Commit a4bbdbb7 authored by w4t's avatar w4t

star wars: imperial assault v1.6.0 (297) 2019.07.15

parent e48ab0ef
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"KEY","English"
"RAID_1_DESCRIPTION","[i]Your trusted contact provided detailed blueprints to an Imperial communications outpost. The facility will be vulnerable during maintenance, but not defenseless.\n
Gear up and hit the Imperials as hard as you can![/i]\n
Each hero starts with a 1 and 2XP Class card. Assign these on the training screen and spend credits at the armory before beginning this raid."
"RAID_1_PROLOGUE","[i]You gather around the holoprojector to receive the latest encrypted message.\n
""Agents,"" the familiarly distorted figure addresses you, ""a strike team recently acquired blueprints to an Imperial communications outpost on Malastare. In three days, the facility is scheduled for routine maintenance and its perimeter detection will be disabled. Infiltrate the facility and gather whatever intel you can.\n
""Expect resistance. Operational funds have been transferred to your accounts.\n
""Fulcrum out.""[/i]\n\n
Each hero starts with a 1 and 2XP Class card. Assign these on the training screen and spend your credits at the armory before beginning this raid."
"RAID_1_EPILOGUE_DEFEAT","You died."
"RAID_1_EPILOGUE_VICTORY","You survived."
"RAID_1_TILES","[i]Crawling through a twisting network of ventilation tunnels you take the opportunity to chart the outpost.[/i]\n\nPlace tiles 01A, 03A, 04A, 05A, 06A, 07A, 01A, 02A, 05A, 10A, 25A, 27A, 31A, 32A(2), 33A, 35A(2), and 36A(4)."
"RAID_1_CRATES","[i]Some very valuable supplies have been left unlocked.[/i]\n\nPlace 4 crates."
"RAID_1_TOKENS","[i]Scanning for Imperial intel, you note several promising locations.[/i]\n\nPlace 3 blue, 3 green, 3 red, and 3 yellow mission tokens.\n\nSee the rules for mission tokens at the bottom of the screen."
"RAID_1_RULE","Mission tokens are intel. A hero can interact with intel to gather it.
-----------------------------------------------------
Gathering intel requires a test, based on the intel's color, that increases fame earned:
• Red: 
• Blue: 
• Yellow: 
• Green: Any"
"RAID_1_STORMTROOPERS","[i]Imperial forces patrol the shadowy facility.[/i]\n\nDeploy Stormtroopers (Regular)."
"RAID_1_DEPLOY","[i]Ready for a fight, you kick the ventilation grate to the floor and leap into battle.[/i]\n\nDeploy the Rebels.{0}{1}"
"RAID_1_FOCUS","\n\nFocus 1 hero."
"RAID_1_GAINED_MEDPAC","\n\nYou gained 1 medpac."
"RAID_1_OBJECTIVE_UPDATE","[i]The reports were clear that you'd only have six minutes before you need to get out. [/i]\n\n Objective Updated \n\n{0}"
"RAID_1_OBJECTIVE","Defeat as many Imperial groups and gather as much intel as possible in 6 rounds."
"RAID_1_VILLAIN","[i]You recognize a villainous silhouette from the briefing holorecordings.[/i]"
"RAID_1_REINFORCE","[i]Reinforcements join the battle.[/i]"
"RAID_1_WARNING_1","[i]Using pilfered clearance codes, you listen in on enemy comm channels. ""Delay the intruders,"" an Imperial dispatcher advises. ""Reinforcements are en route"".[/i]\n\nImperial reinforcements will arrive after the next round."
"RAID_1_WARNING_3","[i]The Imperial channel crackles again as more reinforcements arrive outside the facility. You glance at your chronometers: 3 minutes left.[/i]\n\nReinforcements will arrive after the next round.\n\nThe mission will end after 3 more rounds."
"RAID_1_WARNING_4","[i]""More backup on the way,"" the Imperial dispatcher inadvertently warns you.[/i]\n\nReinforcements will arrive after the next round.\n\nThe mission will end after 2 more rounds."
"RAID_1_WARNING_5","[i]""All nearby forces now responding,"" the Imperial dispatcher relays. ""We'll get those Rebels now!""\n\nYou hear several ships landing outside and race to complete your raid.[/i]\n\nThe mission will end after this round."
"RAID_1_TOKEN_ANY","[i]Imperial intel sits completely unprotected.[/i]\n\nA hero can interact with this token to steal the intel.\n, , or  increases fame."
"RAID_1_TEST_ANY","[i]You approach the intel.[/i]\n\nTest , , or ."
"RAID_1_PASS_ANY","[i]You easily raid the Empire's data.[/i]\n\nYou gained {0} fame.\n\nDiscard this token."
"RAID_1_FAIL_ANY","[i]You raid some of the Empire's data before security protocols interfere.[/i]\n\nYou gained {0} fame.\n\nDiscard this token."
"RAID_1_TOKEN_STR","[i]Imperial intel sits behind a thick security grate.[/i]\n\nA hero can interact with this token to steal the intel.\n increases fame."
"RAID_1_TEST_STR","[i]You pry at the grate.[/i]\n\nTest ."
"RAID_1_PASS_STR","[i]You easily rip the intel from its secure location.[/i]\n\nYou gained {0} fame.\n\nDiscard this token."
"RAID_1_FAIL_STR","[i]You tear the grate aside, but lightly damage some of the intel.[/i]\n\nYou gained {0} fame.\n\nDiscard this token."
"RAID_1_TOKEN_TEC","[i]Imperial intel is guarded by encryption protocols.[/i]\n\nA hero can interact with this token to steal the intel.\n increases fame."
"RAID_1_TEST_TEC","[i]You slice the encryption.[/i]\n\nTest ."
"RAID_1_PASS_TEC","[i]You easily transfer the intel to your own datapad.[/i]\n\nYou gained {0} fame.\n\nDiscard this token."
"RAID_1_FAIL_TEC","[i]You infiltrate the device, but can only recover some of the intel.[/i]\n\nYou gained {0} fame.\n\nDiscard this token."
"RAID_1_TOKEN_INS","[i]Imperial intel is scattered among mundane logistics logs.[/i]\n\nA hero can interact with this token to steal the intel.\n increases fame."
"RAID_1_TEST_INS","[i]You rummage through the data.[/i]\n\nTest ."
"RAID_1_PASS_INS","[i]You quickly identify the important intel.[/i]\n\nYou gained {0} fame.\n\nDiscard this token."
"RAID_1_FAIL_INS","[i]You narrow the search, but ultimately swipe a random stack of logs into your pack.[/i]\n\nYou gained {0} fame.\n\nDiscard this token."
"RAID_1_CRATE_INFO_1","[i]A medpac and spare helmet rest in an open crate.[/i]\n\nA hero can interact with this crate to open it."
"RAID_1_CRATE_CONTENTS_1","[i]You toss the medpac in your pack and try on the helmet. A perfect fit![/i]\n\nGain the Reinforced Helmet (Tier III) from the item deck.\n\nYou gained 1 medpac.\n\nDiscard this token."
"RAID_1_CRATE_INFO_2","[i]A shield unit lies among Imperial supplies.[/i]\n\nA hero can interact with this crate to open it."
"RAID_1_CRATE_CONTENTS_2","[i]You gather the haul.[/i]\n\nGain the Personal Shields (Tier III) from the item deck.\n\nDraw 2 supply cards.\n\nDiscard this token."
"RAID_1_CRATE_INFO_3","[i]Heavy armor obscures your view of the Imperial supply cache.[/i]\n\nA hero can interact with this crate to open it."
"RAID_1_CRATE_CONTENTS_3","[i]You strap on your new armor and reach for the supply.[/i]\n\nGain the Laminate Armor (Tier III) from the item deck.\n\nDraw 1 supply card.\n\nDiscard this token."
"RAID_1_CRATE_INFO_4","[i]A medical crate sits open, revealing medpacs and a supply you can't quite make out.[/i]\n\nA hero can interact with this crate to open it."
"RAID_1_CRATE_CONTENTS_4","[i]You collect the supplies.[/i]\n\nDraw 1 supply card.\n\nYou gained 2 medpacs.\n\nDiscard this token."
"RAID_1_HERO_DEFEATED","[i]You lose some of your intel as you collapse.[/i]\n\nYou lost {0} fame."
"RAID_1_END","[i]Before the overwhelming Imperial reinforcements swarm the facility, you drop into the maintenance tunnels and exit the outpost through a disabled exhaust port.[/i]"
"RAID_1_DEFEAT","[i]Overwhelmed, you drop into the maintenance tunnels and exit the outpost through a disabled exhaust port.[/i]\n\nYou lost {0} fame."
"RAID_1_STATS","Total Fame: {0}
---------------------------------------------------------
Objectives
Base: {1}  Bonus: {2}\n
Fame from Enemies: {3}\n
Penalties from Defeated Heroes: {4}"
"RAID_1_HEALTH_REMAINING","PLAYTESTERS ONLY\n\nIf healthy, how much Health does {0} have left?"
"RAID_1_HEALTH_REMAINING_2","PLAYTESTERS ONLY\n\nIf wounded, how much  has {0} SUFFERED?"
"RAID_1_HEALTH_1","0–5"
"RAID_1_HEALTH_2","6–10"
"RAID_1_HEALTH_3","11–15"
"RAID_1_HEALTH_4","16+"
"RAID_1_HEALTH_WOUNDED","The hero was wounded."
"RAID_1_HEALTH_WITHDRAWN","The hero was withdrawn."
"RAID_1_SURVIVAL","Survival Score: {0}"
This diff is collapsed.
"KEY","English"
"RAID_1_DESCRIPTION","[i]Your trusted contact provided detailed blueprints to an Imperial communications outpost. The facility will be vulnerable during maintenance, but not defenseless.\n
Gear up and hit the Imperials as hard as you can![/i]\n
Each hero starts with a 1 and 2XP Class card. Assign these on the training screen and spend credits at the armory before beginning this raid."
"RAID_1_PROLOGUE","[i]You gather around the holoprojector to receive the latest encrypted message.\n
""Agents,"" the familiarly distorted figure addresses you, ""a strike team recently acquired blueprints to an Imperial communications outpost on Malastare. In three days, the facility is scheduled for routine maintenance and its perimeter detection will be disabled. Infiltrate the facility and gather whatever intel you can.\n
""Expect resistance. Operational funds have been transferred to your accounts.\n
""Fulcrum out.""[/i]\n\n
Each hero starts with a 1 and 2XP Class card. Assign these on the training screen and spend your credits at the armory before beginning this raid."
"RAID_1_EPILOGUE_DEFEAT","You died."
"RAID_1_EPILOGUE_VICTORY","You survived."
"RAID_1_TILES","[i]Crawling through a twisting network of ventilation tunnels you take the opportunity to chart the outpost.[/i]\n\nPlace tiles 01A, 03A, 04A, 05A, 06A, 07A, 01A, 02A, 05A, 10A, 25A, 27A, 31A, 32A(2), 33A, 35A(2), and 36A(4)."
"RAID_1_CRATES","[i]Some very valuable supplies have been left unlocked.[/i]\n\nPlace 4 crates."
"RAID_1_TOKENS","[i]Scanning for Imperial intel, you note several promising locations.[/i]\n\nPlace 3 blue, 3 green, 3 red, and 3 yellow mission tokens.\n\nSee the rules for mission tokens at the bottom of the screen."
"RAID_1_RULE","Mission tokens are intel. A hero can interact with intel to gather it.
-----------------------------------------------------
Gathering intel requires a test, based on the intel's color, that increases fame earned:
• Red: 
• Blue: 
• Yellow: 
• Green: Any"
"RAID_1_STORMTROOPERS","[i]Imperial forces patrol the shadowy facility.[/i]\n\nDeploy Stormtroopers (Regular)."
"RAID_1_DEPLOY","[i]Ready for a fight, you kick the ventilation grate to the floor and leap into battle.[/i]\n\nDeploy the Rebels.{0}{1}"
"RAID_1_FOCUS","\n\nFocus 1 hero."
"RAID_1_GAINED_MEDPAC","\n\nYou gained 1 medpac."
"RAID_1_OBJECTIVE_UPDATE","[i]The reports were clear that you'd only have six minutes before you need to get out. [/i]\n\n Objective Updated \n\n{0}"
"RAID_1_OBJECTIVE","Defeat as many Imperial groups and gather as much intel as possible in 6 rounds."
"RAID_1_VILLAIN","[i]You recognize a villainous silhouette from the briefing holorecordings.[/i]"
"RAID_1_REINFORCE","[i]Reinforcements join the battle.[/i]"
"RAID_1_WARNING_1","[i]Using pilfered clearance codes, you listen in on enemy comm channels. ""Delay the intruders,"" an Imperial dispatcher advises. ""Reinforcements are en route"".[/i]\n\nImperial reinforcements will arrive after the next round."
"RAID_1_WARNING_3","[i]The Imperial channel crackles again as more reinforcements arrive outside the facility. You glance at your chronometers: 3 minutes left.[/i]\n\nReinforcements will arrive after the next round.\n\nThe mission will end after 3 more rounds."
"RAID_1_WARNING_4","[i]""More backup on the way,"" the Imperial dispatcher inadvertently warns you.[/i]\n\nReinforcements will arrive after the next round.\n\nThe mission will end after 2 more rounds."
"RAID_1_WARNING_5","[i]""All nearby forces now responding,"" the Imperial dispatcher relays. ""We'll get those Rebels now!""\n\nYou hear several ships landing outside and race to complete your raid.[/i]\n\nThe mission will end after this round."
"RAID_1_TOKEN_ANY","[i]Imperial intel sits completely unprotected.[/i]\n\nA hero can interact with this token to steal the intel.\n, , or  increases fame."
"RAID_1_TEST_ANY","[i]You approach the intel.[/i]\n\nTest , , or ."
"RAID_1_PASS_ANY","[i]You easily raid the Empire's data.[/i]\n\nYou gained {0} fame.\n\nDiscard this token."
"RAID_1_FAIL_ANY","[i]You raid some of the Empire's data before security protocols interfere.[/i]\n\nYou gained {0} fame.\n\nDiscard this token."
"RAID_1_TOKEN_STR","[i]Imperial intel sits behind a thick security grate.[/i]\n\nA hero can interact with this token to steal the intel.\n increases fame."
"RAID_1_TEST_STR","[i]You pry at the grate.[/i]\n\nTest ."
"RAID_1_PASS_STR","[i]You easily rip the intel from its secure location.[/i]\n\nYou gained {0} fame.\n\nDiscard this token."
"RAID_1_FAIL_STR","[i]You tear the grate aside, but lightly damage some of the intel.[/i]\n\nYou gained {0} fame.\n\nDiscard this token."
"RAID_1_TOKEN_TEC","[i]Imperial intel is guarded by encryption protocols.[/i]\n\nA hero can interact with this token to steal the intel.\n increases fame."
"RAID_1_TEST_TEC","[i]You slice the encryption.[/i]\n\nTest ."
"RAID_1_PASS_TEC","[i]You easily transfer the intel to your own datapad.[/i]\n\nYou gained {0} fame.\n\nDiscard this token."
"RAID_1_FAIL_TEC","[i]You infiltrate the device, but can only recover some of the intel.[/i]\n\nYou gained {0} fame.\n\nDiscard this token."
"RAID_1_TOKEN_INS","[i]Imperial intel is scattered among mundane logistics logs.[/i]\n\nA hero can interact with this token to steal the intel.\n increases fame."
"RAID_1_TEST_INS","[i]You rummage through the data.[/i]\n\nTest ."
"RAID_1_PASS_INS","[i]You quickly identify the important intel.[/i]\n\nYou gained {0} fame.\n\nDiscard this token."
"RAID_1_FAIL_INS","[i]You narrow the search, but ultimately swipe a random stack of logs into your pack.[/i]\n\nYou gained {0} fame.\n\nDiscard this token."
"RAID_1_CRATE_INFO_1","[i]A medpac and spare helmet rest in an open crate.[/i]\n\nA hero can interact with this crate to open it."
"RAID_1_CRATE_CONTENTS_1","[i]You toss the medpac in your pack and try on the helmet. A perfect fit![/i]\n\nGain the Reinforced Helmet (Tier III) from the item deck.\n\nYou gained 1 medpac.\n\nDiscard this token."
"RAID_1_CRATE_INFO_2","[i]A shield unit lies among Imperial supplies.[/i]\n\nA hero can interact with this crate to open it."
"RAID_1_CRATE_CONTENTS_2","[i]You gather the haul.[/i]\n\nGain the Personal Shields (Tier III) from the item deck.\n\nDraw 2 supply cards.\n\nDiscard this token."
"RAID_1_CRATE_INFO_3","[i]Heavy armor obscures your view of the Imperial supply cache.[/i]\n\nA hero can interact with this crate to open it."
"RAID_1_CRATE_CONTENTS_3","[i]You strap on your new armor and reach for the supply.[/i]\n\nGain the Laminate Armor (Tier III) from the item deck.\n\nDraw 1 supply card.\n\nDiscard this token."
"RAID_1_CRATE_INFO_4","[i]A medical crate sits open, revealing medpacs and a supply you can't quite make out.[/i]\n\nA hero can interact with this crate to open it."
"RAID_1_CRATE_CONTENTS_4","[i]You collect the supplies.[/i]\n\nDraw 1 supply card.\n\nYou gained 2 medpacs.\n\nDiscard this token."
"RAID_1_HERO_DEFEATED","[i]You lose some of your intel as you collapse.[/i]\n\nYou lost {0} fame."
"RAID_1_END","[i]Before the overwhelming Imperial reinforcements swarm the facility, you drop into the maintenance tunnels and exit the outpost through a disabled exhaust port.[/i]"
"RAID_1_DEFEAT","[i]Overwhelmed, you drop into the maintenance tunnels and exit the outpost through a disabled exhaust port.[/i]\n\nYou lost {0} fame."
"RAID_1_STATS","Total Fame: {0}
---------------------------------------------------------
Objectives
Base: {1}  Bonus: {2}\n
Fame from Enemies: {3}\n
Penalties from Defeated Heroes: {4}"
"RAID_1_HEALTH_REMAINING","PLAYTESTERS ONLY\n\nIf healthy, how much Health does {0} have left?"
"RAID_1_HEALTH_REMAINING_2","PLAYTESTERS ONLY\n\nIf wounded, how much  has {0} SUFFERED?"
"RAID_1_HEALTH_1","0–5"
"RAID_1_HEALTH_2","6–10"
"RAID_1_HEALTH_3","11–15"
"RAID_1_HEALTH_4","16+"
"RAID_1_HEALTH_WOUNDED","The hero was wounded."
"RAID_1_HEALTH_WITHDRAWN","The hero was withdrawn."
"RAID_1_SURVIVAL","Survival Score: {0}"
"KEY","Spanish"
"RAID_1_DESCRIPTION","[i]Uno de vuestros contactos de confianza os ha proporcionado planos detallados de una base de comunicaciones imperial. La instalación es vulnerable debido a las labores de mantenimiento que se están realizando, aunque eso no significa que esté indefensa.\n
¡Preparaos y atacad antes de que sea tarde![/i]\n
Visita la Armería y asigna cartas de Clase de 1 y 2 PE antes de iniciar la misión de Incursión."
"RAID_1_PROLOGUE","[i]Os arremolináis en torno al holoproyector para recibir un mensaje encriptado.\n
—Agentes —la distorsionada figura de aspecto familiar se dirige a vosotros—, recientemente, un equipo de asalto adquirió los planos de una base de comunicaciones imperial en Malastare. Dentro de tres días están programadas las labores de mantenimiento de la instalación, y sus sistemas de defensa de perímetro estarán desactivados. Infiltraos en la instalación y adquirid toda la información que podáis.\n
—A pesar de esto, la instalación sigue estando bien protegida. Os hemos transferido fondos para ayudaros en la misión.\n
—Cambio y fuera.[/i]\n\n
Visita la Armería y asigna cartas de Clase de 1 y 2 PE antes de iniciar la misión de Incursión."
"RAID_1_EPILOGUE_DEFEAT","Los Héroes han muerto."
"RAID_1_EPILOGUE_VICTORY","Los Héroes han sobrevivido."
"RAID_1_TILES","[i]Mientras os arrastráis por la serpenteante red de túneles de ventilación, aprovecháis la oportunidad para analizar la base.[/i]\n\nColoca las piezas 01A, 03A, 04A, 05A, 06A, 07A, 01A, 02A, 05A, 10A, 25A, 27A, 31A, 32A(2), 33A, 35A(2) y 36A(4)."
"RAID_1_CRATES","[i]Algunos suministros valiosos han quedado desatendidos.[/i]\n\nColoca 4 contenedores."
"RAID_1_TOKENS","[i]Al inspeccionar la zona en busca de información imperial, os percatáis de varias ubicaciones prometedoras.[/i]\n\nColoca las siguientes fichas de Misión: 3 azules, 3 verdes, 3 rojas y 3 amarillas.\n\nConsulta las reglas de las fichas de Misión en la parte inferior de la pantalla."
"RAID_1_RULE","Las fichas de Misión son información. Un Héroe puede interactuar con la información para recogerla.
-----------------------------------------------------
Para recoger la información es necesaria una prueba, en base al color de la información, que aumenta la fama obtenida:
• Rojo: 
• Azul: 
• Amarillo: 
• Verde: Cualquiera"
"RAID_1_STORMTROOPERS","[i]Las fuerzas imperiales patrullan la sombría instalación.[/i]\n\nDespliega Soldados de asalto (Normal)."
"RAID_1_DEPLOY","[i]Preparados para luchar, arrancáis la rejilla de ventilación de una patada y saltáis al combate.[/i]\n\nDespliega las figuras Rebeldes.{0}{1}"
"RAID_1_FOCUS","\n\n1 Héroe adquiere Concentración."
"RAID_1_GAINED_MEDPAC","\n\nLos Héroes ganan 1 medpac."
"RAID_1_OBJECTIVE_UPDATE","[i]Los informes dejan claro que sólo tenéis seis minutos antes de tener que escapar.[/i]\n\n Objetivo actualizado \n\n{0}"
"RAID_1_OBJECTIVE","Derrotar a tantos grupos Imperiales y recoger tanta información como sea posible en 6 rondas."
"RAID_1_VILLAIN","[i]Reconocéis una silueta siniestra, de las grabaciones holográficas que visteis preparando la misión.[/i]"
"RAID_1_REINFORCE","[i]Llegan refuerzos a la batalla.[/i]"
"RAID_1_WARNING_1","[i]Usando códigos de autorización robados, escucháis los canales de comunicación enemigos.\n\n—Distraed a los intrusos —sugiere un despachador imperial—. Los refuerzos están en camino.[/i]\n\nTras la siguiente ronda llegarán refuerzos Imperiales."
"RAID_1_WARNING_3","[i]El canal imperial vuelve a crepitar a medida que llegan refuerzos al exterior de la instalación. Miráis vuestros cronómetros: faltan 3 minutos.[/i]\n\nTras la siguiente ronda llegarán refuerzos Imperiales.\n\nLa misión terminará después de 3 rondas más."
"RAID_1_WARNING_4","[i]—Hay más refuerzos en camino —os advierte sin saberlo el despachador imperial.[/i]\n\nTras la siguiente ronda llegarán refuerzos Imperiales.\n\nLa misión terminará después de 2 rondas más."
"RAID_1_WARNING_5","[i]—Todas las unidades cercanas han respondido —explica el despachador imperial—. ¡Esos rebeldes no escaparán!\n\nEscucháis cómo varias naves aterrizan en el exterior y os apresuráis para completar vuestra incursión.[/i]\n\nLa misión terminará después de esta ronda."
"RAID_1_TOKEN_ANY","[i]Un dispositivo de información imperial se encuentra completamente desprotegido.[/i]\n\nUn Héroe puede interactuar con esta ficha para robar la información.\n,  o  aumenta la fama."
"RAID_1_TEST_ANY","[i]Te acercas a la información.[/i]\n\nRealiza una prueba de ,  o ."
"RAID_1_PASS_ANY","[i]Adquieres los datos imperiales sin dificultad.[/i]\n\nLos Héroes ganan {0} de fama.\n\nDescarta esta ficha."
"RAID_1_FAIL_ANY","[i]Adquieres los datos del Imperio antes de que interfieran los protocolos de seguridad.[/i]\n\nLos Héroes ganan {0} de fama.\n\nDescarta esta ficha."
"RAID_1_TOKEN_STR","[i]Tras una gruesa rejilla de seguridad se encuentra un dispositivo información imperial.[/i]\n\nUn Héroe puede interactuar con esta ficha para robar la información.\n aumenta la fama."
"RAID_1_TEST_STR","[i]Intentas arrancar la rejilla.[/i]\n\nRealiza una prueba de ."
"RAID_1_PASS_STR","[i]Extraes la información de su ubicación segura sin dificultad.[/i]\n\nLos Héroes ganan {0} de fama.\n\nDescarta esta ficha."
"RAID_1_FAIL_STR","[i]Arrancas la rejilla, pero en el proceso dañas ligeramente el dispositivo, haciendo que se pierda parte de la información.[/i]\n\nLos Héroes ganan {0} de fama.\n\nDescarta esta ficha."
"RAID_1_TOKEN_TEC","[i]La información imperial está protegida por protocolos de encriptación.[/i]\n\nUn Héroe puede interactuar con esta ficha para robar la información.\n aumenta la fama."
"RAID_1_TEST_TEC","[i]Pirateas la encriptación.[/i]\n\nRealiza una prueba de ."
"RAID_1_PASS_TEC","[i]Transfieres la información a tu módulo de datos sin mayor dificultad.[/i]\n\nLos Héroes ganan {0} de fama.\n\nDescarta esta ficha."
"RAID_1_FAIL_TEC","[i]Accedes al dispositivo, pero sólo puedes extraer parte de la información.[/i]\n\nLos Héroes ganan {0} de fama.\n\nDescarta esta ficha."
"RAID_1_TOKEN_INS","[i]Hay información imperial dispersa entre registros logísticos rutinarios.[/i]\n\nUn Héroe puede interactuar con esta ficha para robar la información.\n aumenta la fama."
"RAID_1_TEST_INS","[i]Analizas los datos.[/i]\n\nRealiza una prueba de ."
"RAID_1_PASS_INS","[i]Rápidamente, identificas la información importante.[/i]\n\nLos Héroes ganan {0} de fama.\n\nDescarta esta ficha."
"RAID_1_FAIL_INS","[i]Reduces la búsqueda, pero finalmente agarras un puñado de registros al azar y los guardas en tu mochila.[/i]\n\nLos Héroes ganan {0} de fama.\n\nDescarta esta ficha."
"RAID_1_CRATE_INFO_1","[i]En este contenedor abierto hay un medpac y un casco de repuesto.[/i]\n\nUn Héroe puede interactuar con este contenedor para abrirlo."
"RAID_1_CRATE_CONTENTS_1","[i]Guardas el medpac en tu mochila y te pruebas el casco. ¡Encaja a la perfección![/i]\n\nObtienes el Casco reforzado (Nivel III) del mazo de Objetos.\n\nLos Héroes ganan 1 medpac.\n\nDescarta esta ficha."
"RAID_1_CRATE_INFO_2","[i]Entre los suministros imperiales se encuentra una unidad de escudo.[/i]\n\nUn Héroe puede interactuar con este contenedor para abrirlo."
"RAID_1_CRATE_CONTENTS_2","[i]Reúnes el botín.[/i]\n\nObtienes Escudos personales (Nivel III) del mazo de Objetos.\n\nRoba 2 cartas de Suministros.\n\nDescarta esta ficha."
"RAID_1_CRATE_INFO_3","[i]Una armadura pesada está tapando un alijo de suministros imperiales.[/i]\n\nUn Héroe puede interactuar con este contenedor para abrirlo."
"RAID_1_CRATE_CONTENTS_3","[i]Tras ponerte tu nueva armadura, inspeccionas el alijo.[/i]\n\nObtienes Armadura laminada (Nivel III) del mazo de Objetos.\n\nRoba 1 carta de Suministros.\n\nDescarta esta ficha."
"RAID_1_CRATE_INFO_4","[i]En el interior de este contenedor médico abierto hay medpacs y otro objeto que no logras identificar.[/i]\n\nUn Héroe puede interactuar con este contenedor para abrirlo."
"RAID_1_CRATE_CONTENTS_4","[i]Recoges los suministros.[/i]\n\nRoba 1 carta de Suministros.\n\nLos Héroes obtienen 2 medpacs.\n\nDescarta esta ficha."
"RAID_1_HERO_DEFEATED","[i]Al desplomarte sobre el suelo, pierdes parte de la información que habías reunido.[/i]\n\nLos Héroes pierden {0} de fama."
"RAID_1_END","[i]Antes de que los abrumadores refuerzos imperiales inunden la instalación, os adentráis en los túneles de mantenimiento y escapáis de la base a través de un conducto de ventilación averiado.[/i]"
"RAID_1_DEFEAT","[i]Abrumados, os adentráis en los túneles de mantenimiento y escapáis de la base a través de un conducto de ventilación averiado.[/i]\n\nLos Héroes pierden {0} de fama."
"RAID_1_STATS","Fama total: {0}
---------------------------------------------------------
Objetivos
Base: {1} Bonificación de : {2}\n
Fama por enemigos: {3}\n
Penalizaciones por Héroes derrotados: {4}"
"RAID_1_HEALTH_REMAINING","SOLO PARA PRUEBAS\n\nSi está sano, ¿cuánta Vida le queda a {0}?"
"RAID_1_HEALTH_REMAINING_2","SOLO PARA PRUEBAS\n\nSi está herido, ¿cuánto  ha SUFRIDO {0}?"
"RAID_1_HEALTH_1","0–5"
"RAID_1_HEALTH_2","6–10"
"RAID_1_HEALTH_3","11–15"
"RAID_1_HEALTH_4","16+"
"RAID_1_HEALTH_WOUNDED","El Héroe resultó herido."
"RAID_1_HEALTH_WITHDRAWN","El Héroe se retiró."
"RAID_1_SURVIVAL","Puntuación de supervivencia: {0}"
"KEY","English"
"RAID_2_PROLOGUE","[i]You are on a routine surveillance mission of a high-level Imperial officer when you discover a tremendous opportunity. Your mark has visited the same cantina several days in a row, and he's not the only Imperial officer frequenting the place.
You send a report to your contact at High Command and propose an operation to raid the cantina for intel. A few hours later, you receive a transfer of credits and a one-word response: ""Go.""[/i]
Each hero starts with a 1, 2, 3, and 4XP Class card. Assign these on the training screen and spend your credits at the armory before beginning this raid."
"R_02_NAME","The Gray Cap Cantina"
"R_02_DESC","[i]The Gray Cap cantina is a popular hangout for off-duty Imperial officers. Your mission is to take as much intel off the Imperials as possible.[/i]\n\nEach hero starts with a 1, 2, 3, and 4XP Class card. Assign these on the training screen and spend your credits at the armory before beginning this raid."
"RAID_2_EPILOGUE_DEFEAT","You died."
"RAID_2_EPILOGUE_VICTORY","You survived."
"R_02_PLACE_TILES","[i]You surveilled the cantina ahead of the raid to become familiar with its layout.[/i]\n\nPlace tiles 01B, 02B, 04B, 05B, 08B, 16B (3),\n18B (8), 01B, 03B, 21B, and 36B."
"R_02_PLACE_OBJECTIVES","[i]You locate 12 Imperial officers of sufficient rank to be carrying useful intel.[/i]\n\nPlace 3 blue, 3 green, 3 red, and 3 yellow mission tokens.\n\nSee the rules for mission tokens at the bottom of the screen."
"R_02_PLACE_CRATES","[i]A handful of crates stands out as potentially containing useful supplies.[/i]\n\nPlace 4 crates."
"R_02_PLACE_STORMIES","[i]A squad of stormtroopers guards the side entrance to the cantina.[/i]\n\nDeploy Stormtroopers (Elite)."
"R_02_RANDOM_SPAWN_INITIAL","[i]You identify several more potential threats in the area.[/i]"
"R_02_DEPLOY","[i]You bring your airspeeder in for a landing on the cantina's delivery dock.\n\n""You can't park that here,"" one of the stormtroopers says as he approaches your vehicle. He trails off when you exit the speeder, weapons drawn.[/i]\n\nDeploy the Rebels.{0}{1}"
"R_02_FOCUS","\n\nFocus 1 hero."
"R_02_GAINED_MEDPAC","\n\nYou gained 1 medpac."
"R_02_OBJECTIVE_MSG","[i]Your best guess is that you have six minutes to gather intel before the Imperials can deploy an overwhelming force to the cantina. You need to acquire as much intel as you can from the officers in that time.[/i]\n\n Objective Updated \n\n{0}"
"R_02_OBJECTIVE","Defeat as many Imperial groups and gather as much intel as possible in 6 rounds."
"R_02_HERO_DEFEATED","[i]As you collapse to the ground from your injuries, you drop several code cylinders you had collected and they roll out of your reach.[/i]\n\nYou lost {0} fame."
"R_02_MISSION_VICTORY","[i]When the [/i]Sentinel[i]-class landing craft appears in the distance, you know it's time to leave. You retreat to your speeder and make a quick getaway, easily losing the pursuing ship in the city's heavy traffic.[/i]"
"R_02_MISSION_DEFEAT","[i]Having lost your will to fight, you retreat to your speeder and make a hasty exit. You hope you have gathered enough intel to be worth the injuries your team took.[/i]\n\nYou lost {0} fame."
"R_02_ROUND_1","[i]Your comlink intercepts a signal from local security. The first wave of reinforcements are on their way and will arrive shortly.[/i]\n\nReinforcements will arrive after the next round."
"R_02_ROUND_3_VILLAIN","[i]An infamous figure appears near the front entrance of the cantina. This was not something you had anticipated in your planning.[/i]"
"R_02_ROUND_4_VEHICLE","[i]The sound of a massive vehicle approaching draws your attention.[/i]"
"R_02_REINFORCEMENTS","[i]More enemy forces arrive on the scene.[/i]"
"R_02_ROUND_5_WARNING","[i]Your comlink intercepts another signal. A [/i]Sentinel[i]-class landing craft carrying several dozen stormtroopers is en route to your location. You have one minute to finish what you are doing before you will have to withdraw.[/i]\n\nThe mission will end after 1 more round."
"R_02_OBJECTIVE_ANY","[i]This frightened officer appears ready to capitulate to any threat.[/i]\n\nA hero can interact with this token to acquire\nthe officer's intel. , , or  increases fame."
"R_02_OBJECTIVE_ANY_TEST","[i]You approach the officer.[/i]\n\nTest , , or ."
"R_02_OBJECTIVE_ANY_PASS","[i]The officer willingly hands over his code cylinders and some data chips.[/i]\n\nYou gained {0} fame.\n\nDiscard this token."
"R_02_OBJECTIVE_ANY_FAIL","[i]You take the officer's code cylinders, but get nothing else from him.[/i]\n\nYou gained {0} fame.\n\nDiscard this token."
"R_02_OBJECTIVE_STR","[i]This Imperial officer cowers in a corner. He is likely susceptible to intimidation.[/i]\n\nA hero can interact with this token to acquire\nthe officer's intel.  increases fame."
"R_02_OBJECTIVE_STR_TEST","[i]You try to intimidate the officer.[/i]\n\nTest ."
"R_02_OBJECTIVE_STR_PASS","[i]The officer willingly hands over his code cylinders and some data chips.[/i]\n\nYou gained {0} fame.\n\nDiscard this token."
"R_02_OBJECTIVE_STR_FAIL","[i]You take the officer's code cylinders, but get nothing else from him.[/i]\n\nYou gained {0} fame.\n\nDiscard this token."
"R_02_OBJECTIVE_INS","[i]This Imperial officer has taken cover, but still seems to have his wits about him. He might be convinced to surrender any valuables in exchange for his safety.[/i]\n\nA hero can interact with this token to acquire\nthe officer's intel.  increases fame."
"R_02_OBJECTIVE_INS_TEST","[i]You try to negotiate with the officer.[/i]\n\nTest ."
"R_02_OBJECTIVE_INS_PASS","[i]The officer willingly hands over his code cylinders and some data chips before you motion for him to leave the area.[/i]\n\nYou gained {0} fame.\n\nDiscard this token."
"R_02_OBJECTIVE_INS_FAIL","[i]The officer throws his code cylinders at your head as he takes off running.[/i]\n\nYou gained {0} fame.\n\nDiscard this token."
"R_02_OBJECTIVE_TECH","[i]Someone has left a locked case behind here. You might want to crack it open to make sure it contains something of value.[/i]\n\nA hero can interact with this token to acquire the intel.\n increases fame."
"R_02_OBJECTIVE_TECH_TEST","[i]You try to unlock the case.[/i]\n\nTest ."
"R_02_OBJECTIVE_TECH_PASS","[i]You crack the lock and find code cylinders and some data chips inside.[/i]\n\nYou gained {0} fame.\n\nDiscard this token."
"R_02_OBJECTIVE_TECH_FAIL","[i]You aren't able to open the case, but you take it with you so you can try to open it later.[/i]\n\nYou gained {0} fame.\n\nDiscard this token."
"R_02_CRATE_ARMOR","[i]A security officer has left their armor and other equipment laying in a pile on this crate.[/i]\n\nA hero can interact with this crate to open it."
"R_02_CRATE_ARMOR_OPEN","[i]You don the armor and collect the other gear.[/i]\n\nGain the Laminate Armor (Tier III) from the item deck.\n\nDraw 1 supply card."
"R_02_CRATE_MEDPACS","[i]Some emergency medpacs are stashed beneath the seats at this table.[/i]\n\nA hero can interact with this crate to open it."
"R_02_CRATE_MEDPACS_OPEN","[i]You collect the supplies.[/i]\n\nDraw 1 supply card.\n\nYou gained 2 medpacs.\n\nDiscard this token."
"R_02_CRATE_SHIELDS","[i]The shielding unit for this heating element could serve as impromptu protection.[/i]\n\nA hero can interact with this crate to open it."
"R_02_CRATE_SHIELDS_OPEN","[i]You disconnect the shield from the heater. While you're digging around, you find a couple of other useful items.[/i]\n\nGain the Personal Shields (Tier III) from the item deck.\n\nDraw 2 supply cards.\n\nDiscard this token."
"R_02_CRATE_HELMET","[i]The desk in the cantina's back office has a speeder bike helmet and an emergency medpac.[/i]\n\nA hero can interact with this crate to open it."
"R_02_CRATE_HELMET_OPEN","[i]You grab the medpac and plop the helmet onto your head. It's a bit snug.[/i]\n\nGain the Reinforced Helmet (Tier III) from the item deck.\n\nYou gained 1 medpac.\n\nDiscard this token."
"RAID_2_RULE","Mission tokens are officers. A hero can interact with an officer to acquire its intel.
-----------------------------------------------------
Gathering intel requires a test, based on the intel's color, that increases fame earned:
• Red: 
• Blue: 
• Yellow: 
• Green: Any"
"RAID_1_STATS","Total Fame: {0}
---------------------------------------------------------
Objectives
Base: {1}  Bonus: {2}\n
Fame from Enemies: {3}\n
Penalties from Defeated Heroes: {4}"
"RAID_1_HEALTH_REMAINING","PLAYTESTERS ONLY\n\nIf healthy, how much Health does {0} have left?"
"RAID_1_HEALTH_REMAINING_2","PLAYTESTERS ONLY\n\nIf wounded, how much  has {0} SUFFERED?"
"RAID_1_HEALTH_1","0–5"
"RAID_1_HEALTH_2","6–10"
"RAID_1_HEALTH_3","11–15"
"RAID_1_HEALTH_4","16+"
"RAID_1_HEALTH_WOUNDED","The hero was wounded."
"RAID_1_HEALTH_WITHDRAWN","The hero was withdrawn."
"RAID_1_SURVIVAL","Survival Score: {0}"
This diff is collapsed.
"KEY","English"
"RAID_2_PROLOGUE","[i]You are on a routine surveillance mission of a high-level Imperial officer when you discover a tremendous opportunity. Your mark has visited the same cantina several days in a row, and he's not the only Imperial officer frequenting the place.
You send a report to your contact at High Command and propose an operation to raid the cantina for intel. A few hours later, you receive a transfer of credits and a one-word response: ""Go.""[/i]
Each hero starts with a 1, 2, 3, and 4XP Class card. Assign these on the training screen and spend your credits at the armory before beginning this raid."
"R_02_NAME","The Gray Cap Cantina"
"R_02_DESC","[i]The Gray Cap cantina is a popular hangout for off-duty Imperial officers. Your mission is to take as much intel off the Imperials as possible.[/i]\n\nEach hero starts with a 1, 2, 3, and 4XP Class card. Assign these on the training screen and spend your credits at the armory before beginning this raid."
"RAID_2_EPILOGUE_DEFEAT","You died."
"RAID_2_EPILOGUE_VICTORY","You survived."
"R_02_PLACE_TILES","[i]You surveilled the cantina ahead of the raid to become familiar with its layout.[/i]\n\nPlace tiles 01B, 02B, 04B, 05B, 08B, 16B (3),\n18B (8), 01B, 03B, 21B, and 36B."
"R_02_PLACE_OBJECTIVES","[i]You locate 12 Imperial officers of sufficient rank to be carrying useful intel.[/i]\n\nPlace 3 blue, 3 green, 3 red, and 3 yellow mission tokens.\n\nSee the rules for mission tokens at the bottom of the screen."
"R_02_PLACE_CRATES","[i]A handful of crates stands out as potentially containing useful supplies.[/i]\n\nPlace 4 crates."
"R_02_PLACE_STORMIES","[i]A squad of stormtroopers guards the side entrance to the cantina.[/i]\n\nDeploy Stormtroopers (Elite)."
"R_02_RANDOM_SPAWN_INITIAL","[i]You identify several more potential threats in the area.[/i]"
"R_02_DEPLOY","[i]You bring your airspeeder in for a landing on the cantina's delivery dock.\n\n""You can't park that here,"" one of the stormtroopers says as he approaches your vehicle. He trails off when you exit the speeder, weapons drawn.[/i]\n\nDeploy the Rebels.{0}{1}"
"R_02_FOCUS","\n\nFocus 1 hero."
"R_02_GAINED_MEDPAC","\n\nYou gained 1 medpac."
"R_02_OBJECTIVE_MSG","[i]Your best guess is that you have six minutes to gather intel before the Imperials can deploy an overwhelming force to the cantina. You need to acquire as much intel as you can from the officers in that time.[/i]\n\n Objective Updated \n\n{0}"
"R_02_OBJECTIVE","Defeat as many Imperial groups and gather as much intel as possible in 6 rounds."
"R_02_HERO_DEFEATED","[i]As you collapse to the ground from your injuries, you drop several code cylinders you had collected and they roll out of your reach.[/i]\n\nYou lost {0} fame."
"R_02_MISSION_VICTORY","[i]When the [/i]Sentinel[i]-class landing craft appears in the distance, you know it's time to leave. You retreat to your speeder and make a quick getaway, easily losing the pursuing ship in the city's heavy traffic.[/i]"
"R_02_MISSION_DEFEAT","[i]Having lost your will to fight, you retreat to your speeder and make a hasty exit. You hope you have gathered enough intel to be worth the injuries your team took.[/i]\n\nYou lost {0} fame."
"R_02_ROUND_1","[i]Your comlink intercepts a signal from local security. The first wave of reinforcements are on their way and will arrive shortly.[/i]\n\nReinforcements will arrive after the next round."
"R_02_ROUND_3_VILLAIN","[i]An infamous figure appears near the front entrance of the cantina. This was not something you had anticipated in your planning.[/i]"
"R_02_ROUND_4_VEHICLE","[i]The sound of a massive vehicle approaching draws your attention.[/i]"
"R_02_REINFORCEMENTS","[i]More enemy forces arrive on the scene.[/i]"
"R_02_ROUND_5_WARNING","[i]Your comlink intercepts another signal. A [/i]Sentinel[i]-class landing craft carrying several dozen stormtroopers is en route to your location. You have one minute to finish what you are doing before you will have to withdraw.[/i]\n\nThe mission will end after 1 more round."
"R_02_OBJECTIVE_ANY","[i]This frightened officer appears ready to capitulate to any threat.[/i]\n\nA hero can interact with this token to acquire\nthe officer's intel. , , or  increases fame."
"R_02_OBJECTIVE_ANY_TEST","[i]You approach the officer.[/i]\n\nTest , , or ."
"R_02_OBJECTIVE_ANY_PASS","[i]The officer willingly hands over his code cylinders and some data chips.[/i]\n\nYou gained {0} fame.\n\nDiscard this token."
"R_02_OBJECTIVE_ANY_FAIL","[i]You take the officer's code cylinders, but get nothing else from him.[/i]\n\nYou gained {0} fame.\n\nDiscard this token."
"R_02_OBJECTIVE_STR","[i]This Imperial officer cowers in a corner. He is likely susceptible to intimidation.[/i]\n\nA hero can interact with this token to acquire\nthe officer's intel.  increases fame."
"R_02_OBJECTIVE_STR_TEST","[i]You try to intimidate the officer.[/i]\n\nTest ."
"R_02_OBJECTIVE_STR_PASS","[i]The officer willingly hands over his code cylinders and some data chips.[/i]\n\nYou gained {0} fame.\n\nDiscard this token."
"R_02_OBJECTIVE_STR_FAIL","[i]You take the officer's code cylinders, but get nothing else from him.[/i]\n\nYou gained {0} fame.\n\nDiscard this token."
"R_02_OBJECTIVE_INS","[i]This Imperial officer has taken cover, but still seems to have his wits about him. He might be convinced to surrender any valuables in exchange for his safety.[/i]\n\nA hero can interact with this token to acquire\nthe officer's intel.  increases fame."
"R_02_OBJECTIVE_INS_TEST","[i]You try to negotiate with the officer.[/i]\n\nTest ."
"R_02_OBJECTIVE_INS_PASS","[i]The officer willingly hands over his code cylinders and some data chips before you motion for him to leave the area.[/i]\n\nYou gained {0} fame.\n\nDiscard this token."
"R_02_OBJECTIVE_INS_FAIL","[i]The officer throws his code cylinders at your head as he takes off running.[/i]\n\nYou gained {0} fame.\n\nDiscard this token."
"R_02_OBJECTIVE_TECH","[i]Someone has left a locked case behind here. You might want to crack it open to make sure it contains something of value.[/i]\n\nA hero can interact with this token to acquire the intel.\n increases fame."
"R_02_OBJECTIVE_TECH_TEST","[i]You try to unlock the case.[/i]\n\nTest ."
"R_02_OBJECTIVE_TECH_PASS","[i]You crack the lock and find code cylinders and some data chips inside.[/i]\n\nYou gained {0} fame.\n\nDiscard this token."
"R_02_OBJECTIVE_TECH_FAIL","[i]You aren't able to open the case, but you take it with you so you can try to open it later.[/i]\n\nYou gained {0} fame.\n\nDiscard this token."
"R_02_CRATE_ARMOR","[i]A security officer has left their armor and other equipment laying in a pile on this crate.[/i]\n\nA hero can interact with this crate to open it."
"R_02_CRATE_ARMOR_OPEN","[i]You don the armor and collect the other gear.[/i]\n\nGain the Laminate Armor (Tier III) from the item deck.\n\nDraw 1 supply card."
"R_02_CRATE_MEDPACS","[i]Some emergency medpacs are stashed beneath the seats at this table.[/i]\n\nA hero can interact with this crate to open it."
"R_02_CRATE_MEDPACS_OPEN","[i]You collect the supplies.[/i]\n\nDraw 1 supply card.\n\nYou gained 2 medpacs.\n\nDiscard this token."
"R_02_CRATE_SHIELDS","[i]The shielding unit for this heating element could serve as impromptu protection.[/i]\n\nA hero can interact with this crate to open it."
"R_02_CRATE_SHIELDS_OPEN","[i]You disconnect the shield from the heater. While you're digging around, you find a couple of other useful items.[/i]\n\nGain the Personal Shields (Tier III) from the item deck.\n\nDraw 2 supply cards.\n\nDiscard this token."
"R_02_CRATE_HELMET","[i]The desk in the cantina's back office has a speeder bike helmet and an emergency medpac.[/i]\n\nA hero can interact with this crate to open it."
"R_02_CRATE_HELMET_OPEN","[i]You grab the medpac and plop the helmet onto your head. It's a bit snug.[/i]\n\nGain the Reinforced Helmet (Tier III) from the item deck.\n\nYou gained 1 medpac.\n\nDiscard this token."
"RAID_2_RULE","Mission tokens are officers. A hero can interact with an officer to acquire its intel.
-----------------------------------------------------
Gathering intel requires a test, based on the intel's color, that increases fame earned:
• Red: 
• Blue: 
• Yellow: 
• Green: Any"
"RAID_1_STATS","Total Fame: {0}
---------------------------------------------------------
Objectives
Base: {1}  Bonus: {2}\n
Fame from Enemies: {3}\n
Penalties from Defeated Heroes: {4}"
"RAID_1_HEALTH_REMAINING","PLAYTESTERS ONLY\n\nIf healthy, how much Health does {0} have left?"
"RAID_1_HEALTH_REMAINING_2","PLAYTESTERS ONLY\n\nIf wounded, how much  has {0} SUFFERED?"
"RAID_1_HEALTH_1","0–5"
"RAID_1_HEALTH_2","6–10"
"RAID_1_HEALTH_3","11–15"
"RAID_1_HEALTH_4","16+"
"RAID_1_HEALTH_WOUNDED","The hero was wounded."
"RAID_1_HEALTH_WITHDRAWN","The hero was withdrawn."
"RAID_1_SURVIVAL","Survival Score: {0}"
"KEY","Spanish"
"RAID_2_PROLOGUE",""
"R_02_NAME",""
"R_02_DESC",""
"RAID_2_EPILOGUE_DEFEAT",""
"RAID_2_EPILOGUE_VICTORY",""
"R_02_PLACE_TILES",""
"R_02_PLACE_OBJECTIVES",""
"R_02_PLACE_CRATES",""
"R_02_PLACE_STORMIES",""
"R_02_RANDOM_SPAWN_INITIAL",""
"R_02_DEPLOY",""
"R_02_FOCUS",""
"R_02_GAINED_MEDPAC",""
"R_02_OBJECTIVE_MSG",""
"R_02_OBJECTIVE",""
"R_02_HERO_DEFEATED",""
"R_02_MISSION_VICTORY",""
"R_02_MISSION_DEFEAT",""
"R_02_ROUND_1",""
"R_02_ROUND_3_VILLAIN",""
"R_02_ROUND_4_VEHICLE",""
"R_02_REINFORCEMENTS",""
"R_02_ROUND_5_WARNING",""
"R_02_OBJECTIVE_ANY",""
"R_02_OBJECTIVE_ANY_TEST",""
"R_02_OBJECTIVE_ANY_PASS",""
"R_02_OBJECTIVE_ANY_FAIL",""
"R_02_OBJECTIVE_STR",""
"R_02_OBJECTIVE_STR_TEST",""
"R_02_OBJECTIVE_STR_PASS",""
"R_02_OBJECTIVE_STR_FAIL",""
"R_02_OBJECTIVE_INS",""
"R_02_OBJECTIVE_INS_TEST",""
"R_02_OBJECTIVE_INS_PASS",""
"R_02_OBJECTIVE_INS_FAIL",""
"R_02_OBJECTIVE_TECH",""
"R_02_OBJECTIVE_TECH_TEST",""
"R_02_OBJECTIVE_TECH_PASS",""
"R_02_OBJECTIVE_TECH_FAIL",""
"R_02_CRATE_ARMOR",""
"R_02_CRATE_ARMOR_OPEN",""
"R_02_CRATE_MEDPACS",""
"R_02_CRATE_MEDPACS_OPEN",""
"R_02_CRATE_SHIELDS",""
"R_02_CRATE_SHIELDS_OPEN",""
"R_02_CRATE_HELMET",""
"R_02_CRATE_HELMET_OPEN",""
"RAID_2_RULE",""
"RAID_1_STATS",""
"RAID_1_HEALTH_REMAINING",""
"RAID_1_HEALTH_REMAINING_2",""
"RAID_1_HEALTH_1",""
"RAID_1_HEALTH_2",""
"RAID_1_HEALTH_3",""
"RAID_1_HEALTH_4",""
"RAID_1_HEALTH_WOUNDED",""
"RAID_1_HEALTH_WITHDRAWN",""
"RAID_1_SURVIVAL",""
This diff is collapsed.
......@@ -80,6 +80,8 @@
"UI_FAME_EARNED","Fame earned:"
"UI_FAME_ROUND_BONUS","Round bonus:"
"UI_FAME_SURVIVAL_BONUS","Survival bonus:"
"UI_NEW_HIGH_FAME_SCORE","New high score!"
"UI_TIED_HIGH_FAME_SCORE","Tied high score!"
"UI_PROMOTION_EARNED","Your {0} ally has earned a promotion!"
"UI_SUPPORT_NEXT_MISSION","You have earned the {0} ally for an additional mission!"
"UI_SKILL_CARD_EARNED","{0}XP Class cards unlocked!"
......@@ -257,6 +259,33 @@
"UI_DOWNLOADING_ICON_DESCRIPTION","Assets are downloading when you see this icon:"
"UI_WARNING_INTERNET_CONNECTION","Please ensure you have a reliable internet connection"
"UI_UPDATE_MESSAGE_VERSION_1.5.1","Spanish and German content added!"
"UI_RAIDS","Raids"
"UI_SELECT_RAID","Select Raid"
"UI_RAID_TIER","Raid Tier"
"UI_BRONZE","Bronze"
"UI_SILVER","Silver"
"UI_GOLD","Gold"
"UI_PLATINUM","Platinum"
"FAME_DESCRIPTION_RAID"," "
"UI_TOTAL_FAME","Total Fame:"
"UI_OBJECTIVES_BASE","Objective:"
"UI_OBJECTIVES_BONUS"," Bonus:"
"UI_ENEMIES","Enemy:"
"UI_PENALTIES","Hero Defeat:"
"UI_HIGH_FAME_SCORE","Previous high score: {0}"
"UI_RAID_TIER_RESULT","{0} Commendation"
"UI_NEXT_RAID_TIER","{0} at {1} Fame"
"UI_RAID_OBJECTIVES_SCORE","Objectives: {0}"
"UI_RAID_ENEMIES_SCORE","Enemies: {0}"
"UI_RAID_PENALTIES_SCORE","Penalties: {0}"
"UI_RAID_FAME","Fame: {0}"
"UI_REQUIRED_PRODUCT_NAME_2","*Requires the PRODUCT2_NAME and PRODUCT_NAME physical products."
"UI_OR","OR"
"UI_CAMPAIGN","Campaign"
"UI_RAID","Raid"
"UI_DECK_RAID","No card"
"UI_GAME_MAT","GAME MAT"
"UI_UPDATE_MESSAGE_VERSION_1.6.0","The new raid mode is available now! Gather a team of heroes, spend your starting credits and XP, and raid Imperial intel to earn as much fame as possible in six rounds."
"TEST_ITEM_RECEIVED","You’ve unlocked new Class cards and received gear from the Alliance!\n\nBefore starting the mission you want to test, check your inventory for the non-weapon items you have gained over this campaign. You will also need to assign each hero’s skills from the Class menu. Each hero must select 1 Class card per mission completed or skipped.\n\n(Remember that heroes unlock a 1XP card after the first mission, a 2XP or lower card after the second mission, and so forth.)"
"TEST_FORCE_SHOP","Visit the shop via Operations to receive and spend new credits on weapons and modifications.\n\nPlease do this immediately. You will miss your opportunity to shop at this level when you proceed to or skip the next mission."
"TEST_TASK","Encounters are narrative events that will occur between missions. Please play one of the available encounters before beginning or skipping the next mission."
......@@ -354,6 +383,10 @@
"CAMPAIGN_2_DESCRIPTION","After crash landing on Tatooine, you are pressed into the service of the vile gangster Jabba the Hutt in order to protect your loved ones."
"CAMPAIGN_3_TITLE","Return to Hoth"
"CAMPAIGN_3_DESCRIPTION","Separated from the Rebel Alliance after the Battle of Hoth, only you can thwart the ambitions of the diabolical General Sorin and his deadly new weapon!"
"RAID_1_TITLE","Malastarian Outpost"
"RAID_1_CAMPAIGN","Tasked with infiltrating an Imperial outpost, you gear up for a challenging single mission.\n\nEach hero starts with a 1 and 2XP Class card. "
"RAID_2_TITLE","The Gray Cap Cantina"
"RAID_2_DESCRIPTION","Accumulate as much fame as possible in a raid on off-duty Imperial officers.\n\nEach hero starts with a 1, 2, 3, and 4XP Class card. "
"ALLY_DISCLAIMER","*Adding this Ally pack may cause this character to appear outside their established timeline."
"ALLY_DISCLAIMER_2","*Adding this Ally pack may cause these characters to appear outside their established timelines."
"VILLAIN_DISCLAIMER","*Adding this Villain pack may cause this character to appear outside their established timeline."
......@@ -604,6 +637,14 @@
"PRODUCTSWI58_DESCRIPTION","Keep your friends close and your enemies closer in your campaigns of [i]Legends of the Alliance[/i]."
"PRODUCTSWI58_CONTENTS","Digital content unlocked:\n
• 1 villain that can appear in any campaign"
"PRODUCTSWI63_TITLE","Malastarian Outpost Game Mat"
"PRODUCTSWI63_DESCRIPTION","Pick your team and gear up for a raid on an Imperial outpost on Malastare."
"PRODUCTSWI63_CONTENTS","Digital content unlocked:\n
• 1 raid"
"PRODUCTSWI64_TITLE","The Gray Cap Cantina Game Mat"
"PRODUCTSWI64_DESCRIPTION","Assemble your squad and grab your gear for a raid on the Gray Cap Cantina."
"PRODUCTSWI64_CONTENTS","Digital content unlocked:\n
• 1 raid"
"HERO_DIALA_NAME","Diala Passil"
"HERO_DIALA_START_1","Plasteel Staff"
"HERO_DIALA_SKILL_1","Force Adept"
......@@ -947,6 +988,8 @@
"ITEM_1007","Rebel Recon"
"ITEM_1008","Allied Operations"
"ITEM_1009","Adrenal Implant"
"ITEM_EXTRA_MEDPAC","Extra Medpac"
"ITEM_FOCUS","Focus 1 Hero"
"STORMTROOPERS_SINGULAR","Stormtrooper"
"STORMTROOPERS_PLURAL","Stormtroopers"
"STORMTROOPERS_SECONDARY","to [b]reposition 4[/b]."
......
"KEY","German"
"APP_TITLE","Legends of the Alliance"
"APP_TITLE","Legenden der Allianz"
"YOU_LOST","Niederlage …"
"UI_PRIVACYPOLICY","Disney Datenschutzrichtlinie"
"UI_TODO","TODO"
......@@ -80,6 +80,8 @@
"UI_FAME_EARNED","Berühmtheit erlangt:"
"UI_FAME_ROUND_BONUS","Rundenbonus:"
"UI_FAME_SURVIVAL_BONUS","Überlebensbonus:"
"UI_NEW_HIGH_FAME_SCORE","Neuer Highscore!"
"UI_TIED_HIGH_FAME_SCORE","Gleicher Highscore!"
"UI_PROMOTION_EARNED","Der Verbündete {0} wurde befördert!"
"UI_SUPPORT_NEXT_MISSION","Ihr habt {0} für einen weiteren Einsatz als Verbündeten gewonnen!"
"UI_SKILL_CARD_EARNED","Klassenkarten für {0} EP freigeschaltet!"
......@@ -257,6 +259,33 @@
"UI_DOWNLOADING_ICON_DESCRIPTION","Dieses Symbol zeigt, dass Inhalte heruntergeladen werden."
"UI_WARNING_INTERNET_CONNECTION","Bitte stelle sicher, dass du eine stabile Internetverbindung hast."
"UI_UPDATE_MESSAGE_VERSION_1.5.1","Spanische und deutsche Sprachinhalte hinzugefügt!"
"UI_RAIDS","Angriffsmissionen"
"UI_SELECT_RAID","Angriffsmission auswählen"
"UI_RAID_TIER","Missionsstufe"
"UI_BRONZE","Bronze"
"UI_SILVER","Silber"
"UI_GOLD","Gold"
"UI_PLATINUM","Platin"
"FAME_DESCRIPTION_RAID"," "
"UI_TOTAL_FAME","Berühmtheit (insgesamt):"
"UI_OBJECTIVES_BASE","Einsatzziel:"
"UI_OBJECTIVES_BONUS","-Bonus:"
"UI_ENEMIES","Feind:"
"UI_PENALTIES","Helden besiegt:"
"UI_HIGH_FAME_SCORE","Letzter Highscore: {0}"
"UI_RAID_TIER_RESULT","{0}-Medaille"
"UI_NEXT_RAID_TIER","{0} bei {1} Berühmtheit"
"UI_RAID_OBJECTIVES_SCORE","Einsatzziele: {0}"
"UI_RAID_ENEMIES_SCORE","Feinde: {0}"
"UI_RAID_PENALTIES_SCORE","Abzüge: {0}"
"UI_RAID_FAME","Berühmtheit: {0}"
"UI_REQUIRED_PRODUCT_NAME_2","*Benötigt die Printprodukte PRODUCT2_NAME und PRODUCT_NAME."
"UI_OR","ODER"
"UI_CAMPAIGN","Kampagne"
"UI_RAID","Angriffsmission"
"UI_DECK_RAID","Keine Karte"
"UI_GAME_MAT","SPIELMATTE"
"UI_UPDATE_MESSAGE_VERSION_1.6.0","Ab sofort gibt es einen neuen Spielmodus: Angriffsmissionen! Versammelt ein Team von Helden, gebt deren EP und Credits aus und startet eine Angriffsmission gegen das Imperium, um in sechs Runden möglichst viel Berühmtheit zu erlangen."
"TEST_ITEM_RECEIVED","Ihr habt neue Klassenkarten freigeschaltet und Ausrüstung von der Allianz bekommen!\n\nBevor ihr mit dem gewünschten Einsatz beginnt, solltet ihr einen Blick in euer Inventar werfen, um zu sehen, welche Ausrüstung (außer Waffen) ihr im Laufe der Kampagne erhalten habt. Außerdem müsst ihr jedem Helden Fertigkeiten aus seinem Klassenmenü zuweisen. Jeder Held muss pro abgeschlossenem oder übersprungenem Einsatz 1 Klassenkarte auswählen\n\n(Zur Erinnerung: Nach dem ersten Einsatz wird eine Karte für 1 EP freigeschaltet, nach dem zweiten Einsatz eine Karte für 2 EP oder weniger und so weiter.)"
"TEST_FORCE_SHOP","Geht in die Einsatzzentrale und besucht den Shop, um neue Credits zu bekommen und sie für Waffen und Modifikationen auszugeben.\n\nTut dies unverzüglich! Sobald ihr den nächsten Einsatz startet oder überspringt, verfällt eure Gelegenheit, auf dieser Stufe einzukaufen."
"TEST_TASK","Begegnungen sind narrative Ereignisse, die zwischen zwei Einsätzen stattfinden. Spielt 1 der verfügbaren Begegnungen, bevor ihr den nächsten Einsatz startet oder überspringt."
......@@ -354,6 +383,10 @@
"CAMPAIGN_2_DESCRIPTION","Nach einer Bruchlandung auf Tatooine seid ihr gezwungen, für den niederträchtigen Gangsterboss Jabba zu arbeiten, um eure Freunde und Familien zu beschützen."
"CAMPAIGN_3_TITLE","Rückkehr nach Hoth"
"CAMPAIGN_3_DESCRIPTION","Getrennt von der Rebellenallianz nach der Schlacht von Hoth seid ihr die Einzigen, die die ehrgeizigen Pläne des teuflischen General Sorin vereiteln und seine tödliche neue Waffe vernichten können."
"RAID_1_TITLE",""
"RAID_1_CAMPAIGN",""
"RAID_2_TITLE",""
"RAID_2_DESCRIPTION",""
"ALLY_DISCLAIMER","*Das Hinzufügen dieses Verbündeten-Packs kann zum Auftreten eines Charakters führen, der nicht in den Zeitraum der Kampagne passt."
"ALLY_DISCLAIMER_2","*Das Hinzufügen dieses Verbündeten-Packs kann zum Auftreten von Charakteren führen, die nicht in den Zeitraum der Kampagne passen."
"VILLAIN_DISCLAIMER","*Das Hinzufügen dieses Schurken-Packs kann zum Auftreten eines Charakters führen, der nicht in den Zeitraum der Kampagne passt."
......@@ -604,6 +637,12 @@
"PRODUCTSWI58_DESCRIPTION","Seid euren Freuden nah und euren Feinden noch näher in euren Kampagnen von [i]Legenden der Allianz[/i]."
"PRODUCTSWI58_CONTENTS","Digitale Inhalte:\n
• 1 Schurke, der in jeder Kampagne auftauchen kann"
"PRODUCTSWI63_TITLE",""
"PRODUCTSWI63_DESCRIPTION",""
"PRODUCTSWI63_CONTENTS",""
"PRODUCTSWI64_TITLE",""
"PRODUCTSWI64_DESCRIPTION",""
"PRODUCTSWI64_CONTENTS",""
"HERO_DIALA_NAME","Diala Passil"
"HERO_DIALA_START_1","Stab aus Plastahl"
"HERO_DIALA_SKILL_1","Machtadept"
......@@ -947,6 +986,8 @@
"ITEM_1007","Aufklärungsdaten"
"ITEM_1008","Alliierte"
"ITEM_1009","Bioimplantat"
"ITEM_EXTRA_MEDPAC",""
"ITEM_FOCUS",""
"STORMTROOPERS_SINGULAR","Sturmtruppler"
"STORMTROOPERS_PLURAL","Sturmtruppen"
"STORMTROOPERS_SECONDARY","um in [b]Position 4[/b] zu gelangen."
......
......@@ -80,6 +80,8 @@
"UI_FAME_EARNED","Fame earned:"
"UI_FAME_ROUND_BONUS","Round bonus:"
"UI_FAME_SURVIVAL_BONUS","Survival bonus:"
"UI_NEW_HIGH_FAME_SCORE","New high score!"
"UI_TIED_HIGH_FAME_SCORE","Tied high score!"
"UI_PROMOTION_EARNED","Your {0} ally has earned a promotion!"
"UI_SUPPORT_NEXT_MISSION","You have earned the {0} ally for an additional mission!"
"UI_SKILL_CARD_EARNED","{0}XP Class cards unlocked!"
......@@ -257,6 +259,33 @@
"UI_DOWNLOADING_ICON_DESCRIPTION","Assets are downloading when you see this icon:"
"UI_WARNING_INTERNET_CONNECTION","Please ensure you have a reliable internet connection"
"UI_UPDATE_MESSAGE_VERSION_1.5.1","Spanish and German content added!"
"UI_RAIDS","Raids"
"UI_SELECT_RAID","Select Raid"
"UI_RAID_TIER","Raid Tier"
"UI_BRONZE","Bronze"
"UI_SILVER","Silver"
"UI_GOLD","Gold"
"UI_PLATINUM","Platinum"
"FAME_DESCRIPTION_RAID"," "
"UI_TOTAL_FAME","Total Fame:"
"UI_OBJECTIVES_BASE","Objective:"
"UI_OBJECTIVES_BONUS"," Bonus:"
"UI_ENEMIES","Enemy:"
"UI_PENALTIES","Hero Defeat:"
"UI_HIGH_FAME_SCORE","Previous high score: {0}"
"UI_RAID_TIER_RESULT","{0} Commendation"
"UI_NEXT_RAID_TIER","{0} at {1} Fame"
"UI_RAID_OBJECTIVES_SCORE","Objectives: {0}"
"UI_RAID_ENEMIES_SCORE","Enemies: {0}"
"UI_RAID_PENALTIES_SCORE","Penalties: {0}"
"UI_RAID_FAME","Fame: {0}"
"UI_REQUIRED_PRODUCT_NAME_2","*Requires the PRODUCT2_NAME and PRODUCT_NAME physical products."
"UI_OR","OR"
"UI_CAMPAIGN","Campaign"
"UI_RAID","Raid"
"UI_DECK_RAID","No card"
"UI_GAME_MAT","GAME MAT"
"UI_UPDATE_MESSAGE_VERSION_1.6.0","The new raid mode is available now! Gather a team of heroes, spend your starting credits and XP, and raid Imperial intel to earn as much fame as possible in six rounds."
"TEST_ITEM_RECEIVED","You’ve unlocked new Class cards and received gear from the Alliance!\n\nBefore starting the mission you want to test, check your inventory for the non-weapon items you have gained over this campaign. You will also need to assign each hero’s skills from the Class menu. Each hero must select 1 Class card per mission completed or skipped.\n\n(Remember that heroes unlock a 1XP card after the first mission, a 2XP or lower card after the second mission, and so forth.)"
"TEST_FORCE_SHOP","Visit the shop via Operations to receive and spend new credits on weapons and modifications.\n\nPlease do this immediately. You will miss your opportunity to shop at this level when you proceed to or skip the next mission."
"TEST_TASK","Encounters are narrative events that will occur between missions. Please play one of the available encounters before beginning or skipping the next mission."
......@@ -354,6 +383,10 @@
"CAMPAIGN_2_DESCRIPTION","After crash landing on Tatooine, you are pressed into the service of the vile gangster Jabba the Hutt in order to protect your loved ones."
"CAMPAIGN_3_TITLE","Return to Hoth"
"CAMPAIGN_3_DESCRIPTION","Separated from the Rebel Alliance after the Battle of Hoth, only you can thwart the ambitions of the diabolical General Sorin and his deadly new weapon!"
"RAID_1_TITLE","Malastarian Outpost"
"RAID_1_CAMPAIGN","Tasked with infiltrating an Imperial outpost, you gear up for a challenging single mission.\n\nEach hero starts with a 1 and 2XP Class card. "
"RAID_2_TITLE","The Gray Cap Cantina"
"RAID_2_DESCRIPTION","Accumulate as much fame as possible in a raid on off-duty Imperial officers.\n\nEach hero starts with a 1, 2, 3, and 4XP Class card. "
"ALLY_DISCLAIMER","*Adding this Ally pack may cause this character to appear outside their established timeline."
"ALLY_DISCLAIMER_2","*Adding this Ally pack may cause these characters to appear outside their established timelines."
"VILLAIN_DISCLAIMER","*Adding this Villain pack may cause this character to appear outside their established timeline."
......@@ -604,6 +637,14 @@
"PRODUCTSWI58_DESCRIPTION","Keep your friends close and your enemies closer in your campaigns of [i]Legends of the Alliance[/i]."
"PRODUCTSWI58_CONTENTS","Digital content unlocked:\n
• 1 villain that can appear in any campaign"
"PRODUCTSWI63_TITLE","Malastarian Outpost Game Mat"
"PRODUCTSWI63_DESCRIPTION","Pick your team and gear up for a raid on an Imperial outpost on Malastare."
"PRODUCTSWI63_CONTENTS","Digital content unlocked:\n
• 1 raid"
"PRODUCTSWI64_TITLE","The Gray Cap Cantina Game Mat"
"PRODUCTSWI64_DESCRIPTION","Assemble your squad and grab your gear for a raid on the Gray Cap Cantina."
"PRODUCTSWI64_CONTENTS","Digital content unlocked:\n
• 1 raid"
"HERO_DIALA_NAME","Diala Passil"
"HERO_DIALA_START_1","Plasteel Staff"
"HERO_DIALA_SKILL_1","Force Adept"
......@@ -947,6 +988,8 @@
"ITEM_1007","Rebel Recon"
"ITEM_1008","Allied Operations"
"ITEM_1009","Adrenal Implant"
"ITEM_EXTRA_MEDPAC","Extra Medpac"
"ITEM_FOCUS","Focus 1 Hero"
"STORMTROOPERS_SINGULAR","Stormtrooper"
"STORMTROOPERS_PLURAL","Stormtroopers"
"STORMTROOPERS_SECONDARY","to [b]reposition 4[/b]."
......
......@@ -80,6 +80,8 @@
"UI_FAME_EARNED","Fama obtenida:"
"UI_FAME_ROUND_BONUS","Bonificación de ronda:"
"UI_FAME_SURVIVAL_BONUS","Bonificación por supervivencia:"
"UI_NEW_HIGH_FAME_SCORE","¡Nuevo récord de puntuación!"
"UI_TIED_HIGH_FAME_SCORE","¡Récord de puntuación igualado!"
"UI_PROMOTION_EARNED","¡El Aliado {0} ha ascendido!"
"UI_SUPPORT_NEXT_MISSION","¡El Aliado {0} está disponible en una misión adicional!"
"UI_SKILL_CARD_EARNED","¡Cartas de Clase de {0}PE desbloqueadas!"
......@@ -257,6 +259,33 @@
"UI_DOWNLOADING_ICON_DESCRIPTION","Cuando aparece este icono, significa que se están descargando recursos:"
"UI_WARNING_INTERNET_CONNECTION","Asegúrate de que tienes conexión a Internet."
"UI_UPDATE_MESSAGE_VERSION_1.5.1","¡Se ha añadido contenido en español y alemán!"
"UI_RAIDS","Incursiones"
"UI_SELECT_RAID","Seleccionar Incursión"
"UI_RAID_TIER","Nivel de Incursión"
"UI_BRONZE","Bronce"
"UI_SILVER","Plata"
"UI_GOLD","Oro"
"UI_PLATINUM","Platino"
"FAME_DESCRIPTION_RAID"," "
"UI_TOTAL_FAME","Fama total:"
"UI_OBJECTIVES_BASE","Objetivo:"
"UI_OBJECTIVES_BONUS","Bonificación de :"
"UI_ENEMIES","Enemigo:"
"UI_PENALTIES","Derrota de los Héroes:"
"UI_HIGH_FAME_SCORE","Récord de puntuación previo: {0}"
"UI_RAID_TIER_RESULT","Reconocimiento: {0}"
"UI_NEXT_RAID_TIER","{0} con {1} de fama"
"UI_RAID_OBJECTIVES_SCORE","Objetivos: {0}"
"UI_RAID_ENEMIES_SCORE","Enemigos: {0}"
"UI_RAID_PENALTIES_SCORE","Penalizaciones: {0}"
"UI_RAID_FAME","Fama: {0}"
"UI_REQUIRED_PRODUCT_NAME_2","*Requiere los productos físicos PRODUCT_NAME y PRODUCT2_NAME."
"UI_OR","O"
"UI_CAMPAIGN","Campaña"
"UI_RAID","Incursión"
"UI_DECK_RAID","Sin carta"
"UI_GAME_MAT","TAPETE"
"UI_UPDATE_MESSAGE_VERSION_1.6.0","¡El nuevo modo Incursión ya está disponible! Forma un equipo de Héroes, invierte tus créditos y PE iniciales y asalta un centro de información imperial para obtener toda la fama que puedas en seis rondas."
"TEST_ITEM_RECEIVED","¡Has desbloqueado nuevas cartas de Clase y has recibido equipo de la Alianza!\n\nAntes de comenzar la misión que quieras probar, mira tu inventario para encontrar los objetos que has obtenido durante esta campaña. También tendrás que asignar las habilidades de cada Héroe desde el menú de Clase. Cada Héroe debe seleccionar 1 carta de Clase por cada misión completada u omitida.\n\n(Recuerda que los Héroes desbloquean una carta de 1 PE tras la primera misión, una carta de 2 PE o inferior tras la segunda misión, etc.)"
"TEST_FORCE_SHOP","Visita la tienda mediante Operaciones para recibir y gastar tus nuevos créditos en armas y modificaciones.\n\nHazlo inmediatamente, o perderás la oportunidad de comprar en este nivel cuando avances u omitas la siguiente misión."
"TEST_TASK","Los encuentros son eventos narrativos que ocurren entre misiones. Juega uno de los encuentros disponibles antes de empezar u omitir la siguiente misión."
......@@ -354,6 +383,10 @@
"CAMPAIGN_2_DESCRIPTION","Tras realizar un aterrizaje de emergencia en Tatooine, os veis obligados a servir al vil mafioso Jabba el Hutt para salvar a vuestros seres queridos."
"CAMPAIGN_3_TITLE","Regreso a Hoth"
"CAMPAIGN_3_DESCRIPTION","¡Separados de la Alianza Rebelde tras la Batalla de Hoth, sois los únicos que podéis frustrar los planes del diabólico General Sorin y su nueva arma secreta!"
"RAID_1_TITLE","Base malastariana"
"RAID_1_CAMPAIGN","Os preparáis para una arriesgada misión: infiltraros en una base imperial.\n\nCada Héroe empieza con una carta de Clase de 1 y 2 PE."
"RAID_2_TITLE","Cantina de la Gorra Gris"
"RAID_2_DESCRIPTION","Acumula tanta fama como sea posible en una incursión contra oficiales imperiales fuera de servicio.\n\nCada Héroe empieza con una carta de Clase de 1, 2, 3 y 4 PE."
"ALLY_DISCLAIMER","*Añadir este Pack de Aliado puede provocar que este personaje aparezca fuera de su línea temporal establecida."
"ALLY_DISCLAIMER_2","*Añadir este Pack de Aliado puede provocar que estos personajes aparezcan fuera de sus líneas temporales establecidas."
"VILLAIN_DISCLAIMER","*Añadir este Pack de Villano puede provocar que este personaje aparezca fuera de su línea temporal establecida."
......@@ -604,6 +637,14 @@
"PRODUCTSWI58_DESCRIPTION","Mantén cerca a tus amigos, pero más aún a tus enemigos en tus campañas de [i]Legends of the Alianza[/i]]."
"PRODUCTSWI58_CONTENTS","Contenido digital desbloqueado:\n
• 1 Villano que puede aparecer en cualquier campaña"
"PRODUCTSWI63_TITLE","Tapete Base malastariana"
"PRODUCTSWI63_DESCRIPTION","Selecciona tu equipo y prepárate para una incursión en una base imperial en Malastare."
"PRODUCTSWI63_CONTENTS","Contenido digital desbloqueado:\n
• 1 Incursión"
"PRODUCTSWI64_TITLE","Tapete Cantina de la Gorra Gris"
"PRODUCTSWI64_DESCRIPTION","Reúne a tu pelotón para una incursión en la Cantina de la Gorra Gris."
"PRODUCTSWI64_CONTENTS","Contenido digital desbloqueado:\n
• 1 Incursión"
"HERO_DIALA_NAME","Diala Passil"
"HERO_DIALA_START_1","Bastón de plastiacero"
"HERO_DIALA_SKILL_1","Adepta de la Fuerza"
......@@ -947,6 +988,8 @@
"ITEM_1007","Datos de reconocimiento rebelde"
"ITEM_1008","Operaciones aliadas"
"ITEM_1009","Implante adrenal"
"ITEM_EXTRA_MEDPAC","Medpac adicional"
"ITEM_FOCUS","1 Héroe adquiere Concentración."
"STORMTROOPERS_SINGULAR","Soldado de asalto"
"STORMTROOPERS_PLURAL","Soldados de asalto"
"STORMTROOPERS_SECONDARY","para [b]reposicionar a 4[/b]."
......
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