"MissionDescription","The Angry Fisherman"
"objShrt_FindFisherman","Track Down the Fisherman Ghost."
"objLong_FindFisherman","You've been separated from Egon. You'll have to track the fisherman ghost down yourself."
"objLong_3rdFloor1","You've got a strong signal detected on your PKE Meter. It must be the fisherman ghost."
"objLong_3rdFloor2","Kill the animated sconces."
"objLong_3rdFloor3","There's another PKE signal to track. It must be the fisherman ghost."
"objLong_3rdFloor4","Find the fisherman ghost in the 3rd floor hallways."
"objShrt_CaptureFisherman","Capture the Fisherman Ghost."
"objLong_CaptureFisherman","You've cornered the fisherman ghost. Time to bring him down. Get that ghost trap ready!"
"objLong_IntroBoss","Track the PKE signal in the lounge."
"objLong_FightBoss","Defeat the Kitchen Golem."
"PKE_3rd_Sconce_Rollover","Wall Sconce"
"PKE_3rd_Sconce_Scan","There doesn't seem to be anything out of the ordinary here."
"PKE_3rd_Ambush2_Rollover","Fisherman's Hiding Place"
"PKE_3rd_Ambush2_Scan","The fisherman apparently hid here."
"tutorial_trap1","Press @@DeployTrapButtonName@@ to deploy your trap. Press the button again to automatically retrieve it, or walk up to the trap and press @@InteractButtonName@@."
"Diag_Ray_HT1_PU_052","Hey! Is there a bathtub overflowing up there?"
"Diag_Egon_HT1_PU_010","More specifically: a 7000-cubic meter bathtub filled with protonically charged seawater? And, um, sea cucumbers?"
"Diag_Egon_HT1_PU_011","Ray, did you tell the recruit about semi-dimensional rift entities? This type of highly agitated environment is a likely manifestation point."
"Diag_Egon_LIB_S_168","Now that is a fine example of a Level 6 Bi-Dimensional Attractor."
"Diag_Egon_LIB_S_169","And it rebuilds itself."
"Diag_Ray_LIB_S_170","It's losing strength! Keep tearing it down!"
"Diag_Ray_LIB_S_171","Man. How much PK energy must it take to collect and animate an entity like that?"
"Diag_Egon_LIB_S_172","A lot. A lot of very angry energy."
"Diag_Egon_LIB_S_174","Recruit, you okay? Let's keep moving."
"Diag_Egon_GEN_C_326","Wrangle it out!"
"Diag_Egon_GEN_C_363","Wrangle it!"
"Diag_Ray_GEN_E_495","Wrangle it away."
"Diag_Ray_GEN_E_509","Wrangle that."
"Diag_Peter_SPLIT_062","It's all you!"
"Diag_Peter_SPLIT_065","Yo, a little help!"
"Diag_Peter_SPLIT_163","Yo! New guy!"
"Diag_Ray_GEN_E_728","Help me wrangle this!"
"Diag_Ray_GEN_E_004","You're hurting it."
"Diag_Ray_GEN_E_542","Lasso him, cadet!"
"Diag_Ray_GEN_E_544","Grab him and slam him."
"Diag_Ray_GEN_E_541","Yank it out of there."
"Diag_Ray_GEN_E_538","Blast it!"
"Diag_Peter_GEN_C_082_b","Hey, over here. A little help? Yo, a little, help?"
"Diag_Rescue_GEN_E_001","Thanks! Man, I didn't think I was ever gonna get out of there!"
"Diag_Peter_HT1_S_158","This is why I never worked in the food service industry."
"Diag_Peter_HT1_S_160","No make that fast!"
"Diag_Egon_LIB_S_137_a","Shh."
"Diag_Egon_GEN_C_487_c","Look out!"
"Diag_Egon_HT1_S_149","This way. Looks like he's drifting upstairs."
"Diag_Ray_HT1_S_150","Wrong way, Slugger. You've gotta support Egon! Go! Upstairs!"
"Diag_Egon_HT1_S_151_a","Can't get across there! Move! Take the lead! Here, take this!"
"Diag_Egon_HT1_S_151_b","Can't get across there! Move! Take the lead! Take this trap!"
"Diag_Egon_HT1_S_152","Be careful. The psychonic vibrations seem to be amplifying their energy! Their manifestations are becoming more powerful and dangerous by the second! But don't be afraid, because...uhh...no, go ahead and be afraid."
"Diag_Egon_HT1_S_153","Good work. Are you alright?"
"Diag_Ray_HT1_S_154","Nice going! You might really be the right person for this job."
"Diag_Egon_HT1_S_156","He's got something! Let's track it down!"
"Diag_Ray_HT1_S_162","First one I've ever seen! It's some type of highly focused anthropomorphic animator: an entity which attracts familiar objects to itself so it can materially manifest its rage!"
"Diag_Egon_HT1_S_164","No, Peter, I think it's trying to make us into pancakes!"
"Diag_Egon_HT1_S_166","It's generating a field of attraction so strong that it's able to reassemble its component parts!"
"Diag_Ray_HT1_S_168","Take it apart faster than it can put itself back together!"
"Diag_Ray_HT1_S_170","Happens everyday, right?"
"Diag_Ray_HT1_F_171","Anybody hear from Zeddemore?"
"Diag_Winston_HT1_F_172","Uh, guys? I'm right outside. And so is something else."
"Diag_Winston_HT1_F_175","I've been trying to get here for over four hours, Peter! Traffic is a little blocked right now!"
"Diag_Ray_HT1_F_176","Wait...I know that thud..."
"Diag_Egon_HT1_F_177","Winston, what do you see out there?"
"Diag_Winston_HT1_F_178","It's big, it's clean and soft and white. And you all aren't gonna like it."
"Diag_Ray_HT1_F_180","No... this is not possible. Not here. Not now. Not again!"
"Diag_Peter_HT1_S_155","Yes, you have destroyed a significant section of a five-star New York hotel in just under three hours. Your mother and I are so proud. Aren't we, Egon?"
"Diag_Peter_HT1_S_157","I've witnessed this type of behavior before."
"Diag_Peter_HT1_S_159","Uh, guys? Time to back away slowly"
"Diag_Peter_HT1_S_161","Egon? Ray? This is something new for us, isn't it?"
"Diag_Peter_HT1_S_163","Hey, you think he'd make us some pancakes?"
"Diag_Peter_HT1_S_165","Whoa! Nice breath control."
"Diag_Peter_HT1_S_167","Okay, if it's allowed to do THAT?! Then what's our plan?"
"Diag_Peter_HT1_S_169","I thought I didn't like knives and forks flying at me. But, when knives and forks become a big angry giant, that's really me not liking it. A lot."
"Diag_Peter_HT1_F_173","Gosh we've missed you, partner. Glad you could make it. But first, how was Aida? Mhmm."
"Diag_Peter_HT1_F_174","Well, we had to make do with, uh, this new specimen here."
