"KEY","English"
"OBJECTIVE_01","Complete the temple's trials to gain access to the serpent cult's sealed shrine."
"DEFEAT_THEM","Defeat the priests to prevent the return of Yig and the rise of the serpent people."
"PLACE_TILE","{0} Discard this Explore token and place the {1} tile as indicated."
"PLACE_TILE_WALL","{0} Discard this Explore token and place the {1} tile and a Wall as indicated."
"PLACE_TILE_WALLS","{0} Discard this Explore token and place the {1} tile and Walls as indicated."
"PLACE_TILE_DOOR","{0} Discard this Explore token and place the {1} tile and a Door as indicated."
"PLACE_TILE_DOORS","{0} Discard this Explore token and place the {1} tile and Doors as indicated."
"PLACE_TILE_DOOR_WALL","{0} Discard this Explore token and place the {1} tile, a Door, and a Wall as indicated."
"PLACE_TILE_DOOR_WALLS","{0} Discard this Explore token and place the {1} tile, a Door, and Walls as indicated."
"PLACE_TILE_DOORS_WALL","{0} Discard this Explore token and place the {1} tile, Doors, and a Wall as indicated."
"PLACE_TILE_DOORS_WALLS","{0} Discard this Explore token and place the {1} tile, Doors, and Walls as indicated."
"S_WINDING_CHAMBER","You chase the echoes of the chants, descending into the dark. Ancient stone walls tower to either side of you. Reliefs of the serpentine people venerating a large, stylized spiral cover the wall. Place the {0} and {1} tiles as indicated."
"S_PLACE_INVESTIGATORS","A fanged skull's empty eye sockets stare unseeing from the ground. This temple is a silent grave to a lost civilization. Place your investigator figures as indicated."
"S_PLACE_DOOR","A steep stone ramp ends in an immense door. You translate the ancient script above it roughly to: ""Only the Worthy may Beseech the Father of Serpents. The Trials of His Temple lie Beyond. Pass and be rewarded Entrance to His Shrine. Fail and His Children will feast on your bones for All Eternity."" Place an Explore token as indicated."
"S_PLACE_LOCKED_DOOR","Six metallic serpents are woven around one another. Their outstretched heads seal this door shut. Behind it you hear a hissing chant. Place an Explore token as indicated."
"S_PLACE_DYING_SERPENT","A figure slumped against the wall clutches a fatal wound. ""You're too late, humans,"" the serpent person hisses. ""The priests have reached the altar. When the dawn's first light reaches the trial's door, our work will finally be done and Yig will return to us. My sacrifice in the trials will be repaid to my people."" Then the creature rattles its last breath. Place a Search token as indicated."
"S_PLACE_LIGHT","Sure enough, the light of the morning sun is slowly spreading behind you. High above the trials door is an intricate, bejeweled mosaic depicting an enormous serpent deity. Is this the Yig of which your dead foe spoke? Place an Interact token as indicated. This is the sun's light."
"S_OBJECTIVE","Defeat the trials and gain entrance to the altar chamber."
"S_TIMEWORN_BRAND","An ancient weapon lies on the floor, covered in a thick layer of dust. Place the Timeworn Brand Common Item as indicated."
"S_DOOR","An ancient script above this door reads: ""Only the Worthy may Beseech the Father of Serpents. The Trials of His Temple lie Beyond. Pass and be rewarded Entrance to His Shrine. Fail and His Children will feast on your bones for All Eternity."""
"S_LOCKED_DOOR","Six metallic serpents are woven around one another. Their outstretched heads seal this door shut."
"S_LOCKED_DOOR_01","Six metallic serpents are woven around one another. Their outstretched heads seal this door shut. One of the serpents has an eye that glows bright green."
"S_LOCKED_DOOR_02","Five metallic serpents' outstretched heads seal this door shut. One metallic serpent has retracted. Its eyes glow green."
"S_LOCKED_DOOR_03","Five metallic serpents' outstretched heads seal this door shut. One extended serpent's left eye glows green. One metallic serpent has retracted. Its eyes also glow green."
"S_LOCKED_DOOR_04","Four metallic serpents' outstretched heads seal this door shut. Two metallic serpents have retracted. The retracted heads have glowing green eyes."
"S_LOCKED_DOOR_05","Four metallic serpents' outstretched heads seal this door shut. One extended serpent's left eye glows green. Two metallic serpents have retracted. The retracted heads have glowing green eyes."
"S_LOCKED_DOOR_06","Three metallic serpents' outstretched heads seal this door shut. Three metallic serpents have retracted. The retracted heads have glowing green eyes."
"S_LOCKED_DOOR_07","Three metallic serpents' outstretched heads seal this door shut. One extended serpent's left eye glows green. Three metallic serpents have retracted. The retracted heads have glowing green eyes."
"S_LOCKED_DOOR_08","Two metallic serpents' outstretched heads seal this door shut. Four metallic serpents have retracted. The retracted heads have glowing green eyes."
"S_LOCKED_DOOR_09","Two metallic serpents' outstretched heads seal this door shut. One extended serpent's left eye glows green. Four metallic serpents have retracted. The retracted heads have glowing green eyes."
"S_LOCKED_DOOR_10","One metallic serpent's outstretched head seals this door shut. Five metallic serpents have retracted. The retracted heads have glowing green eyes."
"S_LOCKED_DOOR_11","One metallic serpent's outstretched head seals this door shut. Its left eye glows green. Five metallic serpents have retracted. The retracted heads have glowing green eyes."
"S_SEARCH","A nasty wound across their midsection proved fatal for this serpent person."
"S_SEARCH_TRUE","Looking over the uncannily humanoid creature, you realize its wound marks are consistent with a hail of arrows. A few primitive shafts even appear to have broken off in its chest. The creature mentioned something about the trials–is that where they got these wounds? Gain 2 Clues. Then discard this Search token."
"2_PLACE_DOORS","Several stone slab doors lead out to other parts of the ancient temple. Place Explore tokens as indicated."
"3_PLACE_DOORS","Two more stone slab doors lead out of the room. Place Explore tokens as indicated."
"DOOR_1","An ancient stone door is covered in intricate carvings that resemble an immense, two-legged serpent."
"DOOR_3","The stone slab door is covered in dark, brownish stains."
"DOOR_4","The ancient stone door is unblemished."
"DOOR_5","This stone door has several large, deep gouges in it."
"DOOR_6","The stone door has several ancient arrowheads wedged into its otherwise smooth surface."
"1_PLACE_DOOR","{0} Place an Explore token as indicated."
"DOOR_1B","The stone slab door is chipped and worn."
"DOOR_4B","An intricate spiral is carved into the center of this stone slab door."
"DOOR_5B","An ancient fang sticks out of this door."
"DOOR_6B","Long, deep cracks have formed in this door."
"TRAP_01","The door opens, and the rattling of ancient chain is all the warning you get before an enormous boulder swings down from the other side. It is heading right for you! You and each other investigator in your space suffers 3 Damage ( negates)."
"TRAP_02","This trap affects you and each other investigator in your space. As the stone slab swings forward, the floor begins to rumble and shake (; 2). If you pass, you step to the side and watch as a hidden panel opens harmlessly in the floor. If you fail, the ground disappears from beneath you and you fall only a foot or so onto unforgiving stone; suffer 2 Damage."
"TRAP_03","This trap affects you and each other investigator in your space. The slab door lowers into the floor. From the darkness beyond, a grid of dulled wooden spikes swings toward you (; 2). If you pass, you realize the contraption must rely on springs and simply step out of their range. If you fail, the blunt wood batters your body; suffer 2 Damage."
"TRAP_04","The open stone door begins to ooze with a strange substance that pools at your feet. You and each other investigator in your space suffers 3 facedown Damage ( negates)."
"TRAP_05","The door opens with a strange crackling sound, then jets of fire pour out from the frame. You and each other investigator in your space suffers 2 Damage ( negates). If any investigator suffers 2 Damage, then place Fire in your space."
"TRAP_06","From the darkness beyond the door, a thousand squeaking cries deafen you. A fitful black mass approaches at great speed, and then the swarms of bats are upon you! You and each other investigator in your space suffers 2 Damage and 1 Horror ( negates)."
"PULL_THE_LEVER_KRONK","The door only opens about an inch before you hear a loud click. Then the sound of stone and metal grinding and moving drowns out all reason. The floor under your feet shakes, and dust and small stones pour from the ceiling and walls. The temple is somehow rearranging the rooms beyond this door! Then, as quickly as it began, the temple settles into stillness once more. It seems a new set of trials awaits you."
"THRONE_ROOM","An ancient throne flanked by two pillars is all that remains in this towering stone room."
"THRONE_ROOM_PLACE_SEARCH","The throne is old, and the strange carvings covering it are wearing away after centuries of disuse. Place a Search token as indicated."
"THRONE_ROOM_PLACE_OTHER_SEARCH","Bits and pieces of bone are scattered on the ground. Place a Search token as indicated."
"THRONE_SEARCH","The ancient throne is flanked by two pillars. The pillars are carved into the shape of serpent people, arms upraised to support the ceiling."
"THRONE_SEARCH_SIT_ACTION"," Sit on the throne."
"THRONE_SEARCH_SIT_EXAMINE"," Examine the throne."
"THRONE_OBS_TEST","You go to take a seat ()."
"THRONE_OBS_PASS","As you approach the throne, you catch movement out of the corner of your eye. One of the pillars is coming to life, its stony hand coming right at you! You leap out of the way. Spawn a Temple Guardian as indicated."
"THRONE_OBS_FAIL","You approach the throne and prepare to take a seat, when a giant stone hand collides with your body! Suffer 2 Damage and move to an adjacent space."
"THRONE_OBS_FAIL_2","One of the stone pillars has come to life! Spawn a Temple Guardian as indicated."
"THRONE_SEARCH_EXAMINE_TRUE","As you examine the throne, you notice a pressure plate that would be activated by sitting on it. Gain 1 Clue."
"THRONE_SEARCH_CANT","The other stone pillar is bent over the throne, frozen but preventing anyone from approaching it."
"THONE_SEARCH_2","The other enormous stone serpent person moves to coil around the throne, making it unreachable."
"THRONE_TG_DEFEATED","The stones fall to the ground, powerless. With a loud groaning sound, the other pillar lifts from its position around the throne and bows, leaving the throne open once more."
"THRONE_SEARCH_YAY","The ancient stone throne is now approachable."
"THRONE_SEARCH_YAY_TRUE","You take your seat, and a pressure plate set into the throne depresses under your weight. Discard this Search token."
"THRONE_SEARCH_CLUE","Bits and pieces of bone are scattered on the ground."
"THRONE_SEARCH_CLUE_TEST","As you study them, you notice they form a pattern, but one bone is out of place ()."
"THRONE_SEARCH_CLUE_TRUE","You resist the impulse to correct the pattern. The bones appear to be arranged as if in dedication to the throne. Upon closer inspection, you realize the bones are exclusively from the legs of humans! The serpent people of yore clearly had some vendetta. Gain 2 Clues. Then discard this Search token."
"THRONE_SEARCH_CLUE_FAIL","You reach out and straighten the bone, only to hear an ominous click. You have just a moment to realize the bones are all human leg bones; gain 1 Clue. The room begins to shake violently, and rocks fall from above. Place Rubble in each space of the Throne Chamber . Then each investigator in the Throne Chamber  suffers 1 Damage. Then discard this Search token."
"PIT","Part of this chamber has collapsed, creating a deep pit."
"PIT_PLACE_RUBBLE","Whatever calamity caused the collapse has left its mark. Place Rubble in each space of the Pit  and Pit Ledge ."
"PIT_PLACE_SEARCH","A statue of Yig appears to have mostly survived the calamity, though it misses one upraised arm. Place a Search token as indicated."
"PIT_PLACE_SEARCH_2","The missing arm lies among the debris in the pit. Place a Search token as indicated."
"PIT_PLACE_INTERACTS","There appears to be a way to move between the pit and the ledge, if you're bold enough to make the climb. Place Interact tokens as indicated."
"PIT_INTERACT","There are enough cracks and holes in the stone here that you could clamber up and down if needed."
"PIT_INTERACT_TRUE","You scale the wall easily. You may move 1 space through an impassable border."
"PIT_UP"," Climb up."
"PIT_DOWN"," Climb down."
"PIT_SEARCH","The Yig statue's missing arm lies among the debris."
"PIT_SEARCH_TRUE","You retrieve the arm, taking a moment to appreciate the craftsmanship. Then the room begins to rumble! Hidden panels in the walls open, and black sand begins to fill the pit at an alarming rate. Each investigator in the Pit  becomes Restrained."
"PIT_SEARCH_REMOVE_INTERACT","As the black sand climbs, the foot and hand holds you used to scale the wall rapidly disappear! Remove the Interact token in the Pit  from the board."
"PIT_SEARCH_DANGER","If you don't escape, you'll be buried alive in this strange sand. Something around the arm must have set off the trap–but what?"
"PIT_SEARCH_TRAP","Something around the arm must have set off the trap. You need to stop or reverse it before you're buried alive!"
"PIT_SEARCH_TRAP_TRUE","The black sand closes in quickly whenever you attempt to push it aside. Groping blindly beneath it, you feel raised shapes on the floor below that press downward when you apply pressure. Buttons? Tap to the attempt the puzzle using ."
"PIT_SEARCH_TRAP_PIPES","The black sand closes in quickly whenever you attempt to push it aside. Groping blindly beneath it, you feel raised shapes on the floor below. The arm must have concealed a set of primitive pipes! Tap to attempt the puzzle using ."
"PIT_SEARCH_TRAP_CONT","With the sand rising, your only hope is to shut off whatever strange contraption was beneath the arm. An investigator may attempt the puzzle using  as an action."
"PIT_SEARCH_TRAP_PASS","The room rumbles once more as the panels in the walls close and, far beneath the sand, ones in the floor open. As the grit drains away, you find yourself able to move again. Each investigator in the Pit  may discard Restrained. It occurs to you that the broken statue was merely bait in the trap and that surviving the temple's tricks was the true trial; discard the Search token on the Pit Ledge . Then discard this Search token."
"PIT_SEARCH_TRAP_REPLACE_STAIR","With the sand draining, the foot and hand holds in the wall are available to you once more. Place an Interact token as indicated."
"PIT_CLUE","This statue of Yig is almost complete. It is missing one upraised arm."
"PIT_CLUE_TRUE","It looks as though the break in the statue's arm was a fairly clean one. Yig's enormous, jeweled serpent eyes seem to watch you during your examination, however. Gain 1 Clue."
"PIT_CLUE_TRUE_CLICKED","It looks as though the break in the statue's arm was a fairly clean one. Yig's enormous, jeweled serpent eyes seem to watch you."
"CRACKED_CHAMBER","This ancient chamber has a long, jagged crack running down its center."
"CRACKED_CHAMBER_PLACE_GUN","A strange and otherworldly device is mounted to a stone pillar. It appears to be pointed toward a small, circular metal plate on the wall. Place a Search token as indicated."
"CRACKED_CHAMBER_PLACE_SPELL","A cracked stone tablet lies on the ground, covered in arcane symbology. Place the {0} Spell as indicated."
"LIGHTNING_GUN","This device is completely alien, though it is covered in layers and layers of dust and attached to the crumbling pillar."
"LIGHTNING_GUN_TRUE","Nothing about this device makes sense, but you identify what appears to be damaged circuitry. Perhaps you could repair it? Tap to attempt the puzzle using ."
"LIGHTNING_GUN_CONT","The otherworldly device appears to have damaged circuitry. Perhaps you could repair it. You may attempt the puzzling using  as an action."
"LIGHTNING_GUN_SOLVED","You snap a wire into place, and the machine buzzes in your hands–then suddenly fires! An arc of lightning comes from the tip of the device and strikes the metal panel. Discard this Search token."
"CENOTE","The carefully carved chambers give way to a natural limestone cavern with a shallow pool of clear groundwater."
"CENOTE_PLACE_SILVER_SNAKE","Silver pieces lie abandoned on a stone pedestal. Place a Search token as indicated."
"CENOTE_PLACE_TRAP","Something glitters in the clear waters of the still pool. Place a Search token as indicated."
"CENOTE_SNAKE","Silver pieces lie on this stone pedestal."
"CENOTE_SNAKE_TRUE","The pieces appear to be segments of a snake. You could probably reassemble the snake piece by piece, though it is grotesque to look at. Tap to attempt the puzzle using ."
"CENOTE_SNAKE_CONT","The silver pieces on the pedestal would create a grotesque snake, if assembled. You can attempt the puzzle using  as an action."
"CENOTE_SNAKE_PASS","You place the head onto the body of the serpent. With the snake fully formed on the pedestal, you hear a loud click. Discard this Search token."
"CENOTE_SNAKE_ALT","The silver pieces are covered in strange, winding runes that are hard to look at. You think they may conceal a message. Tap to attempt the puzzle using ."
"CENOTE_SNAKE_ALT_CONT","The silver pieces on the pedestal are covered in strange, winding runes that are difficult to follow. You may attempt the puzzle using  as an action."
"CENOTE_SNAKE_PASS_ALT","The letters are winding runes that instruct how to place the pieces around the pedestal. When you follow them you hear a click. Discard this Search token."
"CENOTE_TRAP","Something glitters in the clear waters of the still pool."
"CENOTE_TRAP_TEST","You'll need to dive into the shallow waters to gain the object ()."
"CENOTE_TRAP_FAIL","It takes some time to get deep enough that your hand can grasp the hilt of the object. You pull it and are surprised to find some resistance–the object is attached to a wire! The water below the item becomes agitated as a secret compartment slides open–revealing the skeleton of a long-departed serpent! Suffer 2 Horror and gain the {0} Common Item. You are lucky that the creature perished years ago. Discard this Search token."
"CENOTE_TRAP_PASS","You cut through the water easily, your hand grasping the hilt of a weapon. At the last moment, you notice a wire connected to the object and disconnect it before it does any harm. Gain the {0} Common Item. Then discard this Search token."
"STATUE_CHAMBER","Worn statues of serpent people wielding various weapons form a spiral that terminates in the center of the room."
"STATUE_CHAMBER_PLACE_SEARCH","A few statues are pushed against the wall, clearly out of place. Place a Search token as indicated."
"STATUE_CHAMBER_PLACE_GAPS","There are several gaps in the spiral of statues. Place Search tokens as indicated."
"STATUE_CHAMBER_PLACE_ITEM","Others have run these mysterious trials before and left something other than a skeleton behind. Place the {0} Common Item as indicated."
"STATUE_CHAMBER_SUPPLY","Three statues were pushed against the wall here. Each appears to be a serpent warrior. One wields a bow, one a spear, and the other a sword. These could fill the gaps left in the spiral of statues."
"STATUE_CHAMBER_MOVE_1"," Move the statue with a sword."
"STATUE_CHAMBER_MOVE_2"," Move the statue with a spear."
"STATUE_CHAMBER_MOVE_3"," Move the statue with a bow."
"STATUE_MOVE_AGNOSTIC","You prepare to push the heavy statue into place. Where do you push it?"
"STATUE_FIRST_GAP","Into the first gap."
"STATUE_SECOND_GAP","Into the second gap."
"STATUE_THIRD_GAP","Into the third gap."
"STATUE_MOVED","You throw your weight behind moving the statue, but it is incredibly heavy. Suffer 2 facedown Damage (+1 negates)."
"STATUE_NOT_DONE","Finally the statue is in place, and you step back. No immediate effect."
"STATUE_DONE_WRONG","You push the statue into place and wait. The eyes of the collected statues flare a blinding red, and when your vision clears, the statues have returned to against the wall. You must have gotten something wrong."
"STATUE_DONE_CORRECTLY","You push the statue into place, and suddenly the eyes of the statues begin to glow green. You've done it! Become Focused. Then discard all Search tokens in the Statue Chamber."
"STATUE_CHAMBER_POS_1","The first gap is in the statues here in the outermost ring. From the first statue to this gap, the statues wield weapons in this order: sword, spear, bow, spear, then the first gap."
"STATUE_CHAMBER_POS_2","There is a second gap in the middle ring of statues. Starting with the statue immediately after the first gap, the statues wield the following weapons in order: sword, spear, bow, then the second gap."
"STATUE_CHAMBER_POS_3","There is a third gap in the innermost ring of statues. Starting with the statue immediately after the second gap, the statues wield the following weapons in order: sword, sword, spear, then the third gap. After the third gap, the spiral finishes with a spear statue, then a sword statue."
"STATUE_PLACED_MSG","{0} \n\n You have put the {1} statue in this gap."
"STATUE_SWORD","sword"
"STATUE_SPEAR","spear"
"STATUE_BOW","bow"
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"STATUE_CHAMBER_POS_1_ALT","The first gap is in the statues here in the outermost ring. From the first statue to this gap, the statues wield weapons in this order: spear, bow, sword, bow, then the first gap."
"STATUE_CHAMBER_POS_2_ALT","There is a second gap in the middle ring of statues. Starting with the statue immediately after the first gap, the statues wield the following weapons in order: spear, bow, sword, then the second gap."
"STATUE_CHAMBER_POS_3_ALT","There is a third gap in the innermost ring of statues. Starting with the statue immediately after the second gap, the statues wield the following weapons in order: spear, spear, bow, then the third gap. After the third gap, the spiral finishes with a bow statue, then a spear statue."
"STATUE_PLACED_CANNOT","There are no open gaps! You return the statue to the wall where you found it. At least it is easier to put it back."
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"MOSAIC_CHAMBER","Dozens of colored stones, miraculously preserved despite their age, form an intricate pattern on the floor."
"MOSAIC_CHAMBER_PLACE_SEARCH","One section of the floor does not follow the pattern of the rest of the room. Place a Search token as indicated."
"MOSAIC_CHAMBER_PLACE_CLUE","The walls of this chamber are as elaborate as the floor. Intricate stone carvings cover the walls. Place a Search token as indicated."
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"MOSAIC_CHAMBER_CLUE","The walls of this chamber are as elaborate as the floor. Intricate stone carvings cover the walls."
"MOSAIC_CHAMBER_CLUE_TRUE","You study the carvings and find it to be a depiction of a story. The serpent people worship a great spiral, which gradually, over the course of the carvings, turns into an enormous serpent with two thick legs and arms. You recognize the sacrifices made to the great serpent–long ago humans, ruled over by the serpent people. If this is the civilization the serpent priests are trying to revive, they must be stopped! Gain 1 Clue. Then discard this Search token."
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"MOSAIC_CHAMBER_SEARCH","The stones on the floor appear jumbled and wrong."
"MOSAIC_CHAMBER_SEARCH_TEST","You approach the stones, intent on examining them more closely ()."
"MOSAIC_CHAMBER_SEARCH_FAIL","You step on one before realizing it's a pressure plate. Arrows come flying from hidden holes in the walls! Each investigator in the Mosaic Chamber suffers 1 facedown Damage."
"MOSAIC_CHAMBER_SEARCH_PASS","Examining the stones in this section, you realize they are out of order. If you shifted the heavy slabs, you could correct them. Tap to attempt the puzzle using ."
"MOSAIC_CHAMBER_CONT","The stones in this section are out of order and need to be corrected. You can attempt the puzzle using  as an action."
"MOSAIC_CHAMBER_YAY","Finally, the stones align with the rest of the room. You hear a loud grinding noise from the walls. Discard this Search token."
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"BED_CHAMBER","A dust-covered stone slab is raised above the rest of the room."
"BED_PLACE_SEARCH","Three serpentine skeletons are positioned around the room. They are all completely articulated, except each is missing its skull. Place a Search token as indicated."
"BED_PLACE_SKULL","A jeweled skull lies on the ground. It is clearly human in origin. Place the {0} Common Item as indicated."
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"BED_SEARCH","Three serpent person skeletons are arranged around the room. None of them have a skull. Only an investigator with the Jeweled Skull Common Item may search this token."
"BED_SEARCH_TEST","Try as you might, you don't see how a decorated human skull should be placed on these monster hybrid bodies ()."
"BED_SEARCH_FAIL","Even examining the skeletons and skull at the same time reveal no result. Oh well, you might as well put the skull on one of these skeletons."
"BED_SEARCH_PASS_01","You notice a razor-thin tripwire between one of the skeletons' vertebrae. You had better choose between the other two!"
"BED_SEARCH_PASS_02","You realize quickly that two of the three skeletons contain hidden traps and place the jeweled skull on the one that does not. Its eyes flash green and then fade, allowing you to retrieve the jeweled skull easily. Discard this Search token."
"BED_SEARCH_WHICH","Which skeleton will you place the skull onto?"
"BED_FIRST","The first skeleton."
"BED_SECOND","The second skeleton."
"BED_THIRD","The third skeleton."
"BED_SEARCH_WHICH_ACT","The jeweled skull must go on one of these skeletons. As an action, an investigator with the Jeweled Skull can place it."
"BED_FIRST_ACT"," Place it on the first skeleton."
"BED_SECOND_ACT"," Place it on the second skeleton."
"BED_THIRD_ACT"," Place it on the third skeleton."
"BED_WRONG","You attempt to place the skull on top of the skeleton, but find that when you try, the skeleton's hands suddenly grip your arms painfully tight! Suffer 1 Horror and 1 facedown Damage. This cannot be the correct skeleton."
"BURIAL_CHAMBER","The room is filled with lidded vases that are taller and wider than you."
"BURIAL_CHAMBER_PLACE_POT_1","A painted snake slithers across the surface of one of the vases. Place a Search token as indicated."
"BURIAL_CHAMBER_PLACE_POT_2","A second painted snake on a different vase also moves, its carefully drawn tongue slipping in and out of its painted jaws. Place a Search token as indicated."
"BURIAL_CHAMBER_PLACE_POT_3","A third vase contains a final painted snake. This one is coiled, its head periodically extending and retracting. Place a Search token as indicated."
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"BURIAL_POT_1","A painted snake slithers across the surface of this vase in lazy circles."
"BURIAL_POT_1_TRUE","The snake does not seem to respond to outside stimuli. When you open the lid of the enormous pot, you find a powerful weapon within. Gain the {0} Common Item. Then discard this Search token."
"BURIAL_POT_2","A painted snake moves on this vase. Its carefully drawn tongue slips in and out of its painted jaws."
"BURIAL_POT_2_TRUE","The snake does not seem to respond to outside stimuli. When you open the lid, you find yourself lost in a vision of the past: the serpent people growing and thriving, the temple full of priests praising Yig, humans killed or enslaved. Then the vision passes and you see only the empty insides of the vase. Gain 2 Clues. Then discard this Search token."
"BURIAL_POT_3","This vase has a painted snake that is coiled into itself. Occasionally, it raises and lowers its head."
"BURIAL_POT_3_TRUE","The snake does not seem to respond to outside stimuli. When you open the lid of the enormous pot, you hear a loud hiss, but find nothing within. Discard this Search token."
"OVERGROWN_CHAMBER","The ceiling of this room has partially caved in, allowing outside light–and vegetation–to take hold."
"OVER_PLACE_OVER","The thick greenery in this room has gotten quite out of hand. Place 2 Overgrowth in each space of the Verdant Chamber "
"OVER_PLACE_PUZZLE","Ensnared by vines in the middle of the room is a pristine wooden box. Place a Search token as indicated."
"OVER_PLACE_CLUE","An ancient skeleton, clearly human, lies in the corner of the room. Place a Search token as indicated."
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"OVERGROWN_CLUE","An ancient skeleton, clearly human, lies in the corner."
"OVERGROWN_CLUE_TRUE","The skeleton itself does not tell you much, but the dusty, shattered obsidian next to it is familiar. The glass resembles the teeth of the blade you found just outside the door of the trials. You hope you do not meet the same fate as this explorer. Gain 1 Clue. Then discard this Search token."
"OVERGROWN_PUZZLE","A pristine wooden box is ensnared by vines in the middle of the room."
"OVERGROWN_PUZZLE_TRUE","It appears to be a puzzle box, though how such an object came to be in the temple and how it has maintained its condition is a mystery. Tap to attempt the puzzle using ."
"OVERGROWN_PUZZLE_CONT","A pristine wooden puzzle box is ensnared by vines. An investigator may attempt the puzzle using  as an action."
"OVERGROWN_PUZZLE_PASS","The box clicks and opens, and you leap back as a small, banded snake drops out of it. The creature disappears into the overgrowth, and the pristine wooden box rapidly ages and crumbles to dust. Discard this Search token."
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"COLLAPSED_CHAMBER","At some point, this chamber was nearly obliterated by a rock slide."
"COLLAPSED_CHAMBER_PLACE_MONSTER","One of the fallen pillars rises up from the rubble and lunges at you! Spawn a Temple Guardian as indicated."
"COLLAPSED_CHAMBER_PLACE_CLUE","Chunks of the fallen rock still portray parts of a faded mural. Place a Search token as indicated. Then place Rubble in that space."
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"COLLPASED_MONSTER_DEFEATED","The temple guardian's stone cracks, then crumbles away. A cloud of dust rises from its remains in the shape of a snake."
"COLLAPSED_CLUE","Chunks of the fallen rock still portray parts of a faded mural."
"COLLAPSED_TEST","On their own, the rocks make little sense, but put together you may understand what exactly they portray. It will take patience to match some of the tinier pieces ()."
"COLLAPSED_TEST_FAIL","It is frustrating when all the pieces seem to share the same three colors."
"COLLAPSED_TEST_PASS","You align the rocks and see the mural in its entirety: it depicts a war between snake people and some ancient human civilization. The serpent people appear to be trying to subjugate the humans. Gain 2 Clues. Then discard this Search token."
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"STORAGE_CHAMBER","This chamber appears to have all manner of odds and ends in it."
"STORAGE_CHAMBER_PLACE_VASES","Four identical pots shaped like coiled snakes stand out among the clutter. Place Search tokens as indicated."
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"STORAGE_VASE_01","This pot is shaped like a coiled snake. Its raised head forms a long spout. Its mouth opens, revealing two stone fangs. Two emerald eyes gaze eastward. One of snake's coils loops out farther than the rest, creating a handle."
"STORAGE_VASE_02","This pot is shaped like a coiled snake. Its raised head forms a long spout. Its mouth opens, revealing two stone fangs. Two emerald eyes gaze eastward. One of snake's coils loops out farther than the rest, creating a handle."
"STORAGE_VASE_03","This pot is shaped like a coiled snake. Its raised head forms a long spout. Its mouth opens, revealing two stone fangs. Two obsidian eyes gaze eastward. One of snake's coils loops out farther than the rest, creating a handle."
"STORAGE_VASE_04","This pot is shaped like a coiled snake. Its raised head forms a long spout. Its mouth opens, revealing two stone fangs. Two emerald eyes gaze eastward. One of snake's coils loops out farther than the rest, creating a handle."
"STORAGE_VASE_WRONG_TRUE","You examine the pot closely, but find only grotesque depictions of serpent people tormenting unfortunate humans. Suffer 1 facedown Horror."
"STORAGE_VASE_TRUE","Examining this pot, you realize that its eyes are obsidian, whereas the others' were emerald. When you pick up the vase to examine this difference, all four shatter simultaneously. Discard each Search token in the Storage Chamber ."
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"SUNLIT_CHAMBER","Panels in the ceiling allow thin shafts of light to enter this chamber."
"SUNLIT_CHAMBER_PLACE_SUNDIAL_1","The light falls upon an enormous sundial on one side of the room. Place a Search token as indicated."
"SUNLIT_CHAMBER_PLACE_SUNDIAL_2","Another sundial looks exactly the same as the first, but is placed on the other side of the room. Place a Search token as indicated."
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"SUNLIT_SUNDIAL","The light falls upon an enormous sundial on one side of the room."
"SUNLIT_SUNDIAL_TRUE","Looking closer, you find parts of the sundial are shiny, and it reflects the light up toward the ceiling in a mass of small dots. Stone gears on the contraption imply you could move the dial, though years of disuse make them hard to use ()."
"SUNLIT_SUNDIAL_0","The dial does not move."
"SUNLIT_SUNDIAL_1","You manage to shift the dial. At first, you think nothing changes, but when you look up, you find the ceiling now reflects the primitive pattern of a sun traced in light."
"SUNLIT_SUNDIAL_2","You shift the dial, and find lights on the ceiling reflect the simplistic shape of a bird. Perhaps a parrot?"
"SUNLIT_SUNDIAL_3","Shifting the dial, you glance up and see the lights on the ceiling have transformed into the shape of a snake. The dial doesn't move any further. Discard this Search token."
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"SUNLIT_SUNDIAL_2_TRUE","This sundial casts a shadow from the light above, telling you the position of the sun. Of more interest are the delicate carvings that cover the surface. They tell the story of a snake-hybrid's army battle with an army of humans, many waving swords such as you saw before entering the trial. Gain 2 Clues. Then discard this Search token."
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"ANTECHAMBER","The room contains little more than broken stone chairs and three nearly-identical metal snake heads hung on one wall."
"ANTECHAMBER_PLACE_SEARCH_01","The three snake heads each have their mouth open in mid-bite. One is gold, one is silver, and one is bronze. Below, carvings have been so worn away by time as to make them indistinguishable. Place a Search token as indicated."
"ANTECHAMBER_PLACE_SEARCH_02","The skeleton of a poor, unfortunate soul clutches a dust-covered journal in its hand. Place a Search token as indicated."
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"ANTECHAMBER_SEARCH_01","The three snake heads each have their mouth open in mid-bite. One is gold, one is silver, and one is bronze."
"ANTECHAMBER_SEARCH_01_TRUE","This close to them, you can see that each serpent's tongue is actually a button. But which should you press?"
"ANTECHAMBER_PRESS_GOLD","Press the golden tongue."
"ANTECHAMBER_PRESS_SILVER","Press the silver tongue."
"ANTECHAMBER_PRESS_BRONZE","Press the bronze tongue."
"ANTECHAMBER_PRESSED_CORRECT","You press the button, and it clicks downward, then holds in place. It seems you cannot press this button again. No immediate effect."
"ANTECHAMBER_PRESSED_INCORRECT","You press the button downward, and the snake's mouth snaps shut on your hand! Suffer 1 facedown Damage and become Poisoned. The snake's jaws open again to reveal the button."
"ANTECHAMBER_FINAL_BUTTON","With two buttons pressed already, you simply push the one that remains. Discard this Search token."
"ANTECHAMBER_CHOOSE_AGAIN","Nothing has happened–yet. Perhaps if you pushed another button?"
"ANTECHAMBER_SEARCH_02","The skeleton of a poor, unfortunate soul clutches a dust-covered journal in its hand."
"ANTECHAMBER_SEARCH_02_TRUE","You pry the journal from its hands, but find it empty other than a note on the first page. It reads: ""I must discover the meaning behind this iconography: {0}. It seems to refer to these strangely crafted serpent heads, but I am unsure how."" Gain 1 Clue. Then discard this Search token."
"ANTECHAMBER_SEARCH_02_SOL01","an enormous serpent circles first a sun, then a sword, then the moon"
"ANTECHAMBER_SEARCH_02_SOL02","an enormous serpent circles a mountain, then a river, then the sun."
"ANTECHAMBER_SEARCH_02_SOL03","an enormous serpent circles a river, then a fire, then the earth."
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"TUNNEL","This section appears to be a rough-hewn tunnel. Broken tools imply that construction was abandoned rather than finished."
"TUNNEL_PLACE_PUZZLE","In the middle of the floor a stone circle is carved into the uneven surface. Place a Search token as indicated."
"TUNNEL_PLACE_ITEM","A long-forgotten tool is out of place in this ancient structure. Place a {0} as indicated."
"TUNNEL_PUZZLE","A stone circle is carved into the uneven surface."
"TUNNEL_PUZZLE_TRUE","The circle is etched with symbols. It shifts and grinds against the surrounding stone. Tap to attempt the puzzle using ."
"TUNNEL_PUZZLE_CONT","A circle etched with symbols is set into the ground. You may attempt the puzzle using  as an action."
"TUNNEL_PUZZLE_SUCCESS","The entire tunnel rumbles as the stone circle clicks into place. Discard this Search token."
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"UNLOCK_NOT_YET","A single jeweled eye lights up on one of the serpents' heads. No immediate effect."
"UNLOCK_PARTIAL","One of the entwined snakes activates, both its jeweled eyes now glowing in the dim light. It retracts toward the center of the door."
"UNLOCK_COMPLETED","The last serpent on the door retracts with a groan, and the door grinds open."
"UNLOCK_SECOND","The second jeweled eye on a serpent's head lights up, then the snake rumbles and shakes as it retracts toward the center of the door."
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"SPAWN_MONSTER_01","""Release Yig's blesssssed ssspawn!"" a hissing voice cries from somewhere. Spawn a {0} as indicated."
"SPAWN_MONSTER_02","""Release another! We cannot let them complete the trialssss!"" Spawn a {0} as indicated."
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"YIG_001","The dawn's rays creep closer to the jeweled snake motif."
"YIG_01","The dim light of morning slowly overtakes the shadows of the temple. This Interact token tracks the position of the sun's light. When it reaches the door to the trials, Yig will return."
"YIG_02","The sun's rays are more than halfway to reaching their destination."
"YIG_03","The first light of dawn has almost reached the trial doors! You must act quickly!"
"YIG_MOVE","{0} Move the sun's light as indicated."
"YIG_GAME_END","As the light reaches the wall, the inlaid jewels blaze with an overwhelming brilliance. A long, impossibly loud hiss flows through the temple chambers. Yig has arrived. The investigation is not complete."
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"EXPLORE_SHRINE","The snakes on the door have receded enough for you to open it."
"SHRINE","Having defeated the trials, you pull open the door. Several serpent priests surround a burning altar. Fresh offerings blanket it. Discard this Explore token and place the Altar Chamber  tile and a Door as indicated."
"SHRINE_PRIEST_1","""You ssssully the Trialssss to foil us? Insssssolent humansssss!"" The serpent priest draws a twisted dagger. Spawn a {0} as indicated."
"SHRINE_PRIEST_2","One of the other priests grabs a spear from the wall. ""You will be our final sssacrificesss to Yig."" Spawn a {0} as indicated."
"SHRINE_PRIEST_3","The third priest continues chanting over the altar, unperturbed. The first and second priests hiss in synchronization, and a strange green energy cocoons the third priest. ""You will not interrupt us while we live, humansss."" Spawn a {0} as indicated. Treat this monster as an Interact token."
"SHRINE_PLACE_CANDLES","Candles burn on the altar. Place the Candles Common Item as indicated."
"SHRINE_PLACE_TG","After the fall of its fellow priests, the green cocoon of light surrounding the third priest fades. The creature does not pause its work, but it points to the snake-shaped pillar in the center of the room and it comes to life! Spawn a Temple Guardian as indicated."
"FINALE_PLACED","With the priests dead, there is nothing left here to call the attention of Yig. The investigation is complete."
"PIT_SAND_01","The jet sand is filling the room quickly, the painful pressure making it hard for you to move. It is already hip-deep! Each investigator in the Pit  suffers 2 facedown Damage and becomes Restrained. At the rate the pit is filling, if you do not stop the sand soon, you will perish. "
"PIT_SAND_02","The black sand comes in too fast and too furiously. Soon it is up to your neck. Each investigator in the Pit suffers 2 Horror and becomes Restrained. If you do not stop it, you will perish. "
"PIT_SAND_03","The sand rapidly fills your mouth, then your nose. Your last moments are only a vision of black as the sand consumes you. Each investigator in the Pit  is eliminated."
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"FINALE_FINAL_TRAP","Just as the last head clicks into place, a strange blast of heat floods the temple and it begins to rumble. The floor outside the locked door opens, and a platform rises, revealing a terrifying beast! Spawn a {0} as indicated."
"FINALE_PRIEST_01","The priest chants at the altar, ignoring all else in its devotion to Yig. Treat this monster as an Interact token."
"FINALE_PRIEST_04","{0} It is cocooned in a green energy. While the other priests live, this priest is protected and cannot be attacked."
"FINALE_PRIEST_02"," Attack the priest."
"FINALE_PRIEST_03","Faced with a direct attack, the priest has no choice but to turn away from its task. ""It issss no matter,"" it sneers, ""The ritual isss underway. All I need to do is ssstall you until Yig hearsss our call."" Discard this Serpent Person and spawn a Serpent Person."
