"chap_dlc4_sch1_AMrB_e10_MM0d","Option 2 - neither Pestilince nor Wounded Soul was started - help Radzig and look for survivors from Skalitz; rumours, Johanka is in Sasau, Pestilence completed, but not Wounded Soul - similar to first - just go to Johanka and see if she needs help"
"chap_dlc4_sch1_AMrB_e11_Ebyp","Option 3 Pestilence underway, Wounded Soul underway - help Merhojed locals and Johanka"
"chap_dlc4_sch1_AMrB_e9_8Fnr","Option 1 - Pestilence and Wounded Soul are completed - go to Johanka, she'll be happy to see you"
"chap_dlc4_sch17_NeWe_e146_Y9bJ","You've  unlocked the perk First Aid II.<br/>&amp;lt;img src='img://Libs/UI/Textures/Dynamic/ico_first_aid_perk.dds' width='64' height='64' &amp;gt;<br/>Using bandages is now more effective and you can also take advantage of your healing skills in dialogues."
"chap_dlc4_sch18_FJ22_e81_iK55","You've acquired a dagger and the perk Stealth Kill<br/>&amp;lt;img src='img://Libs/UI/Textures/Dynamic/ico_stealth_perk.dds' width='64' height='64' &amp;gt;<br/>If you sneak up on a foe from behind unobserved, you can take him down by holding $attack3;."
"chap0_sch27_whpB_e768_aPhc","Press $read_toggle; while reading the herbarium to toggle between the herb list and the recipe list. Press $read_select; while on a recipe to put all the ingredients required for that recipe on the shelves."
"chap0_sch27_whpB_e781_ZMKy","Bellows are controlled by the $alch_use_bag; key."
"chap0_sch30_m-Hk_e637_8z_C","The cursor grows in size to indicate that you approach the sweetspot. You can start to rotate the lock as soon as the cursor changes colour. &amp;lt;img src=""Textures/lockpicking1""&amp;gt; Rotate the lock with $lock_dir_fwd; . The sweetspot rotates with the lock, so you will have to move the cursor to stay within the sweetspot. &amp;lt;img src=""Textures/lockpicking2""&amp;gt; Your lockpick will break if you fail to keep the cursor within the sweetspot."
"chap0_sch38_cdLq_e151_dpUT","Move around the battlefield by $ui_left; and $ui_right;, look around by mouse. Cursor  will lock on enemy. You can unlock easily by sprinting or by pressing a mouse wheel."
"chap0_sch38_cdLq_e167_4IhZ","Move around the battlefield with your left stick. Use a right  stick to look around, cursor will lock on enemy. You can unlock the enemy by holding the stick or by sprinting with $sprint;"
"chap0_sch38_cdLq_e169_60Ic","You can change your attack zone by mouse.&amp;lt;br/&amp;gt;Aim for the head: &amp;lt;img src=""Textures/ccursor0""&amp;gt; &amp;lt;br/&amp;gt; Slashing attack: $attack1_mouse;"
"chap0_sch38_cdLq_e170_VzFb","You can change your attack zone by right stick.&amp;lt;br/&amp;gt;Aim for the head: &amp;lt;img src=""Textures/ccursor0""&amp;gt; &amp;lt;br/&amp;gt; Slashing attack: $attack1;"
"chap0_sch38_cdLq_e172_mUC1","Change zones by mouse, you will also change your guard automatically. Slash with the left mouse button, stab with the right."
"chap0_sch38_cdLq_e173_yZEn","Change zones by right stick, you will also change your guard automatically. &amp;lt;br/&amp;gt;&amp;lt;img src=""Textures/xi_thumbry""&amp;gt; &amp;lt;br/&amp;gt; $attack1; slash&amp;lt;br/&amp;gt;$attack2; stab"
"chap0_sch38_cdLq_e175_3FoO","Hold $block; to keep blocking. &amp;lt;br/&amp;gt; Blocking slows  down stamina regeneration!"
"chap0_sch38_cdLq_e177_GipJ","Try to time your $block; to a moment when enemy starts his attack. That's parry!"
"chap0_sch38_cdLq_e178_a6aP","Now!"
"chap0_sch38_cdLq_e179_rCcC","Well done!"
"chap0_sch38_cdLq_e180_mHoO","Too late…"
"chap0_sch38_cdLq_e182_zL0l","You can counterattack immediatelly after succesfull parry."
"chap0_sch38_cdLq_e184_8PCU","Block with $block; &amp;lt;br/&amp;gt; Parry is disabled for now…"
"chap0_sch38_cdLq_e186_4po3","The key is to change attack zone in the middle of an attack! &amp;lt;br/&amp;gt; Try some combos:&amp;lt;br/&amp;gt; $attack1_mouse; &amp;lt;img src=&amp;quot;Textures/ccursor0&amp;quot;&amp;gt; &amp;lt;img src=&amp;quot;Textures/ccursor2&amp;quot;&amp;gt; &amp;lt;img src=&amp;quot;Textures/ccursor3&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;or&amp;lt;br/&amp;gt; $attack1_mouse; &amp;lt;img src=&amp;quot;Textures/ccursor1&amp;quot;&amp;gt; &amp;lt;img src=&amp;quot;Textures/ccursor3&amp;quot;&amp;gt; then stab.&amp;lt;br/&amp;gt;or&amp;lt;br/&amp;gt; $attack1_mouse; &amp;lt;img src=&amp;quot;Textures/ccursor0&amp;quot;&amp;gt; &amp;lt;img src=&amp;quot;Textures/ccursor1&amp;quot;&amp;gt;  &amp;lt;img src=&amp;quot;Textures/ccursor4&amp;quot;&amp;gt; then stab"
"chap0_sch38_cdLq_e187_zU5t","The key is to change attack zone in the middle of an attack! &amp;lt;br/&amp;gt; Try some combos:&amp;lt;br/&amp;gt; $attack1; &amp;lt;img src=&amp;quot;Textures/ccursor0&amp;quot;&amp;gt; &amp;lt;img src=&amp;quot;Textures/ccursor2&amp;quot;&amp;gt; &amp;lt;img src=&amp;quot;Textures/ccursor3&amp;quot;&amp;gt;&amp;lt;br/&amp;gt;or&amp;lt;br/&amp;gt; $attack1; &amp;lt;img src=&amp;quot;Textures/ccursor1&amp;quot;&amp;gt; &amp;lt;img src=&amp;quot;Textures/ccursor3&amp;quot;&amp;gt; then $attack2;&amp;lt;br/&amp;gt;or&amp;lt;br/&amp;gt; $attack1; &amp;lt;img src=&amp;quot;Textures/ccursor0&amp;quot;&amp;gt; &amp;lt;img src=&amp;quot;Textures/ccursor1&amp;quot;&amp;gt;  &amp;lt;img src=&amp;quot;Textures/ccursor4&amp;quot;&amp;gt; then $attack2;"
"chap0_sch38_cdLq_e189_Y6cR","As soon as your enemy starts his attack, try to move to the side."
"chap0_sch38_cdLq_e191_ESJt","Time for feints! By holding the attack button, you raise your weapon, you strike with release. If you change the attack zone before the actual strike, you can trick your opponent into guarding wrong side. Feel free to try it for a while."
"chap0_sch38_cdLq_e193_VZ8n","Free fight! Now you can try all you've learned. The combat ends in three minutes. You can finish it earlier by leaving the combat area."
"chap14_sch29_yLmT_e1_xERA","$h;BREWERY$h_end;You've built yourself a brewery and from now on the innkeeper will be able to brew a local beer. Every time a new batch is brewed, you can pick it up from the vat on top of the kiln at the brewery. Drink responsibly!&amp;lt;br/&amp;gt;&amp;lt;img src='img://Libs/UI/Textures/Dynamic/1057.dds' width='64' height='64' align='baseline' vspace='-22' &amp;gt; $font_color;Pribyslavitz Boar$font_end;"
"chap14_sch29_yLmT_e101_3j95","$h;OVEREATING$h_end;You've eaten too much! You won't be hungry for a much longer time now, but you'll be clumsy until you've digested everything."
"chap14_sch29_yLmT_e11_bw0R","$h;QUESTS$h_end;Most of the quests can be completed in different ways - some people can be persuaded, some can be robbed. And if you'd rather not beat around the bush, violence can also be a solution."
"chap14_sch29_yLmT_e13_YuQX","$h;QUEST LOG$h_end;You can find all information about the quests in the $font_color;log$font_end;. And for clarity they are also indicated on the $font_color;map$font_end;, as well as on the compass at the top of the screen. $p;{$ui_toggle_quest;|$ui_open_quest^;}&amp;nbsp;&amp;nbsp;&amp;nbsp;$font_color;Questlog$font_end;$p;{$ui_toggle_map;|$ui_open_map;}&amp;nbsp;&amp;nbsp;&amp;nbsp;$font_color;Map$font_end;"
"chap14_sch29_yLmT_e15_8M2H","$h;SHOPPING$h_end;In shops, you first have to put your purchases $use; into your $font_color;basket$font_end; and then either confirm the purchase $ui_reset; or try to haggle.$p;The amount you have to pay is always shown at the top of the screen."
"chap14_sch29_yLmT_e17_keCW","When haggling, you try to reach the best possible price without trying the trader's patience to the limits.$p;The slider shows the current price that's acceptable to the trader and the icon below it his level of annoyance."
"chap14_sch29_yLmT_e174_dsC8","$h;HORSE$h_end;You can whistle to call your horse by pressing $call_horse;$p;You can move some items from your inventory to your horse's saddlebags - (in $font_color;Inventory$font_end; press $ui_reset;).$p;You can increase the capacity of your horse's inventory by getting a better saddle or a stronger horse. "
"chap14_sch29_yLmT_e19_zic4","The player's character and abilities are determined by the stats, skills and perks you will find in the Player tab{ $ui_toggle_player;|}.<br/>&amp;nbsp;<br/>Henry basically develops his abilities constantly simply by using them. Once every few level ups the player can choose a specific perk that will allow him to further specialise in a given skill."
"chap14_sch29_yLmT_e20_duQ2","$h;SAVING THE GAME$h_end;The game saves automatically at important moments during quests and when you sleep in your own bed. To save it immediately, drink Saviour Schnapps.$p;&amp;lt;img src='img://Libs/UI/Textures/Dynamic/savegamium.dds' width='64' height='64' align='baseline' vspace='-22' &amp;gt; $font_color;Saviour Schnapps$font_end;"
"chap14_sch29_yLmT_e202_Mi8E","$h;FOOD-POSIONING$h_end;You've been poisoned! Be careful what you eat and drink - spoiled food can posion you.&amp;lt;br/&amp;gt;&amp;lt;img src='img://Libs/UI/Textures/Dynamic/ico_food_poison_buff.dds' width='64' height='64' align='baseline' vspace='-22' &amp;gt; $font_color;Food-poisoning$font_end;"
"chap14_sch29_yLmT_e21_6oDO","$h;INVENTORY$h_end;In the Inventory tab you will see all your equipment with detailed descriptions. Here you can also change your character's outfit.$p;{$ui_toggle_inventory;|$ui_open_inventory;}&amp;nbsp;&amp;nbsp;&amp;nbsp;$font_color;Inventory$font_end;"
"chap14_sch29_yLmT_e21_q48i","You can choose perks that improve or change the gameplay and the use of specific skills. You can select the perks in the Player tab{ $ui_toggle_player;| $ui_open_player^;}."
"chap14_sch29_yLmT_e211_eTep","$h;TROPHY$h_end;Hunted game is a great source of meat. But if the hunter wants to get a trophy or offal, he has to learn the appropriate perk. &amp;lt;br/&amp;gt;&amp;lt;img src='img://Libs/UI/Textures/Dynamic/antlers.dds' width='64' height='64' &amp;gt;&amp;lt;img src='img://Libs/UI/Textures/Dynamic/butcher.dds' width='64' height='64' &amp;gt;&amp;lt;img src='img://Libs/UI/Textures/Dynamic/tanner.dds' width='64' height='64' &amp;gt;&amp;lt;img src='img://Libs/UI/Textures/Dynamic/tusks.dds' width='64' height='64' &amp;gt;&amp;lt;br/&amp;gt;"
"chap14_sch29_yLmT_e220_OYNU","Different weapon types are suited to different situations. Swords are universal - they are good for both piercing and slashing attacks.<br/>Axes are heavier, best for slashing attacks, but slower than swords.<br/>Maces and hammers deliver devastating crushing attacks - especially against plate armour, but are unwieldy.<br/>Polearms are superb weapons - their long reach and heavy attack power make them extremely effective. However, they're to unwieldy to carry in your inventory."
"chap14_sch29_yLmT_e224_Yril","$h;DRAWN WEAPON$h_end;Drawn weapon causes fear amongst villagers. In cities they may even call a guard on you!"
"chap14_sch29_yLmT_e229_7Yjz","$h;WALKING$h_end;If you must follow somebody, slow down to a walk{ $toggle_run;.|.}$p;That way, you'll keep pace with them."
"chap14_sch29_yLmT_e23_HnbD","$h;REPUTATION$h_end;The world notices and reacts to your behaviour.&amp;lt;br/&amp;gt;&amp;lt;img src='img://Libs/UI/Textures/Dynamic/location_reputation.dds' width='128' height='36' &amp;gt;&amp;lt;br/&amp;gt;Steal someone's bread and they will not only take a dislike to you, but will also spread the dirt on you in the neighbourhood; help someone and they might be more helpful or give you a better price next time you see them."
"chap14_sch29_yLmT_e232_0vgh","Life in the monastery is governed by a strict daily routine. As a novice, you will be under close observation.<br/>If you are to work in the garden or in the library, you shouldn't wander off anywhere else.<br/>You'll you're somewhere you shouldn't be by the icon at the top of the screen. In such a case, you risk being punished by a Circator!"
"chap14_sch29_yLmT_e232_bHzv","$h;TRAINERS$h_end;Some people can teach you. For some lessons you will have to know something already though. <br/> There might be more than one trainer for each skill, but there are always four lessons."
"chap14_sch29_yLmT_e235_2CZV","$h;YOUR HOME$h_end;Rattay Mill is now your new home.&amp;lt;br/&amp;gt;&amp;lt;img src='img://Libs/UI/Textures/Dynamic/poi_47.dds' width='64' height='64' align='baseline' vspace='-22'&amp;gt; $font_color;Your bed$font_end; $p;You can sleep here and save the game. You have your own common trunk here, which is available to you in all your homes and rented lodgings."
"chap14_sch29_yLmT_e238_lmPY","$h;COMBAT TRAINING$h_end;The better you get at handling a weapon, the less experience you'll get out of practicing with training weapons. Training with real weapons will be more beneficial."
"chap14_sch29_yLmT_e238_m8jr","$h;REPUTATION$h_end;People notice your behaviour and if you really anger someone, they won't want to talk to you.$p;To put things right, try doing good deeds for others, for example."
"chap14_sch29_yLmT_e238_olV0","$h;HOME$h_end;You got yourself another home&amp;lt;br/&amp;gt;&amp;lt;img src='img://Libs/UI/Textures/Dynamic/poi_47.dds' width='64' height='64' align='baseline' vspace='-22'&amp;gt;$font_color;Your bed$font_end; $p;You can sleep here and save the game. You also have your common chest here, the contents of which are available to you in all your homes and rented rooms."
"chap14_sch29_yLmT_e241_WQjG","$h;REPUTATION$h_end;People will notice your bad behaviour and start to hate you, which means they will either attack you or run away from you.$p;A person you anger will be appeased by your imprisonment, but you can also restore your reputation, for example, by doing good deeds for others."
"chap14_sch29_yLmT_e244_8YXQ","$h;DRAWING A WEAPON$h_end;Draw a melee weapon using $weapon_set1; and a range weapon using $weapon_set2;.$p;$weapon_set1; $font_color;MELEE WEAPON$font_end;$p;$weapon_set2; $font_color;RANGE WEAPON$font_end;"
"chap14_sch29_yLmT_e247_naZy","$h;LOW STATS$h_end;You're trying to use equipment that demands better abilities than you have now, so its effectiveness is greatly lowered.$p;You can find out exactly what the item demands in the $font_color;Inventory$font_end; {$ui_toggle_inventory;|$ui_open_inventory;} in $font_color;Item info$font_end; $ui_confirm;"
"chap14_sch29_yLmT_e25_ous7","$h;HEALTH$h_end;You can see your health in the red bar on the lower edge of the screen.$p;The level of health also determines the maximum level of stamina."
"chap14_sch29_yLmT_e25_WP9S","The Codex{ $ui_toggle_codex;|} contains all information and points of interest about the world, including detailed tutorials."
"chap14_sch29_yLmT_e251_gB1z","$h;TACKLE$h_end;If your opponent flees from combat, you can chase him down, grab and turn him around $attack3; giving you a chance to finish him off."
"chap14_sch29_yLmT_e257_Ogkp","WARNING! Entering Vranik Hillfort can abort some quests in progress."
"chap14_sch29_yLmT_e258_fqou","$h;LOW STATS$h_end;You're trying to use a bow that demands better skills than you have now, so its effectiveness is greatly lowered.$p;You can find out exactly what the weapon demands in the $font_color;Inventory$font_end; {$ui_toggle_inventory;|$ui_open_inventory;} in $font_color;Item info$font_end; $ui_confirm;."
"chap14_sch29_yLmT_e259_REZr","$h;YOU HAVE NO ARROWS$h_end;For archery you need arrows!$p;If you've got some, equip them in your $font_color;Inventory$font_end; {$ui_toggle_inventory;|$ui_open_inventory;}."
"chap14_sch29_yLmT_e260_4a2Q","$h;ROOM$h_end;Sir Hanush has rewarded you for your loyal service with a room of your own at Pirkstein!&amp;lt;br/&amp;gt;&amp;lt;img src='img://Libs/UI/Textures/Dynamic/poi_47.dds' width='64' height='64' align='baseline' vspace='-22' &amp;gt; $font_color;Your bed$font_end;"
"chap14_sch29_yLmT_e263_opx4","$h;TORCH$h_end;If you need a light at night, use your torch by holding $weapon_set1^;$p;Even better, use Nighthawk potion.&amp;lt;br/&amp;gt;&amp;lt;img src='img://Libs/UI/Textures/Dynamic/999.dds' width='64' height='64' align='baseline' vspace='-22' &amp;gt; $font_color;Nighthawk$font_end; "
"chap14_sch29_yLmT_e266_QIMA","$h;ALCHEMY$h_end;If you need another flask of Saviour Schnapps, you can buy it from a trader or at a tavern, better again an apothecary.$p;On the other hand, you can just brew it yourself in an alchemy lab.$p;&amp;lt;img src='img://Libs/UI/Textures/Dynamic/icon_map_alchemy.dds' width='64' height='64' align='baseline' vspace='-22' &amp;gt;$font_color;Alchemy bench$font_end;"
"chap14_sch29_yLmT_e269_owBY","$h;TARGET ARCHERY$h_end;The rules of the game are simple: you shoot seven arrows, the bullseye is worth three points, the middle ring two and the outside ring one.$p;The first to finish shooting gets an extra three points!"
"chap14_sch29_yLmT_e27_WYdp","$h;INJURIES$h_end;Serious wounds to parts of the body will significantly affect your capabilities.&amp;lt;br/&amp;gt;&amp;lt;img src='img://Libs/UI/Textures/Dynamic/ico_torso_buff.dds' width='60' height='64' &amp;gt; &amp;lt;img src='img://Libs/UI/Textures/Dynamic/ico_head_buff.dds' width='60' height='64' &amp;gt; &amp;lt;img src='img://Libs/UI/Textures/Dynamic/ico_hand_buff.dds' width='60' height='64' &amp;gt; &amp;lt;img src='img://Libs/UI/Textures/Dynamic/ico_leg_buff.dds' width='60' height='64' &amp;gt;&amp;lt;br/&amp;gt;You can't run with injured legs, wielding a sword isn't easy with a broken arm etc."
"chap14_sch29_yLmT_e277_qFQt","$h;GRAVEDIGGER$h_end;If you left something important in the possession of a corpse, you can find it in a trunk at the Rattay Presbytery, where the gravedigger puts the possessions of the deceased."
"chap14_sch29_yLmT_e282_CPJc","$h;DRYING AND SMOKING$h_end;Drying and smoking are a very useful means of preserving food for later consumption. It works the same as for cooking - simply place meat, fruit or other food in the drier or smokehouse to preserve it."
"chap14_sch29_yLmT_e287_Wkqy","$h;OVERLOADING$h_end;You're too overloaded to hoist yourself onto the saddle. Try dropping items or moving them to your horse's saddlebags. {$ui_toggle_inventory;|$ui_open_inventory;}"
"chap14_sch29_yLmT_e289_eota","$h;SCARING$h_end;In order to frighten one of Fearless Felix's friends, you learned to make terrifying animal calls. Now you just need to get close enough for him to hear you.$p;&amp;lt;br/&amp;gt;&amp;lt;img src='img://Libs/UI/Textures/Dynamic/trespass2.dds' width='64' height='64' align='baseline' vspace='-22' &amp;gt;$font_color;Fearless Fellows' Camp$font_end;$p;Then press $call_horse; You'll have to wait a while until your vocal chords are rested before grunting again.&amp;lt;br/&amp;gt;&amp;lt;img src='img://Libs/UI/Textures/Dynamic/ico_dog_buff.dds' width='66' height='66' align='baseline' vspace='-50' &amp;gt;$font_color;Sore throat$font_end;"
"chap14_sch29_yLmT_e29_6tRz","$h;BLEEDING$h_end;You are bleeding and the wound must be bandaged quickly or you will bleed to death &amp;lt;br/&amp;gt;&amp;lt;img src='img://Libs/UI/Textures/Dynamic/ico_blood_buff.dds' width='60' height='64' align='baseline' vspace='-22' &amp;gt; $font_color;Bleeding$font_end;$p;For that you need a bandage, which you can find in your $font_color;inventory$font_end; and use on the selected body part that is bleeding &amp;lt;br/&amp;gt;&amp;lt;img src='img://Libs/UI/Textures/Dynamic/bandage.dds' width='64' height='64' align='baseline' vspace='-22' &amp;gt; $font_color;Bandage$font_end;"
"chap14_sch29_yLmT_e291_XTpQ","$h;DOG RAN OFF$h_end;Your dog's Obedience has fallen to ""$font_color;0$font_end;"" and he's run off. There's nothing you can do but wait until he decides to come back to you."
"chap14_sch29_yLmT_e295_LOiH","$h;ALARM$h_end;Your dog is now able to detect foes and their dogs. When he catches scent of them, he'll start growling, and if they're close enough, he'll turn towards them, ready to attack.$p;The higher your dog's Obedience and your Houndmaster skill, the further away he can detect foes. "
"chap14_sch29_yLmT_e297_vuVL","$h;SEEK$h_end;Your dog is now able to seek out interesting undiscovered places. Once he catches a scent, he'll go on ahead and lead you to them, then bark to alert you to what he's found.$p;If you can't find him, he'll soon come back anyway."
"chap14_sch29_yLmT_e299_6eqi","$h;HUNT$h_end;Your dog can hunt nearby game. When he catches a scent of it, he'll chase it and try to take it down. The higher your Houndmaster skill, the faster he'll hunt down the game. Then he will bark to alert you that he's caught his quarry.$p;He's able to bring hares to you by himself. He won't attack domesticated animals, with the exception of enemies' dogs.&amp;lt;br/&amp;gt;After hunting, let your dog rest awhile. If he's too tired to hunt, you'll see the relevant debuff."
"chap14_sch29_yLmT_e301_mEWh","$h;AGGRESSIVE DOG$h_end;You've commanded your dog to atack any nearby enemy target. Once your dog catches scent of any foe or his dog, he'll wait for nothing and attack right away."
"chap14_sch29_yLmT_e303_RSMi","$h;HEEL$h_end;Your dog will always be next to you. He'll follow you, sticking close. He won't react to any stimuli such as an attack on you or him, but you can still give him commands by means of the interactor."
"chap14_sch29_yLmT_e305_VIJp","$h;FREE$h_end;The most useful dog command. Now he will help you whenever he can. He will defend himself when attacked and help keep enemies busy. He'll run with you of his own accord, while having some freedom in deciding what to do."
"chap14_sch29_yLmT_e307_18ZE","$h;STAY$h_end;Your dog will stay put until you come back for him. You can always call him by holding $request_dog^;. He will then start walking with you, the same as if you'd given him the command $font_color;Free$font_end;."
"chap14_sch29_yLmT_e307_bOlm","$h;WARNING!$h_end;You did not succeed in surrendering!"
"chap14_sch29_yLmT_e309_ViqT","$h;WARNING$h_end;Your horse's stamina is low. By pressing $sprint; you can slow to a canter. Once he's recovered a little at least, he'll be able to gallop again $horse_sprint;$horse_sprint;"
"chap14_sch29_yLmT_e31_tcE9","$h;BLEEDING$h_end;You're bleeding and you don't yet know how to bandage your wounds! You need to find someone who can help you!&amp;lt;br/&amp;gt;&amp;lt;img src='img://Libs/UI/Textures/Dynamic/ico_blood_buff.dds' width='60' height='64' align='baseline' vspace='-22' &amp;gt; $font_color;Bleeding$font_end;"
"chap14_sch29_yLmT_e311_okJT","$h;COMPASS$h_end;The compass will tell you where to go in the quest you are pursuing. Just head for the active objective waypoint$p;&amp;lt;img src='img://Libs/UI/Textures/Dynamic/ico_main_quest.dds' width='66' height='64' align='baseline' vspace='-22' &amp;gt; $font_color;Go to Father.$font_end;"
"chap14_sch29_yLmT_e313_U7oH","$h;EAT$h_end;To eat any food, pick it up. In the inventory in the tab $font_color;Food$font_end; select what you want to eat and then eat it by holding $use^; $p;{$ui_toggle_inventory;|$ui_open_inventory;}&amp;nbsp;&amp;nbsp;&amp;nbsp;$font_color;Inventory$font_color;"
"chap14_sch29_yLmT_e317_7cvf","$h;IN COMBAT$h_end;When in combat, you'll see a pair of crossed golden swords under the compas.$p;&amp;lt;img src='img://Libs/UI/Textures/Dynamic/combat_state_1.dds' width='67' height='61' &amp;gt;$p;As long as it's active, you can't use any items from your inventory, except for changing weapons. "
"chap14_sch29_yLmT_e33_bXmS","$h;SURRENDER$h_end;Most people don't want to die, so they may surrender to you! It's then up to you what to do with them. "
"chap14_sch29_yLmT_e332_Tho9","$h;IN COMBAT$h_end;When you're engaged in combat, but the foe is at a certain distance, you'll see a pair of uncrossed silver swords under the compass.$p;&amp;lt;img src='img://Libs/UI/Textures/Dynamic/combat_state_2.dds' width='113' height='61' &amp;gt;$p;While it's active, you can use items from your inventory, except for changing your armour."
"chap14_sch29_yLmT_e35_9h2b","$h;STEALTH$h_end;If you want to sneak in somewhere, make sure no one sees you or hears you.$p;Whether you're seen or not depends on the light and your clothing. Whether they hear you depends on the surface you're moving on and your attire, especially footwear.$p;$toggle_crouch;&amp;nbsp;&amp;nbsp;&amp;nbsp;$font_color;Stealth$font_end;"
"chap14_sch29_yLmT_e37_92Lt","$h;DISGUISE$h_end;If you can manage to get your hands on attire belonging to a specific faction, you can infiltrate places you normally can't get into. Most important are distinctive items, such as a tabard, as well as helmets that cover the face."
"chap14_sch29_yLmT_e383_W7OM","$h;DISOBEDIENCE$h_end;Your dog's obedience has fallen and now he won't heed your commands. A graphic appears showing how long it will take before your dog will run away entirely. $p;&amp;lt;img src='img://Libs/UI/Textures/Dynamic/ico_obedience.dds' width='66' height='66' align='baseline' vspace='-50' &amp;gt;$font_color;Disobedience$font_end;$p;When your dog is dicobedient, you can't directly give him any command except $font_color;Heel!$font_end; using $request_dog^;. But you can keep switching the commands in the dialogue."
"chap14_sch29_yLmT_e39_ubvz","$h;THEFT$h_end;If you must steal, make sure no one sees you!$p;And you need to be careful when selling stolen goods too. Try going to a trader as far away as possible from the scene of the theft, or find someone who deals in stolen goods as a matter of course - a fence."
"chap14_sch29_yLmT_e396_QePo","$h;TOURNEY$h_end;The Rattay Tournament takes place once a week. You can enrol by talking to the herald in the courtyard of the Upper Castle. "
"chap14_sch29_yLmT_e41_CnNI","$h;CRIME$h_end;If you're seen committing a crime, the local catchpoles will try to catch you. Even if you get away, people will remember your crime - the more serious the crime, the longer they'll remember.$p;You can tell by the icon to the left of the compass whether you're facing a $font_color;Fine$font_end; or $font_color;Jail$font_end;.$p;&amp;lt;.br/&amp;gt;&amp;lt;img src='img://Libs/UI/Textures/Dynamic/crimes.dds' width='128' height='64' &amp;gt;&amp;lt;br/&amp;gt;"
"chap14_sch29_yLmT_e43_4we3","$h;TRESSPASSING$h_end;If you go where you’re not supposed to, people will first warn you before calling for a guard &amp;lt;br/&amp;gt;&amp;lt;img src='img://Libs/UI/Textures/Dynamic/trespass2.dds' width='64' height='64' align='baseline' vspace='-22' &amp;gt; $font_color;Warning$font_end;$p;But in guarded places they will arrest you immediately. &amp;lt;br/&amp;gt;&amp;lt;img src='img://Libs/UI/Textures/Dynamic/trespass1.dds' width='64' height='64' align='baseline' vspace='-22' &amp;gt; $font_color;Arrest$font_end;"
"chap14_sch29_yLmT_e43_wjRV","When lockpicking, you first have to find the sweet spot with the lockpick &amp;lt;br/&amp;gt;&amp;lt;img src='img://Libs/UI/Textures/Dynamic/lockpicking1.dds' width='285' height='64'&amp;gt;&amp;lt;br/&amp;gt; and then turn the lock {$lock_dir_fwd;|$xi_lock_dir_help;}.But that also shifts the position of the sweet spot, so you have to keep adjusting. &amp;lt;br/&amp;gt;&amp;lt;img src='img://Libs/UI/Textures/Dynamic/lockpicking2.dds' width='285' height='128'&amp;gt;&amp;lt;br/&amp;gt;If you lose the sweet spot while turning the lock, the lock will stick and you can even snap the lockpick, which emits a suspicious noise."
"chap14_sch29_yLmT_e45_XI8w","When pickpocketing, it's best to search as long as possible (Figure - zoom on searching).<br/>Once you decide you've searched long enough, you can choose what to keep from the things you've found. Each person has his own inventory, which you will gradually discover, and the most valuable items are usually at the very bottom. Just don't forget, you have to get your hand out with the loot too!"
"chap14_sch29_yLmT_e47_cKvv","$h;HUNGER$h_end;The longer you go hungry, the weaker you get, and in the end you can even die.$p;&amp;lt;img src='img://Libs/UI/Textures/Dynamic/ico_hunger_buff.dds' width='60' height='64' align='baseline' vspace='-22' &amp;gt; $font_color;Hunger$font_end;$p;Different foods have different properties - e.g. an apple won't fill you up like a roast duck, but it will stay fresh for longer. Some foods can be more effective for healing. "
"chap14_sch29_yLmT_e49_u4S2","$h;TIREDNESS$h_end;If you are tired, your stamina and eloquence will also gradually decrease.$p;&amp;lt;img src='img://Libs/UI/Textures/Dynamic/ico_oversleep_buff.dds' width='60' height='64' align='baseline' vspace='-22' &amp;gt; $font_color;Tiredness$font_end;$p;Sleep is the solution. Find an available bed, which you'll recognise from the icon on the compass.$p;&amp;lt;img src='img://Libs/UI/Textures/Dynamic/poi_47.dds' width='60' height='64' align='baseline' vspace='-22' &amp;gt;$font_color;Your bed$font_end;$p; Sit on it $use; start $sitting_sleep; and set how long you want to sleep for."
"chap14_sch29_yLmT_e51_DoMK","$h;SKIP TIME$h_end;If you have to wait for something, you can skip time. Press $ui_open_skiptime; and set how long you want to wait. Watch out, though - tiredness and hunger grow even during skip time."
"chap14_sch29_yLmT_e53_Yey8","$h;WHISTLING$h_end;You can call your horse by whistling $call_horse;.$p;But your whistle will also be heard by people within earshot, which sometimes can be a disadvantage, while on the other hand it can also be a way of distracting attention.$p;You can then mount your horse using $call_horse;"
"chap14_sch29_yLmT_e55_1cag","The basic riding controls are the same as when you're on foot. You can trot {$moveforward;$moveleft;$moveback;$moveright;|$xi_move_help;}, canter $horse_sprint; or gallop $horse_sprint;$horse_sprint;, which influences not only the horse's speed, but also reduces stamina.$p; If you try to push your horse when it's stamina is too low, it will throw you."
"chap14_sch29_yLmT_e57_zuui","$h;FAST TRAVEL$h_end;On the $font_color;map$font_end; {$ui_toggle_map;|$ui_open_map;} you'll see all the places you can fast travel to. Just select where you want to go and confirm.$p;&amp;lt;img src='img://Libs/UI/Textures/Dynamic/fast_travel.dds' width='61' height='64' align='baseline' vspace='-22' &amp;gt; $font_color;Fast travel$font_end; "
"chap14_sch29_yLmT_e59_V5Wz","$h;DRUNKENNESS$h_end;Alcohol begins to act gradually, giving you bonuses on Speech, Vitality, Charisma and Strength, although if you over-indulge, the after-effects can be less than pleasant. &amp;lt;br/&amp;gt;&amp;lt;img src='img://Libs/UI/Textures/Dynamic/ico_drunk_more_buff.dds' width='60' height='64' &amp;gt; &amp;lt;img src='img://Libs/UI/Textures/Dynamic/ico_hangover_buff.dds' width='60' height='64' &amp;gt; &amp;lt;img src='img://Libs/UI/Textures/Dynamic/ico_alcoholism_buff.dds' width='60' height='64' &amp;gt;"
"chap14_sch29_yLmT_e59_y06p","In order to brew potions, you need a knowledge of alchemy, a recipe, an alchemist's lab and the required ingredients.<br/>The herbarium in the lab contains all essential information about herbs and all the recipes Henry has collected. It's best to always proceed precisely by the recipe."
"chap14_sch29_yLmT_e61_BpYE","$h;HORSE$h_end;You've got your first horse. You can see its capabilities and inventory in the $font_color;Horse$font_end;{ $ui_toggle_horse;|} tab."
"chap14_sch29_yLmT_e61_evss","The aim of the dice game is to be the first to achieve a target number of points. The players take turns and each player's turn ends when none of the dice has useful points after the throw.<br/>Every one and five thrown scores points, as well as three of a kind. Sometimes it pays off to surrender the points for one of the dice and throw it again with the others, so as to increase your chances of a better score."
"chap14_sch29_yLmT_e62_ICjc","$h;GUARDS$h_end;When guards challenge you to surrender, you can do so by pressing {$surrender;|$surrender_xi_modifier; $surrender_xi_activate;} if you wish to succumb to the rule of law. But decide quickly!"
"chap14_sch29_yLmT_e63_srI0","Weapons and armour become worn out and damaged with use. <br/>Weapons can be honed on the grinding wheel available at every good blacksmith's. To repair damaged armour, you must buy a specific repair kit&amp;lt;br/&amp;gt;&amp;lt;img src='img://Libs/UI/Textures/Dynamic/repairkit1.dds' width='64' height='64' &amp;gt;&amp;lt;img src='img://Libs/UI/Textures/Dynamic/repairkit2.dds' width='64' height='64' &amp;gt;&amp;lt;img src='img://Libs/UI/Textures/Dynamic/repairkit3.dds' width='64' height='64' &amp;gt;&amp;lt;img src='img://Libs/UI/Textures/Dynamic/repairkit4.dds' width='64' height='64'&amp;gt;&amp;lt;br/&amp;gt;and use it in your inventory {$ui_toggle_inventory;|$ui_open_inventory;}. For bigger repairs you'll have to go to a professional."
"chap14_sch29_yLmT_e65_MZDM","$h;READING$h_end;Being able to read was a very rare skill in the middle ages and a common blacksmith's son certainly wouldn't have been literate. To understand written text, you will have to find someone who can teach you to read. "
"chap14_sch29_yLmT_e67_RJnl","$h;AMBUSH$h_end;You were ambushed! Fight or surrender {$surrender;|$surrender_xi_modifier; $surrender_xi_activate;}!"
"chap14_sch29_yLmT_e7_eEDZ","$h;CHARACTER$h_end;By means of the first two choices in this dialogue, you will select your character's default characteristics. $p;If you're not satisfied with them, not to worry: all characteristics can be further developed without limitations. "
"chap14_sch29_yLmT_e79_hs14","A weapon must be honed along its full cutting edge at the right angle and with the right pressure, which you will recognise from the sparks flying. But be careful - if the weapon starts to smoke, you're exerting too much pressure and you'll damage it!"
"chap14_sch29_yLmT_e9_Gl12","$h;TO TALMBERG!$h_end;You're going the wrong way! The compass at the top of the screen always shows you which way to go."
"chap14_sch29_yLmT_e9_HlrL","$h;MOVEMENT$h_end;You move around using {$moveforward;$moveleft;$moveback;$moveright;|$xi_move_help;}, you can also sprint $sprint;, jump $jump;{and walk $toggle_run;|}.$p;You can interact with NPCs, items and the world using $use;"
"chap14_sch29_yLmT_e9_qHkj","Sometimes it will take a bit of persuasion to achieve your ends.<br/>&amp;lt;img src='img://Libs/UI/Textures/Dynamic/icon_prompt_2.dds' width='40' height='40' &amp;gt; &amp;lt;img src='img://Libs/UI/Textures/Dynamic/icon_prompt_3.dds' width='40' height='40' &amp;gt; &amp;lt;img src='img://Libs/UI/Textures/Dynamic/icon_prompt_1.dds' width='40' height='40' &amp;gt;<br/>You can rely on your eloquence, flaunt your social status, or make an impression with your strength."
"chap14_sch29_yLmT_e92_H8h7","$h;SURRENDER$h_end;If it looks like you are about to die in combat, you can always yield!{$surrender;|$surrender_xi_modifier; $surrender_xi_activate;}$p;However, there's no guarantee your opponent will accept your surrender. "
"chap14_sch29_yLmT_e98_JtR3","You're overloaded, so you move more slowly and can't fast travel, run or jump. Try dropping some inventory items or putting them in your horse's saddlebags.{$ui_toggle_inventory;|$ui_open_inventory;} "
"chap16_sch14_aKwr_e196_RNHd","From now on you can come to the arena anytime and challenge the master to a training duel."
"chap16_sch14_aKwr_e334_Z6Pt","Slash {$attack1_mouse;|$attack1;} three times in a pattern:&amp;lt;br/&amp;gt;&amp;lt;img src=""img://Libs/UI/Textures/Dynamic/ccursor0.dds"" width=""80"" height=""70""&amp;gt; &amp;lt;img src=""img://Libs/UI/Textures/Dynamic/ccursor2.dds"" width=""80"" height=""70"" &amp;gt;&amp;lt;img src=""img://Libs/UI/Textures/Dynamic/ccursor3.dds"" width=""80"" height=""70""&amp;gt;"
"chap16_sch14_aKwr_e337_X4mm","If you time your block right at the start of the window of opportunity for a perfect block:&amp;lt;br/&amp;gt;&amp;lt;img src='img://Libs/UI/Textures/Dynamic/ccursorPerfectblock.dds' width='79' height='74'&amp;gt;&amp;lt;br/&amp;gt;you'll execute a master strike with an automatic riposte! As you increase your proficiency in combat, your chances of executing a master strike will significantly increase."
"chap16_sch14_aKwr_e445_OGoT","If you time your block right at the very start of your opponent's swing, instead of a perfect block, you'll execute a master strike with an automatic riposte! As you increase your proficiency in combat, your chances of executing a master strike will significantly increase."
"chap16_sch14_aKwr_e447_7JRL","If you want Bernard to teach you new techniques, you'll have to beat him in combat first."
"chap21_sch9_DLO7_e490_54B4","Time to shoot!<br><br>Pick up the bow by pressing '1'<br> Wait for the order, then draw the bow using the left mouse key and release at the right moment.<br> Aim at the centre!"
"chap21_sch9_DLO7_e491_dHal","Time to shoot!<br><br>Pick up the bow by pressing '1'<br> Wait for the order, then draw the bow using the left mouse key and release at the right moment.<br> Smaller logs carry higher points!"
"chap35_sch2_HvqS_e39_csE7","Treasures of the Past DLC activated.<br/>&amp;nbsp;<br/>You were surprised to find out that among other things in your chest there are several curious drawings. They are adorned by an archaic seal attesting to the noble and ancient origin of its issuer. It appears that the drawings describe places where some exquisite armour is hidden."
"chap5_sch44_mS8C_e503_nXVC","If you accuse him now and the accused is innocent, it will negatively affect your reputation in the region. However if you let a murderer go free, the unsolved murder will make the locals angry."
"chap5_sch50_NV1D_e15_vKGI","Surrender ($surrender;), to pay your way out of a fight"
"chapter1a_sch2_iRf2_e1571_ibfX","The game is saved automatically at the important moments of the quests; every time you get some sleep and when you leave the game. To be able to save the game at any time, you´ll need Schnapps. Once you drink it, Quicksave option is created. At the same time you get a bit drunk though; at the beginning drinking Schnapps will have a rather positive effect but higher amounts will be negative for you; you can even become a drunk, so be careful with it. There are three slots for Quicksave and Schanpps will always rewrite the oldest one."
"chapter1a_sch39_RQYJ_e183_Lnit","In combat you are locked onto your opponent.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You can move around him using {$moveleft; and $moveright;|$xi_move_help;}.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;You can unlock from your opponent at any time by holding $sprint;"
"chapter1a_sch39_RQYJ_e184_Y9Xq","Blocking&amp;lt;br/&amp;gt;Hold $block; to block.&amp;lt;br/&amp;gt;You will automatically parry your opponent's strikes at the cost of stamina. When you don't have enough stamina to deflect a foe's strike, you'll be hit. While blocking, your stamina regenerates more slowly."
"chapter1a_sch39_RQYJ_e186_gnRz","{$attack1_mouse;|$attack1;}  - Slash (strong attack)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Choose the direction of your strike using {mouse|$xi_zone_help;}&amp;lt;br/&amp;gt;&amp;lt;img src='img://Libs/UI/Textures/Dynamic/ccursor0.dds' width='80' height='70'&amp;gt;"
"chapter1a_sch39_RQYJ_e187_RB2A","$attack2;  - Stab (weak attack)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Weak attacks tend to be faster and more precise at the cost of force.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Stabs can be aimed at the face (upper zone) or at the body (any other zone)."
"chapter1a_sch39_RQYJ_e188_89pz","You can chain strikes together into a combo.&amp;lt;br/&amp;gt;Start a new strike as soon as the previous one ends. You can change the attack zone or strike repeatedly. Try to press {$attack1_mouse;|$attack1;} or $attack2; at the very moment the previous strike lands.<br/>&amp;nbsp;<br/> The window of opportunity is between striking at the opponent and the end of the swing."
"chapter1a_sch39_RQYJ_e189_XxQv","Stamina&amp;lt;br/&amp;gt;Stamina powers your attacks and shields you. You need stamina to attack and deplete it by blocking your foe's strikes. When you don't have enough stamina for blocking, you will be wounded."
"chapter1a_sch39_RQYJ_e191_o4uJ","When your armour fully deflects a hit, you only lose stamina. But if your stamina is low or your armour is weak at the point of impact, you will also lose health."
"chapter1a_sch39_RQYJ_e192_DH1Y","Perfect Block&amp;lt;br/&amp;gt;To fully deflect an adversary's strike, you need to time your block into it. &amp;lt;br/&amp;gt;&amp;lt;img src='img://Libs/UI/Textures/Dynamic/ccursorPerfectblock.dds' width='79' height='74'&amp;gt;&amp;lt;br/&amp;gt;Press $block; as soon as the strike starts to perform a Perfect Block that doesn't cost any stamina and gives you a chance to follow up with a quick counter-strike - riposte."
"chapter1a_sch39_RQYJ_e192_EF2T","It's important to direct your attack where it hurts most.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use {your mouse|$xi_zone_help;} to change zone:&amp;lt;br/&amp;gt;&amp;lt;img src='img://Libs/UI/Textures/Dynamic/ccursor0.dds' width='80' height='70'&amp;gt;&amp;lt;img src='img://Libs/UI/Textures/Dynamic/ccursor3.dds' width='80' height='70'&amp;gt;&amp;lt;br/&amp;gt;Your opponent's chance of blocking is less when you strike at unguarded zones."
"chapter1a_sch39_RQYJ_e193_2Mvw","Block now!"
"chapter1a_sch39_RQYJ_e197_LfDZ","Simply blocking strikes isn't the best defence. Later you'll learn some useful tricks."
"chapter1a_sch39_RQYJ_e199_69l7","Final Showcase&amp;lt;br/&amp;gt;Now just fight for a while to practice what you've learned. You can come back to the training ground later to improve your skills."
"chapter1a_sch39_RQYJ_e234_DeVH","Prepare to strike by holding {$attack1_mouse;|$attack1;}. Then change zone and release the strike."
"chapter1a_sch39_RQYJ_e235_exIz","Dodging: move to the side or back at the very moment your foe attacks."
"chapter1a_sch39_RQYJ_e236_rrcN","Try to attack from the side the opponent will find harder to block in time."
"chapter1a_sch39_RQYJ_e237_91vz","Move now!"
"chapter1a_sch39_RQYJ_e238_QnFk","Archery&amp;lt;br/&amp;gt;Draw your bow using $weapon_set2;.&amp;lt;br/&amp;gt;Hold {$attack1_mouse;|$attack1;} to load an arrow, release it to shoot.&amp;lt;br/&amp;gt;Watch your stamina!<br/>&amp;nbsp;<br/>You can abort shooting and save your arrow using {$attack_abort_mouse;|$attack_abort;}"
"chapter1a_sch39_RQYJ_e242_SCXh","Attack your trainer to see the technique."
"chapter1a_sch39_RQYJ_e243_UCH8","Free fight! Show what you've learned so far."
"chapter1a_sch39_RQYJ_e367_Olfw","You succeeded in your first chain strike."
"chapter1a_sch39_RQYJ_e386_wCfs","{$attack1_mouse;|$attack1;}  - Slash (strong attack)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Choose the direction of your strike using {mouse|$xi_zone_help;}"
"chapter1a_sch39_RQYJ_e387_qFdv","$attack2;  - Stab (weak attack)&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Weak attacks tend to be faster and more precise at the cost of power.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Stabs can be aimed at the face (when you're holding your sword in a high guard) or to the body (any other guard)."
"chapter1a_sch39_RQYJ_e388_bxNL","It is important to direct your attack where it hurts most.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;Use {your mouse|$xi_zone_help;} to change your stance and attack different zones.&amp;lt;br/&amp;gt;Your opponent has less chance of blocking when you aim your strikes at zones unguarded by his weapon or shield."
"chapter1a_sch39_RQYJ_e389_gz41","Perfect Blocks&amp;lt;br/&amp;gt;To fully deflect an adversary's strike, you need to time your block into it. Press $block; as soon as the strike starts to perform a Perfect Block that doesn't cost any stamina! You can also follow up a Perfect Block with an immediate strike to perform a Riposte."
