Commit c679f679 authored by w4t's avatar w4t

kcd 2019.06.27

parent 1e5a1f09
Pipeline #30 failed with stages
"hero_stat_kills","Enemies killed"
"hero_stat_max_level","Level reached"
"hero_stat_money","Money collected"
"hero_stat_playtime","Total playtime"
"rich_presence_initial","Initial rich presence"
"rich_presence_main_quest_started","Playing the quest %s"
"rich_presence_skill_level_up","New skill level (%s)"
"rich_presence_stat_level_up","New stat level (%s)"
"xbox_rp_level_up_skill","Skill level up - ( {0} )"
"xbox_rp_level_up_stat","Stat level up - ({0}) - not used now"
"xbox_rp_playing_game","I'm playing the game"
"xbox_rp_playing_quest","Playing the quest {0}"
"ui_hud_drop_body","Drop body"
"ui_hud_pick_up_body","Pick up body"
This source diff could not be displayed because it is too large. You can view the blob instead.
"cfnm_ac3mansr","Scotland A. Rodriguez"
"cfnm_aelsberg1970","Alexander carl elsberg"
"cfnm_alex_d83","Alexander Diesch"
"cfnm_altariss","Martin Košťál"
"cfnm_amano","Ahnen Christian - Brother of Nod - Scourge of the BAALI"
"cfnm_amaunator","Ernst Schori"
"cfnm_andaj","Alexander Justus"
"cfnm_aoua","Falco Aulitzky"
"cfnm_apocalypse_koa","""Magic"" Mike S. Khamphoukeo"
"cfnm_aramanthius","Aramanthius"
"cfnm_ardagast","Petr"
"cfnm_aretheus","Carsten Pape"
"cfnm_argaladir","Argaladir Elthalion"
"cfnm_arkenus","Alexis Huang"
"cfnm_arleeya","Arleeya"
"cfnm_armorial","Harri Holmström"
"cfnm_artalencar","Arthur Alencar"
"cfnm_asbo","Asbo"
"cfnm_aslyn","Audrey S. L. Quay"
"cfnm_azalus","Azalus"
"cfnm_b0ink","William Hovik"
"cfnm_balex","Alexander Löw"
"cfnm_balianofibelin","Ian Williams"
"cfnm_balin","R.C. Godejord"
"cfnm_baranduin75","Stefan H."
"cfnm_barbante","Stiven conte"
"cfnm_baumhauer","Albert Baumhauer"
"cfnm_bdsxjack","JACK KROSS"
"cfnm_beastington","Aaron Charles Hussey"
"cfnm_bendubai","Bendubai"
"cfnm_biefstuk","Biefstuk"
"cfnm_bigiissxrx","Bjoern Horn"
"cfnm_bionicfemme","Esther Zinn"
"cfnm_blahn","Benjamin von Lahn"
"cfnm_blakstar","jan steinar stuvik"
"cfnm_blomman","Alexander Blomquist"
"cfnm_borbi01","Borbi01"
"cfnm_boston","Brian Tartell"
"cfnm_bretzer","Joseph Bretzer"
"cfnm_buddy53189","Buddy53189"
"cfnm_bunnyhunt80","Bunnyhunt80"
"cfnm_bydevoi","Peter Khristenko"
"cfnm_caesar5285","Laurence Stratton"
"cfnm_caleb100","ToMáš prokop"
"cfnm_capra","Pascal Fritschi"
"cfnm_cavetree","Marek Staroň"
"cfnm_cavjo","Cavjo"
"cfnm_cbello57","Christopher James Bellot"
"cfnm_cerberus","Jörg Schulze"
"cfnm_cian","Cian"
"cfnm_citizendog","Citizen Dog"
"cfnm_cmd865","Connor Dare"
"cfnm_cocik","Lukáš Codr"
"cfnm_codepanda","André Lønvik"
"cfnm_coigreach","Tuomas Joukonpoika"
"cfnm_cool_paulchen","Sebastian Lange"
"cfnm_cooltoon22","Yannick Perotti"
"cfnm_corlif","Corlif"
"cfnm_croberts68","Chris Roberts"
"cfnm_crozan","Thomas Cronin"
"cfnm_d_elgin","William"
"cfnm_daaubrey","Aubrey D. Atkinson"
"cfnm_dafritz","Stefan Seifried"
"cfnm_danners","Danervator"
"cfnm_darkling","Anthony"
"cfnm_darkstar","Kevin Mitchell"
"cfnm_darkwc","Dark"
"cfnm_darlandra","Christopher Thomas Parker"
"cfnm_darthanhaj","Frank j. Flury"
"cfnm_dartknight","Alexandra Partipilo"
"cfnm_darwin","Antonin Hildebrand"
"cfnm_dasmonoid","DasMonoid"
"cfnm_davaduff","David"
"cfnm_derfranke","Justus Präg"
"cfnm_desax","Thomas Hofmann"
"cfnm_desol","Jeffrey LeVeque"
"cfnm_devfern93","Devin Fernandez"
"cfnm_diodotus","Thomas Henry Joseph Douglas Ayers"
"cfnm_doctorbecker","Wilhelm von Beck"
"cfnm_doddosk","Jozef"
"cfnm_dogfoodjoe","Dogfoodjoe"
"cfnm_donesteban","Don Esteban"
"cfnm_duxdanny","Daniel Mazur"
"cfnm_eastbayrae","Eastbayrae"
"cfnm_eastbishop","Leonard ""Bishop"" Bleasdale"
"cfnm_edara","Joshua Bare"
"cfnm_eirik","Erik Kupferer"
"cfnm_englands_own","Paul Kinder"
"cfnm_eopblogs","Edward Oliver Killigrew Penrose Esq"
"cfnm_escwald","Erik Karlsson"
"cfnm_etegaem","Etegaem"
"cfnm_eyn","benjamin ward"
"cfnm_faldi","Pascal Grob"
"cfnm_farleyman","Steven Rash"
"cfnm_favorlock","Evan Dane Lindsay"
"cfnm_felixg","Felix Grünewald"
"cfnm_filcat","Felices Veterator a parvulo"
"cfnm_flanker27","Flanker"
"cfnm_flashfire","James Venes"
"cfnm_flo0220","Florian"
"cfnm_forsix","Forsix"
"cfnm_forthe","Long"
"cfnm_francmg","Franz von Neudek"
"cfnm_freek81294","Freek81294"
"cfnm_garbaldie","garett gaudet"
"cfnm_gatlish","Daichi Shinohara"
"cfnm_gauloises30","Rose Benjamin"
"cfnm_genshed62","Marvin A Crews"
"cfnm_george","Georg Suppan"
"cfnm_ghostleviathan","Troy M Rubert"
"cfnm_gidister","Lisa Engel"
"cfnm_gilic","Sebastian ""gilic"" Wienhold"
"cfnm_gizmotin","Simo"
"cfnm_godofwar889","Giuseppe DeGaetano "
"cfnm_goober","Peterka I"
"cfnm_gorkafatchi","fatchi"
"cfnm_gorrrrrr","Gorrrrrr"
"cfnm_gosuwall","GoSuWaLL"
"cfnm_greiger","Ryan McAuley"
"cfnm_grievous544","Grievous544"
"cfnm_grip","Stefan Botond"
"cfnm_gripman","Marek Macháček"
"cfnm_grndmstr1337","Robert "
"cfnm_gronkh","Gronkh"
"cfnm_guemsterk","Guemsterk"
"cfnm_gummiente","Andreas Aistleitner"
"cfnm_gumonleg","James"
"cfnm_gunibaer","Marc Elxnat"
"cfnm_gurupl","Sir Adam Baron of Poland"
"cfnm_hakase","Crest Lwin"
"cfnm_haraldth","Peter Mattsson"
"cfnm_hasgaroth","David Nieß"
"cfnm_haskald","Craig Jensen"
"cfnm_heathen","Christopher Fournier"
"cfnm_helmersen","Andreas Bjørnbekk"
"cfnm_henkins","Kristoffer Bjånesø"
"cfnm_herko_ter_horst","Herko ter Horst"
"cfnm_heroicbbq","James"
"cfnm_highlake","Henrik Jarman Topsoe"
"cfnm_holymittens","John Paul Kastronis III"
"cfnm_honzimus","Jan Krejčí"
"cfnm_horton","Thomas Marsh"
"cfnm_howard","Antoine SOL"
"cfnm_hugebull","Hugebull"
"cfnm_hunter","Joseph Rolfe"
"cfnm_hyperious","Gordon Huang"
"cfnm_cheezey_bites","James Thompson"
"cfnm_i3lade","Phuc Tran"
"cfnm_iakhovas","Iakhovas"
"cfnm_iamhowie","Peanutmojo"
"cfnm_idcrusher","ID Crusher"
"cfnm_ikantspeell","Ikantspeell"
"cfnm_ilevus","Veli Donmez"
"cfnm_illathid","Erik Olmstead"
"cfnm_immik","Roman Ryabov"
"cfnm_indoc","Filip Sandström"
"cfnm_insaneberg","From Stefan for Loliya Harry"
"cfnm_inter0","Inter"
"cfnm_invisibleshadow","Timothy"
"cfnm_iolalog","Olav Lognvik"
"cfnm_isi","ISI"
"cfnm_ithrud","Mark Berry"
"cfnm_j4ck","Jakub Mirola"
"cfnm_jackdaniels","Jason Herbert"
"cfnm_james4life","James4life"
"cfnm_jasonbroadley","Jaeger Zedwimer"
"cfnm_jb3275","Jb3275"
"cfnm_jeebuscripes","Ser Hugo James edberg"
"cfnm_jenks","Simon Jenkins"
"cfnm_jezza","Edward of Caernarfon"
"cfnm_jiri_zeman","Jiří Zeman"
"cfnm_jjwashington77","James Washington"
"cfnm_joebold","Gile Ethaine"
"cfnm_joedycz","Jiří Joe Dykast"
"cfnm_johnnydement","Josep M Giribet"
"cfnm_jokermidnight","Geoffrey Hise"
"cfnm_jomr3","Johan Martens"
"cfnm_joquh","Christian Friedrich"
"cfnm_jpiedmont","Jonathan Piedmont"
"cfnm_jro107027gmailcom","JONN O'LENA"
"cfnm_jtrtik","Lenka Trtíková"
"cfnm_julenlete","Julen Lete"
"cfnm_kachelschmierer","Michael Kerscher"
"cfnm_kajapa","Kajapa"
"cfnm_kan","Kan"
"cfnm_kasiny","Lukáš Glončák"
"cfnm_kawala","Eric Scholten"
"cfnm_kdeary","Kenneth Deary"
"cfnm_keemosabi","Chris Knapp"
"cfnm_kenji_iwasaki","Kenji Iwasaki"
"cfnm_kevyin","K Ying"
"cfnm_khaziemer","Khaziemer"
"cfnm_killashard","Gregory Pavelka"
"cfnm_king_domenico","Dominic Opipari"
"cfnm_kinglukas","King Lukas"
"cfnm_kjeldor","David Hubený"
"cfnm_kjurer","Michael Kriz"
"cfnm_klingelnberg","Cristian Martin Lopez"
"cfnm_knighterrant","Miloš D."
"cfnm_kuma","Václav Míšek"
"cfnm_leaf16nut","justin byers"
"cfnm_leonidasrjm","Rodrigo"
"cfnm_leonpumpoi","Leonid Samoylovskiy"
"cfnm_lipsch90","Michael Betschart"
"cfnm_lithon","Hazza Alkaabi"
"cfnm_liyet","Y. K. Lee"
"cfnm_lord_rundle","Right Honorable Lord Mayor Timothy C. Rundle"
"cfnm_lordcama","Florian"
"cfnm_lordpoision502","Christopher M. Campbell"
"cfnm_lordy","Luca ""Lordy"" D'Addezio"
"cfnm_lucar85","Luca Rezzonico"
"cfnm_luib","Luib"
"cfnm_luis","Luis Soto Cros"
"cfnm_magicman300","Magicman300"
"cfnm_mahkcloud","MahkCloud"
"cfnm_mak","Stéphane Welferinger"
"cfnm_makar","Luboš Makarský"
"cfnm_makoto","Christoph Konietzko"
"cfnm_maldunefarth","Maldanefarth"
"cfnm_manlor","Mika Mäkelä"
"cfnm_mario_santi","Mario A. Santi"
"cfnm_martin8532","Martin Hartmann"
"cfnm_math","math"
"cfnm_mattyb88","Matty Burney"
"cfnm_maxgwenesef","Max Gwenesef"
"cfnm_maykxor","Micah 'Maykxor' Smyth"
"cfnm_mccoshenc","Connor"
"cfnm_melkir","Robert Vögele"
"cfnm_metaldane","Metaldane"
"cfnm_metzgi","Martin Vorisek"
"cfnm_michalproks","Michal Prokš"
"cfnm_michformer","Michformer"
"cfnm_mildacmelak","Milan Čihák"
"cfnm_milkisgood1","Mikael Angil Cruz"
"cfnm_minko","Milan Kramár"
"cfnm_mitch74aus","Scott Mitchell"
"cfnm_mivkiz","Kirill Evgenevich Grishnov"
"cfnm_modernatomic","Karel Buschmann"
"cfnm_mogon","Mogon"
"cfnm_molik","Petr Molík"
"cfnm_morkham","Peder Myhr"
"cfnm_mortraven","Nicholas Taylor"
"cfnm_mrchr15topher","Christopher Mills"
"cfnm_mtzler","Michael Hopfenmüller"
"cfnm_n1ghtfly","JAKUB JIRUŠ"
"cfnm_narflung","Narflung"
"cfnm_narmondur","Miika Juhani Isoviita"
"cfnm_narneda","Narneda"
"cfnm_nathankenwabikise","Nathan Isak Kenwabikise"
"cfnm_nekator","Rudolfir"
"cfnm_nervzz","Julien Jordan"
"cfnm_nick2508","André Sens"
"cfnm_nicolas","Nicolas Lukaschek"
"cfnm_nicotina","Aquiles Monaco Filho"
"cfnm_nobry","Phan Nobry Ouk"
"cfnm_nordee","D. Nord"
"cfnm_northernaxe","Samuel-Richard Desaulniers"
"cfnm_obergurukain","Andreas Schollenberger"
"cfnm_ohioman101","Ryan Mannion"
"cfnm_olavvi","Olav Vaage"
"cfnm_ondrej42","Ondřej Sim"
"cfnm_oppressor","Patrick S Railing"
"cfnm_osskozzot","Osskozzot"
"cfnm_oszy","Oswald"
"cfnm_outcast","stephen lister"
"cfnm_parry","Peter Thorsten Onnasch"
"cfnm_patches","Patches O´houlahan"
"cfnm_pedro","PEDRO IVO MARIANO"
"cfnm_peregrinus","Kelly Josef Kilgore"
"cfnm_petr_novak","Petr Novák"
"cfnm_phaidon","Pantelis Pasvantis"
"cfnm_pharoah4187","Aaron Richmond"
"cfnm_phil1976","Phil1976"
"cfnm_phydra","Bonnie L Nadri"
"cfnm_pickpocket31","Glenn Italiano"
"cfnm_pkirby1966","Phil ""Madbrit"" Kirby"
"cfnm_poripo","Sasagawa Ray"
"cfnm_porphyrogennetos","Kevin Wallace"
"cfnm_produno","Marcus Crane"
"cfnm_psyco363","Michel Hauptlin"
"cfnm_psychozoa","Psychozoa"
"cfnm_ptbbcc","Bob Schröder"
"cfnm_qwentis","Abdulaziz Al Matrooshi"
"cfnm_r0b0b0b0r","Róbert Winkler"
"cfnm_ra6475","Václav Rajnoha"
"cfnm_raculot","William Lassen"
"cfnm_radekkaspar","Radek Kašpar"
"cfnm_ragnol","Sarah Canniffe"
"cfnm_ralin821","Ralin821"
"cfnm_ranadiel","Matthew Davison"
"cfnm_random121","Random121"
"cfnm_reaper","Dylan Lesley"
"cfnm_revek","Roscoe Fay"
"cfnm_revil821","revil"
"cfnm_rgbvaz","Vsevolod Zaikov"
"cfnm_richard_of_fall","Richard_of_fall"
"cfnm_rik","Beneš z Ladiměřic"
"cfnm_roden_ruzgar","Timothy Montano"
"cfnm_royalvoice","Devin humphrey"
"cfnm_ruprecht_iii","Michael Hedderich"
"cfnm_sammoroth","Sam Paley"
"cfnm_sashamhk","Sasha Mhk"
"cfnm_sblomkamp","Lawrence Conrad Blomkamp"
"cfnm_sbuck","Shawn"
"cfnm_scarfy","Jan Kovats de ujthorda"
"cfnm_scotty","Roman Plch"
"cfnm_sdfprowler","Sdf Prowler"
"cfnm_sealawyer","Dohnal Clark Atkinson"
"cfnm_seandave","Sean"
"cfnm_secretlars","Lars-Wictor Dean Abrahamsson"
"cfnm_serenogas","Tobias zu Huchilheym"
"cfnm_serval","Gomir"
"cfnm_shamirr","Shamirr"
"cfnm_shandrilessa","Christian Opilio"
"cfnm_sharp","Sharp"
"cfnm_shealladh","Shealladh"
"cfnm_sherpa76","Gyuman Yoon"
"cfnm_shigawire","John Bernhard Horn"
"cfnm_siannah","Siannah"
"cfnm_silentone2k","Ryan"
"cfnm_simenb91","Simen Bekkhus"
"cfnm_sirax","Tobias Zaugg"
"cfnm_skuphundaku","Skuphundaku"
"cfnm_smoil","Tino Aigner"
"cfnm_solearis","Tomáš Berecz"
"cfnm_sp1nzok","Ville Hahtonen"
"cfnm_spagr","Spagr"
"cfnm_spoonkdk","Daniel Busk"
"cfnm_stefan_bosch","Stefan Bosch"
"cfnm_stein","Stein"
"cfnm_steskipper","Stefano "
"cfnm_stevee","Steven Evanson"
"cfnm_stilgars","Julien A. Feraud"
"cfnm_stridsvarg","Njål Moland"
"cfnm_suldanessala","Thomas the bearded one"
"cfnm_swordmaster","Brian Schorr"
"cfnm_tajo77","Sebastian Scheel"
"cfnm_tcberry","Timothy"
"cfnm_teutdelamorte","Teut de Lepell"
"cfnm_themalfeis","Jaromir"
"cfnm_thorir","Michal Zoldak"
"cfnm_timtaalik","Timothy TWK"
"cfnm_tj4590","Taylor Wheatcroft"
"cfnm_toad","Memento Mori, F.H"
"cfnm_tob","Zakeran"
"cfnm_tom_forro","Tom Forro"
"cfnm_tonycoolmen","Michael Feuerbach"
"cfnm_topperfalkon","Harley Faggetter"
"cfnm_trickster_loki","Daniel Waters"
"cfnm_tumapetr","Tůma Petr"
"cfnm_typisch","} Mario Haink }"
"cfnm_ucan","Jari Kaasalainen"
"cfnm_ufenloh","Ufenloh"
"cfnm_ugubu","Ugubu Konno"
"cfnm_ulvgrim","Reiner Gabold"
"cfnm_uncontested","Branden Lynch"
"cfnm_unwissend","Björn"
"cfnm_urban","Louis Britton"
"cfnm_ureakim","Ureakim"
"cfnm_utsuro","Matt McRae"
"cfnm_uweschneider","Uwe Schneider"
"cfnm_valiantloki","Stephan M Travers"
"cfnm_valinblade","S.Shepherd"
"cfnm_vanefox","VaneFox"
"cfnm_vargasgray","Robin Wemmenlöv"
"cfnm_versusevil","Versus Evil"
"cfnm_viking12","William Robert Vking Potts"
"cfnm_vilem","Vilém Kledrowetz"
"cfnm_virus","ViRus"
"cfnm_vistix","Gašper Bogovič"
"cfnm_vonuberk","kristjan smith"
"cfnm_waldkauz","Gerhard Swihla"
"cfnm_wardenking","Daniel Buerengen"
"cfnm_warhols","Warhols"
"cfnm_wenedros","Martin Steklý z Loun"
"cfnm_wikc","Toni"
"cfnm_wildstalliondc","Dakota Scott Cisco"
"cfnm_wlorca","Walter Lorca"
"cfnm_wolarion","Antti Ruokonen"
"cfnm_wolfgang1st","Wolfgang Schrenk"
"cfnm_woody","Verunka"
"cfnm_woutertje","Wouter"
"cfnm_wrothamon","WrothAmon"
"cfnm_xaquz","Xaquz"
"cfnm_xing","Xing"
"cfnm_xmutant","Martin Lupač"
"cfnm_yasu246","Yatchi"
"cfnm_yggrgmxnet","Henning Klaßen"
"cfnm_yuusouamazing","Yuusouamazing"
"cfnm_z3p","Zepar"
"cfnm_zala_","Zala"
"cfnm_zarlor","Leonard Zimmermann"
"cfnm_zeekay980","Zack Kelly"
"cfnm_zeretal","Alex Brown"
"cfnm_zero32000","Manuel Aban Mangrobang IV"
"cfnm_zold54","Tomas Zoldak"
"close_door","Close door"
"dlg_alch_autocook","Start autobrewing? Current progress will be lost."
"dlg_alch_autocook_info","If you start automatic brewing, the ingredients you already used will be lost."
"dlg_alch_autocook_not_cooked","You can't autobrew this potion until you've first brewed it by hand."
"dlg_alch_autocook_not_enabled","You need a higher level to unlock autobrew functionality."
"dlg_alch_cannot_autocook","You don't know the whole recipe."
"dlg_alch_end_cooking","Finish brewing?"
"dlg_alch_end_cooking_info","This will complete the potion"
"dlg_alch_exit","Are you sure you want to leave the bench? Current progress will be lost."
"dlg_alch_exit_info","If you leave the bench now, all used ingredients will be lost!"
"dlg_alch_many_ingredients","No more ingredients can be added."
"dlg_alch_not_all_ingredients","You don't have all the ingredients for this recipe."
"dlg_alch_potion_created","You've brewed "
"dlg_alch_prepare","Prepare the bench for this recipe? The ingredients you already used will be lost."
"dlg_alch_prepare_info","If you start brewing a new recipe, the ingredients already used will be lost."
"dlg_alch_recipe_already_unlocked","You already know this recipe."
"dlg_alch_recipe_failed","Potion brewing has failed. All ingredients are lost."
"dlg_alch_recipe_step_unlocked","You've discovered a new recipe step."
"dlg_alch_recipe_steps_unlocked","You've discovered new recipe steps."
"dlg_alch_recipe_unlocked","You've discovered a new recipe."
"dlg_alch_reset_unneccessary","Bench is already set up for brewing a new recipe."
"dlg_alch_resettable","Reset the bench? Current progress will be lost."
"dlg_alch_resettable_info","If you reset the bench now, all the ingredients you used will be lost."
"dlg_cannotStartMinigame","Can't start"
"dlg_confirmStealingItem","Are you sure you want to steal this item?"
"dlg_hd_cannotStart","You don't have a spade!"
"dlg_horse_cannotMount","You're too overloaded to mount up!"
"dlg_lp_cannotStart","You don't have a lockpick!"
"dlg_lp_difficult","This lock is very difficult for you. Are you going to try it anyway?"
"dlg_lp_difficult_info","This lock is too difficult."
"dlg_no","No"
"dlg_ok","OK"
"dlg_yes","Yes"
"hud_low_ammo","LOW AMMO!"
"hud_mp_joined_game","joined the game"
"hud_mp_killed","killed"
"hud_mp_left_game","left the game"
"hud_mp_self_killed","killed himself"
"hud_out_of_ammo","OUT OF AMMO!"
"log_dog_hunt_tired","Your dog is tired from hunting."
"log_game_load_failed","Game load failed"
"log_game_loaded","Game loaded"
"log_game_save_delete_failed","Game deletion failed"
"log_game_save_failed","Game save failed"
"log_game_saved","Game saved"
"log_horse_whistle_supressed","Your horse can't get here"
"log_no_quicksave","No quicksave found"
"open_door","Open door"
"q_millerDate_sitDownWithTereza","Sit with Theresa"
"q_sickbastard_meat","You've found some stinking meat in this larder. Who does it belong to?"
"quest_completed","Quest completed:"
"quest_failed","Quest failed:"
"quest_started","Quest started: "
"trigger_grave_Johanka","Johanka's grave"
"trigger_grave_Matej","Matthias' grave"
"trigger_modleni","Pray"
"ui_back_prompt","(Back)"
"ui_body_dead","(dead)"
"ui_body_unconscious","(unconscious)"
"ui_close_stash","Close"
"ui_codex_new_entry","New Codex entry"
"ui_cook_item","Cook item"
"ui_crime_confiscation_1","A stolen item has been confiscated from your inventory."
"ui_crime_confiscation_10","Ten stolen items have been confiscated from your inventory."
"ui_crime_confiscation_11","Eleven stolen items have been confiscated from your inventory."
"ui_crime_confiscation_12","Twelve stolen items have been confiscated from your inventory."
"ui_crime_confiscation_13_plus","More than twelve stolen items have been confiscated from your inventory."
"ui_crime_confiscation_2","Two stolen items have been confiscated from your inventory."
"ui_crime_confiscation_3","Three stolen items have been confiscated from your inventory."
"ui_crime_confiscation_4","Four stolen items have been confiscated from your inventory."
"ui_crime_confiscation_5","Five stolen items have been confiscated from your inventory."
"ui_crime_confiscation_6","Six stolen items have been confiscated from your inventory."
"ui_crime_confiscation_7","Seven stolen items have been confiscated from your inventory."
"ui_crime_confiscation_8","Eight stolen items have been confiscated from your inventory."
"ui_crime_confiscation_9","Nine stolen items have been confiscated from your inventory."
"ui_crime_jail_placeholder","Luckily for you, there is no city with a jail in this technical alpha version. You're starving and exhausted instead! Your reputation across the land has also taken a serious hit."
"ui_default","Use"
"ui_dialog_input_1","Haggling"
"ui_dialog_input_2","Bribery"
"ui_dialog_input_3","Bet"
"ui_dialoggroup0","Training"
"ui_dialoggroup1","Training combat"
"ui_dialoggroup8","Behaviour…"
"ui_dialoggroup9","Random Talk…"
"ui_dice_bust","Bust!"
"ui_dice_round","round"
"ui_dice_selected","selected"
"ui_dice_total","total"
"ui_dice_you_gave_up","You gave up!"
"ui_dice_you_gave_up_female","You gave up!"
"ui_dice_you_lost","You lost!"
"ui_dice_you_lost_female","You lost!"
"ui_dice_you_won","You won!"
"ui_dice_you_won_female","You won!"
"ui_dlg_cannot_overskip","You can't skip more hours now!"
"ui_dog_attack","Sic!"
"ui_dog_fetch","Fetch!"
"ui_dog_heel","Heel!"
"ui_dog_hunt","Hunt!"
"ui_door_close","Close"
"ui_door_open","Open"
"ui_east_shortcut","E"
"ui_eat_kettle","Eat from pot"
"ui_end_topic","(End dialog)"
"ui_epilogue_jost","Take the letter"
"ui_game_finished","Game finished"
"ui_game_over","Game over"
"ui_get","get"
"ui_get_xp","You improved"
"ui_get_xp_female","You've improved"
"ui_help_alchemy_back","Back"
"ui_help_alchemy_bellows","Bellows"
"ui_help_alchemy_exit","Exit"
"ui_help_alchemy_hourglass","Sandglass"
"ui_help_alchemy_inventory","Inventory"
"ui_help_alchemy_reading_autocoo","Autobrew"
"ui_help_alchemy_reading_prepare","Prepare"
"ui_help_alchemy_reading_t_herbs","Herbs"
"ui_help_alchemy_reading_t_recip","Recipes"
"ui_help_alchemy_reset","Reset"
"ui_help_building_outerb","Bookmark"
"ui_help_building_overview","Overview"
"ui_help_building_structure","Build"
"ui_help_building_upgrade","Improvement 1"
"ui_help_building_upgrade2","Improvement 2"
"ui_help_haggling_accept","Make offer"
"ui_help_lockpicking_cursor","Cursor"
"ui_help_lockpicking_rotate","Rotate lock"
"ui_help_pickpocket_end","Stop"
"ui_help_pickpocket_hold_to_char","Hold to search purse"
"ui_help_pickpocket_left","Left"
"ui_help_pickpocket_right","Right"
"ui_help_pickpocket_take","Take"
"ui_help_pickpocket_uncover","Reveal"
"ui_help_reading_next","Next"
"ui_help_reading_prev","Previous"
"ui_help_reading_study","Study"
"ui_help_skiptime_back","Back"
"ui_help_skiptime_cancel","Cancel"
"ui_help_skiptime_down","-1 Hour"
"ui_help_skiptime_start","Start"
"ui_help_skiptime_up","+1 Hour"
"ui_hint_cutscene_abort","Skip all"
"ui_hint_cutscene_skip","Skip part"
"ui_hint_surrender","Surrender"
"ui_hold_to","Hold to"
"ui_horse_inspect_back","Close"
"ui_horse_inspect_take","Take horse"
"ui_hud_alchemy_reason","This can't be done in the alchemy minigame."
"ui_hud_basic_steal","Pickpocket"
"ui_hud_book_start_use","Read"
"ui_hud_book_stop_use","Back"
"ui_hud_burn_arrows","Set arrows alight"
"ui_hud_burn_hay","Set hay on fire."
"ui_hud_burn_herbs","Burn the herbs"
"ui_hud_bury","Bury"
"ui_hud_cantReadHere","You can't read here."
"ui_hud_caption_object_admire","Admire"
"ui_hud_caption_object_read","Read"
"ui_hud_carry_corpse_reason","This can't be done while you're carrying someone."
"ui_hud_crawl_through_window","Crawl through window"
"ui_hud_dash","Gallop"
"ui_hud_dismount","Dismount"
"ui_hud_examine","Examine"
"ui_hud_fail","Fail"
"ui_hud_fill_jug","Fill jug"
"ui_hud_get_food","Fetch the wine and bacon."
"ui_hud_get_water","Get water"
"ui_hud_grab","Grab body"
"ui_hud_hide_out","Hide"
"ui_hud_horse_inspect","Inspect horse"
"ui_hud_horse_pulldown","Unhorse"
"ui_hud_hunt_attack","Tackle"
"ui_hud_chair_getup","Get up"
"ui_hud_indulgence_notEnoughMoney","You can't afford this."
"ui_hud_indulgence_part1","Pay indulgence:"
"ui_hud_indulgence_part2","Gr."
"ui_hud_inspect_corpse","Inspect"
"ui_hud_inspect_item","Inspect"
"ui_hud_inspect_kettle","Inspect cauldron"
"ui_hud_judge","Judge"
"ui_hud_jump","Jump"
"ui_hud_knock_item","Knock"
"ui_hud_knock_out","Knock out"
"ui_hud_knockOnDoor","Knock on door"
"ui_hud_lockpick","Lockpick"
"ui_hud_lockpick_difficulty_1","Lockpick (very easy)"
"ui_hud_lockpick_difficulty_2","Lockpick (easy)"
"ui_hud_lockpick_difficulty_3","Lockpick (hard)"
"ui_hud_lockpick_difficulty_4","Lockpick (very hard)"
"ui_hud_loot","Loot"
"ui_hud_mercy_kill","Mercy kill"
"ui_hud_mercy_kill_unconscious","Kill"
"ui_hud_mount","Mount"
"ui_hud_mount_and_steal","Mount and steal"
"ui_hud_move_to_chest","Put items in trunk"
"ui_hud_pick_up_ptacek","Pick up Capon"
"ui_hud_pickpocket_fail_detected_by_victim","You were caught in the act by your victim."
"ui_hud_pickpocket_fail_lost","Your victim got away."
"ui_hud_pickpocket_fail_seen_by_someone","You were seen by a witness."
"ui_hud_play_dice","Play dice"
"ui_hud_poisonWine","Poison wine"
"ui_hud_put","Drop "
"ui_hud_put_herbs","Add the herbs"
"ui_hud_read","Read"
"ui_hud_reputation_notification_crime_reported","Crime reported"
"ui_hud_reputation_notification_reputation_gained","Reputation gained"
"ui_hud_reputation_notification_reputation_lost","Reputation lost"
"ui_hud_saddle_horse","Saddle horse"
"ui_hud_scareHorse","Stampede horse"
"ui_hud_sharpening_less_pressure","Less pressure"
"ui_hud_sharpening_more_pressure","More pressure"
"ui_hud_sharpening_position","Position"
"ui_hud_sharpening_pressure","Pressure"
"ui_hud_sharpening_rotation","Angle"
"ui_hud_sharpening_step","Pedal"
"ui_hud_sit","Sit"
"ui_hud_sitting_action_exit","Get up"
"ui_hud_sitting_action_inventory","Inventory"
"ui_hud_sitting_action_sleep","Sleep"
"ui_hud_sitting_reason","This can't be done while sitting."
"ui_hud_SkipDialog","Cancel"
"ui_hud_sleep","Sleep"
"ui_hud_sleep_and_save","Sleep and save"
"ui_hud_start_alchemy","Start alchemy"
"ui_hud_start_digging","Start digging"
"ui_hud_start_transcribing","Start transcribing"
"ui_hud_start_use","Start using"
"ui_hud_stealItem","Steal"
"ui_hud_stealth_kill","Stealth kill"
"ui_hud_stop_use","Stop"
"ui_hud_succes","Success"
"ui_hud_take","Take"
"ui_hud_talk","Talk"
"ui_hud_throw_dice","Throw dice"
"ui_hud_treat","Treat"
"ui_hud_unlock","Unlock"
"ui_hud_untie","Untie"
"ui_hud_use_grindstone","Start"
"ui_hud_use_item","Use"
"ui_hud_use_item_sabotage","Sabotage"
"ui_hud_wait","Wait"
"ui_hud_you_cant_call_dog","You can't give commands to your dog now."
"ui_hud_you_discovered","You discovered"
"ui_hud_you_discovered_female","You discovered"
"ui_hud_you_learned","You learned"
"ui_hud_you_learned_female","You learned"
"ui_in_alchem_flag_alcohol","spirits"
"ui_in_alchem_flag_bellows","bellows"
"ui_in_alchem_flag_book","book"
"ui_in_alchem_flag_dish","dish"
"ui_in_alchem_flag_distillator","still"
"ui_in_alchem_flag_empty_glass","phial"
"ui_in_alchem_flag_hourglass","sandglass"
"ui_in_alchem_flag_kettle","cauldron"
"ui_in_alchem_flag_mortar","mortar"
"ui_in_alchem_flag_oil","oil"
"ui_in_alchem_flag_pestle","pestle"
"ui_in_alchem_flag_water","water"
"ui_in_alchem_flag_wine","wine"
"ui_in_platinum","Collect all trophies"
"ui_in_woodenSword","Wooden training sword."
"ui_info_dice_giveup","Hold to quit this dice game."
"ui_inv_inventory","Inventory"
"ui_inv_npc","NPC"
"ui_inv_quest","Quest"
"ui_inv_questTrackedCount","($x; )"
"ui_inv_store","Found"
"ui_loading_hint_1","If you want to know what's going on in the vicinity or find out if anyone needs your help, it's best to ask the local innkeeper, who's sure to know all the local gossip.
"
"ui_loading_hint_10","If you want to try your hand at gambling, it’s possible to play the dice game of Farkle in every respectable tavern."
"ui_loading_hint_11","Alchemy is a useful skill that transforms herbs and other ingredients into potions and remedies. In order to brew those, you need a knowledge of alchemy, a recipe, an alchemist’s bench and the necessary ingredients.
"
"ui_loading_hint_12","Once you’ve become skilled enough at alchemy, you’ll have the option of auto-brewing potions."
"ui_loading_hint_13","Bleeding is a specific type of injury. If you're bleeding, you must quickly bandage the wound, otherwise you'll soon bleed out and die.
"
"ui_loading_hint_14","Keep in mind that during combat it is not possible to heal yourself!
"
"ui_loading_hint_15","If you want to maintain bladed weapons, you can save your repair kit and hone them yourself on a grinding wheel, which you can find at every smithy.
"
"ui_loading_hint_16","Life is God’s gift and combat doesn’t always have to end in death! So when it’s clear that a combatant is beaten, he always has the option to surrender honourably, and the honourable response is to accept his surrender.
"
"ui_loading_hint_17","If a guard, catchpole or other figure of authority challenges you to surrender or to agree to a personal search, you can do so. But you’d better decide quick, because the guardians of the law have little patience in these troubled times and they won’t hesitate to use force if you don’t cooperate.
"
"ui_loading_hint_18","In order to pickpocket someone successfully, you first have to sneak up on them unnoticed.
"
"ui_loading_hint_19","If you want to store things to use later, you can put them in the trunk you'll find at any of your assigned or rented sleeping places. The same items can be found in all the trunks you have.
"
"ui_loading_hint_2","The Codex accumulates all information about the world, points of interest and detailed tutorials.
"
"ui_loading_hint_20","You can skip time and wait for something. If you’re in the middle of some activity, however, the Skip Time button will call up Help.
"
"ui_loading_hint_21","If your loot is really hot, it’s best to go to a known fence. For example, the millers have a reputation for being mixed up in shady deals."
"ui_loading_hint_22","While brewing potions it’s always best to follow the recipe in the book. You can also easily set all the necessary ingredients straight onto the alchemy bench."
"ui_loading_hint_23","No one is born a master swordsman. It takes practice. Captain Bernard will show you the basics at the start, but to achieve mastery you'll have to visit him repeatedly."
"ui_loading_hint_24","If you find yourself heavily outnumbered, the best option may be ""run away - live to fight another day"". You can always come back when you're more skilled at combat, more stealthy or fortified with potions."
"ui_loading_hint_25","If you end up on the wrong side of the law, it's best to save your reputation by submitting to arrest and cleansing your soul with a little jail time."
"ui_loading_hint_26","Even if you're not caught red-handed, your crimes will make people bad-tempered, and angry guards are more likely to stop and search you, angry traders to be less willing to haggle."
"ui_loading_hint_27","There are big differences between horses. A new one costs a lot, but it's a worthwhile investment - not just to get around faster, but also to carry a heavier load."
"ui_loading_hint_28","Even your finest clothing can lose it's charm if hidden beneath battered armour or a layer of dirt and blood."
"ui_loading_hint_29","Theresa acquires and improves skills just like Henry, but some will not be available to her in Skalitz, such as horse-riding, alchemy and pickpocketing. These skills have a zero value in the character's stats."
"ui_loading_hint_3","Every unsuccessful bout of haggling lowers your reputation with the trader. On the contrary, if you tip the trader or give him or her a discount, your reputation will improve.
"
"ui_loading_hint_30","Theresa does not acquire perk points, but you can unlock new perks for her by completing certain objectives."
"ui_loading_hint_31","There's no cross-dressing in the middle ages! Just as Henry cannot put on women's clothes, neither can Theresa wear men's."
"ui_loading_hint_32","Theresa is accompanied everywhere by her faithful dog, Tinker, who can help her in combat, tracking people and sniffing out interesting things."
"ui_loading_hint_33","Skalitz is a small but important settlement with a castle, which gets its prestige from the local silver mines. All the silver belongs to the king."
"ui_loading_hint_34","Theresa is capable of wielding a weapon, but that doesn't make her a warrior. It's usually best to find another way to resolve conflicts."
"ui_loading_hint_35","Work at the mines is tough, but not only men do it. In the sorting plant where the ore is separated, it is mostly women who do the work."
"ui_loading_hint_4","If you need a light at night, use your torch.
"
"ui_loading_hint_5","You also need to watch what you eat – if you eat or drink something that’s spoiled, you can get food poisoning, which you can only cure by taking Digestive potion. You can tell you’ve been poisoned by the icon next to your health indicator.
"
"ui_loading_hint_6","Reading was a rare skill in the middle ages and a common blacksmith's son certainly wouldn't have been literate. If you want to learn to read, you need to find someone who'll teach you.
"
"ui_loading_hint_7","When you’re dirty, you don’t have to rush immediately to the nearest bathhouse – you can have a quick wash at the nearest water trough.
"
"ui_loading_hint_8","In these harsh times, people are wary of anything out of the ordinary. If you step inside someone's house uninvited, for example, they will first warn you that you've no business there, but if you do anything untoward there, they will immediately call for a guard."
"ui_loading_hint_9","Alcohol is a useful thing, but it's also the scourge of mankind and a good Christian should avoid it like the plague."
"ui_mod_removal_items","It seems you have uninstalled a mod that added new content (items, NPCs, perks etc.) and this content has been deleted in the process."
"ui_new_homes_missing_prerequisities","Prerequisites lacking"
"ui_new_horse","Other horse"
"ui_new_perkpoint","New perk point available"
"ui_nh_base_structure_stats","Basic structure"
"ui_nm_platinum","Platinum Trophy"
"ui_nm_woodenSword","Wooden sword"
"ui_north_shortcut","N"
"ui_northeast_shortcut","NE"
"ui_northwest_shortcut","NW"
"ui_objectiveCompleteHintDefault","Objective completed: "
"ui_objectiveFailHintDefault","Objective failed: "
"ui_objectiveStartHintDefault","Objective started: "
"ui_objectiveUpdatedHintDefault","Objective updated"
"ui_open_nest","Examine nest"
"ui_open_stash","Open"
"ui_open_stash_crime","Rob"
"ui_pay","pay"
"ui_Pdg","Pidgen English"
"ui_perk_activeted","You activated the perk"
"ui_perk_sixthSense","You've been seen!"
"ui_perk_used","You used the perk"
"ui_pickHerb","Gather"
"ui_pickpocket_failed","Pickpocketing failed"
"ui_pickpocket_suceeded","Pickpocketing successful"
"ui_pickup_item","Pick up"
"ui_playerCantSkipTime_combat","You can't skip time while in combat."
"ui_playerCantSkiptime_lowFood","You're too hungry!"
"ui_playerCantSkiptime_lowHealth","You're too badly hurt, you need treatment."
"ui_playerCantSkiptime_timePause","You can't delay - no time to lose!"
"ui_playerCantSleep","You can't sleep right now."
"ui_playerCantSleep_combat","You can't sleep while you're in a fight."
"ui_playerCantSleep_lowFood","You're too hungry to sleep."
"ui_playerCantSleep_lowHealth","You're too badly wounded to sleep. Heal yourself!"
"ui_playerCantSleep_oversleep","You can't fall asleep because you've slept too long already."
"ui_playerCantSleep_timePaused","You can't sleep because the world time is paused."
"ui_playerCantStudy_bookIsFinish","You've already read this book from cover to cover."
"ui_playerCantStudy_lowReading","You don't have the reading skill needed to read this book."
"ui_playerCantStudy_lowSkill","You haven't reached the skill level needed to be able to use this book."
"ui_playerCantStudy_overread","You can't focus on reading anymore - you've read enough today."
"ui_players_horse","My horse"
"ui_put_into_kettle","Drop into pot"
"ui_q_nightsWatch_interrupt","Interrupt argument"
"ui_questCompleted","Quest completed"
"ui_questFailed","Quest failed"
"ui_questStarted","Quest started"
"ui_reached_new_level","You've reached a new level in"
"ui_reached_new_level_female","You've achieved a new level in"
"ui_rep_stolen_reputation","Reputation lowered"
"ui_rep_stolen_sold","Stolen item sold!"
"ui_rpg_CannotJumpWhileEncumbered","You can't jump while overloaded."
"ui_rpg_CannotSprintWhileEncumbered","You can't sprint while overloaded."
"ui_save_istvans_reinforcements","Save right before the battle in Q Istvan's Reinforcements"
"ui_skill_too_low_to_repair_item","You don't have enough skill to repair this item."
"ui_sleep","Sleep"
"ui_south_shortcut","S"
"ui_southeast_shortcut","SE"
"ui_southwest_shortcut","SW"
"ui_use_armor","Put on armour"
"ui_use_burnherbs","Burn the herbs"
"ui_use_fire","Deal with fire"
"ui_use_chickenfeed","Feed chickens"
"ui_use_item","Use"
"ui_use_putherbs","Drop the herbs in"
"ui_use_wash","Wash yourself"
"ui_west_shortcut","W"
"ui_you_gave","You parted with"
"ui_you_gave_female","You parted with"
"ui_you_got","You got"
"ui_you_got_female","You got"
"ui_you_in_private_area","You're in a private area!"
"ui_you_tresspasing","You're trespassing!"
"UIA_COMBO","Combo"
"UIA_KICK","Kick"
"UIA_PERFECT_BLOCK","Perfect block"
"UIA_PUNCH","Punch"
"UIA_RIPOSTE","Riposte"
"USE_DOOR","Use door"
"use_ladder","Use ladder"
"waterTube_wash_max_text","You won't get any cleaner washing in a trough. For that you need the baths."
"waterTube_wash_text","You've washed yourself as much as you can in a trough."
"waterTube_wash_text_female","You've washed yourself all you can in a trough."
This source diff could not be displayed because it is too large. You can view the blob instead.
This source diff could not be displayed because it is too large. You can view the blob instead.
"ui_nh_add_alchemy","Alchemy Bench"
"ui_nh_add_altar","Altar"
"ui_nh_add_archery_range","Archery Range"
"ui_nh_add_armorsmith","Armoursmith's Tools"
"ui_nh_add_brewery","Brewery"
"ui_nh_add_dryfood","Drying Shed"
"ui_nh_add_gamblers","Dice Games"
"ui_nh_add_garden","Herb Garden"
"ui_nh_add_painting","Frescoes"
"ui_nh_add_saddles","Saddler's Equipment"
"ui_nh_add_smokehouse","Smoke House"
"ui_nh_add_weaponsmith","Swordsmith's Tools"
"ui_nh_eff_pro_apiary_baker","Honey for baker"
"ui_nh_eff_pro_apiary_pub","Honey for tavern"
"ui_nh_eff_pro_baker_pub","Cakes for tavern"
"ui_nh_eff_pro_blacksmith_garrison","Weapons for garrison"
"ui_nh_eff_pro_blacksmith_stables","Horseshoes for stables"
"ui_nh_eff_pro_butcher_pub","Meat for tavern"
"ui_nh_eff_pro_garrison_pub","Tavern customers"
"ui_nh_eff_pro_stables_merchant","Horses for merchant"
"ui_nh_eff_rec_adam","Innkeeper Adam"
"ui_nh_eff_rec_alchemy","Alchemists' bench"
"ui_nh_eff_rec_altar","Altar"
"ui_nh_eff_rec_apiary_baker","Honey cakes"
"ui_nh_eff_rec_apiary_pub","Mead"
"ui_nh_eff_rec_archeryRange","Archery range"
"ui_nh_eff_rec_armorsmith","Armoursmith's equipment"
"ui_nh_eff_rec_baker_bigBread","Full stomachs"
"ui_nh_eff_rec_baker_blackBread","Black bread"
"ui_nh_eff_rec_baker_pub","Excellent cakes"
"ui_nh_eff_rec_baker_scale","Municipal scales"
"ui_nh_eff_rec_blacksmith_garrison","Weapons from forge"
"ui_nh_eff_rec_blacksmith_stables","Horseshoes from forge"
"ui_nh_eff_rec_bread_hungry","Hungry village"
"ui_nh_eff_rec_brewery","Brewery"
"ui_nh_eff_rec_butcher_pub","Meat banquet"
"ui_nh_eff_rec_coal","Charcoal "
"ui_nh_eff_rec_coal_ginger","Charcoal from Ginger's friends"
"ui_nh_eff_rec_dryfood","Drying shed"
"ui_nh_eff_rec_excrement_anywhere","Stinking stream"
"ui_nh_eff_rec_excrement_compromise","Fairly clean stream"
"ui_nh_eff_rec_excrement_far","Clean stream"
"ui_nh_eff_rec_export_wood","Selling wood "
"ui_nh_eff_rec_fricek","Fritz"
"ui_nh_eff_rec_friends_fricekProductive","Fritz is peaceful"
"ui_nh_eff_rec_friends_matusProductive","Matthew works a bit"
"ui_nh_eff_rec_gamblers","Dice games"
"ui_nh_eff_rec_garden","Herb garden"
"ui_nh_eff_rec_garrison_pub","Thirsty soldiers"
"ui_nh_eff_rec_grain_auschitz","Grain from Uzhitz"
"ui_nh_eff_rec_grain_confiscate","Disgruntled labourers"
"ui_nh_eff_rec_grain_samopesh","Grain from Samopesh"
"ui_nh_eff_rec_grain_sasau","Grain from Sasau"
"ui_nh_eff_rec_krkovicka","Butcher Kochwurst"
"ui_nh_eff_rec_krojchanzl","Merchant Kornelius"
"ui_nh_eff_rec_kunes","Woodcutter Kunesh"
"ui_nh_eff_rec_malina","Woodcutter Raspberry"
"ui_nh_eff_rec_malina_banish","Raspberry is free"
"ui_nh_eff_rec_malina_payoff","Dowry paid"
"ui_nh_eff_rec_marek","Groom Mark"
"ui_nh_eff_rec_matus","Matthew"
"ui_nh_eff_rec_meat_ledecko","Livestock from Ledetchko"
"ui_nh_eff_rec_meat_rataje","Livestock from Rattay"
"ui_nh_eff_rec_meat_sazava","Livestock from Sasau"
"ui_nh_eff_rec_mirka","Tavern maid Mirka"
"ui_nh_eff_rec_ota","Armoursmith Ota"
"ui_nh_eff_rec_oxen","Beasts of burden"
"ui_nh_eff_rec_painting","Frescoes"
"ui_nh_eff_rec_petr","Baker Silvester"
"ui_nh_eff_rec_poachers_confiscate","Poaching ban"
"ui_nh_eff_rec_poachers_denounce","Tough punishments"
"ui_nh_eff_rec_poachers_keep","Poachers' paradise"
"ui_nh_eff_rec_prachos_banishWife","Harridan banished"
"ui_nh_eff_rec_prachos_punishHusband","Malis must be sober"
"ui_nh_eff_rec_reinf_lumberjacks","Woodcutter soldiers"
"ui_nh_eff_rec_reinf_none","No sentries"
"ui_nh_eff_rec_reinf_varlets","Labourer soldiers"
"ui_nh_eff_rec_saddles","Saddler's equipment"
"ui_nh_eff_rec_salary_high","Overpaid Locator"
"ui_nh_eff_rec_salary_low","Underpaid Locator"
"ui_nh_eff_rec_salary_medium","Locator's wages"
"ui_nh_eff_rec_smokehouse","Smoke house"
"ui_nh_eff_rec_spejlik","Butcher Brisket"
"ui_nh_eff_rec_stables_merchant","Cart horses"
"ui_nh_eff_rec_stone_talmberk","Stone from Talmberg"
"ui_nh_eff_rec_vasek","Groom Vashek"
"ui_nh_eff_rec_weaponsmith","Swordsmith's equipment"
"ui_nh_eff_rec_witch_banish","Firm faith"
"ui_nh_eff_rec_witch_protect","Village herbalist"
"ui_nh_eff_rec_wood_banish","Woodcutters banished"
"ui_nh_eff_rec_zach","Armoursmith Zach"
"ui_nh_eff_rec_zvest","Swordsmith Fink"
"ui_nh_objective_church","Church repairs"
"ui_nh_objective_income","Village income"
"ui_nh_objective_people","Village capacity"
"ui_nh_res_coal","Charcoal"
"ui_nh_res_grain","Grain"
"ui_nh_res_meat","Livestock"
"ui_nh_res_stone","Stone"
"ui_nh_structure_desc_apiary1","Beehives demand little labour, but are well worth having. Forest honey is healthy, tasty and can be used to improve many dishes."
"ui_nh_structure_desc_baker1","Bread is the main staple of the common folk, but the baker also bakes other goods that add variety to the everyday diet."
"ui_nh_structure_desc_blacksmith1","A decent settlement must have a blacksmith who will fashion tools, nails, horseshoes and, in times of need, requisites for men-at-arms. With the necessary equipment, he can double either as a swordsmith or an armoursmith. "
"ui_nh_structure_desc_bridge1","A stone bridge that will stand up to the comings and goings of all the locals and wagons carrying goods in and out, and one that will not disgrace the village."
"ui_nh_structure_desc_butcher1","It is the task of the butcher to slaughter livestock and provide the village with meat, naturally only from domesticated animals, since poaching in the nobles' forests is a serious crime."
"ui_nh_structure_desc_camp1","A camp for labourers engaged in all sorts of tasks. Many of them are refugees from Skalitz, but there are also some who heard of Pribyslavitz by chance and came to seek their fortune."
"ui_nh_structure_desc_garrison1","In times of peace, the guardhouse is home to the forces of law and order. In times of war, it serves as the town armoury and military barracks. Naturally, it also has a combat arena where the men can train."
"ui_nh_structure_desc_church1","Essential repairs to the church should begin with fixing the roof to protect the building from the rain and prevent further decay."
"ui_nh_structure_desc_church2","The beautiful repaired church is the pride of the whole settlement."
"ui_nh_structure_desc_lumberjacks1","Woodcutters fell and process the trees in the surrounding woods, ensuring a permanent supply of timber for construction of new buildings, repairs and basic fortifications."
"ui_nh_structure_desc_merchant1","Trade is always an essential element of life in towns as well as villages, allowing you to bring in the goods that are lacking, as well as selling the products your tradesmen create. "
"ui_nh_structure_desc_pub1","The tavern is always busy. After all, what could be better after a hard day's work than to take a breather with friends over a tankard of good ale?"
"ui_nh_structure_desc_stables1","Owning stables is a privilege enjoyed by very few. The head grooms manage them for their liege lords and have a great responsibility in handling their valuable mounts, for which they deserve recognition."
"ui_nh_structure_desc_townHall1","The tent will serve at the start instead of a real Rathaus. At least you'll have a place to lay your head before you get a proper Bailiff's residence built."
"ui_nh_structure_desc_townHall2","Every sizeable village should have a Rathaus, the seat of law and order embodied by the Bailiff."
"ui_nh_structure_desc_townHall3","The extended Rathaus is much bigger than the original one, affording possibilities of further improvement into a comfortable Bailiff's residence."
"ui_nh_structure_name_apiary1","Beehives"
"ui_nh_structure_name_baker1","Bakery"
"ui_nh_structure_name_blacksmith1","Forge"
"ui_nh_structure_name_bridge1","Bridge and Road"
"ui_nh_structure_name_butcher1","Butcher's"
"ui_nh_structure_name_camp1","Labourers' Camp"
"ui_nh_structure_name_garrison1","Guardhouse"
"ui_nh_structure_name_church1","Church Basic Repairs"
"ui_nh_structure_name_church2","Church"
"ui_nh_structure_name_lumberjacks1","Woodcutters' Camp"
"ui_nh_structure_name_merchant1","Trader's "
"ui_nh_structure_name_pub1","Tavern"
"ui_nh_structure_name_stables1","Stables"
"ui_nh_structure_name_townHall1","Temporary Rathaus"
"ui_nh_structure_name_townHall2","Rathaus"
"ui_nh_structure_name_townHall3","Extended Rathaus"
"game_over_basicTraining","You've lost the trust of Sir Radzig."
"game_over_conquest_fled","Without your help, Istvan won the Battle of Talmberg."
"game_over_conquest_follow_capon","Without getting help, your father died."
"game_over_counteroffensive_reinforcements","You didn't get the reinforcements to Vranik from Talmberg."
"game_over_died_by_bleeding","You have bled to death."
"game_over_died_by_collision","You have died."
"game_over_died_by_fall","You have fallen to your death."
"game_over_died_by_poison","You have been poisoned."
"game_over_died_by_scripted_hit","You were murdered under unforseen circumstances."
"game_over_died_by_self_harm","You have died by your own hand."
"game_over_died_by_starving","You have starved to death. "
"game_over_died_in_combat","You have died in combat."
"game_over_died_in_jail","You have died in jail."
"game_over_died_unknown","You have died."
"game_over_E3_lost","You have lost the battle."
"game_over_E3_win","You are victorious!"
"game_over_escape_skalitz","You've been hit by a stray Cuman arrow."
"game_over_escape_talmberk","Robard is really angry at you right now."
"game_over_finished","Game finished"
"game_over_killed_by_zmola","Zmola killed you while you were unconscious."
"game_over_killed_while_unconscious","You were killed while unconscious."
"game_over_lostBattle","You lost the battle."
"game_over_night_rescue_crime","You committed treachery!"
"game_over_night_rescue_ran_away","Young Lord Capon died while attempting to rescue the hostages."
"game_over_nights_watch","You've been kicked out of the Bailiff's service for incompetence."
"game_over_ptacek_bled","Capon lost 5 pints of blood. His goose is cooked."
"game_over_revelation_killing_inquisitor_text","Murdering a servant of God is a most heinous crime! You tried to flee, but they soon caught up with you. Sir Radzig turned his back on you and you were hanged for your crime. Johanka was convicted of heresy and died as a result of her punishment."
"game_over_revelation_killing_inquisitor_undercover_seen_text","You were seen killing the Inquisitor and the law soon caught up with you. Sir Radzig turned his back on you and you were hanged for your crime."
"game_over_revelation_speking_heresy_text","You died after your tongue was cut out for heretical speeches. Johanka was also convicted of heresy and suffered the same fate."
"game_over_run","A village lad like you has no chance of defeating the fearsome Cumans. Better to run and save your skin."
"game_over_simek_text","Samuel died."
"game_over_tereza_escape","You were hit by a stray Cuman arrow and died while trying to flee."
"game_over_tereza_prison","You've been executed for your grave crimes. May God have mercy on your sinful soul."
"game_over_test","TEST"
"game_over_thank_you","Thank you for playing!"
"chap_dlc2_sch2_GhfW_e1050_G8Y7","Replace"
"chap_dlc2_sch2_GhfW_e1051_XHhc","Bury"
"chap_dlc2_sch2_GhfW_e1210_8zxc","Colour the water"
"chap_dlc2_sch2_GhfW_e1508_DCgh","Throw"
"chap_dlc3_sch8_9v0p_e20_O9rb","Travelling the roads in the province is hazardous - merchants are afraid even to stick their noses out of the inns, visiting relatives in neighbouring villages is a life or death gamble and folk living in remote farmsteads sleep with axes under their pillows. Behind any oak or ash along the wayside, there may be a ruthless bandit lying in wait, or even a poor student, who has drunk away his last Groschen and entered the spirit of these lawless times. Either way, the victim is lucky to lose only his purse, and not his head. "
"chap_dlc3_sch8_9v0p_e21_Nuca","You can start dealing with the danger on the roads by talking to Sir Radzig after completing the main quest <font color='#B8AE7E'>Baptism of Fire</font>. Shortly after this point in the story, Sir Radzig will be found at the viewing point over Talmberg, and later at Pirkstein Castle in Rattay. If you're not sure where to find him, look for the <img src='img://Libs/UI/Textures/Dynamic/dlc3Overlay.dds' width='38' height='38' align='baseline' vspace='-8' > icon. This assignment may be temporarily unavailable during the military operations towards the end of the main storyline, or may halt progress in the story for a while. "
"chap_dlc3_sch8_9v0p_e23_kzPo","Travelling the roads in the province is hazardous - merchants are afraid even to stick their noses out of the inns, visiting relatives in neighbouring villages is a life or death gamble and folk living in remote farmsteads sleep with axes under their pillows. Behind any oak or ash along the wayside, there may be a ruthless bandit lying in wait, or even a poor student, who has drunk away his last Groschen and entered the spirit of these lawless times. Either way, the victim is lucky to lose only his purse, and not his head. "
"chap_dlc3_sch8_9v0p_e24_xgFu","You can see Sir Radzig and begin dealing with the dangers lurking on the provincial roads. He can usually be found at Pirkstein Castle in Rattay. If you're not sure where to find him, look for the <img src='img://Libs/UI/Textures/Dynamic/dlc3Overlay.dds' width='38' height='38' align='baseline' vspace='-8' > icon. This assignment may be temporarily unavailable during the military operations towards the end of the main storyline, or may halt progress in the story for a while. "
"chap_dlc4_sch1_AMrB_e3098_CkTL","Talk to Johanka"
"chap_dlc4_sch15_0k9l_e13_o1c5","Once she goes into Skalitz, Theresa can't continue to pursue side quests and won't be able to save the survivors outside."
"chap12_sch20_Bmon_e2_Zpwe","Foe"
"chap12_sch20_Bmon_e3_4ZbU","Fight"
"chap12_sch20_Bmon_e4_pPRz","Stop"
"chap12_sch20_Bmon_e6_FZId","Flee"
"chap12_sch20_Bmon_e8_evade","Evade"
"chap12_sch3_6Ntp_e1050_ShB2","You blacked out and have no idea how you got here."
"chap17_t1C__sch0_kfJy_e117_T7YN","There's no time. You're under attack!"
"chap17_t1C__sch0_kfJy_e131_CFPj","You abandoned your lord and he died. For that you'll swing on the gallows."
"chap17_t1C_sch1_oPBP_e1311_7rP3","Pick roses"
"chap17_t1C_sch1_oPBP_e597_vKdO","Get into the bath dressed."
"chap17_t1C_sch1_oPBP_e598_e1oH","Take off the clothes and get into the bath."
"chap17_t1C_sch2_dZo8_e1718_qbrs","A certain robber baron by the name of Wolflin of Kamberg has been pillaging farms in the fiefdom of Rattay with his band of renegades. The Lord of Rattay, Sir Hanush, takes a very dim view of his estates being ransacked, and so he's sent out a punitive expedition to deal with the outlaws. You are to take part."
"chap17_t1C_sch2_dZo8_e1719_yQKd","Your corps is about to attack Wolflin's encampment. It will be a tough battle, because the enemy is expecting you and your forces are more or less matched. Arm yourself well and may God guide your hand!"
"chap17_t1C_sch3_JglP_e1_FNiR","There's never a dull moment with the bold Sir Hans Capon. Before he can proceed with his knightly duties, he wants me to help him with a certain delicate matter of great urgency. "
"chap17_t1C_sch3_JglP_e11_pHxc","The beginning of a new adventure with Sir Hans is active at the end of the Capon quest line, culminating in the <font color='#B8AE7E'>Robber Baron</font> assigment, which can be started after the main quest <font color='#B8AE7E'>Questions and Answers.</font> Capon, however, has no time for amorous adventures during the battles towards the end of the game, so you won't be able to accept the quest from him until the very end, when Sir Hans arrives at the camp by Neuhof. If you're not sure where to find him, look for the <img src='img://Libs/UI/Textures/Dynamic/dlc2Overlay.dds' width='38' height='38' align='baseline' vspace='-8' > icon."
"chap17_t1C_sch3_JglP_e13_J5OK","The beginning of a new adventure with Sir Hans is now active. All you have to do is go and talk to him. Capon, however, has no time for amorous adventures during the battles towards the end of the game, so you won't be able to accept the quest from him until the very end, when Sir Hans goes to the camp at Neuhof. If you're not sure where to find him, look for the <img src='img://Libs/UI/Textures/Dynamic/dlc2Overlay.dds' width='38' height='38' align='baseline' vspace='-8' > icon."
"chap17_t1C_sch3_JglP_e2_Kw10","Knowing that Sir Hans has somewhat different priorities than the other local lords, it wouldn't be unreasonable to assume that a damsel is involved. After our last dramatic adventure at the bathhouse, I'm curious - and more than a little apprehensive - as to what his latest escapade will be all about."
"chap17_t1C_sch3_JglP_e2_NFgO","Wicked tongues say the heir to the Town of Rattay, young Sir Hans Capon, is an incorrigible seducer and whore-monger. A more charitable view is that he's just looking for love. The kind you can't buy at the bathhouse..."
"chap17_t1C_sch3_JglP_e3_XzI6","You know the heir to the Town of Rattay, young Sir Hans Capon, well enough to realise that there's more than a little truth to the rumours that he's an incorrigible seducer and whore-monger. But then again, maybe he's just looking for love. The kind you can't buy at the bathhouse..."
"chap17_t1C_sch3_JglP_e4_iPlE","You have yet to make the acquaintance of the bold Sir Hans Capon, but once you do, be prepared to get drawn into his amorous adventures. You, a common blacksmith's son, will become His Lordship's herald, his messenger of love!"
"chap17_t1C_sch3_JglP_e6_YhfZ","You have a feeling that if you knew him better, you are very likely to get drawn into his amorous adventures. His Lordship's herald, his messenger of love - it has a ring to it!"
"chap17_t1C_sch3_JglP_e9_SGAF","Sir Hans Capon, the rightful heir to the Town of Rattay, dedicates most of his time to educating himself in matters knightly. He excels at hunting, combat and horseriding... or so he believes. He hasn't mastered the nobel game of chess, or even the more common game of dice, and as for poetry recitation, the time has come for him to work on that, if he's to win the heart of the maiden of his dreams."
"chap21_sch19_T9qy_e10_XLxy","Begin combat (easy foe)"
"chap21_sch19_T9qy_e11_EBhq","Begin combat (intermediate foe)"
"chap21_sch19_T9qy_e12_FPK6","Begin combat (hard foe)"
"chap21_sch19_T9qy_e13_h6fh","Begin combat with two foes"
"chap21_sch19_T9qy_e14_Bvcn","Begin battle (end of tutorial)"
"chap21_sch7_d5jy_e23_l8le","Black clouds of strife are gathering, the thundering drums of war rumble across the land and the whole kingdom awaits the next lightning bolt with bated breath. Not so the undaunted Sir Hanush, who decided to bolster morale with a regular tourney to keep his subjects fighting fit and distract them from the pervasive gloom. "
"chap21_sch7_d5jy_e24_Edki","The tourney takes place every few days by the Upper Castle in Rattay. All types of melee weapons are permitted, and the contest is open to combatants from all walks of life, even a lowborn, uneducated misfit like you. Just go and ask Sir Hans Capon about it and he'll tell you all you need to know."
"chap21_sch7_d5jy_e26_cIeS","Black clouds of strife are gathering, the thundering drums of war rumble across the land and the whole kingdom awaits the next lightning bolt with bated breath. Not so the undaunted Sir Hanush, who decided to bolster morale with a regular tourney to keep his subjects fighting fit and distract them from the pervasive gloom. "
"chap21_sch7_d5jy_e27_dQji","The tourney takes place every few days by the Upper Castle in Rattay. All types of melee weapons are permitted, and the contest is open to combatants from all walks of life, even a lowborn, uneducated misfit like you. Young Sir Hans Capon will tell you all you need to know about it. Once you've become better acquainted with him, that is. "
"chap21_sch7_d5jy_e30_5QY2","The tournament convened by Sir Hanush takes place once every seven days at Rattay Upper Castle. The aim of the tourney is to test the skill of combatants will all kinds of weapons. It's intended for commoners, so you can enrol too. "
"chap21_sch7_d5jy_e32_m7B8","After completing the side quest <font color='#B8AE7E'>Next to Godliness</font> with Sir Hans, you can accept a new quest from him, which will launch an instance of the regular tournament. If you're not sure where to find him, look for the <img src='img://Libs/UI/Textures/Dynamic/dlcTournamentOverlay.dds' width='38' height='38' align='baseline' vspace='-8' > icon. If you've already progressed in the storyline as far as <font color='#B8AE7E'>Epilogue</font>, you won't be able to accept the quest from Capon and the Tournament will launch on its own. the tournament will not take place while Sir Hanush is at war. "
"chap21_sch7_d5jy_e34_2Ipt","You can go and see Sir Hans and accept from him a new quest, which will launch a regular tournament. If you're not sure where to find Sir Hans, look for the <img src='img://Libs/UI/Textures/Dynamic/dlcTournamentOverlay.dds' width='38' height='38' align='baseline' vspace='-8' > icon. If you've already progressed in the storyline as far as <font color='#B8AE7E'>Epilogue</font>, you won't be able to accept the quest from Capon and the tournament will launch on its own. The tournament will not take place while Sir Hanush is at war. "
"chap21_sch7_d5jy_e36_F5Dq","After launching the main quest <font color='#B8AE7E'>Awakening</font> in Rattay, a tournament will be automatically launched every week at Rattay Upper Castle. The tournament will not take place, however, while Sir Hanush is at war. "
"chap27_PxIe_sch0_c5YT_e131_Qgwo","Quest started"
"chap27_PxIe_sch0_c5YT_e132_70UZ","Blessing of overseer"
"chap27_PxIe_sch0_c5YT_e132_gMEy","Chasing Zmola"
"chap27_PxIe_sch0_c5YT_e132_H3Q2","Disappearance of Leshek"
"chap32_sch1_Yhte_e2_eyDY","Wayfarer"
"chap32_sch1_Yhte_e4_dQKb","Examine"
"chap32_sch1_Yhte_e5_yZbc","Ignore"
"chap32_sch1_Yhte_e7_obSX","Stop "
"chap32_sch1_Yhte_e8_5efG","Flee"
"chap35_sch2_HvqS_e52_pzSy","To your surprise, you've found there are some interesting papers amongst your things. Most likely they were concealed in the saddlebag of the horse you escaped from Skalitz on. It seems the men of the Talmberg garrison assumed they were yours and put them in your trunk. But how would a common blacksmith's son come by such documents? After all, you can't even read! The mysterious documents have an ancient seal that testifies to the noble and ancient origin of their author. "
"chap35_sch2_HvqS_e53_nsaj","You're not able to make any sense out of their content, but, luckily for you, you're not the first one to examine them. And whoever it was that read them, that learned person created a number of simple sketches based on their content, which look like descriptions of places where rare items of clothing and armour are hidden! You've put the papers safely away in your trunk, where they're waiting until you have time to study them more closely."
"chap35_sch2_HvqS_e56_v6wf","A legend is circulating in the province about stashes containing magnificent Warhorse armour. Many people have searched for it, but in vain. With a little effort and the grace of God, perhaps you can succeed in finding the armour and donning it to assist you in fighting the good fight!"
"chap35_sch2_HvqS_e58_tSzl","The first part of the Warhorse armour and five treasure maps will appear in your universal trunk after launching the main quest <font color='#B8AE7E'>Awakening</font> in Rattay Mill. You can access your trunk from any home or lodgings you have in the world."
"chap35_sch2_HvqS_e60_b6T9","The first part of the Warhorse armour and five more treasure maps are stored in your universal trunk in Rattay Mill. You can access your trunk from any home or lodgings you have in the world."
"chap35_sch4_3oGW_e29_B18G","Although you hardly ventured beyond Skalitz your whole life, now and again you heard tidings from travelling merchants and wayfarers about goings on in the outside world - the big harvest festival in Merhojed, the rebuilding of Sasau Monastery and stories about an abandoned village in the woods near Talmberg. "
"chap35_sch4_3oGW_e30_zOG0","That village is called Pribyslavitz, and for years it has lain in ruins. You've always been curious about it - where exactly it is, what mysteries it conceals and why no one ever went back there to live. You're determined to go there and explore the village, just as soon as you and the local lords have dealt with the bandits."
"chap35_sch4_3oGW_e32_eqgM","After you and your comrades-in-arms drove the bandits out of Pribyslavitz, the village was once again left to be slowly swallowed up by the woods. A shame - before being plundered by a renegade lord, it was no doubt a sprawling, bustling hamlet, judging by the size of the ruined church there, which is all that's left as a reminder of its former prosperity."
"chap35_sch4_3oGW_e33_mdnB","You always wondered why the folk never went back to live there, so you were pleasantly surprised to learn that Sir Divish has plans for his former hamlet. You don't know exactly what he has in mind, but you'll be glad to have a hand in it. You're sure to find out in Talmberg what needs to be done."
"chap35_sch4_3oGW_e41_Z7m2","Pribyslavitz, a sprawling, long-abandoned village, is now swallowed up by the woods. You always wondered what secrets it concealed and why the villagers never returned there, and so you were pleasantly surprised when Sir Divish told you he had plans for the old settlement. "
"chap35_sch4_3oGW_e43_Sx5N","Sir Divish enlists your help in rebuilding Pribyslavitz after the bandits have been driven out of the hamlet in the main quest <font color='#B8AE7E'>Baptism of Fire.</font> If you're not sure where to find him, look for the <img src='img://Libs/UI/Textures/Dynamic/dlc1Overlay.dds' width='38' height='38' align='baseline' vspace='-8' > icon. However, you will temporarily not be able to launch or continue playing the DLC during any battle quests."
"chap35_sch4_3oGW_e45_P5pu","Go and see Sir Divish, who wants you to help rebuild Pribyslavitz. If you're not sure where to find him, look for the <img src='img://Libs/UI/Textures/Dynamic/dlc1Overlay.dds' width='38' height='38' align='baseline' vspace='-8' > icon. Bear in mind, though, that it will not be possible to temporarily resume or complete the rebuilding during any battles. "
"chap35_sch5_mZpP_e507_HUZ7","A few days later."
"chap35_sch6_EHtL_e11_xZNi","You can get a dog from Theresa at Rattay Mill, but only after launching the main quest <font color='#B8AE7E'>Awakening</font>."
"chap35_sch6_EHtL_e13_pa33","Theresa's story is now active. You can launch the quest line by talking to Theresa. You'll be led to her by <img src='img://Libs/UI/Textures/Dynamic/dlc4TheresaOverlay.dds' width='38' height='38' align='baseline' vspace='-8' >."
"chap35_sch6_EHtL_e17_jskP","Theresa is now looking after a dog at Rattay Mill. She's hoping you take it over, because her uncle, Miller Peshek, doesn't like the animal. Go and see Theresa and offer to help."
"chap35_sch6_EHtL_e21_BK5Z","A difficult fate awaits Johanka. To find out more, go and visit her at the monastery infirmary and look for <img src='img://Libs/UI/Textures/Dynamic/dlc4JohankaOverlay.dds' width='38' height='38' align='baseline' vspace='-8' >"
"chap35_sch6_EHtL_e3_k92t","Armed with fortitude and dignity, she faces the coming days with a smile on her lips. And since God moves in mysterious ways, none of us can know the lot we shall have to bear. But it is often those of whom we least expect it who encounter an extraordinary destiny..."
"chap35_sch6_EHtL_e5_oXts","You're the son of a blacksmith, whose life centred around the forge, not farming and livestock. It's not as if you ever missed cattle or pigs, but to have a dog of your own? Now that would be nice..."
"chap35_sch6_EHtL_e7_tMbu","Theresa's story will be available to you once you launch the main quest <font color='#B8AE7E'>Awakening</font>. Then all you have to do is talk to Theresa in Rattay Mill. You'll be led to her by <img src='img://Libs/UI/Textures/Dynamic/dlc4TheresaOverlay.dds' width='38' height='38' align='baseline' vspace='-8' >."
"chap35_sch6_EHtL_e9_AUe9","A difficult fate awaits Johanka. To find out more about it, you must have completed the side quests<font color='#B8AE7E'>Pestilence</font> and <font color='#B8AE7E'>In God's Hands</font>, whether successfully or not. You will get to <font color='#B8AE7E'>Pestilence</font> from the main quest <font color='#B8AE7E'>Questions and Answers</font>. <font color='#B8AE7E'>In God's Hands</font> is assigned to you by Johanka, who is to be found at Sasau Monastery. Once you've completed those quests, all you have to do is visit Johanka again, where you will be guided by <img src='img://Libs/UI/Textures/Dynamic/dlc4JohankaOverlay.dds' width='38' height='38' align='baseline' vspace='-8' >."
"chap5_sch35_xmhH_e337_KWau","Preacher"
"chap5_sch42_ZQyf_e13_bdlz","Hold-up"
"chap5_sch42_ZQyf_e14_Ii0w","Don't interfere in it"
"chap5_sch42_ZQyf_e18_AlMX","Fight"
"chap5_sch42_ZQyf_e19_lmga","Watch the battle"
"chap5_sch42_ZQyf_e19_velx","Flee"
"chap5_sch42_ZQyf_e23_Onaq","Untie"
"chap5_sch44_mS8C_e497_Jylz","Carcass on the Road"
"chap5_sch44_mS8C_e498_udhL","Stop"
"chap5_sch44_mS8C_e499_Gkvg","Ride around and ignore it"
"chap5_sch44_mS8C_e500_6K58","Go around and ignore it"
"chap5_sch44_mS8C_e503_wcog","Have a chat"
"chap5_sch44_mS8C_e504_4I17","Flee"
"chap5_sch44_mS8C_e514_FS5n","Look at the weapon"
"chap5_sch45_nmtr_e95_BhsL","Give the convict a drink."
"chap5_sch47_94Dl_e1_W2wk","Chase"
"chap5_sch50_NV1D_e1_O1wc","Attack on the road"
"chap5_sch50_NV1D_e16_ewho","Scout"
"chap5_sch50_NV1D_e17_PQwb","Halt"
"chap5_sch50_NV1D_e18_2dRv","Run away"
"chap5_sch50_NV1D_e19_RGfd","Avoid"
"chapter1a_sch15_T7No_e6_QlXw","Too many of your men have died."
"chapter1a_sch2_iRf2_e11_6IvY","The early 15th century was a time of turmoil in the Holy Roman Empire, which had flourished under the late Emperor Charles IV, but now, with his son Wenceslas “the Idle“ on the Bohemian throne, was falling into disarray.
"
"chapter1a_sch2_iRf2_e12_U8N0","The King’s inactivity angered many of the nobility, as well as his half-brother, King Sigismund of Hungary, who decided to take drastic steps to restore order to the Empire…
"
"chapter1a_sch2_iRf2_e12_vkUl","Silver Skalitz, 1403"
"chapter1a_sch2_iRf2_e990_QBhT","Throw manure."
"chapter1a_sch22_LAqJ_e810_xbED","Skip mass"
"chapter1a_sch22_LAqJ_e815_OUNX","Eat"
"chapter1a_sch25_kJcP_e58_PAkf","Raise the portcullis"
"chapter1a_sch25_kJcP_e9_mUC2","Before the return to Talmberg"
"chapter1a_sch28_w7oB_e271_IWz9","You did not arrive at the battleground."
"chapter1a_sch28_w7oB_e273_wPqw","You fled the battlefield."
"chapter1a_sch7_9t19_e58_Suu4","In the castle."
"chapter1a_sch7_9t19_e8_Zrcd","Run!"
"chapter1a_sch7_nFPk_e311_GKf6","Zbyshek killed you while you were unconscious."
"chapter1a_sch8_Votg_e104_iWG2","A FEW DELIRIOUS DAYS LATER…"
"chapter1a_sch8_Votg_e186_2516","AND EVEN LATER…"
"chapter1a_sch9_FEsU_e1491_2eLv","Inspect"
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"chap_dlc4_sch1_AMrB_e10_MM0d","Option 2 - neither Pestilince nor Wounded Soul was started - help Radzig and look for survivors from Skalitz; rumours, Johanka is in Sasau, Pestilence completed, but not Wounded Soul - similar to first - just go to Johanka and see if she needs help"
"chap_dlc4_sch1_AMrB_e11_Ebyp","Option 3 Pestilence underway, Wounded Soul underway - help Merhojed locals and Johanka"
"chap_dlc4_sch1_AMrB_e9_8Fnr","Option 1 - Pestilence and Wounded Soul are completed - go to Johanka, she'll be happy to see you"
"chap_dlc4_sch17_NeWe_e146_Y9bJ","You've unlocked the perk First Aid II.<br/><img src='img://Libs/UI/Textures/Dynamic/ico_first_aid_perk.dds' width='64' height='64' ><br/>Using bandages is now more effective and you can also take advantage of your healing skills in dialogues."
"chap_dlc4_sch18_FJ22_e81_iK55","You've acquired a dagger and the perk Stealth Kill<br/><img src='img://Libs/UI/Textures/Dynamic/ico_stealth_perk.dds' width='64' height='64' ><br/>If you sneak up on a foe from behind unobserved, you can take him down by holding $attack3;."
"chap0_sch27_whpB_e768_aPhc","Press $read_toggle; while reading the herbarium to toggle between the herb list and the recipe list. Press $read_select; while on a recipe to put all the ingredients required for that recipe on the shelves."
"chap0_sch27_whpB_e781_ZMKy","Bellows are controlled by the $alch_use_bag; key."
"chap0_sch30_m-Hk_e637_8z_C","The cursor grows in size to indicate that you approach the sweetspot. You can start to rotate the lock as soon as the cursor changes colour. <img src=""Textures/lockpicking1""> Rotate the lock with $lock_dir_fwd; . The sweetspot rotates with the lock, so you will have to move the cursor to stay within the sweetspot. <img src=""Textures/lockpicking2""> Your lockpick will break if you fail to keep the cursor within the sweetspot."
"chap0_sch38_cdLq_e151_dpUT","Move around the battlefield by $ui_left; and $ui_right;, look around by mouse. Cursor will lock on enemy. You can unlock easily by sprinting or by pressing a mouse wheel."
"chap0_sch38_cdLq_e167_4IhZ","Move around the battlefield with your left stick. Use a right stick to look around, cursor will lock on enemy. You can unlock the enemy by holding the stick or by sprinting with $sprint;"
"chap0_sch38_cdLq_e169_60Ic","You can change your attack zone by mouse.<br/>Aim for the head: <img src=""Textures/ccursor0""> <br/> Slashing attack: $attack1_mouse;"
"chap0_sch38_cdLq_e170_VzFb","You can change your attack zone by right stick.<br/>Aim for the head: <img src=""Textures/ccursor0""> <br/> Slashing attack: $attack1;"
"chap0_sch38_cdLq_e172_mUC1","Change zones by mouse, you will also change your guard automatically. Slash with the left mouse button, stab with the right."
"chap0_sch38_cdLq_e173_yZEn","Change zones by right stick, you will also change your guard automatically. <br/><img src=""Textures/xi_thumbry""> <br/> $attack1; slash<br/>$attack2; stab"
"chap0_sch38_cdLq_e175_3FoO","Hold $block; to keep blocking. <br/> Blocking slows down stamina regeneration!"
"chap0_sch38_cdLq_e177_GipJ","Try to time your $block; to a moment when enemy starts his attack. That's parry!"
"chap0_sch38_cdLq_e178_a6aP","Now!"
"chap0_sch38_cdLq_e179_rCcC","Well done!"
"chap0_sch38_cdLq_e180_mHoO","Too late…"
"chap0_sch38_cdLq_e182_zL0l","You can counterattack immediatelly after succesfull parry."
"chap0_sch38_cdLq_e184_8PCU","Block with $block; <br/> Parry is disabled for now…"
"chap0_sch38_cdLq_e186_4po3","The key is to change attack zone in the middle of an attack! <br/> Try some combos:<br/> $attack1_mouse; <img src=""Textures/ccursor0""> <img src=""Textures/ccursor2""> <img src=""Textures/ccursor3""><br/>or<br/> $attack1_mouse; <img src=""Textures/ccursor1""> <img src=""Textures/ccursor3""> then stab.<br/>or<br/> $attack1_mouse; <img src=""Textures/ccursor0""> <img src=""Textures/ccursor1""> <img src=""Textures/ccursor4""> then stab"
"chap0_sch38_cdLq_e187_zU5t","The key is to change attack zone in the middle of an attack! <br/> Try some combos:<br/> $attack1; <img src=""Textures/ccursor0""> <img src=""Textures/ccursor2""> <img src=""Textures/ccursor3""><br/>or<br/> $attack1; <img src=""Textures/ccursor1""> <img src=""Textures/ccursor3""> then $attack2;<br/>or<br/> $attack1; <img src=""Textures/ccursor0""> <img src=""Textures/ccursor1""> <img src=""Textures/ccursor4""> then $attack2;"
"chap0_sch38_cdLq_e189_Y6cR","As soon as your enemy starts his attack, try to move to the side."
"chap0_sch38_cdLq_e191_ESJt","Time for feints! By holding the attack button, you raise your weapon, you strike with release. If you change the attack zone before the actual strike, you can trick your opponent into guarding wrong side. Feel free to try it for a while."
"chap0_sch38_cdLq_e193_VZ8n","Free fight! Now you can try all you've learned. The combat ends in three minutes. You can finish it earlier by leaving the combat area."
"chap14_sch29_yLmT_e1_xERA","$h;BREWERY$h_end;You've built yourself a brewery and from now on the innkeeper will be able to brew a local beer. Every time a new batch is brewed, you can pick it up from the vat on top of the kiln at the brewery. Drink responsibly!<br/><img src='img://Libs/UI/Textures/Dynamic/1057.dds' width='64' height='64' align='baseline' vspace='-22' > $font_color;Pribyslavitz Boar$font_end;"
"chap14_sch29_yLmT_e101_3j95","$h;OVEREATING$h_end;You've eaten too much! You won't be hungry for a much longer time now, but you'll be clumsy until you've digested everything."
"chap14_sch29_yLmT_e11_bw0R","$h;QUESTS$h_end;Most of the quests can be completed in different ways - some people can be persuaded, some can be robbed. And if you'd rather not beat around the bush, violence can also be a solution."
"chap14_sch29_yLmT_e13_YuQX","$h;QUEST LOG$h_end;You can find all information about the quests in the $font_color;log$font_end;. And for clarity they are also indicated on the $font_color;map$font_end;, as well as on the compass at the top of the screen. $p;{$ui_toggle_quest;|$ui_open_quest^;}&nbsp;&nbsp;&nbsp;$font_color;Questlog$font_end;$p;{$ui_toggle_map;|$ui_open_map;}&nbsp;&nbsp;&nbsp;$font_color;Map$font_end;"
"chap14_sch29_yLmT_e15_8M2H","$h;SHOPPING$h_end;In shops, you first have to put your purchases $use; into your $font_color;basket$font_end; and then either confirm the purchase $ui_reset; or try to haggle.$p;The amount you have to pay is always shown at the top of the screen."
"chap14_sch29_yLmT_e17_keCW","When haggling, you try to reach the best possible price without trying the trader's patience to the limits.$p;The slider shows the current price that's acceptable to the trader and the icon below it his level of annoyance."
"chap14_sch29_yLmT_e174_dsC8","$h;HORSE$h_end;You can whistle to call your horse by pressing $call_horse;$p;You can move some items from your inventory to your horse's saddlebags - (in $font_color;Inventory$font_end; press $ui_reset;).$p;You can increase the capacity of your horse's inventory by getting a better saddle or a stronger horse. "
"chap14_sch29_yLmT_e19_zic4","The player's character and abilities are determined by the stats, skills and perks you will find in the Player tab{ $ui_toggle_player;|}.<br/>&nbsp;<br/>Henry basically develops his abilities constantly simply by using them. Once every few level ups the player can choose a specific perk that will allow him to further specialise in a given skill."
"chap14_sch29_yLmT_e20_duQ2","$h;SAVING THE GAME$h_end;The game saves automatically at important moments during quests and when you sleep in your own bed. To save it immediately, drink Saviour Schnapps.$p;<img src='img://Libs/UI/Textures/Dynamic/savegamium.dds' width='64' height='64' align='baseline' vspace='-22' > $font_color;Saviour Schnapps$font_end;"
"chap14_sch29_yLmT_e202_Mi8E","$h;FOOD-POSIONING$h_end;You've been poisoned! Be careful what you eat and drink - spoiled food can posion you.<br/><img src='img://Libs/UI/Textures/Dynamic/ico_food_poison_buff.dds' width='64' height='64' align='baseline' vspace='-22' > $font_color;Food-poisoning$font_end;"
"chap14_sch29_yLmT_e21_6oDO","$h;INVENTORY$h_end;In the Inventory tab you will see all your equipment with detailed descriptions. Here you can also change your character's outfit.$p;{$ui_toggle_inventory;|$ui_open_inventory;}&nbsp;&nbsp;&nbsp;$font_color;Inventory$font_end;"
"chap14_sch29_yLmT_e21_q48i","You can choose perks that improve or change the gameplay and the use of specific skills. You can select the perks in the Player tab{ $ui_toggle_player;| $ui_open_player^;}."
"chap14_sch29_yLmT_e211_eTep","$h;TROPHY$h_end;Hunted game is a great source of meat. But if the hunter wants to get a trophy or offal, he has to learn the appropriate perk. <br/><img src='img://Libs/UI/Textures/Dynamic/antlers.dds' width='64' height='64' ><img src='img://Libs/UI/Textures/Dynamic/butcher.dds' width='64' height='64' ><img src='img://Libs/UI/Textures/Dynamic/tanner.dds' width='64' height='64' ><img src='img://Libs/UI/Textures/Dynamic/tusks.dds' width='64' height='64' ><br/>"
"chap14_sch29_yLmT_e220_OYNU","Different weapon types are suited to different situations. Swords are universal - they are good for both piercing and slashing attacks.<br/>Axes are heavier, best for slashing attacks, but slower than swords.<br/>Maces and hammers deliver devastating crushing attacks - especially against plate armour, but are unwieldy.<br/>Polearms are superb weapons - their long reach and heavy attack power make them extremely effective. However, they're to unwieldy to carry in your inventory."
"chap14_sch29_yLmT_e224_Yril","$h;DRAWN WEAPON$h_end;Drawn weapon causes fear amongst villagers. In cities they may even call a guard on you!"
"chap14_sch29_yLmT_e229_7Yjz","$h;WALKING$h_end;If you must follow somebody, slow down to a walk{ $toggle_run;.|.}$p;That way, you'll keep pace with them."
"chap14_sch29_yLmT_e23_HnbD","$h;REPUTATION$h_end;The world notices and reacts to your behaviour.<br/><img src='img://Libs/UI/Textures/Dynamic/location_reputation.dds' width='128' height='36' ><br/>Steal someone's bread and they will not only take a dislike to you, but will also spread the dirt on you in the neighbourhood; help someone and they might be more helpful or give you a better price next time you see them."
"chap14_sch29_yLmT_e232_0vgh","Life in the monastery is governed by a strict daily routine. As a novice, you will be under close observation.<br/>If you are to work in the garden or in the library, you shouldn't wander off anywhere else.<br/>You'll you're somewhere you shouldn't be by the icon at the top of the screen. In such a case, you risk being punished by a Circator!"
"chap14_sch29_yLmT_e232_bHzv","$h;TRAINERS$h_end;Some people can teach you. For some lessons you will have to know something already though. <br/> There might be more than one trainer for each skill, but there are always four lessons."
"chap14_sch29_yLmT_e235_2CZV","$h;YOUR HOME$h_end;Rattay Mill is now your new home.<br/><img src='img://Libs/UI/Textures/Dynamic/poi_47.dds' width='64' height='64' align='baseline' vspace='-22'> $font_color;Your bed$font_end; $p;You can sleep here and save the game. You have your own common trunk here, which is available to you in all your homes and rented lodgings."
"chap14_sch29_yLmT_e238_lmPY","$h;COMBAT TRAINING$h_end;The better you get at handling a weapon, the less experience you'll get out of practicing with training weapons. Training with real weapons will be more beneficial."
"chap14_sch29_yLmT_e238_m8jr","$h;REPUTATION$h_end;People notice your behaviour and if you really anger someone, they won't want to talk to you.$p;To put things right, try doing good deeds for others, for example."
"chap14_sch29_yLmT_e238_olV0","$h;HOME$h_end;You got yourself another home<br/><img src='img://Libs/UI/Textures/Dynamic/poi_47.dds' width='64' height='64' align='baseline' vspace='-22'>$font_color;Your bed$font_end; $p;You can sleep here and save the game. You also have your common chest here, the contents of which are available to you in all your homes and rented rooms."
"chap14_sch29_yLmT_e241_WQjG","$h;REPUTATION$h_end;People will notice your bad behaviour and start to hate you, which means they will either attack you or run away from you.$p;A person you anger will be appeased by your imprisonment, but you can also restore your reputation, for example, by doing good deeds for others."
"chap14_sch29_yLmT_e244_8YXQ","$h;DRAWING A WEAPON$h_end;Draw a melee weapon using $weapon_set1; and a range weapon using $weapon_set2;.$p;$weapon_set1; $font_color;MELEE WEAPON$font_end;$p;$weapon_set2; $font_color;RANGE WEAPON$font_end;"
"chap14_sch29_yLmT_e247_naZy","$h;LOW STATS$h_end;You're trying to use equipment that demands better abilities than you have now, so its effectiveness is greatly lowered.$p;You can find out exactly what the item demands in the $font_color;Inventory$font_end; {$ui_toggle_inventory;|$ui_open_inventory;} in $font_color;Item info$font_end; $ui_confirm;"
"chap14_sch29_yLmT_e25_ous7","$h;HEALTH$h_end;You can see your health in the red bar on the lower edge of the screen.$p;The level of health also determines the maximum level of stamina."
"chap14_sch29_yLmT_e25_WP9S","The Codex{ $ui_toggle_codex;|} contains all information and points of interest about the world, including detailed tutorials."
"chap14_sch29_yLmT_e251_gB1z","$h;TACKLE$h_end;If your opponent flees from combat, you can chase him down, grab and turn him around $attack3; giving you a chance to finish him off."
"chap14_sch29_yLmT_e257_Ogkp","WARNING! Entering Vranik Hillfort can abort some quests in progress."
"chap14_sch29_yLmT_e258_fqou","$h;LOW STATS$h_end;You're trying to use a bow that demands better skills than you have now, so its effectiveness is greatly lowered.$p;You can find out exactly what the weapon demands in the $font_color;Inventory$font_end; {$ui_toggle_inventory;|$ui_open_inventory;} in $font_color;Item info$font_end; $ui_confirm;."
"chap14_sch29_yLmT_e259_REZr","$h;YOU HAVE NO ARROWS$h_end;For archery you need arrows!$p;If you've got some, equip them in your $font_color;Inventory$font_end; {$ui_toggle_inventory;|$ui_open_inventory;}."
"chap14_sch29_yLmT_e260_4a2Q","$h;ROOM$h_end;Sir Hanush has rewarded you for your loyal service with a room of your own at Pirkstein!<br/><img src='img://Libs/UI/Textures/Dynamic/poi_47.dds' width='64' height='64' align='baseline' vspace='-22' > $font_color;Your bed$font_end;"
"chap14_sch29_yLmT_e263_opx4","$h;TORCH$h_end;If you need a light at night, use your torch by holding $weapon_set1^;$p;Even better, use Nighthawk potion.<br/><img src='img://Libs/UI/Textures/Dynamic/999.dds' width='64' height='64' align='baseline' vspace='-22' > $font_color;Nighthawk$font_end; "
"chap14_sch29_yLmT_e266_QIMA","$h;ALCHEMY$h_end;If you need another flask of Saviour Schnapps, you can buy it from a trader or at a tavern, better again an apothecary.$p;On the other hand, you can just brew it yourself in an alchemy lab.$p;<img src='img://Libs/UI/Textures/Dynamic/icon_map_alchemy.dds' width='64' height='64' align='baseline' vspace='-22' >$font_color;Alchemy bench$font_end;"
"chap14_sch29_yLmT_e269_owBY","$h;TARGET ARCHERY$h_end;The rules of the game are simple: you shoot seven arrows, the bullseye is worth three points, the middle ring two and the outside ring one.$p;The first to finish shooting gets an extra three points!"
"chap14_sch29_yLmT_e27_WYdp","$h;INJURIES$h_end;Serious wounds to parts of the body will significantly affect your capabilities.<br/><img src='img://Libs/UI/Textures/Dynamic/ico_torso_buff.dds' width='60' height='64' > <img src='img://Libs/UI/Textures/Dynamic/ico_head_buff.dds' width='60' height='64' > <img src='img://Libs/UI/Textures/Dynamic/ico_hand_buff.dds' width='60' height='64' > <img src='img://Libs/UI/Textures/Dynamic/ico_leg_buff.dds' width='60' height='64' ><br/>You can't run with injured legs, wielding a sword isn't easy with a broken arm etc."
"chap14_sch29_yLmT_e277_qFQt","$h;GRAVEDIGGER$h_end;If you left something important in the possession of a corpse, you can find it in a trunk at the Rattay Presbytery, where the gravedigger puts the possessions of the deceased."
"chap14_sch29_yLmT_e282_CPJc","$h;DRYING AND SMOKING$h_end;Drying and smoking are a very useful means of preserving food for later consumption. It works the same as for cooking - simply place meat, fruit or other food in the drier or smokehouse to preserve it."
"chap14_sch29_yLmT_e287_Wkqy","$h;OVERLOADING$h_end;You're too overloaded to hoist yourself onto the saddle. Try dropping items or moving them to your horse's saddlebags. {$ui_toggle_inventory;|$ui_open_inventory;}"
"chap14_sch29_yLmT_e289_eota","$h;SCARING$h_end;In order to frighten one of Fearless Felix's friends, you learned to make terrifying animal calls. Now you just need to get close enough for him to hear you.$p;<br/><img src='img://Libs/UI/Textures/Dynamic/trespass2.dds' width='64' height='64' align='baseline' vspace='-22' >$font_color;Fearless Fellows' Camp$font_end;$p;Then press $call_horse; You'll have to wait a while until your vocal chords are rested before grunting again.<br/><img src='img://Libs/UI/Textures/Dynamic/ico_dog_buff.dds' width='66' height='66' align='baseline' vspace='-50' >$font_color;Sore throat$font_end;"
"chap14_sch29_yLmT_e29_6tRz","$h;BLEEDING$h_end;You are bleeding and the wound must be bandaged quickly or you will bleed to death <br/><img src='img://Libs/UI/Textures/Dynamic/ico_blood_buff.dds' width='60' height='64' align='baseline' vspace='-22' > $font_color;Bleeding$font_end;$p;For that you need a bandage, which you can find in your $font_color;inventory$font_end; and use on the selected body part that is bleeding <br/><img src='img://Libs/UI/Textures/Dynamic/bandage.dds' width='64' height='64' align='baseline' vspace='-22' > $font_color;Bandage$font_end;"
"chap14_sch29_yLmT_e291_XTpQ","$h;DOG RAN OFF$h_end;Your dog's Obedience has fallen to ""$font_color;0$font_end;"" and he's run off. There's nothing you can do but wait until he decides to come back to you."
"chap14_sch29_yLmT_e295_LOiH","$h;ALARM$h_end;Your dog is now able to detect foes and their dogs. When he catches scent of them, he'll start growling, and if they're close enough, he'll turn towards them, ready to attack.$p;The higher your dog's Obedience and your Houndmaster skill, the further away he can detect foes. "
"chap14_sch29_yLmT_e297_vuVL","$h;SEEK$h_end;Your dog is now able to seek out interesting undiscovered places. Once he catches a scent, he'll go on ahead and lead you to them, then bark to alert you to what he's found.$p;If you can't find him, he'll soon come back anyway."
"chap14_sch29_yLmT_e299_6eqi","$h;HUNT$h_end;Your dog can hunt nearby game. When he catches a scent of it, he'll chase it and try to take it down. The higher your Houndmaster skill, the faster he'll hunt down the game. Then he will bark to alert you that he's caught his quarry.$p;He's able to bring hares to you by himself. He won't attack domesticated animals, with the exception of enemies' dogs.<br/>After hunting, let your dog rest awhile. If he's too tired to hunt, you'll see the relevant debuff."
"chap14_sch29_yLmT_e301_mEWh","$h;AGGRESSIVE DOG$h_end;You've commanded your dog to atack any nearby enemy target. Once your dog catches scent of any foe or his dog, he'll wait for nothing and attack right away."
"chap14_sch29_yLmT_e303_RSMi","$h;HEEL$h_end;Your dog will always be next to you. He'll follow you, sticking close. He won't react to any stimuli such as an attack on you or him, but you can still give him commands by means of the interactor."
"chap14_sch29_yLmT_e305_VIJp","$h;FREE$h_end;The most useful dog command. Now he will help you whenever he can. He will defend himself when attacked and help keep enemies busy. He'll run with you of his own accord, while having some freedom in deciding what to do."
"chap14_sch29_yLmT_e307_18ZE","$h;STAY$h_end;Your dog will stay put until you come back for him. You can always call him by holding $request_dog^;. He will then start walking with you, the same as if you'd given him the command $font_color;Free$font_end;."
"chap14_sch29_yLmT_e307_bOlm","$h;WARNING!$h_end;You did not succeed in surrendering!"
"chap14_sch29_yLmT_e309_ViqT","$h;WARNING$h_end;Your horse's stamina is low. By pressing $sprint; you can slow to a canter. Once he's recovered a little at least, he'll be able to gallop again $horse_sprint;$horse_sprint;"
"chap14_sch29_yLmT_e31_tcE9","$h;BLEEDING$h_end;You're bleeding and you don't yet know how to bandage your wounds! You need to find someone who can help you!<br/><img src='img://Libs/UI/Textures/Dynamic/ico_blood_buff.dds' width='60' height='64' align='baseline' vspace='-22' > $font_color;Bleeding$font_end;"
"chap14_sch29_yLmT_e311_okJT","$h;COMPASS$h_end;The compass will tell you where to go in the quest you are pursuing. Just head for the active objective waypoint$p;<img src='img://Libs/UI/Textures/Dynamic/ico_main_quest.dds' width='66' height='64' align='baseline' vspace='-22' > $font_color;Go to Father.$font_end;"
"chap14_sch29_yLmT_e313_U7oH","$h;EAT$h_end;To eat any food, pick it up. In the inventory in the tab $font_color;Food$font_end; select what you want to eat and then eat it by holding $use^; $p;{$ui_toggle_inventory;|$ui_open_inventory;}&nbsp;&nbsp;&nbsp;$font_color;Inventory$font_color;"
"chap14_sch29_yLmT_e317_7cvf","$h;IN COMBAT$h_end;When in combat, you'll see a pair of crossed golden swords under the compas.$p;<img src='img://Libs/UI/Textures/Dynamic/combat_state_1.dds' width='67' height='61' >$p;As long as it's active, you can't use any items from your inventory, except for changing weapons. "
"chap14_sch29_yLmT_e33_bXmS","$h;SURRENDER$h_end;Most people don't want to die, so they may surrender to you! It's then up to you what to do with them. "
"chap14_sch29_yLmT_e332_Tho9","$h;IN COMBAT$h_end;When you're engaged in combat, but the foe is at a certain distance, you'll see a pair of uncrossed silver swords under the compass.$p;<img src='img://Libs/UI/Textures/Dynamic/combat_state_2.dds' width='113' height='61' >$p;While it's active, you can use items from your inventory, except for changing your armour."
"chap14_sch29_yLmT_e35_9h2b","$h;STEALTH$h_end;If you want to sneak in somewhere, make sure no one sees you or hears you.$p;Whether you're seen or not depends on the light and your clothing. Whether they hear you depends on the surface you're moving on and your attire, especially footwear.$p;$toggle_crouch;&nbsp;&nbsp;&nbsp;$font_color;Stealth$font_end;"
"chap14_sch29_yLmT_e37_92Lt","$h;DISGUISE$h_end;If you can manage to get your hands on attire belonging to a specific faction, you can infiltrate places you normally can't get into. Most important are distinctive items, such as a tabard, as well as helmets that cover the face."
"chap14_sch29_yLmT_e383_W7OM","$h;DISOBEDIENCE$h_end;Your dog's obedience has fallen and now he won't heed your commands. A graphic appears showing how long it will take before your dog will run away entirely. $p;<img src='img://Libs/UI/Textures/Dynamic/ico_obedience.dds' width='66' height='66' align='baseline' vspace='-50' >$font_color;Disobedience$font_end;$p;When your dog is dicobedient, you can't directly give him any command except $font_color;Heel!$font_end; using $request_dog^;. But you can keep switching the commands in the dialogue."
"chap14_sch29_yLmT_e39_ubvz","$h;THEFT$h_end;If you must steal, make sure no one sees you!$p;And you need to be careful when selling stolen goods too. Try going to a trader as far away as possible from the scene of the theft, or find someone who deals in stolen goods as a matter of course - a fence."
"chap14_sch29_yLmT_e396_QePo","$h;TOURNEY$h_end;The Rattay Tournament takes place once a week. You can enrol by talking to the herald in the courtyard of the Upper Castle. "
"chap14_sch29_yLmT_e41_CnNI","$h;CRIME$h_end;If you're seen committing a crime, the local catchpoles will try to catch you. Even if you get away, people will remember your crime - the more serious the crime, the longer they'll remember.$p;You can tell by the icon to the left of the compass whether you're facing a $font_color;Fine$font_end; or $font_color;Jail$font_end;.$p;<.br/><img src='img://Libs/UI/Textures/Dynamic/crimes.dds' width='128' height='64' ><br/>"
"chap14_sch29_yLmT_e43_4we3","$h;TRESSPASSING$h_end;If you go where you’re not supposed to, people will first warn you before calling for a guard <br/><img src='img://Libs/UI/Textures/Dynamic/trespass2.dds' width='64' height='64' align='baseline' vspace='-22' > $font_color;Warning$font_end;$p;But in guarded places they will arrest you immediately. <br/><img src='img://Libs/UI/Textures/Dynamic/trespass1.dds' width='64' height='64' align='baseline' vspace='-22' > $font_color;Arrest$font_end;"
"chap14_sch29_yLmT_e43_wjRV","When lockpicking, you first have to find the sweet spot with the lockpick <br/><img src='img://Libs/UI/Textures/Dynamic/lockpicking1.dds' width='285' height='64'><br/> and then turn the lock {$lock_dir_fwd;|$xi_lock_dir_help;}.But that also shifts the position of the sweet spot, so you have to keep adjusting. <br/><img src='img://Libs/UI/Textures/Dynamic/lockpicking2.dds' width='285' height='128'><br/>If you lose the sweet spot while turning the lock, the lock will stick and you can even snap the lockpick, which emits a suspicious noise."
"chap14_sch29_yLmT_e45_XI8w","When pickpocketing, it's best to search as long as possible (Figure - zoom on searching).<br/>Once you decide you've searched long enough, you can choose what to keep from the things you've found. Each person has his own inventory, which you will gradually discover, and the most valuable items are usually at the very bottom. Just don't forget, you have to get your hand out with the loot too!"
"chap14_sch29_yLmT_e47_cKvv","$h;HUNGER$h_end;The longer you go hungry, the weaker you get, and in the end you can even die.$p;<img src='img://Libs/UI/Textures/Dynamic/ico_hunger_buff.dds' width='60' height='64' align='baseline' vspace='-22' > $font_color;Hunger$font_end;$p;Different foods have different properties - e.g. an apple won't fill you up like a roast duck, but it will stay fresh for longer. Some foods can be more effective for healing. "
"chap14_sch29_yLmT_e49_u4S2","$h;TIREDNESS$h_end;If you are tired, your stamina and eloquence will also gradually decrease.$p;<img src='img://Libs/UI/Textures/Dynamic/ico_oversleep_buff.dds' width='60' height='64' align='baseline' vspace='-22' > $font_color;Tiredness$font_end;$p;Sleep is the solution. Find an available bed, which you'll recognise from the icon on the compass.$p;<img src='img://Libs/UI/Textures/Dynamic/poi_47.dds' width='60' height='64' align='baseline' vspace='-22' >$font_color;Your bed$font_end;$p; Sit on it $use; start $sitting_sleep; and set how long you want to sleep for."
"chap14_sch29_yLmT_e51_DoMK","$h;SKIP TIME$h_end;If you have to wait for something, you can skip time. Press $ui_open_skiptime; and set how long you want to wait. Watch out, though - tiredness and hunger grow even during skip time."
"chap14_sch29_yLmT_e53_Yey8","$h;WHISTLING$h_end;You can call your horse by whistling $call_horse;.$p;But your whistle will also be heard by people within earshot, which sometimes can be a disadvantage, while on the other hand it can also be a way of distracting attention.$p;You can then mount your horse using $call_horse;"
"chap14_sch29_yLmT_e55_1cag","The basic riding controls are the same as when you're on foot. You can trot {$moveforward;$moveleft;$moveback;$moveright;|$xi_move_help;}, canter $horse_sprint; or gallop $horse_sprint;$horse_sprint;, which influences not only the horse's speed, but also reduces stamina.$p; If you try to push your horse when it's stamina is too low, it will throw you."
"chap14_sch29_yLmT_e57_zuui","$h;FAST TRAVEL$h_end;On the $font_color;map$font_end; {$ui_toggle_map;|$ui_open_map;} you'll see all the places you can fast travel to. Just select where you want to go and confirm.$p;<img src='img://Libs/UI/Textures/Dynamic/fast_travel.dds' width='61' height='64' align='baseline' vspace='-22' > $font_color;Fast travel$font_end; "
"chap14_sch29_yLmT_e59_V5Wz","$h;DRUNKENNESS$h_end;Alcohol begins to act gradually, giving you bonuses on Speech, Vitality, Charisma and Strength, although if you over-indulge, the after-effects can be less than pleasant. <br/><img src='img://Libs/UI/Textures/Dynamic/ico_drunk_more_buff.dds' width='60' height='64' > <img src='img://Libs/UI/Textures/Dynamic/ico_hangover_buff.dds' width='60' height='64' > <img src='img://Libs/UI/Textures/Dynamic/ico_alcoholism_buff.dds' width='60' height='64' >"
"chap14_sch29_yLmT_e59_y06p","In order to brew potions, you need a knowledge of alchemy, a recipe, an alchemist's lab and the required ingredients.<br/>The herbarium in the lab contains all essential information about herbs and all the recipes Henry has collected. It's best to always proceed precisely by the recipe."
"chap14_sch29_yLmT_e61_BpYE","$h;HORSE$h_end;You've got your first horse. You can see its capabilities and inventory in the $font_color;Horse$font_end;{ $ui_toggle_horse;|} tab."
"chap14_sch29_yLmT_e61_evss","The aim of the dice game is to be the first to achieve a target number of points. The players take turns and each player's turn ends when none of the dice has useful points after the throw.<br/>Every one and five thrown scores points, as well as three of a kind. Sometimes it pays off to surrender the points for one of the dice and throw it again with the others, so as to increase your chances of a better score."
"chap14_sch29_yLmT_e62_ICjc","$h;GUARDS$h_end;When guards challenge you to surrender, you can do so by pressing {$surrender;|$surrender_xi_modifier; $surrender_xi_activate;} if you wish to succumb to the rule of law. But decide quickly!"
"chap14_sch29_yLmT_e63_srI0","Weapons and armour become worn out and damaged with use. <br/>Weapons can be honed on the grinding wheel available at every good blacksmith's. To repair damaged armour, you must buy a specific repair kit<br/><img src='img://Libs/UI/Textures/Dynamic/repairkit1.dds' width='64' height='64' ><img src='img://Libs/UI/Textures/Dynamic/repairkit2.dds' width='64' height='64' ><img src='img://Libs/UI/Textures/Dynamic/repairkit3.dds' width='64' height='64' ><img src='img://Libs/UI/Textures/Dynamic/repairkit4.dds' width='64' height='64'><br/>and use it in your inventory {$ui_toggle_inventory;|$ui_open_inventory;}. For bigger repairs you'll have to go to a professional."
"chap14_sch29_yLmT_e65_MZDM","$h;READING$h_end;Being able to read was a very rare skill in the middle ages and a common blacksmith's son certainly wouldn't have been literate. To understand written text, you will have to find someone who can teach you to read. "
"chap14_sch29_yLmT_e67_RJnl","$h;AMBUSH$h_end;You were ambushed! Fight or surrender {$surrender;|$surrender_xi_modifier; $surrender_xi_activate;}!"
"chap14_sch29_yLmT_e7_eEDZ","$h;CHARACTER$h_end;By means of the first two choices in this dialogue, you will select your character's default characteristics. $p;If you're not satisfied with them, not to worry: all characteristics can be further developed without limitations. "
"chap14_sch29_yLmT_e79_hs14","A weapon must be honed along its full cutting edge at the right angle and with the right pressure, which you will recognise from the sparks flying. But be careful - if the weapon starts to smoke, you're exerting too much pressure and you'll damage it!"
"chap14_sch29_yLmT_e9_Gl12","$h;TO TALMBERG!$h_end;You're going the wrong way! The compass at the top of the screen always shows you which way to go."
"chap14_sch29_yLmT_e9_HlrL","$h;MOVEMENT$h_end;You move around using {$moveforward;$moveleft;$moveback;$moveright;|$xi_move_help;}, you can also sprint $sprint;, jump $jump;{and walk $toggle_run;|}.$p;You can interact with NPCs, items and the world using $use;"
"chap14_sch29_yLmT_e9_qHkj","Sometimes it will take a bit of persuasion to achieve your ends.<br/><img src='img://Libs/UI/Textures/Dynamic/icon_prompt_2.dds' width='40' height='40' > <img src='img://Libs/UI/Textures/Dynamic/icon_prompt_3.dds' width='40' height='40' > <img src='img://Libs/UI/Textures/Dynamic/icon_prompt_1.dds' width='40' height='40' ><br/>You can rely on your eloquence, flaunt your social status, or make an impression with your strength."
"chap14_sch29_yLmT_e92_H8h7","$h;SURRENDER$h_end;If it looks like you are about to die in combat, you can always yield!{$surrender;|$surrender_xi_modifier; $surrender_xi_activate;}$p;However, there's no guarantee your opponent will accept your surrender. "
"chap14_sch29_yLmT_e98_JtR3","You're overloaded, so you move more slowly and can't fast travel, run or jump. Try dropping some inventory items or putting them in your horse's saddlebags.{$ui_toggle_inventory;|$ui_open_inventory;} "
"chap16_sch14_aKwr_e196_RNHd","From now on you can come to the arena anytime and challenge the master to a training duel."
"chap16_sch14_aKwr_e334_Z6Pt","Slash {$attack1_mouse;|$attack1;} three times in a pattern:<br/><img src=""img://Libs/UI/Textures/Dynamic/ccursor0.dds"" width=""80"" height=""70""> <img src=""img://Libs/UI/Textures/Dynamic/ccursor2.dds"" width=""80"" height=""70"" ><img src=""img://Libs/UI/Textures/Dynamic/ccursor3.dds"" width=""80"" height=""70"">"
"chap16_sch14_aKwr_e337_X4mm","If you time your block right at the start of the window of opportunity for a perfect block:<br/><img src='img://Libs/UI/Textures/Dynamic/ccursorPerfectblock.dds' width='79' height='74'><br/>you'll execute a master strike with an automatic riposte! As you increase your proficiency in combat, your chances of executing a master strike will significantly increase."
"chap16_sch14_aKwr_e445_OGoT","If you time your block right at the very start of your opponent's swing, instead of a perfect block, you'll execute a master strike with an automatic riposte! As you increase your proficiency in combat, your chances of executing a master strike will significantly increase."
"chap16_sch14_aKwr_e447_7JRL","If you want Bernard to teach you new techniques, you'll have to beat him in combat first."
"chap21_sch9_DLO7_e490_54B4","Time to shoot!<br><br>Pick up the bow by pressing '1'<br> Wait for the order, then draw the bow using the left mouse key and release at the right moment.<br> Aim at the centre!"
"chap21_sch9_DLO7_e491_dHal","Time to shoot!<br><br>Pick up the bow by pressing '1'<br> Wait for the order, then draw the bow using the left mouse key and release at the right moment.<br> Smaller logs carry higher points!"
"chap35_sch2_HvqS_e39_csE7","Treasures of the Past DLC activated.<br/>&nbsp;<br/>You were surprised to find out that among other things in your chest there are several curious drawings. They are adorned by an archaic seal attesting to the noble and ancient origin of its issuer. It appears that the drawings describe places where some exquisite armour is hidden."
"chap5_sch44_mS8C_e503_nXVC","If you accuse him now and the accused is innocent, it will negatively affect your reputation in the region. However if you let a murderer go free, the unsolved murder will make the locals angry."
"chap5_sch50_NV1D_e15_vKGI","Surrender ($surrender;), to pay your way out of a fight"
"chapter1a_sch2_iRf2_e1571_ibfX","The game is saved automatically at the important moments of the quests; every time you get some sleep and when you leave the game. To be able to save the game at any time, you´ll need Schnapps. Once you drink it, Quicksave option is created. At the same time you get a bit drunk though; at the beginning drinking Schnapps will have a rather positive effect but higher amounts will be negative for you; you can even become a drunk, so be careful with it. There are three slots for Quicksave and Schanpps will always rewrite the oldest one."
"chapter1a_sch39_RQYJ_e183_Lnit","In combat you are locked onto your opponent.<br/><br/>You can move around him using {$moveleft; and $moveright;|$xi_move_help;}.<br/><br/>You can unlock from your opponent at any time by holding $sprint;"
"chapter1a_sch39_RQYJ_e184_Y9Xq","Blocking<br/>Hold $block; to block.<br/>You will automatically parry your opponent's strikes at the cost of stamina. When you don't have enough stamina to deflect a foe's strike, you'll be hit. While blocking, your stamina regenerates more slowly."
"chapter1a_sch39_RQYJ_e186_gnRz","{$attack1_mouse;|$attack1;} - Slash (strong attack)<br/><br/>Choose the direction of your strike using {mouse|$xi_zone_help;}<br/><img src='img://Libs/UI/Textures/Dynamic/ccursor0.dds' width='80' height='70'>"
"chapter1a_sch39_RQYJ_e187_RB2A","$attack2; - Stab (weak attack)<br/><br/>Weak attacks tend to be faster and more precise at the cost of force.<br/><br/>Stabs can be aimed at the face (upper zone) or at the body (any other zone)."
"chapter1a_sch39_RQYJ_e188_89pz","You can chain strikes together into a combo.<br/>Start a new strike as soon as the previous one ends. You can change the attack zone or strike repeatedly. Try to press {$attack1_mouse;|$attack1;} or $attack2; at the very moment the previous strike lands.<br/>&nbsp;<br/> The window of opportunity is between striking at the opponent and the end of the swing."
"chapter1a_sch39_RQYJ_e189_XxQv","Stamina<br/>Stamina powers your attacks and shields you. You need stamina to attack and deplete it by blocking your foe's strikes. When you don't have enough stamina for blocking, you will be wounded."
"chapter1a_sch39_RQYJ_e191_o4uJ","When your armour fully deflects a hit, you only lose stamina. But if your stamina is low or your armour is weak at the point of impact, you will also lose health."
"chapter1a_sch39_RQYJ_e192_DH1Y","Perfect Block<br/>To fully deflect an adversary's strike, you need to time your block into it. <br/><img src='img://Libs/UI/Textures/Dynamic/ccursorPerfectblock.dds' width='79' height='74'><br/>Press $block; as soon as the strike starts to perform a Perfect Block that doesn't cost any stamina and gives you a chance to follow up with a quick counter-strike - riposte."
"chapter1a_sch39_RQYJ_e192_EF2T","It's important to direct your attack where it hurts most.<br/><br/>Use {your mouse|$xi_zone_help;} to change zone:<br/><img src='img://Libs/UI/Textures/Dynamic/ccursor0.dds' width='80' height='70'><img src='img://Libs/UI/Textures/Dynamic/ccursor3.dds' width='80' height='70'><br/>Your opponent's chance of blocking is less when you strike at unguarded zones."
"chapter1a_sch39_RQYJ_e193_2Mvw","Block now!"
"chapter1a_sch39_RQYJ_e197_LfDZ","Simply blocking strikes isn't the best defence. Later you'll learn some useful tricks."
"chapter1a_sch39_RQYJ_e199_69l7","Final Showcase<br/>Now just fight for a while to practice what you've learned. You can come back to the training ground later to improve your skills."
"chapter1a_sch39_RQYJ_e234_DeVH","Prepare to strike by holding {$attack1_mouse;|$attack1;}. Then change zone and release the strike."
"chapter1a_sch39_RQYJ_e235_exIz","Dodging: move to the side or back at the very moment your foe attacks."
"chapter1a_sch39_RQYJ_e236_rrcN","Try to attack from the side the opponent will find harder to block in time."
"chapter1a_sch39_RQYJ_e237_91vz","Move now!"
"chapter1a_sch39_RQYJ_e238_QnFk","Archery<br/>Draw your bow using $weapon_set2;.<br/>Hold {$attack1_mouse;|$attack1;} to load an arrow, release it to shoot.<br/>Watch your stamina!<br/>&nbsp;<br/>You can abort shooting and save your arrow using {$attack_abort_mouse;|$attack_abort;}"
"chapter1a_sch39_RQYJ_e242_SCXh","Attack your trainer to see the technique."
"chapter1a_sch39_RQYJ_e243_UCH8","Free fight! Show what you've learned so far."
"chapter1a_sch39_RQYJ_e367_Olfw","You succeeded in your first chain strike."
"chapter1a_sch39_RQYJ_e386_wCfs","{$attack1_mouse;|$attack1;} - Slash (strong attack)<br/><br/>Choose the direction of your strike using {mouse|$xi_zone_help;}"
"chapter1a_sch39_RQYJ_e387_qFdv","$attack2; - Stab (weak attack)<br/><br/>Weak attacks tend to be faster and more precise at the cost of power.<br/><br/>Stabs can be aimed at the face (when you're holding your sword in a high guard) or to the body (any other guard)."
"chapter1a_sch39_RQYJ_e388_bxNL","It is important to direct your attack where it hurts most.<br/><br/>Use {your mouse|$xi_zone_help;} to change your stance and attack different zones.<br/>Your opponent has less chance of blocking when you aim your strikes at zones unguarded by his weapon or shield."
"chapter1a_sch39_RQYJ_e389_gz41","Perfect Blocks<br/>To fully deflect an adversary's strike, you need to time your block into it. Press $block; as soon as the strike starts to perform a Perfect Block that doesn't cost any stamina! You can also follow up a Perfect Block with an immediate strike to perform a Riposte."
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