﻿"KEY","English"
"OBJECTIVE_01","Wake Marshall and find out what is happening."
"OBJECTIVE_02","Talk to the rest of the expedition team to figure out how to stop the chaos."
"OBJECTIVE_03","Find and place the figurines in the correct order to stop the curse from spreading!"
"RELIC_JAGUAR","the jaguar"
"RELIC_SNAKE","the snake"
"RELIC_EAGLE","the eagle"
"RELIC_CROC","the crocodile"
"S_PLACE_TILE","As the quaking stops, you recognize that you are still in the garden. The cool evening air in Arkham has been replaced by a dense, hot, and humid atmosphere. Place the {0} tile as indicated."
"S_PLACE_INV","You blink to clear your vision and see that the rest of the guests have fled from the garden. Large jungle trees have erupted out of the roof of the manor. Place your Investigator figures as indicated."
"S_PLACE_RUBBLE","All around you the ground has become too treacherous to pass. Large cracks in the ground and piles of dirt and rock cover the once pristine lawn. Place Rubble in each space of the {0} and {1}."
"S_PLACE_STATUE","A horrifying serpent statue towers over the garden, forever frozen in a position to strike. The stone dais that hosted the figurines rises up from the statue's marble plinth. Place an Interact token as indicated."
"S_PLACE_SIGHT_RE","The long drive that wrapped around the manor has been flooded by a rushing river. Place a Sight token as indicated. "
"S_PLACE_DOOR","Small vines creep along the roof of the manor, growing longer and longer around a door set in the brick wall. Place an Explore token as indicated."
"S_PLACE_VINEDOOR","A door leading back into the manor is now wrapped in thick jungle vines. Place an Explore token as indicated."
"S_PLACE_BARRICADE","A heavy-looking workbench covered in gardening tools sits inside the conservatory. You could use it to block the door should the need arise. Place a Barricade as indicated."
"S_PLACE_MH","“The figurines!” Marshall Hastings shouts. “I can’t believe Eula was right!” He faints. Place a Person token as indicated. This is Marshall Hastings. "
"CON_STATUE_INT","The stone statue casts long shadows across the garden. "
"CON_STATUE_INT_TRUE","As you inspect the dais closer, you notice the four spots where the figurines had originally been placed, the deep indents in the stone worn from age and time, as though the figurines had sat undisturbed there for many years."
"CON_STATUE_INT_WAIT","The stone statue looks menacing against the pleasant flora around the garden."
"STATUE_INSPECT"," Inspect the statue."
"CON_SIGHT_RE","A raging river can be heard from where the drive used to be. An investigator in the {0} can reveal the adjacent area."
"CON_EXPLORE_RH","A door leading into the manor is wrapped in thick jungle vines."
"CON_EXPLORE_BALL","A small army of bright red ants march along the vines, avoiding the brick and door frame. "
"RE_PLACE_TILE","A rushing river flows over the roof and down the side of the manor, pooling into a slow river, the cars nowhere in sight. A wooden bridge crosses the water. The brick-inlaid driveway has been shattered, and jungle flora has consumed the space. Place the {0} tile as indicated and discard all Sight tokens leading to it."
"RE_PLACE_OVERGROWTH","The area has been overrun by the jungle. Place Overgrowth in each space of the {0}."
"RE_PLACE_LS","An abandoned light has been left behind on the bridge. Place the {0} Common Item as indicated. "
"RE_PLACE_STATUE","A stone boulder is intricately engraved with a large mural. Place a Search token as indicated."
"RE_PLACE_SIGHT_RAV","From the north, winds whistle up from a deep fissure. Place a Sight token as indicated. "
"RE_STATUE","A delicately carved mural is on the boulder."
"RE_STATUE_TRUE","On closer inspection you see that a part of the mural has been vandalized. You can make out a statue similar to the one in the garden, and whatever was set on the pedestal by its feet are depicted as glowing. Gain 1 Clue and discard this Search token. "
"RE_SIGHT_RAV","The air feels a little lighter to the north. An investigator in the {0} can reveal the adjacent area. "
"RAV_PLACE_TILE","A deep abyss drops down into what should be the basement, and a fallen log acts as a makeshift bridge. The ravine comes to a sharp end as a brick wall stands on its western edge. Place the {0} tile as indicated and discard all Sight tokens leading to it."
"RAV_PLACE_MACH","A machete is embedded in a wide tree stump, its blade beginning to rust. Place a Search token as indicated."
"RAV_PLACE_VW","A woman is perched on the edge of the ravine. She is holding a plant, studying it intensely, and humming softly to herself. She seems unfazed that the jungle has interrupted the evening. Place a Person token as indicated. This is Veda Whitsley."
"RAV_PLACE_VW_CHANGE","A woman is perched on the edge of the ravine. She is holding a compact up, examining the forked tongue of her appearance, scribbling notes furiously in a notebook. Place a Person token as indicated. This is Veda Whitsley."
"RAV_PLACE_VW_SNEK","A fearsome beast rises on the far side of the ravine. A discarded notebook lies open near the creature. Spawn a Serpent Person as indicated."
"RAV_PLACE_NOTEBOOK","The leatherbound notebook next to the creature is well worn and overflowing with inserts and notes. Place a Search token as indicated."
"RAV_PLACE_SIGHT_OP","An ancient walking path has been almost completely reclaimed by the jungle.  Place a Sight token as indicated."
"RAV_PLACE_SIGHT_RE","The sound of a raging river can be heard coming from where the cars were parked. Place a Sight token as indicated."
"RAV_SEARCH_MACH","The machete shows signs of use. The leather wrapped handle is worn and stained different shades of brown. The blade itself is nicked in some places and rusty in others, a solid tool for the jungle."
"RAV_SEARCH_MACH_TRUE","You attempt to pull the machete free ()."
"RAV_SEARCH_MACH_PASS","In an impressive show of strength, you pull the machete out. Gain the {0} Common Item and discard this Search token."
"RAV_SEARCH_MACH_FAIL","The machete does not budge from your efforts."
"RAV_SEARCH_NB","The leatherbound notebook lies open, as though it had just been dropped."
"RAV_SEARCH_NB_TRUE","The top cover of the notebook is embossed with the name [i]Veda Whitsley[/i]. You flip through the pages, and stop on a page where a different handwriting has scribbled something into the margins. [i]The {0} is first.[/i] has been hastily scribbled into the book. Gain 1 Clue."
"RAV_SIGHT_OP","Thanks to small breaks in the canopy, the underbrush has grown wild in the spots of sunlight. An investigator in the {0} can reveal the adjacent area."
"RAV_SIGHT_RE","You can hear the muffled sound of rushing water and smell the heavy jungle air. An investigator in the {0} can reveal the adjacent area."
"BALL_PLACE_TILE","The door swings open into the room. There has been some damage from the earthquake, but unlike the now sticky heat of the garden, the air in the room is delightfully cool. Place the {0} tile and a Door as indicated and discard all Explore tokens leading to it."
"BALL_PLACE_RUBBLE","The tremors have caused the windows to shatter and part of the roof to cave in. Thick vines hang down through the gaping hole in the ceiling. Place Rubble in each space of the {0}."
"BALL_PLACE_JOURNAL","A gentle breeze flows in from the now open windows, rustling a small pile of paper and the pages of open books. Place a Search token as indicated."
"BALL_PLACE_ED","“And just who are you?” A woman narrows her eyes at you as she slams her notebook shut. She is surrounded by stacks of books, notebooks, and loose pages covered in scribbles. Place a Person token as indicated. This is Eula Dorman."
"BALL_PLACE_ED_CHANGE","A woman, surrounded by books, claws at her face. ""My eyes! My poor eyes! I cannot see!"" she cries. Place a Person token as indicated. This is Eula Dorman."
"BALL_PLACE_ED_SNEK","An unbelievable snake and human hybrid rises up behind the mountains of books, shredding the available notes. Spawn a Serpent Person as indicated. "
"BALL_PLACE_EXPLORE_SHR","A pile of detritus has blown in under the door. Place an Explore token as indicated."
"BALL_SEARCH_JOURNAL","The stack of paper turns out to be a draft of a research article, apparently authored by Marshall."
"BALL_SEARCH_JOURNAL_TRUE","""The temple is in excellent condition for the many years it was left undisturbed. It’s almost as though the jungle concealed and preserved this space. We expect the temple pays homage to an ancient serpent god. I am unsure as to why, but I feel compelled to share this place with the world, to return this temple to its original majesty."" "
"BALL_SEARCH_JOURNAL_CONT","“There was one bas-relief that caught my attention more than the others. It told the story of a man, serpent beheaded at his feet, being transformed into a half-serpent, half-human hybrid by this snake god.” Gain 1 Clue and discard this Search token."
"BALL_EXPLORE_SHR","A plaque by the door denotes this as the entrance to the office, but the modern paneling has been carved over with the image of a serpent. "
"SHR_PLACE_TILE","The door swings open with a loud creak. The solid oak and wrought iron desk has been splintered in two on either side of a stone shrine. Place the {0} tile as indicated and discard all Explore tokens leading to it."
"SHR_PLACE_SEARCH","A pile of abandoned clay pottery has attracted a throng of bugs. A small piece of jade is visible between them. Place a Search token as indicated."
"SHR_PLACE_SEARCH2","A weathered stone shrine has signs of recent offerings. The last wisps of a harsh incense burn the inside of your nose. Place a Search token as indicated. "
"SHR_PLACE_EXPLORE_H2","A wall is covered in aging, yellowed wallpaper, matching the wallpaper of the rest of the manor. The door's wood has begun rotting away. Place an Explore token as indicated."
"SHR_PLACE_EXPLORE_BALL","The walls of the house disappear into the thick jungle foliage on either side of a plain door. Place an Explore token as indicated."
"SHR_POT","Insects of impossible shapes and colors swarm around the earthenware pots. You catch the glint of polished jade inside one of them."
"SHR_POT_REACH"," Reach inside."
"SHR_POT_TRUE","You muster up your courage and take a breath to steady yourself before attempting to grab the jade ()."
"SHR_POT_PASS","You manage to maintain a calm and cool demeanor as you reach into the jar. You wrap your fingers around the cool jade piece and pull it out without disturbing the swarm. Gain the {0} Unique Item."
"SHR_POT_FAIL","When the first insect skitters across your arm, you jerk, causing the swarm to rise up. You manage to wrap your fingers around the figurine and pull it to you. Gain the {0} Unique Item."
"SHR_POT_FAIL_CONT","A strange insect has stayed on your hand. As you take in its unnatural form, it opens its maw and two impossibly long fangs sink into your skin. Become Poisoned and discard this Search token."
"SHR_SHR","The features of an ancient snake god are worn, but still distinct in the stone."
"SHR_SHR_TRUE","At the base of the stone, bits of black rock, bone, the burning incense, and a broken pocket watch are arranged in a triangle. The ground around the shrine has been well maintained by someone."
"SHR_SHR_CONT","As you observe the last wisps of the incense rise up, a large snake silently slithers over your foot, curling in the center of the triangle, as though it was what had been summoned. Something gold glitters at your feet that was not there before. A reward for someone else’s offering? Gain the {0} Common Item and discard this Search token."
"SHR_EXPLORE_HALL2","The modern door with polished brass handles looks out of place next to the aged wood wall. "
"SHR_EXPLORE_BALL","A plain door sits in a wall that vanishes into a thick curtain of vines."
"H2_PLACE_TILE","The hallway's polished wood floors and pristine wallpaper are dimly lit and barely visible behind the tangles of vines. Place the {0} tile and a Wall as indicated. Then discard all Explore and Sight tokens leading to it."
"H2_PLACE_OVERGROWTH","Vines encroach all around the space. Place Overgrowth in each space of the {0}."
"H2_PLACE_SEARCH","A locked display case is full of ancient weapons Marshall collected on his different expeditions. Place a Search token as indicated."
"H2_PLACE_SIGHT_RH","The polished hardwood boards slowly fade into dirt and roots of the jungle. Place a Sight token as indicated."
"H2_PLACE_EXPLORE_BED2","A polished door leads out of the hallway, vines jutting out at all angles from around the frame. You can hear muffled screams coming from the other side. Place an Explore token as indicated."
"H2_PLACE_EXPLORE_BED2_DEAD","A polished door leads out of the hallway, with vines jutting out at all angles from around the frame. It is eerily quiet on the other side. Place an Explore token as indicated."
"H2_PLACE_EXPLORE_SHR","Dirt and dry leaves have blown under the door and seem to dance in a gentle breeze. Place an Explore token as indicated."
"H2_SEARCH_TWB","The locked case is filled with different ancient weapons. "
"H2_SEARCH_TWB_TRUE","One of the weapons catches your eye, and the lock looks as though it would be easy to pick. You would think that these incredibly powerful weapons would be kept under a better bolt. Tap to attempt the puzzle using ."
"H2_SEARCH_TWB_CONT","The lock looks as though it would be easy to pick. Tap to attempt the puzzle using ."
"H2_SEARCH_TWB_PASS","You hear a soft click, and the doors spring open slightly. Catching a glint in the low light, you reach up and take the magnificent weapon off the shelf. Gain the {0} Common Item and discard this Search token."
"H2_EXPLORE_SHRINE","A plaque by the door denotes this as the entrance to the office, but the modern paneling has been carved over with the image of a serpent. "
"H2_EXPLORE_BED2","The muffled screams on the other side are sounding more and more desperate."
"H2_EXPLORE_BED2_DEAD","Vines creep out from under a door. It is eerily quiet on the other side."
"H2_SIGHT_RH","The floors slowly fade into the dirt and underbrush of the jungle. An investigator in the {0} can reveal the adjacent area."
"BED2_PLACE_TILE","A dim light shines near the door, casting grim shadows in the middle of the room. Place the {0} tile and a Door as indicated and discard all Explore tokens leading to it."
"BED2_PLACE_OVERGROWTH","The air is heavy, and the room is covered in vines. Place Overgrowth in each space of the {0}."
"BED2_PLACE_CF","A man struggles against the vines that have wrapped around him. Place a Person token as indicated. This is Clinton Freeman."
"BED2_PLACE_CF_SNEK","A rigid form is ensnared in vines that tighten around it. Place a Person token as indicated. This is Clinton Freeman."
"BED2_PLACE_EXPLORE_CAMP","The air around the door is significantly warmer. Place an Explore token as indicated."
"BED2_PLACE_EXPLORE_H2","A door with vines creeping out from underneath leads into the next room. Place an Explore token as indicated."
"BED2_EXPLORE_CAMP","The musty smell of the jungle is incredibly strong by the door."
"BED2_EXPLORE_H2","Vine extend out from under the door. "
"CAMP_PLACE_TILE","In a small clearing sits an abandoned campsite, almost entirely reclaimed by the jungle. Place the {0} tile as indicated. Then discard all Explore and Sight tokens leading to this tile. "
"CAMP_PLACE_OVERGROWTH","The jungle growth is untamed. Place Overgrowth in each space of the {0}."
"CAMP_PLACE_SEARCH","A stone statue is covered in moss. Even though it is slightly obscured, you can tell that it has some intricate details. Place a Search token as indicated."
"CAMP_PLACE_PFA","The barrel of a long-forgotten firearm protrudes from the ground near the campfire. Place the {0} Common Item as indicated."
"CAMP_PLACE_EXPLORE_B2","A polished door leads out of the jungle. You hear muffled screams coming from the other side. Place an Explore token as indicated."
"CAMP_PLACE_EXPLORE_B2_DEAD","A polished door leads out of the jungle. It is eerily quiet on the other side. Place an Explore token as indicated."
"CAMP_PLACE_SIGHT_RH","In the distance you can see the stone ruins. Place a Sight token as indicated."
"CAMP_PLACE_SIGHT_OP","The underbrush and vines grow thick. Place a Sight token as indicated."
"CAMP_STATUE","A detailed statue is shrouded in moss."
"CAMP_STATUE_TRUE","You brush aside the moss and detritus, exposing the delicate carving underneath. The scales along the lower half of the creature have been ornately carved and inlaid with gold. Your eyes travel up the body, and the gilded scales transition into the torso of a man, his face contorted in agony. Clutched tightly in the man's hand is an incredible stone replica of the four figurines you saw in the garden. Gain 1 Clue and discard this Search token."
"CAMP_EXPLORE_B2","The muffled screams on the other side are sounding more and more desperate."
"CAMP_EXPLORE_B2_DEAD","Vines creep out from under a door. It is eerily quiet on the other side."
"CAMP_SIGHT_OP","The underbrush and vines have overgrown in the area. An investigator in the {0} can reveal the adjacent area."
"CAMP_SIGHT_RH","The cliff levels out and you can see the jungle continues to extend. An investigator in the {0} can reveal the adjacent area."
"OP_PLACE_TILE","The underbrush has grown wild. What would have been a clear walking path has been almost entirely obscured by foliage. Place the {0} tile as indicated. Then discard all Explore and Sight tokens leading to this tile."
"OP_PLACE_OVERGROWTH","The untamed jungle has reclaimed most of the path. Place Overgrowth in each space of the {0}."
"OP_PLACE_FS","A winged creature preens itself, a bright amber colored figurine wrapped tightly in its tail. Spawn a Feathered Serpent as indicated."
"OP_PLACE_SIGHT_RAV","Winds whistle through a deep fissure. Place a Sight token as indicated."
"OP_PLACE_SIGHT_CAMP","A circular fire pit can be seen through the thick growth of the jungle. Place a Sight token as indicated."
"OP_PLACE_EXPLORE_STUDY","Hidden behind a massive tree trunk you find a wall of the house and a door. Place an Explore token as indicated."
"OP_SIGHT_RAV","The winds howl from a deep chasm. An investigator in the {0} can reveal the adjacent area."
"OP_SIGHT_CAMP","What looks like the remains of an old camp are visible through the thick foliage. An investigator in the {0} can reveal the adjacent area."
"OP_EXPLORE_STUDY","The door looks as though it's aged many years, and you are unsure if the tarnished brass fixtures will work."
"STUDY_PLACE_TILE","With a loud creak, the door swings open. While the rest of the manor has been taken over with a hot and humid presence, this room is refreshingly cool and airy. Place the {0} tile as indicated and discard all Explore tokens leading to it."
"STUDY_PLACE_JAG","A gigantic stone jaguar is in the center of the room. On it, are four concentric circles with strange symbols carved into them. Place a Search token as indicated."
"STUDY_PLACE_OVERGROWTH","From where the statue has come up, broken floor boards and giant boulders make the room treacherous. Place Rubble in each space of the {0}. "
"STUDY_PLACE_BOOK","A thick, ancient tome is on the desk. Place a Search token as indicated."
"STUDY_PLACE_EXPLORE_RH","A door is covered in vines. Place an Explore token as indicated."
"STUDY_PLACE_EXPLORE_OP","The air around the door is warmer than the rest of the room. Place an Explore token as indicated."
"STUDY_SEARCH_BOOK","The tome is covered in strange runes."
"STUDY_SEARCH_BOOK_TRUE","You open the book and see it filled with different incantations."
"STUDY_BOOK_READ","Read the book."
"STUDY_BOOK_LEAVE","Leave the book."
"STUDY_SEARCH_BOOK_READ","You flip to a page and read the first incantation. You are overwhelmed by the power. Gain the {0} Spell and suffer 1 Horror. Then discard this Search token."
"STUDY_SEARCH_BOOK_LEAVE","You choose not to read the strange words. Who knows what you could conjure forth? Discard 1 Horror and become Focused. Then discard this Search token."
"RH_SEARCH_PUZZLE","The rock is covered in strange engravings."
"RH_SEARCH_PUZZLE_TRUE","Looking at the top, you see concentric circles that seem to twist. Perhaps the symbols line up in a particular order. Tap to attempt the puzzle using . "
"RH_SEARCH_PUZZLE_CONT","The concentric circles look like they twist to line the carvings in a particular order. Tap to attempt the puzzle using ."
"RH_SEARCH_PUZZLE_PASS","You hear the sound of stone grinding against stone. At the base of the cylinder, a small alcove has appeared and inside sits a black figurine. Gain the {0} Unique Item and discard this Search token."
"STUDY_EXPLORE_RH","In between the vines you see a door handle."
"STUDY_EXPLORE_OP","You can smell the dense air of the jungle wafting through the door."
"RH_PLACE_TILE","Wasn't this the lounge? You could have sworn it was when you walked through it earlier. Squinting, you think you can make out the shape of an old couch in the corner. Place the {0} tile as indicated. Then discard all Explore and Sight tokens leading to this tile."
"RH_PLACE_OVERGROWTH","The jungle has grown out of control. Place Overgrowth in each space of the {0}."
"RH_PLACE_FS","A strange creature hovers in midair, its sinuous body covered in feathers with sharp fangs protruding from its maw. Spawn a Feathered Serpent as indicated."
"RH_PLACE_MG","A man cowers behind a cylindrical rock. Place a Person token as indicated. This is Merle Garvin."
"RH_PLACE_MG_CHANGE","A man pulls at his peeling skin, iridescent scales visible where the skin has been peeled away. Place a Person token as indicated. This is Merle Garvin."
"RH_PLACE_MG_SNEK","A terrifying hybrid towers in the corner of the ruins. Its elongated body is covered in iridiescent scales. Spawn a Serpent Person as indicated."
"RH_PLACE_EXPLORE_STUDY","A large oak door leads to a room on the eastern edge of the hut. Place an Explore token as indicated."
"RH_PLACE_SIGHT_CAMP","A circular firepit can be seen through the thick foliage. Place a Sight token as indicated."
"RH_PLACE_SIGHT_H2","The jungle slowly fades back into the hardwood floor of the manor. Place a Sight token as indicated."
"RH_EXPLORE_STUDY","The door has a strange carving of a jaguar right above the lock."
"RH_SIGHT_CAMP","What looks like the remains of an old camp are visible through the thick foliage. An investigator in the {0} can reveal the adjacent area."
"RH_SIGHT_H2","The dirt and roots fade into the hardwood floors of the manor. An investigator in the {0} can reveal the adjacent area."
"STATUE_FIG_INT","The statue towers over the garden. An investigator holding a [i]Relic[/i] must be in this space in order to place their [i]Relic[/i]."
"STATUE_FIG_PLACE"," Place a figurine."
"STATUE_FIG_REMOVE"," Remove a figurine."
"STATUE_PLACE_MSG","Which figurine do you place?"
"STATUE_FIG_PLACE_SNEK","Citrine Snake"
"STATUE_FIG_PLACE_JAG","Obsidian Jaguar"
"STATUE_FIG_PLACE_EAG","Turquoise Eagle"
"STATUE_FIG_PLACE_CROC","Jade Crocodile"
"STATUE_ORDER_MSG","Where do you place the figurine?"
"STATUE_ORDER_1","First"
"STATUE_ORDER_2","Second"
"STATUE_ORDER_3","Third"
"STATUE_ORDER_4","Fourth"
"STATUE_ORDER_WRONG","You try to place the figurine, but something repels it away. This is not the correct spot for this figurine."
"PLACE_CORRECT","As you get close with the figurine, some force attracts it into place. This is the correct spot for this figurine."
"STATUE_REMOVE_MSG","Which figurine do you remove?"
"STATUE_FIG_REMOVE_SNEK","Citrine Snake"
"STATUE_FIG_REMOVE_JAG","Obsidian Jaguar"
"STATUE_FIG_REMOVE_EAG","Turquoise Eagle"
"STATUE_FIG_REMOVE_CROC","Jade Crocodile"
"STATUE_SNEK_GAIN","You remove the Citrine Snake. Gain the Citrine Snake Unique Item."
"STATUE_JAG_GAIN","You remove the Obsidian Jaguar. Gain the Obsidian Jaguar Unique Item."
"STATUE_EAG_GAIN","You remove the Turquoise Eagle. Gain the Turquoise Eagle Unique Item."
"STATUE_CROC_GAIN","You remove the Jade Crocodile. Gain the Jade Crocodile Unique Item."
"MH_START","Marshall Hastings lies motionless on the ground."
"MH_WAKE"," Revive him."
"MH_WAKE_TEST","You shake Marshall in an attempt to stir him from his fainting spell ()."
"MH_WAKE_PASS","Marshall blinks to clear his vision. ""This cannot be true! Eula and Clinton were insistent something like this would happen. Ever since they brought me those figurines, they kept talking about some nonsense about the temple infecting them. I'll just say I'm glad I didn't go into the temple. They all came out horrendously sick. It started with {0}. Everyone had started to get better when we left the jungle, but now the jungle is here!"""
"MH_WAKE_PASS_CONT","""Eula, our researcher, threw the biggest fit when she found out that I was bringing the figurines back. I thought it was just her illness talking. She went on and on about how the figurines were dampening the temple's connection to Yig, and that removing them from their specific order would bring destruction and havoc to anyone who interferes. Have you ever heard such nonsense? Though maybe she was right."" Marshall looks back at the damaged remains of his home. Gain 1 Clue and the {0} Unique Item. Any investigator can interact with this item using the app."
"MH_WAKE_FAIL","Marshall Hastings begins to stir but still has not fully revived."
"MH_WAIT_CLICK","Marshall Hastings surveys the damage to his home."
"MH_OPTION_1"," ""Did you see where they went?"""
"MH_OPTION_2"," ""Tell me more about finding the figurines."""
"MH_OPTION_1_SELECT","""I think Eula went {0}. Veda, one of the other members went {1}. I think Clinton and Merle went into the manor to the {2}, but I can't be sure. My house was in the middle of being destroyed."" Gain 1 Clue."
"MH_OPTION_2_SELECT","""I – well, they – found them on a stone altar in the lost temple. Those figurines were so beautiful. The precision of the carve is incredible, given the primitive tools they must have had.” Gain 1 Clue. "
"MH_DONE_WAIT","Marshall Hastings surveys the damage to his home. ""Have you figured this out yet?"""
"MG_START","Merle cowers in fear. He looks very weak and keeps coughing intermittently. "
"MG_OPTION_1"," “Are you all right?"""
"MG_OPTION_2"," “Have you seen the others?”"
"MG_OPTION_1_SELECT","""I've had this helluva cold ever since we left that temple. Man, and what a temple it was! We didn't find it until the last few days. The jungle was so thick, and we just happened to stumble upon it. It was magnificent. I haven't seen any other jungle like it."" He looks off in the distance, reminiscing about the adventure."
"MG_OPTION_1_CONT","""You see these plants around us? They look exactly like the ones near the temple. It was covered in carvings of snakes–must have been dedicated to some sort of snake god. It was beautiful. I'd...I'd give anything to go back there."" Gain 1 Clue."
"MG_OPTION_2_SELECT","""I...I came into the house looking for Clinton. I'm sorry. I thought I shook this vile cold when we left the jungle. I started to feel better, but I seem to have taken a turn for the worse this evening."" He leans against the wall, exhausted. ""I'm sorry, this sickness is just taking so much outta me. Eula says we're not sick but that we got cursed when we took these out of the temple. Hah!"" He falls into a coughing fit."
"MG_OPTION_2_CONT","""Anyway–"" He wipes his mouth with the back of his hand. ""I guess I'm willing to try anything to stop feeling sick. Eula kept muttering about how the figurines have to go in the right order, so let me tell you what I can remember–hopefully it'll help you. I remember that {0} and {1} were not next to each other."" Gain 1 Clue."
"MG_END","Merle is doubled over in pain."
"MGC_START","Merle continues to scratch at the iridescent scales on his neck."
"MGC_OPTION_3"," ""What is happening to your skin?"""
"MGC_OPTION_3_SELECT","""Please! You must make it stop!"" He scratches at his skin angrily. ""I can't. I can't become a snake! Eula said something about those figurines making it go away. Can you please make this go away?"" Gain 1 Clue."
"MGS_START","Merle stares at his skin in amazement. "
"MG_OPTION_4"," ""Tell me about the figurines."""
"MG_OPTION_4_SELECT","""Well, I can't say I remember much other than {0} and {1} were not next to each other."" Gain 1 Clue."
"MGS_END","Merle rubs his skin nervously, expecting the scales to reappear at any second."
"ED_START","Eula watches you out of the corner of her eye while continuing to make notes in a small diary. She is surrounded by books, all opened. A small sheen of sweat has appeared on her brow."
"ED_OPTION_1"," “What...what is happening?"""
"ED_OPTION_2"," “Why are you so nervous?"""
"ED_OPTION_1_SELECT","""Marshall’s hubris has doomed us all! He told me he put those figurines back! Do you know what's going to happen to us now that the jungle has come for those figurines? We have to stop them before the curse takes hold. He didn't remove them, oh no. He had us do his dirty work for him. Every one of us that removed a figurine is succumbing to the curse. If we don't get those figurines back and in order, we'll all become servants of Yig. I warned him this would happen. Everyone thought I was crazy, but now? I may be crazy, but at least I'm right."" "
"ED_OPTION_1_CONT","""I should have known better than to take something out of the temple. Nothing good ever comes from handling strange artifacts. You hear what happened to those fools that disturbed that pharaoh's tomb in Egypt?"" Gain 1 Clue."
"ED_OPTION_2_SELECT","""Nervous? Me? I'm terrified not nervous. Not to mention that Marshall has proven he can't be trusted. And you...you're friends of his! How can I trust you when it's my life that hangs in the balance ()?"""
"ED_OPTION_2_PASS","""I suppose I have no choice but to trust you. I can't say I know for sure how to reverse the curse and stop the jungle, but my best guess would be that we have to return the figurines, like I tried to do! If I'm right, and this is the curse of Yig, then we need to all work together."""
"ED_OPTION_2_PASS_CONT","""The figurines have to be returned in a specific order. I’ve been hunting for it in my notes, but I seem to have misplaced them. I know I wrote it down, but this fever has just completely addled my brain. Let me tell you what I do remember: {0} was third. I think I remember scribbling something down in Veda’s notebook as well.” Gain 1 Clue."
"ED_OPTION_2_FAIL","Eula doesn't believe you are trustworthy enough to help and goes back to her work."
"ED_OPTION_2_CONT","Eula keeps her notes close to her and watches you across the piles of books."
"ED_OPTION_2_MSG"," Convince Eula."
"ED_END","Eula frantically flips through her notes."
"EDC_START","Eula blinks, attempting to clear her blurred vision."
"EDC_OPTION_3"," ""Your eyes...they're snake eyes!"""
"EDC_OPTION_3_SELECT","Eula tries to catch her reflection in the shine of a picture frame. ""No...It can't be. The curse has taken hold. Please. You must return the figurine to free me from this. Take care and caution. If you bring it to me, I may be able to use a ward to stop the curse."" Gain 1 Clue."
"EDC_OPTION_2_SELECT","""The best estimate I can make is that you must return the figurines to the statue for us to be freed. As you return them, you'll free us from this madness. Be careful, otherwise the curse will claim you, too."""
"EDC_OPTION_2_CONT","""Just putting them back will not be enough, though. You must get them in the right order as well. I'm trying to find them, but I can't seem to focus on my notes. My eyes refuse to recognize things. Let me tell you what I can remember before I am lost to this curse. I think {0} was third. I remember scribbling something down in Veda’s notebook as well.” Gain 1 Clue and discard 1 facedown Damage."
"EDC_OPTION_1_SELECT","""Marshall’s hubris, what else? He told me he put those figurines back! Do you know what's going to happen to us now that the jungle has come for those figurines? The curse will be fulfilled. When we started to get better after leaving the jungle, I thought maybe the curse could only be fulfilled there, but now the jungle is here! Everyone thought I was crazy, but now?"""
"EDC_OPTION_1_CONT","""I should have known better than to take that jade crocodile out of the temple."" She looks at you wide-eyed. ""If you find the jade crocodile, please, you must return it. Please, you must save me!"" Gain 1 Clue."
"EDS_START","""We have to get the figurines into the right order!"""
"ED_OPTION_4"," ""Do you remember the order of the figurines?"""
"ED_OPTION_4_SELECT","""I...I know I wrote it down somewhere. Here's what I can remember. The {0} was third. I'll keep looking for the rest of the order."" Gain 1 Clue."
"EDS_END","""Where is that paper! I know I had it."" She shuffles through the different stacks of research all around her."
"VW_START","Veda sits on the edge of the ravine, examining the flora around her and humming softly to herself. Her song is broken up by a soft cough every now and again."
"VW_OPTION_1"," “...What are you doing?"""
"VW_OPTION_2"," Look at her notes."
"VW_OPTION_1_SELECT","She looks up at you from her work. “I’m cataloguing plants, of course! Even with this dastardly cold, I can't let this opportunity slip by. Are you unusually cold? I am."" The warm air around you is stifling. ""I've been feeling off ever since we left the jungle. I wonder if that snake figurine I was holding had any strange bacteria on it!"" She let out a small nervous laugh. "
"VW_OPTION_1_CONT","""Say, you haven't seen that snake figurine anywhere? Eula thinks we've all been cursed and if we put the figurines away we'll stop this curse. At least that's what she said when she ran off with them on the last night of our expedition. She said if we put them back we would all feel better. Though, it would be fascinating to see happen."" Gain 1 Clue."
"VW_OPTION_2_SELECT","You look over her shoulder, examining the notes. ""Oh, hello! Do you have an interest in the sciences? I must say this is all very fascinating and will make great research. I wonder if those figurines have anything to do with it! I bet you I can figure this out soon, though."""
"VW_OPTION_2_CONT","Veda notices that your gaze is on a strange note in the margins. “Oh, that! Eula scribbled that in my book instead of her own.” She holds it closer and squints to make out the words. “Hrm, {0} was first. Rather cryptic thing for her to write, huh?” Gain 1 Clue."
"VW_END","Veda's hums start to sound more and more like hisses as she works in her book."
"VWC_START","Veda is fascinated by her new features and begins making notes in the book."
"VWS_START","Veda alternates between poking at her tongue and furiously scribbling in her notebook."
"VW_OPTION_3"," ""What do you remember about the figurines?"""
"VW_OPTION_3_SELECT","""I can't say I remember much, but I know Eula scribbled something in my notebook."" She flips through it wildly. ""Here it is: {0} was first. I hope that helps you."" She turns back to her plants, occasionally poking at her tongue, waiting for it to change again. Gain 1 Clue."
"VW_SAVE_END","""You can't by chance repeat some of these effects? It's very fascinating, and I would love to conduct several experiments on this phenomena."" She turns back to her notebook."
"CF_START","Clinton stands, massaging his neck and wrists from where the vines had grabbed him."
"CF_OPTION_1"," “What do you know about the figurines order?”"
"CF_OPTION_2"," “Are you all right?”"
"CF_OPTION_1_SELECT","“Marshall told us he put those back in the temple. I should have known better than to trust him. On our way out, Eula showed me this carving of a man being turned into this snakelike creature, and it looked like he was holding these figurines. I don’t remember the exact order, but {0} was not last.” Gain 1 Clue and discard 1 Horror."
"CF_OPTION_2_SELECT","“I’ll be fine. But everyone else?"" He stands and wobbles slightly before collapsing to a seat on the ground. ""Based on what I got from all the different carvings around the temple, the figurines can be placed on that statue that Marshall brought back with him. And make sure to keep them in order! If they had stayed the way Eula had said, then maybe none of this would have happened.” Discard 1 Horror."
"CF_END","Clinton sits, looking pale and sickly."
"CFC_START","Clinton stares ahead, his eyes not registering anything around the room. "
"CFC_OPTION_SELECT","He tilts his head as he stares at you, not responding to your question ()."
"CFC_OPTION_PASS","In his hand you notice a crumpled piece of paper. You pull it out and smooth it to see a drawing of a man turning into a snake creature, a figurine clutched in his hand. On the bottom he has scribbled [i]{0} not last[/i]. Gain 1 Clue."
"CFC_OPTION_FAIL","You cannot take your eyes off of his unnervingly emotionless face."
"CFS_START","""What happened to me?"""
"CF_OPTION_3"," ""Something strange!"""
"CF_OPTION_3_SELECT","""Strange indeed. I felt...snakelike? Can that be? Whatever you did, thank you for your help. Eula was right about the figurines. Don't place the {0} in the last spot."" He leans against the wall to catch his breath."
"CFS_END","Clinton collapses to the ground, muttering under his breath. You catch the words ""murder"" and ""Marshall"" and that is about it. "
"CF_SAVE_HIM"," Free him."
"CF_PUZZLE","You see the vines constricting around Clinton's body, squeezing what little life he has left out of him. "
"CF_PUZZLE_TRUE","You must save him! Tap to attempt the puzzle using ."
"CF_PUZZLE_CONT","Save him! Tap to attempt the puzzle using ."
"CF_PUZZLE_PASS_ALIVE","The vines disappear into the floor. He coughs and attempts to catch his breath. “The vines,” he sputters out. “They came out of nowhere! They dragged me into the house. I saw the vines starting to creep out from the ground to grab the figurines so I grabbed this one.” He hands you a figurine. Gain the {0} Unique Item. "
"CF_PUZZLE_PASS_SNEK","You pull the last of the vines off of Clinton's motionless body. He's still breathing, thankfully, but does not respond to you calling his name or attempting to revive him. You wrench a small turquoise figurine out of his grasp. Gain the {0} Unique Item."
"SP_DEATH_ITEM","As you deliver the final hit, the creature lets out a horrifying shriek, crumpling to the ground. As it hits, a glittering figurine rolls out from its tail. Place the {0} Unique Item in the space with the Feathered Serpent."
"SPAWN_TG","You feel the ground vibrate under your feet. A large stone figure rumbles into the clearing. Spawn a Temple Guardian as indicated."
"SPAWN_HH","A strange call echoes through the remains of the manor. Spawn a Hunting Horror as indicated. "
"MG_SNEK","Merle scratches at his neck. Skin starts to peel away, revealing iridescent green scales. What strange magic is this? No immediate effect."
"MG_SNEK2","Merle pulls at his skin furiously, ripping off giant clumps at a time as the transformation takes hold and the human you know is gone, replaced with a serpentine figure. Discard this Person token and spawn a Serpent Person as indicated. Each investigator suffers 1 facedown Horror."
"MG_BETTER","The scales begin to fade away, replaced with smooth skin. He releases the breath he was holding.  Discard 1 facedown Horror."
"MG_DEAD","The serpentine features fade away, and Merle's slain body lies before you. If only you could have saved him sooner. Each investigator suffers 1 Horror."
"ED_SNEK","""I feel ssstrange."" she whispers with a hiss to her words. ""What iss happening?"" She looks up from her books, her pupils nothing more than thin black slits against an eerie green. What could possibly be happening to her? No immediate effect."
"ED_SNEK2","Eula lets out a horrifying shriek as pain courses through her body. She collapses, shielded from view, but as she rises, it is not Eula, but a terrifying hybrid. Discard this Person token and spawn a Serpent Person as indicated. Each investigator suffers 1 facedown Horror."
"ED_BETTER","You place the figurine in Eula's palm before taking it back. Eula blinks furiously, rubbing at her eyes. Her vision clears, and her eyes return to normal. ""What...How did you do that?"" Discard 1 facedown Horror."
"ED_DEAD","The snake morphs back into Eula, gasping for her final breaths. Each investigatorsuffers 1 Horror."
"CF_SNEK_PUZZLE","You see Clinton's body go rigid. He stops fighting against the vines that wrap tightly around him, even as the vines continue to constrict around him. His chest rises and falls slowly. He is still alive, for now. No immediate effect."
"CF_SNEK","Clinton twitches violently and becomes motionless, staring forward with empty eyes. His chest rises and falls, and his breathing is steady. Whatever mysterious illness has taken hold of him has kept him alive, for now.  No immediate effect. "
"CF_SNEK2","Clinton shakes his head from side to side, stretching his torso taut. His skin bursts and out slithers an impossibly long snake. Discard this Person token and spawn an Ancient Basilisk as indicated. Each investigator suffers 1 facedown Horror."
"CF_BETTER","You press the figurine against Clinton's arm. With a shake of his head, Clinton stands up. ""What...What happened?"" He questions the room. Discard 1 facedown Horror."
"CF_DEAD","The giant serpent body shrinks back down to human size, and you can see Clinton's face beginning to replace the snake's. Each Investigator suffers 1 Horror."
"VW_SNEK","Veda stretches her neck from side to side, a forked tongue flicking out from her mouth at random intervals. No immediate effect."
"VW_SNEK2","Veda strains and attempts to push herself up with her arms. As she does, her hair falls away and her eyes elongate and narrow, her pupils becoming vertical slits. A forked tongue flicks out from between two long fangs, protruding from the end of a snout. Discard this Person token and spawn a Serpent Person as indicated. Each investigatorsuffers 1 facedown Horror."
"VW_BETTER","You tap the figurine against her forehead. Veda looks up from her plant, confused. Color begins to return to her cheeks as her fever breaks and her tongue returns to normal. ""Fascinating!"" she exclaims. Discard 1 facedown Horror."
"VW_DEAD","With a shudder, the serpent person collapses, turning back into Veda before she hits the ground. Each Investigator suffers 1 Horror."
"PERFORM","Stop the transformation!"
"PERFORM2","An investigator holding a [i]Relic[/i] Unique Item in the same space as the expedition team member may attempt to stop their transformation."
"STOP_TRANSFORMATION"," Stop the transformation!"
"LOR_TEST","You hold the figurine before you, trying to discern how best to wield its power and stop the curse ()."
"LOR_TEST_FAIL","Your strange movements seem to have no effect."
"VW_CHANGE_NO","A strange hiss echoes through the air, followed by a shout of surprise! No immediate effect."
"ED_CHANGE_NO","A shriek of agony echoes from the {0}. No immediate effect."
"MG_CHANGE_NO","You hear a sputtering cough and a panicked voice cry out. ""Oh no, no it can't be! Help!"" No immediate effect."
"VW_SNEK_NO","The unearthly hiss grows louder and louder, consuming all of your thoughts. Each investigatorsuffers 1 facedown Horror."
"ED_SNEK_NO","The cries of agony reach a high point before coming to a stop. Silence fills the air. Each investigator suffers 1 facedown Horror."
"MG_SNEK_NO","Shouts for help fade into silence. Each investigator suffers 1 facedown Horror."
"CF_CHANGE_NO","A strange silence fills the air all around you. No immediate effect."
"CF_CHANGE_NO_DOOR","The muffled screams stop, but you can still hear the rustle of vines tightening around someone. No immediate effect."
"CF_SNEK_NO","You hear a loud thud as a massive form slams against the ground. Each investigator suffers 1 facedown Horror."
"MH_SHOUT1","""You found the first figurine!"" Marshall shouts from the garden. ""If they were really there to cut off Yig's connection to the temple, maybe you can use it to help save my team!"""
"MH_SHOUT2","""You found all of them! Please hurry and bring them back here so we can stop this madness!"""
"TOO_LONG","A loud hiss echoes through the air. An ominous feeling takes root in your heart as strange snake creatures appear out from all different directions. Any hope you had of saving the team is gone."
"GAME_END_VICTORY","The figurines glow softly before you. The expedition team stumbles into the garden, sharing looks of gratitude and already looking healthier. The investigation is complete."
"GAME_END_SEMI_VICTORY","You place the last figurine, and the jungle stills around you. You have stopped the curse, but at what cost? The investigation is complete."
"GAME_END_LOSS","The creatures begin to converge on you, blocking you into a corner. There is no escape. The investigation is not complete."
"READ_EVIDENCE","This item records any relevant information that investigators find throughout the scenario. Any investigator can review the collected information by interacting with it in the app without taking an action."
"REVIEW_INFO","Review the information."
"EULA","Eula remembers that the {0} was third."
"MERLE","Merle remembers that {0} and {1} were not next to each other. "
"CLINTON","Clinton remembers that {0} was not last."
"VEDA","""The {0} was first"" got scribbled into the margins of Veda's notebook."
"INFO_LOG","This information has been logged in the Incriminating Evidence."
"MERLE_GARVIN","Merle Garvin"
"EULA_DORMAN","Eula Dorman"
"VEDA_WHITSLEY","Veda Whitsley"
"CLINTON_FREEMAN","Clinton Freeman"
"S_PLACE_RUBBLE_02A","All around you the ground has become too treacherous to pass. Large cracks in the ground and piles of dirt and rock cover the once pristine lawn. Place 2 Rubble in each space of the {0}. "
"S_PLACE_CAMPSITE_02A","The long drive that had wrapped around the manor has been destroyed by the appearance of jungle flora. Place a Sight token as indicated. "
"S_PLACE_BARRICADE_02A","A heavy-looking workbench covered in gardening tools sits near one of the doors. You could use it to block a door should the need arise. Place a Barricade as indicated."
"CON_SIGHT_RE_ALT","A long-forgotten campsite has almost been entirely reclaimed by the jungle. An investigator in the {0} can reveal the adjacent area. "
"RH_PLACE_TILE_02A","You step into the lounge and are shocked at what you see. The furniture has been covered in thick jungle growth, and the pristine wood floors have gone soft in the humid air. Place the {0} tile and a Door as indicated. Then discard all Explore tokens leading to this tile."
"RH_PLACE_FS_02A","The windows shatter inward, scattering glass across the dense green carpet. A strange creature hovers in midair, its sinuous body covered in feathers and sharp fangs protruding from its maw. Spawn a Feathered Serpent as indicated. "
"RH_PLACE_MG_02A","A man shouts in surprise as the creature appears, before diving behind the remains of a rotted out coffee table. Place a Person token as indicated. This is Merle Garvin."
"RH_PLACE_EXPLORE_AH","A solid oak door leads off of the lounge. Place an Explore token as indicated."
"RH_PLACE_EXPLORE_JR2","You hear the muffled sounds of the jungle coming from the northern door of the lounge. Place an Explore token as indicated."
"RH_EXPLORE_AH","Small droplets of water have formed on the polished brass handles as the humid air cools quickly around the metal."
"RE_PLACE_TILE_02A","From where the drive used to be, a long since abandoned campsite and strange jungle flora fill the area. A fallen log supports new growth, covered in moss and saplings. You catch sight of small bits of broken brick as all that remains of the driveway. Place the {0} and {1} tiles as indicated and discard all Sight tokens leading to them."
"RE_PLACE_OVERGROWTH_02A","The area has become overrun by the jungle. Place 2 Overgrowth in each space of the {0} and {1}. "
"RE_PLACE_LS_02A","The last expedition to use this campsite has left behind something that could light your way. Place the {0} Common Item as indicated."
"RE_PLACE_MACHETE","The rusted handle of a machete is wedged in the fallen tree. Place a Search token as indicated."
"RE_SIGHT_RB_ALT","The air smells fresher and feels lighter to the north. An investigator in the {0} or {1} can reveal the adjacent area."
"RAV_PLACE_TILE_02A","A deep abyss drops down into what should be the basement, and a rickety rope bridge crosses the chasm. The ravine comes to a sharp end as a brick wall stands on its eastern edge, with windows looking into the manor. Place the {0} tile as indicated and discard all Sight tokens leading to it."
"RAV_PLACE_SIGHT_JR1","On the far side of the abyss you spy some ruins in the distance. Place a Sight token as indicated."
"RB_PLACE_SIGHT_CAMP","A long-abandonded campsite sits just south of the abyss. Place a Sight token as indicated."
"BALL_DOOR_PUZZLE","You twist at the handle in an attempt to open the door to the office, but it won't budge. Someone must have fled into this room and locked the door. On inspection, the lock looks as though you could pick it open. Tap to attempt the puzzle using ."
"BALL_DOOR_PUZZLE_FAIL","You try to align the pins to open the door, but getting them just right is proving trickier than you imagined. "
"BALL_DOOR_PUZZLE_PASS","As you tinker around with the lock, the pins slide into place, and you feel the handle turn and the door swing open. "
"BALL_PLACE_STUDY","An oak door leads further into the manor. Place an Explore token as indicated. "
"BALL_PLACE_JOURNAL_ALT","Amidst the chaos spread across the desk, a stack of papers is neatly bound and covered in red edit markings. Place a Search token as indicated. "
"BALL_EXPLORE_SHR_ALT","The door that once led to the kitchen has splintered and warped in the humid air. "
"SHR_PLACE_SIGHT_AH","In the distance, a massive circular hut has appeared amidst the jungle flora. Place a Sight token as indicated. "
"SHR_PLACE_TILE_02A","The door swings open with a loud creak. A wrought iron stove has been splintered in two on either side of a stone shrine. Place the {0} tile as indicated and discard all Explore and Sight tokens leading to it."
"SHR_PLACE_OFFICE","A door leads back into the manor. Place an Explore token as indicated. "
"OP_PLACE_TILE_AH","The large circular structure looks ancient compared to the modern mansion behind you. Place the {0} tile as indicated. "
"RAV_SIGHT_OP_ALT","A large darkened hut stands out against the trees. An investigator in the {0} can reveal the adjacent area. "
"AH_PLACE_EXPLORE","A makeshift door made of a large slab of tree bark rests against the entrance to the hut. Sounds of a struggle can be heard echoing through the door. Place an Explore token as indicated. "
"OP_PLACE_SIGHT_CAMP_ALT","The remains of an ancient structure can be seen through the trees. Place a Sight token as indicated. "
"AH_EXPLORE_HUT","The muffled screams are getting more and more desperate."
"AH_EXPLORE_HUT_TRUE","You pull the door open, and it swings toward you, bringing with it a cloud of dust and dirt. Discard this Explore token. "
"AH_PLACE_FIREARM","The metallic barrel of a firearm glints as it catches the light. Place the {0} Common Item as indicated. "
"OP_SIGHT_RAV_ALT","A strange circular dais rises up out of the ground. An investigator in the {0} can reveal the adjacent area. "
"AH_PLACE_SHRINE","A stone dias rises up out of the ground. Place a Sight token as indicated. "
"STUDY_EXPLORE_OFFICE","The southern door leads into Hastings' private office. "
"AH_SIGHT_JR2","The ruined remains of an ancient structure are visible through the trees. An investigator in the {0} can reveal the adjacent area. "
"JR2_PLACE_TILE","In a small clearing sit the remains of an old stone structure, almost entirely reclaimed by the jungle. Place the {0} tile as indicated and discard all Explore and Sight tokens leading to this tile."
"JR2_PLACE_PBW","A locked weapons case lies among the ruins. Place a Search token as indicated."
"JR2_SEARCH_PBW","The weapons case lays on the ground, locked tightly. "
"JR2_SEACH_PBW_TRUE","You inspect the case, and the lock looks as though it would be easy to pick. Tap to attempt the puzzle using . "
"H2_SEARCH_TWB_CONT","The lock looks as though it would be easy to pick. Tap to attempt the puzzle using ."
"JR2_SEARCH_TWB_PASS","You hear a soft click, and the lid springs open slightly. Catching a glint in the low light, you reach our and remove the magnificent weapon from the case. Gain the {0} Common Item and discard this Search token."
"JR2_SIGHT_JR1","The ruins continue to the west. Place a Sight token as indicated. "
"JR2_SIGHT_AH","An abandoned hut peeks out from between the trees. Place a Sight token as indicated."
"JR2_EXPLORE_LOUNGE","A door looks as though it leads back into the manor. Place an Explore token as indicated."
"JR2_SIGHT_JR1_TAP","The ruins continue to the west. An investigator in the {0} can reveal the adjacent area."
"RB_SIGHT_JR1","The crumbling remains of an old structure lie to the north of the bridge. An investigator in the {0} can reveal the adjacent area."
"JR1_PLACE_TILE","The remains of the stone structure lie scattered about the area. Place the {0} tile as indicated and discard any Sight tokens leading to it."
"JR1_PLACE_RUBBLE","The massive eroded bits of stone make the area treacherous to cross. Place 2 Rubble in each space of the {0}."
"JR1_PLACE_CROC","Some old earthenware pots are nestled in a corner, surrounded by a swarm of colorful bugs. Amidst them, you think you spy a piece of jade. Place a Search token as indicated."
"JR1_PLACE_SIGHT_JR2","The ruins continue to the east. Place a Sight token as indicated."
"JR1_PLACE_SIGHT_RB","Winds howl up out of a deep abyss. Place a Sight token as indicated."
"JR1_SIGHT_JR2_TAP","The ruins continue out to the east. An investigator in the {0} can reveal the adjacent area. "
"S_PLACE_TILE_03A","As the quaking stops, you recognize that you are still on the back patio of the garden. The cool evening air of Arkham has been replaced by a dense, hot, and humid atmosphere. Place the {0} tile as indicated. "
"S_PLACE_SIGHT_GROVE","Through the jungle, three kapok trees tower over the rest of the flora. Place a Sight token as indicated. "
"S_PLACE_SIGHT_SHRINE","A stone dais rises out of the ground. Place a Sight token as indicated."
"TS_SIGHT_CLEARING1","The jungle has sprung up where the drive used to be. An investigator in the {0} can reveal the adjacent area."
"TS_SIGHT_HG","Three large trees are visible through the jungle. An investigator in the {0} can reveal the adjacent area."
"BED2_EXP_RIVER2","The sounds of a rushing river replace the sounds of cars from in front of the manor. "
"CLEARING1_PLACE_TILE","A fallen tree rots away, bringing new life to the small clearing. The stars above, once blocked out by its massive canopy, look strangely familiar. Place the {0} tile as indicated and discard all Sight tokens leading to it."
"HG_SIGHT_CLEARING","The thick trees give way to a small clearing. An investigator in the {0} or the {1} can reveal the adjacent area."
"HG_PLACE_TILE","In the distance three large trees stand in a line. An entryway has been cut in each of them, providing primitive dwellings. Next to the trees, there is a long-forgotten campsite. Place the {0} and {1} tiles as indicated. Then discard all Sight and Explore tokens leading to them. "
"HG_PLACE_CROC","Inside one of the trees sits a pile of earthenware pots, covered in strange bugs. Place a Search token as indicated. "
"HG_PLACE_LS","Among the remains of the campsite you spy something that could light the way. Place the {0} Common Item as indicated."
"HG_PLACE_CLEARING","A fallen log has cleared part of the canopy, allowing light to stream into the area. Place a Sight token as indicated."
"IH_PLACE_TILE","The door swings open, revealing the interior of the house, and a surprise. The furniture has been covered in thick jungle growth, and the pristine wood floors have gone soft in the humid air. The doors of the two small bedrooms have all but rotted away. Place the {0} tile as indicated and discard any Explore tokens leading to it. "
"IH_PLACE_MG","A man ducks into one of the small bedrooms. Place a Person token as indicated. This is Merle Garvin."
"IH_PLACE_EXPLORE","Two doors lead north out of the hall. Place Explore tokens as indicated."
"IH_EXPLORE_RC","You hear the sounds of rushing water from the other side of the door."
"HC_PLACE_TILE","The door swings open, revealing an interior hallway. The earthquake has caused some damage, knocking over a table and splintering the hardwood floors. Unlike the sticky heat of the garden, the air in the room is delightfully cool. Place the {0} tile as indicated. Then discard any Explore and Sight tokens leading to it."
"HC_PLACE_JOURNAL","The knocked over table has strewn papers all around, including a stack bound together. Place a Search token as indicated."
"HC_PLACE_BILLIARDS","A door leading north out of the hall has a rough carving of a jaguar slashed through it. Place an Explore token as indicated."
"SHR_PLACE_TILE_03A","A massive stone shrine is intricately carved with strange snake details. Place the {0} tile as indicated. Then discard all Sight and Explore tokens leading to it."
"RAV_PLACE_TILE_03A","A deep abyss drops down into what should be the basement, flanked on either side by the brick walls of the mansion. A fallen log acts as a makeshift bridge. Place the {0} tile as indicated. Then discard all Sight and Explore tokens leading to it."
"RAV_PLACE_RIVER","A rushing river flows past the front of the Hastings' property where there was once a street. Place a Sight token as indicated."
"RAV_PLACE_BILLIARDS","A door leads back into the manor. Place an Explore token as indicated. "
"RAV_EXPLORE_BILL","A small jaguar is carved into the wood just above the lock."
"RAV_SIGHT_RIVER2","The rushing river pours over where the asphalt once paved the smooth streets. The muffled sounds of a struggle stand out against the sound of rushing water. An investigator in the {0} can reveal the adjacent area."
"RAV_SIGHT_HC","The dirt and mud of the jungle smooth into the pristine wood floors of the manor. An investigator in the {0} can reveal the adjacent area."
"STUDY_PLACE_TILE_03A","With a loud creak, the door swings open. While the rest of the manor has been taken over by a hot and humid presence, this room is refreshingly cool and airy. Place the {0} and a Door as indicated and discard all Explore tokens leading to it."
"BILL_PLACE_RAVINE","Warm air surrounds the door as a pile of dead leaves blows under the door. Place an Explore token as indicated."
"BILL_PLACE_HC","The door leading south looks normal."
"BILL_EXPLORE_RAV","The warm jungle air is filled with a sound combining a hiss and a hum.  "
"RIVER2_PLACE_TILE","The rushing river is surrounded by dense jungle. Where the rest of the neighborhood should be is shrouded in trees. Place the {0} tile as indicated."
"RIVER2_PLACE_RC","The river continues to the {0}. Place a Sight token as indicated."
"RIVER2_PLACE_RAV","Winds howl up from a deep fissure. Place a Sight token as indicated."
"RC_PLACE_TILE","A rushing river has replaced the asphalt road. A scattering of rocks would work as a bridge across the treacherous waters. Place the {0} tile as indicated. Then discard all Explore and Sight tokens leading to it."
"RC_PLACE_IH","Two doors lead back into the manor. Place Explore tokens as indicated."
"RC_PLACE_PFA","Buried in the marsh you spy something metallic poking out. Place the {0} Common Item as indicated."
"RC_EXPLORE_IB","A door is shrouded behind thick jungle vines. "
"RC_SIGHT_RIVER","The rushing water continues to the {0}. An investigator in the {1} may reveal the adjacent area."
"R1_PLACE_BED","A wooden door with rusted brass fixtures is warped from the humid weather. Place an Explore token as indicated."
"BED2_PLACE_TILE_03A","The polished floor and soft modern furniture are barely visible in the dimly lit space. Place the {0} tile and a Door as indicated. Then discard all Explore tokens leading to it."
"BED2_PLACE_R1","The sound of rushing water and the musty smell of the jungle seep through the door. Place an Explore token as indicated."
"BED2_PLACE_HG","The warm jungle air seeps under the warped wooden door. Place an Explore token as indicated."
"BED2_EXPLORE_HG","The warped wood door creaks lightly on its hinges."
