monster suffers damage equal to the Spell's damage plus your test result. If you fail, your mind reels as the voices overwhelm your senses and you struggle to shut them out.\n\nThen flip the Spell you attacked with."
"ATTACK_SPELL_VS_HUMANOID_08","You bring the heels of your palms together and draw them back, a ball of glowing energy coalescing in your hands. You speak the words to power the curse (; 2). If you pass, you thrust your hands forward and energy streams from them; the monster suffers damage equal to the Spell's damage plus your test result, then move the monster 1 space away from you. If you fail, you stutter while speaking the incantation and the ball of energy explodes in front of you; you and each other investigator in your space suffer 1 facedown Damage.\n\nThen flip the Spell you attacked with."
"ATTACK_SPELL_VS_HUMANOID_09","You mouth the words of the incantation, and motes of light begin to appear on your body. Soon every pore radiates a blinding, purple light, and you struggle to maintain control of the power fighting to escape (; 2). If you pass, the light dims, bending to your will, and with a flick of your wrist, eldritch energy blasts toward your foe; the monster suffers damage equal to the Spell's damage plus your test result. If you fail, the power bursts like a beacon upward toward the sky and disappears with a flash.\n\nThen flip the Spell you attacked with."
"ATTACK_SPELL_VS_HUMANOID_10","You press your palms together tightly and whisper over them the arcane words (; 2). If you pass, you pull your hands apart and a cord of crackling energy reaches out, ensnaring your foes; any number of monsters within range suffer damage equal to the Spell's damage, divided as you choose. If you fail, you pull your hands dramatically apart to no change.\n\nThen flip the Spell you attacked with."
"ATTACK_SPELL_VS_HUMANOID_11","You struggle to contort your hands into an appropriate arcane gesture (; 2). If you pass, your hands suddenly freeze in place and a jolt of black lightning leaps toward your enemy; the monster suffers damage equal to the Spell's damage. If you fail, your fingers fail to cooperate and you find yourself unable to call upon the power you seek.\n\nThen flip the Spell you attacked with."
"ATTACK_SPELL_VS_HUMANOID_12","You struggle to pronounce the blasphemous phrase, arcane words twisting your tongue (; 2). If you pass, some primordial instinct guides your speech; the monster suffers damage equal to the Spell's damage plus your test result. If you fail, your mouth cannot form the words and you stutter into silence.\n\nThen flip the Spell you attacked with."
"ATTACK_SPELL_VS_HUMANOID_13","You try to sound your way through the alien words (; 2). If you pass, you are struck with sudden and blasphemous understanding and you no longer mimic sounds but shout the invocation with keen purpose; the monster suffers damage equal to your test result plus 1. If you fail, your approximation of the words yields no effect.\n\nThen flip the Spell you attacked with."
"ATTACK_SPELL_VS_HUMANOID_14","You trace a mystic sigil in the air, letting your mind expand into it (; 2). If you pass, the curse bursts from you; the monster suffers damage equal to the Spell's damage. If you fail, you make an error and the hex fails.\n\nThen flip the Spell you attacked with."
"ATTACK_SPELL_VS_HUMANOID_15","You race through the incantation and the arcane gestures, putting your own improvised spin on the magic words (+1). The monster suffers damage equal to your test result.\n\nThen flip the Spell you attacked with."
"ATTACK_SPELL_VS_HUMANOID_16","As you chant the words of the incantation, you trace mystic sigils on the ground at your feet, attempting to meld the power of both thaumaturgy and evocation simultaneously (; 2). If you pass, your hybrid magic is shockingly powerful; the monster suffers damage equal to the Spell's damage plus your test result. If you fail, you are unable to balance your focus between both techniques.\n\nThen flip the Spell you attacked with."
"ATTACK_UNARMED_VS_HUMANOID_01","As you grapple your foe, you attempt to lift it off its feet (; 2). If you pass, your enemy struggles as you heft it into the air and hurl it with a grunt; the monster and another monster in its space each suffer damage equal to your test result. If you fail, your foe drives an elbow into your stomach to break the grab."
"ATTACK_UNARMED_VS_HUMANOID_02","As your foe lunges toward you, you kick at its legs, hoping to knock it to the ground before its attack connects (; 2). If you pass, you catch its knee and, with an audible crack, your enemy's leg gives way, granting you a brief respite to consider your next move; the monster suffers damage equal to your test result, then become Focused. If you fail, your kick comes too slowly and it is all you can do to throw yourself out of the way."
"ATTACK_UNARMED_VS_HUMANOID_03","You are certain that if you can drive the pain of your injuries from your mind, you will last long enough to strike back (; 2). If you pass, an opening comes mercifully soon and you throw your weight behind a vicious elbow; the monster suffers 2 damage. If you fail, the distraction of past and present injuries draws your focus away from the task at hand."
"ATTACK_UNARMED_VS_HUMANOID_04","You challenge your enemy to fisticuffs. Your foe pauses, sizing you up (; 2); roll 2 extra dice if you have suffered 3 or more Damage. If you pass, you take advantage of the momentary confusion and deliver a powerful swing to the head; the monster suffers damage equal to your test result. If you fail, your incoming fist is slapped bemusedly aside."
"ATTACK_UNARMED_VS_HUMANOID_05","You lunge at your foe's legs in an attempted tackle (; 2). If you pass, you catch your enemy off-balance and the weight of your body carries it to the ground hard; the monster suffers damage equal to your test result plus 1. If you fail, your foe nimbly dodges and you roll as you impact the ground."
"ATTACK_UNARMED_VS_HUMANOID_06","You throw a low punch at your foe's gut, and as the figure curls over to avoid the first hit, you swing your other fist toward the exposed head (; 2). If you pass, your fist impacts your foe's temple, knocking it for a loop; the monster suffers 3 damage. If you fail, your off-hand swing lacks the necessary strength and control."
"ATTACK_UNARMED_VS_HUMANOID_07","You unleash a flurry of quick punches, hoping enough of them will hit to make a difference (; 2). If you pass, you catch your foe a number of times in the chest and stomach and it doubles over in pain; the monster suffers damage equal to your test result plus 1. If you fail, your enemy's blocks come more quickly than you expected."
"ATTACK_UNARMED_VS_HUMANOID_08","Your enemy's attacks are quick and relentless. You focus on evading the strikes and search for an opening to begin your counterattack (; 2). If you pass, you strike while your foe is off-balance and it stumbles and collapses under the weight of your blows; the monster suffers 2 damage. If you fail, it takes all your energy and focus to avoid getting hit."
"ATTACK_UNARMED_VS_HUMANOID_09","Your foe swings at you, and you manage to catch its arm. You press down hard, forcing it against the joint (; 1). If you pass, the joint gives with a crack and the arm falls limply to the side; the monster suffers 3 damage. If you fail, your enemy whirls around, wrenching its arm free of your grasp."
"ATTACK_UNARMED_VS_HUMANOID_10","You study your opponent's movements (; 2). If you pass, you see weakness in the left knee and attack; the monster suffers 2 damage. If you fail, your opponent gives away nothing and you miss your opportunity."
"ATTACK_UNARMED_VS_HUMANOID_11","You catch your opponent's wrist above your head, then pivot, twist, and attempt a throw (; 2). If you pass, you hurl your opponent to the floor; the monster suffers 3 damage. If you fail, you accomplish little more than shoving your opponent around for a moment."
"ATTACK_UNARMED_VS_HUMANOID_12","You dance in and out of your opponent's reach with your heart in your throat, throwing jab after jab (+1). The monster suffers damage equal to your test result."
"ATTACK_BLADED_VS_SPIRIT_01","You swing at the spectral form, but your weapon passes harmlessly through it. You fall back, desperately reciting every prayer you can recall (; 2). If you pass, your mind happens upon a foreign verse, the source of which eludes you, and as you utter the words, the creature lurches backward as if struck; the monster suffers 3 damage. If you fail, your words prove as harmless as your blade."
"ATTACK_BLADED_VS_SPIRIT_02","You stab at the creature, but your hand just passes through it. A painful chill runs up your arm (; 2). If you pass, you fight off the feeling and the sight of your intersecting forms serves as a sudden grim reminder of the spirit's violent passing; the monster suffers 3 damage. If you fail, you quickly withdraw your hand as it begins to grow numb."
"ATTACK_BLADED_VS_SPIRIT_03","You feel certain your blade will do little to the incorporeal figure, yet you reflexively hold it at the ready (; 2). If you pass, you note a pang of fear in the spirit's eyes at the sight of the blade and your ensuing slash draws painful memory in lieu of blood; the monster suffers 2 damage."
"ATTACK_BLADED_VS_SPIRIT_04","Your desperate slash passes through the figure without resistance. You step back, mind churning to find any means of affecting the creature (; 2). If you pass, you barely recall a supposed warding glyph and you quickly carve it into the ground before you. Your foe falls sharply back at the sight of it; the monster suffers damage equal to your test result plus 1. If you fail, you begin carving lines and curves into the ground in approximation of some old glyph, but to no avail."
"ATTACK_BLADED_VS_SPIRIT_05","You swipe at the figure, but it stands unaffected. You recall a supposed means of attacking such a creature, but struggle to come to terms with what must be done (; 2). If you pass, you press your thumb against the blade, trace a bloody line along the weapon's edge, and stab again, this time to devastating effect; the monster suffers damage equal to your test result plus 1. If you fail, you cannot bring yourself to spill your own blood."
"ATTACK_BLADED_VS_SPIRIT_06","You whisper a prayer into your weapon and lash out (; 2). If you pass, the blade seems to cut the creature, although you suspect it was your words that did the most harm; the monster suffers 2 damage. If you fail, nothing happens—but did you really expect that to work?"
"ATTACK_BLADED_VS_SPIRIT_07","Holding the blade before you like a crucifix, you beg the apparition to depart (+1). The monster suffers damage equal to your test result."
"ATTACK_BLADED_VS_SPIRIT_08","The apparition drifts over you, passing effortlessly through solid objects, and you know your weapon will do nothing, that it is hopeless, that you will die. You close your eyes and do your best to banish the fear tearing at your mind (+1). The monster suffers damage equal to your test result."
"ATTACK_FIREARM_VS_SPIRIT_01","You open fire, but immediately you hear your shots impact somewhere behind the creature. You mutter a prayer for courage under your breath (; 2). If you pass, you stare down the creature and, as you mouth the words of the prayer, the ghastly form seems to freeze; the monster suffers damage equal to your test result plus 1. If you fail, you cannot bring yourself to look at the creature and you shut your eyes tight and continue to fire ineffectually."
"ATTACK_FIREARM_VS_SPIRIT_02","Bullets will be useless, you presume, so you fire at anything but the spirit, hoping to hit one of its fetters or something else that will hurt it (; 2). If you pass, your gambit works; the monster suffers damage equal to your test result plus 1. If you fail, none of the items you shoot seem to bother the creature in the least."
"ATTACK_FIREARM_VS_SPIRIT_03","You fire at the specter. It does not work. Instead, you focus your mind and scream at it, ""Get out!"" (+1). The monster suffers damage equal to your test result."
"ATTACK_FIREARM_VS_SPIRIT_04","You hold your gun before you and try to convince the apparition to remember what physical being feels like, to remember pain and loss. Then you pull the trigger (+1). The monster suffers damage equal to your test result."
"ATTACK_FIREARM_VS_SPIRIT_05","You fire several bullets to no effect then set your gun aside and attempt to bargain with the spirit (; 2). If you pass, you encourage the creature to leave the mortal plane; the monster suffers 2 damage. If you fail, the spirit remains as insensible to your words as to your bullets."
"ATTACK_FIREARM_VS_SPIRIT_06","As the barrel of your gun passes across the creature, it shows no fear. As you direct your weapon at the environment, however, you feel the spirit's attention focus (; 2). If you pass, you identify an item the creature holds dear and open fire; the monster suffers 2 damage. If you fail, you find no suitable target for your weapon."
"ATTACK_FIREARM_VS_SPIRIT_07","With shaking fingers, you pry a bullet from your gun and inscribe an eldritch symbol upon it (; 2). If you pass, you load the bullet in the weapon and fire; the monster suffers 3 damage. If you fail, you bungle the symbol and drop the bullet."
"ATTACK_FIREARM_VS_SPIRIT_08","You lift your weapon in unsteady hands and, to your horror, find the barrel drifting closer and closer to your own head (; 2). If you pass, your weapon belches smoke and lead at the enemy and, although the weapon has no effect, the creature seems unsettled nonetheless; the monster suffers 3 damage. If you fail, you drop the gun and stagger to the ground, clutching at your rebellious hand; drop the weapon you attacked with."
"ATTACK_HEAVY_VS_SPIRIT_01","You swing your weapon at the ghostly figure, but no impact occurs. You curse in frustration, and your curse takes on a life of its own (; 2). If you pass, words spew from your lips that you cannot understand, but the spirit seems to; the monster suffers 2 damage. If you fail, your inability to affect the creature leaves you demoralized."
"ATTACK_HEAVY_VS_SPIRIT_02","You attack the spirit, but your efforts are utterly in vain. You fall back in a panic, and your mind races and goes blank (; 2). If you pass, you come to with a word on your lips and, as you form the syllables, the figure howls in agony; the monster suffers 3 damage. If you fail, your faculties slowly return."
"ATTACK_HEAVY_VS_SPIRIT_03","Your initial assault bears no success, and as you search for another avenue of attack, you hear the figure muttering under its breath (; 2). If you pass, you pick out a name from the jumbled speech and, when you repeat it aloud, your foe jolts painfully; the monster suffers 2 damage. If you fail, you can make nothing of the barely audible murmur."
"ATTACK_HEAVY_VS_SPIRIT_04","As the spirit lays a hand upon your weapon, it becomes bitingly cold. You beg the creature to leave (; 2). If you pass, the creature pulls back, weeping; the monster suffers 3 damage. If you fail, the specter seems unmoved."
"ATTACK_HEAVY_VS_SPIRIT_05","Setting aside your weapon, you sit down and ask the apparition to tell you of its life (+1). The monster suffers damage equal to your test result."
"ATTACK_HEAVY_VS_SPIRIT_06","Swinging your weapon at the spirit does nothing, so you scream, pouring your frustrations into the weapon, and swing again (+1). The monster suffers damage equal to your test result."
"ATTACK_HEAVY_VS_SPIRIT_07","Your weapon passes harmlessly through the spirit, but the apparition wails in dismay as you crush some forgotten curio in your zeal (; 2). If you pass, you swing your weapon about, smashing every knick-knack and memento you can find; the monster suffers damage equal to your test result plus 1. If you fail, you have no idea why you thought your weapon could hurt a spirit."
"ATTACK_HEAVY_VS_SPIRIT_08","You clutch your weapon more for reassurance than any belief it could harm the spirit (; 2). If you pass, you feel calmness pass over you, plant your feet and look directly at the creature, unafraid; the monster suffers damage equal to your test result plus 1. If you fail, even the weapon's heft and bulk does little to give you confidence in the presence of such reality-defying evil."
"ATTACK_SPELL_VS_SPIRIT_01","As the glowing energy of the spell gathers in your palms, you speak the final words to cast it toward the spirit (; 2). If you pass, light streams from your palms and pierces the ghostly figure; the monster suffers damage equal to the Spell's damage plus your test result. If you fail, the words you speak do not have the intended effect and the light detonates in your hands; suffer 1 facedown Damage.\n\nThen flip the Spell you attacked with."
"ATTACK_SPELL_VS_SPIRIT_02","Images of runes flash through your mind, and you struggle to interpret them (; 2). If you pass, you read out the runic message in your mind and the spell explodes from you, its force hurling the ghastly creature backward; the monster suffers damage equal to the Spell's damage, then move the monster 1 space away from you. If you fail, the runes flash too quickly for you to make sense of them.\n\nThen flip the Spell you attacked with."
"ATTACK_SPELL_VS_SPIRIT_03","The haunting creature casts its doomed gaze upon you, and you call upon your own mystical power to drive it back (; 2). If you pass, otherworldly power rushes toward the creatures and its spectral visage twists in pain; the monster suffers damage equal to the Spell's damage plus your test result. If you fail, the creature seems to grow larger, looming over you and forcing you to shrink to the ground.\n\nThen flip the Spell you attacked with."
"ATTACK_SPELL_VS_SPIRIT_04","What God or nature made and tragedy remade, you resolve now to finally unmake. You chant the words you learned (; 2). If you pass, magical energy strikes the figure like lightning; the monster suffers damage equal to the Spell's damage plus your test result. If you fail, the power eludes you, despite your determination.\n\nThen flip the Spell you attacked with."
"ATTACK_SPELL_VS_SPIRIT_05","You focus on your body, and channel the blood of every wound you have suffered into a dark curse (); roll 2 additional dice if you have suffered 3 or more Damage. Crimson trails trace veins and arteries through the spirit's translucent form then explode when they meet at its heart; the monster suffers damage equal to your test result.\n\nThen flip the Spell you attacked with."
"ATTACK_SPELL_VS_SPIRIT_06","As you chant the incantation, you search for some way to strengthen its effect against the ethereal (; 2). If you pass, you hurl a handful of salt in the spirit's general direction; the monster suffers damage equal to the Spell's damage plus your test result. If you fail, your magic seems to have no effect.\n\nThen flip the Spell you attacked with."
"ATTACK_SPELL_VS_SPIRIT_07","You scrawl a series of eldritch glyphs across a page with blood from your own pricked finger (; 2). If you pass, you light the page on fire and hurl it at the spirit, completing the curse; the monster suffers damage equal to the Spell's damage plus your test result. If you fail, you must have made an error with one of the symbols. \n\nThen flip the Spell you attacked with."
"ATTACK_SPELL_VS_SPIRIT_08","You select a hex you believe will affect an incorporeal being (; 2). If you pass, you speak the magic words like a true sorcerer; the monster suffers damage equal to the Spell's damage plus your test result. If you fail, you are not certain if you failed to cast the hex, or if it simply has no effect on the apparition.\n\nThen flip the Spell you attacked with."
"ATTACK_SPELL_VS_SPIRIT_09","With each word of the incantation, the spirit seems to flicker into ever-increasing solidity (; 2). If you pass, the specter becomes whole for just an instant and then shatters like a broken mirror; the monster suffers damage equal to the Spell's damage plus your test result. If you fail, the specter vanishes just before the magic can take effect, only to fade back into existence, laughing cruelly.\n\nThen flip the Spell you attacked with."
"ATTACK_SPELL_VS_SPIRIT_10","While the apparition howls and gnashes its teeth, you struggle to keep your focus on the extra-dimensional equations of your magic (; 2). If you pass, you retain your focus and complete the incantation; the monster suffers damage equal to the Spell's damage plus your test result. If you fail, you are distracted by the unsettling sight.\n\nThen flip the Spell you attacked with."
"ATTACK_SPELL_VS_SPIRIT_11","The spirit howls and spins like a vortex as you race through the ritual of your curse (; 2). If you pass, you manage to complete the hex in time; the monster suffers damage equal to the Spell's damage. If you fail, you interrupt your hex and dive for cover as the spirit attacks!\n\nThen flip the Spell you attacked with."
"ATTACK_SPELL_VS_SPIRIT_12","You close your eyes to block out the unsettling sight of the apparition and focus on your incantation (; 2). If you pass, you open your eyes just as the magic builds and bursts from you; the monster suffers damage equal to the Spell's damage. If you fail, you cannot quite remember all the words of the incantation without consulting your notes.\n\nThen flip the Spell you attacked with."
"ATTACK_SPELL_VS_SPIRIT_13","You flip through your notes, looking for the perfect hex (; 2). If you pass, you find just the thing and swiftly unleash your mystic energy; the monster suffers damage equal to the Spell's damage. If you fail, your notes are a disorganized mess of no use to anyone.\n\nThen flip the Spell you attacked with."
"ATTACK_SPELL_VS_SPIRIT_14","You close your eyes and mutter the words of the incantation, trying to ignore the fact that you can still see the spirit clearly (; 2). If you pass, the curse wracks the apparition's form with waves of agony; the monster suffers damage equal to the Spell's damage. If you fail, the specter darts forward, hissing, and you open your eyes to find that it never moved.\n\nThen flip the Spell you attacked with."
"ATTACK_SPELL_VS_SPIRIT_15","As you cast your hex, you invoke religious iconography in an attempt to abjure the spirit (+1). The monster suffers damage equal to your test result.\n\nThen flip the Spell you attacked with."
"ATTACK_SPELL_VS_SPIRIT_16","You focus your will and pour everything you have into shouting the incantation (+1). The monster suffers damage equal to your test result.\n\nThen flip the Spell you attacked with."
"ATTACK_UNARMED_VS_SPIRIT_01","You lash out at the creature, but your arm passes harmlessly through it. You fall back, reciting every bit of prayer you can remember (; 1). If you pass, some line of your invocation, or perhaps the combination of all of them, causes the spirit to stop abruptly; the monster suffers 2 damage. If you fail, no answer comes and you cannot help but wonder if you have been forsaken."
"ATTACK_UNARMED_VS_SPIRIT_02","You lunge at the creature but pass right through it, landing hard. As the figure turns and begins moving toward you, you resolve to stand your ground (; 2). If you pass, the spirit halts suddenly and clutches its head, its mind wracked with half-memories of its past life; the monster suffers 3 damage. If you fail, your will falters and you retreat from the ghostly form."
"ATTACK_UNARMED_VS_SPIRIT_03","You throw a desperate fist, but it proves as useless as expected. As anxiety and fear begin to flood your mind, the world goes black, and you feel something foreign working its way inside of you (; 2). If you pass, your eyes snap open a moment later to the figure cowering before you, though you cannot remember what you—or the other entity acting through you—did to cause such a reaction; the monster suffers damage equal to your test result plus 2, and each other investigator within range suffers 1 facedown Horror. If you fail, you lose yourself to the fear; suffer 1 facedown Horror."
"ATTACK_UNARMED_VS_SPIRIT_04","You throw up your arms in a frantic effort to halt the spirit's advance, and for a moment the figure falters. You hold your hands before you and focus your desire to stop the creature (; 2). If you pass, an invisible force slams the ghostly figure, hurling it backward; the monster suffers damage equal to your test result plus 1, then move the monster 1 space."
"ATTACK_UNARMED_VS_SPIRIT_05","Your desperate attack is ineffectual. You fall back from the ghastly figure, appealing for aid to any god or religion that will answer (; 2). If you pass, your appeals progress desperately to the old gods, worshipped by hidden cults and sects in secret and about whom little is known; the monster suffers 3 damage. If you fail, no deity you can name answers your call."
"ATTACK_UNARMED_VS_SPIRIT_06","Your hands scramble desperately in the debris all around you for something to drive the spirit back (; 2). If you pass, you find a slivered shard of a mirror and the creature recoils in pain and horror; the monster suffers 2 damage. If you fail, you find nothing useful."
"ATTACK_UNARMED_VS_SPIRIT_07","Supposing that your fists will do nothing, you attempt to reason with the apparition, pointing out that its continued presence is only causing it undue pain (+1). The monster suffers damage equal to your test result."
"ATTACK_UNARMED_VS_SPIRIT_08","Your fists and feet do nothing to the apparition, but you notice as you move about the area that the spirit seems to become more and less distressed as you move closer to and farther from various discarded objects (; 2). If you pass, you discover which objects the specter covets and destroy them; the monster suffers damage equal to your test result. If you fail, you can make no sense of the spirit's shifts in mood."
"ATTACK_UNARMED_VS_SPIRIT_09","You grip the apparition by the shoulders and speak directly into its horrible, horrible face (; 2). If you pass, the thing remains solid long enough for you to remind it that it is already dead; the monster suffers 3 damage. If you fail, you may as well be trying to grab smoke."
"ATTACK_UNARMED_VS_SPIRIT_10","When wrestling fails, you try to remember everything you can think of about spirits (; 2). If you pass, you scratch a hasty circle around the creature to abjure it; the monster suffers 3 damage. If you fail, all you can think of is that ghosts cannot possibly exist."
"ATTACK_UNARMED_VS_SPIRIT_11","Coming to grips with the apparition, you see that it wears a piece of spectral jewelry (; 2). If you pass, you realize that you have seen that piece somewhere nearby and offer its physical counterpart to the spirit; the monster suffers 2 damage. If you fail, you make a number of fruitless attempts to grapple and kick."
"ATTACK_UNARMED_VS_SPIRIT_12","In lieu of making another useless attack, you drop to your knees before the spirit and beg it to depart (; 2). If you pass, something in its eyes seems to remember pity; the monster suffers 2 damage. If you fail, the specter seems unmoved."
"ATTACK_UNARMED_VS_SPIRIT_13","After your hand passes harmlessly through the apparition, you ask the spirit to tell you how it died and share its burdens (+1). The monster suffers damage equal to your test result."
"ATTACK_UNARMED_VS_SPIRIT_14","With each swing, each jab, each kick, you invite the spirit to remember what those blows would do to it, were it alive (+1). The monster suffers damage equal to your test result."
"ATTACK_UNARMED_VS_SPIRIT_15","You rattle through every prayer you know, hoping one of them will work (; 2). If you pass, the spirit seems to listen and even mouth the words along with you on one of the prayers; the monster suffers damage equal to your test result plus 1. If you fail, the apparition is unmoved."
"ATTACK_UNARMED_VS_SPIRIT_16","Your attacks do nothing. Running out of ideas, you sing a child's lullaby (; 2). If you pass, the spirit stops and wavers in the air; the monster suffers damage equal to your test result plus 1. If you fail, the song only enrages the spirit."
"MONSTER_CTHONIAN","Cthonian"
"MONSTER_HOUND_OF_TINDALOS","Hound of Tindalos"
"MONSTER_MANIAC","Maniac"
"MONSTER_MI_GO","Mi-go"
"MONSTER_SHOGGOTH","Shoggoth"
"MONSTER_WITCH","Witch"
"MONSTER_ZOMBIE","Zombie"
"UNIQUE_MONSTER_CULT_LEADER","The Cult Leader"
"MONSTER_BYAKHEE","Byakhee"
"MONSTER_CRAWLING_ONE","Crawling One"
"MONSTER_CHILD_OF_THE_GOAT","Child of the Goat"
"MONSTER_DARK_DRUID","Dark Druid"
"MONSTER_DARK_YOUNG","Dark Young"
"MONSTER_GOAT_SPAWN","Goat Spawn"
"MONSTER_NIGHTGAUNT","Nightgaunt"
"UNIQUE_MONSTER_DUNWICH_HORROR","Dunwich Horror"
"UNIQUE_MONSTER_WIZARD","The Wizard"
"MONSTER_CULTIST","Cultist"
"MONSTER_DEEP_ONE","Deep One"
"MONSTER_DEEP_ONE_HYBRID","Deep One Hybrid"
"MONSTER_GHOST","Ghost"
"MONSTER_HUNTING_HORROR","Hunting Horror"
"MONSTER_RIOT","Riot"
"MONSTER_STAR_SPAWN","Star Spawn"
"UNIQUE_MONSTER_CHILD_OF_DAGON","The Child of Dagon"
"UNIQUE_MONSTER_HYBRID_LEADER","The Hybrid Leader"
"UNIQUE_MONSTER_PRIEST_OF_DAGON","The Priest of Dagon"
"MONSTER_THRALL","Thrall"
"MONSTER_WARLOCK","Warlock"
"MONSTER_DIMENSIONAL_SHAMBLER","Dimensional Shambler"
"MONSTER_HUNTING_DEEP_ONE","Hunting Deep One"
"MONSTER_FORMLESS_SPAWN","Formless Spawn"
"MONSTER_FEATHERED_SERPENT","Feathered Serpent"
"MONSTER_SERPENT_PERSON","Serpent Person"
"MONSTER_TEMPLE_GUARDIAN","Temple Guardian"
"MONSTER_ANCIENT_BASILISK","Ancient Basilisk"
"MONSTER_COMMON_EVADE_CONFIRM","Resolve an Evade check?"
"MONSTER_COMMON_HORROR_CONFIRM","Resolve a Horror check?"
"UI_MONSTER_ATTACKS","The monster attacks."
"UI_NOT_IN_SPACE","No investigators in the space."
"UI_NOT_IN_RANGE","No investigators within range."
"UI_NOT_WITHIN_1","No investigators in the space or adjacent."
"UI_NOT_WITHIN_2","No investigators within 2 spaces."
"UI_NOT_WITHIN_3","No investigators within 3 spaces."
"UI_NOT_WITHIN_MOVE","Cannot move to be within range."
"UI_CANT_MOVE_ADJACENT","Cannot move to be adjacent."
"MONSTER_COMMON_DISCARD","Are you sure you want to discard this monster?"
"MONSTER_COMMON_MOVE_01","The {0} moves 1 space toward the nearest investigator."
"MONSTER_COMMON_MOVE_02","The {0} moves 2 spaces toward the nearest investigator."
"MONSTER_UNIQUE_MOVE_02","{0} moves 2 spaces toward the nearest investigator."
"MONSTER_COMMON_MOVE_03","The {0} moves 3 spaces toward the nearest investigator."
"MONSTER_COMMON_WANDER_01","The {0} moves 1 space toward the {1}."
"MONSTER_COMMON_WANDER_02","The {0} moves 2 spaces toward the {1}."
"MONSTER_PLACEHOLDER_MOVE","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the least Damage. PLACEHOLDER"
"MONSTER_PLACEHOLDER_ATTACK","The {0} attacks. Suffer 2 Damage ( negates). PLACEHOLDER"
"MONSTER_PLACEHOLDER_EVADE","The {0} is hard to evade (; 2). If you fail, forfeit your action. PLACEHOLDER"
"MONSTER_PLACEHOLDER_HORROR","The {0} is sooo spoopy. Suffer 2 Horror ( negates). PLACEHOLDER"
"MONSTER_BYAKHEE_MOVE_01","The {0} moves 3 spaces toward the investigator within range with the most Items. Then it attacks that investigator."
"MONSTER_BYAKHEE_ATTACK_01","The byakhee dives at you, its leathery wings like scythes (; 2). If you pass, you narrowly duck the creature's strike. If you fail, you are whipped to the ground by a swooping blow; suffer 1 Damage and become Dazed."
"MONSTER_BYAKHEE_MOVE_02","The {0} moves 3 spaces toward the investigator within range with the lowest . Then it attacks that investigator."
"MONSTER_BYAKHEE_ATTACK_02","The byakhee grabs you with its claws, attempting to drag you away (; 2). If you pass, you hold your ground and push the beast away. If you fail, the creature lifts you into the air, its leathery wings cracking; suffer 1 facedown Damage, then you and the monster move 1 space away from the {0}."
"MONSTER_BYAKHEE_MOVE_03","The {0} moves 3 spaces toward the investigator within range who has suffered the least Damage. Then it attacks that investigator."
"MONSTER_BYAKHEE_ATTACK_03","The byakhee swoops forward and slashes at you with its jagged, black claws. Suffer 2 Damage (+1 negates)."
"MONSTER_BYAKHEE_MOVE_04","The {0} moves 3 spaces toward the investigator within range with the lowest . Then it attacks that investigator."
"MONSTER_BYAKHEE_ATTACK_04","The byakhee flies with alarming speed, flashing toward you with a single motion of its shadowy wings. Suffer 2 Damage ( negates)."
"MONSTER_BYAKHEE_MOVE_05","The {0} moves 3 spaces toward the investigator within range with the lowest health. Then it attacks that investigator."
"MONSTER_BYAKHEE_ATTACK_05","The byakhee crashes into you, bearing you to the ground (; 1). If you pass, you manage to kick off the beast and scramble to your feet. If you fail, the beast overpowers you and savages your body with its claws; suffer 1 Damage and become Restrained."
"MONSTER_BYAKHEE_MOVE_06","The {0} moves 3 spaces toward the investigator within range with the highest . Then it attacks that investigator."
"MONSTER_BYAKHEE_ATTACK_06","The byakhee dives at you (; 2)! If you pass, you sidestep the attack and the beast tumbles to the ground in a tangle of wings and limbs; the monster suffers 1 damage. If you fail, the byakhee tackles you, its chitinous mass slamming you to the ground; suffer 2 Damage and become Restrained."
"MONSTER_BYAKHEE_MOVE_07","The {0} moves 3 spaces toward the investigator within range with the lowest . Then it attacks that investigator."
"MONSTER_BYAKHEE_ATTACK_07","The byakhee lunges forward, spinning to lash out with its powerful legs (; 1). If you pass, you manage to block the worst of the blow; flip 1 Damage faceup. If you fail, your vision goes white as the blow sends you careening across the room; suffer 1 Damage and move 1 space away from the {0}."
"MONSTER_BYAKHEE_MOVE_08","The {0} moves 3 spaces toward the investigator within range with the highest . Then it attacks that investigator."
"MONSTER_BYAKHEE_ATTACK_08","The byakhee swoops past and slams into your legs. Suffer 3 facedown Damage (+1 negates). If you suffer 2 Damage, you are knocked off your feet; become Stunned."
"MONSTER_BYAKHEE_MOVE_09","The {0} moves 3 spaces toward the investigator within range who has suffered the most Damage. Then it attacks that investigator."
"MONSTER_BYAKHEE_ATTACK_09","The byakhee circles you with predatory menace, diving when you least expect it (; 2)! If you pass, you manage to time your dodge just right. If you fail, the beast sinks its claws into you and you feel blood begin to pour from your wounds; flip 2 Damage faceup, then suffer 1 facedown Damage."
"MONSTER_BYAKHEE_MOVE_10","The {0} moves 3 spaces toward the investigator within range with the lowest . Then it attacks that investigator."
"MONSTER_BYAKHEE_ATTACK_10","The byakhee leaps forward with unreal ferocity (; 1)! If you pass, you manage to shove the creature away. If you fail, the beast's horrible claws find your injuries and tear them open; flip 1 Damage faceup, then suffer 1 Damage."
"MONSTER_BYAKHEE_MOVE_11","The {0} moves 3 spaces toward the investigator within range who has suffered the least Damage. Then it attacks that investigator."
"MONSTER_BYAKHEE_ATTACK_11","The byakhee latches onto your limb and begins dragging you around, shaking the limb from side to side. Suffer 2 Damage (+1 negates). If you suffer 1 or more Damage, the pain is blinding as you think a joint pops from its socket; become Dazed."
"MONSTER_BYAKHEE_MOVE_12","The {0} moves 3 spaces toward the investigator within range with the most Items. Then it attacks that investigator."
"MONSTER_BYAKHEE_ATTACK_12","The creature flutters about your head, buffeting you with wings and various other limbs. Suffer 2 facedown Damage ( negates). For each Damage you suffer, drop 1 random Item."
"MONSTER_BYAKHEE_MOVE_13","The {0} moves 3 spaces toward the investigator within range with the highest . Then it attacks that investigator."
"MONSTER_BYAKHEE_ATTACK_13","With a screech, the byakhee dives toward you, its talons gleaming darkly. Suffer 2 Damage ( negates)."
"MONSTER_BYAKHEE_MOVE_14","The {0} moves 3 spaces toward the investigator within range with the lowest . Then it attacks that investigator."
"MONSTER_BYAKHEE_ATTACK_14","The byakhee lands heavily on your chest, crushing the breath from your lungs. Suffer 2 facedown Damage ( negates)."
"MONSTER_BYAKHEE_MOVE_15","The {0} moves 3 spaces toward the investigator within range with the lowest . Then it attacks that investigator."
"MONSTER_BYAKHEE_ATTACK_15","Flapping mightily, the byakhee rises up above you, then drops an object the size of your head from its lower talons. Suffer 3 facedown Damage (+1 negates)."
"MONSTER_BYAKHEE_MOVE_16","The {0} moves 3 spaces toward the investigator within range with the lowest . Then it attacks that investigator."
"MONSTER_BYAKHEE_ATTACK_16","The byakhee lashes out with a tail like knotted rope (; 1). If you pass, you brace yourself and weather the battering. If you fail, you are knocked sprawling; suffer 1 Damage and move 1 space away from the {0}."
"MONSTER_BYAKHEE_MOVE_17","The {0} moves 3 spaces toward the investigator within range with the highest . Then it attacks that investigator."
"MONSTER_BYAKHEE_ATTACK_17","The byakhee grips your shoulders and attempts to drag you into the sky (; 2). If you pass, you break the creature's grip and escape. If you fail, its talons rake you deeply as you tear yourself free; suffer 1 Damage."
"MONSTER_BYAKHEE_MOVE_18","The {0} moves 3 spaces toward the investigator within range with the lowest . Then it attacks that investigator."
"MONSTER_BYAKHEE_ATTACK_18","The creature rears back and darts forward, needle-like teeth gleaming. Suffer 2 Damage (+1 negates)."
"MONSTER_BYAKHEE_MOVE_19","The {0} moves 3 spaces toward the investigator within range with the lowest health. Then it attacks that investigator."
"MONSTER_BYAKHEE_ATTACK_19","The byakhee wraps its awful arms around you and squeezes. Suffer 2 facedown Damage (+1 negates). If you suffer 1 or more Damage, you are ensnared by the improbable monster; become Restrained."
"MONSTER_BYAKHEE_MOVE_20","The {0} moves 3 spaces toward the investigator within range with the highest . Then it attacks that investigator."
"MONSTER_BYAKHEE_ATTACK_20","The creature pins you to the ground, jabbing with its various appendages (; 2). If you pass, you hurl the thing off and climb back to your feet. If you fail, it stabs you with a venomous stinger; suffer 1 Damage and become Dazed."
"MONSTER_BYAKHEE_MOVE_21","The {0} moves 3 spaces toward the investigator within range with the lowest . Then it attacks that investigator."
"MONSTER_BYAKHEE_ATTACK_21","The byakhee hovers in the air above you, zipping left and right in an attempt to catch you flat-footed (; 2). If you pass, you scramble away from the worst of its diving attack; flip 1 Damage faceup. If you fail, it drops down upon you and slashes you with its claws; suffer 1 Damage."
"MONSTER_BYAKHEE_MOVE_22","The {0} moves 3 spaces toward the investigator within range with the lowest health. Then it attacks that investigator."
"MONSTER_BYAKHEE_ATTACK_22","You wave a weapon around, trying to keep the byakhee at bay (; 2). If you pass, you connect with a solid hit; the monster suffers 1 damage. If you fail, the creature darts in past your guard and sends you sprawling; suffer 1 Damage, become Stunned, and move 1 space away from the {0}."
"MONSTER_BYAKHEE_MOVE_23","The {0} moves 3 spaces toward the investigator within range who has suffered the most Damage. Then it attacks that investigator."
"MONSTER_BYAKHEE_ATTACK_23","The byakhee flies directly at you, slamming into you with all of its bulk (; 2). If you pass, you keep your footing and shove the creature aside. If you fail, you go sprawling and hurt yourself in the fall; flip 1 Damage faceup, then suffer 1 Damage."
"MONSTER_BYAKHEE_MOVE_24","The {0} moves 3 spaces toward the investigator within range who has suffered the most Damage. Then it attacks that investigator."
"MONSTER_BYAKHEE_ATTACK_24","The byakhee swoops down to snatch you up by the ankles (; 2). If you pass, you roll and land safely. If you fail, the creature dangles you upside down and drops you onto your head; flip 2 Damage faceup, then suffer 1 facedown Damage."
"MONSTER_BYAKHEE_EVADE_01","The byakhee pounces at you as you try to escape (; 2). If you pass, you avoid its claws by scant inches. If you fail, the creature latches onto your leg and pulls you into the air; suffer 1 facedown Damage and forfeit your action."
"MONSTER_BYAKHEE_EVADE_02","The byakhee claws and snaps as you move past. Suffer 2 Damage ( negates)."
"MONSTER_BYAKHEE_EVADE_03","The byakhee flaps around in front of you, blocking your escape (; 2)! If you pass, you feint to the right and dive to the left. If you fail, you cannot get past safely; suffer 2 Damage unless you forfeit your action."
"MONSTER_BYAKHEE_EVADE_04","The byakhee screeches, and you hear the sound echoing behind you (; 2). If you pass, you bat the creature aside. If you fail, you turn to see whether anything is there and the beast tackles you; suffer 1 facedown Damage and forfeit your action."
"MONSTER_BYAKHEE_EVADE_05","The byakhee reaches for your leg as you attempt to get away (; 2). If you pass, you kick the beast and it retreats. If you fail, you stumble to the ground; suffer 1 facedown Damage and forfeit your action."
"MONSTER_BYAKHEE_EVADE_06","The byakhee watches you, waiting for you to move (; 2). If you pass, you weave and slip away from its deadly reach. If you fail, it predicts your movements perfectly; forfeit your action."
"MONSTER_BYAKHEE_EVADE_07","The byakhee releases a horrifying shriek that shakes your senses. You cover your ears as you flee. Suffer 1 facedown Horror and become Dazed."
"MONSTER_BYAKHEE_EVADE_08","As you dart past, the byakhee suddenly lunges and hurls you into the air. Suffer 2 facedown Damage (–1 negates)."
"MONSTER_BYAKHEE_EVADE_09","The screeching creature hovers in your way (; 2). If you pass, you spin past it faster than it can change direction. If you fail, no matter how you move it remains directly in front of you; forfeit your action."
"MONSTER_BYAKHEE_EVADE_10","The byakhee lashes out with a hook-like leg as you dart by (; 2). If you pass, you dance past the clumsy attack. If you fail, the hook snares you; suffer 1 Damage and forfeit your action."
"MONSTER_BYAKHEE_EVADE_11","The creature seems to be watching, waiting for you to move (; 2). If you pass, you spot an oily substance smeared on the ground and pick your way carefully past. If you fail, you do not notice the creature's slime and you slip and fall; flip 1 Damage faceup, then suffer 1 facedown Damage and forfeit your action."
"MONSTER_BYAKHEE_EVADE_12","The byakhee belches a cloud of stinging smoke into your face. Become Dazed. Eyes watering, you attempt to escape the cloud (; 2). If you pass, you stumble to safety. If you fail, you blunder into the monstrosity; suffer 1 Damage."
"MONSTER_BYAKHEE_HORROR_01","The byakhee emits a low screech that mounts in volume until it becomes overwhelming (; 2)! If you pass, you cover your ears and block out the pain. If you fail, the sound burrows into your ears and shatters your sense of balance; suffer 1 Horror and become Dazed."
"MONSTER_BYAKHEE_HORROR_02","The byakhee lets out an ear-splitting shriek. Suffer 1 Horror (–1 negates)."
"MONSTER_BYAKHEE_HORROR_03","The byakhee tears at the ground with its claws, creating a horrendous sound (; 2). If you pass, you block out the scrabbling noise. If you fail, you must cover your ears to block out the sound; suffer 1 Horror and become Dazed."
"MONSTER_BYAKHEE_HORROR_04","The byakhee moves with a shuddering gait, and your eyes struggle to comprehend the creature's true shape and form. Flip 1 Horror faceup. Then suffer 2 facedown Horror ( negates)."
"MONSTER_BYAKHEE_HORROR_05","The byakhee begins babbling with the voices of your friends, their voices pleading and desperate (; 2). If you pass, you recognize it as an unsettling imitation; flip 1 Horror faceup. If you fail, their cries haunt your memories and prey upon your doubts; suffer 2 facedown Horror."
"MONSTER_BYAKHEE_HORROR_06","The byakhee's flesh shudders as it begins to sweat a strange black liquid (; 2). If you pass, you find yourself more scientifically intrigued than disgusted; discard 1 Horror. If you fail, you feel a wave of nausea rise up within you; flip 1 Horror faceup, then suffer 1 Horror and become Stunned."
"MONSTER_BYAKHEE_HORROR_07","The byakhee seems to pace in a circle around you like a crawling buzzard, waiting patiently for a corpse to dine upon. Suffer 2 Horror (+1 negates)."
"MONSTER_BYAKHEE_HORROR_08","Just being near the byakhee assaults your senses with a pungent stench, like petrol and dried blood. Become Dazed, then suffer 1 facedown Horror ( negates)."
"MONSTER_BYAKHEE_HORROR_09","The creature's movements are impossible, its spongy carapace revolting. Suffer 2 facedown Horror ( negates)."
"MONSTER_BYAKHEE_HORROR_10","In an idle moment, the creature runs a talon into a crack in its carapace, peeling back its outermost layer to reveal pulsating flesh beneath (; 2). If you pass, you look away and maintain your composure. If you fail, you find yourself captivated by the raw, moist, bloody mess; flip 1 Horror faceup, then suffer 1 facedown Horror."
"MONSTER_BYAKHEE_HORROR_11","The creature's calls are inhuman, animalistic cries, but within them you can nearly make out words. Suffer 2 Horror ( negates)."
"MONSTER_BYAKHEE_HORROR_12","With a cough, the byakhee shudders, spasms, and sloughs off its skin, revealing a glistening new form beneath (; 2). If you pass, you do not let the sight distract you. If you fail, you cannot help but imagine your own skin splitting to reveal a shining black carapace beneath; flip 2 Horror faceup, then suffer 1 Horror."
"MONSTER_CHILD_OF_DAGON_MOVE_01","{0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_CHILD_OF_DAGON_ATTACK_01","{0} crouches low before leaping forward in an attempt to tackle you (; 2). If you pass, you manage to keep your footing and strike your enemy. If you fail, your foe slams into you and throws you to the ground; suffer 2 Damage and become Dazed."
"MONSTER_CHILD_OF_DAGON_MOVE_02","{0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the least Horror."
"MONSTER_CHILD_OF_DAGON_ATTACK_02","{0} moves forward, feinting left and right before going in for the kill (; 2). If you pass, you manage to catch your foe off-guard and land a heavy blow. If you fail, your foe's fist slams into your gut and a second hit knocks you to the ground; suffer 3 Damage."
"MONSTER_CHILD_OF_DAGON_MOVE_03","{0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the least Damage."
"MONSTER_CHILD_OF_DAGON_ATTACK_03","In a single, fluid motion, {0}'s clammy hands find their way around your face. Your foe's muscles tense in an attempt to crush your skull. Suffer 3 facedown Damage ( negates). If you suffer 1 or more Damage, you cannot escape your foe's grasp; become Restrained."
"MONSTER_CHILD_OF_DAGON_MOVE_04","{0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the most Items."
"MONSTER_CHILD_OF_DAGON_ATTACK_04","{0} seems to sway drunkenly before grabbing you and tearing at your belongings (; 3). If you pass, you push your foe away. If you fail, your possessions are slapped from your hands; suffer 2 facedown Damage and drop 3 random Items."
"MONSTER_CHILD_OF_DAGON_MOVE_05","{0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_CHILD_OF_DAGON_ATTACK_05","{0} lifts a jagged piece of glass and rushes forward, rapidly swiping at your throat and eyes. Suffer 3 Damage ( negates)."
"MONSTER_CHILD_OF_DAGON_MOVE_06","{0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the most Damage."
"MONSTER_CHILD_OF_DAGON_ATTACK_06","{0} bellows and swings a rusted length of pipe at your head (; 2). If you pass, you manage to narrowly duck the swing. If you fail, you stumble backward and the pipe grazes your scalp; suffer 2 Damage and become Stunned."
"MONSTER_CHILD_OF_DAGON_MOVE_07","{0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the least Horror."
"MONSTER_CHILD_OF_DAGON_ATTACK_07","{0} slips behind you and draws a coral-encrusted dagger across your neck (; 3). If you pass, you manage to kick free of your foe's grasp. If you fail, you struggle to escape, causing the dagger to pierce your shoulder; suffer 3 facedown Damage and become Restrained."
"MONSTER_CHILD_OF_DAGON_MOVE_08","{0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the least Damage."
"MONSTER_CHILD_OF_DAGON_ATTACK_08","{0} sweeps your legs with a sudden kick (; 2). If you pass, you catch the kick and shove your foe off-balance. If you fail, the kick brings you to the ground; suffer 2 Damage and become Stunned."
"MONSTER_CHILD_OF_DAGON_MOVE_09","{0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_CHILD_OF_DAGON_ATTACK_09","Leering and laughing, {0} hurls what you first assume to be nails all around your feet, making it unsafe to take a step. On closer inspection, you see they are razor-sharp shark's teeth. Suffer 2 facedown Damage (–1 negates). If you suffer 1 or more Damage, the teeth pierce the soles of your feet; become Restrained."
"MONSTER_CHILD_OF_DAGON_MOVE_10","{0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the most Damage."
"MONSTER_CHILD_OF_DAGON_ATTACK_10","{0} turns to you and fixes you with a revolting gaze, blinking with impossible, membranous lids (; 3). If you pass, you remain unmoved by the display. If you fail, you startle and jump back, stumbling to the ground; suffer 2 Damage."
"MONSTER_CHILD_OF_DAGON_MOVE_11","{0} moves up to 2 spaces to be adjacent to as many investigators as possible. Then it attacks the adjacent investigator with the lowest ."
"MONSTER_CHILD_OF_DAGON_ATTACK_11","{0} reaches out and grabs hold of you then attempts to kick your legs out from beneath you (; 2). If you pass, you keep your footing and break free. If you fail, you tumble to the ground and are badly bruised; suffer 2 Damage and become Dazed."
"MONSTER_CHILD_OF_DAGON_MOVE_12","{0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_CHILD_OF_DAGON_ATTACK_12","{0} staggers toward you, wrapped in a long coat (; 3). If you pass, you realize your foe is wearing the coat to hide hideous deformities. If you fail, {0} gets close enough to punch you hard in the gut, driving the wind out of you; suffer 2 facedown Damage and become Stunned."
"MONSTER_CHILD_OF_DAGON_MOVE_13","{0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_CHILD_OF_DAGON_ATTACK_13","With a too-wide grin, {0} lumbers at you (; 2). If you pass, you wrestle {0} to the floor. If you fail, you come off the loser in the scuffle; suffer 2 Damage and 1 facedown Horror."
"MONSTER_CHILD_OF_DAGON_MOVE_14","{0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_CHILD_OF_DAGON_ATTACK_14","In a frenzy, {0} lunges forward, raining blows down upon you from above. Suffer 2 Damage ( negates)."
"MONSTER_CHILD_OF_DAGON_MOVE_15","{0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_CHILD_OF_DAGON_ATTACK_15","Grunting and croaking, {0} heaves an enormous barrel over head, then dumps a torrent of seawater, dead fish, and razor-sharp shells upon you. Suffer 3 Damage ( negates)."
"MONSTER_CHILD_OF_DAGON_MOVE_16","{0} moves up to 2 spaces to be adjacent to as many investigators as possible. Then it attacks the adjacent investigator with the lowest ."
"MONSTER_CHILD_OF_DAGON_ATTACK_16","{0} reaches into an interior pocket and removes something that wriggles and stinks. Then your foe hurls the thing at you (; 3). If you pass, you skip nimbly aside. If you fail, you are not certain exactly which aquatic monster has bitten down into your flesh, but you wish it would let go; suffer 2 Damage and become Dazed."
"MONSTER_CHILD_OF_DAGON_MOVE_17","{0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_CHILD_OF_DAGON_ATTACK_17","{0} swings what you think is an old lobster trap at you, shattering the thing across your back and shoulders. Suffer 3 Damage ( negates)."
"MONSTER_CHILD_OF_DAGON_MOVE_18","{0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the most health."
"MONSTER_CHILD_OF_DAGON_ATTACK_18","{0} slams a shoulder into your chest with inhuman strength (; 2). If you pass, you stagger backward; suffer 1 facedown Damage and become Dazed. If you fail, you think you feel something crack inside you as you go sprawling; suffer 2 Damage."
"MONSTER_CHILD_OF_DAGON_MOVE_19","{0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the most Damage."
"MONSTER_CHILD_OF_DAGON_ATTACK_19","Grappling with {0} seems to have aggravated an old wound. Flip 2 Damage faceup. Then the maniac actually leans forward and bites you. Suffer 3 facedown Damage (–1 negates)."
"MONSTER_CHILD_OF_DAGON_MOVE_20","{0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_CHILD_OF_DAGON_ATTACK_20","A dull clanking sound heralds a new weapon: a length of slimy chain. {0} attacks with long sweeps, clattering and chiming with each motion. Suffer 3 Damage (–1 negates)."
"MONSTER_CHILD_OF_DAGON_MOVE_21","{0} moves up to 2 spaces to be in a space with as many investigators as possible. Then it attacks each investigator in its space."
"MONSTER_CHILD_OF_DAGON_ATTACK_21","What once you took for a human being is clearly nothing of the kind. {0} lashes out with arms as long and flexible as the tentacles of some enormous sea creature. Suffer 2 Damage (–1 negates)."
"MONSTER_CHILD_OF_DAGON_MOVE_22","{0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the most Horror."
"MONSTER_CHILD_OF_DAGON_ATTACK_22","{0} peels back both lips and teeth to reveal a second, more awful set of teeth within (; 3). If you pass, you swallow your fear. If you fail, you cry out loud and stagger backward, injuring yourself; suffer 1 Damage and 2 facedown Horror. Then flip 2 Horror faceup."
"MONSTER_CHILD_OF_DAGON_MOVE_23","{0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks each investigator within range."
"MONSTER_CHILD_OF_DAGON_ATTACK_23","In a shocking display, {0} drives a curved knife straight through one hand, but instead of blood, a swarm of tiny eels pours onto the ground. Suffer 2 facedown Horror. It is only after you shake off the illusion that you realize that your head is swimming and throbbing in agony. Become Dazed."
"MONSTER_CHILD_OF_DAGON_MOVE_24","{0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the most Damage."
"MONSTER_CHILD_OF_DAGON_ATTACK_24","{0} grabs you by the throat and squeezes with both hands. Suffer 3 facedown Damage (–1 negates). If you suffer 2 or more Damage, you cannot breathe and gasp for breath after breaking free; become Stunned."
"MONSTER_CHILD_OF_DAGON_EVADE_01","{0} spews a gout of water onto the ground, which is suddenly subsumed by slick algae (; 2). If you pass, you manage to keep your balance. If you fail, you slip and fall; suffer 1 facedown Damage and forfeit your action."
"MONSTER_CHILD_OF_DAGON_EVADE_02","{0} crouches low and launches into the air with a frog-like leap (; 3). If you pass, you step to the side and your foe lands hard. If you fail, your foe tackles you to the ground; suffer 1 Damage and forfeit your action."
"MONSTER_CHILD_OF_DAGON_EVADE_03","{0} gets in a cheap blow, ringing your skull as you attempt to flee. Suffer 1 facedown Damage and become Dazed."
"MONSTER_CHILD_OF_DAGON_EVADE_04","{0} slams you bodily, attempting to bear you to the ground (; 2). If you pass, you push your foe away. If you fail, your foe manages to pin you; forfeit your action."
"MONSTER_CHILD_OF_DAGON_EVADE_05","{0} moves behind you as you run, and you feel a long wire wrap around your neck (; 2). If you pass, you forcefully rip the wire from {0}'s hands. If you fail, you begin to choke; suffer 2 facedown Damage and forfeit your action."
"MONSTER_CHILD_OF_DAGON_EVADE_06","{0} lashes out with a knife made of a strange, pale gold. Suffer 2 Damage ( negates)."
"MONSTER_CHILD_OF_DAGON_EVADE_07","As you dash away, {0} launches two quick punches at your kidneys. Suffer 2 facedown Damage (–1 negates)."
"MONSTER_CHILD_OF_DAGON_EVADE_08","When you turn to go, {0} lashes out with webbed hands and terrible, claw-like nails. Suffer 2 Damage (–1 negates)."
"MONSTER_CHILD_OF_DAGON_EVADE_09","{0} swings at you with a tangle of fishing lines, and several hooks catch on your skin and clothing. Suffer 2 Damage unless you forfeit your action."
"MONSTER_CHILD_OF_DAGON_EVADE_10","{0} stares you down with dead-fish eyes and a savage grin. You choke as you step back, and then suddenly you are coughing seawater from your lungs. Suffer 2 facedown Damage."
"MONSTER_CHILD_OF_DAGON_EVADE_11","You duck under the grotesque's grasping hands (; 2). If you pass, you escape with only an odd, fishy smell to worry you. If you fail, the cold and clammy hands grab you; suffer 1 facedown Horror and forfeit your action."
"MONSTER_CHILD_OF_DAGON_EVADE_12","{0} shuffles crab-like to block your escape (; 2). If you pass, you feint right, then spin left and to freedom. If you fail, your attempts at agility only cause you to blunder directly into the creature's grasping claws; suffer 1 Damage and forfeit your action."
"MONSTER_CHILD_OF_DAGON_HORROR_01","{0}'s throat swells to a disgusting size before letting loose a horrifying screech, the noise rattles your teeth and twists your stomach. Suffer 2 Horror (+1 negates)."
"MONSTER_CHILD_OF_DAGON_HORROR_02","You notice the oddly slick sheen of {0}'s flesh as bulging eyes turn toward you. Your foe blinks twice, once with normal eyelids and again with another, translucent pair. Suffer 2 facedown Horror (–1 negates)."
"MONSTER_CHILD_OF_DAGON_HORROR_03","{0}'s throat bulges and inflates in a sudden croaking belch. Suffer 2 facedown Horror ( negates)."
"MONSTER_CHILD_OF_DAGON_HORROR_04","{0} smiles and bares a long row of sharp teeth. Flip 1 Horror faceup. Then suffer 1 facedown Horror."
"MONSTER_CHILD_OF_DAGON_HORROR_05","You notice {0}'s webbed hands have dried blood crusting under long, yellowed nails. Suffer 3 facedown Horror ( negates)."
"MONSTER_CHILD_OF_DAGON_HORROR_06","{0} seems to be lost in some horrible thought, eyes rolling upward. A long trail of green fluid drips from your foe's mouth. Suffer 2 facedown Horror ( negates)."
"MONSTER_CHILD_OF_DAGON_HORROR_07","A wet, musky aroma fills the air as {0} exhales hideous fumes (; 3). If you pass, the stench is horrid, but you keep your calm. If you fail, the scent makes you nauseous; flip 1 Horror faceup, then suffer 1 facedown Horror and become Dazed."
"MONSTER_CHILD_OF_DAGON_HORROR_08","Everywhere {0} steps, damp and salty footprints are left behind. You see seaweed caught under your foe's clothes and barnacles stuck to cold, clammy skin. Suffer 2 Horror ( negates)."
"MONSTER_CHILD_OF_DAGON_HORROR_09","{0} leans back and lets forth a series of echoing croaks (; 2). If you pass, you ignore the terrible sound. If you fail, the worst part is that you think you can understand words within the cacophony; flip 1 Horror faceup, then suffer 2 facedown Horror."
"MONSTER_CHILD_OF_DAGON_HORROR_10","{0} pauses and scratches, then giggles as skin tears, revealing slime-coated scales beneath (; 2). If you pass, you reach the conclusion that your foe has always been a monster. If you fail, you cannot help wondering if you could undergo a similar transformation; suffer 2 Horror."
"MONSTER_CHILD_OF_DAGON_HORROR_11","{0} chants in a strange language, and suddenly seawater is rushing past your feet with a powerful riptide (; 2). If you pass, you manage to brace yourself until the water recedes. If you fail, you fall and are dragged along the ground by the phantom surf; suffer 1 Damage and become Restrained."
"MONSTER_CHILD_OF_DAGON_HORROR_12","{0}'s eyes are huge and black, more fish than human. Suffer 2 Horror (–1 negates)."
"MONSTER_CHILD_OF_THE_GOAT_MOVE_01","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_CHILD_OF_THE_GOAT_ATTACK_01","Your foe tackles you and tries to pin you to the floor (; 2). If you pass, you elbow your enemy in the chest; the monster suffers 1 damage. If you fail, your enemy overpowers you; suffer 1 Damage and become Restrained."
"MONSTER_CHILD_OF_THE_GOAT_MOVE_02","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the most Horror."
"MONSTER_CHILD_OF_THE_GOAT_ATTACK_02","Your foe begins to laugh, and a pale smoke erupts from between smiling lips (; 2). If you pass, you recognize the danger and cover your mouth to avoid inhaling the strange mist. If you fail, you begin to laugh uncontrollably, gasping for air as you double over in a stupor; flip 2 Horror faceup and become Dazed."
"MONSTER_CHILD_OF_THE_GOAT_MOVE_03","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_CHILD_OF_THE_GOAT_ATTACK_03","Your foe disappears into the shadows. There is little time to react as you are ambushed (; 2). If you pass, you twist desperately aside. If you fail, your enemy catches you off-guard and pins you to the ground; suffer 2 facedown Damage and become Restrained."
"MONSTER_CHILD_OF_THE_GOAT_MOVE_04","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_CHILD_OF_THE_GOAT_ATTACK_04","Your foe draws a single golden coin and flicks it into the air at you (; 2). If you pass, you leap backward, avoiding the shiny object. If you fail, you reach out and catch the golden coin and stare at it covetously, drawn to its intricate beauty; suffer 1 facedown Horror and become Stunned."
"MONSTER_CHILD_OF_THE_GOAT_MOVE_05","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the most Items."
"MONSTER_CHILD_OF_THE_GOAT_ATTACK_05","Your foe grabs at one of the items in your possession, attempting to wrest it from you (; 2). If you fail, you lose your grip as your enemy elbows you in the face; suffer 1 Damage and drop 1 random Item."
"MONSTER_CHILD_OF_THE_GOAT_MOVE_06","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the least Damage."
"MONSTER_CHILD_OF_THE_GOAT_ATTACK_06","Your foe leaps upon you. Before you have time to react, you feel the fanatic’s forehead slam into yours repeatedly. Suffer 3 facedown Damage ( negates)."
"MONSTER_CHILD_OF_THE_GOAT_MOVE_07","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range who has suffered the most Horror."
"MONSTER_CHILD_OF_THE_GOAT_ATTACK_07","Arms uplifted, your foe chants the words to some vile incantation! Suffer 2 Damage ( negates). If you prevent all of the Damage, you redirect part of the spell; the monster suffers 1 damage."
"MONSTER_CHILD_OF_THE_GOAT_MOVE_08","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_CHILD_OF_THE_GOAT_ATTACK_08","Your foe swings a staff at your ankles. The ground rushes up at you as you are knocked off your feet. Suffer 2 Damage ( negates)."
"MONSTER_CHILD_OF_THE_GOAT_MOVE_09","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the least Damage."
"MONSTER_CHILD_OF_THE_GOAT_ATTACK_09","Your foe raises a staff and swings down at your head with a forceful, sweeping motion (; 1). If you fail, suffer 1 Damage and become Stunned."
"MONSTER_CHILD_OF_THE_GOAT_MOVE_10","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks each investigator within range."
"MONSTER_CHILD_OF_THE_GOAT_ATTACK_10","The fanatic mumbles a dark chant. You feel something writhing within your skin, opening old wounds. Each investigator within range flips 1 Damage faceup."
"MONSTER_CHILD_OF_THE_GOAT_MOVE_11","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_CHILD_OF_THE_GOAT_ATTACK_11","Your foe lurches forward and swiftly jabs you in the ribs. Suffer 2 facedown Damage ( negates)."
"MONSTER_CHILD_OF_THE_GOAT_MOVE_12","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the most Damage."
"MONSTER_CHILD_OF_THE_GOAT_ATTACK_12","Your foe slides a small blade across pink flesh, allowing the blood to pool in one hand. Whispering a short incantation, your enemy slings the blood at you (; 2). If you fail, your veins burn as the droplets slither into your own wounds; suffer 1 facedown Damage and 1 Horror."
"MONSTER_CHILD_OF_THE_GOAT_MOVE_13","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_CHILD_OF_THE_GOAT_ATTACK_13","Your foe weeps while approaching, begging your forgiveness and showing empty hands (; 2). If you pass, you realize the entire act is a ruse. If you fail, your enemy leaps forward when you approach, planting a fist below your jaw; suffer 1 facedown Damage and become Dazed."
"MONSTER_CHILD_OF_THE_GOAT_MOVE_14","The {0} moves up to 2 spaces to be in a space with as many investigators as possible. Then it attacks each investigator in its space."
"MONSTER_CHILD_OF_THE_GOAT_ATTACK_14","The fanatic swings a staff wildly around with great fervor and little skill. Suffer 2 facedown Damage ( negates)."
"MONSTER_CHILD_OF_THE_GOAT_MOVE_15","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_CHILD_OF_THE_GOAT_ATTACK_15","Your foe holds a staff defensively, shuffling forward with care (; 2). If you pass, you lunge forward and send your enemy scrambling backward. If you fail, the fanatic waits just beyond your reach until you slip up then strikes hard; suffer 2 Damage."
"MONSTER_CHILD_OF_THE_GOAT_MOVE_16","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the least Horror."
"MONSTER_CHILD_OF_THE_GOAT_ATTACK_16","Your foe’s hood slips, revealing the face of an old friend. Your friend extends one hand, inviting you to follow (; 2). If you pass, you remind yourself that your friend is far away. If you fail, you are entranced; you and the monster move 1 space away from the {0}, then become Restrained."
"MONSTER_CHILD_OF_THE_GOAT_MOVE_17","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_CHILD_OF_THE_GOAT_ATTACK_17","Your foe holds a knobby club high, threatening you with it (; 2). If you pass, you notice the blade in the other hand and turn it back on your attacker; the monster suffers 1 damage. If you fail, you catch the staff but fail to see the blade in the other hand; suffer 2 Damage."
"MONSTER_CHILD_OF_THE_GOAT_MOVE_18","The {0} moves up to 2 spaces to be in a space with as many investigators as possible. Then it attacks each investigator in its space."
"MONSTER_CHILD_OF_THE_GOAT_ATTACK_18","The fanatic charges forward, enveloped in a cloud of swirling shadow that burns your flesh. Suffer 1 facedown Damage and 1 Horror ( negates)."
"MONSTER_CHILD_OF_THE_GOAT_MOVE_19","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_CHILD_OF_THE_GOAT_ATTACK_19","Your foe comes in low and lifts you off the ground (; 2). If you pass, you wriggle free and land safely. If you fail, you are hurled effortlessly through the air; move 1 space away from the {0}, then suffer 1 Damage and become Dazed."
"MONSTER_CHILD_OF_THE_GOAT_MOVE_20","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_CHILD_OF_THE_GOAT_ATTACK_20","Your foe hooks one arm around you, then pounds a fist into your gut over and over. Suffer 2 facedown Damage ( negates). If you suffer 2 Damage, the wind is driven from your lungs; become Stunned."
"MONSTER_CHILD_OF_THE_GOAT_MOVE_21","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_CHILD_OF_THE_GOAT_ATTACK_21","Your foe approaches with confidence, wearing a demented smirk. The fanatic grabs you with both hands and attempts to overpower you (; 2). If you pass, you use your enemy's weight to your advantage and flip the fanatic to the ground; the monster suffers 1 damage. If you fail, you are overpowered and pinned; suffer 1 Damage and become Restrained."
"MONSTER_CHILD_OF_THE_GOAT_MOVE_22","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_CHILD_OF_THE_GOAT_ATTACK_22","Your foe jabs with a staff, but you catch it. A struggle ensues (; 2). If you pass, you release the staff at a critical moment and your enemy tumbles backward; the monster suffers 1 damage. If you fail, the fanatic elbows you in the gut then uses the newly released staff to crack you across the face; suffer 2 Damage and become Dazed."
"MONSTER_CHILD_OF_THE_GOAT_MOVE_23","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_CHILD_OF_THE_GOAT_ATTACK_23","Your foe wraps grimy hands around your neck, squeezing tight. Suffer 2 facedown Damage (–1 negates)."
"MONSTER_CHILD_OF_THE_GOAT_MOVE_24","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the most Items."
"MONSTER_CHILD_OF_THE_GOAT_ATTACK_24","Your foe cracks a whip at you, trying to dislodge one of your possessions (; 1). If you pass, you twist your body just in time; suffer 1 facedown Damage. If you fail, the whip cuts your flesh and knocks one of your belongings free; suffer 1 Damage and drop 1 random Item."
"MONSTER_CHILD_OF_THE_GOAT_EVADE_01","Your foe whips long hair out in front of you (; 2). If you pass, you sidestep the fanatic. If you fail, you bat the hair aside but a crooked wooden cudgel awaits you as you step past; suffer 2 facedown Damage unless you forfeit your action."
"MONSTER_CHILD_OF_THE_GOAT_EVADE_02","Your foe harasses you with a series of quick blows. Suffer 2 Damage ( negates)."
"MONSTER_CHILD_OF_THE_GOAT_EVADE_03","Your foe leaps into the air, attempting to tackle you (; 2). If you pass, you step to the side and the fanatic lands hard; the monster suffers 1 damage. If you fail, you are knocked sideways; suffer 1 Damage and forfeit your action."
"MONSTER_CHILD_OF_THE_GOAT_EVADE_04","Your foe grabs your collar and attempts to swing you around (; 2). If you pass, you break your enemy's grip. If you fail, you are caught fast, unable to escape; forfeit your action."
"MONSTER_CHILD_OF_THE_GOAT_EVADE_05","Your foe approaches from behind and brings a gnarled, wooden club down upon your head. Suffer 2 facedown Damage ( negates)."
"MONSTER_CHILD_OF_THE_GOAT_EVADE_06","Your foe watches you, knife at the ready (; 2). If you pass, you convince the fanatic that your actions will save both of you and you pass in peace. If you fail, your attempts at explaining your actions fall on deaf ears; suffer 1 Damage and 1 Horror."
"MONSTER_CHILD_OF_THE_GOAT_EVADE_07","Your foe cracks a whip through the air (; 2). If you pass, you time your movements to evade the danger. If you fail, the whip catches you above the eye; suffer 1 facedown Damage and become Dazed."
"MONSTER_CHILD_OF_THE_GOAT_EVADE_08","Your foe reaches out as you run by but does not grab you (; 2). If you pass, you notice grasping hands. If you fail, the fanatic knocks an item from your possession; drop 2 random Items unless you forfeit your action."
"MONSTER_CHILD_OF_THE_GOAT_EVADE_09","Your foe shouts a few words in a forbidden tongue as you turn away (; 2). If you pass, you recognize the spell and leap backward. If you fail, the shadowy bolt of energy strikes you in the back; suffer 1 Damage."
"MONSTER_CHILD_OF_THE_GOAT_EVADE_10","Your foe reaches down with a length of gnarled wood, tripping up your feet. Suffer 2 facedown Damage (+1 negates). If you suffer 1 or more Damage, you tumble to the ground; forfeit your action."
"MONSTER_CHILD_OF_THE_GOAT_EVADE_11","Your foe sweeps up behind you, wrapping one arm around your throat (; 1). If you pass, you slip free. If you fail, your arms begin to feel numb as you struggle to break the iron grasp; become Dazed and forfeit your action."
"MONSTER_CHILD_OF_THE_GOAT_EVADE_12","Your foe performs several quick, successive jabs with a pitchfork. Suffer 3 facedown Damage ( negates)."
"MONSTER_CHILD_OF_THE_GOAT_HORROR_01","""Iä! Iä! Shub-Niggurath fhtagn!"" chants the fanatic, and it seems as if a thousand voices of insects, night birds, and animals join in. Suffer 2 facedown Horror ( negates)."
"MONSTER_CHILD_OF_THE_GOAT_HORROR_02","Your foe begins a slow chant, rising and falling in a cacophonous, inhuman whirl. Suffer 1 Horror ( negates)."
"MONSTER_CHILD_OF_THE_GOAT_HORROR_03","Your foe laughs a deep, joyous laugh. The booming voice echoes all around you (; 1). If you pass, you shuffle away slightly but are otherwise unaffected. If you fail, you grasp the humor of the situation and begin to chuckle yourself; suffer 1 Horror and become Dazed."
"MONSTER_CHILD_OF_THE_GOAT_HORROR_04","Your foe slams a heel into the ground, causing the earth to split open. A great eye bulges up from the opening then shifts its gaze on you. Suffer 2 facedown Horror (+1 negates)."
"MONSTER_CHILD_OF_THE_GOAT_HORROR_05","Your foe grins at you, standing amidst a pool of blood and the bodies of your companions (; 1). If you pass, you realize the illusion; discard 1 Horror. If you fail, you believe the image to be true; suffer 1 Horror."
"MONSTER_CHILD_OF_THE_GOAT_HORROR_06","Your foe steps from the shadows, revealing dark sockets where you would expect to see eyes. A gray worm emerges from one and slithers back into the other. Suffer 1 Horror ( negates)."
"MONSTER_CHILD_OF_THE_GOAT_HORROR_07","Your foe holds a sphere of dark crystal in one hand and reaches out toward you with the other (; 1). If you pass, you recognize the intent, if not the specific spell, and close your eyes while muttering comforting words from your childhood. If you fail, you recall the darkest deeds of your life, things done to you and things done by you; flip 2 Horror faceup and become Dazed."
"MONSTER_CHILD_OF_THE_GOAT_HORROR_08","Your foe calls out to the stars, begging for your demise (; 2). If you pass, you realize the words are hollow; discard 1 Horror. If you fail, the starlight seems to fade; suffer 1 Horror."
"MONSTER_CHILD_OF_THE_GOAT_HORROR_09","Your foe raises a hand, and one of your items appears to become a deadly viper (; 2). If you pass, you blink and the illusion fades. If you fail, you reflexively release the snake; drop 1 random Item."
"MONSTER_CHILD_OF_THE_GOAT_HORROR_10","Your foe whispers a message only you can hear, “Your friends seek to slay you!” (; 1). If you pass, you scoff at the ridiculous claim. If you fail, you turn on your friends; suffer 1 facedown Horror, then each other investigator in your space suffers 1 facedown Damage."
"MONSTER_CHILD_OF_THE_GOAT_HORROR_11","Your foe snickers, and you realize you have stepped within a glyph etched into the ground. It glows red as you study the symbols. Suffer 1 Horror ( negates)."
"MONSTER_CHILD_OF_THE_GOAT_HORROR_12","Your foe exclaims the truth of a present and imminent horror. Suffer 1 facedown Horror ( negates)."
"MONSTER_CRAWLING_ONE_MOVE_01","The {0} moves 1 space toward the nearest investigator within range. Then it attacks the investigator in its space who has suffered the least Damage."
"MONSTER_CRAWLING_ONE_ATTACK_01","The creature slithers forward and swings an enormous, fleshy fist (; 2). If you pass, you manage to throw yourself to the side to avoid the worst of the blow; suffer 1 facedown Damage. If you fail, the force of the impact takes you off your feet; suffer 2 Damage and become Stunned."
"MONSTER_CRAWLING_ONE_MOVE_02","The {0} moves 1 space toward the nearest investigator within range. Then it attacks the investigator in its space with the lowest ."
"MONSTER_CRAWLING_ONE_ATTACK_02","The creature twists itself unpleasantly, and one of its horrible, squid-like appendages whips at you, heavy as lead. Suffer 3 Damage (+1 negates). If you suffer 2 or more Damage, the blow knocks the breath from your lungs; become Stunned."
"MONSTER_CRAWLING_ONE_MOVE_03","The {0} moves 1 space toward the nearest investigator within range. Then it attacks the investigator in its space who has suffered the least Damage."
"MONSTER_CRAWLING_ONE_ATTACK_03","The creature engulfs you with its writhing mass (; 3). If you pass, you extricate yourself with great effort. If you fail, the thick tentacles crush you; suffer 2 Damage, then flip 2 Damage faceup."
"MONSTER_CRAWLING_ONE_MOVE_04","The {0} moves 1 space toward the nearest investigator within range. Then it attacks the investigator in its space with the lowest ."
"MONSTER_CRAWLING_ONE_ATTACK_04","The creature undulates toward you (; 2). If you pass, a tentacle wraps around your legs but you free yourself before being crushed; suffer 1 facedown Damage. If you fail, a wet tentacle grasps your leg and slams you into the ground; suffer 2 Damage and become Dazed."
"MONSTER_CRAWLING_ONE_MOVE_05","The {0} moves 1 space toward the nearest investigator within range. Then it attacks the investigator in its space with the lowest ."
"MONSTER_CRAWLING_ONE_ATTACK_05","With a burst of speed, the creature is suddenly upon you. Its enormous bulk overwhelms you (; 2). If you pass, you claw at the floor, barely able to pull yourself from its writhing tentacles; suffer 1 facedown Horror. If you fail, the creature pins you to the ground beneath its tremendous weight; suffer 2 Damage and become Restrained."
"MONSTER_CRAWLING_ONE_MOVE_06","The {0} moves 1 space toward the nearest investigator within range. Then it attacks the investigator in its space with the lowest ."
"MONSTER_CRAWLING_ONE_ATTACK_06","A tentacle catches your leg, and you find yourself pulled into the crushing grasp of the creature's thick arms. Suffer 4 Damage (+1 negates)."
"MONSTER_CRAWLING_ONE_MOVE_07","The {0} moves 1 space toward the nearest investigator within range. Then it attacks each investigator in its space or an adjacent space; this adjacency can be counted through walls."
"MONSTER_CRAWLING_ONE_ATTACK_07","The creature slams its massive tentacles into the ground, and you feel the earth shudder beneath you (; 2). If you pass, you manage to keep your footing. If you fail, you lose your footing and slam roughly into the ground; suffer 2 facedown Damage and become Stunned."
"MONSTER_CRAWLING_ONE_MOVE_08","The {0} moves 1 space toward the nearest investigator within range. Then it attacks the investigator in its space who has suffered the least Horror."
"MONSTER_CRAWLING_ONE_ATTACK_08","The creature sprays you with a swarm of tiny worms (; 2). If you pass, you shake off the vermin in a blind panic; suffer 1 facedown Horror. If you fail, the worms begin to burrow into your flesh; suffer 2 facedown Damage and 2 Horror."
"MONSTER_CRAWLING_ONE_MOVE_09","The {0} moves 1 space toward the nearest investigator within range. Then it attacks the investigator within range who has suffered the most Horror."
"MONSTER_CRAWLING_ONE_ATTACK_09","You feel a creeping sensation as if hundreds of worms are crawling under your skin (; 2). If you pass, you realize the creature is affecting your mind; flip 2 Horror faceup. If you fail, you claw at your skin, attempting to dig the vermin from your flesh; suffer 1 facedown Damage and 1 facedown Horror, then flip 2 Horror faceup."
"MONSTER_CRAWLING_ONE_MOVE_10","The {0} moves 1 space toward the nearest investigator within range. Then it attacks the investigator in its space who has suffered the least Damage."
"MONSTER_CRAWLING_ONE_ATTACK_10","The creature thrashes toward you, tearing up the ground beneath it (; 2). If you pass, you throw yourself to the side, narrowly avoiding catastrophe; suffer 1 facedown Damage. If you fail, you feel its immense bulk slam into you; suffer 3 Damage."
"MONSTER_CRAWLING_ONE_MOVE_11","The {0} moves 1 space toward the nearest investigator within range. Then it attacks the investigator in its space who has suffered the least Horror."
"MONSTER_CRAWLING_ONE_ATTACK_11","The creature attempts to consume you in its toothless maw (; 2). If you pass, you shove it away with only the disgusting mucus remaining on your hands; flip 1 Horror faceup. If you fail, its maw widens to an impossible size and wraps around you, crushing you in the blackness of its throat; suffer 2 Damage and become Restrained."
"MONSTER_CRAWLING_ONE_MOVE_12","The {0} moves 1 space toward the nearest investigator within range. Then it attacks the investigator in its space with the most Items"
"MONSTER_CRAWLING_ONE_ATTACK_12","The creature's groping tentacles reach toward you (; 2). If you pass, you manage to stay just out of its grasp. If you fail, you are knocked off of your feet and the creature pulls at your equipment; suffer 2 Damage, become Stunned, and drop 2 random Items."
"MONSTER_CRAWLING_ONE_MOVE_13","The {0} moves 1 space toward the nearest investigator within range. Then it attacks the investigator in its space with the highest health."
"MONSTER_CRAWLING_ONE_ATTACK_13","The creature raises its fleshy appendages into the air, then smashes them down upon you like a hammer. Suffer 3 Damage ( negates)."
"MONSTER_CRAWLING_ONE_MOVE_14","The {0} moves 1 space toward the nearest investigator within range. Then it attacks the investigator in its space who has suffered the least Damage."
"MONSTER_CRAWLING_ONE_ATTACK_14","The monstrosity shudders, convulses, and then dissolves into a tide of tiny, biting worms that flow over you like a rushing wave. Then the worms reform into a hulking beast that strikes you before you realize what has happened. Suffer 2 Damage."
"MONSTER_CRAWLING_ONE_MOVE_15","The {0} moves 1 space toward the nearest investigator within range. Then it attacks the investigator in its space with the lowest ."
"MONSTER_CRAWLING_ONE_ATTACK_15","The monster whirls its worm-like arms overhead, then hurls them toward you (; 2). If you pass, you twist away and take only a glancing blow; flip 1 Damage faceup. If you fail, the arms slam into your gut and knock the breath from you; suffer 3 facedown Damage and become Stunned."
"MONSTER_CRAWLING_ONE_MOVE_16","The {0} moves 1 space toward the nearest investigator within range. Then it attacks the investigator in its space with the lowest ."
"MONSTER_CRAWLING_ONE_ATTACK_16","The creature grabs hold and attempts to shove you into its gaping, worm-like maw (; 2). If you pass, the smell is unbearable but you break free; suffer 1 facedown Horror. If you fail, the thing makes a creditable attempt at swallowing you whole before spitting you back out with a cough; suffer 2 Damage and 1 facedown Horror."
"MONSTER_CRAWLING_ONE_MOVE_17","The {0} moves 1 space toward the nearest investigator within range. Then it attacks the investigator in its space with the highest ."
"MONSTER_CRAWLING_ONE_ATTACK_17","With an earsplitting roar, the creature crushes you beneath its bulk. Suffer 3 Damage (–1 negates)."
"MONSTER_CRAWLING_ONE_MOVE_18","The {0} moves 1 space toward the nearest investigator within range. Then it attacks the investigator in its space with the highest health."
"MONSTER_CRAWLING_ONE_ATTACK_18","The creature grabs pieces of the surrounding scenery, knocking them over and hurling them at you. Suffer 4 Damage (+1 negates)."
"MONSTER_CRAWLING_ONE_MOVE_19","The {0} moves 1 space toward the nearest investigator within range. Then it attacks the investigator in its space with the most Items."
"MONSTER_CRAWLING_ONE_ATTACK_19","Ten thousand worm-like appendages burst from the ground around you, tearing at your equipment and person (; 3). If you pass, you leap to safety. If you fail, the tendrils ensnare you and, where the red, fleshy ligaments touch you, your skin burns; suffer 2 Damage and drop 2 random Items."
"MONSTER_CRAWLING_ONE_MOVE_20","The {0} moves 1 space toward the nearest investigator within range. Then it attacks the investigator in its space with the highest ."
"MONSTER_CRAWLING_ONE_ATTACK_20","The creature spasms forward, its toothless mouth dripping corrosive slime as you attempt to wrestle its head away. Suffer 4 Damage ( negates)."
"MONSTER_CRAWLING_ONE_MOVE_21","The {0} moves 1 space toward the nearest investigator within range. Then it attacks the investigator in its space with the lowest ."
"MONSTER_CRAWLING_ONE_ATTACK_21","The creature smashes down into the ground, then attempts to drag you down after it with writhing tendrils (; 2). If you pass, you struggle back to freedom; flip 1 Damage faceup, then suffer 1 facedown Damage. If you fail, you are briefly dragged under; suffer 3 Damage."
"MONSTER_CRAWLING_ONE_MOVE_22","The {0} moves 1 space toward the nearest investigator within range. Then it attacks the investigator in its space who has suffered the most Damage."
"MONSTER_CRAWLING_ONE_ATTACK_22","The creature wraps choking, worm-like tendrils around your throat. Suffer 2 facedown Damage (–1 negates). If you suffer 1 or more Damage, the creature's skin sweats a painful acid; flip all of your Damage faceup."
"MONSTER_CRAWLING_ONE_MOVE_23","The {0} moves 1 space toward the nearest investigator within range. Then it attacks the investigator in its space with the highest sanity."
"MONSTER_CRAWLING_ONE_ATTACK_23","Ten thousand worms boil up from the ground around you. Suffer 2 facedown Horror (–1 negates). If you suffer 1 or more Horror, you lose your footing and fall among the worms; suffer 2 Damage and become Dazed."
"MONSTER_CRAWLING_ONE_MOVE_24","The {0} moves 1 space toward the nearest investigator within range. Then it attacks the investigator in its space with the highest ."
"MONSTER_CRAWLING_ONE_ATTACK_24","You feel a sting, and slap your neck to find a wriggling worm biting you. Become Dazed. Taking advantage of your distraction, the monster attempts to crush you to the ground (; 2). If you pass, you brace yourself and refuse to fall. If you fail, you collapse and find yourself unable to draw enough breath to even scream as worms swarm all over your face; suffer 3 facedown Damage and become Stunned."
"MONSTER_CRAWLING_ONE_EVADE_01","The creature grabs at you as you try to escape (; 2). If you pass, you narrowly avoid its revolting fists. If you fail, the creature strikes your back as you escape; suffer 1 Damage."
"MONSTER_CRAWLING_ONE_EVADE_02","As you attempt to move, you realize the creature's slime has coated the ground (; 2). If you pass, you manage to keep your balance. If you fail, you slip and fall as you move away; suffer 1 facedown Damage."
"MONSTER_CRAWLING_ONE_EVADE_03","The creature bulks in front of you, blocking your escape (; 2)! If you pass, you distract it with a thrown coin from your pocket. If you fail, you cannot get past it safely; suffer 2 facedown Damage unless you forfeit your action."
"MONSTER_CRAWLING_ONE_EVADE_04","The creature thrashes, flinging an object at you as you flee (; 2). If you pass, you duck and escape. If you fail, the object strikes you from behind; suffer 1 facedown Damage."
"MONSTER_CRAWLING_ONE_EVADE_05","The creature moans in deafening fury as you run, the sound echoing behind you. Suffer 1 Horror ( negates)."
"MONSTER_CRAWLING_ONE_EVADE_06","The creature slams a massive tentacle into the ground near you (; 1). If you pass, you maintain your balance and keep moving. If you fail, you stumble and fall awkwardly to the ground; suffer 1 facedown Damage and forfeit your action."
"MONSTER_CRAWLING_ONE_EVADE_07","The creature lashes out with one worm-like arm as you flee (; 2). If you pass, you jump back to safety. If you fail, the arm ends not in a hand, but gnashing teeth that tear at you as you escape; suffer 1 Damage."
"MONSTER_CRAWLING_ONE_EVADE_08","With surprising speed, the creature extends its whip-like arms to block your movements (; 1). If you pass, as fast as it is, you are faster. If you fail, you soon find yourself hemmed in; forfeit your action."
"MONSTER_CRAWLING_ONE_EVADE_09","The monster howls in rage, then spits a fusillade of biting worms at your retreating back. Suffer 2 facedown Damage ( negates)."
"MONSTER_CRAWLING_ONE_EVADE_10","As you escape, the creature thrashes about in a tantrum of frustration, hurling pieces of debris everywhere. Suffer 2 facedown Damage (+1 negates). If you suffer 1 or more Damage, you are struck on the head; become Dazed."
"MONSTER_CRAWLING_ONE_EVADE_11","The creature's fingers are worms, their sucking mouths lined with sharp teeth, latched onto your skin. Suffer 2 Damage unless you forfeit your action."
"MONSTER_CRAWLING_ONE_EVADE_12","With a wet moan, the thing lashes out at you again and again as you flee. Suffer 2 Damage (+1 negates)."
"MONSTER_CRAWLING_ONE_HORROR_01","You feel a creeping sensation followed by an immense migraine as you feel the creature's aberrant thoughts attempt to invade your mind. Suffer 2 Horror ( negates)."
"MONSTER_CRAWLING_ONE_HORROR_02","The creature doubles over and, from its mouth, disgorges an enormous swarm of stinking worms that rush outward in a writhing wave (; 2). If you pass, you keep from retching and stamp at the worms; flip 1 Horror faceup. If you fail, the stench disorients you and you slip and fall into the horrid swarm; suffer 1 Horror and become Dazed."
"MONSTER_CRAWLING_ONE_HORROR_03","The creature lets loose a wet, gurgling moan that reverberates through your body and turns your stomach. Suffer 2 Horror ( negates)."
"MONSTER_CRAWLING_ONE_HORROR_04","The creature suddenly begins to shake violently, sending droplets of slime and ichor everywhere (; 2). If you pass, you jump back and avoid the foul liquid. If you fail, the droplets that land on you are quickly absorbed into your skin, filling you with a shuddering dread; suffer 1 Horror and become Dazed."
"MONSTER_CRAWLING_ONE_HORROR_05","The creature bows low, its massive mouth sucking and slurping the detritus from the ground (; 2). If you pass, you turn away and think of other things. If you fail, you cannot avert your eyes from the disgusting display; flip 2 Horror faceup, then suffer 1 Horror."
"MONSTER_CRAWLING_ONE_HORROR_06","The creature bellows into the air. The sound is full of a dozen emotions that you cannot comprehend and a handful that you do, including hatred, fury, and hunger. Suffer 2 Horror (–1 negates)."
"MONSTER_CRAWLING_ONE_HORROR_07","The creature begins to exude a hideous, damp aroma that clings to your clothes and fills your nose and mouth (; 2). If you pass, you hold your breath and manage not to vomit; suffer 1 facedown Horror. If you fail, you double over with nausea; suffer 1 Horror and become Stunned."
"MONSTER_CRAWLING_ONE_HORROR_08","The creature makes a wheezing, hacking cough before reaching into its mouth with one of its long-fingered hands. After a moment, it pulls loose a half-dissolved human rib and tosses it aside. Flip 1 Horror faceup, then suffer 1 Horror."
"MONSTER_CRAWLING_ONE_HORROR_09","The creature's flesh seems to roil with some unseen musculature. Suffer 2 facedown Horror (–1 negates)."
"MONSTER_CRAWLING_ONE_HORROR_10","Just being near the creature assaults your senses with an intense and pungent odor, like rancid fat and damp earth. Suffer 1 facedown Horror."
"MONSTER_CRAWLING_ONE_HORROR_11","Whispering voices intrude on the edges of your consciousness. Suffer 2 facedown Horror (–1 negates). If you suffer 1 or more Horror, you realize the whisperers are worms, all throughout the earth, the walls, the creature's body; become Dazed."
"MONSTER_CRAWLING_ONE_HORROR_12","You stagger, your balance suddenly gone (; 2). If you pass, you put your head between your legs and wait for the dizzy spell to pass; suffer 1 facedown Horror. If you fail, it seems as if the ground has tilted and you stumble and fall toward the bottom of a deep well; suffer 1 Horror and move 1 space toward the {0}."
"MONSTER_CTHONIAN_MOVE_01","The {0} moves 1 space toward the nearest investigator. Then it attacks the investigator in its space or an adjacent space with the lowest ."
"MONSTER_CTHONIAN_ATTACK_01","The creature twists itself unpleasantly, and one of its horrible, squid-like appendages whips toward you like a barbed lash. Suffer 4 Damage (+1 negates). If you suffer 3 or more Damage, you are knocked off your feet and your head strikes the ground; become Stunned."
"MONSTER_CTHONIAN_MOVE_02","The {0} moves 1 space toward the nearest investigator. Then it attacks each investigator in its space or an adjacent space; this adjacency can be counted through walls."
"MONSTER_CTHONIAN_ATTACK_02","The creature slams itself into the ground repeatedly, and you feel the ground shudder beneath you (; 2). If you pass, you manage to keep your footing. If you fail, you lose your footing and slam roughly into the ground; suffer 2 facedown Damage and become Stunned."
"MONSTER_CTHONIAN_MOVE_03","The {0} moves 1 space toward the nearest investigator. Then it attacks each investigator in its space or an adjacent space; this adjacency can be counted through walls."
"MONSTER_CTHONIAN_ATTACK_03","The creature drives its tentacles into the ground, and you feel a thrumming vibration run through the earth (; 2). If you pass, you hold your footing through the shockwave; become Dazed. If you fail, your knees buckle and you hit the ground awkwardly; suffer 2 facedown Damage and become Dazed."
"MONSTER_CTHONIAN_MOVE_04","The {0} moves 1 space toward the nearest investigator. Then it attacks the investigator in its space or an adjacent space who has suffered the most Damage."
"MONSTER_CTHONIAN_ATTACK_04","The creature thrashes toward you, tearing up the ground beneath it (; 2). If you pass, you throw yourself to the side, narrowly avoiding catastrophe; flip 2 Damage faceup. If you fail, you feel its immense bulk slam into you; flip 3 Damage faceup, then suffer 2 Damage."
"MONSTER_CTHONIAN_MOVE_05","The {0} moves 1 space toward the nearest investigator. Then it attacks each investigator in its space or an adjacent space."
"MONSTER_CTHONIAN_ATTACK_05","The creature’s groping tentacles reach toward you (; 2). If you pass, you manage to stay just out of its grasp. If you fail, you are knocked off of your feet and the creature pulls you toward its cavernous maw; flip 1 Damage, then suffer 2 facedown Damage and move 1 space toward the {0}."
"MONSTER_CTHONIAN_MOVE_06","The {0} moves 1 space toward the nearest investigator. Then it attacks the investigator in its space or an adjacent space with the highest health."
"MONSTER_CTHONIAN_ATTACK_06","The creature's many tentacles wrap around you and attempt to tear you limb from limb. Suffer 5 Damage (+1 negates)."
"MONSTER_CTHONIAN_MOVE_07","The {0} moves up to 1 space to be within range of as many investigators as possible. Then it attacks the investigator within range who has suffered the most Horror."
"MONSTER_CTHONIAN_ATTACK_07","You feel a creeping sensation followed by an immense migraine. Become Dazed. You feel the creature’s aberrant thoughts attempting to invade your mind (; 2). If you pass, you shove the creature's thoughts out by calling up your own darker memories; flip 1 Horror faceup. If you fail, you touch your fingers to your lip and realize you have a nosebleed; flip 3 Horror faceup, then suffer 2 facedown Damage."
"MONSTER_CTHONIAN_MOVE_08","The {0} moves 1 space toward the nearest investigator. Then it attacks the investigator in its space or an adjacent space who has suffered the least Damage."
"MONSTER_CTHONIAN_ATTACK_08","The creature surges upward, towering above you, then topples like a blasphemously large tree. Suffer 4 Damage (+1 negates)."
"MONSTER_CTHONIAN_MOVE_09","The {0} moves 1 space toward the nearest investigator. Then it attacks the investigator in its space or an adjacent space with the highest ."
"MONSTER_CTHONIAN_ATTACK_09","Thick red tendrils burst from the ground, grab at your ankles, and attempt to drag you beneath the earth. Suffer 3 Damage (–1 negates)."
"MONSTER_CTHONIAN_MOVE_10","The {0} moves 1 space toward the nearest investigator. Then it attacks the investigator in its space or an adjacent space with the lowest ."
"MONSTER_CTHONIAN_ATTACK_10","The ground gives way beneath you, dragging you into a dangerous hole (; 2). If you pass, you climb a ladder of segmented, worm-like flesh to freedom; suffer 1 facedown Horror. If you fail, the hole collapses around you; suffer 2 Damage and become Restrained."
"MONSTER_CTHONIAN_MOVE_11","The {0} moves 1 space toward the nearest investigator. Then it attacks the investigator in its space or an adjacent space who has suffered the most Damage."
"MONSTER_CTHONIAN_ATTACK_11","You are ensnared by a mass of writhing red tentacles (; 3). If you pass, you tear free without mishap. If you fail, you feel your ribs creak as the life is squeezed from you; flip 2 Damage faceup, then suffer 2 facedown Damage and become Stunned."
"MONSTER_CTHONIAN_MOVE_12","The {0} moves 1 space toward the nearest investigator. Then it attacks each investigator in its space or an adjacent space."
"MONSTER_CTHONIAN_ATTACK_12","The creature explodes from beneath the earth, sending an avalanche of rock and debris tumbling down. Suffer 3 facedown Damage ( negates). If you suffer 2 or more Damage, a stone strikes your temple; become Dazed."
"MONSTER_CTHONIAN_MOVE_13","The {0} moves 1 space toward the nearest investigator. Then it attacks each investigator in its space or an adjacent space; this adjacency can be counted through walls."
"MONSTER_CTHONIAN_ATTACK_13","The monster shrieks a keening, scraping wail before sinking into the earth. Become Dazed. The earth shakes violently, sending you stumbling into nearby objects. Suffer 2 facedown Damage (+1 negates)."
"MONSTER_CTHONIAN_MOVE_14","The {0} moves 1 space toward the nearest investigator. Then it attacks each investigator in its space or an adjacent space; this adjacency can be counted through walls."
"MONSTER_CTHONIAN_ATTACK_14","The creature roars and thrashes, sending waves of vibrations through the earth. Suffer 2 facedown Damage (–1 negates). For each Damage you suffer, drop 1 random Item."
"MONSTER_CTHONIAN_MOVE_15","The {0} moves 1 space toward the nearest investigator. Then it attacks each investigator in its space or an adjacent space."
"MONSTER_CTHONIAN_ATTACK_15","With shocking speed for a monster of its bulk, the creature whips its enormous body in a tight circle, slamming into you (; 2). If you pass, you keep your footing despite the battering. If you fail, you are hurled tumbling along the ground; suffer 3 facedown Damage and move 1 space away from the {0}."
"MONSTER_CTHONIAN_MOVE_16","The {0} moves 1 space toward the nearest investigator. Then it attacks each investigator in its space or an adjacent space; this adjacency can be counted through walls."
"MONSTER_CTHONIAN_ATTACK_16","The monster tunnels beneath the earth. Seconds later, dozens of thick, ropey red tendrils erupt, groping blindly for prey. Suffer 3 facedown Damage (+1 negates). If you suffer 2 or more Damage, the touch of the tendrils is caustic and disorienting; become Stunned."
"MONSTER_CTHONIAN_MOVE_17","The {0} moves 1 space toward the nearest investigator. Then it attacks each investigator in its space or an adjacent space; this adjacency can be counted through walls."
"MONSTER_CTHONIAN_ATTACK_17","The creature screams as if in pain, then sinks into the earth. The ground shakes, more and more, until it seems to be rippling like waves on a lake (; 3). If you pass, you brace yourself and keep your footing. If you fail, you are hurled to the ground and the wind is knocked from you; suffer 1 facedown Damage and become Stunned."
"MONSTER_CTHONIAN_MOVE_18","The {0} moves 1 space toward the nearest investigator. Then it attacks each investigator in its space or an adjacent space."
"MONSTER_CTHONIAN_ATTACK_18","The creature writhes and shakes, lashing out with dozens of fleshy appendages (; 2). If you pass, the creature's writhing causes the ground to shake and you to lose your footing; suffer 1 facedown Damage. If you fail, you are knocked to the ground, which shakes and buckles beneath you; suffer 2 facedown Damage and become Dazed."
"MONSTER_CTHONIAN_MOVE_19","The {0} moves 1 space toward the nearest investigator. Then it attacks each investigator in its space or an adjacent space."
"MONSTER_CTHONIAN_ATTACK_19","The subterranean monstrosity rears up, spasming as if in pain, then vomits forth a torrent of flailing tendrils (; 2). If you pass, you duck beneath the tentacles and escape. If you fail, the tendrils wrap around your leg and drag you screaming across the ground; suffer 1 facedown Damage, move 1 space toward the {0}, and become Restrained."
"MONSTER_CTHONIAN_MOVE_20","The {0} moves 1 space toward the nearest investigator. Then it attacks each investigator in its space or an adjacent space."
"MONSTER_CTHONIAN_ATTACK_20","Coiling over and under itself, the creature plunges in and out of the earth, sending the ground shaking and rocks flying. Suffer 3 facedown Damage (–1 negates)."
"MONSTER_CTHONIAN_MOVE_21","The {0} moves 1 space toward the nearest investigator. Then it attacks each investigator in its space or an adjacent space."
"MONSTER_CTHONIAN_ATTACK_21","The improbable bulk of the monstrosity crashes down upon you. Suffer 4 facedown Damage ( negates)."
"MONSTER_CTHONIAN_MOVE_22","The {0} moves 1 space toward the nearest investigator. Then it attacks each investigator in its space or an adjacent space."
"MONSTER_CTHONIAN_ATTACK_22","The abomination sinks into the earth, and the ground cracks beneath your feet (; 1). If you pass, you pull yourself out of the narrow crevasse; flip 2 Damage faceup. If you fail, you are crushed by the unsteady earth; flip 1 Damage faceup, then suffer 2 Damage."
"MONSTER_CTHONIAN_MOVE_23","The {0} moves 1 space toward the nearest investigator. Then it attacks each investigator in its space or an adjacent space; this adjacency can be counted through walls."
"MONSTER_CTHONIAN_ATTACK_23","The abomination plunges into the earth, the shockwave of its passage knocking you into the air (; 2). If you pass, you land safely. If you fail, you land hard and feel something twinge in your back; flip 2 Damage faceup, then suffer 1 Damage."
"MONSTER_CTHONIAN_MOVE_24","The {0} moves 1 space toward the nearest investigator. Then it attacks each investigator in its space or an adjacent space."
"MONSTER_CTHONIAN_ATTACK_24","The monstrosity's tendrils shoot like pistons into the earth, leaving the ground pockmarked and treacherous (; 2). If you pass, you pick your way to safety. If you fail, you place a foot wrong and twist your ankle; suffer 2 facedown Damage and drop 2 random Items."
"MONSTER_CTHONIAN_EVADE_01","Numerous tendrils surround you as you try to escape (; 2). If you pass, you avoid the sweeping tentacles by scant inches. If you fail, you do not notice a tendril that wraps around your limb and pulls you to the ground; suffer 1 Damage and forfeit your action."
"MONSTER_CTHONIAN_EVADE_02","As you flee, a hooked tendril lashes out and catches you. Removing the barbed hook without hurting yourself will take time. Suffer 2 Damage unless you forfeit your action."
"MONSTER_CTHONIAN_EVADE_03","The creature’s tentacles begin to wiggle hypnotically (; 2). If you pass, you shake your head and move on. If you fail, the world seems to slow around you and you cannot remember what you had planned to do; flip 1 Horror faceup and forfeit your action."
"MONSTER_CTHONIAN_EVADE_04","The earth shakes, sending you tumbling. Suffer 3 facedown Damage ( negates)."
"MONSTER_CTHONIAN_EVADE_05","The earth trembles as you run, sending you staggering like a drunk. Suffer 1 facedown Damage."
"MONSTER_CTHONIAN_EVADE_06","The enormity comes crashing down, forming a fleshy barrier to progress (; 2). If you pass, you roll to safety on the proper side of the barricade. If you fail, you are trapped with a wall of writhing and twitching muscle between you and where you want to go; forfeit your action."
"MONSTER_CTHONIAN_EVADE_07","The creature's blind, aimless thrashing shakes the earth and creates a forest of grasping tendrils in your way (; 2). If you pass, you slip through as easily as an eel through river reeds. If you fail, the trembling earth sends you to one knee at just the wrong moment; suffer 1 facedown Damage and forfeit your action."
"MONSTER_CTHONIAN_EVADE_08","A pair of barbed tendrils reach for you. Suffer 2 Damage ( negates)."
"MONSTER_CTHONIAN_EVADE_09","The creature grows still, as if sleeping (; 2). If you pass, you see a slight twitch that betrays awareness and throw a stone to distract the creature. If you fail, you go about your business with no care and are caught by surprise as the monstrosity lashes out with reddish tentacles bursting from where its mouth might be; suffer 2 Damage."
"MONSTER_CTHONIAN_EVADE_10","Dozens of red tendrils like barbed tongues flutter in the air (; 2). If you pass, you duck under the sinuous hazards. If you fail, several barbs pierce your flesh; suffer 2 Damage."
"MONSTER_CTHONIAN_EVADE_11","The earth shakes and cracks like ice on a river (; 2). If you pass, you keep your footing as you move. If you fail, you are hurled violently to the ground and hit your head; suffer 2 Damage and become Dazed."
"MONSTER_CTHONIAN_EVADE_12","The ground drops away beneath your feet as you take a step, then rushes up toward you again. Suffer 2 facedown Damage ( negates). If you suffer 1 or more Damage, you fall; forfeit your action."
"MONSTER_CTHONIAN_HORROR_01","You feel a creeping sensation as the creature’s aberrant thoughts attempt to invade your mind (; 2). If you pass, you manage to block off the creature’s influence. If you fail, the creature unlocks horrors you previously thought had been banished; flip 3 Horror faceup, then suffer 2 Horror."
"MONSTER_CTHONIAN_HORROR_02","The creature exudes a hideous, wet aroma that clings to your clothes and fills your nose and mouth (; 2). If you pass, you hold your breath and manage not to vomit; flip 2 Horror faceup. If you fail, you double over with nausea; suffer 2 Horror and become Dazed"
"MONSTER_CTHONIAN_HORROR_03","A pearly white blister forms on one of the creature’s tendrils. The boil swells and ruptures, unleashing a terrible smell and a mass of smaller squid-like appendages. Suffer 3 Horror (–1 negates)."
"MONSTER_CTHONIAN_HORROR_04","The creature’s tentacles begin to knot and bend into and out of each other at impossible angles. The whole affair defies your sense of space and is nearly incomprehensible. Suffer 3 Horror ( negates). If you suffer 2 or more Horror, you cannot make sense of what you are seeing and your head throbs in pain; become Dazed."
"MONSTER_CTHONIAN_HORROR_05","Staring at the creature's enormity, your eyes are pulled down its length, down to where its tail pierces the crust and coils around the heart of the Earth. In your mind's eye, you see a thousand such worms, coiling around one another in the eternal darkness of the core of the world. You feel dizzy and weak in the knees. Suffer 3 Horror ( negates)."
"MONSTER_CTHONIAN_HORROR_06","The earth trembles, dredging up old memories and primeval fears (; 2). If you pass, you close your eyes and wait for the spell to pass; flip 1 Horror faceup, then suffer 1 facedown Horror. If you fail, ten thousand futures, each worse than the last, run rampant through your imagination; suffer 2 Horror."
"MONSTER_CTHONIAN_HORROR_07","The creature's sudden, booming roar is deafening. Become Dazed. You feel some small prey animal part of your brain begin to panic (; 2). If you pass, you take a deep breath and remind yourself that you have nothing to fear. If you fail, your heart races, your breath comes in short gasps and you begin to sweat; suffer 2 Horror."
"MONSTER_CTHONIAN_HORROR_08","Your arms are nothing, ghosts, phantom memories. Your mouth reaches out with dozens of red tongues. You feel the heartbeat of the earth. You realize you are feeling the thoughts of the abomination, and a sharp stab of pain shoots through your stomach as your bowels turn to water. Flip 3 Horror faceup, then suffer 1 Horror."
"MONSTER_CTHONIAN_HORROR_09","An eye flickers open on the creature's enormous flank, and you see within it an ancient, antediluvian intelligence. Suffer 4 facedown Horror (+1 negates). If you suffer 3 or more Horror, you find yourself wondering how many human civilizations this great beast has seen rise and fall; flip all of your Horror faceup."
"MONSTER_CTHONIAN_HORROR_10","The creature is always moving, passing through the earth like water, and you realize it has always been thus. The thing has been moving for longer than humanity has crawled on the world's surface. Suffer 4 Horror ( negates)."
"MONSTER_CTHONIAN_HORROR_11","It is all hopeless. How could you have ever thought anything human can survive in the face of such enormity? How could you have thought your paltry few items could aid you? Suffer 4 facedown Horror ( negates). For each Horror you suffer, drop 1 random Item."
"MONSTER_CTHONIAN_HORROR_12","It is cyclopean in scale, an impossible being whose bulk is an insult to reason (; 2). If you pass, you are understandably afraid of the thing's physical power; flip 2 Horror faceup, then suffer 1 facedown Horror. If you fail, you cannot reconcile what your eyes see and your mind tells you; flip 1 Horror faceup, then suffer 2 Horror."
"MONSTER_CULT_LEADER_MOVE_01","{0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_CULT_LEADER_ATTACK_01","{0} tackles you and tries to pin you to the floor (; 2). If you pass, you elbow your enemy in the chest. If you fail, your foe overpowers you; suffer 2 Damage and become Restrained."
"MONSTER_CULT_LEADER_MOVE_02","{0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the most Damage."
"MONSTER_CULT_LEADER_ATTACK_02","{0} utters a low incantation. A strange, foul-smelling mist forms in the air (; 2). If you pass, you recognize the danger and cover your mouth to avoid inhaling more of the noxious mist; suffer 1 facedown Horror. If you fail, your old wounds reopen and fester and your vision fades; flip 3 Damage faceup and become Stunned."
"MONSTER_CULT_LEADER_MOVE_03","{0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_CULT_LEADER_ATTACK_03","{0} disappears into the shadows. There is little time to react as you are ambushed (; 2). If you pass, your foe reappears just behind you, but you manage to scramble away. If you fail, your foe catches you off-guard and pins you to the ground; suffer 2 Damage and become Restrained."
"MONSTER_CULT_LEADER_MOVE_04","{0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range with the highest ."
"MONSTER_CULT_LEADER_ATTACK_04","{0} reveals an amulet that emits a beam of light that pierces into your eyes. You lose track of reality, and horrifying visions manifest before you (; 2)! If you pass, you block out the tormenting visions. If you fail, you claw at your face as the monstrous visions consume your mind; suffer 2 facedown Damage and 2 Horror."
"MONSTER_CULT_LEADER_MOVE_05","{0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the most Items."
"MONSTER_CULT_LEADER_ATTACK_05","{0} grabs at one of the items in your possession, attempting to wrest it from you (; 2). If you pass, you maintain your grip and push your foe away. If you fail, you lose your grip as your foe claws at your face with nasty fingernails; suffer 2 facedown Damage and 1 Horror and drop 1 random Item."
"MONSTER_CULT_LEADER_MOVE_06","{0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the least Damage."
"MONSTER_CULT_LEADER_ATTACK_06","A pale hand darts out from under {0}'s cloak and grabs your neck. You claw at the ghoulish hand as it squeezes down on your windpipe. Suffer 3 facedown Damage (–1 negates). If you suffer 1 or more Damage, your vision begins to fade; become Dazed."
"MONSTER_CULT_LEADER_MOVE_07","{0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range who has suffered the most Horror."
"MONSTER_CULT_LEADER_ATTACK_07","{0}, with arms uplifted, chants the words to some vile incantation! Suffer 3 Damage (–1 negates)."
"MONSTER_CULT_LEADER_MOVE_08","{0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_CULT_LEADER_ATTACK_08","{0} swings a staff at your ankles. The ground rushes up at you as you are knocked off your feet. Suffer 3 Damage ( negates)."
"MONSTER_CULT_LEADER_MOVE_09","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the least Damage."
"MONSTER_CULT_LEADER_ATTACK_09","{0} raises a staff and swings down at your head with a forceful, sweeping motion (; 2). If you pass, you duck and narrowly dodge the blow. If you fail, your foe's staff collides with your skull; suffer 2 facedown Damage and become Dazed and Stunned."
"MONSTER_CULT_LEADER_MOVE_10","{0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks each investigator within range."
"MONSTER_CULT_LEADER_ATTACK_10","{0} mumbles a dark chant. You feel something writhing within your skin, opening old wounds. Suffer 3 facedown Damage (–1 negates). Then flip 3 Damage faceup."
"MONSTER_CULT_LEADER_MOVE_11","{0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_CULT_LEADER_ATTACK_11","{0} lurches forward and jabs you in the ribs, then swings the staff around to bludgeon your limbs. Suffer 3 Damage ( negates)."
"MONSTER_CULT_LEADER_MOVE_12","{0} moves up to 2 spaces to be adjacent to as many investigators as possible. Then it attacks the adjacent investigator who has suffered the most Damage."
"MONSTER_CULT_LEADER_ATTACK_12","{0} slides a small blade across pallid flesh, allowing the blood to pool in one hand. Whispering a short incantation, your foe slings the blood at you (; 2). If you pass, you quickly mutter a counter-ritual before the blood touches you. If you fail, your veins burn as the droplets slither into your own wounds; suffer 2 facedown Damage and 2 Horror."
"MONSTER_CULT_LEADER_MOVE_13","{0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_CULT_LEADER_ATTACK_13","{0} weeps and approaches, begging your forgiveness and displaying empty hands (; 3). If you pass, you recognize the ruse. If you fail, your foe leaps forward when you approach, planting a fist into your jaw; suffer 2 facedown Damage and become Stunned."
"MONSTER_CULT_LEADER_MOVE_14","{0} moves up to 2 spaces to be in a space with as many investigators as possible. Then it attacks each investigator in its space."
"MONSTER_CULT_LEADER_ATTACK_14","{0} swings a staff wildly about with great fervor and little skill. Suffer 3 Damage ( negates)."
"MONSTER_CULT_LEADER_MOVE_15","{0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_CULT_LEADER_ATTACK_15","{0} fends you off with a staff, shuffling forward with care (; 3). If you pass, you stand your ground and offer no chance to attack. If you fail, your foe waits just beyond your reach until you slip up, then strikes hard; flip 2 Damage faceup, then suffer 2 Damage."
"MONSTER_CULT_LEADER_MOVE_16","{0} moves up to 2 spaces to be adjacent to as many investigators as possible. Then it attacks the adjacent investigator who has suffered the most Horror."
"MONSTER_CULT_LEADER_ATTACK_16","{0}'s hood slips back, revealing the face of an old friend. With a gesture, your friend invites you to follow (; 2). If you pass, you shake off the hallucination; suffer 1 facedown Horror. If you fail, you cannot help but obey; suffer 2 facedown Horror, then move 1 space toward {0} and become Dazed and Restrained."
"MONSTER_CULT_LEADER_MOVE_17","{0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the fewest Clues."
"MONSTER_CULT_LEADER_ATTACK_17","{0} holds a staff aloft, threatening you with it (; 3). If you pass, you notice the blade in the other hand and stay on your guard. If you fail, you catch the staff but fail to see the blade in the other hand; suffer 2 Damage."
"MONSTER_CULT_LEADER_MOVE_18","{0} moves up to 2 spaces to be in a space with as many investigators as possible. Then it attacks each investigator in its space."
"MONSTER_CULT_LEADER_ATTACK_18","{0} charges forward, enveloped in a cloud of swirling shadow that burns your flesh. Suffer 2 facedown Damage and 2 Horror ( negates)."
"MONSTER_CULT_LEADER_MOVE_19","{0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_CULT_LEADER_ATTACK_19","{0} comes in low and lifts you into the air (; 3). If you pass, you knee your foe in the face and escape. If you fail, you are hurled through the air; suffer 2 Damage and become Dazed, then move 1 space toward the {1}."
"MONSTER_CULT_LEADER_MOVE_20","{0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_CULT_LEADER_ATTACK_20","{0} hooks one arm around you, then pounds you with fist and knee over and over. Suffer 2 Damage (–1 negates). If you suffer 1 or more Damage, the flurry of blows knocks the wind out of you; become Stunned."
"MONSTER_CULT_LEADER_MOVE_21","{0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_CULT_LEADER_ATTACK_21","{0} approaches with confidence, wearing a demented smirk. Your foe grabs you with both hands and attempts to overpower you (; 2). If you pass, you redirect your attacker's momentum. If you fail, you are overpowered and pinned to the ground; suffer 2 Damage and become Stunned."
"MONSTER_CULT_LEADER_MOVE_22","{0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_CULT_LEADER_ATTACK_22","{0} jabs with a staff, but you catch it. A struggle ensues (; 2). If you pass, you release the staff at a critical moment and your foe tumbles backward. If you fail, your foe elbows you in the gut, then uses the newly released staff to crack you across the face; suffer 2 facedown Damage and become Dazed and Stunned."
"MONSTER_CULT_LEADER_MOVE_23","{0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_CULT_LEADER_ATTACK_23","{0} wraps grimy hands around your neck, squeezing tight (; 3). If you pass, you pry the fingers from your neck and your foe finally relents when you hear them snap; suffer 1 facedown Horror. If you fail, the lack of oxygen causes your vision to swim; suffer 2 facedown Damage and become Dazed."
"MONSTER_CULT_LEADER_MOVE_24","{0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the most Items."
"MONSTER_CULT_LEADER_ATTACK_24","{0} swings a staff, trying to dislodge one of your possessions (; 3). If you pass, you twist your body just in time; suffer 1 facedown Damage. If you fail, the swing strikes the center of your back; suffer 3 facedown Damage and drop 1 random Item."
"MONSTER_CULT_LEADER_EVADE_01","{0} sweeps a cloak out in front of you (; 2). If you pass, you sidestep your foe. If you fail, you bat the cloak aside, but a blade awaits you as you step past; suffer 2 Damage."
"MONSTER_CULT_LEADER_EVADE_02","{0} harasses you with a series of quick blows. Suffer 2 facedown Damage ( negates). If you suffer 1 or more Damage, the assault is relentless; forfeit your action."
"MONSTER_CULT_LEADER_EVADE_03","{0} leaps into the air, attempting to tackle you (; 2). If you pass, you step to the side and your enemy lands hard. If you fail, your foe collides with you, pushing you to the floor; suffer 1 Damage and forfeit your action."
"MONSTER_CULT_LEADER_EVADE_04","{0} grabs your collar and attempts to swing you around (; 2). If you pass, you pull away. If you fail, you cannot escape; forfeit your action."
"MONSTER_CULT_LEADER_EVADE_05","{0} approaches from behind and brings a heavy staff down upon your head. Suffer 2 facedown Damage ( negates). If you suffer 1 or more Damage, you stumble to the ground, clutching your ringing skull; forfeit your action."
"MONSTER_CULT_LEADER_EVADE_06","{0} watches you, staff at the ready (; 2). If you pass, you convince your foe that your actions will save both of you. If you fail, your attempts at explaining your actions fall on deaf ears; suffer 1 facedown Horror and forfeit your action."
"MONSTER_CULT_LEADER_EVADE_07","{0} whips a long staff through the air (; 2). If you pass, you duck under the staff and it flies over your head without harm. If you fail, the staff catches you above the eye; suffer 1 facedown Damage and forfeit your action."
"MONSTER_CULT_LEADER_EVADE_08","{0} swings a staff as you run by but does not strike you (; 2). If you pass, you notice the staff hook toward your equipment and bat it away. If you fail, your foe knocks your possessions to the ground; suffer 1 Damage and drop 2 random Items."
"MONSTER_CULT_LEADER_EVADE_09","{0} shouts a few words in a forbidden tongue as you turn away (; 2). If you pass, you recognize the arcane words and dodge a shadowy tendril. If you fail, the shadowy bolt of energy strikes you in the back; suffer 1 Damage and become Dazed."
"MONSTER_CULT_LEADER_EVADE_10","{0} swings a hooked staff at your feet in an attempt to trip you (; 2). If you pass, you leap the staff with ease. If you fail, the staff catches your ankle and threatens to topple you; suffer 2 facedown Damage and become Dazed unless you forfeit your action."
"MONSTER_CULT_LEADER_EVADE_11","{0} sweeps up behind you and wraps an arm around your throat (; 2). If you pass, you slip free of the grasp. If you fail, your arms begin to feel numb as you struggle to slip away; forfeit your action and become Dazed."
"MONSTER_CULT_LEADER_EVADE_12","{0} performs several quick, successive jabs with a sharpened staff. Suffer 2 Damage ( negates)."
"MONSTER_CULT_LEADER_HORROR_01","You notice {0}'s skin ripple and churn, caused by some worm-like creatures flowing within your foe. Suffer 2 Horror ( negates)."
"MONSTER_CULT_LEADER_HORROR_02","{0} begins a slow chant, soon joined by other cultists throughout the area. Suffer 1 Horror for each Cultist or Cult Leader within range (–1 negates)."
"MONSTER_CULT_LEADER_HORROR_03","{0} laughs a deep, joyous laugh. The sound echoes all around you (; 2). If you pass, you cannot fathom what could be so funny. If you fail, you grasp the humor of the situation and begin to chuckle yourself; suffer 1 Horror and become Dazed."
"MONSTER_CULT_LEADER_HORROR_04","{0} slams a steel-shod staff into the ground, and the ground splits open. A great eye bulges up from the opening, then shifts its gaze on you. Suffer 1 Horror (–1 negates). Then flip 1 Horror faceup."
"MONSTER_CULT_LEADER_HORROR_05","{0} pulls an urn from beneath a voluminous cloak and uncovers its mouth. A dozen foot-long centipedes burst from the jar in your direction, tumbling through the air (; 2). If you pass, you manage to evade the horrid swarm. If you fail, the majority of the centipedes land on your chest and crawl over your face; suffer 2 facedown Horror."
"MONSTER_CULT_LEADER_HORROR_06","{0} steps from the shadows, revealing dark sockets where eyes should be. A gray worm emerges from one and slithers back into the other. Suffer 2 facedown Horror (–1 negates)."
"MONSTER_CULT_LEADER_HORROR_07","{0} smiles at you, almost pleasantly, teeth rotting and black. Suffer 2 facedown Horror (–1 negates)."
"MONSTER_CULT_LEADER_HORROR_08","{0} holds a sphere of dark crystal in one hand and reaches out toward you with the other (; 2). If you pass, you recognize the danger and avoid the grasping hand. If you fail, you recall the darkest deeds of your life, things done to you and things done by you; flip 2 Horror faceup, then suffer 1 facedown Horror and become Dazed."
"MONSTER_CULT_LEADER_HORROR_09","{0} calls out to the stars, begging for your demise (; 2). If you pass, you realize you are in no danger. If you fail, the starlight seems to fade; suffer 1 Horror, then flip 1 Horror faceup."
"MONSTER_CULT_LEADER_HORROR_10","{0} raises a hand, and one of your items transforms into a deadly viper (; 2). If you pass, you disregard the pitiful illusion. If you fail, you fling the object away; drop 1 random Item in an adjacent space."
"MONSTER_CULT_LEADER_HORROR_11","{0} whispers a message that only you can hear, ""Your friends seek to slay you!"" (; 2). If you pass, you ignore the lies. If you fail, you turn against your nearby friends; suffer 1 Horror, then each other investigator in your space suffers 1 facedown Damage."
"MONSTER_CULT_LEADER_HORROR_12","{0} snickers, and you realize you have stepped within a glyph etched into the ground. It glows red as you study the symbols. Suffer 1 facedown Damage and 1 facedown Horror ( negates)."
"MONSTER_CULTIST_MOVE_01","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_CULTIST_ATTACK_01","The cultist tackles you and tries to pin you to the floor (; 2). If you pass, you elbow your enemy in the chest; the monster suffers 1 damage. If you fail, the cultist overpowers you; suffer 1 Damage and become Restrained."
"MONSTER_CULTIST_MOVE_02","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the most Damage."
"MONSTER_CULTIST_ATTACK_02","The cultist utters a low incantation. A strange, foul-smelling mist forms in the air (; 2). If you pass, you recognize the danger and cover your mouth to avoid inhaling more of the noxious mist. If you fail, your old wounds reopen and fester and your vision fades; flip 2 Damage faceup and become Dazed."
"MONSTER_CULTIST_MOVE_03","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_CULTIST_ATTACK_03","The cultist disappears into the shadows. There is little time to react as you are ambushed (; 1). If you pass, the cultist reappears just behind you, but you manage to scramble away. If you fail, the cultist catches you off-guard and pins you to the ground; suffer 2 facedown Damage and become Restrained."
"MONSTER_CULTIST_MOVE_04","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range with the highest ."
"MONSTER_CULTIST_ATTACK_04","The cultist reveals an amulet that emits a beam of light that pierces into your eyes. You lose track of reality and horrifying visions manifest before you (; 2)! If you pass, you block out the tormenting visions. If you fail, you claw at your face as the monstrous visions consume your mind; suffer 1 facedown Damage and 1 Horror."
"MONSTER_CULTIST_MOVE_05","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the most Items."
"MONSTER_CULTIST_ATTACK_05","The cultist grabs at one of the items in your possession, attempting to wrest it from you (; 2). If you pass, you maintain your grip and push the cultist away; move the monster 1 space. If you fail, you lose your grip as the cultist claws at your face with nasty fingernails; suffer 1 Damage and drop 1 random Item."
"MONSTER_CULTIST_MOVE_06","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the least Damage."
"MONSTER_CULTIST_ATTACK_06","A pale hand darts out from under the cultist's cloak and grabs your neck. You claw at the ghoulish hand as it squeezes down on your windpipe. Suffer 2 facedown Damage (–1 negates)."
"MONSTER_CULTIST_MOVE_07","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range who has suffered the most Horror."
"MONSTER_CULTIST_ATTACK_07","The cultist, with arms uplifted, chants the words to some vile incantation! Suffer 2 Damage ( negates). If you suffer no Damage, you redirect part of the spell; the monster suffers 1 damage."
"MONSTER_CULTIST_MOVE_08","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_CULTIST_ATTACK_08","The cultist swings a staff at your ankles. The ground rushes up at you as you are knocked off your feet. Suffer 2 Damage ( negates)."
"MONSTER_CULTIST_MOVE_09","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the least Damage."
"MONSTER_CULTIST_ATTACK_09","The cultist raises a staff and swings down at your head with a forceful, sweeping motion (; 2). If you pass, you duck and narrowly dodge the blow. If you fail, the cultist's staff collides with your skull; suffer 1 facedown Damage and become Stunned."
"MONSTER_CULTIST_MOVE_10","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks each investigator within range."
"MONSTER_CULTIST_ATTACK_10","The cultist mumbles a dark chant. You feel something writhing within your skin, opening old wounds. Suffer 1 facedown Damage (–1 negates). Then flip 1 Damage faceup."
"MONSTER_CULTIST_MOVE_11","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_CULTIST_ATTACK_11","The cultist lurches forward and jabs you in the ribs, then swings the staff around to bludgeon your limbs. Suffer 2 Damage ( negates)."
"MONSTER_CULTIST_MOVE_12","The {0} moves up to 2 spaces to be adjacent to as many investigators as possible. Then it attacks the adjacent investigator who has suffered the most Damage."
"MONSTER_CULTIST_ATTACK_12","The cultist slides a small blade across pallid flesh, allowing the blood to pool in one hand. Whispering a short incantation, the cultist slings the blood at you (; 2). If you pass, you quickly mutter a counter-ritual before the blood touches you. If you fail, your veins burn as the droplets slither into your own wounds; suffer 1 facedown Damage and 1 Horror."
"MONSTER_CULTIST_MOVE_13","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_CULTIST_ATTACK_13","The cultist weeps and approaches, begging your forgiveness and displaying empty hands (; 2). If you pass, you recognize the ruse and lash out; the monster suffers 1 damage. If you fail, the cultist leaps forward when you approach, planting a fist into your jaw; suffer 2 facedown Damage and become Stunned."
"MONSTER_CULTIST_MOVE_14","The {0} moves up to 2 spaces to be in a space with as many investigators as possible. Then it attacks each investigator in its space."
"MONSTER_CULTIST_ATTACK_14","The cultist swings a staff wildly about with great fervor and little skill. Suffer 2 facedown Damage ( negates)."
"MONSTER_CULTIST_MOVE_15","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_CULTIST_ATTACK_15","The cultist fends you off with a staff, shuffling forward with care (; 1). If you pass, you stand your ground and offer no chance to attack. If you fail, the cultist waits just beyond your reach until you slip up, then strikes hard; suffer 2 Damage."
"MONSTER_CULTIST_MOVE_16","The {0} moves up to 2 spaces to be adjacent to as many investigators as possible. Then it attacks the adjacent investigator who has suffered the most Horror."
"MONSTER_CULTIST_ATTACK_16","The cultist's hood slips back, revealing the face of an old friend. With a gesture, your friend invites you to follow (; 2). If you pass, you shake off the hallucination. If you fail, you cannot help but obey; move 1 space toward the Cultist, then become Dazed and Restrained."
"MONSTER_CULTIST_MOVE_17","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the fewest Clues."
"MONSTER_CULTIST_ATTACK_17","The cultist holds a staff aloft, threatening you with it (; 2). If you pass, you notice the blade in the other hand and twist it into a counterattack; the monster suffers 1 damage. If you fail, you catch the staff but fail to see the blade in the other hand; suffer 2 Damage."
"MONSTER_CULTIST_MOVE_18","The {0} moves up to 2 spaces to be in a space with as many investigators as possible. Then it attacks each investigator in its space."
"MONSTER_CULTIST_ATTACK_18","The cultist charges forward, enveloped in a cloud of swirling shadow that burns your flesh. Suffer 1 facedown Damage and 1 facedown Horror ( negates)."
"MONSTER_CULTIST_MOVE_19","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_CULTIST_ATTACK_19","The cultist comes in low and lifts you into the air (; 2). If you pass, you knee the cultist in the face and escape. If you fail, you are hurled through the air; suffer 1 Damage and become Dazed, then move 1 space toward the {0}."
"MONSTER_CULTIST_MOVE_20","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_CULTIST_ATTACK_20","The cultist hooks one arm around you, then pounds you with fist and knee over and over. Suffer 2 facedown Damage ( negates). If you suffer 1 or more Damage, the flurry of blows knocks the wind out of you; become Dazed."
"MONSTER_CULTIST_MOVE_21","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_CULTIST_ATTACK_21","The cultist approaches with confidence, wearing a demented smirk. The cultist grabs you with both hands and attempts to overpower you (; 2). If you pass, you redirect your attacker's momentum; the monster suffers 1 damage. If you fail, you are overpowered and pinned to the ground; suffer 1 Damage and become Stunned."
"MONSTER_CULTIST_MOVE_22","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_CULTIST_ATTACK_22","The cultist jabs with a staff, but you catch it. A struggle ensues (; 2). If you pass, you release the staff at a critical moment and the cultist tumbles backward; the monster suffers 1 damage. If you fail, the cultist elbows you in the gut, then uses the newly released staff to crack you across the face; suffer 1 facedown Damage and become Dazed and Stunned."
"MONSTER_CULTIST_MOVE_23","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_CULTIST_ATTACK_23","The cultist wraps grimy hands around your neck, squeezing tight (; 2). If you pass, you pry the fingers from your neck and the cultist finally relents when you hear them snap. If you fail, the lack of oxygen causes your vision to swim; suffer 2 facedown Damage and become Dazed."
"MONSTER_CULTIST_MOVE_24","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the most Items."
"MONSTER_CULTIST_ATTACK_24","The cultist swings a staff, trying to dislodge one of your items (; 1). If you pass, you twist your body just in time; suffer 1 facedown Damage. If you fail, the swing strikes the center of your back; suffer 1 facedown Damage and drop 1 random Item."
"MONSTER_CULTIST_MOVE_25","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the least Damage."
"MONSTER_CULTIST_ATTACK_25","The cultist gazes into your eyes and flourishes a knife. For a brief moment you feel as if your souls are linked. As the knife cuts into the cultist's flesh, you feel matching wounds tear open across your body. Suffer 3 facedown Damage (–1 negates). The monster suffers 1 damage for each Damage you suffered."
"MONSTER_CULTIST_EVADE_01","The cultist sweeps a cloak out in front of you (; 2). If you pass, you sidestep the cultist. If you fail, you bat the cloak aside, but a blade awaits you as you step past; suffer 2 facedown Damage."
"MONSTER_CULTIST_EVADE_02","The cultist harasses you with a series of quick blows. Suffer 2 facedown Damage (+1 negates). If you suffer 2 Damage, the assault is relentless; forfeit your action."
"MONSTER_CULTIST_EVADE_03","The cultist leaps into the air, attempting to tackle you (; 2). If you pass, you step to the side and your enemy lands hard; the monster suffers 1 damage. If you fail, the cultist collides with you, pushing you to the floor; suffer 1 Damage and forfeit your action."
"MONSTER_CULTIST_EVADE_04","The cultist grabs your collar and attempts to swing you around (; 2). If you pass, you pull away. If you fail, you cannot escape; forfeit your action."
"MONSTER_CULTIST_EVADE_05","The cultist approaches from behind and brings a heavy staff down upon your head. Suffer 2 facedown Damage (+1 negates). If you suffer 1 or more Damage, you stumble to the ground, clutching your ringing skull; forfeit your action."
"MONSTER_CULTIST_EVADE_06","The cultist watches you, staff at the ready (; 2). If you pass, you convince the cultist that your actions will save both of you. If you fail, your attempts at explaining your actions fall on deaf ears; suffer 1 facedown Horror and forfeit your action."
"MONSTER_CULTIST_EVADE_07","The cultist whips a long staff through the air (; 1). If you pass, you duck under the staff and it flies over your head without harm. If you fail, the staff catches you above the eye; suffer 1 facedown Damage and forfeit your action."
"MONSTER_CULTIST_EVADE_08","The cultist reaches out as you run by but does not grab you (; 2). If you pass, you notice a hand reach for your equipment and bat it away. If you fail, the cultist knocks your possessions to the ground; drop 2 random Items."
"MONSTER_CULTIST_EVADE_09","The cultist shouts a few words in a forbidden tongue as you turn away (; 2). If you pass, you recognize the arcane words and dodge a shadowy tendril. If you fail, the shadowy bolt of energy strikes you in the back; suffer 1 Damage and become Dazed."
"MONSTER_CULTIST_EVADE_10","The cultist swings a hooked staff at your feet in an attempt to trip you (; 2). If you pass, you leap the staff with ease. If you fail, the staff catches your ankle and threatens to topple you; suffer 1 facedown Damage unless you forfeit your action. If you suffer the Damage, you head spins from the fall; become Dazed."
"MONSTER_CULTIST_EVADE_11","The cultist sweeps up behind you and wraps an arm around your throat (; 2). If you pass, you slip free of the grasp. If you fail, your arms begin to feel numb as you struggle to slip away; forfeit your action and become Dazed."
"MONSTER_CULTIST_EVADE_12","The cultist performs several quick, successive jabs with a sharpened staff. Suffer 2 Damage (+1 negates)."
"MONSTER_CULTIST_HORROR_01","You notice the cultist's skin ripple and churn, caused by some worm-like creatures flowing within him. Suffer 1 Horror ( negates)."
"MONSTER_CULTIST_HORROR_02","The cultist begins a slow chant, soon joined by other cultists throughout the area. Suffer 1 facedown Horror for each Cultist within range ( negates)."
"MONSTER_CULTIST_HORROR_03","The cultist laughs a deep, joyous laugh. The sound echoes all around you (; 1). If you pass, you cannot fathom what could be so funny. If you fail, you grasp the humor of the situation and begin to chuckle yourself; suffer 1 Horror and become Dazed."
"MONSTER_CULTIST_HORROR_04","The cultist slams a steel-shod staff into the ground, and the ground splits open. A great eye bulges up from the opening, then shifts its gaze on you. Suffer 1 Horror ( negates). Then flip 1 Horror faceup."
"MONSTER_CULTIST_HORROR_05","The cultist pulls an urn from beneath a voluminous cloak and uncovers its mouth. A dozen foot-long centipedes burst from the jar in your direction, tumbling through the air (; 1). If you pass, you manage to evade the horrid swarm. If you fail, the majority of the centipedes land on your chest and crawl over your face; suffer 2 facedown Horror."
"MONSTER_CULTIST_HORROR_06","The cultist steps from the shadows, revealing dark sockets where eyes should be. A gray worm emerges from one and slithers back into the other. Suffer 2 facedown Horror (+1 negates)."
"MONSTER_CULTIST_HORROR_07","The cultist smiles at you, almost pleasantly, teeth rotting and black. Suffer 1 facedown Horror ( negates)."
"MONSTER_CULTIST_HORROR_08","The cultist holds a sphere of dark crystal in one hand and reaches out toward you with the other (; 1). If you pass, you recognize the danger and avoid the grasping hand. If you fail, you recall the darkest deeds of your life, things done to you and things done by you; flip 2 Horror faceup and become Dazed."
"MONSTER_CULTIST_HORROR_09","The cultist calls out to the stars, begging for your demise (; 2). If you pass, you realize you are in no danger; discard 1 Horror. If you fail, the starlight seems to fade; suffer 1 Horror, then flip 1 Horror faceup."
"MONSTER_CULTIST_HORROR_10","The cultist raises a hand, and one of your items transforms into a deadly viper (; 2). If you pass, you disregard the pitiful illusion. If you fail, you fling the object away; drop 1 random Item in an adjacent space."
"MONSTER_CULTIST_HORROR_11","The cultist whispers a message that only you can hear, ""Your friends seek to slay you!"" (; 1). If you pass, you ignore the lies. If you fail, you turn against your nearby friends; suffer 1 Horror, then each other investigator in your space suffers 1 facedown Damage."
"MONSTER_CULTIST_HORROR_12","The cultist snickers, and you realize you have stepped within a glyph etched into the ground. It glows red as you study the symbols. Suffer 1 facedown Damage and 1 facedown Horror (+1 negates)."
"MONSTER_CULTIST_HORROR_13","The cultist's wounds peel back, exposing rotting muscle and frail bone. Suffer 1 Horror ( negates). Then flip 1 Horror faceup."
"MONSTER_CULTIST_HORROR_14","The cultist exclaims the truth of a present and imminent horror. Suffer 2 facedown Horror (+1 negates)."
"MONSTER_DARK_DRUID_MOVE_01","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_DARK_DRUID_ATTACK_01","Your foe holds in cupped hands a collection of mushrooms, and you find yourself impossibly compelled to eat some. But how can you tell which are poisonous? Suffer 2 facedown Damage ( negates). If you suffer 1 or more Damage, your stomach cramps and your vision swims; become Dazed."
"MONSTER_DARK_DRUID_MOVE_02","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_DARK_DRUID_ATTACK_02","The figure gestures, and dark shapes, tree limbs, or shadowy tentacles batter you from all sides, vanishing as quickly as they appeared. Suffer 2 Damage (–1 negates)."
"MONSTER_DARK_DRUID_MOVE_03","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the most Damage."
"MONSTER_DARK_DRUID_ATTACK_03","A rumbling sounds behind you, a low growl like some primal predator. Suffer 2 Damage ( negates)."
"MONSTER_DARK_DRUID_MOVE_04","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_DARK_DRUID_ATTACK_04","With a savage sneer, the druid raises a knife and slashes at you. Suffer 2 Damage ( negates)."
"MONSTER_DARK_DRUID_MOVE_05","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_DARK_DRUID_ATTACK_05","The druid seems impossibly strong, despite a slender frame (; 2). If you pass, you break your foe's grip and escape. If you fail, the druid pins you down and starts carving sinister shapes into your skin with a talon-like fingernail; suffer 2 Damage."
"MONSTER_DARK_DRUID_MOVE_06","The {0} moves 2 spaces toward the nearest investigator. Then it attacks each investigator in its space."
"MONSTER_DARK_DRUID_ATTACK_06","The figure chants in an ancient language (; 2). If you pass, you recognize the spell for what it is and jump to safety. If you fail, hideous, writhing, black vines burst from the ground around you and slash at your flesh with their ichorous thorns; suffer 2 facedown Damage."
"MONSTER_DARK_DRUID_MOVE_07","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_DARK_DRUID_ATTACK_07","The druid reaches out and grips your wrist, and you feel a sharp sting. Laughing, the druid drops a venomous snake at your feet—you have been poisoned! Suffer 3 facedown Damage (–1 negates)."
"MONSTER_DARK_DRUID_MOVE_08","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the most Damage."
"MONSTER_DARK_DRUID_ATTACK_08","The druid roars with bestial fury and slashes at you with hands like claws. Suffer 2 Damage ( negates)."
"MONSTER_DARK_DRUID_MOVE_09","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_DARK_DRUID_ATTACK_09","""Unleash the beast within,"" growls the druid, blowing a pungent smoke at you with a bird's wing (; 2). If you pass, you knock the smoldering herbs from the cultist's hand. If you fail, you feel an animal presence erupt within you, causing you to rend your own flesh, fall to your knees, and howl at the moon; suffer 1 Damage and become Restrained."
"MONSTER_DARK_DRUID_MOVE_10","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range with the lowest ."
"MONSTER_DARK_DRUID_ATTACK_10","The tree that falls upon you seems to come from nowhere, but its bulk smashing you to the ground is real enough. Suffer 3 Damage (+1 negates)."
"MONSTER_DARK_DRUID_MOVE_11","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the least Horror."
"MONSTER_DARK_DRUID_ATTACK_11","The druid scatters earth on the ground then traces an eldritch sigil within it with one finger (; 2). If you pass, you quickly kick at the earth and disrupt the spell. If you fail, you watch in puzzlement and then are suddenly buried under a tidal wave of dark, maggot-filled earth; suffer 3 facedown Damage and become Stunned."
"MONSTER_DARK_DRUID_MOVE_12","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks each investigator within range."
"MONSTER_DARK_DRUID_ATTACK_12","The figure blows upon a seashell, a blaring call to the hunt. From everywhere, a stampede of feral and dangerous creatures respond. Suffer 3 facedown Damage (+1 negates)."
"MONSTER_DARK_DRUID_MOVE_13","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range with the highest ."
"MONSTER_DARK_DRUID_ATTACK_13","The druid shouts into the night, ""You know too many evil secrets!"" and points directly at you (; 2). If you pass, the druid howls in frustration at the night sky. If you fail, your own allies are compelled to beat you to the ground before snapping out of the spell; each other investigator within 2 spaces of you moves 2 spaces toward you, then you suffer 1 Damage for each other investigator in your space."
"MONSTER_DARK_DRUID_MOVE_14","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range with the lowest ."
"MONSTER_DARK_DRUID_ATTACK_14","With a beastly roar, the druid rips a rock out of the earth and hurls it at you (; 2). If you pass, you manage to step aside and the rock thuds into the ground behind you. If you fail, the rock slams into you, knocking you to the ground; suffer 2 Damage."
"MONSTER_DARK_DRUID_MOVE_15","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range with the lowest ."
"MONSTER_DARK_DRUID_ATTACK_15","The druid begins chanting a sickly verse, and a thick cloud of insects descends around your head (; 2). If you pass, you withstand the thousands of tiny bites and wave the insects away. If you fail, the bites drive you to panic, choking on the insects with every breath and clawing at your own face; suffer 2 facedown Damage and 1 Horror."
"MONSTER_DARK_DRUID_MOVE_16","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range who has suffered the most Horror."
"MONSTER_DARK_DRUID_ATTACK_16","Going very quiet and still, the druid gazes at you with pity. As soon as your guard is lowered, the ground beneath your feet turns into stinging nettles, and you struggle desperately to break free. Suffer 1 Damage."
"MONSTER_DARK_DRUID_MOVE_17","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range with the lowest ."
"MONSTER_DARK_DRUID_ATTACK_17","""Only the biggest and strongest should survive,"" hisses the druid, throwing a fistful of glittering powder at you (; 3). If you pass, you back away so the powder falls short. If you fail, the places where the powder touches your skin wither and turn gray; suffer 3 facedown Damage."
"MONSTER_DARK_DRUID_MOVE_18","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks each investigator within range."
"MONSTER_DARK_DRUID_ATTACK_18","The druid begins an intricate ululation, throwing both hands into the air. Clouds swirl down from the sky to gather around the twisted figure (; 2). If you pass, the clouds do little more than obscure your vision. If you fail, the pressure and chill of the surrounding clouds make it hard to draw breath; suffer 2 facedown Damage."
"MONSTER_DARK_DRUID_MOVE_19","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range with the highest ."
"MONSTER_DARK_DRUID_ATTACK_19","At first, you are sure the druid is still far away from you, but then you turn, and a weathered face leers up at you from the brush (; 2). If you pass, the terrible vision fades into a scattering of leaves on the wind. If you fail, the impossible face catches your hand in its teeth and wrenches you to your knees; suffer 2 Damage."
"MONSTER_DARK_DRUID_MOVE_20","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_DARK_DRUID_ATTACK_20","Moving faster than you anticipated, the druid exhales an oily smoke inches from your face (; 2). If you pass, you wave the foul smoke away before breathing. If you fail, you gasp, drawing the substance deep into your lungs, and immediately start to convulse with shooting pains; suffer 2 facedown Damage and become Stunned."
"MONSTER_DARK_DRUID_MOVE_21","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space or an adjacent space who has suffered the least Horror."
"MONSTER_DARK_DRUID_ATTACK_21","The druid mutters a short incantation and spits on the ground which disintegrates into muck and quicksand. The more you struggle, the more trapped you become. Suffer 2 facedown Horror ( negates). If you suffer 1 or more Horror, your thrashing causes you to sink faster; become Restrained."
"MONSTER_DARK_DRUID_MOVE_22","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range with the lowest ."
"MONSTER_DARK_DRUID_ATTACK_22","With a low-pitched whistle, the druid coaxes dusky moss to grow beneath your feet (; 2). If you pass, the moss never touches you, but the spore cloud it releases makes your head swim; become Dazed. If you fail, the moss climbs up your legs, burning into your flesh; suffer 3 facedown Damage."
"MONSTER_DARK_DRUID_MOVE_23","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range with the lowest ."
"MONSTER_DARK_DRUID_ATTACK_23","You feel a stinging sensation in your hand, and you discover a ghostly constrictor has latched onto you (; 3). If you pass, you pry the shadow beast from your arm and fling it at your enemy; the monster suffers 1 damage. If you fail, the snake slowly squeezes the breath from your lungs before vanishing; suffer 2 Damage."
"MONSTER_DARK_DRUID_MOVE_24","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks each investigator within range."
"MONSTER_DARK_DRUID_ATTACK_24","The druid curls inward and writhes with abject agony, producing from a tattered robe a horde of small rodents that scurry toward you (; 2). If you pass, the vicious creatures are easily sidestepped. If you fail, the horrible fangs and claws tear into old wounds; flip 2 Damage faceup, then suffer 3 facedown Damage."
"MONSTER_DARK_DRUID_EVADE_01","Dark branches and vines, seeming to spring from nowhere, clutch at you as you attempt to flee (; 2). If you pass, you break through to freedom. If you fail, it is as if you are lost in a dark wood; forfeit your action."
"MONSTER_DARK_DRUID_EVADE_02","The druid lashes at your ankles with a twisted, knotty foot (; 1). If you pass, you dance nimbly to safety. If you fail, you tumble ungracefully to the ground; suffer 1 facedown Damage and forfeit your action."
"MONSTER_DARK_DRUID_EVADE_03","With rotten teeth and a worse leer, the druid demands you answer a riddle to pass (; 2). If you pass, you refuse the druid's authority to ask any such thing. If you fail, the riddle is utter nonsense; forfeit your action."
"MONSTER_DARK_DRUID_EVADE_04","Turning to go, a terrible thrill runs through you, as if a predator lurked just out of sight (; 2). If you pass, you remind yourself that nothing was there a moment ago. If you fail, you panic and run blindly; suffer 1 Horror and become Dazed."
"MONSTER_DARK_DRUID_EVADE_05","Creaking and twitching, a wicked thorn bush blooms in your path. Suffer 2 Damage unless you forfeit your action."
"MONSTER_DARK_DRUID_EVADE_06","A murder of phantom crows falls upon you as you struggle to leave. Suffer 2 Damage ( negates). If you suffer no Damage, you recognize the assault as an illusion; flip 1 Horror facedown."
"MONSTER_DARK_DRUID_EVADE_07","Trying to dash away from the druid, your foot lands in a thick trail of slime (; 1). If you pass, you shake off the goo with a shudder. If you fail, your foot is stuck in the slime no matter how desperately you struggle; forfeit your action. "
"MONSTER_DARK_DRUID_EVADE_08","The sky is black with thunderclouds, making the night too dark to be sure of your path (; 2). If you pass, your way remains thankfully clear of obstructions. If you fail, the druid manages to sneak behind you, dealing you a sharp blow to the head with a twisted staff; suffer 1 facedown Damage and forfeit your action."
"MONSTER_DARK_DRUID_EVADE_09","The druid taps the ground with a knotted staff, and sharp roots erupt around your feet. Suffer 2 Damage (+1 negates)."
"MONSTER_DARK_DRUID_EVADE_10","Dark flames that produce no smoke lick hungrily along the druid's body, and moving too close to them causes your skin to blister (; 2). If you pass, the flames sputter out as soon as you escape their phantom heat. If you fail, the fire peels away your skin; suffer 2 facedown Damage."
"MONSTER_DARK_DRUID_EVADE_11","From the druid's open mouth, the terrible scream of a fox startles you (; 2). If you pass, you shake off the surprise and the druid snarls at you in frustration. If you fail, the surprise causes you to lose your balance and you stumble backward; forfeit your action."
"MONSTER_DARK_DRUID_EVADE_12","As soon as you turn away from the druid, a terrible chill goes up your neck (; 2). If you pass, looking back quickly, you see the gleam of a blade about to be plunged into your side and you twist out of the way. If you fail, the druid stabs a dirk into your shoulder and you fall to your knees hard; suffer 1 facedown Damage and forfeit your action."
"MONSTER_DARK_DRUID_HORROR_01","The druid coughs wetly then rummages and produces a quivering beetle the size of a human hand. The crunching sound as the druid bites down on the insect shoots straight through your ears and into your bowels. Suffer 2 facedown Horror ( negates)."
"MONSTER_DARK_DRUID_HORROR_02","The druid takes a deep breath then howls a long, mournful wolf-cry, utterly inhuman in its terrible beauty. Suffer 2 Horror (+1 negates)."
"MONSTER_DARK_DRUID_HORROR_03","The druid holds a twisted effigy of wood and feathers aloft and sets it aflame (; 2). If you pass, you scoff at your own brief twinge of fear. If you fail, your vision swims and for an instant it seems that it is you who is held, burning, in that twisted claw; suffer 1 facedown Horror and become Dazed."
"MONSTER_DARK_DRUID_HORROR_04","The figure cavorts and capers, a savage and unsettling dance to music that comes from nowhere (; 2). If you pass, you recognize the dance as a harmless folk ritual. If you fail, your revulsion causes you to stumble blindly into a solid surface; suffer 1 facedown Damage and 1 Horror."
"MONSTER_DARK_DRUID_HORROR_05","There is something to the figure's stance, some animalistic attitude that makes you doubt that man is anything but an ape. Suffer 1 Horror ( negates)."
"MONSTER_DARK_DRUID_HORROR_06","The drone of ten thousand locusts echoes from the druid's open mouth (; 2). If you pass, you ignore the improbable phenomenon. If you fail, the drone grows, following you everywhere, echoing from everything; suffer 1 Horror."
"MONSTER_DARK_DRUID_HORROR_07","The druid begins to sway gently, undulating limbs that should still have the structure of bone underneath (; 1). If you pass, your eyes make sense of the clever movements. If you fail, the gruesome sight makes you dizzy and nauseous; suffer 2 facedown Horror."
"MONSTER_DARK_DRUID_HORROR_08","Out of the druid's open eyes crawl pale yellow worms, leaving wet tracks where they fall to the ground. You cannot help but close your eyes against the revolting image, but when you do, you feel worms crawling on your own eyelids. Suffer 1 facedown Damage and 2 facedown Horror (+1 negates)."
"MONSTER_DARK_DRUID_HORROR_09","The druid is emaciated, with skin twisted by ritual scars and oozing bites. You fear the sight will remain in your mind forever. Suffer 1 facedown Horror."
"MONSTER_DARK_DRUID_HORROR_10","Before your disbelieving gaze, the druid fades from this world like a shadow at dusk. The figure reappears suddenly, leaving you to question all that your eyes see. Suffer 1 Horror ( negates)."
"MONSTER_DARK_DRUID_HORROR_11","The druid deliberately plucks a single hair from a life-like doll and eats it (; 2). If you pass, you see that doll has nothing to do with you. If you fail, the fear and anticipation of what the spell will do to you is torture; suffer 2 facedown Horror."
"MONSTER_DARK_DRUID_HORROR_12","Blood bubbles out of the druid's mouth, either from an old wound or perhaps a recent meal. The savage grin makes your veins run cold with fear. Flip 2 Horror faceup."
"MONSTER_DARK_YOUNG_MOVE_01","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the least Damage."
"MONSTER_DARK_YOUNG_ATTACK_01","The creature rushes forward like a freight train (; 2). If you pass, you manage to throw yourself to the side to avoid being trampled. If you fail, the force of the impact knocks you off your feet; suffer 3 Damage and become Stunned."
"MONSTER_DARK_YOUNG_MOVE_02","The {0} moves 1 space toward the nearest investigator. Then it attacks the investigator in its space or an adjacent space with the lowest ."
"MONSTER_DARK_YOUNG_ATTACK_02","The creature twists and writhes, slamming its massive tentacles down upon you. Suffer 5 Damage (+1 negates)."
"MONSTER_DARK_YOUNG_MOVE_03","The {0} moves 1 space toward the nearest investigator. Then it attacks the investigator in its space or an adjacent space who has suffered the least Damage."
"MONSTER_DARK_YOUNG_ATTACK_03","The creature charges forward, knocking you off the ground with a massive limb and hoisting you into the air (; 2). If you pass, you hurl yourself to the ground to escape the thrashing branch-like appendages; suffer 1 facedown Damage. If you fail, you feel the cracking of bone as the creature crushes you; suffer 4 Damage."
"MONSTER_DARK_YOUNG_MOVE_04","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_DARK_YOUNG_ATTACK_04","The creature charges forward, overtaking you in an instant. The massive being stamps its hooves, pounding the ground. Suffer 4 Damage ( negates)."
"MONSTER_DARK_YOUNG_MOVE_05","The {0} moves 1 space toward the nearest investigator. Then it attacks the investigator in its space or an adjacent space with the lowest ."
"MONSTER_DARK_YOUNG_ATTACK_05","You look away for mere moments, and the creature tries to overwhelm you with its enormous bulk (; 2). If you pass, you narrowly avoid being crushed. If you fail, the creature pins you to the ground under a single, massive limb; suffer 3 Damage and become Restrained."
"MONSTER_DARK_YOUNG_MOVE_06","The {0} moves 1 space toward the nearest investigator. Then it attacks the investigator in its space or an adjacent space with the lowest ."
"MONSTER_DARK_YOUNG_ATTACK_06","The creature swings two massive limbs at you (; 2). If you pass, you throw yourself to the ground to avoid the assault; suffer 1 facedown Damage. If you fail, the tentacles slam together, pinning your body with crushing force; suffer 4 Damage."
"MONSTER_DARK_YOUNG_MOVE_07","The {0} moves 1 space toward the nearest investigator. Then it attacks each investigator in its space or an adjacent space; this adjacency can be counted through walls."
"MONSTER_DARK_YOUNG_ATTACK_07","The creature stamps the ground with its black hooves, shaking its surroundings (; 2). If you pass, you manage to keep your footing. If you fail, the ground buckles under you and you fall to your knees; suffer 2 Damage and become Dazed."
"MONSTER_DARK_YOUNG_MOVE_08","The {0} moves 1 space toward the nearest investigator. Then it attacks each investigator in its space or an adjacent space; this adjacency can be counted through walls."
"MONSTER_DARK_YOUNG_ATTACK_08","The creature slams the ground with its massive tentacles. The shockwave spreads outward from the epicenter with tremendous speed (; 2). If you pass, you manage to keep your balance through the shaking; become Dazed. If you fail, the shockwave throws you to the ground; suffer 2 Damage."
"MONSTER_DARK_YOUNG_MOVE_09","The {0} moves 1 space toward the nearest investigator. Then it attacks each investigator in its space or an adjacent space."
"MONSTER_DARK_YOUNG_ATTACK_09","The creature twists and shakes, whipping its massive limbs in all directions. Suffer 3 facedown Damage ( negates). If you suffered 1 or more Damage, the force of the blow throws you to the ground; become Stunned."
"MONSTER_DARK_YOUNG_MOVE_10","The {0} moves 1 space toward the nearest investigator. Then it attacks the investigator in its space or an adjacent space who has suffered the least Damage."
"MONSTER_DARK_YOUNG_ATTACK_10","The creature surges toward you, its hooves breaking the ground beneath it. The creature's immense bulk slams into you, tossing you bodily through the air. Move 1 space away from the monster, then suffer 3 Damage ( negates)."
"MONSTER_DARK_YOUNG_MOVE_11","The {0} moves 1 space toward the nearest investigator. Then it attacks the investigator in its space or an adjacent space who has suffered the least Horror."
"MONSTER_DARK_YOUNG_ATTACK_11","The creature lets loose an unearthly scream from each of its mouths. One of its thicker tentacles swings toward you (; 2)! If you pass, you manage to brace yourself against the swinging appendage, but its screams grate at your senses; suffer 1 facedown Horror. If you fail, the tentacle wraps around your body and crushes you against the creature's gnashing maws; move 1 space toward the monster, then suffer 3 Damage."
"MONSTER_DARK_YOUNG_MOVE_12","The {0} moves 1 space toward the nearest investigator. Then it attacks the investigator in its space or an adjacent space with the lowest ."
"MONSTER_DARK_YOUNG_ATTACK_12","One of the creature's branch-like limbs sweeps across the ground toward you (; 2). If you pass, you drop to the ground fast enough for the blow to only graze your head; suffer 1 facedown Damage. If you fail, you are knocked off of your feet and thrown through the air; move 1 space away from the monster, then suffer 4 facedown Damage and become Stunned."
"MONSTER_DARK_YOUNG_MOVE_13","The {0} moves 2 spaces toward the nearest investigator. Then it attacks each investigator in its space."
"MONSTER_DARK_YOUNG_ATTACK_13","The creature rushes forward with a gibbering howl, its great hooves leaving the ground in shambles (; 2). If you pass, you dive out of the way, avoiding the worst of the rampage; suffer 1 facedown Damage. If you fail, the creature tramples over you with its black hooves; suffer 2 Damage."
"MONSTER_DARK_YOUNG_MOVE_14","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the least Damage."
"MONSTER_DARK_YOUNG_ATTACK_14","The creature charges forward, its appendages whipping and writhing wildly (; 2). If you pass, you duck one tentacle, but a second strikes your side; suffer 2 facedown Damage. If you fail, you find yourself on the ground, your vision swimming, and the creature brings a single massive hoof down on you; flip 1 Damage faceup, then suffer 3 Damage."
"MONSTER_DARK_YOUNG_MOVE_15","The {0} moves 1 space toward the nearest investigator. Then it attacks the investigator in its space or in an adjacent space with the lowest ."
"MONSTER_DARK_YOUNG_ATTACK_15","A ropy tentacle snaps around your ankle, pulling you into the air (; 2). If you pass, you struggle free before the creature lifts you too far; suffer 1 facedown Damage. If you fail, the tentacle draws you into a dank maw which crushes your form easily; suffer 2 facedown Damage, then flip all your Damage faceup."
"MONSTER_DARK_YOUNG_MOVE_16","The {0} moves 1 space toward the nearest investigator. Then it attacks each investigator in its space or an adjacent space."
"MONSTER_DARK_YOUNG_ATTACK_16","Tentacles too numerous to count crash to the ground around you. Suffer 3 Damage ( negates)."
"MONSTER_DARK_YOUNG_MOVE_17","The {0} moves 1 space toward the nearest investigator. Then it attacks the investigator in its space or an adjacent space with the highest ."
"MONSTER_DARK_YOUNG_ATTACK_17","Drooling from its many mouths, the creature grabs you to feast on (; 2). If you pass, you wrench away from the awful mouths and deal a decisive blow to the monster; the monster suffers 1 damage, and you suffer 1 facedown Damage. If you fail, the massive tentacles toss you into an open mouth that grinds down on your limbs; suffer 3 Damage and become Restrained."
"MONSTER_DARK_YOUNG_MOVE_18","The {0} moves 1 space toward the nearest investigator. Then it attacks each investigator in its space or an adjacent space."
"MONSTER_DARK_YOUNG_ATTACK_18","Stretching to the limit, the creature uses its tentacles to ensnare you (; 2). If you pass, you duck away just in time to avoid it. If you fail, the tentacles yank you off of your feet and the hard fall jars all of your old wounds; suffer 1 facedown Damage, then flip all of your Damage faceup."
"MONSTER_DARK_YOUNG_MOVE_19","The {0} moves 1 space toward the nearest investigator. Then it attacks the investigator in its space or an adjacent space with the lowest ."
"MONSTER_DARK_YOUNG_ATTACK_19","The creature hurls a single tentacle at you (; 2). If you pass, the tentacle passes low to the ground, tripping you when you try to jump over it; suffer 1 facedown Damage and become Dazed. If you fail, the tentacle wraps around your head and you start to lose consciousness as the creature slams you to the ground; suffer 2 Damage and become Stunned."
"MONSTER_DARK_YOUNG_MOVE_20","The {0} moves 1 space toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_DARK_YOUNG_ATTACK_20","The creature moves behind you and savages your shoulder with one of its mouths (; 2). If you pass, its teeth only rip through your clothes, leaving rancid saliva behind; suffer 1 facedown Horror. If you fail, the creature bites deep into your muscle and tears it open; suffer 4 Damage."
"MONSTER_DARK_YOUNG_MOVE_21","The {0} moves 1 space toward the nearest investigator. Then it attacks the investigator in its space or an adjacent space who has suffered the least Damage."
"MONSTER_DARK_YOUNG_ATTACK_21","The hulking creature stomps forward with an incessant growl and without warning strikes out with one of its tentacles (; 2). If you pass, the blow glances off without full force; suffer 2 facedown Damage. If you fail, the tentacle hits your torso with such force that you double over, wheezing; suffer 4 facedown Damage and become Stunned."
"MONSTER_DARK_YOUNG_MOVE_22","The {0} moves 1 space toward the nearest investigator. Then it attacks the investigator in its space or an adjacent space with the highest ."
"MONSTER_DARK_YOUNG_ATTACK_22","The mouths of the beast chatter without reason, but you are convinced that you can find sense within the madness and stray too close to it (; 2). If you pass, the creature lunges to close the gap, but you quickly withdraw. If you fail, several tentacles wrap around your body and begin to squeeze; suffer 3 Damage and become Restrained."
"MONSTER_DARK_YOUNG_MOVE_23","The {0} moves 1 space toward the nearest investigator. Then it attacks the investigator in its space or an adjacent space with the highest ."
"MONSTER_DARK_YOUNG_ATTACK_23","The creature singles you out to torture as your allies watch helplessly, driven by sadistic instinct (; 2). If you pass, the creature fails to inflict any true damage but you fear its next move; suffer 2 facedown Horror. If you fail, the creature beats you bloody with its limbs; suffer 3 Damage."
"MONSTER_DARK_YOUNG_MOVE_24","The {0} moves 1 space toward the nearest investigator. Then it attacks the investigator in its space or an adjacent space with the lowest ."
"MONSTER_DARK_YOUNG_ATTACK_24","The terrible figure rears back and slams its tentacles into the ground, catching you off-guard. As you are crushed beneath its bulk, your vision goes white with pain. Suffer 2 Damage and become Stunned. "
"MONSTER_DARK_YOUNG_EVADE_01","The creature grabs at you as you try to escape (; 2). If you pass, you avoid its massive tentacles. If you fail, one of the limbs pins you to the ground; suffer 2 facedown Damage and forfeit your action."
"MONSTER_DARK_YOUNG_EVADE_02","The creature stamps a foot on the ground. The shockwave nearly knocks you off your feet (; 2). If you pass, you keep your footing and continue. If you fail, you tumble to the ground; suffer 1 facedown Damage and forfeit your action."
"MONSTER_DARK_YOUNG_EVADE_03","The creature thrashes its limbs in all directions. Even a single one of these appendages could kill. Suffer 3 Damage (+1 negates)."
"MONSTER_DARK_YOUNG_EVADE_04","Several of the creature's appendages slam into the ground around you as you attempt to escape (; 2). If you pass, you manage to evade each of the powerful limbs. If you fail, a tentacle strikes you; suffer 2 Damage."
"MONSTER_DARK_YOUNG_EVADE_05","The creature's many voices command you to be still (; 1). If you pass, you ignore even the most forceful order. If you fail, something about the resonance in those voices lock your muscles in place; suffer 1 facedown Horror and forfeit your action."
"MONSTER_DARK_YOUNG_EVADE_06","You bravely turn your back on the creature to escape (; 2). If you pass, even with your back turned you can dodge the flailing tentacles. If you fail, a tentacle snags your ankle and smashes you into the ground; suffer 2 Damage."
"MONSTER_DARK_YOUNG_EVADE_07","The creature blocks every avenue of escape with its immense bulk (; 2). If you pass, you snatch the first opportunity to dash out of reach. If you fail, you are buffeted by the flailing limbs as you try to escape; suffer 2 Damage and become Dazed."
"MONSTER_DARK_YOUNG_EVADE_08","The creature's hooves are placed far enough apart that you think you could dive between them to safety (; 2). If you pass, the creature cannot twist around fast enough to catch you. If you fail, one massive hoof connects with your chest, knocking you back; suffer 3 facedown Damage."
"MONSTER_DARK_YOUNG_EVADE_09","Terror is thick in your throat as you try to pass without being noticed (; 2). If you pass, you slip by completely unseen. If you fail, your nerve snaps when one grotesque mouth drips spittle on your shoulder and your scream alerts the creature to your location; suffer 2 Damage."
"MONSTER_DARK_YOUNG_EVADE_10","The creature is fluid and stiff at once, and the sight is profoundly disturbing. Suffer 2 facedown Horror ( negates). If you suffered 2 Horror, the movement of the creature is so confusing you are entranced; forfeit your action."
"MONSTER_DARK_YOUNG_EVADE_11","One giant tentacle comes from behind you, wrapping tight around your torso (; 2). If you pass, you struggle free from the slick appendage. If you fail, your breath begins to wheeze out of your chest as the tentacle squeezes; suffer 2 Damage."
"MONSTER_DARK_YOUNG_EVADE_12","The ground beneath the creature is slick from drool and the slithering tentacles (; 2). If you pass, moving covers you in the slime but you manage to keep your feet under you; suffer 1 facedown Horror. If you fail, your feet skid from under you and you collapse on the ground; suffer 1 Damage."
"MONSTER_DARK_YOUNG_HORROR_01","The creature screams continuously from its numerous mouths. The obstreperous sound begins to fray the edges of your sanity. Suffer 4 Horror (+1 negates)."
"MONSTER_DARK_YOUNG_HORROR_02","One of the creature's mouths idly gnashes as if chewing something. As the creature turns toward you, a human arm falls from its lips. Suffer 3 Horror (–1 negates)."
"MONSTER_DARK_YOUNG_HORROR_03","The creature murmurs something unsettling in an unknown language. The words are strange to your ears, but their meaning rings through, clear and terrible. Its intentions are vile and unspeakable. Suffer 3 Horror."
"MONSTER_DARK_YOUNG_HORROR_04","The creature exudes a hideous, wet aroma that clings to your clothes and fills your nose and mouth (; 2). If you pass, you hold your breath and manage not to vomit. If you fail, you double over with nausea; suffer 2 Horror and become Stunned."
"MONSTER_DARK_YOUNG_HORROR_05","The creature's strangely human mouth seems to smile and lick its lips. You suddenly fear the creature is watching you, hungering for your blood. Suffer 3 facedown Horror (+1 negates). Then flip all of your Horror faceup."
"MONSTER_DARK_YOUNG_HORROR_06","The creature stamps and howls, shaking the ground (; 2). If you pass, you manage not to stumble; become Dazed. If you fail, the tremors are terrifyingly strong and you tumble to the ground; suffer 1 Damage and 1 Horror and become Dazed."
"MONSTER_DARK_YOUNG_HORROR_07","The giant presence of the creature leaves you no respite from its alien nature. Suffer 2 Horror."
"MONSTER_DARK_YOUNG_HORROR_08","With its multitude of tongues, the creature at once pleads pitifully for your mercy and laughs about the revolting acts it will do to your corpse (; 2). If you pass, you try to ignore everything the beast says and focus on the task at hand; suffer 1 facedown Horror. If you fail, you find you are beginning to weep uncontrollably from the tirade; suffer 3 Horror."
"MONSTER_DARK_YOUNG_HORROR_09","Standing in the massive shadow the creature casts, you feel minuscule and helpless. Suffer 2 facedown Horror ( negates). Then flip all of your Horror faceup."
"MONSTER_DARK_YOUNG_HORROR_10","You suddenly recall a painting you that saw years ago depicting demons in battle (; 3). If you pass, the creature now seems similar to the monsters in that painting. If you fail, you are consumed by the conviction that the creature has come to torture you eternally; suffer 3 Horror."
"MONSTER_DARK_YOUNG_HORROR_11","The creature wraps itself in its tentacles, becoming a mass of roiling flesh (; 2). If you pass, the unpredictable movements put you on edge but fail to intimidate you; suffer 1 facedown Horror. If you fail, the lopsided mass seems to be moving toward you while you remain paralyzed with dread; suffer 3 Horror."
"MONSTER_DARK_YOUNG_HORROR_12","The creature goes quiet all at once, but to your astonishment begins to violently attack itself (; 3). If you pass, you quickly back away. If you fail, you are caught by one of the thing's flailing limbs; suffer 2 Damage and become Stunned."
"MONSTER_DEEP_ONE_MOVE_01","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_DEEP_ONE_ATTACK_01","The deep one lashes out with its claws (; 2). If you fail, you feel the creature's claws rip into you and a bone-deep chill wracks your body; suffer 2 Damage."
"MONSTER_DEEP_ONE_MOVE_02","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the least Horror."
"MONSTER_DEEP_ONE_ATTACK_02","The deep one seems to gag repeatedly and clutches its throat. Its eyes bulge even larger for an instant as it disgorges a thick, frothing liquid at your feet (; 2). If you pass, you manage to avoid the foul-smelling stuff. If you fail, the substance seems to writhe around your feet before hardening; suffer 1 Horror and become Restrained."
"MONSTER_DEEP_ONE_MOVE_03","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_DEEP_ONE_ATTACK_03","The deep one catches you unawares and pins you down. A repugnant, fishy saliva drips from its pointed teeth (; 2). If you pass, you maintain your composure and throw the creature off. If you fail, you are stricken with nausea and cannot prevent the creature's ravenous assault; suffer 2 Damage."
"MONSTER_DEEP_ONE_MOVE_04","The {0} moves up to 2 spaces to be adjacent to as many investigators as possible. Then it attacks the adjacent investigator with the lowest ."
"MONSTER_DEEP_ONE_ATTACK_04","A guttural sound escapes the deep one's throat as it gazes at you. Its throat bulges for a moment before it spits a frothing stream of saltwater into your eyes. Suffer 2 facedown Damage ( negates). If you suffer 1 or more Damage, the brine stings your eyes; become Dazed."
"MONSTER_DEEP_ONE_MOVE_05","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the most Damage."
"MONSTER_DEEP_ONE_ATTACK_05","The deep one's gills flare at the scent of blood. As it charges, its horrible mouth distends to reveal row upon row of shark-like teeth (; 2). If you pass, you use the beast's momentum to throw it to the ground; the monster suffers 1 damage. If you fail, you feel its jagged teeth tear at your flesh; suffer 3 Damage."
"MONSTER_DEEP_ONE_MOVE_06","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the most Horror."
"MONSTER_DEEP_ONE_ATTACK_06","The deep one crouches low and makes a horrible croaking sound before launching itself toward you (; 1). If you pass, you somehow avoid the terrifying assault. If you fail, its slick weight drives you to the ground; suffer 1 Damage and become Stunned."
"MONSTER_DEEP_ONE_MOVE_07","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the least Damage."
"MONSTER_DEEP_ONE_ATTACK_07","The deep one tackles you and begins to bellow as it viciously pummels you with heavy, wet fists. Suffer 2 Damage (+1 negates)."
"MONSTER_DEEP_ONE_MOVE_08","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the least Damage."
"MONSTER_DEEP_ONE_ATTACK_08","The deep one sinks its horrible teeth into your shoulder (; 2). If you pass, you resist the pain and break free from its grasp. If you fail, the creature's savage tearing throws you off-balance; suffer 2 facedown Damage and become Dazed."
"MONSTER_DEEP_ONE_MOVE_09","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the least Damage."
"MONSTER_DEEP_ONE_ATTACK_09","As the deep one charges you, a wet babbling emerges from its throat (; 2). If you pass, you grunt with effort and shove it away. If you fail, it overpowers you and starts gnawing at your limbs; suffer 2 Damage."
"MONSTER_DEEP_ONE_MOVE_10","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the least Damage."
"MONSTER_DEEP_ONE_ATTACK_10","The deep one is poised for attack, and in one, inhuman motion, it clamps down on your arm with its razor-sharp teeth. Suffer 2 facedown Damage ( negates). If you suffer 1 or more Damage, you are overcome by pain and cannot escape; become Restrained."
"MONSTER_DEEP_ONE_MOVE_11","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_DEEP_ONE_ATTACK_11","The deep one wraps its arms around you and squeezes with bone-crushing force (; 2). If you pass, you manage to strike the creature in the throat before struggling free; the monster suffers 1 damage. If you fail, you cannot escape the beast's grasp; suffer 2 Damage and become Restrained."
"MONSTER_DEEP_ONE_MOVE_12","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_DEEP_ONE_ATTACK_12","Throwing its heavy body into you, the deep one attempts to pin you to the ground (; 2). If you pass, you shove the creature aside and pull yourself to your feet. If you fail, the monster tears at you with sharp teeth and oozes fish-smelling slime into your face; suffer 1 Damage and become Dazed."
"MONSTER_DEEP_ONE_MOVE_13","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_DEEP_ONE_ATTACK_13","The creature's webbed fingers grip a heavy chunk of bone-pale coral, which if lifts above its head and swings directly at you. Suffer 2 Damage (+1 negates)."
"MONSTER_DEEP_ONE_MOVE_14","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_DEEP_ONE_ATTACK_14","The creature circles you, gargling a sinister ""Mrrrrgl…"" until you flinch. Then it lashes out with its claws. Suffer 1 Damage and 1 Horror ( negates)."
"MONSTER_DEEP_ONE_MOVE_15","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_DEEP_ONE_ATTACK_15","The creature lashes out with powerful, rubbery arms and plunges your face into brackish water. Suffer 2 facedown Damage and 1 Horror (+1 negates). If you suffer 1 or more Damage, you begin to drown; become Dazed."
"MONSTER_DEEP_ONE_MOVE_16","The {0} moves up to 2 spaces to be in a space with as many investigators as possible. Then it attacks each investigator in its space."
"MONSTER_DEEP_ONE_ATTACK_16","The creature hunkers down and croaks, and a crushing wave of seawater erupts from nowhere. Suffer 2 facedown Damage ( negates)."
"MONSTER_DEEP_ONE_MOVE_17","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the most Items."
"MONSTER_DEEP_ONE_ATTACK_17","The loathsome deep one rushes forward, struggling to clamber up your body (; 2). If you pass, you hurl the thing aside. If you fail, the creature knocks you down and vomits seawater into your mouth; suffer 2 facedown Damage and become Stunned."
"MONSTER_DEEP_ONE_MOVE_18","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_DEEP_ONE_ATTACK_18","The deep one makes a hideous croaking sound as it jumps at you, tearing with its many rows of sharp teeth. Suffer 2 Damage ( negates)."
"MONSTER_DEEP_ONE_MOVE_19","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the least Damage."
"MONSTER_DEEP_ONE_ATTACK_19","Leaping with frog-like agility, the deep one manages to get around, behind, and above you before attacking with sharp talons spread. Suffer 2 Damage (–1 negates)."
"MONSTER_DEEP_ONE_MOVE_20","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_DEEP_ONE_ATTACK_20","The monster shuffles forward and back, circling you and croaking (; 2). If you pass, you realize that it is attempting to lure you into a crude trap. If you fail, you slip on a puddle of slick sea water and the creature dives on top of you, tearing at your flesh; suffer 1 Damage and 1 facedown Horror and become Stunned."
"MONSTER_DEEP_ONE_MOVE_21","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_DEEP_ONE_ATTACK_21","The deep one reaches around you with powerful arms, trying to put you in a painful headlock. Suffer 3 facedown Damage (+1 negates). If you suffer 1 or more Damage, the creature pins you and sprays your face with what you hope is ink; suffer 1 Horror."
"MONSTER_DEEP_ONE_MOVE_22","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_DEEP_ONE_ATTACK_22","Lashing out with its webbed feet, the deep one tries to sweep your legs from beneath you (; 2). If you pass, you ably jump over the attack. If you fail, you are knocked down and the creature's fishy stench overwhelms you; suffer 1 Damage and 1 Horror and become Dazed."
"MONSTER_DEEP_ONE_MOVE_23","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_DEEP_ONE_ATTACK_23","The deep one moves forward, scales glistening as it does, and hammers you over and over again with powerful fists (; 2). If you pass, you block each of its attacks. If you fail, it knocks your blow aside and lands a ringing blow against your head; suffer 2 Damage and become Dazed."
"MONSTER_DEEP_ONE_MOVE_24","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_DEEP_ONE_ATTACK_24","Growling and hissing, the deep one attacks with savage swipes of its webbed claws. Suffer 3 Damage (+1 negates)."
"MONSTER_DEEP_ONE_EVADE_01","The deep one vomits a torrent of saltwater onto the ground. Small fanged fish and strange, tiny crustaceans pinch and snap for prey (; 1). If you pass, you dodge around the trouble and continue on. If you fail, you slip and fall and the little creatures swarm over you; suffer 1 facedown Damage and forfeit your action."
"MONSTER_DEEP_ONE_EVADE_02","The deep one harasses you with thrashing claws. Suffer 2 Damage (+1 negates)."
"MONSTER_DEEP_ONE_EVADE_03","The deep one crouches low and flings itself into the air with a frog-like leap (; 2). If you pass, you step to the side and it lands hard; the monster suffers 1 damage. If you fail, the creature tackles you to the ground; suffer 1 Damage and forfeit your action."
"MONSTER_DEEP_ONE_EVADE_04","The deep one swings a single, heavy fist aimed at your ribs (; 2). If you pass, you dive out of the way. If you fail, the blow knocks the wind from your chest; suffer 1 facedown Damage and become Dazed."
"MONSTER_DEEP_ONE_EVADE_05","The deep one grabs you by the leg and throws you into the air (; 2)! If you pass, you manage to just barely land on your feet with jarring force. If you fail, you hit the ground roughly; suffer 1 facedown Damage and forfeit your action."
"MONSTER_DEEP_ONE_EVADE_06","The deep one leaps forward and grabs you by the throat, attempting to throttle you before you can escape (; 1). If you pass, you kick the creature and escape. If you fail, you begin to suffocate; suffer 1 facedown Damage and forfeit your action."
"MONSTER_DEEP_ONE_EVADE_07","The deep one emits a low burbling sound, like bubbling water (; 1). If you pass, you remain unphased. If you fail, you falter, wary of some sort of attack; forfeit your action."
"MONSTER_DEEP_ONE_EVADE_08","As you flee, the deep one rakes you with claws like sharpened coral. Suffer 2 facedown Damage ( negates)."
"MONSTER_DEEP_ONE_EVADE_09","You duck under the grasping, fishbelly-white arms of the deep one (; 2). If you pass, you slip free. If you fail, the creature's clammy flesh presses against you and pushes you back; forfeit your action."
"MONSTER_DEEP_ONE_EVADE_10","The deep one lunges at you with a mouth like a shark as you twist away. Suffer 2 Damage (+1 negates)."
"MONSTER_DEEP_ONE_EVADE_11","The creature's limbs seem unnaturally long and flexible as it moves to block your progress (; 3). If you pass, you are able to slip by. If you fail, the deep one's repulsive arms wrap around you; forfeit your action."
"MONSTER_DEEP_ONE_EVADE_12","A hideous, gurgling click sounds from the creature's distended mouth whenever you make the slightest move. The deep one's filmy eyes rotate to follow you. Suffer 2 facedown Horror (+1 negates). If you suffer 1 or more Horror, you find the creature's attention too unsettling to move; forfeit your action."
"MONSTER_DEEP_ONE_HORROR_01","You notice the oddly slick sheen of the deep one's flesh as its bulging eyes turn toward you. It blinks twice, once with its normal eyelids and again with another, translucent pair. Suffer 2 Horror ( negates)."
"MONSTER_DEEP_ONE_HORROR_02","The deep one begins to mumble something in an alien tongue. The words begin as a trickle but eventually build to a torrent of incomprehensible shouts that bury themselves in your mind. Suffer 2 Horror ( negates)."
"MONSTER_DEEP_ONE_HORROR_03","The deep one opens its mouth, and a choking wet song emerges from its throat. It is no human sound, but you feel the creature's yearning, fear, and hate in every note. Suffer 2 Horror ( negates)."
"MONSTER_DEEP_ONE_HORROR_04","The deep one's gills flare and its musculature seems to ripple beneath its wet scaly flesh. It begins to slam and claw at the ground in a fury. Suffer 2 Horror ( negates)."
"MONSTER_DEEP_ONE_HORROR_05","The deep one opens its maw and unleashes a terrible sound, calling out to its allies. Suffer 1 facedown Horror. Then move each other monster within range 1 space toward the investigator nearest to it."
"MONSTER_DEEP_ONE_HORROR_06","A thick, fishy aroma fills the air as the deep one exhales hideous fumes (; 2). If you pass, the stench is horrid, but you keep your calm. If you fail, the scent makes you nauseous; flip 2 Horror faceup and become Dazed."
"MONSTER_DEEP_ONE_HORROR_07","The deep one's movements and mannerisms are subtly, terribly human. Suffer 2 Horror (+1 negates)."
"MONSTER_DEEP_ONE_HORROR_08","You hear a horrible scrunching sound, and realize the deep one is gnawing on a worm-ridden human arm. Suffer 1 Horror."
"MONSTER_DEEP_ONE_HORROR_09","A half-suggested familiarity causes you to frantically think back over your family tree (; 2). If you pass, you are confident that you share no bloodline with these monsters. If you fail, you spiral into an agony of ignorant dread; suffer 1 Horror and become Stunned."
"MONSTER_DEEP_ONE_HORROR_10","The deep one scratches at itself idly, then tosses aside what seems to be sloughed-off skin. As it lands at your feet, you realize that the skin is human, the exact same shade as yours. Suffer 2 Horror (–1 negates)."
"MONSTER_DEEP_ONE_HORROR_11","The deep one's gurgling seems to trigger something deep within your primitive mind. Suffer 1 facedown Horror. A rush of primal fear washes over you (; 2). If you pass, you take a few deep breaths and maintain control. If you fail, old and painful terrors bubble to the surface; flip 2 Horror faceup."
"MONSTER_DEEP_ONE_HORROR_12","Gurgling to itself, the deep one slinks into the shadows and attempts to hide (; 2). If you pass, you keep track of the creature's movements, ever wary. If you fail, you find a hidden monster far more unnerving than one you can see; suffer 2 Horror and become Dazed."
"MONSTER_DEEP_ONE_HYBRID_MOVE_01","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_DEEP_ONE_HYBRID_ATTACK_01","The hybrid crouches low before leaping forward in an attempt to tackle you (; 2). If you pass, you manage to keep your footing and strike your enemy; the monster suffers 1 damage. If you fail, the hybrid slams into you and throws you to the ground; suffer 2 Damage."
"MONSTER_DEEP_ONE_HYBRID_MOVE_02","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the least Horror."
"MONSTER_DEEP_ONE_HYBRID_ATTACK_02","The hybrid moves forward, feinting left and right before going in for the kill (; 2). If you pass, you manage to catch it off-guard and land a heavy blow; the monster suffers 1 damage. If you fail, the hybrid's fist slams into your gut and a second hit knocks you to the ground; suffer 3 facedown Damage and become Stunned."
"MONSTER_DEEP_ONE_HYBRID_MOVE_03","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the least Damage."
"MONSTER_DEEP_ONE_HYBRID_ATTACK_03","In a single, fluid motion, the hybrid's clammy hands find their way around your face. Its muscles tense as it attempts to crush your skull. Suffer 2 facedown Damage ( negates). If you suffer 2 Damage, you cannot escape the hybrid's grasp; become Restrained."
"MONSTER_DEEP_ONE_HYBRID_MOVE_04","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the most Items."
"MONSTER_DEEP_ONE_HYBRID_ATTACK_04","The hybrid seems to sway drunkenly before grabbing you and tearing at your belongings (; 2). If you pass, you push the hybrid away. If you fail, your possessions are slapped from your hands; suffer 1 facedown Damage and drop 2 random Items."
"MONSTER_DEEP_ONE_HYBRID_MOVE_05","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_DEEP_ONE_HYBRID_ATTACK_05","The hybrid lifts a jagged piece of glass and rushes forward, rapidly swiping at your throat and eyes. Suffer 2 Damage (+1 negates)."
"MONSTER_DEEP_ONE_HYBRID_MOVE_06","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the most Damage."
"MONSTER_DEEP_ONE_HYBRID_ATTACK_06","The hybrid bellows and swings a rusted length of pipe at your head (; 2). If you pass, you manage to narrowly duck the swing. If you fail, you stumble backward and the pipe grazes your scalp; suffer 1 facedown Damage and become Stunned."
"MONSTER_DEEP_ONE_HYBRID_MOVE_07","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the least Horror."
"MONSTER_DEEP_ONE_HYBRID_ATTACK_07","The hybrid slips behind you and draws a coral-encrusted dagger across your neck (; 2). If you pass, you manage to kick free of the hybrid's grasp. If you fail, you struggle to escape, causing the dagger to pierce your shoulder; suffer 1 facedown Damage and become Restrained."
"MONSTER_DEEP_ONE_HYBRID_MOVE_08","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the least Damage."
"MONSTER_DEEP_ONE_HYBRID_ATTACK_08","The hybrid sweeps your legs with a sudden kick (; 2). If you pass, you catch the kick and shove the hybrid off-balance; you may move the monster 1 space. If you fail, the kick brings you to the ground; suffer 1 Damage and become Stunned."
"MONSTER_DEEP_ONE_HYBRID_MOVE_09","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_DEEP_ONE_HYBRID_ATTACK_09","Leering and laughing, the hybrid hurls what you first assume to be nails all around your feet, making it unsafe to take a step. On closer inspection, you see they are razor-sharp shark's teeth. Suffer 2 facedown Damage ( negates)."
"MONSTER_DEEP_ONE_HYBRID_MOVE_10","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the most Damage."
"MONSTER_DEEP_ONE_HYBRID_ATTACK_10","The hybrid turns to you and fixes you with its revolting gaze, blinking with impossible, membranous lids (; 2). If you pass, you remain unmoved by the display. If you fail, you startle and jump back, stumbling to the ground; suffer 1 Damage."
"MONSTER_DEEP_ONE_HYBRID_MOVE_11","The {0} moves up to 2 spaces to be adjacent to as many investigators as possible. Then it attacks the adjacent investigator with the lowest ."
"MONSTER_DEEP_ONE_HYBRID_ATTACK_11","The hybrid reaches out and grabs hold of you then attempts to kick your legs out from beneath you (; 2). If you pass, you keep your footing and break free. If you fail, you tumble to the ground and are badly bruised; suffer 2 facedown Damage."
"MONSTER_DEEP_ONE_HYBRID_MOVE_12","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_DEEP_ONE_HYBRID_ATTACK_12","The figure staggers toward you, wrapped in a long coat (; 2). If you pass, you realize the creature is wearing the coat to hide its hideous deformities. If you fail, the hybrid gets close enough to punch you hard in the gut, driving the wind out of you; suffer 1 facedown Damage and become Dazed."
"MONSTER_DEEP_ONE_HYBRID_MOVE_13","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_DEEP_ONE_HYBRID_ATTACK_13","With a too-wide grin, the brute lumbers at you (; 2). If you pass, you wrestle the hybrid to the floor; the monster suffers 1 damage. If you fail, you come off the loser in the scuffle; suffer 2 Damage."
"MONSTER_DEEP_ONE_HYBRID_MOVE_14","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_DEEP_ONE_HYBRID_ATTACK_14","In a frenzy, the hybrid lunges forward, raining blows down upon you from above. Suffer 2 facedown Damage (–1 negates)."
"MONSTER_DEEP_ONE_HYBRID_MOVE_15","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_DEEP_ONE_HYBRID_ATTACK_15","Grunting and croaking, the creature heaves an enormous barrel above its head, then dumps a torrent of seawater, dead fish, and razor-sharp shells upon you. Suffer 2 Damage (+1 negates)."
"MONSTER_DEEP_ONE_HYBRID_MOVE_16","The {0} moves up to 2 spaces to be adjacent to as many investigators as possible. Then it attacks the adjacent investigator with the lowest ."
"MONSTER_DEEP_ONE_HYBRID_ATTACK_16","The figure reaches within its clothes and removes something that wriggles and stinks. Then it hurls the thing at you (; 2). If you pass, you skip nimbly aside. If you fail, you are not certain exactly which aquatic monster has bitten down into your flesh, but you wish it would let go; suffer 1 Damage and become Dazed."
"MONSTER_DEEP_ONE_HYBRID_MOVE_17","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_DEEP_ONE_HYBRID_ATTACK_17","The hybrid swings what you think is an old lobster trap at you, shattering the thing across your back and shoulders. Suffer 3 facedown Damage ( negates)."
"MONSTER_DEEP_ONE_HYBRID_MOVE_18","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the most health."
"MONSTER_DEEP_ONE_HYBRID_ATTACK_18","The hybrid slams a shoulder into your chest with inhuman strength (; 2). If you pass, you stagger backward but are unharmed. If you fail, you think you feel something crack inside you as you go sprawling; suffer 3 facedown Damage."
"MONSTER_DEEP_ONE_HYBRID_MOVE_19","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the most Damage."
"MONSTER_DEEP_ONE_HYBRID_ATTACK_19","Grappling with the hybrid seems to have aggravated an old wound. Flip 1 Damage faceup. Then the maniac actually leans forward and bites you. Suffer 2 facedown Damage ( negates)."
"MONSTER_DEEP_ONE_HYBRID_MOVE_20","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_DEEP_ONE_HYBRID_ATTACK_20","A dull clanking sound heralds a new weapon: a length of slimy chain. The hybrid attacks with long sweeps, clattering and chiming with each motion. Suffer 2 Damage ( negates)."
"MONSTER_DEEP_ONE_HYBRID_MOVE_21","The {0} moves up to 2 spaces to be in a space with as many investigators as possible. Then it attacks each investigator in its space."
"MONSTER_DEEP_ONE_HYBRID_ATTACK_21","What once you took for a human being is clearly nothing of the kind. The monster lashes out about it with arms as long and flexible as the tentacles of some enormous sea creature. Suffer 2 facedown Damage ( negates)."
"MONSTER_DEEP_ONE_HYBRID_MOVE_22","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the most Horror."
"MONSTER_DEEP_ONE_HYBRID_ATTACK_22","The snarling figure peels back both lips and teeth to reveal a second, more awful set of teeth within (; 2). If you pass, you swallow your gorge and your fear. If you fail, you cry out loud and stagger backward, injuring yourself; suffer 1 Damage and 1 facedown Horror. Then flip 1 Horror faceup."
"MONSTER_DEEP_ONE_HYBRID_MOVE_23","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks each investigator within range."
"MONSTER_DEEP_ONE_HYBRID_ATTACK_23","In a shocking display, the hybrid opens its own throat with a curved knife, but instead of blood, a swarm of tiny eels pours onto the ground. Flip 1 Horror faceup. It is only after you shake off the illusion that you realize that your head is swimming and throbbing in agony. Become Dazed."
"MONSTER_DEEP_ONE_HYBRID_MOVE_24","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the most Damage."
"MONSTER_DEEP_ONE_HYBRID_ATTACK_24","The brute grabs you by the throat and squeezes with both hands. Suffer 2 facedown Damage ( negates). If you suffer 1 or more Damage, you cannot breathe and gasp for breath after breaking free; become Stunned."
"MONSTER_DEEP_ONE_HYBRID_EVADE_01","The hybrid spews a gout of water onto the ground, which is suddenly subsumed by slick algae (; 1). If you pass, you manage to keep your balance. If you fail, you slip and fall; suffer 1 facedown Damage and forfeit your action."
"MONSTER_DEEP_ONE_HYBRID_EVADE_02","The hybrid crouches low and flings itself into the air with a frog-like leap (; 2). If you pass, you step to the side and it lands hard; the monster suffers 1 damage. If you fail, the hybrid tackles you to the ground; suffer 1 Damage and forfeit your action."
"MONSTER_DEEP_ONE_HYBRID_EVADE_03","The hybrid gets in a cheap blow, ringing your skull as you attempt to flee. Become Dazed."
"MONSTER_DEEP_ONE_HYBRID_EVADE_04","The hybrid slams you bodily, attempting to bear you to the ground (; 1). If you pass, you push the hybrid away. If you fail, the hybrid manages to pin you; forfeit your action."
"MONSTER_DEEP_ONE_HYBRID_EVADE_05","The hybrid moves behind you as you run, and you feel a long wire wrap around your neck (; 2). If you pass, you forcefully rip the wire from the hybrid's hands. If you fail, you begin to choke; suffer 1 facedown Damage and forfeit your action."
"MONSTER_DEEP_ONE_HYBRID_EVADE_06","The brute lashes out with a knife made of a strange, pale gold. Suffer 2 Damage (+1 negates)."
"MONSTER_DEEP_ONE_HYBRID_EVADE_07","As you dash away, the hybrid launches two quick punches at your kidneys. Suffer 2 facedown Damage ( negates)."
"MONSTER_DEEP_ONE_HYBRID_EVADE_08","When you turn to go, the hybrid lashes out with webbed hands and terrible, claw-like nails. Suffer 2 Damage ( negates)."
"MONSTER_DEEP_ONE_HYBRID_EVADE_09","The hybrid swings at you with a tangle of fishing lines, and several hooks catch on your skin and clothing. Suffer 2 facedown Damage unless you forfeit your action."
"MONSTER_DEEP_ONE_HYBRID_EVADE_10","The hybrid's savage grin does not reach its dead-fish eyes. You choke as you step back, and then suddenly you are coughing seawater from your lungs. Suffer 1 facedown Damage."
"MONSTER_DEEP_ONE_HYBRID_EVADE_11","You duck under the grotesque's grasping hands (; 2). If you pass, you escape with only an odd, fishy smell to worry you. If you fail, the cold and clammy hands grab you; forfeit your action."
"MONSTER_DEEP_ONE_HYBRID_EVADE_12","The hybrid shuffles crab-like to block your escape (; 2). If you pass, you feint right, then spin left and to freedom. If you fail, your attempts at agility only cause you to blunder directly into the creature's grasping claws; suffer 1 facedown Damage and forfeit your action."
"MONSTER_DEEP_ONE_HYBRID_HORROR_01","The hybrid's throat swells to a disgusting size before it lets loose a horrifying screech. The noise rattles your teeth and twists your stomach. Suffer 1 Horror ( negates)."
"MONSTER_DEEP_ONE_HYBRID_HORROR_02","You notice the oddly slick sheen of the hybrid's flesh as its bulging eyes turn toward you. It blinks twice, once with its normal eyelids and again with another, translucent pair. Suffer 2 facedown Horror (+1 negates)."
"MONSTER_DEEP_ONE_HYBRID_HORROR_03","The hybrid's throat bulges and inflates in a sudden, croaking belch. Suffer 1 facedown Horror ( negates)."
"MONSTER_DEEP_ONE_HYBRID_HORROR_04","The hybrid smiles and bares a long row of sharp teeth. Flip 1 Horror faceup."
"MONSTER_DEEP_ONE_HYBRID_HORROR_05","The hybrid adjusts its clothing uncomfortably. You notice its webbed hands have dried blood crusting under long, yellowed nails. Suffer 1 Horror ( negates)."
"MONSTER_DEEP_ONE_HYBRID_HORROR_06","The hybrid's eyes roll upward, and it seems to be lost in some horrible thought. A long trail of green fluid drips from its mouth. Suffer 1 facedown Horror ( negates)."
"MONSTER_DEEP_ONE_HYBRID_HORROR_07","A wet, musky aroma fills the air as the hybrid exhales hideous fumes (; 2). If you pass, the stench is horrid, but you keep your calm. If you fail, the scent makes you nauseous; flip 1 Horror faceup and become Dazed."
"MONSTER_DEEP_ONE_HYBRID_HORROR_08","Everywhere the hybrid steps, it squelches and leaves damp, salty footprints. You see that it has seaweed caught under its clothes and barnacles growing on its skin. Suffer 2 facedown Horror ( negates)."
"MONSTER_DEEP_ONE_HYBRID_HORROR_09","The hybrid leans back and lets forth a series of echoing croaks (; 1). If you pass, you ignore the terrible sound. If you fail, the worst part is that you think you can understand words within the cacophony; suffer 2 facedown Horror."
"MONSTER_DEEP_ONE_HYBRID_HORROR_10","The figure pauses, scratching at the skin on its face, then it peels it off a layer of skin with a giggle, revealing slime-coated scales beneath (; 2). If you pass, you reach the conclusion that the hybrid has always been a monster. If you fail, you cannot help wondering if you could undergo a similar transformation; suffer 1 Horror."
"MONSTER_DEEP_ONE_HYBRID_HORROR_11","The hybrid chants in a strange language, and suddenly seawater is rushing past your feet with a powerful riptide (; 2). If you pass, you manage to brace yourself until the water recedes. If you fail, you fall and are dragged along the ground by the phantom surf; suffer 1 facedown Damage and become Dazed."
"MONSTER_DEEP_ONE_HYBRID_HORROR_12","The hybrid's eyes are huge and black, more fish than human. Suffer 1 Horror (+1 negates)."
"MONSTER_GHOST_MOVE_00","The spirit calls out, but there is no one to hear it. The spirit vanishes and reappears elsewhere. The {0} moves to the nearest space within range of an investigator."
"MONSTER_GHOST_MOVE_01","The {0} moves 1 space toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_GHOST_ATTACK_01","The spirit's ethereal hands seem to pass through everything but grow solid as stone around your neck (; 2). If you pass, you manage to break free from its grip by sheer force of will; the monster suffers 1 damage. If you fail, the ghost's grip slowly tightens around your neck; suffer 2 facedown Damage and become Restrained."
"MONSTER_GHOST_MOVE_02","The {0} moves up to 1 space to be adjacent to as many investigators as possible. Then it attacks the adjacent investigator with the lowest sanity."
"MONSTER_GHOST_ATTACK_02","The spirit vanishes from sight, but you can still feel its presence. Suddenly, you hear a whispering in your ear (; 2). If you pass, you manage to shake off the unnerving feeling. If you fail, the words work their way into your subconscious, filling you with untold dread; suffer 1 Horror."
"MONSTER_GHOST_MOVE_03","The {0} moves up to 1 space to be within range of as many investigators as possible. Then it attacks each investigator within range."
"MONSTER_GHOST_ATTACK_03","The spirit holds its head and begins shuddering. Its physical form warps as it begins to scream. The terrible sound could shatter glass, and you feel something inside you begin to crack. Suffer 2 facedown Damage ( negates)."
"MONSTER_GHOST_MOVE_04","The {0} moves up to 1 space to be within range of as many investigators as possible. Then it attacks the investigator within range with the most items."
"MONSTER_GHOST_ATTACK_04","The spirit raises a single beckoning hand toward you. Suddenly, your possessions begin to shake and struggle free from your grasp, pulled inexorably toward the malign spirit (; 2). If you pass, you catch your items before they are taken. If you fail, you fumble with your things; drop 2 random Items."
"MONSTER_GHOST_MOVE_05","The {0} moves 1 space toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_GHOST_ATTACK_05","The spirit reaches out to caress your face (; 2). If you pass, you leap backward, barely avoiding its touch. If you fail, you feel a bone-deep chill hit your body, pain spiking through you followed by a horrible numbness; suffer 2 facedown Damage and become Dazed."
"MONSTER_GHOST_MOVE_06","The spirit sinks into the ground, disappearing from sight. After a few moments, the specter reappears. The {0} moves to {1}'s space. Then it attacks him."
"MONSTER_GHOST_MOVE_06_ALT","The spirit sinks into the ground, disappearing from sight. After a few moments, the specter reappears. The {0} moves to {1}'s space. Then it attacks her."
"MONSTER_GHOST_ATTACK_06","With a single-minded determination the specter calls out, over and over, begging and screaming for your soul (; 2). If you pass, you confront the spirit and your words seem to have a palpable effect; the monster suffers 1 damage. If you fail, the spirit drives its hand into your heart and you try to scream but find your voice has left you; suffer 1 facedown Damage and 1 Horror and become Stunned."
"MONSTER_GHOST_MOVE_07","The {0} moves 1 space toward the nearest investigator. Then it attacks the investigator in its space who has suffered the most Horror."
"MONSTER_GHOST_ATTACK_07","The spirit drives a spectral hand into your body, and you feel a hollowness grow inside you. The spirit feeds upon your fear and grows more solid (; 2). If you pass, you steel yourself and the spirit is repelled. If you fail, the spirit's form seems to shimmer and glow; suffer 1 facedown Horror, then the spirit recovers 2 Damage."
"MONSTER_GHOST_MOVE_08","The {0} moves 1 space toward the nearest investigator. Then it attacks the investigator in its space who has suffered the least Horror."
"MONSTER_GHOST_ATTACK_08","The spirit's eyes widen at the sight of you, and in the span of a single heartbeat, it is upon you (; 2). If you pass, you hold your ground and the ghost passes through you harmlessly. If you fail, you stumble backward and feel your fears amplified tenfold as it glides through your body; suffer 1 facedown Damage and 1 facedown Horror, then move 1 space away from the {0}."
"MONSTER_GHOST_MOVE_09","The {0} moves 1 space toward the nearest investigator. Then it attacks the investigator in its space who has suffered the most Horror."
"MONSTER_GHOST_ATTACK_09","The spirit begins walking slowly toward you. You feel a sudden roiling nausea, and the urge to flee becomes overwhelming (; 2). If you pass, you fight back your fear and stand your ground. If you fail, fear overtakes you and you flee from the spirit; suffer 1 Horror and move 1 space away from the {0}."
"MONSTER_GHOST_MOVE_10","The {0} moves up to 1 space to be within range of as many investigators as possible. Then it attacks the investigator within range with the highest health."
"MONSTER_GHOST_ATTACK_10","The spirit's eyes meet yours, and you see pure, undiluted fury. The spirit makes a vicious motion with a hand, and an invisible force slams into you. Suffer 2 Damage ( negates)."
"MONSTER_GHOST_MOVE_11","The {0} moves up to 1 space to be within range of as many investigators as possible. Then it attacks the investigator within range with the highest sanity."
"MONSTER_GHOST_ATTACK_11","You suddenly lose sight of the spirit. As you frantically look around, you realize that the color begins to bleed from your vision (; 2). If you pass, you manage to shake off the sensation before it blinds you. If you fail, you become lost and blind for what feels like hours before finding yourself back where you began, nothing but a cold sweat and distant screams remaining; suffer 1 Horror and become Dazed."
"MONSTER_GHOST_MOVE_12","The {0} moves 1 space toward the nearest investigator. Then it attacks the investigator in its space with the highest health."
"MONSTER_GHOST_ATTACK_12","The spirit dives at you from above, its fingers extending to an impossible length. Suffer 2 facedown Damage (–1 negates)."
"MONSTER_GHOST_MOVE_13","The {0} moves up to 1 space to be within range of as many investigators as possible. Then it attacks the investigator within range who has suffered the least Damage."
"MONSTER_GHOST_ATTACK_13","The objects near the spirit begin to hover off the ground before flying through the air toward you. Suffer 2 facedown Damage ( negates). If you suffer 1 or more Damage, something hard strikes the side of your head; become Stunned."
"MONSTER_GHOST_MOVE_14","The {0} moves 1 space toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_GHOST_ATTACK_14","The spirit appears before you, revealing itself to be your deceased grandmother. She reaches forward, a warm smile on her face (; 2). If you pass, you catch her hand before she touches you and it tears like tissue paper from her shoulder; the monster suffers 1 damage. If you fail, her frail fingers turn to cold claws upon your cheek and tear the flesh from your face; suffer 2 facedown Damage and 1 Horror."
"MONSTER_GHOST_MOVE_15","The {0} moves 1 space toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_GHOST_ATTACK_15","The spirit stares deep into your eyes, drawing closer. It reaches out and latches its fingers around your head (; 2). If you pass, you get a glimpse into the ghost's troubled life; suffer 1 facedown Horror. If you fail, the ghost channels its power through you; suffer 2 facedown Damage."
"MONSTER_GHOST_MOVE_16","The {0} moves up to 1 space to be adjacent to as many investigators as possible. Then it attacks the adjacent investigator with the highest ."
"MONSTER_GHOST_ATTACK_16","The spirit closes in quickly with a shriek, ""There is no escape!"" The rusted chains that hang from its arms snap forward, constricting around your body (; 2). If you pass, you throw off the chains. If you fail, the chains wrap tighter as you struggle; suffer 1 facedown Damage and become Restrained."
"MONSTER_GHOST_MOVE_17","The {0} moves 1 space toward the nearest investigator. Then it attacks the investigator in its space with the most Damage."
"MONSTER_GHOST_ATTACK_17","The spirit's jaw stretches as it hurtles toward you, ready to swallow you whole. Pale tongues reach up from its throat (; 2). If you pass, you mutter an ancient word that causes the spirit's mouth to snap shut. If you fail, the many tongues drag you into the foul darkness and you struggle to free yourself; suffer 1 facedown Damage and become Restrained."
"MONSTER_GHOST_MOVE_18","The {0} moves 1 space toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_GHOST_ATTACK_18","The spirit throws itself upon you, ripping at your chest with chilling claws. Suffer 2 facedown Damage (–1 negates)."
"MONSTER_GHOST_MOVE_19","The {0} moves up to 1 space to be within range of as many investigators as possible. Then it attacks each investigator within range."
"MONSTER_GHOST_ATTACK_19","The spirit slips its fingers into a split in reality, peeling it apart. An invisible force rips at your flesh, pulling you in (; 2). If you pass, you cling to your surroundings to resist being pulled through the rift. If you fail, you are pulled toward the gap in reality; move 1 space toward the spirit. Then each investigator in the spirit's space or an adjacent space suffers 1 facedown Damage."
"MONSTER_GHOST_MOVE_20","The {0} moves up to 1 space to be within range of as many investigators as possible. Then it attacks each investigator within range."
"MONSTER_GHOST_ATTACK_20","The spirit discloses a piece of forgotten truth in exchange for your darkest secret (; 2). If you pass, you accept the truth but offer nothing in return. If you fail, the spirit draws your secrets from the depths of your mind; flip 2 Horror faceup and become Dazed."
"MONSTER_GHOST_MOVE_21","The spirit vanishes from sight momentarily. The {0} moves to the space containing the most investigators. Then it attacks the investigator in that space with the lowest ."
"MONSTER_GHOST_ATTACK_21","The spirit mumbles a guttural chant, its eyes rolling back into its head (; 2). If you pass, the specter's mind breaks against your will; the monster suffers 1 damage. If you fail, your will becomes nothing but a passenger within your own body as the ghost lashes out in fury; become Stunned, then each other investigator in your space suffers 1 Damage."
"MONSTER_GHOST_MOVE_22","The {0} moves up to 1 space to be within range of as many investigators as possible. Then it attacks each investigator within range."
"MONSTER_GHOST_ATTACK_22","The spirit's teeth chatter as it approaches. You feel your blood run cold (; 2). If you pass, you push through the agonizing chill. If you fail, the cold is too much and you shiver uncontrollably; suffer 1 facedown Damage and become Dazed."
"MONSTER_GHOST_MOVE_23","The {0} moves 1 space toward the nearest investigator. Then it attacks the investigator in its space with the lowest sanity."
"MONSTER_GHOST_ATTACK_23","The spirit approaches with its hands covering its face, giggling uncontrollably (; 2). If you pass, you close your eyes until it backs away. If you fail, you move to pin its hands shut, but it flings them open just in time, revealing its disfigured face; suffer 1 Horror."
"MONSTER_GHOST_MOVE_24","The {0} moves up to 1 space to be within range of as many investigators as possible. Then it attacks the investigator within range with the highest ."
"MONSTER_GHOST_ATTACK_24","The spirit stands above a spectral vision of your body, hacking it to pieces. ""Again?"" it yells, looking up at you, ""Must we do this again (; 2)!?"" If you pass, you convince the spirit that the cycle is over and it begins to fade. If you fail, the spirit is only more enraged by your attempts to calm it and it resumes chopping you to pieces; suffer 2 Damage."
"MONSTER_GHOST_EVADE_01","Hands emerge from the floor, and the spirit latches onto your ankles (; 1). If you pass, you pull free and the hands disappear. If you fail, the hands begin to pull you down into the ground; forfeit your action."
"MONSTER_GHOST_EVADE_02","You turn to run, and suddenly the spirit is directly in front of you. It reaches out to caress your face (; 1). If you pass, you close your eyes and continue moving. If you fail, you are drawn into the spirit's mournful eyes and forget what you were doing; forfeit your action."
"MONSTER_GHOST_EVADE_03","You take a step away from the spirit, and it matches your pace. In a moment, you hear a beautiful, wafting song play in the distance, and the spirit holds a hand out for a dance (; 2). If you pass, you politely extricate yourself from the situation. If you fail, you find yourself dancing with the ghost before you even realize it; forfeit your action."
"MONSTER_GHOST_EVADE_04","You try to turn away from the spirit, but you find yourself frozen in place (; 1). If you pass, you force your body to move and ignore the strange, numb sensation; become Dazed. If you fail, you feel your limbs controlled like a puppet on strings; flip 1 Horror faceup and forfeit your action."
"MONSTER_GHOST_EVADE_05","The spirit vanishes from sight, and you wake up in your bed at home. What a terrible dream (; 1)! If you pass, you realize that you are under some enchantment and force yourself awake. If you fail, you find yourself lost in the dream for a time, finally coming awake in a cold sweat after what feels like years; suffer 1 facedown Horror and forfeit your action."
"MONSTER_GHOST_EVADE_06","The spirit claws at you madly as you try to leave. Your body is wracked with phantom pain as it touches you. Suffer 2 facedown Damage ( negates)."
"MONSTER_GHOST_EVADE_07","The spirit slips down and prods at one of your old injuries. Flip 1 Damage faceup."
"MONSTER_GHOST_EVADE_08","The spirit cries out after you in a terrible fury. When it stops, the world seems to fall into a deafening silence (; 1). If you pass, you ignore the spirit and continue on. If you fail, you are paralyzed with fear; forfeit your action."
"MONSTER_GHOST_EVADE_09","You turn your back to the spirit but feel its bleak presence tingling your spine (; 2). If you pass, you continue on your way, heedless of the pressure. If you fail, you turn around and are suddenly blinded by a flash and taste salt; suffer 1 facedown Damage."
"MONSTER_GHOST_EVADE_10","The spirit holds out a single, spectral hand and demands a tribute from you. Drop 1 random Item unless you forfeit your action."
"MONSTER_GHOST_EVADE_11","You step away and find that the spirit's ethereal fingers have a hold on one of your possessions (; 2). If you pass, you politely ask the spirit to let you leave. If you fail, the spirit's wrath at your attempt to take its toy is like that of a child magnified a thousandfold; suffer 1 facedown Horror and drop 1 random Item."
"MONSTER_GHOST_EVADE_12","The spirit pleads with you not to abandon it (; 2). If you pass, you assure the ghost you will return soon. If you fail, the ghost hurls something at your head in a fit of rage; suffer 1 facedown Damage and become Dazed."
"MONSTER_GHOST_HORROR_01","The spirit holds a small music box in its hand, twisting the key to the fullest extent. It lifts the lid, and a haunting tune begins to play, each note the cry of a newborn child. Suffer 3 Horror ( negates)."
"MONSTER_GHOST_HORROR_02","The spirit weeps into its hands, its tears falling through to the ground below. ""So alone. They left me all alone,"" it cries. Suffer 1 facedown Horror. Then flip 1 Horror faceup."
"MONSTER_GHOST_HORROR_03","The spirit freezes, its eyes darting about as if listening. ""It is here! You have drawn it to us!"" it hisses, then vanishes from sight. Suffer 2 Horror ( negates)."
"MONSTER_GHOST_HORROR_04","The spirit moans in horrible agony, and blood begins dripping from its abdomen into a puddle on the ground. You feel your own gut ache as if punctured. You clutch your stomach and pull your hands away red with blood. Suffer 3 facedown Damage ( negates). If you suffer 1 or more Damage, the sight of your own blood makes you nauseous; become Dazed."
"MONSTER_GHOST_HORROR_05","The spirit glides into the open, and you see for the first time that its legs are nearly fleshless. It begins to scream, kicking at invisible assailants, and you feel a small nip on the sole of your foot (; 2). If you pass, you leap off of the ground and manage to keep yourself from being bitten again. If you fail, your legs are engulfed in gnashing pain; suffer 1 facedown Damage and 2 Horror."
"MONSTER_GHOST_HORROR_06","The spirit cries out in terror, ""The walls, the walls are closing!"" Looking around, you realize that the room has indeed grown smaller. Suffer 2 Horror (–1 negates)."
"MONSTER_GHOST_HORROR_07","The spirit coughs and stumbles about. ""Someone open the door,"" it wheezes, ""let me out!"" The spirit is slowly overtaken by fire, and you can feel your own flesh begin to grow hot (; 2). If you pass, you remind yourself that none of this is real. If you fail, the fire becomes real; place Fire in your space, then suffer 1 facedown Damage and 1 Horror."
"MONSTER_GHOST_HORROR_08","The spirit's face twists in a roil of emotions, flashing from joy to rage, to pain, to despair. Eventually these screaming, laughing, and crying faces begin to erupt from other parts of its spectral form. Suffer 2 Horror ( negates)."
"MONSTER_GHOST_HORROR_09","The spirit looks upon you, and its eyes seem to soften. It smiles, and you realize that the spirit is missing almost all of its teeth. Blood runs freely from its ruined mouth. Suffer 2 Horror (–1 negates)."
"MONSTER_GHOST_HORROR_10","Writhing in self-inflicted agony, the spirit slashes at its own tattered flesh. Pain flares through your own body in response. Suffer 2 facedown Damage. Then flip 2 Horror faceup."
"MONSTER_GHOST_HORROR_11","The spirit flickers in front of you, whispering ""Tell me a story"" (; 2). If you pass, you spin a tale off the top of your head. If you fail, your story is insufficient; suffer 2 Horror and become Dazed."
"MONSTER_GHOST_HORROR_12","The hungry spirit demands your attention. Suffer 3 facedown Horror ( negates). If you suffer 1 or more Horror, the apparition seems to have a grip on your soul; become Stunned."
"MONSTER_GOAT_SPAWN_MOVE_01","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the most Items."
"MONSTER_GOAT_SPAWN_ATTACK_01","The creature walks toward you and holds out its hand expectantly (; 3). If you pass, you take an unconscious step backward and recoil from its influence. If you fail, you hand the creature one of your possessions without thinking and the creature smiles and nods as though some bargain has been made; suffer 1 Horror and drop 1 random Item."
"MONSTER_GOAT_SPAWN_MOVE_02","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the least Damage."
"MONSTER_GOAT_SPAWN_ATTACK_02","The creature leaps forward with an odd fluidity and slams into you with both hooves. Suffer 3 Damage (+1 negates)."
"MONSTER_GOAT_SPAWN_MOVE_03","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_GOAT_SPAWN_ATTACK_03","The creature moves with alarming speed, kicking you with a single black hoof. Suffer 2 Damage ( negates)."
"MONSTER_GOAT_SPAWN_MOVE_04","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the most Damage."
"MONSTER_GOAT_SPAWN_ATTACK_04","The creature pulls you into a crushing embrace (; 2). If you pass, you manage to force your way free of its grasp. If you fail, the creature overpowers you with a dry chuckle, gradually crushing the life from your body; suffer 2 Damage and become Restrained."
"MONSTER_GOAT_SPAWN_MOVE_05","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_GOAT_SPAWN_ATTACK_05","The creature attacks with a deadly grace. Its blows and strikes seem to resemble a strange dance (; 2)! If you pass, you match the creature's rhythm and avoid all of its blows. If you fail, you trip over your feet and the creature slams a hoof into you with immense disdain; suffer 2 Damage."
"MONSTER_GOAT_SPAWN_MOVE_06","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the most Horror."
"MONSTER_GOAT_SPAWN_ATTACK_06","The creature coughs and spits a disgusting black goo in your direction (; 2)! If you pass, you dodge to the side, avoiding the foul spittle. If you fail, the substance strikes your face, filling your nose with the smell of sulfur and blinding your eyes; suffer 2 facedown Damage and 1 facedown Horror and become Dazed."
"MONSTER_GOAT_SPAWN_MOVE_07","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range with the lowest ."
"MONSTER_GOAT_SPAWN_ATTACK_07","The creature lifts a heavy object over its head then rushes forward, hurling it with an angry bleat. Suffer 3 Damage ( negates)."
"MONSTER_GOAT_SPAWN_MOVE_08","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the least Damage."
"MONSTER_GOAT_SPAWN_ATTACK_08","The creature stamps its hoof and charges forward, its horned head low (; 2). If you pass, you manage to sidestep the creature and it stumbles past you trying to turn. If you fail, you feel the creature's horns slam into you with bone-cracking force; suffer 3 Damage."
"MONSTER_GOAT_SPAWN_MOVE_09","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_GOAT_SPAWN_ATTACK_09","The creature sizes you up then snaps its furred forehead toward you (; 3). If you pass, you narrowly dodge the headbutt and the creature chuckles at your recoil. If you fail, the bony plate on the creature's head connects with your skull, causing a burst of light that obscures your vision; suffer 2 facedown Damage and become Stunned."
"MONSTER_GOAT_SPAWN_MOVE_10","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_GOAT_SPAWN_ATTACK_10","The creature bites you, and its jaw is like a vise grinding inexorably closed (; 2). If you pass, you wrench free from the crushing bite, leaving the creature with a mouth full of tattered cloth. If you fail, the creature tears off a sizable chunk of your flesh and chews, blood staining the fur around its throat; suffer 2 facedown Damage and 1 Horror."
"MONSTER_GOAT_SPAWN_MOVE_11","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the most Items."
"MONSTER_GOAT_SPAWN_ATTACK_11","Something shiny in your hand draws the creature's attention, and it charges you (; 2). If you pass, you dodge quickly and redirect the creature's mad charge; move the monster 1 space. If you fail, the creature drives its horned head into your gut and you double over in pain; suffer 2 Damage and become Stunned."
"MONSTER_GOAT_SPAWN_MOVE_12","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_GOAT_SPAWN_ATTACK_12","The creature wraps both arms around you, holding you in place with beastly strength (; 2). If you pass, you kick out and connect with something soft, which causes the creature to squeal and retreat; move the monster 1 space. If you fail, the rank smell of the creature's fur overpowers your senses and you go faint, unable to resist its predations; suffer 2 Damage and become Restrained."
"MONSTER_GOAT_SPAWN_MOVE_13","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_GOAT_SPAWN_ATTACK_13","The creature growls and leaps on top of you (; 2). If you pass, the bulk of the creature falls to your side and you easily slip from its grasp. If you fail, you fall in a tussle with the creature, fighting to keep its teeth and hooves from tearing into you; flip 1 Damage faceup, then suffer 2 Damage."
"MONSTER_GOAT_SPAWN_MOVE_14","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_GOAT_SPAWN_ATTACK_14","With a mighty caterwaul, the creature bounds behind you. You spin to try to keep sight of the beast (; 1). If you pass, you keep a close watch on the creature as it capers and prances around you. If you fail, you trip over an outstretched hoof and fall into the creature's next blow; suffer 2 Damage and become Stunned."
"MONSTER_GOAT_SPAWN_MOVE_15","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_GOAT_SPAWN_ATTACK_15","The creature scratches itself thoroughly, releasing a cloud of dirt and debris. A strange smell wafts around you, and you find yourself wanting to stomp and howl in a wild dance. Suffer 2 facedown Horror ( negates). If you suffer 1 or more Horror, you succumb to impulse and join the creature in a raucous jig; become Dazed and Stunned."
"MONSTER_GOAT_SPAWN_MOVE_16","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range with the lowest ."
"MONSTER_GOAT_SPAWN_ATTACK_16","The creature crouches down and licks its chops while sizing you up (; 2). If you pass, your nerve holds for now but you fear what the monster will do if it ever catches you. If you fail, you panic thinking what that hungry gaze could mean and you run blindly through the dark; suffer 3 facedown Damage and 1 Horror."
"MONSTER_GOAT_SPAWN_MOVE_17","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks each investigator within range."
"MONSTER_GOAT_SPAWN_ATTACK_17","The creature begins to mewl softly, pleading for mercy (; 2). If you pass, you notice the toothy grin that betrays the creature's true intentions and keep your distance. If you fail, you feel pity stir in your heart for the twisted monstrosity; move 2 spaces toward the monster, then become Dazed and Restrained."
"MONSTER_GOAT_SPAWN_MOVE_18","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space or an adjacent space with the lowest ."
"MONSTER_GOAT_SPAWN_ATTACK_18","The creature sniffs and grunts at something in the ground. Suddenly where you are standing is unstable with the bodies of frenzied rodents, tossing you down and biting every inch of skin. Suffer 2 facedown Damage and 2 Horror (+1 negates)."
"MONSTER_GOAT_SPAWN_MOVE_19","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_GOAT_SPAWN_ATTACK_19","The creature cackles then, moving faster than you could believe, it is upon you, wrapping you in a straitjacket embrace. Leaning in, the human-like thing licks your face with a rough tongue. Suffer 2 facedown Damage and 2 facedown Horror (–1 negates)."
"MONSTER_GOAT_SPAWN_MOVE_20","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the most Damage."
"MONSTER_GOAT_SPAWN_ATTACK_20","The creature sniffs at the air, following the scent of blood to its next victim. You cannot escape the vicious punches and sharp kicks forever. Suffer 3 Damage (+1 negates)."
"MONSTER_GOAT_SPAWN_MOVE_21","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the most Horror."
"MONSTER_GOAT_SPAWN_ATTACK_21","The creature whispers secrets of the wild into your ear, making you long for the bitter tang of blood on your own lips. Flip 2 Horror faceup and become Dazed."
"MONSTER_GOAT_SPAWN_MOVE_22","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the fewest Items."
"MONSTER_GOAT_SPAWN_ATTACK_22","With few defenses, the creature's pursuit begins to seem inescapable (; 2). If you pass, you find an ingenious way to trap the beast. If you fail, you lose all hope and let the creature through your guard; suffer 1 Damage and 2 Horror."
"MONSTER_GOAT_SPAWN_MOVE_23","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks each investigator within range."
"MONSTER_GOAT_SPAWN_ATTACK_23","Stamping one split hoof on the ground, the creature roars. Thorny vines burst up around your legs, tearing through your clothes (; 2). If you pass, the vines only trap you for a moment, though tearing out of them stings. If you fail, the sharp thorns make it impossible to escape the climbing vines; suffer 1 facedown Damage and become Restrained."
"MONSTER_GOAT_SPAWN_MOVE_24","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks each investigator within range."
"MONSTER_GOAT_SPAWN_ATTACK_24","The creature tilts its chin to bleat an ululating song. With the strange melody, your inhibitions and sanity briefly leave you (; 1). If you pass, your senses return once you shake the creature's song from your ears. If you fail, you enact endless obscenities on yourself in a haze of sweat and blood; suffer 1 Damage and 1 facedown Horror."
"MONSTER_GOAT_SPAWN_EVADE_01","The creature grabs hold of you and attempts to throw you with prodigious strength (; 2)! If you pass, you manage to tuck into a roll and suffer no real harm. If you fail, you find yourself on the ground a few feet away and thoroughly stunned; forfeit your action and become Dazed."
"MONSTER_GOAT_SPAWN_EVADE_02","The creature snaps a kick at your leg as you attempt to move. Suffer 2 Damage ( negates)."
"MONSTER_GOAT_SPAWN_EVADE_03","The creature slips forward and grabs your shoulder, pulling you back in a friendly gesture (; 2). If you pass, you ignore the creature's pleas and roughly push it away. If you fail, the creature whispers the terrible future that you will cause if you continue on this course of action; suffer 2 Horror unless you forfeit your action."
"MONSTER_GOAT_SPAWN_EVADE_04","The creature lets loose a mad laugh as it punches you repeatedly in the head and neck. Suffer 2 facedown Damage ( negates). If you suffer 1 or more Damage, the thing's blows send you reeling; forfeit your action."
"MONSTER_GOAT_SPAWN_EVADE_05","The creature slams you bodily, attempting to bear you to the ground (; 2). If you pass, the blow stings but you continue on; suffer 1 facedown Damage. If you fail, you collapse to your hands and knees; suffer 1 facedown Damage and forfeit your action."
"MONSTER_GOAT_SPAWN_EVADE_06","The creature throws a rock at you at great speed (; 2). If you pass, you duck the stone and keep moving. If you fail, your head rings with the impact; suffer 1 facedown Damage and forfeit your action."
"MONSTER_GOAT_SPAWN_EVADE_07","The creature lowers its head and charges you (; 2). If you pass, the creature overshoots your position and is off-balance. If you fail, its horns pierce your abdomen and you are knocked aside; flip 2 Damage faceup, then suffer 2 facedown Damage."
"MONSTER_GOAT_SPAWN_EVADE_08","The creature crouches low to the ground, and you see your chance to escape (; 2). If you pass, you dash away before the creature can stop you. If you fail, the creature follows your every movement and tackles you as you turn away; suffer 2 Damage."
"MONSTER_GOAT_SPAWN_EVADE_09","Building up your courage, you rush at the creature to intimidate it (; 2). If you pass, the creature is caught off-guard and you hurl it to the ground in a heap. If you fail, you collide with the twisted horns, taking the worse side of the confrontation; suffer 2 facedown Damage and forfeit your action."
"MONSTER_GOAT_SPAWN_EVADE_10","The creature pulls a grotesque face, drool slicking down its chin (; 2). If you pass, you elbow roughly past it. If you fail, the creature unnerves you and you cower at its hooves; forfeit your action."
"MONSTER_GOAT_SPAWN_EVADE_11","From within its tangled pelt the creature produces a wooden trinket which it drops on the ground, smashing the shape with its hoof (; 2). If you pass, the creature's crude spell has no effect on you. If you fail, you feel your bones and muscles becoming unhinged as the monster advances on you with a terrifying grin; suffer 2 facedown Damage and 1 facedown Horror."
"MONSTER_GOAT_SPAWN_EVADE_12","The creature lunges for you suddenly (; 2). If you pass, its teeth snap together audibly as you dodge away. If you fail, it catches your clothes and skin in its bite, impossible to tear away; forfeit your action."
"MONSTER_GOAT_SPAWN_HORROR_01","The creature begins to whisper. You strain to hear its words only to realize they are poisonous lies and hateful truths. Suffer 2 Horror (+1 negates)."
"MONSTER_GOAT_SPAWN_HORROR_02","The creature begins to hum a haunting lullaby (; 2). If you pass, you suppress a yawn and clench your teeth, fighting to stay awake. If you fail, you feel an overwhelming drowsiness and begin to doze while standing, peacefully at first, but then the nightmares come; suffer 1 Horror and become Stunned."
"MONSTER_GOAT_SPAWN_HORROR_03","The creature begins to sing a beautiful, unearthly song. The words are a mixture of various languages, earthly and otherwise (; 2). If you pass, you comprehend the true meaning behind the words and shudder with fear; flip 1 Horror faceup. If you fail, you do not understand the lyrics but they seem to take root in your head and subtly alter your perceptions; suffer 1 Horror and become Dazed."
"MONSTER_GOAT_SPAWN_HORROR_04","The creature whispers to you and beckons you closer (; 2). If you pass, you push it away, refusing its advances. If you fail, you feel yourself drawn to the strange, horned being's charisma and charm; suffer 1 Horror and become Dazed."
"MONSTER_GOAT_SPAWN_HORROR_05","The creature meets your eyes with its strange, rectangular pupils. Some deep animal part of your mind finds kinship in the gaze, and you feel a frolicking madness begin to take root within you. Suffer 2 Horror (+1 negates)."
"MONSTER_GOAT_SPAWN_HORROR_06","The creature begins a frolicking dance to a strange music that seems to emerge from everywhere at once, a delicate, mournful piping that bores into your skull. Suffer 2 facedown Horror ( negates)."
"MONSTER_GOAT_SPAWN_HORROR_07","The creature barks a harsh, braying laughter that fills the air with malice and cruelty. You find yourself eager to laugh along, though your conscious mind cannot find the humor here. Flip 3 Horror faceup."
"MONSTER_GOAT_SPAWN_HORROR_08","The creature begins to pull and tease its fur playfully, beckoning you close with a flirtatious smile (; 2). If you pass, you refuse the creature's advances. If you fail, you are drawn closer; suffer 1 Horror and move 1 space toward the {0}."
"MONSTER_GOAT_SPAWN_HORROR_09","The creature begins tapping the ground at a steady rhythm. After a moment, you realize the sound has synchronized with your heartbeat, and as the creature slows its steps, so too does your heart. Suffer 1 facedown Damage and 1 facedown Horror (–1 negates)."
"MONSTER_GOAT_SPAWN_HORROR_10","A wet, musky aroma fills the air as the creature scratches itself happily. It smells like old oak trees and mulled wine gone sour (; 2). If you pass, you shake off the strange sensation that threatens to overtake your senses. If you fail, the scent is intoxicating; suffer 1 facedown Horror and become Dazed."
"MONSTER_GOAT_SPAWN_HORROR_11","Obscenities mixed with beastly growls block out all thought as the creature works up a frenzy. Become Dazed. Then suffer 2 facedown Horror (+1 negates)."
"MONSTER_GOAT_SPAWN_HORROR_12","Out of the corner of your eye you see a golden flicker of movement (; 1). If you pass, you realize the trick before turning into the creature's grasp. If you fail, you begin to chase the strange light, helplessly running into the creature's waiting arms; move 2 spaces toward the {0}, then become Restrained if you are in the monster's space."
"MONSTER_HOUND_OF_TINDALOS_MOVE_00a","The hound coils into an unknowable space beyond and reappears just as suddenly. The {0} moves to a space within range of as many investigators as possible."
"MONSTER_HOUND_OF_TINDALOS_MOVE_00b","With a sound like tearing fabric, the hound vanishes through a nearby angle, then leaps shrieking from another joint far away. The {0} moves to the farthest space of the {1}."
"MONSTER_HOUND_OF_TINDALOS_MOVE_00c","Flickering in and out of view, the hound drifts through space and spaces between. The {0} moves 3 spaces toward {1}."
"MONSTER_HOUND_OF_TINDALOS_MOVE_00c_ALT","Flickering in and out of view, the hound drifts through space and spaces between. The {0} moves 3 spaces toward {1}."
"MONSTER_HOUND_OF_TINDALOS_MOVE_00d","Choking blue smoke billows around {1}, and abruptly the lean and thirsty form of a hound wrestles free of a nearby angle. The {0} moves to {1}’s space."
"MONSTER_HOUND_OF_TINDALOS_MOVE_00d_ALT","Choking blue smoke billows around {1}, and abruptly the lean and thirsty form of a hound wrestles free of a nearby angle. The {0} moves to {1}’s space."
"MONSTER_HOUND_OF_TINDALOS_MOVE_01","The {0} moves to the investigator within 3 spaces with the most Items. Then it attacks that investigator."
"MONSTER_HOUND_OF_TINDALOS_ATTACK_01","Suddenly, in a burst of shadow and acrid stench, the hound is upon you with gnashing teeth and ripping claws (; 2). If you pass, you manage to slip from the creature's grasp and avoid the worst of its attentions; suffer 1 facedown Damage. If you fail, you lose your grasp on your possessions as you are thrown to the ground; suffer 2 Damage and drop 2 random Items."
"MONSTER_HOUND_OF_TINDALOS_MOVE_02","The {0} moves to the investigator within 3 spaces with the most health. Then it attacks that investigator."
"MONSTER_HOUND_OF_TINDALOS_ATTACK_02","The hound makes a harsh baying sound as it bursts out of the air behind you. A harsh pain shoots through your body as razor-sharp claws and teeth pierce your skin. Suffer 3 Damage (–1 negates)."
"MONSTER_HOUND_OF_TINDALOS_MOVE_03","The {0} moves to the investigator within 3 space with the highest . Then it attacks that investigator."
"MONSTER_HOUND_OF_TINDALOS_ATTACK_03","The hound twitches in your direction, seeming to sense a fragment of forbidden knowledge within you. It shudders out of existence before appearing almost on top of you, claws and teeth bared (; 2)! If you pass, you just duck under its attack and pull away only lightly injured; suffer 1 facedown Damage. If you fail, its teeth tear into you and the moment seems to stretch for an eternity of pain; suffer 2 Damage and 1 Horror."
"MONSTER_HOUND_OF_TINDALOS_MOVE_04","The {0} moves to the investigator within 3 spaces with the highest . Then it attacks that investigator."
"MONSTER_HOUND_OF_TINDALOS_ATTACK_04","The hound's darting tongue is almost translucent. You are certain you cannot allow it to touch your body. Suffer 3 Damage ( negates)."
"MONSTER_HOUND_OF_TINDALOS_MOVE_05","The {0} moves to the investigator within 3 spaces with the lowest . Then it attacks that investigator."
"MONSTER_HOUND_OF_TINDALOS_ATTACK_05","The hound darts forward, slamming bodily into you (; 2). If you pass, you twist aside from the worst of the impact; suffer 1 facedown Damage. If you fail, you are sent sprawling and hit your head; suffer 2 Damage and become Dazed."
"MONSTER_HOUND_OF_TINDALOS_MOVE_06","The {0} moves to the investigator within 3 spaces with the lowest . Then it attacks that investigator."
"MONSTER_HOUND_OF_TINDALOS_ATTACK_06","Each of the angles on your possessions suddenly blaze with heat. Drop 2 random Items. The hound uses your distraction as an opportunity to slam against you (; 1). If you pass, you step nimbly aside. If you fail, the creature knocks you to the ground; suffer 2 facedown Damage."
"MONSTER_HOUND_OF_TINDALOS_MOVE_07","The {0} moves to the investigator within 3 spaces with the highest . Then it attacks that investigator."
"MONSTER_HOUND_OF_TINDALOS_ATTACK_07","The sinuous hound coils around your legs (; 2). If you pass, you leap free but feel a twinge in your back; flip 1 Damage faceup. If you fail, the creature crushes you like a python; suffer 2 Damage and become Restrained."
"MONSTER_HOUND_OF_TINDALOS_MOVE_08","The {0} moves to the investigator within 3 spaces with the highest . Then it attacks that investigator."
"MONSTER_HOUND_OF_TINDALOS_ATTACK_08","The creature lunges at your face, snapping and slavering with distended, improbable jaws (; 2). If you pass, you manage to hold the thing at bay while it howls in your face; flip 1 Horror faceup. If you fail, the creature breaks your grip and knocks you to the ground, snarling and biting; suffer 2 Damage and become Stunned."
"MONSTER_HOUND_OF_TINDALOS_MOVE_09","The {0} moves to the investigator within 3 spaces with the highest . Then it attacks that investigator."
"MONSTER_HOUND_OF_TINDALOS_ATTACK_09","The hound's impossible movements are hypnotic. Become Dazed. The creature vanishes in a cloud of blue smoke, and you feel it outside of reality, looking for a way in (; 2). If you pass, you keep your cool and keep away from nearby angles. If you fail, you stagger blindly into a corner, where the creature erupts teeth-first; suffer 2 Damage."
"MONSTER_HOUND_OF_TINDALOS_MOVE_10","The {0} moves to the investigator within 3 spaces with the highest health. Then it attacks that investigator."
"MONSTER_HOUND_OF_TINDALOS_ATTACK_10","The creature flickers above you and drops, raking with its many talons and thrashing with its vaguely dog-like snout. Suffer 4 Damage ( negates)."
"MONSTER_HOUND_OF_TINDALOS_MOVE_11","The {0} moves to the investigator within 3 spaces who has suffered the most Horror. Then it attacks that investigator."
"MONSTER_HOUND_OF_TINDALOS_ATTACK_11","The creature attempts to drag you through a nearby angle and outside of the space and time you know (; 2). If you pass, you manage to escape with only a glimpse of the spaces beyond; flip 2 Horror faceup. If you fail, the creature savages you in its several attempts to drag you through an impossible hole in reality; suffer 3 Damage."
"MONSTER_HOUND_OF_TINDALOS_MOVE_12","The {0} moves to the investigator within 3 spaces with the lowest . Then it attacks that investigator."
"MONSTER_HOUND_OF_TINDALOS_ATTACK_12","The hound's tongue flickers and snakes toward you like an enormous, deadly hummingbird (; 2). If you pass, you scramble aside. If you fail, the tongue wraps around you, its touch burning your skin; suffer 3 Damage and become Restrained."
"MONSTER_HOUND_OF_TINDALOS_MOVE_13","The {0} moves to the farthest investigator within range. Then it attacks the investigator in its space who has suffered the most Damage."
"MONSTER_HOUND_OF_TINDALOS_ATTACK_13","You are not even given a moment to react before the hound materializes behind you and its teeth close on your shoulder (; 2). If you pass, you manage to tear yourself free; suffer 1 facedown Damage. If you fail, the creature drags you to the ground and its claws rake at your flesh; flip 2 Damage faceup, then suffer 2 Damage."
"MONSTER_HOUND_OF_TINDALOS_MOVE_14","The {0} moves to the farthest investigator within range. Then it attacks the investigator in its space with the lowest ."
"MONSTER_HOUND_OF_TINDALOS_ATTACK_14","The hound seems to flicker through reality, and you get a sense of déjà vu before it is suddenly upon you! Suffer 3 Damage ( negates)."
"MONSTER_HOUND_OF_TINDALOS_MOVE_15","The {0} moves to the farthest investigator within range. Then it attacks the investigator in its space with the lowest ."
"MONSTER_HOUND_OF_TINDALOS_ATTACK_15","The hound vanishes in the blink of an eye (; 2). If you pass, you look up just in time to narrowly dodge its fangs; suffer 1 facedown Horror. If you fail, the beast takes you by surprise, striking at you from above and slamming you into the ground; suffer 2 Damage and become Stunned."
"MONSTER_HOUND_OF_TINDALOS_MOVE_16","The {0} move to the farthest investigator within range. Then it attacks the investigator in its space with the most health."
"MONSTER_HOUND_OF_TINDALOS_ATTACK_16","Heralded by a bloom of blue smoke, the hound wriggles into existence then darts in to grapple with you (; 2). If you pass, you hurl the creature bodily aside. If you fail, you worry that its whip-like tongue and razor-sharp talons are poisoned; suffer 3 Damage and become Stunned."
"MONSTER_HOUND_OF_TINDALOS_MOVE_17","The {0} move to the farthest investigator within range. Then it attacks the investigator in its space who has suffered the most Horror."
"MONSTER_HOUND_OF_TINDALOS_ATTACK_17","The hunting hound's howl tears through space all around you. Flip 1 Horror faceup, then suffer 1 facedown Horror. Then, from an unexpected direction, the creature strikes. Suffer 2 facedown Damage ( negates)."
"MONSTER_HOUND_OF_TINDALOS_MOVE_18","The {0} move to the farthest investigator within range. Then it attacks the investigator in its space with the lowest ."
"MONSTER_HOUND_OF_TINDALOS_ATTACK_18","Darting backward, the hound is suddenly above you, dragging you up into the air before letting go. Suffer 3 facedown Damage ( negates). If you suffer 1 or more Damage, you land awkwardly; flip 2 Damage faceup and become Dazed."
"MONSTER_HOUND_OF_TINDALOS_MOVE_19","The {0} moves 3 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_HOUND_OF_TINDALOS_ATTACK_19","You feel horrible jaws close around your leg as the hound attempts to drag you away (; 2). If you pass, you strike the beast and escape its grasp; flip 1 Damage faceup. If you fail, the creature pulls you through an unknowable space; suffer 2 Damage, then you and the monster move to the farthest space of the {0}."
"MONSTER_HOUND_OF_TINDALOS_MOVE_20","The {0} moves 3 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the most Damage."
"MONSTER_HOUND_OF_TINDALOS_ATTACK_20","The hound snaps at you suddenly, catching your limb in its vise-like jaws (; 2). If you pass, you slam the creature with fist and knee until it releases you; suffer 1 Damage. If you fail, the beast thrashes about, your body flailing like a rag doll; suffer 2 facedown Damage, then flip all of your Damage faceup."
"MONSTER_HOUND_OF_TINDALOS_MOVE_21","The {0} moves 3 spaces toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_HOUND_OF_TINDALOS_ATTACK_21","The hound toys with you, feinting and snapping at you from a dozen angles, almost impossible to predict. Suffer 3 Damage (–1 negates)."
"MONSTER_HOUND_OF_TINDALOS_MOVE_22","The {0} moves 3 spaces toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_HOUND_OF_TINDALOS_ATTACK_22","You choke on billowing blue smoke. Become Dazed. The creature tears through reality behind you, knocking you sprawling. Suffer 3 facedown Damage ( negates)."
"MONSTER_HOUND_OF_TINDALOS_MOVE_23","The {0} moves 3 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the most Damage."
"MONSTER_HOUND_OF_TINDALOS_ATTACK_23","The hound snaps at your heels, darting in and out of time to harass you (; 2). If you pass, you stumble slightly as the creature nips one ankle; flip 1 Damage faceup, then suffer 1 facedown Damage. If you fail, the thing gets its teeth into your calf, sending you sprawling; flip 2 Damage faceup, then suffer 2 Damage."
"MONSTER_HOUND_OF_TINDALOS_MOVE_24","The {0} moves 3 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_HOUND_OF_TINDALOS_ATTACK_24","The creature flickers just outside of your vision, passing through strange angles that make your head hurt to contemplate (; 2). If you pass, you manage to keep the thing in sight, painful as it is; flip 1 Damage faceup and become Dazed. If you fail, you lose track of the hound and it ambushes you; suffer 2 Damage and become Dazed."
"MONSTER_HOUND_OF_TINDALOS_EVADE_01","The hound snaps at you as you try to escape (; 3). If you pass, you somehow manage to avoid its flickering fangs. If you fail, the creature is everywhere at once and you cannot escape; suffer 1 Damage and forfeit your action."
"MONSTER_HOUND_OF_TINDALOS_EVADE_02","The hound shifts into your path in the blink of an eye. You think you see an opening, but you might need to suffer through its vicious attention. Suffer 3 Damage unless you forfeit your action."
"MONSTER_HOUND_OF_TINDALOS_EVADE_03","The hound seems to move backward through time, shaking your blood from its teeth before launching itself at you. Suffer 2 Damage ( negates). If you suffer 1 or more Damage, you find yourself standing where you were moments ago; forfeit your action."
"MONSTER_HOUND_OF_TINDALOS_EVADE_04","The hound barrels into you with startling mass and weight (; 2). If you pass, you take the hit but manage to move onward; suffer 1 facedown Damage. If you fail, the creature pins you to the ground and claws at your flesh; suffer 2 facedown Damage and forfeit your action."
"MONSTER_HOUND_OF_TINDALOS_EVADE_05","The hound attempts to get its long, sharp teeth around your leg (; 2). If you pass, you leap over its snapping jaws. If you fail, it catches you and pulls you back; suffer 1 Damage and forfeit your action."
"MONSTER_HOUND_OF_TINDALOS_EVADE_06","The hound seems to fade from sight (; 2). If you pass, you shake your senses and notice it hiding inside your shadow. If you fail, you try to move away, but the creature is already upon you; suffer 1 Damage and forfeit your action."
"MONSTER_HOUND_OF_TINDALOS_EVADE_07","Everywhere you turn, the hound is there, snarling and snapping. Suffer 3 facedown Damage (+1 negates). If you suffer 2 or more Damage, you can find no escape; forfeit your action."
"MONSTER_HOUND_OF_TINDALOS_EVADE_08","You cannot see the creature anywhere, although you know it was here a moment ago. Suffer 2 Damage ( negates). If you suffer 1 or more Damage, the thing bursts free from the angle of your elbow; forfeit your action."
"MONSTER_HOUND_OF_TINDALOS_EVADE_09","As the creature whirls around you, it seems that the world whirls with it (; 2). If you pass, you stumble and bark your shin but manage to flee; suffer 1 facedown Damage. If you fail, you are completely disoriented, staggering into scenery and hurting yourself; suffer 1 Damage and forfeit your action."
"MONSTER_HOUND_OF_TINDALOS_EVADE_10","Blue smoke obscures your vision (; 3). If you pass, you see the angles in your path and give them a wide berth. If you fail, the hound surprises you in the smoke, knocking you backward; flip 2 Damage faceup and forfeit your action."
"MONSTER_HOUND_OF_TINDALOS_EVADE_11","The thing crawls into an angle and outside of space. You make a run for it (; 2). If you pass, you are fast enough and escape. If you fail, the hound, howling in an alien timbre, bears you to the ground, savaging you with improbable teeth; suffer 2 facedown Damage, then flip all of your Damage faceup."
"MONSTER_HOUND_OF_TINDALOS_EVADE_12","If you hold your head still, you cannot see the creature. If you move your head even slightly to either side, it emerges into view, a two-dimensional being in a three-dimensional world (; 2). If you pass, you keep yourself placed perfectly in the plane where the hound does not exist. If you fail, you lose your nerve and the hound strikes; suffer 1 Damage and 1 Horror and forfeit your action."
"MONSTER_HOUND_OF_TINDALOS_HORROR_01","The hound begins to move with an eerie fluidity, and with a growing sense of unease, you see a dozen copies of the beast stalking around you. It is nearly impossible to keep track of them all. Suffer 2 Horror ( negates)."
"MONSTER_HOUND_OF_TINDALOS_HORROR_02","The hound flickers forward, its hideous jaws opened wide. You flinch, and it passes straight through you. Suddenly, you are assaulted by overwhelming visions of the past and future. Suffer 2 Horror (–1 negates)."
"MONSTER_HOUND_OF_TINDALOS_HORROR_03","You try to look at the hound, but your eyes cannot seem to make sense of its alien geometries. Suffer 2 facedown Horror (–1 negates). If you suffer 1 or more Horror, you think for an instant you understand; become Dazed."
"MONSTER_HOUND_OF_TINDALOS_HORROR_04","As you gaze at the hound's writhing form, you are assaulted by a devastating sense of déjà vu. Suffer 3 facedown Horror (+1 negates). If you suffer 2 or more Horror, you feel the moment invade your memories, echoing backward in time; flip all of your Horror faceup."
"MONSTER_HOUND_OF_TINDALOS_HORROR_05","The hound begins to chase some unseen threat, gnashing and biting. After a moment, blood begins to pour from between the creature's jaws. Whatever creature it was pursuing seems to have been killed. Suffer 2 Horror ( negates). If you suffer 1 or more Horror, the sight makes you feel sick; become Dazed."
"MONSTER_HOUND_OF_TINDALOS_HORROR_06","The hound vanishes into thin air before suddenly appearing out of the corner of your eye in a strange flicker of light and shadow (; 3). If you pass, you begin to understand how it moves. If you fail, your vision blurs from the conflicting information; suffer 1 Horror and become Dazed."
"MONSTER_HOUND_OF_TINDALOS_HORROR_07","The hound seems to warp space around itself, the ground rotting to ashes at its feet and the air growing humid and primordial. Suffer 3 Horror. (+1 negates)."
"MONSTER_HOUND_OF_TINDALOS_HORROR_08","Time runs in reverse around the creature, its body snaking backward through space, slaver flowing up into its jaws. Become Dazed. You feel some of your recent memories fading. Suffer 2 Horror (+1 negates)."
"MONSTER_HOUND_OF_TINDALOS_HORROR_09","The creature is at rest, floating in the air, its ribs rippling and peeling apart as it breathes (; 2). If you pass, you do nothing more than drift your fingers across your own ribs in sympathy; flip 1 Horror faceup. If you fail, you find yourself staring at what lies between the creature's skin and bones; suffer 2 Horror."
"MONSTER_HOUND_OF_TINDALOS_HORROR_10","The monster's translucent tongue drifts through the air like a curious snake (; 2). If you pass, you ignore the weak feeling in your bowels. If you fail, you feel as if that tongue is probing through your mind; suffer 1 facedown Horror, then flip all of your Horror faceup."
"MONSTER_HOUND_OF_TINDALOS_HORROR_11","Beginning with its skin, the hound fades gradually from view, leaving an afterimage of gleaming sharp teeth (; 2). If you pass, you soon see it begin to fade back into view some distance away. If you fail, not knowing where the thing is proves a far worse horror than the knowing; suffer 2 Horror and become Dazed."
"MONSTER_HOUND_OF_TINDALOS_HORROR_12","With a wet and crackling noise, new limbs tear free from the creature's flesh, glistening with ichor and other fluids (; 2). If you pass, you feel your last meal attempting to depart through the mouth; suffer 1 facedown Horror. If you fail, your mouth opens and a scream tears free; flip 1 Horror faceup, then suffer 2 Horror."
"MONSTER_HUNTING_HORROR_MOVE_00","The creature opens its mouth and breathes in, tasting the air. Catching the scent of prey, the creature shrieks and slithers through the air. The {0} moves 3 spaces toward the nearest investigator."
"MONSTER_HUNTING_HORROR_MOVE_01","The {0} moves 3 spaces toward the investigator within range with the most Items. Then it attacks that investigator."
"MONSTER_HUNTING_HORROR_ATTACK_01","The creature beats its leathery wings and lashes out at you with a rope-like appendage (; 2). If you pass, you manage to slip from the creature's grasp and avoid the worst of its attentions. If you fail, you lose your grasp on your possessions as you are thrown around; suffer 2 facedown Damage and drop 2 random Items."
"MONSTER_HUNTING_HORROR_MOVE_02","The {0} moves 3 spaces toward the investigator within range with the lowest . Then it attacks that investigator."
"MONSTER_HUNTING_HORROR_ATTACK_02","The creature grabs you in its claws, attempting to drag you away (; 2). If you pass, you hold your ground and bat the beast away. If you fail, the beast's claws sink in and tear your flesh as you are carried away; suffer 2 Damage, then you and the creature move 1 space away from the {0}."
"MONSTER_HUNTING_HORROR_MOVE_03","The {0} moves 3 spaces toward the investigator within range with the highest health. Then it attacks that investigator."
"MONSTER_HUNTING_HORROR_ATTACK_03","The creature swoops forward and slashes at you with its mottled, yellow claws. Suffer 3 Damage ( negates)."
"MONSTER_HUNTING_HORROR_MOVE_04","The {0} moves 3 spaces toward the investigator within range with the lowest . Then it attacks that investigator."
"MONSTER_HUNTING_HORROR_ATTACK_04","The creature moves with alarming speed, lashing toward you with a single motion of its hideous, black wings. Suffer 2 Damage ( negates)."
"MONSTER_HUNTING_HORROR_MOVE_05","The {0} moves 3 spaces toward the investigator within range with the lowest . Then it attacks that investigator."
"MONSTER_HUNTING_HORROR_ATTACK_05","The creature coils one of its myriad appendages around you (; 2). If you pass, you manage to force your way free of its writhing grip. If you fail, the beast overpowers you and your breath is crushed from your lungs; suffer 2 Damage and become Restrained."
"MONSTER_HUNTING_HORROR_MOVE_06","The {0} moves 3 spaces toward the investigator within range with the lowest . Then it attacks that investigator."
"MONSTER_HUNTING_HORROR_ATTACK_06","The creature dives at you (; 2)! If you pass, you sidestep the attack and the monster tumbles to the ground in a tangle of black, rubbery appendages; the monster suffers 1 damage. If you fail, the beast tackles you, its roiling mass of flesh slamming you into the ground; suffer 2 Damage and become Stunned."
"MONSTER_HUNTING_HORROR_MOVE_07","The {0} moves up to 3 spaces to be within range of as many investigators as possible. Then it attacks each investigator within range."
"MONSTER_HUNTING_HORROR_ATTACK_07","The creature emits an ear-piercing cry. You are uncertain whether the sound emerges from some orifice or is simply the result of its writhing claws scraping against its slate-gray hide (; 2)! If you pass, you cover your ears and block out the pain. If you fail, the sound deafens you to everything but the echoing scream that suddenly sounds all too human; suffer 2 facedown Damage and become Dazed."
"MONSTER_HUNTING_HORROR_MOVE_08","The {0} moves 3 spaces toward the investigator within range with the highest . Then it attacks that investigator."
"MONSTER_HUNTING_HORROR_ATTACK_08","The creature twists its body into itself. As it coils, you can hear the popping of bone and the straining of ropy tendons. Suddenly, with a crack, it snaps outward, a single limb whipping like a lash toward you (; 2). If you pass, you manage to block the worst of the blow; suffer 1 facedown Damage. If you fail, your vision goes white as the blow sends you careening across the room; suffer 2 Damage and move 1 space away from the monster."
"MONSTER_HUNTING_HORROR_MOVE_09","The {0} moves 3 spaces toward the investigator within range who has suffered the least Damage. Then it attacks that investigator."
"MONSTER_HUNTING_HORROR_ATTACK_09","The creature bears you to the ground, its wings flapping wildly and its claws and teeth tearing into your flesh. Suffer 3 Damage (+1 negates)."
"MONSTER_HUNTING_HORROR_MOVE_10","The {0} moves 3 spaces toward the investigator within range who has suffered the most Damage. Then it attacks that investigator."
"MONSTER_HUNTING_HORROR_ATTACK_10","The creature seems to smell your blood and emits an ear-piercing shriek before slamming its leathery body into yours (; 2). If you pass, you punch it in its center of mass before it can do any more harm; suffer 1 facedown Damage. If you fail, you scream in pain as old wounds reopen; suffer 2 facedown Damage, then flip 2 Damage faceup."
"MONSTER_HUNTING_HORROR_MOVE_11","The {0} moves 3 spaces toward the investigator within range with the lowest . Then it attacks that investigator."
"MONSTER_HUNTING_HORROR_ATTACK_11","The creature flies past you with maddening swiftness. Suffer 2 Damage ( negates). Then the monster moves 2 spaces toward the {0}."
"MONSTER_HUNTING_HORROR_MOVE_12","The {0} moves 3 spaces toward the investigator within range with the lowest . Then it attacks that investigator."
"MONSTER_HUNTING_HORROR_ATTACK_12","You hear the creature before you catch sight of it. Flying low, it slams into your center of mass and carries you off, slashing and biting you all the while. Suffer 2 Damage ( negates). Then you and the monster move 1 space toward the {0}."
"MONSTER_HUNTING_HORROR_MOVE_13","The {0} moves 3 spaces toward the investigator within range who has suffered the most Damage. Then it attacks that investigator."
"MONSTER_HUNTING_HORROR_ATTACK_13","The creature shrieks and flaps up above you, battering you with its writhing appendages (; 2). If you pass, you shrug off the blows. If you fail, a limb wraps around you and crushes tight; suffer 2 facedown Damage and become Restrained."
"MONSTER_HUNTING_HORROR_MOVE_14","The {0} moves 3 spaces toward the investigator within range with the highest health. Then it attacks that investigator."
"MONSTER_HUNTING_HORROR_ATTACK_14","The creature circles up into the air above you, then drops a heavy stone down upon your head. Suffer 3 facedown Damage (+1 negates). If you suffer 1 or more Damage, you vomit and your vision goes white; become Stunned."
"MONSTER_HUNTING_HORROR_MOVE_15","The {0} moves 3 spaces toward the investigator within range with the highest . Then it attacks that investigator."
"MONSTER_HUNTING_HORROR_ATTACK_15","The creature loops up into the air and then streaks toward you in a sharp dive, talons outstretched. Suffer 2 Damage (–1 negates)."
"MONSTER_HUNTING_HORROR_MOVE_16","The {0} moves 3 spaces toward the investigator within range with the highest . Then it attacks that investigator."
"MONSTER_HUNTING_HORROR_ATTACK_16","Leaping into the air, the horror lands heavily upon you with teeth and claws flashing. Suffer 2 Damage (–1 negates)."
"MONSTER_HUNTING_HORROR_MOVE_17","The {0} moves 3 spaces toward the investigator within range with the highest . Then it attacks that investigator."
"MONSTER_HUNTING_HORROR_ATTACK_17","The beast flits to the left, then suddenly reverses direction, lashing out with its many, black limbs. Suffer 3 Damage (+1 negates)."
"MONSTER_HUNTING_HORROR_MOVE_18","The {0} moves 3 spaces toward the investigator within range with the highest . Then it attacks that investigator."
"MONSTER_HUNTING_HORROR_ATTACK_18","Planting its feet on the ground, the creature rears up and attempts to wrestle you to the floor with its clawed limbs. Suffer 3 Damage (+1 negates)."
"MONSTER_HUNTING_HORROR_MOVE_19","The {0} moves 3 spaces toward the investigator within range with the lowest sanity. Then it attacks that investigator."
"MONSTER_HUNTING_HORROR_ATTACK_19","The beast stalks into the shadows, then circles around to attack from the rear. Suffer 2 facedown Damage (–1 negates). If you suffer 1 or more Damage, you are caught by surprise and staggered; become Stunned."
"MONSTER_HUNTING_HORROR_MOVE_20","The {0} moves 3 spaces toward the investigator within range with the most Items. Then it attacks that investigator."
"MONSTER_HUNTING_HORROR_ATTACK_20","The creature lashes out with two rope-like limbs, grabbing hold of your arms and possessions. Suffer 2 Damage ( negates). For each Damage you suffer, drop 1 random Item."
"MONSTER_HUNTING_HORROR_MOVE_21","The {0} moves up to 3 spaces to be within range of as many investigators as possible. Then it attacks each investigator within range."
"MONSTER_HUNTING_HORROR_ATTACK_21","The creature's limbs whip out and out, impossibly far and fast (; 2). If you pass, you tuck your head down and weather the storm. If you fail, a lashing limb strikes you in the stomach and knocks the wind from you; suffer 1 facedown Damage and become Stunned."
"MONSTER_HUNTING_HORROR_MOVE_22","The {0} moves 3 spaces toward the investigator within range with the highest . Then it attacks that investigator."
"MONSTER_HUNTING_HORROR_ATTACK_22","With a piercing shriek, the beast lunges at you (; 2). If you pass, you hurl the monster aside. If you fail, the creature knocks you down and crushes you with many, grasping appendages; suffer 3 facedown Damage and become Stunned."
"MONSTER_HUNTING_HORROR_MOVE_23","The {0} moves 3 spaces toward the investigator within range with the lowest . Then it attacks that investigator."
"MONSTER_HUNTING_HORROR_ATTACK_23","After swooping around your head in bewildering patterns, the creature lashes out with a series of stinger-tipped tails. Suffer 3 facedown Damage (+1 negates). The stingers appear to deliver a noxious poison. If you suffer 1 or more Damage, become Dazed. If you suffer 2 or more Damage, become Stunned."
"MONSTER_HUNTING_HORROR_MOVE_24","The {0} moves 3 spaces toward the investigator within range who has suffered the least Damage. Then it attacks that investigator."
"MONSTER_HUNTING_HORROR_ATTACK_24","The beast swoops in and wraps its sinuous body around you (; 2). If you pass, you soon wriggle free; suffer 1 facedown Damage. If you fail, the thing only lets you go after crushing half the life from you; suffer 2 facedown Damage and become Stunned."
"MONSTER_HUNTING_HORROR_EVADE_01","The creature grabs at you as you try to escape (; 2). If you pass, you avoid its razor-like claws by scant inches. If you fail, it catches you, driving its claws into your flesh; suffer 1 Damage and forfeit your action."
"MONSTER_HUNTING_HORROR_EVADE_02","The creature lands in front of you and emits a sound halfway between a hiss and a scream (; 2). If you pass, you keep your calm and escape. If you fail, you are too terrified to act; suffer 1 Horror and forfeit your action."
"MONSTER_HUNTING_HORROR_EVADE_03","The creature flies in low and slams into you as you try to get away. Suffer 2 Damage ( negates)."
"MONSTER_HUNTING_HORROR_EVADE_04","The creature snaps out a hooked claw toward you as you flee (; 2). If you pass, you evade the attack and continue on. If you fail, the only way to dodge is to drop to the floor; suffer 2 Damage unless you forfeit your action."
"MONSTER_HUNTING_HORROR_EVADE_05","The creature lunges toward you and attempts to grab you (; 2). If you pass, you deftly dodge the beast's claws. If you fail, it catches your legs and pulls you back; suffer 1 facedown Damage and forfeit your action."
"MONSTER_HUNTING_HORROR_EVADE_06","The creature lashes out with a rubbery, black appendage and catches hold of one of your items (; 2). If you pass, you throw the creature off and pull yourself free. If you fail, the creature lashes forward to ensnare you with its claws; suffer 2 facedown Damage, drop 1 random Item, and forfeit your action."
"MONSTER_HUNTING_HORROR_EVADE_07","The creature displays remarkable agility, hovering sideways into your path with a shriek (; 3). If you pass, you are able to duck under the flying beast. If you fail, your attempts to escape are met with a slashing claw; suffer 1 Damage and forfeit your action."
"MONSTER_HUNTING_HORROR_EVADE_08","You attempt to escape the flying monstrosity through pure speed (; 3). If you pass, you take the creature by surprise and outrun it. If you fail, the beast slams its rope-like body into you; suffer 1 facedown Damage and forfeit your action."
"MONSTER_HUNTING_HORROR_EVADE_09","The creature rises up above you, where you lose track of it in the gloom. Suffer 2 Damage (–1 negates)."
"MONSTER_HUNTING_HORROR_EVADE_10","Turning to flee provokes the monster to a savage, lashing bout of animalistic rage. Suffer 3 Damage (+1 negates)."
"MONSTER_HUNTING_HORROR_EVADE_11","The creature's grasping talons whip toward you. Suffer 3 facedown Damage (+1 negates). If you suffer 2 or more Damage, one claw catches your leg; forfeit your action."
"MONSTER_HUNTING_HORROR_EVADE_12","In your haste to escape the creature, you slip and careen out of control. Suffer 2 facedown Damage (–1 negates). If you suffer 1 or more Damage, you collide with something unyielding and painful; forfeit your action."
"MONSTER_HUNTING_HORROR_HORROR_01","The creature vanishes from sight. You look around anxiously until a heavy drop of greenish-gray fluid drips onto your shoulder. You look up to see the beast prepare for another meal. Suffer 2 Horror (+1 negates)."
"MONSTER_HUNTING_HORROR_HORROR_02","The creature vomits out a fleshy, pink pulp that you fear might have once been a person. Suffer 3 Horror ( negates)."
"MONSTER_HUNTING_HORROR_HORROR_03","The creature latches onto its surroundings, tearing them apart (; 3). If you pass, you hold still and it ignores you. If you fail, you lose your nerve and scream, drawing the beast's attention; suffer 2 Horror."
"MONSTER_HUNTING_HORROR_HORROR_04","The creature makes a strange, whistling noise that pierces through the din of flapping wings and whipping tail (; 2). If you pass, you cover your ears and wait for the sound to fade. If you fail, you are deafened for a moment and through the ringing silence you hear the distant sounds of screams; suffer 2 Horror and become Dazed."
"MONSTER_HUNTING_HORROR_HORROR_05","The creature lands and flexes, releasing a cloud of spore-like particles. An acrid aroma like vinegar hits your throat as you struggle to breathe (; 2). If you pass, you hold your breath and manage not to vomit. If you fail, you double over with nausea; suffer 2 Horror and become Stunned."
"MONSTER_HUNTING_HORROR_HORROR_06","The creature begins to clean itself, though clean is a generous term. It runs its claws over itself, scraping off chunks of dried blood and blistered flesh. Suffer 2 Horror (–1 negates). If you suffer 1 or more Horror, the sight and smell make you nauseous; become Dazed."
"MONSTER_HUNTING_HORROR_HORROR_07","The creature's keening cry rises all around you. Suffer 3 facedown Horror ( negates). If you suffer 1 or more Horror, it seems the haunting notes become physical things, binding you to the ground; become Restrained."
"MONSTER_HUNTING_HORROR_HORROR_08","The thing writhes as if in agony, its jaws opening further and further until its mouth cracks and the creature tears in half, revealing a slimy, squirming, new monster within. Suffer 3 Horror (+1 negates). If you suffer 2 or more Horror, the display churns your stomach and drops you to your knees; become Stunned."
"MONSTER_HUNTING_HORROR_HORROR_09","How can such a monster exist? It flutters on wings too small to support its bulk, sliding sinuously through spaces where it should not fit. Its every movement sends a terrible thrill running down your spine. Suffer 3 Horror (–1 negates)."
"MONSTER_HUNTING_HORROR_HORROR_10","The creature rattles deep in its throat, then begins to speak in clear, unambiguous words—the last words of its many victims, one after the other. Suffer 3 Horror ( negates)."
"MONSTER_HUNTING_HORROR_HORROR_11","Black ichor runs over the monster's teeth, pooling on the ground beneath as it tastes the air (; 2). If you pass, you remain still and calm. If you fail, you twitch and the creature whirls to face you, emitting a phlegm-spattered shriek; suffer 3 Horror."
"MONSTER_HUNTING_HORROR_HORROR_12","Bracing its body against the ground, the abomination heaves and coughs and vomits an unending torrent of blood. The coppery smell overwhelms you (; 2). If you pass, you suffer only some mild nausea; suffer 1 facedown Horror and become Dazed. If you fail, you scream and scream and cannot stop screaming; suffer 2 Horror and become Dazed."
"MONSTER_MANIAC_MOVE_01","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_MANIAC_ATTACK_01","The maniac tackles you and tries to pin you to the floor (; 2). If you pass, you elbow your enemy in the chest and escape. If you fail, the maniac overpowers you; suffer 2 facedown Damage and become Restrained."
"MONSTER_MANIAC_MOVE_02","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the most Damage."
"MONSTER_MANIAC_ATTACK_02","The maniac steps forward and smiles, swinging a weapon at you (; 2). If you pass, you manage to avoid the deadly arc. If you fail, you feel the weapon hit your vulnerable spots and reopen old wounds; suffer 2 Damage, then flip 2 Damage faceup."
"MONSTER_MANIAC_MOVE_03","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range with the highest ."
"MONSTER_MANIAC_ATTACK_03","The maniac picks up a nearby object and throws it at you (; 2)! If you pass, you duck just in time. If you fail, the object knocks the wind out of you and you fall to the ground; suffer 3 facedown Damage and become Stunned."
"MONSTER_MANIAC_MOVE_04","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the most Items."
"MONSTER_MANIAC_ATTACK_04","The maniac grabs at one of your possessions, attempting to wrest it from you (; 2). If you pass, you wrestle the object away. If you fail, you lose your grip after an elbow to the face; suffer 1 facedown Damage, become Stunned, and drop 1 random Item."
"MONSTER_MANIAC_MOVE_05","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the least Damage."
"MONSTER_MANIAC_ATTACK_05","The maniac rushes forward, fists raised, launching a few jabs before throwing a hefty haymaker. Suffer 3 Damage (+1 negates)."
"MONSTER_MANIAC_MOVE_06","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the most Horror."
"MONSTER_MANIAC_ATTACK_06","The maniac grabs you and pulls you close, whispering secrets of murder and disposal of bodies (; 2). If you pass, you shove the maniac away, only slightly shaken; suffer 1 facedown Horror. If you fail, you are shaken by the cruel details and stumble backward in terror and fall to the ground; suffer 1 facedown Damage and become Dazed and Stunned."
"MONSTER_MANIAC_MOVE_07","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_MANIAC_ATTACK_07","The maniac swings a weapon at your ankles. The ground rushes up at you as you are knocked off your feet. Suffer 2 Damage (–1 negates)."
"MONSTER_MANIAC_MOVE_08","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the least Damage."
"MONSTER_MANIAC_ATTACK_08","The maniac raises a weapon and swings down at your head with a forceful, sweeping motion (; 2). If you pass, you narrowly dodge the heavy blow. If you fail, the blow strikes the side of your head with immense force; suffer 2 facedown Damage and become Stunned."
"MONSTER_MANIAC_MOVE_09","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the least Damage."
"MONSTER_MANIAC_ATTACK_09","The maniac rushes forward and grabs you by the head then leans back and suddenly slams forward into your face with bone crunching force (; 2). If you pass, you somehow manage to avoid the bulk of the attack; become Dazed. If you fail, you stagger backward, blood pouring from your nose; suffer 2 facedown Damage and become Stunned."
"MONSTER_MANIAC_MOVE_10","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_MANIAC_ATTACK_10","The maniac lurches forward with a weapon overhead, but at the last moment, punches you in the gut with full force. Suffer 2 facedown Damage ( negates). If you suffer 2 Damage, you stagger backward, giving the lunatic the chance to bring his weapon down upon you; suffer 1 Damage and become Dazed."
"MONSTER_MANIAC_MOVE_11","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_MANIAC_ATTACK_11","The maniac comes in low and lifts you overhead (; 2). If you pass, you twist your body and slip free of the lunatic's grasp. If you fail, you are hurled effortlessly through the air; move 1 space away from the {0}, then suffer 2 Damage and become Dazed."
"MONSTER_MANIAC_MOVE_12","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_MANIAC_ATTACK_12","The maniac hooks one arm around you then pounds you with fist and knee over and over. Suffer 3 facedown Damage ( negates). If you suffer 2 or more Damage, the unrelenting blows force the breath from your lungs and you collapse; become Dazed and Stunned."
"MONSTER_MANIAC_MOVE_13","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_MANIAC_ATTACK_13","The maniac approaches with confidence, smirking, then grabs you with both hands and attempts to overpower you (; 2). If you pass, you shift your balance and hurl the lunatic to the ground; the monster suffers 1 damage. If you fail, the maniac overpowers you, pinning you to the ground; suffer 2 Damage and become Stunned."
"MONSTER_MANIAC_MOVE_14","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_MANIAC_ATTACK_14","The maniac wraps grimy hands around your neck, squeezing tightly (; 2). If you pass, you pry the fingers from your neck until you hear them snap; suffer 1 facedown Horror. If you fail, your vision goes dark and by the time you break free you are on the ground; suffer 2 facedown Damage and 1 facedown Horror and become Dazed."
"MONSTER_MANIAC_MOVE_15","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the most Items."
"MONSTER_MANIAC_ATTACK_15","The maniac looks at your possessions greedily and brandishes a knife. You offer the lunatic the object (; 2). If you pass, you pull back at the last moment and lash out with a vicious kick; the monster suffers 1 damage. If you fail, the maniac sees through your lies and lunges at you with the knife; suffer 2 Damage and drop 2 random Items."
"MONSTER_MANIAC_MOVE_16","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range with the lowest ."
"MONSTER_MANIAC_ATTACK_16","The lunatic's grin is lit from below by blossoming flame. Soon, a bottle of liquid fire spirals through the air to shatter at your feet. Place Fire in your space. You are sprayed with broken glass and burning petrol. Suffer 1 facedown Damage ( negates)."
"MONSTER_MANIAC_MOVE_17","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_MANIAC_ATTACK_17","The maniac strikes you repeatedly in the gut with meaty fists. Suffer 3 facedown Damage ( negates). If you suffer 2 or more Damage, one strong arm wraps around your neck; become Restrained."
"MONSTER_MANIAC_MOVE_18","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_MANIAC_ATTACK_18","Grunting with effort, the maniac hurls an object at you (; 2). If you pass, you turn and the object strikes your shoulder; suffer 1 facedown Damage. If you fail, the object slams into your head and knocks you sprawling; suffer 2 Damage."
"MONSTER_MANIAC_MOVE_19","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_MANIAC_ATTACK_19","The maniac lunges forward, wrapping thick arms around your chest (; 2). If you pass, you break free with only minor bruising; suffer 1 facedown Damage. If you fail, the lunatic crushes the life from you; suffer 2 Damage."
"MONSTER_MANIAC_MOVE_20","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_MANIAC_ATTACK_20","The maniac lashes out with surprising speed, cutting at your throat. Suffer 3 Damage (+1 negates)."
"MONSTER_MANIAC_MOVE_21","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the most Damage."
"MONSTER_MANIAC_ATTACK_21","The maniac grabs your shoulders, and you grapple for a few seconds (; 1). If you pass, you hurl your opponent back but feel a muscle spasm in your back; flip 2 Damage faceup. If you fail, the lunatic hurls you to the ground and kicks you over and over again; suffer 2 Damage."
"MONSTER_MANIAC_MOVE_22","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the most Items."
"MONSTER_MANIAC_ATTACK_22","The maniac strikes at you and your items with a length of copper pipe. Suffer 3 facedown Damage ( negates). Your precious objects drop from between numb fingers. For each Damage you suffer, drop 1 random Item."
"MONSTER_MANIAC_MOVE_23","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the highest health."
"MONSTER_MANIAC_ATTACK_23","The maniac draws a sharp knife then jumps on you, trying to overpower you through main force and stab you repeatedly. Suffer 3 Damage ( negates)."
"MONSTER_MANIAC_MOVE_24","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the most Damage."
"MONSTER_MANIAC_ATTACK_24","With a lunatic grin, the maniac reaches out and jabs at the nerve bundles on your neck. Suffer 2 facedown Damage ( negates). Searing pain burns through your entire body. Flip all of your Damage faceup."
"MONSTER_MANIAC_EVADE_01","The maniac swings at you with a blunt weapon as you turn away. You must dive out of the way if you hope to avoid the crushing blow. Suffer 3 Damage unless you forfeit your action."
"MONSTER_MANIAC_EVADE_02","The maniac attempts to tackle you (; 2). If you pass, you step to the side. If you fail, the crazed lunatic pins you to the ground, crushing your windpipe; suffer 1 facedown Damage and forfeit your action."
"MONSTER_MANIAC_EVADE_03","The maniac swings a cudgel at your legs (; 2). If you pass, you roll to avoid the attack, leaving your senses shaken; become Dazed. If you fail, your legs are swept from beneath you and your face collides with the ground; suffer 1 facedown Damage and forfeit your action."
"MONSTER_MANIAC_EVADE_04","The maniac approaches from behind and swings an axe in a wide arc. Suffer 3 Damage (+1 negates)."
"MONSTER_MANIAC_EVADE_05","The maniac sweeps up behind you, wrapping an arm around your neck, and you feel the life being choked out of you (; 2). If you pass, you struggle to keep your throat from being crushed; suffer 1 facedown Damage. If you fail, your vision blurs as you suffocate; suffer 1 facedown Damage, become Dazed, and forfeit your action."
"MONSTER_MANIAC_EVADE_06","The maniac pursues you in a fury, swinging an axe handle with lethal force. Suffer 2 facedown Damage ( negates). If you suffer 1 or more Damage, a swing connects with your spine, leaving you temporarily paralyzed; forfeit your action."
"MONSTER_MANIAC_EVADE_07","As you turn away, the lunatic catches one of your possessions and will not release it. You may drop 1 random Item. If you drop the Item, you let go and escape only to have the object thrown back at you; suffer 2 facedown Damage. If you do not drop the Item, you struggle with the maniac to tear the object free (; 2). If you pass, you kick the lunatic and flee with your possession. If you fail, the maniac pulls you closer and throws you to the ground; suffer 2 facedown Damage and forfeit your action."
"MONSTER_MANIAC_EVADE_08","As you duck and weave, the maniac hurls bricks, stones, and bottles in your direction. Suffer 2 facedown Damage ( negates). If you suffer 2 Damage, a glass bottle strikes you on the temple and your vision swims; forfeit your action."
"MONSTER_MANIAC_EVADE_09","The maniac sticks out a foot as you slip by, sending you stumbling to the ground and leaving you staggered. Suffer 1 facedown Damage and become Dazed."
"MONSTER_MANIAC_EVADE_10","Heedless of danger, the maniac tackles you to the ground. Forfeit your action."
"MONSTER_MANIAC_EVADE_11","When you try to duck past, the maniac lashes out with a wooden rod. Suffer 3 facedown Damage (+1 negates). If you suffer 2 or more Damage, you can find no way forward through the cascade of stinging blows; forfeit your action."
"MONSTER_MANIAC_EVADE_12","The maniac shoves you, hard. Become Dazed. While you struggle to your feet, the lunatic dances around you, laughing and pushing you back down (; 2). If you pass, you roll away and stand up. If you fail, you are too disoriented to stand; forfeit your action."
"MONSTER_MANIAC_HORROR_01","The maniac smiles in your direction, an empty expression devoid of joy. Something cruel dances behind those flat, emotionless eyes. Suffer 1 facedown Horror ( negates)."
"MONSTER_MANIAC_HORROR_02","The maniac begins to laugh, a quiet chuckle building into an unstoppable bellowing sound. Suffer 1 facedown Horror ( negates)."
"MONSTER_MANIAC_HORROR_03","The maniac slams face-first into the ground repeatedly before looking up at you, blood smearing all over a manic grin. Suffer 1 Horror ( negates)."
"MONSTER_MANIAC_HORROR_04","The maniac makes a lewd gesture in your direction with a weapon, grinning cruelly. Flip 1 Horror faceup."
"MONSTER_MANIAC_HORROR_05","A low murmuring reaches your ears, and you realize it is the maniac's muttered plans to murder you and dispose of your body (; 1). If you pass, you push the harsh words from your mind. If you fail, you are paralyzed with fear; become Stunned."
"MONSTER_MANIAC_HORROR_06","Rocking back and forth and singing in a low voice, the maniac tosses a bloody knife from hand to hand (; 2). If you pass, you force your attention elsewhere. If you fail, you recognize the song as one your mother sang to you; suffer 1 facedown Horror."
"MONSTER_MANIAC_HORROR_07","The lunatic is having a loud and screaming argument with no one that you can see (; 2). If you pass, you ignore it. If you fail, you realize that the maniac's screams answer perfectly your own internal monologue; suffer 1 facedown Horror and become Dazed."
"MONSTER_MANIAC_HORROR_08","The maniac screams, and screams, and screams, and screams (; 2). If you pass, you block it out. If you fail, you scream too; suffer 1 Horror."
"MONSTER_MANIAC_HORROR_09","Leaving bloody handprints behind, the maniac flails about on the ground (; 3). If you pass, you conclude that any time the lunatic is not swinging an axe at your head is a win. If you fail, you find the whole display surprisingly unsettling; suffer 1 facedown Horror."
"MONSTER_MANIAC_HORROR_10","The maniac calmly and methodically tears out a tooth, studies it, then tosses it to the ground (; 2). If you pass, you close your mouth and take a deep breath. If you fail, you are suddenly, awfully aware of each one of your own teeth; suffer 1 facedown Horror."
"MONSTER_MANIAC_HORROR_11","""How is a raven like a writing desk?"" asks the maniac (; 2). If you pass, you ignore the nonsense riddle. If you fail, you become distracted as you search for an answer; become Dazed."
"MONSTER_MANIAC_HORROR_12","The sound of the maniac's fingernails dragged across the scenery grates across your mind. Suffer 1 facedown Horror ( negates). If you suffer the Horror, you develop a headache; become Dazed."
"MONSTER_MIGO_MOVE_01","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the least Damage."
"MONSTER_MIGO_ATTACK_01","The creature lunges forward with crab-like claws (; 2). If you pass, you manage to catch the beast's claws and throw the creature aside. If you fail, the creature’s strength is unstoppable and its claws snap shut with bone-crushing force; suffer 2 Damage and become Restrained."
"MONSTER_MIGO_MOVE_02","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_MIGO_ATTACK_02","The sinister creature points a small silver device at you that emits a keening wail (; 2). If you pass, you feel your mind and stomach turn wobbly but keep the monster from coming any closer; become Dazed. If you fail, you scream, fall to your knees and briefly black out; suffer 1 Damage and 1 Horror and become Dazed."
"MONSTER_MIGO_MOVE_03","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the most Damage."
"MONSTER_MIGO_ATTACK_03","The creature’s legs move with unsettling speed as the beast rushes toward you (; 2). If you pass, you hold your ground and the thing skitters sideways at the last moment, unwilling to attack you head-on. If you fail, you turn to run and feel long, chitinous limbs rake your skin, peeling ragged strips of flesh from your bones; suffer 2 Damage and 1 Horror."
"MONSTER_MIGO_MOVE_04","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the most Horror."
"MONSTER_MIGO_ATTACK_04","The creature crouches low, and its chitinous plates shudder as it launches itself toward you (; 2). If you pass, you scramble away, staggering in your haste; suffer 1 facedown Damage. If you fail, it catches you in its claws and slams you repeatedly into the ground; suffer 2 Damage and become Dazed."
"MONSTER_MIGO_MOVE_05","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_MIGO_ATTACK_05","The creature lashes out with its crab-like claws, snapping and clasping for flesh. Suffer 2 Damage (–1 negates)."
"MONSTER_MIGO_MOVE_06","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_MIGO_ATTACK_06","The creature leaps into the air and flutters toward you on chitinous wings, dropping down upon you with all of its weight (; 2). If you pass, you hurl the thing to the side while it chitters at you. If you fail, the huge weight of the creature forces you to the ground, pinned beneath the thing's spindly legs; suffer 2 Damage and become Restrained."
"MONSTER_MIGO_MOVE_07","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range with the lowest ."
"MONSTER_MIGO_ATTACK_07","The alien fungus holds a lumpy object, shining with silver wires, in one claw-like hand. Suddenly, it discharges an arc of blue electricity. Suffer 2 Damage (–1 negates)."
"MONSTER_MIGO_MOVE_08","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range with the highest health."
"MONSTER_MIGO_ATTACK_08","The creature chitters, its strange brain-like head vibrating, and holds out a long copper-colored tube. A dart strikes you on the neck, and your muscles contract with agonizing force, threatening to break your own bones with their spasms. Suffer 3 Damage (+1 negates)."
"MONSTER_MIGO_MOVE_09","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range with the highest sanity."
"MONSTER_MIGO_ATTACK_09","Fluttering in the air, the creature turns a knob on a device made of silver and gold filigree. The resulting sound is like nothing you have ever heard. Suffer 2 facedown Horror (–1 negates). If you suffer 2 Horror, you find your ears are bleeding; suffer 2 facedown Damage."
"MONSTER_MIGO_MOVE_10","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range with the lowest ."
"MONSTER_MIGO_ATTACK_10","The aberration holds its chitinous hands above its membranous head, each lofting a glass sphere crackling with purple electricity. As it moves the two spheres closer together, you feel the force of gravity increasing on you (; 2). If you pass, you wince in pain but hold yourself steady; suffer 1 facedown Damage. If you fail, you collapse with a scream, unable to hold your body upright; suffer 2 Damage."
"MONSTER_MIGO_MOVE_11","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range with the most Clues."
"MONSTER_MIGO_ATTACK_11","The alien creature flutters into the air, leveling a weapon that seems part trumpet, part tangle of electrical wires, in your direction (; 2). If you pass, you roll nimbly aside as the weapon fires. If you fail, the beam of brilliant light strikes you dead-on; suffer 2 Damage and become Dazed."
"MONSTER_MIGO_MOVE_12","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range with the highest health."
"MONSTER_MIGO_ATTACK_12","The object the thing holds in its claws looks like a honeycomb made of tarnished bronze. Suddenly, it spits out dozens of razor-sharp shards! Suffer 3 Damage ( negates)."
"MONSTER_MIGO_MOVE_13","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range who has suffered the least Damage."
"MONSTER_MIGO_ATTACK_13","The bizarre crustacean holds up a small silver teardrop shape, which suddenly crackles and arcs blue lightning into your body. Suffer 3 Damage ( negates)."
"MONSTER_MIGO_MOVE_14","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range with the most Clues."
"MONSTER_MIGO_ATTACK_14","The chittering noise that comes from somewhere inside the thing's formless head sounds something like speech. Become Dazed. You try to decipher the words (; 2). If you pass, you realize the creature is dictating its ""findings"" as it plans to dissect you. If you fail, you have no warning when the thing attacks with a surprising number of flying razors that obey its mental commands; suffer 2 Damage."
"MONSTER_MIGO_MOVE_15","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range with the highest ."
"MONSTER_MIGO_ATTACK_15","The creature holds an oblong device with a rectangular opening pointed directly at you (; 2). If you pass, you duck aside as the device whirs and spits several metal bands at you. If you fail, a metal band fired from the device strikes you, wrapping around you and sealing itself tight; suffer 2 Damage and become Restrained."
"MONSTER_MIGO_MOVE_16","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range with the highest ."
"MONSTER_MIGO_ATTACK_16","The creature flutters on diaphanous wings, then tosses a strange device like a mirror bound with buzzing bronze at your feet. Instantly, a flickering image of yourself appears and grabs you (; 2). If you pass, you hurl your mirror image away and it flickers out of existence as rapidly as it appeared. If you fail, you grapple yourself and knee yourself, hard, in the gut; suffer 2 Damage and become Stunned."
"MONSTER_MIGO_MOVE_17","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range with the lowest ."
"MONSTER_MIGO_ATTACK_17","The creature throws a small vial of burning orange light toward you (; 2). If you pass, you jump back just as a spray of fire erupts from the shattering bottle; place Fire in your space. If you fail, a burst of flames erupts from the bottle and washes over your legs; suffer 2 facedown Damage and place Fire in your space."
"MONSTER_MIGO_MOVE_18","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range who has suffered the least Horror."
"MONSTER_MIGO_ATTACK_18","The strange creature twists a bronze orb made of interlocking circles, which makes your head hurt (; 2). If you pass, other than a mild headache you do not notice anything wrong. If you fail, your limbs suddenly move of their own accord, attacking you; suffer 2 Damage and 1 Horror."
"MONSTER_MIGO_MOVE_19","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range with the highest ."
"MONSTER_MIGO_ATTACK_19","The alien thing rears up on its hindmost limbs and hoists up a large, irregular-shaped device like a stone covered with silver wires. Fast as a whip, the device sends out sharpened tendrils, retracting them just as quickly. Suffer 3 Damage ( negates). If you suffer 2 or more Damage, one of the metallic tentacles strikes your temple; become Dazed."
"MONSTER_MIGO_MOVE_20","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range with the highest health."
"MONSTER_MIGO_ATTACK_20","The creature gestures with one crab-like hand, and suddenly bands of steel wrap around your chest, crushing the life from you. Suffer 3 Damage (–1 negates)."
"MONSTER_MIGO_MOVE_21","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range with the most Items."
"MONSTER_MIGO_ATTACK_21","The creature makes an irate buzzing sound, then lifts a device like a wart-covered silver ball in one claw. Your possessions grow warmer and warmer, soon glowing with heat. Suffer 2 facedown Damage and 1 Horror ( negates). If you suffer 1 or more Damage, your possessions are too hot to touch; drop 2 random Items."
"MONSTER_MIGO_MOVE_22","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range with the most Items."
"MONSTER_MIGO_ATTACK_22","The creature holds up a horseshoe-shaped apparatus, pointed in your direction (; 2). If you pass, you feel various metallic items on your body rattling around; suffer 1 facedown Damage. If you fail, you are hurled by an unseen force directly away from the abomination; suffer 2 Damage and drop 1 random Item, then move 1 space away from the {0}."
"MONSTER_MIGO_MOVE_23","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range who has suffered the most Horror."
"MONSTER_MIGO_ATTACK_23","The creature holds a strange bronze orb made of interlocking circles between its claws, twisting it this way and that (; 2). If you pass, you feel a sharp spike of pain in your temple and various bad memories flicker through your mind's eye; flip 1 Horror faceup. If you fail, you are briefly overcome with blind terror for no reason you can explain; drop all of your Items, then move 2 spaces away from the {0}."
"MONSTER_MIGO_MOVE_24","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range with the highest ."
"MONSTER_MIGO_ATTACK_24","The creature holds its chitinous claws outstretched with a dozen copper spheres spinning between them. The spheres spin faster and faster, their improbable orbit a condemnation of your mundane understanding, then hurtle toward you (; 2). If you pass, you turn aside and are struck by only a few of the spheres along your back and flank; suffer 1 facedown Damage. If you fail, the spheres strike you all over, hard enough to draw blood; suffer 2 Damage and become Stunned."
"MONSTER_MIGO_EVADE_01","The creature's pincers block your way. Suffer 2 facedown Damage (–1 negates). If you suffer 1 or more Damage, you are trapped by the alien's crab-like claws; forfeit your action."
"MONSTER_MIGO_EVADE_02","Buzzing and flapping, the creature circles you with its claws extended (; 3). If you pass, you dive under its chitinous claws. If you fail, the claws tear through your clothing; suffer 1 facedown Damage and forfeit your action."
"MONSTER_MIGO_EVADE_03","The creature scatters a clawful of bronze spheres across the ground (; 2). If you pass, you find a safe path through, although you were not expecting the electric shock; suffer 1 facedown Damage. If you fail, you slip and fall on the crackling, electric spheres; suffer 1 Damage and forfeit your action."
"MONSTER_MIGO_EVADE_04","The creature lunges toward you and attempts to grab you (; 2). If you pass, you twist easily away. If you fail, it catches your legs and pulls you back; suffer 1 facedown Horror, become Dazed, and forfeit your action."
"MONSTER_MIGO_EVADE_05","As you begin moving, the alien tosses a strange device toward you. Suddenly, the air in front of you is full of spinning blades ricocheting off one another. Suffer 3 Damage unless you forfeit your action."
"MONSTER_MIGO_EVADE_06","The creature buzzes a complex, trilling sequence of sounds. Become Dazed. You stagger away from the creature as it reaches for you (; 2). If you pass, stumbling and confused, you escape. If you fail, you blunder right into the thing's outstretched, carapace-covered arms; forfeit your action."
"MONSTER_MIGO_EVADE_07","The creature buzzes, and the world seems to flex and spin around you (; 2). If you pass, you stumble into random objects but eventually find your way forward; flip 1 Damage faceup. If you fail, you stagger blindly into the thing's claws; suffer 1 Damage and forfeit your action."
"MONSTER_MIGO_EVADE_08","The creature buzzes and clicks something horribly like words (; 2). If you pass, memories of horrible voices just like it, in the dark, bubble up from within you; flip 1 Horror faceup. If you fail, you cannot bear the image of something so alien speaking; suffer 1 Horror and forfeit your action."
"MONSTER_MIGO_EVADE_09","Something about the creature's insectile agitation arrests your attention (; 2). If you pass, you realize the thing is in fact a fungus; suffer 1 facedown Horror. If you fail, you find yourself unable to reconcile its crustacean-like appearance with its insectoid wings; suffer 1 Horror and forfeit your action."
"MONSTER_MIGO_EVADE_10","The creature spins a glittering golden thread between its claws, then flicks it out toward you. Suffer 2 Damage ( negates). If you suffer 1 or more Damage, the thread wraps around your leg, biting through clothing and flesh; forfeit your action."
"MONSTER_MIGO_EVADE_11","The creature buzzes and flutters up into the air, its wings flickering like gleaming blades (; 2). If you pass, you see the gleaming and vibrating shapes of alien caltrops all across the ground. If you fail, you step forward and feel a spike of pain as sharp lumps of metal burrow into your flesh; suffer 2 Damage and forfeit your action."
"MONSTER_MIGO_EVADE_12","A puff of noxious spores blows from the creature's flapping wings. Become Dazed. Partially blinded, you try to duck past the thing's grasping pincers (; 2). If you pass, you escape. If you fail, one of the thing's carapace-covered legs trips you up; suffer 1 facedown Damage and forfeit your action."
"MONSTER_MIGO_HORROR_01","Chittering in an impossible key, the thing peels the skin from a small rodent with its crab-like claws. Suffer 2 Horror (+1 negates)."
"MONSTER_MIGO_HORROR_02","Croaking, clattering, horrible sounds come forth from what might be the thing's mandibles. You are afraid it might be speaking. Suffer 3 facedown Horror ( negates)."
"MONSTER_MIGO_HORROR_03","Skittering in a circle, the thing produces a dull leaden jar, then shoves a human brain into it with jerky, sudden movements. Suffer 2 Horror ( negates)."
"MONSTER_MIGO_HORROR_04","The creature's fluttering wings waft an overpowering scent like a rotting house to you. Suffer 2 facedown Horror (–1 negates). If you suffer 1 or more Horror, it is all you can do to keep from vomiting; become Dazed."
"MONSTER_MIGO_HORROR_05","The creature shrieks with an intensity that makes your ears ring. Flip 1 Horror faceup and become Dazed."
"MONSTER_MIGO_HORROR_06","Working with practiced speed, the thing strips apart a human head, distributing its various organs into a series of glass jars. (; 2). If you pass, you remind yourself that it is not anyone you know. If you fail, the image burns itself into your brain, to be revisted many times; suffer 2 Horror."
"MONSTER_MIGO_HORROR_07","The creature lets loose a strange noise like a thousand screaming locusts (; 2). If you pass, you comprehend the horrible chorus as a song of worship and cover your ears; flip 1 Horror faceup. If you fail, the endless buzzing of it drills into your skull; suffer 2 facedown Horror."
"MONSTER_MIGO_HORROR_08","The thing's chirping, croaking cries sound almost like language (; 2). If you pass, you realize the creature is using your name and words like ""subject"" and ""experiment""; flip 2 Horror faceup. If you fail, it is just more maddening noise; suffer 1 Horror."
"MONSTER_MIGO_HORROR_09","The creature shrieks, spasms, flips upside down, and then sheds its carapace, revealing a sickly, sticky, white form beneath (; 2). If you pass, you are able, with some difficulty, to look away; suffer 1 facedown Horror. If you fail, some primal instinct within you reacts with fear and revulsion to the blasphemous creature; flip 1 Horror faceup, then suffer 2 facedown Horror."
"MONSTER_MIGO_HORROR_10","The creature holds a jar in its claws, twitching at various scientific instruments arrayed along its rim. As the liquid in the jar swirls, you see a human brain attached to wires running into the jar's lid. Suffer 2 Horror (–1 negates)."
"MONSTER_MIGO_HORROR_11","The alien fungus buzzes and flutters in a way that seems disturbingly familiar. For an instant, you remember lying on a cold steel slab, the creature above you, its claws gripping instruments red with your blood. Then the feeling passes. Suffer 3 Horror (+1 negates)."
"MONSTER_MIGO_HORROR_12","A piercing ""bzzzawp"" echoes from the creature. Become Dazed. Skittering to face you, it seems that through its chittering, buzzing drone the creature is attempting to speak to you (; 2). If you pass, you realize that it is in fact speaking into a small silver box. If you fail, there is something profound and worrisome about the creature's unceasing regard; suffer 1 Horror."
"MONSTER_NIGHTGAUNT_MOVE_01","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_NIGHTGAUNT_ATTACK_01","The creature beats its leathery wings and swoops downward, silent as an owl, raking your flesh with its claws. Suffer 3 Damage (+1 negates)."
"MONSTER_NIGHTGAUNT_MOVE_02","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_NIGHTGAUNT_ATTACK_02","The creature grabs you in its claws, attempting to drag you away (; 2). If you pass, you hold your ground and strike the creature. If you fail, you scream as the creature hurls you about like a rag doll; suffer 2 Damage, then you and the monster move 1 space away from the {0}."
"MONSTER_NIGHTGAUNT_MOVE_03","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the least Damage."
"MONSTER_NIGHTGAUNT_ATTACK_03","The creature's long, barbed tail whips toward your neck (; 2). If you pass, you duck in time to hear the tail whistle above your head. If you fail, you feel the sharp appendage rend your flesh; suffer 2 facedown Damage and become Dazed."
"MONSTER_NIGHTGAUNT_MOVE_04","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_NIGHTGAUNT_ATTACK_04","The creature moves with alarming speed, lashing toward you with a single motion of its hideous black wings. Suffer 2 Damage (+1 negates)."
"MONSTER_NIGHTGAUNT_MOVE_05","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_NIGHTGAUNT_ATTACK_05","The creature bears you to the ground with inexorable force (; 2). If you pass, you manage to punch its featureless face and fight free. If you fail, the creature overpowers you and kneels upon your chest as it drives its claws into your body; suffer 1 Damage and become Restrained."
"MONSTER_NIGHTGAUNT_MOVE_06","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_NIGHTGAUNT_ATTACK_06","The creature flies toward you at great speed, its claws open and welcome (; 2)! If you pass, you roll to the side and avoid the creature's grasp. If you fail, the creature catches you up in its arms and drags you a great distance; suffer 1 Damage, then you and the monster move 2 spaces away from the {0}."
"MONSTER_NIGHTGAUNT_MOVE_07","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_NIGHTGAUNT_ATTACK_07","The creature lunges, and its ink-black hands find their way around your throat (; 2). If you pass, you wrestle free from its grasp. If you fail, you scrabble uselessly at its hands as it slams you into the ground; suffer 1 Damage and become Restrained."
"MONSTER_NIGHTGAUNT_MOVE_08","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the least Damage."
"MONSTER_NIGHTGAUNT_ATTACK_08","You get the unconscious sensation that you are being followed, but before you can react, the creature grabs you from behind (; 2). If you pass, you manage to twist yourself free painfully; suffer 1 facedown damage. If you fail, you are swept into the air and dropped; suffer 1 Damage and move 1 space away from the {0}."
"MONSTER_NIGHTGAUNT_MOVE_09","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the least Damage."
"MONSTER_NIGHTGAUNT_ATTACK_09","The creature snatches you up in its long arms and flings you away (; 3). If you pass, you manage to roll with the landing and come to your feet; move 1 space. If you fail, you tumble to the ground with bone-cracking force; suffer 1 Damage and move 1 space away from the {0}."
"MONSTER_NIGHTGAUNT_MOVE_10","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_NIGHTGAUNT_ATTACK_10","The creature emerges from the darkness with a howl of flapping wings and rending claws (; 2)! If you pass, you throw yourself to the side and narrowly avoid disaster. If you fail, the creature's long fingers find their way around your neck and its barbed tail penetrates your body; suffer 2 facedown Damage and become Restrained."
"MONSTER_NIGHTGAUNT_MOVE_11","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the most Damage."
"MONSTER_NIGHTGAUNT_ATTACK_11","The creature stalks you like a hyena, circling you and harassing you with its long tail (; 2). If you pass, you keep your distance and avoid giving the monster an opening. If you fail, you try to knock away the tail and feel the sudden impact as the nightgaunt slams into you; flip 2 Damage faceup, then suffer 1 facedown Damage and become Dazed."
"MONSTER_NIGHTGAUNT_MOVE_12","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_NIGHTGAUNT_ATTACK_12","The creature takes to the air with a single beat of its wings before diving down and attempting to crush you with its clawed feet. Suffer 2 Damage ( negates)."
"MONSTER_NIGHTGAUNT_MOVE_13","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_NIGHTGAUNT_ATTACK_13","The creature dives low to the ground, raking the air with its predatory talons before circling into the air again. Suffer 2 facedown Damage (–1 negates)."
"MONSTER_NIGHTGAUNT_MOVE_14","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_NIGHTGAUNT_ATTACK_14","The creature circles high and then stoops into an attack, careening down at you (; 2). If you pass, you aim a punch straight overhead and the creature swerves away. If you fail, you panic and cower to the ground, screaming as the wicked claws score tracks down your back; suffer 2 facedown Damage and 1 Horror."
"MONSTER_NIGHTGAUNT_MOVE_15","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the most Damage."
"MONSTER_NIGHTGAUNT_ATTACK_15","The creature flaps its massive black wings, creating a buffeting wind that threatens to knock you down (; 3). If you pass, the wind passes without unsettling you. If you fail, you stumble and fall to your knees under the punishing wind; flip 3 Damage faceup."
"MONSTER_NIGHTGAUNT_MOVE_16","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has the most Items."
"MONSTER_NIGHTGAUNT_ATTACK_16","Something shiny in your hand draws the creature's attention. With a keening scream, the creature swoops in to grapple with you. Suffer 2 facedown Damage unless you drop 2 random Items."
"MONSTER_NIGHTGAUNT_MOVE_17","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_NIGHTGAUNT_ATTACK_17","The creature bounds forward, using its wings to glide almost silently (; 2). If you pass, you step aside at the last moment, causing the creature to overshoot and circle back. If you fail, the sharp talons cut into your shoulder; suffer 3 facedown Damage."
"MONSTER_NIGHTGAUNT_MOVE_18","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_NIGHTGAUNT_ATTACK_18","From behind you, the creature spreads mighty wings that block what little light there is (; 2). If you pass, you notice the dimming of the light soon enough to roll out of the way as the beast soars past. If you fail, the creature falls on you out of nowhere, thin fingers throttling your neck; suffer 2 facedown Damage and become Restrained."
"MONSTER_NIGHTGAUNT_MOVE_19","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_NIGHTGAUNT_ATTACK_19","The creature flies in an intricate looping pattern, designed to confuse its prey. Suffer 2 Damage ( negates). If you suffered 1 or more Damage, you are both injured and dizzy; become Dazed."
"MONSTER_NIGHTGAUNT_MOVE_20","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_NIGHTGAUNT_ATTACK_20","The faceless creature is stalking you through the air, slowly circling like a vulture (; 2). If you pass, the intimidating figure remains a thought at the back of your mind. If you fail, your nerves fray and you find yourself welcoming the inevitable attack when the creature dives at you; suffer 1 Damage and 1 Horror."
"MONSTER_NIGHTGAUNT_MOVE_21","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_NIGHTGAUNT_ATTACK_21","The creature snaps its wings close to its body, spinning into an uncontrollable dive on top of you before struggling back into the air. The monster suffers 1 damage, and you suffer 3 facedown Damage and become Stunned."
"MONSTER_NIGHTGAUNT_MOVE_22","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the most Horror."
"MONSTER_NIGHTGAUNT_ATTACK_22","You ready your guard against the ink-black monster as it keens softly (; 2). If you pass, you predict the creature's attack perfectly, deflecting it with a laugh; discard 1 facedown Horror. If you fail, the creature attacks from the air, spotting a weakness in your defense; suffer 3 Damage."
"MONSTER_NIGHTGAUNT_MOVE_23","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the fewest Items."
"MONSTER_NIGHTGAUNT_ATTACK_23","As you examine your surroundings, the creature swoops overhead with a handful of sharp stones (; 2). If you pass, you manage to dodge the majority of the creature's barrage. If you fail, the sharp stones cut your scalp and arms when you try to shield yourself from the onslaught; suffer 3 facedown Damage."
"MONSTER_NIGHTGAUNT_MOVE_24","The {0} moves 2 spaces toward the nearest investigator. Then it attacks each investigator in its space."
"MONSTER_NIGHTGAUNT_ATTACK_24","With an impossible cry, the creature begins to swoop in circles, using its tail as an unpredictable flail. Suffer 2 facedown Damage (–1 negates)."
"MONSTER_NIGHTGAUNT_EVADE_01","The creature's long fingers attempt to reach around your hand as you try to escape (; 2). If you pass, that such a thing has fingers so like a human makes your flesh crawl as you dance away; suffer 1 facedown Horror. If you fail, you feel the creature's fingers wrap around your wrist like a vise; become Restrained and forfeit your action."
"MONSTER_NIGHTGAUNT_EVADE_02","The creature lands in front of you and places its featureless face inches from yours (; 2). If you pass, you swat the creature aside. If you fail, you panic and stumble to the ground; suffer 2 Horror and forfeit your action."
"MONSTER_NIGHTGAUNT_EVADE_03","The creature flies in low and whips at you with its tail as you try to get away (; 2). If you pass, you dive to the ground to avoid the attack; suffer 1 facedown Damage. If you fail, the creature's tail strikes your chest and knocks you to the ground; suffer 1 Damage and forfeit your action."
"MONSTER_NIGHTGAUNT_EVADE_04","The creature whips its long tail after you as you flee (; 2). If you pass, the appendage cracks against your back; suffer 1 facedown Damage. If you fail, the tail coils around your ankle and pulls you back toward the creature; flip 2 Damage faceup and forfeit your action."
"MONSTER_NIGHTGAUNT_EVADE_05","The creature closes the distance in two quick strides and attempts to block your path (; 3). If you pass, you dive between the creature's legs and roll to safety. If you fail, you cannot escape as its wings and tail surround you; flip 2 Horror faceup and forfeit your action."
"MONSTER_NIGHTGAUNT_EVADE_06","The creature's motions seem to mimic your own, like a long-winged shadow (; 3). If you pass, you feint and move unpredictably, causing it to become confused. If you fail, the creature's movement is mesmerizing; become Dazed and forfeit your action."
"MONSTER_NIGHTGAUNT_EVADE_07","You think that you can escape if you back slowly away from the creature (; 3). If you pass, your calm and deliberate movements seem to confuse the creature. If you fail, the creature is goaded into chasing you; suffer 2 Damage unless you forfeit your action."
"MONSTER_NIGHTGAUNT_EVADE_08","The creature crouches and lowers its horned head to hem you in. Even the slightest move risks impaling yourself on those wicked spikes. Forfeit your action."
"MONSTER_NIGHTGAUNT_EVADE_09","You dodge first left then right with a surge of speed (; 2). If you pass, the creature tries to follow your movements but trips over its own tail. If you fail, you dodge straight into the waiting arms of the creature who rips into your flesh with fervor; suffer 2 Damage and forfeit your action."
"MONSTER_NIGHTGAUNT_EVADE_10","The creature stands so close that you are forced to press against its hide briefly while escaping (; 2). If you pass, the skin of the creature is startlingly warm to the touch; suffer 1 facedown Horror. If you fail, your skin crawls at the first contact with the creature and you cannot force yourself to go farther; suffer 1 Horror and forfeit your action."
"MONSTER_NIGHTGAUNT_EVADE_11","As you move, the creature tilts its head as if listening for you (; 3). If you pass, you suddenly scream as loud as you are able and the creature visibly startles. If you fail, the creature is able to predict your every movement; suffer 1 Horror and forfeit your action."
"MONSTER_NIGHTGAUNT_EVADE_12","The creature has you trapped between its spread wings (; 2). If you pass, you aim a vicious blow at the joint between the creature's wing and body and escape when it recoils. If you fail, both wings snap together, trapping you inside with the faceless creature; suffer 2 Horror and forfeit your action."
"MONSTER_NIGHTGAUNT_HORROR_01","The creature's very presence seems to bleed color from the world. Suffer 3 Horror ( negates)."
"MONSTER_NIGHTGAUNT_HORROR_02","The creature's faceless visage turns skyward, and the world is suddenly dropped into a moment of utter, terrible silence. Your heartbeat rings unnaturally loudly as the tall black creature turns to you. Suffer 2 Horror (–1 negates)."
"MONSTER_NIGHTGAUNT_HORROR_03","The creature's skin seems to absorb the light around it, and it moves with an unsettling grace. You cannot draw your eyes away from it (; 3). If you pass, you shake your head and steel your nerves. If you fail, you are enthralled by its sinuous motions; flip 2 Horror faceup and become Dazed."
"MONSTER_NIGHTGAUNT_HORROR_04","The creature's presence disorients your senses. It makes no sound, and gazing at its faceless head is like staring into a deep pit. Suffer 2 Horror ( negates)."
"MONSTER_NIGHTGAUNT_HORROR_05","Staring at the creature gives you an acute sense of vertigo (; 2). If you pass, you shake your head and hold your footing; become Dazed. If you fail, you find yourself stumbling to the ground; suffer 1 Horror and become Stunned."
"MONSTER_NIGHTGAUNT_HORROR_06","Your tongue goes dry, and you realize the air around the creature seems to grow heavy and still. You have difficulty breathing, and your body begins to react with panic. Suffer 3 Horror (+1 negates)."
"MONSTER_NIGHTGAUNT_HORROR_07","A high-pitched keening emanates from the creature, without any mouth that could be making the insidious noise. Suffer 3 facedown Horror (–1 negates). If you suffer 2 or more Horror, you clap your hands to your ears but it does nothing to block out the terrible sound; become Stunned."
"MONSTER_NIGHTGAUNT_HORROR_08","The creature twitches its leathery hide, as if it were a horse plagued by flies, and you shudder to imagine what vermin would feed on such a monster. Suffer 2 Horror (–1 negates)."
"MONSTER_NIGHTGAUNT_HORROR_09","As the light dims momentarily, the creature can only be seen as a void of utter black in front of you, and you start to wonder if you really can see it at all. Suffer 2 Horror unless you have a [i]Light Source[/i]."
"MONSTER_NIGHTGAUNT_HORROR_10","You find your gaze drawn to the blank expanse of skin on the creature's visage where there should be a mouth (; 2). If you pass, you swallow the sudden, unsettling feeling. If you fail, you scream and babble uncontrollably, biting your tongue bloody to convince yourself that your mouth is still there; suffer 1 facedown Damage and 2 Horror."
"MONSTER_NIGHTGAUNT_HORROR_11","The creature makes a gentle, beckoning motion toward you, and you feel compelled to take its hand (; 3). If you pass, you resist the strange compulsion. If you fail, you have a sudden, vivid vision of flying above the clouds and into the impossible colors of a sky of dreams; suffer 2 facedown Horror and move 2 spaces toward the {0}."
"MONSTER_NIGHTGAUNT_HORROR_12","The horns of the creature trace an intricate pattern in the air, and you are convinced that a spell is being cast on you (; 2). If you pass, you realize that the creature is not casting a spell and breathe a sigh of relief. If you fail, you feel your muscles lock so that you cannot even scream; suffer 2 Horror and become Restrained."
"MONSTER_PRIEST_OF_DAGON_MOVE_01","{0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_PRIEST_OF_DAGON_ATTACK_01","{0} reaches out, and clammy hands find their way around your throat (; 2). If you pass, you manage to break the grip and kick your foe away. If you fail, your foe's grip slowly tightens around your neck; suffer 2 facedown Damage and become Dazed and Restrained."
"MONSTER_PRIEST_OF_DAGON_MOVE_02","{0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the least Horror."
"MONSTER_PRIEST_OF_DAGON_ATTACK_02","{0} slips forward and places a single, cold hand over your mouth (; 2). If you pass, you manage to shove the hand away, the brackish taste of seawater lingering on your lips; suffer 1 facedown Horror. If you fail, the sensation of cold saltwater rushes into your lungs and you begin to drown; suffer 1 facedown Damage and 1 facedown Horror and become Stunned."
"MONSTER_PRIEST_OF_DAGON_MOVE_03","{0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_PRIEST_OF_DAGON_ATTACK_03","{0} reaches out to caress your face (; 2). If you pass, you manage to get some distance; you may move 1 space. If you fail, a swell of barnacles erupts from your flesh and you claw madly at yourself in an attempt to pry them off; suffer 2 facedown Damage and 1 Horror and become Dazed."
"MONSTER_PRIEST_OF_DAGON_MOVE_04","{0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the least Damage."
"MONSTER_PRIEST_OF_DAGON_ATTACK_04","{0} twitches, and a thick, wet length of kelp lashes out and seems to latch onto you. The cold plant matter is as heavy as chains (; 2). If you pass, you tear away from the plants. If you fail, the kelp constricts around your body; suffer 2 Damage and become Restrained."
"MONSTER_PRIEST_OF_DAGON_MOVE_05","{0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks each investigator within range."
"MONSTER_PRIEST_OF_DAGON_ATTACK_05","{0}'s hand makes a twisting gesture. Suddenly, you feel a hook dig into your mouth, and with a sharp tug it begins to pull you closer (; 2). If you pass, you realize the hook is not physical but psychological; suffer 1 facedown Horror. If you fail, your cheek begins to bleed as you are reeled in; suffer 1 facedown Damage and move 1 space toward the monster."
"MONSTER_PRIEST_OF_DAGON_MOVE_06","{0} moves up to 2 spaces to be adjacent to as many investigators as possible. Then it attacks the investigator in an adjacent space who has suffered the least Damage."
"MONSTER_PRIEST_OF_DAGON_ATTACK_06","{0} spits onto the ground, and a swarm of putrid eels erupts from around your feet, crawling up your legs and latching onto your flesh. Suffer 2 facedown Damage and 1 Horror (–1 negates). If you suffer the Horror, you are overcome by fear; become Restrained."
"MONSTER_PRIEST_OF_DAGON_MOVE_07","{0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range with the lowest ."
"MONSTER_PRIEST_OF_DAGON_ATTACK_07","{0} smiles and makes a series of strange gestures. You gird yourself for a horrible spell but instead your foe throws a knife at you (; 2). If you pass, you realize the ruse just in time and the blade hardly touches you; suffer 1 facedown Damage. If you fail, the blade sinks into your flesh; suffer 2 Damage."
"MONSTER_PRIEST_OF_DAGON_MOVE_08","{0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range with the highest ."
"MONSTER_PRIEST_OF_DAGON_ATTACK_08","{0} chants and sways, invoking a dread and drowned god. There is something hypnotic in the sight, like waves on the ocean. Become Dazed. Then a complex pattern of waves and tides whirls toward you as if by magic. Suffer 3 facedown Damage ( negates)."
"MONSTER_PRIEST_OF_DAGON_MOVE_09","{0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_PRIEST_OF_DAGON_ATTACK_09","{0} tackles you and tries to pin you to the floor (; 2). If you pass, you elbow your enemy in the chest. If you fail, your foe overpowers you; suffer 2 Damage and become Restrained."
"MONSTER_PRIEST_OF_DAGON_MOVE_10","{0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the most Damage."
"MONSTER_PRIEST_OF_DAGON_ATTACK_10","{0} utters a low incantation, and a strange, salt-smelling mist forms in the air (; 2). If you pass, you recognize the danger and cover your mouth to avoid inhaling more of the noxious mist; suffer 1 facedown Damage. If you fail, your old wounds reopen and fester, and your vision fades; suffer 1 Horror, flip 2 Damage faceup, and become Dazed."
"MONSTER_PRIEST_OF_DAGON_MOVE_11","{0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_PRIEST_OF_DAGON_ATTACK_11","{0} disappears into the shadows. There is little time to react as you are ambushed (; 2). If you pass, your foe reappears just behind you, but you manage to dodge. If you fail, your foe catches you off-guard and pins you to the ground; suffer 2 Damage and become Restrained."
"MONSTER_PRIEST_OF_DAGON_MOVE_12","{0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range with the highest ."
"MONSTER_PRIEST_OF_DAGON_ATTACK_12","{0} reveals a tarnished gold amulet that emits a beam of light that pierces into your eyes. You lose track of reality and horrifying visions manifest before you (; 2)! If you pass, you block out the tormenting visions. If you fail, you claw at your face as the monstrous visions consume your mind; suffer 1 facedown Damage and 1 Horror and become Stunned."
"MONSTER_PRIEST_OF_DAGON_MOVE_13","{0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the most Items."
"MONSTER_PRIEST_OF_DAGON_ATTACK_13","{0} grabs at one of the items in your possession, attempting to wrest it from you (; 2). If you pass, you maintain your grip. If you fail, you lose your grip and your foe strikes you with the object; suffer 2 Damage, become Stunned, and drop 1 random Item."
"MONSTER_PRIEST_OF_DAGON_MOVE_14","{0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the least Damage."
"MONSTER_PRIEST_OF_DAGON_ATTACK_14","A pale hand darts out from under {0}'s cloak and grabs your neck. You claw at the ghoulish hand as it crushes your windpipe. Suffer 3 facedown Damage ( negates). If you suffer 2 or more Damage, your vision begins to fade as you suffocate; become Dazed and Stunned."
"MONSTER_PRIEST_OF_DAGON_MOVE_15","{0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks each investigator within range."
"MONSTER_PRIEST_OF_DAGON_ATTACK_15","{0}, with arms uplifted, chants the words to some vile incantation! Within moments, you feel as if your flesh is being torn apart from the inside. Suffer 3 facedown Damage ( negates)."
"MONSTER_PRIEST_OF_DAGON_MOVE_16","{0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks each investigator within range."
"MONSTER_PRIEST_OF_DAGON_ATTACK_16","{0} mumbles a dark chant. You feel something writhing within your skin. Suffer 2 facedown Damage."
"MONSTER_PRIEST_OF_DAGON_MOVE_17","{0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_PRIEST_OF_DAGON_ATTACK_17","{0} lurches forward and swiftly jabs you repeatedly in the torso and limbs. Suffer 3 Damage ( negates). If you suffer 2 or more Damage, the assault is dizzying; become Dazed."
"MONSTER_PRIEST_OF_DAGON_MOVE_18","{0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the most Damage."
"MONSTER_PRIEST_OF_DAGON_ATTACK_18","{0} slides a small blade across the white belly of a flopping fish. Whispering a short incantation, your foe slings the foul offal at you (; 2). If you pass, you quickly mutter a counter-ritual before the fish's intestines touch you. If you fail, your veins burn as the guts spatter across your skin; suffer 2 Damage and 1 Horror."
"MONSTER_PRIEST_OF_DAGON_MOVE_19","{0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_PRIEST_OF_DAGON_ATTACK_19","{0} weeps and approaches, begging your forgiveness and displaying empty hands (; 2). If you pass, you recognize the ruse and your foe's swing only clips your shoulder; suffer 1 facedown Damage. If you fail, your foe leaps forward when you approach, planting a fist below your jaw; suffer 2 facedown Damage and become Stunned."
"MONSTER_PRIEST_OF_DAGON_MOVE_20","{0} moves up to 2 spaces to be in a space with as many investigators as possible. Then it attacks each investigator in its space."
"MONSTER_PRIEST_OF_DAGON_ATTACK_20","{0} charges forward, enveloped in a cloud of swirling shadow that burns your flesh. Suffer 2 facedown Damage and 1 facedown Horror ( negates)."
"MONSTER_PRIEST_OF_DAGON_MOVE_21","{0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_PRIEST_OF_DAGON_ATTACK_21","{0} comes in low and lifts you into the air (; 2). If you pass, you knee your foe in the face and drop to the ground with a thud; suffer 1 facedown Damage. If you fail, your foe hurls you bodily through the air; suffer 2 Damage, then move 1 space away from {0}."
"MONSTER_PRIEST_OF_DAGON_MOVE_22","{0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_PRIEST_OF_DAGON_ATTACK_22","{0} hooks one arm around you, then pounds with fist and knee over and over. Suffer 3 Damage ( negates)."
"MONSTER_PRIEST_OF_DAGON_MOVE_23","{0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_PRIEST_OF_DAGON_ATTACK_23","{0} approaches with confidence, wearing a demented smirk. your foe grabs you with both hands and attempts to overpower you (; 2). If you pass, you force your foe away, but not before gnarled fingernails bite into your flesh; suffer 1 facedown Damage. If you fail, you are overpowered and pinned to the ground; suffer 2 Damage and become Restrained."
"MONSTER_PRIEST_OF_DAGON_MOVE_24","{0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_PRIEST_OF_DAGON_ATTACK_24","{0}s wraps grimy hands around your neck, squeezing tight. Suffer 3 facedown Damage (–1 negates). If you suffer 2 or more Damage, you wheeze and gasp for breath after breaking free; become Stunned."
"MONSTER_PRIEST_OF_DAGON_EVADE_01","{0} spits at your feet, the saliva bubbling and smoking when it hits the ground (; 2). If you pass, you know to hold your breath until you escape the cloud of fumes. If you fail, the noxious fumes cause you to gag; forfeit your action and become Dazed."
"MONSTER_PRIEST_OF_DAGON_EVADE_02","{0} waits until your attention is diverted and tries to stab you with a knife. Suffer 2 Damage (–1 negates)."
"MONSTER_PRIEST_OF_DAGON_EVADE_03","{0} begins to babble incoherently in your direction (; 2). If you pass, you recognize the words as mindless ravings. If you fail, you hesitate for a crucial second as your foe punches you in the jaw; suffer 1 facedown Damage and forfeit your action."
"MONSTER_PRIEST_OF_DAGON_EVADE_04","{0} attempts to gouge you with a large meat hook (; 2). If you pass, you manage to dodge the attack. If you fail, the hook catches you, tearing into your flesh as you leave your foe behind; suffer 2 Damage."
"MONSTER_PRIEST_OF_DAGON_EVADE_05","{0} begins shouting for help! You may forfeit your action to stop the screams. If you do not forfeit your action, move each other monster 1 space toward you."
"MONSTER_PRIEST_OF_DAGON_EVADE_06","{0} aims a vicious kick at your leg (; 2). If you pass, you leap the kick and continue on. If you fail, your legs are swept out from under you; suffer 1 facedown Damage and forfeit your action."
"MONSTER_PRIEST_OF_DAGON_EVADE_07","{0} lunges at you as you turn away (; 2). If you pass, you sidestep the charge. If you fail, your foe tackles you to the ground; suffer 1 Damage and forfeit your action."
"MONSTER_PRIEST_OF_DAGON_EVADE_08","{0} sweeps a cloak out in front of you (; 2). If you pass, you sidestep your foe. If you fail, you bat the cloak aside, but a blade awaits you as you step past; suffer 2 Damage unless you forfeit your action."
"MONSTER_PRIEST_OF_DAGON_EVADE_09","{0} leaps into the air, attempting to tackle you (; 2). If you pass, you step to the side. If you fail, your foe collides with you, pushing you to the floor; suffer 1 Damage and forfeit your action."
"MONSTER_PRIEST_OF_DAGON_EVADE_10","{0} grabs your collar and attempts to swing you around (; 2). If you pass, you pull away. If you fail, you cannot escape; forfeit your action."
"MONSTER_PRIEST_OF_DAGON_EVADE_11","{0} reaches out as you run by but does not grab you (; 2). If you pass, you notice a hand reach for your equipment and bat it away. If you fail, your foe knocks your possessions from your grasp; suffer 1 facedown Damage and drop 2 random Items."
"MONSTER_PRIEST_OF_DAGON_EVADE_12","{0} shouts a few words in a forbidden tongue as you turn away (; 2). If you pass, you recognize the arcane words and dive out of the way of a shadowy tendril. If you fail, the shadowy bolt of energy strikes you in the back; suffer 2 Damage."
"MONSTER_PRIEST_OF_DAGON_EVADE_13","{0} sweeps up behind you and wraps an arm around your throat (; 2). If you pass, you slip free. If you fail, your arms begin to feel numb as you struggle to slip away; forfeit your action and become Dazed."
"MONSTER_PRIEST_OF_DAGON_HORROR_01","{0} recounts the sordid history of a deep one family line (; 2). If you pass, you recognize the words as lies. If you fail, you begin to recognize several names as belonging to your own ancestors; suffer 2 Horror."
"MONSTER_PRIEST_OF_DAGON_HORROR_02","{0} begins to clap. The sound grows more muddied with each repetition, and you feel the pressure of water in your ears and a deep, churning sound threatens to overwhelm your senses. Suffer 2 Horror (+1 negates)."
"MONSTER_PRIEST_OF_DAGON_HORROR_03","{0} begins to whistle a quiet melody. Suddenly, you feel the sting of salt spray in your eyes, and you are struck with an intense thirst (; 2). If you pass, you shake off the song and your sense of dread. If you fail, you begin to sweat and shudder as a wave of nausea strikes you; suffer 1 Horror and drop 1 random Item."
"MONSTER_PRIEST_OF_DAGON_HORROR_04","{0} whispers sotto voce. The words are foreign to you, but they find root in the deepest recesses of your mind. Suffer 2 Horror (+1 negates)."
"MONSTER_PRIEST_OF_DAGON_HORROR_05","{0} grins, and you realize that smile is comprised of row after row of serrated teeth. Suffer 2 facedown Horror ( negates)."
"MONSTER_PRIEST_OF_DAGON_HORROR_06","{0} rolls up a sleeve to reveal row upon row of fish hooks that are buried in pallid, fishy flesh, forming an obscene sigil. Suffer 2 facedown Horror (–1 negates)."
"MONSTER_PRIEST_OF_DAGON_HORROR_07","{0} brings clammy hands together in a wet, slapping sound. With each clap, a distant rumble like waves crashing against the shore sounds in the back of your mind (; 2). If you pass, you can taste saltwater in your mouth but nothing more. If you fail, you are suddenly gripped with a primal fear of drowning; suffer 2 Horror."
"MONSTER_PRIEST_OF_DAGON_HORROR_08","{0} begins reciting the words to some black prayer. The alien words fill you with dread (; 2). If you pass, you comprehend the litany and the knowledge steadies you. If you fail, you are suddenly gripped with a bone-deep fear; suffer 2 Horror."
"MONSTER_PRIEST_OF_DAGON_HORROR_09","{0} pulls out the long, rotting carcass of an eel, then proceeds to swallow it whole, gagging down the last of it with a slimy grin. Suffer 2 facedown Horror ( negates)."
"MONSTER_PRIEST_OF_DAGON_HORROR_10","{0}'s skin seems slick with sweat. Your nose is filled with a smell like rotting fish and blood, and you grow nauseous. Suffer 1 facedown Horror and become Dazed."
"MONSTER_PRIEST_OF_DAGON_HORROR_11","You notice {0}'s flesh ripples and churns, caused by some worm-like creatures flowing beneath the skin. Suffer 2 Horror (+1 negates)."
"MONSTER_PRIEST_OF_DAGON_HORROR_12","{0} begins a slow chant, prompting others to join in. Suffer 1 facedown Horror. Then suffer 1 additional facedown Horror for each Deep One or Deep One Hybrid within range."
"MONSTER_PRIEST_OF_DAGON_HORROR_13","{0} laughs a deep, joyous laugh. The sound echoes all around you (; 2). If you pass, you cannot fathom what could be so funny. If you fail, you grasp the humor of the situation and begin to chuckle yourself; suffer 1 Horror and become Dazed."
"MONSTER_PRIEST_OF_DAGON_HORROR_14","{0} holds a sphere of dark crystal in one hand and reaches out toward you with the other (; 2). If you pass, you recognize the danger and avoid the grasping hand. If you fail, you recall the darkest deeds of your life, things done to you and things done by you; flip 2 Horror faceup and become Dazed."
"MONSTER_PRIEST_OF_DAGON_HORROR_15","{0} calls out to the stars, begging for your demise (; 2). If you pass, you realize the words are hollow. If you fail, the starlight seems to fade; suffer 1 Horror, then flip 1 Horror faceup."
"MONSTER_PRIEST_OF_DAGON_HORROR_16","{0} raises a hand, and one of your items transforms into a deadly eel (; 2). If you pass, you disregard the pitiful illusion. If you fail, you fling the object away; suffer 1 facedown Horror and drop 1 random Item in an adjacent space."
"MONSTER_PRIEST_OF_DAGON_HORROR_17","{0} whispers a message that only you can hear, ""Your friends seek to slay you!"" (; 2). If you pass, you ignore the lies. If you fail, you turn against your nearby friends; suffer 1 Horror, then each other investigator in your space suffers 1 facedown Damage."
"MONSTER_PRIEST_OF_DAGON_HORROR_18","{0} snickers, and you realize that you have stepped within a glyph etched into the ground. It glows red as you study the symbols. Suffer 1 Damage and 1 Horror ( negates)."
"MONSTER_PRIEST_OF_DAGON_HORROR_19","{0} exclaims the truth of a present and imminent horror. Suffer 3 facedown Horror ( negates)."
"MONSTER_RIOT_MOVE_01","The {0} moves 3 spaces toward the {1}. Then it attacks each investigator that shared a space with it during this movement."
"MONSTER_RIOT_ATTACK_01","The riot moves with unclear purpose, but you just happen to be in the path of its rampage (; 2). If you pass, you manage to keep them from carrying you off. If you fail, the mob picks you up roughly and carries you away; suffer 3 facedown Damage, then move to the monster's space."
"MONSTER_RIOT_MOVE_02","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the least Damage."
"MONSTER_RIOT_ATTACK_02","Someone in the riot points at you and shouts ""This is all your fault!"" (; 2). If you pass, you manage to convince the mob that you are not the one they are looking for. If you fail, the angry mob rushes after you in a frothing rage; suffer 3 Damage and become Restrained."
"MONSTER_RIOT_MOVE_03","The {0} moves up to 2 spaces to be in a space with as many investigators as possible. Then it attacks each investigator in its space."
"MONSTER_RIOT_ATTACK_03","The riot charges at you in a fury, roughly tearing and grabbing at your valuables (; 2). If you pass, you resist the worst of the savagery; suffer 1 facedown Damage. If you fail, they knock you around and you lose hold of your equipment; suffer 2 facedown Damage and drop 1 random Item."
"MONSTER_RIOT_MOVE_04","The {0} moves up to 2 spaces to be in a space with as many investigators as possible. Then it attacks each investigator in its space."
"MONSTER_RIOT_ATTACK_04","Jeering and hurling both abuse and empty bottles, the mob beats you savagely with fists, feet, and at least one length of wood. Suffer 3 facedown Damage (–1 negates)."
"MONSTER_RIOT_MOVE_05","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range with the lowest ."
"MONSTER_RIOT_ATTACK_05","As the riot approaches, one of their number pulls out a bottle with an oil-damp rag stuck into its mouth. The rioter lights it with a torch and throws it at you (; 2)! If you pass, you manage to catch the bottle before it lands, but the flames burn your hands; suffer 1 facedown Damage. If you fail, the bottle bursts at your feet and the smell of burning kerosene spreads around you; place Fire in your space, then you and each other investigator in your space suffer 2 facedown Damage."
"MONSTER_RIOT_MOVE_06","The {0} moves up to 2 spaces to be in a space with as many investigators as possible. Then it attacks each investigator in its space."
"MONSTER_RIOT_ATTACK_06","The riot rushes forward and attempts to grab you (; 2)! If you pass, you slip out of their grasp and avoid the worst of their attentions; suffer 1 facedown Damage. If you fail, they hold you down and kick you repeatedly; suffer 2 Damage and become Restrained."
"MONSTER_RIOT_MOVE_07","The {0} moves up to 2 spaces to be in a space with as many investigators as possible. Then it attacks each investigator in its space."
"MONSTER_RIOT_ATTACK_07","The riot slams into you, the din of voices suddenly smothered by the pummeling rain of fists and boots. Suffer 3 facedown Damage (–1 negates)."
"MONSTER_RIOT_MOVE_08","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the least Damage."
"MONSTER_RIOT_ATTACK_08","The riot surrounds you and throws you into the center of the group. You are shoved forward to fight an angry shirtless boxer who seems almost frothing with bottled anger. Suffer 3 Damage (–1 negates)."
"MONSTER_RIOT_MOVE_09","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range with the highest ."
"MONSTER_RIOT_ATTACK_09","A member of the riot glares at you and reaches into his coat pocket (; 3). If you pass, you realize the threat and warn your companions before the man opens fire. If you fail, a barrage of gunfire rings out over the uproar; you and each other investigator in your space suffer 2 Damage."
"MONSTER_RIOT_MOVE_10","The {0} moves 2 spaces toward the nearest Investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_RIOT_ATTACK_10","A member of the riot throws an arm over your shoulder. He invites you to join them. His casual demeanor veils the threat, should you refuse (; 2). If you pass, you join them for a moment before slipping away; you and the monster move 1 space away from the {0}. If you fail, the mob turns on you and a heavy tool slams into you, throwing you to the ground; suffer 2 Damage and become Stunned."
"MONSTER_RIOT_MOVE_11","The {0} moves up to 2 spaces to be in a space with as many investigators as possible. Then it attacks each investigator in its space."
"MONSTER_RIOT_ATTACK_11","Two large men grab your arms, and a woman throws a noose around your neck. Fortunately, you manage to escape before they find a tree to hang you from, but the dragging, tightening of the noose, and general rough handling leaves you much the worse for wear. Suffer 3 facedown Damage ( negates)."
"MONSTER_RIOT_MOVE_12","The {0} moves up to 2 spaces to be in a space with as many investigators as possible. Then it attacks each investigator in its space."
"MONSTER_RIOT_ATTACK_12","You scramble to escape the screaming mob (; 2). If you pass, you are able to find a perch from which the riot cannot dislodge you. If you fail, a hand grabs your ankle and drags you back into the crowd, where they punish you for trying to escape; suffer 1 Damage and become Dazed."
"MONSTER_RIOT_MOVE_13","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks each investigator within range."
"MONSTER_RIOT_ATTACK_13","There are so many people, there is no escaping their wrath. Suffer 2 facedown Damage."
"MONSTER_RIOT_MOVE_14","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks each investigator within range."
"MONSTER_RIOT_ATTACK_14","The mob hurls stones, bottles, and at one point something that looks like a human femur. Suffer 1 facedown Damage."
"MONSTER_RIOT_MOVE_15","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the highest health."
"MONSTER_RIOT_ATTACK_15","Three men surround you and beat you with sticks. There is no stopping them now. Suffer 2 Damage."
"MONSTER_RIOT_MOVE_16","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_RIOT_ATTACK_16","Several people grab you and try to haul you away (; 2). If you pass, you are able to throw them off with only minimal harm; suffer 1 facedown Damage. If you fail, they drag you to the center of the crowd and work you over; suffer 2 Damage and become Dazed."
"MONSTER_RIOT_MOVE_17","The {0} moves up to 2 spaces to be in a space with as many investigators as possible. Then it attacks each investigator in its space."
"MONSTER_RIOT_ATTACK_17","Members of the mob surround you, attempting to herd you into the arms of their comrades (; 2). If you pass, you are able to keep away through speed and skill. If you fail, they catch you and then a woman with arms like ham hocks punches you in the stomach; suffer 1 facedown Damage and become Stunned."
"MONSTER_RIOT_MOVE_18","The riot rampages, smashing anything and everything they see. The {0} moves 2 spaces toward the {1}. Place Darkness in each space it occupied during this movement. Then it attacks each investigator that shared a space with it during this movement."
"MONSTER_RIOT_ATTACK_18","The mob's brutality is almost casual in its indifference. They strike you several times with fists and lengths of wood, treating you no differently than the inanimate objects around you. Suffer 2 facedown Damage ( negates)."
"MONSTER_RIOT_MOVE_19","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range with the highest ."
"MONSTER_RIOT_ATTACK_19","Many members of the riot begin cheering. Suddenly, a large bottle of flaming kerosene flies from the mob in a high arc (; 2). If you pass, you dodge the projectile and it smashes to the ground; place Fire in your space. If you fail, the heavy bottle takes you off your feet, spilling its flaming contents; suffer 3 facedown Damage and place Fire in your space."
"MONSTER_RIOT_MOVE_20","The {0} moves up to 2 spaces to be in a space with as many investigators as possible. Then it attacks each investigator in its space."
"MONSTER_RIOT_ATTACK_20","Some members of the riot have found or fashioned a crude, heavy net (; 2). If you pass, you manage to evade the crowd's depredations. If you fail, the riot hurls the net over your head and pins you to the ground; suffer 1 facedown Damage and become Restrained."
"MONSTER_RIOT_MOVE_21","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks each investigator within range."
"MONSTER_RIOT_ATTACK_21","Shouting and cursing, the mob hurls chunks of concrete, bricks, broken bottles, and at one point an old whaler's harpoon. You cannot escape the veritable flood of projectiles. Suffer 2 facedown Damage."
"MONSTER_RIOT_MOVE_22","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks each investigator within range."
"MONSTER_RIOT_ATTACK_22","The members of the riot begin throwing stones, glass bottles, and debris at you. You try desperately to avoid the hail of deadly objects. Suffer 3 Damage (+1 negates). If you suffer 2 or more Damage, you are pelted with flying objects, and something hard strikes your temple; become Stunned."
"MONSTER_RIOT_MOVE_23","The {0} moves up to 2 spaces to be in a space with as many investigators as possible. Then it attacks each investigator in its space."
"MONSTER_RIOT_ATTACK_23","Spittle frothing on their lips, members of the riot hurl you to the ground and surround you, kicking and stomping on you with heavy boots. Suffer 4 facedown Damage ( negates)."
"MONSTER_RIOT_MOVE_24","The {0} moves up to 2 spaces to be in a space with as many investigators as possible. Then it attacks each investigator in its space."
"MONSTER_RIOT_ATTACK_24","Although they seem peaceful, several members of the crowd suddenly draw knives and other weapons from under their clothes. Suffer 2 Damage ( negates)."
"MONSTER_RIOT_EVADE_01","The riot grabs at you as you try to escape (; 2). If you pass, you slip free from their grasp. If you fail, you are absorbed into the mob and brutalized; suffer 2 Damage and forfeit your action."
"MONSTER_RIOT_EVADE_02","The riot surrounds you, weapons at the ready! Suffer 3 Damage unless you forfeit your action."
"MONSTER_RIOT_EVADE_03","The riot throws several stray objects in your direction. Suffer 3 Damage ( negates). Then flip 1 Damage faceup."
"MONSTER_RIOT_EVADE_04","Two members of the riot attempt to hold you down while another tries to kick you (; 2). If you pass, you trip one of the men and escape. If you fail, you cannot escape and the mob beats you badly; suffer 2 Damage and forfeit your action."
"MONSTER_RIOT_EVADE_05","The riot attempts to lift you into the air and carry you off (; 3)! If you pass, you knee one of them in the face and slip free with only minor injuries; suffer 1 facedown Damage. If you fail, they catch your legs and you find yourself hoisted up; suffer 1 facedown Damage and forfeit your action."
"MONSTER_RIOT_EVADE_06","The riot surrounds you and attempts to pin you down (; 2). If you pass, you punch one of their number in the nose and pull yourself free. If you fail, you struggle to protect yourself under a hail of punches and kicks; suffer 2 Damage and forfeit your action."
"MONSTER_RIOT_EVADE_07","The riot pelts you with rotten fruit, paving stones, and what you desperately hope is mud. Suffer 3 facedown Damage ( negates). If you suffer 2 or more Damage, you are knocked sprawling; forfeit your action."
"MONSTER_RIOT_EVADE_08","You attempt to sneak through the crowd (; 3). If you pass, you move unnoticed and slip past. If you fail, you are discovered and attacked; suffer 1 Damage and forfeit your action."
"MONSTER_RIOT_EVADE_09","Moving quickly, you attempt to evade the crowd by using the terrain to your advantage (; 3). If you pass, you escape their notice but sprain something as you hit the ground running; suffer 1 facedown Damage. If you fail, you fall directly into the mob; suffer 1 Damage and forfeit your action."
"MONSTER_RIOT_EVADE_10","You sprint through the heart of the tumult, spinning and whirling like a footballer. Suffer 3 facedown Damage (–1 negates). If you suffer 2 or more Damage, a stray fist catches you directly on the temple and your vision swims; forfeit your action and become Dazed."
"MONSTER_RIOT_EVADE_11","As you back away from the mob, several of the rioters draw firearms and level them at you. Suffer 2 Damage (–1 negates). If you suffer 2 Damage, the pain is too much for you; forfeit your action."
"MONSTER_RIOT_EVADE_12","Rough hands grab you and drag you into the air, where you are carried along by the many hands of the crowd (; 3). If you pass, you manage to steer yourself to the edge of the riot and land on your feet. If you fail, you are carried into the heart of the mob, where lunacy and violence reign; suffer 2 Damage and forfeit your action."
"MONSTER_RIOT_HORROR_01","You are suddenly caught up in the chanting and shouting. You begin to lose your sense of self among the din and clamor (; 2). If you pass, you manage to extricate yourself from the mob. If you fail, you lose yourself to the moment; suffer 1 Horror and becomes Dazed."
"MONSTER_RIOT_HORROR_02","The riot begins to sing an unfamiliar anthem with raucous, violent lyrics. Suffer 2 Horror (+1 negates)."
"MONSTER_RIOT_HORROR_03","The riot begins shouting and breaking things at random in the area. The sound of shattering glass and shouting is joined by the crackle and roar of flame. Place Fire in the monster's space. Then suffer 1 facedown Horror (–1 negates)."
"MONSTER_RIOT_HORROR_04","The people in the riot begin a casual conversation, discussing the terrible things they intend to do to the objects of their anger. Their jovial manner regarding these atrocities is deeply unsettling. Suffer 2 Horror ( negates)."
"MONSTER_RIOT_HORROR_05","The riot stops and reenacts a recent cruelty. One of them plays the part of the crying victim while the others brutalize him. After a moment, their performance grows overzealous and the genuine cries of pain ring into the air. Suffer 2 Horror (–1 negates)."
"MONSTER_RIOT_HORROR_06","The riot begins to make disgusting japes and euphemisms, brandishing their weapons in odd and uncomfortable poses. Suffer 1 facedown Horror. Then flip 1 Horror faceup."
"MONSTER_RIOT_HORROR_07","The mob hoists an effigy on high, and then another, and another. The pit of your stomach falls out as you realize these effigies are crude renditions of you and your family. Suffer 2 Horror ( negates)."
"MONSTER_RIOT_HORROR_08","You recognize faces within the mob—good, honest, ordinary people you saw just the other day. People who once smiled to see you now seem out of their minds with rage. How could such evil lurk in the hearts of common people? Suffer 3 facedown Horror ( negates)."
"MONSTER_RIOT_HORROR_09","The crowd calls out your name, and then a litany of what unspeakable profanity they intend to visit upon your person (; 2). If you pass, you remind yourself that they have to catch you first. If you fail, you cannot stop dwelling on the more colorful entries on the list; suffer 2 Horror."
"MONSTER_RIOT_HORROR_10","You expected an angry mob to be loud, to shout and threaten and curse. These people simply shuffle forward with one terrible, silent purpose. Suffer 3 facedown Horror ( negates). If you suffer 2 or more Horror, you find their blank-eyed lethargy infectious; become Dazed."
"MONSTER_RIOT_HORROR_11","One by one, the crowd drags out one of their number and, giggling, murders their former ally while you watch. Suffer 3 Horror (+1 negates)."
"MONSTER_RIOT_HORROR_12","Several members of the mob stare blankly into space for a moment before rejoining the ruckus. Suffer 3 facedown Horror (–1 negates). If you suffer 2 or more Horror, you feel compelled to join them yourself; move 1 space toward the {0}."
"MONSTER_SHOGGOTH_MOVE_01","The {0} moves 2 spaces toward the nearest investigator within range. Then it attacks the investigator in its space with the lowest ."
"MONSTER_SHOGGOTH_ATTACK_01","With alarming speed, the creature tries to overwhelm you with its enormous bulk (; 2). If you pass, you narrowly avoid being crushed by a wave of amorphous gel swarming with eyes; suffer 1 facedown Horror. If you fail, the creature pins you to the floor under its tremendous weight, numerous maws gnashing at your flesh; suffer 2 Damage and become Restrained."
"MONSTER_SHOGGOTH_MOVE_02","The {0} moves 2 spaces toward the nearest investigator within range. Then it attacks the investigator in its space who has suffered the most Damage."
"MONSTER_SHOGGOTH_ATTACK_02","The creature thrashes toward you, bits of flesh and ooze splattering your face and body (; 2). If you pass, you swallow your fear and throw yourself out of the creature's path; flip 2 Damage faceup. If you fail, the scent of the stuff is too much for you and the thing slams its bulk against you; suffer 2 Damage, become Dazed, and move 1 space away from the {0}."
"MONSTER_SHOGGOTH_MOVE_03","The {0} moves 2 spaces toward the nearest investigator within range. Then it attacks each investigator in its space or an adjacent space."
"MONSTER_SHOGGOTH_ATTACK_03","A multitude of gelatinous tendrils whip outward, grasping anything and everything they can and dragging it toward the creature's horrid maw (; 2). If you pass, you wrestle free from its slimy grip. If you fail, the creeping appendages drag you kicking and screaming toward the creature; suffer 1 facedown Horror, move 1 space toward the {0}, and become Restrained."
"MONSTER_SHOGGOTH_MOVE_04","The {0} moves 3 spaces toward the farthest investigator within range. Then it attacks each investigator in a space it occupied during this movement."
"MONSTER_SHOGGOTH_ATTACK_04","The creature charges forward like a freight train (; 2). If you pass, you throw yourself aside to avoid the charging mass; suffer 1 facedown Damage. If you fail, you feel the cracking of bone as the creature tramples you; suffer 3 facedown Damage and become Stunned."
"MONSTER_SHOGGOTH_MOVE_05","The {0} moves 2 spaces toward the nearest investigator within range. Then it attacks the investigator in its space with the lowest ."
"MONSTER_SHOGGOTH_ATTACK_05","The mass of tendrils and eyes undulates toward you (; 2). If you pass, you push yourself away, inadvertently touching its slimy flesh; flip 1 Horror faceup. If you fail, a wet tendril wraps around your leg and you find yourself slammed into the ground; suffer 3 Damage."
"MONSTER_SHOGGOTH_MOVE_06","The {0} moves 2 spaces toward the nearest investigator within range. Then it attacks the investigator in its space with the most Clues."
"MONSTER_SHOGGOTH_ATTACK_06","The creature's bulk coalesces into a tendril that scoops you up and lifts you into the air (; 2). If you pass, you break yourself free before you are too high up; flip 1 Damage faceup. If you fail, you are hurled back to earth; suffer 2 Damage and become Dazed."
"MONSTER_SHOGGOTH_MOVE_07","The {0} moves 2 spaces toward the nearest investigator within range. Then it attacks the investigator in its space with the highest ."
"MONSTER_SHOGGOTH_ATTACK_07","The creature slaps its amorphous bulk together to create a fearsome roar, then erupts with a half-dozen fleshy tentacles (; 2). If you pass, you are struck by only one of the appendages; flip 1 Damage faceup, then suffer 1 facedown Damage. If you fail, you are pummeled repeatedly by the impossibly strong monster; suffer 2 Damage."
"MONSTER_SHOGGOTH_MOVE_08","The {0} moves 2 spaces toward the nearest investigator within range. Then it attacks the investigator in its space with the most Items."
"MONSTER_SHOGGOTH_ATTACK_08","The thing flows toward you, then launches dozens of slapping tendrils out of its body. Suffer 3 facedown Damage ( negates). For each Damage you suffer, drop 1 random Item."
"MONSTER_SHOGGOTH_MOVE_09","The {0} moves 2 spaces toward the nearest investigator within range. Then it attacks the investigator in its space who has suffered the least Damage."
"MONSTER_SHOGGOTH_ATTACK_09","The amorphous monstrosity flows more quickly than you could believe until its formless bulk is engulfing you (; 2). If you pass, you shove your way to freedom. If you fail, the creature's quivering flesh erupts into a panoply of sharp-toothed mouths; suffer 3 Damage."
"MONSTER_SHOGGOTH_MOVE_10","The {0} moves 2 spaces toward the nearest investigator within range. Then it attacks the investigator in its space with the highest health."
"MONSTER_SHOGGOTH_ATTACK_10","Quivering like a primordial mass, the creature lashes out with several long, tooth-lined tendrils. Suffer 3 Damage ( negates)."
"MONSTER_SHOGGOTH_MOVE_11","The {0} moves 2 spaces toward the nearest investigator within range. Then it attacks the investigator in its space who has suffered the most Horror."
"MONSTER_SHOGGOTH_ATTACK_11","Glowing faintly, the thing extends a pseudopod to wrap around you (; 1). If you pass, you dodge and roll away and for just an instant you think you see the faces of long-dead friends bubbling in the creature's gelatinous skin; flip 2 Horror faceup. If you fail, the monster crushes the breath from you as it drags you closer and closer to its ever-shifting body; suffer 2 facedown Damage and 1 facedown Horror."
"MONSTER_SHOGGOTH_MOVE_12","The {0} moves 2 spaces toward the nearest investigator within range. Then it attacks the investigator in its space with the highest ."
"MONSTER_SHOGGOTH_ATTACK_12","Suddenly, the thing explodes toward you, wrapping you in its phosphorescent mass and dragging you inside its body. Suffer 3 facedown Damage (–1 negates). For each Damage you suffer, suffer 1 facedown Horror."
"MONSTER_SHOGGOTH_MOVE_13","The {0} moves 2 spaces toward the nearest investigator within range. Then it attacks the investigator in its space who has suffered the most Damage."
"MONSTER_SHOGGOTH_ATTACK_13","The thing rears up above you, staring at you with dozens of unblinking, drifting eyes (; 2). If you pass, the creature backs away from your steady gaze, although even as it turns to go, its bulk sends you staggering; flip 1 Damage faceup. If you fail, it collapses upon you like a tidal wave awash with staring orbs; flip 2 Damage faceup, then suffer 2 Horror."
"MONSTER_SHOGGOTH_MOVE_14","The {0} moves 2 spaces toward the nearest investigator within range. Then it attacks the investigator in its space who has suffered the most Horror."
"MONSTER_SHOGGOTH_ATTACK_14","As the creature wraps crushing tentacles around you, it seems as if it whispers with a thousand mouths (; 2). If you pass, you are able to break the thing's grip and escape before you begin to understand any words; flip 1 Horror faceup. If you fail, you scream in pain and the thing screams back in your own voice; flip 2 Horror faceup, then suffer 2 Damage."
"MONSTER_SHOGGOTH_MOVE_15","The {0} moves 2 spaces toward the nearest investigator within range. Then it attacks the investigator in its space who has suffered the most Damage."
"MONSTER_SHOGGOTH_ATTACK_15","The thing staggers forward on legs that seem new-formed, then lashes out with a tendril that grows suddenly longer as it whips toward you. It grabs you by the ankle and hurls you into the air. Suffer 2 facedown Damage (+1 negates). Then flip all of your Damage faceup."
"MONSTER_SHOGGOTH_MOVE_16","The {0} moves 2 spaces toward the nearest investigator within range. Then it attacks the investigator in its space who has suffered the most Damage."
"MONSTER_SHOGGOTH_ATTACK_16","The creature shambles forward, its legs dissolving into its body after each step, only to sprout anew with the next movement. It slams its body into you. Flip 2 Damage faceup. You brace yourself and try to keep your footing (; 2). If you pass, you shove the thing back and retreat. If you fail, you fall, seeing the bubbling, amorphous thing looming above you; flip 1 Horror faceup, then suffer 1 facedown Damage."
"MONSTER_SHOGGOTH_MOVE_17","The {0} moves 2 spaces toward the nearest investigator within range. Then it attacks the investigator in its space with the highest health."
"MONSTER_SHOGGOTH_ATTACK_17","As subtle as an angry god, the thing rushes forward and slams a weighty pseudopod down upon you (; 2). If you pass, you shrug off the blow only slightly the worse for wear; suffer 1 facedown Damage. If you fail, you find yourself lying on your back on the ground, unsure how you got there; suffer 2 Damage and become Stunned."
"MONSTER_SHOGGOTH_MOVE_18","The {0} moves 2 spaces toward the nearest investigator within range. Then it attacks the investigator in its space with the highest sanity."
"MONSTER_SHOGGOTH_ATTACK_18","The thing spasms and then shoves a writhing mass toward you (; 2). If you pass, you dodge aside, catching only a glimpse of what seems to be a screaming human face; suffer 1 facedown Horror. If you fail, the thing's shapeless flesh wraps around you, crushing you as what seems to be your own face bubbles to the surface, screaming; suffer 1 Damage and 1 Horror and become Restrained."
"MONSTER_SHOGGOTH_MOVE_19","The {0} moves 2 spaces toward the nearest investigator within range. Then it attacks the investigator in its space who has suffered the most Horror."
"MONSTER_SHOGGOTH_ATTACK_19","There is no escape. Everywhere you turn, another of the thing's throbbing pseudopods blocks you (; 1). If you pass, you steel yourself as the creature folds its body in around you; flip 2 Horror faceup, then suffer 1 facedown Damage. If you fail, you start to scream as it engulfs you and some of its gooey flesh passes your lips; flip 2 Horror faceup, then suffer 2 facedown Damage."
"MONSTER_SHOGGOTH_MOVE_20","The {0} moves 2 spaces toward the nearest investigator within range. Then it attacks the investigator in its space with the lowest ."
"MONSTER_SHOGGOTH_ATTACK_20","Part of the thing's eye-studded, faintly glowing flesh ripples, becoming a reasonable facsimile of your own body. Suffer 3 facedown Horror ( negates). If you suffer 2 or more Horror, your screaming attracts your doppelgänger's attention; suffer 2 Damage."
"MONSTER_SHOGGOTH_MOVE_21","The {0} moves 2 spaces toward the nearest investigator within range. Then it attacks the investigator in its space with the highest health."
"MONSTER_SHOGGOTH_ATTACK_21","Moving with speed that belies its bulk, the creature rolls over you, engulfing you in its protoplasmic body (; 2). If you pass, you tear your way free. If you fail, you are crushed to the ground as the creature rolls over you; suffer 3 Damage and 1 facedown Horror."
"MONSTER_SHOGGOTH_MOVE_22","The {0} moves 2 spaces toward the nearest investigator within range. Then it attacks the investigator in its space with the lowest ."
"MONSTER_SHOGGOTH_ATTACK_22","The creature seems to push an immense amount of mass into a single appendage, engorging it with muscle before bringing it down upon you with bone-shattering force (; 2). If you pass, you leap nimbly aside. If you fail, you are knocked flying by the blow; suffer 4 Damage."
"MONSTER_SHOGGOTH_MOVE_23","The {0} moves 2 spaces toward the nearest investigator within range. Then it attacks the investigator in its space who has suffered the least Horror."
"MONSTER_SHOGGOTH_ATTACK_23","The thing's color shifts and ripples, matching the background (; 2). If you pass, you keep the thing clearly in view and manage to hurl yourself desperately aside as it lunges at you; flip 1 Damage faceup, then suffer 1 facedown Horror. If you fail, you lose track of the creature until it suddenly erupts from the environment around you; suffer 2 Damage and 2 facedown Horror."
"MONSTER_SHOGGOTH_MOVE_24","The {0} moves 2 spaces toward the nearest investigator within range. Then it attacks the investigator in its space who has suffered the least Damage."
"MONSTER_SHOGGOTH_ATTACK_24","Twitching and spasming, the thing bombards you with a relentless assault of ichorous tentacles. Suffer 3 Damage ( negates). If you suffer 2 or more Damage, one of the tendrils clips your temple and your vision goes white; become Stunned."
"MONSTER_SHOGGOTH_EVADE_01","The creature sweeps a massive tentacle across the ground, knocking you off your feet (; 2). If you pass, you roll and spring up running. If you fail, you collapse in an ungainly tangle of limbs; suffer 1 facedown Damage and forfeit your action."
"MONSTER_SHOGGOTH_EVADE_02","The creature tries to engulf you in its disgusting bulk (; 2). If you pass, you simply turn and run as fast as you can. If you fail, it buries you in a cascade of pulsing flesh; suffer 1 facedown Horror and forfeit your action."
"MONSTER_SHOGGOTH_EVADE_03","A clammy tentacle wraps around your leg and pulls. Suffer 2 facedown Damage ( negates)."
"MONSTER_SHOGGOTH_EVADE_04","A forest of faintly gleaming tendrils writhes before you (; 2). If you pass, you pick your way through. If you fail, one of the tendrils blooms teeth in a hideous, circular maw and shoots toward you; suffer 1 Damage."
"MONSTER_SHOGGOTH_EVADE_05","The creature seems much smaller than it did a moment ago (; 2). If you pass, you realize that much of its bulk has puddled on the floor around it, rippling gently. If you fail, you are caught by surprise when the ground beneath you grabs at your feet with sucking mouths and sends you sprawling; suffer 2 facedown Damage."
"MONSTER_SHOGGOTH_EVADE_06","There is no way to get past the thing's maelstrom of flailing pseudopods and moaning mouths. Suffer 3 facedown Damage unless you forfeit your action."
"MONSTER_SHOGGOTH_EVADE_07","A translucent pseudopod streaks toward you (; 2). If you pass, you stagger back just in time, feeling it graze your cheek and leave a trail of slime. If you fail, you are grabbed around the wrist and barely tear yourself free; forfeit your action."
"MONSTER_SHOGGOTH_EVADE_08","The creature seems to inflate, then burst into a blooming flower of pseudopods like collapsing trees. Suffer 3 facedown Damage ( negates)."
"MONSTER_SHOGGOTH_EVADE_09","The thing's attack comes down from above as you creep past. Suffer 2 Damage (+1 negates)."
"MONSTER_SHOGGOTH_EVADE_10","Although you are certain the thing did not notice you, it nearly crushes you with a casual motion as it shifts its enormity. Suffer 2 facedown Damage (–1 negates)."
"MONSTER_SHOGGOTH_EVADE_11","A tentacle flexes back and then cracks forward like a bullwhip (; 2). If you pass, you step aside and watch the strike dismantle a piece of scenery instead. If you fail, bright red pain screams through you and you cry out, clutching at the bleeding welt where the whipcrack struck you; suffer 1 Damage and become Dazed."
"MONSTER_SHOGGOTH_EVADE_12","Mouths sprout on the ends of several of the creature's tendrils, which streak toward you like a tangle of angry serpents. Suffer 2 Damage ( negates)."
"MONSTER_SHOGGOTH_HORROR_01","As the creature moves, it sloughs off some brittle desiccated flesh. The discarded meat seems to writhe and scream of its own accord. Suffer 3 Horror ( negates)."
"MONSTER_SHOGGOTH_HORROR_02","The creature begins to generate countless mouths which speak in a maddening litany of tongues. Some sound furious. Others are wracked with sobbing. One of them seems to be consumed with endless high-pitched giggling. Suffer 3 faceup Horror ( negates). If you suffer 2 or more Horror, you are certain some of these voices are people you once knew; flip all of your Horror faceup."
"MONSTER_SHOGGOTH_HORROR_03","The creature begins to melt into itself, folding limbs and organs under and through one another with a horrible flaccid sound. Suffer 2 Horror (–1 negates)."
"MONSTER_SHOGGOTH_HORROR_04","The creature emits an inhuman shrieking sound, and you feel a migraine burst through your temples. Suffer 2 facedown Horror (–1 negates). If you suffer 1 or more Horror, you fall to your knees as the pain burns in your skull; suffer 1 facedown Damage and become Stunned."
"MONSTER_SHOGGOTH_HORROR_05","The creature emits a black fluid from numerous orifices, some oozing and dribbling onto the ground, others squirting the foul stuff into the air in all directions (; 2). If you pass, you feel your mouth watering and your stomach rippling but manage to keep yourself from vomiting; flip 1 Horror faceup, then suffer 1 facedown Horror. If you fail, you vomit and it seems as if the vomitus streaming from your own mouth is a match for the monster's unthinkable ichor; suffer 2 Horror."
"MONSTER_SHOGGOTH_HORROR_06","The creature’s flesh seems to ripple, and suddenly, its entire body is briefly covered in countless chattering teeth (; 2). If you pass, you fight down the urge to run screaming and unclench your jaw. If you fail, your mouth is suddenly filled with the taste of blood and you find yourself retreating from the sound; suffer 2 Horror and move 1 space away from the {0}."
"MONSTER_SHOGGOTH_HORROR_07","With a sudden and unnatural clarity, you feel as though the creature is far away (; 2). If you pass, you shake off the sensation and draw your attention to the immediate danger; flip 1 Horror faceup. If you fail, you are lost in your own cosmic insignificance; flip 3 Horror faceup and become Stunned."
"MONSTER_SHOGGOTH_HORROR_08","The thing's unblinking eyes and amorphous drifting seems to dredge up something primal from deep within you, some fear you had forgotten even before you were born. Flip all of your Horror faceup."
"MONSTER_SHOGGOTH_HORROR_09","It comes to you in an awful rush that this thing might be only a single cell of a much, much larger and more terrible organism. Suffer 2 Horror."
"MONSTER_SHOGGOTH_HORROR_10","One of the thing's tendril's drifts closer to you, and blinks with a dozen eyes. Suffer 4 facedown Horror ( negates). If you suffer 3 or more Horror, you find yourself held fast by the thing's gaze, staring into a pair of all-too-human brown eyes; become Restrained."
"MONSTER_SHOGGOTH_HORROR_11","As if to amuse itself, the creature manifests a series of limbs and body parts from all throughout the animal kingdom, swallowing each into the next in a manner too gruesome to describe (; 2). If you pass, you find the spectacle disturbing; flip 2 Horror faceup, then suffer 1 facedown Horror. If you fail, all you can see in the thing's fluid movements is a thousand ways for you to die; suffer 2 Horror."
"MONSTER_SHOGGOTH_HORROR_12","The creature suddenly roars with a voice like a volcano. Become Dazed. Then begins a long, gibbering wail (; 2). If you pass, you dismiss it as just another meaningless noise. If you fail, you feel your heart race and your palms sweat as something deep inside you remembers being hunted; suffer 2 Horror."
"MONSTER_STAR_SPAWN_MOVE_01","The {0} moves 1 space toward the nearest investigator. Then it attacks the investigator in its space or an adjacent space with the most Items."
"MONSTER_STAR_SPAWN_ATTACK_01","The creature swings a massive limb in your direction (; 2). If you pass, you manage to slip from the creature's grasp and avoid the worst of its attentions; flip 1 Damage faceup, then suffer 1 facedown Damage. If you fail, you lose your grasp on your possessions as you are thrown through the air; suffer 3 Damage and drop 1 random Item, then move 1 space away from the monster."
"MONSTER_STAR_SPAWN_MOVE_02","The {0} moves 1 space toward the nearest investigator. Then it attacks the investigator in its space or an adjacent space with the highest health."
"MONSTER_STAR_SPAWN_ATTACK_02","The creature lumbers forward before lashing out with a sudden twist. A massive claw slams into you, driving the breath from your lungs with bone-cracking force. Suffer 4 Damage ( negates)."
"MONSTER_STAR_SPAWN_MOVE_03","The {0} moves 1 space toward the nearest investigator. Then it attacks the investigator in its space or an adjacent space who has suffered the least Damage."
"MONSTER_STAR_SPAWN_ATTACK_03","The creature crouches down, and the mass of tentacles that make up its mouth lash out at you. Each tentacle is lined with innumerable sharp hooks that attempt to catch and dig into your body. Suffer 3 Damage ( negates). If you suffer 2 or more Damage, the barbs sink into your flesh and hold you fast; become Restrained."
"MONSTER_STAR_SPAWN_MOVE_04","The {0} moves to the investigator within range with the highest . Then it attacks that investigator."
"MONSTER_STAR_SPAWN_ATTACK_04","The creature meets your eyes, and suddenly you feel the world go quiet. The world around you is suspended in time. You blink to gather your bearings, and the beast is upon you, an impossibly large hand already wrapped around your body. Suffer 2 Damage and become Restrained."
"MONSTER_STAR_SPAWN_MOVE_05","The {0} moves up to 1 space to be adjacent to as many investigators as possible. Then it attacks each investigator in its space or an adjacent space; this adjacency can be counted through walls."
"MONSTER_STAR_SPAWN_ATTACK_05","The creature slams a single, massive limb into the ground, sending out an earth rending shockwave (; 2). If you pass, you manage to keep your footing despite the horrid quake; become Dazed. If you fail, the force of the impact throws you to the ground; suffer 2 facedown Damage and become Dazed."
"MONSTER_STAR_SPAWN_MOVE_06","The {0} moves up to 1 space to be within range of as many investigators as possible. Then it attacks each investigator within 3 spaces; this distance can be counted through walls."
"MONSTER_STAR_SPAWN_ATTACK_06","The creature generates a low thrumming sound, a rhythm like a heartbeat that runs through your body. The humming grows in intensity, and you feel your body coming apart at the seams. A chill grips you, and you realize that you are sweating blood. Suffer 2 facedown Damage."
"MONSTER_STAR_SPAWN_MOVE_07","The {0} moves 1 space toward the nearest investigator. Then it attacks the investigator in its space or an adjacent space with the highest ."
"MONSTER_STAR_SPAWN_ATTACK_07","The creature reaches out with disgusting fingers like tree limbs and rakes its claws across your body (; 2). If you pass, you manage to suffer only a thin burning cut across your arm; suffer 1 facedown Damage. If you fail, the creature's touch rips through your defenses; suffer 3 Damage."
"MONSTER_STAR_SPAWN_MOVE_08","The {0} moves 1 space toward the nearest investigator. Then it attacks the investigator in its space or an adjacent space with the lowest ."
"MONSTER_STAR_SPAWN_ATTACK_08","The creature reaches forward and grabs you with an enormous limb, drawing you inward. Move 1 space toward the monster. You feel its tentacles pull you toward its hideous maw (; 2). If you pass, you manage to kick free; suffer 1 facedown Horror. If you fail, you feel a torturous shredding of flesh and in your screaming and writhing you manage to tear yourself loose; suffer 3 Damage."
"MONSTER_STAR_SPAWN_MOVE_09","The {0} moves up to 1 space to be adjacent to as many investigators as possible. Then it attacks each investigator in its space or an adjacent space; this adjacency can be counted through walls."
"MONSTER_STAR_SPAWN_ATTACK_09","The creature stomps a single, massive foot, sending out an enormous shockwave (; 2). If you pass, you manage to keep your footing until the quake subsides. If you fail, you are knocked off of your feet and your head collides with the ground; suffer 2 facedown Damage and become Stunned."
"MONSTER_STAR_SPAWN_MOVE_10","The {0} moves up to 1 space to be within range of as many investigators as possible. Then it attacks each investigator within range."
"MONSTER_STAR_SPAWN_ATTACK_10","The creature takes a single step forward and roars, the sound rippling the air and hitting you like a giant fist (; 2). If you pass, you resist the worst of the blinding force; become Dazed. If you fail, you find yourself thrown away from the creature, blown back on impossible cosmic winds; suffer 2 facedown Damage and move 1 space away from the monster."
"MONSTER_STAR_SPAWN_MOVE_11","The {0} moves 1 space toward the nearest investigator. Then it attacks the investigator in its space or an adjacent space with the highest health."
"MONSTER_STAR_SPAWN_ATTACK_11","The monster's webbed, clawed extremity slams down upon you. Suffer 3 Damage (–1 negates)."
"MONSTER_STAR_SPAWN_MOVE_12","The {0} moves 1 space toward the nearest investigator. Then it attacks the investigator in its space or an adjacent space with the highest ."
"MONSTER_STAR_SPAWN_ATTACK_12","The massive creature's every movement causes an explosion of debris as the landscape gives way before it (; 2). If you pass, you manage to fight your way free of the worst of the debris; flip 1 Damage faceup, then suffer 1 facedown Damage. If you fail, several pieces strike your head; suffer 2 Damage and become Dazed."
"MONSTER_STAR_SPAWN_MOVE_13","The {0} moves 1 space toward the nearest investigator. Then it attacks the investigator in its space or an adjacent space with the lowest sanity."
"MONSTER_STAR_SPAWN_ATTACK_13","The creature hunches down, the long tentacles framing its hellish mouth reaching for you (; 2). If you pass, you hurl yourself away and the hurt you receive in landing is a small price to pay for your escape; suffer 1 facedown Damage. If you fail, you are dragged up to the mouth; suffer 3 Damage."
"MONSTER_STAR_SPAWN_MOVE_14","The {0} moves 1 space toward the nearest investigator. Then it attacks the investigator in its space or an adjacent space with the highest ."
"MONSTER_STAR_SPAWN_ATTACK_14","The creature squats down and its pulsing tentacles thrust into the ground beneath it, then suddenly erupt upward around you. Suffer 3 facedown Damage ( negates). If you suffer 2 or more Damage, one of the tentacles wraps around your ankle and makes a solid attempt at dragging you under; flip 2 Damage faceup and become Stunned."
"MONSTER_STAR_SPAWN_MOVE_15","The {0} moves 1 space toward the nearest investigator. Then it attacks the investigator in its space or an adjacent space who has suffered the least Damage."
"MONSTER_STAR_SPAWN_ATTACK_15","The creature's powerful, rubbery hand closes around you and lifts you effortlessly into the air, then hurls you back to the ground. Suffer 2 Damage and become Dazed."
"MONSTER_STAR_SPAWN_MOVE_16","The {0} moves 1 space toward the nearest investigator. Then it attacks the investigator in its space or an adjacent space with the highest ."
"MONSTER_STAR_SPAWN_ATTACK_16","The monster lashes out with an enormous, flat foot like a paddle, faster than you can believe from something so big (; 2). If you pass, you manage to twist aside and only catch a glancing blow; become Dazed. If you fail, the foot catches you in the chest and hurls you back; suffer 3 Damage and move 1 space away from the monster."
"MONSTER_STAR_SPAWN_MOVE_17","The {0} moves 1 space toward the nearest investigator. Then it attacks the investigator in its space or an adjacent space with the highest ."
"MONSTER_STAR_SPAWN_ATTACK_17","Its mighty hands grip the ground, then tear it up around you (; 2). If you pass, you brace yourself and push through the tidal wave of debris; flip 1 Damage faceup, then suffer 1 facedown Damage. If you fail, you are battered by debris and then slashed by massive, monstrous claws; suffer 3 Damage."
"MONSTER_STAR_SPAWN_MOVE_18","The {0} moves 1 space toward the nearest investigator. Then it attacks the investigator in its space or an adjacent space with the lowest ."
"MONSTER_STAR_SPAWN_ATTACK_18","The abomination lashes out with a too-long tentacle (; 2). If you pass, you leap backward to escape; move 1 space away from the creature. If you fail, the tentacle wraps around you and drags you into the monster's crushing grip; suffer 2 Damage, become Restrained, and move 1 space toward the monster."
"MONSTER_STAR_SPAWN_MOVE_19","The {0} moves 1 space toward the nearest investigator. Then it attacks the investigator in its space or an adjacent space with the highest health."
"MONSTER_STAR_SPAWN_ATTACK_19","The impossible beast roars at you, and it seems the sound takes physical form. Suffer 2 Damage and 1 Horror (+1 negates). If you suffer 1 or more Damage, your understanding of the universe is shattered as easily as your eardrums; flip all of your Horror faceup."
"MONSTER_STAR_SPAWN_MOVE_20","The {0} moves 1 space toward the nearest investigator. Then it attacks the investigator in its space or an adjacent space with the highest health."
"MONSTER_STAR_SPAWN_ATTACK_20","The monstrosity raises both its fists above its head and slams them down upon you. Suffer 4 Damage (–1 negates)."
"MONSTER_STAR_SPAWN_MOVE_21","The {0} moves 1 space toward the nearest investigator. Then it attacks the investigator in its space or an adjacent space with the highest health."
"MONSTER_STAR_SPAWN_ATTACK_21","The creature's casual backhand hurls you away and knocks you to tangle in the terrain. Suffer 2 Damage, become Stunned and Restrained, and move 1 space away from the monster."
"MONSTER_STAR_SPAWN_MOVE_22","The {0} moves 1 space toward the nearest investigator. Then it attacks the investigator in its space or an adjacent space with the highest health."
"MONSTER_STAR_SPAWN_ATTACK_22","The creature slams one hand down on the ground to brace itself, then slashes at you with the other. Suffer 3 Damage (–1 negates). If you suffer 2 or more Damage, you fall to your knees and feel for an instant as if you are falling into a deep hole inside your own body; become Stunned."
"MONSTER_STAR_SPAWN_MOVE_23","The {0} moves 1 space toward the nearest investigator. Then it attacks the investigator in its space or an adjacent space with the highest health."
"MONSTER_STAR_SPAWN_ATTACK_23","The enormous creature flexes its blubbery muscles and flaps with its impossible wings, battering you with loose objects and a fierce wind. Become Dazed. You struggle to keep your footing in the wind (; 2). If you pass, you keep your balance as you are buffeted by flying debris; flip 1 Damage faceup. If you fail, you are sent tumbling along the ground; suffer 2 Damage and move 1 space away from the monster."
"MONSTER_STAR_SPAWN_MOVE_24","The {0} moves 1 space toward the nearest investigator. Then it attacks the investigator in its space or an adjacent space with the highest health."
"MONSTER_STAR_SPAWN_ATTACK_24","The brute pins you to the ground with one webbed hand. Flip all of your Damage faceup. Then it begins to press down, crushing the life from you (; 2). If you pass, you shove the rubbery flesh back enough to scramble free; suffer 1 facedown Damage. If you fail, you cry out in agony as you feel bones creak and organs bulge; suffer 2 Damage."
"MONSTER_STAR_SPAWN_EVADE_01","Stray objects seem to skitter toward the creature, drawn in by an impossible gravity. You feel as though you are standing on a steep slope and begin sliding across the floor toward the creature (; 2). If you pass, you manage to struggle through the force. If you fail, you feel your legs fall from under you and you scrabble at the ground in a panic; suffer 1 Horror and forfeit your action."
"MONSTER_STAR_SPAWN_EVADE_02","The creature's gaze is inescapable. Forfeit your action."
"MONSTER_STAR_SPAWN_EVADE_03","The creature reaches out with a single, massive hand and tries to catch you (; 2). If you pass, you slip through its fingers like a grain of sand. If you fail, it bats you aside with crushing strength; suffer 3 Damage."
"MONSTER_STAR_SPAWN_EVADE_04","The creature attempts to idly pull your limbs apart with innumerable, thin, and impossibly strong tentacles. Suffer 1 facedown Damage and 1 Horror ( negates). If you suffer the Damage, you cannot escape the creature's grasp; forfeit your action."
"MONSTER_STAR_SPAWN_EVADE_05","As you turn away from the creature, you suddenly feel a small, piercing doubt rush through your mind (; 2). If you pass, you shake it off and keep moving. If you fail, you suddenly forget what you intended to do; forfeit your action and become Dazed."
"MONSTER_STAR_SPAWN_EVADE_06","The enormous creature's tree-like arm smashes into you as you rush past. Suffer 2 Damage ( negates)."
"MONSTER_STAR_SPAWN_EVADE_07","Turning to go, you do not notice the creature rearing up behind you (; 2). If you pass, you spot the thing before it moves and roll dizzyingly aside; become Dazed. If you fail, you are scooped up by a webbed hand the size of your entire body; forfeit your action."
"MONSTER_STAR_SPAWN_EVADE_08","A web of whipping tentacles blocks your path. Suffer 3 Damage (+1 negates)."
"MONSTER_STAR_SPAWN_EVADE_09","The thing's arms are too long to escape completely (; 2). If you pass, you duck under a grasping talon, hearing something tear behind you as you flee; suffer 1 facedown Damage. If you fail, hot pain streaks across your back as you are too slow to dodge the lethal claws; suffer 2 Damage."
"MONSTER_STAR_SPAWN_EVADE_10","The fabric of the world seems to bubble and ripple around the creature (; 2). If you pass, you navigate the hazard with only a slight twinge of pain; flip 1 Damage faceup. If you fail, the ground moving under your feet is too much for you; suffer 1 facedown Damage and forfeit your action."
"MONSTER_STAR_SPAWN_EVADE_11","As you move, it feels as if your brain—but not the rest of your body—is passing through deep, dark water. Suffer 3 facedown Horror ( negates). If you suffer 2 or more Horror, the feeling is too much and you stagger to a confused halt; forfeit your action."
"MONSTER_STAR_SPAWN_EVADE_12","With an echoing belch, the creature emits a cloud of noxious fumes between you and your destination. Suffer 2 facedown Damage unless you forfeit your action. Then flip 3 Damage faceup."
"MONSTER_STAR_SPAWN_HORROR_01","The creature inflates before expelling an inky fluid into a puddle on the ground. Your gaze is drawn to the pool (; 2). If you pass, you manage to pull your eyes away from the pool, but the effort is unsettling; suffer 1 facedown Horror. If you fail, you see a glimpse of something infinite and terrible in the darkness; suffer 3 Horror and become Dazed."
"MONSTER_STAR_SPAWN_HORROR_02","The creature looks upon you with immense disdain (; 2). If you pass, you bite your lip and force your knees to stop shaking; flip 1 Horror faceup, then suffer 1 facedown Horror. If you fail, you are struck by your profound insignificance and you fall to your knees, babbling in hopeless tongues; suffer 2 Horror and become Stunned."
"MONSTER_STAR_SPAWN_HORROR_03","The creature's entire existence is an anathema to your human senses. You taste spice and salt, you feel blood welling up in your eyes, and your ears are besieged by an inexorable pressure masquerading as language. Suffer 4 Horror (+1 negates)."
"MONSTER_STAR_SPAWN_HORROR_04","The creature moves with a glacial slowness, though you cannot tell if it is simply a dulling of your sense of time (; 3). If you pass, you blink rapidly and force your body to move; become Dazed. If you fail, you find your own body feels dreadfully heavy and your eyelids seem to struggle to stay open; suffer 2 Horror and become Dazed and Stunned."
"MONSTER_STAR_SPAWN_HORROR_05","The creature's mind reaches out, and you feel its mental presence begin to crush your very identity. Flip 2 Horror faceup. Your mind struggles against infinity—against this alien creature's solipsism. Suffer 3 Horror ( negates)."
"MONSTER_STAR_SPAWN_HORROR_06","Just being near the creature warps your senses, and you feel a pressure in your skull as though you are deep underwater (; 2). If you pass, you manage to adjust your senses and maintain composure; flip 1 Horror faceup, then suffer 1 facedown Horror. If you fail, your mind is suddenly gripped with a blind panic; suffer 3 Horror."
"MONSTER_STAR_SPAWN_HORROR_07","The air seems to go thin near the creature, and you find yourself struggling to breathe. Your skin burns, and your stomach fills with icy cold (; 2). If you pass, you manage to wrest control of your faculties enough to stand; flip 1 Horror faceup, then suffer 1 facedown Horror. If you fail, you try to scream but a chill wracks your body as you empty your stomach upon the ground; suffer 2 Horror and become Dazed."
"MONSTER_STAR_SPAWN_HORROR_08","You cannot bear bringing your eyes to see the creature (; 3). If you pass, you manage to steel your nerves and try to take in the immense entity; flip 1 Horror faceup, then suffer 1 facedown Horror. If you fail, you flee from the creature, your brain resolving that it does not—cannot exist; suffer 2 Horror, then flip 3 Horror faceup."
"MONSTER_STAR_SPAWN_HORROR_09","You have difficulty understanding your physical and psychological response to the creature's presence (; 2). If you pass, you come to the realization that you are in shock; flip 2 Horror faceup unless you suffer 1 Horror. If you fail, you are overwhelmed with a mindless anxiety; suffer 2 Horror and flip 2 Horror faceup."
"MONSTER_STAR_SPAWN_HORROR_10","The creature's mind floods yours with arcane information that you can barely comprehend. Suffer 4 Horror ( negates)."
"MONSTER_STAR_SPAWN_HORROR_11","One of the creature's eyes fixes on yours, and you feel your mind cracking at the edges as an alien comprehension of reality intrudes. Suffer 3 facedown Horror ( negates). Then flip all of your Horror faceup."
"MONSTER_STAR_SPAWN_HORROR_12","The world stretches and shifts around you. Become Dazed. Reality is revealed as a flimsy plaything, a horrid lie existing at the whim of the creature. Suffer 3 facedown Horror ( negates). If you suffer 3 Horror, your illusion of existence shatters; flip all of your Horror faceup."
"MONSTER_WITCH_MOVE_01","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range with the lowest ."
"MONSTER_WITCH_ATTACK_01","The witch gestures, and an intricate series of symbols appear glowing in the air. As they grow larger and larger, you realize they have formed a maze of shimmering blue fire around you. Suffer 3 facedown Damage ( negates). If you suffer 2 or more Damage, the flames bind you to the spot; become Restrained."
"MONSTER_WITCH_MOVE_02","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range with the lowest ."
"MONSTER_WITCH_ATTACK_02","The witch waves a hand—a contemptuous slap delivered to the empty air. You feel a punishing, stinging blow delivered to your own body as if by magic. Suffer 2 facedown Damage ( negates). If you suffer 1 or more Damage, you find yourself terrified by what that magical blow implies; flip 1 Horror faceup and become Dazed."
"MONSTER_WITCH_MOVE_03","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range who has suffered the most Damage."
"MONSTER_WITCH_ATTACK_03","The witch tosses a black powder at your feet, which swirls and rises around you like dunes of razor-sharp sand (; 2). If you pass, you see the sand grow and remember the lay of the land behind it. If you fail, the rest of the world falls into darkness and only you and the encroaching sand remain as you search for a way through; flip 3 Damage faceup, then suffer 2 facedown Damage."
"MONSTER_WITCH_MOVE_04","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range with the highest ."
"MONSTER_WITCH_ATTACK_04","With a lurid grin, the witch gestures and brilliant purple lightning plays across the space between you. Suffer 3 facedown Damage (–1 negates). If you suffer 2 or more Damage, the lightning seems to continue crackling in your vision long after it should have faded; become Dazed."
"MONSTER_WITCH_MOVE_05","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks each investigator within range."
"MONSTER_WITCH_ATTACK_05","The witch reveals a lead weight, marks it with blood, and hurls it to the ground. Suddenly, gravity's pull upon you seems much stronger (; 2). If you pass, you keep your balance and struggle through until the feeling passes. If you fail, you collapse, feeling your body tear under the strain; suffer 1 facedown Damage and become Restrained."
"MONSTER_WITCH_MOVE_06","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks each investigator within range."
"MONSTER_WITCH_ATTACK_06","The witch chants riddles in a dozen languages (; 2). If you pass, you shout an answer to the riddle and are spared. If you fail, shadowy forms appear long enough to lash out at you; suffer 2 facedown Damage."
"MONSTER_WITCH_MOVE_07","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator in its space with the highest ."
"MONSTER_WITCH_ATTACK_07","The witch shatters a mirror at your feet, and suddenly you find yourself locked in battle with your own reflection. You swiftly realize that every blow you land on your reflection you feel on your own body. Suffer 3 facedown Damage ( negates). If you suffer 2 or more Damage, you wear yourself out fighting the illusion; become Dazed."
"MONSTER_WITCH_MOVE_08","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the most Damage."
"MONSTER_WITCH_ATTACK_08","The witch slashes you with fingernails like talons (; 2). If you pass, you pull your arm away and clutch at your hand, fearful it will grow its own talons; flip 1 Horror faceup. If you fail, the deep scratches send pain streaking through your body; flip 2 Damage faceup, then suffer 1 facedown Damage."
"MONSTER_WITCH_MOVE_09","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range who has suffered the most Horror."
"MONSTER_WITCH_ATTACK_09","The witch smiles, and in that smile you see a tempting promise (; 2). If you pass, you remain strong and resist the temptation of power. If you fail, you give in to a fantasy that swiftly becomes a nightmare; flip 3 Horror faceup and become Stunned."
"MONSTER_WITCH_MOVE_10","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks each investigator within range."
"MONSTER_WITCH_ATTACK_10","The witch spins in a circle, cackling, arms flailing about. Hailstones erupt from the spinning witch, pelting you painfully. Suffer 2 facedown Damage ( negates)."
"MONSTER_WITCH_MOVE_11","The {0} moves to the investigator within range who has suffered the least Horror. Then it attacks that investigator."
"MONSTER_WITCH_ATTACK_11","The witch suddenly appears behind you, fingers wrapping around your throat and asking you a riddle in a soft voice (; 2). If you pass, the witch shoves you away, disgusted. If you fail, the fingers tighten and become an iron vise; flip 1 Horror faceup, then suffer 2 facedown Damage and become Restrained."
"MONSTER_WITCH_MOVE_12","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range with the highest ."
"MONSTER_WITCH_ATTACK_12","The witch, cackling, sprinkles a green powder into a candle flame. Billowing green smoke rises around you, raising blisters on your skin and sending choking tendrils into your throat and lungs. Suffer 2 Damage ( negates)."
"MONSTER_WITCH_MOVE_13","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range with with the highest ."
"MONSTER_WITCH_ATTACK_13","The witch speaks, and you hear a thousand alien voices speaking too (; 2). If you pass, you realize the voices are chanting a description of your current location and you scramble for cover; flip 1 Damage faceup. If you fail, you stand dumbfounded as a wandering star streaks from the sky above to slam into you; suffer 2 Damage."
"MONSTER_WITCH_MOVE_14","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range with the highest ."
"MONSTER_WITCH_ATTACK_14","The witch holds a knotted, salt-stained rope in hand, chanting and twisting it into a complex loop. Flickering like sunlight through water, a hole opens in the air above you, and a mass of black tentacles reaches through (; 2). If you pass, you beat the tentacles back until the gate closes and they vanish. If you fail, the tentacles grab you around the chest and throat and crush before slipping back through their closing portal; flip 2 Damage faceup, then suffer 2 facedown Damage and become Dazed."
"MONSTER_WITCH_MOVE_15","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range with the most Clues."
"MONSTER_WITCH_ATTACK_15","The witch's voice seems to writhe around itself, twining into an impossible harmony. Become Dazed. Something rustles behind you (; 2). If you pass, you see an ill-omened raven eyeing you and scare it off. If you fail, a large black bird swoops down upon you with a sharp beak and claws; suffer 1 Damage."
"MONSTER_WITCH_MOVE_16","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range who has suffered the least Damage."
"MONSTER_WITCH_ATTACK_16","The witch holds a wax doll in one hand, then cackles as it bubbles and melts. Flip 1 Damage faceup, then suffer 1 Damage."
"MONSTER_WITCH_MOVE_17","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range with the lowest ."
"MONSTER_WITCH_ATTACK_17","The witch holds up a locust between two fingers, then swallows it whole. Seconds later, a torrent of buzzing insects streaks toward you (; 2). If you pass, you close your eyes and mouth and fling your arms over your vulnerable spots to weather the swarm; flip 1 Horror faceup. If you fail, the insects get everywhere, biting and stinging; suffer 1 Damage and become Stunned."
"MONSTER_WITCH_MOVE_18","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range who has suffered the most Damage."
"MONSTER_WITCH_ATTACK_18","The witch cackles and vanishes in a burst of green flame as a dense thicket of black brambles grows up around you (; 2). If you pass, you quickly find a path through the thorns, which tear at your skin and clothing like real things but vanish like a dream once you are free; flip 2 Damage faceup. If you fail, you are lost in the thicket and blunder into many sharp thorns before they all vanish; flip 1 Damage faceup, then suffer 1 Damage."
"MONSTER_WITCH_MOVE_19","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range with the most Clues."
"MONSTER_WITCH_ATTACK_19","The witch whispers, words perfectly clear in your ears, explaining how everything you thought you understood is a pathetic imitation of the truth (; 2). If you pass, you focus on what you know to be true; become Dazed. If you fail, you fall to your knees and find your body broken and bruised; suffer 3 facedown Damage and become Dazed."
"MONSTER_WITCH_MOVE_20","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range who has suffered the least Damage."
"MONSTER_WITCH_ATTACK_20","The witch holds aloft a stone slab, carved with eldritch symbols. One by one, the symbols glow with flickering light, then crackling spheres of lightning streak toward you in identical patterns. Suffer 3 Damage ( negates)."
"MONSTER_WITCH_MOVE_21","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range with the lowest ."
"MONSTER_WITCH_ATTACK_21","The witch holds up a glass vial with a red liquid inside, then hurls it to the ground. As the glass shatters and the liquid spills, you feel your own blood riot and attempt to burst free from its fleshly vessel (; 2). If you pass, you drop to your knees in pain but suffer little worse than a nosebleed; flip 2 Damage faceup. If you fail, you feel wounds open all over your body as your blood spurts free; suffer 2 Damage."
"MONSTER_WITCH_MOVE_22","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range with the highest health."
"MONSTER_WITCH_ATTACK_22","A tiny homunculus appears on your shoulder, demanding the answer to riddle after riddle while holding a sharp claw to your throat. Suffer 3 Damage (+1 negates). If you suffer 1 or more Damage, the claw was running with an exotic greenish-black ichor; become Dazed."
"MONSTER_WITCH_MOVE_23","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range who has suffered the most Horror."
"MONSTER_WITCH_ATTACK_23","The witch shatters an archaic funerary urn, and in the puff of powdered ash you see the forms of many dear, departed friends. Flip 2 Horror faceup. The specters become more and more real, reaching out with hungry arms and tearing at you. Suffer 3 facedown Damage (+1 negates)."
"MONSTER_WITCH_MOVE_24","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range with the highest ."
"MONSTER_WITCH_ATTACK_24","The witch inhales, eyes rolling up, and seems to flicker partially out of the world. A flickering, ever-moving shadow appears, streaking toward you (; 1). If you pass, you roll aside as the unreal double lashes out; suffer 1 facedown Damage. If you fail, the apparition flickers into existence behind you and strikes you with fists that feel all too substantial; suffer 2 Damage and become Stunned."
"MONSTER_WITCH_EVADE_01","You fake left and jink right to get past the witch (; 2). If you pass, the witch grasps at empty air. If you fail, the witch shimmers sideways to block you; forfeit your action."
"MONSTER_WITCH_EVADE_02","The witch reaches for you with fingernails like talons (; 3). If you pass, you slip away. If you fail, the witch claws you; suffer 1 facedown Damage."
"MONSTER_WITCH_EVADE_03","The witch demands you share secret knowledge before you may pass (; 2). If you pass, you explain how radios work. If you fail, you stand dumbstruck; forfeit your action."
"MONSTER_WITCH_EVADE_04","As you dash past the witch, shrieking and cursing tears at your mind (; 2). If you pass, you ignore the unsettling sensations. If you fail, you realize you are cutting your own flesh; suffer 1 facedown Damage and 1 Horror."
"MONSTER_WITCH_EVADE_05","The witch makes a gesture, and a ring of green fire surrounds you. The flames bite at your skin as you draw near. Suffer 3 facedown Damage unless you forfeit your action."
"MONSTER_WITCH_EVADE_06","As you move, you find your world rearranged into a labyrinth of pain and fear. Suffer 1 facedown Damage and 1 facedown Horror ( negates). If you suffer the Horror, the labyrinth has no exit; forfeit your action."
"MONSTER_WITCH_EVADE_07","The witch leaps to block you (; 1). If you pass, you slide beneath the witch's reaching arms and spring back to your feet. If you fail, you are tackled to the ground; forfeit your action."
"MONSTER_WITCH_EVADE_08","As you sprint past, the witch unfurls a web of barbed, whipping vines. Suffer 2 facedown Damage ( negates)."
"MONSTER_WITCH_EVADE_09","You roll away from the witch's grasping hands but stumble and fall as you flee. Suffer 1 facedown Damage."
"MONSTER_WITCH_EVADE_10","The witch's hypnotic voice intrudes, making it hard to act (; 2). If you pass, you hum to yourself and do your best to block the siren call from your mind. If you fail, you are so distracted that you walk directly into an obstacle; suffer 2 facedown Damage and become Dazed."
"MONSTER_WITCH_EVADE_11","You backpedal as the witch approaches (; 2). If you pass, you keep out of the witch's grasping hands. If you fail, you stumble and the witch grabs you with a grip like iron and hits you in the gut so hard you cough and lose your breath; suffer 1 facedown Damage and forfeit your action."
"MONSTER_WITCH_EVADE_12","The witch hurls a heavy silver knife at your retreating back. Suffer 2 Damage ( negates)."
"MONSTER_WITCH_HORROR_01","The witch calls you by a name you have not used since you were a child. Suffer 1 facedown Horror."
"MONSTER_WITCH_HORROR_02","The witch begins to sing a beautiful song (; 1). If you pass, you realize that you are crying; flip 1 Horror faceup. If you fail, the melody is hypnotizing; suffer 1 facedown Horror and become Dazed."
"MONSTER_WITCH_HORROR_03","The witch gestures, and blood bubbles up from the ground at your feet (; 2). If you pass, you ignore the gruesome pools. If you fail, the smell fills your nose and mouth and you retch; suffer 1 Horror and become Dazed."
"MONSTER_WITCH_HORROR_04","With a voice like hissing sand, the witch describes the infinite decay of the world (; 2). If you pass, you see through the witch's lies. If you fail, you stagger under the weight of the revelation; suffer 2 facedown Horror."
"MONSTER_WITCH_HORROR_05","The witch gestures, writing in the air with a blood-pricked nail. You glance down and realize that cryptic and disturbing writing is appearing on your skin, crawling like wet ink. Suffer 3 facedown Horror (+1 negates)."
"MONSTER_WITCH_HORROR_06","The witch's face begins to decay, crumbling to dust, while a voice urges you to look (; 2). If you pass, you turn away and ignore the apparition. If you fail, you watch as the witch grows a new face identical to yours; suffer 2 facedown Horror."
"MONSTER_WITCH_HORROR_07","The witch is speaking with something you cannot see or hear. No, not speaking: pleading (; 2). If you pass, you harden your resolve and wish whatever ill fortune awaits the witch would hurry up. If you fail, you cannot help imagining how terrible a being must be to frighten such a soulless villain; suffer 1 facedown Horror."
"MONSTER_WITCH_HORROR_08","Suddenly screaming in pain, the witch doubles over, then spasms backward, blood running from nose and mouth. Suffer 1 Horror ( negates)."
"MONSTER_WITCH_HORROR_09","The witch steps around one corner, then appears from behind another. Moment by moment, the witch seems to be everywhere (; 2). If you pass, you see through the illusion. If you fail, you become hopelessly disoriented; become Dazed."
"MONSTER_WITCH_HORROR_10","In a voice like honeyed wine, the witch wonders out loud how it is possible to know a thing truly exists (; 2). If you pass, you dismiss such sophistry. If you fail, you become transfixed by the problem, rooted to the spot in fear that the ground around you is not real; become Restrained."
"MONSTER_WITCH_HORROR_11","The witch lifts a cat into the air, kisses it, then slits the poor beast's throat, draining its blood into a golden chalice. Suffer 2 Horror (+1 negates)."
"MONSTER_WITCH_HORROR_12","For a moment, you think you understand the source of the witch's strange powers. Suffer 2 facedown Horror (+1 negates). If you suffer 1 or more Horror, you feel something notice your awareness and are transfixed by a power you cannot see; become Restrained."
"MONSTER_WIZARD_MOVE_01","{0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_WIZARD_ATTACK_01","Stalking to the most advantageous position, {0} knocks you down with a dark staff and shouts a terrifying incantation. Bits of your flesh begin to wither and drop away, leaving black craters in your arms and legs. Suffer 3 Damage (+1 negates)."
"MONSTER_WIZARD_MOVE_02","{0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_WIZARD_ATTACK_02","{0} grabs your wrists with a grip of iron, shouting an obscene and impossible riddle directly into your face. Suffer 3 Damage (–1 negates)."
"MONSTER_WIZARD_MOVE_03","{0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the most Damage."
"MONSTER_WIZARD_ATTACK_03","{0} pulls a slender stick from behind one ear and spins it in a circle. As the stick swings through the air, it grows to become the size of a massive tree trunk, smashing into you. Suffer 3 Damage (+1 negates)."
"MONSTER_WIZARD_MOVE_04","{0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the least Horror."
"MONSTER_WIZARD_ATTACK_04","{0} capers and prances, casting spell after spell at you (; 2). If you pass, you find a quick and practical countermeasure to each spell in turn. If you fail, you are overwhelmed by a flood of sinister magic; suffer 2 Damage and become Stunned."
"MONSTER_WIZARD_MOVE_05","{0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_WIZARD_ATTACK_05","You dwindle in stature while {0} grows taller and stronger in front of you (; 3). If you pass, you break the spell bond between you with a shouted word, returning to your original state. If you fail, your foe uses the new stature to deal you a mighty blow; suffer 3 Damage."
"MONSTER_WIZARD_MOVE_06","{0} moves 2 spaces toward the nearest investigator. Then it attacks each investigator in its space."
"MONSTER_WIZARD_ATTACK_06","{0} pulls out a strange sachet made of pale leather and flings it to the ground. You are caught in an explosion of thick blue smoke that fills your mind with screaming. Suffer 2 Horror ( negates)."
"MONSTER_WIZARD_MOVE_07","{0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range with the lowest ."
"MONSTER_WIZARD_ATTACK_07","Your flesh crawls and flakes with a thousand diseases running their rapid course. Suffer 3 Damage ( negates)."
"MONSTER_WIZARD_MOVE_08","{0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range with the lowest ."
"MONSTER_WIZARD_ATTACK_08","{0} speaks into a cupped hand, eyes locked on you. Flickering in and out of reality, a monstrous form appears to beat on you with powerful fists. Suffer 3 Damage ( negates)."
"MONSTER_WIZARD_MOVE_09","{0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range who has suffered the most Damage."
"MONSTER_WIZARD_ATTACK_09","Holding a wilting rose in one hand, {0} gestures and sprinkles a fine powder about. Slowly, the rose returns to life then turns black as its petals fall off. You glance down and realize that thorned vines are growing up and ensnaring your legs! Suffer 3 facedown Damage ( negates). If you suffer 1 or more Damage, the vines root you to the spot; become Restrained."
"MONSTER_WIZARD_MOVE_10","{0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range with the lowest ."
"MONSTER_WIZARD_ATTACK_10","{0} steps to the side and vanishes into thin air, only to reappear behind you—and to your left—and to your right! The three identical wizards close in, beating you with stout oak staves before evaporating into black smoke. Suffer 3 Damage (–1 negates)."
"MONSTER_WIZARD_MOVE_11","{0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range with the highest ."
"MONSTER_WIZARD_ATTACK_11","{0} traces a circle in the air, which fills with liquid silver and becomes a captivating mirror (; 2). If you pass, you look away and remain focused on the real world. If you fail, you feel yourself falling into the mirror world, which swiftly becomes a nightmare; suffer 2 Horror and become Restrained."
"MONSTER_WIZARD_MOVE_12","{0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range with the most Items."
"MONSTER_WIZARD_ATTACK_12","The items in your hands leap into the air and begin flying madly around (; 2). If you pass, you capture all of your wayward possessions without any problem. If you fail, once you are battered from every angle the spell ends and your objects fall clattering to the ground; suffer 2 Damage and drop 3 random Items."
"MONSTER_WIZARD_MOVE_13","{0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range with the highest ."
"MONSTER_WIZARD_ATTACK_13","{0} takes something shiny from one robe sleeve and hides it in a hand. You feel absurdly compelled to find out what your foe is hiding from you (; 2). If you pass, you master the urge. If you fail, you simply must know and descend into a grasping frenzy as your foe taunts you; suffer 2 facedown Horror, move 2 spaces toward {0}, and become Dazed."
"MONSTER_WIZARD_MOVE_14","{0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range with the highest ."
"MONSTER_WIZARD_ATTACK_14","{0} uses both legs and a long, knotted staff to strike you with jabs and sweeps (; 1). If you pass, you fend off the scattered attacks. If you fail, you are pummeled unceasingly with the staff and bony limbs; suffer 3 Damage."
"MONSTER_WIZARD_MOVE_15","{0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range with the highest ."
"MONSTER_WIZARD_ATTACK_15","{0} appears to double over with raspy laughter, but then you see the ichorous forms dropping to the ground and scuttling toward you (; 3). If you pass, stomping on the black insects leaves a rancid smell in the air but none manage to crawl onto you; flip 1 Horror faceup. If you fail, no matter how quickly you brush them off, one of the insects eventually bites you on the neck; suffer 2 facedown Damage and 1 Horror and become Dazed."
"MONSTER_WIZARD_MOVE_16","{0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range with the fewest Items."
"MONSTER_WIZARD_ATTACK_16","{0} jumps up and down, chanting something incomprehensible (; 3). If you pass, you recognize the spell just in time to cancel its effect. If you fail, you find your feet leaving the floor, your body lifted into the air by invisible strings that wrench you into improbable positions; suffer 2 facedown Damage and become Restrained."
"MONSTER_WIZARD_MOVE_17","{0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range with the highest ."
"MONSTER_WIZARD_ATTACK_17","{0} screams with the agony of knowing secrets forbidden to mortal creatures (; 1). If you pass, you are wise enough to close your mind to the dangerous knowledge. If you fail, you cannot help but listen as your foe reveals blasphemous secrets and shares the torture with you; suffer 2 Damage and 1 Horror."
"MONSTER_WIZARD_MOVE_18","{0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range with the lowest ."
"MONSTER_WIZARD_ATTACK_18","{0} calls two slinking beasts from the shadows, naming you as their prey! The monsters have impossible strength behind their tusks and claws (; 3). If you pass, you fight off the shadow creatures before they corner you. If you fail, more than a bit of your blood goes to feed your foe's hunting beasts; suffer 3 Damage."
"MONSTER_WIZARD_MOVE_19","{0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks each investigator within range."
"MONSTER_WIZARD_ATTACK_19","A howling arctic gale kicks up from nowhere, screaming and bitterly cold. As you begin to freeze to death, shards of ice blown by the wind slash at your skin and clothing. Suffer 2 facedown Damage ( negates). If you suffer 1 or more Damage, the snow and ice is blinding; become Dazed."
"MONSTER_WIZARD_MOVE_20","{0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks each investigator within range."
"MONSTER_WIZARD_ATTACK_20","{0} bows nearly to the floor then stands with a sweeping gesture. Eyes locked on the supplicating figure, you feel thoughts run out of your head to merge with the minds around you. The strain of containing that many minds is unbearable, and your body crumples to the ground. Suffer 3 facedown Horror ( negates)."
"MONSTER_WIZARD_MOVE_21","{0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks each investigator within range."
"MONSTER_WIZARD_ATTACK_21","{0} tears a page from an old, leatherbound book, which immediately bursts into flame. The smoke coils and billows and suddenly becomes a tribe of tiny, sinister figures that surround and attack you (; 2). If you pass, you fend the apparitions off until they fade from sight. If you fail, they cut you with knives of stone; suffer 3 facedown Damage."
"MONSTER_WIZARD_MOVE_22","{0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks each investigator within range."
"MONSTER_WIZARD_ATTACK_22","Cackling with hellish glee, {0} reaches out and rearranges reality around you like a mis-assembled puzzle (; 2). If you pass, you see through the illusion and restore reality to its rightful shape in your mind. If you fail, you feel your body being rearranged next; suffer 3 facedown Damage."
"MONSTER_WIZARD_MOVE_23","{0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks each investigator within range."
"MONSTER_WIZARD_ATTACK_23","{0} holds hands to mouth then vomits forth a torrent of foul-smelling seawater that buffets and bruises everyone nearby. Suffer 3 facedown Damage ( negates)."
"MONSTER_WIZARD_MOVE_24","{0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks each investigator within range."
"MONSTER_WIZARD_ATTACK_24","Moving with meticulous fluidity, {0} gestures to include everyone present. You feel your recent experiences fading from memory, becoming as elusive as a dream (; 3). If you pass, it feels pleasant to forget the terrible things you saw; flip 1 Horror facedown. If you fail, you concentrate on retaining even the most unpleasant of your memories until the spell dissipates; suffer 2 facedown Horror and become Dazed."
"MONSTER_WIZARD_EVADE_01","As you race away, leaving {0} behind, an impossibly long arm snatches at you (; 1). If you pass, you evade despite the eerie magic; suffer 1 facedown Horror. If you fail, you are gripped by fingers like iron nails and find that you have not moved, despite what you thought before; suffer 1 facedown Horror and forfeit your action."
"MONSTER_WIZARD_EVADE_02","At {0}'s gesture, the ground ripples and flails ahead of you (; 2). If you pass, you dance nimbly from peak to peak and to safety. If you fail, you lose your footing and are pummeled by the hard ground; suffer 2 facedown Damage and forfeit your action."
"MONSTER_WIZARD_EVADE_03","With each step, you seem to travel across continents and oceans and through the gulfs of space (; 1). If you pass, you navigate your way back home. If you fail, you suffer misadventure somewhere in infinity before returning back to where you started; suffer 1 Damage and forfeit your action."
"MONSTER_WIZARD_EVADE_04","{0} sings a soft melody in an ancient tongue, words wrapping themselves around your thoughts and actions (; 2). If you pass, you fight to keep your mind clear. If you fail, your mind goes blank and you awaken sometime later covered in blood; suffer 1 facedown Damage and 1 facedown Horror and forfeit your action."
"MONSTER_WIZARD_EVADE_05","Everything revolves, infinity in motion, except {0}, the single fixed point in the universe. Become Dazed. You stagger, and in your vertiginous state, every common, innocuous object becomes a danger. Suffer 2 Damage unless you forfeit your action."
"MONSTER_WIZARD_EVADE_06","With each step, you vanish more deeply into a maze of razors in your mind. Suffer 3 facedown Damage (–1 negates)."
"MONSTER_WIZARD_EVADE_07","You challenge {0} to complete a rhyming riddle, hoping to create a distraction (; 3). If you pass, your foe is consumed by your tactic, tearing out fistfuls of hair in frustration. If you fail, your foe answers you quickly and returns the challenge which you find impossible to complete; suffer 2 facedown Horror."
"MONSTER_WIZARD_EVADE_08","In a desperate attempt to stop you, {0} throws a bolt of crackling energy at you (; 2). If you pass, the energy shoots by without harming you. If you fail, the energy forces all of your muscles to convulse, causing you to tumble to the ground; suffer 1 facedown Damage and forfeit your action."
"MONSTER_WIZARD_EVADE_09","{0} circles you, looking for an advantageous moment (; 2). If you pass, your foe is too focused on you and trips. If you fail, you realize too late that your foe has trapped you in some sort of ritual circle; forfeit your action."
"MONSTER_WIZARD_EVADE_10","The only way to break {0}'s concentration is to cause a distraction. You may drop 1 Item to throw it at your foe's head. If you drop the Item, you escape as your foe recoils. If you do not drop the Item, your foe finishes preparing a spell and your tongue runs mad in your mouth, shouting nonsense at top volume; suffer 2 Horror."
"MONSTER_WIZARD_EVADE_11","{0} suddenly raises both arms, and you unwillingly mirror the movement. You cannot stop yourself from performing painful and humiliating acts as your foe gestures. Suffer 2 facedown Damage and 1 facedown Horror (+1 negates). If you suffer the Horror, you are unable to break from your foe's hold on your mind; forfeit your action."
"MONSTER_WIZARD_EVADE_12","Each step you take flips your perspective to new and confusing angles (; 2). If you pass, you close your eyes and navigate using your other senses; become Dazed. If you fail, you can hear {0} cackling as you fall over yourself; suffer 1 Damage and 1 facedown Horror."
"MONSTER_WIZARD_HORROR_01","{0} chants a long soliloquy, its poetry an excerpt from a blasphemous and impossible play. Suffer 2 Horror (+1 negates)."
"MONSTER_WIZARD_HORROR_02","With a single hooked finger, {0} tears open the fabric of reality then reaches through and pulls out a glimmering flower that blooms into extraordinary dimensions beyond your sight of conception. Suffer 2 facedown Horror (–1 negates)."
"MONSTER_WIZARD_HORROR_03","With studious indifference, {0} pulls the entrails from a still-living chicken (; 1). If you pass, you retain control of your stomach. If you fail, you lose composure and vomit; suffer 1 Horror and become Dazed."
"MONSTER_WIZARD_HORROR_04","{0} scatters sharp, shining teeth on the ground, chanting in an antediluvian tongue (; 3). If you pass, you recognize the spell and leap to safety. If you fail, spectral skeletons burst from the ground all around you; suffer 1 Horror."
"MONSTER_WIZARD_HORROR_05","{0} murmurs mathematical equations, drawing on a slate with one torturous, scraping fingernail. Flip 1 Horror faceup. Then suffer 1 facedown Horror (–1 negates)."
"MONSTER_WIZARD_HORROR_06","{0}'s strangled scream is joined by three other monstrous and inhuman voices (; 2). If you pass, you convince yourself it was just a strange echo; flip 1 Horror faceup. If you fail, you can only imagine what awful, otherworldly beings made those calls; suffer 2 facedown Horror."
"MONSTER_WIZARD_HORROR_07","Profane secrets are whispered into your ears, though {0} remains grinning in front of you (; 2). If you pass, you manage to ignore the phantom voices and focus on the task at hand. If you fail, your lips start to twitch into a mirror of {0}'s grin; flip 2 Horror faceup, then suffer 1 Horror."
"MONSTER_WIZARD_HORROR_08","{0} cackles and throws a strange ball of energy toward you (; 1). If you pass, the energy dissipates into the air after passing you. If you fail, the ball sinks into your chest and you claw at your own flesh, laughing through the agony; suffer 2 facedown Damage and 2 facedown Horror."
"MONSTER_WIZARD_HORROR_09","An ephemeral gray figure appears before {0}, and you watch as it plunges its hands through the thin robes to suck out the caster's life. After it disappears, {0} only seems more determined to torture you. Suffer 1 Horror."
"MONSTER_WIZARD_HORROR_10","Locking gazes with you, {0} enters your mind (; 2). If you pass, you manage to repel the foreign presence from your thoughts. If you fail, you find your every secret laid bare and endless bloody memories taking root in your subconscious; flip all of your Horror faceup."
"MONSTER_WIZARD_HORROR_11","{0}'s eyes go wide for a moment, abjectly terrified by a secret vision, then a trembling finger is raised to point at you. Suffer 3 facedown Horror (+1 negates)."
"MONSTER_WIZARD_HORROR_12","{0} takes a long blade and carves a chunk of flesh from an upraised arm (; 1). If you pass, you wonder to yourself what could compel someone to do such a thing. If you fail, the gruesome sight forces you to close your eyes, so you do not realize at first that this sacrifice has set the ground around you ablaze; become Stunned and place Fire in your space."
"MONSTER_ZOMBIE_MOVE_01","The {0} moves 1 space toward the nearest investigator within range. Then it attacks the investigator in its space with the lowest ."
"MONSTER_ZOMBIE_ATTACK_01","The corpse shambles forward before throwing itself upon you (; 2). If you pass, you manage to sidestep the creature and get some distance. If you fail, the creature slams into you and claws at you; suffer 2 Damage."
"MONSTER_ZOMBIE_MOVE_02","The {0} moves 1 space toward the nearest investigator within range. Then it attacks the investigator in its space who has suffered the least Horror."
"MONSTER_ZOMBIE_ATTACK_02","The corpse raises its arms and charges forward, jaw gaping with rotted teeth (; 2). If you pass, you manage to shove it away without harm. If you fail, the creature's horrible teeth tear into your flesh; suffer 2 Damage."
"MONSTER_ZOMBIE_MOVE_03","The {0} moves 1 space toward the nearest investigator within range. Then it attacks the investigator in its space who has suffered the least Damage."
"MONSTER_ZOMBIE_ATTACK_03","The corpse's clammy hands find their way to your face. Its muscles begin to tense as it attempts to crush your skull. Suffer 3 facedown Damage (+1 negates). If you suffer 2 or more Damage, the thing shows no signs it will ever let go; become Restrained."
"MONSTER_ZOMBIE_MOVE_04","The {0} moves 1 space toward the nearest investigator within range. Then it attacks the investigator in its space with the highest ."
"MONSTER_ZOMBIE_ATTACK_04","The corpse grabs at your clothing before falling, twitching at your feet (; 2). If you pass, you move away before it flinches back to life. If you fail, your curiosity gets the better of you and without warning the zombie lashes out; suffer 2 Damage."
"MONSTER_ZOMBIE_MOVE_05","The {0} moves 1 space toward the nearest investigator within range. Then it attacks the investigator in its space with the most Items."
"MONSTER_ZOMBIE_ATTACK_05","The corpse grabs you and pulls you close before repeatedly slamming its head into your face (; 2). If you pass, you shove the creature away. If you fail, you taste blood as the creature repeatedly slams its skull into your face; suffer 2 facedown Damage and become Stunned."
"MONSTER_ZOMBIE_MOVE_06","The {0} moves 1 space toward the nearest investigator within range. Then it attacks the investigator in its space with the lowest ."
"MONSTER_ZOMBIE_ATTACK_06","The corpse shuffles forward, and its limbs flail in your direction with sharp, broken nails. Suffer 2 Damage (+1 negates). If you suffer 1 or more Damage, the creature moves more quickly than you would expect; suffer 1 Horror."
"MONSTER_ZOMBIE_MOVE_07","The {0} moves 1 space toward the nearest investigator within range. Then it attacks the investigator in its space who has suffered the most Damage."
"MONSTER_ZOMBIE_ATTACK_07","The corpse moans and swings a heavy fist at you (; 1). If you pass, you manage to narrowly duck the swing. If you fail, the blow knocks you off your feet; suffer 2 Damage and become Stunned."
"MONSTER_ZOMBIE_MOVE_08","The {0} moves 1 space toward the nearest investigator within range. Then it attacks the investigator in its space who has suffered the least Horror."
"MONSTER_ZOMBIE_ATTACK_08","The corpse begins thrashing forward in your direction like a rabid dog (; 2). If you pass, you kick the creature in the chest and force it flailing backward; the monster suffers 1 damage. If you fail, the creature bears you to the ground and sinks its rotting fingers into your flesh; suffer 2 Damage and become Restrained."
"MONSTER_ZOMBIE_MOVE_09","The {0} moves 2 spaces toward the nearest investigator within range. Then it attacks the investigator in its space who has suffered the least Damage."
"MONSTER_ZOMBIE_ATTACK_09","The corpse lurches at you with a sudden burst of speed, scrabbling on all fours before leaping upon you with a wheezing fury. Suffer 3 Damage (+1 negates)."
"MONSTER_ZOMBIE_MOVE_10","The {0} moves 1 space toward the nearest investigator within range. Then it attacks the investigator in its space with the highest ."
"MONSTER_ZOMBIE_ATTACK_10","The corpse slowly shuffles toward you, and you decide to strike before it can harm you (; 2). If you pass, you land your blow; the monster suffers 1 damage. If you fail, the thing is faster than you expected and grabs hold of your outstretched arm; suffer 2 facedown Damage and 1 facedown Horror and become Restrained."
"MONSTER_ZOMBIE_MOVE_11","The {0} moves 1 space toward the nearest investigator within range. Then it attacks the investigator in its space with the lowest ."
"MONSTER_ZOMBIE_ATTACK_11","The corpse falls to the ground but drags itself toward your ankles with no hesitation (; 1). If you pass, you manage to stumble back but the thing's flailing arms trip you up; flip 2 Damage faceup. If you fail, the corpse drags itself up your legs, biting you with rotting teeth; suffer 2 Damage."
"MONSTER_ZOMBIE_MOVE_12","The {0} moves 1 space toward the nearest investigator within range. Then it attacks the investigator in its space with the highest ."
"MONSTER_ZOMBIE_ATTACK_12","With arms far stronger than the rotting muscles suggest, the zombie grabs hold of you (; 2). If you pass, you plant your foot on the corpse's chest and shove; flip 1 Damage faceup. If you fail, all you can do is keep the thing's teeth from your throat as you are overcome by its rancid stench and awful power; suffer 2 facedown Damage and become Dazed."
"MONSTER_ZOMBIE_MOVE_13","The {0} moves 1 space toward the nearest investigator within range. Then it attacks the investigator in its space with the highest health."
"MONSTER_ZOMBIE_ATTACK_13","The shambling thing suddenly rushes forward, its teeth black with old blood. Suffer 3 Damage (+1 negates)."
"MONSTER_ZOMBIE_MOVE_14","The {0} moves 1 space toward the nearest investigator within range. Then it attacks the investigator in its space with the lowest ."
"MONSTER_ZOMBIE_ATTACK_14","The un-dead thing grabs hold of you, lunging forward with its teeth while you struggle to keep it away. Suffer 2 Damage (–1 negates)."
"MONSTER_ZOMBIE_MOVE_15","The corpse catches the scent of blood and suddenly charges with a terrifying fervor. The {0} moves 2 spaces toward the investigator within range who has suffered the most Damage. That investigator suffers 1 facedown Horror. Then the monster attacks that investigator."
"MONSTER_ZOMBIE_ATTACK_15","The corpse lets out an unsettling moan as it advances, and you attempt to hold your ground (; 2). If you pass, you meet the zombie's charge with your own weapon; the monster suffers 1 damage. If you fail, the thing slams into you with a rotting shoulder and scrabbles at your wounds with black fingernails; flip 3 Damage faceup, then suffer 1 facedown Damage."
"MONSTER_ZOMBIE_MOVE_16","The {0} moves 1 space toward the nearest investigator within range. Then it attacks the investigator in its space with the fewest Clues."
"MONSTER_ZOMBIE_ATTACK_16","The corpse hurls itself at you, dragging you down toward the ground (; 3). If you pass, you hurl the corpse aside and scramble away. If you fail, you are crushed beneath the zombie's bulk before it sinks its teeth into you; flip 2 Damage faceup, then suffer 1 Damage."
"MONSTER_ZOMBIE_MOVE_17","The {0} moves 1 space toward the nearest investigator within range. Then it attacks the investigator in its space with the highest ."
"MONSTER_ZOMBIE_ATTACK_17","The dead thing lunges, swinging its stiff limbs at you (; 2). If you pass, you keep your arms up and your head safe, suffering only a few bruising blows to your chest; suffer 1 facedown Damage. If you fail, the thing batters you severely; suffer 2 Damage."
"MONSTER_ZOMBIE_MOVE_18","The {0} moves 1 space toward the nearest investigator within range. Then it attacks the investigator in its space with the lowest ."
"MONSTER_ZOMBIE_ATTACK_18","The corpse staggers toward you, its arms wide (; 1). If you pass, you duck under the thing's grasp and escape but feel a twinge in one of your muscles; flip 1 Damage faceup. If you fail, the thing tackles you and knocks the wind from your lungs; suffer 2 facedown Damage and become Stunned."
"MONSTER_ZOMBIE_MOVE_19","The {0} moves 1 space toward the nearest investigator within range. Then it attacks the investigator in its space with the highest ."
"MONSTER_ZOMBIE_ATTACK_19","Cold, unfeeling hands grab you by the throat, and the creature leans in, its teeth gleaming. Suffer 3 Damage ( negates)."
"MONSTER_ZOMBIE_MOVE_20","The {0} moves 1 space toward the nearest investigator within range. Then it attacks the investigator in its space with the highest ."
"MONSTER_ZOMBIE_ATTACK_20","The dead thing swings powerful arms at you, its fingernails hard and sharp like talons. Suffer 3 Damage ( negates)."
"MONSTER_ZOMBIE_MOVE_21","The {0} moves 1 space toward the nearest investigator within range. Then it attacks the investigator in its space who has suffered the most Damage."
"MONSTER_ZOMBIE_ATTACK_21","The corpse reaches for your wrists with hands like cold iron (; 2). If you pass, you are too fast for the shambling thing. If you fail, the creature's grip is crushing and its teeth surprisingly sharp; flip 2 Damage faceup, then suffer 2 Damage."
"MONSTER_ZOMBIE_MOVE_22","The {0} moves 1 space toward the nearest investigator within range. Then it attacks the investigator in its space with the lowest sanity."
"MONSTER_ZOMBIE_ATTACK_22","As if it remembers throwing a punch, the corpse hurls its fists at you over and over. Suffer 3 facedown Damage ( negates). If you suffer 2 or more Damage, one of the rotting fists strikes a sensitive spot; become Stunned."
"MONSTER_ZOMBIE_MOVE_23","The {0} moves 1 space toward the nearest investigator within range. Then it attacks the investigator in its space who has suffered the most Horror."
"MONSTER_ZOMBIE_ATTACK_23","You struggle to keep the thing back, and it roars into your face, spitting gobbets of rotting flesh (; 2). If you pass, you turn your face aside and do your best not to think about it; flip 1 Horror faceup. If you fail, you flinch and lose your grip on both the zombie and your possessions; suffer 2 Damage and drop 1 random Item."
"MONSTER_ZOMBIE_MOVE_24","The {0} moves 1 space toward the nearest investigator within range. Then it attacks the investigator in its space with the lowest ."
"MONSTER_ZOMBIE_ATTACK_24","The thing's entrails glisten as they abruptly fall from its tattered stomach. Suffer 2 facedown Horror ( negates). If you suffer 1 or more Horror, the sight is so disturbing you forget to be wary of the corpse's teeth; suffer 2 Damage."
"MONSTER_ZOMBIE_EVADE_01","The corpse thrashes at you in a mindless fury (; 1). If you pass, you easily evade the assault. If you fail, the corpse catches you; suffer 2 Damage."
"MONSTER_ZOMBIE_EVADE_02","The corpse reaches out as if to grab you (; 2). If you pass, you meet the corpse head-on and slam it in the face; the monster suffers 1 damage. If you fail, it bears you to the ground and begins to claw at you; suffer 1 Damage and forfeit your action."
"MONSTER_ZOMBIE_EVADE_03","The corpse stumbles forward and its reaching claws catch hold of your leg (; 1). If you pass, you kick the thing's dead hand aside. If you fail, you cannot break free of the corpse's grasp; forfeit your action."
"MONSTER_ZOMBIE_EVADE_04","The corpse clumsily attempts to catch hold of you in its rotting embrace. Suffer 2 Damage (+1 negates)."
"MONSTER_ZOMBIE_EVADE_05","The corpse shambles forward on all fours (; 2). If you pass, you lead it away before moving around it. If you fail, the zombie catches you and bites you with gnashing teeth; suffer 1 facedown Damage."
"MONSTER_ZOMBIE_EVADE_06","The corpse lumbers toward you and attempts to grab you (; 1). If you pass, you bat the thing's arms aside with ease. If you fail, you stumble right into its arms; suffer 1 Damage."
"MONSTER_ZOMBIE_EVADE_07","As you turn away, the shambling corpse batters you with its fists. Suffer 2 facedown Damage (+1 negates)."
"MONSTER_ZOMBIE_EVADE_08","The thing staggers forward, blocking you against the closest obstacle. Suffer 1 Damage unless you forfeit your action."
"MONSTER_ZOMBIE_EVADE_09","The zombie lurches and swings what you think might be a human leg bone at you. Suffer 2 facedown Damage ( negates)."
"MONSTER_ZOMBIE_EVADE_10","You notice a red-black fluid leaking from the corpse's mouth (; 2). If you pass, you realize a slick puddle of the stuff has formed on the ground. If you fail, you place a foot wrong and fall, rolling painfully back to your feet; flip 1 Damage faceup, then suffer 1 facedown Damage."
"MONSTER_ZOMBIE_EVADE_11","With your back turned, the thing suddenly lurches forward, flailing one fleshy fist at your head. Suffer 1 facedown Damage (–1 negates). If you suffer the Damage, the blow makes your ears ring and your vision swim; become Dazed."
"MONSTER_ZOMBIE_EVADE_12","The thing hooks one crooked hand on your clothing, reaching in with its surprisingly sturdy teeth. Suffer 1 Damage (–1 negates)."
"MONSTER_ZOMBIE_HORROR_01","The corpse's throat lets loose a choked sobbing sound as it walks inexorably toward you, the sound is a despairing echo of a forgotten human life. Suffer 2 Horror (+1 negates)."
"MONSTER_ZOMBIE_HORROR_02","The corpse's head turns in your direction, its milk-white eyes empty of humanity. Suffer 2 facedown Horror ( negates). If you suffer 1 or more Horror, you see the faces of your loved ones in your mind's eye, similarly transformed; flip 2 Horror faceup."
"MONSTER_ZOMBIE_HORROR_03","A harsh, scraping gasp seems to emerge from the corpse's chest. It might be simply gases escaping or perhaps the remnants of the shambling corpse's final screams. Suffer 2 Horror ( negates)."
"MONSTER_ZOMBIE_HORROR_04","The disgusting, rotting scent of the corpse strikes you like a physical force (; 2). If you pass, you cover your mouth and nose just in time. If you fail, the disgusting smell clings to your throat and you can taste burned hair and rotting meat; suffer 1 Horror and become Stunned."
"MONSTER_ZOMBIE_HORROR_05","The corpse picks at its face and suddenly its rotting eyeball comes loose and hangs by a thread of viscera. A gray fluid dribbles from the open socket. Suffer 2 Horror (+1 negates)."
"MONSTER_ZOMBIE_HORROR_06","The corpse shudders for a moment and seems to regard its own body, then it begins to scream and tear at itself, shredding loose muscle free from bone, screaming all the while. Flip 2 Horror faceup."
"MONSTER_ZOMBIE_HORROR_07","The dead creature emits a terrible moan (; 2). If you pass, you ignore it as just another horror in a long list of things that should not be. If you fail, you would swear the thing is trying to say your name; flip 1 Horror faceup, then suffer 1 Horror."
"MONSTER_ZOMBIE_HORROR_08","The awful specter of your own mortality cannot be ignored, not when it walks and rots before you. Suffer 1 facedown Horror."
"MONSTER_ZOMBIE_HORROR_09","You are suddenly all too aware that this pathetic thing was once a living person. Suffer 2 facedown Horror ( negates). If you suffer 1 or more Horror, you wonder if you knew who this was in life; flip 2 Horror faceup."
"MONSTER_ZOMBIE_HORROR_10","The thing's tattered lips flap as if it were attempting to speak (; 2). If you pass, you remind yourself that it is dead and trying to kill you. If you fail, you wonder what this poor person's last words were; flip 3 Horror faceup, then suffer 1 facedown Horror."
"MONSTER_ZOMBIE_HORROR_11","The sounds you can handle. It is the smell that you cannot stand (; 2). If you pass, aside from a little nausea, you endure; flip 1 Horror faceup. If you fail, you double over and vomit, paralyzed by a stomach in revolt; suffer 2 facedown Horror and become Restrained."
"MONSTER_ZOMBIE_HORROR_12","Two of the thing's fingers simply fall to the ground, leaving twitching bones behind (; 2). If you pass, you remind yourself that the dead thing feels no pain; suffer 1 facedown Horror. If you fail, you and the zombie both stare in fascination at its newly denuded bones; suffer 2 Horror."
"MONSTER_THRALL_MOVE_01","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_THRALL_ATTACK_01","The creature grips your throat in one massive hand and throttles you as if you were stew chicken; suffer 3 Damage (+1 negates)."
"MONSTER_THRALL_MOVE_02","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_THRALL_ATTACK_02","The hulking monster sweeps at you with its malformed claw (; 2). If you pass, you dodge away from its swing. If you fail, the painful blow reminds you how fragile your body is; suffer 2 Damage and 1 facedown Horror."
"MONSTER_THRALL_MOVE_03","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_THRALL_ATTACK_03","The creature rolls one yellowed eye toward you, searching for weakness. Your fears betray you, and the thrall attacks with a terrible fury; suffer 4 facedown Damage ( negates)."
"MONSTER_THRALL_MOVE_04","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_THRALL_ATTACK_04","The thrall's hand clutches your shoulder, and for a moment sadness flickers in its empty eyes. You hear it whisper, ""You are chosen."" You realize the whisper came from your own lips, and the grip on your shoulder tightens; suffer 1 facedown Damage and 2 Horror ( negates)."
"MONSTER_THRALL_MOVE_05","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_THRALL_ATTACK_05","The thrall cocks its head as if listening to an unheard command, then suddenly charges at you (; 2)! If you pass, you narrowly avoid the creature. If you fail, its body crashes into yours and for a brief moment you see beyond the thrall to its true master; suffer 2 Damage and become Mesmerized."
"MONSTER_THRALL_MOVE_06","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_THRALL_ATTACK_06","The thrall speaks in a voice that does not befit its appearance, chanting in a language you have never heard before (; 3). If you pass, you realize the danger and drown out its speech in a rousing song. If you fail, you become obsessed with deciphering the language and the thrall takes advantage of your distraction to lash out; suffer 2 facedown Damage and become Mesmerized."
"MONSTER_THRALL_MOVE_07","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the least Damage."
"MONSTER_THRALL_ATTACK_07","The enlarged limbs of the creature strike with the strength and speed of a monstrous cat, and you realize in dismay that the thrall has been toying with you. Suffer 1 Damage and 1 Horror (–1 negates)."
"MONSTER_THRALL_MOVE_08","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the most Damage."
"MONSTER_THRALL_ATTACK_08","The creature strikes where you are weakest, using the terrible secrets of its master (; 1). If you pass, the blow comes too slowly to injure. If you fail, you feel the thrall sink a giant claw into an old wound to tear it open; suffer 2 Damage, then flip 2 Damage faceup."
"MONSTER_THRALL_MOVE_09","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the least Horror."
"MONSTER_THRALL_ATTACK_09","The thrall springs forward, but instead of striking you with its twisted claw, it grabs your skull, forcing you to meet its burning gaze (; 2) If you pass, you recoil from the touch of an alien mind; flip 1 Horror faceup, then suffer 1 facedown Horror. If you fail, the things you see in the creature's eyes fill you with dread; suffer 2 facedown Horror and become Mesmerized."
"MONSTER_THRALL_MOVE_10","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_THRALL_ATTACK_10","The thrall stares intently into your eyes, and your mind is overtaken by a great fury (; 2). If you pass, you look away from the creature's gaze, but a strange feeling lingers; suffer 1 facedown Horror. If you fail, you begin punching and kicking your surroundings uncontrollably; suffer 1 Damage, then each other investigator in your space suffers 1 Damage."
"MONSTER_THRALL_MOVE_11","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_THRALL_ATTACK_11","Every move you make in the struggle is countered expertly by the creature. As the thrall closes for a devastating blow, you realize it is moving moments before you, anticipating every dodge. Suffer 3 Damage (+1 negates)."
"MONSTER_THRALL_MOVE_12","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range with the lowest ."
"MONSTER_THRALL_ATTACK_12","With a tearing scream, the thrall throws whatever is at hand at you. You are battered and bruised by the dozens of small projectiles. Suffer 3 Damage (+1 negates)."
"MONSTER_THRALL_MOVE_13","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range with the highest ."
"MONSTER_THRALL_ATTACK_13","The thrall speaks in a clear voice, dedicating you by name to Yog-Sothoth. Suffer 1 Horror and become Mesmerized."
"MONSTER_THRALL_MOVE_14","The {0} moves 2 spaces toward the nearest investigator. Then it attacks each investigator in its space."
"MONSTER_THRALL_ATTACK_14","The thrall's body moves in unnatural and unpredictable ways, striking out with distended limbs. Suffer 2 Damage ( negates)."
"MONSTER_THRALL_MOVE_15","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the most Horror."
"MONSTER_THRALL_ATTACK_15","The creature whispers to you in the voice of a loved one, making you doubt your every move (; 2). If you pass, you keep your mind strong against the monster's influence. If you fail, your mind is opened to a horrible force; flip all of your Horror faceup and become Mesmerized."
"MONSTER_THRALL_MOVE_16","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the most Damage."
"MONSTER_THRALL_ATTACK_16","The thrall promises you knowledge of how to heal your wounds and gain true strength (; 2). If you pass, you understand that the promises of knowledge come with a price and reject the offer. If you fail, you agree to the thrall's terms and forbidden secrets flood your mind; flip 2 Damage facedown, suffer 2 Horror, and become Mesmerized."
"MONSTER_THRALL_MOVE_17","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range who has suffered the least Damage."
"MONSTER_THRALL_ATTACK_17","You hear the raspy voice of the thrall calling you by name (; 2). If you pass, you ignore its call. If you fail, you smile as you step closer to the monster; move 1 space closer to the thrall, suffer 1 facedown Horror, and become Mesmerized."
"MONSTER_THRALL_MOVE_18","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range who has suffered the most Horror."
"MONSTER_THRALL_ATTACK_18","The thrall speaks to you in gentle tones, meeting your gaze squarely, but you see its lips do not move (; 3). If you pass, you strengthen your mind against the alien influence. If you fail, you try to block your ears, drawing blood with your frantic attempts; suffer 2 facedown Damage and become Mesmerized."
"MONSTER_THRALL_MOVE_19","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_THRALL_ATTACK_19","The thrall lunges at you, mouth wide (; 2). If you pass, you dodge the incoming bite easily. If you fail, the thrall catches your wrist in its teeth and you feel a tingling sensation spread up your arm; suffer 1 facedown Damage and become Mesmerized."
"MONSTER_THRALL_MOVE_20","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the most Damage."
"MONSTER_THRALL_ATTACK_20","The thrall has skin that heaves and crawls with a power you do not understand, but the injuries you have suffered start to twitch in answer. Flip 3 Damage faceup ( negates) and become Mesmerized."
"MONSTER_THRALL_MOVE_21","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_THRALL_ATTACK_21","The thrall reaches a single bulbous arm around you. Become Mesmerized. You feel safe in its gentle embrace (; 2). If you pass, you snap to your senses in time to force the creature away. If you fail, you begin to blackout as the creature's grip on your throat tightens; suffer 2 facedown Damage."
"MONSTER_THRALL_MOVE_22","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_THRALL_ATTACK_22","The thrall whispers something. When you lean in to listen, an alien will invades your mind and you are filled with a strange calm. Become Dazed and Mesmerized. Then flip 1 Horror facedown."
"MONSTER_THRALL_MOVE_23","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_THRALL_ATTACK_23","The thrall's attacks seem to blur, its body replaced by an impossible chain of pulsing orbs that burn on contact. Suffer 2 facedown Damage and 2 facedown Horror (–1 negates)."
"MONSTER_THRALL_MOVE_24","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the most Horror."
"MONSTER_THRALL_ATTACK_24","The creature has eyes that burn with terrible knowledge (; 3). If you pass, you avert your eyes from the thrall. If you fail, you quickly lose your grasp on reality in the face of a vast foreign presence; flip 2 Horror faceup and become Mesmerized."
"MONSTER_THRALL_EVADE_01","The thrall wraps a monstrous arm around you (; 1). If you pass, you slip quickly out of the terrible embrace. If you fail, you feel the arm tighten around you until even breathing is difficult; suffer 1 facedown Damage and forfeit your action."
"MONSTER_THRALL_EVADE_02","A strange energy radiates from the creature (; 3). If you pass, the energy repels you. If you fail, you realize too late the energy is drawing you into the arms of the thrall; forfeit your action."
"MONSTER_THRALL_EVADE_03","The thrall screams a supplication to its master, and you feel your fingers move on their own. Suffer 1 facedown Damage and 1 facedown Horror unless you drop a [i]Key[/i]."
"MONSTER_THRALL_EVADE_04","The monster asks you a strange riddle in slurred words (; 3). If you pass, you realize it is wiser not to answer. If you fail, the answer is obvious, but it unlocks a hidden door in your mind; become Mesmerized."
"MONSTER_THRALL_EVADE_05","The thrall seems to predict your every move (; 2). If you pass, you narrowly dodge out of reach. If you fail, the thrall hems you in too closely; forfeit your action."
"MONSTER_THRALL_EVADE_06","You hear a voice calling your name (; 1). If you pass, the voice fills you with dread; suffer 1 facedown Horror. If you fail, you turn around to answer, but no one is there; become Mesmerized."
"MONSTER_THRALL_EVADE_07","The thrall reaches out, but instead of grabbing you, it lays a gentle hand on your head, and your mind fills with tantalizing secrets. Become Mesmerized."
"MONSTER_THRALL_EVADE_08","The thrall speaks in a voice not its own, chanting an alien language (; 3). If you pass, you recognize the name Yog-Sothoth soon enough to plug your ears. If you fail, the indecipherable words wrap your mind in thick fog; become Mesmerized."
"MONSTER_THRALL_EVADE_09","The clammy skin of the thrall presses against yours for an instant, and something passes into you with the contact (; 2). If you pass, you break away from its blind grasp, unsettled; suffer 1 facedown Horror. If you fail, you feel something alien in your mind; become Mesmerized."
"MONSTER_THRALL_EVADE_10","You grapple with the thrall, attempting to overwhelm it (; 1). If you pass, the creature tumbles to the ground over its engorged arm. If you fail, the thrall has the strength of five men in its monstrous limbs; suffer 1 Damage and forfeit your action."
"MONSTER_THRALL_EVADE_11","The thrall punches at you, snapping a bone in its own arm in the process, but it continues as if it cannot feel pain. Suffer 2 Damage ( negates). Then the monster suffers 1 damage."
"MONSTER_THRALL_EVADE_12","The creature seems distracted (; 2). If you pass, you slip by while the thrall is turned away. If you fail, though the thrall has its back to you, an arm whips around to block your path before you escape; forfeit your action."
"MONSTER_THRALL_HORROR_01","The creature has eyes that see too much (; 2). If you pass, you look away and put the horrid creature from your mind. If you fail, when you imagine what things might be looking through those eyes, your heart goes cold and your muscles freeze in terror; suffer 1 facedown Horror and become Restrained."
"MONSTER_THRALL_HORROR_02","Your gaze is drawn to the unnaturally swollen and twitching limbs of the thrall (; 2). If you pass, beneath its trembling bulk you recognize a fragile sliver of humanity. If you fail, you are certain you can feel your own skin stretching; suffer 2 Horror."
"MONSTER_THRALL_HORROR_03","The creature blinks and seems to shake off some stupor when it sees you. The thrall starts to sob and beg for you to kill it. Suffer 2 Horror (+1 negates)."
"MONSTER_THRALL_HORROR_04","You glimpse for a moment the person that the thrall used to be, not twisted to a dark purpose but happy, with loved ones. The tragic realization is more than you can bear. Suffer 2 facedown Horror."
"MONSTER_THRALL_HORROR_05","The thrall grins at an unheard comment and turns its sightless gaze on you (; 3). If you pass, you realize the monster is just a husk controlled by a greater power; gain 1 Clue. If you fail, the thrall's behavior sets you on edge, jumping at every little noise; suffer 2 Horror."
"MONSTER_THRALL_HORROR_06","You realize that your thoughts and plans can be overheard by something beyond. Suffer 1 Horror. Then, if you are Mesmerized, discard 2 Clues."
"MONSTER_THRALL_HORROR_07","The creature looks down at its rippling, malformed figure and howls in anguish. Flip 1 Horror faceup, then suffer 3 facedown Horror (+1 negates)."
"MONSTER_THRALL_HORROR_08","You try not to listen to the creature, but the thrall repeats one name incessantly (; 2). If you pass, the creature's babbling means nothing to you. If you fail, the name Yog-Sothoth becomes imbedded in your consciousness; flip 2 Horror faceup and become Mesmerized."
"MONSTER_THRALL_HORROR_09","You feel your own flesh crawl and tear as the thrall lifts one grotesquely mutated limb overhead. Suffer 1 facedown Damage and 2 Horror ( negates)."
"MONSTER_THRALL_HORROR_10","The thrall shouts out secrets that you thought were safely locked within your own mind (; 3). If you pass, you are relieved to find that the thrall is shouting nonsense. If you fail, nothing within your thoughts is safe; flip all of your Horror faceup."
"MONSTER_THRALL_HORROR_11","When the creature locks gaze with you, you hear a voice calling your name. Suffer 2 facedown Horror ( negates). If you suffer 1 or more Horror, the voice starts as a whisper but grows ever louder as you watch the thrall smile; become Mesmerized."
"MONSTER_THRALL_HORROR_12","You can see exactly where the creature stops being human, in its bubbling flesh and flat, burning eyes. Suffer 2 Horror ( negates)."
"MONSTER_HIRED_GUN","Hired Gun"
"MONSTER_HIRED_GUN_MOVE_01","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the most Items."
"MONSTER_HIRED_GUN_ATTACK_01","The hired gun grabs one of your possessions (; 3). If you pass, you wrench the item free. If you fail, the hired gun slams a knee into your gut, causing you to release your grip on the item; suffer 1 Damage and drop 1 random Item."
"MONSTER_HIRED_GUN_MOVE_02","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the least Damage."
"MONSTER_HIRED_GUN_ATTACK_02","The hired gun comes at you fast, fists raised like a pugilist. You try desperately to deflect the blows that rain down on you. Suffer 3 Damage (+1 negates)."
"MONSTER_HIRED_GUN_MOVE_03","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_HIRED_GUN_ATTACK_03","Your assailant drives an elbow into your stomach and follows with an uppercut to your chin. Suffer 2 Damage ( negates)."
"MONSTER_HIRED_GUN_MOVE_04","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the most Damage."
"MONSTER_HIRED_GUN_ATTACK_04","You are caught off guard when the brute appears behind you and wraps two massive arms around you in a crushing bear hug (; 2). If you pass, you force your way out from under one of the goon's arms. If you fail, you are pinned with your arms at your side as the {0} tries to squeeze the life out of you; suffer 1 Damage and become Restrained."
"MONSTER_HIRED_GUN_MOVE_05","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_HIRED_GUN_ATTACK_05","By the time you hear the footsteps behind you, the hired gun is already on you (; 2)! If you pass, you duck out of the way as the musclehead swings a fist at your head. If you fail, you cannot avoid your foe's fist and take a sucker punch to the chin; suffer 2 Damage."
"MONSTER_HIRED_GUN_MOVE_06","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has the highest Health."
"MONSTER_HIRED_GUN_ATTACK_06","The oaf swings the butt of a gun at your head in an attempt to pistol whip you (; 2)! If you pass, you feel a rush of adrenaline and confidence as you duck under the swing. If you fail, you feel a swift impact at the back of your skull as your vision goes blurry; suffer 2 facedown Damage and become Dazed."
"MONSTER_HIRED_GUN_MOVE_07","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range with the lowest ."
"MONSTER_HIRED_GUN_ATTACK_07","As the tough levels the gun at you and opens fire, you point in the other direction and yell, ""Look out behind you!"" Suffer 3 Damage (+1 negates)."
"MONSTER_HIRED_GUN_MOVE_08","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range who has the lowest Health."
"MONSTER_HIRED_GUN_ATTACK_08","With a cruel smile, the musclehead takes careful aim at you as you hurry towards cover (; 3). If you pass, you duck behind cover just in time, giving you a moment to collect yourself; become Focused. If you fail, you feel the bite of a bullet striking your flesh; suffer 2 Damage."
"MONSTER_HIRED_GUN_MOVE_09","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range who has the lowest ."
"MONSTER_HIRED_GUN_ATTACK_09","Your foe lets out a terrifying yell and unleashes a barrage of gunfire (; 3). If you pass, you feel an otherworldly power come over you as you dart out of the line of fire; become Righteous. If you fail, a bullet strikes you in the shoulder, sending you sprawling on the ground; suffer 2 facedown Damage and become Stunned."
"MONSTER_HIRED_GUN_MOVE_10","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range who has the highest ."
"MONSTER_HIRED_GUN_ATTACK_10","Your foe approaches empty-handed (; 2). If you pass, you see the hired gun reaching for a holster in time to run for cover. If you fail, the hired gun pulls out a handgun from an unseen holster and fires a round with terrifying speed; suffer 2 facedown Damage and 1 Horror."
"MONSTER_HIRED_GUN_MOVE_11","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range who has the most Items."
"MONSTER_HIRED_GUN_ATTACK_11","One of your possessions catches the light, and the greedy hired gun's attention is drawn to you (; 1). If you pass, you quickly step back into the shadows and the lout soon loses interest. If you fail, the gunshot that grazes your scalp was meant to put you down for good but luckily it just makes your head reel; suffer 1 Damage and become Stunned."
"MONSTER_HIRED_GUN_MOVE_12","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range who has the highest Health. "
"MONSTER_HIRED_GUN_ATTACK_12","The sound of each gunshot is so loud you feel the report thumping against your ribcage, painful even though none of the shots find you (; 1). If you pass, gritting your teeth to weather the barrage helps. If you fail, the terrible noise causes your breath to quicken, and a sharp pain stabs into your chest; suffer 1 facedown Damage, then flip all of your Damage faceup."
"MONSTER_HIRED_GUN_MOVE_13","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_HIRED_GUN_ATTACK_13","With a roar, the lout bull rushes you (; 2). If you pass, you meet the charge head on and shove the musclehead away. If you fail, you brace yourself, but the raw strength of your attacker sends both of you tumbling backward; suffer 2 Damage, then you and the {0} move 1 space away from the {1}."
"MONSTER_HIRED_GUN_MOVE_14","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range who has the lowest ."
"MONSTER_HIRED_GUN_ATTACK_14","Smirking, your foe loudly cocks a gun and aims for your chest (; 1). If you pass, you feint left and dodge right, fooling the brute into aiming wide. If you fail, your mind goes blank and you take the full brunt of the gunshot; suffer 2 Damage and become Stunned."
"MONSTER_HIRED_GUN_MOVE_15","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_HIRED_GUN_ATTACK_15","With sleeves rolled up to reveal bulging forearms, the muscle dances in and out of your reach landing blow after blow. Suffer 2 Damage ( negates)."
"MONSTER_HIRED_GUN_MOVE_16","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the most Horror."
"MONSTER_HIRED_GUN_ATTACK_16","Like a hunter attracted to the scent of fear, the brute seems to know exactly how to hurt you. Suffer 2 Damage and 1 facedown Horror ( negates)."
"MONSTER_HIRED_GUN_MOVE_17","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks each investigator within range."
"MONSTER_HIRED_GUN_ATTACK_17","Your foe pulls out a tommy gun and, with a maniacal laugh, begins spraying lead in every direction (; 2). If you pass, you dive to the ground and avoid being hit. If you fail, you try to duck and cover, but a bullet grazes your limb; suffer 2 facedown Damage."
"MONSTER_HIRED_GUN_MOVE_18","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range with the most Items."
"MONSTER_HIRED_GUN_ATTACK_18","You try to run for cover from the barrage of gunfire, but the things you are carrying slow you down. Suffer 3 facedown Damage ( negates). If you suffer 1 or more Damage, drop 1 random Item."
"MONSTER_HIRED_GUN_MOVE_19","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_HIRED_GUN_ATTACK_19","The muscle comes at you with a large knife. You grab the arm holding the knife, but the brute threatens to overpower you as the knife blade inches closer and closer to your chest. Suffer 1 Damage and 1 Horror ( negates)."
"MONSTER_HIRED_GUN_MOVE_20","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range who has taken the least Damage."
"MONSTER_HIRED_GUN_ATTACK_20","Pulling out a tommy gun, your foe calls out, ""Oi! See if you can dance to this!"" Suffer 2 Damage (+1 negates)."
"MONSTER_HIRED_GUN_MOVE_21","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range who has suffered the most Horror."
"MONSTER_HIRED_GUN_ATTACK_21","The incessant and deafening staccato of your foe's machine gun rattles your ear drums and frays your nerves. Flip 1 Horror faceup and become Dazed."
"MONSTER_HIRED_GUN_MOVE_22","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range with the highest ."
"MONSTER_HIRED_GUN_ATTACK_22","With a stony poker face your foe waits for your focus to waver, gun barrel steady (; 2). If you pass, you find within your heart a steely resolve to see this madness through; become Righteous. If you fail, your nerve breaks and you watch in disbelief as the blood wells up between your fingers fumbling at the bullet wound; suffer 2 Damage and become Stunned."
"MONSTER_HIRED_GUN_MOVE_23","The {0} moves up to 2 spaces to be within range of as many investigator as possible. Then it attacks each investigator within range."
"MONSTER_HIRED_GUN_ATTACK_23","Sustained gunfire from the machine gun wielded by your foe has you pinned down (; 2). If you pass, you time your movements carefully and make a run for it as the oaf reloads. If you fail, you try to run for it, but shrapnel forces you back into cover, unable to move; become Restrained."
"MONSTER_HIRED_GUN_MOVE_24","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks each investigator within range."
"MONSTER_HIRED_GUN_ATTACK_24","The brute calls a temporary truce, lowering the gun trained on your head (; 1). If you pass, you know the relief will only last a moment, but still it is enough to catch your breath. If you fail, you lower your guard enough for the brute to fire the gun hidden in a pocket; suffer 1 Damage and 1 facedown Horror."
"MONSTER_HIRED_GUN_EVADE_01","Wherever you turn, your foe's bulk hems you in (; 2). If you pass, you nimbly avoid the musclehead's substantial girth. If you fail, a great cloud of cigar smoke and rancid breath envelops your head before you step away; become Dazed."
"MONSTER_HIRED_GUN_EVADE_02","Just before the punch connects with your flinching body, the light glints off of the hired gun's brass knuckles. Suffer 2 Damage (+1 negates)."
"MONSTER_HIRED_GUN_EVADE_03","You offer your foe compensation to let you by unscathed (; 2). If you pass, you understand perfectly that the bottom line is all that matters. If you fail, your offer is laughably low, and the brute demonstrates your miscalculation with the tip of a knife; suffer 1 Damage."
"MONSTER_HIRED_GUN_EVADE_04","In a shockingly petty move, the hired gun stomps down on your foot. Suffer 2 facedown Damage ( negates)."
"MONSTER_HIRED_GUN_EVADE_05","When you turn away, your foe traps you in a headlock (; 2)! If you pass, an elbow into your assailant's gut frees you. If you fail, you struggle free, but still your throat seems pinched shut and you wheeze pitifully; suffer 1 Horror."
"MONSTER_HIRED_GUN_EVADE_06","Suddenly the great lummox stares you hard in the face, ""Jimmy the Knife is looking for you. Maybe I should tell him where to find you."" Suffer 2 facedown Horror ( negates)."
"MONSTER_HIRED_GUN_EVADE_07","You duck and weave, trying to slip past the chucklehead (; 2). If you pass, the dolt is too clumsy to stop you. If you fail, you dash right into your foe's chokehold; forfeit your action."
"MONSTER_HIRED_GUN_EVADE_08","You go to slide by your foe, but something catches your sleeve (; 2). If you pass, with a rapid twist and duck you free yourself. If you fail, you rip your sleeve free and hear a clatter behind you; drop 1 random Item."
"MONSTER_HIRED_GUN_EVADE_09","The oaf points behind you and yells ""Look out!"" (; 2) If you pass, the oaf is a terrible bluff, and you keep your attention on what is important. If you fail, you whip your head around to check behind you, and the goon takes advantage of your distraction to strike; become Stunned."
"MONSTER_HIRED_GUN_EVADE_10","Knowing you just need a momentary distraction, you ask the hired gun to solve a riddle (; 2). If you pass, you leave the fool mumbling about two coins that are not a quarter. If you fail, you got the riddle from a candy wrapper, and your foe fires back with a much harder puzzle; forfeit your action."
"MONSTER_HIRED_GUN_EVADE_11","When faced with a problem, the best thing to do is make a plan (; 2). If you pass, your plan to slip by your foe works to perfection. If you fail, right away, your plan goes wrong in the most disheartening way; suffer 1 facedown Horror."
"MONSTER_HIRED_GUN_EVADE_12","In a desperate move, you try tossing a pebble into the shadows to distract your foe (; 2). If you pass, the fool turns to investigate the noise and you chuckle as you slip away. If you fail, the pebble rebounds erratically off the wall and strikes you in the temple; discard 1 Clue."
"MONSTER_HIRED_GUN_HORROR_01","The hired gun boasts loudly about how many mutilations could happen to you before you die. Suffer 1 Horror (+1 negates)."
"MONSTER_HIRED_GUN_HORROR_02","The face of your foe reminds you of a childhood friend who once saved your life (; 2). If you pass, you notice the differences now, but remembering that happier time calms you; flip 1 Horror facedown. If you fail, you are convinced that your young ally has turned against you out of greed; suffer 1 Horror."
"MONSTER_HIRED_GUN_HORROR_03","You start to return the brute's banter, almost despite yourself (; 2). If you pass, they say a joyful heart is good medicine, and this enemy has a playful, if callous, wit; flip 1 Damage facedown. If you fail, you are drawn too deeply into comaraderie with someone trying to kill you; suffer 1 Horror and become Dazed."
"MONSTER_HIRED_GUN_HORROR_04","Shadows hide the hired gun's face from you, but you clearly hear the question asked quietly, ""What exactly makes you different from me, huh?"" (; 1) If you pass, in your heart you know that the difference is small, but the code you follow is worthier than financial gain. If you fail, at this point you despair that you are exactly as violent and amoral as the enemies set against you; suffer 1 facedown Horror."
"MONSTER_HIRED_GUN_HORROR_05","Beneath the common features of your foe you briefly glimpse an insatiable demon of greed. Suffer 2 Horror (+1 negates)."
"MONSTER_HIRED_GUN_HORROR_06","Under the stark light of a streetlamp, you notice the hired gun has a wicked scar running from hairline to shoulder, and you cannot help but imagine how one would get such a scar and live. Suffer 2 facedown Horror (+1 negates)."
"MONSTER_HIRED_GUN_HORROR_07","The hired gun has a tattoo on the back of one hand that seems to come to gruesome life in the shadows. Flip 1 Horror faceup."
"MONSTER_HIRED_GUN_HORROR_08","When you realize your foe is following your every move you decide to turn that to your advantage (; 2). If you pass, you feint side to side so cunningly, the hired gun is tricked into overcommitting in one direction; move the {0} 1 space. If you fail, you circle your opponent so long you do not realize you have ended up just where you started; become Dazed."
"MONSTER_HIRED_GUN_HORROR_09","You are so distracted by your foe's bravado that you overlook broken glass on the ground. Suffer 1 facedown Damage and 1 facedown Horror (+1 negates)."
"MONSTER_HIRED_GUN_HORROR_10","You have never heard such foul language as the banter your foe is spewing (; 2). If you pass, the insults and disgusting threats steel your resolve to win; become Righteous. If you fail, no matter how hard you try to think of other things the colorful language interrupts every thought with new horrifying possibilities; suffer 1 Horror."
"MONSTER_HIRED_GUN_HORROR_11","Flexing large muscles, your foe thumbs thick suspenders out, and you feel strangely cowed by the gesture. Suffer 2 facedown Horror (+1 negates)."
"MONSTER_HIRED_GUN_HORROR_12","In a low voice, the hired gun issues a chilling threat, ""You can never escape us."" (; 2) If you pass, you resist the obvious bluff. If you fail, you are struck by possibility that you will be hunted the rest of your life; move 1 space toward the {0}."
"",""
"MONSTER_SKELETON","Skeleton"
"MONSTER_SKELETON_MOVE_01","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the least Damage."
"MONSTER_SKELETON_ATTACK_01","The skeleton's arms come together, hurtling down in a whistling arc to crush your head (; 2)! If you pass, you duck out of the way and feel the bony limbs pass within inches of your skull. If you fail, your vision whites out for an instant when both arms crack against your crown; suffer 2 Damage and become Stunned."
"MONSTER_SKELETON_MOVE_02","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_SKELETON_ATTACK_02","The nightmarish creature catches both of your arms, pulling them slowly apart while you struggle. Suffer 2 Damage (–1 negates)."
"MONSTER_SKELETON_MOVE_03","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the least Damage."
"MONSTER_SKELETON_ATTACK_03","With every hit you take from the skeleton, your own bones stiffen and crack (; 2). If you pass, the abuse your body has taken teaches you a hard lesson about this creature's attacks; gain 1 Clue and suffer 1 facedown Damage. If you fail, your body cannot weather the assault much longer; suffer 2 Damage."
"MONSTER_SKELETON_MOVE_04","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_SKELETON_ATTACK_04","The skeleton catches you in a cold grip, and you are forced to stare into its cavernous eye sockets while it tears into your soft flesh. Suffer 2 Damage and 1 Horror ( negates)."
"MONSTER_SKELETON_MOVE_05","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_SKELETON_ATTACK_05","The creaking of old bones behind you alerts you too late to the danger (; 2). If you pass, you jump out of the way, and the skeleton stumbles past clawing at the air. If you fail, the arms of the skeleton are like cold iron bars pinning you in place; suffer 1 Damage and become Restrained."
"MONSTER_SKELETON_MOVE_06","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_SKELETON_ATTACK_06","When you turn around, the skeleton is right behind you and reaching for your face (; 3)! If you pass, you instinctively backhand the creature across the jaw, rattling the rotten teeth in their sockets; the {0} suffers 1 damage. If you fail, the creature grabs your head and cracks its hardened skull against yours, dropping you to the ground; suffer 2 Damage and become Stunned."
"MONSTER_SKELETON_MOVE_07","The {0} moves 2 spaces toward the nearest investigator. Then it attacks each investigator in its space."
"MONSTER_SKELETON_ATTACK_07","The angular movements of the creature are quick, and difficult to predict (; 2). If you pass, you avoid the skeleton's vicious assault. If you fail, the bruises you suffer begin to overlap, slowly adding up to a substantial injury; suffer 2 facedown Damage, then flip 1 Damage faceup."
"MONSTER_SKELETON_MOVE_08","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the most Sanity."
"MONSTER_SKELETON_ATTACK_08","The clacking bones are held together by an arcane force, fouling the air with its power (; 2). If you pass, performing a quick spell of protection buys you enough chance to escape; you may move 1 space away from the {0}. If you fail, the strange magic twists your own bones into new contortions, and your vision blurs with the pain; suffer 2 Damage and become Dazed."
"MONSTER_SKELETON_MOVE_09","The {0} moves 2 spaces toward the nearest investigator. Then it attacks each investigator in its space."
"MONSTER_SKELETON_ATTACK_09","The skeleton suddenly lashes out with every limb, bones whistling through the air. Suffer 2 Damage ( negates)."
"MONSTER_SKELETON_MOVE_10","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the least Damage."
"MONSTER_SKELETON_ATTACK_10","Lunging across the open space between you, the skeleton knocks the wind from your lungs and you stumble backward. Suffer 2 facedown Damage ( negates). Then move 1 space away from the {0}."
"MONSTER_SKELETON_MOVE_11","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the least Horror."
"MONSTER_SKELETON_ATTACK_11","When you edge in too close to the abomination, it fastens its cruel fingers around your wrist (; 2). If you pass, you yank your arm free. If you fail, the undead foe bends your arm back slowly, grinning as your tendons snap; suffer 2 Damage."
"MONSTER_SKELETON_MOVE_12","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_SKELETON_ATTACK_12","Bones jutting into the air with each jerky movement, the skeleton grabs for your arms (; 2). If you pass, you snatch your hands back from the advancing foe. If you fail, caught in the creature's dead hands, you fall in a tangle of limbs to the hard ground; suffer 2 Damage, then you and the {0} move 1 space away from the {1}."
"MONSTER_SKELETON_MOVE_13","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the most Improvements."
"MONSTER_SKELETON_ATTACK_13","The undead creature spins, kicking in every direction (; 2). If you pass, the spindly feet of the skeleton fail to find their target. If you fail, a sharp heel catches you in the gut; suffer 2 facedown Damage and become Stunned."
"MONSTER_SKELETON_MOVE_14","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the least Damage."
"MONSTER_SKELETON_ATTACK_14","Under a prolonged attack from the skeleton, you realize that there is a pattern to its movement. Suffer 3 Damage ( negates). If you suffer no Damage, gain 1 Clue."
"MONSTER_SKELETON_MOVE_15","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_SKELETON_ATTACK_15","Locked in close combat, you are unable to avoid the skeleton's clawing fingers (; 2). If you pass, the wounds are mere scratches. If you fail, struggling against the creature opens all your old wounds; suffer 1 facedown Damage, then flip all your Damage faceup."
"MONSTER_SKELETON_MOVE_16","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the most Improvements."
"MONSTER_SKELETON_ATTACK_16","The fleshless fingers are as sharp as daggers, slicing into your skin with each strike. Suffer 2 Damage ( negates). If you suffer 1 or more Damage, the blood runs in a sheet over your skin, making you woozy and weak; discard an Improvement."
"MONSTER_SKELETON_MOVE_17","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_SKELETON_ATTACK_17","When your foe steps forward, you step back in an intricate dance that could turn deadly at the first mistake (; 3). If you pass, the skeleton overreaches and you take the opportunity to slam your knee into its spine; suffer 1 facedown Damage, then the {0} suffers 1 damage. If you fail, the creature aims a knobbly fist at your chest, and you react a moment too late; suffer 2 Damage."
"MONSTER_SKELETON_MOVE_18","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the most Health."
"MONSTER_SKELETON_ATTACK_18","The dry bones of the skeleton creak with every move, but it never tires in its pursuit (; 2). If you pass, your breath burns in your throat, but staying one step ahead of your foe galvanizes your resolve; suffer 1 facedown Damage and become Focused. If you fail, eventually the relentless assault of the creature breaks through your defense, and a fist like stone slams into your jaw; suffer 2 Damage and become Stunned."
"MONSTER_SKELETON_MOVE_19","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the most Damage."
"MONSTER_SKELETON_ATTACK_19","The skeleton claws at your flesh with fingers as sharp as flint. Flip 2 Damage faceup."
"MONSTER_SKELETON_MOVE_20","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_SKELETON_ATTACK_20","Fastening one hand around your throat, the creature draws you close to its gnashing teeth (; 3). If you pass, you shove the skeleton off of you. If you fail, the rotten teeth of the creature sink into your flesh, blood gushing forth to coat its pale visage; suffer 2 facedown Damage and become Restrained."
"MONSTER_SKELETON_MOVE_21","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the least Damage."
"MONSTER_SKELETON_ATTACK_21","The skeleton bites into your shoulder, sinking rotten teeth into the muscle and tearing chunks free. Suffer 4 facedown Damage ( negates). If you suffer 2 or more Damage, the blood loss makes your head spin; become Stunned."
"MONSTER_SKELETON_MOVE_22","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range with the highest ."
"MONSTER_SKELETON_ATTACK_22","An infernal glow builds in the eye sockets of the undead skull, somehow looking straight at you (; 2). If you pass, you counter the malicious curse; gain 1 Clue. If you fail, your bones are no longer under your control; suffer 2 Damage and move 2 spaces toward the {0}."
"MONSTER_SKELETON_MOVE_23","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_SKELETON_ATTACK_23","The skeleton attacks in complete silence, but with each crushing blow its jaw gapes as if it is screaming. Suffer 3 Damage ( negates). If you suffer no Damage, become Righteous."
"MONSTER_SKELETON_MOVE_24","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_SKELETON_ATTACK_24","Every blow the creature aims at you seems to center on your skull. Suffer 2 Damage ( negates). For each Damage you suffer, discard 1 Clue."
"MONSTER_SKELETON_EVADE_01","The skeleton's hands are curled into claws, ready to drag you screaming into the grave (; 2). If you pass, you slip away, delaying your mortal fate. If you fail, once the cold fingers wrap around your arm you are unable to shake them off; forfeit your action."
"MONSTER_SKELETON_EVADE_02","The lurching way the skeleton moves is quicker than you would expect (; 2). If you pass, still you are quicker than the creature. If you fail, one sharp knee catches you in the side as you pass; suffer 2 facedown Damage."
"MONSTER_SKELETON_EVADE_03","The skeleton clacks its jaw together over and over, trying to catch a piece of you in its stained teeth. Suffer 3 facedown Damage (+1 negates)."
"MONSTER_SKELETON_EVADE_04","If you turn your back, the skeleton could land a nasty blow to your spine (; 2). If you pass, you are confident enough to chance it. If you fail, too worried about your back you miss the kick aimed at your hip; suffer 1 Damage."
"MONSTER_SKELETON_EVADE_05","You sense a strange energy surrounding the skeleton (; 1). If you pass, you know enough about the undead to ignore the arcane energy they bring with them from the grave. If you fail, you cannot place the unsettled feeling, becoming more agitated and obsessive as time goes on; suffer 2 facedown Horror."
"MONSTER_SKELETON_EVADE_06","The creature is not graceful, but something about its movements seems familiar (; 2). If you pass, the bones trace patterns on the night, unlocking primal parts of your mind you had forgotten about; improve 1 skill of your choice. If you fail, suddenly the skeleton is upon you, tearing at your flesh with unforgiving fury; suffer 2 Damage."
"MONSTER_SKELETON_EVADE_07","A fist swung like a cudgel slips by your guard (; 2)! If you pass, twisting to the side, you manage to avoid the blow. If you fail, when the skeleton's fist connects with your flesh, you hear bone crack and vomit with the sudden rush of pain; suffer 1 Damage and 1 facedown Horror."
"MONSTER_SKELETON_EVADE_08","The only way past the skeleton is by pressing up against its fleshless frame (; 2). If you pass, at one point, your body leans almost horizontal to avoid the skeleton's reach, but you make it past the creature. If you fail, closing the distance between you and the abomination puts you within reach of its unyielding, grasping hands; suffer 2 facedown Damage."
"MONSTER_SKELETON_EVADE_09","The craggy visage grinning at you in the moonlight strikes cold fear in your heart (; 2). If you pass, deep-seated instincts rise in your mind, giving your feet unparalleled speed; you may move 1 space away from the {0}. If you fail, your knees lock in fear and the skeleton delivers a vicious blow to your side; suffer 1 Damage."
"MONSTER_SKELETON_EVADE_10","Carelessly, you brush against the fleshless creature and the sudden cold against your skin makes you shiver. Suffer 2 facedown Horror ( negates)."
"MONSTER_SKELETON_EVADE_11","You strain to keep the skeleton's bony arms from closing around you (; 2). If you pass, you hold the creature at bay. If you fail, heavy bones animated through foul ritual take more energy than you have to control; flip 3 Damage faceup."
"MONSTER_SKELETON_EVADE_12","Desperate to escape the skeleton, you open your mind to the malicious force surrounding the creature (; 2). If you pass, you master the energy of the undead; discard 1 Horror. If you fail, the skeleton senses your defenses are lowered, and uses the opportunity to crack your skull; suffer 1 Damage and become Dazed."
"MONSTER_SKELETON_HORROR_01","Light gleams off of the bleached bones, leaving the dark empty spaces in the skull stark in contrast. Suffer 2 Horror ( negates)."
"MONSTER_SKELETON_HORROR_02","When the skeleton walks, the jerky motion reminds you of how a spider moves. Suffer 2 Horror ( negates). If you suffer 1 or more Horror, for a moment, your mind is as blank as an insect's; discard 1 Improvement."
"MONSTER_SKELETON_HORROR_03","You run your tongue over your teeth and realize that your own bones are protruding through the soft flesh of your mouth. Suffer 1 facedown Horror."
"MONSTER_SKELETON_HORROR_04","The wind whistling through the skeleton sounds almost like words, and you fear if you listened hard enough you might hear a dead voice (; 2). If you pass, the voices of the dead do not scare you; become Righteous. If you fail, whispers from beyond the grave haunt your thoughts; suffer 2 Horror and become Stunned."
"MONSTER_SKELETON_HORROR_05","The skeleton can watch you no matter where you turn, as its head can rotate fully around its bony neck. Suffer 2 Horror (+1 negates)."
"MONSTER_SKELETON_HORROR_06","The skeleton reaches for the sky, beseeching some power to aid its efforts (; 2). If you pass, you are protected from arcane interference. If you fail, an eldritch influence invades your mind; suffer 1 Horror and discard 1 Clue."
"MONSTER_SKELETON_HORROR_07","Looking at the empty eyes of the skeleton, you cannot avoid thinking that death might not be the end to suffering. Suffer 2 facedown Horror."
"MONSTER_SKELETON_HORROR_08","In a gruesome dance, the bones of the skeleton rearrange themselves into an unnatural shape (; 2). If you pass, you swallow against your bile repeatedly. If you fail, your own bones seem to thrum in answer to unknown magic; flip all of your Horror faceup."
"MONSTER_SKELETON_HORROR_09","Your lips stretch over your teeth in a skeletal grin, mirroring the creature's mien. Suffer 2 Horror ( negates)."
"MONSTER_SKELETON_HORROR_10","When the creature gazes upon you, a strange hunger grows in your heart (; 1). If you pass, you fight off the corrupting influence. If you fail, you feel the need to kill, an uncontrollable rage consuming your thoughts; suffer 3 facedown Horror, then flip 1 Horror faceup."
"MONSTER_SKELETON_HORROR_11","The shadow that the skeleton casts is disjointed, dancing in devilish confusion against the ground (; 1). If you pass, a steadying breath brings you back to your center. If you fail, staring at the impossible way the creature moves fractures your mind; suffer 2 Horror and become Stunned."
"MONSTER_SKELETON_HORROR_12","You puzzle over how the abomination can move without any musculature (; 3). If you pass, you put the problem out of your mind. If you fail, you obsess over the dark magics that animated these remains; suffer 2 Horror."
"ATTACK_BLADED_VS_FLESHLESS_01","The blade seems unlikely to do real damage to your foe, but you hope that a flurry of blows will slow it down (; 2). If you pass, your attack reaches incredible speeds, chipping away at the creature's body; the Monster suffers 1 damage. If you fail, the quick slices and stabs do nothing against the creature."
"ATTACK_BLADED_VS_FLESHLESS_02","Lunging forward, you plunge the full length of the blade into the creature's head (; 2). If you pass, the creature reels away moaning, dust dripping from the wound you inflicted; the Monster suffers damage equal to the weapon's damage. If you fail, the creature jerks beneath your hands, blade still embedded in its head; drop the weapon you attacked with, then the Monster suffers damage equal to the weapon's damage."
"ATTACK_BLADED_VS_FLESHLESS_03","With a deft motion, you lop off one of the creature's outstretched hands (; 1). If you pass, the creature continues to grab at you clumsily, but without both appendages it cannot trap you; the Monster suffers 2 damage. If you fail, the severed hand continues to grab at your legs, eventually tripping you up; become Restrained."
"ATTACK_BLADED_VS_FLESHLESS_04","Realizing that your blade will have little effect on the tough body of the creature, you aim for one of its joints (; 2). If you pass, you sever the joint cleanly and use the loose appendage to beat the creature to the ground; the Monster suffers 2 damage. If you fail, the edge of the blade catches in the creature's joint; drop the weapon you attacked with."
"ATTACK_BLADED_VS_FLESHLESS_05","When you see how little your blade can do against such a creature, you start to lose heart (; 2). If you pass, you reinforce your determination to win against your foe and strike a decisive blow; the Monster suffers damage equal to the weapon's damage. If you fail, the creature's intimidating appearance unnerves you too much to attack with such a feeble weapon."
"ATTACK_BLADED_VS_FLESHLESS_06","You weave around the creature's attacks, searching for a vulnerable point (; 2). If you pass, you notice a thin fissure in the creature's side and quickly use your blade to widen the wound; the Monster suffers 1 damage. If you fail, the creature seems practically invulnerable to blades."
"ATTACK_BLADED_VS_FLESHLESS_07","Resorting to an old trick, you trace an intricate design in the air with the point of the blade (; 2). If you pass, the creature seems momentarily entranced, and you land a blow to its head; the creature suffers 2 damage. If you fail, the creature continues to advance on you despite your creativity."
"ATTACK_BLADED_VS_FLESHLESS_08","Your blade seems ineffective against the tough body of the creature (; 2). If you pass, you realize that while the blade may not be devastating to the creature, you can focus the areas you already hit for more effect; the Monster suffers 2 damage. If you fail, the shallow wounds you are inflicting do not trouble the creature."
"ATTACK_BLADED_VS_FLESHLESS_09","Flipping your weapon to strike with its handle seems more effective, but the maneuver is risky (; 2). If you pass, your fingers turn the blade and bring the solid handle down on the enemy's tough exterior; the monster suffers damage equal to the weapon's damage–1. If you fail, you fumble the blade and it bites into your hand; suffer 1 facedown Damage."
"ATTACK_BLADED_VS_FLESHLESS_10","You swing your weapon in a wide arc, intending to avoid the creature's defenses (; 2). If you pass, you lodge the blade of your weapon in the creature's arm, fracturing it; the Monster suffers Damage equal to the weapon's Damage. If you fail, the figure wheels, catches your incoming arm, and uses it to hurl you away; move 1 space away from the {0}."
"ATTACK_FIREARM_VS_FLESHLESS_01","You squeeze the trigger, aiming for the creature's chest (; 2). If you pass, the bullet leaves a crater in the creature's sternum the size of your fist; the Monster suffers damage equal to the weapon's damage. If you fail, the bullet passes right through the creature without slowing its advance."
"ATTACK_FIREARM_VS_FLESHLESS_02","The creature moves in an unpredictable halting manner (; 2). If you pass, you aim your next shot to catch the creature's hip just as it lurches to the side; the Monster suffers damage equal to the weapon's damage. If you fail, your shots graze the creature but deal no lasting harm."
"ATTACK_FIREARM_VS_FLESHLESS_03","Though the creature is not of flesh and blood, you are certain that enough lead will still halt its advance (). The Monster suffers damage equal to your test result."
"ATTACK_FIREARM_VS_FLESHLESS_04","You wonder if an old story you heard is true, and take careful aim for the creature's head (; 2). If you pass, your shot hits some sort of weak point, and the creature's head bursts into pieces; the Monster suffers damage equal to the weapon's damage plus your test result. If you fail, the creature ignores the glancing shot."
"ATTACK_HEAVY_WEAPON_VS_FLESHLESS_01","The creature is desiccated and brittle, and you plan to take advantage of that (; 2). If you pass, your weapon smashes through one of the creature's limbs, leaving it lopsided; the Monster suffers damage equal to the weapon's damage. If you fail, the creature is more nimble than you anticipated and dodges your strike."
"ATTACK_HEAVY_WEAPON_VS_FLESHLESS_02","You bring your weapon down in a crushing arc (;1). If you pass, the creature screeches its pain as your weapon pounds its body into dust; the Monster suffers damage equal to the weapon's damage plus your test result. If you fail, the creature avoids your blow, and the weapon's momentum carries you off balance."
"ATTACK_HEAVY_WEAPON_VS_FLESHLESS_03","Your weapon feels too large and clumsy for your weary hands (; 2). If you pass, you readjust your grip on the weapon and bring it around to floor your opponent; the Monster suffers damage equal to the weapon's damage. If you fail, you rest your hands for a minute, bracing the weapon on the ground."
"ATTACK_SPELL_VS_FLESHLESS_01","The spell's energy coalesces in the air in front of you, making it shimmer as if with extreme heat (; 2). If you pass, you release the energy at the creature who seems to age before your eyes, shedding brittle dust; the Monster suffers damage equal to the Spell's damage. If you fail, the creature passes through the energized air without being affected.\n\nThen flip the Spell you attacked with."
"ATTACK_SPELL_VS_FLESHLESS_02","Your hands weave in a complex dance, forming the spell (; 2). If you pass, the intricate setup of the spell pays off; the Monster suffers damage equal to the Spell's damage. If you fail, you get lost in the middle of casting the spell and falter to a halt.\n\nThen flip the Spell you attacked with."
"ATTACK_SPELL_VS_FLESHLESS_03","The dust in the air coats your tongue, making the words of the spell difficult to form (; 3). If you pass, you spit the final words out and watch your foe writhe under the spell's power; the Monster suffers damage equal to the Spell's damage plus your test results. If you fail, you cannot stop the violent coughing fit that overtakes you.\n\nThen flip the Spell you attacked with."
"ATTACK_UNARMED_VS_FLESHLESS_01","You are overtaken by rage that this horrifying creature exists in an otherwise ordered universe, and you put all of your fury behind your fists (; 2). If you pass, your blows force the creature to stagger back; the Monster suffers 2 damage. If you fail, it is as if you were striking a wall, and the creature grins at your futile attempts."
"ATTACK_UNARMED_VS_FLESHLESS_02","You aim a high kick at the creature's chest (; 2). Roll 2 extra dice if the creature has suffered 1 or more damage. If you pass, the creature's chest explodes in a cloud of dust; the creature suffers damage equal to your test result. If you fail, the kick does little to the tough body of the creature, but it does shove the creature back a few steps; the {0} suffers 1 damage and moves 1 space away from the {1}."
"ATTACK_UNARMED_VS_FLESHLESS_03","As the creature's disturbing visage looms near, you strike out with your bare hands (; 2). If you pass, your punches crush the creature's frail defenses; the Monster suffers 2 damage. If you fail, your punch veers wide, only scraping against the creature's shoulder."
"MONSTER_STAR_VAMPIRE","Star Vampire"
"MONSTER_STAR_VAMPIRE_MOVE_01","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the most Health."
"MONSTER_STAR_VAMPIRE_ATTACK_01","You feel a sharp bite on the back of your neck as thick appendages wrap around your limbs. Suffer 2 Damage (–1 negates). If you suffer 1 or more Damage, the loss of blood makes you dizzy; become Dazed."
"MONSTER_STAR_VAMPIRE_MOVE_02","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_STAR_VAMPIRE_ATTACK_02","The darkness around you suddenly solidifies into tentacles trying to tear your limbs from their sockets! Suffer 3 Damage (–1 negates)."
"MONSTER_STAR_VAMPIRE_MOVE_03","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the most Horror."
"MONSTER_STAR_VAMPIRE_ATTACK_03","Mad chittering, like a hundred screaming rats, is the only warning that the beast gives you before it strikes. Suffer 2 Damage and 1 Horror ( negates)."
"MONSTER_STAR_VAMPIRE_MOVE_04","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_STAR_VAMPIRE_ATTACK_04","The astral beast attacks unpredictably, bludgeoning you from every direction with its numerous limbs. Suffer 3 Damage ( negates)."
"MONSTER_STAR_VAMPIRE_MOVE_05","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_STAR_VAMPIRE_ATTACK_05","The astral beast latches onto your back, slowly filling its skin with the red flush of your blood (; 2). If you pass, you spin to dislodge the beast and force the creature to let you go; become Righteous. If you fail, as the creature drains your blood its feeding becomes ferocious; suffer 3 Damage and become Dazed."
"MONSTER_STAR_VAMPIRE_MOVE_06","The {0} moves 2 spaces toward the nearest investigator. Then it attacks each investigator in its space."
"MONSTER_STAR_VAMPIRE_ATTACK_06","Unlike any earthly bird, the star vampire floats through the air without any effort, appearing here and there within the same instant (; 2). If you pass, the beast never quite catches you. If you fail, you turn to run only to find the beast waiting behind you; suffer 2 Damage."
"MONSTER_STAR_VAMPIRE_MOVE_07","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_STAR_VAMPIRE_ATTACK_07","Two of the creature's largest appendages wrap around you, trying to squeeze the life from your lungs. Suffer 2 Damage (–1 negates). If you suffer 1 or more Damage, become Stunned."
"MONSTER_STAR_VAMPIRE_MOVE_08","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the most Improvements."
"MONSTER_STAR_VAMPIRE_ATTACK_08","Darting behind your defenses, the beast strikes your chest like a cannonball. Suffer 3 Damage (+1 negates). If you suffer 1 or more Damage, move 2 spaces away from the {0}."
"MONSTER_STAR_VAMPIRE_MOVE_09","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_STAR_VAMPIRE_ATTACK_09","You cannot decide which is more unnerving, the high unnatural laughter that precedes each attack or the way the creature's skin becomes visible like red welts blooming in the air (; 2). If you pass, you swallow back your bile. If you fail, you are distracted enough that the beast catches you from behind and pins you to the ground; suffer 2 Damage and become Restrained."
"MONSTER_STAR_VAMPIRE_MOVE_10","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range with the lowest ."
"MONSTER_STAR_VAMPIRE_ATTACK_10","At first the beast's song is strident, grating against your every nerve, but it becomes muffled when the blood fills your ears. Suffer 4 facedown Damage (–1 negates). If you suffer 1 or more Damage, suffer 1 facedown Horror."
"MONSTER_STAR_VAMPIRE_MOVE_11","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the least Horror."
"MONSTER_STAR_VAMPIRE_ATTACK_11","You hear the mad laughter growing closer, and you know that you will never see the beast out for your blood coming (; 3). If you pass, from listening closely to the laugher, you can discern the pattern of its approach and avoid the beast. If you fail, the laughter is merely a distraction for the sharp maw of the beast; suffer 2 Damage."
"MONSTER_STAR_VAMPIRE_MOVE_12","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks each investigator within range."
"MONSTER_STAR_VAMPIRE_ATTACK_12","The creature has found prey to feast on, and the feeding sends bloody chunks of meat and bone flying through the air. Suffer 3 facedown Damage ( negates)."
"MONSTER_STAR_VAMPIRE_MOVE_13","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range with highest ."
"MONSTER_STAR_VAMPIRE_ATTACK_13","The fanged mouth of the beast gnashes and screeches in a sinister rhythm (; 2). If you pass, you know how to counteract the foul chanting. If you fail, the alien spell instills a hellish hunger in your companions; each other investigator within 2 spaces of you moves 2 spaces toward you, then you suffer 1 Damage for each other investigator in your space."
"MONSTER_STAR_VAMPIRE_MOVE_14","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range with the lowest ."
"MONSTER_STAR_VAMPIRE_ATTACK_14","One of the beast's appendages hurls a dark object at you (; 3)! If you pass, you snatch the object from the air before impact, and find it is an ancient scroll; improve 1 skill of your choice. If you fail, whatever it is hits you square in the temple and you fall face first on the ground; suffer 2 Damage and become Stunned."
"MONSTER_STAR_VAMPIRE_MOVE_15","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_STAR_VAMPIRE_ATTACK_15","The slight red haze in the air should have warned you, but suddenly your body is constricted by unseen cables (; 2). If you pass, you struggle free of the beast's grasp before it can taste your blood. If you fail, the crushing grip of the star vampire is inescapable, and you know the feeding will start soon; suffer 2 Damage and 1 Horror."
"MONSTER_STAR_VAMPIRE_MOVE_16","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range who has suffered the most Horror."
"MONSTER_STAR_VAMPIRE_ATTACK_16","You watch, aghast, as the star vampire bleeds back into the visible plane wrapped around unseen prey. You are so transfixed that you fail to see the exposed pipe at knee level. Suffer 2 facedown Damage and 1 Horror."
"MONSTER_STAR_VAMPIRE_MOVE_17","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range with the lowest ."
"MONSTER_STAR_VAMPIRE_ATTACK_17","In a feat of inter-dimensional travel, the astral beast is suddenly behind you (; 3). If you pass, you step just enough out of reach that the creature flickers back to its former location. If you fail, a trunk-like limb of the creature knocks you to the ground before it jumps back to hover tauntingly before you; suffer 2 Damage and become Dazed."
"MONSTER_STAR_VAMPIRE_MOVE_18","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks each investigator within range."
"MONSTER_STAR_VAMPIRE_ATTACK_18","Because it is invisible, the beast seems to be everywhere at once (; 3). If you pass, the taunting laughter of the beast helps you locate it and you a relieved to at least know that much. If you fail, the abomination reaches through a fold in space to strike at you; suffer 2 facedown Damage."
"MONSTER_STAR_VAMPIRE_MOVE_19","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_STAR_VAMPIRE_ATTACK_19","One fanged sucker attaches to your neck, its tentacle wrapping quickly around the rest of your body. Suffer 3 Damage ( negates)."
"MONSTER_STAR_VAMPIRE_MOVE_20","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the most Improvements."
"MONSTER_STAR_VAMPIRE_ATTACK_20","Even though it is visible from its recent feeding, the creature turns on you like a rabid animal (; 2). If you pass, you strain your body to its limits to fend off the whipping tentacles. If you fail, your shock at the sudden attack stops you from defending yourself in time; suffer 2 Damage and discard 1 Improvement."
"MONSTER_STAR_VAMPIRE_MOVE_21","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space or an adjacent space who has suffered the least Horror."
"MONSTER_STAR_VAMPIRE_ATTACK_21","One of the creature's pulsing arms reaches through a fold in reality, stretching further than you thought physically possible. Suffer 2 facedown Damage (–1 negates). If you suffer 1 or more Damage, you realize too late the arm is reaching for you; become Restrained."
"MONSTER_STAR_VAMPIRE_MOVE_22","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_STAR_VAMPIRE_ATTACK_22","With the beast swooping toward your head you forget all advanced tactics and simply dive out of the way. Suffer 3 Damage ( negates). If you suffer 1 or more Damage, become Dazed."
"MONSTER_STAR_VAMPIRE_MOVE_23","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_STAR_VAMPIRE_ATTACK_23","You catch a translucent tentacle just before it latches onto your throat (; 3). If you pass, holding off of your throat with one hand gives you a good chance to slug the invisible beast with the other; the monster suffers 1 damage. If you fail, the arm slips out of your grip and slowly turns crimson with your own blood; suffer 2 Damage and become Stunned."
"MONSTER_STAR_VAMPIRE_MOVE_24","The {0} moves up to 2 spaces to to be within range of as many investigators as possible. Then it attacks each investigator within range."
"MONSTER_STAR_VAMPIRE_ATTACK_24","With an inhuman screech, the beast compresses the very air around you into the void between the stars (; 2). If you pass, you chant a quick spell to bring the natural order back to rights; become Righteous. If you fail, the cold seeps into your bones and you fall to your knees gasping for air; flip 2 Damage faceup, then suffer 3 facedown Damage."
"MONSTER_STAR_VAMPIRE_MOVE_00a","When the beast cannot find any prey to consume, it fades from the visible plane only to reappear on the hunt once more. The {0} moves to a space within range of as many investigators as possible."
"MONSTER_STAR_VAMPIRE_MOVE_00b","Erupting in laughter, the abomination slips into another dimension and emerges from thin air elsewhere. The {0} moves to the farthest space of the {1}."
"MONSTER_STAR_VAMPIRE_MOVE_00c","Tentacles quivering, the beast catches the scent of blood! The {0} moves 3 spaces toward {1}."
"MONSTER_STAR_VAMPIRE_MOVE_00c_ALT","Tentacles quivering, the beast catches the scent of blood! The {0} moves 3 spaces toward {1}."
"MONSTER_STAR_VAMPIRE_MOVE_00d","A terrible cascade of laughter echoes around {1}, and soon the beast is upon him! The {0} moves to {1}’s space."
"MONSTER_STAR_VAMPIRE_MOVE_00d_ALT","A terrible cascade of laughter echoes around {1}, and soon the beast is upon her! The {0} moves to {1}’s space."
"MONSTER_STAR_VAMPIRE_EVADE_01","The bloodsucker has limbs everywhere, waiting to capture even the smallest prey (; 2). If you pass, the writhing tentacles cannot corner you as long as you keep moving. If you fail, one of the thick appendages wraps around your arm, and you have to wrench it free; suffer 2 Damage."
"MONSTER_STAR_VAMPIRE_EVADE_02","You know the creature is close, but once again it is invisible (; 2). If you pass, you hear the telltale chittering of the astral abomination in time to avoid it. If you fail, the tickle at the back of your neck is actually a tiny sucker draining you of blood and energy; suffer 1 Damage and forfeit your action."
"MONSTER_STAR_VAMPIRE_EVADE_03","These creatures are often summoned through arcane rituals, so they might be sensitive to mystical energies (; 3). If you pass, your chanting causes the beast to convulse in pain; the {0} suffers 1 damage. If you fail, your fumbling spell only draws the beast's attack down on you; suffer 2 Damage."
"MONSTER_STAR_VAMPIRE_EVADE_04","The beast opens its maw to shriek into your ear (; 2). If you pass, you muffle the sound by stuffing cloth into your ears just in time. If you fail, the piercing sound pushes you to the brink of madness; suffer 2 Horror and become Dazed."
"MONSTER_STAR_VAMPIRE_EVADE_05","When you turn away, the creature strikes! You catch the fanged maw before it closes on your shoulder, attempting to shove it away. Suffer 2 Damage ( negates)."
"MONSTER_STAR_VAMPIRE_EVADE_06","Even though the beast is only visible after it has fed on fresh blood, you can use its distinctive cry to locate it. Suffer 2 Damage ( negates). If you suffer no Damage, your ability to avoid the creature builds your confidence; flip 1 Horror facedown."
"MONSTER_STAR_VAMPIRE_EVADE_07","A thin tentacle whips out of nowhere to snare your ankle (; 2)! If you pass, with some fancy footwork you manage to escape the beast. If you fail, soon the tentacle is wrapped around both of your legs; forfeit your action."
"MONSTER_STAR_VAMPIRE_EVADE_08","Out of the corner of your eye a shadow flickers (; 2). If you pass, the slight red haze in the air is enough warning of the beast's presence for you. If you fail, the nearly invisible creature pins you to the ground and starts to feed; suffer 1 Damage and forfeit your action."
"MONSTER_STAR_VAMPIRE_EVADE_09","The flailing limbs of the beast are everywhere! Suffer 2 Damage ( negates)."
"MONSTER_STAR_VAMPIRE_EVADE_10","One of the smaller suckers brushes against your neck, injecting some sort of numbing agent that is only counteracted by the immediate application of a charcoal poultice. Suffer 2 facedown Damage ( negates). If you suffer 1 or more Damage, become Restrained."
"MONSTER_STAR_VAMPIRE_EVADE_11","Staring the gelatinous abomination down is a challenge, since it has no eyes (; 2). If you pass, your resolve is unbending, even in the face of the impossible; become Righteous. If you fail, the creature's body heaves in nauseating time to its mad chittering, and you lose control of your stomach; suffer 2 facedown Damage and 2 Horror."
"MONSTER_STAR_VAMPIRE_EVADE_12","The slimy touch of the beast's limbs is made worse by their invisibility. Suffer 1 Horror."
"MONSTER_STAR_VAMPIRE_HORROR_01","The beast before you fades into the night air, becoming hungrier and more transparent by the second. Suffer 3 Horror ( negates)."
"MONSTER_STAR_VAMPIRE_HORROR_02","Your guts sour watching the creature's flesh roil and shake like jelly, constantly trembling on the edge of some unseen dimension. Suffer 2 Horror and 1 facedown Damage ( negates)."
"MONSTER_STAR_VAMPIRE_HORROR_03","The star vampire lets out a constant shrill noise, whether it is visible or not (; 2). If you pass, you block out the strange call. If you fail, the air vibrates to the beast's song, and suddenly you are not standing where you used to be; suffer 2 Horror and move 2 spaces toward the {0}."
"MONSTER_STAR_VAMPIRE_HORROR_04","Nothing on earth has ever flown the way this beast travels through the air (; 2). If you pass, you catalogue the exact movements of the creature for later study. If you fail, the impossibility of it all hurts your brain; flip 2 Horror faceup, then suffer 2 Horror."
"MONSTER_STAR_VAMPIRE_HORROR_05","You cannot see the creature, but you do not know if that is because of the darkness or if it is once again hungry and invisible. The one thing you do know is that the air around you is no longer empty. Suffer 3 Horror (–1 negates)."
"MONSTER_STAR_VAMPIRE_HORROR_06","The telltale screeching of the star vampire echoes from all around you (; 2). If you pass, you strain a muscle in your neck listening hard for the beast's approach; flip 1 Damage faceup. If you fail, you cannot tell where the sound is coming from; suffer 2 facedown Horror and become Dazed."
"MONSTER_STAR_VAMPIRE_HORROR_07","The crimson mass of tentacles seems to glow in the moonlight (; 2). If you pass, the flickering red haze reminds you of what you see when you close your eyes; flip 1 Horror faceup. If you fail, you freeze in sudden understanding that this creature is older than the stars and will hunt you until one of you dies; suffer 2 facedown Horror and become Restrained."
"MONSTER_STAR_VAMPIRE_HORROR_08","Seeing the deadly abomination gently undulate through the air, your own muscles tremble in a primordial fear. Suffer 3 Horror (+1 negates). For each Horror you suffer, drop 1 random Item."
"MONSTER_STAR_VAMPIRE_HORROR_09","The knowledge haunts you, that for you to see the star vampire's deadly approach means that another living being recently died to feed the beast's insatiable appetite. Suffer 1 Horror and become Dazed."
"MONSTER_STAR_VAMPIRE_HORROR_10","Your confidence shatters when you realize every shadow, every breeze, and every sound in the night could be a sign of the invisible beast. Suffer 2 Horror ( negates). If you suffer 1 or more Horror, discard 2 Clues."
"MONSTER_STAR_VAMPIRE_HORROR_11","The creature's translucent red skin glistens in the night, somehow reflecting more than just starlight. Become Dazed. Suddenly, the beast winks out of existence, and you know it is hunting for its next victim (; 3). If you pass, you stand vigilant, waiting for the slightest sign of your foe. If you fail, something brushes against your calf and your heart leaps to your throat; suffer 2 facedown Horror."
"MONSTER_STAR_VAMPIRE_HORROR_12","For an instant, you imagine what power you could weild if an army of these creatures were yours to command. Suffer 1 facedown Horror, then flip 2 Horror faceup."
"MONSTER_LLOIGOR","Lloigor"
"MONSTER_LLOIGOR_MOVE_01","The {0} moves 1 space toward the nearest investigator. Then it attacks each investigator in its space or an adjacent space."
"MONSTER_LLOIGOR_ATTACK_01","As the enormous creature moves, the earth around it churns and threatens to pull you under (; 2)! If you pass, you pull yourself free from the roiling ground. If you fail, the earth surrounds your legs quicker than you can thrash free; suffer 1 Damage and become Restrained."
"MONSTER_LLOIGOR_MOVE_02","The {0} moves 1 space toward the nearest investigator. Then it attacks the investigator in its space or an adjacent space who has suffered the least Damage."
"MONSTER_LLOIGOR_ATTACK_02","The beast turns its many twinned eyes toward you, and you feel its cruel consciousness rasp against your skin like sandpaper (; 3). If you pass, you bar the beast from your mind. If you fail, the creature guides your hands to perform unspeakable acts upon your own flesh; suffer 2 Damage and flip 2 Horror faceup."
"MONSTER_LLOIGOR_MOVE_03","The {0} moves 1 space toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_LLOIGOR_ATTACK_03","With lightning speed, the lloigor's tail cracks against your arm (; 1)! If you pass, you roll with the hit, but something you were holding is dislodged by the blow; drop 1 Item. If you fail, the tail is as thick around as a sewer pipe and floors you easily; suffer 3 Damage."
"MONSTER_LLOIGOR_MOVE_04","The {0} moves 1 space toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_LLOIGOR_ATTACK_04","A whisper enters your consciousness with far more subtlety than a physical voice could manage (; 2). If you pass, the tenor of the whisper alerts you to the danger and you lock your mind against the beast. If you fail, the lloigor feeds on your mind, goading you to self-destructive acts; suffer 2 facedown Damage, then each other investigator within range suffers 2 facedown Horror."
"MONSTER_LLOIGOR_MOVE_05","The {0} moves 1 space to be adjacent to as many investigators as possible. Then it attacks each adjacent investigator."
"MONSTER_LLOIGOR_ATTACK_05","The ground you stand on becomes uneven, and too late you realize that the creature has even more serpentine length hidden underground (; 2). If you pass, you navigate the shifting earth with ease. If you fail, you scramble to regain your footing while dodging the endless scaled coils; suffer 2 Damage."
"MONSTER_LLOIGOR_MOVE_06","The {0} moves 1 space toward the nearest investigator. Then it attacks the investigator in its space who has suffered the least Damage."
"MONSTER_LLOIGOR_ATTACK_06","The creature roars, and the ground near you explodes in answer! Suffer 3 Damage ( negates)."
"MONSTER_LLOIGOR_MOVE_07","The {0} moves up to 1 space to be within range of as many investigators as possible. Then it attacks the investigator within range who has the most Improvements."
"MONSTER_LLOIGOR_ATTACK_07","Being exposed to the creature's insidious mind drains you of all energy like being exposed to the baking desert heat. Suffer 4 facedown Damage (–1 negates). If you suffer 2 or more Damage, your strength is not the only thing stolen from your mind; discard an Improvement."
"MONSTER_LLOIGOR_MOVE_08","The {0} moves 1 space toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_LLOIGOR_ATTACK_08","Standing beneath the beast puts you in danger of being coated in the stinking ichor dripping out of its mouth or trampled by its enormous bulk. Suffer 2 Damage and 2 Horror ( negates)."
"MONSTER_LLOIGOR_MOVE_09","The {0} moves 1 space toward the nearest investigator. Then it attacks the investigator in its space who has suffered the least Damage."
"MONSTER_LLOIGOR_ATTACK_09","The beast snaps you up in its crushing maw (; 3). If you pass, you force your way to freedom. If you fail, its teeth shred your defenses, and you are spat back on the ground without even enough energy to stand; suffer 2 Damage and become Stunned."
"MONSTER_LLOIGOR_MOVE_10","The {0} moves up to 1 space to be within range of as many investigators as possible. Then it attacks the investigator within range who has suffered the most Horror."
"MONSTER_LLOIGOR_ATTACK_10","The beast roars, psychic strength piercing your mind and shaking the ground beneath your feet (; 2). If you pass, you guard your psyche from attack. If you fail, your legs give out and you collapse; suffer 2 Damage and flip all of your Horror faceup."
"MONSTER_LLOIGOR_MOVE_11","The {0} moves up to 1 space to be in a space with as many investigators as possible. Then it attacks each investigator in its space."
"MONSTER_LLOIGOR_ATTACK_11","The enormous legs of the creature hem you in, leaving you no room to avoid its punishing weight. Suffer 2 Damage (–1 negates)."
"MONSTER_LLOIGOR_MOVE_12","The {0} moves 1 space to be within range of as many investigators as possible. Then it attacks the investigator within range with the lowest ."
"MONSTER_LLOIGOR_ATTACK_12","For a perilous moment, giving in to the lloigor's foul influence starts making sense (; 2). If you pass, thinking of all the reasons you have to go on bolsters your courage. If you fail, the beast goads you into immediate bloody action against yourself; suffer 2 Damage and flip 2 Damage faceup."
"MONSTER_LLOIGOR_MOVE_13","The {0} moves 1 space toward the nearest investigator. Then it attacks each investigator in its space or an adjacent space."
"MONSTER_LLOIGOR_ATTACK_13","The barbed tail of the beast arcs overhead, bobbing slightly (; 2). If you pass, you see the incoming strike and easily avoid the stinger; become Righteous. If you fail, the creature pierces you like a scorpion would an insect, and a vile poison floods your veins; suffer 2 Damage and become Stunned."
"MONSTER_LLOIGOR_MOVE_14","The {0} moves 1 space toward the nearest investigator. Then it attacks the investigator in its space or an adjacent space with the highest ."
"MONSTER_LLOIGOR_ATTACK_14","The creature seems to have fixated on eliminating you, assaulting you again and again with tail, fangs, claws, and titanic feet. Suffer 4 Damage (+1 negates)."
"MONSTER_LLOIGOR_MOVE_15","The {0} moves 1 space toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_LLOIGOR_ATTACK_15","In a blink, the ropy length of the beast's tail surrounds you (; 2)! If you pass, you escape the deadly trap by moving almost as sinuously as the serpentine beast. If you fail, the coil snaps tight around you; become Restrained, then flip all of your Damage faceup."
"MONSTER_LLOIGOR_MOVE_16","The {0} moves 1 space toward the nearest investigator. Then it attacks the investigator in its space who has suffered the least Horror."
"MONSTER_LLOIGOR_ATTACK_16","Meeting the beast's gaze is brave and incredibly foolish, for as soon as you do its psychic influence strengthens tenfold (; 3). If you pass, after a moment that lasts a lifetime, you wrench your eyes back to the ground. If you fail, like a rodent caught in the snake's spell, you walk calmly into the lloigor's waiting grasp; you and the monster move 1 space away from the {0}, then suffer 2 Damage and become Restrained."
"MONSTER_LLOIGOR_MOVE_17","The {0} moves 1 space toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_LLOIGOR_ATTACK_17","The ground directly under you explodes, propelling earth and rock upward with such force that you doubt any patch of skin will be left unmarred. Suffer 4 facedown Damage ( negates). Then if you suffered 1 or more Damage, become Dazed and discard an Improvement token."
"MONSTER_LLOIGOR_MOVE_18","The {0} moves up to 1 space to be in a space with as many investigators as possible. Then it attacks each investigator in its space."
"MONSTER_LLOIGOR_ATTACK_18","The creature beats the ground with its massive feet, and while you struggle to keep your footing you fear what the pounding rhythm could mean. Suffer 2 facedown Damage and 1 Horror ( negates)."
"MONSTER_LLOIGOR_MOVE_19","The {0} moves 1 space toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_LLOIGOR_ATTACK_19","Leaning low to the ground, the beast attempts to grab you with its shorter arms (; 3). If you pass, the spindly claws fail to catch you as you duck and weave. If you fail, the beast lifts you to its full considerable height, and dashes you to the ground once more; move 1 space toward the {0}, then suffer 2 Damage and become Dazed."
"MONSTER_LLOIGOR_MOVE_20","The {0} moves 1 space toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_LLOIGOR_ATTACK_20","The beast dives below the earth only to reemerge beneath your own feet, burying you under the displaced soil. Suffer 3 Damage and 2 Horror ( negates). If you suffer no Damage, become Righteous."
"MONSTER_LLOIGOR_MOVE_21","The {0} moves up to 1 space to be within range of as many investigators as possible. Then it attacks each investigator within range."
"MONSTER_LLOIGOR_ATTACK_21","The beast gives off an aura of psychic turmoil as it feeds off of human energy (; 2). If you pass, you manage to use your own psyche to lash back at the creature; the monster suffers 1 damage. If you fail, your body becomes frail as your life is drained away into the lloigor; suffer 2 facedown Damage, then flip all your Damage faceup."
"MONSTER_LLOIGOR_MOVE_22","The {0} moves up to 1 space to be in a space with as many investigators as possible. Then it attacks each investigator in its space."
"MONSTER_LLOIGOR_ATTACK_22","The creature's hide is sharp, each scale a blade to cut you wherever it brushes against flesh (; 2). If you pass, you squeeze into the small spaces left by the lloigor's bulk. If you fail, the beast's giant form pins you to the ground; suffer 2 Damage and become Restrained."
"MONSTER_LLOIGOR_MOVE_23","The {0} moves 1 space toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_LLOIGOR_ATTACK_23","Several small popping noises precede a sudden explosion of flame beneath your feet! Suffer 2 Damage (–1 negates). Then place Fire in the monster's space and each adjacent space."
"MONSTER_LLOIGOR_MOVE_24","The {0} moves 1 space toward the nearest investigator. Then it attacks the investigator in its space with the most Items."
"MONSTER_LLOIGOR_ATTACK_24","The beast turns its attention to you, pinning you with a baleful eye and a ululating roar (; 1). If you pass, you realize that it would be unwise to listen to the strange call and plug your ears with whatever is at hand; suffer 1 facedown Damage. If you fail, the call inspires a fever in you, driving a possession into your veins and when you regain your senses the ground around you is soaked with blood; suffer 2 Damage and drop 1 random Item."
"MONSTER_LLOIGOR_EVADE_01","The limbs of the creature are everywhere, scales rasping together in a chilling susurrus (; 2). If you pass, you find a clear path past the writhing limbs, but you pull a muscle dodging through; flip 1 Damage faceup. If you fail, one of the creature's legs pins you to the wall, and the razor-edged scales slice into your flesh; suffer 2 Damage unless you forfeit your action."
"MONSTER_LLOIGOR_EVADE_02","An enormous foot treads over you, and the beast barely even notes your body as an obstacle. Suffer 4 Damage (+1 negates)."
"MONSTER_LLOIGOR_EVADE_03","As the creature moves, some of its bladed scales shed off to clatter around you (; 2). If you pass, dashing in close, you use the beast's own scales to carve into its flesh before it knocks you away; the monster suffers 1 damage, then you suffer 1 Damage. If you fail, the shed skin is slick underfoot and you tumble to the ground; suffer 1 Damage and forfeit your action."
"MONSTER_LLOIGOR_EVADE_04","The howl of the beast brings back every nightmare you had as a babe in arms; suffer 1 facedown Horror. The call sends your mind reeling back to the days before you became a toughened investigator, and you tremble in fear (; 2). If you pass, you remember your strength just in time to shake off the creature's influence. If you fail, your body is as weak as an infant's, and the aches settle bone deep; suffer 3 facedown Damage."
"MONSTER_LLOIGOR_EVADE_05","A brief contact with the lloigor's hide blisters your skin and sends a vision burning into your mind. Suffer 2 facedown Damage and 2 facedown Horror ( negates). If you suffer any Damage or Horror, drop 2 random Items."
"MONSTER_LLOIGOR_EVADE_06","The beast seems to be psychically attuned to your movements (; 2). If you pass, through a concentrated effort, you are able to divert the beast with your mind; flip 1 Horror faceup. If you fail, reaching out with your empathic capabilities leaves you open to the creature's foul influence; suffer 1 Horror and become Dazed."
"MONSTER_LLOIGOR_EVADE_07","If you could get behind the beast its own bulk would impede its attacks (; 3). If you pass, you slip into the beast's shadow, momentarily safe from its burning gaze. If you fail, the creature is able to rotate its head so far that you cannot escape and instead you are transfixed by its horrible impossibility; suffer 2 Horror and become Stunned."
"MONSTER_LLOIGOR_EVADE_08","If you crouch low to the ground, you might escape the lloigor's notice (; 3). If you pass, the beast remains unaware of you but you cannot block out its aura of fury; flip 1 Horror faceup. If you fail, in the dark close to the ground you fail to notice the churned earth until your arms sink to the elbows in its cold grasp; forfeit your action unless you drop 2 random Items."
"MONSTER_LLOIGOR_EVADE_09","The beast constantly tugs at your mind, leading you to despair and worse (; 2). If you pass, to keep your hold on your sanity you irritate an old wound; flip 1 Damage faceup. If you fail, as you and the beast fight an intricate battle of wills inside your mind, your body withers where you stand; suffer 2 facedown Damage and forfeit your action."
"MONSTER_LLOIGOR_EVADE_10","When you dodge behind the beast its barbed tail swings around to pierce your gut. Suffer 3 Damage (+1 negates). If you suffer 1 or more Damage, the stinger discharges numbing poison into your veins; forfeit your action."
"MONSTER_LLOIGOR_EVADE_11","The creature blocks your way with one massive leg, but it seems unaware of your presence just now (; 3). If you pass, you grit your teeth and lift the leg out of your way. If you fail, the beast shifts balance at the wrong time and its weight crushes you to the ground; suffer 2 Damage become Restrained."
"MONSTER_LLOIGOR_EVADE_12","The wounds inflicted from the creature's darting claws seem to pierce both your mental and physical defenses. Suffer 3 Damage ( negates). If you suffer 1 or more Damage, discard 1 Clue."
"MONSTER_LLOIGOR_HORROR_01","The lloigor's mind overwhelms you, like a tidal wave swamping a sandbar. Flip all of your Horror faceup. Drowning beneath an alien mind, you struggle to find yourself again (; 3). If you pass; you regain control of your mind. If you fail, the beast drains your mind to feed; suffer 2 facedown Horror."
"MONSTER_LLOIGOR_HORROR_02","The beast's head weaves back and forth in a sinuous dance designed to entrance its prey. Suffer 3 Horror (–1 negates). Then if you suffer 1 or more Horror, flip 3 Horror faceup."
"MONSTER_LLOIGOR_HORROR_03","A roar that makes the earth tremble sparks a sharp pain in your skull (; 2). If you pass, the pain is irritating; flip 1 Damage faceup. If you fail, the reverberations of the roar sink into your muscles, locking them in useless convulsions; suffer 2 Horror and become Restrained."
"MONSTER_LLOIGOR_HORROR_04","The wetness beneath your eyes is blood, not tears, and you realize you are screaming. Suffer 2 Horror and 2 Damage (–1 negates)."
"MONSTER_LLOIGOR_HORROR_05","Your stomach sours as the beast worms its way into your mind; discard 1 Clue. As the creature poisons your thoughts with despair, you use pain to bring you back to your senses; suffer 2 Horror and 2 Damage (+1 negates)."
"MONSTER_LLOIGOR_HORROR_06","The howling of the beast starts to sound unspeakably beautiful (; 3). If you pass, you try not to listen, but the song will ever live in your memory; flip 1 Horror faceup. If you fail, your body responds on its own, marching you closer to your doom; suffer 2 Horror and move 2 spaces toward the {0}."
"MONSTER_LLOIGOR_HORROR_07","The giant lizard before you seems to shimmer, surrounded by a palpable aura of psychic power (; 2). If you pass, all you have learned about these creatures urges caution. If you fail, enthralled by the power, you reach out to touch the strange aura; flip all of your Damage and Horror faceup."
"MONSTER_LLOIGOR_HORROR_08","When the creature opens its maw to roar, you get a good look inside the dripping cavern (; 2). If you pass, you catch the faint odor of the beast's breath on the breeze and your stomach curdles; suffer 1 facedown Horror. If you fail, the lloigor has no tongue or even a throat from what you can see, just a wide space lined with fangs; suffer 2 Horror and discard 2 Clues."
"MONSTER_LLOIGOR_HORROR_09","A rumble starts building beneath the ground, and you realize that there may be more of these lloigor on their way to destroy you. Suffer 2 Damage and 2 Horror (–1 negates). If you suffer no Horror, become Righteous."
"MONSTER_LLOIGOR_HORROR_10","Your mind naturally rebels against the creature's psychic control (; 2). If you pass, you force the beast out of your consciousness, and it howls in fury. If you fail, the effort to rid your mind of the beast takes more out of you than you expected; suffer 3 Horror and drop 2 random Items."
"MONSTER_LLOIGOR_HORROR_11","You can feel the lloigor rampaging through your mind, taking sustenance from your anguish. Suffer 3 Horror (–1 negates). If you suffer 1 or more Horror, discard an Improvement."
"MONSTER_LLOIGOR_HORROR_12","The creature pounds all of its feet against the ground, tripping you and making your head ring. Suffer 2 Horror and 2 Damage ( negates). If you suffer 1 or more Horror, move 1 space away from the {0}."
"MONSTER_LLOIGOR_MOVE","The hulking monster growls in frustration, and dives beneath the earth with astounding speed. It reappears with a roar, drawn to its prey. The {0} moves to the nearest space within range of an investigator."
"MONSTER_WRAITH","Wraith"
"MONSTER_WRAITH_MOVE_01","The {0} moves 2 spaces toward the nearest investigator. Then it attacks each investigator in its space."
"MONSTER_WRAITH_ATTACK_01","The apparition rages toward you as if blown by a hurricane, splitting into shadowy images like a gust of dried leaves and tearing at you with fingers like talons (; 2)! If you pass, you hold on to your belief that it has no physical form and the creature's blows pass harmlessly through you. If you fail, your flesh parts and pain sears in the wake of the spirit's touch; suffer 1 Damage."
"MONSTER_WRAITH_MOVE_02","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the least Damage."
"MONSTER_WRAITH_ATTACK_02","Face distorting into a parody of the human form, the spirit begins to chant, then shriek, then roar in a forgotten tongue (; 3). If you pass, you recognize it as a traditional death curse from antiquity and intone the proper apology. If you fail, the apparition's tirade ends with a sudden slash from a spectral sword, ethereal but more than capable of cutting your flesh; suffer 2 Damage."
"MONSTER_WRAITH_MOVE_03","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_WRAITH_ATTACK_03","The spirit howls, then reaches out and begins hurling heavy objects at you with nothing more than gestures (; 1)! If you pass, you scramble for cover but drop something important as you go; drop 1 random Item. If you fail, you dodge the first attack only to blunder into the second; suffer 2 Damage."
"MONSTER_WRAITH_MOVE_04","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_WRAITH_ATTACK_04","The spirit moans and sinks into the ground as if it were not there (; 2). If you pass, you see hints of the spirit's passage around you and step smartly away. If you fail, the horrible sound of nails screeching on a chalkboard is your only warning before ice-cold hands grab your ankles and drag you screaming across the floor; suffer 2 facedown Damage and become Stressed."
"MONSTER_WRAITH_MOVE_05","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the most Horror."
"MONSTER_WRAITH_ATTACK_05","Plunging through an ocean of broken glass, you find yourself trapped in a labyrinth (; 2). If you pass, you find your way back out of the prison of your mind. If you fail, your blunderings in the labyrinth are mirrored in the real world; suffer 2 facedown Damage, then flip 1 Damage faceup."
"MONSTER_WRAITH_MOVE_06","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the least Damage."
"MONSTER_WRAITH_ATTACK_06","The apparition flickers and takes on a tangible, almost skeletal form. With a shriek, it reaches for your face with fingers like knives; you grab its wrists and do your best to stop it. Suffer 3 Damage (+1 negates)."
"MONSTER_WRAITH_MOVE_07","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range who has the highest ."
"MONSTER_WRAITH_ATTACK_07","You flail desperately as the specter surrounds you, attacking from all sides. Too late, you realize that it is your own wild blows, against yourself and against your surroundings, that are the true danger. Suffer 4 facedown Damage ( negates)."
"MONSTER_WRAITH_MOVE_08","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_WRAITH_ATTACK_08","The spirit vanishes, but you can feel its menace around you and see threats glinting in the shadows. Suddenly, with fingers like knives, it strikes! Suffer 2 Damage ( negates)."
"MONSTER_WRAITH_MOVE_09","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the least Damage."
"MONSTER_WRAITH_ATTACK_09","The apparition rages forward, shrieking accusations and laying crime after crime on your head (; 3). If you pass, your quick patter as you defend yourself seems to slow the spirit down. If you fail, the creature screams one final time and then plunges straight through you, almost stopping your heart; suffer 2 facedown Damage and become Stunned."
"MONSTER_WRAITH_MOVE_10","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range who has suffered the most Horror."
"MONSTER_WRAITH_ATTACK_10","The apparition screeches and rushes toward you, drawing a spectral blade from within its tattered form (; 3). If you pass, you speak a prayer in a forgotten tongue which drives the spirit back; become Focused. If you fail, the creature slashes with its blade at empty air and matching wounds appear on your body; suffer 2 Damage."
"MONSTER_WRAITH_MOVE_11","The {0} moves up to 2 spaces to be adjacent to as many investigators as possible. Then it attacks the investigator in an adjacent space who has the highest ."
"MONSTER_WRAITH_ATTACK_11","The glowing eyes of the apparition paralyze your feet as the phantom splinters toward you, sharpened nails whistling through the cold silence. The being's jagged fingers rake through the air, giving you little time to dodge their strikes. Suffer 1 Damage and 1 Horror ( negates)."
"MONSTER_WRAITH_MOVE_12","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range with the lowest ."
"MONSTER_WRAITH_ATTACK_12","The stench of rotting flesh and rancid meat fills the air as the spirit materializes (; 2). If you pass, you recognize the incantation of transfiguration being performed and you whisper the appropriate counterspell. If you fail, your attempt to halt the incarnation only deflects the phantom's curse toward yourself, draining your body of living cells; suffer 2 Damage."
"MONSTER_WRAITH_MOVE_13","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the most Items."
"MONSTER_WRAITH_ATTACK_13","Your vision goes dark as the air chills around you (; 2). If you pass, you sense the specter's frosty aura in the darkness and duck out of its way as it rushes over your head. If you fail, it catches you off guard as it hurtles into your chest, jarring your body backward and loosening your grasp of your belongings; suffer 1 Damage and drop 1 random Item."
"MONSTER_WRAITH_MOVE_14","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_WRAITH_ATTACK_14","The specter's large, spindly hands latch around your shoulders, lifting you high in the air. From its glowing mouth the fiend unleashes a nightmarish howl as it drops you to the ground below. With just a second to angle your body, you must think quickly to avoid a jarring collision with the ground. Suffer 2 Damage (+1 negates). If you suffer 1 or more Damage, become Dazed."
"MONSTER_WRAITH_MOVE_15","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_WRAITH_ATTACK_15","The specter cackles and disappears into a fog. You confront the shrouded darkness, commanding any presence to leave at once (; 2)! If you pass, you feel the air grow warmer as the fog dissipates. If you fail, your bold attempt only infuriates the being more, causing it to bind you with an ethereal curse; become Restrained, then flip 2 Damage faceup."
"MONSTER_WRAITH_MOVE_16","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the least Horror."
"MONSTER_WRAITH_ATTACK_16","The enraged haunter accelerates noiselessly through your chest, subsuming your whole being (; 3). If you pass, your internal constitution fights off the apparition's icy aura, casting the spirit out of you. If you fail, your mind goes numb as the phantom commands your body to move against your will; suffer 2 facedown Damage, then you and the monster move 1 space away from the {0}."
"MONSTER_WRAITH_MOVE_17","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_WRAITH_ATTACK_17","The specter shatters the space around it into dimensionless granules, melting all matter in its path into the infinitesimal. Needing both hands to cast a reunifying enchantment, you set loose your possessions, mustering all your concentration to rectify your dimensional plane before you are disintegrated next. Suffer 3 facedown Damage ( negates). If you suffer 1 or more Damage, drop 1 random Item."
"MONSTER_WRAITH_MOVE_18","The {0} moves up to 2 spaces to be in a space with as many investigators as possible. Then it attacks each investigator in its space."
"MONSTER_WRAITH_ATTACK_18","The spirit dances around you, swiping its claws in calculated motions while hissing arcane phrases. As the ritual reaches a close, you frantically search your memory for a way to stop such an incantation as your body slowly begins to dematerialize. Suffer 2 facedown Damage ( negates)."
"MONSTER_WRAITH_MOVE_19","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_WRAITH_ATTACK_19","Striding to outpace the spirit's screams, you sprint for a safehaven while clutching your ears (; 3). If you pass, you make it out of earshot, leaving the ghoulish howls behind for now; you may move 1 space. If you fail, the shrieking pierces your mind as the phantom clutches your skull and throws you back; suffer 1 Damage and become Stunned."
"MONSTER_WRAITH_MOVE_20","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_WRAITH_ATTACK_20","You see the flash of an emaciated apparition materialize at the edge of your vision before quickly flitting out of sight. Turning your head to escape the fright, you see the same haunting apparition, this time appearing a few steps closer. Turning once more, your eyes are now blinded by the dazzling glow of the specter's open mouth, emitting cosmic rays that wrack every bone of your body. Suffer 2 Damage ( negates)."
"MONSTER_WRAITH_MOVE_21","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range who has the most Clues."
"MONSTER_WRAITH_ATTACK_21","Sensing that you know too much, the spirit sails into your mind, taking control of your thoughts (; 2). If you pass, your mystical fortitude casts the phantom out, draining it of its lifeforce; the monster suffers 1 damage. If you fail, the monster electrifies your mind from within, leaving cerebral circuitry irreparably fried; suffer 1 facedown Damage, then flip all your Horror faceup."
"MONSTER_WRAITH_MOVE_22","The {0} moves up to 2 spaces to be in a space with as many investigators as possible. Then it attacks each investigator in its space."
"MONSTER_WRAITH_ATTACK_22","With its gangly reach the phantasm pins you to the ground, its glowing mouth hanging open above you (; 2). If you pass, you wrestle yourself away from the creature's grip. If you fail, your brute force is not enough to escape its clutches as the creature sinks its teeth into your neck, then tosses your body carelessly to the side; suffer 1 Damage and become Dazed."
"MONSTER_WRAITH_MOVE_23","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_WRAITH_ATTACK_23","Illusion and reality become one as the spirit plays tricks with your vision. The phantom peels back the curtain of being, casting you endlessly adrift through the void which remains. Suffer 1 Damage and become Dazed."
"MONSTER_WRAITH_MOVE_24","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the most Items."
"MONSTER_WRAITH_ATTACK_24","Your possessions weigh you down as you run from the poltergeist barrelling madly after you (; 1). If you pass, you remember a spell that lightens your travel, allowing you to escape freely. If you fail, nothing of aid comes to mind as your gear causes you to trip and tumble, leaving you easy prey for the spectral predator; suffer 2 Damage and drop 1 random Item."
"MONSTER_WRAITH_EVADE_01","The specter locks eyes with you as it begins to mirror your exact movements (; 2). If you pass, you avoid its gaze, no longer entranced by the foe's stare. If you fail, the phantasm floats down through the ground as your body collapses to attempt the same, thwacking your head against the ground's hard surface; become Dazed."
"MONSTER_WRAITH_EVADE_02","The poltergeist barrels after you on all fours, breaking into a sprint. The being pounces on you, teeth glistening against the bright light emanating from the spirit's throat. Out of desperation you conjure one of the only incantations you can remember to save yourself. Suffer 3 facedown Damage (+1 negates)."
"MONSTER_WRAITH_EVADE_03","You try to sneak away while the agitated spirit ravages its surroundings (; 2). If you pass, you proceed unbothered. If you fail, the apparition turns from its ruckus to hurl a bundle of debris in your direction; suffer 1 Damage."
"MONSTER_WRAITH_EVADE_04","The spirit picks up a rusty nail and drives it through its own forehead (; 2). If you pass, you remind yourself that the phantom is already dead. If you fail, a searing pain pulsates within your skull; suffer 1 facedown Damage."
"MONSTER_WRAITH_EVADE_05","The phantom disappears, preferring to stalk its prey from the fourth dimension. Suddenly, you recall a fresh memory of the spirit encircling your baby crib, muttering cursed incantations. You quickly search your mind for enchantments to stop the creature before your memory runs its course. Suffer 2 facedown Damage and 2 facedown Horror (+1 negates)."
"MONSTER_WRAITH_EVADE_06","The spirit screams in a spiteful fit. Fed up with its cries, you scream back (; 1). If you pass, the startled apparition recoils. If you fail, it takes your cry as a challenge, baring its glistening fangs to unleash a bloodcurdling screech inches from your face; suffer 1 facedown Horror, then flip 1 Horror faceup."
"MONSTER_WRAITH_EVADE_07","The spectral being bends time and space around you (; 2). If you pass, you pause to let your momentary vertigo fade before going on your way. If you fail, lifting your leg in the air to take your first step, you experience yourself stepping simultaneously in every direction and trip hard over your own feet; suffer 2 Damage."
"MONSTER_WRAITH_EVADE_08","The spirit becomes simultaneously colorless and infinitely colorful (; 1). If you pass, you take a deep breath and rationalize the apparent contradiction. If you fail, the paradox is too much for any finite being to comprehend; forfeit your action."
"MONSTER_WRAITH_EVADE_09","You attempt to calm the wailing spirit by calling out its earthly name (; 2). If you pass, the phantom's drive for vengeance is satiated momentarily and you scurry on your way. If you fail, you get its name wrong, stoking it into an even fiercer rage and holding you still captive; forfeit your action."
"MONSTER_WRAITH_EVADE_10","You watch as the creature's enormous hands lower slowly from above until your vision goes dark. Clawing at the cold hands obstructing your sight, you eventually wrench them off of you. Recalibrating your vision, you find yourself inexplicably hovering upside down in the air, the phantom cackling maniacally from the ground now beneath you. As soon as you orient yourself, the hex is lifted, sending you tumbling harshly downwards. Suffer 2 Damage (+1 negates)."
"MONSTER_WRAITH_EVADE_11","Understanding the anger and pain the specter must feel, you softly console the weeping wretch (; 2). If you pass, the creature's wails fade to whimpers as it considers its unfortunate lot. If you fail, your empathy falls on deaf ears as the spirit slams its spectral frame down onto you in a tantrum, leaving you disappointed by the rejection of your kindness; suffer 1 Damage unless you become Stressed."
"MONSTER_WRAITH_EVADE_12","Feeling clever, you confidently shout occult utterances at the phantom, the meanings of which are unbeknownst to you (; 2). If you pass, your arcane phrases surprisingly form a ward of protection, allowing you to go along your way as the spectral predator cowers. If you fail, the wraith knows your floridity is nonsense, revealing how clueless you truly are; discard 2 Clues."
"MONSTER_WRAITH_HORROR_01","The apparition draws its hands to its temples, and you are overwhelmed by a feeling of vertigo (; 2). If you pass, your mind holds steadfast and you mentally block out the intruder. If you fail, the spirit shows you a vision of your tombstone engraved with today's date; suffer 3 Horror."
"MONSTER_WRAITH_HORROR_02","The spirit proclaims arcane phrases and conjures three duplicates of itself. The group circles you while wailing loudly in dissonant unison, and you have difficulty discerning one apparition from another. As their howls crescendo, you have only one opportunity to target the original with a destructive hex before the noise drowns out your mental clarity. Suffer 3 Horror ( negates). If you suffer 1 or more Horror, discard 1 Clue."
"MONSTER_WRAITH_HORROR_03","The phantasm's wavering skin undulates, resonating against this earthly dimension (; 2). If you pass, you avert your mind from the eldritch figure and focus on the investigation at hand. If you fail, your curiosity piques and the incomprehensibility of the paranormal rots your mind; suffer 2 Horror and become Stressed."
"MONSTER_WRAITH_HORROR_04","The apparition conjures a music box from the interdimensional void. Cranking the mechanism slowly, otherworldly cries fill the air and you barely pick out your own. Suffer 2 Horror ( negates). If you suffer 1 or more Horror, become Stressed."
"MONSTER_WRAITH_HORROR_05","The wallowing specter screeches with fury as it pulls out its hair, translucent locks cascading down from the phantom's perch. As one strand of ethereal hair passes through your head, you immediately forget a fond childhood memory; discard 1 Clue. In an attempt to soothe the wailing spirit, you hum it a song from your childhood whose words escape you. Suffer 3 facedown Horror (–1 negates)."
"MONSTER_WRAITH_HORROR_06","""Want to dance?"" the specter beckons with a crooked smile (; 3). If you pass, you see through the phantom's sly tricks and keep your guard up. If you fail, you foolishly accept the offer, only for the spirit to take control of your legs; suffer 2 Horror and move 2 spaces toward the {0}."
"MONSTER_WRAITH_HORROR_07","You remember that spirits usually take the form of the recently deceased. Why does this one look so much like you, then (; 1)? If you pass, you assure yourself that everyone has at least a few look-alikes. If you fail, you look toward the spirit and can see only your soulless self staring back; suffer 2 facedown Horror, then flip all of your Horror faceup."
"MONSTER_WRAITH_HORROR_08","The light behind the spirit's eyes consumes your vision, burning holes in your perception (; 2). If you pass, you tear your head aside, blinking away the residual light in your vision. If you fail, you look away, only to catch a glimpse of your reflection in which your own eyes now glow as brightly as the specter's; suffer 2 Horror and discard 1 Clue."
"MONSTER_WRAITH_HORROR_09","The phantasm contorts its features to become a hollow doppelgänger of yourself. Staring into your eyes, the spirit peals back the ephemeral skin from its face, revealing nothing but inky blackness within. Suffer 2 Horror ( negates). If you suffer 1 or more Horror, become Stressed."
"MONSTER_WRAITH_HORROR_10","""This will only hurt a bit,"" the spirit hisses in your ear, raising its spectral claw (; 2). If you pass, you convince yourself the unearthly fingernail is immaterial and you gain confidence knowing it cannot hurt you; flip 1 Horror facedown. If you fail, with one swift prick your back seizes in a sharp pain until your spine goes numb; suffer 2 Horror and become Restrained."
"MONSTER_WRAITH_HORROR_11","The events around you begin to rewind. Played in reverse, you can make out the cries of the ghostly being repeating ""Help me {0}. Help me {0}."" in a shrill, pleading tone. Suffer 3 Horror ( negates)."
"MONSTER_WRAITH_HORROR_11_ALT","The events around you begin to rewind. Played in reverse, you can make out the cries of the ghostly being repeating ""Help me {0}. Help me {0}."" in a shrill, pleading tone. Suffer 3 Horror ( negates)."
"MONSTER_WRAITH_HORROR_12","The spirit opens its mouth wide, sharp teeth parting to reveal a shining light blotted out from hundreds of squirming legs. Spiders spill out of its gaping mouth as the being cackles at your frantic retreat. Suffer 2 Horror (–1 negates). If you suffer 1 or more Horror, move 1 space away from the {0}."
"MONSTER_WRAITH_MOVE_00","The spirit bares its sharp fangs, searching for prey. Drawn to the warmth and light of your living essence, the specter blinks out of existence only to rematerialize again, closer. The {0} moves to the nearest space within range of an investigator."
"MONSTER_WARLOCK_MOVE_01","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range with the lowest ."
"MONSTER_WARLOCK_ATTACK_01","The warlock's form flickers, then multiplies into three identical human figures. As you try to focus on which is real and which is fake, the three forms attack in unison! Suffer 3 facedown Damage ( negates). If you suffer 1 or more Damage, become Stunned."
"MONSTER_WARLOCK_MOVE_02","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range with the lowest ."
"MONSTER_WARLOCK_ATTACK_02","The warlock clasps its hand in a crushing motion, and you feel a pressure clamp down on your throat. You gasp for air while you struggle against the force (; 2). If you pass, you wrench yourself free of the invisible grasp. If you fail, the world spins and black dots appear at the edges of your vision as you slowly run out of air; suffer 2 Damage and 1 Horror."
"MONSTER_WARLOCK_MOVE_03","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range with the lowest ."
"MONSTER_WARLOCK_ATTACK_03","A flash of light blinds you to the material world, and you are assailed with visions of dark, shapeless horrors lunging at you from the void. Illusions of the abominations you have faced claw at you, and in the distance you can hear the warlock laughing. Suffer 2 Damage (+1 negates). Then become Dazed."
"MONSTER_WARLOCK_MOVE_04","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range with the lowest ."
"MONSTER_WARLOCK_ATTACK_04","The warlock makes direct eye contact with you, speaking in a guttural, spasmodic tongue. You feel the air around you grow heavy and struggle to move (; 1). If you pass, you break contact with your attacker's gaze, breaking the sinister effect. If you fail, your limbs are pinioned to your sides and the pressure becomes overwhelming; suffer 2 Damage and become Restrained."
"MONSTER_WARLOCK_MOVE_05","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range with the lowest ."
"MONSTER_WARLOCK_ATTACK_05","The warlock begins to chant softly, and a thousand voices join it (; 2). If you pass, you grit your teeth and block your ears. If you fail, you lose control of your limbs and strike at your own flesh; suffer 2 Damage and discard 1 Item."
"MONSTER_WARLOCK_MOVE_06","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range with the lowest ."
"MONSTER_WARLOCK_ATTACK_06","The warlock tells you of its susurrant dreams and offers to share them with you. In a moment of weakness, its wild promises seem appealing (; 2). If you pass, you offer a sharp retort. If you fail, you agree to the offer and immediately regret your rash decision; suffer 2 Horror and discard 1 Clue."
"MONSTER_WARLOCK_MOVE_07","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks each investigator within range."
"MONSTER_WARLOCK_ATTACK_07","The warlock begins to chant, arms outstretched, and you feel a numb sensation overcome your body (; 2). If you pass, you steel your mind and break the spell. If you fail, you stand in a drooling stupor, the numbness intensifying into icy prickling that splits your skin; suffer 1 Damage and become Dazed."
"MONSTER_WARLOCK_MOVE_08","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range who has suffered the least Damage."
"MONSTER_WARLOCK_ATTACK_08","The warlock slips into the shadows, but you can hear the incantation it recites echoing all around you. Pain suddenly wracks your body, and your wounds begin to reopen as unseen forces pry the scabs and scars apart. Suffer 2 facedown Damage ( negates). Then flip all of your Damage faceup."
"MONSTER_WARLOCK_MOVE_09","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range who has suffered the most Horror."
"MONSTER_WARLOCK_ATTACK_09","In the warlock, you see a reflection of what you could one day become, and horrible images of a future that could be swirl in your mind (; 2). If you pass, you redouble your resolve, a swell of defiant courage pressing you onwards. If you fail, you feel your sanity begin to unravel and blood trickles from your nose as something inside you hemorrhages; suffer 1 Damage and flip 3 Horror faceup."
"MONSTER_WARLOCK_MOVE_10","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks each investigator within range."
"MONSTER_WARLOCK_ATTACK_10","You try to surround the warlock. It threatens you, but hesitates, giving you an opportunity to talk it down (; 2). If you pass, you manage to divert its attention from its incantations momentarily. If you fail, it offers a vicious retort in an arcane language not of this world and you feel a burst of pain in your gut like you've been stabbed; suffer 2 facedown Damage."
"MONSTER_WARLOCK_MOVE_11","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks each investigator within range."
"MONSTER_WARLOCK_ATTACK_11","The warlock's shadow stretches toward you until it meets your own. You feel an unseen force buffet you about the head and shoulders as the shadows meet (; 2). If you pass, you weather the flurry of blows with the fortitude of a brick wall. If you fail, you are struck with enough force to spin you on the spot like a top; suffer 1 facedown Damage and become Stunned."
"MONSTER_WARLOCK_MOVE_12","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range who has suffered the most Damage."
"MONSTER_WARLOCK_ATTACK_12","You recognize snippets of the spell the warlock is weaving (; 2). If you pass, you shout out a counter-curse and your foe finds itself unable to finish the incantation. If you fail, you feel as if your skin is shrinking too small for your body, splitting open old wounds and crushing your insides; flip all of your Damage faceup and become Dazed."
"MONSTER_WARLOCK_MOVE_13","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range who has suffered the least Horror."
"MONSTER_WARLOCK_ATTACK_13","The warlock conjures forth a seething mass of slick, inky tentacles from the ground around you. They scrabble for purchase on your limbs and clothes, their wriggling feelers closing in around you with bone-crushing strength. Suffer 2 Damage ( negates). If you suffer 1 or more Damage, become Restrained."
"MONSTER_WARLOCK_MOVE_14","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range with the highest ."
"MONSTER_WARLOCK_ATTACK_14","The warlock's shrill incantations plunge you into a wild panic, striking you with a sudden urge to retreat and shut yourself of this whole hot mess (; 3). If you pass, you stop yourself and grip your item in your hand tighter, its weight offering some small comfort amidst the unfolding chaos. If you fail, you begin to wantonly cast off your things and retreat, but in your haste you stumble and fall hard to the ground, the impact snapping you out of your panic; suffer 2 Damage and drop 1 random Item."
"MONSTER_WARLOCK_MOVE_15","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range with the highest ."
"MONSTER_WARLOCK_ATTACK_15","The air begins to shimmer, and a sharp, atonal warble assails your ears. Thinking quickly, you appeal to the warlock's sense of shared humanity (; 3). If you pass, your appeal resonates and it reconsiders its brutal spell. If you fail, your body phases out of existence and into the dark and foreboding space between worlds; suffer 2 Damage and become Lost in Time and Space."
"MONSTER_WARLOCK_MOVE_16","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range with the highest ."
"MONSTER_WARLOCK_ATTACK_16","The warlock shouts a short unpronounceable spell, and a sudden, powerful gale of wind bursts forth, threatening to knock you off your feet (; 1). If you pass, you dig in your heels and weather the unrelenting force. If you fail, you are knocked off your feet, limbs flying akimbo like a cast-off ragdoll as you skitter across the floor; suffer 2 Damage and become Dazed."
"MONSTER_WARLOCK_MOVE_17","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range with the highest ."
"MONSTER_WARLOCK_ATTACK_17","A blinding flash of light bursts forth from the warlock as fire flies from its fingertips. The inferno barrels towards you, giving you only an instant to dive out of the way. Suffer 2 Damage ( negates)."
"MONSTER_WARLOCK_MOVE_18","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range with the highest ."
"MONSTER_WARLOCK_ATTACK_18","The warlock traces an arcane symbol in the air and gestures at you, and your arms and limbs become bound to your sides by an unseen force. You know there must be a counter-curse, if only could could think of it (; 2). If you pass, you beat it at its own game, chanting a series of powerful words. If you fail, you lose your balance and fall flat on your face; suffer 1 Damage and become Restrained."
"MONSTER_WARLOCK_MOVE_19","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range with the most Clues."
"MONSTER_WARLOCK_ATTACK_19","The warlock's form shimmers, and you see what it really is: a shapeless, shambling mass of body parts pressed together in a mockery of the human form (; 2). If you pass, you see through the horrifying hallucination the ordinary human has spun around itself. If you fail, you become so convinced of the hallucination's reality that you begin to forget the truth and the warlock uses your confusion to strike; suffer 1 Damage and discard 2 Clues."
"MONSTER_WARLOCK_MOVE_20","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range with the highest ."
"MONSTER_WARLOCK_ATTACK_20","With a careless wave of its hand, the warlock sends reality spinning, inverting gravity and sending you falling upward. Before you can even scream, the world rights itself and you crash to the ground. Become Stunned."
"MONSTER_WARLOCK_MOVE_21","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range who has suffered the most Horror."
"MONSTER_WARLOCK_ATTACK_21","A dusky smoke bursts forth from the warlock's hand. As it envelopes you, you realize it is not smoke, but a miasma of tiny, wriggling creatures that latch onto your body and start chewing (; 3). If you pass, you frantically swat the creatures aside before they can do any lasting damage. If you fail, you bat at yourself desperately as the things dig for your tender flesh and blood; suffer 2 Damage."
"MONSTER_WARLOCK_MOVE_22","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range with the lowest sanity."
"MONSTER_WARLOCK_ATTACK_22","With a wicked grin, the warlock evaporates in a cloud of red mist, its rasping laugh echoing all around you. Suddenly, it reappears closer to you, and you nearly jump out of your skin (; 2)! If you pass, you find yourself a little flummoxed, but you will not be intimidated! If you fail, your limbs go weak and you fall backwards, hitting your head on the ground and dropping your things in a panic; suffer 2 Damage and drop 1 random Item."
"MONSTER_WARLOCK_MOVE_23","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range with the highest sanity."
"MONSTER_WARLOCK_ATTACK_23","The air before you begins to shimmer, and your skin begins to sear as the air around you adopts the consistency of another world, one that your frail mortal form was never meant to inhabit. Mind racing, you struggle to combat the spell before you are banished from this reality. Suffer 3 facedown Damage ( negates). If you suffer 1 or more Damage, become Lost in Time and Space."
"MONSTER_WARLOCK_MOVE_24","The {0} moves up to 2 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range with the highest health."
"MONSTER_WARLOCK_ATTACK_24","The warlock procures a tiny glass sphere from its sleeve and crushes it in its hand. It grinds the shards for a moment before opening its fingers and blowing on the crushed glass, which suddenly multiplies into a tidal wave of glistening blades that crash upon you. Suffer 3 Damage (+1 negates)."
"MONSTER_WARLOCK_EVADE_01","You have had it with the smoke and mirrors, but it seems the warlock has, too, hefting its cane and swinging for your head with a stout backhand (; 3). If you pass, you catch the swing and throw the cane to the ground. If you fail, you make a clumsy grab for the cane but miss, the knobby head of the rod thwacking you in the temple and sending you reeling; suffer 1 Damage."
"MONSTER_WARLOCK_EVADE_02","The warlock's form vibrates. A stupendous amount of energy explodes outward, hurdling toward you. Suffer 3 facedown Damage ( negates). If you suffer 1 or more Damage, become Dazed."
"MONSTER_WARLOCK_EVADE_03","You try to make a break for it, but a mass of bony hands burst from the ground and grasp at your ankles. Every time you stamp one claw down, another takes its place. Suffer 2 Damage unless you forfeit your action."
"MONSTER_WARLOCK_EVADE_04","You and the warlock stand off while looking for an opening to attack (; 2). If you pass, you feint to the left just as it sends a hot shower of sparks at the spot where you stood. If you fail, you and your enemy spend so much time dancing around each other than you do not realize how much time you are wasting; forfeit your action."
"MONSTER_WARLOCK_EVADE_05","You notice the profile of your foe's misshapen shadow is not as human as its body would imply, and the warlock strikes while you are distracted. Suffer 1 Damage and 1 Horror ( negates)."
"MONSTER_WARLOCK_EVADE_06","The warlock begins to call upon the pantheon of eldritch horrors from which it draws power. You recognize some of the words of its guttural incantations (; 3). If you pass, you know the names on which it calls and that many of them are not nearly as powerful as it thinks. If you fail, one name in particular grips your heart with such terror that you throw yourself to the ground; suffer 1 Damage."
"MONSTER_WARLOCK_EVADE_07","You try to shoulder your way past the warlock, but it catches you by the throat as you pass. You try to bluff that you are secretly on its side and have to be left to carry out your business (; 1). If you pass, it falls for your lie, but not entirely, and it lets you go on the condition you prove yourself soon. If you fail, it knows that your business is counter to its interests and throws you backwards with strength enough to crack your head on the ground upon impact; suffer 2 Damage."
"MONSTER_WARLOCK_EVADE_08","The warlock's eyes roll back, revealing black voids where the whites of its eyes should be. It bellows at you with a deep, inhuman voice demanding you cast aside your things and flee (; 3). If you pass, it will take more than paltry parlor tricks to scare you. If you fail, you find yourself casting aside some of your affects; drop 1 random Item."
"MONSTER_WARLOCK_EVADE_09","The warlock just up and throws its cane at you as you try to run past it, and in transit, the thing bursts into flame. You try to duck aside as the burning rod hurtles towards you, and in the corner of your eye you notice your assailant procuring a new cane from thin air. Suffer 2 facedown Damage ( negates)."
"MONSTER_WARLOCK_EVADE_10","You feel a sudden dark power grip your mind, and you find you can no longer move your limbs. A forceful personality worms its way into your mind, and you see the warlock grin wickedly, your own face contorting into the same visage (; 2). If you pass, your own force of personality casts out the invading mind. If you fail, you manage to maintain enough control to keep your body from becoming a puppet, but you struggle to even move a finger for quite some time before you finally regain control; forfeit your action."
"MONSTER_WARLOCK_EVADE_11","The warlock approaches you and begins to twitch. It tilts its head back, jaws unhinging as a mass of bile-colored tentacles slide from its throat and lash out in every direction. One of them wraps around you with crushing strength (; 2). If you pass, you wrench yourself free and roll away, wheeling around to face your opponent only to find it watching you, tentacle free with a wry grin on its face. If you fail, you feel something pop out of place inside you, but you are too paralyzed with horror and revulsion to fight back; suffer 1 Damage and 1 Horror."
"MONSTER_WARLOCK_EVADE_12","The ground begins to ripple, and your feet sink through until you are wading waist-deep in cold, inky water. The more you struggle, the deeper you sink until your whole body is enveloped, and the frigid touch of the otherwordly ocean begins to sting your body, crescendoing into an agonizing burn. Suffer 3 facedown Damage (+1 negates)."
"MONSTER_WARLOCK_HORROR_01","The warlock's eyes roll back, and it begins to drone on about the things it can see through its third eye. Horrible things are happening to your family and friends, even as it speaks. It must be bluffing, right? Suffer 3 facedown Horror ( negates)."
"MONSTER_WARLOCK_HORROR_02","The warlock begins to wax poetic about how man is just the latest in a long succession of great races that have walked the earth (; 3). If you pass, you embrace the idea that mankind is but a single corner of the infinite universe. If you fail, your imagination runs wild with visions of insectoid-fungus creatures, the true owners of this earth, returning to their home and not much liking what they find festering behind the proverbial cupboard; suffer 2 facedown Horror."
"MONSTER_WARLOCK_HORROR_03","The warlock begins to mutter to itself just loud enough that you can make out its words. You realize it is quoting a section of the fabled Necronomicon, and you try to remember what comes next (; 1). If you pass, you clearly remember the passage it is quoting, recalling it as a warding charm to protect the user from harm. If you fail, you do not remember the passage and instead become stuck dwelling on the terrible illustrations you saw; suffer 2 Horror."
"MONSTER_WARLOCK_HORROR_04","The warlock's piercing eyes fall on you, and it feels as though it is peeling back the layers of your mortal body and baring your vulnerable soul to the dark expanse of the universe. Suffer 2 facedown Horror."
"MONSTER_WARLOCK_HORROR_05","The warlock draws a knife and slashes down the palm of its hand, letting the blood fall to the ground. The unusually sour, rotten smell of the blood hits you, and with a wave of utter revulsion, you realize its blood is chartreuse. Suffer 2 Horror (+1 negates)."
"MONSTER_WARLOCK_HORROR_06","It occurs to you that you have seen this warlock before. You encountered it once before on more peaceful terms while searching for leads (; 2). If you pass, you mentally cross-check the information with knowledge from more reliable sources and ease your fears. If you fail, you realize your evidence may be tainted with lies and everything you have worked for could all be for naught; suffer 1 facedown Horror and discard 1 Clue."
"MONSTER_WARLOCK_HORROR_07","You are horrified to see how easily this warlock warps the fabric of reality, and it makes you realize how little you understand the forces at work around you (; 2). If you pass, you resolve to do more research when you get a chance. The more you know, the better you will be able to fight. If you fail, you realize that your drive for knowledge is something you have in common with your foe and you resolve to burn your collection, lest you learn too much; suffer 1 Horror."
"MONSTER_WARLOCK_HORROR_08","The warlock and your companions fade from sight, replaced by shambling, conical forms amidst columns of impossibly angled architecture (; 1). If you pass, you shake your head and concentrate on dispelling the hallucination. If you fail, you look down at yourself to find your body unrecognizable, covered in chitinous ridges overlapping a towering, cone-shaped torso; flip all of your Horror faceup."
"MONSTER_WARLOCK_HORROR_09","The warlock holds its arms to the sky and bellows in a bleak and unknowable tongue, beseeching otherworldy powers for aid. After a moment of palpable silence, an equally awful sound answers (; 2). If you pass, you dismiss the parlor trick. If you fail, the disembodied voice stirs your imagination and you are gripped with paralyzing fear of what unseen being could be looming over you; suffer 2 facedown Horror."
"MONSTER_WARLOCK_HORROR_10","The warlock's body begins to twist and writhe, its arms and legs crackling at unatural angles. You close your eyes, but you can still hear its bones grinding together as its body mutates. Suffer 3 facedown Horror (–1 negates)."
"MONSTER_WARLOCK_HORROR_11","The power this warlock wields calls much of what you know into question, and you struggle to grasp the implications of a mortal's contact with powers from the beyond (; 2). If you pass, you have learned to stomach a lot of overwhelming thoughts in your struggles. If you fail, you start to question the results of your investigation as you consider how human contact with the beyond renders your struggle futile; suffer 1 Horror and discard 1 Clue."
"MONSTER_WARLOCK_HORROR_12","The warlock drops a small book without seeming to notice. When you have a chance, you pick it up and page through it, realizing it is a contact book. Many of the entries are your friends and trusted confidants, but what does it mean (; 3)? If you pass, you realize you were meant to find this book, and ignore the warlock's stratagems. If you fail, you realize nearly the whole town is somehow tied to this villain and many may be villainous themselves; suffer 1 Horror."
"MONSTER_DIMENSIONAL_SHAMBLER_00a","The creature rends reality apart in search of prey. Place a Rift in the {0}'s space."
"MONSTER_DIMENSIONAL_SHAMBLER_00b","The creature shambles forward, a tear in reality appearing in its path. Place a Rift in the {0}'s space. Then move the {0} to the farthest space of the {1}."
"MONSTER_DIMENSIONAL_SHAMBLER_00c","The creature seeks prey however it must. Place a Rift in the {0}'s space. Then the {0} moves to {1}'s space."
"MONSTER_DIMENSIONAL_SHAMBLER_00c_ALT","The creature seeks prey however it must. Place a Rift in the {0}'s space. Then the {0} moves to {1}'s space."
"MONSTER_DIMENSIONAL_SHAMBLER_MOVE_01","The {0} moves up to 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_DIMENSIONAL_SHAMBLER_ATTACK_01","The dimensional shambler disappears, and a putrid smell fills your nostrils. You look around, trying to find the source (; 3). If you pass, you pull out of reach of your foe just in time. If you fail, the smell seems to be coming from all around and you do not notice the dimensional shambler's reappearance until its crooked fangs sink into your arm; suffer 1 facedown Damage and place a Rift in your space."
"MONSTER_DIMENSIONAL_SHAMBLER_MOVE_02","The {0} moves up to 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_DIMENSIONAL_SHAMBLER_ATTACK_02","You briefly notice the glint in the dimensional shambler's gaze as its clawed appendages extend toward you (; 2). If you pass, you are somehow able to slip out of its grip. If you fail, you are hypnotized by its gaze as it pulls you into its home dimension; suffer 1 Damage and become Lost in Time and Space."
"MONSTER_DIMENSIONAL_SHAMBLER_MOVE_03","The {0} moves up to 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_DIMENSIONAL_SHAMBLER_ATTACK_03","The creature's sharp talons forcefully dig into your arms and attempt to wrench them from your body. Suffer 2 Damage ( negates)."
"MONSTER_DIMENSIONAL_SHAMBLER_MOVE_04","The {0} moves up to 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_DIMENSIONAL_SHAMBLER_ATTACK_04","The awful smell from the dimensional shambler has not disappeared, but somehow everything else around you has. You are pretty sure you were standing on solid ground a second ago. Become Lost in Time and Space."
"MONSTER_DIMENSIONAL_SHAMBLER_MOVE_05","The {0} moves up to 2 spaces to be adjacent to the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_DIMENSIONAL_SHAMBLER_ATTACK_05","You dodge away from the dimensional shambler's grasp only to realize it was never aiming at you in the first place. The air beside you hisses and crackles as the dimensional shambler's sharp claws rip through it, revealing a dimension you have never seen.  Place a Rift in your space."
"MONSTER_DIMENSIONAL_SHAMBLER_MOVE_06","The {0} moves up to 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_DIMENSIONAL_SHAMBLER_ATTACK_06","The dimensional shambler's shriveled arms are upon you before you can avoid them (; 2). If you pass, you remember that these enemies actually use hypnotism and avoid falling under their control. If you fail, you find yourself dragged away to a world of unspeakable horrors; suffer 1 facedown Horror and become Lost in Time and Space."
"MONSTER_DIMENSIONAL_SHAMBLER_MOVE_07","The {0} moves up to 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_DIMENSIONAL_SHAMBLER_ATTACK_07","The odorous creature effortlessly drives its talons deep into your shoulder (; 1). If you pass, you are able to pull free from its grasp. If you fail, it uses its hold on you as leverage and throws you to the ground; suffer 2 Damage."
"MONSTER_DIMENSIONAL_SHAMBLER_MOVE_08","The {0} moves up to 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_DIMENSIONAL_SHAMBLER_ATTACK_08","The creature seems to be luring you through some unspoken hypnotic spell (; 3). If you pass, your immense mental fortitude prevents you from falling under the dimensional shambler's control. If you fail, you are ripped from this dimension and crash painfully into what seems to be a bunch of metallic brains; suffer 1 Damage and become Lost in Time and Space."
"MONSTER_DIMENSIONAL_SHAMBLER_MOVE_09","The {0} moves up to 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_DIMENSIONAL_SHAMBLER_ATTACK_09","A growing hole appears in the ground beside you (; 2). If you pass, you remember a spell to close the hole before it grows too large. If you fail, you lose your footing before completing the spell and smack your head; suffer 1 facedown Damage and place a Rift in your space."
"MONSTER_DIMENSIONAL_SHAMBLER_MOVE_10","The {0} moves up to 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_DIMENSIONAL_SHAMBLER_ATTACK_10","You look up and see the dimensional shambler peering down at you, closer than you thought it could move in mere seconds. It lashes out at you with its wrinkled limbs. Suffer 3 Damage (+1 negates)."
"MONSTER_DIMENSIONAL_SHAMBLER_MOVE_11","The {0} moves up to 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_DIMENSIONAL_SHAMBLER_ATTACK_11","There is something almost magnetic about the creature's wicked presence. It wraps its disgusting limbs around you, crushing you easily. Suffer 1 Damage and 1 Horror ( negates)."
"MONSTER_DIMENSIONAL_SHAMBLER_MOVE_12","The {0} moves up to 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_DIMENSIONAL_SHAMBLER_ATTACK_12","The terrible look in the dimensional shambler's yellow eyes sends chills down your spine (; 1). If you pass, you realize it was just a trick of the light. If you fail, you find yourself plunging through the ground before crashing abruptly facedown onto a foreign substrate; suffer 1 Damage, place a Rift in your space, then become Lost in Time and Space."
"MONSTER_DIMENSIONAL_SHAMBLER_MOVE_13","The {0} moves up to 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest sanity."
"MONSTER_DIMENSIONAL_SHAMBLER_ATTACK_13","The dimensional shambler looks toward you, its mouth twisted into an almost grin-like expression. While you are distracted, a group of the filthy creatures appears from nowhere, clawing at you from all sides. Suffer 2 Damage and 1 Horror (+1 negates)."
"MONSTER_DIMENSIONAL_SHAMBLER_MOVE_14","The {0} moves up to 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest health."
"MONSTER_DIMENSIONAL_SHAMBLER_ATTACK_14","The dimensional shambler throws you off balance (; 2). If you pass, you regain your footing. If you fail, a tear in the fabric of reality appears beside you, and as you peer inside, the wondrous depths of another dimension cause you to forget important information; discard 1 Clue and place a Rift in your space."
"MONSTER_DIMENSIONAL_SHAMBLER_MOVE_15","The {0} moves up to 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the highest health."
"MONSTER_DIMENSIONAL_SHAMBLER_ATTACK_15","Your foe's talons encircle your neck (; 2). If you pass, you pull away in time with only light scratches. If you fail, the talons close tighly around your throat and you are dragged off from the time and space with which you are familiar; suffer 2 facedown Damage and become Lost in Time and Space."
"MONSTER_DIMENSIONAL_SHAMBLER_MOVE_16","The {0} moves up to 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the highest sanity."
"MONSTER_DIMENSIONAL_SHAMBLER_ATTACK_16","Your foe disappears and reappears right behind you (; 2). If you pass, it barely grazes you as you narrowly duck its reach. If you fail, you lose your footing as you try to avoid an attack and trip head first into another dimension; suffer 1 facedown Damage and become Lost in Time and Space."
"MONSTER_DIMENSIONAL_SHAMBLER_MOVE_17","The {0} moves up to 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the most Items."
"MONSTER_DIMENSIONAL_SHAMBLER_ATTACK_17","Your enemy seems to distort time and space all around you (; 2). If you pass, you quickly cast an anti-hypnotism spell. If you fail, you become so disoriented that you do not see the dimensional shambler until it is slamming into you; suffer 1 facedown Horror and 1 Damage."
"MONSTER_DIMENSIONAL_SHAMBLER_MOVE_18","The {0} moves up to 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_DIMENSIONAL_SHAMBLER_ATTACK_18","Your foe raises its long arms and deals a deafening blow to the side of your head. Suffer 3 facedown Damage (–1 negates)."
"MONSTER_DIMENSIONAL_SHAMBLER_MOVE_19","The {0} moves up to 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_DIMENSIONAL_SHAMBLER_ATTACK_19","The dimensional shambler disappears right before your eyes. A pit of dread forms in your stomach as you feel a puff of warm air against the back of your neck. Before you have the chance to react, the creature forcefully slams you into the ground. Suffer 3 Damage (+1 negates)."
"MONSTER_DIMENSIONAL_SHAMBLER_MOVE_20","The {0} moves up to 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the highest sanity."
"MONSTER_DIMENSIONAL_SHAMBLER_ATTACK_20","The dimensional shambler springs at you. You are overwhelmed by the fetor of decay coming at you. Gangly, misshapen arms grab at you from all around. Suffer 3 facedown Damage ( negates)."
"MONSTER_DIMENSIONAL_SHAMBLER_MOVE_21","The {0} moves up to 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the least Horror."
"MONSTER_DIMENSIONAL_SHAMBLER_ATTACK_21","You see the dimensional shambler lumber inexorably toward you (; 2). If you pass, you brace yourself for the encounter and fend the creature off. If you fail, the looming presence and rancid odor prevent you from concentrating, leaving you vulnerable to your foe's swinging limbs; suffer 2 Damage."
"MONSTER_DIMENSIONAL_SHAMBLER_MOVE_22","The {0} moves up to 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the least Damage."
"MONSTER_DIMENSIONAL_SHAMBLER_ATTACK_22","Your foe appears to mumble in an incoherent tongue (; 3). If you pass, you realize it is an attempt to hypnotize you and, shrinking back, you cover your ears. If you fail, a mysterious force drags you out of this reality into one of gray, oozing plains; suffer 1 Damage and become Lost in Time and Space."
"MONSTER_DIMENSIONAL_SHAMBLER_MOVE_23","The {0} moves up to 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the least Horror."
"MONSTER_DIMENSIONAL_SHAMBLER_ATTACK_23","You hear the gnashing of teeth before even noticing the dimensional shambler itself (; 1). If you pass, you somehow dodge its grimy fangs before it appears beside you. If you fail, you let out a scream of agony as its teeth sink more deeply into your body than you could ever have imagined; suffer 2 Damage."
"MONSTER_DIMENSIONAL_SHAMBLER_MOVE_24","The {0} moves up to 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the least Damage."
"MONSTER_DIMENSIONAL_SHAMBLER_ATTACK_24","The dimensional shambler's ghoulish claws grope toward you (; 2). If you pass, you steel yourself for an attack only to realize that the dimensional shambler never actually moved. If you fail, it lifts you easily and hurtles you through the air; suffer 2 Damage."
"MONSTER_DIMENSIONAL_SHAMBLER_EVADE_01","You notice a burgeoning anomaly in the air that could be stopped before it forms to completion. Place a Rift in your space unless you forfeit your action."
"MONSTER_DIMENSIONAL_SHAMBLER_EVADE_02","The feeling of dry, shriveled skin brushing against your arm makes your skin crawl and your stomach churn as you try to duck out of reach of the dimensional shambler. Suffer 1 Damage and 1 Horror ( negates)."
"MONSTER_DIMENSIONAL_SHAMBLER_EVADE_03","You swear you never took your eyes off of the creature, yet it is nowhere to be seen. You may be able to avoid its location by detecting its fetid scent. Suffer 2 Damage ( negates)."
"MONSTER_DIMENSIONAL_SHAMBLER_EVADE_04","You cannot seem to lose the creature, as it appears everywhere you turn (; 2). If you pass, you quickly cast a ward of silence and are able to avoid detection for the moment. If you fail, the dimensional shambler disappears from view, but the memory of its smell still haunts you; suffer 1 Horror and place a Rift in your space."
"MONSTER_DIMENSIONAL_SHAMBLER_EVADE_05","Gray-green slime drips from the dimensional shambler's wretched mouth, and you instinctively know to avoid it (; 1). If you pass, you are somehow able to step around the puddles of slime accumulating on the ground. If you fail, the slime causes your feet to stick to the ground, but it may be possible to scrape it off before it hardens; forfeit your action unless you discard 1 Common Item."
"MONSTER_DIMENSIONAL_SHAMBLER_EVADE_06","Rocks of an unnatural, glowing chartreuse suddenly materialize all around and pelt at you. Suffer 2 facedown Damage ( negates). If you suffer 1 or more Damage, place a Rift in your space."
"MONSTER_DIMENSIONAL_SHAMBLER_EVADE_07","The dimensional shambler seems to fade from view. You break out into a run. (; 3). If you pass, you are able to escape just as your foe reappears behind you. If you fail, it reappears in front of you and throws you into the ground; suffer 2 Damage."
"MONSTER_DIMENSIONAL_SHAMBLER_EVADE_08","The dimensional shambler disappears suddenly, and you wonder if it has found another human victim whose mind is more appetizing than yours. You feel bad for the poor soul but realize you must make haste, lest the creature returns. Suffer 2 Damage (–1 negates)."
"MONSTER_DIMENSIONAL_SHAMBLER_EVADE_09","You do not notice the dimensional shambler until you feel its hold on your ankle (; 2). If you pass, you shake it off, feeling just a twinge of pain. If you fail, you trip and fall face first onto the ground; suffer 1 Damage and become Dazed."
"MONSTER_DIMENSIONAL_SHAMBLER_EVADE_10","You hear a terrible crack as a gap appears in the fabric of space. You struggle to close the gap with your bare hands (; 2). If you pass, you wrench it closed. If you fail, your physical attempts are useless against the universe; place a Rift in your space."
"MONSTER_DIMENSIONAL_SHAMBLER_EVADE_11","You feel a mysterious force pulling at you (; 1). If you pass, you resist the force and keep moving. If you fail, you notice the abnormality in space far too late; suffer 1 Damage and place a Rift in your space."
"MONSTER_DIMENSIONAL_SHAMBLER_EVADE_12","No matter where you turn, you are unable to escape the rotting scent (; 3). If you pass, you cover your face with your sleeve and the smell is much more bearable. If you fail, you collapse to the ground from nausea; flip all of your Damage faceup."
"MONSTER_DIMENSIONAL_SHAMBLER_HORROR_01","The ground you stand on seems to fade away, replaced instead by a vile gray ooze. Suffer 2 Horror ( negates)."
"MONSTER_DIMENSIONAL_SHAMBLER_HORROR_02","You are overcome with visions of a dimension where your loved ones are mindless and soulless. Suffer 2 Horror ( negates). If you suffer 1 or more Horror, become Dazed."
"MONSTER_DIMENSIONAL_SHAMBLER_HORROR_03","You are suddenly sinking into gray ooze, slowly losing your mind and your will for life (; 3). If you pass, you blink and there is no trace of the ooze to be seen. If you fail, many of your treasured memories have been consumed by the dimensional shambler; suffer 2 Horror."
"MONSTER_DIMENSIONAL_SHAMBLER_HORROR_04","The dimensional shambler flickers briefly out of sight, and you feel the intangible pursuit of a frightful, unseen threat (; 2). If you pass, you recognize it as the pull of the dimensional shambler. If you fail, you are driven mad trying to find where the threat is coming from; suffer 3 Horror."
"MONSTER_DIMENSIONAL_SHAMBLER_HORROR_05","The foul stench of rotting corpses clogs your nostrils (; 2). If you pass, you become accustomed to the smell much quicker than expected. If you fail, the smell is so pungent, it makes you gag until your eyes water; suffer 2 Horror and 1 facedown Damage."
"MONSTER_DIMENSIONAL_SHAMBLER_HORROR_06","From behind the dimensional shambler, shapes start to distort into impossible angles. As you try to comprehend what you are looking at, you realize that the more you try to understand, the less fathomable it is. Suffer 2 Horror (–1 negates)."
"MONSTER_DIMENSIONAL_SHAMBLER_HORROR_07","Small fissures in space appear all around the dimensional shambler (; 2). If you pass, you instinctively look away before the fissures grow into impossible sights. If you fail, the fissures grow, each showing dimensions more complicated and unfathomable than the limited cognitive capacity of a human brain could ever make sense of; suffer 2 Horror."
"MONSTER_DIMENSIONAL_SHAMBLER_HORROR_08","The dimensional shambler opens a tear in reality, and hundreds of pairs of sunken eyes stare at you from the void. Their loathsomely lambent eyes draw you toward them. Suffer 3 Horror (+1 negates)."
"MONSTER_DIMENSIONAL_SHAMBLER_HORROR_09","Gray ooze begins to pool around your ankles, and you feel your thoughts begin to slip away (; 1). If you pass, you shake your feet and realize there is no ooze. If you fail, the ooze subsumes the rest of your body in the blink of an eye; suffer 1 facedown Horror, then flip all of your Horror faceup."
"MONSTER_DIMENSIONAL_SHAMBLER_HORROR_10","You feel your feet slowly bringing you toward the creature, though you definitely do not remember willing them to. You may be able to regain control over your legs. Suffer 3 facedown Horror ( negates.) If you suffer 1 or more Horror, move 2 spaces toward the {0}."
"MONSTER_DIMENSIONAL_SHAMBLER_HORROR_11","The gripping hypnotism of the dimensional shambler tugs at your consciousness (; 3). If you pass, you ground yourself in reality and maintain your composure. If you fail, you succumb to its control and lose your grip on reality and your possession; suffer 2 Horror and drop 1 Item."
"MONSTER_DIMENSIONAL_SHAMBLER_HORROR_12","It feels as if soft, invisible, viscous arms are trying to drag you down into another consciousness (; 2). If you pass, you are able to withstand the assault and keep your mind. If you fail, you are terror-stricken and crippled by fear; suffer 2 facedown Horror, then flip all of your Horror faceup."
"MONSTER_HUNTING_DEEP_ONE_MOVE_01","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_HUNTING_DEEP_ONE_ATTACK_01","The hunting deep one blinks slowly and then raises its snout, sniffing the air. Then it rushes at you, its sharp teeth sinking into an old wound. Suffer 2 Damage and 1 Horror ( negates)."
"MONSTER_HUNTING_DEEP_ONE_MOVE_02","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the least Horror."
"MONSTER_HUNTING_DEEP_ONE_ATTACK_02","The hunting deep one grabs you with its muscular arms and lifts you up into the air. It attempts to slam you down against its knee. Suffer 3 Damage (–1 negates)."
"MONSTER_HUNTING_DEEP_ONE_MOVE_03","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_HUNTING_DEEP_ONE_ATTACK_03","The hunting deep one grabs you around the throat and ankle, attempting to tear you in two as you struggle. Suffer 3 Damage (+1 negates). "
"MONSTER_HUNTING_DEEP_ONE_MOVE_04","The {0} moves up to 2 spaces to be adjacent to as many investigators as possible. Then it attacks the adjacent investigator with the lowest ."
"MONSTER_HUNTING_DEEP_ONE_ATTACK_04","As the hunting deep one advances, you notice a foul slime dripping from its mouth into a pool on the ground (; 3). If you pass, you notice the slick ooze on the ground and carefuly sidestep it. If you fail, you slip on it and the creature strikes while you are down; suffer 2 Damage and become Dazed. "
"MONSTER_HUNTING_DEEP_ONE_MOVE_05","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the most Damage."
"MONSTER_HUNTING_DEEP_ONE_ATTACK_05","The smell of blood sends the creature into a frenzy. It lunges at you, jaws gnashing for your throat (; 2). If you pass, you tuck and roll to escape its deadly grasp. If you fail, it sinks its fangs into your neck and thrashes its head back and forth; suffer 2 facedown Damage, then flip all of your Damage faceup."
"MONSTER_HUNTING_DEEP_ONE_MOVE_06","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the most Horror."
"MONSTER_HUNTING_DEEP_ONE_ATTACK_06","As the hunting deep one wrestles with you, its unblinking eyes stare into yours (; 2). If you pass, you are able to free yourself from its grasp and avert your eyes. If you fail, you are unable to fend off its painful grapple and the look in its eyes causes old fears to resurface; suffer 1 Damage, then flip all of your Horror faceup."
"MONSTER_HUNTING_DEEP_ONE_MOVE_07","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the least Damage."
"MONSTER_HUNTING_DEEP_ONE_ATTACK_07","The hunting deep one's clammy fist pummels into you over and over again. Suffer 4 Damage (+1 negates)."
"MONSTER_HUNTING_DEEP_ONE_MOVE_08","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the least Damage."
"MONSTER_HUNTING_DEEP_ONE_ATTACK_08","The hunting deep one circles you, its head weaving back and forth (; 3). If you pass, you see the strike before it comes and expertly dance out of its reach. If you fail, the beast's feint succeeds and you are blindsided by a wild punch; suffer 2 Damage."
"MONSTER_HUNTING_DEEP_ONE_MOVE_09","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the least Damage."
"MONSTER_HUNTING_DEEP_ONE_ATTACK_09","The hunting deep one's meaty arms wrap around you in a vise (; 3). If you pass, you wrestle with it until you get the leverage to shove it away. If you fail, it uses its leverage to twist you around like your limbs are made of out tin wire; suffer 2 Damage and 1 facedown Horror."
"MONSTER_HUNTING_DEEP_ONE_MOVE_10","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the least Damage."
"MONSTER_HUNTING_DEEP_ONE_ATTACK_10","The hunting deep one appears to be performing a strange, predatory dance around you (; 2). If you pass, you calculate the right moment at which you need to step to the side to avoid the hunting deep one's attack. If you fail, the creature's dance turns into an agile assault, knocking you over; suffer 2 Damage and become Restrained."
"MONSTER_HUNTING_DEEP_ONE_MOVE_11","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_HUNTING_DEEP_ONE_ATTACK_11","The hunting deep one shoots a jet of briny water from its maw (; 2). If you pass, you dip to the side. If you fail, you are knocked to the ground and momentarily blinded by the spray of saltwater; suffer 2 Damage and drop 1 random Item."
"MONSTER_HUNTING_DEEP_ONE_MOVE_12","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_HUNTING_DEEP_ONE_ATTACK_12","The hunting deep one's thick arm loops around your neck, and it attempts to squeeze the life from you. Suffer 3 Damage ( negates). If you suffer 1 or more Damage, become Dazed."
"MONSTER_HUNTING_DEEP_ONE_MOVE_13","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_HUNTING_DEEP_ONE_ATTACK_13","You attempt to copy the hunting deep one's throaty warbles as it rushes toward you (; 2). If you pass, your call is convincing enough to momentarily confuse the hunting deep one, though you are chilled at how easy it was to form the strange sounds in your mouth; become Dazed. If you fail, your foe easily sees through your bluff and swipes at you; suffer 2 Damage."
"MONSTER_HUNTING_DEEP_ONE_MOVE_14","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_HUNTING_DEEP_ONE_ATTACK_14","A low guttural sound erupts from the hunting deep one's throat as it charges full speed at you (; 2). If you pass, you jump out of its path just in time. If you fail, the impact of the hunting deep one's muscular, unyielding frame causes you to collapse to the ground, creating fresh bruises and aggravating old wounds; suffer 2 facedown Damage, then flip all of your Damage faceup."
"MONSTER_HUNTING_DEEP_ONE_MOVE_15","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_HUNTING_DEEP_ONE_ATTACK_15","The hunting deep one's teeth gnash threateningly as its maw comes closer to yours. Your instinctive desire to look away in terror threatens to overwhelm you (; 3). If you pass, you fight the urge to look away. If you fail, your body turns away before you can think better of it, allowing the hunting deep one to take advantage of the opening; suffer 2 Damage."
"MONSTER_HUNTING_DEEP_ONE_MOVE_16","The {0} moves up to 2 spaces to be in a space with as many investigators as possible. Then it attacks each investigator in its space."
"MONSTER_HUNTING_DEEP_ONE_ATTACK_16","The hunting deep one grabs you by the back of your head and attempts to slam your face against the ground. Suffer 4 facedown Damage ( negates)."
"MONSTER_HUNTING_DEEP_ONE_MOVE_17","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the most Items."
"MONSTER_HUNTING_DEEP_ONE_ATTACK_17","The hunting deep one sneaks up behind you and wraps its bulky arms around your middle, lifting you into the air (; 3). If you pass, you are able to stay calm and wriggle free from its hold. If you fail, you panic and flail wildly until you are free; suffer 1 Damage and drop 2 random Items."
"MONSTER_HUNTING_DEEP_ONE_MOVE_18","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_HUNTING_DEEP_ONE_ATTACK_18","The hunting deep one crouches down onto all fours and croaks out a hideous noise (; 1). If you pass, you see an opening and dive out of the way, hurting your leg in the process; suffer 1 facedown Damage. If you fail, you are confused by the creature's movements and miss your opportunity to dodge; suffer 2 Damage."
"MONSTER_HUNTING_DEEP_ONE_MOVE_19","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the least Damage."
"MONSTER_HUNTING_DEEP_ONE_ATTACK_19","The hunting deep one clamps its sharp teeth down into your neck (; 3). If you pass, you grit your teeth through the pain and throw the creature off. If you fail, the hunting deep one lifts you up off the ground and shakes you around as if you were a limp doll; suffer 3 Damage."
"MONSTER_HUNTING_DEEP_ONE_MOVE_20","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_HUNTING_DEEP_ONE_ATTACK_20","The terrible creature launches itself at you, springing off its muscular legs. (; 2). If you pass, you find a suitable location to duck away from the monster. If you fail, the creature lands upon you, its claws sinking into your skin until you are blinded by the blood; suffer 3 Damage and become Dazed."
"MONSTER_HUNTING_DEEP_ONE_MOVE_21","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_HUNTING_DEEP_ONE_ATTACK_21","The hunting deep one lunges at you, shouting in a language that sounds somewhat familiar. If you can remember the right words, you may be able to convince the hunting deep one to stop its assault. Suffer 2 Damage (–1 negates)."
"MONSTER_HUNTING_DEEP_ONE_MOVE_22","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_HUNTING_DEEP_ONE_ATTACK_22","The hunting deep one attempts to pin you down (; 3). If you pass, you summon up all of your strength and are able to throw your foe off. If you fail, you struggle but are unable to get free and the hunting deep one bashes you on the head, causing you to forget important information; suffer 2 Damage and discard 1 Clue."
"MONSTER_HUNTING_DEEP_ONE_MOVE_23","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_HUNTING_DEEP_ONE_ATTACK_23","Your eyes follow the metronomic pace of the hunting deep one's slimy tail whipping back and forth. Suddenly, it whips out at you (; 2). If you pass, you narrowly avoid the attack, though you feel some slime on your skin. If you fail, its tail comes down hard with a loud thwack, causing you to crash onto the ground; suffer 2 Damage and become Stunned."
"MONSTER_HUNTING_DEEP_ONE_MOVE_24","The {0} moves 2 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_HUNTING_DEEP_ONE_ATTACK_24","The hunting deep one alternates between striking out with its arms and its tail. Perhaps if you could find a pattern in its movements, you could avoid being hit. Suffer 3 Damage (+1 negates). If you suffer 1 or more Damage, become Dazed."
"MONSTER_HUNTING_DEEP_ONE_EVADE_01","You attempt to broker a brief truce with the hunting deep one (; 2). If you pass, you are successful. If you fail, the hunting deep one keeps your negotiations going for some time until you realize it is distracting you; forfeit your action."
"MONSTER_HUNTING_DEEP_ONE_EVADE_02","The hunting deep one grapples with you (; 2)! If you pass, you throw it off and continue your work. If you fail, the creature crushes you in its arms, your neck dangerously close to its many rows of sharp teeth; suffer 1 Horror and 1 Damage."
"MONSTER_HUNTING_DEEP_ONE_EVADE_03","You try to find the right moment to slip by your opponent, but it manages to corner you and elbow you right in the face with its massive arm. Suffer 2 facedown Damage."
"MONSTER_HUNTING_DEEP_ONE_EVADE_04","A soft pattering sound reverberates in your surroundings (; 1). If you pass, you are able to detect the direction from which the monster is coming at you and narrowly avoid its strike. If you fail, you do not notice it approaching until its teeth rip into you; suffer 2 Damage."
"MONSTER_HUNTING_DEEP_ONE_EVADE_05","Your foe reaches a slimy arm out as you attempt to slide by, grabbing you by the shoulder (; 2). If you pass, you are able to wrench your arm out of its grasp. If you fail, your attempts to break free are futile against your more muscular foe; forfeit your action."
"MONSTER_HUNTING_DEEP_ONE_EVADE_06","The hunting deep one locks its jaws around you as you try to pass. Maybe you can play dead and avoid getting hurt. Forfeit your action unless you suffer 2 facedown Damage."
"MONSTER_HUNTING_DEEP_ONE_EVADE_07","The hunting deep one's brawny arms encircle your biceps, and it begins to shake you. Suffer 2 Damage ( negates). If you suffer 1 or more Damage, drop 1 random Item."
"MONSTER_HUNTING_DEEP_ONE_EVADE_08","You make the mistake of looking behind you and see the creature darting after you (; 2). If you pass, you narrowly avoid the creature. If you fail, you are weirdly hypnotized by its movements and are unable to duck away in time; suffer 1 Damage and 1 Horror."
"MONSTER_HUNTING_DEEP_ONE_EVADE_09","No matter which direction you turn, the hunting deep one blocks your attempts to slip by (; 1). If you pass, you somehow outmaneuver the hulking creature. If you fail, it throws you to the ground; suffer 2 Damage."
"MONSTER_HUNTING_DEEP_ONE_EVADE_10","The hunting deep one crouches low and swipes at you, attempting to catch you off guard (; 3). If you pass, you sidestep your foe and make your escape. If you fail, it sweeps you off of your feet, causing you to crash against the ground; suffer 2 Damage."
"MONSTER_HUNTING_DEEP_ONE_EVADE_11","The hunting deep one lets out a terrifying bellow as it brings its knee up against your gut (; 3). If you pass, you tighten your abdomen and endure the attack. If you fail, the air is kicked out of you; suffer 2 facedown Damage."
"MONSTER_HUNTING_DEEP_ONE_EVADE_12","The hunting deep one jumps onto your back, wrapping its thick thighs around your neck (; 2). If you pass, you are able to throw it off of you. If you fail, it squeezes tight and all the air in your lungs comes rushing out; suffer 2 Damage and become Dazed."
"MONSTER_HUNTING_DEEP_ONE_HORROR_01","A briny odor emanates from your foe. (; 2). If you pass, you become accustomed to the smell quickly. If you fail, you choke on the fishy odor and recall an extended family member who used to smell very much the same; suffer 2 Horror."
"MONSTER_HUNTING_DEEP_ONE_HORROR_02","Hideous croaking erupts from all around, and it is enough to drive any person mad (; 1). If you pass, it starts to fade into the background and you are able to ignore it. If you fail, you begin to understand the meaning behind the horrid noises and discover the creature is plotting the best way to harm you; suffer 3 Horror."
"MONSTER_HUNTING_DEEP_ONE_HORROR_03","A wave of seawater manifests out of nowhere and gushes toward you from behind the hunting deep one (; 3). If you pass, you are able to hold your breath until the tide passes. If you fail, you gurgle as you are submersed in strange water; suffer 2 Horror."
"MONSTER_HUNTING_DEEP_ONE_HORROR_04","You become obsessed with watching every disgusting gesture your foe makes, trying to determine where the humanoid part of your foe ends and the shark-like part begins. Suffer 3 Horror (+1 negates)."
"MONSTER_HUNTING_DEEP_ONE_HORROR_05","The inhuman patterns of a golden tiara upon your foe's head catch your attention. A faint memory of a similar design in the Newburyport Historic Society begins to surface in your mind. Suffer 2 Horror (–1 negates)."
"MONSTER_HUNTING_DEEP_ONE_HORROR_06","You feel yourself drawn to the depths of the sea and begin to worry about how human you truly are (; 1). If you pass, you go over your family tree in your mind and convince yourself there is nothing inhuman in your genes. If you fail, you are overcome with visions of rejoining the rest of your relatives in the ocean; suffer 3 Horror."
"MONSTER_HUNTING_DEEP_ONE_HORROR_07","The hunting deep one's bulging, unblinking, and expressionless eyes seem to follow your every move. What is the creature waiting for? Suffer 2 Horror ( negates)."
"MONSTER_HUNTING_DEEP_ONE_HORROR_08","Just looking at the hunting deep one strikes fear in you (; 2). If you pass, you realize that your foe is just a weird combination of fish and human. If you fail, its hideousness repulses you to your core; suffer 1 Damage and 1 Horror."
"MONSTER_HUNTING_DEEP_ONE_HORROR_09","The hunting deep one mutters to you in a deep, gurgling tongue and beckons for you (; 3). If you pass, you ignore it. If you fail, you are horrified to find you understand the speech and that it conjures a sense of alien nostalgia in you; suffer 2 Horror and become Dazed."
"MONSTER_HUNTING_DEEP_ONE_HORROR_10","The creature speaks in a guttural, ancient language (; 3). If you pass, you recognize several words from your studies and quickly cover your ears. If you fail, you keep trying to make out the words and realize the creature is reciting a lineage that connects to yours; suffer 2 Horror."
"MONSTER_HUNTING_DEEP_ONE_HORROR_11","Staring at the hunting deep one, you realize it could snap your neck in a matter of seconds with its burly arms (; 2). If you pass, you remind yourself that your mortality does not define you. If you fail, you become obsessed with imagining your death at the creature's hands; suffer 2 facedown Horror and become Dazed."
"MONSTER_HUNTING_DEEP_ONE_HORROR_12","As you look at the wretched creature, you notice a brief look of pity cross over its features (; 2). If you pass, you realize that even your enemies have conflicting emotions. If you fail, you scoff at the creature's passing concern, then berate yourself over  your own callousness; suffer 2 Horror and 1 facedown Damage."
"MONSTER_FORMLESS_SPAWN_MOVE_01","The {0} moves up to 2 spaces toward the nearest investigator. Then it attacks the investigator in its space or an adjacent space with the lowest ."
"MONSTER_FORMLESS_SPAWN_ATTACK_01","Formless hands seize your wrists and ankles with a bone-crushing grip. Suffer 3 Damage ( negates). If you suffer 1 or more Damage, become Restrained."
"MONSTER_FORMLESS_SPAWN_MOVE_02","The {0} moves up to 2 spaces toward the nearest investigator. Then it attacks the investigator in its space or an adjacent space with the lowest ."
"MONSTER_FORMLESS_SPAWN_ATTACK_02","The formless spawn becomes a liquid that washes over the ground as a sea of black, sweeping away everything in its wake. In your haste to avoid contact with it, you trip over your own feet and then it is upon you! Suffer 3 Damage (–1 negates)."
"MONSTER_FORMLESS_SPAWN_MOVE_03","The {0} moves 2 spaces to be adjacent to as many investigators as possible. Then it attacks each adjacent investigator."
"MONSTER_FORMLESS_SPAWN_ATTACK_03","The formless spawn extends out in all directions forming long, billowing tails that hit everything in their path, including you. Suffer 2 Damage ( negates)."
"MONSTER_FORMLESS_SPAWN_MOVE_04","The {0} moves up to 2 spaces toward the nearest investigator. Then it attacks the investigator in its space or an adjacent space with the highest health."
"MONSTER_FORMLESS_SPAWN_ATTACK_04","The formless spawn is statue-still, waiting (; 2). If you pass, you are forced to stare at the repulsive creature, but while you watch, it does not strike; suffer 1 facedown Horror. If you fail, you look away and in a moment the heavy ooze is solidifying in a heavy tendril that crashes into you; suffer 2 Damage."
"MONSTER_FORMLESS_SPAWN_MOVE_05","The {0} moves up to 2 spaces toward the nearest investigator. Then it attacks the investigator in its space or an adjacent space with the highest sanity."
"MONSTER_FORMLESS_SPAWN_ATTACK_05","Thick tendrils of black goo wrap around your limbs, burning into your skin and causing you to double over in pain. Suffer 3 Damage (–1 negates)."
"MONSTER_FORMLESS_SPAWN_MOVE_06","The {0} moves up to 2 spaces toward the nearest investigator. Then it attacks the investigator in its space or an adjacent space with the most Items."
"MONSTER_FORMLESS_SPAWN_ATTACK_06","The formless spawn forms a forest of sticky tendrils that assault you. Suffer 2 Damage ( negates). For each Damage you suffer, drop 1 random Item. "
"MONSTER_FORMLESS_SPAWN_MOVE_07","The {0} moves 2 spaces to be adjacent to as many investigators as possible. Then it attacks each adjacent investigator."
"MONSTER_FORMLESS_SPAWN_ATTACK_07","The formless spawn thrashes an array of appendages at you, some appearing to be legs, arms, tentacles, and even antennae (; 2). If you pass, you are able to fend off the limbs through sheer strength. If you fail, you are pummeled by many limbs connected to no body; suffer 2 Damage and 1 facedown Horror."
"MONSTER_FORMLESS_SPAWN_MOVE_08","The {0} moves up to 2 spaces toward the nearest investigator. Then it attacks the investigator in its space or an adjacent space with the highest ."
"MONSTER_FORMLESS_SPAWN_ATTACK_08","A thick, cloying ooze clings to your skin as rivulets of viscous black liquid flows forth from the formless spawn (; 2). If you pass, you scrape the oobleck from your skin. If you fail, the ooze digs into your skin, prying into old wounds; suffer 2 facedown Damage, then flip all your Damage faceup."
"MONSTER_FORMLESS_SPAWN_MOVE_09","The {0} moves up to 2 spaces toward the nearest investigator. Then it attacks the investigator in its space or an adjacent space with the lowest ."
"MONSTER_FORMLESS_SPAWN_ATTACK_09","Your viscous foe creeps toward you, a shapeless mass low against the ground (;2). If you pass, you flee from the creature, but not before it gets too close; drop 1 Common Item. If you fail, the creature is upon you before you can think twice and it solidifies in time to bowl you over; suffer 2 Damage."
"MONSTER_FORMLESS_SPAWN_MOVE_10","The {0} moves up to 2 spaces toward the nearest investigator. Then it attacks the investigator in its space or an adjacent space with the highest ."
"MONSTER_FORMLESS_SPAWN_ATTACK_10","The formless spawn coalesces into a huge tentacle, wrapping itself around your midsection and lifting you into the air (; 3). If you pass, you are able to maintain your composure and free yourself before being lifted up too high. If you fail, you panic, but your flailing hurts you more than helps you; suffer 2 facedown Horror and flip all of your Damage faceup."
"MONSTER_FORMLESS_SPAWN_MOVE_11","The {0} moves up to 2 spaces toward the nearest investigator. Then it attacks the investigator in its space or an adjacent space with the lowest ."
"MONSTER_FORMLESS_SPAWN_ATTACK_11","A pillar of ooze shoots from the formless spawn, attaching itself to your face (; 2). If you pass, you hold your breath until you break away. If you fail, the creature's pillar turns into a liquid that floods into your mouth, eyes, and nose. Suffer 1 Damage, 2 Horror, and become Dazed."
"MONSTER_FORMLESS_SPAWN_MOVE_12","The {0} moves up to 2 spaces toward the nearest investigator. Then it attacks the investigator in its space or an adjacent space with the highest health."
"MONSTER_FORMLESS_SPAWN_ATTACK_12","The formless spawn puddles on the ground, its dark oobleck bubbling and boiling until a stream of it suddenly launches toward you! Suffer 2 facedown Damage and 2 Horror (–1 negates)."
"MONSTER_FORMLESS_SPAWN_MOVE_13","The {0} moves 2 spaces to be adjacent to as many investigators as possible. Then it attacks each adjacent investigator."
"MONSTER_FORMLESS_SPAWN_ATTACK_13","The formless spawn twists and undulates, long tendrils springing forth from its body. Before you have a chance to react, the skinny tendrils come barreling through the air toward your head. Suffer 2 Damage and 1 facedown Horror (-1 negates)."
"MONSTER_FORMLESS_SPAWN_MOVE_14","The {0} moves up to 2 spaces toward the nearest investigator. Then it attacks the investigator in its space or an adjacent space with the lowest sanity."
"MONSTER_FORMLESS_SPAWN_ATTACK_14","The formless spawn grows wings and takes to the air (; 2). If you pass, you notice your foe's shadow and step out of the way. If you fail, it dives on top of you, its wings dissolving as you are dashed into the ground; suffer 2 Damage and become Dazed. "
"MONSTER_FORMLESS_SPAWN_MOVE_15","The {0} moves up to 2 spaces toward the nearest investigator. Then it attacks the investigator in its space or an adjacent space with the highest sanity."
"MONSTER_FORMLESS_SPAWN_ATTACK_15","The creature forms countless mouths on the end of strange stalks, each of which attempt to devour you. Suffer 3 Damage (–1 negates)."
"MONSTER_FORMLESS_SPAWN_MOVE_16","The {0} moves up to 2 spaces toward the nearest investigator. Then it attacks the investigator in its space or an adjacent space with the highest health."
"MONSTER_FORMLESS_SPAWN_ATTACK_16","Eyes open all across the formless spawn, watching you, preparing for your next move. Suffer 2 Damage ( negates)."
"MONSTER_FORMLESS_SPAWN_MOVE_17","The {0} moves up to 2 spaces toward the nearest investigator. Then it attacks the investigator in its space or an adjacent space with the most Clues."
"MONSTER_FORMLESS_SPAWN_ATTACK_17","Dozens of thin, stretched human arms emerge from the formless spawn, clawing at everything in reach. Suffer 2 facedown Damage (–1 negates). Then flip all of your Damage faceup."
"MONSTER_FORMLESS_SPAWN_MOVE_18","The {0} moves 2 spaces to be adjacent to as many investigators as possible. Then it attacks each adjacent investigator."
"MONSTER_FORMLESS_SPAWN_ATTACK_18","The formless spawn coalesces into a long, thin tube, reminiscent of an impossibly large lamprey (; 3). If you pass, you notice the teeth and wriggle out of the way before it can attach itself to you. If you fail, the formless spawn bores into your flesh; suffer 2 Damage and 1 Horror."
"MONSTER_FORMLESS_SPAWN_MOVE_19","The {0} moves up to 2 spaces toward the nearest investigator. Then it attacks the investigator in its space or an adjacent space with the lowest ."
"MONSTER_FORMLESS_SPAWN_ATTACK_19","Your foe pulls itself into a wall and collapses toward you (; 2) If you pass, you roll out from underneath it, but not quickly enough; suffer 1 facedown Damage. If you fail, it crushes you, your lungs and bones creaking under the pressure; suffer 2 Damage and become Stunned."
"MONSTER_FORMLESS_SPAWN_MOVE_20","The {0} moves up to 2 spaces toward the nearest investigator. Then it attacks the investigator in its space or an adjacent space with the highest ."
"MONSTER_FORMLESS_SPAWN_ATTACK_20","The formless spawn splits into several smaller masses that creep toward you from all around (; 3) If you pass, you are able to avoid the ambush. If you fail, you are not sure which mass to focus on first and get attacked from all sides; suffer 3 Damage."
"MONSTER_FORMLESS_SPAWN_MOVE_21","The {0} moves 2 spaces to be adjacent to as many investigators as possible. Then it attacks each adjacent investigator."
"MONSTER_FORMLESS_SPAWN_ATTACK_21","The formless spawn collapses into a puddle on the ground that quickly forms hundreds of hazardous spikes. Suffer 3 facedown Damage (–1 negates)."
"MONSTER_FORMLESS_SPAWN_MOVE_22","The {0} moves up to 2 spaces toward the nearest investigator. Then it attacks the investigator in its space or an adjacent space with the lowest ."
"MONSTER_FORMLESS_SPAWN_ATTACK_22","The formless spawn forms a large mouth and attempts to swallow you (; 2)! If you pass, you are briefly covered in goo but find a weak spot and punch your way out; suffer 1 facedown Horror. If you fail, it swallows you and then spits you out like yesterday's dinner; suffer 2 Damage."
"MONSTER_FORMLESS_SPAWN_MOVE_23","The {0} moves up to 2 spaces toward the nearest investigator. Then it attacks the investigator in its space or an adjacent space with the highest ."
"MONSTER_FORMLESS_SPAWN_ATTACK_23","You are suddenly lost within some section of the formless spawn (; 2). If you pass, you are able to claw your way out of the solidifying form; suffer 1 facedown Horror. If you pass, the liquid turns to something stiff and grinding before you can escape; suffer 2 Damage and 1 facedown Horror."
"MONSTER_FORMLESS_SPAWN_MOVE_24","The {0} moves 2 spaces to be adjacent to as many investigators as possible. Then it attacks each adjacent investigator."
"MONSTER_FORMLESS_SPAWN_ATTACK_24","The formless spawn creates dozens of spear-like tendrils that strike at you over and over. Suffer 3 Damage ( negates)."
"MONSTER_FORMLESS_SPAWN_EVADE_01","The formless spawn grows long, sharp spikes (; 2). If you pass, you weave around the deadly points with ease. If you fail, you are jabbed with one of the spikes and it breaks skin; suffer 1 Damage and 1 facedown Horror."
"MONSTER_FORMLESS_SPAWN_EVADE_02","The black oobleck of the formless spawn flows under you, the ground becoming uneven and dangerous. Suffer 1 Damage."
"MONSTER_FORMLESS_SPAWN_EVADE_03","As you take a step forward, your foot sinks into a puddle of black goo, which quickly transforms into a pit of tar now surrounding your ankles. You strain some leg muscles while pulling a little too hard to free yourself. Suffer 2 Damage ( negates)."
"MONSTER_FORMLESS_SPAWN_EVADE_04","The formless spawn grows several slimy appendages that attempt to grab hold of your ankles (; 2). If you pass, you manage to avoid the appendages. If you fail, they wrap around your legs and prevent you from moving; forfeit your action."
"MONSTER_FORMLESS_SPAWN_EVADE_05","As you look behind, you see what appears to be a human-sized, amorphous ball rolling toward you, gaining speed as it approaches. Suffer 2 Damage and 1 Horror (+1 negates)."
"MONSTER_FORMLESS_SPAWN_EVADE_06","The ground rumbles, and the formless spawn erupts out of the tiniest of cracks (; 2). If you pass, you deftly avoid the creature's assault. If you fail, the formless spawn gathers itself around you and you must pass through its amorphous form to continue; suffer 1 Damage and 1 Horror."
"MONSTER_FORMLESS_SPAWN_EVADE_07","You attempt to convince the formless spawn that you serve the same master (; 2). If you pass, it shows no outward acknowledgement, but you pass by it safely. If you fail, the formless spawn sees right through your lies; suffer 2 Damage."
"MONSTER_FORMLESS_SPAWN_EVADE_08","The creature turns into black walls that rise out of the ground, surrounding you on all sides (; 3). If you pass, you are able to punch a hole through the creature. If you fail, you panic at your confinement and struggle blindly until free; suffer 1 Damage and become Dazed."
"MONSTER_FORMLESS_SPAWN_EVADE_09","The formless spawn's body forms long, sticky tendrils that create a web around you (; 2). If you pass, you spot an opening large enough to dash through. If you fail, you find yourself trapped within a cage created by the formless spawn's body; forfeit your action."
"MONSTER_FORMLESS_SPAWN_EVADE_10","The formless spawn undulates and ripples, then suddenly lurches toward you, its amorphous body pouring over yours. Suffer 3 Damage (+1 negates)."
"MONSTER_FORMLESS_SPAWN_EVADE_11","You realize that there are a few moments when the formless spawn expends all of its energy to transform (; 1). If you pass, you figure out the exact moment when it is preoccupied and act quickly. If you fail, you time it wrong and the formless spawn's new form solidifies around you; suffer 1 facedown Damage and forfeit your action."
"MONSTER_FORMLESS_SPAWN_EVADE_12","You lose sight of the formless spawn (; 2). If you pass, you realize it has taken the shape of your shadow. If you fail, it rises up from where it hides and attacks; suffer 2 Damage and drop 1 Item."
"MONSTER_FORMLESS_SPAWN_HORROR_01","You see your reflection in the inky liquid of the formless spawn (; 3). If you pass, you quickly look away, though not before watching the shape of your own face forming in the creature; suffer 1 facedown Horror. If you fail, you are so curious that you cannot look away and you watch a version of yourself form from the creature's surface; suffer 2 Horror."
"MONSTER_FORMLESS_SPAWN_HORROR_02","Before your eyes, the formless spawn molds its body to your worst fear (; 2). If you pass, you simply look away. If you fail, you become paralyzed with fear; suffer 2 Horror and become Dazed."
"MONSTER_FORMLESS_SPAWN_HORROR_03","The non-Euclidean shapes your enemy twists itself into strains your brain as you try to understand. Suffer 3 Horror ( negates)."
"MONSTER_FORMLESS_SPAWN_HORROR_04","Mouth after mouth emerges across every inch of the formless spawn's surface, each open and screaming in a unique voice. Suffer 4 facedown Horror (–1 negates)."
"MONSTER_FORMLESS_SPAWN_HORROR_05","The formless spawn forms into a shape not possible in this reality. Suffer 3 Horror ( negates). If you suffer 1 or more Horror, become Dazed."
"MONSTER_FORMLESS_SPAWN_HORROR_06","The formless spawn puddles on the ground, then the familiar form of a dead loved one rises from it (; 2). If you pass, you remind yourself that this is just a facsimile of a person. If you fail, you become entranced with the form until it re-enacts its own death; suffer 3 Horror."
"MONSTER_FORMLESS_SPAWN_HORROR_07","The formless spawn sprouts an impossible amount of limbs (; 2). If you pass, you shrug off the limbs as mundane enough, even if there were hundreds of them. If you fail,  you lose yourself watching arms sprout from legs and hands sprout from the tips of other hands; suffer 3 Horror."
"MONSTER_FORMLESS_SPAWN_HORROR_08","As you look over at the formless spawn, you imagine all the terrible things it could become at any moment. Suffer 2 Horror (–1 negates). If you suffer 1 or more Horror, become Dazed."
"MONSTER_FORMLESS_SPAWN_HORROR_09","The formless spawn has sculpted itself into a new form. It has the head of a goat, the body of a bear, the arms of a man, and the legs of a chicken (; 2). If you pass, its repugnant visage is almost tolerable; suffer 1 facedown Horror. If you fail, you are convinced you remember the terrifying legends of such a creature; suffer 2 Horror."
"MONSTER_FORMLESS_SPAWN_HORROR_10","You keep your eyes on your foe, but you cannot resist the automatic urge to blink. When your eyes open again, the creature has transformed itself into a strange, non-Euclidean obelisk. Suffer 3 Horror (+1 negates)."
"MONSTER_FORMLESS_SPAWN_HORROR_11","An enormous, bulbous head forms from the oobleck, its malformed eyes following your every move. Suffer 3 Horror ( negates)."
"MONSTER_FORMLESS_SPAWN_HORROR_12","As you stare into the formless spawn, a pair of inky eyes form and stare back (; 2). If you pass, you stubbornly maintain contact until the eyes melt back into its body. If you fail, you flinch and when you look again the formless spawn has formed thousands of gooey eyes that drip into one another; suffer 3 Horror."
"MONSTER_FEATHERED_SERPENT_MOVE_00","The feathered monstrosity flicks its tongue out, tasting the air. Its eyes go wide, and it whips its head in the direction of its prey. The {0} moves 3 spaces toward the nearest investigator."
"MONSTER_FEATHERED_SERPENT_MOVE_01","The {0} moves 3 spaces toward the investigator within range with the highest . Then it attacks that investigator."
"MONSTER_FEATHERED_SERPENT_ATTACK_01","The feathered serpent whips its motley-colored tail, lashing furiously at your exposed limbs. Suffer 3 facedown Damage (–1] negates)."
"MONSTER_FEATHERED_SERPENT_MOVE_02","The {0} moves 3 spaces toward the investigator within range with the highest . Then it attacks that investigator."
"MONSTER_FEATHERED_SERPENT_ATTACK_02","With a shriek the feathered serpent puffs out its feathers, nearly doubling in size (; 2). If you pass, you know increased size doesn't mean increased threat. If you fail, terror freezes you in place and the creature strikes; suffer 1 Damage and become Poisoned."
"MONSTER_FEATHERED_SERPENT_MOVE_03","The {0} moves 3 spaces toward the investigator within range with the most Items. Then it attacks that investigator."
"MONSTER_FEATHERED_SERPENT_ATTACK_03","The feathered serpent wraps its sinuous body around yours and squeezes (; 2). If you pass, you manage to pull free. If you fail, your focus on the snake means you cannot concentrate on keeping hold of your possessions; drop 2 random Items."
"MONSTER_FEATHERED_SERPENT_MOVE_04","The {0} moves 3 spaces toward the investigator within range with the highest health. Then it attacks that investigator."
"MONSTER_FEATHERED_SERPENT_ATTACK_04","The feathered serpent sinks its fangs into your flesh! Become Poisoned."
"MONSTER_FEATHERED_SERPENT_MOVE_05","The {0} moves 3 spaces toward the investigator within range with the lowest . Then it attacks that investigator."
"MONSTER_FEATHERED_SERPENT_ATTACK_05","You hear a rustling coming from nearby (; 1). If you pass, you spy the feathered serpent winding along the ground. If you fail, sharp jaws snap around your ankle as the large snake crashes into you from below; suffer 2 Damage."
"MONSTER_FEATHERED_SERPENT_MOVE_06","The {0} moves 3 spaces toward the investigator within range who has suffered the least Damage. Then it attacks that investigator."
"MONSTER_FEATHERED_SERPENT_ATTACK_06","You try to recall everything you know about subtropical serpents (; 2). If you pass, you remember their proclivity for attacking from above and avoid its strike. If you fail, you are so caught in your thoughts you do not see the serpent until it's wrapped around your neck; suffer 1 facedown Damage and become Poisoned."
"MONSTER_FEATHERED_SERPENT_MOVE_07","The {0} moves 3 spaces toward the investigator within range who has the highest sanity. Then it attacks that investigator."
"MONSTER_FEATHERED_SERPENT_ATTACK_07","The feathered serpent takes to the air and dives at you, fangs bared, over and over again! Suffer 3 facedown Damage (+1 negates). If you suffer 1 or more Damage, become Poisoned."
"MONSTER_FEATHERED_SERPENT_MOVE_08","The {0} moves 3 spaces toward the investigator within range with the lowest . Then it attacks that investigator."
"MONSTER_FEATHERED_SERPENT_ATTACK_08","You hear hissing from somewhere (; 2). If you pass, you realize it is coming from above and duck. If you fail, the feathered serpent drops out of the sky, its heavy body battering yours until it takes flight once more; suffer 1 Damage and 1 facedown Horror."
"MONSTER_FEATHERED_SERPENT_MOVE_09","The {0} moves 3 spaces toward the nearest investigator within range. Then it attacks that investigator."
"MONSTER_FEATHERED_SERPENT_ATTACK_09","The feathered serpent circles you in lazy swoops from above, and you try to look too big to attack (; 2). If you pass, you puff out your chest and raise your arms, causing the creature to think twice. If you fail, the serpent suddenly spits venom from above; suffer 1 facedown Damage and become Poisoned."
"MONSTER_FEATHERED_SERPENT_MOVE_10","The {0} moves 3 spaces toward the investigator within range with the lowest . Then it attacks that investigator."
"MONSTER_FEATHERED_SERPENT_ATTACK_10","You are too busy watching the skies and fail to see the feathered serpent slithering past your feet. Suffer 1 facedown Damage."
"MONSTER_FEATHERED_SERPENT_MOVE_11","The {0} moves 3 spaces toward the investigator within range with the lowest . Then it attacks that investigator."
"MONSTER_FEATHERED_SERPENT_ATTACK_11","The feathered serpent rears up and attempts to strike (; 1). If you pass, you manage to avoid its sharp fangs. If you fail, the creature's bite spreads fire through your veins; suffer 1 facedown Damage and become Poisoned."
"MONSTER_FEATHERED_SERPENT_MOVE_12","The {0} moves 3 spaces toward the investigator within range with the lowest . Then it attacks that investigator."
"MONSTER_FEATHERED_SERPENT_ATTACK_12","The feathered serpent lunges toward you, wrapping its body around yours wherever it connects (; 2). If you pass, you grapple with the creature until you break its hold. If you fail, the serpent's powerful squeezes cause your bones to creak ominously; suffer 2 facedown Damage."
"MONSTER_FEATHERED_SERPENT_MOVE_13","The {0} moves 3 spaces toward the investigator within range with the lowest . Then it attacks that investigator."
"MONSTER_FEATHERED_SERPENT_ATTACK_13","You see something fly past out of the corner of your eye (; 2). If you pass, you sidestep as the serpent strikes. If you fail, you feel its fangs in your flesh and your limbs begin to twitch uncontrollably; suffer 2 facedown Damage and become Poisoned."
"MONSTER_FEATHERED_SERPENT_MOVE_14","The {0} moves 3 spaces toward the nearest investigator within range. Then it attacks that investigator."
"MONSTER_FEATHERED_SERPENT_ATTACK_14","The feathered serpent rears up, its beady eyes locked onto yours as it sways gently to and fro (; 2). If you pass, you maintain the gaze. If you fail, you flinch away and the snake, sensing weakness, throws its body at yours; suffer 1 Damage."
"MONSTER_FEATHERED_SERPENT_MOVE_15","The {0} moves 3 spaces toward the nearest investigator within range. Then it attacks that investigator."
"MONSTER_FEATHERED_SERPENT_ATTACK_15","The feathered serpent is no more than a colorful streak in the air, and you attempt to bolt out of the way (; 2). If you pass, you dive at just the right moment and the feathered serpent thuds against the ground; flip 1 Horror facedown. If you fail, the snake's fangs catch up with you first, and you feel the blood seizing in your veins around the wound; suffer 1 Damage and become Poisoned."
"MONSTER_FEATHERED_SERPENT_MOVE_16","The {0} moves 3 spaces toward the investigator within range with the lowest . Then it attacks that investigator."
"MONSTER_FEATHERED_SERPENT_ATTACK_16","The feathered serpent slams into you at full force, attempting to knock you to the ground. Suffer 2 Damage (+1 negates)."
"MONSTER_FEATHERED_SERPENT_MOVE_17","The {0} moves 3 spaces toward the investigator within range who has suffered the most Horror. Then it attacks that investigator."
"MONSTER_FEATHERED_SERPENT_ATTACK_17","The feathered serpent launches toward you, wrapping itself around your arm, sinking its teeth into your flesh. Suffer 2 facedown Damage (+1 negates). If you suffer 1 or more Damage, become Poisoned."
"MONSTER_FEATHERED_SERPENT_MOVE_18","The {0} moves 3 spaces toward the investigator within range who has suffered the most Damage. Then it attacks that investigator."
"MONSTER_FEATHERED_SERPENT_ATTACK_18","The feathered serpent's long, thick tail sweeps at your ankles. Suffer 2 facedown Damage (–1 negates)."
"MONSTER_FEATHERED_SERPENT_MOVE_19","The {0} moves 3 spaces toward the investigator within range with the highest sanity. Then it attacks that investigator."
"MONSTER_FEATHERED_SERPENT_ATTACK_19","You think you feel something glide above your head. (; 2). If you pass, you look up in time to dodge out of the way of the winged beast. If you fail, the creature lands on you and bites, causing your skin to begin to wither and change color; suffer 1 facedown Damage, 1 facedown Horror, and become Poisoned."
"MONSTER_FEATHERED_SERPENT_MOVE_20","The {0} moves 3 spaces toward the nearest investigator within range. Then it attacks that investigator."
"MONSTER_FEATHERED_SERPENT_ATTACK_20","The feathered serpent rises up, hissing and flaring its plumage (; 2). If you pass, you keep your eyes locked on it as you calmly back out of range. If you fail, the snake's fangs sink into your hand; become Poisoned and drop 1 random Item."
"MONSTER_FEATHERED_SERPENT_MOVE_21","The {0} moves 3 spaces toward the nearest investigator within range who has the lowest sanity. Then it attacks that investigator."
"MONSTER_FEATHERED_SERPENT_ATTACK_21","The feathered serpent furiously attempts to bite your face, its wings batting against either side of your head (; 2). If you pass, you fend it off. If you fail, its fangs tear open the flesh of your cheek and the rapidly moving colors of its plumage disorient you; become Poisoned and Dazed."
"MONSTER_FEATHERED_SERPENT_MOVE_22","The {0} moves 3 spaces toward the nearest investigator within range. Then it attacks that investigator."
"MONSTER_FEATHERED_SERPENT_ATTACK_22","The feathered serpent wraps its massive body around your leg and winds upward to your torso (; 2). If you pass, you pry the creature off of you. If you fail, you push the creature off, but not before its fangs pierce your exposed flesh; become Poisoned."
"MONSTER_FEATHERED_SERPENT_MOVE_23","The {0} moves 3 spaces toward the investigator within range that has suffered the most Horror. Then it attacks that investigator."
"MONSTER_FEATHERED_SERPENT_ATTACK_23","You study the creature's flight pattern and think you can get out of the way (; 2). If you pass, you weave out of the path of the creature's attack. If you fail, you focus too hard on the tail, dodging out of its whip-like action, only to run directly into the creature's venomous fangs; become Poisoned."
"MONSTER_FEATHERED_SERPENT_MOVE_24","The {0} moves 3 spaces toward the investigator within range with the lowest . Then it attacks that investigator."
"MONSTER_FEATHERED_SERPENT_ATTACK_24","The feathered serpent takes flight (; 2)! If you pass, you stay just out of its range. If you fail, the creature dips lows, whipping its heavy tail directly into your body; suffer 1 Damage."
"MONSTER_FEATHERED_SERPENT_EVADE_01","The feathered serpent's eyes follow your every movement. As you attempt to sidestep the monster, it lunges forward (; 2). If you pass, you put on a burst of speed and escape the creature's path. If you fail, the snake wraps itself around your legs; forfeit your action."
"MONSTER_FEATHERED_SERPENT_EVADE_02","You maintain eye contact with the feathered monstrosity, not betraying your fear (; 2). If you pass, you walk by the serpent without interruption. If you fail, the creature senses fear and attacks; suffer 2 Damage."
"MONSTER_FEATHERED_SERPENT_EVADE_03","The feathered serpent's long body twines around you (; 1). If you pass, you show no fear and step over its slithering body. If you fail, the serpent strikes when you hesitate; suffer 2 Damage."
"MONSTER_FEATHERED_SERPENT_EVADE_04","The feathered serpent is momentarily distracted (; 2). If you pass, you slip away silently. If you fail, you do not move quickly enough and your sudden movements result in being bitten; suffer 1 Damage and become Poisoned."
"MONSTER_FEATHERED_SERPENT_EVADE_05","The snake surges suddenly, attempting to wrap its body around yours (; 3). If you pass, you react quickly, peeling its coils from your limbs. If you fail, the sudden struggle is painful and exhausting; suffer 1 Damage."
"MONSTER_FEATHERED_SERPENT_EVADE_06","The feathered serpent wraps around you, holding you in place (; 3). If you pass, you wrestle out of the creature's coils. If you fail, you force the snake from your body, but not before it sinks its fangs into your wrist; become Poisoned."
"MONSTER_FEATHERED_SERPENT_EVADE_07","You attempt to charm the feathered serpent using a specific melody you once read about (; 2). If you pass, it sways to the beat of your whistle, giving you time to back away. If you fail, the feathered serpent is unaffected by your random noises and bites; become Poisoned."
"MONSTER_FEATHERED_SERPENT_EVADE_08","You watch the creature's movements carefully, looking for an opening (; 2). If you pass, you vault over its knotted form. If you fail, you attempt to leap over the creature only to feel its body slam into yours and begin to tighten; forfeit your action."
"MONSTER_FEATHERED_SERPENT_EVADE_09","The feathered serpent attempts to beat you with its tail (; 1). If you pass, the blows are merely distracting. If you fail, one particularly nasty blow leaves you staggering; suffer 1 Damage and become Dazed."
"MONSTER_FEATHERED_SERPENT_EVADE_10","You grapple with the feathered serpent in an attempt to bypass it (; 2). If you pass, you simply toss the serpent aside. If you fail, the creature manages to wind its body around yours, pinning your arms to your sides; forfeit your action."
"MONSTER_FEATHERED_SERPENT_EVADE_11","The feathered serpent descends from the air, its heavy body landing directly on top of yours. Suffer 3 facedown Damage (–1 negates)."
"MONSTER_FEATHERED_SERPENT_EVADE_12","The feathered serpent's flight capabilities make it a tricky foe (; 1). If you pass, you use its propensity for flying to your advantage and duck beneath it. If you fail, as you attempt to pass beneath the snake, it drops down onto you; suffer 1 Damage and drop 1 random item."
"MONSTER_FEATHERED_SERPENT_HORROR_01","The feathered serpent's existence changes everything you know about what kinds of creatures can fly (; 1). If you pass, you reason that scientific discovery should not be innately frightening. If you fail, your wonder what other winged predators are yet to be discovered; suffer 2 Horror."
"MONSTER_FEATHERED_SERPENT_HORROR_02","You have faced birds and serpents separately, but never an abomination like this (; 2). If you pass, you remind yourself that it is still just a snake. If you fail, you obsess over the unnatural joints where its feathered wings meet its scaled body; suffer 1 Horror."
"MONSTER_FEATHERED_SERPENT_HORROR_03","The feathered serpent catches a passing rodent, its venom instantly paralyzing the small furry creature. Then it tears into the helpless, squeaking prey. Suffer 3 facedown Horror ( negates)."
"MONSTER_FEATHERED_SERPENT_HORROR_04","Your mind has trouble comprehending the snake's body and its feathered wings (; 1). If you pass, you finally understand what you see. If you fail, the combination of feathers and scales appears more and more unnatural the longer you stare; suffer 1 Horror."
"MONSTER_FEATHERED_SERPENT_HORROR_05","You feel the hair on the back of your neck rise as the creature slithers slowly toward you (; 2). If you pass, the feathered creature looks almost like any other snake as it moves across the ground. If you fail, you are perturbed by the way its strange wings occasionally flare out and correct balance; suffer 1 facedown Horror."
"MONSTER_FEATHERED_SERPENT_HORROR_06","The feathered serpent opens its wings and launches into the sky (; 3). If you pass, you manage to catch a glimpse of movement and keep track of the creature. If you fail, the reminder that this otherwise mundane predator also has the advantage of flight troubles you; suffer 1 facedown Horror."
"MONSTER_FEATHERED_SERPENT_HORROR_07","The horrifying creature puffs to an incredible size, casting impossibly long shadows across the ground. Suffer 3 facedown Horror (+1 negates)."
"MONSTER_FEATHERED_SERPENT_HORROR_08","You have never seen such incredible colors on a creature before. For a moment, you forget they are inexplicably attached to a scaly body. Suffer 2 facedown Horror ( negates)."
"MONSTER_FEATHERED_SERPENT_HORROR_09","You recall the myths around flying snakes (; 2). If you pass, you take comfort that even this new danger is not entirely unknown by humanity. If you fail, you wonder if no one else has lived to prove the legends are true; suffer 1 Horror."
"MONSTER_FEATHERED_SERPENT_HORROR_10","The feathered serpent's agile body twists and turns, winding around itself, scales sliding against each other in a display of flexibility few other bodies can match. Suffer 2 facedown Horror (+1 negates.)."
"MONSTER_FEATHERED_SERPENT_HORROR_11","The feathered serpent hisses a warning that sets off primal alarm bells in your body. Suffer 1 facedown Horror."
"MONSTER_FEATHERED_SERPENT_HORROR_12","The feathered serpent arranges itself into a coil, and you realize it has caught some small prey (; 2). If you pass, you know that this is just how any snake, flying or not, eats. If you fail, watching the snake crush and consume a victim makes you wonder if you'll be next; suffer 2 facedown Horror."
"MONSTER_SERPENT_PERSON_MOVE_01","The {0} moves 3 spaces toward the nearest investigator. Then it attacks the investigator in its space with the highest Health."
"MONSTER_SERPENT_PERSON_ATTACK_01","The serpent person lunges forward with fangs bared (; 2). If you pass, you dance aside at the last moment. If you fail, the creature's teeth punch through your skin and a burning venom spreads through your veins; suffer 1 Damage and become Poisoned."
"MONSTER_SERPENT_PERSON_MOVE_02","The {0} moves 3 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range with the highest ."
"MONSTER_SERPENT_PERSON_ATTACK_02","The serpent person's sinuous movements draw your attention to the blade in its left hand (; 3). If you pass, you see the dart concealed in its other palm. If you fail, a dart fletched with brightly-colored feathers flies from your foe's right hand; become Poisoned."
"MONSTER_SERPENT_PERSON_MOVE_03","The {0} moves 3 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range with the highest ."
"MONSTER_SERPENT_PERSON_ATTACK_03","The serpent person hisses at you in some forgotten language (; 1). If you pass, you pick out a key phrase and repeat it back, causing the creature to draw back in confusion. If you fail, the creature lofts a hefty spear through the air right toward you; suffer 2 Damage."
"MONSTER_SERPENT_PERSON_MOVE_04","The {0} moves 3 spaces toward the nearest investigator. Then it attacks the investigator in its space with the highest Sanity."
"MONSTER_SERPENT_PERSON_ATTACK_04","The serpent person's fighting tactics remind you of similarly ancient civilizations (; 1). If you pass, you recognize the movements and avoid more blows. If you fail, you cannot recall exactly how the tactics work and the blade it wields cuts into your body; suffer 2 Damage and become Poisoned."
"MONSTER_SERPENT_PERSON_MOVE_05","The {0} moves 3 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_SERPENT_PERSON_ATTACK_05","The serpent person weaves back and forth, back and forth, drawing ever closer as its hypnotic movements lure you into torpor. Then it strikes! Suffer 3 Damage (+1 negates)."
"MONSTER_SERPENT_PERSON_MOVE_06","The {0} moves 3 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_SERPENT_PERSON_ATTACK_06","The serpent person's jaw opens impossibly wide, revealing its sharp fangs. Half-panicked, you put your lips together and start to whistle a snake charmer's tune. Suffer 1 Damage and 1 Horror ( negates)."
"MONSTER_SERPENT_PERSON_MOVE_07","The {0} moves 3 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the most Damage."
"MONSTER_SERPENT_PERSON_ATTACK_07","The serpent person coils around you! Your breath is driven from your lungs under the crushing pressure of its scaly body. Suffer 2 facedown Damage ( negates). Then flip 2 Damage faceup."
"MONSTER_SERPENT_PERSON_MOVE_08","The {0} moves 3 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range with the highest Health."
"MONSTER_SERPENT_PERSON_ATTACK_08","Spreading its sinister hood, the serpent person fires several primitive arrows in your direction. It's a threat display—all you have to do is stand your ground. Suffer 2 Damage ( negates)."
"MONSTER_SERPENT_PERSON_MOVE_09","The {0} moves 3 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_SERPENT_PERSON_ATTACK_09","You knock the creature's weapon aside, but then it knocks you back with a swing of its powerful tail, and follows up with a few jabs from its scaly fists. Suffer 3 facedown Damage (–1 negates)."
"MONSTER_SERPENT_PERSON_MOVE_10","The {0} moves 3 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_SERPENT_PERSON_ATTACK_10","You lose yourself for a moment in the serpent person's eyes, black as the night sky. In your distraction, you react too slowly to the swing of its sword. Suffer 1 Damage."
"MONSTER_SERPENT_PERSON_MOVE_11","The {0} moves 3 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest Sanity."
"MONSTER_SERPENT_PERSON_ATTACK_11","The serpent person threatens you. Its speech is sibilant, but horrifyingly human as it slithers forward (; 2). If you pass, you retort with convincing threats of your own. If you fail, your intimidations make you all the more unprepared when it lunges for you; suffer 2 Damage and discard 1 Clue."
"MONSTER_SERPENT_PERSON_MOVE_12","The {0} moves 3 spaces toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_SERPENT_PERSON_ATTACK_12","The serpent person sweeps its tail across the ground (; 2). If you pass, you leap nimbly over the thrashing appendage. If you fail, you fall and cry out as the creature bears down upon you, hissing and dripping venomous ichor onto your face; suffer 1 Damage and 1 Horror."
"MONSTER_SERPENT_PERSON_MOVE_13","The {0} moves 3 spaces toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_SERPENT_PERSON_ATTACK_13","The serpent person flattens itself against the ground, its scales rippling and changing color to vanish into its surroundings. Then it springs its ambush! Suffer 2 Damage ( negates)."
"MONSTER_SERPENT_PERSON_MOVE_14","The {0} moves 3 spaces toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_SERPENT_PERSON_ATTACK_14","The monster hisses, and you realize too late it is calling for aid. There's a sharp sting at your calf, and a much smaller red and yellow serpent slithers away (; 3). If you pass, you realize the small ally's wound will be fine if you administer the correct antivenom. If you fail, you can't remember the difference between coral snakes and milk snakes; become Poisoned."
"MONSTER_SERPENT_PERSON_MOVE_15","The {0} moves 3 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_SERPENT_PERSON_ATTACK_15","The monster draws a black obsidian knife with a cruelly sharp edge, then lunges forward. Suffer 2 Damage (–1 negates)."
"MONSTER_SERPENT_PERSON_MOVE_16","The {0} moves 3 spaces to be within range of as many investigators as possible. Then it attacks each investigator within range."
"MONSTER_SERPENT_PERSON_ATTACK_16","The serpent person nocks several arrows at once, then fires! A hail of obsidian-tipped arrows rain down around you. Suffer 2 facedown Damage ( negates). If you suffer 1 or more Damage, become Poisoned."
"MONSTER_SERPENT_PERSON_MOVE_17","The {0} moves 3 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_SERPENT_PERSON_ATTACK_17","The serpent person's slitted eyes focus intently on yours (; 1). If you pass, you maintain the gaze. If you fail, you flinch away and it sinks its fangs into you; suffer 1 Damage and become Poisoned."
"MONSTER_SERPENT_PERSON_MOVE_18","The {0} moves 3 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_SERPENT_PERSON_ATTACK_18","The serpent person begins an intricate dance with its body (; 2). If you pass, you recognize the creature's movements and step out of the path of attack. If you fail, you become mesmerized by the serpentine motions and leave yourself open to assault; suffer 1 Damage and become Poisoned and Dazed."
"MONSTER_SERPENT_PERSON_MOVE_19","The {0} moves 3 spaces toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_SERPENT_PERSON_ATTACK_19","The serpent person eschews its many weapons for pummeling you with its scaly fists. Suffer 3 facedown Damage ( negates). If you suffer 1 or more Damage, become Poisoned."
"MONSTER_SERPENT_PERSON_MOVE_20","The {0} moves 3 spaces toward the nearest investigator. Then it attacks the investigator in its space with the highest Health."
"MONSTER_SERPENT_PERSON_ATTACK_20","You see a flash of movement out of the corner of your eye, and realize too late it is the just the tip of the serpent person's tail. Then you feel its unnatural jaw latching onto you. Become Poisoned."
"MONSTER_SERPENT_PERSON_MOVE_21","The {0} moves 3 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_SERPENT_PERSON_ATTACK_21","With a flash, the serpent person wraps its sinuous body around yours, constricting as its dagger-like fangs descend on you (; 2). If you pass, you manage to wriggle out of the serpent person's grasp. If you fail, the tightening of the coils become unbearable and the long fangs sink into your neck; become Poisoned and Restrained."
"MONSTER_SERPENT_PERSON_MOVE_22","The {0} moves 3 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range with the highest ."
"MONSTER_SERPENT_PERSON_ATTACK_22","The serpent person hefts its spear from hand to hand, its sinuous body swaying back and forth with the motion (; 2). If you pass, you recognize when it's about to launch the spear and you duck. If you fail, the steady beat of the movements entrance you and the spear is streaking through the air before you know it; suffer 2 facedown Damage and become Poisoned."
"MONSTER_SERPENT_PERSON_MOVE_23","The {0} moves 3 spaces toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_SERPENT_PERSON_ATTACK_23","The serpent person tilts its head back, then unhinges its jaw. You expect it to come in for a bit and are surprised when a streak of venom arcs through the air instead (; 2). If you pass, you manage to keep your wits and move out of the way. If you fail, the substance burns like acid and seeps into your open wounds; suffer 1 Damage and become Poisoned."
"MONSTER_SERPENT_PERSON_MOVE_24","The {0} moves 3 spaces to be within range of as many investigators as possible. Then it attacks the investigator within range with the highest ."
"MONSTER_SERPENT_PERSON_ATTACK_24","The serpent person is human. Perhaps you might come to a truce (; 2). If you pass, the serpent person pauses its onslaught to warily listen to your proposal. If you fail, your foe is enraged that you would dare to speak to it and lashes out immediately; suffer 2 Damage."
"MONSTER_SERPENT_PERSON_EVADE_01","Scaly hands attempt to seize you (; 2). If you pass, you move out of the creature's horrid grasp. If you fail, the serpent person's grip is quickly followed by the rest of its body coiling around you; forfeit your action."
"MONSTER_SERPENT_PERSON_EVADE_02","The serpent person is distracted by sloughing some of its scaly skin from its body. Suffer 1 Horror."
"MONSTER_SERPENT_PERSON_EVADE_03","The serpent person draws back, and you see an opportunity to move around it (; 1). If you pass, you remember to avoid its tail as well as the rest of its body. If you fail, as you walk through the space, your foe's tail collides into your midsection; suffer 1 Damage."
"MONSTER_SERPENT_PERSON_EVADE_04","A long, powerful tail wraps around you (; 1). If you pass, you break free. If you fail, you injure yourself while struggling out from its crushing embrace; suffer 2 facedown Damage."
"MONSTER_SERPENT_PERSON_EVADE_05","The serpent person hisses and slashes out with an obsidian-edged knife as you try to slip away. Suffer 2 Damage ( negates)."
"MONSTER_SERPENT_PERSON_EVADE_06","With one finger under your chin, the serpent person draws you in, its oddly hypnotic voice asking why you wish to leave (; 2). If you pass, you realize you do not need to justify your actions to this foe. If you fail, you give your reasons, but the hybrid just uses it to further engage you in conversation; forfeit your action."
"MONSTER_SERPENT_PERSON_EVADE_07","With a flick of the serpent person's massive tail, you are knocked forward.  Suffer 2 Damage (–1 negates)."
"MONSTER_SERPENT_PERSON_EVADE_08","The serpent person watches you, hissing and flicking its tail each time you move or look away (; 1). If you pass, you hold its gaze and forge ahead. If you fail, when you try to move next, the serpent person slams you into the ground; suffer 2 Damage and become Dazed."
"MONSTER_SERPENT_PERSON_EVADE_09","The serpent person coils its long body around you, making escape difficult (; 3). If you pass, you leap over the thick, winding tail. If you fail, you trip over the appendage in your rush to get away; suffer 1 Damage."
"MONSTER_SERPENT_PERSON_EVADE_10","In a sibilant voice, the serpent person questions your motives and ability to succeed (; 2). If you pass, you realize the opinion of this abomination is meaningless. If you fail, you valiantly attempt to defend yourself and fail to see your foe's tail approaching you until it is too late; suffer 1 Damage and 1 Horror."
"MONSTER_SERPENT_PERSON_EVADE_11","The serpent person demands you present it with an offering in order to continue. Forfeit your action unless you drop 1 random Item."
"MONSTER_SERPENT_PERSON_EVADE_12","The serpent person wraps its tail around your waist, attempting to hold you in place (; 2). If you pass, you muscle out of its hold. If you fail, the creature squeezes you tightly; suffer 1 Damage and forfeit your action."
"MONSTER_SERPENT_PERSON_HORROR_01","Each sibilant syllable from the sinister serpent person's slithering tongue grates against your ears. Suffer 2 Horror (+1 negates)."
"MONSTER_SERPENT_PERSON_HORROR_02","The serpent person's large, forked tongue flickers in and out, in and out, and you remember that this is how snakes smell. You wonder suddenly if you smell like prey. Suffer 3 facedown Horror ( negates)."
"MONSTER_SERPENT_PERSON_HORROR_03","The serpent person rests atop its muscular tail, and its shoulders ripple beneath its scales, making you realize how much powerful muscle your enemy possesses (; 3). If you pass, you banish the unsettling feeling. If you fail, you dwell on how easily it would overpower you; suffer 1 facedown Horror."
"MONSTER_SERPENT_PERSON_HORROR_04","The serpent person tears its own skin open, then wriggles free from it in shining, new scales (; 2). If you pass, you remind yourself that this process is normal for snakes. If you fail, your own skin flakes and you imagine what would happen if humans went through a similar process; suffer 2 Horror."
"MONSTER_SERPENT_PERSON_HORROR_05","Something stings your foot, and the serpent person bends down to welcome a multi-colored snake to its arms (; 2). If you pass, you recognize it as a harmless milk snake. If you fail, you obsess over whether or not you feel venom in your blood; suffer 1 Horror."
"MONSTER_SERPENT_PERSON_HORROR_06","From within its coils, the serpent person beckons you closer (; 1). If you pass, you rebuff the creature's invitation. If you fail, you are drawn closer to your foe until it smiles, its sharp fangs jarring you back into reality; suffer 2 Horror."
"MONSTER_SERPENT_PERSON_HORROR_07","The clash of human-like appendages with scales and a tail revolts you (; 2). If you pass, you manage to appreciate it as a biological novelty. If you fail, you scratch your arm only to find small scales flaking out from your flesh; suffer 3 facedown Horror."
"MONSTER_SERPENT_PERSON_HORROR_08","How could such an unnatural aberration exist? You rack your brain for any explanation in biology that may account for such a union of snake and human features. Suffer 2 Horror (+1 negates)."
"MONSTER_SERPENT_PERSON_HORROR_09","The serpent person draws itself up to its full height, and you realize just how terribly long the creature actually is. Suffer 1 Horror."
"MONSTER_SERPENT_PERSON_HORROR_10","A scaled hand reaches out to you, beckoning you to come closer (; 2). If you pass, you do not trust your enemy. If you fail, you dare not get closer, but you are forced to reckon with the knowledge that the snake person is as intelligent and capable of compromise as any human; suffer 1 Horror."
"MONSTER_SERPENT_PERSON_HORROR_11","The serpent person knots its body around itself defensively, its limber contortions baffling to watch (; 2). If you pass, you recall this is normal behavior for snake. If you fail, the twisted body continues to writhe and slip against itself in a fascinating but terrifying display of movement; suffer 2 Horror."
"MONSTER_SERPENT_PERSON_HORROR_12","The serpent person muses aloud why you must fight one another (; 2). If you pass, you counter that the creature has no intention of letting you live, so peace cannot be had. If you fail, the serpent person's arguments are persuasive, and you wonder if you are truly doing the right thing; suffer 1 Horror and become Dazed."
"MONSTER_TEMPLE_GUARDIAN_MOVE_01","The {0} moves 1 space toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_TEMPLE_GUARDIAN_ATTACK_01","The sound of two stones moving is jarring as the temple guardian forms enormous, rocky fists (; 2). If you pass, you ignore the sound and focus on its attack. If you fail, the sound vibrates in your teeth and makes it hard to concentrate on avoiding its slow punches; suffer 2 Damage and become Dazed."
"MONSTER_TEMPLE_GUARDIAN_MOVE_02","The {0} moves 1 space toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_TEMPLE_GUARDIAN_ATTACK_02","The temple guardian's movements are slow and methodical as its great fists come down upon you (; 2). If you pass, you recognize the patterns of its strikes and avoid them. If you fail, the incessant pummeling shakes the ground and rattles you to the bone; suffer 2 Damage and discard 1 Clue."
"MONSTER_TEMPLE_GUARDIAN_MOVE_03","The {0} moves 1 space toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_TEMPLE_GUARDIAN_ATTACK_03","The temple guardian lumbers toward you, swinging its arms (; 3). If you pass, you see the stone tail just in time and move out of its way. If you fail, the stone arms are just a distraction and a hard stone tail slams into your body; suffer 1 facedown Damage and become Dazed and Stunned. "
"MONSTER_TEMPLE_GUARDIAN_MOVE_04","The {0} moves 1 space to be adjacent to as many investigators as possible. Then it attacks the adjacent investigator with the highest ."
"MONSTER_TEMPLE_GUARDIAN_ATTACK_04","The temple guardian freezes in place, looking as if it's an inanimate pillar (; 2). If you pass, you identify the ruse and are prepared when it suddenly strikes. If you fail, you are lured into a false sense of safety and do not see the stone hand that descends from above; suffer 1 facedown Damage and then flip all your Damage faceup."
"MONSTER_TEMPLE_GUARDIAN_MOVE_05","The {0} moves 1 space toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_TEMPLE_GUARDIAN_ATTACK_05","The temple guardian's immense stone tail sweeps toward you, an insurmountable wall (; 2). If you pass, you manage to stay just ahead of it. If you fail, the smooth stone is unyielding as it collides against your soft flesh; suffer 2 Damage and drop 1 random item."
"MONSTER_TEMPLE_GUARDIAN_MOVE_06","The {0} moves 1 space toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_TEMPLE_GUARDIAN_ATTACK_06","The temple guardian circles you in slow, stone-grinding movements (; 1). If you pass, you notice the statue is attempting to trap you and you escape. If you fail, it circles closer and closer until you are trapped within its rough stone coils; suffer 2 Damage and become Restrained."
"MONSTER_TEMPLE_GUARDIAN_MOVE_07","The {0} moves 1 space toward the nearest investigator. Then it attacks the investigator in its space with the highest Health."
"MONSTER_TEMPLE_GUARDIAN_ATTACK_07","The temple guardian lifts a massive boulder above its head and brings it crashing back down to earth. Place 3 Rubble in your space. "
"MONSTER_TEMPLE_GUARDIAN_MOVE_08","The {0} moves 1 space toward the nearest investigator. Then it attacks the investigator in its space with the highest Sanity."
"MONSTER_TEMPLE_GUARDIAN_ATTACK_08","The temple guardian's immense stone hand grabs you, plucking you from the ground in a painful vise while you struggle to get loose. Suffer 3 Damage ( negates)."
"MONSTER_TEMPLE_GUARDIAN_MOVE_09","The {0} moves 1 space toward the nearest investigator. Then it attacks the investigator in its space who has suffered the least Damage."
"MONSTER_TEMPLE_GUARDIAN_ATTACK_09","The temple guardian opens its mouth, revealing two dull stone fangs. Then it tries to bite! Suffer 2 Damage and 1 Horror ( negates)."
"MONSTER_TEMPLE_GUARDIAN_MOVE_10","The {0} moves 1 space toward the nearest investigator. Then it attacks the investigator in its space who has suffered the least Horror."
"MONSTER_TEMPLE_GUARDIAN_ATTACK_10","The temple guardian plucks you from the ground with its rough stone fingers, and then it sends you flying through the air! Suffer 2 Damage ( negates). If you suffer 1 or more Damage, move 2 spaces away from the {0}."
"MONSTER_TEMPLE_GUARDIAN_MOVE_11","The {0} moves 1 space toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_TEMPLE_GUARDIAN_ATTACK_11","The temple guardian's movements become erratic, as though whatever animates it is malfunctioning (; 2). If you pass, you realize when it expends too much energy that it grows slower and you use the knowledge to avoid its attack. If you fail, you get caught up in its unpredictable movements as it tears up the ground around you; suffer 2 facedown Damage and place 2 Rubble in your space."
"MONSTER_TEMPLE_GUARDIAN_MOVE_12","The {0} moves 1 space toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_TEMPLE_GUARDIAN_ATTACK_12","The temple guardian slams its immense rocky body into yours. Suffer 3 Damage ( negates). "
"MONSTER_TEMPLE_GUARDIAN_MOVE_13","The {0} moves 1 space toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_TEMPLE_GUARDIAN_ATTACK_13","The temple guardian's sudden punch can only be avoided one way. You leap up onto its outstretched fist and begin to scale the long, stone arm. Become Fearless. Then it shakes you loose and you fall to the ground. Suffer 4 Damage ( negates)."
"MONSTER_TEMPLE_GUARDIAN_MOVE_14","The {0} moves 1 space to be adjacent to as many investigators as possible. Then it attacks the adjacent investigator with the lowest ."
"MONSTER_TEMPLE_GUARDIAN_ATTACK_14","The temple guardian's stone tail slams down next to you (; 2) If you pass, you keep your feet under you as the ground shakes. If you fail, you stumble and are unprepared when the tail comes down again on your head; suffer 2 Damage and drop 2 random Items."
"MONSTER_TEMPLE_GUARDIAN_MOVE_15","The {0} moves 1 space toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_TEMPLE_GUARDIAN_ATTACK_15","The temple guardian rises up on its stone tail and then sends the upper half of its body crashing down upon you! Suffer 2 Damage (–1 negates). If you suffer 1 or more Damage, become Dazed."
"MONSTER_TEMPLE_GUARDIAN_MOVE_16","The {0} moves 1 space toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_TEMPLE_GUARDIAN_ATTACK_16","The temple guardian's immense hands grab you, then squeeze. Suffer 2 Damage."
"MONSTER_TEMPLE_GUARDIAN_MOVE_17","The {0} moves 1 space toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_TEMPLE_GUARDIAN_ATTACK_17","The temple guardian studies you with unyielding, glowing eyes (; 2). If you pass, the stone creature remains in place. If you fail, the guardian's eyes blaze bright, temporarily blinding you as it lunges to attack; suffer 2 Damage and 1 Horror."
"MONSTER_TEMPLE_GUARDIAN_MOVE_18","The {0} moves 1 space toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_TEMPLE_GUARDIAN_ATTACK_18","The temple guardian's range of movement must be limited by its stone form (; 3). If you pass, you are able to rely on its stiff movements to avoid attack. If you fail, the temple guardian's jerky, unnatural movements are still able to overpower you; suffer 2 Damage and flip 1 Horror faceup."
"MONSTER_TEMPLE_GUARDIAN_MOVE_19","The {0} moves 1 space toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_TEMPLE_GUARDIAN_ATTACK_19","The temple guardian slithers around you, neatly entrapping you in a giant stone circle. You attempt to remain calm and find a way out of its stony coils. Suffer 3 Damage (–1 negates). "
"MONSTER_TEMPLE_GUARDIAN_MOVE_20","The {0} moves 1 space toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_TEMPLE_GUARDIAN_ATTACK_20","The temple guardian drags its lumbering stone body toward you, swinging its tail around with surprising force (; 1). If you pass, you manage to brace against the attack and the tail does nothing more than bounce off of you. If you fail, the tail smashes into you with enough force to shatter the ground; suffer 2 Damage and place 2 Rubble in your space."
"MONSTER_TEMPLE_GUARDIAN_MOVE_21","The {0} moves 1 space to be adjacent to as many investigators as possible. Then it attacks the adjacent investigator with the highest Health."
"MONSTER_TEMPLE_GUARDIAN_ATTACK_21","The temple guardian's stone mouth clamps around your body. Its dulled stone teeth dig into your flesh and crush your bones. Suffer 4 Damage ( negates)."
"MONSTER_TEMPLE_GUARDIAN_MOVE_22","The {0} moves 1 space toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_TEMPLE_GUARDIAN_ATTACK_22","The temple guardian rears back, opening its rocky mouth (; 2). If you pass, you recognize that a statue cannot shoot venom at you. If you fail, you believe jets of venom are about to shoot from the statue's mouth and you stumble backward into its oncoming tail; suffer 2 Damage and become Dazed and Stunned."
"MONSTER_TEMPLE_GUARDIAN_MOVE_23","The {0} moves 1 space toward the nearest investigator. Then it attacks the investigator in its space with the highest Health."
"MONSTER_TEMPLE_GUARDIAN_ATTACK_23","The temple guardian lifts a large boulder above your head, dropping it directly on top of you. Suffer 3 Damage ( negates). Then place Rubble in your space."
"MONSTER_TEMPLE_GUARDIAN_MOVE_24","The {0} moves 1 space to be adjacent to as many investigators as possible. Then it attacks the adjacent investigator with the highest ."
"MONSTER_TEMPLE_GUARDIAN_ATTACK_24","The temple guardian swings its massive stone arm toward you (; 2). If you pass, you manage to stop the arm using both hands. If you fail, the arm hits you square in the chest, knocking you backward; suffer 3 facedown Damage and then flip all your Damage faceup."
"MONSTER_TEMPLE_GUARDIAN_EVADE_01","The temple guardian's emotionless stare seems to see straight through you (; 1). If you pass, you refuse to be intimidated. If you fail, you put on an air of bravado and do not see the rocky punch until it is too late; suffer 2 Damage."
"MONSTER_TEMPLE_GUARDIAN_EVADE_02","You and the temple guardian begin gesturing at each other (; 2). If you pass, the temple guardian seems content to let you be. If you fail, one of your symbols upsets the living statue and it grabs you with one enormous stone hand; suffer 1 facedown Damage and forfeit your action."
"MONSTER_TEMPLE_GUARDIAN_EVADE_03","You think you know how to outwit the stone statue, especially if you can keep predicting its methodical movements. Suffer 1 Damage and 1 Horror (+1 negates). "
"MONSTER_TEMPLE_GUARDIAN_EVADE_04","The temple guardian moves in a serpentine motion (; 2). If you pass, you watch carefully and manage to avoid being hit. If you fail, the temple guardian picks up a boulder and launches it toward you; suffer 1 Damage and place Rubble in your space."
"MONSTER_TEMPLE_GUARDIAN_EVADE_05","You study the temple guardian's slow and heavy movements, waiting for your opportunity (; 2). If you pass, you see a chance and take it. If you fail, the temple guardian swipes at you with one stone hand, its tongue undulating in a soundless hiss; suffer 1 Damage and 2 facedown Horror."
"MONSTER_TEMPLE_GUARDIAN_EVADE_06","The temple guardian whips its enormous rocky tail into your path, tripping you to the ground. Suffer 1 facedown Damage and drop 1 random item."
"MONSTER_TEMPLE_GUARDIAN_EVADE_07","You attempt to dart past the temple guardian (; 3). If you pass, your swift action pays off. If you fail, you find yourself trapped by coils and coils of solid stone; forfeit your action."
"MONSTER_TEMPLE_GUARDIAN_EVADE_08","The temple guardian grabs hold of you with one unyielding stone hand. Suffer 2 Damage ( negates). "
"MONSTER_TEMPLE_GUARDIAN_EVADE_09","The temple guardian is so still it almost seems like a mere statue once more (; 2). If you pass, you wait for it to resume moving and avoid its attention. If you fail, you attempt to take the opportunity to move past the temple guardian, only to find it was lying in wait; suffer 1 facedown Horror and forfeit your action."
"MONSTER_TEMPLE_GUARDIAN_EVADE_10","The temple guardian's tail quickly wraps around your face and head, momentarily blinding you. Suffer 2 Horror ( negates) and become Dazed."
"MONSTER_TEMPLE_GUARDIAN_EVADE_11","The temple guardian strikes, its stone hand smashing into the earth before you. Greenery grows in the wake of its blow. Suffer 1 Damage and place Overgrowth in your space."
"MONSTER_TEMPLE_GUARDIAN_EVADE_12","You search your mind for knowledge of what animates the temple guardian (; 2). If you pass, you recognize similarities to tales of moving armor and mutter a charm to slow your foe. If you fail, the temple guardian uses your distraction to pick you up and drop you to the ground; suffer 1 Damage and forfeit your action. "
"MONSTER_TEMPLE_GUARDIAN_HORROR_01","You do not comprehend how stone can move so fluidly. Suffer 2 Horror (+1 negates)."
"MONSTER_TEMPLE_GUARDIAN_HORROR_02","The temple guardian's tongue flicks out in a soundless hiss (; 1). If you pass, you speak in a low, calm voice until it stops. If you fail, you begin to hear a hiss only to find it is coming from your own mouth; suffer 1 Horror and become Stunned."
"MONSTER_TEMPLE_GUARDIAN_HORROR_03","You attempt to recall what you know of stone statues that come to life (; 2). If you pass, you know that they can be destroyed. If you fail, you know nothing and, panicked, scramble to record everything you've discovered thus far; suffer 1 Horror and drop 1 random item."
"MONSTER_TEMPLE_GUARDIAN_HORROR_04","The temple guardian towers above you, an unyielding sentinel incapable of feeling. Suffer 2 Horror ( negates)."
"MONSTER_TEMPLE_GUARDIAN_HORROR_05","The temple guardian's eyes are impossible lights in otherwise empty sockets (; 2). If you pass, you do not need to understand the creature to defeat it. If you fail, you lose yourself in the light and feel briefly as if your own skin were turning to stone; suffer 1 Horror and flip 2 Damage faceup."
"MONSTER_TEMPLE_GUARDIAN_HORROR_06","The temple guardian hisses, and you wonder how it could possibly be making noise (; 2). If you pass, you realize it is just a function of whatever animates the stone. If you fail, the hiss drives out all reasonable thought, leaving you obsessively focused on how solid rock can emit sound; suffer 2 Horror."
"MONSTER_TEMPLE_GUARDIAN_HORROR_07","The temple guardian coils in on itself defensively, stone grinding against stone, yet its ancient body shows no wear and degradation. Suffer 2 Horror (+1 negates) and discard 1 Clue."
"MONSTER_TEMPLE_GUARDIAN_HORROR_08","You cannot help but imagine the beings that first created the temple guardians (; 2). If you pass, you understand the desire to protect your people by any means needed. If you fail, you wonder what other traps they may have left behind and, obsessed, dig up the ground around you to reassure yourself there are no traps here; suffer 2 facedown Horror and place Rubble in your space. "
"MONSTER_TEMPLE_GUARDIAN_HORROR_09","The temple guardian is thousands of years old. How many enemies has it defeated since its creation? What will make you any different? Suffer 2 Horror ( negates). "
"MONSTER_TEMPLE_GUARDIAN_HORROR_10","The temple guardian slams its massive stone arms into the ground, causing the earth to buckle and wave from the force. Suffer 3 Horror (+1 negates). "
"MONSTER_TEMPLE_GUARDIAN_HORROR_11","The temple guardian's stone body is covered in cracks and fractures. The cracks suddenly widen as the statue molts a thin outer layer of stone, revealing a smooth surface beneath. Suffer 3 facedown Horror ( negates). If you suffer 1 or more Horror, become Stunned."
"MONSTER_TEMPLE_GUARDIAN_HORROR_12","The temple guardian points to your belongings in a wordless demand (; 2). If you pass, you show the statue your things but give none away. If you fail, you are intimidated into compliance, and hastily offer one of your possessions to appease it; suffer 2 Horror and drop 1 random Item."
"MONSTER_ANCIENT_BASILISK_MOVE_01","The {0} moves 3 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_ANCIENT_BASILISK_ATTACK_01","The basilisk's enormous, hungry eyes assess you to find if you're suitable prey (; 2). If you pass, you are not worth the effort to consume. If you fail, the basilisk decides to sample you; suffer 2 Damage and become Poisoned."
"MONSTER_ANCIENT_BASILISK_MOVE_02","The {0} moves 3 spaces to be adjacent to as many investigators as possible. Then it attacks each adjacent investigator."
"MONSTER_ANCIENT_BASILISK_ATTACK_02","The basilisk's massive tail suddenly lashes out in a wide, powerful arc! Suffer 4 facedown Damage (+1 negates). If you suffer 1 or more Damage, become Poisoned."
"MONSTER_ANCIENT_BASILISK_MOVE_03","The {0} moves 3 spaces toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_ANCIENT_BASILISK_ATTACK_03","The basilisk opens its mouth, revealing two long, venomous fangs (; 1). If you pass, you keep your cool and the serpent's massive body merely grazes you; suffer 1 facedown Damage. If you fail, you flinch backward and stumble directly into the creature's coiling tail; suffer 1 Damage and become Poisoned."
"MONSTER_ANCIENT_BASILISK_MOVE_04","The {0} moves 3 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_ANCIENT_BASILISK_ATTACK_04","The serpent winds its enormous body around you, then squeezes. Suffer 3 Damage ( negates). "
"MONSTER_ANCIENT_BASILISK_MOVE_05","The {0} moves 3 spaces toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_ANCIENT_BASILISK_ATTACK_05","The basilisk's thick body coils around you, squeezing the breath from your lungs (; 2). If you pass, you manage to push yourself from the serpent's grasp. If you fail, you are crushed in its unforgiving embrace; suffer 3 facedown Damage and become Restrained."
"MONSTER_ANCIENT_BASILISK_MOVE_06","The {0} moves 3 spaces toward the nearest investigator. Then it attacks each investigator in its space."
"MONSTER_ANCIENT_BASILISK_ATTACK_06","The basilisk moves with blinding speed. It lifts its massive bulk into the air, then slams it down directly on top of you. Suffer 4 Damage (+1 negates). "
"MONSTER_ANCIENT_BASILISK_MOVE_07","The {0} moves 3 spaces to be adjacent to as many investigators as possible. Then it attacks the adjacent investigator with the highest Health."
"MONSTER_ANCIENT_BASILISK_ATTACK_07","The basilisk widens its maw in an attempt to swallow you whole (; 3). If you pass, you plant your arms on either side of its jaws and refuse to go down easy. If you fail, the world goes suddenly dark and wet as it snaps its mouth shut like a steel trap; suffer 2 Damage and become Poisoned."
"MONSTER_ANCIENT_BASILISK_MOVE_08","The {0} moves 3 spaces to be adjacent to as many investigators as possible. Then it attacks the adjacent investigator with the highest Sanity."
"MONSTER_ANCIENT_BASILISK_ATTACK_08","The basilisk's thick, raised scales scratch against your skin as it loops coil after coil of its body around you. Without warning, it constricts! Suffer 4 facedown Damage ( negates). If you suffer 1 or more Damage, become Poisoned."
"MONSTER_ANCIENT_BASILISK_MOVE_09","The {0} moves 3 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_ANCIENT_BASILISK_ATTACK_09","There is a flicker of intelligence in the basilisk's eyes, and you try to convince it that prey easier than you must exist nearby (; 2). If you pass, the ancient basilisk coils around itself, but does not attack. If you fail, it manages to get its head behind you and strikes immediately; suffer 2 Damage and become Poisoned."
"MONSTER_ANCIENT_BASILISK_MOVE_10","The {0} moves 3 spaces toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_ANCIENT_BASILISK_ATTACK_10","The creature's fangs sink into your flesh, and its venom floods your veins, sending your limbs into uncontrollable spasms. Become Poisoned and Restrained."
"MONSTER_ANCIENT_BASILISK_MOVE_11","The {0} moves 3 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_ANCIENT_BASILISK_ATTACK_11","The basilisk sways to and fro in a lazy dance, its wide eyes locked onto yours (; 3). If you pass, you manage to break your gaze before the creature manages to ensnare you. If you fail, you are so hypnotized by its movements that you do not notice the coils wrapping around you; become Poisoned and Restrained."
"MONSTER_ANCIENT_BASILISK_MOVE_12","The {0} moves 3 spaces toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_ANCIENT_BASILISK_ATTACK_12","The basilisk slithers in a tight circle around you. You do your best to stay completely still in the hope that it will not find you a threat. Suffer 2 Damage (–1 negates)."
"MONSTER_ANCIENT_BASILISK_MOVE_13","The {0} moves 3 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_ANCIENT_BASILISK_ATTACK_13","The ancient basilisk's enormous tongue flicks against your face, distracting you from its enormous fangs on either side. Suffer 2 Damage ( negates). If you suffer 1 or more Damage, become Poisoned."
"MONSTER_ANCIENT_BASILISK_MOVE_14","The {0} moves 3 spaces toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_ANCIENT_BASILISK_ATTACK_14","The massive body of the ancient basilisk sways back and forth, and you follow the movements to time your dodge as best as you can (; 2). If you pass, you dive just as the creature begins to descend upon you. If you fail, the serpent snaps at you with its sharp fangs; suffer 2 facedown Damage and become Poisoned and Restrained."
"MONSTER_ANCIENT_BASILISK_MOVE_15","The {0} moves 3 spaces to be adjacent to as many investigators as possible. Then it attacks each adjacent investigator."
"MONSTER_ANCIENT_BASILISK_ATTACK_15","The ancient basilisk makes full use of its massive body to corral you together, making it harder to escape (; 3). If you pass, you manage to vault yourself over its thick body to safety. If you fail, the snake suddenly constricts, crushing you; suffer 3 Damage."
"MONSTER_ANCIENT_BASILISK_MOVE_16","The {0} moves 3 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_ANCIENT_BASILISK_ATTACK_16","The ancient basilisk hurtles toward you, bowing its head like a battering ram before slamming directly into you! Suffer 4 facedown Damage (+1 negates). If you suffer 1 or more Damage, become Poisoned and Dazed."
"MONSTER_ANCIENT_BASILISK_MOVE_17","The {0} moves 3 spaces toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_ANCIENT_BASILISK_ATTACK_17","The basilisk rears up and propels its massive body through the air directly at you! Suffer 4 Damage (+1 negates)."
"MONSTER_ANCIENT_BASILISK_MOVE_18","The {0} moves 3 spaces toward the nearest investigator. Then it attacks each investigator in its space."
"MONSTER_ANCIENT_BASILISK_ATTACK_18","You are unsure how, but the ancient basilisk appears to be gone (; 2). If you pass, you catch a flash of movement out of the corner of your eye and jump out of the way. If you fail, you miss the warning signs and the creature strikes from above; become Poisoned, Stunned, and Restrained."
"MONSTER_ANCIENT_BASILISK_MOVE_19","The {0} moves 3 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the least Damage."
"MONSTER_ANCIENT_BASILISK_ATTACK_19","The serpent pierces your flesh with the very tip of its long fang. Become Poisoned. There was a medical text from long ago about how to prevent poison from spreading (; 2). If you pass, you remember that the best solution is antivenom. If you fail, you attempt to tourniquet the affected area and do more harm than good; suffer 1 Damage."
"MONSTER_ANCIENT_BASILISK_MOVE_20","The {0} moves 3 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the least Horror."
"MONSTER_ANCIENT_BASILISK_ATTACK_20","You follow the ancient basilisk's movements, mimicking them to the best of your ability (; 2). If you pass, the serpent is perplexed enough to prevent its attack. If you fail, the serpent wraps its jaws around your midsection and bites; suffer 3 facedown Damage and become Poisoned."
"MONSTER_ANCIENT_BASILISK_MOVE_21","The {0} moves 3 spaces to be adjacent to as many investigators as possible. Then it attacks the adjacent investigator with the lowest Sanity."
"MONSTER_ANCIENT_BASILISK_ATTACK_21","The ancient basilisk's jaws snap shut over your upper body, the crushing pressure of its jaws pressing against you. Suffer 3 Damage ( negates)."
"MONSTER_ANCIENT_BASILISK_MOVE_22","The {0} moves 3 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest Health."
"MONSTER_ANCIENT_BASILISK_ATTACK_22","The basilisk rises to its full height and watches you for any sign of movement (; 1). If you pass, you remain still and are prepared when the creature finally attacks; suffer 1 facedown Damage. If you fail, you take a panicked step backward and the creature immediately strikes; suffer 1 Damage and become Poisoned."
"MONSTER_ANCIENT_BASILISK_MOVE_23","The {0} moves 3 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_ANCIENT_BASILISK_ATTACK_23","The basilisk wraps its jaws around you and begins to shake your entire body furiously. Suffer 3 Damage (+1 negates). If you suffer 1 or more Damage, become Poisoned."
"MONSTER_ANCIENT_BASILISK_MOVE_24","The {0} moves 3 spaces to be adjacent to as many investigators as possible. Then it attacks the adjacent investigator who has suffered the most Damage."
"MONSTER_ANCIENT_BASILISK_ATTACK_24","The basilisk launches itself through the air, fangs exposed (; 2). If you pass, you stay calm and move out of its way. If you fail, the serpent's body collides with yours; become Poisoned and flip all your Damage faceup."
"MONSTER_ANCIENT_BASILISK_EVADE_01","The basilisk has coiled its massive, slithering body around you (; 3). If you pass, you manage to slip by it. If you fail, the creature tightens its grasp; suffer 1 facedown Damage and forfeit your action."
"MONSTER_ANCIENT_BASILISK_EVADE_02","The snake hisses and attempts to track your movements (; 2). If you pass, you manage to react more quickly than the beast can follow. If you fail, the serpent predicts your next move; suffer 1 Damage and forfeit your action."
"MONSTER_ANCIENT_BASILISK_EVADE_03","The massive serpent slithers around you, its body an endless obstacle (; 2). If you pass, you see an opportunity and avoid the creature's notice. If you fail, you attempt to bypass the undulating body but mistime your movements; suffer 2 Damage and become Dazed."
"MONSTER_ANCIENT_BASILISK_EVADE_04","The only way out is to slip right past the creature's gaping mouth without gaining its notice. Suffer 3 Damage ( negates)."
"MONSTER_ANCIENT_BASILISK_EVADE_05","You raise both your hands and present them, empty, to the basilisk (; 2). If you pass, you lull the basilisk into a temporary trust. If you fail, the snake bites your outstretched hand; suffer 2 Damage and become Poisoned."
"MONSTER_ANCIENT_BASILISK_EVADE_06","You try to recall the research on how serpents track their prey, and strike and use it to inform your movements. Suffer 2 Horror and 1 Damage ( negates)."
"MONSTER_ANCIENT_BASILISK_EVADE_07","The undulating coils of the serpent create occasional gaps (; 2). If you pass, you dive underneath a raised coil to safety. If you fail, you attempt to duck under a coil but misjudge the distance, pushing you and the serpent's body roughly into the ground; suffer 2 Damage and place Rubble in your space."
"MONSTER_ANCIENT_BASILISK_EVADE_08","You and the basilisk watch each other, waiting for the other to make the first move (; 3). If you pass, you wait for a lull in its defenses, then move before it can follow. If you fail, the creature moves first and, before you can react, slams into you; suffer 2 Damage and become Dazed."
"MONSTER_ANCIENT_BASILISK_EVADE_09","The basilisk smashes its tail against the ground repeatedly, forcing you to avoid its blows at a moment's notice. Suffer 2 Damage and 1 Horror ( negates)."
"MONSTER_ANCIENT_BASILISK_EVADE_10","The serpent slams its massive body into the ground beside you. Suffer 1 facedown Damage and place 2 Rubble in your space."
"MONSTER_ANCIENT_BASILISK_EVADE_11","The basilisk's mouth descends on your body, and you wedge the closest thing at hand into its jaws to keep it from biting. Suffer 2 Damage and 2 Horror (+1 negates)."
"MONSTER_ANCIENT_BASILISK_EVADE_12","It is difficult to track the basilisk's head and its tail at the same time (; 2). If you pass, you wait until both are preoccupied, then make your move. If you fail, your wariness of its head leaves you vulnerable to its tail, which wraps around you suddenly; suffer 1 Damage and 1 Horror and forfeit your action."
"MONSTER_ANCIENT_BASILISK_HORROR_01","The basilisk is impossibly large and thick. How could a creature of this size survive? Suffer 2 Horror ( negates)."
"MONSTER_ANCIENT_BASILISK_HORROR_02","You cannot believe no one has ever written of this serpent before (; 2). If you pass, you accept that not all things have been discovered. If you fail, you wonder what other monsters lie beyond human knowledge; suffer 2 facedown Horror, then flip 2 Horror faceup."
"MONSTER_ANCIENT_BASILISK_HORROR_03","Old, broken arrow shafts still stick out from the basilisk's body, and scars mar its scales. Can this creature truly be killed (; 1)? If you pass, you remember it is simply a serpent, and all living things must have a way to die. If you fail, you despair of ever defeating a creature that has survived so many battles; suffer 2 Horror."
"MONSTER_ANCIENT_BASILISK_HORROR_04","The venomous basilisk recalls to mind everything you know about snakebite wounds and those who have died from them. Suffer 3 Horror (+1 negates)."
"MONSTER_ANCIENT_BASILISK_HORROR_05","The basilisk is a new type of serpent, but it must share characteristics with other snakes (; 2). If you pass, you know that, to keep such a large reptilian body alive, it must stay in a dense, warm climate and you take solace in the fact that it cannot follow you home. If you fail, even if the serpent cannot survive outside of the heat, who's to say you will survive its attacks now; suffer 2 Horror and discard 1 Clue."
"MONSTER_ANCIENT_BASILISK_HORROR_06","The basilisk's thick tongue flickers in the air, and you realize it is catching the scent of its victims. Suffer 2 Horror."
"MONSTER_ANCIENT_BASILISK_HORROR_07","The basilisk does not behave as any regular dumb creature. There is a human intelligence in its movements and attacks. Suffer 4 facedown Horror (–1 negates)."
"MONSTER_ANCIENT_BASILISK_HORROR_08","It is hard for you to take in the basilisk's sheer size. No serpent should be as large as a redwood tree! Suffer 3 Horror (+1 negates)."
"MONSTER_ANCIENT_BASILISK_HORROR_09","The basilisk's hiss is so loud it drives away all reason (; 2). If you pass, you cover your ears but still feel the vibrations throughout your body; suffer 1 facedown Horror. If you fail, the noise drives you to panic; suffer 1 Horror."
"MONSTER_ANCIENT_BASILISK_HORROR_10","The creature knots around itself in a writhing mass (; 1). If you pass, you realize it is coiled around some unseen prey; suffer 1 facedown Horror. If you fail, you do not realize what the snake is doing and its undulating body looks unnatural; suffer 2 Horror."
"MONSTER_ANCIENT_BASILISK_HORROR_11","You find yourself obsessing over the basilisk's fangs. They are thick enough that one bite through your soft neck could kill you instantly. Suffer 2 facedown Horror ( negates). Then flip all of your Horror faceup."
"MONSTER_ANCIENT_BASILISK_HORROR_12","The creature's hiss hurts your ears. Suffer 1 facedown Damage. Its body seems to go on forever (; 1). If you pass, you realize the basilisk is long, but not immeasurable. If you fail, the body seems to extend in a neverending loop; flip all your Horror faceup."
"ATTACK_BLADED_VS_SNAKE_PERSON_08","You advance slowly on your foe, taking careful note of its positioning (; 2). If you pass, you act as soon as you see the enemy's tail twitch; your foe lunges forward to intercept you, but you dodge deftly aside, cutting a bloody gash along its arm and back; the monster suffers damage equal to the weapon's damage plus your test result. If you fail, you register movement as your opponent's tail rises, kicking you and pushing you backward."
"ATTACK_FIREARM_VS_SNAKE_PERSON_11","You level your weapon and open fire, filling the air with lead (; 2). If you pass, some of your shots catch your enemy in the shoulder and it whirls around; the monster suffers damage equal to the weapon's damage. If you fail, your foe weathers the barrage of gunfire unharmed."
"ATTACK_FIREARM_VS_SNAKE_PERSON_12","You take aim at the figure's winding tail, hoping to slow its advance (; 2). If you pass, one of your shots pierces the thick scales; the monster suffers damage equal to the weapon's damage. If you fail, your enemy's fluid movements allow it to remain unharmed."
"ATTACK_HEAVY_VS_SNAKE_PERSON_10","You drive your weapon toward your enemy's tail in an attempt to hobble it (; 1). If you pass, the creature's thick scales are little protection against your brute force; the monster suffers damage equal to the weapon's damage. If you fail, your foe contorts its body unexpectedly, avoiding your blow."
"ATTACK_HEAVY_VS_SNAKE_PERSON_18","You duck low and sweep your weapon toward your enemy's slinking, scaly body (; 2). If you pass, you make contact with its softer underbelly; the monster suffers damage equal to your test result plus 1. If you fail, your foe predicts your movement and meets your blow with one from its dexterous tail, driving the weapon out of your hands and into the ground; drop your weapon."
"ATTACK_UNARMED_VS_SNAKE_PERSON_02","As your foe lunges, you kick at its lower half, hoping to knock it to the ground before its attack connects (; 2). If you pass, you catch its tail as it contorts and it's forced to retreat to regain its balance, granting you a brief respite to consider your next move; the monster suffers damage equal to your test result, then become Focused. If you fail, your kick comes too slowly and it is all you can do to throw yourself out of the way."
"ATTACK_UNARMED_VS_SNAKE_PERSON_05","You lunge at your foe's lower half in an attempted tackle (; 2). If you pass, you catch your enemy off-balance and the weight of your body carries it to the ground hard; the monster suffers damage equal to your test result plus 1. If you fail, your foe contorts its shape and you roll as you impact the ground."
"COMMON_MYTHOS_FIRE","The fire spreads out of control. Place Fire in a space adjacent to a space containing Fire."
"COMMON_MYTHOS_FIRE_SPREAD","Fire Spreads"
"COMMON_MYTHOS_FIRE_NONE","Fire Extinguished"
"COMMON_MYTHOS_EVENT_RESOLVE","Resolve Event"
"COMMON_MYTHOS_EVENT_NO_TARGET","No Effect"
"COMMON_MYTHOS_EVENT_INITIAL","PLACEHOLDER This mythos event affects the investigator who has suffered the most Horror."
"COMMON_MYTHOS_EVENT_EFFECT","PLACEHOLDER Something scary happens to you (; 2). If you pass, you get over it. If you fail, you are scared; suffer 1 Horror."
"MYTHOS_EVENT_ACTION_HERO_ROLL_01","The shadows shift, and you hear footsteps behind you. This mythos event affects the investigator in an alley corner or street corner with the lowest ."
"MYTHOS_EVENT_ACTION_HERO_ROLL_02","Convinced there is an enemy stalking you, you attempt to dive behind the next corner for cover (; 1). If you pass, the roll brings you behind the corner safely and no enemy appears. If you fail, you botch the maneuver and your head strikes the paving stones; suffer 2 Damage and become Stunned."
"MYTHOS_EVENT_ALONE_WITH_YOUR_THOUGHTS_01","Amidst the chaos of the investigation, you suddenly find yourself in a moment of calm. This mythos event affects the investigator who has suffered the most Horror."
"MYTHOS_EVENT_ALONE_WITH_YOUR_THOUGHTS_02","When you think about it, things are not truly that bad. Flip 1 Horror facedown. But as you keep thinking about it, you realize they are much worse. Flip 2 Horror faceup."
"MYTHOS_EVENT_ALWAYS_MONEY_IN_THE_SNACK_SHACK_01","Something about the food stand has you suspicious. This mythos event affects the investigator in the {0} with the lowest ."
"MYTHOS_EVENT_ALWAYS_MONEY_IN_THE_SNACK_SHACK_02","You notice strange markings on the walls of the snack stand and decide to take a closer look (; 2). If you pass, you discover a hidden compartment in the wall and find it filled with cash; flip 1 Horror facedown or discard 1 facedown Horror. If you fail, you break open the wall and a dead body wearing a banana costume falls out; suffer 2 Horror."
"MYTHOS_EVENT_ANCIENT_KNOWLEDGE_01","Whispers of ancient secrets drift through the air. This mythos event affects the investigator in the library with the lowest ."
"MYTHOS_EVENT_ANCIENT_KNOWLEDGE_02","An unseen force beckons you to pick up a book of ancient wisdom. On its pages are no words, only blackness (; 2). If you pass, you snap the book shut and resolve never to open it again. If you fail, you realize the insignificance of your own existence; suffer 2 Horror."
"MYTHOS_EVENT_BACK_PAIN","{0}'s muscles spasm and lock suddenly and for no apparent reason. {0} suffers 1 facedown Damage ( negates)."
"MYTHOS_EVENT_BACK_PAIN_ALT","{0}'s muscles spasm and lock suddenly and for no apparent reason. {0} suffers 1 facedown Damage ( negates)."
"MYTHOS_EVENT_BAD_MEMORIES","The most painful and traumatic memories of {0}'s past boil unbidden to the front of his mind. {0} suffers 2 facedown Horror ( negates)."
"MYTHOS_EVENT_BAD_MEMORIES_ALT","The most painful and traumatic memories of {0}'s past boil unbidden to the front of her mind. {0} suffers 2 facedown Horror ( negates)."
"MYTHOS_EVENT_BAFFLING_VOICES","Whispered voices drift down the halls. Their chanting becomes louder and louder. {0} covers his ears and starts banging his head against the wall to get the voices out. {0} suffers 1 facedown Damage and 1 Horror ( negates)."
"MYTHOS_EVENT_BAFFLING_VOICES_ALT","Whispered voices drift down the halls. Their chanting becomes louder and louder. {0} covers her ears and starts banging her head against the wall to get the voices out. {0} suffers 1 facedown Damage and 1 Horror ( negates)."
"MYTHOS_EVENT_BALL_LIGHTNING_01","A trio of stars drifts, rather than falls, from the sky. This mythos event affects each investigator in an outdoor space."
"MYTHOS_EVENT_BALL_LIGHTNING_02","Orbiting one another tightly, three glowing and crackling lights hover above you. As they spin faster and faster, streaks and flashes of multi-colored lightning lash the air. Suffer 1 facedown Damage."
"MYTHOS_EVENT_BATS_01","A sudden squall of bats blots out the light. This mythos event affects the investigator in an outdoor space who has suffered the most Damage."
"MYTHOS_EVENT_BATS_02","You watch the bats' movements (; 2). If you pass, you stand still until the bats disperse. If you fail, bats buffet your face and arms—so frenzied are their movements; suffer 1 facedown Damage and become Dazed."
"MYTHOS_EVENT_BIG_BUT_INVISIBLE","An invisible presence passes close by {0}, hurling him painfully to the ground. {0} suffers 2 facedown Damage."
"MYTHOS_EVENT_BIG_BUT_INVISIBLE_ALT","An invisible presence passes close by {0}, hurling her painfully to the ground. {0} suffers 2 facedown Damage."
"MYTHOS_EVENT_BIG_THOUGHTS_01","The clues you have gathered disprove everything you once knew about the world. This mythos event affects the investigator with the most Clues."
"MYTHOS_EVENT_BIG_THOUGHTS_02","You review your notes, attempting to reconcile your new information with the world you remember (; 2). If you pass, you determine that your past ignorance was understandable but dangerous. If you fail, you discard your entire previous worldview; suffer 1 facedown Horror and discard 2 Clues."
"MYTHOS_EVENT_BIGBYS_SLAPPING_HAND_01","A foreign presence makes itself known to you by yanking your chin around painfully. This mythos event affects the investigator who has the most Items."
"MYTHOS_EVENT_BIGBYS_SLAPPING_HAND_02","The invisible enemy grabs at your equipment and collected gear, scratching and tearing at your flesh in the process. Suffer 3 facedown Damage (+1 negates). For each Damage you suffer, drop 1 random Item."
"MYTHOS_EVENT_BIRDSONG_01","The silence is suddenly broken. This mythos event affects the investigator in an outdoor space with the lowest ."
"MYTHOS_EVENT_BIRDSONG_02","A strange and worrisome sound trills from nearby (; 2). If you pass, you recognize the call of the whippoorwill. If you fail, the sound is unknowable and seems to come from all around you; suffer 2 facedown Horror and become Restrained."
"MYTHOS_EVENT_BLACK_SWAN","Listening to a soft voice in his head, it is a long while before {0} realizes that he is peeling off his own fingernails. {0} suffers 2 facedown Damage and 2 facedown Horror (+1 negates). Then he flips all of his Damage and Horror faceup."
"MYTHOS_EVENT_BLACK_SWAN_ALT","Listening to a soft voice in her head, it is a long while before {0} realizes that she is peeling off her own fingernails. {0} suffers 2 facedown Damage and 2 facedown Horror (+1 negates). Then she flips all of her Damage and Horror faceup."
"MYTHOS_EVENT_BLENDER_01","Electricity crackles in the air. This mythos event affects each investigator in the kitchen."
"MYTHOS_EVENT_BLENDER_02","A horrible buzzing roar bursts from the darkened kitchen, rattling and coughing to a stop. Although startling, the new-fangled liquifier on the counter cannot harm you. Suffer 1 Horror."
"MYTHOS_EVENT_BREAK_AN_ITEM_01","You feel truly safe only when you have something to hold on to against the panic. This mythos event affects the investigator with the most Common Items."
"MYTHOS_EVENT_BREAK_AN_ITEM_02","A sudden start causes you to drop the object in your hands, and before you can check yourself, your heel crunches against it hard (; 2). If you pass, it is still salvageable, though a little battered. If you fail, the object is smashed beyond repair; discard 1 random Common Item."
"MYTHOS_EVENT_BREEZE","A wind rises from nowhere and vanishes just as quickly. No immediate effect."
"MYTHOS_EVENT_BUILDING_NOT_TO_CODE","{0} absentmindedly touches a hand to the wall and is overcome with visions of betrayal and bloodshed during the construction of this accursed building. {0} suffers 3 Horror (+1 negates)."
"MYTHOS_EVENT_BUILDING_NOT_TO_CODE_ALT","{0} absentmindedly touches a hand to the wall and is overcome with visions of betrayal and bloodshed during the construction of this accursed building. {0} suffers 3 Horror (+1 negates)."
"MYTHOS_EVENT_BUM_LEG_01","The ground shakes beneath your feet. This mythos event affects the investigator who has suffered the most Damage."
"MYTHOS_EVENT_BUM_LEG_02","You stumble and aggravate an old injury. Flip 1 Damage faceup."
"MYTHOS_EVENT_BUT_I_NEED_THOSE","With a stabbing pain in your chest, your lungs become feeble sacs crushed by the body surrounding them. Unable to even draw breath, you fall to your knees, uselessly opening and closing your mouth. Each investigator suffers 3 facedown Damage (–1 negates)."
"MYTHOS_EVENT_CAR","Somewhere, a car door slams, and an engine coughs to life. No immediate effect."
"MYTHOS_EVENT_CAUGHT_IN_THE_OPEN","Somewhere nearby, a wolf howls. You spin around, looking for somewhere to hide, but find nothing. Each investigator in an outdoor space suffers 2 Horror (+1 negates)."
"MYTHOS_EVENT_CHASING_FAERIES_01","Creatures fill the air, wispy and floating aimlessly. This mythos event affects each investigator in the {0}."
"MYTHOS_EVENT_CHASING_FAERIES_02","Trying to catch them is tempting, but the capricious wisps evade capture (; 2). If you pass, the tiny beings fade from existence. If you fail, their insubstantial bodies surround you; suffer 2 facedown Horror and become Dazed."
"MYTHOS_EVENT_CHATTER","A senseless chatter rises, filling not just the air but {0}'s mind. {0} suffers 2 Horror (+1 negates)."
"MYTHOS_EVENT_CHATTER_ALT","A senseless chatter rises, filling not just the air but {0}'s mind. {0} suffers 2 Horror (+1 negates)."
"MYTHOS_EVENT_CHILL","Suddenly, the temperature drops, and your breath mists in the air. No immediate effect."
"MYTHOS_EVENT_CLARITY","{0} has a sudden epiphany. One by one, the pieces fall into place. {0} gains 2 Clues."
"MYTHOS_EVENT_CLARITY_ALT","{0} has a sudden epiphany. One by one, the pieces fall into place. {0} gains 2 Clues."
"MYTHOS_EVENT_COLOUR_OUT_OF_SPACE","The air is tinted with an unnamable colour. No immediate effect."
"MYTHOS_EVENT_CONFINEMENT_01","The walls seem to close in around you! This mythos event affects each investigator in an alley or hall."
"MYTHOS_EVENT_CONFINEMENT_02","You cower against the wall, clutching your head and rocking back and forth. Suffer 2 Horror (+1 negates)."
"MYTHOS_EVENT_CRASH_OF_LIGHTNING_01","The sky above flashes and splits open. This mythos event affects the investigator in an outdoor space with the highest health."
"MYTHOS_EVENT_CRASH_OF_LIGHTNING_02","With a shattering crash, a bolt of lightning streaks to earth and strikes you. Suffer 4 facedown Damage ( negates). The heat and light from the blast is overwhelming. You and each other investigator within range becomes Dazed. Then each other investigator in your space suffers 1 facedown Damage ( negates)."
"MYTHOS_EVENT_CRAZY_ELEGANT_FLOORS_01","The pattern of the floor does not seem to lie flat. This mythos event affects the investigator in the Ballroom  who has suffered the most Horror."
"MYTHOS_EVENT_CRAZY_ELEGANT_FLOORS_02","The pattern on the floor seems to lead ever downward to a vanishing point. Suffer 3 facedown Horror ( negates). Then flip 3 Horror faceup."
"MYTHOS_EVENT_CREAK","The old walls creak as the wind shifts, almost as if the building itself is alive. No immediate effect."
"MYTHOS_EVENT_CRICKETS","You suddenly notice the sound of crickets has stopped, leaving only unnerving silence. No immediate effect."
"MYTHOS_EVENT_DISORIENTING_FALL","{0} suddenly stumbles and falls into a pit that extends deep into the Earth. After falling for what feels like a lifetime, he slams hard into the ground where he started. {0} suffers 2 Damage and 1 Horror (+1 negates)."
"MYTHOS_EVENT_DISORIENTING_FALL_ALT","{0} suddenly stumbles and falls into a pit that extends deep into the Earth. After falling for what feels like a lifetime, she slams hard into the ground where she started. {0} suffers 2 Damage and 1 Horror (+1 negates)."
"MYTHOS_EVENT_DO_YOU_EVEN_LIFT","The objects {0} has collected become crushing weights, punishing his tired limbs. {0} suffers 2 Damage ( negates). For each Damage he suffers, he drops 1 random Item."
"MYTHOS_EVENT_DO_YOU_EVEN_LIFT_ALT","The objects {0} has collected become crushing weights, punishing her tired limbs. {0} suffers 2 Damage ( negates). For each Damage she suffers, she drops 1 random Item."
"MYTHOS_EVENT_DYING_LIGHT_01","The light dies slowly. Place Darkness in each space in the {0}. This mythos event affects each investigator in the {0}."
"MYTHOS_EVENT_DYING_LIGHT_02","In the dark, you hear a strained sound, as if someone is being strangled. You fear you will soon feel cold hands around your own neck. Suffer 2 facedown Horror ( negates)."
"MYTHOS_EVENT_EATEN_BY_A_GRUE_01","The lights flicker and then go out. Place Darkness in each space in the {0} and {1}. This mythos event affects each investigator in a space containing Darkness."
"MYTHOS_EVENT_EATEN_BY_A_GRUE_02","A low groan sounds from beneath your feet (; 2). If you pass, you convince yourself that it is just the house settling; suffer 1 facedown Horror. If you fail, you become convinced some abomination lurks in the darkness nearby; suffer 1 Horror and move 1 space away from the {0}."
"MYTHOS_EVENT_EVIL_DARKNESS","Evil energies in the air suck all light and hope away. Place Darkness in each investigator's space. Then each investigator suffers 2 facedown Horror ( negates)."
"MYTHOS_EVENT_EVIL_PRESENSE","There is an evil presence here—perhaps quite near, maybe just behind you where you will never see it strike. No immediate effect."
"MYTHOS_EVENT_EYES_IN_THE_DARK","Through the dark, you see a pair of red eyes slowly moving toward you. Each investigator in a space containing Darkness suffers 2 Horror ( negates)."
"MYTHOS_EVENT_FACEMELT","Like running ink, {0}'s skin and flesh start to melt off (; 2). If he passes, the process can be slowly reversed, until it stops altogether; he suffers 1 facedown Horror. If he fails, the muscle pulls back to reveal the white curve of bone; he suffers 2 Damage, and each other investigator within range suffers 2 Horror ( negates)."
"MYTHOS_EVENT_FACEMELT_ALT","Like running ink, {0}'s skin and flesh start to melt off (; 2). If she passes, the process can be slowly reversed, until it stops altogether; she suffers 1 facedown Horror. If she fails, the muscle pulls back to reveal the white curve of bone; she suffers 2 Damage, and each other investigator within range suffers 2 Horror ( negates)."
"MYTHOS_EVENT_FALLING_BOOKCASE_01","The books seem to rustle slightly, but there is no breeze. This mythos event affects the investigator in the library with the lowest ."
"MYTHOS_EVENT_FALLING_BOOKCASE_02","Suddenly, a bookcase topples over (; 2). If you pass, you manage to scramble out of the way. If you fail, you are knocked down and pinned by the bookcase; suffer 2 facedown Damage and become Stunned."
"MYTHOS_EVENT_FALLING_DEBRIS_01","You hear sounds from the roofs above. This mythos event affects the investigator in an alley with the lowest ."
"MYTHOS_EVENT_FALLING_DEBRIS_02","Debris falls from the roof (; 2). If you pass, you brace yourself and knock the worst of it away. If you fail, you are struck hard; suffer 1 Damage."
"MYTHOS_EVENT_FANCY_MEETING_YOU_HERE_01","The stench of rotting flesh fills the air. This mythos event affects the investigator in a crypt, graveyard, or morgue with the lowest ."
"MYTHOS_EVENT_FANCY_MEETING_YOU_HERE_02","You place a foot wrong and fall to the ground on top of a rotting corpse! Suffer 1 facedown Damage and 2 Horror ( negates)."
"MYTHOS_EVENT_FEAR_MAKES_YOU_STUPID_01","Your mind is weakening with fatigue. This mythos event affects the investigator with the most Spells."
"MYTHOS_EVENT_FEAR_MAKES_YOU_STUPID_02","Remembering the strange chants and syllables is difficult, but your instinctive fear of the foreign magic is worse (; 2). If you pass, education is the best cure for terror and you hold fast to your knowledge. If you fail, your fear makes you forget vital portions of the incantation; discard 1 random Spell."
"MYTHOS_EVENT_FEAR_OF_THE_DARK_01","Cryptic shapes loom in the shadows. This mythos event affects each investigator in a space containing Darkness."
"MYTHOS_EVENT_FEAR_OF_THE_DARK_02","The darkness transforms even mundane objects into otherworldly specters. When those same shadows move, the effect is magnified. Suffer 2 facedown Horror ( negates)."
"MYTHOS_EVENT_FEAR_OF_THE_UNKNOWN_01","Light and shadow create distracting patterns on the walls. This mythos event affects the investigator with the lowest ."
"MYTHOS_EVENT_FEAR_OF_THE_UNKNOWN_02","You try to discern what made that worrisome shadow (; 1). If you pass, you identify it as a harmless, mundane object outside the window. If you fail, you conjure up imagined answers far worse than the truth; become Dazed."
"MYTHOS_EVENT_FEAR_SWEAT","The air is still, no relief for your sweaty brow. No immediate effect."
"MYTHOS_EVENT_FIRE_01","The flames consume everything around you, making the air swim before your eyes. This mythos event affects each investigator in a space containing Fire."
"MYTHOS_EVENT_FIRE_02","Smoke makes your throat and lungs burn. Exposed skin cracks and peels in the heat. Suffer 2 facedown Damage ( negates)."
"MYTHOS_EVENT_FIRE_IMPS_01","Every flame suddenly leaps and spits as if possessed of a demonic life of its own. This mythos event affects each investigator with a [i]Light Source[/i]."
"MYTHOS_EVENT_FIRE_IMPS_02","The flames flare brightly, spitting sparks and embers at you. Suffer 3 facedown Damage (+1 negates). If you suffer 1 or more Damage, drop 1 [i]Light Source[/i] and place Fire in your space."
"MYTHOS_EVENT_FIREFLIES_01","Tiny burning motes drift from the sky. This mythos event affects the investigator in an outdoor space with the lowest ."
"MYTHOS_EVENT_FIREFLIES_02","The lights look like fireflies, but where they land, red flames soon flicker. Place Fire in your space."
"MYTHOS_EVENT_FITS_OF_RAGE_01","In the distance, you hear sudden screams and howls of rage. The sound is gone as soon as it begins. This mythos event affects the investigator with the lowest  in the space with the most investigators."
"MYTHOS_EVENT_FITS_OF_RAGE_02","Your vision tints red and a powerful anger courses through you. Suffer 2 Horror (–1 negates). In your fury, you lash out at your companions. For each Horror you suffer, each other investigator in your space suffers 1 Damage."
"MYTHOS_EVENT_FLOCK","With a thunder of wings, dozens of birds take suddenly to the air. No immediate effect."
"MYTHOS_EVENT_FOOTSTEPS","Your footsteps sound clearly throughout the building. No immediate effect."
"MYTHOS_EVENT_FURNACE_EXPLOSION","The furnace begins making a loud clanking sound, then falls silent. A moment later the device explodes! Place Fire in each space in the {0}. Each investigator in the {0} suffers 2 Damage ( negates). Each monster in the {0} suffers 2 Damage."
"MYTHOS_EVENT_GET_INTO_A_DOORWAY_01","The earth shakes, the walls rattle, and pieces of the ceiling fall in. This mythos event affects each investigator in the {0}."
"MYTHOS_EVENT_GET_INTO_A_DOORWAY_02","You are struck by several falling pieces of debris. Suffer 1 facedown Damage."
"MYTHOS_EVENT_GHOSTLY_BOOKS_01","Books, papers, and other small objects suddenly swirl through the air. This mythos event affects each investigator in the library."
"MYTHOS_EVENT_GHOSTLY_BOOKS_02","You are pelted by the hail of books, doing your best to shield your head and neck. Suffer 2 facedown Damage ( negates). If you suffer 1 or more Damage, a thick tome strikes the side of your head; become Stunned."
"MYTHOS_EVENT_GRASSY_KNOLL_01","A gunshot rings out. This mythos event affects the investigator in an outdoor space with the highest health."
"MYTHOS_EVENT_GRASSY_KNOLL_02","The echo of the shot rings in your ears, and you come to realize that you have been shot. Suffer 1 Damage."
"MYTHOS_EVENT_GRAVITY_CHECK_01","The sky seems to shift and warp. This mythos event affects each investigator in an outdoor space."
"MYTHOS_EVENT_GRAVITY_CHECK_02","Suddenly, you fall into the sky, then plummet back down to earth. Suffer 2 Damage."
"MYTHOS_EVENT_GROSS_SLIME_01","You notice too late that the ground is covered in a slick ooze. This mythos event affects the investigator with the lowest ."
"MYTHOS_EVENT_GROSS_SLIME_02","You struggle to keep your footing (; 2). If you pass, you manage to keep your balance. If you fail, your feet skid out from under you; suffer 1 facedown Damage."
"MYTHOS_EVENT_GROSS_SMELL_01","A warm breeze brushes gently past your face. This mythos event affects the investigator in an outdoor space who has suffered the least Horror."
"MYTHOS_EVENT_GROSS_SMELL_02","The wind brings with it the smell of burning offal (; 2). If you pass, you choke down the urge to vomit. If you fail, the smell never seems to leave you; suffer 1 Horror."
"MYTHOS_EVENT_GROWING_OLD","You are suddenly aware of the awful and unstoppable passage of time, obsessively dwelling on your ultimate mortal fate. Each investigator suffers 2 facedown Horror ( negates)."
"MYTHOS_EVENT_HALLUCINATION_HOLE_01","The ground suddenly gives way, revealing a vast and cavernous emptiness! This mythos event affects the investigator in an outdoor space with the lowest ."
"MYTHOS_EVENT_HALLUCINATION_HOLE_02","You fall and fall for what feels like an eternity before slamming hard on the bottom of the pitch black pit. Suffer 2 Damage ( negates). Then the hole simply vanishes, and you find yourself back on solid ground once more."
"MYTHOS_EVENT_HARD_RAIN_01","Hail begins to fall from the sky, growing larger and larger. This mythos event affects each investigator in an outdoor space."
"MYTHOS_EVENT_HARD_RAIN_02","The hailstones are the size of your head, and appear to be made of actual stone. Suffer 3 facedown Damage ( negates). Then flip 2 Damage faceup."
"MYTHOS_EVENT_HEAT_SHIMMER_GLOW","The air begins to shimmer with heat. The shimmer becomes a glow, enveloping {0}. {0} suffers 3 facedown Damage ( negates). Then he flips 3 Damage faceup."
"MYTHOS_EVENT_HEAT_SHIMMER_GLOW_ALT","The air begins to shimmer with heat. The shimmer becomes a glow, enveloping {0}. {0} suffers 3 facedown Damage ( negates). Then she flips 3 Damage faceup."
"MYTHOS_EVENT_HELLO_WALL","Whispered voices drift through the halls. {0} glances about anxiously, looking for where the sounds could be coming from. While distracted, he walks face-first into a wall. {0} suffers 1 facedown Damage."
"MYTHOS_EVENT_HELLO_WALL_ALT","Whispered voices drift through the halls. {0} glances about anxiously, looking for where the sounds could be coming from. While distracted, she walks face-first into a wall. {0} suffers 1 facedown Damage."
"MYTHOS_EVENT_HORRIBLE_CLUE","{0} suddenly understands the terrible truth: humanity is but a plaything for great and terrible forces beyond its comprehension. {0} gains 2 Clues. Then he suffers 2 Horror ( negates)."
"MYTHOS_EVENT_HORRIBLE_CLUE_ALT","{0} suddenly understands the terrible truth: humanity is but a plaything for great and terrible forces beyond its comprehension. {0} gains 2 Clues. Then she suffers 2 Horror ( negates)."
"MYTHOS_EVENT_HORRIBLE_SCREECH_01","A terrible screech echoes through the air. This mythos event affects the investigator who has suffered the most Horror."
"MYTHOS_EVENT_HORRIBLE_SCREECH_02","Your heart races, and your breath comes in gasps. You dig your nails into the palms of your hands to distract yourself from the sudden and irrational terror. Flip 1 Horror faceup."
"MYTHOS_EVENT_HORRIBLE_SPELL","{0} suddenly understands some arcane secret. For just an instant it seems as if he glimpses the inner workings of all eternity and nearly comprehends his own irrelevance. {0} gains the {1} Spell. Then he suffers 2 Horror (+1 negates)."
"MYTHOS_EVENT_HORRIBLE_SPELL_ALT","{0} suddenly understands some arcane secret. For just an instant it seems as if she glimpses the inner workings of all eternity and nearly comprehends her own irrelevance. {0} gains the {1} Spell. Then she suffers 2 Horror (+1 negates)."
"MYTHOS_EVENT_HOT_POTATO_01","Your hand suddenly begins to burn! This mythos event affects the investigator who has a [i]Light Source[/i] with the lowest ."
"MYTHOS_EVENT_HOT_POTATO_02","The fire from your light has spread to your hand! You instinctively drop what you are holding and clutch your wounded hand. Suffer 2 facedown Damage and drop 1 random [i]Light Source[/i]. Before you realize it, the fire has spread all around you. Place Fire in your space and each adjacent space."
"MYTHOS_EVENT_HULK_OUT","With a start, {0} snaps out of a fugue state to see smashed finery and deep gouges on the nearby walls. Could he have caused this damage in a blind rage? {0} suffers 3 Damage (+1 negates). Then he flips all of his Damage faceup."
"MYTHOS_EVENT_HULK_OUT_ALT","With a start, {0} snaps out of a fugue state to see smashed finery and deep gouges on the nearby walls. Could she have caused this damage in a blind rage? {0} suffers 3 Damage (+1 negates). Then she flips all of her Damage faceup."
"MYTHOS_EVENT_HUNGRY_FOR_WORDS_01","The world lengthens and stretches away, then snaps back to shape. This mythos event affects the investigator with the most Spells."
"MYTHOS_EVENT_HUNGRY_FOR_WORDS_02","As you turn your head, you feel the world shifting at uneven speeds, parallax revealing unknown truths about the nature of the universe. Gain the {0} Spell. Then suffer 2 Horror ( negates)."
"MYTHOS_EVENT_HUNGRY_FOR_WORMS","{0} trips and falls into a shallow ditch filled with writhing worms. The ravenous grubs invade his nose, eyes, and mouth. {0} suffers 2 Damage and 2 facedown Horror ( negates)."
"MYTHOS_EVENT_HUNGRY_FOR_WORMS_ALT","{0} trips and falls into a shallow ditch filled with writhing worms. The ravenous grubs invade her nose, eyes, and mouth. {0} suffers 2 Damage and 2 facedown Horror ( negates)."
"MYTHOS_EVENT_HUNGRY_GRAVE_01","The ancient earth itself erupts to claim your bodies. This mythos event affects each investigator in an outdoor space."
"MYTHOS_EVENT_HUNGRY_GRAVE_02","Scrambling away seems to cause your feet to sink deeper into the ground (; 2). If you pass, you manage to find some solid footholds in the heaving soil. If you fail, the stones trap your legs with malicious fervor and you resort to clawing your way free; suffer 2 facedown Damage and drop 2 random Items."
"MYTHOS_EVENT_IM_WALKING_HERE_01","You are suddenly blinded by a flash of headlights, your ears filled with the blaring sound of a horn. This mythos event affects the investigator in a street with the lowest ."
"MYTHOS_EVENT_IM_WALKING_HERE_02","With a roar, an automobile careens past (; 2). If you pass, you nimbly step aside. If you fail, you fall in your haste to get out of the way; become Stunned."
"MYTHOS_EVENT_I_CAN_SEE_FOREVER","The comforting blanket of the sky, a barrier between each of you and infinity, is gone. Endless, coruscating motion and light fills the void, hungering and awful in its perfect clarity. Each investigator suffers 1 Horror."
"MYTHOS_EVENT_I_HAVE_SEEN_MY_HAT_01","Something scratches at the back of your mind, constantly nagging your senses. This mythos event affects the investigator who has suffered the most Horror."
"MYTHOS_EVENT_I_HAVE_SEEN_MY_HAT_02","You come to the sudden and undeniable realization: you know the answer! Flip 2 Horror faceup. Then gain 1 Clue."
"MYTHOS_EVENT_IA_IA_TENTACLES_PHTAGN_01","The roar of the surf fills your ears. This mythos event affects each investigator within range of a beach or dock."
"MYTHOS_EVENT_IA_IA_TENTACLES_PHTAGN_02","Something enormous disturbs the water, like a mountain rising to the surface. A tentacle as thick as an ancient tree rises up into the blackened sky, glistening, and falls back down beneath the waves. Suffer 2 Horror."
"MYTHOS_EVENT_ICHOR","It starts as an acrid taste in the back of your throat. Spitting to remove the taste only brings up vile black ichor that coats your lips. The more frantically you empty your mouth, the more greasy ooze bubbles up your throat. Each investigator suffers 2 facedown Horror ( negates). Then each investigator flips 2 Horror faceup."
"MYTHOS_EVENT_IM_SURE_ITS_FINE","With a sudden spasm, {0}'s wounds close for no discernible reason. {0} flips 1 Damage facedown. Then he flips 1 Horror faceup."
"MYTHOS_EVENT_IM_SURE_ITS_FINE_ALT","With a sudden spasm, {0}'s wounds close for no discernible reason. {0} flips 1 Damage facedown. Then she flips 1 Horror faceup."
"MYTHOS_EVENT_INNSMOUTH_LOOK_01","There is a strange puddle of seawater on the ground, rippling without wind. This mythos event affects the investigator with the highest sanity."
"MYTHOS_EVENT_INNSMOUTH_LOOK_02","Your reflection in the water shifts, and you see your skull and eyes grow misshapen. Suffer 4 Horror (+1 negates). Then flip all of your Horror faceup."
"MYTHOS_EVENT_INSIDE_TORNADO_01","A sudden and hideous shriek fills the air. This mythos event affects each investigator in the {0}."
"MYTHOS_EVENT_INSIDE_TORNADO_02","The blood-curdling cry is soon joined by a horrendous cacophony as the furniture takes to the air and flies about the room. Suffer 2 Damage."
"MYTHOS_EVENT_INVIGORATED","{0} suddenly feels invigorated, his mind sharpened and his muscles poised for action. {0} becomes Focused."
"MYTHOS_EVENT_INVIGORATED_ALT","{0} suddenly feels invigorated, her mind sharpened and her muscles poised for action. {0} becomes Focused."
"MYTHOS_EVENT_INVISIBLE_WEIGHT_01","A great power presses down on you, though no physical cause can be detected. This mythos event affects each investigator."
"MYTHOS_EVENT_INVISIBLE_WEIGHT_02","Every limb seems to be weighted with chains, and your head bows nearly to your chest (; 2). If you pass, the power fades gradually, leaving you weak and breathless. If you fail, struggling against the power tears a muscle in your neck; suffer 2 facedown Damage and become Stunned."
"MYTHOS_EVENT_IRON_CURSE","{0} feels a tearing pain in his throat. Coughing, he chokes up four iron nails and hears the faint laughter of a woman. {0} suffers 2 facedown Damage ( negates)."
"MYTHOS_EVENT_IRON_CURSE_ALT","{0} feels a tearing pain in her throat. Coughing, she chokes up four iron nails and hears the faint laughter of a woman. {0} suffers 2 facedown Damage ( negates)."
"MYTHOS_EVENT_IS_THIS_THE_REAL_LIFE","{0} is assailed by horrible, dream-like visions, specters of failure, and evidence of his terrible actions. He struggles to distinguish between reality and phantasm. {0} suffers 1 facedown Horror (–1 negates). Then he flips 1 Horror faceup."
"MYTHOS_EVENT_IS_THIS_THE_REAL_LIFE_ALT","{0} is assailed by horrible, dream-like visions, specters of failure, and evidence of her terrible actions. She struggles to distinguish between reality and phantasm. {0} suffers 1 facedown Horror (–1 negates). Then she flips 1 Horror faceup."
"MYTHOS_EVENT_IT_HAD_TO_BE_SPIDERS","Skittering and creeping, a hundred thousand spiders emerge from their hiding places. {0} scrambles to avoid the worst of their bites (; 2). If he passes, he receives only a trace of their strange venom, but the experience is traumatizing; {0} suffers 1 facedown Horror and becomes Dazed. If he fails, he receives many bites, and the venom makes the world warp around him; {0} suffers 1 facedown Damage and 2 Horror and becomes Stunned."
"MYTHOS_EVENT_IT_HAD_TO_BE_SPIDERS_ALT","Skittering and creeping, a hundred thousand spiders emerge from their hiding places. {0} scrambles to avoid the worst of their bites (; 2). If she passes, she receives only a trace of their strange venom, but the experience is traumatizing; {0} suffers 1 facedown Horror and becomes Dazed. If she fails, she receives many bites, and the venom makes the world warp around her; {0} suffers 1 facedown Damage and 2 Horror and becomes Stunned."
"MYTHOS_EVENT_ITS_A_TRAP_01","You are not the only one wary of danger in this place. This mythos event affects the investigator in an outdoor space who has suffered the most Horror."
"MYTHOS_EVENT_ITS_A_TRAP_02","You stumble into a primitive but deadly trap! Suffer 2 Damage ( negates). Then flip 3 Damage faceup."
"MYTHOS_EVENT_ITS_THAT_DREAM_AGAIN","{0} tries to speak, but instead, all of his teeth fall out one by one until he screams himself awake. {0} suffers 1 Horror."
"MYTHOS_EVENT_ITS_THAT_DREAM_AGAIN_ALT","{0} tries to speak, but instead, all of her teeth fall out one by one until she screams herself awake. {0} suffers 1 Horror."
"MYTHOS_EVENT_JUMP_SCARE","Turning, {0} comes face to face with the unexpected shape of a monster! But it is, in fact, nothing more than a shadow cast by mundane objects. {0} suffers 1 facedown Horror."
"MYTHOS_EVENT_JUMP_SCARE_ALT","Turning, {0} comes face to face with the unexpected shape of a monster! But it is, in fact, nothing more than a shadow cast by mundane objects. {0} suffers 1 facedown Horror."
"MYTHOS_EVENT_JUST_A_FLESH_WOUND","A wound begins to open on {0}'s thigh. Muscles and tendons pull against each other. {0} suffers 3 Horror (–1 negates). Then he becomes Dazed and Restrained."
"MYTHOS_EVENT_JUST_A_FLESH_WOUND_ALT","A wound begins to open on {0}'s thigh. Muscles and tendons pull against each other. {0} suffers 3 Horror (–1 negates). Then she becomes Dazed and Restrained."
"MYTHOS_EVENT_JUST_WRONG_01","You have a moment's respite to consider the significance of your discoveries thus far. This mythos event affects the investigator who has the most Clues."
"MYTHOS_EVENT_JUST_WRONG_02","You struggle to comprehend the breadth of your accumulated clues (; 1). If you pass, you are convinced that you are on the right track. If you fail, you realize that it is impossible for all these things to be true—you must have made a mistake; discard 1 Clue."
"MYTHOS_EVENT_KNOCK_KNOCK_01","The door begins rattling and shaking, as if someone or something on the other side is trying to get through. This mythos event affects the investigator in a space with a door who has suffered the most Horror."
"MYTHOS_EVENT_KNOCK_KNOCK_02","The door suddenly flies open (; 2). If you pass, you jump back to avoid the door, but no one is there. If you fail, the door slams hard into your face and limbs; suffer 1 Damage and become Dazed."
"MYTHOS_EVENT_LANTERN_FIRE","The lights dim and flicker. Then the walls begin to glow, and the wallpaper catches fire. Place Fire in {0}'s space."
"MYTHOS_EVENT_LANTERN_FIRE_ALT","The lights dim and flicker. Then the walls begin to glow, and the wallpaper catches fire. Place Fire in {0}'s space."
"MYTHOS_EVENT_LIVING_DARKNESS_01","The shadows in the corners of every room seem to creep inward. This mythos event affects the investigator in a space containing Darkness with the lowest ."
"MYTHOS_EVENT_LIVING_DARKNESS_02","The darkness ahead of you becomes alive. The living black smoke coagulates into human form (; 2). If you pass, you realize it is just a trick of the light. If you fail, you turn and run; suffer 2 Horror and move 2 spaces away from the {0}."
"MYTHOS_EVENT_LIVING_FIRE_01","Popping and hissing, the flames leap higher. This mythos event affects each investigator in a space containing Fire or adjacent to a Fire."
"MYTHOS_EVENT_LIVING_FIRE_02","Sparks leap up toward the sky, dancing and darting like something alive. Some of the sparks streak to land upon you, burning your flesh. Suffer 2 facedown Damage."
"MYTHOS_EVENT_LONG_WORK_DAY","You are weary to the bone, and your strength is now ebbing. Each investigator flips 2 Damage faceup."
"MYTHOS_EVENT_LOOSE_FLOORBOARD","{0} runs frantically from some unseen evil only to lose his footing (; 2). If he passes, he stumbles but catches himself before falling. If he fails, he slams headfirst into a wall; {0} suffers 1 facedown Damage and becomes Stunned."
"MYTHOS_EVENT_LOOSE_FLOORBOARD_ALT","{0} runs frantically from some unseen evil only to lose her footing (; 2). If she passes, she stumbles but catches herself before falling. If she fails, she slams headfirst into a wall; {0} suffers 1 facedown Damage and becomes Stunned."
"MYTHOS_EVENT_LOVERS_QUARREL_01","You hear voices raised in anger, somewhere out of sight. This mythos event affects the investigator with the lowest ."
"MYTHOS_EVENT_LOVERS_QUARREL_02","Suddenly, something flies at you from the direction of the voices. Place the {0} Common Item in your space. Then suffer 2 Damage ( negates)."
"MYTHOS_EVENT_LOW_GRADE_MANUFACTURING","The cheap item snaps as {0} tries to lift it. Unfortunately, it is now completely useless. {0} discards 1 random Common Item."
"MYTHOS_EVENT_LOW_GRADE_MANUFACTURING_ALT","The cheap item snaps as {0} tries to lift it. Unfortunately, it is now completely useless. {0} discards 1 random Common Item."
"MYTHOS_EVENT_LUNACY_01","The moon hangs huge and bloody in the sky. This mythos event affects the investigator who has suffered the most Horror."
"MYTHOS_EVENT_LUNACY_02","The moon seems to grow until it fills your vision. Become Dazed. You feel your mind being pulled upward by the moon's gravity, leaving your body behind (; 2). If you pass, you shake yourself and reflect on the origin of the term ""lunatic""; flip 3 Horror faceup. If you fail, you feel as if part of yourself has torn free of your body and flown up to the moon; suffer 3 Horror."
"MYTHOS_EVENT_MADMANS_DRUM_01","From every corner of the air comes a horrible pounding sound. This mythos event affects each investigator in an outdoor space."
"MYTHOS_EVENT_MADMANS_DRUM_02","The ghostly drumbeat forces your heart to stutter and your feet to move uncontrollably. Suffer 2 Horror (+1 negates). Then flip 1 Horror faceup."
"MYTHOS_EVENT_MADMEN_IN_THE_WALLS_01","A cacophony of creaks and knocks erupts all around you. This mythos event affects the investigator with the lowest ."
"MYTHOS_EVENT_MADMEN_IN_THE_WALLS_02","The sound is unnerving, and you fear what could be causing it (; 2). If you pass, the sound must just be vermin in the walls. If you fail, the noise becomes panicked voices, as if there were madmen just out of sight; suffer 1 Horror, then flip 1 Horror faceup."
"MYTHOS_EVENT_MANHOLE_01","Someone did not put the manhole cover back. This mythos event affects the investigator in an alley or street with the lowest ."
"MYTHOS_EVENT_MANHOLE_02","You are not looking where you are walking and step into an uncovered manhole. Suffer 2 Damage (+1 negates). Then flip 2 Damage faceup."
"MYTHOS_EVENT_MANIA_01","The stress of this investigation is mounting beyond common tolerance. This mythos event affects the investigator with the lowest ."
"MYTHOS_EVENT_MANIA_02","Your mind is unbalanced, and a fit of mania overtakes you (; 2). If you pass, your hysterical laughter is barely contained behind tightly clamped lips; suffer 1 facedown Horror. If you fail, violent laughter leads to gripping your torso tightly and rocking to and fro; suffer 1 Damage and become Restrained."
"MYTHOS_EVENT_MARS_NEEDS_INVESTIGATORS_01","Every person and object you can see is suddenly surrounded by a nimbus of silver light. This mythos event affects each investigator in an outdoor space."
"MYTHOS_EVENT_MARS_NEEDS_INVESTIGATORS_02","Gravity seems suspended, and you begin to drift toward the sky. Then the light flickers out, and you go crashing down to Earth once more. Each investigator suffers 1 facedown Damage."
"MYTHOS_EVENT_METEOR_01","The sky cracks open with fierce light, and a meteor from infinite interstellar space crashes down. Place Fire in each space in the {0}. Then each monster in the {0} suffers 3 Damage. This mythos event affects each investigator in the {0}."
"MYTHOS_EVENT_METEOR_02","The alien stone shatters and explodes where it strikes the ground, showering the area in shrapnel and flame. Suffer 5 facedown Damage (+1 negates)."
"MYTHOS_EVENT_MIDAS_SONG_01","A low song, just beyond the edge of hearing, wafts through the air. This mythos event affects the investigator who has the most Items."
"MYTHOS_EVENT_MIDAS_SONG_02","Your palms become clammy, and your pulse races. A wave of powerful, ruinous greed runs through you (; 1). If you pass, you master yourself until the feeling passes. If you fail, you are revolted by your own avarice and hurl some of your items away from you; drop 1 random Item."
"MYTHOS_EVENT_MIGRAINE","{0} squints against even the weakest light, and the pain in his head throbs in time with his heartbeat (; 1). If he passes, the headache is just a distraction to work through. If he fails, he clutches his head and vomits violently onto the ground; {0} suffers 1 facedown Damage and drops 2 random Items."
"MYTHOS_EVENT_MIGRAINE_ALT","{0} squints against even the weakest light, and the pain in her head throbs in time with her heartbeat (; 1). If she passes, the headache is just a distraction to work through. If she fails, she clutches her head and vomits violently onto the ground; {0} suffers 1 facedown Damage and drops 2 random Items."
"MYTHOS_EVENT_MONOPHOBIA","No one has ever trod this ground, and no one will ever find {0}'s footprints. He is utterly alone in this isolated wilderness. {0} suffers 4 Horror (+1 negates)."
"MYTHOS_EVENT_MONOPHOBIA_ALT","No one has ever trod this ground, and no one will ever find {0}'s footprints. She is utterly alone in this isolated wilderness. {0} suffers 4 Horror (+1 negates)."
"MYTHOS_EVENT_MOONLIGHT","A single beam of light breaks through the clouds but is quickly choked out. No immediate effect."
"MYTHOS_EVENT_MOUTHLESS_MOB","Suddenly, everything is bathed in bright sunlight, and there are people bustling in the streets. However, with this unnatural shift you realize that these people have no mouths, and the vision fades. Each investigator suffers 3 facedown Horror (–1 negates)."
"MYTHOS_EVENT_MUTATION","An inexplicable quality of air shifts your bone and muscle into unnatural shapes. Some elusive scent—some feeling—leads you to safer space. Each investigator suffers 2 facedown Damage ( negates). Then each investigator flips 2 Damage faceup."
"MYTHOS_EVENT_NAUSEA","{0} is struck by a sudden wave of nausea and vertigo. {0} becomes Dazed."
"MYTHOS_EVENT_NAUSEA_ALT","{0} is struck by a sudden wave of nausea and vertigo. {0} becomes Dazed."
"MYTHOS_EVENT_NO_EXCUSE","{0} grits his teeth. Things might be grim, but that does not excuse giving up. {0} flips 1 Damage and 1 Horror facedown."
"MYTHOS_EVENT_NO_EXCUSE_ALT","{0} grits her teeth. Things might be grim, but that does not excuse giving up. {0} flips 1 Damage and 1 Horror facedown."
"MYTHOS_EVENT_NO_REFLECTION_01","Something about the bathroom has you on edge. This mythos event affects the investigator in the bathroom who has suffered the most Horror."
"MYTHOS_EVENT_NO_REFLECTION_02","You glance in the mirror, but alas, there is no one looking back at you. Suffer 1 Horror. Then flip 1 Horror faceup."
"MYTHOS_EVENT_NOT_ALLERGIES","{0}'s tongue starts to engorge, quickly growing too large for his mouth. Only by clamping down hard does the swelling halt and start to go down again. {0} suffers 1 facedown Damage and 2 Horror (+1 negates)."
"MYTHOS_EVENT_NOT_ALLERGIES_ALT","{0}'s tongue starts to engorge, quickly growing too large for her mouth. Only by clamping down hard does the swelling halt and start to go down again. {0} suffers 1 facedown Damage and 2 Horror (+1 negates)."
"MYTHOS_EVENT_NOT_CLOUDS","The shadows that cling to the ground here owe nothing to the clouds above. Place Darkness in each space in the {0} and {1}. Then each investigator in the {0} or {1} suffers 2 facedown Horror ( negates)."
"MYTHOS_EVENT_NOW_WERE_COOKING","The oven suddenly bursts into flames. Place Fire in each space in the kitchen. The fire quickly spreads to the cabinets and counter. Each investigator in the kitchen suffers 2 facedown Damage (+1 negates)."
"MYTHOS_EVENT_OCEAN","You hear the crashing of waves and smell a rush of salt air. No immediate effect."
"MYTHOS_EVENT_OIL_SPILL_01","You hear a splash, and out of the dark a gull dripping black fluid flies furiously at your face. This mythos event affects the investigator in a beach, dock, or pier with the highest ."
"MYTHOS_EVENT_OIL_SPILL_02","The fowl's wings, claws, and beak leave no wounds, but the noise and stench is unbearable. Suffer 3 Horror (+1 negates). Then flip all of your Horror faceup."
"MYTHOS_EVENT_OLD_BONES","{0}'s bones creak and become as brittle as stale bread. {0} suffers 2 facedown Damage and 2 Horror ( negates). Then he flips 3 Horror faceup and becomes Dazed."
"MYTHOS_EVENT_OLD_BONES_ALT","{0}'s bones creak and become as brittle as stale bread. {0} suffers 2 facedown Damage and 2 Horror ( negates). Then she flips 3 Horror faceup and becomes Dazed."
"MYTHOS_EVENT_OLD_MAN_LEG","Between one step and the next, {0} suddenly feels an old injury return. It is painful, but at least it takes his mind off of his troubles. {0} flips 1 Horror facedown. Then he flips 1 Damage faceup."
"MYTHOS_EVENT_OLD_MAN_LEG_ALT","Between one step and the next, {0} suddenly feels an old injury return. It is painful, but at least it takes her mind off of her troubles. {0} flips 1 Horror facedown. Then she flips 1 Damage faceup."
"MYTHOS_EVENT_OPEN_YOUR_EYES_01","Suddenly, everything goes dark! This mythos event affects the investigator with the lowest ."
"MYTHOS_EVENT_OPEN_YOUR_EYES_02","You stagger in the dark, attempting to discover what has happened to the lights (; 1). If you pass, you realize that you have simply forgotten to open your eyes after blinking. If you fail, the darkness tightens around you; place Darkness in your space."
"MYTHOS_EVENT_PERSONAL_CYCLONE_01","A fierce wind blows, hurling debris. This mythos event affects the investigator in an outdoor space with the highest ."
"MYTHOS_EVENT_PERSONAL_CYCLONE_02","The wind bears down on you, hurling leaves, small objects, even stones at you (; 3). If you pass, you keep your footing and block the worst of the debris; suffer 1 facedown Damage. If you fail, you are blown and buffeted to the ground; suffer 3 Damage and move 1 space away from the {0}."
"MYTHOS_EVENT_PIE_JESU_DOMINE_01","The sound of soft voices reaches your ears. This mythos event affects the investigator with the highest ."
"MYTHOS_EVENT_PIE_JESU_DOMINE_02","Dolorous and unsettling chanting fills the air (; 2). If you pass, you recognize it as an archaic but harmless requiem mass. If you fail, the alien language sets you on edge; suffer 1 facedown Horror."
"MYTHOS_EVENT_PIPING","A piping, haunting music echoes from everywhere, but only {0} can hear it. {0} suffers 2 Horror (+1 negates). Then he flips 2 Horror faceup."
"MYTHOS_EVENT_PIPING_ALT","A piping, haunting music echoes from everywhere, but only {0} can hear it. {0} suffers 2 Horror (+1 negates). Then she flips 2 Horror faceup."
"MYTHOS_EVENT_PIT_TRAP_01","Something about the soil seems strange and unnatural. This mythos event affects the investigator in an outdoor space with the lowest ."
"MYTHOS_EVENT_PIT_TRAP_02","The soil you stand on is only a thin screen that suddenly gives way into a pit of debris. Suffer 3 Damage (+1 negates)."
"MYTHOS_EVENT_PLAGUE_MOSQUITO","{0} jerks as some insect stings his neck. The wound is tiny but releases a foul green pus. {0} suffers 1 facedown Damage and 1 Horror."
"MYTHOS_EVENT_PLAGUE_MOSQUITO_ALT","{0} jerks as some insect stings her neck. The wound is tiny but releases a foul green pus. {0} suffers 1 facedown Damage and 1 Horror."
"MYTHOS_EVENT_PLUNGED_INTO_DARKNESS","The room gets very cold as the lights become blindingly bright. Your ears pop as every light in the room burns out. Place Darkness in each space in the {0}. Each investigator in the {0} suffers 2 Horror (+1 negates)."
"MYTHOS_EVENT_POLTERGEIST_01","A chill runs through the building, causing the paintings and curtains to shutter. This mythos event affects the investigator in a hall, office, or study with the highest ."
"MYTHOS_EVENT_POLTERGEIST_02","A painting flies off the wall toward your head (; 1)! If you pass, you dodge the painting, but the experience leaves you traumatized; suffer 1 facedown Horror. If you fail, the corner of the frame catches your head; suffer 2 facedown Damage."
"MYTHOS_EVENT_POP_IT_BACK_IN_01","A thousand perils lurk. This mythos event affects the investigator who has suffered the most Damage."
"MYTHOS_EVENT_POP_IT_BACK_IN_02","Fearing your wounds will only slow you down, you attempt some impromptu field treatment. Flip 1 Damage facedown. Then flip 2 Damage faceup."
"MYTHOS_EVENT_PORTRAIT_OF_GRAY_01","Each painting and photograph on the walls seems to watch you. This mythos event affects the investigator in a hall, office, or study with the lowest sanity."
"MYTHOS_EVENT_PORTRAIT_OF_GRAY_02","You find yourself captivated by the closest picture on the wall (; 2). If you pass, you find yourself staring at a portrait of an elderly version of yourself; suffer 1 facedown Horror and become Dazed. If you fail, you become lost in the endless parade of ever-more-horrible images; suffer 2 Horror and become Restrained."
"MYTHOS_EVENT_PTSD","The few lights around {0} flash sporadically, and somehow bring back memories of guilt and terror. {0} suffers 2 Horror ( negates). Then he flips 2 Horror faceup."
"MYTHOS_EVENT_PTSD_ALT","The few lights around {0} flash sporadically, and somehow bring back memories of guilt and terror. {0} suffers 2 Horror ( negates). Then she flips 2 Horror faceup."
"MYTHOS_EVENT_PUPPET_MASTER","{0}'s limbs are wrenched into impossible angles by an invisible force. {0} suffers 4 Damage (+1 negates)."
"MYTHOS_EVENT_PUPPET_MASTER_ALT","{0}'s limbs are wrenched into impossible angles by an invisible force. {0} suffers 4 Damage (+1 negates)."
"MYTHOS_EVENT_SHADOW_SPORTSBALL","A dark projectile hurtles into {0}, knocking him off-balance. {0} suffers 3 Damage (–1 negates). Then he becomes Dazed and Stunned."
"MYTHOS_EVENT_SHADOW_SPORTSBALL_ALT","A dark projectile hurtles into {0}, knocking her off-balance. {0} suffers 3 Damage (–1 negates). Then she becomes Dazed and Stunned."
"MYTHOS_EVENT_READ_ME","A loose, fluttering page covered in barely-legible text catches {0}'s eye. Unable to resist, he reads. {0} suffers 2 facedown Horror ( negates). Then he flips 1 Horror faceup."
"MYTHOS_EVENT_READ_ME_ALT","A loose, fluttering page covered in barely-legible text catches {0}'s eye. Unable to resist, she reads. {0} suffers 2 facedown Horror ( negates). Then she flips 1 Horror faceup."
"MYTHOS_EVENT_REAL_HOLE","The ground gives way beneath {0}'s foot, threatening to twist an ankle or worse. {0} suffers 2 facedown Damage ( negates). Then he flips 2 Damage faceup."
"MYTHOS_EVENT_REAL_HOLE_ALT","The ground gives way beneath {0}'s foot, threatening to twist an ankle or worse. {0} suffers 2 facedown Damage ( negates). Then she flips 2 Damage faceup."
"MYTHOS_EVENT_RED_RAIN_01","A warm rain passes through for just a moment. This mythos event affects each investigator with 4 or more ."
"MYTHOS_EVENT_RED_RAIN_02","You realize the rain is tiny, mist-like droplets of blood. Suffer 1 facedown Horror."
"MYTHOS_EVENT_REGRETS_01","Everyone has regrets. This mythos event affects the investigator who has suffered the most Horror."
"MYTHOS_EVENT_REGRETS_02","You struggle not to think about that awful day (; 2). If you pass, you keep your focus on the present. If you fail, you keep reliving one of your worst moments; flip 1 Horror faceup."
"MYTHOS_EVENT_REPRESSED_MEMORIES","Unbidden, the terrible things you have seen rise up from your memory, where they were safely locked away. Each investigator flips 2 Horror faceup."
"MYTHOS_EVENT_REVITALIZED","{0} suddenly feels revitalized. The pain of old wounds leaves his muscles. {0} discards 1 Damage or 1 Horror."
"MYTHOS_EVENT_REVITALIZED_ALT","{0} suddenly feels revitalized. The pain of old wounds leaves her muscles. {0} discards 1 Damage or 1 Horror."
"MYTHOS_EVENT_ROPE_TRICK","Hissing and weaving like a serpent, a rope rises up to wrap around {0} (; 2). If he passes, he dodges the rope, which collapses, only an ordinary cord of hemp once more. If he fails, the rope wraps around him and begins squeezing the life out of him; {0} suffers 2 Damage and become Restrained."
"MYTHOS_EVENT_ROPE_TRICK_ALT","Hissing and weaving like a serpent, a rope rises up to wrap around {0} (; 2). If she passes, she dodges the rope, which collapses, only an ordinary cord of hemp once more. If she fails, the rope wraps around her and begins squeezing the life out of her; {0} suffers 2 Damage and become Restrained."
"MYTHOS_EVENT_ROSES_ROOM","For a timeless, dream-like eon, {0} wanders through a perfect world where nothing, not even the donuts, tastes right. {0} suffers 2 facedown Horror."
"MYTHOS_EVENT_ROSES_ROOM_ALT","For a timeless, dream-like eon, {0} wanders through a perfect world where nothing, not even the donuts, tastes right. {0} suffers 2 facedown Horror."
"MYTHOS_EVENT_RUN_MY_PRETTIES","Without warning, your feet take off under someone else's command. After what seems like hours, you are back where you started, and the exhausting trip ends. Each investigator suffers 2 facedown Damage ( negates)."
"MYTHOS_EVENT_SAD_MOON","The moon hangs swollen in the sky. A frigid despair overtakes your mind as you gaze at the baleful, white orb. Each investigator suffers 2 facedown Horror."
"MYTHOS_EVENT_SCRATCHING_NOISE","What was that scratching sound? No immediate effect."
"MYTHOS_EVENT_SCURRYING_IN_THE_DARKNESS_01","Something moves in the darkness. This mythos event affects each investigator in a space containing Darkness."
"MYTHOS_EVENT_SCURRYING_IN_THE_DARKNESS_02","The scurrying sound intensifies, scratching and muttering, close enough to touch. You feel something moving, just beyond the reach of your fingers. Suffer 2 facedown Horror."
"MYTHOS_EVENT_SEDUCTIVE_AMNESIA_01","What a relief, to simply walk away from this terrible ordeal and remember nothing. This mythos event affects each investigator."
"MYTHOS_EVENT_SEDUCTIVE_AMNESIA_02","As you walk on, a subtle fog enters your mind with the thought that you could just forget (; 2). If you pass, you banish the fog once you realize the stupor it would bring. If you fail, the mental torpor advances to your limbs, locking you into useless lethargy; suffer 3 facedown Horror and become Dazed."
"MYTHOS_EVENT_SHADOWS","Light flickers, and for an instant shadows that were cast by nothing on this Earth stalk across the wall. No immediate effect."
"MYTHOS_EVENT_SHOW_ME_THE_WAY_01","The ground is marked with arcane symbols. This mythos event affects the investigator with the lowest ."
"MYTHOS_EVENT_SHOW_ME_THE_WAY_02","Crude etchings on the ground seem to lead you toward your destination (; 2). If you pass, the arrows lead you where you wanted to go. If you fail, you become hopelessly lost and befuddled; suffer 1 facedown Horror and become Dazed."
"MYTHOS_EVENT_SILENCE","Silence reigns. Complete, enveloping silence. No immediate effect."
"MYTHOS_EVENT_SINISTER_RIPPLES_01","The moonlight glints strangely off of the surface of the water. This mythos event affects the investigator in the Town Square  with the lowest ."
"MYTHOS_EVENT_SINISTER_RIPPLES_02","A pattern of ripples in the water catches your eye (; 2). If you pass, the sinister purpose behind those ripples repels your gaze. If you fail, you are bewitched by the shifting patterns on the water and fail to guard your mind; suffer 1 Horror and become Dazed."
"MYTHOS_EVENT_SINNER_MAN_01","A disembodied voice whispers blasphemies into your ear. This mythos event affects the investigator with the highest ."
"MYTHOS_EVENT_SINNER_MAN_02","You do your best to disregard the voice (; 2). If you pass, the vile notions imposed on your mind only steel your resolve. If you fail, the voice takes on an authoritative tone and you freeze in fear; suffer 2 Horror and become Stunned."
"MYTHOS_EVENT_SO_COOL","A patch of deadly cold air blows around {0}, stealing his breath and cracking his joints. {0} suffers 2 Damage ( negates). Then he flips 2 Horror faceup."
"MYTHOS_EVENT_SO_COOL_ALT","A patch of deadly cold air blows around {0}, stealing her breath and cracking her joints. {0} suffers 2 Damage ( negates). Then she flips 2 Horror faceup."
"MYTHOS_EVENT_SOMEONE_SHOULD_SUE_01","The cobblestones underfoot are rounded and uneven from time's passage or perhaps malicious assemblage. This mythos event affects the investigator in an alley or street with the lowest ."
"MYTHOS_EVENT_SOMEONE_SHOULD_SUE_02","You stumble over an errant stone (; 2). If you pass, you fall to your knees without major harm; suffer 1 facedown Damage. If you fail, you topple forward and crack your head-on the street; suffer 2 Damage and become Stunned."
"MYTHOS_EVENT_SPACE_ROOM_01","Boards creak and window shutters slam. Light flickers strangely outside. This mythos event affects each investigator in the Lounge ."
"MYTHOS_EVENT_SPACE_ROOM_02","Through the windows, you see the endless black ocean of space, lit by cold, unfeeling stars. The moon looms impossibly huge beneath you, and everything is colder than you could have imagined. Suffer 3 facedown Horror ( negates). Then flip 2 Horror faceup. Then you are returned to Earth, as if you had never left."
"MYTHOS_EVENT_STALE_AIR_01","The air suddenly grows stale. This mythos event affects each investigator in the {0}."
"MYTHOS_EVENT_STALE_AIR_2","Bracing your hands on your knees, you gasp for breath (; 2). If you pass, cool air fills your chest and you continue with determination. If you fail, your struggle for breath becomes more violent and the blackness edges in; become Dazed."
"MYTHOS_EVENT_STALKED_BY_SHADOWS","{0} thinks he sees a shadowy creature stalking toward him (; 2). If he passes, he realizes it was just a trick of the light. If he fails, he panics and runs, screaming, from the predator; he suffers 2 Horror and moves 2 spaces away from the {1}."
"MYTHOS_EVENT_STALKED_BY_SHADOWS_ALT","{0} thinks she sees a shadowy creature stalking toward her (; 2). If she passes, she realizes it was just a trick of the light. If she fails, she panics and runs, screaming, from the predator; she suffers 2 Horror and moves 2 spaces away from the {1}."
"MYTHOS_EVENT_STICKY_FEET_01","Out of sight, beneath the floor, strange and evil sigils are engraved. This mythos event affects each investigator."
"MYTHOS_EVENT_STICKY_FEET_02","Your feet begin to adhere to the building itself (; 2). If you pass, the faster you move the less chance your feet have of permanently adhering to the ground. If you fail, the sensation of your flesh reaching out and embracing wood, nails, and stone sickens you; suffer 2 facedown Horror and become Restrained."
"MYTHOS_EVENT_STONE_THE_WITCH_01","The debris of the earth springs into the air, taking on new malicious life. This mythos event affects the investigator with the highest ."
"MYTHOS_EVENT_STONE_THE_WITCH_02","Rocks pummel you, sand scours red gashes across your face, and the very ground tears your feet out from under you. Suffer 4 Damage (+1 negates). Then flip all of your Damage faceup."
"MYTHOS_EVENT_STRANGE_BUZZING","Out of sight, a strange buzzing machine comes to life to carry out its dark purpose. Each investigator flips 1 Damage and 1 Horror faceup, then becomes Dazed."
"MYTHOS_EVENT_STRANGE_SKIES","The sky becomes blood red, though neither the sun nor moon is visible in the sky. No immediate effect."
"MYTHOS_EVENT_STRANGE_STARS","The stars revolve around the center of the universe, infinite in its awful and unstoppable motion. No immediate effect."
"MYTHOS_EVENT_STREETS_OF_ACID_01","From between the cobblestones leaks a vicious acid. This mythos event affects each investigator in an alley or street."
"MYTHOS_EVENT_STREETS_OF_ACID_02","Stepping slowly is agony, but running causes you to slip and sprawl on the caustic ground. Suffer 3 Damage ( negates)."
"MYTHOS_EVENT_STRONG_WIND_01","An unnatural wind kicks up, tearing at your clothes. This mythos event affects the investigator with the most Items."
"MYTHOS_EVENT_STRONG_WIND_02","A sudden gust of wind howls and shakes your loose possessions (; 1). If you pass, the wind settles. If you fail, you lose your grip on something; drop 1 random Item."
"MYTHOS_EVENT_SUDDEN_BLACK_01","The lights flicker then die. Place Darkness in each space in the {0}. This mythos event affects each investigator in the {0}."
"MYTHOS_EVENT_SUDDEN_BLACK_02","The sudden darkness is overwhelming, and you find yourself completely blind (; 1). If you pass, you force yourself to press on, using your memory of the room to navigate. If you fail, you stand rooted to the spot while you wait for your eyes to adjust; become Restrained."
"MYTHOS_EVENT_SUDDEN_HEAT_01","Your hand begins to burn. This mythos event affects the investigator with the most Items."
"MYTHOS_EVENT_SUDDEN_HEAT_02","The object in your hand glows with heat, and you instinctively drop it. You nurse your hand which is now scarred by an agonizing burn. Suffer 1 facedown Damage and drop 1 random Item."
"MYTHOS_EVENT_SUDDEN_SPELL_01","A spell leaps unbidden into your mind. This mythos event affects the investigator with the lowest ."
"MYTHOS_EVENT_SUDDEN_SPELL_02","You attempt to decipher the spell (; 1). If you pass, you realize casting it would be a terrible idea. If you fail, the words you mumble somehow twist in the air and turn into writhing, shadowy tethers affixed to every limb; suffer 3 Horror and become Restrained."
"MYTHOS_EVENT_SWEET_SMOKE_01","Choking smoke rolls off the flames, engulfing you. This mythos event affects each investigator in a space containing Fire."
"MYTHOS_EVENT_SWEET_SMOKE_02","Your head quickly begins to spin, but impossibly, the smoke smells intoxicatingly sweet. Suffer 3 facedown Damage (+1 negates). Then become Dazed."
"MYTHOS_EVENT_TETANUS_SHOT","Picking his way carefully forward, {0} puts a foot wrong and steps on an old, rusty nail. {0} suffers 1 facedown Damage (–1 negates). Then he flips 1 Damage faceup."
"MYTHOS_EVENT_TETANUS_SHOT_ALT","Picking her way carefully forward, {0} puts a foot wrong and steps on an old, rusty nail. {0} suffers 1 facedown Damage (–1 negates). Then she flips 1 Damage faceup."
"MYTHOS_EVENT_THE_KEY_AND_THE_GATE_01","A small symbol etched into the metal of the key you found comes alive at the touch of a finger. This mythos event affects the investigator with a [i]Key[/i] with the highest ."
"MYTHOS_EVENT_THE_KEY_AND_THE_GATE_02","Your mind forms a strange and unwilling bond to some alien being. Suffer 2 Horror ( negates). Then flip 2 Horror faceup."
"MYTHOS_EVENT_THE_NTH_PLAGUE","A shadow passes over you. Everywhere the shadow touches, you feel your skin blister and flake. Each investigator suffers 2 facedown Damage."
"MYTHOS_EVENT_THE_VOID_01","A voice from nowhere intones, ""Let them end in darkness!"" Place Darkness in each space in the {0}, {1}, and {2}. This mythos event affects each investigator in a space containing Darkness."
"MYTHOS_EVENT_THE_VOID_02","All sounds cease, all sensation disappears from your awareness, and you feel yourself to be utterly alone in the void. Suffer 3 facedown Horror ( negates)."
"MYTHOS_EVENT_THUNDER","The sky on the horizon flashes briefly, and after a few moments, you hear the distant rumble of thunder. No immediate effect."
"MYTHOS_EVENT_TICK_TOCK","Your mind is filled with the subtle, slow ticking of a clock. No immediate effect."
"MYTHOS_EVENT_TIME_LOOP","{0} glances ahead, only to see himself from behind, his sight stretched thin and his mind nearing the breaking point. {0} suffers 3 Horror ( negates)."
"MYTHOS_EVENT_TIME_LOOP_ALT","{0} glances ahead, only to see herself from behind, her sight stretched thin and her mind nearing the breaking point. {0} suffers 3 Horror ( negates)."
"MYTHOS_EVENT_TOO_MANY_DOORS_01","The corridor stretches on forever, lined with countless doors. This mythos event affects the investigator in an alley or hall who has suffered the most Horror."
"MYTHOS_EVENT_TOO_MANY_DOORS_02","You open door after door, trying to find your way (; 1). If you pass, you find yourself back where you started. If you fail, the doors and walls seem to shift and you find yourself in another part of the building; suffer 1 Horror and move 2 spaces away from the {0}."
"MYTHOS_EVENT_TRICK_BACK_01","Old hurts and pains seem inescapable. This mythos event affects the investigator who has suffered the most Damage."
"MYTHOS_EVENT_TRICK_BACK_02","You pause for breath for a moment, wincing at some injury you do not remember receiving (; 2). If you pass, it is just a harmless twinge. If you fail, you find you are much more hurt than you thought; flip 1 Damage faceup."
"MYTHOS_EVENT_TRIP","As {0} is walking, he suddenly trips over something and tumbles to the ground. Place the {1} Common Item in {0}'s space. He suffers 2 Damage (+1 negates)."
"MYTHOS_EVENT_TRIP_ALT","As {0} is walking, she suddenly trips over something and tumbles to the ground. Place the {1} Common Item in {0}'s space. She suffers 2 Damage (+1 negates)."
"MYTHOS_EVENT_TWISTING_BEFORE_YOU","The corridor in front of you twists and stretches on forever. It is impossibly long. Impossible! Each investigator in a hall or alley suffers 2 Horror ( negates)."
"MYTHOS_EVENT_VAPOR_01","A strange, vaporous colour fills the air. This mythos event affects each investigator in the {0}."
"MYTHOS_EVENT_VAPOR_02","The foul mist invades your every thought. Become Dazed. You wonder where the fog came from and what it is (; 1). If you pass, you recall a story you once heard and cover your mouth until the colour leaves. If you fail, the vapor burns your throat and lungs; suffer 2 facedown Damage."
"MYTHOS_EVENT_VEILED_EYES_01","Light fades from around you, leaving anything even inches from your face obscured. Place Darkness in each space in the {0}. This mythos event affects each investigator in a space containing Darkness."
"MYTHOS_EVENT_VEILED_EYES_02","Stumbling to where you know there was a light, your hand can feel the heat coming from it, though your eyes cannot detect the slightest illumination. Suffer 3 facedown Horror (+1 negates)."
"MYTHOS_EVENT_VERTIGO_01","Something about the angles of the building is affecting your perception. This mythos event affects the investigator in the stairs who has suffered the most Horror."
"MYTHOS_EVENT_VERTIGO_02","The stairs bend in front of you (; 2). If you pass, you brace yourself and manage to keep your footing. If you fail, you lose your balance; suffer 1 Damage and become Dazed."
"MYTHOS_EVENT_WATCH_OUT_01","Somewhere above, someone dumps garbage out the window. This mythos event affects the investigator in an alley or street with the lowest ."
"MYTHOS_EVENT_WATCH_OUT_02","The debris showers down around you, pelting your limbs and the ground. Suffer 2 facedown Damage ( negates). Then flip 1 Damage faceup."
"MYTHOS_EVENT_WATERBOARDING_IS_NOT_TORTURE_01","The rushing call of water overwhelms you. This mythos event affects the investigator in a river with the lowest ."
"MYTHOS_EVENT_WATERBOARDING_IS_NOT_TORTURE_02","You stumble and fall face-first toward the water (; 2). If you pass, you catch yourself and struggle back to your feet. If you fail, you fall into the water and begin to drown; suffer 1 facedown Damage and 1 Horror and become Dazed."
"MYTHOS_EVENT_WHAMMY","A sudden, sharp crack and a slam sound out, making {0} jump. {0} suffers 1 facedown Horror ( negates)."
"MYTHOS_EVENT_WHAMMY_ALT","A sudden, sharp crack and a slam sound out, making {0} jump. {0} suffers 1 facedown Horror ( negates)."
"MYTHOS_EVENT_WHAT_DID_I_EAT","{0} suddenly drops to his knees, clutching at his gut. His skin bulges and distends as something moves beneath it, twisting within his innards. {0} suffers 1 facedown Damage and 1 Horror."
"MYTHOS_EVENT_WHAT_DID_I_EAT_ALT","{0} suddenly drops to her knees, clutching at her gut. Her skin bulges and distends as something moves beneath it, twisting within her innards. {0} suffers 1 facedown Damage and 1 Horror."
"MYTHOS_EVENT_WHAT_IS_FOR_DINNER_01","Filthy kitchenware and rotting food is strewn about the table. This mythos event affects the investigator in the dining room or kitchen who has suffered the most Horror."
"MYTHOS_EVENT_WHAT_IS_FOR_DINNER_02","Some unknown urge makes you take a bite (; 1). If you pass, you come to your senses just before placing a molded roll on your tongue. If you fail, you quickly stuff molding food into your mouth; suffer 1 facedown Damage and 1 Horror."
"MYTHOS_EVENT_WHAT_IS_INSIDE_01","With so many drawers and cabinets, surely you will be able to find some evidence here. This mythos event affects the investigator in a bedroom or office with the lowest sanity."
"MYTHOS_EVENT_WHAT_IS_INSIDE_02","You open drawers, looking for clues. Instead, you find that the drawers are filled with bloody body parts (; 2)! If you pass, you shake off the hallucination. If you fail, you stumble backward in terror; suffer 2 Horror."
"MYTHOS_EVENT_WHERE_AM_I","{0} has lost his way, suddenly desperate for a familiar landmark or clue to his location. {0} suffers 2 facedown Horror ( negates). Then he flips 2 Horror faceup."
"MYTHOS_EVENT_WHERE_AM_I_ALT","{0} has lost her way, suddenly desperate for a familiar landmark or clue to her location. {0} suffers 2 facedown Horror ( negates). Then she flips 2 Horror faceup."
"MYTHOS_EVENT_WHISPERS_IN_THE_DARK","Darkness falls. Inky blackness envelops {0}, bringing with it a soft, gentle susurrus. Place Darkness in each space in {0}'s room. Then he suffers 1 facedown Horror ( negates)."
"MYTHOS_EVENT_WHISPERS_IN_THE_DARK_ALT","Darkness falls. Inky blackness envelops {0}, bringing with it a soft, gentle susurrus. Place Darkness in each space in {0}'s room. Then she suffers 1 facedown Horror ( negates)."
"MYTHOS_EVENT_WHO_IS_THERE","The hairs on the back of {0}'s neck stand on end. He spins around as a harsh voice calls his name, but there is no one there. {0} suffers 2 Horror ( negates)."
"MYTHOS_EVENT_WHO_IS_THERE_ALT","The hairs on the back of {0}'s neck stand on end. She spins around as a harsh voice calls her name, but there is no one there. {0} suffers 2 Horror ( negates)."
"MYTHOS_EVENT_WHO_PUT_A_CLIFF_HERE_01","Without watching where you are going, you stumble upon a sheer cliff. This mythos event affects the investigator in an outdoor space with the lowest ."
"MYTHOS_EVENT_WHO_PUT_A_CLIFF_HERE_02","You step off the edge and struggle to keep from falling (; 2). If you pass, you realize the drop is no more than a foot and hop down. If you fail, you lose your balance and tumble to the ground; suffer 1 Damage, then flip 1 Damage faceup."
"MYTHOS_EVENT_WHO_PUT_A_WALL_HERE_01","The lonely sound of a foghorn echoes off the dark building walls. This mythos event affects each investigator."
"MYTHOS_EVENT_WHO_PUT_A_WALL_HERE_02","The echoes are disorienting, but maybe they will provide cover for your activities (; 1). If you pass, the sounds you make are completely swallowed up by the moaning of the horn. If you fail, the sounds bounce in endless confusion and you stumble into a wall; suffer 1 facedown Horror and become Stunned."
"MYTHOS_EVENT_WILD_DOG_01","The low growl is the only warning of the wild dog's approach. This mythos event affects the investigator in an outdoor space with the lowest ."
"MYTHOS_EVENT_WILD_DOG_02","The mongrel is on you before you even see it, and its slavering jaws clamp first around your leg, then the arm you raise to protect yourself. One good kick sends it away yelping, but your injuries remain. Suffer 2 Damage (+1 negates)."
"MYTHOS_EVENT_WILHELM","When the scream begins, you believe it to be a human being, crying out in fear. By the time the last echoes die, you can only conclude it is some sort of wild beast, far closer than you would like. Each investigator suffers 1 facedown Horror."
"MYTHOS_EVENT_WIND_HOWL","The wind howls and a shiver runs down your spine. A storm is brewing. No immediate effect."
"MYTHOS_EVENT_WORMHOLE_01","The heavens part, only to reveal a terrible hole in the sky itself. This mythos event affects each investigator in an outdoor space."
"MYTHOS_EVENT_WORMHOLE_02","Behind the gash, eldritch forms writhe in the void. Suffer 3 Horror ( negates)."
"MYTHOS_EVENT_YELLOW_WALLPAPER_01","You had not noticed before, but there is something strange about the walls in this room. This mythos event affects each investigator in the {0}."
"MYTHOS_EVENT_YELLOW_WALLPAPER_02","The more you study them, the more the walls look yellowed, and an awful pattern of grooves suggest claw marks. Suffer 2 Horror ( negates)."
"MYTHOS_EVENT_YOU_DID_THIS","Everywhere {0} looks, he sees the same thing: a child, her face bleeding, one finger pointing directly at him. {0} suffers 2 Horror."
"MYTHOS_EVENT_YOU_DID_THIS_ALT","Everywhere {0} looks, she sees the same thing: a child, her face bleeding, one finger pointing directly at her. {0} suffers 2 Horror."
"MYTHOS_EVENT_o_o","Each time you blink, a chilling sensation coats your eyes. You suddenly realize that your eyelids are several degrees cooler than your eyeballs. No immediate effect."
"MYTHOS_EVENT_ANSWER_THE_CALL","{0} hears a strange deep voice calling his name (; 2). If he passes, {0} resists the urge to look around or answer the voice. If he fails, he does not think before calling out, ""Yes, master, I am here""; {0} becomes Mesmerized."
"MYTHOS_EVENT_ANSWER_THE_CALL_ALT","{0} hears a strange deep voice calling her name (; 2). If she passes, {0} resists the urge to look around or answer the voice. If she fails, she does not think before calling out, ""Yes, master, I am here""; {0} becomes Mesmerized."
"MYTHOS_EVENT_ANTIQUES_01","You realize that your life is leaking away into the objects around you. This mythos event affects each investigator in a storage room."
"MYTHOS_EVENT_ANTIQUES_02","The clustered junk and boxes start to gleam with a subtle luster (; 3). If you pass, you halt the cursed items from draining you further with an arcane gesture, but their feeding has left you shaken; suffer 2 facedown Horror. If you fail, the forgotten items siphon your life force to return themselves to pristine condition at your expense; suffer 3 facedown Damage."
"MYTHOS_EVENT_BODILY_FUNCTIONS","{0}'s body betrays him, becoming more erratic in its functions by the hour (; 2). If he passes, {0} puts the growing discomfort behind him to focus on the investigation. If he fails, his infirmity causes painful complications and makes him realize the frailty of his own body; {0} flips 2 Damage faceup, then suffers 2 facedown Damage and 1 facedown Horror."
"MYTHOS_EVENT_BODILY_FUNCTIONS_ALT","{0}'s body betrays her, becoming more erratic in its functions by the hour (; 2). If she passes, {0} puts the growing discomfort behind her to focus on the investigation. If she fails, her infirmity causes painful complications and makes her realize the frailty of her own body; {0} flips 2 Damage faceup, then suffers 2 facedown Damage and 1 facedown Horror."
"MYTHOS_EVENT_BUTTERFLIES","When {0} speaks, he does not recognize the deep voice or even the words uttered. {0} becomes Mesmerized. Eventually, he realizes he is yelling about gates and keys (; 2)! If he passes, he manages to silence himself. If he fails, the voice only releases {0} after finishing the disturbing tirade; {0} suffers 2 facedown Horror."
"MYTHOS_EVENT_BUTTERFLIES_ALT","When {0} speaks, she does not recognize the deep voice or even the words uttered. {0} becomes Mesmerized. Eventually, she realizes she is yelling about gates and keys (; 2)! If she passes, she manages to silence herself. If she fails, the voice only releases {0} after finishing the disturbing tirade; {0} suffers 2 facedown Horror."
"MYTHOS_EVENT_CLAUSTROPHOBIA_01","The walls of the room seem to close in. This mythos event affects the investigator within range of the fewest spaces."
"MYTHOS_EVENT_CLAUSTROPHOBIA_02","You are forced to crouch and shuffle. Suffer 1 Horror ( negates). Then become Stunned."
"MYTHOS_EVENT_CURSED_MUSIC_BOX","In the piles of forgotten objects {0} finds a delicate music box. When he opens it, the ethereal melody takes him far beyond this world. {0} suffers 2 Horror and becomes Mesmerized."
"MYTHOS_EVENT_CURSED_MUSIC_BOX_ALT","In the piles of forgotten objects {0} finds a delicate music box. When she opens it, the ethereal melody takes her far beyond this world. {0} suffers 2 Horror and becomes Mesmerized."
"MYTHOS_EVENT_DRUGGED_UP_01","The cheerful flowers and polka-dot carpet are a welcome balm to your frayed nerves. This mythos event affects the investigator in the Hall Stairs  with the lowest ."
"MYTHOS_EVENT_DRUGGED_UP_02","You relax, not noticing the strange smell of the blooming flowers and how the carpet starts to drag at your feet. Suddenly, you find yourself facedown on the floor, still smiling with gentle pleasure. Suffer 3 facedown Damage ( negates). Then become Mesmerized and Stunned."
"MYTHOS_EVENT_ESCHER_01","The seemingly solid stairs flatten in perspective, leaving you unsure of whether you are proceeding up or down. This mythos event affects each investigator in the stairs."
"MYTHOS_EVENT_ESCHER_02","You stumble with vertigo and fall forward onto your hands and knees. Suffer 2 Damage ( negates). If you suffer 1 or more Damage, you sense a malevolent presence behind your fall; become Mesmerized."
"MYTHOS_EVENT_EYEBALL_HAIR_01","An alien will presses against you, guiding your hand to one eye. This mythos event affects each investigator who has suffered 2 or more Horror."
"MYTHOS_EVENT_EYEBALL_HAIR_02","Though you tremble and resist, your grasping fingers come close enough to touch the tears gathering in your eye. Become Mesmerized. To your disgust, you touch a wiry hair embedded under your eyelid and begin to draw it out (; 2). If you pass, the malevolent will only succeeds in forcing you to irritate your eye. If you fail, one long black hair follows another out of your streaming eyes; flip all of your Horror faceup."
"MYTHOS_EVENT_GAS_LEAK","{0} starts to feel lightheaded and ill (; 3). If he passes, {0} recognizes he is breathing a strange gas and quickly covers his mouth and nose. If he fails, the faint sweet, smell of the gas grows stronger, leaving {0} with a persistent headache and nausea; {0} suffers 2 facedown Damage and becomes Mesmerized."
"MYTHOS_EVENT_GAS_LEAK_ALT","{0} starts to feel lightheaded and ill (; 3). If she passes, {0} recognizes she is breathing a strange gas and quickly covers her mouth and nose. If she fails, the faint, sweet smell of the gas grows stronger, leaving {0} with a persistent headache and nausea; {0} suffers 2 facedown Damage and becomes Mesmerized."
"MYTHOS_EVENT_GEPPETTO_01","Your eyes fall on a strange wooden toy hidden among the boxes and shelves. This mythos event affects an investigator in a storage room that has suffered the least Horror."
"MYTHOS_EVENT_GEPPETTO_02","The carved wooden puppet has eyes that seem too bright for glass or paint, and your mind dwells on the thought that you are nothing more than a toymaker's creation. Suffer 3 Horror (–1 negates)."
"MYTHOS_EVENT_GHOST_GOSSIP","A malicious voice whispers valuable secrets into {0}'s ear. {0} becomes Mesmerized. Then he gains 1 Clue."
"MYTHOS_EVENT_GHOST_GOSSIP_ALT","A malicious voice whispers valuable secrets into {0}'s ear. {0} becomes Mesmerized. Then she gains 1 Clue."
"MYTHOS_EVENT_HEARTBEAT","For a moment all you can hear is the pounding of your own heart. No immediate effect."
"MYTHOS_EVENT_HEY_LISTEN_01","You hear a faint whisper behind you. This mythos event affects the investigator with the lowest ."
"MYTHOS_EVENT_HEY_LISTEN_02","You search for the source of the whispers, but no one is there (; 1). If you pass, you realize it must just be the wind. If you fail, the voice becomes clearer and tells you to do terrible things; become Mesmerized."
"MYTHOS_EVENT_HOT_BLOODED","{0} feels a gentle hand brush against the nape of his neck, so cold that he shivers uncontrollably. When the shakes refuse to stop, {0} realizes his skin is burning with a terrible and inexplicable fever. {0} suffers 3 facedown Damage ( negates). Then he becomes Mesmerized."
"MYTHOS_EVENT_HOT_BLOODED_ALT","{0} feels a gentle hand brush against the nape of her neck, so cold that she shivers uncontrollably. When the shakes refuse to stop, {0} realizes her skin is burning with a terrible and inexplicable fever. {0} suffers 3 facedown Damage ( negates). Then she becomes Mesmerized."
"MYTHOS_EVENT_JUNK_01","Brass, gold, and polished hardwood start to all look alike to your tired eyes. This mythos event affects the investigator with the most Items."
"MYTHOS_EVENT_JUNK_02","The item you hold blurs and shifts, difficult for your eyes to focus on (; 2). If you pass, you shake the strange fatigue from your eyes and pocket the object again. If you fail, you realize you hold a useless knick knack and toss it away; drop 1 random Item."
"MYTHOS_EVENT_JUNK_MOUNTAIN_01","The many boxes and objects cast threatening shadows. This mythos event affects each investigator in a storage room."
"MYTHOS_EVENT_JUNK_MOUNTAIN_02","The walls begin to close in, and the junk seems to multiply, crushing you beneath hundreds of forgotten items. Suffer 3 Damage ( negates). Then become Restrained."
"MYTHOS_EVENT_KILLING_MACHINE_01","The item you hold calls out to be used according to its dark purpose. This mythos event affects the investigator with the most [i]Weapons[/i]."
"MYTHOS_EVENT_KILLING_MACHINE_02","You find yourself unable to scream, even as you strike your body and head with brutal fervor. Become Mesmerized. Then suffer 3 Damage ( negates)."
"MYTHOS_EVENT_MEDITATION","{0} takes one deep breath, completely centering himself. {0} gains 1 Clue and flips 1 Horror facedown."
"MYTHOS_EVENT_MEDITATION_ALT","{0} takes one deep breath, completely centering herself. {0} gains 1 Clue and flips 1 Horror facedown."
"MYTHOS_EVENT_MOONLIGHT_RAMBLE_01","The moon breaks through the thick clouds, and you are struck by how beguiling its light is. This mythos event affects the investigator in an outdoor space who has suffered the most Horror."
"MYTHOS_EVENT_MOONLIGHT_RAMBLE_02","You feel better as moonlight bathes your face, and you begin to lower your guard. Move 1 space away from the {0}, then flip 1 Horror facedown."
"MYTHOS_EVENT_NOSTALGI_UH_OH_01","The collection of antiques around you leads your thoughts to the past, for good or ill. This mythos event affects an investigator in a storage room who has suffered the most Horror."
"MYTHOS_EVENT_NOSTALGI_UH_OH_02","Sometimes the past is best left forgotten (; 2). If you pass, you shake off the urge to dwell on the past. If you fail, your memories fill you with bitter guilt; flip all of your Horror faceup."
"MYTHOS_EVENT_OM_NOM_01","The walls split in the center to reveal hungry red mouths. This mythos event affects the investigator with the highest Health."
"MYTHOS_EVENT_OM_NOM_02","One misstep allows a giant mouth to catch your arm, and you begin to be devoured by the house itself (; 2). If you pass, you pull away to stand in the exact center of the room, and the walls slowly close; suffer 2 facedown Horror. If you fail, struggling free of the wet clutches of the house severely injures you; suffer 3 Damage and 1 Horror."
"MYTHOS_EVENT_PEOPLE_CANNOT_FLY_01","Faced with the long expanse of stairs, you are gripped with vertigo. This mythos event affects an investigator in the stairs."
"MYTHOS_EVENT_PEOPLE_CANNOT_FLY_02","You are convinced that you could step out and fly up and away (; 2). If you pass, you are able to regain your grip on reality, though your limbs still feel light as feathers. If you fail, you take one big step and collapse to the ground, thankfully damaging your pride more than your body; suffer 2 facedown Damage."
"MYTHOS_EVENT_WHO_DOES_THAT","{0} stares in horror as his hand moves on its own to dig cruel fingers under his ribs, piercing skin to tug at the fragile bone cage. {0} becomes Mesmerized. Then he suffers 4 Damage (+1 negates)."
"MYTHOS_EVENT_WHO_DOES_THAT_ALT","{0} stares in horror as her hand moves on its own to dig cruel fingers under her ribs, piercing skin to tug at the fragile bone cage. {0} becomes Mesmerized. Then she suffers 4 Damage and 1 Horror (+1 negates)."
"MYTHOS_EVENT_RICH_MAN_RAGE_01","These halls, this furniture, and these paintings are all so familiar to you. This mythos event affects the investigator with the highest ."
"MYTHOS_EVENT_RICH_MAN_RAGE_02","You become convinced that you are the rightful owner of this house, robbed of your inheritance. The rage fills you until you cannot contain it and thrash wildly at the walls. Suffer 3 Damage ( negates). If you suffer no Damage, you lash out at your friends with unresolved frustration; each other investigator in your space suffers 1 Damage."
"MYTHOS_EVENT_SOUL_STEALING_01","The distinctive cry of the whippoorwill startles you, implanting a vague fear in your mind. This mythos event affects the investigator who has suffered the most Damage."
"MYTHOS_EVENT_SOUL_STEALING_02","The lilting whistle somehow pulls breath from your lungs, leaving you strangely empty and confused. Suffer 2 facedown Horror ( negates). If you suffer 1 or more Horror, you find yourself entranced from the bird's whistling; become Mesmerized."
"MYTHOS_EVENT_VERY_DUSTY","The air is stale and filled with dust that threatens to make you sneeze. No immediate effect."
"MYTHOS_EVENT_FOR_REASONS_01","An old, salt-crusted life preserver has been discarded in the corner. This mythos event affects each investigator in the Attic Storage ."
"MYTHOS_EVENT_FOR_REASONS_02","Somehow you smell the brine of the sea around you, and your attention is drawn to the shadows extending from the incongruous flotation ring (; 2). If you pass, you feel suspicious enough to avoid that particular corner of the attic. If you fail, the shadows creep toward you, wrapping your feet in their dark grip, like tentacles from the depths; suffer 2 Horror and become Restrained."
"MYTHOS_EVENT_WIND_TUNNEL_01","A gentle wind is blowing through the corridor, pressing against your face as you walk. This mythos event affects each investigator in a hall."
"MYTHOS_EVENT_WIND_TUNNEL_02","With each step, the wind grows stronger until it seems like firm hands pressing against your advance (; 2). If you pass, the malicious breeze passes with a hiss. If you fail, your foot slips, sending you spinning into the wall while the air lashes your face; suffer 1 Damage and become Dazed."
"LOOK_UP_TO_THE_SKIES_AND_SEE","For an instant, the clouds clear, and you gaze upon the boundless sky above you. {0} becomes Righteous."
"LOOK_UP_TO_THE_SKIES_AND_SEE_ALT","For an instant, the clouds clear, and you gaze upon the boundless sky above you. {0} becomes Righteous."
"GOOD_LEARNIN","The recent events spark a memory of a beloved childhood book that taught {0} many useful lessons. {0} improves 1 skill of his choice."
"GOOD_LEARNIN_ALT","The recent events spark a memory of a beloved childhood book that taught {0} many useful lessons. {0} improves 1 skill of her choice."
"GUNSHOT","In the distance you hear two men arguing, their voices rising in anger. Then the sharp bang of a gunshot covers all other noise, and the voices do not return. No immediate effect."
"FLOOR_MONEY_01","During the course of an investigation, every corner must be checked thoroughly. This mythos event affects the investigator with the highest ."
"FLOOR_MONEY_02","In a dark corner, you find some discarded money covered in a viscous slime. Suffer 1 facedown Horror, then become Focused."
"POUR_OVER_A_TOME_01","An open bottle topples off of a shelf near you, the liquid within smoking strangely where it contacts the pages of your book. This mythos event affects the investigator in an indoor space with the most Tomes."
"POUR_OVER_A_TOME_02","The potion has not harmed the book, but the smoke rising off it smells spicy and sweet (; 2). If you pass, your senses fill with a glorious vision of victory before the smoke clears; become Righteous. If you fail, you lose your senses for an indeterminate time, but when you return to lucidity your head is pounding; suffer 2 facedown Horror and become Dazed."
"SMELLS_OF_THE_CITY_01","The streets have a certain stench that follows you wherever you go. This mythos event affects the investigator with the most Improvements."
"SMELLS_OF_THE_CITY_02","You try your hardest to just ignore the rotten smell of slime, exhaust, and refuse (; 2). If you pass, you realize that you have grown used to the smell, and actually find it comforting; flip 1 Horror facedown. If you fail, you spend too much time and effort repressing your gag reflex to do much else of note; become Stunned."
"CHALK_DUST_01","A shadow quickly passes over the chalkboard in the corner, disrupting the erasers. This mythos event affects the investigator in a classroom with the highest ."
"CHALK_DUST_02","A choking cloud of chalk dust makes you cough violently (; 2). If you pass, you suppress your coughing long enough for the cloud to dissipate. If you fail, the coughing fit goes on and on until your head pounds; discard 1 Clue."
"DO_YOU_WANNA_BUILD_A_TRAP_01","A madcap plan suddenly occurs to you, tempting in its impossibility. This mythos event affects the investigator with the highest Sanity."
"DO_YOU_WANNA_BUILD_A_TRAP_02","There is more than enough spare material laying around to build an ingenious trap (; 2). If you pass, the trap itself will never work, but just completing it makes you surge with confidence; become Righteous. If you fail, in your haste to construct the perfect snare you snare only yourself; suffer 1 Damage and become Restrained."
"STRANGER_DANGER_01","The streets wind around in a maze of dark stone and fog. This mythos event affects the investigator with the highest Health."
"STRANGER_DANGER_02","From an unmarked doorway, a figure in a trench coat beckons you (; 2). If you pass, you keep your eyes to the ground and ignore the mysterious person. If you fail, the stranger persuades you to take a quick burning gulp from a tarnished silver flask; suffer 1 facedown Damage and become Dazed."
"GHOST_STAIR_01","A suspicion forms in the back of your mind looking at these stairs. This mythos event affects the investigator in a stair with the highest ."
"GHOST_STAIR_02","Facing one way, the stairs ascend twenty-three steps, but facing the other way, only twenty-two steps remain (; 3). If you pass, the disappearing step does not bother you. If you fail, you are led to question everything your eyes report, never knowing what is true; discard 1 Clue."
"VOICE_FROM_ON_HIGH_01","The walls of this room are saturated with the faith of ages. This mythos event affects the investigator in the chapel with the most Spells."
"VOICE_FROM_ON_HIGH_02","Looking around, you are inspired to see justice done (; 2). If you pass, you vow to fight for what is right; become Righteous. If you fail, the immense pressure of such a task overwhelms you; suffer 2 Horror and become Dazed."
"STRINGENT_TUTELAGE","{0} is convinced that the only way to advance is through blood and tears. {0} suffers 1 Damage and improves 1 skill of his choice."
"STRINGENT_TUTELAGE_ALT","{0} is convinced that the only way to advance is through blood and tears. {0} suffers 1 Damage and improves 1 skill of her choice."
"STOP_THIEF_01","The streetlights suddenly flicker and burn out. This mythos event affects the investigator with the most Items."
"STOP_THIEF_02","In the resulting blindness, you feel someone grab you roughly by the shoulders (; 1). If you pass, the thief is discouraged to find you not taken by surprise and instead shoves you down; flip 1 Damage faceup. If you fail, your assailant dashes away with one of your belongings; discard 1 Common Item."
"SHOCKING","The modern lighting fixture buzzes strangely before lashing out at {0} with a tongue of energy! {0} suffers 3 facedown Damage ( negates). If {0} suffers no Damage, he becomes Righteous."
"SHOCKING_ALT","The modern lighting fixture buzzes strangely before lashing out at {0} with a tongue of energy! {0} suffers 3 facedown Damage ( negates). If {0} suffers no Damage, she becomes Righteous."
"MIRROR_SHELL_01","The ground under you takes on a mirror hue, reflecting the sky in a thousand fractured dimensions. This mythos event affects the investigator in an outdoor space with the most Improvements."
"MIRROR_SHELL_02","Peering down into the sky, you find yourself leaning forward, pulled by vertigo (; 2). If you pass, you blink rapidly, and the world rights itself around you. If you fail, the reflection of the cloudy skies spreads from the floor up your legs to encase your body in an empty shining shell; suffer 1 Horror and discard 1 Improvement."
"CULT_OF_KNOWLEDGE_01","Surrounded by the accouterments of study, you notice all the ways it mirrors spiritualism. This mythos event affects the investigator in an exhibit or classroom with the most Clues."
"CULT_OF_KNOWLEDGE_02","The worship of science and knowledge begins to look twisted, even fanatic in its pursuit of answers. Suffer 2 facedown Horror unless you discard 2 Clues."
"WAIT_HE_ISNT_DEAD_01","Rooms that should be busy with people take on a life of their own in the night. This mythos event affects the investigator in the {0} who has suffered the most Horror."
"WAIT_HE_ISNT_DEAD_02","From behind, arms wrap around your throat trying to throttle you (; 3)! If you pass, you struggle free to see just the medical model skeleton behind you, and your racing heart slows though your veins sing with adrenaline; flip 2 Horror faceup then become Righteous. If you fail, you cannot break free and your life flashes before your eyes before realizing the arms are just lifeless bones; flip all of your Horror faceup."
"LITTLE_LOW_01","You could not pinpoint when it crept up on you, but now a heavy apathy consumes your thoughts. This mythos event affects the investigator who has suffered the most Horror."
"LITTLE_LOW_02","Why fight these overwhelming forces? Nothing you do will ever make enough difference. Suffer 2 Horror unless you discard 1 Improvement."
"A_LITTLE_HIGH_01","Even just a physical change in perspective can open the mind to new possibilities. This mythos event affects each investigator in a stair."
"A_LITTLE_HIGH_02","The geometric regularity of the steps seems urgently important for some reason (; 2). If you pass, you realize the beauty of numbers and ratios is evidence of an ordered universe; flip 1 Horror facedown. If you fail, the angles seem to twist into another dimension where hungry beasts lurk; suffer 1 Horror and discard 2 Clues."
"WE_ARE_WATCHING_01","The walls around you blur into a vision of thousands of staring eyes. This mythos event affects each investigator in an indoor space."
"WE_ARE_WATCHING_02","The eyes blink in succession, and a voice in your mind asks what you seek (; 2). If you pass, you send whatever is watching a clear message, and the eyes close one by one, giving you their dubious blessing; become Righteous. If you fail, the strange eyes take their tithe from your psyche; suffer 2 Horror and discard 1 Improvement."
"NEVER_LOOK_BACK","A specter from {0}'s past rises from the ground to drag on his limbs. {0} suffers 2 Horror ( negates). If {0} suffers 1 or more Horror, he discards 1 Improvement."
"NEVER_LOOK_BACK_ALT","A specter from {0}'s past rises from the ground to drag on her limbs. {0} suffers 2 Horror (: negates). If {0} suffers 1 or more Horror, she discards 1 Improvement."
"SPA_FACIAL","A pipe situated at head level issues a blast of heated steam into {0}'s face! {0} suffers 3 facedown Damage ( negates). For each Damage {0} suffers, he discards 1 Clue."
"SPA_FACIAL_ALT","A pipe situated at head level issues a blast of heated steam into {0}'s face! {0} suffers 3 facedown Damage ( negates). For each Damage {0} suffers, she discards 1 Clue."
"CRUSHING_IT_01","From high above, a stone statue plummets toward your head! This mythos event affects the investigator in a street or alley who has suffered the least Damage."
"CRUSHING_IT_02","In the split second before the statue crushes you, all of your nerves sing with adrenaline as you dive out of the way. Suffer 3 Damage and 1 Horror (–1 negates). Your lightning reflexes convince you that there is no better individual to complete this investigation; become Righteous."
"GET_REKT_SCRUB_01","A grubby urchin dashes up to you, claiming to have an urgent message for the buying. This mythos event affects the investigator with the highest ."
"GET_REKT_SCRUB_02","Shrewdly examining the child, you doubt the message is worth the price and try to haggle (; 3). If you pass, the message is worth the penny you paid for it, but it must wait to be answered until after the investigation. If you fail, when you refuse to pay, the urchin shoves you into an open ditch with spiteful glee; flip all of your Damage faceup and discard 1 Improvement."
"OH_GOD_THERES_BLOOD_EVERYWHERE_01","The tree trunks near you start to glisten, then drip with red fluid. This mythos event affects each investigator in an outdoor space."
"OH_GOD_THERES_BLOOD_EVERYWHERE_02","You try to reconcile with the strange phenomena of trees that bleed (; 2). If you pass, you remember that the sap of some trees does appear dark red, like blood. If you fail, you refuse to even think about what is making the trees bleed; flip all of your Horror faceup and discard 1 Clue."
"OLD_GRUDGE","An old grudge has finally caught up with {0}, in the form of a sneering man with a length of rebar. {0} suffers 4 Damage ( negates). "
"OLD_GRUDGE_ALT","An old grudge has finally caught up with {0}, in the form of a sneering man with a length of rebar. {0} suffers 4 Damage ( negates). "
"PUT_A_BELL_ON_IT_01","With a whinny like a scream, an escaped buggy horse runs right over you. This mythos event affects the investigator in an outdoor space with the most Improvements."
"PUT_A_BELL_ON_IT_02","When you are knocked down by the terrified beast, you reflect on the benefits of the automobile. Suffer 3 Damage ( negates). If you suffer 1 or more Damage, discard 1 Improvement."
"LRAD_01","A throbbing whine rises slowly, making your ears ache and your teeth buzz. This mythos event affects each investigator."
"LRAD_02","Clutching your ears makes the sound almost bearable. Suffer 2 facedown Horror (–1 negates). If you suffer 1 or more Horror, discard 1 Clue."
"BUT_YOU_CAN_DO_JUJUTSU_01","Each foe you encounter has cold death in their eyes, and eventually they will get the best of you. This mythos event affects each investigator in a library."
"BUT_YOU_CAN_DO_JUJUTSU_02","With the wealth of knowledge around you, you can prepare yourself for the trials ahead (; 3). If you pass, you find an old manual on fighting styles; improve . If you fail, in your hasty study the dangers of the world become all too apparent; suffer 2 Horror and discard 1 Clue."
"RAT_SWARM_01","The rats appear from shadowed corners and cracks in the walls, swarming toward you as if intelligently directed. This mythos event affects each investigator with an Improvement."
"RAT_SWARM_02","The rats are easy enough to swat away, but their rancid smell and tiny grasping paws sicken you (; 2). If you pass, the rats leave you be, but it will be a while before you can get their muck off your clothes. If you fail, the rats are relentless, and you wonder how they could have all stayed hidden until now; suffer 1 Horror and discard 1 Improvement."
"TOUCH_THE_THING","{0} is fascinated to find a complex mechanism sitting exposed and reaches out to touch its shining gears. {0} moves 2 spaces toward the {1}. Then if {0} is in the {1}, the mechanism suddenly whirs to life, trapping {0} in the teeth of the gears; {0} suffers 3 Damage ( negates)."
"TOUCH_THE_THING_ALT","{0} is fascinated to find a complex mechanism sitting exposed and reaches out to touch its shining gears. {0} moves 2 spaces toward the {1}. Then if {0} is in the {1}, the mechanism suddenly whirs to life, trapping {0} in the teeth of the gears; {0} suffers 3 Damage ( negates)."
"PUT_A_GUN_AGAINST_HIS_HEAD_01","The things you have seen are a constant torment, and you find yourself wishing it could all be over. This mythos event affects the investigator with a Firearm who has suffered the most Horror."
"PUT_A_GUN_AGAINST_HIS_HEAD_02","Dark thoughts cloud your mind as you look at your weapon (; 3). If you pass, after a deep breath, you find the courage to go on and finish the investigation no matter the cost; become Righteous. If you fail, the doubts and fears continue to plague you; flip all of your Horror faceup and become Stunned."
"I_MUST_BE_EMO_01","Your meager pool of light threatens at every moment to burn out. This mythos event affects an investigator with a Light Source."
"I_MUST_BE_EMO_02","In a fit of despair you vow to face the darkness without your light, for it cannot protect you from the true terrors anyway. Suffer 1 Horror. Then discard 1 Improvement and drop a Light Source."
"PROMETHEAN_TORMENT_01","It is indomitable human will that continues to reach for greatness in the depths of despair. This mythos event affects the investigator with the most Improvements."
"PROMETHEAN_TORMENT_02","The modern buildings around you create deep shadows that harbor indescribable horrors (; 2). If you pass, you accept that human progress will always come at some cost; suffer 1 facedown Horror. If you fail, you reject all modern progress, interpreting the terrors of the night as just punishment; suffer 3 Horror and discard 1 Improvement."
"MARTYR_PYRE_01","It has always been the way of the world that the brightest lights burn out the quickest. This mythos event affects the investigator with the highest Sanity."
"MARTYR_PYRE_02","Spectral flames burst to life around you, causing you to panic! Suffer 2 Horror. Then place Fire in your space and each adjacent space."
"PRICE_OF_ZEALOTRY","Your zealous investigation has taken its toll on your body, and each ache only serves to remind you of the terrors that wait to devour humanity. Each investigator suffers 2 Horror (+1 negates). If you suffer 1 or more Horror, discard 1 Improvement."
"VISION_OF_HEAT_DEATH_01","Until now, you had no idea that your pursuit of the arcane arts left your mind open to a dangerous influence. This mythos event affects the investigator with the most Spells."
"VISION_OF_HEAT_DEATH_02","Time suddenly blurs before your eyes, the city growing taller, and busier, and yet the same terrible forces continue to prey on society until the stars burn out and you view the death of all things. Suffer 4 Horror ( negates). If you suffer 1 Horror, discard 1 Clue. If you suffer 2 or more Horror, discard an Improvement."
"YOU_HAVE_BEEN_WEIGHED_01","Your investigation has led to this, and as the odds mount against you it seems you have nothing left to give. This mythos event affects each investigator."
"YOU_HAVE_BEEN_WEIGHED_02","You knew when you started this investigation that it would come down to your own meager resources against an impossible situation (; 2). If you pass, the insurmountable obstacles only galvanize your resolve; become Righteous. If you fail, when pitted against cruel reality, you are found wanting, and fear gets the best of you; suffer 3 Horror and become Restrained."
"TENTACULAR_DEFENESTRATION_01","An unattended lab experiment on the counter bubbles with a dark, writhing matter. This mythos event affects an investigator in the {0} with the most Items."
"TENTACULAR_DEFENESTRATION_02","Suddenly a torrent of the mysterious substance bursts from its beaker and wraps around you, lifting you from the floor and flinging you through the window, then back down to the floor! Suffer 4 Damage (–1 negates). If you suffer 2 or more Damage, after being discarded by the experiment you struggle to regain your confidence; discard 1 Improvement."
"EVIL_ELECTRICITY_01","Nowhere in the city is safe from the modernization of electricity. This mythos event affects each investigator."
"EVIL_ELECTRICITY_02","The electrical wires near you overload, bursting apart in a cascade of sparks (; 3)! If you pass, you stomp out every spark as soon as it falls, hurrying so much that an old wound opens; flip 1 Damage faceup. If you fail, the sparks quickly ignite a true blaze, leaving you dumbfounded at the dangerous power housed in those wires; place Fire in your space."
"",""
"SOCRATIC_BURDEN_01","The stars change formation overhead. This mythos event affects the investigator in an outdoor space with the highest ."
"SOCRATIC_BURDEN_02","The stars weave into intricate patterns against the night sky, as though they were communicating with you (; 2). If you pass, you comprehend the celestial meaning broadcast from above. Some of its contents may be useful to your investigation. Gain 1 Clue. If you fail, you are exposed to the secrets of the cosmos, yet they are too much to bear; flip 1 Horror facedown and become Stressed."
"TALKING_IS_HARD_01","From off the street, a news reporter from the local gazette picks you out to share your experience of the strange occurrences in town recently. This mythos event affects the investigator with the lowest ."
"TALKING_IS_HARD_02","“Give a compelling story and you’ll be the talk of the town,” the reporter insists (; 2). If you pass, you respond eloquently with bold words of communal support. The reporter thanks you for your comment and your positive impact on the community; become Focused. If you fail, you stumble over your words, unable to complete a coherent thought; become Stressed."
"THAT'S_BETTER_01","An odd sensation washes over you. This mythos event affects the investigator in an outdoor space who has suffered the most Horror."
"THAT'S_BETTER_02","Something compels you to grab a nearby sharp rock and drive it into your forearm. You feel relieved as blood drains out of you, as if an itch you were previously unaware of has dissipated. Suffer 1 facedown Damage and discard 2 facedown Horror."
"FOLLOW_THE_GREEN_FOOT_ROAD_01","Glowing emerald footsteps illuminate the ground ahead of you. This mythos event affects the investigator with the highest ."
"FOLLOW_THE_GREEN_FOOT_ROAD_02","You are inexplicably drawn forward, marching perfectly in the grooves of the shimmering radiance. The footsteps lead you to a fresh corpse lying on the ground. Looking closer, you recognize it as a doppelgänger of yourself, its feet glistening the same hue of green yours are now. You hear your own voice from the lifeless body coax, “Join me.” Suffer 2 Horror ( negates). Then move 1 space toward the {0}."
"AND_BEYOND_01","You are suddenly drawn to the painting over the desk. This mythos event affects the investigator in the study with the highest ."
"AND_BEYOND_02","You remove it from the wall to find a liquid portal pulsating with colors you’ve never seen before. Reaching your arm through the glutinous void, your fingers stretch onward to infinity. The experience leaves you feeling feeble and hollow. Suffer 1 facedown Horror."
"GIMME_01","The belongings of other investigators begin to glow bright red, drawing you toward them. This mythos event affects the investigator with the highest  in a space with at least 1 other investigator."
"GIMME_02","The enchanted items call to you, sparking a deep desire from within (; 2). If you pass, you fight the immediate urge to strip others of their possessions, but stifling the compulsion drains your energy; flip 1 Horror faceup. If you fail, you cave to your possessive appetite, slyly swiping those precious items for yourself.; take 2 random Possessions from each other investigator in your space."
"SWARM_01","A swarm of insects amasses into a thick, whirring cloud. This mythos event affects the investigator in an outdoor space with the lowest ."
"SWARM_02","You feel your body lift off the ground, pulled by the sheer mass of bugs clinging to your skin. The buzzing of a thousand sets of wings vibrates your body. Suffer 1 Horror and 1 Damage ( negates)."
"DRAGGED_UNDER_01","The dust and scattered belongings on the nightstand spark your curiosity. This mythos event affects the investigator in a bedroom with the highest ."
"DRAGGED_UNDER_02","As you inspect the nightstand, long slithering tentacles unfurl from beneath the bed. The tentacles wrap around your ankles, knocking you off your feet as they pull you under (; 2). If you pass, you desperately wriggle yourself out of the writhing tentacles’ clutches, terrified they might return; suffer 1 facedown Horror. If you fail, you dig your nails into the splintering wood as you’re dragged further underneath the bed; suffer 2 facedown Damage and 1 Horror."
"OTHER_MOTHER","An older woman in a billowing sweater appears from out of nowhere by {0}’s side. {0} greets her warmly as a familiar kin, extending his arms. The woman shuffles forward uncomfortably to accept his embrace, as if her feet were suctioned to the ground. She puts her sweatered arms around him, revealing tentacles that she plants firmly along {0}’s spine. She releases her grasp and scuttles off, leaving {0} with swollen red marks down his back and a confused look on his face. {0} suffers 2 facedown Damage and becomes Dazed."
"OTHER_MOTHER_ALT","An older woman in a billowing sweater appears from out of nowhere by {0}’s side. {0} greets her warmly as a familiar kin, extending her arms. The woman shuffles forward uncomfortably to accept her embrace, as if her feet were suctioned to the ground. She puts her sweatered arms around her, revealing tentacles that she plants firmly along {0}’s spine. She releases her grasp and scuttles off, leaving {0} with swollen red marks down her back and a confused look on her face. {0} suffers 2 facedown Damage and becomes Dazed."
"ASHES_ASHES_01","Suddenly, the piano starts playing a familiar tune from the corner of the room, its keys pressed with no one controlling it. This mythos event affects the investigator in the ballroom with the highest ."
"ASHES_ASHES_02","You recognize the melody as the lullaby your mother sang to you as a child, but in a chilling minor key. A muffled cackling reverberates from inside the piano as the tune fades away. Suffer 3 Horror ( negates)."
"NIGHTY_NIGHT_01","The weather suddenly calms for the first time in hours. This mythos event affects the investigator in an outdoor space with the lowest ."
"NIGHTY_NIGHT_02","A calming wind makes you feel drowsy. As you drift off to sleep, you see a murky, stooped figure appear out of the corner of your vision. You suddenly fear that if you fall asleep, you will never wake up. Suffer 2 Horror ( negates). If you suffer 1 or more Horror, become Stressed."
"RUMPLED_SNAKE_SKIN_01","From behind a nearby rock you see the head of a coiled snake, stretched as if awaking from its slumber. As you look closer, you can see its muscles rippling from beneath human-like flesh. This mythos event affects the investigator in an outdoor space with the highest ."
"RUMPLED_SNAKE_SKIN_02","The snake locks its glowing green eyes upon yours and, with one swift movement, launches its body toward you (; 2)! If you pass, you dodge the incoming mass and escape before the snake reorients itself. If you fail, the snake sinks its fangs into your neck and you stagger backward; suffer 2 Damage and become Restrained."
"IDENTITY_CRISIS_01","A flash of blinding light sears your vision. This mythos event affects the investigator with the lowest ."
"IDENTITY_CRISIS_02","You clench your eyelids in an attempt to make it stop. When you open them, you do not recognize your surroundings. You look down at unfamiliar hands attached to what can only be your body. Scouring your mind for any trace of memory, you find no recollection of your identity. Flip all Horror faceup and become Stressed."
"CLOUD_APPRECIATION_01","The clouds above you ripple and bulge as if a colossal, otherworldly being is slithering its way atop the clouded fabric. Each investigator in an outdoor space suffers 1 Horror and becomes Stressed."
"DOUBLE_DREAM_01","Waking up, you find yourself in a familiar bed, a cold sweat dripping from your forehead. A flood of relief fills you as you reason the eldritch monstrosities you experienced must have all been a dream. That is, until the walls begin to drip with thick slime. In a flash, you wake up once more with no memory of falling asleep. Each investigator suffers 2 facedown Horror."
"WHAT_SCRATCHES","{0} stares down at his aching fingernails as blood oozes out from underneath them. Panning across a nearby wall, he sees deep gouges scratched into the wood paneling. As he glances back again, the clawed grooves have disappeared. {0} suffers 2 facedown Damage and 1 facedown Horror."
"WHAT_SCRATCHES_ALT","{0} stares down at her aching fingernails as blood oozes out from underneath them. Panning across a nearby wall, she sees deep gouges scratched into the wood paneling. As she glances back again, the clawed grooves have disappeared. {0} suffers 2 facedown Damage and 1 facedown Horror."
"IT_WAS_YOU_ALL_ALONG_01","How useless your actions seem compared to the daunting task ahead of you. You are filled with a draining self-doubt. This mythos event affects the investigator who has suffered the most Horror."
"IT_WAS_YOU_ALL_ALONG_02","A sudden vision envelops your mind. From an estranged perspective, you see yourself gasping for breath, rough hands gripped firmly around your throat. As you look to the assailant, you recognize them as none other than yourself. Suffer 3 Horror (–1 negates). If you suffer 1 or more Horror, become Stressed."
"BEES","A vase precariously perched atop a shelf begins to vibrate violently. {0} bumps it as he walks by, tipping over its contents. A hundred thousand bees pour out, densely packing the room as they attack everyone in sight. Each investigator in {0}'s room suffers 3 facedown Damage ( negates)."
"BEES_ALT","A vase precariously perched atop a shelf begins to vibrate violently. {0} bumps it as she walks by, tipping over its contents. A hundred thousand bees pour out, densely packing the room as they attack everyone in sight. Each investigator in {0}'s room suffers 3 facedown Damage ( negates)."
"DOUBT_CONFIRMED_01","Your perseverance is waning. What hope do you have of succeeding? This mythos event affects each investigator."
"DOUBT_CONFIRMED_02","You are turning into the failure you have always feared you would become (; 2). If you pass, you push away the doubt for now but still feel its lurking presence waiting to strike again. If you fail, you realize you will never amount to anything. Nothing you do is ever good enough; flip all of your Horror faceup and become Stressed."
"MMM_MMMM_MMPH_01","It is better to stick together. This mythos event affects the investigator with the lowest  in a space with at least one other investigator."
"MMM_MMMM_MMPH_02","The sudden sound of nearby scurrying startles one of your companions, and you instinctively reach your hand out to silence their screams. Their skin bubbles and contorts beneath your fingers. Out of disgust you tear your hand away, revealing a layer of smooth skin stretched taut over what used to be their mouth. Unable to speak, a terrified shriek gurgles in the back of their throat. You and each other investigator in your space suffer 3 facedown Horror."
"YOU_CAN_DO_IT","Everything is beginning to come together. {0} and {1} each gain 1 Clue."
"YOU_CAN_DO_IT_ALT","Everything is beginning to come together. {0} and {1} each gain 1 Clue."
"THUMP_THUMP","Your heartbeat slows, and you can feel your blood pump through your veins. No immediate effect."
"MONOCHROMATIC_OMEN","For a moment, everything goes dark. Light returns, but you are only able to view your surroundings in black and white. The only spark of color is a deep crimson that pulses from other people's chests, but looking down to your own, you see nothing but a pitch-black void. Each investigator within range of a Person token or another investigator suffers 3 facedown Horror ( negates). If you suffer 1 or more Horror, become Stressed."
"SPIDERPERSON_01","A cloud of flies buzzes about, and you are overtaken with an urge to devour them. This mythos event affects the investigator who has suffered the least Horror."
"SPIDERPERSON_02","Your vision fractures, and you feel your bones shifting within your body. Suddenly, two human arms sprout from each side of your ribcage, ripping through previously undisturbed flesh. Unleashing a pained howl, your voice transforms into a foreign chittering. You clench every muscle in your body to fight the metamorphosis in fear that you might lose touch with your humanity forever. Suffer 2 Damage and 3 Horror (+1 negates). Then become Stressed."
"FIRE_AND_BONES_01","The earth begins to open up, and a flaming skeleton crawls up from the depths. This mythos event affects the investigator with the lowest ."
"FIRE_AND_BONES_02","You sprint away from the creature, turning your head back just in time to see it tear off its burning arm and pitch it at you (; 2). If you pass, splintered bone narrowly avoids your head and the being collapses into a pile as you escape unharmed; you may move 1 space. If you fail, the disembodied arm smacks into the back of your head, toppling you to the ground, where the last image you see is the appendage slowly crawling back to its firey owner before the skeleton burns to ash; suffer 2 Horror and place Fire in your space."
"PANIC_ATTACK_01","You cannot keep your fears bottled up forever. This mythos event affects the investigator who has the lowest Sanity."
"PANIC_ATTACK_02","A cold sweat coats your forehead as suddenly every nagging worry floods your mind (; 2). If you pass, you repeat a calming mantra to yourself and your anxiety passes. If you fail, you are unable to find the words to soothe yourself and your troubles send your heart pounding; become Stressed."
"MYTHOS_EVENT_THATS_NOT_A_POKEMON_01","The smell of rotting flesh consumes you. This mythos event affects the investigator with the highest Health."
"MYTHOS_EVENT_THATS_NOT_A_POKEMON_02","The horrifying scent fills your nostrils (; 1). If you pass, you see a massive tropical flower and realize that the putrid scent is emanating from it. If you fail, the panic starts to creep in, and whatever created that smell is soon going to come for you; suffer 1 facedown Horror."
"MYTHOS_EVENT_NAP_TIME_01","The air is heavy and warm; wouldn't this be such a great time for a small nap? This mythos event affects the investigator with the highest ."
"MYTHOS_EVENT_NAP_TIME_02","The warm jungle air evokes memories of your childhood. Those lazy days lying outside, enjoying the smell of the outdoors, hiding from the persistent heat from the sun in the shade, and letting the comfort of the warmth lull you to sleep. Become Dazed and discard 1 facedown Damage."
"MYTHOS_EVENT_VERDANT_VINERY_01","The vegetation encroaches on you. This mythos event affects the investigator with the most Items."
"MYTHOS_EVENT_VERDANT_VINERY_02","The verdant foliage shoots up and grows thicker all around you at an impossible rate. You shake the thick green vines off of your ankles as they serpentine out of the ground. Place Overgrowth in your space. "
"MYTHOS_EVENT_THE_JUNGLE_USED_SCALD_01","Strange hissing sounds fill the air of the jungle. This mythos event affects the investigator with the lowest . "
"MYTHOS_EVENT_THE_JUNGLE_USED_SCALD_02","The ground rumbles under your feet, and a forceful vent of steam rises out of the jungle floor. The scalding heat instantly cooks the flesh of your leg, leaving behind a painful burn and giant welts. Suffer 1 facedown Damage."
"MYTHOS_EVENT_EARTHQUAKE_01","The ground rumbles beneath your feet. This mythos event affects the investigator with the highest ."
"MYTHOS_EVENT_EARTHQUAKE_02","The earth splits open through the room. The disturbance has caused debris to fall around you, making your path treacherous. Place Rubble in your space."
"MYTHOS_EVENT_WHY_IS_IT_BUGS_01","The ground pulsates at a high frequency. The skitter and squeaks of bugs echo around you. This mythos event affects the investigator with the lowest ."
"MYTHOS_EVENT_WHY_IS_IT_BUGS_02","Bugs of unimaginable shapes and colors flood your vision. You cannot see the way out! Their small insect legs tickle down the back of your neck, across your arms, down your legs. As quick as they appeared, the bugs vanish, but you can still feel them crawling all over you. Suffer 1 Horror."
"MYTHOS_EVENT_WHY_IS_IT_SNAKES_01","Snakes pour out from the corners of the room. This mythos event affects the investigator in {0}."
"MYTHOS_EVENT_WHY_IS_IT_SNAKES_02","Their writhing bodies slither toward you, fangs exposed. The long, thin, dagger-like teeth glint in the light, as dark venom drips down them. You are so focused on the ones in front, you miss the one coming up from behind that bites the back of your neck. Become Poisoned and discard 1 Clue. "
"MYTHOS_EVENT_SINK_HOLES","The ground goes soft below {0}. He attempts to step away, but moving is difficult, the ground swallowing him with each step. It suddenly gives way. {0} suffers 2 facedown Damage ( negates). If {0} suffers 1 or more Damage, he becomes Stunned. "
"MYTHOS_EVENT_SINK_HOLES_ALT","The ground goes soft below {0}. She attempts to step away, but moving is difficult, the ground swallowing her with each step. It suddenly gives way. {0} suffers 2 facedown Damage ( negates). If {0} suffers 1 or more Damage, she becomes Stunned. "
"MYTHOS_EVENT_SQUEAK_SQUEAKER_01","A soft chirp in the trees. A quiet squeak in the darkness. The rustle of the underbrush. This mythos event affects an investigator in the {0}. "
"MYTHOS_EVENT_SQUEAK_SQUEAKER_02","From the foliage around you, small rodents with strange tentacled faces appear. They stare up at you, chirping sweetly and turning their heads (; 1). If you pass, you see their bodies tense and you manage to dodge out of the way as they leap toward your face. If you fail, you miss the subtle cues that indicate an attack and they latch onto you, scratching and biting; suffer 2 Damage."
"MYTHOS_EVENT_AMAZONIAN_COLD_SHOWER_01","A flash of lightning and a clap of thunder bring a boisterous thunderstorm down on the jungle. This mythos event affects the investigator with the lowest ."
"MYTHOS_EVENT_AMAZONIAN_COLD_SHOWER_02","The torrential downpour obscures any light. Place Darkness in your space. The wet rain has added a chill to the air that seeps into your bones (; 2). If you pass, you manage to steel your nerves against the lack of light. If you fail, you are disheartened from the rain and the sudden frigidness has caused your joints to stiffen up painfully; suffer 2 facedown Damage."
"MYTHOS_EVENT_MIRACLE_GRO","Jungle shoots up all around {0}. The vibrant greenery surrounds him, invading his personal space. Plants explode into existence all around him, the thick leaves obscuring any path to freedom. Breathing becomes difficult as the open air becomes crowded with fragrant flowers and sharp thorns. Place 3 Overgrowth in {0}'s space."
"MYTHOS_EVENT_MIRACLE_GRO_ALT","Jungle shoots up all around {0}. The vibrant greenery surrounds her, invading her personal space. Plants explode into existence all around her, the thick leaves obscuring any path to freedom. Breathing becomes difficult as the open air becomes crowded with fragrant flowers and sharp thorns. Place 3 Overgrowth in {0}'s space."
"MYTHOS_EVENT_GOTTA_CATCH_EM_ALL_01","You push your way through the jungle when something falls on your head, knocking you to the ground. This mythos event affects an investigator in the {0}."
"MYTHOS_EVENT_GOTTA_CATCH_EM_ALL_02","You have been trapped under a net! You study the net and the intricate knots to try to free yourself (; 2). If you pass, you identify the weak points of the knots and deftly untangle yourself. If you fail, the knots seem to get tighter the more you work them and you fear what could catch you unawares; suffer 3 facedown Horror and become Restrained. "
"MYTHOS_EVENT_WHAT_HIDES_IN_THE_DARKNESS_01","A strange darkness covers the land. This mythos event affects the investigator with the lowest ."
"MYTHOS_EVENT_WHAT_HIDES_IN_THE_DARKNESS_02","The air stills, and different animal calls and movements cease. In the silence you hear something rustling in the darkness. Unsure of what stalks you, your nerve and resolve beginning to give way. Suffer 2 Horror ( negates).  If you suffer 1 or more Horror, become Stunned."
"MYTHOS_EVENT_PIED_PIPER_OF_THE_JUNGLE","{0} hears his name whispered through the trees. He attempts to resist the urge to follow the voice into the jungle, but the temptation is too strong. As {0} walks in the direction of the voices, his head is filled with visions of death and destruction. {0} suffers 2 Horror ( negates) and move 2 spaces away from the {1}."
"MYTHOS_EVENT_PIED_PIPER_OF_THE_JUNGLE_ALT","{0} hears her name whispered through the trees. She attempts to resist the urge to follow the voice into the jungle, but the temptation is too strong. As {0} walks in the direction of the voices, her head is filled with visions of death and destruction. {0} suffers 2 Horror ( negates) and move 2 spaces away from the {1}."
"MYTHOS_EVENT_SNAAAAAAKE_01","You part the jungle vines and come face to face with a snake! This mythos event affects each investigator in a space containing Overgrowth."
"MYTHOS_EVENT_SNAAAAAAKE_02","The snake lunges off of the branch, knocking you to the ground, latching onto your neck. The pain is dull at first, but soon it's as though your nerves have been set on fire! Suffer 2 Damage ( negates). Then become Poisoned."
"MYTHOS_EVENT_RUMBLIN_RUBBLE","The ground splits in two, a scar marring the once even earth. With the split, the loose ground has fallen away, revealing the jagged edges of large rocks. The newly craggy surface is impassable. Place 2 Rubble in each space of the {0}."
"MYTHOS_EVENT_STRANGLING_VINES_01","Vines shoot out from every direction, wrapping around you. This mythos event affects each investigator in the {0}."
"MYTHOS_EVENT_STRANGLING_VINES_02","You struggle against them, but the vines feel stronger than steel cables (; 3). If you pass, you manage to break through them and they disappear, leaving you unscathed. If you fail, the vines pull you to the ground, suffocating you, but disappearing moments before you black out; suffer 1 Damage and 1 Horror."
"MYTHOS_EVENT_ANTS_IN_YOUR_PANTS","A vine tangles around {0}'s feet, lifting him up into the trees. As {0} attempts to free himself, large black ants crawl down {0}'s legs. The ants begin to sting, sending tendrils of excruciating pain, like gunshot wounds, coursing through his body. {0} suffers 2 Damage and 1 Horror ( negates). If he suffers 1 or more Damage, he becomes Stunned."
"MYTHOS_EVENT_ANTS_IN_YOUR_PANTS_ALT","A vine tangles around {0}'s feet, lifting her up into the trees. As {0} attempts to free herself, large black ants crawl down {0}'s legs. The ants begin to sting, sending tendrils of excruciating pain, like gunshot wounds, coursing through her body. {0} suffers 2 Damage and 1 Horror ( negates). If she suffers 1 or more Damage, she becomes Stunned."
"MYTHOS_EVENT_WHY_IS_IT_SO_COLD_01","The humid jungle air dissipates suddenly, replaced with an icy freeze. This mythos event affects each investigator in the {0}."
"MYTHOS_EVENT_WHY_IS_IT_SO_COLD_02","At first the cold is a welcome relief from the heat, but soon it becomes too much for you to handle. You start moving in place, in an attempt to get warm again. The cold air seeps under your skin, and pain shoots through your system as your blood starts to freeze. Suffer 2 facedown Damage and 1 facedown Horror."
"MYTHOS_EVENT_IN_THE_MIGHTY_JUNGLE_01","A soft snoring sound causes the hair on the back of your neck to stand on end. This mythos event affects the investigator with the highest ."
"MYTHOS_EVENT_IN_THE_MIGHTY_JUNGLE_02","A large panther is nestled on a branch above you. It cracks an eye and stretches, before hopping down. You attempt to show your dominance, in the hope that the creature will not attack you (; 3). If you pass, the panther is not intimidated, but you are prepared for the strike; suffer 1 facedown Damage. If you fail, the panther senses your weakness and pounces atop you; suffer 2 Damage and 1 facedown Horror."
"MYTHOS_EVENT_THAT_JUNGLE_RHYTHM_01","You hear the rhythmic beating of drums echoing off the trees. This mythos event affects each investigator."
"MYTHOS_EVENT_THAT_JUNGLE_RHYTHM_02","You can't resist. You start to move along with the beat you hear. Lost in your own world of music, the heavy physical exertion and the ever-present jungle heat wears your stamina down. Suffer 2 Damage and 1 facedown Horror ( negates)."
"MYTHOS_EVENT_BEARY_GOOD_01","The sweet, sickly smell of fruits draws you in. This mythos event affects the investigator with the lowest ."
"MYTHOS_EVENT_BEARY_GOOD_02","You follow the enticing smell of the fruit to a large tree, where its magnificent treats have fallen to the ground (; 2). If you pass, you know better than to eat fruit off the ground and walk away from the sweet offering. If you fail, you take a bite and begin to hallucinate, seeing a parade of technicolor bears that dance and waltz in front of you asking for offerings; suffer 2 Damage, 2 Horror, and drop 2 random Items."
"MYTHOS_EVENT_VINE_WHIP_01","The jungle flora seems to spring to life around you! This mythos event affects the investigator with the highest . "
"MYTHOS_EVENT_VINE_WHIP_02","Vines wrap around you, constricting tightly. The thick thorns pierce your skin. Suffer 4 Damage (–1 negates). If you suffer 2 or more Damage, become Poisoned."
"MYTHOS_EVENT_BYE_BYE_BIRDIE_01","You hear a strange chirping as thousands of birds surround you. This mythos event affects each investigator in the {0}."
"MYTHOS_EVENT_BYE_BYE_BIRDIE_02","The beautiful multi-colored whirlwind around you tightens, wings and talons scratching your skin. You attempt to break out of the encircling wave of pain, but there are too many of them. Suffer 2 Damage and 1 facedown Horror ( negates). If you suffer 1 or more Damage, become Stunned."
"MYTHOS_EVENT_BOULDER_DASH_01","A distant rumble echoes through the air. Is that thunder? This mythos event affects each investigator."
"MYTHOS_EVENT_BOULDER_DASH_02","The ground begins to quake beneath your feet. Place 2 Rubble in your space. You look up and see a boulder hurtling toward you and try to jump out of the way (; 2). If you pass, you manage to fling yourself out of the way and your old injuries begin to flare up; flip 2 Damage faceup. If you fail, you trip and fall, and become flattened by the massive rock; suffer 2 Damage. "
"MYTHOS_EVENT_BARREL_O_MONKEYS_01","Shadows fly over you at an alarming speed. This mythos event affects each investigator."
"MYTHOS_EVENT_BARREL_O_MONKEYS_02","You look up and see several sets of glowing red eyes staring back you. A complicated rhythm of shrieks, howls, and grunts fill the air and then silence. Before you can move, the creatures move into the light, as hundreds of monkeys begin pelting you with pebbles, sticks, and mud. As the assault continues, the shrieks grow louder and louder, and small furry creatures descend upon you, scratching and biting as hard as they can. Suffer 3 Damage ( negates). If you suffer 2 or more Damage, become Poisoned."
"MYTHOS_EVENT_POWER_UP","{0}'s head gets flooded with powerful images. He sees the defeat of evil, feels the strength of those who came before him. {0} is confident of his survival. The confidence emboldens him. Become Fearless and discard 1 Horror."
"MYTHOS_EVENT_POWER_UP_ALT","{0}'s head gets flooded with powerful images. He sees the defeat of evil, feels the strength of those who came before her. {0} is confident of her survival. The confidence emboldens her. Become Fearless and discard 1 Horror."
"MYTHOS_EVENT_SNEK_FRIEND","{0} spies a box almost completely obscured by the shadows. He opens the box to find a small snake that had gotten trapped in the box! It slithers up and drapes across {0}'s shoulders, raising its head to nuzzle against {0}'s chin before gently tapping the tip of its snout to his nose. {0} gains the {1} Unique Item."
"MYTHOS_EVENT_SNEK_FRIEND_ALT","{0} spies a box almost completely obscured by the shadows. She opens the box to find a small snake that had gotten trapped in the box! It slithers up and drapes across {0}'s shoulders, raising its head to nuzzle against {0}'s chin before gently tapping the tip of its snout to her nose. {0} gains the {1} Unique Item."
"MYTHOS_EVENT_ONLY_THE_BRAVE_01","You have struggled this far and have not succumbed to the pain. This mythos event affects the investigator who has suffered the most Damage."
"MYTHOS_EVENT_ONLY_THE_BRAVE_02","You call on your strength. You no longer despair over death or what lies beyond it. Become Fearless."
"MYTHOS_EVENT_UNCHAINED_MELODY","A sweet, soft melody chimes through the air. No immediate effect."
"MYTHOS_EVENT_SMELLY_PLANT_01","A sickly scent carries on a gentle breeze. This mythos event affects the investigator with the highest ."
"MYTHOS_EVENT_SMELLY_PLANT_02","The smell clings to the inside of your nostrils, overwhelming you (; 1). If you pass, you're able to stay calm amid the overpowering aroma. If you fail, the odor is too strong, and you lose focus; suffer 1 facedown Horror."
"MYTHOS_EVENT_ARE_BIRBS_REAL_01","The quiet flap of wings echoes from behind you. This mythos event affects an investigator in the {0}."
"MYTHOS_EVENT_ARE_BIRBS_REAL_02","You turn around, looking for the cause of the sound (; 1). If you pass, you see a strange bird hovering in the shadows and dodge out of the way of the attack. If you fail, you catch the movements too late and a black bird claws at your scalp; suffer 1 facedown Damage."
"MYTHOS_EVENT_TRUST_IN_ME","{0} feels something brush against his leg, but sees nothing. When he looks back up, he stares directly into two glowing orbs. Their hypnotic power pulls {0} in, and he cannot look away. {0} becomes Dazed."
"MYTHOS_EVENT_TRUST_IN_ME_ALT","{0} feels something brush against her leg, but sees nothing. When she looks back up, she stares directly into two glowing orbs. Their hypnotic power pulls {0} in, and she cannot look away. {0} becomes Dazed."
"MYTHOS_EVENT_WHISPER_SLOWLY_01","Strange whispers echo through the air, distracting you. This mythos event affects the investigator with the lowest ."
"MYTHOS_EVENT_WHISPER_SLOWLY_02","You try to discern what the voices are saying (; 3). If you pass, you learn the secrets to success in your trial; become Focused. If you fail, you become paranoid that the whispers will spell your doom; suffer 1 facedown Horror."
"MYTHOS_EVENT_TRIPPED","A large root appears out of nowhere, tripping {0}. He throws his arms out in an attempt to break his fall. {0} suffers 2 facedown Damage ( negates)."
"MYTHOS_EVENT_TRIPPED_ALT","A large root appears out of nowhere, tripping {0}. She throws her arms out in an attempt to break her fall. {0} suffers 2 facedown Damage ( negates)."
"MYTHOS_EVENT_PLANTSPLOSION","A potted plant in the corner of the {0} begins to grow at an alarming rate! Place Overgrowth in the {0}."
"MYTHOS_EVENT_TWAS_ALIENS_01","A strange light appears above you. This mythos event affects an investigator in the {0}."
"MYTHOS_EVENT_TWAS_ALIENS_02","You attempt to find where the light is coming from (; 3). If you pass, you manage to catch the small mirror that is reflecting the light into your eyes. If you fail, in your attempts to find it, you accidentally look directly at the light and blind yourself; become Stunned."
"MYTHOS_EVENT_STING","{0} feels something land on his neck. He reaches up to brush whatever it is away, but then feels a small pinch. {0} becomes lightheaded and sways as a strange sensation courses through his veins. {0} becomes Poisoned."
"MYTHOS_EVENT_STING_ALT","{0} feels something land on her neck. She reaches up to brush whatever it is away, but then feels a small pinch. {0} becomes lightheaded and sways as a strange sensation courses through her veins. {0} becomes Poisoned."
"MYTHOS_EVENT_RUMBLE_PACK_01","You feel a small rumble beneath you. This mythos event affects an investigator in the {0}."
"MYTHOS_EVENT_RUMBLE_PACK_02","The ground quakes violently. Place Rubble in your space. You attempt to maintain your balance as boulders and debris fall all around you (; 2). If you pass, your sure footing keeps you upright. If you fail, you tumble backward; suffer 2 facedown Damage."
"MYTHOS_EVENT_FEED_ME_SEYMOUR_01","A strange plant in the corner has grotesque vines and leaves that appear like a large mouth and dangerous tentacles. This mythos event affects an investigator in the {0}."
"MYTHOS_EVENT_FEED_ME_SEYMOUR_02","You step closer to observe the plant (; 2). If you pass, your change in angle immediately diminishes the dangerous vibes from the plant and it looks absolutely harmless. If you fail, the vines ensnare around you and drag you closer and closer to the maw; suffer 2 facedown Damage and become Restrained."
"MYTHOS_EVENT_FIELD_OF_GREENS_01","The skies open, and rain pours down. This mythos event affects each investigator in an outdoor space."
"MYTHOS_EVENT_FIELD_OF_GREENS_02","As the rain pours down, the green foliage explodes out of the ground. Place 2 Overgrowth in your space."
"MYTHOS_EVENT_STEAMY_01","A strange hissing sound echoes all around you. This mythos event affects the investigator with the lowest ."
"MYTHOS_EVENT_STEAMY_02","The hissing grows louder and louder. A forceful vent of steam jets toward your face, and you try to dodge out of the way. Suffer 2 Damage and 1 facedown Horror ( negates)."
"MYTHOS_EVENT_MIST_AND_SHADOW","{0} is shrouded in a cool mist. Approaching in front of him is the large shadow of a man, raising his arm and taking aim. Just as the bullet would pass through {0}, the mist and shadows vanish. {0} suffers 3 Horror ( negates)."
"MYTHOS_EVENT_MIST_AND_SHADOW_ALT","{0} is shrouded in a cool mist. Approaching in front of her is the large shadow of a man, raising his arm and taking aim.. Just as the bullet would pass through {0}, the mist and shadows vanish. {0} suffers 3 Horror ( negates)."
"MYTHOS_EVENT_STRANGLE_HOLD","Plants erupt all around the {0}. The strange plants fill every corner of the room. Place 3 Overgrowth in each space of the {0}."
"MYTHOS_EVENT_DOLLY_SAYS_HI_01","You hear a childlike laughter echo through the air. This mythos event affects each investigator in the {0}."
"MYTHOS_EVENT_DOLLY_SAYS_HI_02","The sweet giggling sounds reverberate all around you. You think you spy a porcelain doll's eyes moving to focus on you. Suffer 2 Horror."
"MYTHOS_EVENT_NEEDLE_NOODLES","{0} finds a strange pile of syringes in a bag and feels compelled to examine them further. He picks one up, but in his uncareful hands he pricks his finger with the needle. {0} Suffers 2 Damage and 1 Horror ( negates). If {0} suffers 1 or more Damage, {0} becomes Poisoned."
"MYTHOS_EVENT_NEEDLE_NOODLES_ALT","{0} finds a strange pile of syringes in a bag and feels compelled to examine them further. She picks one up, but in her uncareful hands she pricks her finger with the needle. {0} Suffers 2 Damage and 1 Horror ( negates). If {0} suffers 1 or more Damage, {0} becomes Poisoned."
"MYTHOS_EVENT_SPIDERS_01","You are hit with a massive coughing fit. This mythos event affects the investigator with the lowest ."
"MYTHOS_EVENT_SPIDERS_02","Your cough does not cease, and soon out of your mouth tumble thousands and thousands of spiders, and you begin to choke on them. Suffer 3 Horror (-1 negates). If you suffer 2 or more Horror, flip 1 Damage faceup."
"MYTHOS_EVENT_SPECTRAL_FUNGUS","{0}'s skin begins to bubble up. The fungus begins to pus and emits a foul odor. A tingling sensation and painful boils cover his body. {0} suffers 2 Damage and 2 Horror ( negates)."
"MYTHOS_EVENT_SPECTRAL_FUNUGS_ALT","{0}'s skin begins to bubble up. The fungus begins to pus and emits a foul odor. A tingling sensation and painful boils cover her body. {0} suffers 2 Damage and 2 Horror ( negates)."
"MYTHOS_EVENT_SPOOKY_CREATURES_01","Strange spectral creatures flood into your peripheral vision. This mythos event affects the investigator with the lowest ."
"MYTHOS_EVENT_SPOOKY_CREATURES_02","The creatures begin to stalk closer and closer to you. As they approach, their shapes become clearer: a large serpent, a panther, a wolf, and a bear. The massive predators stalk toward you and pause, before attacking all at once, suddenly corporeal. Suffer 3 Damage ( negates). If you suffer 2 or more Damage, become Poisoned."
"MYTHOS_EVENT_CHANGE_PARTNERS_01","Figures begin to waltz all around the {0}. This mythos event affects each investigator in the {0}."
"MYTHOS_EVENT_CHANGE_PARTNERS_02","As the spectral figures approach, you are swept up in the phantom music and movements (; 2). If you pass, you manage to keep up with your ghostly partner and survive through the song. If you fail, the apparition grows hostile and angry at your two left feet; Suffer 2 Horror and discard 2 Clues."
"MYTHOS_EVENT_SWING_SWING_SWING_01","An abandoned swing set has appeared, its chains creaking eerily in the soft breeze. This mythos event affects each investigator in an outdoor space."
"MYTHOS_EVENT_SWING_SWING_SWING_02","The swings start to pick up speed, and spectral forms become suddenly visible (; 2). If you pass, you recognize these spirits as the lost souls of young children that will not hurt you. If you fail, the phantoms take on the chilling appearance of your bloody corpse; suffer 2 Horror and become Mesmerized."
"MYTHOS_EVENT_THOUSAND_PAPER_CUTS_01","A thousand paper airplanes fly in and surround you. This mythos event affects each investigator in the {0}."
"MYTHOS_EVENT_THOUSAND_PAPER_CUTS_02","The paper planes fly as close to you as possible before grazing across your skin, causing a thousand tiny paper cuts. Suffer 3 Damage ( –1 negates) and become Poisoned."
"MYTHOS_EVENT_FACELESS_WHISPER_01","In the shadows something moves. In the shadows something stalks. This mythos event affects each investigator in the {0}."
"MYTHOS_EVENT_FACELESS_WHISPER_02","It circles closer and closer, striking at your heels (; 3). If you pass, you sense it coming before it hits and manage to dance out of the way. If you fail, you feel a sharp pain in your ankles and sink to your knees coming face to face with evil itself; suffer 2 Damage and flip all your Horror faceup."
"MYTHOS_EVENT_SPOTTY_VISION_01","Darkness creeps in around the edges of your vision. This mythos event affects each investigator."
"MYTHOS_EVENT_SPOTTY_VISION_02","In the inky blackness small lights begin to dot your vision (; 2). If you pass, the dots pass as quickly as they came into sight. If you fail, the dots grow larger and larger, the inky blackness pushed out into a blinding light; suffer 2 Horror and become Dazed."
"MYTHOS_EVENT_GLASS_HOUSES_01","Without warning all of the windows shatter inward. This mythos event affects each investigator on an indoor space."
"MYTHOS_EVENT_GLASS_HOUSES_02","The broken glass has blown in all over you, flying into your skin and slashing your skin. Suffer 3 Damage ( negates)."
"MYTHOS_EVENT_EVERYBODY_TWIST_01","Out of nowhere, the earth quakes and debris litters the ground. This mythos event affects each investigator."
"MYTHOS_EVENT_EVERYBODY_TWIST_02","As quickly as the rumbling has started it stops. Place Rubble in your space. You attempt to traverse the uneven ground (; 2). If you pass, you manage to pass across with ease; become Fearless. If you fail, you trip and get caught; suffer 1 Damage and become Dazed."
"CUTSCENE_START","Continue"
"CUTSCENE_END","The End"
"CUTSCENE_ALL_INVESTIGATORDEATH_01","The loss of your fellow investigator leaves the group in shambles. You struggle to continue the investigation, but the loss of your ally proves devastating. You flee the scene, leaving the matter unresolved."
"CUTSCENE_ALL_INVESTIGATORDEATH_02","The injuries you have suffered and the traumas you have endured will never truly heal. The knowledge of the dark things that lurk in this world and your failure to halt their machinations will haunt you for what little remains of your miserable life."
"SCENARIO_CYCLE_OF_ETERNITY_MAD20","Cycle of Eternity"
"SCENARIO_CYCLE_OF_ETERNITY_DESCRIPTION","After a rash of disappearances, your investigation brings you to the Vanderbilt mansion during a meeting of a particular astronomical society. Can you unravel the mystery before the Cycle of Eternity turns once more?"
"CUTSCENE_COE_PROLOGUE_01","You slump into your office chair after another long day of interviews. You have been investigating the disappearances surrounding a wealthy neighborhood for two weeks, but you have nothing to show for it."
"CUTSCENE_COE_PROLOGUE_02","The telephone rings. You answer and hear the panicked voice of an older man."
"CUTSCENE_COE_PROLOGUE_03","""Is this the investigator who visited the Vanderbilt estate?"""
"CUTSCENE_COE_PROLOGUE_04","You flip through the files on your desk. William Vanderbilt: a wealthy bachelor, mother recently deceased. He had refused to meet with you, but you were able to speak to several members of his serving staff."
"CUTSCENE_COE_PROLOGUE_05","""This is Eugene, Mr. Vanderbilt's butler. I did not know who else to call. The police think I am crazy. Unnatural things have started happening here. I am worried for my master. I think he is in danger. Please help."""
"CUTSCENE_COE_PROLOGUE_06","Finally. A lead. You hang up the phone, throw on your coat, and leave for the Vanderbilt estate."
"CUTSCENE_COE_PORTALCONSUMESHOUSE_01","The sound of splintering wood and swirling energy overwhelms you as you desperately cling to the disintegrating fragments of the mansion."
"CUTSCENE_COE_PORTALCONSUMESHOUSE_02","As the vile ritual concludes, green light from the cult's portal sickens the sky."
"CUTSCENE_COE_PORTALCONSUMESHOUSE_03","With a great crack, the last of the building's foundation is wrenched from the ground, and you are pulled, helpless and screaming, into the rift."
"CUTSCENE_COE_PORTALCLOSED_01","You finish the incantation and scatter the last of the components across the cult's ritual circle. For a moment, you worry nothing will happen, but then—a sickly green energy leaps from the circle and surrounds the shimmering gateway."
"CUTSCENE_COE_PORTALCLOSED_02","As you watch, the ragged edges of the portal knit together, sealing off the other world, leaving no evidence it was ever there."
"CUTSCENE_COE_PORTALCLOSED_03","""A meteor,"" the official story says, ""ironically struck the home of amateur astronomer William Vanderbilt."" You alone know the truth of what happened that night, but who could ever believe you?"
"CUTSCENE_COE_RITUALSTOPPED_01","You burst through the front door of the mansion and run for your vehicle, desperately clutching the components from the ritual site—incontrovertible evidence of the cult and proof of their connection to the disappearances."
"CUTSCENE_COE_RITUALSTOPPED_02","Your vehicle sputters and slides as you accelerate down the uneven drive. If you can make it to the police department alive, the cult will surely be destroyed."
"CUTSCENE_COE_RITUALSTOPPED_03","You smash through the gates at the end of the drive and careen out into the road, leaving the Vanderbilt estate far behind you."
"SCENARIO_ESCAPE_FROM_INNSMOUTH_MAD20","Escape from Innsmouth"
"SCENARIO_ESCAPE_FROM_INNSMOUTH_DESCRIPTION","A shadow lies over Innsmouth. While looking into the mysterious happenings in the coastal town, you have run afoul of a powerful enemy. Can you survive the night, uncover the truth, and most importantly, escape with your lives?"
"CUTSCENE_EFI_PROLOGUE_01","A strange feeling crawls across your skin as you step off the bus into the small Massachusetts town of Innsmouth. Everywhere you go, you can feel the gaze of the locals' unblinking, watery eyes on your back. In every alleyway, on every street corner, you can feel the presence of the stooped, pallid residents following you, watching from a distance."
"CUTSCENE_EFI_PROLOGUE_02","You came to the coastal town at the behest of professor Harris, a mutual friend who asked you to gather information on the lineage of the Marsh family. However, after only half a day walking the streets of Innsmouth, all you can think about is leaving the town and its unnerving residents far behind you."
"CUTSCENE_EFI_PROLOGUE_03","You check both the bus and the train, but strangely, both have stopped running. As the sun begins to set, you come to a frightening realization: you are trapped in Innsmouth."
"CUTSCENE_EFI_PROLOGUE_04","You rent a hotel room under a false name and resolve to hole-up until morning. With the door to your room securely latched, you are finally safe from the prying eyes of the locals. Or so you think."
"CUTSCENE_EFI_MOBTRASHESDOCK_01","Realizing you intend to escape, the mob descends on the docks. They tear planks from the wharf and set fire to the boats."
"CUTSCENE_EFI_MOBTRASHESDOCK_02","With your only escape cut off by the crowd, you flee inland, running through the claustrophobic streets. Suddenly, you are confronted by a large group of shambling locals who descend upon you."
"CUTSCENE_EFI_MOBTRASHESDOCK_03","Countless slimy hands pin you down and bind your limbs. Once secured, you are dragged through the streets toward your gruesome fate. All the while, the locals stare after you with large, unblinking eyes."
"CUTSCENE_EFI_ESCAPEWITHOUTEVIDENCE_01","The small fishing boat bucks against the waves of the bay as Innsmouth shrinks into the distance behind you."
"CUTSCENE_EFI_ESCAPEWITHOUTEVIDENCE_02","You look over the paltry evidence you managed to gather on the Marsh family. It will not be enough to convince the world, or even professor Harris, of the unnatural threats at work in the small Massachusetts town."
"CUTSCENE_EFI_ESCAPEWITHOUTEVIDENCE_03","After hours of sailing the dark waters, you reach a port farther down the coast. Stepping onto dry land, you finally begin to hope that you have left the nightmare of the accursed town behind once and for all."
"CUTSCENE_EFI_ESCAPEWITHEVIDENCE_01","The small fishing boat bucks against the waves of the bay as Innsmouth shrinks into the distance behind you."
"CUTSCENE_EFI_ESCAPEWITHEVIDENCE_02","You pack away the evidence you have gathered on the Marsh family—more than enough information to convince professor Harris, and the rest of the world, of the unnatural threats at work in the small Massachusetts town."
"CUTSCENE_EFI_ESCAPEWITHEVIDENCE_03","After hours of sailing the dark waters, you reach a port farther down the coast. Stepping onto dry land, you finally begin to hope that you have left the nightmare of the accursed town behind once and for all."
"CUTSCENE_EFI_SECRET_FISHPERSON_01","The crushing weight of realization falls upon you. The professor did not select you for this assignment at random. He suspected all along that each of you had distant familial ties to Innsmouth, and the evidence confirms it."
"CUTSCENE_EFI_SECRET_FISHPERSON_02","You look back and forth at one another, noticing things about your features you had never considered—flat noses, wide eyes, narrow heads. You are not outsiders here; you belong here. This town, Innsmouth, is your home."
"CUTSCENE_EFI_SECRET_FISHPERSON_03","With one voice, the ocean's voice, you cry out in startling unison, ""Ia-R'lyehl Cihuiha flgagnl id Ia!"""
"SCENARIO_SHATTERED_BONDS_MAD20","Shattered Bonds"
"SCENARIO_SHATTERED_BONDS_DESCRIPTION","After her return from a family vacation in the southern isles, Grace Bechman, a former associate, has begged for your help. Something terrible stalks the Bechman family. You must repair the shattered bonds that once protected the world and defend the Bechman family from their awful fate."
"CUTSCENE_SB_PROLOGUE_01","You have never heard Grace Bechman that panicked before. She is usually so calm and collected. As your car barrels down the dirt road, you wonder what could have frightened her enough to call you out to her isolated country estate."
"CUTSCENE_SB_PROLOGUE_02","As you approach the turn for the property, your headlights go out, and something strikes the side of your automobile with a sickening crunch. The vehicle veers off the road and crashes into the ditch."
"CUTSCENE_SB_PROLOGUE_03","Unable to get the car started again, you head out on foot and make your way through the woods toward Grace's home. The darkness presses in around you, and you get the uneasy feeling something is watching you from the trees."
"CUTSCENE_SB_PROLOGUE_04","You emerge from the forest in front of the massive estate and ring the bell. It chimes loudly in the quiet night. Grace opens the door almost immediately. ""Quiet! It is attracted to sound! We have got to get out of here! Where is your car?"""
"CUTSCENE_SB_PROLOGUE_05","As you break the news to her, Grace's expression changes to despair. ""No! What are we going to do now? My entire family is here, and that creature... It is hunting us!"""
"CUTSCENE_SB_BECHMANSEATEN_01","You are unable to withstand the overwhelming evil that haunts the Bechman estate. Grace and her family have become the first victims of the vile power that they have released upon the world."
"CUTSCENE_SB_BECHMANSEATEN_02","With the blood-curdling screams of the Bechman family still ringing in your ears, you flee from the house, plunging into the inky blackness of the forest."
"CUTSCENE_SB_BECHMANSEATEN_03","As you run through the night, you can hear the howl of the creature behind you gaining with every step."
"CUTSCENE_SB_MONSTERDEFEATED_01","The creature unleashes a piercing howl as the energies from the idol take hold. In a swirling vortex of light and sound, the creature is pulled into the statue, stretching and distorting until it fades from view and is trapped once again within its jade prison."
"CUTSCENE_SB_MONSTERDEFEATED_02","The remaining members of the Bechman family are safe from the evil they awakened, but they will be forever scarred by the loss of their kin and the unspeakable things they have seen."
"CUTSCENE_SB_MONSTERDEFEATED_03","Quietly, you leave the estate, taking the idol with you."
"CUTSCENE_SB_MONSTERDEFEATEDALLSAVED_01","The creature unleashes a piercing howl as the energies from the idol take hold. In a swirling vortex of light and sound, the creature is pulled into the statue, stretching and distorting until it fades from view and is trapped once again within its jade prison."
"CUTSCENE_SB_MONSTERDEFEATEDALLSAVED_02","All of the Bechmans are safe from the evil they awakened, but you know that they will never be the same after the things they have seen. And neither will you."
"CUTSCENE_SB_MONSTERDEFEATEDALLSAVED_03","Quietly, you leave the estate, taking the idol with you."
"SCENARIO_RISING_TIDE_MAD20","Rising Tide"
"SCENARIO_RISING_TIDE_DESCRIPTION","A terrible ritual is soon to be performed in Innsmouth. A mysterious letter provides six suspects, but both the true culprits and the nature of the ritual are unknown. The tide is rising in Innsmouth; you must uncover the town's dangerous secrets before it is too late."
"SCENARIO_RISING_TIDE_DESCRIPTION Mobile","A terrible ritual is soon to be performed in Innsmouth. A mysterious letter provides six suspects, but both the true culprits and the nature of the ritual are unknown. The tide is rising in Innsmouth; you must uncover the town's dangerous secrets before it is too late.\n\nNote: Due to the length of this scenario, it is recommended that players charge their device while playing."
"CUTSCENE_RT_PROLOGUE_01","The letter arrived last week. Its return address was smudged, and the letter itself was scarcely legible. Between half-hints and mad scribbles, you were able to discern six names and allusions to some horrible plot unfolding in the mysterious town of Innsmouth."
"CUTSCENE_RT_PROLOGUE_02","Who were these people, and what were they planning? Whoever wrote the letter feared for his life and believed that whatever was happening in Innsmouth threatened the longevity of the human race."
"CUTSCENE_RT_PROLOGUE_03","The author of the letter was clearly delusional, but there was something about the writing that rang true, something that bore closer examination."
"CUTSCENE_RT_PROLOGUE_04","You book a room at the Gilman House, a modest inn located near the town center. Its proprietor, Othera Gilman, was one of the people mentioned in the letter. The others—Zadok Allen, Victor Blake, Sylvia Marsh, Joyce Little, and Bobby Foster—were somewhere in Innsmouth doing God knows what."
"CUTSCENE_RT_PROLOGUE_05","You prepare to leave your hotel room, intent on finding out."
"CUTSCENE_RT_RISEOFTHEDEEPONES_01","The ground shakes. Countless slimy-skinned creatures shamble down every road and avenue. The horrific creatures that were once townspeople converge on you."
"CUTSCENE_RT_RISEOFTHEDEEPONES_02","The stench of rotting fish fills your nostrils as you are surrounded. You struggle desperately but find no purchase against their slippery skin. Their unblinking eyes show no mercy."
"CUTSCENE_RT_RISEOFTHEDEEPONES_03","You unleash a mindless scream. Then all is darkness."
"CUTSCENE_RT_ESCAPETOWN_01","You elude the last of your pursuers, fleeing ever closer to the edge of town. Hordes of creatures hop and swarm down the roads. You use the dilapidated buildings to conceal yourself until you reach the countryside and make for the next town over."
"CUTSCENE_RT_ESCAPETOWN_02","No one believes your ravings in that town, nor the town after. Your calls to the police, to the Army, and to the Federal government fall upon deaf ears. But at least you are alive."
"CUTSCENE_RT_ESCAPETOWN_03","And whenever you begin to recall the events you witnessed in Innsmouth, the physician mercifully arrives to give you your daily injection."
"CUTSCENE_RT_RITUALSTOPPED_01","The broken pieces of the sigil feel warm in your hands. The cries of anguish from the townspeople dwindle as their contorted bodies reverse their transformation."
"CUTSCENE_RT_RITUALSTOPPED_02","They stagger away, casting furtive glances in your direction before disappearing back into their homes."
"CUTSCENE_RT_RITUALSTOPPED_03","You walk the quiet streets of Innsmouth back to the Gilman House, your thoughts haunted by the horrors you have witnessed."
"SCENARIO_DEARLY_DEPARTED_MAD21","Dearly Departed"
"SCENARIO_DEARLY_DEPARTED_DESCRIPTION","Bodies of the recently deceased have been disappearing from morgues and fresh graves all over town. The Hangman's Hill cemetery has seen the worst of the thefts, and you are dead certain that it is no coincidence."
"CUTSCENE_DD_PROLOGUE_01","You scale the short fence of the cemetery with relative ease, careful to avoid any watchful eyes. Since the start of summer, rumors of disappearing corpses and sightings of deceased loved ones have been spreading throughout Arkham."
"CUTSCENE_DD_PROLOGUE_02","An anonymous tip has brought you to Hangman’s Hill, though as you crouch behind a thorny bush, you see no immediate sign of trouble. Quietly, you move among the gravestones; staying in the shadows until you notice a chapel in the distance."
"CUTSCENE_DD_PROLOGUE_03","You move closer to investigate and notice a strange metal apparatus has been bolted to the roof of the structure. A warm breeze blows toward you, and under the rustling of the trees you think you hear far off voices and the moan of someone in pain."
"CUTSCENE_DD_GOODENDING_01","With Emma Lynch dead and her experimental equipment destroyed, you are satisfied that her cult will no longer have the means to raise the dead."
"CUTSCENE_DD_GOODENDING_02","All that is left is to clean up the mess they have already made. With a flicker of remorse for who these creatures used to be, you put down the remaining zombies as the few living cultists scatter from the graveyard."
"CUTSCENE_DD_GOODENDING_03","In the morning, all that will be left is a few bullet-ridden corpses and too many desecrated graves; a small price to pay to keep Arkham safe."
"CUTSCENE_DD_NORMALENDING_01","The world beyond the portal dazzles and sickens you even as it fades from reality, taking the cultists with it. The chapel goes silent and you feel an immediate sense of relief."
"CUTSCENE_DD_NORMALENDING_02","A loud cracking sound and the bangs of fists on wood remind you that danger has not yet passed. Though the portal is closed, the zombies raised by the cult still infest the cemetery and it appears many more have clawed out of their graves."
"CUTSCENE_DD_NORMALENDING_03","You steel yourself as the shattering of glass sounds from around the building. The fight has only just begun."
"CUTSCENE_DD_BADENDING_01","Everything goes black. For a time you know nothing, until you open your eyes and gaze on the faces of the cult you sought to destroy. You try to move your arms, to climb out of the strange hole, but find it difficult to command your limbs."
"CUTSCENE_DD_BADENDING_02","The cultists leave you with others of your kind; your senses numbed and overtaken by baser instincts. You hear a noise. The warm breeze of the night carries the now rapturous scent of the living."
"CUTSCENE_DD_BADENDING_03","You and your brethren moan in anticipation."
"SCENARIO_CULT_OF_SENTINEL_HILL_MAD22","Cult of Sentinel Hill"
"SCENARIO_CULT_OF_SENTINEL_HILL_DESCRIPTION","While investigating the strange disasters plaguing Dunwich, some of the locals turn against you. What the violent cult plans to do up on Sentinel Hill is a mystery to you, but stopping them seems to be the only way to escape."
"CUTSCENE_COSH_PROLOGUE_01","Asking questions in Dunwich does not make you popular with the locals, but too many strange things are happening for you to remain uninvolved. The herd animals that should be placid, stampede themselves into a bloody mess or vanish without warning."
"CUTSCENE_COSH_PROLOGUE_02","Unseasonable lightning storms flicker above Sentinel Hill, just outside of town. Swathes of forest have been destroyed by an impossibly massive force passing through. The locals give you only dark looks in answer to your questions, but their silence is proof of a shared fear—something unnatural is in the hills."
"CUTSCENE_COSH_PROLOGUE_03","After the sullen treatment, you are not surprised when the men come for you in the dead of night. There are too many of them for you to withstand for long and your screams for help are ignored. With an explosion of pain, you slip into unconsciousness."
"CUTSCENE_COSH_GOODENDING_01","The enormous Horror keens long as its blood splatters onto the stones underfoot. A bolt of lightning cracks out of the sky in that moment, blinding you and splitting the ground open where the beast stood."
"CUTSCENE_COSH_GOODENDING_02","When you regain your sight not only has the Horror vanished, but there is no trace of the strange cult. You convince yourself that they could not have survived; that the power surrounding Sentinel Hill has dissipated."
"CUTSCENE_COSH_GOODENDING_03","Dawn rises silently as you leave the standing stones over Dunwich and return home. You invest in a good guard dog, one that can bay loud and long should the abomination return."
"CUTSCENE_COSH_NORMALENDING_01","You fight through the long and tumultuous night, keeping cultists and beasts at bay on Sentinel Hill. Soon, the stones are slick with blood and the storm eases. Standing in the cold dawn, you realize the true scope of the destruction."
"CUTSCENE_COSH_NORMALENDING_02","Dunwich has been nearly destroyed. Herds have been mutilated by stray monsters. The locals, hostile to your investigation before, break into a riot fueled by grief and fear."
"CUTSCENE_COSH_NORMALENDING_03","As you leave town to avoid the violent crowd, you glimpse the demonic face of Old Whateley speaking to a pale young woman. The cult many have been delayed, but if the wizard lives they will rise again. Only now, you cannot stay to stop them."
"CUTSCENE_COSH_BADENDING_01","Your limbs grow heavy despite the need to fight, and you see that the cult is gathering its strength to finish you. The thunder grumbles ceaselessly overhead, lightning striking close enough to smell, when suddenly you freeze."
"CUTSCENE_COSH_BADENDING_02","A violet light consumes you, burning you out of your body with a tremendous crack! With the power coursing through your veins, you realize how it is all connected and how you could have turned the pattern differently."
"CUTSCENE_COSH_BADENDING_03","You hear a commanding voice, somehow within you and yet far beyond at once. With the force of countless eons the voice calls you forward; impossible to ignore. Then your thoughts disappear into nothing."
"SCENARIO_WHAT_LIES_WITHIN_MAD20","What Lies Within"
"SCENARIO_WHAT_LIES_WITHIN_DESCRIPTION","A murder has taken place in Southside, but something has scared the police off the scene. A friend of yours on the force, worried that the patrol officers have wasted valuable time, sends you to–unofficially–take a look around."
"CUTSCENE_WLW_PROLOGUE_01","A friend from the police force interrupts your fitful sleep to ask a favor. A wealthy recluse has been murdered in his Southside home and the patrolmen responsible for investigating returned with the body, the murder weapon, and a mysterious refusal to investigate further until sunrise. You leave for the crime scene immediately."
"CUTSCENE_WLW_PROLOGUE_02","Southside at night is empty. You walk past the dark windows of South Church, Ma’s Boarding House, and the Deming building until you find the address your friend gave you."
"CUTSCENE_WLW_PROLOGUE_03","Luckily, the deceased recluse and sole occupant of the house has left a key under the mat. You move to unlock the door, but find it already swinging open of its own accord."
"CUTSCENE_WLW_BADENDING_01","The horror bursts from the house and out into the streets of Arkham. Screams echo through the early morning air. You stumble out in the dim light, but the horror, finally free, moves faster than you can manage to follow."
"CUTSCENE_WLW_BADENDING_02","Only death and destruction remains when it passes. An alien presence seems to stand beside you, a heavy aura of disappointment and sorrow seeping into you."
"CUTSCENE_WLW_BADENDING_03","The horror’s assault on Arkham lasts for days and, try as you might, you cannot help but feel responsible for the city's mounting death toll."
"CUTSCENE_WLW_NORMALENDING_01","The police break down the door in the early morning light. They catch you with the remnants of the arcane ritual and jump to obvious conclusions."
"CUTSCENE_WLW_NORMALENDING_02","You are taken into custody. Though the horror is bound to you, in your cell late at night you feel it struggling against your will, calling desperately to its followers to find you, kill you, and let the binding magic fade so that the horror may rise again."
"CUTSCENE_WLW_NORMALENDING_03","Even when you attempt to explain the truth, no one believes you. You have saved Arkham–but, who will save you?"
"CUTSCENE_WLW_GOODENDING_01","Little remains of the horror that once tore into this reality. Arkham is safe for now. You look around at the arcane effects of the man who lived here, the man who spent his life struggling to keep the city safe."
"CUTSCENE_WLW_GOODENDING_02","In the wrong hands, these items could be used to raise a similar monstrosity. You take what items would be most useful for your own investigations, and gather the rest of the arcane evidence to burn. No one will ever again raise the horror."
"CUTSCENE_WLW_GOODENDING_03","With the sun rising, you see the police pulling up to the front of the house. You use the passage the ghost revealed to escape unnoticed. No one else will ever know why a rich recluse in Southside died, but you keep the spirit of his work alive in your future investigations."
"SCENARIO_VENGEFUL_IMPULSES_MAD23","Vengeful Impulses"
"SCENARIO_VENGEFUL_IMPULSES_DESCRIPTION","An acquaintance named Thomas Carvey requests the pleasure of your company at a dinner party. Among his other invitees is the man or woman Carvey believes to be plotting his demise. Using the party as a cover, find out who is planning Carvey's murder and why."
"CUTSCENE_VI_PROLOGUE_01","Thomas Carvey has a reputation for throwing unique dinner parties. Each of his soirees combines strange food with even stranger people. When his invitation came in the mail, your first instinct was to toss it in the trash. But the personal plea on the reverse side, written in large blocky letters, caught your attention."
"CUTSCENE_VI_PROLOGUE_02","Now, as your car winds up the drive, your doubts return. Carvey's lavish mansion and fancy topiary cannot conceal his reputation completely. Your fellow guests are surely some of his more infamous connections, people with only veneers of respectability."
"CUTSCENE_VI_PROLOGUE_03","Carvey greets you almost immediately after you get out of the car, ""[i]Oh, you made it! Right this way.[/i]"" He lowers his voice, ""[i]Some of the guests have already arrived. You need to be discreet, this may all come to nothing. Still, my general policy is always to have an ace up my sleeve. So get in there and figure out who is trying to kill me.[/i]"""
"CUTSCENE_VI_BADENDING_01","The spirit of Thomas Carvey screams, power pulsating within his ghostly figure. With the house sealed by his unnatural abilities, you have no option except to fight...ineffectually. His ethereal limbs rip through your body even as your own attacks harmlessly pass through him."
"CUTSCENE_VI_BADENDING_02","Your only comfort as you meet your final fate is the knowledge that Thomas Carvey's murderer will soon meet a similar end. As your last breath rattles from your lungs, your dying thoughts bring you startling clarity."
"CUTSCENE_VI_BADENDING_03","You are surprised to find no sense of peace settling over you. On the contrary, fury burns within your very depths, a hatred more solid than your fleshy cage. Then you know no more."
"CUTSCENE_VI_NORMALENDING_01","The ghost of Thomas Carvey wails, his arms clawing at you while he fades away. The last of him to disappear are his eyes, two orbs of hate that fixate on you until they are gone."
"CUTSCENE_VI_NORMALENDING_02","An oppressive silence fills the room, and the burnt remains of Thomas Carvey lie undisturbed before you. You have failed to prevent Carvey's death, but you draw some comfort from the fact that you were able to put his soul to rest."
"CUTSCENE_VI_NORMALENDING_03","With no evidence to hold against the suspects once the police arrive, you are forced to let them all go. They settle back into their lives, but you know one of them plots to once more attempt the unholy ritual that ended Carvey's life."
"CUTSCENE_VI_GOODENDING_01","The apparition of Thomas Carvey materializes at your side. Though still spectral, he more closely resembles the man he was when alive. He lashes out at the last of the killer's minions, aiding you greatly."
"CUTSCENE_VI_GOODENDING_02","With no remaining defenses, you subdue the murderer under the spirit's watchful eye. As you await the police, Carvey's spirit fades, a last smile on his ethereal face."
"CUTSCENE_VI_GOODENDING_03","The front door clicks open and the first rays of dawn spill over the threshold. In the distance, you hear police cars roar up the drive."
"SCENARIO_GATES_OF_SILVERWOOD_MANOR_MAD23","Gates of Silverwood Manor"
"SCENARIO_GATES_OF_SILVERWOOD_MANOR_DESCRIPTION","Officer Tetsuo Mori has asked for your help with several missing persons cases. To solve the mystery, you must follow the disappearances to the one mysterious place all of the victims have in common: Silverwood Manor."
"CUTSCENE_GOSM_PROLOGUE_01","You hang up the phone, ending the call with your police contact: Tetsuo Mori. The files he has sent you are scattered over your desk along with a smattering of photographs. Vagrants. A young couple. An entire family."
"CUTSCENE_GOSM_PROLOGUE_02","Only one thing connects the missing persons cases Officer Mori has been investigating: Silverwood Manor. Each of the victims stayed within the manor house shortly before their disappearance. Officer Mori is now convinced that this house must hold the key to the investigation."
"CUTSCENE_GOSM_PROLOGUE_03","You leave the files behind and head toward Silverwood Manor to meet him. The tarnished gate is manned by a beleaguered groundskeeper. In response to your inquiries, the old man sets you on a twisting path that leads to the main house."
"CUTSCENE_GOSM_PROLOGUE_04","You hope that some evidence remains in the abandoned rooms and that they will bear some fruit. Finding the front door ajar, you see that Officer Mori must already be awaiting you inside."
"CUTSCENE_GOSM_BADENDING_01","You do not remember grabbing the knife. You do not remember the blood. It is necessary. It must be necessary. You must prepare yourself for the knowledge. Now all will be open for it, for the key and the gate."
"CUTSCENE_GOSM_BADENDING_02","But the guardian needs one final task of you. Just one. You pick up the phone and dial familiar numbers. You call in your favors, ask for help with an investigation, and give out the address of Silverwood Manor."
"CUTSCENE_GOSM_BADENDING_03","You hear the distant click of the front door opening. It is ajar. Now you are finally ready. You prepare yourself to inherit forgotten knowledges."
"CUTSCENE_GOSM_NORMALENDING_01","You flee into the night, leaving behind the house and its unnatural occupants. For a time, the disappearance of Officer Mori is reported upon, until the next missing person case takes over the headlines."
"CUTSCENE_GOSM_NORMALENDING_02","You have greater worries however. Shadows follow you in the alley at night. Strangers stand outside your window for hours at a time. More and more gaps appear in your memory and you awaken with your feet covered in mud, unsure of what you have done."
"CUTSCENE_GOSM_NORMALENDING_03","It is almost a relief when you take a new case. A mystery at a place called Silverwood Manor. You have a vague idea the name means something to you, but cannot remember why."
"CUTSCENE_GOSM_GOODENDING_01","The floorboards rattle beneath you, shifting and rolling in unnatural ways. You lurch toward the open door of your room, desperate to get out before Silverwood Manor traps you once again."
"CUTSCENE_GOSM_GOODENDING_02","For just a moment you believe it is too late, but then the house stills and is quiet. The oppressive atmosphere of dread and fear slowly eases and the unnatural presence brushing at your mind fades away."
"CUTSCENE_GOSM_GOODENDING_03","After your ordeal, it is a pleasant surprise to be out in the nighttime air. You look back at the manor house under the moonlight and see nothing but an empty building awaiting its next occupants."
"SCENARIO_DARK_REFLECTIONS_DLC","Dark Reflections"
"SCENARIO_DARK_REFLECTIONS_DESCRIPTION","Aspiring novelist Ada Miller insisted something was wrong with the country estate she inherited from her great aunt. Her publisher believed it was all Ada's writerly imagination until she missed her deadline–and the train back to Arkham she swore she was taking. Now you must uncover what caused Ada to vanish and what she feared in her isolated country manor."
"CUTSCENE_DR_PROLOGUE_01","You leave the last vestiges of civilization behind, taking a road that is nothing more than hard-packed dirt. Only when the ancient, gnarled trees of the country give way to a large clearing do you first see the lonesome, dilapidated manor where the missing woman was last seen."
"CUTSCENE_DR_PROLOGUE_02","Ada Miller, the former society columnist for the Arkham Advertiser, recently quit her job after inheriting this desolate estate and a large amount of money from her great aunt. Ada told everyone she was going to use her inheritance to be a novelist."
"CUTSCENE_DR_PROLOGUE_03","Two days ago she called her publisher in a panic from this gloomy mansion. She swore she would be back to Arkham on the next train. Unfortunately, she never arrived."
"CUTSCENE_DR_BADENDING_01","The pain of your mental and physical trauma proves too much to bear. In your final moments in this place-between-worlds, you are assaulted with strange visions."
"CUTSCENE_DR_BADENDING_02","In these visions, boundaries between realities weaken and burst. They overflow with unspeakable horrors. One in particular plagues your dimming consciousness."
"CUTSCENE_DR_BADENDING_03","Yog-Sothoth knows the Gate. Yog-Sothoth is the Gate. Yog-Sothoth is the Key and Guardian of the Gate. Past, present, and future are all One in Yog-Sothoth."
"CUTSCENE_DR_NORMALENDING_01","Although you are safe at last from the abominable creature, you are still trapped. The following days are filled with a desperate search for the arcane secrets that will let you escape."
"CUTSCENE_DR_NORMALENDING_02","You still catch glimpses of that reality in the reflections of glass and metal objects. Ada never seems to notice you, but you witness her education in the arcane grow by leaps and bounds."
"CUTSCENE_DR_NORMALENDING_03","She begins to experiment with the boundaries between worlds. If you cannot find a way to escape, you know one day she will fulfill her debt."
"CUTSCENE_DR_GOODENDING_01","Ada’s ritual appears to have returned you to the reality you once left. Although she claims to be inspired by her ordeal, you can see the tremor in her hands and the way she ushers you away from reflective surfaces."
"CUTSCENE_DR_GOODENDING_02","Over the coming weeks, you find yourself sharing her unspoken fear. Does the world behind the mirrors still exist? Does something yet lurk there, watching you beside your reflection?"
"CUTSCENE_DR_GOODENDING_03","How long will it be before another taps into that strange plane of existence? And, most importantly, will anyone be there to stop them?"
"SCENARIO_ILL-FATED_EXHIBIT_MAD25","Ill-Fated Exhibit"
"SCENARIO_ILL-FATED_EXHIBIT_DESCRIPTION","An upcoming exhibition at Miskatonic Museum is marred by the assistant curator's insistence that a new artifact is the cause of a string of strange deaths. Deduce which artifact is killing those who view it before the curse catches up with you.\n\nNote: This scenario is a mystery. Players may wish to take notes while playing this scenario."
"CUTSCENE_IFE_PROLOGUE_01","It was not until six headlines about deaths by misadventure hit the newspaper before Elli Horowitz, assistant curator at the Miskatonic Museum, contacted you. According to her, the headlines were just a sample of a staggering number of recent accidental deaths."
"CUTSCENE_IFE_PROLOGUE_02","“[i]Almost no one else believes me,[/i]” she explains over the phone. “[i]Curses? They just think the deaths of the museum’s wealthy donors are getting to me.[/i]”"
"CUTSCENE_IFE_PROLOGUE_03","Miss Horowitz explains that a museum-funded expedition recently returned with a whole exhibit’s worth of new artifacts. With the exhibit almost completed, the museum threw a party to thank their donors and show off the results of their generous contributions."
"CUTSCENE_IFE_PROLOGUE_04","“[i]That party was seven days ago. There has been at least a death a night since. Please, the museum closes at five. There is more I can tell you in person then.[/i]”"
"CUTSCENE_IFE_GOODENDING_01","The pieces of the cursed artifact are mundane once more. The new exhibit, though in disarray, can no longer harm anyone. The museum-goers are safe, though they may never have known the danger they were in."
"CUTSCENE_IFE_GOODENDING_02","Your work complete, you contemplate going home, but find yourself lingering in the museum exhibits. The eyes of the stuffed and mounted animals stare at you lifelessly, but you find no comfort in their still limbs or in the quiet of the halls."
"CUTSCENE_IFE_GOODENDING_03","Even if it is not in this museum or any museum, there could be more artifacts just like this one, out there, waiting to be found."
"CUTSCENE_IFE_NORMALENDING_01","You cannot break the curse, but maybe you can at least stop the museum from exposing more people to it. The artifact is heavy in your hands, but it is also the safest place it can be, for now. The alarms begin to blare almost immediately upon your exit."
"CUTSCENE_IFE_NORMALENDING_02","You flee into the night, leaving any other cursed souls to their grim fate. Once the rest of the museum employees arrive the next morning, it is not just the supernatural forces of the artifact that pursue you. Your theft makes you wanted."
"CUTSCENE_IFE_NORMALENDING_03","Still, you know if you can survive just a little longer and stay out of police custody, the artifact will finally be in a place where it can harm no one other than you."
"CUTSCENE_IFE_BADENDING_01","The curse continues. The museum’s halls are haunted by a terrible force that cannot be stopped. Strange sightings and incidences plague Miskatonic Museum."
"CUTSCENE_IFE_BADENDING_02","It takes the particularly gruesome death of the head curator before the museum quietly retires their latest exhibit, replacing it with a special on Arkham city history. An overwhelming rash of mysterious deaths suddenly stop."
"CUTSCENE_IFE_BADENDING_03","Deep in the museum, the artifact waits. Someone will soon forget. After all, curses are just needless superstition."
"SCENARIO_ASTRAL_ALCHEMY_MAD25","Astral Alchemy"
"SCENARIO_ASTRAL_ALCHEMY_DESCRIPTION","Beasts from beyond the stars have been led to Arkham, and now they are stalking the shadowed halls of Miskatonic University. With your strength and the help of the academic elite, you just might be able to push the astral abominations back from whence they came."
"CUTSCENE_AA_PROLOGUE_01","You return home to find a handwritten note on your doorstep. “[i]Arkham is not safe. There is a threat approaching from the stars, and I need your help to prepare. Meet me at the Science Building tonight or else we are all doomed. - Doctor Delphinia Bell.[/i]”"
"CUTSCENE_AA_PROLOGUE_02","You recognize the name though you have never met the rising star of Miskatonic University’s Department of Alchemy. Her note is vague, but you know too much of Arkham’s dark side to ignore her claims."
"CUTSCENE_AA_PROLOGUE_03","As you gather your supplies, a rumble builds underneath the earth, shaking the street lamps and raising a cloud of dust. This trembling of the ground is not like any earthquake you have ever felt before. When the ground settles, you rush out to find your answers at Miskatonic University."
"CUTSCENE_AA_GOODENDING_01","Finally, your efforts have paid off. The Tikkoun elixir works just as Delphinia described, forcing the monsters to retreat. Nevertheless, you wait the rest of the night, standing vigil on the steps of the Science Building."
"CUTSCENE_AA_GOODENDING_02","The stars fade into a gray dawn one by one, leaving you with the terrible memory of ravenous maws descending from the sky. The beasts, or something worse, could be waiting between those invisible stars for their chance to feed again."
"CUTSCENE_AA_GOODENDING_03","The only defense against them will be vigilance and knowledge. Perhaps there are more alchemical discoveries waiting to be made. And if that means using yourself to test more elixirs…well, it will be for the greater good."
"CUTSCENE_AA_NORMALENDING_01","If Delphinia’s elixir is beyond your grasp, there is no other choice. The monsters are too many and too ravenous for you to defeat without an army, but bringing in more people risks giving the monsters more to feed on. Even when you cannot see them you know that they have form, and if that is true, then they can be killed."
"CUTSCENE_AA_NORMALENDING_02","You must act soon, before morning comes and more people are exposed to the danger. The flames lick hungrily up the sides of the Science Building and something within the lab causes a small explosion that scatters glass all over the quad."
"CUTSCENE_AA_NORMALENDING_03","With the stars winking above, cold and calculating, you watch the inferno rage. You cannot be sure, but you do not see any monsters escape the flames. The papers will call it arson, but you walk away knowing you had no other choice."
"CUTSCENE_AA_BADENDING_01","Delphinia was wrong, the elixirs are not safe. The last thing you remember about that night is the burning of blood in your veins, followed by a red haze over your eyes."
"CUTSCENE_AA_BADENDING_02","Waking in the morning, you find yourself in an alley, the cold cobblestones pressing against your skin through the tears in your clothing. What you did, and whether or not the invisible monsters are still roaming through Arkham, you do not stop to find out."
"CUTSCENE_AA_BADENDING_03","You simply book passage on a ship under a false name and try to ignore the way your muscles tighten. When night falls, the stars call your name once more and the red haze creeps over your vision until you can see nothing else."
"CUTSCENE_AA_SECRETENDING_01","Knowing you have no other choice, you open your mind and listen to your own voice calling the monsters forth; red glistening skin sliding through the air towards you."
"CUTSCENE_AA_SECRETENDING_02","“[i]Tibi, magnum Innominandum, signa stellarum nigrarum et bufoniformis Sadoquae sigillum…[/i]” "
"CUTSCENE_AA_SECRETENDING_03","The words echo in your mind, dead Latin intoning over your better sense. The astral beasts were summoned once, but no one has control of them. The answer is there for one brave enough to reach for the power."
"SCENARIO_GANGS_OF_ARKHAM_MAD25","Gangs of Arkham"
"SCENARIO_GANGS_OF_ARKHAM_DESCRIPTION","After a violent murder, tensions are rising between the Sheldon and O'Bannion gangs. The mutilation caused by the murderer is nothing short of unnatural and you are compelled to investigate. Can you discover the facts behind the murder before all-out war is declared between the gangs?"
"SCENARIO_AN_PROLOGUE_01","The body, if it could still be called that, lies on a sterile steel table. A man in a white coat grips the sheet covering the corpse with his rubber gloves."
"SCENARIO_AN_PROLOGUE_02","“[i]Brace yourself,[/i]” warns Eugene Winchester, the town coroner. As he lifts the sheet, you feel the bile rise in your throat."
"SCENARIO_AN_PROLOGUE_03","“[i]This one came in early this morning,[/i]” Dr. Winchester says. “[i]Police say it was a mob hit, but I cannot believe even gangsters would be so savage. I have seen five bodies in two weeks that are the result of the feud between the O’Bannion and Sheldon gangs, but nothing like this. Whoever… whatever did this must be more beast than man. It must be stopped.[/i]”"
"SCENARIO_AN_PROLOGUE_04","As you head to Easttown and the scene of the murder, you feel unease churning in your bowels. You have a feeling it will remain until your work is done."
"SCENARIO_AN_MONSTERWIN_01","The monstrosity roars in rage, its once-adamantine flesh quivering like jelly. The beast loses its cohesion, the result of too many transformations, and collapses into a pile of sludge. Though you were unable to save the killer’s life, you take heart that you have saved Arkham from destruction."
"SCENARIO_AN_MONSTERWIN_02","The peace you brokered between the gangs proves unexpectedly enduring. It soon becomes apparent that the gang bosses have come to an understanding about how to share the city."
"SCENARIO_AN_MONSTERWIN_03","As the gangs tighten their grip on Arkham, you start to wonder if the killer was not wrong for what she tried to do."
"SCENARIO_AN_MONSTERLOSS_01","With a roar, the mammoth creature smashes into the building, sending it crumbling down into a heap. You are lucky to escape the collapsing building alive. Bloodied, beaten, and broken of your will to fight, you flee the scene in search of help."
"SCENARIO_AN_MONSTERLOSS_02","As you speed away from the expanding radius of destruction, you look back to see the monster unleashing her rage indiscriminately on the town, the reason for her rampage forgotten."
"SCENARIO_AN_MONSTERLOSS_03","The monstrosity has grown too large to be returned to her original form. Your only hope now is that the Massachusetts National Guard will be able to stop the frenzied creature before she can destroy all of Arkham."
"SCENARIO_AN_GANGWIN_01","The sound of sirens and screeching wheels grows rapidly louder as the police approach, scattering the gang members in all directions. The violence subsides, but not before many lives were lost."
"SCENARIO_AN_GANGWIN_02","You turn the evidence you collected over to the police, only to learn the culprit has disappeared without a trace."
"SCENARIO_AN_GANGWIN_03","With no one but each other to blame for the killings, tensions between the gangs continue to rise. Though your efforts ended a battle, you fear a war has just begun."
"SCENARIO_AN_GANGLOSE_01","The sound of gunfire and the smell of sulfurous smoke fills the air. Bodies litter the square, and blood runs red in the streets."
"SCENARIO_AN_GANGLOSE_02","As you run for cover, you feel a sharp pain in your back. You have the sensation of choking and reflexively cough, expelling from your mouth some of the blood that has begun to fill your lungs."
"SCENARIO_AN_GANGLOSE_03","You think of all the ways you had expected to die, involving jaws and claws and all manner of unspeakable horrors. As the life slips from you, you feel oddly relieved to have it end this way."
"SCENARIO_BEHIND_CLOSED_DOORS_MAD26","Behind Closed Doors"
"SCENARIO_BEHIND_CLOSED_DOORS_DESCRIPTION","You awaken in a cold cell with nothing but your clothes on your back and the trinkets in your pockets. Through the walls you hear other desperate strangers that share your plight. You must band together to escape, or else risk succumbing to whatever dreadful fate your captors have prepared."
"CUTSCENE_BCD_PROLOGUE_01","Your stroll through Independence Square grows quiet as the sun sets. For once, no desperate friends, sudden phone calls, or mysterious notes disrupted your plans. Days like these felt achingly rare."
"CUTSCENE_BCD_PROLOGUE_02","As darkness overtakes the greenery, the curious sensation of someone watching you prickles your skin. A chill breeze soon sweeps the sensation away, but the paranoia sticks with you. Another denizen of the park walks just behind you, and you cannot shake the feeling–"
"CUTSCENE_BCD_PROLOGUE_03","You awake in a dark cell, the cold from the stone floor underneath you creeping uncomfortably into your skin. How long were you out?"
"CUTSCENE_BCD_GOODENDING_01","The machinations of the rogue sect of the Silver Twilight have been brought to light. Though the Order officially promises no ill will for your actions in the Lodge, you begin to notice the remaining members watching you around town."
"CUTSCENE_BCD_GOODENDING_02","It is of little shock when they finally invite you to one of their banquet meetings. Carl Sanford himself has an offer for you: work with the Order in a mutually beneficial arrangement."
"CUTSCENE_BCD_GOODENDING_03","You realize the Order could not truly let you go after your experiences in their Lodge. You know too many of their secrets. A special arrangement may be in your best interests, or, at least, a way to buy time..."
"CUTSCENE_BCD_NORMALENDING_01","Once free from the twisting, grandiose rooms of the Lodge, you set out to put as much space between yourself and the organization as possible. Though the Order of the Silver Twilight does not let go so easily."
"CUTSCENE_BCD_NORMALENDING_02","Rumors surround you. Allies you always relied on no longer answer your calls. Supplies are suddenly harder to get and, often, far more expensive."
"CUTSCENE_BCD_NORMALENDING_03","The Order’s reach is far. Perhaps it is only a matter of time until they extend their hospitality to you again–and this time, maybe no one will wonder where you are."
"CUTSCENE_BCD_BADENDING_01","“[i]Oh, dear,[/i]” the dry voice of Carl Sanford echoes through the chamber, “[i]I think Stella is quite overstepping her bounds.[/i]” Robed figures stream into the room, each holding an alien object you are unable to recognize. Carl Sanford leads them, the only one with his hood pushed back to reveal his face."
"CUTSCENE_BCD_BADENDING_02","“[i]I am afraid I cannot let this continue.[/i]” And with that, the newly arrived members of the Silver Twilight raise their strange burdens into the air. In a moment, the magic has dissipated, though your wounds remain."
"CUTSCENE_BCD_BADENDING_03","“[i]Of course,[/i]” Sanford says, almost as an afterthought as he looks over to your pooling blood, “[i]I have always believed in ‘waste not, want not.’[/i]” Then you know no more."
"CUTSCENE_BCD_SECRETENDING_01","Carl Sanford begins to clap. Robed members of the Silver Twilight stream into the room, also clapping. The noise is deafening as the Order surrounds you. Sanford raises his hand and all at once the noise stops."
"CUTSCENE_BCD_SECRETENDING_02","“[i]Well done,[/i]” he says. “[i]You have passed our trial. You have proven to be truly skilled members of our community. Consider tonight our invitation: join our ranks. We want you to remember this night as the first of many opportunities we have to offer.[/i]”"
"CUTSCENE_BCD_SECRETENDING_03","You look into his eyes and see no hint of warmth or welcome. The Order could not possibly let you go after your experiences in their Lodge. Between the cells and the membership, the choice is clear."
"SCENARIO_THE_TWILIGHT_DIADEM_MAD26","The Twilight Diadem"
"SCENARIO_THE_TWILIGHT_DIADEM_DESCRIPTION","Every year, the streets of Arkham light up with the celebration of the Twilight Fair, hosted and funded by the Silver Twilight Lodge. However, Mary Ann Chase has discovered a chilling secret lurking at the heart of the festivities. Do you have the courage to oppose the wealthy and powerful Silver Twilight Lodge, or will their scheme claim another innocent soul?"
"CUTSCENE_TD_PROLOGUE_01","The annual Twilight Fair, hosted and funded by the Silver Twilight Lodge, lights up the streets of Arkham this week. As per tradition, on the last day of the Fair one of the beautiful debutantes of Arkham is crowned the Queen of Love and Beauty at the Twilight Ball."
"CUTSCENE_TD_PROLOGUE_02","This year, Mary Ann Chase has been named queen. She came to you with fear hidden under her sharp words, begging you to investigate the Fair which, she insists, is not all it seems. Mary Ann believes the Silver Twilight Lodge is up to something sinister, and you are the only one who can help her."
"CUTSCENE_TD_PROLOGUE_03","The Twilight Fair parade is scheduled today. You agree to meet Mary Ann at the parade route in order to investigate the Silver Twilight Lodge while their members are distracted. Hopefully, there is still time to stop whatever scheme they have put in place."
"CUTSCENE_TD_GOODENDING_01","Mary Ann Chase is finally safe from the sinister machinations of the Silver Twilight Lodge, and the Twilight Diadem is no longer a threat. With the well-dressed of Arkham’s elite dancing away the wee hours of the night, you realize just how tangled the web has become."
"CUTSCENE_TD_GOODENDING_02","The Order of the Silver Twilight is not finished just because one of their schemes has gone awry. You managed to save one young woman, but their organization has connections everywhere and countless plans in motion."
"CUTSCENE_TD_GOODENDING_03","Even if you told the world about the Order’s twisted schemes, their influence would surely silence you. The best choice you have is to lie low and hope that eventually the Order will forget what role you played in tonight’s embarrassment."
"CUTSCENE_TD_NORMALENDING_01","The delicate metal and sparkling gems of the Diadem smash into irreparable shards, releasing a shockwave of pure power from within its cursed frame. For an instant, horrifying visions overwhelm your mind and you lose all sense of the world around you."
"CUTSCENE_TD_NORMALENDING_02","When you regain your senses, only moments have passed. Very few people have even noticed the turmoil among the music and celebration of the Ball. Mary Ann clutches at your hand, eyes wide and searching the room for danger as several members of the Order converge on you."
"CUTSCENE_TD_NORMALENDING_03","Carl Sanford impresses upon you the merits of not making waves and listening to one's social superiors before having you and Mary Ann escorted out. However, you are afraid that the Order is not the worst enemy you have made tonight. The memory of those strange visions is fresh in your mind, and you feel a certain something is watching you, growing ever closer..."
"CUTSCENE_TD_BADENDING_01","Unable to reach Mary Ann in time, you are cornered by the Silver Twilight Lodge. Their sheer numbers and power overwhelm you. You are forced to watch Mary Ann walk away, Twilight Diadem glittering on her brow."
"CUTSCENE_TD_BADENDING_02","Just as she predicted, Mary Ann is never seen again in Arkham. You try to force answers from the people who were at the party, but no one really remembers the night clearly. Only that the Twilight Ball was successful, and that Arkham can look forward to another year of prosperity."
"CUTSCENE_TD_BADENDING_03","The wrong people take note of your unseemly interest in the affairs of the Order of the Silver Twilight, and soon all lucrative opportunities dry up for you in Arkham. You leave town, yet still the shadow of the Order’s influence follows you in a long string of disappointments, evictions, and ludicrous “accidents”."
"CUTSCENE_TD_SECRETENDING_01","The pomp and pageantry of the Twilight Ball swirls around you in a cloud of expensive perfume and cologne. Everyone who is anyone in Arkham is here tonight, and they are all smiling at you."
"CUTSCENE_TD_SECRETENDING_02","Your fingers absently toy with the solid weight of the ring you now wear. Its smooth metal surface is reassuring, fitting snugly on your hand as if it always belonged there. The import of the ring is just as heavy as its material."
"CUTSCENE_TD_SECRETENDING_03","However, as a member of the Order of the Silver Twilight, certain opportunities are suddenly available. No task is too difficult with a little help from friends in high places. And you have such big plans. If the price is high, that is only fitting. Nothing in this life comes free."
"SCENARIO_OUT_OF_TIME_DLC","Altered Fates"
"SCENARIO_OUT_OF_TIME_DESCRIPTION","Lady Helena, the woman who hired you, is abducted through a polychromatic portal before your eyes! With the portal closing and only moments to act, you must decide who will follow into the unknown. Will you be able to work together even while torn apart?"
"CUTSCENE_OOT_PROLOGUE_01","You arrive at Lady Helena’s estate and find trouble is already underway. A glowing portal in the lavish entryway casts a kaleidoscope of color around the room. Your host is surrounded by strangely-dressed intruders, her shotgun barely keeping them at bay."
"CUTSCENE_OOT_PROLOGUE_02","Without hesitation, you fight your way towards her. Your fists and weapons meet flesh over and over again, but their numbers seem endless. Before you can reach her, a woman who bears a startling resemblance to Lady Helena separates from the fray."
"CUTSCENE_OOT_PROLOGUE_03","The woman dodges past the shotgun, then pushes Lady Helena roughly into the portal. “We’ve already got the others searching the house for the statue,” the woman calls to her fellow intruders. “Let’s head back to the base and try something a little more elaborate.” The woman and the goons disappear into the portal, leaving you alone in the now-silent entrance."
"CUTSCENE_OOT_GOODENDING_01","With everyone returned safely and the portal gone, there is little left to do but rest. The danger has passed–for now. Lady Helena seems fascinated by the strange magic of today’s events and her interest in the arcane only grows."
"CUTSCENE_OOT_GOODENDING_02","She swears to keep her journal well-guarded, but you wonder who will be its steward when Lady Helena passes. You have seen its potential, but also what happens when it falls into the wrong hands."
"CUTSCENE_OOT_GOODENDING_03","At least she turns over the statue to you for safekeeping. You swear to hide it so well that no one will ever find it again."
"CUTSCENE_OOT_NORMALENDING_01","Exhausted, you fall back against the wall. Your task is done, but at what price? Your surroundings feel as alien to you as if you were on another planet."
"CUTSCENE_OOT_NORMALENDING_02","You eventually stagger out into the overgrown garden and contemplate the gnarled weeds. Sure, the world is different, but at least its safe."
"CUTSCENE_OOT_NORMALENDING_03","And–perhaps–there may be some different way to return home, if you are willing to risk it."
"CUTSCENE_OOT_BADENDING_01","You find yourself in a strange, otherworldly hall filled with enormous artifacts from around the world, some of which are ancient. Strangely-dressed ruffians surround you."
"CUTSCENE_OOT_BADENDING_02","You attempt to raise your weapons, but find them aged beyond use. Wood splits, metal rusts, and cloth degrades into dust. Soon you have nothing to defend yourself with but your fists."
"CUTSCENE_OOT_BADENDING_03","The ruffians do not even move. You wonder what they are waiting for–until the tendrils of energy wrap around your body. The pain from their grip is agonizing and, you eventually realize, unending."
"SCENARIO_MURDER_ON_THE_STARGAZER_MAJESTIC_MAD27","Murder on the Stargazer Majestic"
"SCENARIO_MURDER_ON_THE_STARGAZER_MAJESTIC_DESCRIPTION","A brutal murder begins an ancient ritual aboard the Stargazer Majestic. With an unnatural storm brewing around the luxury dirigible, you must discover the murderer before the fabric of reality unravels."
"CUTSCENE_MSM_PROLOGUE_01","You are travelling aboard the dirigible airship, [i]Stargazer Majestic[/i], on a transatlantic voyage to Arkham. While playing cards on the bridge with your old friend Captain Pike, a cry of alarm sounds from the gondola below."
"CUTSCENE_MSM_PROLOGUE_02","Insisting that you remain, the captain darts away to investigate. Outside, dark clouds gather and light rain begins to pelt the hull. Unnatural black lightning bolts crack in the distance, and you can't help but feel a dark presence looming in the storm."
"CUTSCENE_MSM_PROLOGUE_03","When Captain Pike returns, the color is drained from his face. He explains that a passenger has been murdered in an occult ceremony. The captain pleads for your help with the investigation of both the murder and the ritual. Whatever dark force is at work, it must be stopped."
"CUTSCENE_MSM_GOODENDING_01","With the murderer subdued, you conduct a thorough search of their possessions. Letters and journal entries reveal details of a mysterious cult operating within Arkham. It appears that the victim, William Rushford, was a former cult member that lived in hiding and had finally been discovered."
"CUTSCENE_MSM_GOODENDING_02","When you arrive, you turn the suspect over to the local authorities, along with all of your evidence regarding the murder. You keep the information on the cult to yourself. If you ever cross paths with them again, perhaps it will prove necessary to thwart them..."
"CUTSCENE_MSM_NORMALENDING_01","With the storm gone, the [i]Stargazer Majestic[/i] manages to limp back to Arkham. After you finish providing your statement to the local authorities, Captain Pike approaches you and expresses his gratitude for your efforts in saving the lives of everyone on board."
"CUTSCENE_MSM_NORMALENDING_02","You cannot help but feel that you missed an opportunity to learn more about the organization behind William Rushford's murder. How did they find him? What made them hunt him for years? You spend days reliving the events of that voyage, wondering if you could have done more..."
"CUTSCENE_MSM_BADENDING_01","The ship rocks as the last of the engines fail. You hear the rupture of the helium tanks before you feel it, and then the spinning sensation of freefall lurches your stomach up into your throat. You pitch backward, slamming into the bulkhead as you are assailed by broken equipment and loose debris."
"CUTSCENE_MSM_BADENDING_02","You fight your way to the door, scrambling to reach the bridge. As you enter, you realize the futility of your actions. An indescribably terrible creature lives within the storm that tears the ship apart."
"CUTSCENE_MSM_BADENDING_03","Time seems to stop, and for the briefest moment you feel a sinister voice in the back of your mind before you are swallowed up by darkness..."
"SCENARIO_1050_TO_ARKHAM_MAD27","10:50 to Arkham"
"SCENARIO_1050_TO_ARKHAM_MAD27_DESCRIPTION","A simple train ride to Arkham quickly turns perilous when passengers begin to disappear around you. You must solve the mystery of your fellow passengers’ final fates, before you, too, are lost forever."
"CUTSCENE_1050_PROLOGUE_01","Steam hisses and metal creaks as the 10:50 to Arkham lumbers out of the station. Shadows grow long and the sun’s light fades as the train winds through the New England countryside."
"CUTSCENE_1050_PROLOGUE_02","You are all a bit rattled after the investigation you just concluded, but your fellow investigator Harriet has been particularly on edge. As you sit down to dinner, she keeps looking over her shoulder despite the dining car being mostly empty."
"CUTSCENE_1050_PROLOGUE_03","Pulling out her journal, she begins outlining a strange conspiracy theory. She insists that some force is coming for you, and that whatever it is connects not just to you, but several other passengers on this specific train."
"CUTSCENE_1050_PROLOGUE_04","You reach out to calm your friend down, and ask her what exactly is going on. But as you do, the lights in the train flicker out, and when they come back up, Harriet has disappeared!"
"CUTSCENE_1050_GOODENDING_01","The furnace burns hot and the smoke pours thick from the locomotive as it roars down the tracks. The iron behemoth surges free of the grip of the subterranean realm as coruscating light from Harriet’s ritual knits the portal closed behind you."
"CUTSCENE_1050_GOODENDING_02","By weaving together the stories of each person on the train who drew the ire of Tsathoggua, you have crafted a ritual that will keep you, and all of Arkham, safe from its vile influence for a long time to come."
"CUTSCENE_1050_NORMALENDING_01","The furnace burns hot and the smoke pours thick from the locomotive as it roars down the tracks. The iron behemoth surges free of the grip of the subterranean realm. Ahead of you, the New England night sky is mercifully clear, but behind, the vile portal stains the night sky."
"CUTSCENE_1050_NORMALENDING_02","The train arrives safely in Arkham. As you settle back into your life, you swear you keep seeing those shambling forms out of the corner of your eye. They pursue you wherever you go."
"CUTSCENE_1050_NORMALENDING_03","Without Harriet's ritual binding the portal closed, Tsathoggua now has a foothold in this realm."
"CUTSCENE_1050_BADENDING_01","The maw of the portal snaps shut in front of the train, and you are ungulfed in the darkness of the cavernous realm of Tsathoggua."
"CUTSCENE_1050_BADENDING_02","More of those shambling creatures close in from all sides, pulling the train apart. The writhing sea of grasping hands pulls you from the wreckage and into an eternal, whispering darkness."
"SCENARIO_HIDDEN_DEPTHS_MAD27","Hidden Depths"
"SCENARIO_HIDDEN_DEPTHS_MAD27_DESCRIPTION","The engines of the ocean liner RMS [i]Morgana[/i] have been sabotaged! As the ship sinks, there is little time to evacuate, and even less time to discover the identity of the saboteur. Your oldest alliances come into question as you struggle to reach safety."
"CUTSCENE_HD_PROLOGUE_01","You walk through the engine rooms of the RMS [i]Morgana[/i]. Dozens of soot-covered workers shovel scoop after scoop of coal into hungry flames. You have been hired to investigate weird rumors surrounding this vessel."
"CUTSCENE_HD_PROLOGUE_02","Reports of strange sea creatures and tragic accidents have plagued this ocean liner. As part of your attempts to prevent any further accidents, you and your companions have routinely inspected the most vulnerable locations of the ship during your journey."
"CUTSCENE_HD_PROLOGUE_03","It is now your fourth day aboard. As a crew member beckons you toward the stairs that will lead you up and out of the bowels of the ship, an enormous blast of heat and noise explodes from behind you. You lose your footing amidst the crash of collapsing metal."
"CUTSCENE_HD_HUMANSWIN_01","As the last of the boat sinks beneath the waves behind you, you row towards the other life boats bobbing in the waves. Within a few hours, certainly some sort of rescue ship will arrive to save you and the other survivors."
"CUTSCENE_HD_HUMANSWIN_02","The small lifeboat drifts silently above the waves and you are forced once more to consider what strange and terrifying possibilities lurk deep below you. In the oceans of the world, what other monstrous secrets lie in wait?"
"CUTSCENE_HD_HUMANSWIN_03","For now, at least, you are safe."
"CUTSCENE_HD_DEEPONESWIN_01","You heave the last body over the side and watch as your brethren force the remains to disappear beneath the water."
"CUTSCENE_HD_DEEPONESWIN_02","The humans who dared to infringe upon your ancestral home are gone now. Most are dead, and with the crisis averted you will be at leisure to hunt down the scattered few who survived before anyone believes their wild stories."
"CUTSCENE_HD_DEEPONESWIN_03","Your work complete, the sound of your family echoes through the waters in the song of the sear. Aboard your life boat, awaiting more foolish humans to take you to ""safety"", your voice joins in the melody with your true companions."
"CUTSCENE_HD_EVERYONELOSES_01","Whether you sought to escape or to make sure none of the humans survivors slipped away unpunished, you are unable to reach a life boat of your own successfully. You instead find yourselves trapped in flooding rooms, cold water invading your lungs."
"CUTSCENE_HD_EVERYONELOSES_02","Out over the ocean, the hideous creatures topple life boats into the sea as fellow survivors desperately beat them away with everything in reach. A handful of boats escape the fray, desperately heading toward safety."
"SCENARIO_THE_JUNGLE_AWAKENS_MAD28","The Jungle Awakens"
"SCENARIO_THE_JUNGLE_AWAKENS_DESCRIPTION","A garden party in Arkham shows off the host's recent acquisitions from his South American expedition. However, when the manicured lawn and trimmed hedge are mysteriously overtaken by vines, ferns, and towering jungle trees, the guests find that taking relics out of the jungle can have ruinous consequences..."
"CUTSCENE_TJA_PROLOGUE_01","Marshall Hastings leads you into the garden of his French Hill estate. His latest “acquisitions” from his trip abroad are concealed by a veil on a stone pedestal. The four members of his archaeological team stand nearby. Their polite smiles are taut."
"CUTSCENE_TJA_PROLOGUE_02","With a smug grin, Marshall whips the silk sheet off the pedestal with a flourish, revealing four delicately carved figurines beneath. Then the earth begins to rumble."
"CUTSCENE_TJA_PROLOGUE_03","Tropical ferns and trees burst upward from the ground, transforming the Arkham estate into a strange tropical jungle in moments! As the other guests run for cover, you see creeping vines seize the figurines. Just what exactly is going on here!?"
"CUTSCENE_TJA_GOODENDING_01","The vines and trees droop and die, no longer driven by the strange forces that compelled them to exist. Marshall’s manor is a lost cause, but at least you managed to save the expedition team from an unfortunate fate."
"CUTSCENE_TJA_GOODENDING_02","Arkham has mysteries and dangers enough without importing a few new ones."
"CUTSCENE_TJA_NORMALENDING_01","The vines and trees droop and die, no longer driven by the strange forces that compelled them to exist. Out of the corner of your eye, something massive slithers out of the estate."
"CUTSCENE_TJA_NORMALENDING_02","You cannot help but stare at the human bodies of the expedition members you killed. Their monstrous forms were dangerous, but, it seems, temporary."
"CUTSCENE_TJA_NORMALENDING_03","You have stopped the mysterious forces at work in Marshall’s mansion, but the cost was great. If only you could have found another way..."
"CUTSCENE_TJA_BADENDING_01","Around the estate, the strange ruins that came alongside the jungle begin spewing out hundreds and hundreds of snakes."
"CUTSCENE_TJA_BADENDING_02","You expect to be frightened, horrified even, but find yourself instead unconsciously mimicking their movements. Your skin feels hot and itchy, and you begin to scratch at it."
"CUTSCENE_TJA_BADENDING_03","The pain in your legs is excruciating, but passes. You shed your humanity, ready to realize your true potential."
"SCENARIO_INTO_THE_DARK_MAD28","Into the Dark"
"SCENARIO_INTO_THE_DARK_DESCRIPTION","A South American expedition requests your assistance with their work, but they have one curious rule: while in the jungle, you must avoid the darkness at all cost. With the sun setting and the expedition team awaiting your arrival at their camp, you cannot help but wonder what lies behind the harmless superstition."
"CUTSCENE_ITD_PROLOGUE_01","An expedition in South America is offering you a lofty fee to journey to their dig site. You would be a fool to turn down an opportunity to work with a prestigious Miskatonic University team, but your exact position with them remains unclear. Your letter of correspondence implies at turns that you will act as a consultant or, perhaps, guard of some sort."
"CUTSCENE_ITD_PROLOGUE_02","On the day you are meant to set out from the small Peruvian town closest to the site, a sudden storm sets in from the west. Delayed, you spend several days waiting out the rain and take the time to review your instructions. One in particular strikes you as odd: the expedition leader insists that torches be lit the hour before dusk, and then kept burning through the night."
"CUTSCENE_ITD_PROLOGUE_03","The obsession with light might be quaint superstition, or perhaps a concession to the irregular hours of archaeologists. When the rain finally moves on, you set out into the muddy jungle to discover the answer for yourself."
"CUTSCENE_ITD_GOODENDING_01","With the creature defeated, you can finally rest. The warmth of the sun wakes you the next day. The expedition is gone, but you take comfort at having avenged their deaths."
"CUTSCENE_ITD_GOODENDING_02","The jungle still holds its usual dangers, and the trek back to civilization takes even longer with your injuries and exhaustion. You will be thankful to leave this place."
"CUTSCENE_ITD_GOODENDING_03","When the next expedition comes to study these ruins, they will be safe thanks to your efforts."
"CUTSCENE_ITD_NORMALENDING_01","In the agonizing minutes until the sunlight filters down through the canopy, you crouch behind trees, holding your breath as the creature slowly disappears."
"CUTSCENE_ITD_NORMALENDING_02","You have survived the night and the creature that stalks you, though a long trek back to civilization awaits."
"CUTSCENE_ITD_NORMALENDING_03","Somewhere out there, the creature lies in wait for its next victims."
"CUTSCENE_ITD_BADENDING_01","As the last light fades, the creature strikes lightning-quick, winding its enormous bulk around you. You struggle against its deadly coils."
"CUTSCENE_ITD_BADENDING_02","Your blows seem useless against the creature’s thick, scaled hide, rendering your weapons no more than an irritation. Eventually, your struggles come to an end."
"CUTSCENE_ITD_BADENDING_03","Those that come after you never find the bodies. You are simply another group of explorers who wandered too far and too carelessly. In the deep parts of the jungle, the creature waits."
"SCENARIO_LEGENDS_OF_THE_SERPENT_TEMPLE_MAD28","Lost Temple of Yig"
"SCENARIO_LEGENDS_OF_THE_SERPENT_TEMPLE_DESCRIPTION","In ancient halls of stone, serpent priests attempt to reforge their broken bonds with their god, Yig. Their success could herald the end of humanity, unless you can pass the mysterious trials of the temple and put a stop to their nefarious plot first!"
"CUTSCENE_LST_PROLOGUE_01","You have traced a cabal of eerie, serpent-human hybrids to an ancient temple in Peru. They are endeavoring to use the long-lost site to contact their god, Yig. The effects of such a ritual would be devastating."
"CUTSCENE_LST_PROLOGUE_02","Many floors and walls of the temple are nothing but crumbling stone. You rappel down through a collapsed floor, the stifling heat and dust making it hard to breathe."
"CUTSCENE_LST_PROLOGUE_03","Your feet find solid ground. Ancient skeletons, human and snake-hybrid alike, litter the floor here, as if some great battle was fought long ago. The faint sound of chanting catches your attention–you have finally found the serpent cult."
"CUTSCENE_LST_GOODENDING_01","The last serpent priest succumbs to your blows, falling lifeless to the stone floor."
"CUTSCENE_LST_GOODENDING_02","You stagger out of the room and through the stone halls. The temple is a historic wonder, but it is also a reminder of the forces that threaten humanity. You are glad your work here is done."
"CUTSCENE_LST_GOODENDING_03","As you leave the temple behind and push back into the wild greenery of the jungle, the sun rises over the towering structure. It is a silent grave once more."
"CUTSCENE_LST_EARLYLOSS_01","The temple’s traps are simply too numerous and too dangerous to overcome. You are certain you will die here, too."
"CUTSCENE_LST_EARLYLOSS_02","You attempt to flee these perilous “trials,” but a loud groaning sound echoes through the temple. In the dim shafts of light, you briefly see eyes."
"CUTSCENE_LST_EARLYLOSS_03","Suddenly, thousands of snakes set upon you! Their venom courses through your veins as their heavy bodies twine around every part of you. There is no escape. Your bones will lie in the temple forever."
"CUTSCENE_LST_LATELOSS_01","As you lie dying, you hear the prayers of the serpent priests resume. They call upon their ancient god Yig to hear their prayer and return to his followers."
"CUTSCENE_LST_LATELOSS_02","The temple rumbles and, as your vision grows bleary and fades, a vision of their god strikes you. He is powerful and terrible. No human could stand before him."
"CUTSCENE_LST_LATELOSS_03","You know instantly that Yig will usher in a new age for the serpent people. It will be a glorious return to power that will build its empire on the bones of humanity."
"SETUP_SELECT_SCENARIO","Select Scenario"
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"UI_CONTENT_UPDATE_V1_1_0","Recurring Nightmares & Suppressed Memories \nFigure and Tile Collections Now Available!\n\n*New scenarios included with each collection."
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"UI_CONTENT_UPDATE_V1_3_0","[i]Beyond the Threshold[/i] expansion scenarios now available in the New Game menu!"
"UI_CONTENT_UPDATE_V1_3_X","The walls separating your reality from the next are beginning to collapse!\n\n[b]Dark Reflections[/b], an all new DLC scenario, is now available!"
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"UI_CONTENT_UPDATE_V1_6_0","Travel across time to discover the truth behind a mysterious heirloom!\n\n [b]Altered Fates[/b], an all-new DLC scenario, is now available!"
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