"Diag_Ray_HT1_F_176","Wait...I know that thud..."
"objLong_FindFisherman","You've been separated from Egon. You'll have to track the fisherman ghost down yourself."
"Diag_Ray_HT1_F_171","Anybody hear from Zeddemore?"
"objLong_IntroBoss","Track the PKE signal in the lounge."
"PKE_3rd_Sconce_Rollover","Wall Sconce"
"Diag_Peter_HT1_S_155","Yes","you have destroyed a significant section of a five-star New York hotel in just under three hours. Your mother and I are so proud. Aren't we","Egon?"
"Diag_Peter_HT1_S_163","Hey","you think he'd make us some pancakes?"
"MissionDescription","The Angry Fisherman"
"Diag_Peter_HT1_S_161","Egon? Ray? This is something new for us","isn't it?"
"Diag_Peter_HT1_S_167","Okay","if it's allowed to do THAT?! Then what's our plan?"
"Diag_Peter_HT1_S_158","This is why I never worked in the food service industry."
"Diag_Peter_HT1_S_165","Whoa! Nice breath control."
"objShrt_FindFisherman","Track down the fisherman ghost."
"Diag_Peter_HT1_S_169","I thought I didn't like knives and forks flying at me. But","when knives and forks become a big angry giant","that's really me not liking it. A lot."
"Diag_Ray_GEN_E_538","Blast it!"
"Diag_Egon_HT1_S_166","It's generating a field of attraction so strong that it's able to reassemble its component parts!"
"Diag_Ray_HT1_S_154","Nice going! You might really be the right person for this job."
"Diag_Rescue_GEN_E_001","Thanks! Man","I didn't think I was ever gonna get out of there!"
"PKE_3rd_Ambush2_Scan","The fisherman hid from me here."
"Diag_Peter_HT1_S_160","No make that fast!"
"Diag_Ray_HT1_S_150","Wrong way","Slugger. You've gotta support Egon! Go! Upstairs!"
"Diag_Egon_HT1_S_151_b","Can't get across there! Move! Take the lead! Take this trap!"
"Diag_Egon_HT1_S_151_a","Can't get across there! Move! Take the lead! Here","take this!"
"Diag_Egon_LIB_S_174","Recruit","you okay? Let's keep moving."
"Diag_Ray_GEN_E_004","You're hurting it."
"objLong_CaptureFisherman","You've cornered the fisherman ghost. Time to bring him down."
"Diag_Egon_HT1_S_149","This way. Looks like he's drifting upstairs."
"Diag_Peter_SPLIT_062","It's all you!"
"PKE_3rd_Sconce_Scan","There doesn't seem to be anything out of the ordinary here. Where did that fisherman ghost go?"
"Diag_Peter_SPLIT_163","Yo! New guy!"
"objLong_3rdFloor4","Find the fisherman ghost in the 3rd floor hallways."
"tutorial_trap1","Press @@DeployTrapButtonName@@ to deploy your trap. Press the button again to automatically retrieve it","or walk up to the trap and press @@InteractButtonName@@."
"objLong_3rdFloor2","Kill the animated sconces."
"objLong_3rdFloor3","There's another PKE signal to track. It must be the fisherman ghost."
"objLong_3rdFloor1","You've got a strong signal detected on your PKE Meter. It must be the fisherman ghost."
"Diag_Ray_GEN_E_728","Help me wrangle this!"
"Diag_Egon_GEN_C_363","Wrangle it!"
"Diag_Egon_LIB_S_172","A lot. A lot of very angry energy."
"objLong_FightBoss","Defeat the Kitchen Golem."
"Diag_Peter_HT1_F_173","Gosh we've missed you","partner. Glad you could make it. But first","how was Aida? Mhmm."
"Diag_Peter_HT1_F_174","Well","we had to make do with","uh","this new specimen here."
"Diag_Egon_HT1_S_153","Good work. Are you alright?"
"Diag_Egon_HT1_F_177","Winston","what do you see out there?"
"Diag_Peter_HT1_S_157","I've witnessed this type of behavior before."
"Diag_Ray_GEN_E_495","Wrangle it away."
"checkpoint_Lounge_descr","Sargassi's by the Sea"
"Diag_Egon_HT1_S_164","No","Peter","I think it's trying to make us into pancakes!"
"Diag_Ray_GEN_E_544","Grab him and slam him."
"Diag_Ray_HT1_S_168","Take it apart faster than it can put itself back together!"
"checkpoint_3rdFloor_descr","Charge of the Light Brigade"
"Diag_Ray_GEN_E_541","Yank it out of there."
"Diag_Peter_HT1_S_159","Uh","guys? Time to back away slowly"
"Diag_Ray_GEN_E_542","Lasso him","cadet!"
"Diag_Ray_HT1_S_162","First one I've ever seen! It's some type of highly focused anthropomorphic animator: an entity which attracts familiar objects to itself so it can materially manifest its rage!"
"Diag_Winston_HT1_F_172","Uh","guys? I'm right outside. And so is something else."
"Diag_Egon_HT1_S_152","Be careful. The psychonic vibrations seem to be amplifying their energy! Their manifestations are becoming more powerful and dangerous by the second! But don't be afraid","because...uhh...no","go ahead and be afraid."
"Diag_Ray_LIB_S_171","Man. How much PK energy must it take to collect and animate an entity like that?"
"Diag_Ray_LIB_S_170","It's losing strength! Keep tearing it down!"
"Diag_Ray_HT1_S_170","Happens everyday","right?"
"objShrt_CaptureFisherman","Capture the fisherman ghost."
"Diag_Egon_LIB_S_169","And it rebuilds itself."
"Diag_Egon_HT1_S_156","He's got something! Let's track it down!"
"Diag_Peter_SPLIT_065","Yo","a little help!"
"PKE_3rd_Ambush2_Rollover","Fisherman's Hiding Place"
"Diag_Winston_HT1_F_178","It's big","it's clean and soft and white. And you all aren't gonna like it."
"Diag_Ray_GEN_E_509","Wrangle that."
"checkpoint_Boss_descr","And the Kitchen Sink","Too"
"Diag_Egon_GEN_C_326","Wrangle it out!"
"Diag_Winston_HT1_F_175","I've been trying to get here for over four hours","Peter! Traffic is a little blocked right now!"
"Diag_Ray_HT1_F_180","No... this is not possible. Not here. Not now. Not again!"
"Diag_Peter_GEN_C_082_b","Hey","over here. A little help? Yo","a little","help?"
"Diag_Egon_LIB_S_168","Now that is a fine example of a Level 6 Bi-Dimensional Attractor."
