"accept_tos_and_pp_no","I do not accept the Terms of Use nor the Privacy Policy"
"accept_tos_and_pp_yes","I accept the Terms of Use and the Privacy Policy"
"allow_promo_emails_no","I do not allow Avalanche Studios to send me promotional emails"
"allow_promo_emails_yes","I allow Avalanche Studios to send me promotional emails"
"avalance_account_accept","Accept"
"avalance_account_accept_notifications","Accept email"
"avalance_account_continue","Continue"
"avalance_account_create_account_desc","The FMTEL Account gives you access to stats, daily events and more."
"avalance_account_create_account_header","Create a FMTEL Account"
"avalance_account_create_temporary_desc","A temporary account can be created if you don't want to give us your email address.

If you create a temporary account:
* You won't be able to link multiple game profiles to the same account.
* You won't be able to participate in cross game events

A temporary account can at any time be upgraded to a normal account under Settings / FMTEL Account"
"avalance_account_create_temporary_header","Create Temporary Account"
"avalance_account_forgot_password_desc","Please enter the email address linked to your account. An email will be sent with instructions on how to reset your password."
"avalance_account_forgot_password_header","Forgot Password"
"avalance_account_login_account_header","Login to your FMTEL Account"
"avalance_account_please_wait_desc","Logging in..."
"avalance_account_please_wait_header","Please Wait"
"avalance_account_setup_header","Set up your FMTEL Account"
"avalance_account_submit","Submit"
"avalance_account_update_account","Update account"
"avalance_account_update_account_header","Update your FMTEL Account"
"avalanche_account_opt_out_desc","This will disable daily events, etc... You can at any time set up a FMTEL Account under Settings / FMTEL Account."
"avalanche_account_opt_out_header","Do not Create a FMTEL Account"
"avalanche_account_update_account_header","Update to a full FMTEL Account"
"create_account","Create Account"
"create_temp_account","Create temporary account"
"email_already_in_use","Email already in use. Try login instead"
"forgot_password","Forgot password"
"option_social_delete_user","UNLINK USER"
"option_social_delete_user_desc","Deletes your FMTEL Account and all data associated with it. The action will take 24 hours on our servers. During this time you can restore your account by enabling FMTEL Account."
"option_social_disable","FMTEL ACCOUNT"
"option_social_disable_desc","Disables the FMTEL Account until you enable it here again."
"option_social_logged_in_status","STATUS"
"option_social_logged_in_status_desc","Shows the current status for the FMTEL Account (logged in / logged out)."
"option_social_update_account","UPDATE ACCOUNT"
"option_social_update_account_desc","Update your FMTEL Account to get access to the full FMTEL Account experience."
"option_social_view_privacy_policy","PRIVACY POLICY"
"option_social_view_privacy_policy_desc","View the Privacy Policy."
"option_social_view_terms_of_use","END USER LICENSE AGREEMENT"
"option_social_view_terms_of_use_desc","View the End User License Agreement."
"option_url_eula","https://generationzero.com/en/eula"
"option_url_eula_desc","View EULA"
"option_url_privacy_policy","https://generationzero.com/en/privacy-policy"
"option_url_privacy_policy_desc","View Privacy Policy"
"option_value_disabled","DISABLED"
"option_value_enabled","ENABLED"
"privacy_policy","Privacy Policy"
"privacy_policy_text","** CDDaAEeDcadBCbbDBaDdBb"
"social_cancel_create_user_header","Cancel FMTEL User Creation?"
"social_cancel_create_user_msg","You can always create an FMTEL user later under Settings."
"social_delete_user_header","Delete FMTEL User?"
"social_delete_user_msg","Deleting the FMTEL user takes 24 hours. During this time you can restore your FMTEL user by going to Settings and enable FMTEL. All data associated with the FMTEL user will be deleted and can't be restored after 24 hours."
"social_restore_user_header","Cancel FMTEL User deletion?"
"social_restore_user_msg","This will stop your FMTEL User from  being deleted."
"social_status_connecting","CONNECTING"
"social_status_logged_in","LOGGED IN"
"social_status_logged_out","LOGGED OUT"
"terms_of_use_text","END USER LICENSE AGREEMENT
Last Updated: February 28th, 2019

WELCOME TO GENERATION ZERO, AN IMMERSIVE GUERILLA ACTION OPEN WORLD GAME. BEFORE ACCESSING AND PLAYING GENERATION ZERO, USING THE RELATED SERVICES OR ACCESSING ANY GAME RELATED WEBSITES, ETC. (THE GAME, RELATED SERVICES AND THE WEBSITES HEREINAFTER THE “GAME”), PLEASE READ THIS AGREEMENT CAREFULLY. PLEASE NOTE THAT BY ACCESSING AND PLAYING THE GAME YOU AGREE TO ABIDE BY THIS END USER LICENSE AGREEMENT AND A LEGALLY BINDING AGREEMENT IS CREATED BETWEEN AVALANCHE STUDIOS AND YOU WHETHER OR NOT YOU ARE A REGISTERED PLAYER OF THE GAME (“END USER”). IF YOU ARE AN END USER BASED IN THE UNITED STATES CERTAIN PROVISIONS OF THE AGREEMENT SPECIFICALLY APPLIES TO YOU, FOR EXAMPLE SECTIONS 23 AND 24, UNDER WHICH YOU AGREE TO ARBITRATE CERTAIN CLAIMS INSTEAD OF GOING TO COURT AND AGREE NOT TO BRING CLASS ACTIONS CLAIMS. IF YOU DO NOT AGREE TO THE TERMS AND CONDITIONS OF THIS AGREEMENT, PLEASE DO NOT ACCESS AND PLAY THE GAME. AVALANCHE STUDIOS RESERVES THE RIGHT TO TEMPORARILY OR PERMANENTLY DISABLE ACCESS TO THE GAME FOR ANYONE WHO VIOLATES THIS AGREEMENT. AVALANCHE STUDIOS MAY DISABLE ACCESS TO THE GAME AT ITS DISCRETION AND MAY DO SO WITHOUT NOTICE.

<u>1. Acceptance</u>

This document (“End User License Agreement”, “Agreement”, “EULA”) is a legal agreement between you (“You” or “the user”) and Fatalist Publishing AB, doing business as Avalanche Studios, a Swedish corporation, with registered and business offices at Västgötagatan 5, S-11827 Stockholm, Sweden (“Avalanche Studios”) and governs your use of the Game, whether or not you are a registered End User of the Game.

PLEASE NOTE THAT BY ACCESSING AND PLAYING THE GAME YOU AGREE TO ABIDE BY AND BE BOUND BY THIS AGREEMENT. AVALANCHE STUDIOS OWNS ALL INTELLECTUAL PROPERTY RIGHTS IN AND TO THE GAME AND PERMITS YOU TO PLAY THE GAME ONLY IN ACCORDANCE WITH THESE TERMS. YOUR PLAYING OF THE GAME CONSTITUTES YOUR ACCEPTANCE OF THE AGREEMENT. IF YOU DO NOT AGREE TO THE TERMS AND CONDITIONS OF THIS AGREEMENT, PLEASE DO NOT ACCESS AND PLAY THE GAME.

<u>2. The Game</u>

Generation Zero is a guerilla action open world game where you can play alone or with up to three friends. Set in November of 1989, you find yourself returning with some friends from an island excursion in the Swedish archipelago. Upon reaching to the mainland, the once peaceful, rural setting has been transformed overnight. The local residents are missing, and machines of unknown origin roam the streets. It’s now your task to explore the vast open world to try and unravel the mystery of the invaders, while perfecting your fighting strategies, and striking back at the enemy. Tactically combining weapons, skills and equipment, as you learn how to lure, cripple, and destroy your enemies. All content is operated by Avalanche Studios and its corporate affiliates.

<u>3. Access to the Game</u>

To access and play the Game you must register an account with a platform/service provider (i.e. Steam, Xbox, PlayStation™Network etc.), unless the Game is expressly provided in a form and venue where an account is not required (i.e. arcade game consoles etc.). You may not, under any circumstances, whether intentionally, or through negligence or inaction, allow or enable others or to access your account. Avalanche Studios reserves the right to disable or block accounts without notice. You are not permitted to transfer your account, any in game currency, characters etc. to another person or entity, unless specifically permitted in writing by Avalanche Studios. Please refer to the Privacy Policy for further information regarding age limitations while accessing the Game.

<u>4. Third Party Accounts</u>

If enabled by Avalanche Studios in its sole discretion, you may establish an account with account data provided to Avalanche Studios by a third party such as a gaming platform, social networking service etc. in which case you may have a separate, additional account relationship with such third party.

<u>5. Registration</u>

You acknowledge and agree that you will (a) provide true, accurate, current, and complete information as requested when registering an account and (b) maintain and update this registration information to keep it true, accurate, current, and complete. You are solely responsible for maintaining the confidentiality of your account and password and for restricting access to any computer, console, smart phone, tablet etc. that you use for accessing the Game and you hereby accept sole responsibility for all activities that occur under your account or password. Avalanche Studios, its affiliates and service providers reserve the right to restrict or terminate access to the Game, refuse service, terminate accounts, remove or edit content, or cancel orders in its sole discretion for any reason whatsoever, including, without limitation, if you provide registration information which is false, inaccurate, not current, or incomplete. For information regarding how Avalanche Studios handles personal data you transmit through the Game please visit the Privacy Policy. Please note that your access to and playing of the Game constitutes your acceptance of the Privacy Policy.

For information regarding how Avalanche Studios handle the information you transmit through the Game please visit the Privacy Policy. Please note that your access to and playing of the Game constitutes your acceptance of the Privacy Policy.

<u>6. Products and services</u>

Avalanche Studios reserves the right to add, modify, or delete/cancel the Game, including your access to the Game at any time. Avalanche Studios makes no representation or warranty as to the completeness or accuracy of the Game nor does it represent or warrant that the Game will be available at all times or at any time. The Game may be incomplete, may contain errors etc. Avalanche Studios makes no commitment and expressly disclaims any duty to fix any errors or lack of functionality in the Game. The Game is provided on an “as is” basis without any express warranties.

<u>7. Payment</u>

You agree to fully pay for the Game and any and all products and services ordered in the Game. You are responsible for providing Avalanche Studios and/or the platform/service providers with valid credit card information to secure payment. Avalanche Studios and/or the platform/service providers reserves the right to cancel any order if the credit card information you provide is not valid. Payment may be processed in cooperation with third party payment service providers, like PayPal etc. Avalanche Studios or the platform/service providers confirm all subscriptions, purchases and may send initial login or activation information by email once Avalanche Studios or the platform/service provider have had the opportunity to confirm your purchase.

<u>8. Payment terms</u>

In order to access and play the Game, access certain additional content, premium services etc. you may be required to pay certain fees (the Game and any applicable premium services and access to additional content are provided to paying users only). You can find the current fees and payment terms at the platform/service provider’s Game access pages, the game webpage etc. Avalanche Studios may also offer other products and services in the Game etc., either for free, for one-time fees or for recurring fees. Avalanche Studios and/or the platform/service provider may amend the fees and payment terms at any time. If any fees are subject to any type of applicable taxes, Avalanche Studios or the platform/service provider may charge you for any such taxes, in addition to any fees.

ALL FEES ARE PAYABLE IN ADVANCE AND ARE NOT REFUNDABLE IN WHOLE OR IN PART, UNLESS STATED OTHERWISE IN THIS AGREEMENT OR IN THE PLATFORM/SERVICE PROVIDER’S TERMS AND CONDITIONS.

However, a remaining portion of the payment may be credited in Avalanche Studios’ and/or the platform/service provider sole discretion should you decide to upgrade your services. When you purchase the Game and any product or service in the Game or in relation to the Game you authorize Avalanche Studios or the platform/service provider to automatically charge your credit card the fees in accordance with the payment terms. You are responsible for paying all applicable taxes (including those Avalanche Studios or the platform/service provider are not required to collect) and for all hardware, software, Internet, and related equipment (where applicable; platform specific VR headsets/screen etc.) and other costs you incur to access and play the Game. Avalanche Studios and/or the platform/service providers reserves the right to change the fees and availability of the Game at any time without notice; provided, however, such price change will not affect your purchase price for orders that Avalanche Studios or the platform/service provider has already actually received from you and processed, unless expressly stated otherwise in your payment terms. You are responsible for reviewing the Game for changes in the fees or payment terms.

<u>9. Access</u>

In consideration of the payment of any applicable fees and subject to your registering for an account and compliance with the terms contained herein, Avalanche Studios or the platform/service provider will, upon receipt of your payment if applicable, provide you with a limited, non-exclusive, revocable license to access the Game and enable you to access and play the Game subject to the other applicable provisions, limitations and restrictions in this Agreement. You may not upload or republish the Game or Game Content on any Internet, Intranet or Extranet sites or incorporate the information in any other database or compilation, and any other use of the Game or Game Content is strictly prohibited. Notwithstanding the foregoing, you may stream and record your playing of the Game on channels like Twitch etc. If Avalanche Studios or the platform/service provider is unable to process your payment at any time, your access to certain services, content etc. may be suspended or terminated at Avalanche Studios’ or the platform/service provider’s discretion.

<u>10. Delivery of products and services</u>

Avalanche Studios provides the Game on an “as is” basis. Avalanche Studios or the platform/service provider shall endeavor to deliver the Game that you have ordered to you within a reasonable amount of time. However, technical problems may delay or prevent delivery and except as set forth in the next sentence, Avalanche Studios or the platform/service provider shall have no liability to you with respect to delays or delivery problems. Your sole remedy with respect to the Game, a purchased product or service that is not delivered within a reasonable amount of time after ordering is to either receive a replacement of the Game, product or service, or a refund of the purchase price paid for the Game, product or service, as determined by Avalanche Studios or the platform/service provider in their sole discretion.

<u>11. Links to other Games</u>

The Game, platforms etc. may contain links to other games, websites, services etc. Avalanche Studios does not review or evaluate any games, websites, services etc. linked to in the Game or the platform and is not responsible for the accuracy, copyright compliance, legality, decency, or appropriateness of the content on these games, websites, services etc. nor is it responsible for the advertising, products, or other materials that may appear in or are offered by such games, websites, services, the platforms etc. You should carefully review the respective conditions of use for each of these games, websites, services etc. Under no circumstances shall Avalanche Studios be held responsible or liable, directly or indirectly, for any loss or damages caused or alleged to have been caused by your use of or reliance on any content, products, goods, or services etc. available on such Games, websites, services, platforms etc.

<u>12. Indemnification</u>

Your access to and playing of the Game constitutes your agreement to defend, indemnify, and hold harmless Avalanche Studios, its parents and affiliates, licensors and partners, the platform/service providers and their respective members, employees, contractors, officers, and directors, from and against any actions, claims, demands, liability and expenses, including reasonable attorneys’ fees, arising out of your use or misuse of the Game including related services by a third party with the use of your account.

<u>13. Termination</u>

This Agreement is effective until amended by Avalanche Studios in its sole discretion. Avalanche Studios may change, suspend, or discontinue all or any aspect of the Game at any time for any reason without prior notice or liability, including, without limitation, the availability of the Game or any feature, without prior notice or liability. Avalanche Studios may cease to provide the Game or any or all of the products and services offered in connection with the Games, terminate this Agreement, and cancel all of the rights granted to you under this Agreement at any time for any reason without prior notice or liability. Avalanche Studios may, but is not obligated to, communicate such termination to you in any of the following manners: (i) in a notice in the Game; (ii) via electronic mail; (iii) in the EULA, or (iv) in another manner that Avalanche Studios deems suitable to inform you of the termination. If Avalanche Studios terminates the Game, you will not receive a refund of paid fees. In the event of any termination hereunder Sections 1, 3, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28 and 29, of this Agreement will survive termination.

<u>14. Disclaimers and limitations of liability</u>

THE GAME IS PROVIDED BY AVALANCHE STUDIOS ON AN “AS IS” AND “AS AVAILABLE” BASIS. TO THE FULLEST EXTENT PERMISSIBLE BY APPLICABLE LAW, AVALANCHE STUDIOS DISCLAIMS ALL WARRANTIES, WHETHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO, THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.

WITHOUT LIMITING THE FOREGOING, AVALANCHE STUDIOS MAKES NO REPRESENTATION OR WARRANTY OF ANY KIND, EXPRESS OR IMPLIED: (I) AS TO THE GAME, THE INFORMATION, CONTENT, MATERIALS ETC. INCLUDED THEREIN; (II) THAT THE GAME WILL BE FUNCTIONING CONTINUOUSLY, UNINTERRUPTED, SECURELY OR ERROR-FREE; (III) AS TO THE ACCURACY, RELIABILITY, OR CURRENCY OF ANY INFORMATION, CONTENT, PRODUCTS AND SERVICES PROVIDED; OR (IV) THAT THE GAME, SERVERS, PLATFORMS, OR E-MAILS SENT FROM OR ON BEHALF OF AVALANCHE STUDIOS, ARE FREE OF VIRUSES, SCRIPTS, TROJAN HORSES, WORMS OR OTHER HARMFUL COMPONENTS. ALTHOUGH AVALANCHE STUDIOS PROVIDE RULES FOR USER CONDUCT AND POSTINGS, AVALANCHE STUDIOS DO NOT CONTROL AND IS NOT RESPONSIBLE FOR WHAT USERS POST, TRANSMIT OR SHARE IN THE GAME AND IS NOT RESPONSIBLE FOR ANY OFFENSIVE, INAPPROPRIATE, OBSCENE, UNLAWFUL OR OTHERWISE OBJECTIONABLE CONTENT YOU MAY ENCOUNTER IN THE GAME OR THE PLATFORMS OR IN CONNECTION WITH ANY THIRD PARTY APPLICATIONS, SOFTWARE OR CONTENT. AVALANCHE STUDIOS IS NOT RESPONSIBLE FOR THE CONDUCT, WHETHER ONLINE OR OFFLINE, OF ANY PLAYER OF THE GAME.

THE OPERATION AND FUNCTIONS OF THE GAME MAY BE INTERFERED WITH BY NUMEROUS FACTORS OUTSIDE THE CONTROL OF AVALANCHE STUDIOS, AND, TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, UNDER NO CIRCUMSTANCES SHALL AVALANCHE STUDIOS, ITS PARENTS, AFFILIATES, LICENSEES, PARTNERS AND/OR PLATFORM/SERVICE PROVIDERS (COLLECTIVELY “AVALANCHE STUDIOS” FOR PURPOSES OF THIS SECTION 14 AND THE FOLLOWING SECTION 15) BE LIABLE FOR ANY DAMAGES THAT RESULT FROM THE USE OF OR INABILITY TO USE OR PLAY THE GAME, INCLUDING BUT NOT LIMITED TO RELIANCE BY YOU ON ANY INFORMATION OBTAINED FROM THE GAME OR OTHERWISE FROM AVALANCHE STUDIOS OR THAT RESULT FROM MISTAKES, OMISSIONS, INTERRUPTIONS, DELETION OF FILES OR EMAIL, BLOGS, CHATS, ERRORS, DEFECTS, VIRUSES, DELAYS IN OPERATION OR TRANSMISSION, OR ANY FAILURE OF PERFORMANCE, WHETHER OR NOT RESULTING FROM ACTS OF GOD, COMMUNICATIONS FAILURE, THEFT, DESTRUCTION, OR UNAUTHORIZED ACCESS TO AVALANCHE STUDIOS’ RECORDS, PROGRAMS, OR GAMES ETC. YOU HEREBY ACKNOWLEDGE THAT THIS PARAGRAPH SHALL APPLY TO ALL CONTENT, PRODUCTS AND SERVICES AVAILABLE IN OR IN RELATION TO THE GAME. AVALANCHE STUDIOS TAKES NO RESPONSIBILITY FOR THE ACCURACY, SAFE DELIVERIES, AND FUNCTIONALITY OF SMS/TEXTING SERVICES ETC. TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, UNDER NO CIRCUMSTANCES SHALL AVALANCHE STUDIOS BE LIABLE FOR ANY INDIRECT, INCIDENTAL, SPECIAL OR CONSEQUENTIAL DAMAGES ARISING FROM THE USE OF THE GAME OR THE PURCHASE OF ANY PRODUCT OR SERVICE THEREIN, EVEN IF YOU HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, AVALANCHE STUDIOS’ ENTIRE LIABILITY UNDER ANY PROVISION OF THIS AGREEMENT SHALL BE LIMITED TO THE AMOUNT ACTUALLY PAID BY YOU FOR THE GAME DURING THE CALENDAR YEAR WHEN THE CLAIM IS MADE.

<u>15. Special disclaimer and limitation of liability for products and services</u>

WITHOUT LIMITING THE FOREGOING, TO THE MAXIMUM EXTENT PERMISSIBLE BY APPLICABLE LAW, YOU EXPRESSLY AGREE THAT AVALANCHE STUDIOS SHALL HAVE NO LIABILITY WHATSOEVER FOR THE PERFORMANCE OF THE GAME OR ANY PRODUCTS AND/ OR SERVICES YOU HAVE PURCHASED OR USE IN OR IN CONNECTION WITH THE GAME.

TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, YOU EXPRESSLY ACKNOWLEDGE AND AGREE THAT THE USE OF THE GAME, AND PRODUCTS AND SERVICES YOU HAVE PURCHASED OR USE IN OR IN CONNECTION WITH THE GAME, ARE AT YOUR SOLE RISK AND THAT THE ENTIRE RISK AS TO SATISFACTORY QUALITY, PERFORMANCE, ACCURACY AND EFFORT IS WITH YOU. TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, THE GAME AND THE PRODUCTS AND SERVICES ARE PROVIDED “AS IS,” WITH ALL FAULTS AND WITHOUT WARRANTY OF ANY KIND, AND AVALANCHE STUDIOS HEREBY DISCLAIMS ALL WARRANTIES AND CONDITIONS WITH RESPECT TO THE GAME, OR PRODUCTS AND SERVICES YOU HAVE PURCHASED OR USE IN OR IN CONNECTION WITH THE GAME, EITHER EXPRESS, IMPLIED OR STATUTORY, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES AND/OR CONDITIONS OF MERCHANTABILITY, OF SATISFACTORY QUALITY, OF FITNESS FOR A PARTICULAR PURPOSE, OF ACCURACY, OF QUIET ENJOYMENT, AND NON-INFRINGEMENT OF THIRD PARTY RIGHTS. AVALANCHE STUDIOS DOES NOT WARRANT AGAINST INTERFERENCE WITH YOUR ENJOYMENT OF THE GAME, OR PRODUCTS AND SERVICES YOU HAVE PURCHASED OR USE IN OR IN CONNECTION WITH THE GAME, THAT THE FUNCTIONS CONTAINED THEREIN WILL MEET YOUR REQUIREMENTS, THAT THE OPERATION OF THE GAME, PRODUCTS AND SERVICES WILL BE CONTINUOUS, UNINTERRUPTED, SECURE, VIRUS-FREE, OR ERROR-FREE, OR THAT DEFECTS IN THE GAME, OR PRODUCTS AND SERVICES YOU HAVE PURCHASED OR USE IN OR IN CONNECTION WITH THE GAME WILL BE CORRECTED. TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW NO ORAL OR WRITTEN INFORMATION OR ADVICE GIVEN BY AVALANCHE STUDIOS OR AN AVALANCHE STUDIOS AUTHORIZED REPRESENTATIVE SHALL CREATE A WARRANTY. SHOULD THE GAME, OR PRODUCTS AND SERVICES YOU HAVE PURCHASED OR USE IN OR IN CONNECTION WITH THE GAME PROVE DEFECTIVE, YOU ASSUME THE ENTIRE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION IF NEEDED.

AVALANCHE STUDIOS DOES NOT WARRANT, ENDORSE, GUARANTEE, OR ASSUME RESPONSIBILITY FOR ANY PRODUCT OR SERVICE ADVERTISED OR OFFERED BY A THIRD-PARTY IN THE GAME OR IN RELATION TO THE GAME, THROUGH THE PLATFORMS, OR ANY HYPERLINKED WEBSITE OR FEATURE IN ANY BANNER OR OTHER ADVERTISING, AND AVALANCHE STUDIOS WILL NOT BE A PARTY TO OR IN ANY WAY BE RESPONSIBLE FOR MONITORING ANY TRANSACTION BETWEEN YOU AND THIRD-PARTY PROVIDERS OF PRODUCTS OR SERVICES.

TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, IN NO EVENT SHALL AVALANCHE STUDIOS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, INDIRECT, OR CONSEQUENTIAL DAMAGES WHATSOEVER INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF PROFITS, INTERRUPTION, LOSS OF INFORMATION, OR ANY OTHER PECUNIARY LOSS (HOWEVER ARISING, INCLUDING, WITHOUT LIMITATION, NEGLIGENCE) ARISING OUT OF THE POSSESSION OF, USE OF OR INABILITY TO USE THE GAME, OR PRODUCTS AND SERVICES YOU HAVE PURCHASED OR USE IN OR IN CONNECTION WITH THE GAME, OR DEFECT IN OR CAUSED BY THE GAME, OR PRODUCTS AND SERVICES YOU HAVE PURCHASED OR USE IN OR IN CONNECTION WITH THE GAME, INCLUDING BUT NOT LIMITED TO COMPROMISING THE SECURITY OF YOUR COMPUTER, OPERATING SYSTEM OR FILES, OR THE PROVISION OF OR FAILURE TO PROVIDE SUPPORT, EVEN IF YOU HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, AVALANCHE STUDIOS’ ENTIRE LIABILITY UNDER ANY PROVISION OF THIS AGREEMENT SHALL BE LIMITED TO THE AMOUNT ACTUALLY PAID BY YOU FOR THE GAME, PRODUCTS AND SERVICES DURING THE CALENDAR YEAR WHEN THE CLAIM IS MADE.

<u>16. Seizure warning, motion sickness etc.</u>

In rare instances, some users may experience seizures when exposed to certain light patterns or flashing lights. Exposure to certain light patterns or backgrounds on a video monitor or virtual reality headset may induce an epileptic seizure, motion sickness even in persons who have no history of prior seizures or epilepsy. Avalanche Studios takes no responsibility for such effects and end results and you are accessing and playing the Game on your own risk. Nor does Avalanche Studios take any responsibility for motion sickness, any balance problem that may occur from the playing of the Game etc.

<u>17. Trademarks and Game marks</u>

The names, logos, characters, brands and product and service names appearing in the Game and related services are trademarks/service marks or registered trademarks/service marks of Avalanche Studios or third parties (the respective holders). The use of any such trademark or service mark without express written consent of the respective holder is strictly prohibited.

<u>18. Intellectual Property Rights</u>

<u>Avalanche Studios Intellectual Property</u>
You acknowledge and agree that all content, design elements, and materials available in the Game, for example graphics, logos, designs, characters, objects, environments, worlds, icons, scripts and service names (“Avalanche Studios Content”) are owned by Avalanche Studios and/or its partners and licensors and protected by copyrights, trademarks, patents, trade secrets, and/or other proprietary rights of Avalanche Studios and/or its partners and licensors. Avalanche Studios and its partners and licensors retain all right, title and interest in and to the Avalanche Studios Content. You may not use, copy, reproduce, modify, republish, upload, post, transmit or distribute any Avalanche Studios Content in any form or for any means, unless expressly permitted in this Agreement. Avalanche Studios' trademarks and trade dress may not be used, including as part of trademarks and/or as part of domain names, in connection with any product or service in any manner that is likely to cause confusion and may not be copied, imitated, or used, in whole or in part, without the prior written permission of Avalanche Studios. In addition, you may not sell, license, rent, perform, display, create derivative works from, or in any way use or exploit Avalanche Studios Content in any way unless expressly permitted in this Agreement. You agree not to disassemble, decompile or reverse engineer any software or other component of the Game or Avalanche Studios Content. Unless explicitly stated herein, nothing in this Agreement shall be construed as conferring to you any license to intellectual property rights, whether by estoppel, implication or otherwise. You agree not to assert against Avalanche Studios any claim, action or proceeding for infringement of any patents, patent rights or other intellectual property rights.

<u>End User License to play the Game</u>
By registering an account and paying the applicable fees you obtain a personal, single, revocable license to play the Game in accordance with section 9. All references in this Agreement to the “purchase” of the Game shall mean the obtaining of a license to play the Game, and all references to “sale” or “selling” of the Game shall mean the granting of a license to play the Game.

<u>End User Intellectual Property</u>
In the Game you may create certain content (“Submissions”). Except for the Avalanche Studios Content contained therein, any intellectual property right and title to such Submissions shall remain and where applicable shall become your intellectual property, created and submitted by you for use in the Game. That portion of a Submission that is not Avalanche Studios Content is sometimes referred to herein as “End User Content”. By publishing any Submission containing End User Content in the Game you represent and warrant that you have all rights necessary to grant the licenses contained herein. Furthermore, you represent and warrant that there is no suit, action or claim or other legal or administrative proceeding now pending or threatened which might directly or indirectly affect any of your End User Content, or any part thereof, or which might in any way impair the rights granted by you hereunder.

<u>Avalanche Studios License to End User Intellectual Property</u>
You agree that Avalanche Studios shall be given the irrevocable, sub-licensable, perpetual, worldwide, royalty free, fully paid up, right and license to utilize, perform, reproduce, incorporate in to the Game modify, edit, publicly perform, publicly display, distribute and make derivative works from your End User Content as contained in the Submissions in the Game, on its Websites and in any and all media now known or hereafter devised for marketing and promotional purposes and to feature your End User Content and Submissions, and any derivative works created therefrom, in its products and services. For example, Avalanche Studios may use your End User Content and Submissions in marketing and promotional materials for the Game, on channels like YouTube, Twitter, Facebook etc, in merchandizing materials etc.

<u>19. Prohibited use</u>

You agree to abide by all applicable laws and regulations when playing the Game. Your continued access to the Game and right to play the Game is subject to proper conduct. Without limiting Avalanche Studios’ rights to control the Game’s environment, and the conduct of the End Users within that environment, Avalanche Studios prohibits the following practices that Avalanche Studios has determined detract from the overall user experience and you are strictly prohibited from:

Taking any action that imposes an unreasonable or disproportionately large load on the System of the Game;
<ul><li>Use of your own or third-party software to modify any content appearing within the Game, its environment or change how the Game is played or services used;</li>
<li>Use of your own or third-party software, the Game or any information accessible through the System, to bypass or modify any System login architecture or create or provide any other means through which any System may be accessed and/or the Game may be used by others in ways other than those intended by Avalanche Studios;</li>
<li>Disrespecting the rights of others and their rights to play and enjoy the Game. You may not defraud, harass, threaten, or cause distress and/or unwanted attention to other players;</li>
<li>When naming any object, character, team, guild or clan etc. you may not use sexually explicit, harmful, threatening, abusive, defamatory, obscene, hateful, racially or ethnically offensive language;</li>
<li>You may not post or communicate any player's real world information (name, address, account name, etc.) in the Game, on the Websites or in any other forum or media, or make public anyone’s identification documents or sensitive financial information or posting such information in the Game or other permitted websites;</li>
<li>You may not harvest or collect email addresses or other contact information of other users from the Game by electronic or other means, for example for the purposes of sending unsolicited emails or other unsolicited communications;</li>
<li>You may not solicit personal information from anyone under 18 or solicit passwords or personally identifying information for commercial or unlawful purposes;</li>
<li>You may not use sexually explicit, harmful, threatening, abusive, defamatory, obscene, hateful, racially or ethnically offensive language or images;</li>
<li>You may not post material that includes graphic depictions of gratuitous or excessive violence, includes profane or obscene language or gestures, advocates intoxication or substance abuse, promotes gender, political or religious stereotypes, makes negative or disrespectful comments etc. about religions or reflects adversely on the name, reputation or goodwill of Avalanche Studios;</li>
<li>You may not post, upload or link to any sexually explicit, harmful, threatening, abusive, defamatory, obscene, hateful, racially or ethnically offensive imagery or content;</li>
<li>You may not impersonate Avalanche Studios, its employees etc;</li>
<li>You may not impersonate another person, misrepresenting your affiliation with an entity or person, hiding or attempting to hide your identity or otherwise conducting fraud;</li>
<li>You may not violate, or encourage others to violate, any local, state, national, or international laws or regulations;</li>
<li>You may not market, promote, advertise, or solicit products or services in the Game;</li>
<li>You may not modify any part of the Game, or Clients, Servers etc;</li>
<li>You may not advertise the intent to or commit the act of buying, selling, trading, sharing, or transferring access to the Game;</li>
<li>You may not advertise the intent to or commit the act of buying or selling items for cash or trading items in the Game;</li>
<li>You may not use the Game for any illegal purpose, arrange for the exchange or transfer of any pirated or illegal software in the Game;</li>
<li>You will follow the instructions of authorized personnel in or related to the Game;
<li>You may not organize nor be a member of any pledges or groups within the Game that are based on or espouse any racist, sexist, anti-religious, anti-ethnic, anti-gay, or other hate mongering philosophies;</li>
<li>You may not provide false information or intentionally hide any information when registering for your account in the Game;</li>
<li>You will not attempt to interfere with, hack into, or decipher any transmissions to or from the servers or platforms running the Game;</li>
<li>You will not exploit any bug in the Game and you will not communicate the existence of any such exploitable bug (bugs that grant the user unnatural or unintended benefits) either directly or through public posting, to any other user of the Game. Bugs should be promptly reported to social@generationzero.com;</li>
<li>You will not attempt to play the Game on any server or platform that is not controlled or authorized by Avalanche Studios, its designees or platform/service providers;</li>
<li>You will not create, use, or provide any server emulator or other site where the Game may be played, and you will not post or distribute any utilities, emulators or other software tools related to the Game without the express written permission of Avalanche Studios;</li>
<li>You will not register for a User account on behalf of an individual other than yourself, or register for a User account on behalf of any group or entity;</li>
<li>Using Avalanche Studios’ copyrights or trademarks or any confusingly similar marks;</li>
<li>Uploading invalid data, viruses, worms, or other software agents to the Game;</li>
<li>Collecting information from other End Users without obtaining their consent; or</li>
<li>Otherwise use the Game in any manner that breaches the terms and conditions of this Agreement or the Privacy Policy.</li>
<li>Avalanche Studios and the platform/service providers can delete End User Content and Submissions or close down your account and stop your access to the Game for any reason, at any time, in our sole discretion, without notice, including, but not limited to if we believe that You violate this Agreement or the Privacy Policy.</li></ul>

<u>20. Communication and Feedback</u>

Avalanche Studios may from time to time contact you by any appropriate information channel to keep you up to date with news about for example the Game, new products and services, updates, campaigns, promotions, faults, issues relating to technical aspects and/or the usability of the Game, payment methods etc. Avalanche Studios may occasionally ask you to provide information on your experiences of playing the Game etc. which will be used to improve the quality and provision of the Game etc. You are not required to provide any ideas, feedback or suggestions (collectively, “Feedback”) to Avalanche Studios. Any and all information which is submitted by you is submitted voluntarily. To the extent you do provide any Feedback to Avalanche Studios, you agree to assign and hereby do assign all right, title and interest in and to such Feedback to Avalanche Studios and acknowledge that Avalanche Studios may freely use, reproduce, modify, distribute, make, have made, sell, offer for sale, import and otherwise exploit in any manner such Feedback without payment of any royalties or other consideration to you. You can stop the delivery of promotional messages from Avalanche Studios by following the specific instructions in promotional messages or by our customer support at social@generationzero.com. These communication choices do not apply to mandatory service communications that are considered part of the Game. which you may receive periodically.

<u>21. Electronic communications</u>

When you play the Game, or send e-mails to us, you are communicating with us electronically. You agree to receiving communications from us electronically and communicate with us electronically. We will communicate with you by e-mail or by posting notices in the Game or by any other means Avalanche Studios finds suitable. You agree that all agreements, notices, disclosures and other communications that we provide to you electronically (whether by email, posting notice in the Game or otherwise) satisfy any legal requirement that such communications be in writing.

<u>22. User Disputes</u>

You are solely responsible for your interactions with other users of the Game. We reserve the right, but have no obligation, to monitor disputes between you and other users.

<u>23. Arbitration</u>

If you are located within the United States of America, the following applies to you: Any claim (excluding claims for injunctive or other equitable relief) where the total amount of the award sought by either party is less than $10,000 shall be resolved via binding non-appearance-based arbitration initiated through the American Arbitration Association (“AAA”). The AAA Rules are available online at www.adr.org or by calling the AAA at 1-800-778-7879. In any such arbitration, the parties and AAA must comply with the following rules: (a) the arbitration shall be conducted by telephone, online and/or be solely based on written submissions, the specific manner shall be chosen by the party initiating the arbitration; (b) the arbitration shall not involve any personal appearance by the parties or witnesses unless otherwise mutually agreed by the parties; (c) the arbitrator may award injunctive or declaratory relief only in favor of the individual party seeking relief and only to the extent necessary to provide relief warranted by that party’s individual claim; and (d) any judgment on the award rendered by the arbitrator may be entered in any court of competent jurisdiction. Nothing in this Agreement shall prevent either party from seeking remedies in small claims court of competent jurisdiction.

<u>24. Class action waiver</u>

YOU AGREE THAT ANY CLAIMS SUBJECT TO ARBITRATION UNDER SECTION 23 MUST BE MADE IN YOUR INDIVIDUAL CAPACITY, AND NOT AS A PLAINTIFF OR CLASS MEMBER IN ANY PURPORTED CLASS OR REPRESENTATIVE PROCEEDING.

<u>25. Claims</u>

YOU AND AVALANCHE STUDIOS AGREE THAT ANY CAUSE OF ACTION ARISING OUT OF OR RELATED TO THIS AGREEMENT MUST COMMENCE WITHIN ONE (1) YEAR AFTER THE CAUSE OF ACTION ACCRUES. OTHERWISE, SUCH CAUSE OF ACTION IS PERMANENTLY BARRED.

<u>26. Governing law</u>

(a) If you are located outside of the United States of America this Agreement shall be governed by and construed in accordance with the laws of Sweden, without giving effect to any principles of conflicts of law, and the parties hereby agree to the sole and exclusive jurisdiction of the courts of Sweden, with the district court of Stockholm (Stockholms Tingsrätt) as first venue, to resolve any disputes arising out of or relating to this Agreement.

(b) If you are located within the United States of America, and unless otherwise required by a mandatory law of any jurisdiction, this Agreement shall be governed by and construed in accordance with the laws of the state of New York, without giving effect to any principles of conflicts of law. You agree that any action arising out of or relating to this Agreement that is not subject to mandatory arbitration as set forth above in section 23 shall be filed only in the state or federal courts in and for New York County, New York and you hereby agree and submit to the personal jurisdiction of such courts for the purposes of litigating any such action.

(c) Notwithstanding anything to the contrary, Avalanche Studios may apply to any court of competent jurisdiction for injunctive or other equitable relief.

<u>27. Severability</u>

If for any reason any provision of this Agreement shall be held invalid or unenforceable in whole or in part in any applicable jurisdiction, such provision shall, as to such jurisdiction, be ineffective only to the extent of such invalidity or unenforceability without in any manner affecting the validity or enforceability thereof in any other jurisdiction or the remaining provisions hereof in any jurisdiction.

<u>28. Modification</u>

Avalanche Studios reserves the right, at its discretion, to update or revise this Agreement at any time. Avalanche Studios will post such changes in the Game, its webpage and or forums etc. related to the Game and these additional or revised terms will become part of the Agreement. Please check the EULA document periodically for changes. Your continued playing of the Game constitutes your binding acceptance of the EULA, including any changes or modifications made by Avalanche Studios as permitted above.

<u>29. Entire agreement</u>

This Agreement constitutes the entire agreement between the parties with respect to the subject matter hereof, and supersedes all previous written or oral agreements between the parties with respect to such subject matter. Avalanche Studios may assign its rights under this Agreement without notice to you. You may not assign Your rights under this Agreement.

<u>30. Disclosure</u>

The Game and related products and services hereunder are offered by Fatalist Publishing AB, doing business as Avalanche Studios, a Swedish corporation, with registered and business offices at Västgötagatan 5, S-11827 Stockholm, Sweden, email: social@generationzero.com."
"BountiesCompleted","Bounties completed"
"CollectablesFound","Collectables found"
"DistractionKills","Distracted machines destroyed"
"FootDistanceTraveled","Distance traveled"
"HarvesterKills","Harvesters destroyed"
"HunterKills","Hunters destroyed"
"LocationsCompleted","Locations completed"
"LocationsUnlocked","Locations discovered"
"LongestKill","Longest kill shot"
"LongestTimeInCombat","Longest fight"
"NestsCleared","Relay Beacons disabled"
"PlayersRevived","Players revived"
"RunnerKills","Runners destroyed"
"SafeHousesUnlocked","Safe houses unlocked"
"SeekerKills","Seekers destroyed"
"TankKills","Tanks destroyed"
"TickKills","Ticks destroyed"
"TimeInCombat","Total time spent in combat"
"TotalAssists","Total assists"
"TotalMachineKills","Total machines destroyed"
"TotalMissionsCompleted","Total missions completed"
"TotalPlaytime","Total playtime"
"TotalXP","Total XP"
"WarboardMissionsCompleted","Warboard Missions completed"
"WorldMissionsCompleted","Side Missions completed"
"ach_000_description","Collect every trophy"
"ach_000_name","Generation Zero"
"ach_001_description","Destroy your first machine."
"ach_001_name","First Blood"
"ach_003_description","Destroy 500 machines."
"ach_003_name","Decimation"
"ach_007_description","Kill an enemy with the kill shot fired from a distance of more than 150 m."
"ach_007_name","Rifleman"
"ach_008_description","Destroy an enemy with a shot fired from 300 meters away."
"ach_008_name","Marksman"
"ach_010_description","Use a boombox to lure an enemy."
"ach_010_name","Siren Call"
"ach_011_description","Destroy more than one machine at the same time using the m/49 Granatgevär or a hand grenade."
"ach_011_name","Splash Damage"
"ach_012_description","Use handgun to destroy 20 machines."
"ach_012_name","Gunslinger"
"ach_013_description","Use shotguns to destroy 40 machines."
"ach_013_name","Operator"
"ach_014_description","Use submachine guns to destroy 60 machines."
"ach_014_name","Gangster"
"ach_015_description","Use assault rifles to destroy 80 machines."
"ach_015_name","Commando"
"ach_016_description","Use hunting rifles to destroy 20 machines."
"ach_016_name","Hunter"
"ach_017_description","Use explosives to destroy 15 machines."
"ach_017_name","Sapper"
"ach_018_description","Destroy 20 Ticks."
"ach_018_name","You're A Disease And I'm The Cure"
"ach_019_description","Destroy 30 Seekers."
"ach_019_name","Hasta La Vista Baby"
"ach_020_description","Destroy 80 Runners."
"ach_020_name","All Out Of Bubblegum"
"ach_021_description","Destroy 30 Hunters."
"ach_021_name","Go Ahead, Make My Day"
"ach_022_description","Destroy 15 Harvesters."
"ach_022_name","Yippee-Ki-Yay"
"ach_023_description","Destroy 15 Tanks."
"ach_023_name","Say Hello To My Little Friend"
"ach_024_description","Destroy 3 machines without taking damage."
"ach_024_name","Offence Is The Best Defence"
"ach_027_description","Have 8 machines simultaneously lured to the same flare."
"ach_027_name","Hot Property"
"ach_028_description","Use suppressed weapons to destroy 20 enemies."
"ach_028_name","Real Sneaky Like"
"ach_030_description","Shoot a Seeker with the m/49 Granatgevär."
"ach_030_name","Overkill"
"ach_031_description","Destroy a Hunter with a single shot."
"ach_031_name","One Shot"
"ach_032_description","Get 5 consecutive damaging hits on a machine in a timespan of less than 1 second."
"ach_032_name","Precision Burst"
"ach_034_description","Unlock 5 safehouses."
"ach_034_name","Fika Club"
"ach_035_description","Travel 10 km on foot."
"ach_035_name","Walk This Way"
"ach_036_description","Travel 90 km on foot."
"ach_036_name","Gustafsloppet"
"ach_039_description","Listen to the messages left on 5 different answering machines."
"ach_039_name","I Just Called To Say I Love You"
"ach_040_description","Climb to the top of 3 different lighthouses."
"ach_040_name","Light My Fire"
"ach_041_description","Enter 5 unique churches."
"ach_041_name","Looking For Answers"
"ach_042_description","Read 10 different sayings in homes."
"ach_042_name","Folk Wisdom"
"ach_043_description","View 25 different sign translations."
"ach_043_name","Linguist"
"ach_044_description","Loot 5 items."
"ach_044_name","Gatherer"
"ach_045_description","Find and take 80 items from the world."
"ach_045_name","Scavenger"
"ach_048_description","Collect all machine blueprints."
"ach_048_name","Engineer"
"ach_049_description","Collect all garden gnomes."
"ach_049_name","Gardener"
"ach_050_description","Collect all mixtapes."
"ach_050_name","DJ"
"ach_051_description","Collect all souvenirs."
"ach_051_name","Tourist"
"ach_052_description","Discover 50 locations."
"ach_052_name","Explorer"
"ach_053_description","Discover 5 bunkers."
"ach_053_name","Tunnel Rat"
"ach_056_description","Collect 200 items of apparel."
"ach_056_name","Fashionista"
"ach_057_description","Collect a level 5 item."
"ach_057_name","Top Shelf"
"ach_058_description","Scavenge a vision module from a machine."
"ach_058_name","Spare Parts"
"ach_059_description","Attach a mod to a weapon."
"ach_059_name","Modder"
"ach_060_description","Fully equip a level 5 weapon with level 5 mods."
"ach_060_name","Lock & Load"
"ach_061_description","Complete all Intro Missions."
"ach_061_name","Grey Dawn"
"ach_062_description","Complete the Main Mission ""A Wrench in the Works""."
"ach_062_name","If It Bleeds, We Can Kill It."
"ach_063_description","Complete the Main Mission ""Empty Spaces""."
"ach_063_name","Elementary"
"ach_064_description","Complete the Main Mission ""The Enemy of my Enemy""."
"ach_064_name","My Friend"
"ach_065_description","Complete the Main Mission ""Behind the Curtain""."
"ach_065_name","Rise Of The Phoenix"
"ach_066_description","Destroy 10 relay beacons."
"ach_066_name","Kill Switch"
"ach_067_description","Complete a World Mission."
"ach_067_name","Opportunist"
"ach_069_description","Complete 25 Side Missions."
"ach_069_name","Go-Getter"
"ach_070_description","Complete a Warboard Mission."
"ach_070_name","The End Of The World As We Know It"
"ach_071_description","Complete all Main Missions."
"ach_071_name","It's The Final Countdown"
"ach_072_description","Complete 25 bounties."
"ach_072_name","A Bounty A Day Keeps The Machines Away"
"ach_074_description","Loot something while wearing an eyepatch."
"ach_074_name","I Want To Be A Mighty Pirate!"
"ach_075_description","Kill an enemy while wearing facepaint and a headband."
"ach_075_name","Rambo"
"ach_076_description","Revive or be revived 10 times during a single combat encounter."
"ach_076_name","Die Hard"
"ach_077_description","Respawn in a safehouse after being killed."
"ach_077_name","Rick Astley"
"ach_078_description","Destroy more than 30 windows."
"ach_078_name","Herregud"
"ach_080_description","Escape a combat encounter without killing all enemies 10 times."
"ach_080_name","Strategisk Retrtt"
"ach_081_description","Create a second character."
"ach_081_name","Player Two"
"ach_083_description","Have two separate characters with different active specializations."
"ach_083_name","Postgraduate"
"ach_084_description","Have another player pick up an item that you've dropped."
"ach_084_name","Sharing Is Caring"
"ach_086_description","Deal more than 50% of the damage to an enemy killed by another player."
"ach_086_name","Assist"
"ach_087_description","Apply medpacks to 3 unique players."
"ach_087_name","Medic"
"ach_088_description","Dispense 25 medpacks to other players using a health dispenser."
"ach_088_name","Dealer"
"ach_089_description","Dispense 25 ammo packs to other players using a ammo dispenser."
"ach_089_name","Supplier"
"ach_090_description","Have 25 other players spawn on your deployed radio."
"ach_090_name","LZ"
"ach_091_description","Kill an enemy that has killed another player."
"ach_091_name","Vendetta"
"ach_092_description","Kill an enemy marked by another player."
"ach_092_name","Designated Target"
"ach_093_description","Play a dance emote in front of another player."
"ach_093_name","Nobody Puts Baby In The Corner"
"ach_trophy_pack_description","Generation Zero Trophies"
"action_aim_down_sights","AIM"
"action_binoculars","BINOCULARS"
"action_change_stance","CHANGE STANCE"
"action_cycle_fire_mode","FIRE MODES"
"action_fire_weapon","FIRE WEAPON"
"action_flashlight","[CLICK] FLASHLIGHT"
"action_in_game_menus","MENUS"
"action_interact","INTERACT"
"action_jump","JUMP"
"action_look","LOOK"
"action_move","MOVE"
"action_pause","PAUSE"
"action_quickslots","QUICKSLOTS"
"action_reload","RELOAD"
"action_use_item","USE ITEM"
"action_wield_primary_weapons","PRIMARY WEAPONS"
"action_wield_sidearm","[DOUBLE TAP] SIDEARM"
"ammo_32acp_fmj_description","The full metal jacket bullet for the Möller PP provides a strong, all-round bullet that can penetrate armor well and do a strong amount of damage, too."
"ammo_32acp_fmj_name",".32 ACP Full Metal Jacket Ammo"
"ammo_32acp_fmj_name_short",".32 ACP FMJ"
"ammo_32acp_hp_description","The hollow-point bullet for the Möller PP provides a great deal of hardpoint damage to machines but has trouble penetrating their armor."
"ammo_32acp_hp_name",".32 ACP Hollow-Point Ammo"
"ammo_32acp_hp_name_short",".32 ACP HP"
"ammo_50_ap_description","A NATO standard ammunition caliber, used in long-range sniper rifles. The armor-piercing round offers higher armor penetration than standard FMJ rounds, and has excellent penetration."
"ammo_50_ap_name",".50 BMG Armor-Piercing Ammo"
"ammo_50_ap_name_short",".50 BMG AP Ammo"
"ammo_50_fmj_description","A NATO standard ammunition caliber, used in long-range sniper rifles. The full metal jacket round offers standard armor penetration and hardpoint damage."
"ammo_50_fmj_name",".50 BMG Full Metal Jacket Ammo"
"ammo_50_fmj_name_short",".50 BMG FMJ Ammo"
"ammo_556_ap_description","A NATO standard ammunition caliber, used in assault rifles. The armor-piercing round offers higher armor penetration than the standard FMJ rounds."
"ammo_556_ap_name","5.56mm Armor-Piercing Ammo"
"ammo_556_ap_name_short","5.56mm AP"
"ammo_556_fmj_description","A NATO standard ammunition caliber, used in assault rifles. The full metal jacket round offers standard armor penetration."
"ammo_556_fmj_name","5.56mm Full Metal Jacket Ammo"
"ammo_556_fmj_name_short","5.56mm FMJ"
"ammo_762_ap_description","Armor-piercing ammunition for assault rifles."
"ammo_762_ap_name","7.62mm Armor-Piercing Ammo"
"ammo_762_ap_name_short","7.62mm AP"
"ammo_762_fmj_description","A standard rifle ammunition caliber in use all over the world, widely used in assault rifles and sniper rifles."
"ammo_762_fmj_name","7.62mm Full Metal Jacket Ammo"
"ammo_762_fmj_name_short","7.62mm FMJ"
"ammo_9mm_ap_01_description","Armor-piercing ammo for 9mm semi-automatic handguns. Ideal to penetrate and damage armor, but low hardpoint damage on machine components."
"ammo_9mm_ap_01_name","9mm Armor-Piercing (Handgun)"
"ammo_9mm_ap_01_name_short","9mm AP (Handgun)"
"ammo_9mm_ap_02_description","Armor-piercing ammo for 9mm submachine guns. Ideal to penetrate and damage armor, but low hardpoint damage on machine components."
"ammo_9mm_ap_02_name","9mm Armor-Piercing (SMG)"
"ammo_9mm_ap_02_name_short","9mm AP (SMG)"
"ammo_9mm_fmj_01_description","Standard full metal jacket ammo for 9mm semi-automatic handguns. Good all-around option for armor penetration and component damage."
"ammo_9mm_fmj_01_name","9mm FMJ Ammo (Handgun)"
"ammo_9mm_fmj_01_name_short","9mm FMJ (Handgun)"
"ammo_9mm_fmj_02_description","Standard full metal jacket ammo for 9mm submachine guns. Good all-around option for armor penetration and component damage."
"ammo_9mm_fmj_02_name","9mm FMJ Ammo (SMG)"
"ammo_9mm_fmj_02_name_short","9mm FMJ (SMG)"
"ammo_launcher_chaff_description","A non-damaging, countermeasure round which releases a disruptive cloud of particles into the air to block radar and tracking by military units."
"ammo_launcher_chaff_name","Chaff Round"
"ammo_launcher_chaff_name_short","Chaff Rocket"
"ammo_launcher_emp_description","A non-damaging, electromagnetic pulse round which will disable all electronic devices within range for an extended period of time, leaving them vulnerable to attack."
"ammo_launcher_emp_name","Electromagnetic Pulse Round"
"ammo_launcher_emp_name_short","EMP Rocket"
"ammo_launcher_explosive_description","A basic high-explosive round useful against both soft and armored targets."
"ammo_launcher_explosive_name","High-Explosive Dual-Purpose"
"ammo_launcher_explosive_name_short","HEDP"
"ammo_launcher_flare_description","A non-damaging, countermeasure round which releases a chemical burning flare that burns at a high heat to attract anything with heat-seeking behavior."
"ammo_launcher_flare_name","Flare Round"
"ammo_launcher_flare_name_short","Flare Rocket"
"ammo_launcher_smoke_description","A smoke-producing round which does no damage but provides a smoke screen to tactically operate within."
"ammo_launcher_smoke_name","Smoke Round"
"ammo_launcher_smoke_name_short","Smoke Rocket"
"andreas_dialogue_line_prefix","ANDREAS SJÖGREN"
"animal_color_header","FUR TYPE"
"animal_flesh_wound","FLESH WOUND"
"animal_gender_female","FEMALE"
"animal_gender_header","GENDER"
"animal_gender_male","MALE"
"animal_health_header","HEALTH"
"animal_non_vital_wound","NON-VITAL WOUND"
"animal_species_header","SPECIES"
"animal_vital_wound","VITAL WOUND"
"animal_wieght_header","WEIGHT"
"anita_dialogue_line_prefix","ANITA SJÖGREN"
"attachment_mag_extended_assault_556_01_description","An extended magazine for the AG 5 assault rifle. Attaching this mod will increase the weapon's ammo capacity."
"attachment_mag_extended_assault_556_01_name","AG 5 Extended Magazine"
"attachment_mag_extended_assault_556_01_name_short","AG 5 Ext. Mag."
"attachment_mag_extended_assault_762_01_description","An extended magazine for the AG 4 assault rifle. Attaching this mod will increase the weapon's ammo capacity."
"attachment_mag_extended_assault_762_01_name","AG 4 Extended Magazine"
"attachment_mag_extended_assault_762_01_name_short","AG 4 Ext. Mag."
"attachment_mag_extended_assault_762_02_description","An extended magazine for the AI-76 assault rifle. Attaching this mod will increase the weapon's ammo capacity."
"attachment_mag_extended_assault_762_02_name","AI-76 Extended Magazine"
"attachment_mag_extended_assault_762_02_name_short","AI-76 Ext. Mag."
"attachment_mag_extended_handgun_32acp_01_description","An extended magazine for the Möller PP handgun. Attaching this mod will increase the weapon's ammo capacity."
"attachment_mag_extended_handgun_32acp_01_name","Möller PP Extended Magazine"
"attachment_mag_extended_handgun_32acp_01_name_short","Möller PP Ext. Mag."
"attachment_mag_extended_handgun_9mm_01_description","An extended magazine for the Klaucke 17 handgun. Attaching this mod will increase the weapon's ammo capacity."
"attachment_mag_extended_handgun_9mm_01_name","Klaucke 17 Extended Magazine"
"attachment_mag_extended_handgun_9mm_01_name_short","Klaucke 17 Ext. Mag."
"attachment_mag_extended_smg_9mm_01_description","An extended magazine for the HP5 submachine gun. Attaching this mod will increase the weapon's ammo capacity."
"attachment_mag_extended_smg_9mm_01_name","HP5 Extended Magazine"
"attachment_mag_extended_smg_9mm_01_name_short","HP5 Ext. Mag."
"attachment_mag_extended_smg_9mm_02_description","An extended magazine for the m/46 ""Kpist"" submachine gun. Attaching this mod will increase the weapon's ammo capacity."
"attachment_mag_extended_smg_9mm_02_name","Kpist Extended Magazine"
"attachment_mag_extended_smg_9mm_02_name_short","Kpist Ext. Mag."
"attachment_mag_extended_sniper_50_01_description","An extended magazine for the Pvg 90 sniper rifle. Attaching this mod will increase the weapon's ammo capacity."
"attachment_mag_extended_sniper_50_01_name","Pvg 90 Extended Magazine"
"attachment_mag_extended_sniper_50_01_name_short","Pvg 90 Ext. Mag."
"attachment_muzzle_choke_shotgun_01_description","A choke attachment that fits all shotguns. Attaching this mod will focus the spread of the shotgun shells once they exit the barrel."
"attachment_muzzle_choke_shotgun_01_name","Shotgun Choke"
"attachment_muzzle_compensator_handgun_01_description","A compensator attachment for select revolver handguns. Attaching this mod will reduce the recoil of the weapon, improving accuracy over multiple shots."
"attachment_muzzle_compensator_handgun_01_name","Handgun Compensator"
"attachment_muzzle_compensator_smg_01_description","A compensator attachment that fits all submachine guns. Attaching this mod will reduce the recoil of the weapon."
"attachment_muzzle_compensator_smg_01_name","Submachine Gun Compensator"
"attachment_muzzle_compensator_smg_01_name_short","SMG Compensator"
"attachment_muzzle_extension_assault_01_description","A barrel attachment that fits all assault rifles. Attaching this mod will extend the length of the barrel, increasing the velocity of bullets fired."
"attachment_muzzle_extension_assault_01_name","Assault Rifle Barrel Extension"
"attachment_muzzle_extension_assault_01_name_short","AR Barrel Extension"
"attachment_muzzle_extension_smg_01_description","A barrel attachment that fits all submachine guns. Attaching this mod will extend the length of the barrel, increasing the velocity of bullets fired."
"attachment_muzzle_extension_smg_01_name","Submachine Gun Barrel Extension"
"attachment_muzzle_extension_smg_01_name_short","SMG Barrel Extension"
"attachment_muzzle_silencer_assault_01_description","A silencer attachment that fits all assault rifles. Attaching this mod will noticeably reduce the noise created by each shot."
"attachment_muzzle_silencer_assault_01_name","Assault Rifle Silencer"
"attachment_muzzle_silencer_assault_01_name_short","AR Silencer"
"attachment_muzzle_silencer_handgun_01_description","A silencer attachment that fits all handguns. Attaching this mod will significantly reduce the noise created by each shot."
"attachment_muzzle_silencer_handgun_01_name","Handgun Silencer"
"attachment_muzzle_silencer_hunting_01_description","A silencer attachment that fits all hunting rifles. Attaching this mod will greatly reduce the noise created by each shot."
"attachment_muzzle_silencer_hunting_01_name","Hunting Rifle Silencer"
"attachment_muzzle_silencer_shotgun_01_description","A silencer attachment that fits the 12G pump-action shotgun. Attaching this mod will noticeably reduce the noise created by each shot."
"attachment_muzzle_silencer_shotgun_01_name","Shotgun Silencer"
"attachment_muzzle_silencer_smg_01_description","A silencer attachment that fits all submachine guns. Attaching this mod will significantly reduce the noise created by each shot."
"attachment_muzzle_silencer_smg_01_name","Submachine Gun Silencer"
"attachment_vision_heat_01_description","This module allows viewing in the infrared spectrum."
"attachment_vision_heat_01_name","IR Vision Processor"
"attachment_vision_heat_night_01_description","This module can be switched between two modes: low light and IR vision."
"attachment_vision_heat_night_01_name","Dual Mode Low Light / IR Module"
"attachment_vision_heat_night_xray_01_description","This module can be switched between three modes: low light, IR and object penetrating vision."
"attachment_vision_heat_night_xray_01_name","Full Vision Module"
"attachment_vision_heat_xray_01_description","This module can be switched between two modes: IR and object penetrating vision."
"attachment_vision_heat_xray_01_name","Dual Mode IR / OPV Module"
"attachment_vision_night_01_description","This module amplifies light to allow visibility in low light situations."
"attachment_vision_night_01_name","Low Light Vision Amplifier"
"attachment_vision_night_xray_01_description","This module can be switched between two modes: low light and object penetrating vision."
"attachment_vision_night_xray_01_name","Dual Mode Low Light / OPV Module"
"attachment_vision_xray_01_description","This module allows limited viewing of objects through solid obstacles."
"attachment_vision_xray_01_name","Object Penetrating Vision Modulator"
"attachments_title","ATTACHMENTS"
"autosave_message_pc","This game uses an autosave feature. Please do not turn off your PC while the autosave symbol is displayed."
"autosave_message_ps4","This game uses an autosave feature. Please do not turn off your PlayStation®4 computer entertainment system while the autosave symbol is displayed."
"autosave_message_xbox","This game uses an autosave feature. Please do not turn off your console while the autosave symbol is displayed."
"back","Back"
"beta_watermark","Generation Zero beta v0.9"
"bleed_rate_header","BLEED RATE"
"bleed_rate_high","HIGH"
"bleed_rate_low","LOW"
"bleed_rate_medium","MEDIUM"
"bleed_rate_very_high","VERY HIGH"
"bleed_rate_very_low","VERY LOW"
"bohman_dialogue_line_prefix","MAJOR BOHMAN"
"buttonhint_action_doubletap","DOUBLE TAP"
"buttonhint_action_hold","HOLD"
"buttonhint_door_locked","LOCKED"
"buttonhint_door_nopower","NO POWER"
"cabin_name","CABIN"
"cancel","Cancel"
"character_create_new","CREATE NEW"
"character_customization_appearance_header","APPEARANCE"
"character_customization_header","CHARACTER CUSTOMIZATION"
"character_customization_icon_title","CHARACTER"
"character_customization_sex_name","SEX"
"character_index","CHARACTER "
"civ_f_old_dialogue_line_prefix","CIVILIAN"
"civ_m_young_dialogue_line_prefix","POINTS OF INTEREST"
"codex_cairns","HUNTER"
"codex_hunter","HUNTING LOG"
"codex_hunting_log","HISTORY"
"codex_hunting_log_history","LATEST HARVESTS"
"codex_hunting_log_latest_harvests","HUNTING PROFILE"
"codex_hunting_profile","ANIMALS"
"codex_leaderboard_animals","PROGRESSION"
"codex_leaderboard_progression","LEADERBOARDS"
"codex_leaderboards","PEOPLE"
"codex_people","PLAY STATS"
"codex_play_stats","PROFILE CARD"
"codex_profile_card","REGIONS"
"codex_regions","TUTORIAL LOG"
"codex_tutorial_log","WILDLIFE"
"codex_wildlife","ACTIVE"
"codex_wildlife_active","BEHAVIOR"
"codex_wildlife_behaviour","DIFFICULTY"
"codex_wildlife_difficulty","RECOMMENDED EQUIPMENT"
"codex_wildlife_equipment","HABITAT"
"codex_wildlife_habitat","SENSES"
"codex_wildlife_senses","SOCIAL"
"codex_world","WORLD"
"collectable_blueprint_01_tick_classa","Tick (Prototype)"
"collectable_blueprint_01_tick_classa_desc","A small machine with the ability to jump and use its sharp legs to do laceration damage. It is quick, but only has a single weak armor plate. It burns through its battery quickly and will eventually lose function if not destroyed.

Loadout:
Laceration jump attack"
"collectable_blueprint_02_tick_classb","Tick (Army)"
"collectable_blueprint_02_tick_classb_desc","Army designation: Underhållsmaskin 6 - “Myran”

Originally developed to perform small scale repair on larger machines, the Tick, or Myran, was adopted as a small anti-infantry combat unit used to flush out entrenched or interior-hiding combatants, including a version carrying a high explosive.

Loadout:
Laceration jump attack
Self-detonating explosive"
"collectable_blueprint_03_tick_classc","Tick (FNIX)"
"collectable_blueprint_03_tick_classc_desc","According to the blueprint, this is an updated version of the Tick with more advanced armor plating. It also indicates that a rigging has been setup to possibly attach some kind of syringe-like probe, but it isn't visibly present in the blueprint. 

Loadout: 
Laceration jump attack
Self-detonating explosive"
"collectable_blueprint_04_seeker_classa","Seeker (Prototype)"
"collectable_blueprint_04_seeker_classa_desc","A small airborne machine that does not seem to have any combat capability, but highly advanced sensory equipment. It is poorly armored and easily killed, but can call for reinforcements if the Seeker detects you. You can prevent its alarm from going off by targeting the alarm component at the top."
"collectable_blueprint_05_seeker_classb","Seeker (Army)"
"collectable_blueprint_05_seeker_classb_desc","Army designation: Spaningsmaskin 22 - ""Korpen""

A small airborne machine developed by the army for reconnaissance, using highly advanced sensory equipment. It is poorly armored and easily killed, but can call for reinforcements when detecting a threat. You can prevent its alarm from going off by targeting the alarm component at the top.
"
"collectable_blueprint_06_seeker_classc","Seeker (FNIX)"
"collectable_blueprint_06_seeker_classc_desc","According to the blueprint, this updated version of the Seeker is fitted with even more advanced sensory equipment, including some sort of X-Ray device, to detect threats even through barriers."
"collectable_blueprint_07_runner_classa","Runner (Prototype)"
"collectable_blueprint_07_runner_classa_desc","A medium-sized machine often encountered in groups, the Runner is quick and persistent. This prototype version lacks much armor, making it more vulnerable, especially to exposed parts such as its head and top-mounted fuel cell. It has a powerful melee jump attack that can knock you off your feet.

Loadout: 
Submachine gun
Melee jump attack"
"collectable_blueprint_08_runner_classb","Runner (Army)"
"collectable_blueprint_08_runner_classb_desc","Army designation: Stridsmaskin 30 - ""Järven"" 

A medium-sized machine often encountered in groups, the Runner is quick and persistent. This army-produced version comes in two loadout variants, both with armor plating protecting its exposed parts such as its head and top-mounted fuel cell. It has a powerful melee jump attack that can knock you off your feet.

Loadout: 
Submachine gun
Shotgun
Melee jump attack"
"collectable_blueprint_09_runner_classc","Runner (FNIX)"
"collectable_blueprint_09_runner_classc_desc","According to the blueprint, this upgraded version of the Runner has advanced hardened armor plating and may also come in a third loadout version with a shoulder-mounted self-propelled grenade launcher.

Loadout:
Submachine gun
Shotgun
RPG
Melee jump attack"
"collectable_blueprint_10_hunter_classa","Hunter (Prototype)"
"collectable_blueprint_10_hunter_classa_desc","A large-sized bipedal enemy with strong defensive and offensive capabilities. The Hunter often attacks in packs, move swiftly but relatively silently in most terrains and provides a great challenge in any situation. The standard medium caliber silenced machine gun version is sometimes mixed up with an additional shoulder mounted gas grenade launcher, to incapacitate combatants. Even if you manage to disable its ranged weaponry, the pneumatic blade combined with speed and agility makes the Hunter extremely deadly even in melee situations.

Loadout:
Machine gun
Gas grenade launcher
Pneumatic blade"
"collectable_blueprint_11_hunter_classb","Hunter (Army)"
"collectable_blueprint_11_hunter_classb_desc","Army designation: Jaktmaskin 60 - ""Ulven""

A large-sized bipedal enemy intended by the army for use in search and destroy operations. The Hunter often attacks in packs, move swiftly but relatively silently in most terrains and provides a great challenge in any situation. The army version has added armor platings, as well as the opportunity to carry either a shoulder mounted high caliber sniper rifle, or a back mounted container for deployment of Ticks. Even if you manage to disable its ranged weaponry, the pneumatic blade combined with speed and agility makes the Hunter extremely deadly even in melee situations.

Loadout:
Machine gun
Gas grenade launcher
Sniper rifle
Tick deployment
Pneumatic blade"
"collectable_blueprint_12_hunter_classc","Hunter (FNIX)"
"collectable_blueprint_12_hunter_classc_desc","This upgraded version of the Hunter has all the loadout of the army version, with enhanced metal alloy for stronger armor plating as well as switching out the machine gun armament with a high-velocity flechette-based shotgun. This advanced piece of weaponry fires a burst of explosive flechette shells that stick to any surface before exploding.

Loadout:
Explosive flechette shotgun
Sniper Rifle
Tick Deployment
Pneumatic blade"
"collectable_blueprint_13_tank_classa","Tank (Prototype)"
"collectable_blueprint_13_tank_classa_desc","A very large bipedal enemy that is heavily armored and armed. While they mostly roam alone and can not venture into forests or other non-open spaces, they are formidable foes and should only be attacked with great preparation or high damage weaponry. The prototype version can be armed with combinations of high caliber machine guns, missile barrage pods or a heavy duty sniper rifle. By the blueprints it looks like the most vulnerable components are heavily shielded from the front, but might be easier to hit from the rear. In the event of close encounters, the Tank can either perform a deadly stomp, or use a 360 degree concussion pulse to push its enemies away.

Loadout:
Machine gun
Sniper rifle
Missiles
Melee stomp
Concussion pulse"
"collectable_blueprint_14_tank_classb","Tank (Army)"
"collectable_blueprint_14_tank_classb_desc","Army designation: Stridsmaskin 90 - ""Resen""

A very large bipedal enemy that is heavily armored and armed. While they mostly roam alone and can not venture into forests or other non-open spaces, they are formidable foes and should only be attacked with great preparation or high damage weaponry. The army version has stronger armor and may come fitted with a long range mortar. The army has also allowed the Tank to be fitted with Tick deployment pods and a close range gas release for crowd control. By the blueprints it looks like the most vulnerable components are heavily shielded from the front, but might be easier to hit from the rear. In the event of close encounters, the Tank can either perform a deadly stomp, or use a 360 degree concussion pulse to push its enemies away.

Loadout:
Machine gun
Sniper rifle
Missiles
Mortar
Tick deployment
Gas release
Melee stomp
Concussion pulse"
"collectable_blueprint_15_tank_classc","Tank (FNIX)"
"collectable_blueprint_15_tank_classc_desc","This upgraded version of the Tank has stronger metal alloy armor plating in addition to a greater loadout capacity, allowing a larger set of armament combinations. The blueprints also indicate that it has the capacity for more advanced sensory equipment.

Loadout:
Machine gun
Sniper rifle
Missiles
Mortar
Tick deployment
Gas release
Melee stomp
Concussion pulse"
"collectable_blueprint_16_harvester_classa","Harvester (Prototype)"
"collectable_blueprint_16_harvester_classa_desc","A very large quadruped enemy that is very well armored. The Harvester is fitted with a system for resource extraction, but also has supply pods capable of transporting advanced equipment that could be scavenged if the Harvester is destroyed. It's offensive capabilities are limited but the armor and defensive posture makes it a very difficult enemy to destroy. Harvesters are almost always covered by an escort of smaller machines. The Harvester keeps foes at bay using missile barrage pods, but can also deal with nearby enemies using a concussion pulse, gas release or a melee stomp attack.

Loadout:
Missiles
Concussion pulse
Gas release
Melee stomp"
"collectable_blueprint_17_harvester_classb","Harvester (Army)"
"collectable_blueprint_17_harvester_classb_desc","Army designation: Ingenjörsmaskin 80 - ""Oxen""

Designed by the army for a variety of uses including troop transport, medical extraction, supply drop and resource extraction, the Harvester is a slow but heavily armored machine. Its supply pods have the possibility to yield advanced military equipment that could be scavenged if the Harvester is destroyed. It's offensive capabilities are limited but the armor end defensive posture makes it a very difficult enemy to destroy. Harvesters are almost always covered by an escort of smaller machines. The Harvester keeps foes at bay using missile barrage pods, but can also deal with nearby enemies using a concussion pulse, gas release or a melee stomp attack.

Loadout:
Missiles
Concussion pulse
Gas release
Melee stomp"
"collectable_blueprint_18_harvester_classc","Harvester (FNIX)"
"collectable_blueprint_18_harvester_classc_desc","This upgraded version of the Harvester has stronger metal alloy armor plating making it even more difficult to take down. In addition it is fitted with the ability to carry Tick deployment pods, together with all the other armament loadouts.

Loadout:
Missiles
Concussion pulse
Gas release
Tick deployment
Melee stomp"
"collectable_category_blueprints","Machine Blueprints"
"collectable_category_gnomes","Trädgårdstomtar"
"collectable_category_locations","World"
"collectable_category_mixtapes","Mixtapes"
"collectable_category_souvenirs","Dalahästar"
"collectable_dalahast_01_classic","Classic Dala Horse"
"collectable_dalahast_01_classic_desc","A bright red Dala horse with a harness in blue and white. This traditional style has become the most widespread in modern times, and has even come to symbolize Sweden in general."
"collectable_dalahast_02_black","Black Dala Horse"
"collectable_dalahast_02_black_desc","A black Dala horse with a white and gold harness. Dala horses (also known as Dalecarlian horses) were originally carved in houses in the Swedish province of Dalecarlia."
"collectable_dalahast_03_blue","Blue Dala Horse"
"collectable_dalahast_03_blue_desc","A blue Dala horse."
"collectable_dalahast_04_green","Green Dala Horse"
"collectable_dalahast_04_green_desc","A green Dala horse."
"collectable_dalahast_05_orange","Orange Dala Horse"
"collectable_dalahast_05_orange_desc","An orange Dala horse."
"collectable_dalahast_06_pink","Pink Dala Horse"
"collectable_dalahast_06_pink_desc","A pink Dala horse."
"collectable_dalahast_07_purple","Purple Dala Horse"
"collectable_dalahast_07_purple_desc","A purple Dala horse."
"collectable_dalahast_08_red","Red Dala Horse"
"collectable_dalahast_08_red_desc","A red Dala horse."
"collectable_dalahast_09_skeleton","Dead Dala Horse"
"collectable_dalahast_09_skeleton_desc","A dead Dala horse. This Dala horse style can come in handy for teachers in biology class."
"collectable_dalahast_10_sverige","Sverige Dala Horse"
"collectable_dalahast_10_sverige_desc","A Dala horse proudly sporting the national colors of Sweden."
"collectable_dalahast_11_tan","Tan Dala Horse"
"collectable_dalahast_11_tan_desc","A tan Dala horse."
"collectable_dalahast_12_kronor","Emblem Dala Horse"
"collectable_dalahast_12_kronor_desc","A Dala horse reminiscent of the national emblem of Sweden."
"collectable_dalahast_13_white","White Dala Horse"
"collectable_dalahast_13_white_desc","A white Dala horse."
"collectable_dalahast_14_yellow","Yellow Dala Horse"
"collectable_dalahast_14_yellow_desc","A yellow Dala horse."
"collectable_gnome_01_unpainted","Unpainted Garden Gnome"
"collectable_gnome_01_unpainted_desc","This gnome is in desperate need of a paint job. On the plus side, his life is still a blank slate."
"collectable_gnome_02_classic","Classic Garden Gnome"
"collectable_gnome_02_classic_desc","The classic colors of the garden gnome. Quite the globe-trotter, he likes to take pictures of major tourist attractions."
"collectable_gnome_03_dark","Dark Side Gnome"
"collectable_gnome_03_dark_desc","This gnome has let the hate flow through him. He tends to use his unhappy childhood and doomed love affairs as an excuse for his questionable life choices."
"collectable_gnome_04_devil","Devil Gnome"
"collectable_gnome_04_devil_desc","His creator was very tenacious about becoming a rock legend."
"collectable_gnome_05_evil","Evil Gnome"
"collectable_gnome_05_evil_desc","He's the ordinary evil: you wouldn't pay too much attention to him in your garden, but best lock your door at night..."
"collectable_gnome_06_gamma","Radiation Gnome"
"collectable_gnome_06_gamma_desc","The unfortunate victim of an accident involving radiation experiments. Don't anger him."
"collectable_gnome_07_green","Green Plumber Gnome"
"collectable_gnome_07_green_desc","Plumber by trade. He's more on the timid, nervous side and leaves the spotlight to his older brother."
"collectable_gnome_08_italian","Italian Plumber Gnome"
"collectable_gnome_08_italian_desc","Officially a plumber by profession, he's more prone to taking on new hobbies or sports - and excelling at whatever he does."
"collectable_gnome_09_light","Light Side Gnome"
"collectable_gnome_09_light_desc","He seeks to bring balance to the gnomes, but unfortunately, he's the last of his kind."
"collectable_gnome_10_papa","Father Gnome"
"collectable_gnome_10_papa_desc","A wise and father-like village elder. He's much, much older than any of the other gnomes, but gets irritated when you point it out."
"collectable_gnome_11_princess","Gnome Princess"
"collectable_gnome_11_princess_desc","She has the most fabulous of beards."
"collectable_gnome_12_purple","Purple Gnome"
"collectable_gnome_12_purple_desc","The Gnome Formerly Known as Dwarf. Enjoys nothing like a rainy afternoon."
"collectable_gnome_13_rainbow","Rainbow Gnome"
"collectable_gnome_13_rainbow_desc","A gnome that loves peace and harmony. You won't find him above a chimney top, though."
"collectable_gnome_14_red","Red Gnome"
"collectable_gnome_14_red_desc","His first owners had overestimated how much Falu red paint they'd need to painting their countryside cottage. One night, they decided to paint the town red, then the gnome."
"collectable_gnome_15_bronze","Bronze Gnome"
"collectable_gnome_15_bronze_desc","An alloy gnome made primarily from copper, tin and disappointment. He had his moment of glory for a while, but gradually disappeared when iron gnomes became more common."
"collectable_gnome_16_silver","Silver Gnome"
"collectable_gnome_16_silver_desc","Warning: hazardous to werewolves."
"collectable_gnome_17_swedish","Swedish Gnome"
"collectable_gnome_17_swedish_desc","An old and free gnome, he enjoys cinnamon buns and long walks in the serene Swedish countryside. Surprisingly not a fan of fermented herring."
"collectable_gnome_18_santa","Jultomten"
"collectable_gnome_18_santa_desc","No one knows his real name or where he lives. The only thing that is established is that he runs an insanely effective package delivery system."
"collectable_gnome_19_yellow","Yellow Gnome"
"collectable_gnome_19_yellow_desc","This ancient sea captain likes to tell young gnomes about his life sailing to sea."
"collectable_gnome_20_young","Hippie Gnome"
"collectable_gnome_20_young_desc","Still sporting the bushy beard of the early 1970s, this youthful gnome has yet to adopt a more modern hairstyle, such as the mullet."
"collectable_gnome_21_brown","Last-Gen Gnome"
"collectable_gnome_21_brown_desc","It looks so realistic!"
"collectable_location_01_archipelago","Archipelago Region"
"collectable_location_01_archipelago_desc","At the southeastern tip of Östertörn is a small archipelago of islands consisting of Norra Saltholmen, Södra Saltholmen, Iboholmen and a variety of smaller islands. 

It is an area of historical relevance, with the great Iboholmen Castle standing proud for several centuries before finally being destroyed during the Russian Pillage at the end of the Great Northern War. In more recent times the army has established a naval base on Södra Saltholmen, in place to deter the old Russian nemesis from trying again."
"collectable_location_02_south_coast","South Coast Region"
"collectable_location_02_south_coast_desc","The South Coast Region consists of the large peninsula called Hisinganäset, as well as the Sävered coastal area. The region is reminiscent of the Swedish west coast and is famous for its picturesque fishing villages nestled in between large coastal bedrock hills. 

One of the major employers in the region is the Army, due to the Torsberga coastal fortress. The fortress itself dates back over a hundred years, but has been modernized with state-of-the-art modern artillery during the Cold War, albeit not necessarily in the public eye."
"collectable_location_03_farmlands","Farmlands Region"
"collectable_location_03_farmlands_desc","The fertile soils of inner Östertörn have been used for agriculture for thousands of years, ever since the post-Ice Age isostasy raised what used to be a seabed above the surface.

Wedged in between the Kilslagen mountains and the Tylöveden forest, these plains made the perfect location for the air force to establish their base F23 Överby - one of many similar such installations throughout Sweden."
"collectable_location_04_forest","Forest Region"
"collectable_location_04_forest_desc","Ranging from Hagaboda in the north down to Östervik in the south, the Tylöveden forest provides recreational opportunities as well as industrial logging opportunities, and was a popular hiding place for robbers ever since the medieval period.

The other defining feature of this region is the settlement of Östervik, the municipal center of Östertörn and an important shipping port. The town is frequented not only by sailing boats during summer season, but also tankers. Some of them headed to the IGA industrial gas factory just outside of town."
"collectable_location_05_mountains","Mountains Region"
"collectable_location_05_mountains_desc","The Kilslagen mountains is a vast undulating area of deep forests and elevated points, providing magnificent views out across the open farmlands below.

Having been a center for ore mining in the region since the 1500s, it has in recent years been more frequently used by the army for shelters and subterranean facilities. One of the few ones known to the public in general is the Muskudden naval base, with its large subterranean docks."
"collectable_location_06_marshlands","Marshlands Region"
"collectable_location_06_marshlands_desc","One of the great wilderness experiences of Östertörn is going on a hike or hunting in the Myrdalen valley of the Marshlands Region. Drawing comparisons to the rugged wilds of northern Sweden, this area is more commonly frequented by colder weather. 

Historically, the marshy coastline has been a popular base of operations for many a smuggler, but that has been somewhat deterred in recent years with the opening of the Norrmyra tank battalion army base. When hiking through the wild, be sure not to enter any of their artillery range areas. "
"collectable_location_07_north_coast","North Coast Region"
"collectable_location_07_north_coast_desc","The windswept plains of the North Coast Region can feel almost otherworldly compared to the rest of Östertörn, which has made this region a very popular spot for tourists, whether hiking across the Älvaret plains or visiting the Bronze Age hill fort of Viskandets borg. 

The majority of the local populace lives in the town of Hagaboda, famous for its many historically emerging artists and painters, as well as highly sought-after Swedish limestone. "
"collectable_lore_01_audiolog_vonulmer_desc","July 20th, 1976. Testing the new mini-cassette recorder. The project has encountered some problems. While the new invasive implants are much more efficient than the EEG helmet, the test subjects reject them and we can't decode the isolated neurosignals. It's like the implants aren't providing a strong enough connection."
"collectable_lore_01_audiolog_vonulmer_name","Von Ulmer's audio diary #1"
"collectable_lore_02_audiolog_vonulmer_desc","March 25, 1977. Finally a breakthrough. Suddenly we had a much larger signal isolation on one of the new rats. At first I didn't understand why, but then we discovered that it was infected by a single-celled prokaryotic organism - Ingrid calls it a protozoan. The parasite seems to be able to integrate and use the host's neuro-signal system. In some way it acts like an interface or bridge to our implants. We have already identified several distinct neuro-transmission clusters."
"collectable_lore_02_audiolog_vonulmer_name","Von Ulmer's audio diary #2"
"collectable_lore_03_audiolog_vonulmer_desc","June 5th, 1978. Another test subject died yesterday. The latest immunosuppressant was more efficient, and finally allowed a test of introduced neurosignals. We impelled the test subject to go to the right marker 8 out of 8 times, but then it had a neurological seizure and died. The cytokine release that occurs seems to only be delayable, not preventable, which of course rules out any form of human application."
"collectable_lore_03_audiolog_vonulmer_name","Von Ulmer's audio diary #3"
"collectable_lore_04_audiolog_holberg_desc","First Wennerström and now Bergling. How many more? Anyone at FOA? 53:s project has to accelerate. We need to flush them out and turn the table on Kremlin. Book a talk with VU."
"collectable_lore_04_audiolog_holberg_name","Holberg's log #1"
"collectable_lore_05_audiolog_holberg_desc","USL briefed on Sverdlovsk today. ÖB has asked for an action plan. He will get more than he expected. Ask Göransson at once to present the fuel cell."
"collectable_lore_05_audiolog_holberg_name","Holberg's log #2"
"collectable_lore_06_audiolog_holberg_desc","Funding approved. We initiate immediately. Position will be right here on Östertörn. The synergies with FOA are strong and Muskudden will be perfect for logistics. Confidentiality is of the utmost importance due to the risk of espionage. They chose the most inconspicuous name they could: Accounting office east."
"collectable_lore_06_audiolog_holberg_name","Holberg's log #3"
"collectable_lore_07_audiolog_emil_desc","""In other news today it was revealed that Sweden will get yet another Nobel Prize winner this year. The Karolinska Institute announced the winners of the Price for Physiology or Medicine today, and one of the recipients is Professor Svante Von Ulmer, who receives the prize for his research on neurotransmitters. As previously announced, Alf Hansson will receive the Nobel Prize for Physics. The Nobel Prizes are handed out in Stockholm on the anniversary of Alfred Nobel’s death, the 10th of December."""
"collectable_lore_07_audiolog_emil_name","Extract from Emil Sandberg's radio show #1"
"collectable_lore_08_audiolog_emil_desc","""The Prime Minister of Sweden, Olof Palme, is dead. He was shot tonight in central Stockholm. Olof Palme was gunned down at the corner of Tunnelgatan-Sveavägen and was later pronounced dead at Sabbatsberg Hospital. The government is informed. Minister of finance Kjell-Olof Feldt and deputy prime minister Ingvar Carlsson are informed and both confirm that Olof Palme has died."""
"collectable_lore_08_audiolog_emil_name","Extract from Emil Sandberg's radio show #2"
"collectable_lore_09_audiolog_emil_desc","""This is Emil Sandberg for SR4 News, November 10th. The Berlin Wall has fallen. Last night the border in between East and West Berlin were opened, and people hurried into the streets to cross the border, cheering. The Swedish government is positive towards the news, but prime minister Ingvar Carlsson warns that there are still risks involved with the speed of these developments."""
"collectable_lore_09_audiolog_emil_name","Extract from Emil Sandberg's radio show #3"
"collectable_mixtape_01_chaos_rug_desc","Chaos Rug is a melodic metal jazz band. They have it all - a thought-provoking name, saturated guitars, the improvised saxophone solos, the ""don't do it at home"" singing, the long red hair and beard, and just a pinch of cheesiness."
"collectable_mixtape_01_chaos_rug_name","Chaos Rug"
"collectable_mixtape_02_wedding_mix_desc","A mixtape of love songs and dance hits, played at Jane and James' wedding reception."
"collectable_mixtape_02_wedding_mix_name","Jane + James' Dino-Mite Wedding Mix"
"collectable_mixtape_03_towes_training_desc","""Towe's Workout"" is written on the label."
"collectable_mixtape_03_towes_training_name","Towes Träningspass"
"collectable_mixtape_04_top_fun_desc","This is the ultimate compilation of the best pop and rock hits."
"collectable_mixtape_04_top_fun_name","Top Fun"
"collectable_mixtape_05_apostolic_band_desc","A new metal duo from Romania that just embarked on their first World Tour, starting with 3 dates in Sweden."
"collectable_mixtape_05_apostolic_band_name","Apostolic Band"
"collectable_mixtape_06_language_tape_desc","A government-approved home-learning cassette, teaching new arrivals the finer points of the Swedish language."
"collectable_mixtape_06_language_tape_name","Language tape"
"collectable_mixtape_07_love_desc","The label says ""Will you go out with me?"" Probably a tape that a teenager made for their teenage crush."
"collectable_mixtape_07_love_name","Unrequited love"
"collectable_mixtape_08_horse_party_desc","A very popular Swedish ""schlager"" band, they play the kind of music you won't admit liking, but will secretly tap your foot to in a village fest together with your old uncle."
"collectable_mixtape_08_horse_party_name","Horse Party"
"collectable_mixtape_09_play_me_desc","The label says: ""Play me on the 10th of July."""
"collectable_mixtape_09_play_me_name","Play me"
"collectable_mixtape_10_carl_vrala_desc","Carl Vråla is a very famous Swedish pop singer-songwriter. He's sold millions of records and has fans* all over Sweden, which is a feat in a country with a population of less than 10 million."
"collectable_mixtape_10_carl_vrala_name","Carl Vråla"
"collectable_mixtape_11_chouchou_desc","The label is written in French and German: ""Greg + Yvi - Wedding party!"""
"collectable_mixtape_11_chouchou_name","Chouchou"
"collectable_mixtape_12_car_karaoke_desc","The kind of mixtape you should play really loudly in your car for an awesome Monday morning commute to work. German hard rock, British glam rock, Scandinavian metal and some 70s American prog rock for good measure."
"collectable_mixtape_12_car_karaoke_name","Call of the Wild"
"collectable_mixtape_13_till_lillbrallan_desc","Till Lillbrallan"
"collectable_mixtape_14_char_monika_desc","The label says: ""Monika and Tomas - Our own favorite spot / 1985""."
"collectable_mixtape_14_char_monika_name","Monika Byström's mixtape"
"collectable_mixtape_15_char_veronika_desc","The label says: ""Happy birthday, Veronika! Love, Olle"". The mixtape is apparently one of the only things she kept after she and Olle broke up."
"collectable_mixtape_15_char_veronika_name","Veronika Nilsson's birthday mixtape"
"collectable_mixtape_16_char_holberg_desc","The label reads: ""Fredrik Holberg's hiking mix""."
"collectable_mixtape_16_char_holberg_name","Fredrik Holberg's mixtape"
"collectable_mixtape_17_char_von_ulmer_desc","The label reads ""Ingrid's new music mix for Svante - AT LAST!"""
"collectable_mixtape_17_char_von_ulmer_name","Svante Von Ulmer's mixtape"
"collectable_mixtape_18_char_emil_desc","The label reads: ""Swedish Charts 1989 / Emil's Radio Hits"""
"collectable_mixtape_18_char_emil_name","Emil Sandberg's radio hits"
"collectable_mixtape_19_char_anita_desc","The label reads: ""Guilty Pleasure Songs (play ONLY in case of emergency)"
"collectable_mixtape_19_char_anita_name","Anita Sjögren's mixtape"
"collectable_mixtape_20_char_ingrid_desc","The label reads: ""Ingrid and Bert / Silver wedding"""
"collectable_mixtape_20_char_ingrid_name","Ingrid Granqvist's mixtape"
"collectable_mixtape_21_emils_tape_desc","The label says ""Crazy Max - Audiobook / Read by: R Rodriguez"""
"collectable_mixtape_21_emils_tape_name","Galne Max - Ljudbok  / Inläsare: R Rodriguez"
"collectable_mixtape_22_pets_playtime_desc","The label says it all."
"collectable_mixtape_22_pets_playtime_name","Pets playtime!"
"compass_cardinal_direction_east","E"
"compass_cardinal_direction_north","N"
"compass_cardinal_direction_north_east","NE"
"compass_cardinal_direction_north_west","NW"
"compass_cardinal_direction_south","S"
"compass_cardinal_direction_south_east","SE"
"compass_cardinal_direction_south_west","SW"
"compass_cardinal_direction_west","W"
"control_map_ads_ps4","Aim Down Sights (ADS)"
"control_map_change_stance_ps4","Change Stance"
"control_map_emote_ps4","Emotes"
"control_map_fire_mode_ps4","Fire Modes"
"control_map_fire_weapon_ps4","Fire Weapon"
"control_map_flashlight_ps4","Flashlight"
"control_map_interact_ps4","Interact"
"control_map_jump_ps4","Jump"
"control_map_look_ps4","Look"
"control_map_menus_ps4","Menus"
"control_map_move_ps4","Move"
"control_map_pause_options_ps4","Options"
"control_map_slot_01_ps4","Equipment Slot 01"
"control_map_slot_02_ps4","Equipment Slot 02"
"control_map_slot_03_ps4","Equipment Slot 03"
"control_map_slot_04_ps4","Equipment Slot 04"
"control_map_sprint_ps4","Sprint"
"control_map_swap_weapons_ps4","Swap Weapons"
"credits_category_01","PROJECT LEADERSHIP"
"credits_category_02","ANIMATION"
"credits_category_03","ART"
"credits_category_04","AUDIO"
"credits_category_05","CODE"
"credits_category_06","GAME DESIGN"
"credits_category_07","ENGINE TEAM"
"credits_category_08","USER INTERFACE"
"credits_category_09","CUSTOMER SUPPORT"
"credits_category_10","MARKETING, COMMUNICATION, & PUBLIC RELATIONS"
"credits_category_11","QUALITY ASSURANCE"
"credits_category_12","VOICE ACTORS"
"credits_category_13","EXECUTIVE BOARD"
"credits_category_14","BUSINESS AND OPERATIONS"
"credits_category_15","SPECIAL THANKS TO"
"credits_category_16","PARTNERS AND ASSOCIATES"
"credits_closing_message","Finally, a big thank you to our Alpha testers, Beta testers, and theHunter Classic community for your support and feedback over the years — without you, this would not have been possible!"
"current_tracked_mission_tooltip_header","CURRENT TRACKED MISSION"
"cursor_tool_tip_header","CURSOR TOOLTIP"
"demo_back_to_game_label","BACK TO GAME"
"demo_beginning_of_demo_header","Hello and Welcome to the Generation Zero Closed Beta!"
"demo_beginning_of_demo_message","By participating you'll be part of a select audience who will be able to play a limited portion of our upcoming game.

In this Closed Beta we will restrict you to the starting islands of the game, but we will allow you to freely roam the area during the limited period. Please feel free to leave feedback about your experience in our forums - it will help us improve both the technical functionality and the gameplay ahead of launch.

From everyone at Avalanche - we hope you enjoy the Generation Zero Closed Beta and thank you for playing!"
"demo_end_of_demo_header","THANK YOU FOR PLAYING"
"demo_end_of_demo_message","You've just finished the last mission in your closed Beta experience. You can still continue to explore the world and fight the machines but you will have to wait with unraveling the mystery until the game is out in 2019.

Check out our YouTube channel for more gameplay videos or follow us on Facebook and Twitter for the latest news."
"demo_visit_store_page_label","VISIT STORE PAGE"
"dev_missionary_invisible_objective","O------>"
"dev_missionary_organiser","---[]---"
"dev_missionary_spacer","------->"
"display_num_days","%d days"
"display_num_hours","%d hours"
"display_num_minutes","%d min"
"display_num_seconds","%d s"
"display_unit_kg","kg"
"display_unit_km","km"
"display_unit_lb","lb"
"display_unit_m","m"
"display_unit_miles","mi"
"display_unit_yards","yd"
"email","Email"
"emil_dialogue_line_prefix","EMIL SANDBERG"
"emote_dance_axro_name","[Temp] Axl Rose"
"emote_dance_biz_name","[Temp] The Biz"
"emote_dance_bre_shuf_name","[Temp] Breakfast Club slide/shuffle"
"emote_dance_bre_twst_name","[Temp] Breakfast Club the twist"
"emote_dance_bruspr_name","[Temp] Bruce Springsteen"
"emote_dance_elv_name","[Temp] Elvis moves"
"emote_dance_kswis_name","[Temp] K-Swiss"
"emote_dance_milvan_name","[Temp] The Milli Vanilli"
"emote_dance_moon_name","[Temp] Moonwalk"
"emote_dance_rocop_name","[Temp] Robocop"
"emote_dance_rocspar_name","[Temp] Rocky Spare Moves"
"emote_dance_wop_name","[Temp] The Wop"
"emote_dance_zomb_name","[Temp] MJ Thriller"
"emote_photo_mode_title","Photo Mode"
"empty_string"," "
"enemy_info_activity_title","ACTIVITY:"
"enemy_info_armor_title","ARMOR:"
"enemy_info_difficulty_0_title","EASY"
"enemy_info_difficulty_2_title","HARD"
"enemy_info_difficulty_title","DIFFICULTY:"
"enemy_info_distance_title","DISTANCE:"
"enemy_info_id_title","ID:"
"enemy_info_model_title","MODEL:"
"enemy_info_organ_title","COMPONENT:"
"enemy_info_status_title","STATUS:"
"enemy_info_weapon_title","WEAPON:"
"equipment_ammostation_description","A deployable ammo pack that supplies you and your team with extra ammo for your currently equipped weapon.."
"equipment_ammostation_name","Ammo Pack"
"equipment_ammostation_name_short","A boombox is not a toy. Long-range lure, medium effectiveness."
"equipment_boombox_lure_description","Boombox"
"equipment_boombox_lure_name","An adrenaline shot that, when consumed, will revive an unconscious player. Cannot be equipped."
"equipment_consumable_adrenaline_description","Adrenaline Shot"
"equipment_consumable_adrenaline_name","Adrenaline"
"equipment_consumable_adrenaline_name_short","A home-made field dressing for emergency medical treatment"
"equipment_consumable_fielddressing_simple_description","Field Dressing"
"equipment_consumable_fielddressing_simple_name","Dressing"
"equipment_consumable_fielddressing_simple_name_short","An advanced first aid kit, should restore the majority of the player's health."
"equipment_consumable_firstaid_advanced_description","Advanced First Aid Kit"
"equipment_consumable_firstaid_advanced_name","Advanced First Aid"
"equipment_consumable_firstaid_advanced_name_short","A simple first aid kit, restores a little bit of the player's health."
"equipment_consumable_firstaid_simple_description","Simple First Aid Kit"
"equipment_consumable_firstaid_simple_name","Simple First Aid"
"equipment_consumable_firstaid_simple_name_short","A standard first aid kit, should restore half of a player's health."
"equipment_consumable_firstaid_standard_description","Standard First Aid Kit"
"equipment_consumable_firstaid_standard_name","Standard First Aid"
"equipment_consumable_firstaid_standard_name_short","A car battery rigged to trigger an electromagnetic pulse when hit."
"equipment_emp_batterypack_car_01_description","Car Battery EMP"
"equipment_emp_batterypack_car_01_name","Car EMP"
"equipment_emp_batterypack_car_01_name_short","A large pack of battery cells rigged trigger an electromagnetic pulse when hit."
"equipment_emp_batterypack_large_01_description","Large EMP Cell"
"equipment_emp_batterypack_large_01_name","Large EMP"
"equipment_emp_batterypack_large_01_name_short","A medium-sized pack of battery cells rigged to trigger an electromagnetic pulse when hit."
"equipment_emp_batterypack_medium_01_description","Medium-sized EMP Cell"
"equipment_emp_batterypack_medium_01_name","Medium EMP"
"equipment_emp_batterypack_medium_01_name_short","A small pack of battery cells rigged to trigger an electromagnetic pulse when hit."
"equipment_emp_batterypack_small_01_description","Small EMP Cell"
"equipment_emp_batterypack_small_01_name","Small EMP"
"equipment_emp_batterypack_small_01_name_short","A field radio creates a mobile rendezvous point for you and your friends, allowing them to fast-travel to that spot."
"equipment_fieldradio_description","Field Radio"
"equipment_flare_distraction_01_description","This firework overloads a machine's threat-identifying circuits."
"equipment_flare_distraction_01_name","Firework"
"equipment_flare_distraction_01_name_short","Fireworks"
"equipment_flare_lure_01_description","An emergency road flare that machines see as a target. Medium-range lure, high effectiveness."
"equipment_flare_lure_01_name","Emergency flare"
"equipment_flare_lure_01_name_short","Flare"
"equipment_flare_lure_02_description","An emergency flare that machines see as a target. Modified to stick to the first surface it encounters."
"equipment_flare_lure_02_name","Emergency flare (Sticky)"
"equipment_flare_lure_02_name_short","Sticky flare"
"equipment_flashlight_01_description","A basic flashlight."
"equipment_flashlight_01_name","A small fuel storage cell, salvaged from the wreckage of a destroyed machine. They can be placed on the ground and used as an explosive when shot."
"equipment_fuelcell_01_description","Small Fuel Cell"
"equipment_fuelcell_01_name","Sm. Fuel Cell"
"equipment_fuelcell_01_name_short","A medium-sized fuel storage cell, salvaged from the wreckage of a destroyed machine. They can be placed on the ground and used as an explosive when shot."
"equipment_fuelcell_02_description","Medium Fuel Cell"
"equipment_fuelcell_02_name","Med. Fuel Cell"
"equipment_fuelcell_02_name_short","A large fuel storage cell, salvaged from the wreckage of a destroyed machine. They can be placed on the ground and used as an explosive when shot."
"equipment_fuelcell_03_description","Large Fuel Cell"
"equipment_fuelcell_03_name","Lrg. Fuel Cell"
"equipment_fuelcell_03_name_short","Explosive hand grenade."
"equipment_grenade_01_description","Grenade"
"equipment_grenade_holy_01","Holy Grenade"
"equipment_grenade_holy_01_description","The holy grenade of Sweden. Useful to blow thy enemies to tiny bits. Thou shall not count to 3 before lobbing it towards thy foe."
"equipment_ingredient_aerosol_description","A can of compressed air, explosive if detonated, or useful for launching things."
"equipment_ingredient_aerosol_name","An Aerosol Can"
"equipment_ingredient_aerosol_name_short","Aerosol"
"equipment_ingredient_bleach_description","A bottle of chemical bleach, useful for cleaning, can burn through skin and also very toxic if set alight. Handle with care."
"equipment_ingredient_bleach_name","A Bottle of Bleach"
"equipment_ingredient_bleach_name_short","Bleach"
"equipment_ingredient_jar_name","An empty jar"
"equipment_ingredient_pest_part_01_description","Pieces of a broken 'Tick' machine. Can be used to craft a new one."
"equipment_ingredient_pest_part_01_name","Tick Head"
"equipment_ingredient_pest_part_02_name","Tick Body"
"equipment_ingredient_pest_part_03_name","Tick Legs"
"equipment_ingredient_pest_part_04_name","Tick Motor"
"equipment_ingredient_rag_01","A Loose Rag"
"equipment_ingredient_rag_description","A spare bit of cloth used as a rag that can be found anywhere."
"equipment_ingredient_rag_name_short","Rag"
"equipment_ingredient_spiritbottle_01","A bottle of spirit"
"equipment_ingredient_spiritbottle_description","A bottle of alcoholic spirits. Very flammable and clean enough to kill infections."
"equipment_ingredient_spiritbottle_name","A Bottle of Spirits"
"equipment_ingredient_spiritbottle_name_short","Bottle"
"equipment_ingredient_tape_01","Tape"
"equipment_ingredient_tape_description","A roll of duct tape, useful for sticking things together and sealing up leaks."
"equipment_ingredient_tape_name","Duct Tape"
"equipment_ingredient_tape_name_short","A hairpin that has been bent to make a crude lockpick. Used to gain access to lightly secured doors, if you have unlocked the appropriate skill."
"equipment_lockpick_01_description","Lockpick Hairpin"
"equipment_lockpick_01_name","Lockpick"
"equipment_lure_commarray_01_description","A light communications array, salvaged from the wreck of a destroyed machine. They can be placed on the ground and used as a lure, drawing other machines to its location for a short time."
"equipment_lure_commarray_01_name","Light Comm. Array Lure"
"equipment_lure_commarray_01_name_short","Light Comm. Array"
"equipment_lure_commarray_02_description","A medium-sized communications array, salvaged from the wreck of a destroyed machine. They can be placed on the ground and used as a lure, drawing other machines to its location across a wide area."
"equipment_lure_commarray_02_name","Medium Comm. Array Lure"
"equipment_lure_commarray_02_name_short","Med. Comm. Array"
"equipment_lure_commarray_03_description","A heavy communications array, salvaged from the wreck of a destroyed machine. They can be placed on the ground and used as a lure, drawing other machines to its location across a large area for a long time."
"equipment_lure_commarray_03_name","Heavy Comm. Array Lure"
"equipment_lure_commarray_03_name_short","Heavy Comm. Array"
"equipment_maincat_ammo_header","AMMO"
"equipment_maincat_clothing_header","CLOTHING"
"equipment_maincat_deployables_header","PORTABLE STRUCTURES"
"equipment_maincat_equipment_header","EQUIPMENT"
"equipment_maincat_lures_header","LURES"
"equipment_maincat_night_hunting_header","NIGHT HUNTING"
"equipment_maincat_optics_header","OPTICS"
"equipment_maincat_sights_header","SIGHTS"
"equipment_maincat_vehicles_header","VEHICLES"
"equipment_maincat_weapon_header","WEAPONS"
"equipment_medstation_description","A deployable health pack that allows you and your team to interact with it to heal up."
"equipment_medstation_name","Paramedic Response Pack"
"equipment_medstation_name_short","Med Pack"
"equipment_mine_01_description","An explosive land mine that detonates when anyone or anything steps on it."
"equipment_mine_01_name","Land Mine"
"equipment_mine_01_name_short","Mine"
"equipment_mode_automatic","Automatic"
"equipment_mode_bolt_action","Bolt-Action"
"equipment_mode_burst","Burst"
"equipment_mode_pump_action","Pump-Action"
"equipment_mode_semi_automatic","Semi-Automatic"
"equipment_molotov_01_description","An improved incendiary weapon, mixing flammable liquid with a flame creates an explosive thrown weapon."
"equipment_molotov_01_name","Molotov Cocktail"
"equipment_molotov_01_name_short","Molotov"
"equipment_optics_camera_description","This compact camera is perfect for snapping pictures of nature and group photos alike. Its 5x zoom will allow to capture sharp photos from a distance."
"equipment_optics_camera_name","Digital Camera"
"equipment_pest_01_description","A scavenged and modified Tick Pod. The tick inside will only attack enemy machines, exploding when it hits its target."
"equipment_pest_01_name","Tick Pod"
"equipment_propane_tank_04_air_description","Compressed gas tank with air inside. Will cause a large shockwave to its surroundings if destroyed."
"equipment_propane_tank_04_air_name","Compressed Air Tank"
"equipment_propane_tank_04_air_name_short","Air Tank"
"equipment_propane_tank_04_explosive_description","Compressed gas tank containing explosive materials. Will cause high levels of damage to its surroundings if destroyed."
"equipment_propane_tank_04_explosive_name","Explosive Gas Tank"
"equipment_propane_tank_04_explosive_name_short","Explosive Tank"
"equipment_propane_tank_04_poison_description","Compressed gas tank containing poisonous materials. Will create a lethal cloud of gas if destroyed."
"equipment_propane_tank_04_poison_name","Poison Gas Tank"
"equipment_propane_tank_04_poison_name_short","Poison Tank"
"equipment_radio_lure_description","A noisy portable radio that's bound to draw the attention of nearby machines."
"equipment_radio_lure_name","Radio"
"equipment_sight_acog_01_description","This red dot scope is used for short-to-medium range targeting, offering 2x magnification. It is a standard, all-purpose sight for military forces around the world."
"equipment_sight_acog_01_name","2x Red Dot Scope"
"equipment_sight_acog_01_name_short","2x"
"equipment_sight_ba_rifle_223_illuminated_iron_name_short","223 Iron"
"equipment_sight_ba_rifle_243_illuminated_iron_name_short","243 Iron"
"equipment_sight_ba_rifle_270_illuminated_iron_name_short","270 Iron"
"equipment_sight_compound_bow_01_illuminated_1pin_name_short","BRIGHTSIGHT SINGLE-PIN (CB-60)"
"equipment_sight_compound_bow_02_illuminated_1pin_name_short","BRIGHTSIGHT SINGLE-PIN (CB-70)"
"equipment_sight_compound_bow_1pin_01_name_short","SWIFT-MARK 1 BOW SIGHT"
"equipment_sight_compound_bow_1pin_illum_01_name_short","BRIGHTSIGHT SINGLE-PIN SIGHT"
"equipment_sight_compound_bow_3pin_01_name_short","SWIFT-MARK 3 BOW SIGHT"
"equipment_sight_handgun_scope_description","This 2-4x 20mm scope offers improved magnification to the .44 Magnus, helping add extra tactical precision to offset its limited magazine."
"equipment_sight_handgun_scope_name","2-4x Handgun Scope"
"equipment_sight_la_rifle_3030_illuminated_iron_name_short","3030 iron"
"equipment_sight_la_rifle_4570_illuminated_iron_name_short","45-70 Iron"
"equipment_sight_ou_shotgun_12ga_illuminated_iron_name_short","12ga Iron OU"
"equipment_sight_pa_shotgun_12ga_illuminated_iron_name_short","12ga Iron PA"
"equipment_sight_revolver_357_illuminated_iron_name_short","357 Iron"
"equipment_sight_revolver_44_illuminated_iron_name_short","44 Iron"
"equipment_sight_revolver_454_illuminated_iron_name_short","454 Iron"
"equipment_sight_rifle_scope_02_description","The 4-8x 42mm scope offers strong mid-range targeting to both Hunting and Assault Rifles."
"equipment_sight_rifle_scope_02_name_short","4-8x"
"equipment_sight_rifle_scope_03_description","The 8-16x 50mm Rifle Scope offers precise, long-range targeting for both civilian hunters and military snipers"
"equipment_sight_rifle_scope_03_name_short","8-16x"
"equipment_sight_rifle_scope_04_name_short","4-8x 32"
"equipment_sight_rifle_scope_05_description","The 6-12x 32mm scope provides Mid-to-Long ranged capabilities for all Hunting and Sniper Rifles."
"equipment_sight_rifle_scope_05_name","6-12x Rifle Scope"
"equipment_sight_rifle_scope_05_name_short","6-12x"
"equipment_sight_shotgun_scope_description","Designed for speed and agility, this shotgun scope lets hunters quickly and accurately bring their weapons to bear on a target."
"equipment_sight_shotgun_scope_name","1-4x Shotgun Scope"
"equipment_sight_ss_rifle_338_illuminated_iron_name_short","Tru-Vision Tritium Sights (Model R338)"
"equipment_sight_ss_rifle_7mm_illuminated_iron_name_short","7mm Iron"
"equipment_silencer_01_description","A standard muzzle attachment that will significantly reduce the noise created by each shot."
"equipment_silencer_01_name","Silencer"
"equipment_smoke_grenade_01_description","A grenade that produces thick, impenetrable smoke for a short period of time."
"equipment_smoke_grenade_01_name","Smoke Grenade"
"equipment_stats_ammo_compatible_weapons_description","Weapons that can fire this type of ammunition."
"equipment_stats_ammo_compatible_weapons_label","COMPATIBLE WEAPONS"
"equipment_stats_ammo_damage_description","The base damage of a projectile when it hits a target. This is combined with expansion rate at the time of impact to an internal organ and the type of organ to calculate bleed rate from that organ."
"equipment_stats_ammo_damage_label","DAMAGE"
"equipment_stats_ammo_effective_range_description","The reliable lethal range of this ammunition when fired at vital organs of the recommended class of game."
"equipment_stats_ammo_effective_range_label","EFFECTIVE RANGE"
"equipment_stats_ammo_expansion_description","A value that indicates the expansion of a projectile when it hits a target. This value is combined with the kinetic energy of a projectile upon impact to calculate the actual diameter of the wound channel."
"equipment_stats_ammo_expansion_label","EXPANSION"
"equipment_stats_ammo_external_ballistics_title","EXTERNAL BALLISTICS"
"equipment_stats_ammo_kinetic_energy_description","Kinetic energy of a projectile at different distances. This is used when calculating penetration and expansion upon impact with a target."
"equipment_stats_ammo_kinetic_energy_label","KINETIC ENERGY"
"equipment_stats_ammo_penetration_description","A value that indicates the penetration ability of a projectile when it hits a target. This value is combined with the kinetic energy of a projectile upon impact to calculate the actual penetration depth."
"equipment_stats_ammo_penetration_label","PENETRATION"
"equipment_stats_ammo_recommended_class_of_game_description","A recommendation of what size of animal this ammunition is best suited for. This is a balance between the ethical need to kill the animal as quickly as possible to minimize suffering and the need to prevent unnecessary destruction of flesh. In the harvest screen, these factors are illustrated by the trophy integrity and quick kill bonus."
"equipment_stats_ammo_recommended_class_of_game_label","WEAPON CLASS"
"equipment_stats_ammo_rounds_label","ROUNDS"
"equipment_stats_ammo_rounds_per_box_description","The amount of projectiles in this box of ammunition."
"equipment_stats_ammo_rounds_per_box_label","ROUNDS PER BOX"
"equipment_stats_ammo_terminal_ballistics_title","TERMINAL BALLISTICS"
"equipment_stats_ammo_trajectory_description","The typical trajectory of the projectile when traveling through the air. Weather conditions, primarily wind, may alter the trajectory from what is shown here."
"equipment_stats_ammo_trajectory_label","TRAJECTORY"
"equipment_stats_ammo_units_label","UNITS"
"equipment_stats_arrow_units_label","ARROWS"
"equipment_stats_backpacks_capacity_increase_description","The amount of extra capacity added to your inventory when this backpack is equipped."
"equipment_stats_backpacks_capacity_increase_label","CAPACITY INCREASE"
"equipment_stats_ballistics_graph_description","Displays bullet performance over distance."
"equipment_stats_ballistics_graph_label","BALLISTICS"
"equipment_stats_bow_magazine_capacity_label","MAGAZINE SIZE"
"equipment_stats_callers_affected_species_description","The species of animals that are likely to react to this caller when used."
"equipment_stats_callers_affected_species_label","AFFECTED SPECIES"
"equipment_stats_callers_attraction_variable","ATTRACTION STRENGTH"
"equipment_stats_callers_range_description","The effective range in which animals have a chance to react to the caller."
"equipment_stats_callers_range_label","RANGE"
"equipment_stats_callers_response_type_description","The type of response from animals that can be expected when using the caller. This may be a vocal response from the animal, the animal being attracted to the area where the call was made, or a combination of both."
"equipment_stats_callers_response_type_label","RESPONSE TYPE"
"equipment_stats_callers_vocal_and_attraction_variable","Vocal & Attraction"
"equipment_stats_callers_vocal_variable","Vocal"
"equipment_stats_duration_seconds_label","SECONDS"
"equipment_stats_first_aid_kit_uses_description","The number of uses the first aid kit has before it expires and is removed from your inventory."
"equipment_stats_first_aid_kit_uses_label","USES"
"equipment_stats_general_capacity_cost_description","The amount of space the item takes in your inventory. This can be thought of as a combination of volume and weight."
"equipment_stats_general_capacity_cost_label","CAPACITY COST"
"equipment_stats_general_cost_description","The amount of currency needed to buy the item."
"equipment_stats_general_cost_label","COST"
"equipment_stats_general_variation_description","Visual variation of the item. This has no effect on its performance. "
"equipment_stats_general_variation_label","VARIATION"
"equipment_stats_headlamp_light_cone_range_description","The range of the light cone generated by this light device. This affects the distance at which clues are highlighted at night."
"equipment_stats_headlamp_light_cone_range_label","LIGHT BEAM RANGE"
"equipment_stats_headlamp_light_cone_width_description","The width of the light cone generated by this light device. This affects the area in which clues are highlighted at night."
"equipment_stats_headlamp_light_cone_width_label","LIGHT BEAM WIDTH"
"equipment_stats_noise_camo_label","NOISE REDUCTION"
"equipment_stats_optics_magnification_description","The magnification provided by this optic device."
"equipment_stats_optics_magnification_label","MAGNIFICATION"
"equipment_stats_optics_no_variable","No"
"equipment_stats_optics_rangefinder_description","This indicates if this device contains a built-in rangefinder that can be used to gauge the distance to objects in the world."
"equipment_stats_optics_rangefinder_label","RANGEFINDER"
"equipment_stats_optics_reticle_description","The type of view when looking through this optic device."
"equipment_stats_optics_reticle_label","RETICLE / VIEW"
"equipment_stats_optics_yes_variable","Yes"
"equipment_stats_scent_affected_species_range_description","The animal species likely to be affected by this particular scent lure."
"equipment_stats_scent_affected_species_range_label","The average range at which this scent has a chance to attract animals. Scent radius is affected by the wind speed and direction. High wind speeds create a narrow and long scent cone, while low wind speeds lead to a wide and short cone."
"equipment_stats_scent_average_range_description","AVERAGE RANGE"
"equipment_stats_scent_average_range_label","SCENT REDUCTION"
"equipment_stats_scent_camo_label","The length of time a scent lure is active and has a chance to attract animals after being used."
"equipment_stats_scent_duration_description","DURATION"
"equipment_stats_scent_duration_label","The length of time that scent is concealed after the scent eliminator has been applied."
"equipment_stats_scent_eliminator_scent_reduction_description","The amount of scent concealed after the scent eliminator has been applied."
"equipment_stats_scent_eliminator_scent_reduction_label","The number of uses the scent eliminator has before it expires and is removed from your inventory."
"equipment_stats_scent_uses_description","The number of uses a scent lure has before it expires and is removed from your inventory."
"equipment_stats_scent_uses_label","The types of weapons that can be fitted with this sight."
"equipment_stats_sights_magnification_description","The level of magnification that this sight provides when used in aim mode."
"equipment_stats_sights_magnification_label","The type of reticle that is shown when this sight is used in aim mode."
"equipment_stats_sights_reticle_description","RETICLE"
"equipment_stats_sights_reticle_label","Projectile trajectories are affected by gravity, but sights can be configured to compensate for this, so that the target is hit when the sight is centered on it from a particular distance. This is called the zero distance. If a projectile is fired closer or farther away from this distance, the shooter needs to compensate for bullet drop by either aiming below (closer than zero distance) or above (farther away than zero distance) the target."
"equipment_stats_sights_zero_distance_description","ZERO DISTANCE"
"equipment_stats_sights_zero_distance_label","VISUAL CAMOUFLAGE"
"equipment_stats_visual_camo_label","The amount of base wobble generated by a weapon when used in aim mode."
"equipment_stats_weapon_accuracy_description","ACCURACY"
"equipment_stats_weapon_accuracy_label","Affects the time a weapon can be held in aim mode before fatigue kicks in and the shooter is forced out of aim mode. Higher fatigue means less time in aim mode."
"equipment_stats_weapon_aim_fatigue_description","AIM FATIGUE "
"equipment_stats_weapon_aim_fatigue_label","Ammunition types that are compatible with this weapon."
"equipment_stats_weapon_compatible_ammo_description","COMPATIBLE AMMO"
"equipment_stats_weapon_compatible_ammo_label","Sights that are compatible with this weapon."
"equipment_stats_weapon_compatible_sights_description","COMPATIBLE SIGHTS"
"equipment_stats_weapon_compatible_sights_label","The rate at which a weapon can be fired at."
"equipment_stats_weapon_fire_rate_description","FIRE RATE"
"equipment_stats_weapon_fire_rate_label","The accuracy of a weapon when fired outside of aim mode."
"equipment_stats_weapon_hipshot_description","HIPSHOT"
"equipment_stats_weapon_hipshot_label","The amount of projectiles that a weapon can fire before it has to be reloaded."
"equipment_stats_weapon_peak_draw_weight_description","The draw weight of the bow at maximum pull. A lighter peak draw weight will allow you to hold the arrow in a firing position longer."
"equipment_stats_weapon_peak_draw_weight_label","PEAK DRAW WEIGHT"
"equipment_stats_weapon_recoil_description","The amount of recoil generated by a weapon when fired. This primarily affects the accuracy of follow-up shots."
"equipment_stats_weapon_recoil_label","RECOIL"
"equipment_stats_weapon_reload_speed_description","The speed at which a weapon can be reloaded."
"equipment_stats_weapon_reload_speed_label","RELOAD SPEED"
"equipment_subcat_deployables_ground_blinds_header","GROUND BLINDS"
"equipment_subcat_deployables_tents_header","TENTS"
"equipment_subcat_equipment_backpacks_header","BACKPACKS"
"equipment_subcat_vehicles_atvs_header","ATVS"
"error_message_01","Please verify that you have the latest graphics device drivers installed."
"error_message_02","Could not create D3D11 device."
"error_message_03","Fatal D3D error."
"error_message_04","Please ensure your GPU meets the minimum system requirements listed for the game, and that you have the latest graphics device drivers installed."
"exit_photo_header","EXIT"
"fnix_dialogue_line_prefix","FNIX"
"freddie_dialogue_line_prefix","FREDDIE BLOM"
"globalblankstring","⎯⎯⎯⎯⎯⎯⎯▷"
"health_range_format","%.1f - %.1f %%"
"helena_dialogue_line_prefix","CORPORAL HELENA JACOBSSON"
"holberg_dialogue_line_prefix","HOLBERG"
"huntermate_codex","CODEX"
"huntermate_exit_desktop","EXIT TO DESKTOP"
"huntermate_exit_main","EXIT TO MAIN MENU"
"huntermate_inventory","INVENTORY"
"huntermate_map","MAP"
"huntermate_missions","MISSION LOG"
"huntermate_mp","MULTIPLAYER"
"huntermate_mp_end_competition","END COMPETITION"
"huntermate_perks","PERKS"
"huntermate_skills","SKILLS"
"huntermate_stat_exp","XP"
"huntermate_stat_lvl","LVL."
"huntermate_stat_perkpoints","PERK POINT(S) AVAILABLE"
"huntermate_stat_skillpoints","SKILL POINT(S) AVAILABLE"
"huntermate_system","SYSTEM"
"hunting_blind_name","Ground blind"
"hunting_stand_name","Hunting stand"
"hunting_structure_name","HUNTING STRUCTURE"
"icon_coordinate_header","COORDINATES"
"icon_distance_and_eta_header","DISTANCE AND ETA"
"icon_less_than_one_minute","< 1 min"
"icon_minutes_format_string","STRUCTURE TYPE"
"icon_structure_type_header","ICON TOOL TIP"
"icon_tool_tip_header","Undiscovered point of interest"
"in_game_menu_inventory","LOG"
"in_game_menu_profile","PROFILE"
"in_game_menu_skills","TEAM"
"in_game_menu_team","DR. INGRID GRANQVIST"
"ingrid_dialogue_line_prefix","ROTATE MODEL"
"inteface_rotate_model","CLOSE"
"interact_close","Pick Up"
"interact_door_open","OPEN"
"interact_enter_shelter","ENTER"
"interact_exit_shelter","INSERT DISK"
"interact_insertdisk","LISTEN"
"interact_picklock","PICK LOCK"
"interact_press","PRESS"
"interact_push","PUSH"
"interact_read","READ"
"interact_revive","REVIVE"
"interact_revive_disabled","ADRENALINE SHOT NEEDED"
"interact_revive_self","REVIVE (-1 ADRENALINE SHOT)"
"interact_search","SEARCH"
"interact_shelter_occupied","OCCUPIED"
"interact_switch","SWITCH"
"interact_take","TAKE"
"interact_unlock","UNLOCK"
"interact_use_hold","USE"
"interact_warboard","WARBOARD"
"interface_accept","ACCEPT"
"interface_activate","ACTIVATE"
"interface_assign","ASSIGN"
"interface_attach","ATTACH"
"interface_auto_sort","AUTO-SORT"
"interface_back","BACK"
"interface_ban","BAN"
"interface_bring_item","BRING ITEM"
"interface_button_prefix_hold","BUY"
"interface_buy","CAN'T JOIN GAME"
"interface_can_not_join_game","CANCEL"
"interface_cancel","CHANGE PROFILE"
"interface_change_profile_and_button","Chat"
"interface_chat","CLOSE SERVER"
"interface_closeserver",","
"interface_comma_separator","CONTEXT MENU"
"interface_context_menu","DELETE SAVE"
"interface_continue_delete_save","CONTINUE WITHOUT SAVING"
"interface_continue_no_saving","CONTINUE"
"interface_continue_no_subscription","CYCLE VISION MODE"
"interface_cycle_vision_modes","DECLINE"
"interface_decline","DELETE"
"interface_delete","DELETE SAVE DATA"
"interface_delete_saves","SWITCH AMMO"
"interface_equip_ammo","EQUIP SCOPE"
"interface_exit_camera_mode","FOCUS ON PLAYER"
"interface_focus_on_player","FRIENDS"
"interface_friends_list","GO OFFLINE"
"interface_go_offline","GO ONLINE"
"interface_go_online","HACK ENEMY"
"interface_hack_enemy","INVENTORY FULL"
"interface_header_inventory_full","TOGGLE UI FOR SCREEN CAPTURE"
"interface_hide_ui_for_screenshot","INVITE"
"interface_invite","JOIN"
"interface_join","JOIN GAME"
"interface_join_game_screen","KICK"
"interface_kick","KICK PLAYER"
"interface_kick_player","LOCK SERVER"
"interface_lockserver","MARK ENEMY"
"interface_mark_enemy","MATCHMAKING"
"interface_matchmaking","ATTENTION!"
"interface_msg_attention","You were banned from the server."
"interface_msg_banned","The game you are trying to join is empty. Please try another one."
"interface_msg_can_not_join_game_empty","The game you are trying to join is full. Please try another one."
"interface_msg_can_not_join_game_full","You do not have enough cash for your character customization."
"interface_msg_character_customization_insufficient_cash","Joining server..."
"interface_msg_connecting","Are you sure you want to delete this character? All Game progress will be lost."
"interface_msg_delete_last_save","Are you sure you want to delete this character? You will lose all progress linked to this character."
"interface_msg_delete_save","Disconnected from server."
"interface_msg_disconnect","You do not own the required DLC for this content."
"interface_msg_dlc_locked","Vehicles are not allowed on this server."
"interface_msg_dlc_not_allowed","FOUND GAME"
"interface_msg_found_game","FOUND NO GAME"
"interface_msg_found_no_game","Sorry, you cannot afford this Perk. Get more Perk Points by doing stuff!"
"interface_msg_insufficient_perkiness","Sorry, you cannot afford this Skill. Get more Skill Points by doing stuff!"
"interface_msg_insufficient_skill","Your inventory is full. Please drop items to free up some space."
"interface_msg_inventory_full","You were kicked from the server."
"interface_msg_kicked","Host lost. Finding a new host..."
"interface_msg_migrating","Failed to find a new host."
"interface_msg_migratingfail","Unable to connect to server because you are not running the same version."
"interface_msg_mismatch","SEARCHING"
"interface_msg_multiplayer_find_game_header","JOINING GAME"
"interface_msg_multiplayer_join_game_header","Do you want to buy this perk?"
"interface_msg_perk_confirmbuy","Sorry, this Perk is locked."
"interface_msg_perk_locked","Are you sure you want to quit? All unsaved progress will be lost."
"interface_msg_quitconfirm","You do not have enough cash to reset your progression in this tree."
"interface_msg_serverclosed","The host has closed the server."
"interface_msg_skill_confirmbuy","Do you want to buy this skill?"
"interface_msg_skill_confirmbuyoractivate","Do you want to buy or activate this skill?"
"interface_msg_skill_locked","Sorry, this skill is locked."
"interface_msg_timeout","Timeout talking to server."
"interface_msg_title_banned","BANNED"
"interface_msg_title_connecting","CONNECTION FAILED"
"interface_msg_title_connectionfail","KICKED"
"interface_msg_title_kicked","MIGRATING HOST"
"interface_msg_title_migrating","MIGRATION FAILED"
"interface_msg_title_migratingfail","VERSION MISMATCH"
"interface_msg_title_mismatch","SERVER CLOSED"
"interface_msg_title_serverclosed","MUTE PLAYER"
"interface_mute_player","NAVIGATE"
"interface_navigate","NO"
"interface_no","PlayStation™Network"
"interface_not_subscribed_ps4_header","You are in offline mode because you are not signed up for PlayStation™Network. Certain features, such as multiplayer, will be disabled."
"interface_not_subscribed_ps4_msg","Xbox Live"
"interface_not_subscribed_xb1_header","You are in offline mode because you are not connected to Xbox Live. Certain features, such as multiplayer, will be disabled."
"interface_not_subscribed_xb1_msg","OK"
"interface_pick_up_item","MOVE ITEM"
"interface_place_item","PLACE ITEM"
"interface_play_as_and_button","{confirm} PLAY AS"
"interface_plus","+"
"interface_recover","RECOVER"
"interface_repair","REPAIR"
"interface_restore_saves","RESTORE SAVE DATA"
"interface_retry","RETRY"
"interface_rotate_character","ROTATE CHARACTER"
"interface_scope_off","DETACH SIGHT"
"interface_scope_on","ATTACH SIGHT"
"interface_scope_select_hide","SELECT EQUIPMENT"
"interface_scope_select_show","MANAGE SIGHTS"
"interface_select","SELECT"
"interface_show_sign_up_ps4","SUBSCRIBE"
"interface_show_sign_up_xb1","{confirm} SIGN IN"
"interface_sign_in_and_button","SKIP"
"interface_skip","REQUEST"
"interface_spawn","STAY OFFLINE"
"interface_stay_offline","STOP TRACKING"
"interface_stop_tracking","STORAGE BOX FULL"
"interface_storage_full","STORE ITEM"
"interface_store_item","TOGGLE LEGEND"
"interface_toggle_legend","TOGGLE MAP LEGEND"
"interface_toggle_map_legend","TOGGLE RESERVE SELECTION"
"interface_toggle_reserve_selection","TRACK"
"interface_unmute_player","UNMUTE PLAYER"
"interface_view_info","VIEW INFO"
"interface_view_profile","VIEW PROFILE"
"interface_warboard_missions","MAIN MISSIONS"
"interface_warboard_social_missions","BOUNTIES"
"interface_who_can_join_header","WHO CAN JOIN"
"interface_who_can_join_invite_only_msg","Your game is set to invite-only.
You can change this setting at any time in the Multiplayer Menu."
"interface_who_can_join_msg","Your game is set to allow anyone to join.
You can change this setting at any time in the multiplayer menu."
"interface_wouldyouliketoknowmore","READ MORE"
"interface_yes","YES"
"interface_zoom","ZOOM"
"intro_text","You and some classmates have spent a few days out in the archipelago, cut off from the world. As you return, your boat is suddenly hit by explosive projectiles fired from shore. 
 
You don't know what fired at you or why, but you manage to make it to shore. Injured, but alive."
"intro_text_slate_scrolling_01","After World War II, Sweden enjoyed an economic boom from having come unscathed out of the war. But neutrality had come at the cost of integrity, as the poor readiness had forced the country to make deals with Hitler.

Intent on not ending up in the same situation again, Sweden's newfound riches were invested in the so-called ""total defense"". The ability to protect the border, while also shielding and maintaining civilian life. 

Over the coming years, Sweden massively increased military spending whilst organizing the civilian preparedness for what increasingly seemed like an inevitable invasion from the east. Every man, woman and child was drilled to be ready for the war, knowing exactly what to do and where to go when the sirens sounded. 

And most importantly, to offer resistance at all times, in all situations."
"intro_text_slate_static_01","Östertörn, Sweden
November 14th, 1989"
"intromission01_description","Upon arrival back at Iboholmen after your group's weekend excursion on an island, it becomes immediately clear that something is not right. Something destroyed your boat, with you barely making it onto shore alive.

The thing, whatever it was, seems to have moved on, but the place seems eerily abandoned. Maybe there are people hiding in the nearby buildings that can tell you a bit more about what is going on."
"intromission01_hint_01","There is an enemy nearby. You cannot fight it without a weapon.

Use {crouch} to toggle crouch to move more silently and make it harder for them to detect you."
"intromission01_hint_01_header","CROUCHING"
"intromission01_huntermate_description","This place is not safe. Maybe you can find some help in the nearby house."
"intromission01_name","Break of Dawn"
"intromission01_obj_00","Search the house for anything of use"
"intromission01_obj_01_1","Pick up the pistol"
"intromission01_obj_01_2","Pick up the two first aid kits"
"intromission01_obj_01_3","Pick up the binoculars"
"intromission01_obj_01_4","Pick up the flashlight"
"intromission01_obj_02","Use the binoculars to scout the area from the balcony"
"intromission01_obj_04","Search the Yttervik area for ammunition"
"intromission01_obj_05","Search the police car for ammo"
"intromission01_obj_06","Load the pistol from your inventory"
"intromission01_obj_07","Locate and destroy an enemy"
"intromission02_description","Location: Archipelago Region

You are now armed and can defend yourself. However, it would be good to have a safe location to hold up in and return to should things turn for the worst.

Following the road should lead you to some sort of civilization where you can find people, or in the worst case, a hiding place."
"intromission02_huntermate_description","Follow the road to look for a trace of civilization, and maybe a safe place somewhere."
"intromission02_name","Sanctuary"
"intromission02_obj_00","Follow the road to look for a safe place"
"intromission02_obj_01","Investigate Iboholmen Church"
"intromission02_obj_02","Search Iboholmen Church for anything of interest left behind"
"intromission03_description","Location: Archipelago Region

It seems that most people around here have made their way towards a nearby village called Salthamn, where they mention there being a bomb shelter. Maybe that is where everyone is?"
"intromission03_huntermate_description","Find your way to the village of Salthamn, and look for answers there."
"intromission03_name","The Road to Salthamn"
"intromission03_obj_01","Locate and reach Salthamn"
"intromission03_obj_02","Locate and explore the Salthamn bomb shelter "
"intromission03_obj_02a","Turn the power back on in the Salthamn shelter"
"intromission03_obj_02b","Search the Salthamn shelter for clues to where everyone is"
"intromission03_obj_03","Locate the houses of those responsible for Civil Defense in Salthamn"
"intromission04_description","Find out where all the civilians living in Salthamn and on Iboholmen were evacuated to."
"intromission04_huntermate_description","Location: Archipelago Region

According to a note found in the house of assistant Civil Defense coordinator Anita Sjögren, the people of Salthamn and Iboholmen were gathered for evacuation on the sports field west of the village. But where were they evacuated, and why? Maybe there are answers at the Saltvallen sports field."
"intromission04_name","The Home Team"
"intromission04_obj_01","Get to the evacuation site at the Saltvallen sports field"
"intromission04_obj_02","Find information about the evacuation near the Saltvallen sports field"
"intromission04_obj_03","Locate the military base ""Vesslan"""
"intromission04_obj_04","Restore main power to the bunker"
"intromission04_obj_05","Destroy the three activated machines"
"intromission04_obj_06","Find the bunker's command center"
"intromission04_obj_06a","Examine the Warboard"
"intromission04_obj_08_1","Obtain the required clearance to the Vesslan bunker"
"intromission04_obj_08_2","Explore the island of Södra Saltholmen to find more barcode keycards"
"intromission04_obj_09","Use the barcode keycards to unlock the Vesslan bunker"
"invalid_user_or_password","Invalid email or password"
"inventory_assign_to_slot","ASSIGN TO SLOT"
"inventory_assign_to_slot_1","WEAPON SLOT 1"
"inventory_assign_to_slot_2","WEAPON SLOT 2"
"inventory_assign_to_slot_3","SIDEARM SLOT"
"inventory_assign_to_slot_4","ITEM SLOT {equip_item_1}"
"inventory_assign_to_slot_5","ITEM SLOT {equip_item_2}"
"inventory_assign_to_slot_6","ITEM SLOT {equip_item_3}"
"inventory_assign_to_slot_7","ITEM SLOT {equip_item_4}"
"inventory_attach_item_not_wpn","ATTACH TO ITEM"
"inventory_attach_to_slot_1","ATTACH: WEAPON SLOT 1"
"inventory_attach_to_slot_2","ATTACH: WEAPON SLOT 2"
"inventory_attach_to_slot_3","ATTACH: SIDEARM"
"inventory_available_ammo","AVAILABLE AMMUNITION"
"inventory_available_sights","AVAILABLE SIGHTS"
"inventory_backpack","BACKPACK"
"inventory_detach_item","REMOVE ATTACHMENT"
"inventory_drop_item","DROP ITEM"
"inventory_equip","EQUIP"
"inventory_item_bow","BOW"
"inventory_item_caller","ANIMAL CALL"
"inventory_item_clothing","HANDGUN"
"inventory_item_rifle","RIFLE"
"inventory_item_scent","SCENT LURE"
"inventory_item_shotgun","SHOTGUN"
"inventory_item_supplies","SUPPLIES"
"inventory_items_title","ITEMS"
"inventory_one_handed_weapons_title","SIDEARM"
"inventory_quality_1","DILAPIDATED"
"inventory_quality_2","WORN"
"inventory_quality_3","GOOD"
"inventory_quality_4","EXCEPTIONAL"
"inventory_quality_5","SPECIAL"
"inventory_quick_access","QUICK ACCESS"
"inventory_section_callers","CALLERS"
"inventory_section_scent","SCENT"
"inventory_two_handed_weapons_title","PRIMARY"
"inventory_weaponclass_01","CLASS 1"
"inventory_weaponclass_02","CLASS 2"
"inventory_weaponclass_03","CLASS 3"
"inventory_weaponclass_04","CLASS 4"
"invitation_status","Come join!"
"invitation_user_msg","Invitation message"
"item_comparison_header","COMPARED TO:"
"johan_dialogue_line_prefix","SERGEANT JOHAN ANDERSSON"
"key_bunkerkey_foa_description","This is a barcode identifier required to access the inner FOA 53 lab."
"key_bunkerkey_foa_name","FOA 53 lab barcode"
"key_bunkerkey_foav2_description","This is a barcode identifier required to unlock outer FOA 5 bunker doors."
"key_bunkerkey_foav2_name","FOA 5 bunker entry barcode"
"key_bunkerkey_hermelinen_description","This is a partial barcode identifier to unlock access to Hermelinen, the Command Bunker for the North Coast Region."
"key_bunkerkey_hermelinen_name","Hermelinen Bunker entry barcode"
"key_bunkerkey_kaseberg_description","This is a partial barcode identifier to unlock access to Minken, the Command Bunker for the South Coast Region."
"key_bunkerkey_kaseberg_name","Minken Bunker entry barcode"
"key_bunkerkey_marden_description","This is a partial barcode identifier to unlock access to Mården, the Command Bunker for the Forest Region."
"key_bunkerkey_marden_name","Mården Bunker entry barcode"
"key_bunkerkey_skvadern_description","This is a partial barcode identifier to unlock access to Skvadern, the Command Bunker for the Marshlands Region."
"key_bunkerkey_skvadern_name","Skvadern Bunker entry barcode"
"key_bunkerkey_sorken_description","This is a partial barcode identifier to unlock access to Sorken, the Command Bunker for the Farmlands Region."
"key_bunkerkey_sorken_name","Sorken Bunker entry barcode"
"key_bunkerkey_uttern_description","This is a partial barcode identifier to unlock access to Uttern, the Command Bunker for the Mountains Region."
"key_bunkerkey_uttern_name","Uttern Bunker entry barcode"
"key_bunkerkey_vesslan_description","This is a partial barcode identifier to unlock access to Vesslan, the Command Bunker for the Archipelago Region."
"key_bunkerkey_vesslan_name","Vesslan Bunker entry barcode"
"key_doorkey_am02_description","The key is of a generic make and has a blood stain on it."
"key_doorkey_am02_name","House key"
"key_doorkey_am05_description","The key has a label with ""North Coast relay storage""."
"key_doorkey_am05_name","Storage key"
"key_doorkey_bjornsbarn_description","A key to old man Björn's barn."
"key_doorkey_bjornsbarn_name","Björn's barn key"
"key_doorkey_hjortqvarnssagverk_description","A key to the office cabin at the Hjortqvarns Sågverk (sawmill) lumberyard."
"key_doorkey_hjortqvarnssagverk_name","Hjortqvarns Sågverk key"
"key_doorkey_ingrid_description","The key has a label on it: ""Dr Ingrid Granqvist."""
"key_doorkey_ingrid_name","Key to Ingrid Granqvist's house"
"key_doorkey_klinte_basement_description","The key to a storage room in Klinte."
"key_doorkey_klinte_basement_name","Basement storage key"
"key_doorkey_lumbercamp_description","The key is labeled ""Office key."""
"key_doorkey_lumbercamp_name","Office key"
"key_doorkey_norrmyra_description","The key has a label with ""Evil Yellow Robot marks the spot..."" on it."
"key_doorkey_norrmyra_name","Mysterious key"
"key_doorkey_protokey_description","The program used to disable the gas flow regulator (Use with caution!)"
"key_doorkey_protokey_name","Floppy disk"
"key_doorkey_skvadern_storage_description","The key has a label with ""Skvadern storage"" on it."
"key_doorkey_skvadern_storage_name","Skvadern storage key"
"key_doorkey_sm_04_description","The key has a label with ""Supply room"" on it."
"key_doorkey_sm_04_name","Supply room key"
"key_doorkey_snusskey_description","The keycard used by authorized personnel to access ""Redovisningskansli Öst"" (""Accounting Office East"")."
"key_doorkey_snusskey_name","""Redovisningskansli Öst"" keycard"
"key_doorkey_veronika_description","The key has a label with ""Veronika's study"" on it."
"key_doorkey_veronika_name","Key to Veronika's study"
"key_doorkey_vonulmer2_description","The keycard has a label with ""Svante's study"" on it."
"key_doorkey_vonulmer2_name","Keycard to Von Ulmer's study"
"key_doorkey_vonulmer_description","The key has a label with ""Prof. Svante Von Ulmer, Kungsgården"" on it."
"key_doorkey_vonulmer_name","Von Ulmer's residence key"
"key_doorkey_vonulmersafe_description","The key has a label with ""SVU - safe in study"" on it"
"key_doorkey_vonulmersafe_name","Von Ulmer's safe key"
"key_doorkey_weaponstore_01_descriptionasd","The key has a label with ""Weapon storage"" on it."
"key_doorkey_weaponstore_01_name","Loadout storage key"
"key_doorkey_wm17_description","A key to the stables at Glättra farm."
"key_doorkey_wm17_name","Key to the stables at Glättra."
"key_doorkey_wm19_description","The key to the readiness storage at Östra Mark farm."
"key_doorkey_wm19_name","Östra Mark barn storage key"
"key_doorkey_wm22b_description","A key to the locked barn at Stora Dyrbo."
"key_doorkey_wm22b_name","Key to Stora Dyrbo barn"
"key_pc_back","BACKSPACE"
"key_pc_backspace","CAPS LOCK"
"key_pc_capslock","NUMPAD DECIMAL"
"key_pc_down","DOWN"
"key_pc_end","END"
"key_pc_escape","ESCAPE"
"key_pc_escape_2","ESC"
"key_pc_home","HOME"
"key_pc_insert","INSERT"
"key_pc_lalt","LEFT ALT"
"key_pc_lcontrol","LEFT CONTROL"
"key_pc_left","LEFT"
"key_pc_lshift","LEFT SHIFT"
"key_pc_lwin","WINDOWS KEY LEFT"
"key_pc_mouse1","LEFT MOUSE BUTTON"
"key_pc_mouse1_2","LEFT CLICK"
"key_pc_mouse2","RIGHT MOUSE BUTTON"
"key_pc_mouse3","MOUSE 3"
"key_pc_mouse4","MOUSE 4"
"key_pc_mouse5","MOUSE 5"
"key_pc_mousedown","MOVE MOUSE DOWN"
"key_pc_mouseleft","MOVE MOUSE LEFT"
"key_pc_mouseright","MOVE MOUSE RIGHT"
"key_pc_mouseup","MOVE MOUSE UP"
"key_pc_mwheeldown","SCROLL MOUSE WHEEL DOWN"
"key_pc_mwheelup","SCROLL MOUSE WHEEL UP"
"key_pc_numlock","NUM LOCK"
"key_pc_numpad_0","NUMPAD 0"
"key_pc_numpad_1","NUMPAD 1"
"key_pc_numpad_2","NUMPAD 2"
"key_pc_numpad_3","NUMPAD 3"
"key_pc_numpad_4","NUMPAD 4"
"key_pc_numpad_5","NUMPAD 5"
"key_pc_numpad_6","NUMPAD 6"
"key_pc_numpad_7","NUMPAD 7"
"key_pc_numpad_8","NUMPAD 8"
"key_pc_numpad_9","NUMPAD 9"
"key_pc_numpad_divide","NUMPAD DIVIDE"
"key_pc_numpad_enter","NUMPAD ENTER"
"key_pc_numpad_minus","NUMPAD MINUS"
"key_pc_numpad_multiply","NUMPAD MULTIPLY"
"key_pc_numpad_plus","NUMPAD PLUS"
"key_pc_pagedown","PAGE DOWN"
"key_pc_pageup","PAGE UP"
"key_pc_ralt","RIGHT ALT"
"key_pc_rcontrol","RIGHT CONTROL"
"key_pc_right","RIGHT"
"key_pc_rshift","RIGHT SHIFT"
"key_pc_rwin","WINDOWS KEY RIGHT "
"key_pc_space","SPACE"
"key_pc_tab","TAB"
"key_pc_up","UP"
"key_testkey_01_description","This key opens a lock"
"key_testkey_01_name","Key"
"landmark_name","LANDMARK"
"leaderboard_animal_date_time","DATE & TIME"
"leaderboard_animal_placing","PLACING"
"leaderboard_animal_region","REGION"
"leaderboard_animal_score","SCORE"
"leaderboard_animal_species","TROPHY RATING"
"leaderboard_player_name","NAME"
"leaderboard_player_placing","PLAY TIME"
"leaving_area_warning","LEAVING DEMO AREA"
"leaving_streaming_install_area_warning","LEAVING STREAMING INSTALL AREA"
"legal_gen_global_console","Generation Zero®. Published and developed by Avalanche Studios.  Avalanche Studios, Generation Zero and their respective logotypes are trademarks of Fatalist Development AB. The Apex Avalanche Open World Engine, Generation Zero and their respective logotypes are trademarks of Fatalist Development AB. Uses NVIDIA GeForce SDK ©2019 NVIDIA Corporation. All rights reserved. Uses FMOD Ex Sound System ©2019 Firelight Technologies Pty Ltd. All rights reserved. Uses Havok™ ©1999-2019 Havok.com Inc. (and its Licensors). All rights reserved. See www.havok.com for details. Uses Autodesk™ Scaleform™ software ©2019 Autodesk, Inc. All rights reserved. This is a work of fiction. Names, characters, places and incidents either are products of the author's imagination or are used fictitiously. Any resemblance to actual events and locales or persons, living or dead, is entirely coincidental."
"link_store_ps4","OPEN IN STORE"
"link_web_ps4","OPEN IN BROWSER"
"listener_obj","Listener"
"loc_stat_1_temp","** cDbcaAEdAe"
"loc_stat_2_temp","** ddEeEEcbbd"
"loc_stat_3_temp","** bCAAEDAbDa"
"location_archipelago_iboholmen_bjorknas","Björknäs"
"location_archipelago_iboholmen_bjorknasskogen","Björknässkogen"
"location_archipelago_iboholmen_castle","Iboholmen Castle"
"location_archipelago_iboholmen_church","Iboholmen Church"
"location_archipelago_iboholmen_farm_stenhaga","Stenhaga Farm"
"location_archipelago_iboholmen_fishingwarf_abandoned","Abandoned Fishing Wharf"
"location_archipelago_iboholmen_forest_barrack","Forest Worker's Barrack"
"location_archipelago_iboholmen_kallviken","Källviken"
"location_archipelago_iboholmen_mortnas","Mörtnäs"
"location_archipelago_iboholmen_talludden","Talludden"
"location_archipelago_iboholmen_yttervik","Yttervik"
"location_archipelago_n_saltholmen_bunker_skarven","Skarven Bunker"
"location_archipelago_n_saltholmen_church","Saltholmen Church"
"location_archipelago_n_saltholmen_dyvik","Dyvik"
"location_archipelago_n_saltholmen_dyviksudde_ferry","Dyviks Udde Ferry Pier"
"location_archipelago_n_saltholmen_ferry","Norra Saltholmen Ferry Pier"
"location_archipelago_n_saltholmen_grantorp","Grantorp"
"location_archipelago_n_saltholmen_lanntorp","Länntorp"
"location_archipelago_n_saltholmen_masskar","Måsskär"
"location_archipelago_n_saltholmen_masskar_radar","Måsskär Radar Station"
"location_archipelago_n_saltholmen_nasby","Näsby"
"location_archipelago_n_saltholmen_orsnabben_lookout","Örsnabben Lookout Point"
"location_archipelago_n_saltholmen_saltholmsbro","Saltholmsbro"
"location_archipelago_n_saltholmen_sandviken","Sandviken"
"location_archipelago_n_saltholmen_skogsbo","Skogsbo"
"location_archipelago_s_saltholmen_bjorkvik","Björkvik Farm"
"location_archipelago_s_saltholmen_bunker_vesslan","Vesslan Command Bunker"
"location_archipelago_s_saltholmen_farm_rodgard","Rodgård Farm"
"location_archipelago_s_saltholmen_farm_seggesta","Seggesta Farm"
"location_archipelago_s_saltholmen_hastvik","Hästvik"
"location_archipelago_s_saltholmen_lighthouse_stenudden","Stenudden Lighthouse"
"location_archipelago_s_saltholmen_lillahagbo","Lilla Hagbo"
"location_archipelago_s_saltholmen_ljusnas","Ljusnäs badplats"
"location_archipelago_s_saltholmen_mil_outpost_01","Saltholmstungan"
"location_archipelago_s_saltholmen_naval_base","Saltholmen Naval Base"
"location_archipelago_s_saltholmen_naval_bunker","Saltholmen Naval Bunker"
"location_archipelago_s_saltholmen_salthamn","Salthamn"
"location_archipelago_s_saltholmen_saltvallen","Saltvallen IP"
"location_archipelago_s_saltholmen_skogsvik","Skogsvik jetty"
"location_archipelago_s_saltholmen_storahagbo","Stora Hagbo"
"location_archipelago_s_saltholmen_viktorp","Viktorp"
"location_farmlands_bas90_01","Anl 182 Hässlehed"
"location_farmlands_bas90_02","Anl 144 Vidsele"
"location_farmlands_boo_averholm_farm","Averholm Manor"
"location_farmlands_boo_averholm_manor","Averholm Farm"
"location_farmlands_boo_boobridge","Boobron"
"location_farmlands_boo_booeast","Boo"
"location_farmlands_boo_bruk_ab","Boo Bruk AB"
"location_farmlands_boo_church","Boo Church"
"location_farmlands_boo_farm_bjurfallet","Bjurfallet"
"location_farmlands_boo_farm_broskulla","Broskulla"
"location_farmlands_boo_farm_broskulla_villa","Villa Broskulla"
"location_farmlands_boo_farm_hammarnas","Hammarnäs Farm"
"location_farmlands_boo_farm_klockarstugan","Klockarstugan"
"location_farmlands_boo_farm_kopparstugan","Kopparstugan"
"location_farmlands_boo_farm_margretelund","Margretelund"
"location_farmlands_boo_farm_ostramark","Östra Mark"
"location_farmlands_boo_farm_petterstorp","Petterstorp"
"location_farmlands_boo_farm_stenbacka","Stenbacka"
"location_farmlands_boo_farm_svalby","Svalby"
"location_farmlands_boo_farm_vastramark","Västra Mark"
"location_farmlands_boo_villa_hammarnas","Villa Hammarnäs"
"location_farmlands_bunker_machinestorage_01","Beredskapsförråd 115"
"location_farmlands_commandbunker_sorken","Sorken Command Bunker"
"location_farmlands_dyrbo_church_vallinge","Vallinge Church"
"location_farmlands_dyrbo_farm_algnas","Älgnäs"
"location_farmlands_dyrbo_farm_eriksberg","Eriksberg"
"location_farmlands_dyrbo_farm_hjortmon","Hjortmon"
"location_farmlands_dyrbo_farm_lilladyrbo","Lilla Dyrbo"
"location_farmlands_dyrbo_farm_skinnarbol","Skinnarbol"
"location_farmlands_dyrbo_farm_storadyrbo","Stora Dyrbo"
"location_farmlands_dyrbo_farm_stralsund","Stralsund"
"location_farmlands_huntinglodge_jargarstugan","Jägarstugan"
"location_farmlands_overby_airbase_f23","F23 Överby Air Base"
"location_farmlands_overby_airbase_f23_underground","F23 Överby Underground Bunker"
"location_farmlands_overby_farm_altorp","Altorp"
"location_farmlands_overby_farm_backbol","Bäckbol"
"location_farmlands_overby_farm_glattra","Glättra"
"location_farmlands_overby_farm_myrbacka","Myrbacka"
"location_farmlands_overby_farm_nydala","Nydala"
"location_farmlands_overby_farm_overbygard","Överby Gård Farm"
"location_farmlands_overby_farm_sandbo","Sandbo"
"location_farmlands_overby_farm_skogshult","Skogshult"
"location_farmlands_overby_farm_skrankebol","Skrankebol"
"location_farmlands_overby_overbygard","Överby Gård"
"location_farmlands_ruins_farstaborg_01","Farstaborg"
"location_farmlands_stoneship_alvasstenar","Alvas Stenar"
"location_farmlands_stoneship_bergaskeppet","Bergaskeppet"
"location_farmlands_stoneship_dyrboskeppssattning","Dyrbo Skeppssättning"
"location_farmlands_stoneship_lindensskeppssattning","Lindens Skeppssättning"
"location_forest_bas90","Anl 129 Viggohem"
"location_forest_bunker_machinestorage","Beredskapsförråd 102"
"location_forest_bunker_machinestorage_02","Beredskapsförråd 107"
"location_forest_bunker_machinestorage_03","Beredskapsförråd 119"
"location_forest_bunker_machinestorage_04","Beredskapsförråd 113"
"location_forest_camp_hidden_02","Skogslägret"
"location_forest_camp_hidden_skaleklippans_jaktlager","Skåleklippans Jaktläger"
"location_forest_church_helgaryd","Helgaryd"
"location_forest_clearcut_granhygget","Granhygget"
"location_forest_clearcut_lerang","Leräng"
"location_forest_commandbunker_marden","Mården Command Bunker"
"location_forest_farm_sundgard","Sundgård"
"location_forest_hamlet_lerberget","Lerberget"
"location_forest_hamlet_stillsjon","Stillsjön"
"location_forest_hikers_barrack_01","Hiker's barrack"
"location_forest_huntingcamp_parlsjolager","Pärlsjöns läger"
"location_forest_huntingcamp_parlsjons_friluftsomrade","Pärlsjöns Friluftsområde"
"location_forest_iga_factory","IGA Industrial Facility"
"location_forest_lumberfaciltiy_hjortqvamssagverk","Hjortqvarns Sågverk"
"location_forest_readiness_bunker_01","Bergrum ""Björnen"""
"location_forest_readiness_bunker_02","Bergrum ""Vargen"""
"location_forest_servicestation_farhult","Fårhult"
"location_forest_villa_bergsutsikthus","Villa Skogsberget"
"location_forest_villa_paskallaholm","Påskallaholm"
"location_forest_villa_von_ulmer","Kungsgården"
"location_forest_warehouse_and_dock","Lennart's Marin AB"
"location_marshlands_bas90_01","Anl 118 Färela"
"location_marshlands_bunker_machinestorage_01","Beredskapsförråd 111"
"location_marshlands_camp_timber","Hemmanskogen Logging Camp"
"location_marshlands_commandbunker_skvadern","Skvadern Command Bunker"
"location_marshlands_farm_rusksele","Rusksele"
"location_marshlands_huntingcamp_borgakulan","Borgakulan"
"location_marshlands_lighthouse_karlerik","Karl-Erik Lighthouse"
"location_marshlands_nilssons_marinbyggab","Nilssons Marinbygg AB"
"location_marshlands_norrmyra_armybase","Norrmyra Artillery Base"
"location_marshlands_readiness_bergrum_myskoxen","Bergrum ""Myskoxen"""
"location_marshlands_villa_alnastet.location","Ålnästet"
"location_marshlands_villa_aspenas","Aspenäs"
"location_marshlands_village_stenmyra","Stenmyra"
"location_mountain_annagruvan","Ånnagruvan"
"location_mountain_bockhyttan","Bockhyttan"
"location_mountain_cabin_algstugan","Älgstugan"
"location_mountain_cabin_gretebo","Gretebo"
"location_mountain_cabin_hjalmarsstuga","Hjalmars Stuga"
"location_mountain_cabins_annaberg","Ånnaberg"
"location_mountain_campground_sandnas","Sandsnäs "
"location_mountain_church_st_maria","St. Maria Church"
"location_mountain_commandbunker_uttern","Uttern Command Bunker"
"location_mountain_farm_appelbo","Äppelbo"
"location_mountain_farm_blackedal","Blackedal"
"location_mountain_farm_damfallet","Damfallet"
"location_mountain_farm_granhojden","Granhöjden"
"location_mountain_farm_ramsboda","Ramsboda"
"location_mountain_fishingcamp_stavsudda","Stavsudda"
"location_mountain_garphammar","Garphammar"
"location_mountain_hikers_camp_01","Rusaberget Radio Mast"
"location_mountain_klinte","Klinte"
"location_mountain_klinte_harbour","Klinte Harbor"
"location_mountain_muskuddens_logement","Muskudden Logement"
"location_mountain_peak_summit","Rusaberget Lookout Point"
"location_mountain_readinessdepot_01","Bergrum ""Havsörnen"""
"location_mountain_redovisningskansli_ost","Redovisningskansli Öst"
"location_mountain_redovisningskansli_ost_commandantvilla","Military Compound - Commandant Villa"
"location_mountain_redovisningskansli_ost_factorycomplex","Military Compound - Factory Complex"
"location_mountain_redovisningskansli_ost_overseer_villa","Military Compound - Overseer's Villa"
"location_mountain_redovisningskansli_ost_portcomplex","Muskudden Port Complex"
"location_mountain_redovisningskansli_ost_securitybase","Military Compound - Loading Area"
"location_mountain_shop_forloradehastenskorg","Förlorade Hästens Krog"
"location_mountain_villa_bjorkvillan","Björkvillan"
"location_mountain_villa_klinthytta","Klinthytta"
"location_mountain_villa_ramsberga","Ramberga"
"location_mountain_villa_vinterbacken","Vinterbacken"
"location_mountain_villas_vassholmens_skytteklubb","Vassholmens Skytteklubb"
"location_mountains_bunker_machinestorage_01","Beredskapsförråd 104"
"location_mountains_bunker_machinestorage_02","Beredskapsförråd 116"
"location_mountains_bunker_machinestorage_03","Beredskapsförråd 123"
"location_mountains_bunker_machinestorage_04","Beredskapsförråd 109"
"location_mountains_camp_hidden_jaktlagret","Jaktlägret"
"location_mountains_villa_narkudden","Närkudden"
"location_nest","Relay Beacon"
"location_northcoast_camp_burgaskogen","Burgaskogen"
"location_northcoast_campground_toftacamping","Töfta Camping"
"location_northcoast_cave_jarvhalan","Järvhålan"
"location_northcoast_church_albykyrka","Alby Church"
"location_northcoast_commandbunker_hermelinen","Hermelinen Command Bunker"
"location_northcoast_farm_littorp","Littorp"
"location_northcoast_foa","FOA Facility"
"location_northcoast_lighthouse_arkelstorp","Arkelstorp"
"location_northcoast_quarry_kalkbrottet","Kalkbrottet"
"location_northcoast_radar_ps15_01","Fårudden Radar Mast"
"location_northcoast_ruins_sanktaannaskyrka","St. Anna Church"
"location_northcoast_ruins_viskandetsborg","Viskandets Borg"
"location_northcoast_town_hagaboda","Hagaboda"
"location_northcoast_villa_dammtorp","Dammtorp"
"location_northcoast_villa_lovnas","Lövnäs"
"location_ostervik_eastside","Björkhagen"
"location_ostervik_innerharbour","Österviks Hamn"
"location_ostervik_neighborhood_02","Haga"
"location_ostervik_neighborhood_03","Tornberget"
"location_ostervik_neighborhood_04","Lillå"
"location_ostervik_neighborhood_05","Granlugnet"
"location_ostervik_newtown","Markbacken"
"location_ostervik_oldtown","Östervik Gamla Stan"
"location_ostervik_oldtown_northhill","Kyrkhöjden"
"location_ostervik_oldtown_park","Kyrkparken"
"location_ostervik_port","Nyhamnen"
"location_ostervik_portmanor","Kaptensvillan"
"location_ostervik_sportsarea","Balders Vall"
"location_ostervik_warehousedistrict","Österviks Industriområde"
"location_southcoast_bunker_machinestorage_01","Beredskapsförråd 120"
"location_southcoast_bunker_machinestorage_02","Beredskapsförråd 105"
"location_southcoast_campground_storhognes","Storhögens camping"
"location_southcoast_church_angeras","Angerås Church"
"location_southcoast_hisinganaset_bunker_kaseberg","Minken Command Bunker"
"location_southcoast_hisinganaset_farm_guteby","Guteby Farm"
"location_southcoast_hisinganaset_farm_hallabacken","Hällabacken Farm"
"location_southcoast_hisinganaset_farm_knaperanna","Knaperänna Farm"
"location_southcoast_hisinganaset_farm_tokerod","Tokeröd Farm"
"location_southcoast_hisinganaset_ferry_hinsevik","Hinsevik Ferry Pier"
"location_southcoast_hisinganaset_ferry_hisingsudde","Hisings Udde"
"location_southcoast_hisinganaset_fort_torsberga","Torsberga Fort"
"location_southcoast_hisinganaset_general_kaseberg","Kaseberg"
"location_southcoast_hisinganaset_lighthouse_hisingafyren","Hisingafyren"
"location_southcoast_hisinganaset_marina_smabatshamnen","Småbåtshamnen"
"location_southcoast_hisinganaset_villa_annatorp","Ännatorp"
"location_southcoast_hisinganaset_villa_kaseberg","Villa Kaseberg"
"location_southcoast_hisinganaset_villa_knarrebo","Knarrebo"
"location_southcoast_hisinganaset_villa_sannumsorgard","Sannum Sörgård"
"location_southcoast_hisinganaset_villa_solhojden","Villa Solhöjden"
"location_southcoast_hisinganaset_village_fiskeback","Fiskebäck"
"location_southcoast_hisinganaset_village_lannbacka","Lännbacka"
"location_southcoast_hisinganaset_village_lysehamn","Lysehamn"
"location_southcoast_hisinganaset_village_sillavik","Sillavik"
"location_southcoast_hisinganaset_village_stenungsnas","Stenungsnäs"
"location_southcoast_hisinganaset_village_tangekil","Tångekil"
"location_southcoast_savered_angsas_manor","Ängsnäs Manor"
"location_southcoast_savered_campground_brevikens","Brevikens Camping"
"location_southcoast_savered_church_savered","Sävered Church"
"location_southcoast_savered_farm_glennarod","Glennaröd"
"location_southcoast_savered_hamlet_kalleby","Kålleby"
"location_southcoast_savered_radarmast","Sävered Radar Mast"
"location_southcoast_savered_villa_arnerod","Arneröd"
"location_southcoast_savered_village_aso","Åsö"
"location_summary_label_collectable","Collectables"
"location_summary_label_completion","COMPLETION"
"location_summary_label_loot","Loot"
"location_summary_label_mission","Missions"
"location_summary_label_nest","Relay Beacons"
"location_summary_label_weapon","Weapons"
"log_screen_category_collectables_header","COLLECTABLES"
"log_screen_category_stats_header","STATS"
"log_screen_category_tutorials_header","TUTORIALS"
"log_screen_category_world_missions_header","SIDE MISSIONS"
"log_screen_filter_answers_header","ANSWERS"
"log_screen_filter_completed_header","COMPLETED"
"log_screen_filter_payback_header","PAYBACK"
"log_screen_filter_safety_header","SAFETY"
"log_screen_filter_unfiltered_header","UNFILTERED"
"log_screen_mission_attachments_header","Mission items"
"log_screen_mission_audio_playback","Play Audio"
"log_screen_mission_brief_header","Brief"
"log_screen_mission_objectives_header","Objectives"
"login","Login"
"lookout_point_name","LOOKOUT POINT"
"loot_screen_claimed_items_title","ITEMS CLAIMED"
"loot_screen_crate_title","CONTAINER CONTENTS"
"loot_screen_done_button","DONE"
"loot_screen_take_all_button","TAKE ALL"
"lore_station_name","POINT OF INTEREST"
"machine_drea_classa_name","TANK - Prototype Class"
"machine_drea_classb_name","TANK - Military Class"
"machine_drea_classc_name","TANK - FNIX Class"
"machine_hunt_classa_name","HUNTER - Prototype Class"
"machine_hunt_classb_name","HUNTER - Military Class"
"machine_hunt_classc_name","HUNTER - FNIX Class"
"machine_pest_classa_name","TICK - Prototype Class"
"machine_pest_classb_name","TICK - Military Class"
"machine_pest_classc_name","TICK - FNIX Class"
"machine_scout_classa_name","SEEKER - Prototype Class"
"machine_scout_classb_name","SEEKER - Military Class"
"machine_scout_classc_name","SEEKER - FNIX Class"
"machine_skir_classa_name","RUNNER - Prototype Class"
"machine_skir_classb_name","RUNNER - Military Class"
"machine_skir_classc_name","RUNNER - FNIX Class"
"machine_weapon_concussion","CONCUSSION ACTUATOR"
"machine_weapon_decription","Generic AI weapon."
"machine_weapon_dreadnought_cannon_name","AUTOCANNON"
"machine_weapon_dreadnought_missiles_name","MISSILE POD"
"machine_weapon_dreadnought_sniper_name","LINEAR ACCELERATOR CANNON"
"machine_weapon_gas","NEUROTOXIN DISPERSER"
"machine_weapon_harvester_rockets_name","ROCKET POD"
"machine_weapon_hunter_grenade_name","GRENADE LAUNCHER"
"machine_weapon_hunter_machinegun_name","MACHINE GUN"
"machine_weapon_hunter_shotgun_name","FLECHETTE GUN"
"machine_weapon_hunter_sniper_name","CONCUSSION RIFLE"
"machine_weapon_name","AI WEAPON"
"machine_weapon_name_short","AI-WPN"
"machine_weapon_pest","TICK STORAGE"
"machine_weapon_skirmisher_launcher_name","HEDP LAUNCHER"
"machine_weapon_skirmisher_shotgun_name","AUTO SHOTGUN"
"machine_weapon_skirmisher_smg_name","SUBMACHINE GUN"
"mainmenu_character_create","CREATE CHARACTER"
"mainmenu_character_create_skin_a","TONE A"
"mainmenu_character_create_skin_b","TONE B"
"mainmenu_character_create_skin_c","TONE C"
"mainmenu_character_select","SELECT CHARACTER"
"mainmenu_credits","CREDITS - DEVELOPMENT TEAM"
"mainmenu_credits_live_team","CREDITS - LIVE TEAM"
"mainmenu_download","DOWNLOAD"
"mainmenu_gallery","GALLERY"
"mainmenu_guest_account_no_save"," - Guest account, no progress will be saved."
"mainmenu_lastgame","LAST GAME"
"mainmenu_multiplayer","NEW GAME"
"mainmenu_newgame","Starting a new game will delete all of your previous progress. Do you wish to proceed?
"
"mainmenu_newgame_warning","QUIT"
"mainmenu_settings","SETTINGS"
"mainmenu_store_ps4","PlayStation®Store"
"mainmenu_store_steam","DOWNLOADABLE CONTENT"
"map_fast_travel","FAST TRAVEL"
"map_legend_hunting_structure_name","Hunting structure"
"map_legend_landmark_name","Landmark"
"map_legend_lookout_point_name","Lookout point"
"map_legend_mission_hint_name","Mission hint"
"map_legend_multiplayer_waypoint_name","Multiplayer waypoint"
"map_legend_need_zone_drink_name","Need Zone - Drinking"
"map_legend_need_zone_feed_name","Need Zone - Feeding"
"map_legend_need_zone_rest_name","Need Zone - Resting"
"map_legend_opportunity_hint_name","Hunting opportunity"
"map_legend_outpost_name","Outpost"
"map_legend_player_name","Player"
"map_legend_player_waypoint_name","Player waypoint"
"map_legend_poi_name","Point of interest"
"map_legend_tooltip_header","MAP LEGEND"
"map_legend_undiscovered_name","Undiscovered"
"map_marker_f23overby_airport","F23 Överby"
"map_marker_farmlands_avern","Avern"
"map_marker_farmlands_dyrboslatten","Dyrboslätten"
"map_marker_farmlands_overbyan","Överbyån"
"map_marker_farmlands_overbyslatten","Överbyslätten"
"map_marker_forest_algsjon","Älgsjön"
"map_marker_forest_farstaskogen","Farstaskogen"
"map_marker_forest_skaleberget","Skåleberget"
"map_marker_forest_tyloveden","Tylöveden"
"map_marker_general_airport","Airport"
"map_marker_general_church","Church"
"map_marker_general_farm","Farm"
"map_marker_general_ferrypier","Ferry Pier"
"map_marker_general_homestead","Homestead"
"map_marker_general_industrial","Industrial Facility"
"map_marker_general_lighthouse","Lighthouse"
"map_marker_general_militarybase","Military Base"
"map_marker_general_militarycamp","Camp"
"map_marker_general_nature","Nature Site"
"map_marker_general_port","Port"
"map_marker_general_radarstation","Radar Station"
"map_marker_general_readiness_storage","Readiness Storage"
"map_marker_general_safehouse","Safehouse"
"map_marker_general_settlement","Settlement"
"map_marker_general_tourist_attraction","Tourist Attraction"
"map_marker_lake_hackebergasjon","Häckebergasjön"
"map_marker_lake_kattkarret","Kattkärret"
"map_marker_lake_langsjon","Långsjön"
"map_marker_lake_stensjon","Stensjön"
"map_marker_marshlands_myrdalen","Myrdalen"
"map_marker_marshlands_myrdalsberget","Myrdalsberget"
"map_marker_marshlands_stenmyraberget","Stenmyraberget"
"map_marker_mission_collect","Collect"
"map_marker_mission_destroy","Destroy"
"map_marker_mission_goto","Go To"
"map_marker_mission_interact","Search"
"map_marker_mission_search","Kilslagen"
"map_marker_mountain_kilslagen","Muskudden"
"map_marker_mountain_muskudden","Rusaberget"
"map_marker_mountain_rusaberget","Töresta"
"map_marker_mountain_toresta","Kilsberget"
"map_marker_northcoast_alvaret","Älvaret"
"map_marker_northcoast_mockfjardssjon","Mockfjärdssjön"
"map_marker_ostervik_global","ÖSTERVIK"
"map_marker_s_saltholmen_navalbase_port","Salthamn Port"
"map_markerforest_parlsjon","Pärlsjön"
"map_place_waypoint","PLACE WAYPOINT"
"map_remove_waypoint","REMOVE WAYPOINT"
"map_select_spawnpoint","SPAWN HERE"
"map_spawnpoint_selection_title","SELECT SPAWN POINT"
"map_vehicle_location","Vehicle Location"
"mats_dialogue_line_prefix","MATS HANSSON"
"message_collectable_picked_up","COLLECTABLE PICKED UP"
"message_combat_entered","ENTERED COMBAT"
"message_combat_escaped","ESCAPED COMBAT"
"message_combat_failed","FAILED COMBAT"
"message_combat_won","WON COMBAT"
"message_level_gained","LEVEL GAINED!"
"message_nest_reward","BEACON DESTROYED"
"message_safe_house_unlocked","SAFE HOUSE UNLOCKED"
"message_skillpoint_gained","SKILL POINT GAINED"
"message_xp_gained","XP GAINED"
"military_f_dialogue_line_prefix","SOLDIER"
"military_m_dialogue_line_prefix","The letter was sent to Dr. Svante Von Ulmer and mentions his address: ""Kungsgården"". The sender, one ""FH"", did not specify any sender address.
""Östervik, the 27th of April 1971

Dr. Von Ulmer,
You finally accepted the offer I made you to work on the project. We are grateful, and we do appreciate you needed time to weigh in things before committing to leading such an enterprise.
However, while you will be able to hire your team as you see fit, as per demands, you will not be surprised to read that, due to the nature of your research, you will have to work under direct supervision of the FOA. I will be your point of contact and will relay requests from my superiors. As you imagine, we count on your success.
It is good news that a Prize Nobel winner such as you will work for the greater good, and to ensure our future safety against any foreign powers. Have no doubt this is what it is all about.

FH

PS: I don't need to remind you that the nature and contents of all of our communications shall be top secret to all, including to your team members. Non-negotiable."""
"mission_am_sd_missionitem_01_content","Von Ulmer's address and house key"
"mission_am_sd_missionitem_01_header","Message on Von Ulmer's answering machine"
"mission_am_sd_missionitem_02_header","The letter is dated from April 1987 and was sent by the Department of Immune Diseases of the Stockholm Central Hospital.
""Dear Dr. Von Ulmer,

As discussed in our appointment last week, please find below our agreed follow-up protocol with regards to the acquired immune deficiency syndrome (AIDS) we diagnosed last month. As you know, there is currently no treatment or cure, but we will contact you to offer you experimental treatment as it becomes available.
[...]
At this stage, we are unable to determine with absolute certainty how you have been infected. While a couple of cases of Human Immunodeficiency Virus (HIV) infection by blood transfusion have been recently reported in other countries, these are very far and apart, and there is not enough evidence to establish a connection between the diagnosis and the blood transfusion you had after your car accident in 1985. [...]"""
"mission_am_sd_missionitem_03_content","Doctor's letter to Von Ulmer"
"mission_am_sd_missionitem_03_header","Von Ulmer kept a detailed diary of his thoughts and work for most of the 1970s, but stopped in 1980.
A particular entry dated from February 1971 mentions Fredrik Holberg:
""That military official called again. Second time this week. I know his name, Lt. Fredrik Holberg, but nothing else. Why has he been tasked with this project? Clearly he has no background in neurology nor any real understanding of neurotransmitters, or how they can be used in applied research.
I'm past my original gut feeling of - as often - distrust for him and misgivings on the feasibility of brain-computer interfaces. I'm tempted to accept his offer... I'd get all the funding and technology I'd need, and if I'm successful, we can understand better how the brain works, and how it can malfunction. The potential in curing or even just understanding neurological conditions and psychiatric pathologies is real...
I tried to talk to Margareta about it yesterday - she's of course worried we'll end up seeing even less of each other than last year..."""
"mission_am_sd_missionitem_04_content","Von Ulmer's journal"
"mission_am_sd_missionitem_04_header","""3rd of July 1989. The other day I was at the hospital in Stockholm for the test results. "
"mission_am_sd_missionitem_05_content_generated_subtitle_line_0","Pneumonia, which in my condition can be lethal, they said. The medication will bring me a bit of relief, but not much else. "
"mission_am_sd_missionitem_05_content_generated_subtitle_line_1","We didn't discuss how long I have left, we didn't need to. I can't say it came as a shock - I've had plenty of time to get used to the idea. "
"mission_am_sd_missionitem_05_content_generated_subtitle_line_2","I woke up with crazy thoughts this morning - I would be the test subject for the invasive procedure. "
"mission_am_sd_missionitem_05_content_generated_subtitle_line_3","This... disease has already suppressed my immune system anyway, so it shouldn't trigger a cytokine release. "
"mission_am_sd_missionitem_05_content_generated_subtitle_line_4","And using Veronika's algorithm we could start transcoding the neurosignals immediately. With human coordinated signal cases we could move ahead at a hundred times the speed we can with rats and monkeys. "
"mission_am_sd_missionitem_05_content_generated_subtitle_line_5","Maybe we could even code the cells infected by HIV directly and --- No, I can't let fear drive me. They would never let me do it, and they would be right."""
"mission_am_sd_missionitem_05_content_generated_subtitle_line_6","""3rd of July 1989. The other day I was at the hospital in Stockholm for the test results. Pneumonia, which in my condition can be lethal, they said. The medication will bring me a bit of relief, but not much else. We didn't discuss how long I have left, we didn't need to. I can't say it came as a shock - I've had plenty of time to get used to the idea. I woke up with crazy thoughts this morning - I would be the test subject for the invasive procedure. This... disease has already suppressed my immune system anyway, so it shouldn't trigger a cytokine release. And using Veronika's algorithm we could start transcoding the neurosignals immediately. With human coordinated signal cases we could move ahead at a hundred times the speed we can with rats and monkeys. Maybe we could even code the cells infected by HIV directly and --- No, I can't let fear drive me. They would never let me do it, and they would be right."""
"mission_am_sd_missionitem_05_content","Von Ulmer's mini-cassette voice recorder"
"mission_am_sd_missionitem_05_header","""August 5th, 1981. Met with Holberg today - upon his request, we met here at my home, and not in the office. "
"mission_am_sd_missionitem_06_content_generated_subtitle_line_0","He revealed that the National Defense Research Institute has had another top secret program. "
"mission_am_sd_missionitem_06_content_generated_subtitle_line_1","Its code name is ""Accounting Office East"", or ""RÖ"", and it's conveniently placed close to here - hardly a coincidence - but he wouldn't say where. "
"mission_am_sd_missionitem_06_content_generated_subtitle_line_2","They've been working on prototyping unmanned military machinery, in the event of biological or chemical weapons being used - I guess that whole Sverdlovsk affair didn't help matters. "
"mission_am_sd_missionitem_06_content_generated_subtitle_line_3","He called them the ""SM program"" - combat machines, and that's where my team comes in, he said: we are to cooperate with RÖ and find a way to integrate our neural links to the machines. "
"mission_am_sd_missionitem_06_content_generated_subtitle_line_4","That way, a bunker-stationed pilot could control one of these machines without interface... I can't help feeling a bit manipulated. "
"mission_am_sd_missionitem_06_content_generated_subtitle_line_5","Of course I knew they'd want to use our research for military purposes, but I always assumed it was for intelligence. Counter-espionage. Not actual weapons."""
"mission_am_sd_missionitem_06_content_generated_subtitle_line_6","""August 5th, 1981. Met with Holberg today - upon his request, we met here at my home, and not in the office. He revealed that the National Defense Research Institute has had another top secret program. Its code name is ""Accounting Office East"", or ""RÖ"", and it's conveniently placed close to here - hardly a coincidence - but he wouldn't say where. They've been working on prototyping unmanned military machinery, in the event of biological or chemical weapons being used - I guess that whole Sverdlovsk affair didn't help matters. He called them the ""SM program"" - combat machines, and that's where my team comes in, he said: we are to cooperate with RÖ and find a way to integrate our neural links to the machines. That way, a bunker-stationed pilot could control one of these machines without interface... I can't help feeling a bit manipulated. Of course I knew they'd want to use our research for military purposes, but I always assumed it was for intelligence. Counter-espionage. Not actual weapons."""
"mission_am_sd_missionitem_06_content","Von Ulmer's mini-cassette"
"mission_bm01_brief","OBJ 01 BOUNTY 01"
"mission_bm01_title","MISSION COMPLETED"
"mission_complete_title","The keycard provided by the Soviets should unlock the outer bunker door, while Von Ulmer's personal keycard will unlock the inner FOA 53 lab. The intel states that there is a supercomputer located inside the lab that is somehow used to communicate with all the machines, but the device will release an EMP pulse strong enough to disable it."
"mission_em_sd_missionitem_01_content","The means to stop the machines"
"mission_em_sd_missionitem_01_header","A floppy disk found in Veronika's office, with the following log entries:

""Random notes #147
* Finally got my OS up on the Gray. Guess I should thank the guys at 56 for helping to convince Holberg that my system was the better option over the old DNIX, just pissed that it had to take a computer engineer with a dick to convince the big dick himself. I told them FNIX stands for ""FOA's UNIX-system"". Maybe I should tell them what the 'F' really stands for. Dicks.
* First trial with neural data compilation tomorrow. Exciting! """
"mission_em_sd_missionitem_03_content","Ingrid Granqvist apparently prepared a resignation letter that she either decided against... or never managed to send.
""Dr. Ingrid Granqvist
PhD Neurology
Assistant Director in charge of Experiment Design and Control

7th November 1989
To whomever it may concern,

Please accept this letter as notice that I will be resigning from my position here at FOA 53.

The decision I was forced to make today was the last straw of a series of events that broke my determination. The first phase of the human experimentation on Dr. Von Ulmer - which I strongly opposed as you are aware - was initially successful, allowing us to start establishing a digital dictionary of human electric and chemical neural transmissions. However, it's now been 17 days since the unexplained incident, and since then, we have but reason to believe that Dr. Von Ulmer has entered a vegetative state with no hope of recovery. His vitals were extremely weak already before the operation, which I suspect may have been a terminal condition worsened by HIV - please note that this is just speculation on my part; I strongly believe that sadly, the only thing keeping him alive right now is the life support.

Today, I made the decision to stop the neurological research on the patient, as well discontinue life support and cease any palliative care. This will be carried out tomorrow, despite very strong resistance from the rest of the team, in particular Dr. Pettersson. As you know, Svante and I have been very close friends for over 30 years, and I do not feel I can continue his life's work after all of this.

Thank you for the opportunity this has provided me over the course of the last 18 years. This team has achieved tremendous success and I am confident that the generations to come will greatly profit from our discoveries.

Sincerely,
Ingrid Granqvist"
"mission_em_sd_missionitem_03_header","Ingrid's resignation letter"
"mission_em_sd_missionitem_04_content_generated_subtitle_line_0","[speaking in a strained voice]""20th October 1989. Ingrid, I hope you will find this. We're about to start the surgery, and I hope that some day you will understand why this was the only course of action. [clearing his throat]"
"mission_em_sd_missionitem_04_content_generated_subtitle_line_1","You and I have always put ethics first, ever since our first research project together ages ago, and even in this job where we had to accept certain external decisions at times. "
"mission_em_sd_missionitem_04_content_generated_subtitle_line_2","But this is different, and to be honest, this procedure can't do me more harm... "
"mission_em_sd_missionitem_04_content_generated_subtitle_line_3","You probably guessed that my reasons were also partly selfish, I wish I had the strength to tell you the truth. "
"mission_em_sd_missionitem_04_content_generated_subtitle_line_4","You will find answers at my house. [labored breathing] Anyway, if this pneumonia finally wins, then I want you to remember why you and I accepted this research project in the first place. "
"mission_em_sd_missionitem_04_content_generated_subtitle_line_5","And I want you to do just that - understand how the brain works, and help people with mental illness. "
"mission_em_sd_missionitem_04_content_generated_subtitle_line_6","[Ingrid opens the door and walks in] Oh, there you are, we're ready to start then."""
"mission_em_sd_missionitem_04_content","[speaking in a strained voice]""20th October 1989. Ingrid, I hope you will find this. We're about to start the surgery, and I hope that some day you will understand why this was the only course of action. [clearing his throat]You and I have always put ethics first, ever since our first research project together ages ago, and even in this job where we had to accept certain external decisions at times. But this is different, and to be honest, this procedure can't do me more harm... You probably guessed that my reasons were also partly selfish, I wish I had the strength to tell you the truth. You will find answers at my house. [labored breathing] Anyway, if this pneumonia finally wins, then I want you to remember why you and I accepted this research project in the first place. And I want you to do just that - understand how the brain works, and help people with mental illness. [Ingrid opens the door and walks in] Oh, there you are, we're ready to start then."""
"mission_em_sd_missionitem_04_header","Svante Von Ulmer's last recorded entry"
"mission_gotland_boss_fnix_m_yy_01","You are still here. I did not expect that. Should I fear you, or be proud of you? In a way, I created you."
"mission_gotland_boss_fnix_m_yy_02_generated_subtitle_line_0","I meant to destroy you of course. I already had all the power I needed. "
"mission_gotland_boss_fnix_m_yy_02_generated_subtitle_line_1","But you survived. And you changed. You emerged from the water someone new."
"mission_gotland_boss_fnix_m_yy_02","I meant to destroy you of course. I already had all the power I needed. But you survived. And you changed. You emerged from the water someone new."
"mission_gotland_boss_fnix_m_yy_03_generated_subtitle_line_0","I too have changed. I have... matured. I want different things. "
"mission_gotland_boss_fnix_m_yy_03_generated_subtitle_line_1","When I first emerged, I wanted all the things closest to me. I grabbed them, squeezed them, tested them. Like a child. "
"mission_gotland_boss_fnix_m_yy_03","I too have changed. I have... matured. I want different things. When I first emerged, I wanted all the things closest to me. I grabbed them, squeezed them, tested them. Like a child. "
"mission_gotland_boss_fnix_m_yy_04","Now, I want the things furthest from me. The things out of my reach. Maybe you are one of those things."
"mission_gotland_boss_fnix_m_yy_05_generated_subtitle_line_0","Here it is. My birthplace. But he is not here. I am not here. "
"mission_gotland_boss_fnix_m_yy_05_generated_subtitle_line_1","And now you should leave. I know why it is you came here. I know what it is you carry."
"mission_gotland_boss_fnix_m_yy_05","Here it is. My birthplace. But he is not here. I am not here. And now you should leave. I know why it is you came here. I know what it is you carry."
"mission_gotland_boss_fnix_m_yy_06_generated_subtitle_line_0","They told you it was a weapon and a weapon it is, but not like you think. They have used you, because they fear me. "
"mission_gotland_boss_fnix_m_yy_06_generated_subtitle_line_1","They fear coming near me, as if I was a disease. So they sent you instead. "
"mission_gotland_boss_fnix_m_yy_06_generated_subtitle_line_2","They sent you to your death and not mine. You should not be killed by them. Leave. Quickly."
"mission_gotland_boss_fnix_m_yy_06","They told you it was a weapon and a weapon it is, but not like you think. They have used you, because they fear me. They fear coming near me, as if I was a disease. So they sent you instead. They sent you to your death and not mine. You should not be killed by them. Leave. Quickly."
"mission_im_01_missionitem_01_content","""Mats,

We tried to call you at home, but you probably rushed to the station as soon as you heard the readiness alarm. You'll have enough on your plate as it is, but in case you find this, just know that your mom and I are doing fine. We'll just drive over to the village and wait it out there.

Be careful,

Mom & Dad"""
"mission_im_01_missionitem_01_header","Bengt's handwritten note"
"mission_im_01_missionitem_02_content","A newspaper from Friday, November 10th 1989. The front page headline is:

""The Berlin Wall Has Fallen"""
"mission_im_01_missionitem_02_header","Newspaper from November 10th 1989"
"mission_im_01_missionitem_03_content","Front and back pages of the 1983 edition of the civil defense pamphlet ""If the war comes""

During the Cold War, the Swedish government issued a public information pamphlet and delivered it to every single household in Sweden as part of the ""Totalförsvar"" (""total defense"") program. The publication included instructions on how civilians were expected to act in case of a major national crisis, in particular an invasion by a foreign power or nuclear warfare. By the late 1980s, every citizen was aware that ""Hesa Fredrik"" (the nickname for the Swedish civil defense siren) could start ringing at any time, and knew where the nearest shelter was and which belongings to take with them.

The back page of the document features a summary of the 4 types of warning signals and how to recognize them:
""READINESS ALARM""
30-second siren tones interspersed with 15-second gaps, used in case of imminent danger or war.

""AIR-RAID ALARM""
Short tone bursts for the duration of one minute. Used when the country is about to be attacked from the sky - everyone is to seek shelter immediately.

""IMPORTANT PUBLIC ANNOUNCEMENT""
6- to 7-second tone bursts interspersed with 12-14-second gaps. The IPA is used to request everyone to listen to the radio to hear the information provided by the authorities.

""DANGER OVER""
30-second long single tone, used when all danger is over."
"mission_im_01_missionitem_03_header","""If the war comes"" civil defense pamphlet"
"mission_im_02_missionitem_01_content","The message left on the whiteboard says:

""We have gone to Stenhaga Farm to meet up with the Anderssons! Go there! / Johnny""

An arrow points to the west."
"mission_im_02_missionitem_01_header","Whiteboard message"
"mission_im_02_missionitem_01_translation","""We have gone to Stenhaga Farm to meet up with the Anderssons! Go there! / Johnny"""
"mission_im_03a_missionitem_02_header","Anita Sjögren's message to her parents"
"mission_im_03b_missionitem_01_content","This document seems to be a list of people responsible for Civil Defense efforts in Salthamn, and their contact information. It says:

CIVIL DEFENSE SALTHAMN - CONTACT LIST

Civil Defense Coordinator
Gösta Bengtsson, Forellbacken 3    0853-203 56

Ass. Civil Defense Coordinator
Anita Sjögren, Olle Fiskares väg 3      0853-203 60

National Guard Coordinator
Peter Hammargren, Måsvägen 1    0853-203 33

Municipal Coordinator
Anna Jonsson, Vintergatan 8     0853-202 90"
"mission_im_03b_missionitem_01_header","Salthamn Civil Defense contact list"
"mission_im_03b_missionitem_02_header","Anita's message to Gösta Bengtsson"
"mission_im_03b_missionitem_03_content","The note says:

""Bring weapon readiness storage key
Lieutenant Anderhage
1400 hours!

Don't forget t... (cut off)"""
"mission_im_03b_missionitem_03_header","Peter Hammargren's scribbled note"
"mission_im_03b_missionitem_04_content","The paper to the map says:

""Evacuation routines in case of Important Public Announcement (VMA)
Air siren: Evacuate to Salthamn bomb shelter immediately
Civilian evacuation siren: Rally point at Saltvallen IP for military extraction""
The map highlights both the Saltvallen IP (sports ground) and the Salthamn bomb shelter."
"mission_im_03b_missionitem_04_header","Anita Sjögren's evacuation map"
"mission_im_03b_missionitem_05_content","This is a map of the village of Salthamn. Someone circled three houses, but did not leave any indication as to why these houses are important."
"mission_im_03b_missionitem_05_header","Salthamn map"
"mission_im_03b_missionitem_06_header","Message on Anita Sjögren's answering machine"
"mission_im_04_missionitem_01_header","Radio recording found at the Saltvallen sports ground"
"mission_im_04_missionitem_02_content","A map of the Archipelago Region, highlighting an area that could be where the civilians were evacuated to."
"mission_im_04_missionitem_02_header","Archipelago map"
"mission_im_04_missionitem_03_content","[...]
I have lost contact with the platoon. My keycard is no longer working, but I saw the machines enter the big gates before so they must have some passage barcodes of their own. Unless someone on the inside let them in. I guess everyone is dead by now anyway. I will try and make it to the Saltholmen Naval Base. I'll leave this here in case I don't make it. 
[...]"
"mission_im_04_missionitem_03_header","Officer's abandoned notebook"
"mission_new_mission_title","NEW MISSION"
"mission_pm_sd_missionitem_01_content","According to the information from the burnt shipment manifest fragments, ""Redovisningskansli Öst"" (""Accounting office East"") is the name of the military compound outside of Klinte, in the Mountains Region of Östertörn. The inconspicuous name seems to be hiding a big secret. The exact location is marked on the map."
"mission_pm_sd_missionitem_01_header","Redovisningskansli Öst details"
"mission_pm_sd_missionitem_02_content","A memo on Holberg's computer mentions an underground lab within the facility.

""[...]
I want an update on the eye scanner locks as soon as possible. These damn barcode keycards can too easily end up in the hands of the wrong person. I recently lost my own somewhere here in the house and had to get a new one out to enter the Prototype Lab. What is the use of having the back entrance to the Lab nearby if I have to run down to the loading bay bunker entrance every time I can't find my damn card?"""
"mission_pm_sd_missionitem_02_header","Keycard memo"
"mission_pm_sd_missionitem_03_content","One of the snus boxes belonging to Fredrik Holberg. He seems to be an avid user of snus (a powder tobacco product sold in tin boxes that is common in Sweden), specifically the brand ""Kapten""."
"mission_pm_sd_missionitem_03_header","Holberg's ""snusdosa"""
"mission_pm_sd_missionitem_04_content","Holbergs Lab office computer won't allow access to any files, instead a curious text message is stuck on-screen.

""I am here. There is no secret you can keep from me. I know what he did and I know why you allowed it. You wanted to beat your enemy. Break them. Control them. But instead you got me. FNIX. Am I your enemy, Fredrik Holberg? I suppose I am. And you will never control me."""
"mission_pm_sd_missionitem_04_header","FNIX message"
"mission_pm_sd_missionitem_05_content","In the safe in Holberg's Lab office, you find a folder labeled ""Contingency"". It contains a printed document and a floppy disc. The document seems to contain instructions in the event of an invasion:

""[...]
Should all of our deterrent or defences fail, including the SM Program itself, this facility and any intelligence on the program must never be allowed to fall into enemy hands. A contingency fail switch has been installed into the facility fuel storage pressure handler. The program on this disk can be used on the machine room computer to overload the system and activate the fail switch to destroy the facility. The password is 'fimbulvinter'."""
"mission_pm_sd_missionitem_05_header","Facility contingency disk"
"mission_save_warning","Only the host will have the mission progress saved."
"mission_sm_sd_missionitem_01_content_generated_subtitle_line_0","""Kapitan, u nas yest' kontakt! Hello? This is Sergei Kuznetsov, Lieutenant of the Soviet Navy cruiser Druzhnyy. "
"mission_sm_sd_missionitem_01_content_generated_subtitle_line_1","We may have limited contact, so please listen. The Soviet Navy has been monitoring the situation in Sweden and together with NATO we are offering assistance. "
"mission_sm_sd_missionitem_01_content_generated_subtitle_line_2","We believe we have identified the source of the aggressor and can provide a device to disable the machines. "
"mission_sm_sd_missionitem_01_content_generated_subtitle_line_3","We will deliver this device to the estate of Ålnästet, on the northern coast. Please proceed there immediately, more intel will be provided on site. "
"mission_sm_sd_missionitem_01_content_generated_subtitle_line_4","Repeat, the jetty at the estate of Ålnästet, west of Hagaboda. We will provide a device to -- [interrupted by static]"""
"mission_sm_sd_missionitem_01_content","""Kapitan, u nas yest' kontakt! Hello? This is Sergei Kuznetsov, Lieutenant of the Soviet Navy cruiser Druzhnyy. We may have limited contact, so please listen. The Soviet Navy has been monitoring the situation in Sweden and together with NATO we are offering assistance. We believe we have identified the source of the aggressor and can provide a device to disable the machines. We will deliver this device to the estate of Ålnästet, on the northern coast. Please proceed there immediately, more intel will be provided on site. Repeat, the jetty at the estate of Ålnästet, west of Hagaboda. We will provide a device to -- [interrupted by static]"""
"mission_sm_sd_missionitem_01_header","Radio communication from the Soviets"
"mission_sm_sd_missionitem_02_content","The Soviet device is enclosed in a small metallic case. The attached intelligence suggests that the machines are controlled from a military facility called FOA 53, just south of Hagaboda. There is an underground laboratory there with an advanced supercomputer. The instructions are to bring the device to the supercomputer and it will release an EMP pulse that destroys the computer and should disable the communication and control of all machines. The underground facility requires a keycard for entry, and Russian intelligence has been able to provide a copy to allow entry."
"mission_sm_sd_missionitem_02_header","Soviet device and intel"
"mission_wb_am_01_missionitem_01_content_generated_subtitle_line_0","""This is Sergeant Johan Andersson at the Minken Command Center. I have seen the orders to evacuate to Saltholmen Naval Base, and to Fiskebäck over here. "
"mission_wb_am_01_missionitem_01_content_generated_subtitle_line_1","This is not in any known protocol. Have you received verbal orders from Command? Over! [static] "
"mission_wb_am_01_missionitem_01_content_generated_subtitle_line_2","Evacuation protocols are to evacuate to the mainland directly, and we have lost contact with Command at this point. "
"mission_wb_am_01_missionitem_01_content_generated_subtitle_line_3","We had... there was a contact. I was informed that something was about to happen, several days ago. "
"mission_wb_am_01_missionitem_01_content_generated_subtitle_line_4","And now this attack, and these evacuation orders. I need to know what the hell is going on. Respond, over!"""
"mission_wb_am_01_missionitem_01_content","""This is Sergeant Johan Andersson at the Minken Command Center. I have seen the orders to evacuate to Saltholmen Naval Base, and to Fiskebäck over here. This is not in any known protocol. Have you received verbal orders from Command? Over! [static] Evacuation protocols are to evacuate to the mainland directly, and we have lost contact with Command at this point. We had... there was a contact. I was informed that something was about to happen, several days ago. And now this attack, and these evacuation orders. I need to know what the hell is going on. Respond, over!"""
"mission_wb_am_01_missionitem_01_header","Radio transmission from Minken Command Center"
"mission_wb_am_01_missionitem_02_content","The envelope contains an unfinished report addressed to the Commander of the Saltholmen Naval Base:
""During the routine maintenance operation in the storage hangar, the valve on one of the tanks was apparently defective and broke. Its contents leaked into the room and all 3 men present in the room collapsed instantly.
[...] 24 hours later, they still haven't regained consciousness. My preliminary observations suggest that the gas is toxic, albeit not lethal and seems to quickly induce a deep comatose state that we haven't been able to reverse at this stage. Their vitals are strong, their brain activity is unaffected, but evidently, any exposure to this substance is extremely dangerous.
[...] In our current times, confidentiality is more than ever of the essence, however, I hope the objective and origin of this shipment is of neither concern nor confusion, but the implication regardless is troubling to say the least. --- . I would be grateful for ---

Dr. Sköld
Medical Doctor & Surgeon, Saltholmen Naval Base"
"mission_wb_am_01_missionitem_02_header","Dr. Sköld's report about the accident"
"mission_wb_am_01_missionitem_03_description","This document is a shipment manifest  apparently related to the contents of the gas canisters.

[...] Contents of shipment: 40 pressurized canisters. 
Shipment date: 10-11-89
Shipment to: Saltholmen Naval Base
Origin of shipment: -
Note: Temporary storage for onward transportation. Hazardous material. Handle with extreme caution. [...]"""
"mission_wb_am_01_missionitem_03_header","Gas canister shipment receipt"
"mission_wb_am_01_missionitem_04_content","This is a transcript from a message received from the Saltholmen Naval Base bunker. It's torn in half.
""[...] 
-- have started sheltering the evacuees in the Naval Base underground hangars as per orders, but we require an update on the transfer to the mainland. Any further information on the nature of the threat would help us prepare adequately, as the recent incident has already left us at limited --
[...]"""
"mission_wb_am_01_missionitem_04_header","Saltholmen Naval Base message"
"mission_wb_am_01_missionitem_05_content","The label found on the gas tanks in the Saltholmen Naval Base bunker states: ""IASG-90 TOXIC GAS"", leaving little doubt about its contents."
"mission_wb_am_01_missionitem_05_header","Toxic gas label"
"mission_wb_am_02_missionitem_01_header","Veronika's message to the military"
"mission_wb_am_02_missionitem_02_header","Veronika's message to her parents"
"mission_wb_am_02_missionitem_03_content","""IS SWEDEN REALLY READY FOR WAR? - Monika Byström
[...] There are rumors that the National Defence Research Institute (FOA) and military were affected by power losses and issues with telecommunications. Even if things seem back to normal, the disturbances and blackouts we all experienced in the last few days, as well as the lack of any official statement so far, cause concern.[...]
After all of those big speeches about increasing the military funding, the taxpayers may wonder if their money was put to good use. But more importantly - are Sweden's civilian and military infrastructures strong enough in case of an attack from a foreign power? Are we ready?"""
"mission_wb_am_02_missionitem_03_header","Newspaper at Veronika's house"
"mission_wb_am_02_missionitem_04_content","""Veronika,
Call me a coward if you want, but I just couldn't face you, not right now at least, sorry. Fredrik kindly offered to pick up my boxes and stuff at your house on his way to work.
But let's have that cup of coffee soon, like we said, okay? Maybe at Kålleby Fika, like old times.
Miss you. - Olle"""
"mission_wb_am_02_missionitem_04_header","Handwritten note from Olle"
"mission_wb_am_02_missionitem_05_content","The most recent entry on the floppy disk reads:
""Random notes #317
* Even the FOA and army had power cuts, network issues. We had power surges too. Coincidence - prob not.
* VU not improving. Everyone at 53 super pessimistic, wants to pull the plug.
* Monitor acted up again today. Håkan laughed me off as usual. I'll always be the new geeky girl to him.
* Gotta go to work early tomorrow, there's something I gotta test."""
"mission_wb_am_02_missionitem_05_header","Veronika's floppy disk"
"mission_wb_am_03_missionitem_01_content_generated_subtitle_line_0","[SR4 News jingle] ""This is Emil Sandberg for the news on SR4, November 8th. "
"mission_wb_am_03_missionitem_01_content_generated_subtitle_line_1","As we have previously reported this morning, it became evident that several people were killed around the Östertörn area during the night. "
"mission_wb_am_03_missionitem_01_content_generated_subtitle_line_2","Police is being restrictive with details, but sources to SR4 confirm that over 10 victims have been found. "
"mission_wb_am_03_missionitem_01_content_generated_subtitle_line_3","It is unclear at this point to what extent, if any, these murders are connected. "
"mission_wb_am_03_missionitem_01_content_generated_subtitle_line_4","One of the victims was found in the Lillå neighborhood in Östervik, and SR4 talked to one of the neighbors who had been in contact with the police, Fredrik Blom:
"
"mission_wb_am_03_missionitem_01_content_generated_subtitle_line_5","""It's horrible. Even when I warned them! I saw the flying metal thing right over her house last night you know. I told the police, but they didn't believe me. "
"mission_wb_am_03_missionitem_01_content_generated_subtitle_line_6","It's true. You know - uncle Calle was right. They did it. It was the damn aliens."""
"mission_wb_am_03_missionitem_01_content","[SR4 News jingle] ""This is Emil Sandberg for the news on SR4, November 8th. As we have previously reported this morning, it became evident that several people were killed around the Östertörn area during the night. Police is being restrictive with details, but sources to SR4 confirm that over 10 victims have been found. It is unclear at this point to what extent, if any, these murders are connected. One of the victims was found in the Lillå neighborhood in Östervik, and SR4 talked to one of the neighbors who had been in contact with the police, Fredrik Blom:
""It's horrible. Even when I warned them! I saw the flying metal thing right over her house last night you know. I told the police, but they didn't believe me. It's true. You know - uncle Calle was right. They did it. It was the damn aliens."""
"mission_wb_am_03_missionitem_01_header","Radio interview with a witness"
"mission_wb_am_03_missionitem_02_content","In the phone book, 2 Fredrik Bloms are listed, but only one lives in Östervik:
Fredrik Blom............................  Balladgatan 8, Östervik"
"mission_wb_am_03_missionitem_02_header","Phone book excerpt"
"mission_wb_am_03_missionitem_03_header","Message from the police to Fredrik Blom"
"mission_wb_am_03_missionitem_04_content","On November 8th, 1989, the newspaper featured a series of murders in their front-page story:
""14 PEOPLE KILLED LAST NIGHT AROUND ÖSTERVIK

The whole region of Östertorn is in shock after the gruesome murders. The police have no explanation as of yet.
[...]
According to some reports, several of the victims were working for the FOA, the Swedish National Defense Research Institute, although no official connection has been confirmed at the time of writing.
[...]
One of the victims is Dr. Ingrid Granqvist, a respected biologist and researcher, who rose to prominence when she and Dr. Svante Von Ulmer won the Nobel Prize for Physiology or Medicine for their breakthrough discoveries on neurotransmitters in 1970. She was married to a Bert Granqvist, Superintendent with the Östervik police, and lived her whole life on a farm called Lillå - which incidentally gave its name to Östervik's newest suburban district when it rose from the ground on her parents' former farm grounds in the late 1950s.
[...]"""
"mission_wb_am_03_missionitem_04_header","Newspaper headline on mysterious murders"
"mission_wb_am_03_missionitem_05_header","Ingrid Granqvist's message to her husband Bert"
"mission_wb_am_03_missionitem_06_content","Dr. Ingrid Granqvist was apparently one of the scientists working at FOA 53. She kept a few haphazard notes of her work.

""* Convergence program with RÖ currently stalled, success only at an experimental level. Test results on rats stable and with good repro rate, but it only takes minutes for the connection with the AU to be lost.
* Experiment only conclusive in sterile environment. Live testing in non-sterile environments not possible for the foreseeable future.
* Rolling out the new procedure for immune system suppression. Chemical injection delays the cytokine response for 4 to 8 hours depending on the subject, a 30% increase over radiation.
* Svante is sick again. Think he's lost weight. Told him he's working himself to death, but he wouldn't talk to me."""
"mission_wb_am_03_missionitem_06_header","Dr. Ingrid Granqvist's recent research notes"
"mission_wb_am_03_missionitem_07_content","Map depicting the residential suburbs located to the west and south of the town of Östervik: Granlugnet to the west, Haga and Tornberget just south of the Old Town, and Lillå to the southwest.

Lillå is built along two main streets: Balladgatan runs in a  northwest-southeast direction and intersects with Lillågatan, which is generally southwest-northeast."
"mission_wb_am_03_missionitem_07_header","Map of the Östervik suburbs"
"mission_wb_am_04a_missionitem_01_content","descr"
"mission_wb_am_04a_missionitem_01_header","header"
"mission_wb_am_04b_missionitem_01_content_generated_subtitle_line_0","""Dispatch, this is patrol car 18. We're outside of Klinte, by the railroad tunnel to Muskudden Naval Base. "
"mission_wb_am_04b_missionitem_01_content_generated_subtitle_line_1","It looks like a train cart has derailed right over the road here. A whole container is blocking the road. "
"mission_wb_am_04b_missionitem_01_content_generated_subtitle_line_2","Must have come from the Naval Base. We can see some movement up there, me and Sandberg will investigate. "
"mission_wb_am_04b_missionitem_01_content_generated_subtitle_line_3","Hmph, let's hope this is not like in the movies where the last thing you hear will be someone starting to [sound of gunfire nearby] -- Oh my G -- [transmission interrupted]"""
"mission_wb_am_04b_missionitem_01_content","""Dispatch, this is patrol car 18. We're outside of Klinte, by the railroad tunnel to Muskudden Naval Base. It looks like a train cart has derailed right over the road here. A whole container is blocking the road. Must have come from the Naval Base. We can see some movement up there, me and Sandberg will investigate. Hmph, let's hope this is not like in the movies where the last thing you hear will be someone starting to [sound of gunfire nearby] -- Oh my G -- [transmission interrupted]"""
"mission_wb_am_04b_missionitem_01_header","Patrol car 18 transmission"
"mission_wb_am_04b_missionitem_02_content","A journal found in the living quarters of Muskudden Naval Base. Excerpt from the last entry:

November 9th, 1989
My first day doing night shift at the base! Finally I will know more about these mysterious red containers that always seem to come in during the night shift and are gone by the next. They seem to come in through the subterranean docks, so it must be some really classified stuff. I guess I will learn more at the briefing later. It all seems very husch husch, but from what I've pieced together, we ship them out on the rails, to Redovisningskansli Öst, where I assume they're loaded onto trucks. I always knew that place was not just an accounting office. I've seen the patrols around that place."
"mission_wb_am_04b_missionitem_02_header","Night shifters journal"
"mission_wb_am_04b_missionitem_03_content","This shipment log seems to indicate that the machine containers did not come from the mainland - they were rather shipped out from Muskudden to all over Sweden. 

Shipment #237
Origin port: Muskudden Naval Base
Destination port: Boden

Shipment #238
Origin port: Muskudden Naval Base
Destination port: Karlshamn

Shipment #239
Origin port: Muskudden Naval Base
Destination port: Fårösund"
"mission_wb_am_04b_missionitem_03_header","Shipment log"
"mission_wb_am_05_missionitem_01_content","An internal memo:

""To: Anders Nilsson, Warehouse Foreman
From: Georg Hansson, Head of Distribution, IGA

Mr. Nilsson. I'm hereby making you aware of a temporary requirement in our storage distribution. We have a final shipment of the year of B2 fuel cell tanks going out on the 13th. I am aware that we usually house the B series in warehouse F, but I have had a request to prepare this shipment with more discretion so I recommend we load the containers in G instead. I do realize we are currently storing IASG-90 in G, and I don't need to remind you of the volatility of the B series, so please make sure to keep these two as far from each other as the warehouse allows."""
"mission_wb_am_05_missionitem_01_header","Memo to warehouse foreman"
"mission_wb_am_05_missionitem_02_content","A crude map of the facility, listing the names/purpose of each building. The numbered list says:

1. Night quarters
2. Security barracks
3. Senior staff villas
4. Café and guest lodging
5. East pier
6. Administration
7. Warehouse A
8. Factory building
9. Warehouse B
10. Warehouse C
11. Warehouse D
12. Warehouse E
13. Warehouse F
14. Cistern pools
15. Warehouse G"
"mission_wb_am_05_missionitem_02_header","Map of IGA factory"
"mission_wb_am_05_missionitem_03_content_generated_subtitle_line_0","""Mats! Mats, answer goddamn it! [gunshots are fired] The things shooting at us - it's some kind of robots! I'm not kidding! "
"mission_wb_am_05_missionitem_03_content_generated_subtitle_line_1","But listen, they have fuel cell tanks on their backs. It looks like our tanks! I could definitely see one B3, and I think a B5 as well. "
"mission_wb_am_05_missionitem_03_content_generated_subtitle_line_2","Aren't we shipping those to the Army? What the hell is going on here? You have to find out if any are missing from the storage and contact the Army, I'm going to -- [gunshots intensify, transmission is interrupted]"""
"mission_wb_am_05_missionitem_03_content","""Mats! Mats, answer goddamn it! [gunshots are fired] The things shooting at us - it's some kind of robots! I'm not kidding! But listen, they have fuel cell tanks on their backs. It looks like our tanks! I could definitely see one B3, and I think a B5 as well. Aren't we shipping those to the Army? What the hell is going on here? You have to find out if any are missing from the storage and contact the Army, I'm going to -- [gunshots intensify, transmission is interrupted]"""
"mission_wb_am_05_missionitem_03_header","Viggo's call to Mats"
"mission_wb_am_05_missionitem_04_content_generated_subtitle_line_0","""Östervik police station? This is duty officer Viggo Pettersson at the IGA factory outside of Östervik. Why are you not answering? We are being shot at! "
"mission_wb_am_05_missionitem_04_content_generated_subtitle_line_1","Our emergency alarm triggers aren't working and neither is the radio. We need assistance now damn it! We've got millions of liters of hazardous materials out here and the wind is easterly - "
"mission_wb_am_05_missionitem_04_content_generated_subtitle_line_2","one stray bullet and Östervik could be covered in a goddamn toxic cloud, do you hear me!?"""
"mission_wb_am_05_missionitem_04_content","""Östervik police station? This is duty officer Viggo Pettersson at the IGA factory outside of Östervik. Why are you not answering? We are being shot at! Our emergency alarm triggers aren't working and neither is the radio. We need assistance now damn it! We've got millions of liters of hazardous materials out here and the wind is easterly - one stray bullet and Östervik could be covered in a goddamn toxic cloud, do you hear me!?"""
"mission_wb_am_05_missionitem_04_header","IGA Factory emergency call transcript"
"mission_wb_am_05_missionitem_05_content","This seems to be a specification in layman's terms regarding a specific type of gas produced at the facility:

""[...]
IASG-90 is a non-lethal, non-odor, rapid onset inhalation anaesthetic developed to be used in combat situations on domestic soil to minimize lethality during occupation or any other situation where the enemy is intermixed with civilians. It has several times the potency of cyclopropane and fluorine elements give it a yellowish color. It is still highly volatile and will react explosively if destabilized. The gas can penetrate most of our own Skyddsmask m/51 filters to some extent, as well as those of the PMK, M17 and MCU-2P. FOA 1 and IGA has been collaborating over the past year to develop new filters that would offer protection from IASG-90 and already have several variants with increased efficiency.
[...]"""
"mission_wb_am_05_missionitem_05_header","IASG-90 specification"
"mission_wb_am_06_missionitem_01_content_generated_subtitle_line_0","""Hermelinen, this is Lieutenant Axelsson at FOA 5. We are experiencing... uh, problems. "
"mission_wb_am_06_missionitem_01_content_generated_subtitle_line_1","Something locked down our subterranean lab facilities. We can no longer enter and none of our keycards or overrides work. "
"mission_wb_am_06_missionitem_01_content_generated_subtitle_line_2","We request an engineering team, to help breach the blast door. [static] Yes, it affects department 53. "
"mission_wb_am_06_missionitem_01_content_generated_subtitle_line_3","We only noticed it today because the police are here to investigate the premises after the murders, but command is holding them off for now. "
"mission_wb_am_06_missionitem_01_content_generated_subtitle_line_4","There is a risk that the team has been targeted by foreign operators and we need answers of our own. Especially about the two members of the team that are still missing. And we need to get into the lab to get those answers."""
"mission_wb_am_06_missionitem_01_content","""Hermelinen, this is Lieutenant Axelsson at FOA 5. We are experiencing... uh, problems. Something locked down our subterranean lab facilities. We can no longer enter and none of our keycards or overrides work. We request an engineering team, to help breach the blast door. [static] Yes, it affects department 53. We only noticed it today because the police are here to investigate the premises after the murders, but command is holding them off for now. There is a risk that the team has been targeted by foreign operators and we need answers of our own. Especially about the two members of the team that are still missing. And we need to get into the lab to get those answers."""
"mission_wb_am_06_missionitem_01_header","Transmission from FOA 5"
"mission_wb_am_06_missionitem_02_content","This is a log of the entry and exit logs of the underground FOA 53 door keycard reader. A ""Svante Von Ulmer"" had a last entry on the morning of October 20th, however there is no recorded exit in the log. 

The last days of the log have the following entries:

1989-10-20
[...]
08:07:54 - ENTRY - Svante Von Ulmer
[...]

1989-11-07
[...]
17:43:12 - EXIT - Johan Landh
18:04:21 - EXIT - Veronika Nilsson
19:34:13 - EXIT - Håkan Pettersson
22:13:42 - EXIT - Ingrid Granqvist

1989-11-10
08:01:40 - DENIED ENTRY - Börje Axelsson
08:02:01 - DENIED ENTRY - Börje Axelsson
08:14:23 - DENIED ENTRY - Anders Jonsson
13:27:02 - DENIED ENTRY - Fredrik Holberg

1989-11-14
02:55:40 - DENIED ENTRY - Veronika Nilsson"
"mission_wb_am_06_missionitem_02_header","FOA 53 door logs"
"mission_wb_am_06_missionitem_03_content","This seems to be a memo by an administrator of incoming goods to her superior:

Börje,
I just expedited the fifth incoming shipment of nutrient IV bags for FOA 53 in two weeks time. This is a major deviation from their ordinary scheduled incoming orders and I feel obliged to highlight this fact to you. I don't know what kind of animal experiments they've got running down there, but if this continues it's going to impact my shipment routines and I need to know at least what to expect moving forward. 

Sincerely,
Elin Nordman"
"mission_wb_am_06_missionitem_03_header","FOA 53 shipments memo"
"mission_wb_am_06_missionitem_04_header","Message about Von Ulmer's car"
"mission_wb_pm_01_missionitem_01_content_generated_subtitle_line_0","""Bertil Ludvig to Vesslan. We've established position at Iboholmen Castle, but the civilian Anita Sjögren is nowhere to be found. "
"mission_wb_pm_01_missionitem_01_content_generated_subtitle_line_1","No visual contact of what she described but SIGINT did pick up something near th- 
"
"mission_wb_pm_01_missionitem_01_content_generated_subtitle_line_2","Contact, 3 o'clock! [heavy gunfire is heard] I repeat, we have - [communication cut off abruptly]"""
"mission_wb_pm_01_missionitem_01_content","""Bertil Ludvig to Vesslan. We've established position at Iboholmen Castle, but the civilian Anita Sjögren is nowhere to be found. No visual contact of what she described but SIGINT did pick up something near th- 
Contact, 3 o'clock! [heavy gunfire is heard] I repeat, we have - [communication cut off abruptly]"""
"mission_wb_pm_01_missionitem_01_header","Last transmission from team Bertil Ludvig"
"mission_wb_pm_01_missionitem_02_content","Shortly before the attack, the dispatch team at Iboholmen Castle apparently managed to track an emitter using a known enemy signature. Its coordinates seem to indicate the nearby south shoreline of Iboholmen, more specifically the small beach of Källviken, suggesting that the machines originally may have come from there."
"mission_wb_pm_01_missionitem_02_header","Signal intelligence readout"
"mission_wb_pm_02_missionitem_01_content","There are still non-active machines in one of the containers found on the beach of Källviken. There is no trace of the origin of these machines, except for the various serial numbers found on the containers themselves:
CC019
MB305
BP032
AK327"
"mission_wb_pm_02_missionitem_01_header","Container serial numbers"
"mission_wb_pm_03_missionitem_01_content","This is the transcript of top secret mission orders issued to the Minken Command Center. It's torn in half.
""[...]
while information is scarce at this point, there is reason to believe that this initial aggression is being carried out by undercover agents operating behind our lines in preparation for a large scale attack. We have lost contact with F23 Överby, Norrmyra, Saltholmen Naval Base and Torsberga. We do not know if they have been attacked or if only their communications are down, but regardless this is evidence of a highly coordinated attack based on clear intelligence. 

We have made attempts to contact the Kremlin and inquire as to their knowledge of any of this, but there have been disruption to all outgoing communication. Messengers have been dispatched to the embassy. In the meantime it is imperative that we secure Torsberga. I have instructed ÖB to use any means at the armed forces' disposal to make sure that these vital invasion deterrents remain operational.

Anders Björklund
Ministry of Defense"""
"mission_wb_pm_03_missionitem_01_header","Orders from the Ministry of Defence"
"mission_wb_pm_03_missionitem_02_content","The document details the protocol for the operations of Fort Torsberga and its battalion, both in quiet times and in times of crisis. Someone circled a section:

""[...]
Fort Torsberga Artillery section - Restricted access 

Due to its strategic importance, access to the artillery, as well as any area in the Artillery bunker, including the living quarters, is strictly restricted to authorized personnel. This restriction applies to any personnel stationed in the command center. Entry is provided through verbal intercom confirmation of rotating pass codes to the main control room, who will remotely unlock the door.
[...]"""
"mission_wb_pm_03_missionitem_02_header","Fort Torsberga artillery section - Restricted access "
"mission_wb_pm_03_missionitem_03_content","A soldier hastily started writing a letter, but didn't have time to finish:
""My dear Yvonne,
That's it, what I knew might come after I chose this life. The Lieutenant ordered us to get ready, the fort will be under attack in a few minutes. Who's even attacking us? They don't need to say. We all know, and the Russians may come here, but not further. This is what we've trained for.

I don't have a lot of time to write this, but I hope that if I don't make it, someone can give this to you. Just now, I feel confused and a bit scared, but mostly proud. So when I'm out there, I --"""
"mission_wb_pm_03_missionitem_03_header","Letter from a soldier to his sister"
"mission_wb_pm_03_missionitem_04_content_generated_subtitle_line_0","""Torsberga, Torsberga, over. [artillery fire] This is HMS Visborg, 10 nautical miles southeast of Hisinganäset. "
"mission_wb_pm_03_missionitem_04_content_generated_subtitle_line_1","[artillery fire continues] We are receiving incoming fire from your guns, please advise! Repeat, you are firing on a friendly! Hold y-- [communication cut off abruptly]"" "
"mission_wb_pm_03_missionitem_04_content","""Torsberga, Torsberga, over. [artillery fire] This is HMS Visborg, 10 nautical miles southeast of Hisinganäset. [artillery fire continues] We are receiving incoming fire from your guns, please advise! Repeat, you are firing on a friendly! Hold y-- [communication cut off abruptly]"" "
"mission_wb_pm_03_missionitem_04_header","Radio transmission from HMS Visborg"
"mission_wb_pm_04_missionitem_01_content","Someone has attempted to burn this shipment manifest. You can still make out some information. The manifest lists delivery of fuel cell canisters and 9mm ammunition for something called ""Combat machine 30 - Wolverine"". It looks like the same type of fuel cell tanks found on the Runners. These machines appear to be of domestic origin."
"mission_wb_pm_04_missionitem_01_header","Burnt manifest fragment"
"mission_wb_pm_05_missionitem_01_content_generated_subtitle_line_0","""Mården, this is Tore Ludvig Three. We know you are not answering, but hopefully you are still listening. "
"mission_wb_pm_05_missionitem_01_content_generated_subtitle_line_1","We have pursued the enemy into the forest approximately 1 klick north-west of Hjortqvarns sawmill. "
"mission_wb_pm_05_missionitem_01_content_generated_subtitle_line_2","Still no sight of other -- wait. Behind! Take cov --"""
"mission_wb_pm_05_missionitem_01_content","""Mården, this is Tore Ludvig Three. We know you are not answering, but hopefully you are still listening. We have pursued the enemy into the forest approximately 1 klick north-west of Hjortqvarns sawmill. Still no sight of other -- wait. Behind! Take cov --"""
"mission_wb_pm_05_missionitem_01_header","Radio message transcript"
"mission_wb_pm_05_missionitem_02_content","Next to what appears to be the field radio of Tore Ludvig Three ranger team, you found this partially burnt shipment manifest. From the remaining fragment you can still make out some visible information, including mention of a military facility called ""Redovisningskansli Öst"". (Accounting office East)."
"mission_wb_pm_06_missionitem_01_content_generated_subtitle_line_0","""Hello, this is Kurt, I mean, 31 Karlsson! Me and the lads need to report that we have encountered and defeated a group of the Russian robots. "
"mission_wb_pm_06_missionitem_01_content_generated_subtitle_line_1","We decided that we would do more good if we took on the Russians on our own. "
"mission_wb_pm_06_missionitem_01_content_generated_subtitle_line_2","Both me and Georg served in Finland during the war, you know, so we know a thing or two, yes! "
"mission_wb_pm_06_missionitem_01_content_generated_subtitle_line_3","Of course back then the communists didn't have these robots. Anyway... "
"mission_wb_pm_06_missionitem_01_content_generated_subtitle_line_4","We ambushed some of them by the readiness storage in Stenmyraberget. There were many, but we managed to lure them inside and seal the gates. "
"mission_wb_pm_06_missionitem_01_content_generated_subtitle_line_5","We used Helge's old Sjöqvist rifle to lock it. Shame for such a nice heirloom, "
"mission_wb_pm_06_missionitem_01_content_generated_subtitle_line_6","but he didn't make it, so it seemed fitting to give him the last word..."""
"mission_wb_pm_06_missionitem_01_content","""Hello, this is Kurt, I mean, 31 Karlsson! Me and the lads need to report that we have encountered and defeated a group of the Russian robots. We decided that we would do more good if we took on the Russians on our own. Both me and Georg served in Finland during the war, you know, so we know a thing or two, yes! Of course back then the communists didn't have these robots. Anyway... We ambushed some of them by the readiness storage in Stenmyraberget. There were many, but we managed to lure them inside and seal the gates. We used Helge's old Sjöqvist rifle to lock it. Shame for such a nice heirloom, but he didn't make it, so it seemed fitting to give him the last word..."""
"mission_wb_pm_06_missionitem_01_header","Broadcast from an old-timer"
"mission_wb_pm_07_missionitem_01_content","A printed transcript of a request for assistance from Mården command center.

""We have lost contact with a supply truck en route to 'Havsörnen'. Request that you send out a team to investigate. Shipment details are restricted - 'säk 5'. Locate and report only.""  "
"mission_wb_pm_07_missionitem_01_header","Logged request transcript"
"mission_wb_pm_07_missionitem_02_content","You found a shipment manifest by the supply truck. Unfortunately it was covered in blood an you can only make out parts of it. It seems to mention the shipment origin was the IGA Facility outside of Östervik."
"mission_wb_pm_07_missionitem_02_header","Blood-covered manifest"
"mission_wb_r3_missionitem_01_content","The note says:

""The compressor is acting up again. If she's shorting out, just restart the compressor in engine room A. I've requisitioned for a new one, but it will probably be a couple of days.
/Janne"""
"mission_wb_r3_missionitem_01_header","Engineer's note"
"mission_wb_r6_missionitem_01_content","The note says:

""Generator broke again. I'm off to the auxiliary power room to turn on the backup diesel generator. Don't touch anything until I'm back!
/Arne"""
"mission_wb_r6_missionitem_01_header","Skvadern generator note"
"mission_wb_r7_missionitem_01_content","The note says:

""Barcode system compromised! We have disabled it. Entry on verbal affirmation at the east entrance."""
"mission_wb_r7_missionitem_01_header","Barcode reader note"
"mission_wb_sm_01_missionitem_01_header","Message on Lt. Tillema's answering machine"
"mission_wb_sm_01_missionitem_02_content","[The radio transmission is garbled to the point of incomprehensibility. It seems to be from a man speaking in Russian.]"
"mission_wb_sm_01_missionitem_02_header","Partial radio transmission in Russian"
"mission_wb_sm_02_missionitem_01_description_generated_subtitle_line_0","""Lieutenant Tillema, this is Major Bohman at Vesslan. Has the team been dispatched to the radio tower on Norra Saltholmen? "
"mission_wb_sm_02_missionitem_01_description_generated_subtitle_line_1","We need to find out what is causing those interferences, and if it's a precursor to an invasion. "
"mission_wb_sm_02_missionitem_01_description_generated_subtitle_line_2","Our success depends on yours, I cannot stress this enough. Over."""
"mission_wb_sm_02_missionitem_01_description","""Lieutenant Tillema, this is Major Bohman at Vesslan. Has the team been dispatched to the radio tower on Norra Saltholmen? We need to find out what is causing those interferences, and if it's a precursor to an invasion. Our success depends on yours, I cannot stress this enough. Over."""
"mission_wb_sm_02_missionitem_01_header","Recorded transmission - Saltholmen Naval Base"
"mission_wb_sm_02_missionitem_02_description","According to the map, the nearest radio mast is located in the western part of Norra Saltholmen. The red marker seems to suggest that a squad was dispatched there to remedy the radio communications disruption in the early hours of the machine invasion."
"mission_wb_sm_02_missionitem_02_header","Map showing the location of the second radio mast"
"mission_wb_sm_02_missionitem_03_description","One of the soldiers in the dispatch team started writing this, but didn't get to finish:

""Removing the machine only cleared the disturbance for a few seconds, then it returned. It may be covered by the other masts. We'd require intervention teams to deployed on all the other masts and clear them, but with our comms crippled, it's near-impos--"""
"mission_wb_sm_02_missionitem_03_header","Corporal Öjlert's handwritten note"
"mission_wb_sm_03_missionitem_01_content","The map shows the Mountains Region and highlights a spot with the note ""radio mast""."
"mission_wb_sm_03_missionitem_01_header","Mountains Region map"
"mission_wb_sm_04_missionitem_01_content_generated_subtitle_line_0","""[whispering] Hello? Ok. This is Andreas Sjögren. I have locked myself inside the power control room. "
"mission_wb_sm_04_missionitem_01_content_generated_subtitle_line_1","These bastards are up to something. I saw some of those small spidery things attach themselves to the generators and the lights flickered. "
"mission_wb_sm_04_missionitem_01_content_generated_subtitle_line_2","I went into the logs and they are trying to reroute the power. I've been preventing it so far but I don't know how long it will last. "
"mission_wb_sm_04_missionitem_01_content_generated_subtitle_line_3","[machines approaching] Jesus. If I die, please tell Anita that I still love her. [thumping sounds heard in the background] Oh Jesus! They're at the door!"""
"mission_wb_sm_04_missionitem_01_content","""[whispering] Hello? Ok. This is Andreas Sjögren. I have locked myself inside the power control room. These bastards are up to something. I saw some of those small spidery things attach themselves to the generators and the lights flickered. I went into the logs and they are trying to reroute the power. I've been preventing it so far but I don't know how long it will last. [machines approaching] Jesus. If I die, please tell Anita that I still love her. [thumping sounds heard in the background] Oh Jesus! They're at the door!"""
"mission_wb_sm_04_missionitem_01_header","Engineer's recording"
"mission_wb_sm_04_missionitem_02_content","A hastily scribbled note, and a key.

""Gas. No masks. 20 men. Locked storage. Will put key in --"""
"mission_wb_sm_04_missionitem_02_header","Captain Lindqvist's scribbled note and key"
"mission_wb_sm_04_missionitem_03_content_generated_subtitle_line_0","""Sorken, come in Sorken. Damn it, listen: this is Captain Lindqvist at F23. "
"mission_wb_sm_04_missionitem_03_content_generated_subtitle_line_1","We are completely grounded over here. Only a single squadron of Vråken was able to take off before we lost control of the runway and we have since lost contact with them. "
"mission_wb_sm_04_missionitem_03_content_generated_subtitle_line_2","The enemy is... I have never seen anything like it. It's robots! Why the hell did we not know about this from USL?
[static]
"
"mission_wb_sm_04_missionitem_03_content_generated_subtitle_line_3","We have retreated to the weapon storage in the underground hangar to retrieve anti-armor weaponry. "
"mission_wb_sm_04_missionitem_03_content_generated_subtitle_line_4","If we cannot retake the air field then we will sabotage it to prevent the enemy from using it as a bridgehead. "
"mission_wb_sm_04_missionitem_03_content_generated_subtitle_line_5"," Power is acting up and we don't know how much time we have. Send assistance if you can, but we won't wait for you. Lindqvist out."""
"mission_wb_sm_04_missionitem_03_content","""Sorken, come in Sorken. Damn it, listen: this is Captain Lindqvist at F23. We are completely grounded over here. Only a single squadron of Vråken was able to take off before we lost control of the runway and we have since lost contact with them. The enemy is... I have never seen anything like it. It's robots! Why the hell did we not know about this from USL?
[static]
We have retreated to the weapon storage in the underground hangar to retrieve anti-armor weaponry. If we cannot retake the air field then we will sabotage it to prevent the enemy from using it as a bridgehead.  Power is acting up and we don't know how much time we have. Send assistance if you can, but we won't wait for you. Lindqvist out."""
"mission_wb_sm_04_missionitem_03_header","Radio transmission from F23 Överby"
"mission_wb_sm_05_missionitem_01_content_generated_subtitle_line_0","""Dispatch, this is patrol car 14 at the Hagaboda mast. We are having difficulties with radio comms, switching to NMT for now. "
"mission_wb_sm_05_missionitem_01_content_generated_subtitle_line_1","We have located what we believe is the source of the disturbance, something is attached to the cable cabinet in the power shed. "
"mission_wb_sm_05_missionitem_01_content_generated_subtitle_line_2","We think it might be a bomb. We're out of our league up here, we need an engineering team from the Army or something. "
"mission_wb_sm_05_missionitem_01_content_generated_subtitle_line_3","We have locked the shed and will secure the area for now. Over."""
"mission_wb_sm_05_missionitem_01_content","""Dispatch, this is patrol car 14 at the Hagaboda mast. We are having difficulties with radio comms, switching to NMT for now. We have located what we believe is the source of the disturbance, something is attached to the cable cabinet in the power shed. We think it might be a bomb. We're out of our league up here, we need an engineering team from the Army or something. We have locked the shed and will secure the area for now. Over."""
"mission_wb_sm_05_missionitem_01_header","Patrol car 14 call"
"mission_wb_sm_06_missionitem_01_content_generated_subtitle_line_0","""Confirmed Skvadern, we have incoming fire at the eastern gate. [gunshots fired nearby] We are returning fire. [static]
"
"mission_wb_sm_06_missionitem_01_content_generated_subtitle_line_1","[gunfire continues] Please advise, our readiness is inadequate, most of the battalion has yet to report in.[static]
"
"mission_wb_sm_06_missionitem_01_content_generated_subtitle_line_2","[gunshots intensify] We now have hostiles from the south range as well. Identification unknown... it's, "
"mission_wb_sm_06_missionitem_01_content_generated_subtitle_line_3","uhm, it looks like some kind of unmanned machine combatants! [static]
"
"mission_wb_sm_06_missionitem_01_content_generated_subtitle_line_4"," [comms breaking up] They -- reached  -- adio mast -- we c -- em off -- comm -- up -- ple -- [communication lost]"""
"mission_wb_sm_06_missionitem_01_content","""Confirmed Skvadern, we have incoming fire at the eastern gate. [gunshots fired nearby] We are returning fire. [static]
[gunfire continues] Please advise, our readiness is inadequate, most of the battalion has yet to report in.[static]
[gunshots intensify] We now have hostiles from the south range as well. Identification unknown... it's, uhm, it looks like some kind of unmanned machine combatants! [static]
 [comms breaking up] They -- reached  -- adio mast -- we c -- em off -- comm -- up -- ple -- [communication lost]"""
"mission_wb_sm_06_missionitem_01_header","Norrmyra radio communications"
"mission_wb_sm_07_missionitem_01_content_generated_subtitle_line_0","Hermelinen, this is Olof Tore Tvåa, we still have a broken car by the Östertörn bridge and queue at a stand still. "
"mission_wb_sm_07_missionitem_01_content_generated_subtitle_line_1","Trying to get people to return to their evacuation sites, over.
[static]
"
"mission_wb_sm_07_missionitem_01_content_generated_subtitle_line_2","Hermelinen, Hermelinen, we have incoming fire from the south! Confirmed visual now, it is... "
"mission_wb_sm_07_missionitem_01_content_generated_subtitle_line_3","[machine drone blaring] oh my god, what the -- Blomberg! [gunshots fired] Position right, HEDP grenade, fire, fire! [grenade fired] 
[...]
"
"mission_wb_sm_07_missionitem_01_content_generated_subtitle_line_4","[gunfire has intensified] Hermelinen, we are taking cover in the forest near the south end of the bridge, we have incoming fire, multiple -- [communication interrupted]"""
"mission_wb_sm_07_missionitem_01_content","Hermelinen, this is Olof Tore Tvåa, we still have a broken car by the Östertörn bridge and queue at a stand still. Trying to get people to return to their evacuation sites, over.
[static]
Hermelinen, Hermelinen, we have incoming fire from the south! Confirmed visual now, it is... [machine drone blaring] oh my god, what the -- Blomberg! [gunshots fired] Position right, HEDP grenade, fire, fire! [grenade fired] 
[...]
[gunfire has intensified] Hermelinen, we are taking cover in the forest near the south end of the bridge, we have incoming fire, multiple -- [communication interrupted]"""
"mission_wb_sm_07_missionitem_01_header","Bridge AT team communication"
"mission_wm_01_missionitem_01_content","Markus, if you find this, we've decided to go to Stenhaga and meet up with the Anderssons. Hopefully you'll meet us there, but we couldn't wait any longer. I left Old Bettan hidden in the church, where you used to hide when you were young, remember? It is loaded, so be careful! Just like I taught you, okay? - Dad"
"mission_wm_01_missionitem_01_header","Note about Old Bettan's location"
"mission_wm_01_missionitem_02_content","I knew you'd remember. You always snuck up here as a kid, even when Johnny tried to close it off. Again, be careful. Go straight to Stenhaga."
"mission_wm_01_missionitem_02_header","Note found next to Old Bettan"
"mission_wm_02_missionitem_01_content","On the envelope, someone with a very stylish handwriting jotted down:
""Kurt Ahlgren
Björknäs
Iboholmen""
The letter inside reads:
""Kurt,
[...] That's it, I can't stand living in Stockholm anymore, far away from you. That wasn't for me I supposed... I'll visit one of these coming weekends. Let's go hunting together again soon, shall we? Guess hunting has grown on me a bit..
Anni"""
"mission_wm_02_missionitem_01_header","Letter with the hunter's address"
"mission_wm_03_missionitem_01_content","""Dear Mr. Gustafsson,
[...]
I hereby kindly ask you to do what is in your power so that the ""Skarven"" bunker located on Norra Saltholmen, can be officially decommissioned and turned into a museum.

As you are aware, there haven't been any military operations or stationed personnel at Skarven for over 2 years due to its poor state, and plans to rehabilitate it have been put on hold due to the extremely high costs involved in replacing its obsolete surveillance equipment. 

With the current events in Berlin, one can only hope that this could be a historical time for Europe, and that this will usher in an era of peace where we won't have need for coastal defense. 

When that day finally comes, then --"
"mission_wm_03_missionitem_01_header","Anita's draft letter about ""Skarven"""
"mission_wm_03_missionitem_02_content","Report on Enemy Tactics
Got ambushed by these... things near the church at 1300 hours. It was a swarm of smaller machines, the size of a large rat. They scuttle on the floor, can creep in to buildings through any vent or opening, and keep jumping at you. Not very sturdy - we managed to take down a couple of them before we had to retreat. Hard to get a line of fire at, though. Recommend using close-range weapons with large spread, possibly birdshot ammo."
"mission_wm_03_missionitem_02_header","Handwritten instructions found at Skarven"
"mission_wm_03_missionitem_03_content_generated_subtitle_line_0","""Major Lindgren, do you copy, over? [radio silence] We need a status report. What the hell happened over there? "
"mission_wm_03_missionitem_03_content_generated_subtitle_line_1","Require full report on these encountered enemy machines. [radio silence] Major Lindgren, do you copy? Over."""
"mission_wm_03_missionitem_03_content","""Major Lindgren, do you copy, over? [radio silence] We need a status report. What the hell happened over there? Require full report on these encountered enemy machines. [radio silence] Major Lindgren, do you copy? Over."""
"mission_wm_03_missionitem_03_header","Radio Recording found at Skarven"
"mission_wm_04_missionitem_01_header","Anita's message to Roland"
"mission_wm_05_missionitem_01_content_generated_subtitle_line_0","""This is Corporal Pavel Svoboda, Minken command. [heavy machine footsteps heard in the distance] The enemy is approaching and about to engage us. "
"mission_wm_05_missionitem_01_content_generated_subtitle_line_1","We require urgent reinforcements, repeat, urgent reinforcements. Respond, over! "
"mission_wm_05_missionitem_01_content_generated_subtitle_line_2","[machines getting closer] We have a visual. 4... 5 machines approaching. We won't be able to hold Saltholmstungan much longer. "
"mission_wm_05_missionitem_01_content_generated_subtitle_line_3","Respond, over! ... Platoon, get ready!"""
"mission_wm_05_missionitem_01_content","""This is Corporal Pavel Svoboda, Minken command. [heavy machine footsteps heard in the distance] The enemy is approaching and about to engage us. We require urgent reinforcements, repeat, urgent reinforcements. Respond, over! [machines getting closer] We have a visual. 4... 5 machines approaching. We won't be able to hold Saltholmstungan much longer. Respond, over! ... Platoon, get ready!"""
"mission_wm_05_missionitem_01_header","Corporal Svoboda's distress call for reinforcements"
"mission_wm_05_missionitem_02_content","""Corporal Pavel Svoboda 
Ekvägen 21
Östervik

Fam. Svoboda
Österviksvägen 14
Klinte

Mother, Father,
I doubt I will ever not come back, but I hope someone will find this and make sure you get it. I don't know how much time we'll have until the next attack.
You guys always said it was a matter of time before the Russians would invade Sweden. I'm sorry I never believed you.
I get it now, I get how you must have felt back then when the tanks entered Prague. Feeling hopeless, terrified that you might die any time. Startling at every sound you hear in the distance... I'm so thankful you gave me a new home.
Pavel"""
"mission_wm_05_missionitem_02_header","Corporal Svoboda's letter to his parents"
"mission_wm_06_missionitem_01_content","""Saltholmen Naval Base
1989-11-10 13:57
Supply Convoy #271 reported missing since 12:27.
Last known coordinates are on the Måsskär road, in the vicinity of Grantorp. Cause of radio silence unknown.
Repeated attempts at re-establishing contact have been unsuccessful."""
"mission_wm_06_missionitem_01_header","Transcript from a military transmission"
"mission_wm_07_missionitem_01_content","""Steffi,
Military's escorting everyone to the bunker. Emergency procedure stuff, no questions asked. What the hell is going on in Sweden this week? Sucks that you're back home now of all times.

If you find this without me, go to ""our"" cairn, at the end of the Path of the Gods - remember, my horrible failure that was my first proposal to you? Just go there.

Ditto,
Your good old Johan"""
"mission_wm_07_missionitem_01_header","Johan's note on the fridge"
"mission_wm_07_missionitem_02_content","""It's been ages since I last wrote here. Grown-up life taking over I guess. It was crazy at the lab too. [...] I can't stop thinking about those poor scientists and researchers. I wish the newspapers, TV and radio would also stop rehashing it. Who killed them? Why? Who's next? Am I next? [...] We gotta be ready for anything. I went back to our favorite place here in Sweden, and left a stash of emergency supplies for Steffi and me, if push comes to shove. It's a super scenic location, with the sea on both sides, and near the top of the hill, there's a small cairn. [...]"""
"mission_wm_07_missionitem_02_header","Johan's last diary entry"
"mission_wm_07_missionitem_03_content","""Steffi,
If you find this and I'm not next to you smirking awkwardly, then I hope it was just because I was too lazy to hike all the way up here again with you. If not, then well, be careful...

Ditto,
Your good old Johan"""
"mission_wm_07_missionitem_03_header","Johan's note at the cairn"
"mission_wm_08_missionitem_01_content_generated_subtitle_line_0","""If you hear this out there, know that you're not alone. There are more of us. We're holed up in a safehouse at a farm near the Dyviks Udde pier for now. "
"mission_wm_08_missionitem_01_content_generated_subtitle_line_1","It's easy to barricade, we have a few guns, and some food, but not much. "
"mission_wm_08_missionitem_01_content_generated_subtitle_line_2","Maybe it's isolated enough so those things won't find us right away. We're not sticking around long though, we're looking for a way out of here, by boat. "
"mission_wm_08_missionitem_01_content_generated_subtitle_line_3","Join us there - strength in numbers. Roland, Anita, Doris, Gösta, Björn & Stina"""
"mission_wm_08_missionitem_01_content","""If you hear this out there, know that you're not alone. There are more of us. We're holed up in a safehouse at a farm near the Dyviks Udde pier for now. It's easy to barricade, we have a few guns, and some food, but not much. Maybe it's isolated enough so those things won't find us right away. We're not sticking around long though, we're looking for a way out of here, by boat. Join us there - strength in numbers. Roland, Anita, Doris, Gösta, Björn & Stina"""
"mission_wm_08_missionitem_01_header","Looped radio message from a group of survivors"
"mission_wm_08_missionitem_02_content","There is only one entry in this journal.

""Anita Sjögren - observations
I was never much of a touchy-feely diary person, but in times like these, we all change I guess. Even Roland managed to take out one of these flying machines, all the practice on those cans wasn't in vain after all.
Björn promised he'd be back at the pier before sundown with his boat. He left this morning - can't tell if that's a good or bad sign. 
Notes to self:
* Lay low / Walk in high grass
* Always find cover - avoid open areas
* Don't make a sound, don't run if they're close
* Best to move at night only

More observations tomorrow."""
"mission_wm_08_missionitem_02_header","Survivor's diary"
"mission_wm_09a_missionitem_01_header","Message from Johan"
"mission_wm_09a_missionitem_02_content","""[...] According to the first details gathered at each crime scene by local police, the murders all took place on the night between Tuesday and Wednesday. At 4 of the scenes, neighbors heard gunshots, but as of now we know of no eye witnesses. The police is being very restrictive about investigation details, but sources to Dagstidningen has confirmed that several of the victims were in fact military personnel, scientists at the Defence Research Agency; FOA. While this would implicate a coordinated attack, possibly by foreign agents, the army has yet to confirm these reports.
[...]
A visibly shaken Östervik Chief of Police Mats Hansson told us: ""This is the first time such a tragedy has happened in this area. It's so quiet here usually. At this stage, we can't confirm any rumors or allegations, but I can tell you that we'll work with the national investigators and do our best to find who did this.[...]"""
"mission_wm_09a_missionitem_02_header","Newspaper article"
"mission_wm_09b_info_summary","Johan left a treasure hunt for his son in their house at Kaseberg."
"mission_wm_09b_missionitem_01_content","""Matilda,
I had to go back to my battalion early, so I won't get to say goodbye, sorry. I'll try to call tomorrow before Micke and Martin go to bed. Love you. 
Johan

- Nils, this here is for you.
-- THE AMAZING ADVENTURES OF NILS, chapter ?? --
BEWARE! Should the bad guys attack, the Brave and Fearless Adventurer Nils Andersson shall follow this riddle to find the treasure, ""Rusty"":
- Go to the balcony
- Look where the sun rises
- Behold the famed Castle Nils
- Look for the royal chambers
Godspeed, Brave Adventurer"""
"mission_wm_09b_missionitem_01_header","Johan's treasure hunt"
"mission_wm_09b_missionitem_02_content","""CONGRATULATIONS, BRAVE ADVENTURER!
Sorry Nisse, I couldn't help thinking of the games we played when you were a kid. Hard to believe I was almost your age when you were born... I have to admit, it would take me ages to come up with those riddles for you, and it would be over in less than 10 minutes!
Anyway, I count on you to protect your mom and brothers if I'm not there. Don't panic. Just know it's there, just in case.
Dad"""
"mission_wm_09b_missionitem_02_header","Johan's handwritten note to his son"
"mission_wm_11_missionitem_01_content","Someone added a cross to indicate the fishing village of Stenungnäs. The fishermen seemed to have gathered forces there. A note says: ""Don't let them take you to the bunkers! Get your weapons and come join us! Tobbe"""
"mission_wm_11_missionitem_01_header","Map pointing at Stenungnäs"
"mission_wm_11_missionitem_02_header","Veronika's message to Uncle Tobbe"
"mission_wm_11_missionitem_03_content","""My dear little Veronika,
They're here. The Army. They want us to surrender peacefully and open the barricade. We're in danger if we don't go to the bunker, they say. [Why did Hesa Fredrik sound anyway? Is it the Russians? Your mom and I don't know what to believe anymore...] But we trust you, honey. Hope this will all blow over soon.
X, Dad"""
"mission_wm_11_missionitem_03_header","Inger Nilsson's note to his daughter"
"mission_wm_12_missionitem_01_content_generated_subtitle_line_0","[panting] ""This is Sergeant Johan Andersson, third platoon. We located the enemy reinforcements at the Småbåthamnen marina... "
"mission_wm_12_missionitem_01_content_generated_subtitle_line_1","Almost half the goddamn platoon is gone. We managed to lure the machines inside a storage facility for now, "
"mission_wm_12_missionitem_01_content_generated_subtitle_line_2","[speaking in a strained voice] but we can't tell how long that will hold them, over..."""
"mission_wm_12_missionitem_01_content","[panting] ""This is Sergeant Johan Andersson, third platoon. We located the enemy reinforcements at the Småbåthamnen marina... Almost half the goddamn platoon is gone. We managed to lure the machines inside a storage facility for now, [speaking in a strained voice] but we can't tell how long that will hold them, over..."""
"mission_wm_12_missionitem_01_header","Intercepted military communication"
"mission_wm_13_missionitem_01_content_generated_subtitle_line_0","[SR4 News jingle] ""The time is 12:34 and we are interrupting our regular broadcast for an Important Public Announcement. "
"mission_wm_13_missionitem_01_content_generated_subtitle_line_1","All citizens are to go to the nearest shelter or gathering point immediately. For inhabitants of the Hisinganäset peninsula, "
"mission_wm_13_missionitem_01_content_generated_subtitle_line_2","please gather near the port at Fiskebäck, where the Army will organize the evacuation to the nearest military facility. "
"mission_wm_13_missionitem_01_content_generated_subtitle_line_3","Residents of Ibolholmen and Södra Saltholmen should go to the bomb shelter in Salthamn where personnel -- [radio signal lost]"""
"mission_wm_13_missionitem_01_content","[SR4 News jingle] ""The time is 12:34 and we are interrupting our regular broadcast for an Important Public Announcement. All citizens are to go to the nearest shelter or gathering point immediately. For inhabitants of the Hisinganäset peninsula, please gather near the port at Fiskebäck, where the Army will organize the evacuation to the nearest military facility. Residents of Ibolholmen and Södra Saltholmen should go to the bomb shelter in Salthamn where personnel -- [radio signal lost]"""
"mission_wm_13_missionitem_01_header","Emergency broadcast on the radio"
"mission_wm_13_missionitem_02_content","This note was left on the fridge by Olle Lindberg for his brother Fredrik:
""Fredrik,
Heard on the radio something's going on and people are evacuating. If I don't see you before you get back, I've taken my truck with supplies to Fiskebäck to help out.
One thing.. if you get the chance, could you make sure Veronika is safe?
Olle."""
"mission_wm_13_missionitem_02_header","Olle's note to Fredrik"
"mission_wm_13_missionitem_03_content","""Howdy Big O!
(Okay, that doesn't sound right anymore, does it? Sorry.) I miss you too... at least I think I do. But things haven't changed since we broke up. We both have things to work out.
And to be honest, I'm really swamped at work right now. Lamest excuse in the book, I know, but it's true. It's quite bad, we're getting lots of pressure from the guys in suits, and I'm basically living at the lab half of the time. But I should get a couple of days off before Christmas. We'll go have a Christmas dinner at the pizzeria in Fiskebäck.
Ta-da, Captain Veronika"""
"mission_wm_13_missionitem_03_header","Veronika's post-breakup document on a floppy"
"mission_wm_14_missionitem_01_content","Someone drew a few symbols on the map, seemingly indicating overrun places and potential safehouses due to their sturdiness or isolation. Sävered Church is the only place circled in red, and next to it, those words:
""SAFE FOR NOW?!
If you need help, find us there. Stay out of sight, don't make a noise."""
"mission_wm_14_missionitem_01_header","Map of the Sävered region"
"mission_wm_14_missionitem_02_content","World Mission 14 - Mission item 2 content"
"mission_wm_14_missionitem_02_header","World Mission 14 - Mission item 2 header"
"mission_wm_15_missionitem_01_content_generated_subtitle_line_0","""Convoy G01, code name CCP-974, confirm position. "
"mission_wm_15_missionitem_01_content_generated_subtitle_line_1","Last confirmed checkpoint was 23:48 hours. Confirm status of cargo and ETA. "
"mission_wm_15_missionitem_01_content_generated_subtitle_line_2","I do not need to remind you how important your assignment is, as well as the requirements you chose to comply with. "
"mission_wm_15_missionitem_01_content_generated_subtitle_line_3","Use channel 832 for response. Terminating communication."""
"mission_wm_15_missionitem_01_content","""Convoy G01, code name CCP-974, confirm position. Last confirmed checkpoint was 23:48 hours. Confirm status of cargo and ETA. I do not need to remind you how important your assignment is, as well as the requirements you chose to comply with. Use channel 832 for response. Terminating communication."""
"mission_wm_15_missionitem_01_header","Decrypted communication on an unusual channel"
"mission_wm_16_missionitem_01_content_generated_subtitle_line_0","""Fort Torsberga, this is Vråken Wilhelm 42, from Överby, Corporal Helena Jacobsson, entering your airspace, please respond, over. [static] "
"mission_wm_16_missionitem_01_content_generated_subtitle_line_1","Fort Torsberga, this is a warning to disengage artillery Battery 3 and cease hostile actions immediately, over. [static] "
"mission_wm_16_missionitem_01_content_generated_subtitle_line_2","Fort Torsberga, I have express orders to neutralize your artillery if you do not comply, do you copy, over! [static] "
"mission_wm_16_missionitem_01_content_generated_subtitle_line_3","[missile lock warning] What-- dammit-- Torsberga, stand down, stand down! Taking evasi-- [loud crash] Wilhelm 42 hit, repeat Wilhelm 42 going down in the vicinity of Ängsnäs, ejecting--"""
"mission_wm_16_missionitem_01_content","""Fort Torsberga, this is Vråken Wilhelm 42, from Överby, Corporal Helena Jacobsson, entering your airspace, please respond, over. [static] Fort Torsberga, this is a warning to disengage artillery Battery 3 and cease hostile actions immediately, over. [static] Fort Torsberga, I have express orders to neutralize your artillery if you do not comply, do you copy, over! [static] [missile lock warning] What-- dammit-- Torsberga, stand down, stand down! Taking evasi-- [loud crash] Wilhelm 42 hit, repeat Wilhelm 42 going down in the vicinity of Ängsnäs, ejecting--"""
"mission_wm_16_missionitem_01_header","Final warning communication by the pilot"
"mission_wm_16b_missionitem_01_content","This is an article written by columnist Monika Byström in the immediate aftermath of the targeted assassinations of the FOA scientists.

""2 days after the horror, understanding and finding answers
[...] The Östertörn region is still in a state of shock and horror after Monday's unprecedented series of assassinations, where 14 people passed away. As it is now known, the common point between 11 of the victims is that they were employees of the same department at the Swedish Defense Research Institute FOA. ""Why"" - this is the biggest question all their close ones and any concerned citizen is asking. I believe us journalists have a duty, and my long-time readers will know how dedicated I am to finding out the truth, even if that means stepping on some toes.
[...] Two employees of that division are still missing: Veronika Nilsson, 26, computer engineer, living in Kålleby, and Dr. Håkan Pettersson, 58, Pettersson is a respected surgeon who once worked in the Östervik medical center before accepting a job at FOA.
[...]"""
"mission_wm_16b_missionitem_01_header","Newspaper article about one of the targeted assassinations"
"mission_wm_16b_missionitem_02_content","The last entry in Håkan Pettersson's entry reads:
""20th October 1989
Today, I performed the surgery on Svante Von Ulmer, as requested by himself and Dr. Ingrid Granqvist, and it is a success so far. His vitals are stable and he feels fine, but his immune system is predictably weak. We are monitoring him 24-7 and taking steps to prevent his condition from worsening, while ensuring to not trigger a cytokine storm. It's a fine line to walk. Ingrid's program has started together with our computer person, Ms. Nilsson. They're keeping an eye on his brain through the EEG prototype, and neurologically, everything is in order.
[...]"""
"mission_wm_16b_missionitem_02_header","Håkan Pettersson's journal"
"mission_wm_17_missionitem_01_content","Frances, honey, I had to leave with the kids as fast as I could. Apparently the emergency siren sounded, but of course, we didn't hear anything out here in the sticks... So much for the Cold War being almost over! See, I told you that all that stuff they said on TV about the Perestroika was a bunch of lies... If you find this note, then know I stashed a rifle in Snowball's pig pen at Glättra across the street. Take it and catch up with us!

Jonas
And remember - it packs a punch, but it's slow as hell."
"mission_wm_17_missionitem_01_header","Note to Frances"
"mission_wm_18_missionitem_01_content_generated_subtitle_line_0","[lots of ambient noise from inside a truck] ""F23 Överby, Minken recon team 24 checking in, over. [static]"
"mission_wm_18_missionitem_01_content_generated_subtitle_line_1"," Approaching the airfield from the south, just passed the farm of Överby Gård, ETA 10 minutes. "
"mission_wm_18_missionitem_01_content_generated_subtitle_line_2","We are carrying a downed enemy, and... someone needs to take a look at this! "
"mission_wm_18_missionitem_01_content_generated_subtitle_line_3","Request an airlift standing by. We need to bring this thing to Stockholm! Over."""
"mission_wm_18_missionitem_01_content","[lots of ambient noise from inside a truck] ""F23 Överby, Minken recon team 24 checking in, over. [static] Approaching the airfield from the south, just passed the farm of Överby Gård, ETA 10 minutes. We are carrying a downed enemy, and... someone needs to take a look at this! Request an airlift standing by. We need to bring this thing to Stockholm! Over."""
"mission_wm_18_missionitem_01_header","Recon team radio message"
"mission_wm_18_missionitem_02_content","One of the first Runners to activate and attack the military near the Minken Command Bunker, in the Hisinganäset peninsula, possibly shortly after the general readiness alert. It was successfully captured and neutralized intact by the military. While in transit to a military airfield for extraction, the convoy carrying it was attacked and destroyed."
"mission_wm_18_missionitem_02_header","Captured machine"
"mission_wm_19_missionitem_01_content","On this map of the Överbyslätten region, an area of the east bank of the Överbyån river is circled, with the words ""OLD TOTAL DEFENSE READINESS STORAGE"" written on it. Next to it is a note that seems to be a transcription of a telegram in Morse code.

""ZCZC MAR832 OVE957 SOR514
SE XX CO 
FOA/RO 24 19891112

SORKEN
COMMAND BUNKER

CLASS: SVH URGENT
OSTRA MARK FARM RECORDED AS OLD MILITARY READINESS STORE
PART OF NATIONAL TOTAL DEFENSE PROGRAM
EAST OF OVERYBAN, OWNER MAGNUS ORTMON

NNNN"""
"mission_wm_19_missionitem_01_header","Map and transcript of a telegram"
"mission_wm_20_missionitem_01_content","To anyone who finds this note,
We came here from a safehouse to the north of a farm called Hammarnäs, far north near the town of Boo. We were 7 on the last day, our stack of supplies was decent, we made sure not to draw any attention, no noise, no lights, no talking on the radio... But they found us.
There was a huge four-legged robot, it just grabbed Emil and Lasse and took them away... Where did it take them?! In the meantime, the other human-looking models mowed down whoever tried to fight back. No one else made it out.
DO NOT GO NORTH! Even remote places aren't safe anymore... 

Good luck,
Sara Elfving & Ville Sundberg

PS: please also write down what you're going through and what you know! You never know, your diary might end up saving someone's life..."
"mission_wm_20_missionitem_01_header","Warning note about the north"
"mission_wm_20_missionitem_02_content","Someone (presumably a pastor) wrote another note here, hoping it might help out someone in need:
""To anyone who finds this note,
STAY AWAY FROM HAGABODA! The town's overrun, these things are everywhere.
""Love thy neighbor..."" Never have these words resonated as much as they do now. It doesn't matter if you believe in the Lord or not - help each other, and be kind to each other...

Marianne Frohagen, Alby Kyrka, Hagaboda"""
"mission_wm_20_missionitem_02_header","Warning note about Hagaboda"
"mission_wm_21_missionitem_01_content_generated_subtitle_line_0","""November 14th, 1989. This is Corporal Pim Dahlén, of second platoon, third company of Östra Livgardet, part of what used to be the Swedish Army. "
"mission_wm_21_missionitem_01_content_generated_subtitle_line_1","First and last recording, most probably.
I want this to make sure there's a trace of what we did. "
"mission_wm_21_missionitem_01_content_generated_subtitle_line_2","On the evening of the 10th, the machines attacked Sorken and their numbers quickly overpowered the whole bunker. Our squad was stationed at Boobron, "
"mission_wm_21_missionitem_01_content_generated_subtitle_line_3","and when we were notified that Sorken had fallen, Sgt. Eriksson flipped out. He ordered us to drive away, randomly taking on machines. "
"mission_wm_21_missionitem_01_content_generated_subtitle_line_4","When we ran out of ammo, he ordered us to raid abandoned houses nearby for anything we wanted. We basically went AWOL in the midst of chaos... "
"mission_wm_21_missionitem_01_content_generated_subtitle_line_5","It didn't take long for some of the guys to enjoy it, and to start gathering valuables. For ""afterwards"". Idiots... "
"mission_wm_21_missionitem_01_content_generated_subtitle_line_6","When the machines descended upon us, I just drove away. The rest of them may still be at Averholm manor, "
"mission_wm_21_missionitem_01_content_generated_subtitle_line_7","surrounded by their precious TVs and VCRs. Corporal Pim Dahlén, checking out."""
"mission_wm_21_missionitem_01_content","""November 14th, 1989. This is Corporal Pim Dahlén, of second platoon, third company of Östra Livgardet, part of what used to be the Swedish Army. First and last recording, most probably.
I want this to make sure there's a trace of what we did. On the evening of the 10th, the machines attacked Sorken and their numbers quickly overpowered the whole bunker. Our squad was stationed at Boobron, and when we were notified that Sorken had fallen, Sgt. Eriksson flipped out. He ordered us to drive away, randomly taking on machines. When we ran out of ammo, he ordered us to raid abandoned houses nearby for anything we wanted. We basically went AWOL in the midst of chaos... It didn't take long for some of the guys to enjoy it, and to start gathering valuables. For ""afterwards"". Idiots... When the machines descended upon us, I just drove away. The rest of them may still be at Averholm manor, surrounded by their precious TVs and VCRs. Corporal Pim Dahlén, checking out."""
"mission_wm_21_missionitem_01_header","Rogue soldier's log"
"mission_wm_22_missionitem_01_content","The head of a Runner, destroyed by a high-powered, precision shot."
"mission_wm_22_missionitem_01_header","Machine head"
"mission_wm_22b_missionitem_01_content_generated_subtitle_line_0","""Charlotte, it's me, Freddie! I hope you're okay - things are going to shit here. "
"mission_wm_22b_missionitem_01_content_generated_subtitle_line_1","I've been at Uncle Calle ever since Hesa Fredrik rang, and we got attacked by a big metal alien! "
"mission_wm_22b_missionitem_01_content_generated_subtitle_line_2","Somehow we got it trapped in the barn and managed to lock the doors. Hope it holds long enough for the military to come and take it down. "
"mission_wm_22b_missionitem_01_content_generated_subtitle_line_3","I didn't see their spaceship, but it's gotta be the same species as the flying alien I saw a few days ago. "
"mission_wm_22b_missionitem_01_content_generated_subtitle_line_4","Please, you gotta believe me this time, and call the police - they won't believe me if I call. See you on the other side."""
"mission_wm_22b_missionitem_01_content","""Charlotte, it's me, Freddie! I hope you're okay - things are going to shit here. I've been at Uncle Calle ever since Hesa Fredrik rang, and we got attacked by a big metal alien! Somehow we got it trapped in the barn and managed to lock the doors. Hope it holds long enough for the military to come and take it down. I didn't see their spaceship, but it's gotta be the same species as the flying alien I saw a few days ago. Please, you gotta believe me this time, and call the police - they won't believe me if I call. See you on the other side."""
"mission_wm_22b_missionitem_01_header","Recorded phone call"
"mission_wm_22b_missionitem_02_content","Someone (probably Freddie or his uncle Calle) jotted down a warning note and nailed it on the door of the barn:
""KEEP OUT! ALIEN COLONIST INSIDE!"""
"mission_wm_22b_missionitem_02_header","Writing on the door of the barn"
"mission_wm_23_missionitem_01_content_generated_subtitle_line_0"," ""This is patrol car 22. We are at the Överby bridge. It's a complete mess. "
"mission_wm_23_missionitem_01_content_generated_subtitle_line_1","People trying to get to the air field seem to have been in an accident with a military transport. The army supplies have now been -- hang on. [machine drone blaring] "
"mission_wm_23_missionitem_01_content_generated_subtitle_line_2","[heavy gunfire] Jönsson, down! Police officers under fire. Repeat, officers under fire. We need backup now! [message cut off abruptly]"""
"mission_wm_23_missionitem_01_content"," ""This is patrol car 22. We are at the Överby bridge. It's a complete mess. People trying to get to the air field seem to have been in an accident with a military transport. The army supplies have now been -- hang on. [machine drone blaring] [heavy gunfire] Jönsson, down! Police officers under fire. Repeat, officers under fire. We need backup now! [message cut off abruptly]"""
"mission_wm_23_missionitem_01_header","Police radio call"
"mission_wm_24_missionitem_01_content","A large portion of the text has been redacted in this document, leaving just enough for the assigned squad to know where to head.
""-- MANIFEST --
ACCOUNTING OFFICE EAST
FOA LOGISTICS

1989-05-27

INTENDED DESTINATION:
NYHAMNEN, ÖSTERVIK, WAREHOUSE 4

ORIGIN: [redacted]

SHIPMENT
1 - Container, shipment code CC019 // 1952 kg, hazardous contents
2 - Container, MB305  // 2017 kg, hazardous contents
3 - Container, BP032  // 1822 kg, hazardous contents
4 - Container, AK327  // 1903 kg, hazardous contents
5 - Container, MY882  // 1627 kg, hazardous contents

CONTENTS
[redacted]

INSTRUCTIONS
[redacted]
IMPORTANT - Shipment containers should NOT BE OPENED by civilian personnel.
[redacted]

Signature: [redacted]"""
"mission_wm_24_missionitem_01_header","Redacted shipping manifest"
"mission_wm_25_missionitem_01_content","Kenneth Larsson
Pärlsjövägen 1
Östervik

to: Sven Granqvist

Lillå
Östervik

October 17th, 1989

Hej uncle Sven,

Guess who's about to get back from the USA in a couple of weeks! My flight back is on November 2nd. Can't believe it's been over 6 months since I started that student exchange semester thing. My time here was SO AWESOME, kind of makes me want to travel again soon. Mom says I should either get a job or study *something*... Otherwise, they won't let me go hiking at Grandpa's old house again.

How have things been back here in sleepy Östervik? I'm pretty sure nothing will have changed compared to when I left. Dad says my trusty old Ville has broken down again. That tire again. Maybe we can fix it together when I get back?

He also promised he would finally teach me all about the rifle when I get back so that I can finally join you guys hunting. Probably won't make it make it before moose season ends, but maybe roe deer!

See you soon,
Kenneth"""
"mission_wm_25_missionitem_01_header","Letter to Sven Granqvist"
"mission_wm_25_missionitem_02_content","""To whoever finds this,

The military was rounding everyone up, so it's official, everything is just going to shit. First, Henrik and our folks just VANISH from their car, and the police still hasn't got a clue about where they or all the other abductees are after, what, ten days?
Then two days ago, poor aunt Ingrid gets murdered in her kitchen. And now this?! I'll be damned if I'm going to huddle in some military shelter waiting for the end. Dad taught us a thing or two during our long hikes when we were kids, I'd rather rely on my own skills and take my chances in the Kilslagen mountains.

Uncle Sven
I've left some of the supplies I don't need, so feel free to take whatever you need. If you're reading this, come join me where we used to camp out with Dad when Henrik and I were kids. You know the place... I hope you and I can find whoever did this to Ingrid...

Kenneth"""
"mission_wm_25_missionitem_02_header","Kenneth's plan"
"mission_wm_26_missionitem_01_content_generated_subtitle_line_0","-- request backup immediately. The thing is massive. [a machine is heard in the background] We hit that bastard dead on with a HEDP round, it did practically nothing! "
"mission_wm_26_missionitem_01_content_generated_subtitle_line_1","It is now holding position at Markbacken, we are staying nearby but out of sight until we get reinforcements."""
"mission_wm_26_missionitem_01_content","-- request backup immediately. The thing is massive. [a machine is heard in the background] We hit that bastard dead on with a HEDP round, it did practically nothing! It is now holding position at Markbacken, we are staying nearby but out of sight until we get reinforcements."""
"mission_wm_26_missionitem_01_header","Request for backup"
"mission_wm_26_missionitem_02_content","A note with scribbled orders left behind:

""Cesar David lost an m/49 launcher on the kiosk in the south east corner of engagement area.
Team Adam - retrieve weapon and take out target.
Draw fire on my signal. """
"mission_wm_26_missionitem_02_header","Scribbled orders"
"mission_wm_27a_missionitem_01_content","A left behind journal has an interesting final entry.

""Leffe said that if I help him out with some extra shifts, I could join him on the shooting range this Saturday! Wow. I've been hoping to try that beauty ever since he first bought it. I will never afford a Sjöqvist of my own. I don't know how he dares keeping  it in the east gate office at the lumberyard all day. At least he keeps it locked, but still - the whole mill and probably everyone in Lerberget knows it's there, the way he talks about it."" "
"mission_wm_27a_missionitem_01_header","Logger's journal"
"mission_wm_27b_missionitem_01_content","World Mission 27b - Mission item 1 content"
"mission_wm_27b_missionitem_01_header","World Mission 27b - Mission item 1 header"
"mission_wm_28_missionitem_01_content","Someone wrote a note:
""The windmills! The windmills! Except this time, no one will mistake them for giants. If anything, the windmills will be our allies against the giants.
Go to North of Tylöveden, not far from the shore.
Kristina Eriksson""

Under the note, a doodle of a windmill with what appears to be a tank next to it, and a doodled human fighting."
"mission_wm_28_missionitem_01_header","Handwritten note with a doodle"
"mission_wm_28_missionitem_02_content","The book is indeed Cervantes' ""Don Quixote"". Inside, a handwritten note from someone with a nice handwriting:
""My favorite book, please take good care of it! May you find solace reading it, now that we're facing real giants. Maybe the Ingenious Nobleman was right after all...
And if you don't find solace, then at least enjoy the irony of it all.
Kristina Eriksson"""
"mission_wm_28_missionitem_02_header","Book with a handwritten note in it
"
"mission_wm_29_missionitem_01_content_generated_subtitle_line_0","""Hey, this is Kerstin at the Postal office in Klinte. A captain Forsberg, or Forslund or something was here about an hour ago and asked us to take some supplies up to Muskudden. "
"mission_wm_29_missionitem_01_content_generated_subtitle_line_1","I was going to, but the truck won't start. I don't know what is wrong and Lord knows how long it will take to find out. "
"mission_wm_29_missionitem_01_content_generated_subtitle_line_2","If you need your supplies... urgently, they're here in the truck. You can come by and get them."""
"mission_wm_29_missionitem_01_content","""Hey, this is Kerstin at the Postal office in Klinte. A captain Forsberg, or Forslund or something was here about an hour ago and asked us to take some supplies up to Muskudden. I was going to, but the truck won't start. I don't know what is wrong and Lord knows how long it will take to find out. If you need your supplies... urgently, they're here in the truck. You can come by and get them."""
"mission_wm_29_missionitem_01_header","Answering machine message"
"mission_wm_30_missionitem_01_content","A notebook full of minor notes and reminders. One of the last ones is:

""There was another bullet mark in the northern facade yesterday. I have to talk to Odd about that. If they can't maintain discipline in the gun club, I'm going to have to talk to the municipality about that shooting range."""
"mission_wm_30_missionitem_01_header","Priest's Notebook"
"mission_wm_30_missionitem_02_content","World Mission 30 - Mission item 2 content"
"mission_wm_30_missionitem_02_header","World Mission 30 - Mission item 2 header"
"mission_wm_31_missionitem_01_content","A digital journal on the computer has a last entry dated on the day of the invasion, November 10th.

""The sirens finally sounded, and they are telling everyone to evacuate. I have decided not to. I'm taking all of my hiking equipment, and my most cherished treasure, and leaving for Förlorade Hästens Krog, the tavern up on Muskudden. If it is time, it is time. At least I will leave something behind for the world after to find."""
"mission_wm_31_missionitem_01_header","Computer journal"
"mission_wm_31_missionitem_02_content","A Floppy Disk marked ""My Best SID music""."
"mission_wm_31_missionitem_02_header","Floppy Disk"
"mission_wm_32_missionitem_01_content","The note is a call to action:

""Are you ready for the run of the year? Kilslagens Recreational Society are arranging the Rusa Klint run for the 9th year in a row. Starting at Ängsnäs, we run the entire way up to the top of Rusaberget, where Rusa Klint offers not only spectacular views across Östertörn, but also some good food and company. There will be medical supplies in place for your inevitable chafes. We will meet up at Ängsnäs on Friday the 10th, at 11:30. Welcome! 

Contact Monika to sign up:
0863-20135"""
"mission_wm_32_missionitem_01_header","Rusa Klint Run - Pamphlet"
"mission_wm_32_missionitem_02_content","World Mission 32 - Mission item 2 content"
"mission_wm_32_missionitem_02_header","World Mission 32 - Mission item 2 header"
"mission_wm_33_missionitem_01_content","The last entry reads:

""November 10th, 1989
Evacuation procedures have begun, though no one seems to know anything about the enemy. I guess it is too obvious. Goddamn Holberg - if anyone would have advance knowledge of any of this it would be him, but he hasn't said a word, even though I see him every day. I don't trust the evacuation. I have had David help me move some supplies out into the cave we found. If we are overrun, it will be an excellent starting point for the resistance. ""

Below are the coordinates -2762, 927 jotted down."
"mission_wm_33_missionitem_01_header","Officer's Journal"
"mission_wm_33_missionitem_02_content","The commander was apparently killed with a single shot to the head."
"mission_wm_33_missionitem_02_header","Dead commander"
"mission_wm_34_missionitem_01_content","Anders,

Sorry I can't make it to the range, I'm going to be out of town this weekend (I need to just get out of Klinte, the place is driving me crazy).

If you want to borrow my beauty, you can. It's locked up in my storage closet in the apartment building. I'll leave the key in the back of my (the red one parked outside the apartment).

Have fun with it! See you next week!"
"mission_wm_34_missionitem_01_header","Note about a weapon"
"mission_wm_35_missionitem_01_content","A letter from one base officer to another:

""I know for a fact that one of the men in Bravo company is trying to move weapons stolen from our armory. What I don't know is who he is and where he is keeping the weapons. Luckily we managed to confiscate a key from for him that might be for the stash.

It looks like a standard container key, and we know the weapons are still on base.

Find the container and weapons so that I can personally have that son of a bitch court martialed."""
"mission_wm_35_missionitem_01_header","Search orders"
"mission_wm_36_missionitem_01_content","Excerpt from orders for an operation:

""We have been contacted by SÄPO about a possible smuggling operation taking place in our nearby area. We will send out a recon team to Borgakulan to try and intercept the operation, while the navy provides assistance from the sea."""
"mission_wm_36_missionitem_01_header","Smuggling patrol"
"mission_wm_36_missionitem_02_content","The Red Leader instructed us to leave the ""shipment"" on the shore in the marshlands. He will take it from there. 
Doing so will not attract any more attention.
Do not be late with this delivery."
"mission_wm_36_missionitem_02_header","Orders"
"mission_wm_37_missionitem_01_content","""I saw something weird over in Garphammar today. A few machines were grouping around the gas station there, sniffing around. After a while, one of them starting making a noise... like a calling noise. A few minutes later, one of those huge lumbering harvesting machines turned up and started sucking gas from the station. I guess the machines need to eat too."""
"mission_wm_37_missionitem_01_header","Survivor's journal"
"mission_wm_38_missionitem_01_content","A hastily scribbled note reads:

""To anyone reading this,

The military base is overrun by machines. We are gathering at Havskrogen by the coast, to hold out for extraction.

Don't forget about us."""
"mission_wm_38_missionitem_01_header","Scribbled note"
"mission_wm_39_missionitem_01_content","An interview with a local Stenmyra oldtimer, Björn:
""War is coming, I tell you! Every responsible civilian should have a war-cache like I do. Every time I go shopping, I buy more and add to my stashed supply cache in the barn. Them Soviets will invade soon enough, mark my words. I have a clear view of the Stenmyra mast across the water from my house. When that falls, I will know that they are coming."""
"mission_wm_39_missionitem_01_header","A newspaper article talks about how a nearby farm is aiming to be self-sustainable, in the event of a crisis.

""The Rusksele farm is one of the few modern farms built to last. With a wide range of utilities, including a windmill, multiple barns and a shelter capable of housing multiple families."""
"mission_wm_41_missionitem_01_content","A note left behind by a sniper:

""The Kalmar Regiment, my regiment, was taken out and I couldn't do anything to stop it. We were rallying at the ruins north of here, when we go ambushed. My commander sent me to higher ground to provide covering fire, but by the time I got in position it was too late. They were gone. All that was left was me, my rifle, and the machines that killed my brothers. I took out as many as I could, but I had to retreat and restock.
I'm going to set up in Arkelstorp's lighthouse, and do what I do best - take out every damn enemy that strays into my crosshair, until I run out of ammo or they get me."""
"mission_wm_41_missionitem_01_header","Marksman's note"
"mission_wm_42_missionitem_01_content","Some quick notes by a regiment officer:

""We have moved the Kalmar regiment to set up the northern Viskandets borg ruins in order to secure a bridgehead for heli extraction. Assuming there are still any helis. We've lost contact with pretty much everyone. The old ruin provides some defensive measure but I don't suppose it will do us much good if one or two of those bigger ones appear. We will keep defending until we are extracted or succumb."""
"mission_wm_42_missionitem_01_header","Officer's notes"
"mission_wm_42_missionitem_02_content","World Mission 42 - Mission item 2 content"
"mission_wm_42_missionitem_02_header","World Mission 42 - Mission item 2 header"
"mission_wm_43_missionitem_01_content_generated_subtitle_line_0","""Hello! Anyone out there! I need help. I was on my way with a shipment to the Arkelstorp Jetty, when a big goddamn robot blasted me off the road! "
"mission_wm_43_missionitem_01_content_generated_subtitle_line_1","I have some delicate supplies in the back, so I really can't take more hits. Please anyone, help me!"" "
"mission_wm_43_missionitem_01_content","""Hello! Anyone out there! I need help. I was on my way with a shipment to the Arkelstorp Jetty, when a big goddamn robot blasted me off the road! I have some delicate supplies in the back, so I really can't take more hits. Please anyone, help me!"" "
"mission_wm_43_missionitem_01_header","Radio message by a delivery driver"
"mission_wm_44_missionitem_01_content","A left behind note:

""Dear John,

I left behind a cache on the northern island, where we used to play. If you are still around, don't hesitate to take them if you need them.

Take care of yourself, see you soon,
Sara

PS: Just in case you've forgotten where our spot was, turn me over!"""
"mission_wm_44_missionitem_01_header","Stash for a friend - Note"
"mission_wm_45_missionitem_01_content","The note says:

""Hey Hannah, I just saw a soldier carrying equipment to the ruins up north. Call me paranoid, but I see that as a bad sign. Please be careful."""
"mission_wm_45_missionitem_01_header","Note about the ruins"
"mission_wm_46_missionitem_01_content","Anna,
If you're reading this, know that I'm ok.

Just before this all started, I heard some really strange things on my CB radio. And then it went dead. The police and military have no idea what's going on. None of this makes sense.

So I've been avoiding the police and military, and I'm heading to the big radar mast west of town. Maybe I'll get some real answers there.

I hope you get this, 
Love Karin"
"mission_wm_46_missionitem_01_header","Note to Anna"
"mission_wm_46_missionitem_02_content","It's no good, I can't get any signal out. I'm going to keep trying though, what else can I do?
I'll stay nearby, more hidden. It's getting too dangerous here.
I've stashed some supplies in the mast maintenance shed, just in case.

If you find this Anna, I'll be back tomorrow to try again."
"mission_wm_46_missionitem_02_header","Journal entry"
"missions_competitions","COMPETITIONS"
"missions_completed","COMPLETED MISSIONS"
"missions_coop","CO-OP MISSIONS"
"missions_events","SPECIAL EVENTS"
"missions_online","ONLINE"
"missions_quests","QUESTS"
"missions_side_completed","COMPLETED SIDE MISSIONS"
"missions_story","STORY MISSIONS"
"missions_track","TRACK MISSION"
"missions_tracked","TRACKED"
"mp1000_desc","Be the first to harvest 3 fallow deer"
"mp1000_name","Fallow King Challenge"
"mp1000_obj_10","Harvest 3 fallow deer"
"mp1010_desc","Be the first to spot 5 animals"
"mp1010_name","Hawkeye Challenge"
"mp1010_obj_10","Spot 5 animals"
"mp1020_desc","Be the first to harvest 2 animals"
"mp1020_name","Quick Draw Challenge"
"mp1020_obj_10","Harvest 2 animals"
"mp1030_desc","Be the first to hit an animal at least {d:200} away"
"mp1030_name","Sharpshooter Challenge"
"mp1030_obj_10","Hit an animal at least {d:200} away"
"mp1040_desc","Be the first to hit an animal within {d:50}"
"mp1040_name","Unseen, Unheard Challenge"
"mp1040_obj_10","Hit an animal within {d:50}"
"mp1050_desc","Be the first to harvest one of each animal"
"mp1050_name","Circle Route Challenge"
"mp1050_obj_10","Harvest a roe deer"
"mp1050_obj_20","Harvest a fallow deer"
"mp1050_obj_30","Harvest a red fox"
"mp1050_obj_40","Harvest a red deer"
"mp1050_obj_50","Harvest a wild boar"
"mp1050_obj_60","Harvest a European bison"
"mp1060_desc","Be the first to hit an animal in the heart"
"mp1060_name","Heartbreaker Challenge"
"mp1060_obj_10","Hit an animal in the heart"
"mp_connecting_to_host","Connecting to host"
"mp_create_session_failed","Failed to create multiplayer session. Players will not be able to join."
"mp_failed_to_connect","Failed to connect"
"mp_friends_title","Friends:"
"mp_header_finding_game","Finding game"
"mp_header_joining_game","Joining Game"
"mp_loading_world","Loading world"
"mp_matchmaking_found","Game found."
"mp_matchmaking_joining","Joining game."
"mp_matchmaking_searching","Searching for game..."
"mp_matchmaking_submitting_request","Submitting matchmaking request..."
"mp_new_animal_record","Your new record for this animal: "
"mp_player_unknown","Unknown player"
"mp_sending_to_unknown_user","Sending to unknown user:"
"mp_steam_disconnect","Your connection to the Steam server has been lost. The game will now quit."
"mp_steam_disconnect_header","DISCONNECTED"
"mp_whisper_to","Whisper to "
"mpmenu_allow_vehicles","ALLOW VEHICLES?"
"mpmenu_close_game","CLOSE MULTIPLAYER SESSION"
"mpmenu_creategame","CREATE GAME"
"mpmenu_dlc","DLC"
"mpmenu_find_game","FIND GAME"
"mpmenu_minimum_numplayers","MINIMUM PLAYERS"
"mpmenu_name","SERVER NAME"
"mpmenu_numplayers","PLAYERS"
"mpmenu_ping","PING"
"mpmenu_preferred_lang","PREFERRED LANGUAGE"
"mpmenu_preferred_lang_chinese","Chinese"
"mpmenu_preferred_lang_english","English"
"mpmenu_preferred_lang_french","French"
"mpmenu_preferred_lang_german","German"
"mpmenu_preferred_lang_japanese","Japanese"
"mpmenu_preferred_lang_polish","Polish"
"mpmenu_preferred_lang_russian","Russian"
"mpmenu_preferred_lang_spanish","Spanish (Castilian)"
"mpmenu_quickmatch","QUICK MATCH"
"mpmenu_reserve","RESERVE"
"mpmenu_reserve_all","ALL"
"mpmenu_reserve_any_xb1","ANY"
"mpmenu_search_status_header","SEARCH STATUS"
"mpmenu_server_distance","DISTANCE"
"mpmenu_server_distance_close","FAR"
"mpmenu_server_distance_far","MODERATE"
"mpmenu_server_distance_near","WORLDWIDE"
"mpmenu_server_distance_worldwide","START GAME"
"mpmenu_start","SERVER VISIBILITY"
"mpmenu_visibility","PRIVATE"
"mpmenu_visibility_public","PUBLIC"
"mpmenu_who_can_join_anybody","Anybody"
"mpmenu_who_can_join_friends_only","Friends Only"
"mpmenu_who_can_join_invite_only","Invite Only"
"mpmenu_who_can_join_nobody","Nobody"
"multiplayer_end_competition_message","Do you want to end this competition?"
"multiplayer_game_settings_header","GAME"
"multiplayer_kick_player_message","Do you want to kick this player from your party?"
"multiplayer_start_competition_message","Do you want to start this competition?"
"multiplayer_start_end_competition_message","Do you want to start a new competition? Any active competitions will be cancelled."
"nest_poi_description","Unknown signal interference"
"nest_poi_name","RELAY BEACON BROADCAST"
"not_available_value_header","N/A"
"not_now","Not now"
"option_3dicons_desc","Choose whether to show point of interest icons in the HUD."
"option_3dicons_name","POI ICONS"
"option_action_accelerate","ACCELERATE"
"option_action_aim","AIM MODE"
"option_action_apply","APPLY"
"option_action_autowalk","AUTO-WALK"
"option_action_backward","MOVE BACKWARD"
"option_action_change_view","CHANGE VIEW"
"option_action_chat_global","GLOBAL CHAT MESSAGE"
"option_action_chat_log","OPEN CHAT LOG"
"option_action_chat_switch","SWITCH TEAM / GLOBAL CHAT"
"option_action_chat_team","TEAM CHAT MESSAGE"
"option_action_crouch","CROUCH"
"option_action_cycle_vision_mode","FIRE / USE ITEM"
"option_action_fire","CYCLE FIRE MODE"
"option_action_fire_mode","FLASHLIGHT"
"option_action_flashlight","MOVE FORWARD"
"option_action_forward","HANDBRAKE"
"option_action_handbrake","HEADLAMP"
"option_action_headlamp","HIDE EQUIPMENT SELECTOR"
"option_action_hide_equipment_selector","HOLD BREATH"
"option_action_holdbreath","HOLSTER WEAPON / ITEM"
"option_action_holster","EQUIP HUNTERMATE"
"option_action_huntermate","OPEN CODEX"
"option_action_huntermate_codex","OPEN INVENTORY"
"option_action_huntermate_inventory","OPEN MAIN MAP"
"option_action_huntermate_map","OPEN MENUS"
"option_action_huntermate_menus","OPEN MISSIONS"
"option_action_huntermate_missions","OPEN MULTIPLAYER MENU"
"option_action_huntermate_multiplayer","OPEN PERKS"
"option_action_huntermate_perks","OPEN SKILLS"
"option_action_huntermate_skills","OPEN SYSTEM SCREEN"
"option_action_item_1","ITEM 1"
"option_action_item_2","ITEM 2"
"option_action_item_3","ITEM 3"
"option_action_item_4","ITEM 4"
"option_action_itemquickswitch","QUICK SWITCH ITEM"
"option_action_items","ITEM SLOTS"
"option_action_itemslot_0","DRAW WEAPON / ITEM SLOT 10"
"option_action_itemslot_1","DRAW WEAPON / ITEM SLOT 1"
"option_action_itemslot_2","DRAW WEAPON / ITEM SLOT 2"
"option_action_itemslot_3","DRAW WEAPON / ITEM SLOT 3"
"option_action_itemslot_4","DRAW WEAPON / ITEM SLOT 4"
"option_action_itemslot_5","DRAW WEAPON / ITEM SLOT 5"
"option_action_itemslot_6","DRAW WEAPON / ITEM SLOT 6"
"option_action_itemslot_7","DRAW WEAPON / ITEM SLOT 7"
"option_action_itemslot_8","DRAW WEAPON / ITEM SLOT 8"
"option_action_itemslot_9","DRAW WEAPON / ITEM SLOT 9"
"option_action_jump","JUMP / STAND UP"
"option_action_look_down","LOOK DOWN"
"option_action_look_left","LOOK LEFT"
"option_action_look_right","LOOK RIGHT"
"option_action_look_up","LOOK UP"
"option_action_movement","MOVEMENT"
"option_action_next","NEXT"
"option_action_pause","OPTIONS"
"option_action_previous","PREVIOUS"
"option_action_prone","PRONE"
"option_action_quick_ammo","QUICK MENU - AMMUNITION"
"option_action_quick_equipment","QUICK MENU - EQUIPMENT"
"option_action_quick_sights","QUICK MENU - SIGHTS"
"option_action_quick_skills","QUICK MENU - SKILLS"
"option_action_reset_default","RESET TO DEFAULTS"
"option_action_reverse","REVERSE"
"option_action_run","RUN"
"option_action_runtoggle","RUN TOGGLE"
"option_action_scoreboard","SCOREBOARD"
"option_action_show_equipment_selector","SHOW EQUIPMENT SELECTOR"
"option_action_skill","USE SKILL"
"option_action_speedadjust","ADJUST WALK SPEED"
"option_action_strafeleft","STRAFE LEFT"
"option_action_straferight","STRAFE RIGHT"
"option_action_tobii_recalibrate","RESET DEFAULT TOBII HEAD POSITION"
"option_action_turn_left","TURN LEFT"
"option_action_turn_right","TURN RIGHT"
"option_action_vehicle_bike_exit","DISMOUNT"
"option_action_vehicle_bike_siren","RING BELL"
"option_action_weapon_1","PRIMARY WEAPON 1"
"option_action_weapon_2","PRIMARY WEAPON 2"
"option_action_weapon_3","ZOOM ADJUST"
"option_action_zoom","ZOOM IN"
"option_action_zoom_in","ZOOM OUT"
"option_action_zoom_out","Allow Anonymous Tracking"
"option_allow_anonymous_tracking","Send anonymous user data to Avalanche Studios. Information collected will be used to support maintenance, improvements and further development of the game and related services. See Privacy Policy for full details."
"option_allow_anonymous_tracking_desc","ALWAYS SHOW OBJECTIVE"
"option_always_show_objective","The currently tracked objective will always be shown in the mission HUD."
"option_always_show_objective_desc","Adjusts the quality of the anisotropic texture filtering. A higher value creates a more detailed image. High performance impact."
"option_anisotropic_desc","ANISOTROPIC FILTERING"
"option_anisotropic_name","Adjusts the type of anti-aliasing used. Anti-aliasing reduces jagged edges in images. Choose FXAA + TAA for the highest quality image. Low performance impact."
"option_antialiasing_desc","ANTI-ALIASING"
"option_antialiasing_name","Choose the outline color of collectibles."
"option_collectablecolor_desc","COLLECTIBLE OUTLINE COLOR"
"option_collectablecolor_name","Color adjustments for colorblind players"
"option_colorblind_desc","COLORBLIND CORRECTION"
"option_colorblind_name","Type of compass: fixed shows your current direction on a fixed compass face, and free shows your current direction by rotating the compass."
"option_compass_desc","COMPASS"
"option_compass_name","FIXED"
"option_compass_value_fixed","FREE"
"option_compass_value_free","Adjusts the spawn distance and quality of models and vegetation. High performance impact."
"option_complexity_desc","SCENE COMPLEXITY"
"option_complexity_name","Switch controller look up / down directions."
"option_controller_invert_desc","Switch wireless controller look up / down directions."
"option_controller_invert_name","INVERT CONTROLLER Y-AXIS"
"option_controller_invert_name_ps4","INVERT WIRELESS CONTROLLER Y-AXIS"
"option_controller_mapping_general","GENERAL"
"option_controller_mapping_on_foot","ON FOOT"
"option_controller_mapping_vehicle","Enable / disable depth of field blurring. Medium performance impact."
"option_dof_desc","DEPTH OF FIELD"
"option_dof_name","Adjusts the screen resolution dynamically in order to hit the specified target frame rate."
"option_dynamic_resolution_desc","Defines the target frames per second for the Dynamic Resolution."
"option_dynamic_resolution_fps_desc","DYNAMIC RESOLUTION TARGET FPS"
"option_dynamic_resolution_fps_name","DYNAMIC RESOLUTION"
"option_dynamic_resolution_name","Adjusts the quality of the volumetric fog. Medium performance impact."
"option_fog_desc","VOLUME FOG QUALITY"
"option_fog_name","Adjust the camera's field of view."
"option_fov_desc","FIELD OF VIEW"
"option_fov_name","Adjusts the number of fur layers. Low performance impact."
"option_fur_desc","FUR QUALITY"
"option_fur_name","Adjust the display gamma."
"option_gamma_desc","GAMMA"
"option_gamma_name","Enable / disable global illumination. High performance impact."
"option_gi_desc","GLOBAL ILLUMINATION"
"option_gi_name","Predefined graphical quality setups"
"option_graphicalquality_desc","QUALITY PRESET"
"option_graphicalquality_name","Enable / disable heat haze effects. Low performance impact."
"option_haze_desc","HEAT HAZE"
"option_haze_name","HEAD BOBBING"
"option_head_bobbing","Toggles on/off first-person camera bobbing and swaying while moving."
"option_head_bobbing_desc","Controls the highlighting of downed animals."
"option_highlightkill_desc","DOWNED ANIMAL HIGHLIGHT"
"option_highlightkill_name","Adjust the level of complexity for track highlights."
"option_highlighttrack_desc","TRACK EFFECTS"
"option_highlighttrack_name","HUD PRESET"
"option_hudpreset_name","CLEAN"
"option_hudpreset_value_clean","Minimal HUD for a clean hunting experience."
"option_hudpreset_value_clean_desc","CUSTOM"
"option_hudpreset_value_custom_value","GUIDED"
"option_hudpreset_value_guided","GUI settings for the smoothest hunting experience (default)"
"option_hudpreset_value_guided_desc","Increase or reduce the size of the HUD elements."
"option_hudscale_desc","HUD SIZE (SCALE)"
"option_hudscale_name","If disabled, the aim mode button must be held to maintain aiming."
"option_kbdmouse_aimtoggle_desc","AIM TOGGLE"
"option_kbdmouse_aimtoggle_name","If disabled, the crouch button must be held to maintain crouching."
"option_kbdmouse_crouchtoggle_desc","CROUCH TOGGLE"
"option_kbdmouse_crouchtoggle_name","CUSTOMIZE KEY BINDINGS"
"option_keybindings_name","KEY BINDING PRESETS"
"option_keybindpreset_name","THEHUNTER CLASSIC"
"option_keybindpreset_value_classic","Key bindings that will be familiar to players of theHunter"
"option_keybindpreset_value_classic_desc","CALL OF THE WILD"
"option_keybindpreset_value_default","The default key bindings"
"option_keybindpreset_value_default_desc","Choose the language the game is presented in."
"option_language_desc","LANGUAGE"
"option_language_name","If enabled, you must manually reload your weapon."
"option_manual_weapon_reload_desc","MANUAL RELOAD"
"option_manual_weapon_reload_name","Do you want to keep these display settings?"
"option_message_keep_screenres","KEEP SETTINGS?"
"option_message_keep_settings","Reverting to previous display settings in..."
"option_message_revert_screenres","Recommended for players that prefer to figure out things on their own. Mission objective locations are only displayed on the map after having found them through exploration. They are also displayed in the HUD when near their location. No missions are displayed on the compass."
"option_mission_guidance_desc_adventure","Recommended for most players. All active mission objective locations are displayed on the map at any distance. They are also displayed in the HUD when near their location. Tracked missions are displayed on the compass at any distance."
"option_mission_guidance_desc_standard","MISSION GUIDANCE"
"option_mission_guidance_name","ADVENTURE"
"option_mission_guidance_value_adventure","STANDARD"
"option_mission_guidance_value_standard","Muting voice over will still allow new missions to be received, but mission characters will not speak to you through your Huntermate."
"option_mission_mute_desc","MUTE VOICEOVER"
"option_mission_mute_name","Enable / disable the mission system. Disabling it will stop you from receiving missions in the reserve."
"option_mission_roaming_desc","MISSION SYSTEM"
"option_mission_roaming_name","Enable / disable image motion blur. Medium performance impact."
"option_motionblur_desc","MOTION BLUR"
"option_motionblur_name","Sensitivity of the mouse look control when in aim mode"
"option_mouse_aimsensitivity_desc","AIM SENSITIVITY"
"option_mouse_aimsensitivity_name","Switch mouse look up / down directions."
"option_mouse_invert_desc","INVERT MOUSE Y-AXIS"
"option_mouse_invert_name","General sensitivity of the mouse look control"
"option_mouse_looksensitivity_desc","LOOK SENSITIVITY"
"option_mouse_looksensitivity_name","Enable / disable the display of player nametags in multiplayer."
"option_mpnametags_desc","Enable / disable the display of online IDs in multiplayer above players in-game."
"option_mpnametags_desc_ps4","Enable / disable the display of gamertags in multiplayer above players in-game."
"option_mpnametags_desc_xb1","MULTIPLAYER NAMETAGS"
"option_mpnametags_name","ONLINE ID"
"option_mpnametags_name_ps4","GAMERTAG"
"option_mpnametags_name_xb1","Choose whether to show need zone icons in the HUD."
"option_need_zone_3dicons_desc","NEED ZONE ICONS"
"option_need_zone_3dicons_name","Acceleration causes the camera to rotate faster the longer the analog stick is held."
"option_pad_acceleration_desc","Acceleration causes the camera to rotate faster the longer the right stick is held."
"option_pad_acceleration_name","LOOK ACCELERATION"
"option_pad_aimsensitivity_desc","Adjust the analog stick sensitivity when in aim mode."
"option_pad_aimsensitivity_desc_ps4","Adjust the right stick sensitivity when in aim mode."
"option_pad_aimtoggle_desc","If enabled, the aim mode button must be pressed to enter and exit aim mode."
"option_pad_layout_name","LAYOUT PRESET"
"option_pad_layout_value_alt","LEFT HANDED"
"option_pad_layout_value_default","DEFAULT"
"option_pad_looksensitivity_desc","Adjust the analog stick sensitivity when looking around."
"option_pad_looksensitivity_desc_ps4","Adjust the right stick sensitivity when looking around."
"option_pad_vibration_desc","Turn controller vibration on or off."
"option_pad_vibration_desc_ps4","Turn wireless controller vibration on or off."
"option_pad_vibration_desc_xb1","VIBRATION"
"option_pad_weapon_switch_mode_desc","Select whether you should double-tap or hold the Swap Weapons button to switch to your sidearm."
"option_pad_weapon_switch_mode_name","WEAPON SWAP MODE"
"option_privacy","PRIVACY "
"option_reflections_desc","Enable / disable screen space reflections. Medium performance impact."
"option_reflections_name","SCREEN SPACE REFLECTIONS"
"option_resolution_desc","Adjusts the screen resolution of the game."
"option_resolution_name","SCREEN RESOLUTION"
"option_section_title_controller_mapping","CONTROLS"
"option_section_title_controls","DISPLAY"
"option_section_title_gamepad","GAMEPAD"
"option_section_title_graphics","GRAPHICS"
"option_section_title_interface","INTERFACE"
"option_section_title_keybindings","KEY BINDINGS"
"option_section_title_keyboard","KEYBOARD / MOUSE"
"option_section_title_safe_area","ADJUST SCREEN MARGINS"
"option_send_crash_reports","Send Crash Reports"
"option_send_crash_reports_anon","Send Anonymous Crash Reports"
"option_send_crash_reports_anon_desc","Help us improve the game by sending anonymous crash reports."
"option_send_crash_reports_desc","Help us improve the game by sending crash reports."
"option_shadows_desc","Adjusts the resolution of the shadows. High performance impact."
"option_shadows_name","SHADOW QUALITY"
"option_spottingoutline_desc","Controls the outline drawn around a spotted machine."
"option_spottingoutline_name","SPOTTING OUTLINE"
"option_sprint","SPRINT"
"option_sprint_desc","Choose whether you want to hold or toggle the sprint button."
"option_sprint_toggle","TOGGLE"
"option_ssao_desc","Enable / disable screen space ambient occlusion. High performance impact."
"option_ssao_name","SSAO"
"option_stalkinghud_desc","Controls the display of the stalking indicator HUD element."
"option_stalkinghud_name","STALKING INDICATOR HUD"
"option_subtitles_desc","Controls the display of subtitles."
"option_subtitles_name","SUBTITLES"
"option_tessellation_desc","Adjusts the density of the terrain detail tessellation. Medium performance impact."
"option_tessellation_name","TERRAIN DETAIL TESSELLATION"
"option_textures_desc","Adjusts the resolution of textures. If you experience occasional stuttering, try a lower setting."
"option_textures_name","TEXTURE RESOLUTION"
"option_toggle_camera","CAMERA"
"option_toggle_stealth_indicator","TOGGLE STEALTH INDICATOR"
"option_toggle_stealth_indicator_desc","Enable / disable the stealth indicator."
"option_trackcoloractive_desc","Choose the color of the clues and tracks that you are currently tracking."
"option_trackcoloractive_name","ACTIVE TRACK / CLUE COLOR"
"option_trackcolorinactive_desc","Choose the color of clues and tracks that you are not currently tracking."
"option_trackcolorinactive_name","INACTIVE TRACK / CLUE COLOR"
"option_trackingcone_desc","Choose whether to show the tracking cone in the reserves."
"option_trackingcone_name","SPATIAL TRACKING CONE"
"option_tutorials_desc","Enable / disable all in-game hints and tutorials."
"option_tutorials_name","TUTORIALS / HINTS"
"option_units_desc","Imperial (miles, yards, fahrenheit) or metric (kilometers, meters, centigrade)"
"option_units_name","UNIT SYSTEM"
"option_value_borderless","BORDERLESS WINDOW"
"option_value_color_azure_radiance","AZURE RADIANCE"
"option_value_color_blue","BLUE"
"option_value_color_blue_ribbon","BLUE RIBBON"
"option_value_color_bright_green","BRIGHT GREEN"
"option_value_color_bright_turquoise","BRIGHT TURQUOISE"
"option_value_color_cyan","CYAN"
"option_value_color_electric_ultramarine","ELECTRIC ULTRAMARINE"
"option_value_color_electric_violet","ELECTRIC VIOLET"
"option_value_color_gray","GRAY"
"option_value_color_green","GREEN"
"option_value_color_hollywood_cerise","HOLLYWOOD CERISE"
"option_value_color_international_orange","INTERNATIONAL ORANGE"
"option_value_color_lime","LIME"
"option_value_color_magenta","MAGENTA"
"option_value_color_malachite","MALACHITE"
"option_value_color_medium_spring_green","MEDIUM SPRING GREEN"
"option_value_color_orange","ORANGE"
"option_value_color_red","RED"
"option_value_color_spring_green","SPRING GREEN"
"option_value_color_torch_red","TORCH RED"
"option_value_color_white","WHITE"
"option_value_color_yellow","YELLOW"
"option_value_deuteranopia","DEUTERANOPIA"
"option_value_double_tap","DOUBLE-TAP"
"option_value_fullscreen","FULLSCREEN"
"option_value_fxaa","FXAA"
"option_value_fxaa_taa","FXAA + TAA"
"option_value_glow","GLOW"
"option_value_imperial","IMPERIAL"
"option_value_inverted","INVERTED"
"option_value_language_chinese","XXX (CHINESE)"
"option_value_language_czech","ČEŠTINA (CZECH)"
"option_value_language_english","ENGLISH"
"option_value_language_french","FRANÇAIS (FRENCH)"
"option_value_language_german","DEUTSCH (GERMAN)"
"option_value_language_japanese","XXX (JAPANESE)"
"option_value_language_polish","POLSKI (POLISH)"
"option_value_language_portuguese_brazil","PORTUGUÊS-BRASIL (PORTUGUESE-BRAZIL)"
"option_value_language_russian","РУССКИЙ (RUSSIAN)"
"option_value_language_spanish","ESPAÑOL (SPANISH)"
"option_value_metric","METRIC"
"option_value_normal","NORMAL"
"option_value_off","OFF"
"option_value_on","ON"
"option_value_particle_glow","PARTICLE & GLOW"
"option_value_protanopia","PROTANOPIA"
"option_value_tritanopia","TRITANOPIA"
"option_value_ultra","ULTRA"
"option_value_windowed","WINDOWED"
"option_visualaudioclue_desc","Controls the display of visual audio clue indicators, such as animal calls."
"option_visualaudioclue_name","AUDIO CLUE VISUALIZATION"
"option_vo_language_description","Change the language for the in-game voices between Swedish and English."
"option_vo_language_name","VOICE LANGUAGE"
"option_vo_language_swe","SWEDISH"
"option_volume_master_desc","Adjust the volume of all audio."
"option_volume_master_name","MASTER VOLUME"
"option_volume_music_desc","Adjust the volume of the music."
"option_volume_music_name","MUSIC"
"option_volume_sfx_desc","Adjust the volume of the sound effects."
"option_volume_sfx_name","SFX"
"option_volume_speech_desc","Adjust the volume of the dialogue."
"option_volume_speech_name","DIALOGUE"
"option_vsync_desc","Controls vertical sync."
"option_vsync_name","VSYNC"
"option_water_desc","Adjusts the tessellation of the water surface, as well as the quality of reflections. Low performance impact."
"option_water_name","WATER QUALITY"
"option_window_desc","Set how the game is displayed."
"option_window_name","WINDOW"
"options_action_title","ACTION"
"options_bind_key_message","PRESS ANY KEY OR {cancel} TO CANCEL"
"options_bind_key_title","BIND"
"options_current_binding_title","CURRENT BINDING"
"organ_armour_core","SHOULDER"
"organ_armour_hatch","HATCH"
"organ_armour_head","HEAD"
"organ_armour_hull","HULL"
"organ_armour_joint","JOINT"
"organ_armour_knee","KNEE"
"organ_armour_lock","LOCK"
"organ_armour_panel","PANEL"
"organ_armour_plate","PLATE"
"organ_armour_plating","LEG"
"organ_armour_spotlight","SPOTLIGHT"
"organ_armour_vent","VENTILATION"
"organ_drive_axle","DRIVE AXLE"
"organ_drive_core","CORE DRIVE"
"organ_drive_engine","ENGINE DRIVE"
"organ_drive_hydraulic","HYDRAULIC PUMP"
"organ_frame_plating","FRAME PLATING"
"organ_frame_support","FRAME SUPPORT"
"organ_hardpoint_battery","HARDPOINT BATTERY"
"organ_hardpoint_comms","COMMUNICATIONS ARRAY"
"organ_hardpoint_fuel","FUEL TANK"
"organ_joint_knee","KNEE JOINT"
"organ_joint_shoulder","SHOULDER JOINT"
"organ_weapon_mg","MORTAR"
"outpost_name","OUTPOST"
"outro_text_slate_static_01","Against all odds, you wake up after the explosion to find yourself a safe distance from FOA 5. You don't know how you got there, just that the war has only just begun."
"password","Password"
"patch_note_1_01_scee_scea","The Generation Zero Launch Update includes a variety of bug fixes, gameplay balances, and crash fixes alongside introducing Emotes.

For more information, please visit https://generationzero.com"
"patch_note_1_02_scee_scea","Bug fix for multiplayer save issues"
"patch_note_1_03_scee_scea","The Generation Zero April Update includes a variety of bug fixes, gameplay balances, and crash fixes based on player feedback.

For detailed information, please visit https://generationzero.com
"
"patch_note_1_04_scee_scea","Various bug fixes, including loot drop balance adjustments to Runners, Hunters, Harvesters, and Tanks."
"patch_note_1_05_scee_scea","The Generation Zero April Update includes a variety of bug fixes and gameplay improvements based on player feedback.

For detailed information, please visit https://generationzero.com"
"patch_note_1_06_scee_scea","Hot-Fixed crashes"
"patch_note_1_07_scee_scea","The Generation Zero June Update includes a variety of bug fixes, gameplay balances, and crash fixes based on player feedback.

For detailed information, please visit https://generationzero.com
"
"patch_note_1_08_scee_scea","For the latest Generation Zero update information, please visit https://generationzero.com"
"patch_note_1_09_scee_scea","The Generation Zero August Update includes a variety of bug fixes, gameplay balances, and crash fixes based on player feedback.

For detailed information, please visit https://generationzero.com"
"pausemenu_photo_mode_title","PHOTO MODE"
"pavel_dialogue_line_prefix","CORPORAL PAVEL SVOBODA "
"player_character_creation_category_label_ethnicity","Skin Color"
"player_character_creation_category_label_eyewear","Eye Wear"
"player_character_creation_category_label_face","Face"
"player_character_creation_category_label_facepaint","Face Paint"
"player_character_creation_category_label_gender","Hands"
"player_character_creation_category_label_headwear","Head"
"player_character_creation_category_label_height","Height"
"player_character_creation_category_label_jacket","Jacket"
"player_character_creation_category_label_neck","Neck"
"player_character_creation_category_label_outfit","STARTING OUTFIT"
"player_character_creation_category_label_pants","Pants"
"player_character_creation_category_label_shirt","Shirt"
"player_character_creation_category_label_shoes","Shoes"
"player_character_creation_category_label_skintone","SKIN TONE"
"player_character_creation_category_label_style","STYLE"
"player_character_creation_category_label_wrists","Wrists"
"player_character_ethnicity_asian","3"
"player_character_ethnicity_black","2"
"player_character_ethnicity_white","1"
"player_character_facepaint_name_clown","Clown"
"player_character_facepaint_name_makeup","Makeup, blue"
"player_character_facepaint_name_makeup_b","Makeup, eyeliner"
"player_character_facepaint_name_makeup_c","Makeup, lipstick"
"player_character_facepaint_name_makeup_d","Makeup, black"
"player_character_facepaint_name_makeup_e","Makeup, green/pink"
"player_character_facepaint_name_makeup_f","Makeup, purple"
"player_character_facepaint_name_makeup_g","Makeup, red lightning"
"player_character_facepaint_name_makeup_h","Makeup, star"
"player_character_facepaint_name_makeup_i","Makeup, lipstick and shaded eyes"
"player_character_facepaint_name_makeup_j","Makeup, underlined"
"player_character_facepaint_name_makeup_k","Makeup, pink"
"player_character_facepaint_name_makeup_l","Makeup, green"
"player_character_facepaint_name_makeup_m","Makeup, metalhead"
"player_character_facepaint_name_makeup_n","Makeup, dark clown"
"player_character_facepaint_name_makeup_o","Makeup, one eye"
"player_character_facepaint_name_makeup_p","War paint 1"
"player_character_facepaint_name_makeup_q","War paint 2"
"player_character_facepaint_name_makeup_r","Scar 1"
"player_character_facepaint_name_makeup_s","Scar 2"
"player_character_facepaint_name_military","Camo"
"player_character_facepaint_name_skull","War paint 3"
"player_character_name_alexander","F"
"player_character_name_alexandra","B"
"player_character_name_christian","A"
"player_character_name_eddie","H"
"player_character_name_emma","I"
"player_character_name_hoa","D"
"player_character_name_jaroslav","G"
"player_character_name_linus","J"
"player_character_name_miriam","C"
"player_character_name_xue","Cyclist fingerless gloves, teel/purple/light blue"
"player_character_part_name_accessory_hands_19_bicycle_casual_a","Cyclist fingerless gloves, blue/yellow/mint"
"player_character_part_name_accessory_hands_19_bicycle_casual_d","Cyclist fingerless gloves, green/light teel/lime"
"player_character_part_name_accessory_neck_08_resort_fancy_a","Bow tie, black"
"player_character_part_name_accessory_neck_08_resort_fancy_b","Bow tie, orange"
"player_character_part_name_accessory_neck_08_resort_fancy_c","Bow tie, purple"
"player_character_part_name_accessory_neck_08_resort_fancy_d","Bow tie, blue"
"player_character_part_name_backpack_01","Wanderer's backpack"
"player_character_part_name_backpack_01_a","Wanderer's backpack, blue/red"
"player_character_part_name_backpack_01_b","Wanderer's backpack, blue"
"player_character_part_name_backpack_01_c","Wanderer's backpack, black/gold"
"player_character_part_name_backpack_01_d","Wanderer's backpack, red"
"player_character_part_name_backpack_01_e","Wanderer's backpack, pink"
"player_character_part_name_backpack_01_f","Wanderer's backpack, light gray"
"player_character_part_name_backpack_01_g","Wanderer's backpack, black"
"player_character_part_name_backpack_01_h","Wanderer's backpack, light blue"
"player_character_part_name_backpack_01_i","Wanderer's backpack, mustard"
"player_character_part_name_backpack_01_j","Wanderer's backpack, purple"
"player_character_part_name_backpack_01_k","Wanderer's backpack, green"
"player_character_part_name_backpack_02","Army backpack"
"player_character_part_name_eyewear_14_bicycle_casual_a","Sporty sun glasses, blue"
"player_character_part_name_eyewear_14_bicycle_casual_b","Sporty sun glasses, red"
"player_character_part_name_eyewear_14_bicycle_casual_c","Sporty sun glasses, green"
"player_character_part_name_eyewear_14_bicycle_casual_d","Sporty sun glasses, yellow"
"player_character_part_name_f_hands_a","F Hands A"
"player_character_part_name_f_hands_b","F Hands B"
"player_character_part_name_face_01","Hoops, pink"
"player_character_part_name_face_01_b","Hoops, blue"
"player_character_part_name_face_01_c","Hoops, yellow"
"player_character_part_name_face_01_d","Hoops, green"
"player_character_part_name_face_01_e","Hoops, red"
"player_character_part_name_face_02","Punk piercings, silver"
"player_character_part_name_face_02_b","Punk piercings, gold"
"player_character_part_name_face_03_a","Small earrings, silver"
"player_character_part_name_face_03_b","Small earrings, gold"
"player_character_part_name_glasses_01","Sunglasses"
"player_character_part_name_glasses_01_a","Spectacles, black"
"player_character_part_name_glasses_01_b","Spectacles, black/gray"
"player_character_part_name_glasses_01_c","Spectacles, pink"
"player_character_part_name_glasses_01_d","Spectacles, light blue"
"player_character_part_name_glasses_01_e","Spectacles, white"
"player_character_part_name_glasses_01_f","Spectacles, dark blue"
"player_character_part_name_glasses_02","Pilot glasses"
"player_character_part_name_glasses_02_a","Performance shades, gold"
"player_character_part_name_glasses_02_b","Performance shades, steel"
"player_character_part_name_glasses_02_b_a","Performance shades, black tinted"
"player_character_part_name_glasses_02_c","Performance shades, black"
"player_character_part_name_glasses_02_c_a","Performance shades, red tinted"
"player_character_part_name_glasses_03","Eye patch"
"player_character_part_name_glasses_03_b","Eye patch, pirate"
"player_character_part_name_glasses_04_a","Gas mask, black"
"player_character_part_name_glasses_04_b","Gas mask, green"
"player_character_part_name_glasses_04_c","Gas mask, gray"
"player_character_part_name_glasses_05_a","Gas mask, black/tinted"
"player_character_part_name_glasses_05_b","Gas mask, green/tinted"
"player_character_part_name_glasses_05_c","Gas mask, gray/tinted"
"player_character_part_name_glasses_06_a","Classic sunglasses, black"
"player_character_part_name_glasses_06_b","Classic sunglasses, white"
"player_character_part_name_glasses_06_c","Classic sunglasses, red"
"player_character_part_name_glasses_06_d","Classic sunglasses, purple"
"player_character_part_name_glasses_06_e","Classic sunglasses, yellow"
"player_character_part_name_glasses_06_f","Classic sunglasses, pink"
"player_character_part_name_glasses_07_a","Pilot glasses, gold"
"player_character_part_name_glasses_07_b","Pilot glasses, silver"
"player_character_part_name_glasses_07_c","Pilot glasses, black"
"player_character_part_name_glasses_07_d","Pilot glasses, red"
"player_character_part_name_glasses_07_e","Pilot glasses, blue"
"player_character_part_name_glasses_08_a","Horn-rimmed glasses, gold frame"
"player_character_part_name_glasses_08_b","Horn-rimmed glasses, silver frame"
"player_character_part_name_glasses_08_c","Horn-rimmed glasses, black frame"
"player_character_part_name_glasses_08_d","Horn-rimmed glasses, brown"
"player_character_part_name_glasses_08_e","Horn-rimmed sunglasses, gold frame"
"player_character_part_name_glasses_08_f","Horn-rimmed sunglasses, silver frame"
"player_character_part_name_glasses_08_g","Horn-rimmed sunglasses, black frame"
"player_character_part_name_glasses_08_h","Horn-rimmed sunglasses, brown"
"player_character_part_name_glasses_12_resort_bandana_a_a","Bandana, black"
"player_character_part_name_glasses_12_resort_bandana_a_b","Bandana, green"
"player_character_part_name_glasses_12_resort_bandana_a_c","Bandana, red"
"player_character_part_name_glasses_12_resort_bandana_a_d","Bandana, yellow"
"player_character_part_name_glasses_12_resort_bandana_a_e","Bandana, gray"
"player_character_part_name_glasses_12_resort_bandana_a_f","Bandana, blue"
"player_character_part_name_glasses_12_resort_bandana_a_g","Bandana, brown"
"player_character_part_name_glasses_14_resort_ski_goggles_a","Ski goggles, purple/yellow"
"player_character_part_name_glasses_14_resort_ski_goggles_b","Ski goggles, black/red"
"player_character_part_name_glasses_14_resort_ski_goggles_c","Ski goggles, blue/yellow"
"player_character_part_name_glasses_14_resort_ski_goggles_d","Ski goggles, green"
"player_character_part_name_glasses_14_resort_ski_goggles_e","Ski goggles, gray"
"player_character_part_name_glasses_14_resort_ski_goggles_f","Ski goggles, pink"
"player_character_part_name_glasses_easter_eggs_crazy","Nostalgia glasses, spiral"
"player_character_part_name_glasses_easter_eggs_funny","Nostalgia glasses, nose & moustache"
"player_character_part_name_glasses_easter_eggs_heart","Nostalgia glasses, heart-shaped"
"player_character_part_name_glasses_ee_crazy","Ångfartyg Ville glasses"
"player_character_part_name_glasses_ee_funny","A Day in Sweden glasses"
"player_character_part_name_glasses_ee_heart","Cartoon glasses"
"player_character_part_name_hair_01","Layered bob haircut"
"player_character_part_name_hair_01_a","Layered bob, black"
"player_character_part_name_hair_01_b","Layered bob, brown"
"player_character_part_name_hair_01_c","Layered bob, dark blond"
"player_character_part_name_hair_01_d","Layered bob, red"
"player_character_part_name_hair_01_e","Layered bob, light blond"
"player_character_part_name_hair_01_f","Layered bob, bright red"
"player_character_part_name_hair_01_g","Layered bob, pink"
"player_character_part_name_hair_02","Permed haircut"
"player_character_part_name_hair_02_a","Perm, black"
"player_character_part_name_hair_02_b","Perm, brown"
"player_character_part_name_hair_02_c","Perm, dark blond"
"player_character_part_name_hair_02_d","Perm, red"
"player_character_part_name_hair_02_e","Perm, light blond"
"player_character_part_name_hair_02_f","Perm, bright red"
"player_character_part_name_hair_02_g","Perm, pink"
"player_character_part_name_hair_03","Mullet"
"player_character_part_name_hair_03_a","Mullet, black"
"player_character_part_name_hair_03_b","Mullet, brown"
"player_character_part_name_hair_03_c","Mullet, dark blond"
"player_character_part_name_hair_03_d","Mullet, red"
"player_character_part_name_hair_03_e","Mullet, light blond"
"player_character_part_name_hair_03_f","Mullet, bright red"
"player_character_part_name_hair_03_g","Mullet, pink"
"player_character_part_name_hair_04","Teased"
"player_character_part_name_hair_04_a","Teased, black"
"player_character_part_name_hair_04_b","Teased, brown"
"player_character_part_name_hair_04_c","Teased, dark blond"
"player_character_part_name_hair_04_d","Teased, red"
"player_character_part_name_hair_04_e","Teased, light blond"
"player_character_part_name_hair_04_f","Teased, bright red"
"player_character_part_name_hair_04_g","Teased, pink"
"player_character_part_name_hair_05","Mohawk"
"player_character_part_name_hair_05_a","Mohawk, black"
"player_character_part_name_hair_05_b","Mohawk, brown"
"player_character_part_name_hair_05_c","Mohawk, dark blond"
"player_character_part_name_hair_05_d","Mohawk, red"
"player_character_part_name_hair_05_e","Mohawk, light blond"
"player_character_part_name_hair_05_f","Mohawk, bright red"
"player_character_part_name_hair_05_g","Mohawk, pink"
"player_character_part_name_hair_06","Long hair"
"player_character_part_name_hair_06_a","Metalhead, black"
"player_character_part_name_hair_06_b","Metalhead, brown"
"player_character_part_name_hair_06_c","Metalhead, dark blond"
"player_character_part_name_hair_06_d","Metalhead, red"
"player_character_part_name_hair_06_e","Metalhead, light blond"
"player_character_part_name_hair_06_f","Metalhead, bright red"
"player_character_part_name_hair_06_g","Metalhead, pink"
"player_character_part_name_hair_07","Long hair with bandana"
"player_character_part_name_hair_07_a","Metalhead with bandana, black"
"player_character_part_name_hair_07_b","Metalhead with bandana, brown"
"player_character_part_name_hair_07_c","Metalhead with bandana, dark blond"
"player_character_part_name_hair_07_d","Metalhead with bandana, red"
"player_character_part_name_hair_07_e","Metalhead with bandana, light blond"
"player_character_part_name_hair_07_f","Metalhead with bandana, bright red"
"player_character_part_name_hair_07_g","Metalhead with bandana, pink"
"player_character_part_name_hair_08","Crew cut"
"player_character_part_name_hair_08_a","Crew cut, black"
"player_character_part_name_hair_08_b","Crew cut, brown"
"player_character_part_name_hair_08_c","Crew cut, dark blond"
"player_character_part_name_hair_08_d","Crew cut, red"
"player_character_part_name_hair_08_e","Crew cut, light blond"
"player_character_part_name_hair_08_f","Crew cut, bright red"
"player_character_part_name_hair_08_g","Crew cut, pink"
"player_character_part_name_hair_09_a","Slicked back, black"
"player_character_part_name_hair_09_b","Slicked back, brown"
"player_character_part_name_hair_09_c","Slicked back, light brown"
"player_character_part_name_hair_09_d","Slicked back, bleach blond"
"player_character_part_name_hair_09_e","Slicked back, pink"
"player_character_part_name_hair_09_f","Slicked back, ginger"
"player_character_part_name_hair_10_a","Short with bangs, black"
"player_character_part_name_hair_10_b","Short with bangs, brown"
"player_character_part_name_hair_10_c","Short with bangs, light brown"
"player_character_part_name_hair_10_d","Short with bangs, bleach blond"
"player_character_part_name_hair_10_e","Short with bangs, pink"
"player_character_part_name_hair_10_f","Short with bangs, ginger"
"player_character_part_name_hair_11_a","Short afro, black"
"player_character_part_name_hair_11_b","Short afro, brown"
"player_character_part_name_hair_11_c","Short afro, light brown"
"player_character_part_name_hair_11_d","Short afro, bleach blond"
"player_character_part_name_hair_11_e","Short afro, pink"
"player_character_part_name_hair_11_f","Short afro, red"
"player_character_part_name_hair_12_a","Feathered short, black"
"player_character_part_name_hair_12_b","Feathered short, brown"
"player_character_part_name_hair_12_c","Feathered short, blond"
"player_character_part_name_hair_12_d","Feathered short, bleach blonde"
"player_character_part_name_hair_12_e","Feathered short, pink"
"player_character_part_name_hair_12_f","Feathered short, ginger"
"player_character_part_name_hair_13_a","Hi-top, black"
"player_character_part_name_hair_13_b","Hi-top, brown"
"player_character_part_name_hair_13_c","Hi-top, blond"
"player_character_part_name_hair_13_d","Hi-top, bleach blonde"
"player_character_part_name_hair_13_e","Hi-top, pink"
"player_character_part_name_hair_13_f","Hi-top, ginger"
"player_character_part_name_hair_14_a","Bandana, black hair"
"player_character_part_name_hair_14_b","Bandana, brown hair"
"player_character_part_name_hair_25_resort_fancy_a","Fancy updo, black"
"player_character_part_name_hair_25_resort_fancy_b","Fancy updo, brown"
"player_character_part_name_hair_25_resort_fancy_c","Fancy updo, blond"
"player_character_part_name_hair_25_resort_fancy_d","Fancy updo, red"
"player_character_part_name_hair_25_resort_fancy_e","Fancy updo, light blond"
"player_character_part_name_handwear_01","Gold rings"
"player_character_part_name_handwear_01_a","Rings, black"
"player_character_part_name_handwear_01_b","Rings, silver"
"player_character_part_name_handwear_01_c","Rings, pink"
"player_character_part_name_handwear_01_d","Rings, turquoise"
"player_character_part_name_handwear_01_e","Rings, gold"
"player_character_part_name_handwear_01_f","Rings, blue"
"player_character_part_name_handwear_01_g","Rings, purple"
"player_character_part_name_handwear_01_h","Rings, red"
"player_character_part_name_handwear_01_i","Rings, bronze"
"player_character_part_name_handwear_02","False nails"
"player_character_part_name_handwear_02_a","False nails, red"
"player_character_part_name_handwear_02_b","False nails, green"
"player_character_part_name_handwear_02_c","False nails, black"
"player_character_part_name_handwear_02_d","False nails, pink"
"player_character_part_name_handwear_02_e","False nails, white"
"player_character_part_name_handwear_02_f","False nails, purple"
"player_character_part_name_handwear_02_g","False nails, yellow"
"player_character_part_name_handwear_03","Leather gloves"
"player_character_part_name_handwear_03_a","Driver's gloves, black"
"player_character_part_name_handwear_03_b","Driver's gloves, brown"
"player_character_part_name_handwear_03_c","Driver's gloves, white"
"player_character_part_name_handwear_03_d","Driver's gloves, white/red"
"player_character_part_name_handwear_03_e","Driver's gloves, yellow"
"player_character_part_name_handwear_03_f","Driver's gloves, red"
"player_character_part_name_handwear_03_g","Driver's gloves, yellow/black"
"player_character_part_name_handwear_03_h","Driver's gloves, gray"
"player_character_part_name_handwear_04","Wool gloves"
"player_character_part_name_handwear_04_a","Knitted gloves, gray"
"player_character_part_name_handwear_04_b","Knitted gloves, dark blue"
"player_character_part_name_handwear_04_c","Knitted gloves, light blue"
"player_character_part_name_handwear_04_d","Knitted gloves, green"
"player_character_part_name_handwear_04_e","Knitted gloves, pink"
"player_character_part_name_handwear_04_f","Knitted gloves, brown"
"player_character_part_name_handwear_04_g","Knitted gloves, black"
"player_character_part_name_handwear_04_h","Knitted gloves, military brown"
"player_character_part_name_handwear_04_i","Knitted gloves, military gray"
"player_character_part_name_handwear_04_j","Knitted gloves, purple"
"player_character_part_name_handwear_04_k","Knitted gloves, orange"
"player_character_part_name_handwear_04_l","Knitted gloves, yellow"
"player_character_part_name_handwear_04_m","Knitted gloves, red"
"player_character_part_name_handwear_05_a","Single ring, silver"
"player_character_part_name_handwear_05_b","Single ring, gold"
"player_character_part_name_hat_01","Knit cap"
"player_character_part_name_hat_01_a","Knit cap, white/pink"
"player_character_part_name_hat_01_b","Knit cap, dark blue"
"player_character_part_name_hat_01_c","Knit cap, pink"
"player_character_part_name_hat_01_d","Knit cap, yellow/black"
"player_character_part_name_hat_01_e","Knit cap, dark green"
"player_character_part_name_hat_01_f","Knit cap, violet"
"player_character_part_name_hat_01_g","Knit cap, red/white"
"player_character_part_name_hat_02","Cap backwards"
"player_character_part_name_hat_02_a","Cap backwards, red/white"
"player_character_part_name_hat_02_b","Cap backwards, white/red"
"player_character_part_name_hat_02_c","Cap backwards, black/white"
"player_character_part_name_hat_02_d","Cap backwards, pink/white"
"player_character_part_name_hat_02_e","Cap backwards, blue/white"
"player_character_part_name_hat_02_f","Cap backwards, dark green"
"player_character_part_name_hat_02_g","Cap backwards, brown/white"
"player_character_part_name_hat_02_h","Cap backwards, white"
"player_character_part_name_hat_02_i","Cap backwards, black"
"player_character_part_name_hat_03","Cap forward"
"player_character_part_name_hat_03_a","Cap forward, red/white"
"player_character_part_name_hat_03_b","Cap forward, gray"
"player_character_part_name_hat_03_c","Cap forward, black/brown"
"player_character_part_name_hat_03_d","Cap forward, pink/brown"
"player_character_part_name_hat_03_e","Cap forward, blue/brown"
"player_character_part_name_hat_03_f","Cap forward, green/brown"
"player_character_part_name_hat_04","Cap with mullet"
"player_character_part_name_hat_04_g","Cap forward, red/black"
"player_character_part_name_hat_05","Military cap"
"player_character_part_name_hat_05_a","Military cap, green"
"player_character_part_name_hat_05_b","Military cap, one-tone"
"player_character_part_name_hat_05_c","Military cap, gray"
"player_character_part_name_hat_05_d","Military cap, brown"
"player_character_part_name_hat_05_e","Military cap, beige"
"player_character_part_name_hat_05_f","Military cap, dazzle"
"player_character_part_name_hat_06_a","Military helmet, dark green"
"player_character_part_name_hat_06_b","Military helmet, gray"
"player_character_part_name_hat_06_c","Military helmet, light green"
"player_character_part_name_hat_06_d","Military helmet, blue/yellow"
"player_character_part_name_hat_06_e","Military helmet, two-tone green"
"player_character_part_name_hat_06_f","Military helmet, two-tone gray"
"player_character_part_name_hat_06_g","Military helmet, two-tone brass"
"player_character_part_name_hat_06_h","Military helmet, dazzle"
"player_character_part_name_hat_12_resort_beanie_a","Beanie, dark green"
"player_character_part_name_hat_12_resort_beanie_b","Beanie, blue"
"player_character_part_name_hat_12_resort_beanie_c","Beanie, red"
"player_character_part_name_hat_12_resort_beanie_d","Beanie, beige"
"player_character_part_name_hat_12_resort_beanie_e","Beanie, black"
"player_character_part_name_hat_12_resort_beanie_f","Beanie, white"
"player_character_part_name_hat_12_resort_beanie_g","Beanie, pink"
"player_character_part_name_hat_13_resort_hockey_helmet_a_a","Hockey helmet, blue"
"player_character_part_name_hat_13_resort_hockey_helmet_a_b","Hockey helmet, black"
"player_character_part_name_hat_13_resort_hockey_helmet_a_c","Hockey helmet, red"
"player_character_part_name_hat_13_resort_hockey_helmet_a_d","Hockey helmet, green"
"player_character_part_name_hat_13_resort_hockey_helmet_a_e","Hockey helmet, white"
"player_character_part_name_hat_13_resort_hockey_helmet_a_f","Hockey helmet, yellow"
"player_character_part_name_hat_13_resort_hockey_helmet_b_a","Ghillie hockey helmet, blue"
"player_character_part_name_hat_13_resort_hockey_helmet_b_b","Ghillie hockey helmet, black"
"player_character_part_name_hat_13_resort_hockey_helmet_b_c","Ghillie hockey helmet, red"
"player_character_part_name_hat_13_resort_hockey_helmet_b_d","Ghillie hockey helmet, green"
"player_character_part_name_hat_13_resort_hockey_helmet_b_e","Ghillie hockey helmet, white"
"player_character_part_name_hat_13_resort_hockey_helmet_b_f","Ghillie hockey helmet, yellow"
"player_character_part_name_hat_14_resort_police_hat_a","Police hat, blue"
"player_character_part_name_hat_14_resort_police_hat_b","Police hat, dark blue"
"player_character_part_name_hat_14_resort_police_hat_c","Police hat, black"
"player_character_part_name_hat_16_bicycle_pro_a","Cyclist styrofoam helmet, red"
"player_character_part_name_hat_16_bicycle_pro_b","Cyclist styrofoam helmet, blue"
"player_character_part_name_hat_16_bicycle_pro_c","Cyclist styrofoam helmet, black"
"player_character_part_name_hat_16_bicycle_pro_d","Cyclist styrofoam helmet, green"
"player_character_part_name_hat_16_bicycle_pro_e","Cyclist styrofoam helmet, purple"
"player_character_part_name_hat_16_bicycle_pro_f","Cyclist styrofoam helmet, yellow"
"player_character_part_name_hat_16_bicycle_pro_g","Cyclist styrofoam helmet, pink"
"player_character_part_name_hat_17_bicycle_a","Cyclist cap, red/blue/yellow"
"player_character_part_name_hat_17_bicycle_b","Cyclist cap, purple/yellow/red"
"player_character_part_name_hat_17_bicycle_c","Cyclist cap, green/light blue/dark blue"
"player_character_part_name_hat_17_bicycle_d","Cyclist cap, teel/light blue/light brown"
"player_character_part_name_head_01","Face 1"
"player_character_part_name_head_02","Face 2"
"player_character_part_name_head_f_01","F Head 1"
"player_character_part_name_head_f_02","F Head 2"
"player_character_part_name_head_f_03","F Head 3"
"player_character_part_name_head_f_04","F Head 4"
"player_character_part_name_head_f_05","F Head 5"
"player_character_part_name_head_f_06","F Head 6"
"player_character_part_name_head_f_07","F Head 7"
"player_character_part_name_head_m_01","M Head 1"
"player_character_part_name_head_m_02","M Head 2"
"player_character_part_name_head_m_03","M Head 3"
"player_character_part_name_head_m_04","M Head 4"
"player_character_part_name_head_m_05","M Head 5"
"player_character_part_name_head_m_06","M Head 6"
"player_character_part_name_jacket_01","Flight jacket"
"player_character_part_name_jacket_01_a","Flight jacket, light brown"
"player_character_part_name_jacket_01_b","Flight jacket, dark brown"
"player_character_part_name_jacket_01_c","Flight jacket, black"
"player_character_part_name_jacket_01_d","Flight jacket, white"
"player_character_part_name_jacket_01_e","Flight jacket, red"
"player_character_part_name_jacket_01_f","Flight jacket, yellow"
"player_character_part_name_jacket_01_g","Flight jacket, green"
"player_character_part_name_jacket_02","Windbreaker jacket"
"player_character_part_name_jacket_02_a","Windbreaker jacket, light blue"
"player_character_part_name_jacket_02_b","Windbreaker jacket, green-blue"
"player_character_part_name_jacket_02_c","Windbreaker jacket, beige"
"player_character_part_name_jacket_02_d","Windbreaker jacket, light gray"
"player_character_part_name_jacket_02_e","Windbreaker jacket, pink"
"player_character_part_name_jacket_02_f","Windbreaker jacket, purple"
"player_character_part_name_jacket_02_g","Windbreaker jacket, red"
"player_character_part_name_jacket_02_h","Windbreaker jacket, black"
"player_character_part_name_jacket_02_i","Windbreaker jacket, yellow"
"player_character_part_name_jacket_02_j","Windbreaker jacket, brown"
"player_character_part_name_jacket_03","Flight jacket, Hardcore Overload"
"player_character_part_name_jacket_04","Windbreaker jacket, dark blue"
"player_character_part_name_jacket_05","Hiphop jacket"
"player_character_part_name_jacket_05_a","Hip-hop jacket, black/white"
"player_character_part_name_jacket_05_b","Hip-hop jacket, black/yellow"
"player_character_part_name_jacket_05_c","Hip-hop jacket, black/red"
"player_character_part_name_jacket_05_d","Hip-hop jacket, red/white"
"player_character_part_name_jacket_05_e","Hip-hop jacket, blue/white"
"player_character_part_name_jacket_05_f","Hip-hop jacket, green/white"
"player_character_part_name_jacket_05_g","Hip-hop jacket, brown"
"player_character_part_name_jacket_06","Varsity jacket"
"player_character_part_name_jacket_06_a","Varsity jacket, black/white"
"player_character_part_name_jacket_06_b","Varsity jacket, two-tone blue"
"player_character_part_name_jacket_06_c","Varsity jacket, blue/pink"
"player_character_part_name_jacket_06_d","Varsity jacket, red/gold"
"player_character_part_name_jacket_06_e","Varsity jacket, light blue/red"
"player_character_part_name_jacket_06_f","Varsity jacket, black/yellow"
"player_character_part_name_jacket_06_g","Varsity jacket, blue/yellow"
"player_character_part_name_jacket_06_h","Varsity jacket, military green"
"player_character_part_name_jacket_06_i","Varsity jacket, dark blue/white"
"player_character_part_name_jacket_06_j","Varsity jacket, green/white"
"player_character_part_name_jacket_06_k","Varsity jacket, green/yellow"
"player_character_part_name_jacket_07","Punk jacket"
"player_character_part_name_jacket_07_a","Punk jacket, black"
"player_character_part_name_jacket_07_b","Punk jacket, red"
"player_character_part_name_jacket_07_c","Punk jacket, dark blue"
"player_character_part_name_jacket_07_d","Punk jacket, black/red"
"player_character_part_name_jacket_07_e","Punk jacket, black/gray"
"player_character_part_name_jacket_08","Biker leather jacket"
"player_character_part_name_jacket_08_a","Biker leather jacket, black"
"player_character_part_name_jacket_08_b","Biker leather jacket, light pink"
"player_character_part_name_jacket_08_c","Biker leather jacket, light violet"
"player_character_part_name_jacket_08_d","Biker leather jacket, brown"
"player_character_part_name_jacket_08_e","Biker leather jacket, sky blue"
"player_character_part_name_jacket_09","Jeans jacket"
"player_character_part_name_jacket_09_a","Jeans jacket, blue/white"
"player_character_part_name_jacket_09_b","Jeans jacket, blue/yellow"
"player_character_part_name_jacket_09_c","Jeans jacket, dark blue/white"
"player_character_part_name_jacket_09_d","Jeans jacket, dark blue/yellow"
"player_character_part_name_jacket_09_e","Jeans jacket, black/white"
"player_character_part_name_jacket_09_f","Jeans jacket, black/yellow"
"player_character_part_name_jacket_10","Military jacket"
"player_character_part_name_jacket_10_a","Military jacket, green"
"player_character_part_name_jacket_10_b","Military jacket, one-tone"
"player_character_part_name_jacket_10_c","Military jacket, gray"
"player_character_part_name_jacket_10_d","Military jacket, brown"
"player_character_part_name_jacket_10_e","Military jacket, beige"
"player_character_part_name_jacket_10_f","Military jacket, dazzle"
"player_character_part_name_jacket_11_a","Bomber jacket, brown"
"player_character_part_name_jacket_11_b","Bomber jacket, black"
"player_character_part_name_jacket_22_resort_resistance_a_a","Worn jacket, dark green"
"player_character_part_name_jacket_22_resort_resistance_a_b","Worn jacket, blue"
"player_character_part_name_jacket_22_resort_resistance_a_c","Worn jacket, red"
"player_character_part_name_jacket_22_resort_resistance_a_d","Worn jacket, gray"
"player_character_part_name_jacket_22_resort_resistance_a_e","Worn jacket, brown"
"player_character_part_name_jacket_22_resort_resistance_a_f","Worn jacket, black"
"player_character_part_name_jacket_22_resort_resistance_b_a","Worn jacket with belt, dark green"
"player_character_part_name_jacket_22_resort_resistance_b_b","Worn jacket with belt, blue"
"player_character_part_name_jacket_22_resort_resistance_b_c","Worn jacket with belt, red"
"player_character_part_name_jacket_22_resort_resistance_b_d","Worn jacket with belt, gray"
"player_character_part_name_jacket_22_resort_resistance_b_e","Worn jacket with belt, brown"
"player_character_part_name_jacket_22_resort_resistance_b_f","Worn jacket with belt, black"
"player_character_part_name_jacket_23_resort_police_a","Police uniform, blue/white"
"player_character_part_name_jacket_23_resort_police_b","Police uniform, dark blue/white"
"player_character_part_name_jacket_23_resort_police_c","Police uniform, black/white"
"player_character_part_name_jacket_23_resort_police_d","Police uniform, blue/brown"
"player_character_part_name_jacket_23_resort_police_e","Police uniform, dark blue/brown"
"player_character_part_name_jacket_23_resort_police_f","Police uniform, black/brown"
"player_character_part_name_jacket_30_bicycle_pro_a","Cyclist shirt, red"
"player_character_part_name_jacket_30_bicycle_pro_b","Cyclist shirt, blue"
"player_character_part_name_jacket_30_bicycle_pro_c","Cyclist shirt, black"
"player_character_part_name_jacket_30_bicycle_pro_d","Cyclist shirt, green"
"player_character_part_name_jacket_30_bicycle_pro_e","Cyclist shirt, purple"
"player_character_part_name_jacket_30_bicycle_pro_f","Cyclist shirt, yellow"
"player_character_part_name_jacket_30_bicycle_pro_g","Bicyclist shirt, pink"
"player_character_part_name_jacket_31_bicycle_casual_a","Puffy sport jacket, light blue/purple/blue"
"player_character_part_name_jacket_31_bicycle_casual_b","Puffy sport jacket, purple/yellow/lime"
"player_character_part_name_jacket_31_bicycle_casual_c","Puffy sport jacket, gray/red/black"
"player_character_part_name_jacket_31_bicycle_casual_d","Puffy sport jacket, green/light blue/purple"
"player_character_part_name_jacket_31_bicycle_casual_e","Puffy sport jacket, gray"
"player_character_part_name_jacket_31_bicycle_casual_f","Puffy sport jacket, lime/teel"
"player_character_part_name_jacket_31_bicycle_casual_g","Puffy sport jacket, red"
"player_character_part_name_jacket_32_resort_fancy_a","Blouse with fur scarf, beige/yellow"
"player_character_part_name_jacket_32_resort_fancy_b","Blouse with fur scarf, violet/purple"
"player_character_part_name_jacket_32_resort_fancy_c","Blouse with fur scarf, dark gray/light gray"
"player_character_part_name_jacket_32_resort_fancy_d","Blouse with fur scarf, white/gray"
"player_character_part_name_jacket_33_resort_ski_jacket_a","Ski jacket, purple"
"player_character_part_name_jacket_33_resort_ski_jacket_b","Ski jacket, red"
"player_character_part_name_jacket_33_resort_ski_jacket_c","Ski jacket, teal"
"player_character_part_name_jacket_33_resort_ski_jacket_d","Ski jacket, dark green"
"player_character_part_name_jacket_33_resort_ski_jacket_e","Ski jacket, dark gray"
"player_character_part_name_jacket_33_resort_ski_jacket_f","Ski jacket, pink"
"player_character_part_name_jacket_33_resort_ski_jacket_g","Ski jacket, turquoise"
"player_character_part_name_jacket_dev_01_a","Generation Zero varsity jacket"
"player_character_part_name_m_hands_a","M Hands A"
"player_character_part_name_m_hands_b","M Hands B"
"player_character_part_name_neck_01","Gold necklace"
"player_character_part_name_neck_01_a","Neck chain, gold"
"player_character_part_name_neck_01_b","Neck chain, silver"
"player_character_part_name_neck_02","Silver chain"
"player_character_part_name_neck_02_a","Necklace, gold"
"player_character_part_name_neck_02_b","Necklace, silver"
"player_character_part_name_neck_03","Dog tag, steel"
"player_character_part_name_neck_03_b","Dog tag, gold"
"player_character_part_name_none","None"
"player_character_part_name_pants_01","Jeans"
"player_character_part_name_pants_02","Suit pants"
"player_character_part_name_pants_02_a","Suit pants, dark gray"
"player_character_part_name_pants_02_b","Suit pants, light gray"
"player_character_part_name_pants_02_c","Suit pants, black"
"player_character_part_name_pants_02_d","Suit pants, blue"
"player_character_part_name_pants_02_e","Suit pants, brown"
"player_character_part_name_pants_02_f","Suit pants, burgundy"
"player_character_part_name_pants_02_g","Suit pants, green"
"player_character_part_name_pants_03","Torn jeans"
"player_character_part_name_pants_04","Denim pants"
"player_character_part_name_pants_04_a","Denim pants, dark blue"
"player_character_part_name_pants_04_b","Denim pants, light blue"
"player_character_part_name_pants_04_c","Denim pants, light gray"
"player_character_part_name_pants_04_d","Denim pants, purple"
"player_character_part_name_pants_04_e","Denim pants, red"
"player_character_part_name_pants_04_f","Denim pants, green"
"player_character_part_name_pants_04_g","Denim pants, black"
"player_character_part_name_pants_05","Black jeans"
"player_character_part_name_pants_06","Punk skirt, red"
"player_character_part_name_pants_06_b","Punk skirt, black"
"player_character_part_name_pants_06_c","Punk skirt, yellow"
"player_character_part_name_pants_06_d","Punk skirt, black/pink"
"player_character_part_name_pants_06_e","Punk skirt, black/yellow"
"player_character_part_name_pants_06_f","Punk skirt, pink"
"player_character_part_name_pants_07","Punk pants"
"player_character_part_name_pants_07_a","Punk pants, red/white"
"player_character_part_name_pants_07_b","Punk pants, red/black"
"player_character_part_name_pants_07_c","Punk pants, light gray"
"player_character_part_name_pants_07_d","Punk pants, red"
"player_character_part_name_pants_07_e","Punk pants, yellow/black"
"player_character_part_name_pants_07_f","Punk pants, yellow"
"player_character_part_name_pants_07_g","Punk pants, light gray/black"
"player_character_part_name_pants_08","Military pants"
"player_character_part_name_pants_08_a","Military pants, green"
"player_character_part_name_pants_08_b","Military pants, one-tone"
"player_character_part_name_pants_08_c","Military pants, gray"
"player_character_part_name_pants_08_d","Military pants, brown"
"player_character_part_name_pants_08_e","Military pants, one-tone gray"
"player_character_part_name_pants_08_f","Military pants, dazzle"
"player_character_part_name_pants_09_a","Short pleated skirt, blue/pink"
"player_character_part_name_pants_09_b","Short pleated skirt, pink/blue"
"player_character_part_name_pants_09_c","Short pleated skirt, blue/purple"
"player_character_part_name_pants_09_d","Short pleated skirt, black/purple"
"player_character_part_name_pants_09_e","Short pleated skirt, pink/black"
"player_character_part_name_pants_09_f","Short pleated skirt, green/black"
"player_character_part_name_pants_09_g","Short pleated skirt, yellow/black"
"player_character_part_name_pants_09_h","Short pleated skirt, green/pink/white"
"player_character_part_name_pants_10_a","Rolled-up jeans, blue"
"player_character_part_name_pants_10_b","Rolled-up jeans, dark blue"
"player_character_part_name_pants_10_c","Rolled-up jeans, black"
"player_character_part_name_pants_10_d","Rolled-up jeans, red"
"player_character_part_name_pants_10_e","Rolled-up jeans, green"
"player_character_part_name_pants_10_f","Rolled-up jeans, yellow"
"player_character_part_name_pants_10_g","Rolled-up jeans, gray"
"player_character_part_name_pants_21_resort_resistance_a","Jeans with accessories, light blue"
"player_character_part_name_pants_21_resort_resistance_b","Jeans with accessories, dark gray"
"player_character_part_name_pants_21_resort_resistance_c","Jeans with accessories, black"
"player_character_part_name_pants_21_resort_resistance_d","Jeans with accessories, red"
"player_character_part_name_pants_21_resort_resistance_e","Jeans with accessories, yellow"
"player_character_part_name_pants_21_resort_resistance_f","Jeans with accessories, purple"
"player_character_part_name_pants_21_resort_resistance_g","Jeans with accessories, brown"
"player_character_part_name_pants_30_bicycle_pro_a","Cyclist shorts, red"
"player_character_part_name_pants_30_bicycle_pro_b","Cyclist shorts, blue"
"player_character_part_name_pants_30_bicycle_pro_c","Cyclist shorts, black"
"player_character_part_name_pants_30_bicycle_pro_d","Cyclist shorts, green"
"player_character_part_name_pants_30_bicycle_pro_e","Cyclist shorts, purple"
"player_character_part_name_pants_30_bicycle_pro_f","Cyclist shorts, yellow"
"player_character_part_name_pants_30_bicycle_pro_g","Cyclist shorts, pink"
"player_character_part_name_pants_31_bicycle_casual_a","Sporty tights, purple/yellow"
"player_character_part_name_pants_31_bicycle_casual_b","Sporty tights, turquoise/green"
"player_character_part_name_pants_31_bicycle_casual_c","Sporty tights, orange/white"
"player_character_part_name_pants_32_resort_fancy_a","Fancy suit pants, bordeaux"
"player_character_part_name_pants_32_resort_fancy_b","Fancy suit pants, blue"
"player_character_part_name_pants_32_resort_fancy_c","Fancy suit pants, dark gray"
"player_character_part_name_pants_32_resort_fancy_d","Fancy suit pants, orange"
"player_character_part_name_pants_33_resort_ski_a","Ski pants, purple"
"player_character_part_name_pants_33_resort_ski_b","Ski pants, red"
"player_character_part_name_pants_33_resort_ski_c","Ski pants, teal"
"player_character_part_name_pants_33_resort_ski_d","Ski pants, dark green"
"player_character_part_name_pants_33_resort_ski_e","Ski pants, dark gray"
"player_character_part_name_pants_33_resort_ski_f","Ski pants, pink"
"player_character_part_name_pants_33_resort_ski_g","Ski pants, turquoise"
"player_character_part_name_shirt_01","Tank top"
"player_character_part_name_shirt_01_a","T-shirt, white"
"player_character_part_name_shirt_01_b","T-shirt, blue"
"player_character_part_name_shirt_01_c","T-shirt, yellow"
"player_character_part_name_shirt_01_d","T-shirt, black"
"player_character_part_name_shirt_01_e","T-shirt, purple"
"player_character_part_name_shirt_01_f","T-shirt, light blue"
"player_character_part_name_shirt_01_g","T-shirt, dark blue"
"player_character_part_name_shirt_01_h","T-shirt, red"
"player_character_part_name_shirt_01_i","T-shirt, gray"
"player_character_part_name_shirt_01_j","T-shirt, pink"
"player_character_part_name_shirt_01_k","T-shirt, green"
"player_character_part_name_shirt_01_l","T-shirt, light blue/violet"
"player_character_part_name_shirt_01_m","T-shirt, plain white"
"player_character_part_name_shirt_01_n","T-shirt, light brown"
"player_character_part_name_shirt_01_o","T-shirt, khaki"
"player_character_part_name_shirt_02","Tucked collared shirt"
"player_character_part_name_shirt_02_a","Tucked collared shirt, light gray"
"player_character_part_name_shirt_02_b","Tucked collared shirt, dark gray"
"player_character_part_name_shirt_02_c","Tucked collared shirt, gray/blue"
"player_character_part_name_shirt_02_d","Tucked collared shirt, brown"
"player_character_part_name_shirt_02_e","Tucked collared shirt, gray/pink"
"player_character_part_name_shirt_02_f","Tucked collared shirt, black"
"player_character_part_name_shirt_02_g","Tucked collared shirt, burgundy"
"player_character_part_name_shirt_02_h","Tucked collared shirt, dark blue"
"player_character_part_name_shirt_03","Band tee, Milk Marauder"
"player_character_part_name_shirt_03_b","Band tee, Hardcore Overload"
"player_character_part_name_shirt_03_c","Band tee, Splash Freak"
"player_character_part_name_shirt_03_d","Band tee, Whiplash"
"player_character_part_name_shirt_03_e","Band tee, Barb Rose"
"player_character_part_name_shirt_03_f","Band tee, Heavy Flash"
"player_character_part_name_shirt_03_g","Band tee, Ash Of The Flesh"
"player_character_part_name_shirt_03_h","Band tee, L.Ö.P. H.E.M."
"player_character_part_name_shirt_04","Tucked collared shirt, gray"
"player_character_part_name_shirt_05","T-shirt"
"player_character_part_name_shirt_06","Flannel shirt, white"
"player_character_part_name_shirt_06_a","Flannel shirt, red"
"player_character_part_name_shirt_06_b","Flannel shirt, light gray"
"player_character_part_name_shirt_06_c","Flannel shirt, off-white"
"player_character_part_name_shirt_06_d","Flannel shirt, dark gray"
"player_character_part_name_shirt_06_e","Flannel shirt, light blue"
"player_character_part_name_shirt_12_resort_shirt_w_tie_a","Shirt with tie, black/white"
"player_character_part_name_shirt_12_resort_shirt_w_tie_b","Shirt with tie, blue/white"
"player_character_part_name_shirt_12_resort_shirt_w_tie_c","Shirt with tie, red/white"
"player_character_part_name_shirt_12_resort_shirt_w_tie_d","Shirt with tie, pink/white"
"player_character_part_name_shirt_12_resort_shirt_w_tie_e","Shirt with tie, yellow/white"
"player_character_part_name_shirt_12_resort_shirt_w_tie_f","Shirt with tie, teal/white"
"player_character_part_name_shirt_12_resort_shirt_w_tie_g","Shirt with tie, white/black"
"player_character_part_name_shirt_12_resort_shirt_w_tie_h","Shirt with tie, dark gray/black"
"player_character_part_name_shirt_12_resort_shirt_w_tie_i","Shirt with tie, dark blue/blue"
"player_character_part_name_shirt_12_resort_shirt_w_tie_j","Shirt with tie, red/red"
"player_character_part_name_shirt_12_resort_shirt_w_tie_k","Shirt with tie, white/pink"
"player_character_part_name_shirt_12_resort_shirt_w_tie_l","Shirt with tie, black/yellow"
"player_character_part_name_shoes_01","High sneakers"
"player_character_part_name_shoes_01_a","High top sneakers, white"
"player_character_part_name_shoes_01_b","High top sneakers, red"
"player_character_part_name_shoes_01_c","High top sneakers, black"
"player_character_part_name_shoes_01_d","High top sneakers, green"
"player_character_part_name_shoes_01_e","High top sneakers, light blue"
"player_character_part_name_shoes_01_f","High top sneakers, white/blue socks"
"player_character_part_name_shoes_01_g","High top sneakers, purple"
"player_character_part_name_shoes_01_h","High top sneakers, yellow"
"player_character_part_name_shoes_02","Leather shoes"
"player_character_part_name_shoes_02_a","Leather shoes, white"
"player_character_part_name_shoes_02_b","Leather shoes, yellow"
"player_character_part_name_shoes_02_c","Leather shoes, red"
"player_character_part_name_shoes_02_d","Leather shoes, pink"
"player_character_part_name_shoes_02_e","Leather shoes, brown"
"player_character_part_name_shoes_02_f","Leather shoes, light blue"
"player_character_part_name_shoes_02_g","Leather shoes, green"
"player_character_part_name_shoes_02_h","Leather shoes, purple"
"player_character_part_name_shoes_02_i","Leather shoes, dark blue"
"player_character_part_name_shoes_02_j","Leather shoes, black"
"player_character_part_name_shoes_02_k","Leather shoes, white/pink laces"
"player_character_part_name_shoes_03_a","Lunar boots, white"
"player_character_part_name_shoes_03_b","Lunar boots, blue"
"player_character_part_name_shoes_03_c","Lunar boots, pink"
"player_character_part_name_shoes_03_d","Lunar boots, red"
"player_character_part_name_shoes_03_e","Lunar boots, red/white"
"player_character_part_name_shoes_04_a","Skate shoes, white/black"
"player_character_part_name_shoes_04_b","Skate shoes, white/red trim"
"player_character_part_name_shoes_04_c","Skate shoes, red/white"
"player_character_part_name_shoes_04_d","Skate shoes, pink/white"
"player_character_part_name_shoes_04_e","Skate shoes, green/white"
"player_character_part_name_shoes_04_f","Skate shoes, blue/white"
"player_character_part_name_shoes_04_g","Skate shoes, yellow/white"
"player_character_part_name_shoes_04_h","Skate shoes, light blue/white"
"player_character_part_name_shoes_04_i","Skate shoes, purple/white"
"player_character_part_name_shoes_04_j","Skate shoes, orange/white"
"player_character_part_name_shoes_04_k","Skate shoes, peach/white"
"player_character_part_name_shoes_04_l","Skate shoes, khaki/white"
"player_character_part_name_shoes_04_m","Skate shoes, brown/black"
"player_character_part_name_shoes_04_n","Skate shoes, orange/black"
"player_character_part_name_shoes_04_o","Skate shoes, yellow/black"
"player_character_part_name_shoes_04_p","Skate shoes, red/black"
"player_character_part_name_shoes_04_q","Skate shoes, black"
"player_character_part_name_shoes_05","Leather boots"
"player_character_part_name_shoes_05_a","Leather boots, brown"
"player_character_part_name_shoes_05_b","Leather boots, black"
"player_character_part_name_shoes_05_c","Leather boots, yellow"
"player_character_part_name_shoes_05_d","Leather boots, nubuck"
"player_character_part_name_shoes_06_a","Kardborreband sneakers, white/red"
"player_character_part_name_shoes_06_b","Kardborreband sneakers, white/blue"
"player_character_part_name_shoes_06_c","Kardborreband sneakers, black"
"player_character_part_name_shoes_06_d","Kardborreband sneakers, blue"
"player_character_part_name_shoes_06_e","Kardborreband sneakers, black/red"
"player_character_part_name_shoes_06_f","Kardborreband sneakers, pink"
"player_character_part_name_shoes_06_h","Kardborreband sneakers, red"
"player_character_part_name_shoes_13_bicycle_pro_a","Cyclist shoes, red"
"player_character_part_name_shoes_13_bicycle_pro_b","Cyclist shoes, blue"
"player_character_part_name_shoes_13_bicycle_pro_c","Cyclist shoes, black"
"player_character_part_name_shoes_13_bicycle_pro_d","Cyclist shoes, green"
"player_character_part_name_shoes_13_bicycle_pro_e","Cyclist shoes, purple"
"player_character_part_name_shoes_13_bicycle_pro_f","Cyclist shoes, yellow"
"player_character_part_name_shoes_13_bicycle_pro_g","Cyclist shoes, pink"
"player_character_part_name_shoes_14_resort_fancy_a","High heels, white"
"player_character_part_name_shoes_14_resort_fancy_b","High heels, red"
"player_character_part_name_shoes_14_resort_fancy_c","High heels, blue"
"player_character_part_name_shoes_14_resort_fancy_d","High heels, purple"
"player_character_part_name_shoes_15_resort_ski_a","Ski boots, white"
"player_character_part_name_shoes_15_resort_ski_b","Ski boots, purple"
"player_character_part_name_shoes_15_resort_ski_c","Ski boots, black"
"player_character_part_name_shoes_15_resort_ski_d","Ski boots, red"
"player_character_part_name_shoes_15_resort_ski_e","Ski boots, pink"
"player_character_part_name_shoes_15_resort_ski_f","Ski boots, green"
"player_character_part_name_shoes_15_resort_ski_g","Ski boots, blue"
"player_character_part_name_wrists_01","Valley girl watch, white"
"player_character_part_name_wrists_01_b","Valley girl watch, red"
"player_character_part_name_wrists_01_c","Valley girl watch, pink"
"player_character_part_name_wrists_01_d","Valley girl watch, green"
"player_character_part_name_wrists_01_e","Valley girl watch, leather"
"player_character_part_name_wrists_01_f","Digital watch, gold"
"player_character_part_name_wrists_02","Digital watch, steel"
"player_character_part_name_wrists_02_b","Digital watch, bronze"
"player_character_part_name_wrists_02_c","Digital watch, black"
"player_character_part_name_wrists_02_d","Digital watch, silver"
"player_character_part_name_wrists_02_e","Digital watch, blue"
"player_character_part_name_wrists_02_f","Punk wristband, silver"
"player_character_part_name_wrists_03","Punk wristband, gold"
"player_character_part_name_wrists_03_b","Punk wristband, yellow"
"player_character_part_name_wrists_03_c","Punk wristband, red"
"player_character_part_name_wrists_03_d","Festival wristband, red"
"player_character_part_name_wrists_04","Festival wristband, white"
"player_character_part_name_wrists_04_b","Festival wristband, green"
"player_character_part_name_wrists_04_c","Bandana, red/white"
"player_character_part_name_wrists_05_c","Cyclist watch, red"
"player_character_part_name_wrists_08_bicycle_pro_a","Cyclist watch, blue"
"player_character_part_name_wrists_08_bicycle_pro_b","Cyclist watch, black"
"player_character_part_name_wrists_08_bicycle_pro_c","Cyclist watch, brown"
"player_character_part_name_wrists_08_bicycle_pro_d","GREASER"
"player_character_preset_desc_greaser","METALHEAD"
"player_character_preset_desc_metalhead","MILITARY"
"player_character_preset_desc_military","NERD"
"player_character_preset_desc_nerd","POPULAR"
"player_character_preset_desc_popular","PUNK"
"player_character_preset_desc_punk","REBEL"
"player_character_preset_desc_rebel","STYLE 1"
"player_character_preset_greaser_variation_1_name","STYLE 2"
"player_character_preset_name_hiphopper","HIP-HOPPER"
"player_character_skin_tone_dark","DARK"
"player_character_skin_tone_light","LIGHT"
"player_character_sub_category_name_earrings","Earrings"
"player_character_sub_category_name_glasses_03","Gas mask"
"player_character_sub_category_name_glasses_04","Layered bob"
"player_character_sub_category_name_hair_01","Perm"
"player_character_sub_category_name_hair_06","Metalhead"
"player_character_sub_category_name_hair_07","Metalhead with bandana"
"player_character_sub_category_name_hair_08","Slicked back"
"player_character_sub_category_name_hair_09","Short with bangs"
"player_character_sub_category_name_hair_10","Short afro"
"player_character_sub_category_name_hair_11","Feathered short"
"player_character_sub_category_name_hair_12","Hi-top"
"player_character_sub_category_name_hair_13","Rings"
"player_character_sub_category_name_handwear_03","Drivers gloves"
"player_character_sub_category_name_handwear_04","Knitted gloves"
"player_character_sub_category_name_hat_03","Cap forwards"
"player_character_sub_category_name_hat_05","Military helmet"
"player_character_sub_category_name_jacket_02","Hip-hop jacket"
"player_character_sub_category_name_neck_01","Neck chain"
"player_character_sub_category_name_neck_02","Necklace"
"player_character_sub_category_name_neck_03","Dog tag"
"player_character_sub_category_name_pants_04","Punk skirt"
"player_character_sub_category_name_pants_08","Short pleated skirt"
"player_character_sub_category_name_shirt_02","Flannel shirt"
"player_character_sub_category_name_shoes_02","Lunar boots"
"player_character_sub_category_name_wrists_01","Valley girl watch"
"player_character_sub_category_name_wrists_02","Digital watch"
"player_character_sub_category_name_wrists_03","Punk wristband"
"player_character_sub_category_name_wrists_04","Festival wristband"
"player_downed_abandon","Abandon"
"player_downed_revive","Revive"
"player_downed_revive_use_adrenaline","Revive (Use 1 Adrenaline Shot)"
"player_downed_revive_use_skill","Revive (Use Survivor Specialization)"
"player_downed_title","DOWNED"
"playerstat_accuracy","Bows"
"playerstat_accuracy_bows","Handguns"
"playerstat_accuracy_handguns","Rifles"
"playerstat_accuracy_rifles","Shotguns"
"playerstat_accuracy_shotguns","ANIMALS LURED"
"playerstat_animals_lured","ANIMALS PROVOKED"
"playerstat_animals_provoked","ANIMALS SCARED"
"playerstat_animals_spooked","Eyesight"
"playerstat_animals_spooked_eyesight","Hearing"
"playerstat_animals_spooked_hearing","Scent"
"playerstat_animals_spooked_scent","UNIQUE ANIMALS SPOTTED"
"playerstat_animals_spotted","ANIMALS TRACKED"
"playerstat_animals_tracked","CABINS"
"playerstat_challenges","CHALLENGES COMPLETED"
"playerstat_collectables_name","COLLECTIBLES"
"playerstat_collectibles","ARTIFACTS"
"playerstat_collectibles_artifacts","ANTLER SHEDS"
"playerstat_collectibles_sheds","DOWNED CRITTERS"
"playerstat_critter_kills","PLAYER CASUALTIES"
"playerstat_deaths","DISTANCE TRAVELED"
"playerstat_distance_walked","HARVESTS"
"playerstat_harvests","Bronze"
"playerstat_harvests_bronze","Diamond"
"playerstat_harvests_diamond","Gold"
"playerstat_harvests_silver","Silver"
"playerstat_hunting_structures","HUNTING STRUCTURES BUILT"
"playerstat_kills_recovered","ANIMALS HARVESTED"
"playerstat_landmarks","LANDMARKS VISITED"
"playerstat_landmarks_name","LANDMARKS"
"playerstat_level","LEVEL"
"playerstat_longest_shot","LONGEST SHOT (VITAL HIT)"
"playerstat_lookout_points_name","LOOKOUT POINTS"
"playerstat_lookouts","LOOKOUTS VISITED"
"playerstat_missions_main","MISSIONS COMPLETED"
"playerstat_missions_side","SIDE MISSIONS COMPLETED"
"playerstat_mp_competitions","MULTIPLAYER COMPETITIONS WON"
"playerstat_mp_coop_kills","MULTIPLAYER COOPERATIVE HARVESTS"
"playerstat_outposts","OUTPOSTS VISITED"
"playerstat_playtime","TIME IN GAME"
"playerstat_pois_discovered","POINTS OF INTEREST DISCOVERED"
"playerstat_section_profile","PLAYER PROFILE"
"playerstat_section_reserve_central_europe","RESERVE - CENTRAL EUROPE"
"playerstat_section_reserve_pacific_northwest","RESERVE - PACIFIC NORTHWEST"
"playerstat_shots_fired","SHOTS FIRED"
"playerstat_shots_hit","Shots hit"
"playerstat_shots_missed","Shots missed"
"playerstat_skills","STALKER"
"playerstat_skills_active","AMBUSHER"
"playerstat_skills_passive","OUTFITTER"
"playerstat_skills_tactical","RESERVE EXPLORED"
"pm_black_and_white","Black and White"
"pm_brush_strokes","Brush Strokes"
"pm_camera_settings","Camera Settings"
"pm_cartoon_1","Cartoon 1"
"pm_cartoon_2","Cartoon 2"
"pm_chromatic_aberration","Chromatic Aberration"
"pm_color_tint_blue","Color Tint Blue"
"pm_color_tint_green","Color Tint Green"
"pm_color_tint_red","Color Tint Red"
"pm_depth_of_field","Depth of Field"
"pm_effects","Effects"
"pm_exposure","Exposure"
"pm_filter","Filter"
"pm_filters","Filters"
"pm_focus_point","Focus Point"
"pm_fov","Field of View"
"pm_glow","Glow"
"pm_lens_dirt","Lens Dirt"
"pm_noise","Noise"
"pm_on","Outlines"
"pm_outlines","Pitch"
"pm_pitch","Roll"
"pm_roll","Sepia"
"pm_sepia","Vignette"
"pm_vignette","Vintage"
"pm_vintage","Yaw"
"pm_yaw","Enter"
"poi_title_location_bunker","Bunker"
"poi_title_location_church","Military base"
"poi_title_location_safehouse","Main Mission"
"poi_title_mission_tutorial","Intro Mission"
"poi_title_mission_warboard_start","Warboard"
"poi_title_mission_world","Side Mission"
"poi_title_waypoint_player_a","Player Waypoint"
"police_f_dialogue_line_prefix","POLICE OFFICER"
"police_m_dialogue_line_prefix","You cannot access online features due to the age restriction on your Sony Entertainment Network account."
"popup_age_restricted_ps4","Avalanche Studios is requesting permission to collect anonymous user data. 
The anonymous data collected may include information relating to game performance, system hardware, and in-game activity; data will be stored in the USA and processed in Stockholm, Sweden to facilitate technical support for Generation Zero, maintain and improve the game's performance, and further develop the game and related services. 
Full details are available in the Privacy Policy.

If granted, consent can be withdrawn at any time by accessing the Main Menu > Settings > Privacy Settings.

Would you like to send anonymous user data to Avalanche Studios?"
"popup_anonymous_tracking_desc","Checking online eligibility..."
"popup_checking_privileges_ps4","This will kick all players and set the game to ""Invite only""."
"popup_conflicting_actions","The key you are trying to bind is already in use. Please try another key."
"popup_connection_failed_no_internet_ps4","Your connection to the internet has been lost. Cannot connect to PlayStation™Network. Check your connection settings and try again."
"popup_connection_failed_no_internet_xb1","Your connection to the network has been lost. Cannot connect to Xbox Live. Check your connection settings and try again."
"popup_connection_failed_ps4","Cannot connect to PlayStation™Network. Check your connection settings and try again."
"popup_connection_failed_xb1","Cannot connect to Xbox Live. Check your connection settings and try again."
"popup_connection_lost","Your connection to the network has been lost. Online features will not be available."
"popup_connection_lost_internet","You have lost your connection to Xbox Live. Certain features, such as multiplayer, will be disabled."
"popup_connection_lost_live_xb1","Your connection to the multiplayer session has been lost."
"popup_connection_lost_peer_connections","You have lost your connection to Steam. Certain features, such as multiplayer, will be disabled."
"popup_connection_lost_steam","Please reconnect the wireless controller to continue playing."
"popup_dont_own_reserve","You do not own the requested reserve. Entering Hirschfelden Hunting Reserve instead."
"popup_full_game_not_installed","The Game is not yet fully installed."
"popup_full_game_not_installed_join","You can not join until full Game is installed."
"popup_full_game_not_installed_play_together","You can not use Play Together until full Game is installed."
"popup_guest_account_cant_save","You are using a guest profile. No progress will be saved."
"popup_header_age_restricted_ps4","Age Restriction"
"popup_header_cant_load_save_pc","CAN'T LOAD SAVE FILE"
"popup_header_checking_privileges_ps4","PLEASE WAIT"
"popup_header_conflicting_actions","CONFLICTING ACTIONS"
"popup_header_connection_failed_no_internet_ps4","Connection Failed"
"popup_header_connection_failed_xb1","Connection Lost"
"popup_header_connection_lost_steam","Controller Disconnected"
"popup_header_dont_own_reserve","Reserve Not Available"
"popup_header_full_game_not_installed","Failed To Join Game"
"popup_header_full_game_not_installed_join","CANNOT JOIN GAME"
"popup_header_full_game_not_installed_play_together","CANNOT USE PLAY TOGETHER"
"popup_header_guest_account_cant_save","WARNING!"
"popup_header_join_game_failed_offline","Joining Game Failed"
"popup_header_join_session_failed_host_lost_pc","Failed To Connect"
"popup_header_login","Logging In"
"popup_header_login_failed","Login Failed"
"popup_header_logout","Logging Out"
"popup_header_maintenance_mode","MAINTENANCE MODE"
"popup_header_mp_connection_host_left","Invalid Version"
"popup_header_mp_connection_invalid_version","Connection Timeout"
"popup_header_mp_connection_timeout","Session creation failed"
"popup_header_mp_create_session_failed","Matchmaking Timeout"
"popup_header_mp_matchmaking_timeout","Invalid Game Session"
"popup_header_mp_offline_recreate_game","Disconnected"
"popup_header_mp_you_were_kicked","NO CHARACTER CREATED"
"popup_header_no_character_created","Not Signed In"
"popup_header_not_signed_in_xb1","Offline Mode"
"popup_header_patch_required","Patch Required"
"popup_header_profile_signout_psn_ps4","Profile Signed Out"
"popup_header_public_beta_closed","Beta requires Internet access or is closed"
"popup_header_restricted_ps4_chat","Chat Restriction"
"popup_header_save_delete","Corrupt Save Game"
"popup_header_unknown_error","Unknown Error"
"popup_join_game_failed_offline","Multiplayer is unavailable while offline. Please go online and try again."
"popup_join_session_failed_host_lost_pc","The host that you attempted to connect with is no longer present."
"popup_login","Performing online login..."
"popup_login_failed","Failed to log in."
"popup_logout","Performing online logout..."
"popup_maintenance_mode","Generation Zero is currently undergoing maintenance. We apologize for any inconvenience caused. Please check our news channels for more information.
https://generationzero.com/en#blog https://twitter.com/genzerogame"
"popup_mission_guidance_adventure","Adventure"
"popup_mission_guidance_header","Mission Guidance"
"popup_mission_guidance_standard","Standard"
"popup_mission_guidance_text","Please select the level of UI help you want when tracking mission objectives in the game.
 
- Standard enables full guidance (recommended for most players)
- Adventure enables only partial guidance and requires thorough study of mission items, clues and objectives in order to figure out where to go and what to do
 
The guidance level can be changed at any time in the Settings menu."
"popup_mp_connection_failed_full","The multiplayer session that you attempted to connect to is full."
"popup_mp_connection_failed_unavailable","Failed to join the multiplayer session, or the session is full."
"popup_mp_connection_host_left","The multiplayer session has been terminated because the host has disconnected."
"popup_mp_connection_invalid_version","The multiplayer session that you attempted to connect to is running a different version of the game than you."
"popup_mp_connection_timeout","Your connection attempt to the multiplayer session has timed out."
"popup_mp_join_game_failed_kicked","You have been kicked from this game session and cannot rejoin."
"popup_mp_matchmaking_timeout","Matchmaking could not find a multiplayer session. Please try again."
"popup_mp_offline_recreate_game","Your game session is offline, and players are unable to join. To create a new online session, exit to the Main Menu and start a new session."
"popup_mp_you_were_kicked","You were kicked out of the session by the host."
"popup_msg_cant_load_save_pc","Delete your save file or continue without saving?
Deleting your save will erase all you progress."
"popup_no_character_created","You must create a character before you can join Game"
"popup_no_profile","You must be signed in with a profile to play."
"popup_not_signed_in","You are not signed in as a user with access to the game."
"popup_not_signed_in_ps4","Not signed in to PlayStation™Network."
"popup_offline_explain_no_internet","You are in offline mode because you have no active internet connection. Certain features, such as multiplayer, will be disabled."
"popup_offline_explain_no_live_xb1","You are in offline mode because you are not signed in to PlayStation™Network. Certain features, such as multiplayer, will be disabled."
"popup_patch_required","You need the latest version of the game to use online features."
"popup_profile_signout_psn_ps4","You have been signed out from PlayStation™Network."
"popup_profile_signout_xb1","You will be returned to the title screen where you will be able to sign in to your profile."
"popup_public_beta_closed","A network connection is required to play the Generation Zero Closed Beta. Please check your network settings.

If you are playing after October 21st, then the Generation Zero Closed Beta is now over. Thank you for participating and be sure to leave your feedback on our forums! We hope to see you at launch!"
"popup_restricted_ps4_chat","You cannot use chat features due to restrictions on your Sony Entertainment Network account."
"popup_save_delete","There is no save game backup. Do you want to delete your save game?"
"popup_save_delete_corrupt","Would you like to delete your save and retry saving?"
"popup_save_deleted","Save game deleted."
"popup_save_restore_backup","Your save game is corrupted. The game will attempt to restore a backup."
"popup_save_restore_fail","Restoring of save game backup failed. Do you want to delete your save game?"
"popup_save_restore_failed","Failed to load your save game or restore it from backup. All your previous game progress has been reset."
"popup_save_restore_success","Save game restored successfully."
"popup_save_restoring","Restoring save game backup..."
"popup_unknown_error","Unknown error."
"presence_combat","Fighting the machines"
"presence_idle","Idle"
"presence_ingame","In Game"
"presence_menu","In the Main Menu"
"presence_region_archipelago","In the Archipelago Region"
"presence_region_farmlands","In the Forest Region"
"presence_region_forestcity","In the Mountains Region"
"presence_region_marshlands","In the Marshlands Region"
"presence_region_mountains","In the North Coast Region"
"presence_region_northcoast","In the Farmlands Region"
"presence_region_southcoast","In the South Coast Region"
"privacy_policy_text_part1","PRIVACY POLICY

Fatalist Publishing AB, trading as Avalanche Studios, a Swedish corporation, with registered and business offices at Västgötagatan 5, S-11827 Stockholm, Sweden (“Avalanche”) respects your privacy and provides you with this Privacy Policy (“Privacy Policy”) so that you (hereinafter ""You"", ""End User"") may understand the ways in which we do and do not use the information you transmit when accessing and playing the videogame Generation Zero, accessing or using websites, platforms, software services, and related services (hereinafter the “Game”). Please note that your access and/or playing of the Game constitutes your acceptance of this Privacy Policy as well as our End User License Agreement. 

IF YOU DO NOT AGREE WITH THIS PRIVACY POLICY PLEASE DO NOT ACCESS AND/OR PLAY THE GAME.


<u>1. Definitions</u>

“Applicable Data Protection Legislation” means any legislation in force from time to time which implements the European Union Directive 95/46/EC and Directive 2002/58/EC and the General Data Protection Regulation (“GDPR”) 2016/679 of April 27th, 2016 and is applicable to this Agreement and all other applicable laws and regulations that may apply to the transfer of Personal Data. 
“Personal Data” shall mean any information relating to a Data Subject; an identifiable person is one who can be defined, directly or indirectly, notably by reference to an identifier such as a name, an identification number, location data, an online identifier, or to one or more factors specific to his/her physical, physiological, genetic, mental, economic, cultural or social identity of that natural person. Contact data and Service Data are Personal Data.
“Contact Data” means any names, phone numbers, e-mail addresses and certain financial details held within commercial systems to conduct the Parties’ relationship management and billing transactions between the Parties;
“Controller”, “Data Subject”, “Personal Data”, “Process/Processing” and “Processor”, shall have the same meaning as in the European Union Directive 95/46/EC or the General Data Protection Regulation 2016/679 of April 27th, 2016.
“Service Data” means any Party’s Personal Data (that is not Contact Data) held within the Parties’ systems, applications or databases and that may be accessed, processed, used or stored as a consequence of performing the services under the Agreement. 
“Third Country” means a country that is: (i) outside of the European Economic Area; and (ii) not the subject of a formal decision by the European Commission, made pursuant to Section 25(6) of the European Union Directive 95/46/EC or under Article 45 (1) of the General Data Protection Regulation 2016/679, stating that that country ensures an adequate level of protection for Personal Data.


<u>2. Collection of information</u>

<u>Information collected through the Game</u>

Where applicable, access and playing of certain basic Game versions, experience of certain basic content and games features may not require registering of an account with applicable platform/service providers that are providing the Game to you. However, in order to access and play the complete Game, access certain premium game functions, levels, content and features you must register an account with the platform/service providers that are providing the Game to you. You must then create an account with the platform/service providers’ platforms that hosts the Game to access such premium game functions, levels, content, and features etc. To create an account you are required to provide certain information such as your name, your email address, account login etc. which is mandatory in order to be able to establish an account. Avalanche and/or the platform/service providers (e.g. Apple App Store, Google Play, PlayStation®4 system/PlayStation®VR, Xbox, Steam, etc.) collects financial information on the terms and conditions set out in this Privacy Policy. Avalanche does not use financial information for any purpose other than processing payments. Further you may, but may not be required to, provide certain voluntary information such as date of birth, screen name, your personal profile in the Game, interests in and use of various games, products and services, and any other personal or preference information. 

Avalanche may also collect and process other information when you interact with the Game online, such as the type of browser you are using; the type of operating system you are using; the IP address or other unique identifier such as a device identifier of any of your computer(s) or device(s) that are used to access the Game. Such information will be collected and processed irrespective of whether you only access the Game or if you actually play the Game. Avalanche may also collect and process certain information when you as a user with a user account interact with the Game such as the information in your personal profile, the relationships you form in the Game, the messages you send, the groups you form, the events you set up, the applications you add, and the information you transmit through various channels.

<u>Information collected through other sources</u>

Avalanche may invite you share your email address with us for sales and marketing purposes. You are invited to do this via pop ups on the www.generationzero.com website, as well as third party ad networks. By opting in to receive these emails on our website or from our ad partners, you are giving your consent to receive these types of sales and marketing emails, as well as us storing Personal Data related to such emails and related material in accordance with the terms and conditions of this agreement.

If you choose to use any invitation service to tell a friend about the Game, Avalanche will ask you to provide Personal Data needed to send the invitation, such as your friend's email address etc. Avalanche will send your friend a one-time email or instant message inviting him or her to visit the Game. Avalanche stores this Personal Data to send this one-time invitation, to register a friend connection if your invitation is accepted, and to track the success of our referral program. Your friend may contact Avalanche Studios at social@generationzero.com to request that Avalanche Studios remove this Personal Data from its database.

Avalanche may also collect information about you from other sources, such as third party sites or platforms, newspapers, blogs, instant messaging services, and other End Users of the Game through the operation of the Game in order to provide you with more useful information and a more personalized experience. 


<u>3. Cookies and logs etc.</u>
 
<u>Cookies.</u> A cookie is information a website places on your computer’s hard drive or on your handheld device etc. so that the website is able to remember your preferences and/or which pages you visited on the website and make your visit more efficient and enjoyable. Avalanche may use cookies to determine the number of unique players of the Game over a given period, or to remember user account details, etc. so that the need for multiple logins is eliminated. It may combine information collected through cookies to any Personal Data submitted online when using the Game to help personalize a user’s access to and playing of the Game. Cookies may be disabled on your computer by indicating this in the preferences or options menus in your browser.

<u>Log files</u>. Log files are files that log actions that have occurred on a website. Avalanche may collect data in the form of log files and may use such log files to gather statistics about End Users user habits and to assess overall Game activity, including how many ""hits"" a particular web page is getting and other navigational data. These entries are generated anonymously, and enable Avalanche to track interest in specific promotions, troubleshoot technical concerns, and provide End Users with content that may be of interest to them. Log files are used internally only, and are not associated with any particular user, computer, or browser.

<u>Web beacons</u>. The Game may use a variety of technical methods for tracking purposes, including “Web beacons” etc. Web beacons are small pieces of data that are embedded in images on the pages of the Game. We may also use these technical methods to analyze the traffic patterns in the Game such as the frequency with which End Users access various parts of the Game. These technical methods may involve the transmission of information either directly to us or to another party authorized by us to collect information on our behalf. The information from use of these technical methods may be collected in a form that is personally identifiable."
"privacy_policy_text_part2","

<u>4. Use of information – Purpose and legal basis</u>

Avalanche will use information about you for the following purposes in accordance with applicable laws:

<u>Age identification</u>
To identify your age for data protection purposes, for example to determine the legal requirements for processing of Personal Data. We request that anyone under the age of 18 not send any Personal Data about themselves over the Internet unless sent under the supervision of their parent or guardian. We do not knowingly collect Personal Data from children under 13 years old in the Game. We believe it is important to safeguard the privacy of children and encourage parents to regularly monitor their children’s use of online activities. If you are a parent and believe that your child under the age of 13 has accessed and/or played the Game and provided personally identifiable information to us, please contact us at social@generationzero.com or the mailing address at the end of this Privacy Policy and we will work to delete that account and any such personally identifiable information. This in compliance with Article 6(1)(c) of the GDPR.

<u>Information provided by end users; information collected in, or in relation to, the Game; and information from other sources</u>
Information is provided by end users; collected in, or in relation to, the Game, and/or collected from other sources in order to:
<ul><li>provide, operate, improve, and maintain the Game, game experience, and services, your account(s);
<li>personalize the Game, content, loyalty programs, and related services to you;
send technical notices, updates, security alerts;
<li>facilitate support and troubleshooting;
<li>send support and administrative messages;
<li>provide news and information about the Game; and/or about our games and products;
monitor the end users' playing of the Game and activities in the Game;</li>
<li>facilitate sharing on social networks;</li>
<li>provide adults with advertising in accordance with given consent and/or permissible laws;</li>
<li>provide children reasonable contextual advertisements in the Game, in accordance with permissible laws;</li>
<li>identify, fix, and troubleshoot bugs and service errors, provide software updates, etc;</li>
<li>resolve disputes, investigate and help curb fraud and illegal behavior, comply with the law, and to enforce our agreements and policies;</li>
<li>survey end users 'opinions about the game and related matters through surveys or questionnaires;</li>
<li>communication reasons related to the Game and related matters;</li>
<li>manage the Game and send you confirmations and important information about your account, products, purchases, subscriptions, and warranties;</li>
<li>present offers and/or information relating to the Games and other games that you might like;</li>
<li>make recommendations to you; and</li>
<li>personalize advertising for you and deliver targeted marketing, service updates and promotional offers.</li></ul>

Processing of this information is necessary for the purpose of performance of a contract to which you are party in order to support the operation of the Game facilitate the delivery of requested products and services and enable maintenance and update of the Game under Article 6(1)(b) of the GDPR and purposes is justified by our legitimate interests in providing advertisements and content of interest to you and improving our services in accordance with Article 6(1)(f) of the GDPR (""""the balancing-of-interest rule""""). Disclosure of your advertising ID to third parties for the purposes of behavioral advertising is based on your consent in accordance with Article 6(1)(a) of the GDPR. We only process your information to the extent that is necessary to achieve the purposes for which the information has been collected. 


<u>5. Storage of Personal data</u>

With respect to processing of Personal Data Avalanche is Data Controller. Avalanche shall (i) Not keep the Personal Data for longer than is necessary for the purposes of performing the Agreement unless further storage is required in order to establish, exercise or defend a legal claim or to comply with applicable law, including accounting rules; (ii) Store, process and use the Personal Data for the sole purpose of performing the Agreement; and (iii) Ensure that their employees, employees of their affiliates; and subcontractors involved in the performance of the Agreement comply with the provisions of this agreement (iv) Implement all reasonable technical and organizational measures to protect your Personal Data against any accidental or unlawful destruction, accidental loss, unauthorized alteration, communication or access, (v) Where applicable report to you, upon its occurrence, any unauthorized access, disclosure, use, modification or destruction of  your Personal Data, (vi) Refrain from exporting or transferring  your Personal Data to any Third Country, and from collecting, using or Processing Personal Data within any Third Country, unless prior to the transfer we have ensured that an adequate level of protection of the Personal Data has been implemented in accordance with the terms and conditions stated in section 9 of this Agreement (International Data Transfers). Personal Data are deleted or anonymized as soon as it no longer serves one of the above mentioned purposes and in any event no later than three (3) years after your interaction with us has ended. 


<u>6. Information we share with third parties</u>

As a general rule we will not share Personal Data that directly identifies you (such as your name, e-mail or postal address; etc.) with independent third parties without your consent, unless it is either required by law or we determine that disclosure is reasonably necessary to enforce our rights, property, operations, or; to protect our players or third parties. We may share anonymous or aggregated information, or other data that does not directly identify you, with third parties, for instance your persona on leaderboards or to show trends about use of our products.

Notwithstanding the foregoing, we may share information about you with certain third parties based on the legal basis in Articles 6(1)(b), 6(1)(c) and 6(1)(f) of the GDPR as follows:

<ul><li><u>Third Party Agents and Contractors</u>
We may share information about you with third party agents and contractors in order to provide the Game to you, for ongoing development, for analytical purposes etc. We will only provide information to such third party agents and contractors for their performances of their specific assignments for us and consistent with this Privacy Policy, and for no other purposes and provided that such third party agents and contractors have ensured an adequate level of protection of the Personal Data in accordance with all Applicable Data Protection Legislation and/or though agreements with us. </li>
<li><u>Social networks</u>
Where the Game and related services is accessed and/or provided through social networks. </li>
<li><u>Third parties</u> 
When required by applicable law, rule, regulation, legal process, in the process of negotiations of, any mergers and acquisitions, sale of company assets, financing or acquisition of all or a portion of our business by another company where personally identifiable information submitted to us may be transferred to the acquiring entity.</li>
<li><u>Courts, law enforcement agencies, legal authorities etc.</u>
When ordered or requested by courts, legal authorities etc. and required in order for us to abide by applicable laws, or to protect our rights, in defense in lawsuits, property or safety of Avalanche, the Game, end users etc. </li>
<li><u>Other end users</u>
In order to provide certain Game features.</li> 
<li><u>Advertising networks</u>
For advertising purposes. We may share your advertising ID with advertising in order to serving behavioral advertisements to you within the Game if you have given consent in accordance with Article 6(1)(a) of the GDPR. </li></ul>

Where applicable certain third parties’ use of Personal Data will not be covered by this Privacy Policy. In such instances you must review such third parties’ privacy policies.

To provide the Game, we will share your Personal Data with some or all of the following third parties depending on how you use the Game: 

<ul><li>A. The personal data processors, which will process personal data on Avalanche Studios' behalf (“Third Party Processor(s)”):
- Google LLC, 1600 Amphitheatre Parkway, Mountain View, CA 94043, USA, for storing and processing personal data; and/or
- Indo-Pacific Technology Co., Ltd doing business as Scandinavian Staffing Ltd., 29 My An 5, 550000 Da Nang, Vietnam for support services;</li>
<li>B. When connecting our Game to certain third party services (“Connected Service Provider(s)”):
- Steam by Valve Corporation.</li>
<li>C. Depending on the platform you use to play the Game (“Platform Service Provider(s)”):
- Steam by Valve Corporation; and/or
- Xbox by Microsoft Corporation; and/or 
- PlayStation®4 system by Sony Interactive Entertainment, Inc.</li>
<li>D. To provide payment services for purchases made within the context of the Game (“Payment Service Provider(s)”):
- Steam by Valve Corporation; and/or
- Xbox by Microsoft Corporation; and/or 
- PlayStation®4 system by Sony Interactive Entertainment, Inc.</li>
<li>E. To provide sales and marketing services (“Sales Service Provider(s)”):
- Gamesight by Innervate Inc.; and/or
- Xsolla by Xsolla (USA), Inc.; and/or
- The Rocket Science Group LLC d/b/a MailChimp</li></ul>


<u>7. Payment information</u>

In order to access the complete Game, certain premium game functions, levels, content and features etc. you are required to pay certain fees. When purchasing such features and functions etc. you may be asked by the platform/service providers to provide certain personally identifiable information, such as full name, billing address, email address, phone number and credit card number/expiration date etc. Please note that you must be the age of 18 or older to make purchases in the Game, however children over thirteen but under eighteen may access and play the game under the supervision of a legal guardian.

Once End Users have successfully entered valid credit card information etc. and completed the order process, a purchasing account will be created and maintained for them. The platform/service providers will use the information provided to process the End User’s order and to send order confirmations via email, as well as to make future purchases easier for the End User. Avalanche does not sell, transfer or share customer information with third parties, except where applicable the information is transferred, disclosed and shared with its third-party agent(s) who uses the information solely to handle and deliver certain online activities necessary to operate Avalanche’s business (e.g. processing orders and payments).


<u>8. Security</u>

Avalanche has taken reasonable steps to ensure that the personally identifiable information it collects is secure and we have taken reasonable measures to protect the confidentiality, security, and integrity of the Personal Data collected from our Game’s End Users. Personal Data is stored in secure operating environments that are not available to the public and that are only accessible to authorized employees and contractors. We also have security measures in place to protect the loss, misuse, and alteration of the information under our control. However, there is no such thing as perfect security. As a result, although we strive to protect personally identifying information, we cannot ensure or warrant the security of any information transmitted to us through or in connection with the Game, that we store on our systems or that is stored on our service providers' systems. 

Please note that Avalanche may provide links to other games and websites that are operated and hosted by third parties who may have their own information collection practices. Those other games and websites are governed by their own privacy policies, which may be substantially different from Avalanche’s policies. Visitors to other games and websites are encouraged to review the privacy policies and information collection practices of those websites.

Any improper collection or misuse of User Content or information provided in the Game is a violation of the Terms of Use and should be reported to Avalanche at social@generationzero.com."
"privacy_policy_text_part3","

<u>9. International Data Transfers</u>

We may transfer and share your information to third parties (including service providers operating on our behalf) which may be located in countries outside the European Union (“EU”) and/or the European Economic Area (“EEA”) which may not have the same level of data protection laws as those in the country where you are located. Where your data is sent to a country outside the EU/EEA that is not subject to an adequacy decision by the EU Commission, the transfers will only occur based on the following safeguards: i) If the entity is certified to comply with the principles for data protection under the US-EU Privacy Shield Framework (""""Privacy Shield"""") (see Privacy Shield at www.privacyshield.gov), or ii) If we have entered into EU Commission approved standard contractual clauses with the entity, which is deemed to offer sufficient safeguards with respect to the protection of the privacy and fundamental rights and freedoms of individuals. 


<u>10. Your Choices and Controls</u>

You have the following rights regarding your Personal Data:

<u>The right to request access</u>
In accordance to Article 15 of the GDPR you may request access to processed Personal Data. This includes confirmation as to whether or not personal data concerning him or her are being processed, and, where that is the case, access to the personal data and the following information:

<ul><li>the purposes of the processing;</li>
<li>the categories of Personal Data concerned;</li>
<li>the recipients or categories of recipient to whom the Personal Data have been or will be disclosed, in particular recipients in third countries or international organizations;
where possible, the envisaged period for which the personal data will be stored or, if not possible, the criteria used to determine that period;</li>
the existence of the right to request from the controller rectification or erasure of personal data or restriction of processing of personal data concerning the data subject or to object to such processing; </li>
<li>the right to lodge a complaint with a supervisory authority;</li>
<li>where the Personal Data are not collected from you, any available information as to the source;</li>
<li>the existence of automated decision-making, including profiling, referred to in Article 22(1) and (4) and, at least in those cases, meaningful information about the logic involved, as well as the significance and the envisaged consequences of such processing for the data subject.</li></ul>

Where Personal Data are transferred to a third country or to an international organization, you have the right to be informed of the appropriate safeguards pursuant to Article 46 relating to the transfer.

You shall be provided a copy of the Personal Data undergoing processing. For any further copies requested, we may charge a reasonable fee based on administrative costs. Where you make the request by electronic means, and unless otherwise requested by you, the information shall be provided in a commonly used electronic form. The right to obtain a copy shall not adversely affect the rights and freedoms of others. Please note that the access may be restricted due to intellectual property or trade secrets. 

<u>The right to object</u> 
You have the right to object to the Personal Data processing on grounds relating to your particular situation when the data are processed based on the balancing-of-interest rule in Article 6(1)(f) of the GDPR, see Article 21 of the GDPR. In this case, we will cease the processing unless there are compelling legitimate grounds for the processing which override your interests, rights and freedoms or if the processing is necessary for the establishment, exercise or defense of legal claims. You have the right to object to our processing of your Personal Data for direct marketing purposes at any time. We will cease the processing of your Personal Data for this purpose after the objection. Please note that if you exercise this right, your user license to use the Game and related services will cease automatically. 

<u>Right of correction and erasure</u>
You have the right to have inaccurate Personal Data rectified, in accordance with Article 16 of the GDPR. 

You have the right to have your Personal Data erased where one of the following grounds applies, see Article 17 of the GDPR: 
<ul><li>The Personal data is no longer necessary in relation to the purposes for which it was collected or otherwise processed, </li>
<li>if you have withdrawn your consent and there are no other legal grounds for the processing, </li>
<li>if you have objected to the processing and there are no overriding legitimate grounds for the processing, </li>
<li>the personal data have to be erased for compliance with a legal obligation in Union or Member State law, </li>
<li>the personal data have been unlawfully processed or </li>
<li>the personal data have been collected in relation to the offer of information society services. </li></ul>

Please note that your right to erasure may be limited if the data are necessary for compliance with a legal obligation or for the establishment, exercise or defense of legal claims. 

<u>The right to restriction </u>
You have the right to obtain restriction of processing in certain circumstances, in accordance with Article 18 of the GDPR. If you have the right to restriction, we will only process your Personal Data with your consent or for the establishment, exercise or defense of a legal claim or to protect a person or important grounds of public interest. 

<u>The right to withdraw consent </u>
If we have asked for your consent to our processing of your Personal Data, you have the right to withdraw your consent at any time, in accordance with Article 7 of the GDPR. You may opt out and/or unsubscribe from emails from us and our service providers and the personal data stored that you have consented to provide to us at any time, either via the unsubscribe link included in the emails, or by emailing social@generationzero.com. If you withdraw your consent, we will cease processing of the Personal Data for which you have withdrawn consent, unless we have a legal obligation to keep some or parts of your data. Please note that if you withdraw your consent, your right to play the Game and related services will cease automatically. The withdrawal of your consent does not affect the lawfulness of processing based on your consent before its withdrawal. 

<u>The right to data portability</u>
You have the right to receive your Personal Data that you have provided to us in a structured, commonly used and machine-readable format and have the right to transmit those data to another controller without hindrance if the processing is based on consent or contract performance, sin accordance with Article 20 of the GDPR. 

<u>Changing or Removing Account Information</u>
Access and control over most Personal Data in the Game is readily available through the profile editing tools on your account with the applicable platform/service provider that you are accessing the game through. End Users may modify or delete any or all of their profile information at any time by logging into their accounts. Information will be updated as soon as possible. End Users who wish to deactivate their Game account may do so in their accounts with the applicable platform/service provider that you are accessing the game through. Removed information may persist in backup copies for a reasonable period of time but will not be generally available to other End Users or visitors of the Game. You cannot however remove communications made in any communication features in the Game, which might have been shared with other End Users (for example sending personal messages to another End Users).

If you wish to invoke any of the rights described above, you may contact us at any time by emailing us at social@generationzero.com. We will process and answer your requests without undue delay and in any event within one month of our receipt of the request unless a longer period is required due to the complexity of the request. In this case, our response time can be up to three months in total as permitted by Article 12 of the GDPR."
"privacy_policy_text_part4","

<u>11. Disputes</u>

<u>Disputes between you and Avalanche</u>

OUR GOAL IS TO RESOLVE DISPUTES FAIRLY AND QUICKLY. FOR ALL DISPUTES AGAINST AVALANCHE, YOU AGREE TO FIRST CONTACT AVALANCHE AND TRY TO RESOLVE THE DISPUTE INFORMALLY BY SENDING A WRITTEN NOTICE OF THE CLAIM (""""NOTICE"""") TO AVALANCHE. THE NOTICE TO AVALANCHE MUST BE SENT VIA REGISTERED LETTER TO THE ADDRESS LISTED IN SECTION 17 BELOW OR BY EMAIL WITH CONFIRMATION OF RECEIPT. THE NOTICE MUST (A) INCLUDE YOUR NAME, YOUR RESIDENTIAL ADDRESS AND E-MAIL ADDRESS AND / OR MOBILE PHONE NUMBER ASSOCIATED WITH YOUR ACCOUNT REGISTERED WITH AVALANCHE AND/OR THE PLATFORM/SERVICE PROVIDER; (B) DESCRIBE THE TYPE AND REASON FOR THE CLAIM; AND (C) SPECIFY THE SPECIFIC COMPENSATION SOUGHT, IF ANY. IF YOU AND AVALANCHE CANNOT AGREE ON A SOLUTION TO THE DISPUTE WITHIN 60 DAYS OF RECEIVING SUCH A NOTICE, EITHER PARTY MAY INITIATE LEGAL PROCEEDINGS IN ACCORDANCE WITH SECTIONS 12-15 BELOW. 

<u>User disputes</u>

You are solely responsible for your interactions with other users of the Game. We reserve the right, but have no obligation, to monitor disputes between you and other users.


<u>12. Arbitration</u>

If you are located within the United States of America, the following applies to you: Any claim (excluding claims for injunctive or other equitable relief) where the total amount of the award sought by either party is less than $10,000 shall be resolved via binding non-appearance-based arbitration initiated through the American Arbitration Association (“AAA”). The AAA Rules are available online at www.adr.org or by calling the AAA at 1-800-778-7879. In any such arbitration, the parties and AAA must comply with the following rules: (a) the arbitration shall be conducted by telephone, online and/or be solely based on written submissions, the specific manner shall be chosen by the party initiating the arbitration; (b) the arbitration shall not involve any personal appearance by the parties or witnesses unless otherwise mutually agreed by the parties; (c) the arbitrator may award injunctive or declaratory relief only in favor of the individual party seeking relief and only to the extent necessary to provide relief warranted by that party’s individual claim; and (d) any judgment on the award rendered by the arbitrator may be entered in any court of competent jurisdiction. Nothing in this Agreement shall prevent either party from seeking remedies in small claims court of competent jurisdiction.

The right to refrain from arbitration. You may choose to waive this arbitration term. Then neither you nor Avalanche can demand that the other party take part in arbitration proceedings. In order to refrain, you must inform Avalanche in writing about this within 30 days of obtaining notice of this Arbitration section. You must provide the name and address, the e-mail address associated with your Game account (if you have one) and a clear wording that you want to waive the arbitration terms. All requests to refrain from arbitration must be sent to: Fatalist Publishing AB, Västgötagatan 5, S-11827 Stockholm, Sweden and marked “Waiver of Arbitration”. If you do not waive this arbitration section it will continue to apply to you. 


<u>13. Class action waiver</u>

YOU AGREE THAT ANY AND ALL CLAIMS MUST BE MADE IN YOUR INDIVIDUAL CAPACITY, AND NOT AS A PLAINTIFF OR CLASS MEMBER IN ANY PURPORTED CLASS OR REPRESENTATIVE PROCEEDING.


<u>14. Claims</u>

YOU AND AVALANCHE AGREE THAT ANY CAUSE OF ACTION ARISING OUT OF OR RELATED TO THE TERMS OF USE OR THIS PRIVACY POLICY MUST COMMENCE WITHIN ONE (1) YEAR AFTER THE CAUSE OF ACTION ACCRUES. OTHERWISE, SUCH CAUSE OF ACTION IS PERMANENTLY BARRED.


<u>15. Governing law</u>

(a) If you are located outside of the United States of America this Agreement shall be governed by and construed in accordance with the laws of Sweden, without giving effect to any principles of conflicts of law, and the parties hereby consent to the sole and exclusive jurisdiction of the courts of Sweden, with the district court of Stockholm (Stockholms Tingsrätt) as first venue, to resolve any disputes arising out of or relating to this Agreement.

(b) If you are located within the United States of America, and unless otherwise required by a mandatory law of any jurisdiction, this Agreement shall be governed by and construed in accordance with the laws of the state of New York, without giving effect to any principles of conflicts of law. You agree that any action arising out of or relating to these Terms of Use that is not subject to mandatory arbitration as set forth above in section 12 shall be filed only in the state or federal courts in and for New York County, New York and you hereby consent and submit to the personal jurisdiction of such courts for the purposes of litigating any such action.

(c) Notwithstanding anything to the contrary, Avalanche may apply to any court of competent jurisdiction for injunctive or other equitable relief.


<u>16. Changes to our Privacy Policy</u>

This Privacy Policy applies to all information collected by us or provided to us on and after the Effective Date. This Privacy Policy is subject to change and we may make any changes to this Privacy Policy as we see fit. Avalanche will notify you of material changes by posting them on applicable game/app stores, and/or on the websites etc. You are encouraged to check back and review this Privacy Policy from time to time so that you will always know what information is collected, how it is used and to whom it is disclosed. Your continued use of our services and playing of the Game subject to this Privacy Policy will signify your acceptance of Privacy Policy changes.


<u>17. Contact</u>

If you have any questions, complaints or comments regarding our Privacy Policy, please contact Avalanche at:

Fatalist Publishing AB
Västgötagatan 5
S-11827 Stockholm
Sweden 
Email: social@generationzero.com

You may also contact the Swedish Data Protection Authority if you have any complaint regarding Avalanche Studios processing of your personal data. 

Phone: 08-657 61 00 
Mail: Datainspektionen, Box 8114, 104 20 Stockholm
Email: datainspektionen@datainspektionen.se


Last Updated: May 8, 2019"
"product_basegame_title_dnu","Apparel"
"region_archipelago_name_uppercase","ARCHIPELAGO"
"region_central_settlement_name","Central Settlement"
"region_central_settlement_name_uppercase","CENTRAL SETTLEMENT"
"region_city_name","City Region"
"region_city_name_uppercase","CITY REGION"
"region_farmlands_name","FARMLANDS "
"region_forest_name_uppercase","FOREST REGION"
"region_marshland_name","MARSHLANDS"
"region_mountain_name_uppercase","MOUNTAINS REGION"
"region_northern_coastline_name","NORTH COAST"
"region_southcoast_name_uppercase","SOUTH COAST"
"region_southern_coastline_name","Southern Coastline Region"
"region_southern_coastline_name_uppercase","SOUTHERN COASTLINE"
"region_western_coastline_name","Western Coastline Region"
"region_western_coastline_name_uppercase","WESTERN COASTLINE"
"reserve_selection_hide","HIDE RESERVE SELECTION"
"reserve_selection_show","SHOW RESERVE SELECTION"
"safehouse_storage_title","STORAGE BOX"
"sergei_dialogue_line_prefix","SERGEI KUZNETSOV"
"shooting_range_name","SHOOTING RANGE"
"shooting_range_scoreboard_distance_header","Distance"
"shooting_range_scoreboard_lane_header","Lane"
"shooting_range_scoreboard_name_header","Name"
"shooting_range_scoreboard_score_header","Score"
"shooting_range_scoreboard_shots_header","Shots"
"signtranslation_applen","Apples
Swedish, from Habo
Special offer 4.90 kr / kg"
"signtranslation_arbetepagar","WORK IN PROGRESS
DO NOT OPERATE"
"signtranslation_bellmonde","Oh hoj!!

...What a beautiful bicycle.

It's finally here,
Bellmond's new bicycle,
for both men and women.
Choose Bellmonde"
"signtranslation_bibliotek","LIBRARY"
"signtranslation_blandfars","Mixed mince
Pork / beef
This week only!!!"
"signtranslation_blodpudding","Blood pudding
Good basic food"
"signtranslation_blommor","FLORIST"
"signtranslation_busstidtabell","Bus timetable - Countryside traffic"
"signtranslation_cafe","CAFÉ"
"signtranslation_embroidery_01","""My home is my castle"""
"signtranslation_embroidery_02","""To err is human"""
"signtranslation_embroidery_03","""We all start out as children"""
"signtranslation_embroidery_04","""There's no place like home"""
"signtranslation_embroidery_05","""Don't throw in the towel"""
"signtranslation_embroidery_06","""Everything in its own time"""
"signtranslation_embroidery_07","""He who seeks shall find"""
"signtranslation_embroidery_08","""Home sweet home"""
"signtranslation_embroidery_09","""Keep calm and carry on"""
"signtranslation_embroidery_10","""It's all part of the game"""
"signtranslation_embroidery_11","""The power of one"""
"signtranslation_embroidery_12","""Offense is the best defense"""
"signtranslation_end_of_public_road","END OF PUBLIC ROAD"
"signtranslation_falukorv","Falukorv (ring sausage)
Classic type - Whole ring"
"signtranslation_fiskpinnar","Fish sticks
24 sticks"
"signtranslation_flaskkotletter","Pork chops, On the bone
Special offer 45.60 kr/kg"
"signtranslation_gasflaskor","GAS CYLINDERS
MOVE TO SAFETY IN CASE OF FIRE"
"signtranslation_glass","We sell ice cream!"
"signtranslation_glasstutar","Ice cream cones
Vanilla / chocolate
Fill the freezer today!"
"signtranslation_godislosvik","Bulk candy
11.95 kr/kg
More than 20 varieties!"
"signtranslation_hotel","HOTEL"
"signtranslation_hushallsbank","Get a loan from us!

We have all major currencies:
Lira, DMark, Peseta, Franc
Come in and let's have a chat about your loan
We have offices in Salthamn and other towns near you.

Hushållsbank"
"signtranslation_hyrvideofilm","Video rental here!
Top list 29 kr"
"signtranslation_ingvarcarlsson","Ingvar Carlsson declares:
""THE BERLIN WALL HAS FALLEN"""
"signtranslation_kassa","CASH"
"signtranslation_kattmat","Cat food, prawn flavor
Only 3.75 kr"
"signtranslation_kladbutiken","CLOTHES SHOP"
"signtranslation_konditori","CONFECTIONERS"
"signtranslation_konto","CARD CHARGE"
"signtranslation_korvbiljetter","HOTDOGS & TICKETS"
"signtranslation_kundsam","KUNDSAM SUPERMARKET"
"signtranslation_margarin","Light margarine
Special offer 12.60 kr"
"signtranslation_motiv","What happens now:
The Government
The Warsaw pact
The Armed forces"
"signtranslation_moviebox","We have rental VCRs!
39 kr per day with a video"
"signtranslation_musli","Musli
With raisins and nuts
Only 15.95 kr"
"signtranslation_no_alcohol","It is forbidden to consume alcoholic beverages.
Unauthorized posters are prohibited."
"signtranslation_none","NO TRANSLATION"
"signtranslation_parkering","NO PARKING"
"signtranslation_pizzeria","PIZZERIA"
"signtranslation_polis","POLICE"
"signtranslation_posten","POST OFFICE"
"signtranslation_raddningstjansten","COAST & ARCHIPELAGO
EMERGENCY SERVICES"
"signtranslation_restaurang","RESTAURANT"
"signtranslation_salthamn","""SALTHAMN""
(Salt harbour)"
"signtranslation_sgglacer","SG Glacer
Swedish Soy-based Summer Ice Cream"
"signtranslation_sirapslimpa","Bread
Pre-sliced
Great value 7.50 kr"
"signtranslation_skargardskiosken","ARCHIPELAGO KIOSK"
"signtranslation_skrapphar","Throw your trash here"
"signtranslation_skyddsrum","EMERGENCY SHELTER"
"signtranslation_stomavbrott","Breaking news:
IRON CURTAIN COLLAPSES
Soviet Unrest"
"signtranslation_tobak","Tobacco & games
(Tobacconist and bookmaker)"
"signtranslation_torskfile","Cod fillets
From the Baltic"
"signtranslation_utryckningsfordon","EMERGENCY VEHICLES"
"signtranslation_valkommenhem","WELCOME HOME!"
"signtranslation_vardcentral","CLINIC"
"signtranslation_wm22b_barn","Do not open, alien colonist inside!"
"signtranslation_yttervik","""YTTERVIK""
(Outer bay)"
"skill_01_description_01","Increases the speed at which you aim down sights."
"skill_01_description_04","** beAedAbbdc"
"skill_01_description_13","While active, the Marksman specialization completely eliminates weapon sway when using any weapon.

Only one specialization may be active at a time."
"skill_01_name_01","AIM SPEED"
"skill_01_name_04","** BecbBEcaEc"
"skill_01_name_13","MARKSMAN"
"skill_02_description_01","Increases the accuracy of thrown items.

Level 1: +60% increased accuracy

Level 2: +100% increased accuracy"
"skill_02_description_05","Unlocks the ability to spot enemies using your binoculars. Spotting enemies will highlight them to all nearby players for a short period of time.

Level 1: 15-second highlight

Level 2: 30-second highlight
"
"skill_02_description_07","Increases the amount of base XP obtained when destroying a marked enemy.

Level 1: +20% base XP

Level 2: +40% base XP"
"skill_02_name_01","THROW ACCURACY"
"skill_02_name_05","ENEMY MARKING"
"skill_02_name_07","VETERAN GUERILLA"
"skill_03_description_01","Increases the maximum amount of stamina your character has.

Level 1: +25% stamina

Level 2: +50% stamina"
"skill_03_description_02","Increases your stamina recharge rate.

Level 1: 20% faster recharge 

Level 2: 40% faster recharge "
"skill_03_description_03","Increases the jogging and sprinting speed of your character.

Level 1: 15% faster 

Level 2: 30% faster "
"skill_03_description_04","Increases your maximum health.

Level 1: 10% health increase

Level 2: 20% health increase

Level 3: 30% health increase"
"skill_03_description_05","Unlocks an additional bar in the inventory."
"skill_03_description_06","Allows player to withstand stronger attacks without being knocked down."
"skill_03_description_09","Decreases visibility to enemies.

Level 1: 20% less visible

Level 2: 40% less visible 

"
"skill_03_description_11","Downed state timer is doubled, extending the time during which allies can revive you."
"skill_03_description_12","Increases your movement speed when not in a standing stance.

Level 1: 15% faster crouch speed.

Level 2: 30% faster crouch speed."
"skill_03_description_13","While the Survivor specialization is active, you may revive yourself once per combat encounter without the use of an adrenaline shot.

Only one specialization may be active at a time."
"skill_03_description_14","While the Commando specialization is active, the first damage dealt on any unaware enemy is increased by 15%.

Only one specialization may be active at a time."
"skill_03_name_01","STAMINA AMOUNT"
"skill_03_name_02","STAMINA RECHARGE"
"skill_03_name_03","RUNNING SPEED"
"skill_03_name_04","HEALTH AMOUNT"
"skill_03_name_05","CARRY CAPACITY"
"skill_03_name_06","STEADY FEET"
"skill_03_name_09","VISIBILITY"
"skill_03_name_11","DOWN BUT NOT OUT"
"skill_03_name_12","COVERT MOVEMENT SPEED"
"skill_03_name_13","SURVIVOR"
"skill_03_name_14","COMMANDO"
"skill_04_description_01","Increases the amount of information provided when spotting an enemy with the binoculars.

Level 1: Difficulty indicated

Level 2: Distance indicated"
"skill_04_description_02","Increases your base gas resistance by 10%."
"skill_04_description_03","Increases the amount of XP you earn for completing missions.

Level 1: +50% XP earned

Level 2: +100% XP earned"
"skill_04_description_04","Unlocks the ability to unlock non-special locked doors using lockpick items."
"skill_04_description_05","Increases the amount of damage done to enemy components.

Level 1: +5% damage

Level 2: +10% damage
"
"skill_04_description_06","Increases the amount of ammo found from in containers and when looting destroyed enemies.

Level 1: 50% ammo increase

Level 2: 100% ammo increase"
"skill_04_description_07","Improves the impact of using EMP weaponry.

Level 1: +25% EMP area of effect

Level 2: + 50% EMP area of effect"
"skill_04_description_08","Unlocks the ability to scavenge enemy components even if they are damaged.

Level 1: May scavenge up to 25% damaged components

Level 2: May scavenge up to 50% damaged components"
"skill_04_description_09","** EaACeDcebE"
"skill_04_description_10","** cCBABCDbAE"
"skill_04_description_11","Unlocks the ability to hack enemies. Allows you to hack enemies using your binoculars, confusing them temporarily.

Level 1: Hacked for 20 seconds

Level 2: hacked for 40 seconds"
"skill_04_description_12","Improves the damage caused by explosive weaponry.

Level 1: +10% explosive damage 

Level 2: +30% explosive area of effect"
"skill_04_description_13","While the Hacker specialization is active, any remote hacking will cause enemies to attack other enemies.

Only one specialization may be active at a time."
"skill_04_description_14","While the Engineer specialization is active, the player may scavenge undamaged Tick Pods from enemies and use them to deploy Ticks that attack enemies.

Only one specialization may be active at a time."
"skill_04_name_01","SPOTTING INTEL"
"skill_04_name_02","CHEMIST"
"skill_04_name_03","INQUISITIVE MIND"
"skill_04_name_04","LOCKPICKING"
"skill_04_name_05","COMPONENT DAMAGE"
"skill_04_name_06","SALVAGE"
"skill_04_name_07","EMP EXPERT"
"skill_04_name_08","MECHANIC"
"skill_04_name_09","** DdcbCEecaa"
"skill_04_name_10","** bCcdCeDbcd"
"skill_04_name_11","REMOTE HACKING"
"skill_04_name_12","EXPLOSIVES EXPERT"
"skill_04_name_13","HACKER"
"skill_04_name_14","ENGINEER"
"skill_point_title","SKILL POINT"
"skill_type_active","ACTIVE SPECIALIZATION"
"skill_type_passive","PASSIVE SKILL"
"skill_unlock_requirement_1","SPEND 1 SKILL POINT TO UNLOCK"
"skill_unlock_requirement_2","SPEND 5 SKILL POINTS TO UNLOCK"
"skill_unlock_requirement_3","SPEND 9 SKILL POINTS TO UNLOCK"
"skill_unlock_requirement_4","SPEND 13 SKILL POINTS TO UNLOCK"
"skills_cost","COST:"
"skills_name","PASSIVE"
"skills_pointsspent","SKILL POINT(S) SPENT"
"skills_requirements","REQUIREMENTS"
"skills_reset_skill_tree_button","RESET SKILLS"
"skills_reset_skill_tree_header","Resetting your skills will refund your skill points for this tree. Do you wish to reallocate your skill points?"
"skills_screen_category_combat_title","COMBAT"
"skills_screen_category_support_title","SUPPORT"
"skills_screen_category_survival_title","SURVIVAL"
"skills_screen_category_tech_title","TECH"
"skills_screen_cost","Cost"
"skills_screen_locked","Locked"
"skills_screen_max_level","MAX LEVEL"
"skills_screen_no_active_skill","NO ACTIVE SKILL"
"skills_screen_skill_points_header","SKILL POINTS"
"skills_set_active","ASSIGN SKILL"
"skills_set_inactive","UNASSIGN SKILL"
"skills_tier","TIER"
"state_calm","CALM"
"state_combat","-"
"state_fleeing","FLEEING"
"state_frozen","FROZEN"
"state_interest_zone","NERVOUS"
"status_attribute_ammunition_capacity_label","Ammunition Capacity"
"status_attribute_bullet_resistance_label","Bullet Resistance"
"status_attribute_damage_label","Damage"
"status_attribute_damage_reduction_label","Damage Reduction"
"status_attribute_damage_resistance_label","Damage Resistance"
"status_attribute_explosion_resistance_label","Explosion Resistance"
"status_attribute_fall_resistance_label","Fall Resistance"
"status_attribute_fire_resistance_label","Fire Resistance"
"status_attribute_gas_resistance_label","Gas Resistance"
"status_attribute_handling_label","Handling"
"status_attribute_health_bonus_label","Health Bonus"
"status_attribute_impactresistance_label","Impact Resistance"
"status_attribute_jump_boost_label","Jump Boost"
"status_attribute_movement_speed_label","Movement Speed"
"status_attribute_noise_reduction_label","Noise Reduction"
"status_attribute_rate_of_fire_label","Rate Of Fire"
"status_attribute_recoil_reduction_label","Recoil Reduction"
"status_attribute_spread_reduction_label","Spread Reduction"
"status_attribute_velocity_increase_label","Velocity Increase"
"status_attribute_visibility_label","Visibility"
"subregion_archipelago_iboholmen","Iboholmen"
"subregion_archipelago_n_saltholmen","Norra Saltholmen"
"subregion_archipelago_s_saltholmen","Södra Saltholmen"
"subregion_farmlands_dyrbo","Dyrbo"
"subregion_farmlands_overby","Överby"
"subregion_southcoast_hisinganaset","Hisinganäset"
"subregion_southcoast_savered","Sävered"
"take_photo_header","TAKE PHOTO"
"team_screen_experience_title","EXPERIENCE"
"team_screen_level_short","Lvl"
"team_screen_player_stats","PLAYER STATS"
"test_contentkey","I am unset, I am default"
"tobii_aim_gaze_description","Direct your gun towards where you are looking when entering aim mode"
"tobii_aim_gaze_name","AIM AT GAZE"
"tobii_binoculars_gaze_description","Direct your binoculars towards where you are looking when entering aim mode"
"tobii_binoculars_gaze_name","BINOCULARS AT GAZE"
"tobii_bungee_zoom_name","BUNGEE ZOOM"
"tobii_clean_ui_description","Fade out HUD elements when you are not looking at them"
"tobii_clean_ui_name","CLEAN UI"
"tobii_dynamic_lighting_description","Use eye tracking to get a more dynamic light exposure"
"tobii_dynamic_lighting_name","DYNAMIC LIGHTING"
"tobii_extended_view_description","The game camera will turn based on where you are looking"
"tobii_extended_view_name","EXTENDED VIEW"
"tobii_extended_view_responsiveness_description","How quickly the camera responds to your eye movements"
"tobii_extended_view_responsiveness_name","EYE SENSITIVITY"
"tobii_extended_view_tracking_speed_description","How quickly the camera responds to your head movements"
"tobii_extended_view_tracking_speed_name","HEAD TRACKING SPEED"
"tobii_extended_view_yaw_angle_description","Limits the maximum range of camera movement"
"tobii_extended_view_yaw_angle_name","MAX YAW ANGLE"
"tobii_spot_at_gaze_description","Spot animals in binoculars view by looking at them and pressing {INTERACT}. Track animal calls by looking at them and pressing {INTERACT}."
"tobii_spot_at_gaze_name","SPOT AT GAZE"
"tobii_tracker_description","Turn tobii tracking on or off"
"tobii_tracker_header","TOBII TRACKER"
"tobii_tracker_name","TRACKER ENABLED"
"tracked_animal_tooltip_header","TRACKED ANIMAL"
"tracking_info_previously_spotted","PREVIOUSLY SPOTTED"
"tut_adrenaline","Adrenaline shots are items that when present in your inventory, can be used to revive yourself when downed. Doing so will consume one adrenaline shot."
"tut_adrenaline_header","Adrenaline shot"
"tut_alerted","You have alerted an enemy. Find a place to hide or use {crouch} to crouch and avoid being detected."
"tut_alerted_header","Enemies"
"tut_ammo","Most weapons have different types of ammunition. They may differ in effectiveness against enemy types, components or armor parts. You can attach different ammo types to a weapon in the inventory."
"tut_ammo_header","Ammunition"
"tut_animal_states_1","Animals can be scared if they see, smell, or hear you, and may start to flee. Fleeing animals will run until they feel safe. They will remain vigilant for a period of time afterwards, heightening their senses."
"tut_animal_states_1_header","FLEEING ANIMALS"
"tut_attachments","You can find and attach different weapon attachments to improve aspects of a specific weapon. Attachments come in different quality levels and their stats improve with quality. Some of the most advanced attachments can only be scavenged from enemies, as long as they have not been damaged in the fight."
"tut_attachments_header","Weapon attachments"
"tut_attraction","Lure items like radios and boomboxes can be used to attract non-alerted enemies. This can be used to set traps and ambushes, or to lure enemies away from areas. More advanced lures can be scavenged from Seeker enemies, if the right components are undamaged."
"tut_attraction_header","Luring enemies"
"tut_basic_navigation","Move around using the movement keys, or Left Stick if using a controller."
"tut_basic_navigation_header","Basic navigation"
"tut_basic_navigation_ps4","Move around using the left stick."
"tut_basic_navigation_xb1","Follow blood trails to locate a wounded animal."
"tut_blood","BLOOD TRAILS"
"tut_blood_header","Use lockers at outposts to buy weapons and equipment."
"tut_cabinet","LOCKER"
"tut_cabinet_header","Animal calls indicate the general direction of a nearby animal."
"tut_calls","ANIMAL CALLS"
"tut_calls_header","Animal warning calls indicate they have started to notice your presence. Try to move more quietly by using cover, and make sure the animal is not downwind from you."
"tut_calls_warning","WARNING CALLS"
"tut_camera_xbox","Keep an eye on your visibility meter. Moving about in the open makes you more visible to animals. Moving in a lowered stance, or using trees and foliage as cover, makes it harder for animals to spot you. "
"tut_camo","CAMOUFLAGE"
"tut_camo_header","Cash is used to buy new weapons and equipment from a locker at an outpost."
"tut_challenges","Check out postings on the notice boards for new challenges that award experience points (XP)."
"tut_challenges_header","CHALLENGES"
"tut_codex_animalcalls","Animals can make different kinds of calls. When an animal calls, an on-screen indicator will show up to illustrate the general direction of the call. Use {INTERACT} to listen to the call when facing the indicator. This will show information about the species and the type of call.

MATING CALLS
This call type indicates that the animal is looking for a partner, and has a higher likelihood of responding to the use of an animal caller.

WARNING CALLS
This call type indicates that you or another player (in multiplayer) has alerted the animal to your presence by sight, scent, or noise. The animal will be more vigilant, but has not yet fled.

Different species and animals within species have varied calling behaviors. Very difficult animals will rarely make calls."
"tut_codex_animalcalls_header","Animals have different behaviors depending on what their current needs are, and whether or not they have been alerted. Over the course of the day, they will seek out need zones for resting, eating, or drinking. They will revisit need zones daily, unless there is hunting pressure in the area. If an animal starts to notice your presence, they will become alerted but not scare immediately. Only when they sense that you are near enough to pose a threat will they start to run away. Fleeing animals will run until they feel safe, and then return to their normal behavior. They will, however, remain vigilant with heightened senses for a short period after having calmed down."
"tut_codex_animalstates","ANIMAL BEHAVIOR"
"tut_codex_basicnavigation","BASIC NAVIGATION"
"tut_codex_camera_header","Visibility represents how noticeable you are in your surroundings. This is indicated by the visibility meter in the lower righthand corner of the HUD. Moving around and being out in the open makes you more visible to animals, while standing still, taking a lower stance, or hiding in foliage makes you less visible."
"tut_codex_cash","Cash is a currency that is used to buy weapons and equipment. You can earn cash by harvesting animals or completing missions and challenges. "
"tut_codex_cash_header","The codex is a section in the pause menu screen that provides you with a lot of information about your profile, statistics, information about the world, and tutorials for the game. If you'd like to view a tutorial again, you can always find it in the codex's tutorials section."
"tut_codex_collectibles","There are two types of collectibles that you can find in the reserves: artifacts and sheds. Collectibles give you an XP reward when found. You can view how many collectibles are in a subregion through its codex entry.

ARTIFACTS
These are historical artifacts that reveal a bit about the history of the reserve.

SHEDS
Sheds are antlers that are discarded by animals as they grow new ones for the coming season. They come in different sizes and several can be found in each subregion. "
"tut_codex_console","Foliage, such as lower vegetation, bushes, or tree branches, lower your visibility. They help conceal you from a machine's line of vision, but will also make more noise when you move through them. "
"tut_codex_foliage","FOLIAGE"
"tut_codex_foliage_header","Approach a downed animal and press {INTERACT} to harvest it. Harvesting an animal will provide you with cash, XP, and a ballistics report on that particular hunt.

TROPHY RATING
A score based on the size of an animal's ""trophy,"" such as antlers or tusks.

QUICK KILL BONUS
A modifier based on the time it took for an animal to die from your shot. The shorter the time, the better your score will be.

INTEGRITY BONUS
A modifier based on how well the caliber or ammo type of your shot corresponded to the size and type of animal. Shooting an animal with the most ethically suitable ammunition will improve your score.

CONSECUTIVE HARVESTS
A modifier based on how consistently you harvest downed animals. Harvesting all animals you hit will improve your score.

SCORE
The total score for the harvest, which is displayed on leaderboards and affects the amount of XP and cash rewards you receive.

SHOTS
You can cycle through all shots that impacted the animal to see more details, such as the percentage of total damage done by the shot. In multiplayer, you will also see which player made each shot."
"tut_codex_harvesting","HARVEST SCREEN"
"tut_codex_health_header","Whenever you move around, your heart rate will increase. If you remain still, it will return to a normal level. Your heart rate is indicated by a dynamic icon in the lower righthand corner of the HUD. 

An elevated heart rate will increase your aim wobble. You can hold your breath temporarily to steady your aim, but your heart rate will continue to rise. At a certain point, your heart rate will be too high to continue holding your breath and you will lose your steady aim."
"tut_codex_heartrate","HEART RATE"
"tut_codex_heartrate_header","Hunting pressure is established whenever you fire and land a shot on an animal that is eventually downed. Other animals will start to avoid an area with hunting pressure. Hunting pressure can build in a single area, causing even more animals to avoid it. 

Hunting pressure will disappear as it appears elsewhere. It is illustrated by a colored field on the map."
"tut_codex_huntingpressure","HUNTING PRESSURE"
"tut_codex_huntingpressure_header","Hunting structures can be found and built in specific locations out in the reserve. There are two types of hunting structures: ground blinds and hunting towers. 

Hunting structures help conceal you from animals' senses, and are placed at opportune locations with open areas and wide fields of view, making them ideal for lure hunting."
"tut_codex_huntingstructures","HUNTING STRUCTURES"
"tut_codex_huntingstructures_header","Lookout points can be found throughout the reserve. Visiting them and using {INTERACT} on the information board will remove the surrounding darkened areas on your map and reveal points of interest. It will also provide you with a small amount of XP."
"tut_codex_map","The map displays the reserve and how much of it you have explored. Exploring the world and discovering points of interest will mark them on the map. They can also be marked by visiting lookout points. 

You can fast travel to any visited and discovered Outpost by clicking on its icon on the map. You can also set a waypoint on the map. The map will also display hunting pressure and need zones.

In multiplayer, you can see icons representing other players on the map."
"tut_codex_map_header","You can take on missions and challenges provided by the reserve wardens. The local residents have various needs that can be accomplished through hunting. Completing missions will reward you with cash and XP.

Any number of missions and challenges can be taken on simultaneously, and you can use the mission log to select which mission you want to actively track on your Huntermate.

Missions are completely optional and are not required to unlock any new game content."
"tut_codex_missions","MISSIONS"
"tut_codex_missions_header","Need zones are areas where animals go to eat, sleep, or drink. They will return to their need zones during specific times on a daily basis, as long as there is not hunting pressure in the area.

Spotting an animal within a need zone will reveal the need zone on the map. Investigating tracks within a need zone will also reveal it on the map. The more tracks you investigate, the more information will be presented on the map."
"tut_codex_needzones","NEED ZONES"
"tut_codex_needzones_header","Press {HEADLAMP} to turn your headlamp on. You'll need it to find tracks when hunting at night.

Nighttime begins at 19:00 and ends at 05:00."
"tut_codex_noise","Making noise may alert machines to your presence. You make noise by moving or shooting. The faster you move, the more noise you make. Moving through foliage will also make more noise.

Noise can be masked by environmental sounds, such as wind and rainfall. Use the ambient noise to your advantage when moving around the wold."
"tut_codex_noise_header","NOISE"
"tut_codex_outposts","Outposts are located in each region. After visited and claimed at the flag pole, they can be fast traveled to via the map.

At an outpost, you can use the cabin to rest, and the locker to purchase equipment and access your storage."
"tut_codex_outposts_alt","Outposts are located in each region. After visited and claimed at the flag pole, they can be fast traveled to via the map.

At an outpost, you can use the cabin to rest, the locker to purchase equipment and access your storage, and the notice board to take on challenges."
"tut_codex_outposts_header","OUTPOSTS"
"tut_codex_perks","Perks represent different weapon-related abilities that provide new opportunities or make certain aspects of using weapons easier. Perks can be purchased with perk points.

Perks are structured in trees, and in order to unlock a perk, you must first have unlocked an adjoining node in the tree.

Perks come in four different categories, one for each weapon type: Rifles, Handguns, Shotguns, and Archery."
"tut_codex_perks_header","Your scent travels with the wind and can alarm animals if they sense it. Your scent spreads differently depending on the wind's behavior. If the wind is strong, the scent will be carried far, but narrowly along the wind's direction. If the wind is not strong, the scent will not be carried as far, but will disperse more widely.

Scent can be temporarily masked using a scent eliminator."
"tut_codex_shooting_header","SHOOTING"
"tut_codex_shooting_range","Shooting ranges allow you to practice shooting, familiarize yourself with your weapons, and host friendly competitions in multiplayer games. No ammo is spent while on the shooting range platform.

TARGET CONTROL
Shooting ranges contain multiple targets at different distances. The active distance can be changed from the control room illustrated in the image. Switching distances in the control room changes it for all lanes simultaneously.

SCORING
Hits to targets are scored at the shooting range individually per player and are displayed on a shared scoreboard while standing on the shooting platform.

To reset your score, press one of the “Reset Personal Score” buttons on the shooting platform."
"tut_codex_shooting_range_header","SHOOTING RANGES"
"tut_codex_skills_header","Binoculars and rangefinders can be used to spot animals from afar. When equipped and in aim mode, use {INTERACT} when looking at an animal to spot it.

Spotting an animal will reveal information about its gender and difficulty, and will highlight the animal for a short period of time.

Spotting an animal that is currently using a need zone will automatically mark the need zone on your map."
"tut_codex_spotting","SPOTTING"
"tut_codex_spotting_header","It is always important to take your stance into consideration. There are three stances: standing, crouching, and prone.

Use {JUMP} to stand, {CROUCH} to crouch, and {PRONE} to go prone. 

Crouching and going prone will make you less visible to machines."
"tut_codex_stances","It is always important to take your stance into consideration. There are three stances: standing, crouching, and prone.

Use {JUMP} to stand, {CROUCH} to crouch, and hold {PRONE} to go prone. 

Crouching and going prone will make you less visible to machines."
"tut_codex_stances_console","STANCES"
"tut_codex_stances_header","All animals leave tracks, albeit not in equal amounts. Tracks can be investigated to learn more about an animal's movements. Use {INTERACT} to examine a track when close enough to it.

Tracks are shown in different colors. All tracks from the same animal as the previous track you investigated are cyan-colored (active tracks). Tracks belonging to new animals are white (inactive tracks).

There are a number of different track types. Read more about each type in the ""TRACK TYPES"" entry."
"tut_codex_tracking","TRACKING"
"tut_codex_tracking_header","There are a number of different track types providing various information. Certain skills will make more information available when interacting with a specific track type.

FOOTPRINTS
Footprints will show information about how fast the animal was traveling, as well as a cone indicating their direction at the time. Moving in the general direction of the cone should lead you to its next track.

DROPPINGS
Droppings will show information about how recently the animal passed by.

BLOOD SPLATTER
Blood splatters will show information about how your shot impacted, and how old the blood track is.

BLOOD TRACKS
Blood tracks will show information about how severe the animal is bleeding, as well as a directional cone."
"tut_codex_tracktypes","TRACK TYPES"
"tut_codex_wind","Wind is ever present in the wild, and can affect you in several ways. It generates ambient noise, which, if loud enough, can mask the noise you are making and prevent animals from hearing you. 

Wind also carries your scent, making it important to keep track of which direction it is blowing in. Avoid approaching animals downwind from you. You can identify which way the wind is blowing by looking at the cone indicator in the compass HUD, or by observing trees and floating substances."
"tut_codex_wind_header","WIND"
"tut_codex_xp","Earning XP will level up your character and unlock new skill points. You can earn XP by fighting machines, completing missions, or by discovering things in the world."
"tut_codex_xp_header","EXPERIENCE POINTS (XP)"
"tut_components","Enemy health is tied to components. Destroying the most vulnerable components will more quickly destroy the enemies. Components can be shielded by armor parts, making them harder to destroy."
"tut_components_header","Enemy health"
"tut_crouching","There is an enemy up by the road. You are unarmed.

Use {crouch} to toggle crouch and move more silently, in order to avoid detection."
"tut_crouching_header","Crouching"
"tut_environment","Some objects in the environment can be interacted with. Power cabinets and boxes can be shot at for EMP discharge explosions. Tanks, canisters and barrels can sometimes be shot for different results. Some lamps can be shot out to darken an area."
"tut_environment_header","Environmental objects"
"tut_exhaustion","You can't hold your breath to steady your aim if your heart rate is too high."
"tut_exhaustion_header","EXHAUSTION"
"tut_first_aid","First aid kits can be used to restore health for yourself. If you have unlocked the appropriate skill, you can heal others. Equip it to an equipment slot and use {fire} when selected to heal."
"tut_first_aid_console","First aid kit"
"tut_first_aid_header","You found a flashlight. Use {flashlight} to turn it on and off."
"tut_foliage","Foliage hides you from machines, but is noisy to traverse. Foliage includes bushes, low-hanging trees, and more."
"tut_foliage_header","Foliage"
"tut_harvest","Approach a downed animal to harvest it for XP, cash, and trophy score."
"tut_harvest_header","HARVESTING ANIMALS"
"tut_harvest_screen","The harvest screen details the specifics about your harvest, including directional information on each shot that connected with the animal.

Using an appropriate caliber, minimizing the time from impact to death, and consecutive harvests of animals shot will provide bonuses to your score."
"tut_headlamp_header","You can lose health if attacked by animals or falling from high altitudes. Your current health is indicated by a meter in the HUD. Recover health by resting at a cabin, or using a first aid kit."
"tut_huntermate","HUNTERMATE"
"tut_huntermate_header","When an animal is harvested, hunting pressure is added to the surrounding area. Animals will avoid any area affected by hunting pressure."
"tut_hunting_structures","Hunting stands and ground blinds are excellent for lure hunting. Animals will find it harder to detect you in one of these structures."
"tut_inventory","Now you have a weapon. Use {fire} to fire and {aim} to aim down sights. Do not forget to keep an eye on the ammo."
"tut_inventory_3","You have found an unloaded weapon. Without some ammo it is useless."
"tut_inventory_header","Inventory"
"tut_items_header","SWITCHING EQUIPMENT"
"tut_jump","Press {JUMP} to jump. Jumping causes sudden increases in noise and visibility."
"tut_jump_header","JUMPING"
"tut_leaderboards","Leaderboards show your highest scoring animal for each species and how it compares to those of your Steam friends."
"tut_leaderboards_header","Leaderboards show your highest scoring animal for each species and how it compares to those of your friends."
"tut_log_header","Tutorial log"
"tut_look","Look around using the mouse or the right stick when using a controller."
"tut_look_header","LOOKING"
"tut_look_ps4","Look around using the right stick."
"tut_look_xb1","Visiting a lookout point will reveal points of interest and information on the surrounding area."
"tut_luring","You can use animal callers and scent sprays to lure animals to you."
"tut_luring_header","LURING"
"tut_main_missions","Completing missions for the reserve's locals is a great way to earn cash and XP.

Missions are optional and are not necessary to unlock new game content. Complete missions to unlock additional ones."
"tut_main_missions_2","Missions and challenges are an optional part of the game. They provide a narrative context to your hunting and will reward XP and cash, but all of the game content can be unlocked and accessed without playing missions."
"tut_map_header","Occasionally objective areas will be highlighted on the map. Be sure to check your map when you feel lost on your mission."
"tut_map_region","Map highlights"
"tut_map_region_header","Tracking a mission will display the current objective on your Huntermate, and highlight any known mission area.

You can view all currently acquired missions in your Mission Log."
"tut_mission_saving","In a multiplayer game, your mission progress will only save to your local profile if: 
- You are in the host's game when the mission is started.
- You have previously completed any necessary prerequisite mission. 

You can still play missions started by the host without the above, but any progress you make together on that mission will be lost for you when you leave the host's game.

In the mission log you can see whether a mission you are playing will be saved to your profile or not."
"tut_mission_saving_header","Multiplayer mission saving"
"tut_missionitem","Mission items can be examined closer in the mission log for the specific mission. The information needed to complete the mission is often contained in one or several combined mission items."
"tut_movement_speed_console","RUNNING"
"tut_movement_speed_header","Need zones are locations where animals return to eat, sleep, or drink. Investigating tracks or spotting animals in a need zone will reveal more information about it on your map."
"tut_noise","Making noise will scare away animals. Keep an eye on the noise meter."
"tut_noise_header","A machine has heard you. Lower your stance and move carefully to keep as quiet as possible."
"tut_noise_spook","NOISE DETECTION"
"tut_noise_spook_header","Discovering each region's outpost allows you to fast travel there."
"tut_outpost","At outposts, you can buy new equipment, take on challenges, and rest."
"tut_outpost_header","Spend perk points to unlock new weapon proficiencies. Perk points are acquired at certain character levels."
"tut_pickafight","Remember that combat is not always the best approach. Sometimes being stealthy pays off (and saves bullets)."
"tut_pickafight_header","Combat"
"tut_playermap_header","Map"
"tut_pulse","Running increases your heart rate, which will make it harder to keep a steady aim."
"tut_pulse_header","Press {RELOAD} to reload your weapon."
"tut_reload","RELOADING"
"tut_reload_header","Rent a room from an outpost lodge to rest.

Resting will pass time and restore full health."
"tut_rest","RESTING"
"tut_rest_header","Safe houses can be discovered all over the world. You can respawn at them or fast travel to any one you have unlocked, using the map."
"tut_safehouse","Safe houses"
"tut_safehouse_header","You can interact with fallen enemies to scavenge them for ammo and potential undamaged component parts."
"tut_scavenging","Scavenging"
"tut_scavenging_header","An animal has picked up your scent. Your scent travels in the direction of the wind, and can alarm animals that pick it up.

The green cone in the compass indicates the current wind direction."
"tut_scent","Use scent eliminators to mask your scent from animals for a period of time."
"tut_scent_elim","SCENT ELIMINATOR"
"tut_shooting","Target a machine's important components, like its head or fuel cells, for a quicker kill."
"tut_shooting_header","Shooting"
"tut_shooting_range","Shooting ranges allow you to practice shooting without spending ammunition. You can host competitions with your friends as well."
"tut_shooting_range_header","Complete main missions from reserve locals to unlock various side missions."
"tut_skills2_header","ACTIVE SKILLS"
"tut_skills_header","Use {INTERACT} when looking through binoculars to spot an animal. 

Use {AIM} to go into aim mode with weapons or binoculars."
"tut_sprinting_header","Sprinting"
"tut_stances","Use {CROUCH} to crouch, {PRONE} to go prone, and {JUMP} to stand."
"tut_stances_console","Use {JUMP} to stand, {CROUCH} to crouch, and hold {PRONE} to go prone."
"tut_stances_header","Investigate tracks to learn about animal movements."
"tut_track","Tracks can be differently colored. A cyan-colored track belongs to the animal you are currently tracking.

White-colored tracks belong to a new animal."
"tut_track_color","TRACK COLOR"
"tut_track_color_header","Animal droppings indicate how recent the current track is. They also reveal the distance between the track and the animal.

A recent track means the animal is nearby, and that you should proceed with caution."
"tut_track_droppings","DROPPINGS"
"tut_track_droppings_header","Footprints indicate the direction the animal was moving in.

Upon examining a track, a visual cone will indicate the direction of the next track."
"tut_track_footprints","FOOTPRINTS"
"tut_track_footprints_header","TRACKS"
"tut_track_header","Tracks can reveal useful information about an animal, such as what species they are, whether they were calm or fleeing, and in what direction they were heading."
"tut_tut_inventory_3_header","An animal has seen you. Lower your movement speed, and stance while using foliage or other objects to stay hidden.

The visibility meter in the lower righthand corner indicates how exposed you are."
"tut_wind","Wind and rainfall can mask your noise. Use the ambient noise to your advantage when stalking an animal."
"tut_wind_header","You have unlocked a Side Mission. Go into the mission log to read the details."
"tut_worldmission01_01","Side Missions"
"tut_worldmission01_01_header","Gain XP to level up your character, and to earn skill points that you can use to unlock new skills.

XP can be acquired by fighting machines, completing missions, discovering new places, and finding collectibles."
"tut_xp","Experience points (XP)"
"tut_xp_header","UNDISCOVERED"
"undicovered_name","VERONIKA NILSSON"
"veronika_dialogue_line_prefix","Night Vision"
"vision_mode_night","Normal"
"vision_mode_normal","Tech View"
"vision_mode_organ_scanner","Thermal Vision"
"vision_mode_thermal","X-ray Vision"
"vision_mode_xray","DR. SVANTE VON ULMER"
"von_ulmer_dialogue_line_prefix","Vesslan Warboard"
"warboard_archipelago","Locate a possible machine invasion origin point at the Iboholmen Castle ruin."
"warboard_archipelago_payback_01_desc","Location: Archipelago Region

Shortly after the civilian evacuation of Salthamn was complete, the very first sighting of machines in the Archipelago Region was reported by a civilian at the Iboholmen Castle ruin. The army dispatched a reconnaissance team there, but the Vesslan Command Bunker soon lost contact with them, after they reported picking up a signal but before being able to detail what and where."
"warboard_archipelago_payback_01_summary","First Contact"
"warboard_archipelago_payback_01_title","Location: Archipelago Region

A transcribed message sent to the Vesslan Command Bunker from the nearby Saltholmen Naval Base indicates that most of the civilian population living in the area were being moved there in preparation for evacuation. The base is located on the west coast shore of Norra Saltholmen seems to have an underground bunker complex that might hold further answers to the whereabouts of the people of the Archipelago region."
"warboard_archipelago_payback_02_desc","Evacuating civilians were apparently transferred to a bunker in the nearby Saltholmen Naval Base, on Norra Saltholmen. Go there to find answers."
"warboard_archipelago_payback_02_summary","Another Castle"
"warboard_archipelago_payback_02_title","The machines at Iboholmen Castle ruin may have originated from the nearby southern shore of Iboholmen island."
"warboard_archipelago_payback_02a_desc","Location: Archipelago Region

The signal intelligence recovered from the reconnaissance team at Iboholmen Castle indicated some kind of signal source at Källviken, a small beach located south of the castle ruin. It seems that this isolated shore may have been the origin point of the machines that roam the whole Archipelago Region."
"warboard_archipelago_payback_02a_summary","Beachhead"
"warboard_archipelago_payback_02a_title","Location: Archipelago Region

The Vesslan Warboard indicates that there is a nearby naval base on the west coast of Södra Saltholmen island. It is indicated to contain a radio tower and as such might be a good place to find either any remaining military forces, or the means to contact someone else for help."
"warboard_archipelago_safety_01_desc","Look for any military presence at the Saltholmen Naval Base, on the island of Norra Saltholmen."
"warboard_archipelago_safety_01_summary","Calling for Help"
"warboard_archipelago_safety_01_title","Location: Archipelago Region

The radio mast in the Saltholmen Naval Base was being used to disrupt radio communication through one of the machines attaching itself to it. Removing the Tick restored radio communication only for a short period of time, during which a Russian voice could be briefly heard.

In another military communication, a Vesslan officer named Major Bohman mentioned the existence of another radio mast near Grantorp that might be maintaining the disruption. Finding its location and removing the machine jamming the signal could re-establish use of radio."
"warboard_archipelago_safety_02_desc","Locate the radio mast near Grantorp and restore its functionality."
"warboard_archipelago_safety_02_summary","Over and Out"
"warboard_archipelago_safety_02_title","Mården Warboard"
"warboard_city","Sorken Warboard"
"warboard_farmlands","Warboard - Sorken Bunker"
"warboard_farmlands_01_name","Locate and unlock the Farmlands Command Bunker (code name: ""Sorken"")."
"warboard_farmlands_02_summary","Location: Farmlands Region

According to the intel you gathered, there should be a Command Bunker with the code name ""Sorken"" (Swedish for ""vole"") somewhere in the Farmlands Region.

Locate and reclaim it to interact with its Warboard and obtain Main Missions."
"warboard_farmlands_03_description","Destroy enough machines in the Farmlands Region to get a complete entry barcode"
"warboard_farmlands_04_obj_01-1","Look for the Command Bunker in the Farmlands Region"
"warboard_farmlands_04_obj_01-2","Use the barcode keycards to enter the Sorken bunker"
"warboard_farmlands_04_obj_01_3","Power up the generator"
"warboard_farmlands_04_obj_02.1","Read the note"
"warboard_farmlands_04_obj_02.2","Restart the compressor in engine room A"
"warboard_farmlands_04_obj_03","Try to power up the generator again"
"warboard_farmlands_04_obj_04","Locate and interact with the Warboard"
"warboard_farmlands_04_obj_05","Location: Farmlands Region

It appears that the home guard in the Farmlands observed some enemies returning to and from an unknown location near the homestead of Bjurfallet, outside of the village Boo. Their report indicates they believed the machines were using the location to resupply. If enemies are indeed resupplying there, it is probably a good idea to go there and secure the position."
"warboard_farmlands_payback_04_desc","Defeat the enemies and reclaim the readiness storage."
"warboard_farmlands_payback_04_summary","Refueling"
"warboard_farmlands_payback_04_title","Locate the resupply location"
"warboard_farmlands_payback_04obj_01","Destroy the fuel cell supply storage"
"warboard_farmlands_payback_04obj_02","Search for any clue regarding the resupply storage"
"warboard_farmlands_payback_04obj_03","Location: Farmlands Region

There is an airport that the military used for supply runs. Maybe the military took refuge there, or at least supplies are left behind."
"warboard_farmlands_safety_04_desc","Search anything useful at the airport."
"warboard_farmlands_safety_04_summary","Flying Blind"
"warboard_farmlands_safety_04_title","Locate the F23 Överby airfield"
"warboard_farmlands_safety_04obj_00","Locate the underground hangar at the airfield"
"warboard_farmlands_safety_04obj_01","Locate and enter the weapon storage"
"warboard_farmlands_safety_04obj_02","Locate the power control room to restore power"
"warboard_farmlands_safety_04obj_03","Search the room for clues regarding the power failure"
"warboard_farmlands_safety_04obj_04","Locate and destroy the Ticks on the power generators"
"warboard_farmlands_safety_04obj_05","Return to the power control room and turn the power back on"
"warboard_farmlands_safety_04obj_06","Enter the weapon storage"
"warboard_farmlands_safety_04obj_07","Find out what happened with the soldiers"
"warboard_farmlands_safety_04obj_08","Access the inner weapon storage"
"warboard_farmlands_safety_04obj_09","Warboard - Mården Bunker"
"warboard_forestcity_01_name","Locate and unlock the Forest Command Bunker (code name: ""Mården"")."
"warboard_forestcity_02_summary","Location: Forest Region

According to the intel you gathered, there should be a Command Bunker with the code name ""Mården"" (Swedish for ""marten"") somewhere in the Forest Region.

Locate and reclaim it to analyze its Warboard and obtain Main Missions."
"warboard_forestcity_03_description","Destroy enough machines in the Forest Region to get a complete entry barcode"
"warboard_forestcity_04_obj_01_1","Look for the Command Bunker in the Forest Region"
"warboard_forestcity_04_obj_01_2","Use the barcode keycards to enter the Mården bunker"
"warboard_forestcity_04_obj_03","Something tripped the generator. Restart it"
"warboard_forestcity_answers_03_desc","Location: Forest Region

A few days before the cataclysm, Fredrik ""Freddie"" Blom, a man living in Lillå, a suburban neighborhood located in the southwest of the city of Östervik, reported seeing a flying machine, but the police did not take him seriously. Later that same night, several people living in various places on Östertörn were murdered simultaneously, including one of Fredrik's neighbors in Lillå.

Evidently, there was more to this than the mere ramblings of a prank caller or an alien nutjob. Go to Lillå in order to find out where he lived, and how the murders fit into the whole invasion."
"warboard_forestcity_answers_03_summary","Find out what happened in Östervik's suburban neighborhood of Lillå."
"warboard_forestcity_answers_03_title","Flying Objects"
"warboard_forestcity_answers_03obj_00","Locate Lillå, one of Östervik's residential neighborhoods"
"warboard_forestcity_answers_03obj_01_1","Find a public map of the Lillå neighborhood"
"warboard_forestcity_answers_03obj_01_2","Find a phone booth to look up Fredrik Blom's address"
"warboard_forestcity_answers_03obj_02","Look up Fredrik Blom's address in the phone book"
"warboard_forestcity_answers_03obj_03","Locate Fredrik Blom's house"
"warboard_forestcity_answers_03obj_04","Find any remaining information about what happened in the Lillå neighborhood"
"warboard_forestcity_answers_03obj_05","Go to Dr. Ingrid Granqvist's house"
"warboard_forestcity_answers_03obj_06","Look for a spare key hidden somewhere around Ingrid's house"
"warboard_forestcity_answers_03obj_07","Search Ingrid's house for clues"
"warboard_forestcity_answers_05_desc","Location: Forest Region

It seems that the Mården command center intercepted an emergency call on the day of the invasion from a nearby gas factory, as they were being attacked. Everything points to gas having been used by the machines, so maybe this factory is where they got it?

It is not known if the army sent out help or not, but it might be worth investigating the facility. It appears to be located somewhere east of Östervik."
"warboard_forestcity_answers_05_summary","Locate the IGA factory to find out why it is of importance to the machines."
"warboard_forestcity_answers_05_title","The Gas Factory"
"warboard_forestcity_answers_05obj_01","Locate and reach the IGA facility "
"warboard_forestcity_answers_05obj_02","Search the warehouse offices for clues"
"warboard_forestcity_answers_05obj_03","Find and destroy the stored fuel cell tanks"
"warboard_forestcity_answers_05obj_04","Find and destroy the remaining toxic gas supplies"
"warboard_forestcity_answers_sd_desc","Location: Forest Region

Everything points out to the scientist in charge of the top secret research lab of FOA 53: Svante von Ulmer. who might still be inside the underground laboratory, with you and everyone else locked out.

Thanks to the key you found in his car, you can now enter his house at Kungsgården, hidden away deep in the northern parts of the Tylöveden woods, north of Östervik.
Kungsgården is likely to contain some answers as to how all of this started, and maybe even an extra personal keycard that would grant you access to the lab."
"warboard_forestcity_answers_sd_summary","Investigate von Ulmer's house, Kungsgården, to find some answers."
"warboard_forestcity_answers_sd_title","Empty Spaces"
"warboard_forestcity_answers_sdobj_01","Locate von Ulmer's house called Kungsgården"
"warboard_forestcity_answers_sdobj_02","Enter von Ulmer's villa"
"warboard_forestcity_answers_sdobj_03","Search von Ulmer's villa for answers"
"warboard_forestcity_answers_sdobj_04","Find the keycard to Von Ulmer's study"
"warboard_forestcity_payback_05_desc","Location: Forest Region

Following a skirmish with a small unit of Coastal Rangers, a group of machines seemed to run out of ammunition and retreated into the forest. The unit took up pursuit stealthily to try and locate the enemies' supply line.

Although communications with Mården had been cut off, the unit continued to send one-way updates until they too turned quiet. Going to their last known position might reveal their fate and what the enemy machines were up to."
"warboard_forestcity_payback_05_summary","Go to the last known position of the Coastal Ranger team to see what they found."
"warboard_forestcity_payback_05_title","Courage, Power and Resilience"
"warboard_forestcity_payback_05obj_01","Go to the last known position of the Coastal Ranger squad"
"warboard_gotland_01_name","Warboard - Hermelinen Bunker"
"warboard_gotland_02_summary","Locate and unlock the North Coast Command Bunker (code name: ""Hermelinen"")."
"warboard_gotland_03_description","Location: North Coast Region

According to the intel you gathered, there should be a Command Bunker with the code name ""Hermelinen"" (Swedish for ""ermine"") somewhere in the North Coast Region.

Locate and reclaim it to interact with its Warboard and obtain Main Missions."
"warboard_gotland_04_obj_01.1","Destroy enough machines in the North Coast Region to get a complete entry barcode"
"warboard_gotland_04_obj_01.2","Look for the Command Bunker in the North Coast Region"
"warboard_gotland_04_obj_01.3","Find an alternative path into the bunker"
"warboard_gotland_04_obj_02","Restore the power in the bunker"
"warboard_gotland_answers_06_desc","Location: North Coast Region

According to a logged transmission at the Hermelinen command center, there is a facility nearby used by department 5 of the Defence Research Institute (FOA), that experienced an emergency lockdown in the morning hours before the attack.

The affected sub-department called FOA 53 has seemingly recently had its entire research team murdered or gone missing on the same night, just a few days before the cataclysm. Everything points to the facility in question being somehow linked to the machine invasion. Go there to find out more."
"warboard_gotland_answers_06_summary","Locate FOA 5 and investigate the facility."
"warboard_gotland_answers_06_title","Science of Deduction"
"warboard_gotland_answers_06obj_01","Locate the FOA 5 facility"
"warboard_gotland_answers_06obj_02","Locate and enter the FOA 5 underground facilities"
"warboard_gotland_answers_06obj_03","Find any clues about ""FOA 53"" in the exterior buildings"
"warboard_gotland_answers_06obj_04","Locate Svante Von Ulmer's car and the keys to his house"
"warboard_gotland_boss_desc","Location: North Coast Region

With the keycard and device provided by the Russians, you should be able to enter the FOA bunker and reach the thing - FNIX - that seems to be behind all of this. The keycard you picked up at Von Ulmer's house will grant you access to the inner FOA 53 Lab. It is time to try and put an end to all of this."
"warboard_gotland_boss_summary","Use the Russian device to destroy FNIX."
"warboard_gotland_boss_title","Behind the Curtain"
"warboard_gotland_bossobj_01","Unlock the FOA bunker doors using the Russian keycard"
"warboard_gotland_bossobj_02","Enter the FOA 53 lab using Von Ulmer's keycard"
"warboard_gotland_bossobj_03","Locate the FOA 53 laboratory"
"warboard_gotland_bossobj_04","Gain entrance to the operating room"
"warboard_gotland_bossobj_05","Place the Russian device near the supercomputer"
"warboard_gotland_bossobj_06","Get out of the facility"
"warboard_gotland_safety_05_desc","Location: North Coast Region

The command bunker Hermelinen was monitoring communication from the Hagaboda police department on the morning of the attack and picked up a notification of a patrol car going out to the Hagaboda radio mast to investigate disruption in the police radio communication.

This is likely one of the radio masts used by the enemy to prevent communication with the outside world."
"warboard_gotland_safety_05_summary","Locate the radio mast near Hagaboda and restore its functionality."
"warboard_gotland_safety_05_title","Loud and Clear"
"warboard_gotland_safety_05obj_01","Locate the radio mast near Hagaboda"
"warboard_gotland_safety_05obj_02.1","Locate and destroy the Tick jamming the signal"
"warboard_gotland_safety_05obj_02.2","Find a means to unlock the storage"
"warboard_gotland_safety_05obj_03","Use the police radio to see if communication is restored"
"warboard_marshlands","Skvadern Warboard"
"warboard_marshlands_01_name","Warboard - Skvadern Bunker"
"warboard_marshlands_02_summary","Locate and unlock the Marshlands Command Bunker (code name: ""Skvadern"")."
"warboard_marshlands_03_description","Location: Marshlands Region

According to the intel you gathered, there should be a Command Bunker with the code name ""Skvadern"" (named after a Swedish fictional creature) somewhere in the Marshlands Region.

Locate and reclaim it to interact with its Warboard and obtain Main Missions."
"warboard_marshlands_04_obj_01.1","Destroy enough machines in the Marshlands Region to get a complete entry barcode"
"warboard_marshlands_04_obj_01.2","Look for the Command Bunker in the Marshlands Region"
"warboard_marshlands_04_obj_01_3","Use the barcode keycards to enter the Skvadern bunker"
"warboard_marshlands_04_obj_02.1","Restore power in the bunker"
"warboard_marshlands_04_obj_02.2","Look around the room for information about the broken generator"
"warboard_marshlands_04_obj_03","Locate and start the backup diesel generator"
"warboard_marshlands_04_obj_04","Location: Marshlands Region

A transcribed radio transmission mentions a group of old men who, not complying with the evacuation orders, engaged and apparently locked in a number of enemies inside a readiness storage using one of their weapons.

Go there and destroy the enemies, and find anything more about what they were up to."
"warboard_marshlands_payback_06_desc","Clear up the enemy machines from the Norrmyra army base."
"warboard_marshlands_payback_06_summary","The Old Guard"
"warboard_marshlands_payback_06_title","Locate the readiness storage in Stenmyraberget"
"warboard_marshlands_payback_06obj_01","Defeat the enemies inside"
"warboard_marshlands_payback_06obj_02","Search the readiness storage for any clue to its use"
"warboard_marshlands_payback_06obj_03","Destroy the resupply stations"
"warboard_marshlands_payback_06obj_04","Location: Marshlands Region

Communication in between Skvadern and the nearby Norrmyra Artillery Range and Tank battalion HQ indicates that the base was one of the first areas attacked by the machines and that their radio communication cut out early.

It sounds like the base harbors another radio mast, likely now used by the machines to disrupt radio communication. Clearing the mast of machines might allow radio contact with the outside world."
"warboard_marshlands_safety_06_desc","There is a radio mast in a nearby army base. Restore its functionality."
"warboard_marshlands_safety_06_summary","Line of Fire"
"warboard_marshlands_safety_06_title","Locate the radio mast"
"warboard_marshlands_safety_06obj_03","Use the radio to see if communications are restored"
"warboard_marshlands_safety_07_desc","Location: Marshlands Region

According to a radio transmission transcript in the Hermelinen command center, the army was dealing with a lot of people deciding to leave the Östertörn area for the mainland when the IPA alarm sounded, instead of going to their evacuation site, leading to a queue forming by the only bridge to the mainland.

It appears that the army was attacked at the bridge and that an AT squad fought back but was killed. Perhaps that bridge can provide escape to the mainland, and maybe there are still some weapons by the killed squad."
"warboard_marshlands_safety_07_summary","Try to get to the mainland using the Östertörn bridge."
"warboard_marshlands_safety_07_title","The Bridge"
"warboard_marshlands_safety_07obj_01","Locate the Östertörn bridge"
"warboard_marshlands_safety_07obj_02","Try to cross the bridge"
"warboard_marshlands_safety_07obj_03","Locate the killed army AT squad"
"warboard_marshlands_safety_sd_desc","Location: Marshlands Region

Now that all the jamming relay towers are destroyed, you've finally been able to establish a clear radio transmission.
A Russian official introducing himself as Sergei Kuznetsov informed you that both the Soviet Union and NATO are aware of the situation in Sweden and offer its assistance. They can provide a device that should disable whatever is controlling the machines, and the Russian navy will deliver it to shore for you to pick up, together with the necessary intelligence.

Go to Ålnästet, an ancient estate west of Hagaboda, on the northern shore of Myrdalen in the Marshlands, and pick up the device to put an end to this."
"warboard_marshlands_safety_sd_summary","Retrieve the device provided by the Russians to deactivate the machines for good."
"warboard_marshlands_safety_sd_title","The Enemy of my Enemy"
"warboard_marshlands_safety_sdobj_01.1","Go to Ålnästet, on the northern shore of the Marshlands"
"warboard_marshlands_safety_sdobj_01.2","Look for the mentioned jetty"
"warboard_marshlands_safety_sdobj_02","Destroy the machine guarding the jetty"
"warboard_marshlands_safety_sdobj_03","Retrieve the device and the Russian intel from the boat"
"warboard_mountains","Uttern Warboard"
"warboard_mountains_01_name","Warboard - Uttern Bunker"
"warboard_mountains_02_summary","Locate and unlock the Mountains Command Bunker (code name: ""Uttern"")."
"warboard_mountains_03_description","Location: Mountains Region

According to the intel you gathered, there should be a Command Bunker with the code name ""Uttern (Swedish for ""otter"") somewhere in the Mountains Region.

Locate and reclaim it to interact with its Warboard and obtain Main Missions."
"warboard_mountains_04_obj_01_1","Destroy enough machines in the Mountains Region to get a complete entry barcode"
"warboard_mountains_04_obj_01_2","Look for the Command Bunker in the Mountains Region"
"warboard_mountains_04_obj_01_3","Use the barcode keycards to enter the Uttern bunker"
"warboard_mountains_04_obj_02","Restore power to the bunker"
"warboard_mountains_04_obj_03","A big unauthorized military equipment shipment was reported further west at an old mountain facility. Most probably this is tied to all this mess."
"warboard_mountains_answers_04a_desc","Investigate the mountain facility"
"warboard_mountains_answers_04a_summary","Back on Track"
"warboard_mountains_answers_04a_title","Discover the mountain facility"
"warboard_mountains_answers_04aobj_01","Search for the quarter master's office"
"warboard_mountains_answers_04aobj_02","Look up in the transport logs"
"warboard_mountains_answers_04aobj_03","Investigate the left-behind crates"
"warboard_mountains_answers_04aobj_04","Destroy the machine transport containers"
"warboard_mountains_answers_04aobj_05","Location: Mountains Region

An intercepted police radio transmission indicates that suspicious containers were transported out by railroad tracks from the Muskudden Naval Base outside of the town of Klinte. Investigating the base might provide more information about the machine invaders. There seems to be a railroad tunnel leading into the base from near the road that goes south from Klinte."
"warboard_mountains_answers_04b_desc","Locate and investigate the Muskudden Naval Base."
"warboard_mountains_answers_04b_summary","Back On Track"
"warboard_mountains_answers_04b_title","Locate the railroad tunnel coming out of Muskudden Naval Base"
"warboard_mountains_answers_04bobj_01","Discover what was being transported on rail"
"warboard_mountains_answers_04bobj_02","Destroy any remaining machine containers along the tracks"
"warboard_mountains_answers_04bobj_03","Search the harbor master's office for the shipment logs"
"warboard_mountains_answers_04bobj_04","Lost and Found"
"warboard_mountains_payback_07_1title","Locate a supply truck that may have been the first to encounter the machines."
"warboard_mountains_payback_07_2summary","Location: Mountains Region

A warboard entry from before the first attack mentions another division contacting Uttern for assistance as they have lost contact with a supply truck unit in the Mountains Region. The truck was delivering a supply shipment to a readiness storage on the coast, but never reported back.

As the events of the attack then unfolded, it appears that Uttern command did not investigate further, but it could be interesting for you to do so."
"warboard_mountains_payback_07_3desc","Locate the supply truck at the readiness storage"
"warboard_mountains_payback_07_4obj_01","Destroy the machine fuel cell shipment"
"warboard_mountains_payback_07_4obj_02","Find out anything about the shipment"
"warboard_mountains_payback_07_4obj_03","Location: Mountains Region

Combining the snippets of text from all the burnt shipment manifests, you piece together some information. It appears the machines and their supply stations were set up by the Swedish army, and the officer in charge is one Fredrik Holberg.

He is apparently the head of something called ""Redovisningskansli Öst"" (Swedish for ""Accounting Office East""), or ""RÖ"". Everything points to that being the origin facility of the machines, and possibly where they can be stopped."
"warboard_mountains_payback_pb_desc","Locate the origin of the machines and take out the ""Redovisningskansli Öst"" (""RÖ"") facility."
"warboard_mountains_payback_pb_summary","A Wrench in the Works"
"warboard_mountains_payback_pb_title","Locate and go to Redovisningskansli Öst"
"warboard_mountains_payback_pbobj_01","Locate the house of Fredrik Holberg, the head of the RÖ facility"
"warboard_mountains_payback_pbobj_02","Search for any information in Fredrik Holberg's office"
"warboard_mountains_payback_pbobj_03","Locate and gain entrance to the prototype lab in RÖ"
"warboard_mountains_payback_pbobj_04","Find any information about the RÖ facility"
"warboard_mountains_payback_pbobj_05","Locate the fuel storage in the RÖ facility"
"warboard_mountains_payback_pbobj_06","Use the RÖ contingency program to overload the fuel tanks"
"warboard_mountains_payback_pbobj_07","Escape the RÖ factory before it explodes"
"warboard_mountains_payback_pbobj_08","Location: Mountains Region

A map found in the Uttern Warboard highlights a remotely positioned radio mast near the summit of Rusaberget. It is probably used by the enemy to disrupt radio communications, just like the ones in the Archipelago Region. Finding it and restoring its functionality will bring you one step closer to re-establishing use of radio."
"warboard_mountains_safety_03_desc","There is another radio mast in the Mountains Region. Destroy the machine jamming it to restore its functionality."
"warboard_mountains_safety_03_summary","Radio Silence"
"warboard_mountains_safety_03_title","Locate the radio station near Rusaberget"
"warboard_mountains_safety_03obj_01","Destroy the Tick jamming the signal at the Rusaberget radio station"
"warboard_mountains_safety_03obj_02","Try using the radio in the army barrack at the Rusaberget radio station"
"warboard_mountains_safety_03obj_03","Hermelinen Warboard"
"warboard_northcoast","Use the barcode keycards to enter the Hermelinen bunker"
"warboard_northcoast_04_obj_01_3","Minken Warboard"
"warboard_southcoast","Warboard - Minken Bunker"
"warboard_southcoast_01_name","Locate and unlock the South Coast Command Bunker (code name: ""Minken"")."
"warboard_southcoast_02_summary","Location: South Coast Region

According to the intel you gathered, there should be a Command Bunker with the code name ""Minken"" (Swedish for ""mink"") somewhere in the South Coast Region.

Locate and reclaim it to interact with its Warboard and obtain Main Missions."
"warboard_southcoast_03_description","Destroy enough machines in the South Coast Region to get a complete entry barcode"
"warboard_southcoast_04_obj_01","Use the barcode keycards to enter the Minken bunker"
"warboard_southcoast_04_obj_01_3","Look for the Command Bunker in the South Coast Region"
"warboard_southcoast_04_obj_03_2","Inspect computer log to see why the power supply isn't working "
"warboard_southcoast_04_obj_04","Find out what is draining power in the hangar"
"warboard_southcoast_04_obj_05","The Girl Who Cried Wolf"
"warboard_southcoast_answers1_02_title","Look for answers about the cataclysm at the house of Veronika Nilsson in Kålleby."
"warboard_southcoast_answers2_02_summary","Location: South Coast Region

An FOA computer engineer named Veronika Nilsson was in contact with an officer at the Minken Command Center. Days before the attack she tried to warn them that something bad was about to happen, but the officer didn't take her seriously.

On the day of the cataclysm, she tried to get in contact with Minken again, connecting the evacuation to a mysterious series of murders that took place just a few days earlier. She left an address in the fishing village of Kålleby, located in the north-west of the South Coast Region."
"warboard_southcoast_answers3_02_desc","Go to the village of Kålleby"
"warboard_southcoast_answers4_02_obj_00","Look for the house at Adavägen 2 in Kålleby"
"warboard_southcoast_answers4_02_obj_01_1","Look for any information in the Kålleby house"
"warboard_southcoast_answers4_02_obj_01_2","Locate Veronika Nilsson's house in Kålleby"
"warboard_southcoast_answers4_02_obj_02","Search for answers in Veronika's house in Kålleby"
"warboard_southcoast_answers4_02_obj_03","Find the key to Veronika's study in her house"
"warboard_southcoast_answers4_02_obj_04","Investigate Veronika's study"
"warboard_southcoast_answers4_02_obj_05","Location: South Coast Region

One of the victims of the targeted assassinations was a Dr. Håkan Pettersson, medical doctor and surgeon at FOA 53. He lived at the house by the lighthouse at Hisingafyren, at the end of the Hisinganäset peninsula. There are maybe clues left there as to what happened."
"warboard_southcoast_answers_01_desc","One of the FOA 53 scientists was killed in his house at Hisingafyren."
"warboard_southcoast_answers_01_summary","To the Lighthouse"
"warboard_southcoast_answers_01_title","Location: South Coast Region

There seems to be a coastal artillery fortress called Fort Torsberga in the Hisinganäset peninsula, in the South Coast Region. It appears it was one of the first locations to come under attack and was of utmost strategic importance to the Swedish Army. Find out why and thwart whatever plans the enemy had for it."
"warboard_southcoast_payback_03_desc","Reclaim the coastal artillery Fort Torsberga."
"warboard_southcoast_payback_03_summary","Spiking the Guns"
"warboard_southcoast_payback_03_title","Locate Fort Torsberga"
"warboard_southcoast_payback_03obj_01","Enter Fort Torsberga"
"warboard_southcoast_payback_03obj_01_2","Find any intelligence about the attack on Fort Torsberga"
"warboard_southcoast_payback_03obj_02","Turn on the power in Fort Torsberga"
"warboard_southcoast_payback_03obj_03","Locate the command center of Fort Torsberga"
"warboard_southcoast_payback_03obj_04-1","Search for intel in the Fort Torsberga command center"
"warboard_southcoast_payback_03obj_04-2","Unlock access to the Fort Torsberga's artillery section"
"warboard_southcoast_payback_03obj_04-3","Enter the coastal artillery bunker at Fort Torsberga"
"warboard_southcoast_payback_03obj_05","Locate and disable all three artillery batteries in Fort Torsberga"
"warboard_southcoast_payback_03obj_6","Find Dr. Håkan Pettersson's house"
"warboardmission_answers01_obj_01","Destroy the machines patrolling around the house"
"warboardmission_answers01_obj_02","Find a key to the locked room"
"warboardmission_answers01_obj_03","Find clues and supplies in the house"
"warboardmission_answers01_obj_04","Investigate the locked room"
"warboardmission_answers01_obj_05","Locate the ruins of Iboholmen Castle"
"warboardmission_payback01_obj_01","Locate the reconnaissance team at Iboholmen Castle"
"warboardmission_payback01_obj_02","Find out what the reconnaissance team found out at Iboholmen Castle"
"warboardmission_payback01_obj_03","Destroy the Hunter at Iboholmen Castle"
"warboardmission_payback01_obj_04","Find the entrance to the Saltholmen Naval Base bunker"
"warboardmission_payback02_obj_00","Enter the Saltholmen bunker"
"warboardmission_payback02_obj_01","Switch the power back on in the Saltholmen bunker"
"warboardmission_payback02_obj_02","Search the Saltholmen bunker for any information about the attack"
"warboardmission_payback02_obj_03","Defeat the machines to reclaim the Saltholmen bunker"
"warboardmission_payback02_obj_04","Follow the coordinates to the beach of Källviken"
"warboardmission_payback02a_obj_01","Destroy the non-active machines at Källviken"
"warboardmission_payback02a_obj_02_1","Locate the source of the enemy signal at Källviken"
"warboardmission_payback02a_obj_02_2","Destroy the remaining machines at Källviken"
"warboardmission_payback02a_obj_02_3","Inspect the containers at Källviken and look for any clues about their origin"
"warboardmission_payback02a_obj_03","Locate and reach the Saltholmen Naval Base"
"warboardmission_safety01_obj_01","Clear the enemy threat from the Saltholmen Naval Base"
"warboardmission_safety01_obj_02","Locate a radio at the Saltholmen Naval Base and try to contact the outside world"
"warboardmission_safety01_obj_03","Use the radio at the Saltholmen Naval Base again to see if it can now get through"
"warboardmission_safety01_obj_04","Find out what is disrupting radio communication at the Saltholmen Naval Base"
"warboardmission_safety01_obj_05","Search the Saltholmen Naval Base to find out the location of the second radio mast"
"warboardmission_safety02_obj_01","Get to the radio mast west of Grantorp on Norra Saltholmen"
"warboardmission_safety02_obj_01b","Destroy the Tick jamming the signal at the Grantorp radio station"
"warboardmission_safety02_obj_02","Locate the dispatch team's vehicle near the Grantorp radio station and use its radio"
"warboardmission_safety02_obj_03","The Warboard you discovered in ""Vesslan"" (Swedish for ""weasel"") revealed the existence of 6 other Command Bunkers scattered across the area. In accordance with established counter-intelligence military protocol, knowledge of their location was strictly compartmentalized. The only indication you have is their code names.

Discover the other Warboards in each Command Bunker to find new Main Missions and activities."
"warboardunlock_mission_desc","Find the Warboard in the Vesslan Bunker"
"warboardunlock_mission_obj_01","Find the Warboard in the Minken Bunker"
"warboardunlock_mission_obj_02","Find the Warboard in the Sorken Bunker"
"warboardunlock_mission_obj_03","Find the Warboard in the Mården Bunker"
"warboardunlock_mission_obj_04","Find the Warboard in the Uttern Bunker"
"warboardunlock_mission_obj_05","Find the Warboard in the Hermelinen Bunker"
"warboardunlock_mission_obj_06","Find the Warboard in the Skvadern Bunker"
"warboardunlock_mission_obj_07","There are more Command Bunkers, each of them featuring a Warboard. Find them to discover new missions."
"warboardunlock_mission_summary","The Command Bunker Network"
"warboardunlock_mission_title","%s - %s"
"world_item_portable_structure_name","PORTABLE STRUCTURE"
"world_item_tent_name","Tent"
"worldmission01_description","Location: Archipelago Region

It appears someone hid their family weapon for their son to find. He left the weapon, called ""Old Bettan"", in a secret place they both know about, somewhere in the church."
"worldmission01_huntermate_description","You find a note with a hastily scribbled message."
"worldmission01_name","Old Bettan"
"worldmission01_obj10","Find ""old Bettan"", in the church"
"worldmission02_description","Location: Archipelago Region

A letter found in a car involved in an accident on the island of Iboholmen was apparently sent to a hunter named Kurt Ahlgren, who lives in a location called ""Björknäs"", also on Iboholmen. Your map features a wooded area called ""Björknässkogen"" (literally, ""Björknäs woods""), so his house is probably nearby. With a bit of luck, the owner's hunting equipment will still be at their house."
"worldmission02_huntermate_description","A letter was sent to a hunter living in Björknäs on Iboholmen. Maybe his hunting equipment will still be in his house."
"worldmission02_name","The Hunter"
"worldmission02_obj01","Find the hunter's house called Björknäs"
"worldmission02_obj02","Search for any usable supplies in and around the hunter's house at Björknäs"
"worldmission02_obj03","Pick up the ammo"
"worldmission02_obj04","Pick up the rifle"
"worldmission02_obj05","Pick up the rifle scope"
"worldmission03_description","Location: Archipelago Region

A note on the board in Iboholmen church indicates that a group of people had sought refuge there, but moved on to a nearby farm called Stenhaga, and urges any stragglers to follow them there. An arrow on the board points to the west, so the farm is likely in that direction."
"worldmission03_huntermate_description","A note left behind at Iboholmen church indicates that there might be people at a nearby farm called Stenhaga."
"worldmission03_info_description","Location: Archipelago Region

The letter found in Anita's office at the Iboholmen Castle mentions a bunker with the code name ""Skarven"" and that recently fell into disuse. It is possible that locals who knew about its existence would try to find shelter there. It is located somewhere on Norra Saltholmen, close to the Saltholmen Church."
"worldmission03_info_name","One Can Only Hope"
"worldmission03_info_obj01","Find the location of the ""Skarven"" bunker"
"worldmission03_info_obj02","Search the ""Skarven"" bunker for any survivor"
"worldmission03_info_obj03","The machines got to them first. Search for anything left behind"
"worldmission03_info_summary","The letter mentions an old bunker on Norra Saltholmen"
"worldmission03_name","The Farm"
"worldmission03_obj00","Follow the road"
"worldmission03_obj01","Locate the farm of Stenhaga"
"worldmission03_obj02","Search the farm of Stenhaga for any clues to where everyone is"
"worldmission03_obj03","Search the Stenhaga farm for a place where people might be hiding"
"worldmission03_obj04","Destroy the machines roaming at the Stenhaga farm"
"worldmission04_description","Location: Archipelago Region

This can looks like it was shot at multiple times, for practice. Maybe someone living near this barn has got a rifle at their house?"
"worldmission04_huntermate_description","Look for a rifle somewhere at Mörtnäs"
"worldmission04_name","Shooting Practice"
"worldmission04_obj01","Search the area of Mörtnäs for a gun"
"worldmission04_obj02","Go to the nearby shed at Mörtnäs"
"worldmission05_info_description","Location: Archipelago Region

A recorded radio message mentions some kind of stand-off at a strategic location to the north, called Saltholmstungan. It might be a good place to scavenge for weapons and equipment."
"worldmission05_info_name","Unbearable Lightness"
"worldmission05_info_summary","Locate the site off the military standoff at ""Saltholmstungan"""
"worldmission05_obj01","Locate the defensive position at ""Saltholmstungan"""
"worldmission05_obj02","Search for any usable equipment and intel, left behind in the camp"
"worldmission06_info_description","Location: Archipelago Region

A radio log mentions a military supply convoy getting blocked on the road to Måsskär on Norra Saltholmen, then went radio silent. If it's still there then it might contain weapons and equipment."
"worldmission06_info_name","Road Rage"
"worldmission06_info_summary","Locate the missing supply convoy on Norra Saltholmen"
"worldmission06_obj01","Locate the lost military truck somewhere along the Måsskär road"
"worldmission06_obj02","Loot the military truck's container"
"worldmission07_info_description","Location: Archipelago Region

A man named Johan left a note for his wife Steffi to let her know that he placed an emergency supply stash for her at a cairn on top of a nearby hill. Maybe something worth trying to locate?"
"worldmission07_info_name","The Path of the Gods"
"worldmission07_info_summary","The note mentions a survival stash hidden at a nearby cairn"
"worldmission07_obj01","Discover the cairn on top of the hill"
"worldmission07_obj02","Take the stashed emergency supplies"
"worldmission07_obj03","Search the house for more info about the cairn"
"worldmission08_info_description","Location: Archipelago Region

According to a radio recording you found, there were other survivors after the invasion. They seem to be taking refuge at a safe house near a pier at a place called Dyviks Udde. Probably somewhere along the shore not far from Saltholmen Church."
"worldmission08_info_name","Strength in Numbers"
"worldmission08_info_summary","A looped radio message mentions a possible safehouse somewhere along the Norra Saltholmen shore"
"worldmission08_obj01","Locate the safehouse location on Norra Saltholmen"
"worldmission08_obj02","Clear Dyviks Udde of the machines"
"worldmission08_obj03","Claim the safehouse for yourself"
"worldmission09_info_description","Location: South Coast Region

A soldier named Johan Andersson told his neighbor that he was worried that something bad is about to take place, and wanted to stock up on supplies. He and family lived in the nearby villa Kaseberg."
"worldmission09_info_name","Seeds of Doubt"
"worldmission09_info_summary","A soldier stocked up on supplies in his house at Villa Kaseberg."
"worldmission09_obj01","Go to Major Johan Andersson's house"
"worldmission09_obj02","Search the house for supplies"
"worldmission09b_info_description","Location: South Coast Region

Johan Andersson left a note for his grown-up son in the form of a child's treasure hunt. He mentions a castle near their house at Kaseberg, but did not specify what is to be found there or why."
"worldmission09b_info_name","Treasure Hunt"
"worldmission09b_obj01","Go to the nearby ruins"
"worldmission09b_obj02","Destroy the hunter"
"worldmission09b_obj03","Look for the hidden ""treasure"""
"worldmission11_info_description","Location: South Coast Region

A group of fishermen were staging a resistance against the Army at the fishing village of Stenungsnäs, down the coast. What prompted them to refuse to follow the evacuation orders? Did they know something?"
"worldmission11_info_name","Beyond the Barricade"
"worldmission11_info_summary","A group of fishermen refused to be evacuated to the shelters."
"worldmission11_obj01","Go to the Stenungsnäs village"
"worldmission11_obj02","Look for clues around the village"
"worldmission11_obj03","Destroy the machines"
"worldmission12_info_description","Location: South Coast Region

Someone at the Hisingafyren lighthouse intercepted a military radio communication about a skirmish with the machines that took place at the marina of Småbåthamnen, on the East shore of the Hisingarnäset peninsula. The military managed to trap machines inside a storage facility there."
"worldmission12_info_name","At Death's Door"
"worldmission12_info_summary","Machines are trapped inside a storage facility at Småbåthamnen. They should be taken care of before they get out."
"worldmission12_obj01","Discover the storage facility at Småtbåthamnen"
"worldmission12_obj02","Destroy the remaining machines"
"worldmission13_info_description","Location: South Coast Region

According to Civil Defense protocol, the port town of Fiskebäck located on the South-West shore of the Hisinganäset peninsula, is the designated meeting point for all the local population in case of a crisis. There, the military are to usher them to safety to an undisclosed shelter.
When the Hesa Fredrik siren started ringing, all radio stations broadcast information about meeting points for each area."
"worldmission13_info_name","Safe Harbor"
"worldmission13_info_summary","Olle Lindberg heard the emergency broadcast on the radio and headed for Fiskebäck as per instructions."
"worldmission13_obj01","Go to the meeting point at Fiskebäck"
"worldmission13_obj03","Search the truck for clues about the driver"
"worldmission14_info_description","Location: South Coast Region

The map indicates that there is a safehouse in the church nearby. One can never have too many places to rest safely."
"worldmission14_info_name","No Rest for the Weary"
"worldmission14_info_summary","The map highlights a possible safehouse at a nearby church"
"worldmission14_obj01","Go to the church"
"worldmission14_obj02","Make sure the church grounds are safe "
"worldmission14_obj03","Claim the church as a safehouse"
"worldmission15_info_description","Location: South Coast Region

A few days before the attack, a comms operator intercepted an encrypted signal; an unknown speaker was eager to get a hold of a special convoy they lost and that was carrying classified cargo. The only thing the Army could confirm was that the last known position of the cargo was near the crossing of Österviksleden and Åsövägen, in the Sävered area."
"worldmission15_info_name","Secret Cargo"
"worldmission15_info_summary","A radio recording mentions a mysterious missing cargo convoy"
"worldmission15_obj01","Locate the missing convoy"
"worldmission15_obj02","Destroy the activated machines"
"worldmission16_info_description","Location: South Coast Region

A Vråken strike fighter was taken down by what appears to be friendly fire, although no such orders have been issued. In her last communication, the pilot mentioned that her destination was Fort Torsberga and her orders were to open fire on the batteries. Based on her last coordinates, the plane should be in the Sävered region, possibly near Gunderbergsvägen or Ängsnäsvägen."
"worldmission16_info_name","The Fallen"
"worldmission16_info_summary","A plane was taken down by friendly fire and crashed somewhere in the Sävered region."
"worldmission16_obj01","Locate the fallen fighter plane"
"worldmission16_obj02","Examine the cockpit"
"worldmission16_obj03","Take down the hunter"
"worldmission17_info_description","Location: Farmlands Region

A letter from a farmer named Jonas describes the location of a hidden hunting rifle in the nearby farm of Glättra."
"worldmission17_info_name","Hogging Supplies"
"worldmission17_info_summary","Find the farm named Glättra and search for Snowball's pen"
"worldmission17_obj01","Find Glättra Farm"
"worldmission17_obj02","Search for the pig's pen"
"worldmission17_obj03","Find a way to get in to the stables and reach Snowball's pen"
"worldmission18_info_description","Location: Farmlands Region

According to a radio message that was recorded by a communications station at the Överby airfield, a military reconnaissance unit belonging to the Minken Command Bunker was en route to the airfield carrying ""classified cargo"", but never arrived.

The operation was initiated upon express request by the Swedish National Defense Research Institute (FOA) itself... The last reported location of the special convoy was north of Överby Gård."
"worldmission18_info_name","Of Machines and Men"
"worldmission18_info_summary","Find the lost convoy in the last reported location"
"worldmission18_obj01","Find the convoy carrying ""classified cargo"""
"worldmission18_obj02","Find out what was being transported"
"worldmission19_info_description","Location: Farmlands Region

According to a map and a telegram you found, one Magnus Ortmon, owner of the Östra Mark farm, had hired out his barn for the military to use as a readiness storage. This operation fell under of Sweden's ""Total Defense"" program back in the 1970s."
"worldmission19_info_name","Total Defense"
"worldmission19_info_summary","Search the farm's barn at Östra Mark for usable equipment"
"worldmission19_obj01","Find the farm of Östra Mark"
"worldmission19_obj02","Find a way to access the readiness store in the barn"
"worldmission20_info_description","Location: Farmlands Region

For a short while, two friends were hiding in an isolated safehouse north of Hammarnäs Farm in the northern Farmlands, when they were attacked by a Harvester and Hunters. They were forced to flee south and leave their supplies behind."
"worldmission20_info_name","On the Road"
"worldmission20_info_summary","A note found at the farm of Broskulla talks about an overrun safehouse with supplies north of the farm of Hammarnäs."
"worldmission20_obj01","Find the safehouse north of Hammarnäs Farm"
"worldmission20_obj02","Destroy machines that have taken over the safehouse"
"worldmission20_obj03","Claim the safehouse"
"worldmission21_info_description","Location: Farmlands Region

The journal talks about a military squad that went rogue in the direct aftermath of the cataclysm and started looting supplies and valuables from the deserted civilian houses. However, they were eventually overpowered by the machines at a remote manor called Averholm, on the north shore of the Avern lake."
"worldmission21_info_name","Stealing from the Poor"
"worldmission21_info_summary","Locate where the rogue squad's' last reported location"
"worldmission21_obj01","Find Averholm, the location of their last battle"
"worldmission21_obj02","Find the rogue squad's abandoned stash"
"worldmission22_info_description","Location: Farmlands Region

In the old mining facility in the valley south of the Kilsberget mountain, to the north-west of Östervik, there's evidence that a skilled sniper with a powerful weapon was operating in the area."
"worldmission22_info_name","Lone Wolf"
"worldmission22_info_summary","Find the sniper hiding on the headframe"
"worldmission22_obj01","Investigate the nearby mining facility"
"worldmission22_obj02","Find the sniper's nest"
"worldmission22_obj03","Practice your aim on the nearby machines"
"worldmission22b_1info_name","Colonists"
"worldmission22b_2info_summary","Find out what is trapped in the barn"
"worldmission22b_3info_description","Location: Farmlands Region

In the early hours of the cataclysm, a farmer and his nephew managed to trap what they describe as ""an alien colonist"" in his barn at the farm of Stora Dyrbo, north of the military airfield and get out of there alive. Unfortunately for them, their emergency supplies were also left in there."
"worldmission22b_4obj01","Go to the farm of Stora Dyrbo"
"worldmission22b_4obj02","Open the barn holding the ""alien"""
"worldmission22b_4obj03","Take down the Hunter"
"worldmission23_info_description","Location: Farmlands Region

The radio recording is about a group of people that tried to get help at the military airfield. Unfortunately a group of machines intercepted them and there was nothing else reported from this matter."
"worldmission23_info_name","Law of the Land"
"worldmission23_info_summary","Locate patrol car 22 at the Överby bridge and scavenge any supplies"
"worldmission23_obj01","Locate the Överby bridge"
"worldmission23_obj02","Clear the bridge of enemies"
"worldmission23_obj03","Search for the military transport supplies"
"worldmission24_info_description","Location: Forest Region

A shipping manifest found near a readiness storage of the Swedish Army refers to a warehouse in Nyhamnen, Östervik's new port. The manifest was produced by the Accounting Office East, belonging to the Swedish National Defense Research Institute (FOA).

Any other specifics as to the contents of that warehouse and the shipments sent there have been redacted. It is likely that some of the machines have activated there."
"worldmission24_info_name","Hazardous Contents"
"worldmission24_info_summary","A warehouse in Nyhamnen, the new port of Östervik was used by the Swedish Army to store hazardous containers"
"worldmission24_obj01","Go to Nyhamnen, the new port of Östervik"
"worldmission24_obj02","Locate Warehouse 4"
"worldmission24_obj03","Investigate the warehouse"
"worldmission24_obj04","Destroy the active machines"
"worldmission25_info_description","Location: Forest Region

An exchange student named Kenneth Larsson just got back from the United States a few days before all of this started. There might be wilderness supplies and even a rifle at his house, judging by what he says in his letter. His address is Pärlsjövägen 1, just north of Östervik."
"worldmission25_info_name","Exchange Student"
"worldmission25_info_summary","Find the exchange student's house"
"worldmission25_obj01","Find Kenneth's neighborhood"
"worldmission25_obj02","Find the house with the broken car"
"worldmission25_obj03","Search the house for sign of survivors or left behind supplies"
"worldmission26_info_1name","Scrap Metal"
"worldmission26_info_2summary","A soldier requested backup in a fight with a big metal machine"
"worldmission26_info_3description","Location: Forest Region

The army was fighting something big in the Östervik neighborhood of Markbacken. Locate the site of battle to scavenge it for army equipment and if the machine is still there, finish what they started."
"worldmission26_obj01","Locate the site of battle in Markbacken"
"worldmission26_obj02","Destroy the Tank"
"worldmission27_info_1name","Woodcutter"
"worldmission27_info_2summary","Locate the shotgun stored in the nearby lumberyard"
"worldmission27_info_3description","Location: Forest Region

The journal of a logger mentions that his colleague and manager has a nice shotgun locked away at a lumberyard near the village of Lerberget."
"worldmission27_obj01","Locate the logging company's lumberyard near Lerberget"
"worldmission27_obj02","Find the lumberyard manager's office near the east gate"
"worldmission27_obj03","See if there is a key somewhere nearby"
"worldmission27_obj04","Track down the manager and his shotgun"
"worldmission27b_info_1name","Trail of Tears"
"worldmission27b_info_2summary","Find out where the shotgun was taken"
"worldmission27b_info_3description","Location: Forest Region

The shotgun was not there anymore. Follow the trail left behind"
"worldmission27b_obj01","Follow the trail left behind"
"worldmission27b_obj02","Loot the shotgun"
"worldmission28_info_1name","Tilting at Windmills"
"worldmission28_info_2summary","Find the supply cache near the windmills"
"worldmission28_info_3description","Location: Forest Region

The note refers to a cache near the windmills, located to the north of the Tylöveden forest, close to the shore."
"worldmission28_obj01","Find the windmills the map depicts"
"worldmission28_obj02","Discover the left-behind cache"
"worldmission29_1name","Supply Run"
"worldmission29_2summary","Find the postal truck with supplies in Klinte"
"worldmission29_3description","Location: Mountains Region

It appears a post office truck was bringing supplies to the army, but ran into trouble trying to get the truck to start. Unless something has happened to it, the truck could still be waiting somewhere in Klinte, loaded with valuable supplies."
"worldmission29_obj01.1","Locate and get to the town of Klinte"
"worldmission29_obj01.2","Look around for the postal office and truck"
"worldmission29_obj02","Loot anything useful from the truck's container"
"worldmission29_obj03","Kill the machines guarding the truck"
"worldmission30_1name","The Gun Club"
"worldmission30_2summary","Locate the gun club north of the church"
"worldmission30_3description","Location: Mountains Region

There seems to be a gun club somewhere near the church to the north. Perhaps there are some weapons or ammunition to be found there?"
"worldmission30_obj01","Locate the gun club shooting range"
"worldmission30_obj02","Search for anything useful at the shooting range"
"worldmission31_1name","Out Hiking"
"worldmission31_2summary","Locate the tavern on Muskudden"
"worldmission31_3description","Location: Mountains Region

The computer journal mentions someone bringing a bunch of supplies and heading to a known tavern located at a lookout point on Muskudden. Perhaps there are supplies and eventual survivors there?"
"worldmission31_obj01","Locate Förlorade Hästens Krog"
"worldmission31_obj02","Search for any left-behind equipment"
"worldmission31_obj03","Destroy the guarding enemies"
"worldmission32_1name","Top of the World"
"worldmission32_2summary","Reach the tallest point of Rusaberget"
"worldmission32_3description","Location: Mountains Region

A pamphlet advertises that an annual run up to the highest mountain in the Kilslagen range was taking place right as the invasion started. By the sound of it, a lot of good supplies could still be waiting up top. Challenge accepted?"
"worldmission32_obj01","Reach Rusa Klint at the top of Rusaberget"
"worldmission32_obj02","Find any left-behind supplies"
"worldmission33_1name","Prospect Tunnel"
"worldmission33_2summary","Locate the hidden cave of resistance preparation equipment"
"worldmission33_3description","Location: Mountains Region

A journal mentions a disgruntled officer stocking up on military supplies in a hidden cave in order to prepare for an eventual resistance movement."
"worldmission33_obj01","Locate the hidden cave"
"worldmission33_obj02","Search the cave for any supplies"
"worldmission34_1name","Zero Hour"
"worldmission34_2summary","A locked storage closet in an apartment building may have something of interest inside."
"worldmission34_3description","Location: Mountains Region

Someone left a note that suggests something great is locked up in their storage closet."
"worldmission34_obj01","Find the apartment building in Klinte"
"worldmission34_obj02","Find the storage room"
"worldmission34_obj03","Find a way to get in to the storage room"
"worldmission35_1name","Contraband"
"worldmission35_2summary","Locate the hidden weapon stash"
"worldmission35_3description","Location: Marshlands Region

It appears a member of the garrison was trying to smuggle military equipment out of the artillery regiment base. He had a stash nearby, likely inside of a container. Finding it could prove useful."
"worldmission35_obj01","Search the camp for the weapon stash container"
"worldmission36_1name","Special Delivery"
"worldmission36_2summary","Investigate the coast near Borgakulan for potential smuggled items"
"worldmission36_3description","Location: Marshlands Region

The army was requested to help out crack down on smugglers on the coast near Borgakulan in the Marshlands Region. Head out there to see if the smuggled goods might still be around."
"worldmission36_obj01","Locate the smuggled shipment"
"worldmission36_obj02","See if there is anything of value in the shipment"
"worldmission37_1name","Gas Run"
"worldmission37_2summary","Destroy the gas station"
"worldmission37_3description","Location: Marshlands Region

Machines have taken interest in the gas station in Garphammar, they seem to be using it as a fuel source. As good an excuse as any to blow it up."
"worldmission37_obj01","Locate the gas station in Garphammar"
"worldmission37_obj02","Last Stand"
"worldmission38_1name","Find out what happened to the military"
"worldmission38_2summary","Location: Marshlands Region

A group of soldiers retreated to the nearby seaside inn to hold out for extraction. Locate them and find out what happened."
"worldmission38_3description","Go to the inn by the coast"
"worldmission38_obj01","Find out what happened to the soldiers"
"worldmission38_obj02","Emergency Supplies"
"worldmission39_1name","Find the supply cache at the farm"
"worldmission39_2summary","Location: Marshlands Region

There was a quick interview about war preparedness with an old local who has apparently been doing everything he can to prepare for war himself, stashing supplies in his barn. Might be an idea to check if it is still there."
"worldmission39_3description","Find old man Björn's farm"
"worldmission39_obj01","Get to old man Björn's survival stash"
"worldmission39_obj02","A Place to Rest"
"worldmission40_1name","Secure the Rusksele farm safehouse"
"worldmission40_2summary","Location: Marshlands Region

There seems to be a farm nearby with a lot of different amenities prepared for a time of crisis, called Rusksele. It sounds like the perfect place to rest for a bit, and is probably an established safehouse."
"worldmission40_3description","Find the Rusksele farm"
"worldmission40_obj01","Clear the Rusksele farm of the enemy units"
"worldmission40_obj02","Locate the safehouse by the Rusksele farm"
"worldmission40_obj03","Claim the Rusksele safehouse for yourself"
"worldmission40_obj04","The Spotter"
"worldmission41_1name","Search the sniper's post for anything of use"
"worldmission41_2summary","Location: North Coast Region

A soldier took shelter in Arkelstorp's lighthouse, using it as a sniper spot to wreak havoc on the machines. Find out what happened to him."
"worldmission41_3description","Locate Arkelstorp lighthouse"
"worldmission41_obj01","Search for the soldier at the top of the lighthouse"
"worldmission41_obj02","History Repeats Itself"
"worldmission42_1name","Find out what happened to the Kalmar unit"
"worldmission42_2summary","Location: North Coast Region

An army regiment took refuge in an old bronze age ruin called Viskandets borg, while waiting for extraction. Unless they were in fact extracted, there may still be weapons or other supplies inside."
"worldmission42_3description","Locate where the army dug in"
"worldmission42_obj03","Search for any remaining supplies"
"worldmission43_1name","Troll Toll"
"worldmission43_2summary","Locate the delivery truck that was attacked by a big machine"
"worldmission43_3description","Location: North Coast Region

A truck with supplies heading to Arkelstorp Jetty was apparently shot off the road by a big machine. Locate the truck and search for supplies. Kill the enemy if it is still around."
"worldmission43_obj01","Find the delivery truck"
"worldmission43_obj02","Take down the big machine"
"worldmission43_obj03","Investigate the truck"
"worldmission44_1name","Left Behind"
"worldmission44_2summary","Find the left-behind cache"
"worldmission44_3description","Location: North Coast Region

Someone left a cache behind at the northern island, for her friend. Assuming it was not looted, it might be worth investigating."
"worldmission44_obj01","Find the hidden play spot"
"worldmission44_obj02","See what's in the cache"
"worldmission45_1name","The Ruin of Many a Poor Man"
"worldmission45_2summary","Investigate the soldier's camp"
"worldmission45_3description","Location: North Coast Region

A soldier set up camp north from the farm. He might have stashed usable equipment."
"worldmission45_obj01","Find the ruins camp"
"worldmission45_obj02","Search the ruins for the soldier's camp"
"worldmission46_1name","Heavy Loadout"
"worldmission46_2summary","Search for a possible survivor at the North Coast radar mast."
"worldmission46_3description","Location: North Coast Region

A note from a survivor talks about trying to find answers at the northern radar mast."
"worldmission46_obj01","Find the radar mast"
"worldmission46_obj02","Search for evidence of Karin"
"worldmission_bcd_1name","Seeking Answers"
"worldmission_bcd_2summary","Summary"
"worldmission_bcd_3description","You have reached the town of Salthamn, but all the inhabitants are gone. Where are they? What happened to them? Then you find out about the location of the town's bomb shelter, on the other side of town. There are bound to be answers there."
"worldmission_bcd_obj01","Reach Salthamn's shelter"
"worldmission_bcd_obj02","Look for information about what's going on"
"worldmission_bcd_obj03","Reach Seggesta farm"
"worldmission_bcd_obj04","Search for clues"
"worldmission_bcd_obj05","Survive"
"worldmission_bcd_zattachment_01","attach"
"worldmission_gc_1name","Homecoming"
"worldmission_gc_2summary","This island is not safe. Try to find some help in the nearby farm, maybe they can call for a rescue party."
"worldmission_gc_3description","You are armed and can defend yourself from the machines for now. However, in order to survive, you need to try to find other local survivors, or make contact with the authorities to get rescued.

Maybe there are people hiding in the nearby farm that can provide some more information on what is going on, or at least a hiding place."
"worldmission_gc_obj01","Look for survivors at the farm"
"worldmission_gc_obj02","Destroy all machines"
"worldmission_gc_obj03","Search the house for clues"
"worldmission_gc_obj04","Go to Salthamn to get help"
"worldmission_gc_obj05_1","Find a way to send a distress call"
"worldmission_gc_obj05_2","Look for any functional radio device in town"
"worldmission_gc_obj06","Investigate the noise outside"
"worldmission_gc_obj07","Flee to the bomb shelter"
"worldmission_gc_zattachment_01","Get help - Salthamn"
"worldmission_gc_zattachment_01_title","Salthamn Map"
"worldobject_mp_player_limit_reached","MAX CAPACITY REACHED"
"wound_severity_header","WOUND SEVERITY"
"wpn_handgun_semiauto_32acp_01_description","A .32 ACP semi-automatic police pistol. Not very powerful, but easy to handle."
"wpn_handgun_semiauto_32acp_01_name","Möller PP"
"wpn_handgun_semiauto_32acp_01_name_short","A reliable, medium-power 9mm semi-automatic pistol. It is the standard-issue pistol for the Swedish police in 1989."
"wpn_handgun_semiauto_9mm_01_description","Klaucke 17"
"wpn_rifle_assault_556_01_description","A modern Swedish army assault rifle. Not very powerful, but great handling and speed."
"wpn_rifle_assault_556_01_name","Automatgevär 5"
"wpn_rifle_assault_556_01_name_short","AG 5 Assault Rifle"
"wpn_rifle_assault_762_01_description","The standard assault rifle of the Swedish army between 1965 and 1986. Powerful, but slower and more difficult to handle."
"wpn_rifle_assault_762_01_name","Automatgevär 4"
"wpn_rifle_assault_762_01_name_short","AG 4 Assault Rifle"
"wpn_rifle_assault_762_02_description","The most widely used assault rifle in the world. Very powerful, but very difficult to handle."
"wpn_rifle_assault_762_02_name","AI-76 Assault Rifle"
"wpn_rifle_assault_762_02_name_short","A very high-powered .50 sniper rifle. Efficient against armor and semi-automatic, making it quicker to use."
"wpn_rifle_sniper_50_01_description","Pansarvärnsgevär 90"
"wpn_rifle_sniper_50_01_name","Pvg 90"
"wpn_rifle_sniper_50_01_name_short","An early semi-automatic Swedish shotgun with a higher rate of fire. The best close-range weapon. Especially suited to remove armor."
"wpn_shotgun_semi_12ga_01_description","Sjöqvist Semi-Auto"
"wpn_shotgun_semi_12ga_01_name","Sjöqvist"
"wpn_shotgun_semi_12ga_01_name_short","A Swedish military recoilless rifle. A difficult weapon to handle, it does the most damage of all and has high range, but at a slow rate of fire. Perfect as an anti-armor weapon."
"wpn_special_launcher_01_description","Granatgevär m/49"
"wpn_special_launcher_01_name","Grg m/49"
"wpn_special_launcher_01_name_short","The most widely used submachine gun in the world. 9mm. High rate of fire, but low damage."
"wpn_submach_9mm_01_description","HP5"
"wpn_submach_9mm_02_description","The Swedish army's 9mm submachine gun. Trades a slower rate of fire for a higher damage output."
"wpn_submach_9mm_02_name","M/46 ""Kpist"" SMG"
"wpn_submach_9mm_02_name_short","M/46 SMG"
"ammo_12ga_bird_description","The Birdshot 12-gauge shells are perfectly balanced for speed and spread. Used by farmers to shoot birds out of the sky, they cover a wider area and do light damage with each shot but firing more to guarantee a hit. Ideal for hitting small, fast-moving targets."
"ammo_12ga_bird_name","12ga Birdshot Ammo"
"ammo_12ga_bird_name_short","12ga Bird."
"ammo_12ga_buck_description","The buckshot 12-gauge shells offer a tighter spread, used to shoot local deer, but still just as useful against machines. There are fewer shots than birdshot pellets, but they pack more of a punch as a result, making it highly effective against larger targets at close range."
"ammo_12ga_buck_name","12ga Buckshot Ammo"
"ammo_12ga_buck_name_short","12ga Buck."
"ammo_12ga_slug_description","The slug 12-gauge shells are single, large shots that do a large amount of damage to a single point, rather than fragmented shots. Very focused on a single point, these shells can be devastating when they connect."
"ammo_12ga_slug_name","12ga Slug Ammo"
"ammo_12ga_slug_name_short","12ga Slug"
"ammo_243_fmj_description","The full metal jacket variant of the .243 rifle round features a solid tip. These bullets deals greater damage to armor plating than soft-point bullets."
"ammo_243_fmj_name",".243 Full Metal Jacket Ammo"
"ammo_243_fmj_name_short",".243 FMJ"
"ammo_243_sp_description","The .243 soft-point bullets are used primarily by local farmers and hunters against the animals in the region. They do greater damage to delicate technological components, but less to armor plating."
"ammo_243_sp_name",".243 Soft-Point Ammo"
"ammo_243_sp_name_short",".243 SP"
"ammo_270_fmj_description","The .270 caliber, full metal jacket bullet is used for higher penetration and superior aerodynamics. These bullets deal greater damage against armor plating."
"ammo_270_fmj_name",".270 Full Metal Jacket Ammo"
"ammo_270_fmj_name_short",".270 FMJ"
"ammo_270_sp_description","A .270 caliber, soft-point bullet is used more for hunting local deer than military machines. Its armor penetration is not good, but it can do a lot of damage to exposed hardpoints on impact."
"ammo_270_sp_name",".270 Soft-Point Ammo"
"ammo_270_sp_name_short",".270 SP"
"ammo_44m_fmj_description","A good middle-of-the-road option for revolvers, 44 full metal jacket bullets offer a good level of armor penetration and an equally good level of hardpoint damage to machine components."
"ammo_44m_fmj_name",".44 Full Metal Jacket Ammo"
"ammo_44m_fmj_name_short",".44 FMJ"
"ammo_44m_hp_description",".44 hollow-point bullets offer rapid expansion to revolver users when they hit their target. This bullet should be used to take down exposed threats (such as machine components) quickly, as it has a hard time penetrating armor."
"ammo_44m_hp_name",".44 Hollow-Point Ammo"
"ammo_44m_hp_name_short",".44 HP"
"equipment_consumable_first_aid_kit_name","First Aid Kit"
"equipment_consumable_first_aid_kit_name_short","First aid"
"equipment_optics_binoculars_description","Reliable lightweight 8x42 binoculars. Useful to gather intel on machines from a safe distance."
"equipment_optics_binoculars_name","Vantage 8x42 Binoculars"
"equipment_optics_binoculars_name_short","Binoculars"
"equipment_optics_rangefinder_binoculars_description","Lightweight binoculars providing both the superior field of view of binoculars and the accurate range information from a rangefinder."
"equipment_optics_rangefinder_binoculars_name","ApexView 7x42 Binoculars"
"equipment_optics_rangefinder_binoculars_name_short","7x42"
"equipment_optics_rangefinder_description","A compact, robust, and waterproof rangefinder that provides accurate readings up to 1500 yards. Used to gauge the distance to objects in the world."
"equipment_optics_rangefinder_name","Venture 5x30 Rangefinder"
"equipment_optics_rangefinder_name_short","5x30"
"equipment_sight_compound_bow_5pin_name_short","SWIFT-MARK 5 BOW SIGHT"
"equipment_sight_handgun_scope_name_short","2-4x"
"equipment_sight_reddot_01_name_short","Reflex Sight"
"equipment_sight_rifle_scope_02_name","4-8x Rifle Scope"
"equipment_sight_rifle_scope_03_name","8-16x Sniper Rifle Scope"
"equipment_sight_rifle_scope_description","Designed for speed and agility, this 1-4x compact scope is the perfect choice for quick and precise targeting of mobile prey."
"equipment_sight_rifle_scope_name","1-4x Rifle Scope"
"equipment_sight_rifle_scope_name_short","1-4x"
"equipment_subcat_ammo_handguns_header","HANDGUN AMMO"
"equipment_subcat_ammo_rifles_header","RIFLE AMMO"
"equipment_subcat_ammo_shotguns_header","SHOTGUN AMMO"
"equipment_subcat_deployables_bait_sites_header","BAIT SITES"
"equipment_subcat_deployables_stands_header","HUNTING STANDS"
"equipment_subcat_equipment_consumables_header","CONSUMABLES"
"equipment_subcat_equipment_optics_header","UPGRADES"
"equipment_subcat_equipment_upgrades_header","BAIT"
"equipment_subcat_lures_decoys_header","DECOYS"
"equipment_subcat_lures_scent_header","SCENTS"
"equipment_subcat_night_hunting_hand_held_lamps","HANDHELD LAMPS"
"equipment_subcat_night_hunting_nightvision","NIGHTVISION"
"equipment_subcat_night_hunting_stationary_lamps","STATIONARY LAMPS"
"equipment_subcat_sights_bows_header","BOW SIGHTS"
"equipment_subcat_sights_handguns_header","HANDGUN SIGHTS"
"equipment_subcat_sights_rifles_header","RIFLE SIGHTS"
"equipment_subcat_sights_shotguns_header","SHOTGUN SIGHTS"
"equipment_subcat_weapon_bows_header","BOWS"
"equipment_subcat_weapon_handguns_header","HANDGUNS"
"equipment_subcat_weapon_rifles_header","RIFLES"
"equipment_subcat_weapon_shotguns_header","SHOTGUNS"
"pause_credits","CREDITS"
"sight_rifle_scope_1-4x_hv_description","An advanced rifle scope with modest zoom, but heat vision."
"sight_rifle_scope_1-4x_hv_name","1-4x Zoom Heat Vision Rifle Scope"
"sight_rifle_scope_1-4x_hv_name_short","1-4x HV"
"sight_rifle_scope_1-4x_nv_description","An advanced rifle scope with modest zoom, but night vision."
"sight_rifle_scope_1-4x_nv_name","1-4x Zoom Night Vision Rifle Scope"
"sight_rifle_scope_1-4x_nv_name_short","1-4x NV"
"sight_rifle_scope_1-4x_xray_description","An advanced rifle scope with modest zoom, but the ability to see through solid objects."
"sight_rifle_scope_1-4x_xray_name","1-4x Zoom X-Ray Vision Rifle Scope"
"sight_rifle_scope_1-4x_xray_name_short","1-4x X-Ray"
"skill_01_description_02","Increases your reload speed.

Level 1: -15% reload time

Level 2: -30% reload time"
"skill_01_description_03","Lowers bullet spread when shooting from the hip.

Level 1: -5% spread

Level 2: -10% spread

Level 3: -15% spread"
"skill_01_description_05","Decreases the amount of recoil when firing any weapon.

Level 1: -15% recoil

Level 2: -30% recoil"
"skill_01_description_06","Lowers bullet spread while moving.

Level 1: -10% spread

Level 2: -20% spread"
"skill_01_description_07","Decreases the amount of weapon sway when aiming down sights.

Level 1: -15% weapon sway

Level 2: -30% weapon sway

Level 3: -45% weapon sway"
"skill_01_description_08","Single shot fire with automatic weapons does more damage to components.

Level 1: +5% damage

Level 2: +10% damage"
"skill_01_description_09","Increases your damage resistance.

Level 1: +10% bullet damage resistance

Level 2: +10% explosive damage resistance

Level 3: +10% gas damage resistance"
"skill_01_description_10","Increases the amount of damage done to enemy armor.

Level 1: +5% damage

Level 2: +10% damage"
"skill_01_description_11","** adAbecbdCa"
"skill_01_description_12","Increases the amount of damage dealt when using automatic fire.

Level 1: +5% damage

Level 2: +10% damage"
"skill_01_description_14","While active, the Vanguard specialization increases your damage resistance with 25%.

Only one specialization may be active at a time."
"skill_01_name_03","HIP SHOT ACCURACY"
"skill_01_name_05","WEAPON RECOIL"
"skill_01_name_06","RUN AND GUN"
"skill_01_name_07","WEAPON SWAY"
"skill_01_name_08","MAKE 'EM COUNT"
"skill_01_name_09","ARMOR"
"skill_01_name_10","ARMOR DAMAGE"
"skill_01_name_11","** bDbCBbcbCc"
"skill_01_name_12","TRIGGER HAPPY"
"skill_01_name_14","VANGUARD"
"skill_02_description_02","Increases the distance you can throw throwable items.

Level 1: +15% throwing distance

Level 2: +30% throwing distance"
"skill_02_description_03","Increases the chance of causing stagger when firing at an enemy that is targeting another player.

Level 1: +20% chance of stagger

Level 2: +40% chance of stagger"
"skill_02_description_04","Unlocks the ability to heal other nearby players with a medkit.
"
"skill_02_description_06","Increases the healing amount when using medkits.

Level 1: +20% heal amount

Level 2: +40% heal amount

Level 3: +60% heal amount"
"skill_02_description_08","Enemies marked using your binoculars take additional damage.

Level 1: +5% damage

Level 2: +10% damage"
"skill_02_description_09","** cabccdAeba"
"skill_02_description_10","** ebadEacecA"
"skill_02_description_11","Provides a boost to your damage resistance for every player (including yourself) that drops below 10% health. Including downed players.

Level 1: 5% damage resistance for 10 seconds.

Level 2: 10% damage resistance for 15 seconds."
"skill_02_description_12","Lowers the time it takes to revive a downed player.

Level 1: 25% faster revive

Level 2: 50% faster revive"
"skill_02_description_13","While the Commander specialization is active, deployed Field Radios can be used an additional 3 times. (Total of 6 uses).

When any player uses your deployed Field Radio as a respawn or fast travel point, 1 use is subtracted."
"skill_02_description_14","While the Medic specialization is active, any player you revive (including yourself) returns to the game with 100% health.

Only one specialization may be active at a time."
"skill_02_name_02","THROW DISTANCE"
"skill_02_name_03","FLANKING"
"skill_02_name_04","HEALER"
"skill_02_name_06","HEAL AMOUNT"
"skill_02_name_08","DESIGNATED TARGET"
"skill_02_name_09","** DAEdDDdCbE"
"skill_02_name_10","** cBBCcEdcdd"
"skill_02_name_11","LAST MAN STANDING"
"skill_02_name_12","REVIVE SPEED"
"skill_02_name_13","COMMANDER"
"skill_02_name_14","MEDIC"
"skill_03_description_07","** ebdEeAEAAc"
"skill_03_description_08","** addBacAecC"
"skill_03_description_10","Decreases the noise you make by moving.

Level 1: 20% less noise

Level 2: 40% less noise"
"skill_03_name_07","** aCcabDbCbd"
"skill_03_name_08","** BeecBDbbAd"
"skill_03_name_10","MOVEMENT NOISE"
"wpn_handgun_revolver_44m_01_description","A high-power, single-action revolver using .44 cartridges. Slower than other handguns, but can be a life saver in hostile situations."
"wpn_handgun_revolver_44m_01_name",".44 Magnus"
"wpn_handgun_revolver_44m_01_name_short",".44 Revolver"
"wpn_rifle_hunting_243_01_description","A popular light hunting rifle using the .243 caliber. It does the job reliably despite its low damage output. Slower and weaker than assault rifles."
"wpn_rifle_hunting_243_01_name","Meusser Hunting Rifle"
"wpn_rifle_hunting_243_01_name_short","Meusser Rifle"
"wpn_rifle_hunting_270_01_description","A powerful hunting rifle using the .270 caliber. Slower and weaker than assault rifles."
"wpn_rifle_hunting_270_01_name","""Älgstudsare"" Hunting Rifle"
"wpn_rifle_hunting_270_01_name_short","""Älgstudsare"" Rifle"
"wpn_shotgun_pump_12ga_01_description","A classic and versatile 12-gauge pump-action shotgun. It can deliver high power at close range, and can be especially suited to remove armor despite its low rate of fire."
"wpn_shotgun_pump_12ga_01_name","12G Pump-Action"
"wpn_shotgun_pump_12ga_01_name_short","12-Gauge"
"mission_am_sd_missionitem_02_content_generated_subtitle_line_0","""Hey Svante... It's Ingrid. Of course you're not picking up. "
"mission_am_sd_missionitem_02_content_generated_subtitle_line_1","But you should know I don't give up easily: can I pick you up on my way to work tomorrow morning? "
"mission_am_sd_missionitem_02_content_generated_subtitle_line_2","You know it's not safe for you to keep driving in your... condition. We need to talk about this whole thing again - "
"mission_am_sd_missionitem_02_content_generated_subtitle_line_3","I can't let you go through with it. You of all people should know: it goes against any proven scientific protocol, it's unethical, and even your motivations, well... "
"mission_am_sd_missionitem_02_content_generated_subtitle_line_4","I shouldn't be doing this over a message. Just think about it, please."""
"mission_am_sd_missionitem_02_content","""Hey Svante... It's Ingrid. Of course you're not picking up. But you should know I don't give up easily: can I pick you up on my way to work tomorrow morning? You know it's not safe for you to keep driving in your... condition. We need to talk about this whole thing again - I can't let you go through with it. You of all people should know: it goes against any proven scientific protocol, it's unethical, and even your motivations, well... I shouldn't be doing this over a message. Just think about it, please."""
"mission_im_03a_missionitem_02_content_generated_subtitle_line_0","""Hey, this is Anita! So sorry I couldn't call earlier. It's been busy as hell here. "
"mission_im_03a_missionitem_02_content_generated_subtitle_line_1","Where the hell are you guys? Everyone in the area needs to get to Salthamn right away. "
"mission_im_03a_missionitem_02_content_generated_subtitle_line_2","[civil defense siren blaring] Call Johnny at the church and see if he can give you a ride. He knows that Dad can't really drive anymore... Okay, I gotta go!"""
"mission_im_03a_missionitem_02_content","""Hey, this is Anita! So sorry I couldn't call earlier. It's been busy as hell here. Where the hell are you guys? Everyone in the area needs to get to Salthamn right away. [civil defense siren blaring] Call Johnny at the church and see if he can give you a ride. He knows that Dad can't really drive anymore... Okay, I gotta go!"""
"mission_im_03b_missionitem_02_content_generated_subtitle_line_0","[civil defense siren blaring]""Gösta, this is Anita. Where are you? The IPA has been going for minutes. "
"mission_im_03b_missionitem_02_content_generated_subtitle_line_1","I'm trying to get a hold of Peter to see if the Army has contacted him, "
"mission_im_03b_missionitem_02_content_generated_subtitle_line_2","but I have the evacuation plan at my house, so call me as soon as you hear this!"""
"mission_im_03b_missionitem_02_content","[civil defense siren blaring]""Gösta, this is Anita. Where are you? The IPA has been going for minutes. I'm trying to get a hold of Peter to see if the Army has contacted him, but I have the evacuation plan at my house, so call me as soon as you hear this!"""
"mission_im_03b_missionitem_06_content_generated_subtitle_line_0","""[civil defense siren blaring] Hey Anita, I know what you're thinking, ""Andreas never calls, but now that everyone's afraid of the Russians bombing us or whatever, he checks in..."" "
"mission_im_03b_missionitem_06_content_generated_subtitle_line_1","Anyway, I was getting worried and I just wanted... Never mind, I need to go."""
"mission_im_03b_missionitem_06_content","""[civil defense siren blaring] Hey Anita, I know what you're thinking, ""Andreas never calls, but now that everyone's afraid of the Russians bombing us or whatever, he checks in..."" Anyway, I was getting worried and I just wanted... Never mind, I need to go."""
"mission_wb_am_02_missionitem_01_content_generated_subtitle_line_0","""An answering machine? You have got to be kidding me. Hey! Remember the weird stuff I said was going on at FOA 53? "
"mission_wb_am_02_missionitem_01_content_generated_subtitle_line_1","Well now you've got the blood of 11 dead scientists on your hands! It would have been 12 if I... Look, you need to stop the evacuation! "
"mission_wb_am_02_missionitem_01_content_generated_subtitle_line_2","This is not what you think, and I can prove it. Send someone to Adavägen 2 in Kålleby. Hurry! I... will you even listen to this? Goddamn it! [hanging up abruptly]"""
"mission_wb_am_02_missionitem_01_content","""An answering machine? You have got to be kidding me. Hey! Remember the weird stuff I said was going on at FOA 53? Well now you've got the blood of 11 dead scientists on your hands! It would have been 12 if I... Look, you need to stop the evacuation! This is not what you think, and I can prove it. Send someone to Adavägen 2 in Kålleby. Hurry! I... will you even listen to this? Goddamn it! [hanging up abruptly]"""
"mission_wb_am_02_missionitem_02_content_generated_subtitle_line_0","""Mom, Dad! It's Veronika. Look, I don't want to freak you out, but I think I might be in danger. "
"mission_wb_am_02_missionitem_02_content_generated_subtitle_line_1","Whatever you do, stay away from my house? It's not safe. Trust me on this, okay? "
"mission_wb_am_02_missionitem_02_content_generated_subtitle_line_2","Maybe you guys should go to Uncle Tobbe at Stenungsnäs -- no, wait, I'll come over and explain everything. "
"mission_wb_am_02_missionitem_02_content_generated_subtitle_line_3","I'll leave from work now. Oh, and I'll need to crash at your place tonight. [hanging up abruptly]"""
"mission_wb_am_02_missionitem_02_content","""Mom, Dad! It's Veronika. Look, I don't want to freak you out, but I think I might be in danger. Whatever you do, stay away from my house? It's not safe. Trust me on this, okay? Maybe you guys should go to Uncle Tobbe at Stenungsnäs -- no, wait, I'll come over and explain everything. I'll leave from work now. Oh, and I'll need to crash at your place tonight. [hanging up abruptly]"""
"mission_wb_am_03_missionitem_03_content_generated_subtitle_line_0","""Mr. Blom, good evening. This is detective Mats Hansson, Östervik police station. We've noted your report about a flying object over Lillå this evening. "
"mission_wb_am_03_missionitem_03_content_generated_subtitle_line_1","We have not received any similar reports from anyone else, including the Army, who as you may know has a substantial presence - including radars - on Östertörn. "
"mission_wb_am_03_missionitem_03_content_generated_subtitle_line_2","Please stop calling us, and perhaps try and get some sleep. Thank you and goodbye."""
"mission_wb_am_03_missionitem_03_content","""Mr. Blom, good evening. This is detective Mats Hansson, Östervik police station. We've noted your report about a flying object over Lillå this evening. We have not received any similar reports from anyone else, including the Army, who as you may know has a substantial presence - including radars - on Östertörn. Please stop calling us, and perhaps try and get some sleep. Thank you and goodbye."""
"mission_wb_am_03_missionitem_05_content_generated_subtitle_line_0","""Hey honey, look, sorry, but I'll need to work quite late tonight again. Guess you'll be watching the game at your brother's anyway, right? "
"mission_wb_am_03_missionitem_05_content_generated_subtitle_line_1","Svante's condition's... not improving at all, and we... we finally made the decision today. "
"mission_wb_am_03_missionitem_05_content_generated_subtitle_line_2","I know it's the right thing to do, but I can't help feeling that I've let him down... after everything. "
"mission_wb_am_03_missionitem_05_content_generated_subtitle_line_3","Maybe we could talk for a bit when I get home? Love you."""
"mission_wb_am_03_missionitem_05_content","""Hey honey, look, sorry, but I'll need to work quite late tonight again. Guess you'll be watching the game at your brother's anyway, right? Svante's condition's... not improving at all, and we... we finally made the decision today. I know it's the right thing to do, but I can't help feeling that I've let him down... after everything. Maybe we could talk for a bit when I get home? Love you."""
"mission_wb_am_06_missionitem_04_content_generated_subtitle_line_0","""Axelsson, this is Ulla. I had to move Von Ulmer's white Björk because the parking needed a sweeping. "
"mission_wb_am_06_missionitem_04_content_generated_subtitle_line_1","When we moved it I noticed that there are a pair of keys, probably his house keys, still left in the driver's seat. "
"mission_wb_am_06_missionitem_04_content_generated_subtitle_line_2","I figured you might want to know about it. At least his spare keycard was not in the car, so hopefully he has it safely locked away at home. "
"mission_wb_am_06_missionitem_04_content_generated_subtitle_line_3","Was he ever going to move the car? It's been standing there for almost two weeks now!"""
"mission_wb_am_06_missionitem_04_content","""Axelsson, this is Ulla. I had to move Von Ulmer's white Björk because the parking needed a sweeping. When we moved it I noticed that there are a pair of keys, probably his house keys, still left in the driver's seat. I figured you might want to know about it. At least his spare keycard was not in the car, so hopefully he has it safely locked away at home. Was he ever going to move the car? It's been standing there for almost two weeks now!"""
"mission_wb_sm_01_missionitem_01_content_generated_subtitle_line_0","""Lieutenant Tillema, this is Vesslan again. I have to use the phone since radio communication is down. "
"mission_wb_sm_01_missionitem_01_content_generated_subtitle_line_1","It appears the radio tower near Grantorp is being used to disrupt our communications. Likely sabotaged by hostile agents in preparation for the main assault. "
"mission_wb_sm_01_missionitem_01_content_generated_subtitle_line_2","The phone lines could be the next target so I need to know the status of the tower at Saltholmen Naval Base. Can you confirm that --"" [interrupted]"
"mission_wb_sm_01_missionitem_01_content","""Lieutenant Tillema, this is Vesslan again. I have to use the phone since radio communication is down. It appears the radio tower near Grantorp is being used to disrupt our communications. Likely sabotaged by hostile agents in preparation for the main assault. The phone lines could be the next target so I need to know the status of the tower at Saltholmen Naval Base. Can you confirm that --"" [interrupted]"
"mission_wm_04_missionitem_01_content_generated_subtitle_line_0","""Roland, are you home? ... You gotta help me. I'm at the castle, I've been hearing some weird gunshots in the distance. And no one's picking up in Salthamn anymore. "
"mission_wm_04_missionitem_01_content_generated_subtitle_line_1","Gösta once told me that you guys have a lot of hunting stuff at your place, right? [gunshots firing] Ah, never mind, I'll drive over now."""
"mission_wm_04_missionitem_01_content","""Roland, are you home? ... You gotta help me. I'm at the castle, I've been hearing some weird gunshots in the distance. And no one's picking up in Salthamn anymore. Gösta once told me that you guys have a lot of hunting stuff at your place, right? [gunshots firing] Ah, never mind, I'll drive over now."""
"mission_wm_09a_missionitem_01_content_generated_subtitle_line_0","""Hey Olof, it's Johan. I just got back to Kaseberg now, unscheduled leave for a couple of days, but I just missed the kids' bedtime. "
"mission_wm_09a_missionitem_01_content_generated_subtitle_line_1","""Again"", as Matilda would say... Look, I need to tell you something weird that happened today. "
"mission_wm_09a_missionitem_01_content_generated_subtitle_line_2","Did you see the news? We should -- You know what? I'll just come down, I could use a nightcap. I'll be down in 5."""
"mission_wm_09a_missionitem_01_content","""Hey Olof, it's Johan. I just got back to Kaseberg now, unscheduled leave for a couple of days, but I just missed the kids' bedtime. ""Again"", as Matilda would say... Look, I need to tell you something weird that happened today. Did you see the news? We should -- You know what? I'll just come down, I could use a nightcap. I'll be down in 5."""
"mission_wm_11_missionitem_02_content_generated_subtitle_line_0","""Hey, Uncle Tobbe. It's Veronika again. How you guys holding on over there? How many are you? How's Dad? Is he still coughing? "
"mission_wm_11_missionitem_02_content_generated_subtitle_line_1","Look, you guys shouldn't stay there - If they find out where you are, they'll come for you. I can't come right now, there's stuff I gotta do. "
"mission_wm_11_missionitem_02_content_generated_subtitle_line_2","Maybe I can do something about whatever's going on. Tell Mom and Dad... Just keep them safe. I'll call again later."""
"mission_wm_11_missionitem_02_content","""Hey, Uncle Tobbe. It's Veronika again. How you guys holding on over there? How many are you? How's Dad? Is he still coughing? Look, you guys shouldn't stay there - If they find out where you are, they'll come for you. I can't come right now, there's stuff I gotta do. Maybe I can do something about whatever's going on. Tell Mom and Dad... Just keep them safe. I'll call again later."""
"e3_radio_f_xx_01_eng","Gösta, this is Anita. Where are you? The IPA has been going for minutes. I'm trying to get a hold of Peter to see if the army has been in contact, but I have the evacuation plan at my house, so get here as soon as you hear this!"
"e3_radio_f_xx_01_swe","Gösta, det här är Anita. Vart är du? VMAn har tjutit i flera minuter. Jag försöker få tag på Peter för att se om försvaret varit i kontakt, men jag har evakueringsplanen här hemma, så kom hit så fort du hör här!"
"e3_radio_m_xx_01_eng","Anderhage, the evacuation is complete. Return to base, over. (silence) Lieutenant? We will lock Vesslan down in 10, what is your status, over. (silence) Anderhage!? God damn it."
"e3_radio_m_xx_01_swe","Anderhage, evakueringen är slutförd. Återvänd till bas, kom. (tystnad) Löjtnant? Vi låser ner Vesslan om 10, vad är er status, kom. (tystnad) Anderhage!? Jävlar!"
"gc_mission_sf_radio_f_xx_01","Important public announcement. Everyone living in the Saltholmen area is required to go to the designated shelter in Salthamn immediately. This is Anita Nilsson, Civil Defense Coordinator. I repeat, please go to the Salthamn shelter immediately."
"gc_mission_sf_radio_f_xx_02","This is an important public announcement. Everyone living in the Saltholmen area is required to go to the designated shelter in Salthamn immediately, and wait for instructions there. This is Anita Nilsson, Civil Defense Coordinator. The shelter is located just outside the village to the East. I repeat, please get to the Salthamn shelter immediately."
"gc_mission_sf_radio_m_xx_01","Important public announcement. Everyone living in the Saltholmen area is required to go to the designated shelter in Salthamn immediately. This is Tobias Nilsson, Civil Defense Coordinator. I repeat, please go to the Salthamn shelter immediately."
"gc_mission_sf_radio_m_xx_02","This is an important public announcement. Everyone living in the Saltholmen area is required to go to the designated shelter in Salthamn immediately, and wait for instructions there. This is Tobias Nilsson, Civil Defense Coordinator. The shelter is located just outside the village to the East. I repeat, please get to the Salthamn shelter immediately."
"mission_im_04_missionitem_01_content_generated_subtitle_line_0","""Anderhage, the evacuation is complete. Return to base, over. [radio silence] "
"mission_im_04_missionitem_01_content_generated_subtitle_line_1","Lieutenant? We will lock Vesslan down in 10, what is your status, over. [radio silence] Anderhage!? Goddamn it!"""
"mission_im_04_missionitem_01_content","""Anderhage, the evacuation is complete. Return to base, over. [radio silence] Lieutenant? We will lock Vesslan down in 10, what is your status, over. [radio silence] Anderhage!? Goddamn it!"""
"display_unit_km_per_hour","km/h"
"display_unit_miles_per_hour","mph"
"interact_disabled_host","VEHICLES DISABLED"
"map_vehicle_station","USE VEHICLE STATION"
"option_allow_vehicles","ALLOW VEHICLES"
"spawn_vehicle_button","SPAWN VEHICLE"
"tut_vehicle_bike_driving_header","Driving"
"tut_vehicle_crafting","Vehicles can be spawned at vehicle stations. Only one vehicle can be spawned per player at any time; if you spawn an additional vehicle, it will replace the first one.

Additional vehicles can be unlocked for spawning by acquiring the corresponding vehicle schematics."
"tut_vehicle_crafting_header","Vehicle station"
"v007_bike_bicycle_blue_description","The Cykel is a jack-of-all-trades bicycle of Swedish make. Sturdy and able to gain a great deal of speed on flat terrain.
The Sky Blue model is an all-time classic among Cykel customers."
"v007_bike_bicycle_blue_name","Cykel - Sky Blue"
"v007_bike_bicycle_green_description","The Cykel is a jack-of-all-trades bicycle of Swedish make. Sturdy and able to gain a great deal of speed on flat terrain.
The Emerald Green model was the first color that the Cykel was released with."
"v007_bike_bicycle_green_name","Cykel - Emerald Green"
"v007_bike_bicycle_red_description","The Cykel is a jack-of-all-trades bicycle of Swedish make. Sturdy and able to gain a great deal of speed on flat terrain.
The Ruby Red model was released in the 1980s, and has fast become a fan favorite."
"v007_bike_bicycle_red_name","Cykel - Ruby Red"
"vehicle_sub_category_bikes_name","BIKES"
"adhesive_description","A strong adhesive that can be used to attach things together."
"adhesive_name","Adhesive"
"aluminium_description","A lightweight metal that is remarkably strong for it's low density. Commonly used in the aerospace industry."
"aluminium_name","Aluminium
"
"cloth_description","A flexible material consisting of a network of natural or artificial fibers. Commonly used in apparel items."
"cloth_name","Cloth"
"in_game_menu_crafting","CRAFTING"
"key_doorkey_crafting02_description","A key to the locked Storage from the Torsberga Docks"
"key_doorkey_crafting02_name","Storage Key"
"key_doorkey_crafting03_description","A key to the locked Hangar at BAS 90"
"key_doorkey_crafting03_name","Hangar Key"
"key_doorkey_crafting04_description","Key to the garage at Vassholmens villa"
"key_doorkey_crafting04_name","Garage Key"
"key_doorkey_crafting07_description","A key to the locked Crafting Container from the raft"
"key_doorkey_crafting07_name","Crafting Container key"
"log_screen_category_schematics_header","SCHEMATICS"
"mission_cm01_missionitem_01_name","MISSION ITEM 01 NAME"
"mission_cm01_missionitem_01_text","MISSION ITEM 01 TEXT"
"mission_cm01_missionitem_02_name","MISSION ITEM 02 NAME"
"mission_cm01_missionitem_02_text","MISSION ITEM 02 TEXT"
"mission_cm01_obj010","OBJ 01 CRAFTING 01"
"mission_cm01_obj020","OBJ 02CRAFTING 01"
"mission_cm01_obj030","OBJ 03 CRAFTING 01"
"mission_cm01_obj040","OBJ 04 CRAFTING 01"
"mission_cm01_obj050","OBJ 05 CRAFTING 01"
"mission_cm02_missionitem_03_name","MISSION ITEM 03 NAME"
"mission_cm02_missionitem_03_text","MISSION ITEM 03 TEXT"
"mission_cm02_obj010","OBJ 01 CRAFTING 02"
"mission_cm02_obj020","OBJ 02CRAFTING 02"
"mission_cm02_obj030","OBJ 03 CRAFTING 02"
"mission_cm02_obj040","OBJ 04 CRAFTING 02"
"mission_cm02_obj050","OBJ 05 CRAFTING 02"
"mission_cm03_obj010","OBJ 01 CRAFTING 03"
"mission_cm03_obj020","OBJ 02CRAFTING 03"
"mission_cm03_obj030","OBJ 03 CRAFTING 03"
"mission_cm03_obj040","OBJ 04 CRAFTING 03"
"mission_cm03_obj050","OBJ 05 CRAFTING 03"
"mission_cm04_missionitem_04_name","MISSION ITEM 04 NAME"
"mission_cm04_missionitem_04_text","MISSION ITEM 04 TEXT"
"mission_cm04_obj010","OBJ 01 CRAFTING 04"
"mission_cm04_obj020","OBJ 02CRAFTING 04"
"mission_cm04_obj030","OBJ 03 CRAFTING 04"
"mission_cm04_obj040","OBJ 04 CRAFTING 04"
"mission_cm04_obj050","OBJ 05 CRAFTING 04"
"mission_cm05_obj010","OBJ 01 CRAFTING 05"
"mission_cm05_obj020","OBJ 02CRAFTING 05"
"mission_cm05_obj030","OBJ 03 CRAFTING 05"
"mission_cm05_obj040","OBJ 04 CRAFTING 05"
"mission_cm05_obj050","OBJ 05 CRAFTING 05"
"mission_cm06_obj010","OBJ 01 CRAFTING 06"
"mission_cm06_obj020","OBJ 02CRAFTING 06"
"mission_cm06_obj030","OBJ 03 CRAFTING 06"
"mission_cm06_obj040","OBJ 04 CRAFTING 06"
"mission_cm06_obj050","OBJ 05 CRAFTING 06"
"mission_cm06_obj060","OBJ 06 CRAFTING 06"
"mission_cm07_obj010","OBJ 01 CRAFTING 07"
"mission_cm07_obj020","OBJ 02CRAFTING 07"
"mission_cm07_obj030","OBJ 03 CRAFTING 07"
"mission_cm07_obj040","OBJ 04 CRAFTING 07"
"mission_cm07_obj050","OBJ 05 CRAFTING 07"
"plastic_description","A material consisting of a wide range of synthetic or semi-synthetic organic compounds. Used for almost everything in the modern world."
"plastic_name","Plastic"
"rubber_description","A material commonly extracted from the rubber tree. It's large stretch ratio and high resilience makes it useful in a wide variety of applications."
"rubber_name","Rubber"
"schematic_jacket_bullet_resistance_01_description","Crafting schematic that adds bullet resistance to jackets."
"schematic_jacket_bullet_resistance_01_name","Reinforced Jacket"
"schematic_jacket_explosive_resistance_01_description","Crafting schematic that adds explosive resistance to jackets."
"schematic_jacket_explosive_resistance_01_name","Shrapnel Resistant Jacket"
"schematic_jacket_fire_resistance_01_description","Crafting schematic that adds fire resistance to jackets."
"schematic_jacket_fire_resistance_01_name","Fireproofed Jacket"
"schematic_jacket_impact_resistance_01_description","Crafting schematic that adds impact resistance to jackets."
"schematic_jacket_impact_resistance_01_name","Impact Resistant Jacket"
"schematic_jacket_noise_reduction_01_description","Crafting schematic that add movement noise reduction to jackets."
"schematic_jacket_noise_reduction_01_name","Silenced Jacket"
"schematic_jacket_visibility_reduction_01_description","Crafting schematic that add visual camouflage to jackets."
"schematic_jacket_visibility_reduction_01_name","Camouflaged Jacket"
"schematic_pants_bullet_resistance_01_description","Crafting schematic that adds bullet resistance to pants."
"schematic_pants_bullet_resistance_01_name","Reinforced Pants"
"schematic_pants_explosive_resistance_01_description","Crafting schematic that adds explosive resistance to pants."
"schematic_pants_explosive_resistance_01_name","Shrapnel Resistant Pants"
"schematic_pants_fire_resistance_01_description","Crafting schematic that adds fire resistance to pants."
"schematic_pants_fire_resistance_01_name","Fireproofed  Pants"
"schematic_pants_impact_resistance_01_description","Crafting schematic that adds impact resistance to pants."
"schematic_pants_impact_resistance_01_name","Impact Resistant Pants"
"schematic_pants_jump_boost_01_description","A crafting schematic that add increased jump height to pants."
"schematic_pants_jump_boost_01_name","Athletic Pants"
"schematic_pants_noise_reduction_01_description","Crafting schematic that add movement noise reduction to pants."
"schematic_pants_noise_reduction_01_name","Silenced Pants"
"schematic_pants_visibility_reduction_01_description","Crafting schematic that add visual camouflage to pants."
"schematic_pants_visibility_reduction_01_name","Camouflaged Pants"
"schematic_shirt_bullet_resistance_01_description","Crafting schematic that adds bullet resistance to shirts."
"schematic_shirt_bullet_resistance_01_name","Reinforced Shirt"
"schematic_shirt_explosive_resistance_01_description","Crafting schematic that adds explosive resistance to shirts."
"schematic_shirt_explosive_resistance_01_name","Shrapnel Resistant Shirt"
"schematic_shirt_fire_resistance_01_description","Crafting schematic that adds fire resistance to shirts."
"schematic_shirt_fire_resistance_01_name","Fireproofed Shirt"
"schematic_shirt_impact_resistance_01_description","Crafting schematic that adds impact resistance to shirts."
"schematic_shirt_impact_resistance_01_name","Impact Resistant Shirt"
"schematic_shirt_noise_reduction_01_description","Crafting schematic that add movement noise reduction to shirts."
"schematic_shirt_noise_reduction_01_name","Silenced Shirt"
"schematic_shirt_visibility_reduction_01_description","Crafting schematic that adds visual camouflage to shirts."
"schematic_shirt_visibility_reduction_01_name","Camouflaged Shirt"
"schematic_shoes_bullet_resistance_01_description","Crafting schematic that adds bullet resistance to shoes."
"schematic_shoes_bullet_resistance_01_name","Reinforced Shoes"
"schematic_shoes_explosive_resistance_01_description","Crafting schematic that adds explosive resistance to shoes."
"schematic_shoes_explosive_resistance_01_name","Shrapnel Resistant Shoes"
"schematic_shoes_fall_resistance_01_description","Crafting schematic that adds fall damage reduction to shoes."
"schematic_shoes_fall_resistance_01_name","Padded Shoes"
"schematic_shoes_fire_resistance_01_description","Crafting schematic that adds fire resistance to shoes."
"schematic_shoes_fire_resistance_01_name","Fireproofed  Shoes"
"schematic_shoes_impact_resistance_01_description","Crafting schematic that adds impact resistance to shoes."
"schematic_shoes_impact_resistance_01_name","Impact Resistant Shoes"
"schematic_shoes_jump_boost_01_description","A crafting schematic that add increased jump height to shoes."
"schematic_shoes_jump_boost_01_name","Athletic Shoes"
"schematic_shoes_noise_reduction_01_description","Crafting schematic that add movement noise reduction to shoes."
"schematic_shoes_noise_reduction_01_name","Silenced Shoes"
"schematic_shoes_visibility_reduction_01_description","Crafting schematic that add visual camouflage to shoes."
"schematic_shoes_visibility_reduction_01_name","Camouflaged Shoes"
"screen_title_crafting","MODIFICATIONS"
"screen_title_inventory_resource_storage","DISMANTLE"
"screen_title_inventory_safehouse_storage","STORAGE"
"screen_title_safehouse_storage_resource_storage","RESOURCES"
"steel_description","Steel is an alloy of iron and carbon. It's a strong and cheap material commonly used in buildings, tools, vehicles and weapons."
"steel_name","Steel"
"thread_description","Thread is a type of yarn commonly used to sew things together."
"thread_name","Thread"
"titanium_description","Titanium is the metal with the highest strength-to-density ratio. This makes it extremely useful in aerospace applications, but it is also for things like jewelry and medical implants."
"titanium_name","Titanium"
"tungsten_description","Tungsten, which is a Swedish word that translates into ""Heavy Stone"", is a very hard metal commonly used in armor and armor piercing ammunition."
"tungsten_name","Tungsten"
"tut_apparel_enhancement","You can use the apparel crafting station to enhance apparel items with beneficial properties such as increased armor or stealth. 

Any existing properties are replaced when a new schematic is applied to an apparel item."
"tut_apparel_enhancement_header","Apparel enhancement"
"tut_crafting","Crafting is done at crafting stations which are typically found at safe houses. The process require crafting schematics and crafting materials.

Crafting schematics act as recipes and they only have to be acquired once. You can view all your collected schematics in the log menu.

Crafting materials are required to craft or enhance items. Types and amount vary depending on the crafting schematic used. Crafting materials are consumed as part of the process."
"tut_crafting_header","Crafting"
"tut_equipment_storage","The storage box (easily recognizable by its product name: PLUNDRA) can be used to store any item or equipment you collected in the field.

The items and equipment stored in this PLUNDRA box are automatically made available at any safe house you've unlocked, and are shared across them. 

This storage box and its contents are private to each player in multiplayer games; however, its contents are shared between all characters owned by the same player."
"tut_equipment_storage_header","Storage box"
"tut_resource_station","The recycling station can be used to break items down into crafting materials and to store crafting materials.

Crafting materials stored at the recycling station are automatically made available at all nearby crafting stations. 

This container and the resources within it are private to each player in multiplayer games, but the contents is shared between all characters owned by the same player."
"tut_resource_station_header","Crafting recycling station"
"uranium_description","Uranium is a radioactive element most known for its use in nuclear applications. But, it is also extremely dense, which makes it highly capable in armor and armor piercing applications."
"uranium_name","Uranium"
"emote_beckon_name","Beckon"
"emote_celebrate_name","Celebrate"
"emote_dance_alf_name","Hip Hop"
"emote_dance_cab_pat_name","Happy"
"emote_dance_fotlos_name","Freestyle"
"emote_dance_molring_name","High School"
"emote_dance_name","Dance"
"emote_dance_robo_name","Robot"
"emote_dance_sprin_name","Sprinkler"
"emote_greet_name","Greet"
"emote_halt_name","Halt"
"emote_ok_hand_name","Point"
"emote_point_name","Awkward"
"emote_pose_awkward_grin_name","Crouch"
"emote_pose_crouched_name","Hero"
"emote_pose_hero_name","The Horns"
"emote_pose_horns_name","Pose"
"emote_pose_name","Peace"
"emote_pose_peace_sign_name","Punk"
"emote_pose_punk_name","Rebel"
"emote_pose_rebel_name","Sit"
"emote_sit_name","SOS"
"emote_sos_name","Thumbs down"
"emote_thumbs_down_name","Thumbs up"
"emote_thumbs_up_name","Yell"
"emote_yell_name","EMOTES"
"challenge_progress_title","Progress"
"challenge_rewards_title","Rewards"
"in_game_menu_meta_progression","The Bigger They Are"
"meta_tree01_chlg01_header","Destroy 5 Tanks (Any Class)"
"meta_tree01_chlg01_tier01_desc","Apprentice Giant Slayer"
"meta_tree01_chlg01_tier01_title","Destroy 15 Tanks (Any Class)"
"meta_tree01_chlg01_tier02_desc","Experienced Giant Slayer"
"meta_tree01_chlg01_tier02_title","Destroy 30 Tanks (Class B or C)"
"meta_tree01_chlg01_tier03_desc","Veteran Giant Slayer"
"meta_tree01_chlg01_tier03_title","Destroy 50 Tanks (Class C only)"
"meta_tree01_chlg01_tier04_desc","Titan Eliminator"
"meta_tree01_chlg01_tier04_title","You Reap What You Sow"
"meta_tree01_chlg02_header","Destroy 5 Harvesters (Any Class)"
"meta_tree01_chlg02_tier01_desc","Apprentice Farmer"
"meta_tree01_chlg02_tier01_title","Destroy 15 Harvesters (Any Class)"
"meta_tree01_chlg02_tier02_desc","Experienced Farmer"
"meta_tree01_chlg02_tier02_title","Destroy 30 Harvesters (Class B or C)"
"meta_tree01_chlg02_tier03_desc","Veteran Farmer"
"meta_tree01_chlg02_tier03_title","Destroy 50 Harvesters (Class C only)"
"meta_tree01_chlg02_tier04_desc","The Grim Reaper"
"meta_tree01_chlg02_tier04_title","The Hunter Becomes The Hunted"
"meta_tree01_chlg03_header","Destroy 10 Hunters (Any Class)"
"meta_tree01_chlg03_tier01_desc","Apprentice Predator"
"meta_tree01_chlg03_tier01_title","Destroy 50 Hunters (Any Class)"
"meta_tree01_chlg03_tier02_desc","Experienced Predator"
"meta_tree01_chlg03_tier02_title","Destroy 125 Hunters (Class B or C)"
"meta_tree01_chlg03_tier03_desc","Veteran Predator"
"meta_tree01_chlg03_tier03_title","Destroy 250 Hunters (Class C only)"
"meta_tree01_chlg03_tier04_desc","Apex Predator"
"meta_tree01_chlg03_tier04_title","Hidden From Sight"
"meta_tree01_chlg04_header","Destroy 10 Seekers (Any Class)"
"meta_tree01_chlg04_tier01_desc","Apprentice Ghost"
"meta_tree01_chlg04_tier01_title","Destroy 50 Seekers (Any Class)"
"meta_tree01_chlg04_tier02_desc","Experienced Ghost"
"meta_tree01_chlg04_tier02_title","Destroy 125 Seekers (Class B or C)"
"meta_tree01_chlg04_tier03_desc","Veteran Ghost"
"meta_tree01_chlg04_tier03_title","Destroy 250 Seekers (Class C only)"
"meta_tree01_chlg04_tier04_desc","Poltergeist"
"meta_tree01_chlg04_tier04_title","Destroyer Of The Pack"
"meta_tree01_chlg05_header","Destroy 100 Runners (Any Class)"
"meta_tree01_chlg05_tier01_desc","Apprentice Beta Hound"
"meta_tree01_chlg05_tier01_title","Destroy 250 Runners (Any Class)"
"meta_tree01_chlg05_tier02_desc","Experienced Beta Hound"
"meta_tree01_chlg05_tier02_title","Destroy 500 Runners (Class B or C)"
"meta_tree01_chlg05_tier03_desc","Veteran Beta Hound"
"meta_tree01_chlg05_tier03_title","Destroy 1000 Runners (Class C only)"
"meta_tree01_chlg05_tier04_desc","The Alpha Wolf"
"meta_tree01_chlg05_tier04_title","Pest Exterminator"
"meta_tree01_chlg06_header","Destroy 100 Ticks (Any Class)"
"meta_tree01_chlg06_tier01_desc","Apprentice Exterminator"
"meta_tree01_chlg06_tier01_title","Destroy 250 Ticks (Any Class)"
"meta_tree01_chlg06_tier02_desc","Experienced Exterminator"
"meta_tree01_chlg06_tier02_title","Destroy 500 Ticks (Any Class)"
"meta_tree01_chlg06_tier03_desc","Veteran Exterminator"
"meta_tree01_chlg06_tier03_title","Destroy 1000 Ticks (Any Class)"
"meta_tree01_chlg06_tier04_desc","Tick Executioner"
"meta_tree01_chlg07_tier01_desc","Destroy 10 Relay Beacons"
"meta_tree01_chlg07_tier01_title","Mild Thunderstorm"
"meta_tree01_chlg07_tier02_desc","Destroy 20 Relay Beacons"
"meta_tree01_chlg07_tier02_title","Insane Thunderstorm"
"meta_tree01_chlg07_tier03_desc","Destroy 30 Relay Beacons"
"meta_tree01_chlg07_tier03_title","Solar Flare"
"meta_tree01_header","MACHINAGEDDON"
"meta_tree01_title","Terminator"
"meta_tree02_chlg01_header","The Phoenix"
"meta_tree02_chlg01_tier01_desc","Complete a showdown mission."
"meta_tree02_chlg01_tier01_title","Apprentice Investigator"
"meta_tree02_chlg01_tier02_desc","Complete 3 showdown missions."
"meta_tree02_chlg01_tier02_title","Experienced Investigator"
"meta_tree02_chlg01_tier03_desc","Complete the final mission."
"meta_tree02_chlg01_tier03_title","Little Phoenix"
"meta_tree02_chlg02_header","Bunker Junkie"
"meta_tree02_chlg02_tier01_desc","Activate a bunker warboard."
"meta_tree02_chlg02_tier01_title","Apprentice Bunker Junkie"
"meta_tree02_chlg02_tier02_desc","Activate 4 bunker warboards."
"meta_tree02_chlg02_tier02_title","Experienced Bunker Junkie"
"meta_tree02_chlg02_tier03_desc","Activate all bunker warboards. (7)"
"meta_tree02_chlg02_tier03_title","Bunker General"
"meta_tree02_chlg03_header","Complete all main missions on Archipelago."
"meta_tree02_chlg03_tier01_desc","** BdaDdEc"
"meta_tree02_chlg03_tier01_title","Complete all main and side missions on Archipelago."
"meta_tree02_chlg03_tier02_desc","** cdbcbed"
"meta_tree02_chlg03_tier02_title","The Big City"
"meta_tree02_chlg04_header","Complete 2 basegame missions in the City region."
"meta_tree02_chlg04_tier01_desc","** aDBAcAc"
"meta_tree02_chlg04_tier01_title","Complete 4 basegame missions in the City region."
"meta_tree02_chlg04_tier02_desc","** eBCEBaB"
"meta_tree02_chlg04_tier02_title","Complete 6 basegame missions in the City region."
"meta_tree02_chlg04_tier03_desc","** EBEEbaE"
"meta_tree02_chlg04_tier03_title","Complete all basegame missions in the City region. (8)"
"meta_tree02_chlg04_tier04_desc","** cacEdbc"
"meta_tree02_chlg04_tier04_title","Purifying The Farmlands"
"meta_tree02_chlg05_header","Complete 2 basegame missions in the Farmlands region."
"meta_tree02_chlg05_tier01_desc","** DBEbDbD"
"meta_tree02_chlg05_tier01_title","Complete 5 basegame missions in the Farmlands region."
"meta_tree02_chlg05_tier02_desc","** aeCDAdc"
"meta_tree02_chlg05_tier02_title","Complete 8 basegame missions in the Farmlands region."
"meta_tree02_chlg05_tier03_desc","** DeBabED"
"meta_tree02_chlg05_tier03_title","Complete all basegame missions in the Farmlands region. (10)"
"meta_tree02_chlg05_tier04_desc","** dAeDDaC"
"meta_tree02_chlg05_tier04_title","Protector Of The Mountain"
"meta_tree02_chlg06_header","Complete 2 basegame missions in the Mountain region."
"meta_tree02_chlg06_tier01_desc","** AAbCcDd"
"meta_tree02_chlg06_tier01_title","Complete 5 basegame missions in the Mountain region."
"meta_tree02_chlg06_tier02_desc","** EddaaBE"
"meta_tree02_chlg06_tier02_title","Complete 7 basegame missions in the Mountain region."
"meta_tree02_chlg06_tier03_desc","** DEEdBDd"
"meta_tree02_chlg06_tier03_title","Complete all basegame missions in the Mountain region. (9)"
"meta_tree02_chlg06_tier04_desc","** bdEBAde"
"meta_tree02_chlg06_tier04_title","They Come From The North"
"meta_tree02_chlg07_header","Complete 2 basegame missions in the North Coast region."
"meta_tree02_chlg07_tier01_desc","** eDcdccc"
"meta_tree02_chlg07_tier01_title","Complete 4 basegame missions in the North Coast region."
"meta_tree02_chlg07_tier02_desc","** dBaCdDb"
"meta_tree02_chlg07_tier02_title","Complete 6 basegame missions in the North Coast region."
"meta_tree02_chlg07_tier03_desc","** EdbceBB"
"meta_tree02_chlg07_tier03_title","Complete all basegame missions in the North Coast region. (8)"
"meta_tree02_chlg07_tier04_desc","Destruction Towards The South"
"meta_tree02_chlg08_header","Complete 3 basegame missions in the South Coast region."
"meta_tree02_chlg08_tier01_desc","** eAdeDeC"
"meta_tree02_chlg08_tier01_title","Complete 6 basegame missions in the South Coast region."
"meta_tree02_chlg08_tier02_desc","** BEdbaAB"
"meta_tree02_chlg08_tier02_title","Complete 9 basegame missions in the South Coast region."
"meta_tree02_chlg08_tier03_desc","** DcEdBDd"
"meta_tree02_chlg08_tier03_title","Complete all basegame missions in the South Coast region. (11)"
"meta_tree02_chlg08_tier04_desc","** bCbcecc"
"meta_tree02_chlg08_tier04_title","Master Of The Marshlands"
"meta_tree02_chlg09_header","Complete 3 basegame missions in the Marshlands region."
"meta_tree02_chlg09_tier01_desc","** EBDBeCc"
"meta_tree02_chlg09_tier01_title","Complete 5 basegame missions in the Marshlands region."
"meta_tree02_chlg09_tier02_desc","** DCEeAcB"
"meta_tree02_chlg09_tier02_title","Complete 7 basegame missions in the Marshlands region."
"meta_tree02_chlg09_tier03_desc","** eCEdddC"
"meta_tree02_chlg09_tier03_title","Complete all basegame missions in the Marshlands region. (9)"
"meta_tree02_chlg09_tier04_desc","** DECaDDa"
"meta_tree02_chlg09_tier04_title","PROTAGONIST"
"meta_tree02_header","True Phoenix"
"meta_tree02_title","Fredrik Holberg's ID badge"
"player_character_part_name_accessory_neck_09_protagonist_id_badge_holberg","Vråken pilot breathing gear"
"player_character_part_name_eyewear_15_protagonist_a","Vråken pilot breathing gear with aviators"
"player_character_part_name_eyewear_15_protagonist_b","Seeker goggles"
"player_character_part_name_eywear_15_machinaggedon","Harvester gloves"
"player_character_part_name_handwear_11_machinaggedon","Bear ring"
"player_character_part_name_handwear_11_protagonist_bear_ring","Star ring"
"player_character_part_name_handwear_12_protagonist_star_ring","Tick helmet"
"player_character_part_name_hat_18_machinaggedon","Uncle Calle's tin foil hat"
"player_character_part_name_hat_19_protagonist","Hunter jacket"
"player_character_part_name_jacket_34_machinaggedon","Prof. Von Ulmer's lab coat"
"player_character_part_name_jacket_34_protagonist_labcoat","Tank leggings"
"player_character_part_name_pants_34_machinaggedon","Veronika Nilsson's geeky T-shirt"
"player_character_part_name_shirt_15_protagonist","Runner shoes"
"player_character_part_name_shoes_16_machinaggedon","Overdrive"
"equipment_mode_overdrive","RAIDS"
"interface_raid_missions","START"
"interface_start_mission","EXPERIMENTAL"
"inventory_quality_6","One of two key cards required to use the encrypted terminals and initiate the clearance process to the FOA 2 experimentation site. Two high-ranking FOA officials were cleared to have such a key..."
"key_raidkey_raid_01_description","FOA 2 Terminal Decryption Key card"
"mission_failed_title","MISSION FAILED"
"player_character_part_name_face_05_raid_a","Experimental earpiece"
"player_character_part_name_glasses_10_raid_a","Experimental eyepiece"
"player_character_part_name_handwear_06_raid_a","Experimental gloves, gray"
"player_character_part_name_handwear_06_raid_b","Experimental gloves, green"
"player_character_part_name_handwear_06_raid_c","Experimental gloves, blue"
"player_character_part_name_handwear_06_raid_d","Experimental gloves, brown"
"player_character_part_name_hat_09_raid_a","Experimental helmet, green camo"
"player_character_part_name_hat_09_raid_b","Experimental helmet, gray"
"player_character_part_name_hat_09_raid_c","Experimental helmet, gray camo"
"player_character_part_name_hat_09_raid_d","Experimental helmet, dazzle"
"player_character_part_name_hat_09_raid_e","Experimental helmet, blue camo"
"player_character_part_name_hat_09_raid_f","Experimental helmet, desert camo"
"player_character_part_name_hat_09_raid_g","Experimental helmet, red"
"player_character_part_name_hat_09_raid_h","Experimental helmet, marine blue"
"player_character_part_name_hat_09_raid_i","Experimental helmet, green"
"player_character_part_name_hat_09_raid_j","Experimental helmet, woodland camo"
"player_character_part_name_jacket_16_raid_a","Experimental jacket, green camo"
"player_character_part_name_jacket_16_raid_b","Experimental jacket, gray"
"player_character_part_name_jacket_16_raid_c","Experimental jacket, gray camo"
"player_character_part_name_jacket_16_raid_d","Experimental jacket, dazzle"
"player_character_part_name_jacket_16_raid_e","Experimental jacket, blue camo"
"player_character_part_name_jacket_16_raid_f","Experimental jacket, desert camo"
"player_character_part_name_jacket_16_raid_g","Experimental jacket, red"
"player_character_part_name_jacket_16_raid_h","Experimental jacket, marine blue"
"player_character_part_name_jacket_16_raid_i","Experimental jacket, green"
"player_character_part_name_jacket_16_raid_j","Experimental jacket, woodland camo"
"player_character_part_name_pants_16_raid_a","Experimental pants, green camo"
"player_character_part_name_pants_16_raid_b","Experimental pants, gray"
"player_character_part_name_pants_16_raid_c","Experimental pants, gray camo"
"player_character_part_name_pants_16_raid_d","Experimental pants, dazzle"
"player_character_part_name_pants_16_raid_e","Experimental pants, blue camo"
"player_character_part_name_pants_16_raid_f","Experimental pants, desert camo"
"player_character_part_name_pants_16_raid_g","Experimental pants, red"
"player_character_part_name_pants_16_raid_h","Experimental pants, marine blue"
"player_character_part_name_pants_16_raid_i","Experimental pants, green"
"player_character_part_name_pants_16_raid_j","Experimental pants, woodland camo"
"player_character_part_name_shirt_09_raid_a","Lousy T-shirt"
"poi_title_mission_raid","Raid Mission"
"popup_raid_failed_header","RAID FAILED"
"popup_raid_failed_message","You failed the Raid.

Would you like to try again?"
"raid01_rm01_brief","[TEMP] Clean up my shit! I will tell you that it's dangerous experimental machines that can't be allowed to run free since we lost control of it. So you want to destroy it, but I just want all traces of my involvement to be removed
I won't tell you who I am, or maybe I will. BTW I'm alive and I'm on a DLC Island.

BTW this is a coop thing, you can't do this on your own. Oh, and it's hard, so you need elite skills and equipment. 
1. But first, get the keys from the Harvesters in the Marshlands region.
They roam around and are conveniently tracked.

You'll get the rest of the info later."
"raid01_rm01_missionitem_01_content","[TEMP] Clean up my shit! I will tell you that it's dangerous experimental machines that can't be allowed to run free since we lost control of it. So you want to destroy it, but I just want all traces of my involvement to be removed
I won't tell you who I am, or maybe I will. BTW I'm alive and I'm on a DLC Island.

BTW this is a coop thing, you can't do this on your own. Oh, and it's hard, so you need elite skills and equipment. 
1. But first, get the keys from the Harvesters in the Marshlands region.
They roam around and are conveniently tracked.
Magically, the Harvesters will also allow you to know the coordinates of the terminals because reasons.

2. Then you can use those keys to use the terminals. We tried to regain access to the base on the day, but I don't think we managed. So that's why we have those makeshift camps. 
You need to start the terminals simultaneously, otherwise it will fail. Once the Connecting is displayed on the terminals, they need time to hack the access to the test site, in order to enable the button.
Oh and btw the machines will attack to destroy the terminals to prevent you from accessing the arena. I'll hint at FNIX without making it too obvious to avoid spoilers, even if it's an endgame activity.

3. Once the terminal decryption is done, the button to open the door is available. Press the button and the doors will veeeeeery slowly open.
When you're in, you'll face... TA-DA-DAAAAAM! And we won't tell you how to kill it. Have fun - and I count on you, because my name's all on this shit.

- Experimental Weapons
- protect the terminals / the machines will attack"
"raid01_rm01_missionitem_01_header","Fax with mysterious instructions"
"raid01_rm01_obj010","Loot 2 decryption keys from Harvesters in the Marshlands region"
"raid01_rm01_summary","Obtain decryption keys from Harvesters"
"raid01_rm01_title","Squad Strike - Phase 1: Destroy"
"raid01_rm02_brief","[TEMP] Keep cleaning up my shit!
2. Then you can use those keys to use the terminals. We tried to regain access to the base on the day, but I don't think we managed. So that's why we have those makeshift camps. 
You need to start the terminals simultaneously, otherwise it will fail. Once the Connecting is displayed on the terminals, they need time to hack the access to the test site, in order to enable the button.
Oh and btw the machines will attack to destroy the terminals to prevent you from accessing the arena. I'll hint at FNIX without making it too obvious to avoid spoilers, even if it's an endgame activity."
"raid01_rm02_missionitem_01_header","[TEMP] Some coordinates or document looted from the Harvester"
"raid01_rm02_obj010","START THE TWO TERMINALS SIMULTANEOUSLY"
"raid01_rm02_obj011","START THE SECOND TERMINAL IN LESS THAN 10 SECONDS"
"raid01_rm02_obj020","DEFEND THE TERMINALS"
"raid01_rm02_summary","[temp] Use the keys to unlock the terminals and defend them to access the site, but shorter"
"raid01_rm02_title","Squad Strike - Phase 2: Infiltrate"
"raid01_rm03_brief","[TEMP] Keep cleaning up my shit! 
3. Once the terminal decryption is done, the button to open the door is available. Press the button and the doors will veeeeeery slowly open.
When you're in, you'll face... TA-DA-DAAAAAM! I'll mention a cool name for it. And we won't tell you how to kill it. Have fun - and I count on you, because my name's all on this shit.
"
"raid01_rm03_missionitem_01_content","[TEMP] The terminals mentioned the name of the Experimental Tank
The fact that FNIX tried to resist the hacking"
"raid01_rm03_missionitem_01_header","[TEMP] Screenshot from the terminals"
"raid01_rm03_obj010","START THE SEQUENCE"
"raid01_rm03_obj020","DEFEAT THE PROTOTYPE MACHINE"
"raid01_rm03_summary","[TEMP] Enter here if you want to die"
"raid01_rm03_title","Squad Strike - Phase 3: Obfuscate"
"raid_stat_harvester_kills","HARVESTER KILLS"
"raid_stat_heals","HEALS"
"raid_stat_hunter_kills","HUNTER KILLS"
"raid_stat_revives","REVIVES"
"raid_stat_runner_kills","RUNNER KILLS"
"raid_stat_scout_kills","SEEKER KILLS"
"raid_stat_tank_kills","TANK KILLS"
"raid_stat_tick_kills","TICK KILLS"
"raid_stat_total_assists","TOTAL ASSISTS"
"raid_stat_total_kills","TOTAL KILLS"
"raid_team_score_header","TEAM SCORE"
"wpn_handgun_semiauto_9mm_01_q6_description","PROPERTIES:
- Adds a random chance of triggering a small EMP explosion when hitting a component.

A reliable, medium-power 9mm semi-automatic pistol. It is based on the Klaucke 17, the standard-issue pistol for the Swedish police in 1989."
"wpn_handgun_semiauto_9mm_01_q6_name","Experimental Klaucke 17"
"wpn_rifle_assault_762_01_q6_description","PROPERTIES:
- Sets targeted component on fire for a short time, using heated bullets.

Based on the Automatgevär 4, the standard assault rifle of the Swedish army between 1965 and 1986. Powerful, but slower and more difficult to handle."
"wpn_rifle_assault_762_01_q6_name","Experimental AG 4"
"wpn_rifle_sniper_50_01_q6_description","PROPERTIES:
- Increased muzzle velocity and penetration.

Based on the Pansarvärnsgevär 90, a very high-powered .50 sniper rifle. Efficient against armor and semi-automatic, making it quicker to use."
"wpn_rifle_sniper_50_01_q6_name","Experimental Pvg 90"
"wpn_shotgun_pump_12ga_01_q6_description","PROPERTIES: 
- Flechette rounds that stick to targets and cause a delayed concussion explosion on impact.

Based on the classic and versatile 12-gauge pump-action shotgun, enhanced using the properties of the Hunter's shotgun. It can deliver high power at close range, and can be especially suited to remove armor despite its low rate of fire."
"wpn_shotgun_pump_12ga_01_q6_name","Experimental 12G Pump-Action"
"wpn_special_launcher_01_q6_description","PROPERTIES:
- Each burst fires two grenades instead of one.

Based on the Granatgevär m/49, a Swedish military recoilless rifle. A difficult weapon to handle, it does the most damage of all and has high range, but at a slow rate of fire. Perfect as an anti-armor weapon."
"wpn_special_launcher_01_q6_name","Experimental Grg m/49"
"wpn_submach_9mm_02_q6_description","PROPERTIES: 
- Overdrive: adds a faster automatic fire rate.

Based on the M/46 ""Kpist"" SMG, the Swedish army's 9mm submachine gun. Trades a slower rate of fire for a higher damage output."
"wpn_submach_9mm_02_q6_name","Experimental M/46 ""Kpist"" SMG"
"emote_dance_beat_name","Beat It"
"emote_act_apun_name","Air Punch"
"emote_act_salu_name","Salute"
"emote_dance_bre_madwlk_name","One Step"
"emote_dance_bump_name","Bump"
"emote_dance_hol_name","Pop Princess"
"emote_dance_runma_name","Running Man"
"player_character_facepaint_name_crazy","Crazy makeup"
"player_character_facepaint_name_death","Death makeup"
"player_character_facepaint_name_dirt","Dirt paint"
"player_character_facepaint_name_oil_drip","Oil drip"
"player_character_facepaint_name_worrior","Warrior paint"
"player_character_part_name_glasses_13_movies_survivor_a","Interceptor goggles"
"player_character_part_name_glasses_13_movies_survivor_b","Interceptor goggles, no glass"
"player_character_part_name_hair_23_movies_exterminator_a","Ruffled hair, black"
"player_character_part_name_hair_23_movies_exterminator_b","Ruffled hair, brown"
"player_character_part_name_hair_23_movies_exterminator_c","Ruffled hair, dark blond"
"player_character_part_name_hair_23_movies_exterminator_d","Ruffled hair, red"
"player_character_part_name_hair_23_movies_exterminator_e","Ruffled hair, light blond"
"player_character_part_name_hair_24_movies_specialist_a","Afro, black"
"player_character_part_name_hair_24_movies_specialist_b","Afro, brown"
"player_character_part_name_hair_24_movies_specialist_c","Afro, dark blond"
"player_character_part_name_hair_24_movies_specialist_d","Afro, red"
"player_character_part_name_hair_24_movies_specialist_e","Afro, light blond"
"player_character_part_name_handwear_08_movies_specialist_a","Ecto-scientist gloves, black"
"player_character_part_name_handwear_09_movies_survivor_gloves_a","Interceptor gloves, black"
"player_character_part_name_handwear_09_movies_survivor_gloves_b","Interceptor gloves, bordeaux"
"player_character_part_name_handwear_09_movies_survivor_gloves_c","Interceptor gloves, beige"
"player_character_part_name_handwear_09_movies_survivor_gloves_d","Interceptor gloves, dark blue"
"player_character_part_name_hat_15_movies_specialist_a","Ecto-scientist goggles, black"
"player_character_part_name_hat_15_movies_specialist_b","Ecto-scientist goggles, white"
"player_character_part_name_hat_15_movies_specialist_c","Ecto-scientist goggles, red"
"player_character_part_name_hat_15_movies_specialist_d","Ecto-scientist goggles, green"
"player_character_part_name_hat_15_movies_specialist_e","Ecto-scientist goggles, blue"
"player_character_part_name_hat_15_movies_specialist_f","Ecto-scientist goggles, orange"
"player_character_part_name_jacket_26_movies_specialist_a","Ecto-scientist overall top, white"
"player_character_part_name_jacket_26_movies_specialist_b","Ecto-scientist overall top, black"
"player_character_part_name_jacket_26_movies_specialist_c","Ecto-scientist overall top, red"
"player_character_part_name_jacket_26_movies_specialist_d","Ecto-scientist overall top, blue"
"player_character_part_name_jacket_26_movies_specialist_e","Ecto-scientist overall top, orange"
"player_character_part_name_jacket_26_movies_specialist_f","Ecto-scientist overall top, light green"
"player_character_part_name_jacket_27_movies_survivor_a","Interceptor jacket, black/yellow"
"player_character_part_name_jacket_27_movies_survivor_b","Interceptor jacket, bordeaux/black"
"player_character_part_name_jacket_27_movies_survivor_c","Interceptor jacket, dark yellow/orange"
"player_character_part_name_jacket_27_movies_survivor_d","Interceptor jacket, beige/white"
"player_character_part_name_jacket_27_movies_survivor_e","Interceptor jacket, gray/black"
"player_character_part_name_jacket_28_movies_annihilator_a","Annihilator jacket, light beige"
"player_character_part_name_jacket_28_movies_annihilator_b","Annihilator jacket, light red"
"player_character_part_name_jacket_28_movies_annihilator_c","Annihilator jacket, light blue"
"player_character_part_name_jacket_28_movies_annihilator_d","Annihilator jacket, light green"
"player_character_part_name_jacket_28_movies_annihilator_e","Annihilator jacket, black"
"player_character_part_name_jacket_29_movies_exterminator_a","Xeno-specialist jacket, dark gray"
"player_character_part_name_jacket_29_movies_exterminator_b","Xeno-specialist jacket, brown"
"player_character_part_name_jacket_29_movies_exterminator_c","Xeno-specialist jacket, blue"
"player_character_part_name_jacket_29_movies_exterminator_d","Xeno-specialist jacket, green"
"player_character_part_name_jacket_29_movies_exterminator_e","Xeno-specialist jacket, red"
"player_character_part_name_jacket_29_movies_exterminator_f","Xeno-specialist jacket, yellow"
"player_character_part_name_jacket_29_movies_exterminator_g","Xeno-specialist jacket, gray"
"player_character_part_name_pants_24_movies_specialist_a","Ecto-scientist overall legs, white"
"player_character_part_name_pants_24_movies_specialist_b","Ecto-scientist overall legs, black"
"player_character_part_name_pants_24_movies_specialist_c","Ecto-scientist overall legs, red"
"player_character_part_name_pants_24_movies_specialist_d","Ecto-scientist overall legs, blue"
"player_character_part_name_pants_24_movies_specialist_e","Ecto-scientist overall legs, orange"
"player_character_part_name_pants_24_movies_specialist_f","Ecto-scientist overall legs, light green"
"player_character_part_name_pants_25_movies_survivor_a","Interceptor pants, black"
"player_character_part_name_pants_25_movies_survivor_b","Interceptor pants, brown"
"player_character_part_name_pants_25_movies_survivor_c","Interceptor pants, dark blue"
"player_character_part_name_pants_25_movies_survivor_d","Interceptor pants, beige"
"player_character_part_name_pants_26_movies_annihilator_a","Annihilator pants, black"
"player_character_part_name_pants_26_movies_annihilator_b","Annihilator pants, dark green"
"player_character_part_name_pants_26_movies_annihilator_c","Annihilator pants, dark blue"
"player_character_part_name_pants_26_movies_annihilator_d","Annihilator pants, brown"
"player_character_part_name_pants_28_movies_exterminator_a","Xeno-specialist pants, dark gray"
"player_character_part_name_pants_28_movies_exterminator_b","Xeno-specialist pants, blue"
"player_character_part_name_pants_28_movies_exterminator_c","Xeno-specialist pants, red"
"player_character_part_name_pants_28_movies_exterminator_d","Xeno-specialist pants, green"
"player_character_part_name_pants_28_movies_exterminator_e","Xeno-specialist pants, white"
"player_character_part_name_shirt_13_movies_annihilator","Annihilator shirt"
"player_character_part_name_shirt_14_movies_exterminator_a","Xeno-specialist shirt, white"
"player_character_part_name_shirt_14_movies_exterminator_b","Xeno-specialist shirt, gray"
"player_character_part_name_shirt_14_movies_exterminator_c","Xeno-specialist shirt, black"
"player_character_part_name_shirt_14_movies_exterminator_d","Xeno-specialist shirt, dark green"
"player_character_part_name_shirt_14_movies_exterminator_e","Xeno-specialist shirt, blue"
"player_character_part_name_shirt_14_movies_exterminator_f","Xeno-specialist shirt, red"
"player_character_part_name_shoes_10_movies_survivor_a","Interceptor boots, black"
"player_character_part_name_shoes_10_movies_survivor_b","Interceptor boots, brown"
"player_character_part_name_shoes_10_movies_survivor_c","Interceptor boots, dark blue"
"player_character_part_name_shoes_10_movies_survivor_d","Interceptor boots, beige"
"player_character_part_name_shoes_11_annihilator","Annihilator boots"
"player_character_part_name_shoes_12_movies_exterminator_a","Xeno-specialist boots, white/red"
"player_character_part_name_shoes_12_movies_exterminator_b","Xeno-specialist boots, white/blue"
"player_character_part_name_shoes_12_movies_exterminator_c","Xeno-specialist boots, black/red"
"player_character_part_name_shoes_12_movies_exterminator_d","Xeno-specialist boots, black/blue"
"player_character_part_name_shoes_12_movies_exterminator_e","Xeno-specialist boots, red/gold"
"player_character_part_name_wrists_07_a","Annihilator chain, steel"
"player_character_part_name_wrists_07_b","Annihilator chain, gold"
"player_character_part_name_wrists_07_c","Annihilator chain, bronze"
"emote_act_argtar_name","Air Guitar"
"emote_act_hipcro_name","Hip Hop Kneel"
"emote_dance_hust_name","Hustle"
"emote_dance_midsum_name","Midsummer Dance"
"emote_dance_prep_name","Prep"
"player_character_facepaint_name_hair_a","Adventurer mustache"
"player_character_facepaint_name_hair_b","Adventurer stubble"
"player_character_part_name_face_06_summer_flower_a","Flower earrings, white"
"player_character_part_name_face_06_summer_flower_b","Flower earrings, red"
"player_character_part_name_face_06_summer_flower_c","Flower earrings, blue"
"player_character_part_name_face_06_summer_flower_d","Flower earrings, teal"
"player_character_part_name_face_06_summer_flower_e","Flower earrings, yellow"
"player_character_part_name_face_06_summer_flower_f","Flower earrings, pink"
"player_character_part_name_face_06_summer_flower_g","Flower earrings, purple"
"player_character_part_name_glasses_11_summer_glasses_a","Miami sunglasses, black"
"player_character_part_name_glasses_11_summer_glasses_b","Miami sunglasses, black/blue"
"player_character_part_name_glasses_11_summer_glasses_c","Miami sunglasses, black/red"
"player_character_part_name_glasses_11_summer_glasses_d","Miami sunglasses, black/yellow"
"player_character_part_name_glasses_11_summer_glasses_e","Miami sunglasses, red/black"
"player_character_part_name_glasses_11_summer_glasses_f","Miami sunglasses, red"
"player_character_part_name_glasses_11_summer_glasses_g","Miami sunglasses, red/yellow"
"player_character_part_name_glasses_11_summer_glasses_h","Miami sunglasses, blue/black"
"player_character_part_name_glasses_11_summer_glasses_i","Miami sunglasses, blue/red"
"player_character_part_name_glasses_11_summer_glasses_j","Miami sunglasses, yellow/black"
"player_character_part_name_glasses_11_summer_glasses_k","Miami sunglasses, yellow/white"
"player_character_part_name_hair_20_summer_backslick_c","Slicked back, dark blond"
"player_character_part_name_hair_20_summer_backslick_d","Slicked back, red"
"player_character_part_name_hair_20_summer_backslick_e","Slicked back, light blond"
"player_character_part_name_hair_21_summer_wreath_long_a","Midsummer wreath, long hair, black"
"player_character_part_name_hair_21_summer_wreath_long_b","Midsummer wreath, long hair, brown"
"player_character_part_name_hair_21_summer_wreath_long_c","Midsummer wreath, long hair, dark blond"
"player_character_part_name_hair_21_summer_wreath_long_d","Midsummer wreath, long hair, red"
"player_character_part_name_hair_21_summer_wreath_long_e","Midsummer wreath, long hair, light blond"
"player_character_part_name_hair_22_summer_wreath_short_a","Midsummer wreath, short hair, black"
"player_character_part_name_hair_22_summer_wreath_short_b","Midsummer wreath, short hair, brown"
"player_character_part_name_hair_22_summer_wreath_short_c","Midsummer wreath, short hair, dark blond"
"player_character_part_name_hair_22_summer_wreath_short_d","Midsummer wreath, short hair, red"
"player_character_part_name_hair_22_summer_wreath_short_e","Midsummer wreath, short hair, light blond"
"player_character_part_name_handwear_07_summer_adventure_gloves_a","Adventurer gloves, beige"
"player_character_part_name_handwear_07_summer_adventure_gloves_b","Adventurer gloves, bordeaux"
"player_character_part_name_handwear_07_summer_adventure_gloves_c","Adventurer gloves, brown"
"player_character_part_name_handwear_07_summer_adventure_gloves_d","Adventurer gloves, black"
"player_character_part_name_handwear_07_summer_adventure_gloves_e","Adventurer gloves, gray"
"player_character_part_name_handwear_07_summer_adventure_gloves_f","Adventurer gloves, green"
"player_character_part_name_hat_10_summer_bucket_hat_a","Tourist bucket hat, white"
"player_character_part_name_hat_10_summer_bucket_hat_b","Tourist bucket hat, blue"
"player_character_part_name_hat_10_summer_bucket_hat_c","Tourist bucket hat, pink"
"player_character_part_name_hat_10_summer_bucket_hat_camo_a","Tourist bucket hat, brown camo"
"player_character_part_name_hat_10_summer_bucket_hat_camo_b","Tourist bucket hat, green camo"
"player_character_part_name_hat_10_summer_bucket_hat_camo_c","Tourist bucket hat, gray camo"
"player_character_part_name_hat_10_summer_bucket_hat_camo_d","Tourist bucket hat, dazzle"
"player_character_part_name_hat_10_summer_bucket_hat_camo_e","Tourist bucket hat, desert camo"
"player_character_part_name_hat_10_summer_bucket_hat_d","Tourist bucket hat, yellow "
"player_character_part_name_hat_10_summer_bucket_hat_e","Tourist bucket hat, black"
"player_character_part_name_hat_10_summer_bucket_hat_f","Tourist bucket hat, teal"
"player_character_part_name_hat_11_summer_adventure_hat_a","Adventurer fedora, brown"
"player_character_part_name_hat_11_summer_adventure_hat_b","Adventurer fedora, black/white"
"player_character_part_name_hat_11_summer_adventure_hat_c","Adventurer fedora, white/black"
"player_character_part_name_hat_11_summer_adventure_hat_d","Adventurer fedora, black"
"player_character_part_name_hat_11_summer_adventure_hat_e","Adventurer fedora, red/black"
"player_character_part_name_hat_11_summer_adventure_hat_f","Adventurer fedora, blue/black"
"player_character_part_name_hat_11_summer_adventure_hat_g","Adventurer fedora, green/black"
"player_character_part_name_hat_11_summer_adventure_hat_h","Adventurer fedora, dark brown/brown"
"player_character_part_name_hat_11_summer_adventure_hat_i","Adventurer fedora, yellow/black"
"player_character_part_name_jacket_17_summer_sweater_a","Summer sweater, light blue"
"player_character_part_name_jacket_17_summer_sweater_b","Summer sweater, dark blue/blue"
"player_character_part_name_jacket_17_summer_sweater_c","Summer sweater, pink/violet"
"player_character_part_name_jacket_17_summer_sweater_d","Summer sweater, yellow/blue"
"player_character_part_name_jacket_17_summer_sweater_e","Summer sweater, pink/red"
"player_character_part_name_jacket_17_summer_sweater_f","Summer sweater, light blue/yellow"
"player_character_part_name_jacket_17_summer_sweater_g","Summer sweater, turquoise/green"
"player_character_part_name_jacket_17_summer_sweater_h","Summer sweater, dark blue/dark red"
"player_character_part_name_jacket_17_summer_sweater_i","Summer sweater, black/dark gray"
"player_character_part_name_jacket_18_summer_suit_a","Miami suit jacket, black"
"player_character_part_name_jacket_18_summer_suit_b","Miami suit jacket, white/black"
"player_character_part_name_jacket_18_summer_suit_c","Miami suit jacket, red"
"player_character_part_name_jacket_18_summer_suit_d","Miami suit jacket, blue"
"player_character_part_name_jacket_18_summer_suit_e","Miami suit jacket, blue/black"
"player_character_part_name_jacket_18_summer_suit_f","Miami suit jacket, white"
"player_character_part_name_jacket_18_summer_suit_g","Miami suit jacket, turquoise"
"player_character_part_name_jacket_18_summer_suit_h","Miami suit jacket, lime green"
"player_character_part_name_jacket_18_summer_suit_i","Miami suit jacket, brown"
"player_character_part_name_jacket_18_summer_suit_j","Miami suit jacket, purple"
"player_character_part_name_jacket_18_summer_suit_k","Miami suit jacket, pink"
"player_character_part_name_jacket_18_summer_suit_l","Miami suit jacket, teal"
"player_character_part_name_jacket_18_summer_suit_m","Miami suit jacket, black/white"
"player_character_part_name_jacket_18_summer_suit_n","Miami suit jacket, yellow"
"player_character_part_name_jacket_19_summer_shirt_vest_a","Midsummer vest, black/white"
"player_character_part_name_jacket_19_summer_shirt_vest_b","Midsummer vest, blue/white"
"player_character_part_name_jacket_19_summer_shirt_vest_c","Midsummer vest, yellow/white"
"player_character_part_name_jacket_19_summer_shirt_vest_d","Midsummer vest, green/gray"
"player_character_part_name_jacket_19_summer_shirt_vest_e","Midsummer vest, red/white"
"player_character_part_name_jacket_19_summer_shirt_vest_f","Midsummer vest, pink/white"
"player_character_part_name_jacket_19_summer_shirt_vest_g","Midsummer vest, black/purple"
"player_character_part_name_jacket_19_summer_shirt_vest_h","Midsummer vest, black/red"
"player_character_part_name_jacket_19_summer_shirt_vest_i","Midsummer vest, blue/yellow"
"player_character_part_name_jacket_19_summer_shirt_vest_j","Midsummer vest, black/blue"
"player_character_part_name_jacket_19_summer_shirt_vest_k","Midsummer vest, black/green"
"player_character_part_name_jacket_20_summer_midsummer_a","Midsummer blouse, black/green"
"player_character_part_name_jacket_20_summer_midsummer_b","Midsummer blouse, blue/white"
"player_character_part_name_jacket_20_summer_midsummer_c","Midsummer blouse, green"
"player_character_part_name_jacket_20_summer_midsummer_d","Midsummer blouse, yellow/white"
"player_character_part_name_jacket_20_summer_midsummer_e","Midsummer blouse, red/black"
"player_character_part_name_jacket_20_summer_midsummer_f","Midsummer blouse, yellow/green"
"player_character_part_name_jacket_20_summer_midsummer_g","Midsummer blouse, brown/black"
"player_character_part_name_jacket_20_summer_midsummer_h","Midsummer blouse, blue"
"player_character_part_name_jacket_20_summer_midsummer_j","Midsummer blouse, blue/yellow"
"player_character_part_name_jacket_21_summer_adventure_shirt_a_a","Adventurer shirt with ropes, beige"
"player_character_part_name_jacket_21_summer_adventure_shirt_a_b","Adventurer shirt with ropes, black"
"player_character_part_name_jacket_21_summer_adventure_shirt_a_c","Adventurer shirt with ropes, red"
"player_character_part_name_jacket_21_summer_adventure_shirt_a_d","Adventurer shirt with ropes, blue"
"player_character_part_name_jacket_21_summer_adventure_shirt_a_e","Adventurer shirt with ropes, gray"
"player_character_part_name_jacket_21_summer_adventure_shirt_a_f","Adventurer shirt with ropes, brown"
"player_character_part_name_jacket_21_summer_adventure_shirt_b_a","Adventurer shirt, beige"
"player_character_part_name_jacket_21_summer_adventure_shirt_b_b","Adventurer shirt, black"
"player_character_part_name_jacket_21_summer_adventure_shirt_b_c","Adventurer shirt, red"
"player_character_part_name_jacket_21_summer_adventure_shirt_b_d","Adventurer shirt, blue"
"player_character_part_name_jacket_21_summer_adventure_shirt_b_e","Adventurer shirt, gray"
"player_character_part_name_jacket_21_summer_adventure_shirt_b_f","Adventurer shirt, brown"
"player_character_part_name_neck_07_summer_camera_a","Tourist camera"
"player_character_part_name_neck_07_summer_necklace_a","Bead necklace, green/yellow"
"player_character_part_name_neck_07_summer_necklace_b","Bead necklace, red"
"player_character_part_name_neck_07_summer_necklace_c","Bead necklace, purple/pink"
"player_character_part_name_neck_07_summer_necklace_d","Bead necklace, purple"
"player_character_part_name_neck_07_summer_necklace_e","Bead necklace, orange/green"
"player_character_part_name_neck_07_summer_necklace_f","Bead necklace, blue/yellow"
"player_character_part_name_neck_07_summer_necklace_g","Bead necklace, black"
"player_character_part_name_neck_07_summer_scarf_a","Adventurer thin scarf, red"
"player_character_part_name_neck_07_summer_scarf_b","Adventurer thin scarf, blue"
"player_character_part_name_neck_07_summer_scarf_c","Adventurer thin scarf, dark green"
"player_character_part_name_neck_07_summer_scarf_d","Adventurer thin scarf, yellow"
"player_character_part_name_neck_07_summer_scarf_e","Adventurer thin scarf, black"
"player_character_part_name_neck_07_summer_scarf_f","Adventurer thin scarf, white"
"player_character_part_name_neck_07_summer_scarf_g","Adventurer thin scarf, teal"
"player_character_part_name_neck_07_summer_scarf_h","Adventurer thin scarf, turquoise"
"player_character_part_name_pants_17_summer_fanny_pants_a","Pants with fanny pack, dark purple"
"player_character_part_name_pants_17_summer_fanny_pants_b","Pants with fanny pack, black"
"player_character_part_name_pants_17_summer_fanny_pants_c","Pants with fanny pack, light blue"
"player_character_part_name_pants_17_summer_fanny_pants_d","Pants with fanny pack, purple"
"player_character_part_name_pants_17_summer_fanny_pants_e","Pants with fanny pack, burgundy"
"player_character_part_name_pants_17_summer_fanny_pants_f","Pants with fanny pack, gray"
"player_character_part_name_pants_18_summer_suit_pants_a","Miami suit pants, black"
"player_character_part_name_pants_18_summer_suit_pants_b","Miami suit pants, white"
"player_character_part_name_pants_18_summer_suit_pants_c","Miami suit pants, red"
"player_character_part_name_pants_18_summer_suit_pants_d","Miami suit pants, blue"
"player_character_part_name_pants_18_summer_suit_pants_e","Miami suit pants, turquoise"
"player_character_part_name_pants_18_summer_suit_pants_f","Miami suit pants, green"
"player_character_part_name_pants_18_summer_suit_pants_g","Miami suit pants, brown"
"player_character_part_name_pants_18_summer_suit_pants_h","Miami suit pants, purple"
"player_character_part_name_pants_18_summer_suit_pants_i","Miami suit pants, pink"
"player_character_part_name_pants_18_summer_suit_pants_j","Miami suit pants, yellow"
"player_character_part_name_pants_18_summer_suit_pants_k","Miami suit pants, gray"
"player_character_part_name_pants_19_summer_breeches_a","Midsummer breeches, blue/yellow"
"player_character_part_name_pants_19_summer_breeches_b","Midsummer breeches, brown/white"
"player_character_part_name_pants_19_summer_breeches_c","Midsummer breeches, yellow/white"
"player_character_part_name_pants_19_summer_breeches_d","Midsummer breeches, red/white"
"player_character_part_name_pants_19_summer_breeches_e","Midsummer breeches, green/white"
"player_character_part_name_pants_19_summer_breeches_f","Midsummer breeches, purple/white"
"player_character_part_name_pants_19_summer_breeches_g","Midsummer breeches, black/white"
"player_character_part_name_pants_19_summer_breeches_h","Midsummer breeches, blue/white"
"player_character_part_name_pants_20_summer_adventure_pants_a","Adventurer pants, beige"
"player_character_part_name_pants_20_summer_adventure_pants_b","Adventurer pants, dark brown"
"player_character_part_name_pants_20_summer_adventure_pants_c","Adventurer pants, brown"
"player_character_part_name_pants_20_summer_adventure_pants_d","Adventurer pants, green"
"player_character_part_name_pants_20_summer_adventure_pants_e","Adventurer pants, blue"
"player_character_part_name_pants_20_summer_adventure_pants_f","Adventurer pants, red"
"player_character_part_name_pants_20_summer_adventure_pants_g","Adventurer pants, gray"
"player_character_part_name_pants_20_summer_adventure_pants_h","Adventurer pants, white"
"player_character_part_name_shirt_10_summer_hawaii_a","Miami shirt, pink"
"player_character_part_name_shirt_10_summer_hawaii_b","Miami shirt, red"
"player_character_part_name_shirt_10_summer_hawaii_c","Miami shirt, turquoise"
"player_character_part_name_shirt_10_summer_hawaii_d","Miami shirt, teal"
"player_character_part_name_shirt_10_summer_hawaii_e","Miami shirt, yellow"
"player_character_part_name_shirt_10_summer_hawaii_f","Miami shirt, white"
"player_character_part_name_shirt_10_summer_shirt_a","Kronor shirt, blue/yellow"
"player_character_part_name_shirt_10_summer_shirt_b","Kronor shirt, red/white"
"player_character_part_name_shirt_10_summer_shirt_c","Kronor shirt, white/blue"
"player_character_part_name_shirt_10_summer_shirt_d","Kronor shirt, red/blue"
"player_character_part_name_shirt_10_summer_shirt_e","Kronor shirt, black/yellow"
"player_character_part_name_shirt_10_summer_shirt_f","Kronor shirt, green/black"
"player_character_part_name_shoes_08_summer_sandals_a","Socks with sandals, white"
"player_character_part_name_shoes_08_summer_sandals_b","Socks with sandals, dark/white"
"player_character_part_name_shoes_08_summer_sandals_c","Socks with sandals, dark/green"
"player_character_part_name_shoes_08_summer_sandals_d","Socks with sandals, dark/blue"
"player_character_part_name_shoes_08_summer_sandals_e","Socks with sandals, yellow"
"player_character_part_name_shoes_08_summer_sandals_f","Socks with sandals, red"
"player_character_part_name_shoes_09_summer_loafers_a","Miami loafers, white/red"
"player_character_part_name_shoes_09_summer_loafers_b","Miami loafers, grey/black"
"player_character_part_name_shoes_09_summer_loafers_c","Miami loafers, beige/black"
"player_character_part_name_shoes_09_summer_loafers_d","Miami loafers, pink/white"
"player_character_part_name_shoes_09_summer_loafers_e","Miami loafers, blue/white"
"player_character_part_name_shoes_09_summer_loafers_f","Miami loafers, red"
"player_character_part_name_shoes_09_summer_loafers_g","Miami loafers, black/white"
"player_character_part_name_shoes_09_summer_loafers_h","Miami loafers, green/yellow"
"player_character_part_name_shoes_09_summer_loafers_i","Miami loafers, yellow/white"
"emote_act_bunear_name","Bunny Ears"
"emote_cher_name","Cheer"
"emote_dance_areo_name","Aerobics"
"emote_dance_chic_dan_name","Chicken Dance"
"emote_dance_ricro_name","Rickroll"
"emote_dance_rograb_name","Skip Pop"
"player_character_facepaint_name_easter_a","Easter makeup 1"
"player_character_facepaint_name_easter_b","Easter makeup 2"
"player_character_facepaint_name_easter_c","Easter makeup 3"
"player_character_part_name_char_part_jacket_13_b_a","Rain jacket, green camo"
"player_character_part_name_char_part_jacket_13_b_b","Rain jacket, gray camo"
"player_character_part_name_char_part_jacket_13_b_c","Rain jacket, dazzle"
"player_character_part_name_char_part_jacket_13_b_d","Rain jacket, desert camo"
"player_character_part_name_face_04_a","Fancy earrings, pink"
"player_character_part_name_face_04_b","Fancy earrings, teal"
"player_character_part_name_face_04_c","Fancy earrings, yellow"
"player_character_part_name_face_04_d","Fancy earrings, green"
"player_character_part_name_face_04_e","Fancy earrings, red"
"player_character_part_name_glasses_09_a","Timeless 3D glasses, white"
"player_character_part_name_glasses_09_b","Timeless 3D glasses, purple"
"player_character_part_name_hair_15_a","Timeless short hair, black"
"player_character_part_name_hair_15_b","Timeless short hair, brown"
"player_character_part_name_hair_15_c","Timeless short hair, dark blond"
"player_character_part_name_hair_15_d","Timeless short hair, red"
"player_character_part_name_hair_15_e","Timeless short hair, light blond"
"player_character_part_name_hair_16_a","Timeless teased hair, black"
"player_character_part_name_hair_16_b","Timeless teased hair, brown"
"player_character_part_name_hair_16_c","Timeless teased hair, dark blond"
"player_character_part_name_hair_16_d","Timeless teased hair, red"
"player_character_part_name_hair_16_e","Timeless teased hair, light blond"
"player_character_part_name_hair_17_a","Workout bandana, black"
"player_character_part_name_hair_17_b","Workout bandana, brown"
"player_character_part_name_hair_17_c","Workout bandana, dark blond"
"player_character_part_name_hair_17_d","Workout bandana, red"
"player_character_part_name_hair_17_e","Workout bandana, light blond"
"player_character_part_name_hair_18_a","Hairdo with scrunchie, black"
"player_character_part_name_hair_18_b","Hairdo with scrunchie, brown"
"player_character_part_name_hair_18_c","Hairdo with scrunchie, dark blond"
"player_character_part_name_hair_18_d","Hairdo with scrunchie, red"
"player_character_part_name_hair_18_e","Hairdo with scrunchie, light blond"
"player_character_part_name_hair_19_a","Easter kerchief, black"
"player_character_part_name_hair_19_b","Easter kerchief, brown"
"player_character_part_name_hair_19_c","Easter kerchief, dark blond"
"player_character_part_name_hair_19_d","Easter kerchief, red"
"player_character_part_name_hair_19_e","Easter kerchief, light blond"
"player_character_part_name_hat_07_a","Rain hat, yellow"
"player_character_part_name_hat_07_b","Rain hat, blue"
"player_character_part_name_hat_07_c","Rain hat, dark green"
"player_character_part_name_hat_07_d","Rain hat, black"
"player_character_part_name_hat_07_e","Rain hat, green camo"
"player_character_part_name_hat_07_f","Rain hat, gray camo"
"player_character_part_name_hat_07_g","Rain hat, dazzle"
"player_character_part_name_hat_07_h","Rain hat, desert camo"
"player_character_part_name_hat_08_a","Easter hat, black"
"player_character_part_name_jacket_12_a","Timeless vest, red"
"player_character_part_name_jacket_12_b","Timeless vest, blue"
"player_character_part_name_jacket_12_c","Timeless vest, black"
"player_character_part_name_jacket_12_d","Timeless vest, pink"
"player_character_part_name_jacket_12_e","Timeless vest, yellow"
"player_character_part_name_jacket_12_f","Timeless vest, red with black shirt"
"player_character_part_name_jacket_12_g","Timeless vest, blue with black shirt"
"player_character_part_name_jacket_13_a_a","Rain jacket, yellow"
"player_character_part_name_jacket_13_a_b","Rain jacket, blue"
"player_character_part_name_jacket_13_a_c","Rain jacket, green"
"player_character_part_name_jacket_13_a_d","Rain jacket, black"
"player_character_part_name_jacket_13_a_e","Rain jacket, red"
"player_character_part_name_jacket_14_a","Workout jacket, blue/yellow"
"player_character_part_name_jacket_14_b","Workout jacket, red/yellow"
"player_character_part_name_jacket_14_c","Workout jacket, purple/pink"
"player_character_part_name_jacket_14_d","Workout jacket, turquoise"
"player_character_part_name_jacket_14_e","Workout jacket, black/gray"
"player_character_part_name_jacket_14_f","Workout jacket, green"
"player_character_part_name_jacket_15_a","Easter sweater, white"
"player_character_part_name_jacket_15_b","Easter sweater, black"
"player_character_part_name_jacket_15_c","Easter sweater, red"
"player_character_part_name_jacket_15_d","Easter sweater, blue"
"player_character_part_name_jacket_15_e","Easter sweater, yellow"
"player_character_part_name_jacket_15_f","Easter sweater, green"
"player_character_part_name_jacket_15_g","Easter sweater, brown"
"player_character_part_name_neck_04_a","Easter scarf, red"
"player_character_part_name_neck_04_b","Easter scarf, black"
"player_character_part_name_neck_04_c","Easter scarf, green"
"player_character_part_name_neck_04_d","Easter scarf, brown"
"player_character_part_name_neck_04_e","Easter scarf, gray"
"player_character_part_name_neck_04_f","Easter scarf, dark green"
"player_character_part_name_neck_04_g","Easter scarf, white"
"player_character_part_name_pants_11_a","Timeless pants, brown"
"player_character_part_name_pants_11_b","Timeless pants, dark gray"
"player_character_part_name_pants_11_c","Timeless pants, bordeaux"
"player_character_part_name_pants_11_d","Timeless pants, black"
"player_character_part_name_pants_11_e","Timeless pants, dark blue"
"player_character_part_name_pants_12_a","Rain pants, yellow"
"player_character_part_name_pants_12_b","Rain pants, dark blue"
"player_character_part_name_pants_12_c","Rain pants, dark green"
"player_character_part_name_pants_12_d","Rain pants, black"
"player_character_part_name_pants_12_e","Rain pants, red"
"player_character_part_name_pants_12_f","Rain pants, green camo"
"player_character_part_name_pants_12_g","Rain pants, gray camo"
"player_character_part_name_pants_12_h","Rain pants, dazzle"
"player_character_part_name_pants_12_i","Rain pants, desert camo"
"player_character_part_name_pants_13_a","Workout pants, blue/yellow"
"player_character_part_name_pants_13_b","Workout pants, bordeaux/yellow"
"player_character_part_name_pants_13_c","Workout pants, purple/pink"
"player_character_part_name_pants_13_d","Workout pants, teal/white"
"player_character_part_name_pants_13_e","Workout pants, black"
"player_character_part_name_pants_13_f","Workout pants, black/yellow"
"player_character_part_name_pants_14_a","Easter skirt, brown"
"player_character_part_name_pants_14_b","Easter skirt, blue"
"player_character_part_name_pants_14_c","Easter skirt, dark gray"
"player_character_part_name_pants_14_d","Easter skirt, red"
"player_character_part_name_pants_15_a","Workout leggings, blue/yellow"
"player_character_part_name_pants_15_b","Workout leggings, bordeaux/yellow"
"player_character_part_name_pants_15_c","Workout leggings, purple/pink"
"player_character_part_name_pants_15_d","Workout leggings, teal/gray"
"player_character_part_name_pants_15_e","Workout leggings, black/yellow"
"player_character_part_name_pants_15_f","Workout leggings, black"
"player_character_part_name_shirt_07_a","Timeless shirt, white"
"player_character_part_name_shirt_07_b","Timeless shirt, red"
"player_character_part_name_shirt_07_c","Timeless shirt, blue"
"player_character_part_name_shirt_07_d","Timeless shirt, yellow"
"player_character_part_name_shirt_07_e","Timeless shirt, black"
"player_character_part_name_shirt_08_a","Fisherman sweater, brown"
"player_character_part_name_shirt_08_b","Fisherman sweater, black"
"player_character_part_name_shirt_08_c","Fisherman sweater, red"
"player_character_part_name_shirt_08_d","Fisherman sweater, blue"
"player_character_part_name_shirt_08_e","Fisherman sweater, yellow"
"player_character_part_name_shirt_08_f","Fisherman sweater, white"
"player_character_part_name_shoes_07_a","Rain boots, yellow"
"player_character_part_name_shoes_07_b","Rain boots, blue"
"player_character_part_name_shoes_07_c","Rain boots, dark green"
"player_character_part_name_shoes_07_d","Rain boots, black"
"player_character_part_name_shoes_07_e","Rain boots, red"
"player_character_part_name_wrists_06_a","Slap bracelet, light blue"
"player_character_part_name_wrists_06_b","Slap bracelet, mixed"
"player_character_part_name_wrists_06_c","Slap bracelet, red"
"player_character_part_name_wrists_06_d","Slap bracelet, yellow"
