﻿"KEY","English"
"OBJECTIVE_01","Find the expedition's campsite and stay in the light."
"OBJECTIVE_02","Investigate the fate of the expedition to discover the formidable serpent's weaknesses."
"OBJECTIVE_03A","Survive the night by hiding somewhere!"
"OBJECTIVE_03B","Use your discoveries to defeat the creature before it overpowers you!"
"STORY_OBJ_TELL_EM","The enormous serpent is a tough opponent, but if you could find enough of its weaknesses before your lights go out, you just might stand a chance in fighting it. If you are caught unprepared when the creature attacks, however, you'll be unable to fight it, and forced into other desperate measures to survive."
"STORY_OBJ_THE_CAMP","Even though it cannot provide shelter or the aid of the expedition team, perhaps the camp may hold something valuable enough: information. In your strange surroundings, knowledge may be the only power afforded to you."
"S_PLACE_TILES","The precise directions sent to you by the expedition leader come to a stop here, but there is no one to meet you as promised. Worse, the sun is already beginning to set. Place the {0} tile as indicated. Then place Darkness in each space of the {0}."
"S_PLACE_INVESTIGATORS","Stone artifacts lie on the ground around you. Each piece is cordoned off by stakes and rope. This must be the start of the expedition's site, though it ought to cover the surrounding area. Place your investigator figures as indicated."
"S_GAIN_TORCHES","As the last light of the evening fades fully into night, you recall your friend's cryptic warnings about the dark. Investigators gain all copies of the Torch Common Item. As a group, choose which investigators gain each Torch. An investigator may gain more than one Torch."
"S_PLACE_SEARCH","The artifacts are not what you would expect from this region. They resemble no recorded civilization from this region. Place a Search token as indicated."
"S_PLACE_SIGHT","Around you, the deep shadows between the trees are almost impenetrable. Place a Sight token as indicated."
"S_OBJECTIVE","The expedition would have set up camp close by their work. It should not be much farther now. Find the camp–and stay in the light."
"S_SEARCH","The artifacts do not resemble any known civilizations from this region."
"S_SEARCH_TRUE","You lean over the low ropes, examining the aged and crumbled stone. Everything here follows a snake motif to an extreme, but it does not resemble any known culture. The expedition team has quite the find on their hands if they've discovered a new lost civilization! Gain 1 Clue. Then discard this Search token."
"S_SIGHT","There is no use turning back, and with only thick, impenetrable trees to either side of you, there is only one path forward. An investigator in the {0} may reveal the adjacent area."
"SHRINE_AND_RUINS","A stone shape looms out of the darkness. This ancient shrine has been forgotten by time, but not from the thick green growth of the jungle. Discard this Sight token and place the {0} tile as indicated. Then place Darkness and Overgrowth in each space of the {0}."
"SHRINE_PLACE_BODY","A massive stone is covered in an intricate design. Something red and wet mars the gray surface. Place a Search token as indicated."
"SR_PLACE_SIGHT","Ahead you hear the rushing of a river. The expedition's correspondence mentioned a river near their camp. Place a Sight token as indicated."
"SR_SPAWN_MONSTER","A snake slithers along the ground. You squint against the darkness to identify its species, only to see the creature take flight! Spawn a Feathered Serpent as indicated."
"SIGHT_RIVERS","A river cuts through the jungle, its burbling waters breaking the silence of the still evening. An investigator in the {0} may reveal the adjacent area."
"SHRINE_BODY","A massive stone is covered in an intricate design. Something red and wet mars the gray surface."
"SHRINE_BODY_TEST","The leafy canopy formed by the towering trees completely obscures the gentle moonlight (–1); roll 2 additional dice if you have the Torch Common Item."
"SHRINE_BODY_FAIL","You are unable to study the stone–and the substance on it–satisfactorily in this light."
"SHRINE_BODY_PASS","Fascinating. A carving of a giant snake twines over its surface. A red, wet ""X"" has been drawn over one of the serpent's eyes in what appears to be blood, though it is unclear why it was applied. As you turn away, something more modern catches your eye among the ferns. Gain the {0} Common Item. One of the expedition members must have dropped it. They may appreciate the object's return. Discard this Search token."
"RIVER_1","The river is swollen from the previous day's storm, and its rushing water is high and unpredictable. Discard this Sight token and place the {0}, {1}, and {2} tiles as indicated. Then place Darkness in each space of the {0}, {1}, and {2}."
"RIVER_1_PLACE_FURTHER_SIGHT","The camp must be somewhere along the river, but you don't see the telltale light of a firepit anywhere in the dark. Place Sight tokens as indicated."
"RIVER_1_PLACE_REMAINS","The expedition carefully cordoned off a space on the bank upriver. Place a Search token as indicated."
"RIVER_1_PLACE_STARGAZING","A stained canvas pack is caught on a rock downriver. Place a Search token as indicated."
"RIVER_1_PLACE_WATCH","The glint of gold catches your attention. Someone has lost their watch! Place the Pocket Watch Common Item as indicated."
"RIVER_1_REMAINS","The expedition carefully cordoned off a space on the bank upriver."
"RIVER_1_REMAINS_TRUE","You cannot see what's so important about this particular section and, treading carefully, duck beneath the rope to investigate further. Now that you are closer, you can see the near-complete human skeleton set into the sediment except–wait, it is not human! Where its legs would be, instead long bones resembling a snake's structure stretch out before you. Suffer 1 facedown Horror and gain 2 Clues. Then discard this Search token."
"RIVER_2_REMAINS","A stained canvas pack is caught on a rock just off the banks of the river."
"RIVER_2_REMAINS_TEST","The river bank is unstable, and the recent rains have only worsened its condition. You utilize the long, hanging root of one of the kapok trees to give yourself the range you need to pluck the heavy, soggy object from the water ()."
"RIVER_2_REMAINS_FAIL","You quickly lose your footing and land on your bottom in the mud. Suffer 1 facedown Damage."
"RIVER_2_REMAINS_OH_I_SEE","The pack is heavy not just from the water, but from a range of ruined supplies. An enormous, sharp snake scale is among the other objects, perhaps from the dig? None of the expedition would have thrown these things away willingly. Gain the {0} Common Item and 1 Clue. Then discard this Search token."
"SIGHT_ROPE_BRIDGE","A rare clearing stretches away from the river. An investigator in the {0} may reveal the adjacent area."
"SIGHT_PATH","A patchy path winds away from the water. An investigator in the {0} may reveal the adjacent area."
"SIGHT_PLAZA","Through the jungle trees you see the hint of a raised stone platform. An investigator in the {0} may reveal the adjacent area."
"SIGHT_HUT","An unexpected shape looms beyond the trees–perhaps a hut of some sort? An investigator in the {0} may reveal the adjacent area."
"SIGHT_CAMP","Next to the river, a clearing contains more cordoned off stone artifacts. An investigator in the {0} may reveal the adjacent area."
"CAMP","The clearing near the river is littered with chunks of broken stone, and beyond it–the remnants of a camp! Discard this Sight token and place the {0} and {1} tiles as indicated. Then place Darkness in each space of the {0} and {1}."
"CAMP_PLACE_WRECKAGE","The campsite is in shambles, and there is no one to be seen. Just what happened here? And where will you stay the night now? Place a Search token as indicated."
"CAMP_PLACE_FOOTSTEPS","The deep mud created by the rain shows a riot of recent, panicked footprints. Place a Search token as indicated."
"CAMP_PLACE_ROPE","The twisted remains of a charred tarp lie among a pile of debris left by the expedition. Place a Search token as indicated."
"SEARCH_CAMPSITE","Perhaps the remains of this campsite may shed some light on the fate of the expedition."
"SEARCH_CAMPSITE_TRUE","The collapsed tent has a slit that appears to have been cut from the [i]inside[/i]. There are plenty of food and water stores, but all the expedition's clothing and sleep rolls are gone. There are also no books or journals that you'd expect to find in their living quarters. Why would they take those things but leave food and water behind?"
"SEARCH_CAMPSITE_CONCLUSIVE","There's a note carved into the drying mud beneath the tent! It reads: ""{0}–serpent is impossibly old. weapons doing nothing. fears fire. other weaknesses migh"" and then nothing. You fear the expedition has met a terrible fate, though if the creature fears fire, perhaps it may have other weaknesses. "
"SEARCH_CAMPSITE_CONCLUSIVE_ALT","There's a note carved into the drying mud beneath the tent! It reads: ""{0}–serpent is impossibly old. weapons doing nothing. fears fire. other weaknesses migh"" and then nothing. You fear the expedition has met a terrible fate, though if the creature fears fire, perhaps it may have other weaknesses. "
"SEARCH_CAMP_OBJ","You must study the fate of the expedition and what it can tell you about this fearsome foe. Find the creature's weaknesses before your torches go out–and it returns. You know now that it fears fire. Gain 2 Clues and the Conclusive Evidence Unique Item. Any investigator may interact with the Conclusive Evidence in the app to review this weakness. Then discard this Search token."
"CAMP_STEPS","The deep mud created by the rain shows a riot of recent, panicked footprints."
"CAMP_STEPS_TEST","You try to use the footsteps to determine the movements of the lost expedition ()."
"CAMP_STEPS_FAIL","It all looks like a jumbled mess."
"CAMP_STEPS_PASS","It looks as though the members of the expedition reached the river bank and then scattered in different directions. They clearly split up, but there ought to have been safety in numbers. Gain 1 Clue. Then discard this Search token."
"CAMP_SEARCH_FIRE","The twisted remains of a charred tarp lie among a pile of debris left by the expedition."
"CAMP_SEARCH_FIRE_TEST","You try to make sense of the mess ()."
"CAMP_SEARCH_FIRE_FAIL","You can discern no specific thing from the chaos."
"CAMP_SEARCH_FIRE_PASS","You realize that the mound of half-burnt, soggy items below the tarp indicate this is where the firepit must have been. From the remnants left behind, it appears the expedition burned everything they could get their hands on. The tarp must have been keeping the rain off the fire until it fell. Any flames would have gone out quickly after that. Even more troubling, there are splashes of blood high up on the tree branches around this area. Gain 1 Clue. Then discard this Search token."
"CAMP_FIRE_NEW_OBJ","Your meager supply of torches will not last the night, and your troubling discoveries make you wonder if the expedition was perhaps on to something when they insisted that folks stay in the light. Despite the mud, it'd be possible to restart the fire if you had tinder, kindling, dry wood, and at least one still-burning torch."
"CAMP_FIRE_CMON_BABY_LIGHT_MY_FIRE","You have the tinder, kindling, and dry wood needed to start a fire. An investigator with the Torch Common Item can light the fire as an action."
"CAMP_FIRE_LIGHT_THAT_FIRE"," Light the fire."
"DEFEAT_THE_BEAST","The basilisk sways, then thunks lifelessly into the undergrowth. The investigation is complete."
"PATH","The path is choked with vines, but you can still see it twisting back and forth beneath the green. Discard this Sight token and place the {0} tile as indicated. Then place Darkness and 2 Overgrowth in each space of the {0}."
"PAG_PLACE_EXPLORE","One patch of ground is stripped of greenery. Place a Search token as indicated."
"PAG_PLACE_SIGHT","Three particularly thick kapok trees are crowded together ahead. Place a Sight token as indicated."
"PAG_SEARCH","Despite the overgrown nature of most of this area, the greenery here is broken or stripped away."
"PAG_SEARCH_TEST","You attempt to examine the area (–1); roll 2 additional dice if you have the Torch Common Item."
"PAG_SEARCH_FAIL","You find nothing of interest."
"PAG_SEARCH_PASS","You notice long scratches in the dirt, as though someone was dragged from the path while desperately scrabbling for purchase against the soft mud. The person who left these tracks appears to have escaped whatever dragged them–footsteps in the mud lead northward. Become Focused. Then discard this Search token."
"SIGHT_GROVE","Three particularly thick kapok trees are crowded together. An investigator in the {0} may reveal the adjacent area."
"GROVE","Three particularly large trees appear to have been hollowed out, and the fading path leading to them is quickly being overtaken by ferns and covered by dead leaves. Discard this Sight token and place the {0} tile as indicated. Then place Darkness in each space of the {0}, {1}, {2}, and {3}."
"GROVE_PLACE_CIV","The trees have archways carved into them and appear to be hollow within. This one has strange carvings covering the interior walls. Place a Search token as indicated."
"GROVE_PLACE_STONE","A cracked, ruined pith helmet sits just outside this tree next to a set of footprints in the mud. Place a Search token as indicated."
"PAG_DEAD_TREE_1","The interior of this tree is covered in strange carvings."
"PAG_DEAD_TREE_1_TRUE","The carvings show a multitude of small, humanoid figures with snake tails bowing to an enormous snake-creature. The snake-creature presents the supplicants with an enormous...egg? The egg appears to hatch into a serpent that is worshiped by the humanoid-snake people. Gain 1 Clue. Then discard this Search token."
"PAG_DT3_PUZZLE","A cracked, ruined pith helmet sits just outside the tree next to a set of footprints in the mud."
"PAG_DT3_TRUE","Muddy footprints lead to this tree. Around a set of heavy tools are strange, flexible shards. They appear to go together, if you can spend the time to reassemble them. Tap to attempt the puzzle using ."
"PAG_DT3_PUZZLE_CONT","Strange, flexible shards surround some forgotten tools. You can attempt to puzzle using  as an action."
"PAG_DT3_PUZZLE_SUC","The shards are an organic material. Once you piece them together, they form an impossibly large snake scale. As you look around to see how it got here, you notice a deep, winding trail next to the human footprints. Gain 1 Clue and the {0} Common Item. Then discard this Search token."
"CRUMBLING_PLAZA","A raised stone circle is heavily worn by time. Discard this Sight token and place the {0} tile as indicated. Then place Darkness and Overgrowth in each space of the {0}."
"PLAZA_PLACE_TABLET","On closer inspection, the ancient stone has a variety of symbols carved into its circles. Place a Search token as indicated."
"PLAZA_TABLET","The ancient stone has a variety of symbols carved into its circles."
"PLAZA_TABLET_TRUE","While examining the carvings, you are startled when the stone slowly rotates as you apply pressure to it. Perhaps it is concealing a secret, but it will take a feat of endurance to push the heavy stone as you wish. Tap to attempt the puzzle using ."
"PLAZA_TABLET_CONT","The circles on this stone are covered in carvings and can be moved, if you have the endurance to carefully shift such heavy stone. An investigator can attempt the puzzle using  as an action."
"PLAZA_TABLET_SUC_1","The stone circles grind and suddenly begin to spin. The outer circle of stone disappears into the ground, followed by each successive circle, until only the center remains. With the outer rings gone, you see that the center is actually a hollow concealing a strange item. Gain the {0} Common Item. Then discard this Search token."
"ABANDONED_HUT","This hut is more modern than the ancient stone ruins around it, but the creeping vines suggest it has been abandoned for quite some time. Discard this Sight token and place the {0} tile as indicated. Then place Darkness in each space of the {1}."
"ABANDONED_HUT_PLACE_DOOR","A piece of wood leans against a gap in the exterior wall, functioning as a primitive door. Place an Explore token as indicated."
"HUT_DOOR","A piece of wood leans against a gap in the exterior wall."
"HUT_DOOR_TRUE","The inside of the hut is mostly empty. Discard this Explore token and place Darkness in each space of the Abandoned Hut ."
"HUT_DOOR_PLACE_SEARCH","The expedition stored several large food supply crates in here, but one crate is surrounded by scattered packages, as though it were emptied in a hurry. Place a Search token as indicated."
"HUT_DOOR_PLACE_BRAND","This crate is stamped all over with the phrase ""DANGER: Contains explosives."" Place a Search token as indicated."
"HUT_SEARCH","The expedition stored several large food supply crates in here, but one crate is surrounded by scattered packages, as though it were emptied in a hurry."
"HUT_SEARCH_TRUE","The lock appears to be jammed. Tap to attempt the puzzle using ."
"HUT_SEARCH_CONT","One of the storage crates was emptied in a hurry, but the lock is jammed. An investigator can attempt the puzzling using  as an action."
"HUT_SEARCH_PASS","You lift the lid and immediately regret your decision. Inside the crate is a necrotic corpse. Suffer 1 Horror. You recognize the clothing it wears as belonging to one of the expedition members. Further examination reveals that the lock was jammed from the inside of the crate, meaning he was alive when he climbed in, likely searching for safety. Written in blood on the lid is a strange message: ""l.eye=blind."" Gain 2 Clues. Then discard this Search token."
"HUT_WOOD","This crate is stamped all over with the phrase ""DANGER: Contains explosives."""
"HUT_WOOD_TEST","The hinges of the lid are rusted and hard to budge (); roll 2 additional dice if you have the Crowbar Common Item."
"HUT_WOOD_FAIL","You are unable to force the box open."
"HUT_WOOD_PASS","You force the box open. Nestled carefully inside are explosives! Gain the Dynamite Common Item. Then discard this Search token."
"ROPE_BRIDGE","A fallen tree has created a clearing in the jungle, though the young trees in the surrounding area are already shooting up skyward to replace it. Discard this Sight token and place the {0} tile as indicated. Then place Darkness and 2 Overgrowth in each space of the {0}."
"ROPE_BRIDGE_PLACE_BODY","You notice someone's personal effects on the edge of the encroaching jungle. Place a Search token as indicated."
"ROPE_BRIDGE_PLACE_SIGHT","The dense trees give way to a rather large stone structure that resembles a step pyramid. Place a Sight token as indicated."
"ROPE_BRIDGE_BODY","There are someone's personal effects on the edge of the jungle."
"ROPE_BRIDGE_BODY_TEST","Examing it closer, you find several indispensable items: a wet, unusable torch, a muddy firearm, and numerous shell casings trapped in the mud. Who left these things here ()?"
"ROPE_BRIDGE_BODY_FAIL","You do not know how these things came to be here, but you cannot disturb the items until you understand."
"ROPE_BRIDGE_BODY_PASS","With a sickening jolt in your stomach, you recognize the firearm as the model the expedition leader mentioned in her correspondence with you. Judging by the shells on the ground, she was trying to make a last stand. It appears she faced some enemy that got the best of her. The expedition was preyed upon by someone or something. Gain the {0} Common Item. Then discard this Search token."
"SIGHT_TEMPLE","Though it is heavily obscured by the trees, you can make out a large stone structure nearby. An investigator in the {0} may reveal the adjacent area."
"TEMPLE","A steep set of stairs lead up to a temple, though the door that led within collapsed and became impassable long ago. Discard this Sight token and place the {0} tile as indicated. Then place Darkness in each space of the {0}."
"TEMPLE_PLACE_MURAL","More of the expedition's cordons crisscross the clearing. Place a Search token as indicated."
"TEMPLE_PLACE_LARA","Someone appears to be trying to get into the temple! For a brief moment, you wonder if it is one of the expedition members, but then the person turns. ""I knew when you set out from that backwater village you were going to lead me to something good!"" He sneers, then draws a weapon! Spawn a {0} as indicated."
"TEMPLE_PLACE_GUN","Even in the darkness, you recognize the shape of a flare gun! Place the Flare Gun Common Item as indicated."
"TEMPLE_BODY","More of the expedition's cordons crisscross the clearing."
"TEMPLE_BODY_TRUE","Most of the artifacts are nothing more than bits of crumbling stone, but one cracked tablet shows strange serpent-human hybrids casting humans into the mouth of an enormous snake. Gain 1 Clue. Then discard this Search token."
"FINALLY_FINALE","NO LONGER USED"
"EXIT","NO LONGER USED"
"CONTINUE_JOURNEY","NO LONGER USED"
"JOURNEY_CONTINUED","NO LONGER USED"
"STORY_MONSTER_A_01","Foliage sways back and forth, then something emerges from the shadows of the thick trees. Spawn a {0} as indicated."
"STORY_MONSTER_B_01","A shape forms in the darkness off the path, and without warning the creature is upon you! Spawn a {0} as indicated."
"STORY_MONSTER_C_01","Some malformed beast leaps from the cover of night. Spawn a {0} as indicated."
"FINALE_IS_COMING","With knowledge of the beast's weaknesses, you believe you can destroy it. Only then will you be safe. You prepare to lure the creature out. The basilisk will spawn at the start of the next mythos phase."
"STORY_U_IN_DARKNESS","This mythos event affects the investigator in Darkness with the lowest {0}. An investigator who ignores Darkness is not in Darkness. Investigators ignore Darkness if their space or an adjacent space contains a [i]Light Source[/i]."
"STORY_PICK","This mythos event affects the investigator with the lowest {0}."
"STORY_FIRST_ATTACK","At first you mistake the rustling trees to be the wind, but then a sinuous figure bursts from the deep shadows under the trees. A serpent! It is impossibly large–as high as the trees–and its thick, keeled scales look almost like armor. It opens its mouth in a deafening hiss, and fangs as large as yourself suddenly come toward you! Suffer 3 Damage and 2 Horror ( negates); add 1  to your results for each [i]Light Source[/i] in this space or an adjacent space."
"STORY_FIRST_ATTACK_OBJ","As quick as it strikes, the serpent rears back, reacting viscerally to the presence of your torches! You see half of its triangular head is covered in years-old burn marks. It slithers away in the pitch black jungle, its bulk propelling it quicker than you would have imagined. The creature seems to despise fire and light. You are certain it will return, and your torches won't last through the night. When they go out, you'll be more in danger than ever. You hope the expedition camp contains answers."
"STORY_U_IN_LIGHT","This mythos event affects the investigator with a Torch with the lowest {0}."
"STORY_U_IN_LIGHT_NOT_ANYMORE","The rain is picking up. Fat droplets fall from the thick canopy above. In the damp, the flames of your torch weaken and then die. Discard a Torch Common Item. {0}"
"STORY_U_IN_LIGHT_NOT_ANYMORE_FIRST","A light drizzle begins to fall from above. In the damp, the flames of your torch weaken and then die. Discard a Torch Common Item. When all your lights go out, the creature will attack without restraint."
"STORY_U_IN_LIGHT_TRICKSY","The rain is picking up. Fat droplets fall from the thick canopy above. One of the torches flickers, then dies. The investigators choose a Torch on the board, then discard it. {0}"
"REMINDER_01","Find the expedition's camp before your lights go out."
"REMINDER_02","When your torches go out, the creature will return. You must use evidence gleaned from the expedition's final moments to discover the serpent's weaknesses before then."
"TOO_LATE","Your investigation will become harder without the protection of your torches."
"STORY_GO_AWAY_FIRE_01","The damp, lush jungle is too wet to burn, and the flames quickly smolder and die out. Discard all Fire in outdoor spaces from the board."
"STORY_GO_AWAY_FIRE_02","Between the rushing river and the moisture-heavy atmosphere, the wild flames weaken until they sputter out. Discard all Fire in outdoor spaces from the board."
"STORY_GO_AWAY_FIRE_03","A sudden downpour weighs down the leaves of the canopy enough that the rain falls in buckets, leaving you hunched over any lit torches to protect them. Then the storm passes, as quickly as it came. Discard all Fire in outdoor spaces from the board."
"STORY_GO_AWAY_FIRE_04","The flames fail to catch the moist surfaces of the jungle flora, creating a lot of smoke, but little actual danger. Discard all Fire in outdoor spaces from the board."
"SPAWN_BOSS_DOOR","An enormous form slithers out from the shadows, drawn by the noise of the doors. Its head rises further and further in the air–it is almost as big as one of the trees! It flicks its enormous tongue into the air and, sensing its prey, hisses. Spawn an Ancient Basilisk as indicated."
"ATTACK_01","The darkness is near impenetrable. You stand still in an attempt to get your bearings. Your eyes adjust enough that you realize something thick is coiling itself in lazy loops around your body. It constricts without warning, crushing you against it in a deadly vise from which you struggle to escape. Suffer 3 Damage and 2 Horror ( negates). The light and noise of your nearby compatriots seems to freeze the thick tendril in place, and it finally abandons you, slithering back into the shadows."
"ATTACK_02","A rustling noise behind you gives you pause, and when you turn to look, you see massive, gaping jaws coming directly at you! Two fangs attempt to snap around your soft, fleshy body. Suffer 3 Damage and 2 Horror ( negates). After it strikes, it immediately dives back into the shadows, waiting."
"ATTACK_03","Something as large as a tree winds along the ground just in the thick copses off the beaten path. You are struck with the sudden realization of just how small and soft your body is. That thing out there could swallow you without trouble. While you are distracted, a thick, rough tail slams into your body from behind. Suffer 3 Damage and 2 Horror ( negates). You get the sinking feeling the creature is toying with you."
"ATTACK_04","The shadows of the night are total. The only thing you can hear is your own breathing until a tree branch snaps to your left. You turn to see an impossibly massive serpent diving toward you, its thick body preparing to crash into yours. There's nowhere to run to. You must endure. Suffer 3 Damage and 2 Horror ( negates). The creature disappears as quickly as it came, its thick tongue briefly ghosting over your hand as it leaves."
"ATTACK_05","The breeze rustling through the leaves of the jungle abruptly stops. You realize too late that it was not a breeze after all, as the massive serpent suddenly rises up, tall as the trees, to strike! Suffer 3 Damage and 2 Horror ( negates). It retreats into the unexplored sections of the jungle, and you try not to think of how little light remains."
"ATTACK_NOTHING","Outside your comforting pool of light, in the thick trees between the jungle clearings, something massive is stirring. No immediate effect."
"ATTACK_NOTHING_TWO","Outside your comforting pool of light, in the thick trees between the jungle clearings, something massive is stirring. No immediate effect."
"DISCARD_CONCLUSIVE","With the torches out, you cannot use the creature's fear of fire against it. Discard the Conclusive Evidence Unique Item."
"EATED","With no escape from the darkness, there is no escape from the creature that resides within it. The investigation is not complete."
"YES","Yes."
"NO","No."
"STORY_WARNING","Your energy is fading. You do not have the physical and psychological resources to continue your struggle. The ancient basilisk is sure to overwhelm you soon! No immediate effect."
"STORY_SPAWN_UNBEATABLE_BASILISK","In the darkness, the creature appears to be done toying with you. Its massive bulk emerges from the shadows, ready to strike! Spawn an Ancient Basilisk as indicated."
"STORY_UNBEATABLE_BASILISK_OBJ","Now that the basilisk hunts you in earnest and the darkness of the wilderness makes it impossible to see well, your survival must take priority over investigation. Discard all Search tokens from the board."
"STORY_OBJ_UNBEATABLE","The basilisk is a seasoned predator, and its keeled hide is impossibly thick. You do not know enough of the creature's weaknesses to fight it, and finding them now is too dangerous an endeavor, as the beast will overpower you too quickly. Fortunately, it is past midnight already–perhaps if you found a place to hide until the sun rose, you might escape this situation with your lives!"
"STORY_PLACE_HIDE_DT","Perhaps you could all squeeze into one of the hollow trees for safety? Place an Interact token as indicated."
"STORY_PLACE_HIDE_PLAZA","Though it is not enclosed, the tall ferns clustered around the base of the raised plaza probably could conceal you. Place an Interact token as indicated."
"STORY_PLACE_HIDE_HUT","There are gaps in the external walls of the hut, but the inside is deep in shadow. Perhaps it could shelter you until morning? Place an Interact token as indicated."
"STORY_PLACE_HIDE_TEMPLE","Though there is no visible door to the temple, there are nooks and crannies around the stairs where you might go unnoticed by a larger predator. Place an Interact token as indicated."
"HIDE_DT","Perhaps you could all squeeze into one of the hollow trees for safety?"
"HIDE_DT_TRUE","The trees are dark and safe. You have found a hiding place! Once you roll a large stone in front of the entrance, you and anyone inside would be safe. Discard all other Interact tokens from the board."
"HIDE_DT_FALSE","While the trees looked promising, once you are inside you realize that a pale stream of moonlight that illuminates the area could easily give you away. This is not a safe place to hide. Become Focused. Then discard this Interact token."
"HIDE_PLAZA","Though it is not enclosed, the tall ferns clustered around the base of the raised plaza could conceal you."
"HIDE_PLAZA_TRUE","The thickest part of the greenery conceals a hollow below the stone within which you could hide. You have found a hiding place! Once you roll a large stone in front of the entrance, you and anyone inside would be safe. Discard all other Interact tokens from the board."
"HIDE_PLAZA_FALSE","The greenery is thorny and liable to draw blood. If the creature smells your blood, you doubt you'd be whole for long. This is not a safe place to hide. Become Focused. Then discard this Interact token."
"HIDE_HUT","There are gaps in the external walls of the hut, but the inside is deep in shadow. Perhaps it could shelter you until morning?"
"HIDE_HUT_TRUE","The hut is massive, and you could hide comfortably within. You have found a hiding place! Once you roll a large stone in front of the entrance, you and anyone inside would be safe. Discard all other Interact tokens from the board."
"HIDE_HUT_FALSE","The hut's sturdy structure ought to give you comfort, but large gaps in the walls that were previously unnoticed would give your hiding spot away. This is not a safe place to hide. Become Focused. Then discard this Interact token."
"HIDE_TEMPLE","Though there is no visible door to the temple, there are nooks and crannies around the stairs where you might go unnoticed by a larger predator."
"HIDE_TEMPLE_TRUE","Aha! A gap in the ancient stone would allow you to squeeze into a small room beyond. You have found a hiding place! Once you roll a large stone in front of the entrance, you and anyone inside would be safe. Discard all other Interact tokens from the board."
"HIDE_TEMPLE_FALSE","The temple stairs give you far less coverage than you had hoped, and the shadows cast by the building are not dark enough to blend into. This is not a safe place to hide. Become Focused. Then discard this Interact token."
"HIDE_LOOK"," Inspect the hiding place."
"HIDE_YOU_DID_IT","You need only roll an extremely heavy stone in front of the hiding place to be safe–though anyone left outside with the basilisk will surely perish. If you succeed in this action, anyone not in your space will be eliminated."
"HIDE_ACT"," Roll the stone."
"HIDE_ROLL_STONE","You attempt to place a heavy stone in front of the vulnerable entrance (); roll 2 fewer dice (to a minimum of 1) if the Ancient Basilisk is on this tile."
"HIDE_NOT_YET","The stone is difficult to move, and you fail to make much progress."
"HIDE_YOU_WIN_KINDA","As the last of you hunker down in your hiding places, you try to ignore the pounding of your heart. Each investigator in another space is eliminated. Though the creature passes by several times, it does not seem to find you. The investigation is complete."
"STORY_OBJ_BEATABLE","You have gathered enough knowledge of the serpent's weaknesses that you believe you could defeat it–saving not just your lives but the lives of anyone who investigates these ruins after you. While the creature can also be attacked normally, when an investigator could attack the monster, they can instead interact with [i]Evidence[/i] in the app to utilize the knowledge of its weaknesses. Beware! If the serpent recognizes what you are doing, it will be harder to leverage your knowledge against it."
"GAIN_INCRIMINATING","Between the carving of a massive serpent on the altar and the oblique message in the hut, you believe the serpent must be blind in one eye. Despite the serpent's toughness, you may be able to use its literal blindspot to your advantage. Gain the Incriminating Evidence Unique Item. Any investigator may interact with the Incriminating Evidence in the app to review this weakness."
"GAIN_CIRCUMSTANTIAL","Between the blood in the trees around the campsite and the shell casings, the expedition team didn't go down without a fight. The creature may already have injuries you could use against it. Gain the Circumstantial Evidence Unique Item. Any investigator may interact with the Circumstantial Evidence in the app to review this weakness."
"GAIN_MISSING_LINK","The snake scales in the pack and the hollow tree lend themselves to a growing theory of yours: in its recent exertions, the intimidating serpent must have lost some of its scales. Perhaps you may be able to exploit this vulnerability. Gain the Missing Link Unique Item. Any investigator may interact with the Missing Link Evidence in the app to review this weakness."
"INCRIMINATING","Between the carving of a massive serpent on the altar and the disarray in the hut, you believe the serpent must be blind in one eye. Despite the serpent's toughness, you may be able to use its literal blindspot to your advantage."
"CIRCUMSTANTIAL","Between the blood in the trees around the campsite and the shell casings, the expedition team didn't go down without a fight. The creature may already have injuries you could use against it."
"MISSING_LINK","The snake scales in the pack and the trees lend themselves to a growing theory of yours: in its recent exertions, the intimidating serpent must have lost some of its scales. Perhaps you may be able to exploit this vulnerability."
"CONCLUSIVE","The basilisk can be harmed by fire, but it is a rare resource in the wet jungle."
"FINALE_ATTACK"," Attack the basilisk!"
"INCRIMINATING_FINALE","You believe the serpent must be blind in one eye. If you consider this in your attack, you could be more effective. As an action, when an investigator could attack the monster, they can attack the basilisk using this evidence (even if they are not holding it). Do not perform an evade check when using this action."
"INCRIMINATING_FINALE_ATTACK","So long as you stay in the monster's blind spot, you can take it by surprise! You may attack the Ancient Basilisk without spending an additional action (this means you may ignore the action requirement on the attack buttons in the monster menu). While performing this attack, roll 2 additional dice."
"CIRCUMSTANTIAL_FINALE","The serpent was injured by the expedition team. If you consider this in your attack, you could be more effective. As an action, when an investigator could attack the monster, they can attack the basilisk using this evidence (even if they are not holding it). Do not perform an evade check when using this action."
"CIRCUMSTANTIAL_FINALE_ATTACK","The creature is already in pain, making its actions more predictable. You may attack the Ancient Basilisk without spending an additional action (this means you may ignore the action requirement on the attack buttons in the monster menu). While performing this attack, add 2  to your test results."
"MISSING_LINK_FINALE","The serpent is missing scales, creating vulnerabilities in its otherwise thick, armor-like exterior. If you consider this in your attack, you could be more effective. As an action, when an investigator could attack the monster, they can attack the basilisk using this evidence (even if they are not holding it). Do not perform an evade check when using this action."
"MISSING_LINK_FINALE_ATTACK","By striking where your opponent is vulnerable, you can do more harm. You may attack the Ancient Basilisk without spending an additional action (this means you may ignore the action requirement on the attack buttons in the monster menu). If you deal damage to the Ancient Basilisk during this attack, deal 5 additional damage."
"CONCLUSIVE_FINALE","The basilisk can be harmed using fire. If you consider this in your attack, you could be more effective. As an action, if there is Fire within range of the Ancient Basilisk, when an investigator could attack the monster, they can attack the basilisk using this evidence (even if they are not holding it). Do not perform an evade check when using this action."
"CONCLUSIVE_FINALE_ATTACK","The serpent abhors the flames and thrashes about whenever it is close to them. You may attack the Ancient Basilisk without spending an additional action (this means you may ignore the action requirement on the attack buttons in the monster menu). Deal 2 additional damage during this attack, even if you do not deal any other damage."
"FINALE_ATTACK_WOP_WOP","The serpent is on to your tricks! It adapts its tactics to compensate for its weakness. You can no longer use this weakness to your advantage, but you may attack the Ancient Basilisk without spending an additional action."
"MONSTER_ITD_ANCIENT_BASILISK_MOVE_01","The {0} moves 3 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_ITD_ANCIENT_BASILISK_ATTACK_01","The basilisk's enormous, hungry eyes assess you to find if you're suitable prey (; 2). If you pass, you are not worth the effort to consume. If you fail, the basilisk decides to sample you; suffer 3 Damage and become Poisoned."
"MONSTER_ITD_ANCIENT_BASILISK_MOVE_02","The {0} moves 3 spaces to be adjacent to as many investigators as possible. Then it attacks each adjacent investigator."
"MONSTER_ITD_ANCIENT_BASILISK_ATTACK_02","The basilisk's massive tail suddenly lashes out in a wide, powerful arc! Suffer 4 Damage (+1 negates). If you suffer 1 or more Damage, become Poisoned."
"MONSTER_ITD_ANCIENT_BASILISK_MOVE_03","The {0} moves 3 spaces toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_ITD_ANCIENT_BASILISK_ATTACK_03","The basilisk opens its mouth, revealing two long, venomous fangs (; 2). If you pass, you keep your cool and the serpent's massive body merely grazes you; suffer 1 facedown Damage. If you fail, you flinch backward and stumble directly into the creature's coiling tail; suffer 2 Damage and become Poisoned."
"MONSTER_ITD_ANCIENT_BASILISK_MOVE_04","The {0} moves 3 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_ITD_ANCIENT_BASILISK_ATTACK_04","The serpent winds its enormous body around you, then squeezes. Suffer 4 Damage ( negates). "
"MONSTER_ITD_ANCIENT_BASILISK_MOVE_05","The {0} moves 3 spaces toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_ITD_ANCIENT_BASILISK_ATTACK_05","The basilisk's thick body coils around you, squeezing the breath from your lungs (; 2). If you pass, you manage to push yourself from the serpent's grasp. If you fail, you are crushed in its unforgiving embrace; suffer 3 Damage and become Restrained."
"MONSTER_ITD_ANCIENT_BASILISK_MOVE_06","The {0} moves 3 spaces toward the nearest investigator. Then it attacks each investigator in its space."
"MONSTER_ITD_ANCIENT_BASILISK_ATTACK_06","The basilisk moves with blinding speed. It lifts its massive bulk into the air, then slams it down directly on top of you. Suffer 4 Damage (–1 negates). "
"MONSTER_ITD_ANCIENT_BASILISK_MOVE_07","The {0} moves 3 spaces to be adjacent to as many investigators as possible. Then it attacks the adjacent investigator with the highest Health."
"MONSTER_ITD_ANCIENT_BASILISK_ATTACK_07","The basilisk widens its maw in an attempt to swallow you whole (; 2). If you pass, you plant your arms on either side of its jaws and refuse to go down easy. If you fail, the world goes suddenly dark and wet as it snaps its mouth shut like a steel trap; suffer 3 Damage and become Poisoned."
"MONSTER_ITD_ANCIENT_BASILISK_MOVE_08","The {0} moves 3 spaces to be adjacent to as many investigators as possible. Then it attacks the adjacent investigator with the highest Sanity."
"MONSTER_ITD_ANCIENT_BASILISK_ATTACK_08","The basilisk's thick, raised scales scratch against your skin as it loops coil after coil of its body around you. Without warning, it constricts! Suffer 4 Damage (+1 negates). If you suffer 1 or more Damage, become Poisoned."
"MONSTER_ITD_ANCIENT_BASILISK_MOVE_09","The {0} moves 3 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_ITD_ANCIENT_BASILISK_ATTACK_09","Taking adventage of the basilisk's unnatural intelligence, you try to convince it that prey easier than you must exist nearby (; 2). If you pass, the ancient basilisk coils around itself, but does not attack. If you fail, it manages to get its head behind you and strikes immediately; suffer 2 Damage and become Poisoned."
"MONSTER_ITD_ANCIENT_BASILISK_MOVE_10","The {0} moves 3 spaces toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_ITD_ANCIENT_BASILISK_ATTACK_10","The creature's fangs sink into your flesh, and its venom floods your veins, sending your limbs into uncontrollable spasms. Suffer 2 facedown Damage. Then become Poisoned and Restrained."
"MONSTER_ITD_ANCIENT_BASILISK_MOVE_11","The {0} moves 3 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_ITD_ANCIENT_BASILISK_ATTACK_11","The basilisk sways to and fro in a lazy dance, its wide eyes locked onto yours (; 2). If you pass, your fear of the serpent causes you to break your gaze before the creature manages to ensnare you; suffer 1 facedown Horror. If you fail, you are so hypnotized by its movements that you do not notice the coils wrapping around you; suffer 2 facedown Damage, then become Poisoned and Restrained."
"MONSTER_ITD_ANCIENT_BASILISK_MOVE_12","The {0} moves 3 spaces toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_ITD_ANCIENT_BASILISK_ATTACK_12","The basilisk slithers in a tight circle around you. You do your best to stay completely still in the hope that it will not find you a threat. Suffer 3 Damage (–1 negates)."
"MONSTER_ITD_ANCIENT_BASILISK_MOVE_13","The {0} moves 3 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_ITD_ANCIENT_BASILISK_ATTACK_13","The ancient basilisk's enormous tongue flicks against your face, distracting you from its enormous fangs on either side. Suffer 3 Damage ( negates). If you suffer 1 or more Damage, become Poisoned."
"MONSTER_ITD_ANCIENT_BASILISK_MOVE_14","The {0} moves 3 spaces toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_ITD_ANCIENT_BASILISK_ATTACK_14","The massive body of the ancient basilisk sways back and forth, and you follow the movements to time your dodge as best as you can (; 2). If you pass, you dive just as the creature begins to descend upon you. If you fail, the serpent snaps at you with its sharp fangs; suffer 2 Damage and become Poisoned and Restrained."
"MONSTER_ITD_ANCIENT_BASILISK_MOVE_15","The {0} moves 3 spaces to be adjacent to as many investigators as possible. Then it attacks each adjacent investigator."
"MONSTER_ITD_ANCIENT_BASILISK_ATTACK_15","The ancient basilisk makes full use of its massive body to corral you together, making it harder to escape (; 2). If you pass, you manage to vault yourself over its thick, but land awkwardly; suffer 1 facedown Damage. If you fail, the snake suddenly constricts, crushing you; suffer 3 Damage."
"MONSTER_ITD_ANCIENT_BASILISK_MOVE_16","The {0} moves 3 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_ITD_ANCIENT_BASILISK_ATTACK_16","The ancient basilisk hurtles toward you, bowing its head like a battering ram before slamming directly into you! Suffer 4 facedown Damage ( negates). If you suffer 1 or more Damage, become Poisoned and Dazed."
"MONSTER_ITD_ANCIENT_BASILISK_MOVE_17","The {0} moves 3 spaces toward the nearest investigator. Then it attacks the investigator in its space with the highest ."
"MONSTER_ITD_ANCIENT_BASILISK_ATTACK_17","The basilisk rears up and propels its massive body through the air directly at you! Suffer 4 Damage ( negates)."
"MONSTER_ITD_ANCIENT_BASILISK_MOVE_18","The {0} moves 3 spaces toward the nearest investigator. Then it attacks each investigator in its space."
"MONSTER_ITD_ANCIENT_BASILISK_ATTACK_18","You are unsure how, but the ancient basilisk appears to be gone (; 3). If you pass, you catch a flash of movement out of the corner of your eye and avoid the worst of the attack; suffer 1 facedown Damage. If you fail, you miss the warning signs and the creature strikes from above; suffer 2 facedown Damage and become Poisoned and Restrained."
"MONSTER_ITD_ANCIENT_BASILISK_MOVE_19","The {0} moves 3 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the least Damage."
"MONSTER_ITD_ANCIENT_BASILISK_ATTACK_19","The serpent pierces your flesh with the very tip of its long fang. Become Poisoned. There was a medical text from long ago about how to prevent poison from spreading (; 3). If you pass, you remember that the best solution is antivenom. If you fail, you attempt to tourniquet the affected area and do more harm than good; suffer 2 Damage."
"MONSTER_ITD_ANCIENT_BASILISK_MOVE_20","The {0} moves 3 spaces toward the nearest investigator. Then it attacks the investigator in its space who has suffered the least Horror."
"MONSTER_ITD_ANCIENT_BASILISK_ATTACK_20","You follow the ancient basilisk's movements, mimicking them to the best of your ability (; 2). If you pass, the serpent is perplexed enough to prevent its attack. If you fail, the serpent wraps its jaws around your midsection and bites; suffer 3 Damage and become Poisoned."
"MONSTER_ITD_ANCIENT_BASILISK_MOVE_21","The {0} moves 3 spaces to be adjacent to as many investigators as possible. Then it attacks the adjacent investigator with the lowest Sanity."
"MONSTER_ITD_ANCIENT_BASILISK_ATTACK_21","The ancient basilisk's jaws snap shut over your upper body, the crushing pressure of its powerful maw pressing against you. Suffer 4 Damage ( negates)."
"MONSTER_ITD_ANCIENT_BASILISK_MOVE_22","The {0} moves 3 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest Health."
"MONSTER_ITD_ANCIENT_BASILISK_ATTACK_22","The basilisk rises to its full height and watches you for any sign of movement (; 2). If you pass, you remain still and are prepared when the creature finally attacks; suffer 1 facedown Damage. If you fail, you take a panicked step backward and the creature immediately strikes; suffer 2 Damage and become Poisoned."
"MONSTER_ITD_ANCIENT_BASILISK_MOVE_23","The {0} moves 3 spaces toward the nearest investigator. Then it attacks the investigator in its space with the lowest ."
"MONSTER_ITD_ANCIENT_BASILISK_ATTACK_23","The basilisk wraps its jaws around you and begins to shake your entire body furiously. Suffer 3 Damage (–1 negates). If you suffer 1 or more Damage, become Poisoned."
"MONSTER_ITD_ANCIENT_BASILISK_MOVE_24","The {0} moves 3 spaces to be adjacent to as many investigators as possible. Then it attacks the adjacent investigator who has suffered the most Damage."
"MONSTER_ITD_ANCIENT_BASILISK_ATTACK_24","The basilisk launches itself through the air, fangs exposed (; 2). If you pass, you stay calm and move out of its way. If you fail, the serpent's body collides with yours; suffer 3 Damage and become Poisoned."
"MONSTER_ITD_ANCIENT_BASILISK_HORROR_01","The basilisk is impossibly large and thick. How could a creature of this size survive? Suffer 2 Horror ( negates).\n\nThen, the serpent is a clever foe; the Ancient Basilisk moves 2 spaces away from the nearest investigator."
"MONSTER_ITD_ANCIENT_BASILISK_HORROR_02","You cannot believe no one has ever written of this serpent before (; 2). If you pass, you accept that not all things have been discovered. If you fail, you wonder what other monsters lie beyond human knowledge; suffer 2 facedown Horror, then flip 2 Horror faceup.\n\nThen, the serpent senses a vulnerability in its foes; the Ancient Basilisk moves 2 spaces toward the investigator who has suffered the most Horror."
"MONSTER_ITD_ANCIENT_BASILISK_HORROR_03","Old, broken arrow shafts still stick out from the basilisk's body, and scars mar its scales. Can this creature truly be killed (; 1)? If you pass, you remember it is simply a serpent, and all living things must have a way to die. If you fail, you despair of ever defeating a creature that has survived so many battles; suffer 2 Horror.\n\nThen, the serpent senses a vulnerability in its foes; the Ancient Basilisk moves 2 spaces toward the investigator who has suffered the most Horror."
"MONSTER_ITD_ANCIENT_BASILISK_HORROR_04","The venomous basilisk recalls to mind everything you know about snakebite wounds and those who have died from them. Suffer 3 Horror (+1 negates).\n\nThen, the serpent is a clever foe; the Ancient Basilisk moves 2 spaces away from the nearest investigator."
"MONSTER_ITD_ANCIENT_BASILISK_HORROR_05","The basilisk is a new type of serpent, but it must share characteristics with other snakes (; 2). If you pass, you know that to keep such a large reptilian body alive, it must stay in a dense, warm climate and you take solace in the fact that it cannot follow you home. If you fail, even if the serpent cannot survive outside of the heat, who's to say you will survive its attacks now; suffer 2 Horror and discard 1 Clue.\n\nThen, the serpent flicks its tongue into the air, scenting the blood of its prey; the Ancient Basilisk moves 2 spaces toward the investigator who has suffered the most Damage."
"MONSTER_ITD_ANCIENT_BASILISK_HORROR_06","The basilisk's thick tongue flickers in the air, and you realize it is catching the scent of its victims. Suffer 2 Horror.\n\nThen, the serpent senses a vulnerability in its foes; the Ancient Basilisk moves 2 spaces toward the investigator who has suffered the most Horror."
"MONSTER_ITD_ANCIENT_BASILISK_HORROR_07","The basilisk does not behave as any regular dumb creature. There is something of a human intelligence in its movements and attacks. What if its tactics could match yours? Suffer 4 facedown Horror (–1 negates).\n\nThen, the serpent is a clever foe; the Ancient Basilisk moves 2 spaces away from the nearest investigator."
"MONSTER_ITD_ANCIENT_BASILISK_HORROR_08","It is hard for you to take in the basilisk's sheer size. No serpent should be as large as a redwood tree! Suffer 3 Horror (+1 negates).\n\nThen, the serpent is a clever foe; the Ancient Basilisk moves 2 spaces away from the nearest investigator."
"MONSTER_ITD_ANCIENT_BASILISK_HORROR_09","The basilisk's hiss is so loud it drives away all reason (; 2). If you pass, you cover your ears but still feel the vibrations throughout your body; suffer 1 facedown Horror. If you fail, the noise sends you into a panic; suffer 2 Horror.\n\nThen, the serpent is a clever foe; the Ancient Basilisk moves 2 spaces away from the nearest investigator."
"MONSTER_ITD_ANCIENT_BASILISK_HORROR_10","The creature knots around itself in a writhing mass (; 1). If you pass, you realize it is coiled around some unseen prey; suffer 1 facedown Horror. If you fail, you do not realize what the snake is doing and its undulating body looks unnatural; suffer 2 Horror.\n\nThen, the serpent flicks its tongue into the air, scenting the blood of its prey; the Ancient Basilisk moves 2 spaces toward the investigator who has suffered the most Damage."
"MONSTER_ITD_ANCIENT_BASILISK_HORROR_11","You find yourself obsessing over the basilisk's fangs. They are thick enough that one bite through your soft neck could kill you instantly. Suffer 2 facedown Horror ( negates). Then flip all of your Horror faceup.\n\nThen, the serpent is a clever foe; the Ancient Basilisk moves 2 spaces away from the nearest investigator."
"MONSTER_ITD_ANCIENT_BASILISK_HORROR_12","The creature's hiss hurts your ears. Suffer 1 facedown Damage. Its body seems to go on forever (; 1). If you pass, you realize the basilisk is long, but not immeasurable. If you fail, the body seems to extend in a neverending loop; flip all your Horror faceup.\n\nThen, the serpent flicks its tongue into the air, scenting the blood of its prey; the Ancient Basilisk moves 2 spaces toward the investigator who has suffered the most Damage."
"MONSTER_ITD_ANCIENT_BASILISK","Ancient Basilisk"
"CAMP_02A","The clearing near the river is littered with chunks of broken stone, and beyond it–the remnants of a camp! Discard this Sight token and place the {0} tile as indicated. Then place Darkness in each space of the {0}."
"ROPE_BRIDGE_02A","A rickety bridge sways gently over a dark abyss, frayed ropes barely keeping it together. Tangled vines grow thick on either side of the gap. Discard this Sight token and place the {0} tile as indicated. Then place Darkness and Overgrowth in each space of the {0}."
"ROPE_BRIDGE_02A_PLACE_SEARCH","Ancient artifacts lie in cordoned off areas overlooking the drop. They do not look like what you would expect from this region. Place a Search token as indicated."
"RIVER_02A","The river is swollen from the previous day's storm, and its rushing water is high and unpredictable. Discard this Sight token and place the {0}, {1}, {2}, and {3} tiles as indicated. Then place Darkness in each space of the {0}, {1}, {2}, and {3}."
"RIVER_02A_PLACE_EXPLORE","A door leads into a ramshackle hut that looks far more recent than any of the surrounding ruins. Place an Explore token as indicated."
"RUINS_2_02A","This area is filled with crumbled stone, the only remnants of whatever architectural structures once stood in the area. Place the {0} tile as indicated. Then place Darkness and Rubble in each space of the {0}."
"RUINS_2_02A_PLACE_LARA","Someone appears to be disturbing the ancient remains! For a brief moment, you wonder if it is one of the expedition members, but then the person turns. ""I knew when you set out from that backwater village you were going to lead me to something valuable!"" she sneers, then draws a weapon! Spawn a {0} as indicated."
"STORY_PLACE_HIDE_RUINS","The towering stone ruins create a small cove in which you may be able to conceal yourself. Place an Interact token as indicated."
"SIGHT_RUINS_02A","More immense stone ruins lie in this direction. An investigator in the {0} may reveal the adjacent area."
"RUINS_1_02A","The ancient stone must have once been quite magnificent–underneath thick vines you can still see sections of elaborate carvings worn by time, but not quite gone. Place the {0} tile as indicated. Then place Darkness and 2 Overgrowth in each space of the {0}."
"RUINS_1_02A_PLACE_PACK","A stained canvas pack hangs from one of the rocks. Place a Search token as indicated."
"RUINED_HUT","A door leads into a ramshackle hut that looks far more recent than any of the surrounding ruins."
"HUT_DOOR_TRUE_02A","The inside of the hut is mostly empty. Discard this Explore token and place the {0} tile as indicated. Then place Darkness and 2 Rubble in each space of the {0}."
"HIDE_RUINS","The towering stone ruins create a small cove in which you may be able to conceal yourself."
"HIDE_RUINS_2_FALSE","The stones give you far less cover than you had hoped, and the shadows cast by them are not dark enough to blend into. This is not a safe place to hide. Become Focused. Then discard this Interact token."
"HIDE_RUINS_2_TRUE","Aha! You can be covered on three sides by the ancient decaying structures. You have found a hiding place! Once you roll a large stone in front of the entrance, you and anyone inside would be safe. Discard all other Interact tokens from the board."
"RUINS_1_02A_PACK","A stained canvas pack hangs from one of the rocks."
"RUINS_1_02A_PACK_TEST","The pack is just out of reach, but perhaps you could scale the rock's surface to reach it ()."
"RUINS_1_02A_PACK_FAIL","You place a foot wrong and slide down the rough surface and into the mud. Suffer 1 facedown Damage."
"RUINS_1_02A_PACK_PASS","You pluck the heavy pack from where it is caught and slowly lower it to the ground. It contains a range of ruined supplies. An enormous, sharp snake scale is among the other objects, perhaps from the dig? None of the expedition would have thrown these things away willingly. Gain the {0} Common Item and 1 Clue. Then discard this Search token."
