﻿"HBNavigateMsg","Navigate"
"HBSelectMsg","Select"
"HBOKMsg","OK"
"HBBackMsg","Back"
"HBExitMsg","Exit"
"HBScrollMsg","Scroll"
"HBAdjustMsg","Adjust"
"HBSaveMsg","Save"
"HBTabLeftMsg","Tab Left"
"HBTabRightMsg","Tab Right"
"HBTabMsg","Tab"
"HBDeleteMsg","Delete"
"HBPurchaseMsg","Purchase"
"HBDefaultsMsg","Defaults"
"HBObjectivesMsg","Objectives"
"HBOptionsMsg","Options"
"HBUpgradesMsg","Upgrades"
"HBRecordsMsg","Statistics"
"HBArtifactsMsg","Artifacts"
"HBTrainingMsg","Training"
"HBTobinsSpiritGuideMsg","Tobin's Spirit Guide"
"HBGamePausedMsg","Game Paused"
"HBResumeMsg","Resume Game"
"HBSettingsMsg","Settings"
"HBGameplayMsg","Gameplay"
"HBControlsMsg","Controls"
"HBGraphicsAndAudioMsg","Audio / Video"
"HBMappingMsg","Map Controls"
"HBLayoutMsg","Default layout"
"HBXBox360LayoutMsg","Xbox 360 Controller"
"HBChangeStorageDeviceMsg","Change Storage Device"
"HBSaveGameMsg","Save Game"
"HBLoadGameMsg","Load Game"
"HBMainMenuMsg","Quit to Main Menu"
"HBControlMapperMsg","Map Controls"
"HBStatisticsMsg","Statistics"
"HBEquipmentMsg","Equipment"
"HBTutorialsMsg","Training"
"HBCareerOverviewMsg","Career Overview"
"HBFinancialRecordsMsg","Financial Records"
"HBMedicalRecordsMsg","Medical Records"
"HBCombatPerformanceMsg","Combat Performance"
"HBMoneyEarnedMsg","Money Earned"
"HBDamageBillsMsg","Damage Claim"
"HBWeaponsMsg","Equipment"
"HBTrappingMsg","Trapping"
"HBMissionsMsg","Missions"
"HBWeaponUpgradsMsg","Equipment"
"HBProtonEquipmentMsg","Proton Equipment"
"HBDarkMatterMsg","Dark Matter"
"HBSlimerBlowerMsg","Slimer Blower"
"HBNeutrinoColliderMsg","Neutrino Collider"
"HBPlasmaDistributionMsg","Plasm Distribution"
"HBCompositeParticleMsg","Composite Particle Systems"
"HBMuonTrapMsg","Muon Trap"
"HBOtherMsg","Other Equipment"
"HBConfirmMsg","Confirm"
"HBCancelMsg","Cancel"
"HBOwnedMsg","Owned"
"HBUnknownMsg","Unknown"
"HBTypeMsg","Type"
"HBProjectedUpgradeMsg","Projected Upgrade Costs:"
"HBCurrentFundsMsg","Current Funds"
"HBUpgradeCostsMsg","Upgrade Costs"
"HBFundsAfterUpgradeMsg","Funds After Upgrade"
"HBConfirmUpgradeMsg","Are you sure you want to upgrade?"
"HBPressToPurchase","Press @@okButtonName@@ to purchase"
"HBChangedDifficultyMsg","For this playthrough, changing difficulty will disqualify you from earning:"
"HBChangedDifficultyYesMsg","Yes, Change Difficulty"
"HBChangedDifficultyNoMsg","Do Not Change Difficulty"
"HBYesMsg","Yes"
"HBNoMsg","No"
"HBInsufficientFundsMsg","Insufficient Funds"
"HBPurchasedMsg","Purchased"
"HBFundsMsg","Funds:"
"HBCreateNewSave","Are you sure you want to create a new save file?"
"HBCreateOverwriteSave","Are you sure you want to overwrite?"
"HBQuestionMark","?"
"HBLoadGame","Are you sure you want to load a new game?  Your current game will be lost!"
"HBGameSavedMsg","Game was successfully saved@@newline@@ @@newline@@@@OkButtonName@@ Ok"
"HBDeleteSaveGameMsg","Are you sure you want to delete this game?"
"HBBackToMainMenuMsg","Return to Main Menu?@@newline@@All unsaved progress will be lost!"
"HBBackToMainMenuNoSaveMsg","Return to Main Menu?"
"HBRestoreDefaultControlsMsg","Restore defaults?"
"HBCreateNewFile","Create New File"
"HBCheckpointConfirmMsg","Are you sure you want to restart from the last checkpoint?@@newline@@All unsaved progress will be lost!"
"HBRestartFromCheckpointMsg","Reload Checkpoint"
"HBRestartLevelConfirmMsg","Are you sure you want to restart the level?"
"HBRestartLevelMsg","Restart Level"
"HBCategoryMsg","Category"
"HBEncounteredMsg","Scanned"
"HBCapturedMsg","Captured"
"HBKilledMsg","Killed:"
"HBKnownBehaviorsMsg","Behaviors"
"HBNoSpiritPagesMsg","No spirit pages have been unlocked"
"HBNoEnvironmentPagesMsg","No Cursed Artifact pages have been unlocked"
"HBNoEquipmentAvailableMsg","No equipment is currently available"
"HBNoUpgradesAvailableMsg","No upgrades are currently available"
"HBControlsMsg","Controls"
"HBUpgradeSynopsisMsg","Upgrade Effect"
"HBPriceMsg","Price"
"HBLevelMsg","Level"
"HBDazedDurationMsg","Dazed Duration"
"HBTrapResistanceMsg","Trap Resistance"
"HBStatTotal","(Total)"
"HBStatFirehouse","Firehouse"
"HBStatHotel","Hotel Sedgewick"
"HBStatTimesSquare","Times Square"
"HBStatLibrary","Public Library"
"HBStatMuseum","History Museum"
"HBStatHotel2","Return to Hotel Sedgewick"
"HBStatIsland","Lost Island"
"HBStatCemetery","Central Park Cemetery"
"HBStatCareerPlayTimeDays","%d days, %d hours, %d minutes"
"HBStatCareerPlayTimeHours","%d hours, %d minutes"
"HBStatCareerPlayTimeMinutes","%d minutes"
"HBStatTotalKills","Total Eliminations"
"blaststream_b1_name","Proton Pack Neutrona Wand"
"blaststream_b1_category","Proton"
"blaststream_b1_desc","An unlicensed nuclear accelerator on your back that functions by concentrating protons through the Neutrona Wand; your main tool against negatively charged ectoplasmic entities."
"blaststream_b2_name","Blast Stream"
"blaststream_b2_category","Proton"
"blaststream_b2_desc","Using the Proton Pack's particle accelerator, the Neutrona Wand releases a concentrated stream of protons that fluctuates as it reaches its target. The fluctuations of the Blast Stream tend to cause extensive property damage."
"blaststream_b2_control1","@@EquipUpButtonName@@, @@ItemMode1ButtonName@@ to Fire"
"blaststream_u1_name","Blast Stream Focusing"
"blaststream_u1_category","Proton"
"blaststream_u1_control1","@@EquipUpButtonName@@, @@ItemMode1ButtonName@@ to Fire"
"blaststream_u1_upgrade1","Reduces Beam Wandering"
"blaststream_u1_desc","Utilizing a series of charged nucleon jackets, the Blast Stream Focuser increases the proton stream's stability, greatly reducing the amount of beam perturbation or 'wander'."
"blaststream_u2_name","Blast Stream Recoil Decrease"
"blaststream_u2_category","Proton"
"blaststream_u2_control1","@@EquipUpButtonName@@, @@ItemMode1ButtonName@@ to Fire"
"blaststream_u2_upgrade1","Removes Movement Restrictions"
"blaststream_u2_desc","Increasing the pack's number of nucleon jackets as well as adding a second proton buffer reduces the Proton Stream's negative energy kick back allowing the user to move more quickly while firing his weapons. Note: Smoking emitter coils are considered normal and should not cause undue concern."
"boson_b1_name","Boson Dart"
"boson_b1_category","Proton"
"boson_b1_desc","Boson Darts are super de-polarized bursts of extremely volatile, but very effective, boson particles. Boson particles quickly overheat the Proton pack so sparse usage is recommended. Accidental Neutrona Wand blockage could vaporize the surrounding 3 square miles."
"boson_b1_control1","@@ItemMode2ButtonName@@ while firing Blast Stream"
"boson_u1_name","Boson Dart Supercharge"
"boson_u1_category","Proton"
"boson_u1_control1","@@ItemMode2ButtonName@@ while firing Blast Stream"
"boson_u1_upgrade1","Heat Cost Reduction and Damage Increase"
"boson_u1_desc","It has been discovered that the addition of a fermion absorption ring to the Proton Pack's Neutrona Wand substantially reduces boson particle overheating allowing more Boson Darts to be fired before causing pack shutdown. Boson Dart impact damage is also increased. Also, accidental Neutrona Wand blockage vaporization damage is reduced to only 1 mile!"
"boson_u2_name","Boson Damage Immunity"
"boson_u2_category","Proton"
"boson_u2_control1","@@ItemMode2ButtonName@@ while firing Blast Stream"
"boson_u2_upgrade1","User Damage Reduction"
"boson_u2_desc","In addition to the installation of a secondary fermion absorption ring, extensive modifications to the Boson emitter's integer field have led to the absorption of close range boson particles. This dramatically reduces the amount of damage taken by point-blank and close proximity Boson Dart impacts. Please note that these Z-based modifications in no way compromise the dart's Bose-Einstein statistics!"
"capstream_b1_name","Capture Stream"
"capstream_b1_category","Proton"
"capstream_b1_desc","The Capture Stream allows for the containment of ghosts. The Capture Stream can be used to contain Ghosts over a trap and to manipulate ethereal objects away from specters. Once contained in a Capture Stream, ghosts can be thrown against walls causing damage or even complete neutronization."
"capstream_b1_control1","@@DeployCaptBeamButtonName@@ while firing Blast Stream, Automatic for dazed ghosts"
"slimeblow_b1_name","Slime Blower"
"slimeblow_b1_category","PDS"
"slimeblow_b1_desc","The Plasm Distribution System is an integration of the Proton Pack that uses a self-regulating strain of ectoplasm to impair entities, neutralize caustic black slime, and reveal otherwise invisible structures that reside on the ethereal plane."
"slimeblow_b1_control1","Automatic for wounded ghosts."
"slimeblow_u1_name","Slime Blower Force Increase"
"slimeblow_u1_category","PDS"
"slimeblow_u1_control1","@@EquipDownButtonName@@, @@ItemMode1ButtonName@@ to Fire"
"slimeblow_u1_upgrade1","Range and Damage Increases"
"slimeblow_u1_desc","Channeling a low-level stream from the pack's proton emitters directly into the Plasm Containment Vessel has nearly tripled the ectoplasm's replication rate providing the Slime Blower with a range and damage increase. Take note that the impressive amount of pressure exerted by this super-agitated ectoplasm will most likely not result in a Plasm Tank rupture."
"slimeblow_u2_name","Reduced Slime Consumption"
"slimeblow_u2_category","PDS"
"slimeblow_u2_control1","@@EquipDownButtonName@@, @@ItemMode1ButtonName@@ to Fire"
"slimeblow_u2_upgrade1","Reduced Slime Consumption per Shot"
"slimeblow_u2_desc","A more energetic ectoplasm growth medium has been developed. Initially discovered among Dr. Spengler's collection of spores, molds and fungus, the addition of this growth medium to the Proton Pack's plasm tank causes the ectoplasm to replicate more vigorously which greatly increases the slime's replication rate. This allows the Slime Blower to be fired for longer periods before emptying the tank and forcing a shutdown until ectoplasm again replicates to usable levels. It has been reported that this new growth medium does, on rare occasions, restore some of the slime's previous 'emotive' characteristics so it is highly encouraged to put the Slime Blower away when entering areas where punk, heavy metal or hip hop music is being played very loudly."
"slimetether_b1_name","Slime Tether"
"slimetether_b1_category","PDS"
"slimetether_b1_desc","Once your Neutrona Wand is equipped for Traction-Levitation, the Slime Tether allows for the discharge of plasmic slime strands between two points. These plasmic strands contract and pull on whatever is on the two ends. The Slime Tether works great for moving heavy objects and even making webs."
"slimetether_b1_control1","@@EquipDownButtonName@@ to Select Slime Blower, @@ItemMode2ButtonName@@ to enter Tether Mode, @@ItemMode1ButtonName@@ to launch tether anchor points."
"slimetether_u1_name","Slime Tether Duration Boost"
"slimetether_u1_category","PDS"
"slimetether_u1_control1","@@EquipDownButtonName@@, @@ItemMode2ButtonName@@ to Fire"
"slimetether_u1_upgrade1","Creates Longer Lasting Slime Tethers"
"slimetether_u1_desc","Increasing the rotation speed of the Slime Tether's emitter 'spinnerets' substantially increases ectoplasm strand cohesion which results in longer lasting slime tethers. It should be noted that on rare occasions a mini-strand launched by a spinneret misfire has been known to suddenly (and inopportunely) tether a Ghostbuster's legs together. Stride accordingly."
"slimetether_u2_name","Slime Tether Cost Reduction"
"slimetether_u2_category","PDS"
"slimetether_u2_control1","@@EquipDownButtonName@@, @@ItemMode2ButtonName@@ to Fire"
"slimetether_u2_upgrade1","Tether Slime Cost Reduction"
"slimetether_u2_desc","It has been discovered that flash heating ectoplasm immediately before it enters the Slime Tether's compression chamber results in a tether strand that requires fewer ectoplasm linkages. This reduces the amount of slime needed for each tether allowing the user to fire more slime tethers before a pack shutdown is triggered. It has also been reported that this flash heating substantially improves a tether strand's taste, though it is suggested you don't attempt to verify this for yourself."
"shockblast_b1_name","Shock Blast"
"shockblast_b1_category","Dark Matter"
"shockblast_b1_desc","The Shock Blast expels a conical pattern of stripped dark matter particles that diffuse quickly in atmosphere. It is very powerful at close range but less accurate and less potent the further you are from your target. It works well on inbound ghosts and vapor swarms or near-proximity entities."
"shockblast_b1_control1","@@EquipLeftButtonName@@, @@ItemMode1ButtonName@@ to Fire"
"shockblast_u1_name","Shock Blast Rate Increase"
"shockblast_u1_category","Dark Matter"
"shockblast_u1_control1","@@EquipLeftButtonName@@, @@ItemMode1ButtonName@@ to Fire"
"shockblast_u1_upgrade1","Rate of Fire Increase"
"shockblast_u1_desc","Experimenting with the Shock Blast's baryon condenser ring has resulted in a substantial increase in the recharge rate of dark matter particles without a corresponding heating rate increase. This results in a dramatic increase in the Shock Blast's rate of fire. Condenser ring leakage has been known to affect the wearer's neuro-electric state resulting in an elevated intemperance and an increase in general wantonness. User discretion is advised."
"shockblast_u2_name","Shock Blast Heat Reduction"
"shockblast_u2_category","DarkMatter"
"shockblast_u2_control1","@@EquipLeftButtonName@@, @@ItemMode1ButtonName@@ to Fire"
"shockblast_u2_upgrade1","Reduces Shock Blast Heat Cost"
"shockblast_u2_desc","It has been found that adding a positive graviton filter to the Shock Blast's condenser ring decreases the heat cost for each generated pulse of high density, stripped dark matter particles. This reduces the heating cost of each blast allowing the device to be fired more before risking overheating. Because the glare from the graviton filter's vent array can cause temporary blindness, please refrain from looking directly down into the Neutrona Wand when a blast is triggered."
"stasis_b1_name","Stasis Stream"
"stasis_b1_category","DarkMatter"
"stasis_b1_desc","The Stasis Stream emits a high capacity stream of order-reversing particles that hypobond to extoplasmic matter, effectively immobilizing ghosts. The Stasis Stream has nothing to do with cold, but the end result is similar."
"stasis_b1_control1","@@EquipLeftButtonName@@, @@ItemMode2ButtonName@@ to Fire"
"stasis_u1_name","Stasis Stream Amplifier"
"stasis_u1_category","DarkMatter"
"stasis_u1_control1","@@EquipLeftButtonName@@, @@ItemMode2ButtonName@@ to Fire"
"stasis_u1_upgrade1","Immobilization Rate Increase"
"stasis_u1_desc","Oscillating the Stasis Stream's particle flow at precisely 3.14159 GHz has substantially amplified the order-reversing particles' hypobonding capacity leading to an increased enemy immobilization speed. To pre-answer a commonly asked question: Being exposed to these order-reversing particles affects the user's gender in no discernable way."
"stasis_u2_name","Stasis Stream Heat Reduction"
"stasis_u2_category","DarkMatter"
"stasis_u2_control1","@@EquipLeftButtonName@@, @@ItemMode2ButtonName@@ to Fire"
"stasis_u2_upgrade1","Reduces Stasis Stream Heat Cost"
"stasis_u2_desc","Adding a secondary particle inhibitor to the device's accumulator core decreases the Stasis Stream's heat accumulation rate allowing the device to be fired for much longer periods before risking an automatic overheating shutdown. Please note that O-R particle back flow can result in numb fingers and hands. Also, avoid undue wand contact or risk experiencing fleeting feelings of ennui, angst and boredom-laced paranoia."
"meson_b1_name","Meson Collider"
"meson_b1_category","Composite"
"meson_b1_desc","The Meson Collider releases a hyper-collided, long-range stream of particles that will vaporize any ectoplasmic material in its trajectory. The spread is limited but intensely focused, making it great for long and medium distance creatures. When a target is hit with the Meson Collider a temporary targeting indicator is left behind. As long as it lasts, this indicator will serve as a homing target for projectiles launched using the Meson Collider's secondary fire mode, the Overload Pulse. @@newline@@ Please avoid tagging yourself with a homing target. Though it is funny when it happens to someone else, being the recipient of boomeranging Overload Pulse particles is not nearly as amusing when it happens to you."
"meson_b1_control1","@@EquipRightButtonName@@, @@ItemMode1ButtonName@@ to Fire"
"meson_u1_name","Meson Collider Penetration"
"meson_u1_category","Composite"
"meson_u1_control1","@@EquipRightButtonName@@, @@ItemMode1ButtonName@@ to Fire"
"meson_u1_upgrade1","Adds Shot Penetration"
"meson_u1_desc","It's been determined possible to vent excess bosons from the pack's fermion absorption ring directly into the meson particle stream.  The resulting increase in the angular momentum of the stream's meson flow substantially increases the Meson Collider's shot penetration potential allowing the careful user to damage more than one target at a time. While extended proximity to this 'enriched' meson stream has resulted in the sterility of laboratory mice, its impact on humans remains debatable."
"meson_u2_name","Meson Collider Accelerator"
"meson_u2_category","Composite"
"meson_u2_control1","@@EquipRightButtonName@@, @@ItemMode1ButtonName@@ to Fire"
"meson_u2_upgrade1","Rate of Fire Increase"
"meson_u2_desc","Extending the Proton Pack's ring accelerator helix increases the surface area of the collider's radiator. Though a secondary stabilizer is required to maintain quark/anti quark balance, the resulting meson stream recharge acceleration provides a noticeable rate of fire increase."
"pulse_b1_name","Overload Pulse"
"pulse_b1_category","Composite"
"pulse_b1_desc","An alternate release mode of the Neutrona Wand, the Overload Pulse launches a rapid-fire stream of projectiles that will home in on a target indicator left by the Meson Collider. If no target indicator exists the Overload Pulse's projectile stream will fire in a less contained, non-homing linear path."
"pulse_b1_control1","@@EquipRightButtonName@@, Tap @@ItemMode2ButtonName@@ to Fire"
"pulse_u1_name","Overload Pulse Accelerator"
"pulse_u1_category","Composite"
"pulse_u1_control1","@@EquipRightButtonName@@, Tap @@ItemMode2ButtonName@@ to Fire"
"pulse_u1_upgrade1","Rate of Fire Increase"
"pulse_u1_desc","Pulsing the Meson Collider's primary field coil and shunting the generated overflow through the Boson Dart's boson absorption matrix dramatically decreases the recharge interval between the generation of each Overload Pulse projectile resulting in a substantially increased rate of fire.  "
"pulse_u2_name","Overload Pulse Enhancer"
"pulse_u2_category","Composite"
"pulse_u2_control1","@@EquipRightButtonName@@, Tap @@ItemMode2ButtonName@@ to Fire"
"pulse_u2_upgrade1","Damage Increase"
"pulse_u2_desc","The addition of a bleeder line to the Proton Pack's neutron sump creates additional capacitor storage. This increases the maximum pressure load of each Overload Pulse projectile yielding a substantial damage increase. Note: though this damage increase is strong enough to penetrate the membrane that separates this reality from the next it has been proven unadvisable to use this dimensional rip for storage, spot cleaning or as a trash receptacle."
"pke_b1_name","PKE Meter"
"pke_b1_category","Detection"
"pke_b1_control1","@@EquipMeterButtonName@@, Tap @@ItemMode1ButtonName@@ to Scan"
"pke_b1_desc","The PKE Meter measures electro-magnetic fluctuations like a divining rod: Point it at psychokinetic energy and it heats up.  Point it away and it goes cold. Just follow the signal to your target. Scan ghosts to add their paranormal information to your electronic Tobin's Spirit Guide."
"pke_u1_name","PKE Meter Scan Improvement"
"pke_u1_category","Detection"
"pke_u1_control1","@@EquipMeterButtonName@@, Tap @@ItemMode1ButtonName@@ to Scan"
"pke_u1_upgrade1","Increase Scan Target Size"
"pke_u1_desc","Substituting the platinum core of the PKE Meter's detector assembly with a rhodium replacement increases the sensitivity of the PKE Meter's neutron flux level detectors. This expands the PKE Meter's active scan area making it easier to 'frame' good scans of erratically moving entities. Please be aware that rhodium strongly stains human skin so tampering with the PKE Meter's detector assembly in the hopes of liberating this highly valuable exotic metal core for personal use will be noticed and is grounds for a harshly-worded and very sarcastic verbal warning. "
"pke_u2_name","PKE Meter Recharge Booster"
"pke_u2_category","Detection"
"pke_u2_control1","@@EquipMeterButtonName@@, Tap @@ItemMode1ButtonName@@ to Scan"
"pke_u2_upgrade1","Decrease Scan Recharge Time"
"pke_u2_desc","Replacing the PKE Meter's magnetron with a miniaturized klystron amplifier not only improves the received scan signal strength but also reduces the intra-scan reset pause resulting in a substantial decrease in the scan recharge time. Also, scanning now releases the refreshing scent of lilacs."
"paragoggles_b1_name","ParaGoggles"
"paragoggles_b1_category","Detection"
"paragoggles_b1_desc","The ParaGoggles are enabled whenever you use your P.K.E. Meter. They allow you to view otherwise invisible ectoplasmic activity."
"muontrap_b1_name","Muon Containment Trap"
"muontrap_b1_category","Trap"
"muontrap_b1_desc","A portable containment unit used for the temporary storage of ghosts. Don't look directly into the trap!"
"muontrap_u1_name","Slam Dunk Trapping"
"muontrap_u1_category","Trap"
"muontrap_u1_control1","A ghost slammed directly onto the Ghost Trap is automatically trapped."
"muontrap_u1_upgrade1","Enables Slam Dunking"
"muontrap_u1_desc","Loosening the Ghost Trap's magnetic buffer plate allows a greater surplus charge accumulation in the secondary containment coils which greatly decreases the trap's close range triggering threshold. If a dazed ghost is slammed to the ground near a trap, it can be drawn down instantly, completely bypassing the trap's containment cone deployment phase. The occasional venting of plasma through the pack's primary intake vent is nothing to worry about (though minor carpet singeing has been reported)."
"muontrap_u2_name","Fast Trap"
"muontrap_u2_category","Trap"
"muontrap_u2_control1","None (automatic)."
"muontrap_u2_upgrade1","Increases Ghost Trap Draw Down Rate."
"muontrap_u2_desc","Extensive tinkering has revealed that removing the Ghost Trap's magnetic buffer plate and its attached shield panels maximizes charge accumulation and yields the maximum ghost draw down rate possible. Rest assured that the removal of this buffer plate and shield assembly probably doesn't compromise user safety in any way."
"superslammer_b1_name","Super Slammer Muon Trap"
"superslammer_b1_category","Trap"
"superslammer_b1_desc","Larger and faster than portable containment units, this vehicle-mounted, high-expansion, rapid-cycle trap is capable of containing multiple ghosts."
"tutorial_pke_signals_name","PKE Meter: Locating Signals"
"tutorial_pke_signals_desc","The PKE Meter is the cornerstone of any supernatural investigation. It functions like a divining rod: just point it toward a PK energy source and it will heat up. Point it away, it goes cold. @@newline@@ Use the PKE Meter to 'follow' a PKE signal to your target. As you get closer the PKE Meter's 'wings' will rise higher and higher until you are within scanning range. @@newline@@ PKE Signals are divided into three types, each identified by its own PKE Meter screen color: @@newline@@ Red = Hidden ghosts and other entities @@newline@@ Green = Environmental Phenomena @@newline@@ Blue = Cursed Artifacts @@newline@@ Your Ecto-Goggles are linked to autofunction whenever you use your PKE Meter in order to provide additional feedback."
"tutorial_pke_signals_control","Press @@EquipMeterButtonName@@ to equip PKE Meter. Use @@CameraPAxisName@@ and @@MoveAxisName@@ to turn and move toward the detected signal."
"tutorial_pke_scan_name","PKE Meter: Scanning"
"tutorial_pke_scan_desc","Using the PKE Meter for tracking is helpful but you can also use it to perform a full target scan on a variety of paranormally-tainted entities and objects. @@newline@@ At the center of the PKE Meter/paragoggles screen are three nested circles that act as a scanning target.  Ghosts scanned while within the outer ring receive a 25% scan.  Those scanned within the second ring receive a 50% scan and those scanned within the center ring receive a 100% scan. @@newline@@ Information on each creature is progressively unlocked based on its current scan level. Creatures can be scanned multiple times until a 100% scan rating has been reached. @@newline@@ A completed scan initiates a cross-referenced query to all digitally available material and instantly updates the appropriate entry in your onboard Ghostbuster Manual and Tobin's Spirit Guide. "
"tutorial_pke_scan_control","Press @@EquipMeterButtonName@@ to Equip the PKE Meter, Press and hold @@ItemMode1ButtonName@@ to scan."
"tutorial_trapping_name","Ghost Trapping"
"tutorial_trapping_desc","When a ghost is placed over a deployed trap, the trap will automatically open releasing a containment cone that will begin to drag the ghost down into the trap. Though some ghosts will be drawn quickly down into the trap, more powerful ghosts will notice the trap's opening and will do everything they can to escape.  @@newline@@ Use the capture stream to keep struggling ghosts in the center of the trap's capture cone until they have been drawn into the ghost trap. If a ghost leaves the cone it will be able to escape, and you will have to subdue them and restart the trapping sequence from the beginning. @@newline@@ Oh, and please remember to always gather your trap before leaving the area!"
"tutorial_trapping_control","Press @@DeployTrapButtonName@@ to deploy a ghost trap. Control the Capture Stream with @@CameraPAxisName@@ to bring the dazed ghost above a deployed Ghost Trap. When the trap opens, use @@CameraPAxisName@@ to keep the struggling ghost inside the trap's containment cone."
"tutorial_revival_name","Teammate Revival"
"tutorial_revival_desc","The Portable Proton Field Emitter (or PFE) emits a low-level, Proton-saturated energy field that can immediately revive those incapacitated due to paranormal attacks. Simply get close to your downed teammate and activate the device and they'll be back into the fight in no time. @@newline@@ When a Ghostbuster goes down, his pack will trigger an emergency pack venting that acts as an eye-catching emergency beacon.  Downed Ghostbuster portraits will also appear on screen with an arrow that points toward their location. "
"tutorial_revival_control","Get close to an incapacitated teammate. Press @@InteractButtonName@@ when prompted."
"tutorial_venting_name","Pack Overheating & Venting"
"tutorial_venting_desc","Containing and accelerating subatomic particles generates a lot of heat - heat that, if left unregulated, could lead to a particle containment failure. In order to prevent the... unpleasantness... that would result from a loss of containment, the Proton Pack has an automatic purge system that forcibly cools the pack when its heat levels get too high. This 'overheating' system prevents the pack from exploding with the force of several atomic bombs at the cost of interrupting normal pack operations for several seconds. @@newline@@ Because the Proton Pack's overheating system is automatic, the pack tends to shut down at inopportune moments. Fortunately, the pack's heat can be manually dumped allowing for more tactical flexibility. @@newline@@ Manually venting the Proton Pack cools it down more rapidly than the automatic overheating shutdown system so it is in the user's best interest to vent the pack manually whenever possible."
"tutorial_venting_control","When the Proton Pack's heat level rises, press @@ManualVentButtonName@@ to manually vent the pack."
"tutorial_blast_stream_name","Blast Stream Use"
"tutorial_blast_stream_desc","The Blast Stream is a Ghosbuster's most fundamental piece of equipment. Its concentrated stream of protons is highly effective against most paranormal entities. Less fortunately, this 'blast' stream is also very effective against non paranormal objects as well. @@newline@@ Firing the Blast Stream is easy! Simply point at what you want to shoot and then fire away! The Blast Stream will fire as long as you let it or until the Proton Pack overheats resulting in an auto shutdown (don't worry - the pack will auto-cycle back on in a few seconds). Watch your aim or you will end up causing more damage to your surroundings than to any ghost. Be careful! It's very easy to get carried away!"
"tutorial_blast_stream_control","Use @@EquipUpButtonName@@ to equip Proton Equipment, aim at your target and press @@ItemMode1ButtonName@@ to fire."
"tutorial_boson_dart_name","Boson Dart Use"
"tutorial_boson_dart_desc","With the Proton Pack equipped you can launch a harder-hitting boson surge. A Boson Dart can be fired independently or while the Blast Stream is in use. @@newline@@ Caution! Firing a Boson Dart will quickly overheat your Proton Pack triggering an auto-shutdown."
"tutorial_boson_dart_control","Use @@EquipUpButtonName@@ to equip Proton Equipment, press @@ItemMode2ButtonName@@ to launch a Boson Dart."
"tutorial_capture_stream_name","Capture Stream & Slamming"
"tutorial_capture_stream_desc","In order to trap a ghost, you've got to first be able to grab him. When a ghost is blasted enough it becomes 'dazed' at which point your blast stream will automatically change into a capture stream which will quickly contain the ghost. You can also manually fire a capture stream to capture wounded ghosts, though this could take some practice to master. @@newline@@ Captured ghosts will struggle against the capture stream and must be 'wrangled' into submission. To successfully wrangle a captured ghost, direct your Capture Stream to pull or tug the ghost in the direction opposite of where it is trying to go. Each time you get a good wrangle-tug, your Capture Stream's slam meter will gain some slam.  The slam also trickles into the meter over time but successfully wrangling a ghost is the fastest way to accumulate it.  @@newline@@ Blasting a ghost is effective, but you can wear him out much faster by overloading your capture stream and slamming him around the room a bit. While a ghost is held in your capture stream, overload the stream and bash the little spook around the area. Note that each slam drains the slam meter a bit. If the meter is empty, your capture stream won't overload, and you won't be able to slam anything. @@newline@@ Once the ghost is wounded, use the capture stream to move him over a live ghost trap (see the Training Entry on Ghost Trapping for details). @@newline@@ Skilled Ghostbusters can even slam a ghost directly into a ghost trap! @@newline@@ Besides ghosts, some objects can be grabbed by the capture stream and moved around the environment to clear a path or to just engage in some 'active' redecoration.  "
"tutorial_capture_stream_control","Use @@EquipUpButtonName@@ to equip Proton Equipment. To auto-wrangle a ghost, use the Blast Stream to damage the ghost until it's wounded. The stream will automatically enter capture mode and contain the ghost. While blasting, press @@DeployCaptBeamButtonName@@ to manually capture wounded ghosts. When a ghost is caught in the capture stream, direct the stream with @@CameraPAxisName@@ to pull or tug the ghost. Press @@ItemMode2ButtonName@@ to initiate a slam. "
"tutorial_slime_blower_name","Slime Blower Use"
"tutorial_slime_blower_desc","The Slime Blower launches a stream of modified, self-regulating ectoplasm that can severely damage paranormal entities, neutralize black slime, and even drive ghosts out of possessed people. @@newline@@ The Slime Blower will let loose a jet of slime as long as you fire it or until its temporary reservoir runs low. If your other weapons don't seem to be too effective, try using your Slime Blower. The slime in your tank will regenerate so what have you got to lose?"
"tutorial_slime_blower_control","Press @@EquipDownButtonName@@ to equip the Plasm Distribution System and then press and hold @@ItemMode1ButtonName@@ to fire."
"tutorial_slime_tether_name","Slime Tether Use"
"tutorial_slime_tether_desc","The Slime Blower can also be used to launch strands of ectoplasm called slime tethers that will contract and pull on whatever is connected to each end of the tether. Slime tethers can be used to lift or move heavy objects. The Slime Blower's tether launching feature is a new development so it is possible other tether uses remain to be discovered. @@newline@@ To create a Slime Tether you must first enter Slime Tether mode by equipping the Slime Blower. Fire the weapon to launch the tether's first anchor point then aim somewhere else and fire again to launch the tether's final anchor. Then just stand back and enjoy."
"tutorial_slime_tether_control","Press @@EquipDownButtonName@@ to equip the Plasm Distribution System. Press @@ItemMode2ButtonName@@ to launch two tether anchor points."
"tutorial_shock_blast_name","Shock Blast Use"
"tutorial_shock_blast_desc","The Shock Blast fires a high-powered, conical blast of stripped dark matter particles. It is a very powerful, close range device but becomes much less effective with distance. @@newline@@ The Shock Blast is definitely a close-range weapon and well-aimed shots can hit multiple targets at the same time."
"tutorial_shock_blast_control","Press @@EquipLeftButtonName@@ to equip the Dark Matter Generator, press @@ItemMode1ButtonName@@ to fire."
"tutorial_stasis_stream_name","Stasis Stream Use"
"tutorial_stasis_stream_desc","The Stasis Stream emits a powerful stream of order-reversing particles that slows and ultimately immobilizes ghosts and other paranormal entities. @@newline@@ The Stasis Stream will fire as long as you want or until the Proton Pack overheats. Don't forget that dazed ghosts that have been completely immobilized by the stasis stream are especially susceptible to the ghost trap.  Also remember that entities are only temporarily immobilized by the Stasis Stream. You can't fire and forget with the Stasis Stream!."
"tutorial_stasis_stream_control","Press @@EquipLeftButtonName@@ to equip the Dark Matter Generator, press and hold @@ItemMode2ButtonName@@ to fire."
"tutorial_meson_collider_name","Meson Collider Use"
"tutorial_meson_collider_desc","The Meson Collider launches a brief stream of hyper compacted particles creating a very effective, long-range particle stream. @@newline@@ The Meson Collider fires a very focused energy stream so careful aiming is required but it is very effective at medium to long ranges.  @@newline@@  The first target hit by Meson Collider fire is marked by a homing beacon that will draw the weapon's alternative fired, Overload Pulse projectiles resulting in a powerful combined fire homing system."
"tutorial_meson_collider_control","Press @@EquipRightButtonName@@ to equip the Composite Particle System, press @@ItemMode1ButtonName@@ to fire."
"tutorial_overload_pulse_name","Overload Pulse Use"
"tutorial_overload_pulse_desc","Triggering the Overload Pulse releases a rapid-fire stream of highly unstable and potentially volatile particles. If a Meson Collider-tagged homing target is active these Overload Pulse projectiles will home in on it.  (See the Training Entry of the Meson Collider for more information.) @@newline@@ Overload Pulse projectiles that are launched without an active homing target fire in a straight, unguided and less accurate line. "
"tutorial_overload_pulse_control","Press @@EquipRightButtonName@@ to equip the Composite Particle System, press @@ItemMode2ButtonName@@ to fire."
