"MissionDescription","Into the Tunnels"
"PKESource_Gate_rollover","There is a crack here."
"PKESource_Gate_scan","Black slime weakened the wall."
"PKESource_Obelisk_RollTxt","This obelisk has been weakend."
"PKESource_Obelisk_ScanTxt","You can destroy this obelisk with your equipment."
"onehalf_short","Follow the Chairman."
"onehalf_long","Find a way to follow the Chairman under the Large Obelisk."
"one_short","Explore the Tunnel Network Beneath the Museum."
"one_long","These strange tunnels don't seem to be part of the city's utility grid. Explore them and see what you can learn."
"two_short","Find an Exit out of the Spirit Conduit."
"two_long","There must be some way out of here! Continue to explore until you find it."
"three_short","Follow the Black Slime Column up out of the Tunnels."
"three_long","It looks like the Black Slime has found a way up and out of the conduit tunnels. Follow it and find your own way out."
"four_short","Defeat the Chairman."
"four_long","Find a way to defeat the Chairman once and for all."
"cps_tutorial","Press @@ItemMode1ButtonName@@ to fire your composite particle system."
"tutorial_equipRailGun","Press @@EquipRightButtonName@@ to equip the composite particle system."
"Diag_Egon_PAR_S_129_a","This is a prototype for a dual-effect composite particle system. The first component is the meson collider. It releases a hyper-collided..."
"Diag_Egon_PAR_S_131_a","...long-range stream of particles that will vaporize any material in its trajectory."
"Diag_Ray_PAR_S_132","The spread is limited but intensely focused. It's great for dead-eye accuracy. Long distance, medium distance."
"Diag_Egon_PAR_S_133","However, in close quarters against agile targets, I expect it may be a little unwieldy."
"Diag_Ray_PAR_S_134","Here's how you use it."
"Diag_Ray_RF_PU_093","You got a bite on your PKE, scan around for something paranormal with your goggles."
"Diag_Egon_RF_PU_068","I think Ray is on to somethng! Put on your PKE goggles and investigate the area!"
"Diag_Ray_RF_PU_170","This way, with me."
"Diag_Ray_PAR_S_184","It's got to have a weak spot somewhere!"
"Diag_Egon_MUS_F_228","Aim for the big yellow eye!"
"Diag_Egon_LIB_PU_035","Hit the eye with everything you've got!"
"Diag_Ray_GEN_E_222","That wasn't such a chore, now was it?"
"Diag_Ray_GEN_E_028","Nice work!"
"Diag_Egon_GEN_C_116","Well done!"
"Diag_Egon_GEN_C_117","That's how it's done!"
"Diag_Ray_SPLIT_026","This way, gentleman."
"Diag_Egon_SPLIT_017","Well, this looks inviting."
"Diag_Egon_PAR_S_001","We've got to stop that slime flow."
"Diag_Ray_PAR_S_004","He left a trail. This way!"
"Diag_Ray_PAR_S_006","Yahhhhhhhh!"
"Diag_Egon_PAR_S_008","Don't hold me to it, but these things always come in threes."
"Diag_Egon_PAR_S_009","Hm. Strange."
"Diag_Egon_PAR_S_011","This tunnel network. What could it possibly have been built for?"
"Diag_Ray_PAR_S_012","I was thinking the same thing."
"Diag_Ray_PAR_S_014","No way, Peter. The design and valves don't fit for moving steam, water, gas, electric, oil, trains, not even slime."
"Diag_Ray_PAR_S_016","Morlocks would hate this kind of ornamentation."
"Diag_Egon_PAR_S_017","I don't recognize the alloy fabrication."
"Diag_Egon_PAR_S_019","You're right about that. There's more consistent, accelerated PKE blowing through here than I've ever seen. But this is not the origin point. This is just a conduit."
"Diag_Ray_PAR_S_020","Question is, where does it lead?"
"Diag_Egon_PAR_S_021","We may have crossed through a portal."
"Diag_Ray_PAR_S_024","Hmm. Watch stopped. Anybody know what time it is?"
"Diag_Egon_PAR_S_026","Actually, it's 8:34 in the morning...in our dimension."
"Diag_Egon_PAR_S_028","I don't wear a watch. I count seconds in my head. 57....58...59...8:35."
"Diag_Ray_PAR_S_029","Well, we knew which way to go for a while at least."
"Diag_Ray_PAR_S_031","There's got to be another way around this."
"Diag_Egon_PAR_S_032","Check your meters."
"Diag_Ray_PAR_S_033","Throw at the target."
"Diag_Egon_PAR_S_034","First, find the target."
"Diag_Ray_PAR_S_038","The new cadet's alright."
"Diag_Ray_PAR_S_040","Oh my. So MUCH black slime."
"Diag_Egon_PAR_S_042","The column! It's flowing upwards!"
"Diag_Ray_PAR_S_043","If you see a big yellow eye in there, poke it with something!"
"Diag_Egon_PAR_S_044","No yellow eye, Ray!"
"Diag_Ray_PAR_S_045","Maybe it already went up there."
"Diag_Ray_PAR_S_046","Good instincts, Chief. But there's just too much black slime in there."
"Diag_Ray_PAR_S_048","Uh-huh."
"Diag_Egon_PAR_S_049","Well. That doesn't sound good."
"Diag_Egon_PAR_S_052_a","Only one way to find out."
"Diag_Egon_PAR_S_052_b","Only one way to find out."
"Diag_Ray_PAR_S_054","Welcome back to Ghostworld."
"Diag_Peter_PAR_S_010","Well, that is your conversation starter. What's strange?"
"Diag_Peter_PAR_S_013","Well, it could just be an old steam tunnel."
"Diag_Peter_PAR_S_015","What about Morlocks?"
"Diag_Peter_PAR_S_018","So it's not steam, it's not Morlocks. But there's plenty of ghosts. "
"Diag_Peter_PAR_S_022","Wait. Are we in Ghostworld?"
"Diag_Peter_PAR_S_023","Egon, it's dark down here. Did you just shrug?"
"Diag_Peter_PAR_S_025","Well, it's late, Ray. Way past bedtime, anyway. In our dimension. "
"Diag_Peter_PAR_S_027","Your watch is still working?"
"Diag_Peter_PAR_S_030_a","And the temperature?"
"Diag_Ray_PAR_PU_014","Hello, Chairman. Ready to get what's coming to you?"
"Diag_Ray_PAR_PU_015","Get him!!"
"Diag_Ray_PAR_PU_016","Kidnapping is a class-1 felony, and we do not tolerate it in our jurisdiction!"
"Diag_Peter_PAR_S_037","That was a little harsh. What'd you have against that wall?"
"Diag_Peter_PAR_S_039","So far, not too shabby."
"Diag_Peter_PAR_S_041","Oh, it just seems like a lot because it's alive."
"Diag_Peter_PAR_S_047","Let's try 'up'."
"Diag_Peter_PAR_S_050","Is it my turn to lead? I don't want to jump in front."
"Diag_Peter_PAR_S_051","Well, I wonder what paralyzing terror's on the other side of this hatch? "
"Diag_Peter_PAR_S_053","You always say that. Alright, give me a hand."
"Diag_Ray_PAR_PU_001","Egon. I think this is as good a time as any to install a new CPS."
"Diag_Ray_PAR_PU_002","The Meson Collider is extremely precise and deals a lot of damage, but takes a while to recharge."
"Diag_Ray_PAR_PU_003","The Overload Pulse disperses a rapid burst of meson particles."
"Diag_Ray_PAR_PU_004","You can fire each of them independently: they both work great."
"Diag_Ray_PAR_PU_005","But you can also use them in tandem. Paint a target using the Meson Collider. After you've acquired the target, all expulsions from the Overload Pulse will home in on that target."
"Diag_Ray_PAR_PU_006","Remember, you can paint entities for direct damage or paint an object or area to create environmental damage."
"Diag_Ray_PAR_PU_007","It probably goes without saying, but this is very strange."
"Diag_Ray_PAR_PU_008","Look at the trail! The Chairman went that way! He's running down this tunnel!"
"Diag_Ray_PAR_PU_009","Does it feel...weird in here to you guys? Like, familiar-weird?"
"Diag_Ray_PAR_PU_010","The trail leads to this sealed door, then stops."
"Diag_Ray_PAR_PU_011","Man, I do not want this jerkball to get away again!"
"Diag_Winston_MUS_PU_086","I'll be at the office watching over Ilyssa. Don't do anything fun without me."
