"Diag_Ray_HT1_F_176","Wait...I know that thud..."
"objLong_FindFisherman","You've been separated from Egon. You'll have to track the fisherman ghost down yourself."
"Diag_Ray_HT1_F_171","Anybody hear from Zeddemore?"
"objLong_IntroBoss","Track the PKE signal in the lounge."
"PKE_3rd_Sconce_Rollover","Wall Sconce"
"Diag_Peter_HT1_S_155","Yes, you have destroyed a significant section of a five-star New York hotel in just under three hours. Your mother and I are so proud. Aren't we, Egon?"
"Diag_Peter_HT1_S_163","Hey, you think he'd make us some pancakes?"
"MissionDescription","The Angry Fisherman"
"Diag_Peter_HT1_S_161","Egon? Ray? This is something new for us, isn't it?"
"Diag_Peter_HT1_S_167","Okay, if it's allowed to do THAT?! Then what's our plan?"
"Diag_Peter_HT1_S_158","This is why I never worked in the food service industry."
"Diag_Peter_HT1_S_165","Whoa! Nice breath control."
"objShrt_FindFisherman","Track down the fisherman ghost."
"Diag_Peter_HT1_S_169","I thought I didn't like knives and forks flying at me. But, when knives and forks become a big angry giant, that's really me not liking it. A lot."
"Diag_Ray_GEN_E_538","Blast it!"
"Diag_Egon_HT1_S_166","It's generating a field of attraction so strong that it's able to reassemble its component parts!"
"Diag_Ray_HT1_S_154","Nice going! You might really be the right person for this job."
"Diag_Rescue_GEN_E_001","Thanks! Man, I didn't think I was ever gonna get out of there!"
"PKE_3rd_Ambush2_Scan","The fisherman hid from me here."
"Diag_Peter_HT1_S_160","No make that fast!"
"Diag_Ray_HT1_S_150","Wrong way, Slugger. You've gotta support Egon! Go! Upstairs!"
"Diag_Egon_HT1_S_151_b","Can't get across there! Move! Take the lead! Take this trap!"
"Diag_Egon_HT1_S_151_a","Can't get across there! Move! Take the lead! Here, take this!"
"Diag_Egon_LIB_S_174","Recruit, you okay? Let's keep moving."
"Diag_Ray_GEN_E_004","You're hurting it."
"objLong_CaptureFisherman","You've cornered the fisherman ghost. Time to bring him down."
"Diag_Egon_HT1_S_149","This way. Looks like he's drifting upstairs."
"Diag_Peter_SPLIT_062","It's all you!"
"PKE_3rd_Sconce_Scan","There doesn't seem to be anything out of the ordinary here. Where did that fisherman ghost go?"
"Diag_Peter_SPLIT_163","Yo! New guy!"
"objLong_3rdFloor4","Find the fisherman ghost in the 3rd floor hallways."
"tutorial_trap1","Press @@DeployTrapButtonName@@ to deploy your trap. Press the button again to automatically retrieve it, or walk up to the trap and press @@InteractButtonName@@."
"objLong_3rdFloor2","Kill the animated sconces."
"objLong_3rdFloor3","There's another PKE signal to track. It must be the fisherman ghost."
"objLong_3rdFloor1","You've got a strong signal detected on your PKE Meter. It must be the fisherman ghost."
"Diag_Ray_GEN_E_728","Help me wrangle this!"
"Diag_Egon_GEN_C_363","Wrangle it!"
"Diag_Egon_LIB_S_172","A lot. A lot of very angry energy."
"objLong_FightBoss","Defeat the Kitchen Golem."
"Diag_Peter_HT1_F_173","Gosh we've missed you, partner. Glad you could make it. But first, how was Aida? Mhmm."
"Diag_Peter_HT1_F_174","Well, we had to make do with, uh, this new specimen here."
"Diag_Egon_HT1_S_153","Good work. Are you alright?"
"Diag_Egon_HT1_F_177","Winston, what do you see out there?"
"Diag_Peter_HT1_S_157","I've witnessed this type of behavior before."
"Diag_Ray_GEN_E_495","Wrangle it away."
"checkpoint_Lounge_descr","Sargassi's by the Sea"
"Diag_Egon_HT1_S_164","No, Peter, I think it's trying to make us into pancakes!"
"Diag_Ray_GEN_E_544","Grab him and slam him."
"Diag_Ray_HT1_S_168","Take it apart faster than it can put itself back together!"
"checkpoint_3rdFloor_descr","Charge of the Light Brigade"
"Diag_Ray_GEN_E_541","Yank it out of there."
"Diag_Peter_HT1_S_159","Uh, guys? Time to back away slowly"
"Diag_Ray_GEN_E_542","Lasso him, cadet!"
"Diag_Ray_HT1_S_162","First one I've ever seen! It's some type of highly focused anthropomorphic animator: an entity which attracts familiar objects to itself so it can materially manifest its rage!"
"Diag_Winston_HT1_F_172","Uh, guys? I'm right outside. And so is something else."
"Diag_Egon_HT1_S_152","Be careful. The psychonic vibrations seem to be amplifying their energy! Their manifestations are becoming more powerful and dangerous by the second! But don't be afraid, because...uhh...no, go ahead and be afraid."
"Diag_Ray_LIB_S_171","Man. How much PK energy must it take to collect and animate an entity like that?"
"Diag_Ray_LIB_S_170","It's losing strength! Keep tearing it down!"
"Diag_Ray_HT1_S_170","Happens everyday, right?"
"objShrt_CaptureFisherman","Capture the fisherman ghost."
"Diag_Egon_LIB_S_169","And it rebuilds itself."
"Diag_Egon_HT1_S_156","He's got something! Let's track it down!"
"Diag_Peter_SPLIT_065","Yo, a little help!"
"PKE_3rd_Ambush2_Rollover","Fisherman's Hiding Place"
"Diag_Winston_HT1_F_178","It's big, it's clean and soft and white. And you all aren't gonna like it."
"Diag_Ray_GEN_E_509","Wrangle that."
"checkpoint_Boss_descr","And the Kitchen Sink, Too"
"Diag_Egon_GEN_C_326","Wrangle it out!"
"Diag_Winston_HT1_F_175","I've been trying to get here for over four hours, Peter! Traffic is a little blocked right now!"
"Diag_Ray_HT1_F_180","No... this is not possible. Not here. Not now. Not again!"
"Diag_Peter_GEN_C_082_b","Hey, over here. A little help? Yo, a little, help?"
"Diag_Egon_LIB_S_168","Now that is a fine example of a Level 6 Bi-Dimensional Attractor."
