﻿"PushButtonTriggerActions/Inspect","Inspect"
"PushButtonTriggerActions/Interact","Interact"
"ST_AbilityText/Ability_Bomb+_Desc"," Unlock the ability to create two bombs at one time. "
"ST_AbilityText/Requirement_Points","Additional Karma Required"
"ST_AbilityText/Ability_Kena_AirSlam_Title","Air Slam"
"ST_AbilityText/Ability_Bow_BindMultishot_Title","Bind Multishot"
"ST_AbilityText/Ability_Bomb","Bomb"
"ST_AbilityText/Ability_Bomb_QuickdrawBomb_Desc","Bomb damage is increased if Kena shoots the Bomb before it explodes on its own."
"ST_AbilityText/Ability_Bow","Bow"
"ST_AbilityText/Ability_Kena_DamageOnBind_Title","Damage on Bind"
"ST_AbilityText/Ability_EntertheFray_Title","Enter the Fray"
"ST_AbilityText/Ability_Kena_SpinAttack_Desc","Execute a powerful spinning attack."
"ST_AbilityText/Ability_Kena_BowFocus_Title","Focus"
"ST_AbilityText/Ability_ParryPip_Desc","Gain a Rot Action when you successfully parry an enemy attack."
"ST_AbilityText/Ability_Bomb_InjectedBomb_Desc","Hold <input action=""Aim""/> and <input action=""EquipBomb""/> then press <input action=""UseRot""/> to form a Rot Infused Bomb. Once detonated, the Rot Bomb slows nearby enemies and projectiles."
"ST_AbilityText/Ability_Bomb_Desc","Hold <input action=""Aim""/>, then press and release <input action=""Equipbomb""/> to throw a bomb. The Bomb causes certain objects to float temporarily."
"ST_AbilityText/Ability_Melee_InjectedMelee_Desc","Hold <input action=""HeavyAttack""/> and press <input action=""UseRot""/> to create a Rot Hammer that can strike from a distance."
"ST_AbilityText/Ability_Shield_InjectedShield_Desc","Hold <input action=""Shield""/>  and Press <input action=""UseRot""/> to Convert your Rot Courage into health. Rot Courage will be consumed and Kena's health will be restored."
"ST_AbilityText/Ability_Bow_IncreasedQuiver_Title","Increased Quiver"
"ST_AbilityText/Ability_Bow_IncreasedQuiver++_Title","Increased Quiver ++"
"ST_AbilityText/Ability_Bow_IncreasedQuiver_Desc","Kena can fire 5 arrows before the Spirit Bow must recharge."
"ST_AbilityText/Ability_Bow_IncreasedQuiver++_Desc","Kena can fire 6 arrows before the Spirit Bow must recharge."
"ST_AbilityText/Ability_Melee","Melee"
"ST_AbilityText/Ability_Bomb+_Title","Multi Bomb"
"ST_AbilityText/Ability_ParryCounter_Title","Parry Counter"
"ST_AbilityText/Ability_ParryPip_Title","Parry Courage"
"ST_AbilityText/Ability_ParryHealth_Title","Parry Health"
"ST_AbilityText/Ability_Kena_PerfectCharge_Title","Perfect Charge"
"ST_AbilityText/Ability_ParryCounter_Desc","Press <input action=""LightAttack""/> after parrying to perform a spinning attack."
"ST_AbilityText/Ability_Mele_Desc","Press <input action=""LightAttack""/> to Light Attack. Press <input action=""HeavyAttack""/> to Heavy Attack. 
Heavy attacks can be charged by holding <input action=""HeavyAttack""/>."
"ST_AbilityText/Ability_Kena_BowFocus_Desc","Press <input action=""LockOn""/> while drawing your bow to briefly slow time."
"ST_AbilityText/Ability_Bow_InjectedArrow_Desc","Press <input action=""UseRot""/> while drawing your bow to create a Rot Infused Arrow. Kena's bow will fire a powerful shot that pierces through enemies."
"ST_AbilityText/Ability_Shiled_Desc","Press and Hold <input action=""Pulse""/> to Shield. 
 
Activate your Shield at the right moment to Parry enemy attacks."
"ST_AbilityText/Ability_Bow_Desc","Press and hold <input action=""Aim""/> to aim.  
While holding <input action=""Aim""/>, press and release <input action=""FireBow""/> to fire an arrow. Fully charged arrows are more powerful and accurate. "
"ST_AbilityText/Requirement_Ability","Previous Ability Required"
"ST_AbilityText/Ability_Bomb_QuickdrawBomb_Title","Quickdraw Bomb"
"ST_AbilityText/Ability_ParryHealth_Desc","Regain a health when you Parry."
"ST_AbilityText/Ability_Kena_PerfectCharge_Desc","Release a Heavy Attack with precise timing to deal massive damage."
"ST_AbilityText/Requirement_RotLevel","Requires Rot Level {x}"
"ST_AbilityText/Ability_RotAction_Title","Rot Action"
"ST_AbilityText/Ability_Melee_InjectedMelee_Title","Rot Hammer"
"ST_AbilityText/Ability_Bow_InjectedArrow_Title","Rot Infused Arrow"
"ST_AbilityText/Ability_Bomb_InjectedBomb_Title","Rot Infused Bomb"
"ST_AbilityText/Ability_Shield_InjectedShield_Title","Rot Infused Shield"
"ST_AbilityText/Ability_Shiled","Shield"
"ST_AbilityText/Ability_Shield_ShealtHealth+_Title","Shield Health +"
"ST_AbilityText/Ability_Shield_ShieldHealth++_Title","Shield Health ++"
"ST_AbilityText/Ability_Kena_SpinAttack_Title","Spin Attack"
"ST_AbilityText/Ability_SplitBomb_Title","Split Bomb"
"ST_AbilityText/Ability_Kena_SprintAttack_Heavy_Title","Sprint Attack Heavy"
"ST_AbilityText/Ability_Kena_SprintAttack_Title","Sprint Attack Light"
"ST_AbilityText/Ability_EnterTheFray_Desc","Start combat with 1 Rot Action available. "
"ST_AbilityText/Ability_SplitBomb_Desc","Striking a Bomb in the air with your Arrow splits it into to a cluster of smaller bombs."
"ST_AbilityText/Ability_Shield_ShieldHealth++_Desc","The strength of Kena's shield is enhanced."
"ST_AbilityText/Ability_Shield_ShieldHealth+_Desc","The strength of Kena's shield is enhanced."
"ST_AbilityText/Ability_Purchase","Unlock"
"ST_AbilityText/Ability_Purchased","Unlocked"
"ST_AbilityText/Ability_Kena_DamageOnBind_Desc","When binding, the Rot will damage your enemies over time."
"ST_AbilityText/Ability_Bow_BindMultishot_Desc","When shooting a bound enemy, your arrow will split and damage nearby enemies."
"ST_AbilityText/Ability_Kena_AirSlam_Desc","While jumping, press <input action=""HeavyAttack""/> to perform a devastating overhead attack from the air."
"ST_AbilityText/Ability_Kena_SprintAttack_Heavy_Desc","While sprinting, press <input action=""HeavyAttack""/> to perform a powerful overhead attack."
"ST_AbilityText/Ability_Kena_SprintAttack_Desc","While sprinting, press <input action=""LightAttack""/> to perform a quick sweeping attack."
"ST_ButtonLegend/RotCloudBind","Bind"
"ST_ButtonLegend/Collect","Collect"
"ST_ButtonLegend/SitWithRot_Dance","Dance"
"ST_ButtonLegend/Dash","Dash"
"ST_ButtonLegend/Deliver","Deliver"
"ST_ButtonLegend/RotCloudHeart","Destroy Heart"
"ST_ButtonLegend/DrawArrow","Draw Arrow"
"ST_ButtonLegend/LedgeDrop","Drop"
"ST_ButtonLegend/EndMeditate","End Meditation <input action=""Cancel""/>"
"ST_ButtonLegend/Examine","Examine"
"ST_ButtonLegend/LedgeGrab","Grab Ledge"
"ST_ButtonLegend/RotAction_HealthFlower","Heal"
"ST_ButtonLegend/Interact","Interact"
"ST_ButtonLegend/SitWithRot_Kiss","Kiss"
"ST_ButtonLegend/LedgeLeap","Leap"
"ST_ButtonLegend/Meditate","Meditate"
"ST_ButtonLegend/RotCarry","Move Object"
"ST_ButtonLegend/Open","Open"
"ST_ButtonLegend/BanishCloud","Release"
"ST_ButtonLegend/DrowRotCarry","Release Object"
"ST_ButtonLegend/InjectArrow","Rot Arrow"
"ST_ButtonLegend/InjectBomb","Rot Bomb"
"ST_ButtonLegend/InjectMelee","Rot Hammer"
"ST_ButtonLegend/Shop","Shop"
"ST_ButtonLegend/RotSlam","Slam"
"ST_ButtonLegend/SitWithRot_Sneeze","Sneeze"
"ST_ButtonLegend/RotSpin","Spin"
"ST_ButtonLegend/SitWithRot_Exit","Stand Up"
"ST_ButtonLegend/Talk","Talk"
"ST_ButtonLegend/ThrowBomb","Throw Bomb"
"ST_ButtonLegend/UseMask","Use Mask"
"ST_ButtonLegend/RotAction","Use Rot"
"ST_CheckpointMetadata/W2_AncientWell_Region","Ancient Well"
"ST_CheckpointMetadata/W0_Archery_Region","Archery Range"
"ST_CheckpointMetadata/AutoSave","Autosave"
"ST_CheckpointMetadata/Empty","Empty"
"ST_CheckpointMetadata/W2_World","Farm"
"ST_CheckpointMetadata/W2_Entrance_Region","Fields"
"ST_CheckpointMetadata/W2_Fields_Region","Fields"
"ST_CheckpointMetadata/W1_World","Forest"
"ST_CheckpointMetadata/W0_W1Threshold_Region","Forest Path"
"ST_CheckpointMetadata/W1_MainPath_Region","Forest Path"
"ST_CheckpointMetadata/W2_Machinery_Region","Forge"
"ST_CheckpointMetadata/W2_MidTerraces_Region","Forge Path"
"ST_CheckpointMetadata/W1_HideoutEntrance_Region","Forgotten Forest"
"ST_CheckpointMetadata/MissingInfo_World","Game World"
"ST_CheckpointMetadata/W1_GodTrees_Region","God Trees"
"ST_CheckpointMetadata/W1_Ascent_Region","Gorge"
"ST_CheckpointMetadata/W0_Cave_Region","Hidden Cave"
"ST_CheckpointMetadata/W3_Hunter2_Region","Hunter Path"
"ST_CheckpointMetadata/W3_Hunter_Region","Hunter Path"
"ST_CheckpointMetadata/W1_LanternCave_Region","Lantern Cave"
"ST_CheckpointMetadata/W2_Lighthouse_Arena","Lighthouse"
"ST_CheckpointMetadata/W3_Shaman_Region","Mask Maker Path"
"ST_CheckpointMetadata/W0_MaskShrine_Region","Mask Shrine"
"ST_CheckpointMetadata/W3_World","Mountain"
"ST_CheckpointMetadata/W3_MtnShrine_Region","Mountain Shrine"
"ST_CheckpointMetadata/W0_RotCollect_Region","Rot Grove"
"ST_CheckpointMetadata/W2_Back_Region","Rufus' Barn"
"ST_CheckpointMetadata/W0_Ruins_Region","Ruins"
"ST_CheckpointMetadata/W1_Climb_Region","Ruins"
"ST_CheckpointMetadata/W1_RusuMt_Region","Rusu Mountain"
"ST_CheckpointMetadata/W1_PeakBackyard_Region","Rusu's Backyard"
"ST_CheckpointMetadata/W1_House_Region","Rusu's House"
"ST_CheckpointMetadata/W1_Peak_Region","Rusu's Lookout"
"ST_CheckpointMetadata/W1_FoodOffering_Region","Sacred Tree"
"ST_CheckpointMetadata/SaveSlot","Save Slot"
"ST_CheckpointMetadata/W2_Shrine_Region","Shrine"
"ST_CheckpointMetadata/W0_W2Threshold_Region","Storehouse"
"ST_CheckpointMetadata/W1_TaroCave_Region","Taro's Tree"
"ST_CheckpointMetadata/W2_Lighthouse_Region","Tower Entrance"
"ST_CheckpointMetadata/MissingInfo_Region","Uncategorized Checkpoint"
"ST_CheckpointMetadata/W0_World","Village"
"ST_CheckpointMetadata/W0_MainStreet_Region","Village Center"
"ST_CheckpointMetadata/W0_Docks_Region","Village Docks"
"ST_CheckpointMetadata/W2_VillageHeart_Region","Village Heart"
"ST_CheckpointMetadata/W2_CaveEnt_Region","Village Heart Caves"
"ST_CheckpointMetadata/W2_CaveDoor_Region","Village Heart Entrance"
"ST_CheckpointMetadata/W2_RoomHeart_Region","Village Heart Room"
"ST_CheckpointMetadata/W3_SummoningRoom_Region","Village Leader Hall"
"ST_CheckpointMetadata/W0_Onsen_Region","Village Onsen"
"ST_CheckpointMetadata/W0_PathDownToVillage","Village Path"
"ST_CheckpointMetadata/W3_Warrior_Region","Warrior Path"
"ST_CheckpointMetadata/W1_WaterShrine_Region","Water Shrine"
"ST_ChooseDifficultyText/ButtonText_Back","Back"
"ST_ChooseDifficultyText/ScreenTitle","Choose Difficulty"
"ST_ChooseDifficultyText/ButtonText_Continue","Continue"
"ST_ChooseDifficultyText/Description_Master","Courage is lost when taking damage. Enemies are even more aggressive and deal even more damage. Cannot lower difficulty."
"ST_ChooseDifficultyText/Button_Easy2","Easy"
"ST_ChooseDifficultyText/Button_ExpertSpiritGuide","Expert Spirit Guide"
"ST_ChooseDifficultyText/Button_Hard","Hard"
"ST_ChooseDifficultyText/Header_Hard","Hard"
"ST_ChooseDifficultyText/Button_Master","Master"
"ST_ChooseDifficultyText/Header_Master","Master"
"ST_ChooseDifficultyText/Button_MasterSpiritGuide","Master Spirit Guide"
"ST_ChooseDifficultyText/Button_MasterSpiritGuide_02","Master Spirit Guide"
"ST_ChooseDifficultyText/Button_Normal","Normal"
"ST_ChooseDifficultyText/Header_Normal","Normal"
"ST_ChooseDifficultyText/Description_Hard","Rot Abilities only recharge when dealing damage. Enemies are very aggressive and deal more damage."
"ST_ChooseDifficultyText/Description_Easy","Rot Abilities recharge passively and when taking damage. Enemies are less aggressive and deal less damage. "
"ST_ChooseDifficultyText/Description_Normal","Rot Abilities recharge when taking damage. Enemies are aggressive."
"ST_ChooseDifficultyText/Button_SpiritGuide","Spirit Guide"
"ST_ChooseDifficultyText/Button_Easy","Story Mode"
"ST_ChooseDifficultyText/Header_Easy","Story Mode"
"ST_ChooseDifficultyText/Description_Unlocked_Master","You have unlocked Master Difficulty!"
"ST_ChooseDifficultyText/Description_Unlocked_MasterSpiritGuide","You have unlocked Master Spirit Guide Difficulty!"
"ST_CosmeticsModeText/HatStoreLabel_Acorn","Acorn"
"ST_CosmeticsModeText/HatStoreLabel_AdiraMask","Adira's Mask"
"ST_CosmeticsModeText/HatStoreLabel_Autumn","Autumn"
"ST_CosmeticsModeText/HatStoreLabel_Baseball","Baseball"
"ST_CosmeticsModeText/HatStoreLabel_Bat","Bat"
"ST_CosmeticsModeText/HatStoreLabel_Beetle","Beetle"
"ST_CosmeticsModeText/HatStoreLabel_BirdNest","Bird's Nest"
"ST_CosmeticsModeText/HatStoreLabel_Bow","Bow"
"ST_CosmeticsModeText/HatStoreLabel_Bunny","Bunny"
"ST_CosmeticsModeText/HatStoreLabel_Butterfly","Butterfly"
"ST_CosmeticsModeText/HatStoreLabel_Cake","Cake"
"ST_CosmeticsModeText/HatStoreLabel_Cat","Cat"
"ST_CosmeticsModeText/HatStoreLabel_Clover","Clover"
"ST_CosmeticsModeText/UI_CostFormat","Cost: {RBP} Rot Bond
{Desc} 
Requirements: {PIPS} Rot Courage Point"
"ST_CosmeticsModeText/HatStoreLabel_Cowboy","Cowboy"
"ST_CosmeticsModeText/HatStoreLabel_Crown","Crown"
"ST_CosmeticsModeText/HatStoreLabel_Deer","Deer"
"ST_CosmeticsModeText/DD_Item_Label_DDStaff","Digital Deluxe Staff"
"ST_CosmeticsModeText/HatStoreLabel_Dinosaur","Dinosaur"
"ST_CosmeticsModeText/HatStoreLabel_Dog","Dog"
"ST_CosmeticsModeText/UI_StoreLabel_Equip","EQUIP"
"ST_CosmeticsModeText/HatStoreLabel_Egg","Egg"
"ST_CosmeticsModeText/HatStoreLabel_Elf","Elf"
"ST_CosmeticsModeText/UI_CosmeticMode_Storefront_Equip","Equip"
"ST_CosmeticsModeText/UI_CosmeticMode_EquipText","Equip Hats"
"ST_CosmeticsModeText/HatStoreLabel_Fancy","Fancy"
"ST_CosmeticsModeText/HatStoreLabel_Rusu","Feather"
"ST_CosmeticsModeText/HatStoreLabel_Fishing","Fishing"
"ST_CosmeticsModeText/HatStoreLabel_Flower","Flower"
"ST_CosmeticsModeText/HatStoreLabel_Fox","Fox"
"ST_CosmeticsModeText/HatStoreLabel_Frog","Frog"
"ST_CosmeticsModeText/DD_Item_Label_GoldenRot","Golden Rot"
"ST_CosmeticsModeText/HatStoreLabel_Halo","Halo"
"ST_CosmeticsModeText/HatStoreLabel_HanaMask","Hana's Mask"
"ST_CosmeticsModeText/UI_CosmeticMode_CommonText","Hats"
"ST_CosmeticsModeText/HatStoreLabel_HunterMask","Hunter"
"ST_CosmeticsModeText/HatStoreLabel_JackOLantern","Jack-o'-lantern"
"ST_CosmeticsModeText/HatStoreLabel_Warrior2","Kabuto"
"ST_CosmeticsModeText/HatStoreLabel_Ladybug","Ladybug"
"ST_CosmeticsModeText/UI_CosmeticMode_Storefront_Leave","Leave Store"
"ST_CosmeticsModeText/HatStoreLabel_Mask","Mask"
"ST_CosmeticsModeText/HatStoreLabel_ShamanMask","Mask Maker"
"ST_CosmeticsModeText/HatStoreLabel_Mushroom","Mushroom"
"ST_CosmeticsModeText/Hat_Notification_Header","New Rot Hat Available!"
"ST_CosmeticsModeText/HatStoreLabel_Ox","Ox"
"ST_CosmeticsModeText/UI_StoreLabel_DD","PREMIUM CONTENT"
"ST_CosmeticsModeText/UI_StoreLabel_Main","PURCHASE"
"ST_CosmeticsModeText/HatStoreLabel_Pancake","Pancake"
"ST_CosmeticsModeText/HatStoreLabel_Party","Party"
"ST_CosmeticsModeText/HatStoreLabel_Pinecone","Pinecone"
"ST_CosmeticsModeText/HatStoreLabel_Pot","Pot"
"ST_CosmeticsModeText/DD_Item_Label_PreOrderHat","Pre-Order Hat"
"ST_CosmeticsModeText/HatStoreLabel_Pumpkin","Pumpkin"
"ST_CosmeticsModeText/UI_CosmeticMode_Storefront_Purchase","Purchase"
"ST_CosmeticsModeText/UI_CosmeticMode_PurchaseText","Purchase Hats"
"ST_CosmeticsModeText/UI_AlreadyPurchased","Purchased!"
"ST_CosmeticsModeText/HatStoreLabel_PurpleMush","Purple Mushroom"
"ST_CosmeticsModeText/UI_CosmeticMode_InteractLegend","Return to Store"
"ST_CosmeticsModeText/HatStoreLabel_Rice","Rice"
"ST_CosmeticsModeText/HatStoreLabel_RusuMask","Rusu's Mask"
"ST_CosmeticsModeText/HatStoreLabel_Warrior","Samurai"
"ST_CosmeticsModeText/HatStoreLabel_Santa","Santa"
"ST_CosmeticsModeText/HatStoreLabel_KidsMask","Sibling's Mask"
"ST_CosmeticsModeText/UI_SoldOut","Sold Out"
"ST_CosmeticsModeText/UI_CosmeticMode_SpecialsText","Special Items"
"ST_CosmeticsModeText/HatStoreLabel_Squash","Squash"
"ST_CosmeticsModeText/HatStoreLabel_Star","Star"
"ST_CosmeticsModeText/HatStoreLabel_StinkyFruit","Stinky Fruit"
"ST_CosmeticsModeText/HatStoreLabel_SunHat","Sun"
"ST_CosmeticsModeText/HatStoreLabel_Sunflower","Sunflower"
"ST_CosmeticsModeText/HatStoreLabel_Taro","Taro"
"ST_CosmeticsModeText/HatStoreLabel_TaroMask","Taro's Mask"
"ST_CosmeticsModeText/UI_CosmeticMode_Storefront_TogglePremium","Toggle Content"
"ST_CosmeticsModeText/HatStoreLabel_ToshiMask","Toshi's Mask"
"ST_CosmeticsModeText/UI_CosmeticMode_Storefront_Remove","Unequip"
"ST_CosmeticsModeText/UI_CosmeticMode_Storefront_RemoveAll","Unequip All"
"ST_CosmeticsModeText/HatStoreLabel_Unicorn","Unicorn"
"ST_CosmeticsModeText/HatStoreLabel_WarriorMask","Warrior"
"ST_CosmeticsModeText/HatStoreLabel_WhirlyBird","Whirly Bird"
"ST_CosmeticsModeText/HatStoreLabel_Witch","Witch"
"ST_CosmeticsModeText/HatStoreLabel_YellowMush","Yellow Mushroom"
"ST_CosmeticsModeText/Hat_Available_Notify","You can now purchase the {HatName}"
"ST_CosmeticsModeText/HatStoreLabel_ZajuroMask","Zajuro's Mask"
"ST_CosmeticsModeText/UI_CurrencyCount","{CurrencyCount}"
"ST_Credits/CRD_LightingCin"," Cinematography & Lighting"
"ST_Credits/CRD_Thanks"," Special Thanks"
"ST_Credits/CRD_Thanks_Epic"," Special Thanks - Epic"
"ST_Credits/CRD_Thanks_Tencent"," Special Thanks - Tencent"
"ST_Credits/CRD_CudimaniInstruments"," Çudamani Instruments"
"ST_Credits/CRD_CudimaniInstruments2"," Çudamani Instruments"
"ST_Credits/CRD_Legal_Unreal1","""Kena: Bridge of Spirits"" uses the Unreal® Engine. Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere."
"ST_Credits/CRD_2D","2D Art and UI Design"
"ST_Credits/CRD_AdditionalComposition","Additional Composition"
"ST_Credits/CRD_CompositionProduction","Additional Composition & Production"
"ST_Credits/CRD_AdditionalCuesby","Additional Cues by"
"ST_Credits/CRD_Design","Additional Design"
"ST_Credits/CRD_Programming","Additional Engineering"
"ST_Credits/CRD_AdMusic","Additional Music Composition"
"ST_Credits/CRD_AdMusicSup","Additional Music Support"
"ST_Credits/CRD_AdditionalPercussion","Additional Percussion"
"ST_Credits/CRD_AdditionalProduction","Additional Production"
"ST_Credits/CRD_AdditionalSFX","Additional Sound Design"
"ST_Credits/CRD_AdditionalVocalComposition","Additional Vocal Composition"
"ST_Credits/CRD_AdditionalWoodwinds","Additional Woodwinds"
"ST_Credits/CRD_Adira","Adira"
"ST_Credits/CRD_Animation","Animation"
"ST_Credits/CRD_AnimationDirector","Animation Director"
"ST_Credits/CRD_2020Trailer","Announcement Trailer"
"ST_Credits/CRD_Arrangementsby","Arrangements by"
"ST_Credits/CRD_AssistantDirector","Assistant Director"
"ST_Credits/CRD_BalineseComposition","Balinese Composition"
"ST_Credits/CRD_Beni","Beni"
"ST_Credits/CRD_BD","Business Development"
"ST_Credits/CRD_BDManager","Business Development"
"ST_Credits/CRD_Cast","Cast - In Order of Appearance"
"ST_Credits/CRD_Lighting","Cinematic Lighting"
"ST_Credits/CRD_Combat Designer","Combat Designer, VFX"
"ST_Credits/CRD_Composer","Composer & Sound Designer"
"ST_Credits/CRD_Concept Art","Concept Art"
"ST_Credits/CRD_ArtDirectionCharacter","Concepts & Character Development"
"ST_Credits/CRD_Legal_ACL2","Copyright (c) 2017 Nicholas Frechette & Animation Compression Library contributors
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the ""Software""), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED ""AS IS"", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE."
"ST_Credits/CRD_Creative","Creative Director"
"ST_Credits/CRD_DashAbilityCueby","Dash Ability Cue by"
"ST_Credits/CRD_DesignCon","Design Consulting"
"ST_Credits/CRD_DesignAnimSotry","Design, Animation & Storyboarding"
"ST_Credits/CRD_Designer","Designer"
"ST_Credits/CRD_Designer_Story","Designer, Story Development"
"ST_Credits/CRD_Director","Director"
"ST_Credits/CRD_SIE_Director","Director Gp."
"ST_Credits/CRD_Cudimani_DirArts","Director, Foundation for World Arts"
"ST_Credits/CRD_Cudimani_DirGama","Director, Sanggar Adi Gama"
"ST_Credits/CRD_ENVArtists","ENV Artist"
"ST_Credits/CRD_ENVProducer","ENV Producer"
"ST_Credits/CRD_ENVSRProducer","ENV Senior Producer"
"ST_Credits/CRD_Editor","Editor"
"ST_Credits/CRD_SIE_Editor","Editor Gp."
"ST_Credits/CRD_Finance","Ember Lab Finance & Administration"
"ST_Credits/CRD_Marketing","Ember Lab Marketing & Community Management"
"ST_Credits/CRD_ELProduction","Ember Lab Production"
"ST_Credits/CRD_Engineer","Engineer"
"ST_Credits/CRD_EnvironmentArt","Environment Art"
"ST_Credits/CRD_Environment","Environment Art Director"
"ST_Credits/CRD_Sampling","Field Recording & Sampling"
"ST_Credits/CRD_Legal_ACL1","For use of Animation Compression Library"
"ST_Credits/CRD_FxArtist","Fx Artist"
"ST_Credits/CRD_GuitarArrangement","Guitar Arrangement"
"ST_Credits/CRD_Hana","Hana"
"ST_Credits/CRD_Huwiz","Huwiz QA/UX"
"ST_Credits/CRD_IT","IT Support"
"ST_Credits/CRD_Colaboration","In Collaboration with"
"ST_Credits/CRD_Kena","Kena"
"ST_Credits/CRD_Legal_Paragraph_01","Kena Bridge of Spirits and all related characters, images, music, sounds, and gameplay sequences shown are copyright Ember Lab, LLC, 2020, all rights reserved.  The Ember Lab, Kena Bridge of Spirits, and related character marks are property of Ember Lab, LLC"
"ST_Credits/CRD_KenaTheme","Kena's Theme"
"ST_Credits/CRD_LeadArtist","Lead Artist"
"ST_Credits/CRD_LeadDirector","Lead Director"
"ST_Credits/CRD_LeadTester","Lead Tester"
"ST_Credits/CRD_LeadVocalist","Lead Vocalist"
"ST_Credits/CRD_Legal","Legal"
"ST_Credits/CRD_Legal2","Legal"
"ST_Credits/CRD_LevelArtist","Level Artist"
"ST_Credits/CRD_LevelLead","Level Lead"
"ST_Credits/CRD_LineArtDir","Line Art Director"
"ST_Credits/CRD_LineProducer","Line Producer"
"ST_Credits/CRD_LocManager","Localization Manager"
"ST_Credits/CRD_LQA","Localization QA"
"ST_Credits/CRD_Modeling","Modeling"
"ST_Credits/CRD_Music","Music"
"ST_Credits/CRD_MusicCompose","Music Composed by"
"ST_Credits/CRD_MusicImplementation","Music Implementation"
"ST_Credits/CRD_Mastering","Music Mastering"
"ST_Credits/CRD_AdMusicPerf","Music Performances"
"ST_Credits/CRD_MusicProdcue","Music Produced by"
"ST_Credits/CRD_Operation","Operations Manager, Community Management"
"ST_Credits/CRD_PMCordinator","PM Coordinator"
"ST_Credits/CRD_Legal_WWise","Powered by Wwise © 2006 – 2021 Audiokinetic Inc. All rights reserved."
"ST_Credits/CRD_ProceduralTool","Procedural Tool Artist"
"ST_Credits/CRD_Producer","Producer"
"ST_Credits/CRD_Cudimani_Manifest","Producer, Manifest Music "
"ST_Credits/CRD_Producer_Writer","Producer, Writer"
"ST_Credits/CRD_Baby","Production Babies"
"ST_Credits/CRD_Programmer","Programmer"
"ST_Credits/CRD_SIE_Project","Project Management Gp."
"ST_Credits/CRD_Proto","Prototype Development "
"ST_Credits/CRD_PR","Public Relations"
"ST_Credits/CRD_QACoordinator","QA Coordinator"
"ST_Credits/CRD_SIE_QA","QA Gp."
"ST_Credits/CRD_CudimaniRRI","RRI Staff"
"ST_Credits/CRD_2021Trailer2","Release Trailer"
"ST_Credits/CRD_RuinsCueby","Ruins Cue by"
"ST_Credits/CRD_Rusu","Rusu"
"ST_Credits/CRD_Saiya","Saiya"
"ST_Credits/CRD_Cudimani_Jegog","Sanggar Adi Gama (Gamelan Jegog)"
"ST_Credits/CRD_Cudimani_Jegog2","Sanggar Adi Gama (Gamelan Jegog)"
"ST_Credits/CRD_Cudimani_Semarandana","Sanggar Seni Çudamani (Gamelan Semarandana)"
"ST_Credits/CRD_Cudimani_Semarandana2","Sanggar Seni Çudamani (Gamelan Semarandana)"
"ST_Credits/CRD_SrDirctor","Senior Director"
"ST_Credits/CRD_SrEditor","Senior Editor"
"ST_Credits/CRD_SRQAManager","Senior QA Manager"
"ST_Credits/CRD_SIE","Sony Interactive Entertainment Inc."
"ST_Credits/CRD_Sound","Sound Design"
"ST_Credits/CRD_Mixing","Sound Mixing & Mastering"
"ST_Credits/CRD_Sparx1","Sparx"
"ST_Credits/CRD_Sparx2","Sparx Enviornment and Level Art"
"ST_Credits/CRD_Sparx3","Sparx Tools and VFX"
"ST_Credits/CRD_ThanksMusic","Special Thanks - Music"
"ST_Credits/CRD_Playtester","Special Thanks - Playtesters"
"ST_Credits/CRD_Thanks_Sony","Special Thanks - Sony"
"ST_Credits/CRD_SpiritGuideTheme","Spirit Guide Theme"
"ST_Credits/CRD_2021Trailer1","State of Play Trailer"
"ST_Credits/CRD_Taro","Taro"
"ST_Credits/CRD_TarosTheme","Taro's Theme"
"ST_Credits/CRD_TeamLead","Team Lead"
"ST_Credits/CRD_Rigging","Technical Art & Rigging"
"ST_Credits/CRD_TechnicalArtist","Technical Artist"
"ST_Credits/CRD_TechnicalArtists","Technical Artist"
"ST_Credits/CRD_TechnicalSoundDesign","Technical Sound Design"
"ST_Credits/CRD_Tester","Tester"
"ST_Credits/CRD_ThanksEnd","Thanks for Playing!"
"ST_Credits/CRD_ToungueDrum","Tongue Drum Instruments"
"ST_Credits/CRD_Toshi","Toshi"
"ST_Credits/CRD_ToshisTheme","Toshi's Theme"
"ST_Credits/CRD_Legal_Unreal2","Unreal® Engine, Copyright 1998 – 2021, Epic Games, Inc. All rights reserved."
"ST_Credits/CRD_VFXAssociateDir","VFX Associate Art Director"
"ST_Credits/CRD_VFXProducer","VFX Producer"
"ST_Credits/CRD_VFXSrArtDir","VFX Senior Art Director"
"ST_Credits/CRD_VFXSrProducer","VFX Senior Producer"
"ST_Credits/CRD_VFX","Visual Effects"
"ST_Credits/CRD_WesternComposition","Western Composition"
"ST_Credits/CRD_WhiteElk","White Elk Studios"
"ST_Credits/CRD_WMD","WhiteMoon Dreams, Inc."
"ST_Credits/CRD_WoodwindOrchestration","Woodwind Orchestration"
"ST_Credits/CRD_WoodwindPerformance","Woodwind Performance"
"ST_Credits/CRD_Young","Young Kena"
"ST_Credits/CRD_Zajuro","Zajuro"
"ST_Credits/CRD_Cudimani","Çudamani Musical Performances"
"ST_Credits/CRD_Cudimani2","Çudamani Musical Performances"
"ST_Credits/CRD_CudimaniThanks","Çudamani Recording Special Thanks"
"ST_Credits/CRD_CudimaniThanks2","Çudamani Recording Special Thanks"
"ST_Credits/CRD_CudimaniStaff","Çudamani Staff"
"ST_Credits/CRD_CudimaniStaff2","Çudamani Staff"
"ST_Credits/CRD_CudimaniVoc","Çudamani Vocal Performances"
"ST_Credits/CRD_CudimaniVoc2","Çudamani Vocal Performances"
"ST_EnemyBoss/Enemy_BranchTosser","Branch Tosser"
"ST_EnemyBoss/Boss_CorruptRotGod","Corrupt Rot God"
"ST_EnemyBoss/Boss_CorruptTaro","Corrupt Taro"
"ST_EnemyBoss/Boss_CorruptToshi","Corrupt Toshi"
"ST_EnemyBoss/Boss_Woodsmith","Corrupt Woodsmith"
"ST_EnemyBoss/Enemy_Dryad","Dryad"
"ST_EnemyBoss/Enemy_VLHunter","Hunter"
"ST_EnemyBoss/Enemy_Kappa","Kappa"
"ST_EnemyBoss/Enemy_Mage","Mage"
"ST_EnemyBoss/Enemy_VLMaskMaker","Mask Maker"
"ST_EnemyBoss/Enemy_Moth","Moth"
"ST_EnemyBoss/Enemy_RockGolem","Rock Golem"
"ST_EnemyBoss/Enemy_RotEater","Rot Eater"
"ST_EnemyBoss/Enemy_Sapper","Sapper"
"ST_EnemyBoss/Enemy_ShadowMage","Shadow Mage"
"ST_EnemyBoss/Enemy_ShadowSprout","Shadow Sprout"
"ST_EnemyBoss/Enemy_ShieldSticks","Shield Sticks"
"ST_EnemyBoss/Enemy_ShrineGuardian","Shrine Guardian"
"ST_EnemyBoss/Enemy_Sprout","Sprout"
"ST_EnemyBoss/Enemy_SproutCapitain","Sprout Captain"
"ST_EnemyBoss/Enemy_Sticks","Sticks"
"ST_EnemyBoss/Enemy_StoneGuardian","Stone Guardian"
"ST_EnemyBoss/Enemy_Villager","Villager"
"ST_EnemyBoss/Enemy_VineKnight","Vine Knight"
"ST_EnemyBoss/Enemy_VLWarrior","Warrior"
"ST_EnemyBoss/Enemy_WoodKnight","Wood Knight"
"ST_ItemCollect/WoodsmithMask","Adira's Mask"
"ST_ItemCollect/SpiritMail_06","An artist from long ago carved a huge statue into 
the cliffs of the Warrior Path."
"ST_ItemCollect/W2_RelicFail","Collect all three relics to summon Adira."
"ST_ItemCollect/W1_RelicFail","Collect all three relics to summon Taro."
"ST_ItemCollect/W3_RelicFail","Collect all three relics to summon Toshi."
"ST_ItemCollect/SpiritMail_Tutorial","Deliver this Spirit Mail to the Village"
"ST_ItemCollect/Relic_Overlay_SubText_FoodOffering","Food Offering"
"ST_ItemCollect/SpiritMail_05","From this tower I can see from the distant horizon of 
the ocean to the tallest trees of the forest."
"ST_ItemCollect/Relic_Overlay_SubText_Hammer","Hammer"
"ST_ItemCollect/Relic_Overlay_SubText_Harpoon","Harpoon"
"ST_ItemCollect/SpiritMail_01","I haven't seen Toby in a while. He's usually 
playing with the children across the street."
"ST_ItemCollect/Relic_Overlay_SubText_IncenseBurner","Incense"
"ST_ItemCollect/SpiritMail_03","I’ll wait for you at the Water Shrine in the Forgotten Forest."
"ST_ItemCollect/Level_Up_Overlay_Header","LEVEL"
"ST_ItemCollect/Relic_Overlay_SubText_Lantern","Lantern"
"ST_ItemCollect/RotLevel_Label","Level"
"ST_ItemCollect/RotLevel_02","New upgrades are available!"
"ST_ItemCollect/NextButton_Label","Next"
"ST_ItemCollect/Relic_Overlay_SubText_Ox","Ox"
"ST_ItemCollect/RelicGet","Relic Discovered"
"ST_ItemCollect/Relic_Overlay_Headline","Relic Discovered:"
"ST_ItemCollect/W1_FoodOfferingRelic","Relic Discovered: Food Offering"
"ST_ItemCollect/W3_HarpoonRelic","Relic Discovered: Harpoon"
"ST_ItemCollect/W3_IncenseRelic","Relic Discovered: Incense"
"ST_ItemCollect/W1_LanternRelic","Relic Discovered: Lantern"
"ST_ItemCollect/W1_KnifeRelic","Relic Discovered: Taro's Knife"
"ST_ItemCollect/W2_OxRelic","Relic Discovered: The Ox"
"ST_ItemCollect/W3_VillageCrestRelic","Relic Discovered: Village Crest"
"ST_ItemCollect/W2_VillageHeartRelic","Relic Discovered: Village Heart"
"ST_ItemCollect/W2_HammerRelic","Relic Discovered: Woodsmith's Hammer"
"ST_ItemCollect/RotAwarded","Rot Found!"
"ST_ItemCollect/SpiritMail","Spirit Mail Collected"
"ST_ItemCollect/Relic_Overlay_SubText_Knife","Taro's Knife"
"ST_ItemCollect/TaroMask","Taro's Mask"
"ST_ItemCollect/TEST_SpiritMail","The Blind Seer calls out. 
They have lost their Pragmatic Tablet. 
Surely it's nearby."
"ST_ItemCollect/Level_Up_Overlay_Line_1","The Rot can now perform more actions!"
"ST_ItemCollect/Level_Up_Overlay_Line_2","The Rot have gained a level!"
"ST_ItemCollect/RotLevel_01","The Rot have gained a level! They can now perform more actions."
"ST_ItemCollect/SpiritMail_07","The cliffs near the Village Heart Caves are 
scarred from the waves of an ancient sea."
"ST_ItemCollect/SpiritMail_02","The snow is melting fast this year. 
Let's see if the pass to Rusu's House is open."
"ST_ItemCollect/SpiritMail_09","The spring that runs beneath the Forge 
carries with it energy from the Mountain Shrine."
"ST_ItemCollect/SpiritMail_08","They say the old shrine above the Village Heart 
is haunted but I find its waters to be quite calming."
"ST_ItemCollect/SpiritMail_04","To accept the challenge of the God Tree, 
one must reach the top of its branches."
"ST_ItemCollect/ToshiMask","Toshi's Mask"
"ST_ItemCollect/BondReminder_Header","Upgrades are available!"
"ST_ItemCollect/Relic_Overlay_SubText_VillageCrest","Village Crest"
"ST_ItemCollect/Relic_Overlay_SubText_VillageHeart","Village Heart"
"ST_ItemCollect/SpiritMail_10","We’re running low on supplies, I hope we have 
enough in the Storehouse! I will need to go make sure..."
"ST_ItemCollect/BondReminder_Description","You have enough Karma to learn new abilities! Press <input action=""""Select""""/> to unlock skills!"
"ST_MemoryKeyText/MemoryKeyTextKey","FirstSampleString"
"ST_MenuText/Options_CycleSelect_30","30"
"ST_MenuText/Options_CycleSelect_60","60"
"ST_MenuText/LoadSaveModal_Label_Accept","Accept"
"ST_MenuText/Button_AdiraMask","Adira"
"ST_MenuText/Options_TT_DialogueVolume","Adjust the dialogue volume."
"ST_MenuText/Options_TT_MusicVolume","Adjust the music volume."
"ST_MenuText/Options_Description_Gamma","Adjust the slider until the symbol is barely visible."
"ST_MenuText/Options_TT_SFXVolume","Adjust the sound effects volume."
"ST_MenuText/Options_LookSensitivity_Tooltip","Adjust the speed of the camera movement."
"ST_MenuText/Options_TT_CSVolume","Adjust the volume of cutscenes."
"ST_MenuText/Options_Quality_Des","Adjusts all advanced graphics settings to the specified quality level."
"ST_MenuText/Options_Gamma_Des","Adjusts brightness of the game to match your display."
"ST_MenuText/Options_FoliageQuality_Des","Adjusts density of foliage."
"ST_MenuText/Options_WindowMode_Des","Adjusts how the game window is displayed.	"
"ST_MenuText/Options_AmbientOcclusion_Des","Adjusts quality of ambient occlusion."
"ST_MenuText/Options_AntiAliasing_Des","Adjusts quality of anti-aliasing."
"ST_MenuText/Options_EffectsQuality_Des","Adjusts quality of effects."
"ST_MenuText/Options_MotionBlur_Des","Adjusts quality of motion blur."
"ST_MenuText/Options_PostProcessing_Desc","Adjusts quality of post-processing."
"ST_MenuText/Options_Shadows_Des","Adjusts quality of shadows.	"
"ST_MenuText/Options_VolumetricFog_Des","Adjusts quality of volumetric fog."
"ST_MenuText/Options_TextureQuality_Des","Adjusts texture quality.	"
"ST_MenuText/Options_Resolution_Des","Adjusts the game resolution."
"ST_MenuText/Options_MotionBlurIntensity_Des","Adjusts the intensity of motion blur."
"ST_MenuText/Options_Subtitles_Tooltip","Adjusts visibility of subtitles for spoken dialogue."
"ST_MenuText/Options_Label_ButtonLegend_Tooltip","Adjusts visibility of the Button Legend."
"ST_MenuText/Options_Label_HUD_Tooltip","Adjusts visibility of the HUD."
"ST_MenuText/Options_ViewDistance_Des","Adjusts visual quality of objects in the distance."
"ST_MenuText/Options_Advanced","Advanced Graphics"
"ST_MenuText/Options_Label_Aim","Aim"
"ST_MenuText/Options_Label_Aiming","Aiming"
"ST_MenuText/Options_CycleSelect_All","All"
"ST_MenuText/Options_AmbientOcclusion","Ambient Occlusion"
"ST_MenuText/Options_AntiAliasing","Anti-Aliasing"
"ST_MenuText/LoadSaveModal_Message_EndGameLore","Are you prepared to face Toshi. Continue to place Toshi's relics or return to the Village to collect anything you have missed."
"ST_MenuText/LoadCheckpoint_ConfirmMessage","Are you sure you want to load from your last checkpoint? All unsaved progress will be lost."
"ST_MenuText/Options_RestoreDefaults_Confirm","Are you sure you want to restore the default settings?"
"ST_MenuText/QuitConfirmationModal_ConfirmMessage","Are you sure you want to return to the main menu? All unsaved progress will be lost."
"ST_MenuText/Options_Label_AttackCameraAssist","Attack Camera Assist"
"ST_MenuText/Options_Button_Audio","Audio"
"ST_MenuText/Options_CycleSelect_AutoHide","Auto Hide"
"ST_MenuText/Options_Label_GroundCameraAssist_Tooltip","Automatically rotate the camera behind Kena when moving."
"ST_MenuText/Options_Label_AttackCameraAssist_Tooltip","Automatically rotate the camera to face enemies hit by Kena."
"ST_MenuText/Options_Label_CombatCameraAssist_Tooltip","Automatically rotate the camera to face nearby enemies."
"ST_MenuText/Generic_Back","Back"
"ST_MenuText/Options_Label_Back","Back"
"ST_MenuText/Options_Label_Focus","Bow Focus"
"ST_MenuText/Options_Label_ButtonLegend","Button Legend"
"ST_MenuText/Options_Label_LookSensitivity","Camera Sensitivity"
"ST_MenuText/LoadSaveModal_Label_Cancel","Cancel"
"ST_MenuText/Options_Difficulty_Checkpoint_Confirm","Changing difficulty will restart you from the last checkpoint. Are you sure you would like to change difficulty?"
"ST_MenuText/Options_Label_CombatCameraAssist","Combat Camera Assist"
"ST_MenuText/OpenScreen_Button_Continue","Continue"
"ST_MenuText/Options_Button_ControlRemapping","Control Remapping"
"ST_MenuText/Options_Button_ControllerIcons","Controller Icons"
"ST_MenuText/Options_Button_Controls","Controls"
"ST_MenuText/Options_Button_Credits","Credits"
"ST_MenuText/Options_CycleSelect_Custom","Custom"
"ST_MenuText/Options_Label_CSVolume","Cutscene Volume"
"ST_MenuText/Options_DOF","Depth of Field"
"ST_MenuText/Options_Label_DialogueVolume","Dialogue Volume"
"ST_MenuText/Options_Label_Difficulty","Difficulty"
"ST_MenuText/DigitalDeluxe_TT_Title","Digital Deluxe Content"
"ST_MenuText/DigitalDeluxe_TT_Desc","Digital Soundtrack /nVisit any Hat Cart to equip the Digital Deluxe Kena Staff and Golden Rot Skin."
"ST_MenuText/Options_GraphicsAPI_11","DirectX 11"
"ST_MenuText/Options_GraphicsAPI_12","DirectX 12"
"ST_MenuText/Generic_Disabled","Disabled"
"ST_MenuText/Options_Label_Disband","Disband Rot Cloud"
"ST_MenuText/Options_Button_Discard","Discard Changes"
"ST_MenuText/Options_Description_PS5","Display DualSense controller icons."
"ST_MenuText/Options_Description_PS4","Display DualShock 4 controller icons."
"ST_MenuText/Options_Description_Xbox","Display Xbox controller icons."
"ST_MenuText/Options_EffectsQuality","Effects"
"ST_MenuText/Generic_Enabled","Enabled"
"ST_MenuText/Options_Vsync_Des","Enables or disables VSync."
"ST_MenuText/Options_DOF_Des","Enables or disables depth of field in gameplay."
"ST_MenuText/Options_FPSLimit","FPS Limit"
"ST_MenuText/MainMenu_Error_LoadFailed","Failed to load save file. You have been returned to the main menu."
"ST_MenuText/Options_Label_Fidelity","Fidelity Mode"
"ST_MenuText/Button_MapSnap","Find Current Position"
"ST_MenuText/Options_Label_FireBow","Fire Bow"
"ST_MenuText/Options_FoliageQuality","Foliage"
"ST_MenuText/Options_Label_FollowCamera","Follow Camera"
"ST_MenuText/Options_Label_Forward","Forward"
"ST_MenuText/Options_CycleSelect_Fullscreen","Fullscreen"
"ST_MenuText/Options_Button_Game","Game"
"ST_MenuText/Options_Label_Gamma","Gamma"
"ST_MenuText/Options_Button_Graphics","Graphics"
"ST_MenuText/Options_GraphicsAPI","Graphics API"
"ST_MenuText/Options_Label_Graphics","Graphics Mode"
"ST_MenuText/Options_Label_HUD","HUD"
"ST_MenuText/Options_Label_HeavyAttack","Heavy Attack / Rot Cloud Slam"
"ST_MenuText/Options_CycleSelect_Hide","Hide"
"ST_MenuText/Options_CycleSelect_High","High"
"ST_MenuText/Options_Label_InvertXAxis","Invert X Axis"
"ST_MenuText/Options_Label_InvertY","Invert Y Axis"
"ST_MenuText/Options_InvertX_Tooltip","Inverts left and right on the camera controls."
"ST_MenuText/Options_InvertY_Tooltip","Inverts up and down on the camera controls."
"ST_MenuText/OpenScreen_Title","Kena: Bridge of Spirits"
"ST_MenuText/DigitalDeluxe_TT_Title_Long","Kena: Bridge of Spirits 
Digital Deluxe Edition"
"ST_MenuText/PreOrder_TT_Title_Long","Kena: Bridge of Spirits 
Pre-Order Bonus"
"ST_MenuText/Options_Label_Left","Left"
"ST_MenuText/Options_Label_LightAttack","Light Attack / Rot Cloud Spin"
"ST_MenuText/Options_CycleSelect_Limited","Limited"
"ST_MenuText/LoadMenu_Label_Load","Load"
"ST_MenuText/PauseMenu_Button_LoadCheckpoint","Load Checkpoint"
"ST_MenuText/OpenScreen_Button_LoadGame","Load Game"
"ST_MenuText/PauseMenu_Button_LoadGame","Load Game"
"ST_MenuText/Loading","Loading"
"ST_MenuText/Options_Checkpoint_Confirm","Loading the last checkpoint is required to make these changes. Any unsaved progress will be lost. Do you wish to continue?"
"ST_MenuText/Options_Label_LockOn","Lock On"
"ST_MenuText/Options_Description_Fidelity","Locked frame rate of 30fps at native 4K resolution."
"ST_MenuText/LogIn","Logging In"
"ST_MenuText/Options_CycleSelect_Low","Low"
"ST_MenuText/PauseMenu_Button_MainMenu","Main Menu"
"ST_MenuText/Options_Label_Map","Map"
"ST_MenuText/Options_Label_MasterVolume","Master Volume"
"ST_MenuText/Options_TT_MasterVolume","Master Volume"
"ST_MenuText/Options_CycleSelect_Medium","Medium"
"ST_MenuText/Options_MotionBlur","Motion Blur"
"ST_MenuText/Options_MotionBlurIntensity","Motion Blur Intensity"
"ST_MenuText/Options_Label_MusicVolume","Music Volume"
"ST_MenuText/OpenScreen_Button_NewGame","New Game"
"ST_MenuText/Generic_Next","Next"
"ST_MenuText/Options_Label_NightMode","Night Mode"
"ST_MenuText/Generic_No","No"
"ST_MenuText/Options_CycleSelect_Off","Off"
"ST_MenuText/Options_CycleSelect_On","On"
"ST_MenuText/Options_Button_ShowLayout","Open Control Menu"
"ST_MenuText/Options_Advanced_Des","Opens the advanced graphics settings menu."
"ST_MenuText/OpenScreen_Button_Options","Options"
"ST_MenuText/Options_Label_Options","Options"
"ST_MenuText/PauseMenu_Button_Options","Options"
"ST_MenuText/Options_Label_PS4","PS4"
"ST_MenuText/Options_Label_PS5","PS5"
"ST_MenuText/Options_Label_Performance","Performance Mode"
"ST_MenuText/Options_Label_PhotoMode","Photo Mode"
"ST_MenuText/Options_PostProcessing","Post Processing Quality"
"ST_MenuText/PreOrder_TT_Title","Pre-Order Content"
"ST_MenuText/Options_Label_PulseShield","Pulse / Shield"
"ST_MenuText/Options_Quality","Quality"
"ST_MenuText/OpenScreen_Button_Quit","Quit"
"ST_MenuText/Options_Label_ButtonLayout","Rebind Controls"
"ST_MenuText/Options_NightMode_Tooltip","Reduce the range between the quietest and loudest sounds."
"ST_MenuText/Options_ScreenPercentage_Des","Reduces rendering resolution to improve performance."
"ST_MenuText/Options_Button_ControlRemapping_Tooltip","Remap the controller inputs for certain actions."
"ST_MenuText/Options_Resolution","Resolution"
"ST_MenuText/Options_Button_Resolution","Resolutions"
"ST_MenuText/Options_Button_RestoreDefault","Restore Default"
"ST_MenuText/Options_Button_RestoreDefaults","Restore Defaults"
"ST_MenuText/Options_Label_Right","Right"
"ST_MenuText/Options_Label_RotAction","Rot Action"
"ST_MenuText/Options_Benchmark","Run Benchmark"
"ST_MenuText/Options_Benchmark_Des","Runs a benchmark on your hardware to determine the recommended quality settings."
"ST_MenuText/Options_Label_SFXVolume","SFX Volume"
"ST_MenuText/ManualSave_Label_Save","Save"
"ST_MenuText/Options_Button_Save","Save Changes"
"ST_MenuText/PauseMenu_Button_SaveGame","Save Game"
"ST_MenuText/Saving","Saving"
"ST_MenuText/Options_ScreenPercentage","Screen Percentage"
"ST_MenuText/Options_Label_ScreenResolution","Screen Resolution"
"ST_MenuText/Options_SelectLanguage","Select Language"
"ST_MenuText/Options_GraphicsAPI_Des","Select the graphics API used by the game. DirectX 12 will likely improve performance, but has not been tested as widely."
"ST_MenuText/Options_FPSLimit_Des","Sets the maximum allowed framerate."
"ST_MenuText/Options_Shadows","Shadows"
"ST_MenuText/Options_CycleSelect_Show","Show"
"ST_MenuText/Options_Label_SitWithRot","Sit With Rot"
"ST_MenuText/Button_CutScene_Skip","Skip"
"ST_MenuText/Options_Label_Sprint","Sprint"
"ST_MenuText/Options_Label_Subtitles","Subtitles"
"ST_MenuText/Options_Description_Performance","Targets 60 fps with upscaled 4K resolution."
"ST_MenuText/Button_TaroMask","Taro"
"ST_MenuText/Options_TextureQuality","Textures	"
"ST_MenuText/PreOrder_TT_Desc_Long","Thank you for pre-ordering Kena: Bridge of Spirits! You have access to unique hats for your Rot! These items can be found by visiting Rot Carts throughout the world."
"ST_MenuText/DigitalDeluxe_TT_Desc_Long","Thank you for purchasing the Digital Deluxe Edition of Kena: Bridge of Spirits! You have access the Golden Rot and a special staff! These items can be found by visiting Rot Carts throughout the world."
"ST_MenuText/Options_FollowRot_Des","The maximum amount of visible Rot that will follow Kena."
"ST_MenuText/ControlRemapping_ConflictMsg","This input is currently assigned to ""{0}"".
 Would you like to unassign conflicts and continue?"
"ST_MenuText/LoadSaveModal_Message_EmptySlot","This save slot is empty. Please select a slot with a saved game."
"ST_MenuText/Options_GraphicsAPI_Warning","This setting will not take effect until the game is restarted."
"ST_MenuText/Button_ToshiMask","Toshi"
"ST_MenuText/ControlRemapping_UnmappedAction","UNMAPPED"
"ST_MenuText/Options_CycleSelect_Ultra","Ultra"
"ST_MenuText/Options_CycleSelect_Unlimited","Unlimited"
"ST_MenuText/Options_Vsync","VSync"
"ST_MenuText/Options_Label_Vibration","Vibration Function"
"ST_MenuText/Options_ViewDistance","View Distance Quality"
"ST_MenuText/Options_FollowRot","Visible Rot"
"ST_MenuText/PreOrder_TT_Desc","Visit any Hat Cart to equip your Rot with the special Kena Cake and Party Hat."
"ST_MenuText/Options_VolumetricFog","Volumetric Fog"
"ST_MenuText/Button_Warp","Warp"
"ST_MenuText/Options_WindowMode","Window Mode"
"ST_MenuText/Options_CycleSelect_Windowed","Windowed"
"ST_MenuText/Options_CycleSelect_WindowedFullscreen","Windowed Fullscreen"
"ST_MenuText/Option_Changes_Confrim","Would you like to save your changes?"
"ST_MenuText/Options_Label_Xbox","Xbox"
"ST_MenuText/Generic_Yes","Yes"
"ST_MenuText/LoadSaveModal_Message_LoadConfirm","You are about to load from a previous save. Any unsaved progress will be lost. Would you like to proceed?"
"ST_MenuText/LoadSaveModal_Message_OverwriteConfirm","You are about to overwrite one of your saves. Would you like to proceed?"
"ST_MenuText/LoadSaveModal_Message_NewGame","You are about to start a new game. The auto-save data will be overwritten when the new game begins. Would you like to continue?"
"ST_MenuText/LoadSaveModal_Message_EndGame","You are entering end game content. Would you like to save before continuing?"
"ST_MenuText/Modal_Message_Offline","You are not logged in. Do you wish to continue in offline mode?"
"ST_MenuText/LoadSaveModal_Message_NoOverwriteAutosave","You cannot overwrite your auto-saves. Please select a different slot to save manually."
"ST_MenuText/Options_ButtonRemapping_Unmapped","You have unmapped inputs. Exiting now will discard your changes. Are you sure you wish to discard changes?"
"ST_ObjectivesText/W2_1_B","Activate the 2 Power Crystals 
to open the door"
"ST_ObjectivesText/W2_1_A_TT","Adira Spirit Barrier"
"ST_ObjectivesText/W2_2_B_TT","Adira's Fear"
"ST_ObjectivesText/W2_2_B_Des","Adira's Fear - Search the Forge for 
Adira's 2nd Relic"
"ST_ObjectivesText/W2_2_TT","Adira's Love"
"ST_ObjectivesText/W2_2_C_TT","Adira's Regret"
"ST_ObjectivesText/W2_2_C_Des","Adira's Regret - Clear the corruption in the 
Village Heart Caves"
"ST_ObjectivesText/W2_2_A2_TT","Ancient Well"
"ST_ObjectivesText/W2_2_A1","Clear the corruption at Rufus' Barn."
"ST_ObjectivesText/W1_1_B2","Clear the corruption at Rusu's House"
"ST_ObjectivesText/W2_2_A","Clear the corruption at the Watchtower."
"ST_ObjectivesText/W2_2_A2","Clear the corruption in the Ancient Well"
"ST_ObjectivesText/W2_2_AA","Clear the corruption in the Fields"
"ST_ObjectivesText/W1_1_E","Clear the corruption in the Lantern Cave"
"ST_ObjectivesText/W2_2_C","Clear the corruption in the Village Heart Caves"
"ST_ObjectivesText/W3_3","Confront Toshi at the Mountain Shrine"
"ST_ObjectivesText/Slider_CursedChests","Cursed Chest"
"ST_ObjectivesText/CursedChests_Time","Defeat all enemies before time runs out."
"ST_ObjectivesText/CursedChests_TimeOneHit","Defeat all enemies without getting hit and before time runs out."
"ST_ObjectivesText/CursedChests_OneHit","Defeat all enemies without getting hit."
"ST_ObjectivesText/CursedChests_Survive","Defeat all enemies."
"ST_ObjectivesText/CursedChests_Vineknight","Defeat the Capitain Sprout."
"ST_ObjectivesText/CursedChests_Mage","Defeat the Mage."
"ST_ObjectivesText/CursedChests_Srpout","Defeat the Sprout."
"ST_ObjectivesText/CursedChests_Woodknight","Defeat the Wood Knight."
"ST_ObjectivesText/CursedChests_Time_DeathGoal","Defeat {0} enemies before time runs out."
"ST_ObjectivesText/CursedChests_TimeOneHit_DeathGoal","Defeat {0} enemies without getting hit and before time runs out."
"ST_ObjectivesText/CursedChests_OneHit_DeathGoal","Defeat {0} enemies without getting hit."
"ST_ObjectivesText/CursedChests_Survive_DeathGoal","Defeat {0} enemies."
"ST_ObjectivesText/CursedChests_Enemies","Enemies"
"ST_ObjectivesText/W1_1_TT","Find Rusu"
"ST_ObjectivesText/W1_1_B_Des","Find Rusu - Search for Rusu at his Lookout
on top of the cliffs"
"ST_ObjectivesText/W1_1_Des","Find Rusu - Speak with Rusu to learn more 
about Taro's Relics"
"ST_ObjectivesText/W1_0","Find Taro in the Forest"
"ST_ObjectivesText/W2_2_C1","Find a way into the Village Heart Caves"
"ST_ObjectivesText/W0_0_TT","Find the Rot"
"ST_ObjectivesText/W1_1_D1_TT","Fishing Shrine"
"ST_ObjectivesText/W2_2_B1_TT","Forge Entrance"
"ST_ObjectivesText/W1_1_C2_TT","Forgotten Forest"
"ST_ObjectivesText/W2_3_TT","Free Adira"
"ST_ObjectivesText/W1_2_TT","Free Taro"
"ST_ObjectivesText/W1_2_Des","Free Taro - Use the Relics to free Taro"
"ST_ObjectivesText/W3_2_TT","Free Toshi"
"ST_ObjectivesText/Dash_TT","Gateway"
"ST_ObjectivesText/W1_1_D3_TT","God Tree Shrine"
"ST_ObjectivesText/Slider_HalloweenChest","Halloween Chest"
"ST_ObjectivesText/W1_0_TT","Help Taro"
"ST_ObjectivesText/W1_0_Des","Help Taro - Find Taro in the Forest"
"ST_ObjectivesText/W3_0_TT","Help Toshi"
"ST_ObjectivesText/W2_1_TT","Help the Woodsmith"
"ST_ObjectivesText/W2_4_TT","Honor Adira"
"ST_ObjectivesText/W2_4_Des","Honor Adira at the Mask Shrine"
"ST_ObjectivesText/W1_3_TT","Honor Taro"
"ST_ObjectivesText/W1_3_Des","Honor Taro at the Mask Shrine"
"ST_ObjectivesText/W1_0_B","Investigate the Mask Shrine"
"ST_ObjectivesText/W3_4_TT","Letting Go"
"ST_ObjectivesText/W1_1_A","Look for Rusu at his house"
"ST_ObjectivesText/Map","Map Available"
"ST_ObjectivesText/W1_0_B_TT","Mask Shrine"
"ST_ObjectivesText/W3_4","Meditate at the Mountain Shrine"
"ST_ObjectivesText/W2_2_B1","Meet Hana at the entrance to the Forge"
"ST_ObjectivesText/W1_1_C2","Meet Rusu in the Forgotten Forest"
"ST_ObjectivesText/ObjectiveNotificationHeader","Objective Updated!"
"ST_ObjectivesText/W1_1_F","Open the path to the Lantern Cave"
"ST_ObjectivesText/W1_1_F_TT","Path to Lantern Cave"
"ST_ObjectivesText/W2_1_B_TT","Power Crystal"
"ST_ObjectivesText/Map_Dec","Press <input action=""Select""/> to access your map."
"ST_ObjectivesText/W1_0_A","Purify the corruption in the Village center"
"ST_ObjectivesText/W1_1_C","Restore the Ancient Shrines 
to open the Guardian Tree"
"ST_ObjectivesText/W1_1_D1","Restore the Fishing Shrine"
"ST_ObjectivesText/W1_1_D3","Restore the God Tree Shrine"
"ST_ObjectivesText/W1_1_D","Restore the Water Shrine"
"ST_ObjectivesText/W1_1_D2","Restore the Woods Shrine"
"ST_ObjectivesText/W2_4","Return to the Mask Shrine to honor Adira"
"ST_ObjectivesText/W1_3","Return to the Mask Shrine to honor Taro"
"ST_ObjectivesText/RotCart","Rot Hat Cart"
"ST_ObjectivesText/W2_2_A1_TT","Rufus' Barn"
"ST_ObjectivesText/W1_1_A_TT","Rusu's House"
"ST_ObjectivesText/W1_1_B_TT","Rusu's Lookout"
"ST_ObjectivesText/W2_2","Search for Adira's relic in the Fields"
"ST_ObjectivesText/W1_1_B","Search for Rusu at his Lookout on 
top of the cliffs"
"ST_ObjectivesText/W3_0","Search for Toshi at the Mountain Shrine"
"ST_ObjectivesText/W0_0","Search for more Rot in the area."
"ST_ObjectivesText/W2_1","Search for the Woodsmith in the fields beyond the Storehouse"
"ST_ObjectivesText/W2_2_B","Search the Forge for Adira's 2nd Relic"
"ST_ObjectivesText/W1_1","Speak with Rusu to learn more about Taro's Relics"
"ST_ObjectivesText/W1_0_C_TT","Spirit Barrier"
"ST_ObjectivesText/SpiritMail","Spirit Mail Delivery"
"ST_ObjectivesText/W1_1_B2_TT","Taro's Fear"
"ST_ObjectivesText/W1_1_B2_Des","Taro's Fear - Clear the corruption at Rusu's House"
"ST_ObjectivesText/W1_1_C_TT","Taro's Love"
"ST_ObjectivesText/W1_1_C_Des2","Taro's Love - Open the Guardian Tree and 
clear the corruption"
"ST_ObjectivesText/W1_1_C_Des","Taro's Love - Restore the Ancient Shrines 
to open the Guardian Tree "
"ST_ObjectivesText/W1_1_E_TT","Taro's Regret"
"ST_ObjectivesText/W1_1_E_Des","Taro's Regret - Clear the corruption in the Lantern Cave"
"ST_ObjectivesText/W3_3_TT","The Sacred Mountain Shrine"
"ST_ObjectivesText/W3_0_A_TT","Toshi Spirit Barrier"
"ST_ObjectivesText/W3_1_TT","Toshi's Fear"
"ST_ObjectivesText/W3_1A_TT","Toshi's Love"
"ST_ObjectivesText/W3_1B_TT","Toshi's Regret"
"ST_ObjectivesText/W3_1B","Travel the Hunter Path to search for Toshi's Relic"
"ST_ObjectivesText/W3_1","Travel the Mask Maker Path to search for Toshi's Relic"
"ST_ObjectivesText/W3_1A","Travel the Warrior Path to search for Toshi's Relic"
"ST_ObjectivesText/W1_0_C","Use Taro's mask to open the Spirit Barrier"
"ST_ObjectivesText/W3_0_A","Use Toshi's mask to open the Spirit Barrier"
"ST_ObjectivesText/W2_3","Use the Relics to free Adira"
"ST_ObjectivesText/W1_2","Use the Relics to free Taro"
"ST_ObjectivesText/W3_2","Use the Relics to free Toshi"
"ST_ObjectivesText/W2_1_A","Use the Woodsmith's mask to open the Spirit Barrier"
"ST_ObjectivesText/W1_0_A_TT","Village Corruption"
"ST_ObjectivesText/W2_2_C1_TT","Village Heart Entrance"
"ST_ObjectivesText/W2_2_A_TT","Watchtower"
"ST_ObjectivesText/W1_1_D_TT","Water Shrine"
"ST_ObjectivesText/W1_1_D2_TT","Woods Shrine"
"ST_PhotoMode/PhotoMode_Aberration","Aberration"
"ST_PhotoMode/PhotoMode_Action","Action"
"ST_PhotoMode/PhotoMode_Pose_Adventure","Adventure"
"ST_PhotoMode/PhotoMode_WarningDefaults","All settings will be set back to default. "
"ST_PhotoMode/PhotoMode_Aperture","Aperture"
"ST_PhotoMode/PhotoMode_WarningLeave","Are you sure you want to exit Photo Mode?"
"ST_PhotoMode/PhotoMode_AutoFocus","Auto Focus"
"ST_PhotoMode/PhotoMode_Filter_BW","Black and White"
"ST_PhotoMode/PhotoMode_Cheese","Cheese!"
"ST_PhotoMode/PhtooMode_CrystalGlow","Crystal Glow"
"ST_PhotoMode/PhotoMode_Exposure","Exposure"
"ST_PhotoMode/PhotoMode_Filter_Film","Film"
"ST_PhotoMode/PhotoMode_Filter","Filter"
"ST_PhotoMode/PhotoMode_Flash","Flash"
"ST_PhotoMode/PhotoMode_Focus","Focus"
"ST_PhotoMode/PhotoMode_Format","Format"
"ST_PhotoMode/PhotoMode_Freeze","Freeze"
"ST_PhotoMode/PhotoMode_Format_Fullscreen","Fullscreen"
"ST_PhotoMode/PhotoMode_Grain","Grain"
"ST_PhotoMode/PhotoMode_Pose_HandOnHip","Hand On Hip"
"ST_PhotoMode/PhotoMode_Height","Height"
"ST_PhotoMode/PhotoMode_HideUI","Hide UI"
"ST_PhotoMode/PhotoMode_Pose_Kneel","Kneel"
"ST_PhotoMode/PhotoMode_Pose_Lean","Lean"
"ST_PhotoMode/PhotoMode_Lighting","Lighting"
"ST_PhotoMode/PhotoMode_Filter_Lomo","Lomo"
"ST_PhotoMode/PhotoMode_Pose_Meditate","Meditate"
"ST_PhotoMode/PhotoMode_Move","Move"
"ST_PhotoMode/PhotoMode_Pose_None","None"
"ST_PhotoMode/PHotoMode_Off","Off"
"ST_PhotoMode/PhotoMode_On","On"
"ST_PhotoMode/PhotoMode_Pose_Peace","Peace"
"ST_PhotoMode/PhotoMode_Format_Portrait","Portrait"
"ST_PhotoMode/PhotoMode_Pose","Pose"
"ST_PhotoMode/PhotoMode_Reset","Reset"
"ST_PhotoMode/PhotoMode_Roll","Roll"
"ST_PhotoMode/PhotoMode_Rotate","Rotate"
"ST_PhotoMode/PhotoMode_Filter_Sepia","Sepia"
"ST_PhotoMode/PhotoMode_Settings","Settings"
"ST_PhotoMode/PhotoMode_Pose_Sit","Sit"
"ST_PhotoMode/PhotoMode_Format_Square","Square"
"ST_PhotoMode/PhotoMode_Pose_Squat","Squat"
"ST_PhotoMode/PhotoMode_Filter_Sunset","Sunset"
"ST_PhotoMode/PhotoMode_TakePhoto","Take Photo"
"ST_PhotoMode/PhotoMode_Format_UltraWide","Ultra Wide"
"ST_PhotoMode/PhotoMode_Vignette","Vignette"
"ST_PhotoMode/PhotoMode_Filter_Warm","Warm"
"ST_PhotoMode/PhotoMode_Zoom","Zoom"
"ST_TitleCardText/Title_Farmlands","FIELDS"
"ST_TitleCardText/Title_Forge","FORGE"
"ST_TitleCardText/Title_ForgottenForest","FORGOTTEN FOREST"
"ST_TitleCardText/Title_Kena_RotCart","HAT CART DISCOVERED"
"ST_TitleCardText/Title_HunterPath","HUNTER PATH"
"ST_TitleCardText/Title_Kena","KENA: Bridge of Spirits"
"ST_TitleCardText/Title_LanternCave","LANTERN CAVE"
"ST_TitleCardText/Title_MaskMakerPath","MASK MAKER PATH"
"ST_TitleCardText/Title_MtShrine","MOUNTAIN SHRINE"
"ST_TitleCardText/Title_RusuMountain","RUSU MOUNTAIN"
"ST_TitleCardText/Title_Storehouse","STOREHOUSE"
"ST_TitleCardText/Title_TaroTree","TARO'S TREE"
"ST_TitleCardText/Title_VillageFlyover","THE VILLAGE"
"ST_TitleCardText/Title_VillageHeart","THE VILLAGE HEART"
"ST_TitleCardText/Title_VillageLeaderHall","VILLAGE LEADER HALL"
"ST_TitleCardText/Title_WarriorPath","WARRIOR PATH"
"ST_TouchpadMenuText/Generic_Unknown","???"
"ST_TouchpadMenuText/Upgrades_AbilityHidden","Ability Hidden"
"ST_TouchpadMenuText/AbilityPurchaseModal_FailText_Owned","Ability already unlocked."
"ST_TouchpadMenuText/Upgrades_Purchased","Acquired"
"ST_TouchpadMenuText/Masks_Label_Adira","Adira"
"ST_TouchpadMenuText/MemoryKeys_Mask_Adira","Adira"
"ST_TouchpadMenuText/Warp_Execution_Confirm","Are you sure you want to Warp to this location?"
"ST_TouchpadMenuText/Generic_Back","Back"
"ST_TouchpadMenuText/Warp_Execution_FailReason_Combat","Cannot warp during combat"
"ST_TouchpadMenuText/Generic_Close","Close"
"ST_TouchpadMenuText/Generic_Confirm","Confirm"
"ST_TouchpadMenuText/Map_RegionData_CursedChests","Cursed Chests"
"ST_TouchpadMenuText/Warp_Execution_FailReason_Deadzone","Deadzone must be cleared before warping"
"ST_TouchpadMenuText/Map_RegionData_Statues","Flower Shrine"
"ST_TouchpadMenuText/Map_RegionData_Hats","Hats"
"ST_TouchpadMenuText/Map_RegionData_HideCollected","Hide Collected"
"ST_TouchpadMenuText/Upgrades_Label_Kena","KENA"
"ST_TouchpadMenuText/Upgrades_Label_RotBond","Karma"
"ST_TouchpadMenuText/Upgrades_Label_UnlockLevel","Level to Unlock: "
"ST_TouchpadMenuText/MemoryKeys_Label_Located","Located"
"ST_TouchpadMenuText/MenuToggle_Label_Map","MAP"
"ST_TouchpadMenuText/Map_RegionData_MeditationSpots","Meditation Spots"
"ST_TouchpadMenuText/Masks_Label_Memories","Memories"
"ST_TouchpadMenuText/Upgrades_Label_PurchasePrereq","Purchase previous ability to unlock"
"ST_TouchpadMenuText/Upgrades_Label_Rot","ROT"
"ST_TouchpadMenuText/Map_RegionData_Rot","Rot"
"ST_TouchpadMenuText/Inventory_Label_RotLevel","Rot Level"
"ST_TouchpadMenuText/MenuToggle_Label_Spirits","SPIRITS"
"ST_TouchpadMenuText/Upgrades_Desc_NotAvailable","See this ability by collecting more rot and leveling up. "
"ST_TouchpadMenuText/Map_RegionData_ShowCollected","Show Collected"
"ST_TouchpadMenuText/Inventory_Label_SpiritMail","Spirit Mail"
"ST_TouchpadMenuText/Masks_Label_Taro","Taro"
"ST_TouchpadMenuText/MemoryKeys_Mask_Taro","Taro"
"ST_TouchpadMenuText/Toggle_Rot","Toggle Collected Rot"
"ST_TouchpadMenuText/Warp_Execution_FailReason_Disatance","Too far from warp shrine"
"ST_TouchpadMenuText/Masks_Label_Toshi","Toshi"
"ST_TouchpadMenuText/MemoryKeys_Mask_Toshi","Toshi"
"ST_TouchpadMenuText/MenuToggle_Label_Upgrades","UPGRADES"
"ST_TouchpadMenuText/Upgrades_Label_Purchase","Unlock"
"ST_TouchpadMenuText/AbilityPurchseModal_ModalText","Unlock this upgrade?"
"ST_TouchpadMenuText/Upgrades_Label_Owned","Unlocked"
"ST_TouchpadMenuText/Upgrades_Label_Available","Upgrade Available"
"ST_TouchpadMenuText/Warp_Execution_FailReason_Error","Warp Error"
"ST_TouchpadMenuText/Warp_Execution_FailReason_Reset","Warp shrine reset"
"ST_TouchpadMenuText/Warp_Execution_FailReason_OK","Warping"
"ST_TouchpadMenuText/AbilityPurchaseModal_FailText_Prereq","You are missing the prerequisites to unlock this ability."
"ST_TouchpadMenuText/AbilityPurchaseModal_FailText","You need more Karma to unlock this ability."
"ST_TouchpadMenuText/AbilityPurchaseModal_FailText_Level","You need to be at a higher level to purchase this ability."
"ST_TouchpadMenuText/Map_Nav_ZoomIn","Zoom In"
"ST_TouchpadMenuText/Map_Nav_ZoomOut","Zoom Out"
"ST_Trophies/ACH_BOSS_WOODSMITH","A Heavy Hammer"
"ST_Trophies/ACH_BOSS_TOSHI","A Leader Walks Alone"
"ST_Trophies/ACH_RELIC_HAMMER","Adira's Fear"
"ST_Trophies/ACH_RELIC_OX","Adira's Love"
"ST_Trophies/ACH_RELIC_VILLAGE_HEART","Adira's Regret"
"ST_Trophies/ACH_ALL_ACHIEVEMENTS","All Trophies Obtained"
"ST_Trophies/ACH_POTO_MODE_Desc","Beat the game on Master difficulty"
"ST_Trophies/ACH_CHALLENGE_MULTISHOT","Bow Master"
"ST_Trophies/ACH_MEDITATION_FIRST","Center Yourself"
"ST_Trophies/ACH_ROT_ALL_Desc","Collected all Rot Hats."
"ST_Trophies/ACH_ABILITY_DASH","Crossing Over"
"ST_Trophies/ACH_RELIC_HARPOON_Desc","Defeated Corrupted Taro."
"ST_Trophies/ACH_BOSS_WOODSMITH_Desc","Defeated Corrupted Toshi."
"ST_Trophies/ACH_CHALLENGE_ARROW_Desc","Defeated a Moth enemy with a Bomb."
"ST_Trophies/ACH_CHALLENGE_MULTISHOT_Desc","Defeated an enemy by shooting a Bomb out of the air."
"ST_Trophies/ACH_BOSS_TOSHI_Desc","Defeated the Corrupted Rot God."
"ST_Trophies/ACH_BOSS_TARO_Desc","Defeated the Corrupted Woodsmith."
"ST_Trophies/ACH_MEDITATION_ALL_Desc","Delivered a piece of Spirit Mail."
"ST_Trophies/ACH_MAIL_FIRST_Desc","Delivered all Spirit Mail."
"ST_Trophies/ACH_LOCATION_FOREST_Desc","Discovered the Farm."
"ST_Trophies/ACH_LOCATION_VILLAGE_Desc","Discovered the Forest."
"ST_Trophies/ACH_HERO_ROT_Desc","Discovered the Village."
"ST_Trophies/ACH_MAIL_FIRST","Envoy of Spirits"
"ST_Trophies/ACH_RELIC_OX_Desc","Found Adira's Hammer Relic."
"ST_Trophies/ACH_RELIC_FOOD_OFFERING_Desc","Found Adira's Ox Relic."
"ST_Trophies/ACH_RELIC_HAMMER_Desc","Found Adira's Village Heart Relic."
"ST_Trophies/ACH_RELIC_LANTERN_Desc","Found Taro's Food Offering Relic."
"ST_Trophies/ACH_LOCATION_MOUNTAIN_Desc","Found Taro's Knife Relic."
"ST_Trophies/ACH_RELIC_KNIFE_Desc","Found Taro's Lantern Relic."
"ST_Trophies/ACH_RELIC_INCENSE_Desc","Found Toshi's Harpoon Relic."
"ST_Trophies/ACH_RELIC_VILLAGE_CREST_Desc","Found Toshi's Incense Relic."
"ST_Trophies/ACH_RELIC_VILLAGE_HEART_Desc","Found Toshi's Village Crest Relic."
"ST_Trophies/ACH_HERO_ROT","Found a Friend"
"ST_Trophies/ACH_CHALLENGE_BOMB_Desc","Found all of the Rot."
"ST_Trophies/ACH_JIZO_FIRST","Good as New"
"ST_Trophies/ACH_LOCATION_VILLAGE","Haikyo"
"ST_Trophies/ACH_ABILITY_BOMB","Harness Your Power"
"ST_Trophies/ACH_HATS_ALL","Hat Collector"
"ST_Trophies/ACH_ABILITY_DASH_Desc","Hero Rot joined your team."
"ST_Trophies/ACH_BOSS_ROT_GOD_Desc","Hit 3 Enemies with a single Rot Infused Arrow."
"ST_Trophies/ACH_CHALLENGE_MOTH_Desc","Hit 3 critical hit spots in 3 seconds."
"ST_Trophies/ACH_CHALLENGE_CRIT_Desc","Hit 3 enemies with a single Multi-shot."
"ST_Trophies/ACH_ABILITY_BOW","Hunter in the Forest"
"ST_Trophies/ACH_LOCATION_FOREST","Into the Woods"
"ST_Trophies/ACH_ABILITY_BOW_Desc","Learned the Bomb Ability."
"ST_Trophies/ACH_ALL_ACHIEVEMENTS_Desc","Learned the Bow Ability."
"ST_Trophies/ACH_ABILITY_BOMB_Desc","Learned the Dash Ability."
"ST_Trophies/ACH_CHALLENGE_MASTER","Master Spirit Guide"
"ST_Trophies/ACH_MEDITATION_FIRST_Desc","Meditated at all Meditation Spots."
"ST_Trophies/ACH_ROT_ALL","No Stone Unturned"
"ST_Trophies/ACH_CHALLENGE_MASTER_Desc","Obtained all Kena: Bridge of Spirits trophies."
"ST_Trophies/ACH_CHALLENGE_ARROW","Piercing Blow"
"ST_Trophies/ACH_CHALLENGE_CRIT","Quick Draw"
"ST_Trophies/ACH_LOCATION_FARM_Desc","Reached the Mountain Shrine."
"ST_Trophies/ACH_JIZO_ALL","Restoration Master"
"ST_Trophies/ACH_BOSS_ROT_GOD","Restore Balance"
"ST_Trophies/ACH_ABILITY_ALL_Desc","Restored a Flower Shrine."
"ST_Trophies/ACH_JIZO_FIRST_Desc","Restored all of the Flower Shrines."
"ST_Trophies/ACH_POTO_MODE","Say Cheese"
"ST_Trophies/ACH_CHALLENGE_BOMB","Sharpshooter"
"ST_Trophies/ACH_ABILITY_ALL","Skillful Spirit Guide"
"ST_Trophies/ACH_BOSS_TARO","Spirit Guide"
"ST_Trophies/ACH_RELIC_KNIFE","Taro's Fear"
"ST_Trophies/ACH_RELIC_FOOD_OFFERING","Taro's Love"
"ST_Trophies/ACH_RELIC_LANTERN","Taro's Regret"
"ST_Trophies/ACH_MAIL_ALL","The Last Stop"
"ST_Trophies/ACH_LOCATION_MOUNTAIN","The Lonely Path"
"ST_Trophies/ACH_LOCATION_FARM","The Open Range"
"ST_Trophies/ACH_RELIC_INCENSE","Toshi's Fear"
"ST_Trophies/ACH_RELIC_VILLAGE_CREST","Toshi's Love"
"ST_Trophies/ACH_RELIC_HARPOON","Toshi's Regret"
"ST_Trophies/ACH_HATS_ALL_Desc","Unlocked all ability upgrades."
"ST_Trophies/ACH_MAIL_ALL_Desc","Use photo mode"
"ST_Trophies/ACH_CHALLENGE_MOTH","Weigh Them Down"
"ST_Trophies/ACH_MEDITATION_ALL","Zen Master"
"ST_TutorialText_Loc/Tutorial_RotActionAbilityDescription_2","
Collect more Rot to level up and gain more Rot Actions."
"ST_TutorialText_Loc/Tutorial_Cloud","
Forest Tears temporarily restore the Rot to their original form. 

Use <input action=""MoveCloud""/> to move the cloud. 
 
In this form, the Rot can attack enemies, destroy barriers, and clear corruption."
"ST_TutorialText_Loc/Tutorial_RotCloudAbilityDescription","
Forest Tears temporarily restore the Rot to their original form. 
Use <input action=""MoveCloud""/> to move the cloud. 
 
In this form, the Rot can attack enemies, destroy barriers, and clear corruption."
"ST_TutorialText_Loc/Tutorial_RotCloudAbilityDescription2","
Forest Tears temporarily restore the Rot to their original form. 
Use <input action=""MoveCloud""/> to move the cloud. 
 
In this form, the Rot can attack enemies, destroy barriers, and clear corruption."
"ST_TutorialText_Loc/Tutorial_RotBond_Use_02","
From the Upgrade menu <input action=""Select""/>, use Karma to unlock new abilities! Kena can improve her base skills and infuse her abilities with Rot to create powerful attacks."
"ST_TutorialText_Loc/Tutorial_HealthFlowerDescription","
The Rot can purify special flowers to restore Kena’s Health. 

Send your Rot onto them by pressing <input action=""UseRot""/> 
 
Outside of Combat, Kena’s health restores automatically."
"ST_TutorialText_Loc/Tutorial_Ability_Core_Parry","Activate your Shield at the right moment to Parry enemy attacks"
"ST_TutorialText_Loc/Attack Header","Attack"
"ST_TutorialText_Loc/Tutorial_RotCloudAbility","Bring Your Rot Together"
"ST_TutorialText_Loc/Climbing Header","Climbing"
"ST_TutorialText_Loc/Tutorial_DZTreeFail","Collect more Rot to purify this Deadzone Heart."
"ST_TutorialText_Loc/Tutorial_CourageAbilityDescription_2","Courage Drops can form in the world. 
 
Collect Courage Drops with your Pulse <input action=""Pulse""/> or touch them to build up Courage faster."
"ST_TutorialText_Loc/Tutorial_RotBond_Use","Create Karma by defeating corrupted enemies, restoring the environment, and finding fruit for your Rot to eat! 

From the Upgrade menu <input action=""Select""/>, use Karma to unlock new abilities! Kena can improve her base skills and infuse her abilities with Rot to create powerful attacks."
"ST_TutorialText_Loc/Tutorial_DZTreeReady_Header","Deadzone Heart"
"ST_TutorialText_Loc/Dodge Header","Dodge"
"ST_TutorialText_Loc/Double Jump Header","Double Jump"
"ST_TutorialText_Loc/Tutorial_CourageAbility","Enemies Frighten the Rot"
"ST_TutorialText_Loc/Tutorial_HealthFlower","Heal Yourself"
"ST_TutorialText_Loc/Tutorial_BombAbilityDescription","Hold <input action=""Aim""/> , then press and release <input action=""Equipbomb""/> to throw a bomb. 
 
The Bomb causes certain objects to float temporarily."
"ST_TutorialText_Loc/Tutorial_RotActionSelectorDescription_2","Hold <input action=""Aim""/> to aim and then press <input action=""UseRot""/> to BIND enemies."
"ST_TutorialText_Loc/Jump Header","Jump"
"ST_TutorialText_Loc/Tutorial_RotBond_Header","Karma & Upgrades"
"ST_TutorialText_Loc/Tutorial_ShieldParry_Description","Kena can use her Pulse as a Shield. 
 
Press and Hold <input action=""Pulse""/> to Shield. 
 
Activate your Shield at the right moment to Parry enemy attacks."
"ST_TutorialText_Loc/Tutorial_DZTreeFail_Header","Look Around"
"ST_TutorialText_Loc/MeditationSpot_Header","Meditation Spot Discovered "
"ST_TutorialText_Loc/ModalTutorial_NavigateForward","Next <input action=Interact"" width=""32"" height=""32""/>"""
"ST_TutorialText_Loc/Parry Header","Parry"
"ST_TutorialText_Loc/Rot Interact Header","Play with the Rot"
"ST_TutorialText_Loc/Tutorial_DZTreeReady","Press  <input action=""UseRot""/>  to send your Rot into the Deadzone Heart."
"ST_TutorialText_Loc/Tutorial_Ability_Core_Attack2","Press <input action=""Dodge""/> to Dodge."
"ST_TutorialText_Loc/Tutorial_MaskAbilityDescription","Press <input action=""Inspect""/> to wear Spirit Masks. 
 
Look through the Mask to find your way, open Spirit Barriers and reveal objects of importance in the environment. 

Spirit Masks are helpful for finding Rot hidden in the world."
"ST_TutorialText_Loc/Tutorial_Ability_Core_Jump0","Press <input action=""Jump""/> to Jump."
"ST_TutorialText_Loc/Tutorial_Ability_Core_Jump1","Press <input action=""Jump""/> to Jump. Press <input action=""Jump""/> in air to Double Jump."
"ST_TutorialText_Loc/Tutorial_Ability_Core_Attack1","Press <input action=""LightAttack""/> to Light Attack. Press <input action=""HeavyAttack""/> to Heavy Attack."
"ST_TutorialText_Loc/Tutorial_Ability_Core_AttackDodge_TRIBECA","Press <input action=""LightAttack""/> to Light Attack. Press <input action=""HeavyAttack""/> to Heavy Attack. 
Press <input action=""Dodge""/> to Dodge."
"ST_TutorialText_Loc/Tutorial_PhotoMode","Press <input action=""PhotoMode""/> to enter Photo Mode."
"ST_TutorialText_Loc/Tutorial_PlayWithRot","Press <input action=""PlayWithRot""/> to interact with the Rot."
"ST_TutorialText_Loc/Tutorial_DZHeart","Press <input action=""Pulse""/> to Pulse and destroy the Deadzone Heart."
"ST_TutorialText_Loc/Tutorial_Ability_Core_Pulse1","Press <input action=""Pulse""/> to Pulse.  "
"ST_TutorialText_Loc/Tutorial_MemoryKey_Line01","Press Left on the D-Pad to put on the Mask."
"ST_TutorialText_Loc/Tutorial_Ability_Core_Jump2","Press Up on the Left Stick and <input action=""Jump""/> to jump up to hang onto ledges."
"ST_TutorialText_Loc/Tutorial_Ability_Core_Shield","Press and Hold <input action=""Pulse""/> to Shield."
"ST_TutorialText_Loc/Tutorial_BowAbilityDescription","Press and hold <input action=""Aim""/> to aim. 
 
While Holding <input action=""Aim""/>, press and release <input action=""FireBow""/> to fire an arrow."
"ST_TutorialText_Loc/Tutorial_Ability_Core_Jump3","Press towards the direction and <input action=""Jump""/> to jump up or across ledges."
"ST_TutorialText_Loc/ModalTutorial_NavigateBack","Previous <input action=Cancel""/>"""
"ST_TutorialText_Loc/Tutorial_ShieldParry","Protect Yourself"
"ST_TutorialText_Loc/Shield Header","Protect Yourself!"
"ST_TutorialText_Loc/Pulse Header","Pulse"
"ST_TutorialText_Loc/Tutorial_DZHeart_Header","Pulse"
"ST_TutorialText_Loc/Tutorial_HeroRot","Pulse <input action=""Pulse""/> to interact with the Rot Wisp."
"ST_TutorialText_Loc/MeditationSpot_Description","Rest here and center yourself to permanently increase your maximum health."
"ST_TutorialText_Loc/Tutorial_RotActionSelector","Rot Action Available!"
"ST_TutorialText_Loc/Tutorial_HeroRot_Header","Rot Wisp"
"ST_TutorialText_Loc/Tutorial_MaskAbility","Spirit Masks"
"ST_TutorialText_Loc/Tutorial_RotActionAbility","The Rot Can Help"
"ST_TutorialText_Loc/Tutorial_RotCarryAbility","The Rot are Really Strong"
"ST_TutorialText_Loc/Tutorial_RotActionSelectorDescription_TRIBECA","The Rot are ready. 

In combat, spend Courage to perform Rot Actions. 

Press <input action=""UseRot""/> to quickly open HEALTH FLOWERS and heal Kena!"
"ST_TutorialText_Loc/Tutorial_RotActionSelectorDescription","The Rot are ready. 

They can destroy Deadzone Hearts or Bind enemies! 
Press <input action=""UseRot""/> to quickly send your Rot onto objects in the environment."
"ST_TutorialText_Loc/Tutorial_CourageAbilityDescription_TRIBECA","The Rot are scared and have gone into hiding! 
 
Attack enemies to build Courage."
"ST_TutorialText_Loc/Tutorial_CourageAbilityDescription","The Rot are scared and have gone into hiding! 
 
Attack enemies to build Courage. 
In combat, spend Courage to perform Rot Actions."
"ST_TutorialText_Loc/Tutorial_RotCarryAbilityDescription","The Rot can move certain objects in the environment. 
 
Press <input action=""UseRot""/> to have the Rot pick up an object. 

Tell the Rot where to go by aiming with <input action=""Aim""/> and then pressing <input action=""UseRot""/>."
"ST_TutorialText_Loc/Tutorial_DashAbilityDescription","While holding your shield with <input action=""Pulse""/> , press <input action=""LightAttack""/> to perform a Dash. 
 
Use Dash to avoid attacks and travel through Spirit Gates. Performing a Dash consumes your Shield energy."
"ST_TutorialText_Loc/Spirit_Mail_Header","You found Spirit Mail"
"ST_TutorialText_Loc/Spirit_Mail_Desc","You have found something that belonged to a Villager. Return it to their house in the Village. The location is marked on your map."
"ST_TutorialText_Loc/Tutorial_MaskGate_Denied_Plurl","You need {0} more <MemoryGate>Memories</> to open this gate."
"ST_TutorialText_Loc/Tutorial_MaskGate_Denied","You need {0} more <MemoryGate>Memory</> to open this gate."
"ST_TutorialText_Loc/Tutorial_BombAbility","You've learned the Bomb Ability!"
"ST_TutorialText_Loc/Tutorial_BowAbility","You've learned the Bow Ability!"
"ST_TutorialText_Loc/Tutorial_DashAbility","You've learned the Dash Ability!"
"ST_TutorialText_Loc/Tutorial_RotActionAbilityDescription","Your team of companions has grown and you now 
have one Rot Action available! 
 
Press <input action=""UseRot""/> to send the Rot onto objects in the environment. 

Collect Rot to level up and gain more Rot Actions."
"ST_W0_VO/00_03_W1Mission_NPC_B_04_Zajuro","Beni and Saiya know the way."
"ST_W0_VO/00_03_W1Mission_CS_04B_Zajuro","But that power faded long ago."
"ST_W0_VO/00_02_RotParade_BGA_02_Saiya","Come on. Our Village is this way."
"ST_W0_VO/00_02_MeetToshi_CS_03_Toshi","Death and corruption are all that remain here."
"ST_W0_VO/00_02_MeetJizoTiwns_CS_04_Kena","Do you know who that spirit was with the horned mask?"
"ST_W0_VO/00_02_MeetJizoTiwns_CS_03_Saiya","Don't worry about us. We've been here a long time and take care of ourselves."
"ST_W0_VO/00_03_TaroMaskGate_BGA_Line03_Saiya","Follow it! Maybe it will lead us to Taro!"
"ST_W0_VO/00_02_RotParade_NPC_03_Beni","Great idea Saiya! That'll be easy for her. 
Did you see what she did to that stick guy?"
"ST_W0_VO/00_03_W1Mission_CS_03_Kena","Hello Spirit. I seek passage to the sacred mountain shrine."
"ST_W0_VO/00_02_RotParade_NPC_04_Saiya","Help us free Taro and we'll take you to the Mountain Shrine."
"ST_W0_VO/00_03_TaroMaskGate_NPC_03_Saiya","Hey is that Taro's mask? Did Zaju give it to you?"
"ST_W0_VO/00_02_MeetJizoTiwns_CS_06_Beni","Hey, what are you doing here in the forest?"
"ST_W0_VO/00_02_MeetJizoKids_ONOS_Kena","Hi there."
"ST_W0_VO/00_02_MeetHeroRot_CS_00_Kena","Hi."
"ST_W0_VO/00_02_RotCollect_BGA_01B_Saiay","Hide, Beni!"
"ST_W0_VO/00_02_RotGet_BGA_02_Saiya","Hmmm... Where did he go?"
"ST_W0_VO/00_02_MeetJizoTiwns_CS_03A_Kena","I can see that... you both look very strong."
"ST_W0_VO/00_03_W1Mission_NPC_B_06_Zajuro","I detect great power within them."
"ST_W0_VO/00_02_MeetToshi_CS_01_Toshi","I know your kind."
"ST_W0_VO/00_02_RotGet_BGA_01_Beni","I saw him here somewhere..."
"ST_W0_VO/00_03_W1Mission_CS_03B_Kena","I seek passage to the sacred mountain shrine."
"ST_W0_VO/00_02_ToshiReveal_CS_02_Kena","I sense suffering here, Spirit... Do you need help?"
"ST_W0_VO/00_02_MeetToshi_CS_06_Toshi","I will never abandon my people."
"ST_W0_VO/00_02_MeetJizoTiwns_CS_07_Kena","I'm searching for the Sacred Mountain Shrine. Can you take me there?"
"ST_W0_VO/00_03_W1Mission_NPC_01_Kena","I've never seen corruption like this before and I sense that there is something stronger that binds these spirits to this place."
"ST_W0_VO/00_02_RotParade_NPC_01_Saiya","If you want to get to the Mountain Shrine, 
you have to help us with something first."
"ST_W0_VO/00_03_TaroMaskGate_NPC_00_Kena","Is Taro this way? The barrier is blocking the path."
"ST_W0_VO/00_03_W1Mission_CS_13B_Zajuro","It is bound to his spirit and will help you fulfill your promise to the children."
"ST_W0_VO/00_03_FirstTearEntrance_NPC_01_Beni","It went through here but we can't get past."
"ST_W0_VO/00_02_MeetHeroRot_CS_01_Kena","It's all right."
"ST_W0_VO/00_03_W1Mission_CS_06C_Zajuro","I’m not surprised that Beni and Saiya found you."
"ST_W0_VO/00_02_MeetToshi_CS_01A_Kena","Let me help you. I can heal these spirits and restore balance to the forest."
"ST_W0_VO/00_02_MeetJizoTiwns_CS_01_Beni","Look Saiya, she cleared away the poison. The little guys can eat it."
"ST_W0_VO/00_03_W1Mission_CS_14_Zajuro","Look after Beni and Saiya. Their brother's fate will be difficult for them to understand."
"ST_W0_VO/00_03_TaroMaskGate_NPC_02_Saiya","Maybe Zajuro can help. He is usually at the Mask Shrine."
"ST_W0_VO/00_03_TaroMaskGate_NPC_04_Saiya","Maybe you can use it to open this barrier."
"ST_W0_VO/00_03_W1Mission_CS_10_Kena","My father was a Spirit Guide."
"ST_W0_VO/00_02_MeetJizoTiwns_CS_02_Kena","My name is Kena. What are you two doing out here alone in the forest?"
"ST_W0_VO/00_02_CaveIntro_CS_02_Narrator","Not all spirits can travel this path alone. Struggling with 
 tragedies of their past, they linger and become dangerous. Masters 
 called upon to help these trapped and violent manifestations are 
 known as <Kena.Blue>Spirit Guides</>."
"ST_W0_VO/00_03_W1Mission_CS_06B_Kena","On my way I met two children."
"ST_W0_VO/00_03_W1Mission_CS_04_Zajuro","Our Village is bound to the shrine's energy."
"ST_W0_VO/00_02_RotParade_BGA_01_Beni","Our Village is through here."
"ST_W0_VO/00_02_RotParade_NPC_02_Saiya","Our brother, Taro, is trapped deep in the forest. We need you to help him."
"ST_W0_VO/00_03_W1Mission_CS_11_Kena","Our traditions are different, but he helped many spirits pass from this life to the next."
"ST_W0_VO/00_03_W1Mission_CS_08_Zajuro","Placed here, the masks slowly return to dust, aiding the spirit's journey into the next life."
"ST_W0_VO/00_02_RotCollect_BGA_01C_Saiay","Run quick!"
"ST_W0_VO/00_02_RotCollect_BGA_01D_Saiay","She saw us."
"ST_W0_VO/00_03_W1Mission_CS_12_Zajuro","So you know what happens to spirits unable to move on..."
"ST_W0_VO/00_03_W1Mission_CS_02_Zajuro","Something tells me you did not come to our Village looking for forest creatures..."
"ST_W0_VO/00_03_W1Mission_CS_13_Zajuro","Take Taro's mask."
"ST_W0_VO/00_03_W1Mission_NPC_B_02_Zajuro","Taro's mask will open some paths, but you'll need to find new items to open others."
"ST_W0_VO/00_03_W1Mission_NPC_B_05_Zajuro","The Rot are funny little creatures. I detect great power within them."
"ST_W0_VO/00_03_W1Mission_CS_01_Zajuro","The Rot seem quite fond of you."
"ST_W0_VO/00_03_W1Mission_NPC_B_01_Zajuro","There are many Spirit Barriers blocking parts of the Village."
"ST_W0_VO/00_03_FirstTearEntrance_NPC_02_Saiya","There is more of that nasty stuff blocking the path. 
Can you get rid of it so we can get through?"
"ST_W0_VO/00_02_RotCollect_BGA_01A_Saiay","There she is. Run!"
"ST_W0_VO/00_03_W1Mission_CS_06CC_Zajuro","They are clever children and would do anything for their brother."
"ST_W0_VO/00_03_W1Mission_CS_01B_Zajuro","They are usually timid."
"ST_W0_VO/00_03_W1Mission_CS_06BB_Kena","They asked me to help free a boy named Taro."
"ST_W0_VO/00_02_MeetJizoTiwns_CS_01B_Beni","They love it."
"ST_W0_VO/00_03_TaroMaskGate_NPC_01_Beni","This is blocking the path to the forest..."
"ST_W0_VO/00_02_ToshiReveal_CS_04_Toshi","This is my home... my village."
"ST_W0_VO/00_02_MeetToshi_CS_04_Kena","This land can be healed but you can not stay here, Spirit. You must move on."
"ST_W0_VO/00_03_W1Mission_CS_05_Zajuro","Trapped spirits linger here, tangled in the tragedies of our past."
"ST_W0_VO/00_02_ToshiReveal_CS_05_Toshi","Turn back, Spirit Guide."
"ST_W0_VO/00_03_W1Mission_NPC_02_Zajuro","Understanding Taro's past is the key to helping him."
"ST_W0_VO/00_02_CaveIntro_CS_01_Narrator","Unique wooden masks are carved to honor the dead. Placed in 
 sacred shrines, these masks gradually return to dust symbolizing the 
 spirit's peaceful journey into the next life."
"ST_W0_VO/00_03_W1Mission_NPC_B_03_Zajuro","Use Taro's mask to open the Spirit Barrier blocking the path to the Forest."
"ST_W0_VO/00_03_W1Mission_NPC_03_Zajuro","Use the mask to open Spirit Barriers that Taro's corrupt spirit has created."
"ST_W0_VO/00_02_MeetJizoTiwns_CS_05_Saiya","We don't know, but when he shows up, the gross poison grows stronger."
"ST_W0_VO/00_03_W1Mission_CS_07_Zajuro","We have always crafted wooden masks to honor those who have passed on."
"ST_W0_VO/00_02_MeetHeroRot_CS_01B_Kena","What happened here, little guy?"
"ST_W0_VO/00_03_TaroMaskGate_BGA_Line02_Beni","What's that?"
"ST_W0_VO/00_02_ToshiReveal_CS_01_Toshi","Why have you come?"
"ST_W0_VO/00_03_TaroMaskGate_BGA_Line01_Beni","Yeah you did it!"
"ST_W0_VO/00_02_MeetJizoTiwns_CS_00_Kena","You can come out. It's safe now."
"ST_W0_VO/00_02_MeetJizoTiwns_CS_01_Kena","You can come out. It's safe now."
"ST_W0_VO/00_02_ToshiReveal_CS_03_Toshi","You know nothing of suffering."
"ST_W0_VO/00_03_W1Mission_CS_06_Zajuro","You must help these spirits if you wish to reach the Mountain Shrine."
"ST_W0_VO/00_02_MeetToshi_CS_02_Toshi","You sense the power that flows through this land but you do not fully understand it."
"ST_W0_VO/ALT_00_03_TaroMaskGate_NPC_03_Saiya","You'll know it when you see the sacred trees."
"ST_W0_VO/00_02_MeetToshi_CS_05_Toshi","You're the one who does not belong."
"ST_W0_VO/00_02_ToshiReveal_CS_01_ToshiALT","Your presence dishonors us..."
"ST_W1_VO/TaroSpiritDive_CS_08B_Taro"," He sent us back to the village and I knew we were alone."
"ST_W1_VO/TaroSpiritDive_CS_02C_Taro"," I never felt so helpless."
"ST_W1_VO/01_03_SlideDown_NPC_03_Rusu"," Manifestations of corruption patrol the path ahead. 
Your bow should help clear the way."
"ST_W1_VO/01_03_SprintTargets_NPC_06_Rusu"," You're losing time. Shoot the targets and follow the path.  "
"ST_W1_VO/01_07_Lanter_Memory_EX_Line01","A fox symbol is marked on this old camping gear."
"ST_W1_VO/01_03_BowAbility_CS_18B_Rusu","A spirit guide's staff is no different."
"ST_W1_VO/01_03_BowAbility_CS_06_Rusu","As the shrine’s power began to fade, a devastating famine struck our village."
"ST_W1_VO/01_03_RusuPeak_BGA_ONOS_05_Beni","Awesome!"
"ST_W1_VO/01_03_BowAbility_NPC_03_Rusu","Back again? I'll toss up another set of targets."
"ST_W1_VO/TaroBossReveal_CS_02_Saiya","Be careful, Kena."
"ST_W1_VO/01_01_TaroVFX_02_Taro","Beni! Saiya! Where are you?"
"ST_W1_VO/TaroSpiritDive_CS_ONOS_Taro","Beni! Saiya! Where are you?"
"ST_W1_VO/01_04_LanternExit_NPC_01B_Rusu","Bring the relics to the Fallen Tree, it's time to help Taro find peace."
"ST_W1_VO/01_03_BowAbility_CS_10_Kena","But I need a way to break through."
"ST_W1_VO/01_03_BowAbility_CS_05_Rusu","But like all things, the Mountain Shrine follows a natural cycle, one that our village struggled to understand."
"ST_W1_VO/01_03_CliffTargets_NPC_03_Rusu","Choose your shots wisely. Firing too quickly will drain the Staff's energy. You'll lose time waiting for it to recharge."
"ST_W1_VO/01_04_FoodOfferingDoor_NPC_02A_Rusu","Clean the shrines and the door will open."
"ST_W1_VO/01_04_FoodOfferingDoor_NPC_02C_Rusu","Clear away the corruption at the shrines and the entrance will open."
"ST_W1_VO/01_03_RusuPeak_BGA_02_Saiya","Come on, this way."
"ST_W1_VO/01_03_KnifeRelic_NPC_03_Rusu","Consumed by the troubles of our village, 
I was not there for Taro when he needed me most."
"ST_W1_VO/01_04_HideoutEntrance_CS_04_Rusu","Corruption has collapsed the entrance to the Lantern Cave."
"ST_W1_VO/01_03_Ascent_Memory_02_Rusu","Death always leads to a new beginning."
"ST_W1_VO/01_03_CliffTargets_NPC_02_Rusu","Destroy all the targets to progress. There are three difficulty levels."
"ST_W1_VO/01_01_Arena_NPC_02_Beni","Did you see what she did to that monster! I told you she could help us."
"ST_W1_VO/01_01_FirstTear_BGA_03_Beni","Does he know any tricks, Kena?"
"ST_W1_VO/01_03_BowAbility_CS_20_Rusu","Draw on its power."
"ST_W1_VO/01_04_FoodOfferingDoor_NPC_03_Rusu","Each year, we left offerings inside asking the forest for protection. "
"ST_W1_VO/TaroSpiritDive_CS_15_Taro","Even now, it's hard to forgive myself..."
"ST_W1_VO/01_04_HideoutEntrance_CS_05_Rusu","Find another way in. I'm sure Taro's spirit guards a relic there."
"ST_W1_VO/01_03_TreeTargets_NPC_01_Rusu","Focus is critical. Fully draw the bow and your arrows will be more powerful."
"ST_W1_VO/01_03_SprintTargets_NPC_02_Rusu","Follow the path and hit all 6 targets before time runs out."
"ST_W1_VO/TaroSpiritDive_CS_02B_Taro","Food was running low, everyone was scared..."
"ST_W1_VO/01_01_FirstTear_NPC_01_Saiya","Forest Tears sometimes appear after a very old tree dies or after there is a fire."
"ST_W1_VO/01_04_GodTreeShrine_NPC_02_Rusu","From up here it's easy to imagine them watching over the land."
"ST_W1_VO/01_03_SprintTargets_NPC_04_Rusu","Good footwork. Try a few more laps and see if you can go even faster."
"ST_W1_VO/01_02_TaroTree_C_02_Rusu_ALT","Good luck, Kena and thank you."
"ST_W1_VO/01_03_RusuPeak_BGA_ONOS_03_Beni","Great shot Kena!"
"ST_W1_VO/01_01_Arena_NPC_03_Saiya","Great work, Kena. Let's keep going. We're getting close."
"ST_W1_VO/01_03_BowAbility_CS_19_Rusu","Ground yourself...feel the energy of the Mountain."
"ST_W1_VO/TaroSpiritDive_CS_01B_Zajuro","Guide them on their journey to the Mountain Shrine."
"ST_W1_VO/01_03_KnifeRelic_NPC_02_Rusu","He loved these woods and I tried my best to teach him the old ways."
"ST_W1_VO/01_03_BowAbility_CS_14_Rusu","He must have been a great spirit guide…"
"ST_W1_VO/01_03_RusuPeak_BGA_03_Saiya","He's right up there. I can't believe it. This way!"
"ST_W1_VO/01_01_FirstTear_BGA_02_Beni","He's so cute. Look at him go."
"ST_W1_VO/01_03_CliffTargets_NPC_01_Rusu","Here, you'll need to make every shot count."
"ST_W1_VO/01_03_RusuPeak_BGA_01_Beni","Hey Kena, you made it! I think we found Mr. Rusu."
"ST_W1_VO/01_03_BowAbility_CS_01_Saiya","Hey, Mr. Rusu! We've been looking for you!"
"ST_W1_VO/01_03_RusuPeak_BGA_ONOS_07_Beni","Hey, that was pretty cool."
"ST_W1_VO/01_01_SecondTear_BGA_03_Beni","Hey, the little Rot guys did it! They made another one."
"ST_W1_VO/01_03_ChallengeComplete_NPC_03_Rusu","Hmm... that was too easy. Try some of the other challenges."
"ST_W1_VO/01_03_RopeBridgeFixed_BGA_01_Saiya","Hurry! I don't think they can hold it for long."
"ST_W1_VO/01_01_SecondTear_BGA_02_Beni","I bet a Forest Tear can grow here."
"ST_W1_VO/01_04_LanternEntrance_NPC_01_Rusu","I don't know what corruption waits for you in the Lantern Cave, but I suspect Taro's spirit will fight to the end."
"ST_W1_VO/01_04_LanternExit_NPC_00_Kena","I found Taro's lantern. He must have lost it searching for the children."
"ST_W1_VO/TaroSpiritDive_CS_06_Taro","I had never seen Rusu so worried."
"ST_W1_VO/01_03_KnifeRelic_NPC_04_Rusu","I hope we can bring him peace."
"ST_W1_VO/01_03_KnifeRelic_NPC_01_Rusu_ALT","I made that knife for Taro when he was a boy."
"ST_W1_VO/01_03_BowAbility_CS_16_Rusu","I may be powerless against the corruption but I can teach you a new way to fight it back."
"ST_W1_VO/01_03_RusuHouse_EX_02_Kena","I need to find another way around."
"ST_W1_VO/01_03_BowAbility_CS_07A_Rusu","I should have done more to help Taro and now I can only watch as his spirit struggles."
"ST_W1_VO/01_04_LanternCaveEntracne_EX_02_Kena","I should search for another way in."
"ST_W1_VO/TaroSpiritDive_CS_09_Taro","I was all that Beni and Saiya had left... I had to protect them."
"ST_W1_VO/TaroSpiritDive_CS_04_Taro","I was sure he would know what to do."
"ST_W1_VO/TaroSpiritDive_CS_14_Taro","I was their older brother. I was supposed to protect them."
"ST_W1_VO/01_03_RusuHouse_Memory_03_Rusu","I'll come for you when my work here is done."
"ST_W1_VO/01_02_TaroTree_C_01_Rusu","I'll look after the children. When you're ready, place the relics to call out Taro's spirit."
"ST_W1_VO/01_04_RelicFood_NPC_03_Kena","I'll never forgive myself... It was no time for children to be alone."
"ST_W1_VO/01_03_KnifeRelic_NPC_06_Rusu","I'll wait for you there."
"ST_W1_VO/TaroBossReveal_CS_01_Kena","I'm going to help Taro now but it's not safe for you here. Go with Mr. Rusu. 
I'll find you when Taro is free."
"ST_W1_VO/TaroSpiritDive_CS_19_Saiya","I'm sorry Kena."
"ST_W1_VO/01_04_RelicFood_NPC_09_Rusu","I'm sure the Guardian Tree won't mind if we use these to help Taro."
"ST_W1_VO/01_04_HideoutEntrance_NPC_02_Rusu","I've marked the Shrine locations on your map."
"ST_W1_VO/01_04_RelicFood_NPC_08_Rusu","If anything can break the seal blocking the Lantern Cave, these arrows can."
"ST_W1_VO/01_04_Fishing_NPC_02_Rusu","In the stillness of the forest, I can almost hear their voices."
"ST_W1_VO/01_02_TaroTree_B_01_Beni","Is Taro going to be OK? Do you think we'll see him soon?"
"ST_W1_VO/TaroSpiritDive_CS_10_Taro","It happened the next morning."
"ST_W1_VO/TaroSpiritDive_CS_12_Taro","It lasted for days and I searched everywhere for them."
"ST_W1_VO/01_03_WhirlyBird_NPC_02_Rusu","It seems like you've mastered this exercise."
"ST_W1_VO/TaroSpiritDive_CS_20_Kena","It's OK. You have to go now."
"ST_W1_VO/01_03_Ascent_Memory_01A_Rusu","It's a sign of regrowth."
"ST_W1_VO/01_03_RusBackYard_NPC_01_Beni","It's good to be back."
"ST_W1_VO/01_04_FoodOfferingDoor_NPC_02_Rusu","Its roots run deep, connecting it with the Ancient Shrines."
"ST_W1_VO/01_03_BowAbility_CS_18C_Saiya","Look Beni."
"ST_W1_VO/01_01_FirstTear_BGA_01_Beni","Look, Kena. I know what that is. It's a Forest Tear."
"ST_W1_VO/01_03_Ascent_Memory_01_Rusu","Look... A tear of the forest."
"ST_W1_VO/01_04_RelicFood_NPC_06_Rusu","Many of the offerings here were placed by the first Village Leaders. "
"ST_W1_VO/01_02_TaroTree_NPC_07_Saiya","Maybe Mr. Rusu can help us. His house is up that way. "
"ST_W1_VO/01_01_FirstTear_NPC_02_Beni","Maybe the Rot can eat it!"
"ST_W1_VO/01_04_Logs_NPC_02_Rusu","Melting snow feeds these streams and carries with it some of that power."
"ST_W1_VO/01_04_Logs_NPC_01_Rusu","Melting snow from the Mountain Shrine feeds these streams. 
The waters here are sacred."
"ST_W1_VO/01_03_KnifeRelic_NPC_05_Rusu","More relics are hidden in the corruption of the Forgotten Forest."
"ST_W1_VO/01_03_RusuPeak_BGA_ONOS_04_Beni","Nice one!"
"ST_W1_VO/01_03_RusuPeak_BGA_ONOS_08_Beni","Nice shot."
"ST_W1_VO/01_03_CliffTargets_NPC_04_Rusu","Nicely done. You should test your skills at the other challenges here."
"ST_W1_VO/01_04_HideoutEntrance_CS_01_Rusu","No one knows the true age of these Shrines."
"ST_W1_VO/TaroSpiritDive_CS_ONOS_B_Taro","No!"
"ST_W1_VO/01_03_ChallengeComplete_NPC_02_Rusu","Not bad. There are other challenges on this peak."
"ST_W1_VO/01_04_LanternExit_NPC_01_Rusu","Now you truly know Taro's spirit. "
"ST_W1_VO/TaroSpiritDive_CS_ONOS2_Taro","Oh no... no!"
"ST_W1_VO/01_01_TaroVFX_01_Taro","Oh no... no! Beni! Saiya!"
"ST_W1_VO/01_03_RotGodStatue_Memory_EX_Kena","One of Taro's memories. I should see where it leads me."
"ST_W1_VO/01_01_SecondTear_BGA_01_Saiya","Over here, Kena! There's something in the ground."
"ST_W1_VO/01_03_TrainingArea_NPC_01_Rusu","Over the years, I pieced together many shortcuts through the forest using the energy from spirit crystals."
"ST_W1_VO/01_03_RusuPeak_BGA_ONOS_06_Beni","Perfect."
"ST_W1_VO/01_03_TreeTargets_NPC_02_Rusu","Pull the lever to drop the targets. See if you can hit them before they reset."
"ST_W1_VO/01_03_SprintTargets_NPC_03_Rusu","Ready... Go!"
"ST_W1_VO/01_03_RusuGorge_01_Beni","Rusu's house is so far away."
"ST_W1_VO/TaroSpiritDive_CS_03_Taro","Saiya wanted to stay but I thought we could go to Rusu for help."
"ST_W1_VO/01_03_WhirlyBird_NPC_01_Rusu","Shoot the painted whirlybird to begin. Aim quickly and hit them all in the air. "
"ST_W1_VO/01_04_RelicFood_NPC_07_Rusu","Skilled hunters who used spirit energy to create powerful weapons."
"ST_W1_VO/01_04_GodTreeShrine_NPC_01_Rusu","Some believe the shrines represent guardians of the forest."
"ST_W1_VO/TaroSpiritDive_CS_05_Taro","Something was not right in the woods..."
"ST_W1_VO/TaroSpiritDive_CS_01_Zajuro","Spirits of the forest. Walk with our people."
"ST_W1_VO/01_04_Fishing_NPC_03_Kena","Taro and his siblings felt safe in these woods. You taught them well Rusu. "
"ST_W1_VO/01_02_TaroTree_NPC_03_Kena","Taro is here but he's forgotten who he is. 
We need to find three relics to help him remember. "
"ST_W1_VO/01_04_RelicFood_NPC_02_Rusu","Taro left this for the children. He must have been so scared when he lost them."
"ST_W1_VO/01_03_BowAbility_CS_07_Rusu","Taro lost his parents and he was left to take care of Beni and Saiya."
"ST_W1_VO/01_04_HideoutEntrance_NPC_01_Rusu","Taro often came with me to care for the Shrines. 
He loved the ancient trees that grow here."
"ST_W1_VO/01_04_RelicFood_NPC_05_Kena","Taro will soon be at peace. One more relic, and I can help him move on."
"ST_W1_VO/01_02_TaroTree_NPC_01_Saiya","Taro! ... "
"ST_W1_VO/01_04_HideoutEntrance_CS_03_Rusu","Taro's spirit has corrupted the shrines and sealed the entrance to the Guardian Tree. I can feel Taro's presence there. "
"ST_W1_VO/TaroSpiritDive_CS_16_Kena","Taro..."
"ST_W1_VO/01_04_HideoutEntrance_CS_05_Kena","Thank you, Rusu. I'll work to clean the Shrines."
"ST_W1_VO/01_04_LanternCaveEntracne_EX_01_Kena","That cave entrance has collapsed and there could be another relic there."
"ST_W1_VO/01_03_RusuHouse_EX_01_Kena","That corruption is powerful. There must be a relic nearby. 
I need to find another way around."
"ST_W1_VO/01_03_BowAbility_CS_21_Saiya","That was amazing!"
"ST_W1_VO/01_03_BowAbility_CS_12_Rusu","That weapon you carry. I sense it holds a deeper power."
"ST_W1_VO/01_04_FoodOfferingDoor_NPC_02B_Rusu","The Guardian Tree holds many treasures and ancient knowledge 
passed down from our ancestors."
"ST_W1_VO/01_04_FoodOfferingDoor_NPC_01_Rusu","The Guardian Tree was burnt out by fire but it lives on."
"ST_W1_VO/01_03_SlideDown_NPC_01_Rusu","The Rot creatures possess great power."
"ST_W1_VO/01_03_RopeBridge_BGA_01_Beni","The bridge is broken. Maybe the Rot can help."
"ST_W1_VO/01_04_Fishing_NPC_01_Rusu","The children and Taro often fished in these streams."
"ST_W1_VO/TaroSpiritDive_CS_16A_Kena","The children know how much you cared for them... "
"ST_W1_VO/01_03_BowAbility_CS_17A_Rusu","The crystal in your staff amplifies the energy of the Mountain Shrine."
"ST_W1_VO/TaroSpiritDive_CS_11B_Taro","The explosion from the Mountain Shrine covered the land in darkness."
"ST_W1_VO/01_03_RusuHouse_Memory_01_Rusu","The forest has become too dangerous, Taro."
"ST_W1_VO/01_02_TaroTree_NPC_05_Beni","The forest is huge. How do we know where to look?"
"ST_W1_VO/01_04_HideoutEntrance_CS_02_Rusu","The people who built them have long been forgotten but their work still remains, watching over the forest like ancient guardians."
"ST_W1_VO/01_03_BowAbility_CS_03_Rusu","The power of the Mountain Shrine is connected to everything in this forest."
"ST_W1_VO/01_04_Logs_NPC_03_Rusu","The shrines are built where the Mountain's energy collects in the forest."
"ST_W1_VO/TaroSpiritDive_CS_01_Taro","The sickness that took our parents was spreading through the village."
"ST_W1_VO/01_03_BowAbility_CS_04_Rusu","The trees here grew strong drawing on its energy and the land was once in perfect balance."
"ST_W1_VO/01_03_Ascent_BGA_01_Saiya","The trees look funny... Let's keep going."
"ST_W1_VO/01_03_RusuHouse_Memory_02_Rusu","The village is the safest place for you. If you hurry, you can make it back before sundown."
"ST_W1_VO/01_03_BowAbility_NPC_02_Rusu","The whirlybird targets only hover for a short time. Shoot them before they fall."
"ST_W1_VO/01_04_WaterShrine_02_Rusu","Their stones are buried deep, connected to the flow of energy beneath the ground."
"ST_W1_VO/01_04_Fishing_Memory_EX_01_Kena","There are several worn fishing baskets here. A simple design but effective. "
"ST_W1_VO/01_01_Arena_NPC_01_Beni","There is more poison ahead. We'll just wait here."
"ST_W1_VO/01_01_SecondTear_NPC_01_Saiya","There must be something nearby. Let's look around."
"ST_W1_VO/01_03_RopeBridge_BGA_01A_Saiya","There she is!"
"ST_W1_VO/01_03_BowAbility_CS_09_Kena","There's a relic covered by the corruption at your house."
"ST_W1_VO/01_04_WaterShrine_01_Rusu","These shrines were built on places of power."
"ST_W1_VO/01_04_LanternEntrance_NPC_02_Kena","This barrier must be connected to Taro's spirit. Where does this path lead? "
"ST_W1_VO/01_03_SlideDown_NPC_01_Rusu_ALT","This broken path leads to my house. 
The corruption there is powerful... be careful, Kena."
"ST_W1_VO/01_04_LanternEntrance_NPC_02_Rusu","This leads to the Lantern Cave... a relic must be there. But, we'll need something powerful to break through."
"ST_W1_VO/01_03_RusuHouse_Memory_EX_01_Kena","This pack is tiny. It looks like it could have belonged to one of the children."
"ST_W1_VO/01_04_RelicFood_NPC_04_Kena","This relic will help me bring him peace."
"ST_W1_VO/01_03_BowAbility_CS_13_Kena","This staff belonged to my father. It has been in our family for generations."
"ST_W1_VO/01_02_TaroTree_NPC_04_Kena","Three things that were important to him."
"ST_W1_VO/01_03_BowAbility_CS_18A_Rusu","To a trained archer, the bow is simply an extension of the body."
"ST_W1_VO/01_03_SprintTargets_NPC_05_Rusu","Try taking your shots while moving. Hit all 6 targets before time runs out."
"ST_W1_VO/01_03_BowAbility_NPC_01_Rusu","Try using your bow on these targets. When you're finished, feel free to practice at the other stations I've set up."
"ST_W1_VO/01_03_SlideDown_NPC_02_Rusu","Use them well. They may even be able to infuse your arrows with energy."
"ST_W1_VO/01_03_BowAbility_CS_02_Beni","We brought our friend Kena. She's here to help Taro!"
"ST_W1_VO/01_03_BowAbility_CS_08_Kena","We can still help Taro, Rusu."
"ST_W1_VO/TaroSpiritDive_CS_19B_Saiya","We can't take you to the Mountain Shrine."
"ST_W1_VO/01_04_RelicFood_NPC_01_Rusu","We leave offerings to the Guardian Tree asking it to protect the ones we love."
"ST_W1_VO/01_02_TaroTree_B_01_Saiya","We still need to find more relics, Kena"
"ST_W1_VO/TaroSpiritDive_CS_17_Kena","What happened in the village wasn't your fault. "
"ST_W1_VO/01_02_TaroTree_NPC_02_Saiya","What happened? What did you see when you put on Taro's mask?"
"ST_W1_VO/01_03_Ascent_BGA_01_Beni","What's wrong with Rusu's house?"
"ST_W1_VO/01_01_FirstTear_BGA_01_Saiya","Whoa! Look what happened to the Rot."
"ST_W1_VO/01_03_RusuPeak_BGA_ONOS_01_Saiya","Wow, great shot!"
"ST_W1_VO/01_03_RusuPeak_BGA_ONOS_02_Beni","Wow, great shot!"
"ST_W1_VO/01_03_RusBackYard_NPC_02_Saiya","Yeah, I wish Taro was here..."
"ST_W1_VO/01_03_RusuGorge_02_Saiya","You can see his Lookout at the top of the cliffs."
"ST_W1_VO/01_03_RusuPeak_BGA_ONOS_02_Saiya","You did it!"
"ST_W1_VO/01_03_RopeBridge_NPC_02_Saiya","You need to get across, Kena. There could be a relic over there."
"ST_W1_VO/TaroSpiritDive_CS_18_Kena","You will always be their older brother and they still need you."
"ST_W1_VO/01_03_SprintTargets_NPC_01_Rusu","You'll need to move quickly for this one."
"ST_W1_VO/01_03_TrainingArea_NPC_02_Rusu","Your bow can activate my old contraptions... if they're still in one piece."
"ST_W1_VO/01_03_RusuPeak_BGA_ONOS_01_Beni","Your bow is awesome!"
"ST_W2_VO/00_03_W2Mission_NPC_Line07_Zajuro","A skilled Woodsmith once lived in our village and built 
structures beyond anyone's imagination."
"ST_W2_VO/02_02_CaveEnt_NPC_Line04_Hana","Adira and I found a way to collect and focus that energy. These caves were at the core of our work."
"ST_W2_VO/02_05_Lighthouse_NPC_Line01_Kena","Adira is in great pain. It won't be easy to free her from the corruption."
"ST_W2_VO/02_05_FieldsLighthouse_BGA_Line02_Hana","Adira must have torn apart whole structures to make this tower. "
"ST_W2_VO/02_05_AnicientWell_Memory_Line01_Hana","Adira, do you think we'll stay here forever? Grow old in this place?"
"ST_W2_VO/02_04_MachineryEntrance_CS_Line01_Hana","Ah, you made it. The path is blocked but I'm sure Rufus can help."
"ST_W2_VO/02_03_FieldsHeart_NPC_Line07_Hana","Almost there. Just need to clear out that last pocket of corruption."
"ST_W2_VO/02_02_CaveEnt_NPC_Line02_Kena","Another relic must be close. Where does this lead?"
"ST_W2_VO/02_04_MachineryEntrance_NPC_Line01_Hana","Are you OK, Rufus? You're not exactly a spring chicken any more."
"ST_W2_VO/02_05_Lighthouse_NPC_Line04_Hana","Beneath all of this corruption, only fragments of our work remain intact. It's hard for me to see the fields likes this. I really appreciate your help."
"ST_W2_VO/WoodsmithSpirtDive_CS_Line21_Kena","But I've met Hana and I know your love is strong."
"ST_W2_VO/02_03_FieldsBackNPC_Line01B_Hana","But he became so much more. It's no surprise Adira's spirit has latched onto him."
"ST_W2_VO/02_01_BombAbility_CS_Line09_Hana","But that dream faded long ago."
"ST_W2_VO/WoodsmithSpirtDive_CS_Line01A_Adira","But they did not fully understand its potential."
"ST_W2_VO/02_02_VillageHeart_Memory_Line04A_Toshi","Come with me. We can honor her with the others."
"ST_W2_VO/WoodsmithSpirtDive_CS_Line10_Adira","Confusion and fear overtook the village."
"ST_W2_VO/02_04_ForgeShips_Memory_EX_02_Kena","Crystal was harvested from these rocks. The cliffs must be filled with them."
"ST_W2_VO/02_03_OxRelic_CS_Line02_Hana","Easy there old friend. I'm happy to see you too."
"ST_W2_VO/02_01_BombAbility_CS_Line02_Hana","Energy has not flowed here for a long time. The land has begun to heal. Is this your doing?"
"ST_W2_VO/02_02_VillageHeart_Memory_Line01_Toshi","Enough, Adira."
"ST_W2_VO/WoodsmithSpirtDive_CS_Line22_Kena","Even after all these years, what you built together is still a part of the land."
"ST_W2_VO/02_04_ForgeShips_Memory_EX_03_Kena","Hana and Adira harvested crystals on these cliffs."
"ST_W2_VO/WoodsmithSpirtDive_CS_Line02_Adira","Hana and I found a way to focus the scattered energy of the Mountain."
"ST_W2_VO/02_02_VillageHeart_Memory_Line04_Toshi","Hana is gone. You know this in your heart."
"ST_W2_VO/WoodsmithSpirtDive_CS_Line07_Adira","Hana left to search for food and supplies to save our village."
"ST_W2_VO/02_03_OxRelic_CS_Line03B_Hana","He may look rough, but deep down he is a sweetheart."
"ST_W2_VO/02_03_OxRelic_NPC_Line01_Hana","He may look rough, but deep down he is a sweetheart. Adira and I built him together. He's hard headed and stubborn just like her."
"ST_W2_VO/02_04_MachineryEntrance_CS_Line02_Hana","He should have no problem hauling that boulder. Let's go look for some rope in one of the old farm houses."
"ST_W2_VO/00_03_W2Mission_NPC_Line10_Zajuro","Her spirit lingers to the West in the fields through the Storehouse."
"ST_W2_VO/02_03_DoorsOpen_BG_Line04_Hana","How did she do this? The tower should not be able to stand on its own."
"ST_W2_VO/02_03_OxRelic_CS_Line01B_Hana","How you doing big guy?"
"ST_W2_VO/02_05_Lighthouse_NPC_Line02_Hana","I can feel her presence everywhere. These fields are scarred with memories of destruction. What could have happened here?"
"ST_W2_VO/02_02_OXDeath_NPC_Line02_Hana","I can't go down there, too much beauty broken and destroyed. I'd rather remember this place as we built it."
"ST_W2_VO/WoodsmithSpirtDive_CS_Line17_Adira","I could not accept what I knew in my heart to be true."
"ST_W2_VO/02_03_FieldsHeart_NPC_Line03_Hana","I don't know how he could possibly be functioning after all this time but we can't leave him like this."
"ST_W2_VO/02_04_MachineryForge_BGA_Line01_Hana","I found my tools! Just where I left them. This should come in handy."
"ST_W2_VO/02_02_VillageHeartRelic_NPC_Line01A_Kena","I found the relic but the Village Heart was gone."
"ST_W2_VO/WoodsmithSpirtDive_CS_Line15A_Adira","I had to help her find the way back..."
"ST_W2_VO/02_01_BombAbility_CS_Line04_Kena","I helped Beni and Saiya free Taro's spirit."
"ST_W2_VO/WoodsmithSpirtDive_CS_Line15_Adira","I knew our home was lost but I couldn't leave Hana behind. "
"ST_W2_VO/00_03_W2Mission_NPC_Line02_Kena","I know it was time for Beni and Saiya to move on with their brother, but the forest won't be the same without them."
"ST_W2_VO/02_04_MachineryForge_NPC_Line02_Hana","I made her promise to move on without me if I did not make it back. The villagers would need her help to build a new home."
"ST_W2_VO/00_03_W2Mission_NPC_Line13_Zajuro","I see you've found more Rot companions. I wonder how many are out there. "
"ST_W2_VO/WoodsmithSpirtDive_CS_Line04_Adira","I thought it would last for generations... but the Village Heart started to fade."
"ST_W2_VO/WoodsmithSpirtDive_CS_Line08_Adira","I watched her go that morning knowing I would never leave our home without her."
"ST_W2_VO/02_04_MachineryEntrance_NPC_Line02B_Hana","I'll meet you at the forge, Kena, after you clear the corruption."
"ST_W2_VO/02_02_VillageHeartRelic_NPC_Line04_Kena","I'll return the relics to the tower. Thank you for your help, Hana. I know it's hard to revisit the past."
"ST_W2_VO/02_02_VillageHeartRelic_NPC_Line05_Hana","I'm glad you've come, Kena. I believe you can help her find peace... Be careful."
"ST_W2_VO/02_01_BombAbility_CS_Line05_Kena","I'm on my way to help the Woodsmith. Do you know her?"
"ST_W2_VO/WoodsmithSpirtDive_CS_Line20_Kena","I've lost someone too and the thought of forgetting him scares me."
"ST_W2_VO/02_02_VillageHeartRelic_NPC_Line03_Hana","If anyone could find a way it would be Adira..."
"ST_W2_VO/02_02_VillageHeartRelic_NPC_Line02_Hana","It all makes sense now. She must have moved mountains to transport the Village Heart. "
"ST_W2_VO/02_04_MachineryForge_NPC_Line03_Hana","It must have been hard for her, not knowing my fate..."
"ST_W2_VO/02_03_AncientWell_Line01B_Hana","It's beautiful at sunset. Adira and I spent many afternoons resting in the shade of these ruins."
"ST_W2_VO/02_02_CaveEntVHDoor_EX_01_Kena","It's locked... the door needs to be powered up first."
"ST_W2_VO/00_03_W2Mission_NPC_Line03_Zajuro","It's natural to build a connection with the spirits we help."
"ST_W2_VO/02_02_VillageHeartRelic_CS_Line01_Hana","Kena, up here!"
"ST_W2_VO/02_03_OxRelic_NPC_Line02_Hana","Let's go find another relic. "
"ST_W2_VO/02_01_BombAbility_NPC_Line04_Hana","Look for the objects that shimmer. They will react to your bomb."
"ST_W2_VO/02_02_VHDestruction_Memory_EX_01_Kena","More broken roots and shattered rock. The force used to pull this apart must have been incredible. "
"ST_W2_VO/02_01_BombAbility_CS_Line03_Kena","My name is Kena."
"ST_W2_VO/02_02_BrokenDoor_NPC_Line03_Hana","My tools are at the Forge. If we can get up there, I can use them to repair this door. "
"ST_W2_VO/02_01_StoreHouse_BG_Line01_Hana","Nice work! One more left."
"ST_W2_VO/02_02_BrokenDoor_NPC_Line02_Hana","OK. I've got the plate working so you should be able to activate this door."
"ST_W2_VO/00_03_W2Mission_NPC_Line11_Zajuro","On your travels keep an eye out for items left behind by our people. "
"ST_W2_VO/02_01_BombAbility_NPC_Line06_Hana","Once we developed a way to shape our own crystals, it opened up endless possibilities."
"ST_W2_VO/WoodsmithSpirtDive_CS_Line16A_Adira","Pull!"
"ST_W2_VO/00_03_W2Mission_NPC_Line12_Zajuro","Returning them to the village could help clear away some of the 
corruption spreading here. "
"ST_W2_VO/02_03_OxRelic_CS_Line01_Hana","Rufus! You're OK! I can't believe it!"
"ST_W2_VO/00_03_W2Mission_NPC_Line08_Zajuro","Search the fields beyond the Storehouse for her troubled spirit."
"ST_W2_VO/WoodsmithSpirtDive_CS_Line12_Adira","Shadows in the moonlight, odd distortions in the air. "
"ST_W2_VO/02_01_BombAbility_CS_Line08_Hana","She believed we could harness the resources of this land to sustain the village forever. "
"ST_W2_VO/02_01_BombAbility_CS_Line06_Hana","She was a great Woodsmith."
"ST_W2_VO/WoodsmithSpirtDive_CS_Line16_Adira","So, I started to build."
"ST_W2_VO/WoodsmithSpirtDive_CS_Line06_Adira","Some thing was wrong. The crops failed and poison covered the land."
"ST_W2_VO/WoodsmithSpirtDive_CS_Line18_Adira","Somehow I felt leaving would make me forget her. The life we shared would slip away."
"ST_W2_VO/WoodsmithSpirtDive_CS_Line13_Adira","Soon, a poisonous fog covered the land."
"ST_W2_VO/WoodsmithSpirtDive_CS_Line11_Adira","Strange things started happening at the shrine. "
"ST_W2_VO/00_03_W2Mission_NPC_Line01_Zajuro","Taro rests with his siblings now. 
I imagine the corruption in the forest has cleared as well."
"ST_W2_VO/WoodsmithSpirtDive_CS_Line19_Adira","That fear blinded me and I tore apart everything we created."
"ST_W2_VO/02_03_FieldsHeart_NPC_Line04_Kena","That heart is sealed shut, I'll need to weaken it before using the Rot. "
"ST_W2_VO/02_01_StoreHouse_BG_Line02_Hana","That should do it. Come down and let's get this door open."
"ST_W2_VO/02_04_MachineryEntrance_NPC_Line02_Hana","That's our Forge. Adira and I spent countless hours working there... lots of good memories in that place. "
"ST_W2_VO/02_03_FieldsHeart_NPC_Line02B_Hana","That's our ox"
"ST_W2_VO/02_02_CaveEnt_NPC_Line03_Hana","The Village Heart... Energy flows from the Mountain and gathers in a vast network of caves beneath the farmland."
"ST_W2_VO/00_03_W2Mission_NPC_Line09_Zajuro","The Woodsmith dedicated her life to the village, but she lost much more than her work when our home began to fade away."
"ST_W2_VO/WoodsmithSpirtDive_CS_Line01_Adira","The ancient people who settled here were drawn to the mountain shrine."
"ST_W2_VO/02_04_MachineryEntrance_NPC_Line01_Kena","The corruption has spread to that structure. We should look there for another relic."
"ST_W2_VO/02_02_BrokenDoor_NPC_Line01_Hana","The door mechanism is broken. If I just had my tools I'd be able to fix it."
"ST_W2_VO/02_02_BrokenDoor_NPC_Line01B_Hana","The door won't function until we fix the plate. We'll need to find my tools. They're probably up at the Forge."
"ST_W2_VO/02_03_FieldsHeart_NPC_Line08B_Hana","The heart is weakened, let's clear away this corruption so we can collect the relic."
"ST_W2_VO/02_03_FieldsHeart_NPC_Line08_Hana","The heart is weakened, let's clear this corruption off him."
"ST_W2_VO/02_03_FieldsHeart_NPC_Line06_Hana","The other areas of corruption are still feeding this central heart. It won't be open until they're cleared."
"ST_W2_VO/00_03_W2Mission_NPC_Line05_Zajuro","The path of a spirit guide is a lonely one."
"ST_W2_VO/02_01_BombAbility_NPC_Line05_Hana","The rocks in these caves are filled with naturally occurring crystals. They can store and transfer energy."
"ST_W2_VO/02_03_ClifsBombPuzzle_Line01A_Hana","The roots from the tower have grown out of control. They've destroyed the foundations of the structure that once stood here."
"ST_W2_VO/02_05_FieldsLighthouse_BGA_Line01_Kena","There are deep marks on the ground that all converge at this point."
"ST_W2_VO/02_03_FieldsHeart_NPC_Line01_Kena","There is a relic here. These rocks look like they're part of a larger structure."
"ST_W2_VO/00_03_W2Mission_NPC_Line06_Zajuro","There is still work to be done if you wish to reach the Mountain Shrine."
"ST_W2_VO/02_03_DoorsOpen_BG_Line05_Hana","There must be a powerful energy source holding it together."
"ST_W2_VO/02_03_FieldsHeart_NPC_Line09_Hana","There's signs of damage and wear but I think there might be a little life left in him."
"ST_W2_VO/02_03_OxRelic_CS_Line03_Hana","This is Kena. She's here to help Adira."
"ST_W2_VO/02_03_FieldsHeart_NPC_Line02_Hana","This is our ox he helped us shape the land. We have to help him."
"ST_W2_VO/02_03_FieldsBackNPC_Line01A_Hana","This is where we built our ox. He started as a simple concept, a way for us to work the fields and improve our crops."
"ST_W2_VO/02_04_MachineryEntrance_NPC_Line03_Hana","This path leads up the cliffs but there is debris blocking the way. We'll need something big to clear it out."
"ST_W2_VO/02_01_BombAbility_NPC_Line03_Hana","This place once drew great power from the Mountain Shrine, now only remnants of that power remain. "
"ST_W2_VO/02_02_OXDeath_NPC_Line01_Hana","This type of damage didn't just happen naturally over time. Adira was looking for something and destroyed our work."
"ST_W2_VO/02_03_AncientWell_Line01A_Hana","This was a sacred site built by an ancient people to track the passage of the seasons."
"ST_W2_VO/WoodsmithSpirtDive_CS_Line05_Adira","This was just the beginning of our problems."
"ST_W2_VO/02_03_OxRelic_NPC_Line04_Hana","Time has turned most of our work to dust, but Rufus here is still chugging along."
"ST_W2_VO/02_01_BombAbility_CS_Line07_Hana","Together we found a way to capture the energy of the Mountain Shrine."
"ST_W2_VO/02_03_FieldsHeart_NPC_Line05_Hana","Try clearing the other areas of corruption in the fields. I think they are connected."
"ST_W2_VO/02_03_FieldsHeart_NPC_Line10_Hana","Try your bomb. He might just need a spark."
"ST_W2_VO/00_03_W2Mission_NPC_Line04_Zajuro","We give up a part of ourselves when they move on. But the bond still remains."
"ST_W2_VO/02_05_Lighthouse_NPC_Line03_Kena","We need to find three relics to help Adira. There is something buried beneath the poison over there. That might be a good place to start looking."
"ST_W2_VO/02_01_BombAbility_NPC_Line02_Hana","We need to repair the power mechanisms to open the passage. 
Take a look up there and see if you can get things working."
"ST_W2_VO/WoodsmithSpirtDive_CS_Line03_Adira","We spent our lives creating a network to draw on its endless power. "
"ST_W2_VO/02_03_OxRelic_NPC_Line03_Hana","We spent our lives shaping these fields, creating something truly amazing. It broke my heart to leave this place."
"ST_W2_VO/WoodsmithSpirtDive_CS_Line14_Adira","We tried everything to help restore balance but nothing worked."
"ST_W2_VO/02_02_VillageHeart_Memory_Line03_Toshi","We've lost many but the village can survive..."
"ST_W2_VO/02_01_BombAbility_CS_Line10_Hana","We've only just met but I can tell you have a strong connection to the spirit realm."
"ST_W2_VO/WoodsmithSpirtDive_CS_Line09_Adira","Weeks turned to months and she did not return."
"ST_W2_VO/02_04_MachineryEntrance_CS_Line03_Hana","Well, that works too."
"ST_W2_VO/02_05_AncientWell_Memory_EX_01_Kena","What a view… you can see for miles from here."
"ST_W2_VO/02_04_MachineryEntrance_BGA_Line01_Hana","What are you doing, Rufus? You're going hurt yourself. You're not exactly a spring chicken anymore."
"ST_W2_VO/02_01_StoreHouse_NPC_Line01_Hana","What are you waiting for? The door should work now."
"ST_W2_VO/02_03_DoorsOpen_BG_Line01_Hana","What is that... Adira what have you done?"
"ST_W2_VO/02_04_MachineryForge_NPC_Line01_Hana","When our land began to struggle, I left to search for supplies. My journey took me far across the sea. Adira stayed behind to help the village."
"ST_W2_VO/02_01_BombAbility_CS_Line12_Hana","With focus, you can gather that energy. "
"ST_W2_VO/02_01_BombAbility_CS_Line05_Hana","Yes, I know Adira... "
"ST_W2_VO/02_03_ClifsBombPuzzle_Line01B_Hana","You can probably use pieces of the rubble to reach the base of the tower."
"ST_W2_VO/02_01_BombAbility_CS_Line11_Hana","You carry the same energy that flows through these roots. It must be what drew you to this place. "
"ST_W2_VO/02_01_BombAbility_CS_Line01_Hana","You're going to need more power to get that door moving."
"ST_W2_VO/02_01_BombAbility_NPC_Line01_Hana","Your bomb should prove useful in powering up all the old technology around here. "
"ST_W2_VO/WoodsmithSpirtDive_CS_Line22A_Kena","Your bond will never be broken."
"ST_W3_VO/ToshiSpiritDive_Line07_Zajuro","A circular path that must not be altered."
"ST_W3_VO/00_03_W3Mission_NPC_Line02_Kena","Adira knew she was powerless to stop the poison. But she never gave up hope that Hana would find her way home."
"ST_W3_VO/DashAbility_CS_Line11C_Kena","After I lost him, I set out to find the shrine hoping it would make me a better spirit guide."
"ST_W3_VO/ToshiSpiritDive_Line11B_Toshi","Answer me!"
"ST_W3_VO/Warrior_NPC_Line02B_Zajuro","As our village struggled, Toshi found few answers here."
"ST_W3_VO/ToshiDefeat_CS_Line02_Toshi","But I have faced them once before."
"ST_W3_VO/00_03_W3Mission_NPC_Line03_Kena","But she never gave up hope that Hana would find her way home."
"ST_W3_VO/ToshiSpiritDive_Line04_Toshi","But we've built so much. We can't just leave it all behind. There must be another way."
"ST_W3_VO/DashAbility_CS_LineB_Toshi","But what is it that you truly seek? "
"ST_W3_VO/ToshiFarewell_CS_Line01_Zajuro","Come, Toshi… our time here is over."
"ST_W3_VO/DashAbility_CS_Line10A_Zajuro","Corrupt spirits feed on the conflicts within ourselves."
"ST_W3_VO/DashAbility_CS_Line09A_Zajuro","Crossing over is no easy task."
"ST_W3_VO/DashAbility_CS_Line01_YoungKena","Dad?"
"ST_W3_VO/DashAbility_CS_Line01A_YoungKena","Dad? Dad where are you?"
"ST_W3_VO/ToshiSpiritDive_Line14_Toshi","Don't turn your back on me! Listen to me!"
"ST_W3_VO/DashAbility_CS_Line04_Kena","Don't worry..."
"ST_W3_VO/ToshiFarewell_CS_Line05_Toshi","Fear drove my actions and I destroyed something beautiful."
"ST_W3_VO/00_03_DashAbility_NPC_Line13_Zajuro","Find as many Rot as you can, building their numbers will enhance your own abilities."
"ST_W3_VO/EndGame_CS_Kena","Goodbye little friend."
"ST_W3_VO/ToshiFarewell_CS_Line02_Zajuro","Goodbye, Kena. There is only one spirit left for you to help."
"ST_W3_VO/ToshiFarewell_CS_Line08_Kena","Grief is natural. But it can imprison us… change who we are."
"ST_W3_VO/00_03_W3Mission_NPC_Line01_Zajuro","Hana and Adira shared something special. It lifts my heart to know they are together again."
"ST_W3_VO/MaskMaker_NPC_Line02_Zajuro","He cared deeply for our people. Losing so many drove him to do terrible things."
"ST_W3_VO/00_03_W3Mission_NPC_Line11_Kena","He is at the heart of the corruption that blocks the path to the Mountain Shrine."
"ST_W3_VO/ToshiFarewell_CS_Line04_Toshi","He understood the Rot God’s purpose."
"ST_W3_VO/00_03_W3Mission_NPC_Line12_Zajuro","He will not move on quietly. "
"ST_W3_VO/DashAbility_CS_Line03_YoungKena_ALT","He's gone and it's all my fault. Can you help me find him?"
"ST_W3_VO/ToshiSpiritDive_Line12_Toshi","How many people must die?"
"ST_W3_VO/DashAbility_CS_LineE_Toshi","I can feel your true intent."
"ST_W3_VO/ToshiSpiritDive_Line00C_Toshi","I could not understand why it would betray us."
"ST_W3_VO/ToshiSpiritDive_Line00E_Toshi","I failed them and could only watch as life drained from the village."
"ST_W3_VO/W3_MemoryHunter_EX_Kena","I haven't seen these markings before. They seem to depict a more violent nature, glorifying the hunt."
"ST_W3_VO/MaskMaker_NPC_Line01_Zajuro","I knew Toshi since he was a boy… watched him grow into a leader."
"ST_W3_VO/W3_MemoryWarrior_Line01_Toshi","I need your guidance."
"ST_W3_VO/00_03_DashAbility_NPC_Line00_Kena","I saw you in Toshi's memories. You were with him at the end."
"ST_W3_VO/ToshiOffering_CS_Line03_Toshi","I took it to save my people."
"ST_W3_VO/DashAbility_CS_Line02A_YoungKena","I wanna go home."
"ST_W3_VO/ToshiSpiritDive_Line10_Toshi","I will end this suffering."
"ST_W3_VO/ToshiFarewell_CS_Line10_Kena","I will honor the memory of your people and the village will live on."
"ST_W3_VO/00_03_DashAbility_NPC_Line15B_Zajuro","I wonder if they would let you dress them up with hats?"
"ST_W3_VO/W3_MemoryShaman_B_Line03_Zajuro","I'm afraid the burden of a Village Leader only grows heavier with time."
"ST_W3_VO/ToshiFarewell_CS_Line07_Kena","I'm sorry, Toshi. We are not meant to suffer such pain."
"ST_W3_VO/DashAbility_CS_Line11D_Kena","I've always known he was gone but I thought if I could help enough spirits find peace, he would see me, and be proud."
"ST_W3_VO/ToshiFarewell_CS_Line06_Toshi","If I had just listened to Zajuro, how many could have been saved?"
"ST_W3_VO/W3_MemoryHunter_Line02_Toshi","If only we still had their knowledge, we could make a weapon to defend our home."
"ST_W3_VO/ToshiSpiritDive_Line03_Zajuro","It is time to cross the mountains and look for a new home."
"ST_W3_VO/ToshiOffering_CS_Line01_Kena","It is time, Toshi. "
"ST_W3_VO/00_03_DashAbility_NPC_Line02_Zajuro","It seems Toshi has hidden his relics in the spirit realm."
"ST_W3_VO/ToshiSpiritDive_Line06A_Zajuro","Its presence, the famine... they are part of a natural cycle."
"ST_W3_VO/ToshiSpiritDive_Line00A_Toshi","Its waters nurtured our village… gave us life."
"ST_W3_VO/ToshiSpiritDive_CS_Line04_Zajuro","Lead our people and they will follow you."
"ST_W3_VO/W3_MemoryHunter_Line01_Toshi","Legends say our ancestors were great hunters who tamed the great beast of this world."
"ST_W3_VO/ToshiOffering_CS_Line01B_Kena","Let go and we can restore your home together."
"ST_W3_VO/ToshiDefeat_CS_Line04_Toshi","Let me show you their true nature."
"ST_W3_VO/00_03_DashAbility_NPC_Line04_Zajuro","Look for Gateways in the village. Dash through them to reach the spirit realm."
"ST_W3_VO/00_03_W3Mission_NPC_Line14_Zajuro","Look for Toshi in the Village Leader Hall on the path to the Mountain Shrine."
"ST_W3_VO/00_03_W3Mission_NPC_Line13_Zajuro","Make sure you are prepared before confronting this final spirit."
"ST_W3_VO/Warrior_NPC_Line02A_Zajuro","Many rang this bell on a journey of reflection, hoping to seek guidance from our ancestors."
"ST_W3_VO/DashAbility_CS_Line13_Zajuro","Many spirit guides have come before you but they have all failed. "
"ST_W3_VO/DashAbility_CS_Line03_YoungKena","My dad is gone. Can you help me find him?"
"ST_W3_VO/DashAbility_CS_Line11B_Kena","My father told me stories of the Sacred Mountain Shrine and its connection to the spirit realm"
"ST_W3_VO/ToshiOffering_CS_Line04_Kena","No one can possess that power, Toshi. There are things we are not meant to control."
"ST_W3_VO/ToshiFarwell_CS_Line09A_Kena","Nothing will change what happened here."
"ST_W3_VO/ToshiSpiritDive_Line00_Toshi","Our ancestors trusted in the power of the Mountain Shrine."
"ST_W3_VO/ToshiSpiritDive_Line00D_Toshi","Our home was crumbling and the people looked to me for answers."
"ST_W3_VO/00_03_W3Mission_NPC_Line08_Zajuro","Our leader, Toshi, struggled to accept the will of nature."
"ST_W3_VO/W3_MemoryWarrior_Line02_Toshi","Please. Help me choose the path that will save our home."
"ST_W3_VO/ToshiSpiritDive_CS_Line05_Zajuro","Put down the staff, Toshi"
"ST_W3_VO/00_03_DashAbility_B_NPC_Line01_Zajuro","Search for Toshi's relics in the spirit realm. "
"ST_W3_VO/W3_MemoryWarriorClifs_EX_Kena","Seems odd for a sculpture like this to be so tucked away in these cliffs. Perhaps this was a place of reflection..."
"ST_W3_VO/ToshiSpiritDive_Line01A_Toshi","So we should do nothing?"
"ST_W3_VO/00_03_W3Mission_NPC_Line05_Kena","Some kind of creature... it seemed to be connected to the troubles in the village. "
"ST_W3_VO/Chant_ONOS_Zajuro","Spirits of the forest walk with our people. Guide them on their journey to the Mountain Shrine."
"ST_W3_VO/ToshiSpiritDive_Line00B_Toshi","Strengthened our connection to the Spirit realm."
"ST_W3_VO/ToshiSpiritDive_CS_Line03_Zajuro","Supplies are dangerously low and we must act quickly."
"ST_W3_VO/DashAbility_CS_Line09_Zajuro","Take it slow. You've travelled a great distance. "
"ST_W3_VO/Hunter_NPC_Line01B_Zajuro","Teachings of an ancient people, crafted to help future generations understand the balance of nature."
"ST_W3_VO/ToshiSpiritDive_Line02_Zajuro","The Rot God has returned. There is nothing more we can do. The land needs time to heal."
"ST_W3_VO/00_03_DashAbility_NPC_Line15A_Zajuro","The Rot numbers have grown. How do you keep track of them all?"
"ST_W3_VO/ToshiSpiritDive_Line06_Zajuro","The creature is connected to the balance of the land. "
"ST_W3_VO/ToshiSpiritDive_Line06B_Zajuro","The land needs time to heal."
"ST_W3_VO/00_03_W3Mission_NPC_Line10_Kena","The leader of your village... I've seen this spirit on my journey. "
"ST_W3_VO/W3_MemoryShaman_B_Line01_Zajuro","The masks I craft only help the spirit who has left us."
"ST_W3_VO/DashAbility_CS_Line11_Zajuro","The negative energy makes them even more dangerous."
"ST_W3_VO/DashAbility_CS_Line14_Zajuro","The past makes us who we are Kena, but we can only live in the present."
"ST_W3_VO/ToshiOffering_CS_Line02_Toshi","The power of the Mountain Shrine is mine. "
"ST_W3_VO/ToshiSpiritDive_Line05_Toshi","There must be a way to stop this Rot God. Drive it out. End this destruction."
"ST_W3_VO/W3_MemoryWarriorStars_EX_Kena","These gates were positioned to align with constellations. They must have held some significance to the village."
"ST_W3_VO/Hunter_NPC_Line01_Zajuro","These statues were here long before our village."
"ST_W3_VO/W3_MemoryHunter_Line03_Rusu","These tools were hidden for a reason..."
"ST_W3_VO/W3_MemoryHunter_Line04_Rusu","They can destroy the natural balance of the land."
"ST_W3_VO/W3_MemoryShamanMask_EX_Kena","This could have been Zaju's workshop. These tools look like the ones he carries."
"ST_W3_VO/DashAbility_CS_Line05_YoungKena","This is his staff. He can't get home without it. Can you carry it for me?"
"ST_W3_VO/ToshiSpiritDive_Line11F_Toshi","This is it."
"ST_W3_VO/DashAbility_CS_Line12_Zajuro","Those we have lost never truly leave. The energy of the spirit realm is always with us."
"ST_W3_VO/ToshiDefeat_CS_Line01_Toshi","Together the Rot are quite powerful. "
"ST_W3_VO/00_03_DashAbility_NPC_Line01_Zajuro","Toshi could not accept the fate of our village. 
He destroyed a sacred creature and broke the natural cycle of the land."
"ST_W3_VO/00_03_W3Mission_NPC_Line09_Zajuro","Toshi loved this place and it broke him to see it wither away."
"ST_W3_VO/DashAbility_CS_Line10_Zajuro","Toshi wields an untamed power, but that is not why you failed."
"ST_W3_VO/00_03_W3Mission_NPC_Line14B_Zajuro","Toshi will not move on quietly. "
"ST_W3_VO/DashAbility_CS_Line09B_Kena","Toshi's spirit is different... stronger than the others. He was able to push me from his memories."
"ST_W3_VO/ToshiSpiritDive_CS_Line01_Zajuro","Toshi. What have you done?"
"ST_W3_VO/00_03_DashAbility_NPC_Line14B_Zajuro","Use it to evade attacks or move in quickly against enemies."
"ST_W3_VO/00_03_DashAbility_B_NPC_Line02_Zajuro","Use your Dash to travel through the Gateways in the village."
"ST_W3_VO/00_03_W3Mission_NPC_Line06_Kena","Was there no way to drive it out?"
"ST_W3_VO/DashAbility_CS_Line04A_Kena","We can look for him together."
"ST_W3_VO/ToshiSpiritDive_Line11C_Toshi","We devoted ourselves to you!"
"ST_W3_VO/Hunter_NPC_Line02_Zajuro","We did not understand their meaning until it was too late."
"ST_W3_VO/ToshiSpiritDive_Line11D_Toshi","We don't need you."
"ST_W3_VO/ToshiSpiritDive_CS_Line02B_Zajuro","We must act quickly to cross the mountains and look for a new home."
"ST_W3_VO/ToshiSpiritDive_CS_Line02_Zajuro","We must cross the mountains. It's time to look for a new home."
"ST_W3_VO/ToshiSpiritDive_Line09_Toshi","We should drive it out."
"ST_W3_VO/DashAbility_CS_LineC_Toshi","What are you hiding?"
"ST_W3_VO/ToshiSpiritDive_Line01_Toshi","What did you see at the Shrine? Tell me what must be done."
"ST_W3_VO/DashAbility_CS_LineD_Toshi","Why are you here?"
"ST_W3_VO/ToshiSpiritDive_Line11_Toshi","Why are you punishing us? "
"ST_W3_VO/ToshiSpiritDive_Line13_Toshi","Why? Tell Me!"
"ST_W3_VO/ToshiSpiritDive_Line11A_Toshi","Why? What did we do?"
"ST_W3_VO/00_03_W3Mission_NPC_Line07_Zajuro","You are not the first to ask me these questions. "
"ST_W3_VO/DashAbility_CS_LineG_Toshi","You can not hide your weakness from me."
"ST_W3_VO/DashAbility_CS_Line02_YoungKena","You can't stay here."
"ST_W3_VO/DashAbility_CS_LineA_Toshi","You have come far spirit guide."
"ST_W3_VO/DashAbility_CS_LineH_Toshi","You have no power here Kena."
"ST_W3_VO/ToshiDefeat_CS_Line03_Toshi","You may think you know these creatures."
"ST_W3_VO/ToshiFarwell_CS_Line09B_Kena","You must forgive yourself so the land can heal."
"ST_W3_VO/DashAbility_CS_LineF_Toshi","You pretend to care for these spirits but really you only serve yourself."
"ST_W3_VO/ToshiSpiritDive_Line01B_Toshi","You should take action."
"ST_W3_VO/ToshiOffering_CS_Line05_Toshi","You want to challenge me? Come!"
"ST_W3_VO/00_03_DashAbility_NPC_Line03_Zajuro","You will need to cross over to search for them."
"ST_W3_VO/00_03_DashAbility_NPC_Line14A_Zajuro","Your Dash allows you to exist briefly in both the physical and spirit realms."
"ST_W3_VO/W3_MemoryShaman_B_Line02_Zajuro","Your duty is to the people who remain."
"ST_W3_VO/ToshiSpiritDive_Line07_Toshi","Your faith in the old ways has blinded you."
"ST_W3_VO/DashAbility_CS_Line13A_Zajuro","Your father would be proud of who you've become."
"ST_W3_VO/ToshiFarewell_CS_Line09_02_Kena","Your torment has lasted long enough."
"ST_W3_VO/ToshiFarewell_CS_Line09_Kena","Your torment has lasted long enough."
"ST_W3_VO/ToshiOffering_CS_Line01_Toshi","Your will is strong, spirit guide."
"ST_W3_VO/00_03_W3Mission_NPC_Line04_Kena","Zaju, I saw something in Adira's memories. "
"ST_W3_VO/ToshiFarewell_CS_Line03_Toshi","Zajuro once told me change was an essential part of life."
"ST_W3_VO/ToshiSpiritDive_Line08_Toshi","Zajuro, you have the power to stop this."
"TriggerParams/DevWarning","Please Use The Arrow On The Right."
