﻿"HBNavigateMsg","Navigate"
"HBSelectMsg","Select"
"HBOKMsg","OK"
"HBBackMsg","Back"
"HBExitMsg","Exit"
"HBScrollMsg","Scroll"
"HBAdjustMsg","Adjust"
"HBSaveMsg","Save"
"HBTabLeftMsg","Tab Left"
"HBTabRightMsg","Tab Right"
"HBTabMsg","Tab"
"HBDeleteMsg","Delete"
"HBPurchaseMsg","Purchase"
"HBDefaultsMsg","Defaults"
"HBObjectivesMsg","Objectives"
"HBOptionsMsg","Options"
"HBUpgradesMsg","Upgrades"
"HBRecordsMsg","Records"
"HBArtifactsMsg","Artifacts"
"HBTobinsSpiritGuideMsg","Tobin's Spirit Guide"
"HBGamePausedMsg","Game Paused"
"HBResumeMsg","Resume Game"
"HBSettingsMsg","Settings"
"HBGameplayMsg","Gameplay"
"HBControlsMsg","Controls"
"HBGraphicsAndAudioMsg","Audio / Video"
"HBMappingMsg","Control Mapping"
"HBLayoutMsg","Controller Layout"
"HBXBox360LayoutMsg","Xbox 360 Controller"
"HBChangeStorageDeviceMsg","Change Storage Device"
"HBSaveGameMsg","Save Game"
"HBLoadGameMsg","Load Game"
"HBMainMenuMsg","Main Menu"
"HBControlMapperMsg","Map Controls"
"HBStatisticsMsg","Statistics"
"HBEquipmentMsg","Equipment"
"HBTutorialsMsg","Training"
"HBCareerOverviewMsg","Career Overview"
"HBFinancialRecordsMsg","Financial Records"
"HBMedicalRecordsMsg","Medical Records"
"HBCombatPerformanceMsg","Combat Performance"
"HBMoneyEarnedMsg","Money Earned"
"HBDamageBillsMsg","Damage Claim"
"HBWeaponsMsg","Equipment"
"HBTrappingMsg","Trapping"
"HBMissionsMsg","Missions"
"HBWeaponUpgradsMsg","Equipment Upgrades"
"HBProtonEquipmentMsg","Proton Equipment"
"HBDarkMatterMsg","Dark Matter"
"HBSlimerBlowerMsg","Slimer Blower"
"HBNeutrinoColliderMsg","Neutrino Collider"
"HBPlasmaDistributionMsg","Plasm Distribution"
"HBCompositeParticleMsg","Composite Particle Systems"
"HBOtherMsg","Other Equipment"
"HBConfirmMsg","Confirm"
"HBCancelMsg","Cancel"
"HBProjectedUpgradeMsg","Projected Upgrade Costs:"
"HBCurrentFundsMsg","Current Funds"
"HBUpgradeCostsMsg","Upgrade Costs"
"HBFundsAfterUpgradeMsg","Funds After Upgrade"
"HBConfirmUpgradeMsg","Are you sure you want to upgrade?"
"HBPressToPurchase","Press @@okButtonName@@ to purchase"
"HBChangedDifficultyMsg","For this playthrough, changing difficulty will disqualify you from earning:"
"HBChangedDifficultyYesMsg","Yes, Change Difficulty"
"HBChangedDifficultyNoMsg","Do Not Change Difficulty"
"HBYesMsg","Yes"
"HBNoMsg","No"
"HBInsufficientFundsMsg","Insufficient Funds"
"HBPurchasedMsg","Purchased"
"HBFundsMsg","Funds:"
"HBCreateNewSave","Are you sure you want to create a new save file?"
"HBCreateOverwriteSave","Are you sure you want to overwrite?"
"HBQuestionMark","?"
"HBLoadGame","Are you sure you want to load a new game?  Your current game will be lost!"
"HBGameSavedMsg","Game was successfully saved@@newline@@ @@newline@@@@OkButtonName@@ Ok"
"HBDeleteSaveGameMsg","Are you sure you want to delete this game?"
"HBBackToMainMenuMsg","Return to Main Menu?@@newline@@All unsaved progress will be lost!"
"HBBackToMainMenuNoSaveMsg","Return to Main Menu?@@newline@@All progress will be lost!"
"HBRestoreDefaultControlsMsg","Restore default controls?"
"HBCreateNewFile","Create New File"
"HBCheckpointConfirmMsg","Are you sure you want to reload the last checkpoint?"
"HBRestartFromCheckpointMsg","Reload Checkpoint"
"HBRestartLevelConfirmMsg","Are you sure you want to restart the level?"
"HBRestartLevelMsg","Restart Level"
"HBCategoryMsg","Category:"
"HBEncounteredMsg","Scanned:"
"HBCapturedMsg","Captured:"
"HBKilledMsg","Killed:"
"HBKnownBehaviorsMsg","Known Behaviors:"
"HBNoSpiritPagesMsg","No spirit pages have been unlocked"
"HBNoEnvironmentPagesMsg","No Cursed Artifact pages have been unlocked"
"HBNoEquipmentAvailableMsg","No equipment is currently available"
"HBNoUpgradesAvailableMsg","No upgrades are currently available"
"HBControlsMsg","Controls"
"HBUpgradeSynopsisMsg","Upgrade Synopsis"
"HBPriceMsg","Price"
"HBLevelMsg","Level"
"HBStatTotal","(Total)"
"HBStatHotel","Hotel Sedgewick"
"HBStatTimesSquare","Times Square"
"HBStatLibrary","Public Library"
"HBStatMuseum","History Museum"
"HBStatHotel2","Return to Hotel Sedgewick"
"HBStatIsland","Lost Island"
"HBStatCemetery","Central Park Cemetery"
"HBStatCareerPlayTimeDays","%d days, %d hours, %d minutes"
"HBStatCareerPlayTimeHours","%d hours, %d minutes"
"HBStatCareerPlayTimeMinutes","%d minutes"
"HBStatTotalKills","Total Kills"
"blaststream_b1_name","Proton Pack Neutrona Wand"
"blaststream_b1_category","Proton"
"blaststream_b1_desc","An unlicensed nuclear accelerator on your back that functions by concentrating protons through the Neutrona Wand; your main tool against negatively charged ectoplasmic entities."
"blaststream_b2_name","Blast Stream"
"blaststream_b2_category","Proton"
"blaststream_b2_desc","Using the Proton Pack's particle accelerator, the Neutrona Wand releases a concentrated stream of protons that fluctuates as it reaches its target. The fluctuations of the Blast Stream tend to cause extensive property damage."
"blaststream_b2_control1","@@EquipUpButtonName@@, @@ItemMode1ButtonName@@ to Fire"
"blaststream_u1_name","Blast Stream Accelerator 1"
"blaststream_u1_category","Proton"
"blaststream_u1_control1","@@EquipUpButtonName@@, @@ItemMode1ButtonName@@ to Fire"
"blaststream_u1_upgrade1","[125%] Blast Stream Damage"
"blaststream_u1_desc","Utilizing a series of charged nucleon jackets the Blast Stream Accelerator increases the proton stream's acceleration potential yielding an increased negative energy damage increase."
"blaststream_u2_name","Blast Stream Accelerator 2"
"blaststream_u2_category","Proton"
"blaststream_u2_control1","@@EquipUpButtonName@@, @@ItemMode1ButtonName@@ to Fire"
"blaststream_u2_upgrade1","[150%] Blast Stream Damage."
"blaststream_u2_desc","Increasing the number of nucleon jackets as well as adding a second proton emitter increases the Proton Stream's negative energy damage to its maximum yield.  Note:  Smoking emitter coils are considered normal and should not cause undue concern."
"boson_b1_name","Boson Dart"
"boson_b1_category","Proton"
"boson_b1_desc","Boson Darts are super de-polarized bursts of extremely volatile, but very effective, Boson particles. Boson particles quickly overheat the Proton pack so sparse usage is recommended. Accidental Neutrona Wand blockage could vaporize the surrounding 3 square miles."
"boson_b1_control1","@@ItemMode2ButtonName@@ while firing Blast Stream"
"boson_u1_name","Boson Dart Supercharge 1"
"boson_u1_category","Proton"
"boson_u1_control1","@@ItemMode2ButtonName@@ while firing Blast Stream"
"boson_u1_upgrade1","[125%] Boson Dart Damage"
"boson_u1_desc","Its been discovered that the addition of a fermion absorption ring to the Proton Pack's Neutrona Wand substantially reduces boson particle overheating allowing more Boson Darts to be fired before causing pack shutdown.  Boson Dart impact damage is also increased.  Also, accidental Neutrona Wand blockage vaporization damage is reduced to only 1 mile!"
"boson_u2_name","Boson Dart Supercharge 2"
"boson_u2_category","Proton"
"boson_u2_control1","@@ItemMode2ButtonName@@ while firing Blast Stream"
"boson_u2_upgrade1","[150%] Boson Dart Damage"
"boson_u2_desc","In addition to a secondary fermion absorption ring, extensive modifications to the Boson stream's integer field have led to further overheating reduction and increased impact damage.  Please note that these Z-based modifications in no way compromise the dart's Bose-Einstein statistics!"
"capstream_b1_name","Capture Stream"
"capstream_b1_category","Proton"
"capstream_b1_desc","The Capture Stream allows for the containment of ghosts. The Capture Stream can be used to contain Ghosts over a trap and to manipulate ethereal objects away from specters. Once contained in a Capture Stream, ghosts can be thrown against walls causing damage or even complete neutronization."
"capstream_b1_control1","@@DeployCaptBeamButtonName@@ while firing Blast Stream, Automatic for dazed ghosts"
"slimeblow_b1_name","Slime Blower"
"slimeblow_b1_category","PDS"
"slimeblow_b1_desc","The Plasm Distribution System is an integration of the Proton Pack that uses a self-regulating strain of ectoplasm to impair entities, cause caustic black slime to go inert, and reveal otherwise invisible structures that reside on the ethereal plane."
"slimeblow_b1_control1","@@EquipDownButtonName@@, @@ItemMode1ButtonName@@ to Fire"
"slimeblow_u1_name","Slime Blower Plasm Enhancer 1"
"slimeblow_u1_category","PDS"
"slimeblow_u1_control1","@@EquipDownButtonName@@, @@ItemMode1ButtonName@@ to Fire"
"slimeblow_u1_upgrade1","[125%] Slime Blower Damage"
"slimeblow_u1_desc","A more energetic ectoplasm growth medium has been developed. Initially discovered among Dr. Spengler's collection of spores, molds and fungus, the addition of this growth medium to the Proton Pack's Plasm Tank causes the ectoplasm to replicate more vigorously producing a more energetic slime stream.  It has been reported that this new growth medium does, on rare occasions, restore some of the slime's previous 'emotive' characteristics so you are highly encouraged to put the Slime Blower away when entering areas where punk, heavy metal or hip hop music is being played very loudly."
"slimeblow_u2_name","Slime Blower Plasm Enhancer 2"
"slimeblow_u2_category","PDS"
"slimeblow_u2_control1","@@EquipDownButtonName@@, @@ItemMode1ButtonName@@ to Fire"
"slimeblow_u2_upgrade1","[150%] Slime Blower Damage"
"slimeblow_u2_desc","Channeling a low-level proton stream from the pack's proton emitters directly into the Plasm Containment Vessel has nearly tripled the ectoplasm's replication rate which provides another Slime Blower damage increase.  Take note that the impressive amount of pressure exerted by this super-agitated ectoplasm will most likely not result in a Plasm Tank rupture."
"slimetether_b1_name","Slime Tether"
"slimetether_b1_category","PDS"
"slimetether_b1_desc","Once your Neutrona Wand is equipped for Traction-Levitation, the Slime Tether allows for the discharge of plasmic slime strands between two points. The plasmic strands contract and pull on whatever is on the two ends. The Slime Tether works great for moving heavy objects, slowing down fast-moving enemies, and even making webs."
"slimetether_b1_control1","@@EquipDownButtonName@@ to Select Slime Blower, @@ItemMode2ButtonName@@ to enter Tether Mode, @@ItemMode1ButtonName@@ to launch tether anchor points."
"slimetether_u1_name","Slime Tether Stabilizer 1"
"slimetether_u1_category","PDS"
"slimetether_u1_control1","@@EquipDownButtonName@@, @@ItemMode2ButtonName@@ to Fire"
"slimetether_u1_upgrade1","Slime Tethers last [50%] longer"
"slimetether_u1_desc","Increasing the rotation speed of the Slime Tether's emitter 'spinnerets' substantially increases ectoplasm strand cohesion.  This tensile strength increase creates longer lasting slime tethers.  It should be noted that on rare occasions a mini-strand launched by a spinneret misfire has been known to suddenly (and inopportunely) tether a Ghostbuster's legs together.  Stride accordingly."
"slimetether_u2_name","Slime Tether Stabilizer 2"
"slimetether_u2_category","PDS"
"slimetether_u2_control1","@@EquipDownButtonName@@, @@ItemMode2ButtonName@@ to Fire"
"slimetether_u2_upgrade1","Slime Tethers last [100%] longer"
"slimetether_u2_desc","It has been discovered that flash heating ectoplasm immediately before it enters the Slime Tether's compression chamber results in a tether strand with far more stable ectoplasm linkages.  This creates strands that last twice as long as slower-spun, non-preheated slime tethers.  It has also been reported that this flash heating substantially improves the tether strand's taste, though it is suggested you don't attempt to verify this for yourself."
"shockblast_b1_name","Shock Blast"
"shockblast_b1_category","DarkMatter"
"shockblast_b1_desc","The Shock Blast expels a conical pattern of stripped dark matter particles that diffuse quickly in atmosphere. It is very powerful at close range but less accurate and less potent the further you are from your target. It works well on inbound ghosts and vapor swarms or near-proximity entities."
"shockblast_b1_control1","@@EquipLeftButtonName@@, @@ItemMode1ButtonName@@ to Fire"
"shockblast_u1_name","Shock Blast Dark Matter Concentrator 1"
"shockblast_u1_category","DarkMatter"
"shockblast_u1_control1","@@EquipLeftButtonName@@, @@ItemMode1ButtonName@@ to Fire"
"shockblast_u1_upgrade1","[125%] Shock Blast Damage"
"shockblast_u1_desc","Experimenting with the Shock Blast's baryon condenser ring has resulted in a substantial concentration of emitted dark matter particles without a corresponding heating rate increase.  The resulting burst of concentrated dark matter particles increases the Shock Blast's damage potential against negatively charged ectoplasmic entities.  Condenser ring leakage has been known to affect the wearer's neuro-electric state resulting in an elevated intemperance and an increase in general wantonness.  User discretion is suggested."
"shockblast_u2_name","Shock Blast Dark Matter Concentrator 2"
"shockblast_u2_category","DarkMatter"
"shockblast_u2_control1","@@EquipLeftButtonName@@, @@ItemMode1ButtonName@@ to Fire"
"shockblast_u2_upgrade1","[150%] Shock Blast Damage"
"shockblast_u2_desc","It's been found that adding a positive graviton filter to the Shock Blast's condenser ring further increases the burst density of stripped dark matter particles giving the device another damage increase. Because the glare from the graviton filter's vent array can cause temporary blindness, please refrain from looking directly down the Neutrona Wand when a blast is triggered."
"stasis_b1_name","Stasis Stream"
"stasis_b1_category","DarkMatter"
"stasis_b1_desc","The Stasis Stream emits a high capacity beam of order-reversing particles that hypobond to extoplasmic matter, effectively immobilizing ghosts. The Stasis Stream has nothing to do with cold, but the effect is similar."
"stasis_b1_control1","@@EquipLeftButtonName@@, @@ItemMode2ButtonName@@ to Fire"
"stasis_u1_name","Stasis Stream Amplifier 1"
"stasis_u1_category","DarkMatter"
"stasis_u1_control1","@@EquipLeftButtonName@@, @@ItemMode2ButtonName@@ to Fire"
"stasis_u1_upgrade1","Immobilizes enemies [125%] faster."
"stasis_u1_desc","Oscillating the Stasis Stream's particle flow at precisely 3.14159 GHz has substantially amplified the O-R particles' hypobonding capacity leading to an increased enemy immobilization speed.  Please note that O-R particle back flow can result in numb fingers and hands.  Also, avoid undue wand contact or risk experiencing fleeting feelings of ennui, angst and boredom-laced paranoia."
"stasis_u2_name","Stasis Stream Amplifier 2"
"stasis_u2_category","DarkMatter"
"stasis_u2_control1","@@EquipLeftButtonName@@, @@ItemMode2ButtonName@@ to Fire"
"stasis_u2_upgrade1","Immobilizes enemies [150%] faster."
"stasis_u2_desc","Adding a second O-R particle injector to the device's accumulator core further increases the speed that Stasis Stream's targets are immobilized.  To pre-answer a commonly asked question:  Being exposed to these order-reversing particles affects the user's gender in no way!"
"meson_b1_name","Meson Collider"
"meson_b1_category","Composite"
"meson_b1_desc","The Meson Collider releases a hyper-collided, long-range stream of particles that will vaporize any material in its trajectory. The spread is limited but intensely focused, making it great for long and medium distance creatures. Not recommended for close quarter targets."
"meson_b1_control1","@@EquipRightButtonName@@, @@ItemMode1ButtonName@@ to Fire"
"meson_u1_name","Meson Collider Enricher 1"
"meson_u1_category","Composite"
"meson_u1_control1","@@EquipRightButtonName@@, @@ItemMode1ButtonName@@ to Fire"
"meson_u1_upgrade1","[125%] Meson Collider Damage"
"meson_u1_desc","It's been determined that it's possible to vent excess bosons from the pack's fermion absorption ring directly into the meson particle stream.  The resulting increase in the angular momentum of the stream's meson flow substantially increases the Meson Collider's damage.  While extended proximity to this 'enriched' meson stream has resulted in sterility in laboratory mice, its impact on humans remains debatable."
"meson_u2_name","Meson Collider Enricher 2"
"meson_u2_category","Composite"
"meson_u2_control1","@@EquipRightButtonName@@, @@ItemMode1ButtonName@@ to Fire"
"meson_u2_upgrade1","[150%] Meson Collider Damage"
"meson_u2_desc","Extending the Proton Pack's ring accelerator helix further increases the meson stream's angular momentum.  Though a secondary stabilizer is required to maintain quark/anti quark balance, the resulting meson stream acceleration provides another notable damage increase."
"pulse_b1_name","Overload Pulse"
"pulse_b1_category","Composite"
"pulse_b1_desc","An alternate release mode of the Neutrona Wand, the Overload Pulse doesn't move too fast, but it will cause a lot of damage when it finally gets where it's going."
"pulse_b1_control1","@@EquipRightButtonName@@, Tap @@ItemMode2ButtonName@@ to Fire"
"pulse_u1_name","Overload Pulse Capacitor Upgrade 1"
"pulse_u1_category","Composite"
"pulse_u1_control1","@@EquipRightButtonName@@, Tap @@ItemMode2ButtonName@@ to Fire"
"pulse_u1_upgrade1","[125%] Overload Pulse Damage"
"pulse_u1_desc","Pulsing the Meson Collider's primary field coil has been discovered to increase the storage 'depth' of the device's overload capacitor.  When released, the resulting Overload Pulse detonates with increased force."
"pulse_u2_name","Overload Pulse Capacitor Upgrade 2"
"pulse_u2_category","Composite"
"pulse_u2_control1","@@EquipRightButtonName@@, Tap @@ItemMode2ButtonName@@ to Fire"
"pulse_u2_upgrade1","[150%] Overload Pulse Damage"
"pulse_u2_desc","The addition of a bleeder line to the Proton Pack's neutron sump creates additional capacitor storage capacity, increasing the maximum pressure load of the Overload Pulse and yielding another substantial increase in the projectile's explosive damage."
"pke_b1_name","P.K.E. Meter"
"pke_b1_category","Detection"
"pke_b1_desc","The P.K.E. Meter measures electro-magnetic fluctuations like a divining rod:  Point it at psycho-kinetic energy and it heats up.  Point it away and it goes cold.  Just follow the signal to your target.  Scan ghosts to add their paranormal information to your electronic Tobin's Spirit Guide."
"paragoggles_b1_name","Ecto-Goggles"
"paragoggles_b1_category","Detection"
"paragoggles_b1_desc","The Ecto-Goggles are enabled whenever you use your P.K.E. Meter.  They allow you to view otherwise invisible ectoplasmic activity."
"muontrap_b1_name","Muon Containment Trap"
"muontrap_b1_category","Trap"
"muontrap_b1_desc","A portable containment unit used for the temporary storage of ghosts.  Don't look directly into the trap!"
"superslammer_b1_name","Super Slammer Muon Trap"
"superslammer_b1_category","Trap"
"superslammer_b1_desc","Larger and faster than portable containment units, this vehicle-mounted, high-expansion, rapid-cycle trap is capable of containing multiple ghosts."
"tutorial_pke_signals_name","PKE Meter - Locating Signals"
"tutorial_pke_signals_desc","The PKE meter is the cornerstone of any supernatural investigation. It functions like a divining rod: just point it toward a PK energy source and it will heat up. Point it away, it goes cold. @@newline@@ Use the PKE Meter to 'follow' a PKE signal to your target. As you get closer the PKE Meter's 'wings' will rise higher and higher until you are within scanning range. @@newline@@ PKE Signals are divided into three types, each identified by its own PKE Meter screen color: @@newline@@ Red = Ghosts and other entities @@newline@@ Green = Environmental Phenomena @@newline@@ Blue = Items of interest @@newline@@ Your Ecto-Goggles are linked to autofunction whenever you use your PKE Meter in order to provide additional feedback."
"tutorial_pke_signals_control","Press @@EquipMeterButtonName@@ to equip PKE Meter. Use  @@CameraPAxisName@@ and @@MoveAxisName@@ to turn and move toward the detected signal."
"tutorial_pke_scan_name","PKE Meter - Scanning"
"tutorial_pke_scan_desc","Using the PKE Meter for tracking is helpful but you can also use it to perform a full target scan on a variety of paranormally-tainted entities and objects. @@newline@@ In order to make a successful scan you need to be facing the target and must be close enough to get a solid reading. Keep an eye on the Paragoggle's target indicator, it will change when you are good to scan. Then it's just a matter of pressing and holding the scan button until you get a scan confirmation message. @@newline@@ A completed scan initiates a cross-referenced query to all digitally available material and instantly updates the appropriate entry in your onboard Ghostbuster Manual and Tobin's Spirit Guide."
"tutorial_pke_scan_control","Press @@EquipMeterButtonName@@ to Equip the PKE Meter, Press and hold @@ItemMode1ButtonName@@ to scan."
"tutorial_trapping_name","Ghost Trapping"
"tutorial_trapping_desc","When a ghost is placed over a deployed trap, the trap will automatically open releasing a containment cone that will begin to drag the ghost down into the trap. Though some ghosts will be drawn quickly down into the trap, more powerful ghosts will notice the trap's opening and will do everything they can to escape.  @@newline@@ Use the capture stream to keep struggling ghosts in the center of the trap's capture cone until they have been drawn into the ghost trap.  If a ghost leaves the cone it will be able to escape, and you will have to subdue them and restart the trapping sequence from the beginning. @@newline@@ Oh, and please remember to always gather your trap before leaving the area!"
"tutorial_trapping_control","Press @@DeployTrapButtonName@@ to deploy a ghost trap. Control the Capture Stream with @@CameraPAxisName@@ to bring the dazed ghost above a deployed Ghost Trap.  When the trap opens, use @@CameraPAxisName@@ to keep the struggling ghost inside the trap's containment cone."
"tutorial_revival_name","Teammate Revival"
"tutorial_revival_desc","The Portable Proton Field Emitter (or PFE) emits a low-level, Proton-saturated energy field that can immediately revive those incapacitated due to paranormal attacks. Simply get close to your downed teammate and activate the device. They'll be back into the fight in no time. @@newline@@ When a Ghostbuster goes down his pack will trigger an emergency pack venting that acts as an eye-catching emergency beacon.  Downed Ghostbuster portraits will also appear on screen with an arrow that points toward their location."
"tutorial_revival_control","Get close to an incapacitated teammate. Press @@InteractButtonName@@ when prompted."
"tutorial_venting_name","Pack Overheating and Manual Venting"
"tutorial_venting_desc","Containing and accelerating subatomic particles generate a lot of heat - heat that, if left unregulated, could lead to a particle containment failure. In order to prevent the... unpleasantness... that would result from a loss of containment, the Proton Pack has an automatic purge system that forcibly cools the pack when its heat levels get too high. This 'overheating' system prevents the pack from exploding with the force of several atomic bombs at the cost of interrupting normal pack operations for several seconds. @@newline@@ Because the Proton Pack's overheating system is automatic, the pack tends to shut down at inopportune moments. Fortunately, the pack's heat can be manually dumped allowing for more tactical flexibility. @@newline@@ Manually venting the Proton Pack cools it down more rapidly than the automatic overheating shutdown system so it is in the user's best interest to vent the pack manually whenever possible."
"tutorial_venting_control","When the Proton Pack's heat level rises, press @@ManualVentButtonName@@ to manually vent the pack."
"tutorial_blast_stream_name","Blast Stream Use"
"tutorial_blast_stream_desc","The Blast Stream is a Ghosbuster's most fundamental piece of equipment. Its concentrated stream of protons is highly effective against most paranormal entities. Less fortunately, this 'blast' stream is also very effective against non paranormal objects as well. @@newline@@ Firing the Blast Stream is easy! Simply point at what you want to shoot and then press the trigger. The Blast Stream will fire as long as you hold down the trigger or until the Proton Pack overheats resulting in an auto shutdown (don't worry - the pack will auto-cycle back on in a few seconds). Watch your aim or you will end up causing more damage to your surroundings than to any ghost. Be careful! It's very easy to get carried away!"
"tutorial_blast_stream_control","Use @@EquipUpButtonName@@ to equip Proton Equipment, aim at your target and press @@ItemMode1ButtonName@@ to fire."
"tutorial_boson_dart_name","Boson Dart Use"
"tutorial_boson_dart_desc","While firing a standard Blast Stream you can trigger a harder hitting boson surge that will slam into whatever's at the end of the Blast Stream. @@newline@@ Like the Blast Stream, firing a Boson Dart is easy. Just paint your target with your Blast Stream and then fire off a Boson Dart. Caution! Firing a Boson Dart will quickly overheat your Proton Pack triggering an auto-shutdown."
"tutorial_boson_dart_control","Use @@EquipUpButtonName@@ to equip Proton Equipment, while pressing @@ItemMode1ButtonName@@ to fire a Blast Stream press @@ItemMode2ButtonName@@ to launch a Boson Dart."
"tutorial_capture_stream_name","Capture Stream and Slamming"
"tutorial_capture_stream_desc","In order to trap a ghost, you've got to first be able to grab him. When a ghost is blasted enough it becomes 'dazed' at which point your blast stream will automatically change into a capture stream which will quickly contain the ghost. You can also manually fire a capture stream to capture wounded ghosts, though this could take some practice to master. @@newline@@ Captured ghosts will struggle against the capture stream and must be 'wrangled' into submission. To successfully wrangle a captured ghost, direct your Capture Stream to pull or tug the ghost in the opposite direction of where its trying to go. Each time you get a good wrangle-tug, your Capture Stream's slam meter will gain one slam. @@newline@@ Blasting a ghost is effective, but you can wear him out much faster by overloading your capture stream and slamming him around the room a bit. While a ghost is held in your capture stream, overload the stream and bash the little spook around the area. Note that each slam drains a unit from the slam meter. If the meter is empty, your capture stream won't overload, and you won't be able to slam anything. @@newline@@ Once the ghost is dazed, use the capture stream to move him over a live ghost trap. (See the Training Entry on Ghost Trapping for details.) @@newline@@ Skilled Ghostbusters can even slam a ghost directly into a ghost trap! @@newline@@ Besides ghosts, some objects can be grabbed by the capture stream and moved around the environment to clear a path or to just engage in some 'active' redecoration.  Objects held in the Capture Stream can even be launched!"
"tutorial_capture_stream_control","Use @@EquipUpButtonName@@ to equip Proton Equipment. To auto-wrangle a ghost, use the Blast Stream to damage the ghost until it's dazed. The stream will automatically change to a capture stream and contain the ghost. While blasting, press @@DeployCaptBeamButtonName@@ to manually capture wounded ghosts. When a ghost is caught in the capture stream, direct the stream with @@CameraPAxisName@@ to pull or tug the ghost. Press @@ItemMode2ButtonName@@ to initiate a slam.  Objects held in the Capture Stream can be sent flying by pressing @@InteractButtonName@@ to launch them."
"tutorial_slime_blower_name","Slime Blower Use"
"tutorial_slime_blower_desc","The Slime Blower launches a stream of modified, self-regulating ectoplasm that can severely damage paranormal entities, neutralize black slime, and even drive ghosts out of possessed people. @@newline@@ The Slime Blower will fire as long as you hold down the trigger. If your other weapons don't seem to be too effective, try using your Slime Blower. The slime in your tank will regenerate so what have you got to lose?"
"tutorial_slime_blower_control","Press @@EquipDownButtonName@@ to equip the Plasm Distribution System and then press and hold @@ItemMode1ButtonName@@ to fire."
"tutorial_slime_tether_name","Slime Tether Use"
"tutorial_slime_tether_desc","The Slime Blower can also be used to launch strands of ectoplasm called slime tethers that will contract and pull on whatever is connected to each end of the tether. Slime tethers can be used to lift or move heavy objects and slow down and temporarily immobilize ghosts. The Slime Blower's tether launching feature is a new development so it is possible other tether uses remain to be discovered. @@newline@@ To create a Slime Tether you must first enter Slime Tether mode by equipping the Slime Blower and then pressing and holding the left trigger. While still holding down the left trigger, tap the right trigger to launch the tether's first anchor point. While still holding down the left trigger aim somewhere else and the tap the right trigger again to launch the tether's final anchor. Then just stand back and enjoy."
"tutorial_slime_tether_control","Press @@EquipDownButtonName@@ to equip the Plasm Distribution System and then press and hold @@ItemMode2ButtonName@@ to enter Tether Mode, Press @@ItemMode1ButtonName@@ to launch two tether anchor points."
"tutorial_shock_blast_name","Shock Blast Use"
"tutorial_shock_blast_desc","The Shock Blast fires a high-powered, conical blast of stripped dark matter particles. It is a very powerful, close range device but becomes much less effective with distance. @@newline@@ The Shock Blast is definitely a close-range weapon and well-aimed shots can hit multiple targets at the same time."
"tutorial_shock_blast_control","Press @@EquipLeftButtonName@@ to equip the Dark Matter Generator, press @@ItemMode1ButtonName@@ to fire."
"tutorial_stasis_stream_name","Stasis Stream Use"
"tutorial_stasis_stream_desc","The Stasis Stream emits a powerful stream of order-reversing particles that slows and ultimately immobilizes ghosts and other paranormal entities. @@newline@@ The Stasis Stream will fire as long as you hold down the trigger or until the Proton Pack overheats. Remember that entities are only temporarily immobilized by the Stasis Stream. You can't fire and forget with the Stasis Stream!."
"tutorial_stasis_stream_control","Press @@EquipLeftButtonName@@ to equip the Dark Matter Generator, press and hold @@ItemMode2ButtonName@@ to fire."
"tutorial_meson_collider_name","Meson Collider Use"
"tutorial_meson_collider_desc","The Meson Collider launches a brief stream of hyper compacted particles creating a very effective , long-range particle stream. @@newline@@ The Meson Collider fires a very focused energy stream so careful aiming is required but it is very effective at medium to long ranges."
"tutorial_meson_collider_control","Press @@EquipRightButtonName@@ to equip the Composite Particle System, press @@ItemMode1ButtonName@@ to fire."
"tutorial_overload_pulse_name","Overload Pulse Use"
"tutorial_overload_pulse_desc","Triggering and overload in the Meson Collider releases a powerful burst of highly unstable and potentially volatile particles. The resulting Overload Pulse is a slow moving but devastating projectile. @@newline@@ When the overload pulse detonates, all loose objects in the are first drawn into the center of the blast radius before being explosively launched back into the environment creating a powerful one-two punch."
"tutorial_overload_pulse_control","Press @@EquipRightButtonName@@ to equip the Composite Particle System, press @@ItemMode2ButtonName@@ to fire."
