﻿"Diag_Ray_HT2_S_057","Where are the circuit breakers for this place? We don't have a lot of time."
"Diag_Egon_HT2_S_054","Not necessarily. The 12th floor is apparently the core of this node. If we can get the power back on, we can take the elevators."
"PKE_HallsSlime0_RollTxt","Slime Stain"
"Diag_Ray_HT2_S_035","This is just how a Level Five Anchored Ambusher lures you in!"
"PKE_HallsAmb1_RollTxt","Slime Blot"
"PKE_CivRescue1_RollTxt","Psycho-Directional Slime"
"PKE_HallsObj1_RollTxt","Psycho-Kinetic Energy"
"Diag_Egon_HT2_S_179","She's toying with us. Watch your step."
"Diag_Manager_HT2_S_042","Look, I just said 'ghosts and monsters everywhere.' Does that sound like I'm alone?"
"MissionDescription","Under New Management"
"Diag_Manager_HT2_S_040","Go-ghosts...Mmm...monsters... everywhere!"
"Hotel2_ObjLongTxt2","Return to the lobby elevators."
"Hotel2_ObjLongTxt3","Search for clues leading to the Spider Witch."
"Hotel2_ObjLongTxt0","Investigate the Sedgewick Hotel for the next Mandala Node."
"Hotel2_ObjLongTxt1","Find the generator room."
"Diag_Egon_HT2_S_164","Your skills are improving! Let's find 1221!"
"Diag_Egon_HT2_F_006","What now? Hmm."
"Diag_Doorman_GEN_E_020","Cool, Ghostbusters."
"Diag_Egon_HT2_S_048","I guess some of them apparently fulminate to this plane. It doesn't seem like they're happy about it."
"PKE_Activity1_RollTxt","Ectoplasmic Residue"
"Diag_Ray_HT2_S_034","I think we're dealing with a Level Five Anchored Ambusher! Be careful."
"Diag_Winston_HT2_S_102","Look around for a switch or something to start it up."
"Diag_Egon_HT2_F_209","It's the final node, Venkman. Close it and we seal the Mandala, trapping the ghosts inside."
"Diag_Egon_HT2_S_108","The elevators should be working. Unless something...nevermind. Let's get back to the lobby."
"Diag_Winston_HT2_S_064","Someone you know?"
"Diag_Winston_HT2_S_073","Right! Now, let's find that back-up generator."
"Diag_Winston_HT2_S_066","And you think that woman we just saw..."
"Diag_Ray_HT2_S_198","Egon! What happened? You alright?"
"Diag_Egon_HT2_S_122_b","Fine. But stay in contact. This place is extraordinarily dangerous."
"PKE_Activity2_RollTxt","Paranormal Activity"
"Diag_Egon_HT2_S_125","You mean why we keep seeing new ghosts?"
"Diag_Egon_HT2_S_122_a","Fine. But stay in contact. This place is extraordinarily dangerous."
"Diag_Egon_HT2_S_123","Well, let's see what's on the twelfth floor"
"Diag_Egon_GEN_C_432","We're not alone in here."
"Diag_Ray_HT2_S_114","They're back..."
"Diag_Ray_HT2_S_111","Impossible...it's a gas leak! Everyone take cover!"
"Diag_Egon_HT2_S_159","Come on! The room must be through here!"
"Diag_Ray_HT2_S_068","Amazing! How often does she manifest inside the hotel? Has she ever made physical contact? I can't believe I've never heard of her before!"
"Diag_GhostMan_HT2_S_131","I say, young lady, you are full of surprises!"
"Diag_GhostMan_HT2_S_132","After you, my dear!"
"Diag_Winston_HT2_S_085","Phew! That gut sack smells so bad it's hurting my feelings!"
"Diag_Ray_HT2_S_107","Ah! Sweet music!"
"PKE_HallsSlime0_ScanTxt","This spot of slime looks like a footprint."
"PKE_HallsObj0_RollTxt","Psycho-Kinetic Energy"
"Diag_Ray_HT2_S_062","Perfect. Let's give it a try. To the kitchen!"
"Diag_Winston_MUS_S_027","Everybody, hold up!"
"Diag_Egon_HT2_S_051","What are you still doing here? Why didn't you evacuate with everyone else?"
"Diag_Peter_HT2_F_212","Your exact words. Sorry to break it to you, Egon. But I just don't see a Mandala, ghosts, ghoulish structures, or any of the usual actri-mon of another world impinging upon our own. I wish I did but..."
"Diag_Peter_HT2_F_213","Please don't be an iceberg, please don't be an iceberg."
"PKE_HallsObj2_ScanTxt","The strange energies flowing through these halls seem to be most concentrated down this passage."
"Diag_Peter_HT2_F_217","Ray, since you're the most excited about going to ghost island, why don't I just take the boat?"
"PKE_HallsSlime5_ScanTxt","A pool of slime that oozes out from under the door."
"Diag_Egon_HT2_S_096","I think it's just down here."
"Diag_Peter_HT2_F_218","You want me to come along? Well, I thought I was trying to make a nice gesture, and you're giving me the suspicious look. Drop it instantly. Let's get going, because nobody enjoys rushing headlong towards their death more than this fellow."
"Diag_Ray_HT2_S_037","The door! Where is it?"
"Diag_Winston_HT2_S_112","(coughs) Everyone okay?"
"Diag_Winston_HT2_S_079","Yeah, we could have our Christmas party here."
"Diag_Egon_HT2_S_029","Well, we can try climbing but the last time we were here, a level three animator took out the bottom of the staircase."
"PKE_CivRescue0_ScanTxt","Strong secretions of black slime ooze from beneath this door, preventing it from being opened."
"Diag_Ray_LIB_S_114","Phew. Good work. That took some doin'."
"Diag_Egon_HT2_F_214","You were saying?"
"Diag_Egon_HT2_S_023","I think Ray's right. They haven't crossed entirely into this dimension. They're just psycho-kinetic echoes. Ghosts of ghosts. Completely harmless."
"Diag_Ray_HT2_F_215","Shandor Island...it's here!"
"Hotel2_ObjLongTxt4","Follow Spider Witch apparition through the rooms on the 12th floor."
"Hall_ObjShortTxt3","Find a path through the hotel rooms."
"Diag_Egon_HT2_S_025","I'm getting a strong valence spike higher up in the building."
"Diag_Egon_HT2_S_134","Be extremely careful. This is likely to be a point of dangerous concentration."
"Hotel2_Short_Obj8","Search for the Mandala Node."
"Diag_Egon_HT2_S_136","Ray, come in. Are you there?"
"PKE_HallsBlkSlime1_RollTxt","Black Slime Pool"
"Diag_Ray_HT2_S_141","He says the victims were found in a pretty bad state."
"Diag_Ray_HT2_S_072","Watch out!"
"Diag_Egon_HT2_S_133","Well. That was terrifying."
"Diag_Winston_HT2_S_128_b","Remind me to not to take the bus in Egon's neighborhood."
"Diag_Winston_HT2_S_128_a","Egon, what bus do you ride on man?"
"Diag_Egon_HT2_S_138","We had a close contact."
"Diag_GhostMan_HT2_S_154","Who...what are you?! No..! Help!"
"Diag_Egon_HT2_F_174","You've got something."
"Diag_Egon_HT2_S_012","Hmm. This is disappointing."
"Diag_Winston_HT2_S_070","Don't mind him. He's passionate about his work."
"PKE_HallsAmb2_RollTxt","Tainted Painting"
"Diag_Winston_HT2_S_090","If I break a window, can you wrangle it outside?"
"Diag_Winston_HT2_S_093","Room cleared. Nasal passages and sinuses...not so clear."
"Diag_Winston_HT2_S_092","Just bag it then. But I am not carrying that trap."
"Diag_Manager_HT2_S_142","The walls were painted in blood! Furniture was half chewed and crushed and piled in a corner like a giant nest!"
"PKE_HallsObj0_ScanTxt","Paranormal activity is off the charts, the meter cannot return a confirmed source for that energy."
"Diag_Manager_HT2_S_140","The bodies were hung from the ceilings! They were drained of blood and dragged around!"
"Diag_Manager_HT2_S_044","Then, yes...I think so."
"Diag_Winston_HT2_S_099","In some dark, scary corner."
"PKE_HallsAmb4_RollTxt","Slime Stains"
"Hotel2_Short_Obj9","Find room 1221."
"PKE_CivRescue0_RollTxt","Black Slime"
"Diag_GhostMan_HT2_S_155","No! Please...AAAAAHHHHHHHH!"
"Diag_Winston_HT2_S_047","Ray, I'm not suggesting that my understanding of the word 'harmless' is any better than yours, but they are definitely different."
"Diag_Egon_HT2_S_202_b","Looks like we're back in the Alhambra Ballroom. We'll meet you back at Ecto-1."
"Diag_Egon_HT2_S_202_a","Looks like we're back in the Ruby Ballroom. We'll meet you at Ecto-1."
"Diag_Ray_HT2_F_216","I'm going to have to drop you guys and circle. It's too unstable. If Ecto-8 sinks, we're sunk too."
"Diag_Ray_HT2_F_211","It hardly took any work at all to get it to stay on TOP of the water again. I told you guys Marine-Ecto-8 would come in handy!"
"Diag_Egon_HT2_F_173","Mmm. Nice remodel."
"Diag_Egon_HT2_S_189_b","Blow it down!"
"Diag_Winston_HT2_S_013","No. Disappointing is the Jets losing in the last two minutes. Not being covered in slime by phantom ghouls out to kill us... doesn't exactly make me reach for a hanky."
"Diag_GhostMan_HT2_S_153","My ankles? Goodness, we hardly know each other! No, I..."
"Diag_Egon_HT2_S_181","I don't like the look of this, but we've run out of options."
"Diag_Egon_HT2_S_180","The walls! Get them off the walls!"
"PKE_HallsBlkSlime0_RollTxt","Black Slime Pool"
"Diag_Egon_HT2_S_182","Well, this looks inviting."
"Diag_Egon_HT2_S_185","This feels like the last stop. Are you ready?"
"Diag_Egon_HT2_S_184","Our chances of returning are getting slimmer all the time."
"Diag_Egon_HT2_S_059","That's inconvenient."
"Diag_Egon_HT2_S_135","Odd. It's coming from everywhere and nowhere. Impossible to get a significant fix."
"Kitchen_ObjShortTxt0","Follow Ray, Egon and Winston through the kitchen."
"Kitchen_ObjShortTxt1","Find source of strange PKE signal."
"Kitchen_ObjShortTxt2","Locate the generator room."
"Kitchen_ObjShortTxt3","Find the switch and activate the backup generator."
"Kitchen_ObjShortTxt4","Avoid the electricity and find a way out of the generator room!"
"Kitchen_ObjShortTxt5","Capture all of the kitchen chef ghosts!"
"Kitchen_ObjShortTxt6","Follow Ray, Egon and Winston to find a way out of the kitchen."
"Kitchen_ObjShortTxt7","Escape the kitchen golem!"
"Diag_Manager_HT2_S_151","1221. After her spree, it was locked up. Until about five years ago when we remodeled."
"Diag_Egon_HT2_S_083","Ugh! This provides a whole new frame of reference. The stench alone is maddening."
"Diag_Winston_HT2_S_115","Again?!"
"Diag_Egon_HT2_S_100","I know I've said this before, but be careful. I don't think we're alone."
"Diag_Egon_HT2_S_104","Probably like a switch. Or something that would start up a generator."
"Diag_Egon_HT2_S_106","What did I say?"
"Hotel2_Long_Obj9","Room 1221 appears to be a paranormal focal point.  Investigate that room for signs of the Hotel's Mandala node."
"Hotel2_Long_Obj8","Help Egon search the 12th floor for the hotel's Mandala node."
"Diag_Egon_HT2_S_087_a","It smells like that gland in the anus of a manatee...doesn't it?"
"PKE_CivRescue1_ScanTxt","The slime on this wall points to something behind these crates."
"Hotel2_Long_Obj1","Go back to the elevator and take it up to the 12th floor."
"Hotel2_Long_Obj0","Explore the Sedgewick Hotel and find its Mandala node.  Eliminate all paranormal entities."
"Hotel2_Long_Obj3","It looks like the hotel manager has seen enough paranormal activity.  Help him get out of the hotel."
"Hotel2_Long_Obj2","A powerful new ghost has appeared.  Track it down."
"Hotel2_Long_Obj5","Go back to the elevator and take it up to the 12th floor."
"Hotel2_Long_Obj4","Explore the kitchen area and locate the backup generator.  Get the power back on so you can use the elevator."
"Hotel2_Long_Obj7","Use your Blast and Capture Streams to destroy the Kitchen Golem."
"Hotel2_Long_Obj6","Fight your way out of the kitchen.  Defeat Chef DeMassi and his cooks."
"Diag_Winston_GEN_C_031","Keep your eyes peeled!"
"Diag_Winston_HT2_S_020","Hey! I definitely don't lay out two grand a month for a 600 square foot walk-up to live in a bastion! Let's get to work."
"Diag_Winston_HT2_S_021","Its an ambush! Get 'em hot!"
"Diag_Egon_HT2_F_176","Follow her! Through there!"
"Diag_GuestF2_GEN_E_014","Help!"
"Diag_Manager_HT2_S_119","This hotel has no 13th floor! None of the grand old hotels do!"
"Diag_Egon_HT2_S_148","Ray! Come in!"
"Diag_Winston_HT2_S_027","Nothing."
"Diag_Egon_HT2_S_196","Look...the Mandala Map!"
"Diag_Egon_HT2_S_197","Ray, Winston, come in. You there?"
"Diag_Egon_HT2_S_194","Great! There it goes!"
"Diag_Egon_HT2_S_195","Not great! Here she comes again!"
"Diag_Ray_HT2_S_086","Whatever happens - nobody pull its finger!"
"Diag_Egon_HT2_S_033","The meter isn't sensing anything remarkable. There may be too much background noise."
"Diag_Egon_HT2_S_087_b","Ew, it smells like the sex organs of a manatee...doesn't it?"
"PKE_Activity1_ScanTxt","Trace evidence shows that a ghost of some sort has just been here."
"Diag_Egon_HT2_S_046","Sir, there's no need to fear. These are just shadows; echoes of actual ghosts. They can't hurt you."
"Diag_Ray_HT2_S_089","Seems sort of unfair to the other ghosts."
"Diag_Egon_HT2_S_199","The Recruit found the 13th Floor and we shut it down. PKE levels are back to acceptable parameters. This node of the mandala is fully neutronized."
"Diag_Ray_GEN_E_417","Ghost in here somewhere."
"Diag_Egon_HT2_F_175","Well, that's horrifying."
"Diag_Egon_HT2_S_162","Which way?"
"Diag_Egon_HT2_S_116","I suspect they'll continue to manifest as long as this node is active."
"Diag_Egon_HT2_S_117","Okay, it looks like the psycho-mass has come to rest about 190 feet above our heads."
"Diag_Egon_HT2_S_158","Looks like it's up to us...let's find 1221 and finish this."
"Diag_Ray_HT2_S_019","If we don't shut down Shandor's Mandala soon, most of Manhattan will become as vacant as this. Not to mention also becoming a bastion of absolute, mind-numbing horror for centuries to come."
"Diag_Manager_HT2_S_069","Why are you so giddy?"
"Diag_Egon_HT2_S_160","We can cut through here!"
"Hall_ObjShortTxt4","Locate room 1221."
"Diag_Ray_HT2_S_129","Yeah, you were going strong right up until the passengers got trapped inside the bus station."
"Diag_Winston_HT2_S_060","We've gotta find some way to get the elevators moving."
"Diag_Ray_HT2_S_152","Hear that? Room 1221. I think that...Hey!... The man and woman from the elevator appear in the hallway. She is once again whispering in his ear."
"Diag_OfficeWorkF2_GEN_E_015","Aaaaah!"
"Diag_Ray_GEN_E_412","We've got company."
"PKE_HallsAmb3_ScanTxt","The canvas of this painting seems to be breathing."
"Diag_Egon_HT2_S_193","The mouth! Block the mouth!"
"PKE_1221_ScanTxt","These web strands are brittle; a little bit of force should clear them away."
"PKE_1221_RollTxt","Spider Web Strands"
"Diag_Winston_HT2_F_011","Good thinking."
"Diag_Winston_HT2_S_130","When is my performance review again? I deserve more stock options."
"Diag_Ray_HT2_S_149","Yeah, what's up?"
"PKESource_KitchenScare_ScanTxt","A hideous odor permeates from this fridge; it can't be just spoiled food."
"Diag_Egon_HT2_S_127","Okay. Think of the mandala as a city bus line. At the bus station, ghosts, or waiting passengers, are drawn into the system here and trapped. This concentrates their PK energy which is then eventually forced through to the next node, or 'station, ' and so on, until it all ends at a final terminus. At each successive bus station, the station manager absorbs some of the energy. This makes the station manager, or Node Guardian, stronger, so that it can keep the ghosts in line and destroy anyone who comes to the station to interfere with the flow. These nodes or bus stations gather the power used to feed a central point thus creating a much bigger threat to our world. Does that make more sense now?"
"Diag_Egon_HT2_S_169","Remember, just because we can't see it doesn't mean it isn't here."
"Diag_Egon_HT2_S_168","Never trust the naked eye in this work. I'm sure its here, even if we can't see it."
"Diag_Egon_HT2_S_071","Ray, I have a feeling we're about to have as much contact with her as we'd ever want. The fluxes around her were at max. She may very well be the focal point for all this activity."
"Diag_Ray_HT2_S_094","The kitchen. Is it through here?"
"Diag_Ray_HT2_S_121","We'll split the difference. Egon, you and the Tenderfoot go to the 12th floor. Winston and I will check out the 14th. (to manager) Sir, if you'll please come with us."
"Diag_Egon_HT2_S_163","This hallway's blocked! We have to find another way through!"
"Diag_Ray_HT2_S_098","Alright guys, spread out. The utility room should be around here somewhere."
"Diag_Egon_HT2_S_161","There's an adjoining room here!"
"Diag_Ray_HT2_S_078","Naw-naw. A little spackle and paint...she'll be good as new."
"Diag_Egon_HT2_S_167","Good thinking! It was here all along."
"Diag_Egon_HT2_S_166","Where is it? 1221 has to be here."
"Diag_Egon_HT2_S_165","1220... 1222. No 1221."
"Diag_Bellhop_GEN_E_014","I quit!"
"PKE_HallsBlkSlime2_RollTxt","Black Slime Pool"
"Diag_Egon_HT2_S_150","What was the Spider Witch's room number?"
"Diag_Egon_HT2_F_172","This is just a hunch, but I'm pretty sure that neither of us wants to be used to paint the walls.."
"Diag_Egon_HT2_S_075","There's an entrance from the ballroom. C'mon!"
"Diag_Egon_HT2_S_204","Venkman, did you find anything at Peck's?"
"Diag_Ray_HT2_S_118","The 13th floor."
"Diag_Ray_HT2_S_143","She seems to have vandalized the room badly too."
"Diag_Egon_HT2_S_147","Stay focused! We've got to find the source of that signal."
"Diag_Ray_HT2_S_015","If this place is a mandala node, a few burnt walls and broken ceilings are the last thing anybodys..."
"Diag_Egon_HT2_S_191_a","Freeze the strands!"
"Diag_Ray_HT2_S_017","Thanks, Egon. My point being that there's more to worry about here than some minor cosmetic issues."
"Diag_Egon_HT2_S_191_c","Get the strands!"
"Diag_Ray_HT2_S_082","Ugh. And I thought Slimer was disgusting."
"Diag_Egon_HT2_F_010","Wait! I've have a better idea."
"Diag_Ray_HT2_S_074","Looks like the way into the kitchen is blocked. Can't get in through here."
"Diag_Egon_HT2_S_192","The webbing is vulnerable to stasis!"
"PKESource_KitchenScare_RollTxt","Foul Odors"
"PKE_ClueBrokenWall_RollTxt","Spider Web Strands"
"PKE_HallsAmb1_ScanTxt","A blot of slime oozes through the wall."
"Hall_ObjShortTxt0","Track PKE sources."
"Hall_ObjShortTxt1","Avoid ambushes and find the PKE source!"
"Diag_Manager_HT2_S_076","Oh, what's the point anymore? Go ahead!"
"Diag_Manager_HT2_S_058","Uh...breakers. In my office. But the city came and turned off most of our power after the electrical fire on the 3rd floor. There's no way to turn it back on from here."
"PKE_HallsBlkSlime2_ScanTxt","Putrid and dangerous to the touch."
"Hall_ObjShortTxt5","Find the Spider Witch."
"Diag_Manager_HT2_S_077_b","The Ruby Ballroom! It's ruined!"
"Diag_Winston_HT2_F_008","Especially the Ghostbusters."
"Diag_Winston_HT2_S_128","TTTC. Totally Trapped Transit Company."
"Diag_Rescue_GEN_E_011","Yeah, I can't wait to tell my wife I missed our anniversary dinner because a ghost suckerpunched me. Yeah, that's gonna go over well."
"Diag_Egon_HT2_F_004","It's just a hobby now."
"Diag_Winston_HT2_F_003","No kidding?"
"Diag_Winston_HT2_S_124","Egon, what were you saying earlier about the mandala node?"
"Diag_Winston_HT2_F_001","Whoa. If this place were any more dead, we'd need a coroner."
"Diag_Winston_HT2_S_126","Yeah."
"Diag_Manager_HT2_S_065","I... don't know. Most of the old staff knows the story of the Spider Witch, a professional widow who did unimaginable things in a room on the 12th floor back in the 1920's."
"Diag_Winston_HT2_S_120","Man's got a strong argument."
"Diag_Ray_HT2_S_091","Z, we're trying to save the city."
"Diag_Egon_HT2_S_178","Looks like we've crossed over! We're back in the ghostworld!"
"Diag_Winston_HT2_S_036","It went into the stairwell! We've got it cornered!"
"Diag_Manager_HT2_S_084","Oh my god! It's horrible!"
"Diag_Egon_HT2_S_188_b","Quick! Knock her down!"
"Diag_Winston_HT2_S_032","I see something..."
"Diag_Winston_HT2_S_031","Over there! C'mon!"
"Diag_Egon_HT2_S_188_a","Knock it off the ceiling!"
"Diag_Egon_HT2_S_156","It's the Ghostworld crossing through! Happening sooner than we expected!"
"Diag_Winston_HT2_S_038","Lights on!"
"Diag_Winston_HT2_F_210","And that would be the node in the middle of the East River?"
"Diag_Manager_HT2_S_077_a","The Alhambra Ballroom! It's ruined!"
"Diag_Ray_HT2_S_028","They'd have shut down the power when they closed."
"Diag_Egon_HT2_S_191_b","Hit the strands!"
"Diag_Ray_HT2_S_145","I think that sentiment is unanimous."
"Diag_Ray_HT2_S_026","Ilyssa said she was called to the 12th floor. Let's start there."
"Diag_Ray_HT2_S_113","We gotta find a way out of here. Which way?"
"Diag_Ray_HT2_S_105","All right, Egon. But you should know I'm keeping score."
"Diag_Ray_HT2_S_080","Before we put down the deposit, let's see if there's going to be a Christmas."
"Diag_Ray_HT2_S_022","Wait a minute...wait! I don't think they're a threat. They may only be residual hauntings."
"Diag_Peter_HT2_F_208","Egon, remind me. Why are we driving aimlessly in the fog?"
"PKE_ClueInvisWall_ScanTxt","Readings indicate a strong other-worldly barrier beyond this door."
"PKE_HallsSlime5_RollTxt","Slime Pool"
"Diag_Ray_HT2_S_030","Did you hear something?"
"PKE_HallsBlkSlime0_ScanTxt","An acrid stench assaults your senses.  This stuff is bad."
"PKE_Activity0_ScanTxt","These elevator doors have no power but they seem to move at the whims of some unseen paranormal forces."
"Diag_Winston_HT2_S_200","Alright!"
"Diag_Egon_HT2_F_177","Apparently, the sedgewick does have a thirteenth floor and we just found it."
"Diag_Manager_HT2_S_061","There's a backup generator in the utility room off the kitchen. It's for emergency blackouts."
"Diag_Manager_HT2_S_063","My God!"
"Diag_Egon_HT2_F_170","Okay, Cadet. We have a little Ghostbusters tradition...that I just started...the new recruit always takes the lead when there's a possibility one of the older, more learned executive Ghostbusters might possibly be unduly injured by a female arachnid from the netherworld. You up for it?"
"PKE_HallsAmb0_ScanTxt","A streak of slime is left on the wall."
"Diag_Ray_HT2_S_101","Look! Cadet found the emergency generator!"
"Diag_Manager_HT2_S_067","I don't think any photos of her exist. But I would swear on my life that was her."
"Diag_Winston_HT2_S_110","Man! Did that stink bag get out of the trap?"
"PKE_CivRescue2_RollTxt","Ectoplasmic Goo"
"PKE_HallsAmb3_RollTxt","Tainted Painting"
"Diag_Winston_HT2_S_014","Why'd they shut down? You guys didn't bang the place up that bad last time you were here."
"PKE_Room3_ScanTxt","Very soft moaning sounds come from behind this door."
"Diag_Egon_HT2_S_189_a","We've gotta bring it down here!"
"PKE_Room3_RollTxt","Ghastly Moans"
"PKE_ClueBrokenWall_ScanTxt","These strands of spider webs appear to be brittle and might break with enough force."
"PKE_HallsAmb4_ScanTxt","There are streaks of slime oozing down the walls."
"Diag_Egon_HT2_S_088","Hold on, Cadet. Maybe we should talk about this before you trap it. Do we really want that in our containment unit?"
"Diag_Winston_HT2_S_041","There was another voice - a woman screamed. Are you alone in here?"
"Diag_Egon_LIB_S_019","Hmm...interesting. Ray, take a look at this."
"Diag_Egon_HT2_S_144","Hm. I don't want to be hung from a ceiling and drained of blood."
"Lobby_ObjShortTxt4","Go with Egon to explore the 12th floor."
"Diag_Egon_HT2_S_018","Definitely a mandala node."
"Lobby_ObjShortTxt2","Chase down the strange ghost going into the stairwell."
"Lobby_ObjShortTxt3","Follow the manager to the kitchen entrance."
"Lobby_ObjShortTxt0","Follow Ray, Egon and Winston to the elevators."
"Lobby_ObjShortTxt1","Discover the source of the noise at the check-in desk."
"PKE_Activity0_RollTxt","Paranormal Activity"
"Diag_Ray_HT2_S_109","Listen! What's that smell?"
"Diag_Winston_HT2_S_206","I don't think any self-respecting Destructor Form would live with his mother! Do you?"
"PKE_HallsBlkSlime1_ScanTxt","Deadly to the touch."
"Diag_Egon_HT2_S_146","You've got a signal!"
"Diag_Ray_HT2_F_009","Alright, heat 'em up. We'll melt our way in."
"Diag_Ray_HT2_S_039","The Manager? What are you doing here?"
"Diag_Egon_HT2_S_097","Hello? Anyone there?"
"Diag_Ray_HT2_S_137","Egon. What happened? We lost you for a minute there."
"Diag_Egon_HT2_S_095","Yes, just down the hall."
"Diag_Egon_HT2_S_157","It looks like this is where the node is focused! We could use some help! Ray, are you there?! Come in Ray!"
"Diag_Winston_HT2_S_024","Great. I was hoping to meet a friendly ghost some day, but I'll settle for 'harmless' right now."
"PKE_ClueInvisWall_RollTxt","Paranormal Activity"
"Diag_Ray_HT2_S_045","Well, I guess that explains it."
"Diag_Ray_HT2_S_043","He meant people."
"PKE_Activity2_ScanTxt","Readings indicate a strong other-worldly barrier beyond this door."
"Diag_Ray_HT2_S_201","Where are you? We went back down to the 12th floor and couldn't find anything. Everything seems pretty normal."
"Diag_Ray_LIB_S_232","Keep movin, Sport. We sure don't wanna be trapped in here."
"PKE_HallsObj1_ScanTxt","There is extreme paranormal activity in this area, no confirmed source."
"Diag_Egon_HT2_S_183","Oh, perfect. Another elevator."
"PKE_HallsAmb0_RollTxt","Slime Stain"
"Diag_Ray_HT2_S_049","More of them!"
"Diag_Ray_HT2_F_007","This notice is for the general public. It doesn't apply to us. We're bonded contractors for the city!"
"PKE_HallsObj2_RollTxt","Psycho-Kinetic Energy"
"Diag_Manager_HT2_S_052","I came back last night to retrieve some payroll records, but the hotel won't let me out! The doors shut on me! And the phones are down too."
"Diag_Egon_HT2_S_081","Or a 'here.'"
"Diag_Ray_HT2_S_139","I've got some more information on the Spider Witch ghost. Manager says authorities never found her but..."
"PKE_CivRescue2_ScanTxt","Ectoplasm seeps from this doorframe, holding the door firmly in place."
"Hotel2_Short_Obj0","Locate the Hotel's Mandala Node."
"Diag_Egon_HT2_S_016","And smashed furniture, broken chandeliers, destroyed paintings, shattered vases, probably some minor structural damage..."
"Diag_Winston_HT2_F_005_a","Closed until further notice by the Paranormal Contracts Oversight Commission."
"Diag_Winston_HT2_S_050","They're gone."
"Diag_Winston_HT2_S_053","That means we're trapped now too. And we have to hope that Peter figures out we're missing? There goes the weekend."
"Hotel2_Short_Obj1","Go to the Hotel's 12th floor."
"Diag_Winston_HT2_S_055","If the elevators don't eat us."
"Diag_Egon_HT2_S_187","Bugs. Lots and lots of bugs."
"Diag_Ray_HT2_S_103","What's it look like?"
"Diag_Egon_HT2_F_171","Okay, Cadet. You first. I've got your back."
"Diag_Egon_HT2_S_186","Hm. Guess that wasn't the last stop. There goes our ride."
"Diag_Egon_HT2_S_056","Yes, if the elevators don't eat us."
"PKE_HallsAmb2_ScanTxt","The eyes of this painting follow you as you move."
"Diag_Ray_HT2_F_002","Egon used to be a licensed coroner."
"checkpointText_Checkpoint2","Enter the Spiderwitch"
"checkpointText_Checkpoint3","The Kitchen"
"checkpointText_Checkpoint0","Access Denied"
"checkpointText_Checkpoint1","Endless Party"
"checkpointText_Checkpoint6","Splitting Up"
"checkpointText_Checkpoint7","Up to the 12th"
"checkpointText_Checkpoint4","Emergency Generator"
"checkpointText_Checkpoint5","Clean Kitchen"
"Hotel2_Short_Obj2","Investigate New Ghost."
"Hotel2_Short_Obj3","Escort the Manager from the Hotel."
"checkpointText_Checkpoint8","Ghostworld Again"
"checkpointText_Checkpoint9","The 13th Floor"
"Hotel2_Short_Obj6","Eliminate All Paranormal Entities."
"Hotel2_Short_Obj7","Destroy the Kitchen Golem."
"Hotel2_Short_Obj4","Find the Backup Generator."
"Hotel2_Short_Obj5","Go to the Hotel's 12th floor."
