﻿"MissionDescription","Under New Management"
"PKE_CivRescue0_RollTxt","Black Slime"
"PKE_CivRescue0_ScanTxt","Strong secretions of black slime ooze from beneath this door, preventing it from being opened."
"PKE_CivRescue1_RollTxt","Psycho-Directional Slime"
"PKE_CivRescue1_ScanTxt","The slime on this wall points to something behind these crates."
"PKE_CivRescue2_RollTxt","Ectoplasmic Goo"
"PKE_CivRescue2_ScanTxt","Ectoplasm seeps from this doorframe, holding the door firmly in place."
"PKESource_KitchenScare_RollTxt","Foul Odors"
"PKESource_KitchenScare_ScanTxt","A hideous odor permeates from this fridge; it can't be just spoiled food."
"PKE_Room3_RollTxt","Ghastly Moans"
"PKE_Room3_ScanTxt","Very soft moaning sounds come from behind this door."
"PKE_Activity0_RollTxt","Paranormal Activity"
"PKE_Activity0_ScanTxt","These elevator doors have no power but they seem to move at the whims of some unseen paranormal forces."
"PKE_Activity1_RollTxt","Ectoplasmic Residue"
"PKE_Activity1_ScanTxt","Trace evidence shows that a ghost of some sort has just been here."
"PKE_Activity2_RollTxt","Paranormal Activity"
"PKE_Activity2_ScanTxt","Readings indicate a strong other-worldly barrier beyond this door."
"PKE_ClueBrokenWall_RollTxt","Spider Web Strands"
"PKE_ClueBrokenWall_ScanTxt","These strands of spider webs appear to be brittle and might break with enough force."
"PKE_ClueInvisWall_RollTxt","Paranormal Activity"
"PKE_ClueInvisWall_ScanTxt","Readings indicate a strong other-worldly barrier beyond this door."
"PKE_1221_RollTxt","Spider Web Strands"
"PKE_1221_ScanTxt","These web strands are brittle; a little bit of force should clear them away."
"PKE_HallsAmb0_RollTxt","Slime Stain"
"PKE_HallsAmb0_ScanTxt","A streak of slime is left on the wall."
"PKE_HallsAmb1_RollTxt","Slime Blot"
"PKE_HallsAmb1_ScanTxt","A blot of slime oozes through the wall."
"PKE_HallsAmb2_RollTxt","Tainted Painting"
"PKE_HallsAmb2_ScanTxt","The eyes of this painting follow you as you move."
"PKE_HallsAmb3_RollTxt","Tainted Painting"
"PKE_HallsAmb3_ScanTxt","The canvas of this painting seems to be breathing."
"PKE_HallsAmb4_RollTxt","Slime Stains"
"PKE_HallsAmb4_ScanTxt","There are streaks of slime oozing down the walls."
"PKE_HallsSlime0_RollTxt","Slime Stain"
"PKE_HallsSlime0_ScanTxt","This spot of slime looks like a footprint."
"PKE_HallsSlime5_RollTxt","Slime Pool"
"PKE_HallsSlime5_ScanTxt","A pool of slime that oozes out from under the door."
"PKE_HallsBlkSlime0_RollTxt","Black Slime Pool"
"PKE_HallsBlkSlime0_ScanTxt","An acrid stench assaults your senses.  This stuff is bad."
"PKE_HallsBlkSlime1_RollTxt","Black Slime Pool"
"PKE_HallsBlkSlime1_ScanTxt","Deadly to the touch."
"PKE_HallsBlkSlime2_RollTxt","Black Slime Pool"
"PKE_HallsBlkSlime2_ScanTxt","Putrid and dangerous to the touch."
"PKE_HallsObj0_RollTxt","Psycho-Kinetic Energy"
"PKE_HallsObj0_ScanTxt","Paranormal activity is off the charts, the meter cannot return a confirmed source for that energy."
"PKE_HallsObj1_RollTxt","Psycho-Kinetic Energy"
"PKE_HallsObj1_ScanTxt","There is extreme paranormal activity in this area, no confirmed source."
"PKE_HallsObj2_RollTxt","Psycho-Kinetic Energy"
"PKE_HallsObj2_ScanTxt","The strange energies flowing through these halls seem to be most concentrated down this passage."
"Diag_Ray_HT2_S_152","Hear that? Room 1221. I think that...Hey!... The man and woman from the elevator appear in the hallway. She is once again whispering in his ear."
"Diag_Ray_GEN_E_412","We've got company."
"Diag_Egon_GEN_C_432","We're not alone in here."
"Diag_Ray_GEN_E_417","Ghost in here somewhere."
"Diag_Winston_MUS_S_027","Everybody, hold up!"
"Diag_Egon_LIB_S_019","Hmm...interesting. Ray, take a look at this."
"Diag_Ray_LIB_S_114","Phew. Good work. That took some doin'."
"Diag_OfficeWorkF2_GEN_E_015","Aaaaah!"
"Diag_GuestF2_GEN_E_014","Help!"
"Diag_Winston_GEN_C_031","Keep your eyes peeled!"
"Hotel2_Short_Obj0","Locate the Hotel's Mandala Node."
"Hotel2_Long_Obj0","Explore the Sedgewick Hotel and find its Mandala node.  Eliminate all paranormal entities."
"Hotel2_Short_Obj1","Go to the Hotel's 12th floor."
"Hotel2_Long_Obj1","Go back to the elevator and take it up to the 12th floor."
"Hotel2_Short_Obj2","Investigate New Ghost."
"Hotel2_Long_Obj2","A powerful new ghost has appeared.  Track it down."
"Hotel2_Short_Obj3","Escort the Manager from the Hotel."
"Hotel2_Long_Obj3","It looks like the hotel manager has seen enough paranormal activity.  Help him get out of the hotel."
"Hotel2_Short_Obj4","Find the Backup Generator."
"Hotel2_Long_Obj4","Explore the kitchen area and locate the backup generator.  Get the power back on so you can use the elevator."
"Hotel2_Short_Obj5","Go to the Hotel's 12th floor."
"Hotel2_Long_Obj5","Go back to the elevator and take it up to the 12th floor."
"Hotel2_Short_Obj6","Eliminate All Paranormal Entities."
"Hotel2_Long_Obj6","Fight your way out of the kitchen.  Defeat Chef DeMassi and his cooks."
"Hotel2_Short_Obj7","Destroy the Kitchen Golem."
"Hotel2_Long_Obj7","Use your Blast and Capture Streams to destroy the Kitchen Golem."
"Hotel2_Short_Obj8","Search for the Mandala Node."
"Hotel2_Long_Obj8","Help Egon search the 12th floor for the hotel's Mandala node."
"Hotel2_Short_Obj9","Find room 1221."
"Hotel2_Long_Obj9","Room 1221 appears to be a paranormal focal point.  Investigate that room for signs of the Hotel's Mandala node."
"Hotel2_ObjLongTxt0","Investigate the Sedgewick Hotel for the next Mandala Node."
"Lobby_ObjShortTxt0","Follow Ray, Egon and Winston to the elevators."
"Lobby_ObjShortTxt1","Discover the source of the noise at the check-in desk."
"Lobby_ObjShortTxt2","Chase down the strange ghost going into the stairwell."
"Hotel2_ObjLongTxt1","Find the generator room."
"Lobby_ObjShortTxt3","Follow the manager to the kitchen entrance."
"Kitchen_ObjShortTxt0","Follow Ray, Egon and Winston through the kitchen."
"Kitchen_ObjShortTxt1","Find source of strange PKE signal."
"Kitchen_ObjShortTxt2","Locate the generator room."
"Kitchen_ObjShortTxt3","Find the switch and activate the backup generator."
"Kitchen_ObjShortTxt4","Avoid the electricity and find a way out of the generator room!"
"Hotel2_ObjLongTxt2","Return to the lobby elevators."
"Kitchen_ObjShortTxt5","Capture all of the kitchen chef ghosts!"
"Kitchen_ObjShortTxt6","Follow Ray, Egon and Winston to find a way out of the kitchen."
"Kitchen_ObjShortTxt7","Escape the kitchen golem!"
"Lobby_ObjShortTxt4","Go with Egon to explore the 12th floor."
"Hotel2_ObjLongTxt3","Search for clues leading to the Spider Witch."
"Hall_ObjShortTxt0","Track PKE sources."
"Hall_ObjShortTxt1","Avoid ambushes and find the PKE source!"
"Hotel2_ObjLongTxt4","Follow Spider Witch apparition through the rooms on the 12th floor."
"Hall_ObjShortTxt3","Find a path through the hotel rooms."
"Hall_ObjShortTxt4","Locate room 1221."
"Hall_ObjShortTxt5","Find the Spider Witch."
"Diag_Winston_HT2_F_001","Whoa. If this place were any more dead, we'd need a coroner."
"Diag_Ray_HT2_F_002","Egon used to be a licensed coroner."
"Diag_Winston_HT2_F_003","No kidding?"
"Diag_Egon_HT2_F_004","It's just a hobby now."
"Diag_Winston_HT2_F_005_a","Closed until further notice by the Paranormal Contracts Oversight Commission."
"Diag_Egon_HT2_F_006","What now? Hmm."
"Diag_Ray_HT2_F_007","This notice is for the general public. It doesn't apply to us. We're bonded contractors for the city!"
"Diag_Winston_HT2_F_008","Especially the Ghostbusters."
"Diag_Ray_HT2_F_009","Alright, heat 'em up. We'll melt our way in."
"Diag_Egon_HT2_F_010","Wait! I've have a better idea."
"Diag_Winston_HT2_F_011","Good thinking."
"Diag_Egon_HT2_S_012","Hmm. This is disappointing."
"Diag_Winston_HT2_S_013","No. Disappointing is the Jets losing in the last two minutes. Not being covered in slime by phantom ghouls out to kill us... doesn't exactly make me reach for a hanky."
"Diag_Winston_HT2_S_014","Why'd they shut down? You guys didn't bang the place up that bad last time you were here."
"Diag_Ray_HT2_S_015","If this place is a mandala node, a few burnt walls and broken ceilings are the last thing anybodys..."
"Diag_Egon_HT2_S_016","And smashed furniture, broken chandeliers, destroyed paintings, shattered vases, probably some minor structural damage..."
"Diag_Ray_HT2_S_017","Thanks, Egon. My point being that there's more to worry about here than some minor cosmetic issues."
"Diag_Egon_HT2_S_018","Definitely a mandala node."
"Diag_Ray_HT2_S_019","If we don't shut down Shandor's Mandala soon, most of Manhattan will become as vacant as this. Not to mention also becoming a bastion of absolute, mind-numbing horror for centuries to come."
"Diag_Winston_HT2_S_020","Hey! I definitely don't lay out two grand a month for a 600 square foot walk-up to live in a bastion! Let's get to work."
"Diag_Winston_HT2_S_021","Its an ambush! Get 'em hot!"
"Diag_Ray_HT2_S_022","Wait a minute...wait! I don't think they're a threat. They may only be residual hauntings."
"Diag_Egon_HT2_S_023","I think Ray's right. They haven't crossed entirely into this dimension. They're just psycho-kinetic echoes. Ghosts of ghosts. Completely harmless."
"Diag_Winston_HT2_S_024","Great. I was hoping to meet a friendly ghost some day, but I'll settle for 'harmless' right now."
"Diag_Egon_HT2_S_025","I'm getting a strong valence spike higher up in the building."
"Diag_Ray_HT2_S_026","Ilyssa said she was called to the 12th floor. Let's start there."
"Diag_Winston_HT2_S_027","Nothing."
"Diag_Ray_HT2_S_028","They'd have shut down the power when they closed."
"Diag_Egon_HT2_S_029","Well, we can try climbing but the last time we were here, a level three animator took out the bottom of the staircase."
"Diag_Ray_HT2_S_030","Did you hear something?"
"Diag_Winston_HT2_S_031","Over there! C'mon!"
"Diag_Winston_HT2_S_032","I see something..."
"Diag_Egon_HT2_S_033","The meter isn't sensing anything remarkable. There may be too much background noise."
"Diag_Ray_HT2_S_034","I think we're dealing with a Level Five Anchored Ambusher! Be careful."
"Diag_Ray_HT2_S_035","This is just how a Level Five Anchored Ambusher lures you in!"
"Diag_Winston_HT2_S_036","It went into the stairwell! We've got it cornered!"
"Diag_Ray_HT2_S_037","The door! Where is it?"
"Diag_Winston_HT2_S_038","Lights on!"
"Diag_Ray_HT2_S_039","The Manager? What are you doing here?"
"Diag_Manager_HT2_S_040","Go-ghosts...Mmm...monsters... everywhere!"
"Diag_Winston_HT2_S_041","There was another voice - a woman screamed. Are you alone in here?"
"Diag_Manager_HT2_S_042","Look, I just said 'ghosts and monsters everywhere.' Does that sound like I'm alone?"
"Diag_Ray_HT2_S_043","He meant people."
"Diag_Manager_HT2_S_044","Then, yes...I think so."
"Diag_Ray_HT2_S_045","Well, I guess that explains it."
"Diag_Egon_HT2_S_046","Sir, there's no need to fear. These are just shadows; echoes of actual ghosts. They can't hurt you."
"Diag_Winston_HT2_S_047","Ray, I'm not suggesting that my understanding of the word 'harmless' is any better than yours, but they are definitely different."
"Diag_Egon_HT2_S_048","I guess some of them apparently fulminate to this plane. It doesn't seem like they're happy about it."
"Diag_Ray_HT2_S_049","More of them!"
"Diag_Winston_HT2_S_050","They're gone."
"Diag_Egon_HT2_S_051","What are you still doing here? Why didn't you evacuate with everyone else?"
"Diag_Manager_HT2_S_052","I came back last night to retrieve some payroll records, but the hotel won't let me out! The doors shut on me! And the phones are down too."
"Diag_Winston_HT2_S_053","That means we're trapped now too. And we have to hope that Peter figures out we're missing? There goes the weekend."
"Diag_Egon_HT2_S_054","Not necessarily. The 12th floor is apparently the core of this node. If we can get the power back on, we can take the elevators."
"Diag_Winston_HT2_S_055","If the elevators don't eat us."
"Diag_Egon_HT2_S_056","Yes, if the elevators don't eat us."
"Diag_Ray_HT2_S_057","Where are the circuit breakers for this place? We don't have a lot of time."
"Diag_Manager_HT2_S_058","Uh...breakers. In my office. But the city came and turned off most of our power after the electrical fire on the 3rd floor. There's no way to turn it back on from here."
"Diag_Egon_HT2_S_059","That's inconvenient."
"Diag_Winston_HT2_S_060","We've gotta find some way to get the elevators moving."
"Diag_Manager_HT2_S_061","There's a backup generator in the utility room off the kitchen. It's for emergency blackouts."
"Diag_Ray_HT2_S_062","Perfect. Let's give it a try. To the kitchen!"
"Diag_Manager_HT2_S_063","My God!"
"Diag_Winston_HT2_S_064","Someone you know?"
"Diag_Manager_HT2_S_065","I... don't know. Most of the old staff knows the story of the Spider Witch, a professional widow who did unimaginable things in a room on the 12th floor back in the 1920's."
"Diag_Winston_HT2_S_066","And you think that woman we just saw..."
"Diag_Manager_HT2_S_067","I don't think any photos of her exist. But I would swear on my life that was her."
"Diag_Ray_HT2_S_068","Amazing! How often does she manifest inside the hotel? Has she ever made physical contact? I can't believe I've never heard of her before!"
"Diag_Manager_HT2_S_069","Why are you so giddy?"
"Diag_Winston_HT2_S_070","Don't mind him. He's passionate about his work."
"Diag_Egon_HT2_S_071","Ray, I have a feeling we're about to have as much contact with her as we'd ever want. The fluxes around her were at max. She may very well be the focal point for all this activity."
"Diag_Ray_HT2_S_072","Watch out!"
"Diag_Winston_HT2_S_073","Right! Now, let's find that back-up generator."
"Diag_Ray_HT2_S_074","Looks like the way into the kitchen is blocked. Can't get in through here."
"Diag_Egon_HT2_S_075","There's an entrance from the ballroom. C'mon!"
"Diag_Manager_HT2_S_076","Oh, what's the point anymore? Go ahead!"
"Diag_Manager_HT2_S_077_a","The Alhambra Ballroom! It's ruined!"
"Diag_Manager_HT2_S_077_b","The Ruby Ballroom! It's ruined!"
"Diag_Ray_HT2_S_078","Naw-naw. A little spackle and paint...she'll be good as new."
"Diag_Winston_HT2_S_079","Yeah, we could have our Christmas party here."
"Diag_Ray_HT2_S_080","Before we put down the deposit, let's see if there's going to be a Christmas."
"Diag_Egon_HT2_S_081","Or a 'here.'"
"Diag_Ray_HT2_S_082","Ugh. And I thought Slimer was disgusting."
"Diag_Egon_HT2_S_083","Ugh! This provides a whole new frame of reference. The stench alone is maddening."
"Diag_Manager_HT2_S_084","Oh my god! It's horrible!"
"Diag_Winston_HT2_S_085","Phew! That gut sack smells so bad it's hurting my feelings!"
"Diag_Ray_HT2_S_086","Whatever happens - nobody pull its finger!"
"Diag_Egon_HT2_S_087_a","It smells like that gland in the anus of a manatee...doesn't it?"
"Diag_Egon_HT2_S_087_b","Ew, it smells like the sex organs of a manatee...doesn't it?"
"Diag_Egon_HT2_S_088","Hold on, Cadet. Maybe we should talk about this before you trap it. Do we really want that in our containment unit?"
"Diag_Ray_HT2_S_089","Seems sort of unfair to the other ghosts."
"Diag_Winston_HT2_S_090","If I break a window, can you wrangle it outside?"
"Diag_Ray_HT2_S_091","Z, we're trying to save the city."
"Diag_Winston_HT2_S_092","Just bag it then. But I am not carrying that trap."
"Diag_Winston_HT2_S_093","Room cleared. Nasal passages and sinuses...not so clear."
"Diag_Ray_HT2_S_094","The kitchen. Is it through here?"
"Diag_Egon_HT2_S_095","Yes, just down the hall."
"Diag_Egon_HT2_S_096","I think it's just down here."
"Diag_Egon_HT2_S_097","Hello? Anyone there?"
"Diag_Ray_HT2_S_098","Alright guys, spread out. The utility room should be around here somewhere."
"Diag_Winston_HT2_S_099","In some dark, scary corner."
"Diag_Egon_HT2_S_100","I know I've said this before, but be careful. I don't think we're alone."
"Diag_Ray_HT2_S_101","Look! Cadet found the emergency generator!"
"Diag_Winston_HT2_S_102","Look around for a switch or something to start it up."
"Diag_Ray_HT2_S_103","What's it look like?"
"Diag_Egon_HT2_S_104","Probably like a switch. Or something that would start up a generator."
"Diag_Ray_HT2_S_105","All right, Egon. But you should know I'm keeping score."
"Diag_Egon_HT2_S_106","What did I say?"
"Diag_Ray_HT2_S_107","Ah! Sweet music!"
"Diag_Egon_HT2_S_108","The elevators should be working. Unless something...nevermind. Let's get back to the lobby."
"Diag_Ray_HT2_S_109","Listen! What's that smell?"
"Diag_Winston_HT2_S_110","Man! Did that stink bag get out of the trap?"
"Diag_Ray_HT2_S_111","Impossible...it's a gas leak! Everyone take cover!"
"Diag_Winston_HT2_S_112","(coughs) Everyone okay?"
"Diag_Ray_HT2_S_113","We gotta find a way out of here. Which way?"
"Diag_Ray_HT2_S_114","They're back..."
"Diag_Winston_HT2_S_115","Again?!"
"Diag_Egon_HT2_S_116","I suspect they'll continue to manifest as long as this node is active."
"Diag_Egon_HT2_S_117","Okay, it looks like the psycho-mass has come to rest about 190 feet above our heads."
"Diag_Ray_HT2_S_118","The 13th floor."
"Diag_Manager_HT2_S_119","This hotel has no 13th floor! None of the grand old hotels do!"
"Diag_Winston_HT2_S_120","Man's got a strong argument."
"Diag_Ray_HT2_S_121","We'll split the difference. Egon, you and the Tenderfoot go to the 12th floor. Winston and I will check out the 14th. (to manager) Sir, if you'll please come with us."
"Diag_Egon_HT2_S_122_a","Fine. But stay in contact. This place is extraordinarily dangerous."
"Diag_Egon_HT2_S_122_b","Fine. But stay in contact. This place is extraordinarily dangerous."
"Diag_Egon_HT2_S_123","Well, let's see what's on the twelfth floor"
"Diag_Winston_HT2_S_124","Egon, what were you saying earlier about the mandala node?"
"Diag_Egon_HT2_S_125","You mean why we keep seeing new ghosts?"
"Diag_Winston_HT2_S_126","Yeah."
"Diag_Egon_HT2_S_127","Okay. Think of the mandala as a city bus line. At the bus station, ghosts, or waiting passengers, are drawn into the system here and trapped. This concentrates their PK energy which is then eventually forced through to the next node, or 'station,' and so on, until it all ends at a final terminus. At each successive bus station, the station manager absorbs some of the energy. This makes the station manager, or Node Guardian, stronger, so that it can keep the ghosts in line and destroy anyone who comes to the station to interfere with the flow. These nodes or bus stations gather the power used to feed a central point thus creating a much bigger threat to our world. Does that make more sense now?"
"Diag_Winston_HT2_S_128","TTTC. Totally Trapped Transit Company."
"Diag_Winston_HT2_S_128_a","Egon, what bus do you ride on man?"
"Diag_Winston_HT2_S_128_b","Remind me to not to take the bus in Egon's neighborhood."
"Diag_Ray_HT2_S_129","Yeah, you were going strong right up until the passengers got trapped inside the bus station."
"Diag_Winston_HT2_S_130","When is my performance review again? I deserve more stock options."
"Diag_GhostMan_HT2_S_131","I say, young lady, you are full of surprises!"
"Diag_GhostMan_HT2_S_132","After you, my dear!"
"Diag_Egon_HT2_S_133","Well. That was terrifying."
"Diag_Egon_HT2_S_134","Be extremely careful. This is likely to be a point of dangerous concentration."
"Diag_Egon_HT2_S_135","Odd. It's coming from everywhere and nowhere. Impossible to get a significant fix."
"Diag_Egon_HT2_S_136","Ray, come in. Are you there?"
"Diag_Ray_HT2_S_137","Egon. What happened? We lost you for a minute there."
"Diag_Egon_HT2_S_138","We had a close contact."
"Diag_Ray_HT2_S_139","I've got some more information on the Spider Witch ghost. Manager says authorities never found her but..."
"Diag_Manager_HT2_S_140","The bodies were hung from the ceilings! They were drained of blood and dragged around!"
"Diag_Ray_HT2_S_141","He says the victims were found in a pretty bad state."
"Diag_Manager_HT2_S_142","The walls were painted in blood! Furniture was half chewed and crushed and piled in a corner like a giant nest!"
"Diag_Ray_HT2_S_143","She seems to have vandalized the room badly too."
"Diag_Egon_HT2_S_144","Hm. I don't want to be hung from a ceiling and drained of blood."
"Diag_Ray_HT2_S_145","I think that sentiment is unanimous."
"Diag_Egon_HT2_S_146","You've got a signal!"
"Diag_Egon_HT2_S_147","Stay focused! We've got to find the source of that signal."
"Diag_Egon_HT2_S_148","Ray! Come in!"
"Diag_Ray_HT2_S_149","Yeah, what's up?"
"Diag_Egon_HT2_S_150","What was the Spider Witch's room number?"
"Diag_Manager_HT2_S_151","1221. After her spree, it was locked up. Until about five years ago when we remodeled."
"Diag_GhostMan_HT2_S_153","My ankles? Goodness, we hardly know each other! No, I..."
"Diag_GhostMan_HT2_S_154","Who...what are you?! No..! Help!"
"Diag_GhostMan_HT2_S_155","No! Please...AAAAAHHHHHHHH!"
"Diag_Egon_HT2_S_156","It's the Ghostworld crossing through! Happening sooner than we expected!"
"Diag_Egon_HT2_S_157","It looks like this is where the node is focused! We could use some help! Ray, are you there?! Come in Ray!"
"Diag_Egon_HT2_S_158","Looks like it's up to us...let's find 1221 and finish this."
"Diag_Egon_HT2_S_159","Come on! The room must be through here!"
"Diag_Egon_HT2_S_160","We can cut through here!"
"Diag_Egon_HT2_S_161","There's an adjoining room here!"
"Diag_Egon_HT2_S_162","Which way?"
"Diag_Egon_HT2_S_163","This hallway's blocked! We have to find another way through!"
"Diag_Egon_HT2_S_164","Your skills are improving! Let's find 1221!"
"Diag_Egon_HT2_S_165","1220... 1222. No 1221."
"Diag_Egon_HT2_S_166","Where is it? 1221 has to be here."
"Diag_Egon_HT2_S_167","Good thinking! It was here all along."
"Diag_Egon_HT2_S_168","Never trust the naked eye in this work. I'm sure its here, even if we can't see it."
"Diag_Egon_HT2_S_169","Remember, just because we can't see it doesn't mean it isn't here."
"Diag_Egon_HT2_F_171","Okay, Cadet. You first. I've got your back."
"Diag_Egon_HT2_F_172","This is just a hunch, but I'm pretty sure that neither of us wants to be used to paint the walls.."
"Diag_Egon_HT2_F_173","Mmm. Nice remodel."
"Diag_Egon_HT2_F_174","You've got something."
"Diag_Egon_HT2_F_175","Well, that's horrifying."
"Diag_Egon_HT2_F_176","Follow her! Through there!"
"Diag_Egon_HT2_F_177","Apparently, the sedgewick does have a thirteenth floor and we just found it."
"Diag_Egon_HT2_S_178","Looks like we've crossed over! We're back in the ghostworld!"
"Diag_Egon_HT2_S_179","She's toying with us. Watch your step."
"Diag_Egon_HT2_S_180","The walls! Get them off the walls!"
"Diag_Egon_HT2_S_181","I don't like the look of this, but we've run out of options."
"Diag_Egon_HT2_S_182","Well, this looks inviting."
"Diag_Egon_HT2_S_183","Oh, perfect. Another elevator."
"Diag_Egon_HT2_S_184","Our chances of returning are getting slimmer all the time."
"Diag_Egon_HT2_S_185","This feels like the last stop. Are you ready?"
"Diag_Egon_HT2_S_186","Hm. Guess that wasn't the last stop. There goes our ride."
"Diag_Egon_HT2_S_187","Bugs. Lots and lots of bugs."
"Diag_Egon_HT2_S_188_a","Knock it off the ceiling!"
"Diag_Egon_HT2_S_188_b","Quick! Knock her down!"
"Diag_Egon_HT2_S_189_a","We've gotta bring it down here!"
"Diag_Egon_HT2_S_189_b","Blow it down!"
"Diag_Egon_HT2_S_191_a","Freeze the strands!"
"Diag_Egon_HT2_S_191_b","Hit the strands!"
"Diag_Egon_HT2_S_191_c","Get the strands!"
"Diag_Egon_HT2_S_192","The webbing is vulnerable to stasis!"
"Diag_Egon_HT2_S_193","The mouth! Block the mouth!"
"Diag_Egon_HT2_S_194","Great! There it goes!"
"Diag_Egon_HT2_S_195","Not great! Here she comes again!"
"Diag_Egon_HT2_S_196","Look...the Mandala Map!"
"Diag_Egon_HT2_S_197","Ray, Winston, come in. You there?"
"Diag_Ray_HT2_S_198","Egon! What happened? You alright?"
"Diag_Egon_HT2_S_199","The Recruit found the 13th Floor and we shut it down. PKE levels are back to acceptable parameters. This node of the mandala is fully neutronized."
"Diag_Winston_HT2_S_200","Alright!"
"Diag_Ray_HT2_S_201","Where are you? We went back down to the 12th floor and couldn't find anything. Everything seems pretty normal."
"Diag_Egon_HT2_S_202_a","Looks like we're back in the Ruby Ballroom. We'll meet you at Ecto-1."
"Diag_Egon_HT2_S_202_b","Looks like we're back in the Alhambra Ballroom. We'll meet you back at Ecto-1."
"Diag_Egon_HT2_S_204","Venkman, did you find anything at Peck's?"
"Diag_Winston_HT2_S_206","I don't think any self-respecting Destructor Form would live with his mother! Do you?"
"Diag_Egon_HT2_F_209","It's the final node, Venkman. Close it and we seal the Mandala, trapping the ghosts inside."
"Diag_Winston_HT2_F_210","And that would be the node in the middle of the East River?"
"Diag_Ray_HT2_F_211","It hardly took any work at all to get it to stay on TOP of the water again. I told you guys Marine-Ecto-8 would come in handy!"
"Diag_Egon_HT2_F_214","You were saying?"
"Diag_Ray_HT2_F_215","Shandor Island...it's here!"
"Diag_Ray_HT2_F_216","I'm going to have to drop you guys and circle. It's too unstable. If Ecto-8 sinks, we're sunk too."
"Diag_Peter_HT2_F_208","Egon, remind me. Why are we driving aimlessly in the fog?"
"Diag_Peter_HT2_F_212","Your exact words. Sorry to break it to you, Egon. But I just don't see a Mandala, ghosts, ghoulish structures, or any of the usual actri-mon of another world impinging upon our own. I wish I did but..."
"Diag_Peter_HT2_F_213","Please don't be an iceberg, please don't be an iceberg."
"Diag_Peter_HT2_F_217","Ray, since you're the most excited about going to ghost island, why don't I just take the boat?"
"Diag_Peter_HT2_F_218","You want me to come along? Well, I thought I was trying to make a nice gesture, and you're giving me the suspicious look. Drop it instantly. Let's get going, because nobody enjoys rushing headlong towards their death more than this fellow."
