"Blueprints/CoalHeap_upgraded_Tech1","People will gather Coal faster."
"Blueprints/CoalMine","Coal"
"Blueprints/OreMine","Steel"
"Blueprints/PlantationFood","Raw Food"
"Blueprints/SmelterSteel","Steel"
"Blueprints/SteamPlantationFood","Raw Food"
"Blueprints/SteamSmelterSteel","Steel"
"Blueprints/SteelHeap_upgraded_Tech1","People will gather Steel faster."
"Blueprints/WoodHeap_upgraded_Tech1","People will gather Wood faster."
"Buildings/AdvancedCoalMine/Description","With the help of advanced steam technology, the extraction rate of this mine is boosted to {Count} Coal per standard workday."
"Buildings/AdvancedCoalMine/Name","Advanced Coal Mine"
"Buildings/AdvancedCoalMine/Tech2","Build Advanced Coal Mines to significantly increase Coal extraction."
"Buildings/AdvancedSteelMine/Description","This modern facility extracts iron ore from deep deposits to manufacture up to {Count} Steel per standard workday."
"Buildings/AdvancedSteelMine/Name","Advanced Steelworks"
"Buildings/AdvancedSteelMine/Tech2","Build Advanced Steelworks to significantly increase Steel production."
"Buildings/AdvancedWallDrill/Tech2","Build the Advanced Wall Drill to greatly increase Wood extraction from the ice wall."
"Buildings/AdvancedWallDrill/description","Uses advanced steam technology to expose the ice-covered trees. Provides up to {Count} Wood per standard workday."
"Buildings/AdvancedWallDrill/name","Advanced Wall Drill"
"Buildings/Ambulatorium/Description","A steam-heated infirmary with 10 beds. The sick are treated faster than in Medical Posts, and the gravely ill can be treated safely and reliably."
"Buildings/Ambulatorium/Name","Infirmary"
"Buildings/Ambulatorium/Tech2","Build Infirmaries to significantly improve healthcare."
"Buildings/Beacon/CollectedInfo","Collected:"
"Buildings/Beacon/Description","Allows us to send scouts to search the wilderness for goods and survivors and bring them to our |#if ScenarioReconquest|outpost|#endif||#if ScenarioBuilders|camp|#endif||#if ScenarioBasic|city|#endif|. Lookouts will also spot incoming groups of people."
"Buildings/Beacon/DisbandInfo","Disbanding will give:"
"Buildings/Beacon/Expedition/Expired/Desc","Our Beacon team lost track of their last sighting. They've started searching the area once again."
"Buildings/Beacon/Expedition/Expired/Text","Beacon sighting expired"
"Buildings/Beacon/Expedition/Finished/Desc","Our scouts have spotted something on the horizon! Visit the Beacon for details."
"Buildings/Beacon/Expedition/Finished/Text","Our scouts have spotted something!"
"Buildings/Beacon/Expedition/Resources/CoalAndPrefabsAndMaterials/Desc","The scouts have returned and brought back supplies: 30 Coal, 80 Materials and 1 Steam Core."
"Buildings/Beacon/Expedition/Resources/CoalAndPrefabsAndMaterials/Text","Our scouts are back"
"Buildings/Beacon/Expedition/Resources/Desc","Our scouts have spotted odd shapes on the horizon. They look like wreckage of some kind. We could send an expedition there to see if we can salvage anything useful."
"Buildings/Beacon/Expedition/Resources/Disaster/Desc","Disaster has struck an expedition. Some of our scouts were cut off in a blizzard and probably froze to death..."
"Buildings/Beacon/Expedition/Resources/Disaster/Text","Expedition disaster"
"Buildings/Beacon/Expedition/Resources/FoodAndMaterials/Desc","The scouts have returned and brought back supplies: 50 Food and 50 Materials!"
"Buildings/Beacon/Expedition/Resources/FoodAndMaterials/Text","Our scouts are back"
"Buildings/Beacon/Expedition/Resources/Name","Wreckage sighted"
"Buildings/Beacon/Expedition/Survivors/Desc","Our scouts have spotted smoke on the horizon! There may be some survivors roaming about. We can launch an expedition to bring them back."
"Buildings/Beacon/Expedition/Survivors/Disaster/Desc","Our scouts have not returned. It's unclear what happened to them..."
"Buildings/Beacon/Expedition/Survivors/Disaster/Text","Expedition disaster"
"Buildings/Beacon/Expedition/Survivors/GreatSuccess/Desc","{ReturnedCitizensCount} of {SentCitizensCount} scouts returned. They brought {CreatedCitizensCount} survivors to the city."
"Buildings/Beacon/Expedition/Survivors/GreatSuccess/Text","Our scouts are back"
"Buildings/Beacon/Expedition/Survivors/Name","Survivors sighted!"
"Buildings/Beacon/Expedition/Survivors/Success/Desc","{ReturnedCitizensCount} of {SentCitizensCount} scouts returned. They brought {CreatedCitizensCount} survivors to the city."
"Buildings/Beacon/Expedition/Survivors/Success/Text","Our scouts are back"
"Buildings/Beacon/Name","Beacon"
"Buildings/Beacon/Tech2","Build the Beacon to send out scouts in search of goods and survivors."
"Buildings/BoxingClub/description","Every night a fight will be organised here, lowering discontent."
"Buildings/BoxingClub/name","Fighting Arena"
"Buildings/BrokenElevator/Description","A heavy cargo lift. It's broken beyond repair, but scouts and hunters can scale its trusses to reach the surface."
"Buildings/BrokenElevator/Name","Broken Elevator"
"Buildings/CareHouse/Description","Up to 20 gravely ill and amputees are cared for here, receiving halved Food Rations."
"Buildings/CareHouse/Name","Care House"
"Buildings/CareHouse/Tech2","Build Care Houses to keep the gravely ill and amputees alive at a reasonable cost."
"Buildings/Cathedral/Description","The symbol of our devotion and our central place of worship. It brings peace to the faithful and inspires hope throughout the city. It may cause some doubters to mend their ways.</n>|#color=4ac5e8|</n>THERE CAN ONLY BE ONE TEMPLE IN THE CITY"
"Buildings/Cathedral/Name","The Temple"
"Buildings/Cemetery/Description","A proper place to bury the dead.</n>|#color=4ac5e8|</n>THERE CAN ONLY BE ONE CEMETERY IN THE CITY"
"Buildings/Cemetery/Name","Cemetery"
"Buildings/Cemetery/TechTree","A proper place to bury the dead."
"Buildings/CensusStation/Description","The building responsible for informing citizens what the truth is and supplying us with information about our people's attitudes.</n>|#color=4ac5e8|</n>THERE CAN ONLY BE ONE SUCH BUILDING IN THE CITY"
"Buildings/CensusStation/Name","Propaganda Centre"
"Buildings/CensusStation/Tech1","A facility for collecting information about the attitudes of our people and influencing them."
"Buildings/CensusStation/Tech2","Build the Propaganda Centre to learn about the attitudes of our people and influence them."
"Buildings/Chapel/Description","A small place of worship for our people. Prayers, sermons and small ceremonies are held here. People living near Houses of Prayer will be more hopeful."
"Buildings/Chapel/Name","House of Prayer"
"Buildings/CharcoalKiln/Tech2","Build Charcoal Kilns to produce Coal from Wood."
"Buildings/CharcoalKiln/description","Uses intense heat to char up to 70 Wood per standard workday, producing {Count} Coal."
"Buildings/CharcoalKiln/name","Charcoal Kiln"
"Buildings/CitySquare/Name1","St James's Square"
"Buildings/CitySquare/Name10","Colonial Square"
"Buildings/CitySquare/Name11","Elizabeth Square"
"Buildings/CitySquare/Name12","Monarch Square"
"Buildings/CitySquare/Name13","Imperial Square"
"Buildings/CitySquare/Name14","Royal Square"
"Buildings/CitySquare/Name15","Regent Square"
"Buildings/CitySquare/Name16","Victoria Square"
"Buildings/CitySquare/Name17","Admiralty Square"
"Buildings/CitySquare/Name18","London Square"
"Buildings/CitySquare/Name19","Fleet Square"
"Buildings/CitySquare/Name2","St George's Square"
"Buildings/CitySquare/Name20","Union Square"
"Buildings/CitySquare/Name21","Explorers' Square"
"Buildings/CitySquare/Name22","Scouts' Square"
"Buildings/CitySquare/Name23","Portman Square"
"Buildings/CitySquare/Name24","Rochester Square"
"Buildings/CitySquare/Name25","New Square"
"Buildings/CitySquare/Name26","Colliers' Square"
"Buildings/CitySquare/Name27","Green Square"
"Buildings/CitySquare/Name28","Lloyd Square"
"Buildings/CitySquare/Name29","North Square"
"Buildings/CitySquare/Name3","King's Square"
"Buildings/CitySquare/Name30","South Square"
"Buildings/CitySquare/Name31","Smith Square"
"Buildings/CitySquare/Name32","Rose Square"
"Buildings/CitySquare/Name33","Reliance Square"
"Buildings/CitySquare/Name34","Brewery Square"
"Buildings/CitySquare/Name35","Iron Square"
"Buildings/CitySquare/Name36","Salisbury Square"
"Buildings/CitySquare/Name37","Oxford Square"
"Buildings/CitySquare/Name38","Cambridge Square"
"Buildings/CitySquare/Name39","Manchester Square"
"Buildings/CitySquare/Name4","Queen's Square"
"Buildings/CitySquare/Name40","Coleridge Square"
"Buildings/CitySquare/Name41","York Square"
"Buildings/CitySquare/Name42","Orchard Square"
"Buildings/CitySquare/Name43","Nelson Square"
"Buildings/CitySquare/Name44","Surrey Square"
"Buildings/CitySquare/Name45","Liverpool  Square"
"Buildings/CitySquare/Name46","Glasgow Square"
"Buildings/CitySquare/Name47","Cardiff Square"
"Buildings/CitySquare/Name48","Mill Square"
"Buildings/CitySquare/Name49","Forge Square"
"Buildings/CitySquare/Name5","Red Lion Square"
"Buildings/CitySquare/Name50","Hunters Square"
"Buildings/CitySquare/Name51","Upper  Square"
"Buildings/CitySquare/Name52","Lower Square"
"Buildings/CitySquare/Name53","Lamp Square"
"Buildings/CitySquare/Name54","Leeds Square"
"Buildings/CitySquare/Name55","Plymouth  Square"
"Buildings/CitySquare/Name56","Bristol Square"
"Buildings/CitySquare/Name57","Leicester Square"
"Buildings/CitySquare/Name58","Nottingham Square"
"Buildings/CitySquare/Name59","Norwich Square"
"Buildings/CitySquare/Name6","Irish Square"
"Buildings/CitySquare/Name60","Red Square"
"Buildings/CitySquare/Name7","Welsh Square"
"Buildings/CitySquare/Name8","Scottish Square"
"Buildings/CitySquare/Name9","English Square"
"Buildings/CoalHub/Description","A Coal-powered contraption that creates a small heat zone in its immediate vicinity."
"Buildings/CoalHub/Name","Coal Hub"
"Buildings/CoalMine/Description","Extracts up to {Count} Coal per standard workday from underground deposits."
"Buildings/CoalMine/Name","Coal Mine"
"Buildings/CoalMine/Tech2","Build Coal Mines to extract Coal from deep deposits."
"Buildings/CoalThumper/Tech2","Build a Coal Thumper to create new surface Coal deposits suitable for gathering."
"Buildings/CoalThumper/description","By pumping pressurised water into underground Coal deposits, the Coal Thumper washes the precious resource to the surface, forming a pile of up to {Count} Coal per standard workday – enough for 2 Gathering Posts."
"Buildings/CoalThumper/name","Coal Thumper"
"Buildings/CustomStateDisplayNames/CanteenNightMode","Kitchen closed: no new rations being made."
"Buildings/CustomStateDisplayNames/CanteenNightMode_desc","Kitchen closed: meals are still available, but no new Food Rations are being prepared."
"Buildings/CustomStateDisplayNames/Generator_Normal","The Generator is operating at normal pressure."
"Buildings/CustomStateDisplayNames/Generator_OverPressure","The Generator is operating at high pressure."
"Buildings/CustomStateDisplayNames/Generator_UnderPressure","The Generator is operating at low pressure."
"Buildings/CustomStateDisplayNames/HuntersAreResting","The hunters are resting."
"Buildings/CustomStateDisplayNames/HuntersAreResting_desc","The hunters have retired for the night</n>to get some much-needed sleep."
"Buildings/CustomStateDisplayNames/HuntersReadyNotAllPresent","Not all hunters are present."
"Buildings/CustomStateDisplayNames/HuntersReadyNotAllPresent_desc","Some hunters are not in the Hunters' Hut.</n>We can wait until they show up</n>or send those who are on-site now."
"Buildings/CustomStateDisplayNames/Hunters_AboutToBegin","A hunting expedition is about to begin."
"Buildings/CustomStateDisplayNames/Hunters_AboutToBegin_desc","The hunters will launch their expedition as soon as possible."
"Buildings/CustomStateDisplayNames/Hunters_GatheringMaterials","Some hunters are on an expedition."
"Buildings/CustomStateDisplayNames/Hunters_GatheringMaterials_desc","Some hunters are preparing for an expedition, and some of them are now out in the wilderness."
"Buildings/CustomStateDisplayNames/Hunters_NotEnoughCitizens","Not enough citizens to start a hunt."
"Buildings/CustomStateDisplayNames/Hunters_NotEnoughCitizens_desc","Not enough citizens to start a hunt."
"Buildings/CustomStateDisplayNames/Hunters_OnExpedition","All hunters are on an expedition."
"Buildings/CustomStateDisplayNames/Hunters_OnExpedition_desc","The hunters are now out in the wilderness, tracking their prey or returning."
"Buildings/CustomStateDisplayNames/Hunters_ReadyToGo","The hunters are ready to go."
"Buildings/CustomStateDisplayNames/Hunters_ReadyToGo_desc","The hunters are fully prepared and can launch their expedition whenever necessary."
"Buildings/CustomStateDisplayNames/Residental_Active","This dwelling is habitable."
"Buildings/CustomStateDisplayNames/Residental_TurnedOff","This dwelling is closed."
"Buildings/CustomStateDisplayNames/ScoutsAreResting","The scouts are resting."
"Buildings/CustomStateDisplayNames/ScoutsAreResting_desc","The scouts have retired for the night</n>to get some much-needed sleep."
"Buildings/CustomStateDisplayNames/ScoutsReadyNotAllPresent","Not all scouts are present."
"Buildings/CustomStateDisplayNames/ScoutsReadyNotAllPresent_desc","Some scouts are not at the Beacon.</n>We can wait until they show up</n>or send those who are on-site now."
"Buildings/CustomStateDisplayNames/Scouts_AboutToBegin","The scouts are about to go on an expedition."
"Buildings/CustomStateDisplayNames/Scouts_AboutToBegin_desc","The scouts will launch their expedition as soon as possible."
"Buildings/CustomStateDisplayNames/Scouts_OnExpedition","The scouts are on an expedition."
"Buildings/CustomStateDisplayNames/Scouts_OnExpedition_desc","The scouts are now out in the wilderness, trekking to their target or returning."
"Buildings/CustomStateDisplayNames/Scouts_ReadyToGo","The scouts are ready to go."
"Buildings/CustomStateDisplayNames/Scouts_ReadyToGo_desc","The scouts have surveyed the expedition target and are ready to go."
"Buildings/CustomStateDisplayNames/Scouts_Scouting","The scouts are surveying the horizon."
"Buildings/CustomStateDisplayNames/Scouts_Scouting_desc","The scouts are monitoring the surroundings, looking for any traces of other survivors."
"Buildings/DefaultStateTexts/Activating","Activating..."
"Buildings/DefaultStateTexts/Active","Functioning"
"Buildings/DefaultStateTexts/GeneratorShuttingDown","Shutting Down"
"Buildings/DefaultStateTexts/Inactive","Inoperative"
"Buildings/DefaultStateTexts/Standby","Closed</n>at this time of day."
"Buildings/DefaultStateTexts/TurnedOff","Turned off"
"Buildings/DefaultStateTexts/WaitingForWorkers","Waiting for workers…"
"Buildings/DryIceSpikes/Description","Spikes made of solid carbon dioxide. Harvesting them may result in frostbite."
"Buildings/DryIceSpikes/Name","Dry Ice Spikes"
"Buildings/EngineersLab/Description","A lab equipped with everything an engineer needs to develop designs for various buildings, technologies and improvements."
"Buildings/EngineersLab/Name","Workshop"
"Buildings/Faith Keepers/description","Faith Keepers maintain order, lowering discontent in the whole city. They can organise processions to reduce it further.</n>|#color=4ac5e8| </n>THERE CAN ONLY BE ONE SUCH BUILDING IN THE CITY"
"Buildings/Faith Keepers/name","Faith Keepers"
"Buildings/FlyingHuntersHut/Description","Hunters based here hunt every night, venturing beyond the city to track their prey from the air. They provide up to {Count} Raw Food per day."
"Buildings/FlyingHuntersHut/Name","Hunters' Hangar"
"Buildings/FlyingHuntersHut/Tech2","Build Hunters' Hangars to increase the range and efficiency of hunts."
"Buildings/FoodProcessing/Description","Turns raw foodstuffs into nutritious meals. One unit of Raw Food is used to prepare two standard Food Rations."
"Buildings/FoodProcessing/Name","Cookhouse"
"Buildings/FoodProcessing/ReplenishFood/Desc","The stock of Food Rations in the Cookhouse is running low! Either there's not enough Raw Food to prepare Food Rations, or the Cookhouse can't prepare them fast enough to serve everyone."
"Buildings/FoodProcessing/ReplenishFood/Text","Food Rations running low!"
"Buildings/GatheringPost/Description","People working here gather resources from nearby Coal Piles, Wood Crates and Steel Wreckage."
"Buildings/GatheringPost/Name","Gathering Post"
"Buildings/GeneratorStateNames/CoolingToLevel1","The Generator is cooling to level 1"
"Buildings/GeneratorStateNames/CoolingToLevel2","The Generator is cooling to level 2"
"Buildings/GeneratorStateNames/CoolingToLevel3","The Generator is cooling to level 3"
"Buildings/GeneratorStateNames/New_String_5EF3","Due to a shortage of Coal, the Generator power level is decreasing!"
"Buildings/GeneratorStateNames/ShuttingDown","The Generator is shutting down"
"Buildings/GeneratorStateNames/TurningOff","The Generator is cooling down completely!"
"Buildings/GeneratorUpgrades/Base/Description","[Placeholder - build it as a normal building, not on the Generator] A Base where we can build and improve our Generator upgrades."
"Buildings/GeneratorUpgrades/Base/Name","Base"
"Buildings/GeneratorUpgrades/Level1/Description","[Placeholder] Level 1 for our Generator upgrades."
"Buildings/GeneratorUpgrades/Level1/Name","Level 1"
"Buildings/GeneratorUpgrades/Level2/Description","[Placeholder] Level 2 for our Generator upgrades."
"Buildings/GeneratorUpgrades/Level2/Name","Level 2"
"Buildings/GeneratorUpgrades/Level3/Description","[Placeholder] Level 3 for our Generator upgrades.</n></n>CITY PREPAREDNESS +60"
"Buildings/GeneratorUpgrades/Level3/Name","Level 3"
"Buildings/GhostTown/Description","An empty settlement apparently abandoned by it's inhabitants in a rush."
"Buildings/GhostTown/Name","Abandoned Settlement"
"Buildings/GuardStation/Description","Guard Stations bring peace and order to nearby homes. The presence of guards lowers discontent and restores hope."
"Buildings/GuardStation/Name","Guard Station"
"Buildings/Heater/Description","Provides a place for people to warm themselves outside the heat zone."
"Buildings/Heater/Name","Heater"
"Buildings/HospitalOfTheCHurch/Description","A hospital run by the faithful. Heals the sick and the gravely ill slightly slower than an Infirmary, but doesn't require engineers. Slightly raises patients' hope."
"Buildings/HospitalOfTheCHurch/Name","House of Healing"
"Buildings/HospitalOfTheCHurch/PopUp","Build the House of Healing to provide gentle care to the sick."
"Buildings/HospitalOfTheCHurch/TechTree","A hospital where the sick can recover to full health at their own pace."
"Buildings/House/Description","A comfortable house for 10 people, well protected from the weather."
"Buildings/House/Name","House"
"Buildings/House/Tech2","Build Houses to better protect people from the cold at night."
"Buildings/HuntersHut/Description","Hunters based here hunt every night, venturing beyond the city to track their prey in the frozen wasteland. They provide up to {Count} Raw Food per day."
"Buildings/HuntersHut/Expedition/Hunt/Desc","The hunters are gathering supplies for a hunt. They'll be ready to go when they've gathered enough."
"Buildings/HuntersHut/Expedition/Hunt/GreatSuccess/Desc","{ReturnedCitizensCount} of {SentCitizensCount} hunters returned with {ResourceChanges}."
"Buildings/HuntersHut/Expedition/Hunt/GreatSuccess/Text","The hunters are back"
"Buildings/HuntersHut/Expedition/Hunt/Name","Hunt preparation"
"Buildings/HuntersHut/Expedition/Hunt/Success/Desc","{ReturnedCitizensCount} of {SentCitizensCount} hunters returned with {ResourceChanges}."
"Buildings/HuntersHut/Expedition/Hunt/Success/Text","The hunters are back"
"Buildings/HuntersHut/Name","Hunters' Hut"
"Buildings/IronOreMine/Description","Extracts iron ore from deep deposits and processes it to deliver up to {Count} Steel per standard workday."
"Buildings/IronOreMine/Name","Steelworks"
"Buildings/IronOreMine/Tech2","Build Steelworks to start producing Steel."
"Buildings/JourneyDepot/Description","Allows us to assemble an outpost team, send it to establish a permanent resource outpost far away from the city and maintain a connection with it."
"Buildings/JourneyDepot/Name","Outpost Depot"
"Buildings/JourneyDepot/Tech2","Build the Outpost Depot to launch an outpost team and establish a permanent resource Outpost."
"Buildings/KidsShelter/Description","Provides a safe place for 15 children during work hours."
"Buildings/KidsShelter/Name","Child Shelter"
"Buildings/KidsShelter/PopUp","Build Child Shelters to provide a safe place for children during work hours."
"Buildings/KidsShelter/TechTree","Child Shelters provide a safe place for 15 children during work hours."
"Buildings/MechanicalAgitator/Description","Agitators play short, pre-recorded speeches, motivating people in nearby workplaces to increase their effort. This raises work efficiency."
"Buildings/MechanicalAgitator/Name","Agitator"
"Buildings/MechanicalAgitator/PopUp","Build Agitators to increase work efficiency in the immediate vicinity."
"Buildings/MechanicalAgitator/TechTree","The Agitator plays short speeches to raise the spirits of our people, increasing efficiency in the vicinity."
"Buildings/MedicalPost/Description","A basic medical station with 5 beds. Treats the most common ailments."
"Buildings/MedicalPost/Name","Medical Post"
"Buildings/Plantation/Description","A few hardy crops can be grown here, supplying up to {Count} Raw Food per day."
"Buildings/Plantation/Name","Hothouse"
"Buildings/Plantation/Tech2","Build Hothouses to grow food in the city."
"Buildings/PrefabFractory/Description","A plant where |#if nogenerator|highly advanced devices|#else|automatons and other highly advanced devices|#endif| can be produced."
"Buildings/PrefabFractory/Name","Factory"
"Buildings/PrefabFractory/Tech2","Build the Factory to start making automatons."
"Buildings/Prison/Description","A place to isolate people who pose a danger to our society. Houses 30 inmates who will change their attitude within a few days."
"Buildings/Prison/Name","Prison"
"Buildings/Prison/Tech2","Build Prisons to isolate those who pose a danger to our society."
"Buildings/PublicHouse/Description","A place for people to meet over drinks and let off steam. Reduces discontent.</n>|#color=4ac5e8|</n>THERE CAN ONLY BE ONE PUBLIC HOUSE IN THE CITY"
"Buildings/PublicHouse/Name","Public House"
"Buildings/PunishmentPlace_Faith/Description","A place for carrying out executions of those deemed enemies of the Faith."
"Buildings/PunishmentPlace_Faith/Name","Execution Platform"
"Buildings/PunishmentPlace_Faith/PopUp","Build the Execution Platform to execute enemies of faith."
"Buildings/PunishmentPlace_Faith/TechTree","A place for carrying out executions of those deemed enemies of the Faith."
"Buildings/PunishmentPlace_Order/Description","A place for carrying out executions of those deemed public enemies."
"Buildings/PunishmentPlace_Order/Name","Execution Platform"
"Buildings/PunishmentPlace_Order/PopUp","Build the Execution Platform to execute public enemies."
"Buildings/PunishmentPlace_Order/TechTree","A place for carrying out executions of those deemed public enemies."
"Buildings/ResourceDepot/Description","Extends our storage capacity for a chosen resource: Coal, Wood, Steel, Raw Food or Food Rations."
"Buildings/ResourceDepot/Name","Resource Depot"
"Buildings/Sawmill/Description","Turns frozen trees into usable material, producing up to {Count} Wood per standard workday."
"Buildings/Sawmill/Name","Sawmill"
"Buildings/Sawmill/Tech2","Build a Sawmill near frozen trees to start cutting them down for Wood."
"Buildings/Shrine/description","A small shrine where passers-by can pray and put their trust in faith, gaining hope. People nearby, reminded of why they toil, work more efficiently."
"Buildings/Shrine/name","Shrine"
"Buildings/Shrine/techTreeDescription","A small shrine where passers-by can pray and put their trust in faith, gaining hope. People nearby, reminded of why they toil, work more efficiently."
"Buildings/SnowPit/TechTree","A pit dug in the snow where corpses can be dumped."
"Buildings/SnowPit/description","A pit dug in the snow where corpses can be dumped. Must be placed outside of any heat zones so bodies don't rot."
"Buildings/SnowPit/name","Snow Pit"
"Buildings/SoulKitchen/description","Serves hot meals during the workday to help people better cope with the cold."
"Buildings/SoulKitchen/name","Field Kitchen"
"Buildings/SteamCoalMine/Description","Using steam power, this mine can extract up to {Count} Coal per standard workday."
"Buildings/SteamCoalMine/Name","Steam Coal Mine"
"Buildings/SteamCoalMine/Tech2","Build Steam Coal Mines to significantly increase Coal extraction."
"Buildings/SteamCoalThumper/Tech2","Build a Steam Coal Thumper to create new surface Coal deposits suitable for gathering."
"Buildings/SteamCoalThumper/description","By pumping high-pressure steam into underground Coal deposits, the Steam Coal Thumper forces the precious resource to the surface, forming a pile of up to {Count} Coal per standard workday – enough for 4 Gathering Posts."
"Buildings/SteamCoalThumper/name","Steam Coal Thumper"
"Buildings/SteamGenerator/Description","The heart of the city. Heats a circular zone around it and powers all Steam Hubs connected to it. If it shuts down, all heat zones disappear after a few hours."
"Buildings/SteamGenerator/Name","The Generator"
"Buildings/SteamHub/Description","When powered by the Generator, these contraptions create additional smaller heat zones around them. Each active, unmodified Steam Hub consumes 3 Coal per hour."
"Buildings/SteamHub/Name","Steam Hub"
"Buildings/SteamHub/Tech2","Build Steam Hubs to create more heat zones."
"Buildings/SteamIronOreMine/Description","Uses steam power to extract iron ore from deep deposits and process it quicker, delivering up to {Count} Steel per standard workday."
"Buildings/SteamIronOreMine/Name","Steam Steelworks"
"Buildings/SteamIronOreMine/Tech2","Build Steam Steelworks to increase Steel production."
"Buildings/SteamPlantation/Description","An efficient steam-heated Hothouse where a variety of crops can be grown, supplying {Count} Raw Food per day."
"Buildings/SteamPlantation/Name","Industrial Hothouse"
"Buildings/SteamPlantation/Tech2","Build Industrial Hothouses to significantly increase Raw Food production."
"Buildings/SteamSawmill/Description","Processes frozen trees faster, supplying up to {Count} Wood per standard workday."
"Buildings/SteamSawmill/Name","Steam Sawmill"
"Buildings/SteamSawmill/Tech2","Build a Steam Sawmill near frozen trees for high-efficiency Wood processing."
"Buildings/SteamWallDrill/Tech2","Build the Steam Wall Drill to extract more Wood from the ice wall."
"Buildings/SteamWallDrill/description","Uses steam to melt tunnels into the icy walls of our crater, uncovering trees that once formed a forest before the ice engulfed them. Provides up to {Count} Wood per standard workday."
"Buildings/SteamWallDrill/name","Steam Wall Drill"
"Buildings/Stockpiles/Description","A warehouse where all kinds of supplies can be stockpiled."
"Buildings/Stockpiles/Name","Stockpiles"
"Buildings/TabNames/Expeditions","Expeditions"
"Buildings/TabNames/Faith","Faith"
"Buildings/TabNames/Food","Food"
"Buildings/TabNames/Health","Health"
"Buildings/TabNames/Medical","Health"
"Buildings/TabNames/Order","Order"
"Buildings/TabNames/People","People"
"Buildings/TabNames/Resources","Resources"
"Buildings/TabNames/StormPreparation","Storm Prep."
"Buildings/TabNames/Tech","Tech"
"Buildings/TabNames/Test","Test"
"Buildings/Tent/Description","A thinly insulated shelter for 10 people to sleep in."
"Buildings/Tent/Name","Tent"
"Buildings/TestBuilding/name","Test Building"
"Buildings/WallDrill/Tech2","Build the Wall Drill to extract Wood from the ice wall."
"Buildings/WallDrill/description","Drills into the walls of our crater, uncovering trees that once formed a forest before the ice engulfed them. Provides up to {Count} Wood per standard workday."
"Buildings/WallDrill/name","Wall Drill"
"Buildings/Watchtower/Description","People working near Watchtowers are protected by their neighbours serving as watchmen, so they feel safer and are more hopeful."
"Buildings/Watchtower/Name","Watchtower"
"Buildings/WeatherShelter/Description","An underground shelter where people can hide during a storm."
"Buildings/WeatherShelter/Name","Weather Shelter"
"Buildings/WeatherShelter/Tech2","Build Weather Shelters to provide safe places for people during storms."
"Buildings/WorkHouse/Description","A dwelling for 10 people that is adequately protected from the weather."
"Buildings/WorkHouse/Name","Bunkhouse"
"Buildings/WorkHouse/Tech2","Build Bunkhouses to better protect people from the cold at night."
"CREDITS","<NAME></n>FROSTPUNK</n><HEADER></n>© 11 BIT STUDIOS S.A. 2020</n><BR></n><BR></n><BR></n><BR></n><BR></n><BR></n><BR></n><BR></n><BR></n><BR></n><BR></n></n><NAME></n>FROSTPUNK: ON THE EDGE</n><BR></n><BR></n><BR></n><HEADER></n>- PROJECT LEADS -</n><BR></n><HEADER></n>DESIGN                                 GAME PROGRAMMING                                 ART</n><NAME></n>  JAKUB            ALEKSANDER          ŁUKASZ</n><NAME></n>    STOKALSKI            KAUCH             JUSZCZYK   </n><BR></n><BR></n><HEADER></n>- ON THE EDGE DLC LEADS -</n><BR></n><HEADER></n>DESIGN</n><NAME></n>MACIEJ SUŁECKI</n><BR></n><HEADER></n>GAME PROGRAMMING</n><NAME></n>MARCIN OLSZEWSKI</n><BR></n><HEADER></n>ART</n><NAME></n>MARCIN KUS</n><BR></n><HEADER></n>QUALITY ASSURANCE</n><NAME></n>ALEKSANDRA WYSOCKA</n></n><BR><BR><BR><BR><BR><BR><BR></n><HEADER></n>- DESIGN TEAM - </n><BR></n><HEADER></n>SENIOR GAME DESIGNER</n><NAME></n>BORYS ZAJĄCZKOWSKI</n><BR></n><HEADER></n>GAME DESIGNER</n><NAME></n>PAWEŁ SZYSZKA</n><BR></n><HEADER></n>JUNIOR GAME DESIGNER</n><NAME></n>YURI PORTIANKIN</n><BR></n><HEADER></n>SENIOR WRITER & NARRATIVE DESIGNER</n><NAME></n>WOJCIECH SETLAK</n><BR><BR><BR><BR></n><HEADER></n>- PROGRAMMING TEAM - </n><BR></n><HEADER></n>GAMEPLAY PROGRAMMING</n><NAME></n>MARIUSZ RUMNIAK</n>ROBERT NOWAK</n><BR></n><HEADER></n>ADDITIONAL GAMEPLAY PROGRAMMING</n><NAME></n>HUBERT OGRODOWCZYK</n>KRZYSZTOF TAPEREK</n><BR></n><HEADER></n>ADDITIONAL ENGINE PROGRAMMING</n><NAME></n>SZYMON JABŁOŃSKI</n><BR><BR><BR><BR></n><HEADER></n>- ART TEAM - </n><BR></n><HEADER></n>SENIOR 2D/3D ARTIST</n><NAME></n>BARTOSZ SOBOLEWSKI</n><BR></n><HEADER></n>JUNIOR CHARACTER ARTIST</n><NAME></n>MATEUSZ MALANOWSKI</n><BR></n><HEADER></n>3D ARTIST</n><NAME></n>PIOTR TRZEBIŃSKI</n><BR></n><HEADER></n>JUNIOR 3D GENERALIST</n><NAME></n>FILIP OGRODOWCZYK</n><BR></n><HEADER></n>ENVIRONMENT ARTIST</n><NAME></n>JAN BUCZNY</n><BR></n><HEADER></n>UI DESIGNER</n><NAME></n>SZYMON SOBAŃSKI</n><BR></n><HEADER></n>ADDITIONAL UI DESIGNER</n><NAME></n>DANIEL JANCZEWSKI</n><BR></n><HEADER></n>SENIOR CONCEPT ARTIST</n><NAME></n>ZUZANNA SZABŁOWSKA</n><BR></n><HEADER></n>CONCEPT ARTIST/ILLUSTRATOR</n><NAME></n>MACIEJ RUDNICKI</n><BR><BR><BR><BR></n><HEADER></n>- QUALITY ASSURANCE TEAM -</n><BR></n><HEADER></n>QA SPECIALISTS</n><NAME></n>ERNEST STARSKI</n>DOMINIK OSTRZECHOWSKI</n>MICHAŁ BOCHENEK</n><BR></n><HEADER></n>JUNIOR QA SPECIALISTS</n><NAME></n>PAWEŁ BĄK</n><BR></n><HEADER></n>ADDITIONAL QA</n><NAME></n>MACIEJ BAŁTOWSKI</n><BR><BR><BR><BR></n><HEADER></n>- PRODUCTION TEAM - </n><BR></n><HEADER></n>PRODUCER</n><NAME></n>JACEK KUNA</n><BR></n><HEADER></n>ADDITIONAL PRODUCTION</n><NAME></n>BARTEK GWARDIAK</n><BR></n><HEADER></n>RELEASE MANAGER</n><NAME></n>ANNA DYRDA</n><BR><BR><BR><BR></n><HEADER></n>- SOUND - </n><BR></n><HEADER></n>MUSIC</n><NAME></n>PIOTR MUSIAŁ</n><BR></n><HEADER></n>SOUND DESIGN</n><NAME></n>KOSMA KELM</n><BR></n><HEADER></n>ADDITIONAL SOUND DESIGN</n><NAME></n>PAWEŁ SZYSZKA</n><BR></n><HEADER></n>VOICE ACTING</n><NAME></n>JAY BRITTON</n></n><BR><BR><BR><BR></n><HEADER></n>- SPECIAL THANKS -</n><BR></n><HEADER></n>FOCUS TESTERS</n><NAME></n>AARON WELMAN</n>ALEKSANDER REDWAN</n>ALEKSANDER WASIAK</n>AMANDA BUCZNA</n>ANDRZEJ SUCH</n>ANNA SZCZYGIEŁ</n>BARTŁOMIEJ PRZYGODZKI</n>BARTOSZ SIKORA</n>BŁAŻEJ KACZMARZYK</n>EMILIA PIEKUTOWSKA</n>EWA OLSZEWSKA </n>GRZEGORZ KALINOWSKI</n>HUBERT WIŚNIEWSKI</n>IGOR WOŁOWSKI</n>JAKUB KAMOLA</n>JAKUB LORENC</n>JAKUB SIEDLECKI</n>JĘDRZEJ WĘZKA </n>KACPER GAJEWSKI</n>KONRAD WAWROWSKI</n>KRZYSZTOF LORENC</n>KRZYSZTOF MAZUREK</n>KRZYSZTOF ZWIERZCHOWSKI</n>MARDONIUSZ MAĆKOWIAK</n>MARIA KOLASIŃSKA-KACZMARZYK</n>MARIUSZ MANKIEWICZ</n>MICHAŁ PRUSIK</n>MICHAŁ PULIKOWSKI</n>PAWEŁ RATALEWSKI</n>PIOTR GAWEŁ</n>TOMASZ CZERWIEC </n></n><BR></n><BR></n><HEADER></n>ATOM STRING QUARTET</n><NAME></n>MATEUSZ SMOCZYŃSKI</n>DAWID LUBOWICZ</n>MICHAŁ ZABORSKI</n>KRZYSZTOF LENCZOWSKI</n><BR></n><BR></n><HEADER></n>FOUR FOR MUSIC</n><NAME></n>BORIS RADILOV</n>GEORGE STREZOV</n>GEORGI ELENKOV PHD</n>OGNYAN GEORGIEV</n>DELYAN KOLEV</n>SESSION LIBRARIAN </n>IAVOR PACHOVSKI</n><BR></n><HEADER></n>RECORDING PRODUCER</n><NAME></n>GEORGI ELENKOV PHD</n><BR></n><HEADER></n>SOUND ENGINEERS</n><NAME></n>PLAMEN PENCHEV </n>VLADISLAV BOYADZHIEV</n>ANGELIYA VIHROVA</n><BR></n><BR></n><HEADER></n>- SOFIA SESSION ORCHESTRA & CHOIR -</n><BR></n><HEADER></n>CONDUCTOR</n><NAME></n>GEORGE STREZOV</n><BR></n><HEADER></n>CONCERTMASTER</n><NAME></n>YORDAN DIMITROV</n><BR></n><HEADER></n>VIOLIN</n><NAME></n>PETYA DIMITROVA (PRINCIPAL 2ND VIOLIN)</n>DORA DIMITROVA</n>EVGENI NOEV</n>PETYA MIROLESKOVA</n>GERGANA DELIYSKA</n>IRINA STOYANOVA</n>DOROTEYA DIMITROVA</n>IVA DZHADZHEVA</n>IVAN VAGLAROV</n>MARIA ANEVA</n>KRISTINA HINOVA</n>FILIP FILIPOV</n><BR></n><HEADER></n>VIOLA</n><NAME></n>ANI SEIKOVA (PRINCIPAL VIOLA)</n>STEFANIYA YANKOVA</n>VIKTOR MITZEV</n>ILINA ILIEVA</n>MICHAELA IVANOVA</n><BR></n><HEADER></n>VIOLONCELLO</n><NAME></n>BORIS RADILOV (PRINCIPAL VIOLONCELLO)</n>NEVENA KEHAYOVA</n>SOFIA RADILOVA</n>VESELA PANDINOVA</n><BR></n><HEADER></n>DOUBLE BASS</n><NAME></n>ILINA JABLENSKA (PRINCIPAL DOUBLE BASS)</n>DEYAN VELIKOV</n>RUMYANA TENCHEVA</n></n><BR><BR><BR><BR></n><HEADER></n>- FROSTPUNK: ON THE EDGE BABIES -</n><NAME></n>PAWEŁ OGRODOWCZYK</n>TYMON JUSZCZYK</n>URSZULA SUŁECKA</n></n><BR><BR><BR><BR></n><HEADER></n>- FROSTPUNK: ON THE EDGE PETS -</n><NAME></n>ATARI, BOBUŚ, CHOMCIU, CZOKO, ENDER, FAREL  </n>FELKA, GROM, GRUBY, HIPIS, HORTON, IO, MELON</n>NESA, PIXEL, ŚWIDEREK, TIFA</n>WINSTON, HANA, PREZESOWA</n></n><BR><BR><BR><BR><BR><BR><BR><BR></n><NAME></n>FROSTPUNK: THE LAST AUTUMN</n><BR></n><BR></n><BR></n><HEADER></n>- PROJECT LEADS -</n><BR></n><HEADER></n>DESIGN                                 GAME PROGRAMMING                                 ART</n><NAME></n>  JAKUB            ALEKSANDER          ŁUKASZ</n><NAME></n>    STOKALSKI            KAUCH             JUSZCZYK   </n><BR></n><BR></n><HEADER></n>ENGINE PROGRAMMING</n><NAME></n>RAFAŁ PODKOWIŃSKI</n><BR><BR><BR></n><HEADER></n>- LEADS -</n><BR></n><HEADER></n>QA LEAD</n><NAME></n>PAWEŁ CZAPLARSKI</n><BR><BR><BR><BR><BR><BR><BR></n><HEADER></n>- DESIGN TEAM -</n><BR></n><HEADER></n>SENIOR GAME DESIGNERS</n><NAME></n>ALEXANDRE BOIRET</n>PRZEMYSŁAW SOLSKI</n>MACIEJ SUŁECKI</n>BORYS ZAJĄCZKOWSKI</n><BR></n><HEADER></n>GAME DESIGNER</n><NAME></n>PAWEŁ SZYSZKA</n><BR></n><HEADER> </n>JUNIOR GAME DESIGNER</n><NAME></n>YURI PORTIANKIN</n><BR></n><HEADER></n>EXPERT AI DESIGNER</n><NAME></n>RADOSŁAW GWAREK</n><BR></n><HEADER> </n>SENIOR WRITER & NARRATIVE DESIGNER</n><NAME></n>WOJCIECH SETLAK</n><BR><BR><BR><BR></n><HEADER></n>- PROGRAMMING TEAM -</n><BR></n><HEADER></n>GAMEPLAY PROGRAMMING</n><NAME></n>HUBERT OGRODOWCZYK</n>MARCIN OLSZEWSKI</n>KRZYSZTOF TAPEREK</n>TOMASZ PIECZERAK</n>KRZYSZTOF GABIS</n>MARIUSZ RUMNIAK</n><BR><BR><BR><BR></n><HEADER></n>- ART TEAM -</n><BR></n><HEADER></n>SENIOR 2D/3D ARTIST</n><NAME></n>BARTOSZ SOBOLEWSKI</n><BR></n><HEADER></n>SENIOR CHARACTER ARTIST</n><NAME></n>OLAF POŻOGA</n><BR></n><HEADER></n>SENIOR 3D ARTIST</n><NAME></n>MATEUSZ BEDNARZ</n><BR></n><HEADER></n>3D ARTIST</n><NAME></n>PIOTR TRZEBIŃSKI</n><BR></n><HEADER></n>CINEMATIC & 3D ARTIST</n><NAME></n>MARCIN KUS</n><BR></n><HEADER></n>ENVIRONMENT ARTIST</n><NAME></n>JAN BUCZNY</n><BR></n><HEADER></n>VFX ARTIST</n><NAME></n>TOBIASZ ŻUK</n><BR></n><HEADER></n>UI DESIGNERS</n><NAME></n>SZYMON SOBAŃSKI</n>DANIEL JANCZEWSKI</n><BR></n><HEADER></n>SENIOR CONCEPT ARTISTS</n><NAME></n>JAKUB KOWALCZYK</n>ZUZANNA SZABŁOWSKA</n><BR></n><HEADER></n>CONCEPT ARTISTS</n><NAME></n>MAGDALENA KATAŃSKA</n>MACIEJ RUDNICKI</n><BR></n><HEADER></n>ADDITIONAL 3D ART</n><NAME></n>YAROSLAV NYKYFORUK</n><BR></n><HEADER></n>ADDITIONAL ENVIRO ARTIST</n><NAME></n>JONATHAN DUCROCQ</n><BR><BR><BR><BR></n><HEADER></n>- QUALITY ASSURANCE TEAM -</n><BR></n><HEADER></n>SENIOR QA SPECIALISTS</n><NAME></n>BORYS JÓŹWIAK</n>MACIEJ LEMIESZ</n><BR></n><HEADER></n>QA SPECIALISTS</n><NAME></n>ALEKSANDRA WYSOCKA</n>MACIEJ BAŁTOWSKI</n>MICHAŁ BOCHENEK</n>MICHAŁ MŁYNEK</n><BR></n><HEADER></n>JUNIOR QA SPECIALIST</n><NAME></n>PAWEŁ BĄK</n>DOMINIK OSTRZECHOWSKI</n><BR><BR><BR><BR></n><HEADER></n>- PRODUCTION TEAM -</n><BR></n><HEADER></n>PRODUCER</n><NAME></n>ANNA DYRDA</n><BR></n><HEADER></n>ASSOCIATE ART PRODUCER</n><NAME></n>JACEK KUNA</n><BR></n><HEADER></n>ADDITIONAL PRODUCTION</n><NAME></n>BARTŁOMIEJ GWARDIAK</n><BR><BR><BR><BR><BR></n><HEADER></n>- SOUND -</n><BR></n><HEADER></n>MUSIC</n><NAME></n>PIOTR MUSIAŁ</n><BR></n><HEADER></n>SOUND DESIGN</n><NAME></n>PRZEMYSŁAW MOSZCZYŃSKI</n>KOSMA KELM</n><BR></n><HEADER></n>ADDITIONAL SOUND DESIGN</n><NAME></n>PAWEŁ SZYSZKA</n><BR></n><HEADER></n>VOICE ACTING</n><NAME></n>JAY BRITTON</n><BR><BR><BR><BR></n><HEADER></n>- SPECIAL THANKS -</n><BR></n><HEADER></n>INTERNS</n><NAME></n>FILIP OGRODOWCZYK</n>MICHAŁ WUCZYŃSKI</n>JAN TOMCZUK</n>ROMAN MALIK</n>ROCH ZAJĄCZKOWSKI</n>MARCEL MARKANICZ</n><BR></n><HEADER></n>FOCUS TESTERS</n><NAME></n>MATEUSZ GOŁKO </n>KRYSTIAN JANCZEWSKI</n>BŁAŻEJ KACZMARZYK</n>ŁUKASZ DYMEK</n>MATEUSZ KAMIŃSKI</n>BARTOSZ PALIMONKA</n>DANIEL POTRAPELUK</n>MICHAŁ PRUSIK</n>WOJCIECH SUSZKO</n>AARON WELMAN</n>IGOR WOŁOWSKI</n>KATARZYNA KALINOWSKA</n>JULIA WIKTORIA KIERSKA</n>KRZYSZTOF MAZUREK</n>EMILIA PIEKUTOWSKA</n>BARTŁOMIEJ PRZYGODZKI</n>ALEKSANDER REDWAN</n>RAFAŁ KIERSKI</n>EWA OLSZEWSKA</n>BARTOSZ SIKORA</n>ALEKSANDER WASIAK</n>PIOTR WERESZCZYŃSKI</n>JĘDRZEJ WĘZKA</n>MARDONIUSZ MAĆKOWIAK</n>MICHAŁ ARTUR PULIKOWSKI </n>PAWEŁ RATALEWSKI</n>ALICJA ZUZANNA SZCZYGIEŁ</n>ANNA SZCZYGIEŁ </n>HUBERT WIŚNIEWSKI</n>JAKUB SIEDLECKI</n>AGNIESZKA WŁODARCZYK</n>NICOLE GUŻEWSKA</n>GRZEGORZ KALINOWSKI</n>MARIA KOLASIŃSKA-KACZMARZYK</n>PIOTR GAWEŁ</n>TOMASZ BŁAJEK</n>SEBASTIAN LEŚNIK</n><BR><BR><BR><BR><BR><BR><BR><BR></n><HEADER></n>FROSTPUNK ORIGINALLY CREATED FOR PC BY 11 BIT STUDIOS</n><BR></n><BR></n><BR></n><HEADER></n> GAME DESIGN DIRECTOR                                     ART DIRECTOR       </n><HEADER></n> & PROJECT LEAD                                         & PROJECT LEAD</n><BR></n><BR></n><NAME></n>     MICHAŁ                 PRZEMYSŁAW </n><NAME></n>  DROZDOWSKI                MARSZAŁ    </n><BR></n><BR></n><BR></n><BR></n><BR></n><BR></n><BR></n><BR></n><BR></n><BR></n><HEADER></n>- LEADS -</n><BR></n><HEADER></n>LEAD DESIGNER</n><NAME></n>JAKUB STOKALSKI</n><BR><BR></n><HEADER></n>LEAD PROGRAMMER</n><NAME></n>ALEKSANDER KAUCH</n><BR><BR></n><HEADER></n>LEAD ARTIST</n><NAME></n>ŁUKASZ JUSZCZYK</n><BR><BR></n><HEADER></n>TECH LEAD</n><NAME></n>RAFAŁ PODKOWIŃSKI</n><BR><BR></n><HEADER></n>QA LEAD</n><NAME></n>PAWEŁ CZAPLARSKI</n><BR><BR></n><HEADER></n>LEAD PRODUCER</n><NAME></n>BŁAŻEJ ŻYWICZYŃSKI</n><BR></n><BR></n><BR></n><BR></n><BR></n><BR></n><BR></n><BR></n><BR></n><BR></n><HEADER></n>- DESIGN TEAM -</n><BR></n><HEADER></n>SENIOR GAME DESIGNERS</n><NAME></n>MARTA FIJAK</n>MACIEJ SUŁECKI</n>PRZEMYSŁAW SOLSKI</n>BORYS ZAJĄCZKOWSKI</n><BR></n><HEADER></n>GAME DESIGNER</n><NAME></n>PAWEŁ SZYSZKA</n><BR></n><HEADER></n>ADDITIONAL DESIGN</n><NAME></n>MACIEJ WASIAK</n><BR></n><HEADER></n>SENIOR AI DESIGNER</n><NAME></n>RADOSŁAW GWAREK</n><BR></n><HEADER></n>JUNIOR AI DESIGNER</n><NAME></n>ADAM WACHOWICZ</n><BR></n><HEADER></n>LEAD WRITER</n><NAME></n>WOJCIECH SETLAK</n><BR></n><HEADER></n>ADDITIONAL WRITING</n><NAME></n>JACEK REMBIŚ</n><BR><BR><BR></n><HEADER></n>- PROGRAMMING TEAM -</n><BR></n><HEADER></n>GAMEPLAY PROGRAMMING</n><NAME></n>MARCIN RYCIUK</n>HUBERT OGRODOWCZYK</n>MACIEJ CZERWONKA</n>MICHAŁ MAJCZAK</n>MATEUSZ WRÓBLEWSKI</n><BR></n><HEADER></n>UI PROGRAMMING</n><NAME></n>KRZYSZTOF TAPEREK</n>HUBERT OGRODOWCZYK</n>KRZYSZTOF GABIS</n><BR></n><HEADER></n>AI PROGRAMMING</n><NAME></n>MACIEJ CZERWONKA</n>MICHAŁ MAJCZAK</n><BR><BR><BR></n><HEADER></n>- ART TEAM -</n><BR></n><HEADER></n>SENIOR 2.5D MOTION DESIGNER</n><NAME></n>BARTOSZ SOBOLEWSKI</n><BR></n><HEADER></n>SENIOR CHARACTER ARTIST</n><NAME></n>OLAF POŻOGA</n><BR></n><HEADER></n>3D CITY SPECIALIST</n><NAME></n>KRZYSZTOF MACHURA</n><BR></n><HEADER></n>SENIOR 3D ARTIST</n><NAME></n>MATEUSZ BEDNARZ</n><BR></n><HEADER></n>2D & 3D ARTIST</n><NAME></n>JACEK KUNA</n><BR></n><HEADER></n>2D & 3D SPECIALIST</n><NAME></n>PIOTR TRZEBIŃSKI</n><BR></n><HEADER></n>CINEMATIC ARTIST</n><NAME></n>MARCIN KUS</n><BR></n><HEADER></n>3D ARTIST</n><NAME></n>EWA DUDEK</n><BR></n><HEADER></n>EXPERT ANIMATOR</n><NAME></n>PIOTR CHOMIAK</n><BR></n><HEADER></n>SENIOR LIGHTING ARTIST</n><NAME></n>NORBERT NAROŻNIK</n><BR></n><HEADER></n>VFX ARTIST</n><NAME></n>TOBIASZ ŻUK</n><BR></n><HEADER></n>VFX ARTIST</n><NAME></n>DOMINIK ZIELIŃSKI</n><BR></n><HEADER></n>SENIOR UI ARTIST</n><NAME></n>MARCIN SZAMBELAN</n><BR></n><HEADER></n>UI DESIGNER</n><NAME></n>DANIEL JANCZEWSKI</n><BR></n><HEADER></n>UI DESIGNER</n><NAME></n>SZYMON SOBAŃSKI</n><BR></n><HEADER></n>SENIOR CONCEPT ARTIST</n><NAME></n>JAKUB KOWALCZYK</n><BR></n><HEADER></n>SENIOR CONCEPT ARTIST</n><NAME></n>ADAM ŚMIETAŃSKI</n><BR></n><HEADER></n>CONCEPT ARTIST</n><NAME></n>MAGDALENA KATAŃSKA</n><BR></n><HEADER></n>UI & 3D ARTIST</n><NAME></n>TOMASZ KISILEWICZ</n><BR></n><HEADER></n>ADDITIONAL ENVIRO ARTIST</n><NAME></n>JAKUB PIOTROWSKI</n><BR><BR><BR></n><HEADER></n>- TECH TEAM -</n><BR></n><HEADER></n>ENGINE PROGRAMMING</n><NAME></n>SZYMON JABŁOŃSKI</n>MATEUSZ WRÓBLEWSKI</n>ROBERT PRZYGODA</n><BR></n><HEADER></n>TOOLS PROGRAMMING</n><NAME></n>ROBERT PRZYGODA</n>TOMASZ PIECZERAK</n>SZYMON JABŁOŃSKI</n><BR></n><HEADER></n>ADDITIONAL PROGRAMMING</n><NAME></n>TRISTAN RYBAK</n>DAMIAN WICIŃSKI</n><BR><BR><BR></n><HEADER></n>- QUALITY ASSURANCE TEAM -</n><BR></n><HEADER></n>QA SPECIALISTS</n><NAME></n>BARTŁOMIEJ GWARDIAK</n>BORYS JÓŹWIAK</n>YURI PORTIANKIN</n>IGOR SKIBIŃSKI</n>GIGA SICHINAVA</n>DOMINIK OSTRZECHOWSKI</n>KONRAD LECH</n>TOMASZ LELEK</n><BR></n><HEADER></n>ADDITIONAL QA</n><NAME></n>ROMAN ROMANIUK</n>KAMIL WYGANOWSKI</n>MICHAŁ BOCHENEK</n><BR><BR><BR></n><HEADER></n>- PRODUCTION TEAM -</n><BR></n><HEADER></n>ASSOCIATE PRODUCER</n><NAME></n>ANNA DYRDA</n><BR><BR><BR><BR><BR></n><HEADER></n>- SOUND -</n><BR></n><HEADER></n>MUSIC</n><NAME></n>PIOTR MUSIAŁ</n><BR></n><HEADER></n>SOUND DESIGN</n><NAME></n>PRZEMYSŁAW MOSZCZYŃSKI</n><BR></n><HEADER></n>ADDITIONAL SOUND DESIGN</n><NAME></n>PAWEŁ SZYSZKA</n><BR></n><HEADER></n>VOICE ACTING</n><NAME></n>JAY BRITTON</n>AMELIA TYLER</n>DAVE PETTITT</n>THOMAS """"TOMSKA"""" RIDGEWELL</n><BR></n><HEADER></n>- SPECIAL THANKS -</n><NAME></n>FILIP CHOLEWCZYŃSKI</n>MIKOŁAJ BOCHEŃSKI</n>JAKUB ZYCH</n>TOMASZ PIĘTEK</n>MICHAŁ WILK</n>KAJETAN UBYSZ</n>SZYMON NOWAKOWSKI</n><BR><BR><BR></n><HEADER></n>- 11 BIT STUDIOS -</n><BR></n><HEADER></n>MANAGEMENT BOARD</n><NAME></n>GRZEGORZ MIECHOWSKI </n>MICHAŁ DROZDOWSKI </n>PRZEMYSŁAW MARSZAŁ</n><BR></n><HEADER></n>SALES & BUSINESS DEVELOPMENT </n><NAME></n>PAWEŁ FELDMAN</n>PIOTR BAJRASZEWSKI</n><BR></n><HEADER></n>PR & MARKETING</n><NAME></n>PATRYK GRZESZCZUK</n>PAWEŁ MIECHOWSKI</n>KAROL ZAJĄCZKOWSKI</n>KAROL RUFUS KUBICA</n>KONRAD ADAMCZEWSKI</n>DAWID KUROWSKI</n>BARBARA GRODZICKA</n><BR></n><HEADER></n>FINANCE & ACCOUNTING</n><NAME></n>MARTIN BALAWAJDER</n>AGNIESZKA WILK</n>KAMILA BOGUTA</n>ANETA OLEKSA</n>MONIKA RAK-FILIPKOWSKA</n>BEATA BOŁOZ</n><BR></n><HEADER></n>INVESTOR RELATIONS</n><NAME></n>DARIUSZ WOLAK</n><BR></n><HEADER></n>TECH SUPPORT</n><NAME></n>PIOTR MODZELEWSKI</n><BR></n><HEADER></n>HUMAN RESOURCES</n><NAME></n>DOMINIKA DAROWSKA</n>EWA TARKOWSKA</n>JUSTYNA JAMRÓZ</n>RAFAŁ JEDYNAK</n><BR></n><HEADER></n>IT</n><NAME></n>PIOTR JAGUŚ</n>DAMIAN KLIMEK</n><BR></n><HEADER></n>OFFICE MANAGEMENT</n><NAME></n>BEATA KOSZNIK</n>KATARZYNA SZNAUCNER</n><BR></n><HEADER></n>LEGAL SUPPORT</n><NAME></n>Agnieszka Rabenda-Ozimek Law Office</n><BR></n><HEADER></n>FROSTPUNK BABIES</n><NAME></n>JAGODA CZERWONKA</n>ANTONI FERNANDO FELDMAN</n>ZOFIA BARBARA KUROWSKA</n>MACIEJ MIECHOWSKI</n>KACPER MARSZAŁ</n>GABRIELA PODKOWIŃSKA</n><BR></n><BR></n><BR></n><HEADER></n>CONSOLE FOCUS TESTERS</n><NAME></n>Anna Szczygieł, Damian Mantur</n>Grzegorz Orłowski, Karol Popow</n>Rafał posturzyński, Tomasz Czerwiec</n>Agnieszka Stengert, Błażej Kaczmarczyk</n>Daniel Potrapeluk, Jakub Piech</n>Łukasz Dymek, Rafał Nowak</n>Adam Bendych, Jakub Kamola</n>Karcin Krauze, Bartłomiej Przybyła</n>Daniel Zalewski, Krzysztof Zwierzchowski</n>Julita Raczuk, Krzysztof Lesicki</n>Julia Kierska, Jakub Baran</n>Giga Sichinava, Michał Goszczyński</n>Adrian Supeł, Igor Wołowski</n>Igor Szar, Paweł Rylski</n>Maciej Dzierżek</n><BR></n><BR></n><BR></n><HEADER></n>LOCALIZATION</n><NAME></n>ROBOTO</n>AIBELL GAME LOCALIZATION</n>IGOR STORK</n><BR></n><HEADER></n>EXTERNAL CQA</n><NAME></n>QLOC</n><BR></n><HEADER></n>SPECIAL THANKS</n><NAME></n>DEEP BLUE</n>KUBA SOBEK - RADIKAL STUDIO</n>VASILIU CRISTIAN IONEL</n><BR></n><HEADER></n>RETAIL PARTNERS</n><NAME></n>MERGE GAMES</n><BR></n><BR></n>OUR FRIENDS AND FAMILIES</n><BR></n>11 BIT STUDIOS SHAREHOLDERS</n>FOR TRUST AND CONFIDENCE</n><BR><BR><BR><BR></n><HEADER></n>THIRD PARTY PRODUCTS</n><NAME></n>Lua – Scripting Language</n>Copyright © 1994–2010 Lua.org, PUC-Rio. </n><BR></n>Ogg – Open Container Format (libogg)</n>Copyright © 2002-2011 Xiph.org Foundation</n><BR></n>OpenAL Soft – Software 3D Audio</n>openal-soft.org</n><BR></n>Theora</n>Open Video Codec (libtheora)</n>Copyright © 2002-2009 Xiph.org Foundation</n><BR></n>Vorbis</n>General-purpose Compressed Audio Format</n>Copyright © 2002-2012 Xiph.org Foundation</n><BR></n>zlib General Purpose Compression Library</n>Copyright © 1995-2005</n>Jean-loup Gailly and Mark Adler</n><BR></n><BR></n><BR></n><BR></n><BR></n><HEADER></n>FONTS USED</n><NAME></n>Playfair Display Fonts</n>Copyright © 24.04.2018 Claus Eggers Sørensen</n>fonts.google.com/specimen/Playfair+Display</n>Reserved Font Name: Playfair Display Fonts</n>Playfair Display Fonts</n>are open source published</n>under the SIL Open Font License, Version 1.1</n>Roboto Slab font</n>Copyright © 24.04.2018 Christian Robertson</n>fonts.google.com/specimen/Roboto+Slab</n>Roboto Slab fonts are open source published</n>under the Apache License, Version. 2.0</n>Noto CJK</n>Copyright © 24.04.2018 Google Inc</n>www.google.com/get/noto/help/cjk/</n>Reserved Font Name: Noto Sans CJK. Noto is</n>a trademark of Google Inc. Noto fonts are</n>open source. All Noto fonts are published</n>under the SIL Open Font License, Version 1.1</n>Language data and some sample texts</n>are from the Unicode CLDR project.</n>Josefin Sans font by Santiago Orozco</n>Baron font by Frank Hemmekam</n>Open Sans font by Steve Matteson</n><BR><BR><BR><BR><BR><BR></n>11 BIT STUDIOS</n>2020</n><BR></n><BR></n><BR></n><BR></n><BR>"
"ConfigCommon/DilemmasConfig/Frostland/TakeResourcesChosenText","{resources} have been taken."
"ConfigCommon/DilemmasConfig/Frostland/TakeTechnologyChoiceDescription","The {technology} technology will be taken."
"ConfigCommon/DilemmasConfig/TakeResourcesChoiceDescription","Resources will be taken."
"DEMO/BlizzardOverNotification/Description","The storm subsided. We can now safely assign people back to workplaces."
"DEMO/BlizzardOverNotification/Title","Storm is over"
"DEMO/HopeFail/Text","Sir, our people lost all hope. Both in us and in survival. They are leaving. We failed. Im sorry."
"DEMO/HopeFail/Title","Hope is lost"
"DEMO/StartMessage/Text","Our entire Coal supply got scattered in the crash. We must focus on gathering Coal to be able to start up the Generator and keep it working through the night - otherwise many of us will freeze to death.</n></n>After that we need to focus on shelter and basic needs. May God help us..."
"DEMO/StartMessage/Title","Order of action"
"DevCommentary/CommentaryDescriptionTEST","At first the Generator required not only coal to operate but also ice, in order to generate steam. We even had a few iterations of the Ice Gatherer building. However, we can't have nice things and the evil people at design scraped the idea. This is a test version of Developer Commentary, I will not call designers evil in the final version."
"DevCommentary/CommentaryTitleTEST","ICE GATHERING"
"Environment/TemperatureLevels/Chilly/CitizenDescription","Low risk of falling ill"
"Environment/TemperatureLevels/Chilly/Name","Chilly"
"Environment/TemperatureLevels/Chilly/PlaceDescription","Low risk of falling ill"
"Environment/TemperatureLevels/Cold/CitizenDescription","Moderate risk of falling ill"
"Environment/TemperatureLevels/Cold/Name","Cold"
"Environment/TemperatureLevels/Cold/PlaceDescription","Moderate risk of falling ill"
"Environment/TemperatureLevels/Comfortable/CitizenDescription","Not at risk of falling ill"
"Environment/TemperatureLevels/Comfortable/Name","Comfortable"
"Environment/TemperatureLevels/Comfortable/PlaceDescription","Prevents falling ill"
"Environment/TemperatureLevels/Freezing/CitizenDescription","Very high risk of falling ill</n>Small risk of requiring an amputation"
"Environment/TemperatureLevels/Freezing/Name","Freezing"
"Environment/TemperatureLevels/Freezing/PlaceDescription","Very high risk of falling ill</n>Small risk of requiring an amputation"
"Environment/TemperatureLevels/Liveable/CitizenDescription","Very low risk of falling ill"
"Environment/TemperatureLevels/Liveable/Name","Liveable"
"Environment/TemperatureLevels/Liveable/PlaceDescription","Very low risk of falling ill"
"Environment/TemperatureLevels/VeryCold/CitizenDescription","High risk of falling ill</n>Low risk of becoming gravely ill"
"Environment/TemperatureLevels/VeryCold/Name","Very Cold"
"Environment/TemperatureLevels/VeryCold/PlaceDescription","High risk of falling ill</n>Low risk of becoming gravely ill"
"Environment/Weather/Blizzard/Description","A snowstorm hit our settlement! The temperature fell to dangerous level, people caught outside the heat zone and heated buildings are in danger of freezing to death quickly!"
"Environment/Weather/Blizzard/DisplayName","Blizzard"
"Environment/Weather/Blizzard/NotificationText","A snowstorm hit our settlement! The temperatures fell to dangerous levels, be extremely wary of sending people outside of heat zone and heated buildings - the danger of freezing to death is immense!"
"Environment/Weather/Clear/NotificationText","Weather is clear."
"Errors/Abilities/AbilityConditionsNotSatisfied","Ability conditions not met."
"Errors/Abilities/AbilityCooldownNotExpired","Ability cooldown has not expired yet."
"Errors/Buildings/BuildingAlreadyConverted","Building has already been upgraded."
"Errors/Buildings/BuildingAlreadyUnderDeconstruction","This building is already being dismantled."
"Errors/Buildings/BuildingDamaged","This building is damaged."
"Errors/Buildings/BuildingDisabledByModifier","This building has been disabled by modifiers."
"Errors/Buildings/BuildingDisabledByModifiers","This building can't be activated at the moment."
"Errors/Buildings/BuildingDuringConstruction","This building is under construction."
"Errors/Buildings/BuildingDuringConversion","Building is already being upgraded."
"Errors/Buildings/BuildingDuringDeconstruction","This building is being dismantled."
"Errors/Buildings/BuildingEmptyProductionQueue","Production queue empty."
"Errors/Buildings/BuildingLocked","This building is locked in the current scenario."
"Errors/Buildings/BuildingNotConstructible","This building can't be constructed – it can only be converted from an existing building."
"Errors/Buildings/BuildingNotDeconstructible","This building can't be dismantled."
"Errors/Buildings/BuildingTurnedOff","This facility has been closed"
"Errors/Buildings/BuildingsLimitReached","Buildings limit reached"
"Errors/Buildings/CannotDeconstructLastResourceDropOffPoint","You can't demolish the last resource depot!"
"Errors/Buildings/DeconstructionDisallowedByModifier","Dismantling has been disabled by modifiers."
"Errors/Buildings/DepletedResourceSource","The resource has been depleted."
"Errors/Buildings/ExpeditionResourcesCapacityFull","Expedition halted – storage limit reached."
"Errors/Buildings/GatherableResourcesCapacityFull","Storage limit reached."
"Errors/Buildings/GeneratorShuttingDown","The Generator is shutting down, but still burning Coal.</n></n>Before turning it back on, make sure you can afford to run it at the selected settings."
"Errors/Buildings/LastBuildingOfTypeNotDeconstructible","You can't demolish the last {BuildingName}!"
"Errors/Buildings/MissingRequiredActiveBuilding","Requires a functioning {BuildingName} building."
"Errors/Buildings/MissingRequiredActiveBuildingOfCategory","Requires a working {CategoryName} building."
"Errors/Buildings/MissingRequiredActiveBuildings","Requires {Count} working {BuildingName}"
"Errors/Buildings/MissingRequiredActiveBuildingsOfCategory","Requires {Count} working {CategoryName} buildings."
"Errors/Buildings/MissingRequiredBuilding","Requires {Count} functioning {BuildingName} building."
"Errors/Buildings/MissingRequiredBuildingOfCategory","A {CategoryName} building must be built first."
"Errors/Buildings/MissingRequiredBuildings","At least {Count} {BuildingName} required."
"Errors/Buildings/MissingRequiredBuildingsOfCategory","At least {Count} {CategoryName} buildings are required."
"Errors/Buildings/MissingSteamPower","Requires the Generator to be active"
"Errors/Buildings/NoGatherableResourcesInRange","No gatherable resources in range."
"Errors/Buildings/NotEnoughEmployeesAssigned","Requires at least {RequiredWorkersCount} workers."
"Errors/Buildings/NotEnoughEmployeesInPlace","Waiting for workers…"
"Errors/Buildings/NotSufficientResourceToActivateBuilding","Could not activate building. Requires: {ResourceList}"
"Errors/Buildings/NotSufficientResourceToResumeProduction","Could not resume production. Requires: {ResourceList}"
"Errors/Buildings/NotSufficientResourceToUpkeepBuilding","Could not keep building in operation. Requires: {ResourceList}"
"Errors/Buildings/PlacementWillBlockPlacementSlot","Building here will block place for an important facility."
"Errors/Buildings/PlacementWillDestroyResourceSource","Building here will destroy resource source(s)!"
"Errors/Buildings/RequiresHeatZone","This building requires the heat zone"
"Errors/Buildings/ResourceDepotUndesignated","Resource for storage not specified."
"Errors/Buildings/SteamGenerationTurnedOff","The Generator is off"
"Errors/Buildings/SteamSupplyTurnedOff","|#if nogenerator|This Brazier|#else|The Generator|#endif| is turned off"
"Errors/Citizens/AllCitizensDead","All the selected people are dead."
"Errors/Citizens/AllCitizensDeadOrOnExpedition","All the selected people are dead or on an expedition."
"Errors/Citizens/AllCitizensOnExpedition","All the selected people are on an expedition."
"Errors/Citizens/AllCitizensUncommandable","All citizens are busy."
"Errors/Citizens/CitizensNotAssignableToPlace","Unable to assign any people to this {EntityName}."
"Errors/Citizens/FullCitizenAssignmentPlace","Maximum number of people already assigned."
"Errors/Citizens/InvalidCitizenAssignmentPlace","People can't be assigned to this {EntityName}."
"Errors/Citizens/MaximumCitizensAlreadyAssignedToTask","Maximum number of workers already assigned."
"Errors/Expedition/ExpeditionAlreadyPlanned","An expedition has already been planned."
"Errors/Expedition/ExpeditionAlreadySent","An expedition is already underway."
"Errors/Expedition/ExpeditionIsSent","The hunters have left!"
"Errors/Expedition/ExpeditionLimitExceeded","This building can't support another expedition (current limit: {Limit})."
"Errors/Expedition/ExpeditionNotPrepared","The expedition hasn't been prepared yet."
"Errors/Expedition/ExpeditionNotSent","The expedition must be sent first!"
"Errors/Expedition/ExpeditionReturningWithArtifacts","The scouts are transporting a relic. You can't give them other orders now."
"Errors/Expedition/ExpeditionReturningWithSurvivorGroup","The scouts are escorting survivors. You can't give them other orders now."
"Errors/Expedition/ExpeditionSiteAlreadyExplored","The site was already explored by scouts"
"Errors/Expedition/ExpeditionSiteFrozen","The site is inaccessible at the moment."
"Errors/Expedition/ExpeditionSiteNotExplored","This expedition cannot be sent to an unexplored site!"
"Errors/Expedition/ExpeditionTargetNotScouted","Expedition target not scouted yet."
"Errors/Expedition/InvalidExpeditionSite","This expedition site isn't a valid target for this type of expedition!"
"Errors/Expedition/InvalidExpeditionTarget","Chosen team is unsuited to this task"
"Errors/Expedition/NoContactWithSentExpeditions","No contact with sent expeditions!"
"Errors/Expedition/NotEnoughCitizensToSendExpedition","At least {RequiredCitizensCount} citizen(s) must be available."
"Errors/Expedition/NotEnoughSuppliesToReachTarget","Not enough supplies to reach target."
"Errors/Expedition/OutOfMaterials","Not enough resources! Preparations halted."
"Errors/Expedition/OutOfMaterialsDesc","We don't have enough resources to continue preparations."
"Errors/Expedition/SurvivorGroupAlreadyTargeted","This group has already been taken care of."
"Errors/Expedition/TargetUnreachable","The target can't be reached!"
"Errors/General/BurialPlaceCapacityExceeded","Body storage limit reached."
"Errors/General/InvalidPlacementLocation","Invalid placement location."
"Errors/General/InvalidTarget","Invalid target."
"Errors/General/LocalResourceDepotRequired","{ResourceName} depot required."
"Errors/General/NotSufficientResource","Not enough {ResourceName}."
"Errors/General/NotSufficientResourceInDepot","Not enough {ResourceName} in {DepotName}."
"Errors/General/ProductionCapExceeded","Storage limit reached."
"Errors/General/RequirementNotSatisfied","A requirement is not satisfied."
"Errors/General/SteamLevelUnavailable","Not researched yet"
"Errors/Interaction/EmptySelection","The selection is empty."
"Errors/Interaction/InvalidCommand","Invalid command."
"Errors/Interaction/UncommandableSelection","Unable to issue commands to the selected entities."
"Errors/Sociotech/SociotechDelayStillActive","Wait {Time} to sign a new law."
"Errors/Sociotech/SociotechDiscontentTooHigh","Discontent is too high to introduce this law."
"Errors/Sociotech/SociotechGeneratorNotBuilt","Finish building the generator to sign this law."
"Errors/Sociotech/SociotechLawImposed","The laws are signed by New London"
"Errors/Sociotech/SociotechNotUnique","This law is blocked by another one."
"Errors/Sociotech/SociotechNotUnlocked","{SociotechName} not unlocked."
"Errors/Streets/AdjacentNormalStreetNotConstructed","Street is under construction."
"Errors/Streets/NormalStreetNotConnectedToGenerator","Street is not connected to the |#if nogenerator|central ring|#else|Generator|#endif|."
"Errors/Streets/NotAdjacentToNormalStreet","Not adjacent to street."
"Errors/Technologies/BuildingAlreadyResearchingTechnology","This building is already researching other technology."
"Errors/Technologies/NoBuildingsReadyToResearchTechnology","There are no buildings available to research this technology."
"Errors/Technologies/NoResearchBuildings","No research buildings available."
"Errors/Technologies/TechnologyAlreadyBeingResearched","Another technology is currently being researched."
"Errors/Technologies/TechnologyAlreadyResearched","Technology already researched"
"Errors/Unlocks/MissingRequiredUnlock","Unlock {UnlockName} is missing."
"Events/Survivors/Beacon/Engineers","Beacon has led a group of people to our city!</n></n>Group of 2 workers, 10 engineers and 3 children has joined the city."
"Events/Survivors/Beacon/Title_universal","Survivors find our city."
"Events/Survivors/Days10-16/Day6","Sir, a group of survivors has reached our city. They're tired, they'll need a place to rest, a bite to eat and perhaps some medical attention, but they're ready to lend a hand however they can."
"Events/Survivors/Days10-16/Description_universal","Sir, a group of survivors has reached our city. They are exhausted and beg us to help them."
"Events/Survivors/Days10-16/Title_universal","Survivors reach the city"
"Events/Survivors/Start2/Title","A call for help"
"Expeditions/Activity/ReturningWithArtifactsDeviceVersion","Transporting a relic to the city"
"Expeditions/Activity/ReturningWithSurvivors","Escorting survivors to the city"
"Expeditions/Activity/ReturningWithSurvivorsDeviceVersion","Escorting survivors to the city"
"Expeditions/Activity/StationedDeviceVersion","Awaiting orders"
"Expeditions/Activity/StationedInTheCity","Awaiting orders"
"Expeditions/Activity/UnderwayDeviceVersion","Proceeding to destination"
"Expeditions/ArkTitleDepleted","Depleted"
"Expeditions/ArkTitleResources","Resources"
"Expeditions/ArkTitleSurvivors","Survivors"
"Expeditions/ArkTitleUnknownSite","Unknown site"
"Expeditions/AutomatonHint","(Automatons are sturdy enough to survive by themselves. Scouts can't help them in any way.)"
"Expeditions/AutomatonName","Automaton from {Origin}."
"Expeditions/DLC3/SettlementImprovementDescription","Delivering materials for {ImprovementName} to {Target}.</n></n>Reaching target in {ETA}."
"Expeditions/DLC3/SettlementTransportFromUsDescription","Delivering {Cargo} from our outpost to {Target}.</n></n>Reaching target in {ETA}."
"Expeditions/DLC3/SettlementTransportToUsDescription","Delivering {Cargo} from {Home} to our outpost.</n></n>Reaching target in {ETA}."
"Expeditions/DLC3/SettlementTransportWaitingDescription","Delivering {Cargo} from {Home} to our outpost.</n></n>Transport stopped - storage is full"
"Expeditions/DefaultComma",",|_|"
"Expeditions/DefaultSeparator","|_4|"
"Expeditions/EffectBaseResources","{baseResources}"
"Expeditions/EffectBonusResources","{bonusResources}"
"Expeditions/EffectBothResources","{bothResources}"
"Expeditions/EffectSurvivors","{survivors}"
"Expeditions/EffectSurvivorsLeave","{survivors}|_4||#color=FFCD00||GreatDanger||#defaultcolor|"
"Expeditions/EffectSurvivorsSend","{survivors}|_4||#color=FFCD00||Danger||#defaultcolor|"
"Expeditions/EffectTechnology","|#color=FFCD00||Technology||#defaultcolor|"
"Expeditions/EngineerGroupHint","(You can send scouts to meet the engineers and escort them to our city safely.)"
"Expeditions/EngineersGroupName","{SurvivorCount} engineers from {Origin}."
"Expeditions/ExpeditionName","{ExpeditionTypeName} {ExpeditionId}"
"Expeditions/FrostlandSites/SurvivorPanelHeader/Automatons","Automatons"
"Expeditions/FrostlandSites/SurvivorPanelHeader/Engineers","Engineers"
"Expeditions/FrostlandSites/SurvivorPanelHeader/MixedPopulation","Various Survivors"
"Expeditions/FrostlandSites/SurvivorPanelHeader/Survivors","Survivors"
"Expeditions/GenericSiteDepletedDescription","An explored waypoint for our scouts."
"Expeditions/GenericSiteDescription","A distinct spot in Frostland. We can use it as a waypoint for further exploration."
"Expeditions/GenericSiteUnvisitedDescription","This place is the only thing standing out in the endless white desert."
"Expeditions/JournalEntryHeader","Journal Entry"
"Expeditions/LandmarkCarryOn","Carry on"
"Expeditions/LandmarkDescription","Our search hasn't uncovered anything of value, but we may be able to reach some more promising locations from here."
"Expeditions/LandmarkName","New landmark"
"Expeditions/LandmarkOutcome","We've explored this location."
"Expeditions/LandmarkSubtitle","{siteName}"
"Expeditions/LandmarkTooltip","There's nothing to do here."
"Expeditions/LandsmarkArcSubtitle","Landmark"
"Expeditions/LandsmarkDepletedArcSubtitle","Depleted"
"Expeditions/LandsmarkUnvisitedArcSubtitle","Unknown Site"
"Expeditions/Location/Stationed","Idle ({CurrentLocation})"
"Expeditions/Location/Underway","Underway (target: {Target})"
"Expeditions/NoneSitesDiscovered","None"
"Expeditions/OutpostDeliveries","Sends shipments of {Cargo} to our city every {Interval}."
"Expeditions/OutpostDeliveriesStopped","Shipments stopped – storage limit reached"
"Expeditions/OutpostTransportDeliveringDescription","Delivering {Cargo} from {Home} to our city.</n> </n>Reaching target in {ETA}."
"Expeditions/OutpostTransportReturningDescription","Returning to {Home} for new cargo ({Cargo}).</n></n>Reaching target in {ETA}."
"Expeditions/OutpostTransportWaitingDescription","Delivering {Cargo} from {Home} to our city.</n> </n>Transport stopped - storage is full"
"Expeditions/RevealMessageButton","Revisit findings"
"Expeditions/SiteName","{siteName}"
"Expeditions/SitesDiscovered","Sites discovered:"
"Expeditions/SurvivorGroupDescription","Time to reach our city: {DaysToReach} days."
"Expeditions/SurvivorGroupDescription2","{DeadSurvivorCount} of them have already died on the way."
"Expeditions/SurvivorGroupHint","(You can send scouts to meet the survivors and escort them to our city safely.)"
"Expeditions/SurvivorGroupName","{SurvivorCount} survivors from {Origin}."
"Expeditions/SurvivorPanelHeader/Automatons","Automatons"
"Expeditions/SurvivorPanelHeader/Engineers","Engineers"
"Expeditions/SurvivorPanelHeader/MixedPopulation","Various Survivors"
"Expeditions/SurvivorPanelHeader/Survivors","Survivors"
"Expeditions/SurvivorPanelHeader/[RefugeesScenario]Lords","Group of Lords"
"Expeditions/SurvivorPanelHeader/[RefugeesScenario]OurPeople","Our People"
"Expeditions/SurvivorPanelHeader/[TechHaven]ManchesterSurvivor","Lonely Survivor"
"Expeditions/UnvisitedSiteDescription","Not explored by scouts yet."
"GameEndings/Fail","I have failed"
"GameEndings/Victory","We have survived"
"GameEndings/Victory_OTE","We have prevailed"
"General/Cooldown","Cooldown"
"General/Cost","Cost"
"General/HardwareKeyNames/Backspace","Backspace"
"General/HardwareKeyNames/Caps Lock","Caps Lock"
"General/HardwareKeyNames/Delete","Delete"
"General/HardwareKeyNames/Down Arrow","Down Arrow"
"General/HardwareKeyNames/End","End"
"General/HardwareKeyNames/Enter","Enter"
"General/HardwareKeyNames/Escape","Escape"
"General/HardwareKeyNames/F1","F1"
"General/HardwareKeyNames/F10","F10"
"General/HardwareKeyNames/F11","F11"
"General/HardwareKeyNames/F12","F12"
"General/HardwareKeyNames/F13","F13"
"General/HardwareKeyNames/F14","F14"
"General/HardwareKeyNames/F15","F15"
"General/HardwareKeyNames/F2","F2"
"General/HardwareKeyNames/F3","F3"
"General/HardwareKeyNames/F4","F4"
"General/HardwareKeyNames/F5","F5"
"General/HardwareKeyNames/F6","F6"
"General/HardwareKeyNames/F7","F7"
"General/HardwareKeyNames/F8","F8"
"General/HardwareKeyNames/F9","F9"
"General/HardwareKeyNames/Home","Home"
"General/HardwareKeyNames/Insert","Insert"
"General/HardwareKeyNames/Left Alt","Left Alt"
"General/HardwareKeyNames/Left Arrow","Left Arrow"
"General/HardwareKeyNames/Left Control","Left Ctrl"
"General/HardwareKeyNames/Left Shift","Left Shift"
"General/HardwareKeyNames/Num Lock","Num Lock"
"General/HardwareKeyNames/Numpad *","Numpad *"
"General/HardwareKeyNames/Numpad +","Numpad +"
"General/HardwareKeyNames/Numpad .","Numpad ."
"General/HardwareKeyNames/Numpad 0","Numpad 0"
"General/HardwareKeyNames/Numpad 1","Numpad 1"
"General/HardwareKeyNames/Numpad 2","Numpad 2"
"General/HardwareKeyNames/Numpad 3","Numpad 3"
"General/HardwareKeyNames/Numpad 4","Numpad 4"
"General/HardwareKeyNames/Numpad 5","Numpad 5"
"General/HardwareKeyNames/Numpad 6","Numpad 6"
"General/HardwareKeyNames/Numpad 7","Numpad 7"
"General/HardwareKeyNames/Numpad 8","Numpad 8"
"General/HardwareKeyNames/Numpad 9","Numpad 9"
"General/HardwareKeyNames/Numpad =","Numpad ="
"General/HardwareKeyNames/Numpad Enter","Numpad Enter"
"General/HardwareKeyNames/Numpad ","Numpad –"
"General/HardwareKeyNames/NumpadSlash","Numpad /"
"General/HardwareKeyNames/Page Down","Page Down"
"General/HardwareKeyNames/Page Up","Page Up"
"General/HardwareKeyNames/Right Alt","Right Alt"
"General/HardwareKeyNames/Right Arrow","Right Arrow"
"General/HardwareKeyNames/Right Control","Right Ctrl"
"General/HardwareKeyNames/Right Shift","Right Shift"
"General/HardwareKeyNames/Scroll Lock","Scroll Lock"
"General/HardwareKeyNames/Space","Spacebar"
"General/HardwareKeyNames/Tab","Tab"
"General/HardwareKeyNames/Up Arrow","Up Arrow"
"General/Infinity","|Infinity|"
"General/IronManModeName","Survivor"
"General/ListSeparator",", "
"General/LongDate","{Day} {LongMonthName} {Year}"
"General/LongMonthNames/April","April"
"General/LongMonthNames/August","August"
"General/LongMonthNames/December","December"
"General/LongMonthNames/February","February"
"General/LongMonthNames/January","January"
"General/LongMonthNames/July","July"
"General/LongMonthNames/June","June"
"General/LongMonthNames/March","March"
"General/LongMonthNames/May","May"
"General/LongMonthNames/November","November"
"General/LongMonthNames/October","October"
"General/LongMonthNames/September","September"
"General/MissingLocalizedText","#Missing localised text#"
"General/NullValue","-"
"General/PerHour","/ hour"
"General/RemainingTime","Remaining time: {Time}"
"General/ShortDate","{Day} {ShortMonthName} {Year}"
"General/ShortMonthNames/April","Apr"
"General/ShortMonthNames/August","Aug"
"General/ShortMonthNames/December","Dec"
"General/ShortMonthNames/February","Feb"
"General/ShortMonthNames/January","Jan"
"General/ShortMonthNames/July","Jul"
"General/ShortMonthNames/June","Jun"
"General/ShortMonthNames/March","Mar"
"General/ShortMonthNames/May","May"
"General/ShortMonthNames/November","Nov"
"General/ShortMonthNames/October","Oct"
"General/ShortMonthNames/September","Sep"
"General/TotalCost","Total cost:"
"General/ValuePerDay","{Value} / d"
"General/ValuePerHour","{Value} / h"
"General/ValuePerHourLong","{Value} per hour"
"Generated/AbilitiesConfig/Abilities/Alternative food source/Description","Every dead body will be processed into 15 Raw Food. "
"Generated/AbilitiesConfig/Abilities/Alternative food source/Display name","Alternative Food Source"
"Generated/AbilitiesConfig/Abilities/Ceremonial Service_Discontent/Description","A long, ceremonial sermon will be delivered at the Temple.</n>|#color=4ac5e8|</n>Hope will rise</n>Discontent will fall"
"Generated/AbilitiesConfig/Abilities/Ceremonial Service_Discontent/Display name","Ceremonial Service"
"Generated/AbilitiesConfig/Abilities/Ceremonial Service_Londoners/Description","A long, ceremonial sermon will be delivered at the Temple.</n>|#color=4ac5e8|</n>Hope will rise. Some Londoners may mend their ways."
"Generated/AbilitiesConfig/Abilities/Ceremonial Service_Londoners/Display name","Ceremonial Service"
"Generated/AbilitiesConfig/Abilities/Double rations/Description","10 Food Rations will be given to patients to speed up their recovery."
"Generated/AbilitiesConfig/Abilities/Double rations/Display name","Extra rations"
"Generated/AbilitiesConfig/Abilities/Emergancy shift (for food)/Description","People will work for the next 24 hours. You will have to provide them with food.</n>|#color=d21820|</n>Discontent will rise"
"Generated/AbilitiesConfig/Abilities/Emergancy shift (for food)/Display name","Emergency Shift"
"Generated/AbilitiesConfig/Abilities/Emergancy shift (free)/Description","People will work for the next 24 hours.</n>|#color=d21820|</n>Discontent will rise"
"Generated/AbilitiesConfig/Abilities/Emergancy shift (free)/Display name","Emergency Shift"
"Generated/AbilitiesConfig/Abilities/Evening Prayers_Discontent/Description","An evening service will be held in places of worship. People will gather together to talk and pray. Food will be distributed among the participants.</n>|#color=4ac5e8|</n>Hope will rise</n>Discontent will fall slightly"
"Generated/AbilitiesConfig/Abilities/Evening Prayers_Discontent/Display name","Evening Prayers"
"Generated/AbilitiesConfig/Abilities/Evening Prayers_Londoners/Description","An evening service will be held in places of worship. People will gather together to discuss and pray. Food will be distributed among the participants.</n>|#color=4ac5e8|</n>Hope will rise</n>Some Londoners may mend their ways"
"Generated/AbilitiesConfig/Abilities/Evening Prayers_Londoners/Display name","Evening Prayers"
"Generated/AbilitiesConfig/Abilities/Execution_Faith/Description","An enemy of the Faith will be executed. This is what happens to those who endanger our city.</n>|#color=4ac5e8|</n>One person will die</n>Discontent will fall greatly"
"Generated/AbilitiesConfig/Abilities/Execution_Faith/Display name","Public Execution"
"Generated/AbilitiesConfig/Abilities/Execution_Order/Description","A public enemy will be executed. This is what happens to those who endanger our city.</n>|#color=4ac5e8|</n>One person will die</n>Discontent will fall greatly"
"Generated/AbilitiesConfig/Abilities/Execution_Order/Display name","Public Execution"
"Generated/AbilitiesConfig/Abilities/Forceful persuasion/Description","Prison guards will use force to convince some prisoners to mend their wicked ways.</n>|#color=4ac5e8|</n>Persuaded convicts will be released from prison</n>|#color=d21820|People may be hurt or killed</n>|#color=d21820|Hope will fall drastically"
"Generated/AbilitiesConfig/Abilities/Forceful persuasion/Display name","Forceful Persuasion"
"Generated/AbilitiesConfig/Abilities/Foreman/Description","A foreman will ensure that everybody at this facility works to the best of their ability. You will have to provide the foreman with food.</n>|#color=4ac5e8|</n>Workplace efficiency will rise by 40%"
"Generated/AbilitiesConfig/Abilities/Foreman/Display name","Foreman"
"Generated/AbilitiesConfig/Abilities/Generator Overdrive/Display name","Overdrive"
"Generated/AbilitiesConfig/Abilities/Generator Overdrive/States/Off/Button title","Generator overdrive is off"
"Generated/AbilitiesConfig/Abilities/Generator Overdrive/States/Off/Description","When Overdrive is on, the temperature in all heat zones rises by 1 level, but Generator stress rises as well."
"Generated/AbilitiesConfig/Abilities/Generator Overdrive/States/On/Button title","Generator overdrive is on"
"Generated/AbilitiesConfig/Abilities/Generator Overdrive/States/On/Description","When Overdrive is on, the temperature in all heat zones rises by 1 level, but Generator stress rises as well."
"Generated/AbilitiesConfig/Abilities/Generator Overdrive2/Display name","Overdrive"
"Generated/AbilitiesConfig/Abilities/Generator Overdrive2/States/Off/Button title","Generator overdrive is off"
"Generated/AbilitiesConfig/Abilities/Generator Overdrive2/States/Off/Description","When Overdrive is on, the temperature in all heat zones rises by 2 levels, but Generator stress rises as well."
"Generated/AbilitiesConfig/Abilities/Generator Overdrive2/States/On/Button title","Generator overdrive is on"
"Generated/AbilitiesConfig/Abilities/Generator Overdrive2/States/On/Description","When Overdrive is on, the temperature in all heat zones rises by 2 levels, but Generator stress rises as well."
"Generated/AbilitiesConfig/Abilities/Heater/Display name","Heater"
"Generated/AbilitiesConfig/Abilities/Heater/States/Off/Button title","The Heater is off"
"Generated/AbilitiesConfig/Abilities/Heater/States/Off/Description","Raises the workplace temperature by 1 level, while there are people inside. Upkeep: {Resource}"
"Generated/AbilitiesConfig/Abilities/Heater/States/On/Button title","The Heater is on"
"Generated/AbilitiesConfig/Abilities/Heater/States/On/Description","Raises the workplace temperature by 1 level, while there are people inside. Upkeep: {Resource}"
"Generated/AbilitiesConfig/Abilities/Heater2/Display name","Heater"
"Generated/AbilitiesConfig/Abilities/Heater2/States/Off/Button title","The Heater is off"
"Generated/AbilitiesConfig/Abilities/Heater2/States/Off/Description","Raises the workplace temperature by 2 levels, while there are people inside. Upkeep: {Resource}"
"Generated/AbilitiesConfig/Abilities/Heater2/States/On/Button title","The Heater is on"
"Generated/AbilitiesConfig/Abilities/Heater2/States/On/Description","Raises the workplace temperature by 2 levels, while there are people inside. Upkeep: {Resource}"
"Generated/AbilitiesConfig/Abilities/Heater3/Display name","Heater"
"Generated/AbilitiesConfig/Abilities/Heater3/States/Off/Button title","The Heater is off"
"Generated/AbilitiesConfig/Abilities/Heater3/States/Off/Description","Raises the workplace temperature by 3 levels, while there are people inside. Upkeep: {Resource}"
"Generated/AbilitiesConfig/Abilities/Heater3/States/On/Button title","The Heater is on"
"Generated/AbilitiesConfig/Abilities/Heater3/States/On/Description","Raises the workplace temperature by 3 levels, while there are people inside. Upkeep: {Resource}"
"Generated/AbilitiesConfig/Abilities/Midnight procession/Description","Faith Keepers will gather our people together and lead them in a procession.</n>|#color=4ac5e8|</n>Discontent will fall when the procession starts after midnight"
"Generated/AbilitiesConfig/Abilities/Midnight procession/Display name","Nighttime Procession"
"Generated/AbilitiesConfig/Abilities/Patrol/Description","Guards will patrol the streets near their Guard Stations to maintain law and order. You'll have to provide them with extra food for their efforts.</n>|#color=4ac5e8|</n>Discontent will fall</n>Hope will rise slightly"
"Generated/AbilitiesConfig/Abilities/Patrol/Display name","Patrol"
"Generated/AbilitiesConfig/Abilities/Propaganda bulletin - Discontent/Description","A news bulletin delivered to every household will reassure people that by maintaining order we're protecting our city.</n>|#color=4ac5e8|</n>Discontent will fall slightly"
"Generated/AbilitiesConfig/Abilities/Propaganda bulletin - Discontent/Display name","Propaganda Bulletin"
"Generated/AbilitiesConfig/Abilities/Propaganda bulletin - Hope/Description","A news bulletin delivered to every household will reassure people that we're protecting our city by maintaining order.</n>|#color=4ac5e8|</n>Hope will rise"
"Generated/AbilitiesConfig/Abilities/Propaganda bulletin - Hope/Display name","Propaganda Bulletin"
"Generated/AbilitiesConfig/Abilities/Public Penance_Discontent/Description","Public Penance will take place. Those who admit to their wrongdoings and show remorse will be forgiven.</n>|#color=4ac5e8|</n>Hope will rise when the ceremony begins</n>Discontent will fall when the ceremony begins</n>People may be injured"
"Generated/AbilitiesConfig/Abilities/Public Penance_Discontent/Display name","Public Penance"
"Generated/AbilitiesConfig/Abilities/Public Penance_Londoners/Description","Public Penance will take place. Those who admit to their wrongdoings and show remorse will be forgiven.</n>|#color=4ac5e8|</n>Hope will rise when the ceremony begins</n>Some Londoners will decide to stay</n>People may be injured"
"Generated/AbilitiesConfig/Abilities/Public Penance_Londoners/Display name","Public Penance"
"Generated/AbilitiesConfig/Abilities/Roundup_Discontent/Description","Prison guards will round up wrongdoers and put them in prison. They'll go after the discontented, dissidents and other troublemakers. Prisoners will be returned to society after 4 days.</n>|#color=4ac5e8|</n>Wrongdoers will be locked up</n>Discontent will fall"
"Generated/AbilitiesConfig/Abilities/Roundup_Discontent/Display name","Roundup"
"Generated/AbilitiesConfig/Abilities/Roundup_Londoners/Description","Prison guards will round up wrongdoers and put them in prison. They'll go after Londoners, dissidents and any other troublemakers. Prisoners will be returned to society after 4 days.</n>|#color=4ac5e8|</n>Londoners and other wrongdoers will be locked up</n>Discontent will fall"
"Generated/AbilitiesConfig/Abilities/Roundup_Londoners/Display name","Roundup"
"Generated/AbilitiesConfig/Abilities/Sermon - discontent/Description","A short sermon will be preached in places of worship.</n>|#color=4ac5e8|</n>Discontent will fall slightly"
"Generated/AbilitiesConfig/Abilities/Sermon - discontent/Display name","Sermon"
"Generated/AbilitiesConfig/Abilities/Sermon - hope/Description","A short sermon will be delivered in places of worship.</n>|#color=4ac5e8|</n>Hope will rise slightly"
"Generated/AbilitiesConfig/Abilities/Sermon - hope/Display name","Sermon"
"Generated/AbilitiesConfig/Abilities/Triage/Description","Triage will be performed. 1/2 of patients will be healed instantly, but roughly one in four will die.</n></n>|#color=4ac5e8|The number of patients will be reduced by three quarters</n>|#color=d21820|Hope will fall with each dead patient</n>Discontent will rise"
"Generated/AbilitiesConfig/Abilities/Triage/Display name","Triage"
"Generated/AbilitiesConfig/Abilities/Utilise the dead/Description","Three bodies will be used to enrich the soil and speed up plant growth."
"Generated/AbilitiesConfig/Abilities/Utilise the dead/Display name","Utilise the dead"
"Generated/AbilitiesConfig/Abilities/Words of Truth/Description","Our Faith Keepers will knock on every door to spread the word of our Captain and make sure it is obeyed.</n>|#color=4ac5e8|</n>Discontent will fall"
"Generated/AbilitiesConfig/Abilities/Words of Truth/Display name","Captain's Words"
"Generated/AbilitiesConfig/Abilities/[BuildersEndless]Emergency step finish/Description","Use this ability to quickly finish the current construction stage. It will cause problems once the Generator is put to use."
"Generated/AbilitiesConfig/Abilities/[BuildersEndless]Emergency step finish/Display name","Rushed Construction"
"Generated/AbilitiesConfig/Abilities/[Builders] Air Scrubber1/Display name","Ventilation Plants"
"Generated/AbilitiesConfig/Abilities/[Builders] Air Scrubber1/States/Off/Button title","Ventilation Plant is off"
"Generated/AbilitiesConfig/Abilities/[Builders] Air Scrubber1/States/Off/Description","improves safety by 1 level while there are people at the construction site. Upkeep: {Resource}"
"Generated/AbilitiesConfig/Abilities/[Builders] Air Scrubber1/States/On/Button title","Ventilation Plant is on"
"Generated/AbilitiesConfig/Abilities/[Builders] Air Scrubber1/States/On/Description","improves safety by 1 level while there are people at the construction site. Upkeep: {Resource}"
"Generated/AbilitiesConfig/Abilities/[Builders] Air Scrubber2/Display name","Ventilation Plants"
"Generated/AbilitiesConfig/Abilities/[Builders] Air Scrubber2/States/Off/Button title","Ventilation Plants are off"
"Generated/AbilitiesConfig/Abilities/[Builders] Air Scrubber2/States/Off/Description","improve safety by 2 levels while there are people at the construction site. Upkeep: {Resource}"
"Generated/AbilitiesConfig/Abilities/[Builders] Air Scrubber2/States/On/Button title","Ventilation Plants are on"
"Generated/AbilitiesConfig/Abilities/[Builders] Air Scrubber2/States/On/Description","improve safety by 2 levels while there are people at the construction site. Upkeep: {Resource}"
"Generated/AbilitiesConfig/Abilities/[Builders] Air Scrubber3/Display name","Ventilation Plants"
"Generated/AbilitiesConfig/Abilities/[Builders] Air Scrubber3/States/Off/Button title","Ventilation Plants are off"
"Generated/AbilitiesConfig/Abilities/[Builders] Air Scrubber3/States/Off/Description","improve safety by 3 levels while there are people at the construction site. Upkeep: {Resource}"
"Generated/AbilitiesConfig/Abilities/[Builders] Air Scrubber3/States/On/Button title","Ventilation Plants are on"
"Generated/AbilitiesConfig/Abilities/[Builders] Air Scrubber3/States/On/Description","improve safety by 3 levels while there are people at the construction site. Upkeep: {Resource}"
"Generated/AbilitiesConfig/Abilities/[Builders] Church - Sermon - Motivation/Description","A short sermon will be delivered in places of worship.</n>|#color=4ac5e8|</n>Motivation will rise slightly"
"Generated/AbilitiesConfig/Abilities/[Builders] Church - Sermon - Motivation/Display name","Evening Service"
"Generated/AbilitiesConfig/Abilities/[Builders] Emergancy shift (for food)/Description","People will work for the next 24 hours. You will have to provide them with food.</n>|#color=d21820|</n>-2 Safety</n>Discontent will rise slightly"
"Generated/AbilitiesConfig/Abilities/[Builders] Emergancy shift (for food)/Display name","Emergency Shift"
"Generated/AbilitiesConfig/Abilities/[Builders] Emergancy shift (free)/Description","People will work for the next 24 hours.</n>|#color=d21820|</n>-2 Safety</n>Discontent will rise"
"Generated/AbilitiesConfig/Abilities/[Builders] Emergancy shift (free)/Display name","Emergency Shift"
"Generated/AbilitiesConfig/Abilities/[Builders] Execution/Description","An enemy of the people will be executed. This is what happens to those who stand in the way of progress.</n>|#color=4ac5e8|</n>One person will die</n>Discontent will fall greatly</n>-3 Strike Risk for 24 hours</n>+50% Efficiency for 24 hours"
"Generated/AbilitiesConfig/Abilities/[Builders] Execution/Display name","Public Execution"
"Generated/AbilitiesConfig/Abilities/[Builders] Factory Inspectorate - internal promotion/Description","Promote 5 unemployed Workers to Engineers"
"Generated/AbilitiesConfig/Abilities/[Builders] Factory Inspectorate - internal promotion/Display name","Internal Promotion"
"Generated/AbilitiesConfig/Abilities/[Builders] Generator upgrade - Core/Description","Spend 30 Steel Composites to install the Heat Vents, raising Generator power by 1."
"Generated/AbilitiesConfig/Abilities/[Builders] Generator upgrade - Core/Display name","Heat Vents"
"Generated/AbilitiesConfig/Abilities/[Builders] Generator upgrade - Pump Tower/Description","Spend 25 Steam Exchangers on an additional pump system, allowing Overdrive use."
"Generated/AbilitiesConfig/Abilities/[Builders] Generator upgrade - Pump Tower/Display name","Overdrive System"
"Generated/AbilitiesConfig/Abilities/[Builders] Generator upgrade - Thermal Hull/Description","Spend 15 Steel Composites and 15 Steam Exchangers to install the Riser System, expanding Generator range by 25%."
"Generated/AbilitiesConfig/Abilities/[Builders] Generator upgrade - Thermal Hull/Display name","Riser System"
"Generated/AbilitiesConfig/Abilities/[Builders] Labour Unions/Description","-2 strike risk in all workplaces for 24 hours"
"Generated/AbilitiesConfig/Abilities/[Builders] Labour Unions/Display name","Food for Workers"
"Generated/AbilitiesConfig/Abilities/[Builders] Medical Repatriation/Description","Residents of the Care House will be sent back to London, reducing the need for housing and food."
"Generated/AbilitiesConfig/Abilities/[Builders] Medical Repatriation/Display name","Medical Repatriation"
"Generated/AbilitiesConfig/Abilities/[Builders] Overload/Display name","Overheating"
"Generated/AbilitiesConfig/Abilities/[Builders] Overload/States/Off/Button title","Overheating is off"
"Generated/AbilitiesConfig/Abilities/[Builders] Overload/States/Off/Description","Raises the heating level by 1. Upkeep: {Resource}"
"Generated/AbilitiesConfig/Abilities/[Builders] Overload/States/On/Button title","Overheating is on"
"Generated/AbilitiesConfig/Abilities/[Builders] Overload/States/On/Description","Raises the heating level by 1. Upkeep: {Resource}"
"Generated/AbilitiesConfig/Abilities/[Builders] Overseers inspection/Description","Overseers will be sent to workplaces to motivate (and also annoy) workers </n>|#color=4ac5e8|</n>+1 strike risk for 24h</n>+20% motivation for 24h"
"Generated/AbilitiesConfig/Abilities/[Builders] Overseers inspection/Display name","Overseers' inspection"
"Generated/AbilitiesConfig/Abilities/[Builders] PANOPTICON/Display name","Forced Labour"
"Generated/AbilitiesConfig/Abilities/[Builders] PANOPTICON/States/Off/Button title","Forced Labour is off"
"Generated/AbilitiesConfig/Abilities/[Builders] PANOPTICON/States/Off/Description","Raises efficiency wherever only Convicts work by 100% but lowers safety by 3"
"Generated/AbilitiesConfig/Abilities/[Builders] PANOPTICON/States/On/Button title","Forced Labour is on"
"Generated/AbilitiesConfig/Abilities/[Builders] PANOPTICON/States/On/Description","Raises efficiency in all workplaces where only Convicts are assigned by 100% but lowers safety by 3"
"Generated/AbilitiesConfig/Abilities/[Builders] Patrol/Description","Patrols will walk the streets to maintain law and order. You'll have to provide them with extra food for their efforts.</n>|#color=4ac5e8|</n>Discontent will fall</n>Motivation will rise slightly"
"Generated/AbilitiesConfig/Abilities/[Builders] Patrol/Display name","Patrol"
"Generated/AbilitiesConfig/Abilities/[Builders] ProtectiveStructure1/Description","Use 6 Structural Profiles to install lightweight protective structures across the workplace and improve Safety by 1 level for 24h."
"Generated/AbilitiesConfig/Abilities/[Builders] ProtectiveStructure1/Display name","Protective Structure"
"Generated/AbilitiesConfig/Abilities/[Builders] ProtectiveStructure2/Description","Use 4 Structural Profiles to install lightweight protective structures across the workplace and improve Safety by 1 level for 24h."
"Generated/AbilitiesConfig/Abilities/[Builders] ProtectiveStructure2/Display name","Protective Structure"
"Generated/AbilitiesConfig/Abilities/[Builders] Rationalised Healthcare/Display name","Rationalised Healthcare"
"Generated/AbilitiesConfig/Abilities/[Builders] Rationalised Healthcare/States/Off/Button title","Rationalised Healthcare is off"
"Generated/AbilitiesConfig/Abilities/[Builders] Rationalised Healthcare/States/Off/Description","Convicts are barred from health facilities. If they die, they will be disposed of in the Generator's foundations."
"Generated/AbilitiesConfig/Abilities/[Builders] Rationalised Healthcare/States/On/Button title","Rationalised Healthcare is on"
"Generated/AbilitiesConfig/Abilities/[Builders] Rationalised Healthcare/States/On/Description","Convicts are barred from health facilities. If they die, they will be disposed of in the Generator's foundations."
"Generated/AbilitiesConfig/Abilities/[Builders] Round Ups/Description","Up to 15 Workers will become Convicts"
"Generated/AbilitiesConfig/Abilities/[Builders] Round Ups/Display name","Roundup"
"Generated/AbilitiesConfig/Abilities/[Builders] STRIKE disperse/Description","You will end the strike using force. People will be hurt and discontent will rise greatly"
"Generated/AbilitiesConfig/Abilities/[Builders] STRIKE disperse/Display name","Break the strike"
"Generated/AbilitiesConfig/Abilities/[Builders] STRIKE negotiate -Collective Bargaining for workplaces/Description","You will start the negotiations with workers and try to resolve all strikes peacefully. "
"Generated/AbilitiesConfig/Abilities/[Builders] STRIKE negotiate -Collective Bargaining for workplaces/Display name","Collective Bargaining"
"Generated/AbilitiesConfig/Abilities/[Builders] STRIKE negotiate -Collective Bargaining/Description","You will start the negotiations with workers and try to resolve all strikes peacefully. "
"Generated/AbilitiesConfig/Abilities/[Builders] STRIKE negotiate -Collective Bargaining/Display name","Collective Bargaining"
"Generated/AbilitiesConfig/Abilities/[Builders] STRIKE negotiate/Description","You will start the negotiations with workers and try to resolve the strike peacefully. "
"Generated/AbilitiesConfig/Abilities/[Builders] STRIKE negotiate/Display name","Negotiate"
"Generated/AbilitiesConfig/Abilities/[Builders] Safety Procedures/Display name","Safety Procedures"
"Generated/AbilitiesConfig/Abilities/[Builders] Safety Procedures/States/Off/Button title","Safety Procedures are off"
"Generated/AbilitiesConfig/Abilities/[Builders] Safety Procedures/States/Off/Description","Workplace safety rises by 1, but efficiency falls by 25%"
"Generated/AbilitiesConfig/Abilities/[Builders] Safety Procedures/States/On/Button title","Safety Procedures are on"
"Generated/AbilitiesConfig/Abilities/[Builders] Safety Procedures/States/On/Description","Workplace safety rises by 1, but efficiency falls by 25%"
"Generated/AbilitiesConfig/Abilities/[Builders] Selfless Sacrifice/Display name","Workplace safety improves by 1, but efficiency falls by 25%"
"Generated/AbilitiesConfig/Abilities/[Builders] Selfless Sacrifice/States/Off/Button title","Selfless Sacrifice is off"
"Generated/AbilitiesConfig/Abilities/[Builders] Selfless Sacrifice/States/Off/Description","Raises workplace efficiency by 25%, but lowers safety by 2"
"Generated/AbilitiesConfig/Abilities/[Builders] Selfless Sacrifice/States/On/Button title","Selfless sacrifice is on"
"Generated/AbilitiesConfig/Abilities/[Builders] Selfless Sacrifice/States/On/Description","Raises workplace efficiency by 25%, but lowers safety by 2"
"Generated/AbilitiesConfig/Abilities/[Builders] Send bodies/Description","Bodies will be sent to London with the cost of resources"
"Generated/AbilitiesConfig/Abilities/[Builders] Send bodies/Display name","To the home soil"
"Generated/AbilitiesConfig/Abilities/[Builders] Show of force/Description","Militiamen will lead workers on a hunt for troublemakers. You'll have to provide them with extra food for their efforts.</n>|#color=4ac5e8|</n>Discontent will fall greatly</n>-1 strike risk at all workplaces"
"Generated/AbilitiesConfig/Abilities/[Builders] Show of force/Display name","Show of Force"
"Generated/AbilitiesConfig/Abilities/[Builders] SpawnCTA/Description","Ask for additional people or resources to be sent from the homeland"
"Generated/AbilitiesConfig/Abilities/[Builders] SpawnCTA/Display name","Supply Request"
"Generated/AbilitiesConfig/Abilities/[Builders] Stimulating Supplements (Addicted)/Display name","Cocaine Pills"
"Generated/AbilitiesConfig/Abilities/[Builders] Stimulating Supplements (Addicted)/States/Off/Button title","Cocaine Pills are off"
"Generated/AbilitiesConfig/Abilities/[Builders] Stimulating Supplements (Addicted)/States/Off/Description","People are addicted to coca leaves extract. Denying them will slightly decrease everyday motivation."
"Generated/AbilitiesConfig/Abilities/[Builders] Stimulating Supplements (Addicted)/States/On/Button title","Cocaine Pills are on"
"Generated/AbilitiesConfig/Abilities/[Builders] Stimulating Supplements (Addicted)/States/On/Description","Cocaine pills will be served with meals and motivation will rise slightly. People might die from an overdose from time to time."
"Generated/AbilitiesConfig/Abilities/[Builders] Stimulating Supplements (Regular)/Display name","Cocaine Pills"
"Generated/AbilitiesConfig/Abilities/[Builders] Stimulating Supplements (Regular)/States/Off/Button title","Cocaine Pills are off"
"Generated/AbilitiesConfig/Abilities/[Builders] Stimulating Supplements (Regular)/States/Off/Description","Cocaine pills will be served with meals and motivation will rise slightly. Prolonged use can cause dependency or death."
"Generated/AbilitiesConfig/Abilities/[Builders] Stimulating Supplements (Regular)/States/On/Button title","Cocaine Pills are on"
"Generated/AbilitiesConfig/Abilities/[Builders] Stimulating Supplements (Regular)/States/On/Description","Cocaine pills will be served with meals and motivation will rise slightly. Prolonged use can cause dependency or death."
"Generated/AbilitiesConfig/Abilities/[Builders] Supercharge1/Description","Use 5 Steam Exchangers to raise the efficiency by 30% for 24 hours"
"Generated/AbilitiesConfig/Abilities/[Builders] Supercharge1/Display name","Supercharge"
"Generated/AbilitiesConfig/Abilities/[Builders] Supercharge2/Description","Use 5 Steam Exchangers to raise the efficiency by 60% for 24 hours"
"Generated/AbilitiesConfig/Abilities/[Builders] Supercharge2/Display name","Supercharge"
"Generated/AbilitiesConfig/Abilities/[Builders] SuperchargeInstant1/Description","Use 5 Steam Exchangers to instantly advance work on the Generator by 10%."
"Generated/AbilitiesConfig/Abilities/[Builders] SuperchargeInstant1/Display name","Supercharge"
"Generated/AbilitiesConfig/Abilities/[Builders] SuperchargeInstant2/Description","Use 5 Steam Exchangers to instantly advance work on the Generator by 20%."
"Generated/AbilitiesConfig/Abilities/[Builders] SuperchargeInstant2/Display name","Supercharge"
"Generated/AbilitiesConfig/Abilities/[Builders] Workers Council - Motivational Speech/Description","A short speech will inspire people to give their work all they have.</n>|#color=4ac5e8|</n>Motivation will rise"
"Generated/AbilitiesConfig/Abilities/[Builders] Workers Council - Motivational Speech/Display name","Motivational speech"
"Generated/AbilitiesConfig/Abilities/[Builders] Workplace - safe shift/Description","People will work for the next 24 hours.</n>|#color=d21820|</n>Discontent will rise"
"Generated/AbilitiesConfig/Abilities/[Builders] Workplace - safe shift/Display name","Safe shift"
"Generated/AbilitiesConfig/Abilities/[Builders] Workplace - temporary safety measures/Description","People will work for the next 24 hours.</n>|#color=d21820|</n>Discontent will rise"
"Generated/AbilitiesConfig/Abilities/[Builders] Workplace - temporary safety measures/Display name","Temporary safety measures"
"Generated/AbilitiesConfig/Abilities/[Reconquest] WoodenProps/Description","Workers will secure a section of the Warehouse with wooden supports to be able to work faster and more efficiently."
"Generated/AbilitiesConfig/Abilities/[Reconquest] WoodenProps/Display name","Wooden Supports"
"Generated/AbilitiesConfig/Abilities/[Winterhome] Cripples/Description","Sends all the amputees to the Dreadnought."
"Generated/AbilitiesConfig/Abilities/[Winterhome] Cripples/Display name","Send amputees"
"Generated/AbilitiesConfig/Abilities/[Winterhome] Emergency repair I/Description","Advance Generator repair by 10%."
"Generated/AbilitiesConfig/Abilities/[Winterhome] Emergency repair I/Display name","Emergency Repair"
"Generated/AbilitiesConfig/Abilities/[Winterhome] Emergency repair II/Description","Advance Generator repair by 20%."
"Generated/AbilitiesConfig/Abilities/[Winterhome] Emergency repair II/Display name","Emergency Repair"
"Generated/AbilitiesConfig/Abilities/[Winterhome] Stress level down I/Description","Reduce Generator stress by 20% using 1 Steam Core."
"Generated/AbilitiesConfig/Abilities/[Winterhome] Stress level down I/Display name","Emergency Repair"
"Generated/AbilitiesConfig/Abilities/[Winterhome] Stress level down II/Description","Reduce Generator stress by 40% using 1 Steam Core."
"Generated/AbilitiesConfig/Abilities/[Winterhome] Stress level down II/Display name","Emergency Repair"
"Generated/AgentStatisticsConfig/Fuel/Levels/Empty/Display name","No fuel"
"Generated/AgentStatisticsConfig/Fuel/Levels/Fueled/Display name","Fueled"
"Generated/AgentStatisticsConfig/Fuel/Levels/NeedRefuel/Display name","Needs refuelling"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Burial ceremony/Text","× Burial ceremony"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Cleric beaten/Text","× Cleric beaten"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Controversial Decission/Text","× Unpopular decision"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Desirable decision/Text","× Desirable decision"
"Generated/AgentStatisticsConfig/Hope/Change reasons/End of thievery/Text","× End of thievery"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Faith Keepers success/Text","× Faith Keepers' success"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Fleshly plesure/Text","× Carnal pleasures"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Forceful persuasion/Text","× Forceful Persuasion"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Generator is broken/Text","× The Generator is broken"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Generator is off/Text","The Generator is off"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Grown up died -Ceremonial burial/Text","× An adult died"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Grown up died/Text","× An adult died"
"Generated/AgentStatisticsConfig/Hope/Change reasons/High Disocntent/Text","× High discontent"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Kid died - proper burial/Text","× A child died"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Kid died/Text","× A child died"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Kid saved/Text","× Child saved"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Londoners killed someone/Text","× Londoners killed someone"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Main objective fulfilled/Text","× Main objective fulfilled"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Manifestation dispersed/Text","× Protest dispersed"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Mass/Text","× Sermon"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Member of the watch got beaten/Text","× Watchman beaten"
"Generated/AgentStatisticsConfig/Hope/Change reasons/New people (+)/Text","× New people"
"Generated/AgentStatisticsConfig/Hope/Change reasons/New people (-)/Text","× New people"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Order forces sucess/Text","× Order enforcement success"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Order restored/Text","× Order restored"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Other city/Text","× Fall of Winterhome"
"Generated/AgentStatisticsConfig/Hope/Change reasons/People ignored/Text","× Group of people ignored"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Prayer/Text","× Prayer"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Promise broken/Text","× Promise broken"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Promise fullfiled/Text","× Promise fulfilled"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Public Conversion/Text","× Public Penance"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Quest failed/Text","× Quest failed"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Quest success/Text","× Quest successful"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Request rejected/Text","× Request rejected"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Secret collaborator lost/Text","Secret Informant lost"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Small Graffiti - Cleric/Text","× Londoners' vandalism"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Small Graffiti - cleaned up/Text","× Londoners' vandalism"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Small Graffiti/Text","× Londoners' vandalism"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Suicide/Text","× Suicide"
"Generated/AgentStatisticsConfig/Hope/Change reasons/TechHeaven_LackOfPeople/Text","Fear of being alone on Frostland"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Triage/Text","× Triage"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[Builders] Agitator/Text","Agitator"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[Builders] House of Pleasure/Text","House of Pleasure"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[Builders] Militia Patrol/Text","Militia Patrol"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[Builders] Motivation System - Morgue (metal)/Text","× Repatriation of bodies"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[Builders] Motivation System - Morgue (wood)/Text","× Repatriation of bodies"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[Builders] Motivation System - Workers Council/Text","Workers' Council (daily effect)"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[Builders] Motivational speech/Text","Motivational speech"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[Builders] Motivations System - Agitator/Text","Propaganda (daily effect)"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[Builders] Motivations System - Builders Brew/Text","Builder's Brew (daily effect)"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[Builders] Motivations System - Daily Lost1/Text","Daily loss (noticeable)"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[Builders] Motivations System - Daily Lost2/Text","Daily loss (concerning)"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[Builders] Motivations System - Daily Lost3/Text","Daily loss (alarming)"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[Builders] Motivations System - Daily Lost4/Text","Daily loss (crushing)"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[Builders] Motivations System - Death Burial Ceremony/Text","Burial Ceremony"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[Builders] Motivations System - Death On Site Burials/Text","On-Site Burials"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[Builders] Motivations System - Engineers' Lodgings/Text","Engineers' Lodgings (daily effect)"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[Builders] Motivations System - Food better/Text","People eat Hearty Meals"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[Builders] Motivations System - Food worse/Text","People eat gruel"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[Builders] Motivations System - Guard Overseers/Text","Overseers' Station (daily effect)"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[Builders] Motivations System - Guard Security Outposts/Text","Security Outposts (daily effect)"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[Builders] Motivations System - House of Pleasure/Text","House of Pleasure (daily effect)"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[Builders] Motivations System - House of Prayer/Text","Living near a Chapel (daily effect)"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[Builders] Motivations System - Social Parasites/Text","Social Parasites (daily effect)"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[Builders] Motivations System - Stimulating Supplements (withdrawal)/Text","Cocaine Pills overdose"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[Builders] Motivations System - Stimulating Supplements/Text","Cocaine Pills (daily effect)"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[Builders] Overseer station/Text","Overseer's Inspection"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[Builders] PASSIVE EFFECT - Agitator/Text","Working near an Agitator"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[Builders] PASSIVE EFFECT - Builders Brew/Text","People drink Builders' Brew"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[Builders] PASSIVE EFFECT - Engineers' Lodgings/Text","Living in Engineers' Lodgings"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[Builders] PASSIVE EFFECT - Guard Overseers Station/Text","Working near Overseers' Station"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[Builders] PASSIVE EFFECT - Guard Security Outpost/Text","Working near a Security Outpost"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[Builders] TERROR/Text","Daily Execution"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[GOLD] Ceremonial Service/Text","× Ceremonial Service"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[GOLD] Controversial law/Text","× Controversial law"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[GOLD] Darknes before dawn/Text","× People are frightened"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[GOLD] Desirable law/Text","× Desirable law"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[GOLD] Evening of Prayers/Text","× Evening prayers"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[GOLD] Hospital/Text","× House of Healing care "
"Generated/AgentStatisticsConfig/Hope/Change reasons/[GOLD] Kids in shleters/Text","Every child has a place in a Child Shelter"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[GOLD] Living near House of Prayer/Text","Living near a House of Prayer"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[GOLD] Morning gathering/Text","Morning gathering"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[GOLD] Neighbourhood Watch/Text","Living near a Watchtower or Guard Station"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[GOLD] Patrol/Text","× Patrol"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[GOLD] Propaganda flyers - weak/Text","× Propaganda – flyers"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[GOLD] Propaganda/Text","Propaganda"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[GOLD] Secret collaborator/Text","Secret Informants"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[GOLD] Sermon/Text","× Sermon"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[GOLD] Shrine/Text","Working near a shrine"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[GOLD] Storm is coming/Text","× Storm is coming"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[GOLD] Temple/Text","Temple"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[GOLD] We survived/Text","We survived"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[TechHaven] Ark is dead/Text","× Ark has frozen"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[TechHaven] Survivor died/Text","× Survivor died"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[TechHaven] Survivor saved/Text","× Survivor saved"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[Winterhome] Generator working/Text","The Generator is operational"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[Winterhome] Malfunction/Text","Generator malfunction"
"Generated/AgentStatisticsConfig/Hope/Disable reasons/Devotion/Description","People are devoted to you as the voice of truth. You are their hope."
"Generated/AgentStatisticsConfig/Hope/Disable reasons/Devotion/DisplayName","Devotion"
"Generated/AgentStatisticsConfig/Hope/Disable reasons/Obedience/Description","People are obedient to your every word. They have no use for hope."
"Generated/AgentStatisticsConfig/Hope/Disable reasons/Obedience/DisplayName","Obedience"
"Generated/AgentStatisticsConfig/Hope/Display name","Hope"
"Generated/AgentStatisticsConfig/Hope/Empty list text","No recent changes to hope."
"Generated/AgentStatisticsConfig/Hope/Motivation display name","Motivation"
"Generated/AgentStatisticsConfig/Hope/Motivation efficiency text","Current effect on efficiency:  {Efficiency}"
"Generated/AgentStatisticsConfig/Hope/Motivation empty list text","No recent changes to motivation."
"Generated/AgentStatisticsConfig/Maintenance/Levels/Broken/Display name","Broken"
"Generated/AgentStatisticsConfig/Maintenance/Levels/Damaged/Display name","Damaged"
"Generated/AgentStatisticsConfig/Maintenance/Levels/Working/Display name","Working"
"Generated/AlignmentConfig/Alignments/Hope/DisplayName","Hope"
"Generated/AlignmentConfig/Alignments/[BREAK POINT]Devotion/DisplayName","Devotion"
"Generated/AlignmentConfig/Alignments/[BREAK POINT]Obedience/DisplayName","Obedience"
"Generated/BehaviourSystemConfig/Action roles/Guardpost/Entries/Inspection/Activity going to place display name (verb)","On patrol"
"Generated/BehaviourSystemConfig/Action roles/Guardpost/Entries/Inspection/Activity in inactive workplace display name (verb)","On patrol"
"Generated/BehaviourSystemConfig/Action roles/Guardpost/Entries/Inspection/Activity in place display name (verb)","On patrol"
"Generated/BehaviourSystemConfig/Action roles/Manifestation/Entries/Guard/Activity going to place display name (verb)","Dispersing riots"
"Generated/BehaviourSystemConfig/Action roles/Manifestation/Entries/Guard/Activity in inactive workplace display name (verb)","Dispersing riots"
"Generated/BehaviourSystemConfig/Action roles/Manifestation/Entries/Guard/Activity in place display name (verb)","Dispersing riots"
"Generated/BehaviourSystemConfig/Activity types/Apel/Activity going to place display name (verb)","Attending a roll call"
"Generated/BehaviourSystemConfig/Activity types/Apel/Activity in place display name (verb)","At a roll call"
"Generated/BehaviourSystemConfig/Activity types/Apel/Activity occupation display name (noun, plural)","Roll call attendee"
"Generated/BehaviourSystemConfig/Activity types/Augmentation/Activity going to place display name (verb)","Going to get a prosthesis"
"Generated/BehaviourSystemConfig/Activity types/Augmentation/Activity in place display name (verb)","Getting a prosthesis"
"Generated/BehaviourSystemConfig/Activity types/AutomatonDismantleActivity/Activity going to place display name (verb)","Going for disassembly"
"Generated/BehaviourSystemConfig/Activity types/AutomatonDismantleActivity/Activity in place display name (verb)","Being disassembled"
"Generated/BehaviourSystemConfig/Activity types/AutomatonFactorySpawn/Activity going to place display name (verb)","Being assembled"
"Generated/BehaviourSystemConfig/Activity types/AutomatonFactorySpawn/Activity in place display name (verb)","Being assembled"
"Generated/BehaviourSystemConfig/Activity types/AutomatonGarageIdle/Activity going to place display name (verb)","Going to a garage"
"Generated/BehaviourSystemConfig/Activity types/AutomatonGarageIdle/Activity in place display name (verb)","Staying at a garage"
"Generated/BehaviourSystemConfig/Activity types/AutomatonRefueling/Activity going to place display name (verb)","Going to refuel"
"Generated/BehaviourSystemConfig/Activity types/AutomatonRefueling/Activity in place display name (verb)","Refuelling"
"Generated/BehaviourSystemConfig/Activity types/AutomatonRefueling/Activity occupation display name (noun, plural)","Automaton"
"Generated/BehaviourSystemConfig/Activity types/AutomatonRepair/Activity going to place display name (verb)","Going for repairs"
"Generated/BehaviourSystemConfig/Activity types/AutomatonRepair/Activity in place display name (verb)","Being repaired"
"Generated/BehaviourSystemConfig/Activity types/AutomatonRepair/Activity occupation display name (noun, plural)","Automaton"
"Generated/BehaviourSystemConfig/Activity types/AutomatonUnableToRefuel/Activity going to place display name (verb)","Unable to refuel"
"Generated/BehaviourSystemConfig/Activity types/AutomatonUnableToRefuel/Activity in place display name (verb)","Unable to refuel"
"Generated/BehaviourSystemConfig/Activity types/BrazierIdle/Activity going to place display name (verb)","Idle"
"Generated/BehaviourSystemConfig/Activity types/BrazierIdle/Activity in place display name (verb)","Idle"
"Generated/BehaviourSystemConfig/Activity types/Burial/Activity occupation display name (noun, plural)","Burial attendee"
"Generated/BehaviourSystemConfig/Activity types/BurialCeremony/Activity going to place display name (verb)","Attending a burial ceremony"
"Generated/BehaviourSystemConfig/Activity types/BurialCeremony/Activity in place display name (verb)","At a ceremony"
"Generated/BehaviourSystemConfig/Activity types/BurialCeremony/Activity occupation display name (noun, plural)","Burial ceremony attendee"
"Generated/BehaviourSystemConfig/Activity types/CryingAfterDead/Activity going to place display name (verb)","Approaching a dead body"
"Generated/BehaviourSystemConfig/Activity types/CryingAfterDead/Activity in place display name (verb)","Crying over the dead"
"Generated/BehaviourSystemConfig/Activity types/DancingIdle/Activity going to place display name (verb)","Idle"
"Generated/BehaviourSystemConfig/Activity types/DancingIdle/Activity in place display name (verb)","Idle"
"Generated/BehaviourSystemConfig/Activity types/Drunk/Activity going to place display name (verb)","Going to the pub"
"Generated/BehaviourSystemConfig/Activity types/Drunk/Activity in place display name (verb)","Drinking"
"Generated/BehaviourSystemConfig/Activity types/Drunk/Activity occupation display name (noun, plural)","Drunk"
"Generated/BehaviourSystemConfig/Activity types/Eating/Activity going to place display name (verb)","Going to eat"
"Generated/BehaviourSystemConfig/Activity types/Eating/Activity in place display name (verb)","Eating"
"Generated/BehaviourSystemConfig/Activity types/Execution/Activity going to place display name (verb)","Going to an execution"
"Generated/BehaviourSystemConfig/Activity types/Execution/Activity in inactive workplace display name (verb)","Waiting for an execution"
"Generated/BehaviourSystemConfig/Activity types/Execution/Activity in place display name (verb)","Taking part in an execution"
"Generated/BehaviourSystemConfig/Activity types/Execution/Activity occupation display name (noun, plural)","At an execution"
"Generated/BehaviourSystemConfig/Activity types/FightClub/Activity going to place display name (verb)","Going to the Fighting Arena"
"Generated/BehaviourSystemConfig/Activity types/FightClub/Activity in place display name (verb)","At the Fighting Arena"
"Generated/BehaviourSystemConfig/Activity types/FightClub/Activity occupation display name (noun, plural)","Fighter"
"Generated/BehaviourSystemConfig/Activity types/FoodStealing/Activity going to place display name (verb)","Going to steal food"
"Generated/BehaviourSystemConfig/Activity types/FoodStealing/Activity in place display name (verb)","Stealing food"
"Generated/BehaviourSystemConfig/Activity types/FoodStealing/Activity occupation display name (noun, plural)","Food thief"
"Generated/BehaviourSystemConfig/Activity types/ImitateWorkInsideBuilding/Activity going to place display name (verb)","Going to work"
"Generated/BehaviourSystemConfig/Activity types/ImitateWorkInsideBuilding/Activity in place display name (verb)","Working"
"Generated/BehaviourSystemConfig/Activity types/Imprisonment/Activity going to place display name (verb)","Going to prison"
"Generated/BehaviourSystemConfig/Activity types/Imprisonment/Activity in place display name (verb)","In prison"
"Generated/BehaviourSystemConfig/Activity types/KidShelter/Activity occupation display name (noun, plural)","Shelter"
"Generated/BehaviourSystemConfig/Activity types/Lynching/Activity going to place display name (verb)","Going to a lynching"
"Generated/BehaviourSystemConfig/Activity types/Lynching/Activity in place display name (verb)","Taking part in a lynching"
"Generated/BehaviourSystemConfig/Activity types/Lynching/Activity occupation display name (noun, plural)","At a lynching"
"Generated/BehaviourSystemConfig/Activity types/ManifestationAssembly/Activity occupation display name (noun, plural)","Picketer"
"Generated/BehaviourSystemConfig/Activity types/PublicHouseCustomer/Activity occupation display name (noun, plural)","Pub patron"
"Generated/BehaviourSystemConfig/Activity types/Returning/Activity going to place display name (verb)","Returning"
"Generated/BehaviourSystemConfig/Activity types/Returning/Activity in place display name (verb)","Returning"
"Generated/BehaviourSystemConfig/Activity types/Shrine/Activity occupation display name (noun, plural)","Worshipper"
"Generated/BehaviourSystemConfig/Activity types/SnowPit/Activity going to place display name (verb)","Going to dispose of a corpse"
"Generated/BehaviourSystemConfig/Activity types/SnowPit/Activity in place display name (verb)","Disposing of a corpse"
"Generated/BehaviourSystemConfig/Activity types/SnowPit/Activity occupation display name (noun, plural)","Disposing of a corpse"
"Generated/BehaviourSystemConfig/Activity types/StreetFight/Activity going to place display name (verb)","Starting a fight"
"Generated/BehaviourSystemConfig/Activity types/StreetFight/Activity in place display name (verb)","Fighting"
"Generated/BehaviourSystemConfig/Activity types/StreetFight/Activity occupation display name (noun, plural)","Brawler"
"Generated/BlueprintsConfig/Extraction blueprints/CoalHeap_Coal/Display name","Coal"
"Generated/BlueprintsConfig/Extraction blueprints/CoalHeap_Coal_upgraded/Display name","Coal"
"Generated/BlueprintsConfig/Extraction blueprints/DryIceSpikes_DryIce/Display name","Dry Ice"
"Generated/BlueprintsConfig/Extraction blueprints/DryIceSpikes_DryIceUpgraded/Display name","Dry Ice"
"Generated/BlueprintsConfig/Extraction blueprints/SteamCoreHeap/Display name","Steam Cores"
"Generated/BlueprintsConfig/Extraction blueprints/SteelHeap_Steel/Display name","Steel"
"Generated/BlueprintsConfig/Extraction blueprints/SteelHeap_Steel_upgraded/Display name","Steel"
"Generated/BlueprintsConfig/Extraction blueprints/SteelRuins_Steel/Display name","Steel"
"Generated/BlueprintsConfig/Extraction blueprints/SteelRuins_Steel_upgraded/Display name","Steel"
"Generated/BlueprintsConfig/Extraction blueprints/WallDrillAdv_Wood/Display name","Wood"
"Generated/BlueprintsConfig/Extraction blueprints/WallDrillSteam_Wood/Display name","Wood"
"Generated/BlueprintsConfig/Extraction blueprints/WallDrill_Wood/Display name","Wood"
"Generated/BlueprintsConfig/Extraction blueprints/WoodHeap_Wood/Display name","Wood"
"Generated/BlueprintsConfig/Extraction blueprints/WoodHeap_Wood_upgraded/Display name","Wood"
"Generated/BlueprintsConfig/Extraction blueprints/WoodRuins_Wood/Display name","Wood"
"Generated/BlueprintsConfig/Extraction blueprints/WoodRuins_Wood_upgraded/Display name","Wood"
"Generated/BlueprintsConfig/Extraction blueprints/[Builders] CoalHeap_Coal/Display name","Coal"
"Generated/BlueprintsConfig/Extraction blueprints/[Builders] CoalHeap_Coal_upgraded/Display name","Coal"
"Generated/BlueprintsConfig/Extraction blueprints/[Builders] CoalHeap_Coal_upgraded2/Display name","Coal"
"Generated/BlueprintsConfig/Extraction blueprints/[Builders] SteelHeap/Display name","Steel"
"Generated/BlueprintsConfig/Extraction blueprints/[Builders] SteelHeap_upgraded/Display name","Steel"
"Generated/BlueprintsConfig/Extraction blueprints/[Builders] SteelHeap_upgraded2/Display name","Steel"
"Generated/BlueprintsConfig/Extraction blueprints/[Builders] WoodHeap_Wood/Display name","Wood"
"Generated/BlueprintsConfig/Extraction blueprints/[Builders] WoodHeap_Wood_upgraded/Display name","Wood"
"Generated/BlueprintsConfig/Extraction blueprints/[Builders] WoodHeap_Wood_upgraded/Research finished popup description","People will gather Wood faster."
"Generated/BlueprintsConfig/Extraction blueprints/[Builders] WoodHeap_Wood_upgraded/Tech tree description","People will gather Wood faster."
"Generated/BlueprintsConfig/Extraction blueprints/[Builders] WoodHeap_Wood_upgraded2/Display name","Wood"
"Generated/BlueprintsConfig/Extraction blueprints/[Builders] WoodHeap_Wood_upgraded2/Research finished popup description","People will gather Wood faster."
"Generated/BlueprintsConfig/Extraction blueprints/[Builders] WoodHeap_Wood_upgraded2/Tech tree description","People will gather Wood faster."
"Generated/BlueprintsConfig/Production blueprints/Augmentation_parts/Description","Artificial limbs, almost as good as the real ones."
"Generated/BlueprintsConfig/Production blueprints/Augmentation_parts/Display name","Prostheses"
"Generated/BlueprintsConfig/Production blueprints/Augmentation_parts_upgraded/Description","Artificial limbs, almost as good as the real ones."
"Generated/BlueprintsConfig/Production blueprints/Augmentation_parts_upgraded/Display name","Prostheses"
"Generated/BlueprintsConfig/Production blueprints/Augmentation_parts_upgraded2/Description","Artificial limbs, almost as good as the real ones."
"Generated/BlueprintsConfig/Production blueprints/Augmentation_parts_upgraded2/Display name","Prostheses"
"Generated/BlueprintsConfig/Production blueprints/Automatons/Description","Huge machines that can replace entire work crews"
"Generated/BlueprintsConfig/Production blueprints/Automatons/Display name","Automatons"
"Generated/BlueprintsConfig/Production blueprints/Automatons_debug/Description","Huge machines that can replace entire work crews"
"Generated/BlueprintsConfig/Production blueprints/Automatons_debug/Display name","Automatons"
"Generated/BlueprintsConfig/Production blueprints/Automatons_upgraded/Description","Huge machines that can replace entire work crews"
"Generated/BlueprintsConfig/Production blueprints/Automatons_upgraded/Display name","Automatons"
"Generated/BlueprintsConfig/Production blueprints/Automatons_upgraded2/Description","Huge machines that can replace entire work crews."
"Generated/BlueprintsConfig/Production blueprints/Automatons_upgraded2/Display name","Automatons"
"Generated/BlueprintsConfig/Production blueprints/Canteen_FoodRations_better/Description","Carefully prepared, bigger and tastier meals - a true luxury in this world. People eating this food will be better motivated to work."
"Generated/BlueprintsConfig/Production blueprints/Canteen_FoodRations_better/Display name","Hearty Meal"
"Generated/BlueprintsConfig/Production blueprints/Canteen_FoodRations_biowaste/Description","People who eat this food fall ill more often"
"Generated/BlueprintsConfig/Production blueprints/Canteen_FoodRations_biowaste/Display name","Sawdust meal"
"Generated/BlueprintsConfig/Production blueprints/Canteen_FoodRations_gruel/Description","People who eat this food become discontented"
"Generated/BlueprintsConfig/Production blueprints/Canteen_FoodRations_gruel/Display name","Gruel"
"Generated/BlueprintsConfig/Production blueprints/Canteen_FoodRations_soup/Description","People who eat this food become discontented"
"Generated/BlueprintsConfig/Production blueprints/Canteen_FoodRations_soup/Display name","Soup"
"Generated/BlueprintsConfig/Production blueprints/Canteen_FoodRations_standard/Description","Regular meals – nothing special,</n>but they're filling"
"Generated/BlueprintsConfig/Production blueprints/Canteen_FoodRations_standard/Display name","Standard meal"
"Generated/BlueprintsConfig/Production blueprints/CharcoalKiln_Coal/Description","Charred wood turned into Coal"
"Generated/BlueprintsConfig/Production blueprints/CharcoalKiln_Coal/Display name","Charcoal"
"Generated/BlueprintsConfig/Production blueprints/CharcoalKiln_Coal2/Description","Charred wood turned into Coal"
"Generated/BlueprintsConfig/Production blueprints/CharcoalKiln_Coal2/Display name","Charcoal"
"Generated/BlueprintsConfig/Production blueprints/CharcoalKiln_Coal3/Description","Charred wood turned into Coal"
"Generated/BlueprintsConfig/Production blueprints/CharcoalKiln_Coal3/Display name","Charcoal"
"Generated/BlueprintsConfig/Production blueprints/CheaperAutomatons/Description","Huge machines that can replace entire work crews"
"Generated/BlueprintsConfig/Production blueprints/CheaperAutomatons/Display name","Automatons"
"Generated/BlueprintsConfig/Production blueprints/CheaperAutomatons_upgraded/Description","Huge machines that can replace entire work crews"
"Generated/BlueprintsConfig/Production blueprints/CheaperAutomatons_upgraded/Display name","Automatons"
"Generated/BlueprintsConfig/Production blueprints/CheaperAutomatons_upgraded2/Description","Huge machines that can replace entire work crews"
"Generated/BlueprintsConfig/Production blueprints/CheaperAutomatons_upgraded2/Display name","Automatons"
"Generated/BlueprintsConfig/Production blueprints/CoalThumper/Display name","Coal pile"
"Generated/BlueprintsConfig/Production blueprints/CoalThumper_Steam/Display name","Coal pile"
"Generated/BlueprintsConfig/Production blueprints/Plantation_Food/Description","Crops ready to be turned into meals in the Cookhouse"
"Generated/BlueprintsConfig/Production blueprints/SteamPlantation_Food/Description","Crops ready to be turned into meals in the Cookhouse"
"Generated/BlueprintsConfig/Production blueprints/[Builders] Factory Pipe -cheaper/Description","Steam Exchangers"
"Generated/BlueprintsConfig/Production blueprints/[Builders] Factory Pipe -cheaper/Display name","Steam Exchangers"
"Generated/BlueprintsConfig/Production blueprints/[Builders] Factory Pipe/Description","Steam Exchangers"
"Generated/BlueprintsConfig/Production blueprints/[Builders] Factory Pipe/Display name","Steam Exchangers"
"Generated/BlueprintsConfig/Production blueprints/[Builders] Fishing Docks/Description","Fish ready to be turned into meals in the Cookhouse"
"Generated/BlueprintsConfig/Production blueprints/[Builders] Fishing Docks2/Description","Fish ready to be turned into meals in the Cookhouse"
"Generated/BlueprintsConfig/Production blueprints/[Builders] Manufacture Scaffoldings - cheaper/Description","Structural Profiles"
"Generated/BlueprintsConfig/Production blueprints/[Builders] Manufacture Scaffoldings - cheaper/Display name","Structural Profiles"
"Generated/BlueprintsConfig/Production blueprints/[Builders] Manufacture Scaffoldings/Description","Structural Profiles"
"Generated/BlueprintsConfig/Production blueprints/[Builders] Manufacture Scaffoldings/Display name","Structural Profiles"
"Generated/BlueprintsConfig/Production blueprints/[Builders] ManufactureSteelPlate - cheaper/Description","Steel Composites"
"Generated/BlueprintsConfig/Production blueprints/[Builders] ManufactureSteelPlate - cheaper/Display name","Steel Composites"
"Generated/BlueprintsConfig/Production blueprints/[Builders] ManufactureSteelPlate/Description","Steel Composites"
"Generated/BlueprintsConfig/Production blueprints/[Builders] ManufactureSteelPlate/Display name","Steel Composites"
"Generated/BlueprintsConfig/Production blueprints/[Builders]FishingHarbor1/Description","Fish ready to be turned into meals in the Cookhouse"
"Generated/BlueprintsConfig/Production blueprints/[Builders]FishingHarbor2/Description","Fish ready to be turned into meals in the Cookhouse"
"Generated/BlueprintsConfig/Production blueprints/[Reconquest]Vault_Multitasking/Custom blueprint details text","The workforce will extract both Steel and Steam Cores"
"Generated/BlueprintsConfig/Production blueprints/[Reconquest]Vault_Multitasking/Description","Everything we can retrieve from the Army Warehouse"
"Generated/BlueprintsConfig/Production blueprints/[Reconquest]Vault_Multitasking/Display name","Steel & Steam Cores"
"Generated/BlueprintsConfig/Production blueprints/[Reconquest]Vault_SteamCores/Custom blueprint details text","The workforce will extract Steam Cores"
"Generated/BlueprintsConfig/Production blueprints/[Reconquest]Vault_SteamCores/Description","Everything we can retrieve from the Army Warehouse"
"Generated/BlueprintsConfig/Production blueprints/[Reconquest]Vault_SteamCores/Display name","Steam Cores"
"Generated/BlueprintsConfig/Production blueprints/[Reconquest]Vault_SteamCoresUpgraded/Custom blueprint details text","The workforce will extract Steam Cores"
"Generated/BlueprintsConfig/Production blueprints/[Reconquest]Vault_SteamCoresUpgraded/Description","Everything we can retrieve from the Army Warehouse"
"Generated/BlueprintsConfig/Production blueprints/[Reconquest]Vault_SteamCoresUpgraded/Display name","Steam Cores"
"Generated/BlueprintsConfig/Production blueprints/[Reconquest]Vault_Steel/Custom blueprint details text","The workforce will extract Steel"
"Generated/BlueprintsConfig/Production blueprints/[Reconquest]Vault_Steel/Description","Everything we can retrieve from the Army Warehouse"
"Generated/BlueprintsConfig/Production blueprints/[Reconquest]Vault_Steel/Display name","Steel"
"Generated/BuildingsConfig/Building categories/Bathhouse/Display name","Bath House"
"Generated/BuildingsConfig/Building tabs/Generator Construction/Display name","Generator"
"Generated/BuildingsConfig/Building tabs/Labour/Display name","Labour"
"Generated/BuildingsConfig/Building tabs/Public/Display name","Public"
"Generated/CinematicsConfig/Baskets/Builders - neutral/Entries/Builders - B1/Content/CinematicBasketPart354/TextSequence/TextLines/CinematicConditionedTextSequenceLine295/TextLine/DisplayText","Every bold endeavour"
"Generated/CinematicsConfig/Baskets/Builders - neutral/Entries/Builders - B1/Content/CinematicBasketPart354/TextSequence/TextLines/CinematicConditionedTextSequenceLine363/TextLine/DisplayText","demands sacrifice"
"Generated/CinematicsConfig/Baskets/Builders - neutral/Entries/Builders - B1/Content/CinematicBasketPart734/TextSequence/TextLines/CinematicConditionedTextSequenceLine279/TextLine/DisplayText","End of the world"
"Generated/CinematicsConfig/Baskets/Builders - neutral/Entries/Builders - B1/Content/CinematicBasketPart734/TextSequence/TextLines/CinematicConditionedTextSequenceLine287/TextLine/DisplayText","Gives perspective"
"Generated/CinematicsConfig/Baskets/Builders - neutral/Entries/Builders - B2/Content/CinematicBasketPart099/TextSequence/TextLines/CinematicConditionedTextSequenceLine576/TextLine/DisplayText","To survive"
"Generated/CinematicsConfig/Baskets/Builders - neutral/Entries/Builders - B2/Content/CinematicBasketPart099/TextSequence/TextLines/CinematicConditionedTextSequenceLine868/TextLine/DisplayText","You have to sacrifice"
"Generated/CinematicsConfig/Baskets/Builders - neutral/Entries/Builders - B2/Content/CinematicBasketPart661/TextSequence/TextLines/CinematicConditionedTextSequenceLine109/TextLine/DisplayText","And so"
"Generated/CinematicsConfig/Baskets/Builders - neutral/Entries/Builders - B2/Content/CinematicBasketPart661/TextSequence/TextLines/CinematicConditionedTextSequenceLine889/TextLine/DisplayText","We did..."
"Generated/CinematicsConfig/Baskets/Builders - neutral/Entries/Builders - B3 - composite/Content/CinematicBasketPart406/TextSequence/TextLines/CinematicConditionedTextSequenceLine049/TextLine/DisplayText","Harsh conditions"
"Generated/CinematicsConfig/Baskets/Builders - neutral/Entries/Builders - B3 - composite/Content/CinematicBasketPart406/TextSequence/TextLines/CinematicConditionedTextSequenceLine077/TextLine/DisplayText","Far from home"
"Generated/CinematicsConfig/Baskets/Builders - neutral/Entries/Builders - B3 - composite/Content/CinematicBasketPart406/TextSequence/TextLines/CinematicConditionedTextSequenceLine120/TextLine/DisplayText","Strike busting"
"Generated/CinematicsConfig/Baskets/Builders - neutral/Entries/Builders - B3 - composite/Content/CinematicBasketPart406/TextSequence/TextLines/CinematicConditionedTextSequenceLine145/TextLine/DisplayText","Double shifts"
"Generated/CinematicsConfig/Baskets/Builders - neutral/Entries/Builders - B3 - composite/Content/CinematicBasketPart406/TextSequence/TextLines/CinematicConditionedTextSequenceLine179/TextLine/DisplayText","Killed in accidents"
"Generated/CinematicsConfig/Baskets/Builders - neutral/Entries/Builders - B3 - composite/Content/CinematicBasketPart406/TextSequence/TextLines/CinematicConditionedTextSequenceLine218/TextLine/DisplayText","Propaganda"
"Generated/CinematicsConfig/Baskets/Builders - neutral/Entries/Builders - B3 - composite/Content/CinematicBasketPart406/TextSequence/TextLines/CinematicConditionedTextSequenceLine225/TextLine/DisplayText","Bribery"
"Generated/CinematicsConfig/Baskets/Builders - neutral/Entries/Builders - B3 - composite/Content/CinematicBasketPart406/TextSequence/TextLines/CinematicConditionedTextSequenceLine258/TextLine/DisplayText","Deporting the amputees"
"Generated/CinematicsConfig/Baskets/Builders - neutral/Entries/Builders - B3 - composite/Content/CinematicBasketPart406/TextSequence/TextLines/CinematicConditionedTextSequenceLine271/TextLine/DisplayText","Strikes"
"Generated/CinematicsConfig/Baskets/Builders - neutral/Entries/Builders - B3 - composite/Content/CinematicBasketPart406/TextSequence/TextLines/CinematicConditionedTextSequenceLine436/TextLine/DisplayText","Cannibalism"
"Generated/CinematicsConfig/Baskets/Builders - neutral/Entries/Builders - B3 - composite/Content/CinematicBasketPart406/TextSequence/TextLines/CinematicConditionedTextSequenceLine476/TextLine/DisplayText","Executions"
"Generated/CinematicsConfig/Baskets/Builders - neutral/Entries/Builders - B3 - composite/Content/CinematicBasketPart406/TextSequence/TextLines/CinematicConditionedTextSequenceLine522/TextLine/DisplayText","Censorship"
"Generated/CinematicsConfig/Baskets/Builders - neutral/Entries/Builders - B3 - composite/Content/CinematicBasketPart406/TextSequence/TextLines/CinematicConditionedTextSequenceLine536/TextLine/DisplayText","Overtime"
"Generated/CinematicsConfig/Baskets/Builders - neutral/Entries/Builders - B3 - composite/Content/CinematicBasketPart406/TextSequence/TextLines/CinematicConditionedTextSequenceLine558/TextLine/DisplayText","Muzzling dissent"
"Generated/CinematicsConfig/Baskets/Builders - neutral/Entries/Builders - B3 - composite/Content/CinematicBasketPart406/TextSequence/TextLines/CinematicConditionedTextSequenceLine617/TextLine/DisplayText","Abolition of privileges"
"Generated/CinematicsConfig/Baskets/Builders - neutral/Entries/Builders - B3 - composite/Content/CinematicBasketPart406/TextSequence/TextLines/CinematicConditionedTextSequenceLine641/TextLine/DisplayText","Stimulating drugs"
"Generated/CinematicsConfig/Baskets/Builders - neutral/Entries/Builders - B3 - composite/Content/CinematicBasketPart406/TextSequence/TextLines/CinematicConditionedTextSequenceLine659/TextLine/DisplayText","Dangerous work"
"Generated/CinematicsConfig/Baskets/Builders - neutral/Entries/Builders - B3 - composite/Content/CinematicBasketPart406/TextSequence/TextLines/CinematicConditionedTextSequenceLine678/TextLine/DisplayText","Round ups"
"Generated/CinematicsConfig/Baskets/Builders - neutral/Entries/Builders - B3 - composite/Content/CinematicBasketPart406/TextSequence/TextLines/CinematicConditionedTextSequenceLine696/TextLine/DisplayText","Armed overseers"
"Generated/CinematicsConfig/Baskets/Builders - neutral/Entries/Builders - B3 - composite/Content/CinematicBasketPart406/TextSequence/TextLines/CinematicConditionedTextSequenceLine723/TextLine/DisplayText","Selfless sacrifice"
"Generated/CinematicsConfig/Baskets/Builders - neutral/Entries/Builders - B3 - composite/Content/CinematicBasketPart406/TextSequence/TextLines/CinematicConditionedTextSequenceLine808/TextLine/DisplayText","Augmentations"
"Generated/CinematicsConfig/Baskets/Builders - neutral/Entries/Builders - B3 - composite/Content/CinematicBasketPart406/TextSequence/TextLines/CinematicConditionedTextSequenceLine820/TextLine/DisplayText","Constant oversight"
"Generated/CinematicsConfig/Baskets/Builders - neutral/Entries/Builders - B3 - composite/Content/CinematicBasketPart406/TextSequence/TextLines/CinematicConditionedTextSequenceLine925/TextLine/DisplayText","Penal colonies"
"Generated/CinematicsConfig/Baskets/Builders - neutral/Entries/Builders - B4/Content/CinematicBasketPart926/TextSequence/TextLines/CinematicConditionedTextSequenceLine179/TextLine/DisplayText","Can one life"
"Generated/CinematicsConfig/Baskets/Builders - neutral/Entries/Builders - B4/Content/CinematicBasketPart926/TextSequence/TextLines/CinematicConditionedTextSequenceLine397/TextLine/DisplayText","be worth more than another?"
"Generated/CinematicsConfig/Baskets/Builders - neutral/Entries/Builders - B5/Content/CinematicBasketPart409/TextSequence/TextLines/CinematicConditionedTextSequenceLine264/TextLine/DisplayText","Liverpool needed a chance"
"Generated/CinematicsConfig/Baskets/Builders - neutral/Entries/Builders - B5/Content/CinematicBasketPart409/TextSequence/TextLines/CinematicConditionedTextSequenceLine608/TextLine/DisplayText","I forced us to give it"
"Generated/CinematicsConfig/Baskets/Builders - neutral/Entries/Builders - B5/Content/CinematicBasketPart740/TextSequence/TextLines/CinematicConditionedTextSequenceLine049/TextLine/DisplayText","Liverpool needed a chance"
"Generated/CinematicsConfig/Baskets/Builders - neutral/Entries/Builders - B5/Content/CinematicBasketPart740/TextSequence/TextLines/CinematicConditionedTextSequenceLine980/TextLine/DisplayText","I failed to give it"
"Generated/CinematicsConfig/Baskets/Builders - neutral/Entries/Builders - B5/Content/CinematicBasketPart880/TextSequence/TextLines/CinematicConditionedTextSequenceLine776/TextLine/DisplayText","And we gave it"
"Generated/CinematicsConfig/Baskets/Builders - neutral/Entries/Builders - B5/Content/CinematicBasketPart880/TextSequence/TextLines/CinematicConditionedTextSequenceLine835/TextLine/DisplayText","Liverpool needed a chance"
"Generated/CinematicsConfig/Baskets/Builders - neutral/Entries/Builders - B5/Content/CinematicBasketPart984/TextSequence/TextLines/CinematicConditionedTextSequenceLine831/TextLine/DisplayText","Liverpool needed a chance"
"Generated/CinematicsConfig/Baskets/Builders - neutral/Entries/Builders - B5/Content/CinematicBasketPart984/TextSequence/TextLines/CinematicConditionedTextSequenceLine953/TextLine/DisplayText","I manipulated to give it"
"Generated/CinematicsConfig/Baskets/Builders - neutral/Entries/Builders - B6 - composite/Content/CinematicBasketPart382/TextSequence/TextLines/CinematicConditionedTextSequenceLine046/TextLine/DisplayText","Everyone came home"
"Generated/CinematicsConfig/Baskets/Builders - neutral/Entries/Builders - B6 - composite/Content/CinematicBasketPart382/TextSequence/TextLines/CinematicConditionedTextSequenceLine889/TextLine/DisplayText","Without compromise"
"Generated/CinematicsConfig/Baskets/Builders - neutral/Entries/Builders - B6 - composite/Content/CinematicBasketPart638/TextSequence/TextLines/CinematicConditionedTextSequenceLine310/TextLine/DisplayText","{deadWorkers} dead workers"
"Generated/CinematicsConfig/Baskets/Builders - neutral/Entries/Builders - B6 - composite/Content/CinematicBasketPart638/TextSequence/TextLines/CinematicConditionedTextSequenceLine391/TextLine/DisplayText","{deadEngineers} dead engineers"
"Generated/CinematicsConfig/Baskets/Builders - neutral/Entries/Builders - B6 - composite/Content/CinematicBasketPart638/TextSequence/TextLines/CinematicConditionedTextSequenceLine609/TextLine/DisplayText","{deadConvicts} dead convicts"
"Generated/CinematicsConfig/Baskets/Builders - neutral/Entries/Builders - B7/Content/CinematicBasketPart049/TextSequence/TextLines/CinematicConditionedTextSequenceLine112/TextLine/DisplayText","What we gave"
"Generated/CinematicsConfig/Baskets/Builders - neutral/Entries/Builders - B7/Content/CinematicBasketPart049/TextSequence/TextLines/CinematicConditionedTextSequenceLine302/TextLine/DisplayText","Will have to do"
"Generated/CinematicsConfig/Baskets/Builders - neutral/Entries/Builders - B7/Content/CinematicBasketPart534/TextSequence/TextLines/CinematicConditionedTextSequenceLine370/TextLine/DisplayText","But..."
"Generated/CinematicsConfig/Baskets/Builders - neutral/Entries/Builders - B7/Content/CinematicBasketPart534/TextSequence/TextLines/CinematicConditionedTextSequenceLine377/TextLine/DisplayText","Was this price just?"
"Generated/CinematicsConfig/Baskets/Builders - neutral/Entries/Builders - B7/Content/CinematicBasketPart873/TextSequence/TextLines/CinematicConditionedTextSequenceLine521/TextLine/DisplayText","Was for nothing"
"Generated/CinematicsConfig/Baskets/Builders - neutral/Entries/Builders - B7/Content/CinematicBasketPart873/TextSequence/TextLines/CinematicConditionedTextSequenceLine627/TextLine/DisplayText","All we sacrificed"
"Generated/CinematicsConfig/Baskets/Builders - neutral/Entries/Builders - B8/Content/CinematicBasketPart347/TextSequence/TextLines/CinematicConditionedTextSequenceLine285/TextLine/DisplayText","Liverpool skipped in evacuation plans"
"Generated/CinematicsConfig/Baskets/Builders - neutral/Entries/Builders - B8/Content/CinematicBasketPart347/TextSequence/TextLines/CinematicConditionedTextSequenceLine306/TextLine/DisplayText","Support capacity: 500 CITIZENS"
"Generated/CinematicsConfig/Baskets/Builders - neutral/Entries/Builders - B8/Content/CinematicBasketPart347/TextSequence/TextLines/CinematicConditionedTextSequenceLine397/TextLine/DisplayText","Chances of survival: ACCEPTABLE"
"Generated/CinematicsConfig/Baskets/Builders - neutral/Entries/Builders - B8/Content/CinematicBasketPart347/TextSequence/TextLines/CinematicConditionedTextSequenceLine422/TextLine/DisplayText","Chances of survival: POOR"
"Generated/CinematicsConfig/Baskets/Builders - neutral/Entries/Builders - B8/Content/CinematicBasketPart347/TextSequence/TextLines/CinematicConditionedTextSequenceLine520/TextLine/DisplayText","NEW LIVERPOOL"
"Generated/CinematicsConfig/Baskets/Builders - neutral/Entries/Builders - B8/Content/CinematicBasketPart347/TextSequence/TextLines/CinematicConditionedTextSequenceLine572/TextLine/DisplayText","FAILED CONSTRUCTION"
"Generated/CinematicsConfig/Baskets/Builders - neutral/Entries/Builders - B8/Content/CinematicBasketPart347/TextSequence/TextLines/CinematicConditionedTextSequenceLine611/TextLine/DisplayText","Chances of survival: AVERAGE"
"Generated/CinematicsConfig/Baskets/Builders - neutral/Entries/Builders - B8/Content/CinematicBasketPart347/TextSequence/TextLines/CinematicConditionedTextSequenceLine819/TextLine/DisplayText","SITE 113"
"Generated/CinematicsConfig/Baskets/Builders - neutral/Entries/Builders - B8/Content/CinematicBasketPart347/TextSequence/TextLines/CinematicConditionedTextSequenceLine885/TextLine/DisplayText","Support capacity: 200 CITIZENS"
"Generated/CinematicsConfig/Baskets/Builders - neutral/Entries/Builders - B8/Content/CinematicBasketPart347/TextSequence/TextLines/CinematicConditionedTextSequenceLine907/TextLine/DisplayText","Chances of survival: MINIMAL"
"Generated/CinematicsConfig/Baskets/Builders - neutral/Entries/Builders - B8/Content/CinematicBasketPart347/TextSequence/TextLines/CinematicConditionedTextSequenceLine918/TextLine/DisplayText","Support capacity: 800 CITIZENS"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 1 - DLC3/Content/CinematicBasketPart186/TextSequence/TextLines/CinematicConditionedTextSequenceLine090/TextLine/DisplayText","We were just an Outpost"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 1 - DLC3/Content/CinematicBasketPart186/TextSequence/TextLines/CinematicConditionedTextSequenceLine228/TextLine/DisplayText","Ruled by New London"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 2 - DLC3/Content/CinematicBasketPart131/TextSequence/TextLines/CinematicConditionedTextSequenceLine441/TextLine/DisplayText","They changed the rules"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 2 - DLC3/Content/CinematicBasketPart131/TextSequence/TextLines/CinematicConditionedTextSequenceLine560/TextLine/DisplayText","And cut our ties"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 2 - DLC3/Content/CinematicBasketPart131/TextSequence/TextLines/CinematicConditionedTextSequenceLine724/TextLine/DisplayText","Exploited us"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 2 - DLC3/Content/CinematicBasketPart131/TextSequence/TextLines/CinematicConditionedTextSequenceLine738/TextLine/DisplayText","So we rose"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 2 - DLC3/Content/CinematicBasketPart161/TextSequence/TextLines/CinematicConditionedTextSequenceLine043/TextLine/DisplayText","They changed the rules"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 2 - DLC3/Content/CinematicBasketPart161/TextSequence/TextLines/CinematicConditionedTextSequenceLine140/TextLine/DisplayText","Exploited us"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 2 - DLC3/Content/CinematicBasketPart161/TextSequence/TextLines/CinematicConditionedTextSequenceLine179/TextLine/DisplayText","So we rose"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 2 - DLC3/Content/CinematicBasketPart161/TextSequence/TextLines/CinematicConditionedTextSequenceLine761/TextLine/DisplayText","And became {cityname}"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 3 - DLC3/Content/CinematicBasketPart025/TextSequence/TextLines/CinematicConditionedTextSequenceLine147/TextLine/DisplayText","To conquer New London"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 3 - DLC3/Content/CinematicBasketPart025/TextSequence/TextLines/CinematicConditionedTextSequenceLine650/TextLine/DisplayText","we sought friends"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 3 - DLC3/Content/CinematicBasketPart038/TextSequence/TextLines/CinematicConditionedTextSequenceLine458/TextLine/DisplayText","we recruited other survivors"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 3 - DLC3/Content/CinematicBasketPart038/TextSequence/TextLines/CinematicConditionedTextSequenceLine621/TextLine/DisplayText","To stand against New London"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 3 - DLC3/Content/CinematicBasketPart381/TextSequence/TextLines/CinematicConditionedTextSequenceLine034/TextLine/DisplayText","we recruited other survivors"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 3 - DLC3/Content/CinematicBasketPart381/TextSequence/TextLines/CinematicConditionedTextSequenceLine048/TextLine/DisplayText","To conquer New London"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 3 - DLC3/Content/CinematicBasketPart603/TextSequence/TextLines/CinematicConditionedTextSequenceLine305/TextLine/DisplayText","we found allies"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 3 - DLC3/Content/CinematicBasketPart603/TextSequence/TextLines/CinematicConditionedTextSequenceLine859/TextLine/DisplayText","To stand against New London"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 3 - DLC3/Content/CinematicBasketPart737/TextSequence/TextLines/CinematicConditionedTextSequenceLine848/TextLine/DisplayText","we sought friends"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 3 - DLC3/Content/CinematicBasketPart737/TextSequence/TextLines/CinematicConditionedTextSequenceLine965/TextLine/DisplayText","To stand against New London"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 3 - DLC3/Content/CinematicBasketPart969/TextSequence/TextLines/CinematicConditionedTextSequenceLine343/TextLine/DisplayText","To conquer New London"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 3 - DLC3/Content/CinematicBasketPart969/TextSequence/TextLines/CinematicConditionedTextSequenceLine364/TextLine/DisplayText","we found allies"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 4 - DLC3/Content/CinematicBasketPart117/TextSequence/TextLines/CinematicConditionedTextSequenceLine709/TextLine/DisplayText","We lent them a hand"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 4 - DLC3/Content/CinematicBasketPart117/TextSequence/TextLines/CinematicConditionedTextSequenceLine932/TextLine/DisplayText","and improved their lives"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 4 - DLC3/Content/CinematicBasketPart159/TextSequence/TextLines/CinematicConditionedTextSequenceLine338/TextLine/DisplayText","and improved their lives"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 4 - DLC3/Content/CinematicBasketPart159/TextSequence/TextLines/CinematicConditionedTextSequenceLine392/TextLine/DisplayText","We sent them support"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 4 - DLC3/Content/CinematicBasketPart270/TextSequence/TextLines/CinematicConditionedTextSequenceLine501/TextLine/DisplayText","We sent them support"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 4 - DLC3/Content/CinematicBasketPart270/TextSequence/TextLines/CinematicConditionedTextSequenceLine666/TextLine/DisplayText","to solve their worst problems"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 4 - DLC3/Content/CinematicBasketPart510/TextSequence/TextLines/CinematicConditionedTextSequenceLine576/TextLine/DisplayText","to solve their worst problems"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 4 - DLC3/Content/CinematicBasketPart510/TextSequence/TextLines/CinematicConditionedTextSequenceLine578/TextLine/DisplayText","We took charge of them"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 4 - DLC3/Content/CinematicBasketPart593/TextSequence/TextLines/CinematicConditionedTextSequenceLine075/TextLine/DisplayText","We lent them a hand"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 4 - DLC3/Content/CinematicBasketPart593/TextSequence/TextLines/CinematicConditionedTextSequenceLine393/TextLine/DisplayText","to solve their worst problems"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 4 - DLC3/Content/CinematicBasketPart594/TextSequence/TextLines/CinematicConditionedTextSequenceLine186/TextLine/DisplayText","We lent them a hand"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 4 - DLC3/Content/CinematicBasketPart594/TextSequence/TextLines/CinematicConditionedTextSequenceLine284/TextLine/DisplayText","and their settlements thrived"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 4 - DLC3/Content/CinematicBasketPart605/TextSequence/TextLines/CinematicConditionedTextSequenceLine308/TextLine/DisplayText","We sent them support"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 4 - DLC3/Content/CinematicBasketPart605/TextSequence/TextLines/CinematicConditionedTextSequenceLine778/TextLine/DisplayText","and their settlements thrived"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 4 - DLC3/Content/CinematicBasketPart731/TextSequence/TextLines/CinematicConditionedTextSequenceLine264/TextLine/DisplayText","and improved their lives"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 4 - DLC3/Content/CinematicBasketPart731/TextSequence/TextLines/CinematicConditionedTextSequenceLine546/TextLine/DisplayText","We took charge of them"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 4 - DLC3/Content/CinematicBasketPart890/TextSequence/TextLines/CinematicConditionedTextSequenceLine814/TextLine/DisplayText","We took charge of them"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 4 - DLC3/Content/CinematicBasketPart890/TextSequence/TextLines/CinematicConditionedTextSequenceLine923/TextLine/DisplayText","and their settlements thrived"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 5 - DLC3/Content/CinematicBasketPart053/TextSequence/TextLines/CinematicConditionedTextSequenceLine164/TextLine/DisplayText","and we saved the refugees"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 5 - DLC3/Content/CinematicBasketPart053/TextSequence/TextLines/CinematicConditionedTextSequenceLine205/TextLine/DisplayText","turned up to beg for rescue"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 5 - DLC3/Content/CinematicBasketPart053/TextSequence/TextLines/CinematicConditionedTextSequenceLine740/TextLine/DisplayText","Then, our former masters"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 5 - DLC3/Content/CinematicBasketPart053/TextSequence/TextLines/CinematicConditionedTextSequenceLine792/TextLine/DisplayText","using our newfound power"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 5 - DLC3/Content/CinematicBasketPart072/TextSequence/TextLines/CinematicConditionedTextSequenceLine130/TextLine/DisplayText","turned up to beg for rescue"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 5 - DLC3/Content/CinematicBasketPart072/TextSequence/TextLines/CinematicConditionedTextSequenceLine355/TextLine/DisplayText","and we saved the refugees"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 5 - DLC3/Content/CinematicBasketPart072/TextSequence/TextLines/CinematicConditionedTextSequenceLine476/TextLine/DisplayText","with the help of our allies"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 5 - DLC3/Content/CinematicBasketPart072/TextSequence/TextLines/CinematicConditionedTextSequenceLine607/TextLine/DisplayText","Then, our former masters"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 5 - DLC3/Content/CinematicBasketPart116/TextSequence/TextLines/CinematicConditionedTextSequenceLine022/TextLine/DisplayText","Then, our former masters"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 5 - DLC3/Content/CinematicBasketPart116/TextSequence/TextLines/CinematicConditionedTextSequenceLine144/TextLine/DisplayText","working together in harmony"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 5 - DLC3/Content/CinematicBasketPart116/TextSequence/TextLines/CinematicConditionedTextSequenceLine400/TextLine/DisplayText","and we saved the city"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 5 - DLC3/Content/CinematicBasketPart116/TextSequence/TextLines/CinematicConditionedTextSequenceLine653/TextLine/DisplayText","turned up to beg for rescue"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 5 - DLC3/Content/CinematicBasketPart303/TextSequence/TextLines/CinematicConditionedTextSequenceLine737/TextLine/DisplayText","and we saved the city"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 5 - DLC3/Content/CinematicBasketPart303/TextSequence/TextLines/CinematicConditionedTextSequenceLine767/TextLine/DisplayText","turned up to beg for rescue"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 5 - DLC3/Content/CinematicBasketPart303/TextSequence/TextLines/CinematicConditionedTextSequenceLine796/TextLine/DisplayText","sparing no effort"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 5 - DLC3/Content/CinematicBasketPart303/TextSequence/TextLines/CinematicConditionedTextSequenceLine878/TextLine/DisplayText","Then, our former masters"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 5 - DLC3/Content/CinematicBasketPart443/TextSequence/TextLines/CinematicConditionedTextSequenceLine028/TextLine/DisplayText","Then, our former masters"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 5 - DLC3/Content/CinematicBasketPart443/TextSequence/TextLines/CinematicConditionedTextSequenceLine032/TextLine/DisplayText","turned up to beg for rescue"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 5 - DLC3/Content/CinematicBasketPart443/TextSequence/TextLines/CinematicConditionedTextSequenceLine254/TextLine/DisplayText","and we saved the city"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 5 - DLC3/Content/CinematicBasketPart443/TextSequence/TextLines/CinematicConditionedTextSequenceLine619/TextLine/DisplayText","using our newfound power"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 5 - DLC3/Content/CinematicBasketPart644/TextSequence/TextLines/CinematicConditionedTextSequenceLine016/TextLine/DisplayText","Then, our former masters"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 5 - DLC3/Content/CinematicBasketPart644/TextSequence/TextLines/CinematicConditionedTextSequenceLine149/TextLine/DisplayText","turned up to beg for rescue"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 5 - DLC3/Content/CinematicBasketPart644/TextSequence/TextLines/CinematicConditionedTextSequenceLine179/TextLine/DisplayText","and we saved the refugees"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 5 - DLC3/Content/CinematicBasketPart644/TextSequence/TextLines/CinematicConditionedTextSequenceLine810/TextLine/DisplayText","sparing no effort"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 5 - DLC3/Content/CinematicBasketPart951/TextSequence/TextLines/CinematicConditionedTextSequenceLine026/TextLine/DisplayText","Then, our former masters"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 5 - DLC3/Content/CinematicBasketPart951/TextSequence/TextLines/CinematicConditionedTextSequenceLine091/TextLine/DisplayText","turned up to beg for rescue"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 5 - DLC3/Content/CinematicBasketPart951/TextSequence/TextLines/CinematicConditionedTextSequenceLine480/TextLine/DisplayText","working together in harmony"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 5 - DLC3/Content/CinematicBasketPart951/TextSequence/TextLines/CinematicConditionedTextSequenceLine523/TextLine/DisplayText","and we saved the refugees"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 5 - DLC3/Content/CinematicBasketPart986/TextSequence/TextLines/CinematicConditionedTextSequenceLine392/TextLine/DisplayText","turned up to beg for rescue"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 5 - DLC3/Content/CinematicBasketPart986/TextSequence/TextLines/CinematicConditionedTextSequenceLine401/TextLine/DisplayText","with the help of our allies"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 5 - DLC3/Content/CinematicBasketPart986/TextSequence/TextLines/CinematicConditionedTextSequenceLine689/TextLine/DisplayText","and we saved the city"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 5 - DLC3/Content/CinematicBasketPart986/TextSequence/TextLines/CinematicConditionedTextSequenceLine749/TextLine/DisplayText","Then, our former masters"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 6 - DLC3/Content/CinematicBasketPart056/TextSequence/TextLines/CinematicConditionedTextSequenceLine195/TextLine/DisplayText","thanks to our unity"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 6 - DLC3/Content/CinematicBasketPart056/TextSequence/TextLines/CinematicConditionedTextSequenceLine458/TextLine/DisplayText","We averted a disaster"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 6 - DLC3/Content/CinematicBasketPart058/TextSequence/TextLines/CinematicConditionedTextSequenceLine638/TextLine/DisplayText","We averted a disaster"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 6 - DLC3/Content/CinematicBasketPart058/TextSequence/TextLines/CinematicConditionedTextSequenceLine858/TextLine/DisplayText","by imposing order"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 6 - DLC3/Content/CinematicBasketPart409/TextSequence/TextLines/CinematicConditionedTextSequenceLine648/TextLine/DisplayText","thanks to cooperation"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 6 - DLC3/Content/CinematicBasketPart409/TextSequence/TextLines/CinematicConditionedTextSequenceLine999/TextLine/DisplayText","We averted a disaster"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 7 - DLC3/Content/CinematicBasketPart469/TextSequence/TextLines/CinematicConditionedTextSequenceLine104/TextLine/DisplayText","was not the storm, but discord"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 7 - DLC3/Content/CinematicBasketPart469/TextSequence/TextLines/CinematicConditionedTextSequenceLine105/TextLine/DisplayText","that the ultimate threat"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 7 - DLC3/Content/CinematicBasketPart469/TextSequence/TextLines/CinematicConditionedTextSequenceLine919/TextLine/DisplayText","and we learned the lesson"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 8 - DLC3/Content/CinematicBasketPart102/TextSequence/TextLines/CinematicConditionedTextSequenceLine084/TextLine/DisplayText","1916"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 8 - DLC3/Content/CinematicBasketPart102/TextSequence/TextLines/CinematicConditionedTextSequenceLine312/TextLine/DisplayText","{cityname} Dominions"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 8 - DLC3/Content/CinematicBasketPart102/TextSequence/TextLines/CinematicConditionedTextSequenceLine374/TextLine/DisplayText","1887"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 8 - DLC3/Content/CinematicBasketPart102/TextSequence/TextLines/CinematicConditionedTextSequenceLine426/TextLine/DisplayText","population: {FrostlandPopulationB}"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 8 - DLC3/Content/CinematicBasketPart196/TextSequence/TextLines/CinematicConditionedTextSequenceLine306/TextLine/DisplayText","1916"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 8 - DLC3/Content/CinematicBasketPart196/TextSequence/TextLines/CinematicConditionedTextSequenceLine625/TextLine/DisplayText","United Territories of {cityname}"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 8 - DLC3/Content/CinematicBasketPart196/TextSequence/TextLines/CinematicConditionedTextSequenceLine749/TextLine/DisplayText","1887"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 8 - DLC3/Content/CinematicBasketPart196/TextSequence/TextLines/CinematicConditionedTextSequenceLine926/TextLine/DisplayText","population: {FrostlandPopulationB}"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 8 - DLC3/Content/CinematicBasketPart327/TextSequence/TextLines/CinematicConditionedTextSequenceLine235/TextLine/DisplayText","1916"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 8 - DLC3/Content/CinematicBasketPart327/TextSequence/TextLines/CinematicConditionedTextSequenceLine284/TextLine/DisplayText","population: {FrostlandPopulationA}"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 8 - DLC3/Content/CinematicBasketPart327/TextSequence/TextLines/CinematicConditionedTextSequenceLine629/TextLine/DisplayText","1887"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 8 - DLC3/Content/CinematicBasketPart327/TextSequence/TextLines/CinematicConditionedTextSequenceLine709/TextLine/DisplayText","New London Dominions"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 8 - DLC3/Content/CinematicBasketPart390/TextSequence/TextLines/CinematicConditionedTextSequenceLine023/TextLine/DisplayText","population: {FrostlandPopulationA}"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 8 - DLC3/Content/CinematicBasketPart390/TextSequence/TextLines/CinematicConditionedTextSequenceLine539/TextLine/DisplayText","United Territories of New London"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 8 - DLC3/Content/CinematicBasketPart390/TextSequence/TextLines/CinematicConditionedTextSequenceLine629/TextLine/DisplayText","1916"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 8 - DLC3/Content/CinematicBasketPart390/TextSequence/TextLines/CinematicConditionedTextSequenceLine976/TextLine/DisplayText","1887"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 8 - DLC3/Content/CinematicBasketPart675/TextSequence/TextLines/CinematicConditionedTextSequenceLine448/TextLine/DisplayText","population: {FrostlandPopulationA}"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 8 - DLC3/Content/CinematicBasketPart675/TextSequence/TextLines/CinematicConditionedTextSequenceLine621/TextLine/DisplayText","New London Territory"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 8 - DLC3/Content/CinematicBasketPart675/TextSequence/TextLines/CinematicConditionedTextSequenceLine712/TextLine/DisplayText","1916"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 8 - DLC3/Content/CinematicBasketPart675/TextSequence/TextLines/CinematicConditionedTextSequenceLine810/TextLine/DisplayText","1887"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 8 - DLC3/Content/CinematicBasketPart874/TextSequence/TextLines/CinematicConditionedTextSequenceLine066/TextLine/DisplayText","1887"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 8 - DLC3/Content/CinematicBasketPart874/TextSequence/TextLines/CinematicConditionedTextSequenceLine173/TextLine/DisplayText","population: {FrostlandPopulationB}"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 8 - DLC3/Content/CinematicBasketPart874/TextSequence/TextLines/CinematicConditionedTextSequenceLine274/TextLine/DisplayText","{cityname} Territory"
"Generated/CinematicsConfig/Baskets/DLC3/Entries/Basket 8 - DLC3/Content/CinematicBasketPart874/TextSequence/TextLines/CinematicConditionedTextSequenceLine535/TextLine/DisplayText","1916"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 1 - faith/Content/CinematicBasketPart773/TextSequence/TextLines/CinematicConditionedTextSequenceLine622/TextLine/DisplayText","We started as a band of heathens"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 1 - faith/Content/CinematicBasketPart773/TextSequence/TextLines/CinematicConditionedTextSequenceLine753/TextLine/DisplayText","Cast out of haven"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 2 - faith/Content/CinematicBasketPart205/TextSequence/TextLines/CinematicConditionedTextSequenceLine041/TextLine/DisplayText","Lacking guidance"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 2 - faith/Content/CinematicBasketPart205/TextSequence/TextLines/CinematicConditionedTextSequenceLine051/TextLine/DisplayText","80 souls"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 5 - faith/Content/CinematicBasketPart948/TextSequence/TextLines/CinematicConditionedTextSequenceLine061/TextLine/DisplayText","Cannibalism"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 5 - faith/Content/CinematicBasketPart948/TextSequence/TextLines/CinematicConditionedTextSequenceLine199/TextLine/DisplayText","Alcohol soothed the soul"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 5 - faith/Content/CinematicBasketPart948/TextSequence/TextLines/CinematicConditionedTextSequenceLine222/TextLine/DisplayText","Work in the freezing cold"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 5 - faith/Content/CinematicBasketPart948/TextSequence/TextLines/CinematicConditionedTextSequenceLine254/TextLine/DisplayText","Denouncing infidels"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 5 - faith/Content/CinematicBasketPart948/TextSequence/TextLines/CinematicConditionedTextSequenceLine255/TextLine/DisplayText","Searching for survivors"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 5 - faith/Content/CinematicBasketPart948/TextSequence/TextLines/CinematicConditionedTextSequenceLine307/TextLine/DisplayText","Transplants"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 5 - faith/Content/CinematicBasketPart948/TextSequence/TextLines/CinematicConditionedTextSequenceLine318/TextLine/DisplayText","Child workers"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 5 - faith/Content/CinematicBasketPart948/TextSequence/TextLines/CinematicConditionedTextSequenceLine320/TextLine/DisplayText","Many died during Triage"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 5 - faith/Content/CinematicBasketPart948/TextSequence/TextLines/CinematicConditionedTextSequenceLine361/TextLine/DisplayText","Executions of heretics"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 5 - faith/Content/CinematicBasketPart948/TextSequence/TextLines/CinematicConditionedTextSequenceLine396/TextLine/DisplayText","Turning away refugees"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 5 - faith/Content/CinematicBasketPart948/TextSequence/TextLines/CinematicConditionedTextSequenceLine491/TextLine/DisplayText","Fighting hunger"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 5 - faith/Content/CinematicBasketPart948/TextSequence/TextLines/CinematicConditionedTextSequenceLine513/TextLine/DisplayText","Emergency Shifts"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 5 - faith/Content/CinematicBasketPart948/TextSequence/TextLines/CinematicConditionedTextSequenceLine516/TextLine/DisplayText","Legalised prostitution"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 5 - faith/Content/CinematicBasketPart948/TextSequence/TextLines/CinematicConditionedTextSequenceLine552/TextLine/DisplayText","Bodies used as fertiliser"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 5 - faith/Content/CinematicBasketPart948/TextSequence/TextLines/CinematicConditionedTextSequenceLine556/TextLine/DisplayText","Evening Prayers"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 5 - faith/Content/CinematicBasketPart948/TextSequence/TextLines/CinematicConditionedTextSequenceLine586/TextLine/DisplayText","Houses of Healing"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 5 - faith/Content/CinematicBasketPart948/TextSequence/TextLines/CinematicConditionedTextSequenceLine614/TextLine/DisplayText","Respite in Fighting Arenas"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 5 - faith/Content/CinematicBasketPart948/TextSequence/TextLines/CinematicConditionedTextSequenceLine631/TextLine/DisplayText","Treatment in flimsy tents"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 5 - faith/Content/CinematicBasketPart948/TextSequence/TextLines/CinematicConditionedTextSequenceLine650/TextLine/DisplayText","Corpses in Snow Pits"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 5 - faith/Content/CinematicBasketPart948/TextSequence/TextLines/CinematicConditionedTextSequenceLine664/TextLine/DisplayText","Quarrels resolved in duels"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 5 - faith/Content/CinematicBasketPart948/TextSequence/TextLines/CinematicConditionedTextSequenceLine689/TextLine/DisplayText","Sawdust in food"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 5 - faith/Content/CinematicBasketPart948/TextSequence/TextLines/CinematicConditionedTextSequenceLine746/TextLine/DisplayText","Masses of sick"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 5 - faith/Content/CinematicBasketPart948/TextSequence/TextLines/CinematicConditionedTextSequenceLine761/TextLine/DisplayText","Countless deaths"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 5 - faith/Content/CinematicBasketPart948/TextSequence/TextLines/CinematicConditionedTextSequenceLine786/TextLine/DisplayText","Outbreaks of protests"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 5 - faith/Content/CinematicBasketPart948/TextSequence/TextLines/CinematicConditionedTextSequenceLine824/TextLine/DisplayText","14 hour workdays"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 5 - faith/Content/CinematicBasketPart948/TextSequence/TextLines/CinematicConditionedTextSequenceLine859/TextLine/DisplayText","Vigilant Faith Keepers"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 5 - faith/Content/CinematicBasketPart948/TextSequence/TextLines/CinematicConditionedTextSequenceLine871/TextLine/DisplayText","Amputations"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 5 - faith/Content/CinematicBasketPart948/TextSequence/TextLines/CinematicConditionedTextSequenceLine902/TextLine/DisplayText","Thin soup"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 5 - faith/Content/CinematicBasketPart948/TextSequence/TextLines/CinematicConditionedTextSequenceLine921/TextLine/DisplayText","Violent Public Penance"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 5 - faith/Content/CinematicBasketPart948/TextSequence/TextLines/CinematicConditionedTextSequenceLine963/TextLine/DisplayText","Children in mines"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 6A - faith/Content/CinematicBasketPart191/TextSequence/TextLines/CinematicConditionedTextSequenceLine263/TextLine/DisplayText","We crossed the line"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 6A - faith/Content/CinematicBasketPart191/TextSequence/TextLines/CinematicConditionedTextSequenceLine346/TextLine/DisplayText","Yet... I fear"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 6A - faith/Content/CinematicBasketPart191/TextSequence/TextLines/CinematicConditionedTextSequenceLine620/TextLine/DisplayText","And in the fight for survival"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 6A - faith/Content/CinematicBasketPart191/TextSequence/TextLines/CinematicConditionedTextSequenceLine717/TextLine/DisplayText","We have gone too far"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 6B - faith/Content/CinematicBasketPart531/TextSequence/TextLines/CinematicConditionedTextSequenceLine107/TextLine/DisplayText","Faith became fanaticism"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 6B - faith/Content/CinematicBasketPart531/TextSequence/TextLines/CinematicConditionedTextSequenceLine952/TextLine/DisplayText","Faith was abused"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 7 - faith/Content/CinematicBasketPart478/TextSequence/TextLines/CinematicConditionedTextSequenceLine545/TextLine/DisplayText","The city survived"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 7 - faith/Content/CinematicBasketPart478/TextSequence/TextLines/CinematicConditionedTextSequenceLine664/TextLine/DisplayText","But was it worth it?"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 8 - faith/Content/CinematicBasketPart680/TextSequence/TextLines/CinematicConditionedTextSequenceLine291/TextLine/DisplayText","NEW LONDON"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 8 - faith/Content/CinematicBasketPart680/TextSequence/TextLines/CinematicConditionedTextSequenceLine444/TextLine/DisplayText","1887"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 8 - faith/Content/CinematicBasketPart680/TextSequence/TextLines/CinematicConditionedTextSequenceLine577/TextLine/DisplayText","{endlogtemperature}"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 8 - faith/Content/CinematicBasketPart680/TextSequence/TextLines/CinematicConditionedTextSequenceLine970/TextLine/DisplayText","{population} souls"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 8 - faith/Content/CinematicBasketPart680/TextSequence/TextLines/CinematicConditionedTextSequenceLine992/TextLine/DisplayText","The Blessed City of New London"
"Generated/CinematicsConfig/Baskets/FaithGeneral/Entries/Basket 3/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine478/TextLine/DisplayText","Death soon found us"
"Generated/CinematicsConfig/Baskets/FaithGeneral/Entries/Basket 3/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine863/TextLine/DisplayText","We left the bodies in the snow and moved on"
"Generated/CinematicsConfig/Baskets/FaithGeneral/Entries/Basket 3/Content/CinematicBasketPart364/TextSequence/TextLines/CinematicConditionedTextSequenceLine256/TextLine/DisplayText","Amputations were better than death"
"Generated/CinematicsConfig/Baskets/FaithGeneral/Entries/Basket 3/Content/CinematicBasketPart364/TextSequence/TextLines/CinematicConditionedTextSequenceLine617/TextLine/DisplayText","When sickness hit us"
"Generated/CinematicsConfig/Baskets/FaithGeneral/Entries/Basket 3/Content/CinematicBasketPart463/TextSequence/TextLines/CinematicConditionedTextSequenceLine514/TextLine/DisplayText","And worked till our hands bled"
"Generated/CinematicsConfig/Baskets/FaithGeneral/Entries/Basket 3/Content/CinematicBasketPart463/TextSequence/TextLines/CinematicConditionedTextSequenceLine562/TextLine/DisplayText","We clenched our teeth"
"Generated/CinematicsConfig/Baskets/FaithGeneral/Entries/Basket 3/Content/CinematicBasketPart587/TextSequence/TextLines/CinematicConditionedTextSequenceLine342/TextLine/DisplayText","Parents lost their children"
"Generated/CinematicsConfig/Baskets/FaithGeneral/Entries/Basket 3/Content/CinematicBasketPart587/TextSequence/TextLines/CinematicConditionedTextSequenceLine865/TextLine/DisplayText","First we put our children to work"
"Generated/CinematicsConfig/Baskets/FaithGeneral/Entries/Basket 3/Content/CinematicBasketPart661/TextSequence/TextLines/CinematicConditionedTextSequenceLine083/TextLine/DisplayText","But we buried our dead with dignity"
"Generated/CinematicsConfig/Baskets/FaithGeneral/Entries/Basket 3/Content/CinematicBasketPart661/TextSequence/TextLines/CinematicConditionedTextSequenceLine562/TextLine/DisplayText","Death soon found us"
"Generated/CinematicsConfig/Baskets/FaithGeneral/Entries/Basket 3/Content/CinematicBasketPart919/TextSequence/TextLines/CinematicConditionedTextSequenceLine087/TextLine/DisplayText","We refused to give up on anyone"
"Generated/CinematicsConfig/Baskets/FaithGeneral/Entries/Basket 3/Content/CinematicBasketPart919/TextSequence/TextLines/CinematicConditionedTextSequenceLine379/TextLine/DisplayText","When sickness hit us"
"Generated/CinematicsConfig/Baskets/FaithGeneral/Entries/Basket 3/Content/CinematicBasketPart952/TextSequence/TextLines/CinematicConditionedTextSequenceLine065/TextLine/DisplayText","First we had to tighten our belts"
"Generated/CinematicsConfig/Baskets/FaithGeneral/Entries/Basket 3/Content/CinematicBasketPart952/TextSequence/TextLines/CinematicConditionedTextSequenceLine848/TextLine/DisplayText","Sawdust became our main meal"
"Generated/CinematicsConfig/Baskets/FaithGeneral/Entries/Basket 3/Content/CinematicBasketPart983/TextSequence/TextLines/CinematicConditionedTextSequenceLine050/TextLine/DisplayText","Thin soup became our main meal"
"Generated/CinematicsConfig/Baskets/FaithGeneral/Entries/Basket 3/Content/CinematicBasketPart983/TextSequence/TextLines/CinematicConditionedTextSequenceLine083/TextLine/DisplayText","First we decided to tighten our belts"
"Generated/CinematicsConfig/Baskets/FaithGeneral/Entries/Basket 4/Content/CinematicBasketPart366/TextSequence/TextLines/CinematicConditionedTextSequenceLine213/TextLine/DisplayText","So we adapted"
"Generated/CinematicsConfig/Baskets/FaithGeneral/Entries/Basket 4/Content/CinematicBasketPart366/TextSequence/TextLines/CinematicConditionedTextSequenceLine314/TextLine/DisplayText","And every day was a struggle"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine007/TextLine/DisplayText","Prostheses for amputees"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine010/TextLine/DisplayText","Corpses in Snow Pits"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine012/TextLine/DisplayText","Many died during Triage"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine013/TextLine/DisplayText","Treatment in flimsy tents"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine039/TextLine/DisplayText","Evening Prayers"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine049/TextLine/DisplayText","Shelter for kids"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine111/TextLine/DisplayText","Thin soup"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine118/TextLine/DisplayText","Respite in Fighting Arenas"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine143/TextLine/DisplayText","Faith Keepers maintained unity"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine160/TextLine/DisplayText","Amputations"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine174/TextLine/DisplayText","Emergency Shifts"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine182/TextLine/DisplayText","Masses of sick"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine213/TextLine/DisplayText","Children helping with the sick"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine240/TextLine/DisplayText","Work in the freezing cold"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine309/TextLine/DisplayText","Children in mines"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine344/TextLine/DisplayText","Child workers"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine348/TextLine/DisplayText","Searching for survivors"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine371/TextLine/DisplayText","Turning away refugees"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine396/TextLine/DisplayText","Alcohol soothed the soul"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine414/TextLine/DisplayText","Cannibalism"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine442/TextLine/DisplayText","Quarrels resolved in duels"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine453/TextLine/DisplayText","14 hour workdays"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine486/TextLine/DisplayText","Countless deaths"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine582/TextLine/DisplayText","Ceremonial Funerals"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine621/TextLine/DisplayText","Sustaining Life"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine694/TextLine/DisplayText","Fighting hunger"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine705/TextLine/DisplayText","Bodies used as fertiliser"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine730/TextLine/DisplayText","Sawdust in food"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine732/TextLine/DisplayText","Transplants"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine782/TextLine/DisplayText","Outbreaks of protests"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine808/TextLine/DisplayText","Children helping with research"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine817/TextLine/DisplayText","Care Houses"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine939/TextLine/DisplayText","Houses of Healing"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine949/TextLine/DisplayText","Legalised prostitution"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 6A - faith mixed/Content/CinematicBasketPart070/TextSequence/TextLines/CinematicConditionedTextSequenceLine161/TextLine/DisplayText","We crossed the line"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 6A - faith mixed/Content/CinematicBasketPart070/TextSequence/TextLines/CinematicConditionedTextSequenceLine852/TextLine/DisplayText","And in the fight for survival"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 6A - faith mixed/Content/CinematicBasketPart625/TextSequence/TextLines/CinematicConditionedTextSequenceLine428/TextLine/DisplayText","We haven't crossed the line"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 6A - faith mixed/Content/CinematicBasketPart625/TextSequence/TextLines/CinematicConditionedTextSequenceLine501/TextLine/DisplayText","Yet... I think"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 6B - faith mixed/Content/CinematicBasketPart213/TextSequence/TextLines/CinematicConditionedTextSequenceLine479/TextLine/DisplayText","And still we survived"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 6B - faith mixed/Content/CinematicBasketPart455/TextSequence/TextLines/CinematicConditionedTextSequenceLine229/TextLine/DisplayText","Was this city worth it?"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 7 - faith mixed/Content/CinematicBasketPart168/TextSequence/TextLines/CinematicConditionedTextSequenceLine439/TextLine/DisplayText","Was this city worth it?"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 7 - faith mixed/Content/CinematicBasketPart168/TextSequence/TextLines/CinematicConditionedTextSequenceLine463/TextLine/DisplayText","We survived"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 7 - faith mixed/Content/CinematicBasketPart168/TextSequence/TextLines/CinematicConditionedTextSequenceLine510/TextLine/DisplayText","Faith gave us strength"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 7 - faith mixed/Content/CinematicBasketPart168/TextSequence/TextLines/CinematicConditionedTextSequenceLine639/TextLine/DisplayText","I wonder..."
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 8 - faith mixed/Content/CinematicBasketPart269/TextSequence/TextLines/CinematicConditionedTextSequenceLine195/TextLine/DisplayText","1887"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 8 - faith mixed/Content/CinematicBasketPart269/TextSequence/TextLines/CinematicConditionedTextSequenceLine595/TextLine/DisplayText","{population} people"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 8 - faith mixed/Content/CinematicBasketPart269/TextSequence/TextLines/CinematicConditionedTextSequenceLine611/TextLine/DisplayText","New London"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 8 - faith mixed/Content/CinematicBasketPart269/TextSequence/TextLines/CinematicConditionedTextSequenceLine839/TextLine/DisplayText","{endlogtemperature}"
"Generated/CinematicsConfig/Baskets/General/Entries/Basket 3/Content/CinematicBasketPart133/TextSequence/TextLines/CinematicConditionedTextSequenceLine448/TextLine/DisplayText","We left the bodies in the snow and moved on"
"Generated/CinematicsConfig/Baskets/General/Entries/Basket 3/Content/CinematicBasketPart133/TextSequence/TextLines/CinematicConditionedTextSequenceLine778/TextLine/DisplayText","Death soon found us"
"Generated/CinematicsConfig/Baskets/General/Entries/Basket 3/Content/CinematicBasketPart152/TextSequence/TextLines/CinematicConditionedTextSequenceLine851/TextLine/DisplayText","Parents lost their children"
"Generated/CinematicsConfig/Baskets/General/Entries/Basket 3/Content/CinematicBasketPart152/TextSequence/TextLines/CinematicConditionedTextSequenceLine993/TextLine/DisplayText","First we put our children to work"
"Generated/CinematicsConfig/Baskets/General/Entries/Basket 3/Content/CinematicBasketPart510/TextSequence/TextLines/CinematicConditionedTextSequenceLine242/TextLine/DisplayText","And worked till our hands bled"
"Generated/CinematicsConfig/Baskets/General/Entries/Basket 3/Content/CinematicBasketPart510/TextSequence/TextLines/CinematicConditionedTextSequenceLine345/TextLine/DisplayText","We clenched our teeth"
"Generated/CinematicsConfig/Baskets/General/Entries/Basket 3/Content/CinematicBasketPart740/TextSequence/TextLines/CinematicConditionedTextSequenceLine272/TextLine/DisplayText","Sawdust became our main meal"
"Generated/CinematicsConfig/Baskets/General/Entries/Basket 3/Content/CinematicBasketPart740/TextSequence/TextLines/CinematicConditionedTextSequenceLine812/TextLine/DisplayText","First we had to tighten our belts"
"Generated/CinematicsConfig/Baskets/General/Entries/Basket 3/Content/CinematicBasketPart744/TextSequence/TextLines/CinematicConditionedTextSequenceLine293/TextLine/DisplayText","But we buried our dead with dignity"
"Generated/CinematicsConfig/Baskets/General/Entries/Basket 3/Content/CinematicBasketPart744/TextSequence/TextLines/CinematicConditionedTextSequenceLine654/TextLine/DisplayText","Death soon found us"
"Generated/CinematicsConfig/Baskets/General/Entries/Basket 3/Content/CinematicBasketPart753/TextSequence/TextLines/CinematicConditionedTextSequenceLine089/TextLine/DisplayText","First we decided to tighten our belts"
"Generated/CinematicsConfig/Baskets/General/Entries/Basket 3/Content/CinematicBasketPart753/TextSequence/TextLines/CinematicConditionedTextSequenceLine095/TextLine/DisplayText","Thin soup became our main meal"
"Generated/CinematicsConfig/Baskets/General/Entries/Basket 3/Content/CinematicBasketPart856/TextSequence/TextLines/CinematicConditionedTextSequenceLine273/TextLine/DisplayText","We refused to give up on anyone"
"Generated/CinematicsConfig/Baskets/General/Entries/Basket 3/Content/CinematicBasketPart856/TextSequence/TextLines/CinematicConditionedTextSequenceLine641/TextLine/DisplayText","When sickness hit us"
"Generated/CinematicsConfig/Baskets/General/Entries/Basket 3/Content/CinematicBasketPart985/TextSequence/TextLines/CinematicConditionedTextSequenceLine223/TextLine/DisplayText","When sickness hit us"
"Generated/CinematicsConfig/Baskets/General/Entries/Basket 3/Content/CinematicBasketPart985/TextSequence/TextLines/CinematicConditionedTextSequenceLine484/TextLine/DisplayText","Amputations were better than death"
"Generated/CinematicsConfig/Baskets/General/Entries/Basket 4/Content/CinematicBasketPart295/TextSequence/TextLines/CinematicConditionedTextSequenceLine047/TextLine/DisplayText","So we adapted"
"Generated/CinematicsConfig/Baskets/General/Entries/Basket 4/Content/CinematicBasketPart295/TextSequence/TextLines/CinematicConditionedTextSequenceLine816/TextLine/DisplayText","And each day was a struggle"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 1 - neutral/Content/CinematicBasketPart611/TextSequence/TextLines/CinematicConditionedTextSequenceLine773/TextLine/DisplayText","Some refugees"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 1 - neutral/Content/CinematicBasketPart611/TextSequence/TextLines/CinematicConditionedTextSequenceLine828/TextLine/DisplayText","We started as a small society"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 2 - neutral/Content/CinematicBasketPart911/TextSequence/TextLines/CinematicConditionedTextSequenceLine059/TextLine/DisplayText","No food"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 2 - neutral/Content/CinematicBasketPart911/TextSequence/TextLines/CinematicConditionedTextSequenceLine501/TextLine/DisplayText","80 people"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 2 - neutral/Content/CinematicBasketPart911/TextSequence/TextLines/CinematicConditionedTextSequenceLine742/TextLine/DisplayText","Old habits"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine013/TextLine/DisplayText","Thin soup"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine036/TextLine/DisplayText","Children in mines"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine133/TextLine/DisplayText","Prisons"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine135/TextLine/DisplayText","Outbreaks of protests"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine152/TextLine/DisplayText","Alcohol soothed the soul"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine173/TextLine/DisplayText","Child workers"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine192/TextLine/DisplayText","Work in the freezing cold"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine229/TextLine/DisplayText","Searching for survivors"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine230/TextLine/DisplayText","Cannibalism"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine274/TextLine/DisplayText","Children helping with research"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine291/TextLine/DisplayText","14 hour workdays"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine309/TextLine/DisplayText","Masses of sick"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine316/TextLine/DisplayText","Many died during Triage"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine368/TextLine/DisplayText","Legalised prostitution"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine371/TextLine/DisplayText","Bodies used as fertiliser"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine387/TextLine/DisplayText","Sawdust in food"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine408/TextLine/DisplayText","Countless deaths"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine430/TextLine/DisplayText","Quarrels resolved in duels"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine496/TextLine/DisplayText","Children helping with the sick"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine498/TextLine/DisplayText","Houses of Healing"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine505/TextLine/DisplayText","Watchful guards"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine556/TextLine/DisplayText","Sustaining Life"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine557/TextLine/DisplayText","Turning away refugees"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine563/TextLine/DisplayText","Prostheses for amputees"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine564/TextLine/DisplayText","Work oversight"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine654/TextLine/DisplayText","Ceremonial Funerals"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine664/TextLine/DisplayText","Evening Prayers"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine680/TextLine/DisplayText","Treatment in flimsy tents"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine708/TextLine/DisplayText","Transplants"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine730/TextLine/DisplayText","Fighting hunger"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine758/TextLine/DisplayText","Shelter for kids"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine791/TextLine/DisplayText","Corpses in Snow Pits"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine833/TextLine/DisplayText","Amputations"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine853/TextLine/DisplayText","Emergency Shifts"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine884/TextLine/DisplayText","Care Houses"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine959/TextLine/DisplayText","Respite in Fighting Arenas"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine966/TextLine/DisplayText","Morning gatherings"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 6A - neutral/Content/CinematicBasketPart606/TextSequence/TextLines/CinematicConditionedTextSequenceLine000/TextLine/DisplayText","We haven't crossed the line"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 6A - neutral/Content/CinematicBasketPart606/TextSequence/TextLines/CinematicConditionedTextSequenceLine181/TextLine/DisplayText","Yet... I think"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 6B - neutral/Content/CinematicBasketPart425/TextSequence/TextLines/CinematicConditionedTextSequenceLine619/TextLine/DisplayText","And still we survived"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 8 - neutral/Content/CinematicBasketPart381/TextSequence/TextLines/CinematicConditionedTextSequenceLine120/TextLine/DisplayText","{population} people"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 8 - neutral/Content/CinematicBasketPart381/TextSequence/TextLines/CinematicConditionedTextSequenceLine328/TextLine/DisplayText","{endlogtemperature}"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 8 - neutral/Content/CinematicBasketPart381/TextSequence/TextLines/CinematicConditionedTextSequenceLine401/TextLine/DisplayText","New London"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 8 - neutral/Content/CinematicBasketPart381/TextSequence/TextLines/CinematicConditionedTextSequenceLine792/TextLine/DisplayText","1887"
"Generated/CinematicsConfig/Baskets/NeutralGeneral/Entries/Basket 3/Content/CinematicBasketPart026/TextSequence/TextLines/CinematicConditionedTextSequenceLine532/TextLine/DisplayText","First we decided to tighten our belts"
"Generated/CinematicsConfig/Baskets/NeutralGeneral/Entries/Basket 3/Content/CinematicBasketPart026/TextSequence/TextLines/CinematicConditionedTextSequenceLine540/TextLine/DisplayText","Thin soup became our main meal"
"Generated/CinematicsConfig/Baskets/NeutralGeneral/Entries/Basket 3/Content/CinematicBasketPart230/TextSequence/TextLines/CinematicConditionedTextSequenceLine592/TextLine/DisplayText","Sawdust became our main meal"
"Generated/CinematicsConfig/Baskets/NeutralGeneral/Entries/Basket 3/Content/CinematicBasketPart230/TextSequence/TextLines/CinematicConditionedTextSequenceLine721/TextLine/DisplayText","First we had to tighten our belts"
"Generated/CinematicsConfig/Baskets/NeutralGeneral/Entries/Basket 3/Content/CinematicBasketPart312/TextSequence/TextLines/CinematicConditionedTextSequenceLine266/TextLine/DisplayText","Parents lost their children"
"Generated/CinematicsConfig/Baskets/NeutralGeneral/Entries/Basket 3/Content/CinematicBasketPart312/TextSequence/TextLines/CinematicConditionedTextSequenceLine383/TextLine/DisplayText","First we put our children to work"
"Generated/CinematicsConfig/Baskets/NeutralGeneral/Entries/Basket 3/Content/CinematicBasketPart473/TextSequence/TextLines/CinematicConditionedTextSequenceLine292/TextLine/DisplayText","Death soon found us"
"Generated/CinematicsConfig/Baskets/NeutralGeneral/Entries/Basket 3/Content/CinematicBasketPart473/TextSequence/TextLines/CinematicConditionedTextSequenceLine551/TextLine/DisplayText","But we buried our dead with dignity"
"Generated/CinematicsConfig/Baskets/NeutralGeneral/Entries/Basket 3/Content/CinematicBasketPart483/TextSequence/TextLines/CinematicConditionedTextSequenceLine396/TextLine/DisplayText","We left the bodies in the snow and moved on"
"Generated/CinematicsConfig/Baskets/NeutralGeneral/Entries/Basket 3/Content/CinematicBasketPart483/TextSequence/TextLines/CinematicConditionedTextSequenceLine525/TextLine/DisplayText","Death soon found us"
"Generated/CinematicsConfig/Baskets/NeutralGeneral/Entries/Basket 3/Content/CinematicBasketPart549/TextSequence/TextLines/CinematicConditionedTextSequenceLine681/TextLine/DisplayText","When sickness hit us"
"Generated/CinematicsConfig/Baskets/NeutralGeneral/Entries/Basket 3/Content/CinematicBasketPart549/TextSequence/TextLines/CinematicConditionedTextSequenceLine807/TextLine/DisplayText","Amputations were better than death"
"Generated/CinematicsConfig/Baskets/NeutralGeneral/Entries/Basket 3/Content/CinematicBasketPart561/TextSequence/TextLines/CinematicConditionedTextSequenceLine021/TextLine/DisplayText","And worked till our hands bled"
"Generated/CinematicsConfig/Baskets/NeutralGeneral/Entries/Basket 3/Content/CinematicBasketPart561/TextSequence/TextLines/CinematicConditionedTextSequenceLine024/TextLine/DisplayText","We clenched our teeth"
"Generated/CinematicsConfig/Baskets/NeutralGeneral/Entries/Basket 3/Content/CinematicBasketPart680/TextSequence/TextLines/CinematicConditionedTextSequenceLine053/TextLine/DisplayText","When sickness hit us"
"Generated/CinematicsConfig/Baskets/NeutralGeneral/Entries/Basket 3/Content/CinematicBasketPart680/TextSequence/TextLines/CinematicConditionedTextSequenceLine957/TextLine/DisplayText","We refused to give up on anyone"
"Generated/CinematicsConfig/Baskets/NeutralGeneral/Entries/Basket 4/Content/CinematicBasketPart805/TextSequence/TextLines/CinematicConditionedTextSequenceLine223/TextLine/DisplayText","And every day was a struggle"
"Generated/CinematicsConfig/Baskets/NeutralGeneral/Entries/Basket 4/Content/CinematicBasketPart805/TextSequence/TextLines/CinematicConditionedTextSequenceLine372/TextLine/DisplayText","So we adapted"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine045/TextLine/DisplayText","Morning gatherings"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine057/TextLine/DisplayText","Transplants"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine098/TextLine/DisplayText","Care Houses"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine125/TextLine/DisplayText","Work oversight"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine213/TextLine/DisplayText","Alcohol soothed the soul"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine265/TextLine/DisplayText","Sustaining Life"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine268/TextLine/DisplayText","Amputations"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine309/TextLine/DisplayText","Houses of Healing"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine320/TextLine/DisplayText","14 hour workdays"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine333/TextLine/DisplayText","Searching for survivors"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine336/TextLine/DisplayText","Corpses in Snow Pits"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine394/TextLine/DisplayText","Thin soup"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine396/TextLine/DisplayText","Treatment in flimsy tents"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine422/TextLine/DisplayText","Prisons"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine423/TextLine/DisplayText","Masses of sick"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine460/TextLine/DisplayText","Bodies used as fertiliser"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine511/TextLine/DisplayText","Child workers"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine512/TextLine/DisplayText","Respite in Fighting Arenas"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine522/TextLine/DisplayText","Fighting hunger"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine533/TextLine/DisplayText","Legalised prostitution"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine545/TextLine/DisplayText","Children helping with research"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine631/TextLine/DisplayText","Ceremonial Funerals"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine633/TextLine/DisplayText","Countless deaths"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine694/TextLine/DisplayText","Many died during Triage"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine713/TextLine/DisplayText","Sawdust in food"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine756/TextLine/DisplayText","Shelter for kids"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine762/TextLine/DisplayText","Children in mines"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine769/TextLine/DisplayText","Children helping with the sick"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine814/TextLine/DisplayText","Work in the freezing cold"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine853/TextLine/DisplayText","Watchful guards"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine872/TextLine/DisplayText","Emergency Shifts"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine898/TextLine/DisplayText","Prostheses for amputees"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine940/TextLine/DisplayText","Outbreaks of protests"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine947/TextLine/DisplayText","Quarrels resolved in duels"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine953/TextLine/DisplayText","Evening Prayers"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine978/TextLine/DisplayText","Cannibalism"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine983/TextLine/DisplayText","Turning away refugees"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 6 - neutral small community/Content/CinematicBasketPart610/TextSequence/TextLines/CinematicConditionedTextSequenceLine127/TextLine/DisplayText","We haven't crossed the line"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 6 - neutral small community/Content/CinematicBasketPart610/TextSequence/TextLines/CinematicConditionedTextSequenceLine690/TextLine/DisplayText","Yet... I think"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 7 - neutral small community/Content/CinematicBasketPart866/TextSequence/TextLines/CinematicConditionedTextSequenceLine213/TextLine/DisplayText","With such a small community?"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 7 - neutral small community/Content/CinematicBasketPart866/TextSequence/TextLines/CinematicConditionedTextSequenceLine602/TextLine/DisplayText","But will we survive"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 8 - neutral small community/Content/CinematicBasketPart607/TextSequence/TextLines/CinematicConditionedTextSequenceLine193/TextLine/DisplayText","New London"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 8 - neutral small community/Content/CinematicBasketPart607/TextSequence/TextLines/CinematicConditionedTextSequenceLine224/TextLine/DisplayText","{endlogtemperature}"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 8 - neutral small community/Content/CinematicBasketPart607/TextSequence/TextLines/CinematicConditionedTextSequenceLine510/TextLine/DisplayText","157 people"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 8 - neutral small community/Content/CinematicBasketPart607/TextSequence/TextLines/CinematicConditionedTextSequenceLine693/TextLine/DisplayText","1887"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 1 - neutral/Content/CinematicBasketPart704/TextSequence/TextLines/CinematicConditionedTextSequenceLine366/TextLine/DisplayText","Some refugees"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 1 - neutral/Content/CinematicBasketPart704/TextSequence/TextLines/CinematicConditionedTextSequenceLine569/TextLine/DisplayText","We started as a small society"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 2 - neutral/Content/CinematicBasketPart333/TextSequence/TextLines/CinematicConditionedTextSequenceLine271/TextLine/DisplayText","Old habits"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 2 - neutral/Content/CinematicBasketPart333/TextSequence/TextLines/CinematicConditionedTextSequenceLine517/TextLine/DisplayText","80 people"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 2 - neutral/Content/CinematicBasketPart333/TextSequence/TextLines/CinematicConditionedTextSequenceLine569/TextLine/DisplayText","No food"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine006/TextLine/DisplayText","Quarrels resolved in duels"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine121/TextLine/DisplayText","Outbreaks of protests"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine122/TextLine/DisplayText","Alcohol soothed the soul"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine139/TextLine/DisplayText","Countless deaths"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine141/TextLine/DisplayText","Amputations"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine168/TextLine/DisplayText","Sustaining Life"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine176/TextLine/DisplayText","Emergency Shifts"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine254/TextLine/DisplayText","Children helping with research"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine272/TextLine/DisplayText","Children helping with the sick"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine273/TextLine/DisplayText","Bodies used as fertiliser"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine312/TextLine/DisplayText","Sawdust in food"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine350/TextLine/DisplayText","Prisons"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine370/TextLine/DisplayText","Fighting hunger"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine377/TextLine/DisplayText","Legalised prostitution"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine430/TextLine/DisplayText","Child workers"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine458/TextLine/DisplayText","Many died during Triage"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine487/TextLine/DisplayText","Transplants"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine556/TextLine/DisplayText","Turning away refugees"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine583/TextLine/DisplayText","Prostheses for amputees"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine617/TextLine/DisplayText","Ceremonial Funerals"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine639/TextLine/DisplayText","Watchful guards"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine651/TextLine/DisplayText","Corpses in Snow Pits"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine709/TextLine/DisplayText","Houses of Healing"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine753/TextLine/DisplayText","Work in the freezing cold"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine788/TextLine/DisplayText","Thin soup"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine798/TextLine/DisplayText","Searching for survivors"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine802/TextLine/DisplayText","Respite in Fighting Arenas"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine841/TextLine/DisplayText","Treatment in flimsy tents"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine842/TextLine/DisplayText","Morning gatherings"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine857/TextLine/DisplayText","Cannibalism"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine869/TextLine/DisplayText","Work oversight"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine923/TextLine/DisplayText","Evening Prayers"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine925/TextLine/DisplayText","Masses of sick"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine926/TextLine/DisplayText","14 hour workdays"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine960/TextLine/DisplayText","Shelter for kids"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine963/TextLine/DisplayText","Children in mines"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine967/TextLine/DisplayText","Care Houses"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 6A - neutral/Content/CinematicBasketPart302/TextSequence/TextLines/CinematicConditionedTextSequenceLine325/TextLine/DisplayText","We crossed the line"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 6A - neutral/Content/CinematicBasketPart302/TextSequence/TextLines/CinematicConditionedTextSequenceLine516/TextLine/DisplayText","And in the fight for survival"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 6A - neutral/Content/CinematicBasketPart393/TextSequence/TextLines/CinematicConditionedTextSequenceLine297/TextLine/DisplayText","We haven't crossed the line"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 6A - neutral/Content/CinematicBasketPart393/TextSequence/TextLines/CinematicConditionedTextSequenceLine315/TextLine/DisplayText","Yet... I think"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 6B - neutral/Content/CinematicBasketPart426/TextSequence/TextLines/CinematicConditionedTextSequenceLine368/TextLine/DisplayText","Was this city worth it?"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 6B - neutral/Content/CinematicBasketPart988/TextSequence/TextLines/CinematicConditionedTextSequenceLine797/TextLine/DisplayText","And still we survived"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 8 - neutral/Content/CinematicBasketPart264/TextSequence/TextLines/CinematicConditionedTextSequenceLine316/TextLine/DisplayText","{endlogtemperature}"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 8 - neutral/Content/CinematicBasketPart264/TextSequence/TextLines/CinematicConditionedTextSequenceLine535/TextLine/DisplayText","1894"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 8 - neutral/Content/CinematicBasketPart264/TextSequence/TextLines/CinematicConditionedTextSequenceLine678/TextLine/DisplayText","532 people"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 8 - neutral/Content/CinematicBasketPart264/TextSequence/TextLines/CinematicConditionedTextSequenceLine981/TextLine/DisplayText","New London"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 1 - order/Content/CinematicBasketPart363/TextSequence/TextLines/CinematicConditionedTextSequenceLine874/TextLine/DisplayText","Battered by the elements"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 1 - order/Content/CinematicBasketPart363/TextSequence/TextLines/CinematicConditionedTextSequenceLine924/TextLine/DisplayText","We started as a formless rabble"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 2 - order/Content/CinematicBasketPart376/TextSequence/TextLines/CinematicConditionedTextSequenceLine231/TextLine/DisplayText","Weak"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 2 - order/Content/CinematicBasketPart376/TextSequence/TextLines/CinematicConditionedTextSequenceLine538/TextLine/DisplayText","80 people"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 2 - order/Content/CinematicBasketPart376/TextSequence/TextLines/CinematicConditionedTextSequenceLine877/TextLine/DisplayText","Disorganised"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 5 - order/Content/CinematicBasketPart383/TextSequence/TextLines/CinematicConditionedTextSequenceLine023/TextLine/DisplayText","Many died during Triage"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 5 - order/Content/CinematicBasketPart383/TextSequence/TextLines/CinematicConditionedTextSequenceLine025/TextLine/DisplayText","Morning gatherings"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 5 - order/Content/CinematicBasketPart383/TextSequence/TextLines/CinematicConditionedTextSequenceLine046/TextLine/DisplayText","Treatment in flimsy tents"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 5 - order/Content/CinematicBasketPart383/TextSequence/TextLines/CinematicConditionedTextSequenceLine133/TextLine/DisplayText","14 hour workdays"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 5 - order/Content/CinematicBasketPart383/TextSequence/TextLines/CinematicConditionedTextSequenceLine176/TextLine/DisplayText","Thin soup"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 5 - order/Content/CinematicBasketPart383/TextSequence/TextLines/CinematicConditionedTextSequenceLine257/TextLine/DisplayText","Emergency Shifts"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 5 - order/Content/CinematicBasketPart383/TextSequence/TextLines/CinematicConditionedTextSequenceLine282/TextLine/DisplayText","Transplants"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 5 - order/Content/CinematicBasketPart383/TextSequence/TextLines/CinematicConditionedTextSequenceLine299/TextLine/DisplayText","Executions of public enemies"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 5 - order/Content/CinematicBasketPart383/TextSequence/TextLines/CinematicConditionedTextSequenceLine347/TextLine/DisplayText","People spying on each other"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 5 - order/Content/CinematicBasketPart383/TextSequence/TextLines/CinematicConditionedTextSequenceLine374/TextLine/DisplayText","Corpses in Snow Pits"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 5 - order/Content/CinematicBasketPart383/TextSequence/TextLines/CinematicConditionedTextSequenceLine385/TextLine/DisplayText","Searching for survivors"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 5 - order/Content/CinematicBasketPart383/TextSequence/TextLines/CinematicConditionedTextSequenceLine396/TextLine/DisplayText","Respite in Fighting Arenas"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 5 - order/Content/CinematicBasketPart383/TextSequence/TextLines/CinematicConditionedTextSequenceLine445/TextLine/DisplayText","Forceful interrogations"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 5 - order/Content/CinematicBasketPart383/TextSequence/TextLines/CinematicConditionedTextSequenceLine461/TextLine/DisplayText","Outbreaks of protests"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 5 - order/Content/CinematicBasketPart383/TextSequence/TextLines/CinematicConditionedTextSequenceLine481/TextLine/DisplayText","Child workers"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 5 - order/Content/CinematicBasketPart383/TextSequence/TextLines/CinematicConditionedTextSequenceLine495/TextLine/DisplayText","Alcohol soothed the soul"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 5 - order/Content/CinematicBasketPart383/TextSequence/TextLines/CinematicConditionedTextSequenceLine595/TextLine/DisplayText","Turning away refugees"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 5 - order/Content/CinematicBasketPart383/TextSequence/TextLines/CinematicConditionedTextSequenceLine649/TextLine/DisplayText","Prisons"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 5 - order/Content/CinematicBasketPart383/TextSequence/TextLines/CinematicConditionedTextSequenceLine658/TextLine/DisplayText","Sawdust in food"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 5 - order/Content/CinematicBasketPart383/TextSequence/TextLines/CinematicConditionedTextSequenceLine667/TextLine/DisplayText","Oppressive guards"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 5 - order/Content/CinematicBasketPart383/TextSequence/TextLines/CinematicConditionedTextSequenceLine682/TextLine/DisplayText","Work oversight"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 5 - order/Content/CinematicBasketPart383/TextSequence/TextLines/CinematicConditionedTextSequenceLine704/TextLine/DisplayText","Legalised prostitution"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 5 - order/Content/CinematicBasketPart383/TextSequence/TextLines/CinematicConditionedTextSequenceLine710/TextLine/DisplayText","Masses of sick"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 5 - order/Content/CinematicBasketPart383/TextSequence/TextLines/CinematicConditionedTextSequenceLine742/TextLine/DisplayText","Fighting hunger"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 5 - order/Content/CinematicBasketPart383/TextSequence/TextLines/CinematicConditionedTextSequenceLine748/TextLine/DisplayText","Work in the freezing cold"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 5 - order/Content/CinematicBasketPart383/TextSequence/TextLines/CinematicConditionedTextSequenceLine787/TextLine/DisplayText","Quarrels resolved in duels"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 5 - order/Content/CinematicBasketPart383/TextSequence/TextLines/CinematicConditionedTextSequenceLine792/TextLine/DisplayText","Children in mines"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 5 - order/Content/CinematicBasketPart383/TextSequence/TextLines/CinematicConditionedTextSequenceLine799/TextLine/DisplayText","Bodies used as fertiliser"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 5 - order/Content/CinematicBasketPart383/TextSequence/TextLines/CinematicConditionedTextSequenceLine808/TextLine/DisplayText","Brainwashing propaganda"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 5 - order/Content/CinematicBasketPart383/TextSequence/TextLines/CinematicConditionedTextSequenceLine886/TextLine/DisplayText","Cannibalism"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 5 - order/Content/CinematicBasketPart383/TextSequence/TextLines/CinematicConditionedTextSequenceLine954/TextLine/DisplayText","Countless deaths"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 5 - order/Content/CinematicBasketPart383/TextSequence/TextLines/CinematicConditionedTextSequenceLine955/TextLine/DisplayText","Amputations"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 6A - order/Content/CinematicBasketPart414/TextSequence/TextLines/CinematicConditionedTextSequenceLine161/TextLine/DisplayText","We have gone too far"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 6A - order/Content/CinematicBasketPart414/TextSequence/TextLines/CinematicConditionedTextSequenceLine255/TextLine/DisplayText","And in the fight for survival"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 6A - order/Content/CinematicBasketPart414/TextSequence/TextLines/CinematicConditionedTextSequenceLine412/TextLine/DisplayText","Yet... I fear"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 6A - order/Content/CinematicBasketPart414/TextSequence/TextLines/CinematicConditionedTextSequenceLine630/TextLine/DisplayText","We crossed the line"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 6B - order/Content/CinematicBasketPart243/TextSequence/TextLines/CinematicConditionedTextSequenceLine029/TextLine/DisplayText","Order was abused"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 6B - order/Content/CinematicBasketPart243/TextSequence/TextLines/CinematicConditionedTextSequenceLine798/TextLine/DisplayText","Order became despotism"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 7 - order mixed/Content/CinematicBasketPart014/TextSequence/TextLines/CinematicConditionedTextSequenceLine223/TextLine/DisplayText","Maintained order against adversity"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 7 - order mixed/Content/CinematicBasketPart014/TextSequence/TextLines/CinematicConditionedTextSequenceLine720/TextLine/DisplayText","We adapted"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 7 - order/Content/CinematicBasketPart821/TextSequence/TextLines/CinematicConditionedTextSequenceLine740/TextLine/DisplayText","But was it worth it?"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 7 - order/Content/CinematicBasketPart821/TextSequence/TextLines/CinematicConditionedTextSequenceLine776/TextLine/DisplayText","The City survived"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 8 - order/Content/CinematicBasketPart073/TextSequence/TextLines/CinematicConditionedTextSequenceLine078/TextLine/DisplayText","{population} citizens"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 8 - order/Content/CinematicBasketPart073/TextSequence/TextLines/CinematicConditionedTextSequenceLine280/TextLine/DisplayText","{endlogtemperature}"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 8 - order/Content/CinematicBasketPart073/TextSequence/TextLines/CinematicConditionedTextSequenceLine406/TextLine/DisplayText","NEW LONDON"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 8 - order/Content/CinematicBasketPart073/TextSequence/TextLines/CinematicConditionedTextSequenceLine540/TextLine/DisplayText","1887"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 8 - order/Content/CinematicBasketPart073/TextSequence/TextLines/CinematicConditionedTextSequenceLine855/TextLine/DisplayText","The Glorious City of New London"
"Generated/CinematicsConfig/Baskets/OrderGeneral/Entries/Basket 3/Content/CinematicBasketPart134/TextSequence/TextLines/CinematicConditionedTextSequenceLine082/TextLine/DisplayText","When sickness hit us"
"Generated/CinematicsConfig/Baskets/OrderGeneral/Entries/Basket 3/Content/CinematicBasketPart134/TextSequence/TextLines/CinematicConditionedTextSequenceLine828/TextLine/DisplayText","We refused to give up on anyone"
"Generated/CinematicsConfig/Baskets/OrderGeneral/Entries/Basket 3/Content/CinematicBasketPart183/TextSequence/TextLines/CinematicConditionedTextSequenceLine457/TextLine/DisplayText","Parents lost their children"
"Generated/CinematicsConfig/Baskets/OrderGeneral/Entries/Basket 3/Content/CinematicBasketPart183/TextSequence/TextLines/CinematicConditionedTextSequenceLine725/TextLine/DisplayText","First we put our children to work"
"Generated/CinematicsConfig/Baskets/OrderGeneral/Entries/Basket 3/Content/CinematicBasketPart402/TextSequence/TextLines/CinematicConditionedTextSequenceLine285/TextLine/DisplayText","We clenched our teeth"
"Generated/CinematicsConfig/Baskets/OrderGeneral/Entries/Basket 3/Content/CinematicBasketPart402/TextSequence/TextLines/CinematicConditionedTextSequenceLine555/TextLine/DisplayText","And worked till our hands bled"
"Generated/CinematicsConfig/Baskets/OrderGeneral/Entries/Basket 3/Content/CinematicBasketPart459/TextSequence/TextLines/CinematicConditionedTextSequenceLine090/TextLine/DisplayText","Amputations were better than death"
"Generated/CinematicsConfig/Baskets/OrderGeneral/Entries/Basket 3/Content/CinematicBasketPart459/TextSequence/TextLines/CinematicConditionedTextSequenceLine379/TextLine/DisplayText","When sickness hit us"
"Generated/CinematicsConfig/Baskets/OrderGeneral/Entries/Basket 3/Content/CinematicBasketPart477/TextSequence/TextLines/CinematicConditionedTextSequenceLine140/TextLine/DisplayText","Thin soup became our main meal"
"Generated/CinematicsConfig/Baskets/OrderGeneral/Entries/Basket 3/Content/CinematicBasketPart477/TextSequence/TextLines/CinematicConditionedTextSequenceLine498/TextLine/DisplayText","First we decided to tighten our belts"
"Generated/CinematicsConfig/Baskets/OrderGeneral/Entries/Basket 3/Content/CinematicBasketPart711/TextSequence/TextLines/CinematicConditionedTextSequenceLine416/TextLine/DisplayText","Sawdust became our main meal"
"Generated/CinematicsConfig/Baskets/OrderGeneral/Entries/Basket 3/Content/CinematicBasketPart711/TextSequence/TextLines/CinematicConditionedTextSequenceLine953/TextLine/DisplayText","First we had to tighten our belts"
"Generated/CinematicsConfig/Baskets/OrderGeneral/Entries/Basket 3/Content/CinematicBasketPart749/TextSequence/TextLines/CinematicConditionedTextSequenceLine246/TextLine/DisplayText","But we buried our dead with dignity"
"Generated/CinematicsConfig/Baskets/OrderGeneral/Entries/Basket 3/Content/CinematicBasketPart749/TextSequence/TextLines/CinematicConditionedTextSequenceLine449/TextLine/DisplayText","Death soon found us"
"Generated/CinematicsConfig/Baskets/OrderGeneral/Entries/Basket 3/Content/CinematicBasketPart780/TextSequence/TextLines/CinematicConditionedTextSequenceLine886/TextLine/DisplayText","Death soon found us"
"Generated/CinematicsConfig/Baskets/OrderGeneral/Entries/Basket 3/Content/CinematicBasketPart780/TextSequence/TextLines/CinematicConditionedTextSequenceLine997/TextLine/DisplayText","We left the bodies in the snow and moved on"
"Generated/CinematicsConfig/Baskets/OrderGeneral/Entries/Basket 4/Content/CinematicBasketPart991/TextSequence/TextLines/CinematicConditionedTextSequenceLine989/TextLine/DisplayText","And every day was a struggle"
"Generated/CinematicsConfig/Baskets/OrderGeneral/Entries/Basket 4/Content/CinematicBasketPart991/TextSequence/TextLines/CinematicConditionedTextSequenceLine997/TextLine/DisplayText","So we adapted"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine055/TextLine/DisplayText","Legalised prostitution"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine070/TextLine/DisplayText","Searching for survivors"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine079/TextLine/DisplayText","Thin soup"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine162/TextLine/DisplayText","Sawdust in food"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine205/TextLine/DisplayText","Transplants"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine211/TextLine/DisplayText","Outbreaks of protests"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine214/TextLine/DisplayText","Countless deaths"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine247/TextLine/DisplayText","Prisons"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine261/TextLine/DisplayText","Corpses in Snow Pits"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine276/TextLine/DisplayText","Quarrels resolved in duels"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine326/TextLine/DisplayText","Cannibalism"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine344/TextLine/DisplayText","Work in the freezing cold"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine357/TextLine/DisplayText","Treatment in flimsy tents"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine361/TextLine/DisplayText","Morning gatherings"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine402/TextLine/DisplayText","Work oversight"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine426/TextLine/DisplayText","Masses of sick"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine436/TextLine/DisplayText","Many died during Triage"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine445/TextLine/DisplayText","Shelter for kids"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine496/TextLine/DisplayText","Fighting hunger"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine517/TextLine/DisplayText","Ceremonial Funerals"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine597/TextLine/DisplayText","Prostheses for amputees"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine601/TextLine/DisplayText","Children helping with research"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine627/TextLine/DisplayText","Alcohol soothed the soul"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine646/TextLine/DisplayText","14 hour workdays"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine670/TextLine/DisplayText","Emergency Shifts"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine672/TextLine/DisplayText","Care Houses"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine673/TextLine/DisplayText","Respite in Fighting Arenas"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine704/TextLine/DisplayText","Turning away refugees"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine710/TextLine/DisplayText","Watchful guards"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine717/TextLine/DisplayText","Sustaining Life"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine732/TextLine/DisplayText","Children helping with the sick"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine744/TextLine/DisplayText","Children in mines"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine822/TextLine/DisplayText","Amputations"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine866/TextLine/DisplayText","Child workers"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine903/TextLine/DisplayText","Bodies used as fertiliser"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 6A - order mixed/Content/CinematicBasketPart095/TextSequence/TextLines/CinematicConditionedTextSequenceLine470/TextLine/DisplayText","We haven't crossed the line"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 6A - order mixed/Content/CinematicBasketPart095/TextSequence/TextLines/CinematicConditionedTextSequenceLine758/TextLine/DisplayText","Yet... I think"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 6A - order mixed/Content/CinematicBasketPart502/TextSequence/TextLines/CinematicConditionedTextSequenceLine414/TextLine/DisplayText","And in the fight for survival"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 6A - order mixed/Content/CinematicBasketPart502/TextSequence/TextLines/CinematicConditionedTextSequenceLine656/TextLine/DisplayText","We crossed the line"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 6B - order mixed/Content/CinematicBasketPart807/TextSequence/TextLines/CinematicConditionedTextSequenceLine236/TextLine/DisplayText","Was this city worth it?"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 6B - order mixed/Content/CinematicBasketPart816/TextSequence/TextLines/CinematicConditionedTextSequenceLine430/TextLine/DisplayText","And still we survived"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 7 - order mixed/Content/CinematicBasketPart348/TextSequence/TextLines/CinematicConditionedTextSequenceLine036/TextLine/DisplayText","We survived"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 7 - order mixed/Content/CinematicBasketPart348/TextSequence/TextLines/CinematicConditionedTextSequenceLine335/TextLine/DisplayText","Order gave us strength"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 7 - order mixed/Content/CinematicBasketPart348/TextSequence/TextLines/CinematicConditionedTextSequenceLine419/TextLine/DisplayText","Was this city worth it?"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 7 - order mixed/Content/CinematicBasketPart348/TextSequence/TextLines/CinematicConditionedTextSequenceLine627/TextLine/DisplayText","I wonder..."
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 8 - order mixed/Content/CinematicBasketPart855/TextSequence/TextLines/CinematicConditionedTextSequenceLine015/TextLine/DisplayText","New London"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 8 - order mixed/Content/CinematicBasketPart855/TextSequence/TextLines/CinematicConditionedTextSequenceLine299/TextLine/DisplayText","1887"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 8 - order mixed/Content/CinematicBasketPart855/TextSequence/TextLines/CinematicConditionedTextSequenceLine418/TextLine/DisplayText","{population} people"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 8 - order mixed/Content/CinematicBasketPart855/TextSequence/TextLines/CinematicConditionedTextSequenceLine767/TextLine/DisplayText","{endlogtemperature}"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 1 - refugees/Content/CinematicBasketPart183/TextSequence/TextLines/CinematicConditionedTextSequenceLine208/TextLine/DisplayText","Pilgrims to a stolen home"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 1 - refugees/Content/CinematicBasketPart183/TextSequence/TextLines/CinematicConditionedTextSequenceLine312/TextLine/DisplayText","A long trail of refugees"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees [old]/Content/CinematicBasketPart499/TextSequence/TextLines/CinematicConditionedTextSequenceLine031/TextLine/DisplayText","Poor healthcare"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees [old]/Content/CinematicBasketPart499/TextSequence/TextLines/CinematicConditionedTextSequenceLine040/TextLine/DisplayText","We fought hard"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees [old]/Content/CinematicBasketPart499/TextSequence/TextLines/CinematicConditionedTextSequenceLine066/TextLine/DisplayText","Waves of refugees"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees [old]/Content/CinematicBasketPart499/TextSequence/TextLines/CinematicConditionedTextSequenceLine069/TextLine/DisplayText","Children helping with the sick"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees [old]/Content/CinematicBasketPart499/TextSequence/TextLines/CinematicConditionedTextSequenceLine124/TextLine/DisplayText","Children helping with research"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees [old]/Content/CinematicBasketPart499/TextSequence/TextLines/CinematicConditionedTextSequenceLine145/TextLine/DisplayText","Freezing cold"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees [old]/Content/CinematicBasketPart499/TextSequence/TextLines/CinematicConditionedTextSequenceLine148/TextLine/DisplayText","Quarrels resolved in duels"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees [old]/Content/CinematicBasketPart499/TextSequence/TextLines/CinematicConditionedTextSequenceLine230/TextLine/DisplayText","Amputations"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees [old]/Content/CinematicBasketPart499/TextSequence/TextLines/CinematicConditionedTextSequenceLine270/TextLine/DisplayText","Fighting hunger"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees [old]/Content/CinematicBasketPart499/TextSequence/TextLines/CinematicConditionedTextSequenceLine339/TextLine/DisplayText","Transplants"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees [old]/Content/CinematicBasketPart499/TextSequence/TextLines/CinematicConditionedTextSequenceLine354/TextLine/DisplayText","Cannibalism"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees [old]/Content/CinematicBasketPart499/TextSequence/TextLines/CinematicConditionedTextSequenceLine376/TextLine/DisplayText","Outbreaks of protests"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees [old]/Content/CinematicBasketPart499/TextSequence/TextLines/CinematicConditionedTextSequenceLine452/TextLine/DisplayText","Legalised prostitution"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees [old]/Content/CinematicBasketPart499/TextSequence/TextLines/CinematicConditionedTextSequenceLine475/TextLine/DisplayText","Care Houses"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees [old]/Content/CinematicBasketPart499/TextSequence/TextLines/CinematicConditionedTextSequenceLine477/TextLine/DisplayText","Masses of sick"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees [old]/Content/CinematicBasketPart499/TextSequence/TextLines/CinematicConditionedTextSequenceLine571/TextLine/DisplayText","Children in mines"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees [old]/Content/CinematicBasketPart499/TextSequence/TextLines/CinematicConditionedTextSequenceLine588/TextLine/DisplayText","Shelter for kids"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees [old]/Content/CinematicBasketPart499/TextSequence/TextLines/CinematicConditionedTextSequenceLine620/TextLine/DisplayText","Looking for survivors"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees [old]/Content/CinematicBasketPart499/TextSequence/TextLines/CinematicConditionedTextSequenceLine621/TextLine/DisplayText","Thin soup"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees [old]/Content/CinematicBasketPart499/TextSequence/TextLines/CinematicConditionedTextSequenceLine662/TextLine/DisplayText","Prostheses for amputees"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees [old]/Content/CinematicBasketPart499/TextSequence/TextLines/CinematicConditionedTextSequenceLine688/TextLine/DisplayText","14 hour workdays"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees [old]/Content/CinematicBasketPart499/TextSequence/TextLines/CinematicConditionedTextSequenceLine714/TextLine/DisplayText","Corpses in Snow Pits"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees [old]/Content/CinematicBasketPart499/TextSequence/TextLines/CinematicConditionedTextSequenceLine729/TextLine/DisplayText","Bodies used as fertiliser"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees [old]/Content/CinematicBasketPart499/TextSequence/TextLines/CinematicConditionedTextSequenceLine736/TextLine/DisplayText","Sustaining Life"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees [old]/Content/CinematicBasketPart499/TextSequence/TextLines/CinematicConditionedTextSequenceLine783/TextLine/DisplayText","Alcohol soothed the soul"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees [old]/Content/CinematicBasketPart499/TextSequence/TextLines/CinematicConditionedTextSequenceLine787/TextLine/DisplayText","Many died during Triage"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees [old]/Content/CinematicBasketPart499/TextSequence/TextLines/CinematicConditionedTextSequenceLine800/TextLine/DisplayText","Child workers"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees [old]/Content/CinematicBasketPart499/TextSequence/TextLines/CinematicConditionedTextSequenceLine867/TextLine/DisplayText","Respite in Fighting Arenas"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees [old]/Content/CinematicBasketPart499/TextSequence/TextLines/CinematicConditionedTextSequenceLine932/TextLine/DisplayText","Countless deaths"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees [old]/Content/CinematicBasketPart499/TextSequence/TextLines/CinematicConditionedTextSequenceLine936/TextLine/DisplayText","Ceremonial Funerals"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees [old]/Content/CinematicBasketPart499/TextSequence/TextLines/CinematicConditionedTextSequenceLine937/TextLine/DisplayText","Sawdust in food"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees [old]/Content/CinematicBasketPart499/TextSequence/TextLines/CinematicConditionedTextSequenceLine945/TextLine/DisplayText","Emergency Shifts"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees/Content/CinematicBasketPart843/TextSequence/TextLines/CinematicConditionedTextSequenceLine186/TextLine/DisplayText","We fought hard"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees/Content/CinematicBasketPart843/TextSequence/TextLines/CinematicConditionedTextSequenceLine227/TextLine/DisplayText","To start anew"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 3 - refugees/Content/CinematicBasketPart184/TextSequence/TextLines/CinematicConditionedTextSequenceLine023/TextLine/DisplayText","We hoped it could work"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 3 - refugees/Content/CinematicBasketPart184/TextSequence/TextLines/CinematicConditionedTextSequenceLine502/TextLine/DisplayText","Then the lords arrived"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 3 - refugees/Content/CinematicBasketPart248/TextSequence/TextLines/CinematicConditionedTextSequenceLine251/TextLine/DisplayText","We hoped it could work"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 3 - refugees/Content/CinematicBasketPart248/TextSequence/TextLines/CinematicConditionedTextSequenceLine426/TextLine/DisplayText","Then the lords arrived"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 3 - refugees/Content/CinematicBasketPart955/TextSequence/TextLines/CinematicConditionedTextSequenceLine136/TextLine/DisplayText","Then the lords arrived"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 3 - refugees/Content/CinematicBasketPart955/TextSequence/TextLines/CinematicConditionedTextSequenceLine868/TextLine/DisplayText","We didn't let them in"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 4 - refugees/Content/CinematicBasketPart528/TextSequence/TextLines/CinematicConditionedTextSequenceLine009/TextLine/DisplayText","Families without homes"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 4 - refugees/Content/CinematicBasketPart528/TextSequence/TextLines/CinematicConditionedTextSequenceLine037/TextLine/DisplayText","Prisons"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 4 - refugees/Content/CinematicBasketPart528/TextSequence/TextLines/CinematicConditionedTextSequenceLine038/TextLine/DisplayText","People spying on each other"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 4 - refugees/Content/CinematicBasketPart528/TextSequence/TextLines/CinematicConditionedTextSequenceLine068/TextLine/DisplayText","Morning gatherings"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 4 - refugees/Content/CinematicBasketPart528/TextSequence/TextLines/CinematicConditionedTextSequenceLine114/TextLine/DisplayText","Forceful interrogations"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 4 - refugees/Content/CinematicBasketPart528/TextSequence/TextLines/CinematicConditionedTextSequenceLine209/TextLine/DisplayText","Hunger"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 4 - refugees/Content/CinematicBasketPart528/TextSequence/TextLines/CinematicConditionedTextSequenceLine276/TextLine/DisplayText","Problems escalated"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 4 - refugees/Content/CinematicBasketPart528/TextSequence/TextLines/CinematicConditionedTextSequenceLine329/TextLine/DisplayText","Abysmal conditions"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 4 - refugees/Content/CinematicBasketPart528/TextSequence/TextLines/CinematicConditionedTextSequenceLine340/TextLine/DisplayText","Propaganda"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 4 - refugees/Content/CinematicBasketPart528/TextSequence/TextLines/CinematicConditionedTextSequenceLine720/TextLine/DisplayText","Public Penance"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 4 - refugees/Content/CinematicBasketPart528/TextSequence/TextLines/CinematicConditionedTextSequenceLine736/TextLine/DisplayText","Executions of public enemies"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 4 - refugees/Content/CinematicBasketPart528/TextSequence/TextLines/CinematicConditionedTextSequenceLine788/TextLine/DisplayText","Denouncing infidels"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 4 - refugees/Content/CinematicBasketPart528/TextSequence/TextLines/CinematicConditionedTextSequenceLine795/TextLine/DisplayText","Work oversight"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 4 - refugees/Content/CinematicBasketPart528/TextSequence/TextLines/CinematicConditionedTextSequenceLine814/TextLine/DisplayText","Vigilant Faith Keepers"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 4 - refugees/Content/CinematicBasketPart528/TextSequence/TextLines/CinematicConditionedTextSequenceLine820/TextLine/DisplayText","Sickness taking its toll"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 4 - refugees/Content/CinematicBasketPart528/TextSequence/TextLines/CinematicConditionedTextSequenceLine894/TextLine/DisplayText","Executions of heretics"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 4 - refugees/Content/CinematicBasketPart528/TextSequence/TextLines/CinematicConditionedTextSequenceLine930/TextLine/DisplayText","Watchful guards"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 5 - refugees/Content/CinematicBasketPart444/TextSequence/TextLines/CinematicConditionedTextSequenceLine549/TextLine/DisplayText","But we didn't give in"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 5 - refugees/Content/CinematicBasketPart444/TextSequence/TextLines/CinematicConditionedTextSequenceLine737/TextLine/DisplayText","We restored peace"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 5 - refugees/Content/CinematicBasketPart542/TextSequence/TextLines/CinematicConditionedTextSequenceLine045/TextLine/DisplayText","Threatened by the lords"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 5 - refugees/Content/CinematicBasketPart542/TextSequence/TextLines/CinematicConditionedTextSequenceLine949/TextLine/DisplayText","We fenced them out"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 5 - refugees/Content/CinematicBasketPart760/TextSequence/TextLines/CinematicConditionedTextSequenceLine193/TextLine/DisplayText","We wiped them out"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 5 - refugees/Content/CinematicBasketPart760/TextSequence/TextLines/CinematicConditionedTextSequenceLine974/TextLine/DisplayText","Threatened by the lords"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 5 - refugees/Content/CinematicBasketPart797/TextSequence/TextLines/CinematicConditionedTextSequenceLine072/TextLine/DisplayText","We had to choose"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 5 - refugees/Content/CinematicBasketPart797/TextSequence/TextLines/CinematicConditionedTextSequenceLine354/TextLine/DisplayText","Blood was spilled"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 5 - refugees/Content/CinematicBasketPart951/TextSequence/TextLines/CinematicConditionedTextSequenceLine063/TextLine/DisplayText","Lords were enslaved"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 5 - refugees/Content/CinematicBasketPart951/TextSequence/TextLines/CinematicConditionedTextSequenceLine698/TextLine/DisplayText","We had to choose"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 6 - refugees/Content/CinematicBasketPart022/TextSequence/TextLines/CinematicConditionedTextSequenceLine303/TextLine/DisplayText","Justice"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 6 - refugees/Content/CinematicBasketPart022/TextSequence/TextLines/CinematicConditionedTextSequenceLine716/TextLine/DisplayText","For wrongs of the past"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 6 - refugees/Content/CinematicBasketPart203/TextSequence/TextLines/CinematicConditionedTextSequenceLine146/TextLine/DisplayText","Not repeating past mistakes"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 6 - refugees/Content/CinematicBasketPart203/TextSequence/TextLines/CinematicConditionedTextSequenceLine752/TextLine/DisplayText","We try to stay united"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 6 - refugees/Content/CinematicBasketPart368/TextSequence/TextLines/CinematicConditionedTextSequenceLine598/TextLine/DisplayText","Justice"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 6 - refugees/Content/CinematicBasketPart368/TextSequence/TextLines/CinematicConditionedTextSequenceLine969/TextLine/DisplayText","For wrongs of the past"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 6 - refugees/Content/CinematicBasketPart510/TextSequence/TextLines/CinematicConditionedTextSequenceLine349/TextLine/DisplayText","Rejected"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 6 - refugees/Content/CinematicBasketPart510/TextSequence/TextLines/CinematicConditionedTextSequenceLine371/TextLine/DisplayText","They went away"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 6 - refugees/Content/CinematicBasketPart548/TextSequence/TextLines/CinematicConditionedTextSequenceLine897/TextLine/DisplayText","On the blood of those in need"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 6 - refugees/Content/CinematicBasketPart548/TextSequence/TextLines/CinematicConditionedTextSequenceLine999/TextLine/DisplayText","We founded our city"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 7 - refugees/Content/CinematicBasketPart127/TextSequence/TextLines/CinematicConditionedTextSequenceLine048/TextLine/DisplayText","... or revenge?"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 7 - refugees/Content/CinematicBasketPart127/TextSequence/TextLines/CinematicConditionedTextSequenceLine899/TextLine/DisplayText","Justice"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 7 - refugees/Content/CinematicBasketPart194/TextSequence/TextLines/CinematicConditionedTextSequenceLine390/TextLine/DisplayText","Isn't that enough?"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 7 - refugees/Content/CinematicBasketPart194/TextSequence/TextLines/CinematicConditionedTextSequenceLine992/TextLine/DisplayText","But we survived"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 7 - refugees/Content/CinematicBasketPart365/TextSequence/TextLines/CinematicConditionedTextSequenceLine191/TextLine/DisplayText","Justice"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 7 - refugees/Content/CinematicBasketPart365/TextSequence/TextLines/CinematicConditionedTextSequenceLine581/TextLine/DisplayText","... or revenge?"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 7 - refugees/Content/CinematicBasketPart539/TextSequence/TextLines/CinematicConditionedTextSequenceLine377/TextLine/DisplayText","Let's hope we never meet again"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 7 - refugees/Content/CinematicBasketPart539/TextSequence/TextLines/CinematicConditionedTextSequenceLine847/TextLine/DisplayText","We left them without help"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 7 - refugees/Content/CinematicBasketPart714/TextSequence/TextLines/CinematicConditionedTextSequenceLine235/TextLine/DisplayText","we can hope..."
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 7 - refugees/Content/CinematicBasketPart714/TextSequence/TextLines/CinematicConditionedTextSequenceLine662/TextLine/DisplayText","At least"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 1 - techhaven/Content/CinematicBasketPart801/TextSequence/TextLines/CinematicConditionedTextSequenceLine009/TextLine/DisplayText","Stewards of the future"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 1 - techhaven/Content/CinematicBasketPart801/TextSequence/TextLines/CinematicConditionedTextSequenceLine565/TextLine/DisplayText","We were chosen"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 2 - techhaven/Content/CinematicBasketPart165/TextSequence/TextLines/CinematicConditionedTextSequenceLine546/TextLine/DisplayText","Forced us to choose"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 2 - techhaven/Content/CinematicBasketPart165/TextSequence/TextLines/CinematicConditionedTextSequenceLine889/TextLine/DisplayText","But winter"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 2 - techhaven/Content/CinematicBasketPart925/TextSequence/TextLines/CinematicConditionedTextSequenceLine122/TextLine/DisplayText","Made us blind"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 2 - techhaven/Content/CinematicBasketPart925/TextSequence/TextLines/CinematicConditionedTextSequenceLine630/TextLine/DisplayText","And our mission"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 3 - techhaven/Content/CinematicBasketPart361/TextSequence/TextLines/CinematicConditionedTextSequenceLine304/TextLine/DisplayText","We found another city"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 3 - techhaven/Content/CinematicBasketPart361/TextSequence/TextLines/CinematicConditionedTextSequenceLine334/TextLine/DisplayText","Helpless in the cold"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 3 - techhaven/Content/CinematicBasketPart753/TextSequence/TextLines/CinematicConditionedTextSequenceLine123/TextLine/DisplayText","To look for others"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 3 - techhaven/Content/CinematicBasketPart753/TextSequence/TextLines/CinematicConditionedTextSequenceLine856/TextLine/DisplayText","We didn't even care"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 4 - techhaven/Content/CinematicBasketPart004/TextSequence/TextLines/CinematicConditionedTextSequenceLine581/TextLine/DisplayText","Lives were more important"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 4 - techhaven/Content/CinematicBasketPart004/TextSequence/TextLines/CinematicConditionedTextSequenceLine921/TextLine/DisplayText","We decided to help"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 4 - techhaven/Content/CinematicBasketPart157/TextSequence/TextLines/CinematicConditionedTextSequenceLine115/TextLine/DisplayText","But didn't do enough"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 4 - techhaven/Content/CinematicBasketPart157/TextSequence/TextLines/CinematicConditionedTextSequenceLine975/TextLine/DisplayText","We tried to help"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 4 - techhaven/Content/CinematicBasketPart166/TextSequence/TextLines/CinematicConditionedTextSequenceLine818/TextLine/DisplayText","But we didn't care"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 4 - techhaven/Content/CinematicBasketPart166/TextSequence/TextLines/CinematicConditionedTextSequenceLine870/TextLine/DisplayText","Our mission was more important"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 4 - techhaven/Content/CinematicBasketPart972/TextSequence/TextLines/CinematicConditionedTextSequenceLine562/TextLine/DisplayText","To fulfil our goal"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 4 - techhaven/Content/CinematicBasketPart972/TextSequence/TextLines/CinematicConditionedTextSequenceLine612/TextLine/DisplayText","Doing everything we could"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 5 - techhaven/Content/CinematicBasketPart562/TextSequence/TextLines/CinematicConditionedTextSequenceLine538/TextLine/DisplayText","We saved all the Arks"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 5 - techhaven/Content/CinematicBasketPart763/TextSequence/TextLines/CinematicConditionedTextSequenceLine061/TextLine/DisplayText","Some Arks survived"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 5 - techhaven/Content/CinematicBasketPart963/TextSequence/TextLines/CinematicConditionedTextSequenceLine425/TextLine/DisplayText","The Arks perished"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 6 - techhaven/Content/CinematicBasketPart076/TextSequence/TextLines/CinematicConditionedTextSequenceLine007/TextLine/DisplayText","New Manchester"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 6 - techhaven/Content/CinematicBasketPart076/TextSequence/TextLines/CinematicConditionedTextSequenceLine830/TextLine/DisplayText","Perished"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 6 - techhaven/Content/CinematicBasketPart142/TextSequence/TextLines/CinematicConditionedTextSequenceLine236/TextLine/DisplayText","But after the storm"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 6 - techhaven/Content/CinematicBasketPart142/TextSequence/TextLines/CinematicConditionedTextSequenceLine847/TextLine/DisplayText","We found another city"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 6 - techhaven/Content/CinematicBasketPart935/TextSequence/TextLines/CinematicConditionedTextSequenceLine231/TextLine/DisplayText","But New Manchester was hit hard"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 6 - techhaven/Content/CinematicBasketPart935/TextSequence/TextLines/CinematicConditionedTextSequenceLine392/TextLine/DisplayText","Only half of them survived"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 6 - techhaven/Content/CinematicBasketPart988/TextSequence/TextLines/CinematicConditionedTextSequenceLine455/TextLine/DisplayText","New Manchester did not make it"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 6 - techhaven/Content/CinematicBasketPart988/TextSequence/TextLines/CinematicConditionedTextSequenceLine762/TextLine/DisplayText","The few who survived the storm died soon after"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 6 - techhaven/Content/CinematicBasketPart998/TextSequence/TextLines/CinematicConditionedTextSequenceLine096/TextLine/DisplayText","We saved New Manchester"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 6 - techhaven/Content/CinematicBasketPart998/TextSequence/TextLines/CinematicConditionedTextSequenceLine933/TextLine/DisplayText","But more importantly"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 7 - techhaven/Content/CinematicBasketPart013/TextSequence/TextLines/CinematicConditionedTextSequenceLine150/TextLine/DisplayText","We took our chances"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 7 - techhaven/Content/CinematicBasketPart013/TextSequence/TextLines/CinematicConditionedTextSequenceLine809/TextLine/DisplayText","But can we call it a triumph?"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 7 - techhaven/Content/CinematicBasketPart457/TextSequence/TextLines/CinematicConditionedTextSequenceLine544/TextLine/DisplayText","Silent"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 7 - techhaven/Content/CinematicBasketPart457/TextSequence/TextLines/CinematicConditionedTextSequenceLine867/TextLine/DisplayText","Frozen"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 7 - techhaven/Content/CinematicBasketPart567/TextSequence/TextLines/CinematicConditionedTextSequenceLine028/TextLine/DisplayText","We took our chances"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 7 - techhaven/Content/CinematicBasketPart567/TextSequence/TextLines/CinematicConditionedTextSequenceLine943/TextLine/DisplayText","And saved our humanity"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 7 - techhaven/Content/CinematicBasketPart978/TextSequence/TextLines/CinematicConditionedTextSequenceLine522/TextLine/DisplayText","We did not take the risk"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 7 - techhaven/Content/CinematicBasketPart978/TextSequence/TextLines/CinematicConditionedTextSequenceLine807/TextLine/DisplayText","Of saving the others"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 8 - techhaven/Content/CinematicBasketPart353/TextSequence/TextLines/CinematicConditionedTextSequenceLine801/TextLine/DisplayText","It will have to be our legacy"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 8 - techhaven/Content/CinematicBasketPart775/TextSequence/TextLines/CinematicConditionedTextSequenceLine030/TextLine/DisplayText","Let that be our legacy"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 1 - tinycom_neutral/Content/CinematicBasketPart925/TextSequence/TextLines/CinematicConditionedTextSequenceLine897/TextLine/DisplayText","Some refugees"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 1 - tinycom_neutral/Content/CinematicBasketPart925/TextSequence/TextLines/CinematicConditionedTextSequenceLine990/TextLine/DisplayText","We started as a small society"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 2 - tinycom_neutral/Content/CinematicBasketPart375/TextSequence/TextLines/CinematicConditionedTextSequenceLine198/TextLine/DisplayText","No food"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 2 - tinycom_neutral/Content/CinematicBasketPart375/TextSequence/TextLines/CinematicConditionedTextSequenceLine596/TextLine/DisplayText","90 people"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 2 - tinycom_neutral/Content/CinematicBasketPart375/TextSequence/TextLines/CinematicConditionedTextSequenceLine669/TextLine/DisplayText","Old habits"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine004/TextLine/DisplayText","Morning gatherings"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine005/TextLine/DisplayText","Corpses in Snow Pits"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine031/TextLine/DisplayText","Children helping with research"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine035/TextLine/DisplayText","Turning away refugees"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine063/TextLine/DisplayText","Outbreaks of protests"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine192/TextLine/DisplayText","Watchful guards"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine196/TextLine/DisplayText","Prisons"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine197/TextLine/DisplayText","Care Houses"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine202/TextLine/DisplayText","Sustaining Life"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine229/TextLine/DisplayText","Thin soup"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine250/TextLine/DisplayText","14 hour workdays"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine252/TextLine/DisplayText","Ceremonial Funerals"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine254/TextLine/DisplayText","Prostheses for amputees"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine268/TextLine/DisplayText","Countless deaths"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine283/TextLine/DisplayText","Houses of Healing"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine315/TextLine/DisplayText","Work in the freezing cold"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine351/TextLine/DisplayText","Child workers"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine406/TextLine/DisplayText","Work oversight"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine411/TextLine/DisplayText","Children helping with the sick"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine446/TextLine/DisplayText","Evening Prayers"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine483/TextLine/DisplayText","Treatment in flimsy tents"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine498/TextLine/DisplayText","Shelter for kids"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine499/TextLine/DisplayText","Masses of sick"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine513/TextLine/DisplayText","Amputations"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine524/TextLine/DisplayText","Transplants"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine611/TextLine/DisplayText","Fighting hunger"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine616/TextLine/DisplayText","Respite in Fighting Arenas"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine635/TextLine/DisplayText","Legalised prostitution"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine688/TextLine/DisplayText","Many died during Triage"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine724/TextLine/DisplayText","Children in mines"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine727/TextLine/DisplayText","Searching for survivors"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine801/TextLine/DisplayText","Sawdust in food"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine853/TextLine/DisplayText","Cannibalism"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine868/TextLine/DisplayText","Quarrels resolved in duels"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine907/TextLine/DisplayText","Alcohol soothed the soul"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine924/TextLine/DisplayText","Emergency Shifts"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine986/TextLine/DisplayText","Bodies used as fertiliser"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 6 - tinycom_neutral/Content/CinematicBasketPart921/TextSequence/TextLines/CinematicConditionedTextSequenceLine365/TextLine/DisplayText","Yet... I think"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 6 - tinycom_neutral/Content/CinematicBasketPart921/TextSequence/TextLines/CinematicConditionedTextSequenceLine637/TextLine/DisplayText","We haven't crossed the line"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 7 - tinycom_neutral/Content/CinematicBasketPart003/TextSequence/TextLines/CinematicConditionedTextSequenceLine023/TextLine/DisplayText","With such a small community?"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 7 - tinycom_neutral/Content/CinematicBasketPart003/TextSequence/TextLines/CinematicConditionedTextSequenceLine892/TextLine/DisplayText","But will we survive"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 8 - tinycom_neutral/Content/CinematicBasketPart376/TextSequence/TextLines/CinematicConditionedTextSequenceLine200/TextLine/DisplayText","{endlogtemperature}"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 8 - tinycom_neutral/Content/CinematicBasketPart376/TextSequence/TextLines/CinematicConditionedTextSequenceLine259/TextLine/DisplayText","157 people"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 8 - tinycom_neutral/Content/CinematicBasketPart376/TextSequence/TextLines/CinematicConditionedTextSequenceLine299/TextLine/DisplayText","1894"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 8 - tinycom_neutral/Content/CinematicBasketPart376/TextSequence/TextLines/CinematicConditionedTextSequenceLine386/TextLine/DisplayText","New London"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 1 - Winterhome/Content/CinematicBasketPart760/TextSequence/TextLines/CinematicConditionedTextSequenceLine097/TextLine/DisplayText","The Generator has failed"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 1 - Winterhome/Content/CinematicBasketPart760/TextSequence/TextLines/CinematicConditionedTextSequenceLine364/TextLine/DisplayText","We had to flee"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 2 - Winterhome/Content/CinematicBasketPart426/TextSequence/TextLines/CinematicConditionedTextSequenceLine277/TextLine/DisplayText","At least we sent the children"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 2 - Winterhome/Content/CinematicBasketPart426/TextSequence/TextLines/CinematicConditionedTextSequenceLine782/TextLine/DisplayText","With limited space "
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 2 - Winterhome/Content/CinematicBasketPart721/TextSequence/TextLines/CinematicConditionedTextSequenceLine367/TextLine/DisplayText","Even children were left behind"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 2 - Winterhome/Content/CinematicBasketPart721/TextSequence/TextLines/CinematicConditionedTextSequenceLine537/TextLine/DisplayText","With limited space "
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 2 - Winterhome/Content/CinematicBasketPart782/TextSequence/TextLines/CinematicConditionedTextSequenceLine064/TextLine/DisplayText","We saved so many"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 2 - Winterhome/Content/CinematicBasketPart782/TextSequence/TextLines/CinematicConditionedTextSequenceLine639/TextLine/DisplayText","Even with limited space "
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 2 - Winterhome/Content/CinematicBasketPart950/TextSequence/TextLines/CinematicConditionedTextSequenceLine014/TextLine/DisplayText","With limited space "
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 2 - Winterhome/Content/CinematicBasketPart950/TextSequence/TextLines/CinematicConditionedTextSequenceLine395/TextLine/DisplayText","At least we sent some children"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 3 - Winterhome - composite/Content/CinematicBasketPart665/TextSequence/TextLines/CinematicConditionedTextSequenceLine026/TextLine/DisplayText","Propaganda"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 3 - Winterhome - composite/Content/CinematicBasketPart665/TextSequence/TextLines/CinematicConditionedTextSequenceLine093/TextLine/DisplayText","Vigilant Faith Keepers"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 3 - Winterhome - composite/Content/CinematicBasketPart665/TextSequence/TextLines/CinematicConditionedTextSequenceLine130/TextLine/DisplayText","Cannibalism"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 3 - Winterhome - composite/Content/CinematicBasketPart665/TextSequence/TextLines/CinematicConditionedTextSequenceLine144/TextLine/DisplayText","Evening Prayers"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 3 - Winterhome - composite/Content/CinematicBasketPart665/TextSequence/TextLines/CinematicConditionedTextSequenceLine148/TextLine/DisplayText","Many died during Triage"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 3 - Winterhome - composite/Content/CinematicBasketPart665/TextSequence/TextLines/CinematicConditionedTextSequenceLine222/TextLine/DisplayText","Emergency Shifts"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 3 - Winterhome - composite/Content/CinematicBasketPart665/TextSequence/TextLines/CinematicConditionedTextSequenceLine229/TextLine/DisplayText","14 hour workdays"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 3 - Winterhome - composite/Content/CinematicBasketPart665/TextSequence/TextLines/CinematicConditionedTextSequenceLine248/TextLine/DisplayText","Beatings in prisons"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 3 - Winterhome - composite/Content/CinematicBasketPart665/TextSequence/TextLines/CinematicConditionedTextSequenceLine310/TextLine/DisplayText","Countless deaths"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 3 - Winterhome - composite/Content/CinematicBasketPart665/TextSequence/TextLines/CinematicConditionedTextSequenceLine311/TextLine/DisplayText","Sustaining Life"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 3 - Winterhome - composite/Content/CinematicBasketPart665/TextSequence/TextLines/CinematicConditionedTextSequenceLine400/TextLine/DisplayText","Prisons"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 3 - Winterhome - composite/Content/CinematicBasketPart665/TextSequence/TextLines/CinematicConditionedTextSequenceLine503/TextLine/DisplayText","Thin soup"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 3 - Winterhome - composite/Content/CinematicBasketPart665/TextSequence/TextLines/CinematicConditionedTextSequenceLine518/TextLine/DisplayText","Denouncing the infidels"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 3 - Winterhome - composite/Content/CinematicBasketPart665/TextSequence/TextLines/CinematicConditionedTextSequenceLine540/TextLine/DisplayText","Theft"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 3 - Winterhome - composite/Content/CinematicBasketPart665/TextSequence/TextLines/CinematicConditionedTextSequenceLine553/TextLine/DisplayText","Respite in the arms of prostitutes"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 3 - Winterhome - composite/Content/CinematicBasketPart665/TextSequence/TextLines/CinematicConditionedTextSequenceLine578/TextLine/DisplayText","Amputations"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 3 - Winterhome - composite/Content/CinematicBasketPart665/TextSequence/TextLines/CinematicConditionedTextSequenceLine591/TextLine/DisplayText","People spying on each other"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 3 - Winterhome - composite/Content/CinematicBasketPart665/TextSequence/TextLines/CinematicConditionedTextSequenceLine624/TextLine/DisplayText","Masses of sick"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 3 - Winterhome - composite/Content/CinematicBasketPart665/TextSequence/TextLines/CinematicConditionedTextSequenceLine633/TextLine/DisplayText","Bodies used as fertiliser"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 3 - Winterhome - composite/Content/CinematicBasketPart665/TextSequence/TextLines/CinematicConditionedTextSequenceLine651/TextLine/DisplayText","Riots"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 3 - Winterhome - composite/Content/CinematicBasketPart665/TextSequence/TextLines/CinematicConditionedTextSequenceLine670/TextLine/DisplayText","What else could we do..."
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 3 - Winterhome - composite/Content/CinematicBasketPart665/TextSequence/TextLines/CinematicConditionedTextSequenceLine765/TextLine/DisplayText","Work oversight"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 3 - Winterhome - composite/Content/CinematicBasketPart665/TextSequence/TextLines/CinematicConditionedTextSequenceLine840/TextLine/DisplayText","Alcohol soothed our souls"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 3 - Winterhome - composite/Content/CinematicBasketPart665/TextSequence/TextLines/CinematicConditionedTextSequenceLine896/TextLine/DisplayText","Fear"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 3 - Winterhome - composite/Content/CinematicBasketPart665/TextSequence/TextLines/CinematicConditionedTextSequenceLine949/TextLine/DisplayText","Sawdust in our food"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 3 - Winterhome - composite/Content/CinematicBasketPart665/TextSequence/TextLines/CinematicConditionedTextSequenceLine956/TextLine/DisplayText","Executions of public enemies"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 3 - Winterhome - composite/Content/CinematicBasketPart665/TextSequence/TextLines/CinematicConditionedTextSequenceLine963/TextLine/DisplayText","Violent Public Penance"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 3 - Winterhome - composite/Content/CinematicBasketPart665/TextSequence/TextLines/CinematicConditionedTextSequenceLine980/TextLine/DisplayText","Executions of heretics"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 4 - Winterhome/Content/CinematicBasketPart346/TextSequence/TextLines/CinematicConditionedTextSequenceLine077/TextLine/DisplayText","Many died in riots"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 4 - Winterhome/Content/CinematicBasketPart346/TextSequence/TextLines/CinematicConditionedTextSequenceLine850/TextLine/DisplayText","We enforced order"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 4 - Winterhome/Content/CinematicBasketPart536/TextSequence/TextLines/CinematicConditionedTextSequenceLine524/TextLine/DisplayText","Murdered to keep secrets"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 4 - Winterhome/Content/CinematicBasketPart536/TextSequence/TextLines/CinematicConditionedTextSequenceLine866/TextLine/DisplayText","We did the unthinkable"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 4 - Winterhome/Content/CinematicBasketPart658/TextSequence/TextLines/CinematicConditionedTextSequenceLine237/TextLine/DisplayText","We let the panic spread"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 4 - Winterhome/Content/CinematicBasketPart658/TextSequence/TextLines/CinematicConditionedTextSequenceLine569/TextLine/DisplayText","Many ran away in chaos"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 4 - Winterhome/Content/CinematicBasketPart666/TextSequence/TextLines/CinematicConditionedTextSequenceLine076/TextLine/DisplayText","Chaos would undo us"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 4 - Winterhome/Content/CinematicBasketPart666/TextSequence/TextLines/CinematicConditionedTextSequenceLine989/TextLine/DisplayText","But hope kept us together"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 5 - Winterhome/Content/CinematicBasketPart136/TextSequence/TextLines/CinematicConditionedTextSequenceLine484/TextLine/DisplayText","With too little shelter on board"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 5 - Winterhome/Content/CinematicBasketPart136/TextSequence/TextLines/CinematicConditionedTextSequenceLine848/TextLine/DisplayText","We set out ill prepared"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 5 - Winterhome/Content/CinematicBasketPart294/TextSequence/TextLines/CinematicConditionedTextSequenceLine510/TextLine/DisplayText","We were ill prepared"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 5 - Winterhome/Content/CinematicBasketPart294/TextSequence/TextLines/CinematicConditionedTextSequenceLine760/TextLine/DisplayText","With scarce food and shelter"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 5 - Winterhome/Content/CinematicBasketPart311/TextSequence/TextLines/CinematicConditionedTextSequenceLine273/TextLine/DisplayText","Leaving so many behind"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 5 - Winterhome/Content/CinematicBasketPart311/TextSequence/TextLines/CinematicConditionedTextSequenceLine466/TextLine/DisplayText","Finally we set out"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 5 - Winterhome/Content/CinematicBasketPart357/TextSequence/TextLines/CinematicConditionedTextSequenceLine313/TextLine/DisplayText","With scarce food on board"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 5 - Winterhome/Content/CinematicBasketPart357/TextSequence/TextLines/CinematicConditionedTextSequenceLine406/TextLine/DisplayText","We were ill prepared"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 5 - Winterhome/Content/CinematicBasketPart578/TextSequence/TextLines/CinematicConditionedTextSequenceLine166/TextLine/DisplayText","With plenty of supplies"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 5 - Winterhome/Content/CinematicBasketPart578/TextSequence/TextLines/CinematicConditionedTextSequenceLine867/TextLine/DisplayText","Finally we set out"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 6 - Winterhome/Content/CinematicBasketPart400/TextSequence/TextLines/CinematicConditionedTextSequenceLine133/TextLine/DisplayText","Afraid we won't get far"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 6 - Winterhome/Content/CinematicBasketPart400/TextSequence/TextLines/CinematicConditionedTextSequenceLine896/TextLine/DisplayText","With so few engineers"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 6 - Winterhome/Content/CinematicBasketPart810/TextSequence/TextLines/CinematicConditionedTextSequenceLine092/TextLine/DisplayText","Setting out into the unknown again"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 6 - Winterhome/Content/CinematicBasketPart810/TextSequence/TextLines/CinematicConditionedTextSequenceLine816/TextLine/DisplayText","Wary but hopeful"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 6 - Winterhome/Content/CinematicBasketPart816/TextSequence/TextLines/CinematicConditionedTextSequenceLine471/TextLine/DisplayText","Starvation led to unthinkable acts"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 6 - Winterhome/Content/CinematicBasketPart816/TextSequence/TextLines/CinematicConditionedTextSequenceLine968/TextLine/DisplayText","But at least we are alive..."
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 6 - Winterhome/Content/CinematicBasketPart876/TextSequence/TextLines/CinematicConditionedTextSequenceLine133/TextLine/DisplayText","Hope is waning"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 6 - Winterhome/Content/CinematicBasketPart876/TextSequence/TextLines/CinematicConditionedTextSequenceLine591/TextLine/DisplayText","Freezing and eating our dead"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 6 - Winterhome/Content/CinematicBasketPart957/TextSequence/TextLines/CinematicConditionedTextSequenceLine019/TextLine/DisplayText","Scores died of cold and illness"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 6 - Winterhome/Content/CinematicBasketPart957/TextSequence/TextLines/CinematicConditionedTextSequenceLine051/TextLine/DisplayText","At least some are alive..."
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 7 - Winterhome/Content/CinematicBasketPart326/TextSequence/TextLines/CinematicConditionedTextSequenceLine484/TextLine/DisplayText","We pray someone buries"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 7 - Winterhome/Content/CinematicBasketPart326/TextSequence/TextLines/CinematicConditionedTextSequenceLine985/TextLine/DisplayText","The city of Winterhome"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 7 - Winterhome/Content/CinematicBasketPart955/TextSequence/TextLines/CinematicConditionedTextSequenceLine544/TextLine/DisplayText","We pray someone buries"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 7 - Winterhome/Content/CinematicBasketPart955/TextSequence/TextLines/CinematicConditionedTextSequenceLine629/TextLine/DisplayText","Those left in Winterhome"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 7 - Winterhome/Content/CinematicBasketPart977/TextSequence/TextLines/CinematicConditionedTextSequenceLine384/TextLine/DisplayText","We pray someone buries"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 7 - Winterhome/Content/CinematicBasketPart977/TextSequence/TextLines/CinematicConditionedTextSequenceLine958/TextLine/DisplayText","The few left in Winterhome"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 8 - Winterhome/Content/CinematicBasketPart183/TextSequence/TextLines/CinematicConditionedTextSequenceLine430/TextLine/DisplayText","{dreadnoughtPassengers} survivors"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 8 - Winterhome/Content/CinematicBasketPart183/TextSequence/TextLines/CinematicConditionedTextSequenceLine525/TextLine/DisplayText","Dreadnought ""Endurance"""
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 8 - Winterhome/Content/CinematicBasketPart452/TextSequence/TextLines/CinematicConditionedTextSequenceLine120/TextLine/DisplayText","{dreadnoughtPassengers} souls"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 8 - Winterhome/Content/CinematicBasketPart452/TextSequence/TextLines/CinematicConditionedTextSequenceLine916/TextLine/DisplayText","Dreadnought ""Righteous"""
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 8 - Winterhome/Content/CinematicBasketPart958/TextSequence/TextLines/CinematicConditionedTextSequenceLine172/TextLine/DisplayText","Dreadnought ""Resolute"""
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 8 - Winterhome/Content/CinematicBasketPart958/TextSequence/TextLines/CinematicConditionedTextSequenceLine604/TextLine/DisplayText","{dreadnoughtPassengers} citizens"
"Generated/CitizenNeedsConfig/Citizen needs/[Builders] Abolition of privliges/Citizen selection text","Abolition of privileges"
"Generated/CitizenNeedsConfig/Citizen needs/[Builders] Abolition of privliges/Intel description text","Abolition of privileges"
"Generated/CitizenNeedsConfig/Citizen needs/[Builders] Abolition of privliges/Social issues display/SocialIssueDisplay108/Text","""Abolition of Privileges"" resentment"
"Generated/CitizenNeedsConfig/Citizen needs/[Builders] No Factory Inspectorate/Citizen selection text","No Factory Inspectorate"
"Generated/CitizenNeedsConfig/Citizen needs/[Builders] No Factory Inspectorate/Intel description text","No Factory Inspectorate"
"Generated/CitizenNeedsConfig/Citizen needs/[Builders] No Factory Inspectorate/Social issues display/SocialIssueDisplay823/Text","No Factory Inspectorate"
"Generated/CitizenNeedsConfig/Citizen needs/[Builders] No Union/Citizen selection text","No Labour Union"
"Generated/CitizenNeedsConfig/Citizen needs/[Builders] No Union/Intel description text","No Labour Union"
"Generated/CitizenNeedsConfig/Citizen needs/[Builders] No Union/Social issues display/SocialIssueDisplay175/Text","No Labour Union"
"Generated/CitizenNeedsConfig/Citizen needs/[Builders] TwoShift Work modified/Citizen selection text","Working day and night"
"Generated/CitizenNeedsConfig/Citizen needs/[Builders] TwoShift Work modified/Intel description text","Working day and night"
"Generated/CitizenNeedsConfig/Citizen needs/[Builders] TwoShift Work modified/Social issues display/SocialIssueDisplay623/Text","Shift Work Coordination"
"Generated/CitizenNeedsConfig/Citizen needs/[Builders] TwoShift Work/Citizen selection text","Working day and night"
"Generated/CitizenNeedsConfig/Citizen needs/[Builders] TwoShift Work/Intel description text","Working day and night"
"Generated/CitizenNeedsConfig/Citizen needs/[Builders] TwoShift Work/Social issues display/SocialIssueDisplay862/Text","Work on Two Shifts"
"Generated/CitizenNeedsConfig/Citizen needs/[Builders] Work rigors - compensated/Citizen selection text","Long work hours (compensated)"
"Generated/CitizenNeedsConfig/Citizen needs/[Builders] Work rigors - compensated/Intel description text","Long work hours (compensated)"
"Generated/CitizenNeedsConfig/Citizen needs/[Builders] Work rigors - compensated/Social issues display/SocialIssueDisplay873/Text","Overtime work (compensated)"
"Generated/CitizenNeedsConfig/Citizen needs/[Builders] Work rigors/Citizen selection text","Long work hours"
"Generated/CitizenNeedsConfig/Citizen needs/[Builders] Work rigors/Intel description text","Long work hours"
"Generated/CitizenNeedsConfig/Citizen needs/[Builders] Work rigors/Social issues display/SocialIssueDisplay977/Text","Overtime work"
"Generated/CitizenNeedsConfig/Citizen needs/[Extra] Winterhome fear/Social issues display/SocialIssueDisplay241/Text","The Generator is not working"
"Generated/CitizenNeedsConfig/Citizen needs/[Key]Food/Citizen selection text","Hunger"
"Generated/CitizenNeedsConfig/Citizen needs/[Key]Food/Intel description text","Food"
"Generated/CitizenNeedsConfig/Citizen needs/[Key]Food/Social issues display/SocialIssueDisplay063/Text","People are hungry"
"Generated/CitizenNeedsConfig/Citizen needs/[Key]Home temperature I/Citizen selection text","Cold home"
"Generated/CitizenNeedsConfig/Citizen needs/[Key]Home temperature I/Intel description text","Cold homes"
"Generated/CitizenNeedsConfig/Citizen needs/[Key]Home temperature I/Social issues display/SocialIssueDisplay027/Text","Cold at home"
"Generated/CitizenNeedsConfig/Citizen needs/[Key]Home temperature II - its even colder/Citizen selection text","Freezing homes"
"Generated/CitizenNeedsConfig/Citizen needs/[Key]Home temperature II - its even colder/Social issues display/SocialIssueDisplay655/Text","Freezing at home"
"Generated/CitizenNeedsConfig/Citizen needs/[Key]Medical care/Citizen selection text","Sickness"
"Generated/CitizenNeedsConfig/Citizen needs/[Key]Medical care/Display name","Lack of medical care"
"Generated/CitizenNeedsConfig/Citizen needs/[Key]Medical care/Intel description text","Medical care"
"Generated/CitizenNeedsConfig/Citizen needs/[Key]Medical care/Social issues display/SocialIssueDisplay268/Text","Bad healthcare"
"Generated/CitizenNeedsConfig/Citizen needs/[Key]Shelter/Citizen selection text","Lack of shelter"
"Generated/CitizenNeedsConfig/Citizen needs/[Key]Shelter/Intel description text","Shelter"
"Generated/CitizenNeedsConfig/Citizen needs/[Key]Shelter/Social issues display/SocialIssueDisplay194/Text","Lack of shelter"
"Generated/CitizenNeedsConfig/Citizen needs/[Key]Work safety I/Citizen selection text","Dangerous working conditions"
"Generated/CitizenNeedsConfig/Citizen needs/[Key]Work safety I/Display name","Dangerous working conditions"
"Generated/CitizenNeedsConfig/Citizen needs/[Key]Work safety I/Intel description text","Dangerous working conditions"
"Generated/CitizenNeedsConfig/Citizen needs/[Key]Work safety I/Social issues display/SocialIssueDisplay753/Text","Dangerous working conditions"
"Generated/CitizenNeedsConfig/Citizen needs/[Key]Work safety II/Citizen selection text","Deadly working conditions"
"Generated/CitizenNeedsConfig/Citizen needs/[Key]Work safety II/Display name","Deadly working conditions"
"Generated/CitizenNeedsConfig/Citizen needs/[Key]Work safety II/Intel description text","Deadly working conditions"
"Generated/CitizenNeedsConfig/Citizen needs/[Key]Work safety II/Social issues display/SocialIssueDisplay247/Text","Deadly working conditions"
"Generated/CitizenNeedsConfig/Citizen needs/[Key]Work temperature I/Citizen selection text","Cold at work"
"Generated/CitizenNeedsConfig/Citizen needs/[Key]Work temperature I/Intel description text","Cold at work"
"Generated/CitizenNeedsConfig/Citizen needs/[Key]Work temperature I/Social issues display/SocialIssueDisplay731/Text","Cold at work"
"Generated/CitizenNeedsConfig/Citizen needs/[Scenario specific] Generator off/Social issues display/SocialIssueDisplay195/Text","The Generator is on"
"Generated/CitizenNeedsConfig/Citizen needs/[Secondary] Work standarisation/Citizen selection text","Work Standardisation"
"Generated/CitizenNeedsConfig/Citizen needs/[Secondary] Work standarisation/Intel description text","Work Standardisation"
"Generated/CitizenNeedsConfig/Citizen needs/[Secondary] Work standarisation/Social issues display/SocialIssueDisplay899/Text","Work Standardisation"
"Generated/CitizenNeedsConfig/Citizen needs/[Secondary]Agreement for reforms/Social issues display/SocialIssueDisplay205/Text","1 × Controversial law"
"Generated/CitizenNeedsConfig/Citizen needs/[Secondary]Cannibalism/Social issues display/SocialIssueDisplay005/Text","Cannibalism"
"Generated/CitizenNeedsConfig/Citizen needs/[Secondary]Comfortable Recovery/Intel description text","Overcrowded Medical Posts"
"Generated/CitizenNeedsConfig/Citizen needs/[Secondary]Comfortable Recovery/Social issues display/SocialIssueDisplay933/Text","Overcrowded medical facilities"
"Generated/CitizenNeedsConfig/Citizen needs/[Secondary]Corpse disposal/Citizen selection text","Bodies in the streets"
"Generated/CitizenNeedsConfig/Citizen needs/[Secondary]Corpse disposal/Intel description text","Bodies in the streets"
"Generated/CitizenNeedsConfig/Citizen needs/[Secondary]Corpse disposal/Social issues display/SocialIssueDisplay865/Text","Corpse disposal"
"Generated/CitizenNeedsConfig/Citizen needs/[Secondary]Decent food/Citizen selection text","Poor food quality"
"Generated/CitizenNeedsConfig/Citizen needs/[Secondary]Decent food/Intel description text","Poor food quality"
"Generated/CitizenNeedsConfig/Citizen needs/[Secondary]Decent food/Social issues display/SocialIssueDisplay886/Text","Bad food"
"Generated/CitizenNeedsConfig/Citizen needs/[Secondary]Emergency Shift/Citizen selection text","Working day and night"
"Generated/CitizenNeedsConfig/Citizen needs/[Secondary]Emergency Shift/Intel description text","Working day and night"
"Generated/CitizenNeedsConfig/Citizen needs/[Secondary]Emergency Shift/Social issues display/SocialIssueDisplay242/Text","Emergency Shift"
"Generated/CitizenNeedsConfig/Citizen needs/[Secondary]Prisoners running free/Social issues display/SocialIssueDisplay690/Text","Prisoners running free"
"Generated/CitizenNeedsConfig/Citizen needs/[Secondary]Work rigors/Citizen selection text","Long work hours"
"Generated/CitizenNeedsConfig/Citizen needs/[Secondary]Work rigors/Intel description text","Long work hours"
"Generated/CitizenNeedsConfig/Citizen needs/[Secondary]Work rigors/Social issues display/SocialIssueDisplay987/Text","Overtime work"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Abel to duel/Text","Right to duel"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Building of faith destroyed/Text","× Building of Faith destroyed"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Building of order destroyed/Text","× Building of Order destroyed"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Captains message/Text","× Captain's Words"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Ceremonial Service/Text","× Ceremonial Service"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Controversial Law/Text","× Controversial law"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Controversial decision/Text","× Unpopular decision"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Desirable decision/Text","× Desirable decision"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Disarable Law/Text","× Desirable law"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Dispersed used/Text","× People forcibly dispersed "
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Disputes about supplies/Text","× Disputes about supplies"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Duel happend/Text","× Duel"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Egzecution/Text","× Execution"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Emergancy shift - for the storm/Text","|#color=4ac5e8|Emergency Shift – storm preparation"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Emergancy shift/Text","× Emergency Shift"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Evening pf prayes/Text","× Evening Prayers"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Faith keepers/Text","Faith Keepers"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Fighting arena/Text","Living near a Fighting Arena"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Guard killed/Text","× Guard killed"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Hard work rigor/Text","Overtime work"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Living near Guard station/Text","Living near a Guard Station"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Living near temple/Text","Living near the Temple"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Morning Procession/Text","× Nighttime procession"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/No reaction to stealing/Text","× Theft ignored"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Patrol/Text","× Guards on patrol"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/People ignored/Text","× People ignored"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/People request ignored/Text","× Request ignored"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Promise broken/Text","× Promise broken"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Propaganda ability/Text","× Propaganda - Flyers"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Public Penance/Text","× Public Penance"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Public house - house of joy/Text","House of Pleasure"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Public house/Text","Public House"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Round up/Text","× Roundup used"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Sermon/Text","× Sermon"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Theft in the City/Text","× Theft"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Triage/Text","× Triage used"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/[Builders] After-Hours Equipment Maintenance/Text","After-Hours Equipment Maintenance"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/[Builders] Comfortable quarters/Text","Comfortable Quarters"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/[Builders] Construction site explosion/Text","Construction site explosion"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/[Builders] Crowded quarters/Text","Crowded Quarters"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/[Builders] Drunk on the job/Text","Drinking on the job"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/[Builders] Extended Shify - no food for compensations/Text","Emergency Shift (uncompensated)"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/[Builders] GENERAL STRIKE Dispersed/Text","General strike broken"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/[Builders] Gruel/Text","People eating gruel"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/[Builders] Macabre discovery/Text","Macabre discovery"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/[Builders] Militia built/Text","Militia established"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/[Builders] Militia used/Text","Militia patrol"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/[Builders] Morgue - bodies not sent/Text","Rotting bodies in the Morgue"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/[Builders] No factory inspectorate/Text","No Factory Inspectorate"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/[Builders] No union/Text","No Labour Union"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/[Builders] Public house (no booze)/Text","Public House (dry)"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/[Builders] Round up/Text","× Roundup used"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/[Builders] STRIKE Dispersed/Text","Strike broken"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/[Builders] Strike/Text","Strike"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/[Builders] TERROR/Text","Daily Execution"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/[Builders] Work accident/Text","Work accident"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/[Builders] Work rigos exploitation/Text","Cancelling Short Shifts"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/[Builders] Workers Brew/Text","Builders' Brew"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/[Builders] Working near Security Outpost/Text","Working near Security Outpost"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/[Refugees] Coming lords/Text","× Coming of the lords"
"Generated/CitizenNeedsConfig/Discontent/Display name","Discontent"
"Generated/CitizenNeedsConfig/Discontent/Need discontent below threshold name","unknown"
"Generated/CitizenNeedsConfig/Discontent/No discontent description","People are content"
"Generated/ComponentSets/Component sets/Building/Components/AppearanceOverlayComponentTemplate455/Additional overlay states/AppearanceOverlayState226/Overlays/AppearanceOverlayStatusIndicator823/Description","No Security Outpost nearby"
"Generated/ComponentSets/Component sets/Building/Components/AppearanceOverlayComponentTemplate455/Additional overlay states/AppearanceOverlayState226/Overlays/AppearanceOverlayStatusIndicator823/Text","No Security Outpost nearby"
"Generated/ComponentSets/Component sets/Building/Components/AppearanceOverlayComponentTemplate455/Additional overlay states/AppearanceOverlayState306/Overlays/AppearanceOverlayStatusIndicator910/Description","Work stopped due to an emergency."
"Generated/ComponentSets/Component sets/Building/Components/AppearanceOverlayComponentTemplate455/Additional overlay states/AppearanceOverlayState306/Overlays/AppearanceOverlayStatusIndicator910/Text","Work stopped due to an emergency"
"Generated/ComponentSets/Component sets/Building/Components/AppearanceOverlayComponentTemplate455/Additional overlay states/AppearanceOverlayState670/Overlays/AppearanceOverlayStatusIndicator972/Description","You gave everybody a day off"
"Generated/ComponentSets/Component sets/Building/Components/AppearanceOverlayComponentTemplate455/Additional overlay states/AppearanceOverlayState670/Overlays/AppearanceOverlayStatusIndicator972/Text","You gave everybody a day off"
"Generated/ComponentSets/Component sets/Building/Components/AppearanceOverlayComponentTemplate455/Additional overlay states/AppearanceOverlayState679/Overlays/AppearanceOverlayStatusIndicator446/Description","You promised to improve work safety."
"Generated/ComponentSets/Component sets/Building/Components/AppearanceOverlayComponentTemplate455/Additional overlay states/AppearanceOverlayState679/Overlays/AppearanceOverlayStatusIndicator446/Text","You promised to improve work safety."
"Generated/ComponentSets/Component sets/Building/Components/AppearanceOverlayComponentTemplate455/Additional overlay states/AppearanceOverlayState831/Overlays/AppearanceOverlayStatusIndicator726/Description","Work stopped due to an emergency"
"Generated/ComponentSets/Component sets/Building/Components/AppearanceOverlayComponentTemplate455/Additional overlay states/AppearanceOverlayState831/Overlays/AppearanceOverlayStatusIndicator726/Text","Work stopped due to an emergency"
"Generated/ComponentSets/Component sets/ResidentalBuilding/Components/AppearanceOverlayComponentTemplate617/Overlay groups/TemperatureWarning/Overlay states/AppearanceOverlayState227/Overlays/AppearanceOverlayStatusIndicator233/Description","Freezing"
"Generated/ComponentSets/Component sets/ResidentalBuilding/Components/AppearanceOverlayComponentTemplate617/Overlay groups/TemperatureWarning/Overlay states/AppearanceOverlayState227/Overlays/AppearanceOverlayStatusIndicator233/Text","Freezing"
"Generated/ComponentSets/Component sets/ResidentalBuilding/Components/AppearanceOverlayComponentTemplate617/Overlay groups/TemperatureWarning/Overlay states/AppearanceOverlayState644/Overlays/AppearanceOverlayStatusIndicator459/Description","Very cold"
"Generated/ComponentSets/Component sets/ResidentalBuilding/Components/AppearanceOverlayComponentTemplate617/Overlay groups/TemperatureWarning/Overlay states/AppearanceOverlayState644/Overlays/AppearanceOverlayStatusIndicator459/Text","Very cold"
"Generated/ComponentSets/Component sets/ResourceSource/Components/AppearanceOverlayComponentTemplate367/Additional overlay states/AppearanceOverlayState792/Overlays/AppearanceOverlayStatusIndicator313/Description","People trapped under the ruins."
"Generated/ComponentSets/Component sets/ResourceSource/Components/AppearanceOverlayComponentTemplate367/Additional overlay states/AppearanceOverlayState792/Overlays/AppearanceOverlayStatusIndicator313/Text","People trapped under the ruins"
"Generated/ComponentSets/Component sets/WorkplaceBuilding/Components/AppearanceOverlayComponentTemplate365/Overlay groups/TemperatureWarning/Overlay states/AppearanceOverlayState032/Overlays/AppearanceOverlayStatusIndicator911/Description","Very cold"
"Generated/ComponentSets/Component sets/WorkplaceBuilding/Components/AppearanceOverlayComponentTemplate365/Overlay groups/TemperatureWarning/Overlay states/AppearanceOverlayState032/Overlays/AppearanceOverlayStatusIndicator911/Text","Very cold"
"Generated/ComponentSets/Component sets/WorkplaceBuilding/Components/AppearanceOverlayComponentTemplate365/Overlay groups/TemperatureWarning/Overlay states/AppearanceOverlayState317/Overlays/AppearanceOverlayStatusIndicator181/Description","Freezing"
"Generated/ComponentSets/Component sets/WorkplaceBuilding/Components/AppearanceOverlayComponentTemplate365/Overlay groups/TemperatureWarning/Overlay states/AppearanceOverlayState317/Overlays/AppearanceOverlayStatusIndicator181/Text","Freezing"
"Generated/ComponentSets/Component sets/WorkplaceResourceSource/Components/AppearanceOverlayComponentTemplate218/Overlay groups/TemperatureWarning/Overlay states/AppearanceOverlayState751/Overlays/AppearanceOverlayStatusIndicator008/Description","Very cold"
"Generated/ComponentSets/Component sets/WorkplaceResourceSource/Components/AppearanceOverlayComponentTemplate218/Overlay groups/TemperatureWarning/Overlay states/AppearanceOverlayState751/Overlays/AppearanceOverlayStatusIndicator008/Text","Very cold"
"Generated/ComponentSets/Component sets/WorkplaceResourceSource/Components/AppearanceOverlayComponentTemplate218/Overlay groups/TemperatureWarning/Overlay states/AppearanceOverlayState960/Overlays/AppearanceOverlayStatusIndicator610/Description","Freezing"
"Generated/ComponentSets/Component sets/WorkplaceResourceSource/Components/AppearanceOverlayComponentTemplate218/Overlay groups/TemperatureWarning/Overlay states/AppearanceOverlayState960/Overlays/AppearanceOverlayStatusIndicator610/Text","Freezing"
"Generated/DiaryConfig/Diary items/BrokenSeal/Description","The faithful will help us find sources of discord and protect our city."
"Generated/DiaryConfig/Diary items/BrokenSeal/Empty text","Our faithful haven't brought any wickedness to light yet."
"Generated/DiaryConfig/Diary items/BrokenSeal/Entries/Discontent/Random texts/522","Someone was spreading hateful lies about you, Captain. We took care of him."
"Generated/DiaryConfig/Diary items/BrokenSeal/Entries/Discontent/Text","|#color=3A9FB1|Discontent fell"
"Generated/DiaryConfig/Diary items/BrokenSeal/Entries/Londoners/Random texts/859","We were tipped off about a man preparing to go to London to find his daughter. We convinced him it would be impossible."
"Generated/DiaryConfig/Diary items/BrokenSeal/Entries/Londoners/Random texts/916","We were informed about a group of people who were planning to leave. We've dealt with them."
"Generated/DiaryConfig/Diary items/BrokenSeal/Entries/Londoners/Text","|#color=3A9FB1|Converted: {number} Londoners"
"Generated/DiaryConfig/Diary items/BrokenSeal/Entries/Stealing/Random texts/225","We found a cache of food hidden under the snow, probably by someone preparing to escape."
"Generated/DiaryConfig/Diary items/BrokenSeal/Entries/Stealing/Random texts/772","We learnt of a woman stockpiling food she'd stolen from her co-workers."
"Generated/DiaryConfig/Diary items/BrokenSeal/Entries/Stealing/Random texts/806","A man caught stealing food told us it was for his grandchildren, but he's living alone."
"Generated/DiaryConfig/Diary items/BrokenSeal/Entries/Stealing/Text","|#color=3A9FB1|Retrieved: {food}"
"Generated/DiaryConfig/Diary items/BrokenSeal/Title","Righteous Denunciation"
"Generated/DiaryConfig/Diary items/WorkersIdeas/Empty text","There are no ideas from workers"
"Generated/DiaryConfig/Diary items/WorkersIdeas/Entries/Afternoon tea (approved)/Random texts/858","Serve afternoon tea to workers, not just engineers!"
"Generated/DiaryConfig/Diary items/WorkersIdeas/Entries/Afternoon tea (approved)/Text","|#color=218F26|APPROVED"
"Generated/DiaryConfig/Diary items/WorkersIdeas/Entries/Afternoon tea (rejected)/Random texts/379","Serve afternoon tea to workers, not just engineers!"
"Generated/DiaryConfig/Diary items/WorkersIdeas/Entries/Afternoon tea (rejected)/Text","|#color=E60005|REJECTED"
"Generated/DiaryConfig/Diary items/WorkersIdeas/Entries/Alternative design (approved)/Random texts/176","Adopt a redesign of joints used in scaffolding and formwork proposed by one of construction site workers."
"Generated/DiaryConfig/Diary items/WorkersIdeas/Entries/Alternative design (approved)/Text","|#color=218F26|APPROVED"
"Generated/DiaryConfig/Diary items/WorkersIdeas/Entries/Alternative design (rejected)/Random texts/338","Adopt a redesign of joints used in scaffolding and formwork proposed by one of construction site workers."
"Generated/DiaryConfig/Diary items/WorkersIdeas/Entries/Alternative design (rejected)/Text","|#color=E60005|REJECTED"
"Generated/DiaryConfig/Diary items/WorkersIdeas/Entries/Bath house (approved)/Random texts/585","We need a bath house."
"Generated/DiaryConfig/Diary items/WorkersIdeas/Entries/Bath house (approved)/Text","|#color=218F26|APPROVED"
"Generated/DiaryConfig/Diary items/WorkersIdeas/Entries/Bath house (rejected)/Random texts/634","We need a bath house."
"Generated/DiaryConfig/Diary items/WorkersIdeas/Entries/Bath house (rejected)/Text","|#color=E60005|REJECTED"
"Generated/DiaryConfig/Diary items/WorkersIdeas/Entries/Care house (approved)/Random texts/889","We should build a care house to tend to our gravely ill and disabled comrades."
"Generated/DiaryConfig/Diary items/WorkersIdeas/Entries/Care house (approved)/Text","|#color=218F26|APPROVED"
"Generated/DiaryConfig/Diary items/WorkersIdeas/Entries/Care house (rejected)/Random texts/819","We should build a care house to tend to our gravely ill and disabled comrades."
"Generated/DiaryConfig/Diary items/WorkersIdeas/Entries/Care house (rejected)/Text","|#color=E60005|REJECTED"
"Generated/DiaryConfig/Diary items/WorkersIdeas/Entries/Comfortable quarters (approved)/Random texts/002","We're piled up like animals! Reduce the number of people living in each tent."
"Generated/DiaryConfig/Diary items/WorkersIdeas/Entries/Comfortable quarters (approved)/Text","|#color=218F26|APPROVED"
"Generated/DiaryConfig/Diary items/WorkersIdeas/Entries/Comfortable quarters (rejected)/Random texts/058","We're piled up like animals! Reduce the number of people living in each tent."
"Generated/DiaryConfig/Diary items/WorkersIdeas/Entries/Comfortable quarters (rejected)/Text","|#color=E60005|REJECTED"
"Generated/DiaryConfig/Diary items/WorkersIdeas/Entries/Good ol Aunt Sally/Random texts/256","Let workers take part in an after-hours Aunt Sally tournament."
"Generated/DiaryConfig/Diary items/WorkersIdeas/Entries/Good ol Aunt Sally/Text","|#color=218F26|CARRIED"
"Generated/DiaryConfig/Diary items/WorkersIdeas/Entries/Hearty meals (approved)/Random texts/379","We are working hard, we deserve better food!"
"Generated/DiaryConfig/Diary items/WorkersIdeas/Entries/Hearty meals (approved)/Text","|#color=218F26|APPROVED"
"Generated/DiaryConfig/Diary items/WorkersIdeas/Entries/Hearty meals (rejected)/Random texts/033","We are working hard, we deserve better food!"
"Generated/DiaryConfig/Diary items/WorkersIdeas/Entries/Hearty meals (rejected)/Text","|#color=E60005|REJECTED"
"Generated/DiaryConfig/Diary items/WorkersIdeas/Entries/Never forget (approved)/Random texts/675","Give everyone a day off to honor the killed workers on the anniversary of Edinburgh Bread Riots."
"Generated/DiaryConfig/Diary items/WorkersIdeas/Entries/Never forget (approved)/Text","|#color=218F26|APPROVED"
"Generated/DiaryConfig/Diary items/WorkersIdeas/Entries/Never forget (rejected)/Random texts/261","Give everyone a day off to honor the killed workers on the anniversary of Edinburgh Bread Riots."
"Generated/DiaryConfig/Diary items/WorkersIdeas/Entries/Never forget (rejected)/Text","|#color=E60005|REJECTED"
"Generated/DiaryConfig/Diary items/WorkersIdeas/Entries/No more soup (approved)/Random texts/391","Stop feeding people gruel and ensure that everyone has standard meals for some time."
"Generated/DiaryConfig/Diary items/WorkersIdeas/Entries/No more soup (approved)/Text","|#color=218F26|APPROVED"
"Generated/DiaryConfig/Diary items/WorkersIdeas/Entries/No more soup (rejected)/Random texts/978","Stop feeding people gruel and ensure that everyone has standard meals for some time."
"Generated/DiaryConfig/Diary items/WorkersIdeas/Entries/No more soup (rejected)/Text","|#color=E60005|REJECTED"
"Generated/DiaryConfig/Diary items/WorkersIdeas/Entries/Opiate of the masses (approved)/Random texts/097","Ban religious services as a tool of controlling the minds of workers."
"Generated/DiaryConfig/Diary items/WorkersIdeas/Entries/Opiate of the masses (approved)/Text","|#color=218F26|APPROVED"
"Generated/DiaryConfig/Diary items/WorkersIdeas/Entries/Opiate of the masses (rejected)/Random texts/821","Ban religious services as a tool of controlling the minds of workers."
"Generated/DiaryConfig/Diary items/WorkersIdeas/Entries/Opiate of the masses (rejected)/Text","|#color=E60005|REJECTED"
"Generated/DiaryConfig/Diary items/WorkersIdeas/Entries/Public house (approved)/Random texts/731","It’d be nice to have a pub where we could unwind after a hard day's work."
"Generated/DiaryConfig/Diary items/WorkersIdeas/Entries/Public house (approved)/Text","|#color=218F26|APPROVED"
"Generated/DiaryConfig/Diary items/WorkersIdeas/Entries/Public house (rejected)/Random texts/652","It’d be nice to have a pub where we could unwind after a hard day's work."
"Generated/DiaryConfig/Diary items/WorkersIdeas/Entries/Public house (rejected)/Text","|#color=E60005|REJECTED"
"Generated/DiaryConfig/Diary items/WorkersIdeas/Entries/Random/Random texts/029","Some bastard keeps stealing my hammer. All tools should be engraved with owners' names!"
"Generated/DiaryConfig/Diary items/WorkersIdeas/Entries/Random/Random texts/066","Let's set up a cricket field and hold the Northern Championship!"
"Generated/DiaryConfig/Diary items/WorkersIdeas/Entries/Random/Random texts/078","Some proposals are hard to understand. We need a committee for evaluating new ideas."
"Generated/DiaryConfig/Diary items/WorkersIdeas/Entries/Random/Random texts/088","We are all equal. Let's address each other as brothers and sisters."
"Generated/DiaryConfig/Diary items/WorkersIdeas/Entries/Random/Random texts/094","It's so cold at night. We need more blankets!"
"Generated/DiaryConfig/Diary items/WorkersIdeas/Entries/Random/Random texts/212","All positions should be filled by lot. Everyone deserves a chance."
"Generated/DiaryConfig/Diary items/WorkersIdeas/Entries/Random/Random texts/225","All telegrams from London must be published. We need to know the truth."
"Generated/DiaryConfig/Diary items/WorkersIdeas/Entries/Random/Random texts/246","I think it's time for a change. Let's hold elections and choose a new boss."
"Generated/DiaryConfig/Diary items/WorkersIdeas/Entries/Random/Random texts/312","It's my birthday! Apple charlotte for everybody!"
"Generated/DiaryConfig/Diary items/WorkersIdeas/Entries/Random/Random texts/340","The best workers should be rewarded with days off. This will motivate everyone!"
"Generated/DiaryConfig/Diary items/WorkersIdeas/Entries/Random/Random texts/346","There's nothing to do after hours. Ask London to send us the Sanger circus troupe."
"Generated/DiaryConfig/Diary items/WorkersIdeas/Entries/Random/Random texts/367","Equality means equal representation. Half of the workers' representatives should be women."
"Generated/DiaryConfig/Diary items/WorkersIdeas/Entries/Random/Random texts/419","Can we get one of these fancy automatons to do the heavy lifting?"
"Generated/DiaryConfig/Diary items/WorkersIdeas/Entries/Random/Random texts/653","All construction workers should eat cod liver to protect themselves from toxins."
"Generated/DiaryConfig/Diary items/WorkersIdeas/Entries/Random/Random texts/833","Fitters have the most responsible job. Raise their salaries."
"Generated/DiaryConfig/Diary items/WorkersIdeas/Entries/Random/Random texts/846","All foremen should be appointed by vote. Democratic mandate will raise their authority."
"Generated/DiaryConfig/Diary items/WorkersIdeas/Entries/Random/Random texts/880","Let's organise a lottery and send the winners on a vacation to England."
"Generated/DiaryConfig/Diary items/WorkersIdeas/Entries/Random/Random texts/902","It's so bloody cold! Drinking gin on the job must be allowed."
"Generated/DiaryConfig/Diary items/WorkersIdeas/Entries/Random/Random texts/910","Working after hours is exhausting. Double the overtime pay!"
"Generated/DiaryConfig/Diary items/WorkersIdeas/Entries/Random/Random texts/950","Welding is hard work. Give extra rations to all welders."
"Generated/DiaryConfig/Diary items/WorkersIdeas/Entries/Random/Text","|#color=E60005|VOTED DOWN"
"Generated/DiaryConfig/Diary items/WorkersIdeas/Entries/Short shift (approved)/Random texts/975","Shorten our hours to prolong our lives! Introduce the eight-hour day!"
"Generated/DiaryConfig/Diary items/WorkersIdeas/Entries/Short shift (approved)/Text","|#color=218F26|APPROVED"
"Generated/DiaryConfig/Diary items/WorkersIdeas/Entries/Short shift (rejected)/Random texts/622","Shorten our hours to prolong our lives! Introduce the eight-hour day!"
"Generated/DiaryConfig/Diary items/WorkersIdeas/Entries/Short shift (rejected)/Text","|#color=E60005|REJECTED"
"Generated/DiaryConfig/Diary items/WorkersIdeas/Entries/We can do it/Random texts/842","A worker wants to give inspirational speeches to members of the councils."
"Generated/DiaryConfig/Diary items/WorkersIdeas/Entries/We can do it/Text","|#color=218F26|CARRIED"
"Generated/DiaryConfig/Diary items/WorkersIdeas/Title","Workers' ideas"
"Generated/DilemmasConfig/Categories/Accident/Displayed name","Accident"
"Generated/DilemmasConfig/Categories/Book of rules/Displayed name","Book of Laws"
"Generated/DilemmasConfig/Categories/Manifestation/Displayed name","Protest"
"Generated/DilemmasConfig/Categories/Society/Displayed name","Society"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part1)/Arc subtitle text","Alternative Food Source"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part1)/Choices/Banish/Description","This person will leave the city forever. Hope will fall."
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part1)/Choices/Banish/Text","Banish him"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part1)/Choices/Ignore/Description","5 starving people will be fed. Discontent will rise."
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part1)/Choices/Ignore/Text","Let him go"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part1)/Choices/Prison/Description","This person will be put in Prison."
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part1)/Choices/Prison/Text","Imprison him"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part1)/Choices/Public penance/Description","Public Penance will be used. This person might get hurt."
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part1)/Choices/Public penance/Text","Make him repent"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part1)/Description","Sir, a man carrying a tightly wrapped package under his coat raised our suspicions. The package turned out to be full of meat. After some questioning, he admitted to cutting up a dead body.</n></n>He says he won't let his family starve to death, no matter the cost. What should we do with this cannibal?"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part1)/Displayed name","Broken taboo"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part2)/Arc subtitle text","Alternative Food Source"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part2)/Choices/Banish/Description","{NumberOfPeople} people will leave the city forever. Hope will fall."
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part2)/Choices/Banish/Text","Banish them"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part2)/Choices/Ignore/Description","Discontent will rise. Hope will rise slightly."
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part2)/Choices/Ignore/Text","Let them be"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part2)/Choices/Prison/Description","{NumberOfPeople} people will be put in Prison."
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part2)/Choices/Prison/Text","Imprison them"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part2)/Choices/Public penance/Description","Public Penance will be used on {NumberOfPeople} people. They may get hurt."
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part2)/Choices/Public penance/Text","Make them repent"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part2)/Description","Sir, several families have followed the example of the man who stole and cooked a body. They say they don't want to starve to death like so many others did, and if this is what it takes then so be it.</n></n>What should we do with these cannibals?"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part2)/Displayed name","Desperate solution"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part3)/Arc subtitle text","Alternative Food Source"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part3)/Choices/Faith Keepers/Description","A new law will be available: Alternative Food Source. "
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part3)/Choices/Faith Keepers/Text","Send the Faith Keepers to calm them down"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part3)/Choices/Guards/Description","A new law will be available: Alternative Food Source. "
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part3)/Choices/Guards/Text","Send guards to calm them down"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part3)/Choices/Quest - alternative/Description","A new law will be available: Alternative Food Source. Discontent will rise."
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part3)/Choices/Quest - alternative/Text","We must eat to survive"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part3)/Choices/Quest - food/Description","You'll have 3 days to feed {starving_people} starving people."
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part3)/Choices/Quest - food/Text","I'll end the starvation soon"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part3)/Description","Sir, groups of starving people are storming the houses of cannibals, whether to punish them or to get some meat, we don't know.</n></n>It's a dark hour for our city and its citizens. We have to do something about the current situation and the hunger problem."
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part3)/Displayed name","Hunger riots"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part4)/Arc subtitle text","Alternative Food Source"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part4)/Choices/Force - faith/Description","Hope will fall"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part4)/Choices/Force - faith/Text","Force them to stay"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part4)/Choices/Force - order/Description","Hope will fall"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part4)/Choices/Force - order/Text","Force them to stay"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part4)/Choices/Ignore/Description","{NumberOfPeople} will leave the city forever. Discontent will rise."
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part4)/Choices/Ignore/Text","Let them go"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part4)/Description","Sir, a group of our people has come to say their goodbyes. They're leaving the city. They say that the death that awaits them in the wastes is preferable to what's happening here – they refuse to live alongside people who eat human flesh any longer.</n></n>What should we do with them?"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part4)/Displayed name","Without us"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Health] E: Protest/Arc subtitle text","Healthcare Problem"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Health] E: Protest/Choices/Not now-default/Description","Discontent will rise greatly"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Health] E: Protest/Choices/Not now-default/Text","I won't address this right now"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Health] E: Protest/Choices/Not now-strikes/Description","Discontent will rise greatly. Strike risk will rise wherever sick people work."
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Health] E: Protest/Choices/Not now-strikes/Text","I won't address this right now"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Health] E: Protest/Choices/[Disperse] Agressive/Description","People may get hurt"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Health] E: Protest/Choices/[Disperse] Agressive/Disabled text","Requires People's Militia or Security Outpost"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Health] E: Protest/Choices/[Disperse] Agressive/Text","Get back to work!"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Health] E: Protest/Choices/[Quest] Facility - Infirmary/Description","You'll have 2 days to build it"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Health] E: Protest/Choices/[Quest] Facility - Infirmary/Text","I'll open an Infirmary right away"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Health] E: Protest/Description","Sir, an angry crowd has gathered to protest against the deplorable state of our healthcare. Many of our workers have been ill for a long time, with no help in sight. They demand a new Infirmary|#if strike| and might go on strike if you don't open it|#endif|."
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Health] E: Protest/Displayed name","People die in the street!"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Health] S: Assembly/Arc subtitle text","Healthcare Problem"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Health] S: Assembly/Choices/Not now-default/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Health] S: Assembly/Choices/Not now-default/Text","I won't address this right now"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Health] S: Assembly/Choices/Not now-strikes/Description","Discontent will rise. Strike risk will rise wherever sick people work."
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Health] S: Assembly/Choices/Not now-strikes/Text","I won't address this right now"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Health] S: Assembly/Choices/[Disperse] Agressive/Disabled text","Requires People's Militia or Security Outpost"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Health] S: Assembly/Choices/[Disperse] Agressive/Text","Get back to work!"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Health] S: Assembly/Choices/[Quest] Facility - Infirmary/Description","You'll have 2 days to build it."
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Health] S: Assembly/Choices/[Quest] Facility - Infirmary/Text","I'll open an Infirmary right away"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Health] S: Assembly/Choices/[Quest] Facility - MP/Description","You'll have 2 days to build it."
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Health] S: Assembly/Choices/[Quest] Facility - MP/Text","I'll open a Medical Post right away"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Health] S: Assembly/Choices/[Quest]Places/Description","You'll have 3 days to admit one third of the sick to treatment."
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Health] S: Assembly/Choices/[Quest]Places/Text","I promise the sick will be treated"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Health] S: Assembly/Description","Sir, our people gathered to protest the lack of health facilities.</n></n>The number of untreated sick keeps rising, but you seem to ignore the problem. People demand that you take action|#if strike| and might go on strike if you don't do it|#endif|."
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Health] S: Assembly/Displayed name","The sick need treatment"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Health] S: Assembly/Type text","Peaceful gathering"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Health] S: CTA/Arc subtitle text","Healthcare Problem"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Health] S: CTA/Choices/Not now-default/Description","Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Health] S: CTA/Choices/Not now-default/Text","I won't address this right now"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Health] S: CTA/Choices/Not now-strikes/Description","Discontent will rise. Strike risk will rise wherever sick people work."
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Health] S: CTA/Choices/Not now-strikes/Text","I won't address this right now"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Health] S: CTA/Choices/[Quest] Facility - Infirmary/Description","You'll have 4 days to build it"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Health] S: CTA/Choices/[Quest] Facility - Infirmary/Text","I will open a new Infirmary"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Health] S: CTA/Choices/[Quest] Facility - MP/Description","You'll have 3 days to build it"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Health] S: CTA/Choices/[Quest] Facility - MP/Text","I will open a new Medical Post"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Health] S: CTA/Choices/[Quest]Places/Description","You'll have 3 days to admit one third of the sick to treatment"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Health] S: CTA/Choices/[Quest]Places/Text","I promise the sick will be treated"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Health] S: CTA/Description","Sir, some of our employees are concerned about the rising number of untreated sick. They're asking you to address the problem|#if strike| and might go on strike if you don't do it|#endif|."
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Health] S: CTA/Displayed name","More sickbeds needed"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[No food] E: Protest/Arc subtitle text","Food Problem"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[No food] E: Protest/Choices/Not now-default/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[No food] E: Protest/Choices/Not now-default/Text","I won't address this right now"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[No food] E: Protest/Choices/Not now-strike/Description","Discontent will rise. Strike risk will rise in all workplaces."
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[No food] E: Protest/Choices/Not now-strike/Text","I won't address this right now"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[No food] E: Protest/Choices/[Disperse] Agressive/Description","People may get hurt"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[No food] E: Protest/Choices/[Disperse] Agressive/Disabled text","Requires People's Militia or Security Outpost"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[No food] E: Protest/Choices/[Disperse] Agressive/Text","Get back to work!"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[No food] E: Protest/Choices/[Quest Hard] Promise/Description","You'll have 2 days to feed everyone and stockpile {count} Food Rations."
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[No food] E: Protest/Choices/[Quest Hard] Promise/Text","Let's feed them and stockpile some food"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[No food] E: Protest/Choices/[Quest] Promise food/Description","You'll have 2 days to feed everyone and provide a new source of Raw Food."
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[No food] E: Protest/Choices/[Quest] Promise food/Text","Let's feed them and increase the food supply"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[No food] E: Protest/Description","Sir, our people are protesting! They're hungry and scared. Their friends are starving and some of them have died. They demand food – now!|#if strike| They'll go on strike if you ignore them.|#endif|"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[No food] E: Protest/Displayed name","Starving and angry"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[No food] E: Protest/Type text","Protest"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[No food] S: CTA/Arc subtitle text","Food Problem"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[No food] S: CTA/Choices/Not now-default/Description","Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[No food] S: CTA/Choices/Not now-default/Text","I won't address this right now"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[No food] S: CTA/Choices/Not now-strike/Description","Discontent will rise slightly. Strike risk will rise in all workplaces."
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[No food] S: CTA/Choices/Not now-strike/Text","I won't address this right now"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[No food] S: CTA/Choices/[Quest Hard] Promise/Description","You'll have 3 days to feed everyone and stockpile {count} Food Rations."
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[No food] S: CTA/Choices/[Quest Hard] Promise/Text","Let's feed them and stockpile some food"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[No food] S: CTA/Choices/[Quest]Yes/Description","You'll have 3 days to feed everyone."
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[No food] S: CTA/Choices/[Quest]Yes/Text","Let's feed them"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[No food] S: CTA/Description","Sir, some of our people are here to talk about the lack of food. They've been hungry for days now and they fear that soon they'll begin to starve. They want you to do something|#if strike| and might go on strike if you don't|#endif|.  "
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[No food] S: CTA/Displayed name","People are hungry"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[No shelter] E: Protest/Arc subtitle text","Housing Problem"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[No shelter] E: Protest/Choices/Not now-default/Description","Discontent will rise greatly"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[No shelter] E: Protest/Choices/Not now-default/Text","I won't address this right now"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[No shelter] E: Protest/Choices/Not now-strike/Description","Discontent will rise greatly. Strike risk will rise in all workplaces."
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[No shelter] E: Protest/Choices/Not now-strike/Text","I won't address this right now"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[No shelter] E: Protest/Choices/[Disperse] Agressive/Description","People may get hurt"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[No shelter] E: Protest/Choices/[Disperse] Agressive/Disabled text","Requires People's Militia or Security Outpost"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[No shelter] E: Protest/Choices/[Disperse] Agressive/Text","Get back to work!"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[No shelter] E: Protest/Choices/[Quest] Promise shelters/Description","You'll have 1 day to provide shelter for {count_full} people."
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[No shelter] E: Protest/Choices/[Quest] Promise shelters/Text","I'll provide shelter for everyone"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[No shelter] E: Protest/Description","Sir, people are angry about prolonged homelessness. They demand that you address their problem immediately|#if strike| and might go on strike if you don't do it|#endif|."
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[No shelter] E: Protest/Displayed name","The lack of homes stirs anger"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[No shelter] E: Protest/Type text","Protest"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[No shelter] S: Assembly/Arc subtitle text","Housing Problem"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[No shelter] S: Assembly/Choices/Not now-default/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[No shelter] S: Assembly/Choices/Not now-default/Text","I won't address this right now"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[No shelter] S: Assembly/Choices/Not now-strike/Description","Discontent will rise. Strike risk will rise in all workplaces."
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[No shelter] S: Assembly/Choices/Not now-strike/Text","I won't address this right now"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[No shelter] S: Assembly/Choices/[Disperse] Agressive/Description","People may get hurt"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[No shelter] S: Assembly/Choices/[Disperse] Agressive/Disabled text","Requires People's Militia or Security Outpost"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[No shelter] S: Assembly/Choices/[Disperse] Agressive/Text","Get back to work!"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[No shelter] S: Assembly/Choices/[Quest] Promise shelters/Description","You'll have 1 day to provide shelter for {count} people."
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[No shelter] S: Assembly/Choices/[Quest] Promise shelters/Text","I'll provide them with shelter right away"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[No shelter] S: Assembly/Description","Sir, our people are worried about the lack of housing. Last night was not the first they had to spend outside. They want you to see to their needs immediately |#if strike| and might go on strike if you don't do it|#endif|."
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[No shelter] S: Assembly/Displayed name","Sleeping outside"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[No shelter] S: Assembly/Type text","Peaceful gathering"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[No shelter] S: CTA/Arc subtitle text","Housing Problem"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[No shelter] S: CTA/Choices/Not now-default/Description","Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[No shelter] S: CTA/Choices/Not now-default/Text","I won't address this right now"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[No shelter] S: CTA/Choices/Not now-strike/Description","Discontent will rise slightly. Strike risk will rise in all workplaces."
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[No shelter] S: CTA/Choices/Not now-strike/Text","I won't address this right now"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[No shelter] S: CTA/Choices/Yes/Description","You'll have 2 days to provide shelter for {count} people."
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[No shelter] S: CTA/Choices/Yes/Text","I'll provide some shelter"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[No shelter] S: CTA/Choices/[Quest Hard] Promise/Description","You'll have 2 days to provide shelter for {count_full} people."
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[No shelter] S: CTA/Choices/[Quest Hard] Promise/Text","I'll provide shelter for everyone"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[No shelter] S: CTA/Description","Sir, people are understandably concerned about the lack of shelter. They're falling ill from sleeping outside in the cold. You'd better do something about it|#if strike|, they might go on strike if you don't|#endif|."
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[No shelter] S: CTA/Displayed name","No roof over our heads"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Safety] E: Protest/Arc subtitle text","Work Safety Problem"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Safety] E: Protest/Description","Sir, our people are protesting! They're angry about dangerous work conditions, which have already caused some accidents. They demand improvement – now!"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Safety] E: Protest/Displayed name","Dangerous workplaces"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Safety] E: Protest/Type text","Protest"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Safety] S: CTA/Arc subtitle text","Work Safety Problem"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Safety] S: CTA/Choices/Not now-default/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Safety] S: CTA/Choices/Not now-default/Text","I won't address this right now"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Safety] S: CTA/Choices/Not now-strike/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Safety] S: CTA/Choices/Not now-strike/Text","I won't address this right now"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Safety] S: CTA/Choices/[Quest Hard] Promise -dodaj questa/Description","You'll have to improve safety of {count_big} dangerous workplaces within 24 hours, then keep it for 1 day."
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Safety] S: CTA/Choices/[Quest Hard] Promise -dodaj questa/Text","Let's improve safety of all workplaces"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Safety] S: CTA/Choices/[Quest] -dodaj questa/Description","You'll have 2 days to improve the safety of {count} dangerous workplaces"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Safety] S: CTA/Choices/[Quest] -dodaj questa/Text","Let's improve the safety in some workplaces"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Safety] S: CTA/Description","Sir, some of our people are here to talk about the hazards at work. They've been worried about safety for days now and they fear that sooner or later someone will lose a finger or even a limb. They want you to do something|#if strike| and might go on strike if you ignore the problem|#endif|. "
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Safety] S: CTA/Displayed name","People worry about safety"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Temperature - Home] E: Protest/Arc subtitle text","Heating Problem"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Temperature - Home] E: Protest/Choices/Not now-default/Description","Discontent will rise greatly"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Temperature - Home] E: Protest/Choices/Not now-default/Text","I won't address this right now"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Temperature - Home] E: Protest/Choices/Not now-strike/Description","Discontent will rise. Strike risk will rise in all workplaces."
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Temperature - Home] E: Protest/Choices/Not now-strike/Text","I won't address this right now."
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Temperature - Home] E: Protest/Choices/[Disperse] Agressive/Description","People may get hurt"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Temperature - Home] E: Protest/Choices/[Disperse] Agressive/Disabled text","Requires People's Militia or Security Outpost"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Temperature - Home] E: Protest/Choices/[Disperse] Agressive/Text","Get back to work!"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Temperature - Home] E: Protest/Choices/[Quest Hard] Promise/Description","You'll have to start heating {count} cold homes within 2 days, then keep them heated for 3 days."
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Temperature - Home] E: Protest/Choices/[Quest Hard] Promise/Text","Let's heat some homes for longer"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Temperature - Home] E: Protest/Choices/[Quest]/Description","You'll have to start heating {count_big} cold homes within 24 hours, then keep them heated for 2 days."
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Temperature - Home] E: Protest/Choices/[Quest]/Text","Let's heat all homes"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Temperature - Home] E: Protest/Description","Sir, people are protesting! They've gathered in an angry crowd, because you've forced them to live in cold homes. They've suffered for too long and they've had enough. They demand that you do something immediately|#if strike| and will go on strike if you don't|#endif|."
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Temperature - Home] E: Protest/Displayed name","Angry about the cold"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Temperature - Home] E: Protest/Type text","Protest"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Temperature - Home] S: Assembly/Arc subtitle text","Heating Problem"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Temperature - Home] S: Assembly/Choices/Ignore-default/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Temperature - Home] S: Assembly/Choices/Ignore-default/Text","I won't address this right now"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Temperature - Home] S: Assembly/Choices/Ignore-strike/Description","Discontent will rise. Strike risk will rise in all workplaces."
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Temperature - Home] S: Assembly/Choices/Ignore-strike/Text","I won't address this right now."
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Temperature - Home] S: Assembly/Choices/[Disperse] Agressive/Description","People may get hurt"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Temperature - Home] S: Assembly/Choices/[Disperse] Agressive/Disabled text","Requires People's Militia or Security Outpost"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Temperature - Home] S: Assembly/Choices/[Disperse] Agressive/Text","Get back to work!"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Temperature - Home] S: Assembly/Choices/[Quest Hard]/Description","You'll have to start heating {count_big} cold homes within 24 hours, then keep them heated for 3 days."
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Temperature - Home] S: Assembly/Choices/[Quest Hard]/Text","Let's heat all homes"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Temperature - Home] S: Assembly/Choices/[Quest]/Description","You'll have to start heating {count} cold homes within 2 days, then keep them heated for 2 days."
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Temperature - Home] S: Assembly/Choices/[Quest]/Text","Let's heat some homes"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Temperature - Home] S: Assembly/Description","Sir, people have gathered to protest against the cold in their homes. They're angry that despite the health risks posed by the cold, you seem to be neglecting the problem. They want you to act|#if strike| and might go on strike if you don't|#endif|."
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Temperature - Home] S: Assembly/Displayed name","Freezing homes"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Temperature - Home] S: Assembly/Type text","Peaceful gathering"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Temperature - Home] S: CTA/Arc subtitle text","Heating Problem"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Temperature - Home] S: CTA/Choices/Not now-default/Description","Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Temperature - Home] S: CTA/Choices/Not now-default/Text","I won't address this right now"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Temperature - Home] S: CTA/Choices/Not now-strike/Description","Discontent will rise. Strike risk will rise in all workplaces."
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Temperature - Home] S: CTA/Choices/Not now-strike/Text","I won't address this right now."
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Temperature - Home] S: CTA/Choices/[Quest Hard] Promise/Description","You'll have to start heating {count_big} cold homes within 24 hours, then keep them heated for 2 days."
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Temperature - Home] S: CTA/Choices/[Quest Hard] Promise/Text","Let's heat all homes"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Temperature - Home] S: CTA/Choices/[Quest]/Description","You'll have to start heating {count} of the cold homes within 2 days, then keep them heated for 2 days."
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Temperature - Home] S: CTA/Choices/[Quest]/Text","Let's heat some homes"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Temperature - Home] S: CTA/Description","Sir, some of our people are concerned about the low temperature in their quarters. They quite sensibly point out that it's easy to fall ill when it's cold, and ask you to address the problem.|#if strike| They might go on strike if you don't do it.|#endif|"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Temperature - Home] S: CTA/Displayed name","Cold homes"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Temperature - work] E: Protest/Arc subtitle text","Heating Problem"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Temperature - work] E: Protest/Choices/Ignore-default/Description","Discontent will rise greatly"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Temperature - work] E: Protest/Choices/Ignore-default/Text","I won't address this right now"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Temperature - work] E: Protest/Choices/Ignore-strike/Description","Discontent will rise. Strike risk level rise by 1 at all workplaces where temperature is lower than chilly"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Temperature - work] E: Protest/Choices/Ignore-strike/Text","I won't address this right now."
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Temperature - work] E: Protest/Choices/[Disperse] Agressive/Disabled text","Requires People's Militia or Security Outpost"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Temperature - work] E: Protest/Choices/[Disperse] Agressive/Text","Get back to work!"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Temperature - work] E: Protest/Choices/[Quest Hard] Promise/Description","You'll have to start heating {count} cold workplaces within 2 days, then keep them heated for 2 days."
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Temperature - work] E: Protest/Choices/[Quest Hard] Promise/Text","Let's heat some workplaces for longer"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Temperature - work] E: Protest/Choices/[Quest]/Description","You'll have to start heating {count_big} cold workplaces within 24 hours, then keep them heated for 1 day."
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Temperature - work] E: Protest/Choices/[Quest]/Text","Let's heat all workplaces"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Temperature - work] E: Protest/Description","Sir, people are angry and frustrated with the continued lack of heating, You've forced them to work in the freezing cold for too long. They keep falling ill as a result, and they've had enough – they demand that you act now|#if strike| and will go on strike if you don't|#endif|!"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Temperature - work] E: Protest/Displayed name","People are freezing at work "
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Temperature - work] E: Protest/Type text","Protest"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Temperature - work] S: Assembly/Arc subtitle text","Heating Problem"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Temperature - work] S: Assembly/Choices/Ignore-default/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Temperature - work] S: Assembly/Choices/Ignore-default/Text","I won't address this right now"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Temperature - work] S: Assembly/Choices/Ignore-strike/Description","Discontent will rise. Strike risk level rise by 1 at all workplaces where temperature is lower than chilly"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Temperature - work] S: Assembly/Choices/Ignore-strike/Text","I won't address this right now."
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Temperature - work] S: Assembly/Choices/[Disperse] Agressive/Disabled text","Requires People's Militia or Security Outpost"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Temperature - work] S: Assembly/Choices/[Disperse] Agressive/Text","Get back to work!"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Temperature - work] S: Assembly/Choices/[Quest Hard]/Description","You'll have to start heating {count} cold workplaces within 24 hours,</n>then keep them heated for 2 days."
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Temperature - work] S: Assembly/Choices/[Quest Hard]/Text","Let's heat some workplaces for longer"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Temperature - work] S: Assembly/Choices/[Quest]/Description","You'll have to start heating {count} cold workplaces within 2 days, then keep them heated for 1 day."
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Temperature - work] S: Assembly/Choices/[Quest]/Text","Let's heat some workplaces"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Temperature - work] S: Assembly/Description","Sir, a group of our people is protesting, frustrated with the temperature in their workplaces. They've tried to endure, but it's too much. They're getting sick more often because of the constant cold.|#if strike| They might go on strike if you don't help them.|#endif|"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Temperature - work] S: Assembly/Displayed name","Working in the cold"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Temperature - work] S: Assembly/Type text","Peaceful gathering"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Temperature - work] S: CTA/Arc subtitle text","Heating Problem"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Temperature - work] S: CTA/Choices/Ignore-default/Description","Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Temperature - work] S: CTA/Choices/Ignore-default/Text","I won't address this right now"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Temperature - work] S: CTA/Choices/Ignore-strike/Description","Discontent will rise. Strike risk level rise by 1 at all workplaces where temperature is lower than chilly"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Temperature - work] S: CTA/Choices/Ignore-strike/Text","I won't address this right now."
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Temperature - work] S: CTA/Choices/[Quest Hard] Promise/Description","You'll have to start heating {count_big} cold workplaces within 24 hours, then keep them heated for 1 day."
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Temperature - work] S: CTA/Choices/[Quest Hard] Promise/Text","Let's heat all workplaces"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Temperature - work] S: CTA/Choices/[Quest]/Description","You'll have to start heating {count} cold workplaces within 2 days, then keep them heated for 1 day."
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Temperature - work] S: CTA/Choices/[Quest]/Text","Let's heat some workplaces"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Temperature - work] S: CTA/Description","Sir, some of our people are here to talk to you. They're used to working in the cold, but recently the temperature in their workplaces has fallen so low that it's become unbearable.|#if strike| They might go on strike if you don't help them.|#endif|"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[Temperature - work] S: CTA/Displayed name","Cold workplaces"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[miniSNOPS] S: Corpse disposal (protest)/Arc subtitle text","No Place for the Dead"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[miniSNOPS] S: Corpse disposal (protest)/Choices/Ignore-default/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[miniSNOPS] S: Corpse disposal (protest)/Choices/Ignore-default/Text","I won't address this right now"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[miniSNOPS] S: Corpse disposal (protest)/Choices/Ignore-strikes/Description","Discontent will rise. Strike risk will rise in all workplaces."
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[miniSNOPS] S: Corpse disposal (protest)/Choices/Ignore-strikes/Text","I won't address this right now"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[miniSNOPS] S: Corpse disposal (protest)/Choices/[Quest]Yes/Description","You will have 3 days to provide a place for the dead"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[miniSNOPS] S: Corpse disposal (protest)/Choices/[Quest]Yes/Text","I will solve this problem"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[miniSNOPS] S: Corpse disposal (protest)/Description","Sir, leaving the corpses in the streets is a health hazard and shows a lack of respect for the deceased. People are upset that we don't have a way to deal with the dead bodies|#if strike| and might go on strike if you ignore the problem|#endif|."
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[miniSNOPS] S: Corpse disposal (protest)/Displayed name","Corpses in the streets"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[miniSNOPS] S: Deadly workplaces (protest)/Arc subtitle text","Work Safety"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[miniSNOPS] S: Deadly workplaces (protest)/Choices/Ignore-default/Description","Discontent will rise greatly"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[miniSNOPS] S: Deadly workplaces (protest)/Choices/Ignore-default/Text","I won't address this right now"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[miniSNOPS] S: Deadly workplaces (protest)/Choices/Ignore-strikes/Description","Discontent will rise greatly. Strike risk will rise in all workplaces with deadly work safety level."
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[miniSNOPS] S: Deadly workplaces (protest)/Choices/Ignore-strikes/Text","I won't address this right now"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[miniSNOPS] S: Deadly workplaces (protest)/Choices/[Disperse] Agressive/Description","People may get hurt"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[miniSNOPS] S: Deadly workplaces (protest)/Choices/[Disperse] Agressive/Disabled text","Requires People's Militia or Security Outpost"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[miniSNOPS] S: Deadly workplaces (protest)/Choices/[Disperse] Agressive/Text","Get back to work!"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[miniSNOPS] S: Deadly workplaces (protest)/Choices/[Quest]Yes/Description","You will have to keep safety in all workplaces above Deadly for 3 days"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[miniSNOPS] S: Deadly workplaces (protest)/Choices/[Quest]Yes/Text","I will improve safety"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[miniSNOPS] S: Deadly workplaces (protest)/Description","Sir, some of our people are forced to work in horribly unsafe conditions. They are worn out, anxious and increasingly angry. They demand better safety at work."
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[miniSNOPS] S: Deadly workplaces (protest)/Displayed name","Deadly workplaces"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[miniSNOPS] S: Decent food (protest)/Arc subtitle text","Thin gruel"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[miniSNOPS] S: Decent food (protest)/Choices/Ignore-default/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[miniSNOPS] S: Decent food (protest)/Choices/Ignore-default/Text","I won't address this right now"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[miniSNOPS] S: Decent food (protest)/Choices/Ignore-strike/Description","Discontent will rise. Strike risk will rise in all workplaces."
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[miniSNOPS] S: Decent food (protest)/Choices/Ignore-strike/Text","I won't address this right now"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[miniSNOPS] S: Decent food (protest)/Choices/[Quest] Yes/Description","You will have 3 days to provide {food} standard Food Rations"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[miniSNOPS] S: Decent food (protest)/Choices/[Quest] Yes/Text","I will get them some proper meals"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[miniSNOPS] S: Decent food (protest)/Description","Sir, people are complaining about the quality of food. They expect to be fed properly for their hard work and many of them are angry when they get gruel instead.|#if strike| They might go on strike if you ignore them.|#endif|"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[miniSNOPS] S: Decent food (protest)/Displayed name","Food quality"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[miniSNOPS] S: Double Shift (protest)/Arc subtitle text","Two Shifts"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[miniSNOPS] S: Double Shift (protest)/Choices/Ignore-strikes/Description","Discontent will rise slightly. Strike risk will rise wherever Two Shifts was used recently."
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[miniSNOPS] S: Double Shift (protest)/Choices/Ignore-strikes/Text","I won't address this right now"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[miniSNOPS] S: Double Shift (protest)/Choices/Ignore/Description","Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[miniSNOPS] S: Double Shift (protest)/Choices/Ignore/Text","I won't address this right now"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[miniSNOPS] S: Double Shift (protest)/Choices/[Disperse] Agressive/Description","People may get hurt"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[miniSNOPS] S: Double Shift (protest)/Choices/[Disperse] Agressive/Disabled text","Requires People's Militia or Security Outpost"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[miniSNOPS] S: Double Shift (protest)/Choices/[Disperse] Agressive/Text","Get back to work!"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[miniSNOPS] S: Double Shift (protest)/Choices/[Quest]Yes/Description","You will have to stop using Two Shifts for 3 days"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[miniSNOPS] S: Double Shift (protest)/Choices/[Quest]Yes/Text","Good idea"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[miniSNOPS] S: Double Shift (protest)/Description","Sir, people are questioning your use of Two Shifts. They understand that our schedule requires hard work, but they feel that they have to make up for the management's blunders.|#if strike| They might go on strike if you ignore them.|#endif|"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[miniSNOPS] S: Double Shift (protest)/Displayed name","Working day and night"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[miniSNOPS] S: Emergency shift (protest)/Arc subtitle text","Emergency Shift"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[miniSNOPS] S: Emergency shift (protest)/Choices/Ignore-strikes/Description","Discontent will rise slightly. Strike risk will rise wherever Emergency Shift was used recently."
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[miniSNOPS] S: Emergency shift (protest)/Choices/Ignore-strikes/Text","I won't address this right now"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[miniSNOPS] S: Emergency shift (protest)/Choices/Ignore/Description","Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[miniSNOPS] S: Emergency shift (protest)/Choices/Ignore/Text","I won't address this right now"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[miniSNOPS] S: Emergency shift (protest)/Choices/[Disperse] Agressive/Description","People may get hurt"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[miniSNOPS] S: Emergency shift (protest)/Choices/[Disperse] Agressive/Disabled text","Requires People's Militia or Security Outpost"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[miniSNOPS] S: Emergency shift (protest)/Choices/[Disperse] Agressive/Text","Get back to work!"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[miniSNOPS] S: Emergency shift (protest)/Choices/[Quest]Yes/Description","You will have to stop using Emergency Shifts for 3 days"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[miniSNOPS] S: Emergency shift (protest)/Choices/[Quest]Yes/Text","Good idea"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[miniSNOPS] S: Emergency shift (protest)/Description","Sir, people are questioning the need for so many Emergency Shifts. They understand that our schedule requires hard work, but they feel that they have to make up for the management's blunders.|#if strike| They might go on strike if you ignore them.|#endif|"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[miniSNOPS] S: Emergency shift (protest)/Displayed name","Working day and night"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[miniSNOPS] S: Work rigors (protest)/Arc subtitle text","Extended Shift"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[miniSNOPS] S: Work rigors (protest)/Choices/Ignore-default/Description","Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[miniSNOPS] S: Work rigors (protest)/Choices/Ignore-default/Text","I won't address this right now"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[miniSNOPS] S: Work rigors (protest)/Choices/Ignore-strikes/Description","Discontent will rise slightly. Strike risk will rise wherever Extended Shift is in effect."
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[miniSNOPS] S: Work rigors (protest)/Choices/Ignore-strikes/Text","I won't address this right now"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[miniSNOPS] S: Work rigors (protest)/Choices/[Disperse] Agressive/Description","People may get hurt"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[miniSNOPS] S: Work rigors (protest)/Choices/[Disperse] Agressive/Disabled text","Requires People's Militia or Security Outpost"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[miniSNOPS] S: Work rigors (protest)/Choices/[Disperse] Agressive/Text","Get back to work!"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[miniSNOPS] S: Work rigors (protest)/Choices/[Quest]Yes/Description","You will have to keep regular shifts everywhere for 3 days"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[miniSNOPS] S: Work rigors (protest)/Choices/[Quest]Yes/Text","Good idea"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[miniSNOPS] S: Work rigors (protest)/Description","Sir, our people are worn out. Some of them have been working on extended shifts for days on end. Their effort is taking its toll and they're becoming restless. They deserve a break.|#if strike| They might go on strike if you ignore them.|#endif|"
"Generated/DilemmasConfig/Dilemmas/Builders - Simple Version Snops/Entries/[miniSNOPS] S: Work rigors (protest)/Displayed name","Long hours of toil"
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB]S: [Serious Accidents] Lacerated by the Machine/Arc subtitle text","Accident"
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB]S: [Serious Accidents] Lacerated by the Machine/Choices/This is unfortunate/Description","Discontent rises. Strike risk rises."
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB]S: [Serious Accidents] Lacerated by the Machine/Choices/This is unfortunate/Text","This is unfortunate"
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB]S: [Serious Accidents] Lacerated by the Machine/Description","Sir, our policy of savings is implicated in a fatal accident. A few of our workers were killed by a malfunctioning machine. We have already informed their relatives of their fate.</n></n>|#color=d21820|This accident happened, because {BuildingName} workplace safety is DEADLY."
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB]S: [Serious Accidents] Lacerated by the Machine/Displayed name","Killed by a machine"
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB]S: [Serious Accidents] Victims of Scaffold Collapse/Arc subtitle text","Accident"
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB]S: [Serious Accidents] Victims of Scaffold Collapse/Choices/This is unfortunate/Description","Discontent rises. Strike risk rises."
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB]S: [Serious Accidents] Victims of Scaffold Collapse/Choices/This is unfortunate/Text","This is unfortunate"
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB]S: [Serious Accidents] Victims of Scaffold Collapse/Description","Sir, there has been accident at the construction site. Poorly constructed scaffolding collapsed, crushing several workers. There was nothing we could do for them.</n></n>|#color=d21820|This accident happened, because {BuildingName} workplace safety is DEADLY."
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB]S: [Serious Accidents] Victims of Scaffold Collapse/Displayed name","Fatal scaffold collapse"
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB]S: [Serious Accidents] Workers Fall do Death/Arc subtitle text","Accident"
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB]S: [Serious Accidents] Workers Fall do Death/Choices/This is unfortunate/Description","Discontent rises. Strike risk rises."
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB]S: [Serious Accidents] Workers Fall do Death/Choices/This is unfortunate/Text","This is unfortunate"
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB]S: [Serious Accidents] Workers Fall do Death/Description","Sir, we don't know the exact circumstances, but a few workers fell into the generator shaft. They were instantly killed by the force of impact.</n></n>|#color=d21820|This accident happened, because {BuildingName} workplace safety is DEADLY."
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB]S: [Serious Accidents] Workers Fall do Death/Displayed name","Workers fell to their deaths"
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB]S: [Small Accidents] Damage to an Overburdened Machine/Arc subtitle text","Accident"
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB]S: [Small Accidents] Damage to an Overburdened Machine/Choices/This is unfortunate/Description","Discontent rises. Strike risk rises."
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB]S: [Small Accidents] Damage to an Overburdened Machine/Choices/This is unfortunate/Text","This is unfortunate"
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB]S: [Small Accidents] Damage to an Overburdened Machine/Description","Sir, several workers were seriously injured by a machine they operated. It seems this piece of equipment was malfunctioning for some time before the accident, but was too important to be taken offline for maintenance.</n></n>|#color=d21820|This accident happened, because {BuildingName} workplace safety is DANGEROUS."
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB]S: [Small Accidents] Damage to an Overburdened Machine/Displayed name","Maimed by a machine"
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB]S: [Small Accidents] Explosion Caused by Tool Failure/Arc subtitle text","Accident"
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB]S: [Small Accidents] Explosion Caused by Tool Failure/Choices/This is unfortunate/Description","Discontent rises. Strike risk rises."
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB]S: [Small Accidents] Explosion Caused by Tool Failure/Choices/This is unfortunate/Text","This is unfortunate"
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB]S: [Small Accidents] Explosion Caused by Tool Failure/Description","Sir, a misused tool exploded, causing fire in the construction site. There were no fatalities and the fire was put out before it spread, but some workers were poisoned by fumes.</n></n>|#color=d21820|This accident happened, because {BuildingName} workplace safety is DANGEROUS."
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB]S: [Small Accidents] Explosion Caused by Tool Failure/Displayed name","Fire caused by tool failure"
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB]S: [Small Accidents] Scaffolding Damaged/Arc subtitle text","Accident"
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB]S: [Small Accidents] Scaffolding Damaged/Choices/This is unfortunate/Description","Discontent rises. Strike risk rises."
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB]S: [Small Accidents] Scaffolding Damaged/Choices/This is unfortunate/Text","This is unfortunate"
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB]S: [Small Accidents] Scaffolding Damaged/Description","Sir, a section of scaffolding has collapsed. There were no fatalities, but several workers are seriously injured. We should take care of them immediately.</n></n>|#color=d21820|This accident happened, because {BuildingName} workplace safety is DANGEROUS."
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB]S: [Small Accidents] Scaffolding Damaged/Displayed name","Damaged scaffolding "
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB]S: [Toxic Gases] Toxic gases stop volatilizing/Arc subtitle text","Work safety"
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB]S: [Toxic Gases] Toxic gases stop volatilizing/Choices/I see/Text","I'm glad to hear that"
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB]S: [Toxic Gases] Toxic gases stop volatilizing/Description","Sir, now that the Core of the generator is finished, we were able to seal the whole structure tightly. The toxic gases venting from the source can no longer reach the surface. We don't have to worry about them anymore."
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB]S: [Toxic Gases] Toxic gases stop volatilizing/Displayed name","End of toxic danger"
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB][Fire] 01 - S:Warning/Arc subtitle text","The Core"
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB][Fire] 01 - S:Warning/Choices/Build bulkheads/Description","-5 Steel Composites"
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB][Fire] 01 - S:Warning/Choices/Build bulkheads/Disabled text","Requires 5 Steel Composites"
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB][Fire] 01 - S:Warning/Choices/Build bulkheads/Text","Build the fire dampers"
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB][Fire] 01 - S:Warning/Choices/Remind me later/Text","Remind me later"
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB][Fire] 01 - S:Warning/Choices/Remind me when enough resourcers/Text","Remind me when we have enough resources"
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB][Fire] 01 - S:Warning/Choices/Wont do this/Text","We'll manage without them"
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB][Fire] 01 - S:Warning/Description","Sir, a small fire broke out in the unfinished Core. We managed to put it out before it spread, but this is bound to happen again if we do not improve the work safety. Additionally, we can build fire dampers inside the structure to limit the scale of any potential fires and the damage from them."
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB][Fire] 01 - S:Warning/Displayed name","Fire danger"
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB][Fire] 01a - S:Bulkheads/Arc subtitle text","The Core"
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB][Fire] 01a - S:Bulkheads/Choices/Build bulkheads/Description","-5 Steel Composites"
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB][Fire] 01a - S:Bulkheads/Choices/Build bulkheads/Text","Build the fire dampers"
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB][Fire] 01a - S:Bulkheads/Choices/Wont do this/Text","We'll manage without them"
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB][Fire] 01a - S:Bulkheads/Description","Sir, we have now enough resources to build the fire dampers in the Core which will limit the damage if a fire breaks out."
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB][Fire] 01a - S:Bulkheads/Displayed name","Fire dampers"
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB][Fire] 02 - E:The fire broke out/Arc subtitle text","The Core"
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB][Fire] 02 - E:The fire broke out/Choices/Bulkheads [less than 10 workers]/Description","The Generator will be of normal quality. Many workers will be gravely injured. Some progress on the Core will be lost."
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB][Fire] 02 - E:The fire broke out/Choices/Bulkheads [less than 10 workers]/Disabled text","Too few workers present"
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB][Fire] 02 - E:The fire broke out/Choices/Bulkheads [less than 10 workers]/Text","Use the fire dampers to put the fire out"
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB][Fire] 02 - E:The fire broke out/Choices/Bulkheads/Description","The Generator will be of normal quality. Many workers will be gravely injured. Some progress on the Core will be lost."
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB][Fire] 02 - E:The fire broke out/Choices/Bulkheads/Disabled text","Requires fire dampers"
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB][Fire] 02 - E:The fire broke out/Choices/Bulkheads/Text","Use the fire dampers to put the fire out"
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB][Fire] 02 - E:The fire broke out/Choices/Rescue/Description","The Generator will be prone to malfunctions. Some workers will be injured. All progress on the Core will be lost."
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB][Fire] 02 - E:The fire broke out/Choices/Rescue/Text","Evacuate the workers, crippling the Generator"
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB][Fire] 02 - E:The fire broke out/Choices/Safe [less than 10 workers]/Description","The Generator will be of normal quality. Some workers will be injured."
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB][Fire] 02 - E:The fire broke out/Choices/Safe [less than 10 workers]/Disabled text","Workplace has to be SAFE."
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB][Fire] 02 - E:The fire broke out/Choices/Safe [less than 10 workers]/Text","Use emergency safety systems"
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB][Fire] 02 - E:The fire broke out/Choices/Safe/Description","The Generator will be of normal quality. Some workers will be injured."
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB][Fire] 02 - E:The fire broke out/Choices/Safe/Disabled text","Workplace has to be SAFE."
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB][Fire] 02 - E:The fire broke out/Choices/Safe/Text","Use emergency safety systems"
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB][Fire] 02 - E:The fire broke out/Choices/Shut off air [less than 10 workers]/Description","The Generator will be of normal quality. Half of the progress on the Core will be lost. All workers will die. Discontent and strike risk will rise greatly."
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB][Fire] 02 - E:The fire broke out/Choices/Shut off air [less than 10 workers]/Text","Cut off the air supply to put the fire out"
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB][Fire] 02 - E:The fire broke out/Choices/Shut off air/Description","The Generator will be of normal quality. Many workers will die. Discontent will rise greatly. Strike risk will rise greatly."
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB][Fire] 02 - E:The fire broke out/Choices/Shut off air/Text","Cut off the air supply to put the fire out"
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB][Fire] 02 - E:The fire broke out/Description","Sound of explosion comes from the Generator, and then din of terrified voices: a fire broke out in the nearly finished Core!</n></n>Many workers are trapped inside. We can evacuate them, but if the fire is allowed to spread unchecked, it will destroy the Core and forever cripple the generator."
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB][Fire] 02 - E:The fire broke out/Displayed name","Fire in the Core!"
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB][Whiff of danger] 01 - S: Toxic working conditions/Arc subtitle text","Work Safety"
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB][Whiff of danger] 01 - S: Toxic working conditions/Choices/Produce safety equipment/Description","-5 Steam Exchangers, +1 Safety on Tower Pumps construction"
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB][Whiff of danger] 01 - S: Toxic working conditions/Choices/Produce safety equipment/Disabled text","Requires 5 Steam Exchangers"
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB][Whiff of danger] 01 - S: Toxic working conditions/Choices/Produce safety equipment/Text","Produce safety equipment"
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB][Whiff of danger] 01 - S: Toxic working conditions/Choices/Remind me later/Text","Remind me later"
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB][Whiff of danger] 01 - S: Toxic working conditions/Choices/Remind me when enough resourcers/Text","Remind me when we have enough resources"
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB][Whiff of danger] 01 - S: Toxic working conditions/Choices/Wont do this/Text","We'll manage without it"
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB][Whiff of danger] 01 - S: Toxic working conditions/Description","Sir, people working in the deepest part of the shaft report rumbling sounds and slight tremors coming from below. They complain of getting dizzy from toxic fumes coming through the cracks. We might be forced to evacuate them quickly in case of emergency.</n></n>To do this, we'll need safety equipment for both the rescuers and the shaft crew. It will also protect workers from the fumes, improving workplace safety. Shall we start making it?"
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB][Whiff of danger] 01 - S: Toxic working conditions/Displayed name","Rumble in the deep"
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB][Whiff of danger] 01a - S: Safety Equipment/Arc subtitle text","Work Safety"
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB][Whiff of danger] 01a - S: Safety Equipment/Choices/Produce safety equipment/Description","-5 Steam Exchangers, +1 Safety on Tower Pumps construction"
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB][Whiff of danger] 01a - S: Safety Equipment/Choices/Produce safety equipment/Text","Prepare the safety equipment"
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB][Whiff of danger] 01a - S: Safety Equipment/Choices/Wont do this/Text","We'll manage without it"
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB][Whiff of danger] 01a - S: Safety Equipment/Description","Sir, we have now enough resources to prepare the safety equipment necessary to ensure evacuation of people working in the deepest part of the shaft in case of emergency and improve their work safety."
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB][Whiff of danger] 01a - S: Safety Equipment/Displayed name","Safety equipment"
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB][Whiff of danger] 02 - E: Missing workers/Arc subtitle text","The Tower Pumps"
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB][Whiff of danger] 02 - E: Missing workers/Choices/Emergency coolant/Description","The Generator won't be able to power more than a few heat zones. Workers will evacuate safely. The construction will stop for 6 h."
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB][Whiff of danger] 02 - E: Missing workers/Choices/Emergency coolant/Text","Seal off the source"
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB][Whiff of danger] 02 - E: Missing workers/Choices/Evac routes/Description","The Generator will have normal power. Some workers will be injured. The construction will stop for 3 hours."
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB][Whiff of danger] 02 - E: Missing workers/Choices/Evac routes/Disabled text","Workplace must be SAFE"
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB][Whiff of danger] 02 - E: Missing workers/Choices/Evac routes/Text","Use escape routes"
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB][Whiff of danger] 02 - E: Missing workers/Choices/Safety equipment [less than 10 workers]/Description","The Generator will have normal power. Many workers will be gravely injured. The construction will stop for 3 hours."
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB][Whiff of danger] 02 - E: Missing workers/Choices/Safety equipment [less than 10 workers]/Disabled text","Too few workers present"
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB][Whiff of danger] 02 - E: Missing workers/Choices/Safety equipment [less than 10 workers]/Text","Send rescue with safety equipment"
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB][Whiff of danger] 02 - E: Missing workers/Choices/Safety equipment/Description","The Generator will have normal power. Many workers will be gravely injured. The construction will stop for 3 hours."
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB][Whiff of danger] 02 - E: Missing workers/Choices/Safety equipment/Disabled text","Requires safety equipment"
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB][Whiff of danger] 02 - E: Missing workers/Choices/Safety equipment/Text","Send rescue with safety equipment"
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB][Whiff of danger] 02 - E: Missing workers/Choices/Stop workers/Description","The Generator will have normal power. All workers underground will die. Discontent will rise greatly. Strike risk will rise greatly."
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB][Whiff of danger] 02 - E: Missing workers/Choices/Stop workers/Text","Leave the source open"
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB][Whiff of danger] 02 - E: Missing workers/Choices/Stop workers[less than 10 workers]/Description","The Generator will have normal power. Current construction will be set back by 50%. All workers underground will die. Discontent will rise greatly. Strike risk will rise greatly."
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB][Whiff of danger] 02 - E: Missing workers/Choices/Stop workers[less than 10 workers]/Text","Leave the source open"
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB][Whiff of danger] 02 - E: Missing workers/Description","Sir, there was a catastrophic accident in the lower levels! A cave in exposed the underground heat source, engulfing our people in deadly fumes.</n></n>We can seal the source off to save them, although it will permanently reduce the power available to the generator. But if we leave it open, all our people underground will die."
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB][Whiff of danger] 02 - E: Missing workers/Displayed name","The source is exposed!"
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB][Whiff of danger] 03a - S: Return of the heroes/Arc subtitle text","The Tower Pumps"
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB][Whiff of danger] 03a - S: Return of the heroes/Choices/Great news/Description","Several workers were hurt. The Generator will achieve its full heating power."
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB][Whiff of danger] 03a - S: Return of the heroes/Choices/Great news/Text","Well done!"
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB][Whiff of danger] 03a - S: Return of the heroes/Description","Sir, we have great news - all workers were rescued, and the source remains open! Some of our people were hurt, a few of them seriously, but if we provide them with proper medical care, they will live.</n></n>And when we finish the generator, it will be able to achieve its full heating power. "
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB][Whiff of danger] 03a - S: Return of the heroes/Displayed name","Successful evacuation!"
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB][Whiff of danger] 03b - S: No hope/Arc subtitle text","The Tower Pumps"
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB][Whiff of danger] 03b - S: No hope/Choices/We can do nothing/Text","I SEE"
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB][Whiff of danger] 03b - S: No hope/Description","Sir, the emergency coolant we poured to seal off the source worked, reducing the heat and emission of toxic fumes. Workers emerge from the shaft, gasping for air. They are grateful beyond words - were it not for your swift action, this could have ended very differently.</n></n>But Engineers are concerned: ""Sir, we estimate that the available power fell by 30-40%. Our generator will never achieve its designed heating level.."""
"Generated/DilemmasConfig/Dilemmas/Builders Accidents/Entries/[sB][Whiff of danger] 03b - S: No hope/Displayed name","Workers are saved"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/S: Field pharmacy - first amputations/Arc subtitle text","Dispensary"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/S: Field pharmacy - first amputations/Choices/Carry on/Text","I SEE"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/S: Field pharmacy - first amputations/Description","Sir, a few workers at the construction site passed out and fell into the machinery. Medics tried to save their mangled limbs, but had to amputate them. All victims were previously treated with drugs from the Dispensary. The medics warn that these experimental medicines are sure to cause more damage if we keep using them."
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/S: Field pharmacy - first amputations/Displayed name","Mysterious fainting"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/S: Field pharmacy - first death/Arc subtitle text","Dispensary"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/S: Field pharmacy - first death/Choices/Carry on/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/S: Field pharmacy - first death/Description","Sir, a worker who was treated with pills from the Dispensary just died suddenly. It turns out he had a stroke - there was nothing we could do. "
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/S: Field pharmacy - first death/Displayed name","Sudden death "
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/S: Field pharmacy - first sickness/Arc subtitle text","Dispensary"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/S: Field pharmacy - first sickness/Choices/Carry on/Description","Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/S: Field pharmacy - first sickness/Choices/Carry on/Text","WE DON’T HAVE TIME FOR THAT"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/S: Field pharmacy - first sickness/Choices/Forbid/Description","These few sick will be not be treated by the Dispensary"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/S: Field pharmacy - first sickness/Choices/Forbid/Text","YES, LET'S BE CAREFUL"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/S: Field pharmacy - first sickness/Description","Sir, we have reports that a few people fainted at work or developed a dangerous fever. It looks like the drugs administered at the Dispensary no longer work on them. Some medics think it might be prudent to treat them using traditional approach. What do you say?"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/S: Field pharmacy - first sickness/Displayed name","Creeping sickness"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/S: Radical treatment - death/Arc subtitle text","Radical Treatment"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/S: Radical treatment - death/Choices/It had to be done/Text","IT WAS HIS CHOICE"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/S: Radical treatment - death/Description","The patient who refused amputation has just died of gangrene. We did our best to ease his pain and he passed away in peace. He left a letter to be delivered to his next of kin."
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/S: Radical treatment - death/Displayed name","Painful death"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/S: Radical treatment - force/Arc subtitle text","Radical Treatment"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/S: Radical treatment - force/Choices/Carry on/Text","I SEE"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/S: Radical treatment - force/Description","The man whose arm you ordered amputated survived, but become completely apathetic. He says that now he can’t provide for his family. As he's no longer useful on the construction site, his contract was terminated leaving him with nothing."
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/S: Radical treatment - force/Displayed name","Apathy"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/S: Radical treatment - promise/Arc subtitle text","Radical Treatment"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/S: Radical treatment - promise/Choices/Carry on/Text","I SEE"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/S: Radical treatment - promise/Description","A note was left for the doctor who performed the amputation on the desperate patient. It reads: ""Thank you. I was in terrible pain and blinded by fear, and my choice would have doomed me and my family. I may be without a limb now, but I'll live. I only hope the Company will not leave me behind."""
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/S: Radical treatment - promise/Displayed name","A note of thanks"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/S: Radical treatment aftermatch - prosthetics/Arc subtitle text","Prostheses Shipments"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/S: Radical treatment aftermatch - prosthetics/Choices/Carry on/Text","I SEE"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/S: Radical treatment aftermatch - prosthetics/Description","Sir, there’s a letter for you from that man whose leg you ordered amputated. </n></n>“Thank you for saving my life. Now that we're going to have prostheses shipped here from the homeland, I have hope for the future, even though I lost my leg.”"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/S: Radical treatment aftermatch - prosthetics/Displayed name","A Glimpse of Hope"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/S: Radical treatment aftermatch - repartiation/Arc subtitle text","Medical Repatriation"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/S: Radical treatment aftermatch - repartiation/Choices/Carry on/Text","I SEE"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/S: Radical treatment aftermatch - repartiation/Description","Sir, the man whose leg you ordered amputated became furious when he learned that he's being sent back home. He screamed that you promised him he'll be able to go back to work and provide for his family.</n></n>We needed two people to restrain him and one of them got hurt in the fighting."
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/S: Radical treatment aftermatch - repartiation/Displayed name","Furious reaction"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/S: Radical treatment/Arc subtitle text","Radical Treatment"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/S: Radical treatment/Choices/It has to be done/Description","This person will be left as an amputee</n>Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/S: Radical treatment/Choices/It has to be done/Text","SAVE HIS LIFE AT ALL COST"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/S: Radical treatment/Choices/Let him be/Description","This person will probably die"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/S: Radical treatment/Choices/Let him be/Text","LET HIM BE"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/S: Radical treatment/Choices/Promise/Description","This person will be left as an amputee"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/S: Radical treatment/Choices/Promise/Text","HE'LL GET COMPENSATED ANYWAY"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/S: Radical treatment/Description","Sir, our medical team has a problem. A man is refusing an amputation even though gangrene started to develop in his wound. </n>He says that he won't become a burden for his family and it will be better for them if he dies so they can get compensation from the company. "
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/S: Radical treatment/Displayed name","A frightened patient"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/S: Work rigors exploitation/Arc subtitle text","Unstable work hours"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/S: Work rigors exploitation/Choices/Carry on/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/S: Work rigors exploitation/Choices/Carry on/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/S: Work rigors exploitation/Description","Sir, a foreman is here to complain about your change of working hours at the end of Short Shift, which workers see as cheating.</n>""Boss, first we are told we can work a bit shorter. Then it turns out our shift is extended. Next day, same thing happens. Coincidence? I think not. Look, my people are not afraid of hard work, but if they feel they're being played, they will be much more pissed than if you asked them straight up, and frankly, I can't blame them."""
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/S: Work rigors exploitation/Displayed name","Don't play with Short Shifts"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]E: Penal colony - Convicts riot averted [1 overseer]/Arc subtitle text","Penal Colony"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]E: Penal colony - Convicts riot averted [1 overseer]/Choices/I see/Text","WELL DONE"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]E: Penal colony - Convicts riot averted [1 overseer]/Description","Sir, the convicts rose against us! They attacked the overseers, but were defeated. Thank God, they'd have killed us all!</n></n>The criminals, armed with tools and improvised weapons, tried to overpower the overseers. We prevailed in the end, but the fight was long and bloody. We lost one overseer and {deadconvicts} convicts."
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]E: Penal colony - Convicts riot averted [1 overseer]/Displayed name","Convicts riot"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]E: Penal colony - Convicts riot averted [>1 overseer]/Arc subtitle text","Penal Colony"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]E: Penal colony - Convicts riot averted [>1 overseer]/Choices/I see/Text","WELL DONE"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]E: Penal colony - Convicts riot averted [>1 overseer]/Description","Sir, the convicts rose against us! They attacked the overseers, but were defeated. Thank God, they'd have killed us all!</n></n>The criminals, armed with tools and improvised weapons, tried to overpower the overseers. We prevailed in the end, but the fight was long and bloody. We lost {deadoverseers} of our overseers and {deadconvicts} convicts."
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]E: Penal colony - Convicts riot averted [>1 overseer]/Displayed name","Convicts riot"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]E: Peoples Militia - Coup attempt/Arc subtitle text","People's Militia"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]E: Peoples Militia - Coup attempt/Choices/I see/Description","Engineers can no longer work in the militia"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]E: Peoples Militia - Coup attempt/Choices/I see/Text","PURGE THE RANKS!"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]E: Peoples Militia - Coup attempt/Description","Sir, former engineers, who make up the bulk of the militia, planned to arrest you and restore their privileges. Workers attacked them just when they were about to strike. It seems our people put down a coup attempt!</n></n>We had the numbers, but the enemy had the weapons, so the fight was bloody: {workers} workers and {engineers} engineers died"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]E: Peoples Militia - Coup attempt/Displayed name","Coup attempt"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Abolition of Privileges - Beneath me/Arc subtitle text","Abolition of Privileges"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Abolition of Privileges - Beneath me/Choices/Make an example/Description","The engineer will be hurt badly"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Abolition of Privileges - Beneath me/Choices/Make an example/Text","LET WORKERS ""EDUCATE"" HIM"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Abolition of Privileges - Beneath me/Choices/Reassign him/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Abolition of Privileges - Beneath me/Choices/Reassign him/Text","SIDE WITH THE ENGINEER"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Abolition of Privileges - Beneath me/Description","An engineer employed as a worker refuses to do manual labour. ""This is an outrage! I have a degree! Find me a job that's worthy of my expertise."" </n></n>Workers jeer at him: ""What's the matter, afraid to get your white hands dirty? Bloody hell, we'll show you what you're worth, you twit!"""
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Abolition of Privileges - Beneath me/Displayed name","An affront"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Abolition of Privileges - Hellfire (safe)/Arc subtitle text","Abolition of Privileges"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Abolition of Privileges - Hellfire (safe)/Choices/Proper clean-up/Description","Construction will stop for 8 hours</n>Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Abolition of Privileges - Hellfire (safe)/Choices/Proper clean-up/Text","SAFETY"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Abolition of Privileges - Hellfire (safe)/Choices/Quick clean-up/Description","Safety will fall by 2 levels</n>Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Abolition of Privileges - Hellfire (safe)/Choices/Quick clean-up/Disabled text","The site is too cluttered with debris from the previous fire."
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Abolition of Privileges - Hellfire (safe)/Choices/Quick clean-up/Text","SPEED"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Abolition of Privileges - Hellfire (safe)/Description","Another fire swept through the construction site, but this time the arsonist struck in the middle of the work shift. Thanks to safety drills, everybody evacuated in time, but 10 of our people got burnt badly. Workers are angry: “Boss has to do something about arson! We need a militia!”</n></n>Construction progress was set back considerably and the site is cluttered with fire debris. What is your priority?"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Abolition of Privileges - Hellfire (safe)/Displayed name","Another arson"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Abolition of Privileges - Hellfire/Arc subtitle text","Abolition of Privileges"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Abolition of Privileges - Hellfire/Choices/Proper clean-up/Description","Construction will stop for 8 hours</n>Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Abolition of Privileges - Hellfire/Choices/Proper clean-up/Text","SAFETY"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Abolition of Privileges - Hellfire/Choices/Quick clean-up/Description","Safety will fall by 2 levels</n>Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Abolition of Privileges - Hellfire/Choices/Quick clean-up/Disabled text","There is too much debris from the previous fire"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Abolition of Privileges - Hellfire/Choices/Quick clean-up/Text","SPEED"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Abolition of Privileges - Hellfire/Description","The arsonist struck again at the construction site, this time during working hours. People ran blindly from the flames and 10 of them died in the inferno. Workers are furious: “Boss has their blood on his hands! We need militia to guard against arson and better safety to prevent casualties!”</n></n>Construction progress was set back considerably and the site is cluttered with fire debris. What is your priority?"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Abolition of Privileges - Hellfire/Displayed name","Another arson"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Abolition of Privileges - Protecting the future/Arc subtitle text","Abolition of Privileges"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Abolition of Privileges - Protecting the future/Choices/Create Militia/Description","You will have 2 days to pass ""People’s Militia"""
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Abolition of Privileges - Protecting the future/Choices/Create Militia/Text","I'LL DO IT"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Abolition of Privileges - Protecting the future/Choices/No violence/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Abolition of Privileges - Protecting the future/Choices/No violence/Text","LET'S NOT BE HASTY "
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Abolition of Privileges - Protecting the future/Description","A group of workers' council representatives visits you to discuss the safety of the generator. ""People are worried. We know now that traitors lurk among us. The reactionaries will stop at nothing to keep the old order, and they'll damn mankind in the process! Too much is at stake: we need to raise an armed militia and patrol the camp.”"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Abolition of Privileges - Protecting the future/Displayed name","Endangered future"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Abolition of Privileges - Saboteur/Arc subtitle text","Abolition of Privileges"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Abolition of Privileges - Saboteur/Choices/Let be/Description","Discontent will rise greatly"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Abolition of Privileges - Saboteur/Choices/Let be/Text","LET HIM GO, WE HAVE NO PROOF"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Abolition of Privileges - Saboteur/Choices/Punish/Description","The engineer will be hurt</n>Motivation will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Abolition of Privileges - Saboteur/Choices/Punish/Text","PUNISH THE ENGINEER "
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Abolition of Privileges - Saboteur/Description","Sir, a group of workers claims that they got the man they saw loitering around the construction site before the fire</n></n>The engineer explains in a trembling voice that he was waiting for a date, but nobody comes forward to confirm his story. A foreman scowls at him. “Face the truth, boss: engineers hate the changes, they sabotage the construction to have you sacked. Let's teach them a lesson!”"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Abolition of Privileges - Saboteur/Displayed name","Saboteur!"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Abolition of Privileges - Sparking trouble (no victims)/Arc subtitle text","Abolition of Privileges"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Abolition of Privileges - Sparking trouble (no victims)/Choices/Proper clean-up/Description","Construction will stop for 4 hours</n>Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Abolition of Privileges - Sparking trouble (no victims)/Choices/Proper clean-up/Text","SAFETY"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Abolition of Privileges - Sparking trouble (no victims)/Choices/Quick clean-up/Description","Safety will fall by 2 levels</n>Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Abolition of Privileges - Sparking trouble (no victims)/Choices/Quick clean-up/Text","SPEED"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Abolition of Privileges - Sparking trouble (no victims)/Description","A fire devastated the construction site. Thankfully it broke out after working hours, so there are no victims. The speed with which it spread is suggestive of arson, and people report seeing someone loitering around the site shortly before the fire. </n></n>Construction progress was set back slightly and the site is cluttered with fire debris. What is your priority?"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Abolition of Privileges - Sparking trouble (no victims)/Displayed name","Suspicious fire"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Abolition of Privileges - Sparking trouble (victims)/Arc subtitle text","Abolition of Privileges"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Abolition of Privileges - Sparking trouble (victims)/Choices/Proper clean-up/Description","Construction will stop for 4 hours</n>Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Abolition of Privileges - Sparking trouble (victims)/Choices/Proper clean-up/Text","SAFETY"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Abolition of Privileges - Sparking trouble (victims)/Choices/Quick clean-up/Description","Safety will fall by 2 levels</n>Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Abolition of Privileges - Sparking trouble (victims)/Choices/Quick clean-up/Text","SPEED"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Abolition of Privileges - Sparking trouble (victims)/Description","A fire devastated the construction site, injuring several workers. The speed with which it spread is suggestive of arson, and people report seeing someone loitering around the site shortly before the fire. </n></n>Construction progress was set back slightly and the site is cluttered with fire debris. What is your priority?"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Abolition of Privileges - Sparking trouble (victims)/Displayed name","Suspicious fire"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Abolition of Privileges - Summary justice/Arc subtitle text","Abolition of Privileges"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Abolition of Privileges - Summary justice/Choices/I see/Description","Discontent fell slightly"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Abolition of Privileges - Summary justice/Choices/I see/Text","WE HAVE TO BURY HIM"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Abolition of Privileges - Summary justice/Description","Sir, the engineer suspected of arson was found hung from the scaffolding. Someone pinned to his chest a piece of cardboard with a single word: “Traitor”.</n></n>People continue about their day, but without the usual banter and shouting. An eerie silence fell upon the camp."
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Abolition of Privileges - Summary justice/Displayed name","Summary execution"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Abolition of Privileges - Trust me Im a doctor/Arc subtitle text","Abolition of Privileges"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Abolition of Privileges - Trust me Im a doctor/Choices/Blame engineers/Description","Motivation will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Abolition of Privileges - Trust me Im a doctor/Choices/Blame engineers/Text","BLAME THE ENGINEERS"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Abolition of Privileges - Trust me Im a doctor/Choices/Punish worker/Description","The worker will be hurt</n>Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Abolition of Privileges - Trust me Im a doctor/Choices/Punish worker/Text","PUNISH THE WORKER"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Abolition of Privileges - Trust me Im a doctor/Description","Sir, a worker employed as a medic mixed up the medicines and poisoned the patients. Unfortunately, {deadpatients} of them died.</n></n>""I'm sorry! I'm so sorry!"", sobs the distraught worker. ""I was following the manual to the letter! I swear"". Then a shadow crosses her face. ""Maybe the engineers altered it to make us look bad..."""
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Abolition of Privileges - Trust me Im a doctor/Displayed name","Bad medicine"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Bath House - Hanky-panky/Arc subtitle text","Bath House"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Bath House - Hanky-panky/Choices/Forbid/Description","Motivation will fall slightly</n>Discontent will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Bath House - Hanky-panky/Choices/Forbid/Text","OF COURSE "
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Bath House - Hanky-panky/Choices/Open brothel/Description","You will have 3 days to sign ""House of Pleasure"""
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Bath House - Hanky-panky/Choices/Open brothel/Text","WE NEED A PLACE FOR THIS "
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Bath House - Hanky-panky/Choices/Tolerate/Description","Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Bath House - Hanky-panky/Choices/Tolerate/Text","IT'S NONE OF MY BUSINESS "
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Bath House - Hanky-panky/Description","Sir, an engineer came forward complaining that some people use the Bath House... for sex. </n>""Animals! With the noises they make it is impossible to relax. Will you put an end to this depravity?"""
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Bath House - Hanky-panky/Displayed name","Hot bath"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Factory Inspectorate - Bonus/Arc subtitle text","Factory Inspectorate"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Factory Inspectorate - Bonus/Choices/Keep it for engineers/Description","Efficiency will rise by 10% for 2 days"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Factory Inspectorate - Bonus/Choices/Keep it for engineers/Text","KEEP IT FOR ENGINEERS "
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Factory Inspectorate - Bonus/Choices/Share it with workers/Description","Strike risk will fall for 2 days"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Factory Inspectorate - Bonus/Choices/Share it with workers/Text","GREAT IDEA"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Factory Inspectorate - Bonus/Description","An engineer from the Factory Inspectorate comes to talk to you.</n></n>""I have great news, boss! To celebrate the opening of our Inspectorate, the company sent us a shipment of fine tobacco. It's a rare delight in these times. Wouldn't it be nice to share it with workers?""</n>"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Factory Inspectorate - Bonus/Displayed name","Bonus"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Factory Inspectorate - Visible hand/Arc subtitle text","Factory Inspectorate"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Factory Inspectorate - Visible hand/Choices/Lets do it/Description","You will have 2 days to pass ""Overseers"""
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Factory Inspectorate - Visible hand/Choices/Lets do it/Text","LET'S DO IT"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Factory Inspectorate - Visible hand/Choices/Not now/Description","Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Factory Inspectorate - Visible hand/Choices/Not now/Text","I'LL THINK ABOUT IT"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Factory Inspectorate - Visible hand/Description","Sir, the factory inspectors report that we need to introduce constant supervision in order to speed up work.</n></n>""The old methods are not good enough. We have seen enough cases of wastefulness and inefficiency to convince us that all employees would benefit from direct supervision by engineers. If you put us in charge, motivation will rise, and efficiency with it."""
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Factory Inspectorate - Visible hand/Displayed name","Supervision "
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: House of Pleasure - The clap II/Arc subtitle text","House of Pleasure"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: House of Pleasure - The clap II/Choices/Keep containment/Description","</n>Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: House of Pleasure - The clap II/Choices/Keep containment/Text","WE CAN'T AFFORD IT"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: House of Pleasure - The clap II/Choices/Keep repatriation/Description","</n>Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: House of Pleasure - The clap II/Choices/Keep repatriation/Text","WE CAN'T AFFORD IT"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: House of Pleasure - The clap II/Choices/Shut down House of Pleasure/Description","House of Pleasure will no longer raise Motivation</n>Motivation will fall"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: House of Pleasure - The clap II/Choices/Shut down House of Pleasure/Text","I'LL DO IT"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: House of Pleasure - The clap II/Description","A group of our people decries your decision to carry on forced medical examinations of prostitutes.</n></n>“You punish the victims of a vice, and the men, guilty both of the vice and the suffering of these women, go unpunished. This has to end! Shut down the House of Pleasure!”"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: House of Pleasure - The clap II/Displayed name","End the disease"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: House of Pleasure - The clap/Arc subtitle text","House of Pleasure"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: House of Pleasure - The clap/Choices/Do nothing/Description","People will get sick more frequently</n>Discontent will rise</n>"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: House of Pleasure - The clap/Choices/Do nothing/Text","WE CAN'T AFFORD IT"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: House of Pleasure - The clap/Choices/Inspect and cure/Description","Infected prostitutes will be treated as gravely ill</n>Discontent will rise</n>"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: House of Pleasure - The clap/Choices/Inspect and cure/Text","CURE THE INFECTED"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: House of Pleasure - The clap/Choices/Inspect and repatriate/Description","Infected prostitutes will be treated as disabled Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: House of Pleasure - The clap/Choices/Inspect and repatriate/Disabled text","Requires ""Medical Repatriation"""
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: House of Pleasure - The clap/Choices/Inspect and repatriate/Text","DEPORT THE INFECTED"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: House of Pleasure - The clap/Choices/Shut down House of Pleasure/Description","House of Pleasure will no longer raise Motivation</n>Discontent will rise greatly"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: House of Pleasure - The clap/Choices/Shut down House of Pleasure/Text","SHUT DOWN THE HOUSE OF PLEASURE "
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: House of Pleasure - The clap/Description","A worried medic reports an outbreak of venereal disease at the House of Pleasure. “At least one of the employees got the clap and is spreading it. We must start mandatory medical examinations of the staff and send the infected home, or at least isolate them.”"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: House of Pleasure - The clap/Displayed name","House of disease "
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Labour Union - Empowerment/Arc subtitle text","Labour Union"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Labour Union - Empowerment/Choices/No/Description","Motivation will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Labour Union - Empowerment/Choices/No/Text","LET'S NOT PUSH IT"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Labour Union - Empowerment/Choices/Yes/Description","You will have 2 days to pass ""Workers’ Councils"""
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Labour Union - Empowerment/Choices/Yes/Text","IT'S A GOOD IDEA"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Labour Union - Empowerment/Description","Several union representatives visit you to talk about involving the workers in the decision-making.</n></n>""Trust us, people have plenty of ideas about how to do things better and safer"", grins a wiry stoker, ""though not always cheaper. Show us that you're willing to listen to us, and everyone will put their heart into work."" "
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Labour Union - Empowerment/Displayed name","Power to the people "
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Labour Union - Vox populi II/Arc subtitle text","Labour Union"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Labour Union - Vox populi II/Choices/Deny/Description","Discontent will rise</n>Strike risk will rise for 2 days"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Labour Union - Vox populi II/Choices/Deny/Text","IT'S JUST DRUNKEN GOSSIP"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Labour Union - Vox populi II/Choices/Organize elections/Description","Motivation will fall"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Labour Union - Vox populi II/Choices/Organize elections/Text","I'M SHOCKED! REPEAT THE ELECTION"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Labour Union - Vox populi II/Description","Sir, one of our men who was instrumental in the rigging of the union election has bragged about it in the pub. Angry workers demand explanation. What will you tell them?"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Labour Union - Vox populi II/Displayed name","The game is up"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Labour Union - Vox populi/Arc subtitle text","Labour Union"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Labour Union - Vox populi/Choices/Appoint representatives/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Labour Union - Vox populi/Choices/Appoint representatives/Text","LET ME CHOOSE"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Labour Union - Vox populi/Choices/Free elections/Description","Motivation will rise</n>Strike risk will rise for 2 days"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Labour Union - Vox populi/Choices/Free elections/Text","LET THEM CHOOSE"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Labour Union - Vox populi/Choices/Rigged elections/Description","Motivation will rise"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Labour Union - Vox populi/Choices/Rigged elections/Text","RIG THE ELECTIONS"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Labour Union - Vox populi/Description","Sir, the labour union you agreed to needs representatives. But workers, if left to their own devices, will probably choose subversive activists to represent them. How shall we proceed?</n>"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Labour Union - Vox populi/Displayed name","One man, one vote"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Medical Repatriation - Please don't send us home II/Arc subtitle text","Medical Repatriation"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Medical Repatriation - Please don't send us home II/Choices/I see/Description","Motivation falls greatly"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Medical Repatriation - Please don't send us home II/Choices/I see/Text","TAKE THEM AWAY"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Medical Repatriation - Please don't send us home II/Description","As the amputees are led to the docks to be taken back to London, the man who begged you once not to let them go yells to the onlookers:</n></n>“Boss told us we could stay, but his word is worth nothing! Now our families will starve! Broken machines get fixed, but broken workers are replaced! Remember this, you'll be next!"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Medical Repatriation - Please don't send us home II/Displayed name","You deceived us"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Medical Repatriation - Please don't send us home/Arc subtitle text","Medical Repatriation"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Medical Repatriation - Please don't send us home/Choices/Keep them around/Description","Amputees will stay in the Care House"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Medical Repatriation - Please don't send us home/Choices/Keep them around/Text","YOU CAN STAY "
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Medical Repatriation - Please don't send us home/Choices/Send them home/Description","Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Medical Repatriation - Please don't send us home/Choices/Send them home/Text","WE'RE NOT A CHARITY "
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Medical Repatriation - Please don't send us home/Description","As you watch the amputees packing their meagre belongings before being sent home, one of them approaches you.</n></n>""Sir, If I'm sent back, the company will stop paying me. I never had to beg in my life... but I can't let my kids starve. Please, don't let us go. I lost my hand doing the job you gave me - is this worth nothing?”"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Medical Repatriation - Please don't send us home/Displayed name","Don’t let us go"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Morgue - bodies not prepared/Arc subtitle text","Repatriation of bodies"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Morgue - bodies not prepared/Choices/First/Description","Discontent rises"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Morgue - bodies not prepared/Choices/First/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Morgue - bodies not prepared/Description","Sir, our people are growing uneasy knowing that bodies of their colleagues are stored unprepared in the Morgue. They want you to commit to your decision about sending them back home."
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Morgue - bodies not prepared/Displayed name","Bodies in the Morgue"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Official Doctrine - All hail the generator/Arc subtitle text","Official Doctrine"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Official Doctrine - All hail the generator/Choices/Commend/Description","Motivation will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Official Doctrine - All hail the generator/Choices/Commend/Text","CARRY ON"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Official Doctrine - All hail the generator/Choices/Give food/Description","Motivation will rise. Discontent will fall slightly. {food} Food Rations will be spent."
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Official Doctrine - All hail the generator/Choices/Give food/Disabled text","Not enough Food Rations"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Official Doctrine - All hail the generator/Choices/Give food/Text","GIVE THEM FOOD FOR THE PARTY"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Official Doctrine - All hail the generator/Description","Sir, to impress on our people the importance of their work, the most engaged workers are organizing “Day of the Generator”. They plan to gather everybody and throw a feast to celebrate the construction of the Generator.</n></n>The activists report that their proposal was met with widespread approval - it seems that people are warming up to the radical ideas. They ask if you'd like to support their initiative."
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Official Doctrine - All hail the generator/Displayed name","All hail the Generator"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Official Doctrine - All hands on deck/Arc subtitle text","Official Doctrine"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Official Doctrine - All hands on deck/Choices/It isnt yet time/Description","Discontent will rise "
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Official Doctrine - All hands on deck/Choices/It isnt yet time/Text","I'LL THINK ABOUT IT"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Official Doctrine - All hands on deck/Choices/Youre right/Description","You will have 2 days to pass ""Abolition of Privileges"""
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Official Doctrine - All hands on deck/Choices/Youre right/Text","DAMN RIGHT!"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Official Doctrine - All hands on deck/Description","Union representatives berate you about inequality: “We are making history, you say. We are mankind’s last hope. And yet while workers toil, engineers sit on their asses. Enough! Old privileges have no place in the new world. 'From each according to their ability' - and they're perfectly capable to do manual labour.” "
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Official Doctrine - All hands on deck/Displayed name","Equal duties"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Official Doctrine - Defeatism/Arc subtitle text","Official Doctrine"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Official Doctrine - Defeatism/Choices/Dont interfere/Description","Motivation will fall"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Official Doctrine - Defeatism/Choices/Dont interfere/Text","LET HIM VENT"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Official Doctrine - Defeatism/Choices/Punish/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Official Doctrine - Defeatism/Choices/Punish/Text","PUNISH THE DEFEATIST "
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Official Doctrine - Defeatism/Description","Sir, a group of workers reports the defeatist attitude of their colleague: “He's such a complainer. Nothing but 'oh, we’ll never finish this thing on time' and 'we will all die here for nothing' and 'the end is nigh' and 'there's a worm in my soup' and so on. Everyone's sick of it.” </n></n>They demand that you straighten him out - or they'll do it."
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Official Doctrine - Defeatism/Displayed name","Pessimist"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Official Doctrine - Defiance/Arc subtitle text","Official Doctrine"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Official Doctrine - Defiance/Choices/Bribe/Description","{food} Food Rations will be spent"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Official Doctrine - Defiance/Choices/Bribe/Disabled text","Not enough Food Rations"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Official Doctrine - Defiance/Choices/Bribe/Text","I'LL TRY TO WIN THEM OVER"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Official Doctrine - Defiance/Choices/Impose/Description","Strike risk will rise for 2 days"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Official Doctrine - Defiance/Choices/Impose/Text","THEY HAVE TO GET OVER IT"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Official Doctrine - Defiance/Description","Sir, council representatives rouse the workers to protest your signing of Official Doctrine.</n></n>“Why are you trying to muzzle the Workers’ Councils?!” - a representative steps forward from a group of workers, waving the proclamation crumpled in his fist. ""What's the purpose of this?! You are going too far!"" </n></n>The representatives seem really agitated... but we might invite them to dine with you so you could convince them. "
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Official Doctrine - Defiance/Displayed name","Councils protest"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Official Doctrine - Overzealous workers/Arc subtitle text","Official Doctrine"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Official Doctrine - Overzealous workers/Choices/Appease/Description","Discontent will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Official Doctrine - Overzealous workers/Choices/Appease/Text","I CONDEMN ALL VIOLENCE"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Official Doctrine - Overzealous workers/Choices/Tolerate/Description","Motivation will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Official Doctrine - Overzealous workers/Choices/Tolerate/Text","HE HAD IT COMING"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Official Doctrine - Overzealous workers/Description","An engineer known for his criticism of your official doctrine was ambushed by some masked workers. They beat him bloody and told him: “We’re building a new world. So watch it, you fat leech. If you’re not with us, you’re against us.” What do you have to say about it?"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Official Doctrine - Overzealous workers/Displayed name","Radical activists"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Official Doctrine - Rising frustration/Arc subtitle text","Official Doctrine"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Official Doctrine - Rising frustration/Choices/I see/Description","Strike risk rises greatly wherever Engineers are employed"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Official Doctrine - Rising frustration/Choices/I see/Text","I SEE"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Official Doctrine - Rising frustration/Description","Sir, our sources report that the engineers feel threatened. They're more and more often attacked by workers, not just verbally but also physically. Worse still, they feel that you are on the workers’ side. Their frustration is growing are they're more likely to strike."
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Official Doctrine - Rising frustration/Displayed name","Growing frustration"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: OnSite Burials - Introduced/Arc subtitle text","On-Site Burials"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: OnSite Burials - Introduced/Choices/We might resolve this in the future/Description","You might sign Ceremonial Funerals later"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: OnSite Burials - Introduced/Choices/We might resolve this in the future/Text","I'LL THINK ABOUT IT"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: OnSite Burials - Introduced/Description","Sir, people are voicing their displeasure with you decision to bury the dead on site.</n></n>“This is such a shame!"" says a middle-aged woman. ""To die in this wretched place, far from our kin, is bad enough. But it's a disgrace to leave our dead forever in this remote, cold land.” Perhaps we can relieve her distress by introducing Ceremonial Funerals."
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: OnSite Burials - Introduced/Displayed name","Away from home"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Overseers Station - Rising tensions/Arc subtitle text","Overseers"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Overseers Station - Rising tensions/Choices/No/Description","Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Overseers Station - Rising tensions/Choices/No/Text","LET’S NOT OVERREACT"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Overseers Station - Rising tensions/Choices/Yes/Description","You will have 2 days to pass ""Security Outposts"""
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Overseers Station - Rising tensions/Choices/Yes/Text","LET'S DO IT"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Overseers Station - Rising tensions/Description","An agitated overseer reports being threatened by workers: ""Sir, I was rudely insulted and threatened with violence by a group of workers after I reprimanded them. The next day I found this note nailed to my desk: 'Your time is coming' and a hangman. We are outnumbered and far from any aid. Soon the workers will be at our throats if we don't do something! Give us weapons to protect ourselves and we’ll keep them in line.”"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Overseers Station - Rising tensions/Displayed name","Growing threat"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Overseers Station - Sacking/Arc subtitle text","Overseers"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Overseers Station - Sacking/Choices/Let it slide/Description","Motivation will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Overseers Station - Sacking/Choices/Let it slide/Text","LET IT SLIDE "
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Overseers Station - Sacking/Choices/Punish workers/Description","Strike risk will rise for 2 days"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Overseers Station - Sacking/Choices/Punish workers/Text","PUNISH THE WORKERS"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Overseers Station - Sacking/Description","Sir, workers seized an overseer who was admonishing them for smoking on the job, put him in a sack and carted him out of the premises in a wheelbarrow. Overseers demand consequences. </n></n>""This is an intolerable slight to our authority!"", seethes the engineer. ""I can't carry out my duties if I'm not sure of your support, sir."" </n>""And good riddance!"", a worker shouts. ""We don't need slave drivers!"""
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Overseers Station - Sacking/Displayed name","Overseer 'sacked'"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Overseers Station - The slap/Arc subtitle text","Overseers"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Overseers Station - The slap/Choices/Let it slide/Description","Motivation will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Overseers Station - The slap/Choices/Let it slide/Text","ISSUE A STERN WARNING"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Overseers Station - The slap/Choices/Punish worker/Description","Strike risk will rise for 2 days"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Overseers Station - The slap/Choices/Punish worker/Text","PUNISH THE WORKER"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Overseers Station - The slap/Description","Sir, an overseer got in an argument with a worker, during which the worker slapped him. The overseer demands exemplary punishment.</n></n>""It's not about my injury, which is mostly to my pride."" says the engineer. ""This is about our authority as overseers. Without it we can't serve the company."" The worker is unrepentant: ""Treat others with respect or you'll get your ugly mug smashed."""
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Overseers Station - The slap/Displayed name","The slap"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Penal Colony - Convict lease/Arc subtitle text","Penal Colony"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Penal Colony - Convict lease/Choices/I see/Text","I SEE"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Penal Colony - Convict lease/Description","With proper infrastructure to house the convicts in place, we can now request them to be shipped from the homeland and put them to work. Convicts are cheaper to maintain than workers and, for obvious reasons, much less prone to striking."
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Penal Colony - Convict lease/Displayed name","Leasing convicts"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Penal Colony - Convicts riot (warning)/Arc subtitle text","Penal Colony"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Penal Colony - Convicts riot (warning)/Choices/I see/Text","I SEE"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Penal Colony - Convicts riot (warning)/Description","Sir, the head overseer reports that the convicts are planning a revolt! We need more overseers in security outposts to stop them. </n></n>""A snitch told one of the guards that his cellmates are preparing an all-out attack on the overseers. They plan to overcome the guards by surprise, the use their arms to kill the rest of us. Frankly, I don't think I can stop them, unless you give me more overseers!"""
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Penal Colony - Convicts riot (warning)/Displayed name","Convicts plot"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Penal Colony - First convicts/Arc subtitle text","Penal Colony"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Penal Colony - First convicts/Choices/Let it be/Description","Discontent will fall</n>Some convicts may get hurt"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Penal Colony - First convicts/Choices/Let it be/Text","LET THEM VENT"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Penal Colony - First convicts/Choices/Protect/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Penal Colony - First convicts/Choices/Protect/Text","DISPERSE THE WORKERS"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Penal Colony - First convicts/Description","Sir, our first transport of convicts is here and workers are upset. </n></n>Some of them gathered by the docks to watch the convicts arrive, then started to vent their frustration, hurling insults and stones at them: ""Look at this scum, come to steal our jobs. We don’t want your kind here!"""
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Penal Colony - First convicts/Displayed name","First convicts"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Penal Colony - Keep em separated/Arc subtitle text","Penal Colony"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Penal Colony - Keep em separated/Choices/Keep the Irish separated/Description","Motivation will fall"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Penal Colony - Keep em separated/Choices/Keep the Irish separated/Text","YES"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Penal Colony - Keep em separated/Choices/Make it work/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Penal Colony - Keep em separated/Choices/Make it work/Text","NO"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Penal Colony - Keep em separated/Description","Some Irish republicans arrived on the latest convict transport. This causes tensions, as many convicts hate the idea of sharing a cell with the ""micks"", as they say - a feeling the Irish return in full. Shall we keep them separate?"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Penal Colony - Keep em separated/Displayed name","The wretched Irish"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Penal Colony - New blood/Arc subtitle text","Servitude"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Penal Colony - New blood/Choices/Accept/Text","We can't afford it"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Penal Colony - New blood/Choices/Refuse 10/Description","We will lose 10 convicts."
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Penal Colony - New blood/Choices/Refuse 10/Text","Send them back: we will not be using child convicts"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Penal Colony - New blood/Choices/Refuse 15/Description","We will lose 15 convicts."
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Penal Colony - New blood/Choices/Refuse 15/Text","Send them back: we will not be using child convicts"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Penal Colony - New blood/Choices/Refuse 20/Description","We will lose 20 convicts."
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Penal Colony - New blood/Choices/Refuse 20/Text","Send them back: we will not be using child convicts"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Penal Colony - New blood/Choices/Refuse 25/Description","We will lose 25 convicts."
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Penal Colony - New blood/Choices/Refuse 25/Text","Send them back: we will not be using child convicts"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Penal Colony - New blood/Choices/Refuse 3/Description","We will lose 3 convicts."
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Penal Colony - New blood/Choices/Refuse 3/Text","Send them back: we will not be using child convicts"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Penal Colony - New blood/Choices/Refuse 30/Description","We will lose 30 convicts."
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Penal Colony - New blood/Choices/Refuse 30/Text","Send them back: we will not be using child convicts"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Penal Colony - New blood/Choices/Refuse 35/Description","We will lose 35 convicts."
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Penal Colony - New blood/Choices/Refuse 35/Text","Send them back: we will not be using child convicts"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Penal Colony - New blood/Choices/Refuse 40/Description","We will lose 40 convicts."
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Penal Colony - New blood/Choices/Refuse 40/Text","Send them back: we will not be using child convicts"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Penal Colony - New blood/Choices/Refuse 45/Description","We will lose 45 convicts."
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Penal Colony - New blood/Choices/Refuse 45/Text","Send them back: we will not be using child convicts"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Penal Colony - New blood/Choices/Refuse 5/Description","We will lose 5 convicts."
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Penal Colony - New blood/Choices/Refuse 5/Text","Send them back: we will not be using child convicts"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Penal Colony - New blood/Choices/Refuse 50/Description","We will lose 50 convicts."
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Penal Colony - New blood/Choices/Refuse 50/Text","Send them back: we will not be using child convicts"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Penal Colony - New blood/Description","Sir, the new shipment of convicts just arrived, the manifest says they’re from the Parkhurst Prison. Some of the prisoners don’t look older than 14 years. They must be desperate back home to send us such youngsters.</n></n>Shall we send the juveniles back?"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Penal Colony - New blood/Displayed name","New blood"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Penal Colony - Streched thin/Arc subtitle text","Penal Colony"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Penal Colony - Streched thin/Choices/I see/Text","I'LL KEEP THAT IN MIND"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Penal Colony - Streched thin/Description","Sir, the head overseer is here to warn you about staff shortage.</n></n>“With the number of convicts rising, our ranks are stretched thin. Currently, {overseers} overseers man security outposts guarding {convicts} convicts.</n></n>In order to keep the convicts in line, I strongly recommend building and manning more security outposts. Otherwise these criminals might get the idea that they can break free...”"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Penal Colony - Streched thin/Displayed name","Stretched thin "
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Penal Colony - The great escape/Arc subtitle text","Penal Colony"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Penal Colony - The great escape/Choices/I see/Description","Motivation falls"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Penal Colony - The great escape/Choices/I see/Text","I'LL KEEP THAT IN MIND"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Penal Colony - The great escape/Description","Sir, {escapedconvicts} convicts escaped in the middle of the night. There was no place in the Penal Colony for them, so they were camping in the open.</n></n>This lapse of security is a serious loss of face for the overseers. We should expand penal facilities to keep all the convicts under guard or there will be another escape."
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Penal Colony - The great escape/Displayed name","Convicts escape"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Penal Colony - Zero tolerance/Arc subtitle text","Penal Colony"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Penal Colony - Zero tolerance/Choices/No/Description","Motivation will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Penal Colony - Zero tolerance/Choices/No/Text","I’M NOT READY TO CROSS THIS LINE "
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Penal Colony - Zero tolerance/Choices/Yes/Description","You will have 2 days to pass ""Roundups"""
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Penal Colony - Zero tolerance/Choices/Yes/Text","LET'S DO IT"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Penal Colony - Zero tolerance/Description","Sir, the head overseer is here to discuss with you the expansion of the penal-industrial cooperation.</n></n>""Look, workers love nothing more than to stir trouble. We could arrest the most rebellious ones for slacking off or minor theft or whatever and move them to penal colonies. There they will work more and eat less. And think how it will motivate the rest to behave! Deal?""</n>"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Penal Colony - Zero tolerance/Displayed name","Zero tolerance"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Peoples Militia - Heinous crime II/Arc subtitle text","People's Militia"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Peoples Militia - Heinous crime II/Choices/Exclude engineers/Description","Engineers will no longer work in the militia. Motivation will fall slightly. "
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Peoples Militia - Heinous crime II/Choices/Exclude engineers/Text","REGULATE THE MILITIA"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Peoples Militia - Heinous crime II/Choices/Keep on keeping on/Description","Engineers will suffer 'accidents' while they're a minority in the militia "
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Peoples Militia - Heinous crime II/Choices/Keep on keeping on/Text","LET THEM SORT IT OUT "
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Peoples Militia - Heinous crime II/Description","A militiaman comes to talk to you in confidence. He tells you that the murdered former engineer, despite his commitment to the cause, was routinely humiliated and abused by his worker coworkers.</n></n>Until one night they took it too far and killed him</n>"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Peoples Militia - Heinous crime II/Displayed name","Outcast"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Peoples Militia - Heinous crime/Arc subtitle text","People's Militia"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Peoples Militia - Heinous crime/Choices/I see/Description","Discontent rises. Motivation falls."
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Peoples Militia - Heinous crime/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Peoples Militia - Heinous crime/Description","One of the militiamen, a former engineer, was found dead, with countless bruises, cuts and burns on his mutilated body. People are scared. How will the militia protect them, if they can’t even protect their own?"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Peoples Militia - Heinous crime/Displayed name","Heinous crime"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Peoples Militia - No turning back/Arc subtitle text","People's Militia"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Peoples Militia - No turning back/Choices/Its for the greater good/Description","{engineers} engineers will die. Discontent will fall."
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Peoples Militia - No turning back/Choices/Its for the greater good/Text","CARRY ON "
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Peoples Militia - No turning back/Choices/Pass Terror/Description","You will have 2 days to sign ""Terror"""
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Peoples Militia - No turning back/Choices/Pass Terror/Text","WE NEED A REVOLUTIONARY TRIBUNAL"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Peoples Militia - No turning back/Description","Sir, the militia rounded up all the engineers they consider ‘troublesome’.</n></n>“This lot has been causing trouble all along. Let’s end it once and for all so that we can finally concentrate on building the generator”.</n></n>They’re talking about mass execution. And they’re not asking for your permission."
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Peoples Militia - No turning back/Displayed name","Purge"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Peoples Militia - Wandering hands/Arc subtitle text","People's Militia"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Peoples Militia - Wandering hands/Choices/Side with the militia/Description","Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Peoples Militia - Wandering hands/Choices/Side with the militia/Text","SIDE WITH THE MILITIAMAN"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Peoples Militia - Wandering hands/Choices/Side with the woman/Description","Motivation will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Peoples Militia - Wandering hands/Choices/Side with the woman/Text","SIDE WITH THE WORKER"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Peoples Militia - Wandering hands/Description","A worker suspected of attempted sabotage complains that a militiaman subjected her to a thorough body search. </n></n>""Funny how men or older ladies are never suspect!"" - she says. ""This is untrue! We check everyone who's reported!"", replies the militiaman."
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Peoples Militia - Wandering hands/Displayed name","Wandering hands"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Peoples Militia - Zealots/Arc subtitle text","People's Militia"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Peoples Militia - Zealots/Choices/Exclude engineers/Description","Engineers will no longer work in the militia. Motivation will fall slightly. "
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Peoples Militia - Zealots/Choices/Exclude engineers/Text","PURGE THE RANKS"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Peoples Militia - Zealots/Choices/Let them be/Text","LET THEM BE "
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Peoples Militia - Zealots/Description","Sir, we have reports that there is a small clique of engineers serving in the militia who are behaving particularly brutally towards their former colleagues. Whether this is revenge for past slights or an attempt to prove their loyalty to the cause, you might want to weigh in. "
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Peoples Militia - Zealots/Displayed name","Zealots"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Propaganda - Engineer bashing/Arc subtitle text","Propaganda"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Propaganda - Engineer bashing/Choices/Forbid/Description","Motivation will fall"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Propaganda - Engineer bashing/Choices/Forbid/Text","CUT THE SLOGANS"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Propaganda - Engineer bashing/Choices/Let it slide/Description","Discontent will rise "
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Propaganda - Engineer bashing/Choices/Let it slide/Text","LEAVE THE SLOGANS"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Propaganda - Engineer bashing/Description","Sir, engineers are worried that certain messages broadcasted by the agitators undermine their authority.</n></n>They take issue with slogans meant to boost workers’ resolve and motivation, such as “Worker, show the engineers what you’re made of”' or “Engineers said it couldn’t be done - prove them wrong!"""
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Propaganda - Engineer bashing/Displayed name","Hurt by words"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Propaganda - Graffiti/Arc subtitle text","Propaganda"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Propaganda - Graffiti/Choices/Engineers clean-up/Description","Discontent will rise slightly."
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Propaganda - Graffiti/Choices/Engineers clean-up/Text","Have engineers clean it up"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Propaganda - Graffiti/Choices/Normal clean-up/Description","Motivation will fall slightly."
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Propaganda - Graffiti/Choices/Normal clean-up/Text","Have it cleaned up"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Propaganda - Graffiti/Description","Someone defaced an agitator: “Worker, you are being used. Don’t fall for the lies.”</n></n>Although there’s no way to tell for sure who did it, everyone whispers that this can only be the work of an engineer."
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Propaganda - Graffiti/Displayed name","Graffiti"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Prostheses Shipments - Still useful/Arc subtitle text","Prostheses Shipments"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Prostheses Shipments - Still useful/Choices/I see/Description","Motivation rises slightly"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Prostheses Shipments - Still useful/Choices/I see/Text","I'm glad to hear that"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Prostheses Shipments - Still useful/Description","A beaming worker approaches you, walking stiffly on a newly fitted prosthesis you had shipped from the homeland for him.</n></n>“I just wanted to thank you. I was slowly going mad, working in the Care House for half pay. Now I'm back in business!” "
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Prostheses Shipments - Still useful/Displayed name","Back in business"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Public House - Teetotalers/Arc subtitle text","Evening Service"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Public House - Teetotalers/Choices/Ban alcohol/Description","Public House will have 30% less effect"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Public House - Teetotalers/Choices/Ban alcohol/Text","SIDE WITH THE TEETOTALLERS"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Public House - Teetotalers/Choices/Use force/Description","People might get hurt</n>Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Public House - Teetotalers/Choices/Use force/Text","HAVE AT 'EM LADS!"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Public House - Teetotalers/Choices/Wait/Description","Public House will reopen in 24 hours"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Public House - Teetotalers/Choices/Wait/Text","WAIT THEM OUT"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Public House - Teetotalers/Description","A small group marched out of the Chapel after the evening service, carrying makeshift signs with slogans such as “Ban the demon drink” and “Renounce sin, choose temperance”. They are now picketing the Public House, demanding that it stops serving alcohol.</n></n>Angry patrons volunteer to drive the teetotallers away, but they want to make sure they won’t get into trouble for this. "
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Public House - Teetotalers/Displayed name","Demon drink"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Round-Ups - Habeas Corpus/Arc subtitle text","Roundups"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Round-Ups - Habeas Corpus/Choices/Beat him up/Description","The engineer will be hurt</n>Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Round-Ups - Habeas Corpus/Choices/Beat him up/Text","DISCOURAGE HIM "
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Round-Ups - Habeas Corpus/Choices/Do nothing/Description","Motivation will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Round-Ups - Habeas Corpus/Choices/Do nothing/Text","LET HIM BE"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Round-Ups - Habeas Corpus/Description","Sir, our overseers report that an engineer is visiting arrested workers, reading them about their rights and encouraging them to ask for a writ of habeas corpus. If he forwards their petitions to a court in London, the judge will order their immediate release!</n></n>The overseers ask what to do with the meddlesome engineer."
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Round-Ups - Habeas Corpus/Displayed name","Troublesome counsel"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Round-Ups - Interference II/Arc subtitle text","Roundups"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Round-Ups - Interference II/Choices/Resign/Description","Discontent will fall"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Round-Ups - Interference II/Choices/Resign/Text","PROMISE NOT TO USE ROUNDUP"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Round-Ups - Interference II/Choices/Use force/Description","People may get hurt during roundups</n>Discontent will rise greatly"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Round-Ups - Interference II/Choices/Use force/Text","AUTHORISE USE OF FORCE"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Round-Ups - Interference II/Description","The next attempt to round up the troublemakers starts no better than the first: workers surround their friends to stop the overseers from arresting them.</n></n>""You shall not pass!"" chant the workers, linking hands. ""We won't let you arrest our friends. We can sit here all day, we shall overcome!"""
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Round-Ups - Interference II/Displayed name","Resistance hardens"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Round-Ups - Interference IV/Arc subtitle text","Roundups"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Round-Ups - Interference IV/Choices/I see/Description","Discontent rises"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Round-Ups - Interference IV/Choices/I see/Text","WELL DONE"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Round-Ups - Interference IV/Description","Overseers, who were angry at your reversal on the roundup policy, are pleased to learn that it was just a feint on your part.</n></n>Waving their batons, they jump unsuspecting workers with such zeal that within minutes the troublemakers are under arrest, bruised and bloodied. Their friends are furious but powerless - for now."
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Round-Ups - Interference IV/Displayed name","Resistance is crushed"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Round-Ups - Interference/Arc subtitle text","Roundups"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Round-Ups - Interference/Choices/Back down/Description","Motivation will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Round-Ups - Interference/Choices/Back down/Text","BACK DOWN FOR NOW "
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Round-Ups - Interference/Choices/Proceed/Description","Discontent will rise greatly"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Round-Ups - Interference/Choices/Proceed/Text","ROUND THEM UP!"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Round-Ups - Interference/Description","As overseers for the first time move to round up troublemakers, some workers stand in their way.</n></n>""You can’t do this! They are free men, you can't just toss them in prison and force them to work! We will not let you arrest our friends!"" </n>"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Round-Ups - Interference/Displayed name","Resistance"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Round-Ups - The All-Seeing Eye/Arc subtitle text","Roundups"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Round-Ups - The All-Seeing Eye/Choices/No/Description","Motivation will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Round-Ups - The All-Seeing Eye/Choices/No/Text","NOT NOW"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Round-Ups - The All-Seeing Eye/Choices/Yes/Description","You will have 2 days to pass ""Servitude"""
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Round-Ups - The All-Seeing Eye/Choices/Yes/Text","LET'S DO IT"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Round-Ups - The All-Seeing Eye/Description","Sir, an engineer is here to present his new surveillance concept.</n></n>""Building upon Jeremy Bentham’s panopticon idea, I designed a structure that would allow a handful of overseers to monitor the convicts at all times. This will ensure that they work with the highest efficiency.""</n></n>Shall we implement his plans?"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Round-Ups - The All-Seeing Eye/Displayed name","The All-Seeing Eye"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Security Outpost - Broken promise/Arc subtitle text","Security Outpost"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Security Outpost - Broken promise/Choices/I see/Description","Discontent rises greatly. Strike risk rises for 2 days."
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Security Outpost - Broken promise/Choices/I see/Text","I SEE"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Security Outpost - Broken promise/Description","Sir, workers are here to file a complaint. They seem angry.</n></n>The workers' representative slams his fist on the table. “You deceived us! You had promised to dismantle security outposts and yet you built even more! We'll warn everybody not to trust you.” </n>"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Security Outpost - Broken promise/Displayed name","Broken promise"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Security Outpost - Burn baby burn/Arc subtitle text","Security Outpost"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Security Outpost - Burn baby burn/Choices/Kill them/Description","5 workers will die. Discontent will rise greatly."
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Security Outpost - Burn baby burn/Choices/Kill them/Text","KILL THEM "
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Security Outpost - Burn baby burn/Choices/Lets build infrastructure/Description","You will have 2 days to pass ""Penal Colony"" and build a Penal Colony"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Security Outpost - Burn baby burn/Choices/Lets build infrastructure/Text","WE'LL BUILD A PRISON"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Security Outpost - Burn baby burn/Choices/Release them/Description","Discontent will rise. Motivation will fall.</n>Strike risk will rise for 2 days."
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Security Outpost - Burn baby burn/Choices/Release them/Text","RELEASE THEM "
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Security Outpost - Burn baby burn/Description","Sir, a group of masked workers threw bottles of benzol at a security outpost! One of our people died in the blaze and another two are severely wounded.</n></n>The overseers report: ""We caught the culprits, but we have nowhere to keep them - no place is secure against the attempts by their accomplices to break them out. How should we proceed?""</n>"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Security Outpost - Burn baby burn/Displayed name","Assault and murder"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Security Outpost - Discipline and punish/Arc subtitle text","Security Outpost"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Security Outpost - Discipline and punish/Choices/Kill them/Description","5 workers will die. Discontent will rise greatly."
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Security Outpost - Discipline and punish/Choices/Kill them/Text","KILL THEM "
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Security Outpost - Discipline and punish/Choices/Lets build infrastructure/Description","You will have 2 days to pass ""Penal Colony"" and build a Penal Colony."
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Security Outpost - Discipline and punish/Choices/Lets build infrastructure/Text","WE'LL BUILD A PRISON"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Security Outpost - Discipline and punish/Choices/Release them/Description","Strike risk will rise for 2 days.</n>Discontent will rise slightly. Motivation will fall slightly.</n>"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Security Outpost - Discipline and punish/Choices/Release them/Text","RELEASE THEM "
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Security Outpost - Discipline and punish/Description","Sir, the head overseer is here to report on the discovery of an arson plot.</n></n>""My people found bottles of benzol hidden in workers’ quarters. We arrested the suspects, who confessed to plotting an assault on overseers. However, we don't have a secure place to lock them up. What do you want us to do?"""
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Security Outpost - Discipline and punish/Displayed name","Arson plot"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Security Outpost - Missing chemicals/Arc subtitle text","Security Outpost"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Security Outpost - Missing chemicals/Choices/Do it/Description","Strike risk will rise for 2 days"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Security Outpost - Missing chemicals/Choices/Do it/Text","DO IT"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Security Outpost - Missing chemicals/Choices/Let it slide/Description","Discontent will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Security Outpost - Missing chemicals/Choices/Let it slide/Text","LET IT SLIDE"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Security Outpost - Missing chemicals/Description","Sir, a large amount of benzol, a flammable solvent, was stolen from the stores. Overseers want to look for it in the workers' quarters.</n></n>""Maybe someone took it to keep warm at night. I sure hope so."" The head overseer looks worried. ""But benzol is commonly used to fashion firebombs. I will sleep easier if we find it. Do we have your permission to search the workers' quarters? </n>"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Security Outpost - Missing chemicals/Displayed name","Stolen chemicals"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Security Outpost - Playtime is over/Arc subtitle text","Security Outpost"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Security Outpost - Playtime is over/Choices/No/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Security Outpost - Playtime is over/Choices/No/Text","I'LL THINK ABOUT IT"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Security Outpost - Playtime is over/Choices/Yes/Description","You will have 2 days to pass ""Strike-busting"""
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Security Outpost - Playtime is over/Choices/Yes/Text","LET'S DO IT "
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Security Outpost - Playtime is over/Description","Sir, a group of senior overseers is here to talk to you about dealing with worker protests.</n></n>""Lives depend on us finishing the generator on time, yet the workers keep striking. Why are you putting up with this? We have the guns. Just give us an order and we'll put a swift end to all this tomfoolery."""
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Security Outpost - Playtime is over/Displayed name","Off with the gloves"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Security Outpost - Surveillance society/Arc subtitle text","Security Outpost"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Security Outpost - Surveillance society/Choices/No way/Description","Strike risk will rise for 2 days"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Security Outpost - Surveillance society/Choices/No way/Text","I CAN'T AFFORD IT"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Security Outpost - Surveillance society/Choices/Sure/Description","You will have 2 days to dismantle 1 Security Outpost"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Security Outpost - Surveillance society/Choices/Sure/Text","OF COURSE"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Security Outpost - Surveillance society/Description","A group of workers comes to complain about the constant surveillance.</n></n>""I'm doing my best, boss, believe me!"" says an experienced fitter. ""But I feel like a criminal with all these overseers watching over my shoulder. Show us you trust us. Get rid of at least one security outpost."""
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Security Outpost - Surveillance society/Displayed name","Too much oversight"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Security Outpost - Wandering hands/Arc subtitle text","Security Outpost"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Security Outpost - Wandering hands/Choices/Side with the overseers/Description","Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Security Outpost - Wandering hands/Choices/Side with the overseers/Text","SIDE WITH THE OVERSEER"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Security Outpost - Wandering hands/Choices/Side with the woman/Description","Motivation will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Security Outpost - Wandering hands/Choices/Side with the woman/Text","SIDE WITH THE WORKER"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Security Outpost - Wandering hands/Description","A female worker suspected of stealing factory supplies complains that an overseer subjected her to a thorough body search.</n></n>""Funny how men or older ladies are never suspect!"" - she says. ""This is untrue! We check everyone who's reported!"", replies the overseer."
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Security Outpost - Wandering hands/Displayed name","Wandering hands"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Servitude - Death from overwork/Arc subtitle text","Servitude"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Servitude - Death from overwork/Choices/I see/Description","One convict died"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Servitude - Death from overwork/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Servitude - Death from overwork/Description","Sir, one of the convicts suddenly dropped dead. Overseers, who initially intended to discipline him, found out that the man died of no apparent reason - probably exhaustion.</n></n>His record shows he was an unrepentant rapist and murderer. He won’t be missed."
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Servitude - Death from overwork/Displayed name","Death from overwork"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Servitude - Just a little push/Arc subtitle text","Servitude"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Servitude - Just a little push/Choices/Not now/Text","Not now"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Servitude - Just a little push/Choices/Turn it on/Text","Use ""Forced Labour"""
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Servitude - Just a little push/Description","Sir, it appears that we are behind schedule. Now that we’ve built the Panopticon, it would be a shame not to put it to use.</n></n>Sure, the faint of heart may call it harsh, but it’s a simple matter of efficiency. And let’s remember who we are dealing with here: hardened criminals with a debt to society."
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Servitude - Just a little push/Displayed name","Just a little push"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Servitude - Miserable wretch/Arc subtitle text","Servitude"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Servitude - Miserable wretch/Choices/I see/Description","One convict died"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Servitude - Miserable wretch/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Servitude - Miserable wretch/Description","Sir, another convict dropped dead. The overseers who went to check up on him reported that his last cryptic words were “It’s nothing to die; it’s dreadful not to live.”</n></n>It seems the man had been convicted for… stealing bread? Well, we should probably be thankful they’re not all hardened murderers."
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Servitude - Miserable wretch/Displayed name","Miserable wretch"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Servitude - Mortification/Arc subtitle text","Servitude"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Servitude - Mortification/Choices/Forbid/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Servitude - Mortification/Choices/Forbid/Text","This stops now"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Servitude - Mortification/Choices/Let them be/Description","Using Forced Labour will lower discontent but cause more convicts to get sick."
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Servitude - Mortification/Choices/Let them be/Text","Don't interfere"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Servitude - Mortification/Description","Sir, the religious overseers treat their practice very seriously. Emboldened by your tolerance of their prayers, they are now leading collective flagellation of convicts.</n></n>They claim that through this ""public penance"" the convicts can save their souls and redeem themselves in this life and the next.</n>"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Servitude - Mortification/Displayed name","Mortification"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Servitude - Public prayers/Arc subtitle text","Servitude"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Servitude - Public prayers/Choices/Forbid/Description","Discontent will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Servitude - Public prayers/Choices/Forbid/Text","Forbid the practice"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Servitude - Public prayers/Choices/Let them pray/Description","Motivation will rise"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Servitude - Public prayers/Choices/Let them pray/Text","Let them pray"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Servitude - Public prayers/Description","Sir, some overseers are forcing convicts to recite prayers while working and to consider the panopticon the ""Eye of God"", watching over them while they atone for their sins.</n></n>Some freethinking overseers, although they are a minority, appeal to you to forbid the practice. ""This is a penal colony, not a congregation!"""
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Servitude - Public prayers/Displayed name","Public prayers"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Servitude - Too young to die/Arc subtitle text","Servitude"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Servitude - Too young to die/Choices/I see/Description","One convict died"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Servitude - Too young to die/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Servitude - Too young to die/Description","Sir, another convict died of exhaustion. It was one of the young offenders from Parkhurst Prison. The boy had a frail constitution.</n></n>It is unfortunate the company couldn’t procure more sturdy workforce."
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Servitude - Too young to die/Displayed name","Too young to die"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Servitude - Unfortunate father/Arc subtitle text","Servitude"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Servitude - Unfortunate father/Choices/I see/Description","One convict died"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Servitude - Unfortunate father/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Servitude - Unfortunate father/Description","Sir, another convict died of overwork. It was the father you had refused to send home to look after his sick daughter, who has since then recovered. He had been previously rounded up for insubordination.</n></n>In his last words he said that he was glad his daughter survives him."
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Servitude - Unfortunate father/Displayed name","Unfortunate father"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Short Shift - First Use/Arc subtitle text","Short Shift"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Short Shift - First Use/Choices/Im glad to hear that/Description","Discontent falls slightly"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Short Shift - First Use/Choices/Im glad to hear that/Text","I’M GLAD TO HEAR THAT"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Short Shift - First Use/Description","Sir, reports from the workplace where you introduced short shifts for the first time show that people appreciate your decision.</n></n>As the workers leave their job early, they walk briskly, with their heads held higher, some with smiles on their faces. Hopefully they’ll use their longer leisure time to rest."
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Short Shift - First Use/Displayed name","A welcome breather"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Short Shift - Never Used/Arc subtitle text","Short Shift"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Short Shift - Never Used/Choices/Ill think it over/Description","Motivation falls"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Short Shift - Never Used/Choices/Ill think it over/Text","I'LL BEAR IT IN MIND"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Short Shift - Never Used/Description","Sir, people complain that the Short Shift law you signed some time ago still has not been put into effect.</n></n>""I've heard enough promises in my life, I'm not going to wait forever!"", says an older welder. A foreman nods and says: ""If our boss counts on us forgetting what he said, he's going to be disappointed. And it's hard to keep motivation up when people feel they've been cheated."""
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Short Shift - Never Used/Displayed name","Promised rest"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Short Shift - Turned Off/Arc subtitle text","Short Shift"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Short Shift - Turned Off/Choices/Maybe we can afford short shift after all/Description","Short Shift will remain in effect"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Short Shift - Turned Off/Choices/Maybe we can afford short shift after all/Text","LET ME THINK ABOUT IT"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Short Shift - Turned Off/Choices/Thats what has to be done/Description","Motivation will fall"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Short Shift - Turned Off/Choices/Thats what has to be done/Text","NO WAY!"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Short Shift - Turned Off/Description","Sir, your decision to suspend the short shifts was met with widespread resentment.</n></n>“God gives and takes away - but our boss sure ain't God!"" says one of our people. ""I'm disappointed, I had so many plans..."", adds another. They're are annoyed not only with the return of longer hours, but also with your apparent indecision. Will you back down?"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Short Shift - Turned Off/Displayed name","Shifting shifts"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Stimulating Supplements - Cold turkey/Arc subtitle text","Cocaine Pills"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Stimulating Supplements - Cold turkey/Choices/I see/Description","Your people are addicted. Motivation will fall without drugs."
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Stimulating Supplements - Cold turkey/Choices/I see/Text","I SEE"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Stimulating Supplements - Cold turkey/Choices/Resume supplements distribution (no quest)/Description","Your people are addicted. Motivation will fall without drugs."
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Stimulating Supplements - Cold turkey/Choices/Resume supplements distribution (no quest)/Text","RESUME DISTRIBUTION"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Stimulating Supplements - Cold turkey/Choices/Resume supplements distribution (quest)/Description","Your people are addicted. Motivation will fall without drugs.</n>You will fail ""Cocaine pills suspension""."
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Stimulating Supplements - Cold turkey/Choices/Resume supplements distribution (quest)/Text","RESUME DISTRIBUTION"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Stimulating Supplements - Cold turkey/Description","Sir, our people are a mess since you cut their drugs. Some are apathetic, others jumpy and irritable, a few behave erratically, with sudden bouts of sobbing or screaming. It seems that they became addicted to their ""pep pills""."
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Stimulating Supplements - Cold turkey/Displayed name","Withdrawal pains"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Stimulating Supplements - First Overdosage/Arc subtitle text","Cocaine Pills"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Stimulating Supplements - First Overdosage/Choices/I see/Description","Motivation falls"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Stimulating Supplements - First Overdosage/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Stimulating Supplements - First Overdosage/Choices/Stop Adding Cocaine/Description","You will have to stop using Cocaine Pills for 3 days"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Stimulating Supplements - First Overdosage/Choices/Stop Adding Cocaine/Text","LET'S CUT DRUG USE"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Stimulating Supplements - First Overdosage/Description","Sir, we found a dead body. Co-workers of the deceased say that they often shared their cocaine pills with him, and he always craved for more. We presume that he died from overdose. Unfortunately, such reaction to cocaine isn't exactly uncommon."
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Stimulating Supplements - First Overdosage/Displayed name","Fatal overdose"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Stimulating Supplements - Next Overdosage/Arc subtitle text","Cocaine Pills"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Stimulating Supplements - Next Overdosage/Choices/I see/Description","Motivation falls"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Stimulating Supplements - Next Overdosage/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Stimulating Supplements - Next Overdosage/Choices/Stop Adding Cocaine/Description","You will have to stop using Cocaine Pills for 3 days"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Stimulating Supplements - Next Overdosage/Choices/Stop Adding Cocaine/Text","LET'S CUT DRUG USE"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Stimulating Supplements - Next Overdosage/Description","Sir, we found another dead body. The cause of death was overdose of cocaine pills.</n></n>Our contacts among the coworkers and friends of the deceased employee report that people reacted to the news with apprehension and fatalism in equal measure."
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Stimulating Supplements - Next Overdosage/Displayed name","Another overdose"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Strike-busting - Escalating violence/Arc subtitle text","Strike-busting"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Strike-busting - Escalating violence/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Strike-busting - Escalating violence/Description","Sir, the head overseer reports that the recent action against the workers was met with increased resistance, which caused heavy casualties.</n></n>""It’s not the first time we went after the strikers, and bastards were prepared. Fought back with axe handles, spades, threw stones. We beat them, of course, but plenty got hurt. Some of ours, too. That's how it's going to look like from now on, I fear."""
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Strike-busting - Escalating violence/Displayed name","Workers fight back"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Strike-busting - Without a trace (Search)/Arc subtitle text","Strike-busting"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Strike-busting - Without a trace (Search)/Choices/I see/Description","Motivation rises slightly"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Strike-busting - Without a trace (Search)/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Strike-busting - Without a trace (Search)/Description","The search for the missing strike leader didn’t turn up any traces, but the workers thank you for not giving up on their friend. </n></n>""We can still hope he'll turn up eventually with a huge hangover and we'll have a big laugh over it all... But I'm afraid the only place we'll see him now is in our hearts and memories."""
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Strike-busting - Without a trace (Search)/Displayed name","In our hearts"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Strike-busting - Without a trace II/Arc subtitle text","Strike-busting"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Strike-busting - Without a trace II/Choices/Good work, carry on/Description","Strike risk will fall permanently. Workers may 'disappear' from time to time."
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Strike-busting - Without a trace II/Choices/Good work, carry on/Text","COMMEND THE OVERSEER"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Strike-busting - Without a trace II/Choices/This is unacceptable/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Strike-busting - Without a trace II/Choices/This is unacceptable/Text","PUNISH THE OVERSEERS"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Strike-busting - Without a trace II/Description","An overseer asks to talk to you in private. After making sure nobody can hear you, he confesses to killing the missing strike leader.</n></n>""It went down like this. I and some friends grab this guy, just to have a little talk, make him see reason. He won't listen, starts a fight, slips, smashes his stupid noggin on a kerb. Oh bother. We buried him in freshly poured concrete under the generator. With your blessing, I hope."""
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Strike-busting - Without a trace II/Displayed name","Disappeared"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Strike-busting - Without a trace/Arc subtitle text","Strike-busting"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Strike-busting - Without a trace/Choices/Good riddance/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Strike-busting - Without a trace/Choices/Good riddance/Text","KEEP WORKING"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Strike-busting - Without a trace/Choices/Organise a search/Description","Work will stop for 4 hours"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Strike-busting - Without a trace/Choices/Organise a search/Text","SEARCH FOR HIM "
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Strike-busting - Without a trace/Description","Sir, a popular strike leader has vanished. Workers want to stop work for a few hours to organise a search.</n></n>""Someone must've kidnapped him this night. Folks from his tent didn't notice he's gone until morning. We have to search the camp now, while there's a chance we'll find him alive!"""
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Strike-busting - Without a trace/Displayed name","Without a trace"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Terror - Chief engineer/Arc subtitle text","Terror"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Terror - Chief engineer/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Terror - Chief engineer/Description","Sir, the man executed today was none other than the chief engineer.</n></n>The mild-mannered gentleman, whose last words were an apology for stepping on the foot of the executioner, was found guilty of negligence that led to the explosion in the shaft a while back.</n></n>Although his responsibility is far from direct, he was fiercely hated by workers and his death put them in high spirits."
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Terror - Chief engineer/Displayed name","Chief engineer"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Terror - First execution/Arc subtitle text","Terror"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Terror - First execution/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Terror - First execution/Description","Sir, the first undesirable has just been executed. The man was brought to the execution place and boiled alive with hot steam.</n></n>Although a few gentle souls looked away, most people watched in shock and awe. It will be a reminder to all of the grim fate that awaits traitors and slackers. The People’s Militia already has another condemned lined up for tomorrow.</n>"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Terror - First execution/Displayed name","First execution"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Terror - Tribune of the people/Arc subtitle text","Terror"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Terror - Tribune of the people/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Terror - Tribune of the people/Description","Sir, today we executed one of your fiercest opponents.</n></n>Self-styled “tribune of the people” and initially an ardent supporter of your reforms, he grew critical over time, calling you a traitor and accusing you of manipulating workers into supporting the establishment.</n>He surely counted on rousing the gathered crowd against you with one of his famous speeches, but thankfully he broke his jaw in an accident.</n>"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Terror - Tribune of the people/Displayed name","Tribune of the people"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Terror - True believer/Arc subtitle text","Terror"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Terror - True believer/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Terror - True believer/Description","Sir, today’s execution caused quite a stir. The condemned was a Union member, Workers’ Council representative and also a militia informer who denounced many reactionists and traitors.</n></n>He was found asleep at his post and condemned for nearly causing a fire with his pipe. He died screaming your name and begging you to save him.</n>"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Terror - True believer/Displayed name","True believer"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Terror - Unfortunate father/Arc subtitle text","Terror"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Terror - Unfortunate father/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Terror - Unfortunate father/Description","Sir, regrettably, today we had to execute the father you had refused to send home to look after his sick daughter.</n></n>He was caught with some cartoons poking fun at the militia. Although he claimed it was just for a good laugh, we can't allow any questioning of the legitimacy of our militia or lowering workers' motivation. No exceptions.</n>"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Terror - Unfortunate father/Displayed name","Unfortunate father"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Workers Councils - Afternoon tea/Arc subtitle text","Workers’ Councils"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Workers Councils - Afternoon tea/Choices/Accept/Description","Motivation will rise"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Workers Councils - Afternoon tea/Choices/Accept/Text","Sure, tea for everyone"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Workers Councils - Afternoon tea/Choices/Refuse/Description","Strike risk will rise for 2 days</n>Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Workers Councils - Afternoon tea/Choices/Refuse/Text","I won’t change company policy"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Workers Councils - Afternoon tea/Description","Sir, a Workers’ Council is asking for… tea. As is customary, company policy entitles engineers to afternoon tea served in the cookhouse and the Workers’ Council is asking for this benefit to be extended to everybody. “We’re out there, literally doing the heavy lifting. Doesn’t that earn us a hot cup of tea every now and then?”"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Workers Councils - Afternoon tea/Displayed name","Tea and sympathy"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Workers Councils - Alternative design/Arc subtitle text","Workers’ Councils"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Workers Councils - Alternative design/Choices/Accept/Description","Construction will advance by 10%"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Workers Councils - Alternative design/Choices/Accept/Text","OF COURSE"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Workers Councils - Alternative design/Choices/Refuse/Description","Discontent will rise slightly. Strike risk will rise for 2 days."
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Workers Councils - Alternative design/Choices/Refuse/Text","NO THANKS "
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Workers Councils - Alternative design/Description","A construction site worker came up with an ingenious redesign of joints used in scaffolding and formwork. It’s a minor and apparently safe change which should significantly advance work. Will you order its adoption?"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Workers Councils - Alternative design/Displayed name","Alternative design"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Workers Councils - Bath house/Arc subtitle text","Workers’ Councils"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Workers Councils - Bath house/Choices/Accept/Description","You will have 3 days to pass ""Bath house"" and build a Bath House"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Workers Councils - Bath house/Choices/Accept/Text","Great idea"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Workers Councils - Bath house/Choices/Refuse/Description","Strike risk will rise for 2 days</n>Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Workers Councils - Bath house/Choices/Refuse/Text","This will have to wait"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Workers Councils - Bath house/Description","A Workers’ Council is requesting a bath house: “We are not beasts! All workers should be provided with hot water and proper hygiene education. This will also have the added value of improving health in the camp.”"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Workers Councils - Bath house/Displayed name","Proud and clean"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Workers Councils - Care house/Arc subtitle text","Workers’ Councils"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Workers Councils - Care house/Choices/Accept/Description","You will have 3 days to pass ""Care House"" and build a Care House"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Workers Councils - Care house/Choices/Accept/Text","Of course"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Workers Councils - Care house/Choices/Refuse/Description","Strike risk will rise for 2 days</n>Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Workers Councils - Care house/Choices/Refuse/Text","It's a real issue - for another day"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Workers Councils - Care house/Description","A Workers’ Council is proposing building a care house for gravely ill and disabled workers: “Our comrades paid dearly for their dedication. You have a moral duty to see that they’re treated well.”"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Workers Councils - Care house/Displayed name","Caring for our own"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Workers Councils - Comfortable quarters/Arc subtitle text","Workers’ Councils"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Workers Councils - Comfortable quarters/Choices/Accept/Description","You will have 3 days to pass ""Comfortable Quarters"""
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Workers Councils - Comfortable quarters/Choices/Accept/Text","That sounds reasonable"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Workers Councils - Comfortable quarters/Choices/Refuse/Description","Strike risk will rise for 2 days</n>Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Workers Councils - Comfortable quarters/Choices/Refuse/Text","This is not a priority"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Workers Councils - Comfortable quarters/Description","A Workers’ Council is asking for living quarters improvements: “It’s bad enough we’re living in draughty tents, we’re also packed like sardines! Reducing the number of people living in each tent would go a long way towards reducing frictions.”"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Workers Councils - Comfortable quarters/Displayed name","Size matters"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Workers Councils - Engineers plea/Arc subtitle text","Workers’ Councils"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Workers Councils - Engineers plea/Choices/Get over yourselves/Description","Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Workers Councils - Engineers plea/Choices/Get over yourselves/Text","WATCH OUT, NOBODY'S INDISPENSABLE"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Workers Councils - Engineers plea/Choices/Worry not/Description","Motivation will fall"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Workers Councils - Engineers plea/Choices/Worry not/Text","RELAX, YOU'RE STILL IN CHARGE "
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Workers Councils - Engineers plea/Description","Sir, several engineers want to share with you their concerns about Workers’ Councils and ask for reassurance.</n></n>“We appreciate your efforts to motivate the workers, but giving them too much power would diminish our authority and blur the responsibility. And before you commit to any of their ideas, remember that they know nothing about generator design.” "
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Workers Councils - Engineers plea/Displayed name","Engineers’ plea"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Workers Councils - Good ol Aunt Sally/Arc subtitle text","Workers’ Councils"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Workers Councils - Good ol Aunt Sally/Choices/I see/Description","Motivation rises slightly"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Workers Councils - Good ol Aunt Sally/Choices/I see/Text","I SEE"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Workers Councils - Good ol Aunt Sally/Description","Worker’s Council took the initiative to organize an after-hours Aunt Sally tournament. Workers are in high spirits, throwing sticks at a dolly crowned with an old bowler hat.</n></n>""Whack it!"" shouts one of the players. ""Right in the head! Oh, what a shot! I swear, this dolly looks like my bloody foreman in his stupid hat."""
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Workers Councils - Good ol Aunt Sally/Displayed name","Good ol’ Aunt Sally"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Workers Councils - Hearty meals/Arc subtitle text","Workers’ Councils"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Workers Councils - Hearty meals/Choices/Accept/Description","You will have 3 days to pass ""Hearty Meals"""
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Workers Councils - Hearty meals/Choices/Accept/Text","That’s a fair request"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Workers Councils - Hearty meals/Choices/Refuse/Description","Strike risk will rise for 2 days</n>Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Workers Councils - Hearty meals/Choices/Refuse/Text","We can't afford it right now"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Workers Councils - Hearty meals/Description","A Workers’ Council put forward a proposal to improve food served in the camp: “A well-fed worker is a productive worker. Our people are working hard, they deserve better food.”"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Workers Councils - Hearty meals/Displayed name","Deserved treats"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Workers Councils - Never forget/Arc subtitle text","Workers’ Councils"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Workers Councils - Never forget/Choices/Keep working/Description","Strike risk will rise for 2 days</n>Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Workers Councils - Never forget/Choices/Keep working/Text","SIDE WITH THE ENGINEERS"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Workers Councils - Never forget/Choices/Take the day off/Description","All workplaces will close for the rest of the day"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Workers Councils - Never forget/Choices/Take the day off/Text","SIDE WITH THE WORKERS"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Workers Councils - Never forget/Description","Boss, Workers’ Council wants to celebrate the anniversary of Edinburgh Bread Riots by giving everyone the rest of the day off in honour of the fallen comrades killed by the army.</n></n>But the engineers disagree: ""The bullets might have killed them, but it was the global cooling that caused the crop failure, famine and riots. The best way to honour its victims would be to keep working and finish the Generator on time!"""
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Workers Councils - Never forget/Displayed name","Never forget"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Workers Councils - No more soup/Arc subtitle text","Workers’ Councils"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Workers Councils - No more soup/Choices/Accept/Description","You will have 3 days to provide standard meals for everyone"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Workers Councils - No more soup/Choices/Accept/Text","OF COURSE"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Workers Councils - No more soup/Choices/Refuse/Description","Strike risk will rise for 2 days</n>Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Workers Councils - No more soup/Choices/Refuse/Text","WE CAN'T AFFORD IT"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Workers Councils - No more soup/Description","Members of Workers' Council are questioning the nutritional value of the gruel served to workers. They demand that you bring back standard meals, at least for some time."
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Workers Councils - No more soup/Displayed name","No more gruel!"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Workers Councils - Opiate of the masses/Arc subtitle text","Workers’ Councils"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Workers Councils - Opiate of the masses/Choices/Close down chapels/Description","Chapels will no longer have any effect</n>Motivation will rise"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Workers Councils - Opiate of the masses/Choices/Close down chapels/Text","I AGREE"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Workers Councils - Opiate of the masses/Choices/Refuse/Description","Strike risk will rise for 2 days</n>Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Workers Councils - Opiate of the masses/Choices/Refuse/Text","I REFUSE"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Workers Councils - Opiate of the masses/Description","Sir, Workers’ Council representatives are here. They want to talk to you about banning organised religion.</n></n>""We're not going to tell people what to believe. Everyone can figure that on their own. But religion is a tool to intimidate workers and keep them under control. We demand that you ban religious services!"""
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Workers Councils - Opiate of the masses/Displayed name","Opiate of the masses"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Workers Councils - Public house/Arc subtitle text","Workers’ Councils"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Workers Councils - Public house/Choices/Accept/Description","You will have 3 days to pass ""Public House"" and build a Public House"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Workers Councils - Public house/Choices/Accept/Text","That can be arranged"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Workers Councils - Public house/Choices/Refuse/Description","Strike risk will rise for 2 days</n>Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Workers Councils - Public house/Choices/Refuse/Text","Maybe later"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Workers Councils - Public house/Description","A Workers’ Council put out a request for a public house: “We all miss home and it’d be nice to have a place to gather and unwind after a hard day's work.”"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Workers Councils - Public house/Displayed name","Just like in London"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Workers Councils - Short shift/Arc subtitle text","Workers’ Councils"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Workers Councils - Short shift/Choices/Accept/Description","You will have 3 days to pass ""Short Shift"""
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Workers Councils - Short shift/Choices/Accept/Text","Let’s do it"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Workers Councils - Short shift/Choices/Refuse/Description","Strike risk will rise for 2 days</n>Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Workers Councils - Short shift/Choices/Refuse/Text","Alas, we can't afford it yet"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Workers Councils - Short shift/Description","A Workers’ Council is demanding shorter working hours: “What we’re doing here is not only backbreaking work, but also very dangerous. Shorten our hours to prolong our lives!”"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Workers Councils - Short shift/Displayed name","The Eight Hour League"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Workers Councils - We can do it/Arc subtitle text","Workers’ Councils"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Workers Councils - We can do it/Choices/I see/Description","Global efficiency will rise by 10% for 1 day."
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Workers Councils - We can do it/Choices/I see/Text","I'M GLAD TO HEAR THIS"
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Workers Councils - We can do it/Description","An eloquent worker has been giving a series of fiery speeches about the importance of our project in Workers’ Councils. People who listen to them feel uplifted. They are proud to be part of such an exceptional undertaking and eager to prove their worth. "
"Generated/DilemmasConfig/Dilemmas/Builders Consequences/Entries/[sB]S: Workers Councils - We can do it/Displayed name","We can do it!"
"Generated/DilemmasConfig/Dilemmas/Builders Endings/Entries/[sB]M: [Act III] Evacuation (neutral)/Arc subtitle text","The End"
"Generated/DilemmasConfig/Dilemmas/Builders Endings/Entries/[sB]M: [Act III] Evacuation (neutral)/Choices/I see/Text","We did it"
"Generated/DilemmasConfig/Dilemmas/Builders Endings/Entries/[sB]M: [Act III] Evacuation (neutral)/Description","The huge generator disappears from view, dwarfed by the mountains towering over it, which soon too sink beyond the horizon. You have won against all odds, yet the future is dim.</n></n>The Empire is in chaos, people fight over work, food, heat. Company officer who welcomed you aboard says there will be a raffle for the crew to win a place at the generator, should the worst happen.</n></n>A raffle. You look over the tired yet proud faces of your people. As the seas swell in the cold wind, you wonder if all this effort was for someone else’s benefit entirely. "
"Generated/DilemmasConfig/Dilemmas/Builders Endings/Entries/[sB]M: [Act III] Evacuation (neutral)/Displayed name","Spark of hope"
"Generated/DilemmasConfig/Dilemmas/Builders Endings/Entries/[sB]M: [Act III] Evacuation (neutral)/Type text","Unrest"
"Generated/DilemmasConfig/Dilemmas/Builders Endings/Entries/[sB]M: [Act III] Evacuation (servitude)/Arc subtitle text","The End"
"Generated/DilemmasConfig/Dilemmas/Builders Endings/Entries/[sB]M: [Act III] Evacuation (servitude)/Choices/I see/Text","We did it"
"Generated/DilemmasConfig/Dilemmas/Builders Endings/Entries/[sB]M: [Act III] Evacuation (servitude)/Description","The huge generator slowly disappears from view, dwarfed by the mountains towering over it. You accomplished the most magnificent feat of engineering, yet the future remains uncertain.</n></n>While your crew retreats to their quarters, you recall the tormented faces of convicts lashed by freezing wind. They are headed to another project aboard a prison ship. You don’t think they’ll see its completion.</n></n>But the homeland which you are so eager to see is in disarray. The convicts won't see the new world you build, but what about your people? Was their sacrifice for someone else entirely?"
"Generated/DilemmasConfig/Dilemmas/Builders Endings/Entries/[sB]M: [Act III] Evacuation (servitude)/Displayed name","You have prevailed"
"Generated/DilemmasConfig/Dilemmas/Builders Endings/Entries/[sB]M: [Act III] Evacuation (servitude)/Type text","Unrest"
"Generated/DilemmasConfig/Dilemmas/Builders Endings/Entries/[sB]M: [Act III] Evacuation (terror)/Arc subtitle text","The End"
"Generated/DilemmasConfig/Dilemmas/Builders Endings/Entries/[sB]M: [Act III] Evacuation (terror)/Choices/I see/Text","We did it"
"Generated/DilemmasConfig/Dilemmas/Builders Endings/Entries/[sB]M: [Act III] Evacuation (terror)/Description","The huge generator, symbol of workers' victory, slowly disappears from view, dwarfed by the mountains towering over it. You have won against all odds and look defiantly into the uncertain future.</n></n>Workers, inspired by the wonder they’ve built, burn with fervor, eager to carry the news to the homeland. They will never forget what you showed them: that the old social order is just kindling for a flame. </n></n>You have a feeling they will not watch idly the chaos engulfing the Empire. The flame you kindled might spread far and wide..."
"Generated/DilemmasConfig/Dilemmas/Builders Endings/Entries/[sB]M: [Act III] Evacuation (terror)/Displayed name","Kindling of a flame"
"Generated/DilemmasConfig/Dilemmas/Builders Endings/Entries/[sB]M: [Act III] Evacuation (unfinished)/Arc subtitle text","The End"
"Generated/DilemmasConfig/Dilemmas/Builders Endings/Entries/[sB]M: [Act III] Evacuation (unfinished)/Choices/I see/Text","We did our best"
"Generated/DilemmasConfig/Dilemmas/Builders Endings/Entries/[sB]M: [Act III] Evacuation (unfinished)/Description","As the icebreaker takes you home, you look at the unfinished generator disappearing over the horizon. Yes, you failed to deliver on your contract. But was it possible to fulfill it at all? This and many other questions keep you awake at night. </n></n>At least you didn't give up until the end. At least you didn't sacrifice all of your people for nothing. At least some of them will get to go home and see their families once again.</n></n>And then what?"
"Generated/DilemmasConfig/Dilemmas/Builders Endings/Entries/[sB]M: [Act III] Evacuation (unfinished)/Displayed name","Unfulfilled hope"
"Generated/DilemmasConfig/Dilemmas/Builders Endings/Entries/[sB]M: [Act III] Evacuation (unfinished)/Type text","Unrest"
"Generated/DilemmasConfig/Dilemmas/Builders Endings/Entries/[sB]M: [Act II] Evacuation (neutral)/Arc subtitle text","The End"
"Generated/DilemmasConfig/Dilemmas/Builders Endings/Entries/[sB]M: [Act II] Evacuation (neutral)/Choices/I see/Text","We did it"
"Generated/DilemmasConfig/Dilemmas/Builders Endings/Entries/[sB]M: [Act II] Evacuation (neutral)/Description","The huge generator disappears from view, dwarfed by the mountains towering over it, which soon too sink beyond the horizon. You have won against all odds, yet the future is dim.</n></n>The Empire is in chaos, people fight over work, food, heat. Company officer who welcomed you aboard says there will be a raffle for the crew to win a place at the generator, should the worst happen.</n></n>A raffle. You look over the tired yet proud faces of your people. As the seas swell in the cold wind, you wonder if all this effort was for someone else’s benefit entirely."
"Generated/DilemmasConfig/Dilemmas/Builders Endings/Entries/[sB]M: [Act II] Evacuation (neutral)/Displayed name","Spark of hope"
"Generated/DilemmasConfig/Dilemmas/Builders Endings/Entries/[sB]M: [Act II] Evacuation (neutral)/Type text","Unrest"
"Generated/DilemmasConfig/Dilemmas/Builders Endings/Entries/[sB]M: [Act II] Evacuation (servitude)/Arc subtitle text","The End"
"Generated/DilemmasConfig/Dilemmas/Builders Endings/Entries/[sB]M: [Act II] Evacuation (servitude)/Choices/I see/Text","We did it"
"Generated/DilemmasConfig/Dilemmas/Builders Endings/Entries/[sB]M: [Act II] Evacuation (servitude)/Description","The huge generator slowly disappears from view, dwarfed by the mountains towering over it. You accomplished the most magnificent feat of engineering, yet the future remains uncertain.</n></n>While your crew retreats to their quarters, you recall the tormented faces of convicts lashed by freezing wind. They are headed to another project aboard a prison ship. You don’t think they’ll see its completion.</n></n>But the homeland which you are so eager to see is in disarray. The convicts won't see the new world you build, but what about your people? Was their sacrifice for someone else entirely?"
"Generated/DilemmasConfig/Dilemmas/Builders Endings/Entries/[sB]M: [Act II] Evacuation (servitude)/Displayed name","You have prevailed"
"Generated/DilemmasConfig/Dilemmas/Builders Endings/Entries/[sB]M: [Act II] Evacuation (servitude)/Type text","Unrest"
"Generated/DilemmasConfig/Dilemmas/Builders Endings/Entries/[sB]M: [Act II] Evacuation (terror)/Arc subtitle text","The End"
"Generated/DilemmasConfig/Dilemmas/Builders Endings/Entries/[sB]M: [Act II] Evacuation (terror)/Choices/I see/Text","We did it"
"Generated/DilemmasConfig/Dilemmas/Builders Endings/Entries/[sB]M: [Act II] Evacuation (terror)/Description","The huge generator, symbol of workers' victory, slowly disappears from view, dwarfed by the mountains towering over it. You have won against all odds and look defiantly into the uncertain future.</n></n>Workers, inspired by the wonder they’ve built, burn with fervor, eager to carry the news to the homeland. They will never forget what you showed them: that the old social order is just kindling for a flame. </n></n>You have a feeling they will not watch idly the chaos engulfing the Empire. The flame you kindled might spread far and wide..."
"Generated/DilemmasConfig/Dilemmas/Builders Endings/Entries/[sB]M: [Act II] Evacuation (terror)/Displayed name","Kindling of a flame"
"Generated/DilemmasConfig/Dilemmas/Builders FAILS/Entries/[Extinction]M: All citizen died - Generator finished/Arc subtitle text","The End"
"Generated/DilemmasConfig/Dilemmas/Builders FAILS/Entries/[Extinction]M: All citizen died - Generator finished/Choices/I see/Text","IT'S OVER"
"Generated/DilemmasConfig/Dilemmas/Builders FAILS/Entries/[Extinction]M: All citizen died - Generator finished/Description","After the last of your people died, silence fell over the construction site, broken only by the voices of birds. The icebreaker arrived too late to save the builders of the generator. Its captain reported home that they completed their task, but paid for it the highest price.</n></n>They will be remembered as heroes who died so that others may live... but it's small consolation for their families."
"Generated/DilemmasConfig/Dilemmas/Builders FAILS/Entries/[Extinction]M: All citizen died - Generator finished/Displayed name","Ultimate sacrifice"
"Generated/DilemmasConfig/Dilemmas/Builders FAILS/Entries/[Extinction]M: All citizen died - Generator unfinished/Arc subtitle text","The End"
"Generated/DilemmasConfig/Dilemmas/Builders FAILS/Entries/[Extinction]M: All citizen died - Generator unfinished/Choices/I see/Text","IT'S OVER"
"Generated/DilemmasConfig/Dilemmas/Builders FAILS/Entries/[Extinction]M: All citizen died - Generator unfinished/Description","Silence reigns over the construction site. Weeks after the last unanswered message from home, the blizzards come, and bury the camp and the unfinished generator under a thick shroud of snow. Month after month the snowdrifts rise higher, and when the blizzards finally pass, there's no trace of the city that never was."
"Generated/DilemmasConfig/Dilemmas/Builders FAILS/Entries/[Extinction]M: All citizen died - Generator unfinished/Displayed name","Everyone has died"
"Generated/DilemmasConfig/Dilemmas/Builders FAILS/Entries/[sB]E: Penal colony - Convicts riot (fail)/Arc subtitle text","Penal Colony"
"Generated/DilemmasConfig/Dilemmas/Builders FAILS/Entries/[sB]E: Penal colony - Convicts riot (fail)/Choices/I see/Text","All is lost…"
"Generated/DilemmasConfig/Dilemmas/Builders FAILS/Entries/[sB]E: Penal colony - Convicts riot (fail)/Description","Sir, we're done for! The convicts attacked the overseers and killed them all!  </n></n>Armed with tools and improvised weapons, the criminals managed to overpower their guards. The overseers fought to the end, but they were too few and all were slaughtered. </n></n>Now the convicts are coming for us. It's over."
"Generated/DilemmasConfig/Dilemmas/Builders FAILS/Entries/[sB]E: Penal colony - Convicts riot (fail)/Displayed name","Convicts revolt"
"Generated/DilemmasConfig/Dilemmas/Builders FAILS/Entries/[sB]M: Deadline fail/Arc subtitle text","The End"
"Generated/DilemmasConfig/Dilemmas/Builders FAILS/Entries/[sB]M: Deadline fail/Choices/I see/Text","I did my best"
"Generated/DilemmasConfig/Dilemmas/Builders FAILS/Entries/[sB]M: Deadline fail/Description","You've been warned about the consequences, and yet you failed to meet another milestone. You're fired and sent home on the first outbound ship.</n></n>Your replacement is on the way. Let's hope it's one of the titans of industry - it will take one to finish the Generator on time."
"Generated/DilemmasConfig/Dilemmas/Builders FAILS/Entries/[sB]M: Deadline fail/Displayed name","You are fired"
"Generated/DilemmasConfig/Dilemmas/Builders FAILS/Entries/[sB]M: Deadline fail/Type text","Unrest"
"Generated/DilemmasConfig/Dilemmas/Builders FAILS/Entries/[sB]M: First strike fail/Arc subtitle text","The End"
"Generated/DilemmasConfig/Dilemmas/Builders FAILS/Entries/[sB]M: First strike fail/Choices/I see/Text","I did my best"
"Generated/DilemmasConfig/Dilemmas/Builders FAILS/Entries/[sB]M: First strike fail/Description","You failed to resolve a strike within a reasonable time. No matter what you think of workers' demands, they can't be simply ignored, and yet that's what you did. This led to complete work stoppage and raised alarms high up in the company structure. You're fired and sent home on the first outbound ship.</n></n>Your replacement is on the way. Let's hope it's one of the titans of industry - it will take one to finish the Generator on time."
"Generated/DilemmasConfig/Dilemmas/Builders FAILS/Entries/[sB]M: First strike fail/Displayed name","You are fired"
"Generated/DilemmasConfig/Dilemmas/Builders FAILS/Entries/[sB]M: First strike fail/Type text","Unrest"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/04. Moose Hunting Grounds (Winter)/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/04. Moose Hunting Grounds (Winter)/Choices/I see/Default outcome text","We set up a hunting camp here and delivered a considerable amount of Raw Food to the construction site."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/04. Moose Hunting Grounds (Winter)/Choices/I see/Description","We can set up camp here to supply raw food to the construction site."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/04. Moose Hunting Grounds (Winter)/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/04. Moose Hunting Grounds (Winter)/Description","The swift current of this stream keeps it from freezing completely, and many animals come to drink from it. We could set up camp here for some time to hunt them."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/04. Moose Hunting Grounds (Winter)/Displayed name","Watering place"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/04. Moose Hunting Grounds/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/04. Moose Hunting Grounds/Choices/I see/Default outcome text","We set up a hunting camp here and delivered a considerable amount of Raw Food to the construction site."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/04. Moose Hunting Grounds/Choices/I see/Description","We can set up camp here to supply raw food to the construction site."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/04. Moose Hunting Grounds/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/04. Moose Hunting Grounds/Description","The gentle banks of this swiftly flowing stream form a convenient watering place. We could set up camp here for some time to hunt animals coming for water."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/04. Moose Hunting Grounds/Displayed name","Watering Place"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/12. Lake Full of Fish/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/12. Lake Full of Fish/Choices/I see/Default outcome text","We set up a fishing camp here and delivered a considerable amount of Raw Food to the construction site."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/12. Lake Full of Fish/Choices/I see/Description","We can set up camp here to supply raw food to the construction site."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/12. Lake Full of Fish/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/12. Lake Full of Fish/Description","There's plenty of fish in this lake. We could stay here for a few days and catch them."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/12. Lake Full of Fish/Displayed name","Rich fishing ground"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/16. Stream Head (Winter)/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/16. Stream Head (Winter)/Choices/I see/Default outcome text","We set up a fishing camp here and delivered a considerable amount of Raw Food to the construction site."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/16. Stream Head (Winter)/Choices/I see/Description","We can set up camp here to supply raw food to the construction site."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/16. Stream Head (Winter)/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/16. Stream Head (Winter)/Description","Walking on the ice, we can see shoals of fish in the crystal clear water. We could stay here for a few days and catch them if we cut holes in the ice."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/16. Stream Head (Winter)/Displayed name","Good fishing spot"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/16. Stream Head/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/16. Stream Head/Choices/I see/Default outcome text","We set up a fishing camp here and delivered a considerable amount of Raw Food to the construction site."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/16. Stream Head/Choices/I see/Description","We can set up camp here to supply raw food to the construction site."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/16. Stream Head/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/16. Stream Head/Description","Even from the shore we can see shoals of fish roaming the lake. We could stay here for a few days and catch them."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/16. Stream Head/Displayed name","Good fishing spot"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/28. Generator South/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/28. Generator South/Choices/Take resources/Default outcome text","We took the resources ({baseResources})."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/28. Generator South/Choices/Take resources/Description","Resources will be taken."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/28. Generator South/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/28. Generator South/Description","Site 120 has been destroyed by a violent rebellion. Unburied bodies lie everywhere, we found no survivors. Peeking into the generator pit, we saw even more bodies scattered at the bottom. Judging from their clothes, most of the victims were engineers.</n></n>All buildings are in ruin, gutted by fire or wrecked on purpose. We'll gather whatever supplies we can find and leave this terrible place."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/28. Generator South/Displayed name","A tragic end"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/35. Trail Breaks off (Winter)/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/35. Trail Breaks off (Winter)/Choices/Take resources/Default outcome text","We took the resources ({baseResources})."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/35. Trail Breaks off (Winter)/Choices/Take resources/Description","Resources will be taken."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/35. Trail Breaks off (Winter)/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/35. Trail Breaks off (Winter)/Description","Searching the area, we found some resources scattered around – the fugitives must have left all inessential supplies behind to lighten their load before entering the hills. Their fate is sealed – considering the remoteness of this land and the winter weather, they will surely die of starvation and exposure before finding help."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/35. Trail Breaks off (Winter)/Displayed name","Abandoned burden"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/35. Trail Breaks off/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/35. Trail Breaks off/Choices/Take resources/Default outcome text","We took the resources ({baseResources})."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/35. Trail Breaks off/Choices/Take resources/Description","Resources will be taken."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/35. Trail Breaks off/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/35. Trail Breaks off/Description","Searching the area, we found some resources scattered around – the fugitives must have left all inessential supplies behind to lighten their load before entering the hills.</n></n>There's no telling what happened to them... but considering the remoteness of this land and the harsh climate, they are likely to die of starvation and exposure before finding help."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/35. Trail Breaks off/Displayed name","Abandoned burden"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/40. Closed Tavern/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/40. Closed Tavern/Choices/Take resources/Default outcome text","We took the offered resources ({baseResources}). We asked the owner what the French were doing here, but he couldn't or wouldn't tell."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/40. Closed Tavern/Choices/Take resources/Description","Resources will be taken."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/40. Closed Tavern/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/40. Closed Tavern/Description","The tavern isn’t abandoned after all – a rotund man is bustling about, hefting crates and trunks on a sledge. He introduces himself as the owner of this fine establishment.</n></n>“While the French were around, I had patrons all day long: workers curing hangover with a breakfast, engineers drinking buckets of coffee over their maps and blueprints and in the evening all together working hard on the next hangover. All of them chatting in bloody French. Now it's over. Take whatever you need, I’m leaving for good”."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/40. Closed Tavern/Displayed name","Good old times"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/46. EIC Steam Cores Store/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/46. EIC Steam Cores Store/Choices/Explain the misunderstanding/Default outcome text","We told the storekeeper about his mistake. For a moment we weren't sure whether he’s about to burst into anger or tears. Then he closed his ledger and muttered a single sentence before he left – “Merci messieurs. Votre honnêteté vous honore.”"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/46. EIC Steam Cores Store/Choices/Explain the misunderstanding/Default outcome title","Honesty above all"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/46. EIC Steam Cores Store/Choices/Explain the misunderstanding/Description","We won't get any Steam Cores."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/46. EIC Steam Cores Store/Choices/Explain the misunderstanding/Text","Explain the misunderstanding"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/46. EIC Steam Cores Store/Choices/Nod and sign the papers/Description","We will get some Steam Cores."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/46. EIC Steam Cores Store/Choices/Nod and sign the papers/Effect text","{baseResources}|_4||Expedition||Danger|"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/46. EIC Steam Cores Store/Choices/Nod and sign the papers/Outcomes/Failure/Text","Just as we were about to leave the storehouse with the Steam Cores, a group of workers confronted us, saying something in angrily sounding French. We'll report later. (Contact lost.)"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/46. EIC Steam Cores Store/Choices/Nod and sign the papers/Outcomes/Failure/Title","Busted!"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/46. EIC Steam Cores Store/Choices/Nod and sign the papers/Outcomes/Success/Text","We took the Steam Cores ({baseResources}) we were offered by mistake. The old storekeeper waved us goodbye and left us with the precious loot."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/46. EIC Steam Cores Store/Choices/Nod and sign the papers/Outcomes/Success/Title","It worked!"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/46. EIC Steam Cores Store/Choices/Nod and sign the papers/Text","Nod and sign the papers"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/46. EIC Steam Cores Store/Description","The sign over the entrance says: “Ministre de la Marine et des Colonies. Entrepôt #4”. It's not surprising that other nations also seek refuge in the North, but the scale of this operation is astonishing.</n></n>An ancient storekeeper opens a big ledger at our sight. The old man apparently took us for French engineers. “Bonjour messieurs. Voici vos noyaux de vapeur... veuillez signer ici... et ici... Ça devrait être suffisant pour réparer le Crève-neige.” He seems to offer us a shipment of steam cores. But what the heck is a ""Crève-neige""?"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/46. EIC Steam Cores Store/Displayed name","Steam cores, s'il vous plaît"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/47. Trapper's Cabin/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/47. Trapper's Cabin/Choices/These are good books/Default outcome text","We found a couple of good books and some food ({baseResources})."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/47. Trapper's Cabin/Choices/These are good books/Description","We'll read them someday… but for now let's take the food."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/47. Trapper's Cabin/Choices/These are good books/Effect text","{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/47. Trapper's Cabin/Choices/These are good books/Text","These are good books"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/47. Trapper's Cabin/Description","A cast iron stove stands beside a desk and a sturdy chair. Two books lie on the desk: “On the Origin of Species by Means of Natural Selection or the Preservation of Favoured Races in the Struggle for Life” by Charles Darwin, M.A. and “Voyage au centre de la Terre” – a novel by Jules Verne.</n></n>There’s also a crate of canned food here."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/47. Trapper's Cabin/Displayed name","A cosy refuge"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/49. EIC Train Station/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/49. EIC Train Station/Choices/Its not funny/Default outcome text","We haven't the slightest idea what a Crève-neige is."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/49. EIC Train Station/Choices/Its not funny/Text","It's not funny"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/49. EIC Train Station/Description","We find an old French stationmaster who tells us that all Crève-neige departures are on hold until further notice. Asked what a Crève-neige is, he laughs like we told him a good joke. Maybe we were misunderstood – French is not our strength, after all. But we feel like someone was messing with us."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/49. EIC Train Station/Displayed name","No, really..."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/51. Broken Snowpiercer/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/51. Broken Snowpiercer/Choices/Take resources/Default outcome text","We finally saw a Crève-neige. We salvaged plenty of resources from it ({baseResources})."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/51. Broken Snowpiercer/Choices/Take resources/Description","Resources will be taken."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/51. Broken Snowpiercer/Choices/Take resources/Effect text","{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/51. Broken Snowpiercer/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/51. Broken Snowpiercer/Description","The engine is unbelievably huge, like a beached ship. It has overturned when the ground gave way under its massive weight and the tracks buckled. There's an inscription on its main boiler: ""Crève-neige #12"".</n></n>Surely the French have a taste for... dimensions. Pity that the land has let them down. Now we can only salvage the resources from this magnificent machine."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/51. Broken Snowpiercer/Displayed name","What a waste"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/53. Goods Station/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/53. Goods Station/Choices/Deceive them and take their food/Description","We'll get some Food Rations."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/53. Goods Station/Choices/Deceive them and take their food/Effect text","{baseResources}|_4||Expedition||Danger|"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/53. Goods Station/Choices/Deceive them and take their food/Outcomes/Failure/Text","We lied to the Frenchmen that the train will be here soon. We're loading their food on our carts, but they are growing suspicious. (Contact lost.)"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/53. Goods Station/Choices/Deceive them and take their food/Outcomes/Failure/Title","Busted!"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/53. Goods Station/Choices/Deceive them and take their food/Outcomes/Success/Text","We lied to the Frenchmen that the train will be here soon.  They did not try to stop us when we left with their food."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/53. Goods Station/Choices/Deceive them and take their food/Outcomes/Success/Title","It worked!"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/53. Goods Station/Choices/Deceive them and take their food/Text","Deceive them and take their food"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/53. Goods Station/Choices/Tell them the truth/Default outcome text","We told the poor Frenchmen that nobody is coming for them. They immediately started packing their food, preparing to set out."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/53. Goods Station/Choices/Tell them the truth/Default outcome title","Sauve qui peut!"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/53. Goods Station/Choices/Tell them the truth/Description","We will not rob these poor people."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/53. Goods Station/Choices/Tell them the truth/Text","Tell them the truth"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/53. Goods Station/Description","As we take stock of the food supply, several workers appear and ask us, if we understand their French, whether the Crève-neige is coming soon, because living here is becoming unbearable. They've been apparently waiting for their train for quite some time, sustaining themselves on canned food."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/53. Goods Station/Displayed name","To the last can"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/58. Snowpiercer in Ice/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/58. Snowpiercer in Ice/Choices/However we cannot be sure/Default outcome text","That's the place in which we have found the snowpiercer under the ice."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/58. Snowpiercer in Ice/Choices/However we cannot be sure/Description","Actually, now we cannot be sure of anything."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/58. Snowpiercer in Ice/Choices/However we cannot be sure/Text","However we cannot be sure..."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/58. Snowpiercer in Ice/Description","We move on to find under the transparent ice a whole frozen snowpiercer. It seems to be in perfect condition – just frozen. We would swear we can even see frozen people in numerous windows of the gigantic machine."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/58. Snowpiercer in Ice/Displayed name","What EIC was up to?"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/60. Cut-off Herd of Caribous/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/60. Cut-off Herd of Caribous/Choices/I see/Default outcome text","We set up a hunting camp here and delivered a considerable amount of Raw Food to the construction site."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/60. Cut-off Herd of Caribous/Choices/I see/Description","We can set up camp here to supply raw food to the construction site."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/60. Cut-off Herd of Caribous/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/60. Cut-off Herd of Caribous/Description","The reindeer have no way to escape. We could stop here for a few days to hunt them and dig up those buried by the avalanche."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/60. Cut-off Herd of Caribous/Displayed name","Easy prey"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/61. Workers Camp/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/61. Workers Camp/Choices/Lead them to our camp/Default outcome text","Foragers set out with the workers ({survivors}) to our camp."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/61. Workers Camp/Choices/Lead them to our camp/Description","Foragers will set out towards our camp, bringing the workers with them."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/61. Workers Camp/Choices/Lead them to our camp/Text","Lead them to our camp"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/61. Workers Camp/Choices/Leave them/Default outcome text","We left workers to their fate."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/61. Workers Camp/Choices/Leave them/Description","We will leave workers to their fate."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/61. Workers Camp/Choices/Leave them/Text","Leave them"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/61. Workers Camp/Choices/Tell them to stay put/Description","We can return here later."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/61. Workers Camp/Choices/Tell them to stay put/Text","Tell them to stay put"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/61. Workers Camp/Description","The workers tell us about Site 120 where they toiled in inhuman conditions under their slave-driving boss until they had had enough and ran away one night. They beg us not to betray them if we visit their site.</n></n>They're starved and about half of them are sick. They won't survive alone in the wilderness."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/61. Workers Camp/Displayed name","Runaway workers"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/62. Transport Lost/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/62. Transport Lost/Choices/Take the crates/Default outcome text","We took the crates ({baseResources})."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/62. Transport Lost/Choices/Take the crates/Description","We'll get some resources."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/62. Transport Lost/Choices/Take the crates/Text","Take the crates"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/62. Transport Lost/Choices/Theyre not ours to take/Default outcome text","We left the crates where we found them, they weren't ours to take."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/62. Transport Lost/Choices/Theyre not ours to take/Description","The owners could be looking for these crates."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/62. Transport Lost/Choices/Theyre not ours to take/Text","They're not ours to take"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/62. Transport Lost/Description","Inspecting the crates, we found some steam exchangers and steel composites. These valuable resources must've been destined for the Winterhome construction site, but it seems they got mislaid – fell off a trailer or something."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/62. Transport Lost/Displayed name","Finders keepers?"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/63. Convoy in Distress (Winter)/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/63. Convoy in Distress (Winter)/Choices/Keep the resources/Default outcome text","We kept the resources we found."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/63. Convoy in Distress (Winter)/Choices/Keep the resources/Description","We will keep the precious resources to use them for our generator."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/63. Convoy in Distress (Winter)/Choices/Keep the resources/Text","Keep the resources"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/63. Convoy in Distress (Winter)/Choices/Return the crates/Default outcome text","We returned the resources we found."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/63. Convoy in Distress (Winter)/Choices/Return the crates/Description","We will give back the resources we have found earlier."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/63. Convoy in Distress (Winter)/Choices/Return the crates/Effect text","|#color=FFCD00||SteelComposites||#defaultcolor||_|-10|_4||#color=FFCD00||SteamTools||#defaultcolor||_|-20"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/63. Convoy in Distress (Winter)/Choices/Return the crates/Text","Return the crates"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/63. Convoy in Distress (Winter)/Choices/Tell them where the crates are/Default outcome text","We showed the men from the convoy the location of the crates they lost."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/63. Convoy in Distress (Winter)/Choices/Tell them where the crates are/Description","We will show them the location of the crates they lost."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/63. Convoy in Distress (Winter)/Choices/Tell them where the crates are/Text","Tell them where the crates are"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/63. Convoy in Distress (Winter)/Description","It appears that the convoy is heading for Winterhome. That’s a long way from here, and in winter conditions will take even longer. They are carrying parts crucial for the proper operation of Winterhome’s generator. It seems that they lost several crates on the way. Without them the construction of their generator might be compromised."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/63. Convoy in Distress (Winter)/Displayed name","Are these yours?"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/63. Convoy in Distress/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/63. Convoy in Distress/Choices/Keep the resources/Default outcome text","We kept the resources we found."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/63. Convoy in Distress/Choices/Keep the resources/Description","We will keep the precious resources to use them for our generator."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/63. Convoy in Distress/Choices/Keep the resources/Text","Keep the resources"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/63. Convoy in Distress/Choices/Return the crates/Default outcome text","We returned the resources we found."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/63. Convoy in Distress/Choices/Return the crates/Description","We will give back the resources we have found earlier."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/63. Convoy in Distress/Choices/Return the crates/Effect text","|#color=FFCD00||SteelComposites||#defaultcolor||_|-10|_4||#color=FFCD00||SteamTools||#defaultcolor||_|-20"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/63. Convoy in Distress/Choices/Return the crates/Text","Return the crates"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/63. Convoy in Distress/Choices/Tell them where the crates are/Default outcome text","We showed the men from the convoy the location of the crates they lost."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/63. Convoy in Distress/Choices/Tell them where the crates are/Description","We will show them the location of the crates they lost."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/63. Convoy in Distress/Choices/Tell them where the crates are/Text","Tell them where the crates are"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/63. Convoy in Distress/Description","It appears that the convoy is heading for Winterhome. That’s a long way from here. They are carrying parts crucial for the proper operation of Winterhome’s generator. It seems that they lost several crates on the way. Without them the construction of their generator might be compromised."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/63. Convoy in Distress/Displayed name","Are these yours?"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/64. Ice Plateau/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/64. Ice Plateau/Choices/Thats it/Default outcome text","That’s the place where we had lost the track of Crève-neige."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/64. Ice Plateau/Choices/Thats it/Description","We lost the track."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/64. Ice Plateau/Choices/Thats it/Text","That’s it"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/64. Ice Plateau/Description","After the track disappeared under the ice, we followed its general direction for a couple of miles, seeing nothing on the horizon, then backtracked and fanned out, trying to find the place where the track comes back up. It seems that it does not. </n></n>Where did the track lead? We might never know."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/64. Ice Plateau/Displayed name","Track to nowhere"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/65. Generator Gamma/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/65. Generator Gamma/Choices/Take only the resources/Default outcome text","We took the resources ({baseResources})."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/65. Generator Gamma/Choices/Take only the resources/Description","Take the resources and let the people proceed with the evacuation."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/65. Generator Gamma/Choices/Take only the resources/Text","Take only the resources"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/65. Generator Gamma/Choices/Take them to our camp/Default outcome text","Foragers set out with engineers ({survivors}) and some resources ({baseResources}) to our camp."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/65. Generator Gamma/Choices/Take them to our camp/Description","Foragers will bring a few engineers and some resources to our camp."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/65. Generator Gamma/Choices/Take them to our camp/Effect text","{baseResources}|_4|{survivors}"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/65. Generator Gamma/Choices/Take them to our camp/Text","Take them to our camp"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/65. Generator Gamma/Description","The young engineer, who introduced herself as Effie MacLachlan, is relieved to see us. “I’m glad you came. We are to be evacuated, but you just can't be sure in these times”, she says. Then she tells us what happened.</n></n>Long story short – the core of their generator exploded after a fire broke out in the final stages of construction. Effie says she saw the tragedy coming but no one listened to her, the youngest engineer on site. She and some friends are not giving up – they want to use their experience to help us finish our generator."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/65. Generator Gamma/Displayed name","I told them so"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/66. Polar Bear Cave/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/66. Polar Bear Cave/Choices/Leave the place/Default outcome text","We decided not to risk foragers’ lives given there’s no hope that our lookout has survived."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/66. Polar Bear Cave/Choices/Leave the place/Description","Foragers will leave the bear den undisturbed."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/66. Polar Bear Cave/Choices/Leave the place/Text","Leave the place"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/66. Polar Bear Cave/Choices/Search the cave/Description","Foragers will carefully look into the cave. Yes, it’s risky."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/66. Polar Bear Cave/Choices/Search the cave/Effect text","|Expedition||Danger|"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/66. Polar Bear Cave/Choices/Search the cave/Outcomes/Failure/Text","Messing around the bear den must have drawn the beasts' attention. We assume that even if our foragers found the body of the missing lookout, they died alongside it. (Contact lost)."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/66. Polar Bear Cave/Choices/Search the cave/Outcomes/Failure/Title","Busted!"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/66. Polar Bear Cave/Choices/Search the cave/Outcomes/Success/Text","Foragers managed to search the cave without being noticed by a couple of polar bears. They found the partially eaten carcass, possibly of our man. There was nothing they could do."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/66. Polar Bear Cave/Choices/Search the cave/Outcomes/Success/Title","It worked!"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/66. Polar Bear Cave/Choices/Search the cave/Text","Search the cave"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/66. Polar Bear Cave/Description","There’s no doubt that we found the place where polar bears dragged our missing lookout, or rather his body – we doubt he could be still alive considering the amount of blood we saw on the way and around the cave."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/66. Polar Bear Cave/Displayed name","Winter has come"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/Stub Site Dummy/Choices/Move on/Text","Let's move on"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/Stub Site Dummy/Description","THIS DILEMMA IS TO BE DELETED"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario - Frostland/Entries/Stub Site Dummy/Displayed name","STUB SITE"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/E: Intro - Builders/Choices/OK/Text","For Queen and Country!"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/E: Intro - Builders/Description","We crossed the rough northern seas to reach Site 113, where we are to build the greatest marvel of technology: a Generator.</n></n>Your crew, lured by the promise of a steady job and eager to leave the work riots and bread queues behind, are somewhat taken aback at the sight of the desolate landscape surrounding the site. They were told not to ask for details... and there's no turning back now.</n></n>There's no consensus why this contract has such a high priority, considering the deteriorating situation of the Empire, but your superiors are clear: this is the most important job of your life."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/E: Intro - Builders/Displayed name","The Last Autumn"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/S: Generator construction safety problems/Arc subtitle text","Workplace safety"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/S: Generator construction safety problems/Choices/Later/Description","Safety will fall by 2 levels"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/S: Generator construction safety problems/Choices/Later/Text","CARRY ON"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/S: Generator construction safety problems/Choices/Replace/Description","-10 Steel, construction will stop for 4 hours"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/S: Generator construction safety problems/Choices/Replace/Text","FIX IT"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/S: Generator construction safety problems/Description","Sir, our engineers report that some scaffolding joints have a factory fault. They were made of poor quality steel and might fail, endangering our workers. We can reinforce the scaffolding, but it will cost both resources and time."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/S: Generator construction safety problems/Displayed name","Brittle joints"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/S: Resource Depots reminder/Arc subtitle text","Resource Depots"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/S: Resource Depots reminder/Choices/I see/Text","Later"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/S: Resource Depots reminder/Choices/Show me/Text","Show me"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/S: Resource Depots reminder/Description","Sir, we're running out of space for resources. We need to build more resource depots to stockpile supplies as an insurance against possible future delays."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/S: Resource Depots reminder/Displayed name","Resource capacity reached"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[Abilities]S: Send dead bodies to London/Arc subtitle text","Morgue"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[Abilities]S: Send dead bodies to London/Choices/Later/Text","Not now"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[Abilities]S: Send dead bodies to London/Choices/Send 10 (steel)/Description","10 bodies will be sent to London. 60 steel will be spent. Hope will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[Abilities]S: Send dead bodies to London/Choices/Send 10 (steel)/Disabled text","Not enough bodies or wood gathered"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[Abilities]S: Send dead bodies to London/Choices/Send 10 (steel)/Text","Send 10"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[Abilities]S: Send dead bodies to London/Choices/Send 10 (wood)/Description","10 bodies will be sent to London. 60 wood will be spent. Hope will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[Abilities]S: Send dead bodies to London/Choices/Send 10 (wood)/Disabled text","Not enough bodies or wood gathered"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[Abilities]S: Send dead bodies to London/Choices/Send 10 (wood)/Text","Send 10"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[Abilities]S: Send dead bodies to London/Choices/Send all (steel)/Description","{BodiesCount} bodies will be sent to London. {resources} steel will be spent. Hope will rise greatly"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[Abilities]S: Send dead bodies to London/Choices/Send all (steel)/Text","Send all"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[Abilities]S: Send dead bodies to London/Choices/Send all (wood)/Description","{BodiesCount} bodies will be sent to London. {resources} wood will be spent. Hope will rise moderately."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[Abilities]S: Send dead bodies to London/Choices/Send all (wood)/Text","Send all"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[Abilities]S: Send dead bodies to London/Description","Sir, we can ready the transport of the corpses of dead constructors back to London"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[Abilities]S: Send dead bodies to London/Displayed name","Sending bodies back do London"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[Discontent Related Events]E: General Strike - consequences/Arc subtitle text","General Strike"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[Discontent Related Events]E: General Strike - consequences/Choices/I see/Description","All workplaces will go on strike"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[Discontent Related Events]E: General Strike - consequences/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[Discontent Related Events]E: General Strike - consequences/Choices/Nothing I can do/Description","All workplaces will go on strike"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[Discontent Related Events]E: General Strike - consequences/Choices/Nothing I can do/Text","There's nothing we can do"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[Discontent Related Events]E: General Strike - consequences/Choices/[Disperse] Send guards/Description","People will get badly hurt and some may die. Discontent will fall."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[Discontent Related Events]E: General Strike - consequences/Choices/[Disperse] Send guards/Disabled text","Requires People's Militia or Security Outposts"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[Discontent Related Events]E: General Strike - consequences/Choices/[Disperse] Send guards/Text","Use lethal force to break up the strike"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[Discontent Related Events]E: General Strike - consequences/Description","Sir, you broke your promise that things will improve and people are furious. They are going on strike - all of them!"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[Discontent Related Events]E: General Strike - consequences/Displayed name","People had enough"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[Discontent Related Events]E: General Strike/Arc subtitle text","General Strike"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[Discontent Related Events]E: General Strike/Choices/Hold on/Description","You will have 2 days to lower discontent"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[Discontent Related Events]E: General Strike/Choices/Hold on/Text","Promise them changes"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[Discontent Related Events]E: General Strike/Choices/[Disperse] Send guards/Description","People will get badly hurt and some may die. Discontent will fall."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[Discontent Related Events]E: General Strike/Choices/[Disperse] Send guards/Disabled text","Requires People's Militia or Security Outposts"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[Discontent Related Events]E: General Strike/Choices/[Disperse] Send guards/Text","Use lethal force to pacify them"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[Discontent Related Events]E: General Strike/Description","Sir, people are extremely discontented with the way you run things! They started preparations to a general strike. What should we do?"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[Discontent Related Events]E: General Strike/Displayed name","People are furious"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[Discontent Related Events]E: People are furious/Arc subtitle text","General Strike"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[Discontent Related Events]E: People are furious/Choices/Hold on/Description","You will have 2 days to lower discontent"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[Discontent Related Events]E: People are furious/Choices/Hold on/Text","We must hold on for a couple more days"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[Discontent Related Events]E: People are furious/Choices/[Disperse] Send guards/Description","People will get badly hurt and some may die."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[Discontent Related Events]E: People are furious/Choices/[Disperse] Send guards/Disabled text","Requires People's Militia or Security Outposts"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[Discontent Related Events]E: People are furious/Choices/[Disperse] Send guards/Text","Use lethal force to pacify them"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[Discontent Related Events]E: People are furious/Description","Sir, people are extremely discontented with your management! If we do nothing they will lose all motivation to work."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[Discontent Related Events]E: People are furious/Displayed name","People are furious"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[Homeless]S: Few people got sick/Choices/I see/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[Homeless]S: Few people got sick/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[Homeless]S: Few people got sick/Choices/I see2/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[Homeless]S: Few people got sick/Choices/I see2/Text","I won't address this right now"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[Homeless]S: Few people got sick/Choices/[Quest Hard] Promise/Description","You'll have 2 days to provide shelter for {count_full} people."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[Homeless]S: Few people got sick/Choices/[Quest Hard] Promise/Text","I'll provide shelter for everyone"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[Homeless]S: Few people got sick/Choices/[Quest] some shelters/Description","You'll have 2 days to provide shelter for {count} people."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[Homeless]S: Few people got sick/Choices/[Quest] some shelters/Text","I'll provide some shelter"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[Homeless]S: Few people got sick/Description","Sir, a few of our people got a cold from sleeping on the ground. We should provide them with some kind of accommodations, if only because this might impact out efficiency in the long run."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[Homeless]S: Few people got sick/Displayed name","People got a cold"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[Motivation Related Events ]S: Motivation 0%/Arc subtitle text","Motivation"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[Motivation Related Events ]S: Motivation 0%/Choices/I see/Description","Efficiency in all workplaces falls by 50%"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[Motivation Related Events ]S: Motivation 0%/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[Motivation Related Events ]S: Motivation 0%/Description","Sir, people lost the last shreds of motivation to work. This is an emergency - the efficiency in all workplaces falls catastrophically. We have to do something about it, now!"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[Motivation Related Events ]S: Motivation 0%/Displayed name","No Motivation"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[Motivation Related Events ]S: Motivation higher than 75%/Arc subtitle text","Motivation"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[Motivation Related Events ]S: Motivation higher than 75%/Choices/I see/Description","Efficiency in all workplaces rises by 30%"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[Motivation Related Events ]S: Motivation higher than 75%/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[Motivation Related Events ]S: Motivation higher than 75%/Description","Sir, people are so highly motivated that many of them perform their jobs with enthusiasm! The efficiency in all workplaces rises as a result. Well done!"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[Motivation Related Events ]S: Motivation higher than 75%/Displayed name","High Motivation"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[Motivation Related Events ]S: Motivation lower than 25%/Arc subtitle text","Motivation"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[Motivation Related Events ]S: Motivation lower than 25%/Choices/I see/Description","Efficiency in all workplaces falls by 30%"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[Motivation Related Events ]S: Motivation lower than 25%/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[Motivation Related Events ]S: Motivation lower than 25%/Description","Sir, people lack motivation to do their jobs properly. The efficiency in all workplaces suffers as a result, we have to do something about it!"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[Motivation Related Events ]S: Motivation lower than 25%/Displayed name","Low Motivation"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[Sociotech Hints]S: FirstDead/Arc subtitle text","A Word of Advice"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[Sociotech Hints]S: FirstDead/Choices/I will build the facility as quikc as i can/Description","You will have 3 days to provide a place for the dead"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[Sociotech Hints]S: FirstDead/Choices/I will build the facility as quikc as i can/Text","I will solve this problem"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[Sociotech Hints]S: FirstDead/Choices/Not now/Text","People can take care of it themselves"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[Sociotech Hints]S: FirstDead/Choices/Open Book of Rules/Description","Consider signing the On-Site Burials or Repatriation of Bodies law."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[Sociotech Hints]S: FirstDead/Choices/Open Book of Rules/Text","Open the Book of Laws"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[Sociotech Hints]S: FirstDead/Description","One of our people has just died. Sickness, accidents and deadly cold will keep claiming lives in this harsh world.</n></n>We need a way to dispose of the body."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[Sociotech Hints]S: FirstDead/Displayed name","First death"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[Strike Related Events]S: Strike has not resolved/Arc subtitle text","Strike"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[Strike Related Events]S: Strike has not resolved/Choices/I see/Text","I won't address it right now"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[Strike Related Events]S: Strike has not resolved/Choices/Show me/Text","Let's see what I can do"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[Strike Related Events]S: Strike has not resolved/Description","Sir, you still haven't resolved strike in the {BuildingName}. Workers will keep striking until you either meet their demands or find another way to make them return to work.</n></n>Other employees seem to consider this impasse as a sign not of your resolve, but indecision, and their efficiency suffers."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[Strike Related Events]S: Strike has not resolved/Displayed name","Work still stopped"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[Workers Camp] 1 S: Warning of Riots/Arc subtitle text","Survivors from the south"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[Workers Camp] 1 S: Warning of Riots/Choices/Lets keep an eye on them/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[Workers Camp] 1 S: Warning of Riots/Choices/Lets keep an eye on them/Text","Ignore them"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[Workers Camp] 1 S: Warning of Riots/Choices/[Disperse] Send guards/Description","A few people will get hurt. Discontent will fall."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[Workers Camp] 1 S: Warning of Riots/Choices/[Disperse] Send guards/Disabled text","Requires People's Militia or Security Outposts"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[Workers Camp] 1 S: Warning of Riots/Choices/[Disperse] Send guards/Text","Beat some sense into them"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[Workers Camp] 1 S: Warning of Riots/Description","Sir, people we rescued from Workers Camp - those who fled from the failed generator site - are unhappy with life in our camp.</n></n>They complain about workplace safety and overtime. They call the work conditions inhumane. They claim that our camp resembles their own too much. What’s worse, our people listen to them and grow anxious."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[Workers Camp] 1 S: Warning of Riots/Displayed name","Spreading anxiety"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[Workers Camp] 2. S: Workers on Strike/Arc subtitle text","Survivors from the south"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[Workers Camp] 2. S: Workers on Strike/Choices/Let them strike/Description","All construction site will go on strike"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[Workers Camp] 2. S: Workers on Strike/Choices/Let them strike/Text","Let them strike"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[Workers Camp] 2. S: Workers on Strike/Choices/Let them strike2/Description","A workplace at the construction site will go on strike"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[Workers Camp] 2. S: Workers on Strike/Choices/Let them strike2/Text","Let them strike"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[Workers Camp] 2. S: Workers on Strike/Choices/[Disperse] Send guards/Description","People will get badly hurt and some may die. Discontent will fall."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[Workers Camp] 2. S: Workers on Strike/Choices/[Disperse] Send guards/Disabled text","Requires People's Militia or Security Outposts"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[Workers Camp] 2. S: Workers on Strike/Choices/[Disperse] Send guards/Text","Use lethal force to pacify them"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[Workers Camp] 2. S: Workers on Strike/Description","Sir, workers who you so selflessly decided to rescue talked our people into going on strike!</n></n>They now demand safe working conditions, shorter working hours, healthier food, better accommodation and good salary. There's absolutely no way we could satisfy those demands. What shall we do?"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[Workers Camp] 2. S: Workers on Strike/Displayed name","Thankless bastards"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Act III] Generator completed/Arc subtitle text","The generator"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Act III] Generator completed/Choices/I see/Description","Motivation will rise greatly."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Act III] Generator completed/Choices/I see/Text","WELL DONE"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Act III] Generator completed/Description","Sir, after great sacrifices, we finally completed the generator.</n>Some said it could not be done and yet here it stands, towering over the camp, majestic and defiant. A proof of our supremacy over the cold and Mother Nature, it seems to challenge the world: “We will endure!”</n>And endure we shall, as we now need to hold out until the icebreaker arrives to take us home. We are almost done. So close and yet still so far away..."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Act III] Generator completed/Displayed name","We did it!"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Act II] Generator completed/Arc subtitle text","The generator"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Act II] Generator completed/Choices/Continue/Description","Motivation will rise greatly"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Act II] Generator completed/Choices/Continue/Text","YES, WE STAY"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Act II] Generator completed/Choices/Leave/Description","The game will end"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Act II] Generator completed/Choices/Leave/Text","NO, WE'RE DONE"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Act II] Generator completed/Description","Sir, after great sacrifices, we completed the generator in record time.</n></n>Some said it could not be done and yet here it stands, shouting into the wind: “We will endure!” It's time to head home and celebrate our victory... unless we take up the final challenge.</n></n>Out of the three generators planned for people of Liverpool, ours is the only one that will serve them. To save as many souls as possible, we could stay and upgrade our generator. Shall we do this?"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Act II] Generator completed/Displayed name","The final challenge"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Crisis] 1 - First Work Accident (Safety Unlock)/Arc subtitle text","Work Safety"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Crisis] 1 - First Work Accident (Safety Unlock)/Choices/Improve Safety/Description","You will have 2 days to pass a law improving safety"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Crisis] 1 - First Work Accident (Safety Unlock)/Choices/Improve Safety/Text","I WILL IMPROVE SAFETY "
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Crisis] 1 - First Work Accident (Safety Unlock)/Choices/Shit happens/Description","Discontent will rise</n>Motivation will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Crisis] 1 - First Work Accident (Safety Unlock)/Choices/Shit happens/Text","WE HAVE TO MAKE DO"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Crisis] 1 - First Work Accident (Safety Unlock)/Description","Sir, a few of our people fell ill from breathing strange fumes wafting from the shaft. It could've been worse: one of them passed out and fell from a scaffold. We can't ignore health hazards any longer.</n></n>From now on, the |#color=FFCD00|safety level|#defaultcolor| of every workplace at the construction site will be monitored. If it's low, people working there will get sick. If it's very low, they might get injured or die."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Crisis] 1 - First Work Accident (Safety Unlock)/Displayed name","Safety concerns"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Crisis] 3a - Tunnel Explosion (safe)/Arc subtitle text","Work Safety"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Crisis] 3a - Tunnel Explosion (safe)/Choices/Ignore/Description","The trapped workers will die</n>Motivation will fall greatly"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Crisis] 3a - Tunnel Explosion (safe)/Choices/Ignore/Text","KEEP WORKING"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Crisis] 3a - Tunnel Explosion (safe)/Choices/Rescue (high safety)/Description","The trapped workers will live"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Crisis] 3a - Tunnel Explosion (safe)/Choices/Rescue (high safety)/Text","SEND THE RESCUE TEAM"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Crisis] 3a - Tunnel Explosion (safe)/Description","Sir, an explosion in the generator’s foundations caused a tunnel collapse, trapping several workers.</n></n>Fortunately we have a rescue team on hand. Thanks to our dedication to safety a group of workers has been training for just such an emergency."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Crisis] 3a - Tunnel Explosion (safe)/Displayed name","Workers trapped!"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Crisis] 3b - Tunnel Explosion (unsafe)/Arc subtitle text","Work Safety"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Crisis] 3b - Tunnel Explosion (unsafe)/Choices/Ignore/Description","The trapped workers will die</n>Motivation will fall greatly"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Crisis] 3b - Tunnel Explosion (unsafe)/Choices/Ignore/Text","KEEP WORKING"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Crisis] 3b - Tunnel Explosion (unsafe)/Choices/Rescue (high safety)/Description","The trapped workers will live"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Crisis] 3b - Tunnel Explosion (unsafe)/Choices/Rescue (high safety)/Disabled text","No rescue team available due to low safety level"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Crisis] 3b - Tunnel Explosion (unsafe)/Choices/Rescue (high safety)/Text","SEND THE RESCUE TEAM"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Crisis] 3b - Tunnel Explosion (unsafe)/Choices/Rescue/Description","The trapped workers will live</n>Construction progress will be set back by 40%"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Crisis] 3b - Tunnel Explosion (unsafe)/Choices/Rescue/Text","BLOW UP THE CAVE-IN"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Crisis] 3b - Tunnel Explosion (unsafe)/Description","Sir, an explosion in the generator’s foundations caused a tunnel collapse, trapping several workers.</n></n>Unfortunately, we can't send a rescue team, since we don't have one. Due to low priority given to the workplace safety in the shaft, the crews working there lack adequate training."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Crisis] 3b - Tunnel Explosion (unsafe)/Displayed name","Workers trapped!"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Crisis] 5 - New Book of Laws/Choices/Left/Default outcome text","BOOK OF LAWS: NEW CATEGORY AVAILABLE"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Crisis] 5 - New Book of Laws/Choices/Left/Description","You will have to build the Labour Union</n>New labour laws will favour workers"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Crisis] 5 - New Book of Laws/Choices/Left/Text","WORKERS"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Crisis] 5 - New Book of Laws/Choices/Right/Default outcome text","BOOK OF LAWS: NEW CATEGORY AVAILABLE"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Crisis] 5 - New Book of Laws/Choices/Right/Description","You will have to build the Factory Inspectorate</n>New labour laws will favour engineers</n>"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Crisis] 5 - New Book of Laws/Choices/Right/Text","ENGINEERS"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Crisis] 5 - New Book of Laws/Description","The first strike is over, but it won't be the last. We need to address the labour issues if we are to finish the generator on schedule.</n></n>Workers would like to be given a voice and be involved in decisions, while engineers promise you results if you rely on their proven expertise.</n></n>Will you empower the workers and establish the Labour Union or strengthen the engineers' role and build the Factory Inspectorate? "
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Crisis] 5 - New Book of Laws/Displayed name","Who should we lean on?"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Cut-off] 1 - For your eyes only - engineers followup/Arc subtitle text","The beginning of the end"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Cut-off] 1 - For your eyes only - engineers followup/Choices/I see/Text","I SEE"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Cut-off] 1 - For your eyes only - engineers followup/Choices/Show me/Description","New technology will be shown"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Cut-off] 1 - For your eyes only - engineers followup/Choices/Show me/Text","SHOW ME "
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Cut-off] 1 - For your eyes only - engineers followup/Description","Sir, the coming cold threw everyone off guard - if the forecasts are true it will make finishing construction that much more difficult.</n></n>Crew working on technologies started thinking about ways we could at least somewhat mitigate the coming cold. If you want to, some ideas could be developed into solutions, per your request."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Cut-off] 1 - For your eyes only - engineers followup/Displayed name","Preparing for the cold"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Cut-off] 1 - For your eyes only/Arc subtitle text","The beginning of the end"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Cut-off] 1 - For your eyes only/Choices/I see/Description","Temperature will fall drastically.</n>Deliveries will end on day 37.</n>You must finish the generator by day 45."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Cut-off] 1 - For your eyes only/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Cut-off] 1 - For your eyes only/Description","Sir, a telegram from London! We're going to be cut off! </n></n>""The frost is coming sooner than expected. Royal Meteorological Society warns that the sea will freeze in 12 days, stopping all navigation and fishing. We will cease all shipments in 10 days. Start stockpiling materials and food. The evacuation by an icebreaker is planned in 18 days. It is IMPERATIVE that you complete the generator by then. Good luck."""
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Cut-off] 1 - For your eyes only/Displayed name","Change of plans"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Cut-off] 4 - Last delivery (GeneratorFinished)/Arc subtitle text","The beginning of the end"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Cut-off] 4 - Last delivery (GeneratorFinished)/Choices/Continue/Description","Continue"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Cut-off] 4 - Last delivery (GeneratorFinished)/Choices/Continue/Text","CONTINUE"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Cut-off] 4 - Last delivery (GeneratorFinished)/Choices/Leave/Description","End game"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Cut-off] 4 - Last delivery (GeneratorFinished)/Choices/Leave/Text","LET'S GO HOME"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Cut-off] 4 - Last delivery (GeneratorFinished)/Description","Sir, building the Generator in time, we accomplished a historic feat. It's time to head home and celebrate our victory... unless we take up the final challenge. Shall we stay to finish the Generator upgrades?</n></n>Whatever choice you make, some of our people seem to be set on boarding the ships."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Cut-off] 4 - Last delivery (GeneratorFinished)/Displayed name","The last ships"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Cut-off] 4 - Last delivery (Plea-Agreed)/Arc subtitle text","The beginning of the end"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Cut-off] 4 - Last delivery (Plea-Agreed)/Choices/Convince/Description","5% workers and 15% engineers will leave. Motivation will fall slightly."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Cut-off] 4 - Last delivery (Plea-Agreed)/Choices/Convince/Disabled text","Requires ""Official Doctrine"""
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Cut-off] 4 - Last delivery (Plea-Agreed)/Choices/Convince/Text","APPEAL TO THEIR DUTY"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Cut-off] 4 - Last delivery (Plea-Agreed)/Choices/Leave/Description","The game will end"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Cut-off] 4 - Last delivery (Plea-Agreed)/Choices/Leave/Text","LET'S GO HOME"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Cut-off] 4 - Last delivery (Plea-Agreed)/Choices/Let them go/Description","20% workers and engineers will leave. Motivation will fall greatly."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Cut-off] 4 - Last delivery (Plea-Agreed)/Choices/Let them go/Text","LET THEM GO"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Cut-off] 4 - Last delivery (Plea-Agreed)/Choices/Stop workers (Militia)/Description","10% workers and engineers will get hurt. Discontent will rise greatly."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Cut-off] 4 - Last delivery (Plea-Agreed)/Choices/Stop workers (Militia)/Disabled text","Requires ""People's Militia"""
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Cut-off] 4 - Last delivery (Plea-Agreed)/Choices/Stop workers (Militia)/Text","STOP THEM"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Cut-off] 4 - Last delivery (Plea-Agreed)/Choices/Stop workers (Overseers)/Description","10% workers and engineers will get hurt. Discontent will rise greatly."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Cut-off] 4 - Last delivery (Plea-Agreed)/Choices/Stop workers (Overseers)/Disabled text","Requires ""Security Outpost"""
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Cut-off] 4 - Last delivery (Plea-Agreed)/Choices/Stop workers (Overseers)/Text","STOP THEM"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Cut-off] 4 - Last delivery (Plea-Agreed)/Description","As the last ships prepare to leave, a crowd of people gathers on the docks, waiting to board them to go back home. This is the last chance to convince some of them to reconsider - or make them all stay.|#if GeneratorFinished|</n></n>This is also the last chance to go home before winter sets in, if you choose to abandon the final challenge.|#endif| "
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Cut-off] 4 - Last delivery (Plea-Agreed)/Displayed name","The last ships"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Cut-off] 4 - Last delivery (Plea-Convinced)/Arc subtitle text","The beginning of the end"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Cut-off] 4 - Last delivery (Plea-Convinced)/Choices/Leave/Description","The game will end"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Cut-off] 4 - Last delivery (Plea-Convinced)/Choices/Leave/Text","LET'S GO HOME"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Cut-off] 4 - Last delivery (Plea-Convinced)/Choices/Let them go/Description","5% workers and 15% engineers will leave. Motivation will fall greatly."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Cut-off] 4 - Last delivery (Plea-Convinced)/Choices/Let them go/Text","LET THEM GO"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Cut-off] 4 - Last delivery (Plea-Convinced)/Choices/Stop workers (Militia)/Description","2% workers and 10% engineers will get hurt. Discontent will rise greatly."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Cut-off] 4 - Last delivery (Plea-Convinced)/Choices/Stop workers (Militia)/Disabled text","Requires ""People's Militia"""
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Cut-off] 4 - Last delivery (Plea-Convinced)/Choices/Stop workers (Militia)/Text","STOP THEM"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Cut-off] 4 - Last delivery (Plea-Convinced)/Description","As the last ships prepare to leave, groups of people you failed to convince to stay gather on the docks, waiting to board the outbound ships.  This is the last chance to make them stay.|#if GeneratorFinished|</n></n>This is also the last chance to go home before winter sets in, if you choose to abandon the final challenge.|#endif| "
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Cut-off] 4 - Last delivery (Plea-Convinced)/Displayed name","The last ships"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Cut-off] 4 - Last delivery (Plea-Refused)/Arc subtitle text","The beginning of the end"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Cut-off] 4 - Last delivery (Plea-Refused)/Choices/Convince/Description","5% workers and 15% engineers will leave. Motivation will fall slightly."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Cut-off] 4 - Last delivery (Plea-Refused)/Choices/Convince/Disabled text","Requires ""Official Doctrine"""
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Cut-off] 4 - Last delivery (Plea-Refused)/Choices/Convince/Text","APPEAL TO THEIR DUTY"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Cut-off] 4 - Last delivery (Plea-Refused)/Choices/Leave/Description","The game will end"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Cut-off] 4 - Last delivery (Plea-Refused)/Choices/Leave/Text","LET'S GO HOME"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Cut-off] 4 - Last delivery (Plea-Refused)/Choices/Let them go/Description","15% workers and engineers will leave. Motivation will fall greatly."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Cut-off] 4 - Last delivery (Plea-Refused)/Choices/Let them go/Text","LET THEM GO"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Cut-off] 4 - Last delivery (Plea-Refused)/Choices/Stop workers (Militia)/Description","5% workers and engineers will get hurt. Discontent will rise greatly."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Cut-off] 4 - Last delivery (Plea-Refused)/Choices/Stop workers (Militia)/Disabled text","Requires ""People's Militia"""
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Cut-off] 4 - Last delivery (Plea-Refused)/Choices/Stop workers (Militia)/Text","STOP THEM"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Cut-off] 4 - Last delivery (Plea-Refused)/Choices/Stop workers (Overseers)/Description","5% workers and engineers will get hurt. Discontent will rise greatly."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Cut-off] 4 - Last delivery (Plea-Refused)/Choices/Stop workers (Overseers)/Disabled text","Requires ""Security Outpost"""
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Cut-off] 4 - Last delivery (Plea-Refused)/Choices/Stop workers (Overseers)/Text","STOP THEM"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Cut-off] 4 - Last delivery (Plea-Refused)/Description","As the last ships prepare to leave, a large group of people gathers on the docks, challenging your authority and intending to board the outbound ships. This is the last chance to convince some of them to reconsider - or make them all stay.|#if GeneratorFinished|</n></n>This is also the last chance to go home before winter sets in, if you choose to abandon the final challenge.|#endif| "
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Cut-off] 4 - Last delivery (Plea-Refused)/Displayed name","The last ships"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Cut-off] 4 - Last delivery (Sedition-NoPatrol)/Arc subtitle text","The beginning of the end"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Cut-off] 4 - Last delivery (Sedition-NoPatrol)/Choices/Leave/Description","The game will end"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Cut-off] 4 - Last delivery (Sedition-NoPatrol)/Choices/Leave/Text","LET'S GO HOME"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Cut-off] 4 - Last delivery (Sedition-NoPatrol)/Choices/Let them go/Description","20% workers and engineers will leave. Motivation will fall greatly."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Cut-off] 4 - Last delivery (Sedition-NoPatrol)/Choices/Let them go/Text","LET THEM GO"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Cut-off] 4 - Last delivery (Sedition-NoPatrol)/Choices/Stop workers (Militia)/Description","10% workers and engineers will get hurt. Discontent will rise greatly."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Cut-off] 4 - Last delivery (Sedition-NoPatrol)/Choices/Stop workers (Militia)/Disabled text","Requires ""People's Militia"""
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Cut-off] 4 - Last delivery (Sedition-NoPatrol)/Choices/Stop workers (Militia)/Text","STOP THEM"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Cut-off] 4 - Last delivery (Sedition-NoPatrol)/Choices/Stop workers (Overseers)/Description","10% workers and engineers will get hurt. Discontent will rise greatly."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Cut-off] 4 - Last delivery (Sedition-NoPatrol)/Choices/Stop workers (Overseers)/Disabled text","Requires ""Security Outpost"""
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Cut-off] 4 - Last delivery (Sedition-NoPatrol)/Choices/Stop workers (Overseers)/Text","STOP THEM"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Cut-off] 4 - Last delivery (Sedition-NoPatrol)/Description","As the last ships prepare to leave, a crowd of angry people gathers on the docks, intent on forcing their way aboard the outbound ships. This is the last chance to make them stay.|#if GeneratorFinished|</n></n>This is also the last chance to go home before winter sets in, if you choose to abandon the final challenge.|#endif| "
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Cut-off] 4 - Last delivery (Sedition-NoPatrol)/Displayed name","The last ships"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Cut-off] 4 - Last delivery (Sedition-Patrol)/Arc subtitle text","The beginning of the end"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Cut-off] 4 - Last delivery (Sedition-Patrol)/Choices/Leave/Description","The game will end"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Cut-off] 4 - Last delivery (Sedition-Patrol)/Choices/Leave/Text","LET'S GO HOME"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Cut-off] 4 - Last delivery (Sedition-Patrol)/Choices/Let them go/Description","15% workers and engineers will leave. Motivation will fall greatly."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Cut-off] 4 - Last delivery (Sedition-Patrol)/Choices/Let them go/Text","LET THEM GO"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Cut-off] 4 - Last delivery (Sedition-Patrol)/Choices/Stop workers (Militia)/Description","5% workers and engineers will get hurt. Discontent will rise greatly."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Cut-off] 4 - Last delivery (Sedition-Patrol)/Choices/Stop workers (Militia)/Disabled text","Requires ""People's Militia"""
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Cut-off] 4 - Last delivery (Sedition-Patrol)/Choices/Stop workers (Militia)/Text","STOP THEM"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Cut-off] 4 - Last delivery (Sedition-Patrol)/Choices/Stop workers (Overseers)/Description","5% workers and engineers will get hurt. Discontent will rise greatly."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Cut-off] 4 - Last delivery (Sedition-Patrol)/Choices/Stop workers (Overseers)/Disabled text","Requires ""Security Outpost"""
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Cut-off] 4 - Last delivery (Sedition-Patrol)/Choices/Stop workers (Overseers)/Text","STOP THEM"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Cut-off] 4 - Last delivery (Sedition-Patrol)/Description","As the last ships prepare to leave under the watchful eye of the|#if militia| militia|#endif||#if overseers| armed overseers|#endif|, a group of desperate people charges the docks, intent on forcing their way aboard the ships. They won't stop unless we use force.|#if GeneratorFinished|</n></n>Or we could all follow them and be home before winter sets in, if you choose to abandon the final challenge.|#endif| "
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]E: [Cut-off] 4 - Last delivery (Sedition-Patrol)/Displayed name","The last ships"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Docks are not working/Arc subtitle text","Docks"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Docks are not working/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Docks are not working/Description","Sir, the docks await your orders. You need to choose which resource you want to be delivered."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Docks are not working/Displayed name","Docks are idle"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Docks resources are not gathered/Arc subtitle text","Docks"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Docks resources are not gathered/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Docks resources are not gathered/Description","Sir, resources are piling up at the Docks! Let's start gathering them, or we won't be able to unload the ships soon.</n></n>You could immediately assign people to gather them, build a Gathering Post or two to be more efficient, or research and build a Reloading Station, which is the best solution."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Docks resources are not gathered/Displayed name","Pile-up at the Docks"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: First Foragers Quarters/Arc subtitle text","A Word of Advice"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: First Foragers Quarters/Choices/Later/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: First Foragers Quarters/Choices/Show me/Text","Let's do it now"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: First Foragers Quarters/Description","Sir, now that you have built the first Foragers' Quarters, you can direct the Foragers to explore the Plains and to set up Foragers Camps which will provide us with Raw Food."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: First Foragers Quarters/Displayed name","Foragers' Quarters"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: First strike/Arc subtitle text","Strike"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: First strike/Choices/ok/Description","The building will be on strike for 24 hours or until successful negotiations / force use "
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: First strike/Choices/ok/Text","Carry on"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: First strike/Description","Sir! Some people started a successful strike at their workplace due to poor working conditions, blocking the production. They demand imidiate attention to their problems. "
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: First strike/Displayed name","First strike"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: PeopleTransport/Choices/Convicts/Description","50 convicts will be send"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: PeopleTransport/Choices/Convicts/Text","We need convicts"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: PeopleTransport/Choices/Engineers/Description","15 engineers will be send"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: PeopleTransport/Choices/Engineers/Text","We need engineers"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: PeopleTransport/Choices/Later/Text","Let me think again"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: PeopleTransport/Choices/Protheses/Description","20 Prostheses will be send"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: PeopleTransport/Choices/Protheses/Text","We need Prostheses"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: PeopleTransport/Choices/Steamcores/Description","2 Steam Cores will be send"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: PeopleTransport/Choices/Steamcores/Text","We need Steam Cores"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: PeopleTransport/Choices/Workers/Description","30 workers will be send"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: PeopleTransport/Choices/Workers/Text","We need workers"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: PeopleTransport/Description","To facilitate the timely construction of the Generator, you can call upon the Empire's still vast reserves for help. All technical resources or manpower that can be mobilised on short notice are at your disposal. The requested delivery will arrive two days from the moment the order is placed.</n></n>What is it that do you need today the most?"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: PeopleTransport/Displayed name","Shipment request"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Promise about Safety/Arc subtitle text","Strike Negotiations"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Promise about Safety/Choices/no/Description","This workplace will remain unstaffed"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Promise about Safety/Choices/no/Text","Safety first "
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Promise about Safety/Choices/yes/Description","This workplace will go on strike"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Promise about Safety/Choices/yes/Text","Carry on"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Promise about Safety/Description","Sir, you promised not to employ people at this workplace unless it is no longer dangerous. If you break this promise, people forced to work here will immediately go on strike."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Promise about Safety/Displayed name","Promised Safety"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations - round 2/Arc subtitle text","Negotiations"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations - round 2/Choices/Bribe them/Description","-{foodbig} Food Rations. Discontent will rise greatly. Workplace strike risk will fall."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations - round 2/Choices/Bribe them/Disabled text","Requires {foodbig} Food Rations"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations - round 2/Choices/Bribe them/Text","TRIPLE DAY RATIONS"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations - round 2/Choices/End Negotiations/Description","Negotiations will not be available for the a few hours."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations - round 2/Choices/End Negotiations/Text","End Negotiations"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations - round 2/Choices/Go home and rest/Description","The workplace will remain closed until the end of the next day."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations - round 2/Choices/Go home and rest/Text","FULL DAY OFF"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations - round 2/Choices/[Promise] Bath house/Description","You will have 3 days to open a Bath House"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations - round 2/Choices/[Promise] Bath house/Text","BATH HOUSE"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations - round 2/Choices/[Promise] Better Food/Description","You will have 3 days to provide {food_decent} hearty meals"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations - round 2/Choices/[Promise] Better Food/Disabled text","They won't believe you after you broke your promise"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations - round 2/Choices/[Promise] Better Food/Text","BETTER FOOD FOR EVERYONE"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations - round 2/Choices/[Promise] Better working conditions/Description","You will have to raise workplace safety above Dangerous"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations - round 2/Choices/[Promise] Better working conditions/Disabled text","They won't believe you after you broke your promise"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations - round 2/Choices/[Promise] Better working conditions/Text","BETTER WORKING CONDITIONS"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations - round 2/Choices/[Promise] Burial place/Description","You will have 3 days to provide a place for the dead"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations - round 2/Choices/[Promise] Burial place/Disabled text","They won't believe you after you broke your promise"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations - round 2/Choices/[Promise] Burial place/Text","A PLACE TO BURY PEOPLE"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations - round 2/Choices/[Promise] Comfortable quaters/Description","You will have 3 days to pass ""Comfortable Quarters"""
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations - round 2/Choices/[Promise] Comfortable quaters/Text","COMFORTABLE QUARTERS"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations - round 2/Choices/[Promise] Double shift/Description","You will have to stop using Two Shifts for 3 days"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations - round 2/Choices/[Promise] Double shift/Disabled text","They won't believe you after you broke your promise"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations - round 2/Choices/[Promise] Double shift/Text","NO TWO SHIFTS FOR 3 DAYS"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations - round 2/Choices/[Promise] Feed everyone/Description","You'll have 3 days to feed everyone and stockpile {count} Food Rations."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations - round 2/Choices/[Promise] Feed everyone/Disabled text","They won't believe you after you broke your promise"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations - round 2/Choices/[Promise] Feed everyone/Text","ENOUGH FOOD FOR EVERYONE"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations - round 2/Choices/[Promise] Hard Rigor/Description","You will have to keep regular shifts everywhere for 3 days"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations - round 2/Choices/[Promise] Hard Rigor/Disabled text","They won't believe you after you broke your promise"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations - round 2/Choices/[Promise] Hard Rigor/Text","NO EXTENDED SHIFTS FOR 3 DAYS"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations - round 2/Choices/[Promise] Heal people/Description","You'll have 3 days to admit one third of the sick to treatment."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations - round 2/Choices/[Promise] Heal people/Disabled text","They won't believe you after you broke your promise"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations - round 2/Choices/[Promise] Heal people/Text","HELPING THE SICK "
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations - round 2/Choices/[Promise] Heat all homes/Description","You'll have to start heating {count_temp_houses} cold homes within 24 hours, then keep them heated for 2 days."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations - round 2/Choices/[Promise] Heat all homes/Disabled text","They won't believe you after you broke your promise"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations - round 2/Choices/[Promise] Heat all homes/Text","WARM HOMES"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations - round 2/Choices/[Promise] Public House/Description","You will have 3 days to open the Public House"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations - round 2/Choices/[Promise] Public House/Disabled text","They won't believe you after you broke your promise"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations - round 2/Choices/[Promise] Public House/Text","PUBLIC HOUSE"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations - round 2/Choices/[Promise] Shelters/Description","You'll have 2 days to provide shelter for {count_full_shelter} people."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations - round 2/Choices/[Promise] Shelters/Disabled text","They won't believe you after you broke your promise"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations - round 2/Choices/[Promise] Shelters/Text","SHELTER FOR EVERYONE"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations - round 2/Choices/[Promise] Short Shift/Description","You will have to keep Short Shifts in the construction site area for 2 days"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations - round 2/Choices/[Promise] Short Shift/Disabled text","They won't believe you after you broke your promise"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations - round 2/Choices/[Promise] Short Shift/Text","SHORT SHIFTS IN CONSTRUCTION"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations - round 2/Choices/[Promise] Standard Food/Description","You will have 3 days to provide {food_decent} standard Food Rations"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations - round 2/Choices/[Promise] Standard Food/Disabled text","They won't believe you after you broke your promise"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations - round 2/Choices/[Promise] Standard Food/Text","DECENT FOOD"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations - round 2/Choices/[Promise] pass Hearty Meals/Description","You will have 3 days to pass ""Hearty Meals"""
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations - round 2/Choices/[Promise] pass Hearty Meals/Text","HEARTY MEALS"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations - round 2/Choices/[Promise] pass Safety Procedures/Description","You will have 3 days to pass ""Safety Procedures"""
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations - round 2/Choices/[Promise] pass Safety Procedures/Text","SAFETY PROCEDURES"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations - round 2/Choices/[Promise] pass Short Shift/Description","You will have 3 days to pass ""Short Shift"""
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations - round 2/Choices/[Promise] pass Short Shift/Text","SHORT SHIFT"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations - round 2/Description","After a short but heated discussion strikers forcefully reject your proposal: ""Save such scraps for your lapdogs, you fat bloodsucker!"".</n></n>When emotions subside, workers' representative approaches you with a proposition: ""These are our demands. Meet them and we're off to work. Otherwise the strike will continue!"""
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations - round 2/Displayed name","Workers reject your offer"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations -Collective bargaining/Arc subtitle text","Strike"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations -Collective bargaining/Choices/Convince them/Description","- {foodbig} food rations. The strike will end. Strike risk at striking workplaces will fall."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations -Collective bargaining/Choices/Convince them/Disabled text","Not enough food rations"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations -Collective bargaining/Choices/Convince them/Text","PLENTY OF FOOD"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations -Collective bargaining/Choices/Later/Text","I NEED TO THINK ABOUT IT"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations -Collective bargaining/Choices/Postpone/Description","The strike will end. Strike risk at striking workplaces will rise sharply."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations -Collective bargaining/Choices/Postpone/Text","I SWEAR THINGS WILL GET BETTER"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations -Collective bargaining/Description","Workers' representatives are ready to negotiate. What will you promise them for convincing the workers to get back to work immediately?"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations -Collective bargaining/Displayed name","Collective Bargaining"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations/Arc subtitle text","Negotiations"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations/Choices/Bribe them - big/Description","-{foodbigger} Food Rations. Discontent will rise greatly. Workplace strike risk will fall."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations/Choices/Bribe them - big/Disabled text","Requires {foodbigger} Food Rations"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations/Choices/Bribe them - big/Text","APPEASE THEM WITH DOUBLE RATIONS"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations/Choices/Bribe them - small/Description","-{foodbig} Food Rations. Discontent will rise greatly. Demands might escalate."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations/Choices/Bribe them - small/Disabled text","Requires {foodbig} Food Rations"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations/Choices/Bribe them - small/Text","TRY TO APPEASE THEM WITH EXTRA RATIONS"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations/Choices/Go home and rest/Description","The workplace will remain closed until the next day. Demands might escalate."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations/Choices/Go home and rest/Text","OFFER THEM REST OF THE DAY OFF"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations/Choices/Later/Text","I NEED TO THINK ABOUT IT"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations/Choices/[Narrative] Close down chapels/Description","Chapels will no longer have any effect"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations/Choices/[Narrative] Close down chapels/Text","I'LL CLOSE THE CHAPELS"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations/Choices/[Narrative] Dismantle Outpost/Description","You will have 2 days to dismantle 1 security outpost."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations/Choices/[Narrative] Dismantle Outpost/Text","I'LL FIRE SOME OVERSEERS"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations/Choices/[Promise] Bath house/Description","You will have 3 days to open a Bath House"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations/Choices/[Promise] Bath house/Disabled text","They won't believe you after you broke your promise"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations/Choices/[Promise] Bath house/Text","BATH HOUSE"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations/Choices/[Promise] Better working conditions/Description","You will have to raise workplace safety above Dangerous"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations/Choices/[Promise] Better working conditions/Disabled text","They won't believe you after you broke your promise"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations/Choices/[Promise] Better working conditions/Text","BETTER WORKING CONDITIONS"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations/Choices/[Promise] Burial place/Description","You will have 3 days to provide a place for the dead"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations/Choices/[Promise] Burial place/Disabled text","They won't believe you after you broke your promise"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations/Choices/[Promise] Burial place/Text","A PLACE TO BURY PEOPLE"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations/Choices/[Promise] Comfortable quaters/Description","You will have 3 days to pass ""Comfortable Quarters"""
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations/Choices/[Promise] Comfortable quaters/Disabled text","They won't believe you after you broke your promise"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations/Choices/[Promise] Comfortable quaters/Text","COMFORTABLE QUARTERS"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations/Choices/[Promise] Double shift/Description","You will have to stop using Two Shifts for 3 days"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations/Choices/[Promise] Double shift/Disabled text","They won't believe you after you broke your promise"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations/Choices/[Promise] Double shift/Text","NO TWO SHIFTS FOR 3 DAYS"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations/Choices/[Promise] Feed everyone/Description","You'll have 3 days to feed everyone. Demands might escalate."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations/Choices/[Promise] Feed everyone/Disabled text","They won't believe you after you broke your promise"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations/Choices/[Promise] Feed everyone/Text","ENOUGH FOOD FOR EVERYBODY"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations/Choices/[Promise] Hard Rigor/Description","You will have to keep regular shifts everywhere for 3 days"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations/Choices/[Promise] Hard Rigor/Disabled text","They won't believe you after you broke your promise"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations/Choices/[Promise] Hard Rigor/Text","NO EXTENDED SHIFTS FOR 3 DAYS"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations/Choices/[Promise] Heal people/Description","You'll have 2 days to build it. Demands might escalate."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations/Choices/[Promise] Heal people/Disabled text","They won't believe you after you broke your promise"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations/Choices/[Promise] Heal people/Text","I'LL OPEN A MEDICAL POST"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations/Choices/[Promise] Heat all homes/Description","You'll have to start heating {count_temp_houses} cold homes within 24 hours, then keep them heated for 2 days."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations/Choices/[Promise] Heat all homes/Disabled text","They won't believe you after you broke your promise"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations/Choices/[Promise] Heat all homes/Text","WARM HOMES"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations/Choices/[Promise] Public House/Description","You will have 3 days to open the Public House"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations/Choices/[Promise] Public House/Disabled text","They won't believe you after you broke your promise"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations/Choices/[Promise] Public House/Text","PUBLIC HOUSE"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations/Choices/[Promise] Shelters/Description","You'll have 3 days to provide shelter for {count_shelter} people. Demands might escalate."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations/Choices/[Promise] Shelters/Disabled text","They won't believe you after you broke your promise"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations/Choices/[Promise] Shelters/Text","I'LL PROVIDE SOME SHELTER"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations/Choices/[Promise] Standard Food/Description","You will have 3 days to provide {food_decent} standard Food Rations"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations/Choices/[Promise] Standard Food/Disabled text","They won't believe you after you broke your promise"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations/Choices/[Promise] Standard Food/Text","STANDARD FOOD RATIONS"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations/Choices/[Promise] pass Hearty Meals/Description","You will have 3 days to pass ""Hearty Meals"""
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations/Choices/[Promise] pass Hearty Meals/Text","HEARTY MEALS"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations/Choices/[Promise] pass Safety Procedures/Description","You will have 3 days to pass ""Safety Procedures"""
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations/Choices/[Promise] pass Safety Procedures/Text","SAFETY PROCEDURES"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations/Choices/[Promise] pass Short Shift/Description","You will have 3 days to pass ""Short Shift"""
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations/Choices/[Promise] pass Short Shift/Text","SHORT SHIFT"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations/Description","Workers are angry and refuse to work. They shout about exploitation, terrible working conditions and deadly dangers they face daily.</n></n>What will you promise them?"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Strike negotiations/Displayed name","Workers are on strike"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Transport Arrived - Engineers/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Transport Arrived - Engineers/Description","Transport with engineers has just arrived. They are ready to start work."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Transport Arrived - Engineers/Displayed name","People Transport"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Transport Arrived - Steam Cores/Choices/I see/Description","5 Steam Cores will be added"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Transport Arrived - Steam Cores/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Transport Arrived - Steam Cores/Description","Transport with Steam Cores has just arrived."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Transport Arrived - Steam Cores/Displayed name","Steam Cores Transport"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Transport Arrived - Workers/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Transport Arrived - Workers/Description","Transport with workers has just arrived. They are ready to start work."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Transport Arrived - Workers/Displayed name","People Transport"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Transport Reminder/Arc subtitle text","A word of advice"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Transport Reminder/Choices/Not now/Text","Not now"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Transport Reminder/Choices/Order/Text","Place an order"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Transport Reminder/Description","Sir, we have reached the upper limit of logistical capability allocated to us by the company. We should use it and place an order through the Telegraph Station."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: Transport Reminder/Displayed name","Logistic limit reached"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] A little bit of warmth/Arc subtitle text","The final days"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] A little bit of warmth/Choices/No way/Description","Discontent will rise moderately."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] A little bit of warmth/Choices/No way/Text","Don't push it"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] A little bit of warmth/Choices/Sure/Description","While heating is on in the construction site, workers will work less efficiently but will get less likely to get ill."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] A little bit of warmth/Choices/Sure/Text","Sure, but keep it short"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] A little bit of warmth/Description","Sir, the people working on the construction site really appreciate that you turned the heater on, but most of them are complaining that they can barely feel the heat from their work stations. “Allowing us to take short breaks to warm ourselves up would go a long way.”"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] A little bit of warmth/Displayed name","A little bit of warmth"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Best served cold/Arc subtitle text","The final days"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Best served cold/Choices/I see (militia)/Text","I SEE"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Best served cold/Choices/I see (overseer)/Text","I SEE"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Best served cold/Description","Sir, the woman who was allegedly molested by |#if militia|a militiaman|#endif||#if overseers|an overseer|#endif| confronted him in the street and stabbed him with a knife. He died of his wounds shortly after. It appears he didn’t have any friends, not even amongst his coworkers."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Best served cold/Displayed name","No justice"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Coal resources/Arc subtitle text","A Word of Advice"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Coal resources/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Coal resources/Description","Sir, Coal reserves are low. We might consider its alternate sources. </n></n>Apart from gathering if from the piles, we can get Coal from Wood if we |#if kiln|build Charcoal Kilns|#else|research and build Charcoal Kilns|#endif|."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Coal resources/Displayed name","Fire up the kiln"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Cold steel [1 amputee]/Arc subtitle text","The final days"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Cold steel [1 amputee]/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Cold steel [1 amputee]/Description","Sir, it turns out that the unique heat conduction properties of steel composites we’re using to build the generator have some unforeseen side effects: the unpowered generator is very, very cold.</n></n>Despite gloves they wear, some of our people get frostbite from merely remaining in contact with it through a prolonged period of time.</n></n>Sadly, we had to perform amputation on one of them."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Cold steel [1 amputee]/Displayed name","Cold steel"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Cold steel [>1 amputee]/Arc subtitle text","The final days"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Cold steel [>1 amputee]/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Cold steel [>1 amputee]/Description","Sir, it turns out that the unique heat conduction properties of steel composites we’re using to build the generator have some unforeseen side effects: the unpowered generator is very, very cold.</n></n>Despite gloves they wear, some of our people get frostbite from merely remaining in contact with it through a prolonged period of time.</n></n>Sadly, we had to perform amputation on {amputees} people."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Cold steel [>1 amputee]/Displayed name","Cold steel"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Crazed preacher/Arc subtitle text","The final days"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Crazed preacher/Choices/Arrest/Description","We will gain 1 Convict</n>Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Crazed preacher/Choices/Arrest/Disabled text","Requires Roundups"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Crazed preacher/Choices/Arrest/Text","ARREST HIM"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Crazed preacher/Choices/Let be/Description","Motivation will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Crazed preacher/Choices/Let be/Text","LET HIM BE"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Crazed preacher/Choices/Silence (Militia)/Description","The preacher will get hurt</n>Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Crazed preacher/Choices/Silence (Militia)/Disabled text","Requires People's Militia"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Crazed preacher/Choices/Silence (Militia)/Text","SILENCE HIM"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Crazed preacher/Choices/Silence (Overseers)/Description","The preacher will get hurt</n>Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Crazed preacher/Choices/Silence (Overseers)/Disabled text","Requires Security Outpost"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Crazed preacher/Choices/Silence (Overseers)/Text","SILENCE HIM"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Crazed preacher/Description","Sir, a crowd is gathering by the generator around a tall, wiry man, who's shouting, gesticulating wildly: “We built this Tower of Babel against the God our Lord! And now His wrath is kindled against us! So He sent this great frost to smite us! Repent! Lay down your tools and pray!“</n>Most people are just gazing, but a few kneel next to him."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Crazed preacher/Displayed name","Crazed preacher"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Frozen/Arc subtitle text","The final days"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Frozen/Choices/I see/Text","I SEE"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Frozen/Description","Sir, {occupants} people did not show up for work this morning. Their coworkers went to check up on them, only to find them frozen in their beds. The cold took them in their sleep."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Frozen/Displayed name","Frozen"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Missing lookout II/Arc subtitle text","The final days"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Missing lookout II/Choices/I see/Text","I SEE"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Missing lookout II/Description","Sir, the search party returned in the dead of the night, empty-handed and unnerved. They found shreds of the man’s knapsack and clothes in a circle of trampled, bloody snow, and traces of dragging along a set of large pawprints.</n></n>""These are polar bear tracks!"", says an experienced explorer. ""These beasts normally keep far to the north of here until winter. We must get out of here, the weather really is getting crazy!"" "
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Missing lookout II/Displayed name","Fate of the lookout"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Missing lookout/Arc subtitle text","The final days"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Missing lookout/Choices/Abandon/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Missing lookout/Choices/Abandon/Text","LET’S NOT RISK ANY MORE LIVES"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Missing lookout/Choices/Search party/Description","5 PEOPLE WILL BE SENT OUT FROM THE CAMP"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Missing lookout/Choices/Search party/Text","LET'S LOOK FOR HIM"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Missing lookout/Description","Sir, if everything goes according to plan, the icebreaker should be here tomorrow. Not a moment too soon, as everybody is desperate to leave this place. </n></n>One of our people went out on the ice to look out for the ship, but it’s been some time and he hasn’t returned. His friends are worried that something happened to him."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Missing lookout/Displayed name","Missing lookout"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] No way out/Arc subtitle text","The final days"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] No way out/Choices/I see/Text","I SEE"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] No way out/Description","Sir, the woman who has been allegedly molested by |#if militia|a militiaman|#endif||#if overseers|an overseer|#endif| hung herself. She left no note. This is of course unfortunate, but of course there's no way you could have known who was telling the truth - or that she would resort to this!"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] No way out/Displayed name","No way out"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Power hungry/Arc subtitle text","The final days"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Power hungry/Choices/Intervene (militia)/Description","Motivation will fall"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Power hungry/Choices/Intervene (militia)/Disabled text","Requires Terror"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Power hungry/Choices/Intervene (militia)/Text","PUNISH THEM"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Power hungry/Choices/Intervene (overseers)/Description","Motivation will fall"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Power hungry/Choices/Intervene (overseers)/Disabled text","Requires Terror"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Power hungry/Choices/Intervene (overseers)/Text","PUNISH THEM"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Power hungry/Choices/Let be (militia)/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Power hungry/Choices/Let be (militia)/Text","THEY KNOW WHAT'S BEST"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Power hungry/Choices/Let be (overseers)/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Power hungry/Choices/Let be (overseers)/Text","THEY KNOW WHAT'S BEST"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Power hungry/Description","Sir, with the cold upon us, people are getting worried about food shortage. There are complaints that |#if militia|the militia|#endif||#if overseers|the overseers|#endif| are abusing their authority to control the food rations distribution, putting themselves ahead of everyone else."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Power hungry/Displayed name","Power hungry"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Sickness overload/Arc subtitle text","The final days"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Sickness overload/Choices/I see/Description","{occupants} people died."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Sickness overload/Choices/I see/Disabled text","Requires Roundups"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Sickness overload/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Sickness overload/Description","MISSING TEXT MISSING TEXT MISSING ALL THE WAY</n>OH WHAT FUN IT IS TO WRITE WHAT I CANNOT LOUDLY SAY"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Sickness overload/Displayed name","Sickness overload"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Steel resources/Arc subtitle text","A Word of Advice"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Steel resources/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Steel resources/Description","Sir, we are getting low on Steel. Thankfully, we have a new source of it.</n></n>One of the few advantages of the cold is that since the sea froze, it became possible to reach a nearby shipwreck on foot. We can now send people to scavenge steel from it, although they will have to work in extreme conditions."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Steel resources/Displayed name","Old wreck"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Taboo II/Arc subtitle text","The final days"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Taboo II/Choices/Let's do it/Description","Alternative Food Source law will become available"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Taboo II/Choices/Let's do it/Text","I'LL THINK ABOUT IT"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Taboo II/Choices/No way/Text","WE. ARE. NOT. CANNIBALS!"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Taboo II/Description","Sir, a group of our people wants to talk to you about... hunger relief. </n></n>They hesitate for a long while, until an engineer begins: “That man who was stealing and eating bodies... what he did was wrong. But, sir, we are starving. And the dead, well, they’re gone anyway, might as well do some good for the living. It's better to live and ask forgiveness than to die cursing the day you signed up for this whole escapade.”"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Taboo II/Displayed name","It's the hunger, sir"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Taboo/Arc subtitle text","The final days"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Taboo/Choices/Arrest/Description","The cannibal will become a Convict"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Taboo/Choices/Arrest/Disabled text","Requires Roundups"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Taboo/Choices/Arrest/Text","ARREST HIM"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Taboo/Choices/Exile/Description","The cannibal will be exiled from the camp"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Taboo/Choices/Exile/Text","EXILE HIM"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Taboo/Choices/Kill/Description","The cannibal will be the next person to be executed"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Taboo/Choices/Kill/Disabled text","Requires Terror"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Taboo/Choices/Kill/Text","EXECUTE HIM"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Taboo/Choices/Let off/Text","LET THE POOR WRETCH GO"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Taboo/Description","Sir, one of our people was caught in the dead of the night harvesting body parts of a recently deceased person. It seems it's not the first time he was using the dead as sustenance!</n>What should we do with him?"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Taboo/Displayed name","It's the hunger"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Too damned cold (heating off)/Arc subtitle text","The final days"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Too damned cold (heating off)/Choices/Too bad/Description","Discontent rises"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Too damned cold (heating off)/Choices/Too bad/Text","We all have to make sacrifices"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Too damned cold (heating off)/Description","Sir, people working at the construction are furious that you swiched off the heating!</n></n>""You pretended to hear us out just to make us leave you alone, but turned the heating off as soon as you thought you could get away with it! That's just plain cynical."""
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Too damned cold (heating off)/Displayed name","Cold calculation"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Too damned cold/Arc subtitle text","The final days"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Too damned cold/Choices/No way/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Too damned cold/Choices/No way/Text","We can't afford it"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Too damned cold/Choices/Sure/Description","You will have 3 days to turn on the heating at the construction site"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Too damned cold/Choices/Sure/Text","That sounds reasonable"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Too damned cold/Description","Sir, people working on the construction site are complaining about the unbearable cold. They’re kindly asking if you could |#if heater|turn on|#else|set up and turn on|#endif| heaters near their workplaces."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Too damned cold/Displayed name","Too damned cold"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] We are alone/Arc subtitle text","The final days"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] We are alone/Choices/I see/Text","WE MUST HOLD OUT"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] We are alone/Description","The camp wakes up in an eerie silence. With the last ships gone, we can no longer count on any outside support: no supplies, no mail, no way to evacuate in an emergency. We are on our own.</n></n>|#color=FFCD00|MOTIVATION WILL FALL EVEN MORE EACH MORNING."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] We are alone/Displayed name","We are alone"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Winter's curse/Arc subtitle text","The final days"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Winter's curse/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Winter's curse/Description","Sir, the terrible cold causes some people to fall gravely ill. The report of one of the victims is rather disturbing:</n></n>""At first, we were just shivering. Then the shivering stopped. I thought we got used to the cold, but then Henry started babbling nonsense, staring ahead like he saw something. Then he suddenly passed out. We caught James running around shirtless and completely confused. It was scary; we better think twice before sending people out.""</n>"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Winter's curse/Displayed name","Winter's curse"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Wood resources/Arc subtitle text","A Word of Advice"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Wood resources/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Wood resources/Description","Sir, our store of Wood is low. We ned to step up logging.</n></n>Thankfully, the area around the camp abounds in trees. We can |#if sawmill|build more sawmills|#else|research and build sawmills|#endif| and cut them all down."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act III] Wood resources/Displayed name","Gotta cut 'em all"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act II] Bad omen - ver2/Arc subtitle text","Camp Life"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act II] Bad omen - ver2/Choices/I see/Description","Discontent rises"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act II] Bad omen - ver2/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act II] Bad omen - ver2/Description","This morning the camp is strangely quiet. People pass the bad news in hushed voices - an owl is perched atop the scaffolding, despite it being broad daylight. They were superstitious even in the best of times, but here, in this remote, harsh place they see it as a worst omen, worse than a herd of black cats.</n></n>Workers refuse to even look at the bloody bird, never mind shoo it away."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act II] Bad omen - ver2/Displayed name","Bad omen"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act II] Bad omen/Arc subtitle text","Camp life"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act II] Bad omen/Choices/Shoo it/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act II] Bad omen/Choices/Shoo it/Text","SHOO IT AWAY"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act II] Bad omen/Choices/Take a break/Description","Construction will stop for 4 hours"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act II] Bad omen/Choices/Take a break/Text","LET'S WAIT"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act II] Bad omen/Description","This morning the camp is strangely quiet. People pass the bad news in hushed voices - an owl is perched atop the scaffolding, despite it being broad daylight. They were superstitious even in the best of times, but here, in this remote, harsh place they see it as a worst omen, worse than a herd of black cats.</n></n>The construction site workers refuse to return to work while the bloody bird sits there. They also say that to shoo it away would bring even worse luck. What shall we do?"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act II] Bad omen/Displayed name","Bad omen"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act II] Doomed/Arc subtitle text","Camp life"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act II] Doomed/Choices/I see/Text","FUCKING OWLS"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act II] Doomed/Description","People across the whole camp leap to their feet, awakened by the sound of angry screeches. Dozens of huge birds are circling over the construction site. ""The owls are back!"" - moan terrified workers. ""It's a sign! The heavens warn us. We shouldn’t be here. We're doomed!""</n></n>After a while, the birds disappear above the bay, leaving our people severely shaken.</n></n>|#color=FFCD00|MOTIVATION WILL FALL EVEN MORE EACH MORNING."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act II] Doomed/Displayed name","Harbingers of doom"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act II] First snow/Arc subtitle text","Camp life"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act II] First snow/Choices/I see/Text","We must endure"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act II] First snow/Description","On this morning the camp wakes up to the sight of dancing white flakes. The first snow came much sooner than anyone expected, and although it melts soon, the mood remains depressed.</n></n>People shuffle through the mist, the falling snow muffling their voices and turning them pale like ghosts. Someone curses under their breath: “This is the last thing we needed! Working in such cold is going to be a drag!” This nasty surprise heralds an unnaturally early winter, but nobody feels like talking about that...</n></n>|#color=FFCD00|MOTIVATION WILL FALL EVEN MORE EACH MORNING."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act II] First snow/Displayed name","First snow"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act II] Generator Upgrades/Choices/Show me/Text","Show me"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act II] Generator Upgrades/Choices/Sure/Text","Sure"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act II] Generator Upgrades/Description","[placeholder]"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act II] Generator Upgrades/Displayed name","Generator Upgrades"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act I] 1 - In the beginning/Arc subtitle text","A Word of Advice"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act I] 1 - In the beginning/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act I] 1 - In the beginning/Description","Sir, our employer, the Imperial Exploration Company, has prepared the site for us. Besides digging the enormous shaft for the underground part of the Generator, they left some construction materials behind to get us started.</n></n>We should set up camp and clear the area around the shaft to make space for the construction facilities."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act I] 1 - In the beginning/Displayed name","First steps"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act I] 2 - All work and no play/Arc subtitle text","Camp life"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act I] 2 - All work and no play/Choices/Let them be/Text","LET THEM BE"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act I] 2 - All work and no play/Choices/Stop them/Description","Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act I] 2 - All work and no play/Choices/Stop them/Text","STOP THEM"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act I] 2 - All work and no play/Description","As the first workday ends, people start gathering in small groups to chat or play cards. A couple of workers are throwing rocks down the huge central shaft. “Deep, ain't it? And to think we have to work down there.”</n></n>Out of boredom, or maybe to exorcise their fears, more workers join in. Soon, rocks start raining down the hole. This might be dangerous, but... the camp offers very little other entertainment."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act I] 2 - All work and no play/Displayed name","Idle hands  "
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act I] 3 - Unhappy camper/Arc subtitle text","Camp life"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act I] 3 - Unhappy camper/Choices/No way/Description","Motivation will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act I] 3 - Unhappy camper/Choices/No way/Text","NO, WE HAVE TO MAKE DO"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act I] 3 - Unhappy camper/Choices/Sure/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act I] 3 - Unhappy camper/Choices/Sure/Text","CERTAINLY"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act I] 3 - Unhappy camper/Description","An engineer complains to you: “Sir, it seems I’ve been mistakenly lodged in a tent full of workers. Now you see, I don’t have anything against workers, but they’re quite loud and, well, they sort of smell. Could you make sure that I get moved to an engineers' tent?”"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act I] 3 - Unhappy camper/Displayed name","Indignant engineer"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act I] 4 - Motivation/Arc subtitle text","Camp life"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act I] 4 - Motivation/Choices/Do something/Description","Consider signing a law raising Motivation"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act I] 4 - Motivation/Choices/Do something/Text","LET'S SEE WHAT WE CAN DO"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act I] 4 - Motivation/Choices/Not now/Text","NOT NOW"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act I] 4 - Motivation/Description","As the camp wakes up under dark rain clouds, the mood among our people turns gloomy. ""Nobody told us we'll be sent to the end of nowhere!"", they grumble. ""There is nothing for us to do here but work!""</n></n>And they are going to stay a while in this remote, cold, miserable place. If you don't keep their motivation up, the efficiency will suffer.</n></n>|#color=FFCD00|MOTIVATION WILL FALL EACH MORNING."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act I] 4 - Motivation/Displayed name","Reality check"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act I] 5 - Sceptic/Arc subtitle text","Camp life"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act I] 5 - Sceptic/Choices/Agree/Description","Motivation will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act I] 5 - Sceptic/Choices/Agree/Text","SO THE SCIENCE SAYS "
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act I] 5 - Sceptic/Choices/Neutral/Description","Discontent will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act I] 5 - Sceptic/Choices/Neutral/Text","MIND YOUR WORK LADS "
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act I] 5 - Sceptic/Choices/Rebuke/Description","Discontent will rise</n>Motivation will rise"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act I] 5 - Sceptic/Choices/Rebuke/Text","ONLY FOOLS DOUBT IT!"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act I] 5 - Sceptic/Description","You overhear two workers arguing over the reality of the global cooling: “You really believe this end-of-the-world rubbish? Me, I’m just here for the money. When we're done with this mad scheme, I can move my family out of St Giles.” </n>“Well, then you’re a fool, because you’ll all die when the frost comes.” He turns to you: “Ain’t it the truth, sir?”"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act I] 5 - Sceptic/Displayed name","Sceptic"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act I] 6 - Releasing tension/Arc subtitle text","Camp Life"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act I] 6 - Releasing tension/Choices/Confiscate/Description","Motivation will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act I] 6 - Releasing tension/Choices/Confiscate/Text","CONFISCATE THE PICTURE"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act I] 6 - Releasing tension/Choices/Neutral/Description","Discontent will rise</n>Motivation will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act I] 6 - Releasing tension/Choices/Neutral/Text","DON’T GET INVOLVED"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act I] 6 - Releasing tension/Choices/Punish/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act I] 6 - Releasing tension/Choices/Punish/Text","PUNISH THEM BOTH"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act I] 6 - Releasing tension/Description","Homesickness and the dearth of privacy in the camp are increasingly weighing on our people. Today two engineers got into a fistfight, apparently over the picture of one of the men’s wife. Nothing too serious, although one of them got a sprained wrist.</n></n>It’s hard to tell who started the fight, but people expect you to settle it"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act I] 6 - Releasing tension/Displayed name","Rising tensions"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act I] Coal problem/Arc subtitle text","Coal problem"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act I] Coal problem/Choices/I see 1/Description","You should probably focus on building the generator."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act I] Coal problem/Choices/I see 1/Text","I may have gotten carried away."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act I] Coal problem/Choices/I see 2/Description","Fair enough, but don’t forget you’re here to building a generator."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act I] Coal problem/Choices/I see 2/Text","I just like coal. Like, a lot."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act I] Coal problem/Choices/I see 3/Description","Sure it is… As generator fuel. So like, maybe, you should build one."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act I] Coal problem/Choices/I see 3/Text","Coal is the future of mankind."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act I] Coal problem/Description","A concerned engineer comes to talk to you:</n></n>“Sir, your apparent obsession with coal has my colleagues and myself concerned, not to say baffled. We are behind schedule and yet we seem committed to stockpiling coal. Is there a particular reason for this?”"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Act I] Coal problem/Displayed name","Coal... So much coal..."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Crisis] 2 - Toxic Gases/Arc subtitle text","Work Safety"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Crisis] 2 - Toxic Gases/Choices/Do nothing/Description","Workplace safety falls by 1 level "
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Crisis] 2 - Toxic Gases/Choices/Do nothing/Text","I SEE"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Crisis] 2 - Toxic Gases/Description","Sir, we have a situation. We've detected dangerous concentration of |#color=FFCD00|toxic gases|#defaultcolor| across the whole construction site. Breathing them will make people sick, but we'll keep them working, we have no choice. </n></n>The gases are venting from the depths of the source, and their |#color=FFCD00|toxicity level changes constantly|#defaultcolor|. We will monitor it and warn you about any changes 24 hours in advance."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Crisis] 2 - Toxic Gases/Displayed name","Toxic gases"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Crisis] 4a - Strike (Safe rescue)/Arc subtitle text","Work Safety"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Crisis] 4a - Strike (Safe rescue)/Choices/I see/Description","The construction strike is on strike!"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Crisis] 4a - Strike (Safe rescue)/Choices/I see/Text","WE NEED TO DO SOMETHING"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Crisis] 4a - Strike (Safe rescue)/Description","Sir, people at the construction site stopped work!</n></n>A worker climbs an overturned wheelbarrow and speaks to his fellows: ""We saved our friends, sure... This time! But as long as the deadline is more important than us, such catastrophes will keep happening. How many of us won't make it home in one piece?"""
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Crisis] 4a - Strike (Safe rescue)/Displayed name","Construction site strike"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Crisis] 4b - Strike (Unsafe rescue)/Arc subtitle text","First strike"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Crisis] 4b - Strike (Unsafe rescue)/Choices/I see/Description","The construction strike is on strike!"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Crisis] 4b - Strike (Unsafe rescue)/Choices/I see/Text","We need to do something"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Crisis] 4b - Strike (Unsafe rescue)/Description","Sir, people at the construction site stopped work!</n></n>A worker climbs an overturned wheelbarrow and shouts to his fellows: ""We saved our friends, sure... This time! But as long as the deadline is more important than us, such catastrophes will keep happening. Who’s going to slave now to repair the damage? And how many of us won't make it home in one piece?"""
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Crisis] 4b - Strike (Unsafe rescue)/Displayed name","Construction Site Strike"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Crisis] 4c - Strike (No rescue)/Arc subtitle text","Work Safety"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Crisis] 4c - Strike (No rescue)/Choices/I see/Description","The construction strike is on strike!"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Crisis] 4c - Strike (No rescue)/Choices/I see/Text","WE NEED TO DO SOMETHING"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Crisis] 4c - Strike (No rescue)/Description","Sir, people at the construction site stopped work!</n></n>A worker climbs an overturned wheelbarrow and shouts to his fellows: ""Our friends were buried alive and suffered for hours, waiting for help that never came - because the boss man told us to carry on! Who of us will be sacrificed next to meet the deadline?!"""
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Crisis] 4c - Strike (No rescue)/Displayed name","Construction site strike"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Crisis] 6a - First Strike Resolved/Arc subtitle text","Safety Crisis"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Crisis] 6a - First Strike Resolved/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Crisis] 6a - First Strike Resolved/Description","You fulfilled your promise and the strikers returned to work.</n></n>Congratulations on peacefully resolving your first strike, but it likely won't be the last. You should keep an eye on workplace safety and workers' discontent as they directly influence strike risk."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Crisis] 6a - First Strike Resolved/Displayed name","First strike resolved"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Cut-off] 2 - Rumours/Arc subtitle text","The beginning of the end"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Cut-off] 2 - Rumours/Choices/Address/Description","Discontent will rise greatly. Motivation will fall."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Cut-off] 2 - Rumours/Choices/Address/Text","Explain the situation"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Cut-off] 2 - Rumours/Choices/Ignore/Text","Let people talk"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Cut-off] 2 - Rumours/Description","Sir, it seems that word of the last news from London have spread across the camp.</n></n>People whisper all sorts of wild tales, but the most widespread rumour is that everyone will be left here to die. Are you going to do something about it?"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Cut-off] 2 - Rumours/Displayed name","Alarming rumours"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Cut-off] 3a - Growing tensions/Arc subtitle text","The beginning of the end"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Cut-off] 3a - Growing tensions/Choices/Hope for the best/Text","Let's hope for the best"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Cut-off] 3a - Growing tensions/Choices/Let them come (Militia)/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Cut-off] 3a - Growing tensions/Choices/Let them come (Militia)/Text","Guard the docks"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Cut-off] 3a - Growing tensions/Choices/Let them come (Overseers)/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Cut-off] 3a - Growing tensions/Choices/Let them come (Overseers)/Text","Guard the docks"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Cut-off] 3a - Growing tensions/Choices/Prepare for the worst (Militia)/Description","You will have 2 days to build People's Militia."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Cut-off] 3a - Growing tensions/Choices/Prepare for the worst (Militia)/Text","We need security"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Cut-off] 3a - Growing tensions/Choices/Prepare for the worst (Overseers)/Description","You will have two days to build 2 Security Outposts"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Cut-off] 3a - Growing tensions/Choices/Prepare for the worst (Overseers)/Text","We need security"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Cut-off] 3a - Growing tensions/Description","The last delivery ships will depart in two days and it's obvious that your people know something's afoot. Sedition is in the air and it may be wise to prepare for the worst."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Cut-off] 3a - Growing tensions/Displayed name","The tension grows"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Cut-off] 3b - Let my people go/Arc subtitle text","The beginning of the end"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Cut-off] 3b - Let my people go/Choices/Agree/Description","Discontent will fall. Some people will leave the camp in 2 days."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Cut-off] 3b - Let my people go/Choices/Agree/Text","AGREE"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Cut-off] 3b - Let my people go/Choices/Convince/Description","Motivation will rise"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Cut-off] 3b - Let my people go/Choices/Convince/Disabled text","Requires ""Official Doctrine"""
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Cut-off] 3b - Let my people go/Choices/Convince/Text","WE NEED YOU HERE"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Cut-off] 3b - Let my people go/Choices/Refuse/Description","Discontent will rise greatly. Motivation will fall greatly."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Cut-off] 3b - Let my people go/Choices/Refuse/Text","REFUSE"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Cut-off] 3b - Let my people go/Description","Sir, a group of our people asks you to let them go home aboard the last ships. </n></n>""We didn't sign up to be polar explorers! We don't want to be stranded here. We know the company will fire us, but it's better to be poor and alive."""
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Cut-off] 3b - Let my people go/Displayed name","Let us go"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Cut-off] Telegraph Station/Arc subtitle text","The beginning of the end"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Cut-off] Telegraph Station/Choices/Ignore/Description","It won't be possible to make any order past this point."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Cut-off] Telegraph Station/Choices/Ignore/Text","Never mind"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Cut-off] Telegraph Station/Choices/Order/Text","Place the order"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Cut-off] Telegraph Station/Description","Sir, with the impending interruption of navigation this is our last window to order resources through the Telegraph Station.</n></n>Afterwards, there won't be enough time for the shipment to come through before the temperature drop."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Cut-off] Telegraph Station/Displayed name","Last orders!"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Deadline] Free pass/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Deadline] Free pass/Description","You missed your milestone. Due to the difficulty of your task, the authorities agreed to give you one last chance. You will have to meet all future milestones, no exception. Any delay, even the slightest, will result in your termination."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Deadline] Free pass/Displayed name","Last warning!"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Letters] Father I/Arc subtitle text","Letters from home"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Letters] Father I/Choices/Censor/Description","Discontent will rise."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Letters] Father I/Choices/Censor/Text","Censor the letter"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Letters] Father I/Choices/Tell truth/Description","Motivation will fall slightly."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Letters] Father I/Choices/Tell truth/Text","Don't censor the letter"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Letters] Father I/Description","|#if lettersintrodone|Sir, |#else|Sir, supply ships occasionally carry sacks of post destined to the crew. For security reasons, every inbound and outbound mail is opened and read but we may sometimes require instructions from you regarding our censorship policy.</n></n>In this case, |#endif|a worker received a letter from his wife informing him that one of his daughters is gravely ill. Dire news such as this may impact the morale of the crew. Should we redact the part about the sick daughter?"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Letters] Father I/Displayed name","Troubled father"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Letters] Father II/Arc subtitle text","Letters from home"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Letters] Father II/Choices/Refuse/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Letters] Father II/Choices/Refuse/Text","Keep working - doctors cost money"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Letters] Father II/Choices/Release/Description","We will lose one worker"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Letters] Father II/Choices/Release/Text","YES"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Letters] Father II/Description","Sir, the distraught father of the sick child wants to talk to you. He begs you to let him go home:</n></n>""I know it means giving up this here job, but I'll figure something out. Me fam'ly needs me, sir. Please lemme get back to 'em."""
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Letters] Father II/Displayed name","Distraught father"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Letters] Father III (died)/Arc subtitle text","Letters from home"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Letters] Father III (died)/Choices/I see/Description","Discontent falls slightly"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Letters] Father III (died)/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Letters] Father III (died)/Description","Sir, we have news about the father of the sick child you allowed to go home. He wrote one of his friends that his daughter did not make it, but he's grateful that he could be there to hold her hand. Our people appreciate that you made the right call."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Letters] Father III (died)/Displayed name","Grateful father"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Letters] Father III (lives)/Arc subtitle text","Letters from home"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Letters] Father III (lives)/Choices/I see/Description","Motivation rises"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Letters] Father III (lives)/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Letters] Father III (lives)/Description","Sir, the father of the sick child wants to thank you. He received news from home.</n></n>“Bless you, sir, for making me keep me head. With me paycheck, wife could afford the treatment for the lil’ one. Doctor says she’ll make it. Not much I could've done back home.”"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Letters] Father III (lives)/Displayed name","Grateful father"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Letters] Food parcel/Arc subtitle text","Letters from home"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Letters] Food parcel/Choices/Confiscate/Description","Discontent will rise. We'll get 50 Food Rations."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Letters] Food parcel/Choices/Confiscate/Text","Confiscate the parcel"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Letters] Food parcel/Choices/Give/Text","Give the man his parcel"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Letters] Food parcel/Description","Sir, although many people back home are facing starvation, a well-off relative of one of our engineers sent him a large parcel full with treats. Should we hold on to the food? It may stir trouble or, God forbid, fuel a parallel economy."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Letters] Food parcel/Displayed name","A taste of home"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Letters] Photo I/Arc subtitle text","Letters from home"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Letters] Photo I/Choices/Confiscate/Description","Discontent will rise slightly."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Letters] Photo I/Choices/Confiscate/Text","Confiscate the picture"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Letters] Photo I/Choices/Give/Text","Leave the picture"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Letters] Photo I/Description","|#if lettersintrodone|Sir, |#else|Sir, supply ships bring post for the crew from time to time. For security reasons, all letters are opened and read, but we may sometimes ask you for instructions.</n></n>In this case, |#endif|one of our people received a passionate letter from a lady friend, together with a… highly suggestive photograph. Are we to allow this shameless debauchery?"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Letters] Photo I/Displayed name","Boudoir photography"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Letters] Photo II/Arc subtitle text","Letters from home"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Letters] Photo II/Choices/Confiscate picture/Description","Motivation will fall slightly."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Letters] Photo II/Choices/Confiscate picture/Text","Confiscate the picture"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Letters] Photo II/Choices/Dont get involved/Description","Discontent will rise. Motivation will fall slightly."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Letters] Photo II/Choices/Dont get involved/Text","Don’t get involved"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Letters] Photo II/Choices/Punish both/Description","Discontent will rise."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Letters] Photo II/Choices/Punish both/Text","Punish them both"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Letters] Photo II/Description","Sir, two of our people got into a fistfight, apparently over the lewd picture that came by mail earlier. Nothing too serious, although one of them got a sprained wrist.</n></n>The original recipient of the picture is clamouring to get it back, while the other man insists that he won it fair and square in a game of whist. As it is difficult to tell where the truth lies, people seem to expect you to settle it."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Letters] Photo II/Displayed name","Releasing tensions"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Letters] Raj/Arc subtitle text","Letters from home"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Letters] Raj/Choices/Censor/Text","Censor the letter"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Letters] Raj/Choices/Propaganda/Description","Motivation will rise."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Letters] Raj/Choices/Propaganda/Disabled text","Requires Propaganda"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Letters] Raj/Choices/Propaganda/Text","Use the letter in propaganda"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Letters] Raj/Choices/Tell truth/Description","Discontent will rise."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Letters] Raj/Choices/Tell truth/Text","Don't censor the letter"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Letters] Raj/Description","|#if lettersintrodone|Sir, |#else|Sir, supply ships bring post for the crew from time to time. For security reasons, all letters are opened and read, but we may sometimes ask you for instructions.</n></n>In this case, |#endif| an engineer received a letter from relatives in India. They explain that a sudden frost devastated their plantation and they are going back to England, as the colony is descending into chaos and the population is rising up against the British rule.</n></n>|#if propaganda|Maybe we can use this information to underline the importance of our work here and galvanize the workers.|#else|Surely we cannot let such information impact the morale of our people.|#endif|"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Letters] Raj/Displayed name","End of a world"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Letters] Spy/Arc subtitle text","Letters from home"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Letters] Spy/Choices/Intercept letters/Text","Intercept all his letters"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Letters] Spy/Choices/Take a chill pill/Text","Stop being paranoid"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Letters] Spy/Choices/Terror/Description","Motivation will rise."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Letters] Spy/Choices/Terror/Disabled text","Requires Terror"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Letters] Spy/Choices/Terror/Text","Censor the letter"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Letters] Spy/Description","Sir, we noticed that one of engineers is sending very long letters to “Aunt Bertha” almost every day. They regard family and religious matters and seem innocuous, but the German sounding name of this ""aunt"" raised our suspicions. We found out that by rearranging certain letters we can form sentences such as “shaft rotor” or “iron coupler”. We also found “flu rhino” and “cackle gran” but this might be code. What should we do about this engineer?"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Letters] Spy/Displayed name","Suspicious minds"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Letters] Wanted I/Arc subtitle text","Letters from home"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Letters] Wanted I/Choices/Arrest/Description","Discontent will rise slightly."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Letters] Wanted I/Choices/Arrest/Disabled text","Requires Roundups"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Letters] Wanted I/Choices/Arrest/Text","Imprison him"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Letters] Wanted I/Choices/Keep/Description","Discontent will rise."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Letters] Wanted I/Choices/Keep/Text","Keep him"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Letters] Wanted I/Choices/Ship/Description","We'll lose 1 engineer."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Letters] Wanted I/Choices/Ship/Text","Send him back"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Letters] Wanted I/Description","Sir, a shocking letter arrived from the Manchester Constabulary. It appears that one of our engineers is a suspect in several gruesome murders! The police wants to question him and is asking us to send him back in the first outbound ship. The man claims he’s innocent, obviously. What should we do?"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Letters] Wanted I/Displayed name","Wanted"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Letters] Wanted II (arrested)/Arc subtitle text","Letters from home"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Letters] Wanted II (arrested)/Choices/Destroy proof/Text","Burn the letter"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Letters] Wanted II (arrested)/Choices/Release him/Description","Discontent will rise greatly. We'll lose 1 convict and gain 1 engineer."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Letters] Wanted II (arrested)/Choices/Release him/Text","Release the engineer"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Letters] Wanted II (arrested)/Description","Sir, the Manchester Constabulary sent us an update about the murder investigation. In a nutshell, it appears that another suspect confessed to the murders, which means that the engineer we threw in prison was innocent after all. This puts us in a very uncomfortable position. How should we proceed?"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Letters] Wanted II (arrested)/Displayed name","Innocent"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Letters] Wanted II (kept)/Arc subtitle text","Letters from home"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Letters] Wanted II (kept)/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Letters] Wanted II (kept)/Description","Sir, the Manchester Constabulary sent us an update about the murder investigation. Although they note with disapproval the apparent delay in sending the suspected engineer back home, it appears this will not be necessary after all, as another suspect confessed to the murders in the meantime. They hope we will cooperate more diligently with the police in the future if the need ever arises again."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Letters] Wanted II (kept)/Displayed name","Off the hook"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Letters] Wanted II (shipped)/Arc subtitle text","Letters from home"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Letters] Wanted II (shipped)/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Letters] Wanted II (shipped)/Description","Sir, the Manchester Constabulary informs us in a letter that the engineer we sent them never reached port. He apparently managed to overpower his escort and escaped in a boat. The police believes this is an admittance of guilt. They will keep searching for him and are grateful for our cooperation."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Letters] Wanted II (shipped)/Displayed name","Fugitive"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Letters] War/Arc subtitle text","Letters from home"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Letters] War/Choices/Censor/Text","Censor the letter"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Letters] War/Choices/Tell truth/Description","Strike risk will rise."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Letters] War/Choices/Tell truth/Text","Let the man grieve"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Letters] War/Description","|#if lettersintrodone|Sir, |#else|Sir, supply ships bring post for the crew from time to time. For security reasons, all letters are opened and read, but we may sometimes ask you for instructions.</n></n>In this case, |#endif|a worker's mother writes him that his brother was shot dead during a demonstration against conscription, a highly controversial new measure introduced in the second year of the Balkan War. Young people have been protesting it from the start, but this is the first time the mechanised lancers were sent against them."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Letters] War/Displayed name","Down with the war"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Quest] Telegraph Station/Arc subtitle text","Basic Facilities"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Quest] Telegraph Station/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Quest] Telegraph Station/Description","Now that we have built the basic resource infrastructure, we can set about bringing more people and Steam Cores from England. To do this we have to build the Telegraph Station."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Quest] Telegraph Station/Displayed name","Telegraph Station"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Telegram] 1 - Open line of communication/Arc subtitle text","News from London"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Telegram] 1 - Open line of communication/Choices/I see/Description","You can now order resources in the Telegraph Station."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Telegram] 1 - Open line of communication/Choices/I see/Text","We shall succeed"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Telegram] 1 - Open line of communication/Description","Good work on setting up the construction camp.</n>Now that we have a line of communication, use it to request resources. We will provide what we can but be aware that your camp is not the only project we supply.</n></n>There are two other construction sites in your area. Together, these three generators will secure shelter for inhabitants of Liverpool, should the worst happen. Their fate is in your hands. Do not let them down."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Telegram] 1 - Open line of communication/Displayed name","The line is open"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Telegram] 2 - Political crisis NEW/Arc subtitle text","News from London"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Telegram] 2 - Political crisis NEW/Choices/I see/Text","We shall double our efforts"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Telegram] 2 - Political crisis NEW/Description","|#if 003_ahead|Congratulations on completing your first milestone on schedule.|#endif||#if 003_behind|Your first milestone is complete. Try to keep to the schedule.|#endif|</n></n>Meanwhile, after funding cuts and a catastrophic accident at Site 107 the project was scrapped and remaining workers scheduled for evacuation. If you can spare the men, order foragers to search these coordinates and recover whatever materials you can.</n></n>We will have far from enough generators to evacuate everyone, should the unthinkable happen. Your task is now even more important."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Telegram] 2 - Political crisis NEW/Displayed name","Abandoned site"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Telegram] 3a - Lost contact/Arc subtitle text","News from London"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Telegram] 3a - Lost contact/Choices/I see/Text","We'll do our best"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Telegram] 3a - Lost contact/Description","|#if 004_ahead|Great work on laying down the generator's foundations. You're making good time.|#endif||#if 004_behind|We acknowledge the completion of the foundations, but remain concerned about your schedule.|#endif|</n></n>Down here, bad weather and crop failures prompted an exodus to the colonies. Those who stay place their hopes in the government's newly unveiled evacuation plan. Our company was accused of profiteering by opposition politicians. Pure slander of course.</n></n>Unfortunately we lost contact with Site 120. We are attaching its coordinates and would appreciate if you could spare a few men to check up on them.</n>"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Telegram] 3a - Lost contact/Displayed name","Site 120"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Telegram] 3b - Last resort (no decision)/Arc subtitle text","News from London"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Telegram] 3b - Last resort (no decision)/Choices/I see/Text","You can count on us"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Telegram] 3b - Last resort (no decision)/Description","Thank you for investigating Site 120. We were sorry to hear of their fate.</n></n>We reiterate that if you happen to find any survivors, apprise us of any new information they might provide.</n></n>According to reports from all over the globe, the cooling shows no sign of slowing down. With the other generator project scrapped, your site is now Liverpool’s last hope, if the evacuation becomes necessary."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Telegram] 3b - Last resort (no decision)/Displayed name","Our last hope"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Telegram] 3b - Last resort (no workers)/Arc subtitle text","News from London"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Telegram] 3b - Last resort (no workers)/Choices/I see/Text","You can count on us"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Telegram] 3b - Last resort (no workers)/Description","Thank you for investigating Site 120. We were sorry to hear of their fate.</n></n>It is most unfortunate that you did not find any survivors. We probably will never know what happened, although we strongly suspect some sort of syndicalist conspiracy.|#if union| May it be a warning to you to keep a close eye on that little union that you saw fit to establish.|#endif|</n></n>According to reports from all over the globe, the cooling shows no sign of slowing down. With the other generator project scrapped, your site is now Liverpool’s last hope, if the evacuation becomes necessary."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Telegram] 3b - Last resort (no workers)/Displayed name","Our last hope"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Telegram] 3b - Last resort (workers)/Arc subtitle text","News from London"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Telegram] 3b - Last resort (workers)/Choices/I see/Text","You can count on us"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Telegram] 3b - Last resort (workers)/Description","Thank you for investigating Site 120. We were sorry to hear of their fate.</n></n>Surely the workers you took in must know more that they are letting on. We strongly suspect that subversive elements are hiding among them and urge you to keep an eye out for dangerous syndicalists.</n></n>According to reports from all over the globe, the cooling shows no sign of slowing down. With the other generator project scrapped, your site is now Liverpool’s last hope, if the evacuation becomes necessary."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Telegram] 3b - Last resort (workers)/Displayed name","Our last hope"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Telegram] 3c - Workers fate (no workers)/Arc subtitle text","News from London"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Telegram] 3c - Workers fate (no workers)/Choices/I see/Text","It’s a sad story indeed"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Telegram] 3c - Workers fate (no workers)/Description","Although your search for survivors from Site 120 was unsuccessful, we appreciate the effort.</n></n>We probably will never know what happened, although we strongly suspect some sort of syndicalist conspiracy.|#if union| May it be a warning to you to keep a close eye on that little union that you saw fit to establish.|#endif|</n></n>According to reports from all over the globe, the cooling shows no sign of slowing down. With the other generator project scrapped, your site is now Liverpool’s last hope, if the evacuation becomes necessary."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Telegram] 3c - Workers fate (no workers)/Displayed name","Site 120 workers"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Telegram] 3c - Workers fate (workers)/Arc subtitle text","News from London"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Telegram] 3c - Workers fate (workers)/Choices/I see/Text","We shall be vigilant"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Telegram] 3c - Workers fate (workers)/Description","We were glad to hear that you located and took in survivors from Site 120.</n></n>Although the exact details of what transpired there are still unclear, we strongly suspect some sort of syndicalist conspiracy. We urge you to keep an eye out for subversive elements hiding among the workers you took in.</n></n>According to reports from all over the globe, the cooling shows no sign of slowing down. With the other generator project scrapped, your site is now Liverpool’s last hope, if the evacuation becomes necessary."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Telegram] 3c - Workers fate (workers)/Displayed name","Site 120 workers"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Telegram] 4 - Chaos rising/Arc subtitle text","News from London"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Telegram] 4 - Chaos rising/Choices/I see/Text","We won't fail"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Telegram] 4 - Chaos rising/Description","|#if 005_ahead|With the heart of the Generator finished, the project is well on its way to completion. Well done.|#endif||#if 005_behind|With the heart of the Generator finished, the project is nearing completion, thank God!|#endif|</n></n>Amidst political turmoil back home word got out of that most generators won’t be operational on time, causing widespread panic. The interim government set up a lottery system, but people claim it's rigged. The situation is volatile and the authorities brace themselves for riots.</n></n>The country is sinking into chaos."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Telegram] 4 - Chaos rising/Displayed name","Chaos rising"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Telegram] 4a - Crisis 107/Arc subtitle text","News from London"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Telegram] 4a - Crisis 107/Choices/I see/Text","We'll see what can be done"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Telegram] 4a - Crisis 107/Description","This is a direct message from the General Secretary of IEC.</n></n>We have lost contact with the generator construction site #107 which is located not far from the site you are working on. The last time we have heard from them we were informed about possibility of shutting down the operation due to a critical malfunction of the generator’s core.</n></n>We are worried the crisis escalated beyond predicted consequences and as such we recommend immediate sending of the recon team to assess the situation."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Telegram] 4a - Crisis 107/Displayed name","Site 107"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Telegram] 5 - Good work (left)/Arc subtitle text","News from London"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Telegram] 5 - Good work (left)/Choices/I see/Text","We will be waiting"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Telegram] 5 - Good work (left)/Description","Congratulations. You finished the generator not a moment too soon.</n></n>Nationwide food shortage caused people to take to the streets. There are riots in Manchester, Birmingham and Leeds. Chaos in colonies is even worse. Ebenezer Craven, the new Prime Minister wants to redirect the resources for the Generator programme. We might have to change your next assignment.</n></n>The icebreaker is on its way and should arrive to evacuate you soon."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Telegram] 5 - Good work (left)/Displayed name","Good work"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Telegram] 5 - Good work (neutral)/Arc subtitle text","News from London"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Telegram] 5 - Good work (neutral)/Choices/I see/Text","We will be waiting"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Telegram] 5 - Good work (neutral)/Description","Congratulations. You finished the generator not a moment too soon.</n></n>Nationwide food shortage caused people to take to the streets. There are riots in Manchester, Birmingham and Leeds. Chaos in colonies is even worse. Ebenezer Craven, the new Prime Minister, wants to redirect the resources for the Generator programme. We might have to change your next assignment.</n></n>The icebreaker is on its way and should arrive to evacuate you soon.</n>"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Telegram] 5 - Good work (neutral)/Displayed name","Good work"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Telegram] 5 - Good work (right)/Arc subtitle text","News from London"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Telegram] 5 - Good work (right)/Choices/I see/Text","We serve the Empire"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Telegram] 5 - Good work (right)/Description","Congratulations. You finished the generator not a moment too soon.</n></n>Nationwide food shortage caused people to take to the streets. There are riots in Manchester, Birmingham and Leeds. Chaos in colonies is even worse. Ebenezer Craven, the new Prime Minister wants to redirect the resources for the Generator programme. We might have to change your next assignment.</n></n>The icebreaker is on its way and should arrive to evacuate you soon."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB]S: [Telegram] 5 - Good work (right)/Displayed name","Good work"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB][Discontent Related Events]S: High discontent cause strike risk/Arc subtitle text","A Word of Advice"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB][Discontent Related Events]S: High discontent cause strike risk/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB][Discontent Related Events]S: High discontent cause strike risk/Description","Sir, we'd like to draw your attention to the high level of discontent among our people. The higher it is, the more workers talk about striking."
"Generated/DilemmasConfig/Dilemmas/Builders Scenario/Entries/[sB][Discontent Related Events]S: High discontent cause strike risk/Displayed name","Discontent and Strikes"
"Generated/DilemmasConfig/Dilemmas/Builders TEMP/Entries/TO DO [sB]S: Social Parasites/Arc subtitle text","Social parasites"
"Generated/DilemmasConfig/Dilemmas/Builders TEMP/Entries/TO DO [sB]S: Social Parasites/Choices/I see/Text","OK"
"Generated/DilemmasConfig/Dilemmas/Builders TEMP/Entries/TO DO [sB]S: Social Parasites/Description","Generic consequence"
"Generated/DilemmasConfig/Dilemmas/Builders TEMP/Entries/TO DO [sB]S: Social Parasites/Displayed name","Social parasites"
"Generated/DilemmasConfig/Dilemmas/Builders TEMP/Entries/TO DO [sB]S: Workers Councils - NEGATIVE/Arc subtitle text","Workers Councils"
"Generated/DilemmasConfig/Dilemmas/Builders TEMP/Entries/TO DO [sB]S: Workers Councils - NEGATIVE/Choices/I see/Text","OK"
"Generated/DilemmasConfig/Dilemmas/Builders TEMP/Entries/TO DO [sB]S: Workers Councils - NEGATIVE/Description","TEMPORARY NEGATIVE MESSAGE"
"Generated/DilemmasConfig/Dilemmas/Builders TEMP/Entries/TO DO [sB]S: Workers Councils - NEGATIVE/Displayed name","NEGATIVE"
"Generated/DilemmasConfig/Dilemmas/Builders TEMP/Entries/TO DO [sB]S: Workers Councils - POSITIVE/Arc subtitle text","Workers Councils"
"Generated/DilemmasConfig/Dilemmas/Builders TEMP/Entries/TO DO [sB]S: Workers Councils - POSITIVE/Choices/I see/Text","OK"
"Generated/DilemmasConfig/Dilemmas/Builders TEMP/Entries/TO DO [sB]S: Workers Councils - POSITIVE/Description","TEMPORARY POSITIVE MESSAGE"
"Generated/DilemmasConfig/Dilemmas/Builders TEMP/Entries/TO DO [sB]S: Workers Councils - POSITIVE/Displayed name","POSITIVE"
"Generated/DilemmasConfig/Dilemmas/Builders TEMP/Entries/TO DO [sB]U: Extended shift compensations -no food/Arc subtitle text","Extended Shift Compensations"
"Generated/DilemmasConfig/Dilemmas/Builders TEMP/Entries/TO DO [sB]U: Extended shift compensations -no food/Choices/I see/Description","Discontent will rise moderately</n>All workplaces will stop working on extended shifts </n>Extended Shifts will be blocked for 24 hours"
"Generated/DilemmasConfig/Dilemmas/Builders TEMP/Entries/TO DO [sB]U: Extended shift compensations -no food/Choices/I see/Text","OK"
"Generated/DilemmasConfig/Dilemmas/Builders TEMP/Entries/TO DO [sB]U: Extended shift compensations -no food/Description","People working on extended shifts expecting promised compensations are disappointed and refuse to work in such conditions."
"Generated/DilemmasConfig/Dilemmas/Builders TEMP/Entries/TO DO [sB]U: Extended shift compensations -no food/Displayed name","Not enough food"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Accident - stuck in machine - depressed workers/Arc subtitle text","Child Labour"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Accident - stuck in machine - depressed workers/Choices/Let people grive/Description","This facility will work at 50% efficiency for 24 hours."
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Accident - stuck in machine - depressed workers/Choices/Let people grive/Text","LET PEOPLE GRIEVE"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Accident - stuck in machine - depressed workers/Choices/Put this place in order!/Description","Discontent will rise. Hope will fall."
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Accident - stuck in machine - depressed workers/Choices/Put this place in order!/Text","PUT THIS PLACE IN ORDER!"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Accident - stuck in machine - depressed workers/Choices/SEND GUARDS TO CLEAN THE MACHINE/Description","Nothing will change."
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Accident - stuck in machine - depressed workers/Choices/SEND GUARDS TO CLEAN THE MACHINE/Text","SEND GUARDS TO CLEAN THE MACHINE"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Accident - stuck in machine - depressed workers/Description","An improvised shrine has been put up where the child worker was killed. People left a few memorial tokens on it - a tin horse, a sweet bun, a small glove. Someone scrawled CHILD KILLER in big, red letters on the machine in which the kid died."
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Accident - stuck in machine - depressed workers/Displayed name","People will not forget"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Accident - stuck in machine - kid died/Arc subtitle text","Child Labour "
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Accident - stuck in machine - kid died/Choices/I See/Text","I MUST INFORM THE PARENTS"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Accident - stuck in machine - kid died/Description","We failed to get the child out alive. The wounds inflicted by the machine were too severe. We did what we could, but it wasn't enough."
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Accident - stuck in machine - kid died/Displayed name","The injured child has died"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Accident - stuck in machine - kid survived/Arc subtitle text","Child Labour "
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Accident - stuck in machine - kid survived/Choices/I See/Description","Hope will rise slightly."
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Accident - stuck in machine - kid survived/Choices/I See/Text","WHAT A RELIEF"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Accident - stuck in machine - kid survived/Description","We managed to get the child out of the machine alive, although gravely wounded. Let's hope that this kid will recover fully."
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Accident - stuck in machine - kid survived/Displayed name","Child worker rescued"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Accident - stuck in machine/Arc subtitle text","Child Labour"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Accident - stuck in machine/Choices/Dont save the kid/Description","Child will probably die. Hope will fall."
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Accident - stuck in machine/Choices/Dont save the kid/Text","KEEP WORKING"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Accident - stuck in machine/Choices/Save the kid/Description","Facility will be inactive for 8 hours. Hope will rise slightly. "
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Accident - stuck in machine/Choices/Save the kid/Text","WE MUST TRY TO SAVE THIS CHILD"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Accident - stuck in machine/Description","There's been an accident! A child worker's been trapped and badly injured inside a machine. We have to stop the entire facility if we want to have a chance of saving the kid."
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Accident - stuck in machine/Displayed name","Child crushed by a machine"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Care House/Arc subtitle text","Care House"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Care House/Choices/It had to be done/Description","Hope will rise slightly."
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Care House/Choices/It had to be done/Text","I'M GLAD I COULD HELP"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Care House/Description","Someone has left a note at the Care House. It reads: ""Thank you. With all the work we have to do, it's so hard for families to properly care for an invalid. Places like this make life a little easier for us all."""
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Care House/Displayed name","A note of thanks"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Cemetery/Arc subtitle text","Cemetery"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Cemetery/Choices/I'm sorry for his loss/Description","Hope will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Cemetery/Choices/I'm sorry for his loss/Text","HE MUST FACE HIS LOSS"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Cemetery/Description","Captain, we found a boy frozen to the bone in the cemetery next to a fresh grave. He must've been there for hours. He wants you to call an emergency meeting. He says that if you agree, his mother will wake up to attend it..."
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Cemetery/Displayed name","A child's plea"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Emergency shift BIG DECISION/Arc subtitle text","Emergency Shift"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Emergency shift BIG DECISION/Choices/No/Description","Nothing will change."
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Emergency shift BIG DECISION/Choices/No/Text","No, we can't afford it"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Emergency shift BIG DECISION/Choices/Yes/Description","From now on Emergency Shifts will cost food. Hope will rise."
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Emergency shift BIG DECISION/Choices/Yes/Text","YES, THEY DESERVE IT"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Emergency shift BIG DECISION/Description","Our people are becoming less and less committed to their work... Perhaps we should at least give them extra rations while they're sweating blood on emergency shifts?"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Emergency shift BIG DECISION/Displayed name","Food for overtime work"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Emergency shift death - ADULT/Arc subtitle text","Emergency Shift"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Emergency shift death - ADULT/Choices/End emergancy shifts for today/Description","All Emergency Shifts currently in progress will end.</n>Hope will rise slightly."
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Emergency shift death - ADULT/Choices/End emergancy shifts for today/Text","END EMERGENCY SHIFTS FOR TODAY"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Emergency shift death - ADULT/Choices/I see/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Emergency shift death - ADULT/Choices/I see/Text","WE MUST MAKE SACRIFICES TO SURVIVE"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Emergency shift death - ADULT/Description","One of our people died suddenly during an Emergency Shift. We don't know what happened, but it's likely it was a heart attack."
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Emergency shift death - ADULT/Displayed name","Death of overwork"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Emergency shift death - KID/Arc subtitle text","Emergency Shift"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Emergency shift death - KID/Choices/End emergancy shifts for today/Description","All Emergency Shifts currently in progress will end. Hope will rise slightly."
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Emergency shift death - KID/Choices/End emergancy shifts for today/Text","END EMERGENCY SHIFTS FOR TODAY"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Emergency shift death - KID/Choices/God forgive us/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Emergency shift death - KID/Choices/God forgive us/Text","WE MUST MAKE SACRIFICES TO SURVIVE"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Emergency shift death - KID/Description","A boy working on an emergency shift has dropped dead in front of his friends. Everybody is shocked, he was in perfect health, just tired."
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Emergency shift death - KID/Displayed name","Child dies of overwork"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Emergency shift death aftermatch/Arc subtitle text","Emergency Shift"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Emergency shift death aftermatch/Choices/Get beck to work!/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Emergency shift death aftermatch/Choices/Get beck to work!/Text","GET BACK TO WORK!"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Emergency shift death aftermatch/Choices/I see/Description","This man won't work for 24 hours.</n>Discontent will rise slightly."
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Emergency shift death aftermatch/Choices/I see/Text","LET HIM REST"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Emergency shift death aftermatch/Description","A man assigned to an emergency shift has refused to work. He said that he's already worn out and he doesn't want to end up dead like one of his friends."
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Emergency shift death aftermatch/Displayed name","Refusal to work"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: House of Pleasure - Public House Suicide/Arc subtitle text","House of Pleasure"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: House of Pleasure - Public House Suicide/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: House of Pleasure - Public House Suicide/Description","Sir, one of the people we forced to work in the House of Pleasure has committed suicide. The other prostitutes say it was following a visit from a client known for abusing them."
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: House of Pleasure - Public House Suicide/Displayed name","Suicide"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Kids Shelter/Arc subtitle text","Child Shelter"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Kids Shelter/Choices/I see/Description","Hope will rise slightly."
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Kids Shelter/Choices/I see/Text","IT WAS THE RIGHT THING TO DO"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Kids Shelter/Description","We just wanted to thank you. Back in London, it was only the wealthy that didn't have to send their kids to work. In this new world you're creating we can see things'll be different."
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Kids Shelter/Displayed name","A note of thanks"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Light work kids - double rations/Arc subtitle text","Child Labour"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Light work kids - double rations/Choices/No, it would be not fair to others./Description","Nothing will change."
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Light work kids - double rations/Choices/No, it would be not fair to others./Text","NO, WE CAN'T AFFORD IT"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Light work kids - double rations/Choices/[Double Rations] Yes/Description","Working children will eat double rations. Hope will rise."
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Light work kids - double rations/Choices/[Double Rations] Yes/Text","GOOD IDEA"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Light work kids - double rations/Description","In the wake of recent child worker's accident the parents argue that we could give working children double rations to make them stronger and help prevent injuries."
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Light work kids - double rations/Displayed name","Double rations for kids"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Light work kids - forbidden from work/Arc subtitle text","Child Labour"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Light work kids - forbidden from work/Choices/No/Description","Nothing will change"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Light work kids - forbidden from work/Choices/No/Text","WE WON'T MAKE AN EXCEPTION"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Light work kids - forbidden from work/Choices/Yes/Description","This child won't work for 24 hours. Hope will rise slightly."
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Light work kids - forbidden from work/Choices/Yes/Text","LET HER HAVE A DAY OFF"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Light work kids - forbidden from work/Description","A mother has refused to let her daughter go to work, afraid she'll get injured. We could look the other way this time, but others might see it as unfair."
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Light work kids - forbidden from work/Displayed name","A protective mother"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Light work kids/Arc subtitle text","Child Labour "
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Light work kids/Choices/Gave him a day off/Description","This child won't work for 24 hours. Hope will rise slightly."
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Light work kids/Choices/Gave him a day off/Text","GIVE THIS KID A DAY OFF"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Light work kids/Choices/Scold him, he should be more focused./Description","Hope will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Light work kids/Choices/Scold him, he should be more focused./Text","SCOLD THIS KID FOR BEING CARELESS"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Light work kids/Description","A child got distracted at work and has been injured. The accident was not serious and happened entirely due to the child's carelessness."
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Light work kids/Displayed name","Child injured at work"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Moonshine/Arc subtitle text","Moonshine"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Moonshine/Choices/Ignore/Description","Discontent will rise slightly</n>Hope will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Moonshine/Choices/Ignore/Text","Let him be"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Moonshine/Choices/Intervene/Description","Discontent will fall slightly.</n>Hope will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Moonshine/Choices/Intervene/Text","Escort him home"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Moonshine/Description","Sir, a drunken man is having a meltdown in front of the Cookhouse. He's screaming that people are ill, cold, homeless and scared, but instead of help they get booze with their meals."
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Moonshine/Displayed name","Drunken meltdown"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Radical treatment aftermatch - death/Arc subtitle text","Radical Treatment"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Radical treatment aftermatch - death/Choices/It had to be done/Description","Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Radical treatment aftermatch - death/Choices/It had to be done/Text","IT WAS HIS CHOICE"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Radical treatment aftermatch - death/Choices/We shall pray gor his soul/Description","Hope will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Radical treatment aftermatch - death/Choices/We shall pray gor his soul/Text","WE MUST MAKE SACRIFICES TO SURVIVE"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Radical treatment aftermatch - death/Description","The patient who refused amputation has just died of gangrene. We did our best to ease his pain, but he suffered terribly in the end. "
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Radical treatment aftermatch - death/Displayed name","Painful death"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Radical treatment aftermatch Acceptance/Arc subtitle text","Radical Treatment"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Radical treatment aftermatch Acceptance/Choices/It had to be done/Description","Hope will rise slightly."
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Radical treatment aftermatch Acceptance/Choices/It had to be done/Text","IT WAS THE RIGHT THING TO DO"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Radical treatment aftermatch Acceptance/Description","A note was left for the doctor who performed the amputation on the frightened patient. It reads: ""Thank you. I was in terrible pain and blinded by fear, and my choice would have doomed me. I may be without a limb now, but I'll live."""
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Radical treatment aftermatch Acceptance/Displayed name","A note of thanks"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Radical treatment aftermatch Despair/Arc subtitle text","Radical Treatment"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Radical treatment aftermatch Despair/Choices/WE DID WHAT WE COULD/Description","Discontent will rise. Hope will fall."
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Radical treatment aftermatch Despair/Choices/WE DID WHAT WE COULD/Text","WE DID WHAT WE COULD"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Radical treatment aftermatch Despair/Choices/WE MUST DO SOMETHING ABOUT IT/Description","You'll have to sign the Prosthetics law within 5 days."
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Radical treatment aftermatch Despair/Choices/WE MUST DO SOMETHING ABOUT IT/Text","WE MUST DO SOMETHING ABOUT IT"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Radical treatment aftermatch Despair/Description","The man whose leg you ordered amputated has committed suicide. He left a note: ""I can't live like this, unable to work and without purpose. I don't want to be a burden, just another mouth to feed."""
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Radical treatment aftermatch Despair/Displayed name","An amputee's suicide"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Radical treatment/Arc subtitle text","Radical Treatment"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Radical treatment/Choices/It has to be done/Description","This person will be left as an amputee"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Radical treatment/Choices/It has to be done/Text","CUT OFF HIS LEG"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Radical treatment/Choices/Let him be/Description","This person will probably die"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Radical treatment/Choices/Let him be/Text","LET HIM BE"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Radical treatment/Description","One of our people is facing death, but he's still refusing amputation. He keeps screaming that he doesn't want anyone to touch his leg and he won't change his mind, even though gangrene will kill him in a matter of hours."
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Radical treatment/Displayed name","A frightened patient"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: SnowPits/Arc subtitle text","Corpse Disposal"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: SnowPits/Choices/I DID WHAT I HAD TO DO/Description","Hope will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: SnowPits/Choices/I DID WHAT I HAD TO DO/Text","I DID WHAT I HAD TO DO"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: SnowPits/Choices/MAKE AN EXCEPTION AND BURY HIM/Description","Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: SnowPits/Choices/MAKE AN EXCEPTION AND BURY HIM/Text","MAKE AN EXCEPTION AND BURY HIM"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: SnowPits/Description","A woman is sitting in the snow pit, holding her dead husband's hand, crying her heart out. Perhaps you should have agreed to give people proper burials after all..."
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: SnowPits/Displayed name","Woman in despair"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/[Health]S: Sick from the dead/Arc subtitle text","A Word of Advice"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/[Health]S: Sick from the dead/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/[Health]S: Sick from the dead/Description","A few of our people have fallen ill after coming into contact with a decomposing body. This will keep happening if we have no way to dispose of the dead."
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/[Health]S: Sick from the dead/Displayed name","Unburied corpse"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Children's Mine - Agrement/Choices/Thank you/Text","Thank you"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Children's Mine - Agrement/Description","It's a lot that you ask for, but we'll do it for you. Just please remember about it when we are in need. "
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Children's Mine - Agrement/Displayed name","Children's Mine"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Children's Mine - Farewell/Choices/Farewell/Text","Farewell"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Children's Mine - Farewell/Description","Farewell"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Children's Mine - Farewell/Displayed name","Children's Mine"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Children's Mine - Hub/Choices/Farewell/Description","Close communication screen"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Children's Mine - Hub/Choices/Farewell/Text","Never mind"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Children's Mine - Hub/Choices/Help/Description","We will ask Children's Mine for resources or help"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Children's Mine - Hub/Choices/Help/Disabled text","Children's Mine's favour is too low"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Children's Mine - Hub/Choices/Help/Text","We have some problems, can you help us?"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Children's Mine - Hub/Choices/Task/Description","Children's Mine will tell us about its needs"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Children's Mine - Hub/Choices/Task/Text","How can we help you?"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Children's Mine - Hub/Description","{CITY_NAME}, it's good to hear you. What is it?"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Children's Mine - Hub/Displayed name","Children's Mine"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Children's Mine - Quest1/Choices/Ok/Text","We will think about it"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Children's Mine - Quest1/Description","We'd be really grateful if you could assist us with patching |#color=FFCD00|our temporary shelters|#defaultcolor| and also send |#color=FFCD00|someone to help|#defaultcolor| with work."
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Children's Mine - Quest1/Displayed name","Children's Mine"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Children's Mine - Quest2/Choices/Ok/Text","We will think about it"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Children's Mine - Quest2/Description","We lack some basic facilities, and we need them badly. We'd be really grateful if you could assist us with establishing |#color=FFCD00|basic healthcare|#defaultcolor|. After that we can think of increasing the Coal extraction. A |#color=FFCD00|Coal mine|#defaultcolor| will have to be rebuilt for that."
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Children's Mine - Quest2/Displayed name","Children's Mine"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Children's Mine - Quest3/Choices/Ok/Text","We will think about it"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Children's Mine - Quest3/Description","With the threat of sickness averted we should concentrate of improving the quality of life, building a  |#color=FFCD00|Cookhouse|#defaultcolor|. We'd also like to have |#color=FFCD00|better housing|#defaultcolor| to protect us from cold - everybody's sick of living in windy hovels."
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Children's Mine - Quest3/Displayed name","Children's Mine"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Children's Mine - Quest4/Choices/Ok/Text","We will think about it"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Children's Mine - Quest4/Description","We still need |#color=FFCD00|better healthcare|#defaultcolor| to prevent our people from falling ill. Coal extraction could be further increased if we |#color=FFCD00|upgraded our mine with steam power|#defaultcolor|. What do you say?"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Children's Mine - Quest4/Displayed name","Children's Mine"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Children's Mine - Quest5/Choices/Ok/Text","We will think about it"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Children's Mine - Quest5/Description","We are very grateful for all you’ve done for us! The last thing you can help us with is Food security. There aren't any animals nearby, but |#color=FFCD00|Hothouses|#defaultcolor| should be enough to support us. Apart from that we have most everything we need. However, please stay in touch and help us deal with any unexpected issues."
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Children's Mine - Quest5/Displayed name","Children's Mine"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Children's Mine - QuestX/Choices/Ok/Text","We were happy to help"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Children's Mine - QuestX/Description","There's nothing else you can do for us. You really came through for us, words can't express our gratitude!"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Children's Mine - QuestX/Displayed name","Children's Mine"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Children's Mine - Resources/Choices/Coal/Description","200 Coal will be sent</n>Children's Mine's favour will be exhausted"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Children's Mine - Resources/Choices/Coal/Disabled text","Children's Mine's favour is too low"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Children's Mine - Resources/Choices/Coal/Text","We need a lot of Coal"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Children's Mine - Resources/Choices/Coal2/Description","100 Coal will be sent</n>Children's Mine's favour will fall"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Children's Mine - Resources/Choices/Coal2/Disabled text","Children's Mine's favour is too low"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Children's Mine - Resources/Choices/Coal2/Text","We need some Coal"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Children's Mine - Resources/Choices/Nothing/Text","Never mind"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Children's Mine - Resources/Choices/Steel/Description","50 Steel will be sent</n>Children's Mine's favour will fall"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Children's Mine - Resources/Choices/Steel/Disabled text","Children's Mine's favour is too low"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Children's Mine - Resources/Choices/Steel/Text","We need some Steel"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Children's Mine - Resources/Choices/Wood/Description","50 Wood will be sent</n>Children's Mine's favour will fall"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Children's Mine - Resources/Choices/Wood/Disabled text","Children's Mine's favour is too low"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Children's Mine - Resources/Choices/Wood/Text","We need some Wood"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Children's Mine - Resources/Choices/Workers/Description","5 workers will be sent</n>Children's Mine's favour will be exhausted"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Children's Mine - Resources/Choices/Workers/Disabled text","Children's Mine's favour is too low"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Children's Mine - Resources/Choices/Workers/Text","We need some workers"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Children's Mine - Resources/Description","If you're in need, tell us how we can help. We'll see what we can do."
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Children's Mine - Resources/Displayed name","Children's Mine"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Seedling Farm - Agrement/Choices/Thank you/Text","Thank you"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Seedling Farm - Agrement/Description","You ask for a lot, but we agree. We hope you'll remember about it when we need help. "
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Seedling Farm - Agrement/Displayed name","Hot Springs "
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Seedling Farm - Farewell/Choices/Farewell/Text","Farewell"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Seedling Farm - Farewell/Description","Farewell"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Seedling Farm - Farewell/Displayed name","Hot Springs "
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Seedling Farm - Hub/Choices/Farewell/Description","Close communication screen"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Seedling Farm - Hub/Choices/Farewell/Text","Never mind"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Seedling Farm - Hub/Choices/Help/Description","We will ask Hot Springs for resources or help"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Seedling Farm - Hub/Choices/Help/Disabled text","Hot Springs' favour is too low"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Seedling Farm - Hub/Choices/Help/Text","We have some problems, can you help us?"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Seedling Farm - Hub/Choices/Task/Description","Hot Springs will tell us about its needs"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Seedling Farm - Hub/Choices/Task/Text","How can we help you?"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Seedling Farm - Hub/Description","{CITY_NAME}, greetings. What is it that you wanted to talk about?"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Seedling Farm - Hub/Displayed name","Hot Springs "
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Seedling Farm - Quest1/Choices/Ok/Text","We will think about it"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Seedling Farm - Quest1/Description","We are in dire need of basic facilities. We will be really grateful if you could help us with building |#color=FFCD00|basic housing|#defaultcolor| and |#color=FFCD00|send people to help|#defaultcolor| We lack manpower and resources to do this by ourselves and we dread that we won't survive another storm."
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Seedling Farm - Quest1/Displayed name","Hot Springs "
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Seedling Farm - Quest2/Choices/Ok/Text","We will think about it"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Seedling Farm - Quest2/Description","Now that our problems with housing and lack of workers are solved, we can focus on ramping up the food production. With a little help from your settlement we could repair |#color=FFCD00|the pumps|#defaultcolor| and |#color=FFCD00|expand the cultivated area|#defaultcolor|. Of course we'd also need |#color=FFCD00|more people|#defaultcolor| to work them."
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Seedling Farm - Quest2/Displayed name","Hot Springs "
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Seedling Farm - Quest3/Choices/Ok/Text","We will think about it"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Seedling Farm - Quest3/Description","Our workers came up with a few |#color=FFCD00|ideas to raise the food production|#defaultcolor|, but first of all we have to |#color=FFCD00|build better housing|#defaultcolor| that can withstand the storms. There's so much to do that |#color=FFCD00|more workers |#defaultcolor| will be necessary."
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Seedling Farm - Quest3/Displayed name","Hot Springs "
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Seedling Farm - Quest4/Choices/Ok/Text","That'd be great"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Seedling Farm - Quest4/Description","Your engineers insist on |#color=FFCD00|installing new pumps |#defaultcolor| and |#color=FFCD00|building an infirmary|#defaultcolor|."
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Seedling Farm - Quest4/Displayed name","Hot Springs "
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Seedling Farm - Quest5/Choices/Ok/Text","That'd be great"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Seedling Farm - Quest5/Description","There's not much else you can do for us, maybe apart from helping us gain access to the |#color=FFCD00|frozen wood deposits|#defaultcolor|, which abound near our settlement. But either way we owe you."
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Seedling Farm - Quest5/Displayed name","Hot Springs "
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Seedling Farm - QuestX/Choices/Ok/Text","We were happy to help"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Seedling Farm - QuestX/Description","There's nothing else you can do for us. You really came through for us, words can't express our gratitude!"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Seedling Farm - QuestX/Displayed name","Hot Springs "
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Seedling Farm - Resources/Choices/Food/Description","60 Raw Food will be sent</n>Hot Springs' favour will be exhausted"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Seedling Farm - Resources/Choices/Food/Disabled text","Hot Springs' favour is too low"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Seedling Farm - Resources/Choices/Food/Text","We need a lot of food"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Seedling Farm - Resources/Choices/Food2/Description","30 Raw Food will be sent</n>Hot Springs' favour will fall"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Seedling Farm - Resources/Choices/Food2/Disabled text","Hot Springs' favour is too low"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Seedling Farm - Resources/Choices/Food2/Text","We need some food"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Seedling Farm - Resources/Choices/Nothing/Text","Never mind"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Seedling Farm - Resources/Choices/Steel/Description","50 Steel will be sent</n>Hot Springs' favour will fall"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Seedling Farm - Resources/Choices/Steel/Disabled text","Hot Springs' favour is too low"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Seedling Farm - Resources/Choices/Steel/Text","We need some Steel"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Seedling Farm - Resources/Choices/Wood/Description","50 Wood will be sent</n>Hot Springs' favour will fall"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Seedling Farm - Resources/Choices/Wood/Disabled text","Hot Springs' favour is too low"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Seedling Farm - Resources/Choices/Wood/Text","We need some Wood"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Seedling Farm - Resources/Choices/Workers/Description","5 workers will be sent</n>Hot Springs’s favour will be exhausted"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Seedling Farm - Resources/Choices/Workers/Disabled text","Hot Springs' favour is too low"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Seedling Farm - Resources/Choices/Workers/Text","We need some workers"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Seedling Farm - Resources/Description","How can we assist you? Tell us what you need."
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Seedling Farm - Resources/Displayed name","Hot Springs "
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp - Agrement/Choices/Thank you/Text","Thank you"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp - Agrement/Description","All right, we can do it for you. But you'll owe us."
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp - Agrement/Displayed name","Shipwreck Camp"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp - Farewell/Choices/Farewell/Text","Farewell"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp - Farewell/Description","Farewell"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp - Farewell/Displayed name","Shipwreck Camp"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp - Hub/Choices/Farewell/Description","Close communication screen"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp - Hub/Choices/Farewell/Text","Never mind"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp - Hub/Choices/Help/Description","We will ask Shipwreck Camp for resources or help"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp - Hub/Choices/Help/Disabled text","Shipwreck Camp's favour is too low"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp - Hub/Choices/Help/Text","We have some problems, can you help us?"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp - Hub/Choices/Task/Description","Shipwreck Camp will tell us about its needs"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp - Hub/Choices/Task/Text","How can we help you?"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp - Hub/Description","What's up, {CITY_NAME}? Speak your mind."
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp - Hub/Displayed name","Shipwreck Camp"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp - Quest 1/Choices/Ok/Text","We will think about it"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp - Quest 1/Description","We need |#color=FFCD00|a stable source of food|#defaultcolor| to feed our |#color=FFCD00|workers|#defaultcolor| living in windy shelters."
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp - Quest 1/Displayed name","Shipwreck Camp"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp - Quest 2/Choices/Ok/Text","We will think about it"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp - Quest 2/Description","We need |#color=FFCD00|a better way to collect resources|#defaultcolor| - we won't survive long without them. We also need |#color=FFCD00|a source of coal|#defaultcolor| for heating, so we can stop burning Wood. For a start we could open the frozen and crushed hatch cover leading to the coal hold on the ship."
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp - Quest 2/Displayed name","Shipwreck Camp"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp - Quest 3/Choices/Ok/Text","We will think about it"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp - Quest 3/Description","The only way to raise wood production for trade is to build a proper  |#color=FFCD00|sawmill|#defaultcolor|. We also need proper quarters to solve our |#color=FFCD00|housing  problems|#defaultcolor|."
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp - Quest 3/Displayed name","Shipwreck Camp"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp - Quest 4/Choices/Ok/Text","We will think about it"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp - Quest 4/Description","|#color=FFCD00|Steam Sawmill|#defaultcolor| is the way to go now. With it we will process much more wood! |#color=FFCD00|Better healthcare|#defaultcolor| is a must too. "
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp - Quest 4/Displayed name","Shipwreck Camp"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp - Quest 5/Choices/Ok/Text","We will think about it"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp - Quest 5/Description","We're good, thank you. You already did all that was necessary. But if you insist, we'd like you to build us |#color=FFCD00|Charcoal Kilns|#defaultcolor| so we could turn our surplus of wood into coal."
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp - Quest 5/Displayed name","Shipwreck Camp"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp - Quest X/Choices/Ok/Text","We were happy to help"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp - Quest X/Description","There's nothing else you can do for us. You really came through for us, words can't express our gratitude!"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp - Quest X/Displayed name","Shipwreck Camp"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp - Resources/Choices/Engineers/Description","5 engineers will be sent</n>Shipwreck Camp's favour will be exhausted"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp - Resources/Choices/Engineers/Disabled text","Shipwreck Camp's favour is too low"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp - Resources/Choices/Engineers/Text","We need engineers"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp - Resources/Choices/Nothing/Text","Never mind"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp - Resources/Choices/Steel/Description","40 Steel will be sent</n>Shipwreck Camp's favour will fall"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp - Resources/Choices/Steel/Disabled text","Shipwreck Camp's favour is too low"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp - Resources/Choices/Steel/Text","We need some Steel"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp - Resources/Choices/Wood/Description","80 Wood will be sent</n>Shipwreck Camp's favour will fall"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp - Resources/Choices/Wood/Disabled text","Shipwreck Camp's favour is too low"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp - Resources/Choices/Wood/Text","We need some Wood"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp - Resources/Choices/WorkersBig/Description","Shipwreck Camp will be asked for 15 workers</n>Shipwreck Camp's favour will be exhausted"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp - Resources/Choices/WorkersBig/Disabled text","Shipwreck Camp's favour is too low"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp - Resources/Choices/WorkersBig/Text","We need a lot of workers"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp - Resources/Choices/WorkersSmall/Description","Shipwreck Camp will be asked for 5 workers</n>Shipwreck Camp's favour will fall slightly"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp - Resources/Choices/WorkersSmall/Disabled text","Shipwreck Camp's favour is too low"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp - Resources/Choices/WorkersSmall/Text","We need some workers"
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp - Resources/Description","What is it that you need? We don't have much, but we'll see what we can do."
"Generated/DilemmasConfig/Dilemmas/CustomScenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp - Resources/Displayed name","Shipwreck Camp"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/Intro/Choices/And so it begins/Text","We have to survive"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/Intro/Description","We fled from <starting population> and crossed the sea to reach the frozen north. On the way, our convoy was hit by a blizzard and scattered.</n></n>A handful of us managed to reach <landing site>. </n></n>We should focus on <goal> and search the <region> to achieve it.</n></n>Whatever we do, we should expect the worst now that the world as we know it has crumbled."
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/Intro/Displayed name","A New Story"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/IntroEndless/Arc subtitle text","Endless"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/IntroEndless/Choices/And so it begins/Text","We have to survive"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/IntroEndless/Description","The Storm has passed, but the winter is far from over. No one knows how long it will last. The weather is still wild, with blizzards passing every few days. And it's only getting worse.</n></n>Thankfully we've found the Generator and we're ready to build a city to keep us safe.</n></n>There is no other choice. We must endure."
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/IntroEndless/Displayed name","ENDURANCE"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/IntroEndless_Easy/Arc subtitle text","Endless"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/IntroEndless_Easy/Choices/And so it begins/Text","We have to survive"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/IntroEndless_Easy/Description","The Storm has passed, but the winter is far from over. No one knows how long it will last. The weather is still unstable, with blizzards passing every few days.</n></n>Thankfully, it seems the worst is over. We've found the Generator, and we can focus on building a city that will allow us to thrive.</n></n>This city will be a testament to the glory of our past – and the hope of our future."
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/IntroEndless_Easy/Displayed name","SERENITY"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/SettlementOnTheHorizon/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/SettlementOnTheHorizon/Description","Captain, the lookouts at the Beacon have sighted a storm shelter full of people!"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/SettlementOnTheHorizon/Displayed name","A crowded shelter"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/StormOnTheHorizon/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/StormOnTheHorizon/Description","A storm has appeared on the horizon. It will reach our city in the next couple of days. We have to call back all our scouts and prepare for the deadly cold."
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/StormOnTheHorizon/Displayed name","Storm on the horizon"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/SurvivorsOnTheHorizon/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/SurvivorsOnTheHorizon/Description","Captain, the lookouts at the Beacon have reported a group of strangers marching in our direction."
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/SurvivorsOnTheHorizon/Displayed name","Distant silhouettes"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/SurvivorsReachedCityBig/Choices/I see/Description","Hope rises."
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/SurvivorsReachedCityBig/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/SurvivorsReachedCityBig/Description","There are survivors here. They saw another group behind them which should arrive in a few days."
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/SurvivorsReachedCityBig/Displayed name","A Crowd of Survivors"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/SurvivorsReachedCitySmall/Choices/I see/Description","Hope rises."
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/SurvivorsReachedCitySmall/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/SurvivorsReachedCitySmall/Description","There are survivors here. They saw another group behind them which should arrive in a few days."
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/SurvivorsReachedCitySmall/Displayed name","A Band of Survivors"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Builders] Emergency Finish Consequence_crushedelements/Arc subtitle text","Rushed construction"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Builders] Emergency Finish Consequence_crushedelements/Choices/Dilemma choice/Text","I see"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Builders] Emergency Finish Consequence_crushedelements/Description","During the rush to finish the work on the last construction stage some large elements turned out to be slightly out of specifications. The only way to fit them was to hammer them into place, and some of them got a bit bent out of shape. We installed them anyway, since we don't have any spares. Let's pray the generator efficiency isn't too much affected."
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Builders] Emergency Finish Consequence_crushedelements/Displayed name","Bent parts"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Builders] Emergency Finish Consequence_fall/Arc subtitle text","Rushed construction"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Builders] Emergency Finish Consequence_fall/Choices/Dilemma choice/Text","I see"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Builders] Emergency Finish Consequence_fall/Description","Sir, one of our people fell victim of the rush to finish the current construction stage. The worker died falling from a great height into the depths of the generator, and there was no time to recover the body. This accident might have caused damage to the generator, but we won't know for sure until we power it up."
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Builders] Emergency Finish Consequence_fall/Displayed name","Fatal fall"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Builders] Emergency Finish Consequence_lefttools/Arc subtitle text","Rushed construction"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Builders] Emergency Finish Consequence_lefttools/Choices/Dilemma choice/Text","I see"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Builders] Emergency Finish Consequence_lefttools/Description","Sir, after the rush to finish the last stage, the foremen counted up the tools and materials used at the construction site and it turns out that many are missing. They were apparently left behind in the chaos. We can only hope that they won't cause any malfunctions when the generator is powered up."
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Builders] Emergency Finish Consequence_lefttools/Displayed name","Forgotten tools"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Builders] Emergency Finish Consequence_loosenuts/Arc subtitle text","Rushed construction"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Builders] Emergency Finish Consequence_loosenuts/Choices/Dilemma choice/Text","I see"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Builders] Emergency Finish Consequence_loosenuts/Description","After the rush to finish the last stage is over, a stumpy worker takes you aside. ""Boss, I thought you should know. I was to tighten the nuts in section 4C. Just as our team started, we were told to get the fuck out because the fitters are rushing in. This is crazy. I mean, the generator probably won't blow up because of some loose nuts, but we should expect problems."""
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Builders] Emergency Finish Consequence_loosenuts/Displayed name","Loose nuts"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Builders] Emergency Finish Consequence_repetable/Arc subtitle text","Rushed construction"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Builders] Emergency Finish Consequence_repetable/Choices/Dilemma choice/Text","I see"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Builders] Emergency Finish Consequence_repetable/Description","A foreman approaches you with a painful look on his face. </n></n>""Sir, we finished the current stage, but in the rush we had to cut plenty of corners and some mistakes were made. I'll spare you the gory details, but be warned: we have to expect problems when the generator is put to use."
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Builders] Emergency Finish Consequence_repetable/Displayed name","Haste makes waste"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Builders] Emergency Finish Consequence_safetypackaging/Arc subtitle text","Rushed construction"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Builders] Emergency Finish Consequence_safetypackaging/Choices/Dilemma choice/Text","I see"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Builders] Emergency Finish Consequence_safetypackaging/Description","Sir, a worker is here to talk to you about the irregularities during the rush to finish the last construction stage. We're afraid thay may impact the generator efficiency.</n></n>""I'm not a rat, but I was told to report bad practices, right? So, slobs from another team first dumped trash, like planks, slats and oakum, over the railing, then decided it's too much work and installed hydraulic balancers still in the factory packaging."""
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Builders] Emergency Finish Consequence_safetypackaging/Displayed name","Trash job"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Builders] Emergency Finish Introduction/Arc subtitle text","Rushed construction"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Builders] Emergency Finish Introduction/Choices/Dilemma choice/Text","I see"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Builders] Emergency Finish Introduction/Description","Sir, the coming storm threatens our work on the generator! When it hits, the progress on the current stage will be lost. But we could rush the construction to finish the work quickly. If we make it before the storm, the completed stage will be safe.</n></n>Rushed Construction will cause problems when the generator is put to use, so we have to use this ability wisely."
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Builders] Emergency Finish Introduction/Displayed name","Emergency solution"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Builders] Emergency Finish Suggestion/Arc subtitle text","Rushed construction"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Builders] Emergency Finish Suggestion/Choices/Dilemma choice/Text","I see"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Builders] Emergency Finish Suggestion/Description","The storm is almost here. When it hits, all progress on the current stage of construction will be lost. The only way to avoid this is finishing the stage in the next few hours, before the storm. You might use Rushed Construction to achieve this, but it will cause problems when the finished generator is put to use."
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Builders] Emergency Finish Suggestion/Displayed name","Last moment to finish the stage"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Builders] Endless Intro/Choices/We have no other choice/Text","LET'S BUILD IT"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Builders] Endless Intro/Description","The generator we were building has exploded. Upon our return to London, we found it ravaged by violence and chaos. We took our families and fled to our construction site, the only place that offered any hope. Now our task is even harder than before - we have to rebuild the generator from scratch.</n></n>First we must clear the ruins and find the generator plans. There is no time to waste. The weather will keep getting worse for 50 days - then it will go crazy. We will not survive without the generator."
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Builders] Endless Intro/Displayed name","A rocky beginning"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Builders] Endless Outro/Choices/We have to survive/Text","We have to survive"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Builders] Endless Outro/Description","It's done - against all odds, we managed to finish the Generator. We had to cut some corners, so it's not built exactly to the demanding standards and has some |#color=FFCD00|flaws|#defaultcolor|, which will manifest when it's turned on. But at least it can be turned on.</n></n>Now we have a chance against the coming winter apocalypse. How long can we hold out?"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Builders] Endless Outro/Displayed name","The Generator is ready!"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Builders] Endless Outro_Perfect/Choices/We have to survive/Text","We have to survive"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Builders] Endless Outro_Perfect/Description","We did it! It's unbelievable! Against all odds, we managed to finish the Generator. What's more, we built it exactly to the demanding standards. It's in perfect condition and ready to be turned on.</n></n>Now we have a chance against the coming winter apocalypse. How long can we hold out?"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Builders] Endless Outro_Perfect/Displayed name","The Generator is ready!"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Builders] Work safety introduction/Arc subtitle text","Work safety"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Builders] Work safety introduction/Choices/Dilemma choice/Text","I understand"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Builders] Work safety introduction/Description","Sir, one of our people working in the Profiles Manufacture got badly injured. We can't ignore health hazards any longer.</n></n>From now on, the |#color=FFCD00|safety level|#defaultcolor| of every workplace at the construction site will be monitored. If it's low, people working there will get sick. If it's very low, they might get injured or die."
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Builders] Work safety introduction/Displayed name","Work accident"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]ArchivesAreFull/Arc subtitle text","Pieces of the past"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]ArchivesAreFull/Choices/Well done/Text","WELL DONE"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]ArchivesAreFull/Description","The recently found relic is safely deposited in the last free place in the Archives. This is a momentous occasion for our city: we have managed to save a significant part of our history from destruction. </n></n>If we ever find some artifact of comparable importance, which is unlikely, we'll have to find a new place for it. But for now, our task is completed."
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]ArchivesAreFull/Displayed name","The Archives are full"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]Archives_Memento1/Arc subtitle text","A piece of the past"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]Archives_Memento1/Choices/We should check it./Text","Close"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]Archives_Memento1/Description","It's a design for a new blueprint of a generator. It can output an impressive heatzone ... Provided it can be built in temperatures above -30.</n></n>A logbook attached to the designs describes one failed attempt of such a construction – due to many worker deaths and materials shortages it was completed during a cold snap of -60. The generator worked in the end, but the Chief Engineer estimates it will explode if made to work in temperatures too low.</n></n>Someone somewhere is going to have one hell of a surprise ..."
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]Archives_Memento1/Displayed name","Generator Designs"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]Archives_Memento2/Arc subtitle text","A piece of the past"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]Archives_Memento2/Choices/We should check it./Text","Close"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]Archives_Memento2/Description","This is the notebook of a man called Winston Sheffield, an Engineer in Her Majesty's Engineering Corps. One entry is particularly interesting:</n></n>""... John stressed that it's of state-security importance to keep the Generator location secret. If the general public knew about what is coming, we would not be able to contain unrest and the whole endeavour would be in peril. (...)""</n></n>It looks like the secrecy didn't last long – the cat got out of the bag eventually."
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]Archives_Memento2/Displayed name","Sheffield's Notebook"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]Archives_Memento3/Arc subtitle text","A piece of the past"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]Archives_Memento3/Choices/We should check it./Text","Close"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]Archives_Memento3/Description","These are the Crown Jewels of the United Kingdom. Who knows, the dreadnought that carried them might have been the Royal Household evacuating London ... Or some looters that took the bounty during the riots. Now we will never know."
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]Archives_Memento3/Displayed name","The Crown Jewels of the United Kingdom"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]Archives_Memento4/Arc subtitle text","A piece of the past"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]Archives_Memento4/Choices/We should check it./Text","Close"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]Archives_Memento4/Description","This is a prototype of a portable steam core, one that can be carried around in a large backpack. No one knows how it got to where we found it, but it's a promising piece of technology – one that could potentially enable people to stay warm in extreme weather, possibly even power a suit of armor enabling the user to lift extreme weights and withstand punishment, like a miniature man-automaton ...</n></n>Too bad the technology to develop the steam cores was lost in London ..."
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]Archives_Memento4/Displayed name","Steam Core Prototype"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]MementoInTheCityBuildMonument/Arc subtitle text","Pieces of the past"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]MementoInTheCityBuildMonument/Choices/Lets do it./Text","We'll build the Archives"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]MementoInTheCityBuildMonument/Description","The scouts who explored the Victoria-class dreadnought are back with their finds. A curious crowd gathers around them, eager to see what memories of the past they have brought with them.</n></n>We should build the Archives to store such heirlooms safely and to allow everybody to see them."
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]MementoInTheCityBuildMonument/Displayed name","A place for memories"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]MementoOnTheHorizon/Arc subtitle text","Pieces of the past"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]MementoOnTheHorizon/Choices/We should check it./Text","We have to explore it"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]MementoOnTheHorizon/Description","Captain, the Beacon lookouts have reported an extraordinary sighting! A Victoria-class dreadnought wreck has been spotted on the horizon. These advanced vehicles were used for the most important tasks.</n></n>The news fills our people with nostalgia. ""We might find some heirlooms from our past in this hulk ..."" says one of the scouts. A worker adds, ""We should gather them so that our children remember who we were once. And who we might yet become!""</n></n>The wreck has been marked on the map. We should hurry to reach it before the next blizzard covers it forever."
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]MementoOnTheHorizon/Displayed name","Ghost on the horizon"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]MementoOnTheHorizonSmall/Arc subtitle text","Pieces of the past"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]MementoOnTheHorizonSmall/Choices/We should check it./Text","I SEE"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]MementoOnTheHorizonSmall/Description","Captain, the lookouts have reported another sighting of a Victoria-class dreadnought wreckage, buried deep in the ice. Should you see fit, we can send scouts to search for more old-world relics among the debris."
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]MementoOnTheHorizonSmall/Displayed name","Another hulk sighted"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]MonumentCompleted/Arc subtitle text","Pieces of the past"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]MonumentCompleted/Choices/Lets do it./Text","It's a start"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]MonumentCompleted/Description","The Archives stand tall, clearly visible from every part of the city. People talk about them excitedly, eager to see the first relics of our heritage and recall their past lives.</n></n>Whenever we recover something worth preserving we can bring it to the city and add to the collection. It will connect us with the world we left behind ... and let those who come after us know that we were here."
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]MonumentCompleted/Displayed name","The Archives are ready"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Malfunction] Core/Arc subtitle text","Generator Malfunction"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Malfunction] Core/Choices/Okey/Text","I see"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Malfunction] Core/Description","Core malfunction will raise base Generator stress level. If not fixed, problem will get worse over time."
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Malfunction] Core/Displayed name","Core fault"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Malfunction] Pumping system/Arc subtitle text","Generator Malfunction"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Malfunction] Pumping system/Choices/Okey/Text","I see"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Malfunction] Pumping system/Description","Faulty pumping system will cause occasional shutdowns. If not fixed, problem will get worse over time."
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Malfunction] Pumping system/Displayed name","Pumping system fault"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]Frost_SteamCoreBuildings/Arc subtitle text","Temporary Hazard"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]Frost_SteamCoreBuildings/Choices/Okey/Text","I see"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]Frost_SteamCoreBuildings/Description","The wild weather brought an unexpected effect. Airborne ice crystals penetrated the lubrication systems of all steam cores. The efficiency of all steam core buildings and automatons will be reduced by 90%."
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]Frost_SteamCoreBuildings/Displayed name","Steam Cores Seizing"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]FrozenGround_GatheringThumpers/Arc subtitle text","Temporary Hazard"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]FrozenGround_GatheringThumpers/Choices/Okey/Text","I see"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]FrozenGround_GatheringThumpers/Description","The unpredictable weather has caused a temporary setback. Due to temperature fluctuations, the ground froze deeper than usual. Gathering Posts and Coal Thumpers will work at 10% efficiency."
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]FrozenGround_GatheringThumpers/Displayed name","Frozen Ground"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]Generator_IncreasedCoalConsumption/Arc subtitle text","Temporary Hazard"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]Generator_IncreasedCoalConsumption/Choices/Okey/Text","I see."
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]Generator_IncreasedCoalConsumption/Description","A combination of contaminated coal and high airborne ice intake has caused a congestion deep inside the Generator. Until it clears, the Generator will use twice as much Coal than usual."
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]Generator_IncreasedCoalConsumption/Displayed name","Generator Congestion"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]Generator_IncreasedStress/Arc subtitle text","Temporary Hazard"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]Generator_IncreasedStress/Choices/Okey/Text","I see."
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]Generator_IncreasedStress/Description","The strain put on the Generator during the last storm has caused a flow spike. Until the readings return to normal, stress level will rise 75% faster and fall 75% slower."
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]Generator_IncreasedStress/Displayed name","Flow Spike"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]HealthcareCapacity/Arc subtitle text","Temporary Hazard"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]HealthcareCapacity/Choices/Okey/Text","I see"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]HealthcareCapacity/Description","Due to the threat of an outbreak of infectious disease all patients have to be separated from each other during treatment. The capacity of all medical facilities will be halved until the danger is over."
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]HealthcareCapacity/Displayed name","Outbreak Prevention"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]Hunters/Arc subtitle text","Temporary Hazard"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]Hunters/Choices/Okey/Text","I see"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]Hunters/Description","The worsening weather has caused the game animals to seek shelter in new places. Until the hunters can find a new habitat in which to hunt, they will be bringing in 90% less Raw Food."
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]Hunters/Displayed name","Animal Migration"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]Illness/Arc subtitle text","Temporary Hazard"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]Illness/Choices/Okey/Text","I see"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]Illness/Description","Sir, our people are reporting that they're feeling unwell after only a short stay in low temperatures. Beware of the cold! Everyone can fall ill much more easily."
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]Illness/Displayed name","Treacherous Cold"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]ModifierEnd/Arc subtitle text","Temporary Hazard"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]ModifierEnd/Choices/Okey/Text","I see"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]ModifierEnd/Description","Sir, the temporary hazard has passed and its negative effects no longer apply. We're back to normal... for now."
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]ModifierEnd/Displayed name","Back to normal"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]MuddyGround_AdditionalSteel/Arc subtitle text","Temporary Hazard"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]MuddyGround_AdditionalSteel/Choices/Okey/Text","I see"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]MuddyGround_AdditionalSteel/Description","Due to fluctuations in wind speed and temperature, a batch of steel has cooled faster than expected. Every new construction will require more Steel to attain the desired strength."
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]MuddyGround_AdditionalSteel/Displayed name","Brittle Steel"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]Reconquest_Coal_Hazard/Arc subtitle text","Temporary Hazard"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]Reconquest_Coal_Hazard/Choices/Okey/Text","I see"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]Reconquest_Coal_Hazard/Description","The last storm has caused a serious problem. Due to sudden weather changes, ice has covered all Coal deposits. All Coal-producing facilities will work at 30% efficiency."
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]Reconquest_Coal_Hazard/Displayed name","Frozen Coal deposits"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]Reconquest_Food_Hazard/Arc subtitle text","Temporary Hazard"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]Reconquest_Food_Hazard/Choices/Okey/Text","I see"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]Reconquest_Food_Hazard/Description","A spell of bad weather with sudden temperature changes has forced game animals to seek shelter in new places, while at the same time overwhelming the environmental controls of our Hothouses. All Raw Food sources will have reduced outputs."
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]Reconquest_Food_Hazard/Displayed name","Food Shortage"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]Reconquest_Steel_Hazard/Arc subtitle text","Temporary Hazard"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]Reconquest_Steel_Hazard/Choices/Okey/Text","I see"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]Reconquest_Steel_Hazard/Description","The last storm covered all the furnaces with a thick layer of ice, causing a dramatic fall in the efficiency of Steel production facilities in the city. All Steelworks will be 70% less efficient."
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]Reconquest_Steel_Hazard/Displayed name","Cold Furnaces"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]Reconquest_Wood_Hazard/Arc subtitle text","Temporary Hazard"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]Reconquest_Wood_Hazard/Choices/Okey/Text","I see"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]Reconquest_Wood_Hazard/Description","Due to rapid temperature changes, some of the trees have cracked. Until our workers sort this out, all Wood-producing facilities will be 70% less efficient."
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]Reconquest_Wood_Hazard/Displayed name","Fractured Wood"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]ResourceCapacity/Arc subtitle text","Temporary Hazard"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]ResourceCapacity/Choices/Okey/Text","I see"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]ResourceCapacity/Description","In the chaos of the last storm we got our logistics badly mixed up and it will take now some work to disentangle. Until it is done, the capacity of our Resource Depots will be halved."
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]ResourceCapacity/Displayed name","Logistical Nightmare"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]RootRot_Plantations/Arc subtitle text","Temporary Hazard"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]RootRot_Plantations/Choices/Okey/Text","I see"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]RootRot_Plantations/Description","The sudden weather change has overwhelmed the environmental controls of our hothouses. As a result, the roots of the plants have rotted. Until they regrow, the hothouses will work at only 10% efficiency."
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]RootRot_Plantations/Displayed name","Rotting Roots"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]Sawmills/Arc subtitle text","Temporary Hazard"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]Sawmills/Choices/Okey/Text","I see"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]Sawmills/Description","The last storm has covered the trees with a thick layer of ice, causing a dramatic fall in the efficiency of all Sawmills."
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]Sawmills/Displayed name","Ice-covered Trees"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]SmallerHeatzones/Arc subtitle text","Temporary Hazard"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]SmallerHeatzones/Choices/Okey/Text","I see"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]SmallerHeatzones/Description","Sir, our steam distribution network has become clogged. We raised the pressure slightly to clear the blockages, but for some time all heat zones will be 20% smaller."
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]SmallerHeatzones/Displayed name","Clogged Pipes"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]SociotechCooldown/Arc subtitle text","Temporary Hazard"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]SociotechCooldown/Choices/Okey/Text","I see"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]SociotechCooldown/Description","The last storm shook people up to the point that many have started doubting your leadership. For a while you will have to wait 50% longer before introducing new laws."
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]SociotechCooldown/Displayed name","Wave of Doubt"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]StrongWinds_Expeditions/Arc subtitle text","Temporary Hazard"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]StrongWinds_Expeditions/Choices/Okey/Text","I see"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]StrongWinds_Expeditions/Description","The weather is trying to do us in again. Owing to large atmospheric pressure gradients, strong winds are predicted. All scout teams and transports will have to travel at half speed."
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]StrongWinds_Expeditions/Displayed name","Strong Winds"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]Workshops/Arc subtitle text","Temporary Hazard"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]Workshops/Choices/Okey/Text","I see"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]Workshops/Description","One of our engineers claims to have found a systematic error in their calculations. Until they check it, the research will progress slower by 50%."
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]Workshops/Displayed name","Slowed Research"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Reconquest] Children's Mine first contact/Arc subtitle text","Outpost Administration"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Reconquest] Children's Mine first contact/Choices/Okey/Description","Close communication screen"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Reconquest] Children's Mine first contact/Choices/Okey/Text","That's great!"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Reconquest] Children's Mine first contact/Choices/Talk/Description","Open communication screen"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Reconquest] Children's Mine first contact/Choices/Talk/Text","One more thing"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Reconquest] Children's Mine first contact/Description","Thank you for establishing the Trading Depot. Now we will be able to help each other."
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Reconquest] Children's Mine first contact/Displayed name","This is the Children's Mine"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Reconquest] Children's Mine/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Reconquest] Children's Mine/Choices/Ok/Description","We will take the Coal and promise to build a Trading Depot here."
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Reconquest] Children's Mine/Choices/Ok/Effect text","{baseResources}"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Reconquest] Children's Mine/Choices/Ok/Text","We will support them"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Reconquest] Children's Mine/Description","We go inside. It turns out that the mining corridors reaching deep under the permafrost give shelter to dozens of children accompanied by a handful of old and frail people.</n></n>The mining machines broke long ago - now the coal is being extracted by kids whose small stature allows them to traverse the tunnels easily. The children are proud that they manage on their own and reject our suggestion to move.</n></n>They gave us some coal as a gesture of goodwill, and are eager to trade more in exchange for improving their living conditions and developing their settlement."
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Reconquest] Children's Mine/Displayed name","Children of Mine"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Reconquest] Seedling Farm first contact/Arc subtitle text","Outpost Administration"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Reconquest] Seedling Farm first contact/Choices/Okey/Description","Close communication screen"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Reconquest] Seedling Farm first contact/Choices/Okey/Text","That's great!"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Reconquest] Seedling Farm first contact/Choices/Talk/Description","Open communication screen"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Reconquest] Seedling Farm first contact/Choices/Talk/Text","One more thing"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Reconquest] Seedling Farm first contact/Description","The Trading Depot your people built will allow us to work together. We're grateful."
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Reconquest] Seedling Farm first contact/Displayed name","Hot Springs"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Reconquest] Seedling Farm/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Reconquest] Seedling Farm/Choices/Ok/Description","We take the food and promise to build a Trading Depot here."
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Reconquest] Seedling Farm/Choices/Ok/Effect text","{baseResources}"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Reconquest] Seedling Farm/Choices/Ok/Text","Terrific!"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Reconquest] Seedling Farm/Description","Amazingly, people live here, and not only do they grow their own food but they're willing to share it! This enclave of life clinging to a few hot springs was settled after the Great Storm by people from a town that survived with the help of another city. They set up hothouses here and planted their seeds, as they say, ""to pass the gift of life.""</n></n>They gave us some food as a gesture of goodwill and are eager to trade more in exchange for help with expanding their settlement."
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Reconquest] Seedling Farm/Displayed name","A gift of life"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Reconquest] Settlements introduction/Arc subtitle text","Contacts"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Reconquest] Settlements introduction/Choices/Dilemma choice/Text","Let's find out"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Reconquest] Settlements introduction/Description","Sir, our scouts report the discovery of another settlement.</n></n>We should send them there to see if it's inhabited. If there are other people there, they might have access to resources that we need."
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Reconquest] Settlements introduction/Displayed name","New settlement spotted"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Reconquest] Shipwreck Camp first contact/Arc subtitle text","Outpost Administration"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Reconquest] Shipwreck Camp first contact/Choices/Okey/Description","Close communication screen"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Reconquest] Shipwreck Camp first contact/Choices/Okey/Text","That's great!"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Reconquest] Shipwreck Camp first contact/Choices/Talk/Description","Open communication screen"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Reconquest] Shipwreck Camp first contact/Choices/Talk/Text","One more thing"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Reconquest] Shipwreck Camp first contact/Description","Thanks to this Trading Depot you've built, we can help each other survive."
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Reconquest] Shipwreck Camp first contact/Displayed name","Shipwreck Camp"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Reconquest] Shipwreck Camp/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Reconquest] Shipwreck Camp/Choices/Ok/Description","We will take the resources and promise to build a Trading Depot here."
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Reconquest] Shipwreck Camp/Choices/Ok/Effect text","{baseResources}"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Reconquest] Shipwreck Camp/Choices/Ok/Text","That's great news"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Reconquest] Shipwreck Camp/Description","Convicts were widely used on Frostland to build generators, deceived by false promises of amnesty and return home. Most of them were worked to death, carried on prison ships from one construction site to another.</n></n>But those we met here have rebelled. They killed their guards, took over the ship and set up their own settlement, away from London's power. The hull of the ship heated by steam boilers protected them from the storms.</n></n>They gave us some wood and steel as a gesture of goodwill, and are eager to trade more in exchange for improving their living conditions and developing their settlement."
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Reconquest] Shipwreck Camp/Displayed name","No kings, only men"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/S: A Place of Execution - faith/Arc subtitle text","The New Faith"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/S: A Place of Execution - faith/Choices/Thank you/Text","I SEE"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/S: A Place of Execution - faith/Description","Sir, an Execution Platform has been set up by the Generator. Whenever you order it to be put to use, an enemy of the Faith will be executed. This will lower discontent greatly."
"Generated/DilemmasConfig/Dilemmas/Default/Entries/S: A Place of Execution - faith/Displayed name","Execution Platform"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/S: A Place of Execution - order/Arc subtitle text","The New Order"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/S: A Place of Execution - order/Choices/Thank you/Text","I SEE"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/S: A Place of Execution - order/Description","Sir, an Execution Platform has been set up by the Generator. Whenever you order it to be put to use, a public enemy will be executed. This will lower discontent greatly."
"Generated/DilemmasConfig/Dilemmas/Default/Entries/S: A Place of Execution - order/Displayed name","Execution Platform"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/S: Prisoners running free - inactive/Arc subtitle text","Prison"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/S: Prisoners running free - inactive/Choices/Thank you/Text","I WILL ADDRESS THAT"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/S: Prisoners running free - inactive/Description","Sir, all the prisoners have been released from one of our Prisons. People are scared when they see criminals on the streets. We'd better do something to reopen that Prison."
"Generated/DilemmasConfig/Dilemmas/Default/Entries/S: Prisoners running free - inactive/Displayed name","Prisoners at large"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/S: Prisoners running free - overcordwing/Arc subtitle text","Prison"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/S: Prisoners running free - overcordwing/Choices/Thank you/Text","I WILL ADDRESS THAT"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/S: Prisoners running free - overcordwing/Description","Sir, some people who were sentenced to time in Prison are walking free due to the lack of space in the Prisons. We'd better do something about it. People are scared when they see criminals on the streets."
"Generated/DilemmasConfig/Dilemmas/Default/Entries/S: Prisoners running free - overcordwing/Displayed name","No space for prisoners"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Automatons]S: First Automaton/Arc subtitle text","A Word of Advice"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Automatons]S: First Automaton/Choices/Thank you/Text","I SEE"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Automatons]S: First Automaton/Description","Our first automaton is operational! This will help our economy greatly.</n>Automatons can replace entire manual labour crews. They work around the clock, with short breaks to refuel at the Generator. We can research upgrades to raise their efficiency and capability."
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Automatons]S: First Automaton/Displayed name","Using automatons"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Beacon]S: Automata group/Arc subtitle text","New Arrivals"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Beacon]S: Automata group/Choices/I see/Text","I SEE"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Beacon]S: Automata group/Description","Sir, an automaton has reached our city. It's fully operational and ready for work."
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Beacon]S: Automata group/Displayed name","Automaton reaches the city"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Beacon]S: Survivors group/Arc subtitle text","New Arrivals"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Beacon]S: Survivors group/Choices/I see/Text","I SEE"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Beacon]S: Survivors group/Description","Sir, a group of survivors has reached our city. They are tired, they'll need a place to rest, a bite to eat and perhaps some medical attention. But they are ready to lend a hand however they can."
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Disability related events]S: First disable person/Arc subtitle text","Radical Treatment"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Disability related events]S: First disable person/Choices/Show me The Book Of Rules/Description","Consider signing the Care House or Prosthetics law."
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Disability related events]S: First disable person/Choices/Show me The Book Of Rules/Text","WE MUST DO SOMETHING ABOUT IT"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Disability related events]S: First disable person/Choices/We will have to find a solution/Text","I SEE"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Disability related events]S: First disable person/Description","To save this patient's life, we had to perform an amputation. As a result, this person won't be able to work. "
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Disability related events]S: First disable person/Displayed name","First amputation"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Economy Hints]S: First steam core building/Arc subtitle text","A Word of Advice"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Economy Hints]S: First steam core building/Choices/Thank you/Text","I SEE"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Economy Hints]S: First steam core building/Description","We have just used our first Steam Core. Steam Cores are a necessary component in advanced technology. We can't manufacture Steam Cores |#if TLA|on site|#else|in the city|#endif|, so let's hope that our |#if TLA|foragers|#else|scouts|#endif| find them during their expeditions."
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Economy Hints]S: First steam core building/Displayed name","Steam Cores"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Living Conditions]S: Freezing on the ground/Arc subtitle text","The Generator"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Living Conditions]S: Freezing on the ground/Choices/I see/Description","Hope will fall"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Living Conditions]S: Freezing on the ground/Choices/I see/Text","WE MUSTN'T LET THIS HAPPEN AGAIN"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Living Conditions]S: Freezing on the ground/Description","Some of our people didn't wake up today. They simply froze to death while sleeping outside in the bitter cold with the Generator turned off."
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Living Conditions]S: Freezing on the ground/Displayed name","People froze to death"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Living Conditions]S: Generator is off/Arc subtitle text","The Generator"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Living Conditions]S: Generator is off/Choices/I don't have enough coal/Description","Consider signing the Emergency Shift law."
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Living Conditions]S: Generator is off/Choices/I don't have enough coal/Text","WE MUST GATHER SOME COAL FIRST"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Living Conditions]S: Generator is off/Choices/Of course/Text","Of course"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Living Conditions]S: Generator is off/Description","The Generator's off! People are afraid they'll freeze to death in their sleep if you don't at least turn it on for the night."
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Living Conditions]S: Generator is off/Displayed name","The heating is off "
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]S: Becoming Gravely Ill/Arc subtitle text","The Dangers of the Cold"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]S: Becoming Gravely Ill/Choices/Acknowledge/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]S: Becoming Gravely Ill/Choices/Laws/Description","Consider signing the Radical Treatment or Sustain Life law."
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]S: Becoming Gravely Ill/Choices/Laws/Text","WE MUST DO SOMETHING"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]S: Becoming Gravely Ill/Description","One of our people has become gravely ill due to frostbite. This will keep happening if people have to work in such cold."
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]S: Becoming Gravely Ill/Displayed name","Frostbite"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]S: Becoming disable/Arc subtitle text","The Dangers of the Cold"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]S: Becoming disable/Choices/Acknowledge/Text","I SEE"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]S: Becoming disable/Choices/ShowMeLaws/Description","Consider signing the Care House or Prosthetics law."
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]S: Becoming disable/Choices/ShowMeLaws/Text","WE MUST DO SOMETHING"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]S: Becoming disable/Description","One of our people has had to undergo an amputation. Working in the freezing cold left him with such severe frostbite that there was no other choice."
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]S: Becoming disable/Displayed name","Losing a limb"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]U: Generator Overdrive/Arc subtitle text","The Generator "
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]U: Generator Overdrive/Choices/Of course/Text","I SEE"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]U: Generator Overdrive/Description","Since the temperature drop, it's too cold even inside the heat zone. We can put the Generator into overdrive, but with an eye on its stress gauge to keep it from exploding."
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]U: Generator Overdrive/Displayed name","Using the overdrive"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]U: Generator Stress 100%/Arc subtitle text","The Generator"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]U: Generator Stress 100%/Choices/OK/Description","The Generator will blow up. Our city will die."
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]U: Generator Stress 100%/Choices/OK/Text","We can't do it!"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]U: Generator Stress 100%/Choices/Sacrifice Children/Description","This child will probably die. Discontent will rise greatly. Hope will fall greatly."
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]U: Generator Stress 100%/Choices/Sacrifice Children/Disabled text","There are no children in our city"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]U: Generator Stress 100%/Choices/Sacrifice Children/Text","SEND A CHILD TO FIX IT"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]U: Generator Stress 100%/Choices/SteamCore/Description","We will use 1 Steam Core. Discontent will rise."
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]U: Generator Stress 100%/Choices/SteamCore/Disabled text","We have no Steam Cores"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]U: Generator Stress 100%/Choices/SteamCore/Text","USE A STEAM CORE TO FIX IT"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]U: Generator Stress 100%/Description","The Generator has been damaged and is going to blow. We can fix it, but only a child is small enough to fit into its mechanisms.</n></n>Alternatively, a Steam Core could be used to shunt some pressure from the damaged assembly."
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]U: Generator Stress 100%/Displayed name","It's going to blow! "
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]U: Generator Stress over 75%/Arc subtitle text","The Generator "
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]U: Generator Stress over 75%/Choices/Of course/Text","I SEE"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]U: Generator Stress over 75%/Description","The Generator stress has reached a dangerous level. Be careful - when the stress reaches 100%, the Generator will explode.</n></n>The stress increases when the overdrive is on and when the Generator is heating up."
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]U: Generator Stress over 75%/Displayed name","Dangerous stress level"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]U: Generator Stress over 95%/Arc subtitle text","The Generator "
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]U: Generator Stress over 95%/Choices/Of course/Text","I SEE"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]U: Generator Stress over 95%/Description","The Generator stress level is at critical level, you have to turn off the overdrive. </n>Now! "
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]U: Generator Stress over 95%/Displayed name","Turn off the Overdrive!"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Automaton unable to refuel/Arc subtitle text","The Automatons"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Automaton unable to refuel/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Automaton unable to refuel/Description","Sir, an automaton stopped working because it was unable to recharge itself from the Generator or a Steam Hub. It has to do that twice daily. In order to make it operational again you need to turn on the Generator."
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Automaton unable to refuel/Displayed name","Automaton can't refuel"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Crushed leg/Arc subtitle text","The Automatons"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Crushed leg/Choices/No/Description","Discontent will rise slightly</n>Automatons will remain a threat"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Crushed leg/Choices/No/Text","We can't afford it"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Crushed leg/Choices/Yes/Description","Hope will rise</n>The efficiency of automatons will fall by 10%"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Crushed leg/Choices/Yes/Text","Slow down the automatons"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Crushed leg/Description","Sir, there's been an accident! An automaton has stepped on a man, crushing his leg and crippling him for life.</n></n>People argue that the automatons should walk more slowly and carefully, even at the cost of their efficiency. "
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Crushed leg/Displayed name","Serious accident"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Engeneers letter/Arc subtitle text","The Automatons"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Engeneers letter/Choices/Yes/Description","Hope will rise slightly."
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Engeneers letter/Choices/Yes/Text","I'M GLAD TO HEAR THAT"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Engeneers letter/Description","Sir, an engineer is here to see you. He has a letter to you from his team.</n></n>""My workers asked me to deliver this. They're plain people, so it reads like bad poetry, but here's the gist of it: they want to thank you, sir. The sight of this automaton working tirelessly in the inhuman cold, where previously they toiled and suffered, is something worth living for."""
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Engeneers letter/Displayed name","A letter of thanks"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 1 - the engeneer/Arc subtitle text","The Automaton Project"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 1 - the engeneer/Choices/No/Text","GET BACK TO WORK"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 1 - the engeneer/Choices/Yes/Description","This engineer won't be able to work for 24 hours"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 1 - the engeneer/Choices/Yes/Text","CARRY ON WITH THE PROJECT"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 1 - the engeneer/Description","Sir, an engineer is asking for a day off to study an automaton closely. </n></n>""The automatons can be improved! They may be the pinnacle of our technology, but if we learned how to make them, we can surely learn how to make them better. If I take a closer look at any machine, I can adjust it to improve its performance. Why should it be any different with them?"""
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 1 - the engeneer/Displayed name","Fundamental research"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 2 - the automaton (tired)/Arc subtitle text","The Automaton Project"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 2 - the automaton (tired)/Choices/No/Description","The Automaton Project will fail."
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 2 - the automaton (tired)/Choices/No/Text","WE CAN'T AFFORD IT"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 2 - the automaton (tired)/Choices/Yes/Description","This automaton will not work for 24 hours"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 2 - the automaton (tired)/Choices/Yes/Text","GIVE HIM AN AUTOMATON"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 2 - the automaton (tired)/Description","Sir, the engineer you turned down, the one who wanted to study automatons, is back. He wants to borrow an automaton now!</n></n>""I continued work on the Automaton Project in my spare time. Now I'm close to a breakthrough! I just need an automaton for a day to test some modifications that will improve its performance."""
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 2 - the automaton (tired)/Displayed name","Test subject needed"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 2 - the automaton/Arc subtitle text","The Automaton Project"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 2 - the automaton/Choices/No/Description","The Automaton Project will fail"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 2 - the automaton/Choices/No/Text","WE CAN'T AFFORD IT"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 2 - the automaton/Choices/Yes/Description","This automaton will not work for 24 hours"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 2 - the automaton/Choices/Yes/Text","GIVE HIM AN AUTOMATON"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 2 - the automaton/Description","Sir, the engineer working on the Automaton Project is back. He wants to borrow an automaton.</n></n>""I'm close to a breakthrough! I just need an automaton for a day and I believe I'll be able to propose specific modifications that will raise their performance permanently."""
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 2 - the automaton/Displayed name","Test subject needed"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 3 - the steamcore (loop)/Arc subtitle text","The Automaton Project"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 3 - the steamcore (loop)/Choices/No/Description","The Automaton Project will fail"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 3 - the steamcore (loop)/Choices/No/Text","We can't afford it"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 3 - the steamcore (loop)/Choices/Yes/Description","We will spend 1 Steam Core. Discontent will rise slightly."
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 3 - the steamcore (loop)/Choices/Yes/Text","Give him a Steam Core"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 3 - the steamcore (loop)/Description","Sir, the engineer working on the Automaton Project is here. He says that if we don't give him a Steam Core now, he'll have to end the project."
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 3 - the steamcore (loop)/Displayed name","Steam Core needed"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 3 - the steamcore/Arc subtitle text","The Automaton Project"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 3 - the steamcore/Choices/Later/Description","The Automaton Project will continue. The efficiency of automatons will rise by 5%."
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 3 - the steamcore/Choices/Later/Text","Keep working, we'll find a Steam Core later"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 3 - the steamcore/Choices/No/Description","The Automatons Project will end. The efficiency of automatons will rise by 5%."
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 3 - the steamcore/Choices/No/Text","We can't afford it"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 3 - the steamcore/Choices/Yes/Description","We will use 1 Steam Core. The efficiency of automatons will rise by 5%. Discontent will rise slightly."
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 3 - the steamcore/Choices/Yes/Text","Give him a Steam Core"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 3 - the steamcore/Description","Sir, the engineer working on the Automaton Project sent in his report. He broke the automaton he borrowed. Now he wants a Steam Core...</n></n>The damage hasn't been for nothing: we can fix the broken machine, and on top of that we can now adjust the automatons to make them work faster. The engineer's busy again now, but he said he's onto something ""really exciting""."
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 3 - the steamcore/Displayed name","Steam Core needed"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 4 - the aftermatch (else)/Arc subtitle text","The Automaton Project"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 4 - the aftermatch (else)/Choices/Yes/Description","The efficiency of automatons rises by 5%.</n>The cost of automatons falls by 5%."
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 4 - the aftermatch (else)/Choices/Yes/Text","WELL DONE"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 4 - the aftermatch (else)/Description","Sir, the Automaton Project is complete. It has delivered improvements to the efficiency of automatons and cut their cost.</n></n>We modified the Steam Core valve actuators so that they deliver more power to the automaton. It also turns out we can remove some parts that were reserved for future expansions."
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 4 - the aftermatch (else)/Displayed name","A huge success!"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 4 - the aftermatch (medical automata)/Arc subtitle text","The Automaton Project"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 4 - the aftermatch (medical automata)/Choices/Yes/Description","Automatons working at medical facilities will be 20% more efficient. The cost of automatons falls by 5%."
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 4 - the aftermatch (medical automata)/Choices/Yes/Text","WELL DONE"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 4 - the aftermatch (medical automata)/Description","Sir, the Automaton Project is complete. Automatons can be now made cheaper and used in medical facilities more efficiently.</n></n>We have modified the automatons with padded extensions, allowing them to work more efficiently on the most fragile thing we know of – the human body. We can also remove some non-essential parts."
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 4 - the aftermatch (medical automata)/Displayed name","A huge success!"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 4 - the aftermatch (no medical automata)/Arc subtitle text","The Automaton Project"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 4 - the aftermatch (no medical automata)/Choices/Yes/Description","Automatons can be used at medical facilities</n>The cost of automatons falls by 5%"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 4 - the aftermatch (no medical automata)/Choices/Yes/Text","WELL DONE"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 4 - the aftermatch (no medical automata)/Description","Sir, the Automaton Project is complete. Automatons can now be produced at lower cost and used in medical facilities.</n></n>We learned to modify the automatons with precision attachments, allowing them to work on the most fragile thing we know of – the human body. It also turns out we can remove some non-essential parts."
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 4 - the aftermatch (no medical automata)/Displayed name","A huge success!"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 4 - the aftermatch (tired)/Arc subtitle text","The Automaton Project"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 4 - the aftermatch (tired)/Choices/Else/Description","The efficiency of automatons rises by 5%</n>The cost of automatons falls by 5%"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 4 - the aftermatch (tired)/Choices/Else/Text","HE DIED FOR THE GOOD OF ALL OF US"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 4 - the aftermatch (tired)/Choices/Medical/Description","Automatons working at medical facilities will be 20% more efficient. The cost of automatons falls by 5%."
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 4 - the aftermatch (tired)/Choices/Medical/Text","HE DIED FOR THE GOOD OF ALL OF US"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 4 - the aftermatch (tired)/Choices/No medical/Description","Automatons can be used at medical facilities. The cost of automatons falls by 5%."
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 4 - the aftermatch (tired)/Choices/No medical/Text","HE DIED FOR THE GOOD OF ALL OF US"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 4 - the aftermatch (tired)/Description","Sir, the Automaton Project is complete. It has delivered magnificent improvements of the automatons and cut their cost.</n></n>Unfortunately, the pioneering engineer has been killed by a Steam Core explosion. Perhaps the long nights spent in his workshop made him less careful than usual. Thankfully, we managed to recover his blueprints."
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 4 - the aftermatch (tired)/Displayed name","A costly success"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Stuck automaton/Arc subtitle text","The Automatons"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Stuck automaton/Choices/Automaton/Description","The automaton will be unable to work for the next 12 hours"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Stuck automaton/Choices/Automaton/Text","Shut down the automaton"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Stuck automaton/Choices/Building/Description","The workplace will be inactive for the next 12 hours"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Stuck automaton/Choices/Building/Text","Shut down the {workplace}"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Stuck automaton/Description","Sir, an automaton has entangled itself hopelessly in its assigned building. We can't free it without at least partially dismantling one or the other, and that means shutting down either the automaton or the building."
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Stuck automaton/Displayed name","Stuck automaton"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability] S: Taking matter/Arc subtitle text","Help the Amputees"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability] S: Taking matter/Choices/No/Description","Hope will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability] S: Taking matter/Choices/No/Text","DISMANTLE HIS GADGET FOR MATERIALS"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability] S: Taking matter/Choices/Ok/Description","This man will be able to work.</n>Discontent will rise slightly."
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability] S: Taking matter/Choices/Ok/Text","LET HIM GO WITH A WARNING"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability] S: Taking matter/Description","Sir, we caught an amputee stealing from the stockpiles. He argues that he wants to return to work and wanted to make himself a prosthesis to do so.</n></n>""I've lived in a Care House since my accident. I wanted to make myself useful again, so I made this."" He proudly presents a crude prosthesis fitted in place of his missing hand. ""Now I can finally get back to work! I'm sorry I took the materials, but nobody listened when I asked for them."""
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability] S: Taking matter/Displayed name","Desperate inventor"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability] S: Taking the Spot/Arc subtitle text","Help the Amputees"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability] S: Taking the Spot/Choices/No/Description","Hope will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability] S: Taking the Spot/Choices/No/Text","IT'S HIS CHOICE"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability] S: Taking the Spot/Choices/[Quest]/Description","You will have 5 days to build a Care House</n>Hope will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability] S: Taking the Spot/Choices/[Quest]/Text","WE MUST BUILD SUCH A HOME"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability] S: Taking the Spot/Description","Sir, one of our men insists on living in the street. We've brought him to you so that maybe you can talk some sense into him.</n></n>""Look, sir, everything I ever had I earned myself. I'll be damned if I take up space under a roof when I have no way to pay for it. And since I've lost my hand, I can't work, so that's that."" He turns to leave, but hesitates, then sighs. ""There were homes for people like me in London..."""
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability] S: Taking the Spot/Displayed name","A proud man"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability] S: arc 1/Arc subtitle text","Help the Amputees"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability] S: arc 1/Choices/No/Description","Hope will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability] S: arc 1/Choices/No/Text","HE MUST GO BACK TO WORK"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability] S: arc 1/Choices/Ok/Description","This engineer won't be able to work</n>Hope will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability] S: arc 1/Choices/Ok/Text","GIVE HIM WHAT HE NEEDS"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability] S: arc 1/Description","Sir, a doctor wants to talk to you about improving Radical Treatment.</n></n>""I was a field surgeon in the Boer War and worked with the Royal Society to reduce the rate of limb loss in army hospitals. I believe I can devise a method that will cut the number of amputations during Radical Treatment."""
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability] S: arc 1/Displayed name","Do less harm"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability]S: Still able/Arc subtitle text","Help the Amputees"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability]S: Still able/Choices/No (builders)/Description","Motivation will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability]S: Still able/Choices/No (builders)/Text","SORRY, WE CAN'T AFFORD IT"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability]S: Still able/Choices/No/Description","Hope will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability]S: Still able/Choices/No/Text","SORRY, WE CAN'T AFFORD IT"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability]S: Still able/Choices/Ok/Description","We will spend 100 Wood</n>Cookhouse efficiency will rise by 40%"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability]S: Still able/Choices/Ok/Text","GIVE THEM WHAT THEY NEED"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability]S: Still able/Description","Sir, a group of amputees is here to see you. They want to help in the Cookhouse.</n></n>""We don't want to sit on our arses all day, content with just being kept alive. We can't do hard work anymore, but if we fashion some simple prostheses out of wood, we can help in the Cookhouse and earn our keep."""
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability]S: Still able/Displayed name","Cookhouse helpers"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability]S: arc 2/Arc subtitle text","Help the Amputees"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability]S: arc 2/Choices/Ok/Text","Well done"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability]S: arc 2/Description","Sir, the doctor who was trying to improve Radical Treatment is here. He is reporting a breakthrough!</n></n>""It's certainly an unorthodox method and my learned colleagues would be appalled at the experiments I had to perform... but it works. I expect the number of amputations during Radical Treatment to be halved.""</n>He seems eager to get back to his everyday work and try his new method."
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability]S: arc 2/Displayed name","Fewer amputations"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Wood Riots pre/Arc subtitle text","Fear of the Storm"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Wood Riots pre/Choices/OK/Text","Keep me updated"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Wood Riots pre/Description","Sir, an argument erupted between some workers last night. Some of them wanted a portion of the resources their facility produces so they can prepare for the storm. It came to blows, and though nobody was seriously injured, tensions are running high."
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Wood Riots pre/Displayed name","Fight over supplies"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Wood Riots pre/Type text","Fear of the storm"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Wood Riots/Arc subtitle text","Fear of the Storm"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Wood Riots/Choices/Give wood/Text","Give away {wood} Wood"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Wood Riots/Choices/Ignore/Description","Discontent will rise. Hope will fall."
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Wood Riots/Choices/Ignore/Text","The city comes first!"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Wood Riots/Choices/[Disperse] Agressive/Description","People may get hurt."
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Wood Riots/Choices/[Disperse] Agressive/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Wood Riots/Choices/[Disperse] Agressive/Text","Disperse the crowd"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Wood Riots/Choices/[Quest] Gather wood/Description","You will have 24 hours to supply {wood} Wood."
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Wood Riots/Choices/[Quest] Gather wood/Text","We will have Wood for everybody"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Wood Riots/Description","Sir, a crowd of terrified people has stormed the stockpiles and started plundering our supplies! We managed to fight them off, but they demand Wood for heating and to reinforce their homes.</n>We'd need {wood} Wood to supply everybody."
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Wood Riots/Displayed name","A mob storms the stockpiles"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Wood Riots/Type text","Fear of the storm"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Workplace gangs pre/Arc subtitle text","Fear of the Storm"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Workplace gangs pre/Choices/Get out/Description","Hope will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Workplace gangs pre/Choices/Get out/Text","I won't bend the rules"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Workplace gangs pre/Choices/OK/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Workplace gangs pre/Choices/OK/Text","Give her 2 Food Rations"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Workplace gangs pre/Description","Sir, a woman has come to plead with you. She wants more Food Rations, but the cooks say that she's already received her allowance.</n></n>""I beg you, Captain,"" the woman says in a trembling voice, ""your men mean well, but they must've made a mistake. I need two rations, one for me and one for my sick child! Please!"""
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Workplace gangs pre/Displayed name","Hungry mother"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Workplace gangs/Arc subtitle text","Fear of the Storm"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Workplace gangs/Choices/Banish/Description","{workersCaught} people will leave the city forever."
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Workplace gangs/Choices/Banish/Text","Banish them"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Workplace gangs/Choices/Ignore/Description","Discontent will rise considerably. Cooks will keep stealing food."
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Workplace gangs/Choices/Ignore/Text","I won't address that now"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Workplace gangs/Choices/Make an example/Description","{workersCaught} people will be executed."
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Workplace gangs/Choices/Make an example/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Workplace gangs/Choices/Make an example/Text","Make an example of them"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Workplace gangs/Choices/Oversee operations Faith/Text","Ask the Faith Keepers to supervise the cooks"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Workplace gangs/Choices/Oversee operations Order/Text","Post guards to supervise the cooks"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Workplace gangs/Choices/[Quest] Oversee operations Faith/Description","You'll have 3 days to establish the Faith Keepers. Until then, the efficiency of Cookhouses will be reduced."
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Workplace gangs/Choices/[Quest] Oversee operations Faith/Text","We need the Faith Keepers to supervise the cooks"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Workplace gangs/Choices/[Quest] Oversee operations Order/Description","You'll have 3 days to build Guard Stations. Until then, the efficiency of Cookhouses will be reduced."
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Workplace gangs/Choices/[Quest] Oversee operations Order/Text","We need guards to supervise the cooks"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Workplace gangs/Description","Sir, we investigated the discrepancies between the Raw Food use and output of the Cookhouses. It turns out that cooks are stealing food! People are furious.</n></n>We caught {workersCaught} thieves. They say they wanted to secure their families before the storm shuts down the food supply."
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Workplace gangs/Displayed name","Food theft causes riots"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/Storm Begins/Arc subtitle text","The Storm"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/Storm Begins/Choices/Dilemma choice/Text","The city must survive"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/Storm Begins/Description","A howling gale bursts upon the city and the Generator creaks and groans under the weight of the wind. Pale faces turn towards rattling windows; trembling lips utter words of prayer.</n></n>The cold will be brutal. Hunting is impossible. The soil in the Hothouses will freeze. We'll have to make do with the food we've stockpiled."
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/Storm Begins/Displayed name","The storm hits the city"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/Storm End Sighted/Arc subtitle text","The Storm"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/Storm End Sighted/Choices/Dilemma choice/Text","We have to stay strong"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/Storm End Sighted/Description","Sir, one of our engineers has come crashing through the door, white-faced, demanding to see you.</n></n>""I've run the calculations with the new data. The storm will pass in a couple of days. But... the temperature just before the end will drop drastically!""</n>Nothing can protect us from such cold. Panic is starting to spread and people are losing all hope."
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/Storm End Sighted/Displayed name","Darkness before dawn"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc - 1] Man going after his dougther/Arc subtitle text","Desperate Father"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc - 1] Man going after his dougther/Choices/Give him some food rations for the journey/Description","30 Food Rations will be spent."
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc - 1] Man going after his dougther/Choices/Give him some food rations for the journey/Disabled text","You don't have enough Food Rations"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc - 1] Man going after his dougther/Choices/Give him some food rations for the journey/Text","EQUIP HIM FOR THE JOURNEY"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc - 1] Man going after his dougther/Choices/Ignore him/Text","Ignore him"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc - 1] Man going after his dougther/Choices/This is madness, force him to stay/Description","This man will be prevented from leaving the city.</n>Hope will fall."
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc - 1] Man going after his dougther/Choices/This is madness, force him to stay/Text","HE'LL DIE TOO, STOP HIM"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc - 1] Man going after his dougther/Description","Sir, a man is here to see you. He says that his daughter ran away after the news of the storm spread. He wants to borrow a scout sled and go after her.</n></n>""She's a big girl, but she was always very impulsive, and she scares easily,"" the father explains. ""I must find her before she's lost for good. She's all I have left."""
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc - 1] Man going after his dougther/Displayed name","Runaway child "
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc - 2] Man ignored/Arc subtitle text","Desperate Father"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc - 2] Man ignored/Choices/I see/Text","I SEE"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc - 2] Man ignored/Description","Sir, the man who wanted to go after his runaway daughter has quietly left the city. 20 Food Rations have also disappeared from the stockpile. It seems he took matters into his own hands."
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc - 2] Man ignored/Displayed name","Stolen rations"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc - 3] Man stoped/Arc subtitle text","Desperate Father"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc - 3] Man stoped/Choices/I see/Text","May he rest in peace"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc - 3] Man stoped/Description","Sir, the man who wanted to go looking for his daughter was locked in his house as you ordered. Today his neighbours found him hanging from the rafters. He left a note saying that this was the only way he could be with his child."
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc - 3] Man stoped/Displayed name","Suicide"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc - 4] Man helped - aftermath/Arc subtitle text","Desperate Father"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc - 4] Man helped - aftermath/Choices/Thank God!/Text","I'M GLAD TO HEAR THAT"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc - 4] Man helped - aftermath/Description","Sir, it's a miracle! The man who went looking for his daughter is back. He brought her with him!</n></n>He says that he found her soon after leaving the city, but then they got lost and had to wait for a lull in the blizzard to find their way back. They are both exhausted and frostbitten, but very happy."
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc - 4] Man helped - aftermath/Displayed name","Miracles happen"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc - 5] Man stoped - aftermath/Arc subtitle text","Desperate Father"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc - 5] Man stoped - aftermath/Choices/I see/Text","IT'S MY DUTY"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc - 5] Man stoped - aftermath/Description","Sir, the runaway girl has returned! She was found huddled in a warm spot right by the Generator. She's starving, exhausted and frostbitten.</n></n>We think she must've turned back soon after leaving the city, although it's still a miracle that she survived at all. Now she's asking for her father. Someone will have to tell her he's dead."
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc - 5] Man stoped - aftermath/Displayed name","Daughter's return"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc 2-1] Doom prayer/Arc subtitle text","Fear of the Storm"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc 2-1] Doom prayer/Choices/Allow them to pray/Description","This workplace will be inactive for the day."
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc 2-1] Doom prayer/Choices/Allow them to pray/Text","Let them pray"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc 2-1] Doom prayer/Choices/Force them to work/Description","Hope will fall"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc 2-1] Doom prayer/Choices/Force them to work/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc 2-1] Doom prayer/Choices/Force them to work/Text","Force them to work"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc 2-1] Doom prayer/Description","Sir, the people employed at this {workplace} refused to work today. They intend to spend the entire shift praying.</n></n>""We've been working like madmen, sir, but there's only so much we can do to prepare. Let's face it, this is the end of the world. Through prayer we can find the hope of deliverance, whatever happens."""
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc 2-1] Doom prayer/Displayed name","Prayers at work"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc 2-1] Doom prayer/Type text","Fear of the storm"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc 2-1] Drunkards/Arc subtitle text","Fear of the Storm"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc 2-1] Drunkards/Choices/Exile/Description","12 people will leave the city forever."
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc 2-1] Drunkards/Choices/Exile/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc 2-1] Drunkards/Choices/Exile/Text","Banish them"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc 2-1] Drunkards/Choices/Send them home/Description","They'll be sent to sober up, but their doom-mongering will affect hope and discontent."
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc 2-1] Drunkards/Choices/Send them home/Disabled text","Hope will fall"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc 2-1] Drunkards/Choices/Send them home/Text","Send them home"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc 2-1] Drunkards/Description","Sir, a dozen or so people got drunk and took to the streets. They were chasing after women, yelling that we should have some fun before the storm kills us all. What should we do with them?"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc 2-1] Drunkards/Displayed name","Doom-mongering drunks"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc 2-1] Drunkards/Type text","Fear of the storm"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Consequences - Cold] Frozen family/Arc subtitle text","The Storm"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Consequences - Cold] Frozen family/Choices/I see/Text","May they rest in peace"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Consequences - Cold] Frozen family/Description","Sir, the family living in this house... They're all dead. They were found in one bed, the kids squeezed between the parents, covered with all the clothing they had.</n></n>The wind damaged their house and all the exits were either frozen shut or blocked by snow. Apparently nobody heard their cries and banging on the doors over the howling wind."
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Consequences - Cold] Frozen family/Displayed name","Frozen family"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Consequences - Cold] Terminal burrowing/Arc subtitle text","The Storm"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Consequences - Cold] Terminal burrowing/Choices/I see/Text","May they rest in peace"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Consequences - Cold] Terminal burrowing/Description","Sir, the family living in this house... They're all dead. They were found huddled in tight places: under the beds, behind wardrobes, next to each other, some partially undressed. All of them froze to death."
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Consequences - Cold] Terminal burrowing/Displayed name","Frozen family"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Consequences] Emergancy shift - apathy/Arc subtitle text","Emergency Shift"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Consequences] Emergancy shift - apathy/Choices/Faith keepers/Description","Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Consequences] Emergancy shift - apathy/Choices/Faith keepers/Disabled text","Requires the Faith Keepers."
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Consequences] Emergancy shift - apathy/Choices/Faith keepers/Text","Ask the Faith Keepers to motivate them"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Consequences] Emergancy shift - apathy/Choices/Guardpost/Description","Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Consequences] Emergancy shift - apathy/Choices/Guardpost/Disabled text","Requires an active Guard Station."
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Consequences] Emergancy shift - apathy/Choices/Guardpost/Text","Force them to work harder"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Consequences] Emergancy shift - apathy/Choices/Let it be/Description","This workplace will operate at 50% efficiency during this Emergency Shift."
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Consequences] Emergancy shift - apathy/Choices/Let it be/Text","Let them be"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Consequences] Emergancy shift - apathy/Description","Sir, the people you ordered to stay for yet another Emergency Shift are working very slowly.</n></n>After so many hours of toil, they've become apathetic. They don't see how we can survive the storm, no matter how well we prepare."
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Consequences] Emergancy shift - apathy/Displayed name","Apathy sets in"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Consequences] Emergancy shift - fot the survival!/Arc subtitle text","Emergency Shift"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Consequences] Emergancy shift - fot the survival!/Choices/Thank you/Text","Thank you"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Consequences] Emergancy shift - fot the survival!/Description","Sir, the people you ordered to stay for the Emergency Shift returned to work without a word of complaint.</n></n>""We know that with the storm coming, we need to put in extra hours. Everyone has to work together if we're to survive the deadly cold."""
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Consequences] Emergancy shift - fot the survival!/Displayed name","Spirits are high"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Coal stealing/Arc subtitle text","Coal Mine Crisis"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Coal stealing/Choices/Send guards/Disabled text","Requires an active Guard Station or Faith Keepers."
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Coal stealing/Choices/Send guards/Text","Send our men after the thieves"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Coal stealing/Choices/We WILL make it!/Description","Discontent will rise. Hope will fall."
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Coal stealing/Choices/We WILL make it!/Text","We'll make it anyway"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Coal stealing/Description","Sir, someone's stolen |Coal| {amount} from the stockpiles. It seems that not everybody believes the assurances that our supplies will last. Sometimes egoism – or simply fear – sways people..."
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Coal stealing/Displayed name","Coal theft"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Fear over coal supply/Arc subtitle text","Coal Mine Crisis"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Fear over coal supply/Choices/Q: Coal thumpers/Description","You'll have 3 days to build 2 Coal Thumpers and 6 Gathering Posts."
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Fear over coal supply/Choices/Q: Coal thumpers/Text","We'll build Coal Thumpers"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Fear over coal supply/Choices/We'll make it/Description","Discontent will rise slightly</n>Hope will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Fear over coal supply/Choices/We'll make it/Text","We'll make it anyway"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Fear over coal supply/Description","Sir, the output of our Coal Mines has fallen so low that people are terrified we'll freeze during the storm.</n></n>We'd better do something about it."
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Fear over coal supply/Displayed name","Fear of a coal shortage "
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Mines freeze - pre/Arc subtitle text","Coal Mine Crisis"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Mines freeze - pre/Choices/Work only upper deposits/Text","Keep me informed"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Mines freeze - pre/Description","Sir, one of our engineers wants to talk to you. He's concerned about the danger that the cold poses to our mines.</n></n>""We're doing everything we can to heat the mines, but the air we're pumping into the shafts is so cold now that the hydraulic roof supports are starting to freeze. When they do, the tunnels will start collapsing."""
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Mines freeze - pre/Displayed name","Danger of collapse"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Mines freeze/Arc subtitle text","Coal Mine Crisis"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Mines freeze/Choices/Heat the lower deposits/Description","10 volunteers will be sent to each mine. Some of them may die."
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Mines freeze/Choices/Heat the lower deposits/Text","Send volunteers"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Mines freeze/Choices/Work only upper deposits/Description","The output of all types of Coal Mines will fall by 80%."
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Mines freeze/Choices/Work only upper deposits/Text","Abandon the lower levels"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Mines freeze/Description","Sir, it's so cold that the hydraulic roof supports in our coal mines are failing. If the tunnels collapse, the lower levels will be cut off.</n></n>We should either abandon them or send volunteers to replace the supports... but the task is extremely dangerous."
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Mines freeze/Displayed name","The mines are freezing!"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Mines operational/Arc subtitle text","Coal Mine Crisis"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Mines operational/Choices/They shall be honored/Text","They will be honoured"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Mines operational/Description","Sir, the volunteers managed to replace the critical supports in the lower levels of our Coal Mines. Our Coal supply is safe for now.</n></n>But the cost was great: {killedInCoalMinesCrisis} of our people paid with their lives to give us a chance of survival."
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Mines operational/Displayed name","Mines operational"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] More hands needed/Arc subtitle text","Coal Mine Crisis"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] More hands needed/Choices/Ignore/Description","The output of all types of Coal Mines will fall by {count}%."
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] More hands needed/Choices/Ignore/Text","Abandon the lower levels"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] More hands needed/Choices/More people/Description","5 volunteers will be sent to each mine. Some of them may die."
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] More hands needed/Choices/More people/Text","Send more people"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] More hands needed/Description","Sir, the volunteers we sent to keep the mines running weren't enough... There's been a cave-in!</n></n>Either we send more people to open the tunnels and replace the rest of the supports, or the sacrifice of the first group will be in vain."
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] More hands needed/Displayed name","More hands needed!"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Spontaneous help/Arc subtitle text","Coal Mine Crisis"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Spontaneous help/Choices/They shall be honored/Text","They will be honoured..."
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Spontaneous help/Description","Sir, a group of our people ignored your order and went to open the mine tunnels anyway. Not one of them made it back alive, but they managed to replace the rest of the supports. The mines are safe now.</n></n>They left a note: ""Our sons' and daughters' deaths will not be in vain. We'll keep the mines running. You see the city through the storm.""</n>{killedInCoalMinesCrisis} people in total gave their lives to keep the mines running."
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Spontaneous help/Displayed name","Final sacrifice"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[ending arc] Darkness before dawn/Arc subtitle text","Fear of the Storm"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[ending arc] Darkness before dawn/Choices/Let them go home/Text","We have to stay strong"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[ending arc] Darkness before dawn/Description","Sir, most of our people have abandoned their workplaces to stay home with their families. Only the medical facilities are still functioning.</n></n>The city holds its breath, waiting for whatever the end will bring."
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[ending arc] Darkness before dawn/Displayed name","Work ceases"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[ending arc] Panick spreads/Arc subtitle text","Fear of the Storm"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[ending arc] Panick spreads/Choices/Let them go home/Description","This facility will stop working for the day."
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[ending arc] Panick spreads/Choices/Let them go home/Text","Let them stay home"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[ending arc] Panick spreads/Choices/Make them work/Description","Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[ending arc] Panick spreads/Choices/Make them work/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[ending arc] Panick spreads/Choices/Make them work/Text","Force them to work"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[ending arc] Panick spreads/Description","Sir, even more people have abandoned their workplaces. They're completely petrified – many of them dont believe well make it. This time the entire staff of this {workplace} have refused to go to work. "
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[ending arc] Panick spreads/Displayed name","Panic spreads"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[ending arc] The end is nigh/Arc subtitle text","Fear of the Storm"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[ending arc] The end is nigh/Choices/Let them go home/Description","This facility will stop working for the day."
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[ending arc] The end is nigh/Choices/Let them go home/Text","Let them stay home"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[ending arc] The end is nigh/Choices/Make them work/Description","Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[ending arc] The end is nigh/Choices/Make them work/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[ending arc] The end is nigh/Choices/Make them work/Text","Force them to work"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[ending arc] The end is nigh/Description","Sir, a group of people employed at this {workplace} refuses to go to work today. They say that they want to spend their final hours with their families. What shall we do?"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[ending arc] The end is nigh/Displayed name","People refuse to work"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Discontent Related Events]M: Death of a despot FAITH/Arc subtitle text","The End"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Discontent Related Events]M: Death of a despot FAITH/Choices/I see/Text","I did my best"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Discontent Related Events]M: Death of a despot FAITH/Description","The Faith Keepers escort you to the Execution Platform through the crowd that surrounds the Generator. One of them reads your sentence. ""You have been found guilty of crimes against our Faith. The punishment for this is death."" The crowd falls silent.</n>""Do you have any last words?"""
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Discontent Related Events]M: Death of a despot FAITH/Displayed name","Death of a despot"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Discontent Related Events]M: Death of a despot FAITH/Type text","Unrest"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Discontent Related Events]M: Death of a despot ORDER/Arc subtitle text","The End"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Discontent Related Events]M: Death of a despot ORDER/Choices/I see/Text","I did my best"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Discontent Related Events]M: Death of a despot ORDER/Description","A team of guards escorts you to the Execution Platform through the crowd gathered around the Generator. One of them reads your sentence. ""You have been found guilty of crimes against our city and its people. The punishment for this is death."" The crowd falls silent.</n>""Do you have any last words?"""
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Discontent Related Events]M: Death of a despot ORDER/Displayed name","Death of a despot"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Discontent Related Events]M: Death of a despot ORDER/Type text","Unrest"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Discontent Related Events]M: Let The World Burn (unrest)/Arc subtitle text","The End"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Discontent Related Events]M: Let The World Burn (unrest)/Choices/Ignore/Text","I did my best"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Discontent Related Events]M: Let The World Burn (unrest)/Description","A band of grim men drags you |#if nogenerator|out to the central ring.|#else|under the Generator.|#endif| The crowd erupts with angry shouts. ""Hang the bastard!"" ""Throw him |#if nogenerator|from the edge!""|#else|into the Generator!""|#endif|</n></n>You are summarily judged and spared the death sentence in recognition of your efforts. You are banished from the city instead."
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Discontent Related Events]M: Let The World Burn (unrest)/Displayed name","You are deposed"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Discontent Related Events]M: Let The World Burn (unrest)/Type text","Unrest"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Discontent Related Events]S: Anger Boils Over/Arc subtitle text","Final Warning"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Discontent Related Events]S: Anger Boils Over/Choices/Hold on/Description","You will have 2 days to lower discontent"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Discontent Related Events]S: Anger Boils Over/Choices/Hold on/Text","We must hold on for a couple more days"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Discontent Related Events]S: Anger Boils Over/Choices/Send guards again/Disabled text","The guards disobey you"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Discontent Related Events]S: Anger Boils Over/Choices/Send guards again/Text","Send guards to calm them down "
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Discontent Related Events]S: Anger Boils Over/Choices/Send guards/Disabled text","Requires an active Guard Station"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Discontent Related Events]S: Anger Boils Over/Choices/Send guards/Text","Send guards to calm them down"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Discontent Related Events]S: Anger Boils Over/Choices/Send keepers again/Disabled text","The Faith Keepers disobey you"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Discontent Related Events]S: Anger Boils Over/Choices/Send keepers again/Text","Ask the Faith Keepers to calm them down "
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Discontent Related Events]S: Anger Boils Over/Choices/Send keepers/Disabled text","Requires the Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Discontent Related Events]S: Anger Boils Over/Choices/Send keepers/Text","Ask the Faith Keepers to calm them down"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Discontent Related Events]S: Anger Boils Over/Description","Sir, people are extremely discontent with your rule! A revolt could break out against you at any minute. What should we do?"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Discontent Related Events]S: Anger Boils Over/Displayed name","People are furious"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Extinction]M: All able citizens died/Arc subtitle text","The End"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Extinction]M: All able citizens died/Choices/I see/Text","IT'S OVER"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Extinction]M: All able citizens died/Description","The last able-bodied adult citizen has died. Several amputees confront you. Their expressions are stern.</n></n>""We're done with you. You deserve to be banished, but you may yet prove useful in the mines while we figure out how to run this city. We'll certainly make a better job of it than you did."""
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Extinction]M: All able citizens died/Displayed name","There's no one left to work"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Extinction]M: All adult citizen died/Arc subtitle text","The End"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Extinction]M: All adult citizen died/Choices/I see/Text","IT'S OVER"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Extinction]M: All adult citizen died/Description","After the death of the last adult all the children gather around you. </n></n>""Our parents died because of you! We don't want you to run things anymore."" The biggest kids point their weapons at you. ""We don't want you in our city."""
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Extinction]M: All adult citizen died/Displayed name","The kids are on their own"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Extinction]M: All citizen died/Arc subtitle text","The End"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Extinction]M: All citizen died/Choices/I see/Text","IT'S OVER"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Extinction]M: All citizen died/Description","Snow covers the dead city|#if nogenerator|.|#else|, no longer protected by the heat of the Generator.|#endif| Month after month, the snowdrifts rise higher and higher until they fill the entire hole, and no trace of the city remains on the face of the frozen earth."
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Extinction]M: All citizen died/Displayed name","Everyone has died"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Fatal]M: Generator erupted/Arc subtitle text","The End"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Fatal]M: Generator erupted/Choices/I see/Text","IT'S OVER"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Fatal]M: Generator erupted/Description","Without the heat and steam power from the Generator the infrastructure of the city quickly grounds to a halt. People survive for a while, but soon they run out of things that can be burned to keep them warm. One after another, they all freeze to death."
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Fatal]M: Generator erupted/Displayed name","The Generator has exploded"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Hope Related Event]M: Hope fail/Arc subtitle text","The End"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Hope Related Event]M: Hope fail/Choices/I see/Text","I did my best"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Hope Related Event]M: Hope fail/Description","A band of grim men escorts you |#if nogenerator|to the central ring.|#else|under the Generator.|#endif| The waiting crowd is silent. People observe you as you pass, their faces blank, as though they were watching snow fall.</n></n>You are summarily judged and spared the death sentence in recognition of your efforts. You are banished from the city instead."
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Hope Related Event]M: Hope fail/Displayed name","You are banished"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Hope Related Events ]M: Low hope suicide/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Hope Related Events ]M: Low hope suicide/Description","Sir, one of our people has taken his own life. He left no note. "
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Hope Related Events ]M: Low hope suicide/Displayed name","Suicide"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Hope Related Events ]M: The are packing/Arc subtitle text","Final Warning"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Hope Related Events ]M: The are packing/Choices/Hold on/Description","You will have 2 days to raise hope."
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Hope Related Events ]M: The are packing/Choices/Hold on/Text","We must hold on for a couple more days"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Hope Related Events ]M: The are packing/Choices/Send guards again/Disabled text","The guards disobey you"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Hope Related Events ]M: The are packing/Choices/Send guards again/Text","Send guards to silence them"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Hope Related Events ]M: The are packing/Choices/Send guards/Disabled text","Requires an active Guard Station"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Hope Related Events ]M: The are packing/Choices/Send guards/Text","Send guards to silence them"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Hope Related Events ]M: The are packing/Choices/Send keepers again/Disabled text","The Faith Keepers disobey you"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Hope Related Events ]M: The are packing/Choices/Send keepers again/Text","Ask the Faith Keepers to silence them"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Hope Related Events ]M: The are packing/Choices/Send keepers/Disabled text","Requires the Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Hope Related Events ]M: The are packing/Choices/Send keepers/Text","Ask the Faith Keepers to silence them"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Hope Related Events ]M: The are packing/Description","Sir, people are talking openly about overthrowing you. Bereft of hope, they see no future for our city and they blame you for that.</n>What should we do?"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Hope Related Events ]M: The are packing/Displayed name","People are desperate"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Refugees]M: Haven't saved enough/Arc subtitle text","The End"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Refugees]M: Haven't saved enough/Choices/I see/Text","I did my best"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Refugees]M: Haven't saved enough/Description","All citizen died. Im sad."
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Refugees]M: Haven't saved enough/Displayed name","People died"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[TechHaven] All Arks are dead - I Act/Arc subtitle text","The End"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[TechHaven] All Arks are dead - I Act/Choices/I see/Text","We've failed"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[TechHaven] All Arks are dead - I Act/Description","Captain, our collections of seeds, spores and seedlings are no more. We know we could've done more to protect them.</n>How could we betray the trust that was placed in us?</n></n>The Earth will remain dead forever."
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[TechHaven] All Arks are dead - I Act/Displayed name","All the Seedling Arks have frozen"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[TechHaven] New Manchester Falls, Our City Falls/Arc subtitle text","The End"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[TechHaven] New Manchester Falls, Our City Falls/Choices/OK/Text","We did our best"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[TechHaven] New Manchester Falls, Our City Falls/Description","Our people shiver as the storm hits the city. The automatons shrug it off, but we don't have enough supplies to last through the storm. We're not dead yet. But it's just a question of time.</n></n>We couldn't imagine how hard this hell of a winter will be on us... and others. We didn't send supplies to New Manchester, and they will never last this storm without them. We all die in vain.</n></n>It's irrelevant now. Whoever finds this log - godspeed. And forgive us."
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[TechHaven] New Manchester Falls, Our City Falls/Displayed name","We die in vain"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[TechHaven] Our City Falls - noBeacon/Arc subtitle text","The End"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[TechHaven] Our City Falls - noBeacon/Choices/OK/Text","We did what we could"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[TechHaven] Our City Falls - noBeacon/Description","Our people shiver as the storm hits the city. Fear and despair grip their hearts. We've failed to build an autonomous city and we don't have enough supplies to last through the storm. We're doomed, as are the Arks, and the last hope of mankind."
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[TechHaven] Our City Falls - noBeacon/Displayed name","We failed"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Evening of Prayer/Arc subtitle text","Evening Prayers"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Evening of Prayer/Choices/Leave/Text","I'M GLAD TO HEAR THAT"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Evening of Prayer/Description","Sir, we're holding an evening of prayer this afternoon. Plenty of people are here. They're praying, but also talking and laughing. I haven't seen anything this heartening in our city for a long time.</n></n>It's really brought the community together."
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Evening of Prayer/Displayed name","United by faith"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Faith Keepers - food for the hungry/Arc subtitle text","Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Faith Keepers - food for the hungry/Choices/Keepers/Description","Hope will rise</n>The hungry will be fed"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Faith Keepers - food for the hungry/Choices/Keepers/Text","THE KEEPERS HAVE THE RIGHT IDEA"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Faith Keepers - food for the hungry/Choices/Stockpile/Description","100 Food Rations will be added to the stockpile</n>Hope will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Faith Keepers - food for the hungry/Choices/Stockpile/Text","ADD IT TO THE STOCKPILE"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Faith Keepers - food for the hungry/Description","Sir, our Faith Keepers have found someone's illegal stash of food. It's quite big, so they plan to distribute it amongst people in need. But perhaps you'd like it to be used another way?"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Faith Keepers - food for the hungry/Displayed name","Food for the hungry"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Faith Keepers - locked up/Arc subtitle text","Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Faith Keepers - locked up/Choices/Kepers/Description","Discontent will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Faith Keepers - locked up/Choices/Kepers/Text","THEY ARE DOING THEIR JOB"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Faith Keepers - locked up/Choices/Reprimend/Description","Hope will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Faith Keepers - locked up/Choices/Reprimend/Text","REPRIMAND THE FAITH KEEPERS"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Faith Keepers - locked up/Description","Sir, one of our men failed to turn up for work today. We found him in his home. Someone had locked him in and written ""BUGGER"" in chalk on his door. </n></n>""It was the Faith Keepers! They locked the door and said they wouldn't let me out unless I changed my ways,"" he says. ""I don't know why they did it, I'm not a threat to anyone."""
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Faith Keepers - locked up/Displayed name","Locked up"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Faith Keepers - to serve and protect/Arc subtitle text","Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Faith Keepers - to serve and protect/Choices/Dunno/Description","Discontent will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Faith Keepers - to serve and protect/Choices/Dunno/Text","THEY SERVE THE CITY"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Faith Keepers - to serve and protect/Choices/Keepers/Description","Hope will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Faith Keepers - to serve and protect/Choices/Keepers/Text","THE KEEPERS PROTECT US ALL"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Faith Keepers - to serve and protect/Choices/[Disperse] Agressive/Description","Hope will fall</n>Discontent will fall"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Faith Keepers - to serve and protect/Choices/[Disperse] Agressive/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Faith Keepers - to serve and protect/Choices/[Disperse] Agressive/Text","DISPERSE THE CROWD"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Faith Keepers - to serve and protect/Description","Captain, there's trouble brewing. People in the street are arguing about the role of the Faith Keepers. It hasn't come to blows yet, but the situation is tense.</n></n>""They're here to keep us on the righteous path, to protect us! If you doubt that, I doubt your faith!"" shouts one. ""Protect us, or protect the Captain? He used them to break up our protest."" How will you resolve this?"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Faith Keepers - to serve and protect/Displayed name","To serve and protect"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Field Kitchen/Arc subtitle text","Field Kitchen"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Field Kitchen/Choices/I'M GLAD TO HEAR IT/Description","Hope will rise"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Field Kitchen/Choices/I'M GLAD TO HEAR IT/Text","I'M GLAD TO HEAR THAT"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Field Kitchen/Description","Sir, people appreciate the Field Kitchen we built for them. They've sent a delegation to thank you.</n></n>""We've already thanked our brothers in faith who run the Kitchen, and we'll keep them in our prayers. In this frozen wasteland, anything that keeps one warm is a lifesaver."""
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Field Kitchen/Displayed name","It warms the soul"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: House of Healing/Arc subtitle text","House of Healing"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: House of Healing/Choices/Carry on/Text","MAY HE DEPART IN PEACE"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: House of Healing/Description","Sir, a dying old man has written a letter to you from the House of Healing.</n></n>""I will die a good death in due time, not in pain from illness or cold. I will die in peace, knowing that our city is in good hands. You understand that, more than food and shelter, people need something to nourish their souls.</n>For this I thank you."""
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: House of Healing/Displayed name","A wise man"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: House of Prayer/Arc subtitle text","House of Prayer"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: House of Prayer/Choices/Carry on/Text","I'M GLAD TO HEAR THAT"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: House of Prayer/Description","Sir, people have started to visit the House of Prayer. There aren't many of them yet, but it might be the start of something special. It seems they really needed a proper place of worship."
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: House of Prayer/Displayed name","The rebirth of faith"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Protector of Truth - Doubt/Arc subtitle text","Protector of the Truth"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Protector of Truth - Doubt/Choices/Ignore/Description","Hope will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Protector of Truth - Doubt/Choices/Ignore/Text","RELEASE HIM – MY WORDS NEED NO DEFENDERS"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Protector of Truth - Doubt/Choices/Law/Description","This man will be hurt</n>Discontent will fall"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Protector of Truth - Doubt/Choices/Law/Text","TEACH HIM A LESSON – THE TRUTH MUST BE DEFENDED"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Protector of Truth - Doubt/Description","Captain, a group of believers is here. They've brought a man who dared to ask questions after your words were delivered to the faithful last night. Their belief in the Captain's word is absolute! </n>What shall we do with him?"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Protector of Truth - Doubt/Displayed name","Doubter"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Protector of Truth - Silent Protest/Arc subtitle text","Protector of the Truth"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Protector of Truth - Silent Protest/Choices/Ignore/Text","I DON'T KNOW"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Protector of Truth - Silent Protest/Choices/Law/Description","Discontent will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Protector of Truth - Silent Protest/Choices/Law/Text","THE CLERICS ARE RIGHT"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Protector of Truth - Silent Protest/Description","Sir, a man has thrown himself into the Generator. His widow is here – she said she's looking for answers, trying to make sense of it.</n></n>""He was a quiet man. Never said anything against you, Captain. But now some people claim that he did it to protest your... religious reforms. The priests say that he wanted to show his devotion to you. I don't know what to believe. Why did he do it? You're Protector of the Truth... you should know."""
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Protector of Truth - Silent Protest/Displayed name","Silent protest"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Protector of Truth/Arc subtitle text","Protector of the Truth"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Protector of Truth/Choices/Ignore/Description","Using the Captain's Voice will have 50% less effect</n>Hope will rise"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Protector of Truth/Choices/Ignore/Text","I'M NOT INFALLIBLE"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Protector of Truth/Choices/Law/Description","Faith Keepers will disperse the crowd</n>People may get hurt"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Protector of Truth/Choices/Law/Text","MY VOICE IS LAW IN THIS CITY"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Protector of Truth/Description","Sir, our people are fighting! A crowd of believers gathered in the street to discuss the new law, and they soon came to blows.</n></n>""Our Captain is the voice of truth! How can you doubt that for a second?!"" cries an outraged woman. A burly worker answers her solemnly, ""He's our leader, but a man all the same, and he can err like anyone else. Our faith needs no prophets."" How should we resolve this?"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Protector of Truth/Displayed name","The Captain's Voice"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Public Penance - old man/Arc subtitle text","Public Penance"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Public Penance - old man/Choices/Carry on/Description","Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Public Penance - old man/Choices/Carry on/Text","DISPERSE THE CROWD"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Public Penance - old man/Choices/Ignore/Description","Discontent will fall slightly</n>He might get hurt"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Public Penance - old man/Choices/Ignore/Text","I TRUST MY PEOPLE "
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Public Penance - old man/Description","Sir, a crowd has dragged an old man from his house. They are going to force him to submit to the Public Penance.</n></n>""Repent, you wretch!"" someone shouts. ""Maybe this will teach you to keep your foul mug shut!"" This man is known for his sharp tongue, but we have no reason to doubt his piety and loyalty."
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Public Penance - old man/Displayed name","Grumpy old man"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Public Penance - the list (londoners)/Arc subtitle text","Public Penance"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Public Penance - the list (londoners)/Choices/Carry on/Description","The number of Londoners will fall</n>Hope will fall"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Public Penance - the list (londoners)/Choices/Carry on/Text","THESE PEOPLE SHALL REPENT "
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Public Penance - the list (londoners)/Choices/Ignore/Text","IGNORE THIS MAN"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Public Penance - the list (londoners)/Description","Sir, a man has brought us a long list of names titled ""A Register of Londoners, Infidels, Buggers, Seducers, Strumpets, & Other Wrong-doers"". He swore on his soul that his information is accurate and that all he wants is for them to repent and see the truth. "
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Public Penance - the list (londoners)/Displayed name","The list"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Public Penance - the list/Arc subtitle text","Public Penance"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Public Penance - the list/Choices/Carry on/Description","Discontent will fall</n>Hope will fall"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Public Penance - the list/Choices/Carry on/Text","THESE PEOPLE SHALL REPENT "
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Public Penance - the list/Choices/Ignore/Text","IGNORE THIS MAN"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Public Penance - the list/Description","Sir, a man has brought us a long list of names titled ""A Register of Infidels, Buggers, Seducers, Strumpets, & Other Wrong-doers"". He swore on his soul that his information is accurate and that all he wants is for them to repent and see the truth. "
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Public Penance - the list/Displayed name","The list"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Public Penance - the matter of own decision/Arc subtitle text","Public Penance"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Public Penance - the matter of own decision/Choices/Carry on/Description","Discontent will fall"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Public Penance - the matter of own decision/Choices/Carry on/Text","I KNOW WHAT'S RIGHT "
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Public Penance - the matter of own decision/Choices/Ignore/Description","Hope will rise"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Public Penance - the matter of own decision/Choices/Ignore/Text","I WILL CONSIDER THEIR WORDS"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Public Penance - the matter of own decision/Description","Sir, a group of preachers is here to talk to you about the Public Penance law you signed. They think it goes too far.</n></n>""We all agree that penance should be a choice, not a duty. You can't force people towards the truth. It must grow freely in their hearts."""
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Public Penance - the matter of own decision/Displayed name","Choice or duty?"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Rightful Denunciation - A lying child/Arc subtitle text","Righteous Denunciation"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Rightful Denunciation - A lying child/Choices/Forgive/Description","Hope will rise"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Rightful Denunciation - A lying child/Choices/Forgive/Text","GO, AND DON'T DO THIS AGAIN"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Rightful Denunciation - A lying child/Choices/Punish/Description","Her mother will be punished</n>Discontent will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Rightful Denunciation - A lying child/Choices/Punish/Text","THIS CHILD MUST BE LYING"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Rightful Denunciation - A lying child/Description","Sir, a girl is asking to speak to you. She's crying and repeating that her mother is innocent.</n></n>""I lied! I lied to the priest. I'm so sorry... I told him that my mum said you're a damned fool and will burn in hell, but I was just mad at her. I made it all up. Please don't punish her!"""
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Rightful Denunciation - A lying child/Displayed name","A lying child"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Rightful Denunciation - Accused cleric/Arc subtitle text","Righteous Denunciation"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Rightful Denunciation - Accused cleric/Choices/Punish/Description","Hope will fall"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Rightful Denunciation - Accused cleric/Choices/Punish/Text","SIDE WITH THE PRIEST"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Rightful Denunciation - Accused cleric/Choices/Woman/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Rightful Denunciation - Accused cleric/Choices/Woman/Text","SIDE WITH THE WOMAN"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Rightful Denunciation - Accused cleric/Description","Sir, a woman is here to see you. She claims she has evidence against one of our priests. Our man in turn accuses her of heresy.</n></n>""You're my only hope, sir!"" cries the woman. ""When I went to denounce this wretch, his colleagues kicked me out. He's forging denunciations to get back at those who cross him.""</n>""She's lying!"" the priest shouts. ""She's a heretic, and all heretics lie!"""
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Rightful Denunciation - Accused cleric/Displayed name","Accused priest"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Shrines/Arc subtitle text","Shrines"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Shrines/Choices/Carry on/Text","I'M GLAD TO HEAR THAT"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Shrines/Description","Sir, people have started to leave personal charms, beads, and written prayers at shrines as votive offerings. It seems it helps them keep their spirits up in these trying times."
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Shrines/Displayed name","Breath of hope"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Temple - Plea/Arc subtitle text","The Temple"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Temple - Plea/Choices/Ignore/Description","Discontent will rise slightly. Hope will fall slightly."
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Temple - Plea/Choices/Ignore/Text","I WON'T CHANGE ANYTHING"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Temple - Plea/Choices/Ok/Description","Public House will be open 2 hours shorter – its effect will fall by 20%. Hope will rise."
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Temple - Plea/Choices/Ok/Text","THAT SEEMS REASONABLE"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Temple - Plea/Description","Sir, a priest is here with a group of followers. They're asking you to cut the Public House opening hours. They contend that the pleasures it offers poison the minds and souls of our people. "
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Temple - Plea/Displayed name","Plea of the faithful"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Temple - change of heart/Arc subtitle text","The Temple"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Temple - change of heart/Choices/Ignore/Text","I'M GLAD TO HEAR THAT"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Temple - change of heart/Description","Sir, a man was found crying silently in the Temple. We approached him to ask if he needed help. He told us he wanted to see you.</n></n>""I thought my faith died long ago, sir, with my wife and daughters in London. I couldn't see any purpose in our new life, in the fight for survival. But today when I entered the Temple, I saw a future for us. Now I'm ready to face it."""
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Temple - change of heart/Displayed name","Change of heart"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism - cyclic consequence - House of Prayer/Arc subtitle text","The New Faith"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism - cyclic consequence - House of Prayer/Choices/Prosecute people who did it/Disabled text","The Faith Keepers refuse to punish people for doing what's right"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism - cyclic consequence - House of Prayer/Choices/Prosecute people who did it/Text","Send the Faith Keepers to punish them"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism - cyclic consequence - House of Prayer/Choices/They did well/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism - cyclic consequence - House of Prayer/Description","Sir, a group of your most faithful devotees has beaten up a woman. A preacher condemned her in a sermon, telling everyone that she's a harlot, that she uses her body not to bear children, but for pleasure. She denied his accusations, but people didn't believe her."
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism - cyclic consequence - House of Prayer/Displayed name","Branding the harlot"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism - cyclic consequence - heretic beaten/Arc subtitle text","The New Faith"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism - cyclic consequence - heretic beaten/Choices/50 lashesh for him/Description","Public Penance will be used.</n>Discontent will fall slightly."
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism - cyclic consequence - heretic beaten/Choices/50 lashesh for him/Text","Make him repent"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism - cyclic consequence - heretic beaten/Choices/Execute him/Description","This person will die.</n>Discontent will fall."
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism - cyclic consequence - heretic beaten/Choices/Execute him/Text","Execute him"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism - cyclic consequence - heretic beaten/Choices/Let him be/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism - cyclic consequence - heretic beaten/Choices/Let him be/Text","Let him be, he was drunk"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism - cyclic consequence - heretic beaten/Description","Captain, one of our Faith Keepers got drunk and was heard yelling blasphemies. Such behaviour has a corrupting influence on our people. You have to punish him."
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism - cyclic consequence - heretic beaten/Displayed name","Drunken blasphemer"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E1 - dishonesty rumours/Arc subtitle text","The Orthodox"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E1 - dishonesty rumours/Choices/OK/Text","KEEP AN EYE ON HIM"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E1 - dishonesty rumours/Description","Sir, there's a rumour about a preacher who has the gall to openly question your vision.</n></n>According to our informant, he's already attracted several followers, and together they've been heard repeatedly saying, ""We are children of God. Our Captain is wrong to put himself above all others."" Views like these threaten our unity."
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E1 - dishonesty rumours/Displayed name","Defender of the old faith"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E2 - the dissident/Arc subtitle text","The Orthodox"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E2 - the dissident/Choices/Leave him be/Description","The preacher may be killed"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E2 - the dissident/Choices/Leave him be/Text","I TRUST MY PEOPLE"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E2 - the dissident/Choices/Send the guards/Description","People may get hurt</n>Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E2 - the dissident/Choices/Send the guards/Text","SEND THE FAITH KEEPERS TO PROTECT THE PEACE"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E2 - the dissident/Description","Sir, the troublesome preacher is speaking in the street! An angry crowd is gathering, but his followers are there, ready to defend him.</n></n>He keeps returning to the same declaration: ""The 'New Faith' is just tyranny in disguise. He who worships the Captain turns his back on God!"" Our people won't take this insult lightly."
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E2 - the dissident/Displayed name","Unrest in the street"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E3 - guards sent/Arc subtitle text","The Orthodox"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E3 - guards sent/Choices/Leave/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E3 - guards sent/Choices/Leave/Text","LET THEM GO FREE"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E3 - guards sent/Choices/Prosecute/Description","Public Penance will be used</n>People may get hurt"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E3 - guards sent/Choices/Prosecute/Text","GIVE THEM A CHANCE TO REPENT"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E3 - guards sent/Description","Our Faith Keepers have dispersed the crowd and arrested the preacher and his followers. What should we do with these wretches?"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E3 - guards sent/Displayed name","Enemies of the Faith arrested"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E4 - dissident left/Arc subtitle text","The Orthodox"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E4 - dissident left/Choices/I see/Text","I SEE"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E4 - dissident left/Description","Captain, a crowd of the faithful has clashed with the preacher and his followers and beaten many of them up. After being knocked out by a heavy blow, their leader was handed over to the Faith Keepers.</n></n>They found a letter to you on him: ""Sir, I believe that you do what you think is necessary. But don't damn our souls to save our lives. Be our leader, not our shepherd. See the light and return to God."""
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E4 - dissident left/Displayed name","Victory for the faithful"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E5 - guards aftermatch A - prosecute/Arc subtitle text","The Orthodox"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E5 - guards aftermatch A - prosecute/Choices/Carry on/Text","I SEE"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E5 - guards aftermatch A - prosecute/Description","The Faith Keepers report that the preacher has died in their custody, abandoned by his followers, who have seen the error of their ways.</n></n>We gave him a chance to return to the true Faith, but he was unrepentant. ""My death is a small price to pay for a chance to save you all,"" he said. ""Let my sacrifice open your hearts to God."""
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E5 - guards aftermatch A - prosecute/Displayed name","Unrepentant fool"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E6 - guards aftermatch B - leave/Arc subtitle text","The Orthodox"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E6 - guards aftermatch B - leave/Choices/Carry on/Text","I SEE"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E6 - guards aftermatch B - leave/Description","Sir, someone has killed the preacher you ordered us to release – his skull was bashed in with a crowbar. His followers, terrified, have quickly renounced their views.</n></n>We found a letter to you on his body: ""Sir, I believe that you do what you think is necessary. But don't damn our souls to save our lives. Be our leader, not our shepherd. See the light and return to God."""
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E6 - guards aftermatch B - leave/Displayed name","The enemy of the Faith is dead"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E7 - dissident left aftermatch/Arc subtitle text","The Orthodox"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E7 - dissident left aftermatch/Choices/Carry on/Text","I SEE"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E7 - dissident left aftermatch/Description","Sir! Before the preacher regained consciousness, someone smothered him with a pillow. Nobody saw or heard anything."
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E7 - dissident left aftermatch/Displayed name","The preacher is dead"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/[Faith] [3rdAct ] S: Faith Keepers 1 - New beginning/Arc subtitle text","The New Faith"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/[Faith] [3rdAct ] S: Faith Keepers 1 - New beginning/Choices/Branded/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/[Faith] [3rdAct ] S: Faith Keepers 1 - New beginning/Choices/Branded/Text","LEAVE THE FAMILY ALONE"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/[Faith] [3rdAct ] S: Faith Keepers 1 - New beginning/Choices/Burning Faith/Description","Discontent will fall"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/[Faith] [3rdAct ] S: Faith Keepers 1 - New beginning/Choices/Burning Faith/Text","TAKE AWAY THEIR RELICS"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/[Faith] [3rdAct ] S: Faith Keepers 1 - New beginning/Description","Sir, a group of young men has gathered around a house. They claim that the family living there is harbouring symbols of the old religion. They want to get rid of them in order to purify the city.</n></n>The family explains that these are priceless relics from the times before the catastrophe. They want to preserve them."
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/[Faith] [3rdAct ] S: Faith Keepers 1 - New beginning/Displayed name","A new beginning"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/[Faith] [3rdAct ] S: Faith Keepers 2 - Branded/Arc subtitle text","The New Faith"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/[Faith] [3rdAct ] S: Faith Keepers 2 - Branded/Choices/No/Disabled text","The Faith Keepers refuse, saying that enemies of the Faith must be branded "
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/[Faith] [3rdAct ] S: Faith Keepers 2 - Branded/Choices/No/Text","SEND THE FAITH KEEPERS TO CLEAN IT"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/[Faith] [3rdAct ] S: Faith Keepers 2 - Branded/Choices/Yes/Description","Discontent will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/[Faith] [3rdAct ] S: Faith Keepers 2 - Branded/Choices/Yes/Text","YOU MUST PAY FOR CHOOSING THE PAST "
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/[Faith] [3rdAct ] S: Faith Keepers 2 - Branded/Description","Sir, a man from the family that was allowed to keep their relics as a result of your order is here to talk to you. He says that initially they were left alone, but later someone marked their door with a red X.</n></n>Now nobody returns their greetings in the street, people cut in line in front of them, and their children are shunned by their former friends. He asks you to do something about it."
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/[Faith] [3rdAct ] S: Faith Keepers 2 - Branded/Displayed name","Branded"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/[Faith] [3rdAct ] S: Faith Keepers 2 - Burning faith/Arc subtitle text","The New Faith"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/[Faith] [3rdAct ] S: Faith Keepers 2 - Burning faith/Choices/No/Description","Discontent will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/[Faith] [3rdAct ] S: Faith Keepers 2 - Burning faith/Choices/No/Text","WE NEED TO START ANEW"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/[Faith] [3rdAct ] S: Faith Keepers 2 - Burning faith/Choices/Yes/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/[Faith] [3rdAct ] S: Faith Keepers 2 - Burning faith/Choices/Yes/Text","SEND THE FAITH KEEPERS TO STOP IT"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/[Faith] [3rdAct ] S: Faith Keepers 2 - Burning faith/Description","Sir, with your blessing our people walked from home to home, collecting symbols of the old faith to destroy them. This is a new beginning!</n></n>A bonfire of books has been started in front of the Generator. Next to it men stomp on porcelain figurines with visible zeal. A few women stand some distance away, crying."
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/[Faith] [3rdAct ] S: Faith Keepers 2 - Burning faith/Displayed name","Burning faith"
"Generated/DilemmasConfig/Dilemmas/Fanatism/Entries/!![PostFear - Faith] S: BREAK POINT/Arc subtitle text","The New Faith"
"Generated/DilemmasConfig/Dilemmas/Fanatism/Entries/!![PostFear - Faith] S: BREAK POINT/Choices/Ok/Text","It had to be done"
"Generated/DilemmasConfig/Dilemmas/Fanatism/Entries/!![PostFear - Faith] S: BREAK POINT/Description","Dawn breaks and the streets are silent. You've declared your laws God's will, branding all who oppose you as heretics. Everyone who was a threat to the unity of our city and the New Faith has been dealt with.</n></n>{dead} citizens died. The others have renounced their views.</n>Hope will never be a problem again. No one will think in these terms anymore."
"Generated/DilemmasConfig/Dilemmas/Fanatism/Entries/!![PostFear - Faith] S: BREAK POINT/Displayed name","The night of changes"
"Generated/DilemmasConfig/Dilemmas/Fanatism/Entries/S: Broken seal of conffesion - Discontent/Arc subtitle text","Righteous Denunciation"
"Generated/DilemmasConfig/Dilemmas/Fanatism/Entries/S: Broken seal of conffesion - Discontent/Choices/Prosecute people who did it/Description","Discontent will fall."
"Generated/DilemmasConfig/Dilemmas/Fanatism/Entries/S: Broken seal of conffesion - Discontent/Choices/Prosecute people who did it/Text","Well done"
"Generated/DilemmasConfig/Dilemmas/Fanatism/Entries/S: Broken seal of conffesion - Discontent/Description","Captain, a man has told us that his neighbours are planning to organise a protest. Our men are following the lead."
"Generated/DilemmasConfig/Dilemmas/Fanatism/Entries/S: Broken seal of conffesion - Discontent/Displayed name","A tip from a believer"
"Generated/DilemmasConfig/Dilemmas/Fanatism/Entries/S: Broken seal of conffesion - Londoners/Arc subtitle text","Righteous Denunciation"
"Generated/DilemmasConfig/Dilemmas/Fanatism/Entries/S: Broken seal of conffesion - Londoners/Choices/Prosecute people who did it/Description","Some Londoners will be persuaded to stay."
"Generated/DilemmasConfig/Dilemmas/Fanatism/Entries/S: Broken seal of conffesion - Londoners/Choices/Prosecute people who did it/Text","Well done"
"Generated/DilemmasConfig/Dilemmas/Fanatism/Entries/S: Broken seal of conffesion - Londoners/Description","Captain, a woman has revealed that she knows where some of the Londoners gather. We'll act on the information."
"Generated/DilemmasConfig/Dilemmas/Fanatism/Entries/S: Broken seal of conffesion - Londoners/Displayed name","A tip from a believer"
"Generated/DilemmasConfig/Dilemmas/Fanatism/Entries/S: Broken seal of conffesion - Resources/Arc subtitle text","Righteous Denunciation"
"Generated/DilemmasConfig/Dilemmas/Fanatism/Entries/S: Broken seal of conffesion - Resources/Choices/Prosecute people who did it/Description","Some supplies will be recovered."
"Generated/DilemmasConfig/Dilemmas/Fanatism/Entries/S: Broken seal of conffesion - Resources/Choices/Prosecute people who did it/Text","Well done"
"Generated/DilemmasConfig/Dilemmas/Fanatism/Entries/S: Broken seal of conffesion - Resources/Description","Captain, a woman has told us that she overheard her neighbours talking about hoarding food and other supplies. We'll follow the lead."
"Generated/DilemmasConfig/Dilemmas/Fanatism/Entries/S: Broken seal of conffesion - Resources/Displayed name","A tip from a believer"
"Generated/DilemmasConfig/Dilemmas/Fanatism/Entries/[Break point]M: befor break point manifestation/Arc subtitle text","THE NEW FAITH"
"Generated/DilemmasConfig/Dilemmas/Fanatism/Entries/[Break point]M: befor break point manifestation/Choices/NO/Description","The New Faith law will not be signed."
"Generated/DilemmasConfig/Dilemmas/Fanatism/Entries/[Break point]M: befor break point manifestation/Choices/NO/Text","LET'S NOT MAKE HASTY DECISIONS"
"Generated/DilemmasConfig/Dilemmas/Fanatism/Entries/[Break point]M: befor break point manifestation/Choices/YES/Description","The New Faith law will be signed.</n>People will die."
"Generated/DilemmasConfig/Dilemmas/Fanatism/Entries/[Break point]M: befor break point manifestation/Choices/YES/Disabled text","You need Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Fanatism/Entries/[Break point]M: befor break point manifestation/Choices/YES/Text","SEND THE FAITH KEEPERS – I WILL SIGN THE LAW"
"Generated/DilemmasConfig/Dilemmas/Fanatism/Entries/[Break point]M: befor break point manifestation/Description","Sir, people are rioting in the streets and demanding that you stop what you're doing. They say this isn't what our Faith stands for, that you're destroying everything beautiful and pure about it to gain absolute control over our lives. They shout that this is madness, and that you're a usurper, not our true shepherd.</n></n>Roughly a quarter of our people are determined to fight. The others are silent..."
"Generated/DilemmasConfig/Dilemmas/Fanatism/Entries/[Break point]M: befor break point manifestation/Displayed name","There will be blood"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 001 Lost Expedition/Arc subtitle text","Lost Expedition"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 001 Lost Expedition/Choices/Escort survivors to the city/Default outcome text","The scouts set out with the survivors ({survivors}) towards the city."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 001 Lost Expedition/Choices/Escort survivors to the city/Description","Scouts will set out towards our city and bring the survivors quickly and safely with them."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 001 Lost Expedition/Choices/Escort survivors to the city/Text","Escort the survivors to the city"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 001 Lost Expedition/Choices/Send survivors to the city/Default outcome text","The survivors ({survivors}) set out towards our city on their own."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 001 Lost Expedition/Choices/Send survivors to the city/Description","Survivors will set out towards our city on their own. It will take longer and some of them may die."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 001 Lost Expedition/Choices/Send survivors to the city/Text","Send the survivors to the city"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 001 Lost Expedition/Description","We enter the camp, appearing out of the driving snow. A choir of excited voices welcomes us: ""Thank God you found us! We had been wandering for days until we couldn't go on any longer. Soon we'd begin to starve."" Children and adults surround us, packed and ready to go."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 001 Lost Expedition/Displayed name","A happy reunion"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 002 Crash Site/Arc subtitle text","Crash Site"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 002 Crash Site/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 002 Crash Site/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 002 Crash Site/Description","There are plenty of priceless supplies in the wrecks of our expedition. Searching among the crates scattered in the snow behind the wrecks, we found the bodies. They're tangled together in a single frozen mass, as if these people were trying to find at least a bit of warmth just before they died. We can do nothing for them, not even bury them.</n></n>"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 002 Crash Site/Displayed name","Fate of the forgotten"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 003 Temporary Settlement/Arc subtitle text","Temporary Settlement"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 003 Temporary Settlement/Choices/Take resources/Default outcome text","We have secured: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 003 Temporary Settlement/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 003 Temporary Settlement/Description","The centre of the settlement is marked with an upright boulder. On its roughly planed face someone chiseled the following: ""May God forgive the genius who sacrificed human lives in the name of progress, for we can't. Exiles of Tesla City.""</n></n>We won't touch the monument, but we decide to dismantle the huts for wood."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 003 Temporary Settlement/Displayed name","Memory of injustice"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 004 Camp of the Dead/Arc subtitle text","American Camp"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 004 Camp of the Dead/Choices/Take resources/Default outcome text","We have secured: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 004 Camp of the Dead/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 004 Camp of the Dead/Description","The American camp was well supplied with everything except food. Searching the tents we found more victims of hunger. Most of them have badly worn but sophisticated artificial limbs bearing a company symbol: ""Tesla Manufacturing"". We can only bury them and take their equipment."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 004 Camp of the Dead/Displayed name","Starved Americans"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 005 Dreadnought Landing/Arc subtitle text","Dreadnought Landing"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 005 Dreadnought Landing/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 005 Dreadnought Landing/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 005 Dreadnought Landing/Description","We found a piece of hull plate bolted to a boulder. It's engraved with the following inscription: ""In the year 1886 the American expedition aboard Hephaestus landed here in search of a haven from the global glaciation.</n></n>May God preserve the souls of our fellow countrymen who perished on the way aboard our sister ship Prometheus."""
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 005 Dreadnought Landing/Displayed name","Light to the south"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 006 Storm Shelter/Arc subtitle text","Sturdy Shelter"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 006 Storm Shelter/Choices/Take resources/Default outcome text","We secured: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 006 Storm Shelter/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 006 Storm Shelter/Description","The shelter is comfortable and well equipped with emergency supplies. There's a notice posted by the heavy round door: ""To all scientists: If you use any supplies, remember to notify the quartermaster upon your return to the city."" This means there's another city out there!</n></n>A signpost by the trail points in two directions: ""London: 1934 miles, home: 27 miles"".</n></n>"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 006 Storm Shelter/Displayed name","The trail leads to another city!"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 007 Winterhome Ruins/Arc subtitle text","Winterhome"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 007 Winterhome Ruins/Choices/We are on our own/Default outcome text","We've passed on the dire news to our citizens."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 007 Winterhome Ruins/Choices/We are on our own/Text","We're on our own"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 007 Winterhome Ruins/Choices/We know/Default outcome text","We've passed on the dire news to our citizens."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 007 Winterhome Ruins/Choices/We know/Text","May they rest in peace"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 007 Winterhome Ruins/Description","The streets of the ruined city are littered with scores of dead bodies. The city chronicle describes the shortage of food and citizens' increasing despair, the following squabbles, riots and descent into anarchy, fights for dwindling resources and the eventual starvation... The last entry: ""God forgive us, we're eating our dead. There's no hope."""
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 007 Winterhome Ruins/Displayed name","The fall of Winterhome"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 008 Weather Station/Arc subtitle text","Weather Station"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 008 Weather Station/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 008 Weather Station/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 008 Weather Station/Description","We found scientists' notes. They predict that the great cold is going to get much worse. What's more troubling is that the observations ended abruptly months ago. There's also not a can of spam, not even a crumb of bread left in the pantry. It's obvious they've moved out for good.</n></n>We can see the city of Winterhome from the roof of the weather station.</n></n>"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 008 Weather Station/Displayed name","Grim forecast"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 009 Freshwater Springs/Arc subtitle text","Freshwater Springs"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 009 Freshwater Springs/Choices/Escort survivors to the city/Default outcome text","The scouts set out with the survivors ({survivors}) towards our city."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 009 Freshwater Springs/Choices/Escort survivors to the city/Description","The scouts will set out towards our city and bring the survivors quickly and safely with them."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 009 Freshwater Springs/Choices/Escort survivors to the city/Text","Escort the survivors to the city"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 009 Freshwater Springs/Choices/Leave survivors to their fate/Default outcome text","The survivors ({survivors}) perished in the wilderness trying to find our city."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 009 Freshwater Springs/Choices/Leave survivors to their fate/Description","Not knowing the way to our city, the survivors will die trying to find it."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 009 Freshwater Springs/Choices/Leave survivors to their fate/Text","Leave the survivors to their fate"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 009 Freshwater Springs/Choices/Send survivors to the city/Default outcome text","The survivors ({survivors}) set out towards our city."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 009 Freshwater Springs/Choices/Send survivors to the city/Description","The survivors will set out towards our city on their own. It will take longer and some of them may die."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 009 Freshwater Springs/Choices/Send survivors to the city/Text","Send the survivors to the city"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 009 Freshwater Springs/Description","Near the freshwater springs we met some refugees from Winterhome. They are a sorry sight, and seem to be completely unmoved by the fate of their city. Asked what kept them from starving, they look away, then mumble something about eating lichens."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 009 Freshwater Springs/Displayed name","Degenerated, but alive"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 010 Children Hideout/Arc subtitle text","Children's Hideout"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 010 Children Hideout/Choices/Escort children to the city/Arc subtitle","Children's Hideout"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 010 Children Hideout/Choices/Escort children to the city/Default outcome text","We formed the children ({survivors}) into an orderly column and set off towards the city. They walk quietly and resolutely, like little adults, the youngest clutching their toys tightly. This is going to be a long journey. Please have enough warm beds prepared for their arrival."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 010 Children Hideout/Choices/Escort children to the city/Default outcome title","We took care of the children"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 010 Children Hideout/Choices/Escort children to the city/Description","The scouts will set out towards our city and bring the children quickly and safely with them."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 010 Children Hideout/Choices/Escort children to the city/Text","Escort the children to the city"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 010 Children Hideout/Choices/Leave children to their fate/Arc subtitle","Children's Hideout"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 010 Children Hideout/Choices/Leave children to their fate/Default outcome text","As you ordered, we left the children ({survivors}). The oldest kids started looking for us, alarmed, then all of them ran in a headlong rush, following our old tracks, calling out in panic: ""Wait! Don't leave us!"" It was some time before their cries died in the distance."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 010 Children Hideout/Choices/Leave children to their fate/Default outcome title","We left the children behind"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 010 Children Hideout/Choices/Leave children to their fate/Description","Not knowing the way to our city, the children ({survivors}) will die trying to find it."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 010 Children Hideout/Choices/Leave children to their fate/Text","Leave the children to their fate"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 010 Children Hideout/Choices/Send children to the city/Arc subtitle","Children's Hideout"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 010 Children Hideout/Choices/Send children to the city/Default outcome text","As you ordered, we gave the children ({survivors}) a map and pointed them in the right direction. They looked at us in disbelief, and the youngest started to cry. Left with no other choice, they set out towards the city in a long, ragged column. There's a few dozen of them, but we don't think you'll need to prepare quite so many bunks."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 010 Children Hideout/Choices/Send children to the city/Default outcome title","The children went to the city"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 010 Children Hideout/Choices/Send children to the city/Description","The children will have to walk to our city on their own. It will take longer and some of them will die."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 010 Children Hideout/Choices/Send children to the city/Text","Send the children to the city"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 010 Children Hideout/Description","We talked to the children in the hideout. They said that one night their teachers and some hunters took them out from Winterhome on a ""secret adventure"". Teachers told them they're going to stay here for a while. When the food ran low, their guardians went back to get more and didn't return.</n></n>It seems these kids were evacuated in time, before things in their city got really ugly."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 010 Children Hideout/Displayed name","Little survivors"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 011 Ice Corridor/Arc subtitle text","Ice Corridor"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 011 Ice Corridor/Choices/Nothing to do here/Default outcome text","We proceeded with the exploration."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 011 Ice Corridor/Choices/Nothing to do here/Description","There's nothing to do here."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 011 Ice Corridor/Choices/Nothing to do here/Text","Carry on"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 011 Ice Corridor/Description","We marvel at the thick slabs of ice that have been crushed and swept aside by the American dreadnought Hephaestus. Soon we might be able to learn how it managed to accomplish such feats – we can see a huge silhouette in the distance, which might be its sister ship Prometheus."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 011 Ice Corridor/Displayed name","A triumph of engineering"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 012gc Bear Cave/Arc subtitle text","Gloomy Cave"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 012gc Bear Cave/Choices/Leave the bears alone/Arc subtitle","Gloomy Cave"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 012gc Bear Cave/Choices/Leave the bears alone/Default outcome text","We left the cave behind. The cries of terror coming from it died soon after."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 012gc Bear Cave/Choices/Leave the bears alone/Default outcome title","We just left"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 012gc Bear Cave/Choices/Leave the bears alone/Description","The bears will kill the survivors."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 012gc Bear Cave/Choices/Leave the bears alone/Text","Leave the bears alone"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 012gc Bear Cave/Choices/Risk attacking the bears/Arc subtitle","Gloomy Cave"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 012gc Bear Cave/Choices/Risk attacking the bears/Description","People in the cave will live. Scouts will escort them to our city if they survive."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 012gc Bear Cave/Choices/Risk attacking the bears/Effect text","{survivors}|_4||Expedition||Danger|"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 012gc Bear Cave/Choices/Risk attacking the bears/Outcomes/Failure/Text","When our scouts attacked the bears, the people in the cave ({survivors}) joined them and together they drove the beasts away. Unfortunately the scouts died from their injuries. The people they saved set out towards our city, guided by a map made by the scouts."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 012gc Bear Cave/Choices/Risk attacking the bears/Outcomes/Failure/Title","We had to help the survivors"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 012gc Bear Cave/Choices/Risk attacking the bears/Outcomes/Success/Text","When our scouts attacked the bears, the people in the cave ({survivors}) joined them and together they drove the beasts away. Then they all set out towards our city."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 012gc Bear Cave/Choices/Risk attacking the bears/Outcomes/Success/Title","We had to help the survivors"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 012gc Bear Cave/Choices/Risk attacking the bears/Text","Risk attacking the bears"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 012gc Bear Cave/Description","We can hear terrified shrieks coming from a cave uphill. When we come closer, several polar bears turn towards us, blocking the entrance. There are people trapped inside, and those beasts are picking them off one by one and feasting on them!</n></n>"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 012gc Bear Cave/Displayed name","Beset by beasts"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 013 Observatory Ruins/Arc subtitle text","Observatory"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 013 Observatory Ruins/Choices/Escort survivors to the city/Default outcome text","Our scouts set off with the survivors ({survivors}) towards our city."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 013 Observatory Ruins/Choices/Escort survivors to the city/Description","Our scouts will set off towards our city and bring the survivors with them quickly and safely."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 013 Observatory Ruins/Choices/Escort survivors to the city/Text","Escort the survivors to the city"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 013 Observatory Ruins/Choices/Leave survivors to their fate/Default outcome text","The survivors ({survivors}) perished in the wilderness trying to find our city."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 013 Observatory Ruins/Choices/Leave survivors to their fate/Description","Not knowing the way to our city, the survivors will die trying to find it."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 013 Observatory Ruins/Choices/Leave survivors to their fate/Text","Leave the survivors to their fate"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 013 Observatory Ruins/Choices/Send survivors to the city/Default outcome text","The survivors ({survivors}) set off towards our city on their own."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 013 Observatory Ruins/Choices/Send survivors to the city/Description","The survivors will set off towards our city on their own. It will take longer and some of them may die."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 013 Observatory Ruins/Choices/Send survivors to the city/Text","Send the survivors to the city"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 013 Observatory Ruins/Description","Instead of astronomers, we are met by some of our lost people. They explain that they came here for help, but found everybody dead.</n></n>The astronomers continued their observations until they starved. What was so important for them? They wrote it up in their diaries: the loss of sunlight can't be explained solely by the fouling of the atmosphere by the southern volcanoes. The sun is dimming!"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 013 Observatory Ruins/Displayed name","The sun is dimming!"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 014 Workers Convoy/Arc subtitle text","Large Convoy"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 014 Workers Convoy/Choices/Escort survivors to the city/Default outcome text","Our scouts set off with the survivors ({survivors}) towards our city."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 014 Workers Convoy/Choices/Escort survivors to the city/Description","Scouts will set off towards our city and bring the survivors with them quickly and safely."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 014 Workers Convoy/Choices/Escort survivors to the city/Text","Escort the survivors to the city"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 014 Workers Convoy/Choices/Leave survivors to their fate/Default outcome text","The survivors ({survivors}) perished in the icy wastes trying to find our city."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 014 Workers Convoy/Choices/Leave survivors to their fate/Description","Without knowledge of how to get to our city, the survivors will die trying to find it."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 014 Workers Convoy/Choices/Leave survivors to their fate/Text","Leave the survivors to their fate"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 014 Workers Convoy/Choices/Send survivors to the city/Default outcome text","The survivors ({survivors}) set off towards our city on their own."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 014 Workers Convoy/Choices/Send survivors to the city/Description","The survivors will set off towards our city on their own. It will take longer and some of them may die."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 014 Workers Convoy/Choices/Send survivors to the city/Text","Send the survivors to the city"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 014 Workers Convoy/Description","The workers who were riding in this convoy told us there were heading for the city of Winterhome. ""We were supposed to follow the signal from the beacon, but we couldn't pick it up."", they say. ""We tried to follow a search pattern to find it, but we ran out of fuel.""</n></n>"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 014 Workers Convoy/Displayed name","They sought Winterhome"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 015 Coal Mine/Arc subtitle text","Coal Mine"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 015 Coal Mine/Choices/Dismantle machines for resources/Arc subtitle","Coal Mine"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 015 Coal Mine/Choices/Dismantle machines for resources/Default outcome text","We have dismantled the machinery and we got: {bothResources}, in total."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 015 Coal Mine/Choices/Dismantle machines for resources/Default outcome title","We dismantled everything"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 015 Coal Mine/Choices/Dismantle machines for resources/Description","We'll get plenty of resources. We won't be able to restart the mine anymore."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 015 Coal Mine/Choices/Dismantle machines for resources/Effect text","{bothResources}|_4||#color=FFCD00||ExpeditionOutpost||Danger||#defaultcolor|"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 015 Coal Mine/Choices/Dismantle machines for resources/Text","Dismantle the machines for resources"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 015 Coal Mine/Choices/Take only the stored coal/Arc subtitle","Coal Mine"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 015 Coal Mine/Choices/Take only the stored coal/Default outcome text","We have collected: {baseResources}. We left the mining machinery intact so we can restart the mine later."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 015 Coal Mine/Choices/Take only the stored coal/Default outcome title","We didn't dismantle the machinery"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 015 Coal Mine/Choices/Take only the stored coal/Description","Only resources found on site will be taken. We'll be able to restart the mine later."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 015 Coal Mine/Choices/Take only the stored coal/Text","Only take the stored coal"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 015 Coal Mine/Description","This coal mine was in operation until very recently. The machinery isn't running now, but there doesn't seem to be anything wrong with it. Perhaps the mine simply extracted its quota or filled the loading bay.</n></n>We could retrieve plenty of raw materials if we took the machinery apart.</n></n>"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 015 Coal Mine/Displayed name","More coal than we can use"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 016 Tesla City/Arc subtitle text","Tesla City"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 016 Tesla City/Choices/Leave the city/Arc subtitle","Tesla City"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 016 Tesla City/Choices/Leave the city/Default outcome text","We searched the outskirts of Tesla City. It seems that nobody has survived inside, but some people might have escaped."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 016 Tesla City/Choices/Leave the city/Default outcome title","We didn't dare enter"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 016 Tesla City/Choices/Leave the city/Description","The scouts will search the outskirts of Tesla City."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 016 Tesla City/Choices/Leave the city/Text","Stay away from the city"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 016 Tesla City/Choices/Switch off machinery/Arc subtitle","Tesla City"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 016 Tesla City/Choices/Switch off machinery/Description","The scouts will try to disable the electrical discharge."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 016 Tesla City/Choices/Switch off machinery/Effect text","|#color=FFCD00||Expedition||Danger||#defaultcolor|"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 016 Tesla City/Choices/Switch off machinery/Outcomes/Failure/Text","As soon as our scouts entered the city, we lost contact with them. There's no telling what happened, but we presume they're all dead."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 016 Tesla City/Choices/Switch off machinery/Outcomes/Failure/Title","We entered the city"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 016 Tesla City/Choices/Switch off machinery/Outcomes/Success/Text","We've seen a thing or two in our lives, but nothing has ever frightened us as much as this blasted lightning. Until we figured out how to switch it off, that is. Now we'll be able to establish an Outpost here."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 016 Tesla City/Choices/Switch off machinery/Outcomes/Success/Title","We entered the city"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 016 Tesla City/Choices/Switch off machinery/Text","Risk entering the city"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 016 Tesla City/Description","""Able minds and bodies will prevail over the cold"", reads the slogan over the entrance to Tesla City. A central tall tower shines with the blue glow of electric discharges, which form a protective dome over the town.</n></n>But something went wrong here: there are charred bodies lying in the streets and the stench of burned flesh taints the air. We saw a lightning streak from the tower, hitting a building and leaving a gash in its roof."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 016 Tesla City/Displayed name","Thunder unleashed"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 017 Inventors End/Arc subtitle text","Cave Hideout"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 017 Inventors End/Choices/Attack survivors/Arc subtitle","Tesla's Grave"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 017 Inventors End/Choices/Attack survivors/Default outcome text","It has turned out that these rifles were not loaded. The Americans ({survivors}) fought to the end, but they were so weak that they had no chance. We found Tesla's body inside the cave and we buried him there, along with his killers."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 017 Inventors End/Choices/Attack survivors/Default outcome title","We charged at them"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 017 Inventors End/Choices/Attack survivors/Description","The scouts will try to overpower the Americans."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 017 Inventors End/Choices/Attack survivors/Text","Attack them"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 017 Inventors End/Choices/Talk to survivors/Arc subtitle","Tesla's Grave"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 017 Inventors End/Choices/Talk to survivors/Default outcome text","Seeing that we have no ill intentions, the Americans told us how they ""dealt justice"" to the inventor after expelling him from his city. We buried Tesla's battered body in the cave and are heading home with these poor wretches in tow ({survivors})."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 017 Inventors End/Choices/Talk to survivors/Default outcome title","Nothing like small talk"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 017 Inventors End/Choices/Talk to survivors/Description","The scouts will try to reason with the Americans and convince them to join us."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 017 Inventors End/Choices/Talk to survivors/Text","Talk to them"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 017 Inventors End/Description","As we approach the cave, its inhabitants pull out rifles and take positions behind the wall barring the entrance. They are in a bad shape, weak from malnourishment and illness."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 017 Inventors End/Displayed name","A few tired men"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 018 Fishermen Village/Arc subtitle text","Fishing Village"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 018 Fishermen Village/Choices/Dismantle shacks/Arc subtitle","Fishing Village"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 018 Fishermen Village/Choices/Dismantle shacks/Default outcome text","We ransacked the village for Wood and got {bothResources} in total."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 018 Fishermen Village/Choices/Dismantle shacks/Default outcome title","We dismantled everything"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 018 Fishermen Village/Choices/Dismantle shacks/Description","We'll retrieve plenty of resources, but lose the chance to build an Outpost here."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 018 Fishermen Village/Choices/Dismantle shacks/Effect text","{bothResources}|_4||#color=FFCD00||ExpeditionOutpost||Danger||#defaultcolor|"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 018 Fishermen Village/Choices/Dismantle shacks/Text","Dismantle the huts for Wood"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 018 Fishermen Village/Choices/Save the village for outpost/Arc subtitle","Fishing Village"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 018 Fishermen Village/Choices/Save the village for outpost/Default outcome text","We collected: {baseResources}. We left the village intact so we could build an Outpost here."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 018 Fishermen Village/Choices/Save the village for outpost/Default outcome title","We didn't dismantle the huts"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 018 Fishermen Village/Choices/Save the village for outpost/Description","Only the resources found on site will be taken. We'll be able to build an Outpost here later."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 018 Fishermen Village/Choices/Save the village for outpost/Text","Leave the village intact"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 018 Fishermen Village/Description","This fishing village used to supply Tesla City with food. Searching it, we found a letter: ""Mike, don't return to the city. Tesla is a madman. He cast out all the amputees, all the sick. Jerry's parents and old Beth are among them. There will be blood, that's for sure, and soon.""</n></n>The village was left in order. We could send a team here to start fishing."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 018 Fishermen Village/Displayed name","No place for the weak"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 019 Icebound Dreadnought/Arc subtitle text","Icebound Dreadnought"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 019 Icebound Dreadnought/Choices/Take resources/Default outcome text","We have secured: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 019 Icebound Dreadnought/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 019 Icebound Dreadnought/Description","The dreadnought is stripped of useful machinery, but its hulk contains enough steel to justify establishing an outpost here.</n></n>On the bridge we found a log with Tesla's last orders: ""Transfer all supplies and able-bodied survivors aboard Hephaestus. Take the amputees only if you have prostheses to make them useful."""
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 019 Icebound Dreadnought/Displayed name","Calculating genius"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 020 Research Station/Arc subtitle text","Research Station"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 020 Research Station/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 020 Research Station/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 020 Research Station/Description","Inside the ransacked station we found Tesla's audio diary. A voice speaks: ""... all the observed changes, like Sun's dimming, volcanic ash could not have caused such cooling. But what if the huge quake of 1887 in Patagonia was an asteroid strike...?"" There's shouting, crashes and then silence.</n></n>Numerous tracks lead from the door towards the mountains."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 020 Research Station/Displayed name","The last discovery"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 021 Rebels Colony/Arc subtitle text","Exile Colony"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 021 Rebels Colony/Choices/Escort exiles to the city/Arc subtitle","Exile Colony"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 021 Rebels Colony/Choices/Escort exiles to the city/Default outcome text","We pulled the dying exiles ({survivors}) from their snow houses and prepared them for the journey to our city. Some of them stirred from their deathlike slumber to bless their absent friends for bringing help. We couldn't tell them the truth. Not yet."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 021 Rebels Colony/Choices/Escort exiles to the city/Default outcome title","We took the exiles to the city"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 021 Rebels Colony/Choices/Escort exiles to the city/Description","The scouts will set out towards our city and bring the exiles quickly and safely with them."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 021 Rebels Colony/Choices/Escort exiles to the city/Text","Escort the exiles to the city"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 021 Rebels Colony/Choices/Leave exiles to their fate/Arc subtitle","Exile Colony"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 021 Rebels Colony/Choices/Leave exiles to their fate/Default outcome text","When we were about to exit the snow house, some of the exiles stirred from their deathlike slumber and, seeing us, started to bless their absent friends for bringing help. We went outside on some pretense, then marched out of the colony without looking back."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 021 Rebels Colony/Choices/Leave exiles to their fate/Default outcome title","We left the exiles to their fate"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 021 Rebels Colony/Choices/Leave exiles to their fate/Description","The scouts will abandon the dying exiles to their fate."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 021 Rebels Colony/Choices/Leave exiles to their fate/Text","Leave the exiles to their fate"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 021 Rebels Colony/Choices/Rob exiles of their supplies/Arc subtitle","Exile Colony"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 021 Rebels Colony/Choices/Rob exiles of their supplies/Default outcome text","As soon as we started packing the equipment, some of the exiles stirred from their deathlike slumber and, seeing us, started to ask for help. We explained that we first had to stow the supplies for the journey. They seemed reassured and didn't try to stop us anymore."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 021 Rebels Colony/Choices/Rob exiles of their supplies/Default outcome title","We robbed the exiles and left"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 021 Rebels Colony/Choices/Rob exiles of their supplies/Description","The scouts will rob the dying exiles and leave them to die."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 021 Rebels Colony/Choices/Rob exiles of their supplies/Effect text","{survivors}|_4||GreatDanger||_4|{bothResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 021 Rebels Colony/Choices/Rob exiles of their supplies/Text","Rob the exiles of their supplies"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 021 Rebels Colony/Description","Some of exiles are still alive, just barely. We could try to bring them to our city, although they might die on the way.</n></n>One of the dying held a diary to his chest. We read the last entry: ""Exiled from Tesla City, with food and fuel running out, we sent the strongest among us to search for help. They're our last hope."" We're afraid this refers to these poor Yankees we buried."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 021 Rebels Colony/Displayed name","Dying exiles"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 022 Steel Bridge/Arc subtitle text","Bridge to Winterhome"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 022 Steel Bridge/Choices/Dismantle it/Arc subtitle","Bridge to Winterhome"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 022 Steel Bridge/Choices/Dismantle it/Default outcome text","We turned the automaton off and disassembled it, extracting a decent amount of resources from it ({bothResources}). As we were finishing, the first wisps of snow started to settle on the now-empty bridge."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 022 Steel Bridge/Choices/Dismantle it/Default outcome title","Automaton taken apart"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 022 Steel Bridge/Choices/Dismantle it/Description","Turn off the automaton and dismantle it to get {resbonus}."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 022 Steel Bridge/Choices/Dismantle it/Text","Dismantle it"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 022 Steel Bridge/Choices/Send it to the city/Arc subtitle","Bridge to Winterhome"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 022 Steel Bridge/Choices/Send it to the city/Default outcome text","We reprogrammed the automaton and sent it on its way. As it disappeared in the distance, walking steadily towards our city, the first wisps of snow started to settle on the bridge."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 022 Steel Bridge/Choices/Send it to the city/Default outcome title","Automaton sent to the city"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 022 Steel Bridge/Choices/Send it to the city/Description","The automaton will safely reach our city on its own."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 022 Steel Bridge/Choices/Send it to the city/Text","Send it to the city"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 022 Steel Bridge/Description","We stopped at the edge of a deep, wide ravine, marvelling at the steel bridge spanning it. Even more so at the huge automaton sweeping snow from the roadway. It would be possible to send the machine back to our city or disassemble it for resources.</n></n>"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 022 Steel Bridge/Displayed name","A functional automaton!"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 023 Snow Cliff/Arc subtitle text","Snow Cliff"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 023 Snow Cliff/Choices/Take resources/Default outcome text","We have secured: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 023 Snow Cliff/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 023 Snow Cliff/Description","The man we’ve seen from afar was nowhere to be found. Searching his burrow, we found a diary of a scientist who fled Winterhome. After the starving city fell into chaos, its leader, an Army captain, appointed himself an absolute ruler. He tried to impose order using force. Plenty of people, disgruntled, deserted the city and most of the others rebelled against him."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 023 Snow Cliff/Displayed name","The refugee from Winterhome"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 023 Snow Cliff/Text parameters/discovered/Separator",",|_|"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 024 Grisly Grove/Arc subtitle text","Frozen Grove"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 024 Grisly Grove/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 024 Grisly Grove/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 024 Grisly Grove/Description","Poking around the trees marked with crosses, we found shallow graves under each of them. The dead bodies lack most of the bigger muscles, and some bones bear signs of a cutting tool. The corpses have been obviously stripped of edible parts. Now we know what kept the survivors by the Freshwater Springs from starving. We'll leave graves intact but we can cut trees for wood."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 024 Grisly Grove/Displayed name","Buried shame"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A0. Ice Crevasse/Arc subtitle text","Ice Crevasse"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A0. Ice Crevasse/Choices/Escort the scientists to our city/Default outcome text","The scouts set out with the survivors ({survivors}) towards our city."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A0. Ice Crevasse/Choices/Escort the scientists to our city/Description","The scouts will bring the survivors to our city safely."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A0. Ice Crevasse/Choices/Escort the scientists to our city/Text","Bring them to our city"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A0. Ice Crevasse/Choices/Let the scientists go their way/Default outcome text","We abandoned the survivors ({survivors}), leaving them without any hope of survival."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A0. Ice Crevasse/Choices/Let the scientists go their way/Description","The survivors will die."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A0. Ice Crevasse/Choices/Let the scientists go their way/Text","Leave them to their fate"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A0. Ice Crevasse/Description","These people are on their last legs. Despite taking shelter in an ice crevasse, many of them suffer from heavy frostbite and hypothermia. We can help them still if we act quickly and bring them to our city. They can't stand on their own. Some can hardly speak."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A0. Ice Crevasse/Displayed name","On the verge of death"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A1. Camp Vulcan/Arc subtitle text","Camp Vulcan"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A1. Camp Vulcan/Choices/Direct the scientists to our city/Default outcome text","We sent the scientists ({survivors}) to our city."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A1. Camp Vulcan/Choices/Direct the scientists to our city/Description","They will set off towards our city on their own. It will take longer and some of them may die."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A1. Camp Vulcan/Choices/Direct the scientists to our city/Text","Direct the scientists to our city"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A1. Camp Vulcan/Choices/Escort the scientists to our city/Default outcome text","We set out with the scientists ({survivors}) towards our city."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A1. Camp Vulcan/Choices/Escort the scientists to our city/Description","The scouts will bring the sick to our city quickly and safely."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A1. Camp Vulcan/Choices/Escort the scientists to our city/Text","Escort the scientists to our city"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A1. Camp Vulcan/Choices/Let the scientists go their way/Default outcome text","The scientists ({survivors}) fled to the north."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A1. Camp Vulcan/Choices/Let the scientists go their way/Description","They ({survivors}) will flee north, and probably perish."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A1. Camp Vulcan/Choices/Let the scientists go their way/Text","Let the scientists go their way"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A1. Camp Vulcan/Description","""You're going the wrong way!"" The scientists mistook us for refugees, but after we tell them about our city, they're nonplussed. ""It's probably too close to the storm to withstand it. Well, you might consult Nansen on that, if you reach him in the south.""</n></n>Their work here is done. We could convince them to join us so we could show them our city."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A1. Camp Vulcan/Displayed name","Ever the sceptic"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A2. Hephaestus Well/Arc subtitle text","Jagged Rocks"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A2. Hephaestus Well/Choices/Take technology/Default outcome text","We've found and taken the plans for some useful technology."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A2. Hephaestus Well/Choices/Take technology/Description","We will acquire some useful technology."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A2. Hephaestus Well/Choices/Take technology/Text","Take technology"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A2. Hephaestus Well/Description","Ruins of the underground base reek of sulphur. It must've been a warm and sheltered place, but now exploring its depths is dangerous. Exploring the ruins, we found a briefcase signed by Nansen. It seems to contain some interesting blueprints."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A2. Hephaestus Well/Displayed name","Danger in the deep"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A3. Nansen's Storm Watch/Arc subtitle text","Nansen's Storm Watch"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A3. Nansen's Storm Watch/Choices/Take technology/Default outcome text","We've found and taken the plans for some useful technology."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A3. Nansen's Storm Watch/Choices/Take technology/Description","We will acquire some useful technology."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A3. Nansen's Storm Watch/Choices/Take technology/Text","Take technology"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A3. Nansen's Storm Watch/Description","We found a note left by Nansen and his coworkers: ""The expected cold is hard to predict. It will be way below any temperature ever recorded on Earth. Gale force 10, as the jet stream seems to abate on descent. Afterwards the climate shall start improving slowly.”</n></n>“We’re moving towards this apocalyptic storm to confirm our predictions. Farewell, and may God protect you."""
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A3. Nansen's Storm Watch/Displayed name","Nansen's warning"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] B0. Snow Burrows/Arc subtitle text","Snow Burrows"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] B0. Snow Burrows/Choices/Escort the scientists to our city/Default outcome text","Our scouts set out with the survivors ({survivors}) towards the city."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] B0. Snow Burrows/Choices/Escort the scientists to our city/Description","The scouts will bring the sick to our city safely."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] B0. Snow Burrows/Choices/Escort the scientists to our city/Text","Bring the sick to our city"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] B0. Snow Burrows/Choices/Let the scientists go their way/Default outcome text","We abandoned the sick ({survivors}), leaving them without any hope of survival."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] B0. Snow Burrows/Choices/Let the scientists go their way/Description","The survivors will die."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] B0. Snow Burrows/Choices/Let the scientists go their way/Text","Leave them to die"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] B0. Snow Burrows/Description","All these people are deathly ill. It's a wonder that they're still alive, the snow burrows are only a little less freezing than the surrounding icy wasteland. They won't last a day if we don't take them right now to the city."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] B0. Snow Burrows/Displayed name","The price of survival"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] B1. Camp Meteor/Arc subtitle text","Camp Meteor"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] B1. Camp Meteor/Choices/Nothing to do here/Default outcome text","We proceeded with the exploration."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] B1. Camp Meteor/Choices/Nothing to do here/Description","There's nothing to do here."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] B1. Camp Meteor/Choices/Nothing to do here/Text","Carry on"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] B1. Camp Meteor/Description","We searched the remains of the camp. This must have been some scientific operation dedicated to the research of whatever punched this hole in the ice. Now the place is deserted and there’s nothing of value to be found here."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] B1. Camp Meteor/Displayed name","Fallen star"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] B2. Scattered Convoy/Arc subtitle text","Scattered Convoy"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] B2. Scattered Convoy/Choices/Nothing to do here/Default outcome text","We proceeded with the exploration."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] B2. Scattered Convoy/Choices/Nothing to do here/Description","There's nothing to do here."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] B2. Scattered Convoy/Choices/Nothing to do here/Text","Carry on"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] B2. Scattered Convoy/Description","Inside damaged crawlers we found several dead bodies. Few of them are torn apart like they were partially eaten by some beasts. Polar bears, we think. We’ll never know for sure what happened here. And there’s nothing useful for us to salvage from this gruesome place."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] B2. Scattered Convoy/Displayed name","Hungry polar bears"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] B3. Large Crater/Arc subtitle text","Large Crater"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] B3. Large Crater/Choices/Take technology/Default outcome text","We've found and taken the plans for some useful technology."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] B3. Large Crater/Choices/Take technology/Description","We will acquire some useful technology."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] B3. Large Crater/Choices/Take technology/Text","Take technology"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] B3. Large Crater/Description","The crater is fresh, with broken ice around the rim. We searched the camp for clues to the scientists' fate and found none.</n></n>Everything's in order, but not a perfect order. It looks like they went out to do something and didn't return. Maybe they tried to descend into the crater and got lost in the maze of broken ice, or got caught by a blizzard, or both?"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] B3. Large Crater/Displayed name","Lost without a trace"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C0. Deep Hollow/Arc subtitle text","Deep Hollow"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C0. Deep Hollow/Choices/Escort the scientists to our city/Default outcome text","Our scouts set out with the survivors ({survivors}) to the city."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C0. Deep Hollow/Choices/Escort the scientists to our city/Description","The scouts will bring the survivors to our city safely."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C0. Deep Hollow/Choices/Escort the scientists to our city/Text","Bring the wounded to our city"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C0. Deep Hollow/Choices/Let the scientists go their way/Default outcome text","We abandoned the wounded ({survivors}), leaving them without any hope of survival."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C0. Deep Hollow/Choices/Let the scientists go their way/Description","The wounded will die."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C0. Deep Hollow/Choices/Let the scientists go their way/Text","Leave them to die"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C0. Deep Hollow/Description","Those people must have fallen into this hole while escaping the incoming storm. At least half of them didn't survive the crash, but it seems we could rescue the wounded. That is if we strap them to our sleds and bring them to our city quickly."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C0. Deep Hollow/Displayed name","A long way down"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C1. Camp Compass/Arc subtitle text","Camp Compass"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C1. Camp Compass/Choices/Direct the scientists to our city/Default outcome text","We sent the scientists ({survivors}) to our city."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C1. Camp Compass/Choices/Direct the scientists to our city/Description","They will set off towards our city on their own. It will take longer and some of them may die."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C1. Camp Compass/Choices/Direct the scientists to our city/Text","Direct the scientists to our city"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C1. Camp Compass/Choices/Escort the scientists to our city/Default outcome text","We set out with the scientists ({survivors}) towards our city."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C1. Camp Compass/Choices/Escort the scientists to our city/Description","The scouts will bring the scientists to our city quickly and safely."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C1. Camp Compass/Choices/Escort the scientists to our city/Text","Escort the scientists to our city"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C1. Camp Compass/Choices/Let the scientists go their way/Default outcome text","The scientists ({survivors}) fled to the north."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C1. Camp Compass/Choices/Let the scientists go their way/Description","They will flee north, and probably perish."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C1. Camp Compass/Choices/Let the scientists go their way/Text","Let the scientists go their way"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C1. Camp Compass/Description","A small group of scientists is finishing the loading of their supplies. They work efficiently, but in silence, looking somewhat dejected.</n></n>""We're mostly helping with the evacuations now"", one of them tells us. ""We used to study the Earth's magnetic field, but there are more important things to worry about now. Like survival."""
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C1. Camp Compass/Displayed name","New priorities"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C2. Ice Caves/Arc subtitle text","Ice Caves"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C2. Ice Caves/Choices/Nothing to do here/Default outcome text","We proceeded with the exploration."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C2. Ice Caves/Choices/Nothing to do here/Description","There's nothing to do here."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C2. Ice Caves/Choices/Nothing to do here/Text","Carry on"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C2. Ice Caves/Description","By the dead bodies we have found many crates filled with papers: a testimony of the extensive research dedicated to fluctuations of the Earth's magnetic field. It’s too heavy to understand by our scouts and too heavy to bring it to the city."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C2. Ice Caves/Displayed name","Flummoxing flux"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C3. Fortified Hut/Arc subtitle text","Fortified Hut"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C3. Fortified Hut/Choices/Take technology/Default outcome text","We've found and taken the plans for some useful technology."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C3. Fortified Hut/Choices/Take technology/Description","We will acquire some useful technology."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C3. Fortified Hut/Choices/Take technology/Text","Take technology"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C3. Fortified Hut/Description","Scientists who built this station designed it to withstand the Arctic climate, but they clearly underestimated the fierce Arctic fauna. The doors and windows have been bashed in by heavy blows, letting inside the cold and snow. Scientific and life support equipment froze and burst, dooming the base and its inhabitants."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C3. Fortified Hut/Displayed name","An ill-fated project"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources01/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources01/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources01/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources01/Description","This ship used to be part of the Royal Navy. Her armaments were removed, presumably to make room for supplies. There's still plenty of coal left, and some steel to be salvaged."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources01/Displayed name","A converted cruiser"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources02/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources02/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources02/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources02/Description","The mast is old – it's so rusty that it's a wonder it didn't collapse. Taking it apart will be difficult, but should yield some usable steel."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources02/Displayed name","Still standing"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources03/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources03/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources03/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources03/Description","We found several frozen bodies in sleeping bags around the remains of a fire. These people had plenty of fuel and food, but the cold got them anyway. "
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources03/Displayed name","Inadequate shelter"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources04/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources04/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources04/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources04/Description","The food is of high quality, and the sturdy crates will provide some wood and steel once we bring them back. We found nothing to tell us who left this cache here."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources04/Displayed name","A rich store of food "
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources05/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources05/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources05/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources05/Description","Judging by the gear, this wrecked sled and its hapless driver must have belonged to a scouting team. We'll bury the body and take the supplies with us."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources05/Displayed name","Unlucky scout"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources06/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources06/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources06/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources06/Description","It turns out that the cairn is both a grave and a cache. We firmly believe that the supplies were left for whomever finds themselves in need, and not for the explorer's journey in the afterlife. We took them and reassembled the cairn."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources06/Displayed name","An explorer's grave"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources07/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources07/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources07/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources07/Description","We searched the hulk of this fishing steamer. It must have been wrecked here years ago. There are no bodies inside, and we found no log, so the crew was probably saved. "
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources07/Displayed name","Old wreck"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources08/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources08/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources08/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources08/Description","This sailing boat was adapted to move over the ice on skates. It must have been insanely fast, judging by the damage it suffered in the crash. We can only dismantle it for materials, which is a real pity."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources08/Displayed name","Ingenious vessel"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources09/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources09/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources09/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources09/Description","We found no bodies, but some people must have been here. They left crates and bags of valuable supplies behind."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources09/Displayed name","Abandoned supplies"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources10/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources10/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources10/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources10/Description","The whalers living in this cabin were hunting seals and walruses. The hunting must have been good: we found plenty of bones and tusks. Unfortunately they took all the meat when they left."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources10/Displayed name","Whalers lived here"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources11/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources11/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources11/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources11/Description","We found some supplies and a log. The light in this tower was kept for some time after the sea froze; it was used to guide people from trapped ships to the shore. "
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources11/Displayed name","The last lighthouse"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources01/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources01/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources01/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources01/Description","This cave could collapse at any moment. It's no wonder it hasn't been turned into a permanent shelter. We'll take what we can and leave before we're trapped in here... or worse."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources01/Displayed name","On the verge of collapse"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources02/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources02/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources02/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources02/Description","Judging by the equipment, it looks like this mine was constructed before the great winter, possibly by the first prospectors to explore the area.</n></n>The general disarray inside the buildings suggests they were abandoned abruptly, presumably due to some sort of earthquake. Many valuable resources have been left behind."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources02/Displayed name","A hasty exit"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources03/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources03/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources03/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources03/Description","We discover a bounty of resources as we dig through the snow. Sadly that’s not all we find. An avalanche killed everyone who worked here. Their corpses have been frozen solid.</n></n>The relatively light clothes and the insignia of Her Majesty's Prospector Corps suggest they were explorers sent north to look for suitable places for Generators during the onset of the great winter. Maybe it's for the best that they weren’t there to witness the fall of the Empire."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources03/Displayed name","Buried alive"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources04/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources04/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources04/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources04/Description","There's nobody in the base; its inhabitants must have abandoned it when the cold came, leaving no trace behind except some stored supplies. There's nothing for us to do here but to grab them and move on."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources04/Displayed name","Left without a trace"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources05/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources05/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources05/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources05/Description","We've found several frozen bodies inside the shack. Whoever these people were, they weren't ready for the cold. We'll take their supplies; they aren't going to need them anymore."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources05/Displayed name","The last watch"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources06/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources06/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources06/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources06/Description","We've stumbled upon the remains of a camp almost completely buried in snow. Judging by the gear stored in crates and the fact that all the bodies were found in the tents, it was a well supplied expedition buried by an avalanche in the middle of the night."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources06/Displayed name","Buried explorers"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources07/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources07/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources07/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources07/Description","Inside we found nothing but rubble and broken equipment. It seems the scientists moved out before the station fell into disrepair."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources07/Displayed name","Evacuated in time"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources08/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources08/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources08/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources08/Description","We found no living soul, but also no bodies. All the crawlers are out of fuel – perhaps the people who rode in them transferred all the fuel into one or several of their vehicles and moved on."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources08/Displayed name","Empty vehicles"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources09/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources09/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources09/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources09/Description","The tunnel led us into a cavern. It was used as a shelter by a group of people. Their bodies now lie buried below layers of hard ice. Let's take whatever we can find and leave this godforsaken place."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources09/Displayed name","Ice and bodies"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources10/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources10/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources10/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources10/Description","Someone has stored a modest amount of supplies in this cave. Bad idea, as it will collapse sooner rather than later. We decided to rescue them."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources10/Displayed name","Perishable storage"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources11/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources11/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources11/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources11/Description","After removing some rocks we discovered a small cache of supplies. It is highly improbable that their owner will be back, so we'll take them with us."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources11/Displayed name","A cache under the stones"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site01/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site01/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site01/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site01/Description","This land dreadnought wasn't designed for this kind of weather. Presumably it was part of one of the prospecting expeditions before the great winter. We found some priceless resources here."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site01/Displayed name","Pioneer vehicle"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site02/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site02/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site02/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site02/Description","The people who worked here were explorers. They paved the way north for the rest of us. They must have left in a hurry – perhaps to reunite with their families before the Great Winter took hold. "
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site02/Displayed name","Gone home"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site03/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site03/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site03/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site03/Description","This gear must have belonged to prospectors or explorers who came here before us. Some of it was twisted and crushed by the moving ice, but we found many usable things."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site03/Displayed name","Priceless machinery"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site04/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site04/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site04/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site04/Description","This shelter must have been built for some important person, or a very small group. Whoever was supposed to live here never showed up. The supplies are untouched."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site04/Displayed name","Unexpected bounty"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site05/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site05/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site05/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site05/Description","The Generators were built thanks to steam lorries like this and their ability to haul cargo over the frozen landscape. It’s a shame it can’t be repaired. "
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site05/Displayed name","Heavy hauler"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site06/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site06/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site06/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site06/Description","This expedition was attacked by polar bears, judging from the damage to the sleds. Most of the bodies are dismembered; bones bear deep bite marks and signs of chewing. Luckily for us, the animals were not interested in the steam cores carried on the sleds."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site06/Displayed name","Butchered by beasts"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site07/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site07/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site07/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site07/Description","This crate is too sturdily built to disassemble, but we managed to open it. It might have been left because of its weight; someone was probably planning to come back for it."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site07/Displayed name","Too heavy to haul"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site08/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site08/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site08/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site08/Description","This sled was the last one in a column. All the others fell into the fissure. When we climbed to the bottom to recover the supplies, we discovered that not all the drivers died from the fall. Some bodies are lying side by side in sleeping bags."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site08/Displayed name","Icy tomb"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site09/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site09/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site09/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site09/Description","This automaton carried some cargo with it, but nothing that would allow us to fix it. We had to partially dismantle it to get to the valuable parts. "
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site09/Displayed name","Broken beyond repair"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_easy/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_easy/Choices/Do nothing/Description","We can explore the wreck later"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_easy/Choices/Do nothing/Text","Leave it for now"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_easy/Choices/Recover [resources]/Default outcome text","Our scouts took the time and effort to explore the wreck safely."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_easy/Choices/Recover [resources]/Description","100 Wood and 50 Steel will be spent"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_easy/Choices/Recover [resources]/Disabled text","You need 100 Wood and 50 Steel"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_easy/Choices/Recover [resources]/Effect text","{bothResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_easy/Choices/Recover [resources]/Text","EXPLORE IT SAFELY"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_easy/Choices/Recover [risk]/Default outcome text","Our scouts set off with their finds towards the city."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_easy/Choices/Recover [risk]/Description","The scouts will try to explore the wreckage without preparing beforehand, risking their lives."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_easy/Choices/Recover [risk]/Effect text","{bothResources}|_4||Expedition||Danger|"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_easy/Choices/Recover [risk]/Outcomes/FAILURE/Text","The scouts have failed to respond to repeated calls. We must assume they died attempting to search the wreck."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_easy/Choices/Recover [risk]/Outcomes/SUCCESS/Text","It was a gamble, but our scouts have managed to search the wreck without preparing beforehand. They retrieved the treasures it held. "
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_easy/Choices/Recover [risk]/Text","RISK YOUR LIVES"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_easy/Description","This dreadnought is almost undamaged – it seems that it was abandoned with very little fuel in the tanks. The toxic hazard is relatively minor. Still, we'd better dismantle parts of the hull in a few places to access all the decks. This can be easily done. We can also try to explore the interior, skipping any preparation, but it might be risky."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_easy/Displayed name","A deserted treasury"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_first/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_first/Choices/Do nothing/Description","We can explore the wreck later"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_first/Choices/Do nothing/Text","Leave it for now"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_first/Choices/Recover [resources]/Default outcome text","Our scouts took the time and effort to explore the wreck safely."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_first/Choices/Recover [resources]/Description","100 Wood and 50 Steel will be spent"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_first/Choices/Recover [resources]/Disabled text","You need 100 Wood and 50 Steel"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_first/Choices/Recover [resources]/Effect text","{bothResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_first/Choices/Recover [resources]/Text","EXPLORE IT SAFELY"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_first/Choices/Recover [risk]/Default outcome text","Our scouts set off with their finds towards the city."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_first/Choices/Recover [risk]/Description","The scouts will try to explore the wreckage without preparing beforehand, risking their lives."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_first/Choices/Recover [risk]/Effect text","{bothResources}|_4||Expedition||Danger|"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_first/Choices/Recover [risk]/Outcomes/FAILURE/Text","The scouts have failed to respond to repeated calls. We must assume they died attempting to search the wreck."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_first/Choices/Recover [risk]/Outcomes/SUCCESS/Text","It was a gamble, but our scouts have managed to search the wreck without preparing beforehand. They retrieved the treasures it held. "
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_first/Choices/Recover [risk]/Text","RISK YOUR LIVES"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_first/Description","The dark maze of passages inside the wreck is full of promises ... and mortal danger. </n></n>This Victoria-class dreadnought used a highly toxic fuel for the auxiliary propulsion system, enabling them to move for some time after being buried by an avalanche. Exploring the wreck will be dangerous, unless we spend some resources to prepare safe access routes and ventilation."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_first/Displayed name","A piece of the past"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_hard/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_hard/Choices/Do nothing/Description","We can explore the wreck later"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_hard/Choices/Do nothing/Text","Leave it for now"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_hard/Choices/Recover [resources]/Default outcome text","Our scouts took the time and effort to explore the wreck safely."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_hard/Choices/Recover [resources]/Description","500 Wood, 300 Steel and 1 Steam Core will be spent"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_hard/Choices/Recover [resources]/Disabled text","You need 500 Wood, 300 Steel and 1 Steam Core"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_hard/Choices/Recover [resources]/Effect text","{bothResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_hard/Choices/Recover [resources]/Text","EXPLORE IT SAFELY"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_hard/Choices/Recover [risk]/Default outcome text","Our scouts set off with their find towards the city."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_hard/Choices/Recover [risk]/Description","The scouts will try to explore the wreckage without preparing beforehand, risking their lives."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_hard/Choices/Recover [risk]/Disabled text","Not enough resources!"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_hard/Choices/Recover [risk]/Effect text","{bothResources}|_4||Expedition||Danger|"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_hard/Choices/Recover [risk]/Outcomes/FAILURE/Text","The scouts have failed to respond to repeated calls. We must assume they died attempting to search the wreck."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_hard/Choices/Recover [risk]/Outcomes/SUCCESS/Text","It was a gamble, but our scouts managed to search the wreck and retrieve the treasures it held."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_hard/Choices/Recover [risk]/Text","RISK YOUR LIVES"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_hard/Description","A fire has gutted this dreadnought, turning its interior into a pitch black maze filled with toxic fumes. We'd have to dismantle parts of the hull in many places to access and ventilate all the decks, then build catwalks and safeguards. This will take plenty of resources. Any attempt to explore the wreck without preparing beforehand would be extremely risky."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_hard/Displayed name","A sooty tomb"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_medium/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_medium/Choices/Do nothing/Description","We can explore the wreck later"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_medium/Choices/Do nothing/Text","Leave it for now"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_medium/Choices/Recover [resources]/Default outcome text","Our scouts took the time and effort to explore the wreck safely."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_medium/Choices/Recover [resources]/Description","250 Wood and 100 Steel will be spent"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_medium/Choices/Recover [resources]/Disabled text","You need 250 Wood and 100 Steel "
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_medium/Choices/Recover [resources]/Effect text","{bothResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_medium/Choices/Recover [resources]/Text","EXPLORE IT SAFELY"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_medium/Choices/Recover [risk]/Default outcome text","Our scouts set off with their finds towards the city."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_medium/Choices/Recover [risk]/Description","The scouts will try to explore the wreckage without preparing beforehand, risking their lives."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_medium/Choices/Recover [risk]/Effect text","{bothResources}|_4||Expedition||Danger|"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_medium/Choices/Recover [risk]/Outcomes/FAILURE/Text","The scouts have failed to respond to repeated calls. We must assume they died attempting to search the wreck."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_medium/Choices/Recover [risk]/Outcomes/SUCCESS/Text","It was a gamble, but our scouts managed to search the wreck and retrieve the treasures it held."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_medium/Choices/Recover [risk]/Text","RISK YOUR LIVES"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_medium/Description","It looks like this dreadnought has been disabled by a catastrophic engine malfunction. There's still plenty of fuel in the tanks and the toxic hazard is high. We have to dismantle parts of the hull in several places to access and ventilate all the decks. This will take some doing. Any attempt to explore the wreck without preparing beforehand would be quite risky."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_medium/Displayed name","A toxic trap"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources01/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources01/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources01/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources01/Description","Under the snow we uncovered many crates full of supplies. There's no telling who might have left them here."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources01/Displayed name","Precious supplies"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources02/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources02/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources02/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources02/Description","Searching the shack, we found plenty of valuable supplies."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources02/Displayed name","A hidden stash"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources03/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources03/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources03/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources03/Description","Whilst disassembling the wreck to salvage what we could from it, we found a hidden cache of supplies."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources03/Displayed name","Hidden supplies"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources04/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources04/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources04/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources04/Description","There was probably an outpost here years ago. Now there's nothing left of it but this frozen sawmill."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources04/Displayed name","Not much left"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources05/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources05/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources05/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources05/Description","With moderate effort we were able to remove the crates containing supplies from under the snow. We'll put them to good use in our city."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources05/Displayed name","Frozen supplies"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources06/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources06/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources06/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources06/Description","We found some supplies inside the wreck. We'll surely find a good use for them."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources06/Displayed name","Bags of resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources07/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources07/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources07/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources07/Description","The tree is quite big; it must have been beautiful when it was green. What a sad sight. Now we can only chop it to pieces and take the wood."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources07/Displayed name","The only tree for miles"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources08/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources08/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources08/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources08/Description","It turns out that this camp was some sort of research outpost. It is now completely abandoned. We'll take what we can and move on."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources08/Displayed name","Research outpost"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources09/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources09/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources09/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources09/Description","We searched the place, finding a decent amount of resources and a row of graves behind the shack."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources09/Displayed name","No survivors"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources10/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources10/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources10/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources10/Description","Most of the victims died violently – some still locked in a deadly struggle. The supplies are intact, and the light is powered by a wind generator. These people were obviously well prepared. This is truly bizarre."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources10/Displayed name","Fight to the death"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources11/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources11/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources11/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources11/Description","We found plenty of steel and coal in and around the wreck – like someone was trying to move the supplies but gave up eventually."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources11/Displayed name","Unfinished salvage"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources12/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources12/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources12/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources12/Description","Many trees have cracked from the cold, and their wood has limited usefulness. We'll take what we can."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources12/Displayed name","Cracked wood "
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources13/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources13/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources13/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources13/Description","We found a couple of crushed, frozen bodies. One was under a sled and another pinned by the steel load it was carrying. "
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources13/Displayed name","Killed in a crash"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources14/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources14/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources14/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources14/Description","Such a large building in the open plain would be subjected to extreme thermal stress and wind pressure. Perhaps the builders realised this and abandoned the construction, leaving some materials behind."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources14/Displayed name","Abandoned effort"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources15/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources15/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources15/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources15/Description","Under the snow around this tree lie three more bodies – of a woman and two children. We refuse to speculate what happened here; we'll bury them all and cut down this damned tree."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources15/Displayed name","Probably a suicide"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources16/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources16/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources16/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources16/Description","Digging in the snow that got inside the wreck, we found some supplies, but no bodies. The airship suffered relatively little damage in the crash; it probably landed after running out of fuel."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources16/Displayed name","Forced landing"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources17/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources17/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources17/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources17/Description","We found a small sled with some supplies – probably abandoned by someone who got lost in the maze. We turned back to avoid such a fate."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources17/Displayed name","Not worth the risk"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources18/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources18/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources18/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources18/Description","The interior is a mess; thankfully, we found no bodies. We'll take what wasn't damaged by the explosion."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources18/Displayed name","Nothing to see here"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources19/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources19/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources19/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources19/Description","Not everything here is rubbish: the crates and sacks contain a lot of useful supplies. Why were they left behind? Not our problem."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources19/Displayed name","Treasure in the rubbish"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources20/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources20/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources20/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources20/Description","The mine has been destroyed completely – the shafts and tunnels have collapsed, perhaps due to an explosion. But we found plenty of valuable supplies in the buildings on the surface."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources20/Displayed name","Stripping the mine"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources21/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources21/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources21/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources21/Description","The people who rode in this crawler must have moved on – there are no bodies inside or nearby. They left behind a lot of supplies."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources21/Displayed name","Interrupted journey"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources22/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources22/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources22/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources22/Description","This place was really well stocked, and then probably forgotten, as it's not built to withstand the extreme cold. All the better for us!"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources22/Displayed name","Valuable find"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors01/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors01/Choices/Escort survivors to the city/Default outcome text","Our scouts set off with the survivors ({survivors}) towards our city."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors01/Choices/Escort survivors to the city/Description","Scouts will set off towards our city and bring the survivors with them quickly and safely."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors01/Choices/Escort survivors to the city/Text","Escort the survivors to the city"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors01/Choices/Leave survivors to their fate/Default outcome text","The survivors ({survivors}) perished in the icy wastes trying to find our city."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors01/Choices/Leave survivors to their fate/Description","Without knowledge of how to get to our city, the survivors will die trying to find it."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors01/Choices/Leave survivors to their fate/Text","Leave the survivors to their fate"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors01/Choices/Send survivors to the city/Default outcome text","The survivors ({survivors}) set off towards our city on their own."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors01/Choices/Send survivors to the city/Description","The survivors will set off towards our city on their own. It will take longer and some of them may die."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors01/Choices/Send survivors to the city/Text","Send the survivors to the city"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors01/Description","These people sought shelter in this crater during a blizzard, only to discover that their crawler couldn't climb out of it."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors01/Displayed name","They're trapped"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors02/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors02/Choices/Escort survivors to the city/Default outcome text","Our scouts set off with the survivors ({survivors}) towards our city."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors02/Choices/Escort survivors to the city/Description","Scouts will set off towards our city and bring the survivors with them quickly and safely."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors02/Choices/Escort survivors to the city/Text","Escort the survivors to the city"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors02/Choices/Leave survivors to their fate/Default outcome text","The survivors ({survivors}) perished in the icy wastes trying to find our city."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors02/Choices/Leave survivors to their fate/Description","Without knowledge of how to get to our city, the survivors will die trying to find it."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors02/Choices/Leave survivors to their fate/Text","Leave the survivors to their fate"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors02/Choices/Send survivors to the city/Default outcome text","The survivors ({survivors}) set off towards our city on their own."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors02/Choices/Send survivors to the city/Description","The survivors will set off towards our city on their own. It will take longer and some of them may die."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors02/Choices/Send survivors to the city/Text","Send the survivors to the city"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors02/Description","These scientists were sent with their families to a settlement in the North, only to find that it doesn't exist. They tried to find any kind of shelter until they ran out of supplies."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors02/Displayed name","Lost scientists"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors03/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors03/Choices/Escort survivors to the city/Default outcome text","Our scouts set off with the survivors ({survivors}) towards our city."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors03/Choices/Escort survivors to the city/Description","Scouts will set off towards our city and bring the survivors with them quickly and safely."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors03/Choices/Escort survivors to the city/Text","Escort the survivors to the city"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors03/Choices/Leave survivors to their fate/Default outcome text","The survivors ({survivors}) perished in the icy wastes trying to find our city."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors03/Choices/Leave survivors to their fate/Description","Without knowledge of how to get to our city, the survivors will die trying to find it."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors03/Choices/Leave survivors to their fate/Text","Leave the survivors to their fate"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors03/Choices/Send survivors to the city/Default outcome text","The survivors ({survivors}) set off towards our city on their own."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors03/Choices/Send survivors to the city/Description","The survivors will set off towards our city on their own. It will take longer and some of them may die."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors03/Choices/Send survivors to the city/Text","Send the survivors to the city"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors03/Description","There are mostly children here – they are hungry and have insufficient clothing. They will not survive in such conditions."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors03/Displayed name","Doomed settlement"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors04/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors04/Choices/Escort survivors to the city/Default outcome text","Our scouts set off with the survivors ({survivors}) towards our city."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors04/Choices/Escort survivors to the city/Description","Scouts will set off towards our city and bring the survivors with them quickly and safely."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors04/Choices/Escort survivors to the city/Text","Escort the survivors to the city"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors04/Choices/Leave survivors to their fate/Default outcome text","The survivors ({survivors}) perished in the icy wastes trying to find our city."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors04/Choices/Leave survivors to their fate/Description","Without knowledge of how to get to our city, the survivors will die trying to find it."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors04/Choices/Leave survivors to their fate/Text","Leave the survivors to their fate"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors04/Choices/Send survivors to the city/Default outcome text","The survivors ({survivors}) set off towards our city on their own."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors04/Choices/Send survivors to the city/Description","The survivors will set off towards our city on their own. It will take longer and some of them may die."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors04/Choices/Send survivors to the city/Text","Send the survivors to the city"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors04/Description","This group of engineers got lost heading to our city and gave up hope as their food and fuel supply ran out."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors04/Displayed name","Hopelessly lost"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors05/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors05/Choices/Escort survivors to the city/Default outcome text","Our scouts set off with the survivors ({survivors}) towards our city."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors05/Choices/Escort survivors to the city/Description","Scouts will set off towards our city and bring the survivors with them quickly and safely."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors05/Choices/Escort survivors to the city/Text","Escort the survivors to the city"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors05/Choices/Leave survivors to their fate/Default outcome text","The survivors ({survivors}) perished in the icy wastes trying to find our city."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors05/Choices/Leave survivors to their fate/Description","Without knowledge of how to get to our city, the survivors will die trying to find it."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors05/Choices/Leave survivors to their fate/Text","Leave the survivors to their fate"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors05/Choices/Send survivors to the city/Default outcome text","The survivors ({survivors}) set off towards our city on their own."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors05/Choices/Send survivors to the city/Description","The survivors will set off towards our city on their own. It will take longer and some of them may die."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors05/Choices/Send survivors to the city/Text","Send the survivors to the city"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors05/Description","These people sheltered in their snow huts during a snowstorm. When it was over, they found their sleds had become stuck in solid ice. The two men sent for help have vanished without a trace. "
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors05/Displayed name","Stuck in ice"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors06/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors06/Choices/Escort survivors to the city/Default outcome text","Our scouts set off with the survivors ({survivors}) towards our city."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors06/Choices/Escort survivors to the city/Description","Scouts will set off towards our city and bring the survivors with them quickly and safely."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors06/Choices/Escort survivors to the city/Text","Escort the survivors to the city"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors06/Choices/Leave survivors to their fate/Default outcome text","The survivors ({survivors}) perished in the icy wastes trying to find our city."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors06/Choices/Leave survivors to their fate/Description","Without knowledge of how to get to our city, the survivors will die trying to find it."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors06/Choices/Leave survivors to their fate/Text","Leave the survivors to their fate"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors06/Choices/Send survivors to the city/Default outcome text","The survivors ({survivors}) set off towards our city on their own."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors06/Choices/Send survivors to the city/Description","The survivors will set off towards our city on their own. It will take longer and some of them may die."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors06/Choices/Send survivors to the city/Text","Send the survivors to the city"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors06/Description","Digging deep in the hard snow, these people saved themselves from the blizzard. Then they waited for help to arrive."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors06/Displayed name","Lost in the storm"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors07/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors07/Choices/Escort survivors to the city/Default outcome text","Our scouts set off with the survivors ({survivors}) towards our city."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors07/Choices/Escort survivors to the city/Description","Scouts will set off towards our city and bring the survivors with them quickly and safely."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors07/Choices/Escort survivors to the city/Text","Escort the survivors to the city"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors07/Choices/Leave survivors to their fate/Default outcome text","The survivors ({survivors}) perished in the icy wastes trying to find our city."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors07/Choices/Leave survivors to their fate/Description","Without knowledge of how to get to our city, the survivors will die trying to find it."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors07/Choices/Leave survivors to their fate/Text","Leave the survivors to their fate"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors07/Choices/Send survivors to the city/Default outcome text","The survivors ({survivors}) set off towards our city on their own."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors07/Choices/Send survivors to the city/Description","The survivors will set off towards our city on their own. It will take longer and some of them may die."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors07/Choices/Send survivors to the city/Text","Send the survivors to the city"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors07/Description","Armed men move to block the entrance. ""This is our cave!"" says one of them, looking at us with apprehension. Their mistrust vanishes completely when we tell them about our city."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors07/Displayed name","Armed and wary"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors08/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors08/Choices/Escort survivors to the city/Default outcome text","Our scouts set off with the survivors ({survivors}) towards our city."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors08/Choices/Escort survivors to the city/Description","Scouts will set off towards our city and bring the survivors with them quickly and safely."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors08/Choices/Escort survivors to the city/Text","Escort the survivors to the city"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors08/Choices/Leave survivors to their fate/Default outcome text","The survivors ({survivors}) perished in the icy wastes trying to find our city."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors08/Choices/Leave survivors to their fate/Description","Without knowledge of how to get to our city, the survivors will die trying to find it."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors08/Choices/Leave survivors to their fate/Text","Leave the survivors to their fate"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors08/Choices/Send survivors to the city/Default outcome text","The survivors ({survivors}) set off towards our city on their own."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors08/Choices/Send survivors to the city/Description","The survivors will set off towards our city on their own. It will take longer and some of them may die."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors08/Choices/Send survivors to the city/Text","Send the survivors to the city"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors08/Description","When we approached the sleds, people started coming out. They say that they became stuck when their crawler – pushed a bit too hard – burst into flames. They have used up all their supplies. "
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors08/Displayed name","Unfortunate travellers"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors09/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors09/Choices/Escort survivors to the city/Default outcome text","Our scouts set off with the survivors ({survivors}) towards our city."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors09/Choices/Escort survivors to the city/Description","Scouts will set off towards our city and bring the survivors with them quickly and safely."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors09/Choices/Escort survivors to the city/Text","Escort the survivors to the city"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors09/Choices/Leave survivors to their fate/Default outcome text","The survivors ({survivors}) perished in the icy wastes trying to find our city."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors09/Choices/Leave survivors to their fate/Description","Without knowledge of how to get to our city, the survivors will die trying to find it."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors09/Choices/Leave survivors to their fate/Text","Leave the survivors to their fate"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors09/Choices/Send survivors to the city/Default outcome text","The survivors ({survivors}) set off towards our city on their own."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors09/Choices/Send survivors to the city/Description","The survivors will set off towards our city on their own. It will take longer and some of them may die."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors09/Choices/Send survivors to the city/Text","Send the survivors to the city"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors09/Description","This group became separated from their expedition shortly after arrival. They wandered in the whiteout until they stumbled upon this ruin."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors09/Displayed name","Lost in a blizzard"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors10/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors10/Choices/Escort survivors to the city/Default outcome text","Our scouts set off with the survivors ({survivors}) towards our city."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors10/Choices/Escort survivors to the city/Description","Scouts will set off towards our city and bring the survivors with them quickly and safely."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors10/Choices/Escort survivors to the city/Text","Escort the survivors to the city"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors10/Choices/Leave survivors to their fate/Default outcome text","The survivors ({survivors}) perished in the icy wastes trying to find our city."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors10/Choices/Leave survivors to their fate/Description","Without knowledge of how to get to our city, the survivors will die trying to find it."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors10/Choices/Leave survivors to their fate/Text","Leave the survivors to their fate"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors10/Choices/Send survivors to the city/Default outcome text","The survivors ({survivors}) set off towards our city on their own."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors10/Choices/Send survivors to the city/Description","The survivors will set off towards our city on their own. It will take longer and some of them may die."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors10/Choices/Send survivors to the city/Text","Send the survivors to the city"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors10/Description","One of the engineers explains that their party has split to search for some habitable place, but they lost contact with the others a long time before their supplies ran out."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors10/Displayed name","In search of a home"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors11/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors11/Choices/Escort survivors to the city/Default outcome text","Our scouts set off with the survivors ({survivors}) towards our city."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors11/Choices/Escort survivors to the city/Description","Scouts will set off towards our city and bring the survivors with them quickly and safely."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors11/Choices/Escort survivors to the city/Text","Escort the survivors to the city"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors11/Choices/Leave survivors to their fate/Default outcome text","The survivors ({survivors}) perished in the icy wastes trying to find our city."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors11/Choices/Leave survivors to their fate/Description","Without knowledge of how to get to our city, the survivors will die trying to find it."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors11/Choices/Leave survivors to their fate/Text","Leave the survivors to their fate"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors11/Choices/Send survivors to the city/Default outcome text","The survivors ({survivors}) set off towards our city on their own."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors11/Choices/Send survivors to the city/Description","The survivors will set off towards our city on their own. It will take longer and some of them may die."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors11/Choices/Send survivors to the city/Text","Send the survivors to the city"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors11/Description","This village was doing relatively well until a mass food poisoning ravaged its workforce. Doctors managed to get to them in the nick of time to save the sick. Then a blizzard trapped them here for weeks, and now they're all eager to move on."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors11/Displayed name","Lost village"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors12/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors12/Choices/Escort survivors to the city/Default outcome text","Our scouts set off with the survivors ({survivors}) towards our city."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors12/Choices/Escort survivors to the city/Description","Scouts will set off towards our city and bring the survivors with them quickly and safely."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors12/Choices/Escort survivors to the city/Text","Escort the survivors to the city"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors12/Choices/Leave survivors to their fate/Default outcome text","The survivors ({survivors}) perished in the icy wastes trying to find our city."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors12/Choices/Leave survivors to their fate/Description","Without knowledge of how to get to our city, the survivors will die trying to find it."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors12/Choices/Leave survivors to their fate/Text","Leave the survivors to their fate"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors12/Choices/Send survivors to the city/Default outcome text","The survivors ({survivors}) set off towards our city on their own."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors12/Choices/Send survivors to the city/Description","The survivors will set off towards our city on their own. It will take longer and some of them may die."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors12/Choices/Send survivors to the city/Text","Send the survivors to the city"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors12/Description","These scientists were sent here to do basic research. It's a miracle that they survived so long, cut off from supplies. They are tired, hungry and ready for, as they put it, a ""change of surroundings"". "
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors12/Displayed name","Forgotten scientists"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors13/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors13/Choices/Escort survivors to the city/Default outcome text","Our scouts set off with the survivors ({survivors}) towards our city."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors13/Choices/Escort survivors to the city/Description","Scouts will set off towards our city and bring the survivors with them quickly and safely."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors13/Choices/Escort survivors to the city/Text","Escort the survivors to the city"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors13/Choices/Leave survivors to their fate/Default outcome text","The survivors ({survivors}) perished in the icy wastes trying to find our city."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors13/Choices/Leave survivors to their fate/Description","Without knowledge of how to get to our city, the survivors will die trying to find it."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors13/Choices/Leave survivors to their fate/Text","Leave the survivors to their fate"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors13/Choices/Send survivors to the city/Default outcome text","The survivors ({survivors}) set off towards our city on their own."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors13/Choices/Send survivors to the city/Description","The survivors will set off towards our city on their own. It will take longer and some of them may die."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors13/Choices/Send survivors to the city/Text","Send the survivors to the city"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors13/Description","We found the body of an adult. The kids say that it was the ship's captain, who returned from a hunt with a dreadful cough and died shortly thereafter. The other adults left earlier to fetch help."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors13/Displayed name","Stranded children"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]town1/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]town1/Choices/Escort survivors to the city/Default outcome text","The scouts set off with the volunteers ({survivors}) towards our city."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]town1/Choices/Escort survivors to the city/Description","The scouts will set off towards our city and bring the volunteers with them quickly and safely."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]town1/Choices/Escort survivors to the city/Text","Escort the volunteers to our city"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]town1/Choices/Leave survivors to their fate/Default outcome text","The volunteers have returned to their storm preparations."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]town1/Choices/Leave survivors to their fate/Description","They will continue preparing their shelter for the storm. We can invite them to our city later."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]town1/Choices/Leave survivors to their fate/Text","Leave them for now"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]town1/Choices/Send survivors to the city/Default outcome text","The volunteers ({survivors}) set off towards our city on their own."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]town1/Choices/Send survivors to the city/Description","The volunteers will set off towards our city on their own. It will take longer, and some of them may die."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]town1/Choices/Send survivors to the city/Text","Show them the way to our city"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]town1/Description","The small community living in this storm shelter is well prepared to withstand the cold for a long time. Nevertheless, some of these people are willing to move to our city."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]town1/Displayed name","A well prepared community"
"Generated/DilemmasConfig/Dilemmas/Generic Frostland/Entries/Random Site - nothing has been found/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Generic Frostland/Entries/Random Site - nothing has been found/Choices/Carry on/Default outcome text","We've explored this location."
"Generated/DilemmasConfig/Dilemmas/Generic Frostland/Entries/Random Site - nothing has been found/Choices/Carry on/Description","There's nothing to do here."
"Generated/DilemmasConfig/Dilemmas/Generic Frostland/Entries/Random Site - nothing has been found/Choices/Carry on/Text","Carry on"
"Generated/DilemmasConfig/Dilemmas/Generic Frostland/Entries/Random Site - nothing has been found/Description","Our search hasn't uncovered anything of value, but we may be able to reach some more promising locations from here."
"Generated/DilemmasConfig/Dilemmas/Generic Frostland/Entries/Random Site - nothing has been found/Displayed name","New landmark"
"Generated/DilemmasConfig/Dilemmas/Generic Frostland/Entries/Random Site - nothing of importance/Choices/Take resources/Default outcome text","We've secured the resources."
"Generated/DilemmasConfig/Dilemmas/Generic Frostland/Entries/Random Site - nothing of importance/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Generic Frostland/Entries/Random Site - nothing of importance/Description","Our scouts used {siteName} as a navigation point."
"Generated/DilemmasConfig/Dilemmas/Generic Frostland/Entries/Random Site - nothing of importance/Displayed name","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Generic Frostland/Entries/Random Site - people/Choices/Escort survivors to the city/Default outcome text","We set out with the survivors towards our city."
"Generated/DilemmasConfig/Dilemmas/Generic Frostland/Entries/Random Site - people/Choices/Escort survivors to the city/Description","The scouts will safely lead the survivors to our city."
"Generated/DilemmasConfig/Dilemmas/Generic Frostland/Entries/Random Site - people/Choices/Escort survivors to the city/Text","Escort the survivors to our city"
"Generated/DilemmasConfig/Dilemmas/Generic Frostland/Entries/Random Site - people/Choices/Send survivors to the city/Default outcome text","We pointed the survivors towards our city."
"Generated/DilemmasConfig/Dilemmas/Generic Frostland/Entries/Random Site - people/Choices/Send survivors to the city/Description","The scouts will show the survivors the way to our city and let them go on their own. Some may not make it through the journey."
"Generated/DilemmasConfig/Dilemmas/Generic Frostland/Entries/Random Site - people/Choices/Send survivors to the city/Text","Send the survivors to the city"
"Generated/DilemmasConfig/Dilemmas/Generic Frostland/Entries/Random Site - people/Choices/Send survivors to the city2/Default outcome text","We left the survivors behind."
"Generated/DilemmasConfig/Dilemmas/Generic Frostland/Entries/Random Site - people/Choices/Send survivors to the city2/Description","Without our help they'll freeze to death."
"Generated/DilemmasConfig/Dilemmas/Generic Frostland/Entries/Random Site - people/Choices/Send survivors to the city2/Text","Leave the survivors to die"
"Generated/DilemmasConfig/Dilemmas/Generic Frostland/Entries/Random Site - people/Description","We found some survivors here – {survivors}."
"Generated/DilemmasConfig/Dilemmas/Generic Frostland/Entries/Random Site - people/Displayed name","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Generic Frostland/Entries/Random Site - significant resources/Choices/Take resources/Default outcome text","We've secured the resources."
"Generated/DilemmasConfig/Dilemmas/Generic Frostland/Entries/Random Site - significant resources/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Generic Frostland/Entries/Random Site - significant resources/Description","Searching around the site we managed to salvage some very useful resources. After stripping them {siteName} will serve well as a navigation point."
"Generated/DilemmasConfig/Dilemmas/Generic Frostland/Entries/Random Site - significant resources/Displayed name","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday 1 re/Arc subtitle text","A Christmas Carol"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday 1 re/Choices/Ignore/Text","WE CAN'T AFFORD IT"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday 1 re/Choices/yes/Description","You'll have to organise the Christmas festivities"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday 1 re/Choices/yes/Text","WE'LL CELEBRATE CHRISTMAS"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday 1 re/Description","The old man visits you again. ""Sir, have you made up your mind about Christmas? We have just a few days left!"" he says.</n></n>""To preserve the tradition, we could celebrate Christmas with a common meal and presents, but the most important thing is giving people hope that this year will be different."""
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday 1 re/Displayed name","The Spirit of Christmas Past "
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday 1/Arc subtitle text","A Christmas Carol"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday 1/Choices/Ignore/Text","WE CAN'T AFFORD IT"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday 1/Choices/later/Description","You have a day to decide."
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday 1/Choices/later/Text","I NEED TO THINK ABOUT IT"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday 1/Choices/yes/Description","You'll have to organise the Christmas festivities."
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday 1/Choices/yes/Text","WE'LL CELEBRATE CHRISTMAS"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday 1/Description","An old man visits you. ""Sir, you'd be forgiven if you forgot because of the evacuation and the storm, but I didn't. It's the end of December and in the old days it meant that Christmas is near!"", he says.</n></n>""The Dark Years were so hard on us that for many young people Christmas became a historical oddity. To preserve the tradition, we could celebrate it with a common meal and presents, but the most important thing is giving people hope that this year will be different."""
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday 1/Displayed name","The Spirit of Christmas Past "
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday 2/Arc subtitle text","A Christmas Carol"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday 2/Choices/No/Description","Hope will rise</n>{Food} Food Rations will be spent on Christmas day"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday 2/Choices/No/Text","I DISAGREE"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday 2/Choices/[quest] modify/Description","You won't have to spend the Food Rations"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday 2/Choices/[quest] modify/Text","I AGREE"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday 2/Description","A young engineer approaches you, visibly upset. He's one of the people who are dead set against the idea of celebrating Christmas.</n></n>""Christmas? Bah, humbug! We mustn't let the past weigh us down! Every day we struggle to forge the new man who can survive the end of the world. Reviving such sentimental traditions doesn't advance our goal. Let people celebrate in private, but cancel the common meal!"""
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday 2/Displayed name","A modern man"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday 3/Arc subtitle text","A Christmas Carol"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday 3/Choices/No/Text","WE CAN'T AFFORD PRESENTS"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday 3/Choices/[quest] wood less/Description","Hope will rise slightly</n>{Wood_less} Wood will be spent on Christmas day"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday 3/Choices/[quest] wood less/Text","ALL CHILDREN WILL GET SOMETHING "
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday 3/Choices/[quest] wood/Description","Hope will rise</n>{Wood} Wood will be spent on Christmas day"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday 3/Choices/[quest] wood/Text","ALL CHILDREN WILL GET NICE TOYS"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday 3/Description","A child visits you to ask about the approaching Christmas.</n></n>""Sir, my mother said that there will a big celebration and that we are going to get presents, but other kids laugh at me and say that nobody will give us anything for free. This is the first Christmas of my life – please, tell me that there will be presents!"""
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday 3/Displayed name","A time for giving"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 1 - hope food gifts/Arc subtitle text","A Christmas Carol"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 1 - hope food gifts/Choices/OK/Description","Hope rises greatly</n>A new public structure is available"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 1 - hope food gifts/Choices/OK/Text","WELL DONE"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 1 - hope food gifts/Description","Little stars over the Generator twinkle merrily as people leave their homes and gather around it to share a meal and their joy. Kids open their presents and clutch them tightly, still not believing their eyes. </n></n>Whatever happens, the memory of this wondrous day will stay with them forever, bringing them hope in hour of need."
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 1 - hope food gifts/Displayed name","A very merry Christmas"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 2 - hope food/Arc subtitle text","A Christmas Carol"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 2 - hope food/Choices/OK/Description","Hope rises greatly</n>"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 2 - hope food/Choices/OK/Text","WELL DONE"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 2 - hope food/Description","Stars twinkle over the Generator as people leave their homes and gather around it to share a meal and their joy. Kids gobble up their favourite foods, still not believing there's enough for seconds. </n></n>Whatever happens, the memory of this happy day will stay with them to become a beacon of hope in their darkest hours."
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 2 - hope food/Displayed name","A merry Christmas"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 3 - hope gifts/Arc subtitle text","A Christmas Carol"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 3 - hope gifts/Choices/OK/Description","Hope rises greatly</n>"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 3 - hope gifts/Choices/OK/Text","WELL DONE"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 3 - hope gifts/Description","Stars twinkle over the Generator as people retreat to their homes to share a meal and their joy with family and friends. Kids open their presents and clutch them tightly, still not believing their eyes. </n></n>Whatever happens, the memory of this happy day will stay with them to become a beacon of hope in their darkest hours."
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 3 - hope gifts/Displayed name","A merry Christmas"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 4 - hope else/Arc subtitle text","A Christmas Carol"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 4 - hope else/Choices/OK/Description","Hope rises greatly</n>"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 4 - hope else/Choices/OK/Text","WELL DONE"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 4 - hope else/Description","A single star shines brightly over the Generator as people retreat to their homes to share a modest meal with family and friends. Children sit at the tables, unusually quiet. How different this Christmas is from the stories told by their parents.</n></n>And yet they see smiles all around, hear laughter and heartfelt greetings. The memory of this special day will stay with them to become a beacon of hope in their darkest hours."
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 4 - hope else/Displayed name","A hopeful Christmas"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 5 - no hope food/Arc subtitle text","A Christmas Carol"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 5 - no hope food/Choices/OK/Description","Hope rises slightly"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 5 - no hope food/Choices/OK/Text","LET'S TOAST TO THE FUTURE"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 5 - no hope food/Description","Stars shine coldly over the Generator as people leave their homes and gather around it to share a meal and their troubles. Kids gobble up their favourite foods, still not believing there's enough for seconds.</n></n>The children seem unaffected by the somber atmosphere. The memory of this special day will stay with them forever - a glimpse of a kinder, warmer world that once was."
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 5 - no hope food/Displayed name","A wistful Christmas"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 6 - no hope gifts/Arc subtitle text","A Christmas Carol"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 6 - no hope gifts/Choices/OK/Description","Hope rises slightly"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 6 - no hope gifts/Choices/OK/Text","LET'S TOAST TO THE FUTURE"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 6 - no hope gifts/Description","Stars shine coldly over the Generator as people retreat to their homes to share a modest meal and their troubles with family and friends. Kids open their presents and clutch them tightly, still not believing their eyes. </n></n>The children seem unaffected by the somber atmosphere. The memory of this special day will stay with them forever - a glimpse of a kinder, warmer world that once was."
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 6 - no hope gifts/Displayed name","A wistful Christmas"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 7 - no hope else/Arc subtitle text","A Christmas Carol"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 7 - no hope else/Choices/OK/Text","I SEE"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 7 - no hope else/Description","A single star shines dimly over the Generator as people retreat to their homes to share a meagre meal and their sorrows with family and friends. Children sit at the tables, unusually subdued. </n></n>The memory of their first and last Christmas will stay with them for years: the ghost of a kinder, warmer world that is now gone forever."
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 7 - no hope else/Displayed name","The last Christmas"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/!![PostFear - LONDON WIN - Bittersweet victory] S: Londoner quest succes/Arc subtitle text","The Londoners"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/!![PostFear - LONDON WIN - Bittersweet victory] S: Londoner quest succes/Choices/Ok/Text","TOGETHER WE'RE STRONGER"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/!![PostFear - LONDON WIN - Bittersweet victory] S: Londoner quest succes/Description","The Londoners have been brought back into the fold. Nobody wants to leave the city anymore. We've won a hard-fought victory over those who tried to tear us apart.</n></n>The tragedy of Winterhome crushed our hope. Fear led some people to pursue mad schemes. We couldn't let them die in the frozen wasteland. We did what was necessary to keep all of us together."
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/!![PostFear - LONDON WIN - Bittersweet victory] S: Londoner quest succes/Displayed name","We won't be divided"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/!![PostFear - LONDON WIN - Sweet victory] S: Londoner quest succes/Arc subtitle text","The Londoners"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/!![PostFear - LONDON WIN - Sweet victory] S: Londoner quest succes/Choices/Ok/Text","WELL DONE"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/!![PostFear - LONDON WIN - Sweet victory] S: Londoner quest succes/Description","The last of the Londoners have finally seen the folly of their plan. Nobody wants to leave the city anymore. We've won a hard-fought victory over fear and despair.</n></n>The tragedy of Winterhome crushed our hope, but not our spirit. We now stand united once again, stronger than ever, in the face of an uncertain future."
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/!![PostFear - LONDON WIN - Sweet victory] S: Londoner quest succes/Displayed name","We are united"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![London]S: First degeneration of Londoners/Arc subtitle text","The Londoners"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![London]S: First degeneration of Londoners/Choices/Thank you for the information/Text","I'M GLAD TO HEAR THAT"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![London]S: First degeneration of Londoners/Description","Sir, several of the people who wanted to flee to London have decided to trust you and stay! They say that your recent decisions convinced them there is hope for us here yet."
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![London]S: First degeneration of Londoners/Displayed name","First Londoners convinced to stay"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![London]S: First generation of Londoners/Arc subtitle text","The Londoners"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![London]S: First generation of Londoners/Choices/Thank you for the information/Text","I SEE"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![London]S: First generation of Londoners/Description","Sir, the people who want to leave for London have successfully urged their friends and neighbours to join them. People are more easily persuaded, because they have little hope in our ultimate survival."
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![London]S: First generation of Londoners/Displayed name","People join the Londoners"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![London]S: First stoped generation of Londoners/Arc subtitle text","The Londoners"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![London]S: First stoped generation of Londoners/Choices/Thank you for the information/Text","I'M GLAD TO HEAR THAT"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![London]S: First stoped generation of Londoners/Description","For the first time, the Londoners have failed to persuade anyone to abandon our city and flee to London. People are recovering from their shock at the news of Winterhome and starting to hope for the future."
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![London]S: First stoped generation of Londoners/Displayed name","People regain hope"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![London]S: Londoners appear FAITH/Arc subtitle text","The Londoners"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![London]S: Londoners appear FAITH/Choices/No way/Text","CALM DOWN, WE'RE NOT GOING TO DIE"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![London]S: Londoners appear FAITH/Description","Sir, you've convinced the majority, but hope is low. A group of our people are still so scared that they want to flee the city for London in 15 days. They've come to try to change your mind.</n></n>""You say that faith will save us? Nonsense! What, are we going to pray for food when we start to starve?!"" shouts one of them. ""If we don't try to reach London, we'll end up like Winterhome!"" "
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![London]S: Londoners appear FAITH/Displayed name","The unconvinced want to leave"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![London]S: Londoners appear ORDER/Arc subtitle text","The Londoners"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![London]S: Londoners appear ORDER/Choices/No way/Text","CALM DOWN, WE'RE NOT GOING TO DIE"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![London]S: Londoners appear ORDER/Description","Sir, you've convinced the majority, but hope is low. A group of our people are still so scared that they want to flee the city for London in 15 days. They've come to try to change your mind.</n></n>""You say order will save us? Nonsense! What, are we going to orderly decide who to eat first when we start to starve?! If we don't try to reach London, we'll end up like Winterhome!"""
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![London]S: Londoners appear ORDER/Displayed name","The unconvinced want to leave"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![Londoners] M: Final farewell - end of leaving sequence/Arc subtitle text","The Londoners"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![Londoners] M: Final farewell - end of leaving sequence/Choices/OK/Text","WE SHALL PRAY FOR THEM"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![Londoners] M: Final farewell - end of leaving sequence/Description","The Londoners file out of the city. One of them stops in front of you for a moment. She looks like she's about to say something, but she just sighs, shakes her head and follows the others.</n></n>They soon vanish in the whiteout, their tracks erased by the tumbling snow."
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![Londoners] M: Final farewell - end of leaving sequence/Displayed name","Exodus"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![Londoners] M: Final farewell - end of second act/Arc subtitle text","The Londoners"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![Londoners] M: Final farewell - end of second act/Choices/Faith keepers/Description","Many people will be hurt, some may die."
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![Londoners] M: Final farewell - end of second act/Choices/Faith keepers/Disabled text","Requires active Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![Londoners] M: Final farewell - end of second act/Choices/Faith keepers/Text","ASK THE FAITH KEEPERS TO STOP THEM"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![Londoners] M: Final farewell - end of second act/Choices/Guards/Description","Many people will be hurt, some may die."
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![Londoners] M: Final farewell - end of second act/Choices/Guards/Disabled text","Requires an active Guard Station"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![Londoners] M: Final farewell - end of second act/Choices/Guards/Text","ORDER GUARDS TO STOP THEM"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![Londoners] M: Final farewell - end of second act/Choices/Hope high enough/Description","Thanks to the city's high hope, most Londoners will stay."
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![Londoners] M: Final farewell - end of second act/Choices/Hope high enough/Disabled text","Hope is too low"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![Londoners] M: Final farewell - end of second act/Choices/Hope high enough/Text","STAY WITH US, YOU'LL DIE OUT THERE"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![Londoners] M: Final farewell - end of second act/Choices/I can't stop them, but with food/Description","{count} people will leave the city forever. Hope will fall slightly. Londoners will receive {food_count} Food Rations."
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![Londoners] M: Final farewell - end of second act/Choices/I can't stop them, but with food/Disabled text","You don't have enough food"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![Londoners] M: Final farewell - end of second act/Choices/I can't stop them, but with food/Text","EQUIP THEM FOR THE JOURNEY"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![Londoners] M: Final farewell - end of second act/Choices/I can't stop them/Description","{count} people will leave the city forever.</n>Hope will fall."
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![Londoners] M: Final farewell - end of second act/Choices/I can't stop them/Text","LET THEM GO"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![Londoners] M: Final farewell - end of second act/Description","Sir, the time is at hand. The Londoners have gathered around the Generator for the last time. They are going to leave the city. This is our last chance to stop them from committing mass suicide. Whatever they said and did, they're still our people... even if they no longer think so."
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![Londoners] M: Final farewell - end of second act/Displayed name","They are leaving"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![Londoners] M: Final farewell - faith END/Arc subtitle text","The Londoners"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![Londoners] M: Final farewell - faith END/Choices/IT HAD TO BE DONE/Text","IT HAD TO BE DONE"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![Londoners] M: Final farewell - faith END/Description","You ordered the Faith Keepers to stop the Londoners at all costs, despite their wishes. Trapped like caged animals, they fought tooth and nail for their right to decide their own fate. But they lost.</n></n>We paid dearly for this victory. Some Londoners were badly beaten. Some of them died. What matters is that they stayed. They're our people again, all of them.</n></n>|#color=3A9FB1|{count_sick} Londoners were injured. {count_died} of them died."
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![Londoners] M: Final farewell - faith END/Displayed name","We forced them to stay"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![Londoners] M: Final farewell - order END/Arc subtitle text","The Londoners"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![Londoners] M: Final farewell - order END/Choices/IT HAD TO BE DONE/Text","IT HAD TO BE DONE"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![Londoners] M: Final farewell - order END/Description","You ordered the guards to stop the Londoners at all costs, despite their wishes. Trapped like caged animals, they fought tooth and nail for their right to decide their own fate. But they lost.</n></n>We paid dearly for this victory. Some Londoners were badly beaten. Some of them died. What matters is that they stayed. They're our people again, all of them.</n></n>|#color=3A9FB1|{count_sick} Londoners were injured. {count_died} of them died."
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![Londoners] M: Final farewell - order END/Displayed name","We forced them to stay"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Big/Arc subtitle text","The Londoners Prey on Discontent"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Big/Choices/Disperse the crowd/Description","Discontent will rise</n>People may get hurt"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Big/Choices/Disperse the crowd/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Big/Choices/Disperse the crowd/Text","DISPERSE THE CROWD"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Big/Choices/Get rid of the agitator/Description","The number of Londoners will rise slightly (+{londoners_count_smaller})"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Big/Choices/Get rid of the agitator/Disabled text","Requires an active Guard Station"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Big/Choices/Get rid of the agitator/Text","CHASE THE SPEAKER AWAY"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Big/Choices/I will solve this problem in a diffrent way/Description","The number of Londoners will rise (+{londoners_count})"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Big/Choices/I will solve this problem in a diffrent way/Text","I WILL HANDLE THIS MY WAY"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Big/Choices/Let me speak/Description","The number of Londoners will fall (-{londoners_converted_back})"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Big/Choices/Let me speak/Text","I LET THE LONDONERS TALK, NOW LISTEN TO ME"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Big/Choices/Let them be/Description","The number of Londoners will rise (+{londoners_count})"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Big/Choices/Let them be/Text","LET HIM SPEAK"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Big/Choices/Send Cleric/Description","The number of Londoners will rise slightly (+{londoners_count_smaller})."
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Big/Choices/Send Cleric/Disabled text","Requires a House of Prayer"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Big/Choices/Send Cleric/Text","ASK A CLERIC TO REASSURE PEOPLE"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Big/Choices/Send someone to reson with them/Disabled text","We can't put our people at risk"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Big/Choices/Send someone to reson with them/Text","SEND SOMEONE TO REASON WITH HIM"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Big/Description","A member of the Londoners is stirring up a restless crowd. He's scaring people into joining the exodus to London! Their discontent with the situation in our city makes his visions of doom all the more believable."
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Big/Displayed name","An agitated crowd"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Medium/Arc subtitle text","The Londoners Prey on Discontent"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Medium/Choices/Disperse the crowd/Description","Discontent will rise</n>People may get hurt"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Medium/Choices/Disperse the crowd/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Medium/Choices/Disperse the crowd/Text","DISPERSE THE CROWD"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Medium/Choices/Get rid of the agitator/Description","The number of Londoners will rise slightly (+{londoners_count_smaller})"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Medium/Choices/Get rid of the agitator/Disabled text","Requires an active Guard Station"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Medium/Choices/Get rid of the agitator/Text","CHASE THE SPEAKER AWAY"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Medium/Choices/I will solve this problem in a diffrent way/Description","The number of Londoners will rise (+{londoners_count})"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Medium/Choices/I will solve this problem in a diffrent way/Text","I WILL HANDLE THIS MY WAY"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Medium/Choices/Let me speak/Description","The number of Londoners will fall (-{londoners_converted_back})"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Medium/Choices/Let me speak/Text","I LET THE LONDONERS TALK, NOW LISTEN TO ME"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Medium/Choices/Let them be/Description","The number of Londoners will rise (+{londoners_count})"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Medium/Choices/Let them be/Text","LET HIM SPEAK"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Medium/Choices/Send Cleric/Description","The number of Londoners will rise slightly (+{londoners_count_smaller})."
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Medium/Choices/Send Cleric/Disabled text","Requires a House of Prayer"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Medium/Choices/Send Cleric/Text","ASK A CLERIC TO REASSURE PEOPLE"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Medium/Choices/Send someone to reson with them/Disabled text","We can't put our people at risk"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Medium/Choices/Send someone to reson with them/Text","SEND SOMEONE TO REASON WITH HIM"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Medium/Description","A crowd is listening to one of the Londoners, who's scaring people with visions of doom. He's trying to persuade them to flee to London. The discontented seem to take his words to heart, but others remain unconvinced."
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Medium/Displayed name","A restless group"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Small/Arc subtitle text","The Londoners Prey on Discontent"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Small/Choices/Disperse the crowd/Description","Discontent will rise</n>People may get hurt"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Small/Choices/Disperse the crowd/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Small/Choices/Disperse the crowd/Text","DISPERSE THE CROWD"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Small/Choices/Get rid of the agitator/Description","The number of Londoners will rise slightly (+{londoners_count_smaller})"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Small/Choices/Get rid of the agitator/Disabled text","Requires an active Guard Station"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Small/Choices/Get rid of the agitator/Text","CHASE THE SPEAKER AWAY"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Small/Choices/I will solve this problem in a diffrent way/Description","The number of Londoners will rise (+{londoners_count})"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Small/Choices/I will solve this problem in a diffrent way/Text","I WILL HANDLE THIS MY WAY"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Small/Choices/Let me speak/Description","The number of Londoners will fall (-{londoners_converted_back})"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Small/Choices/Let me speak/Text","I LET THE LONDONERS TALK, NOW LISTEN TO ME"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Small/Choices/Let them be/Description","The number of Londoners will rise (+{londoners_count})"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Small/Choices/Let them be/Text","LET HIM SPEAK"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Small/Choices/Send Cleric/Description","The number of Londoners will rise slightly (+{londoners_count_smaller})."
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Small/Choices/Send Cleric/Disabled text","Requires a House of Prayer"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Small/Choices/Send Cleric/Text","ASK A CLERIC TO REASSURE PEOPLE"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Small/Choices/Send someone to reson with them/Disabled text","We can't put our people at risk"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Small/Choices/Send someone to reson with them/Text","SEND SOMEONE TO REASON WITH HIM"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Small/Description","A member of the Londoners is talking to a crowd. He's trying to scare as many as possible into joining the exodus to London, but his visions of doom ring false in the ears of people, who are content with the situation in our city."
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Small/Displayed name","A few are persuaded"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/S: Agitator - Cleric killed/Arc subtitle text","The Londoners Prey on Discontent"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/S: Agitator - Cleric killed/Choices/Animals/Text","THEY WENT TOO FAR"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/S: Agitator - Cleric killed/Description","Sir! The priest you sent to challenge the Londoners' speaker... He's dead. They hanged him from the Generator. A piece of paper was found pinned to his lifeless body with ""LIARS"" written on it."
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/S: Agitator - Cleric killed/Displayed name","Revenge"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/S: Agitator - guard killed/Arc subtitle text","The Londoners Prey on Discontent"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/S: Agitator - guard killed/Choices/Animals/Text","THEY WENT TOO FAR"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/S: Agitator - guard killed/Description","Sir! The guard you sent to chase the Londoners' speaker away... He's dead. They hanged him from the Generator. A piece of paper was found pinned to his lifeless body with ""LIARS"" written on it."
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/S: Agitator - guard killed/Displayed name","Revenge"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/S: Londoners left/Arc subtitle text","The Londoners – Epilogue"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/S: Londoners left/Choices/It had to be done/Text","LET'S HOPE HE FINDS HER"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/S: Londoners left/Description","One of our people has quietly left the city in the night. He left a note: ""Captain, I apologise for leaving my post. I have to follow the Londoners. I have to try bring my daughter back, or at least die with her if I can't persuade her. I'm sorry, but I can't abandon my child. Wish me luck."""
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/S: Londoners left/Displayed name","A desperate father"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G1]S: First graffiti/Arc subtitle text","Trouble with the Londoners "
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G1]S: First graffiti/Choices/House of Prayer/Description","Hope will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G1]S: First graffiti/Choices/House of Prayer/Disabled text","Requires a House of Prayer"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G1]S: First graffiti/Choices/House of Prayer/Text","SEND A CLERIC TO REASSURE PEOPLE"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G1]S: First graffiti/Choices/Neighborhood watch/Description","Hope will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G1]S: First graffiti/Choices/Neighborhood watch/Disabled text","Requires the Neighbourhood Watch"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G1]S: First graffiti/Choices/Neighborhood watch/Text","SEND WATCHMEN TO REMOVE IT"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G1]S: First graffiti/Choices/Thank you for the information/Description","Hope will fall"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G1]S: First graffiti/Choices/Thank you for the information/Text","IGNORE IT"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G1]S: First graffiti/Description","Captain, someone has defaced the walls with predictions of doom for our city.</n></n>This is troubling. People already fear we'll share Winterhome's fate, and scared minds are swayed by even the smallest nudges."
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G1]S: First graffiti/Displayed name","Writing on the wall"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G2]S: Small graffiti/Arc subtitle text","Trouble with the Londoners "
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G2]S: Small graffiti/Choices/House of Prayer/Description","Hope will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G2]S: Small graffiti/Choices/House of Prayer/Disabled text","Requires a House of Prayer"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G2]S: Small graffiti/Choices/House of Prayer/Text","SEND A CLERIC TO REASSURE PEOPLE"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G2]S: Small graffiti/Choices/Thank you for the information/Description","Hope will fall"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G2]S: Small graffiti/Choices/Thank you for the information/Text","IGNORE IT – THESE ARE JUST WORDS"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G2]S: Small graffiti/Choices/neighborhood watch/Description","Hope will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G2]S: Small graffiti/Choices/neighborhood watch/Disabled text","Requires the Neighbourhood Watch"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G2]S: Small graffiti/Choices/neighborhood watch/Text","SEND WATCHMEN TO REMOVE IT"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G2]S: Small graffiti/Description","The Londoners have defaced more walls, urging everybody to join them and abandon the city. Some graffiti even mocks your leadership, branding you an unfit leader incapable of doing what it takes to save our people."
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G2]S: Small graffiti/Displayed name","Another act of vandalism"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G3]S: Small graffiti - beating of the guard/Arc subtitle text","Trouble with Londoners "
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G3]S: Small graffiti - beating of the guard/Choices/Guards to secure the streets/Description","Hope will rise"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G3]S: Small graffiti - beating of the guard/Choices/Guards to secure the streets/Text","SEND GUARDS TO SECURE THE STREETS"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G3]S: Small graffiti - beating of the guard/Choices/Guards to teach them a lesson/Description","Discontent will fall"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G3]S: Small graffiti - beating of the guard/Choices/Guards to teach them a lesson/Text","ORDER GUARDS TO STRIKE BACK"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G3]S: Small graffiti - beating of the guard/Choices/I DON'T WANT TO ESCALATE THIS/Description","Hope will fall"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G3]S: Small graffiti - beating of the guard/Choices/I DON'T WANT TO ESCALATE THIS/Text","I DON'T WANT TO ESCALATE THIS"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G3]S: Small graffiti - beating of the guard/Choices/[quest]Guards to secure the streets/Description","You will have 3 days to open a Guard Station</n>Hope will rise"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G3]S: Small graffiti - beating of the guard/Choices/[quest]Guards to secure the streets/Text","WE NEED GUARDS TO SECURE THE STREETS"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G3]S: Small graffiti - beating of the guard/Choices/[quest]Guards to teach them a lesson/Description","You will have 3 days to open a Guard Station</n>Discontent will fall"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G3]S: Small graffiti - beating of the guard/Choices/[quest]Guards to teach them a lesson/Text","WE NEED GUARDS TO STRIKE BACK"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G3]S: Small graffiti - beating of the guard/Description","Captain, members of the Neighbourhood Watch who were removing the Londoners' slogans have been assaulted! We should do something to protect our people."
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G3]S: Small graffiti - beating of the guard/Displayed name","Watch members beaten"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G4]S: Small graffiti - beating of the Cleric/Arc subtitle text","Trouble with the Londoners "
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G4]S: Small graffiti - beating of the Cleric/Choices/Faith Keepers to secure the streets/Description","Hope will rise."
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G4]S: Small graffiti - beating of the Cleric/Choices/Faith Keepers to secure the streets/Text","ASK THE FAITH KEEPERS TO SECURE THE STREETS"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G4]S: Small graffiti - beating of the Cleric/Choices/Faith Keepers to teach them a lesson/Description","Discontent will fall"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G4]S: Small graffiti - beating of the Cleric/Choices/Faith Keepers to teach them a lesson/Text","ASK THE FAITH KEEPERS TO STRIKE BACK"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G4]S: Small graffiti - beating of the Cleric/Choices/[quest] evening of pray/Description","You will have 3 days to sign the Evening of Prayers law.</n>Hope will rise slightly."
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G4]S: Small graffiti - beating of the Cleric/Choices/[quest] evening of pray/Text","WE SHALL CONGREGATE AND PRAY FOR THEM ALL"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G4]S: Small graffiti - beating of the Cleric/Choices/[quest]open a Faith Keepers to secure the streets/Description","You will have 3 days to establish the Faith Keepers.</n>Hope will rise slightly."
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G4]S: Small graffiti - beating of the Cleric/Choices/[quest]open a Faith Keepers to secure the streets/Text","WE NEED THE FAITH KEEPERS TO SECURE THE STREETS"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G4]S: Small graffiti - beating of the Cleric/Choices/[quest]open a Faith Keepers to teach them a lesson/Description","You will have 3 days to establish the Faith Keepers.</n>Discontent will fall slightly."
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G4]S: Small graffiti - beating of the Cleric/Choices/[quest]open a Faith Keepers to teach them a lesson/Text","WE NEED THE FAITH KEEPERS TO STRIKE BACK"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G4]S: Small graffiti - beating of the Cleric/Choices/evening of pray/Description","Hope will rise slightly.</n>Discontent will fall slightly."
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G4]S: Small graffiti - beating of the Cleric/Choices/evening of pray/Text","WE WILL PRAY FOR HIM AND HIS ASSAILANTS"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G4]S: Small graffiti - beating of the Cleric/Description","Captain, a priest was assaulted whilst trying to reassure people disturbed by the Londoners' slogans! We should do something to protect our people."
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G4]S: Small graffiti - beating of the Cleric/Displayed name","Cleric beaten"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G5a]S: Small graffiti - Candles/Arc subtitle text","Trouble with Londoners"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G5a]S: Small graffiti - Candles/Choices/Thank you for the information/Text","I'M GLAD TO HEAR THAT"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G5a]S: Small graffiti - Candles/Description","Sir, people are no longer troubled by the Londoners' slogans. Group prayers have strengthened our community.</n></n>Small candles keep appearing under the slogans. People leave them when they pray for the souls of the Londoners."
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G5a]S: Small graffiti - Candles/Displayed name","Candles for the wicked"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G5b]S: Small graffiti - Soups/Arc subtitle text","Trouble with the Londoners "
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G5b]S: Small graffiti - Soups/Choices/Thank you for the information/Text","I'M GLAD TO HEAR THAT"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G5b]S: Small graffiti - Soups/Description","Sir, people are no longer concerned by the Londoners' slogans. Some have started to bring hot soup to the guards patrolling the streets.</n></n>""We just couldn't bear watching them walking the streets in this cold. The slogans? The deranged scrawl of cowards, nothing more."""
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G5b]S: Small graffiti - Soups/Displayed name","People support the guards"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G5c]S: Small graffiti - Miscreant beaten/Arc subtitle text","Trouble with the Londoners"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G5c]S: Small graffiti - Miscreant beaten/Choices/Thank you for the information/Text","I SEE"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G5c]S: Small graffiti - Miscreant beaten/Description","Sir, our guards have caught the man who was writing the Londoners' slogans on the walls. Now they've beaten some sense into him, he's unlikely to do it again."
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G5c]S: Small graffiti - Miscreant beaten/Displayed name","Miscreant beaten"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G6]M: Small graffiti - Manifestation/Arc subtitle text","Trouble with the Londoners "
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G6]M: Small graffiti - Manifestation/Choices/[Disperse]Send guards to restore order/Description","Protests will be forcibly dispersed</n>Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G6]M: Small graffiti - Manifestation/Choices/[Disperse]Send guards to restore order/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G6]M: Small graffiti - Manifestation/Choices/[Disperse]Send guards to restore order/Text","I WILL DECIDE HOW TO HANDLE THIS. NOW GO HOME!"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G6]M: Small graffiti - Manifestation/Choices/[faith guards]ASK GUARDS/Text","ASK THE FAITH KEEPERS TO WALK THE STREETS"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G6]M: Small graffiti - Manifestation/Choices/[faith]Right to speak freely/Description","Hope will fall"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G6]M: Small graffiti - Manifestation/Choices/[faith]Right to speak freely/Text","HAVE FAITH, WORDS WILL DO YOU NO HARM"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G6]M: Small graffiti - Manifestation/Choices/[no guards]WE NEED A WAY TO KEEP THE PEACE/Description","You will have 3 days to open a Guard Station</n>or establish the Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G6]M: Small graffiti - Manifestation/Choices/[no guards]WE NEED A WAY TO KEEP THE PEACE/Text","WE NEED A WAY TO KEEP THE PEACE"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G6]M: Small graffiti - Manifestation/Choices/[order guards]SEND GUARDS/Text","SEND GUARDS TO WALK THE STREETS"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G6]M: Small graffiti - Manifestation/Choices/[order]Right to speak freely/Description","Hope will fall"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G6]M: Small graffiti - Manifestation/Choices/[order]Right to speak freely/Text","EVERYONE HAS THE RIGHT TO SPEAK FREELY"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G6]M: Small graffiti - Manifestation/Description","Captain, a group of people has gathered to seek your assurance. They're concerned about the messages the Londoners keep writing on the walls.</n></n>""These slogans appeal to the most discontented,"" they say. ""Your lax approach only emboldens them. Perhaps it's time for a different tack?"""
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G6]M: Small graffiti - Manifestation/Displayed name","People are concerned"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K1]S: First steal (food)/Arc subtitle text","The Londoners Steal Supplies"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K1]S: First steal (food)/Choices/Thank you for the information/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K1]S: First steal (food)/Choices/Thank you for the information/Text","LET THEM BE"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K1]S: First steal (food)/Choices/[FaithKeepers]/Description","The Faith Keepers may retrieve some stolen food"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K1]S: First steal (food)/Choices/[FaithKeepers]/Disabled text","Requires the Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K1]S: First steal (food)/Choices/[FaithKeepers]/Text","SEND THE FAITH KEEPERS TO CATCH THEM"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K1]S: First steal (food)/Choices/[guardst]/Description","Guards may retrieve some stolen food"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K1]S: First steal (food)/Choices/[guardst]/Disabled text","Requires an active Guard Station"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K1]S: First steal (food)/Choices/[guardst]/Text","SEND GUARDS TO CATCH THEM"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K1]S: First steal (food)/Description","Someone has stolen {f_rations} Food Rations from the stockpiles. People are saying it was the Londoners gathering supplies for their journey.</n></n>It seems this ridiculous idea of leaving for London is gaining traction..."
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K1]S: First steal (food)/Displayed name","Food theft"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K2]S: Small steal (food)/Arc subtitle text","The Londoners Steal Supplies"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K2]S: Small steal (food)/Choices/Thank you for the information/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K2]S: Small steal (food)/Choices/Thank you for the information/Text","LET THEM BE"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K2]S: Small steal (food)/Choices/[FaithKeepers]/Description","The Faith Keepers may retrieve some stolen food."
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K2]S: Small steal (food)/Choices/[FaithKeepers]/Disabled text","Requires the Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K2]S: Small steal (food)/Choices/[FaithKeepers]/Text","ASK THE FAITH KEEPERS FOR HELP"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K2]S: Small steal (food)/Choices/[guardst]/Description","Guards may retrieve some stolen food"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K2]S: Small steal (food)/Choices/[guardst]/Disabled text","Requires an active Guard Station"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K2]S: Small steal (food)/Choices/[guardst]/Text","SEND GUARDS TO CATCH THEM"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K2]S: Small steal (food)/Description","Captain, the Londoners are stealing again. They've taken {f_rations} Food Rations from the stockpiles.</n></n>People are angry that the Londoners are putting their crazy idea before the needs of the city."
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K2]S: Small steal (food)/Displayed name","Another theft"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K3]M: Small steal - Manifestation/Arc subtitle text","The Londoners Steal Supplies"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K3]M: Small steal - Manifestation/Choices/Disperse/Description","The protest will be forcibly dispersed</n>Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K3]M: Small steal - Manifestation/Choices/Disperse/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K3]M: Small steal - Manifestation/Choices/Disperse/Text","DISPERSE THE CROWD"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K3]M: Small steal - Manifestation/Choices/LockThemUp/Description","The number of Londoners will fall</n>Hope will rise"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K3]M: Small steal - Manifestation/Choices/LockThemUp/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K3]M: Small steal - Manifestation/Choices/LockThemUp/Text","LOCK UP THE THIEVES"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K3]M: Small steal - Manifestation/Choices/Public peanance/Description","The number of Londoners will fall</n>Hope will rise"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K3]M: Small steal - Manifestation/Choices/Public peanance/Text","THEY MUST REPENT FOR THEIR SINS"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K3]M: Small steal - Manifestation/Choices/Talk your way out/Description","The number of Londoners will rise</n>Hope will fall. Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K3]M: Small steal - Manifestation/Choices/Talk your way out/Text","I WON'T DO ANYTHING ABOUT IT NOW "
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K3]M: Small steal - Manifestation/Choices/[quest] Prison/Description","You will have 3 days to open a Prison"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K3]M: Small steal - Manifestation/Choices/[quest] Prison/Text","WE NEED A PRISON TO LOCK UP THE THIEVES"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K3]M: Small steal - Manifestation/Choices/[quest] Public peanance/Description","You will have 3 days to sign the Public Penance law"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K3]M: Small steal - Manifestation/Choices/[quest] Public peanance/Text","THEY WILL SOON REPENT FOR THEIR SINS"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K3]M: Small steal - Manifestation/Description","A crowd has gathered, demanding that you stop ignoring the recent thefts. </n></n>""Sir, you have to do something! When you let these thieves steal our supplies, more and more people think that maybe the Londoners are right and we'll be safer going with them!"""
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K3]M: Small steal - Manifestation/Displayed name","People are angry about thefts"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K4]S: First steal (wood)/Arc subtitle text","The Londoners Steal Supplies"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K4]S: First steal (wood)/Choices/Thank you for the information/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K4]S: First steal (wood)/Choices/Thank you for the information/Text","LET THEM BE"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K4]S: First steal (wood)/Choices/[FaithKeepers]/Description","The Faith Keepers may retrieve some stolen Wood."
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K4]S: First steal (wood)/Choices/[FaithKeepers]/Disabled text","Requires the Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K4]S: First steal (wood)/Choices/[FaithKeepers]/Text","ASK THE FAITH KEEPERS FOR HELP"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K4]S: First steal (wood)/Choices/[guardst]/Description","Guards may retrieve some stolen Wood."
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K4]S: First steal (wood)/Choices/[guardst]/Disabled text","Requires an active Guard Station"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K4]S: First steal (wood)/Choices/[guardst]/Text","SEND GUARDS TO CATCH THEM"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K4]S: First steal (wood)/Description","Someone has stolen {wood} Wood from the stockpiles. People are saying it was the Londoners gathering supplies for their journey.</n></n>It seems this ridiculous idea of leaving for London is gaining traction..."
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K4]S: First steal (wood)/Displayed name","Wood theft"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K5]S: Small steal - guard killed/Arc subtitle text","The Londoners Steal Supplies"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K5]S: Small steal - guard killed/Choices/BANISH HIM/Description","This person will leave the city forever"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K5]S: Small steal - guard killed/Choices/BANISH HIM/Text","BANISH HIM"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K5]S: Small steal - guard killed/Choices/Prison/Description","The number of Londoners will fall"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K5]S: Small steal - guard killed/Choices/Prison/Disabled text","Requires a Prison"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K5]S: Small steal - guard killed/Choices/Prison/Text","LOCK HIM UP"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K5]S: Small steal - guard killed/Choices/Thank you for the information/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K5]S: Small steal - guard killed/Choices/Thank you for the information/Text","LET HIM GO, HE ISN'T THE MURDERER"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K5]S: Small steal - guard killed/Description","One of our guardsmen was beaten to death whilst chasing the Londoners. We caught one of the thieves, but he's not the murderer. What should we do with him?"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K5]S: Small steal - guard killed/Displayed name","Murdered on duty"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K6a]S: Small steal - faith - busted/Arc subtitle text","The Londoners Steal Supplies"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K6a]S: Small steal - faith - busted/Choices/Banish him/Description","This person will leave the city forever"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K6a]S: Small steal - faith - busted/Choices/Banish him/Text","BANISH HIM"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K6a]S: Small steal - faith - busted/Choices/OUR PEOPLE WILL DECIDE HIS FATE/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K6a]S: Small steal - faith - busted/Choices/OUR PEOPLE WILL DECIDE HIS FATE/Text","OUR PEOPLE WILL DECIDE HIS FATE"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K6a]S: Small steal - faith - busted/Choices/[Promise] public penance/Description","You will have 3 days to sign the Public Penance law"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K6a]S: Small steal - faith - busted/Choices/[Promise] public penance/Text","LET HIM GO, BUT NEXT TIME HE'LL HAVE TO REPENT"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K6a]S: Small steal - faith - busted/Choices/public penance/Description","The number of Londoners will fall"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K6a]S: Small steal - faith - busted/Choices/public penance/Text","GIVE HIM A CHANCE TO REPENT"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K6a]S: Small steal - faith - busted/Description","Our Faith Keepers did well! They got the goods back, but more importantly they caught one of the thieves. Now we can put an end to the stealing.</n>They're asking what we should do with the thief."
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K6a]S: Small steal - faith - busted/Displayed name","Caught red-handed"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K6b]S: Small steal - order - busted/Arc subtitle text","The Londoners Steal Supplies"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K6b]S: Small steal - order - busted/Choices/Banish him/Description","This person will leave the city forever"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K6b]S: Small steal - order - busted/Choices/Banish him/Text","BANISH HIM"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K6b]S: Small steal - order - busted/Choices/OUR PEOPLE WILL DECIDE HIS FATE/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K6b]S: Small steal - order - busted/Choices/OUR PEOPLE WILL DECIDE HIS FATE/Text","OUR PEOPLE WILL DECIDE HIS FATE"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K6b]S: Small steal - order - busted/Choices/Prison/Description","The number of Londoners will fall"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K6b]S: Small steal - order - busted/Choices/Prison/Text","LOCK HIM UP"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K6b]S: Small steal - order - busted/Choices/[Promise] Prison/Description","You will have 3 days to build a Prison"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K6b]S: Small steal - order - busted/Choices/[Promise] Prison/Disabled text","Requires a Prison"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K6b]S: Small steal - order - busted/Choices/[Promise] Prison/Text","LET HIM GO, BUT WE'LL PREPARE A PLACE FOR HIM SOON"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K6b]S: Small steal - order - busted/Description","Our guards did a good job! They got the goods back, but more importantly they caught one of the thieves. Now we can put an end to the thievery.</n>What should we do with the thief?"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K6b]S: Small steal - order - busted/Displayed name","Caught in the act"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K7]S: Small steal (wood)/Arc subtitle text","The Londoners Steal Supplies"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K7]S: Small steal (wood)/Choices/Thank you for the information/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K7]S: Small steal (wood)/Choices/Thank you for the information/Text","LET THEM BE"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K7]S: Small steal (wood)/Choices/[FaithKeepers]/Description","The Faith Keepers may retrieve some stolen Wood."
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K7]S: Small steal (wood)/Choices/[FaithKeepers]/Disabled text","Requires the Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K7]S: Small steal (wood)/Choices/[FaithKeepers]/Text","ASK THE FAITH KEEPERS FOR HELP"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K7]S: Small steal (wood)/Choices/[guardpost]/Description","Guards may retrieve some stolen Wood"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K7]S: Small steal (wood)/Choices/[guardpost]/Disabled text","Requires an active Guard Station"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K7]S: Small steal (wood)/Choices/[guardpost]/Text","SEND GUARDS TO CATCH THEM"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K7]S: Small steal (wood)/Description","Captain, the Londoners are stealing again. They've taken {wood} Wood from the stockpiles.</n></n>People are angry that the Londoners are putting their crazy idea before the needs of the city."
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K7]S: Small steal (wood)/Displayed name","Another theft"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K8]S: Small steal - Cleric killed/Arc subtitle text","The Londoners Steal Supplies"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K8]S: Small steal - Cleric killed/Choices/BANISH HIM/Description","This person will leave the city forever."
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K8]S: Small steal - Cleric killed/Choices/BANISH HIM/Text","BANISH HIM"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K8]S: Small steal - Cleric killed/Choices/Public Penance/Description","The number of Londoners will fall."
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K8]S: Small steal - Cleric killed/Choices/Public Penance/Disabled text","Requires the Public Penance law"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K8]S: Small steal - Cleric killed/Choices/Public Penance/Text","GIVE HIM A CHANCE TO REPENT"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K8]S: Small steal - Cleric killed/Choices/Thank you for the information/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K8]S: Small steal - Cleric killed/Choices/Thank you for the information/Text","LET HIM GO, HE ISN'T THE MURDERER"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K8]S: Small steal - Cleric killed/Description","One of our Faith Keepers was beaten to death whilst investigating a theft. We caught one of the thieves, but he's not the murderer. What should we do with him?"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K8]S: Small steal - Cleric killed/Displayed name","Faith Keeper murdered"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K8a]S: Small steal - order - The end of thievery/Arc subtitle text","The Londoners Steal Supplies"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K8a]S: Small steal - order - The end of thievery/Choices/WELL DONE!/Text","WELL DONE!"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K8a]S: Small steal - order - The end of thievery/Description","Sir, we've put an end to the stealing – the filthy thief is finally in prison. 53 Food Rations and 47 Wood were retrieved with the information we got from him."
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K8a]S: Small steal - order - The end of thievery/Displayed name","The end of thievery"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K8b]S: Small steal - faith - The end of thievery/Arc subtitle text","The Londoners Steal Supplies"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K8b]S: Small steal - faith - The end of thievery/Choices/WELL DONE!/Text","WELL DONE!"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K8b]S: Small steal - faith - The end of thievery/Description","Sir, we've put an end to the stealing! The thief had a change of heart during the Public Penance ceremony. He confessed his sins and asked for forgiveness. He also told us where they hid the loot, leading to 53 Food Rations and 47 Wood being retrieved."
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K8b]S: Small steal - faith - The end of thievery/Displayed name","The end of thievery"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K8c]S: Small steal - happy - The end of thievery/Arc subtitle text","The Londoners Steal Supplies"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K8c]S: Small steal - happy - The end of thievery/Choices/ACT ON THE INFORMATION/Text","I'M GLAD TO HEAR THAT"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K8c]S: Small steal - happy - The end of thievery/Description","Sir, the thief you let walk free has approached us with some of his friends. They told us who killed the guard and returned some of the stolen supplies.</n></n>""This tragedy has opened our eyes,"" they say. ""We were stupid. All this talk about choosing our own way, what has it gained? A man's dead. We're done with the Londoners for good."""
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K8c]S: Small steal - happy - The end of thievery/Displayed name","The end of thievery"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K8c]S: Small steal - sad - The end of thievery/Arc subtitle text","The Londoners Steal Supplies"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K8c]S: Small steal - sad - The end of thievery/Choices/I SEE/Text","I SEE"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K8c]S: Small steal - sad - The end of thievery/Description","Sir, the thief you ordered to be released has been beaten up. People decided to take justice into their own hands, probably because they feel that when you dispersed their protest, you treated them worse than the thief we caught.</n>They'll make sure he doesn't steal again."
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K8c]S: Small steal - sad - The end of thievery/Displayed name","The end of thievery"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/Intro/Choices/And so it begins/Text","We have to survive"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/Intro/Description","We fled from London and crossed the sea to reach the frozen north. On the way our convoy was hit by a blizzard and scattered.</n></n>A handful of us managed to reach the site of this Generator, only to find it frozen solid and abandoned. Why is no one here? Did any of our people survive the blizzard? Are there any others out there?</n></n>Whatever we do, we should expect the worst now that the world as we know it has crumbled."
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/Intro/Displayed name","A New Home"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/Winterhome decision/Choices/Faith/Default outcome text","BOOK OF LAWS: NEW CATEGORY AVAILABLE"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/Winterhome decision/Choices/Faith/Description","A new set of laws will become available: FAITH"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/Winterhome decision/Choices/Faith/Text","FAITH AND SPIRITUAL STRENGTH"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/Winterhome decision/Choices/Order/Default outcome text","BOOK OF LAWS: NEW CATEGORY AVAILABLE"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/Winterhome decision/Choices/Order/Description","A new set of laws will become available: ORDER"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/Winterhome decision/Choices/Order/Text","ORDER AND DISCIPLINE"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/Winterhome decision/Description","People are shaken, racked by fear and doubt. They've lost hope in our chances of survival. Desperation could quickly push them to commit reckless acts.</n></n>You have to unite them behind a vision of the future. Decide now what will give them purpose and restore hope, or else our city will descend into the chaos that consumed Winterhome."
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/Winterhome decision/Displayed name","Choose our path"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Act 1 Arc 1-1] S: Looking for family/Arc subtitle text","People from Our Convoy"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Act 1 Arc 1-1] S: Looking for family/Choices/Help/Text","We'll do what we can"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Act 1 Arc 1-1] S: Looking for family/Description","Sir, a woman came forward after we built the Workshop. She said that her husband and daughter didn't reach the city with the main group, but she's sure they're still out there. She wants to join the first scout team we'll send out.</n></n>She urges you to hurry."
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Act 1 Arc 1-1] S: Looking for family/Displayed name","Family torn apart"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Act 1 Arc 1-2] S: Eager to look/Arc subtitle text","People from Our Convoy"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Act 1 Arc 1-2] S: Eager to look/Choices/Help/Text","We needed a win"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Act 1 Arc 1-2] S: Eager to look/Description","People cheer as the giant observation balloon soars above the city. This is a real feat, everyone feels proud of the work they've done to make it happen.</n></n>Volunteers have lined up, eager to go looking for our lost people in Frostland. The woman who came forward earlier is among them."
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Act 1 Arc 1-2] S: Eager to look/Displayed name","Ready to search"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Act 1 Arc 1-3] Reunion/Arc subtitle text","People from Our Convoy"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Act 1 Arc 1-3] Reunion/Choices/And so it begins/Text","We will look for the others"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Act 1 Arc 1-3] Reunion/Description","It's heartwarming to see families reunited after so many hardships.</n>But shouldn't there be other settlements nearby? The first expeditions left London long ago. They ought to be well established by now. They'll surely help us find our footing."
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Act 1 Arc 1-3] Reunion/Displayed name","Reunions"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Act 1 Arc 2-1] S: Why so empty/Arc subtitle text","The Search for Other Cities"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Act 1 Arc 2-1] S: Why so empty/Choices/Help/Description","Hope falls slightly"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Act 1 Arc 2-1] S: Why so empty/Choices/Help/Text","We'll find out in Winterhome"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Act 1 Arc 2-1] S: Why so empty/Description","Finding the Bridge to Winterhome proved that we're on the right track, but raised questions. Why was the bridge deserted? Why wasn't the automaton under the care of an engineer? There are logical explanations to it all, but... people are growing anxious."
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Act 1 Arc 2-1] S: Why so empty/Displayed name","Deserted bridge"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Act 1 Arc 2-2] S: People are scared/Arc subtitle text","The Search for Other Cities"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Act 1 Arc 2-2] S: People are scared/Choices/Help/Description","Hope falls slightly"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Act 1 Arc 2-2] S: People are scared/Choices/Help/Text","We'll have answers soon enough"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Act 1 Arc 2-2] S: People are scared/Description","The recent report from the Weather Station has got people talking. They're frightened that such an important facility was apparently abandoned. Some are starting to wonder whether the evacuation from London was a good idea.</n></n>A few are lamenting openly: I knew we shouldn't have come! At least London had real houses, not tents and wooden shacks!"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Act 1 Arc 2-2] S: People are scared/Displayed name","Abandoned station"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] Refugees at the door 1/Arc subtitle text","Refugees from Frostland"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] Refugees at the door 1/Choices/Go away/Description","Hope will fall"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] Refugees at the door 1/Choices/Go away/Text","Send them on their way"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] Refugees at the door 1/Choices/Only healthy ones/Description","{SurvivorsHealthy} people will enter our city.</n>Discontent will rise slightly. Hope will fall slightly."
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] Refugees at the door 1/Choices/Only healthy ones/Text","Only the healthy ones"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] Refugees at the door 1/Choices/Welcome them/Description","{SurvivorsTotal} people ({SurvivorsIll} of them ill) will enter our city.</n>Discontent will rise. Hope will rise."
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] Refugees at the door 1/Choices/Welcome them/Text","Everyone's welcome"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] Refugees at the door 1/Description","A huge crowd of people has reached our city. Many of them are sick. They say that some kind of enormous weather anomaly is coming our way, and that they'll die without our help.</n></n>""We'd never have survived it! Thank our lucky stars that the polar explorer Nansen warned us about the disaster and told us to evacuate. Please, let us in!"""
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] Refugees at the door 1/Displayed name","Running from the storm"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] Refugees at the door 2/Arc subtitle text","Refugees from Frostland"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] Refugees at the door 2/Choices/Go away/Description","Hope will fall"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] Refugees at the door 2/Choices/Go away/Text","Send them on their way"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] Refugees at the door 2/Choices/Only healthy ones/Description","{SurvivorsHealthy} people will enter our city.</n>Discontent will rise slightly. Hope will fall slightly."
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] Refugees at the door 2/Choices/Only healthy ones/Text","Only the healthy ones"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] Refugees at the door 2/Choices/Welcome them/Description","{SurvivorsTotal} people ({SurvivorsIll} of them ill, {SurvivorsGravelyIll} gravely) will enter our city.</n>Discontent will rise."
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] Refugees at the door 2/Choices/Welcome them/Text","Everyone's welcome"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] Refugees at the door 2/Description","Another huge group of refugees has arrived. They're in even worse condition than the previous one, many of them victims of frostbite. They all talk about a huge storm coming from the south.</n></n>""Nansen led us north because his years exploring the Arctic taught him to survive here using natural resources. Nobody could've guessed what was coming, though."" Should we let them in?"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] Refugees at the door 2/Displayed name","The second wave"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] Refugees at the door 3/Arc subtitle text","Refugees from Frostland"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] Refugees at the door 3/Choices/Go away/Description","Hope will fall"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] Refugees at the door 3/Choices/Go away/Text","Send them on their way"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] Refugees at the door 3/Choices/Only healthy ones/Description","{SurvivorsHealthy} people will enter our city.</n>Discontent will rise slightly. Hope will fall."
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] Refugees at the door 3/Choices/Only healthy ones/Text","Only the healthy ones"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] Refugees at the door 3/Choices/Welcome them/Description","{SurvivorsTotal} people ({SurvivorsGravelyIll} of them gravely ill) will enter our city.</n>Discontent will rise considerably."
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] Refugees at the door 3/Choices/Welcome them/Text","Everyone's welcome"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] Refugees at the door 3/Description","The third group of refugees is here. They're on the verge of collapse, exhausted by their journey and by tending to the gravely ill and injured with them. Their leader, Nansen, isn't among them.</n></n>""We're evacuating everyone we can, but many stayed behind with those who were too ill to travel, Nansen amongst them. God have mercy us all, the Great Frost is coming..."" Shall we let them in?"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] Refugees at the door 3/Displayed name","The third wave"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] S: First info/Arc subtitle text","Refugees from Frostland"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] S: First info/Choices/Caution/Description","This group will enter our city.</n>You'll decide what to do with the others later."
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] S: First info/Choices/Caution/Text","Let's be cautious"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] S: First info/Choices/Help/Description","We will send out search parties to bring them to the city."
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] S: First info/Choices/Help/Text","We will help them!"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] S: First info/Description","Captain, a group of exhausted survivors has reached our city. From their frantic explanations, we know they've come a great distance and that many of them died on the way. The phrase ""doom is coming"" keeps being repeated and they say many more refugees are following them.</n>They're begging you to help them, sir."
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] S: First info/Displayed name","Unexpected guests"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Scenario] M: Pick your way (protest)/Choices/Go to choose path/Text","I must give them purpose"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Scenario] M: Pick your way (protest)/Description","""They're all dead?! How will we survive here without any help? We have to go back to London! There's no hope for us here in this frozen desert!""</n></n>People start to gather as the news of the fate of Winterhome spreads through the city. Some of them want to drop everything and flee to London. Panic is starting to set in."
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Scenario] M: Pick your way (protest)/Displayed name","Winterhome has fallen"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Scenario] Winterhome Runner/Arc subtitle text","The Search for Other Cities"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Scenario] Winterhome Runner/Choices/Very Sad News/Text","So we're alone"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Scenario] Winterhome Runner/Description","We found an exhausted man at the edge of our city. He said that he came from Winterhome, a settlement located not far from here... and that he was the last survivor.</n></n>""Winterhome is dead... Everyone's dead... There's no hope for survival in this... accursed wasteland. You're all doomed. You must escape!"" Those were his last words."
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Scenario] Winterhome Runner/Displayed name","Man from Winterhome"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Agitator/Arc subtitle text","Agitator"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Agitator/Choices/Don't bother me with such things/Description","The Agitator will be out of order for the next 8 hours"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Agitator/Choices/Don't bother me with such things/Text","REPAIR IT"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Agitator/Choices/Guards/Description","People may get hurt"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Agitator/Choices/Guards/Text","CATCH THEM AND GET THE PART BACK"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Agitator/Description","Sir, an Agitator has been vandalised! Someone removed a part from it and wrote ""Stop squeaking all day"" on its base.</n></n>It seems that not all of our people want to work more efficiently."
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Agitator/Displayed name","Sabotage"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forceful Persuasion - Accidental death aftermatch/Arc subtitle text","Forceful Persuasion"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forceful Persuasion - Accidental death aftermatch/Choices/[Disperse] Agressive/Description","People may get hurt. Hope will fall. Discontent will fall."
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forceful Persuasion - Accidental death aftermatch/Choices/[Disperse] Agressive/Disabled text","Requires an active Guard Station"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forceful Persuasion - Accidental death aftermatch/Choices/[Disperse] Agressive/Text","GUARDS, RESTORE ORDER!"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forceful Persuasion - Accidental death aftermatch/Choices/ignore/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forceful Persuasion - Accidental death aftermatch/Choices/ignore/Text","LET THEM PROTEST"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forceful Persuasion - Accidental death aftermatch/Description","Sir, people are protesting in front of the prison, outraged by the death of an inmate during Forceful Persuasion. There are quite a few of them, and some are carrying signs saying “He was not a threat”, “You killed a son and a father”, and the like."
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forceful Persuasion - Accidental death aftermatch/Displayed name","People are angry"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forceful Persuasion - Accidental death/Arc subtitle text","Forceful Persuasion"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forceful Persuasion - Accidental death/Choices/ignore/Description","Hope will fall"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forceful Persuasion - Accidental death/Choices/ignore/Text","THEY ARE DOING THEIR JOB"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forceful Persuasion - Accidental death/Choices/punish/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forceful Persuasion - Accidental death/Choices/punish/Text","PUNISH THE WARDENS"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forceful Persuasion - Accidental death/Description","Sir, there was an accident in the prison. An inmate has died and another has been badly injured. They were both beaten on the same watch.</n></n>Our wardens are very good at breaking prisoners, but it seems they're starting to enjoy the job too much. "
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forceful Persuasion - Accidental death/Displayed name","Accidental death"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forceful Persuasion - Childs play/Arc subtitle text","Forceful Persuasion"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forceful Persuasion - Childs play/Choices/ignore/Description","Hope will fall"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forceful Persuasion - Childs play/Choices/ignore/Text","THEY'RE JUST PLAYING"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forceful Persuasion - Childs play/Choices/punish/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forceful Persuasion - Childs play/Choices/punish/Text","REPRIMAND THE KIDS"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forceful Persuasion - Childs play/Description","A concerned mother wants to speak with you, sir. She says that a group of kids has beaten up her boy.</n></n>""They were just playing,"" she says, wringing her hands, ""but then one boy kicked him, another pushed him, and then they all piled on him, yelling 'Forceful Persuasion! Forceful Persuasion!' Now he's too scared to go out and play."" "
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forceful Persuasion - Childs play/Displayed name","Child's play"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forceful Persuasion - Unauthorised action/Arc subtitle text","Forceful Persuasion"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forceful Persuasion - Unauthorised action/Choices/ignore/Description","Hope will fall"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forceful Persuasion - Unauthorised action/Choices/ignore/Text","THEY'RE JUST BEING VIGILANT"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forceful Persuasion - Unauthorised action/Choices/punish/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forceful Persuasion - Unauthorised action/Choices/punish/Text","PUNISH THE GUARDS"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forceful Persuasion - Unauthorised action/Description","Sir, one of our people has been beaten by the guards so badly that he's close to death. They claim that he was ""seen loitering with scoundrels"" and that they wanted to ""teach him a lesson"". But his neighbours don't confirm these accusations."
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forceful Persuasion - Unauthorised action/Displayed name","Unauthorised action"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forman/Arc subtitle text","Foreman"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forman/Choices/Carry on/Text","KEEP UP THE GOOD WORK"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forman/Description","Sir, a group of people found inspiration in their work under the guidance of a foreman and have decided to try organising their workplace on their own. Their spirit and motivation are exemplary today."
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forman/Displayed name","Exemplary behaviour"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Guardpost (ignored)/Arc subtitle text","Guard Station"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Guardpost (ignored)/Choices/Banish/Description","This person will leave the city forever </n>Discontent will fall"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Guardpost (ignored)/Choices/Banish/Text","BANISH HIM"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Guardpost (ignored)/Choices/Ignore/Description","Hope will fall"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Guardpost (ignored)/Choices/Ignore/Text","LEAVE HIM BE"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Guardpost (ignored)/Choices/Punish/Description","Discontent will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Guardpost (ignored)/Choices/Punish/Text","PUNISH HIM"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Guardpost (ignored)/Description","Sir, the guard who knocked out the man that insulted him has started a row in the street. He was blind drunk, chasing random people, and swearing and hitting them with his baton."
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Guardpost (ignored)/Displayed name","Disorderly guard"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Guardpost - Policing the streets/Arc subtitle text","Guard Station"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Guardpost - Policing the streets/Choices/No/Description","People may get hurt</n>Discontent will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Guardpost - Policing the streets/Choices/No/Text","PUNISH THEM"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Guardpost - Policing the streets/Choices/Yes/Description","Hope will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Guardpost - Policing the streets/Choices/Yes/Text","LET THEM SOBER UP"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Guardpost - Policing the streets/Description","Sir, a group of drunk men were disturbing the peace, pushing each other, screaming obscenities, and harassing women in the street. Our guards intervened and restrained the drunks before anyone was hurt."
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Guardpost - Policing the streets/Displayed name","Policing the streets"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Guardpost/Arc subtitle text","Guard Station"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Guardpost/Choices/Banish/Description","This person will leave the city forever </n>Discontent will fall"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Guardpost/Choices/Banish/Text","BANISH HIM"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Guardpost/Choices/Ignore/Description","Hope will fall"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Guardpost/Choices/Ignore/Text","LEAVE HIM BE"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Guardpost/Choices/Punish/Description","Discontent will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Guardpost/Choices/Punish/Text","PUNISH HIM"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Guardpost/Description","Sir, an unpleasant... accident has happened. One of our guards was insulted by a prisoner, so he hit the offender with his baton, knocking the man out. People are angry and demand that you punish the guard."
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Guardpost/Displayed name","Abuse of power"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Neighbourhood watch/Arc subtitle text","Neighbourhood Watch"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Neighbourhood watch/Choices/All's well that ends in a well/Text","I'M GLAD IT ENDED WELL"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Neighbourhood watch/Description","Sir, a child climbed the Generator, slipped and fell, but was thankfully caught by a Neighbourhood Watch member who was on patrol nearby.</n></n>He then escorted the child to his mother and gave them both a good talking to. ""It could've ended with a broken leg or worse if it weren't for our watchmen,"" a neighbour commented. ""We're lucky to have them."""
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Neighbourhood watch/Displayed name","Timely intervention"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Patrol - an indignant woman/Arc subtitle text","Patrol"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Patrol - an indignant woman/Choices/Punish/Description","Hope will fall"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Patrol - an indignant woman/Choices/Punish/Text","PUNISH HER"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Patrol - an indignant woman/Choices/reprimend/Description","Hope will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Patrol - an indignant woman/Choices/reprimend/Text","REPRIMAND THE GUARDS"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Patrol - an indignant woman/Choices/skip/Description","Hope will rise</n>Using the Patrol will have less effect"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Patrol - an indignant woman/Choices/skip/Text","SKIP THIS DISTRICT ON PATROL"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Patrol - an indignant woman/Description","Sir, our guards have reported this woman for attacking them on patrol. She was cursing them and hitting them with her fists when they brought her in.</n></n>""I would've come by myself!"" the woman says. ""These swine have been pestering me day in, day out, and I'm sick of it! They say they need to check if everything's in order, but it's just an excuse for them to make advances!"" "
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Patrol - an indignant woman/Displayed name","An indignant woman"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Patrol - the poor laws/Arc subtitle text","Patrol"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Patrol - the poor laws/Choices/Punish/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Patrol - the poor laws/Choices/Punish/Text","LET HIM SPEAK, IT'S HIS RIGHT"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Patrol - the poor laws/Choices/reprimend/Description","Hope will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Patrol - the poor laws/Choices/reprimend/Text","HE'S LYING, CHASE HIM AWAY"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Patrol - the poor laws/Description","Sir, our guards report that a man is giving an impassioned speech to a small crowd, accusing you of scheming to enslave us all.</n></n>""Our Captain is trying to keep you content, ignorant, and under control! Remember the New Poor Law? The workhouses? That's how we live now! We're supposed to work and be quiet! But it's not too late."" "
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Patrol - the poor laws/Displayed name","An angry rant"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Patrol/Arc subtitle text","Guard Station"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Patrol/Choices/Carry on/Text","I'M GLAD TO HEAR THAT"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Patrol/Description","Sir, a child came to the Guard Station and gave the guardsmen a stuffed toy dog, telling them that they should take it with them when they walk the streets at night.</n></n>It seems people appreciate those who work hard to protect law and order in our city. "
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Patrol/Displayed name","Watchdog"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Pledge of Loyalty - Against us/Arc subtitle text","Pledge of Loyalty"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Pledge of Loyalty - Against us/Choices/Bad/Description","You will lose several informers"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Pledge of Loyalty - Against us/Choices/Bad/Text","STRIKE THEM FROM THE LIST"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Pledge of Loyalty - Against us/Choices/Good/Description","Hope will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Pledge of Loyalty - Against us/Choices/Good/Text","LEAVE THEM BE"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Pledge of Loyalty - Against us/Description","Our Propaganda Centre is reporting that a valuable informer is using her position to blackmail people.</n></n>We've received many useful tips from her since she signed the Pledge of Loyalty, but it turns out she's been choosing whom to report and whom to leave alone depending on ""favours"". Several others have started to do the same as well."
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Pledge of Loyalty - Against us/Displayed name","Blackmail"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Pledge of Loyalty - Hearing/Arc subtitle text","Pledge of Loyalty"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Pledge of Loyalty - Hearing/Choices/Force/Description","This man may get hurt"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Pledge of Loyalty - Hearing/Choices/Force/Text","FORCE HIM TO SIGN"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Pledge of Loyalty - Hearing/Choices/Ignore/Description","Using the Pledge of Loyalty will have a slightly lower chance of success. Hope will rise."
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Pledge of Loyalty - Hearing/Choices/Ignore/Text","LET HIM GO, BUT KEEP AN EYE ON HIM"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Pledge of Loyalty - Hearing/Choices/Prison/Description","Hope will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Pledge of Loyalty - Hearing/Choices/Prison/Text","IMPRISON HIM"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Pledge of Loyalty - Hearing/Description","Sir, we've just finished interrogating a group of suspected subversives and almost all of them are ready to sign the Pledge of Loyalty. Just one man resists. He says that he won't do it, he can't report on his family and friends, and that we have no right to compel people to cooperate. What should we do with him?"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Pledge of Loyalty - Hearing/Displayed name","The interrogation"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Pledge of Loyalty/Arc subtitle text","Pledge of Loyalty"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Pledge of Loyalty/Choices/Bad/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Pledge of Loyalty/Choices/Bad/Text","THIS MAN IS INNOCENT"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Pledge of Loyalty/Choices/Good/Description","You will gain 3 informers. The engineer will get hurt. Hope will fall."
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Pledge of Loyalty/Choices/Good/Text","KEEP UP THE GOOD WORK"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Pledge of Loyalty/Description","Some workers want to see you. They 've dragged an engineer with them, accusing him of disloyalty.</n></n>""He was reading us this! Trying to turn us against you!"" One of the workers shoves a tattered book into your hands. ""Damned fools!"" snarls the engineer. ""It's Dickens. I've been trying to educate them!"" "
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Pledge of Loyalty/Displayed name","Willing informers"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Prison - the institution/Arc subtitle text","Prison"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Prison - the institution/Choices/ignore/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Prison - the institution/Choices/ignore/Text","IGNORE HIM"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Prison - the institution/Choices/jail/Description","This man will go to prison</n>Hope will fall"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Prison - the institution/Choices/jail/Text","ARREST HIM FOR ROWDINESS"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Prison - the institution/Description","Sir, a man is protesting in front of the prison, screaming at the top of his lungs about the abuse of our penitentiary system.</n></n>""Who're they locking up?"" he yells at anyone who passes by. ""Criminals, or innocent people who dare to speak up? Think about it!""</n>What should we do with him?"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Prison - the institution/Displayed name","Fault in the system"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Prison freezing aftermatch - blankets/Arc subtitle text","Prison"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Prison freezing aftermatch - blankets/Choices/Punish/Description","Hope will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Prison freezing aftermatch - blankets/Choices/Punish/Text","PUNISH THE WARDENS"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Prison freezing aftermatch - blankets/Choices/ignore/Description","Discontent will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Prison freezing aftermatch - blankets/Choices/ignore/Text","IGNORE IT"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Prison freezing aftermatch - blankets/Description","Sir, the prisoner who complained about the cold was taken to the medics with severe frostbite. He'll spend the rest of his life without an arm now. The wardens gave him a blanket as you ordered, but it was wet, and they moved him to an unheated cell."
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Prison freezing aftermatch - blankets/Displayed name","Revenge served cold"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Prison freezing aftermatch/Arc subtitle text","Prison"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Prison freezing aftermatch/Choices/No/Text","I SEE"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Prison freezing aftermatch/Description","Sir, the prisoner who complained about the cold was found dead."
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Prison freezing aftermatch/Displayed name","Death from cold"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Prison freezing/Arc subtitle text","Prison"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Prison freezing/Choices/No/Description","Hope will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Prison freezing/Choices/No/Text","IT'S A PRISON, NOT AN INN"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Prison freezing/Choices/ok/Description","Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Prison freezing/Choices/ok/Text","GIVE HIM AN EXTRA BLANKET"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Prison freezing/Description","Sir, one of the prisoners is complaining about the cold in the cells. He claims it's torture and is inciting other inmates to protest. His disrespect towards the wardens is a bad example to others."
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Prison freezing/Displayed name","Cold in the cells"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Propaganda Center - Act of vandalism/Arc subtitle text","Propaganda Centre"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Propaganda Center - Act of vandalism/Choices/Ignore/Description","Hope will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Propaganda Center - Act of vandalism/Choices/Ignore/Text","REMOVE THE WRITING"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Propaganda Center - Act of vandalism/Choices/punish/Description","Discontent will fall</n>People may get hurt"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Propaganda Center - Act of vandalism/Choices/punish/Text","PUNISH THE GUILTY"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Propaganda Center - Act of vandalism/Description","A loyal citizen has reported that he saw a group of young people vandalising the Propaganda Centre. They wrote ""WAKE UP, PEOPLE!!!"" in big letters on the outer wall. What should we do?"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Propaganda Center - Act of vandalism/Displayed name","Act of vandalism"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Propaganda Center - Grim News/Arc subtitle text","Propaganda Centre"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Propaganda Center - Grim News/Choices/Cover/Description","Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Propaganda Center - Grim News/Choices/Cover/Text","DO IT – AND BURN HIS POEMS"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Propaganda Center - Grim News/Choices/Ignore/Description","Hope will fall"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Propaganda Center - Grim News/Choices/Ignore/Text","STAY AWAY FROM IT"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Propaganda Center - Grim News/Description","Sir, one of our people has committed suicide. In his spare time, he wrote poems about loss, suffering, and the death of hope. Our Propaganda Centre waged a campaign against him to protect our people from his influence. Now people might blame us for his suicide. Unless... we make it look like he drank himself to death."
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Propaganda Center - Grim News/Displayed name","Poet's suicide"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Propaganda Center - Grim News2/Arc subtitle text","Propaganda Centre"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Propaganda Center - Grim News2/Choices/Cover/Description","The accident will be covered up"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Propaganda Center - Grim News2/Choices/Cover/Text","YES, IT'S BETTER FOR US ALL"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Propaganda Center - Grim News2/Choices/Ignore/Description","Hope will fall"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Propaganda Center - Grim News2/Choices/Ignore/Text","NO, TELL THE TRUTH"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Propaganda Center - Grim News2/Description","Sir, there's been a terrible accident in one of our industrial facilities! Almost an entire team of workers has been killed. Should we cover it up and tell people that they went on an urgent expedition?"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Propaganda Center - Grim News2/Displayed name","Grim news"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order - cyclic consequence - guards over reach/Arc subtitle text","The New Order"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order - cyclic consequence - guards over reach/Choices/Scold the guards/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order - cyclic consequence - guards over reach/Choices/Scold the guards/Text","Reprimand the guards"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order - cyclic consequence - guards over reach/Choices/They did well/Text","Commend the guards"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order - cyclic consequence - guards over reach/Description","Captain, one of our citizens failed to show the proper respect to our guards. They couldn't leave such insolence unpunished. The man was taught a lesson. He's being treated for his injuries now."
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order - cyclic consequence - guards over reach/Displayed name","Teaching respect"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order - cyclic consequence - punishment/Arc subtitle text","The New Order"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order - cyclic consequence - punishment/Choices/Prosecute people who did it/Description","Discontent will rise.</n>These people will be hurt."
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order - cyclic consequence - punishment/Choices/Prosecute people who did it/Text","Punish them"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order - cyclic consequence - punishment/Choices/They did well/Text","Let them be"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order - cyclic consequence - punishment/Description","Captain, we've found the frozen body of a worker tied up and dumped in the snow. After some brief questioning, we found out that his colleagues had punished him for shirking work."
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order - cyclic consequence - punishment/Displayed name","Harsh lesson"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E1 - Unautorised lecturer/Arc subtitle text","The Dissident"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E1 - Unautorised lecturer/Choices/Beat him/Description","This person will be injured"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E1 - Unautorised lecturer/Choices/Beat him/Text","SEND GUARDS TO ROUGH HIM UP"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E1 - Unautorised lecturer/Choices/Ignore/Description","Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E1 - Unautorised lecturer/Choices/Ignore/Text","LEAVE HIM BE"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E1 - Unautorised lecturer/Choices/LOCK HIM UP/Description","This person will be imprisoned"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E1 - Unautorised lecturer/Choices/LOCK HIM UP/Disabled text","Requires a Prison"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E1 - Unautorised lecturer/Choices/LOCK HIM UP/Text","LOCK HIM UP"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E1 - Unautorised lecturer/Description","Captain, one of our engineers is spreading lies about you, accusing you of tyranny.</n></n>His lectures on history are popular with both workers and engineers. This makes him all the more dangerous."
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E1 - Unautorised lecturer/Displayed name","A traitor among us"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E2 - engeneers lab blew up/Arc subtitle text","The Dissident"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E2 - engeneers lab blew up/Choices/Ignore/Text","HE ASKED FOR IT"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E2 - engeneers lab blew up/Description","Our loyal citizens have killed the traitor as he attempted to escape.</n></n>He must have guessed why our guards were approaching him, because he tried to flee the moment he saw them. Fortunately he slipped on a patch of ice, but before the guards could reach him some workers had pinned him down and clubbed him to death. It seems they'd been itching to deal with him for some time."
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E2 - engeneers lab blew up/Displayed name","The traitor is dead"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E3 - beaten/Arc subtitle text","The Dissident"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E3 - beaten/Choices/Ignore/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E3 - beaten/Choices/Ignore/Text","LEAVE HIM BE"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E3 - beaten/Choices/Kill/Description","This person will be killed"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E3 - beaten/Choices/Kill/Text","Silence him for good"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E3 - beaten/Description","Sir, the traitorous engineer refuses to back down.</n></n>Our men did their duty and paid him a visit, but he only screamed something about us proving his point. We're convinced that he won't keep his mouth shut."
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E3 - beaten/Displayed name","A stubborn fool"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E4 - left/Arc subtitle text","The Dissident"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E4 - left/Choices/Ignore/Description","The engineer may be killed"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E4 - left/Choices/Ignore/Text","MY PEOPLE KNOW WHAT TO DO WITH TRAITORS"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E4 - left/Choices/Restore order./Description","Many people could get hurt</n>Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E4 - left/Choices/Restore order./Text","SEND THE GUARDS TO MAINTAIN ORDER"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E4 - left/Description","Sir, the traitorous engineer grows insolent. He's giving another lecture: ""Lies and violence as means of control."" This time it could turn into a riot.</n></n>Some of our most loyal followers are planning to attend it to shout him down. If any of his listeners try to defend him, there'll be a brawl. People will be hurt and possibly killed."
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E4 - left/Displayed name","People's fury grows"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E5 - restored order/Arc subtitle text","The Dissident"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E5 - restored order/Choices/Ignore/Text","WELL DONE"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E5 - restored order/Description","Our guards have dealt decisively with the riot and the traitorous engineer.</n></n>When the lecture devolved into a shouting match and then into a brawl as predicted, the guards stormed in, batons in hand, and quashed the disturbance. The engineer broke down when he saw people weren't swayed by his lies. He was killed during an attempt to escape capture."
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E5 - restored order/Displayed name","End of anarchy"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E6 - left again aftermatch/Arc subtitle text","The Dissident"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E6 - left again aftermatch/Choices/Ignore/Text","SUCH IS THE COST OF TREASON"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E6 - left again aftermatch/Description","Our loyal citizens have dealt with the traitorous engineer. There were no other casualties.</n></n>During the lecture, our people began to counter the engineer's lies. His listeners tried to defend him, but they quickly fled. Our people seized him and, enraged by his refusal to back down, hanged him from the rafters."
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E6 - left again aftermatch/Displayed name","The traitor is dead"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E7 - jailbreak/Arc subtitle text","The Dissident"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E7 - jailbreak/Choices/Ignore/Text","KEEP ME INFORMED"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E7 - jailbreak/Description","Captain, it seems that the traitorous engineer we imprisoned has friends. Someone's set him free!</n></n>He was briefly seen speaking to some people on the street. ""I have no intention of hiding from our Captain forever. I won't stop my lectures,"" he said, according to our informant. ""I want to make perfectly clear to him the heavy price that we all pay – including him – for his idea of order."""
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E7 - jailbreak/Displayed name","Traitor on the loose"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/[Order] [3rdAct ] S: Propaganda Center 1 - out with the old/Arc subtitle text","Burn the Past"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/[Order] [3rdAct ] S: Propaganda Center 1 - out with the old/Choices/Holdover/Description","Discontent will fall"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/[Order] [3rdAct ] S: Propaganda Center 1 - out with the old/Choices/Holdover/Text","Very well, they need to forget the past"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/[Order] [3rdAct ] S: Propaganda Center 1 - out with the old/Choices/Library/Description","Guards will stop people. Discontent will rise."
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/[Order] [3rdAct ] S: Propaganda Center 1 - out with the old/Choices/Library/Text","He who forgets the past is bound to repeat it"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/[Order] [3rdAct ] S: Propaganda Center 1 - out with the old/Description","Sir, our Propaganda Centre has organised a symbolic burning of the old laws to help everybody let go of the past and turn their hopes towards the future. Unfortunately it's got a bit out of hand – people are bringing all kinds of books and mementos and throwing them on the fire."
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/[Order] [3rdAct ] S: Propaganda Center 1 - out with the old/Displayed name","Out with the old"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/[Order] [3rdAct ] S: Propaganda Center 2 - a holdover/Arc subtitle text","Burn the Past"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/[Order] [3rdAct ] S: Propaganda Center 2 - a holdover/Choices/Ignore/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/[Order] [3rdAct ] S: Propaganda Center 2 - a holdover/Choices/Ignore/Text","Leave this man and his books alone"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/[Order] [3rdAct ] S: Propaganda Center 2 - a holdover/Choices/Leave personal/Description","Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/[Order] [3rdAct ] S: Propaganda Center 2 - a holdover/Choices/Leave personal/Text","Let him keep his personal papers"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/[Order] [3rdAct ] S: Propaganda Center 2 - a holdover/Choices/Punish/Description","This man will be hurt.</n>Discontent will fall."
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/[Order] [3rdAct ] S: Propaganda Center 2 - a holdover/Choices/Punish/Text","Burn them and punish this man"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/[Order] [3rdAct ] S: Propaganda Center 2 - a holdover/Description","Sir, acting on a tip from an informant, our guards searched this man's house and found a hidden stash of old books and papers.</n></n>""Did I do something illegal?"" the man asks. His frightened expression betrays that he knows the answer very well. ""Those are just my old letters, photos, kids books, maybe a schoolbook or two..."""
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/[Order] [3rdAct ] S: Propaganda Center 2 - a holdover/Displayed name","A holdover"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/[Order] [3rdAct ] S: Propaganda Center 2 - mob in the library/Arc subtitle text","Burn the Past"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/[Order] [3rdAct ] S: Propaganda Center 2 - mob in the library/Choices/No/Description","Research efficiency will fall by 50% for 24 hours.</n>Discontent will fall."
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/[Order] [3rdAct ] S: Propaganda Center 2 - mob in the library/Choices/No/Text","Praise the zeal of our people"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/[Order] [3rdAct ] S: Propaganda Center 2 - mob in the library/Choices/Yes/Description","Research efficiency will fall by 25% for 24 hours."
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/[Order] [3rdAct ] S: Propaganda Center 2 - mob in the library/Choices/Yes/Text","Order the guards to help"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/[Order] [3rdAct ] S: Propaganda Center 2 - mob in the library/Description","Sir, a group of engineers is here to see you. They complain that some people are interfering with their work.</n></n>""Interfering?! That's putting it lightly!"" huffs a grey-haired engineer. ""It was an angry mob! They stormed our library to take away our manuals and burn them! Before the guards arrived, half the books had been tossed on the floor. It'll take days to find out what's missing!"""
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/[Order] [3rdAct ] S: Propaganda Center 2 - mob in the library/Displayed name","Mob in the library"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/[Order] [3rdAct ] S: Propaganda Center 3 - Arson/Arc subtitle text","Burn the Past"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/[Order] [3rdAct ] S: Propaganda Center 3 - Arson/Choices/No/Text","Well, he was playing with fire"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/[Order] [3rdAct ] S: Propaganda Center 3 - Arson/Choices/Punish/Description","People may get hurt.</n>Discontent will rise."
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/[Order] [3rdAct ] S: Propaganda Center 3 - Arson/Choices/Punish/Text","Find and punish the arsonist"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/[Order] [3rdAct ] S: Propaganda Center 3 - Arson/Description","Sir, the man who was allowed to keep his old books and papers as a result of your order is being treated for burns and smoke inhalation. Someone set his house on fire. We're lucky the neighbours put it out before it spread."
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/[Order] [3rdAct ] S: Propaganda Center 3 - Arson/Displayed name","Arson"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/!![PostFear - ORDER] S: BREAK POINT/Arc subtitle text","The New Order"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/!![PostFear - ORDER] S: BREAK POINT/Choices/Ok/Text","It had to be done"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/!![PostFear - ORDER] S: BREAK POINT/Description","Dawn breaks and the streets are silent. You've declared our city the bastion of the strongest, toughest and most obedient people! There's no place in it for doubts, troublemakers, rebels and reactionaries. Everyone who was a threat to the unity of our city under you as the leader of the New Order has been dealt with.</n></n>{dead2} citizens died. The others have rejected their views.</n>Hope will never be a problem again. No one will think in these categories anymore."
"Generated/DilemmasConfig/Dilemmas/Order/Entries/!![PostFear - ORDER] S: BREAK POINT/Displayed name","The night of changes"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/S: Forceful persuasion/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/S: Forceful persuasion/Description","Sir, there's been an accident – one of the prisoners died during Forceful Persuasion."
"Generated/DilemmasConfig/Dilemmas/Order/Entries/S: Forceful persuasion/Displayed name","Forceful Persuasion"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Break point]M: befor break point manifestation/Arc subtitle text","THE NEW ORDER"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Break point]M: befor break point manifestation/Choices/NO/Description","The New Order law will not be signed."
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Break point]M: befor break point manifestation/Choices/NO/Text","LET'S NOT MAKE HASTY DECISIONS"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Break point]M: befor break point manifestation/Choices/YES/Description","The New Order law will be signed.</n>People will die."
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Break point]M: befor break point manifestation/Choices/YES/Disabled text","You need a Guard Station"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Break point]M: befor break point manifestation/Choices/YES/Text","SEND THE GUARDS – I WILL SIGN THE LAW"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Break point]M: befor break point manifestation/Description","Sir, people are rioting in the streets and demanding that you stop this law. They say that Order is about people working together to survive, not one man using people's lives as resources, seizing more power for himself and killing freedom!</n></n>Roughly a quarter of our people are determined to fight.</n>The others are silent..."
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Break point]M: befor break point manifestation/Displayed name","There will be blood"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Order] S: Pledge of Loyalty (additional) - Informer beaten/Arc subtitle text","Pledge of Loyalty"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Order] S: Pledge of Loyalty (additional) - Informer beaten/Choices/Carry on/Text","I SEE"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Order] S: Pledge of Loyalty (additional) - Informer beaten/Description","Sir, one of our informants was attacked while returning home from the Cookhouse. The culprits remain at large. The informant was unable to identify them in the dark."
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Order] S: Pledge of Loyalty (additional) - Informer beaten/Displayed name","Informant beaten"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Order] S: Pledge of Loyalty (additional) - Man assaulted/Arc subtitle text","Pledge of Loyalty"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Order] S: Pledge of Loyalty (additional) - Man assaulted/Choices/Ignore/Description","Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Order] S: Pledge of Loyalty (additional) - Man assaulted/Choices/Ignore/Text","LET HER GO, THE PRISON IS FULL"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Order] S: Pledge of Loyalty (additional) - Man assaulted/Choices/Prison/Disabled text","Requires a Prison"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Order] S: Pledge of Loyalty (additional) - Man assaulted/Choices/Prison/Text","IMPRISON HER"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Order] S: Pledge of Loyalty (additional) - Man assaulted/Description","Sir, a man was assaulted by his neighbour, who accused him of informing on her. He hasn't signed the Pledge of Loyalty yet. We've detained the assailant."
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Order] S: Pledge of Loyalty (additional) - Man assaulted/Displayed name","Man assaulted"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Order] S: Pledge of Loyalty (additional) - Suspect detained/Arc subtitle text","Pledge of Loyalty"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Order] S: Pledge of Loyalty (additional) - Suspect detained/Choices/Ignore/Description","Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Order] S: Pledge of Loyalty (additional) - Suspect detained/Choices/Ignore/Text","LET HIM GO, THE PRISON IS FULL"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Order] S: Pledge of Loyalty (additional) - Suspect detained/Choices/Prison/Disabled text","Requires a Prison"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Order] S: Pledge of Loyalty (additional) - Suspect detained/Choices/Prison/Text","Imprison him"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Order] S: Pledge of Loyalty (additional) - Suspect detained/Description","Captain, acting on a tip-off from one of our informers, our guards have detained a man suspected of disloyalty."
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Order] S: Pledge of Loyalty (additional) - Suspect detained/Displayed name","Suspect detained"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Order] S: Pledge of Loyalty (additional) - Woman assaulted/Arc subtitle text","Pledge of Loyalty"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Order] S: Pledge of Loyalty (additional) - Woman assaulted/Choices/Ignore/Description","Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Order] S: Pledge of Loyalty (additional) - Woman assaulted/Choices/Ignore/Text","LET HIM GO, THE PRISON IS FULL"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Order] S: Pledge of Loyalty (additional) - Woman assaulted/Choices/Prison/Disabled text","Requires a Prison"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Order] S: Pledge of Loyalty (additional) - Woman assaulted/Choices/Prison/Text","Imprison him"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Order] S: Pledge of Loyalty (additional) - Woman assaulted/Description","Sir, a woman was assaulted by her neighbour, who accused her of informing on him. She hasn't signed the Pledge of Loyalty yet. We've detained the assailant."
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Order] S: Pledge of Loyalty (additional) - Woman assaulted/Displayed name","Woman assaulted"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Conflicts] COAL HSvsCM/Arc subtitle text","Dispute"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Conflicts] COAL HSvsCM/Choices/Children's Mine/Description","Children's Mine will be pleased</n>Hot Springs will be displeased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Conflicts] COAL HSvsCM/Choices/Children's Mine/Text","Give it to Children's Mine"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Conflicts] COAL HSvsCM/Choices/Hot Springs/Description","Hot Springs will be pleased</n>Children's Mine will be displeased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Conflicts] COAL HSvsCM/Choices/Hot Springs/Text","Give it to Hot Springs"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Conflicts] COAL HSvsCM/Choices/Noone/Description","Hot Springs’s favour will be exhausted</n>Children's Mine favour will be exhausted</n>We'll gain 200 Coal"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Conflicts] COAL HSvsCM/Choices/Noone/Text","We'll take it"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Conflicts] COAL HSvsCM/Description","Sir, we've been asked to mediate a dispute between Hot Springs and Children's Mine. Our scouts found a shipment of Coal which was abandoned during a storm halfway between the two settlements. Both parties claim the rights to it – Hot Springs maintains that they sent a shipment of food as payment, but Children's Mine says they never got it. What should we do about it?"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Conflicts] COAL HSvsCM/Displayed name","Lost Coal shipment"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Conflicts] COAL HSvsSC/Arc subtitle text","Dispute"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Conflicts] COAL HSvsSC/Choices/Hot Springs/Description","Hot Springs will be pleased</n>Shipwreck Camp will be displeased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Conflicts] COAL HSvsSC/Choices/Hot Springs/Text","Give it to Hot Springs"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Conflicts] COAL HSvsSC/Choices/Noone/Description","Hot Springs’s favour will be exhausted</n>Shipwreck Camp's favour will be exhausted</n>We'll gain 200 Coal"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Conflicts] COAL HSvsSC/Choices/Noone/Text","We'll take it"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Conflicts] COAL HSvsSC/Choices/Shipwreck Camp/Description","Shipwreck Camp will be pleased</n>Hot Springs will be displeased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Conflicts] COAL HSvsSC/Choices/Shipwreck Camp/Text","Give it to Shipwreck Camp"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Conflicts] COAL HSvsSC/Description","Sir, there's a conflict brewing between two settlements. Scouts from Shipwreck Camp claim that they found a big stash of Coal and that people from Hot Springs followed them there. Meanwhile, scouts from Hot Springs argue that they stumbled upon the stash independently. They don't want to share the find, and we fear that if we let the situation escalate, the conflict might turn violent. What should we do?"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Conflicts] COAL HSvsSC/Displayed name","Conflict over coal"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Conflicts] COAL SCvsCM/Arc subtitle text","Dispute"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Conflicts] COAL SCvsCM/Choices/Children's Mine/Description","Children's Mine will be pleased</n>Shipwreck Camp will be displeased</n>We'll send 150 Coal to Shipwreck Camp"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Conflicts] COAL SCvsCM/Choices/Children's Mine/Disabled text","Not enough Coal"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Conflicts] COAL SCvsCM/Choices/Children's Mine/Text","We'll send them Coal"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Conflicts] COAL SCvsCM/Choices/Shipwreck Camp/Description","Shipwreck Camp will be pleased</n>Children's Mine will be displeased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Conflicts] COAL SCvsCM/Choices/Shipwreck Camp/Text","We can't help them right now"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Conflicts] COAL SCvsCM/Description","Sir, tension is growing between Shipwreck Camp and Children's Mine over a missing Coal shipment which was supposedly sent in exchange for a load of Wood that never arrived. The people of Shipwreck Camp maintain that they are now entitled to the Coal mine’s entire output until their claim is satisfied, threatening to enforce this by any means necessary. Children's Mine has very little Coal stockpiled and can't send another shipment, and they're asking us for help. What should we do? "
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Conflicts] COAL SCvsCM/Displayed name","A deal gone bad"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Conflicts] FOOD CMvsSC/Arc subtitle text","Dispute"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Conflicts] FOOD CMvsSC/Choices/CM/Description","Children's Mine will be pleased</n>Shipwreck Camp will be displeased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Conflicts] FOOD CMvsSC/Choices/CM/Text","Give it to Children's Mine"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Conflicts] FOOD CMvsSC/Choices/Noone/Description","Children's Mine’s favour will be exhausted</n>Shipwreck Camp's favour will be exhausted</n>We'll gain 100 Raw Food"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Conflicts] FOOD CMvsSC/Choices/Noone/Text","We'll take it"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Conflicts] FOOD CMvsSC/Choices/Shipwreck Camp/Description","Shipwreck Camp will be pleased</n>Children's Mine will be displeased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Conflicts] FOOD CMvsSC/Choices/Shipwreck Camp/Text","Give it to Shipwreck Camp"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Conflicts] FOOD CMvsSC/Description","Sir, a conflict, thankfully bloodless for now, has broken out between Shipwreck Camp and Children's Mine. Scouts from both settlements found a stash of preserved Food, probably uncovered by the last storm. Both parties claim that they got to it first. Nobody wants to share and if we let tensions rise, they might come to blows. What should we do?"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Conflicts] FOOD CMvsSC/Displayed name","Food fight"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Conflicts] FOOD HSvsCM/Arc subtitle text","Dispute"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Conflicts] FOOD HSvsCM/Choices/Children Mine/Description","Children's Mine will be pleased</n>Hot Springs will be displeased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Conflicts] FOOD HSvsCM/Choices/Children Mine/Text","Give it to Children's Mine"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Conflicts] FOOD HSvsCM/Choices/Hot Springs/Description","Hot Springs will be pleased</n>Children's Mine will be displeased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Conflicts] FOOD HSvsCM/Choices/Hot Springs/Text","Give it back to Hot Springs"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Conflicts] FOOD HSvsCM/Choices/Noone/Description","Hot Springs’s favour will be exhausted</n>Children's Mine favour will be exhausted</n>We'll gain 100 Raw Food"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Conflicts] FOOD HSvsCM/Choices/Noone/Text","We'll take it"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Conflicts] FOOD HSvsCM/Description","Sir, we've been asked to mediate a dispute between Hot Springs and Children's Mine. Our scouts found a shipment of food which was abandoned during a storm halfway between the two settlements. Both parties claim the rights to it – Children's Mine maintains that they sent a shipment of coal as payment, but Hot Springs says they never got it. What should we do about it?"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Conflicts] FOOD HSvsCM/Displayed name","Lost shipment"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Conflicts] FOOD HSvsSC/Arc subtitle text","Dispute"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Conflicts] FOOD HSvsSC/Choices/Hot Springs/Description","Hot Springs will be pleased</n>Shipwreck Camp will be displeased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Conflicts] FOOD HSvsSC/Choices/Hot Springs/Text","Give it back to Hot Springs"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Conflicts] FOOD HSvsSC/Choices/Noone/Description","Hot Springs’s favour will be exhausted</n>Shipwreck Camp's favour will be exhausted</n>We'll gain 100 Raw Food"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Conflicts] FOOD HSvsSC/Choices/Noone/Text","We'll take it"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Conflicts] FOOD HSvsSC/Choices/Shipwreck Camp/Description","Shipwreck Camp will be pleased</n>Hot Springs will be displeased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Conflicts] FOOD HSvsSC/Choices/Shipwreck Camp/Text","Give it to Shipwreck Camp"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Conflicts] FOOD HSvsSC/Description","Sir, our scouts found a stash of food hidden in Frostland about halfway between Hot Springs and Shipwreck Camp. It was buried in the snow, but a clear trail leads from it to both settlements. Hot Springs accuses the ex-convicts of stealing their supplies, since some of their food disappeared a while ago. Shipwreck Camp wants us to defuse the situation and let them collect the shipment. What should we do about it? "
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Conflicts] FOOD HSvsSC/Displayed name","Hidden stash"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Conflicts] SteamCores CMvsSC/Arc subtitle text","Dispute"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Conflicts] SteamCores CMvsSC/Choices/CM/Description","Children's Mine will be pleased</n>Shipwreck Camp will be displeased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Conflicts] SteamCores CMvsSC/Choices/CM/Text","Give it to Children's Mine"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Conflicts] SteamCores CMvsSC/Choices/Noone/Description","Children's Mine’s favour will be exhausted</n>Shipwreck Camp's favour will be exhausted</n>We'll gain 1 Steam Core"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Conflicts] SteamCores CMvsSC/Choices/Noone/Text","Actually, we found it first"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Conflicts] SteamCores CMvsSC/Choices/Shipwreck Camp/Description","Shipwreck Camp will be pleased</n>Children's Mine will be displeased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Conflicts] SteamCores CMvsSC/Choices/Shipwreck Camp/Text","Give it to Shipwreck Camp"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Conflicts] SteamCores CMvsSC/Description","Sir, we've been asked to mediate a dispute between two settlements. Scouts from Children's Mine found an abandoned hauler with an intact Steam Core inside. The people from Shipwreck Camp claim that it belongs to them because they found it shortly before the last storm, and couldn't retrieve the goods in time. How do you want to settle this?"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Conflicts] SteamCores CMvsSC/Displayed name","Core of discord"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Conflicts] SteamCores HSvsCM/Arc subtitle text","Dispute"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Conflicts] SteamCores HSvsCM/Choices/CM/Description","Children's Mine will be pleased</n>Hot Springs will be displeased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Conflicts] SteamCores HSvsCM/Choices/CM/Text","Give it to Children's Mine"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Conflicts] SteamCores HSvsCM/Choices/Hot Springs/Description","Hot Springs will be pleased</n>Children's Mine will be displeased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Conflicts] SteamCores HSvsCM/Choices/Hot Springs/Text","Give it to Hot Springs"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Conflicts] SteamCores HSvsCM/Choices/Noone/Description","Hot Springs’s favour will be exhausted</n>Children's Mine favour will be exhausted</n>We'll gain 1 Steam Core"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Conflicts] SteamCores HSvsCM/Choices/Noone/Text","Actually, it belongs to us"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Conflicts] SteamCores HSvsCM/Description","Sir, we've been asked to mediate a dispute between two settlements. Scouts from Children's Mine stumbled upon an unused Steam Core, still packed in its crate. The people from Hot Springs claim that it belongs to them because it was found quite close to their settlement. How should we settle this?"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Conflicts] SteamCores HSvsCM/Displayed name","Found Steam Core"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Conflicts] SteamCores HSvsSC/Arc subtitle text","Dispute"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Conflicts] SteamCores HSvsSC/Choices/Hot Springs/Description","Hot Springs will be pleased</n>Shipwreck Camp will be displeased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Conflicts] SteamCores HSvsSC/Choices/Hot Springs/Text","Give it to Hot Springs"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Conflicts] SteamCores HSvsSC/Choices/Noone/Description","Hot Springs’s favour will be exhausted</n>Shipwreck Camp's favour will be exhausted</n>We'll gain 1 Steam Core"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Conflicts] SteamCores HSvsSC/Choices/Noone/Text","Actually, it belongs to us"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Conflicts] SteamCores HSvsSC/Choices/Shipwreck Camp/Description","Shipwreck Camp will be pleased</n>Hot Springs will be displeased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Conflicts] SteamCores HSvsSC/Choices/Shipwreck Camp/Text","Give it to Shipwreck Camp"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Conflicts] SteamCores HSvsSC/Description","Sir, we've been asked to mediate a dispute between two settlements. Scouts from Shipwreck Camp found a Steam Core, perhaps uncovered by the last storm. The people from Hot Springs argue that it belongs to them and was lost when they first arrived in this area, even before they founded their settlement. They claim to recognise the serial number… but why would they need a Steam Core?"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Conflicts] SteamCores HSvsSC/Displayed name","Lost Steam Core"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Crysis] Children's Mine - Crysis adressed/Choices/Else/Description","Exchange with Children's Mine will resume"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Crysis] Children's Mine - Crysis adressed/Choices/Else/Text","Glad to hear that"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Crysis] Children's Mine - Crysis adressed/Description","Thank you for your help. Now we will be able to solve the problem quickly, and our deliveries to you can resume. "
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Crysis] Children's Mine - Crysis adressed/Displayed name","Children's Mine"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Crysis] Children's Mine - Crysis waited out/Choices/Else/Description","Exchange with Children's Mine will resume"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Crysis] Children's Mine - Crysis waited out/Choices/Else/Text","Glad to hear that"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Crysis] Children's Mine - Crysis waited out/Description","Without any help, it took us some time to solve the problems that interrupted our work, but we've finally managed to do it. We can start trading with you again. "
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Crysis] Children's Mine - Crysis waited out/Displayed name","Children's Mine"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Crysis] Children's Mine - FOOD/Choices/Else/Description","Emergency Aid will be unlocked</n>Exchange with Children's Mine will stop for 3 days or until Emergency Aid is sent"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Crysis] Children's Mine - FOOD/Choices/Else/Text","We'll see what we can do"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Crysis] Children's Mine - FOOD/Choices/UNION/Description","Hot Springs will send aid to Children's Mine</n>Hot Springs' favour will be exhausted</n>Crisis will be averted"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Crysis] Children's Mine - FOOD/Choices/UNION/Disabled text","Hot Springs must be Loyal"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Crysis] Children's Mine - FOOD/Choices/UNION/Text","We'll ask our friends to send help"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Crysis] Children's Mine - FOOD/Description","We need help. The storm hit us hard in our most vulnerable point: our food supply. Perhaps the warehouse workers have failed to secure it properly, but this is not the time to look for the guilty. We must now dedicate all our efforts to regaining food security. </n></n>This unfortunately means that we won't be able to send or receive any shipments for three days, unless you can assist us."
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Crysis] Children's Mine - FOOD/Displayed name","Children's Mine"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Crysis] Children's Mine - WOOD/Choices/Else/Description","Emergency Aid will be unlocked</n>Exchange with Children's Mine will stop for 3 days or until Emergency Aid is sent"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Crysis] Children's Mine - WOOD/Choices/Else/Text","We'll see what we can do"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Crysis] Children's Mine - WOOD/Choices/UNION/Description","Shipwreck Camp will send aid to Children's Mine</n>Shipwreck Camp's favour will be exhausted</n>Crisis will be averted"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Crysis] Children's Mine - WOOD/Choices/UNION/Disabled text","Shipwreck Camp must be Loyal"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Crysis] Children's Mine - WOOD/Choices/UNION/Text","We'll ask our friends to send help"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Crysis] Children's Mine - WOOD/Description","We need help. The storm damaged many buildings. Children are freezing and they will start getting sick soon. We need to obtain much more Wood than we have – and fast – to repair their homes. All our efforts will now be concentrated on this task. </n></n>This unfortunately means that we won't be able to send or receive any shipments for three days, unless you can assist us."
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Crysis] Children's Mine - WOOD/Displayed name","Children's Mine"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Crysis] Hot Springs - COAL/Arc subtitle text","Hot Springs"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Crysis] Hot Springs - COAL/Choices/Else/Description","Emergency Aid will be unlocked</n>Exchange with Hot Springs will stop for 3 days or until Emergency Aid is sent"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Crysis] Hot Springs - COAL/Choices/Else/Text","We'll see what we can do"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Crysis] Hot Springs - COAL/Choices/UNION/Description","Children's Mine will send aid to Hot Springs</n>Children's Mine’s favour will be exhausted</n>Crisis will be averted</n>"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Crysis] Hot Springs - COAL/Choices/UNION/Disabled text","Children's Mine must be Loyal"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Crysis] Hot Springs - COAL/Choices/UNION/Text","We will ask our friends to send help"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Crysis] Hot Springs - COAL/Description","We are in trouble. The storm damaged the installation that heats our plants, and the crops are in danger. We are trying to keep them warm with Braziers, but they burn a lot of fuel. We have to focus on securing the Coal supply and drop everything else until then.</n></n>All outgoing and incoming shipments will be suspended for the following three days – or less, if you come to our aid."
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Crysis] Hot Springs - COAL/Displayed name","Hot Springs"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Crysis] Hot Springs - Crysis adressed/Choices/Else/Description","Exchange with Hot Springs will resume"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Crysis] Hot Springs - Crysis adressed/Choices/Else/Text","Glad to hear that"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Crysis] Hot Springs - Crysis adressed/Description","We are grateful for your aid. Thanks to it, Hot Springs is thriving once again. Our trade can now resume."
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Crysis] Hot Springs - Crysis adressed/Displayed name","Hot Springs"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Crysis] Hot Springs - Crysis waited out/Choices/Else/Description","Exchange with Hot Springs will resume"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Crysis] Hot Springs - Crysis waited out/Choices/Else/Text","Glad to hear that"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Crysis] Hot Springs - Crysis waited out/Description","With the help of nature, we brought our settlement back on the path of sustainability. You can once again partake in our exchange."
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Crysis] Hot Springs - Crysis waited out/Displayed name","Hot Springs"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Crysis] Hot Springs - WOOD/Arc subtitle text","Hot Springs"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Crysis] Hot Springs - WOOD/Choices/Else/Description","Emergency Aid will be unlocked</n>Exchange with Hot Springs will stop for 3 days or until Emergency Aid is sent"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Crysis] Hot Springs - WOOD/Choices/Else/Text","We'll see what we can do"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Crysis] Hot Springs - WOOD/Choices/UNION/Description","Shipwreck Camp will send aid to Hot Springs</n>Shipwreck Camp's favour will be exhausted</n>Crisis will be averted"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Crysis] Hot Springs - WOOD/Choices/UNION/Disabled text","Shipwreck Camp must be Loyal"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Crysis] Hot Springs - WOOD/Choices/UNION/Text","We'll ask our friends to send help"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Crysis] Hot Springs - WOOD/Description","We have bad news. The storm damaged the installation that heats our plants, and some crops were destroyed. Repairs and replanting will take a lot of time and effort, and we must suspend all other work to save the harvest.</n></n>This includes all outgoing and incoming shipments during the next three days. That is, unless you can help us."
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Crysis] Hot Springs - WOOD/Displayed name","Hot Springs"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Crysis] Shipwreck Camp - COAL/Arc subtitle text","Shipwreck Camp"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Crysis] Shipwreck Camp - COAL/Choices/Else/Description","Emergency Aid will be unlocked</n>Exchange with Shipwreck Camp will stop for 3 days or until Emergency Aid is sent"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Crysis] Shipwreck Camp - COAL/Choices/Else/Text","We'll see what we can do"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Crysis] Shipwreck Camp - COAL/Choices/UNION/Description","Children's Mine will send aid to Shipwreck Camp</n>Children's Mine favour will be exhausted</n>Crisis will be averted</n>"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Crysis] Shipwreck Camp - COAL/Choices/UNION/Disabled text","Children's Mine must be Loyal"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Crysis] Shipwreck Camp - COAL/Choices/UNION/Text","We will ask our friends to send help"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Crysis] Shipwreck Camp - COAL/Description","Because of the storm, this bloody forest is now covered in ice and frozen to the core. Getting any wood from it is a royal pain in the ass. The work is hard not only on my men, but also on their tools. We burn wood chips in barrels to thaw the ice, but it's slow going. We should use coal, which we can't afford.</n></n>So, the short of it is we won't have enough manpower to send or receive any shipments for three days. Unless you chip in."
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Crysis] Shipwreck Camp - COAL/Displayed name","Shipwreck Camp"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Crysis] Shipwreck Camp - Crysis adressed/Arc subtitle text","Shipwreck Camp"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Crysis] Shipwreck Camp - Crysis adressed/Choices/Else/Description","Exchange with Shipwreck Camp will resume"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Crysis] Shipwreck Camp - Crysis adressed/Choices/Else/Text","Glad to hear that"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Crysis] Shipwreck Camp - Crysis adressed/Description","Thanks for coming through for us. With your help we fixed the problem in no time. We can start trading again."
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Crysis] Shipwreck Camp - Crysis adressed/Displayed name","Shipwreck Camp"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Crysis] Shipwreck Camp - Crysis waited out/Arc subtitle text","Shipwreck Camp"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Crysis] Shipwreck Camp - Crysis waited out/Choices/Else/Description","Exchange with Shipwreck Camp will resume"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Crysis] Shipwreck Camp - Crysis waited out/Choices/Else/Text","Glad to hear that"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Crysis] Shipwreck Camp - Crysis waited out/Description","Well, thanks for nothing. We've dealt with our troubles ourselves as usual. We'll send you the shipment you've been waiting for so patiently."
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Crysis] Shipwreck Camp - Crysis waited out/Displayed name","Shipwreck Camp"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Crysis] Shipwreck Camp - FOOD/Arc subtitle text","Shipwreck Camp"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Crysis] Shipwreck Camp - FOOD/Choices/Else/Description","Emergency Aid will be unlocked</n>Exchange with Shipwreck Camp will stop for 3 days or until Emergency Aid is sent"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Crysis] Shipwreck Camp - FOOD/Choices/Else/Text","We'll see what we can do"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Crysis] Shipwreck Camp - FOOD/Choices/UNION/Description","Hot Springs will send aid to Shipwreck Camp</n>Hot Springs' favour will be exhausted</n>Crisis will be averted"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Crysis] Shipwreck Camp - FOOD/Choices/UNION/Disabled text","Hot Springs must be Loyal"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Crysis] Shipwreck Camp - FOOD/Choices/UNION/Text","We will ask our friends to send help"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Crysis] Shipwreck Camp - FOOD/Description","So... we must ask you to bear with us. We keep our food supply in the ship's hold. The storm has buried the hatch under tons of rock hard ice. It will take days to dig through it. Until we do it, we'll go hungry. We won't be able do work on anything else in the meantime.</n></n>There will be no exchange with us for three days, unless you lend us a hand."
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Crysis] Shipwreck Camp - FOOD/Displayed name","Shipwreck Camp"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Children's Mine - Brawl/Arc subtitle text","Children's Mine"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Children's Mine - Brawl/Choices/Control/Description","Children's Mine will be displeased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Children's Mine - Brawl/Choices/Control/Text","My people have a right to their opinions"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Children's Mine - Brawl/Choices/Union/Description","Children's Mine will be pleased</n>Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Children's Mine - Brawl/Choices/Union/Text","I'll talk to them"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Children's Mine - Brawl/Description","Please tell your people to watch their words. Some of them got into a shouting match with a foreman over his treatment of the children. Apparently, they still don't understand that these kids are our essential workforce, and without their contribution our economy would collapse. The sad truth is that we can't afford to coddle our children as much as they deserve.</n>Besides, they are not only tougher than you think, but also much more grown up emotionally than their age suggests. They won't go to pieces from a few harsh words. "
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Children's Mine - Brawl/Displayed name","Children's Mine"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Children's Mine - Customs/Arc subtitle text","Children's Mine"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Children's Mine - Customs/Choices/Control/Description","Children's Mine will be displeased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Children's Mine - Customs/Choices/Control/Text","My people have a right to their opinions"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Children's Mine - Customs/Choices/Union/Description","Children's Mine will be pleased</n>Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Children's Mine - Customs/Choices/Union/Text","I'll talk to my people"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Children's Mine - Customs/Description","It's high time we talked about the way you treat us, and by saying us I mean the majority of our population, which consists of children. Some of your people seem completely oblivious to the impropriety of calling our workers ""little lamb"" or ""son"" or “poppet."" Treating them simply as kids does not serve them well, however much some of the younger ones might crave it.</n>Remember that in a short time your people won't be around to play foster parents, and there are too few of us adults to fulfil this role."
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Children's Mine - Customs/Displayed name","Children's Mine"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Children's Mine - Slacker/Arc subtitle text","Children's Mine"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Children's Mine - Slacker/Choices/Control/Description","Children's Mine will be displeased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Children's Mine - Slacker/Choices/Control/Text","My people are right"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Children's Mine - Slacker/Choices/Union/Description","Children's Mine will be pleased</n>Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Children's Mine - Slacker/Choices/Union/Text","I will talk to my people"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Children's Mine - Slacker/Description","I need to talk to you about the behaviour of your people. Some of them take time off work - which is bad enough in itself - to play with our child workers, distracting them from their own duties. I understand why they do it, believe me, but in our circumstances we can't afford to waste time for games. I already had to punish some of our kids for absences, so please make sure that your people stop tempting them."
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Children's Mine - Slacker/Displayed name","Children's Mine"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Children's Mine - Theft/Arc subtitle text","Children's Mine"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Children's Mine - Theft/Choices/Control/Description","Children's Mine will be displeased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Children's Mine - Theft/Choices/Control/Text","We will punish him by our laws"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Children's Mine - Theft/Choices/Union/Description","Children's Mine will be pleased</n>Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Children's Mine - Theft/Choices/Union/Text","He will be exiled"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Children's Mine - Theft/Description","Something terrible has happened. One of your people was caught tricking children into giving him food. He gained their trust by telling them tales and made them promises he couldn't possibly keep, like saying that he'll let their parents know they're alive and well.</n>We can't conceive of any greater depravity than betraying a child’s trust in this way. The appropriate punishment for such crimes is expulsion from the settlement. We will judge you by the way you decide the fate of this wretch."
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Children's Mine - Theft/Displayed name","Children's Mine"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Children's Mine - Work Conditions/Arc subtitle text","Children's Mine"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Children's Mine - Work Conditions/Choices/Control/Description","Children's Mine will be displeased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Children's Mine - Work Conditions/Choices/Control/Text","My people are right"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Children's Mine - Work Conditions/Choices/Union/Description","Children's Mine will be pleased</n>Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Children's Mine - Work Conditions/Choices/Union/Text","I'll talk to them"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Children's Mine - Work Conditions/Description","Some of your people refuse to enter the deeper mine tunnels where our children have found the richest coal deposits. They claim that it's too dangerous for them. Sure, it might feel a bit cramped in there, but the danger is the same as everywhere else in the mine. Please tell your people to stop finding excuses and get to work! "
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Children's Mine - Work Conditions/Displayed name","Children's Mine"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Hot Springs - Brawl/Arc subtitle text","Hot Springs"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Hot Springs - Brawl/Choices/Control/Description","Hot Springs will be displeased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Hot Springs - Brawl/Choices/Control/Text","He should have minded his own business"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Hot Springs - Brawl/Choices/Union/Description","Hot Springs will be pleased</n>Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Hot Springs - Brawl/Choices/Union/Text","I'll talk to them"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Hot Springs - Brawl/Description","There's been a terrible drunken brawl among your people. Unfortunately, one of our men got involved and was beaten up badly. We are not interested in assigning blame, but such aggression is unacceptable. It threatens the harmony of our community. We've talked it out with our man, now please reign in your people."
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Hot Springs - Brawl/Displayed name","Hot Springs"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Hot Springs - Customs/Arc subtitle text","Hot Springs"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Hot Springs - Customs/Choices/Control/Description","Hot Springs will be displeased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Hot Springs - Customs/Choices/Control/Text","They have a right to their own opinions"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Hot Springs - Customs/Choices/Union/Description","Hot Springs will be pleased</n>Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Hot Springs - Customs/Choices/Union/Text","I'll talk to them"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Hot Springs - Customs/Description","I request your intervention. From the beginning, your people have shown very little interest in respecting our norms, and it's getting worse. They openly mock our customs and criticise our way of life. We are nothing if not forbearing, but your people are really testing us with their intolerance. Please tell them to stop being bigots and try to learn from us."
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Hot Springs - Customs/Displayed name","Hot Springs"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Hot Springs - Slacker/Arc subtitle text","Hot Springs"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Hot Springs - Slacker/Choices/Control/Description","Hot Springs will be displeased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Hot Springs - Slacker/Choices/Control/Text","She's right"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Hot Springs - Slacker/Choices/Union/Description","Hot Springs will be pleased</n>Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Hot Springs - Slacker/Choices/Union/Text","I'll talk to her"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Hot Springs - Slacker/Description","One of the women you've sent to help us is refusing to take part in communal duties, which include things like cleaning the common areas, helping in the Cookhouse, and serving on the fire watch. She says she wouldn't have volunteered to come if she knew we needed a housekeeper.</n>Look, we understand, some of us resent these chores too, but nobody is exempt from them. We tried to reason with her, but she's indignant and refuses to listen."
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Hot Springs - Slacker/Displayed name","Hot Springs"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Hot Springs - Theft/Arc subtitle text","Hot Springs"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Hot Springs - Theft/Choices/Control/Description","Hot Springs will be displeased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Hot Springs - Theft/Choices/Control/Text","We will punish him by our laws"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Hot Springs - Theft/Choices/Union/Description","Hot Springs will be pleased</n>Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Hot Springs - Theft/Choices/Union/Text","We will do as you say"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Hot Springs - Theft/Description","I have grave news. One of your people was caught dumping waste into the springs which heat and feed our crops. We will have to burn some plants and replace the tainted soil. Apparently, you have no notion of how precious these springs and plants are to us, and not only because they are sacred as a part of nature. If we hadn't caught this wretch, our entire community could have been tainted by the dumped toxins.</n>The punishment for defiling the springs is death, but he acted in ignorance, so we demand his exile instead."
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Hot Springs - Theft/Displayed name","Hot Springs"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Hot Springs - Work Conditions/Arc subtitle text","Hot Springs"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Hot Springs - Work Conditions/Choices/Control/Description","Hot Springs will be displeased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Hot Springs - Work Conditions/Choices/Control/Text","We must protect the skilled workers"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Hot Springs - Work Conditions/Choices/Union/Description","Hot Springs will be pleased</n>Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Hot Springs - Work Conditions/Choices/Union/Text","I'll convince them to help"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Hot Springs - Work Conditions/Description","It's time you had a few words with the crew you sent us. Some of them refuse to help us with dangerous or dirty work, like cleaning the springs or fertilising the crops. They say that this is not what they signed up for, and that they must focus on tasks requiring skills we don't have, which means mostly looking after the machines. However, there's so much work to do that having a handful of slackers in our midst saps the morale of even the best workers."
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Hot Springs - Work Conditions/Displayed name","Hot Springs"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Shipwreck Camp - Brawl/Arc subtitle text","Shipwreck Camp"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Shipwreck Camp - Brawl/Choices/Control/Description","Shipwreck Camp will be displeased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Shipwreck Camp - Brawl/Choices/Control/Text","He was defending himself"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Shipwreck Camp - Brawl/Choices/Union/Description","Shipwreck Camp will be pleased</n>Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Shipwreck Camp - Brawl/Choices/Union/Text","This won't happen again"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Shipwreck Camp - Brawl/Description","Your people behave like wild animals sometimes, you know that? One of them got into a brawl with one of our men, and they beat each other up quite badly. It doesn't matter who started it – such hostility between our people is unacceptable. We took care of our man, and we expect that you'll deal with yours."
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Shipwreck Camp - Brawl/Displayed name","Shipwreck Camp"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Shipwreck Camp - Customs/Arc subtitle text","Shipwreck Camp"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Shipwreck Camp - Customs/Choices/Control/Description","Shipwreck Camp will be displeased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Shipwreck Camp - Customs/Choices/Control/Text","They have free will"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Shipwreck Camp - Customs/Choices/Union/Description","Shipwreck Camp will be pleased</n>Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Shipwreck Camp - Customs/Choices/Union/Text","I will talk to them"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Shipwreck Camp - Customs/Description","Your people are getting annoying. They mock the way we speak and ask prying questions about our pasts, knowing nothing about what we went through and the unfair laws used to entrap us. Even worse are those who openly distrust and fear us. Tell them to educate themselves and stop behaving like bloody fools."
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Shipwreck Camp - Customs/Displayed name","Shipwreck Camp"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Shipwreck Camp - Slacker/Arc subtitle text","Shipwreck Camp"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Shipwreck Camp - Slacker/Choices/Control/Description","Shipwreck Camp will be displeased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Shipwreck Camp - Slacker/Choices/Control/Text","You must be exaggerating"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Shipwreck Camp - Slacker/Choices/Union/Description","Shipwreck Camp will be pleased</n>Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Shipwreck Camp - Slacker/Choices/Union/Text","I'll talk to him"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Shipwreck Camp - Slacker/Description","Hey, we have a situation. Nothing too serious, at least not yet. Thing is, one of your men is constantly slacking off. He won't do anything – even things like cleaning up his own messes are beneath him. People are rightly pissed by this lazy slob and if you can't make him shape up, take him back or there will be trouble."
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Shipwreck Camp - Slacker/Displayed name","Shipwreck Camp"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Shipwreck Camp - Theft/Arc subtitle text","Shipwreck Camp"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Shipwreck Camp - Theft/Choices/Control/Description","Shipwreck Camp will be displeased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Shipwreck Camp - Theft/Choices/Control/Text","We will punish him by our laws"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Shipwreck Camp - Theft/Choices/Union/Description","Shipwreck Camp will be pleased</n>Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Shipwreck Camp - Theft/Choices/Union/Text","He shall be punished by your laws"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Shipwreck Camp - Theft/Description","We have a problem. One of your people was caught stealing. When we settled here, we set some rules in stone. If we hadn't, we'd be at each other's throats faster than you could say ""every man for himself."" One of these rules is that you don't take what's not yours. The punishment is exile to Frostland, because those who'd steal from their brothers and sisters deserve no better fate. So, what are we going to do about your criminal?"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Shipwreck Camp - Theft/Displayed name","Shipwreck Camp"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Shipwreck Camp - Work Conditions/Arc subtitle text","Shipwreck Camp"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Shipwreck Camp - Work Conditions/Choices/Control/Description","Shipwreck Camp will be displeased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Shipwreck Camp - Work Conditions/Choices/Control/Text","They have a right to better working conditions"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Shipwreck Camp - Work Conditions/Choices/Union/Description","Shipwreck Camp will be pleased</n>Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Shipwreck Camp - Work Conditions/Choices/Union/Text","I'll talk to them"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Shipwreck Camp - Work Conditions/Description","Some of your people refuse to work side by side with us in the more difficult and dangerous workplaces. We can't have special cases treated like guests rather than partners who are here to help. This is unfair and demoralises others. I know that you have lived sheltered lives in comparison to us, but it's time to toughen up. Talk to your crew – this must end."
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Generic] Shipwreck Camp - Work Conditions/Displayed name","Shipwreck Camp"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Children's Mine 01 - Workforce/Choices/Control/Description","Children's Mine will be displeased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Children's Mine 01 - Workforce/Choices/Control/Text","They are still kids"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Children's Mine 01 - Workforce/Choices/Union/Description","Children's Mine will be pleased</n>Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Children's Mine 01 - Workforce/Choices/Union/Text","We will treat them seriously"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Children's Mine 01 - Workforce/Description","Our children say that your people talk down to them, as if they were less important than adults. Please understand that they are the backbone of our community. They work hard and don't complain. Some of them survived on their own in blizzards which have devoured whole expeditions. They deserve as much respect as any of us. "
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Children's Mine 01 - Workforce/Displayed name","Children's Mine"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Children's Mine 02 - Basic Healthcare/Choices/Control/Description","Children's Mine will be displeased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Children's Mine 02 - Basic Healthcare/Choices/Control/Text","Start with the sickest kids"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Children's Mine 02 - Basic Healthcare/Choices/Union/Description","Children's Mine will be pleased</n>Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Children's Mine 02 - Basic Healthcare/Choices/Union/Text","Let them organise themselves"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Children's Mine 02 - Basic Healthcare/Description","We thank you for the medics you sent to help with our healthcare. There are still much more sick kids than beds and we noticed that the youngest unfortunately wind up at the end of the queue. You could tell your medics to organise and enforce a queue, starting with the more severely sick. Otherwise the kids will organise themselves"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Children's Mine 02 - Basic Healthcare/Displayed name","Children's Mine"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Children's Mine 03 - Coal Mine/Choices/Control/Description","Children's Mine will be displeased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Children's Mine 03 - Coal Mine/Choices/Control/Text","Organise their time"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Children's Mine 03 - Coal Mine/Choices/Union/Description","Children's Mine will be pleased</n>Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Children's Mine 03 - Coal Mine/Choices/Union/Text","Let them plan their time"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Children's Mine 03 - Coal Mine/Description","Sir, as you might have noticed, coal shipments from Children's Mine are uneven. This isn't due to any technical difficulties, some kids just can't focus. They sometimes play all day and work just a couple of hours. Should we try to make them keep to the working hours or let them plan their time?"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Children's Mine 03 - Coal Mine/Displayed name","Children's Mine"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Children's Mine 04 - Steam Mine/Choices/Control/Description","Children's Mine will be displeased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Children's Mine 04 - Steam Mine/Choices/Control/Text","Let the adults handle this"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Children's Mine 04 - Steam Mine/Choices/Union/Description","Children's Mine will be pleased</n>Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Children's Mine 04 - Steam Mine/Choices/Union/Text","Let's save them together"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Children's Mine 04 - Steam Mine/Description","There was some commotion among the kids, and it took us a while to sort it out, but we've discovered that three children are missing. Other kids said they went to play, but nobody has seen them for at least a day. Finally, one child admitted that they sneaked into the mine.</n>We have to find them quickly. Your people formed a rescue party, but they don't know this mine as well as the kids. A few older boys have offered to guide them."
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Children's Mine 04 - Steam Mine/Displayed name","Children's Mine"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Children's Mine 05 - Proper Houses/Choices/Control/Description","Children's Mine will be displeased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Children's Mine 05 - Proper Houses/Choices/Control/Text","Kids must live together"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Children's Mine 05 - Proper Houses/Choices/Union/Description","Children's Mine will be pleased</n>Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Children's Mine 05 - Proper Houses/Choices/Union/Text","We'll foster them for now"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Children's Mine 05 - Proper Houses/Description","Sir, kids were arguing over where will they sleep and with whom they want to live. The fights turned violent in a few cases, but now it's all settled, it seems. There are a few younger children left who others refuse to bunk with, since they still cry for their parents too much. We can either force the issue and lodge them with other kids, or let them sleep with us adults. "
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Children's Mine 05 - Proper Houses/Displayed name","Children's Mine"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Children's Mine 06 - HotHouses/Choices/Control/Description","Children's Mine will be displeased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Children's Mine 06 - HotHouses/Choices/Control/Text","Assign workers to hothouses"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Children's Mine 06 - HotHouses/Choices/Union/Description","Children's Mine will be pleased</n>Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Children's Mine 06 - HotHouses/Choices/Union/Text","Let the kids learn"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Children's Mine 06 - HotHouses/Description","Sir, I'm sorry to report that the first hothouse crop was wasted. Children wanted the plants to grow so badly that they overwatered them and the roots rotted. We might assign adults to hothouse work or give the kids a second chance and teach them how to care for plants."
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Children's Mine 06 - HotHouses/Displayed name","Children's Mine"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Hot Springs 1 - Fields/Arc subtitle text","Hot Springs"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Hot Springs 1 - Fields/Choices/Control/Description","Hot Springs will be displeased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Hot Springs 1 - Fields/Choices/Control/Text","My people are right"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Hot Springs 1 - Fields/Choices/Union/Description","Hot Springs will be pleased</n>Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Hot Springs 1 - Fields/Choices/Union/Text","You are right"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Hot Springs 1 - Fields/Description","Your people demand to be given a separate heated plot for cultivation so they can grow their own food. Introducing divisions where none are necessary would not serve our community well in the long run. Could you please talk some sense into them, in the name of harmony and unity?"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Hot Springs 1 - Fields/Displayed name","Hot Springs"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Hot Springs 2 - Basic Dwellings/Arc subtitle text","Hot Springs"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Hot Springs 2 - Basic Dwellings/Choices/Control/Description","Hot Springs will be displeased</n>100 Wood will be spent"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Hot Springs 2 - Basic Dwellings/Choices/Control/Disabled text","Not enough Wood"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Hot Springs 2 - Basic Dwellings/Choices/Control/Text","We'll build them"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Hot Springs 2 - Basic Dwellings/Choices/Union/Description","Hot Springs will be pleased</n>Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Hot Springs 2 - Basic Dwellings/Choices/Union/Text","I'll talk to my people"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Hot Springs 2 - Basic Dwellings/Description","We believe that as we work together, we also should live together, and our families have lodged workers from your settlement in their homes. Now, however, some of your people ask when will they be able to move to their own quarters. This is an affront to our hospitality, but aside from that, we just don't have enough homes."
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Hot Springs 2 - Basic Dwellings/Displayed name","Hot Springs"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Hot Springs 3 - Workforce 2/Arc subtitle text","Hot Springs"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Hot Springs 3 - Workforce 2/Choices/Control/Description","Hot Springs will be displeased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Hot Springs 3 - Workforce 2/Choices/Control/Text","No, we need him"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Hot Springs 3 - Workforce 2/Choices/Union/Description","Hot Springs will be pleased</n>Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Hot Springs 3 - Workforce 2/Choices/Union/Text","Of course, I apologise"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Hot Springs 3 - Workforce 2/Description","One of your men is causing trouble. He's rude towards people who didn't offer him the slightest provocation and likes to loudly ridicule our way of life. Some of our children skipped work after they heard him say that they should not be employed at all. We demand that you recall this man immediately."
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Hot Springs 3 - Workforce 2/Displayed name","Hot Springs"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Hot Springs 4 - Infirmary/Arc subtitle text","Hot Springs"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Hot Springs 4 - Infirmary/Choices/Control/Description","Hot Springs will be displeased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Hot Springs 4 - Infirmary/Choices/Control/Text","We have to save this man"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Hot Springs 4 - Infirmary/Choices/Union/Description","Hot Springs will be pleased</n>Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Hot Springs 4 - Infirmary/Choices/Union/Text","As you wish"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Hot Springs 4 - Infirmary/Description","One of us, an older man, has a bad leg which has started to rot recently. He knows he'll die and he has accepted his fate with dignity, but your people won't leave him in peace! They say they want to save him, but he doesn't want to have his limb taken off. Tell your people to stop pestering him."
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Hot Springs 4 - Infirmary/Displayed name","Hot Springs"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Hot Springs 5 - Composting Pit/Arc subtitle text","Hot Springs"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Hot Springs 5 - Composting Pit/Choices/Control/Description","Hot Springs will be displeased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Hot Springs 5 - Composting Pit/Choices/Control/Text","We are taking the body"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Hot Springs 5 - Composting Pit/Choices/Union/Description","Hot Springs will be pleased</n>Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Hot Springs 5 - Composting Pit/Choices/Union/Text","It will stay with you"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Hot Springs 5 - Composting Pit/Description","Your people don't want to give up the body of their dead friend. It should be composted to return to life as plants and, ultimately, as bodies of other people. It's the proper way to treat the dead. Yet they demand that you take it back to your settlement. That would be a waste, and a patently immoral thing to do."
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Hot Springs 5 - Composting Pit/Displayed name","Hot Springs"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Hot Springs 6 - Wall Drill/Arc subtitle text","Hot Springs"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Hot Springs 6 - Wall Drill/Choices/Control/Description","Hot Springs will be displeased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Hot Springs 6 - Wall Drill/Choices/Control/Text","It stays where it works best"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Hot Springs 6 - Wall Drill/Choices/Union/Description","Hot Springs will be pleased</n>Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Hot Springs 6 - Wall Drill/Choices/Union/Text","If you insist"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Hot Springs 6 - Wall Drill/Description","This abominable thing, this so-called wall drill is destroying our lives! It's so loud that it makes walls of our homes tremble. We can't rest! We demand that you disassemble it immediately and move it further from our settlement. We don't care that it will make using it more difficult – we can't live like this any longer."
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Hot Springs 6 - Wall Drill/Displayed name","Hot Springs"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Shipwreck Camp 01 - Workforce 2/Arc subtitle text","Shipwreck Camp"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Shipwreck Camp 01 - Workforce 2/Choices/Control/Description","Shipwreck Camp will be displeased</n>"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Shipwreck Camp 01 - Workforce 2/Choices/Control/Text","You have to earn it first"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Shipwreck Camp 01 - Workforce 2/Choices/Union/Description","Shipwreck Camp will be pleased</n>Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Shipwreck Camp 01 - Workforce 2/Choices/Union/Text","Yes, I'll talk to my people"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Shipwreck Camp 01 - Workforce 2/Description","Some of your men are so distrustful towards us that they don't want to work with us. We understand their concerns, but we had hoped that since we've managed to build an honest community, we deserve at least the benefit of the doubt. You seem to benefit from our cooperation. Let the past lay buried deep under the snow. Do we have your trust?"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Shipwreck Camp 01 - Workforce 2/Displayed name","Shipwreck Camp"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Shipwreck Camp 02 - Resouce aquisition/Arc subtitle text","Shipwreck Camp"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Shipwreck Camp 02 - Resouce aquisition/Choices/Control/Description","Shipwreck Camp will be displeased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Shipwreck Camp 02 - Resouce aquisition/Choices/Control/Text","Tell them to come clean"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Shipwreck Camp 02 - Resouce aquisition/Choices/Union/Description","Shipwreck Camp will be pleased</n>Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Shipwreck Camp 02 - Resouce aquisition/Choices/Union/Text","Don't talk about this"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Shipwreck Camp 02 - Resouce aquisition/Description","Sir, our people made a disturbing discovery. While preparing a place for a gathering post, they followed a path trodden in the snow which led them deeper into the frozen forest. They found a clearing with about twenty graves. On one of them lies a captain’s hat. Our people think that the ship’s crew is buried there, presumably by the locals."
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Shipwreck Camp 02 - Resouce aquisition/Displayed name","Shipwreck Camp"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Shipwreck Camp 03 - Sawmills/Arc subtitle text","Shipwreck Camp"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Shipwreck Camp 03 - Sawmills/Choices/Control/Description","Shipwreck Camp will be displeased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Shipwreck Camp 03 - Sawmills/Choices/Control/Text","My people are right"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Shipwreck Camp 03 - Sawmills/Choices/Union/Description","Shipwreck Camp will be pleased</n>Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Shipwreck Camp 03 - Sawmills/Choices/Union/Text","Switch places with them"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Shipwreck Camp 03 - Sawmills/Description","We use braziers in the sawmill to keep the grease from getting too thick. But your people took them when they went to cut trees. They say they need them, as it's so cold in the frozen forest. We can switch places with your men if they are so soft, but when they worked in the sawmill, they complained about the sawdust getting into their eyes."
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Shipwreck Camp 03 - Sawmills/Displayed name","Shipwreck Camp"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Shipwreck Camp 04 - Carehouse/Arc subtitle text","Shipwreck Camp"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Shipwreck Camp 04 - Carehouse/Choices/Control/Description","Shipwreck Camp will be displeased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Shipwreck Camp 04 - Carehouse/Choices/Control/Text","They don't need to eat that much"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Shipwreck Camp 04 - Carehouse/Choices/Union/Description","Shipwreck Camp will be pleased</n>Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Shipwreck Camp 04 - Carehouse/Choices/Union/Text","Maybe you're right"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Shipwreck Camp 04 - Carehouse/Description","Some of our people are in the Care House right now and they complain that they are not getting enough food. Fix this! They won't recover if they aren't fed properly, for fuck's sake. It's like we’re back in the chain gang on the construction site, getting starved from their damned optimisation."
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Shipwreck Camp 04 - Carehouse/Displayed name","Shipwreck Camp"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Shipwreck Camp 05 - Metal Cutting/Arc subtitle text","Shipwreck Camp"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Shipwreck Camp 05 - Metal Cutting/Choices/Control/Description","Shipwreck Camp will be displeased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Shipwreck Camp 05 - Metal Cutting/Choices/Control/Text","We deserved to know the truth"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Shipwreck Camp 05 - Metal Cutting/Choices/Union/Description","Shipwreck Camp will be pleased</n>Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Shipwreck Camp 05 - Metal Cutting/Choices/Union/Text","Let's bury the past"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Shipwreck Camp 05 - Metal Cutting/Description","We've cleared the deck of our ship and removed a lot of debris with the help of your people, who lent us their tools and their strength. During our work we entered the captain's cabin, which was previously inaccessible. We found a stash of old papers there – our case files.</n>We decided to burn them. All of us can now live in peace, but we thought you'd want to know. Hope you won't hold a grudge."
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Shipwreck Camp 05 - Metal Cutting/Displayed name","Shipwreck Camp"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Shipwreck Camp 06 - Workforce 5/Arc subtitle text","Shipwreck Camp"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Shipwreck Camp 06 - Workforce 5/Choices/Control/Description","Shipwreck Camp will be displeased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Shipwreck Camp 06 - Workforce 5/Choices/Control/Text","You can't blame our people"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Shipwreck Camp 06 - Workforce 5/Choices/Union/Description","Shipwreck Camp will be pleased</n>Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Shipwreck Camp 06 - Workforce 5/Choices/Union/Text","I will talk to my people"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Shipwreck Camp 06 - Workforce 5/Description","One of our men is living with a widow who came from your settlement to work with us. It turns out that this is a big problem for some of your folk. They are pressuring her to stop seeing her man, and they badmouth the couple behind their backs.</n>You know, for a long time we've dreamed of the day we'll no longer be treated like trash, but when I see such bigotry I despair that this day is still far off. Some of us may have dark pasts, but damn it, we are human beings!"
"Generated/DilemmasConfig/Dilemmas/Reconquest Endless/Entries/[Improvements] Shipwreck Camp 06 - Workforce 5/Displayed name","Shipwreck Camp"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/02. Demolished Tavern/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/02. Demolished Tavern/Choices/Take resources/Default outcome text","We took the resources ({baseResources})."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/02. Demolished Tavern/Choices/Take resources/Description","Resources will be taken."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/02. Demolished Tavern/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/02. Demolished Tavern/Description","Before the Frost there was probably a road here that led from the bay to the plains, and it must have been frequented since there was an inn beside her.</n></n>The place was undoubtedly nice - at the feet of the mountains, with a view of the sea on the horizon. That's all we can guess from the ruins sticking out from under the ice."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/02. Demolished Tavern/Displayed name","We would love to eat here"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/03. Mountain Shelter/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/03. Mountain Shelter/Choices/Take resources/Default outcome text","We took the resources ({baseResources})."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/03. Mountain Shelter/Choices/Take resources/Description","Resources will be taken."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/03. Mountain Shelter/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/03. Mountain Shelter/Description","Perhaps it was a mountain shelter or maybe a military watchtower.</n></n>A shred of a white flag flutters in the wind above it, God only knows how it survived. There's no telling whether it has always been white or has lost all colour over time."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/03. Mountain Shelter/Displayed name","Past glory"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/04. Skull Cave/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/04. Skull Cave/Choices/Carry on/Default outcome text","We've explored this location."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/04. Skull Cave/Choices/Carry on/Description","There's nothing to do here."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/04. Skull Cave/Choices/Carry on/Text","Carry on"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/04. Skull Cave/Description","A terrifying and sad place. An animal that lived here was for a long time feeding on the prey hunted in the area.</n></n>After searching the cave we found the predator: a bear mother with young cubs. They are lying, huddled together, in the farthest corner of the cave. They did not survive the Great Storm."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/04. Skull Cave/Displayed name","No country for living beings"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/05. Abandoned Fishery/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/05. Abandoned Fishery/Choices/Take resources/Default outcome text","We took the resources ({baseResources})."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/05. Abandoned Fishery/Choices/Take resources/Description","Resources will be taken."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/05. Abandoned Fishery/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/05. Abandoned Fishery/Description","Remains of fishermen's huts and tents are scattered among the ice. The wood is crushed to splinters, it won't be of any use to us."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/05. Abandoned Fishery/Displayed name","No fishing today"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/06. Storm Watch/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/06. Storm Watch/Choices/Decide their fate later/Description","We will be able to come back and decide what to do with the survivors."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/06. Storm Watch/Choices/Decide their fate later/Text","Decide their fate later"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/06. Storm Watch/Choices/Escort the survivors to our outpost/Default outcome text","Our scouts set off with the survivors ({survivors}) towards our outpost."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/06. Storm Watch/Choices/Escort the survivors to our outpost/Description","Scouts will set off towards our outpost and bring the survivors with them quickly and safely."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/06. Storm Watch/Choices/Escort the survivors to our outpost/Effect text","{survivors}"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/06. Storm Watch/Choices/Escort the survivors to our outpost/Text","Escort the survivors to our outpost"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/06. Storm Watch/Choices/Send the survivors to our outpost/Default outcome text","The survivors ({survivors}) set off towards our outpost on their own."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/06. Storm Watch/Choices/Send the survivors to our outpost/Description","The survivors will set off towards our outpost on their own. It will take longer and some of them may die."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/06. Storm Watch/Choices/Send the survivors to our outpost/Effect text","{survivors}"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/06. Storm Watch/Choices/Send the survivors to our outpost/Text","Send the survivors to our outpost"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/06. Storm Watch/Description","Inside, we find a group of people huddled by a big stove. They say that they were rescued by Nansen from a whaling ship trapped in ice right before the Great Storm.</n></n>The great explorer brought them here and ventured further north to study the changes brought to the world by the Great Storm. They survived thanks to a store of fuel and rations found nearby, which is now running out."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/06. Storm Watch/Displayed name","A few lucky men"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/07. Stone Wall/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/07. Stone Wall/Choices/Take resources/Default outcome text","We took the resources ({baseResources})."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/07. Stone Wall/Choices/Take resources/Description","Resources will be taken."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/07. Stone Wall/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/07. Stone Wall/Description","We noticed some snow covered shapes in a niche sheltered by the rock wall. After a while of digging we uncovered several frozen bodies huddled together by a couple of broken sleds.</n></n>Judging from their clothing and gear, they were scouts like us. We also found some valuable resources on the sleds."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/07. Stone Wall/Displayed name","Testimony of the past"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/08. Tower Ruins/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/08. Tower Ruins/Choices/Carry on/Default outcome text","We've explored this location."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/08. Tower Ruins/Choices/Carry on/Description","There's nothing to do here."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/08. Tower Ruins/Choices/Carry on/Text","Carry on"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/08. Tower Ruins/Description","Apparently not only we found this pass to be a convenient way over the mountains.</n></n>Bonfire remains and other evidence attest that people camped here. However, they all seem old."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/08. Tower Ruins/Displayed name","Busy trail"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/09. Secluded Canyon/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/09. Secluded Canyon/Choices/Take resources/Default outcome text","We took the resources ({baseResources})."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/09. Secluded Canyon/Choices/Take resources/Description","Resources will be taken."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/09. Secluded Canyon/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/09. Secluded Canyon/Description","Going further into the valley, we find the remains of a grove - a large number of stumps is all that's left of it.</n></n>Someone cut it down, and not too long ago - we found some fresh chips under the snow."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/09. Secluded Canyon/Displayed name","People were here"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/10. Seedling Farm/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/10. Seedling Farm/Choices/Ok/Description","We take the food and promise to build a Trading Depot here."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/10. Seedling Farm/Choices/Ok/Text","Terrific!"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/10. Seedling Farm/Description","Amazingly, people live here, and not only do they grow their own food, but the're willing to share it! This enclave of life clinging to a few hot springs was settled after the Great Storm by people from a town which survived with the help of another city. They set up the hothouses here and planted the seeds, as they say, ""to pass the gift of life"".</n></n>They gave us some food as a gesture of goodwill, and are eager to trade more in exchange for help with expanding their settlement."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/10. Seedling Farm/Displayed name","A gift of life"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/11. Windy Beach/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/11. Windy Beach/Choices/Carry on/Default outcome text","We've explored this location."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/11. Windy Beach/Choices/Carry on/Description","There's nothing to do here."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/11. Windy Beach/Choices/Carry on/Text","Carry on"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/11. Windy Beach/Description","This is just a depression reaching all the way to the bare rock created by violent winds.</n></n>One of the more striking testaments to the power of nature's forces unleashed in the passage of the Great Storm."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/11. Windy Beach/Displayed name","Fools' gold"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/12. City of Rats/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/12. City of Rats/Choices/Leave the place/Default outcome text","We decided that whatever resources we could find were not worth risking the lives of our scouts."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/12. City of Rats/Choices/Leave the place/Default outcome title","We just left"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/12. City of Rats/Choices/Leave the place/Description","We won't take anything."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/12. City of Rats/Choices/Leave the place/Text","Leave the place"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/12. City of Rats/Choices/Search the place for resources/Description","If we're lucky, we can get a lot of valuable resources."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/12. City of Rats/Choices/Search the place for resources/Effect text","{baseResources}|_4||Expedition||Danger|"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/12. City of Rats/Choices/Search the place for resources/Outcomes/Failure/Text","Shortly after our scouts entered the city, contact with them was lost. We may never find out what happened to our people."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/12. City of Rats/Choices/Search the place for resources/Outcomes/Failure/Title","We had to try"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/12. City of Rats/Choices/Search the place for resources/Outcomes/Success/Text","We got lucky, we survived and found some valuable resources ({baseResources})."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/12. City of Rats/Choices/Search the place for resources/Outcomes/Success/Title","We had to try"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/12. City of Rats/Choices/Search the place for resources/Text","Search the place for resources"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/12. City of Rats/Description","The city founded by a genius inventor, once protected by some kind of electric dome, fell into complete ruin. The most valuable resources were taken out before the Great Storm and now only packs of hungry rats roam the streets.</n></n>It may be worth searching this place again, but we must watch out not just for rats but for anything, really. The place looks dangerous."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/12. City of Rats/Displayed name","City of Rats"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/13. Sunken Dreadnought/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/13. Sunken Dreadnought/Choices/Take resources/Default outcome text","We took the resources ({baseResources})."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/13. Sunken Dreadnought/Choices/Take resources/Description","Resources will be taken."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/13. Sunken Dreadnought/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/13. Sunken Dreadnought/Description","Between the scattered elements of the ship's structure we find an engraved nameplate of USS Prometheus. So this is all that remains of one of the dreadnoughts used to found Tesla City.</n></n>The Great Storm has buried it under such a thick layer of ice that we have no hope of uncovering it. Perhaps a spring thaw will allow us to get to it some day..."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/13. Sunken Dreadnought/Displayed name","USS Prometheus"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/14. Bomb Crater/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/14. Bomb Crater/Choices/Carry on/Default outcome text","We've explored this location."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/14. Bomb Crater/Choices/Carry on/Description","There's nothing to do here."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/14. Bomb Crater/Choices/Carry on/Text","Carry on"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/14. Bomb Crater/Description","Sunlight is reflected on the surface of the ice, probably due to the temperature gradient in the air. There is nothing to see here."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/14. Bomb Crater/Displayed name","It's just a mirage"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/15. Distant Colony/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/15. Distant Colony/Choices/Enter the settlement/Description","If they agree, our scouts will escort them to our outpost safely."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/15. Distant Colony/Choices/Enter the settlement/Effect text","{survivors}"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/15. Distant Colony/Choices/Enter the settlement/Outcomes/Failure/Text","We are afraid these people can't be saved. We were unable to make meaningful contact with them."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/15. Distant Colony/Choices/Enter the settlement/Outcomes/Failure/Title","We had to try"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/15. Distant Colony/Choices/Enter the settlement/Outcomes/Success/Text","Some survivors, but unfortunately not all, saw the sense when we proposed to move them to our outpost. Maybe they can recover over time. They packed their meagre belongings and set off with us."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/15. Distant Colony/Choices/Enter the settlement/Outcomes/Success/Title","We had to try"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/15. Distant Colony/Choices/Enter the settlement/Text","Offer them escort to our outpost"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/15. Distant Colony/Choices/Leave the place/Default outcome text","These people were lost too deep in their tragic past. There was no point in trying to help them."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/15. Distant Colony/Choices/Leave the place/Default outcome title","There is no point"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/15. Distant Colony/Choices/Leave the place/Description","It will be better to leave them alone."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/15. Distant Colony/Choices/Leave the place/Text","Leave the place"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/15. Distant Colony/Description","When we approach the palisade, we notice that the gate is ajar. We enter cautiously and see ourselves surrounded by silhouettes of people wandering aimlessly among the settlement's buildings. They react to our presence only when we try to talk to them.</n></n>It seems that these people have lost everyone and everything in the Great Storm, even the will to live. We can try to move them to our outpost, but even if they agree, we will have to escort them."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/15. Distant Colony/Displayed name","A burden too great"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/16, Red Couloir/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/16, Red Couloir/Choices/Take resources/Default outcome text","We took the resources ({baseResources})."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/16, Red Couloir/Choices/Take resources/Description","Resources will be taken."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/16, Red Couloir/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/16, Red Couloir/Description","If we had any doubts whether the bodies were thrown here deliberately, a sign at the entrance to the gully dispels them: ""No man will have rule over others, for all time - Convicts of Frostland.""</n></n>These are probably bodies of the overseers who guarded convicts working on Frostland. And these cages were used to transport convicts from place to place."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/16, Red Couloir/Displayed name","No respect for masters"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/17. Creve-Neige Ville/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/17. Creve-Neige Ville/Choices/Ok/Text","That's great news"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/17. Creve-Neige Ville/Description","Convicts were widely used on Frostland to build generators, deceived by false promises of amnesty and return home. Most of them were worked to death, carried on prison ships from one construction site to another.</n></n>Some of them have rebelled - and those we met here were successful. They killed their guards, took over the ship and set up their own settlement, away from London's power.</n></n>The hull of the ship heated by steam boilers protected them from the Great Storm. Hearing that we too have rebelled against our masters, they seem to warm up to us."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/17. Creve-Neige Ville/Displayed name","No kings, only men"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/18. Observatory Ruins/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/18. Observatory Ruins/Choices/Take resources/Default outcome text","We took the resources ({baseResources})."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/18. Observatory Ruins/Choices/Take resources/Description","Resources will be taken."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/18. Observatory Ruins/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/18. Observatory Ruins/Description","The roof dome collapsed a long time ago, probably under the weight of snow, allowing the Arctic climate to complete the work of destruction. The Great Storm took the rest. There is nothing here for us."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/18. Observatory Ruins/Displayed name","End of science"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/20. Transshipment Station 01/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/20. Transshipment Station 01/Choices/Take resources/Default outcome text","We took the resources ({baseResources})."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/20. Transshipment Station 01/Choices/Take resources/Description","Resources will be taken."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/20. Transshipment Station 01/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/20. Transshipment Station 01/Description","Whatever the warehouse contains does not belong to us, but, well, it no longer belongs to anybody. So we broke into it.</n></n>As expected, we found some canned food and frozen meat inside. Both will be certainly very useful to us."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/20. Transshipment Station 01/Displayed name","Nothing here, move on"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/21. Frostham Asylum/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/21. Frostham Asylum/Choices/Carry on/Default outcome text","We've explored this location."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/21. Frostham Asylum/Choices/Carry on/Description","There's nothing to do here."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/21. Frostham Asylum/Choices/Carry on/Text","Carry on"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/21. Frostham Asylum/Description","After we took a closer look, it turned out that this is a quarantine centre belonging to New London. Apparently our former home was affected by some epidemic that they tried to suppress, and they put the infected here, far from the healthy population.</n></n>We decided to steer clear of this place before the guards noticed our presence."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/21. Frostham Asylum/Displayed name","Victims of the epidemic"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/22. Fortified Hut/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/22. Fortified Hut/Choices/Decide their fate later/Description","We will be able to come back and decide what to do with the survivors."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/22. Fortified Hut/Choices/Decide their fate later/Text","Decide their fate later"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/22. Fortified Hut/Choices/Escort the survivors to our outpost/Default outcome text","Our scouts set off with the survivors ({survivors}) towards our outpost."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/22. Fortified Hut/Choices/Escort the survivors to our outpost/Description","Scouts will set off towards our outpost and bring the survivors with them quickly and safely."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/22. Fortified Hut/Choices/Escort the survivors to our outpost/Effect text","{survivors}"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/22. Fortified Hut/Choices/Escort the survivors to our outpost/Text","Escort the survivors to our outpost"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/22. Fortified Hut/Choices/Send the survivors to our outpost/Default outcome text","The survivors ({survivors}) set off towards our outpost on their own."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/22. Fortified Hut/Choices/Send the survivors to our outpost/Description","The survivors will set off towards our outpost on their own. It will take longer and some of them may die."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/22. Fortified Hut/Choices/Send the survivors to our outpost/Effect text","{survivors}"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/22. Fortified Hut/Choices/Send the survivors to our outpost/Text","Send the survivors to our outpost"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/22. Fortified Hut/Description","We knock, and armed people answer the door - but they lower their weapons when we assure them of our peaceful intentions.</n></n>We soon find out that we are their last hope. They are emaciated, hungry and sick, and their supplies are running out. We learn from them that previous inhabitants of this place were killed by wild animals."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/22. Fortified Hut/Displayed name","Call us hope"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/23. Ice Caverns/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/23. Ice Caverns/Choices/Take resources/Default outcome text","We took the resources ({baseResources})."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/23. Ice Caverns/Choices/Take resources/Description","Resources will be taken."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/23. Ice Caverns/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/23. Ice Caverns/Description","In the caves we came upon frozen human corpses torn apart by wild animals. By the bodies we found boxes with documents containing the results of some scientific research we cannot comprehend.</n></n>There is no trace of animals. And there is nothing of interest for us here."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/23. Ice Caverns/Displayed name","The last research"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/24. The Mine of the Lost Children/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/24. The Mine of the Lost Children/Choices/Ok/Text","We will support them"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/24. The Mine of the Lost Children/Description","We go inside. It turns out that the mining corridors reaching deep under the permafrost give shelter to dozens of children accompanied by a handful of old and frail people.</n></n>The mining machines broke long ago - now the coal is being extracted by kids whose small stature allows them to traverse the tunnels easily. The children are proud that they manage on their own and reject our suggestion to move.</n></n>We can help them by improving their living conditions in return for coal."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/24. The Mine of the Lost Children/Displayed name","Children of Mine"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/25. Station Ruins/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/25. Station Ruins/Choices/Take resources/Default outcome text","We took the resources ({baseResources})."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/25. Station Ruins/Choices/Take resources/Description","Resources will be taken."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/25. Station Ruins/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/25. Station Ruins/Description","Thick snow covers the broken walls and collapsed roof. Only masts with the old scientific equipment rise above them. What raw materials we could still find here are not worth the effort of wrenching them from under the ice."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/25. Station Ruins/Displayed name","Fall from on high"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/26. Winterhome Ruins/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/26. Winterhome Ruins/Choices/Take resources/Default outcome text","We took the resources ({baseResources})."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/26. Winterhome Ruins/Choices/Take resources/Description","Resources will be taken."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/26. Winterhome Ruins/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/26. Winterhome Ruins/Description","Those who managed to flee left long ago and we have no idea what happened to them, apart from some of the evacuated children who found shelter in New London. Winterhome has become a monument to the human ignorance and hubris, and its destruction is being completed by nature.</n></n>The Great Storm covered the ruins with snow and ice, only the regular pattern of mounds and depressions reminds us that this white shroud covers the work of human hands."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/26. Winterhome Ruins/Displayed name","Monument of ignorance"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/27. Steel Bridge/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/27. Steel Bridge/Choices/Chase them away and dismantle the bridge ourselves/Description","If we prevail, we'll get some steel."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/27. Steel Bridge/Choices/Chase them away and dismantle the bridge ourselves/Effect text","{baseResources}|_4||Expedition||Danger|"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/27. Steel Bridge/Choices/Chase them away and dismantle the bridge ourselves/Outcomes/Failure/Text","It seems the workers from New London have bested our scouts. (Contact lost)."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/27. Steel Bridge/Choices/Chase them away and dismantle the bridge ourselves/Outcomes/Failure/Title","Our scouts failed"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/27. Steel Bridge/Choices/Chase them away and dismantle the bridge ourselves/Outcomes/Success/Text","We took the resources ({baseResources})."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/27. Steel Bridge/Choices/Chase them away and dismantle the bridge ourselves/Outcomes/Success/Title","Resources are sparse"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/27. Steel Bridge/Choices/Chase them away and dismantle the bridge ourselves/Text","Chase them away and dismantle the bridge"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/27. Steel Bridge/Choices/Leave and let them work/Default outcome text","We let the workers dismantle the bridge."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/27. Steel Bridge/Choices/Leave and let them work/Default outcome title","We don't gamble with life"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/27. Steel Bridge/Choices/Leave and let them work/Description","The bridge will be defaced, or worse."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/27. Steel Bridge/Choices/Leave and let them work/Text","Leave and let them work"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/27. Steel Bridge/Choices/Stop them/Description","If we prevail, the bridge will remain intact."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/27. Steel Bridge/Choices/Stop them/Effect text","|Expedition||Danger|"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/27. Steel Bridge/Choices/Stop them/Outcomes/Failure/Text","It seems the workers from New London have bested our scouts. (Contact lost)."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/27. Steel Bridge/Choices/Stop them/Outcomes/Failure/Title","Our scouts failed"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/27. Steel Bridge/Choices/Stop them/Outcomes/Success/Text","We managed to defend the iconic bridge."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/27. Steel Bridge/Choices/Stop them/Outcomes/Success/Title","Memories are priceless"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/27. Steel Bridge/Choices/Stop them/Text","Stop them"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/27. Steel Bridge/Description","Workers are busy cutting pieces off the bridge structure. When we try talking to them, they rebuff us angrily and tell us to leave or else."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/27. Steel Bridge/Displayed name","How much for the bridge"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/28. Sturdy Shelter/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/28. Sturdy Shelter/Choices/Take resources/Default outcome text","We took the resources ({baseResources})."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/28. Sturdy Shelter/Choices/Take resources/Description","Resources will be taken."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/28. Sturdy Shelter/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/28. Sturdy Shelter/Description","Searching the area, we stumble upon a door handle sticking out from under the snow. Soon we dig out the door and see the plaque attached to it: ""To all scientists: If you use any supplies, remember to notify the quartermaster upon your return to the city."" This is all that's left of the shelter."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/28. Sturdy Shelter/Displayed name","Sad ending"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/29. Natural Terrace/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/29. Natural Terrace/Choices/Carry on/Default outcome text","We've explored this location."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/29. Natural Terrace/Choices/Carry on/Description","There's nothing to do here."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/29. Natural Terrace/Choices/Carry on/Text","Carry on"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/29. Natural Terrace/Description","The view is promising - the valley seems cosy by the Frostland standards, and invites us to descend into it. There is nothing remarkable in the terrace itself."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/29. Natural Terrace/Displayed name","Place with a view"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/30. Frozen Sea/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/30. Frozen Sea/Choices/Carry on/Default outcome text","We've explored this location."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/30. Frozen Sea/Choices/Carry on/Description","There's nothing to do here."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/30. Frozen Sea/Choices/Carry on/Text","Carry on"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/30. Frozen Sea/Description","This must have been a sea shore, before the sea froze during a storm. The sight is truly amazing. We can see some shape rising above the waves on the horizon."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/30. Frozen Sea/Displayed name","Frozen in motion"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/31. Ghost Ship/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/31. Ghost Ship/Choices/Leave resources/Default outcome text","We didn't take any resources."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/31. Ghost Ship/Choices/Leave resources/Description","No resources will be taken."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/31. Ghost Ship/Choices/Leave resources/Text","Leave resources"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/31. Ghost Ship/Choices/Take resources/Default outcome text","We took the resources ({baseResources})."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/31. Ghost Ship/Choices/Take resources/Description","Resources will be taken."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/31. Ghost Ship/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/31. Ghost Ship/Description","The ship carried hundreds of convicts, whose bodies are still locked in cells. But the crew did not abandon them, we found their remains in their quarters.</n></n>There's still plenty of food aboard. We could take it, although we can't be sure what was the cause of death of the crew and convicts..."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/31. Ghost Ship/Displayed name","A cargo of shame"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/32. Destroyed Automaton/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/32. Destroyed Automaton/Choices/Take resources/Default outcome text","We took the resources ({baseResources})."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/32. Destroyed Automaton/Choices/Take resources/Description","Resources will be taken."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/32. Destroyed Automaton/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/32. Destroyed Automaton/Description","We explored the rusting hulk of the automaton. It was a general purpose machine,  probably used by Winterhome in the field to help with construction. It must've been abandoned after suffering irreparable damage. The steam core has been removed, but we can still get some steel from it."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/32. Destroyed Automaton/Displayed name","Old machine"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/33. Drying Springs/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/33. Drying Springs/Choices/Carry on/Default outcome text","We've explored this location."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/33. Drying Springs/Choices/Carry on/Description","There's nothing to do here."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/33. Drying Springs/Choices/Carry on/Text","Carry on"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/33. Drying Springs/Description","The springs are barely flowing. It seems that the Great Storm has somehow disrupted the water circulation, which supplied heat from the depths, and without it the sources started to freeze.</n>The plants which were protected by the sources must've have died during the storm or soon after. Then the animals which used to feed on them left or starved."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/33. Drying Springs/Displayed name","Dying spark"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/34. Grove of Bones/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/34. Grove of Bones/Choices/Take resources/Default outcome text","We took the resources ({baseResources})."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/34. Grove of Bones/Choices/Take resources/Description","Resources will be taken."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/34. Grove of Bones/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/34. Grove of Bones/Description","Numerous human bones lie scattered among the stumps of frozen trees. Most of them have tooth marks left probably by starving wild animals, which must've unearthed them, desperately searching for food. We'll bury them before leaving, this is all we can do for these long-gone strangers."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/34. Grove of Bones/Displayed name","Disturbed again"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/35. Deep Breach/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/35. Deep Breach/Choices/Carry on/Default outcome text","We've explored this location."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/35. Deep Breach/Choices/Carry on/Description","There's nothing to do here."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/35. Deep Breach/Choices/Carry on/Text","Carry on"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/35. Deep Breach/Description","We've established that the crevice extends beyond the ice sheet, deep into the rock. It could be the result of tectonic movement, but rock might've cracked under the weight of ice. It's so deep that pieces of ice thrown into it vanish without any echo. It is also quite wide - it would not be easy to cross it."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/35. Deep Breach/Displayed name","Difficult obstacle"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/36. Snow Crawler/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/36. Snow Crawler/Choices/Take resources/Default outcome text","We took the resources ({baseResources})."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/36. Snow Crawler/Choices/Take resources/Description","Resources will be taken."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/36. Snow Crawler/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/36. Snow Crawler/Description","The frozen corpse of the driver is still inside. Such rovers were used to scout ahead of expeditions, but never alone - it's too dangerous to travel in Frostland in such small craft. This means that some convoy has passed here long time ago, probably in a hurry - otherwise they'd have taken the body to bury it."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/36. Snow Crawler/Displayed name","Lost rover"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/37. Trailer Wreck/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/37. Trailer Wreck/Choices/Take resources/Default outcome text","We took the resources ({baseResources})."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/37. Trailer Wreck/Choices/Take resources/Description","Resources will be taken."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/37. Trailer Wreck/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/37. Trailer Wreck/Description","Looking at the massive bulk of the trailer, we can't help but marvel at the power of the land dreadnoughts which roamed Frostland before the Great Storm, bringing scores of people north. Where was this convoy headed? Alas, we won't find out. The storm has erased all their traces."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/37. Trailer Wreck/Displayed name","Memory of giants"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/TD1/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/TD1/Choices/Build and bury/Description","40 wood will be spent. Safe Route Camp will be built. Hope will rise."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/TD1/Choices/Build and bury/Disabled text","Not enough resources"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/TD1/Choices/Build and bury/Text","Bury them and claim the camp"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/TD1/Choices/Do nothing/Description","Safe Route Camp will be built</n>Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/TD1/Choices/Do nothing/Text","Just claim the camp"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/TD1/Description","We found a camp and the bodies of members of a scouts team. One of our people recognised his friends, who disappeared during the Great Storm. Apparently after losing contact with New London they built the camp to wait out the worst weather. We would like to bury them properly, for which we'll need some wood, and we kindly ask for your approval."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/TD1/Displayed name","The Lost Scouts"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/TD5/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/TD5/Choices/Do nothing/Description","Safe Route Camp will be built</n>"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/TD5/Choices/Do nothing/Text","Just put up the warnings"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/TD5/Choices/Support/Description","Safe Route Camp will be built</n>40 Wood will be spent"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/TD5/Choices/Support/Disabled text","Not enough resources"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/TD5/Choices/Support/Text","Secure the route"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/TD5/Description","Sir, while prospecting the safe route to Shipwreck Camp, one of our people almost fell into a hidden crevasse. We checked the surroundings and unfortunately discovered that the whole area is full of such dangers. We could build bridges over them to secure the route or just mark this part as dangerous and hope that people will notice the signs."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/TD5/Displayed name","Crevasse Zone"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/TD9/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/TD9/Choices/Do nothing/Description","Safe Route Camp will be built</n>Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/TD9/Choices/Do nothing/Text","It will be fine"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/TD9/Choices/Support/Description","Safe Route Camp will be built</n>40 Wood will be spent"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/TD9/Choices/Support/Disabled text","Not enough resources"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/TD9/Choices/Support/Text","Trigger the avalanche"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/TD9/Description","We have encountered an unforeseen obstacle. Huge masses of snow have accumulated on the mountainside right over the planned safe route. We can trigger the avalanche, but cleaning up the snow will take a lot of time and some resources. If we choose to ignore the danger, it might come back to bite us later. "
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/TD9/Displayed name","Avalanche danger"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/TG2/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/TG2/Choices/Do nothing/Default outcome text","We've explored this location."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/TG2/Choices/Do nothing/Description","Safe Route Camp will be built</n>"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/TG2/Choices/Do nothing/Text","CARRY ON"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/TG2/Description","We are pleased to report that everything went as planned. This place will serve as a great vantage point as well as clear visual guide for future expeditions going between our settlements. This section of the Safe Route can be assumed as secured."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/TG2/Displayed name","Safe Route"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/TG3/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/TG3/Choices/Do nothing/Default outcome text","We've explored this location."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/TG3/Choices/Do nothing/Description","Safe Route Camp will be built</n>"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/TG3/Choices/Do nothing/Text","Carry on"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/TG3/Description","We are pleased to report that everything went as planned. This place will serve as a great vantage point as well as clear visual guide for future expeditions going between our settlements. This section of the Safe Route can be assumed as secured."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/TG3/Displayed name","Safe Route"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/TG4/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/TG4/Choices/Do nothing/Default outcome text","We've explored this location."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/TG4/Choices/Do nothing/Description","Safe Route Camp will be built</n>"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/TG4/Choices/Do nothing/Text","Carry on"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/TG4/Description","We are pleased to report that everything went as planned. This place will serve as a great vantage point as well as clear visual guide for future expeditions going between our settlements. This section of the Safe Route can be assumed as secured."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/TG4/Displayed name","Safe Route"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/TG6/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/TG6/Choices/Do nothing/Default outcome text","We've explored this location."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/TG6/Choices/Do nothing/Description","Safe Route Camp will be built</n>"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/TG6/Choices/Do nothing/Text","Carry on"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/TG6/Description","We are pleased to report that everything went as planned. This place will serve as a great vantage point as well as clear visual guide for future expeditions going between our settlements. This section of the Safe Route can be assumed as secured."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/TG6/Displayed name","Safe Route"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/TG7/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/TG7/Choices/Do nothing/Default outcome text","We've explored this location."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/TG7/Choices/Do nothing/Description","Safe Route Camp will be built</n>"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/TG7/Choices/Do nothing/Text","Carry on"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/TG7/Description","We are pleased to report that everything went as planned. This place will serve as a great vantage point as well as clear visual guide for future expeditions going between our settlements. This section of the Safe Route can be assumed as secured."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/TG7/Displayed name","Safe Route"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/TG8/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/TG8/Choices/Do nothing/Default outcome text","We've explored this location."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/TG8/Choices/Do nothing/Description","Safe Route Camp will be built</n>"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/TG8/Choices/Do nothing/Text","Carry on"
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/TG8/Description","We are pleased to report that everything went as planned. This place will serve as a great vantage point as well as clear visual guide for future expeditions going between our settlements. This section of the Safe Route can be assumed as secured."
"Generated/DilemmasConfig/Dilemmas/Reconquest Frostland/Entries/TG8/Displayed name","Safe Route"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Act3] Children's Mine - Help for New London/Choices/Ok/Text","Thank you"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Act3] Children's Mine - Help for New London/Description","We rejoice at the news that you decided to help New London. After so much death, every saved life is all the more precious.</n>We shall double our efforts and deliver the Coal shipment for them. You don't need to trouble yourself with it"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Act3] Children's Mine - Help for New London/Displayed name","Children's Mine"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Act3] Children's Mine - Help for Outpost 11/Choices/Ok/Text","Thank you"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Act3] Children's Mine - Help for Outpost 11/Description","We are dismayed by your decision to abandon New London in time of need. But please, don't abandon its people!</n>We shall double our efforts to help prepare a place for the refugees. You will get all the Coal you need for it from us, just deal with their other needs."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Act3] Children's Mine - Help for Outpost 11/Displayed name","Children's Mine"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Act3] Hot Springs - Help for New London/Choices/Ok/Text","Thank you"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Act3] Hot Springs - Help for New London/Description","Your decision to preserve the bigger and more advanced society will affect us all. For good or ill, only time will tell.</n>We believe that if we exert ourselves, we can take care of the food shipment for New London. The other tasks are in your hands."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Act3] Hot Springs - Help for New London/Displayed name","Hot Springs"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Act3] Hot Springs - Help for Outpost 11/Choices/Ok/Text","Thank you"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Act3] Hot Springs - Help for Outpost 11/Description","Your decision to let the bigger and more advanced settlement fall will affect us all. For good or ill, only time will tell.</n>To help you prepare for the wave of survivors, we will send you the food you need for them, so you may turn to other tasks."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Act3] Hot Springs - Help for Outpost 11/Displayed name","Hot Springs"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Act3] Shipwreck Camp - Help for New London/Choices/Ok/Text","Thank you"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Act3] Shipwreck Camp - Help for New London/Description","We've heard you chose to spare the toffs. Too bad, but it's your choice, as we said. Alas, we too will have to face its consequences.</n>We'll send them the workers they need to get on their good side and to keep an eye on them. We know a thing or two about generators, having built a few, so we'll take a look at theirs."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Act3] Shipwreck Camp - Help for New London/Displayed name","Shipwreck Camp"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Act3] Shipwreck Camp - Help for Outpost 11/Choices/Ok/Text","Thank you"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Act3] Shipwreck Camp - Help for Outpost 11/Description","We've heard you decided to let New London fall and take it over after you deal with survivors. Good choice, this way you'll get only the strongest ones!</n>To honour our obligation we will send you all the Wood you need to prepare for the wave of survivors. You can order your people to work on the other tasks."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Act3] Shipwreck Camp - Help for Outpost 11/Displayed name","Shipwreck Camp"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Ark Springs - Cemetery/Arc subtitle text","Hot Springs"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Ark Springs - Cemetery/Choices/Control/Description","40 Wood will be spent. Discontent will fall slightly. Hope will rise slightly. Hot Springs will be displeased."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Ark Springs - Cemetery/Choices/Control/Disabled text","Not enough resources"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Ark Springs - Cemetery/Choices/Control/Text","Of course"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Ark Springs - Cemetery/Choices/Union/Description","Hope will fall slightly. Hot Springs will be pleased."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Ark Springs - Cemetery/Choices/Union/Text","No, it's up to the locals to decide"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Ark Springs - Cemetery/Description","Sir, our people are disappointed that the bodies of their friends are to be buried in Hot Springs. They want to make sure that they will lie with dignity and demand that you build a house of prayer at the Hot Springs cemetery."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Ark Springs - Cemetery/Displayed name","Last offices"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Ark Springs - Field Repairs/Arc subtitle text","Hot Springs"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Ark Springs - Field Repairs/Choices/Control/Description","Hot Springs will be displeased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Ark Springs - Field Repairs/Choices/Control/Text","Blame the unstable geyser"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Ark Springs - Field Repairs/Choices/Union/Description","Hot Springs' favour will be exhausted</n>Hot Springs will be pleased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Ark Springs - Field Repairs/Choices/Union/Text","Come clean and apologise"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Ark Springs - Field Repairs/Description","Sir, our team in Hot Springs reports that repairing the damage from the geyser eruption, they found out that we are most likely responsible for this disaster. Apparently when we fixed the pumps, we disturbed the flow of water underground. Some locals already consider the eruption nature's punishment for bringing technology to Hot Springs. What should we do?"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Ark Springs - Field Repairs/Displayed name","Inconvenient truth"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Ark Springs - Flow Redirection/Arc subtitle text","Hot Springs"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Ark Springs - Flow Redirection/Choices/OK/Description","Hot Springs' favour will be exhausted"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Ark Springs - Flow Redirection/Choices/OK/Text","We apologise"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Ark Springs - Flow Redirection/Description","We protest your arrogance. You knew how we felt about flooding the caves and you did it anyway. And to add insult to injury, your people kept crowing how a great idea it was. We had to break up fights because of their insolence. Your decision and the conduct of your people are a slap in the face for Hot Springs!"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Ark Springs - Flow Redirection/Displayed name","Hot Springs"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Ark Springs - Infirmary/Arc subtitle text","Hot Springs"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Ark Springs - Infirmary/Choices/Control/Description","Hot Springs' favour will be exhausted. Hot Springs will be displeased. Hope will rise."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Ark Springs - Infirmary/Choices/Control/Text","I refuse"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Ark Springs - Infirmary/Choices/Union/Description","Salvaged resources will be sent. 30 Raw Food will be sent. Discontent will rise greatly. Hot Springs will be pleased."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Ark Springs - Infirmary/Choices/Union/Text","As you wish"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Ark Springs - Infirmary/Description","We understand your reasons for building the infirmary in our settlement, but it is no longer needed. My people complain that its mere sight makes their skin crawl and strange sounds it produces make their teeth tingle. They are afraid for their health. If you tear it down, we will reward you with food."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Ark Springs - Infirmary/Displayed name","Tear down the infirmary"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Ark Springs - Medical post/Arc subtitle text","Hot Springs"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Ark Springs - Medical post/Choices/Control/Description","Discontent will fall slightly; Hope will rise slightly</n>Hot Springs' favour will be exhausted</n>Hot Springs will be displeased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Ark Springs - Medical post/Choices/Control/Text","Do it "
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Ark Springs - Medical post/Choices/Union/Description","Discontent will rise slightly</n>Hot Springs will be pleased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Ark Springs - Medical post/Choices/Union/Text","No way"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Ark Springs - Medical post/Description","Sir, our medics in Hot Springs report that the locals are using some kind of moss as a mild sedative. They recommend its use to help with anxieties our people suffer. The problem is that the locals don't want to share it. If we want some, we'd have to steal it. Do we have your blessing?"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Ark Springs - Medical post/Displayed name","The moss"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Ark Springs - Minor Eruption/Arc subtitle text","Hot Springs"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Ark Springs - Minor Eruption/Choices/OK/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Ark Springs - Minor Eruption/Description","The borehole is working as intended, but we should never underestimate the power of our planet. The pressure rose faster than we expected and there was a little accident. A few of your people got minor burns and we lost some crops, but that's a small price to pay for living so close to this wonder of nature. "
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Ark Springs - Minor Eruption/Displayed name","Minor Eruption"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Ark Springs - Pit/Arc subtitle text","Hot Springs"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Ark Springs - Pit/Choices/Control/Description","Hope will rise slightly</n>Hot Springs will be displeased</n>"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Ark Springs - Pit/Choices/Control/Text","Send the body home"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Ark Springs - Pit/Choices/Union/Description","Hope will fall slightly</n>Hot Springs will be pleased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Ark Springs - Pit/Choices/Union/Text","Give them the body "
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Ark Springs - Pit/Description","Sir, one of our people in Hot Springs has died and the locals want to use his body as a crop fertiliser, just like they do with their own dead. I have one of his friends on the line.</n></n>""Hallo? Sir? They want to compost Frank, those sick bastards! Sir, please, don't let them do it! They will take offence, but fuck their feelings!"""
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Ark Springs - Pit/Displayed name","Last offices"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Ark Springs - The Fever/Arc subtitle text","Hot Springs"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Ark Springs - The Fever/Choices/Control/Description","Hot Springs' favour will be exhausted</n>Hot Springs will be displeased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Ark Springs - The Fever/Choices/Control/Text","Make them behave"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Ark Springs - The Fever/Choices/Union/Description","Discontent will rise</n>Hot Springs will be pleased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Ark Springs - The Fever/Choices/Union/Text","Let's hope it will pass"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Ark Springs - The Fever/Description","Sir, a fever is spreading among our people in Hot Springs, but the locals refuse to treat them in medical posts! They say that the fever is merely a consequence of our ""unnatural lifestyle"" and offer some herbal remedies. We could threaten these nuts to make them listen to reason or hope the outbreak will end on its own."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Ark Springs - The Fever/Displayed name","The Fever"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Ark Springs - The Saboteur/Arc subtitle text","Hot Springs"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Ark Springs - The Saboteur/Choices/Control/Description","Hot Springs' favour will be exhausted</n>Hot Springs will be displeased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Ark Springs - The Saboteur/Choices/Control/Text","Lock him up"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Ark Springs - The Saboteur/Choices/Union/Description","Discontent will rise slightly</n>Hot Springs will be pleased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Ark Springs - The Saboteur/Choices/Union/Text","Let him go"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Ark Springs - The Saboteur/Description","Your watchmen caught an old man attempting to clog the steam pipes. We don't know why he tried to do it, he's been acting strange recently, so maybe his mind is failing, but we can't rule out New London's involvement. Nevertheless we ask you to forgive him in the name of peace and harmony between our people."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Ark Springs - The Saboteur/Displayed name","Odd saboteur"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Ark Springs - The Saboteur2/Arc subtitle text","Hot Springs"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Ark Springs - The Saboteur2/Choices/Control/Description","Discontent will fall. Hot Springs' favour will be exhausted. Hot Springs will be displeased."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Ark Springs - The Saboteur2/Choices/Control/Text","Their blood is on your hands"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Ark Springs - The Saboteur2/Choices/Union/Description","Discontent will rise</n>Hot Springs will be pleased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Ark Springs - The Saboteur2/Choices/Union/Text","We too are responsible for this"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Ark Springs - The Saboteur2/Description","We have grave news. The old man whom we together decided to let go repeated his sabotage attempt. He was under discreet observation, but we lost him for just a few minutes. He blew up one of the smaller pumps, killing himself and three of your people.</n>Words can't express our grief at this loss. We hope you will not hold the actions of a lone madman against our whole community."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Ark Springs - The Saboteur2/Displayed name","Sabotage"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Children's Mine - Canteen built/Arc subtitle text","Children's Mine"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Children's Mine - Canteen built/Choices/Dilemma choice/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Children's Mine - Canteen built/Description","There are still instances of taking food by force outside the cookhouse, but at least kids have a place to eat their meal in peace."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Children's Mine - Canteen built/Displayed name","Place to eat"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Children's Mine - Children returned - sneak/Arc subtitle text","Children's Mine"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Children's Mine - Children returned - sneak/Choices/Dilemma choice/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Children's Mine - Children returned - sneak/Description","Some of the kids who weren't allowed to go to New London sneaked out anyway and now they returned, sick and hungry. They weren't let into the city or even close to it. The fate of their parents remains unknown."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Children's Mine - Children returned - sneak/Displayed name","Children returned"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Children's Mine - Children returned/Arc subtitle text","Children's Mine"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Children's Mine - Children returned/Choices/Dilemma choice/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Children's Mine - Children returned/Description","Kids who went to New London returned sick and hungry. They weren't allowed to enter or even get close to the city. The fate of their parents remains unknown."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Children's Mine - Children returned/Displayed name","Children returned"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Children's Mine - Children sent do SF/Arc subtitle text","Children's Mine"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Children's Mine - Children sent do SF/Choices/CM/Description","Hot Springs' favour will fall"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Children's Mine - Children sent do SF/Choices/CM/Text","Ignore it"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Children's Mine - Children sent do SF/Choices/HS/Description","Hot Springs' favour will be exhausted"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Children's Mine - Children sent do SF/Choices/HS/Text","Scold the kids"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Children's Mine - Children sent do SF/Description","Sir, children working in the mines in Hot Springs are bullying the other kids. They're physically stronger and they're using this advantage. What's more worrisome, they keep together like a gang to intimidate smaller groups of kids. The parents of Hot Springs demand that you take action."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Children's Mine - Children sent do SF/Displayed name","Bullying problem"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Children's Mine - Custom Tools/Arc subtitle text","Children's Mine"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Children's Mine - Custom Tools/Choices/Dilemma choice/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Children's Mine - Custom Tools/Displayed name","Heavy toil"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Children's Mine - Food Turmoil/Arc subtitle text","Children's Mine"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Children's Mine - Food Turmoil/Choices/Dilemma choice/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Children's Mine - Food Turmoil/Description","Sir, after we brought food to Children's Mine, all hell broke loose. Kids started to fight over the rations, with the stronger getting too much and others going hungry. Some food was wasted during the fight."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Children's Mine - Food Turmoil/Displayed name","Turmoil"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Children's Mine - Housing fights/Arc subtitle text","Children's Mine"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Children's Mine - Housing fights/Choices/Control/Description","Children's Mine will be displeased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Children's Mine - Housing fights/Choices/Control/Text","Kids must live together"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Children's Mine - Housing fights/Choices/Union/Description","Children's Mine will be pleased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Children's Mine - Housing fights/Choices/Union/Text","We'll foster them for now"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Children's Mine - Housing fights/Description","Sir, kids have been arguing over where will they sleep and with whom they want to live. The fights turned violent in a few cases, but now it seems it's all settled. There are a few younger children who others refuse to bunk with, since they still cry for their parents too much. We can either force the issue and lodge the younger ones with other kids, or let them sleep with the adults. "
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Children's Mine - Housing fights/Displayed name","Children's tears"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Children's Mine - Medical Post queue/Arc subtitle text","Children's Mine"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Children's Mine - Medical Post queue/Choices/Dilemma choice/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Children's Mine - Medical Post queue/Description","Sir, the medical queue is a mess. Some children hide from check-ups and let others go before them. Meanwhile, one kid broke his finger on purpose to cut in line. What's worrying is that his health was rapidly deteriorating anyway, so there is the unsettling possibility that he would've died before his turn arrived. "
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Children's Mine - Medical Post queue/Displayed name","Broken queue"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Children's Mine - Medical post no queue/Arc subtitle text","Children's Mine"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Children's Mine - Medical post no queue/Choices/Dilemma choice/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Children's Mine - Medical post no queue/Description","Sir, our medics report that kids from the Children's Mine organised themselves quite quickly. There's clearly some kind of hierarchy among them that we can't readily discern. We noticed, for example, that the bigger, healthier kids usually let the younger and sicker ones into the medical post first. It might not be completely just, as we’ve seen a few kids with bruises, but it works."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Children's Mine - Medical post no queue/Displayed name","Social structures"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Children's Mine - Overwatered the plants/Arc subtitle text","Children's Mine"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Children's Mine - Overwatered the plants/Choices/Control/Description","Children's Mine will be displeased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Children's Mine - Overwatered the plants/Choices/Control/Text","Assign workers to hothouses"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Children's Mine - Overwatered the plants/Choices/Union/Description","Children's Mine will be pleased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Children's Mine - Overwatered the plants/Choices/Union/Text","Let the kids learn"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Children's Mine - Overwatered the plants/Description","Sir, I'm sorry to report that the first hothouse crop was wasted. Children wanted the plants to grow so badly that they overwatered them and the roots rotted. We might assign adults to hothouse work or give the kids a second chance and teach them how to care for plants."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Children's Mine - Overwatered the plants/Displayed name","Children killed the plants"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Children's Mine - Rite of passage/Arc subtitle text","Children's Mine"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Children's Mine - Rite of passage/Choices/Dilemma choice/Description","Children's Mine’s favour will be exhausted</n>Children's Mine will be displeased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Children's Mine - Rite of passage/Choices/Dilemma choice/Text","Forbid this madness"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Children's Mine - Rite of passage/Choices/Dilemma choice2/Description","Discontent will rise slightly</n>Children's Mine will be pleased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Children's Mine - Rite of passage/Choices/Dilemma choice2/Text","Leave them be"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Children's Mine - Rite of passage/Description","Sir, we have a report from Children's Mine, and it's quite curious. Apparently the man we're negotiating with has little to no control over the kids. They seem to have a secret coming-of-age ceremony that involves going as deep as possible into the mine and leaving a favourite toy at the bottom. That's why those kids were trapped so deep after the shaft collapsed!"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Children's Mine - Rite of passage/Displayed name","Dangerous games"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Children's Mine - Work or play/Arc subtitle text","Children's Mine"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Children's Mine - Work or play/Choices/Control/Description","Children's Mine will be displeased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Children's Mine - Work or play/Choices/Control/Text","Yes, organise their time"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Children's Mine - Work or play/Choices/Union/Description","Children's Mine will be pleased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Children's Mine - Work or play/Choices/Union/Text","No, let them plan their time"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Children's Mine - Work or play/Description","Sir, as you might have noticed, coal shipments from Children's Mine are uneven. This isn't due to any technical difficulties, some kids just can't focus. They sometimes play all day and work just a couple of hours. Should we try to make them keep to the working hours or let them plan their time?"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Children's Mine - Work or play/Displayed name","Work or play?"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Shipwreck Camp - Doctors on site/Arc subtitle text","Shipwreck Camp"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Shipwreck Camp - Doctors on site/Choices/control/Description","Shipwreck Camp will be displeased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Shipwreck Camp - Doctors on site/Choices/control/Text","Not now"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Shipwreck Camp - Doctors on site/Choices/union/Description","150 Coal will be spent</n>Shipwreck Camp will be pleased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Shipwreck Camp - Doctors on site/Choices/union/Text","Good idea"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Shipwreck Camp - Doctors on site/Description","Our specialists report from Shipwreck Camp that the number of cases seems to be falling. They say that the best way to get the disease outbreaks under control is by improving the heating in the settlement."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Shipwreck Camp - Doctors on site/Displayed name","Medics on site"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Shipwreck Camp - Graveyard in the forest/Arc subtitle text","Shipwreck Camp"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Shipwreck Camp - Graveyard in the forest/Choices/Control/Description","Shipwreck Camp will be displeased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Shipwreck Camp - Graveyard in the forest/Choices/Control/Text","Tell the locals that we know"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Shipwreck Camp - Graveyard in the forest/Choices/ok/Description","Shipwreck Camp will be pleased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Shipwreck Camp - Graveyard in the forest/Choices/ok/Text","Don't talk about this"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Shipwreck Camp - Graveyard in the forest/Description","Sir, our people made a disturbing discovery. While preparing a place for a Gathering Post, they followed a path trodden in the snow which led them deeper into the frozen forest. They found a clearing with about twenty graves. On one of them lies a captain’s hat. Our people think that the ship’s crew is buried there, presumably by the locals."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Shipwreck Camp - Graveyard in the forest/Displayed name","A hidden graveyard"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Shipwreck Camp - Maybe that is for the best/Arc subtitle text","Shipwreck Camp"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Shipwreck Camp - Maybe that is for the best/Choices/Dilemma choice/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Shipwreck Camp - Maybe that is for the best/Description","As you decided, we let the people of Shipwreck Camp maintain relations with Hot Springs. This unfortunately means that for a few days we can't count on a supply of raw materials from either of them."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Shipwreck Camp - Maybe that is for the best/Displayed name","Maybe it’s for the best"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Shipwreck Camp - Notes from medical crew/Arc subtitle text","Shipwreck Camp"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Shipwreck Camp - Notes from medical crew/Choices/ok/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Shipwreck Camp - Notes from medical crew/Description","Our medical staff reports from Shipwreck Camp: ""These people are hardened and skilled workers. Their bodies carry numerous scars from injuries suffered while working in dangerous and sometimes toxic conditions. Nevertheless, they seem surprisingly healthy, although many of them currently suffer from various maladies caused by malnutrition and bad living conditions."""
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Shipwreck Camp - Notes from medical crew/Displayed name","Medical report"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Shipwreck Camp - Quarantine recommended/Arc subtitle text","Shipwreck Camp"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Shipwreck Camp - Quarantine recommended/Choices/Dilemma choice/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Shipwreck Camp - Quarantine recommended/Description","The decision to quarantine Shipwreck Camp was difficult, but justified. Most people can understand this and are willing to comply. However, the introduction of quarantine means that no wood or people will be sent for several days."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Shipwreck Camp - Quarantine recommended/Displayed name","Quarantine costs"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Shipwreck Camp - Ready to relocate/Arc subtitle text","Shipwreck Camp"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Shipwreck Camp - Ready to relocate/Choices/ok/Description","Use the Communication Panel to ask people to move"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Shipwreck Camp - Ready to relocate/Choices/ok/Text","Thank you"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Shipwreck Camp - Ready to relocate/Description","Some of our people are ready to move to your settlement if you need them. They are eager to leave their bad memories behind and start new lives as valued members of your community."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Shipwreck Camp - Ready to relocate/Displayed name","Ready to move"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Shipwreck Camp - Sick Arived/Arc subtitle text","Shipwreck Camp"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Shipwreck Camp - Sick Arived/Choices/ok/Description","Shipwreck Camp's favour will be exhausted"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Shipwreck Camp - Sick Arived/Choices/ok/Text","It was their choice to come"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Shipwreck Camp - Sick Arived/Choices/ok2/Description","Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Shipwreck Camp - Sick Arived/Choices/ok2/Text","We'll do what we can"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Shipwreck Camp - Sick Arived/Description","Sir, the sick from Shipwreck Camp are here, but we can't help them right now. If we don't build an Infirmary or use radical treatment, they will start dying quickly. The sick had high hopes for our help and are sorely disappointed by our lack of preparedness."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Shipwreck Camp - Sick Arived/Displayed name","The sick are waiting"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Shipwreck Camp - Sick Quarantine/Arc subtitle text","Shipwreck Camp"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Shipwreck Camp - Sick Quarantine/Choices/ok/Description","Shipwreck Camp won't send us people for 2 days"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Shipwreck Camp - Sick Quarantine/Choices/ok/Text","It was necessary"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Shipwreck Camp - Sick Quarantine/Description","Your decision to quarantine our settlement was difficult, but our people can understand this and are willing to comply. However, this means that we can't send you anyone for several days. After that we'll have people willing to work for you."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Shipwreck Camp - Sick Quarantine/Displayed name","Quarantine"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Shipwreck Camp - Someone has to be a leader/Arc subtitle text","Shipwreck Camp"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Shipwreck Camp - Someone has to be a leader/Choices/Dilemma choice/Text","This is the only way"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Shipwreck Camp - Someone has to be a leader/Description","Unfortunately, we can't let people of Shipwreck Camp rule themselves. We have to take them under our care for their own good. It is likely that soon we will be forced to strengthen our presence further."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Shipwreck Camp - Someone has to be a leader/Displayed name","We have to lead"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Shipwreck Camp - Tensions 1/Arc subtitle text","Shipwreck Camp"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Shipwreck Camp - Tensions 1/Choices/control/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Shipwreck Camp - Tensions 1/Description","Sir, our people at Shipwreck Camp complain that the locals are making them uneasy. Admittedly, these ex-cons are great workers, but they are rowdy, uncouth, quick to demonstrate their physical strength, and they love to show off their technical skills, which our engineers find particularly unsettling. "
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Shipwreck Camp - Tensions 1/Displayed name","Difficult relations"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Shipwreck Camp - Tensions 2 control/Arc subtitle text","Shipwreck Camp"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Shipwreck Camp - Tensions 2 control/Choices/control/Description","Shipwreck Camp will be displeased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Shipwreck Camp - Tensions 2 control/Choices/control/Text","Blame the convicts"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Shipwreck Camp - Tensions 2 control/Choices/union/Description","Discontent will rise slightly</n>Shipwreck Camp will be pleased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Shipwreck Camp - Tensions 2 control/Choices/union/Text","Apologise to Shipwreck Camp"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Shipwreck Camp - Tensions 2 control/Description","Sir, the missing heirlooms, which were supposedly stolen by people from Shipwreck Camp, were found. It turns out that children took them to use as props in their puppet theatre. Word will get out sooner or later, but should we do something about it? "
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Shipwreck Camp - Tensions 2 control/Displayed name","Child’s play"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Shipwreck Camp - Tensions 2 union/Arc subtitle text","Shipwreck Camp"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Shipwreck Camp - Tensions 2 union/Choices/negative/Description","Discontent will fall slightly</n>Shipwreck Camp favour will be exhausted</n>Shipwreck Camp will be displeased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Shipwreck Camp - Tensions 2 union/Choices/negative/Text","Our people were right"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Shipwreck Camp - Tensions 2 union/Choices/union/Description","Discontent will rise slightly</n>Shipwreck Camp will be pleased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Shipwreck Camp - Tensions 2 union/Choices/union/Text","Our people had it coming"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Shipwreck Camp - Tensions 2 union/Description","Sir, the family claiming that their heirlooms were stolen tried to accost the purported thieves. They got beaten bloody by the men from Shipwreck Camp, who, reportedly, had been trying to defuse the situation for a long time in vain. </n>Where do we stand on this?"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Shipwreck Camp - Tensions 2 union/Displayed name","Failed vigilantes"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Shipwreck Camp - Tensions 2/Arc subtitle text","Shipwreck Camp"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Shipwreck Camp - Tensions 2/Choices/Control/Description","Discontent will fall slightly</n>Shipwreck Camp will be displeased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Shipwreck Camp - Tensions 2/Choices/Control/Text","Expel them"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Shipwreck Camp - Tensions 2/Choices/Union/Description","Discontent will rise slightly</n>Shipwreck Camp will be pleased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Shipwreck Camp - Tensions 2/Choices/Union/Text","We have no proof"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Shipwreck Camp - Tensions 2/Description","Sir, one of our families complains that their heirlooms brought from London before the collapse were stolen. They saw two men from Shipwreck Camp near their home and they demand that you take action immediately. They want you to send these people back to where they came from.  "
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Shipwreck Camp - Tensions 2/Displayed name","Lost belongings"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Shipwreck Camp - We are in this together/Arc subtitle text","Shipwreck Camp"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Shipwreck Camp - We are in this together/Choices/Dilemma choice/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Shipwreck Camp - We are in this together/Description","Although the residents of Shipwreck Camp welcome our help graciously, it still may turn out that resources alone are not enough and to support them, we will also need to send specialists. However, there is no better way to proceed, if we want cooperation."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Shipwreck Camp - We are in this together/Displayed name","We are in this together"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Shipwreck Camp - Work is going great/Arc subtitle text","Shipwreck Camp"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Shipwreck Camp - Work is going great/Choices/control/Description","Efficiency in all workplaces rises by 5%"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Shipwreck Camp - Work is going great/Choices/control/Text","I'm glad to hear that"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Shipwreck Camp - Work is going great/Description","Sir, the people from Shipwreck Camp work so efficiently that their example is motivating others. Their work ethics are unmatched, and their experience is evident in everything they do. "
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Shipwreck Camp - Work is going great/Displayed name","Motivation boost"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Shipwreck Camp - Work it out yourselves/Arc subtitle text","Shipwreck Camp"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Shipwreck Camp - Work it out yourselves/Choices/control/Description","Shipwreck Camp will be displeased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Shipwreck Camp - Work it out yourselves/Choices/control/Text","Stop this trade"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Shipwreck Camp - Work it out yourselves/Choices/union/Description","Shipwreck Camp will be pleased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Shipwreck Camp - Work it out yourselves/Choices/union/Text","Let them trade "
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Shipwreck Camp - Work it out yourselves/Description","Sir, we have a serious problem. Frankly, it’s one we brought upon ourselves. After we left the Shipwreck Camp residents to solve their problems on their own, they reached an agreement with Hot Springs behind our backs and started trading Food for Wood. This means no shipments for us from either of them for some time, if we let this go on."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Consequences] Shipwreck Camp - Work it out yourselves/Displayed name","They worked it out"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Children's Mine 00 -Hub/Choices/Farewell/Description","Close communication screen"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Children's Mine 00 -Hub/Choices/Farewell/Text","Never mind"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Children's Mine 00 -Hub/Choices/Help/Description","We will ask Children's Mine for resources"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Children's Mine 00 -Hub/Choices/Help/Disabled text","Children's Mine's favour is too low"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Children's Mine 00 -Hub/Choices/Help/Text","We have some problems, can you help us?"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Children's Mine 00 -Hub/Choices/HelpWithNL/Text","Can you help us with New London?"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Children's Mine 00 -Hub/Choices/Task/Description","Children's Mine will tell us about its needs"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Children's Mine 00 -Hub/Choices/Task/Text","How can we help you?"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Children's Mine 00 -Hub/Description","{CITY_NAME}, it's good to hear from you. What is it?"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Children's Mine 00 -Hub/Displayed name","Children's Mine"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Children's Mine 00 -NLHelp/Choices/Ok/Text","Thank you"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Children's Mine 00 -NLHelp/Description","We're saddened to hear about the plight of New London. It reminds us of the tragic fate of Winterhome. We should try to help them, some of our children might have relatives there! If we leave them to their fate, many will die, and this world saw too much death already.</n></n>The decision is yours, but whether you choose to save New London or not, we'll help you as much as we can. We must stand together or we'll all freeze alone."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Children's Mine 00 -NLHelp/Displayed name","Children's Mine"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Children's Mine 00 -Quest/Choices/Ok/Text","We will think about it"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Children's Mine 00 -Quest/Description","We lack some basic facilities, and we need them badly. We'd be really grateful if you could assist us with establishing |#color=FFCD00|basic healthcare|#defaultcolor| and |#color=FFCD00|patching our temporary shelters|#defaultcolor|. We also need some |#color=FFCD00|food rations|#defaultcolor| - we won't survive long without them."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Children's Mine 00 -Quest/Displayed name","Children's Mine"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Children's Mine 00 -Quest2/Choices/Ok/Text","We will think about it"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Children's Mine 00 -Quest2/Description","With the threat of starvation and sickness averted, we can think of raising the coal extraction. |#color=FFCD00|Coal mine|#defaultcolor| will have to be rebuilt for that. We'd also like to have |#color=FFCD00|proper houses|#defaultcolor| to protect us from freezing temperatures - everybody's sick of living in windy shelters."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Children's Mine 00 -Quest2/Displayed name","Children's Mine"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Children's Mine 00 -Quest3/Choices/Ok/Text","We will think about it"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Children's Mine 00 -Quest3/Description","We need basic food security. There aren't any animals nearby, but |#color=FFCD00|Hothouses|#defaultcolor| should be enough to support us. We can produce a small surplus of coal - if you want it, you'll need to build the |#color=FFCD00|Trading Depot|#defaultcolor| to connect our settlements. And coal extraction can be further increased if we |#color=FFCD00|expand the shafts|#defaultcolor|. What do you say?"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Children's Mine 00 -Quest3/Displayed name","Children's Mine"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Children's Mine 00 -Quest4/Choices/Ok/Text","We were happy to help"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Children's Mine 00 -Quest4/Description","We are very grateful for all you did for us! The last thing you can help us with is |#color=FFCD00|better healthcare|#defaultcolor|. Apart from that we have most everything we need. Just please stay in touch and help us deal with any unexpected issues."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Children's Mine 00 -Quest4/Displayed name","Children's Mine"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Children's Mine 00 -Quest5/Choices/Ok/Text","We were happy to help"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Children's Mine 00 -Quest5/Description","There's nothing else you can do for us. You really came through for us, words can't express our gratitude!"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Children's Mine 00 -Quest5/Displayed name","Children's Mine"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Children's Mine 01b -Resources/Choices/Coal/Description","200 Coal will be sent</n>Children's Mine's favour will be exhausted"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Children's Mine 01b -Resources/Choices/Coal/Text","We need a lot of Coal"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Children's Mine 01b -Resources/Choices/Coal2/Description","100 Coal will be sent</n>Children's Mine's favour will fall"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Children's Mine 01b -Resources/Choices/Coal2/Text","We need some Coal"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Children's Mine 01b -Resources/Choices/Nothing/Text","Never mind"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Children's Mine 01b -Resources/Choices/Steel/Description","50 Steel will be sent</n>Children's Mine's favour will fall"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Children's Mine 01b -Resources/Choices/Steel/Text","We need some Steel"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Children's Mine 01b -Resources/Choices/Wood/Description","50 Wood will be sent</n>Children's Mine's favour will fall"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Children's Mine 01b -Resources/Choices/Wood/Text","We need some Wood"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Children's Mine 01b -Resources/Choices/Workers/Description","5 workers will be sent</n>Children's Mine's favour will be exhausted"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Children's Mine 01b -Resources/Choices/Workers/Text","We need some workers"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Children's Mine 01b -Resources/Description","If you're in need, tell us how we can help. We'll see what we can do."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Children's Mine 01b -Resources/Displayed name","Children's Mine"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Children's Mine 01c -Farewell/Choices/Farewell/Text","Farewell"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Children's Mine 01c -Farewell/Description","Farewell"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Children's Mine 01c -Farewell/Displayed name","Children's Mine"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Children's Mine 02b -Agrement/Choices/Thank you/Text","Thank you"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Children's Mine 02b -Agrement/Description","It's a lot that you ask for, but we'll do it for you. Just please remember about it when we are in need. "
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Children's Mine 02b -Agrement/Displayed name","Children's Mine"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] New London 00 -Hub/Choices/Answer/Text","We have an answer"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] New London 00 -Hub/Choices/Farewell/Description","Close communication screen"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] New London 00 -Hub/Choices/Farewell/Text","Never mind"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] New London 00 -Hub/Choices/Help/Description","New London will decide how to help us"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] New London 00 -Hub/Choices/Help/Disabled text","New London's favour is too low"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] New London 00 -Hub/Choices/Help/Text","We have some problems, can you help us?"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] New London 00 -Hub/Choices/Task/Description","The role of your Outpost will be explained"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] New London 00 -Hub/Choices/Task/Text","What is our task again?"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] New London 00 -Hub/Choices/Unavalible/Description","Build the Outpost Administration to talk with New London"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] New London 00 -Hub/Choices/Unavalible/Text","Telegraph is not available"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] New London 00 -Hub/Description","|#if NewLondonConnected|Outpost 11, we read you loud and clear. How is the operation going? |#endif|"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] New London 00 -Hub/Displayed name","New London"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] New London 01a -Quest/Choices/Ok/Text","We better get back to work then"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] New London 01a -Quest/Description","Your task is to explore the Warehouse and retrieve as much Steel |#if SteamCoresFound|and Steam Cores |#endif|as possible. We expect at least one shipment every few days. |#if ShipmentForShipment|We will be sending you food only after you dispatch supplies to us.|#else|We will be sending you food every day.|#endif|"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] New London 01a -Quest/Displayed name","New London"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] New London 01b -Resources/Choices/Coal/Description","New London will be asked for more Coal</n>New London's favour will fall"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] New London 01b -Resources/Choices/Coal/Text","We need more Coal"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] New London 01b -Resources/Choices/Food/Description","New London will be asked for more food</n>New London's favour will be exhausted"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] New London 01b -Resources/Choices/Food/Disabled text","New London's favour is too low"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] New London 01b -Resources/Choices/Food/Text","We need more Raw Food"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] New London 01b -Resources/Choices/Law - Dead/Description","New law will be passed</n>New London's favour will fall"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] New London 01b -Resources/Choices/Law - Dead/Text","We need to dispose of the dead bodies"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] New London 01b -Resources/Choices/Law - Discontent/Description","New law will be passed</n>New London's favour will fall"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] New London 01b -Resources/Choices/Law - Discontent/Text","We need to address growing discontent"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] New London 01b -Resources/Choices/Law - Sick/Description","New law will be passed</n>New London's favour will fall"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] New London 01b -Resources/Choices/Law - Sick/Text","We need to tend to the gravely ill"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] New London 01b -Resources/Choices/Nothing/Text","Never mind"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] New London 01b -Resources/Choices/People/Description","New London will be asked for more workforce</n>New London's favour will be exhausted"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] New London 01b -Resources/Choices/People/Disabled text","New London's favour is too low"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] New London 01b -Resources/Choices/People/Text","We need more people"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] New London 01b -Resources/Choices/Wood/Description","New London will be asked for more Wood</n>New London's favour will fall"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] New London 01b -Resources/Choices/Wood/Text","We need more Wood"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] New London 01b -Resources/Description","We can assist you in many different ways. What is your problem? What do you need?"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] New London 01b -Resources/Displayed name","New London"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] New London 01c -Farewell/Choices/Farewell/Text","Farewell"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] New London 01c -Farewell/Description","Farewell"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] New London 01c -Farewell/Displayed name","New London"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] New London 01d -Rude Farewell/Choices/Farewell/Text","Farewell"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] New London 01d -Rude Farewell/Description","We don't have time for that, farewell."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] New London 01d -Rude Farewell/Displayed name","New London"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] New London 02a -Agrement Law/Choices/Thank you/Text","Thank you"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] New London 02a -Agrement Law/Description","We looked at the problem and we think we have a law that will help solve it."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] New London 02a -Agrement Law/Displayed name","New London"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] New London 02a -Agrement Resources/Choices/Thank you/Text","Thank you"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] New London 02a -Agrement Resources/Description","Your request is granted. But keep in mind that this will take a lot of effort on our part."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] New London 02a -Agrement Resources/Displayed name","New London"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] New London 02b -Disagrement/Choices/Thank you/Text","Thank you"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] New London 02b -Disagrement/Description","No, we can't afford it."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] New London 02b -Disagrement/Displayed name","New London"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] New London 03 - Food Law/Choices/Thank you/Description","New law will be passed</n>New London's favour will be exhausted"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] New London 03 - Food Law/Choices/Thank you/Text","But..."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] New London 03 - Food Law/Description","This is clearly a resource management problem on your side, but we have an idea how to solve it."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] New London 03 - Food Law/Displayed name","New London"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] New London 03 - People Law/Choices/Thank you/Description","New law will be passed</n>New London's favour will be exhausted"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] New London 03 - People Law/Choices/Thank you/Text","All right"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] New London 03 - People Law/Description","We can't spare anyone at the moment, but we have an idea that can help you."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] New London 03 - People Law/Displayed name","New London"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] New London 04 -Answer/Choices/I still need time/Text","We haven't decided yet"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] New London 04 -Answer/Choices/Will Help/Description","You'll have to send people and resources to New London"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] New London 04 -Answer/Choices/Will Help/Text","We will save you"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] New London 04 -Answer/Choices/Won't Help/Description","You'll have to prepare for a huge wave of refugees"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] New London 04 -Answer/Choices/Won't Help/Text","We won't save you"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] New London 04 -Answer/Description","We can't endure much longer. Hear us out, we beg you. We treated you badly, misled you, and we were wrong. Although we still believe we are one people, we will respect your autonomy if you save our city.</n></n>If you refuse, many will die, but many more will flee to your outpost and every other settlement they can get to. You can't possibly accommodate them all. So many lives are at stake. Please, don't forsake them. What is your answer?"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] New London 04 -Answer/Displayed name","New London"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Seedling Farm 0 - initialisation/Choices/Farewell/Text","CLOSE"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Seedling Farm 0 - initialisation/Choices/HUB/Description","The communication line with Hot Springs will be opened"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Seedling Farm 0 - initialisation/Choices/HUB/Text","CONNECT"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Seedling Farm 0 - initialisation/Choices/Unavalible/Description","Administration Centre required"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Seedling Farm 0 - initialisation/Choices/Unavalible/Text","TELEGRAPH NOT AVAILABLE"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Seedling Farm 0 - initialisation/Description","|#if NewLondonConnected|Communication is possible |else|Communication not possible|#endif|"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Seedling Farm 0 - initialisation/Displayed name","Hot Springs"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Seedling Farm 00 - Initial contact/Choices/Ok/Text","OK"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Seedling Farm 00 - Initial contact/Description","The Trading Depot your people built will allow us to work together. We're grateful."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Seedling Farm 00 - Initial contact/Displayed name","Hot Springs "
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Seedling Farm 00 -Hub/Choices/AskForHelp/Description","We will ask Hot Springs for help"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Seedling Farm 00 -Hub/Choices/AskForHelp/Text","We need help against New London "
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Seedling Farm 00 -Hub/Choices/Farewell/Description","Close communication screen"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Seedling Farm 00 -Hub/Choices/Farewell/Text","Never mind"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Seedling Farm 00 -Hub/Choices/Help/Description","We will ask Hot Springs for resources or help"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Seedling Farm 00 -Hub/Choices/Help/Disabled text","Hot Springs' favour is too low"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Seedling Farm 00 -Hub/Choices/Help/Text","We have some problems, can you help us?"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Seedling Farm 00 -Hub/Choices/HelpWithNL/Text","Can you help us with New London?"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Seedling Farm 00 -Hub/Choices/Task/Description","Hot Springs will tell us about its needs"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Seedling Farm 00 -Hub/Choices/Task/Text","How can we help you?"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Seedling Farm 00 -Hub/Description","{CITY_NAME}, greetings. What is it that you wanted to talk about?"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Seedling Farm 00 -Hub/Displayed name","Hot Springs "
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Seedling Farm 01a -AskingForHelp/Choices/Ok/Text","We will think about it"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Seedling Farm 01a -AskingForHelp/Description","I am sorry to hear that we were the cause of your clash with New London. If you help us, we might be able to support you later in your struggle. </n></n>We'd be grateful if you could help us with setting up |#color=FFCD00|basic healthcare|#defaultcolor| and building |#color=FFCD00|Bunkhouses|#defaultcolor|. We lack manpower and resources to do this by ourselves and we dread that we won't survive another storm."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Seedling Farm 01a -AskingForHelp/Displayed name","Hot Springs "
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Seedling Farm 01a -NLHelp/Choices/Ok/Text","Thank you"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Seedling Farm 01a -NLHelp/Description","We don't know much of New London, but it seems to us that unlike you, its people failed to adapt to the changed world. If you let their city fall, they will strengthen your ranks and learn your ways. If you help them instead, your people might yet become assimilated by them.</n></n>The nature is our ultimate judge and it is useless to dispute her rulings. But whatever you decide, we won't deny you help if you ask for it."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Seedling Farm 01a -NLHelp/Displayed name","Hot Springs "
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Seedling Farm 01a -Quest/Choices/Ok/Text","We will think about it"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Seedling Farm 01a -Quest/Description","We are in dire need of basic facilities. We'd be really grateful if you could improve our |#color=FFCD00| healthcare|#defaultcolor| and |#color=FFCD00|send people to help|#defaultcolor|. We lack manpower and resources to do this by ourselves and we dread that we won't survive another storm."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Seedling Farm 01a -Quest/Displayed name","Hot Springs "
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Seedling Farm 01a -Quest2/Choices/Ok/Text","We will think about it"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Seedling Farm 01a -Quest2/Description","Now that our housing and health needs are met, we can focus on ramping up the food production. With a little help from your settlement we could repair |#color=FFCD00|the pumps|#defaultcolor| and |#color=FFCD00| expand the cultivated area|#defaultcolor|. Of course we'd also need |#color=FFCD00|more people|#defaultcolor| to work it. "
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Seedling Farm 01a -Quest2/Displayed name","Hot Springs "
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Seedling Farm 01a -Quest3/Choices/Ok/Text","We will think about it"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Seedling Farm 01a -Quest3/Description","Our workers have a few ideas to raise the food production, but first we have to repair the damage done by the geyser eruption. With your help we could |#color=FFCD00|solve this problem|#defaultcolor| for good, what do you say? There's so much to do that |#color=FFCD00|more working hands|#defaultcolor| will be necessary. "
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Seedling Farm 01a -Quest3/Displayed name","Hot Springs "
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Seedling Farm 01a -Quest4/Choices/Ok/Text","That'd be great"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Seedling Farm 01a -Quest4/Description","Your engineers insist on |#color=FFCD00| installing pumps |#defaultcolor| and |#color=FFCD00|building more proper housing|#defaultcolor|. However, to grow enough food to cover needs of both settlements - and to guard against another sabotage attempt - we will need |#color=FFCD00|even more people|#defaultcolor|."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Seedling Farm 01a -Quest4/Displayed name","Hot Springs "
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Seedling Farm 01a -Quest5/Choices/Ok/Text","We were happy to help"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Seedling Farm 01a -Quest5/Description","There's nothing else you can do for us. You really came through for us, words can't express our gratitude!"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Seedling Farm 01a -Quest5/Displayed name","Hot Springs "
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Seedling Farm 01b -Resources/Choices/Food/Description","60 Raw Food will be sent</n>Hot Springs' favour will be exhausted"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Seedling Farm 01b -Resources/Choices/Food/Text","We need a lot of food"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Seedling Farm 01b -Resources/Choices/Food2/Description","30 Raw Food will be sent</n>Hot Springs' favour will fall"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Seedling Farm 01b -Resources/Choices/Food2/Text","We need some food"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Seedling Farm 01b -Resources/Choices/Nothing/Text","Never mind"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Seedling Farm 01b -Resources/Choices/Steel/Description","50 Steel will be sent</n>Hot Springs' favour will fall"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Seedling Farm 01b -Resources/Choices/Steel/Text","We need some Steel"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Seedling Farm 01b -Resources/Choices/Wood/Description","50 Wood will be sent</n>Hot Springs' favour will fall"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Seedling Farm 01b -Resources/Choices/Wood/Text","We need some Wood"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Seedling Farm 01b -Resources/Choices/Workers/Description","5 workers will be sent</n>Hot Springs' favour will be exhausted"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Seedling Farm 01b -Resources/Choices/Workers/Text","We need some workers"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Seedling Farm 01b -Resources/Description","How can we assist you? Tell us what you need."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Seedling Farm 01b -Resources/Displayed name","Hot Springs "
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Seedling Farm 01c -Farewell/Choices/Farewell/Text","Farewell"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Seedling Farm 01c -Farewell/Description","Farewell"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Seedling Farm 01c -Farewell/Displayed name","Hot Springs "
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Seedling Farm 02b -Agrement/Choices/Thank you/Text","Thank you"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Seedling Farm 02b -Agrement/Description","You ask for a lot, but we agree. We hope you'll remember about it when we need help. "
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Seedling Farm 02b -Agrement/Displayed name","Hot Springs "
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp 00 -Hub/Choices/Farewell/Description","Close communication screen"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp 00 -Hub/Choices/Farewell/Text","Never mind"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp 00 -Hub/Choices/Help/Description","We will ask Shipwreck Camp for resources or help"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp 00 -Hub/Choices/Help/Disabled text","Shipwreck Camp's favour is too low"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp 00 -Hub/Choices/Help/Text","We have some problems, can you help us?"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp 00 -Hub/Choices/HelpWithNL/Text","Can you help us with New London?"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp 00 -Hub/Choices/Task/Description","Shipwreck Camp will tell us about its needs"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp 00 -Hub/Choices/Task/Text","How can we help you?"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp 00 -Hub/Description","What's up, {CITY_NAME}? Speak your mind."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp 00 -Hub/Displayed name","Shipwreck Camp"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp 01a -NLHelp/Choices/Ok/Text","Thank you"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp 01a -NLHelp/Description","All those wealthy New Londoners are scum. No offense, pal, you're different, but they can go to hell with their generators and fancy houses. They grew too big and the world will cut them down. If you help them, they'll only stab you in the back, mark my words.</n></n>In the end, each of us should stand or fall on their own. We say let New London fall. But we owe you and will help you whatever you do."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp 01a -NLHelp/Displayed name","Shipwreck Camp"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp 01c -Resources/Choices/Engineers/Description","5 engineers will be sent</n>Shipwreck Camp's favour will be exhausted"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp 01c -Resources/Choices/Engineers/Disabled text","Shipwreck Camp's favour is too low"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp 01c -Resources/Choices/Engineers/Text","We need engineers"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp 01c -Resources/Choices/Nothing/Text","Never mind"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp 01c -Resources/Choices/Wood/Description","50 Wood will be sent</n>Shipwreck Camp's favour will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp 01c -Resources/Choices/Wood/Disabled text","Shipwreck Camp's favour is too low"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp 01c -Resources/Choices/Wood/Text","We need some Wood"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp 01c -Resources/Choices/Workers/Description","We'll ask Shipwreck Camp for 15 workers</n>Shipwreck Camp's favour will be exhausted"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp 01c -Resources/Choices/Workers/Disabled text","Shipwreck Camp's favour is too low"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp 01c -Resources/Choices/Workers/Text","We need a lot of workers"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp 01c -Resources/Choices/Workers2/Description","We'll ask Shipwreck Camp for 5 workers</n>Shipwreck Camp's favour will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp 01c -Resources/Choices/Workers2/Disabled text","Shipwreck Camp's favour is too low"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp 01c -Resources/Choices/Workers2/Text","We need some workers"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp 01c -Resources/Description","What is it that you need? We don't have much, but we'll see what we can do."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp 01c -Resources/Displayed name","Shipwreck Camp"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp 01d -Farewell/Choices/Farewell/Text","Farewell"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp 01d -Farewell/Description","Farewell"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp 01d -Farewell/Displayed name","Shipwreck Camp"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp 02b -Agrement/Choices/Thank you/Text","Thank you"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp 02b -Agrement/Description","You got some nerve! All right, we can do it for you. But you'll owe us, big time."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp 02b -Agrement/Displayed name","Shipwreck Camp"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp 02b -Quest 1/Choices/Ok/Text","We will think about it"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp 02b -Quest 1/Description","We lack some basic facilities, and we need them badly. We'd be really grateful if you could assist us with establishing the |#color=FFCD00|basic healthcare|#defaultcolor| and |#color=FFCD00|food production|#defaultcolor|. We also need |#color=FFCD00|a better way to collect resources|#defaultcolor| - we won't survive long without them."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp 02b -Quest 1/Displayed name","Shipwreck Camp"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp 02b -Quest 2/Choices/Ok/Text","We will think about it"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp 02b -Quest 2/Description","With the threat of starvation and sickness averted, we can think of raising our Wood production. We need to find a |#color=FFCD00|source of Coal|#defaultcolor| – without it we will have to burn most of the Wood we acquire. We could try to open the frozen and crushed hatch cover to the Coal hold on the ship. We should also improve the |#color=FFCD00|heating|#defaultcolor| to protect us from the cold – we're sick of living in windy hovels."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp 02b -Quest 2/Displayed name","Shipwreck Camp"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp 02b -Quest 3/Choices/Ok/Text","We will think about it"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp 02b -Quest 3/Description","The only way to raise Wood production for trade is to build a proper  |#color=FFCD00|Sawmill|#defaultcolor|. We'd also need |#color=FFCD00|Charcoal Kilns|#defaultcolor| to turn the surplus of Wood into Coal and heat our homes."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp 02b -Quest 3/Displayed name","Shipwreck Camp"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp 02b -Quest 4/Choices/Ok/Text","We will think about it"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp 02b -Quest 4/Description","A |#color=FFCD00|Steam Sawmill|#defaultcolor| is the way to go now. With it we will process much more Wood! We also need proper quarters to solve our |#color=FFCD00|housing  problems|#defaultcolor|. |#color=FFCD00|Better healthcare|#defaultcolor| is a must, too. "
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp 02b -Quest 4/Displayed name","Shipwreck Camp"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp 02b -Quest 5/Description","A |#color=FFCD00|Steam Sawmill|#defaultcolor| is the way to go now. With it we will process much more Wood! We also need proper quarters to solve our |#color=FFCD00|housing  problems|#defaultcolor|. |#color=FFCD00|Better healthcare|#defaultcolor| is a must, too. "
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp 02b -Quest 5/Displayed name","Shipwreck Camp"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp 02b -Quest X/Choices/Ok/Text","We were happy to help"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp 02b -Quest X/Description","We're good, thank you."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Diplomacy] Shipwreck Camp 02b -Quest X/Displayed name","Shipwreck Camp"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Children's Mine 01 - Sick Kids/Choices/Control/Description","Healthcare will improve</n>Children's Mine will be displeased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Children's Mine 01 - Sick Kids/Choices/Control/Text","Start with the sickest kids"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Children's Mine 01 - Sick Kids/Choices/Union/Description","Children's Mine will be pleased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Children's Mine 01 - Sick Kids/Choices/Union/Text","Let them organise themselves"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Children's Mine 01 - Sick Kids/Description","We thank you for the medics you sent to help with our healthcare. There are still much more sick kids than beds and we noticed that the youngest unfortunately wind up at the end of the queue. You could tell your medics to start with the more severely sick. Otherwise the kids will organise themselves."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Children's Mine 01 - Sick Kids/Displayed name","Children's Mine"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Children's Mine 02 - Unemployed/Choices/Control/Description","Food will be distributed by our men</n>Children's Mine will be displeased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Children's Mine 02 - Unemployed/Choices/Control/Text","Build and man a Cookhouse"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Children's Mine 02 - Unemployed/Choices/Control2/Description","Children's Mine will be displeased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Children's Mine 02 - Unemployed/Choices/Control2/Text","Take unemployed children to Hot Springs"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Children's Mine 02 - Unemployed/Choices/Union/Description","Children's Mine will be pleased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Children's Mine 02 - Unemployed/Choices/Union/Text","Do nothing"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Children's Mine 02 - Unemployed/Description","After the coal mine was rebuilt, the amount of work needed to extract coal fell radically. Some children have nothing to do and are wandering aimlessly or playing the whole day. Working kids are envious of that and attempt to take away their food, claiming that they don't deserve it. We don't know what to do about that. There's clearly ""you don't work, you don't eat"" sentiment around here."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Children's Mine 02 - Unemployed/Displayed name","Children's Mine"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Children's Mine 02b - Custom tools/Choices/Control/Description","Children's Mine will be displeased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Children's Mine 02b - Custom tools/Choices/Control/Text","We can't do this right now"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Children's Mine 02b - Custom tools/Choices/Union/Description","Custom Tools will be unlocked</n>Children's Mine will be pleased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Children's Mine 02b - Custom tools/Choices/Union/Text","We'll make them for you"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Children's Mine 02b - Custom tools/Description","The tools you've sent us are meant for adults. They're too big and heavy for us to use properly. We ask you for new ones, made specifically for us. We want to be as efficient as adults. </n>We are proud of our work, but we also know that this is the only way to survive. We were abandoned once and we want to be able to manage on our own when you disappear too. "
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Children's Mine 02b - Custom tools/Displayed name","Children's Mine"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Children's Mine 03 - Expedition/Choices/Control/Description","Guards will be unlocked</n>Children's Mine will be displeased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Children's Mine 03 - Expedition/Choices/Control/Text","Send people to watch them"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Children's Mine 03 - Expedition/Choices/Union/Description","Replacement workforce will be unlocked</n>Children's Mine will be pleased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Children's Mine 03 - Expedition/Choices/Union/Text","Send replacements"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Children's Mine 03 - Expedition/Choices/Union2/Description","Replacements and supplies will be unlocked</n>Children's Mine will be pleased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Children's Mine 03 - Expedition/Choices/Union2/Text","Send replacements and equip the kids for the trip"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Children's Mine 03 - Expedition/Description","Sir, some of the older children want to go New London to check if their parents are still there. This would leave some of the workplaces unstaffed. We can't keep an eye on all of all the time, so if you want to keep the extraction up, you'll have to send more people - either to watch them or as their replacements."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Children's Mine 03 - Expedition/Displayed name","Children's Mine"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Children's Mine 03b - Missing kids control/Choices/OK/Text","We did what we could"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Children's Mine 03b - Missing kids control/Description","Sir, our team reports that they managed to save two of the three lost kids. It took a long time to find them in this labyrinth and they had to descend into the deepest parts of the mine. The one child they failed to find got separated from his friends, who kept looking for him until their lamps went out. These kids had toys with them. Why on earth did they go to play in the mines?"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Children's Mine 03b - Missing kids control/Displayed name","Children's Mine"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Children's Mine 03b - Missing kids unity/Choices/OK/Text","Glad we could help "
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Children's Mine 03b - Missing kids unity/Description","Sir, our team reports that they found the lost kids near a collapsed shaft almost immediately. They were hungry, thirsty, and scared, but otherwise unharmed. Our young guides were so confident about where to look in this labyrinth that my men grew suspicious. One of the younger kids said something about a test, but was immediately silenced by the others. "
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Children's Mine 03b - Missing kids unity/Displayed name","Children's Mine"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Children's Mine 03b - Missing kids/Choices/Control/Description","Children's Mine will be displeased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Children's Mine 03b - Missing kids/Choices/Control/Text","Let the adults handle this"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Children's Mine 03b - Missing kids/Choices/Union/Description","Children's Mine will be pleased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Children's Mine 03b - Missing kids/Choices/Union/Text","Let's save them together"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Children's Mine 03b - Missing kids/Description","There was some commotion among the kids and it took us a while to sort it out, but we've found out that three children are missing. Other kids said they went to play, but nobody has seen them for at least a day. Finally one child admitted that they sneaked into the mine.</n>We have to find them quickly. Your people formed a rescue party, but they don't know this mine as well as the kids. A few of the bigger boys offered to guide them."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Children's Mine 03b - Missing kids/Displayed name","Children's Mine"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Children's Mine 04 - Repopulate/Choices/Control/Description","Critical replacements will be unlocked</n>People will be sent</n>Children's Mine will be displeased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Children's Mine 04 - Repopulate/Choices/Control/Text","Send more adults"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Children's Mine 04 - Repopulate/Choices/Union/Description","Children's Mine will be pleased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Children's Mine 04 - Repopulate/Choices/Union/Text","Leave them be"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Children's Mine 04 - Repopulate/Description","These kids really want to help, but it's not enough. The older ones are trying to keep up the pace, but the younger are unreliable. They slack off, wander around aimlessly and can't keep to the schedule.</n>The only sure way to raise coal output is to replace children with adults in all critical places. They will be displeased, but we can't just wait until they start working harder and hope for the best. "
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Children's Mine 04 - Repopulate/Displayed name","Children's Mine"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Children's Mine 05 - Not Repopulated/Choices/Dilemma choice/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Children's Mine 05 - Not Repopulated/Description","These kids will get a handle on all the things needed to run this place in no time, we're sure. With all the development we did, this mine has turned out to be quite a decent place to live. There's nothing more we could do for these children that wouldn't take months to complete. We'll see what they will do with our trust – something good, hopefully. "
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Children's Mine 05 - Not Repopulated/Displayed name","Children's Mine"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Children's Mine 05 - Repopulated/Choices/Dilemma choice/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Children's Mine 05 - Repopulated/Description","We've developed this place as much as was possible. There's nothing left to do that wouldn’t take months to complete. We can keep the Coal shipments coming without further delays or problems now that the kids are out of the way. They look sad and upset, but it is how it is. We'll think of something to keep them busy. "
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Children's Mine 05 - Repopulated/Displayed name","Children's Mine"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Children's Mine TR - Closer Connection/Arc subtitle text","Children's Mine"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Children's Mine TR - Closer Connection/Choices/Ok/Description","Safe Route to Children's Mine can be built"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Children's Mine TR - Closer Connection/Choices/Ok/Text","This would benefit everyone"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Children's Mine TR - Closer Connection/Description","After rebuilding of our coal mine we can think about connecting our settlements with a safe route that will let us travel without fear of getting stranded in the snow. If you build it, we will send you a shipment of Coal every other day."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Children's Mine TR - Closer Connection/Displayed name","Closer connection"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Children's Mine TR - Trade Route built/Arc subtitle text","Children's Mine"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Children's Mine TR - Trade Route built/Choices/OK/Description","Children's Mine will send us 100 Coal every other day. Locals will be pleased. Hope will rise slightly."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Children's Mine TR - Trade Route built/Choices/OK/Text","Great news!"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Children's Mine TR - Trade Route built/Description","Our settlements are now connected with a Safe Route. Thanks to it, we will be able to help each other quickly if the need arises. This will give us all a sense of security. From now on we will be sending you shipments of resources every other day. May you use it for the good of both our people."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Children's Mine TR - Trade Route built/Displayed name","Safe Route established"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Hot Springs 1 - Treating The Sick/Arc subtitle text","Hot Springs"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Hot Springs 1 - Treating The Sick/Choices/Control/Description","Medical Post will be unlocked</n>Hot Springs will be displeased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Hot Springs 1 - Treating The Sick/Choices/Control/Text","We need it"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Hot Springs 1 - Treating The Sick/Choices/Union/Description","Hot Springs will be pleased</n>Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Hot Springs 1 - Treating The Sick/Choices/Union/Text","As you wish"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Hot Springs 1 - Treating The Sick/Description","Your people want to build a Medical Post in our settlement. It's not necessary in our opinion. We have our ways of healing; the aura of the springs is a cure in itself.</n>We don't trust engineers and their mechanical way of thinking and we'd rather not have them around. You can help us in many other ways."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Hot Springs 1 - Treating The Sick/Displayed name","Hot Springs"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Hot Springs 2 - Geyser Eruption/Arc subtitle text","Hot Springs"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Hot Springs 2 - Geyser Eruption/Choices/Control/Description","We'll send 30 Wood, 20 Steel and 1 Steam Core</n>Hot Springs will be displeased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Hot Springs 2 - Geyser Eruption/Choices/Control/Disabled text","Not enough resources"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Hot Springs 2 - Geyser Eruption/Choices/Control/Text","We'll build an Infirmary on site"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Hot Springs 2 - Geyser Eruption/Choices/Union/Description","10 gravely ill will be sent</n>Hot Springs will be pleased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Hot Springs 2 - Geyser Eruption/Choices/Union/Text","We'll take care of the victims"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Hot Springs 2 - Geyser Eruption/Description","This is urgent! We need your immediate assistance. A geyser has erupted, causing damage to the crops and many injuries among both ours and your people. The burn victims need advanced treatment to survive, we don't have the proper technology and we ask ourselves if we should have. We never needed it before your arrival. </n></n>We need to send the victims to you for treatment, although it's dangerous due to the severity of their burns and the distance. We await your answer."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Hot Springs 2 - Geyser Eruption/Displayed name","Hot Springs"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Hot Springs 2b - Eruption (infirmary built)/Arc subtitle text","Hot Springs"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Hot Springs 2b - Eruption (infirmary built)/Choices/Ok/Description","Safe Route to Hot Springs can be built"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Hot Springs 2b - Eruption (infirmary built)/Choices/Ok/Text","This will benefit everyone"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Hot Springs 2b - Eruption (infirmary built)/Description","Sadly, five of the burn victims died - it took your people too long to get to Hot Springs and build the infirmary. We need a better road connection to prevent such tragedies. Although we take a dim view of advanced technology, even its most fervent opponents can make an exception in this case. We will send you daily food shipments if you establish a safe route between our settlements.  "
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Hot Springs 2b - Eruption (infirmary built)/Displayed name","Closer connection"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Hot Springs 2b - Eruption (sick taken)/Arc subtitle text","Hot Springs"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Hot Springs 2b - Eruption (sick taken)/Choices/Ok/Description","Safe Route to Hot Springs can be built"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Hot Springs 2b - Eruption (sick taken)/Choices/Ok/Text","This would benefit everyone"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Hot Springs 2b - Eruption (sick taken)/Description","We've heard that the burn victims have arrived to your settlement after a long and exhausting journey. We are horrified to learn that almost half of them died on the way, and the rest is in critical state. Please, help them immediately or they will die too.</n></n>Establishing a safe and fast connection between our settlements would help prevent such tragedies in the future. Our people might distrust technology, but we can see its uses. We offer you steady food shipments every two days if you build a safe route to us."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Hot Springs 2b - Eruption (sick taken)/Displayed name","Closer connection"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Hot Springs 3 - Help Still Needed/Arc subtitle text","Hot Springs"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Hot Springs 3 - Help Still Needed/Choices/Control/Description","Hot Springs will be displeased. Raw Food shipments will rise by 10. Overflow Redirection will be unlocked."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Hot Springs 3 - Help Still Needed/Choices/Control/Text","Flood the caves"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Hot Springs 3 - Help Still Needed/Choices/Union/Description","Hot Springs will be pleased</n>Borehole will be unlocked"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Hot Springs 3 - Help Still Needed/Choices/Union/Text","Drill the borehole"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Hot Springs 3 - Help Still Needed/Description","While the safe route is being established, we need to reduce the risk of the next eruption. Your engineers want to flood the caves to stabilise the flow. This shall stop eruptions and might give us bigger crops, but would also destroy the cave moss we are using as a mild sedative. We'd strongly prefer to drill a borehole to lower the pressure. Eruptions will still happen from time to time, but such is the nature of this place."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Hot Springs 3 - Help Still Needed/Displayed name","Against nature"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Hot Springs 3 - Treating the Dead/Arc subtitle text","Hot Springs"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Hot Springs 3 - Treating the Dead/Choices/Control/Description","Cemetery will be unlocked. Hot Springs will be displeased. Hope will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Hot Springs 3 - Treating the Dead/Choices/Control/Text","No, we'll build you a proper Cemetery"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Hot Springs 3 - Treating the Dead/Choices/Union/Description","Composting Pit will be unlocked. Hot Springs will be pleased. Discontent will rise."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Hot Springs 3 - Treating the Dead/Choices/Union/Text","Yes, we'll help you with the pit"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Hot Springs 3 - Treating the Dead/Description","We're really grateful for all the work and supplies you provided! We'd like to ask you to solve an issue though. Your people are disturbed by the sight of our dead, whose frozen bodies we stored to compost them later. They want to build a cemetery and bury them, like in the old times.</n>This is not our way. We want to respect the wishes of our dead to be returned to the circle of life, not trapped in the permafrost forever. Will you help us prepare a composting pit for them?"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Hot Springs 3 - Treating the Dead/Displayed name","Respect the dead"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Hot Springs 4 - Sabotage/Arc subtitle text","Hot Springs"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Hot Springs 4 - Sabotage/Choices/Control/Description","Watchtowers will be unlocked. Food shipments will be halved for 2 days. Hot Springs will be displeased."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Hot Springs 4 - Sabotage/Choices/Control/Text","No, we'll set up our own watch"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Hot Springs 4 - Sabotage/Choices/Union/Description","Joint Watch will be unlocked. Food shipments will be halved for 2 days. Hot Springs will be pleased."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Hot Springs 4 - Sabotage/Choices/Union/Text","Yes, let's set up joint watches"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Hot Springs 4 - Sabotage/Description","Your engineers found out that someone sabotaged one of the main pumps heating the hothouses. Some crops were lost and it will take at least a day to resume food production.</n></n>We believe this to be the doing of New London or their sympathisers. We are anxious that if they do this again and cripple the food production, we might starve. To prevent this, we should work together even closer than before. Do you agree?"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Hot Springs 4 - Sabotage/Displayed name","Sabotage"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Hot Springs 5 - Turn of tides/Arc subtitle text","Hot Springs"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Hot Springs 5 - Turn of tides/Choices/Control/Description","Hot Springs' favour will be exhausted</n>Hot Springs will be displeased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Hot Springs 5 - Turn of tides/Choices/Control/Text","My people are right"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Hot Springs 5 - Turn of tides/Choices/Union/Description","Discontent will rise</n>Hot Springs will be pleased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Hot Springs 5 - Turn of tides/Choices/Union/Text","We will teach you"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Hot Springs 5 - Turn of tides/Description","We were biting our tongues, but we can no longer remain silent. All the changes you've brought to our agriculture, all this technology we can't understand or even use turned my people into a cheap labour for you.</n>Our crops now are completely dependent on the pumps you've installed. We toil knee deep in dirt while your people chill around the machines. They won't even hear about teaching us how to use and maintain them, calling us careless dolts. This has to change!"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Hot Springs 5 - Turn of tides/Displayed name","Turn of tides"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Hot Springs 5b - Control/Arc subtitle text","Hot Springs"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Hot Springs 5b - Control/Choices/OK/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Hot Springs 5b - Control/Description","Sir, our people in Hot Springs report that we've done everything we could to raise the food production. The locals aren't very happy about the changes, but they will get over it sooner or later.</n>What's worrying is they started getting thinner recently and we've caught some of them stealing unripe crops. Good we didn't teach them how to operate the pumps, they would surely do something stupid. "
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Hot Springs 5b - Control/Displayed name","Nothing more to improve"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Hot Springs 5b - Unity/Arc subtitle text","Hot Springs"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Hot Springs 5b - Unity/Choices/OK/Text","Carry on"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Hot Springs 5b - Unity/Description","Your machines are scary and they do not belong in our settlement, but since they are here, we're grateful that we can use them. Your people were a bit gruff initially, since we had so many questions and trouble with understanding the answers, but after a while we got it.</n>Thanks to your help, there's nothing more to improve for now. The knowledge that we can now manage the machinery even if you decide to leave Hot Springs one day is... comforting. "
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Hot Springs 5b - Unity/Displayed name","Nothing more to improve"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Hot Springs TR - Trade Route built/Arc subtitle text","Hot Springs"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Hot Springs TR - Trade Route built/Choices/OK/Description","Shipments of 50 Raw Food will be sent every other day</n>Hope will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Hot Springs TR - Trade Route built/Choices/OK/Text","Great news!"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Hot Springs TR - Trade Route built/Description","We confirm that a Safe Route between our settlements has been successfully established. It will allow us to quickly respond to emergencies and give us the much needed sense of stability. From now on we will be sending you shipments of Raw Food every other day. We hope this route will benefit both our peoples greatly."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Hot Springs TR - Trade Route built/Displayed name","Safe Route established"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Shipwreck Camp 01 - Too many sick people/Arc subtitle text","Shipwreck Camp"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Shipwreck Camp 01 - Too many sick people/Choices/Control/Description","Shipwreck Camp will be displeased</n>New improvements will be unlocked"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Shipwreck Camp 01 - Too many sick people/Choices/Control/Text","Quarantine the sick"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Shipwreck Camp 01 - Too many sick people/Choices/Union/Description","10 gravely ill will be sent to us</n>Shipwreck Camp will be pleased</n>New improvements will be unlocked "
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Shipwreck Camp 01 - Too many sick people/Choices/Union/Text","We will cure them"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Shipwreck Camp 01 - Too many sick people/Description","We know you have your own problems, but we have no one else to turn to. A disease is spreading among our people, and some of them will die if they don't get medical help that we can't provide. They would risk travelling to your settlement if you agree to cure them. In exchange for your help they are willing to stay and work for you. They are great workers, more than willing to pull their weight after they recover. "
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Shipwreck Camp 01 - Too many sick people/Displayed name","Disease outbreak"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Shipwreck Camp 02 - The Ledger/Arc subtitle text","Shipwreck Camp"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Shipwreck Camp 02 - The Ledger/Choices/Control/Description","Shipwreck Camp will be displeased</n>Shipwreck Camp favour will be exhausted</n>New Improvements will be unlocked"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Shipwreck Camp 02 - The Ledger/Choices/Control/Text","No, we must find them"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Shipwreck Camp 02 - The Ledger/Choices/Union/Description","Shipwreck Camp will be pleased</n>Discontent will rise moderately</n>New improvements will be unlocked"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Shipwreck Camp 02 - The Ledger/Choices/Union/Text","Yes, forgive and forget"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Shipwreck Camp 02 - The Ledger/Description","We managed to gain access to the coal hold.  In the process your people found the registry containing our sentences. Most of our people were convicted for minor offences under new, harsh laws intended to raise cheap labour, but it turns out there are also arsonists and murderers among us. The registry contains no names, just prisoner numbers, but we think it's fortunate. We can give everyone a new life in this new world, and to this end we ask you to destroy the registry. "
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Shipwreck Camp 02 - The Ledger/Displayed name","The registry"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Shipwreck Camp 02b - Food Problems/Arc subtitle text","Shipwreck Camp"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Shipwreck Camp 02b - Food Problems/Choices/Control/Description","Shipwreck Camp will be displeased</n>New improvements will be unlocked"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Shipwreck Camp 02b - Food Problems/Choices/Control/Text","We'll send you food"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Shipwreck Camp 02b - Food Problems/Choices/Union/Description","Shipwreck Camp will be pleased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Shipwreck Camp 02b - Food Problems/Choices/Union/Text","We'll put you in touch"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Shipwreck Camp 02b - Food Problems/Description","The heating and healthcare in our settlement have improved, but your medics say that malnutrition is still causing many to fall ill. We don't have much, but we’ve managed to survive on our own. Yet, perhaps it's time to ask for help. We don’t do this lightly, and we don't want to use you. We know that you are in contact with a settlement producing food, so maybe we could talk to them? "
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Shipwreck Camp 02b - Food Problems/Displayed name","Food for the sick"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Shipwreck Camp 03 - Quarters/Arc subtitle text","Shipwreck Camp"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Shipwreck Camp 03 - Quarters/Choices/Control/Description","Shipwreck Camp will be displeased</n>New improvements will be unlocked "
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Shipwreck Camp 03 - Quarters/Choices/Control/Text","We'll build common Bunkhouses"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Shipwreck Camp 03 - Quarters/Choices/Union/Description","Shipwreck Camp will be pleased</n>New improvements will be unlocked"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Shipwreck Camp 03 - Quarters/Choices/Union/Text","We'll build separate quarters"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Shipwreck Camp 03 - Quarters/Description","We need your help. We know that we're asking for a lot, but we need better housing – these huts we're living in now are too crowded and don't hold the heat in. Plus, some of us want to live separately from others. We used to think that we could trust each other, but we were proven wrong."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Shipwreck Camp 03 - Quarters/Displayed name","Separate quarters"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Shipwreck Camp 03b - Murderers/Arc subtitle text","Shipwreck Camp"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Shipwreck Camp 03b - Murderers/Choices/Control/Description","Shipwreck Camp will be displeased"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Shipwreck Camp 03b - Murderers/Choices/Control/Text","They must stay"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Shipwreck Camp 03b - Murderers/Choices/Union/Description","Shipwreck Camp will be pleased</n>New improvements will be unlocked"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Shipwreck Camp 03b - Murderers/Choices/Union/Text","Certainly"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Shipwreck Camp 03b - Murderers/Description","It's not your problem, but since we now work together, we thought you might want to have a say. Some of our people, men we trusted, were exposed as murderers. We don't want them among us, obviously, but we've known them for a long time and we feel that they deserve at least a chance of survival. They agreed to leave in peace if we give them some gear and supplies that will make their exile less like a death sentence. Can you help us provide them supplies?"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Shipwreck Camp 03b - Murderers/Displayed name","The exiles"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Shipwreck Camp 04A - Arson/Arc subtitle text","Shipwreck Camp"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Shipwreck Camp 04A - Arson/Choices/Control/Description","Shipwreck Camp will be displeased</n>New improvements will be unlocked"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Shipwreck Camp 04A - Arson/Choices/Control/Text","We will set up proper guards"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Shipwreck Camp 04A - Arson/Choices/Union/Description","Shipwreck Camp will be pleased</n>New improvements will be unlocked at Shipwreck Camp"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Shipwreck Camp 04A - Arson/Choices/Union/Text","We will help you rebuild"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Shipwreck Camp 04A - Arson/Description","The fire has seriously damaged many buildings and we are now sure that it was arson. We don't know who did it or why, but we'll find out and deal with them. This kind of stupid shit serves no one, and we won't let it happen again. </n>We have to ask you for resources to repair the damage. We could do much more with some proper planning and engineering, but that will take a lot of time and resources that we can't ask you for."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Shipwreck Camp 04A - Arson/Displayed name","Arson"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Shipwreck Camp 04B - Witch Hunt/Arc subtitle text","Shipwreck Camp"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Shipwreck Camp 04B - Witch Hunt/Choices/Control/Description","Shipwreck Camp will be displeased</n>New improvements will be unlocked"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Shipwreck Camp 04B - Witch Hunt/Choices/Control/Text","What you need is a guard post"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Shipwreck Camp 04B - Witch Hunt/Choices/Union/Description","Shipwreck Camp will be pleased</n>New improvements will be unlocked"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Shipwreck Camp 04B - Witch Hunt/Choices/Union/Text","Of course"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Shipwreck Camp 04B - Witch Hunt/Description","We know that you probably wish you didn't have anything to do with it, but there was a little unrest in our camp. With the registry in hand, we managed to uncover the most hideous criminal hiding in our ranks. We did what had to be done long time ago. He was a danger to us all. We hope that you can appreciate that.</n>We ask you for some resources necessary to repair the damage caused during the unrest."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Shipwreck Camp 04B - Witch Hunt/Displayed name","Witch hunt"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Shipwreck Camp 05 - all done - A Guards/Arc subtitle text","Shipwreck Camp"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Shipwreck Camp 05 - all done - A Guards/Choices/Union/Text","Let’s hope for the best"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Shipwreck Camp 05 - all done - A Guards/Description","You helped us greatly. Now I can admit that without your support, we would have all died one by one within a few months, most likely. We owe you, no two ways about it. Still, we can't help but notice that you treat us like we don't deserve your trust. This hurts.</n>We want you to see us as partners, not a danger. We hope that you can come around, given time. "
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Shipwreck Camp 05 - all done - A Guards/Displayed name","We’re all done"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Shipwreck Camp 05 - all done - A Rebuilt/Arc subtitle text","Shipwreck Camp"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Shipwreck Camp 05 - all done - A Rebuilt/Choices/Union/Text","Glad we could help "
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Shipwreck Camp 05 - all done - A Rebuilt/Description","You helped us greatly. Now I can admit that without your support, we would have all died one by one within a few months, most likely. And what's more, you decided to trust us – even when some of us betrayed this trust.</n>For now, there's nothing we could ask you to do. Thank you."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Shipwreck Camp 05 - all done - A Rebuilt/Displayed name","We are all done"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Shipwreck Camp 05 - all done - B Guards/Arc subtitle text","Shipwreck Camp"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Shipwreck Camp 05 - all done - B Guards/Choices/Union/Text","Let’s hope for the best"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Shipwreck Camp 05 - all done - B Guards/Description","You helped us greatly. Now I can admit that without your support, we would have all died one by one within a few months, most likely. Let's hope that our relations will not deteriorate further, since we owe you a lot, even if we don't really agree with some of your choices.</n>For now, there's nothing we could ask you to do."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Shipwreck Camp 05 - all done - B Guards/Displayed name","We are all done"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Shipwreck Camp 05 - all done - B Rebuilt/Arc subtitle text","Shipwreck Camp"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Shipwreck Camp 05 - all done - B Rebuilt/Choices/Union/Text","Let’s hope for the best"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Shipwreck Camp 05 - all done - B Rebuilt/Description","We owe you our gratitude. The amount of work you did for us is outstanding and we don't know how we can repay this debt. For now, there's nothing we could ask you to do. </n>We went through a lot, that registry was a major blow to our community, but we hope that these wounds will heal over time."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Shipwreck Camp 05 - all done - B Rebuilt/Displayed name","We are all done"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Shipwreck Camp TR - Closer Connection/Arc subtitle text","Shipwreck Camp"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Shipwreck Camp TR - Closer Connection/Choices/Ok/Description","Safe Route to Shipwreck Camp can be built"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Shipwreck Camp TR - Closer Connection/Choices/Ok/Text","This would benefit everyone"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Shipwreck Camp TR - Closer Connection/Description","Now that the first improvements are complete, let's build something that should benefit both our settlements. Establishing a Safe Route between us would make trading faster and more secure by preventing the shipments from getting bogged down in the snow. If you build it, we'll start sending you Wood every other day."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Shipwreck Camp TR - Closer Connection/Displayed name","Closer connection"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Shipwreck Camp TR - Trade Route built/Arc subtitle text","Shipwreck Camp"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Shipwreck Camp TR - Trade Route built/Choices/OK/Description","Shipwreck Camp will send us 100 Wood every other day. Locals will be pleased. Hope will rise slightly."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Shipwreck Camp TR - Trade Route built/Choices/OK/Text","Great news!"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Shipwreck Camp TR - Trade Route built/Description","The Safe Route is ready! This will make travel between our settlements much faster, so in the case of an emergency we will be able to support each other. From now on we will be sending you shipments of resources every other day. Let's hope we'll both prosper."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario - Diplomacy/Entries/[Improvements] Shipwreck Camp TR - Trade Route built/Displayed name","Safe Route established"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Act 0-0] Intro - Start/Choices/Let's work/Text","Let's get to work"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Act 0-0] Intro - Start/Description","The Great Storm has uncovered an underground army warehouse from times before the evacuation. New London sent us here to build an outpost and gather any resources we find.</n></n>We must rely on New London for food - there are no animals to hunt here and the ground is solid rock. Thankfully the weather is fine for now, so we should survive without the Generator until we have other ways of heating."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Act 0-0] Intro - Start/Displayed name","We are the Outpost Team"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Act 0-1] Operation not established warning/Arc subtitle text","Outpost Administration"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Act 0-1] Operation not established warning/Choices/Sorry/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Act 0-1] Operation not established warning/Choices/Sorry/Text","Understood"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Act 0-1] Operation not established warning/Description","People are worried that we have not made contact with home yet. Our food supplies are limited and without shipments from New London we can't hold out for long.</n></n>If you fail to establish the operation within 24 hours, you will be removed from your post."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Act 0-1] Operation not established warning/Displayed name","Establish the operation"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Act 1-0] Vault discovery/Arc subtitle text","Outpost Administration"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Act 1-0] Vault discovery/Choices/Let's work/Text","Let me think it over"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Act 1-0] Vault discovery/Description","Sir, we have great news! The warehouse contains an unknown, but very large number of steam cores! We immediately sent the news to New London and await instructions. In the meantime, we might try to haul at least some of them to the surface. This will require stopping the steel extraction for some time."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Act 1-0] Vault discovery/Displayed name","A trove of steam cores"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Act 1-1] Administration arrived small/Arc subtitle text","Outpost Administration"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Act 1-1] Administration arrived small/Choices/Ok/Text","We'll do our best"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Act 1-1] Administration arrived small/Description","Sir, the clerks sent by New London to run the Outpost Administration are here. They brought our children with them.</n>Many of our people are really upset, because it looks that our kids were neglected. They haven't enough warm clothes and some of them caught a cold on the way. But now that they are here we can take proper care of them."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Act 1-1] Administration arrived small/Displayed name","Our children arrived"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Act 1-1] Third transport arrived small/Arc subtitle text","Outpost Administration"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Act 1-1] Third transport arrived small/Choices/Ok/Text","Let's hope so!"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Act 1-1] Third transport arrived small/Description","Sir, our people are angry and anxious about the food situation. A group of experienced explorers is here to talk to you about a solution.</n></n>""By cutting our food supply, New London has shown that we can't rely on them. We need to have another source of food. Fortunately, our scouts reported signs of recent human presence to the south. Send them to investigate! This might be our lucky break."""
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Act 1-1] Third transport arrived small/Displayed name","We must act"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Act 1-2] Smaller food transport/Arc subtitle text","Outpost Administration"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Act 1-2] Smaller food transport/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Act 1-2] Smaller food transport/Description","Sir, workers unloading the shipment of food from New London noticed that it's quite a bit smaller than expected. The news is of course already all over the outpost, causing much anxiety and anger among our people. Let's hope it's just a mistake, not a sign of some trouble at home."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Act 1-2] Smaller food transport/Displayed name","We got less food"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Act 1-6] Independence day/Arc subtitle text","Conflict"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Act 1-6] Independence day/Choices/I see blood/Text","No, send them back as they stand"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Act 1-6] Independence day/Choices/I see independence/Text","Yes, tell our people to back down"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Act 1-6] Independence day/Description","Sir, people are rioting! They refuse to follow orders from New London.</n></n>""No more masters!"", chants the mob. ""Enough is enough!"". A miner waves her mattock in the air. ""Bloody bastards!"", she shouts. ""They treat us like dirt, abuse our kids and now they want us to just give up our only hope for survival?! No way!""</n></n>People have dragged the office workers from the Outpost Administration to kick them out of the outpost as they stand. Should we intervene to let the clerks prepare for the journey to New London?"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Act 1-6] Independence day/Displayed name","People had enough"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Act 1-7] Naming city/Arc subtitle text","Independence"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Act 1-7] Naming city/Choices/I see/Text","Let's name our city"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Act 1-7] Naming city/Displayed name","[PLACEHOLDER TITLE]"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Act 1-7] People are lost/Arc subtitle text","Outpost Administration"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Act 1-7] People are lost/Choices/Ok/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Act 1-7] People are lost/Description","With the communications cut, there is no way for us to walk back from the brink, even if our people cool down and have second thoughts about the whole independence declaration. We can only prepare to confront what we must assume will be a punitive expedition coming from New London. </n></n>For this we will need much more manpower and resources than we have, so let's try to find more people in Frostland. Maybe there are other settlements like Hot Springs? It's also worth asking them for help."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Act 1-7] People are lost/Displayed name","Seek help in Frostland"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Act 1-8] Are we free/Arc subtitle text","Outpost Administration"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Act 1-8] Are we free/Choices/No/Text","Not now"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Act 1-8] Are we free/Choices/Yes/Text","Let's do it"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Act 1-8] Are we free/Description","Now that New London no longer controls our affairs, many of our people say they feel free for the first time in their lives. True, we lost their guidance and support, but we gained independence. We don't have to do their bidding ask permission to cook soup. We can pass our own laws and decide what to do.</n></n>There's a petition to change the name of our settlement, since we're no longer an outpost. Should we do it?"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Act 1-8] Are we free/Displayed name","Are we free?"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Act 3-0] Expedition from NL on the horizon/Arc subtitle text","Conflict"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Act 3-0] Expedition from NL on the horizon/Choices/I see/Text","We must wait"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Act 3-0] Expedition from NL on the horizon/Description","Sir, a large group of people is heading to our city from New London! We don't know their intentions, but we must assume that it's the vanguard of the punitive expedition. The moment of truth is coming, this will be the test of our resolve!"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Act 3-0] Expedition from NL on the horizon/Displayed name","New Londoners are coming"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Act 3-1] Refugees from NL/Arc subtitle text","Conflict"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Act 3-1] Refugees from NL/Choices/Welcome them/Text","Of course"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Act 3-1] Refugees from NL/Description","That's no punitive expedition – these are ordinary people! Their delegates are here to ask for help:</n>""We fled the hunger and chaos of New London. Everything is falling apart there – healthcare, the Coal supply, and even the Generator. The administration just argues over what to do and no decisions are made. Help us, please. You're our only hope.""</n></n>Some of our people, recognising their friends and relatives among the refugees, are embracing them and taking them home. We have no choice – we must welcome them."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Act 3-1] Refugees from NL/Displayed name","Trouble in New London"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Act 3-2] Our thoughts/Arc subtitle text","Conflict"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Act 3-2] Our thoughts/Choices/I see/Text","I need to think about it"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Act 3-2] Our thoughts/Description","How quickly the mood changes! We were ready to fight New London, now many want to help them despite the huge cost. After all, people still have friends and relatives there.</n></n>On the other hand, if we let New London fall, we could take full control of it, although many of its inhabitants would die. We'd also have to prepare for a massive wave of refugees."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Act 3-2] Our thoughts/Displayed name","Fate of New London"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Act 3-3] Finish - Help - unfinished/Arc subtitle text","The end"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Act 3-3] Finish - Help - unfinished/Choices/I see/Text","We did our best"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Act 3-3] Finish - Help - unfinished/Description","We failed to save New London. Starving and desperate, its people turned on their authorities and amidst riots, looting, and senseless destruction, The Last City on Earth fell.</n></n>Countless refugees, trying to save themselves, scattered all across Frostland. Many died, and survivors met fear and hostility in other settlements more often than sympathy. Tensions flared as empathy failed, and soon the ravaged shell of New London became a battlefield as people were reduced to fighting for survival once again."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Act 3-3] Finish - Help - unfinished/Displayed name","New London has fallen"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Act 3-3] Finish - Help/Arc subtitle text","The end"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Act 3-3] Finish - Help/Choices/I see/Text","Well done"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Act 3-3] Finish - Help/Description","We did it! New London is no longer in danger of collapse! It was a trying time for all, full of strife and discord, but that's behind us now. Despite all the misunderstandings and unnecessary grudges, we saw past our differences and lent a helping hand to those in need.</n></n>The Last City on Earth remains the best hope of mankind, but how long will its people remember the lesson that it was discord, not the Great Storm, that turned out to be the ultimate threat?"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Act 3-3] Finish - Help/Displayed name","The city is saved"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Act 3-3] Finish - Take population - unfinished/Arc subtitle text","The end"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Act 3-3] Finish - Take population - unfinished/Choices/I see/Text","We did our best"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Act 3-3] Finish - Take population - unfinished/Description","Our young community failed to rise to the challenge. Refugees from New London, lacking a place to live and hope for the future, abandoned our settlement and scattered all across Frostland, bearing witness to our incompetence.</n></n>Many of them died, and any survivors met fear and hostility in other settlements more often than sympathy. Tensions flared as empathy failed, and soon the ravaged shell of New London became a battlefield as people were reduced to fighting for survival once again."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Act 3-3] Finish - Take population - unfinished/Displayed name","We've failed"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Act 3-3] Finish - Take population/Arc subtitle text","The end"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Act 3-3] Finish - Take population/Choices/I see/Text","Well done"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Act 3-3] Finish - Take population/Description","All the refugees from New London are safe in their warm homes, their sick cared for. The Last City on Earth has fallen, but we will take over its legacy along with its people </n></n>And soon we will return to its ruins to fire up the Generator and raise the guiding light for all Frostland to see - just as bright, but not as cold."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Act 3-3] Finish - Take population/Displayed name","Victory is ours"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Adaptation] Children edict/Arc subtitle text","Outpost Administration"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Adaptation] Children edict/Choices/I see/Description","Child Labour law is imposed by New London"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Adaptation] Children edict/Choices/I see/Text","Understood"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Adaptation] Children edict/Description","To ensure the survival of the colony and raise the Steam Cores retrieval rate, the government of New London issues an act on the temporary employment of children. From this day on, all able children can be sent to work in auxiliary workplaces."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Adaptation] Children edict/Displayed name","Edict on the Employment of Children"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Adaptation] Emergency edict/Arc subtitle text","Outpost Administration"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Adaptation] Emergency edict/Choices/I see/Description","Emergency Shift law is imposed by New London"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Adaptation] Emergency edict/Choices/I see/Text","Understood"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Adaptation] Emergency edict/Description","To ensure the survival of the colony and boost key resources delivery rate from Outpost 11, the government of New London issues an act on the emergency shifts. From this day on, work shifts can be increased up to 24 hours."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Adaptation] Emergency edict/Displayed name","Emergency Shift edict"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Adaptation] Extended edict/Arc subtitle text","Outpost Administration"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Adaptation] Extended edict/Choices/I see/Description","Extended Shift law is imposed by New London"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Adaptation] Extended edict/Choices/I see/Text","Understood"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Adaptation] Extended edict/Description","To ensure the survival of the colony and raise the resources delivery rate from Outpost 11, the government of New London issues an act on the extended shifts. From this day on, work shifts can be increased up to 14 hours."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Adaptation] Extended edict/Displayed name","Extended Shift edict"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Adaptation] Fighting edict/Arc subtitle text","Outpost Administration"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Adaptation] Fighting edict/Choices/I see/Description","Fighting Arena law is imposed by New London"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Adaptation] Fighting edict/Choices/I see/Text","Understood"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Adaptation] Fighting edict/Description","To free the administration from arbitrating disagreements and raise the recovery rate of Steam Cores, from now on all disputes will be resolved during fist fighting events organised on evenings in a designated Fighting Arena."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Adaptation] Fighting edict/Displayed name","Fighting Arena edict"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Adaptation] Food edict - sawdust/Arc subtitle text","Outpost Administration"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Adaptation] Food edict - sawdust/Choices/I see/Description","Food Additives law is imposed by New London"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Adaptation] Food edict - sawdust/Choices/I see/Text","Understood"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Adaptation] Food edict - sawdust/Description","To ensure the survival of the colony and to mitigate the temporary food shortage, the government of New London issues an act regulating the use of Raw Food. From this day on, sawdust can be added to meals in the Cookhouse."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Adaptation] Food edict - sawdust/Displayed name","Food economy edict"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Adaptation] Food edict - soup/Arc subtitle text","Outpost Administration"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Adaptation] Food edict - soup/Choices/I see/Description","Soup law is imposed by New London"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Adaptation] Food edict - soup/Choices/I see/Text","Understood"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Adaptation] Food edict - soup/Description","To ensure the survival of the colony and to mitigate the temporary food shortage, the government of New London issues an act regulating the use of Raw Food. From this day on, Soup should be served in Cookhouses instead of standard meals."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Adaptation] Food edict - soup/Displayed name","Food economy edict"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Adaptation] Healthcare edict - overcrowding/Arc subtitle text","Outpost Administration"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Adaptation] Healthcare edict - overcrowding/Choices/I see/Description","Overcrowding law is imposed by New London"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Adaptation] Healthcare edict - overcrowding/Choices/I see/Text","Understood"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Adaptation] Healthcare edict - overcrowding/Description","To ensure the survival of the colony and to optimise healthcare utilisation during frost spells, the government of New London issues an act regulating the use of horizontal surfaces. From this day on, all health  facilities will be able to accommodate twice as many patients."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Adaptation] Healthcare edict - overcrowding/Displayed name","Healthcare Economy edict"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Adaptation] Healthcare edict - radical treatment/Arc subtitle text","Outpost Administration"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Adaptation] Healthcare edict - radical treatment/Choices/I see/Description","Radical Treatment law is imposed by New London"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Adaptation] Healthcare edict - radical treatment/Choices/I see/Text","Understood"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Adaptation] Healthcare edict - radical treatment/Description","To ensure the survival of the colony and to avoid congestion in health facilities during frost spells, the government of New London issues an act on the necessary improvement of healthcare. From this day on, all terminally ill will undergo radical treatment."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Adaptation] Healthcare edict - radical treatment/Displayed name","Healthcare Improvement edict"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Adaptation] Public House edict/Arc subtitle text","Outpost Administration"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Adaptation] Public House edict/Choices/I see/Description","Public House law is imposed by New London"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Adaptation] Public House edict/Choices/I see/Text","Understood"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Adaptation] Public House edict/Description","To promote more constructive use of leisure time and raise long-term happiness of our people, the development of a special entertainment programme was started by our top scientists. Meanwhile, a Public House will be opened as a temporary measure."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Adaptation] Public House edict/Displayed name","Public House edict"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Adaptation] Treating the Dead - cemetary/Arc subtitle text","Outpost Administration"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Adaptation] Treating the Dead - cemetary/Choices/I see/Description","Cemetery law is imposed by New London"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Adaptation] Treating the Dead - cemetary/Choices/I see/Text","Understood"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Adaptation] Treating the Dead - cemetary/Description","To honour the fallen brothers and sisters of the Outpost 11, and to avoid the outbreaks of diseases, the government of New London issues an act regulating the handling of human remains. From this day on, all dead bodies should be buried at a Cemetery which will established for this purpose."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Adaptation] Treating the Dead - cemetary/Displayed name","Respecting the Dead edict"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Adaptation] Treating the Dead - snow pit/Arc subtitle text","Outpost Administration"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Adaptation] Treating the Dead - snow pit/Choices/I see/Description","Snow Pits law is imposed by New London"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Adaptation] Treating the Dead - snow pit/Choices/I see/Text","Understood"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Adaptation] Treating the Dead - snow pit/Description","To avoid unnecessary spending of resources, the government of New London issues an act on handling human remains. All funerals are hereby postponed until a later date. Meanwhile, all dead bodies should be preserved in the snow pits."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Adaptation] Treating the Dead - snow pit/Displayed name","Funeral Economy edict"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[CM] Children's Mine first contact/Arc subtitle text","Outpost Administration"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[CM] Children's Mine first contact/Choices/Okey/Description","Close communication screen"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[CM] Children's Mine first contact/Choices/Okey/Text","That's great!"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[CM] Children's Mine first contact/Choices/Talk/Description","Open communication screen"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[CM] Children's Mine first contact/Choices/Talk/Text","One more thing"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[CM] Children's Mine first contact/Description","Thank you for establishing the Trading Depot. Now we will be able to help each other."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[CM] Children's Mine first contact/Displayed name","This is Children's Mine"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Fail] Operation not established end/Arc subtitle text","The End"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Fail] Operation not established end/Choices/I see/Text","I did my best"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Fail] Operation not established end/Description","You have failed to complete your primary task on time. You are therefore relieved of your post and sent back to New London. </n></n>People of Outpost 11 will continue their struggle under a new, hopefully more competent leadership."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Fail] Operation not established end/Displayed name","You are fired"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Fail] Operation not established end/Type text","Unrest"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Frostland] First Settlement Depot built/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Frostland] First Settlement Depot built/Choices/Good job everyone/Text","Good job everyone!"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Frostland] First Settlement Depot built/Description","Our Construction Team has built a Trading Depot in Hot Springs. We hope it's a beginning of a long term cooperation between our settlements. As a token of gratitude they sent us another shipment of food. We appreciate it very much!</n></n>More shipments will be possible after we develop Hot Springs a bit, building them facilities they need. We help each other, we survive and grow together. That's how we like to think about it."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Frostland] First Settlement Depot built/Displayed name","Trading Depot built!"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Hint] Discontent hint/Arc subtitle text","Word of advice"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Hint] Discontent hint/Choices/Not now/Text","Not now"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Hint] Discontent hint/Choices/Yes/Text","Yes, we should"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Hint] Discontent hint/Description","Sir, our people are discontented, they're arguing and complaining. Maybe we should ask New London for help with this issue?"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Hint] Discontent hint/Displayed name","High discontent"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Hint] Gravelly ill hint/Arc subtitle text","Word of advice"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Hint] Gravelly ill hint/Choices/Not now/Text","Not now"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Hint] Gravelly ill hint/Choices/Yes/Text","Let's do it"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Hint] Gravelly ill hint/Description","Sir, many people are gravely ill and we don't have an infirmary yet. Should we ask New London to address this issue?"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Hint] Gravelly ill hint/Displayed name","Gravely ill"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Hint] No automatons hint/Arc subtitle text","Word of advice"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Hint] No automatons hint/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Hint] No automatons hint/Description","Sir, since we don't have a Generator or Steam Hubs, we can't refuel automatons. They would work for just a few hours and then stop. We have to rely on our labour. We still can use the Factory to make prostheses."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Hint] No automatons hint/Displayed name","Useless automatons"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Hint] Scouts hint/Arc subtitle text","Word of advice"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Hint] Scouts hint/Choices/I see/Text","I'll think about it..."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Hint] Scouts hint/Description","It's been days since we arrived and we still have only a general idea of our surroundings. Let's send out scouts to look around and maybe gather some resources. Who knows what they'll find, the Great Storm has turned the countryside upside down."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Hint] Scouts hint/Displayed name","Let's send out scouts"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Hint] Unburried bodies hint/Arc subtitle text","Word of advice"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Hint] Unburried bodies hint/Choices/Not now/Text","Not now"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Hint] Unburried bodies hint/Choices/Yes/Text","Let's do it"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Hint] Unburried bodies hint/Description","Sir, people are complaining about dead bodies lying in streets. We should ask New London to sign an appropriate law."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Hint] Unburried bodies hint/Displayed name","Unburied dead"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Hint] Vault technologies hint/Arc subtitle text","Word of advice"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Hint] Vault technologies hint/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Hint] Vault technologies hint/Choices/Show me/Text","Show me"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Hint] Vault technologies hint/Description","Our engineers are thinking about various ways to raise the rate of resource retrieval from the Warehouse. This would let us grow the outpost faster and of course deliver shipments for New London more often.</n></n>We can research these upgrades in Workshops."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Hint] Vault technologies hint/Displayed name","Recovery improvements"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[NL] Administration Center built/Arc subtitle text","Outpost Administration"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[NL] Administration Center built/Choices/Its good news/Description","Close communication screen"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[NL] Administration Center built/Choices/Its good news/Text","Understood"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[NL] Administration Center built/Choices/Talk/Description","Open communication screen"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[NL] Administration Center built/Choices/Talk/Text","We have to talk"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[NL] Administration Center built/Description","Good day, Outpost 11. Well done with the progress so far. We'll send you the first food shipment soon. Now that the operation is established, we await the first batch of steel from your outpost.</n></n>In the meantime, we are dispatching a group of clerks to run the Outpost Administration. Your children will arrive with them. They are surely eager to rejoin you!</n></n>Remember that we can always assist you with any problems!"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[NL] Administration Center built/Displayed name","New London"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[NL] Food for shipments/Arc subtitle text","Outpost Administration"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[NL] Food for shipments/Choices/Talk/Description","Open communication screen"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[NL] Food for shipments/Choices/Talk/Text","We have to talk"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[NL] Food for shipments/Choices/Thats unexpected/Description","Close communication screen"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[NL] Food for shipments/Choices/Thats unexpected/Text","Understood"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[NL] Food for shipments/Description","Outpost 11, we have bad news for you. The rules governing your shipments are changed. From now on food supplies will be sent only after you dispatch a shipment of steel and steam cores our way.</n></n>We regret the necessity of taking such drastic measures, but they were deemed essential to facilitate timely delivery of critical supplies."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[NL] Food for shipments/Displayed name","New London"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[NL] Less food from NL/Arc subtitle text","Outpost Administration"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[NL] Less food from NL/Choices/Talk/Description","Open communication screen"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[NL] Less food from NL/Choices/Talk/Text","We have to talk"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[NL] Less food from NL/Choices/Thats unexpected/Description","Close communication screen"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[NL] Less food from NL/Choices/Thats unexpected/Text","Understood"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[NL] Less food from NL/Description","We're sorry to inform you that due to circumstances beyond our control your food supply will be reduced until further notice. We assure you that the shipments will return to the agreed size as soon as possible. </n>We hope this inconvenience will not impede your progress. We expect you to keep the shipments on schedule.</n>Keep up the good work!"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[NL] Less food from NL/Displayed name","New London"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[NL] Problems in NL/Arc subtitle text","Outpost Administration"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[NL] Problems in NL/Choices/Think about this/Description","Open communication screen"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[NL] Problems in NL/Choices/Think about this/Text","We need to think about it"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[NL] Problems in NL/Description","Outpost 11, we heard some people from our city have reached you. What they tell you is mostly true. We lost some crops, had a food shortage, used sawdust, had labour shortages, then a Generator malfunction and... things got out of control. To prevent panic, we tried to cover up the scale of the crisis; that's why we didn't tell you.</n></n>We urgently need resources and people. Our relations weren't good recently, but please, can you help us? New London can't fall!"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[NL] Problems in NL/Displayed name","New London"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[NL] Reaction for Steamcores found/Arc subtitle text","Outpost Administration"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[NL] Reaction for Steamcores found/Choices/Talk/Description","Open communication screen"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[NL] Reaction for Steamcores found/Choices/Talk/Text","We have to talk"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[NL] Reaction for Steamcores found/Choices/Thats unexpected/Description","Close communication screen"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[NL] Reaction for Steamcores found/Choices/Thats unexpected/Text","Understood"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[NL] Reaction for Steamcores found/Description","We've heard that a cache of steam cores was found in the warehouse. This is a very timely discovery, these devices are critically important for the security of our city. Please send a couple of steam cores with each steel shipment from now on.</n></n>To help you ensure timely deliveries you are hereby authorised to use Emergency Shifts. If you encounter any obstacles to your progress, talk to us and we'll find a solution."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[NL] Reaction for Steamcores found/Displayed name","New London"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[NL] Reaction for first transport/Arc subtitle text","Outpost Administration"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[NL] Reaction for first transport/Choices/Talk/Description","Open communication screen"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[NL] Reaction for first transport/Choices/Talk/Text","We have to talk"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[NL] Reaction for first transport/Choices/Thats unexpected/Description","Close communication screen"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[NL] Reaction for first transport/Choices/Thats unexpected/Text","Understood"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[NL] Reaction for first transport/Description","We acknowledge the dispatch of your first shipment. Well done! These steam cores mean a lot to our people.</n></n>We are pleased to let you know that we plan to send you food shipments every day. Just keep these steam cores and steel coming! If the supplies you provide are deemed insufficient, we will have to think of some consequences. And remember, if you run into problems, let us know and we'll look for a solution."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[NL] Reaction for first transport/Displayed name","New London"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[NL] Reaction for rescue shipment - coal/Arc subtitle text","Outpost Administration"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[NL] Reaction for rescue shipment - coal/Choices/Think about this/Text","I'm glad to hear that"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[NL] Reaction for rescue shipment - coal/Description","This big shipment of coal you sent us is essential for our survival. The generator is acting up even on the lowest settings, and many buildings don't get enough heat. Now we can to do something to keep people warm and healthy. Thank you!"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[NL] Reaction for rescue shipment - coal/Displayed name","New London"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[NL] Reaction for rescue shipment - food/Arc subtitle text","Outpost Administration"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[NL] Reaction for rescue shipment - food/Choices/Think about this/Text","I'm glad to hear that"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[NL] Reaction for rescue shipment - food/Description","Sending us the food rations, you've accomplished more than just saving us from starvation. You've rekindled hope among our people. They're still hungry, but we know what it took to deliver this much and we appreciate this a lot."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[NL] Reaction for rescue shipment - food/Displayed name","New London"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[NL] Reaction for rescue shipment - materials/Arc subtitle text","Outpost Administration"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[NL] Reaction for rescue shipment - materials/Choices/Think about this/Text","I'm glad to hear that"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[NL] Reaction for rescue shipment - materials/Description","Immediately after receiving the materials shipment from you we started building the infirmaries and hothouses. Soon we will be able to care for our patients without triaging and feed all the hungry. The spectres of illness and starvation no longer hang over us."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[NL] Reaction for rescue shipment - materials/Displayed name","New London"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[NL] Reaction for rescue shipment - workers/Arc subtitle text","Outpost Administration"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[NL] Reaction for rescue shipment - workers/Choices/Think about this/Text","I'm glad to hear that"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[NL] Reaction for rescue shipment - workers/Description","The workers you've sent us are a great help. Nearly all of our facilities are understaffed, many of our workers are sick and even more are weakened by hunger. Your people give us hope that we still have a chance."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[NL] Reaction for rescue shipment - workers/Displayed name","New London"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[NL] Scenario failed - no shipments last chance/Arc subtitle text","Outpost Administration"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[NL] Scenario failed - no shipments last chance/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[NL] Scenario failed - no shipments last chance/Description","This is unacceptable! You are responsible for a task of highest priority and you're failing to carry it out. We can't allow your incompetence to sabotage the city. If you won't send the first shipment promptly, you'll be relieved of your duties.</n></n>You have 24 hours."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[NL] Scenario failed - no shipments last chance/Displayed name","New London"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[NL] Scenario failed - no shipments/Arc subtitle text","Outpost Administration"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[NL] Scenario failed - no shipments/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[NL] Scenario failed - no shipments/Description","A week has passed and you didn't send us a single shipment. You had your chance, and you wasted it. For the failure to complete your primary task on time, you are relieved of your post. Report as soon as possible to New London."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[NL] Scenario failed - no shipments/Displayed name","New London"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[NL] Scenario failed/Arc subtitle text","Outpost Administration"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[NL] Scenario failed/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[NL] Scenario failed/Description","You had your second chance, and you wasted it. For the failure to complete your primary task on time, you are relieved of your post. Report as soon as possible to New London."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[NL] Scenario failed/Displayed name","New London"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[NL] Seedling Farm control - reaction for officials exile/Arc subtitle text","Outpost Administration"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[NL] Seedling Farm control - reaction for officials exile/Choices/But/Text","Bollocks"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[NL] Seedling Farm control - reaction for officials exile/Description","You treacherous scum. Your outpost is officially disbanded and you all will be tried for treason upon your return. You have three weeks to convince us that you've changed your ways and wish to remain loyal citizens of New London. After that you'll be hauled back in manacles and may God have mercy on your souls.</n></n>This was New London speaking. Over and out!"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[NL] Seedling Farm control - reaction for officials exile/Displayed name","New London"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[NL] Seedling Farm control/Arc subtitle text","Outpost Administration"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[NL] Seedling Farm control/Choices/Talk/Description","Open communication screen"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[NL] Seedling Farm control/Choices/Talk/Text","We need to talk"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[NL] Seedling Farm control/Choices/This is outrageous/Description","Close communication screen"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[NL] Seedling Farm control/Choices/This is outrageous/Text","This is outrageous"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[NL] Seedling Farm control/Description","We commend you for finding another settlement and making initial contact with their representative. Their crops will provide a very timely aid to our food security.</n></n>However, we have to remind you that all external connections and food distribution network are to be handled directly from New London. Immediately cease contact with Hot Springs and hand over the raw food you received!"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[NL] Seedling Farm control/Displayed name","New London"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[NL] Transports are late - first/Arc subtitle text","Outpost Administration"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[NL] Transports are late - first/Choices/Sorry/Description","Close communication screen"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[NL] Transports are late - first/Choices/Sorry/Text","Understood"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[NL] Transports are late - first/Choices/Talk/Description","Open communication screen"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[NL] Transports are late - first/Choices/Talk/Text","We need to talk"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[NL] Transports are late - first/Description","Outpost 11, is there a problem? You haven't dispatched the scheduled steel and steam cores shipment to us.</n></n>To help you with fulfilling your duties, we grant you the right to introduce Extended Shifts. Use it wisely!"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[NL] Transports are late - first/Displayed name","New London"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[NL] Transports are late - next/Arc subtitle text","Outpost Administration"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[NL] Transports are late - next/Choices/Sorry/Description","Close communication screen"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[NL] Transports are late - next/Choices/Sorry/Text","Understood"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[NL] Transports are late - next/Choices/Talk/Description","Open communication screen"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[NL] Transports are late - next/Choices/Talk/Text","We need to talk"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[NL] Transports are late - next/Description","Outpost 11, you still haven't dispatched the steel and steam cores shipment to us. Our patience is wearing thin.</n></n>You are hereby reminded of the need to put more effort into fulfilling your duty."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[NL] Transports are late - next/Displayed name","New London"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[SC] Shipwreck Camp first contact/Arc subtitle text","Outpost Administration"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[SC] Shipwreck Camp first contact/Choices/Okey/Description","Close communication screen"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[SC] Shipwreck Camp first contact/Choices/Okey/Text","That's great!"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[SC] Shipwreck Camp first contact/Choices/Talk/Description","Open communication screen"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[SC] Shipwreck Camp first contact/Choices/Talk/Text","One more thing"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[SC] Shipwreck Camp first contact/Description","Thanks to this Trading Depot you've built, we can help each other survive."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[SC] Shipwreck Camp first contact/Displayed name","Shipwreck Camp"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[SF] Seedling Farm first contact/Arc subtitle text","Outpost Administration"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[SF] Seedling Farm first contact/Choices/Okey/Description","Close communication screen"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[SF] Seedling Farm first contact/Choices/Okey/Text","That's great!"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[SF] Seedling Farm first contact/Choices/Talk/Description","Open communication screen"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[SF] Seedling Farm first contact/Choices/Talk/Text","One more thing"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[SF] Seedling Farm first contact/Description","Hello! Your people did a great job setting up the Trading Depot so quickly. Now we can start helping each other! We are sending you our surplus of food, and we can give you more if you provide us with resources necessary to expand our settlement.</n></n>We'd be grateful if you could also assist us with improving our housing and health care."
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[SF] Seedling Farm first contact/Displayed name","Hot Springs"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Temp] Too small food transports reminder/Choices/Later/Text","Maybe later"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Temp] Too small food transports reminder/Choices/Ok/Text","Let's do it"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Temp] Too small food transports reminder/Description","With the new arrivals, our outpost has grown too populous for the food supply provided by New London. Maybe we could ask them to send more?"
"Generated/DilemmasConfig/Dilemmas/Reconquest Scenario/Entries/[Temp] Too small food transports reminder/Displayed name","Too many mouths to feed"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/Black Spire - dead/Choices/Bury them/Default outcome text","We buried the bodies of our people."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/Black Spire - dead/Choices/Bury them/Description","This is all we can do for them."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/Black Spire - dead/Choices/Bury them/Text","Bury the bodies"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/Black Spire - dead/Description","We search the small camp in complete silence. There are no survivors. We find several frozen bodies huddled together in sleeping bags for warmth."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/Black Spire - dead/Displayed name","Too late"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/White Pass - dead/Choices/Bury them/Default outcome text","We buried the bodies of our people."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/White Pass - dead/Choices/Bury them/Description","This is all we can do for them."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/White Pass - dead/Choices/Bury them/Text","Bury the bodies"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/White Pass - dead/Description","We descend from the pass into a small camp that is deadly silent. The tents shelter several frozen bodies huddled together in sleeping bags for warmth. A diary found on one of them speaks of several know-all engineers who led a large group of people the wrong way."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/White Pass - dead/Displayed name","Led by fools"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/White Pass/Choices/Escort survivors to the city/Default outcome text","The scouts set out with the refugees ({survivors}) towards our city."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/White Pass/Choices/Escort survivors to the city/Description","The scouts will set out towards our city and bring the refugees quickly and safely with them."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/White Pass/Choices/Escort survivors to the city/Text","Escort the refugees to the city"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/White Pass/Choices/Leave survivors to their fate/Default outcome text","The refugees ({survivors}) perished in the wilderness trying to find our city."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/White Pass/Choices/Leave survivors to their fate/Description","Without knowing how to get to our city, they'll die trying to find it."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/White Pass/Choices/Leave survivors to their fate/Text","Leave the refugees to their fate"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/White Pass/Choices/Send survivors to the city/Default outcome text","The survivors ({survivors}) set out towards our city."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/White Pass/Choices/Send survivors to the city/Description","The survivors will set out towards our city on their own. It will take longer and some of them may die."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/White Pass/Choices/Send survivors to the city/Text","Send the survivors to the city"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/White Pass/Description","Shouts and cheers break through the howling wind as we descend from the pass into a small camp. ""Are you from the city?"" asks one of the refugees. Relieved by our answer, he tells us about a group of know-all engineers who led them in the wrong direction."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/White Pass/Displayed name","Led by fools"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Frostland] 015 Coal Mine/Arc subtitle text","Coal Mine"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Frostland] 015 Coal Mine/Choices/Dismantle machines for resources/Arc subtitle","Coal Mine"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Frostland] 015 Coal Mine/Choices/Dismantle machines for resources/Default outcome text","We have dismantled the machinery and retrieved: {bothResources}"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Frostland] 015 Coal Mine/Choices/Dismantle machines for resources/Default outcome title","We dismantled everything"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Frostland] 015 Coal Mine/Choices/Dismantle machines for resources/Description","We will retrieve plenty of resources. We won't be able to restart the mine anymore."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Frostland] 015 Coal Mine/Choices/Dismantle machines for resources/Effect text","{bothResources}|_4||#color=FFCD00||ExpeditionOutpost||Danger||#defaultcolor|"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Frostland] 015 Coal Mine/Choices/Dismantle machines for resources/Text","Dismantle the machines for resources"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Frostland] 015 Coal Mine/Choices/Take only the stored coal/Arc subtitle","Coal Mine"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Frostland] 015 Coal Mine/Choices/Take only the stored coal/Default outcome text","We left the mining machinery intact so we can restart the mine later. We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Frostland] 015 Coal Mine/Choices/Take only the stored coal/Default outcome title","We didn't dismantle the machinery"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Frostland] 015 Coal Mine/Choices/Take only the stored coal/Description","Only resources found on-site will be taken. We'll be able to restart the mine later."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Frostland] 015 Coal Mine/Choices/Take only the stored coal/Text","Only take the stored Coal"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Frostland] 015 Coal Mine/Description","There doesn't seem to be anything wrong with the machinery. We could easily restart the mining operation. Or we could retrieve a large number of raw materials if we took the machinery apart."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Frostland] 015 Coal Mine/Displayed name","More Coal than we can use"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lords]LordsCamp1/Choices/Leave survivors to their fate/Default outcome text","We keep our distance as the lords continue to suffer."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lords]LordsCamp1/Choices/Leave survivors to their fate/Description","The scouts will leave this site without entering the camp."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lords]LordsCamp1/Choices/Leave survivors to their fate/Text","Keep an eye on them"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lords]LordsCamp1/Description","From a safe distance, we can see there are crowds of people here. Most of them are hungry and exhausted. We shouldn’t get too close. There’s no telling what these people could do. We did turn our backs on them after all."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lords]LordsCamp1/Displayed name","Fallen lords"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lords]LordsCamp2/Choices/Leave survivors to their fate/Default outcome text","We keep our distance as the lords continue to suffer."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lords]LordsCamp2/Choices/Leave survivors to their fate/Description","The scouts will leave this site without entering the camp."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lords]LordsCamp2/Choices/Leave survivors to their fate/Text","Keep an eye on them"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lords]LordsCamp2/Description","The people in this group are obviously unwell. Some of them are hostile. We dare not enter the camp after we banished them from our city."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lords]LordsCamp2/Displayed name","Sick lords"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lords]LordsCamp3/Choices/Leave survivors to their fate/Default outcome text","We keep our distance as the lords continue to suffer."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lords]LordsCamp3/Choices/Leave survivors to their fate/Description","The scouts will leave this site without entering the camp."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lords]LordsCamp3/Choices/Leave survivors to their fate/Text","Keep an eye on them"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lords]LordsCamp3/Description","Dozens of children are huddled in the tents. We can see Lord Craven himself as well, but he is moving like he's lost the will to live. He must be terrified by his prospects. Nevertheless, it would be unwise to enter this camp without additional men."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lords]LordsCamp3/Displayed name","Scared and powerless"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Builder Camp/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Builder Camp/Choices/Take resources/Description","Resources will be taken."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Builder Camp/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Builder Camp/Description","We found scraps from a diary amongst the remains of the camp. “Today we finished building the Generator for the lords. Now at last we can set out for London to bring our families here to safety,” reads the last entry."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Builder Camp/Displayed name","Builder's diary"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Hangman's Hill/Choices/Bury w/Default outcome text","We buried the engineer with his tools."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Hangman's Hill/Choices/Bury w/Description","We won’t scavenge anything."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Hangman's Hill/Choices/Bury w/Text","Bury the poor man with his tools"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Hangman's Hill/Choices/Bury wo/Default outcome text","We buried the engineer, but took his tools ({baseResources})."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Hangman's Hill/Choices/Bury wo/Description","Resources will be taken."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Hangman's Hill/Choices/Bury wo/Text","Bury the poor man, but take his tools"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Hangman's Hill/Description","The chest we found contains an engineer's tools and a death note. ""You lured me here with promises, kept me in the dark, told my wife I'd died... You're beneath contempt. I hope you enjoyed my farewell gift."" It seems that the people it was intended for never read the note. And we can only hope that we don't become the recipients of whatever ""gift"" he left for them."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Hangman's Hill/Displayed name","The engineer's curse"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Iron Bank/Choices/Leave/Default outcome text","We have no use for these gems of knowledge and culture yet, but there will be a time when we return here to reclaim humanity's legacy."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Iron Bank/Choices/Leave/Description","There's nothing here we can use right now."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Iron Bank/Choices/Leave/Text","Leave the treasure intact"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Iron Bank/Choices/Take/Default outcome text","As we smash crates and painting frames, break up cases and shelves and rip apart medieval folios, we retrieve: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Iron Bank/Choices/Take/Description","Spare nothing, we need raw materials!"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Iron Bank/Choices/Take/Text","Take whatever we can use"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Iron Bank/Description","This is indeed the vault in which the lords planned to preserve as much of their wealth as they could. Yet there isn't much in the way of gold, apart from some ancient jewellery and other works of art – there are wonders of science and knowledge here. Instruments, books, newspapers and letters."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Iron Bank/Displayed name","Useless riches"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Radio Mast/Choices/Take resources/Default outcome text","We dismantled the structure and collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Radio Mast/Choices/Take resources/Description","Resources will be taken."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Radio Mast/Choices/Take resources/Text","Dismantle the mast for resources"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Radio Mast/Description","We searched the shack under the mast. The radio equipment is gone, but we found the logbook. It only confirmed what we already knew. Still, it was painful to read.</n></n>London knew about the coming winter well in advance. They didn't warn us, they only informed the rich. We were left to die."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Radio Mast/Displayed name","Register of crimes"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Ruined Warehouse/Choices/OK/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Ruined Warehouse/Choices/OK/Description","Resources will be taken."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Ruined Warehouse/Choices/OK/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Ruined Warehouse/Description","Searching the storehouse, we found records of shipments from the fisheries on the lake. Some pages have been ripped out. The last entry says: ""We've been abandoned. I'll gather our men and head out to the main camp before we run out of fish and fuel."""
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Ruined Warehouse/Displayed name","Abandoned fishermen"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Yellow Cat/Choices/OK/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Yellow Cat/Choices/OK/Description","Resources will be taken."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Yellow Cat/Choices/OK/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Yellow Cat/Description","The front of the snowcat was completely destroyed. Inside we found two frozen bodies, some supplies, a family photo and a letter from London. It ends: ""The worst cold is still to come, but they don't say when. I wish our daughters and I were safe in the north with you already."""
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Yellow Cat/Displayed name","A letter from London"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Outpost] Fishermen Village/Choices/Dismantle shacks/Arc subtitle","Fishing Village"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Outpost] Fishermen Village/Choices/Dismantle shacks/Default outcome text","We collected: {bothResources}"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Outpost] Fishermen Village/Choices/Dismantle shacks/Default outcome title","Ice drill dismantled"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Outpost] Fishermen Village/Choices/Dismantle shacks/Description","We will retrieve plenty of resources, but lose the chance to build an Outpost here."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Outpost] Fishermen Village/Choices/Dismantle shacks/Text","Dismantle the ice drill"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Outpost] Fishermen Village/Choices/Save the village for outpost/Arc subtitle","Fishing Village"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Outpost] Fishermen Village/Choices/Save the village for outpost/Default outcome text","We repaired the ice drill and collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Outpost] Fishermen Village/Choices/Save the village for outpost/Default outcome title","Ice drill repaired"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Outpost] Fishermen Village/Choices/Save the village for outpost/Description","Only the resources found on site will be taken. We'll be able to build an Outpost here."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Outpost] Fishermen Village/Choices/Save the village for outpost/Text","Repair the ice drill"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Outpost] Fishermen Village/Description","This village was supposed to supply our city with food. The vehicle carried a broken ice drill used for making air holes big enough for us to fish under the ice. We can fix it and build an Outpost here or dismantle it and retrieve one Steam Core."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Outpost] Fishermen Village/Displayed name","Broken ice drill"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Outpost] Frozen Forest/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Outpost] Frozen Forest/Choices/Take resources/Description","Resources will be taken."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Outpost] Frozen Forest/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Outpost] Frozen Forest/Description","The frozen trees sway in the driving wind. Our lumberjacks will have to work hard to keep warm! It seems that the wind is responsible for keeping the ground here bare – the terrain channels the wind in such a way that it constantly blows the snow away. Interesting."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Outpost] Frozen Forest/Displayed name","Blown away"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Res] Canning Factory/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Res] Canning Factory/Choices/Take resources/Description","Resources will be taken."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Res] Canning Factory/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Res] Canning Factory/Description","We found a large cargo sled fully loaded with food in the yard. It must have been standing in a deep puddle of meltwater when a sudden wave of frost hit, leaving it stuck in hard ice."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Res] Canning Factory/Displayed name","Caught in the cold"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Res] Crash Site/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Res] Crash Site/Choices/Take resources/Description","Resources will be taken."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Res] Crash Site/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Res] Crash Site/Description","This machine had four wings arranged in two levels and was powered by engines similar to those used in motor sleds, but more powerful and compact. It seems it was used to carry important loads or passengers, but we only found two bodies on board slumped over the controls in the forward cabin."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Res] Crash Site/Displayed name","A huge aircraft"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Res] Fishing Boat/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Res] Fishing Boat/Choices/Take resources/Description","Resources will be taken."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Res] Fishing Boat/Choices/Take resources/Text","Dismantle the boat for resources"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Res] Fishing Boat/Description","We dug out the fishing boat. It was hard work, but it was worth it. We have retrieved some valuable resources from it."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Res] Fishing Boat/Displayed name","A frozen lake"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Res] Rockslide/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Res] Rockslide/Choices/Take resources/Description","Resources will be taken."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Res] Rockslide/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Res] Rockslide/Description","We opened the door in the concrete wall with difficulty. Inside we found a veritable industrial treasure trove – an underground complex that probably housed a factory of some kind."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Res] Rockslide/Displayed name","Buried fortune"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Black Spire/Choices/Escort survivors to the city/Default outcome text","The scouts set out with the refugees ({survivors}) towards our city."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Black Spire/Choices/Escort survivors to the city/Description","The scouts will set out towards our city and bring the refugees quickly and safely with them."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Black Spire/Choices/Escort survivors to the city/Text","Escort the refugees to the city"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Black Spire/Choices/Leave survivors to their fate/Default outcome text","The refugees ({survivors}) perished in the wilderness trying to find our city."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Black Spire/Choices/Leave survivors to their fate/Description","Without knowing how to get to our city, they'll die trying to find it."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Black Spire/Choices/Leave survivors to their fate/Text","Leave the refugees to their fate"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Black Spire/Choices/Send survivors to the city/Default outcome text","The survivors ({survivors}) set out towards our city."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Black Spire/Choices/Send survivors to the city/Description","The survivors will set out towards our city on their own. It will take longer and some of them may die."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Black Spire/Choices/Send survivors to the city/Text","Send the survivors to the city"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Black Spire/Description","This group of our people got lost after an avalanche separated them from the others. Exhausted, they stopped here to recover, but their supplies are running out. On their way here they saw a large, peculiar structure buried in the snow. They have no idea what it is, other than that it was man-made."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Black Spire/Displayed name","Exhausted travellers"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Landing Place/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Landing Place/Choices/Take resources/Description","Resources will be taken."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Landing Place/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Landing Place/Description","We spotted the ship from the top of the cliff over the haven. It's big, but not a dreadnought or a freighter. Most likely it's an ocean liner."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Landing Place/Displayed name","A looming mystery"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Ocean Liner/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Ocean Liner/Choices/Take resources/Description","Resources will be taken."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Ocean Liner/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Ocean Liner/Description","This liner brought many rich people here. They could afford to travel in luxury even in these desperate times. On the bridge we found a letter from Lord Craven to the captain. It reads:</n></n>“If we encounter any of the vessels stolen by the workers, you are authorised to open fire.“ A naval gun crudely bolted to the foredeck confirms that he really did want us dead."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Ocean Liner/Displayed name","Wealth and power"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Red Flag Camp/Choices/Escort survivors to the city/Default outcome text","We put the lords on sleds and set out towards our city."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Red Flag Camp/Choices/Escort survivors to the city/Description","Try to bring them to our city."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Red Flag Camp/Choices/Escort survivors to the city/Text","Save them against their will"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Red Flag Camp/Choices/Leave survivors to their fate/Default outcome text","We honoured the dying lords' last wish."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Red Flag Camp/Choices/Leave survivors to their fate/Description","Let them die and bury them."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Red Flag Camp/Choices/Leave survivors to their fate/Text","Honour their request"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Red Flag Camp/Description","The red flag (actually a duvet case) flies over the most pitiful camp we’ve ever seen. ""I'm glad to see you, although I wish we'd met sooner,"" croaks one of the lords. ""I regret that I can only implore you to give us a proper burial. We're dying and have chosen not to fight it anymore. Please, respect our final request."""
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Red Flag Camp/Displayed name","Dying wish"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Trail Bands-dead/Choices/Escort survivors to the city/Default outcome text","We buried the bodies of the refugees."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Trail Bands-dead/Choices/Escort survivors to the city/Description","This is all we can do for them."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Trail Bands-dead/Choices/Escort survivors to the city/Text","Bury the bodies"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Trail Bands-dead/Description","A shallow depression by the bend shelters a small camp. In the snow-covered makeshift tents we find nothing but dead bodies. Amongst them are two children who match the description of the lost children. They must have stumbled upon this camp after they got lost, but then their luck ran out."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Trail Bands-dead/Displayed name","No survivors"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Trail Bands/Choices/Escort survivors to the city/Default outcome text","The scouts set out with the refugees ({survivors}) towards our city."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Trail Bands/Choices/Escort survivors to the city/Description","The scouts will set out towards our city and bring the refugees quickly and safely with them."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Trail Bands/Choices/Escort survivors to the city/Text","Escort the refugees to the city"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Trail Bands/Choices/Leave survivors to their fate/Default outcome text","The refugees ({survivors}) perished in the wilderness trying to find our city."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Trail Bands/Choices/Leave survivors to their fate/Description","Without knowing how to get to our city, they'll die trying to find it."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Trail Bands/Choices/Leave survivors to their fate/Text","Leave the refugees to their fate"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Trail Bands/Choices/Send survivors to the city/Default outcome text","The survivors ({survivors}) set out towards our city."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Trail Bands/Choices/Send survivors to the city/Description","The survivors will set out towards our city on their own. It will take longer and some of them may die."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Trail Bands/Choices/Send survivors to the city/Text","Send the survivors to the city"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Trail Bands/Description","A shallow depression by the bend shelters a group of our people. Their supplies fell into an ice crevasse and they made camp here to wait for help. The lost children wandered into the camp a few days ago. They're lucky we found them before they all starved!"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Trail Bands/Displayed name","Lost and found"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Wretched Hulks/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Wretched Hulks/Choices/Take resources/Description","Resources will be taken."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Wretched Hulks/Choices/Take resources/Text","Dismantle the ships"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Wretched Hulks/Description","These ships saved our lives on many occasions. They carried us out of London before the storm arrived. They shielded us from Lord Craven’s men. Finally, they brought us here. And all we can do with them now is dismantle them for resources."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Wretched Hulks/Displayed name","A farewell to ships"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[0]E: Intro/Choices/And so it begins/Text","We will never submit"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[0]E: Intro/Description","We were condemned to die with the rest of the common folk when London was destroyed. But we rose up.</n></n>We commandeered the ships that were meant to carry the wealthy to safety and sailed north. Here we found a Generator and claimed it for ourselves. Now we must gather all our people in this new city before the lords arrive to rob us of our freedom again."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[0]E: Intro/Displayed name","Refugees"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] E: Save Refugees - Most we saved/Arc subtitle text","Save Our People"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] E: Save Refugees - Most we saved/Choices/I see/Text","I did my best"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] E: Save Refugees - Most we saved/Description","You've tried hard, but ultimately you haven't saved all of our people. Some of our friends and loved ones may be still out there, but it's too late to help them. We can only mourn their fate and our losses."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] E: Save Refugees - Most we saved/Displayed name","You've saved most of our people"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] E: Save Refugees - Not enough/Arc subtitle text","The End"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] E: Save Refugees - Not enough/Choices/I see/Text","I did my best"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] E: Save Refugees - Not enough/Description","You have failed. Too many of our friends and families, brothers and sisters, husbands and wives have starved and died in the cold, waiting for help that never came.</n></n>You're no longer our leader and you're no longer wanted in our city. "
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] E: Save Refugees - Not enough/Displayed name","You haven't saved our people"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] E: Save Refugees - We saved all/Arc subtitle text","Save Our People"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] E: Save Refugees - We saved all/Choices/I see/Description","Hope rises."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] E: Save Refugees - We saved all/Choices/I see/Text","I'm glad to hear that"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] E: Save Refugees - We saved all/Description","You did it! Our friends and families, brothers and sisters, husbands and wives are safe. We're stronger now. You've proved that together we can achieve the impossible."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] E: Save Refugees - We saved all/Displayed name","You've saved all of our people"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Build Beacon/Arc subtitle text","Save Our People"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Build Beacon/Choices/Ok/Description","You'll have to build a Beacon."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Build Beacon/Choices/Ok/Text","Of course"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Build Beacon/Description","Captain, a group of our people wants to talk to you. They urge you to build a Beacon. </n></n>""It was so difficult to find our way here. Our friends are still suffering on the trail, lost, alone and frightened. We have to help them.”"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Build Beacon/Displayed name","We need a Beacon"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Population over 100/Arc subtitle text","Save Our People"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Population over 100/Choices/I see/Description","Hope rises slightly."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Population over 100/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Population over 100/Description","Captain, the population of our city has reached 100 citizens. Every day more and more of our people are being reunited.</n></n>Even though this place wasn't meant for us, it is becoming our home."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Population over 100/Displayed name","Our numbers grow "
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Population over 200/Arc subtitle text","Save Our People"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Population over 200/Choices/I see/Description","Hope rises slightly."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Population over 200/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Population over 200/Description","Captain, the population of our city has reached 200 citizens. That means most of our people are here with us.</n></n>We're not done yet, but we're getting there."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Population over 200/Displayed name","We are close"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Rescue refugees consequence - fail/Arc subtitle text","Save Our People"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Rescue refugees consequence - fail/Choices/I see/Description","Hope falls"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Rescue refugees consequence - fail/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Rescue refugees consequence - fail/Description","Captain, a young man has killed himself. He left a note:</n></n>“She was the love of my life. We were separated on the trail and I reached the city alone. For a while I was sure she'd be rescued, but now I see there's no reason for me to stay here any longer.”"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Rescue refugees consequence - fail/Displayed name","Young widower's suicide"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Rescue refugees consequence - mixed/Arc subtitle text","Save Our People"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Rescue refugees consequence - mixed/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Rescue refugees consequence - mixed/Description","Captain, a plaque dedicated to the memory of our people who perished on the trail has been placed on the Generator by the mourning families and other survivors. The inscription on it reads:</n></n>""You left this shelter on earth for the eternal home. We shall meet there someday."""
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Rescue refugees consequence - mixed/Displayed name","Memorial plaque"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Rescue refugees consequence - success/Arc subtitle text","Save Our People"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Rescue refugees consequence - success/Choices/I see/Description","Hope rises."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Rescue refugees consequence - success/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Rescue refugees consequence - success/Description","Captain, a young couple asked us to deliver this note to you.</n></n>“We were separated on the trail and had to fight back despair. Thanks to your efforts, we've been reunited. No words can express our gratitude."""
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Rescue refugees consequence - success/Displayed name","Young couple"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors - Black Spire/Arc subtitle text","Save Our People"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors - Black Spire/Choices/I see/Description","Hope rises slightly."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors - Black Spire/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors - Black Spire/Description","Captain, the refugees who survived the avalanche at the Black Spire have reached our city. They have finally been reunited with their friends."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors - Black Spire/Displayed name","Avalanche survivors found"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors - Missing Children/Arc subtitle text","Save Our People"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors - Missing Children/Choices/I see/Description","Hope rises slightly."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors - Missing Children/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors - Missing Children/Description","Captain, the group from the Trail Bend has reached our city. The missing children are amongst them. Their parents are beside themselves with joy."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors - Missing Children/Displayed name","Missing children found"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors - White Pass/Arc subtitle text","Save Our People"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors - White Pass/Choices/I see/Description","Hope rises slightly."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors - White Pass/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors - White Pass/Description","Sir, the refugees who took a wrong turn at the White Pass have reached our city. They look around eagerly, longing for a hot meal and a warm bed."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors - White Pass/Displayed name","Lost refugees found"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors01/Arc subtitle text","Save Our People"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors01/Choices/I see/Description","Hope rises."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors01/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors01/Description","The first group is finally here. We were relieved to learn that the trail is still negotiable. They saw another group behind them who should arrive soon."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors01/Displayed name","First refugees"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors02/Arc subtitle text","Save Our People"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors02/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors02/Description","The next group of our brothers and sisters has joined us. They are relieved to finally see us and our city.</n></n>""Here we can be free at last! In London we had to toil like slaves for a piece of bread."" "
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors02/Displayed name","Another group arrives"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors03 - noBeacon/Arc subtitle text","Save Our People"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors03 - noBeacon/Choices/I see/Description","Hope falls slightly"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors03 - noBeacon/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors03 - noBeacon/Description","More than a dozen of our people have reached the city. They are exhausted and frozen to the bone. They urge you to set up the Beacon.</n></n>""Why haven't you built it already? It's a miracle we found the way at all!"""
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors03 - noBeacon/Displayed name","Another group arrives"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors03/Arc subtitle text","Save Our People"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors03/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors03/Description","More than a dozen of our people have reached the city. They look around in awe.</n></n>""The Generator is truly a wonder! And to think the lords wanted to keep this place for themselves."" "
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors03/Displayed name","Another group arrives"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors04 - MissingChildren/Arc subtitle text","Save Our People"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors04 - MissingChildren/Choices/Ok/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors04 - MissingChildren/Description","Several families have reached our city. Unfortunately, some of their children got lost near the |#color=3A9FB1|Trail Bend|#defaultcolor|. They are distraught and beg you to help their kids."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors04 - MissingChildren/Displayed name","Missing children"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors05 - noBeacon/Arc subtitle text","Save Our People"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors05 - noBeacon/Choices/I see/Description","Hope falls slightly"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors05 - noBeacon/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors05 - noBeacon/Description","This exhausted and frostbitten group was caught in a vicious blizzard. Without the light of the Beacon to lead them, some of their friends got lost."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors05 - noBeacon/Displayed name","Another group arrives"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors05/Arc subtitle text","Save Our People"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors05/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors05/Description","This group was caught in a vicious blizzard. The light of our Beacon led them safely through the worst of it. "
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors05/Displayed name","Another group arrives"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors06 - UnknowShip- noBeacon/Arc subtitle text","Unknown Ship "
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors06 - UnknowShip- noBeacon/Choices/I see/Text","I'll think about it"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors06 - UnknowShip- noBeacon/Description","Another group of refugees has reached our city. On their way here they spotted a ship some distance away from the |#color=3A9FB1|Landing Site|#defaultcolor|. We should investigate."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors06 - UnknowShip- noBeacon/Displayed name","Strangers on the horizon"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors06 - UnknowShip/Arc subtitle text","Unknown Ship "
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors06 - UnknowShip/Choices/I see/Text","I'll think about it"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors06 - UnknowShip/Description","Another group of refugees has reached our city. On their way here they spotted a ship some distance away from the |#color=3A9FB1|Landing Site|#defaultcolor|. We should investigate."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors06 - UnknowShip/Displayed name","Strangers on the horizon"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors07 - LostRefugees-noBeacon/Arc subtitle text","Save Our People"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors07 - LostRefugees-noBeacon/Choices/Yes/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors07 - LostRefugees-noBeacon/Description","According to these survivors, a group of refugees took a wrong turn at the |#color=3A9FB1|White Pass|#defaultcolor|. They'll surely die if we don't send scouts to help them."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors07 - LostRefugees-noBeacon/Displayed name","Lost refugees"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors07 - LostRefugees/Arc subtitle text","Save Our People"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors07 - LostRefugees/Choices/Yes/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors07 - LostRefugees/Description","According to these survivors, a group of refugees took a wrong turn at the |#color=3A9FB1|White Pass|#defaultcolor|. They'll surely die if we don't send scouts to help them."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors07 - LostRefugees/Displayed name","Lost refugees"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors08 - noBeacon/Arc subtitle text","Save Our People"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors08 - noBeacon/Choices/I see/Description","Hope falls slightly"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors08 - noBeacon/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors08 - noBeacon/Description","The newcomers tell us that they saw several bodies on the trail. ""The way here is deadly without the Beacon.""</n></n>They also have other, more unsettling news. “As we were leaving London in the ships taken from the lords, we heard Lord Craven giving the order to shoot at us. Let's hope he doesn't follow us here.”"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors08 - noBeacon/Displayed name","Another group has arrived"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors08/Arc subtitle text","Save Our People"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors08/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors08/Description","These newcomers came across some lost engineers and brought them to our city. They have unsettling news.</n></n>“As we were leaving London in the ships taken from the lords, we heard Lord Craven giving the order to shoot at us. We must stick together in case he ever follows us here.”"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors08/Displayed name","Another group arrives"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors09 - BlackSpire-noBeacon/Arc subtitle text","Save Our People"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors09 - BlackSpire-noBeacon/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors09 - BlackSpire-noBeacon/Description","This group has been through a lot. An avalanche at the |#color=3A9FB1|Black Spire|#defaultcolor| separated them from their friends. They beg us to help them."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors09 - BlackSpire-noBeacon/Displayed name","Avalanche survivors"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors09 - BlackSpire/Arc subtitle text","Save Our People"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors09 - BlackSpire/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors09 - BlackSpire/Description","This group has been through a lot. An avalanche at the |#color=3A9FB1|Black Spire|#defaultcolor| separated them from their friends. They beg us to help them."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors09 - BlackSpire/Displayed name","Avalanche survivors"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors10 - noBeacon/Arc subtitle text","Save Our People"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors10 - noBeacon/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors10 - noBeacon/Description","The people from this group say that no more refugees are coming.</n></n>""We were the last to leave the ships, so we should be the last to reach the Generator. There's no living soul left on the trail behind us.”"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors10 - noBeacon/Displayed name","The final group"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors10/Arc subtitle text","Save Our People"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors10/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors10/Description","The people from this group say that no more refugees are coming.</n></n>""We were the last to leave the ships, so we should be the last to reach the Generator. There's no living soul left on the trail behind us.”"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors10/Displayed name","The final group"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[2][Strangers] 01 S: Rumors - Drunkman/Arc subtitle text","Unknown Ship"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[2][Strangers] 01 S: Rumors - Drunkman/Choices/Ignore/Description","Hope will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[2][Strangers] 01 S: Rumors - Drunkman/Choices/Ignore/Text","Let him be"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[2][Strangers] 01 S: Rumors - Drunkman/Choices/[Disperse] Send guards/Description","This man may be hurt."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[2][Strangers] 01 S: Rumors - Drunkman/Choices/[Disperse] Send guards/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[2][Strangers] 01 S: Rumors - Drunkman/Choices/[Disperse] Send guards/Text","Shut him up"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[2][Strangers] 01 S: Rumors - Drunkman/Description","Captain, one of our workers has got drunk, and now he's scaring people, shouting some nonsense about the lords.</n></n>“The lords are coming in that ship! You'll see! They're coming with that bastard Lord Craven to take what's ours!” "
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[2][Strangers] 01 S: Rumors - Drunkman/Displayed name","A drunken outburst"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[2][Strangers] 02 E: Seen from beacon/Arc subtitle text","Face the Lords"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[2][Strangers] 02 E: Seen from beacon/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[2][Strangers] 02 E: Seen from beacon/Description","Captain, the lookouts at the Beacon report a large group of strangers marching in our direction. We have to assume that the lords are coming. Our people are afraid that their worst fears are going to come true.</n></n>""We're going to die in this frozen hell if they force us to leave! Even if they let us stay, they'll turn us into their slaves. We must be ready to fight!"""
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[2][Strangers] 02 E: Seen from beacon/Displayed name","The looming threat"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[2][Strangers] 03 S: Lords are unarmed/Arc subtitle text","Face the Lords"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[2][Strangers] 03 S: Lords are unarmed/Choices/Ignore/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[2][Strangers] 03 S: Lords are unarmed/Description","Captain, the approaching strangers are carrying no weapons. Whatever their intentions, they have no means of attacking us. But people are wary.</n></n>""It's a trick to catch us off guard! The lords are cunning. Those leeches would do anything to get back at us, mark my words."""
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[2][Strangers] 03 S: Lords are unarmed/Displayed name","They are unarmed"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[2][Strangers] 04 S: They are approaching/Arc subtitle text","Face the Lords"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[2][Strangers] 04 S: They are approaching/Choices/Ok/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[2][Strangers] 04 S: They are approaching/Description","Captain, the lords are nearly here. There are many of them, but they look miserable. They seem to be carrying no food supplies.</n></n>When they reach our city in a few hours, they'll have no choice but to beg us for help. You will have to decide their fate..."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[2][Strangers] 04 S: They are approaching/Displayed name","The lords are approaching"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3][Lords] S: Bring Lords to the City/Arc subtitle text","Class Conflict"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3][Lords] S: Bring Lords to the City/Choices/Agree/Description","The lords will be brought into the city."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3][Lords] S: Bring Lords to the City/Choices/Agree/Text","I agree"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3][Lords] S: Bring Lords to the City/Choices/[Disperse] Send guards/Description","The lords will be stopped. Some of them will be hurt."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3][Lords] S: Bring Lords to the City/Choices/[Disperse] Send guards/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3][Lords] S: Bring Lords to the City/Choices/[Disperse] Send guards/Text","Disperse the crowd"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3][Lords] S: Bring Lords to the City/Description","Captain, a large group of lords has gathered under the Generator. They plead with you to let them bring the others to the city.</n></n>""Our friends and relatives are still starving and freezing out there. Please, let us go and lead them here!"""
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3][Lords] S: Bring Lords to the City/Displayed name","The lords beg for help"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3][Lords] S: Radio Mast/Arc subtitle text","Face the Lords"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3][Lords] S: Radio Mast/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3][Lords] S: Radio Mast/Description","Captain, the lords who arrived recently have told us about a |#color=3A9FB1|Radio Mast|#defaultcolor| they saw on the trail. A Steam Core could be powering it."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3][Lords] S: Radio Mast/Displayed name","Radio Mast"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] E: Lords01 - HUNGER/Arc subtitle text","Face the Lords"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] E: Lords01 - HUNGER/Choices/Go away/Description","The lords will set up camp outside the city."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] E: Lords01 - HUNGER/Choices/Go away/Text","Send them away"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] E: Lords01 - HUNGER/Choices/Welcome them - QUEST FEED All/Description","You will have 2 days to provide shelter for {count} people and feed {count1} people. Hope will fall."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] E: Lords01 - HUNGER/Choices/Welcome them - QUEST FEED All/Text","Let them in – I'll see to everyone's needs"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] E: Lords01 - HUNGER/Choices/Welcome them - QUEST FEED Infrastucture/Description","You will have 2 days to provide shelter for {count} people and build Industrial Hothouses or Hunters' Hangars (3 total). Discontent will rise."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] E: Lords01 - HUNGER/Choices/Welcome them - QUEST FEED Infrastucture/Text","Let them in – I'll improve the food infrastructure"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] E: Lords01 - HUNGER/Description","Captain, the lords have arrived. They're starving. There's at least a hundred of them. A hundred! And more are coming. They beg us to let them in, but that would mean sharing our food supplies and finding them shelter."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] E: Lords01 - HUNGER/Displayed name","Lords in rags"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Before Sick Lords - no quest/Arc subtitle text","Face the Lords"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Before Sick Lords - no quest/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Before Sick Lords - no quest/Description","Captain, another group of lords will arrive shortly. We know that they are in poor health. "
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Before Sick Lords - no quest/Displayed name","Sick lords are approaching"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Before Sick Lords - quest failed/Arc subtitle text","Face the Lords"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Before Sick Lords - quest failed/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Before Sick Lords - quest failed/Description","Captain, another group of lords will arrive shortly. We know that they are in poor health. Our people have good reason to be worried.</n></n>“We've had enough trouble with the lords you've already let in. This bunch should go spread their diseases somewhere else."""
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Before Sick Lords - quest failed/Displayed name","Sick lords are coming"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Before Sick Lords - quest success/Arc subtitle text","Face the Lords"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Before Sick Lords - quest success/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Before Sick Lords - quest success/Description","Captain, another group of lords will arrive here shortly. We know that they are in poor health. Our people are worried.</n></n>“We've managed to help the starving lords, but this is different. This bunch might be carrying something contagious!”"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Before Sick Lords - quest success/Displayed name","Sick lords are coming"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Lord Estabilished Camp1/Arc subtitle text","Face the Lords"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Lord Estabilished Camp1/Choices/I see/Description","Hope falls"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Lord Estabilished Camp1/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Lord Estabilished Camp1/Description","Captain, the lords who you ordered to leave have set up camp outside the city. We don't know what they're up to."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Lord Estabilished Camp1/Displayed name","The lords set up camp"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: More lords spotted1/Arc subtitle text","Face the lords"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: More lords spotted1/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: More lords spotted1/Description","Captain, one more group of lords is marching in our direction and it's most likely not the last. "
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: More lords spotted1/Displayed name","More strangers spotted"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Old Habits - go to work/Arc subtitle text","Old Habits"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Old Habits - go to work/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Old Habits - go to work/Description","Captain, the lord who refused to work was battered for looking down on our people. He was sent to the Medical Post. "
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Old Habits - go to work/Displayed name","Painful lesson"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Old Habits - one day rest/Arc subtitle text","Old Habits"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Old Habits - one day rest/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Old Habits - one day rest/Description","Captain, the lord who refused to work is here. He wants to apologise for his behaviour.</n></n>""I didn't mean to show disrespect to your hard-working people. I was just convinced that I wouldn't be of any help. Now I understand that the times have changed, and we must change with them."""
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Old Habits - one day rest/Displayed name","A reformed lord"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Old Habits/Arc subtitle text","Old Habits"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Old Habits/Choices/Go to work/Description","Discontent will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Old Habits/Choices/Go to work/Text","Send him to work"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Old Habits/Choices/One day rest/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Old Habits/Choices/One day rest/Text","Give him time to adjust"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Old Habits/Description","Captain, one of the lords refuses to work. He says that, ""such menial jobs are best left to the common folk."" He claims that he used to be a writer or something like that."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Old Habits/Displayed name","Too noble to work"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord - begin/Arc subtitle text","Starving Lords"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord - begin/Choices/Food for all/Description","Discontent will rise greatly"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord - begin/Choices/Food for all/Disabled text","You need 10 Food rations"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord - begin/Choices/Food for all/Text","Give them 10 Food Rations"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord - begin/Choices/Food only for him/Description","Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord - begin/Choices/Food only for him/Disabled text","You need 1 Food ration"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord - begin/Choices/Food only for him/Text","Give him 1 Food Ration"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord - begin/Choices/No food/Text","Send him away"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord - begin/Description","Captain, one of the lords is starving and is begging you for additional Food Rations for himself and his companions."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord - begin/Displayed name","Extra rations"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord2 - food for all/Arc subtitle text","Starving Lords"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord2 - food for all/Choices/No/Description","Discontent will rise. Hope will fall slightly."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord2 - food for all/Choices/No/Text","Send them away"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord2 - food for all/Choices/Yes/Description","Hope will rise slightly."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord2 - food for all/Choices/Yes/Disabled text","You need 100 Food Rations"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord2 - food for all/Choices/Yes/Text","Give them 100 Food Rations"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord2 - food for all/Description","Captain, some of our people are outraged that you gave 10 Food Rations to the starving lords.</n></n>""It's London all over again! We've worked hard to get this food, and what've they done to earn it? Nothing! For the 10 rations you gave to the lords, we demand 100 for the rest of us.”"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord2 - food for all/Displayed name","People demand equality"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord2 - food only for him/Arc subtitle text","Starving Lords"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord2 - food only for him/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord2 - food only for him/Description","Captain, the starving lord was beaten by his companions. They didn't believe him when he said you only gave him 1 Food Ration. We sent him to the Medical Post."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord2 - food only for him/Displayed name","Hungry and angry"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord2 - no food/Arc subtitle text","Starving Lords"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord2 - no food/Choices/I will build a prison/Description","You will have 2 days to build a Prison."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord2 - no food/Choices/I will build a prison/Text","I will put the thief in Prison"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord2 - no food/Choices/Ignore/Description","His hands will be cut off."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord2 - no food/Choices/Ignore/Text","Let them proceed"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord2 - no food/Choices/[Disperse] Send guards/Description","People may get hurt."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord2 - no food/Choices/[Disperse] Send guards/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord2 - no food/Choices/[Disperse] Send guards/Text","Stop them"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord2 - no food/Choices/[Disperse] Send to prison/Description","Hope will rise slightly."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord2 - no food/Choices/[Disperse] Send to prison/Disabled text","Prison required"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord2 - no food/Choices/[Disperse] Send to prison/Text","Send him to Prison"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord2 - no food/Description","Captain, the lord who begged you for extra rations has been caught stealing meals from the Cookhouse. Our people want to lynch him."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord2 - no food/Displayed name","Food thief"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord3 - Lords disappointed/Arc subtitle text","Starving Lords"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord3 - Lords disappointed/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord3 - Lords disappointed/Description","Captain, the lords are terrified by the recent lynching in our city that ended with the hands of a thief being cut off.</n></n>""We aren't defending what the thief did, but the punishment was too cruel. The world you are building here will be a barbaric one."""
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord3 - Lords disappointed/Displayed name","The lords are afraid"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord3 - Our People disappointed/Arc subtitle text","Starving Lords"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord3 - Our People disappointed/Choices/I see/Description","Hope falls"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord3 - Our People disappointed/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord3 - Our People disappointed/Description","Captain, our people are very disappointed by the way you handled the situation with the lords demanding extra rations.</n></n>“Why are you taking their side? You treat the lords like our betters. We really thought things would be different in our city.”"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord3 - Our People disappointed/Displayed name","People are disheartened"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Survivors11 - HungerLords from camp/Arc subtitle text","Face the Lords"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Survivors11 - HungerLords from camp/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Survivors11 - HungerLords from camp/Description","The starving lords have entered the city. Our people are not happy with their arrival. The lords, on the other hand, are rejoicing.</n></n>""Thank you, kind people! We'd have been doomed if you hadn't let us in.”"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Survivors11 - HungerLords from camp/Displayed name","Lords in rags"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Survivors11 - HungerLords/Arc subtitle text","Face the Lords"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Survivors11 - HungerLords/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Survivors11 - HungerLords/Description","The starving lords have entered the city. Our people are not happy with their arrival. The lords, on the other hand, are rejoicing.</n></n>""Thank you, kind people! We'd have been doomed if you hadn't let us in.” "
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Survivors11 - HungerLords/Displayed name","Lords in rags"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] E: Lords02 - SICK/Arc subtitle text","Sick Lords"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] E: Lords02 - SICK/Choices/Go away/Description","The lords will set up camp outside the city."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] E: Lords02 - SICK/Choices/Go away/Text","Send them away"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] E: Lords02 - SICK/Choices/Welcome them - QUEST HEAL All/Description","You will have 2 days to heal {count} people.</n>Hope will fall."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] E: Lords02 - SICK/Choices/Welcome them - QUEST HEAL All/Text","Let them in – our healthcare can handle it"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] E: Lords02 - SICK/Choices/Welcome them - QUEST HEAL Infrastructure/Description","You will have 2 days to open 4 new places of treatment.</n>Discontent will rise."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] E: Lords02 - SICK/Choices/Welcome them - QUEST HEAL Infrastructure/Text","Let them in – I'll improve our healthcare"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] E: Lords02 - SICK/Description","Captain, a large group of lords has just arrived. Most of them are seriously ill. They won't be able to work for many days and will overcrowd our medical facilities. What should we do?"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] E: Lords02 - SICK/Displayed name","The sick lords are here"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Before Last Lords - no quest/Arc subtitle text","Face the Lords"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Before Last Lords - no quest/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Before Last Lords - no quest/Description","Captain, one more group of lords is on the way. Rumour has it that Lord Craven is with them – the lord who ordered our ships to be shot at. "
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Before Last Lords - no quest/Displayed name","Lord Craven is coming"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Before Last Lords - quest failed/Arc subtitle text","Face the Lords"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Before Last Lords - quest failed/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Before Last Lords - quest failed/Description","Captain, one more group of lords is on the way. Rumour has it that Lord Craven is with them – the lord who ordered our ships to be shot at. Our people are becoming hostile.</n></n>""That leech has no right to enter our city! We've suffered enough because of him and his kind.”"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Before Last Lords - quest failed/Displayed name","Lord Craven is coming"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Before Last Lords - quest success/Arc subtitle text","Face the Lords"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Before Last Lords - quest success/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Before Last Lords - quest success/Description","Captain, one more group of lords is on the way. Rumour has it that Lord Craven is with them – the lord who ordered our ships to be shot at. Our people are unmoved.</n></n>""We've dealt with the other lords so far. We'll deal with this one too... One way or another."""
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Before Last Lords - quest success/Displayed name","Lord Craven is coming"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Lord Estabilished Camp2/Arc subtitle text","Sick Lords"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Lord Estabilished Camp2/Choices/I see/Description","Hope falls"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Lord Estabilished Camp2/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Lord Estabilished Camp2/Description","Captain, the lords who were sent away have set up camp outside our city. We don't know what they're up to."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Lord Estabilished Camp2/Displayed name","Sick lords set up camp"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: More lords spotted2/Arc subtitle text","Face the lords"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: More lords spotted2/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: More lords spotted2/Description","Captain, one more group of lords is marching in our direction."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: More lords spotted2/Displayed name","More strangers spotted"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Sick Lords Problem - consequence - Ignore/Arc subtitle text","Sick Lords"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Sick Lords Problem - consequence - Ignore/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Sick Lords Problem - consequence - Ignore/Description","Captain, a few sick lords have been attacked and brutally beaten by unknown assailants. One of them had to undergo an amputation. The attackers accused the lords of spreading an incurable disease."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Sick Lords Problem - consequence - Ignore/Displayed name","A cowardly attack"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Sick Lords Problem/Arc subtitle text","Sick Lords"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Sick Lords Problem/Choices/Ignore Problem/Description","Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Sick Lords Problem/Choices/Ignore Problem/Text","Ignore the rumours"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Sick Lords Problem/Choices/[Disperse] Send guards/Description","People may get hurt."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Sick Lords Problem/Choices/[Disperse] Send guards/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Sick Lords Problem/Choices/[Disperse] Send guards/Text","Silence them"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Sick Lords Problem/Description","Captain, some people are spreading wild stories about the sick lords. They say that they're contagious and that if we don't keep away from them, we'll soon all be sick as well. Everyone is on edge."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Sick Lords Problem/Displayed name","Dangerous rumours"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Survivors12 - SickLords from camp/Arc subtitle text","Sick Lords"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Survivors12 - SickLords from camp/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Survivors12 - SickLords from camp/Description","The sick lords are among us now, but our people try to stay as far away from them as possible. This has rubbed some lords the wrong way.</n></n>""They look at us with such disgust and contempt!"" one of them complains between fits of coughing. ""Our dignity is not diminished just because we're sick."""
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Survivors12 - SickLords from camp/Displayed name","Sick but proud"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Survivors12 - SickLords/Arc subtitle text","Sick Lords"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Survivors12 - SickLords/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Survivors12 - SickLords/Description","The sick lords are among us now, but our people try to stay as far away from them as possible. This has rubbed some lords the wrong way.</n></n>""They look at us with such disgust and contempt!"" one of them complains between fits of coughing. ""Our dignity is not diminished just because we're sick."""
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Survivors12 - SickLords/Displayed name","Sick but proud"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] E: Lords03 - CRAVEN/Arc subtitle text","Lord Craven"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] E: Lords03 - CRAVEN/Choices/Go away/Description","The lords will set up camp outside the city."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] E: Lords03 - CRAVEN/Choices/Go away/Text","Send them away"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] E: Lords03 - CRAVEN/Choices/Welcome them/Description","Discontent will rise. Hope will fall."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] E: Lords03 - CRAVEN/Choices/Welcome them/Text","Let them in – I'll contain the social unrest"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] E: Lords03 - CRAVEN/Description","Captain, more than forty children led by a few men have gathered outside our city. They want to be let in, but Lord Craven is with the group. What should we do? "
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] E: Lords03 - CRAVEN/Displayed name","Lord Craven is here"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] S: Lord Craven - killed/Arc subtitle text","Lord Craven"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] S: Lord Craven - killed/Choices/I see/Description","Discontent falls."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] S: Lord Craven - killed/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] S: Lord Craven - killed/Description","Captain, Lord Craven has been hanged by the angry mob. He was unrepentant till the very end.</n></n>""I'd do anything to help my people,"" he said with his last words. ""You'd do the same in my place. You are, in fact, doing it. Don't fool yourself."""
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] S: Lord Craven - killed/Displayed name","Lord Craven is dead"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] S: Lord Craven - survived/Arc subtitle text","Lord Craven"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] S: Lord Craven - survived/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] S: Lord Craven - survived/Description","Captain, Lord Craven has left our city! He asked us to pass this note to you.</n></n>""I owe my life to you and for that I am grateful. Things have clearly changed: you are in charge now and I am not. That means you will become like me. Mark my words: power corrupts. Great men are almost always bad men. I would know, I was both."""
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] S: Lord Craven - survived/Displayed name","Unsolicited advice"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] S: Lord Craven/Arc subtitle text","Lord Craven"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] S: Lord Craven/Choices/Kill them/Description","Lord Craven will be lynched."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] S: Lord Craven/Choices/Kill them/Text","Let them proceed"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] S: Lord Craven/Choices/[Disperse] Send guards/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] S: Lord Craven/Choices/[Disperse] Send guards/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] S: Lord Craven/Choices/[Disperse] Send guards/Text","Stop them"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] S: Lord Craven/Description","Captain, an angry mob has gathered, outraged by the arrival of Lord Craven. They want his head.</n></n>""He'll pay for what he did to our people! He wanted us dead, so death is what he'll get!"""
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] S: Lord Craven/Displayed name","A lynch mob"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] S: Lord Estabilished Camp3/Arc subtitle text","Lord Craven"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] S: Lord Estabilished Camp3/Choices/I see/Description","Hope falls"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] S: Lord Estabilished Camp3/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] S: Lord Estabilished Camp3/Description","Captain, the lords who were sent away have set up camp outside our city. We don't know what they're up to."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] S: Lord Estabilished Camp3/Displayed name","Lord Craven sets up camp"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] S: Survivors13 - LordCraven from camp/Arc subtitle text","Lord Craven"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] S: Survivors13 - LordCraven from camp/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] S: Survivors13 - LordCraven from camp/Description","A few lords herd a large group of kids into the city. Lord Craven is with them. He looks around, visibly frightened. He has lost all his power and is at mercy of our people.</n></n>The children are unusually quiet. ""Most of them are orphans,"" says one of the lords leading them."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] S: Survivors13 - LordCraven from camp/Displayed name","Powerless and terrified"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] S: Survivors13 - LordCraven/Arc subtitle text","Lord Craven"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] S: Survivors13 - LordCraven/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] S: Survivors13 - LordCraven/Description","A few lords herd a large group of kids into the city. Lord Craven is with them. He looks around, visibly frightened. He has lost all his power and is at mercy of our people.</n></n>The children are unusually quiet. ""Most of them are orphans,"" says one of the lords leading them."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] S: Survivors13 - LordCraven/Displayed name","Powerless and terrified"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 01 S: Canteen/Arc subtitle text","Class Conflict"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 01 S: Canteen/Choices/Agree with lord/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 01 S: Canteen/Choices/Agree with lord/Text","Support the lord"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 01 S: Canteen/Choices/Agree with your people/Description","The lord will be hurt."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 01 S: Canteen/Choices/Agree with your people/Text","Support our people"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 01 S: Canteen/Choices/[Disperse] Send guards/Description","The conflict will be resolved peacefully."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 01 S: Canteen/Choices/[Disperse] Send guards/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 01 S: Canteen/Choices/[Disperse] Send guards/Text","Send our men to calm them down"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 01 S: Canteen/Description","Captain, a lord is arguing with some of our people who say he was trying to cut in line. He claims his noble birth entitles him to be served first."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 01 S: Canteen/Displayed name","Quarrel in the Cookhouse"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 02 S: House/Arc subtitle text","Class Conflict"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 02 S: House/Choices/Ignore/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 02 S: House/Choices/Ignore/Text","I'm sorry to hear that"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 02 S: House/Choices/[Disperse] Send guards/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 02 S: House/Choices/[Disperse] Send guards/Text","Find the arsonist"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 02 S: House/Description","Captain, someone has set one of the lords' houses on fire. Fortunately no one was hurt, but the family living there is terrified."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 02 S: House/Displayed name","A lord's house is ablaze"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 02a S: Guards catch guilty/Arc subtitle text","Class Conflict"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 02a S: Guards catch guilty/Choices/Banish him/Description","This person will leave the city forever."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 02a S: Guards catch guilty/Choices/Banish him/Text","Banish him"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 02a S: Guards catch guilty/Choices/Release him/Description","Hope will fall"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 02a S: Guards catch guilty/Choices/Release him/Text","Let him go"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 02a S: Guards catch guilty/Choices/[Disperse] Public penance/Description","Public Penance will be used. Hope will rise slightly."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 02a S: Guards catch guilty/Choices/[Disperse] Public penance/Text","Make him repent"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 02a S: Guards catch guilty/Choices/[Disperse] Send to prison/Description","Hope will rise slightly."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 02a S: Guards catch guilty/Choices/[Disperse] Send to prison/Disabled text","Prison required"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 02a S: Guards catch guilty/Choices/[Disperse] Send to prison/Text","Imprison him"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 02a S: Guards catch guilty/Choices/[Promise] Prison/Description","You will have 3 days to build a Prison."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 02a S: Guards catch guilty/Choices/[Promise] Prison/Text","We need a place for such people"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 02a S: Guards catch guilty/Choices/[Promise] Public penance/Description","You will have 3 days to sign the Public Penance law."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 02a S: Guards catch guilty/Choices/[Promise] Public penance/Text","We will make him repent"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 02a S: Guards catch guilty/Description","Captain, we've caught the man who set fire to the lord's house. He is one of our people, and he's unrepentant.</n></n>“I did what had to be done. We have to get rid of the lords. They don't belong here.”"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 02a S: Guards catch guilty/Displayed name","Arsonist caught"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 03 E: Riot/Arc subtitle text","Class Conflict"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 03 E: Riot/Choices/Ignore/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 03 E: Riot/Choices/Ignore/Text","I hope people will come round"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 03 E: Riot/Choices/[Disperse] Send guards/Description","People may get hurt."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 03 E: Riot/Choices/[Disperse] Send guards/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 03 E: Riot/Choices/[Disperse] Send guards/Text","Disperse the crowd"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 03 E: Riot/Description","Captain, a crowd of our people has gathered around the Generator. They are talking against the presence of the highborn in our city.</n></n>The tempers are running high. If we don't resolve the conflict the city can descend into lawlessness... which will ultimately end in violence."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 03 E: Riot/Displayed name","Bad blood rises"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 04 S: Robbery/Arc subtitle text","Class Conflict"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 04 S: Robbery/Choices/Ignore/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 04 S: Robbery/Choices/Ignore/Text","I'm sorry to hear that"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 04 S: Robbery/Choices/[Disperse] Public penance/Description","Public Penance will be used. Hope will rise slightly."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 04 S: Robbery/Choices/[Disperse] Public penance/Text","Make them repent"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 04 S: Robbery/Choices/[Disperse] Send to prison/Description","Hope will rise slightly."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 04 S: Robbery/Choices/[Disperse] Send to prison/Disabled text","Prison required"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 04 S: Robbery/Choices/[Disperse] Send to prison/Text","Imprison the guilty"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 04 S: Robbery/Description","Captain, some of our people have robbed one of the lords' houses and brutally beaten its residents, amongst them women and children."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 04 S: Robbery/Displayed name","Violent robbery"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 05 S: Rape/Arc subtitle text","Class Conflict"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 05 S: Rape/Choices/Ignore/Description","A few lords will try to stop the assault. They may be killed.</n>Discontent will rise."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 05 S: Rape/Choices/Ignore/Text","There's nothing I can do"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 05 S: Rape/Choices/[Disperse] Public penance/Description","Public Penance will be used. Hope will rise slightly."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 05 S: Rape/Choices/[Disperse] Public penance/Text","Make them repent"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 05 S: Rape/Choices/[Disperse] Send guards/Description","People may get hurt."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 05 S: Rape/Choices/[Disperse] Send guards/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 05 S: Rape/Choices/[Disperse] Send guards/Text","Stop the assault"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 05 S: Rape/Choices/[Disperse] Send to prison/Description","Hope will rise slightly."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 05 S: Rape/Choices/[Disperse] Send to prison/Disabled text","Requires a Prison"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 05 S: Rape/Choices/[Disperse] Send to prison/Text","Imprison the guilty"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 05 S: Rape/Description","Captain, some of our people have stormed into one of the lords' houses and dragged four women who live there out in front of a crowd of onlookers. If we don't stop this, the women will be hurt."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 05 S: Rape/Displayed name","Women assaulted"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 06 S: Lynching/Arc subtitle text","Class Conflict"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 06 S: Lynching/Choices/Ignore/Description","20 lords will be hanged.</n>Discontent will rise."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 06 S: Lynching/Choices/Ignore/Text","There's nothing I can do"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 06 S: Lynching/Choices/[Disperse] Public penance/Description","Public Penance will be used. Hope will rise slightly."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 06 S: Lynching/Choices/[Disperse] Public penance/Text","Make them repent"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 06 S: Lynching/Choices/[Disperse] Send guards/Description","People may get hurt."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 06 S: Lynching/Choices/[Disperse] Send guards/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 06 S: Lynching/Choices/[Disperse] Send guards/Text","Stop them"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 06 S: Lynching/Choices/[Disperse] Send to prison/Description","Hope will rise slightly."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 06 S: Lynching/Choices/[Disperse] Send to prison/Disabled text","Requires a Prison"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 06 S: Lynching/Choices/[Disperse] Send to prison/Text","Imprison the guilty"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 06 S: Lynching/Description","Captain, 20 naked men and women, all from noble families, are being led to improvised gallows. Judging from the shouts of the crowd, this is just the beginning of the witch hunt. "
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 06 S: Lynching/Displayed name","To the gallows"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 01 S: Help request/Arc subtitle text","Dealing with the Neighbours"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 01 S: Help request/Choices/Give them all resources/Description","100 Food Rations and 100 Wood will be handed out.</n>Discontent will rise."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 01 S: Help request/Choices/Give them all resources/Disabled text","You need 100 Food Rations and 100 Wood"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 01 S: Help request/Choices/Give them all resources/Text","Give them what they want"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 01 S: Help request/Choices/Give them nothing/Description","Discontent will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 01 S: Help request/Choices/Give them nothing/Text","Send them away"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 01 S: Help request/Choices/Give them only food rations/Description","100 Food Rations will be handed out.</n>Discontent will rise slightly."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 01 S: Help request/Choices/Give them only food rations/Disabled text","You need 100 Food Rations"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 01 S: Help request/Choices/Give them only food rations/Text","Give them food"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 01 S: Help request/Description","Captain, some of the lords we didn't let in have returned with a request.</n></n>“You seized our Generator, you didn’t let us in and you left us with nothing. Have some decency and give us enough food and wood to survive the next few days.”"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 01 S: Help request/Displayed name","Request for aid"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 02a S: Agitator about helping/Arc subtitle text","Dealing with the Neighbours"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 02a S: Agitator about helping/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 02a S: Agitator about helping/Description","Captain, one of our men, a known troublemaker, is loudly condemning your decision to help the lords.</n></n>“It was a mistake! Give a man an inch and he'll take a mile. Soon the lords will be back for more, but this time they won’t be asking nicely."""
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 02a S: Agitator about helping/Displayed name","Troublemaker"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 02a S: Agitator about not helping/Arc subtitle text","Dealing with the Neighbours"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 02a S: Agitator about not helping/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 02a S: Agitator about not helping/Description","Captain, one of our men, a known troublemaker, is loudly supporting your decision not to help the lords.</n></n>“It was the right thing to do. Give a man an inch and he'll take a mile. But this isn’t over. They'll be back, but this time they won’t be asking nicely, mark my words."""
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 02a S: Agitator about not helping/Displayed name","Troublemaker"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 03a S: Food Steeling/Arc subtitle text","Dealing with the Neighbours"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 03a S: Food Steeling/Choices/I see/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 03a S: Food Steeling/Choices/I see/Text","I'm sorry to hear that"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 03a S: Food Steeling/Choices/[Promise] Faithkeeper/Description","You will have 3 days to establish the Faith Keepers."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 03a S: Food Steeling/Choices/[Promise] Faithkeeper/Text","We need Faith Keepers to protect us"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 03a S: Food Steeling/Choices/[Promise] Guardpost/Description","You will have 3 days to build 2 Guard Stations."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 03a S: Food Steeling/Choices/[Promise] Guardpost/Text","We need the Guards to protect us"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 03a S: Food Steeling/Description","Captain, some food has been stolen from the Cookhouse. Our people claim that the thief ran off towards the lords' camp.</n></n>“The lords will never change. They'll always try to live at our expense. They're nothing but parasites!”"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 03a S: Food Steeling/Displayed name","Food thief"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 03b S: Food Steeling - Guard/Arc subtitle text","Dealing with the Neighbours"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 03b S: Food Steeling - Guard/Choices/Let them go/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 03b S: Food Steeling - Guard/Choices/Let them go/Text","Let him go"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 03b S: Food Steeling - Guard/Choices/[Disperse] Public penance/Description","Public Penance will be used. Hope will rise slightly."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 03b S: Food Steeling - Guard/Choices/[Disperse] Public penance/Text","Make him repent"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 03b S: Food Steeling - Guard/Choices/[Disperse] Send to prison/Description","Hope will rise slightly."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 03b S: Food Steeling - Guard/Choices/[Disperse] Send to prison/Disabled text","Prison required"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 03b S: Food Steeling - Guard/Choices/[Disperse] Send to prison/Text","Send him to Prison"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 03b S: Food Steeling - Guard/Choices/[Promise] I will build a prison/Description","You will have 3 days to build a Prison."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 03b S: Food Steeling - Guard/Choices/[Promise] I will build a prison/Text","We need a place for such people"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 03b S: Food Steeling - Guard/Choices/[Promise] Public penance/Description","You will have 3 days to sign the Public Penance law."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 03b S: Food Steeling - Guard/Choices/[Promise] Public penance/Text","We will make him repent"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 03b S: Food Steeling - Guard/Description","Captain, our men have caught the man who tried to steal food from the Cookhouse. He came from the lords' camp. He says that they're starving there."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 03b S: Food Steeling - Guard/Displayed name","Food thief"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 04 S: Agitator about food steeling/Arc subtitle text","Dealing with the Neighbours"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 04 S: Agitator about food steeling/Choices/I see/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 04 S: Agitator about food steeling/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 04 S: Agitator about food steeling/Description","Captain, a troublemaker is talking to a crowd. He's arguing that the lords will only get more brazen if we don't do something.</n></n>“Once a thief, always a thief. Mark my words: the lords won't let us live in peace until we deal with them. We have to protect our city!”"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 04 S: Agitator about food steeling/Displayed name","A troublemaker incites the people"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 05 E: Lords diversion/Arc subtitle text","Dealing with the Neighbours"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 05 E: Lords diversion/Choices/Ignore them/Description","We'll lose some supplies. Discontent will rise greatly."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 05 E: Lords diversion/Choices/Ignore them/Text","Let them be"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 05 E: Lords diversion/Choices/[Disperse] Send guards/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 05 E: Lords diversion/Choices/[Disperse] Send guards/Text","Stop them"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 05 E: Lords diversion/Description","Captain, the lords have raided our stockpiles! They're heading towards their camp with the stolen supplies. "
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 05 E: Lords diversion/Displayed name","Lords raid the stockpiles"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 05a S: We caught some lords/Arc subtitle text","Dealing with the Neighbours"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 05a S: We caught some lords/Choices/Kill them/Description","These people will be executed."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 05a S: We caught some lords/Choices/Kill them/Text","Kill them"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 05a S: We caught some lords/Choices/Released them/Description","These people will go back to their camp. Discontent will rise greatly."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 05a S: We caught some lords/Choices/Released them/Text","Let them go"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 05a S: We caught some lords/Choices/[Disperse] Public penance/Description","Public Penance will be used. Hope will rise slightly."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 05a S: We caught some lords/Choices/[Disperse] Public penance/Text","Make them repent"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 05a S: We caught some lords/Choices/[Disperse] Send to prison/Description","These people will be sent to Prison."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 05a S: We caught some lords/Choices/[Disperse] Send to prison/Disabled text","Prison required"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 05a S: We caught some lords/Choices/[Disperse] Send to prison/Text","Imprison them"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 05a S: We caught some lords/Choices/[Promise] I will build a prison/Description","You will have 3 days to build a Prison."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 05a S: We caught some lords/Choices/[Promise] I will build a prison/Text","We need a place for such people"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 05a S: We caught some lords/Choices/[Promise] Public penance/Description","You will have 3 days to sign the Public Penance law."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 05a S: We caught some lords/Choices/[Promise] Public penance/Text","We will make them repent"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 05a S: We caught some lords/Description","Captain, our guards caught the lords who raided our stockpiles and retrieved the stolen supplies. What should we do with the thieves?"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 05a S: We caught some lords/Displayed name","We caught some lords"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 06 S: People want revenge/Arc subtitle text","Dealing with the Neighbours"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 06 S: People want revenge/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 06 S: People want revenge/Description","Captain, a troublemaker is inciting our people against you. They want to take revenge on the lords for the recent theft.</n></n>""I warned you these vermin would be back for more. It's time we taught them a lesson. If our leader won't do anything, we'll take matters into our own hands and show them who’s in charge here!"""
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 06 S: People want revenge/Displayed name","People want revenge"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 07 S: Resources for weapon/Arc subtitle text","Dealing with the Neighbours"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 07 S: Resources for weapon/Choices/Give them resources/Description","50 Wood and 50 Steel will be handed out."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 07 S: Resources for weapon/Choices/Give them resources/Disabled text","You need 50 Wood and 50 Steel"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 07 S: Resources for weapon/Choices/Give them resources/Text","Give them resources"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 07 S: Resources for weapon/Choices/Ignore/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 07 S: Resources for weapon/Choices/Ignore/Text","Send them away"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 07 S: Resources for weapon/Description","Captain, our people say that they feel threatened by the lords. They ask for resources to manufacture some makeshift weapons.</n></n>“Maybe a show of force will be enough to keep them away,” says a grizzled engineer. ""If they don't get the message, we might have to repeat it more forcefully."""
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 07 S: Resources for weapon/Displayed name","People want weapons"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 08 S: People going crazy/Arc subtitle text","Dealing with the Neighbours"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 08 S: People going crazy/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 08 S: People going crazy/Description","Captain, the situation is getting out of control. An angry mob is forming, armed with makeshift weapons. In a few hours our people will set out to attack the lords’ camps.</n></n>It will end in a massacre unless we convince them by securing our city."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 08 S: People going crazy/Displayed name","Bloodshed"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[5][End] E: Assimilation/Arc subtitle text","Class Conflict"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[5][End] E: Assimilation/Choices/I see/Text","Well done"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[5][End] E: Assimilation/Description","We've let everyone in and started to build a world where people are not judged by their social class, but by their actions. We hope that the memory of the enmity between our people will soon fade away.</n></n>For the first time we have a chance to stand united. "
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[5][End] E: Assimilation/Displayed name","We are equal"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[5][End] E: Camps demolished/Arc subtitle text","Dealing with the Neighbours"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[5][End] E: Camps demolished/Choices/I see/Text","We did what had to be done"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[5][End] E: Camps demolished/Description","All this talk about us slaughtering the lords is a load of rubbish. Such insinuations will be punished immediately. The lords' fate is not our concern.</n></n>What matters for us is that we survive thanks to our determination and hard work – the true source of our pride.</n>We have nothing to apologise for."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[5][End] E: Camps demolished/Displayed name","No regrets"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[5][End] E: Lords go away/Arc subtitle text","Dealing with the Neighbours"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[5][End] E: Lords go away/Choices/I see/Text","We did what had to be done"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[5][End] E: Lords go away/Description","We've separated ourselves from the lords and now they're gone. They set out towards the mountains to look for a place of their own. Will they return? No one knows for sure.</n></n>We didn’t reach out to them when we had the chance, and now we don’t know what to expect from them. We can only hope that when the time comes for our next encounter, we'll be prepared for every eventuality."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[5][End] E: Lords go away/Displayed name","They are out there"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[5][End] E: Massacre/Arc subtitle text","Class Conflict"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[5][End] E: Massacre/Choices/I see/Text","Nothing can be done"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[5][End] E: Massacre/Description","Many men, women and children have fallen victim to your rule. Innocent blood has tainted the foundations of the city we have built with so much hard work.</n></n>Working people and lords can't live side by side – we’ve learned that the hard way. Still, we can't help but look back and wonder if things could've been done differently... That question will haunt us for the rest of our lives."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[5][End] E: Massacre/Displayed name","Massacre"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[5][End] E: Partial Assimilation/Arc subtitle text","Class Conflict"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[5][End] E: Partial Assimilation/Choices/I see/Text","We did what had to be done"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[5][End] E: Partial Assimilation/Description","We tried to reconcile our differences with the lords, but it proved impossible in the end. A new order had to be established. We are the masters now, and the lords are our servants.</n></n>Perhaps mutual mistrust doomed the idea of equality from the start. Either way, we are not united and we may never be."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[5][End] E: Partial Assimilation/Displayed name","We are divided"
"Generated/DilemmasConfig/Dilemmas/SeasonPass/Entries/BuildersFound/Arc subtitle text","Pieces of the past"
"Generated/DilemmasConfig/Dilemmas/SeasonPass/Entries/BuildersFound/Choices/Ok/Text","I see"
"Generated/DilemmasConfig/Dilemmas/SeasonPass/Entries/BuildersFound/Description","The enormous hulk towers above us, frozen and silent. How did it wind up here? Was it beached in a gale or abandoned after it had served its purpose, whatever that was?</n></n>An old sailor says such ships were used during the height of the Frostland colonization, but questions only multiply when we descend into the dark holds. They are divided with iron bars into cells of various sizes, as if to transport convicts – hundreds of them. To what end? We might never know."
"Generated/DilemmasConfig/Dilemmas/SeasonPass/Entries/BuildersFound/Displayed name","Gloomy hulk"
"Generated/DilemmasConfig/Dilemmas/SeasonPass/Entries/BuildersMementoFound/Arc subtitle text","Pieces of the past"
"Generated/DilemmasConfig/Dilemmas/SeasonPass/Entries/BuildersMementoFound/Choices/Ok/Text","I see"
"Generated/DilemmasConfig/Dilemmas/SeasonPass/Entries/BuildersMementoFound/Description","One of our people went exploring the prison shipwreck and found some clippings from a London newspaper in the captain's cabin. They were placed among our other relics."
"Generated/DilemmasConfig/Dilemmas/SeasonPass/Entries/BuildersMementoFound/Displayed name","Flashback from London"
"Generated/DilemmasConfig/Dilemmas/SeasonPass/Entries/FirstBridgeBuilt/Choices/We should build more bridges./Text","We should build more bridges"
"Generated/DilemmasConfig/Dilemmas/SeasonPass/Entries/FirstBridgeBuilt/Description","Sir! We have built the first bridge. Thanks to this construction, we will be able to reach distant resources. Expanding our city onto neighbouring areas will be necessary to survive."
"Generated/DilemmasConfig/Dilemmas/SeasonPass/Entries/FirstBridgeBuilt/Displayed name","First bridge"
"Generated/DilemmasConfig/Dilemmas/SeasonPass/Entries/ReconquestFound/Arc subtitle text","Pieces of the past"
"Generated/DilemmasConfig/Dilemmas/SeasonPass/Entries/ReconquestFound/Choices/Ok/Text","I see"
"Generated/DilemmasConfig/Dilemmas/SeasonPass/Entries/ReconquestFound/Description","The settlement lies buried under the snow, abandoned who knows how long ago. After hours of digging, we uncover a ruined building. Inside, we find rows and rows of bunks. And there are rows and rows of ruins here – room for hundreds of people.</n></n>When we dig around some more, the mystery deepens. We find no hunters' huts, no hothouses, just a huge, empty canteen – and rails that disappear beneath the snow! However extraordinary it sounds, it seems this colony relied completely on external supplies. Who sent all these people here, and with what mission?"
"Generated/DilemmasConfig/Dilemmas/SeasonPass/Entries/ReconquestFound/Displayed name","Populous outpost"
"Generated/DilemmasConfig/Dilemmas/SeasonPass/Entries/ReconquestMementoFound/Arc subtitle text","Pieces of the past"
"Generated/DilemmasConfig/Dilemmas/SeasonPass/Entries/ReconquestMementoFound/Choices/Ok/Text","I see"
"Generated/DilemmasConfig/Dilemmas/SeasonPass/Entries/ReconquestMementoFound/Description","One of our people went exploring the colony ruins and found some papers in the administrator's office. They were placed among our other relics."
"Generated/DilemmasConfig/Dilemmas/SeasonPass/Entries/ReconquestMementoFound/Displayed name","Forsaken colony"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health - Storm] Ultimat/Arc subtitle text","Healthcare Crisis"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health - Storm] Ultimat/Choices/Not now/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health - Storm] Ultimat/Choices/Not now/Text","I will find another solution"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health - Storm] Ultimat/Choices/[Disperse] Agressive/Description","Discontent will fall"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health - Storm] Ultimat/Choices/[Disperse] Agressive/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health - Storm] Ultimat/Choices/[Disperse] Agressive/Text","Disperse the crowd"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health - Storm] Ultimat/Choices/[Quest]Triage/Description","You'll have 3 days to use Triage."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health - Storm] Ultimat/Choices/[Quest]Triage/Text","This calls for drastic measures"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health - Storm] Ultimat/Description","Captain, the ill and their families have gathered to demand that we do something - anything - to help them. But the number of frostbite cases keeps rising, and we might not be able to help all the sick in time. </n></n></n>You could use Triage to heal most of them, but many would have to die."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health - Storm] Ultimat/Displayed name","Storm's harvest"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health - Storm] Ultimat/Type text","Protest"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Assembly/Arc subtitle text","Healthcare Protest"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Assembly/Choices/Not now/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Assembly/Choices/Not now/Text","I won't address this right now"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Assembly/Choices/[Disperse] Agressive/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Assembly/Choices/[Disperse] Agressive/Text","Disperse the crowd"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Assembly/Choices/[Quest] Facility - HH/Description","You'll have 2 days to build it."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Assembly/Choices/[Quest] Facility - HH/Text","I'll open a House of Healing right away"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Assembly/Choices/[Quest] Facility - Infirmary/Description","You'll have 2 days to build it."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Assembly/Choices/[Quest] Facility - Infirmary/Text","I'll open an Infirmary right away"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Assembly/Choices/[Quest] Facility - MP/Description","You'll have 2 days to build it."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Assembly/Choices/[Quest] Facility - MP/Text","I'll open a Medical Post right away"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Assembly/Choices/[Quest]Places/Description","You'll have 3 days to admit one third of the sick to treatment."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Assembly/Choices/[Quest]Places/Text","I promise the sick will be treated"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Assembly/Description","Captain, our people have gathered to protest. The number of the untreated sick keeps rising, but you seem to ignore the problem. They demand that you take action."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Assembly/Displayed name","Urgent need for treatment"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Assembly/Type text","Peaceful gathering"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] CTA/Arc subtitle text","Healthcare Problem"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] CTA/Choices/Not now/Description","Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] CTA/Choices/Not now/Text","I won't address this right now"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] CTA/Choices/[Quest] Facility - Hospital/Description","You'll have 3 days to build it."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] CTA/Choices/[Quest] Facility - Hospital/Text","I will open a new House of Healing"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] CTA/Choices/[Quest] Facility - Infirmary/Description","You'll have 4 days to build it."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] CTA/Choices/[Quest] Facility - Infirmary/Text","I will open a new Infirmary"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] CTA/Choices/[Quest] Facility - MP/Description","You'll have 3 days to build it."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] CTA/Choices/[Quest] Facility - MP/Text","I will open a new Medical Post"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] CTA/Choices/[Quest]Places/Description","You'll have 3 days to admit one third of the sick to treatment."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] CTA/Choices/[Quest]Places/Text","I promise the sick will be treated"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] CTA/Description","Captain, some of our people are concerned about the rising number of untreated sick. They're asking you to address the problem."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] CTA/Displayed name","More sickbeds needed"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Protest - Londoners/Arc subtitle text","Healthcare Riot"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Protest - Londoners/Choices/Not now/Description","Discontent will rise greatly"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Protest - Londoners/Choices/Not now/Text","I won't address this right now"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Protest - Londoners/Choices/[Disperse] Agressive/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Protest - Londoners/Choices/[Disperse] Agressive/Text","Disperse the crowd"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Protest - Londoners/Choices/[Quest] Facility - Infirmary/Description","You'll have 2 days to build it."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Protest - Londoners/Choices/[Quest] Facility - Infirmary/Text","I'll open an Infirmary right away"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Protest - Londoners/Description","Captain, an angry crowd has gathered to protest against the deplorable state of our healthcare. They demand a new place of treatment.</n></n>Many of them have been ill for a long time, with no help in sight. The Londoners are among them, yelling that we'll all die here."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Protest - Londoners/Displayed name","People are dying in the street!"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Protest - Londoners/Type text","Protest"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Protest/Arc subtitle text","Healthcare Riot"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Protest/Choices/Not now/Description","Discontent will rise greatly"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Protest/Choices/Not now/Text","I won't address this right now"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Protest/Choices/[Disperse] Agressive/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Protest/Choices/[Disperse] Agressive/Text","Disperse the crowd"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Protest/Choices/[Quest] Facility - Infirmary/Description","You'll have 2 days to build it."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Protest/Choices/[Quest] Facility - Infirmary/Text","I'll open an Infirmary right away"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Protest/Description","Captain, an angry crowd has gathered to protest against the deplorable state of our healthcare. Many of our people have been ill for a long time, with no help in sight. They demand a new place of treatment."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Protest/Displayed name","People die in the street!"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] CTA/Arc subtitle text","Food Problem"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] CTA/Choices/Not now/Description","Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] CTA/Choices/Not now/Text","I won't address this right now"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] CTA/Choices/[Quest Hard] Promise/Description","You'll have 3 days to feed everyone and stockpile {count} Food Rations."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] CTA/Choices/[Quest Hard] Promise/Text","Let's feed them and stockpile some food"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] CTA/Choices/[Quest]Yes/Description","You'll have 3 days to feed everyone."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] CTA/Choices/[Quest]Yes/Text","Let's feed them"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] CTA/Description","Captain, some of our people are here to talk about the lack of food. They've been hungry for days now and they fear that soon they'll begin to starve. They want you to do something. "
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] CTA/Displayed name","People are hungry"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] Protest - Londoners/Arc subtitle text","Food Riot"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] Protest - Londoners/Choices/Ignore/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] Protest - Londoners/Choices/Ignore/Text","I won't address this right now"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] Protest - Londoners/Choices/[Disperse] Agressive/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] Protest - Londoners/Choices/[Disperse] Agressive/Text","Disperse the crowd"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] Protest - Londoners/Choices/[Quest Hard] Promise/Description","You'll have 2 days to feed everyone and stockpile {count} Food Rations."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] Protest - Londoners/Choices/[Quest Hard] Promise/Text","Let's feed them and stockpile some food"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] Protest - Londoners/Choices/[Quest] Promise food/Description","You'll have 2 days to feed everyone and provide a new source of Raw Food."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] Protest - Londoners/Choices/[Quest] Promise food/Text","Let's feed them and increase the food supply"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] Protest - Londoners/Description","Captain, our people are protesting! Some of them may have been incited by the Londoners in the crowd, but all of them are hungry and scared. Their friends and loved ones are starving and some of them have died. They demand food – now!"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] Protest - Londoners/Displayed name","Starving and angry"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] Protest - Londoners/Type text","Protest"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] Protest/Arc subtitle text","Food Riot"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] Protest/Choices/Ignore/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] Protest/Choices/Ignore/Text","I won't address this right now"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] Protest/Choices/[Disperse] Agressive/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] Protest/Choices/[Disperse] Agressive/Text","Disperse the crowd"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] Protest/Choices/[Quest Hard] Promise/Description","You'll have 2 days to feed everyone and stockpile {count} Food Rations."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] Protest/Choices/[Quest Hard] Promise/Text","Let's feed them and stockpile some food"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] Protest/Choices/[Quest] Promise food/Description","You'll have 2 days to feed everyone and provide a new source of Raw Food."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] Protest/Choices/[Quest] Promise food/Text","Let's feed them and increase the food supply"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] Protest/Description","Captain, our people are protesting! They're hungry and scared. Their friends and loved ones are starving and some of them have died. They demand food – now!"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] Protest/Displayed name","Starving and angry"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] Protest/Type text","Protest"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Assembly/Arc subtitle text","Housing Protest"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Assembly/Choices/Ignore/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Assembly/Choices/Ignore/Text","I won't address this right now"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Assembly/Choices/[Disperse] Agressive/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Assembly/Choices/[Disperse] Agressive/Text","Disperse the crowd"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Assembly/Choices/[Quest Hard] Promise/Description","You'll have 1 day to provide housing better than a tent for {count} people."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Assembly/Choices/[Quest Hard] Promise/Text","I'll provide them with proper housing"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Assembly/Choices/[Quest] Promise shelters/Description","You'll have 1 day to provide shelter for {count} people."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Assembly/Choices/[Quest] Promise shelters/Text","I'll provide them with shelter right away"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Assembly/Description","Captain, some of our people are protesting against the lack of housing. Last night was not the first they had to spend outside. They want you to see to their needs immediately."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Assembly/Displayed name","Sleeping outside"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Assembly/Type text","Peaceful gathering"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] CTA/Arc subtitle text","Housing Problem"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] CTA/Choices/Not now/Description","Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] CTA/Choices/Not now/Text","I won't address this right now"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] CTA/Choices/Yes/Description","You'll have 2 days to provide shelter for {count} people."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] CTA/Choices/Yes/Text","I'll provide some shelter"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] CTA/Choices/[Quest Hard] Promise/Description","You'll have 2 days to provide shelter for {count_full} people."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] CTA/Choices/[Quest Hard] Promise/Text","I'll provide shelter for everyone"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] CTA/Description","Captain, people are understandably concerned about the lack of shelter. They're falling ill from sleeping outside in this terrible cold. We'd better do something about it."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] CTA/Displayed name","No roof over our heads"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Protest - Londoners/Arc subtitle text","Housing Riot"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Protest - Londoners/Choices/Ignore/Description","Discontent will rise greatly"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Protest - Londoners/Choices/Ignore/Text","I won't address this right now"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Protest - Londoners/Choices/[Disperse] Agressive/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Protest - Londoners/Choices/[Disperse] Agressive/Text","Disperse the crowd"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Protest - Londoners/Choices/[Quest Hard] Promise/Description","You'll have 2 days to provide housing better than a tent for {count_full} people."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Protest - Londoners/Choices/[Quest Hard] Promise/Text","I'll provide better housing"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Protest - Londoners/Choices/[Quest] Promise shelters/Description","You'll have 1 day to provide shelter for {count_full} people."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Protest - Londoners/Choices/[Quest] Promise shelters/Text","I'll provide shelter for everyone"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Protest - Londoners/Description","Captain, an angry crowd is protesting, pushed over the edge by prolonged homelessness. The Londoners are inciting them.</n>We better give these people what they want, and quickly, or the Londoners will find many eager converts among them. "
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Protest - Londoners/Displayed name","The lack of homes stirs anger"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Protest - Londoners/Type text","Protest"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Protest/Arc subtitle text","Housing Riot"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Protest/Choices/Ignore/Description","Discontent will rise greatly"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Protest/Choices/Ignore/Text","I won't address this right now"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Protest/Choices/[Disperse] Agressive/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Protest/Choices/[Disperse] Agressive/Text","Disperse the crowd"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Protest/Choices/[Quest Hard] Promise/Description","You'll have 2 days to provide housing better than a tent for {count_full} people."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Protest/Choices/[Quest Hard] Promise/Text","I'll provide better housing"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Protest/Choices/[Quest] Promise shelters/Description","You'll have 1 day to provide shelter for {count_full} people."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Protest/Choices/[Quest] Promise shelters/Text","I'll provide shelter for everyone"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Protest/Description","Captain, an angry crowd is protesting, pushed over the edge by prolonged homelessness. People demand that you address their problem immediately."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Protest/Displayed name","The lack of homes stirs anger"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Protest/Type text","Protest"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[SNOPS]S: Hint - People not always are right/Arc subtitle text","A Word of Advice"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[SNOPS]S: Hint - People not always are right/Choices/Tank you/Description","I'll bear that in mind"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[SNOPS]S: Hint - People not always are right/Choices/Tank you/Text","Thank you"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[SNOPS]S: Hint - People not always are right/Description","Captain, when facing demands, remember this: people usually look for the quickest solution, not the best one. You don't have to agree to everything they ask for. If you fix the problem your way, it's fine."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[SNOPS]S: Hint - People not always are right/Displayed name","The wisdom of the crowd"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Assembly/Arc subtitle text","Heating Protest"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Assembly/Choices/Ignore/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Assembly/Choices/Ignore/Text","I won't address this right now"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Assembly/Choices/[Disperse] Agressive/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Assembly/Choices/[Disperse] Agressive/Text","Disperse the crowd"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Assembly/Choices/[Quest Hard]/Description","You'll have to start heating {count_big} cold homes within 24 hours, then keep them heated for 3 days."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Assembly/Choices/[Quest Hard]/Text","Let's heat all homes"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Assembly/Choices/[Quest]/Description","You'll have to start heating {count} cold homes within 2 days, then keep them heated for 2 days."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Assembly/Choices/[Quest]/Text","Let's heat some homes"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Assembly/Description","Captain, people have gathered to protest against the cold in their homes. They're angry that despite the health risks posed by the cold, you seem to be neglecting the problem. They want you to act."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Assembly/Displayed name","Freezing homes"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Assembly/Type text","Peaceful gathering"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] CTA/Arc subtitle text","Heating Problem"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] CTA/Choices/Not now/Description","Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] CTA/Choices/Not now/Text","I won't address this right now"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] CTA/Choices/[Quest Hard] Promise/Description","You'll have to start heating {count_big} cold homes within 24 hours, then keep them heated for 2 days."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] CTA/Choices/[Quest Hard] Promise/Text","Let's heat all homes"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] CTA/Choices/[Quest]/Description","You'll have to start heating {count} of the cold homes within 2 days, then keep them heated for 2 days."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] CTA/Choices/[Quest]/Text","Let's heat some homes"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] CTA/Description","Captain, some of our people are concerned about the low temperature in their homes. They quite sensibly point out that it's easy to fall ill when it's cold, and ask you to address the problem."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] CTA/Displayed name","Cold homes"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Protest - Londoners/Arc subtitle text","Heating Riot"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Protest - Londoners/Choices/Ignore/Description","Discontent will rise greatly"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Protest - Londoners/Choices/Ignore/Text","I won't address this right now"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Protest - Londoners/Choices/[Disperse] Agressive/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Protest - Londoners/Choices/[Disperse] Agressive/Text","Disperse the crowd"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Protest - Londoners/Choices/[Quest Hard]/Description","You'll have to start heating {count_big} cold homes within 24 hours, then keep them heated for 3 days."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Protest - Londoners/Choices/[Quest Hard]/Text","Let's heat all homes"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Protest - Londoners/Choices/[Quest]/Description","You'll have to start heating {count} cold homes within 2 days, then keep them heated for 3 days."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Protest - Londoners/Choices/[Quest]/Text","Let's heat some homes"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Protest - Londoners/Description","Captain, our people are angry about the cold in their homes. They have gathered to protest against your neglect of their suffering, demanding that you act immediately.</n>The Londoners have infiltrated the crowd, and they use people's anger to turn them against you. We better do something."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Protest - Londoners/Displayed name","Angry about the cold"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Protest - Londoners/Type text","Protest"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Protest/Arc subtitle text","Heating Riot"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Protest/Choices/Ignore/Description","Discontent will rise greatly"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Protest/Choices/Ignore/Text","I won't address this right now"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Protest/Choices/[Disperse] Agressive/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Protest/Choices/[Disperse] Agressive/Text","Disperse the crowd"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Protest/Choices/[Quest Hard] Promise/Description","You'll have to start heating {count} cold homes within 2 days, then keep them heated for 3 days."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Protest/Choices/[Quest Hard] Promise/Text","Let's heat some homes for longer"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Protest/Choices/[Quest]/Description","You'll have to start heating {count_big} cold homes within 24 hours, then keep them heated for 2 days."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Protest/Choices/[Quest]/Text","Let's heat all homes"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Protest/Description","Captain, our people are protesting! They've gathered in an angry crowd, because you've forced them to live in cold homes for too long. They've watched helplessly as their children have fallen ill and they've had enough. They demand that you do something immediately."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Protest/Displayed name","Angry about the cold"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Protest/Type text","Protest"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Assembly/Arc subtitle text","Heating Protest"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Assembly/Choices/Ignore/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Assembly/Choices/Ignore/Text","I won't address this right now"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Assembly/Choices/[Disperse] Agressive/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Assembly/Choices/[Disperse] Agressive/Text","Disperse the crowd"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Assembly/Choices/[Quest Hard]/Description","You'll have to start heating {count} cold workplaces within 24 hours,</n>then keep them heated for 2 days."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Assembly/Choices/[Quest Hard]/Text","Let's heat some workplaces for longer"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Assembly/Choices/[Quest]/Description","You'll have to start heating {count} cold workplaces within 2 days, then keep them heated for 1 day."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Assembly/Choices/[Quest]/Text","Let's heat some workplaces"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Assembly/Description","Captain, a group of our people is protesting, frustrated with the temperature in their workplaces. They've tried to endure, but it's too much. They're getting sick more often because of the constant cold."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Assembly/Displayed name","Working in the cold"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Assembly/Type text","Peaceful gathering"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] CTA/Arc subtitle text","Heating Problem"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] CTA/Choices/Not now/Description","Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] CTA/Choices/Not now/Text","I won't address this right now"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] CTA/Choices/[Quest Hard] Promise/Description","You'll have to start heating {count_big} cold workplaces within 24 hours, then keep them heated for 1 day."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] CTA/Choices/[Quest Hard] Promise/Text","Let's heat all workplaces"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] CTA/Choices/[Quest]/Description","You'll have to start heating {count} cold workplaces within 2 days, then keep them heated for 1 day."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] CTA/Choices/[Quest]/Text","Let's heat some workplaces"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] CTA/Description","Captain, some of our people are here to talk to you. They're used to working in the cold, but recently the temperature in their workplaces has fallen so low that it's become unbearable."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] CTA/Displayed name","Cold workplaces"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Protest - Londoners/Arc subtitle text","Heating Riot"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Protest - Londoners/Choices/Ignore/Description","Discontent will rise greatly"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Protest - Londoners/Choices/Ignore/Text","I won't address this right now"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Protest - Londoners/Choices/[Disperse] Agressive/Disabled text","Requires an active Guard Station or Faith Keepers."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Protest - Londoners/Choices/[Disperse] Agressive/Text","Disperse the crowd"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Protest - Londoners/Choices/[Quest Hard] Promise/Description","You'll have to start heating {count_big} cold workplaces within 24 hours, then keep them heated for 2 days."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Protest - Londoners/Choices/[Quest Hard] Promise/Text","Let's heat all workplaces"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Protest - Londoners/Choices/[Quest]/Description","You'll have to start heating {count} cold workplaces within 2 days, then keep them heated for 2 days."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Protest - Londoners/Choices/[Quest]/Text","Let's heat some workplaces"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Protest - Londoners/Description","Captain, a crowd has gathered to protest against your neglect of the heating problems. The Londoners are there, inciting the crowd against you. People are angry and frustrated, because you've forced them to work in the freezing cold for too long. They demand that you act now!"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Protest - Londoners/Displayed name","Freezing workers"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Protest - Londoners/Type text","Protest"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Protest/Arc subtitle text","Heating Riot"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Protest/Choices/Ignore/Description","Discontent will rise greatly"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Protest/Choices/Ignore/Text","I won't address this right now"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Protest/Choices/[Disperse] Agressive/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Protest/Choices/[Disperse] Agressive/Text","Disperse the crowd"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Protest/Choices/[Quest Hard] Promise/Description","You'll have to start heating {count} cold workplaces within 2 days, then keep them heated for 2 days."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Protest/Choices/[Quest Hard] Promise/Text","Let's heat some workplaces for longer"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Protest/Choices/[Quest]/Description","You'll have to start heating {count_big} cold workplaces within 24 hours, then keep them heated for 1 day."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Protest/Choices/[Quest]/Text","Let's heat all workplaces"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Protest/Description","Captain, a crowd has gathered to protest against the continued lack of heating. People are angry and frustrated, because you've forced them to work in the freezing cold for too long. They keep falling ill as a result, and they've had enough – they demand that you act now!"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Protest/Displayed name","People are freezing at work "
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Protest/Type text","Protest"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Cemetery relocation/Arc subtitle text","A Word of Advice"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Cemetery relocation/Choices/I see/Text","I SEE"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Cemetery relocation/Description","People are indignant about the removal of the Cemetery. They demand that the dead be immediately reburied.</n></n>You should find a suitable place and establish a new Cemetery."
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Cemetery relocation/Displayed name","Bury the dead"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Childwork/Arc subtitle text","A Word of Advice"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Childwork/Choices/Not now/Text","Not now"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Childwork/Choices/Thank you/Description","Consider signing the Child Labour law."
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Childwork/Choices/Thank you/Text","OPEN THE BOOK OF LAWS"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Childwork/Description","There's so much to do and not enough hands to do it. A quick way of addressing this problem is to put our children to work."
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Childwork/Displayed name","Workers needed"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Dueling law - first casualty/Arc subtitle text","Duelling Law"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Dueling law - first casualty/Choices/Carry on/Text","I SEE"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Dueling law - first casualty/Description","Sir, we just had our first duel to the death. Apparently the killer had held a longtime grudge against another man and challenged him to a duel. "
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Dueling law - first casualty/Displayed name","First casualty"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Emergency shift - no cookhouse/Arc subtitle text","A Word of Advice"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Emergency shift - no cookhouse/Choices/Not now/Text","Not now"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Emergency shift - no cookhouse/Choices/Thank you/Description","Consider signing the Emergency Shift law."
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Emergency shift - no cookhouse/Choices/Thank you/Text","Open the Book of Laws"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Emergency shift - no cookhouse/Description","Many of us are hungry and we don't have enough materials to build a Cookhouse. Perhaps a short burst of effort could help us gather the necessary resources?"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Emergency shift - no cookhouse/Displayed name","Critical shortage"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Emergency shift - no medicals/Arc subtitle text","A Word of Advice"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Emergency shift - no medicals/Choices/Not now/Text","Not now"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Emergency shift - no medicals/Choices/Thank you/Description","Consider signing the Emergency Shift law."
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Emergency shift - no medicals/Choices/Thank you/Text","Open the Book of Laws"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Emergency shift - no medicals/Description","The number of sick is rising and we don't have enough materials to build a Medical Post. Perhaps a short burst of effort could help us gather the necessary resources?"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Emergency shift - no medicals/Displayed name","Critical shortage"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: First Gravely ill/Arc subtitle text","A Word of Advice"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: First Gravely ill/Choices/I see/Description","Consider signing the Radical Treatment or Sustain Life law."
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: First Gravely ill/Choices/I see/Text","Open the Book of Laws"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: First Gravely ill/Choices/Not now/Text","Not now"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: First Gravely ill/Description","One of our people is gravely ill. If you sign the Radical Treatment law, the gravely ill will be treated in Medical Posts, but may undergo risky amputations as a result. Alternatively, you might sign the Sustain Life law to keep them alive until we build an Infirmary."
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: First Gravely ill/Displayed name","Treat the gravely ill"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: FirstDead/Arc subtitle text","A Word of Advice"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: FirstDead/Choices/I will build the facility as quikc as i can/Description","You will have 3 days to provide a place for the dead"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: FirstDead/Choices/I will build the facility as quikc as i can/Text","I will solve this problem"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: FirstDead/Choices/I'm on it/Text","I'M ALREADY WORKING ON IT"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: FirstDead/Choices/Not now/Text","People can take care of it themselves"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: FirstDead/Choices/Open Book of Rules/Description","Consider signing the Cemetery or Corpse Disposal law."
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: FirstDead/Choices/Open Book of Rules/Text","Open the Book of Laws"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: FirstDead/Description","One of our people has just died. Sickness, accidents and deadly cold will keep claiming lives in this harsh world.</n></n>We need a way to dispose of the body."
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: FirstDead/Displayed name","First death"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Hard Riggor/Arc subtitle text","A Word of Advice"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Hard Riggor/Choices/Not now/Text","Not now"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Hard Riggor/Choices/Thank you/Description","Consider signing the Extended Shift law."
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Hard Riggor/Choices/Thank you/Text","OPEN THE BOOK OF LAWS"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Hard Riggor/Description","We're getting short on resources. Our needs are great and growing by the hour. To address this we can enact a law that will allow us to extend working hours."
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Hard Riggor/Displayed name","Resources shortage"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Poor soup or waste/Arc subtitle text","A Word of Advice"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Poor soup or waste/Choices/Not now/Text","Not now"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Poor soup or waste/Choices/Proceed/Description","Consider signing the Food Additives or Soup law."
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Poor soup or waste/Choices/Proceed/Text","Open the Book of Laws"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Poor soup or waste/Description","Our food supplies are running low. We could stretch them if we start using more efficient meal recipes suitable for these hard times."
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Poor soup or waste/Displayed name","Feed more with less"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Sacred Heart's Hospital/Arc subtitle text","A Word of Advice"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Sacred Heart's Hospital/Choices/Not now/Text","Not now"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Sacred Heart's Hospital/Choices/Thank you/Description","Consider signing the House of Healing law."
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Sacred Heart's Hospital/Choices/Thank you/Text","OPEN THE BOOK OF LAWS"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Sacred Heart's Hospital/Description","Sir, some of our workers, motivated by their faith, have volunteered to help with the sick – even the gravely ill. We could build the House of Healing and have them treat people there if you pass the necessary law."
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Sacred Heart's Hospital/Displayed name","House of Healing"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Sick from the dead/Arc subtitle text","A Word of Advice"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Sick from the dead/Choices/Not now/Text","Not now"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Sick from the dead/Choices/Open Book of Rules/Description","Consider signing the Cemetery or Corpse Disposal law."
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Sick from the dead/Choices/Open Book of Rules/Text","OPEN THE BOOK OF LAWS"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Sick from the dead/Description","People can become ill if they come into contact with decomposing bodies. It's time to decide what to do with the remains of our deceased."
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Sick from the dead/Displayed name","Preventing disease"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Sick from the warm SnowPit/Arc subtitle text","A Word of Advice"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Sick from the warm SnowPit/Choices/I see/Text","I SEE"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Sick from the warm SnowPit/Description","A heat zone has reached the Snow Pit and the bodies are beginning to rot! Dangerous diseases could begin to spread in our city.</n></n>We should either move the Snow Pit or scale back the heat zone."
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Sick from the warm SnowPit/Displayed name","Danger of disease"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech] E: Bodies as a resource/Arc subtitle text","A Word of Advice"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech] E: Bodies as a resource/Choices/Whatever/Text","I SEE"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech] E: Bodies as a resource/Description","It seemed unthinkable in the past, but this is a new world and we have to adapt. The bodies of our dead can now be utilised to help us survive, so we've started keeping a tally of how many we have."
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech] E: Bodies as a resource/Displayed name","Counting the bodies"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/E: Intro - Arks/Choices/OK/Text","Let's get to work!"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/E: Intro - Arks/Description","We've been chosen to safeguard a priceless treasure – the seeds and seedlings of plants from all over the world. They've been deposited in Seedling Arks to stop them from freezing, but it falls to us to build a city to protect these precious buildings until the winter ends, however long that may be.</n></n>The only way to do this is with automatons. We'll ensure the green earth is reborn – even if we aren't there to witness it."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/E: Intro - Arks/Displayed name","The Seedling Arks"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/Searching for steamcores/Arc subtitle text","A Word of Advice"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/Searching for steamcores/Choices/Ok/Text","I see"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/Searching for steamcores/Description","Captain, we've run out of Steam Cores. We know there are some industrial ruins to the north and south. We might find more Steam Cores there."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/Searching for steamcores/Displayed name","The search for Steam Cores"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/Storm hits the city/Arc subtitle text","The Storm"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/Storm hits the city/Choices/Ok/Text","We will do what we can"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/Storm hits the city/Description","Howling winds descend on the city and all communications with the outside world are cut off.</n></n>We did what we could. Now we have to wait and pray we've done enough."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/Storm hits the city/Displayed name","The storm hits the city"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Arks] All Arks are dead - II Act/Arc subtitle text","The Seedling Arks"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Arks] All Arks are dead - II Act/Choices/I see/Description","Hope falls drastically."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Arks] All Arks are dead - II Act/Choices/I see/Text","It's all we can do"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Arks] All Arks are dead - II Act/Description","Captain, our collections of seeds, spores and seedlings are no more. Perhaps we could've done more to protect them, but if we had, we might not have survived.</n></n>Now the only thing we can do is save ourselves – and try to help the people of New Manchester."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Arks] All Arks are dead - II Act/Displayed name","All the Seedling Arks have frozen"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Arks] Ark is dead/Arc subtitle text","The Seedling Arks"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Arks] Ark is dead/Choices/I see/Description","Hope falls drastically."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Arks] Ark is dead/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Arks] Ark is dead/Description","Captain, one of our Seedling Arks has frozen. Its contents have perished... We must make sure that it doesn't happen again!"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Arks] Ark is dead/Displayed name","The seedlings have frozen"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Arks] Ark is freezing/Arc subtitle text","The Seedling Arks"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Arks] Ark is freezing/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Arks] Ark is freezing/Description","Captain, the temperature in one of Seedling Arks has dropped too low. If we do nothing, it's precious contents will be lost.</n></n>We mustn't let that happen!"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Arks] Ark is freezing/Displayed name","The seedlings are in danger"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Arks] Arks in danger/Arc subtitle text","The Seedling Arks"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Arks] Arks in danger/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Arks] Arks in danger/Description","Captain, in a few days the temperature will drop. Our Seedling Arks will be in danger. We have to keep them warm with Heaters or Steam Hubs."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Arks] Arks in danger/Displayed name","The Seedling Arks might freeze"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Arks] Arks mechanics intro/Arc subtitle text","The Seedling Arks"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Arks] Arks mechanics intro/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Arks] Arks mechanics intro/Description","We must ensure that the Seedling Arks don't freeze.</n></n>All the seedlings and many of the tropical seeds are very sensitive to the cold. If the temperature in any Seedling Ark falls below |#color=4ac5e8|Chilly|#defaultcolor| for too long, its precious contents will be irreversibly damaged."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Arks] Arks mechanics intro/Displayed name","Preserve the seedlings"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Arks] Storm reminder/Arc subtitle text","The Seedling Arks"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Arks] Storm reminder/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Arks] Storm reminder/Description","Captain, with the Beacon operational we can clearly see the storm approaching from the south.</n></n>It's still some distance away, but we'd better keep an eye on it and make sure we set up the infrastructure needed to heat the Arks before it hits."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Arks] Storm reminder/Displayed name","Storm on the horizon"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindFactoryPlan01 - Supplies/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindFactoryPlan01 - Supplies/Choices/Take resources/Default outcome text","We have collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindFactoryPlan01 - Supplies/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindFactoryPlan01 - Supplies/Description","We spent hours hacking at the ice to free our supplies, but we did it. We were forced to abandon them once – doing it again would be unforgivable."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindFactoryPlan01 - Supplies/Displayed name","Recovered treasure"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindFactoryPlan02 - Automaton/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindFactoryPlan02 - Automaton/Choices/Send it to the city/Default outcome text","We fixed the damaged automaton and sent it to the city."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindFactoryPlan02 - Automaton/Choices/Send it to the city/Description","The automaton will safely reach our city on its own."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindFactoryPlan02 - Automaton/Choices/Send it to the city/Text","Send it to the city"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindFactoryPlan02 - Automaton/Description","This automaton was left where it broke down. Thankfully we've managed to dig it out and fix it. We can now send this fully operational automaton to the city."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindFactoryPlan02 - Automaton/Displayed name","Malfunction repaired"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindFactoryPlan03 - LostTransport/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindFactoryPlan03 - LostTransport/Choices/Take resources/Default outcome text","We have collected: {baseResources}|_4||#color=FFCD00||Technology||#defaultcolor|"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindFactoryPlan03 - LostTransport/Choices/Take resources/Effect text","{baseResources}|_4||#color=FFCD00||Technology||#defaultcolor|"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindFactoryPlan03 - LostTransport/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindFactoryPlan03 - LostTransport/Description","We rappelled down into the crevasse, listening to the ominous sounds of the ice cracking under the weight of the steel behemoth. After an hour or so of searching, we find the document safe and retrieve the Factory plans.</n></n>We must get them to the city as fast as possible. The weather is getting worse by the minute and we need automatons to secure the city and the Seedling Arks before the storm hits."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindFactoryPlan03 - LostTransport/Displayed name","Factory plans"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindWay01 - ExpeditionCamp/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindWay01 - ExpeditionCamp/Choices/Take resources/Default outcome text","We have collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindWay01 - ExpeditionCamp/Choices/Take resources/Description","Resources will be taken."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindWay01 - ExpeditionCamp/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindWay01 - ExpeditionCamp/Description","We found the bodies of the other New Manchester expedition members. Their supplies were completely insufficient for this weather. That one of them managed to reach our city from here beggars belief."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindWay01 - ExpeditionCamp/Displayed name","Fallen heroes"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindWay02 - BrokenVehicle/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindWay02 - BrokenVehicle/Choices/Take resources/Default outcome text","We have collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindWay02 - BrokenVehicle/Choices/Take resources/Description","Resources will be taken."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindWay02 - BrokenVehicle/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindWay02 - BrokenVehicle/Description","This vehicle belonged to the members of an expedition from New Manchester. It was clearly too heavy for the ice it rode over. Using it here was pure suicide."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindWay02 - BrokenVehicle/Displayed name","Suicide mission"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindWay03 - ObservationTower/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindWay03 - ObservationTower/Choices/Take resources/Default outcome text","We have collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindWay03 - ObservationTower/Choices/Take resources/Description","Resources will be taken."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindWay03 - ObservationTower/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindWay03 - ObservationTower/Description","We can see New Manchester! Many strands of smoke rise can be seen rising from it, which means it's still inhabited. We have to reach them as soon as possible."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindWay03 - ObservationTower/Displayed name","The other city"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] ManchesterDreadnought/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] ManchesterDreadnought/Choices/Take resources/Default outcome text","We have collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] ManchesterDreadnought/Choices/Take resources/Description","Resources will be taken."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] ManchesterDreadnought/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] ManchesterDreadnought/Description","This dreadnought would have carried hundreds of people. It must have belonged to the citizens of New Manchester. Now it’s broken beyond repair."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] ManchesterDreadnought/Displayed name","Unrepairable"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] Misty Valley/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] Misty Valley/Choices/Scout the valley/Default outcome text","We have collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] Misty Valley/Choices/Scout the valley/Description","Resources will be taken."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] Misty Valley/Choices/Scout the valley/Text","We have to scout the plains"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] Misty Valley/Description","A narrow path we were investigating led onto a large, flat landscape. The snowy plains we have discovered seem promising. We’ve already observed a dozen places worth exploring."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] Misty Valley/Displayed name","Safe passage"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] New Manchester/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] New Manchester/Choices/Focus on your survival/Default outcome text","We left New Manchester without promising anything."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] New Manchester/Choices/Focus on your survival/Description","We have our own problems."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] New Manchester/Choices/Focus on your survival/Text","We must focus on our own survival"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] New Manchester/Choices/Help them/Default outcome text","We left New Manchester, promising to help its people."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] New Manchester/Choices/Help them/Description","We will leave New Manchester for now, but we'll do our best to send help"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] New Manchester/Choices/Help them/Text","We will try to help them"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] New Manchester/Description","A dimly glowing Generator stands in the middle of a shanty town. There are so many people here... too many. They look sick, underfed and most of them don't have a proper roof over their heads.</n></n>Nothing can save them from the storm. Except us."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] New Manchester/Displayed name","A dying city"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] Snow Crawler/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] Snow Crawler/Choices/Take resources/Default outcome text","We have collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] Snow Crawler/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] Snow Crawler/Description","This snow crawler was separated from our expedition by the blizzard and ran out of fuel. Our people are still inside, frozen solid. We'll give them a proper burial.</n></n>The crawler was built before the great winter. Nobody predicted how bad the weather would get – it didn't stand a chance. All we can do now is dismantle it for resources."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] Snow Crawler/Displayed name","Defeated by the weather"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] South Pass/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] South Pass/Choices/Scout the valley/Default outcome text","We have collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] South Pass/Choices/Scout the valley/Description","Resources will be taken."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] South Pass/Choices/Scout the valley/Text","We have to scout these new locations"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] South Pass/Description","Traversing the narrow pass while avoiding the falling rocks and small avalanches was perilous, but we managed to get through.</n></n>The observations made from the pass revealed several sites in the area worth exploring."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] South Pass/Displayed name","New prospects"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] A Cry for help/Arc subtitle text","New Manchester"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] A Cry for help/Choices/We will help them/Text","We must find out more"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] A Cry for help/Description","Sir, an exhausted man has just reached our city, badly frostbitten and with a harrowing story to tell.</n></n>He says he's come from a nearby city called New Manchester. It's inhabited mostly by workers and their families, but their resources are running out and they're in trouble. Fearing the coming storm, they sent a scout team to look for help – he's the sole survivor. He begs us to help his people."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] A Cry for help/Displayed name","A cry for help"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Doubt among your people/Arc subtitle text","New Manchester"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Doubt among your people/Choices/I see/Description","Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Doubt among your people/Choices/I see/Text","It won't hurt to look"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Doubt among your people/Description","Sir, everyone feels for the poor frostbitten bastard who's arrived, but some of our people doubt whether we can afford to divert resources from our mission to protect the Seedling Arks."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Doubt among your people/Displayed name","People question your choice"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Figures in the distance/Arc subtitle text","Beacon Report"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Figures in the distance/Choices/Ok/Text","Wait and see"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Figures in the distance/Description","Sir, we've noticed something in the distance: a small black dot in the white desert moving slowly towards us.</n></n>It's possible it might be a survivor."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Figures in the distance/Displayed name","A figure in the distance"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Final Stretch 1/Arc subtitle text","Securing the City"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Final Stretch 1/Choices/Help people in need/Description","Hope will rise."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Final Stretch 1/Choices/Help people in need/Text","Let's get to work!"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Final Stretch 1/Description","With New Manchester secured, we can focus on our mission again.</n></n>The doubtful engineers have come forward. ""Sir, we may have disagreed with you, but we're prepared to put it behind us. For better or worse, we're ready for the final push to fulfil our mission."" "
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Final Stretch 1/Displayed name","Final effort"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Final Stretch 1/Type text","New Manchester"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - 01 help shelter/Arc subtitle text","New Manchester"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - 01 help shelter/Choices/Our mission first/Description","Discontent will fall slightly"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - 01 help shelter/Choices/Our mission first/Text","Our mission has a higher priority"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - 01 help shelter/Choices/We see what we can do/Description","Hope will rise slightly."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - 01 help shelter/Choices/We see what we can do/Text","We'll see what we can do"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - 01 help shelter/Description","Captain, the man from New Manchester is here. He's asking you to help his city.</n></n>""I know you have an important mission, but the people in New Manchester won't survive without your help. You have enough supplies to send us a relief expedition with building materials."""
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - 01 help shelter/Displayed name","Building materials needed"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - 02 help food/Arc subtitle text","New Manchester"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - 02 help food/Choices/Our mission first/Description","Discontent will fall slightly"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - 02 help food/Choices/Our mission first/Text","Our mission has a higher priority"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - 02 help food/Choices/We see what we can do/Description","Hope will rise slightly."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - 02 help food/Choices/We see what we can do/Text","We'll see what we can do"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - 02 help food/Description","Captain, the man from New Manchester wants to talk to you about helping his city.</n></n>""My people are starving. I know that you have enough Food Rations to help them. I'm afraid of what might happen to them if you don't. Please, send food to New Manchester."""
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - 02 help food/Displayed name","Food aid needed"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - 03 help coal/Arc subtitle text","New Manchester"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - 03 help coal/Choices/Our mission first/Description","Discontent will fall slightly"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - 03 help coal/Choices/Our mission first/Text","Our mission has a higher priority"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - 03 help coal/Choices/We see what we can do/Description","Hope will rise slightly."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - 03 help coal/Choices/We see what we can do/Text","We'll see what we can do"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - 03 help coal/Description","Captain, the man from New Manchester has come. He wants you to help the people of his city.</n></n>""You have enough Coal to send help to New Manchester. Without it, they may not survive the coming storm. Is there anything more valuable than human life?"""
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - 03 help coal/Displayed name","Coal needed"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - dead/Arc subtitle text","New Manchester"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - dead/Choices/I see/Description","Hope falls"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - dead/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - dead/Description","Captain, the survivor from New Manchester has died. It's our fault. We didn't do enough to save him."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - dead/Displayed name","The messenger is dead"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - disabled/Arc subtitle text","New Manchester"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - disabled/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - disabled/Description","Captain, we've saved the life of the survivor from New Manchester. He's thankful, even though we had to amputate his arm.</n></n>“Thank you. If I was in New Manchester, I'd have died. We don't have the means to save victims of deep frostbite."" His city seems to be dangerously undeveloped."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - disabled/Displayed name","The messenger lives"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - recover/Arc subtitle text","New Manchester"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - recover/Choices/I see/Description","Hope rises."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - recover/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - recover/Description","Captain, we've managed to treat the messenger from New Manchester. He's made a full recovery.</n></n>“Thank you. If I'd been in New Manchester, I'd have died. We don't have the means to treat such deep frostbite."" His city seems to be dangerously undeveloped."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - recover/Displayed name","The messenger lives"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor/Arc subtitle text","New Manchester"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor/Choices/We want to help/Text","Let's hope we can save him"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor/Description","Captain, the man who arrived from New Manchester is in critical condition. If he doesn't get help right away, he'll die. He could be our only chance to learn more about the other city."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor/Displayed name","Saving the messenger"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Mutiny/Arc subtitle text","New Manchester"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Mutiny/Choices/I will stand down/Description","You will fail all New Manchester quests"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Mutiny/Choices/I will stand down/Text","I will stop sending aid"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Mutiny/Choices/No mutiny/Description","Discontent will rise greatly. Hope will fall."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Mutiny/Choices/No mutiny/Text","I will keep sending aid"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Mutiny/Description","Sir, a group of 13 engineers is here to protest against your decision to send supplies out of the city. They want you to stop.</n></n>""We were sent here with a mission! We know the poor people in New Manchester will die without our help, but by helping them we risk the future of mankind!"""
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Mutiny/Displayed name","People protest"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Mutiny/Type text","New Manchester"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] No Help - Abandon Find NM/Arc subtitle text","New Manchester"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] No Help - Abandon Find NM/Choices/No, we can still help them/Description","The search will continue for a while."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] No Help - Abandon Find NM/Choices/No, we can still help them/Text","Continue the search"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] No Help - Abandon Find NM/Choices/Yes, we cancel the mission/Description","The search will be cancelled and our mission will end."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] No Help - Abandon Find NM/Choices/Yes, we cancel the mission/Text","End the search"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] No Help - Abandon Find NM/Description","Sir, we've gathered enough resources to survive the storm, but we haven’t found New Manchester yet. We could continue the search for a while longer, but perhaps it's time to call it off."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] No Help - Abandon Find NM/Displayed name","A difficult choice"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] No Help - Abandon Find NM/Type text","New Manchester"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] NoHelp - 01 begging for help - survivor alive/Arc subtitle text","New Manchester"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] NoHelp - 01 begging for help - survivor alive/Choices/We can try/Description","Hope will rise slightly."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] NoHelp - 01 begging for help - survivor alive/Choices/We can try/Text","We will try to help them"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] NoHelp - 01 begging for help - survivor alive/Choices/We cannot risk our mission/Description","Discontent will fall slightly"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] NoHelp - 01 begging for help - survivor alive/Choices/We cannot risk our mission/Text","Our mission comes first"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] NoHelp - 01 begging for help - survivor alive/Description","Sir, the survivor from New Manchester wants to speak to you.</n></n>“I know you have your mission and it's important, but… My people will die if you don’t help them. You can’t leave them on their own. You just can’t. It's about doing what's right."""
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] NoHelp - 01 begging for help - survivor alive/Displayed name","Doing what's right"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] NoHelp - 01 begging for help - survivor alive/Type text","New Manchester"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] NoHelp - 01 begging for help - survivor dead/Arc subtitle text","New Manchester"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] NoHelp - 01 begging for help - survivor dead/Choices/We can try/Description","Hope will rise slightly."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] NoHelp - 01 begging for help - survivor dead/Choices/We can try/Text","We will try to help them"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] NoHelp - 01 begging for help - survivor dead/Choices/We cannot risk our mission/Description","Discontent will fall slightly"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] NoHelp - 01 begging for help - survivor dead/Choices/We cannot risk our mission/Text","Our mission comes first"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] NoHelp - 01 begging for help - survivor dead/Description","Sir, a woman who looked after the survivor from New Manchester wants to speak to you.</n></n>“We couldn't save him, but we can still help his people. Don't let his sacrifice be in vain. It's about doing what's right.”"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] NoHelp - 01 begging for help - survivor dead/Displayed name","Doing what's right"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] NoHelp - 01 begging for help - survivor dead/Type text","New Manchester"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] NoHelp - 02 new refugees on horizon/Arc subtitle text","New Manchester"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] NoHelp - 02 new refugees on horizon/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] NoHelp - 02 new refugees on horizon/Description","Sir, a small group of people is on its way to our city. They're some distance away and moving very slowly, likely due to exhaustion. They are coming from the direction of New Manchester."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] NoHelp - 02 new refugees on horizon/Displayed name","Another expedition is coming"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] NoHelp - 02 new refugees on horizon/Type text","New Manchester"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] NoHelp - 03 survivors from NM gone/Arc subtitle text","New Manchester"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] NoHelp - 03 survivors from NM gone/Choices/We can try/Description","Hope will rise slightly."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] NoHelp - 03 survivors from NM gone/Choices/We can try/Text","We will try to help them"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] NoHelp - 03 survivors from NM gone/Choices/We cannot risk our mission/Description","Hope will fall slightly"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] NoHelp - 03 survivors from NM gone/Choices/We cannot risk our mission/Text","They are on their own"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] NoHelp - 03 survivors from NM gone/Description","Sir, the second New Manchester expedition has disappeared without a trace – we're almost certain they died trying to reach us. They were too weak to survive in this cold. Our people are shocked by the news.</n></n>“So many people are suffering and dying. Is there really nothing we can do for them?”"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] NoHelp - 03 survivors from NM gone/Displayed name","Lost expedition"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] NoHelp - 03 survivors from NM gone/Type text","New Manchester"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] People Are Openly Defying You/Arc subtitle text","New Manchester"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] People Are Openly Defying You/Choices/Help people in need/Description","Discontent will rise. Hope will fall."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] People Are Openly Defying You/Choices/Help people in need/Text","We can't let down people in need"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] People Are Openly Defying You/Choices/Our mission first/Description","You will have to keep at least 6 automatons working in the city."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] People Are Openly Defying You/Choices/Our mission first/Text","I won't endanger our mission"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] People Are Openly Defying You/Description","Sir, the concerned engineers are here again. They argue that sending supplies to New Manchester endangers our mission.</n></n>""We came here ready to give our lives so that the earth can be reborn! We can't forfeit it all now! Please, show us that you understand the importance of our mission.” "
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] People Are Openly Defying You/Displayed name","People oppose you"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] People Are Openly Defying You/Type text","New Manchester"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] People Believe You/Arc subtitle text","New Manchester"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] People Believe You/Choices/To work/Description","The efficiency of Workshops rises by 20%. Hope rises."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] People Believe You/Choices/To work/Disabled text","You need to have guards"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] People Believe You/Choices/To work/Text","Let's get to work!"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] People Believe You/Description","Sir, the engineers who opposed your decision to help New Manchester are here once again to see you.</n></n>""You promised to focus on our mission, and you stayed true to your word. We're sorry we doubted you. It seems we do have a chance of helping them after all. We'll do whatever it takes!"""
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] People Believe You/Displayed name","Change of heart"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] People Believe You/Type text","New Manchester"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Scout left/Arc subtitle text","New Manchester"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Scout left/Choices/Ok/Text","It was the right thing to do"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Scout left/Description","Sir, the man who came from New Manchester has left our city with some basic supplies. He asked us to pass on a note to you.</n></n>""This is how the world ends – when ideals are more important than people. May God forgive you, for we won't."""
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Scout left/Displayed name","The messenger has left"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Some Question Helping New Manchester/Arc subtitle text","New Manchester"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Some Question Helping New Manchester/Choices/Our mission first/Description","Hope will fall"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Some Question Helping New Manchester/Choices/Our mission first/Text","I won't endanger our mission"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Some Question Helping New Manchester/Choices/We will help them/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Some Question Helping New Manchester/Choices/We will help them/Text","We can't abandon people in need"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Some Question Helping New Manchester/Description","Sir, some of our people are restless. They argue that with the storm closing in, we won't be able to succeed in our mission and help New Manchester at the same time.</n></n>They understand it’s a difficult decision, but they want to know what your priority will be when we have to choose."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Some Question Helping New Manchester/Displayed name","Helping at what cost?"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Time is running out1/Arc subtitle text","New Manchester"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Time is running out1/Choices/I see/Text","I’ll see what I can do"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Time is running out1/Description","Sir, the messenger from New Manchester wants to talk to you.</n></n>“The clock is ticking, yet you're doing nothing to help New Manchester. I'm begging you, don’t let my people die.”"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Time is running out1/Displayed name","Time is running out"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Time is running out1/Type text","New Manchester"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Time is running out2/Arc subtitle text","New Manchester"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Time is running out2/Choices/I see/Text","I’ll see what I can do"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Time is running out2/Description","Sir, some of our people want to talk to you about New Manchester.</n></n>“The clock is ticking, yet we're doing nothing to help New Manchester. Are we going to let all those poor people die?”"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Time is running out2/Displayed name","Time is running out"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Time is running out2/Type text","New Manchester"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Voice of support/Arc subtitle text","New Manchester"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Voice of support/Choices/I see/Text","I'm glad I'm not alone"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Voice of support/Description","Sir, we found a letter to you. It's unsigned.</n></n>""Sir, I wholeheartedly support your decision to help New Manchester. I know of many others who do, but they admit to it only in private, shamed into silence by those who see compassion as weakness."""
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Voice of support/Displayed name","Voice of support"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Voice of support/Type text","New Manchester"
"Generated/DilemmasConfig/Dilemmas/Winterhome Endings/Entries/[End] E: Generator blew up - dreadnought start-without_people/Arc subtitle text","The Fate of Winterhome"
"Generated/DilemmasConfig/Dilemmas/Winterhome Endings/Entries/[End] E: Generator blew up - dreadnought start-without_people/Choices/I see/Text","The end"
"Generated/DilemmasConfig/Dilemmas/Winterhome Endings/Entries/[End] E: Generator blew up - dreadnought start-without_people/Description","First we saw a column of fire and smoke rise on the horizon. When a rumbling thunder shook the ground under our feet, we knew: the Generator was gone.</n></n>Though our hearts were heavy with the knowledge of all the sacrifices that were made for our survival, we rode the Dreadnought into the white void, gathering what was left of our society and leaving our home behind. We did not look back.</n></n>We already knew the fate of Winterhome."
"Generated/DilemmasConfig/Dilemmas/Winterhome Endings/Entries/[End] E: Generator blew up - dreadnought start-without_people/Displayed name","The fall of Winterhome"
"Generated/DilemmasConfig/Dilemmas/Winterhome Endings/Entries/[End] E: Generator blew up - dreadnought start/Arc subtitle text","The Fate of Winterhome"
"Generated/DilemmasConfig/Dilemmas/Winterhome Endings/Entries/[End] E: Generator blew up - dreadnought start/Choices/I see/Text","The end"
"Generated/DilemmasConfig/Dilemmas/Winterhome Endings/Entries/[End] E: Generator blew up - dreadnought start/Description","First we saw a column of fire and smoke rise on the horizon. When a rumbling thunder shook the ground under our feet, we knew: the Generator was gone, and with it every single poor soul left in Winterhome. It was too late to help them.</n></n>Though our hearts were heavy with the guilt of surviving at the expense of so many others, we rode the Dreadnought into the white void, gathering what was left of our society and leaving our home behind. We did not look back.</n></n>We already knew the fate of Winterhome. "
"Generated/DilemmasConfig/Dilemmas/Winterhome Endings/Entries/[End] E: Generator blew up - dreadnought start/Displayed name","The fall of Winterhome"
"Generated/DilemmasConfig/Dilemmas/Winterhome Endings/Entries/[End] E: Generator blew up FAIL-without_people/Arc subtitle text","The Fate of Winterhome"
"Generated/DilemmasConfig/Dilemmas/Winterhome Endings/Entries/[End] E: Generator blew up FAIL-without_people/Choices/I see/Text","The end"
"Generated/DilemmasConfig/Dilemmas/Winterhome Endings/Entries/[End] E: Generator blew up FAIL-without_people/Description","First we saw a column of fire and smoke rise on the horizon. When a rumbling thunder shook the ground under our feet, we knew we were doomed. The Generator was gone, and with it our last hope of securing the Coal for our journey.</n></n>We left the Dreadnought's empty shell and walked away into the white void, leaving everything we held dear behind. We did not look back.</n></n>We already knew the fate of Winterhome."
"Generated/DilemmasConfig/Dilemmas/Winterhome Endings/Entries/[End] E: Generator blew up FAIL-without_people/Displayed name","The fall of Winterhome"
"Generated/DilemmasConfig/Dilemmas/Winterhome Endings/Entries/[End] E: Generator blew up FAIL/Arc subtitle text","The Fate of Winterhome"
"Generated/DilemmasConfig/Dilemmas/Winterhome Endings/Entries/[End] E: Generator blew up FAIL/Choices/I see/Text","The end"
"Generated/DilemmasConfig/Dilemmas/Winterhome Endings/Entries/[End] E: Generator blew up FAIL/Description","First we saw a column of fire and smoke rise on the horizon. When a rumbling thunder shook the ground under our feet, we knew we were doomed. The Generator was gone, as was every single poor soul left in Winterhome. It was too late to help them. Too late to help ourselves.</n></n>We left the Dreadnought's empty shell and walked away into the white void, leaving behind everything we held dear. We did not look back.</n></n>We knew the fate that awaited Winterhome."
"Generated/DilemmasConfig/Dilemmas/Winterhome Endings/Entries/[End] E: Generator blew up FAIL/Displayed name","The fall of Winterhome"
"Generated/DilemmasConfig/Dilemmas/Winterhome Endings/Entries/[End] E: Saved tier 1/Arc subtitle text","The Fate of Winterhome"
"Generated/DilemmasConfig/Dilemmas/Winterhome Endings/Entries/[End] E: Saved tier 1/Choices/I see/Text","The end"
"Generated/DilemmasConfig/Dilemmas/Winterhome Endings/Entries/[End] E: Saved tier 1/Description","When the orders to leave came, we gathered together. We, the lucky few who had traded certain doom for an unknown future. The thought of so many of our people being left behind felt overwhelming. Unjust.</n></n>Though our hearts were heavy with the guilt of surviving at the expense of so many others, we rode the Dreadnought into the white void, gathering what was left of our society and leaving our home behind. We did not look back.</n></n>We knew the fate that awaited Winterhome. "
"Generated/DilemmasConfig/Dilemmas/Winterhome Endings/Entries/[End] E: Saved tier 1/Displayed name","The lucky few"
"Generated/DilemmasConfig/Dilemmas/Winterhome Endings/Entries/[End] E: Saved tier 2/Arc subtitle text","The Fate of Winterhome"
"Generated/DilemmasConfig/Dilemmas/Winterhome Endings/Entries/[End] E: Saved tier 2/Choices/I see/Text","The end"
"Generated/DilemmasConfig/Dilemmas/Winterhome Endings/Entries/[End] E: Saved tier 2/Description","When the orders to leave came, we gathered together. It seemed like half of our people were missing, and our thoughts went out to those who were left in Winterhome waiting for the end. We felt both lucky and cursed.</n></n>Though our hearts were heavy with the guilt of surviving at the expense of so many others, we rode the Dreadnought into the white void, gathering what was left of our society and leaving our home behind. We did not look back.</n></n>We knew the fate that awaited Winterhome."
"Generated/DilemmasConfig/Dilemmas/Winterhome Endings/Entries/[End] E: Saved tier 2/Displayed name","The survivors"
"Generated/DilemmasConfig/Dilemmas/Winterhome Endings/Entries/[End] E: Saved tier 3/Arc subtitle text","The Fate of Winterhome"
"Generated/DilemmasConfig/Dilemmas/Winterhome Endings/Entries/[End] E: Saved tier 3/Choices/I see/Text","The end"
"Generated/DilemmasConfig/Dilemmas/Winterhome Endings/Entries/[End] E: Saved tier 3/Description","When the orders to leave came, we gathered together. It seemed like almost all of the Winterhome was here. We thought with grief and gratitude of those who were missing. With so many saved, it felt so much more painful to leave those few remaining souls behind.</n></n>Though our hearts were heavy with the guilt of surviving at the expense of others, we rode the Dreadnought into the white void, gathering what was left of our society and leaving our home behind. We did not look back.</n></n>We knew the fate that awaited Winterhome."
"Generated/DilemmasConfig/Dilemmas/Winterhome Endings/Entries/[End] E: Saved tier 3/Displayed name","The exodus"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/Trail South Discovered/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/Trail South Discovered/Description","Our explorers working in the Storm Shelter report that they've discovered a trail leading to the south. They suggest that scouts should be sent immediately to investigate the find further."
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/Trail South Discovered/Displayed name","Intriguing discovery"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[dread01] Dreadnought/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[dread01] Dreadnought/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[dread01] Dreadnought/Choices/Take resources/Description","We found some hidden supplies."
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[dread01] Dreadnought/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[dread01] Dreadnought/Description","As we climb over the edge of the snow-covered plateau, we feel like ants crawling over an alien landscape towards some gigantic beast. We stop at last a stone's throw from the Dreadnought to marvel at its scale.</n></n>One of the huge machines that brought us here towers above us, cold and silent. It would take an enormous amount of labour and resources to make it usable again. Yet it is still a reminder of everything that we left behind and of our journey north. We decided to leave it intact."
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[dread01] Dreadnought/Displayed name","The last dreadnought"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[dread02] Dismantled Dreadnought #1/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[dread02] Dismantled Dreadnought #1/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[dread02] Dismantled Dreadnought #1/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[dread02] Dismantled Dreadnought #1/Description","In our hurry to get the Steel for the construction, we left some less accessible parts. Now we can get to them and retrieve some materials."
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[dread02] Dismantled Dreadnought #1/Displayed name","Not much left"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[dread03] Dismantled Dreadnought #2/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[dread03] Dismantled Dreadnought #2/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[dread03] Dismantled Dreadnought #2/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[dread03] Dismantled Dreadnought #2/Description","It seems that after one of the boilers exploded, the pressure in the others was raised to maintain the power of the engines, causing them to fail one by one. Perhaps the people building this dreadnought were rushed or used substandard materials."
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[dread03] Dismantled Dreadnought #2/Displayed name","Faulty manufacture"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore01] Weather Station/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore01] Weather Station/Choices/Leave the engineers on their post/Description","We will decide what to do with the engineers later."
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore01] Weather Station/Choices/Leave the engineers on their post/Text","Leave the engineers at their post"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore01] Weather Station/Choices/Send the engineers to the city/Default outcome text","We sent the engineers ({survivors}) to the city."
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore01] Weather Station/Choices/Send the engineers to the city/Description","Weather forecasts will no longer be available.</n>The engineers will set out towards our city on their own. It will take longer."
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore01] Weather Station/Choices/Send the engineers to the city/Effect text","{survivors}|_4||SiteDanger|"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore01] Weather Station/Choices/Send the engineers to the city/Text","Send the engineers to the city"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore01] Weather Station/Choices/Take the engineers to the city/Default outcome text","We escorted the engineers ({survivors}) to the city."
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore01] Weather Station/Choices/Take the engineers to the city/Description","Weather forecasts will no longer be available.</n>The scouts will set out towards our city and bring the engineers quickly with them."
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore01] Weather Station/Choices/Take the engineers to the city/Effect text","{survivors}|_4||SiteDanger|"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore01] Weather Station/Choices/Take the engineers to the city/Text","Bring the engineers to the city"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore01] Weather Station/Description","The Weather Station is manned by several engineers who use an array of instruments to monitor the air temperature, wind force and direction, and atmospheric pressure changes. On the basis of this data, they prepare weather forecasts.</n></n>We could use these engineers in the city to help with the Generator, but if we close the Weather Station, we'll lose the weather forecasts. ""Well, it's going to keep getting colder, I can tell you that much,"" says the chief meteorologist."
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore01] Weather Station/Displayed name","Call up the weathermen?"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore02] Coal Mine/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore02] Coal Mine/Choices/Leave crew in the mine/Description","We will decide what to do with the mine crew later."
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore02] Coal Mine/Choices/Leave crew in the mine/Text","Leave the crew in the mine"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore02] Coal Mine/Choices/Send mine crew to the city/Default outcome text","The mine crew ({survivors}) set out towards our city on their own."
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore02] Coal Mine/Choices/Send mine crew to the city/Description","The mine crew will set out towards our city on their own. It will take longer."
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore02] Coal Mine/Choices/Send mine crew to the city/Effect text","{survivors}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore02] Coal Mine/Choices/Send mine crew to the city/Text","Send the mine crew to the city"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore02] Coal Mine/Choices/Take mine crew to the city/Default outcome text","The scouts set out with the mine crew ({survivors}) towards the city."
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore02] Coal Mine/Choices/Take mine crew to the city/Description","The scouts will set out towards our city and bring the mine crew quickly with them."
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore02] Coal Mine/Choices/Take mine crew to the city/Effect text","{survivors}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore02] Coal Mine/Choices/Take mine crew to the city/Text","Bring the mine crew to the city"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore02] Coal Mine/Description","We could bring the mine crew back to the city – they would surely be useful here – but we'd lose Coal shipments in the process."
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore02] Coal Mine/Displayed name","We need Coal"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore03] Steel Bridge/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore03] Steel Bridge/Choices/Leave the automaton on duty/Description","We will decide what to do with the automaton later."
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore03] Steel Bridge/Choices/Leave the automaton on duty/Text","Leave the automaton on duty"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore03] Steel Bridge/Choices/Send the automaton to the city/Default outcome text","We reprogrammed the automaton and sent it on its way to the city, cutting off any Outposts farther down this route."
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore03] Steel Bridge/Choices/Send the automaton to the city/Description","We won't be able to set up Outposts farther down this route."
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore03] Steel Bridge/Choices/Send the automaton to the city/Effect text","{survivors}|_4||SiteDanger|"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore03] Steel Bridge/Choices/Send the automaton to the city/Text","Send the automaton to the city"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore03] Steel Bridge/Description","The automaton works tirelessly to keep the bridge free of snow and passable for resource transports. If we sent it to the city, we would cut off any Outposts farther down this route. Scouts will still be able to cross the bridge."
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore03] Steel Bridge/Displayed name","Mechanical workforce"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore04] Storm Shelter/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore04] Storm Shelter/Choices/Let them carry on with their exploration/Description","We will decide what to do with scientists later."
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore04] Storm Shelter/Choices/Let them carry on with their exploration/Text","Let them carry on with their exploration"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore04] Storm Shelter/Choices/Send scientists back to the city/Default outcome text","The scientists ({survivors}) set out towards our city on their own."
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore04] Storm Shelter/Choices/Send scientists back to the city/Description","The scientists will set out towards our city on their own. It will take longer."
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore04] Storm Shelter/Choices/Send scientists back to the city/Effect text","{survivors}|_4||SiteDanger|"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore04] Storm Shelter/Choices/Send scientists back to the city/Text","Send the scientists back to the city"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore04] Storm Shelter/Choices/Take scientists back to the city/Default outcome text","The scouts set out with the scientists ({survivors}) towards the city."
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore04] Storm Shelter/Choices/Take scientists back to the city/Description","The scouts will set out towards our city and bring the scientists quickly with them."
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore04] Storm Shelter/Choices/Take scientists back to the city/Effect text","{survivors}|_4||SiteDanger|"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore04] Storm Shelter/Choices/Take scientists back to the city/Text","Bring the scientists to the city"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore04] Storm Shelter/Description","""We have some promising leads, but I'll understand if the exploration of Frostland is given secondary priority in our circumstances,"" says the team leader. Shall we tell these people to leave their work and move to the city?"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore04] Storm Shelter/Displayed name","Call up the explorers?"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore05] Trail South/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore05] Trail South/Choices/Get back to the city/Default outcome text","We didn't investigate the human presence in the south. We collected: {baseResources}."
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore05] Trail South/Choices/Get back to the city/Description","We'll gather the resources we've found and head back."
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore05] Trail South/Choices/Get back to the city/Effect text","{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore05] Trail South/Choices/Get back to the city/Text","Return to the city"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore05] Trail South/Choices/Send scouts South/Default outcome text","We sent the scouts south."
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore05] Trail South/Choices/Send scouts South/Description","Scouts will venture south and try to reach whomever we saw."
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore05] Trail South/Choices/Send scouts South/Text","Send the scouts south"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore05] Trail South/Description","The smoke we saw doesn't necessarily mean there's a human settlement there. To investigate, we'd have to cross a vast ice plain, and we wouldn't get back in time to join the evacuation. Unfortunately, the terrain is too rough for the dreadnought.</n></n>If we fail to find help after evacuating our city, this may be our only chance of letting the world know about the fate of Winterhome."
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore05] Trail South/Displayed name","Smoke to the south"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore06] Snow Cliff/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore06] Snow Cliff/Choices/Dig out the steam cores/Default outcome text","We collected: {baseResources}."
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore06] Snow Cliff/Choices/Dig out the steam cores/Description","Resources will be taken."
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore06] Snow Cliff/Choices/Dig out the steam cores/Effect text","{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore06] Snow Cliff/Choices/Dig out the steam cores/Text","Dig out the steam cores"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore06] Snow Cliff/Description","Several huge crates are buried here, exactly like the ones used to protect steam cores during transport. We'll dig them out."
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore06] Snow Cliff/Displayed name","Mysterious find"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore06] Snow Cliff/Text parameters/discovered/Separator",",|_|"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore07] Children Hideout/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore07] Children Hideout/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore07] Children Hideout/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore07] Children Hideout/Description","The cave is deep and surprisingly warm. There's even a fresh water source here – a perfect place for a hideout."
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore07] Children Hideout/Displayed name","A perfect refuge"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore08] Freshwater Springs/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore08] Freshwater Springs/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore08] Freshwater Springs/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore08] Freshwater Springs/Description","Flashes of silver shimmer from the fish as they dart between submerged boulders, nibbling algae from them – a reminder of the greener past of this place. We don't know what species they are, but fresh fish would be a welcome addition to our menu."
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore08] Freshwater Springs/Displayed name","Unexpected bounty"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore09] Grisly Grove/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore09] Grisly Grove/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore09] Grisly Grove/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore09] Grisly Grove/Description","There's a fair amount of usable Wood we can take with us to Winterhome."
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore09] Grisly Grove/Displayed name","We could use some Wood"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore10] Monument of Hope/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore10] Monument of Hope/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore10] Monument of Hope/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore10] Monument of Hope/Description","We expected these people to make their way to Winterhome in the third dreadnought. Now it seems that some calamity must've befallen them. We should try to find the rest of them, and not just because this part of the expedition was carrying several steam cores."
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore10] Monument of Hope/Displayed name","The rest of us"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore11] Mass Grave/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore11] Mass Grave/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore11] Mass Grave/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore11] Mass Grave/Description","We opened the mass grave to count the bodies. It was a difficult and gruesome task, as many of them were torn to shreds by the explosion. We have heartbreaking news – after adding the bodies found here to those from the Last Camp, it seems that everyone who was travelling in the third dreadnought has died.</n>Several steam cores were left here as gravestones. We decided that the living need them more."
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore11] Mass Grave/Displayed name","Counting the dead"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore12] Last Stand/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore12] Last Stand/Choices/Leave the trailer intact/Description","We will decide what to do later."
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore12] Last Stand/Choices/Leave the trailer intact/Text","Leave the trailer intact"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore12] Last Stand/Choices/Risk carrying as much as you can/Description","What could possibly go wrong?"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore12] Last Stand/Choices/Risk carrying as much as you can/Effect text","{bothResources}|_4||Expedition||Danger|"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore12] Last Stand/Choices/Risk carrying as much as you can/Outcomes/FAILURE/Text","The scouts failed to respond to repeated calls. They probably fell into the ravine with the trailer."
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore12] Last Stand/Choices/Risk carrying as much as you can/Outcomes/SUCCESS/Text","We managed to carry out plenty of supplies ({bothResources}) before the trailer fell into the ravine with a thunderous clatter."
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore12] Last Stand/Choices/Risk carrying as much as you can/Text","Risk carrying out as much as you can"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore12] Last Stand/Choices/Take only what can be safely reached/Default outcome text","We barely finished carrying out the easily accessible supplies ({baseResources}) when the trailer fell into the ravine with a thunderous clatter."
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore12] Last Stand/Choices/Take only what can be safely reached/Text","Take only what can be safely reached"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore12] Last Stand/Description","This is one of the enormous cargo trailers designed to be hauled by the dreadnoughts. They carried all kinds of goods, from construction materials, to Coal and Food Rations, to scout sledges and Steam Cores.</n></n>The trailer is balanced precariously on the edge of a deep ravine. It was abandoned when the ice bridge cracked under its weight. We could take the supplies that can be safely reached or risk entering the trailer to carry out more."
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore12] Last Stand/Displayed name","Too heavy a burden"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore13] Iron Ore Deposit Lost/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore13] Iron Ore Deposit Lost/Choices/What's done can't be undone/Default outcome text","We discovered an inaccessible iron ore deposit. We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore13] Iron Ore Deposit Lost/Choices/What's done can't be undone/Description","Resources will be taken."
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore13] Iron Ore Deposit Lost/Choices/What's done can't be undone/Effect text","{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore13] Iron Ore Deposit Lost/Choices/What's done can't be undone/Text","What's done can't be undone"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore13] Iron Ore Deposit Lost/Description","The iron deposit is rich and easily accessible. We'd have been able to exploit it if we'd left the automaton on the bridge, keeping it passable for resource transports."
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore13] Iron Ore Deposit Lost/Displayed name","Unreachable riches"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore13] Iron Ore Deposit/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore13] Iron Ore Deposit/Choices/Good to know/Default outcome text","We discovered an iron ore deposit. We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore13] Iron Ore Deposit/Choices/Good to know/Description","Resources will be taken."
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore13] Iron Ore Deposit/Choices/Good to know/Effect text","{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore13] Iron Ore Deposit/Choices/Good to know/Text","Good to know"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore13] Iron Ore Deposit/Description","The iron deposit is rich and easily accessible. We could set up an Outpost here to process the iron ore and send Steel to the city."
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore13] Iron Ore Deposit/Displayed name","Rich prospects"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator Stress 100% - evacuation avalible/Arc subtitle text","Hanging by a Thread"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator Stress 100% - evacuation avalible/Choices/OK/Description","The Dreadnought will be launched."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator Stress 100% - evacuation avalible/Choices/OK/Text","Evacuate now!"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator Stress 100% - evacuation avalible/Choices/Sacrifice/Description","5 people and a Steam Core will be lost.</n>Generator stress will be halved."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator Stress 100% - evacuation avalible/Choices/Sacrifice/Disabled text","Requires a Steam Core"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator Stress 100% - evacuation avalible/Choices/Sacrifice/Text","Send people with a Steam Core"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator Stress 100% - evacuation avalible/Description","The Generator is going to blow! We have to evacuate immediately! We can delay the explosion by about a day using an emergency pressure release, but the people who activate it will die."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator Stress 100% - evacuation avalible/Displayed name","Into the breach"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator Stress 100% - evacuation unavalible/Arc subtitle text","Hanging by a Thread"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator Stress 100% - evacuation unavalible/Choices/OK/Text","We can't do anything"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator Stress 100% - evacuation unavalible/Choices/Sacrifice/Description","5 people and a Steam Core will be lost.</n>Generator stress will be halved."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator Stress 100% - evacuation unavalible/Choices/Sacrifice/Disabled text","Requires a Steam Core"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator Stress 100% - evacuation unavalible/Choices/Sacrifice/Text","Send people with a Steam Core"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator Stress 100% - evacuation unavalible/Description","The Dreadnought isn't ready yet, and the Generator is going to blow! If we don't stop it, all our work, all our sacrifice will be in vain! We can delay the explosion by about a day using an emergency pressure release, but the people who activate it will die."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator Stress 100% - evacuation unavalible/Displayed name","Into the abyss"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction - repaired/Arc subtitle text","Hanging by a Thread"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction - repaired/Choices/Repair/Description","Generator Coal consumption will be increased."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction - repaired/Choices/Repair/Text","Carry on"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction - repaired/Description","Sir, the Generator is operational again! Unfortunately, it doesn't work as efficiently as before. We're also afraid that the next breakdown will be much more difficult to repair."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction - repaired/Displayed name","The Generator is operational"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 1 - repaired/Arc subtitle text","Hanging by a Thread"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 1 - repaired/Choices/Carry on/Description","Hope rises"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 1 - repaired/Choices/Carry on/Text","Carry on"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 1 - repaired/Description","Sir, the Generator is operational again. Alas, we're afraid the next breakdown might be more difficult to repair.</n></n>If you keep engineers employed at the Repair Station, they will monitor the Generator, so when it breaks down again they can repair it faster. But that will only buy us more time. We should focus on the evacuation."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 1 - repaired/Displayed name","The Generator is operational"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 1A/Arc subtitle text","Hanging by a Thread"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 1A/Choices/Repair/Description","Hope falls greatly.</n>You have to fix the Generator before it explodes due to rising stress."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 1A/Choices/Repair/Text","We have to repair it immediately"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 1A/Description","Sir, the Generator just quit suddenly! To make matters worse, its stress is rising – the main return valve must've failed. People are terrified that the Generator will explode!</n></n>Our engineers are already working on a temporary fix. The Repair Station was fully staffed, so the repairs will be finished soon."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 1A/Displayed name","Generator failure!"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 1B/Arc subtitle text","Hanging by a Thread"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 1B/Choices/Repair/Description","Hope falls greatly.</n>You have to fix the Generator before it blows up from rising stress."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 1B/Choices/Repair/Text","We have to repair it immediately"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 1B/Description","Sir, the Generator just quit suddenly! To make matters worse, its stress is rising – the main return valve must've failed. People are terrified that the Generator will explode!</n></n>Our engineers are already working on a temporary fix. The Repair Station was adequately staffed, so the repairs will be finished reasonably quickly."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 1B/Displayed name","Generator failure!"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 1C/Arc subtitle text","Hanging by a Thread"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 1C/Choices/Repair/Description","Hope falls greatly.</n>You have to fix the Generator before it blows up from rising stress."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 1C/Choices/Repair/Text","We have to repair it immediately"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 1C/Description","Sir, the Generator just quit suddenly! To make matters worse, its stress is rising – the main return valve must've failed. People are terrified that the Generator will explode!</n></n>Our engineers are already working on a temporary fix. The Repair Station is understaffed, so if we want the repairs to be done reasonably quickly, we need to employ more engineers."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 1C/Displayed name","Generator failure!"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 1D/Arc subtitle text","Hanging by a Thread"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 1D/Choices/Repair/Description","Hope falls greatly.</n>You have to fix the Generator before it blows up from rising stress."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 1D/Choices/Repair/Text","We have to begin the repairs immediately"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 1D/Description","Sir, the Generator just quit suddenly. To make matters worse, its stress is rising – the main return valve must've failed. People are terrified that the Generator will explode!</n></n>There was no one at the Repair Station, so the damage to the Generator might be serious. The repairs will take a while, even with adequate staff."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 1D/Displayed name","Generator failure!"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 2 - repaired/Arc subtitle text","Hanging by a Thread"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 2 - repaired/Choices/Carry on/Description","Hope rises slightly.</n>The range of all heat zones decreases by 10%."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 2 - repaired/Choices/Carry on/Text","Carry on"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 2 - repaired/Description","Sir, the Generator is operational again!</n></n>Unfortunately, its performance has fallen, so all our heat zones will be smaller by 10%. We must also warn you that the next breakdown will be much more difficult to repair."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 2 - repaired/Displayed name","The Generator is operational"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 2A/Arc subtitle text","Hanging by a Thread"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 2A/Choices/Repair/Description","Hope falls greatly.</n>You have to fix the Generator before it blows up from rising stress."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 2A/Choices/Repair/Text","We have to repair it immediately"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 2A/Description","Sir, the Generator has broken down again, and its stress is rising! People are gripped by fear – their worst nightmare seems to be coming true.</n></n>The damage is worse than before and the repairs will take more time. Our engineers are working on a temporary fix. The Repair Station was fully staffed, so they will be done fairly soon."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 2A/Displayed name","The Generator has failed again!"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 2B/Arc subtitle text","Hanging by a Thread"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 2B/Choices/Repair/Description","Hope falls greatly.</n>You have to fix the Generator before it blows up from rising stress."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 2B/Choices/Repair/Text","We have to repair it immediately"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 2B/Description","Sir, the Generator has broken down again, and its stress is rising! People are gripped by fear – their worst nightmare seems to be coming true.</n></n>The damage is worse than before and the repairs will take more time. Our engineers are working on a temporary fix. The Repair Station was adequately staffed, so they will be done in a reasonable time."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 2B/Displayed name","The Generator has failed again!"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 2C/Arc subtitle text","Hanging by a Thread"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 2C/Choices/Repair/Description","Hope falls greatly.</n>You have to fix the Generator before it blows up from rising stress."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 2C/Choices/Repair/Text","We have to repair it immediately"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 2C/Description","Sir, the Generator has broken down again, and its stress is rising! People are gripped by fear – their worst nightmare seems to be coming true.</n></n>The damage is worse than before and the repairs will take more time. Our people are working on a temporary fix, but the Repair Station is understaffed and it will take a while, even if we employ more engineers."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 2C/Displayed name","The Generator has failed again!"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 2D/Arc subtitle text","Hanging by a Thread"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 2D/Choices/Repair/Description","Hope falls greatly.</n>You have to fix the Generator before it blows up from rising stress."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 2D/Choices/Repair/Text","We have to begin the repairs immediately"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 2D/Description","Sir, the Generator has broken down again, and its stress is rising! People are gripped by fear – their worst nightmare seems to be coming true.</n></n>There was no one in the Repair Station, so the damage is much worse than before and the repairs will take longer even with adequate staff."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 2D/Displayed name","The Generator has failed again!"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 3 - repaired/Arc subtitle text","Hanging by a Thread"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 3 - repaired/Choices/Carry on/Description","Hope rises slightly.</n>The range of all heat zones falls by 10%.</n>All heat zones are colder by 1 level."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 3 - repaired/Choices/Carry on/Text","Carry on"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 3 - repaired/Description","Sir, the Generator is operational again! Unfortunately, its efficiency has drastically decreased.</n></n>All our heat zones will be colder by 1 level and smaller by a further 10%. We're also afraid that the next breakdown will be very difficult to repair."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 3 - repaired/Displayed name","The Generator is operational"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 3A/Arc subtitle text","Hanging by a Thread"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 3A/Choices/Repair/Description","Hope falls greatly.</n>You have to fix the Generator before it blows up from rising stress."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 3A/Choices/Repair/Text","We have to repair it immediately"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 3A/Description","Sir, a serious fault has shut down the Generator and caused the stress to start rising again! The mood among our people is verging on panic. Many talk openly about leaving their posts and making for the Dreadnought.</n></n>The damage will be even harder to fix. The Repair Station was fully staffed, so the repairs will still be completed in a reasonable time."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 3A/Displayed name","Major Generator malfunction!"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 3B/Arc subtitle text","Hanging by a Thread"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 3B/Choices/Repair/Description","Hope falls greatly.</n>You have to fix the Generator before it blows up from rising stress."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 3B/Choices/Repair/Text","We have to repair it immediately"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 3B/Description","Sir, a serious fault has shut down the Generator and caused the stress to start rising again! The mood among our people is verging on panic. Many talk openly about leaving their posts and making for the Dreadnought.</n></n>The damage will be even harder to fix. Even though the Repair Station was adequately staffed, the repairs may take us some time."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 3B/Displayed name","Major Generator malfunction!"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 3C/Arc subtitle text","Hanging by a Thread"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 3C/Choices/Repair/Description","Hope falls greatly.</n>You have to fix the Generator before it blows up from rising stress."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 3C/Choices/Repair/Text","We have to repair it immediately"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 3C/Description","Sir, a serious fault has shut down the Generator and caused the stress to start rising again! The mood among our people is verging on panic. Many talk openly about leaving their posts and making for the Dreadnought.</n></n>The damage will be even harder to fix. The Repair Station was understaffed, so the repairs will take some time even if we employ enough engineers."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 3C/Displayed name","Major Generator malfunction!"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 3D/Arc subtitle text","Hanging by a Thread"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 3D/Choices/Repair/Description","Hope falls greatly.</n>You have to fix the Generator before it blows up from rising stress."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 3D/Choices/Repair/Text","We have to begin the repairs immediately"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 3D/Description","Sir, a serious fault has shut down the Generator and caused the stress to start rising again! The mood among our people is verging on panic. Many talk openly about leaving their posts and making for the Dreadnought.</n></n>There was no one in the Repair Station, so the damage is all the more serious. The repairs will be difficult and may take a long time even with adequate staff."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 3D/Displayed name","Major Generator malfunction!"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 4 - repaired/Arc subtitle text","Hanging by a Thread"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 4 - repaired/Choices/Carry on/Description","Hope rises slightly</n>Range of all heat zones falls by 10%</n>All heat zones are colder by 1 level"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 4 - repaired/Choices/Carry on/Text","Carry on"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 4 - repaired/Description","Sir, the Generator can be turned on again! We're sorry to report that its performance took a further hit.</n></n>All our heat zones will be colder by 1 level and smaller by a further 10%. But the worst thing is that the next repair may be impossible – when the Generator quits, it could be forever. We'd better speed up the evacuation."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 4 - repaired/Displayed name","The Generator is operational"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 4A/Arc subtitle text","Hanging by a Thread"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 4A/Choices/Repair/Description","Hope falls greatly.</n>You have to fix the Generator before it blows up from rising stress."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 4A/Choices/Repair/Text","We have to repair it immediately"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 4A/Description","Sir, we had to shut down the Generator due to the stress rising again. It was a close call this time, and the core seems to be severely damaged. The news has caused panic among our people, but we've managed to restore order – at least for now.</n></n>Our engineers will find a way to patch up the core, but even though the Repair Station was fully staffed it will take time."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 4A/Displayed name","Generator core damaged!"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 4B/Arc subtitle text","Hanging by a Thread"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 4B/Choices/Repair/Description","Hope falls greatly.</n>You have to fix the Generator before it blows up from rising stress."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 4B/Choices/Repair/Text","We have to repair it immediately"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 4B/Description","Sir, we had to shut down the Generator due to the stress rising again. It was a close call this time, and the core seems to be severely damaged. The news has caused panic among our people, but we've managed to restore order – at least for now.</n></n>Our engineers will find a way to patch up the core, but even though the Repair Station was adequately staffed it will take time."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 4B/Displayed name","Generator core damaged!"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 4C/Arc subtitle text","Hanging by a Thread"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 4C/Choices/Repair/Description","Hope falls greatly.</n>You have to fix the Generator before it blows up from rising stress."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 4C/Choices/Repair/Text","We have to repair it immediately"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 4C/Description","Sir, we had to shut down the Generator due rising stress again. It was a close call, as the core is severely damaged. The news has caused panic among our people, but with great effort we've managed to re-establish order – at least for now.</n></n>Our engineers will find a way to patch up the core, but the Repair Station was understaffed, so it'll take a long time, even if we employ more engineers."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 4C/Displayed name","Generator core damaged!"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 4D/Arc subtitle text","Hanging by a Thread"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 4D/Choices/Repair/Description","Hope falls greatly.</n>You have to fix the Generator before it blows up from rising stress."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 4D/Choices/Repair/Text","We have to begin the repairs immediately"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 4D/Description","Sir, we had to shut down the Generator due rising stress again. It was a close call, as the core is severely damaged. The news has caused panic among our people, but with great effort we've managed to re-establish order – at least for now.</n></n>There was no one in the Repair Station, so the damage is all the more severe and will take even more time to patch up, even if we employ all our engineers."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 4D/Displayed name","Generator core damaged!"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 5/Arc subtitle text","Hanging by a Thread"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 5/Choices/Repair/Description","Hope falls greatly"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 5/Choices/Repair/Text","We have to run"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 5/Description","Sir, we must leave. The Generator has broken down permanently. In a matter of hours the stress will become critical and it will blow up. If there's something or someone you want to send to the Dreadnought, do it now.</n></n>This is the end of Winterhome. People have gathered in the streets to get a last look at the heart of our city, the Generator which was meant to be our salvation, but in the end it was our downfall."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 5/Displayed name","The end has come"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Before Last Generator malfunction/Arc subtitle text","Hanging by a Thread"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Before Last Generator malfunction/Choices/I see/Description","Hope will fall"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Before Last Generator malfunction/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Before Last Generator malfunction/Description","Sir, the engineers monitoring the Generator have warned that its ultimate failure is imminent.</n></n>""The damage to its critical systems is so widespread that when we patch a pressure leak in one place, two spring up elsewhere. There's nothing more we can do."""
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Before Last Generator malfunction/Displayed name","The Generator is failing"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Evacuation center cripples/Arc subtitle text","The Evacuation"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Evacuation center cripples/Choices/No/Description","You will only be able to evacuate amputees if you make Prostheses for them."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Evacuation center cripples/Choices/No/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Evacuation center cripples/Description","Sir, an amputee wants to talk to you about the evacuation.</n></n>""I know I won't make it to the Dreadnought, the climb to the plateau is far too difficult. I could only go if I had a Prosthesis. I lost my limb working to save this city. Please don't forget about people like me, sir."""
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Evacuation center cripples/Displayed name","Fate of the disabled"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: People worried about Generator malfunction 1/Arc subtitle text","Generator Malfunction"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: People worried about Generator malfunction 1/Choices/I see/Description","Discontent will rise slightly.</n>Hope will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: People worried about Generator malfunction 1/Choices/I see/Text","I'm doing the best I can"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: People worried about Generator malfunction 1/Choices/[Disperse] Send guards/Description","People may get hurt"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: People worried about Generator malfunction 1/Choices/[Disperse] Send guards/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: People worried about Generator malfunction 1/Choices/[Disperse] Send guards/Text","Calm the crowd down"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: People worried about Generator malfunction 1/Description","Captain, the Generator has been broken for several hours. If we don't fix it quickly, we'll freeze here."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: People worried about Generator malfunction 1/Displayed name","People worry about a Generator malfunction"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: People worried about Generator malfunction 2/Arc subtitle text","Hanging by a Thread"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: People worried about Generator malfunction 2/Choices/I see/Description","Discontent will rise</n>Hope will fall"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: People worried about Generator malfunction 2/Choices/I see/Text","I'm doing what I can"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: People worried about Generator malfunction 2/Choices/[Disperse] Send guards/Description","People may get hurt."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: People worried about Generator malfunction 2/Choices/[Disperse] Send guards/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: People worried about Generator malfunction 2/Choices/[Disperse] Send guards/Text","Disperse the crowd"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: People worried about Generator malfunction 2/Description","Sir, the Generator still hasn't been fixed and the stress keeps rising. People are terrified, they came to beg you to speed up the repairs."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: People worried about Generator malfunction 2/Displayed name","The Generator is still down"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: People worried about Generator malfunction 3/Arc subtitle text","Hanging by a Thread"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: People worried about Generator malfunction 3/Choices/I see/Description","Discontent will rise greatly</n>Hope will fall greatly"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: People worried about Generator malfunction 3/Choices/I see/Text","I'm doing what I can"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: People worried about Generator malfunction 3/Choices/[Disperse] Send guards/Description","People will get hurt"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: People worried about Generator malfunction 3/Choices/[Disperse] Send guards/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: People worried about Generator malfunction 3/Choices/[Disperse] Send guards/Text","Disperse the crowd"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: People worried about Generator malfunction 3/Description","Sir, the Generator is going to blow up soon from stress! Desperate citizens have gathered to demand that you repair it immediately."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: People worried about Generator malfunction 3/Displayed name","The Generator is in danger!"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Running children (find them)/Arc subtitle text","The Evacuation"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Running children (find them)/Choices/Ok/Description","Hope falls slightly"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Running children (find them)/Choices/Ok/Text","We did all we could"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Running children (find them)/Description","Sir, the people who went to bring the children back have returned. They failed to find them. The freshly fallen snow has covered their tracks. We don't know where they went. "
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Running children (find them)/Displayed name","The search has failed"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Running children (send memo)/Arc subtitle text","The Evacuation"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Running children (send memo)/Choices/Ok/Description","Hope falls"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Running children (send memo)/Choices/Ok/Text","They should never have left Winterhome"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Running children (send memo)/Description","Sir, the Dreadnought crew have sent us dire news – there's no sign of the children, and they should have arrived long ago. People went looking for them, but no one has been found."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Running children (send memo)/Displayed name","The children didn't arrive"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Running children/Arc subtitle text","The Evacuation"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Running children/Choices/Later/Description","Hope will fall"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Running children/Choices/Later/Text","Leave them to their fate"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Running children/Choices/Ok/Description","5 people will leave the city to search Frostland"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Running children/Choices/Ok/Text","Bring the children back"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Running children/Description","Sir, a group of 30 children disappeared in the night, along with 5 adults! The parents, most of whom stayed in the city, are defiant.</n></n>""You would never have sent them to the Dreadnought!"" snarls one of the mothers. ""We won't let them die in this hellhole when this damnable contraption blows up!""</n></n>It seems that some of the parents were selected to guide the children to the Dreadnought – but contact with them has been lost..."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Running children/Displayed name","The children are gone"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Snow pit (Winterhome alternative)/Arc subtitle text","From Fire and Riots"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Snow pit (Winterhome alternative)/Choices/No/Description","Hope will rise slightly."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Snow pit (Winterhome alternative)/Choices/No/Text","They've already paid for their crimes"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Snow pit (Winterhome alternative)/Choices/Ok/Description","Discontent will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Snow pit (Winterhome alternative)/Choices/Ok/Text","Get this filth out of our city"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Snow pit (Winterhome alternative)/Description","Sir, we've noticed that the dead in the Snow Pit have been divided into two heaps. In one lie the victims of the fires and the brutal attempts to pacify the riots, many with gunshot wounds. On the other, the charred corpses of the perpetrators, the previous leader and his men. Some people talk about throwing them out of the city, far away from ""decent folk"". "
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Snow pit (Winterhome alternative)/Displayed name","Divided in death"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people A - starter/Arc subtitle text","From Fire and Riots"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people A - starter/Choices/Ok/Text","We have to help the child"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people A - starter/Description","Sir, people have heard a child's voice coming from the wreckage! A child has survived the terrible night of destruction when half of Winterhome burned. So many lives were lost in the blaze and fighting – we can't let this child die too!"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people A - starter/Displayed name","A voice in the ruins"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people A1 - dead/Arc subtitle text","From Fire and Riots"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people A1 - dead/Choices/Ok/Description","Hope will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people A1 - dead/Choices/Ok/Text","Carry on"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people A1 - dead/Description","Sir, our people removed the debris, but they were too late. They found the bodies of a terribly burned child in the arms of his father."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people A1 - dead/Displayed name","The rescue came too late"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people A1 - saved/Arc subtitle text","From Fire and Riots"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people A1 - saved/Choices/Ok/Description","+1 Child (gravely ill).</n>Hope will rise slightly."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people A1 - saved/Choices/Ok/Text","Carry on"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people A1 - saved/Description","Sir, we pulled the child out of the ruins! He's the sole survivor of his family. He's badly burned and will die without proper medical attention... and we can't provide it yet."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people A1 - saved/Displayed name","Little survivor"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people A2 - outcome (alive)/Arc subtitle text","From Fire and Riots"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people A2 - outcome (alive)/Choices/Ok/Description","Hope will rise slightly."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people A2 - outcome (alive)/Choices/Ok/Text","I'm glad to hear that"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people A2 - outcome (alive)/Description","Sir, we saved the burned child's life. Although he'll bear the scars for the rest of his life, his survival is, simply put, miraculous. People are rejoicing at the news."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people A2 - outcome (alive)/Displayed name","A miraculous recovery"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people A2 - outcome (crippled)/Arc subtitle text","From Fire and Riots"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people A2 - outcome (crippled)/Choices/Ok/Text","Poor child"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people A2 - outcome (crippled)/Description","Sir, we saved the burned child's life, but the damage to his arm was so severe that gangrene started to develop. The medical team did their best to save the arm, but they had to remove it above the elbow."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people A2 - outcome (crippled)/Displayed name","The child will live"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people A2 - outcome (dead)/Arc subtitle text","From Fire and Riots"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people A2 - outcome (dead)/Choices/Ok/Description","Hope will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people A2 - outcome (dead)/Choices/Ok/Text","Poor child"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people A2 - outcome (dead)/Description","Sir, the burned child we pulled out of the ruins died. We failed to treat his burns in time. "
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people A2 - outcome (dead)/Displayed name","The child died"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people B - starter/Arc subtitle text","From Fire and Riots"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people B - starter/Choices/Ok/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people B - starter/Description","Sir, our people have found more survivors trapped under the ruins! If we hurry, we might manage to remove the rubble in time to save them."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people B - starter/Displayed name","Voices in the ruins"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people B1 - saved/Arc subtitle text","From Fire and Riots"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people B1 - saved/Choices/Ok/Description","+4 Engineers (hungry, ill)</n>Hope rises slightly"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people B1 - saved/Choices/Ok/Text","I'm glad to hear that "
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people B1 - saved/Description","Sir, we rescued a group of engineers! They were trying to get the Generator working when the fighting broke out, but were arrested by the previous leader's thugs. They're hurt, but will recover soon with proper medical attention."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people B1 - saved/Displayed name","Victims rescued "
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people C - starter/Arc subtitle text","From Fire and Riots"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people C - starter/Choices/Ok/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people C - starter/Description","Sir, one of our people has just heard voices coming from the ruins! It's a miracle that there are any survivors after all this time. We must hurry or we'll lose them."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people C - starter/Displayed name","Voices in the ruins"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people C1 - saved/Arc subtitle text","From Fire and Riots"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people C1 - saved/Choices/Banish/Description","Discontent will fall"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people C1 - saved/Choices/Banish/Text","Banish them"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people C1 - saved/Choices/Ok/Description","+4 Workers (starving, ill).</n>Discontent will rise greatly."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people C1 - saved/Choices/Ok/Text","Let them be, they won't hurt anyone any more"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people C1 - saved/Description","Sir, we pulled several thugs from the ruins who served the previous leader! When these cowards realised that we were winning, they hid in the guardhouse pantry and were buried under the debris after it caught fire. What shall we do with them?"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people C1 - saved/Displayed name","Cowardly thugs"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people STOP negative/Arc subtitle text","From Fire and Riots"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people STOP negative/Choices/Ok2/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people STOP negative/Description","Sir, we keep listening, but the ruins are deathly silent. We have to accept that there's no chance of finding any more survivors."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people STOP negative/Displayed name","Silence in the ruins"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people STOP positive/Arc subtitle text","From Fire and Riots"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people STOP positive/Choices/Ok2/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people STOP positive/Description","Sir, we keep listening, but the ruins are deathly silent. We've done everything we can, but we have to accept that there's no chance of finding any more survivors."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people STOP positive/Displayed name","Silence in the ruins"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/[Hint] S: people and food on dreadnought/Arc subtitle text","The Evacuation"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/[Hint] S: people and food on dreadnought/Choices/Later/Text","Not now"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/[Hint] S: people and food on dreadnought/Choices/Show me/Description","The Dreadnought panel will be opened."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/[Hint] S: people and food on dreadnought/Choices/Show me/Text","Let's take a look"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/[Hint] S: people and food on dreadnought/Description","Sir, there's too little food in the hold of the Dreadnought to feed the people already aboard. If we set out like this, some of us might starve during the journey."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/[Hint] S: people and food on dreadnought/Displayed name","Dreadnought food stores too low"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/[Hope Related Events]M: The are packing - Winterhome alternative/Arc subtitle text","Final Warning"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/[Hope Related Events]M: The are packing - Winterhome alternative/Choices/Hold on/Description","You will have 2 days to raise hope."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/[Hope Related Events]M: The are packing - Winterhome alternative/Choices/Hold on/Text","We must hold on for a couple more days"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/[Hope Related Events]M: The are packing - Winterhome alternative/Choices/Send guards again/Disabled text","The guards disobey you"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/[Hope Related Events]M: The are packing - Winterhome alternative/Choices/Send guards again/Text","Send guards to silence them"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/[Hope Related Events]M: The are packing - Winterhome alternative/Choices/Send guards/Disabled text","Requires an active Guard Station"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/[Hope Related Events]M: The are packing - Winterhome alternative/Choices/Send guards/Text","Send guards to silence them"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/[Hope Related Events]M: The are packing - Winterhome alternative/Choices/Send keepers again/Disabled text","The Faith Keepers disobey you"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/[Hope Related Events]M: The are packing - Winterhome alternative/Choices/Send keepers again/Text","Ask the Faith Keepers to silence them"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/[Hope Related Events]M: The are packing - Winterhome alternative/Choices/Send keepers/Disabled text","Requires the Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/[Hope Related Events]M: The are packing - Winterhome alternative/Choices/Send keepers/Text","Ask the Faith Keepers to silence them"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/[Hope Related Events]M: The are packing - Winterhome alternative/Description","Sir, people are talking openly about overthrowing you. Bereft of hope, they see no future for our city and they blame you for that.</n>What should we do?"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/[Hope Related Events]M: The are packing - Winterhome alternative/Displayed name","People are desperate"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario (backup)/Entries/E: Intro/Description","You took over the helm of Winterhome after the previous woefully incompetent leader died on a hunt. It was an accident... but you better look to it that all the needs of your people are met, or you too may meet an unfortunate fate."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario (backup)/Entries/E: Intro/Displayed name","THE FALL OF WINTERHOME"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario (backup)/Entries/[Investigation] 1- Rumors about sabouter/Description","There are rumours about a would-be saboteur lurking around the Generator late at night. A few citizens have come forward with eye-witness accounts. This may be the person responsible for the Generator failure. Should we investigate?"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: CYCLIC Desperate escape/Arc subtitle text","Prepare the Evacuation"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: CYCLIC Desperate escape/Choices/I see/Description","A group of people will leave the city to make for the Dreadnought on their own.</n>Discontent will rise greatly. Hope will fall greatly."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: CYCLIC Desperate escape/Choices/I see/Text","Let them go, we'll manage"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: CYCLIC Desperate escape/Choices/[Disperse] Send guards/Description","People may get hurt."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: CYCLIC Desperate escape/Choices/[Disperse] Send guards/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: CYCLIC Desperate escape/Choices/[Disperse] Send guards/Text","Send guards to stop them"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: CYCLIC Desperate escape/Description","Sir, a group of people is preparing to go to the Dreadnought on their own! They've raided the stockpiles, stealing {f_rations} Food Rations and {wood} Wood to equip themselves for their journey.</n></n>People remaining in Winterhome are growing more desperate each day as the limited space aboard the Dreadnought fills up..."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: CYCLIC Desperate escape/Displayed name","Desperate escape"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: CYCLIC Desperate riot/Arc subtitle text","Prepare the Evacuation"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: CYCLIC Desperate riot/Choices/I see/Description","A group of people will leave the city to make for the Dreadnought on their own.</n>Discontent will rise greatly. Hope will fall greatly."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: CYCLIC Desperate riot/Choices/I see/Text","Let them go, we'll manage"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: CYCLIC Desperate riot/Choices/[Disperse] Send guards hard/Description","People will get badly hurt and some may die."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: CYCLIC Desperate riot/Choices/[Disperse] Send guards hard/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: CYCLIC Desperate riot/Choices/[Disperse] Send guards hard/Text","Use lethal force to stop them"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: CYCLIC Desperate riot/Choices/[Disperse] Send guards light/Description","People may get hurt and some will still leave."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: CYCLIC Desperate riot/Choices/[Disperse] Send guards light/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: CYCLIC Desperate riot/Choices/[Disperse] Send guards light/Text","Tell the guards to stop them peacefully"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: CYCLIC Desperate riot/Description","Sir, a desperate mob is storming the Evacuation Centre to go to the Dreadnought on their own! They've looted {f_rations} Food Rations, {wood} Wood and {steel} Steel to equip themselves for their journey.</n></n>The situation is getting out of hand!"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: CYCLIC Desperate riot/Displayed name","Riot at the Evacuation Centre!"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Drednaught Full - High Hope/Arc subtitle text","Prepare the Evacuation"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Drednaught Full - High Hope/Choices/I see/Description","The Dreadnought will launch and the game will end."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Drednaught Full - High Hope/Choices/I see/Text","Go, we'll launch the Dreadnought now"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Drednaught Full - High Hope/Choices/[Disperse] Send guards hard/Description","People will go back to work under guard. Some of them may get hurt."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Drednaught Full - High Hope/Choices/[Disperse] Send guards hard/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Drednaught Full - High Hope/Choices/[Disperse] Send guards hard/Text","Get back to work! The Dreadnought needs supplies!"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Drednaught Full - High Hope/Choices/[Disperse] Send guards light/Description","People will return to work."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Drednaught Full - High Hope/Choices/[Disperse] Send guards light/Disabled text","Hope is too low, people are desperate"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Drednaught Full - High Hope/Choices/[Disperse] Send guards light/Text","Just a couple more days – the Dreadnought needs supplies"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Drednaught Full - High Hope/Description","As the Dreadnought fills up with evacuees, the people who remain in the city come to talk to you.</n></n>""We can see where things are headed. There are no cabins waiting for us. Now that almost everyone is on board, let us choose how we spend our final days.""</n>Some want to leave Winterhome and try their luck in Frostland. Others plan to stay at in the city and face the end with dignity."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Drednaught Full - High Hope/Displayed name","Steadfast resolve"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Drednaught Full - Low Hope/Arc subtitle text","Prepare the Evacuation"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Drednaught Full - Low Hope/Choices/I see/Description","Half of the population will leave the city. Hope will fall."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Drednaught Full - Low Hope/Choices/I see/Text","Let them go"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Drednaught Full - Low Hope/Choices/[Disperse] Send guards light/Description","People may get hurt and some will still run away."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Drednaught Full - Low Hope/Choices/[Disperse] Send guards light/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Drednaught Full - Low Hope/Choices/[Disperse] Send guards light/Text","Get back to work! The Dreadnought needs supplies!"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Drednaught Full - Low Hope/Description","""You cheated us! There's no space left on the Dreadnought!""</n></n>A crowd of people has gathered. Some are angry, some resigned, all are in despair. Now that the Dreadnought is full, they refuse to work. ""Why should we work?! It won't do us any good anyway!""</n></n>Some want to leave Winterhome and try their luck in Frostland. Others plan to stay at in the city and face the end with dignity."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Drednaught Full - Low Hope/Displayed name","Grim desperation"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: DrednaughtTotal Full/Arc subtitle text","Prepare the Evacuation"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: DrednaughtTotal Full/Choices/Later/Text","We'll set out in due time"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: DrednaughtTotal Full/Choices/Let's go/Description","The Dreadnought will launch and the game will end."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: DrednaughtTotal Full/Choices/Let's go/Text","Launch the Dreadnought"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: DrednaughtTotal Full/Description","Sir, you did everything you could. All the decks of the Dreadnought are converted to cabins, filled with people, and there's enough Food Rations in the hold for a long journey.</n></n>All that remains is to launch the Dreadnought."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: DrednaughtTotal Full/Displayed name","Evacuation complete"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Limited Space1 V2/Arc subtitle text","Prepare the Evacuation"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Limited Space1 V2/Choices/I see/Description","Hope falls. Discontent rises."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Limited Space1 V2/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Limited Space1 V2/Description","Sir, we have some bad news concerning the Dreadnought: the space aboard is limited. We can and should build additional cabins, but we won't be able to save everyone in Winterhome.</n></n>The rumours about limited space are already circulating in the city. People are tense and anxious..."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Limited Space1 V2/Displayed name","Limited space"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Panicked Escape Game End/Arc subtitle text","Final Hours"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Panicked Escape Game End/Choices/I see/Description","The game will end."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Panicked Escape Game End/Choices/I see/Text","Flee for your lives!"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Panicked Escape Game End/Choices/Stay behind/Description","You will gain 24 more hours."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Panicked Escape Game End/Choices/Stay behind/Text","I'm staying with you! Remain at your posts!"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Panicked Escape Game End/Choices/Stop them/Description","You will gain 24 more hours."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Panicked Escape Game End/Choices/Stop them/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Panicked Escape Game End/Choices/Stop them/Text","Stay at your posts!"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Panicked Escape Game End/Description","Sir, the Generator is in a critical condition. It could break down at any moment and we won't be able to fix it. Stress will start building until it blows up.</n></n>The people still left in the city are starting to panic. If we don't act, they'll abandon their posts and run for their lives, and the Generator will explode shortly thereafter."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Panicked Escape Game End/Displayed name","The Generator is critical"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Sacrifice Game End/Arc subtitle text","Final Hours"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Sacrifice Game End/Choices/Force evacuation/Description","The game will end."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Sacrifice Game End/Choices/Force evacuation/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Sacrifice Game End/Choices/Force evacuation/Text","Evacuate the engineers now"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Sacrifice Game End/Choices/I see/Description","You will gain 24 more hours."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Sacrifice Game End/Choices/I see/Text","Their sacrifice will not be forgotten"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Sacrifice Game End/Choices/Stay behind/Description","You will gain 24 more hours."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Sacrifice Game End/Choices/Stay behind/Text","I'm staying with you"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Sacrifice Game End/Description","Sir, the Generator is in a critical condition. It could break down at any moment and we won't be able to fix it. Stress will start building until it blows up.</n></n>There's only a handful of people left in Winterhome, but our engineers are ready to stay until the end to send as many evacuation transports as possible. Their sacrifice would buy us 24 more hours."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Sacrifice Game End/Displayed name","The Generator is critical"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Stowaways/Arc subtitle text","The Evacuation"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Stowaways/Choices/I see/Description","Discontent will rise. Hope will fall."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Stowaways/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Stowaways/Choices/We'll need guards/Description","You will have to build Guard Stations or establish the Faith Keepers."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Stowaways/Choices/We'll need guards/Text","We need guards to deal with such situations"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Stowaways/Choices/[Disperse] Send guards/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Stowaways/Choices/[Disperse] Send guards/Text","Send the guards in"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Stowaways/Description","Sir, we've found stowaways in the Evacuation Centre! Some people are so afraid that they're unwilling to wait for their turn and want to make for the Dreadnought on their own by stealing supplies or hiding in the transports.</n></n>If we let this escalate, we won't be able to carry out the evacuation in an orderly fashion!"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Stowaways/Displayed name","Stowaways!"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Unfair treatment/Arc subtitle text","Prepare the Evacuation"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Unfair treatment/Choices/I see/Description","A large group of people will leave the city.</n>Discontent will rise greatly. Hope will fall greatly."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Unfair treatment/Choices/I see/Text","Let them go, we'll manage"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Unfair treatment/Choices/[Disperse] Send guards/Description","People will get badly hurt and some may die."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Unfair treatment/Choices/[Disperse] Send guards/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Unfair treatment/Choices/[Disperse] Send guards/Text","Use lethal force to stop them"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Unfair treatment/Description","Sir, a large group of angry people wants to leave the city and go to the Dreadnought on their own! They feel cheated, because you gave priority to some people getting on the evacuation transports.</n></n>""No more playing God!"" shouts a worker, shaking his grease-stained fist. ""You won't get to judge who'll be saved and who'll die any more!"""
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Unfair treatment/Displayed name","Unfair treatment"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Dreadnought is ready/Arc subtitle text","The End"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Dreadnought is ready/Choices/No/Text","Not yet"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Dreadnought is ready/Choices/Yes/Description","The Dreadnought will be launched"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Dreadnought is ready/Choices/Yes/Text","Yes, I'm sure"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Dreadnought is ready/Description","Once the expedition leaves, there's no going back. Are you sure you want to launch the Dreadnought now?"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Dreadnought is ready/Displayed name","The Dreadnought is ready"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Ending - Dreadnought has launched/Arc subtitle text","The End"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Ending - Dreadnought has launched/Choices/I see/Text","We did our best"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Ending - Dreadnought has launched/Description","[Placeholder] Sequence and Text about sacrifice for the greater good."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Ending - Dreadnought has launched/Displayed name","The Dreadnought is leaving"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Fail - Dreadnought is not ready/Arc subtitle text","The End"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Fail - Dreadnought is not ready/Choices/I see/Text","We've failed"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Fail - Dreadnought is not ready/Description","The Dreadnought wasn't prepared in time. When the Generator finally died, our only hope of saving at least some of our people was lost. In a few days we will all die of cold."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Fail - Dreadnought is not ready/Displayed name","We failed"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Fail - Examine the Generator/Arc subtitle text","The End"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Fail - Examine the Generator/Choices/I see/Text","We've failed"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Fail - Examine the Generator/Description","The Generator has exploded, setting fire to the city. We scattered to the four winds in a hopeless attempt to find shelter. In the ruins of our homes and across Frostland, our dead lie covered with a white shroud of snow.</n></n>This is the end of Winterhome."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Fail - Examine the Generator/Displayed name","The Generator has exploded"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Fail - Manulfunction Generator/Arc subtitle text","The End"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Fail - Manulfunction Generator/Choices/I see/Text","We've failed"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Fail - Manulfunction Generator/Description","The Generator has exploded, setting fire to the city. We scattered to the four winds in a hopeless attempt to find shelter. In the ruins of our homes and across Frostland, our dead lie covered with a white shroud of snow.</n></n>This is the end of Winterhome."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Fail - Manulfunction Generator/Displayed name","The Generator has exploded"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Intro/Choices/OK/Text","Proceed"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Intro/Description","Our Generator is malfunctioning.</n></n>After our leader ignored the problem for weeks, unbearable cold and brutal repression drove us to rise up against him. He didn't go down without a fight, and half the city was burned to the ground in the fighting.</n></n>With the Generator hastily patched up, your first task as a new leader is to restore Winterhome and convince people it has a future. Then you'll be able to investigate the cause of Generator malfunctions."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Intro/Displayed name","THE FALL OF WINTERHOME"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Last people on Dreadnought - not ready/Arc subtitle text","The Evacuation"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Last people on Dreadnought - not ready/Choices/OK/Text","There's nothing we can do"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Last people on Dreadnought - not ready/Description","As we reach the Dreadnought on the last transport from Winterhome, a team of workers emerges from the huge machine.</n></n>""Let's get the Coal aboard so we can set out,"" says the foreman, rubbing his hands. Seeing our horrified expressions, he hesitates. ""You brought the Coal with you, didn't you? Without it we can't start the Dreadnought!""</n></n>""We... thought it'd been sent already. We've made a terrible mistake..."""
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Last people on Dreadnought - not ready/Displayed name","A terrible mistake"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Last people on Dreadnought - ready/Arc subtitle text","The Evacuation"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Last people on Dreadnought - ready/Choices/Yes/Description","The Dreadnought will be launched."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Last people on Dreadnought - ready/Choices/Yes/Text","Time to move on"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Last people on Dreadnought - ready/Description","After the departure of the last transport, there is nobody left in Winterhome who can be saved.</n></n>It's time to launch the Dreadnought."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Last people on Dreadnought - ready/Displayed name","The last transport"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Storyline 2a - Generator is dying/Choices/I see/Description","Hope will fall greatly"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Storyline 2a - Generator is dying/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Storyline 2a - Generator is dying/Description","The Generator report is ready: it's a death sentence for Winterhome.</n></n>The core structure of the Generator is full of cracks. The whole construction must have been assembled in great haste and in extreme cold. We can keep patching it up for a while, but it's only a matter of time before it ultimately fails."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Storyline 2a - Generator is dying/Displayed name","The Generator will fail"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Storyline 2b - Dreadnought our last hope/Arc subtitle text","The Evacuation"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Storyline 2b - Dreadnought our last hope/Choices/LIE/Description","You know no such thing, but people will believe you. Hope will rise greatly."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Storyline 2b - Dreadnought our last hope/Choices/LIE/Text","[LIE] I know of another city"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Storyline 2b - Dreadnought our last hope/Choices/TRUE/Description","People will lose heart – work efficiency will fall by 10%."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Storyline 2b - Dreadnought our last hope/Choices/TRUE/Text","I don't know where to go... But we have to try!"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Storyline 2b - Dreadnought our last hope/Description","Sir, the chief engineer says there's still hope. We didn't dismantle the last of our Dreadnoughts. If we repair it, we can leave Winterhome and find another place to live.</n></n>Yet people are doubtful. ""Where would we go? It's nothing but a frozen wasteland as far as the eye can see!"""
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Storyline 2b - Dreadnought our last hope/Displayed name","We have to evacuate"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - 50 - fail/Arc subtitle text","Save the Children"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - 50 - fail/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - 50 - fail/Description","Sir, the youngest children still haven't been evacuated to the Dreadnought, despite your promise.</n></n>""I'm really worried about their health,"" says the doctor. ""Some of them might not survive the coming cold."""
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - 50 - fail/Displayed name","The children are still not safe"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - 50 - success/Arc subtitle text","Save the Children"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - 50 - success/Choices/I see/Text","I'm glad to hear it"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - 50 - success/Description","Sir, the youngest children have been evacuated to the Dreadnought. "
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - 50 - success/Displayed name","The children are safe"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - all - fail/Arc subtitle text","Save the Children"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - all - fail/Choices/I see/Description","Work efficiency falls by 10%"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - all - fail/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - all - fail/Description","Sir, the deadline has passed and some of the children still haven't been evacuated to the Dreadnought, despite your promise. People worry about the children's safety and are struggling to put their hearts into their work."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - all - fail/Displayed name","Some of the children aren't safe"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - all - later/Arc subtitle text","Save the Children"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - all - later/Choices/I see/Description","Work efficiency returns to normal"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - all - later/Choices/I see/Text","I'm glad to hear that"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - all - later/Description","Sir, all the children have finally been evacuated to the Dreadnought. People are no longer worried about the children's safety and have returned to work with renewed energy."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - all - later/Displayed name","All the children are finally safe"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - all - success/Arc subtitle text","Save the Children"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - all - success/Choices/I see/Description","Work efficiency rises by 10%"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - all - success/Choices/I see/Text","I'm glad to hear it"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - all - success/Description","Sir, all the children have been evacuated to the Dreadnought. People are relieved to know that the kids are safe and everyone has put themselves to work with greater determination."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - all - success/Displayed name","All the children are safe"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - augumentation/Arc subtitle text","Save the children"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - augumentation/Choices/Yes/Text","I'll see to it"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - augumentation/Description","Sir, a doctor is here to see you. He wants to speak with you about the child amputees.</n></n>""Some of our children had to undergo amputations and won't survive the perilous journey to the Dreadnought. To evacuate them, we have to provide them with Prostheses – urgently."""
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - augumentation/Displayed name","Little amputees"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - begin/Arc subtitle text","Save the Children"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - begin/Choices/No/Description","Hope will fall greatly"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - begin/Choices/No/Text","We can't afford it"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - begin/Choices/Send 50 children/Description","You will have 5 days to send 50 children to the Dreadnought</n>Hope will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - begin/Choices/Send 50 children/Text","I will send the youngest children"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - begin/Choices/Send all children/Description","You will have 5 days to send all the children to the Dreadnought.</n>Hope will rise."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - begin/Choices/Send all children/Text","I will send ALL the children"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - begin/Description","Sir, a doctor who tended to our children during the journey north is here to talk to you about their evacuation.</n></n>""The youngest ones should be evacuated to the Dreadnought immediately - the conditions here will only get worse and we can't take risks with their health."""
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - begin/Displayed name","Young and fragile"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Desperate People/Arc subtitle text","Prepare the Evacuation"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Desperate People/Choices/I see/Description","50 workers will head for the Dreadnought</n>Discontent will rise greatly"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Desperate People/Choices/I see/Text","I can't stop them"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Desperate People/Choices/[Disperse] Send guards/Description","Someone may get hurt."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Desperate People/Choices/[Disperse] Send guards/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Desperate People/Choices/[Disperse] Send guards/Text","Stop them"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Desperate People/Description","Sir, a large group of workers want to leave the city and head for the Dreadnought. They are panicking and say they don't want to die."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Desperate People/Displayed name","Desperate people"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Dreadnought can be started/Arc subtitle text","The Evacuation"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Dreadnought can be started/Choices/Later/Text","Not now"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Dreadnought can be started/Choices/Show me/Description","The Dreadnought panel will be opened."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Dreadnought can be started/Choices/Show me/Text","Let's take a look"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Dreadnought can be started/Description","Sir, we've filled the Dreadnought with Coal. From now on we can start it when you give the order.</n></n>We can raise its capacity by converting decks to cabins, and send more people and Food Rations. But people are getting more anxious by the day – some may try to get to the Dreadnought without permission. This might endanger the evacuation – if we don't have enough cabins and food for everyone, we'll suffer from illness and starvation during our journey. You must decide when to launch the Dreadnought to safely evacuate those on board."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Dreadnought can be started/Displayed name","Dreadnought fuelled"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Engineers can be send to Dreadnought/Arc subtitle text","A Word of Advice"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Engineers can be send to Dreadnought/Choices/Later/Text","Not now"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Engineers can be send to Dreadnought/Choices/Show me/Description","The Evacuation Centre panel will be opened"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Engineers can be send to Dreadnought/Choices/Show me/Text","Let's take a look"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Engineers can be send to Dreadnought/Description","Sir, the Evacuation Centre is operational!</n></n>We can now send engineers to the Dreadnought. Once there, they will be able to start restoring it to serviceable condition using the resources we send them."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Engineers can be send to Dreadnought/Displayed name","Man the Dreadnought"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: First Crew/Arc subtitle text","Prepare the Evacuation"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: First Crew/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: First Crew/Description","Sir, the first of the crew have just reached the Dreadnought. They can now start refitting it.</n></n>The people we evacuate will need cabins and Food Rations. If we don’t make sure they have them, they'll die during the journey.</n></n>The more people we send, the more they'll need. You have to balance this to ensure a successful evacuation. To convert the first deck into cabins, we’ll need 300 Steel and 1 Steam Core. To feed the people currently on the Dreadnought, we’ll need at least 250 Food Rations."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: First Crew/Displayed name","First crew in place"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Limited Space1/Arc subtitle text","Prepare the Evacuation"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Limited Space1/Choices/I see/Description","Hope falls. Discontent rises."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Limited Space1/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Limited Space1/Description","Sir, the Dreadnought is operational and as soon as we deliver enough supplies it will be ready to leave. Unfortunately, I have bad news too. The space aboard is limited. We can and should build additional quarters, but we won't be able to save everyone."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Limited Space1/Displayed name","Not enough space"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Lonely Father - begin/Arc subtitle text","Lonely Father"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Lonely Father - begin/Choices/No/Description","Hope will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Lonely Father - begin/Choices/No/Text","I can't make exceptions"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Lonely Father - begin/Choices/Yes/Description","You will have to send one worker on the next transport."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Lonely Father - begin/Choices/Yes/Text","I'll send you on the next transport"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Lonely Father - begin/Description","Sir, my only son was sent to the Dreadnought. Could I go in the next transport to join him? His mother died in the great fire when it took our house. He has no one but me and I'm afraid he won't survive alone."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Lonely Father - begin/Displayed name","Pain of separation"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Lonely Father - not sent/Arc subtitle text","Lonely Father"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Lonely Father - not sent/Choices/Yes/Description","One worker will leave the city</n>Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Lonely Father - not sent/Choices/Yes/Text","Let him go"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Lonely Father - not sent/Choices/[Disperse] Send guards/Description","He may get hurt"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Lonely Father - not sent/Choices/[Disperse] Send guards/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Lonely Father - not sent/Choices/[Disperse] Send guards/Text","Stop him"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Lonely Father - not sent/Description","Sir, one of our workers wants to leave Winterhome and try to reach the Dreadnought on his own. It's the father that you didn't send to join his child. Should we let him go?"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Lonely Father - not sent/Displayed name","He won't wait"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Lonely Father - sent/Arc subtitle text","Lonely Father"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Lonely Father - sent/Choices/I see/Description","Discontent rises"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Lonely Father - sent/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Lonely Father - sent/Description","Sir, some of our people are angry that you sent the father to the Dreadnought to reunite him with his son before others had the chance. They say that everyone wants to go and special treatment like that is unfair."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Lonely Father - sent/Displayed name","Unfair treatment"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: People are worried about evacuation1/Arc subtitle text","Prepare the Evacuation"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: People are worried about evacuation1/Choices/No thanks/Text","I'll build it in due time"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: People are worried about evacuation1/Choices/Show me/Description","The Evacuation Centre will be shown in the Construction menu."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: People are worried about evacuation1/Choices/Show me/Text","I'll build it right away"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: People are worried about evacuation1/Description","Sir, it's been two days since we learned that our last hope is to evacuate to the Dreadnought, but the Evacuation Centre still hasn't been completed and people are getting worried. They expect you to speed up the evacuation preparations."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: People are worried about evacuation1/Displayed name","People worry about the evacuation"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: People are worried about evacuation2/Arc subtitle text","Prepare the Evacuation"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: People are worried about evacuation2/Choices/I see/Description","Discontent will rise greatly"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: People are worried about evacuation2/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: People are worried about evacuation2/Choices/[Disperse] Send guards/Description","People may get hurt"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: People are worried about evacuation2/Choices/[Disperse] Send guards/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: People are worried about evacuation2/Choices/[Disperse] Send guards/Text","Disperse the crowd"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: People are worried about evacuation2/Description","Time is running out and the Evacuation Centre still hasn't been completed. People are starting to get desperate. They've gathered to demand immediate action."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: People are worried about evacuation2/Displayed name","People demand action"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Quarters 200/Arc subtitle text","Prepare the Evacuation"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Quarters 200/Choices/I see/Description","Hope will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Quarters 200/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Quarters 200/Description","Captain, thanks to the resources we sent to the Dreadnought, we managed to increase its capacity to 200 people. There's still room for more cabins to be added, but it'll be much harder and require much more Steel and many more Steam Cores."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Quarters 200/Displayed name","Additional accommodation"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Quarters 300/Arc subtitle text","Prepare the Evacuation"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Quarters 300/Choices/I see/Description","Hope will rise slightly."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Quarters 300/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Quarters 300/Description","Captain, thanks to the resources we sent to the Dreadnought, we managed to increase its capacity to 300 people. There's still room for more cabins to be added, but it'll be much harder and require much more Steel and many more Steam Cores."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Quarters 300/Displayed name","Additional accommodation"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Quarters 400/Arc subtitle text","Prepare the Evacuation"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Quarters 400/Choices/I see/Description","Hope will rise slightly."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Quarters 400/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Quarters 400/Description","Captain, thanks to the resources we sent to the Dreadnought, we managed to increase its capacity to 400 people. There's still room for more cabins to be added, but it'll be much harder and require much more Steel and many more Steam Cores."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Quarters 400/Displayed name","Additional accommodation"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Quarters 500/Arc subtitle text","Prepare the Evacuation"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Quarters 500/Choices/I see/Description","Hope will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Quarters 500/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Quarters 500/Description","Captain, thanks to the resources we sent to the Dreadnought, we've managed to increase its capacity to 500 people. However, this is our as much as we can add – we've run out of space to build into."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Quarters 500/Displayed name","Additional accommodation"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Repair Station Upgrades Hint/Arc subtitle text","A Word of Advice"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Repair Station Upgrades Hint/Choices/Not now/Description","You can view them in the Heating panel</n>of the Technology Tree."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Repair Station Upgrades Hint/Choices/Not now/Text","Not now"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Repair Station Upgrades Hint/Choices/Show me/Description","The Technology Tree will be opened."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Repair Station Upgrades Hint/Choices/Show me/Text","Let's take a look"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Repair Station Upgrades Hint/Description","The evacuation of so many people will take time, so we need to keep the Generator running for as long as possible. Fortunately, our engineers have several ideas about how to raise the efficiency of the Repair Station."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Repair Station Upgrades Hint/Displayed name","Repair Station improvements"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Research Repair Station/Arc subtitle text","Examine the Generator"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Research Repair Station/Choices/Later/Description","You can view it in the Heating panel</n>of the Technology Tree"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Research Repair Station/Choices/Later/Text","Not now"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Research Repair Station/Choices/Show me/Description","The technology tree will be opened."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Research Repair Station/Choices/Show me/Text","Let's take a look"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Research Repair Station/Description","Sir, we can now research a new technology that will allow us to build the Repair Station and investigate the Generator."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Research Repair Station/Displayed name","Repair Station research"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Save Everyone - begin/Arc subtitle text","Prepare the Evacuation"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Save Everyone - begin/Choices/Lie them/Description","You promise to send 300 people as proof of your intentions."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Save Everyone - begin/Choices/Lie them/Text","Lie and promise that you can save everyone"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Save Everyone - begin/Choices/Tell the truth/Description","Hope will fall greatly"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Save Everyone - begin/Choices/Tell the truth/Text","Tell the truth – we can't save everyone"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Save Everyone - begin/Description","Captain, there are rumours that the space on the Dreadnought is limited and there aren't enough places for everybody. Is it true?"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Save Everyone - begin/Displayed name","Can everyone be evacuated?"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Save Everyone - say a truth - consequence/Arc subtitle text","Prepare the Evacuation"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Save Everyone - say a truth - consequence/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Save Everyone - say a truth - consequence/Description","Sir, one of our people has taken his own life. He left no note."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Save Everyone - say a truth - consequence/Displayed name","Suicide"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Something wrong with Generator1/Arc subtitle text","Examine the Generator"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Something wrong with Generator1/Choices/I see/Description","Generator stress rises</n>Discontent rises"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Something wrong with Generator1/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Something wrong with Generator1/Description","Sir, odd creaking noises were heard from the Generator last night. It seems that whatever the problem is, it's getting worse.</n></n>Rumours have started circulating in the city – people are afraid that the Generator will break down again. We must inspect it right away."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Something wrong with Generator1/Displayed name","Generator condition worsens"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Something wrong with Generator2/Arc subtitle text","Examine the Generator"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Something wrong with Generator2/Choices/I see/Description","Generator stress rises</n>Discontent rises greatly"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Something wrong with Generator2/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Something wrong with Generator2/Description","Sir, a frightened crowd has surrounded the Generator, anxiously watching jets of high-pressure steam escaping from a number of places. We must find out what's happening with the Generator right away – people are starting to panic!"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Something wrong with Generator2/Displayed name","The Generator is deteriorating"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Something wrong with Generator3/Arc subtitle text","Examine the Generator"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Something wrong with Generator3/Choices/I see/Description","Generator stress rises</n>Discontent rises greatly"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Something wrong with Generator3/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Something wrong with Generator3/Description","Sir, people are terrified and the city is on the brink of chaos. Cracks were discovered in the Generator foundations. We're running out of time to examine the Generator – it could soon explode!"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Something wrong with Generator3/Displayed name","Generator condition critical!"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: The Last Dreadnought/Arc subtitle text","Examine the Generator"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: The Last Dreadnought/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: The Last Dreadnought/Description","The chief engineer of the team investigating the cause of the Generator malfunction takes you aside. He is visibly concerned.</n></n>""I was thinking about the last of the dreadnoughts that brought us here – the only one we haven't taken apart yet. At first it seemed we'd have to dismantle it to fix the Generator... but now I think we may need it intact after all. Just in case, you know, we have to leave the city."""
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: The Last Dreadnought/Displayed name","The Last Dreadnought"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Weather Timeline turn off/Arc subtitle text","Weather Station"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Weather Timeline turn off/Choices/I see/Description","The weather timeline will be disabled."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Weather Timeline turn off/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Weather Timeline turn off/Description","Sir, since you've recalled the engineers from the Weather Station, the weather forecast will no longer be available. We have to be prepared for sudden weather changes."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Weather Timeline turn off/Displayed name","End of weather forecasts"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[1]S: Clearing the ruins/Arc subtitle text","Restore the City"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[1]S: Clearing the ruins/Choices/I see/Description","Hope will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[1]S: Clearing the ruins/Choices/I see/Text","I'm glad to hear it"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[1]S: Clearing the ruins/Description","People have noticed the ongoing effort to clear the city of ruins, and they appreciate it. A lot remains to be done, of course, but Winterhome already seems to be breathing a little easier."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[1]S: Clearing the ruins/Displayed name","Some ruins cleared"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[1]S: Most ruins cleared/Arc subtitle text","Restore the City"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[1]S: Most ruins cleared/Choices/I see/Description","Hope will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[1]S: Most ruins cleared/Choices/I see/Text","Well done"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[1]S: Most ruins cleared/Description","Most of the charred skeletons of houses that marred Winterhome are gone. The countless hours of toil put into their removal paid off: people are no longer constantly reminded of the night of terror and chaos."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[1]S: Most ruins cleared/Displayed name","Most ruins cleared"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[EngineersPriority1]S: Pragmatic offer/Arc subtitle text","The Evacuation"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[EngineersPriority1]S: Pragmatic offer/Choices/I will send all/Description","You will have to send all the engineers to the Dreadnought."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[EngineersPriority1]S: Pragmatic offer/Choices/I will send all/Text","I will send all of you"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[EngineersPriority1]S: Pragmatic offer/Choices/no priority/Description","Hope will fall"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[EngineersPriority1]S: Pragmatic offer/Choices/no priority/Text","I need you here"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[EngineersPriority1]S: Pragmatic offer/Choices/only 25/Description","You will have to send 25 engineers to the Dreadnought"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[EngineersPriority1]S: Pragmatic offer/Choices/only 25/Text","I will send some of you"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[EngineersPriority1]S: Pragmatic offer/Description","Sir, some engineers are here to see you. They want to talk about their evacuation.</n></n>""Without our skills there's no chance of the expedition succeeding, but only a few of us have been sent to the Dreadnought so far. To increase the chances of us reaching somewhere habitable, we should be evacuated as soon as possible."""
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[EngineersPriority1]S: Pragmatic offer/Displayed name","A pragmatic approach"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[EngineersPriority2]S: Desperate engineers/Arc subtitle text","The Evacuation"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[EngineersPriority2]S: Desperate engineers/Choices/Yes/Description","A few engineers will leave the city</n>Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[EngineersPriority2]S: Desperate engineers/Choices/Yes/Text","Let them go"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[EngineersPriority2]S: Desperate engineers/Choices/[Disperse] Send guards/Description","People may get hurt"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[EngineersPriority2]S: Desperate engineers/Choices/[Disperse] Send guards/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[EngineersPriority2]S: Desperate engineers/Choices/[Disperse] Send guards/Text","Stop them"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[EngineersPriority2]S: Desperate engineers/Description","Sir, a few engineers are leaving the city to try their luck in Frostland.</n></n>""We gave Winterhome everything we had, but you failed us,"" one of them says bitterly. ""There's no place for us on the Dreadnought. We're not going to wait for death – we'll try finding shelter somewhere else."""
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[EngineersPriority2]S: Desperate engineers/Displayed name","Determined engineers"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours1]E: Reckless Escape/Arc subtitle text","Final Hours"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours1]E: Reckless Escape/Choices/I see/Description","Discontent will rise greatly. Hope will fall greatly.</n>A group of people will leave the city."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours1]E: Reckless Escape/Choices/I see/Text","Let them go"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours1]E: Reckless Escape/Choices/[Disperse] Send guards hard/Description","People will get badly hurt and some may die."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours1]E: Reckless Escape/Choices/[Disperse] Send guards hard/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours1]E: Reckless Escape/Choices/[Disperse] Send guards hard/Text","Use lethal force to stop them"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours1]E: Reckless Escape/Description","Sir, a mob of desperate people has looted {f_rations} Food Rations, {wood} Wood and {steel} Steel from the stores! They're going to leave the city.</n></n>""We have to get out of here!"" they shout. ""The Dreadnought's full, and the Generator will kill us sooner or later! Our only chance is to flee to Freshwater Springs and try to survive there."""
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours1]E: Reckless Escape/Displayed name","A flight to nowhere"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours1]E: Reckless Escape2/Arc subtitle text","Final Hours"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours1]E: Reckless Escape2/Choices/I see/Description","Discontent will rise greatly. Hope will fall greatly.</n>The first group of people will leave the city. The second group will go towards the Dreadnought."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours1]E: Reckless Escape2/Choices/I see/Text","Let them go"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours1]E: Reckless Escape2/Choices/[Disperse] Stop people going Dreadnought/Description","People will get badly hurt and some may die."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours1]E: Reckless Escape2/Choices/[Disperse] Stop people going Dreadnought/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours1]E: Reckless Escape2/Choices/[Disperse] Stop people going Dreadnought/Text","Stop the people going to the Dreadnought"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours1]E: Reckless Escape2/Choices/[Disperse] Stop people leaving the City/Description","People will get badly hurt and some may die."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours1]E: Reckless Escape2/Choices/[Disperse] Stop people leaving the City/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours1]E: Reckless Escape2/Choices/[Disperse] Stop people leaving the City/Text","Stop the people from going to Freshwater Springs"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours1]E: Reckless Escape2/Description","Sir, a mob of desperate people has looted {f_rations} Food Rations, {wood} Wood and {steel} Steel from the stores! Some of them want to flee to the Dreadnought, while others are going to try their luck in Frostland.</n></n>""This city is doomed!"" they shout. ""The Generator will kill us all sooner or later! If we can't get on the Dreadnought, our only chance is to flee to Freshwater Springs and try to survive there."""
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours1]E: Reckless Escape2/Displayed name","A flight to nowhere"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours2]S: Lovers Suicide/Arc subtitle text","Final Hours"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours2]S: Lovers Suicide/Choices/I see/Description","Hope falls"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours2]S: Lovers Suicide/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours2]S: Lovers Suicide/Description","Sir, an elderly couple has been found dead in their bed. They took poison together. We found this note by their bodies:</n></n>""We know what the future holds for us, whether it's here or in the Dreadnought. We refuse to be separated by death, so now we are united in it."""
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours2]S: Lovers Suicide/Displayed name","Death will not do us part"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours2]S: Teacher/Arc subtitle text","Final Hours"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours2]S: Teacher/Choices/Allow and give them food/Description","A few men and all children will leave the city</n>Hope will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours2]S: Teacher/Choices/Allow and give them food/Disabled text","Not enough Food Rations"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours2]S: Teacher/Choices/Allow and give them food/Text","Let them go and give them {f_rations} Food Rations"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours2]S: Teacher/Choices/Allow them/Description","A few men and all the children will leave the city."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours2]S: Teacher/Choices/Allow them/Text","Let them go"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours2]S: Teacher/Choices/Deny/Description","Hope will fall"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours2]S: Teacher/Choices/Deny/Text","Stop them"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours2]S: Teacher/Description","Sir, one of our people is here to talk to you. He says he's a teacher.</n></n>""I can't sit idly by knowing that so many children will die here. I heard that our scouts found a well-protected cave where we could shelter with them for a good while. Maybe help will come. Let us take the children to the hideout."""
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours2]S: Teacher/Displayed name","A chance for our children"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours3]S: Last Disabled/Arc subtitle text","Final Hours"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours3]S: Last Disabled/Choices/I see/Description","Hope falls"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours3]S: Last Disabled/Choices/I see/Text","I DID WHAT I HAD TO DO"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours3]S: Last Disabled/Description","People are running in all directions, trying to finish whatever last-minute tasks they have left. A group of motionless figures stands out among this frantic activity. The amputees. They've nowhere to go.</n></n>They watch their friends and neighbours impassively, some of them standing, others who are missing legs sitting on empty crates or barrels. A few look in your direction, but there is no anger in their faces, only resignation."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours3]S: Last Disabled/Displayed name","Left Behind"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LondonLie1]S: Blackmail/Arc subtitle text","The Price of a Lie"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LondonLie1]S: Blackmail/Choices/Ignore/Description","Your lie will be exposed, with potentially dire consequences"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LondonLie1]S: Blackmail/Choices/Ignore/Text","Ignore him"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LondonLie1]S: Blackmail/Choices/Send them/Description","You'll have to send two engineers and two children to the Dreadnought on the next transport."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LondonLie1]S: Blackmail/Choices/Send them/Text","Agree to his demands"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LondonLie1]S: Blackmail/Choices/[Disperse] Kill them/Description","The engineer will be killed."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LondonLie1]S: Blackmail/Choices/[Disperse] Kill them/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LondonLie1]S: Blackmail/Choices/[Disperse] Kill them/Text","Silence him"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LondonLie1]S: Blackmail/Description","An engineer takes you aside. He lays before you a map of the area around Winterhome.</n></n>""I know you lied to us. There are no known settlements nearby. I've kept this to myself, haven't even told my wife... so far."" In exchange for his silence, he demands to be sent to the Dreadnought with his family."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LondonLie1]S: Blackmail/Displayed name","Blackmail"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LondonLie2]S: Truth comes out/Arc subtitle text","The Price of a Lie"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LondonLie2]S: Truth comes out/Choices/Ignore/Description","The consequences may be dire"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LondonLie2]S: Truth comes out/Choices/Ignore/Text","Agree to tell the truth"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LondonLie2]S: Truth comes out/Choices/[Disperse] Kill them/Description","Four engineers will be killed."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LondonLie2]S: Truth comes out/Choices/[Disperse] Kill them/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LondonLie2]S: Truth comes out/Choices/[Disperse] Kill them/Text","Silence them"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LondonLie2]S: Truth comes out/Description","Sir, a group of engineers is here. They want to talk to you... in private.</n></n>""We figured out why you sent our friend and his family to the Dreadnought. You lied about the other city. We kept your secret to give you a chance to come clean, but if you don't tell people the truth, we will."""
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LondonLie2]S: Truth comes out/Displayed name","The truth must come out"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LondonLie3]E: No more lies/Arc subtitle text","The Price of a Lie"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LondonLie3]E: No more lies/Choices/I see/Description","Discontent will rise greatly. Hope will fall greatly.</n>A group of people will leave for the Dreadnought on their own."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LondonLie3]E: No more lies/Choices/I see/Text","Let them go "
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LondonLie3]E: No more lies/Choices/[Disperse] Send guards/Description","People will get badly hurt and some may die."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LondonLie3]E: No more lies/Choices/[Disperse] Send guards/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LondonLie3]E: No more lies/Choices/[Disperse] Send guards/Text","Use lethal force to stop them"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LondonLie3]E: No more lies/Description","""Don't trust that cheat!"" shouts someone by the stockpiles. ""The other city is a lie! We have to save ourselves!""</n></n>Since your deception has come to light, people no longer trust that you will evacuate them. A large group has stolen {f_rations} Food Rations and {wood} Wood to equip themselves. If we don't stop them, they'll leave Winterhome and go to the Dreadnought on their own."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LondonLie3]E: No more lies/Displayed name","The deception ends"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[Storyline1]E: The Generator/Choices/Check/Description","Starts a new quest.</n>New research available: Repair Station."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[Storyline1]E: The Generator/Choices/Check/Text","Let's do it"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[Storyline1]E: The Generator/Description","Sir, with the situation under control, we should check on the Generator. The city nearly descended into anarchy when it broke down. To find out the cause of the malfunction, our engineers need to research proper equipment and technology."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[Storyline1]E: The Generator/Displayed name","Hanging by a thread"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[Storyline3] E: Dreadnought rebuilt/Choices/I see/Description","Hope will rise."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[Storyline3] E: Dreadnought rebuilt/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[Storyline3] E: Dreadnought rebuilt/Description","We managed to rebuild the Dreadnought. People are starting to believe that not all is lost. But this is just the beginning.</n></n>For a start, we need to send enough Coal to the Dreadnought to fire it up and stockpile enough for a long journey. To give people a chance to survive on the way, we will have to provide them with Food Rations and proper accommodation. This will require a lot of resources."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[Storyline3] E: Dreadnought rebuilt/Displayed name","Dreadnought rebuilt"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic1] S: Frightened Family/Arc subtitle text","The Evacuation"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic1] S: Frightened Family/Choices/Allow them/Description","Two workers and two children will leave the city for the Dreadnought. Discontent will rise greatly."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic1] S: Frightened Family/Choices/Allow them/Text","Let them go"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic1] S: Frightened Family/Choices/[Disperse] Convince them to stay/Description","Enabled by low discontent and high hope"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic1] S: Frightened Family/Choices/[Disperse] Convince them to stay/Disabled text","Discontent is too high or hope is too low"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic1] S: Frightened Family/Choices/[Disperse] Convince them to stay/Text","Convince them to stay"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic1] S: Frightened Family/Choices/[Disperse] Send guards/Description","Hope will fall"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic1] S: Frightened Family/Choices/[Disperse] Send guards/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic1] S: Frightened Family/Choices/[Disperse] Send guards/Text","Stop them"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic1] S: Frightened Family/Description","Sir, a family with children is going to the Evacuation Centre to leave for the Dreadnought on their own.</n></n>""Father, I'm scared! I don't want to leave!"" cry the kids. ""Hush, dear, and be brave! We'll be safe if we get to the Dreadnought before all the cabins are full."""
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic1] S: Frightened Family/Displayed name","Frightened family"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic2][calm] S: People stopped the fleeing/Arc subtitle text","The Evacuation"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic2][calm] S: People stopped the fleeing/Choices/Do nothing/Description","</n>Some people may get hurt."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic2][calm] S: People stopped the fleeing/Choices/Do nothing/Text","Stay out of it"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic2][calm] S: People stopped the fleeing/Choices/[Disperse] Send guards/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic2][calm] S: People stopped the fleeing/Choices/[Disperse] Send guards/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic2][calm] S: People stopped the fleeing/Choices/[Disperse] Send guards/Text","Stop the fight"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic2][calm] S: People stopped the fleeing/Description","Sir, our citizens have stopped some people who tried to steal resources and flee for the Dreadnought. A fight has broken out – if we don't do anything, someone might get hurt."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic2][calm] S: People stopped the fleeing/Displayed name","People stop the fugitives"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic2][chaos] S: Desperate escape/Arc subtitle text","The Evacuation"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic2][chaos] S: Desperate escape/Choices/I see/Description","Discontent will rise greatly. Hope will fall greatly.</n>Some people will leave for the Dreadnought on their own."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic2][chaos] S: Desperate escape/Choices/I see/Text","Let them go"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic2][chaos] S: Desperate escape/Choices/[Disperse] Convince them to stay/Description","Enabled by low discontent and high hope"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic2][chaos] S: Desperate escape/Choices/[Disperse] Convince them to stay/Disabled text","Discontent is too high or hope is too low"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic2][chaos] S: Desperate escape/Choices/[Disperse] Convince them to stay/Text","Convince them to stay"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic2][chaos] S: Desperate escape/Choices/[Disperse] Send guards/Description","People will get hurt badly and some may die"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic2][chaos] S: Desperate escape/Choices/[Disperse] Send guards/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic2][chaos] S: Desperate escape/Choices/[Disperse] Send guards/Text","Use lethal force to stop them"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic2][chaos] S: Desperate escape/Description","Sir, with the mood in the city so low, people are desperate to flee for the Dreadnought before it's full. Some of them have raided the stockpiles, stealing {f_rations} Food Rations and {wood} Wood to equip themselves for the journey. Should we stop them from leaving?"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic2][chaos] S: Desperate escape/Displayed name","Desperate escape"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic3][calm] S: Sacrifice/Arc subtitle text","The Evacuation"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic3][calm] S: Sacrifice/Choices/Yes/Description","Engineers' efficiency will rise by 10%"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic3][calm] S: Sacrifice/Choices/Yes/Text","Your sacrifice will never be forgotten"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic3][calm] S: Sacrifice/Description","Sir, a group of engineers is here to talk to you about staying behind.</n></n>“We know that there aren't enough cabins for all of us aboard the Dreadnought. That's why we're volunteering to stay here. We'll do what we can to keep the Generator running as long as possible.”"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic3][calm] S: Sacrifice/Displayed name","Sacrifice"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic3][chaos] S: Desperate riot/Arc subtitle text","The Evacuation"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic3][chaos] S: Desperate riot/Choices/I see/Description","Discontent will rise greatly. Hope will fall greatly.</n>A group of people will leave for the Dreadnought on their own."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic3][chaos] S: Desperate riot/Choices/I see/Text","Let them go"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic3][chaos] S: Desperate riot/Choices/[Disperse] Convince them to stay/Description","Enabled by low discontent and high hope"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic3][chaos] S: Desperate riot/Choices/[Disperse] Convince them to stay/Disabled text","Discontent is too high or hope is too low"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic3][chaos] S: Desperate riot/Choices/[Disperse] Convince them to stay/Text","Convince them to stay"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic3][chaos] S: Desperate riot/Choices/[Disperse] Send guards hard/Description","People will get badly hurt and some may die."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic3][chaos] S: Desperate riot/Choices/[Disperse] Send guards hard/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic3][chaos] S: Desperate riot/Choices/[Disperse] Send guards hard/Text","Use lethal force to stop them"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic3][chaos] S: Desperate riot/Description","Sir, the morale among our people is so low that a desperate mob has stormed the Evacuation Centre! They looted {f_rations} Food Rations, {wood} Wood and {steel} Steel and are leaving the city to flee for the Dreadnought.</n></n>The situation is getting out of control!"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic3][chaos] S: Desperate riot/Displayed name","Riot at the Evacuation Centre!"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic4] E: Panicked workers/Arc subtitle text","The Evacuation"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic4] E: Panicked workers/Choices/Do nothing/Description","Discontent will rise greatly. Hope will fall greatly.</n>A group of people will try to reach the Dreadnought on their own."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic4] E: Panicked workers/Choices/Do nothing/Text","Let them go, we'll manage"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic4] E: Panicked workers/Choices/[Disperse] Convince them to stay/Description","Enabled by low discontent and high hope"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic4] E: Panicked workers/Choices/[Disperse] Convince them to stay/Disabled text","Discontent is too high or hope is too low"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic4] E: Panicked workers/Choices/[Disperse] Convince them to stay/Text","Convince them to stay"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic4] E: Panicked workers/Choices/[Disperse] Send guards/Description","People will get badly hurt and some may die."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic4] E: Panicked workers/Choices/[Disperse] Send guards/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic4] E: Panicked workers/Choices/[Disperse] Send guards/Text","Use lethal force to stop them"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic4] E: Panicked workers/Description","Sir, panic has broken out among the workers! Some of them have left their workplaces and gone to the Evacuation Centre. They're shouting that they won't work a minute longer if they don't have a place aboard the Dreadnought. Many others are joining them.</n></n>If we don't do something, they'll steal {f_rations} Food Rations and {wood} Wood to equip themselves and try to reach the Dreadnought on their own!"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic4] E: Panicked workers/Displayed name","Panicked workers"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic4] S: Panicked workers - calm down consequence/Arc subtitle text","The Evacuation"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic4] S: Panicked workers - calm down consequence/Choices/I see/Description","The efficiency of Steelworks will rise by 25% for 24 hours."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic4] S: Panicked workers - calm down consequence/Choices/I see/Text","I'm glad to hear that"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic4] S: Panicked workers - calm down consequence/Description","Sir, the workers who panicked and tried to flee for the Dreadnought want to talk to you.</n></n>""We're sorry we tried to leave. It was selfish of us. We'll try to make it up with our work."""
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic4] S: Panicked workers - calm down consequence/Displayed name","Contrite workers"
"Generated/DilemmasConfig/Dilemmas/miniSNOPs/Entries/[miniSNOPS] M: Corpse disposal (protest)/Arc subtitle text","No Place for the Dead"
"Generated/DilemmasConfig/Dilemmas/miniSNOPs/Entries/[miniSNOPS] M: Corpse disposal (protest)/Choices/Ignore/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/miniSNOPs/Entries/[miniSNOPS] M: Corpse disposal (protest)/Choices/Ignore/Text","I won't address this right now"
"Generated/DilemmasConfig/Dilemmas/miniSNOPs/Entries/[miniSNOPS] M: Corpse disposal (protest)/Choices/[Quest]Yes/Description","You will have 3 days to provide a place for the dead"
"Generated/DilemmasConfig/Dilemmas/miniSNOPs/Entries/[miniSNOPS] M: Corpse disposal (protest)/Choices/[Quest]Yes/Text","I will solve this problem"
"Generated/DilemmasConfig/Dilemmas/miniSNOPs/Entries/[miniSNOPS] M: Corpse disposal (protest)/Description","Sir, people are frustrated with the lack of a burial grounds. Leaving the dead in the streets is a health hazard and shows a lack of respect for the deceased."
"Generated/DilemmasConfig/Dilemmas/miniSNOPs/Entries/[miniSNOPS] M: Corpse disposal (protest)/Displayed name","Corpses in the streets"
"Generated/DilemmasConfig/Dilemmas/miniSNOPs/Entries/[miniSNOPS] M: Decent food (protest)/Arc subtitle text","Poor Soup"
"Generated/DilemmasConfig/Dilemmas/miniSNOPs/Entries/[miniSNOPS] M: Decent food (protest)/Choices/Ignore/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/miniSNOPs/Entries/[miniSNOPS] M: Decent food (protest)/Choices/Ignore/Text","I won't address this right now"
"Generated/DilemmasConfig/Dilemmas/miniSNOPs/Entries/[miniSNOPS] M: Decent food (protest)/Choices/[Quest] Yes/Description","You will have 3 days to provide {food} standard Food Rations"
"Generated/DilemmasConfig/Dilemmas/miniSNOPs/Entries/[miniSNOPS] M: Decent food (protest)/Choices/[Quest] Yes/Text","I will solve this problem"
"Generated/DilemmasConfig/Dilemmas/miniSNOPs/Entries/[miniSNOPS] M: Decent food (protest)/Description","Sir, people are complaining about the quality of food. They understand that times are hard and a full meal is a luxury, but eating one from time to time makes a big difference for them.</n>Is there a chance of that? "
"Generated/DilemmasConfig/Dilemmas/miniSNOPs/Entries/[miniSNOPS] M: Decent food (protest)/Displayed name","Food quality"
"Generated/DilemmasConfig/Dilemmas/miniSNOPs/Entries/[miniSNOPS] M: Emergency shift (protest)/Arc subtitle text","Emergency Shift"
"Generated/DilemmasConfig/Dilemmas/miniSNOPs/Entries/[miniSNOPS] M: Emergency shift (protest)/Choices/Ignore/Description","Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/miniSNOPs/Entries/[miniSNOPS] M: Emergency shift (protest)/Choices/Ignore/Text","I won't address this right now"
"Generated/DilemmasConfig/Dilemmas/miniSNOPs/Entries/[miniSNOPS] M: Emergency shift (protest)/Choices/[Disperse] Agressive/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/miniSNOPs/Entries/[miniSNOPS] M: Emergency shift (protest)/Choices/[Disperse] Agressive/Text","Force them to work"
"Generated/DilemmasConfig/Dilemmas/miniSNOPs/Entries/[miniSNOPS] M: Emergency shift (protest)/Choices/[Quest]Yes/Description","You will have to stop using the Emergency Shift for 3 days"
"Generated/DilemmasConfig/Dilemmas/miniSNOPs/Entries/[miniSNOPS] M: Emergency shift (protest)/Choices/[Quest]Yes/Text","Good idea"
"Generated/DilemmasConfig/Dilemmas/miniSNOPs/Entries/[miniSNOPS] M: Emergency shift (protest)/Description","Sir, people are questioning the need for so many Emergency Shifts. They understand that our situation requires hard work from everyone, but do we really have to rely on heroic efforts so often?</n>A break would be nice."
"Generated/DilemmasConfig/Dilemmas/miniSNOPs/Entries/[miniSNOPS] M: Emergency shift (protest)/Displayed name","Working day and night"
"Generated/DilemmasConfig/Dilemmas/miniSNOPs/Entries/[miniSNOPS] M: Work rigors (protest)/Arc subtitle text","Extended Shift"
"Generated/DilemmasConfig/Dilemmas/miniSNOPs/Entries/[miniSNOPS] M: Work rigors (protest)/Choices/Ignore/Description","Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/miniSNOPs/Entries/[miniSNOPS] M: Work rigors (protest)/Choices/Ignore/Text","I won't address this right now"
"Generated/DilemmasConfig/Dilemmas/miniSNOPs/Entries/[miniSNOPS] M: Work rigors (protest)/Choices/[Disperse] Agressive/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/miniSNOPs/Entries/[miniSNOPS] M: Work rigors (protest)/Choices/[Disperse] Agressive/Text","Force them to work"
"Generated/DilemmasConfig/Dilemmas/miniSNOPs/Entries/[miniSNOPS] M: Work rigors (protest)/Choices/[Quest]Yes/Description","You will have to keep regular shifts everywhere for 3 days"
"Generated/DilemmasConfig/Dilemmas/miniSNOPs/Entries/[miniSNOPS] M: Work rigors (protest)/Choices/[Quest]Yes/Text","Good idea"
"Generated/DilemmasConfig/Dilemmas/miniSNOPs/Entries/[miniSNOPS] M: Work rigors (protest)/Description","Sir, our people are worn out. Some of them have been working on extended shifts for days on end. Their effort is taking its toll and they're becoming restless. They deserve a break."
"Generated/DilemmasConfig/Dilemmas/miniSNOPs/Entries/[miniSNOPS] M: Work rigors (protest)/Displayed name","Long hours of toil"
"Generated/EconomyConfig/Resources/Augmentation parts/Display name","Prostheses"
"Generated/EconomyConfig/Resources/Bodies/Display name","Bodies"
"Generated/EconomyConfig/Resources/Steam Cores/Display name","Steam Cores"
"Generated/EconomyConfig/Steam/Steam levels/+0/Description","The Generator will shut down and stop consuming Coal"
"Generated/EconomyConfig/Steam/Steam levels/+0/Display name","Shut down"
"Generated/EconomyConfig/Steam/Steam levels/+1/Display name","Steam Level 1"
"Generated/EconomyConfig/Steam/Steam levels/+2/Display name","Steam Level 2"
"Generated/EconomyConfig/Steam/Steam levels/+3/Display name","Steam Level 3"
"Generated/EconomyConfig/Steam/Steam levels/+4/Display name","Steam Level 4"
"Generated/EconomyConfig/Steam/Steam levels/Off/Description","The Generator will shut down and stop consuming Coal"
"Generated/EconomyConfig/Steam/Steam levels/Off/Display name","Shut down"
"Generated/EconomyConfig/Steam/Steam levels/OffBuilders/Description","The Generator will shut down and stop consuming Coal"
"Generated/EconomyConfig/Steam/Steam levels/OffBuilders/Display name","Shut down"
"Generated/EconomyConfig/Steam/Steam levels/OffReconquest/Description","The Generator will shut down and stop consuming Coal"
"Generated/EconomyConfig/Steam/Steam levels/OffReconquest/Display name","Shut down"
"Generated/EndlessModeConfig/Endless modes/Builders/Difficulty sliders/DifficultySliderDefinition200/Difficulty levels/Easy/Description","Resources will be gathered faster, technology will be researched faster and Frostland will have more resources"
"Generated/EndlessModeConfig/Endless modes/Builders/Difficulty sliders/DifficultySliderDefinition200/Difficulty levels/Hard/Description","Resources will be gathered slower, technology will be researched slower and Frostland will have fewer resources"
"Generated/EndlessModeConfig/Endless modes/Builders/Difficulty sliders/DifficultySliderDefinition200/Difficulty levels/Medium/Description","Resource gathering and research will progress at normal speed."
"Generated/EndlessModeConfig/Endless modes/Builders/Difficulty sliders/DifficultySliderDefinition200/Difficulty levels/Very Hard/Description","Resources will be gathered slowly, it will take even longer to research new technologies and the resources in Frostland will be meager"
"Generated/EndlessModeConfig/Endless modes/Builders/Difficulty sliders/DifficultySliderDefinition200/DifficultyName","Economy"
"Generated/EndlessModeConfig/Endless modes/Builders/Difficulty sliders/DifficultySliderDefinition546/Difficulty levels/Easy/Description","People will be less likely to get sick and food will satisfy them for longer"
"Generated/EndlessModeConfig/Endless modes/Builders/Difficulty sliders/DifficultySliderDefinition546/Difficulty levels/Hard/Description","People will be more likely to get sick and they will become hungry faster"
"Generated/EndlessModeConfig/Endless modes/Builders/Difficulty sliders/DifficultySliderDefinition546/Difficulty levels/Medium/Description","People's need for food and chances of getting sick will be on normal level"
"Generated/EndlessModeConfig/Endless modes/Builders/Difficulty sliders/DifficultySliderDefinition546/Difficulty levels/Very Hard/Description","People will be very likely to get sick and they will become hungry quickly"
"Generated/EndlessModeConfig/Endless modes/Builders/Difficulty sliders/DifficultySliderDefinition546/DifficultyName","People's needs"
"Generated/EndlessModeConfig/Endless modes/Builders/Difficulty sliders/DifficultySliderDefinition772/Difficulty levels/Easy/Description","Generator structures will be built faster and base work safety will be higher "
"Generated/EndlessModeConfig/Endless modes/Builders/Difficulty sliders/DifficultySliderDefinition772/Difficulty levels/Hard/Description","Generator structures will be built slower and base work safety will be lower"
"Generated/EndlessModeConfig/Endless modes/Builders/Difficulty sliders/DifficultySliderDefinition772/Difficulty levels/Medium/Description","Generator structures will be built with normal speed and base work safety will be on normal level"
"Generated/EndlessModeConfig/Endless modes/Builders/Difficulty sliders/DifficultySliderDefinition772/Difficulty levels/Very Hard/Description","Generator structures will be built slowly and base work safety will be even lower"
"Generated/EndlessModeConfig/Endless modes/Builders/Difficulty sliders/DifficultySliderDefinition772/DifficultyName","Generator"
"Generated/EndlessModeConfig/Endless modes/Builders/Difficulty sliders/DifficultySliderDefinition979/Difficulty levels/Easy/Description","People will be more resistant to bad events and good events will cheer them up more easily – people will be optimistic"
"Generated/EndlessModeConfig/Endless modes/Builders/Difficulty sliders/DifficultySliderDefinition979/Difficulty levels/Hard/Description","People will be more sensitive to bad events and good events will have less of an effect – people will be pessimistic"
"Generated/EndlessModeConfig/Endless modes/Builders/Difficulty sliders/DifficultySliderDefinition979/Difficulty levels/Medium/Description","People's reactions to good and bad events will be equally balanced"
"Generated/EndlessModeConfig/Endless modes/Builders/Difficulty sliders/DifficultySliderDefinition979/Difficulty levels/Very Hard/Description","People will be very sensitive to bad events and good events will have limited effect – people will be very pessimistic"
"Generated/EndlessModeConfig/Endless modes/Builders/Difficulty sliders/DifficultySliderDefinition979/DifficultyName","Society's attitude"
"Generated/EndlessModeConfig/Endless modes/Builders/Display name","The Builders"
"Generated/EndlessModeConfig/Endless modes/Builders/Maps/EndlessModeMapDefinition011/Description","This construction site is surrounded by a very large flat area suitable for expansion, with supplies scattered all over the place. The distance to the resources might be a problem."
"Generated/EndlessModeConfig/Endless modes/Builders/Maps/EndlessModeMapDefinition011/Display name","Flats"
"Generated/EndlessModeConfig/Endless modes/Builders/Maps/EndlessModeMapDefinition011/Info","Very large area</n>Resources may be far away"
"Generated/EndlessModeConfig/Endless modes/Builders/Maps/EndlessModeMapDefinition200/Description","The construction site of Generator 014 was abandoned for a long time, during which snow and ice partially filled it, limiting the available space."
"Generated/EndlessModeConfig/Endless modes/Builders/Maps/EndlessModeMapDefinition200/Display name","Snowdrifts"
"Generated/EndlessModeConfig/Endless modes/Builders/Maps/EndlessModeMapDefinition200/Info","|#color=FFD778|Based on the Refugees map|#defaultcolor|</n>Small area</n>Requires careful planning"
"Generated/EndlessModeConfig/Endless modes/Builders/Maps/EndlessModeMapDefinition382/Description","The site for Generator 358 is located in a large crevasse sheltering it from bitter winds, but limiting the area for construction. The city has to be planned around steam hubs, not just the central heat zone."
"Generated/EndlessModeConfig/Endless modes/Builders/Maps/EndlessModeMapDefinition382/Display name","Canyon"
"Generated/EndlessModeConfig/Endless modes/Builders/Maps/EndlessModeMapDefinition382/Info","Small area</n>Canyon walls constrain expansion"
"Generated/EndlessModeConfig/Endless modes/Builders/Maps/EndlessModeMapDefinition666/Description","A location typical for the later stages of planning and construction. The site for the Generator was chosen carefully to provide a relatively large open area around it with conveniently placed resources."
"Generated/EndlessModeConfig/Endless modes/Builders/Maps/EndlessModeMapDefinition666/Display name","Crater"
"Generated/EndlessModeConfig/Endless modes/Builders/Maps/EndlessModeMapDefinition666/Info","Medium area</n>Balanced"
"Generated/EndlessModeConfig/Endless modes/Builders/Maps/EndlessModeMapDefinition803/Description","The place for Generator 614 was chosen because of its sheltered nature, which turns out to be less of a blessing for the city planner."
"Generated/EndlessModeConfig/Endless modes/Builders/Maps/EndlessModeMapDefinition803/Display name","Frozen Grove"
"Generated/EndlessModeConfig/Endless modes/Builders/Maps/EndlessModeMapDefinition803/Info","|#color=FFD778|Based on The Arks map|#defaultcolor|</n>Medium area</n>Frozen trees hinder expansion"
"Generated/EndlessModeConfig/Endless modes/Builders/Maps/EndlessModeMapDefinition822/Description","A hanging rock protects the construction site of Generator 157 from the prevailing winds, while a gently sloping entrance grants easy access to Frostland."
"Generated/EndlessModeConfig/Endless modes/Builders/Maps/EndlessModeMapDefinition822/Display name","Hanging Rock"
"Generated/EndlessModeConfig/Endless modes/Builders/Maps/EndlessModeMapDefinition822/Info","|#color=FFD778|Based on the Winterhome map|#defaultcolor|</n>Medium area</n>Balanced"
"Generated/EndlessModeConfig/Endless modes/Builders/Maps/EndlessModeMapDefinition832/Description","The place for Generator 266 was picked on a rocky shelf near the former seashore. To grow the city, a way to cross the network of rifts will be needed."
"Generated/EndlessModeConfig/Endless modes/Builders/Maps/EndlessModeMapDefinition832/Display name","Rifts"
"Generated/EndlessModeConfig/Endless modes/Builders/Maps/EndlessModeMapDefinition832/Info","Small initial area</n>Bridges needed for expansion</n>Difficult access to resources"
"Generated/EndlessModeConfig/Endless modes/Builders/Maps/EndlessModeMapDefinition862/Description","Construction site of Generator 049 is located in a rugged terrain, which made reaching it difficult. The same rock formations that impeded the advance will now complicate the city planning."
"Generated/EndlessModeConfig/Endless modes/Builders/Maps/EndlessModeMapDefinition862/Display name","Crags"
"Generated/EndlessModeConfig/Endless modes/Builders/Maps/EndlessModeMapDefinition862/Info","Large area</n>Jagged rocks hamper city planning"
"Generated/EndlessModeConfig/Endless modes/Builders/Short description","No heating, no support, harsh weather incoming. Build the Generator and try to survive."
"Generated/EndlessModeConfig/Endless modes/Builders/Subtitle text","For pioneers"
"Generated/EndlessModeConfig/Endless modes/Endurance/Difficulty sliders/DifficultySliderDefinition182/Difficulty levels/Easy/Description","People will be more resistant to bad events and good events will cheer them up more easily – people will be optimistic"
"Generated/EndlessModeConfig/Endless modes/Endurance/Difficulty sliders/DifficultySliderDefinition182/Difficulty levels/Hard/Description","People will be more sensitive to bad events and good events will have less of an effect – people will be pessimistic"
"Generated/EndlessModeConfig/Endless modes/Endurance/Difficulty sliders/DifficultySliderDefinition182/Difficulty levels/Medium/Description","People's reactions to good and bad events will be equally balanced"
"Generated/EndlessModeConfig/Endless modes/Endurance/Difficulty sliders/DifficultySliderDefinition182/Difficulty levels/Very Hard/Description","People will be very sensitive to bad events and good events will have limited effect – people will be very pessimistic"
"Generated/EndlessModeConfig/Endless modes/Endurance/Difficulty sliders/DifficultySliderDefinition182/DifficultyName","Society's attitude"
"Generated/EndlessModeConfig/Endless modes/Endurance/Difficulty sliders/DifficultySliderDefinition314/Difficulty levels/Easy/Description","Resources will be gathered faster, technology will be researched faster and Frostland will have more resources"
"Generated/EndlessModeConfig/Endless modes/Endurance/Difficulty sliders/DifficultySliderDefinition314/Difficulty levels/Hard/Description","Resources will be gathered slower, technology will be researched slower and Frostland will have fewer resources"
"Generated/EndlessModeConfig/Endless modes/Endurance/Difficulty sliders/DifficultySliderDefinition314/Difficulty levels/Medium/Description","Resource gathering and research will progress at normal speed."
"Generated/EndlessModeConfig/Endless modes/Endurance/Difficulty sliders/DifficultySliderDefinition314/Difficulty levels/Very Hard/Description","Resources will be gathered slowly, it will take even longer to research new technologies and the resources in Frostland will be meager"
"Generated/EndlessModeConfig/Endless modes/Endurance/Difficulty sliders/DifficultySliderDefinition314/DifficultyName","Economy"
"Generated/EndlessModeConfig/Endless modes/Endurance/Difficulty sliders/DifficultySliderDefinition574/Difficulty levels/Easy/Description","People will be less likely to get sick and food will satisfy them for longer"
"Generated/EndlessModeConfig/Endless modes/Endurance/Difficulty sliders/DifficultySliderDefinition574/Difficulty levels/Hard/Description","People will be more likely to get sick and they will become hungry faster"
"Generated/EndlessModeConfig/Endless modes/Endurance/Difficulty sliders/DifficultySliderDefinition574/Difficulty levels/Medium/Description","People's need for food and chances of getting sick will be on normal level"
"Generated/EndlessModeConfig/Endless modes/Endurance/Difficulty sliders/DifficultySliderDefinition574/Difficulty levels/Very Hard/Description","People will be very likely to get sick and they will become hungry quickly"
"Generated/EndlessModeConfig/Endless modes/Endurance/Difficulty sliders/DifficultySliderDefinition574/DifficultyName","People's needs"
"Generated/EndlessModeConfig/Endless modes/Endurance/Display name","Endurance"
"Generated/EndlessModeConfig/Endless modes/Endurance/Maps/EndlessModeMapDefinition027/Description","Before Generator 014 was finally put to use, snow and ice partially filled the area around it, limiting the available space."
"Generated/EndlessModeConfig/Endless modes/Endurance/Maps/EndlessModeMapDefinition027/Display name","Snowdrifts"
"Generated/EndlessModeConfig/Endless modes/Endurance/Maps/EndlessModeMapDefinition027/Info","|#color=FFD778|Based on the Refugees map|#defaultcolor|</n>Small area</n>Requires careful planning"
"Generated/EndlessModeConfig/Endless modes/Endurance/Maps/EndlessModeMapDefinition112/Description","Generator 358 was built in a large crevasse sheltering it from bitter winds, but the area available for construction is limited. The city has to be planned around steam hubs, not just the central heat zone."
"Generated/EndlessModeConfig/Endless modes/Endurance/Maps/EndlessModeMapDefinition112/Display name","Canyon"
"Generated/EndlessModeConfig/Endless modes/Endurance/Maps/EndlessModeMapDefinition112/Info","Small area</n>Canyon walls constrain expansion"
"Generated/EndlessModeConfig/Endless modes/Endurance/Maps/EndlessModeMapDefinition403/Description","This Generator is surrounded by a very large flat area suitable for expansion, with supplies scattered all over the place. The distance to the resources might be a problem."
"Generated/EndlessModeConfig/Endless modes/Endurance/Maps/EndlessModeMapDefinition403/Display name","Flats"
"Generated/EndlessModeConfig/Endless modes/Endurance/Maps/EndlessModeMapDefinition403/Info","Very large area</n>Resources may be far away"
"Generated/EndlessModeConfig/Endless modes/Endurance/Maps/EndlessModeMapDefinition519/Description","Generator 049 was built in an alternate location, after rugged terrain and worsening weather made reaching the primary site impossible. The same rock formations that impeded the advance will now make city planning very difficult."
"Generated/EndlessModeConfig/Endless modes/Endurance/Maps/EndlessModeMapDefinition519/Display name","Crags"
"Generated/EndlessModeConfig/Endless modes/Endurance/Maps/EndlessModeMapDefinition519/Info","Large area</n>Jagged rocks hamper city planning"
"Generated/EndlessModeConfig/Endless modes/Endurance/Maps/EndlessModeMapDefinition715/Description","A location typical for the later stages of planning and construction. The site for the Generator was chosen carefully to provide a relatively large open area around it with conveniently placed resources."
"Generated/EndlessModeConfig/Endless modes/Endurance/Maps/EndlessModeMapDefinition715/Display name","Crater"
"Generated/EndlessModeConfig/Endless modes/Endurance/Maps/EndlessModeMapDefinition715/Info","Medium area</n>Balanced"
"Generated/EndlessModeConfig/Endless modes/Endurance/Maps/EndlessModeMapDefinition765/Description","Generator 266 was built on a rocky shelf near the former seashore. To grow the city, a way to cross the network of rifts will be needed."
"Generated/EndlessModeConfig/Endless modes/Endurance/Maps/EndlessModeMapDefinition765/Display name","Rifts"
"Generated/EndlessModeConfig/Endless modes/Endurance/Maps/EndlessModeMapDefinition765/Info","Small initial area</n>Bridges needed for expansion</n>Difficult access to resources"
"Generated/EndlessModeConfig/Endless modes/Endurance/Maps/EndlessModeMapDefinition820/Description","A hanging rock protects the location of Generator 157 from the prevailing winds, while a gently sloping entrance grants easy access to Frostland."
"Generated/EndlessModeConfig/Endless modes/Endurance/Maps/EndlessModeMapDefinition820/Display name","Hanging Rock"
"Generated/EndlessModeConfig/Endless modes/Endurance/Maps/EndlessModeMapDefinition820/Info","|#color=FFD778|Based on the Winterhome map|#defaultcolor|</n>Medium area</n>Balanced"
"Generated/EndlessModeConfig/Endless modes/Endurance/Maps/EndlessModeMapDefinition929/Description","The place for Generator 614 was chosen because of its sheltered nature, which turns out to be less of a blessing for the city planner."
"Generated/EndlessModeConfig/Endless modes/Endurance/Maps/EndlessModeMapDefinition929/Display name","Frozen Grove"
"Generated/EndlessModeConfig/Endless modes/Endurance/Maps/EndlessModeMapDefinition929/Info","|#color=FFD778|Based on the Arks map|#defaultcolor|</n>Medium area</n>Frozen trees hinder expansion"
"Generated/EndlessModeConfig/Endless modes/Endurance/Short description","Scarce resources, bitter cold and frequent blizzards. Every day will be a struggle."
"Generated/EndlessModeConfig/Endless modes/Serenity/Difficulty sliders/DifficultySliderDefinition011/Difficulty levels/Easy/Description","Resources will be gathered faster, technology will be researched faster and Frostland will have more resources"
"Generated/EndlessModeConfig/Endless modes/Serenity/Difficulty sliders/DifficultySliderDefinition011/Difficulty levels/Hard/Description","Resources will be gathered slower, technology will be researched slower and Frostland will have fewer resources"
"Generated/EndlessModeConfig/Endless modes/Serenity/Difficulty sliders/DifficultySliderDefinition011/Difficulty levels/Medium/Description","Resource gathering and research will progress at normal speed."
"Generated/EndlessModeConfig/Endless modes/Serenity/Difficulty sliders/DifficultySliderDefinition011/Difficulty levels/Very Hard/Description","Resources will be gathered slowly, it will take even longer to research new technologies and the resources in Frostland will be meager"
"Generated/EndlessModeConfig/Endless modes/Serenity/Difficulty sliders/DifficultySliderDefinition011/DifficultyName","Economy"
"Generated/EndlessModeConfig/Endless modes/Serenity/Difficulty sliders/DifficultySliderDefinition165/Difficulty levels/Easy/Description","People will be more resistant to bad events and good events will cheer them up more easily – people will be optimistic"
"Generated/EndlessModeConfig/Endless modes/Serenity/Difficulty sliders/DifficultySliderDefinition165/Difficulty levels/Hard/Description","People will be more sensitive to bad events and good events will have less of an effect – people will be pessimistic"
"Generated/EndlessModeConfig/Endless modes/Serenity/Difficulty sliders/DifficultySliderDefinition165/Difficulty levels/Medium/Description","People's reactions to good and bad events will be equally balanced"
"Generated/EndlessModeConfig/Endless modes/Serenity/Difficulty sliders/DifficultySliderDefinition165/Difficulty levels/Very Hard/Description","People will be very sensitive to bad events and good events will have limited effect – people will be very pessimistic"
"Generated/EndlessModeConfig/Endless modes/Serenity/Difficulty sliders/DifficultySliderDefinition165/DifficultyName","Society's attitude"
"Generated/EndlessModeConfig/Endless modes/Serenity/Difficulty sliders/DifficultySliderDefinition618/Difficulty levels/Easy/Description","People will be less likely to get sick and food will satisfy them for longer"
"Generated/EndlessModeConfig/Endless modes/Serenity/Difficulty sliders/DifficultySliderDefinition618/Difficulty levels/Hard/Description","People will be more likely to get sick and they will become hungry faster"
"Generated/EndlessModeConfig/Endless modes/Serenity/Difficulty sliders/DifficultySliderDefinition618/Difficulty levels/Medium/Description","People's need for food and chances of getting sick will be on normal level"
"Generated/EndlessModeConfig/Endless modes/Serenity/Difficulty sliders/DifficultySliderDefinition618/Difficulty levels/Very Hard/Description","People will be very likely to get sick and they will become hungry quickly"
"Generated/EndlessModeConfig/Endless modes/Serenity/Difficulty sliders/DifficultySliderDefinition618/DifficultyName","People's needs"
"Generated/EndlessModeConfig/Endless modes/Serenity/Display name","Serenity"
"Generated/EndlessModeConfig/Endless modes/Serenity/Maps/EndlessModeMapDefinition034/Description","Generator 049 was built in an alternate location, after rugged terrain and worsening weather made reaching the primary site impossible. The same rock formations that impeded the advance will now make city planning very difficult."
"Generated/EndlessModeConfig/Endless modes/Serenity/Maps/EndlessModeMapDefinition034/Display name","Crags"
"Generated/EndlessModeConfig/Endless modes/Serenity/Maps/EndlessModeMapDefinition034/Info","Large area</n>Jagged rocks hamper city planning"
"Generated/EndlessModeConfig/Endless modes/Serenity/Maps/EndlessModeMapDefinition150/Description","Generator 358 was built in a large crevasse sheltering it from bitter winds, but the area available for construction is limited. The city has to be planned around steam hubs, not just the central heat zone."
"Generated/EndlessModeConfig/Endless modes/Serenity/Maps/EndlessModeMapDefinition150/Display name","Canyon"
"Generated/EndlessModeConfig/Endless modes/Serenity/Maps/EndlessModeMapDefinition150/Info","Small area</n>Canyon walls constrain expansion"
"Generated/EndlessModeConfig/Endless modes/Serenity/Maps/EndlessModeMapDefinition514/Description","Generator 266 was built on a rocky shelf near the former seashore. To grow the city, a way to cross the network of rifts will be needed."
"Generated/EndlessModeConfig/Endless modes/Serenity/Maps/EndlessModeMapDefinition514/Display name","Rifts"
"Generated/EndlessModeConfig/Endless modes/Serenity/Maps/EndlessModeMapDefinition514/Info","Small initial area</n>Bridges needed for expansion</n>Difficult access to resources"
"Generated/EndlessModeConfig/Endless modes/Serenity/Maps/EndlessModeMapDefinition554/Description","The place for Generator 614 was chosen because of its sheltered nature, which turns out to be less of a blessing for the city planner."
"Generated/EndlessModeConfig/Endless modes/Serenity/Maps/EndlessModeMapDefinition554/Display name","Frozen Grove"
"Generated/EndlessModeConfig/Endless modes/Serenity/Maps/EndlessModeMapDefinition554/Info","|#color=FFD778|Based on The Arks map|#defaultcolor|</n>Medium area</n>Frozen trees hinder expansion"
"Generated/EndlessModeConfig/Endless modes/Serenity/Maps/EndlessModeMapDefinition640/Description","Before Generator 014 was finally put to use, snow and ice partially filled the area around it, limiting the available space."
"Generated/EndlessModeConfig/Endless modes/Serenity/Maps/EndlessModeMapDefinition640/Display name","Snowdrifts"
"Generated/EndlessModeConfig/Endless modes/Serenity/Maps/EndlessModeMapDefinition640/Info","|#color=FFD778|Based on the Refugees map|#defaultcolor|</n>Small area</n>Requires careful planning"
"Generated/EndlessModeConfig/Endless modes/Serenity/Maps/EndlessModeMapDefinition704/Description","This Generator is surrounded by a very large flat area suitable for expansion, with supplies scattered all over the place. The distance to the resources might be a problem."
"Generated/EndlessModeConfig/Endless modes/Serenity/Maps/EndlessModeMapDefinition704/Display name","Flats"
"Generated/EndlessModeConfig/Endless modes/Serenity/Maps/EndlessModeMapDefinition704/Info","Very large area</n>Resources may be far away"
"Generated/EndlessModeConfig/Endless modes/Serenity/Maps/EndlessModeMapDefinition842/Description","A hanging rock protects the location of Generator 157 from the prevailing winds, while a gently sloping entrance grants easy access to Frostland."
"Generated/EndlessModeConfig/Endless modes/Serenity/Maps/EndlessModeMapDefinition842/Display name","Hanging Rock"
"Generated/EndlessModeConfig/Endless modes/Serenity/Maps/EndlessModeMapDefinition842/Info","|#color=FFD778|Based on the Winterhome map|#defaultcolor|</n>Medium area</n>Balanced"
"Generated/EndlessModeConfig/Endless modes/Serenity/Maps/EndlessModeMapDefinition997/Description","A location typical for the later stages of planning and construction. The site for the Generator was chosen carefully to provide a relatively large open area around it with conveniently placed resources."
"Generated/EndlessModeConfig/Endless modes/Serenity/Maps/EndlessModeMapDefinition997/Display name","Crater"
"Generated/EndlessModeConfig/Endless modes/Serenity/Maps/EndlessModeMapDefinition997/Info","Medium area</n>Balanced"
"Generated/EndlessModeConfig/Endless modes/Serenity/Short description","Plenty of resources, mild weather, and short blizzards. Build the city how you see fit."
"Generated/EnvironmentConfig/Incoming storm today tooltip information","The storm will arrive today!"
"Generated/EnvironmentConfig/Incoming storm tooltip information","The storm will arrive in {Days} days"
"Generated/EnvironmentConfig/Temperature change down tooltip information/020","The temperature will plummet (5|_|levels)"
"Generated/EnvironmentConfig/Temperature change down tooltip information/119","The temperature will plummet (6|_|levels)"
"Generated/EnvironmentConfig/Temperature change down tooltip information/170","The temperature will drop (1|_|level)"
"Generated/EnvironmentConfig/Temperature change down tooltip information/481","The temperature will drop significantly (3|_|levels)"
"Generated/EnvironmentConfig/Temperature change down tooltip information/516","The temperature will drop significantly (4|_|levels)"
"Generated/EnvironmentConfig/Temperature change down tooltip information/875","The temperature will drop significantly (2|_|levels)"
"Generated/EnvironmentConfig/Temperature change up tooltip information/009","The temperature will soar (6|_|levels)"
"Generated/EnvironmentConfig/Temperature change up tooltip information/092","The temperature will rise (1|_|level)"
"Generated/EnvironmentConfig/Temperature change up tooltip information/184","The temperature will soar (7|_|levels)"
"Generated/EnvironmentConfig/Temperature change up tooltip information/307","The temperature will soar (5|_|levels)"
"Generated/EnvironmentConfig/Temperature change up tooltip information/379","The temperature will rise significantly (3|_|levels)"
"Generated/EnvironmentConfig/Temperature change up tooltip information/670","The temperature will rise significantly (4|_|levels)"
"Generated/EnvironmentConfig/Temperature change up tooltip information/952","The temperature will rise significantly (2|_|levels)"
"Generated/GameConfig/Downloadable content entries/Season Pass/Description","Purchase the Season Pass and set off on even more expeditions into Frostpunk’s frozen world. With this pass, you’ll be granted access to all upcoming game content in this season, including immediate access to THE RIFTS and two major expansions coming in 2019 and 2020: The Last Autumn and Project TVADGYCGJR."
"Generated/GameConfig/Downloadable content entries/Season Pass/Display name","Season Pass"
"Generated/GameConfig/Downloadable content entries/The Rifts/Description","Experience new level of challenge on a brand new Endless Mode map, where the land itself threatens your survival. Using a new gameplay mechanic, bridge the rifts to access new areas. Expand the city to save your people from inevitable doom!"
"Generated/GameConfig/Downloadable content entries/The Rifts/Display name","The Rifts"
"Generated/GameConfig/Downloadable content entries/The Rifts/Features","unique new Endless Mode map</n>new constructible building</n>new gameplay mechanics"
"Generated/GameErrorsConfig/Errors/Abilities/Entries/AbilityCollectiveBargaining/Message","There are less than two active strikes"
"Generated/GameErrorsConfig/Errors/Abilities/Entries/AbilityInternalPromotion/Message","Not enough unemployed workers"
"Generated/GameErrorsConfig/Errors/Abilities/Entries/AbilityStrikeDisperse/Message","No active Security Outpost in range"
"Generated/GameErrorsConfig/Errors/Builders/Entries/[Builders] Building not active/Message","Construction site is not active"
"Generated/GameErrorsConfig/Errors/Builders/Entries/[Builders] Convicts out of range/Message","Convicts too far from Security Outpost"
"Generated/GameErrorsConfig/Errors/Builders/Entries/[Builders] Not accessible/Message","Resources can't be reached at the moment"
"Generated/GameErrorsConfig/Errors/Buildings/Entries/BuildingAlreadyConverted/Message","Upgrade already underway"
"Generated/GameErrorsConfig/Errors/Buildings/Entries/BuildingChangeBlueprintDelay/Message","Switching to a new resource."
"Generated/GameErrorsConfig/Errors/Buildings/Entries/BuildingDisabledByStorm/Message","Building disabled by storm"
"Generated/GameErrorsConfig/Errors/Buildings/Entries/BuildingDuringConversion/Message","Upgrade underway"
"Generated/GameErrorsConfig/Errors/Buildings/Entries/BuildingEmptyProductionQueue/Message","Production queue empty"
"Generated/GameErrorsConfig/Errors/Buildings/Entries/DeconstructionProhibited_Endgame/Message","This building is frozen solid and can't be dismantled."
"Generated/GameErrorsConfig/Errors/Buildings/Entries/DisabledPlacementArea/Message","Unreachable location."
"Generated/GameErrorsConfig/Errors/Buildings/Entries/DisabledResourceSource/Message","The resource is unreachable."
"Generated/GameErrorsConfig/Errors/Buildings/Entries/GeneratorMalfunctioning/Message","The Generator is broken"
"Generated/GameErrorsConfig/Errors/Buildings/Entries/GeneratorStressTooHigh/Message","The Generator stress is too high"
"Generated/GameErrorsConfig/Errors/Buildings/Entries/IrreparableMalfunction/Message","Irreparable malfunction"
"Generated/GameErrorsConfig/Errors/Buildings/Entries/NoGatherableResourceSourcesInRange/Message","No gatherable resources in range"
"Generated/GameErrorsConfig/Errors/Buildings/Entries/NoTechnologyBeingResearched/Message","Research goal not set"
"Generated/GameErrorsConfig/Errors/Buildings/Entries/NormalStreetNotConnectedToGenerator_noGenerator/Message","The street is not connected to the central ring."
"Generated/GameErrorsConfig/Errors/Buildings/Entries/PlacementNotInGeneratorProximity/Message","Too far from the Generator."
"Generated/GameErrorsConfig/Errors/Buildings/Entries/PlacementNotInGeneratorProximity_noGenerator/Message","Too far from the central ring."
"Generated/GameErrorsConfig/Errors/Buildings/Entries/PlacementTooCloseToGenerator/Message","Too close to the Generator."
"Generated/GameErrorsConfig/Errors/Buildings/Entries/ResourcesCapacityFullOrAlmostFull/Message","Storage near capacity"
"Generated/GameErrorsConfig/Errors/Buildings/Entries/TemperatureTooHigh/Message","Temperature too high!"
"Generated/GameErrorsConfig/Errors/Buildings/Entries/TemperatureTooLow/Message","Too cold! This building must be at least chilly inside to work."
"Generated/GameErrorsConfig/Errors/Buildings/Entries/WorkplaceIsOnStrike/Message","This facility is on strike."
"Generated/GameErrorsConfig/Errors/Buildings/Entries/[Builders] Clean-up/Message","Clean-up"
"Generated/GameErrorsConfig/Errors/Buildings/Entries/[Builders] Closed chapels/Message","This Chapel is closed"
"Generated/GameErrorsConfig/Errors/Buildings/Entries/[Builders] Day off/Message","Day off"
"Generated/GameErrorsConfig/Errors/Buildings/Entries/[Builders] Disabled fishing docks/Message","Sea is frozen"
"Generated/GameErrorsConfig/Errors/Buildings/Entries/[Builders] Disabled telegraph/Message","The IEC can no longer send help"
"Generated/GameErrorsConfig/Errors/Buildings/Entries/[Builders] Equipment Maintenance/Message","Equipment maintenance"
"Generated/GameErrorsConfig/Errors/Buildings/Entries/[Builders] Macabre discovery digging/Message","Digging out human remains"
"Generated/GameErrorsConfig/Errors/Buildings/Entries/[Builders] No Security Outposts in range/Message","No Security Outposts in range"
"Generated/GameErrorsConfig/Errors/Buildings/Entries/[Builders] No inbound ships/Message","No inbound ships"
"Generated/GameErrorsConfig/Errors/Buildings/Entries/[Builders] Picketed/Message","Picketed by protesters"
"Generated/GameErrorsConfig/Errors/Buildings/Entries/[Builders] Reinforcements replacement/Message","Reinforcements are being replaced"
"Generated/GameErrorsConfig/Errors/Buildings/Entries/[Builders] Strike/Message","On strike"
"Generated/GameErrorsConfig/Errors/Buildings/Entries/[Builders] Superstition/Message","Superstitious workers refuse to work"
"Generated/GameErrorsConfig/Errors/Buildings/Entries/[Builders] Vandalism/Message","Vandalism"
"Generated/GameErrorsConfig/Errors/Buildings/Entries/[TechHaven]FrozenArk/Message","Frozen Ark"
"Generated/GameErrorsConfig/Errors/Buildings/Entries/[Winterhome] Nothing to do/Message","Irreparable malfunction"
"Generated/GameErrorsConfig/Errors/Default/Entries/AutomatonDismantleInProgress/Message","Being disassembled"
"Generated/GameErrorsConfig/Errors/Default/Entries/ModifierNotActive/Message","Required modifier is not active."
"Generated/GameErrorsConfig/Errors/Default/Entries/ResourceCapacityFull/Message","Max. {ResourceName} capacity reached"
"Generated/GameErrorsConfig/Errors/Expeditions/Entries/EmptyExpedition/Message","The transport is empty"
"Generated/GameErrorsConfig/Errors/Expeditions/Entries/Final Expedition/Message","The scouts are not responding"
"Generated/GameErrorsConfig/Errors/Expeditions/Entries/SameExpeditionLimitExceeded/Message","There can't be more than {Limit} expeditions of this type."
"Generated/GameErrorsConfig/Errors/Policies and Sociotechs/Entries/SociotechActivationDiscontentTooHigh/Message","Discontent is too high"
"Generated/GameErrorsConfig/Errors/Policies and Sociotechs/Entries/SociotechActivationHopeTooLow/Message","|#if TLA|Motivation is too low|#else|Hope is too low|#endif|"
"Generated/GameErrorsConfig/Errors/Policies and Sociotechs/Entries/SociotechInReadonly/Message","Law imposed by New London"
"Generated/GameErrorsConfig/Errors/Reconquest/Entries/Before contact with NL/Message","Waiting for orders from New London"
"Generated/GameErrorsConfig/Errors/Settlements/Entries/CityStabilityTooHigh/Message","City stability cannot be higher than {MaxStability}."
"Generated/GameErrorsConfig/Errors/Settlements/Entries/CityStabilityTooLow/Message","City stability has to be at least at {MinStability}."
"Generated/GameErrorsConfig/Errors/Settlements/Entries/SettlementAndCityStabilityDifferenceTooHigh/Message","Stability cannot be more than {MaxDifference} above city stability."
"Generated/GameErrorsConfig/Errors/Settlements/Entries/SettlementAndCityStabilityDifferenceTooLow/Message","Stability cannot be more than {MinDifference} below city stability."
"Generated/GameErrorsConfig/Errors/Settlements/Entries/SettlementPopulationTooBig/Message","There cannot be more than {MaxPopulation} settlers present."
"Generated/GameErrorsConfig/Errors/Settlements/Entries/SettlementPopulationTooSmall/Message","At least {MinPopulation} settlers have to be present."
"Generated/GameErrorsConfig/Errors/Settlements/Entries/SettlementStabilityTooHigh/Message","Stability cannot be higher than {MaxStability}."
"Generated/GameErrorsConfig/Errors/Settlements/Entries/SettlementStabilityTooLow/Message","Stability has to be at least at {MinStability}."
"Generated/GameErrorsConfig/Errors/Tech/Entries/TechnologyLocked/Message","This technology is locked in the current scenario."
"Generated/HintsConfig/Hints/Economical/Entries/Hint/Description","When all the trees near a Sawmill are cut down, dismantle it and find a good location for a new one."
"Generated/HintsConfig/Hints/Economical/Entries/Hint2/Description","When all the trees near a Sawmill are cut down, dismantle it and find a good location for a new one."
"Generated/HintsConfig/Hints/Economical/Entries/Hint3/Description","Wall Drills are a good alternative to Sawmills. They provide more Wood and their source of Wood doesn't run out."
"Generated/HintsConfig/Hints/Economical/Entries/Hint4/Description","Charcoal Kilns can deal with excess Wood supply by turning it into Coal."
"Generated/HintsConfig/Hints/Economical/Entries/Hint5/Description","Hunters check their traps during the night, bringing Raw Food to the city in the morning."
"Generated/HintsConfig/Hints/Economical/Entries/Hint6/Description","There are four sources of Coal: Coal Mines, Coal Thumpers, Charcoal Kilns and Outpost Depots."
"Generated/HintsConfig/Hints/Economical/Entries/Hint7/Description","More advanced versions of buildings have better insulation and are warmer."
"Generated/HintsConfig/Hints/Exploration/Entries/Hint/Description","Your scouts may encounter deadly threats in Frostland. Be wary when ordering them to do something risky."
"Generated/HintsConfig/Hints/Exploration/Entries/Hint2/Description","Scouts returning to the city move faster. They're travelling along a known route, and the promise of a warm bed does wonders."
"Generated/HintsConfig/Hints/Hunger/Entries/Hint/Description","Meals are served in the Cookhouse. People will go there in their free time if they're hungry."
"Generated/HintsConfig/Hints/Hunger/Entries/Hint2/Description","When there's no food, people will become hungry, then starving, then they'll die."
"Generated/HintsConfig/Hints/Lore/Entries/Hint/Description","When it became clear that the winter wouldn't end, the British Empire began building Generators in the north, away from the chaos of crumbling civilisation. Other nations followed suit."
"Generated/HintsConfig/Hints/Lore/Entries/Hint10/Description","There are many theories about what has caused the global winter. Despite much research, nobody can say for certain why it happened."
"Generated/HintsConfig/Hints/Lore/Entries/Hint11/Description","Sceptics and governments continued to deny global cooling until their cities descended into anarchy and were buried in snow."
"Generated/HintsConfig/Hints/Lore/Entries/Hint12/Description","Winter has come."
"Generated/HintsConfig/Hints/Lore/Entries/Hint13/Description","The eruptions of Mount Tambora and Krakatoa are thought to be amongst the causes of the great winter, although scientists agree they weren't enough to cause the cataclysm."
"Generated/HintsConfig/Hints/Lore/Entries/Hint14/Description","A cooling sun could be one of the reasons for the global winter. However, the volcanic ash blanketing most of the Earth's atmosphere makes precise measurements impossible."
"Generated/HintsConfig/Hints/Lore/Entries/Hint15/Description","One of the reasons for choosing the Arctic as the last refuge of civilisation was the abundance of Coal deposits."
"Generated/HintsConfig/Hints/Lore/Entries/Hint16/Description","The Arctic animals and plants, well adapted to winter conditions, will provide us with an important source of food, at least until the real cold comes."
"Generated/HintsConfig/Hints/Lore/Entries/Hint17/Description","The abrupt cooling caused utter chaos in the atmosphere. The mightiest winds, no longer confined to its upper layers, descend on earth, wreaking destruction in their path."
"Generated/HintsConfig/Hints/Lore/Entries/Hint2/Description","All over the world, people flocked to temples to seek comfort and beg their gods for forgiveness. Doomsday cults sprang up in record numbers."
"Generated/HintsConfig/Hints/Lore/Entries/Hint3/Description","In 1872, a Turkish astronomer presented a paper about his discovery of a new meteor shower to the Académie des sciences."
"Generated/HintsConfig/Hints/Lore/Entries/Hint4/Description","Many people in Northern Europe renounced Christianity in favor of the old gods, claiming that the global winter was Fimbulvetr, the prelude to Ragnarök."
"Generated/HintsConfig/Hints/Lore/Entries/Hint5/Description","At the onset of the great winter, many scientists and explorers travelled north to study the causes of the calamity and survey for places to build the Generators."
"Generated/HintsConfig/Hints/Lore/Entries/Hint6/Description","The monumental effort of designing, transporting and constructing the Generators in the north brought the British Empire to the brink of economic collapse. Then the real cold came."
"Generated/HintsConfig/Hints/Lore/Entries/Hint7/Description","Thousands of workers perished from cold, malnutrition and accidents while preparing the Generator sites."
"Generated/HintsConfig/Hints/Lore/Entries/Hint8/Description","Southern countries and colonies were the first to fall. Unprepared for the cold, they quickly descended into anarchy. Millions died of disease and starvation."
"Generated/HintsConfig/Hints/Lore/Entries/Hint9/Description","The Generators were located away from the rest of civilisation to ensure the project could be completed in the face of growing unrest and chaos."
"Generated/HintsConfig/Hints/Other/Entries/Hint/Description","You can build a Bunkhouse over an existing Tent. Many other buildings can be upgraded in this manner."
"Generated/HintsConfig/Hints/Other/Entries/Hint10/Description","Working overtime for too long will make your people discontented."
"Generated/HintsConfig/Hints/Other/Entries/Hint11/Description","Your progress is saved automatically at the end of each game day, but you can save it at any moment."
"Generated/HintsConfig/Hints/Other/Entries/Hint2/Description","Having more than one Workshop significantly boosts your research rate."
"Generated/HintsConfig/Hints/Other/Entries/Hint3/Description","Bunkhouses are warmer than Tents, and Houses are warmer than Bunkhouses."
"Generated/HintsConfig/Hints/Other/Entries/Hint4/Description","Some buildings, such as Cookhouses and Medical Posts, stop working if the temperature inside drops below Chilly."
"Generated/HintsConfig/Hints/Other/Entries/Hint5/Description","Some buildings, such as the Infirmary, have better insulation and are warmer."
"Generated/HintsConfig/Hints/Other/Entries/Hint6/Description","Steam buildings are more efficient than basic buildings, and Advanced buildings are more efficient than Steam buildings."
"Generated/HintsConfig/Hints/Other/Entries/Hint7/Description","Plan ahead. If you're only reacting to crises, one slip too many will mean that your people – or you – end up dead."
"Generated/HintsConfig/Hints/Other/Entries/Hint8/Description","When installing additional Heaters or upgrading the Generator, remember: More power means higher Coal use."
"Generated/HintsConfig/Hints/Other/Entries/Hint9/Description","People who have to eat poor-quality food for too long will become discontented."
"Generated/HintsConfig/Hints/Sickness/Entries/Hint/Description","In the Infirmary, the gravely ill can be cured without risky procedures that could leave them as amputees."
"Generated/HintsConfig/Hints/Sickness/Entries/Hint2/Description","Patients recover twice as fast in an Infirmary as they do in a Medical Post."
"Generated/HintsConfig/Hints/Sickness/Entries/Hint3/Description","People's chance of falling ill depends on the conditions in which they work and live."
"Generated/HintsConfig/Hints/Sickness/Entries/Hint4/Description","People who live or work in Very Cold conditions can get frostbite and become gravely ill."
"Generated/HintsConfig/Hints/Sickness/Entries/Hint5/Description","People who live or work in Freezing conditions can get such bad frostbite that they have to undergo an amputation."
"Generated/HintsConfig/Hints/Sickness/Entries/Hint6/Description","People who fall ill will try to go to a medical facility as soon as they have free time."
"Generated/HintsConfig/Hints/Sickness/Entries/Hint7/Description","People who are gravely ill will leave work when a free bed in a medical facility becomes available."
"Generated/HintsConfig/Hints/Sickness/Entries/Hint8/Description","Untreated sick people will become gravely ill, then die."
"Generated/HintsConfig/Hints/Society/Entries/Hint/Description","Some buildings and laws will give you access to building abilities. Used wisely, they can make a world of difference in difficult situations... but at a cost."
"Generated/HintsConfig/Hints/Society/Entries/Hint10/Description","If you reach peak discontent, people will give you an ultimatum. If you fail, it will be the end of your rule."
"Generated/HintsConfig/Hints/Society/Entries/Hint11/Description","If hope falls to zero, people will give you an ultimatum. If you fail, it will be the end of your rule."
"Generated/HintsConfig/Hints/Society/Entries/Hint12/Description","When hope or discontent start to get out of hand, look for laws and buildings that affect them."
"Generated/HintsConfig/Hints/Society/Entries/Hint13/Description","The Fighting Arena lowers the discontent of people living in the vicinity. Watching fights is good stress relief!"
"Generated/HintsConfig/Hints/Society/Entries/Hint14/Description","People who are homeless don't get any benefits from entertainment such as the Public House or Fighting Arenas."
"Generated/HintsConfig/Hints/Society/Entries/Hint15/Description","If you ignore the requests and needs of your people, they will return after some time and demand more."
"Generated/HintsConfig/Hints/Society/Entries/Hint2/Description","When someone dies, people will lose hope. If there is no place to bury the dead, they will become discontented."
"Generated/HintsConfig/Hints/Society/Entries/Hint3/Description","Ignoring the needs of your people will cause discontent."
"Generated/HintsConfig/Hints/Society/Entries/Hint4/Description","When you promise something and then fail to deliver, your people will lose some hope and their discontent will rise."
"Generated/HintsConfig/Hints/Society/Entries/Hint5/Description","Fulfilling a promise will make people hopeful."
"Generated/HintsConfig/Hints/Society/Entries/Hint6/Description","You can soften the blow of each death by signing the Ceremonial Funerals law. Hope will still fall, but only half as much."
"Generated/HintsConfig/Hints/Society/Entries/Hint7/Description","Remember, every law will have unforeseen consequences sooner or later."
"Generated/HintsConfig/Hints/Society/Entries/Hint8/Description","People working on Emergency Shifts will become discontented. For some of them the consequences may be more serious."
"Generated/HintsConfig/Hints/Society/Entries/Hint9/Description","Remember, your people need to eat and sleep from time to time. As do you."
"Generated/HintsConfig/Hints/TLA/Entries/Hint/Description","Charcoal Kilns can turn your surplus Wood stockpile into Coal."
"Generated/HintsConfig/Hints/TLA/Entries/Hint0/Description","The global cooling has ravaged the world economy, reducing many to begging and fighting for bread. People have grown desperate for any job as steady income became a thing of the past."
"Generated/HintsConfig/Hints/TLA/Entries/Hint1/Description","The industrial revolution of the 19th century was marked by social upheaval, with workers organising and fighting for their rights."
"Generated/HintsConfig/Hints/TLA/Entries/Hint10/Description","Convicts must be guarded by a sufficient number of armed overseers, otherwise they will start riots."
"Generated/HintsConfig/Hints/TLA/Entries/Hint11/Description","Switching the Docks to unload another resource takes several hours. During this time the delivery is stopped."
"Generated/HintsConfig/Hints/TLA/Entries/Hint12/Description","To make place for more buildings near the construction site, build a Sawmill and cut down the trees."
"Generated/HintsConfig/Hints/TLA/Entries/Hint13/Description","Advanced versions of Docks unload much more resources. Remember to ramp up the gathering infrastructure!"
"Generated/HintsConfig/Hints/TLA/Entries/Hint14/Description","Working overtime for too long will make your people discontented."
"Generated/HintsConfig/Hints/TLA/Entries/Hint15/Description","Having more than one Workshop significantly boosts your research rate."
"Generated/HintsConfig/Hints/TLA/Entries/Hint16/Description","People who have to eat poor-quality food for too long will become discontented."
"Generated/HintsConfig/Hints/TLA/Entries/Hint17/Description","In the Infirmary, the gravely ill can be cured without risky procedures that could leave them as amputees."
"Generated/HintsConfig/Hints/TLA/Entries/Hint18/Description","Patients recover twice as fast in an Infirmary as they do in a Medical Post."
"Generated/HintsConfig/Hints/TLA/Entries/Hint19/Description","Remember, every law will have unforeseen consequences sooner or later."
"Generated/HintsConfig/Hints/TLA/Entries/Hint2/Description","Even in the age of reason common people remained very superstitious, and the unnatural cooling only deepened their irrational beliefs."
"Generated/HintsConfig/Hints/TLA/Entries/Hint20/Description","Remember, your people need to eat and sleep from time to time. As do you."
"Generated/HintsConfig/Hints/TLA/Entries/Hint21/Description","The Generator construction crews did the hardest part of the job. Then specialists came with the receiving inspection to install the controls and perform a test run."
"Generated/HintsConfig/Hints/TLA/Entries/Hint22/Description","Remember to plan ahead. Generator Construction Panel (G) provides useful overview of resources necessary to start each stage of construction."
"Generated/HintsConfig/Hints/TLA/Entries/Hint3/Description","Despite rapid social changes the divisions in Victorian society ran deep, with workers and middle class eyeing each other with distrust and condescension."
"Generated/HintsConfig/Hints/TLA/Entries/Hint4/Description","Automatons, the latest marvel of technology, were deemed too precious for dangerous work on the Generators when millions of workers were desperate for any job."
"Generated/HintsConfig/Hints/TLA/Entries/Hint5/Description","Resources piling up in the Docks have to be gathered by Reloading Stations, Gathering Posts or by assigning people directly to them."
"Generated/HintsConfig/Hints/TLA/Entries/Hint6/Description","Foragers can explore the land and set up camps which supply the construction site with food for a few days."
"Generated/HintsConfig/Hints/TLA/Entries/Hint7/Description","When workplace safety level falls to ""Dangerous"" or ""Deadly"", accidents will happen."
"Generated/HintsConfig/Hints/TLA/Entries/Hint8/Description","High discontent raises the danger of strikes in all workplaces."
"Generated/HintsConfig/Hints/TLA/Entries/Hint9/Description","When workplace safety level is below ""Safe"", people working there will get sick."
"Generated/InteractionConfig/Key bindings/Camera - Backward/Display name","Camera backward"
"Generated/InteractionConfig/Key bindings/Camera - Center/Display name","Camera centre"
"Generated/InteractionConfig/Key bindings/Camera - Forward/Display name","Camera forward"
"Generated/InteractionConfig/Key bindings/Camera - Pan left/Display name","Pan left"
"Generated/InteractionConfig/Key bindings/Camera - Pan right/Display name","Pan right"
"Generated/InteractionConfig/Key bindings/Camera - Rotate left/Display name","Rotate left"
"Generated/InteractionConfig/Key bindings/Camera - Rotate right/Display name","Rotate right"
"Generated/InteractionConfig/Key bindings/Camera - Toggle world map/Display name","Toggle world map"
"Generated/InteractionConfig/Key bindings/Camera - Zoom in/Display name","Zoom in"
"Generated/InteractionConfig/Key bindings/Camera - Zoom out/Display name","Zoom out"
"Generated/InteractionConfig/Key bindings/HUD - Next entity/Display name","Select next"
"Generated/InteractionConfig/Key bindings/HUD - Previous entity/Display name","Select previous"
"Generated/InteractionConfig/Key bindings/HUD - Show workplace trackers/Display name","Efficiency trackers"
"Generated/InteractionConfig/Key bindings/HUD - Toggle construction panel/Display name","Construction panel"
"Generated/InteractionConfig/Key bindings/HUD - Toggle economy panel/Display name","Economy panel"
"Generated/InteractionConfig/Key bindings/HUD - Toggle generator construction panel/Display name","Generator construction panel"
"Generated/InteractionConfig/Key bindings/HUD - Toggle sociotech panel/Display name","Book of Laws"
"Generated/InteractionConfig/Key bindings/HUD - Toggle technology panel/Display name","Technology Tree"
"Generated/InteractionConfig/Key bindings/HUD - Toggle temperature overlay/Display name","Temperature overlay"
"Generated/InteractionConfig/Key bindings/HUD - Toggle trackers/Display name","Show trackers"
"Generated/InteractionConfig/Key bindings/HUD - Toggle tutorial summary panel/Display name","Tutorial Summary"
"Generated/InteractionConfig/Key bindings/Saves - Quick load/Display name","Quick load"
"Generated/InteractionConfig/Key bindings/Saves - Quick save/Display name","Quick save"
"Generated/InteractionConfig/Key bindings/Time - Decrease game speed/Display name","Decrease game speed"
"Generated/InteractionConfig/Key bindings/Time - Fast game speed/Display name","Fast game speed"
"Generated/InteractionConfig/Key bindings/Time - Increase game speed/Display name","Increase game speed"
"Generated/InteractionConfig/Key bindings/Time - Normal game speed/Display name","Reset game speed"
"Generated/InteractionConfig/Key bindings/Time - Toggle pause/Display name","Pause"
"Generated/InteractionConfig/Key bindings/Time - Very fast game speed/Display name","Very fast game speed"
"Generated/InteractionConfig/Key bindings/UI - Back/Display name","Navigate back"
"Generated/InteractionConfig/Key bindings/UI - OK/Display name","Confirm"
"Generated/MessagesConfig/Messages/Abilities/Entries/U: Overdrive turn off Notification/Description","We switched off the Overdrive before the Generator blew up from stress."
"Generated/MessagesConfig/Messages/Abilities/Entries/U: Overdrive turn off Notification/Title","Generator overdrive is off"
"Generated/MessagesConfig/Messages/Abilities/Entries/[Ability] Forceful persuasion - someone got sick/Description","Prison guards will force prisoners into submission."
"Generated/MessagesConfig/Messages/Abilities/Entries/[Ability] Forceful persuasion - someone got sick/Title","A prisoner was badly beaten during Forceful Persuasion"
"Generated/MessagesConfig/Messages/Abilities/Entries/[Ability] Forceful persuasion/Description","Prison guards will force prisoners into submission."
"Generated/MessagesConfig/Messages/Abilities/Entries/[Ability] Forceful persuasion/Title","Forceful Persuasion"
"Generated/MessagesConfig/Messages/Abilities/Entries/[Ability] Morning procession planed/Description","A nighttime procession will start at 00:30 by the Generator."
"Generated/MessagesConfig/Messages/Abilities/Entries/[Ability] Morning procession planed/Title","Nighttime procession planned"
"Generated/MessagesConfig/Messages/Abilities/Entries/[Ability] Morning procession starting/Description","A nighttime procession is starting by the Generator."
"Generated/MessagesConfig/Messages/Abilities/Entries/[Ability] Morning procession starting/Title","A nighttime procession is starting"
"Generated/MessagesConfig/Messages/Abilities/Entries/[Ability] Public Conversion planed/Description","Public Penance will start at 22:00 by the Generator."
"Generated/MessagesConfig/Messages/Abilities/Entries/[Ability] Public Conversion planed/Title","Public Penance planned"
"Generated/MessagesConfig/Messages/Abilities/Entries/[Ability] Public Conversion starting/Description","Public Penance is starting by the Generator."
"Generated/MessagesConfig/Messages/Abilities/Entries/[Ability] Public Conversion starting/Title","Public Penance is starting"
"Generated/MessagesConfig/Messages/Abilities/Entries/[Ability] Round-up/Description","Guards will round up wrongdoers and put them in prison."
"Generated/MessagesConfig/Messages/Abilities/Entries/[Ability] Round-up/Title","Roundup"
"Generated/MessagesConfig/Messages/Builders - SNOPS/Entries/[Quest] Food FAIL/Description","Most people are still hungry, and now worry about tomorrow knowing you can't even feed them today.</n></n>|#color=d21820|Motivation falls</n></n>Discontent rises</n></n>|#if strike|Strike risk rises|#endif|"
"Generated/MessagesConfig/Messages/Builders - SNOPS/Entries/[Quest] Food FAIL/Title","Still not enough food!"
"Generated/MessagesConfig/Messages/Builders - SNOPS/Entries/[Quest] Food SUCCESS/Description","Most of the hungry have had a meal and are somewhat satisfied for the time being.</n></n>|#color=4ac5e8|Motivation rises"
"Generated/MessagesConfig/Messages/Builders - SNOPS/Entries/[Quest] Food SUCCESS/Title","The hungry were fed"
"Generated/MessagesConfig/Messages/Builders - SNOPS/Entries/[Quest] Improve medical care FAIL/Description","""He doesn't care about the sick, only about the deadline"", mutter some workers. They feel cheated and dispirited.</n></n>|#color=d21820|Motivation falls</n></n>Discontent rises</n></n>|#if strike|Strike risk rises|#endif|"
"Generated/MessagesConfig/Messages/Builders - SNOPS/Entries/[Quest] Improve medical care FAIL/Title","Healthcare promise broken"
"Generated/MessagesConfig/Messages/Builders - SNOPS/Entries/[Quest] Improve medical care SUCCESS/Description","You've shown that you care about the sick. They are grateful and get back to work with new zeal.</n></n>|#color=4ac5e8|Motivation rises"
"Generated/MessagesConfig/Messages/Builders - SNOPS/Entries/[Quest] Improve medical care SUCCESS/Title","Healthcare promise fulfilled"
"Generated/MessagesConfig/Messages/Builders - SNOPS/Entries/[Quest] Provide shelter FAIL/Description","The promised shelter is nowhere in sight. People are bitterly disappointed.</n></n>|#color=d21820|Motivation falls</n></n>Discontent rises</n></n>|#if strike|Strike risk rises|#endif|"
"Generated/MessagesConfig/Messages/Builders - SNOPS/Entries/[Quest] Provide shelter FAIL/Title","Shelter promise broken!"
"Generated/MessagesConfig/Messages/Builders - SNOPS/Entries/[Quest] Provide shelter SUCCESS/Description","Everyone needs a roof, if only a flapping one, over their head. Your people look forward to well-deserved rest.</n></n>|#color=4ac5e8|Motivation rises"
"Generated/MessagesConfig/Messages/Builders - SNOPS/Entries/[Quest] Provide shelter SUCCESS/Title","Shelter promise fulfilled!"
"Generated/MessagesConfig/Messages/Builders - SNOPS/Entries/[Quest] Temprature FAIL/Description","You promised people warmth. You broke your promise.</n></n>|#color=d21820|Motivation falls</n></n>Discontent rises</n></n>|#if strike|Strike risk rises|#endif|"
"Generated/MessagesConfig/Messages/Builders - SNOPS/Entries/[Quest] Temprature FAIL/Title","Promise broken"
"Generated/MessagesConfig/Messages/Builders - SNOPS/Entries/[Quest] Temprature SUCCESS/Description","You promised people warmth. You delivered. </n></n>|#color=4ac5e8|Motivation rises"
"Generated/MessagesConfig/Messages/Builders - SNOPS/Entries/[Quest] Temprature SUCCESS/Title","Promise fulfilled"
"Generated/MessagesConfig/Messages/Builders - SNOPS/Entries/[Quest] Work Safety FAIL/Description","You promised to improve workplace safety. You broke your promise.</n></n>|#color=d21820|Motivation falls</n></n>Discontent rises</n></n>Strike risk rises at all workplaces</n></n>|#if strike|Strike risk rises|#endif|"
"Generated/MessagesConfig/Messages/Builders - SNOPS/Entries/[Quest] Work Safety FAIL/Title","Promise broken"
"Generated/MessagesConfig/Messages/Builders - SNOPS/Entries/[Quest] Work Safety SUCCESS/Description","You promised people to improve workplace  safety. You delivered. </n></n>|#color=4ac5e8|Motivation rises"
"Generated/MessagesConfig/Messages/Builders - SNOPS/Entries/[Quest] Work Safety SUCCESS/Title","Promise fulfilled"
"Generated/MessagesConfig/Messages/Builders - SNOPS/Entries/[_Quest] miniSNOPs Better Food FAIL/Description","You have failed to provide people with enough hearty meals. They're disappointed.</n></n>|#color=d21820|Motivation falls</n></n>Discontent rises</n></n>|#if strike|Strike risk rises|#endif|"
"Generated/MessagesConfig/Messages/Builders - SNOPS/Entries/[_Quest] miniSNOPs Better Food FAIL/Title","Promise broken"
"Generated/MessagesConfig/Messages/Builders - SNOPS/Entries/[_Quest] miniSNOPs Better Food SUCCESS/Description","You promised your people they'd have enough hearty meals to eat and you delivered.</n></n>|#color=4ac5e8|Motivation rises"
"Generated/MessagesConfig/Messages/Builders - SNOPS/Entries/[_Quest] miniSNOPs Better Food SUCCESS/Title","Promise fulfilled"
"Generated/MessagesConfig/Messages/Builders - SNOPS/Entries/[_Quest] miniSNOPs Corpse Disposal FAIL/Description","You promised to create a place for the dead, but you failed to deliver.</n></n>|#color=d21820|Motivation falls</n></n>Discontent rises</n></n>|#if strike|Strike risk rises|#endif|"
"Generated/MessagesConfig/Messages/Builders - SNOPS/Entries/[_Quest] miniSNOPs Corpse Disposal FAIL/Title","Promise broken"
"Generated/MessagesConfig/Messages/Builders - SNOPS/Entries/[_Quest] miniSNOPs Corpse Disposal SUCCESS/Description","A place to dispose of the dead was established in time. People feel relieved.</n></n>|#color=4ac5e8|Motivation rises"
"Generated/MessagesConfig/Messages/Builders - SNOPS/Entries/[_Quest] miniSNOPs Corpse Disposal SUCCESS/Title","Promise fulfilled"
"Generated/MessagesConfig/Messages/Builders - SNOPS/Entries/[_Quest] miniSNOPs Decent Food FAIL/Description","You have failed to provide people with enough decent food. They're annoyed.</n></n>|#color=d21820|Motivation falls</n></n>Discontent rises</n></n>|#if strike|Strike risk rises|#endif|"
"Generated/MessagesConfig/Messages/Builders - SNOPS/Entries/[_Quest] miniSNOPs Decent Food FAIL/Title","Promise broken"
"Generated/MessagesConfig/Messages/Builders - SNOPS/Entries/[_Quest] miniSNOPs Decent Food SUCCESS/Description","You promised your people they'd have enough decent food to eat and you delivered.</n></n>|#color=4ac5e8|Motivation rises"
"Generated/MessagesConfig/Messages/Builders - SNOPS/Entries/[_Quest] miniSNOPs Decent Food SUCCESS/Title","Promise fulfilled"
"Generated/MessagesConfig/Messages/Builders - SNOPS/Entries/[_Quest] miniSNOPs Emergency Shifts FAIL/Description","You forced people to work on an Emergency Shift after you promised not to.</n></n>|#color=d21820|Motivation falls</n></n>Discontent rises</n></n>|#if strike|Strike risk rises|#endif|"
"Generated/MessagesConfig/Messages/Builders - SNOPS/Entries/[_Quest] miniSNOPs Emergency Shifts FAIL/Title","Promise broken"
"Generated/MessagesConfig/Messages/Builders - SNOPS/Entries/[_Quest] miniSNOPs Emergency Shifts SUCCESS/Description","You gave your people some much-needed respite from work. Everyone's relieved.</n></n>|#color=4ac5e8|Motivation rises"
"Generated/MessagesConfig/Messages/Builders - SNOPS/Entries/[_Quest] miniSNOPs Emergency Shifts SUCCESS/Title","Promise fulfilled"
"Generated/MessagesConfig/Messages/Builders - SNOPS/Entries/[_Quest] miniSNOPs Short Shift FAIL/Description","You promised to let people rest. You broke your promise, forcing them to work overtime.</n></n>|#color=d21820|Motivation falls</n></n>Discontent rises</n></n>|#if strike|Strike risk rises|#endif|"
"Generated/MessagesConfig/Messages/Builders - SNOPS/Entries/[_Quest] miniSNOPs Short Shift FAIL/Title","Promise broken"
"Generated/MessagesConfig/Messages/Builders - SNOPS/Entries/[_Quest] miniSNOPs Short shift SUCCESS/Description","You gave your people time to rest, maintaining shorter working hours. They feel ready to work hard again.</n></n>|#color=4ac5e8|Motivation rises"
"Generated/MessagesConfig/Messages/Builders - SNOPS/Entries/[_Quest] miniSNOPs Short shift SUCCESS/Title","Promise fulfilled"
"Generated/MessagesConfig/Messages/Builders - SNOPS/Entries/[_Quest] miniSNOPs Work Rigors FAIL/Description","You promised to let people rest. You broke your promise, forcing them to work overtime.</n></n>|#color=d21820|Motivation falls</n></n>Discontent rises</n></n>|#if strike|Strike risk rises|#endif|"
"Generated/MessagesConfig/Messages/Builders - SNOPS/Entries/[_Quest] miniSNOPs Work Rigors FAIL/Title","Promise broken"
"Generated/MessagesConfig/Messages/Builders - SNOPS/Entries/[_Quest] miniSNOPs Work Rigors SUCCESS/Description","You gave your people time to rest, maintaining normal working hours. They feel ready to work hard again.</n></n>|#color=4ac5e8|Motivation rises"
"Generated/MessagesConfig/Messages/Builders - SNOPS/Entries/[_Quest] miniSNOPs Work Rigors SUCCESS/Title","Promise fulfilled"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Ability] Internal promotion/Description","5 of our workers were promoted to engineers"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Ability] Internal promotion/Title","5 of our workers were promoted to engineers"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] 001 BASIC FACILITIES - BEGIN/Description","Before the construction starts, you have to build the necessary infrastructure. First, set up tents for all your workers and start clearing the materials stacked around the planned construction site. You'll also need foragers to explore the Plains and search for food sources."
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] 001 BASIC FACILITIES - BEGIN/Title","Basic Facilities"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] 001 BASIC FACILITIES - FAIL/Description","FAIL"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] 001 BASIC FACILITIES - FAIL/Title","Basic Facilities"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] 002 DOCK INFRASTRUCTURE - BEGIN/Description","Before you start building the Generator, you have to set up the basic supply infrastructure. This means building the Docks and gathering the resources piling up by them. You'll also need a Raw Food source: the Fishing Harbour or a Foragers' Camp set up by a food source somewhere in the Plains."
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] 002 DOCK INFRASTRUCTURE - BEGIN/Title","Basic Facilities"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] 002 DOCK INFRASTRUCTURE - FAIL/Description","FAIL"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] 002 DOCK INFRASTRUCTURE - FAIL/Title","Basic Facilities"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] 003 CONSTRUCTION SITE - BEGIN/Description","Now that you have the basic infrastructure, it's time to start with the construction of the Generator. Build a Profiles Manufacture, then produce 8 Structural Profiles. That will allow you to set up the Shaft Structure."
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] 003 CONSTRUCTION SITE - BEGIN/Title","Generator Shaft Structure"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] 003 CONSTRUCTION SITE - FAIL/Description","Fail"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] 003 CONSTRUCTION SITE - FAIL/Title","Generator Shaft Structure"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] 004 GENERATOR FOUNDATIONS - BEGIN (Endless Modal)/Description","Before laying the foundations which will support the massive bulk of the Generator, you have to send your workers deep below the ground level and install the powerful Tower Pumps there."
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] 004 GENERATOR FOUNDATIONS - BEGIN (Endless Modal)/Title","Build the foundations"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] 004 GENERATOR FOUNDATIONS - BEGIN/Description","Before laying the foundations which will support the massive bulk of the Generator, you have to send your workers deep below the ground level and install the powerful Tower Pumps there."
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] 004 GENERATOR FOUNDATIONS - BEGIN/Title","Build the foundations"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] 004 GENERATOR FOUNDATIONS - FAIL/Description","Fail"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] 004 GENERATOR FOUNDATIONS - FAIL/Title","Generator foundations"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] 005 GENERATOR HEART - BEGIN (Endless Modal)/Description","With the foundations in place it is time to build the fiery heart of the Generator called a Core. It will have to be enclosed within two Support Frames, which will also hold up the external parts of the Generator."
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] 005 GENERATOR HEART - BEGIN (Endless Modal)/Title","Heart of the Generator"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] 005 GENERATOR HEART - BEGIN/Description","With the foundations in place it is time to build the fiery heart of the Generator called a Core. It will have to be enclosed within two Support Frames, which will also hold up the external parts of the Generator."
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] 005 GENERATOR HEART - BEGIN/Title","Heart of the Generator"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] 005 GENERATOR HEART - FAIL/Description","Fail"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] 005 GENERATOR HEART - FAIL/Title","Generator heart"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] 006 GENERATOR FINALIZATION - BEGIN (Endless Modal)/Description","Now erect the two parts of Thermal Hull, which will make up the central part of the Generator. After it's done, the Generator will be ready."
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] 006 GENERATOR FINALIZATION - BEGIN (Endless Modal)/Title","Assemble the Generator"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] 006 GENERATOR FINALIZATION - BEGIN/Description","Now erect the two parts of Thermal Hull, which will make up the central part of the Generator. After it's done, the Generator will be ready."
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] 006 GENERATOR FINALIZATION - BEGIN/Title","Assemble the Generator"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] 006 GENERATOR FINALIZATION - FAIL/Description","Fail"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] 006 GENERATOR FINALIZATION - FAIL/Title","Generator finalization"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] 006 GENERATOR FINALIZATION - SUCCESS/Description","You've managed to build the Generator. It is now ready for use.</n></n>[END OF THE DEMO]"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] 006 GENERATOR FINALIZATION - SUCCESS/Title","Generator is ready"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] 006a GENERATOR UPGRADES - BEGIN/Description","You have to install three upgrades in order to raise the capacity of the city protected by your Generator: Riser System, Overdrive and Heat Vents.</n></n>Each of them will require plenty of resources and labour to complete."
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] 006a GENERATOR UPGRADES - BEGIN/Title","Upgrade the Generator"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] 006a GENERATOR UPGRADES - SUCCESS/Description","Sir, we finished all the upgrades!</n></n>Our Generator will now be able to protect much more people against much worse cold."
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] 006a GENERATOR UPGRADES - SUCCESS/Title","Generator upgrades finished"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] 007 SURVIVE - BEGIN - after last shipment/Description","The generator is ready. Now we wait until the weather improves enough for ships to arrive and take us home. We just have to hold on a few days longer.</n>There is still time to improve the generator."
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] 007 SURVIVE - BEGIN - after last shipment/Title","Wait for the rescue"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] 007 SURVIVE - BEGIN - last shipment/Description","The generator is ready. Now we wait until the weather improves enough for ships to arrive and take us home. We just have to hold on a few days longer."
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] 007 SURVIVE - BEGIN - last shipment/Title","Wait for the rescue"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] 007 SURVIVE - FAIL/Description","Fail"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] 007 SURVIVE - FAIL/Title","Test the Generator"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] 007 SURVIVE - SUCCESS/Description","Success"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] 007 SURVIVE - SUCCESS/Title","Test the Generator"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] ABILITY Motivational speech/Description","The words of our most experienced employees will increase motivation."
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] ABILITY Motivational speech/Title","Motivational speech"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] ABILITY Sermon/Description","Listening to the words of our spiritual leaders raises everyone's motivation."
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] ABILITY Sermon/Title","Evening Service"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Accident Daily Summary/Title","There were {Accidents} accidents today due to low workplace safety."
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Build Peoples Militia FAIL/Description","You failed to build the People's Militia headquarters on time.</n></n>Hope you won't need them on the docks when the last ships depart."
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Build Peoples Militia FAIL/Title","People's Militia headquarters not built"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Build Peoples Militia SUCCESS/Description","You built the People's Militia headquarters on time.</n></n>If anything goes awry when the last ships depart, you will be able to count on them."
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Build Peoples Militia SUCCESS/Title","People's Militia headquarters built"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Build Security Outposts FAIL/Description","You failed to build Security Outposts on time.</n></n>Hope you won't need armed overseers on the docks when the last ships depart."
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Build Security Outposts FAIL/Title","Security Outposts not built"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Build Security Outposts SUCCESS/Description","You built Security Outposts on time.</n></n>If anything goes awry when the last ships depart, you will be able to count on armed overseers."
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Build Security Outposts SUCCESS/Title","Security Outposts built"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Discontent - Last Chance - no strike/Description","You broke your promise to lower the discontent.</n></n>|#color=d21820|Motivation falls greatly"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Discontent - Last Chance - no strike/Title","Promise broken"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Discontent - Last Chance/Description","You broke your promise to lower the discontent.</n></n>|#color=d21820|Motivation falls</n></n>Strike risk rises"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Discontent - Last Chance/Title","General Strike"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] ForagersReturnWithTreasure/Description","You can disband them at their quarters or send them back to the Plains."
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] ForagersReturnWithTreasure/Title","Foragers {ExpeditionName} have returned safely to the city"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] ForagersVisitSite/Description","Foragers have reached the {Site}."
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] ForagersVisitSite/Title","Foragers have reached the {Site}"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Generator upgrade Core/Title","Heat Vents upgrade is finished"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Generator upgrade Pump Tower/Title","Overdrive upgrade is finished"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Generator upgrade Thermal Hull/Title","Riser System upgrade is finished"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Heat construction site FAIL/Description","You failed to heat the construction site as promised.</n></n>|#color=d21820|Motivation falls</n></n>Discontent rises"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Heat construction site FAIL/Title","""Heat the construction site"" promise broken"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Heat construction site SUCCESS/Description","You heated the construction site as promised.</n></n>|#color=4ac5e8|Motivation rises"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Heat construction site SUCCESS/Title","""Heat the construction site"" promise fulfilled"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] High Discontent cause strike risk +1/Description","Strike risk!"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] High Discontent cause strike risk +1/Title","Discontent raises global strike risk by 1"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] High Discontent cause strike risk +2/Description","Strike risk!"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] High Discontent cause strike risk +2/Title","Discontent raises global strike risk by 2"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] High Discontent cause strike risk +3/Description","Strike risk!"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] High Discontent cause strike risk +3/Title","Discontent raises global strike risk by 3"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Modifier removed/Title","Modifier removed [test]"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Motivation above 0,75/Description","Efficiency soars!"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Motivation above 0,75/Title","Due to high motivation efficiency rises by 30%"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Motivation below 0,25/Description","Efficiency falls!"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Motivation below 0,25/Title","Due to low motivation efficiency falls by 30%"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] No More Soup FAIL/Description","You broke your promise to provide standard rations for everyone.</n></n>|#color=d21820|Motivation falls</n></n>Discontent rises"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] No More Soup FAIL/Title","""No More Gruel"" promise broken"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] No More Soup SUCCESS/Description","You provided standard rations for everyone as promised.</n></n>|#color=4ac5e8|Motivation rises"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] No More Soup SUCCESS/Title","""No More Gruel"" promise fulfilled"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Open House of Pleasure FAIL/Description","You broke your promise to open a brothel within declared time.</n></n>|#color=d21820|Motivation falls</n></n>Discontent rises"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Open House of Pleasure FAIL/Title","Brothel not opened"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Open House of Pleasure SUCCESS/Description","You opened a brothel as promised.</n></n>|#color=4ac5e8|Motivation rises"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Open House of Pleasure SUCCESS/Title","Open a brothel promise fulfilled"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Pass Abolition of Privileges FAIL/Description","You broke your promise to pass the ""Abolition of Privileges"" law within declared time.</n></n>|#color=d21820|Motivation falls</n></n>Discontent rises"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Pass Abolition of Privileges FAIL/Title","""Abolition of Privileges"" not signed"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Pass Abolition of Privileges SUCCESS/Description","You introduced the ""Abolition of Privileges"" law as promised.</n></n>|#color=4ac5e8|Motivation rises"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Pass Abolition of Privileges SUCCESS/Title","""Abolition of Privileges"" signed on time"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Pass Bath House FAIL/Description","You broke your promise to build a Bath House within declared time.</n></n>|#color=d21820|Motivation falls</n></n>Discontent rises</n></n>|#if strike|Strike risk rises|#endif|"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Pass Bath House FAIL/Title","Bath House not built"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Pass Bath House SUCCESS/Description","You built a Bath House as promised.</n></n>|#color=4ac5e8|Motivation rises"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Pass Bath House SUCCESS/Title","Bath House built"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Pass Care House FAIL/Description","You broke your promise to build a Care House within declared time.</n></n>|#color=d21820|Motivation falls</n></n>Discontent rises</n></n>|#if strike|Strike risk rises|#endif|"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Pass Care House FAIL/Title","Care House not built"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Pass Care House SUCCESS/Description","You built a Care House law as promised.</n></n>|#color=4ac5e8|Motivation rises"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Pass Care House SUCCESS/Title","Care House built"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Pass Comfortable Quaters FAIL/Description","You broke your promise to pass the ""Comfortable Quarters"" law.</n></n>|#color=d21820|Motivation falls</n></n>Discontent rises</n></n>|#if strike|Strike risk rises|#endif|"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Pass Comfortable Quaters FAIL/Title","""Comfortable Quarters"" not signed"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Pass Comfortable Quaters SUCCESS/Description","You introduced the ""Comfortable Quarters"" law as promised.</n></n>|#color=4ac5e8|Motivation rises"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Pass Comfortable Quaters SUCCESS/Title","""Comfortable Quarters"" signed on time"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Pass First Safety Law FAIL/Description","You broke your promise to sign the first safety law within declared time.</n></n>|#color=d21820|Motivation falls</n></n>Discontent rises"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Pass First Safety Law FAIL/Title","Safety law not signed"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Pass First Safety Law SUCCESS/Description","You introduced your first safety law as promised.</n></n>|#color=4ac5e8|Motivation rises"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Pass First Safety Law SUCCESS/Title","First safety law signed"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Pass Hearty Meals FAIL/Description","You broke your promise to pass the ""Hearty Meals"" law.</n></n>|#color=d21820|Motivation falls</n></n>Discontent rises</n></n>|#if strike|Strike risk rises|#endif|"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Pass Hearty Meals FAIL/Title","""Hearty Meals"" not signed"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Pass Hearty Meals SUCCESS/Description","You introduced the ""Hearty Meals"" law as promised.</n></n>|#color=4ac5e8|Motivation rises"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Pass Hearty Meals SUCCESS/Title","""Hearty Meals"" signed on time"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Pass Overseers Station FAIL/Description","You broke your promise to pass the ""Overseers"" law within declared time.</n></n>|#color=d21820|Motivation falls</n></n>Discontent rises"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Pass Overseers Station FAIL/Title","""Overseers"" not signed"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Pass Overseers Station SUCCESS/Description","You introduced the ""Overseers"" law as promised.</n></n>|#color=4ac5e8|Motivation rises"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Pass Overseers Station SUCCESS/Title","""Overseers"" signed on time"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Pass Penal Colony FAIL/Description","You failed to pass the ""Penal Colony"" law within declared time.</n></n>|#color=d21820|Motivation falls</n></n>Discontent rises"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Pass Penal Colony FAIL/Title","""Penal Colony"" not signed"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Pass Penal Colony SUCCESS/Description","You introduced the ""Penal Colony"" law as planned.</n></n>|#color=4ac5e8|Motivation rises"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Pass Penal Colony SUCCESS/Title","""Penal Colony"" signed"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Pass Peoples Militia FAIL/Description","You broke your promise to pass the ""People's Militia"" law within declared time.</n></n>|#color=d21820|Motivation falls</n></n>Discontent rises"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Pass Peoples Militia FAIL/Title","""People's Militia"" not signed"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Pass Peoples Militia SUCCESS/Description","You introduced the ""People's Militia"" law as promised.</n></n>|#color=4ac5e8|Motivation rises"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Pass Peoples Militia SUCCESS/Title","""People's Militia"" signed on time"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Pass Public House FAIL/Description","You broke your promise to build a Public House within declared time.</n></n>|#color=d21820|Motivation falls</n></n>Discontent rises</n></n>|#if strike|Strike risk rises|#endif|"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Pass Public House FAIL/Title","Public House not built"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Pass Public House SUCCESS/Description","You built a Public House law as promised.</n></n>|#color=4ac5e8|Motivation rises"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Pass Public House SUCCESS/Title","""Public House"" signed and built on time"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Pass Round-Ups FAIL/Description","You failed to pass the ""Roundups"" law within declared time. </n></n>|#color=d21820|Motivation falls</n></n>Discontent rises"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Pass Round-Ups FAIL/Title","""Roundups"" law not signed"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Pass Round-Ups SUCCESS/Description","You introduced the ""Roundups"" law as planned.</n></n>|#color=4ac5e8|Motivation rises"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Pass Round-Ups SUCCESS/Title","""Roundups"" signed"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Pass Safety Procedures FAIL/Description","You broke your promise to pass the ""Safety Procedures"" law.</n></n>|#color=d21820|Motivation falls</n></n>Discontent rises</n></n>|#if strike|Strike risk rises|#endif|"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Pass Safety Procedures FAIL/Title","""Safety Procedures"" not signed"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Pass Safety Procedures SUCCESS/Description","You introduced the ""Safety Procedures"" law as promised.</n></n>|#color=4ac5e8|Motivation rises"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Pass Safety Procedures SUCCESS/Title","""Safety Procedures"" signed on time"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Pass Security Outpost FAIL/Description","You broke your promise to pass the ""Security Outpost"" law within declared time.</n></n>|#color=d21820|Motivation falls</n></n>Discontent rises"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Pass Security Outpost FAIL/Title","""Security Outpost"" not signed"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Pass Security Outpost SUCCESS/Description","You introduced the ""Security Outpost"" law as promised.</n></n>|#color=4ac5e8|Motivation rises"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Pass Security Outpost SUCCESS/Title","""Security Outpost"" signed on time"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Pass Servitude FAIL/Description","You failed to pass the ""Servitude"" law within declared time.</n></n>|#color=d21820|Motivation falls</n></n>Discontent rises"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Pass Servitude FAIL/Title","""Servitude"" not signed"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Pass Servitude SUCCESS/Description","You introduced the ""Servitude"" law as planned.</n></n>|#color=4ac5e8|Motivation rises"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Pass Servitude SUCCESS/Title","""Servitude"" signed on time"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Pass Short Shift FAIL/Description","You broke your promise to pass the ""Short Shift"" law.</n></n>|#color=d21820|Motivation falls</n></n>Discontent rises</n></n>|#if strike|Strike risk rises|#endif|"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Pass Short Shift FAIL/Title","""Short Shift"" not signed"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Pass Short Shift SUCCESS/Description","You introduced the ""Short Shift"" law as promised.</n></n>|#color=4ac5e8|Motivation rises"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Pass Short Shift SUCCESS/Title","""Short Shift"" signed on time"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Pass Strike-busting FAIL/Description","You failed to pass the ""Strike-busting"" law within declared time.</n></n>|#color=d21820|Motivation falls</n></n>Discontent rises"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Pass Strike-busting FAIL/Title","""Strike-busting"" not signed"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Pass Strike-busting SUCCESS/Description","You introduced the ""Strike-busting"" law as planned.</n></n>|#color=4ac5e8|Motivation rises"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Pass Strike-busting SUCCESS/Title","""Strike-busting"" signed on time"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Pass Terror FAIL/Description","You failed to pass the ""Terror"" law within declared time.</n></n>|#color=d21820|Motivation falls</n></n>Discontent rises"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Pass Terror FAIL/Title","""Terror"" not signed"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Pass Terror SUCCESS/Description","You introduced the ""Terror"" law as planned.</n></n>|#color=4ac5e8|Motivation rises"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Pass Terror SUCCESS/Title","""Terror"" signed on time"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Pass Workers Councils FAIL/Description","You broke your promise to pass the ""Workers' Councils"" law within declared time.</n></n>|#color=d21820|Motivation falls</n></n>Discontent rises"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Pass Workers Councils FAIL/Title","""Workers' Councils"" not signed"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Pass Workers Councils SUCCESS/Description","You introduced the ""Workers' Councils"" law as promised.</n></n>|#color=4ac5e8|Motivation rises"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Pass Workers Councils SUCCESS/Title","""Workers' Councils"" signed on time"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Riot put down/Description","Another convict riot was put down."
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Riot put down/Title","Convict riot"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] STRIKE!/Description","Strike!"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] STRIKE!/Title","{buildingName} is on strike!"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Safe Construction Site FAIL/Description","You broke your promise to improve workplace safety at the construction site to ""Safe"" before employing people there.</n></n>|#color=d21820|Motivation falls</n></n>Discontent rises"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Safe Construction Site FAIL/Title","Safe Construction Site promise broken"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Safe Construction Site SUCCESS/Description","You improved workplace safety at the construction site to ""Safe"", as promised.</n></n>|#color=4ac5e8|Motivation rises"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Safe Construction Site SUCCESS/Title","Safe Construction Site promise fulfilled"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Surveillance Society FAIL/Description","You broke your promise to dismantle a Security Outpost.</n></n>|#color=d21820|Motivation falls</n></n>Discontent rises"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Surveillance Society FAIL/Title","""Surveillance Society"" promise broken"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Surveillance Society SUCCESS/Description","You dismantled a Security Outpost as promised.</n></n>|#color=4ac5e8|Motivation rises"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Surveillance Society SUCCESS/Title","""Surveillance Society"" promise fulfilled"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Temperature Info alternative/Description","Ways to deal with the cold can be researched in the Workshop."
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Temperature Info alternative/Title","New technology available"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Temperature Info/Description","It's going to get seriously cold and we need to prepare. From now on we will monitor the temperature inside and outside and show it on the heat map. Ways to deal with the cold can be researched in the Workshop."
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Temperature Info/Title","Cold is coming"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] Transport Arrived/Title","Transport has arrived"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] U: 12 people were disabled/Title","12 people became amputees"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] U: 6 people were disabled/Title","6 people became amputees"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] U: x people were wounded/Title","{gravelyIll} people were wounded (became gravely ill)"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders] x homeless people become sick/Title","{ill} of the homeless people fell ill"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders][Toxic Gases] Toxic Gases +1/Title","Toxic gases concentration rises"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders][Toxic Gases] Toxic Gases -1/Title","Toxic gases concentration falls "
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders][Toxic Gases] Toxic Gases Tomorrow +1/Title","Toxic gases concentration will rise tomorrow"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Builders][Toxic Gases] Toxic Gases Tomorrow -1/Title","Toxic gases concentration will fall tomorrow"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Quest] SOCIOTECH Bathhouse FAIL/Description","You promised to build a Bath House, but you didn't deliver. People are disappointed.</n></n>|#color=d21820|Motivation falls</n></n>Discontent rises"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Quest] SOCIOTECH Bathhouse FAIL/Title","Bath House not built"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Quest] SOCIOTECH Bathhouse SUCCESS/Description","Bath House has been built. Now people can take care of their hygiene needs.</n></n>|#color=4ac5e8|Motivation rises"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Quest] SOCIOTECH Bathhouse SUCCESS/Title","Bath House established"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Quest] SOCIOTECH Burials FAIL/Description","As people grow indifferent to the sight of bodies lying in the mud, something in their souls goes numb.</n></n>|#color=d21820|Motivation falls</n></n>Discontent rises"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Quest] SOCIOTECH Burials FAIL/Title","Cemetery not established"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Quest] SOCIOTECH Burials SUCCESS/Description","The cemetery has been established. Now we can put our dead to rest.</n></n>|#color=4ac5e8|Motivation rises"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Quest] SOCIOTECH Burials SUCCESS/Title","Cemetery established"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Quest] SOCIOTECH Care House FAIL/Description","You failed to build the promised Care House in time. Citizens are growing indifferent to the sight of incurable sick people.</n></n>|#color=d21820|Motivation falls</n></n>Discontent rises"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Quest] SOCIOTECH Care House FAIL/Title","Care House not built"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Quest] SOCIOTECH Care House SUCCESS/Description","A Care House has been established in accordance with the new law.</n></n>|#color=4ac5e8|Motivation rises"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Quest] SOCIOTECH Care House SUCCESS/Title","Care House promise fulfilled"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Quest] SOCIOTECH Chapel FAIL/Description","You promised people Chapel, but you didn't deliver. People's faith in your piety falters.</n></n>|#color=d21820|Motivation falls</n></n>Discontent rises"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Quest] SOCIOTECH Chapel FAIL/Title","Chapel not built"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Quest] SOCIOTECH Chapel SUCCESS/Description","Chapel has been erected, giving people a place to pray together and find comfort in faith.</n></n>|#color=4ac5e8|Motivation rises"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Quest] SOCIOTECH Chapel SUCCESS/Title","Chapel built"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Quest] SOCIOTECH Engineers Houses Failure/Description","You failed to provide better housing for all Engineers. People are disappointed by your failure to deliver on your promises.</n></n>|#color=d21820|Motivation falls</n></n>Discontent rises"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Quest] SOCIOTECH Engineers Houses Failure/Title","Engineers' Lodgings not built"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Quest] SOCIOTECH Engineers Houses Success/Description","All engineers are accommodated in better conditions than workers.</n></n>|#color=4ac5e8|Motivation rises"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Quest] SOCIOTECH Engineers Houses Success/Title","Engineers' Lodgings built"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Quest] SOCIOTECH Execution Place Failure/Description","People question your ability to carry out your plans.</n></n>|#color=d21820|Motivation falls</n></n>Discontent rises"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Quest] SOCIOTECH Execution Place Failure/Title","Execution Place not built"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Quest] SOCIOTECH Execution Place Success/Description","Execution Place has been established.</n></n>|#color=4ac5e8|Motivation rises"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Quest] SOCIOTECH Execution Place Success/Title","Execution Place built"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Quest] SOCIOTECH Factory Inspectorate Failure/Description","People are extremely disappointed by your failure to deliver on your promises.</n></n>|#color=d21820|Motivation falls</n></n>Discontent rises drastically</n></n>|#defaultcolor|Discontent will remain at maximum level until the Factory Inspectorate is built."
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Quest] SOCIOTECH Factory Inspectorate Failure/Title","Factory Inspectorate not built"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Quest] SOCIOTECH Factory Inspectorate Success/Description","Factory Inspectorate has been established.</n></n>|#color=4ac5e8|Motivation rises"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Quest] SOCIOTECH Factory Inspectorate Success/Title","Factory Inspectorate built"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Quest] SOCIOTECH Field Pharmacy FAIL/Description","People question your ability to carry out your plans.</n></n>|#color=d21820|Motivation falls</n></n>Discontent rises"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Quest] SOCIOTECH Field Pharmacy FAIL/Title","Dispensary not built"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Quest] SOCIOTECH Field Pharmacy SUCCESS/Description","Dispensary has been established.</n></n>|#color=4ac5e8|Motivation rises"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Quest] SOCIOTECH Field Pharmacy SUCCESS/Title","Dispensary built"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Quest] SOCIOTECH Labour Union Failure/Description","People are extremely disappointed by your failure to deliver on your promises.</n></n>|#color=d21820|Motivation falls</n></n>Discontent rises drastically</n></n>|#defaultcolor|Discontent will remain at maximum level until the Labour Union is built.</n>"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Quest] SOCIOTECH Labour Union Failure/Title","Labour Union not built"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Quest] SOCIOTECH Labour Union Success/Description","Labour Union has been established.</n></n>|#color=4ac5e8|Motivation rises"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Quest] SOCIOTECH Labour Union Success/Title","Labour Union built"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Quest] SOCIOTECH Mechanical Agitators FAIL/Description","You introduced a law to motivate people with Agitators, but you failed to actually build any. This undermines trust in your competence.</n></n>|#color=d21820|Motivation falls</n></n>Discontent rises"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Quest] SOCIOTECH Mechanical Agitators FAIL/Title","Agitators not built"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Quest] SOCIOTECH Mechanical Agitators SUCCESS/Description","The first Agitators are operational! Your encouraging words can reach more people.</n></n>|#color=4ac5e8|Motivation rises"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Quest] SOCIOTECH Mechanical Agitators SUCCESS/Title","Agitators built"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Quest] SOCIOTECH Morgue Failure/Description","As people grow indifferent to the sight of bodies lying in the mud, something in their souls goes numb. </n></n>|#color=d21820|Motivation falls</n></n>Discontent rises"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Quest] SOCIOTECH Morgue Failure/Title","Morgue not built"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Quest] SOCIOTECH Morgue Success/Description","The Morgue has been built. Now we can preserve our dead before we send them to London.</n></n>|#color=4ac5e8|Motivation rises"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Quest] SOCIOTECH Morgue Success/Title","Morgue built"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Quest] SOCIOTECH Overseers' Offices FAIL/Description","You introduced a law to establish overseers, but you failed to build the required Overseers' Offices. People are wondering if you are fit to lead them.</n></n>|#color=d21820|Motivation falls</n></n>Discontent rises"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Quest] SOCIOTECH Overseers' Offices FAIL/Title","Overseers' Offices not built"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Quest] SOCIOTECH Overseers' Offices SUCCESS/Description","Overseers' Offices have been built and manned to keep an eye on workers.</n></n>|#color=4ac5e8|Motivation rises"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Quest] SOCIOTECH Overseers' Offices SUCCESS/Title","Overseers' Offices built"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Quest] SOCIOTECH PANOPTICON FAIL/Description","You introduced a law to establish the  Panopticon, but you failed to build it. People question your ability to carry out your plans.</n></n>|#color=d21820|Motivation falls</n></n>Discontent rises"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Quest] SOCIOTECH PANOPTICON FAIL/Title","Panopticon not built"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Quest] SOCIOTECH PANOPTICON SUCCESS/Description","Panopticon has been built and manned according to plan.</n></n>|#color=4ac5e8|Motivation rises"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Quest] SOCIOTECH PANOPTICON SUCCESS/Title","Panopticon built"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Quest] SOCIOTECH Penal Colony Failure/Description","People question your ability to carry out your plans.</n></n>|#color=d21820|Motivation falls</n></n>Discontent rises"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Quest] SOCIOTECH Penal Colony Failure/Title","Penal Colony not built"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Quest] SOCIOTECH Penal Colony Success/Description","Penal Colony has been established.</n></n>|#color=4ac5e8|Motivation rises"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Quest] SOCIOTECH Penal Colony Success/Title","Penal Colony built"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Quest] SOCIOTECH Peoples Militia Failure/Description","People are disappointed by your failure to deliver on your promises.</n></n>|#color=d21820|Motivation falls</n></n>Discontent rises"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Quest] SOCIOTECH Peoples Militia Failure/Title","People's Militia not built"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Quest] SOCIOTECH Peoples Militia Success/Description","People's Militia has been established.</n></n>|#color=4ac5e8|Motivation rises"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Quest] SOCIOTECH Peoples Militia Success/Title","People's Militia built"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Quest] SOCIOTECH Public House FAIL/Description","People are disappointed by your inability to fulfil promises</n></n>|#color=d21820|Motivation falls</n></n>Discontent rises"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Quest] SOCIOTECH Public House FAIL/Title","Public House not built"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Quest] SOCIOTECH Public House SUCCESS/Description","Public House has been established.</n></n>|#color=4ac5e8|Motivation rises"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Quest] SOCIOTECH Public House SUCCESS/Title","Public House built"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Quest] SOCIOTECH Security Ouposts FAIL/Description","You introduced a law to establish a security force, but you failed to build the required Security Outposts. People are wondering if you are fit to lead them.</n></n>|#color=d21820|Motivation falls</n></n>Discontent rises"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Quest] SOCIOTECH Security Ouposts FAIL/Title","Security Outposts not built"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Quest] SOCIOTECH Security Ouposts SUCCESS/Description","Security Outposts have been built and manned to keep workers in line.</n></n>|#color=4ac5e8|Motivation rises"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Quest] SOCIOTECH Security Ouposts SUCCESS/Title","Security Outposts built"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Quest] SOCIOTECH Stimulating Supplements Failure/Description","You broke your promise to stop using Cocaine Pills.</n></n>|#color=d21820|Motivation falls</n></n>Discontent rises"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Quest] SOCIOTECH Stimulating Supplements Failure/Title","Promise broken"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Quest] SOCIOTECH Stimulating Supplements Success/Description","You fulfilled your promise to stop using Cocaine Pills.</n></n>|#color=4ac5e8|Motivation rises"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Quest] SOCIOTECH Stimulating Supplements Success/Title","Promise fulfilled"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Quest] SOCIOTECH Workers Council Failure/Description","People are disappointed by your failure to deliver on your promises.</n></n>|#color=d21820|Motivation falls</n></n>Discontent rises"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Quest] SOCIOTECH Workers Council Failure/Title","Workers Council not built"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Quest] SOCIOTECH Workers Council Success/Description","Workers' Council has been established.</n></n>|#color=4ac5e8|Motivation rises"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Quest] SOCIOTECH Workers Council Success/Title","Workers' Council built"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Quest] [Crisis] Resolve strike SUCCESS/Description","Strike is resolved. People resume work.</n></n>|#color=4ac5e8|Discontent falls"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Quest] [Crisis] Resolve strike SUCCESS/Title","Strike resolved"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Quest]Discontent SUCCESS/Description","You have managed to placate our people.</n></n>|#color=4ac5e8|Motivation rises"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Quest]Discontent SUCCESS/Title","Discontent falls"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Sociotech] Bout - injured/Title","Someone was injured during a bout"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Sociotech] Bouts/Title","A bout is taking place in accordance with the Bare-Knuckle Bouts law"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Sociotech] Equipment Maintenance/Description","Thanks to daily equipment maintenance we managed to avoid an accident."
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Sociotech] Equipment Maintenance/Title","Accident avoided"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Sociotech] Extended Shift Compensations/Description","Workers were compensated with {food} food rations for overtime work."
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Sociotech] Extended Shift Compensations/Title","Extended Shift payments"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Sociotech] Extended Shift avalible after fail/Description","Extended Shift can be used again at all workplaces."
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Sociotech] Extended Shift avalible after fail/Title","Extended Shift available"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Sociotech] Field Pharmacy - amputations/Description","A few people underwent amputations due to Dispensary treatment"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Sociotech] Field Pharmacy - amputations/Title","Dispensary"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Sociotech] Field Pharmacy - death/Description","{diednumber} died from side effects of Dispensary treatment"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Sociotech] Field Pharmacy - death/Title","Dispensary"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Sociotech] Field Pharmacy - sickness/Description","Some people experienced severe side effects of Dispensary drugs."
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Sociotech] Field Pharmacy - sickness/Title","Dispensary"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Sociotech] Morgue - Bodies not sent/Description","People are getting angry about unprepared bodies in the Morgue</n></n>|#color=d21820|Discontent rises "
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Sociotech] Morgue - Bodies not sent/Title","Many unprepared bodies in the Morgue"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Sociotech] Prostitutes consequences - found/Description","All carriers of venereal diseases were isolated."
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Sociotech] Prostitutes consequences - found/Title","Prostitutes checked"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Sociotech] Prostitutes consequences - not found/Description","No cases of venereal diseases were discovered."
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Sociotech] Prostitutes consequences - not found/Title","Prostitutes checked"
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Sociotech] Work rigors exploitation/Description","People are getting angry about cancelling Short Shifts and unstable work schedules </n></n>|#color=d21820|Discontent rises "
"Generated/MessagesConfig/Messages/Builders Scenario/Entries/[Sociotech] Work rigors exploitation/Title","Cancelling Short Shifts"
"Generated/MessagesConfig/Messages/Consequences/Entries/Agitator operable again/Description","The vandalised Agitator has been repaired."
"Generated/MessagesConfig/Messages/Consequences/Entries/Agitator operable again/Title","Agitator"
"Generated/MessagesConfig/Messages/Consequences/Entries/Automaton accident/Description","One of our people has been badly injured by an automaton and is now an amputee."
"Generated/MessagesConfig/Messages/Consequences/Entries/Automaton accident/Title","Automaton accident"
"Generated/MessagesConfig/Messages/Consequences/Entries/Automaton operable again/Description","The malfunctioning automaton has been repaired."
"Generated/MessagesConfig/Messages/Consequences/Entries/Automaton operable again/Title","Automaton"
"Generated/MessagesConfig/Messages/CustomScenario/Entries/ChristmasTreeAvailable/Description","You saved Christmas from oblivion! Christmas trees are now available in the Public section of the Construction panel."
"Generated/MessagesConfig/Messages/CustomScenario/Entries/ChristmasTreeAvailable/Title","Christmas Trees"
"Generated/MessagesConfig/Messages/CustomScenario/Entries/FirstMementoInTheCity/Description","The scouts who explored the Victoria class dreadnought are back with their find. A curious crowd gathers around them, eager to see what memories of the past they brought with them.</n></n>We should build the Archives to store such heirlooms safely and to allow everybody to see them.</n>"
"Generated/MessagesConfig/Messages/CustomScenario/Entries/FirstMementoInTheCity/Title","A place for memories"
"Generated/MessagesConfig/Messages/CustomScenario/Entries/FirstMementoLostOnTheWay/Description","The scouts who explored the Victoria class dreadnought died on their way back, buried with their find by the raging blizzard. But this loss must not stop us from searching for the pieces of our past.</n></n>We should build the Archives to store the relics we’ll find and to allow everybody to see them.</n>"
"Generated/MessagesConfig/Messages/CustomScenario/Entries/FirstMementoLostOnTheWay/Title","A place for memories"
"Generated/MessagesConfig/Messages/CustomScenario/Entries/HazardEnd/Description","The temporary hazard has passed and its negative effects no longer apply. We're back to normal... for now."
"Generated/MessagesConfig/Messages/CustomScenario/Entries/HazardEnd/Title","Back to normal"
"Generated/MessagesConfig/Messages/CustomScenario/Entries/MementoInTheCityNewsflash/Description","Our scouts have brought a new relic to the city!"
"Generated/MessagesConfig/Messages/CustomScenario/Entries/MementoInTheCityNewsflash/Title","New Relic"
"Generated/MessagesConfig/Messages/CustomScenario/Entries/[Builders]GeneratorIsAbsentInitial/Description","Our engineers managed to piece together plans of the generator from fragments we found clearing the ruins. Now we can start building it. Maybe we aren't doomed yet. </n></n>Research and build the Profiles Manufacture, then produce 8 Structural Profiles. This will allow you to set up the Shaft Structure. You must hurry, the weather will go crazy around day 50."
"Generated/MessagesConfig/Messages/CustomScenario/Entries/[Builders]GeneratorIsAbsentInitial/Title","Not all hope is lost"
"Generated/MessagesConfig/Messages/CustomScenario/Entries/[Builders]Intro/Description","The generator we were building has exploded. Upon our return to London, we found it ravaged by violence and chaos. We took our families and fled to our construction site, the only place that offered any hope. Now our task is even harder than before - we have to rebuild the generator from scratch.</n></n>First we must clear the ruins and find the generator plans. There is no time to waste. The weather will keep getting worse for 50 days - then it will go crazy. We will not survive without the generator."
"Generated/MessagesConfig/Messages/CustomScenario/Entries/[Builders]Intro/Title","A rocky beginning"
"Generated/MessagesConfig/Messages/CustomScenario/Entries/[Reconquest]Intro/Description","Judging by the forecasts, the weather will only get worse, and storms threaten to cut off our city from necessary resources.</n></n>On the other hand, storms can uncover new places."
"Generated/MessagesConfig/Messages/CustomScenario/Entries/[Reconquest]Intro/Title","More cruel storms"
"Generated/MessagesConfig/Messages/Default/Entries/Another person froze in the night/Title","Another person froze in the night"
"Generated/MessagesConfig/Messages/Default/Entries/Building of faith destroyed/Title","THE NEW FAITH – Faith building destroyed"
"Generated/MessagesConfig/Messages/Default/Entries/Building of order destroyed/Title","THE NEW ORDER – Order building destroyed"
"Generated/MessagesConfig/Messages/Default/Entries/Faith keepers failed/Description","Faith Keepers failed."
"Generated/MessagesConfig/Messages/Default/Entries/Faith keepers failed/Title","Faith Keepers failed"
"Generated/MessagesConfig/Messages/Default/Entries/Faith keepers succeeded/Description","Faith Keepers succeeded."
"Generated/MessagesConfig/Messages/Default/Entries/Faith keepers succeeded/Title","Faith Keepers succeeded"
"Generated/MessagesConfig/Messages/Default/Entries/Guards failed/Description","Guards failed."
"Generated/MessagesConfig/Messages/Default/Entries/Guards failed/Title","Guards failed"
"Generated/MessagesConfig/Messages/Default/Entries/Guards succeeded/Description","Guards succeeded."
"Generated/MessagesConfig/Messages/Default/Entries/Guards succeeded/Title","Guards succeeded"
"Generated/MessagesConfig/Messages/Default/Entries/Sick from the dead/Description","Some people got sick from contact with a decomposing body."
"Generated/MessagesConfig/Messages/Default/Entries/Sick from the dead/Title","Some people got sick from contact with a decomposing body"
"Generated/MessagesConfig/Messages/Default/Entries/Sick from the warm SnowPit/Description","Some people got sick from contact with rotting corpses in a heated Snow Pit."
"Generated/MessagesConfig/Messages/Default/Entries/Sick from the warm SnowPit/Title","Some people got sick from contact with rotting corpses in a heated Snow Pit"
"Generated/MessagesConfig/Messages/Default/Entries/Temple london converter/Description","The Temple has influenced some people to mend their ways."
"Generated/MessagesConfig/Messages/Default/Entries/Temple london converter/Title","The Temple has influenced some people to mend their ways"
"Generated/MessagesConfig/Messages/Default/Entries/[Ability] Alternative food source/Description","We got the much-needed food... "
"Generated/MessagesConfig/Messages/Default/Entries/[Ability] Alternative food source/Title","Alternative Food Source used"
"Generated/MessagesConfig/Messages/Default/Entries/[Ability] Broken seal of conffesion - Londoners/Description","Some Londoners were denounced and persuaded."
"Generated/MessagesConfig/Messages/Default/Entries/[Ability] Broken seal of conffesion - Londoners/Title","Righteous Denunciation"
"Generated/MessagesConfig/Messages/Default/Entries/[Ability] Broken seal of conffesion - Resurces/Description","A tip led us to some stolen supplies."
"Generated/MessagesConfig/Messages/Default/Entries/[Ability] Broken seal of conffesion - Resurces/Title","Righteous Denunciation"
"Generated/MessagesConfig/Messages/Default/Entries/[Ability] Broken seal of conffesion - discontent/Description","Some of the discontented were denounced and persuaded."
"Generated/MessagesConfig/Messages/Default/Entries/[Ability] Broken seal of conffesion - discontent/Title","Righteous Denunciation"
"Generated/MessagesConfig/Messages/Default/Entries/[Ability] Ceremonial Service/Description","We will gather for a Ceremonial Service at the Temple to pray for a better future and the salvation of those who stray."
"Generated/MessagesConfig/Messages/Default/Entries/[Ability] Ceremonial Service/Title","Ceremonial Service"
"Generated/MessagesConfig/Messages/Default/Entries/[Ability] Corps processing: fertilizer/Description","Human remains have been processed into fertiliser."
"Generated/MessagesConfig/Messages/Default/Entries/[Ability] Corps processing: fertilizer/Title","Corpses processed"
"Generated/MessagesConfig/Messages/Default/Entries/[Ability] Double Rations/Description","The sick are given extra rations today so they recover faster."
"Generated/MessagesConfig/Messages/Default/Entries/[Ability] Double Rations/Title","The sick got extra rations"
"Generated/MessagesConfig/Messages/Default/Entries/[Ability] Emergency shift/Description","This facility will work constantly for the next 24 hours."
"Generated/MessagesConfig/Messages/Default/Entries/[Ability] Emergency shift/Title","Emergency Shift"
"Generated/MessagesConfig/Messages/Default/Entries/[Ability] Forman/Description","This facility will have increased efficiency for the next 24 hours."
"Generated/MessagesConfig/Messages/Default/Entries/[Ability] Forman/Title","Foreman"
"Generated/MessagesConfig/Messages/Default/Entries/[Ability]Execution_Faith is Starting/Description","The execution of an enemy of the Faith is starting."
"Generated/MessagesConfig/Messages/Default/Entries/[Ability]Execution_Faith is Starting/Title","Execution starting"
"Generated/MessagesConfig/Messages/Default/Entries/[Ability]Execution_Faith/Description","An enemy of the Faith will be executed tonight."
"Generated/MessagesConfig/Messages/Default/Entries/[Ability]Execution_Faith/Title","Execution scheduled"
"Generated/MessagesConfig/Messages/Default/Entries/[Ability]Execution_Order is Starting/Description","An execution of a public enemy is starting."
"Generated/MessagesConfig/Messages/Default/Entries/[Ability]Execution_Order is Starting/Title","Execution starting"
"Generated/MessagesConfig/Messages/Default/Entries/[Ability]Execution_Order/Description","A public enemy will be executed tonight."
"Generated/MessagesConfig/Messages/Default/Entries/[Ability]Execution_Order/Title","Execution scheduled"
"Generated/MessagesConfig/Messages/Default/Entries/[Ability]Inspection/Description","Our guards will check that everything is in order."
"Generated/MessagesConfig/Messages/Default/Entries/[Ability]Inspection/Title","Inspection underway"
"Generated/MessagesConfig/Messages/Default/Entries/[Ability]Moralising Sermon/Description","We'll pray together and read the scripture to restore hope."
"Generated/MessagesConfig/Messages/Default/Entries/[Ability]Moralising Sermon/Title","Evening Prayers"
"Generated/MessagesConfig/Messages/Default/Entries/[Ability]New Decalogue/Description","The Faith Keepers will go from home to home to spread the word of our Captain."
"Generated/MessagesConfig/Messages/Default/Entries/[Ability]New Decalogue/Title","Captain's Words"
"Generated/MessagesConfig/Messages/Default/Entries/[Ability]Propaganda flayers - weak/Description","People must be told, repeatedly, that we survive every day thanks to Order."
"Generated/MessagesConfig/Messages/Default/Entries/[Ability]Propaganda flayers - weak/Title","Propaganda flyers"
"Generated/MessagesConfig/Messages/Default/Entries/[Ability]Sermon/Description","The words of our spiritual leaders will restore hope."
"Generated/MessagesConfig/Messages/Default/Entries/[Ability]Sermon/Title","Sermon"
"Generated/MessagesConfig/Messages/Default/Entries/[Ability]Triage/Description","We saved everyone we could. The rest had to die."
"Generated/MessagesConfig/Messages/Default/Entries/[Ability]Triage/Title","Triage used"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Burials FAIL 2/Description","You promised that the bodies of our dead would be disinterred and moved to a new Cemetery. You failed, and people are outraged.</n></n>|#color=d21820|Discontent rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Burials FAIL 2/Title","Promise broken"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Burials FAIL/Description","As people grow indifferent to the sight of bodies lying in the snow, something in their souls goes numb. Such is the price of survival.</n></n>|#color=d21820|Hope falls</n></n>Discontent rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Burials FAIL/Title","Cemetery not established"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Burials SUCCESS 2/Description","The Cemetery has been re-established. Now we can move our dead to new graves."
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Burials SUCCESS 2/Title","Cemetery re-established"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Burials SUCCESS/Description","The cemetery has been established. Now we can put our dead to rest.</n></n>|#color=4ac5e8|Hope rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Burials SUCCESS/Title","Cemetery established"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Census Station FAIL/Description","Where is the Propaganda Centre you planned to open? People's trust in your competence has been undermined.</n></n>|#color=d21820|Hope falls</n></n>Discontent rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Census Station FAIL/Title","Propaganda Centre not built"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Census Station SUCCESS/Description","The Propaganda Centre can now keep track of people's attitudes and influence them.</n></n>|#color=4ac5e8|Hope rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Census Station SUCCESS/Title","Propaganda Centre built"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Child Shelter FAIL/Description","You promised to build a Child Shelter, but failed to do it in time. Children still roam the streets unattended. People have lost trust in you.</n></n>|#color=d21820|Hope falls</n></n>Discontent rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Child Shelter FAIL/Title","Children still unattended"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Child Shelter SUCCESS/Description","The Child Shelter is ready and the children are safe inside. People can work without worrying that something will happen to their kids.</n></n>|#color=4ac5e8|Hope rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Child Shelter SUCCESS/Title","Children cared for"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Faith Keepers FAIL/Description","By signing the Faith Keepers law, you promised people safety and order, but you failed to establish the Faith Keepers. This undermines trust in your competence.</n></n>|#color=d21820|Hope falls</n></n>Discontent rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Faith Keepers FAIL/Title","Faith Keepers not established"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Faith Keepers SUCCESS/Description","Faith Keepers established! You proved that you follow through on your promises.</n></n>|#color=4ac5e8|Hope rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Faith Keepers SUCCESS/Title","Faith Keepers established"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Fight Clube FAIL/Description","You signed a law to establish a Fighting Arena, but you failed to construct it. People are annoyed.</n></n>|#color=d21820|Hope falls</n></n>Discontent rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Fight Clube FAIL/Title","Fighting Arena not built"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Fight Clube SUCCESS/Description","A Fighting Arena has been established in accordance with the new law.</n></n>|#color=4ac5e8|Hope rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Fight Clube SUCCESS/Title","Fighting Arena built"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Food FAIL/Description","Most people are still hungry, and now fear the future knowing you can't even feed them today.</n></n>|#color=d21820|Hope falls</n></n>Discontent rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Food FAIL/Title","Food Rations still too low!"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Food SUCCESS/Description","Most of the hungry have had a meal and are somewhat satisfied for the time being.</n></n>|#color=4ac5e8|Hope rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Food SUCCESS/Title","The hungry were fed"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Guardpost FAIL/Description","You introduced a law to establish a guard force, but you failed to build the required Guard Stations. People are wondering if you are fit to lead them.</n></n>|#color=d21820|Hope falls</n></n>Discontent rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Guardpost FAIL/Title","Guard Stations not built"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Guardpost SUCCESS/Description","Guard Stations have been built and manned to maintain order in the city. Some people question their purpose, but the majority support your decision.</n></n>|#color=4ac5e8|Hope rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Guardpost SUCCESS/Title","Guard Stations built"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Hope SUCCESS/Description","You restored the hope in our people's hearts.</n></n>|#color=4ac5e8|Hope rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Hope SUCCESS/Title","Hope restored"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Hospicy FAIL/Description","You failed to build the promised Care House in time. Citizens are growing indifferent to the sight of incurable sick people.</n></n>|#color=d21820|Hope falls</n></n>Discontent rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Hospicy FAIL/Title","Care House not built"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Hospicy SUCCESS/Description","A Care House has been established in accordance with the new law.</n></n>|#color=4ac5e8|Hope rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Hospicy SUCCESS/Title","Care House promise fulfilled"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Hospital of mercy FAIL/Description","You signed a law to establish a House of Healing, but you didn't build it. People are questioning your ability to lead.</n></n>|#color=d21820|Hope falls</n></n>Discontent rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Hospital of mercy FAIL/Title","House of Healing not built"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Hospital of mercy SUCCESS/Description","A House of Healing has been built in accordance with the new law.</n></n>|#color=4ac5e8|Hope rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Hospital of mercy SUCCESS/Title","House of Healing built"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] House of Prayer FAIL/Description","You promised people Houses of Prayer, but you didn't deliver. People's faith in your piety has been undermined.</n></n>|#color=d21820|Hope falls</n></n>Discontent rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] House of Prayer FAIL/Title","Houses of Prayer not built"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] House of Prayer SUCCESS/Description","Houses of Prayer have been erected, giving people a place to pray together and find comfort in faith.</n></n>|#color=4ac5e8|Hope rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] House of Prayer SUCCESS/Title","Houses of Prayer built"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Improve medical care FAIL/Description","The sick feel cheated and dispirited.</n></n>|#color=d21820|Hope falls</n></n>Discontent rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Improve medical care FAIL/Title","Healthcare promise broken"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Improve medical care SUCCESS/Description","You helped the sick. They and their families are grateful.</n></n>|#color=4ac5e8|Hope rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Improve medical care SUCCESS/Title","Healthcare promise fulfilled"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Mechanical Agitators FAIL/Description","You introduced a law to motivate people with Agitators, but you failed to actually build any. This undermines trust in your competence.</n></n>|#color=d21820|Hope falls</n></n>Discontent rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Mechanical Agitators FAIL/Title","Agitators not built"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Mechanical Agitators SUCCESS/Description","The first Agitators are operational! Your encouraging words can reach more people.</n></n>|#color=4ac5e8|Hope rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Mechanical Agitators SUCCESS/Title","Agitators built"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Neighbourhood Watch FAIL/Description","You introduced a law to establish the Neighbourhood Watch, but you failed to build Watchtowers. People's trust in you has diminished.</n></n>|#color=d21820|Hope falls</n></n>Discontent rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Neighbourhood Watch FAIL/Title","Watchtowers not built"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Neighbourhood Watch SUCCESS/Description","As promised, you built and manned Watchtowers to maintain order in the city.</n></n>|#color=4ac5e8|Hope rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Neighbourhood Watch SUCCESS/Title","Watchtowers built"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Prison FAIL/Description","You signed the Prison law to improve safety, but you failed to build a Prison in time. This undermines trust in your competence.</n></n>|#color=d21820|Hope falls</n></n>Discontent rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Prison FAIL/Title","Prison not built"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Prison SUCCESS/Description","The Prison is open! You proved that your promise of increased safety and order wasn't just hollow words.</n></n>|#color=4ac5e8|Hope rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Prison SUCCESS/Title","Prison built"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Prosthetics FAIL/Description","You promised to help the amputees by signing the Prosthetics law, but failed to do it. This undermines trust in your competence.</n></n>|#color=d21820|Hope falls</n></n>Discontent rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Prosthetics FAIL/Title","No help for the amputees"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Prosthetics SUCCESS/Description","You promised to help the amputees by signing Prosthetics law, and you did it.</n></n>|#color=4ac5e8|Hope rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Prosthetics SUCCESS/Title","Help for the amputees"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Provide shelter FAIL/Description","The promised shelter is nowhere in sight. People are bitterly disappointed.</n></n>|#color=d21820|Hope falls</n></n>Discontent rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Provide shelter FAIL/Title","Shelter promise broken!"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Provide shelter SUCCESS/Description","Everyone feels relieved with a roof, even a flapping one, over their head.</n></n>|#color=4ac5e8|Hope rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Provide shelter SUCCESS/Title","Shelter promise fulfilled!"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Public House FAIL/Description","You introduced a law to give people rest and relaxation, but failed to build a Public House in time. People are disappointed.</n></n>|#color=d21820|Hope falls</n></n>Discontent rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Public House FAIL/Title","Public House not built"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Public House SUCCESS/Description","A Public House has been erected in accordance with the new law. People are anxious to let off steam in the new house of respite.</n></n>|#color=4ac5e8|Hope rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Public House SUCCESS/Title","Public House built"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Public penance FAIL/Description","You promised people the Public Penance law and didn't deliver. People's faith in your piety has been undermined.</n></n>|#color=d21820|Hope falls</n></n>Discontent rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Public penance FAIL/Title","Public Penance law not signed"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Public penance SUCCESS/Description","You promised to sign the Public Penance law, and you did.</n></n>|#color=4ac5e8|Hope rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Public penance SUCCESS/Title","Public Penance law signed"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Shrine FAIL/Description","You promised people Shrines to inspire them to pray, but you failed to build them in time. People are disheartened.</n></n>|#color=d21820|Hope falls</n></n>Discontent rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Shrine FAIL/Title","Shrines not built"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Shrines SUCCESS/Description","Shrines have been erected. People feel encouraged to pray more often.</n></n>|#color=4ac5e8|Hope rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Shrines SUCCESS/Title","Shrines built"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Snow Pit FAIL/Description","As people grow indifferent to the sight of bodies lying in the snow, something in their souls goes numb. Such is the price of survival.</n></n>|#color=d21820|Hope falls</n></n>Discontent rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Snow Pit FAIL/Title","Snow Pit not established"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Snow Pit SUCCESS/Description","The Snow Pit is ready. Now we can dispose of corpses.</n></n>But that doesn't mean people are more content or hopeful. Dumping our dead in the snow is nothing to be proud of."
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Snow Pit SUCCESS/Title","Snow Pit established"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Temple FAIL/Description","You promised to build a magnificent Temple, but you failed to do it in time. People's faith in your piety has been undermined.</n></n>|#color=d21820|Hope falls</n></n>Discontent rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Temple FAIL/Title","Temple not built"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Temple SUCCESS/Description","The Temple has been erected. The magnificent symbol of our devotion is now visible throughout the city.</n></n>|#color=4ac5e8|Hope rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Temple SUCCESS/Title","Temple built"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Temprature FAIL/Description","You promised people warmth. You broke your promise.</n></n>|#color=d21820|Hope falls</n></n>Discontent rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Temprature FAIL/Title","Promise broken"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Temprature SUCCESS/Description","You promised people warmth. You delivered. </n></n>|#color=4ac5e8|Hope rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Temprature SUCCESS/Title","Promise fulfilled"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Use Public Penance FAIL/Description","You promised to make the wrongdoers repent, but you failed to make good on your promise.</n></n>|#color=d21820|Hope falls</n></n>Discontent rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Use Public Penance FAIL/Title","Public Penance not carried out"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Use Public Penance SUCCESS/Description","You made the wrongdoers repent in public. People feel reassured by your firm rule.</n></n>|#color=4ac5e8|Hope rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Use Public Penance SUCCESS/Title","Public Penance carried out"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Use Round Up FAIL/Description","You promised to round up wrongdoers and put them in Prison, but you failed to see your promise through.</n></n>|#color=d21820|Hope falls</n></n>Discontent rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Use Round Up FAIL/Title","Roundup not carried out"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Use Round Up SUCCESS/Description","The wrongdoers have been rounded up and put in Prison. People feel reassured by your firm rule.</n></n>|#color=4ac5e8|Hope rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Use Round Up SUCCESS/Title","Roundup carried out"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Warm Soup Station FAIL/Description","You promised everyone hot meals at work, but you failed to build the Field Kitchens in time. People are dispirited.</n></n>|#color=d21820|Hope falls</n></n>Discontent rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Warm Soup Station FAIL/Title","Field Kitchens not built"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Warm Soup Station SUCCESS/Description","Two Field Kitchens have been built to provide people with hot meals, as you promised.</n></n>|#color=4ac5e8|Hope rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Warm Soup Station SUCCESS/Title","Field Kitchens built"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest]Disocntent SUCCESS/Description","You have managed to placate our people.</n></n>|#color=4ac5e8|Hope rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest]Disocntent SUCCESS/Title","Discontent falls"
"Generated/MessagesConfig/Messages/Default/Entries/[Sociotech] Burial ceremony/Description","A burial ceremony is starting at the Cemetery."
"Generated/MessagesConfig/Messages/Default/Entries/[Sociotech] Burial ceremony/Title","A burial ceremony is starting at the Cemetery"
"Generated/MessagesConfig/Messages/Default/Entries/[Sociotech]Duel - injured/Title","Someone was injured during a duel"
"Generated/MessagesConfig/Messages/Default/Entries/[Sociotech]Duel - killed/Title","Someone was killed during a duel"
"Generated/MessagesConfig/Messages/Default/Entries/[Sociotech]Duel/Title","A duel is taking place in accordance with the Duelling law"
"Generated/MessagesConfig/Messages/Default/Entries/[_Quest] miniSNOPs Corpse Disposal FAIL/Description","You promised to create a place for the dead, but you failed to deliver.</n></n>|#color=d21820|Hope falls</n></n>Discontent rises"
"Generated/MessagesConfig/Messages/Default/Entries/[_Quest] miniSNOPs Corpse Disposal FAIL/Title","Promise broken"
"Generated/MessagesConfig/Messages/Default/Entries/[_Quest] miniSNOPs Corpse Disposal SUCCESS/Description","A place to dispose of the dead was established in time. People feel relieved.</n></n>|#color=4ac5e8|Hope rises"
"Generated/MessagesConfig/Messages/Default/Entries/[_Quest] miniSNOPs Corpse Disposal SUCCESS/Title","Promise fulfilled"
"Generated/MessagesConfig/Messages/Default/Entries/[_Quest] miniSNOPs Decent Food FAIL/Description","You have failed to provide people with enough decent food. They're annoyed.</n></n>|#color=d21820|Hope falls</n></n>Discontent rises"
"Generated/MessagesConfig/Messages/Default/Entries/[_Quest] miniSNOPs Decent Food FAIL/Title","Promise broken"
"Generated/MessagesConfig/Messages/Default/Entries/[_Quest] miniSNOPs Decent Food SUCCESS/Description","You promised your people they'd have enough decent food to eat and you delivered.</n></n>|#color=4ac5e8|Hope rises"
"Generated/MessagesConfig/Messages/Default/Entries/[_Quest] miniSNOPs Decent Food SUCCESS/Title","Promise fulfilled"
"Generated/MessagesConfig/Messages/Default/Entries/[_Quest] miniSNOPs Emergency Shifts FAIL/Description","You forced people to work on an Emergency Shift after you promised not to.</n></n>|#color=d21820|Hope falls</n></n>Discontent rises"
"Generated/MessagesConfig/Messages/Default/Entries/[_Quest] miniSNOPs Emergency Shifts FAIL/Title","Promise broken"
"Generated/MessagesConfig/Messages/Default/Entries/[_Quest] miniSNOPs Emergency Shifts SUCCESS/Description","You gave your people some much-needed respite from their endless work. Everyone's relieved.</n></n>|#color=4ac5e8|Hope rises"
"Generated/MessagesConfig/Messages/Default/Entries/[_Quest] miniSNOPs Emergency Shifts SUCCESS/Title","Promise fulfilled"
"Generated/MessagesConfig/Messages/Default/Entries/[_Quest] miniSNOPs Work Rigors FAIL/Description","You promised to let people rest. You broke your promise, forcing them to work overtime.</n></n>|#color=d21820|Hope falls</n></n>Discontent rises"
"Generated/MessagesConfig/Messages/Default/Entries/[_Quest] miniSNOPs Work Rigors FAIL/Title","Promise broken"
"Generated/MessagesConfig/Messages/Default/Entries/[_Quest] miniSNOPs Work Rigors SUCCESS/Description","You gave your people time to rest, maintaining normal working hours. People feel ready to work hard again.</n></n>|#color=4ac5e8|Hope rises"
"Generated/MessagesConfig/Messages/Default/Entries/[_Quest] miniSNOPs Work Rigors SUCCESS/Title","Promise fulfilled"
"Generated/MessagesConfig/Messages/Londoners/Entries/Londoners degenerating/Description","Fewer people want to go to London thanks to high hope"
"Generated/MessagesConfig/Messages/Londoners/Entries/Londoners degenerating/Title","People abandon the Londoners"
"Generated/MessagesConfig/Messages/Londoners/Entries/Londoners generating/Description","More people want to go to London due to low hope"
"Generated/MessagesConfig/Messages/Londoners/Entries/Londoners generating/Title","The Londoners gain more followers"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/LONDONERS GAMEPLAY INFO/Description","Your people are divided. Some of them are so scared that they plan to leave the city for London in 15 days. They'll try to convince others to join them, preying on their discontent.</n></n>Fear may lead people to desperate acts. Maintain peace, give people hope and manage their discontent to guide the city safely through the looming social crisis."
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/LONDONERS GAMEPLAY INFO/Title","THE LONDONERS"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] 001 SAVE YOUR PEOPLE - BEGIN/Description","After the ships we stole from the lords got stuck in the frozen ocean, we head out in small groups towards the Generator. Most of our people are still on the trail. They have less than two weeks of supplies and the weather is getting worse every day. We must do everything we can to make sure they all get here safely."
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] 001 SAVE YOUR PEOPLE - BEGIN/Title","Save our people"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] 001 SAVE YOUR PEOPLE - FAIL/Description","You've failed. Too many people perished trying to reach the city."
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] 001 SAVE YOUR PEOPLE - FAIL/Title","Save our people"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] 001 SAVE YOUR PEOPLE - MIX/Description","You have saved many, but not everyone."
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] 001 SAVE YOUR PEOPLE - MIX/Title","Save our people"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] 001 SAVE YOUR PEOPLE - SUCCESS/Description","You've succeeded! Everyone has been saved."
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] 001 SAVE YOUR PEOPLE - SUCCESS/Title","Save our people"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] 003 FACE THE LORDS - BEGIN/Description","The prospect of so many lords coming here has caused understandable tension. The conflict between people from different social classes could jeopardise the future of our city. In the next few days the shape of our society may well be completely redefined."
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] 003 FACE THE LORDS - BEGIN/Title","Face the lords"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] BUILD THE WALL - BEGIN/Description","The lords are waiting outside our city. They are now a constant danger to the peace and order here. We need to have men on lookout for them. We also need to build Guarded Outpost Depots to protect our city."
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] BUILD THE WALL - BEGIN/Title","Secure the city"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] BUILD THE WALL - FAIL/Description","We haven't built enough defences in time. Our people are frightened and angry. They're beginning to get out of control."
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] BUILD THE WALL - FAIL/Title","We failed to secure our people"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] BUILD THE WALL - SUCCESS/Description","We've built enough defences. The lords will never threaten us again. Our city is safe and people return to their duties with relief."
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] BUILD THE WALL - SUCCESS/Title","City secured"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] FEED LORDS - all - BEGIN/Description","The arrival of so many starving people requires immediate action. We must feed and find homes for them as soon as possible."
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] FEED LORDS - all - BEGIN/Title","Lords' basic needs"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] FEED LORDS - all - FAIL/Description","Too many people have been left without the essentials.</n></n>|#color=d21820|Hope falls drastically</n>Discontent rises drastically"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] FEED LORDS - all - FAIL/Title","Lords' basic needs unfulfilled"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] FEED LORDS - all - SUCCESS/Description","You've managed to provide food and shelter for everyone.</n></n>|#color=4ac5e8|Hope rises"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] FEED LORDS - all - SUCCESS/Title","Lords' basic needs fulfilled"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] FEED LORDS - infrastructure -- BEGIN/Description","The arrival of so many starving people requires immediate action. Besides housing them, we need to provide more efficient sources of Raw Food, such as Hunters' Hangars or Industrial Hothouses."
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] FEED LORDS - infrastructure -- BEGIN/Title","Improve food infrastructure"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] FEED LORDS - infrastructure -- FAIL/Description","You have failed to provide more advanced food facilities. Without them, it will be much harder to keep people from starving.</n></n>|#color=d21820|Hope falls drastically</n>Discontent rises drastically"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] FEED LORDS - infrastructure -- FAIL/Title","Food infrastructure hasn't been improved"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] FEED LORDS - infrastructure -- SUCCESS/Description","The upgraded facilities will help us feed our people.</n></n>|#color=4ac5e8|Hope rises"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] FEED LORDS - infrastructure -- SUCCESS/Title","Food infrastructure improved"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] HEAL LORDS - all - BEGIN/Description","The arrival of so many sick people puts our city in danger. We have to treat all of them as soon as possible."
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] HEAL LORDS - all - BEGIN/Title","Treat the lords"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] HEAL LORDS - all - FAIL/Description","You've failed to treat everyone. Too many still need to recover.</n></n>|#color=d21820|Hope falls drastically</n>Discontent rises drastically"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] HEAL LORDS - all - FAIL/Title","The lords are still sick"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] HEAL LORDS - all - SUCCESS/Description","You've kept your promise and helped everyone recover.</n></n>|#color=4ac5e8|Hope rises"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] HEAL LORDS - all - SUCCESS/Title","All the lords have been treated"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] HEAL LORDS - infrastructure - BEGIN/Description","We need to adjust to the arrival of so many sick people as soon as possible. New medical facilities must be built."
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] HEAL LORDS - infrastructure - BEGIN/Title","Improve medical infrastructure"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] HEAL LORDS - infrastructure - FAIL/Description","Without new medical facilities, treating the sick will be harder.</n></n>|#color=d21820|Hope falls drastically</n>Discontent rises drastically"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] HEAL LORDS - infrastructure - FAIL/Title","Healthcare hasn't been improved"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] HEAL LORDS - infrastructure - SUCCESS/Description","Thanks to the new medical facilities, treating all the sick will be much easier.</n></n>|#color=4ac5e8|Hope rises"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] HEAL LORDS - infrastructure - SUCCESS/Title","Healthcare improved"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] NORMALIZE THE SITUATION - BEGIN/Description","The old and new animosities between the lords and our people will make coexistence very difficult. To protect the future of our city, you will have to contain the social unrest quickly before it escalates."
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] NORMALIZE THE SITUATION - BEGIN/Title","Resolve class conflict"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] NORMALIZE THE SITUATION - FAIL/Description","You've failed to end the enmity between the lords and our people. Our society is even more divided than on the day the lords arrived. The situation in our city is getting out of control."
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] NORMALIZE THE SITUATION - FAIL/Title","Class conflict unresolved"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] NORMALIZE THE SITUATION - SUCCESS/Description","You did it! The social unrest has been eased. We're on the right path to ending the enmity between our people and the lords."
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] NORMALIZE THE SITUATION - SUCCESS/Title","Class conflict resolved"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] U: 10 Lords were killed/Title","10 lords were killed"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] U: 10 sleeping places were destroyed/Title","10 houses were destroyed"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] U: 15 people were wounded/Title","15 people were wounded (became ill)"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] U: 20 Lords were killed/Title","20 lords were killed"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] U: 40 Lords were wounded/Title","40 lords were wounded (became ill)"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] U: 5 Lords were seriously wounded/Title","5 lords were seriously wounded (became gravely ill)"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] U: 5 people were killed/Title","5 people were killed"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] U: 5 people were wounded/Title","5 people were wounded (became ill)"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] U: 50 people were wounded/Title","50 people were wounded (became ill)"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] U: 6 Lords were killed/Title","6 lords were killed"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] U: Contagious - ignore - consequence/Title","1 lord was left as an amputee"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] U: Contagious - send guard - consequence/Title","4 people were wounded (became ill)"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] U: Drunkman was wounded/Title","The drunk was wounded (became ill)"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] U: Epidemy - consequence/Title","50 people fell ill"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] U: Lord was disabled/Title","1 lord was left as an amputee"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] U: Lord was seriously wounded/Title","1 lord was seriously wounded (became gravely ill)"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] U: Lord was wounded/Title","1 lord was wounded (became ill)"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] U: Lords were killed/Title","{LossCount} lords were killed"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] U: New Sites Discovered/Title","{Site} discovered"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] U: People panic - consequence/Title","4 people were wounded (became ill)"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] U: Revenge Expedition/Description","Our people have gone to destroy the lords' camps. In a few hours everything will be over."
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] U: Revenge Expedition/Title","Revenge"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] U: Scout rumors - consequence/Title","3 people were wounded (became ill)"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] U: Sites Destroyed/Title","{Site} destroyed"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] 1 FIND FACTORY PLANS - BEGIN/Description","We’ve reached the Generator site and the seedlings are safely stored in the Seedling Arks.</n></n>We were supposed to deploy automatons to make sure the city can run itself no matter the weather, but the transport carrying the Factory plans was lost in a blizzard.</n></n>We need to build a Beacon and send a team to search for it."
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] 1 FIND FACTORY PLANS - BEGIN/Title","Factory plans"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] 2 FACTORY - BEGIN/Description","Excellent! Now we can start setting up the automated infrastructure to keep the Seedling Arks at a safe temperature.</n></n>Bring back the plans, set up a Factory and increase the number of automatons to 3.</n></n>|#color=4ac5e8|Hope rises"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] 2 FACTORY - BEGIN/Title","Factory plans found"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] 3 AUTONOMOUS CITY - BEGIN/Description","The automatons are performing admirably. Now we have to make enough of them to automate all the critical operations in the city before the storm hits.</n></n>It's the only way to ensure that the Seedling Arks will be supported during the storm.</n></n>|#color=4ac5e8|Hope rises"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] 3 AUTONOMOUS CITY - BEGIN/Title","Autonomous city"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] 3 EXPLORE FROSTLAND/Description","Sir, we don't have many Steam Cores left. Without them we can't manufacture automatons and build our autonomous city. We need to start looking for them in Frostland."
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] 3 EXPLORE FROSTLAND/Title","A lack of Steam Cores"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] 3 PREPARE FOR THE STORM - BEGIN/Description","Excellent work! The Seedling Arks are now being safely maintained by the automatons. All critical operations are secured, and we still have time to spare before the storm hits.</n></n>If we're to have a shot at surviving, we have to gather as many supplies as we can.</n></n>|#color=4ac5e8|Hope rises"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] 3 PREPARE FOR THE STORM - BEGIN/Title","The city is autonomous"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] 4 AUTONOMUS CITY READY - BEGIN/Description","Our city is ready for the storm. Now all we can do is wait and hope we have done enough to survive.</n></n>The poor bastards in New Manchester, though...</n></n>|#color=4ac5e8|Hope rises"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] 4 AUTONOMUS CITY READY - BEGIN/Title","The city is ready"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] Help New Manchester FAIL/Description","At your command, all aid activites for New Manchester will cease immediately.</n></n>All that remains is for us to prepare ourselves for the storm."
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] Help New Manchester FAIL/Title","Help for New Manchester stopped"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] Keep Infrastructure FAILED/Description","You promised to keep critical automated operations in the city intact, but you broke that promise.</n></n>Those who wished you hadn't endangered our mission will be angry..."
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] Keep Infrastructure FAILED/Title","Failure to Keep Infrastructure Intact"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] Keep Infrastructure SUCCESS/Description","You have convinced people you can help New Manchester without endangering our mission.</n></n>They trust you completely and are willing to follow you as long as necessary."
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] Keep Infrastructure SUCCESS/Title","Infrastructure Kept Intact"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] Manchester1 - Finding the Way - finished-NewManchester never found/Description","We've decided to focus on our mission and abandon the search for New Manchester. Its people will be left to their fate."
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] Manchester1 - Finding the Way - finished-NewManchester never found/Title","The search is called off"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] Manchester1 - Finding the Way - finished-NewManchester/Description","We've decided to focus on our mission and leave New Manchester to its fate. The future of life on Earth is more important than any city."
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] Manchester1 - Finding the Way - finished-NewManchester/Title","We won't help New Manchester"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] Manchester1 - Finding the Way/Description","First we need to find the way to New Manchester. Their messenger can't locate it on the map.</n></n>He says that their team crossed a windswept glacier, nearly perishing on the way. "
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] Manchester1 - Finding the Way/Title","Finding the way"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] Manchester2 - Shelter/Description","We've found New Manchester, but its people are lacking almost everything needed to survive. We can try to help them, but only automatons will be able to carry supplies across the windswept wasteland to them.</n></n>If we want to help them survive the storm, first they need construction materials - Wood and Steel - to build shelters. This is just the beginning. They will need much more, especially food and Coal."
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] Manchester2 - Shelter/Title","Aid for New Manchester"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] Manchester2 - Shelter2/Description","We’ve decided to support New Manchester, but its people are lacking almost everything they need to survive. We can try to help them, but only automatons will be able to carry supplies across the windswept wasteland to them.</n></n>If we want to help them survive the storm, first they need construction materials – Wood and Steel – to build shelters. And that's just the beginning. They'll need much more, especially food and Coal."
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] Manchester2 - Shelter2/Title","Aid for New Manchester"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] Manchester3 - Food/Description","With basic shelter secured, the most pressing need is food. Hunger has forced these people to do dire things… May God forgive them.</n></n>Gather enough Food Rations and have automatons carry them to New Manchester."
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] Manchester3 - Food/Title","Food for New Manchester"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] Manchester4 - Coal/Description","The supply of food we've sent should get them through the storm. But New Manchester won't survive without a sufficient Coal supply for their Generator.</n></n>We’ve estimated the amount they’ll need and… it doesn’t look good. Let's do what we can."
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] Manchester4 - Coal/Title","Coal for New Manchester"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] Manchester5 - New Manchester cared for/Description","There are tears of gratitude in the eyes of the people of New Manchester when the final transport reaches their city.</n></n>We did what we could. Their fate is out of our hands now."
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] Manchester5 - New Manchester cared for/Title","New Manchester cared for"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] The End - City not ready/Description","Howling winds descend upon the city, extinguishing all hope. We are not prepared."
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] The End - City not ready/Title","The storm hits the city"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] The End - Supplies Not Ready/Description","The storm has hit the city and we don't have enough supplies to outlast it.</n></n>This is the end of our efforts..."
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] The End - Supplies Not Ready/Title","The storm hits the city"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] The End - Supplies Ready/Description","We've gathered enough supplies to survive the storm. Everything else has been taken care of."
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] The End - Supplies Ready/Title","Supplies ready"
"Generated/MessagesConfig/Messages/Main Narrative Line/Entries/001 START/Description","We need to get the Generator working. It provides heat and power to other buildings. Without it we'll freeze to death.</n></n></n></n>Stockpile some Coal and start the Generator."
"Generated/MessagesConfig/Messages/Main Narrative Line/Entries/001 START/Title","FIGHT THE COLD"
"Generated/MessagesConfig/Messages/Main Narrative Line/Entries/001 SUCCESS/Description","The Generator hums with reassuring warmth, but we shouldn't take it for granted. If the Generator goes down, the city dies. Be mindful of Coal reserves.</n></n></n></n>Now, food - there'll be no city if we starve to death. Secure a way to provide Raw Food and build a Cookhouse to prepare meals."
"Generated/MessagesConfig/Messages/Main Narrative Line/Entries/001 SUCCESS/Title","FOOD"
"Generated/MessagesConfig/Messages/Main Narrative Line/Entries/002 SUCCESS - ALT/Description","Our people found a trail leading into the wilderness. We should follow it. We must find other people and ask them for help to secure our survival."
"Generated/MessagesConfig/Messages/Main Narrative Line/Entries/002 SUCCESS - ALT/Title","SEARCH FOR OTHERS"
"Generated/MessagesConfig/Messages/Main Narrative Line/Entries/002 SUCCESS/Description","With basic resources secured for now, we can try to rescue the people we left behind.</n></n>Build a Beacon, scout Frostland and save as many survivors from our expedition as possible. You'll need a Workshop to design plans for more advanced buildings."
"Generated/MessagesConfig/Messages/Main Narrative Line/Entries/002 SUCCESS/Title","PEOPLE FROM OUR CONVOY"
"Generated/MessagesConfig/Messages/Main Narrative Line/Entries/003 SUCCESS/Description","Our people found a trail leading into the wilderness. We should follow it. We must find other people and ask them for help to secure our survival."
"Generated/MessagesConfig/Messages/Main Narrative Line/Entries/003 SUCCESS/Title","SEARCH FOR OTHERS"
"Generated/MessagesConfig/Messages/Main Narrative Line/Entries/005 REASSURE PEOPLE START/Description","The news has shocked everyone in the city. There were supposed to be many settlements and construction crews here, people living normal lives in homes heated by Generators...</n>But we're alone.</n>|#color=d21820|</n>HOPE FALLS"
"Generated/MessagesConfig/Messages/Main Narrative Line/Entries/005 REASSURE PEOPLE START/Title","WE ARE ALONE"
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/001_Research tech START/Description","Sir, now we can clearly see what the refugees were running from.</n>The Great Frost is coming.</n></n>We have to prepare. Our scientists say they can calculate the severity of the storm from observations. They just need a day or two to prepare their instruments and install them in the Beacon."
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/001_Research tech START/Title","What looms ahead"
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/001_Research tech SUCCESS/Description","Sir... The scientists couldn't believe their eyes, but they've double- and triple-checked their calculations. They say the strongest winds of the storm will cause the temperature to plummet beyond anything we've ever experienced before.</n></n>Hunting will be impossible. The plants in the Hothouses will freeze. Everyone left outside the city will perish, and so will we if we can't heat our homes properly. We have to prepare!</n>|#color=d21820|</n>Hope falls"
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/001_Research tech SUCCESS/Title","PREPARE FOR THE STORM"
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/002_Prepare for the storm ALL SUCCESS/Description","The people you saved barely managed to reach the city in time. At least we have a critical supply of food ready. There's not much time left - we should use it to prepare whatever else we can. After the storm hits, there'll be nothing we can do but wait it out."
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/002_Prepare for the storm ALL SUCCESS/Title","Preparations finished"
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/002_Prepare for the storm FOOD SUCCESS/Description","The food supplies should keep us fed for at least a week.</n></n>Let's pray the storm subsides before then."
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/002_Prepare for the storm FOOD SUCCESS/Title","Food supplies ready"
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/002_Prepare for the storm OUTPOSTS SUCCESS/Description","Everyone with a mission away from the city is back and safe.</n></n>If it's possible to be safe from the cold coming our way, that is."
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/002_Prepare for the storm OUTPOSTS SUCCESS/Title","All teams back in the city"
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/002_Prepare for the storm SURVIVORS SUCCESS/Description","We saved everyone we could from the places we knew were still sheltering survivors.</n></n>God help the rest..."
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/002_Prepare for the storm SURVIVORS SUCCESS/Title","Survivors rescued"
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/002_Prepare for the storm TEMPERATURE SUCCESS/Description","We did what we could to raise the heat output of the Generator.</n></n>This alone might not be enough – all our homes and workplaces should be as warm as possible. The cold that's coming could kill in minutes."
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/002_Prepare for the storm TEMPERATURE SUCCESS/Title","Generator ready"
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/004_Initial_Survive PREPARATION SUMMARY FAIL FULL/Description","We've failed to prepare adequately and our survival is hanging by a thread.</n></n>Be wary of the falling temperature and try to survive until the end of the storm."
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/004_Initial_Survive PREPARATION SUMMARY FAIL FULL/Title","SURVIVE THE STORM"
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/004_Initial_Survive PREPARATION SUMMARY RESEARCH FAILURE/Description","We didn't even try to understand what the storm would bring. We are completely unprepared.</n></n>Regardless, be wary of the falling temperature and try to survive until the end of the storm."
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/004_Initial_Survive PREPARATION SUMMARY RESEARCH FAILURE/Title","SURVIVE THE STORM"
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/004_Initial_Survive PREPARATION SUMMARY SUCCESS FULL/Description","We've prepared well for the coming storm.</n></n>Now all that's left is to survive until it passes..."
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/004_Initial_Survive PREPARATION SUMMARY SUCCESS FULL/Title","SURVIVE THE STORM"
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/004_Initial_Survive PREPARATION SUMMARY SUCCESS PARTIAL/Description","We've done what we could to prepare. We didn't finish in time, but now it doesn't matter.</n></n>Be wary of the falling temperature and survive until the end of the storm."
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/004_Initial_Survive PREPARATION SUMMARY SUCCESS PARTIAL/Title","SURVIVE THE STORM"
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/QUEST Coal Thumpers FAIL/Description","You promised to set up Coal Thumpers and Gathering Posts to make up for the falling output of our Coal Mines. You didn't deliver on that promise.</n></n>People are desperate and their faith in you – and their survival – dwindles.</n></n>|#color=d21820|Hope falls"
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/QUEST Coal Thumpers FAIL/Title","Coal supply not secured"
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/QUEST Coal Thumpers SUCCESS/Description","You built additional Coal Thumpers and Gathering Posts to make sure the Coal supply is secured for the duration of the storm.</n></n>People feel reassured with your decisive action.</n></n>|#color=4ac5e8|Hope rises"
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/QUEST Coal Thumpers SUCCESS/Title","Coal supply secured"
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/QUEST Wood supplies FAIL/Description","You promised to provide each household with an emergency supply of Wood, but you failed.</n></n>People are desperate and their faith in you and their survival dwindles.</n></n>|#color=d21820|Hope falls"
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/QUEST Wood supplies FAIL/Title","Wood supplies too low"
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/QUEST Wood supplies SUCCESS/Description","You open the stockpile for everyone to take home emergency Wood supplies. This will let them reinforce their houses and provide emergency heating if everything else fails.</n></n>People feel reassured with your decisive action.</n></n>|#color=4ac5e8|Hope rises"
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/QUEST Wood supplies SUCCESS/Title","Wood supplies secured"
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/Storm Ends/Description","The wind dies down and the temperature finally starts to rise.</n></n>An eerie silence descends on the city..."
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/Storm Ends/Title","The Storm Ends"
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/Storm Start/Description","Skies darken as the storm engulfs the city.</n></n>The cold will be unimaginable. Do whatever it takes. The city must survive.</n>|#color=d21820|</n>Hope falls"
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/Storm Start/Title","The Storm Hits"
"Generated/MessagesConfig/Messages/Reconquest/Entries/ImprovementArrived/Description","Shipment has reached {Target}"
"Generated/MessagesConfig/Messages/Reconquest/Entries/ImprovementArrived/Title","Shipment has reached {Target}"
"Generated/MessagesConfig/Messages/Reconquest/Entries/SettlersArrived/Description","Construction Team has reached {Target}."
"Generated/MessagesConfig/Messages/Reconquest/Entries/SettlersArrived/Title","Construction Team has reached {Target}"
"Generated/MessagesConfig/Messages/Reconquest/Entries/[Reconquest] Act2 start/Description","Harsh words were said, reckless decisions were made, but we can't turn back time. We should now focus on searching Frostland in hopes of finding are other people out there - alone we have no chance against New London. Other than that we just have to wait for their move."
"Generated/MessagesConfig/Messages/Reconquest/Entries/[Reconquest] Act2 start/Title","Difficult times"
"Generated/MessagesConfig/Messages/Reconquest/Entries/[Reconquest] Act3 start/Description","New London is collapsing and we don't have much time to reach a decision. Before we do it, we can consult with other settlements, which already promised not to make any requests until this is over, and we should listen to our people. What we do now will change the future not only for us, but for all people in Frostland."
"Generated/MessagesConfig/Messages/Reconquest/Entries/[Reconquest] Act3 start/Title","Time to decide"
"Generated/MessagesConfig/Messages/Reconquest/Entries/[Reconquest] Attitude up message/Description","The favour of all settlements is increased by 2"
"Generated/MessagesConfig/Messages/Reconquest/Entries/[Reconquest] Attitude up message/Title","Favour increased by 2"
"Generated/MessagesConfig/Messages/Reconquest/Entries/[Reconquest] End of Prototype/Description","This is the end of the prepared prototype. Although you can continue to play if there are still some unexplored parts of the scenario."
"Generated/MessagesConfig/Messages/Reconquest/Entries/[Reconquest] End of Prototype/Title","End of Prototype"
"Generated/MessagesConfig/Messages/Reconquest/Entries/[Reconquest] First shipment ready to be sent/Description","Sir, the first shipment is ready to be sent to New London. Visit the Outpost Administration and ask the clerks to open a communication line for you. You will be able to dispatch the shipment then. "
"Generated/MessagesConfig/Messages/Reconquest/Entries/[Reconquest] First shipment ready to be sent/Title","First shipment is ready"
"Generated/MessagesConfig/Messages/Reconquest/Entries/[Reconquest] Intro/Description","Our first task it to clear the road to the Warehouse and start gathering steel. And of course let's not forget to set up some tents. The night is going to be cold without a generator."
"Generated/MessagesConfig/Messages/Reconquest/Entries/[Reconquest] Intro/Title","We know what to do"
"Generated/MessagesConfig/Messages/Reconquest/Entries/[Reconquest] Intro2/Description","Now we need to rebuild the Transport Depot, so we can get supplies shipped from New London before food runs out. To get in touch with  them, an Outpost Administration will be necessary."
"Generated/MessagesConfig/Messages/Reconquest/Entries/[Reconquest] Intro2/Title","Get in touch with New London"
"Generated/MessagesConfig/Messages/Reconquest/Entries/[Reconquest] LastQuest - Helping NL/Description","New London's economy is in shambles, so we will need a lot of Coal to keep them warm. Due to the cold a lot of their workers are sick, which means that our people will have to replace them. Infirmaries will heal the gravely ill, but to build them, we need to send Steel and Steam Cores. Their food economy is stretched to the maximum since the beginning, so a shipment of food rations will be a great aid."
"Generated/MessagesConfig/Messages/Reconquest/Entries/[Reconquest] LastQuest - Helping NL/Title","Saving New London"
"Generated/MessagesConfig/Messages/Reconquest/Entries/[Reconquest] LastQuest - Taking population - first group/Description","The first group of refugees has just arrived. Fifty hungry and sick people, we need to take care of them. From what they say the next group is about the same size and they plan to set our the next day. "
"Generated/MessagesConfig/Messages/Reconquest/Entries/[Reconquest] LastQuest - Taking population - first group/Title","The refugees arrive"
"Generated/MessagesConfig/Messages/Reconquest/Entries/[Reconquest] LastQuest - Taking population - second group/Description","The second group of refugees is here. Another fifty hungry and sick souls. We found out that the next group is much bigger and they are nearly ready to set out. We should expect them the next day."
"Generated/MessagesConfig/Messages/Reconquest/Entries/[Reconquest] LastQuest - Taking population - second group/Title","The refugees arrive"
"Generated/MessagesConfig/Messages/Reconquest/Entries/[Reconquest] LastQuest - Taking population - third group/Description","The last group of refugees has just arrived, one hundred survivors from New London. That's all - nobody else dared to traverse Frostland. Many poor souls were left in New London, but we can't help them now. We have to focus on supporting those who managed to come here."
"Generated/MessagesConfig/Messages/Reconquest/Entries/[Reconquest] LastQuest - Taking population - third group/Title","The refugees arrive"
"Generated/MessagesConfig/Messages/Reconquest/Entries/[Reconquest] LastQuest - Taking population/Description","We have to get ready for the arrival of about two hundred sick and hungry people. They might come in groups, but we can't wait with building until they arrive. It's so cold we can't house them in tents, we need to build 20 Bunkhouses and keep them at least Cold. With so many ill, we must have at least five Infirmaries. And of course they will be hungry, so a few hundred Food Rations is a bare minimum to feed them."
"Generated/MessagesConfig/Messages/Reconquest/Entries/[Reconquest] LastQuest - Taking population/Title","Saving the refugees"
"Generated/MessagesConfig/Messages/Reconquest/Entries/[Reconquest] New London Food Refuse/Description","We were forced to ask New London for increased food supply but they refused it. It almost looks like they are not capable of sending us more food for some reason. And there's more... because we have more men to work, as they put it, we are to send them more steam cores in each transport from now."
"Generated/MessagesConfig/Messages/Reconquest/Entries/[Reconquest] New London Food Refuse/Title","New London Not Sending More Food"
"Generated/MessagesConfig/Messages/Reconquest/Entries/[Reconquest] New London Wood Refuse/Description","We had to ask New London for increased wood supply but they refused id. Don't they realize we need that wood for continuing our operation? To send them steam cores they need?"
"Generated/MessagesConfig/Messages/Reconquest/Entries/[Reconquest] New London Wood Refuse/Title","New London refuses to ship materials"
"Generated/MessagesConfig/Messages/Reconquest/Entries/[Reconquest] Resources ready to send to New London/Title","Shipment for New London is ready to dispatch!"
"Generated/MessagesConfig/Messages/Reconquest/Entries/[Reconquest] Seedling Farm connection established/Description","Sir, our people rejoice at the news of the food deal with Hot Springs. We might still have to somehow return the favour, but we'll do it on our own terms."
"Generated/MessagesConfig/Messages/Reconquest/Entries/[Reconquest] Seedling Farm connection established/Title","Food autonomy"
"Generated/MessagesConfig/Messages/Reconquest/Entries/[Reconquest] Seedling Farm found/Description","Now that we found a promising food source, we should form a Construction Team unit in the Transport Depot and send them to Hot Springs to build a permanent Trading Depot."
"Generated/MessagesConfig/Messages/Reconquest/Entries/[Reconquest] Seedling Farm found/Title","Trade with Hot Springs"
"Generated/MessagesConfig/Messages/Reconquest/Entries/[Reconquest] Start gathering resources/Description","There must have been some misunderstanding - our children were not supposed to join us, certainly not so soon! It won't make things any easier for us.</n></n>Well, it's too late to turn them back, and at least New London promised to also send food our way. Hopefully they'll keep to the schedule."
"Generated/MessagesConfig/Messages/Reconquest/Entries/[Reconquest] Start gathering resources/Title","This is odd"
"Generated/MessagesConfig/Messages/Reconquest/Entries/[Reconquest] T1 First transport delivered/Description","Sir, the news that New London is ""pleased"" to tell us that they'll keep sending us the food they owe us spread among our people, causing a lot of resentment and anxiety. And the vague ""consequences"" they threaten us with, shall we fail to please them, further fanned the flames of outrage. All everyone is talking about now is how we should use the steam cores to help us first, since we found them and have no generator, unlike folks in New London."
"Generated/MessagesConfig/Messages/Reconquest/Entries/[Reconquest] T1 First transport delivered/Title","The ire rises"
"Generated/MessagesConfig/Messages/Reconquest/Entries/[Reconquest] T2 Second transport delivered/Description","Sir, New London acknowledges our dispatch of the shipment of steel and steam cores. Let's hope they don't forget to send us the food supplies!"
"Generated/MessagesConfig/Messages/Reconquest/Entries/[Reconquest] T2 Second transport delivered/Title","Shipment dispatched"
"Generated/MessagesConfig/Messages/Reconquest/Entries/[Reconquest] T3 Third transport delivered - Less food/Description","Sir, workers unloading the last shipment of food from New London noticed that it's quite a bit smaller than usual. The news is of course already all over the outpost, causing much anxiety and anger among our people. Let's hope it's just a mistake, not a sign of some trouble at home."
"Generated/MessagesConfig/Messages/Reconquest/Entries/[Reconquest] T3 Third transport delivered - Less food/Title","We got less food"
"Generated/MessagesConfig/Messages/Reconquest/Entries/[Reconquest] T4 Recurrent transport delivered/Description","Sir, New London acknowledged the dispatch of our shipment of steel and steam cores. The amount of food they're sending us is rather pathetic, but it's still more than nothing, so let's hope they'll keep to the schedule!"
"Generated/MessagesConfig/Messages/Reconquest/Entries/[Reconquest] T4 Recurrent transport delivered/Title","Shipment dispatched"
"Generated/MessagesConfig/Messages/Temperature/Entries/U: First temperature drop is coming/Description","The temperature has dropped. As it gets colder, people fall ill more often. Mind the temperature in their workplaces and homes."
"Generated/MessagesConfig/Messages/Temperature/Entries/U: First temperature drop is coming/Title","Temperature drops"
"Generated/MessagesConfig/Messages/Temperature/Entries/U: Freezing - Disable Notification/Description","Severe frostbite – a citizen had to have a limb amputated."
"Generated/MessagesConfig/Messages/Temperature/Entries/U: Freezing - Disable Notification/Title","Severe frostbite – a citizen had to have a limb amputated"
"Generated/MessagesConfig/Messages/Temperature/Entries/U: Generator Stress over 90%/Description","Danger! The Generator stress level is over 90%."
"Generated/MessagesConfig/Messages/Temperature/Entries/U: Generator Stress over 90%/Title","Generator stress level CRITICAL!"
"Generated/MessagesConfig/Messages/Temperature/Entries/U: Temperature Drop Notification/Title","TEMPERATURE FALLS"
"Generated/MessagesConfig/Messages/Temperature/Entries/U: Very Cold - Gravely Ill Notification/Title","Mild frostbite – a citizen became gravely ill"
"Generated/MessagesConfig/Messages/Tutorial/Entries/00. beacon built/Title","Beacon built"
"Generated/MessagesConfig/Messages/Tutorial/Entries/1. Camera movement/Title","CAMERA CONTROLS"
"Generated/MessagesConfig/Messages/Tutorial/Entries/10. CoalThumper/Title","COAL THUMPER"
"Generated/MessagesConfig/Messages/Tutorial/Entries/11. Abilities/Title","BUILDING ABILITIES"
"Generated/MessagesConfig/Messages/Tutorial/Entries/12. Weather Change/Title","WEATHER CHANGES"
"Generated/MessagesConfig/Messages/Tutorial/Entries/13. Overdrive/Title","GENERATOR OVERDRIVE"
"Generated/MessagesConfig/Messages/Tutorial/Entries/14. First Sick/Title","ILLNESS AND HEALTHCARE"
"Generated/MessagesConfig/Messages/Tutorial/Entries/15. First Disable/Title","AMPUTEES"
"Generated/MessagesConfig/Messages/Tutorial/Entries/16. Storage Limit/Title","STORAGE LIMIT"
"Generated/MessagesConfig/Messages/Tutorial/Entries/17. Heatzone requirement/Title","TEMPERATURE REQUIREMENTS"
"Generated/MessagesConfig/Messages/Tutorial/Entries/18. Beacon/Title","THE BEACON"
"Generated/MessagesConfig/Messages/Tutorial/Entries/19. Hope and discontent/Description fields/TutorialMessageTextDescriptionField913/Description","Hope and discontent also change due to random events and the death of your people. "
"Generated/MessagesConfig/Messages/Tutorial/Entries/19. Hope and discontent/Title","HOPE AND DISCONTENT"
"Generated/MessagesConfig/Messages/Tutorial/Entries/2. Game time speed/Title","CONTROLLING TIME"
"Generated/MessagesConfig/Messages/Tutorial/Entries/20. Society/Title","WORKFORCE"
"Generated/MessagesConfig/Messages/Tutorial/Entries/21. Day night cycle/Title","DAY–NIGHT CYCLE"
"Generated/MessagesConfig/Messages/Tutorial/Entries/22. Carehouse/Title","CARE HOUSE"
"Generated/MessagesConfig/Messages/Tutorial/Entries/23. Sickabsence/Title","SICK ABSENCES"
"Generated/MessagesConfig/Messages/Tutorial/Entries/24. Scouts Reach Site/Title","EXPLORATION"
"Generated/MessagesConfig/Messages/Tutorial/Entries/25. Automatons/Description fields/TutorialMessageTextDescriptionField716/Description","The |#color=FFD000|Automatons|#defaultcolor| can replace entire crews at most workplaces. They are produced in the |#color=FFD000|Factory|#defaultcolor| and work 24 hours per day. Their initial efficiency is 60%, but it can be raised by researched upgrades. An automaton recharges itself twice daily from the Generator or a Steam Hub without interfering with its operation."
"Generated/MessagesConfig/Messages/Tutorial/Entries/25. Automatons/Title","AUTOMATONS"
"Generated/MessagesConfig/Messages/Tutorial/Entries/26. Area effects/Description fields/TutorialMessageTextDescriptionField528/Description","There are two types of buildings with area effects. Some buildings, like Sawmill, have an area from which the |#color=FFD000|resources|#defaultcolor| can be gathered and some others the area in which they can affect |#color=FFD000|people|#defaultcolor| (e.g. House of Prayer) or |#color=FFD000|places|#defaultcolor| (Field Kitchen)."
"Generated/MessagesConfig/Messages/Tutorial/Entries/26. Area effects/Title","AREA EFFECTS"
"Generated/MessagesConfig/Messages/Tutorial/Entries/27. Londoners/Description fields/TutorialMessageTextDescriptionField898/Description","The Londoners are a group of people who are so frightened by the situation that they want to go back to London in a misguided belief that it’s the only way to survive. </n>People will join the Londoners when the |#color=FFD000|Hope|#defaultcolor| level is low and leave them when it's high.</n>The Londoners will challenge your rule, provoking conflicts and urging others to leave the city. The intensity of the conflict depends on the general condition of the society."
"Generated/MessagesConfig/Messages/Tutorial/Entries/27. Londoners/Title","THE LONDONERS"
"Generated/MessagesConfig/Messages/Tutorial/Entries/28. Outpost/Description fields/TutorialMessageTextDescriptionField176/Description","Building an Outpost Depot allows you to assign people to work as an |#color=FFD000|Outpost Team|#defaultcolor|."
"Generated/MessagesConfig/Messages/Tutorial/Entries/28. Outpost/Description fields/TutorialMessageTextDescriptionField923/Description","Send an Outpost Team to establish an |#color=FFD000|Outpost|#defaultcolor| in Frostland at a location rich in resources. The Outpost will send these resources to the city once per day until you order the team to return to the city."
"Generated/MessagesConfig/Messages/Tutorial/Entries/28. Outpost/Title","OUTPOST"
"Generated/MessagesConfig/Messages/Tutorial/Entries/29. Storm preparation introduction/Title","THE STORM AND CITY READINESS"
"Generated/MessagesConfig/Messages/Tutorial/Entries/3. Assignments and resources/Title","RESOURCES AND WORKFORCE"
"Generated/MessagesConfig/Messages/Tutorial/Entries/30. [TechHaven] Arks/Description fields/TutorialMessageTextDescriptionField754/Description","The sole reason for the existence of your city is to keep the |#color=FFD000|Seedling Arks|#defaultcolor| safe. They contain the seeds and seedlings of plants from all over the world that will be used to bring the earth back to life once the great winter ends.</n></n>The Seedling Arks must be kept at least |#color=4ac5e8|Chilly|#defaultcolor| at all times. When the temperature in a Seedling Ark falls below this level, a warning with a timer will appear over it. When the timer runs out, the seeds and seedlings will die."
"Generated/MessagesConfig/Messages/Tutorial/Entries/30. [TechHaven] Arks/Title","THE SEEDLING ARKS"
"Generated/MessagesConfig/Messages/Tutorial/Entries/31. [TechHaven] Scouts/Description fields/TutorialMessageTextDescriptionField028/Description","In this scenario you can employ Engineers and Automatons as |#color=FFD000|Scouts|#defaultcolor|. Engineers can be employed from the start, but to employ automatons you first have to research the |#color=FFD000|Automaton Scouts|#defaultcolor| technology."
"Generated/MessagesConfig/Messages/Tutorial/Entries/31. [TechHaven] Scouts/Description fields/TutorialMessageTextDescriptionField405/Description","To select what kind of Scouts to create, click on the arrows in the Beacon Panel."
"Generated/MessagesConfig/Messages/Tutorial/Entries/31. [TechHaven] Scouts/Title","SCOUTS"
"Generated/MessagesConfig/Messages/Tutorial/Entries/32. [TechHaven] Manchester/Description fields/TutorialMessageTextDescriptionField611/Description","The people of New Manchester won't survive the storm without our help. To send them aid, you need to stockpile a certain amount of resources and construct some automatons first. The |#color=FFD000|Relief Expedition|#defaultcolor| can be then sent from the Beacon Panel."
"Generated/MessagesConfig/Messages/Tutorial/Entries/32. [TechHaven] Manchester/Title","AID FOR NEW MANCHESTER"
"Generated/MessagesConfig/Messages/Tutorial/Entries/33. [Refugees] Guard outpost/Description fields/TutorialMessageTextDescriptionField992/Description","In this scenario you can build |#color=FFD000|Guarded Outpost Depots|#defaultcolor|, which secure the perimeter of your city and protect it from incursions by the lords.</n></n>You'll find the Guarded Outpost Depot in the Tech Tab in the Construction Panel. Build them on the walls of the hole, just like the Outpost Depots they replace."
"Generated/MessagesConfig/Messages/Tutorial/Entries/33. [Refugees] Guard outpost/Title","GUARDED OUTPOST DEPOTS"
"Generated/MessagesConfig/Messages/Tutorial/Entries/34. Switching between buildings/Description fields/TutorialMessageTextDescriptionField760/Description","By clicking on the arrows to the left and right in the upper part of a building panel, you can quickly cycle through |#color=FFD000|all the buildings of the same type|#defaultcolor|. This comes in handy when your city starts getting bigger and you want to check the condition of all your healthcare facilities, for example."
"Generated/MessagesConfig/Messages/Tutorial/Entries/34. Switching between buildings/Title","SWITCHING BETWEEN BUILDINGS"
"Generated/MessagesConfig/Messages/Tutorial/Entries/35. [Winterhome] Ruins/Description fields/TutorialMessageTextDescriptionField753/Description","|#color=FFD000|Ruins|#defaultcolor| are the remains of buildings destroyed by fires. They can't be dismantled and are blocking new construction. Removing them is a time-consuming process, but provides Steel or Wood.</n></n>To remove the ruins, assign people directly to them or to a nearby |#color=FFD000|Gathering Posts|#defaultcolor|. To assign people, click on the Ruins or the Gathering Post and use the assignment panel. "
"Generated/MessagesConfig/Messages/Tutorial/Entries/35. [Winterhome] Ruins/Title","RUINS"
"Generated/MessagesConfig/Messages/Tutorial/Entries/36. [Winterhome] Generator Malfunctions and Repair Station/Description fields/TutorialMessageTextDescriptionField517/Description","The |#color=FFD000|Repair Station|#defaultcolor| is a facility needed to inspect the malfunctioning Generator and repair it. It must be placed on a spot by the Generator. The Repair Station employs |#color=FFD000|engineers|#defaultcolor| only.</n></n>The engineers employed in the Repair Station will start repairs immediately after a malfunction. The more engineers that are employed, the sooner the repairs will be completed. Leaving them employed in the Repair Station when the Generator is operating is normally not necessary, but can limit the severity of malfunctions, making them easier and faster to fix."
"Generated/MessagesConfig/Messages/Tutorial/Entries/36. [Winterhome] Generator Malfunctions and Repair Station/Description fields/TutorialMessageTextDescriptionField610/Description","Engineers employed in the Repair Station will start repairs immediately after a malfunction. The more engineers there are employed, the sooner the repairs will be completed. Leaving them employed in the Repair Station when the Generator is operating normally is not necessary, but can limit the severity of malfunctions, making them easier and faster to fix."
"Generated/MessagesConfig/Messages/Tutorial/Entries/36. [Winterhome] Generator Malfunctions and Repair Station/Title","REPAIR STATION"
"Generated/MessagesConfig/Messages/Tutorial/Entries/37. [Winterhome] Evacuation Center/Description fields/TutorialMessageTextDescriptionField281/Description","The Evacuation Centre sends transports to the Dreadnought of |#color=FFD000|People |#defaultcolor| and the resources required to establish the |#color=FFD000|Cabins|#defaultcolor| and |#color=FFD000|Provisions|#defaultcolor|. Click on the tabs and use the buttons to change the composition of the transport.</n></n>To send the transport, click the |#color=FFD000|SEND|#defaultcolor| button."
"Generated/MessagesConfig/Messages/Tutorial/Entries/37. [Winterhome] Evacuation Center/Title","EVACUATION CENTRE"
"Generated/MessagesConfig/Messages/Tutorial/Entries/37. [Winterhome] Launching Dreadnought/Description fields/TutorialMessageTextDescriptionField240/Description","When the Dreadnought is ready, you can launch it by clicking the |#color=FFD000|Launch|#defaultcolor| button in the Dreadnought panel. To open the Dreadnought panel, click the Dreadnought button in the top-right corner of the screen or the Dreadnought site on the Frostland map."
"Generated/MessagesConfig/Messages/Tutorial/Entries/37. [Winterhome] Launching Dreadnought/Title","LAUNCHING THE DREADNOUGHT"
"Generated/MessagesConfig/Messages/Tutorial/Entries/4. Generator start/Description fields/TutorialMessageTextDescriptionField249/Description","The Generator heats a circular zone around it, consuming at least 6 units of Coal per hour. You can research |#color=FFD000|Generator upgrades|#defaultcolor| that raise the heat output, expand the heat zone and reduce Coal usage."
"Generated/MessagesConfig/Messages/Tutorial/Entries/4. Generator start/Title","GENERATOR"
"Generated/MessagesConfig/Messages/Tutorial/Entries/4. Temperature Overlay/Description fields/TutorialMessageTextDescriptionField213/Description","Keeping homes and workplaces as warm as possible helps prevent people from falling ill. Some workplaces might become inoperative if the temperature falls too low."
"Generated/MessagesConfig/Messages/Tutorial/Entries/4. Temperature Overlay/Title","TEMPERATURE"
"Generated/MessagesConfig/Messages/Tutorial/Entries/5. Construction/Title","CONSTRUCTION"
"Generated/MessagesConfig/Messages/Tutorial/Entries/6. Roads/Title","STREETS"
"Generated/MessagesConfig/Messages/Tutorial/Entries/7. Food System/Description fields/TutorialMessageTextDescriptionField763/Description","The |#color=FFD000|Cookhouse|#defaultcolor| prepares meals for people. It produces 2 Food Rations from 1 unit of Raw Food. Raw Food is provided by |#color=FFD000|Hunters|#defaultcolor| and |#color=FFD000|Hothouses|#defaultcolor| and is sometimes found by Scouts during their exploration. When there are no Food Rations to be had, people will start eating Raw Food."
"Generated/MessagesConfig/Messages/Tutorial/Entries/7. Food System/Title","FOOD AND HUNGER"
"Generated/MessagesConfig/Messages/Tutorial/Entries/8. Research/Description fields/TutorialMessageTextDescriptionField807/Description","Research is grouped in |#color=FFD000|tiers|#defaultcolor|. You have to research a tier upgrade before you can start researching technology in that tier. Researching each topic costs resources and takes time."
"Generated/MessagesConfig/Messages/Tutorial/Entries/8. Research/Title","RESEARCH"
"Generated/MessagesConfig/Messages/Tutorial/Entries/9. Hunters/Title","HUNTERS"
"Generated/MessagesConfig/Messages/Tutorial/Entries/[Builders] 1. Construction Site/Description fields/TutorialMessageTextDescriptionField430/Description","|#color=FFD000||#defaultcolor|</n></n>The area around the generator shaft is the construction site. With few exceptions, only buildings from the Generator tab can be placed there."
"Generated/MessagesConfig/Messages/Tutorial/Entries/[Builders] 1. Construction Site/Title","CONSTRUCTION SITE"
"Generated/MessagesConfig/Messages/Tutorial/Entries/[Builders] 10. Foragers/Title","FORAGERS"
"Generated/MessagesConfig/Messages/Tutorial/Entries/[Builders] 2. Docks/Description fields/TutorialMessageTextDescriptionField533/Description","|#color=FFD000||#defaultcolor|</n></n>Docks unload ships bringing in Coal, Wood and Steel from local sources. You have to choose which resource they will handle. You can build up to 4 Docks."
"Generated/MessagesConfig/Messages/Tutorial/Entries/[Builders] 2. Docks/Title","DOCKS"
"Generated/MessagesConfig/Messages/Tutorial/Entries/[Builders] 3. Telegraph Station/Description fields/TutorialMessageTextDescriptionField368/Description","|#color=FFD000||#defaultcolor|</n></n>Additional personnel and resources that are not locally obtainable, such as Steam Cores, can be ordered through the Telegraph Station."
"Generated/MessagesConfig/Messages/Tutorial/Entries/[Builders] 3. Telegraph Station/Description fields/TutorialMessageTextDescriptionField691/Description","|#color=FFD000||#defaultcolor|</n></n>Transporting people and resources from the homeland incurs logistical costs which limit the maximum size of your order. This logistical limit grows constantly over time."
"Generated/MessagesConfig/Messages/Tutorial/Entries/[Builders] 3. Telegraph Station/Title","TELEGRAPH STATION"
"Generated/MessagesConfig/Messages/Tutorial/Entries/[Builders] 4. Motivation/Description fields/TutorialMessageTextDescriptionField498/Description","|#color=FFD000||#defaultcolor|</n></n>Many events and factors, some beyond your control, can affect the motivation of your employees.</n>"
"Generated/MessagesConfig/Messages/Tutorial/Entries/[Builders] 4. Motivation/Description fields/TutorialMessageTextDescriptionField930/Description","|#color=FFD000||#defaultcolor|</n></n>Aim at keeping motivation above 75% to receive 30% efficiency bonus across all workplaces.</n></n>Prevent motivation from falling below 25% at all costs to avoid a crippling 30% efficiency fall."
"Generated/MessagesConfig/Messages/Tutorial/Entries/[Builders] 4. Motivation/Title","MOTIVATION"
"Generated/MessagesConfig/Messages/Tutorial/Entries/[Builders] 5. Generator Construction/Description fields/TutorialMessageTextDescriptionField607/Description","|#color=FFD000||#defaultcolor|</n></n>To build sections of the Generator, you will need special materials: Structural Profiles, Steam Exchangers and Steel Composites. They are manufactured in plants built in the construction site."
"Generated/MessagesConfig/Messages/Tutorial/Entries/[Builders] 5. Generator Construction/Description fields/TutorialMessageTextDescriptionField975/Description","|#color=FFD000||#defaultcolor|</n></n>The Generator is erected step by step. In each of these steps you will build its section or sections selected from the Generator tab."
"Generated/MessagesConfig/Messages/Tutorial/Entries/[Builders] 5. Generator Construction/Title","GENERATOR CONSTRUCTION"
"Generated/MessagesConfig/Messages/Tutorial/Entries/[Builders] 6. Work Safety/Description fields/TutorialMessageTextDescriptionField713/Description","|#color=FFD000||#defaultcolor|</n></n>All work in the construction site is hazardous. Catastrophes will happen from time to time, but you can use labour laws and technological advances to raise workplace safety and mitigate health and accident risk.</n></n>Workplace safety ranges from Safe (no health hazard, no accident risk) through Unhealthy and Harmful (health hazard, no accident risk) to Dangerous and Deadly (grave health hazard, accident risk)."
"Generated/MessagesConfig/Messages/Tutorial/Entries/[Builders] 6. Work Safety/Title","WORK SAFETY"
"Generated/MessagesConfig/Messages/Tutorial/Entries/[Builders] 7. Toxic Gases/Description fields/TutorialMessageTextDescriptionField261/Description","|#color=FFD000||#defaultcolor|</n></n>Toxic gases vent from the subterranean energy source of the Generator. They affect work safety across the whole construction site."
"Generated/MessagesConfig/Messages/Tutorial/Entries/[Builders] 7. Toxic Gases/Description fields/TutorialMessageTextDescriptionField593/Description","|#color=FFD000||#defaultcolor|</n></n>Impact of the toxic gases depends on their concentration (low, medium or high) shown under the temperature gauge.</n></n>The outgassing stops once the Generator Core is completed."
"Generated/MessagesConfig/Messages/Tutorial/Entries/[Builders] 7. Toxic Gases/Title","TOXIC GASES"
"Generated/MessagesConfig/Messages/Tutorial/Entries/[Builders] 8. Strikes/Description fields/TutorialMessageTextDescriptionField165/Description","|#color=FFD000||#defaultcolor|</n></n>People employed at the construction of the Generator can go on strike. The strike can break out in any workplace in the construction site.</n></n>The strike risk rises when workplace safety is low, discontent is high or workers' demands are turned down."
"Generated/MessagesConfig/Messages/Tutorial/Entries/[Builders] 8. Strikes/Title","STRIKES"
"Generated/MessagesConfig/Messages/Tutorial/Entries/[Builders] 9. Convicts/Description fields/TutorialMessageTextDescriptionField257/Description","|#color=FFD000||#defaultcolor|</n></n>Convicts are a cheap and obedient workforce. Plants that employ only convicts are much less likely to strike.</n></n>You can order transports of convicts through the Telegraph Station after you build a Penal Colony. </n></n>All Penal Colonies and workplaces employing convicts have to be guarded by Security Outposts."
"Generated/MessagesConfig/Messages/Tutorial/Entries/[Builders] 9. Convicts/Title","CONVICTS"
"Generated/MessagesConfig/Messages/Tutorial/Entries/[Builders] Motivation/Description fields/TutorialMessageTextDescriptionField139/Description","Motivation falls each morning. The daily loss can be compensated with the use of Book of Laws, certain buildings and abilities.</n></n>Keep an eye on motivation as is affects the efficiency of your workers."
"Generated/MessagesConfig/Messages/Tutorial/Entries/[Builders] Motivation/Title","MOTIVATION"
"Generated/MessagesConfig/Messages/Tutorial/Entries/[DLC3] Allegiance/Title","A SETTLEMENT'S RELATIONS"
"Generated/MessagesConfig/Messages/Tutorial/Entries/[DLC3] Army Warehouse/Description fields/TutorialMessageTextDescriptionField802/Description","After finding Steam Cores in the Army Warehouse, you can choose whether workers will retrieve Steel or Steam Cores. Initially, only one kind of resource can be retrieved at a time. "
"Generated/MessagesConfig/Messages/Tutorial/Entries/[DLC3] Army Warehouse/Description fields/TutorialMessageTextDescriptionField928/Description","Your engineers can invent ways to improve working conditions in the Army Warehouse, increasing the output and providing some protection from the cold. This will be crucial later, because the warehouse can't be heated from the outside. "
"Generated/MessagesConfig/Messages/Tutorial/Entries/[DLC3] Army Warehouse/Title","ARMY WAREHOUSE"
"Generated/MessagesConfig/Messages/Tutorial/Entries/[DLC3] Attitude/Description fields/TutorialMessageTextDescriptionField835/Description","You have made contact with another settlement. If you ask them, they might be able to assist you in several ways. However, keep in mind that making requests that are too large in size or number will quickly exhaust their willingness to help. This is shown as Favour – the higher it is, the larger the request and amount of requests they can fulfil. Each accepted request will lower the settlement’s Favour. When their Favour is low, you have to wait. New London's Favour will rise over time."
"Generated/MessagesConfig/Messages/Tutorial/Entries/[DLC3] Attitude/Title","A SETTLEMENT’S FAVOUR"
"Generated/MessagesConfig/Messages/Tutorial/Entries/[DLC3] Building Safe Path/Description fields/TutorialMessageTextDescriptionField202/Description","Establishing a Safe Route between you and another settlement will let them send regular resource shipments to you. To build the route, you need to upgrade your Transport Depot and send resources to build a Trading Depot in the target settlement. </n>Next, send a Construction Team into Frostland and order them to set up camps at all marked sites on the Safe Route. Each camp will cost you some resources.</n>After this is done, the settlement will start sending you resource shipments."
"Generated/MessagesConfig/Messages/Tutorial/Entries/[DLC3] Building Safe Path/Title","ESTABLISHING A SAFE ROUTE"
"Generated/MessagesConfig/Messages/Tutorial/Entries/[DLC3] Connecting with the settlement/Description fields/TutorialMessageTextDescriptionField055/Description","Later in the game, a Construction Team can be used to improve the connections between your Outpost and other settlements."
"Generated/MessagesConfig/Messages/Tutorial/Entries/[DLC3] Connecting with the settlement/Description fields/TutorialMessageTextDescriptionField717/Description","To contact another settlement and start trading or talking, build a Trade Depot there. For this you need a new unit – the Construction Team – which is formed at the Transport Depot."
"Generated/MessagesConfig/Messages/Tutorial/Entries/[DLC3] Connecting with the settlement/Title","CONTACTING OTHER SETTLEMENTS"
"Generated/MessagesConfig/Messages/Tutorial/Entries/[DLC3] Improving the settlement/Description fields/TutorialMessageTextDescriptionField298/Description","Improvements are grouped in tiers. Settlements will ask for the necessary improvements first. When their basic needs are met, more advanced improvements become available.</n>There are three types of improvements: Food, Industry, and Housing and Healthcare. Different settlements have different needs and sending improvements can trigger events which will require your decisions."
"Generated/MessagesConfig/Messages/Tutorial/Entries/[DLC3] Improving the settlement/Description fields/TutorialMessageTextDescriptionField954/Description","You were just asked to help develop another settlement. To do so, you need to gather the necessary materials and send them as a shipment from the Outpost Administration building or from the Settlement panel. "
"Generated/MessagesConfig/Messages/Tutorial/Entries/[DLC3] Improving the settlement/Title","IMPROVING A SETTLEMENT"
"Generated/MessagesConfig/Messages/Tutorial/Entries/[DLC3] Outpost Administration/Description fields/TutorialMessageTextDescriptionField017/Description","To open the communication window, use the Communicate button. This will allow you to talk with the settlement's representative. "
"Generated/MessagesConfig/Messages/Tutorial/Entries/[DLC3] Outpost Administration/Description fields/TutorialMessageTextDescriptionField733/Description","The Outpost Administration is your window to the world. Here you can contact other settlements like New London, and find their basic information. "
"Generated/MessagesConfig/Messages/Tutorial/Entries/[DLC3] Outpost Administration/Title","OUTPOST ADMINISTRATION"
"Generated/MessagesConfig/Messages/Tutorial/Entries/[DLC3] Sending Shipments/Description fields/TutorialMessageTextDescriptionField386/Description","Alternatively, you can open the Frostland map, select the target settlement, and choose which shipment to send. "
"Generated/MessagesConfig/Messages/Tutorial/Entries/[DLC3] Sending Shipments/Description fields/TutorialMessageTextDescriptionField407/Description","Either way, you need to gather resources first. Bear in mind that it will take at least a few hours for a shipment to arrive at its destination."
"Generated/MessagesConfig/Messages/Tutorial/Entries/[DLC3] Sending Shipments/Description fields/TutorialMessageTextDescriptionField845/Description","Sending shipments is the key to resources distribution in Frostland. There are two ways to do this.</n>You can open the Outpost Administration and choose the shipment you want to send from there."
"Generated/MessagesConfig/Messages/Tutorial/Entries/[DLC3] Sending Shipments/Title","SENDING SHIPMENTS"
"Generated/MessagesConfig/Messages/Tutorial/Entries/[DLC3] Transport Depot/Title","TRANSPORT DEPOT"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] 001 RESTORE HOPE - BEGIN/Description","Our people are suffering in this badly planned, starving, half-ruined city. You have to restore their hope and quell their discontent. For a start, remove the charred ruins to show that the city is recovering.</n></n>Our engineers will inspect the Generator once you deal with the present crisis."
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] 001 RESTORE HOPE - BEGIN/Title","Restore the city"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] 001 RESTORE HOPE - FALL/Description","The people of Winterhome have lost faith that you may yet prove yourself as a competent leader.</n></n>Angered that so much precious time has been wasted under your rule, they banish you from the city."
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] 001 RESTORE HOPE - FALL/Title","Your time is up"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] 001 RESTORE HOPE - SUCCESS/Description","Winterhome has recovered under your able management. Your people will now follow you through thick and thin, convinced that you are the right leader for these trying and troubled times.</n></n>Now we must find out what's wrong with the Generator. First we need to research and build the Repair Station so we can examine the Generator."
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] 001 RESTORE HOPE - SUCCESS/Title","Hope restored!"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] 002 BROKEN GENERATOR - BEGIN/Description","Our engineers have some good news and some bad news. In a few hours, you'll be able to switch the Generator on. But the cause of the trouble is still a mystery. We must ask the advice of the experts who built the Generator. Fortunately, some of them work in the Research Station not far from Winterhome."
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] 002 BROKEN GENERATOR - BEGIN/Title","Trouble with the Generator"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] 002 BROKEN GENERATOR - FAIL/Description","We failed to examine the Generator and repair it. Now it's too late."
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] 002 BROKEN GENERATOR - FAIL/Title","We ran out of time"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] 002 BROKEN GENERATOR - SUCCESS/Description","Our engineers have finished inspecting the Generator. It has a catastrophic flaw!</n></n>It will keep breaking down, and each malfunction will cause the stress within the Generator to start rising. We'll be able to patch it up using the Repair Station, but these fixes will not last for long. The Generator will eventually break down permanently and then explode from the rising stress.</n></n>Winterhome is doomed."
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] 002 BROKEN GENERATOR - SUCCESS/Title","The Generator report is ready"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] 003 PREPARE EVACUATION - BEGIN/Description","Our only option is to evacuate as many people as possible using the Dreadnought we didn't fully dismantle.</n></n>We first have to build an Evacuation Centre. Then we have to send engineers to refit the Dreadnought. We'll need Steel and Steam Cores to convert decks into cabins for people on board, and Food Rations to feed them through the journey."
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] 003 PREPARE EVACUATION - BEGIN/Title","Prepare the evacuation"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] 004 SEND EXPEDITION - BEGIN/Description","We've refitted the Dreadnought to provide basic accommodation and supplies. Now we have to send enough Coal to start it. Then it will be ready to launch when you give the order.</n></n>However, there are still a number of people left in the city. To evacuate more, we need to prepare the cabins and provisions for them, otherwise our journey will end badly. How you proceed with the evacuation is up to you."
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] 004 SEND EXPEDITION - BEGIN/Title","Evacuation"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] 005 FINAL HOURS - BEGIN/Description","The Generator is permanently broken. It will explode in about 48 hours. This is the last moment to send the Dreadnought."
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] 005 FINAL HOURS - BEGIN/Title","FINAL HOURS"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] 005 FINAL HOURS - SUCCESS/Description","The Dreadnought has finally left Winterhome. We can only hope that the efforts of the people who stayed behind and sacrificed their lives were not in vain."
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] 005 FINAL HOURS - SUCCESS/Title","Leaving the city"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] 005 SEND EXPEDITION - FAIL/Description","You have failed. The Generator has broken permanently. It is too late to send the Dreadnought away."
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] 005 SEND EXPEDITION - FAIL/Title","The Dreadnought is not ready"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] 005 SEND EXPEDITION - SUCCESS/Description","The Dreadnought has finally left Winterhome. We can only hope that the efforts of the people who stayed behind and sacrificed their lives were not in vain."
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] 005 SEND EXPEDITION - SUCCESS/Title","Leaving the City"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] Generator malfunction 1 - repaired/Description","The Generator is operational again and you can turn it on safely. However, the next breakdown will be more difficult to repair.</n></n>If you keep engineers employed at the Repair Station, they will monitor the Generator. When it breaks down again, they will repair it faster."
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] Generator malfunction 1 - repaired/Title","The Generator is operational"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] Generator malfunction 2 - repaired/Description","The Generator repairs are complete – you can turn it on safely.</n></n>Unfortunately, its performance has fallen, so all our heat zones will be 10% smaller. The next breakdown will be more difficult to repair and will have more severe consequences.</n></n>|#color=d21820|Heat zone range reduced by 10%."
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] Generator malfunction 2 - repaired/Title","The Generator is operational"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] Generator malfunction 3 - repaired/Description","The Generator repairs are complete – you can turn it on safely.</n></n>Unfortunately, its performance is drastically reduced. All our heat zones will be colder by 1 level and smaller by a further 10%. The next breakdown will be more difficult to repair and will have more severe consequences.</n></n>|#color=d21820|Heating level reduced by 1.</n>|#color=d21820|Heat zone range reduced by a further 10% (−20% total)."
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] Generator malfunction 3 - repaired/Title","The Generator is operational"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] Generator malfunction 4 - repaired/Description","The Generator repairs are complete – you can turn it on safely, but it seems this is the end of the line for us. The damage is so severe that the next malfunction will be impossible to fix. The Generator will shut down, start accumulating stress and finally explode.</n></n>To make matters worse, performance has been catastrophically reduced. All our heat zones will be colder by 1 level and smaller by a further 10%. We have to evacuate.</n></n>|#color=d21820|THE NEXT MALFUNCTION WILL BE IMPOSSIBLE TO FIX</n>|#color=d21820|Heating level further reduced by 1 (−2 levels total).</n>|#color=d21820|Heat zone range reduced by a further 10% (−30% total)."
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] Generator malfunction 4 - repaired/Title","The Generator is operational"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] Newsflash: Evacuation Expedition Reached Target/Description","Evacuation transport has reached the Dreadnought."
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] Newsflash: Evacuation Expedition Reached Target/Title","Evacuation Transport"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] Repair Station built/Description","The Repair Station is operational and we can start researching the cause of the Generator's malfunction."
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] Repair Station built/Title","Repair Station operational"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: 15 people were wounded/Title","4 people were wounded (became gravely ill)"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: CYCLIC Repair the Generator - FAIL/Description","We failed our people. We haven't repaired the Generator in time."
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: CYCLIC Repair the Generator - FAIL/Title","Generator malfunction"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: CYCLIC Repair the Generator - SUCCESS/Description","Our engineers have patched up the Generator. You can try to turn it on now."
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: CYCLIC Repair the Generator - SUCCESS/Title","Generator malfunction"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Children first - 50 - FAIL/Description","You failed to send 50 children to the Dreadnought.</n></n>|#color=d21820|Hope falls."
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Children first - 50 - FAIL/Title","Save the children – failure"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Children first - 50 - SUCCESS/Description","You sent 50 children to the Dreadnought.</n></n>|#color=4ac5e8|Hope rises."
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Children first - 50 - SUCCESS/Title","Save the children – success"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Children first - all - FAIL/Description","You failed to send all the children to the Dreadnought.</n></n>|#color=d21820|Hope falls."
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Children first - all - FAIL/Title","Save the children – failure"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Children first - all - SUCCESS/Description","You sent all the children to the Dreadnought.</n></n>|#color=4ac5e8|Hope rises."
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Children first - all - SUCCESS/Title","Save the children – success"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Engineers are priority - 25 - FAIL/Description","You failed to send 25 engineers to the Dreadnought.</n></n>|#color=d21820|Hope falls."
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Engineers are priority - 25 - FAIL/Title","Engineers first"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Engineers are priority - 25 - SUCCESS/Description","You sent 25 engineers to the Dreadnought.</n></n>|#color=4ac5e8|Hope rises."
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Engineers are priority - 25 - SUCCESS/Title","Engineers first"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Engineers are priority - all - FAIL/Description","You failed to send all the engineers to the Dreadnought.</n></n>|#color=d21820|Hope falls."
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Engineers are priority - all - FAIL/Title","Engineers first"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Engineers are priority - all - SUCCESS/Description","You sent all the engineers to the Dreadnought.</n></n>|#color=4ac5e8|Hope rises."
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Engineers are priority - all - SUCCESS/Title","Engineers first"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Launch Dreadnought Confirmation/Description","Once the expedition leaves, there's no going back. It will be the end of Winterhome. Are you sure you want to launch the Dreadnought now?"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Launch Dreadnought Confirmation/Title","The end of Winterhome"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Lonely Father - FAIL/Description","You broke your promise and didn't send the father to join his child.</n></n>|#color=d21820|Hope falls."
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Lonely Father - FAIL/Title","Lonely Father"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Lonely Father - SUCCESS/Description","You kept your promise and sent the father to join his child.</n></n>|#color=4ac5e8|Hope rises."
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Lonely Father - SUCCESS/Title","Lonely Father"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Lonely Father was wounded/Title","1 worker was wounded (became gravely ill)"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Price of Lies - FAIL/Description","You broke your promise and didn't send the engineer and his family to the Dreadnought. Now your lie will be exposed.</n></n>|#color=d21820|Hope falls."
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Price of Lies - FAIL/Title","The price of a lie"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Price of Lies - SUCCESS/Description","You kept your promise and sent the engineer and his family to the Dreadnought. Your lie is safe... for now."
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Price of Lies - SUCCESS/Title","The price of a lie"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Save everyone - FAIL/Description","You've broken a promise and proved to people that you can't save everyone.</n></n>|#color=d21820|Hope falls."
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Save everyone - FAIL/Title","Save everyone"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Save everyone - SUCCESS/Description","You kept a promise and proved to people that you can save everyone.</n></n>|#color=4ac5e8|Hope rises."
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Save everyone - SUCCESS/Title","Save everyone"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Some people were killed/Title","Some people were killed in the intervention"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Some people were wounded/Title","Some people were wounded"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: x people were killed/Title","{killed} people were killed"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: x people were wounded/Title","{gravelyIll} people were wounded (became gravely ill)"
"Generated/MessagesConfig/Messages/World Map/Entries/Default.reveal/Description","Resources secured. {Reveals}"
"Generated/MessagesConfig/Messages/World Map/Entries/Default.reveal/Title","Scout report"
"Generated/MessagesConfig/Messages/World Map/Entries/[Randomization].DeadCaptain.reveal/Description","We found a Captain's Log"
"Generated/MessagesConfig/Messages/World Map/Entries/[Randomization].DeadCaptain.reveal/Title","Captain's Log"
"Generated/MessagesConfig/Messages/_CONFIRMATION/Entries/BuildingsLimitReached/Description","You can't erect any new buildings unless you deconstruct some already built. You may still upgrade existing buildings."
"Generated/MessagesConfig/Messages/_CONFIRMATION/Entries/BuildingsLimitReached/Title","Buildings limit reached"
"Generated/MessagesConfig/Messages/_CONFIRMATION/Entries/Delete/Description","Delete saved game?"
"Generated/MessagesConfig/Messages/_CONFIRMATION/Entries/Delete/Title","Delete"
"Generated/MessagesConfig/Messages/_CONFIRMATION/Entries/IncompatibleSave/Description","This saved game is incompatible with your version of Frostpunk. Loading it could cause the game to crash and our support team will not be able to help you.</n>Do you want to proceed anyway?"
"Generated/MessagesConfig/Messages/_CONFIRMATION/Entries/IncompatibleSave/Title","Incompatible save"
"Generated/MessagesConfig/Messages/_CONFIRMATION/Entries/Maybe play Main Scenario/Description","This is a difficult scenario for advanced players. It is advisable to finish A New Home first."
"Generated/MessagesConfig/Messages/_CONFIRMATION/Entries/Maybe play Main Scenario/No text","Back"
"Generated/MessagesConfig/Messages/_CONFIRMATION/Entries/Maybe play Main Scenario/Title","Do you want to continue?"
"Generated/MessagesConfig/Messages/_CONFIRMATION/Entries/Maybe play Main Scenario/Yes text","Continue"
"Generated/MessagesConfig/Messages/_CONFIRMATION/Entries/Overwrite/Description","Overwrite saved game?"
"Generated/MessagesConfig/Messages/_CONFIRMATION/Entries/Overwrite/Title","Overwrite"
"Generated/MessagesConfig/Messages/_CONFIRMATION/Entries/OverwriteIronmanSave/Description","Survivor save for this scenario already exists. Do you want to overwrite it?"
"Generated/MessagesConfig/Messages/_CONFIRMATION/Entries/OverwriteIronmanSave/Title","Overwrite"
"Generated/MessagesConfig/Messages/_CONFIRMATION/Entries/Quit/Description","Are you sure you want to quit to the Main Menu?"
"Generated/MessagesConfig/Messages/_CONFIRMATION/Entries/Quit/Title","Quit"
"Generated/MessagesConfig/Messages/_CONFIRMATION/Entries/Restart required/Description","Changes will be applied after restarting the game."
"Generated/MessagesConfig/Messages/_CONFIRMATION/Entries/Restart required/Title","Restart required"
"Generated/MessagesConfig/Messages/_CONFIRMATION/Entries/RestoreDefaultBindings/Description","Are you sure you want to restore default controls?"
"Generated/MessagesConfig/Messages/_CONFIRMATION/Entries/RestoreDefaultBindings/Title","Restore defaults"
"Generated/MessagesConfig/Messages/_CONFIRMATION/Entries/SignInToXboxLive/Description","You are not logged into Xbox Live. Log in or continue without logging in?"
"Generated/MessagesConfig/Messages/_CONFIRMATION/Entries/SignInToXboxLive/No text","Continue without logging in"
"Generated/MessagesConfig/Messages/_CONFIRMATION/Entries/SignInToXboxLive/Title","Sign into Xbox Live?"
"Generated/MessagesConfig/Messages/_CONFIRMATION/Entries/SignInToXboxLive/Yes text","Log into Xbox Live"
"Generated/MessagesConfig/Messages/_CONFIRMATION/Entries/UnavailableDLC/Description","This saved game requires additional content you don't own."
"Generated/MessagesConfig/Messages/_CONFIRMATION/Entries/UnavailableDLC/Title","Unavailable DLC"
"Generated/MessagesConfig/Messages/_GAMEPLAY/Entries/AutomatonOperational/Description","A new automaton has been built."
"Generated/MessagesConfig/Messages/_GAMEPLAY/Entries/AutomatonOperational/Title","New automaton"
"Generated/MessagesConfig/Messages/_GAMEPLAY/Entries/AutomatonsDied/Description","{LossCount} of our automatons broke!"
"Generated/MessagesConfig/Messages/_GAMEPLAY/Entries/CitizensDied/Description","{LossCount} of our people died!"
"Generated/MessagesConfig/Messages/_GAMEPLAY/Entries/EmergencyRawFoodConsumption/Description","People are so hungry that they won't wait for their meals at the Cookhouse."
"Generated/MessagesConfig/Messages/_GAMEPLAY/Entries/EmergencyRawFoodConsumption/Title","People are eating raw food!"
"Generated/MessagesConfig/Messages/_GAMEPLAY/Entries/OldExpeditionNotPossible/Description","The expedition is no longer possible."
"Generated/MessagesConfig/Messages/_GAMEPLAY/Entries/OldExpeditionReady/Description","An outpost team is ready to go!"
"Generated/MessagesConfig/Messages/_GAMEPLAY/Entries/OutpostDepleted/Title","{Outpost} depleted!"
"Generated/MessagesConfig/Messages/_GAMEPLAY/Entries/ResourceLow/Description","We're low on {ResourceName}!"
"Generated/MessagesConfig/Messages/_GAMEPLAY/Entries/ResourceRunningOut/Description","We're running out of {ResourceName}!"
"Generated/MessagesConfig/Messages/_GAMEPLAY/Entries/SiteAdded/Description","{Site} was discovered."
"Generated/MessagesConfig/Messages/_GAMEPLAY/Entries/SiteAdded/Title","{Site} was discovered"
"Generated/MessagesConfig/Messages/_GAMEPLAY/Entries/SiteExplored/Description","Scouts have reached the {Site}."
"Generated/MessagesConfig/Messages/_GAMEPLAY/Entries/TechnologyLocked/Description","This technology is locked in the current scenario."
"Generated/MessagesConfig/Messages/_GAMEPLAY/Entries/TechnologyLocked/Title","This technology is locked in the current scenario."
"Generated/MessagesConfig/Messages/_GAMEPLAY/Entries/TechnologyResearched/Description","{Technology} researched."
"Generated/ModifiersConfig/Modifiers/Boiler/Display name","Heater"
"Generated/ModifiersConfig/Modifiers/Boiler2/Display name","Heater"
"Generated/ModifiersConfig/Modifiers/Boiler3/Display name","Heater"
"Generated/ModifiersConfig/Modifiers/Building_0.5_Efficiency/Description","Efficiency has been halved"
"Generated/ModifiersConfig/Modifiers/Building_0.5_Efficiency/Display name","Efficiency has been halved"
"Generated/ModifiersConfig/Modifiers/Building_0.75_Efficiency/Description","Efficiency has been halved"
"Generated/ModifiersConfig/Modifiers/Building_0.75_Efficiency/Display name","Efficiency has been halved"
"Generated/ModifiersConfig/Modifiers/Building_1.2_Efficiency/Description","Efficiency is increased"
"Generated/ModifiersConfig/Modifiers/Building_1.2_Efficiency/Display name","Efficiency is increased"
"Generated/ModifiersConfig/Modifiers/Building_Disable indefinitely/Description","This building has been disabled"
"Generated/ModifiersConfig/Modifiers/Building_Disable indefinitely/Display name","This building has been disabled"
"Generated/ModifiersConfig/Modifiers/Building_Endgame_0.3_Efficiency_CoalMines/Description","The storm has frozen this building's resources!"
"Generated/ModifiersConfig/Modifiers/Building_Endgame_0.3_Efficiency_CoalMines/Display name","The storm has frozen this building's resources!"
"Generated/ModifiersConfig/Modifiers/Building_Endgame_OversightOnFoodProduction/Display name","Cooks are stealing food"
"Generated/ModifiersConfig/Modifiers/Building_Endgame_StopWork/Description","Workers have refused to work because of the storm"
"Generated/ModifiersConfig/Modifiers/Building_Endgame_StopWork/Display name","Workers have refused to work because of the storm"
"Generated/ModifiersConfig/Modifiers/Building_StopWork24h_Prayers/Description","Workers spend the day praying"
"Generated/ModifiersConfig/Modifiers/Building_StopWork24h_Prayers/Display name","Prayers"
"Generated/ModifiersConfig/Modifiers/CustomModifier_FrozenGroundB/Display name","Frozen Ground"
"Generated/ModifiersConfig/Modifiers/CustomModifier_GeneratorIncreasedCoalConsumption/Description","The Generator is using twice as much Coal than usual"
"Generated/ModifiersConfig/Modifiers/CustomModifier_GeneratorIncreasedCoalConsumption/Display name","Generator Congestion"
"Generated/ModifiersConfig/Modifiers/CustomModifier_HighPressureB/Description","Generator stress rises 75% faster and falls 75% slower."
"Generated/ModifiersConfig/Modifiers/CustomModifier_HighPressureB/Display name","Flow Spike"
"Generated/ModifiersConfig/Modifiers/CustomModifier_HuntersB/Display name","Animal Migration"
"Generated/ModifiersConfig/Modifiers/CustomModifier_PlantationB/Display name","Rotting Roots"
"Generated/ModifiersConfig/Modifiers/CustomModifier_Reconquest_30%_Efficiency/Display name","Reduced Efficiency"
"Generated/ModifiersConfig/Modifiers/CustomModifier_ResourceCapacityB/Display name","Logistical Nightmare"
"Generated/ModifiersConfig/Modifiers/CustomModifier_SawmillsB/Display name","Ice-covered Trees"
"Generated/ModifiersConfig/Modifiers/CustomModifier_SteamCoreAutomatonsB/Display name","Steam Cores Seizing"
"Generated/ModifiersConfig/Modifiers/CustomModifier_SteamCoreBuildingsB/Display name","Steam Cores Seizing"
"Generated/ModifiersConfig/Modifiers/CustomModifier_WorkshopsB/Display name","Calculation Error"
"Generated/ModifiersConfig/Modifiers/CustomScenario_GeneratorRangeDebuff/Description","All heat zones are 20% smaller"
"Generated/ModifiersConfig/Modifiers/CustomScenario_GeneratorRangeDebuff/Display name","Clogged Pipes"
"Generated/ModifiersConfig/Modifiers/EVENT: Building_Endgame_0.5_Efficiency - appathy/Description","Workers don't see a point in working"
"Generated/ModifiersConfig/Modifiers/EVENT: Building_Endgame_0.5_Efficiency - appathy/Display name","Workers don't see a point in working"
"Generated/ModifiersConfig/Modifiers/EVENT: Building_StopForAccident/Display name","An accident occurred – attempting to save a child"
"Generated/ModifiersConfig/Modifiers/EVENT: Building_StopForAccident12h/Display name","Work stopped due to an emergency"
"Generated/ModifiersConfig/Modifiers/EVENT: DisableAgitator/Display name","Vandalised"
"Generated/ModifiersConfig/Modifiers/EVENT: [Disability] Kitchen help modifier/Display name","Kitchen helpers"
"Generated/ModifiersConfig/Modifiers/EVENT: [Disability] Kitchen help/Display name","Kitchen helpers"
"Generated/ModifiersConfig/Modifiers/Global_Endgame_0.3_Efficiency_CoalMines/Description","The storm has frozen this building's resources!"
"Generated/ModifiersConfig/Modifiers/Global_Endgame_0.3_Efficiency_CoalMines/Display name","The storm has frozen this building's resources!"
"Generated/ModifiersConfig/Modifiers/Global_Endgame_Heatzone_RangeReduced/Description","Heat range reduced!"
"Generated/ModifiersConfig/Modifiers/Global_Endgame_Heatzone_RangeReduced/Display name","Heat range reduced!"
"Generated/ModifiersConfig/Modifiers/Global_Endgame_OversightOnFoodProduction/Display name","Cooks are stealing food"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Ability_formen/Description","Foreman"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Ability_formen/Display name","A foreman is raising efficiency in this building"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Ashes to ashes/Display name","Fertilizer"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_FasterWork-Mechanical Agitator/Description","Hearing the words of encouragement, people in the vicinity of this building will work more efficiently. "
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_FasterWork-Mechanical Agitator/Display name","Working near Agitator"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_FasterWork-Shrine/Display name","Working near Shrine"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_House_of_Prayer/Bonus levels/KeyValuePair000/Value","Nobody has access to a House of Prayer."
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_House_of_Prayer/Bonus levels/KeyValuePair151/Value","Less than half of our people have access to a House of Prayer."
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_House_of_Prayer/Bonus levels/KeyValuePair475/Value","Almost all of our people have access to a House of Prayer."
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_House_of_Prayer/Bonus levels/KeyValuePair552/Value","All of our people have access to a House of Prayer."
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_House_of_Prayer/Bonus levels/KeyValuePair742/Value","Not many people have access to a House of Prayer."
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_House_of_Prayer/Bonus levels/KeyValuePair810/Value","More than half of our people have access to a House of Prayer."
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_NeighborhoodWatch-GuardpostUpgrade/Bonus levels/KeyValuePair213/Value","Nobody lives near a Guard Station."
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_NeighborhoodWatch-GuardpostUpgrade/Bonus levels/KeyValuePair376/Value","All of our people live near Guard Stations."
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_NeighborhoodWatch-GuardpostUpgrade/Bonus levels/KeyValuePair634/Value","More than half of our people live near Guard Stations."
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_NeighborhoodWatch-GuardpostUpgrade/Bonus levels/KeyValuePair639/Value","More than a quarter of our people live near Guard Stations."
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_NeighborhoodWatch-GuardpostUpgrade/Bonus levels/KeyValuePair750/Value","Not many people live near Guard Stations."
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_NeighborhoodWatch-GuardpostUpgrade/Bonus levels/KeyValuePair802/Value","Almost all of our people live near Guard Stations."
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_Neighbourhood Watch/Bonus levels/KeyValuePair049/Value","Nobody lives near a Watchtower."
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_Neighbourhood Watch/Bonus levels/KeyValuePair145/Value","More than half of our people live near Watchtowers."
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_Neighbourhood Watch/Bonus levels/KeyValuePair319/Value","Less than a third of our people live near Watchtowers."
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_Neighbourhood Watch/Bonus levels/KeyValuePair476/Value","All of our people live near Watchtowers."
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_Neighbourhood Watch/Bonus levels/KeyValuePair489/Value","Almost all of our people live near Watchtowers."
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_Neighbourhood Watch/Bonus levels/KeyValuePair830/Value","Not many people live near Watchtowers."
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_faith_keepers/Bonus levels/KeyValuePair043/Value","Only a few"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_faith_keepers/Bonus levels/KeyValuePair208/Value","All of our"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_faith_keepers/Bonus levels/KeyValuePair580/Value","More than half"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_faith_keepers/Bonus levels/KeyValuePair655/Value","Almost all of our"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_faith_keepers/Bonus levels/KeyValuePair723/Value","No"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_faith_keepers/Bonus levels/KeyValuePair939/Value","Not many"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_publicHouse - house of joy/Bonus levels/KeyValuePair123/Value","Only a few"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_publicHouse - house of joy/Bonus levels/KeyValuePair338/Value","No"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_publicHouse - house of joy/Bonus levels/KeyValuePair610/Value","More than half"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_publicHouse - house of joy/Bonus levels/KeyValuePair656/Value","All of our"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_publicHouse - house of joy/Bonus levels/KeyValuePair734/Value","Almost all of our"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_publicHouse - house of joy/Bonus levels/KeyValuePair936/Value","Not many"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_publicHouse/Bonus levels/KeyValuePair045/Value","More than half"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_publicHouse/Bonus levels/KeyValuePair052/Value","No"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_publicHouse/Bonus levels/KeyValuePair307/Value","All of our"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_publicHouse/Bonus levels/KeyValuePair737/Value","Almost all of our"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_publicHouse/Bonus levels/KeyValuePair780/Value","Not many"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_publicHouse/Bonus levels/KeyValuePair969/Value","Only a few"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_temple/Bonus levels/KeyValuePair010/Value","Only a few"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_temple/Bonus levels/KeyValuePair320/Value","No"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_temple/Bonus levels/KeyValuePair763/Value","More than half"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_temple/Bonus levels/KeyValuePair777/Value","Not many"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_temple/Bonus levels/KeyValuePair837/Value","All of our"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_temple/Bonus levels/KeyValuePair900/Value","Almost all of our"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Double Rations/Display name","Double Rations for the Sick"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: FieldKitchens_Heat/Description","Any workplaces in range will get a bonus to their heating thanks to the warm meals served in this building."
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: FieldKitchens_Heat/Display name","Field Kitchen heating bonus"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Kids_help/Description","Kids helping out"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Kids_help/Display name","Kids helping out"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Transplant/Display name","Transplantations"
"Generated/ModifiersConfig/Modifiers/UPGRADE: CoalMines/Display name","Coal Mining Optimisation"
"Generated/ModifiersConfig/Modifiers/UPGRADE: CoalMines2/Display name","Coal Mining Rationalisation"
"Generated/ModifiersConfig/Modifiers/UPGRADE: CoalThumpers/Display name","Coal Thumper Injectors"
"Generated/ModifiersConfig/Modifiers/UPGRADE: Hunters hut/Display name","Hunters' Gear"
"Generated/ModifiersConfig/Modifiers/UPGRADE: Infirmary/Display name","Infirmary Checklists"
"Generated/ModifiersConfig/Modifiers/UPGRADE: MedicalPost/Display name","Medical Post Upgrade"
"Generated/ModifiersConfig/Modifiers/UPGRADE: Plantations/Display name","Hothouse Selection"
"Generated/ModifiersConfig/Modifiers/UPGRADE: Sawmill/Display name","Sawmill Upgrade"
"Generated/ModifiersConfig/Modifiers/UPGRADE: Warmer Cookhouse/Display name","Cookhouse Insulation Technology"
"Generated/ModifiersConfig/Modifiers/UPGRADE: Warmer GatheringPost/Display name","Gathering Insulation Technology"
"Generated/ModifiersConfig/Modifiers/UPGRADE: Warmer GatheringPost2/Display name","Gathering Insulation Technology II"
"Generated/ModifiersConfig/Modifiers/UPGRADE: Warmer House/Display name","House Insulation Technology"
"Generated/ModifiersConfig/Modifiers/UPGRADE: Warmer Medical/Display name","Healthcare Insulation Technology"
"Generated/ModifiersConfig/Modifiers/UPGRADE: Warmer Medical2/Display name","Healthcare Insulation Technology II"
"Generated/ModifiersConfig/Modifiers/UPGRADE: Warmer Plantations/Display name","Hothouse Insulation Technology"
"Generated/ModifiersConfig/Modifiers/UPGRADE: Warmer Plantations2/Display name","Hothouse Insulation Technology II"
"Generated/ModifiersConfig/Modifiers/[Builder] UPGRADE: Air Scrubbers - less coal/Display name","Purification Process Technology"
"Generated/ModifiersConfig/Modifiers/[Builder] UPGRADE: Air Scrubbers - less coal2/Display name","Purification Process Technology II"
"Generated/ModifiersConfig/Modifiers/[Builder] UPGRADE: Warmer shelters1/Display name","Shelter Insulation Technology I"
"Generated/ModifiersConfig/Modifiers/[Builder] UPGRADE: Warmer shelters2/Display name","Shelter Insulation Technology II"
"Generated/ModifiersConfig/Modifiers/[Builder] UPGRADE: Warmer workplaces1/Display name","Workplaces Insulation Technology I"
"Generated/ModifiersConfig/Modifiers/[Builder] UPGRADE: Warmer workplaces2/Display name","Workplaces Insulation Technology II"
"Generated/ModifiersConfig/Modifiers/[Builder] UPGRADE: Warmer workplaces3/Display name","Workplaces Insulation Technology III"
"Generated/ModifiersConfig/Modifiers/[Builders] ABILITY Air Scrubeers1/Display name","Ventilation Plants"
"Generated/ModifiersConfig/Modifiers/[Builders] ABILITY EngineersPerks/Description","+15% efficiency"
"Generated/ModifiersConfig/Modifiers/[Builders] ABILITY EngineersPerks/Display name","Engineers' Perks"
"Generated/ModifiersConfig/Modifiers/[Builders] ABILITY Execution/Description","-3 strike risk, +50% efficiency"
"Generated/ModifiersConfig/Modifiers/[Builders] ABILITY Execution/Display name","Execution"
"Generated/ModifiersConfig/Modifiers/[Builders] ABILITY Labour Union/Description","-2 strike risk"
"Generated/ModifiersConfig/Modifiers/[Builders] ABILITY Labour Union/Display name","Labour Union"
"Generated/ModifiersConfig/Modifiers/[Builders] ABILITY Panopticon - global/Description","+100% Efficiency, -3 Safety"
"Generated/ModifiersConfig/Modifiers/[Builders] ABILITY Panopticon - global/Display name","Forced Labour"
"Generated/ModifiersConfig/Modifiers/[Builders] ABILITY Panopticon - local/Description","x2 efficiency"
"Generated/ModifiersConfig/Modifiers/[Builders] ABILITY Panopticon - local/Display name","Forced Labour"
"Generated/ModifiersConfig/Modifiers/[Builders] ABILITY Panopticon - safety/Description","-3 Safety"
"Generated/ModifiersConfig/Modifiers/[Builders] ABILITY Panopticon - safety/Display name","Forced Labour"
"Generated/ModifiersConfig/Modifiers/[Builders] ABILITY Protective Structure/Display name","Protective Structure"
"Generated/ModifiersConfig/Modifiers/[Builders] ABILITY Safety Procedures/Display name","Safety Procedures"
"Generated/ModifiersConfig/Modifiers/[Builders] ABILITY Selfless Sacrifice/Description","Selfless Sacrifice"
"Generated/ModifiersConfig/Modifiers/[Builders] ABILITY Selfless Sacrifice/Display name","Selfless Sacrifice"
"Generated/ModifiersConfig/Modifiers/[Builders] ABILITY Show of Force/Description","-1 strike risk"
"Generated/ModifiersConfig/Modifiers/[Builders] ABILITY Show of Force/Display name","Show of Force"
"Generated/ModifiersConfig/Modifiers/[Builders] ABILITY: Overseer Inspection - Global Strike Risk +1 for 1 Day/Description","Overseers inspection"
"Generated/ModifiersConfig/Modifiers/[Builders] ABILITY: Overseer Inspection - Global Strike Risk +1 for 1 Day/Display name","Overseers inspection"
"Generated/ModifiersConfig/Modifiers/[Builders] ABILITY: Overseer Inspection - Local Strike Risk +1 for 1 Day/Description","Overseers inspection"
"Generated/ModifiersConfig/Modifiers/[Builders] ABILITY: Overseer Inspection - Local Strike Risk +1 for 1 Day/Display name","Overseers inspection"
"Generated/ModifiersConfig/Modifiers/[Builders] After Strike +2 - collective bargaining/Description","STRIKE"
"Generated/ModifiersConfig/Modifiers/[Builders] After Strike +2 - collective bargaining/Display name","Used empty promises to end a strike"
"Generated/ModifiersConfig/Modifiers/[Builders] After Strike - go home - day off/Description","STRIKE"
"Generated/ModifiersConfig/Modifiers/[Builders] After Strike - go home - day off/Display name","People were sent home"
"Generated/ModifiersConfig/Modifiers/[Builders] After Strike - go home - disable building/Description","STRIKE"
"Generated/ModifiersConfig/Modifiers/[Builders] After Strike - go home - disable building/Display name","People were sent home"
"Generated/ModifiersConfig/Modifiers/[Builders] After Strike -1 - go home/Description","STRIKE"
"Generated/ModifiersConfig/Modifiers/[Builders] After Strike -1 - go home/Display name","Strike resolved peacefully"
"Generated/ModifiersConfig/Modifiers/[Builders] After Strike -dispersed/Description","STRIKE"
"Generated/ModifiersConfig/Modifiers/[Builders] After Strike -dispersed/Display name","Strike broken up"
"Generated/ModifiersConfig/Modifiers/[Builders] After Strike -negotiated big/Description","STRIKE"
"Generated/ModifiersConfig/Modifiers/[Builders] After Strike -negotiated big/Display name","Strike resolved peacefully"
"Generated/ModifiersConfig/Modifiers/[Builders] After Strike -negotiated/Description","STRIKE"
"Generated/ModifiersConfig/Modifiers/[Builders] After Strike -negotiated/Display name","Strike resolved peacefully"
"Generated/ModifiersConfig/Modifiers/[Builders] Air Scrubeers - building/Description","Ventilation Plants"
"Generated/ModifiersConfig/Modifiers/[Builders] Air Scrubeers - building/Display name","Ventilation Plants"
"Generated/ModifiersConfig/Modifiers/[Builders] Air Scrubeers2/Display name","Ventilation Plants"
"Generated/ModifiersConfig/Modifiers/[Builders] Air Scrubeers3/Display name","Ventilation Plants"
"Generated/ModifiersConfig/Modifiers/[Builders] Base safety level +1/Display name","Base safety level"
"Generated/ModifiersConfig/Modifiers/[Builders] Base safety level -1/Display name","Base safety level"
"Generated/ModifiersConfig/Modifiers/[Builders] Base safety level -2/Display name","Base safety level"
"Generated/ModifiersConfig/Modifiers/[Builders] Base safety level -3/Display name","Base safety level"
"Generated/ModifiersConfig/Modifiers/[Builders] Base safety level -4/Display name","Base safety level"
"Generated/ModifiersConfig/Modifiers/[Builders] CONVICTS Penal Colony in range of Security Outpost/Description","Penal Colony is in range of a Security Outpost"
"Generated/ModifiersConfig/Modifiers/[Builders] CONVICTS Penal Colony in range of Security Outpost/Display name","Convicts can work"
"Generated/ModifiersConfig/Modifiers/[Builders] CONVICTS able to work range/Description","Workplace is in range of a Security Outpost"
"Generated/ModifiersConfig/Modifiers/[Builders] CONVICTS able to work range/Display name","Convicts can work"
"Generated/ModifiersConfig/Modifiers/[Builders] CONVICTS default efficiency -global/Description","No Security Outposts in range"
"Generated/ModifiersConfig/Modifiers/[Builders] ConstructionSite - boost - 25%/Display name","Support boost"
"Generated/ModifiersConfig/Modifiers/[Builders] Deadly work condition - Strike +1/Display name","Deadly work conditions"
"Generated/ModifiersConfig/Modifiers/[Builders] Generator Upgrade Core - inprogress/Description","Heat Vents"
"Generated/ModifiersConfig/Modifiers/[Builders] Generator Upgrade Core - inprogress/Display name","Heat Vents"
"Generated/ModifiersConfig/Modifiers/[Builders] Generator Upgrade Pump Tower - inprogress/Description","Overdrive"
"Generated/ModifiersConfig/Modifiers/[Builders] Generator Upgrade Pump Tower - inprogress/Display name","Overdrive"
"Generated/ModifiersConfig/Modifiers/[Builders] Generator Upgrade Thermall Hull - inprogress/Display name","Riser System"
"Generated/ModifiersConfig/Modifiers/[Builders] Generator pernament safety +3/Display name","debug safety +3"
"Generated/ModifiersConfig/Modifiers/[Builders] Generator pernament safety -2/Display name","Brittle reinforcements"
"Generated/ModifiersConfig/Modifiers/[Builders] Inactive ship resource/Display name","Only accessible in Act III"
"Generated/ModifiersConfig/Modifiers/[Builders] Promise about safety/Description","You promised to improve work safety before employing people here."
"Generated/ModifiersConfig/Modifiers/[Builders] Promise about safety/Display name","Safety promise"
"Generated/ModifiersConfig/Modifiers/[Builders] SOCIOTECH Agitator/Description","Hearing the words of encouragement, people working nearby will have higher motivation "
"Generated/ModifiersConfig/Modifiers/[Builders] SOCIOTECH Agitator/Display name","Working near an Agitator"
"Generated/ModifiersConfig/Modifiers/[Builders] SOCIOTECH Cocaine - local/Description","+5% efficiency"
"Generated/ModifiersConfig/Modifiers/[Builders] SOCIOTECH Cocaine - local/Display name","Cocaine Pills"
"Generated/ModifiersConfig/Modifiers/[Builders] SOCIOTECH Disposable Convicts -global/Description","Disposable Convicts"
"Generated/ModifiersConfig/Modifiers/[Builders] SOCIOTECH Disposable Convicts -local/Description","Convicts are barred from health facilities"
"Generated/ModifiersConfig/Modifiers/[Builders] SOCIOTECH Emergency shift -compensated/Description","Compensated Emergency Shift"
"Generated/ModifiersConfig/Modifiers/[Builders] SOCIOTECH Emergency shift -compensated/Display name","Compensated Emergency Shift"
"Generated/ModifiersConfig/Modifiers/[Builders] SOCIOTECH Emergency shift/Description","Emergency Shift"
"Generated/ModifiersConfig/Modifiers/[Builders] SOCIOTECH Emergency shift/Display name","Emergency Shift"
"Generated/ModifiersConfig/Modifiers/[Builders] SOCIOTECH Extended shift compensations fail/Display name","Not enough food for compensation"
"Generated/ModifiersConfig/Modifiers/[Builders] SOCIOTECH Factory Inspector mod/Description","+2 safety, -15% efficiency"
"Generated/ModifiersConfig/Modifiers/[Builders] SOCIOTECH Factory Inspector/Description","+1 safety"
"Generated/ModifiersConfig/Modifiers/[Builders] SOCIOTECH Factory Inspector/Display name","Factory Inspectorate"
"Generated/ModifiersConfig/Modifiers/[Builders] SOCIOTECH Factory Inspectorate/Description","+1 safety"
"Generated/ModifiersConfig/Modifiers/[Builders] SOCIOTECH Factory Inspectorate/Display name","Factory Inspectorate"
"Generated/ModifiersConfig/Modifiers/[Builders] SOCIOTECH Penal Colony - global/Description","No Security Outposts in range"
"Generated/ModifiersConfig/Modifiers/[Builders] SOCIOTECH Penal Colony - global/Display name","Penal Colony"
"Generated/ModifiersConfig/Modifiers/[Builders] SOCIOTECH Penal Colony - local/Description","No Security Outposts in range"
"Generated/ModifiersConfig/Modifiers/[Builders] SOCIOTECH Penal Colony - local/Display name","Penal Colony"
"Generated/ModifiersConfig/Modifiers/[Builders] SOCIOTECH Social Parasites - global/Description","+15% efficiency"
"Generated/ModifiersConfig/Modifiers/[Builders] SOCIOTECH Social Parasites - global/Display name","Social Parasites"
"Generated/ModifiersConfig/Modifiers/[Builders] SOCIOTECH Social Parasites/Description","+15% efficiency"
"Generated/ModifiersConfig/Modifiers/[Builders] SOCIOTECH Social Parasites/Display name","Social Parasites"
"Generated/ModifiersConfig/Modifiers/[Builders] SOCIOTECH TERROR -global/Description","-3 strike risk"
"Generated/ModifiersConfig/Modifiers/[Builders] SOCIOTECH TERROR -global/Display name","Daily execution"
"Generated/ModifiersConfig/Modifiers/[Builders] SOCIOTECH TERROR -local/Description","-3 strike risk"
"Generated/ModifiersConfig/Modifiers/[Builders] SOCIOTECH TERROR -local/Display name","Terror"
"Generated/ModifiersConfig/Modifiers/[Builders] SOCIOTECH Work Standarisation/Description","Work Standardisation"
"Generated/ModifiersConfig/Modifiers/[Builders] SOCIOTECH Work Standarisation/Display name","Work Standardisation"
"Generated/ModifiersConfig/Modifiers/[Builders] SOCIOTECH Workers Councils -OD/Description","-1 strike risk"
"Generated/ModifiersConfig/Modifiers/[Builders] SOCIOTECH Workers Councils -OD/Display name","Workers' Council"
"Generated/ModifiersConfig/Modifiers/[Builders] SOCIOTECH Workers Councils/Display name","Workers' Council"
"Generated/ModifiersConfig/Modifiers/[Builders] SOCIOTECH: Bathhouse/Bonus levels/KeyValuePair281/Value","More than half of our people have access to a Bath House."
"Generated/ModifiersConfig/Modifiers/[Builders] SOCIOTECH: Bathhouse/Bonus levels/KeyValuePair370/Value","Almost all of our people have access to a Bath House."
"Generated/ModifiersConfig/Modifiers/[Builders] SOCIOTECH: Bathhouse/Bonus levels/KeyValuePair437/Value","Less than half of our people have access to a Bath House."
"Generated/ModifiersConfig/Modifiers/[Builders] SOCIOTECH: Bathhouse/Bonus levels/KeyValuePair673/Value","Nobody has access to a Bath House."
"Generated/ModifiersConfig/Modifiers/[Builders] SOCIOTECH: Bathhouse/Bonus levels/KeyValuePair772/Value","All of our people have access to a Bath House."
"Generated/ModifiersConfig/Modifiers/[Builders] SOCIOTECH: Bathhouse/Bonus levels/KeyValuePair955/Value","Not many people have access to a Bath House."
"Generated/ModifiersConfig/Modifiers/[Builders] SOCIOTECH: Building_publicHouse - prostitutes/Bonus levels/KeyValuePair084/Value","No"
"Generated/ModifiersConfig/Modifiers/[Builders] SOCIOTECH: Building_publicHouse - prostitutes/Bonus levels/KeyValuePair093/Value","Not many"
"Generated/ModifiersConfig/Modifiers/[Builders] SOCIOTECH: Building_publicHouse - prostitutes/Bonus levels/KeyValuePair327/Value","Almost all of our"
"Generated/ModifiersConfig/Modifiers/[Builders] SOCIOTECH: Building_publicHouse - prostitutes/Bonus levels/KeyValuePair431/Value","Only a few"
"Generated/ModifiersConfig/Modifiers/[Builders] SOCIOTECH: Building_publicHouse - prostitutes/Bonus levels/KeyValuePair710/Value","All of our"
"Generated/ModifiersConfig/Modifiers/[Builders] SOCIOTECH: Building_publicHouse - prostitutes/Bonus levels/KeyValuePair774/Value","More than half"
"Generated/ModifiersConfig/Modifiers/[Builders] SOCIOTECH: Building_publicHouse - prostitutes_nobooze/Bonus levels/KeyValuePair037/Value","No"
"Generated/ModifiersConfig/Modifiers/[Builders] SOCIOTECH: Building_publicHouse - prostitutes_nobooze/Bonus levels/KeyValuePair309/Value","All of our"
"Generated/ModifiersConfig/Modifiers/[Builders] SOCIOTECH: Building_publicHouse - prostitutes_nobooze/Bonus levels/KeyValuePair682/Value","Only a few"
"Generated/ModifiersConfig/Modifiers/[Builders] SOCIOTECH: Building_publicHouse - prostitutes_nobooze/Bonus levels/KeyValuePair698/Value","Almost all of our"
"Generated/ModifiersConfig/Modifiers/[Builders] SOCIOTECH: Building_publicHouse - prostitutes_nobooze/Bonus levels/KeyValuePair786/Value","Not many"
"Generated/ModifiersConfig/Modifiers/[Builders] SOCIOTECH: Building_publicHouse - prostitutes_nobooze/Bonus levels/KeyValuePair810/Value","More than half"
"Generated/ModifiersConfig/Modifiers/[Builders] SOCIOTECH: Building_publicHouse/Bonus levels/KeyValuePair188/Value","Only a few"
"Generated/ModifiersConfig/Modifiers/[Builders] SOCIOTECH: Building_publicHouse/Bonus levels/KeyValuePair297/Value","Not many"
"Generated/ModifiersConfig/Modifiers/[Builders] SOCIOTECH: Building_publicHouse/Bonus levels/KeyValuePair403/Value","All of our"
"Generated/ModifiersConfig/Modifiers/[Builders] SOCIOTECH: Building_publicHouse/Bonus levels/KeyValuePair526/Value","No"
"Generated/ModifiersConfig/Modifiers/[Builders] SOCIOTECH: Building_publicHouse/Bonus levels/KeyValuePair566/Value","Almost all of our"
"Generated/ModifiersConfig/Modifiers/[Builders] SOCIOTECH: Building_publicHouse/Bonus levels/KeyValuePair855/Value","More than half"
"Generated/ModifiersConfig/Modifiers/[Builders] SOCIOTECH: Building_publicHouse_nobooze/Bonus levels/KeyValuePair391/Value","Almost all of our"
"Generated/ModifiersConfig/Modifiers/[Builders] SOCIOTECH: Building_publicHouse_nobooze/Bonus levels/KeyValuePair507/Value","More than half"
"Generated/ModifiersConfig/Modifiers/[Builders] SOCIOTECH: Building_publicHouse_nobooze/Bonus levels/KeyValuePair678/Value","All of our"
"Generated/ModifiersConfig/Modifiers/[Builders] SOCIOTECH: Building_publicHouse_nobooze/Bonus levels/KeyValuePair688/Value","No"
"Generated/ModifiersConfig/Modifiers/[Builders] SOCIOTECH: Building_publicHouse_nobooze/Bonus levels/KeyValuePair886/Value","Not many"
"Generated/ModifiersConfig/Modifiers/[Builders] SOCIOTECH: Building_publicHouse_nobooze/Bonus levels/KeyValuePair999/Value","Only a few"
"Generated/ModifiersConfig/Modifiers/[Builders] SOCIOTECH: Chapel/Bonus levels/KeyValuePair043/Value","Not many people have access to a Chapel."
"Generated/ModifiersConfig/Modifiers/[Builders] SOCIOTECH: Chapel/Bonus levels/KeyValuePair145/Value","Less than half of our people have access to a Chapel."
"Generated/ModifiersConfig/Modifiers/[Builders] SOCIOTECH: Chapel/Bonus levels/KeyValuePair247/Value","More than half of our people have access to a Chapel."
"Generated/ModifiersConfig/Modifiers/[Builders] SOCIOTECH: Chapel/Bonus levels/KeyValuePair248/Value","All of our people have access to a Chapel."
"Generated/ModifiersConfig/Modifiers/[Builders] SOCIOTECH: Chapel/Bonus levels/KeyValuePair272/Value","Nobody has access to a Chapel."
"Generated/ModifiersConfig/Modifiers/[Builders] SOCIOTECH: Chapel/Bonus levels/KeyValuePair396/Value","Almost all of our people have access to a Chapel."
"Generated/ModifiersConfig/Modifiers/[Builders] SOCIOTECH: Factory Inspectorate - global/Display name","Factory Inspectorate"
"Generated/ModifiersConfig/Modifiers/[Builders] SOCIOTECH: Overseers Station -upgrade/Bonus levels/KeyValuePair215/Value","All of our people work near Security Outposts."
"Generated/ModifiersConfig/Modifiers/[Builders] SOCIOTECH: Overseers Station -upgrade/Bonus levels/KeyValuePair319/Value","Not many people works near Security Outposts."
"Generated/ModifiersConfig/Modifiers/[Builders] SOCIOTECH: Overseers Station -upgrade/Bonus levels/KeyValuePair372/Value","Nobody works near a Security Outpost."
"Generated/ModifiersConfig/Modifiers/[Builders] SOCIOTECH: Overseers Station -upgrade/Bonus levels/KeyValuePair456/Value","Almost all of our people work near Security Outposts."
"Generated/ModifiersConfig/Modifiers/[Builders] SOCIOTECH: Overseers Station -upgrade/Bonus levels/KeyValuePair462/Value","More than half of our people work near Security Outposts."
"Generated/ModifiersConfig/Modifiers/[Builders] SOCIOTECH: Overseers Station -upgrade/Bonus levels/KeyValuePair637/Value","More than a quarter of our people work near Security Outposts."
"Generated/ModifiersConfig/Modifiers/[Builders] SOCIOTECH: Overseers Station -upgrade/Description","+15% efficiency (Security Outpost)"
"Generated/ModifiersConfig/Modifiers/[Builders] SOCIOTECH: Overseers Station -upgrade/Display name","Security Outpost"
"Generated/ModifiersConfig/Modifiers/[Builders] SOCIOTECH: Overseers Station/Description","+15% efficiency (Overseers' Station)"
"Generated/ModifiersConfig/Modifiers/[Builders] SOCIOTECH: Overseers Station/Display name","Overseers' Station"
"Generated/ModifiersConfig/Modifiers/[Builders] SOCIOTECH: Peoples Militia/Bonus levels/KeyValuePair308/Value","All of our"
"Generated/ModifiersConfig/Modifiers/[Builders] SOCIOTECH: Peoples Militia/Bonus levels/KeyValuePair365/Value","Only a few"
"Generated/ModifiersConfig/Modifiers/[Builders] SOCIOTECH: Peoples Militia/Bonus levels/KeyValuePair374/Value","No"
"Generated/ModifiersConfig/Modifiers/[Builders] SOCIOTECH: Peoples Militia/Bonus levels/KeyValuePair694/Value","More than half"
"Generated/ModifiersConfig/Modifiers/[Builders] SOCIOTECH: Peoples Militia/Bonus levels/KeyValuePair729/Value","Not many"
"Generated/ModifiersConfig/Modifiers/[Builders] SOCIOTECH: Peoples Militia/Bonus levels/KeyValuePair903/Value","Almost all of our"
"Generated/ModifiersConfig/Modifiers/[Builders] Safety +1 (Safe place)/Display name","Safe place"
"Generated/ModifiersConfig/Modifiers/[Builders] Safety equipments - safety +1/Display name","Safety equipment"
"Generated/ModifiersConfig/Modifiers/[Builders] Steam Tools1/Display name","Supercharge"
"Generated/ModifiersConfig/Modifiers/[Builders] Steam Tools2/Display name","Supercharge"
"Generated/ModifiersConfig/Modifiers/[Builders] UPGRADE Docks -faster reloading/Display name","Faster reloading"
"Generated/ModifiersConfig/Modifiers/[Builders] UPGRADE Docks -fishing dock efficiency/Display name","Tighter nets"
"Generated/ModifiersConfig/Modifiers/[Builders] UPGRADE Manufacture -faster/Display name","Manufacture optimisation "
"Generated/ModifiersConfig/Modifiers/[Builders] UPGRADE SRS 1-faster gathering/Display name","Faster gathering methods"
"Generated/ModifiersConfig/Modifiers/[Builders] UPGRADE SRS 2-safety/Display name","Safety technology"
"Generated/ModifiersConfig/Modifiers/[Builders] UPGRADE URL1 -efficiency/Display name","Gathering optimisation"
"Generated/ModifiersConfig/Modifiers/[Builders] UPGRADE URL2 -1 safety/Display name","Safety technology"
"Generated/ModifiersConfig/Modifiers/[Builders] UPGRADE: Fishing Harbor Safety/Display name","[not used]"
"Generated/ModifiersConfig/Modifiers/[Builders] UPGRADE: Fishing Harbor Warmer/Display name","Fishing Harbour Insulation"
"Generated/ModifiersConfig/Modifiers/[Builders] UPGRADE: Warmer Bunkhouse/Display name","Bunkhouse Insulation Technology"
"Generated/ModifiersConfig/Modifiers/[Builders] Workplace - Construction guards/Display name","Safety structures"
"Generated/ModifiersConfig/Modifiers/[Builders] Workplace -Safe Shift/Display name","Short Shift"
"Generated/ModifiersConfig/Modifiers/[Builders] Workplace -Temporary safety measures/Display name","Safety procedures"
"Generated/ModifiersConfig/Modifiers/[Builders] [Accident] Strike Risk +1 for 2 days/Display name","Accident"
"Generated/ModifiersConfig/Modifiers/[Builders] [Accident] Strike Risk +2 for 2 days/Display name","Accident"
"Generated/ModifiersConfig/Modifiers/[Builders] [Accident] Strike Risk +3 for 2 days/Display name","Accident"
"Generated/ModifiersConfig/Modifiers/[Builders] [Act III] -Efficiency -Illness (warm-up breaks)/Display name","Warm-up breaks"
"Generated/ModifiersConfig/Modifiers/[Builders] [Act II] Shut down 4h (superstition)/Description","Superstitious workers refuse to work"
"Generated/ModifiersConfig/Modifiers/[Builders] [Bodies in the streets] Strike Risk +1 - global/Display name","Bodies in the streets"
"Generated/ModifiersConfig/Modifiers/[Builders] [Cold at work] Strike Risk +1 for 2 days/Display name","Cold at work"
"Generated/ModifiersConfig/Modifiers/[Builders] [Cold at work] Strike Risk +2 for 2 days/Display name","Cold at work"
"Generated/ModifiersConfig/Modifiers/[Builders] [Cold at work] Strike Risk +3 for 2 days/Display name","Cold at work"
"Generated/ModifiersConfig/Modifiers/[Builders] [Cold home] Strike Risk +1 - global/Display name","Cold home"
"Generated/ModifiersConfig/Modifiers/[Builders] [Cold home] Strike Risk +1/Display name","Cold home"
"Generated/ModifiersConfig/Modifiers/[Builders] [Cold home] Strike Risk +2/Display name","Cold home"
"Generated/ModifiersConfig/Modifiers/[Builders] [Cold home] Strike Risk +3/Display name","Cold home"
"Generated/ModifiersConfig/Modifiers/[Builders] [Consequences] Closed chapels/Description","This Chapel is closed"
"Generated/ModifiersConfig/Modifiers/[Builders] [Consequences] Closed chapels/Display name","This Chapel is closed"
"Generated/ModifiersConfig/Modifiers/[Builders] [Consequences] Day off/Description","Day off"
"Generated/ModifiersConfig/Modifiers/[Builders] [Consequences] Day off/Display name","Day off"
"Generated/ModifiersConfig/Modifiers/[Builders] [Consequences] Drunk on the job/Description","Slightly lowers discontent of workers in range"
"Generated/ModifiersConfig/Modifiers/[Builders] [Consequences] Drunk on the job/Display name","Drinking on the job"
"Generated/ModifiersConfig/Modifiers/[Builders] [Consequences] Efficiency +10% for 1 day (Fine tobacco) Global/Display name","Fine tobacco"
"Generated/ModifiersConfig/Modifiers/[Builders] [Consequences] Efficiency +10% for 1 day (Fine tobacco) Local/Display name","Fine tobacco"
"Generated/ModifiersConfig/Modifiers/[Builders] [Consequences] Efficiency +10% for 1 day (Motivational address) Global/Display name","Motivational speech"
"Generated/ModifiersConfig/Modifiers/[Builders] [Consequences] Efficiency +10% for 1 day (Motivational address) Local/Display name","Motivational speech"
"Generated/ModifiersConfig/Modifiers/[Builders] [Consequences] Safety -2 (Debris)/Display name","Fire debris"
"Generated/ModifiersConfig/Modifiers/[Builders] [Consequences] Search party/Description","Searched for missing worker"
"Generated/ModifiersConfig/Modifiers/[Builders] [Consequences] Search party/Display name","Searched for missing worker"
"Generated/ModifiersConfig/Modifiers/[Builders] [Consequences] Shut down 4h (clean-up)/Description","Ongoing cleanup"
"Generated/ModifiersConfig/Modifiers/[Builders] [Consequences] Shut down 8h (clean-up)/Description","Ongoing cleanup"
"Generated/ModifiersConfig/Modifiers/[Builders] [Consequences] Strike Risk +1 for 2 days (Bad news) Global/Description","Bad news from home"
"Generated/ModifiersConfig/Modifiers/[Builders] [Consequences] Strike Risk +1 for 2 days (Bad news) Global/Display name","Bad news from home"
"Generated/ModifiersConfig/Modifiers/[Builders] [Consequences] Strike Risk +1 for 2 days (Bad news) Local/Description","Bad news from home"
"Generated/ModifiersConfig/Modifiers/[Builders] [Consequences] Strike Risk +1 for 2 days (Bad news) Local/Display name","Bad news from home"
"Generated/ModifiersConfig/Modifiers/[Builders] [Consequences] Strike Risk +1 for 2 days (Broken promise) Global/Description","Broken promise"
"Generated/ModifiersConfig/Modifiers/[Builders] [Consequences] Strike Risk +1 for 2 days (Broken promise) Global/Display name","Broken promise"
"Generated/ModifiersConfig/Modifiers/[Builders] [Consequences] Strike Risk +1 for 2 days (Broken promise) Local/Description","Broken promise"
"Generated/ModifiersConfig/Modifiers/[Builders] [Consequences] Strike Risk +1 for 2 days (Broken promise) Local/Display name","Broken promise"
"Generated/ModifiersConfig/Modifiers/[Builders] [Consequences] Strike Risk +1 for 2 days (Elections) Global/Description","Union elections"
"Generated/ModifiersConfig/Modifiers/[Builders] [Consequences] Strike Risk +1 for 2 days (Elections) Global/Display name","Union elections"
"Generated/ModifiersConfig/Modifiers/[Builders] [Consequences] Strike Risk +1 for 2 days (Elections) Local/Description","Union elections"
"Generated/ModifiersConfig/Modifiers/[Builders] [Consequences] Strike Risk +1 for 2 days (Elections) Local/Display name","Union elections"
"Generated/ModifiersConfig/Modifiers/[Builders] [Consequences] Strike Risk +1 for 2 days (Impunity for strikers) Global/Description","Impunity for strike leaders"
"Generated/ModifiersConfig/Modifiers/[Builders] [Consequences] Strike Risk +1 for 2 days (Impunity for strikers) Global/Display name","Impunity for strike leaders"
"Generated/ModifiersConfig/Modifiers/[Builders] [Consequences] Strike Risk +1 for 2 days (Impunity for strikers) Local/Description","Impunity for strike leaders"
"Generated/ModifiersConfig/Modifiers/[Builders] [Consequences] Strike Risk +1 for 2 days (Impunity for strikers) Local/Display name","Impunity for strike leaders"
"Generated/ModifiersConfig/Modifiers/[Builders] [Consequences] Strike Risk +1 for 2 days (Official Doctrine) Global/Description","Official Doctrine"
"Generated/ModifiersConfig/Modifiers/[Builders] [Consequences] Strike Risk +1 for 2 days (Official Doctrine) Global/Display name","Official Doctrine"
"Generated/ModifiersConfig/Modifiers/[Builders] [Consequences] Strike Risk +1 for 2 days (Official Doctrine) Local/Description","Official Doctrine"
"Generated/ModifiersConfig/Modifiers/[Builders] [Consequences] Strike Risk +1 for 2 days (Official Doctrine) Local/Display name","Official Doctrine"
"Generated/ModifiersConfig/Modifiers/[Builders] [Consequences] Strike Risk +1 for 2 days (Overseers) Global/Description","Sided with overseers"
"Generated/ModifiersConfig/Modifiers/[Builders] [Consequences] Strike Risk +1 for 2 days (Overseers) Global/Display name","Sided with overseers"
"Generated/ModifiersConfig/Modifiers/[Builders] [Consequences] Strike Risk +1 for 2 days (Overseers) Local/Description","Sided with overseers"
"Generated/ModifiersConfig/Modifiers/[Builders] [Consequences] Strike Risk +1 for 2 days (Overseers) Local/Display name","Sided with overseers"
"Generated/ModifiersConfig/Modifiers/[Builders] [Consequences] Strike Risk +1 for 2 days (Rigged elections) Global/Description","Rigged elections"
"Generated/ModifiersConfig/Modifiers/[Builders] [Consequences] Strike Risk +1 for 2 days (Rigged elections) Global/Display name","Rigged elections"
"Generated/ModifiersConfig/Modifiers/[Builders] [Consequences] Strike Risk +1 for 2 days (Rigged elections) Local/Description","Rigged elections"
"Generated/ModifiersConfig/Modifiers/[Builders] [Consequences] Strike Risk +1 for 2 days (Rigged elections) Local/Display name","Rigged elections"
"Generated/ModifiersConfig/Modifiers/[Builders] [Consequences] Strike Risk +1 for 2 days (Too many guard posts) Global/Description","Refused to dismantle Security Outposts"
"Generated/ModifiersConfig/Modifiers/[Builders] [Consequences] Strike Risk +1 for 2 days (Too many guard posts) Global/Display name","Refused to dismantle Security Outposts"
"Generated/ModifiersConfig/Modifiers/[Builders] [Consequences] Strike Risk +1 for 2 days (Too many guard posts) Local/Description","Refused to dismantle Security Outposts"
"Generated/ModifiersConfig/Modifiers/[Builders] [Consequences] Strike Risk +1 for 2 days (Too many guard posts) Local/Display name","Refused to dismantle Security Outposts"
"Generated/ModifiersConfig/Modifiers/[Builders] [Consequences] Strike Risk +1 for 2 days (Workers Council) Global/Description","Rejected Workers' Council idea"
"Generated/ModifiersConfig/Modifiers/[Builders] [Consequences] Strike Risk +1 for 2 days (Workers Council) Global/Display name","Rejected Workers' Council idea"
"Generated/ModifiersConfig/Modifiers/[Builders] [Consequences] Strike Risk +1 for 2 days (Workers Council) Local/Description","Rejected Workers' Council idea"
"Generated/ModifiersConfig/Modifiers/[Builders] [Consequences] Strike Risk +1 for 2 days (Workers Council) Local/Display name","Rejected Workers' Council idea"
"Generated/ModifiersConfig/Modifiers/[Builders] [Consequences] Strike Risk +2 (Angry engineers)/Display name","Angry engineers"
"Generated/ModifiersConfig/Modifiers/[Builders] [Consequences] Strike Risk -1 for 2 days (Fine tobacco) Global/Description","Fine tobacco"
"Generated/ModifiersConfig/Modifiers/[Builders] [Consequences] Strike Risk -1 for 2 days (Fine tobacco) Global/Display name","Fine tobacco"
"Generated/ModifiersConfig/Modifiers/[Builders] [Consequences] Strike Risk -1 for 2 days (Fine tobacco) Local/Description","Fine tobacco"
"Generated/ModifiersConfig/Modifiers/[Builders] [Consequences] Strike Risk -1 for 2 days (Fine tobacco) Local/Display name","Fine tobacco"
"Generated/ModifiersConfig/Modifiers/[Builders] [Consequences] Strike Risk -1 permanently (Disappearing workers leaders) Global/Description","""Disappearing"" worker leaders"
"Generated/ModifiersConfig/Modifiers/[Builders] [Consequences] Strike Risk -1 permanently (Disappearing workers leaders) Global/Display name","""Disappearing"" worker leaders"
"Generated/ModifiersConfig/Modifiers/[Builders] [Consequences] Strike Risk -1 permanently (Disappearing workers leaders) Local/Description","""Disappearing"" worker leaders"
"Generated/ModifiersConfig/Modifiers/[Builders] [Consequences] Strike Risk -1 permanently (Disappearing workers leaders) Local/Display name","""Disappearing"" worker leaders"
"Generated/ModifiersConfig/Modifiers/[Builders] [Consequences] Strike Risk -9 (Convicts only)/Display name","Only Convicts assigned"
"Generated/ModifiersConfig/Modifiers/[Builders] [Consequences] Vandalism/Description","Vandalism"
"Generated/ModifiersConfig/Modifiers/[Builders] [Consequences] Vandalism/Display name","Day off"
"Generated/ModifiersConfig/Modifiers/[Builders] [Crisis] Collapsed tunnel rescue/Description","Rescue operation"
"Generated/ModifiersConfig/Modifiers/[Builders] [Crisis] Collapsed tunnel rescue/Display name","Rescue operation"
"Generated/ModifiersConfig/Modifiers/[Builders] [Crisis] Efficiency -25% (Shared equipment)/Display name","Shared equipment"
"Generated/ModifiersConfig/Modifiers/[Builders] [Crisis] Macabre discovery digging/Description","Digging out human remains"
"Generated/ModifiersConfig/Modifiers/[Builders] [Crisis] Macabre discovery digging/Display name","Digging out human remains"
"Generated/ModifiersConfig/Modifiers/[Builders] [Crisis] Safety -1 (Toxic gases) - global/Display name","Toxic gases"
"Generated/ModifiersConfig/Modifiers/[Builders] [Crisis] Safety -1 (Toxic gases)/Display name","Toxic gases"
"Generated/ModifiersConfig/Modifiers/[Builders] [Crisis] Safety -2 (Toxic gases) - global/Display name","Toxic gases"
"Generated/ModifiersConfig/Modifiers/[Builders] [Crisis] Safety -2 (Toxic gases)/Display name","Toxic gases"
"Generated/ModifiersConfig/Modifiers/[Builders] [Crisis] Safety -3 (Toxic gases) - global/Display name","Toxic gases"
"Generated/ModifiersConfig/Modifiers/[Builders] [Crisis] Safety -3 (Toxic gases)/Display name","Toxic gases"
"Generated/ModifiersConfig/Modifiers/[Builders] [Crisis] Safety -4 (Toxic gases) - global/Display name","Toxic gases"
"Generated/ModifiersConfig/Modifiers/[Builders] [Crisis] Safety -4 (Toxic gases)/Display name","Toxic gases"
"Generated/ModifiersConfig/Modifiers/[Builders] [Crisis] Strike Risk +1 (Intimidation)/Description","Intimidated workers' representative"
"Generated/ModifiersConfig/Modifiers/[Builders] [Crisis] Strike Risk +1 (Intimidation)/Display name","Intimidated workers' representative"
"Generated/ModifiersConfig/Modifiers/[Builders] [Crisis] Strike Risk +2 (Coerced)/Description","Negotiated with workers"
"Generated/ModifiersConfig/Modifiers/[Builders] [Crisis] Strike Risk +2 (Coerced)/Display name","Negotiated with workers"
"Generated/ModifiersConfig/Modifiers/[Builders] [Crisis] Strike Risk +3 (Coerced)/Description","Forced workers back to work"
"Generated/ModifiersConfig/Modifiers/[Builders] [Crisis] Strike Risk +3 (Coerced)/Display name","Forced workers back to work"
"Generated/ModifiersConfig/Modifiers/[Builders] [Cut-off] Disabled docks/Description","No inbound ships"
"Generated/ModifiersConfig/Modifiers/[Builders] [Cut-off] Disabled docks/Display name","No inbound ships"
"Generated/ModifiersConfig/Modifiers/[Builders] [Cut-off] Disabled fishing docks/Description","Frozen water"
"Generated/ModifiersConfig/Modifiers/[Builders] [Cut-off] Disabled fishing docks/Display name","No inbound ships"
"Generated/ModifiersConfig/Modifiers/[Builders] [Cut-off] Disabled telegraph/Description","The IEC can no longer send help"
"Generated/ModifiersConfig/Modifiers/[Builders] [Cut-off] Disabled telegraph/Display name","No inbound ships"
"Generated/ModifiersConfig/Modifiers/[Builders] [Debug] Strike Risk +1/Description","[debug] strike risk"
"Generated/ModifiersConfig/Modifiers/[Builders] [Debug] Strike Risk +1/Display name","[debug] strike risk"
"Generated/ModifiersConfig/Modifiers/[Builders] [Disperse strike] Strike Risk -4 for 1 day/Display name","Strike broken up"
"Generated/ModifiersConfig/Modifiers/[Builders] [Lack of food] Strike Risk +1 - global/Display name","Lack of food"
"Generated/ModifiersConfig/Modifiers/[Builders] [Lack of food] Strike Risk +1/Display name","Lack of food"
"Generated/ModifiersConfig/Modifiers/[Builders] [Lack of food] Strike Risk +2/Display name","Lack of food"
"Generated/ModifiersConfig/Modifiers/[Builders] [Lack of food] Strike Risk +3/Display name","Lack of food"
"Generated/ModifiersConfig/Modifiers/[Builders] [Lack of medical care] Strike Risk +1 - global/Display name","Lack of medical care"
"Generated/ModifiersConfig/Modifiers/[Builders] [Lack of medical care] Strike Risk +1/Display name","Lack of medical care"
"Generated/ModifiersConfig/Modifiers/[Builders] [Lack of medical care] Strike Risk +2/Display name","Lack of medical care"
"Generated/ModifiersConfig/Modifiers/[Builders] [Lack of medical care] Strike Risk +3/Display name","Lack of medical care"
"Generated/ModifiersConfig/Modifiers/[Builders] [Lack of shelter] Strike Risk +1 - global/Display name","Lack of shelter"
"Generated/ModifiersConfig/Modifiers/[Builders] [Lack of shelter] Strike Risk +1/Display name","Lack of shelter"
"Generated/ModifiersConfig/Modifiers/[Builders] [Lack of shelter] Strike Risk +2/Display name","Lack of shelter"
"Generated/ModifiersConfig/Modifiers/[Builders] [Lack of shelter] Strike Risk +3/Display name","Lack of shelter"
"Generated/ModifiersConfig/Modifiers/[Builders] [Long work hours] Strike Risk +1/Display name","Long work hours"
"Generated/ModifiersConfig/Modifiers/[Builders] [Long work hours] Strike Risk +2/Display name","Long work hours"
"Generated/ModifiersConfig/Modifiers/[Builders] [Long work hours] Strike Risk +3/Display name","Long work hours"
"Generated/ModifiersConfig/Modifiers/[Builders] [Poor food quality] Strike Risk +1 - global/Display name","Poor food quality"
"Generated/ModifiersConfig/Modifiers/[Builders] [Poor food quality] Strike Risk +1/Display name","Poor food quality"
"Generated/ModifiersConfig/Modifiers/[Builders] [Poor food quality] Strike Risk +2/Display name","Poor food quality"
"Generated/ModifiersConfig/Modifiers/[Builders] [Safety] Equipment Maintenance (2h)/Description","Equipment maintenance"
"Generated/ModifiersConfig/Modifiers/[Builders] [Safety] Equipment Maintenance (2h)/Display name","Equipment maintenance"
"Generated/ModifiersConfig/Modifiers/[Builders] [Safety] Equipment Maintenance (4h)/Description","Equipment maintenance"
"Generated/ModifiersConfig/Modifiers/[Builders] [Safety] Equipment Maintenance (4h)/Display name","Equipment maintenance"
"Generated/ModifiersConfig/Modifiers/[Builders] [Safety] Safety +1 (improved safety)/Display name","Improved safety"
"Generated/ModifiersConfig/Modifiers/[Builders] [Safety] Safety -2 (Broken crane)/Display name","Broken crane"
"Generated/ModifiersConfig/Modifiers/[Builders] [Safety] Safety -2 (Broken machine guarding)/Display name","Broken machine"
"Generated/ModifiersConfig/Modifiers/[Builders] [Safety] Safety -2 (Broken mill)/Display name","Broken mill"
"Generated/ModifiersConfig/Modifiers/[Builders] [Safety] Safety -2 (Broken scrubbers)/Display name","Broken Ventilation Plants"
"Generated/ModifiersConfig/Modifiers/[Builders] [Work at night] Strike Risk +1 for 2 days/Display name","Working day and night"
"Generated/ModifiersConfig/Modifiers/[Builders] [Work at night] Strike Risk +2 for 2 days/Display name","Working day and night"
"Generated/ModifiersConfig/Modifiers/[Builders] [Work at night] Strike Risk +3 for 2 days/Display name","Working day and night"
"Generated/ModifiersConfig/Modifiers/[Builders][Broken Promise][Bath house] Strike Risk +1 - global/Display name","Broken promise (Bath House)"
"Generated/ModifiersConfig/Modifiers/[Builders][Broken Promise][Bath house] Strike Risk +1 - local/Display name","Broken promise (Bath House)"
"Generated/ModifiersConfig/Modifiers/[Builders][Broken Promise][Better Food] Strike Risk +1/Display name","Broken promise (Hearty Meals)"
"Generated/ModifiersConfig/Modifiers/[Builders][Broken Promise][Better food] Strike Risk +1 - global/Display name","Broken promise (Hearty Meals)"
"Generated/ModifiersConfig/Modifiers/[Builders][Broken Promise][Comfortable Quaters] Strike Risk +1 - global/Display name","Broken promise (Comfortable Quarters)"
"Generated/ModifiersConfig/Modifiers/[Builders][Broken Promise][Comfortable Quaters] Strike Risk +1 - local/Display name","Broken promise (Comfortable Quarters)"
"Generated/ModifiersConfig/Modifiers/[Builders][Broken Promise][Public House] Strike Risk +1 - global/Display name","Broken promise (Public House)"
"Generated/ModifiersConfig/Modifiers/[Builders][Broken Promise][Public House] Strike Risk +1 - local/Display name","Broken promise (Public House)"
"Generated/ModifiersConfig/Modifiers/[Builders][Broken Promise][Safety Procedures] Strike Risk +1 - global/Display name","Broken promise (Safety Procedures)"
"Generated/ModifiersConfig/Modifiers/[Builders][Broken Promise][Safety Procedures] Strike Risk +1/Display name","Broken promise (Safety Procedures)"
"Generated/ModifiersConfig/Modifiers/[Builders][Broken Promise][Short Shift] Strike Risk +1 - global/Display name","Broken promise (Short Shift)"
"Generated/ModifiersConfig/Modifiers/[Builders][Broken Promise][Short Shift] Strike Risk +1/Display name","Broken promise (Short Shift)"
"Generated/ModifiersConfig/Modifiers/[Builders][Broken promise][Bodies on the street][Global] Strike Risk +1 for 2 days/Description","Broken promise (Bodies in the streets)"
"Generated/ModifiersConfig/Modifiers/[Builders][Broken promise][Bodies on the street][Global] Strike Risk +1 for 2 days/Display name","Broken promise (Working day and night)"
"Generated/ModifiersConfig/Modifiers/[Builders][Broken promise][Bodies on the street][Local] Strike Risk +1 for 2 days/Description","Broken promise (Bodies in the streets)"
"Generated/ModifiersConfig/Modifiers/[Builders][Broken promise][Bodies on the street][Local] Strike Risk +1 for 2 days/Display name","Broken promise (Working day and night)"
"Generated/ModifiersConfig/Modifiers/[Builders][Broken promise][Cold at work][Global] Strike Risk +1 for 2 days/Description","Broken promise (Cold at work)"
"Generated/ModifiersConfig/Modifiers/[Builders][Broken promise][Cold at work][Global] Strike Risk +1 for 2 days/Display name","Broken promise (Cold at work)"
"Generated/ModifiersConfig/Modifiers/[Builders][Broken promise][Cold at work][Local] Strike Risk +1 for 2 days/Description","Broken promise (Cold at work)"
"Generated/ModifiersConfig/Modifiers/[Builders][Broken promise][Cold at work][Local] Strike Risk +1 for 2 days/Display name","Broken promise (Cold at work)"
"Generated/ModifiersConfig/Modifiers/[Builders][Broken promise][Cold home][Global] Strike Risk +1 for 2 days/Description","Broken promise (Cold homes)"
"Generated/ModifiersConfig/Modifiers/[Builders][Broken promise][Cold home][Global] Strike Risk +1 for 2 days/Display name","Broken promise (Cold homes)"
"Generated/ModifiersConfig/Modifiers/[Builders][Broken promise][Cold home][Local] Strike Risk +1 for 2 days/Description","Broken promise (Cold homes)"
"Generated/ModifiersConfig/Modifiers/[Builders][Broken promise][Cold home][Local] Strike Risk +1 for 2 days/Display name","Broken promise (Cold homes)"
"Generated/ModifiersConfig/Modifiers/[Builders][Broken promise][Lack of food][Global] Strike Risk +1 for 2 days/Description","Broken promise (Lack of food)"
"Generated/ModifiersConfig/Modifiers/[Builders][Broken promise][Lack of food][Global] Strike Risk +1 for 2 days/Display name","Broken promise (Lack of food)"
"Generated/ModifiersConfig/Modifiers/[Builders][Broken promise][Lack of food][Local] Strike Risk +1 for 2 days/Description","Broken promise (Lack of food)"
"Generated/ModifiersConfig/Modifiers/[Builders][Broken promise][Lack of food][Local] Strike Risk +1 for 2 days/Display name","Broken promise (Lack of food)"
"Generated/ModifiersConfig/Modifiers/[Builders][Broken promise][Lack of medical care][Global] Strike Risk +1 for 2 days/Description","Broken promise (Lack of medical care)"
"Generated/ModifiersConfig/Modifiers/[Builders][Broken promise][Lack of medical care][Global] Strike Risk +1 for 2 days/Display name","Broken promise (Lack of medical care)"
"Generated/ModifiersConfig/Modifiers/[Builders][Broken promise][Lack of medical care][Local] Strike Risk +1 for 2 days/Description","Broken promise (Lack of medical care)"
"Generated/ModifiersConfig/Modifiers/[Builders][Broken promise][Lack of medical care][Local] Strike Risk +1 for 2 days/Display name","Broken promise (Lack of medical care)"
"Generated/ModifiersConfig/Modifiers/[Builders][Broken promise][Lack of shelter][Global] Strike Risk +1 for 2 days/Description","Broken promise (Lack of shelter)"
"Generated/ModifiersConfig/Modifiers/[Builders][Broken promise][Lack of shelter][Global] Strike Risk +1 for 2 days/Display name","Broken promise (Lack of shelter)"
"Generated/ModifiersConfig/Modifiers/[Builders][Broken promise][Lack of shelter][Local] Strike Risk +1 for 2 days/Description","Broken promise (Lack of shelter)"
"Generated/ModifiersConfig/Modifiers/[Builders][Broken promise][Lack of shelter][Local] Strike Risk +1 for 2 days/Display name","Broken promise (Lack of shelter)"
"Generated/ModifiersConfig/Modifiers/[Builders][Broken promise][Long work hours][Global] Strike Risk +1 for 2 days/Description","Broken promise (Long work hours)"
"Generated/ModifiersConfig/Modifiers/[Builders][Broken promise][Long work hours][Global] Strike Risk +1 for 2 days/Display name","Broken promise (Long work hours)"
"Generated/ModifiersConfig/Modifiers/[Builders][Broken promise][Long work hours][Local] Strike Risk +1 for 2 days/Description","Broken promise (Long work hours)"
"Generated/ModifiersConfig/Modifiers/[Builders][Broken promise][Long work hours][Local] Strike Risk +1 for 2 days/Display name","Broken promise (Working day and night)"
"Generated/ModifiersConfig/Modifiers/[Builders][Broken promise][Poor food quality][Global] Strike Risk +1 for 2 days/Description","Broken promise (Poor food quality)"
"Generated/ModifiersConfig/Modifiers/[Builders][Broken promise][Poor food quality][Global] Strike Risk +1 for 2 days/Display name","Broken promise (Poor food quality)"
"Generated/ModifiersConfig/Modifiers/[Builders][Broken promise][Poor food quality][Local] Strike Risk +1 for 2 days/Description","Broken promise (Poor food quality)"
"Generated/ModifiersConfig/Modifiers/[Builders][Broken promise][Poor food quality][Local] Strike Risk +1 for 2 days/Display name","Broken promise (Poor food quality)"
"Generated/ModifiersConfig/Modifiers/[Builders][Broken promise][Work at night][Global] Strike Risk +1 for 2 days/Description","Broken promise (Working day and night)"
"Generated/ModifiersConfig/Modifiers/[Builders][Broken promise][Work at night][Global] Strike Risk +1 for 2 days/Display name","Broken promise (Working day and night)"
"Generated/ModifiersConfig/Modifiers/[Builders][Broken promise][Work at night][Local] Strike Risk +1 for 2 days/Description","Broken promise (Working day and night)"
"Generated/ModifiersConfig/Modifiers/[Builders][Broken promise][Work at night][Local] Strike Risk +1 for 2 days/Display name","Broken promise (Working day and night)"
"Generated/ModifiersConfig/Modifiers/[Builders][General Strike] Strike Risk +3 for 2 days - global/Display name","General Strike"
"Generated/ModifiersConfig/Modifiers/[Builders][General Strike] Strike Risk +3 for 2 days/Display name","General Strike"
"Generated/ModifiersConfig/Modifiers/[Builders][General Strike] Strike Risk +3 for 2 days2/Display name","General Strike"
"Generated/ModifiersConfig/Modifiers/[Builders][Global] Building Safety Modifiers - easy/Display name","Base safety level"
"Generated/ModifiersConfig/Modifiers/[Builders][Global] Building Safety Modifiers - frostbite/Display name","Base safety level"
"Generated/ModifiersConfig/Modifiers/[Builders][Global] Building Safety Modifiers - hard/Display name","Base safety level"
"Generated/ModifiersConfig/Modifiers/[Builders][Global] Building Safety Modifiers - normal/Display name","Base safety level"
"Generated/ModifiersConfig/Modifiers/[Builders][High Discontent] Strike Risk +1 - global/Display name","High discontent"
"Generated/ModifiersConfig/Modifiers/[Builders][High Discontent] Strike Risk +1/Display name","High discontent"
"Generated/ModifiersConfig/Modifiers/[Builders][High Discontent] Strike Risk +2 - global/Display name","High Discontent"
"Generated/ModifiersConfig/Modifiers/[Builders][High Discontent] Strike Risk +2/Display name","High discontent"
"Generated/ModifiersConfig/Modifiers/[Builders][High Discontent] Strike Risk +3 - global/Display name","High discontent"
"Generated/ModifiersConfig/Modifiers/[Builders][High Discontent] Strike Risk +3/Display name","High discontent"
"Generated/ModifiersConfig/Modifiers/[Endless] Building Safety Modifiers - easy/Display name","Base safety level"
"Generated/ModifiersConfig/Modifiers/[Endless] Building Safety Modifiers - frostbite/Display name","Base safety level"
"Generated/ModifiersConfig/Modifiers/[Endless] Building Safety Modifiers - hard/Display name","Base safety level"
"Generated/ModifiersConfig/Modifiers/[Endless] Building Safety Modifiers - medium/Display name","Base safety level"
"Generated/ModifiersConfig/Modifiers/[Endless] Dummy Generator Malfunction - Automatons efficiency/Description","Automatons work with halved efficiency"
"Generated/ModifiersConfig/Modifiers/[Endless] Dummy Generator Malfunction - Automatons efficiency/Display name","Blocked fuel dispensers"
"Generated/ModifiersConfig/Modifiers/[Endless] Dummy Generator Malfunction - Heatzone Smaller/Description","Smaller heat zone"
"Generated/ModifiersConfig/Modifiers/[Endless] Dummy Generator Malfunction - Heatzone Smaller/Display name","Damaged heat exchangers"
"Generated/ModifiersConfig/Modifiers/[Endless] Dummy Generator Malfunction - Steamhub heatzone smaller/Description","Smaller Steam Hub heat zones"
"Generated/ModifiersConfig/Modifiers/[Endless] Dummy Generator Malfunction - Steamhub heatzone smaller/Display name","Leaky steam pipes"
"Generated/ModifiersConfig/Modifiers/[Endless] Dummy Generator Malfunction - Steamhub limit/Description","Number of Steam Hubs is limited to 2"
"Generated/ModifiersConfig/Modifiers/[Endless] Dummy Generator Malfunction - Steamhub limit/Display name","Faulty steam connectors"
"Generated/ModifiersConfig/Modifiers/[Endless] Dummy Generator Malfunction - Stress Rising Increased/Description","Generator stress rises twice faster"
"Generated/ModifiersConfig/Modifiers/[Endless] Dummy Generator Malfunction - Stress Rising Increased/Display name","Stuck safety valves"
"Generated/ModifiersConfig/Modifiers/[Endless] Dummy Generator Malfunction - Stress starts from 25%/Description","Starting stress level is 25%"
"Generated/ModifiersConfig/Modifiers/[Endless] Dummy Generator Malfunction - Stress starts from 25%/Display name","Contaminated coolant"
"Generated/ModifiersConfig/Modifiers/[Endless] Emergency finish/Display name","Rushed Construction"
"Generated/ModifiersConfig/Modifiers/[Reconquest] Before contact with NL/Description","Waiting for orders from New London"
"Generated/ModifiersConfig/Modifiers/[Reconquest] Before contact with NL/Display name","Waiting for orders from New London"
"Generated/ModifiersConfig/Modifiers/[Reconquest] Modifier_HuntersB/Display name","Animal Migration"
"Generated/ModifiersConfig/Modifiers/[Reconquest] Modifier_PlantationB/Display name","Rotting Roots"
"Generated/ModifiersConfig/Modifiers/[Reconquest] Vault_EfficiencyBoost/Display name","Wooden Supports"
"Generated/ModifiersConfig/Modifiers/[Reconquest] Vault_EfficiencyUpgrade1/Display name","Workforce equipment"
"Generated/ModifiersConfig/Modifiers/[Reconquest] Vault_EfficiencyUpgrade2/Display name","Workforce equipment"
"Generated/ModifiersConfig/Modifiers/[Reconquest] Vault_EfficiencyUpgrade3/Display name","Workforce equipment"
"Generated/ModifiersConfig/Modifiers/[Reconquest] Vault_Warmer/Display name","Army Warehouse Insulation Technology"
"Generated/ModifiersConfig/Modifiers/[TechHaven]Global_Workshops_0.5_Efficiency_for_24h/Description","Efficiency is at 50%"
"Generated/ModifiersConfig/Modifiers/[TechHaven]Global_Workshops_0.5_Efficiency_for_24h/Display name","Efficiency is at 50%"
"Generated/ModifiersConfig/Modifiers/[TechHaven]Global_Workshops_0.75_Efficiency_for_24h/Description","Efficiency is at 75%"
"Generated/ModifiersConfig/Modifiers/[TechHaven]Global_Workshops_0.75_Efficiency_for_24h/Display name","Efficiency is at 75%"
"Generated/ModifiersConfig/Modifiers/[TechHaven]Global_Workshops_1.2_Efficiency/Description","Efficiency is increased"
"Generated/ModifiersConfig/Modifiers/[TechHaven]Global_Workshops_1.2_Efficiency/Display name","Efficiency is increased"
"Generated/ModifiersConfig/Modifiers/[TechHaven]SeedArk_dead/Description","The Seedling Ark has frozen"
"Generated/ModifiersConfig/Modifiers/[TechHaven]SeedArk_freezing/Description","The Seedling Ark is freezing"
"Generated/ModifiersConfig/Modifiers/[Winterhome] Efficiency boost_0.1 - Sacrifice/Description","Efficiency is increased"
"Generated/ModifiersConfig/Modifiers/[Winterhome] Efficiency boost_0.1 - Sacrifice/Display name","Efficiency is increased"
"Generated/ModifiersConfig/Modifiers/[Winterhome] Efficiency boost_0.1/Description","Efficiency is increased"
"Generated/ModifiersConfig/Modifiers/[Winterhome] Efficiency boost_0.1/Display name","Efficiency has been increased"
"Generated/ModifiersConfig/Modifiers/[Winterhome] Efficiency debuff_0.1/Description","Efficiency is reduced"
"Generated/ModifiersConfig/Modifiers/[Winterhome] Efficiency debuff_0.1/Display name","Efficiency is reduced"
"Generated/ModifiersConfig/Modifiers/[Winterhome] Generator Range Debuff 4/Description","All heat zones are 40% smaller."
"Generated/ModifiersConfig/Modifiers/[Winterhome] Generator stress debuff dummy/Description","Generator stress increases."
"Generated/ModifiersConfig/Modifiers/[Winterhome] Generator stress debuff/Description","Generator stress increases."
"Generated/ModifiersConfig/Modifiers/[Winterhome] Global_HeatzoneTemperatureDecrease1/Description","All heat zones are colder by 1 level."
"Generated/ModifiersConfig/Modifiers/[Winterhome] Global_HeatzoneTemperatureDecrease2/Description","All heat zones are colder by 2 levels."
"Generated/ModifiersConfig/Modifiers/[Winterhome] RC Efficiency - Sacrifice/Description","Efficiency is increased"
"Generated/ModifiersConfig/Modifiers/[Winterhome] RC Efficiency - Sacrifice/Display name","Engineers' sacrifice"
"Generated/ModifiersConfig/Modifiers/[Winterhome] RC Efficiency I/Description","Efficiency is increased"
"Generated/ModifiersConfig/Modifiers/[Winterhome] RC Efficiency I/Display name","Repair Station Efficiency I"
"Generated/ModifiersConfig/Modifiers/[Winterhome] RC Efficiency II/Description","Efficiency is increased"
"Generated/ModifiersConfig/Modifiers/[Winterhome] RC Efficiency II/Display name","Repair Station Efficiency II"
"Generated/ModifiersConfig/Modifiers/[Winterhome] RC Efficiency III/Description","Efficiency is increased"
"Generated/ModifiersConfig/Modifiers/[Winterhome] RC Efficiency III/Display name","Repair Station Efficiency III"
"Generated/ModifiersConfig/Modifiers/[aDLC3] ExConvicts productivity boost - local/Description","Shipwreck Camp workers are really efficient"
"Generated/ModifiersConfig/Modifiers/[aDLC3] ExConvicts productivity boost - local/Display name","Experienced Workforce"
"Generated/PlaceActivityConfig/Labour strike risk level work safety modifications/LabourStrikeRiskLevelWorkSafetyModification094/Description","Work Safety"
"Generated/PlaceActivityConfig/Labour strike risk level work safety modifications/LabourStrikeRiskLevelWorkSafetyModification610/Description","Work Safety"
"Generated/PlaceActivityConfig/Labour strike risk levels/Critical/Description","About to go on strike"
"Generated/PlaceActivityConfig/Labour strike risk levels/Critical/Display name","Critical"
"Generated/PlaceActivityConfig/Labour strike risk levels/High/Description","High chance of going on a strike"
"Generated/PlaceActivityConfig/Labour strike risk levels/High/Display name","High"
"Generated/PlaceActivityConfig/Labour strike risk levels/Low/Description","Low chance of going on a strike"
"Generated/PlaceActivityConfig/Labour strike risk levels/Low/Display name","Low"
"Generated/PlaceActivityConfig/Labour strike risk levels/Moderate/Description","Moderate chance of going on a strike"
"Generated/PlaceActivityConfig/Labour strike risk levels/Moderate/Display name","Moderate"
"Generated/PlaceActivityConfig/Labour strike risk levels/None/Description","No chance of going on a strike"
"Generated/PlaceActivityConfig/Labour strike risk levels/None/Display name","None"
"Generated/PlaceActivityConfig/Malfunctions/Generator - hidden defect/Currently repairing text","Inspecting the Generator..."
"Generated/PlaceActivityConfig/Malfunctions/Generator - hidden defect/Start repairs text","Inspect the Generator"
"Generated/PlaceActivityConfig/Malfunctions/Generator - last malfunction/Currently repairing text","There's nothing we can do"
"Generated/PlaceActivityConfig/Malfunctions/Generator 1A/Currently repairing text","Repairing the Generator..."
"Generated/PlaceActivityConfig/Malfunctions/Generator 1A/Start repairs text","Repair the Generator"
"Generated/PlaceActivityConfig/Malfunctions/Generator 1B/Currently repairing text","Repairing the Generator..."
"Generated/PlaceActivityConfig/Malfunctions/Generator 1B/Start repairs text","Repair the Generator"
"Generated/PlaceActivityConfig/Malfunctions/Generator 1C/Currently repairing text","Repairing the Generator..."
"Generated/PlaceActivityConfig/Malfunctions/Generator 1C/Start repairs text","Repair the Generator"
"Generated/PlaceActivityConfig/Malfunctions/Generator 1D/Currently repairing text","Repairing the Generator..."
"Generated/PlaceActivityConfig/Malfunctions/Generator 1D/Start repairs text","Repair the Generator"
"Generated/PlaceActivityConfig/Malfunctions/Generator 2A/Currently repairing text","Repairing the Generator..."
"Generated/PlaceActivityConfig/Malfunctions/Generator 2A/Start repairs text","Repair the Generator"
"Generated/PlaceActivityConfig/Malfunctions/Generator 2B/Currently repairing text","Repairing the Generator..."
"Generated/PlaceActivityConfig/Malfunctions/Generator 2B/Start repairs text","Repair the Generator"
"Generated/PlaceActivityConfig/Malfunctions/Generator 2C/Currently repairing text","Repairing the Generator..."
"Generated/PlaceActivityConfig/Malfunctions/Generator 2C/Start repairs text","Repair the Generator"
"Generated/PlaceActivityConfig/Malfunctions/Generator 2D/Currently repairing text","Repairing the Generator..."
"Generated/PlaceActivityConfig/Malfunctions/Generator 2D/Start repairs text","Repair the Generator"
"Generated/PlaceActivityConfig/Malfunctions/Generator 3A/Currently repairing text","Repairing the Generator..."
"Generated/PlaceActivityConfig/Malfunctions/Generator 3A/Start repairs text","Repair the Generator"
"Generated/PlaceActivityConfig/Malfunctions/Generator 3B/Currently repairing text","Repairing the Generator..."
"Generated/PlaceActivityConfig/Malfunctions/Generator 3B/Start repairs text","Repair the Generator"
"Generated/PlaceActivityConfig/Malfunctions/Generator 3C/Currently repairing text","Repairing the Generator..."
"Generated/PlaceActivityConfig/Malfunctions/Generator 3C/Start repairs text","Repair the Generator"
"Generated/PlaceActivityConfig/Malfunctions/Generator 3D/Currently repairing text","Repairing the Generator..."
"Generated/PlaceActivityConfig/Malfunctions/Generator 3D/Start repairs text","Repair the Generator"
"Generated/PlaceActivityConfig/Malfunctions/Generator 4A/Currently repairing text","Repairing the Generator..."
"Generated/PlaceActivityConfig/Malfunctions/Generator 4A/Start repairs text","Repair the Generator"
"Generated/PlaceActivityConfig/Malfunctions/Generator 4B/Currently repairing text","Repairing the Generator..."
"Generated/PlaceActivityConfig/Malfunctions/Generator 4B/Start repairs text","Repair the Generator"
"Generated/PlaceActivityConfig/Malfunctions/Generator 4C/Currently repairing text","Repairing the Generator..."
"Generated/PlaceActivityConfig/Malfunctions/Generator 4C/Start repairs text","Repair the Generator"
"Generated/PlaceActivityConfig/Malfunctions/Generator 4D/Currently repairing text","Repairing the Generator..."
"Generated/PlaceActivityConfig/Malfunctions/Generator 4D/Start repairs text","Repair the Generator"
"Generated/PlaceActivityConfig/No malfunction to repair text","Nothing to repair"
"Generated/PlaceActivityConfig/Rigors/16h/Display name","Extraordinary effort"
"Generated/PlaceActivityConfig/Rigors/24h/Discontent text","High"
"Generated/PlaceActivityConfig/Rigors/24h/Display name","24h"
"Generated/PlaceActivityConfig/Rigors/Hard/Discontent text","High"
"Generated/PlaceActivityConfig/Rigors/Hard/Display name","Extended Shift"
"Generated/PlaceActivityConfig/Rigors/Light/Discontent text","Low"
"Generated/PlaceActivityConfig/Rigors/Light/Display name","08:00–16:00"
"Generated/PlaceActivityConfig/Rigors/Normal/Discontent text","None"
"Generated/PlaceActivityConfig/Rigors/Normal/Display name","Normal hours"
"Generated/PlaceActivityConfig/Rigors/Two-shift/Discontent text","High"
"Generated/PlaceActivityConfig/Rigors/Two-shift/Display name","Two Shifts"
"Generated/PlaceActivityConfig/Rigors/Two-shift/Tooltip text","WORK ON TWO SHIFTS"
"Generated/PlaceActivityConfig/Work safety levels/Dangerous/Description","High risk of falling ill. Risk of accidents."
"Generated/PlaceActivityConfig/Work safety levels/Dangerous/Display name","Dangerous"
"Generated/PlaceActivityConfig/Work safety levels/Deadly/Description","High risk of falling ill. Risk of deadly accidents."
"Generated/PlaceActivityConfig/Work safety levels/Deadly/Display name","Deadly"
"Generated/PlaceActivityConfig/Work safety levels/Harmful/Description","Moderate risk of falling ill."
"Generated/PlaceActivityConfig/Work safety levels/Harmful/Display name","Harmful"
"Generated/PlaceActivityConfig/Work safety levels/Safe/Description","Work is safe here."
"Generated/PlaceActivityConfig/Work safety levels/Safe/Display name","Safe"
"Generated/PlaceActivityConfig/Work safety levels/Unhealthy/Description","Low risk of falling ill."
"Generated/PlaceActivityConfig/Work safety levels/Unhealthy/Display name","Unhealthy"
"Generated/PopulationConfig/Agent loss types/Execution/Description texts/KeyValuePair023/Key","plotting to overthrow the Captain"
"Generated/PopulationConfig/Agent loss types/Execution/Description texts/KeyValuePair084/Key","mutiny"
"Generated/PopulationConfig/Agent loss types/Execution/Description texts/KeyValuePair120/Key","sowing dissent"
"Generated/PopulationConfig/Agent loss types/Execution/Description texts/KeyValuePair159/Key","partaking in blasphemous activity"
"Generated/PopulationConfig/Agent loss types/Execution/Description texts/KeyValuePair161/Key","sabotage"
"Generated/PopulationConfig/Agent loss types/Execution/Description texts/KeyValuePair166/Key","distributing subversive materials"
"Generated/PopulationConfig/Agent loss types/Execution/Description texts/KeyValuePair177/Key","treason"
"Generated/PopulationConfig/Agent loss types/Execution/Description texts/KeyValuePair225/Key","unrepentant wickedness"
"Generated/PopulationConfig/Agent loss types/Execution/Description texts/KeyValuePair268/Key","plotting against the working class"
"Generated/PopulationConfig/Agent loss types/Execution/Description texts/KeyValuePair271/Key","plotting to overthrow the Captain"
"Generated/PopulationConfig/Agent loss types/Execution/Description texts/KeyValuePair275/Key","sowing dissent"
"Generated/PopulationConfig/Agent loss types/Execution/Description texts/KeyValuePair291/Key","profaning the symbols of the Faith"
"Generated/PopulationConfig/Agent loss types/Execution/Description texts/KeyValuePair299/Key","distributing subversive materials"
"Generated/PopulationConfig/Agent loss types/Execution/Description texts/KeyValuePair322/Key","disseminating heretical ideas"
"Generated/PopulationConfig/Agent loss types/Execution/Description texts/KeyValuePair353/Key","disparaging the New Faith"
"Generated/PopulationConfig/Agent loss types/Execution/Description texts/KeyValuePair400/Key","atheism"
"Generated/PopulationConfig/Agent loss types/Execution/Description texts/KeyValuePair426/Key","treason"
"Generated/PopulationConfig/Agent loss types/Execution/Description texts/KeyValuePair431/Key","rebellious agitation"
"Generated/PopulationConfig/Agent loss types/Execution/Description texts/KeyValuePair450/Key","depraved conduct"
"Generated/PopulationConfig/Agent loss types/Execution/Description texts/KeyValuePair538/Key","damaging critical common property"
"Generated/PopulationConfig/Agent loss types/Execution/Description texts/KeyValuePair552/Key","crimes against public order"
"Generated/PopulationConfig/Agent loss types/Execution/Description texts/KeyValuePair564/Key","seditious speech"
"Generated/PopulationConfig/Agent loss types/Execution/Description texts/KeyValuePair567/Key","mutiny"
"Generated/PopulationConfig/Agent loss types/Execution/Description texts/KeyValuePair587/Key","disorderly conduct"
"Generated/PopulationConfig/Agent loss types/Execution/Description texts/KeyValuePair600/Key","inciting against the Leader"
"Generated/PopulationConfig/Agent loss types/Execution/Description texts/KeyValuePair606/Key","damaging critical city property"
"Generated/PopulationConfig/Agent loss types/Execution/Description texts/KeyValuePair620/Key","seditious speech"
"Generated/PopulationConfig/Agent loss types/Execution/Description texts/KeyValuePair635/Key","rebellious agitation"
"Generated/PopulationConfig/Agent loss types/Execution/Description texts/KeyValuePair637/Key","heresy"
"Generated/PopulationConfig/Agent loss types/Execution/Description texts/KeyValuePair643/Key","inciting against the Councils"
"Generated/PopulationConfig/Agent loss types/Execution/Description texts/KeyValuePair669/Key","sabotage"
"Generated/PopulationConfig/Agent loss types/Execution/Description texts/KeyValuePair774/Key","blasphemous speech"
"Generated/PopulationConfig/Agent loss types/Execution/Description texts/KeyValuePair793/Key","disorderly conduct"
"Generated/PopulationConfig/Agent loss types/Execution/Description texts/KeyValuePair845/Key","impiety"
"Generated/PopulationConfig/Agent loss types/Execution/Description texts/KeyValuePair884/Key","undermining the order"
"Generated/PopulationConfig/Agent loss types/Execution/Description texts/KeyValuePair910/Key","crimes against public order"
"Generated/PopulationConfig/Agent loss types/Execution/Description texts/KeyValuePair911/Key","undermining the order"
"Generated/PopulationConfig/Agent loss types/Fight/Notification text","Citizen killed in fight"
"Generated/PopulationConfig/Agent loss types/Ran away/Notification text","Citizens ran away"
"Generated/PopulationConfig/Agent loss types/Suicide (no body)/Notification text","{ListOfTheLost} committed suicide"
"Generated/PopulationConfig/Agent loss types/Suicide/Notification text","{ListOfTheLost} committed suicide"
"Generated/PopulationConfig/Agent loss types/Unloaded by Expedition/Notification text","{LossCount} evacuated: {ListOfTheLost}."
"Generated/PopulationConfig/Agent loss types/[Builders] ""Disappeared""/Notification text","{LossCount} ""disappeared"": {ListOfTheLost}."
"Generated/PopulationConfig/Agent loss types/[Builders] Body sent to london/Notification text","{LossCount} bodies were sent to England: {ListOfTheLost}."
"Generated/PopulationConfig/Agent loss types/[Builders] Cocaine overdose/Notification text","{LossCount} died of overdose: {ListOfTheLost}."
"Generated/PopulationConfig/Agent loss types/[Builders] Convicts riot/Notification text","{LossCount} killed in convicts riot: {ListOfTheLost}."
"Generated/PopulationConfig/Agent loss types/[Builders] Coup attempt/Notification text","{LossCount} killed in a coup attempt: {ListOfTheLost}."
"Generated/PopulationConfig/Agent loss types/[Builders] Custody ""accident""/Notification text","{LossCount} died ""accidentally"" in custody: {ListOfTheLost}."
"Generated/PopulationConfig/Agent loss types/[Builders] Disappeared/Notification text","{LossCount} disappeared: {ListOfTheLost}."
"Generated/PopulationConfig/Agent loss types/[Builders] Escape/Notification text","{LossCount} escaped: {ListOfTheLost}."
"Generated/PopulationConfig/Agent loss types/[Builders] Exiled/Notification text","{LossCount} exiled: {ListOfTheLost}."
"Generated/PopulationConfig/Agent loss types/[Builders] Field Pharmacy/Notification text","{LossCount} died from medication side effects: {ListOfTheLost}."
"Generated/PopulationConfig/Agent loss types/[Builders] Fire/Notification text","{LossCount} died in a fire: {ListOfTheLost}."
"Generated/PopulationConfig/Agent loss types/[Builders] Froze/Notification text","{LossCount} froze in their sleep: {ListOfTheLost}."
"Generated/PopulationConfig/Agent loss types/[Builders] Homicide/Notification text","{LossCount} murdered: {ListOfTheLost}."
"Generated/PopulationConfig/Agent loss types/[Builders] Labour Union Bombing/Notification text","{LossCount} died in the Labour Union bombing: {ListOfTheLost}."
"Generated/PopulationConfig/Agent loss types/[Builders] Lynching/Notification text","{LossCount} lynched: {ListOfTheLost}."
"Generated/PopulationConfig/Agent loss types/[Builders] Militia Headquarters Skirmish/Notification text","{LossCount} killed by militia: {ListOfTheLost}."
"Generated/PopulationConfig/Agent loss types/[Builders] Overwork/Notification text","{LossCount} died of overwork: {ListOfTheLost}."
"Generated/PopulationConfig/Agent loss types/[Builders] Purge/Notification text","{LossCount} killed in a purge: {ListOfTheLost}."
"Generated/PopulationConfig/Agent loss types/[Builders] Round-Up/Notification text","{LossCount} killed during a roundup: {ListOfTheLost}."
"Generated/PopulationConfig/Agent loss types/[Builders] Sent home (1)/Notification text","{LossCount} was sent home: {ListOfTheLost}."
"Generated/PopulationConfig/Agent loss types/[Builders] Sick sent to london/Notification text","{LossCount} sick were sent to England: {ListOfTheLost}."
"Generated/PopulationConfig/Agent loss types/[Builders] Strike busting/Notification text","{LossCount} died during strike: {ListOfTheLost}."
"Generated/PopulationConfig/Agent loss types/[Builders] Suicide/Notification text","{LossCount} committed suicide: {ListOfTheLost}."
"Generated/PopulationConfig/Agent loss types/[Builders] Went home/Notification text","{LossCount} were sent home: {ListOfTheLost}."
"Generated/PopulationConfig/Agent loss types/[Builders] Workers' attack/Notification text","{LossCount} killed by workers: {ListOfTheLost}."
"Generated/PopulationConfig/Agent loss types/[Builders] Wrong medication/Notification text","{LossCount} died from wrong medication: {ListOfTheLost}."
"Generated/PopulationConfig/Agent loss types/[Reconquest] ""Expelled""/Notification text","{LossCount} expelled: {ListOfTheLost}."
"Generated/PopulationConfig/Agent loss types/[Reconquest] Lynching/Notification text","{LossCount} lynched: {ListOfTheLost}."
"Generated/PopulationConfig/Agent loss types/[Winterhome] Fire and riots/Notification text","{LossCount} died in fires and riots: {ListOfTheLost}."
"Generated/PopulationConfig/Agent loss types/[Winterhome] Murder/Notification text","{LossCount} murdered: {ListOfTheLost}."
"Generated/PopulationConfig/Agent loss types/[Winterhome] Riots/Notification text","{LossCount} died in the riots: {ListOfTheLost}."
"Generated/PopulationConfig/Employment groups/[Reconquest] Administrators/Displayed name","Administration clerks"
"Generated/PopulationConfig/Employment groups/[Reconquest] Administrators/One employee efficiency description","Administration clerks are managed from New London"
"Generated/PopulationConfig/Social classes/[Reconquest] Administrators/Description","Administration staff maintaining the connection with New London"
"Generated/PopulationConfig/Social classes/[Reconquest] Administrators/Displayed name","Administration clerks"
"Generated/PopulationConfig/Social classes/[Reconquest] Administrators/Singular name","Administration clerks"
"Generated/QuestsConfig/Quest schedules/[Builders] Generator construction/Displayed name","Generator Construction"
"Generated/QuestsConfig/Quests/Achievements/Entries/Builders: Ducks in a Row/Objectives/CustomQuestObjective871/Text","Ducks"
"Generated/QuestsConfig/Quests/Achievements/Entries/Reconquest: You Had To Do It/Objectives/RenameCityQuestObjective854/Expected name","New London"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Build Memorial/Displayed name","Archives"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Build Memorial/Objectives/ConstructBuildingOfTypeQuestObjective815/Description","Build the Archives"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Build Memorial/Objectives/ConstructBuildingOfTypeQuestObjective815/Text","Build the Archives"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento1/Displayed name","A piece of the past"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento1/Objectives/ReachExpeditionDestinationQuestObjective395/Description","Reach the relic site"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento1/Objectives/ReachExpeditionDestinationQuestObjective395/Text","Reach the relic site"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento1/Objectives/RetrieveArtifactQuestObjective714/Description","Bring the relic to the city"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento1/Objectives/RetrieveArtifactQuestObjective714/Text","Bring the relic to the city"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento10/Displayed name","A piece of the past"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento10/Objectives/ReachExpeditionDestinationQuestObjective338/Description","Reach the relic site"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento10/Objectives/ReachExpeditionDestinationQuestObjective338/Text","Reach the relic site"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento10/Objectives/RetrieveArtifactQuestObjective098/Description","Bring the relic to the city"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento10/Objectives/RetrieveArtifactQuestObjective098/Text","Bring the relic to the city"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento11/Displayed name","A piece of the past"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento11/Objectives/ReachExpeditionDestinationQuestObjective445/Description","Reach the relic site"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento11/Objectives/ReachExpeditionDestinationQuestObjective445/Text","Reach the relic site"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento11/Objectives/RetrieveArtifactQuestObjective739/Description","Bring the relic to the city"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento11/Objectives/RetrieveArtifactQuestObjective739/Text","Bring the relic to the city"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento12/Displayed name","A piece of the past"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento12/Objectives/ReachExpeditionDestinationQuestObjective490/Description","Reach the relic site"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento12/Objectives/ReachExpeditionDestinationQuestObjective490/Text","Reach the relic site"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento12/Objectives/RetrieveArtifactQuestObjective999/Description","Bring the relic to the city"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento12/Objectives/RetrieveArtifactQuestObjective999/Text","Bring the relic to the city"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento13/Displayed name","A piece of the past"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento13/Objectives/ReachExpeditionDestinationQuestObjective518/Description","Reach the relic site"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento13/Objectives/ReachExpeditionDestinationQuestObjective518/Text","Reach the relic site"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento13/Objectives/RetrieveArtifactQuestObjective411/Description","Bring the relic to the city"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento13/Objectives/RetrieveArtifactQuestObjective411/Text","Bring the relic to the city"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento14/Displayed name","A piece of the past"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento14/Objectives/ReachExpeditionDestinationQuestObjective201/Description","Reach the relic site"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento14/Objectives/ReachExpeditionDestinationQuestObjective201/Text","Reach the relic site"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento14/Objectives/RetrieveArtifactQuestObjective495/Description","Bring the relic to the city"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento14/Objectives/RetrieveArtifactQuestObjective495/Text","Bring the relic to the city"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento15/Displayed name","A piece of the past"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento15/Objectives/ReachExpeditionDestinationQuestObjective714/Description","Reach the relic site"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento15/Objectives/ReachExpeditionDestinationQuestObjective714/Text","Reach the relic site"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento15/Objectives/RetrieveArtifactQuestObjective649/Description","Bring the relic to the city"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento15/Objectives/RetrieveArtifactQuestObjective649/Text","Bring the relic to the city"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento2/Displayed name","A piece of the past"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento2/Objectives/ReachExpeditionDestinationQuestObjective360/Description","Reach the relic site"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento2/Objectives/ReachExpeditionDestinationQuestObjective360/Text","Reach the relic site"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento2/Objectives/RetrieveArtifactQuestObjective321/Description","Bring the relic to the city"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento2/Objectives/RetrieveArtifactQuestObjective321/Text","Bring the relic to the city"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento3/Displayed name","A piece of the past"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento3/Objectives/ReachExpeditionDestinationQuestObjective688/Description","Reach the relic site"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento3/Objectives/ReachExpeditionDestinationQuestObjective688/Text","Reach the relic site"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento3/Objectives/RetrieveArtifactQuestObjective691/Description","Bring the relic to the city"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento3/Objectives/RetrieveArtifactQuestObjective691/Text","Bring the relic to the city"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento4/Displayed name","A piece of the past"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento4/Objectives/ReachExpeditionDestinationQuestObjective938/Description","Reach the relic site"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento4/Objectives/ReachExpeditionDestinationQuestObjective938/Text","Reach the relic site"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento4/Objectives/RetrieveArtifactQuestObjective524/Description","Bring the relic to the city"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento4/Objectives/RetrieveArtifactQuestObjective524/Text","Bring the relic to the city"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento5/Displayed name","A piece of the past"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento5/Objectives/ReachExpeditionDestinationQuestObjective459/Description","Reach the relic site"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento5/Objectives/ReachExpeditionDestinationQuestObjective459/Text","Reach the relic site"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento5/Objectives/RetrieveArtifactQuestObjective813/Description","Bring the relic to the city"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento5/Objectives/RetrieveArtifactQuestObjective813/Text","Bring the relic to the city"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento6/Displayed name","A piece of the past"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento6/Objectives/ReachExpeditionDestinationQuestObjective931/Description","Reach the relic site"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento6/Objectives/ReachExpeditionDestinationQuestObjective931/Text","Reach the relic site"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento6/Objectives/RetrieveArtifactQuestObjective393/Description","Bring the relic to the city"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento6/Objectives/RetrieveArtifactQuestObjective393/Text","Bring the relic to the city"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento7/Displayed name","A piece of the past"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento7/Objectives/ReachExpeditionDestinationQuestObjective717/Description","Reach the relic site"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento7/Objectives/ReachExpeditionDestinationQuestObjective717/Text","Reach the relic site"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento7/Objectives/RetrieveArtifactQuestObjective030/Description","Bring the relic to the city"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento7/Objectives/RetrieveArtifactQuestObjective030/Text","Bring the relic to the city"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento8/Displayed name","A piece of the past"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento8/Objectives/ReachExpeditionDestinationQuestObjective657/Description","Reach the relic site"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento8/Objectives/ReachExpeditionDestinationQuestObjective657/Text","Reach the relic site"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento8/Objectives/RetrieveArtifactQuestObjective954/Description","Bring the relic to the city"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento8/Objectives/RetrieveArtifactQuestObjective954/Text","Bring the relic to the city"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento9/Displayed name","A piece of the past"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento9/Objectives/ReachExpeditionDestinationQuestObjective390/Description","Reach the relic site"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento9/Objectives/ReachExpeditionDestinationQuestObjective390/Text","Reach the relic site"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento9/Objectives/RetrieveArtifactQuestObjective437/Description","Bring the relic to the city"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento9/Objectives/RetrieveArtifactQuestObjective437/Text","Bring the relic to the city"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Endless: 10 Days/Displayed name","SURVIVE"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Endless: 10 Days/Objectives/CustomQuestObjective775/Description","Survive the next storm"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Endless: 10 Days/Objectives/CustomQuestObjective775/Text","Survive the next storm"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Endless: 12 Days/Displayed name","SURVIVE"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Endless: 12 Days/Objectives/CustomQuestObjective388/Description","Survive the next storm"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Endless: 12 Days/Objectives/CustomQuestObjective388/Text","Survive the next storm"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Endless: 15 Days Easy/Displayed name","SURVIVE"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Endless: 15 Days Easy/Objectives/CustomQuestObjective357/Description","Survive the first storm"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Endless: 15 Days Easy/Objectives/CustomQuestObjective357/Text","Survive the first storm"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Endless: 15 Days Repeat Easy/Displayed name","SURVIVE"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Endless: 15 Days Repeat Easy/Objectives/CustomQuestObjective102/Description","Survive the next storm"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Endless: 15 Days Repeat Easy/Objectives/CustomQuestObjective102/Text","Survive the next storm"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Endless: 15 Days/Displayed name","SURVIVE"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Endless: 15 Days/Objectives/CustomQuestObjective540/Description","Survive the first storm"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Endless: 15 Days/Objectives/CustomQuestObjective540/Text","Survive the first storm"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Endless: 8 Days/Displayed name","SURVIVE"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Endless: 8 Days/Objectives/CustomQuestObjective451/Description","Survive the next storm"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Endless: 8 Days/Objectives/CustomQuestObjective451/Text","Survive the next storm"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Endless: Builders 12 Days/Displayed name","SURVIVE"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Endless: Builders 12 Days/Objectives/CustomQuestObjective424/Description","Survive the next storm"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Endless: Builders 12 Days/Objectives/CustomQuestObjective424/Text","Survive the next storm"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Goal: Reach 200 people/Displayed name","INCREASE POPULATION"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Goal: Reach 200 people/Objectives/IncreasePopulationQuestObjective763/Text","Reach population of 200"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Goal: Reach 400 people 30 days/Displayed name","INCREASE POPULATION"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Goal: Reach 400 people 30 days/Objectives/IncreasePopulationQuestObjective894/Text","Reach population of 400"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Goal: Reach 400 people 60 days/Displayed name","INCREASE POPULATION"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Goal: Reach 400 people 60 days/Objectives/IncreasePopulationQuestObjective067/Text","Reach population of 400"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Goal: Reach Day 30/Displayed name","SURVIVE"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Goal: Reach Day 30/Objectives/CustomQuestObjective912/Description","Survive the storm"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Goal: Reach Day 30/Objectives/CustomQuestObjective912/Text","Survive the storm"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Goal: Reach Day 60/Displayed name","SURVIVE"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Goal: Reach Day 60/Objectives/CustomQuestObjective142/Description","Survive the storm"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Goal: Reach Day 60/Objectives/CustomQuestObjective142/Text","Survive the storm"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Holiday Quest/Displayed name","Organise the Christmas festivities"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Holiday Quest/Objectives/GatherResourcePerAgentQuestObjective010/Description","Stockpile Food Rations for the Christmas feast"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Holiday Quest/Objectives/GatherResourcePerAgentQuestObjective010/Text","Stockpile Food Rations for the Christmas feast"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Holiday Quest/Objectives/GatherResourcePerAgentQuestObjective299/Text","Stockpile Wood for the toys"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Holiday Quest/Objectives/GatherResourcePerAgentQuestObjective497/Text","Stockpile Wood for the toys"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Holiday Quest/Objectives/RaiseAverageHopeQuestObjective692/Description","Raise hope"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Holiday Quest/Objectives/RaiseAverageHopeQuestObjective692/Text","Raise hope"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_FrostlandSpeed/Displayed name","Strong Winds"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_FrostlandSpeed/Objectives/CustomQuestObjective408/Text","The Scout teams and transports are moving 50% slower"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_FrozenGround/Displayed name","Frozen Ground"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_FrozenGround/Objectives/CustomQuestObjective517/Text","The Gathering Posts and all Coal Thumpers are working at 10% efficiency"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_GeneratorIncreasedConsumption/Displayed name","Generator Congestion"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_GeneratorIncreasedConsumption/Objectives/CustomQuestObjective271/Text","The Generator is using twice as much Coal than usual"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_HealthcareCapacity/Displayed name","Outbreak Prevention"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_HealthcareCapacity/Objectives/CustomQuestObjective014/Text","Capacity of all medical facilities is halved"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_HeatzoneInefficiency/Displayed name","Clogged Pipes"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_HeatzoneInefficiency/Objectives/CustomQuestObjective252/Text","All heat zones are 20% smaller"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_HighPressure/Displayed name","Flow Spike"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_HighPressure/Objectives/CustomQuestObjective412/Text","Generator stress will rise 75% faster and fall 75% slower"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_Hunters/Displayed name","Animal Migration"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_Hunters/Objectives/CustomQuestObjective988/Text","Hunters bring in 90% less Raw Food"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_IncreasedIllness/Displayed name","Treacherous Cold"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_IncreasedIllness/Objectives/CustomQuestObjective155/Text","People are falling ill more easily. Beware of the cold!"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_MuddyTerrain/Displayed name","Brittle Steel"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_MuddyTerrain/Objectives/CustomQuestObjective861/Text","All construction activity is consuming more Steel"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_Plantations/Displayed name","Rotting Roots"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_Plantations/Objectives/CustomQuestObjective500/Text","All Hothouses are producing 90% less Raw Food"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_Reconquest_Coal/Displayed name","Frozen Coal deposits"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_Reconquest_Coal/Objectives/CustomQuestObjective649/Text","All Coal facilities are producing 70% less Coal"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_Reconquest_Food/Displayed name","Food Shortage"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_Reconquest_Food/Objectives/CustomQuestObjective965/Text","All Food facilities are producing 70% less Raw Food"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_Reconquest_Steel/Displayed name","Cold Furnaces"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_Reconquest_Steel/Objectives/CustomQuestObjective675/Text","All Steel facilities are producing 70% less Steel"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_Reconquest_Wood/Displayed name","Fractured Wood"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_Reconquest_Wood/Objectives/CustomQuestObjective353/Text","All Wood facilities are producing 70% less Wood"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_ResourceCapacity/Displayed name","Logistical Nightmare"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_ResourceCapacity/Objectives/CustomQuestObjective047/Text","Capacity of all Resource Depots is halved"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_Sawmills/Displayed name","Ice-covered Trees"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_Sawmills/Objectives/CustomQuestObjective384/Text","All Sawmills produce 90% less Wood"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_SociotechCooldown/Displayed name","Wave of Doubt"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_SociotechCooldown/Objectives/CustomQuestObjective050/Text","You have to wait 50% longer before introducing a new law"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_SteamCoreBuildings/Displayed name","Steam Cores Seizing"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_SteamCoreBuildings/Objectives/CustomQuestObjective899/Text","Efficiency of all Steam Core buildings and automatons is reduced by 90%"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_Workshops/Displayed name","Calculation Error"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_Workshops/Objectives/CustomQuestObjective772/Text","Efficiency of all Workshops is halved"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/SeasonPassQuest/Displayed name","Expand the city"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/[Builders] Step 1 - Remove ruins/Displayed name","Search the ruins"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/[Builders] Step 1 - Remove ruins/Objectives/CustomQuestObjective231/Text","Remove ruins of construction site"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/[Builders] Step 2 - Construction site/Displayed name","Set up the Shaft Structure"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/[Builders] Step 2 - Construction site/Objectives/GeneratorConstructionStepFinishedQuestObjective607/Text","Set up the Shaft Structure"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/[Builders] Step 3 - Pumps/Displayed name","Build the foundations"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/[Builders] Step 3 - Pumps/Objectives/GeneratorConstructionStepFinishedQuestObjective737/Text","Install the Pressure Valves"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/[Builders] Step 3 - Pumps/Objectives/GeneratorConstructionStepFinishedQuestObjective916/Text","Install the Tower Pumps"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/[Builders] Step 4 - Support frame and core/Displayed name","Heart of the Generator"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/[Builders] Step 4 - Support frame and core/Objectives/GeneratorConstructionStepFinishedQuestObjective418/Text","Build the Core"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/[Builders] Step 4 - Support frame and core/Objectives/GeneratorConstructionStepFinishedQuestObjective826/Text","Build 2 Support Frames"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/[Builders] Step 5 - Chimney and heaters/Displayed name","Assemble the Generator"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/[Builders] Step 5 - Chimney and heaters/Objectives/GeneratorConstructionStepFinishedQuestObjective323/Text","Build 2 Thermal Hulls"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/[Reconquest] Administration/Displayed name","Establish communication"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/[Reconquest] Administration/Objectives/ConstructBuildingOfTypeQuestObjective126/Text","Build the Administration"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/[Reconquest] Children's Mine - Trade Depot/Displayed name","Children's Mine"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/[Reconquest] Children's Mine - Trade Depot/Objectives/BuildSettlementQuestObjective412/Text","Establish a Trading Depot at Children's Mine"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/[Reconquest] Children's Mine - Trade Depot/Objectives/ConstructBuildingOfTypeQuestObjective416/Text","Build the Transport Depot"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/[Reconquest] Children's Mine - Trade Depot/Objectives/FormExpeditionQuestObjective649/Text","Form a Construction Team at the Transport Depot"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/[Reconquest] Children's Mine Plotline/Displayed name","Children's Mine"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/[Reconquest] Children's Mine Plotline/Objectives/CustomQuestObjective108/Text","Send materials for a Cookhouse and raise Coal extraction"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/[Reconquest] Children's Mine Plotline/Objectives/CustomQuestObjective227/Text","Rebuild the coal mine and provide the mining tools "
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/[Reconquest] Children's Mine Plotline/Objectives/CustomQuestObjective427/Text","Start food production and build proper housing"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/[Reconquest] Children's Mine Plotline/Objectives/CustomQuestObjective457/Text","Settlement fully developed"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/[Reconquest] Children's Mine Plotline/Objectives/CustomQuestObjective527/Text","Improve the healthcare and upgrade the coal mine"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/[Reconquest] Children's Mine Plotline/Objectives/CustomQuestObjective842/Text","Repair the basic dwellings and send the essential workers"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/[Reconquest] Find settlement/Displayed name","Settlement discovered"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/[Reconquest] Find settlement/Objectives/RetrieveExpeditionSiteRevealsQuestObjective474/Text","Send scouts to Shipwreck Camp"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/[Reconquest] Find settlement/Objectives/RetrieveExpeditionSiteRevealsQuestObjective580/Text","Send scouts to Hot Springs"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/[Reconquest] Find settlement/Objectives/RetrieveExpeditionSiteRevealsQuestObjective826/Text","Send scouts to Children's Mine"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/[Reconquest] Hot Springs - Trade Depot/Displayed name","Hot Springs"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/[Reconquest] Hot Springs - Trade Depot/Objectives/BuildSettlementQuestObjective967/Text","Establish a Trading Depot in Hot Springs "
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/[Reconquest] Hot Springs - Trade Depot/Objectives/ConstructBuildingOfTypeQuestObjective784/Text","Build the Transport Depot"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/[Reconquest] Hot Springs - Trade Depot/Objectives/FormExpeditionQuestObjective420/Text","Form a Construction Team at the Transport Depot"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/[Reconquest] Hot Springs Plotline/Displayed name","Hot Springs"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/[Reconquest] Hot Springs Plotline/Objectives/CustomQuestObjective001/Text","Secure a source of Wood and provide comfortable houses for all residents"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/[Reconquest] Hot Springs Plotline/Objectives/CustomQuestObjective081/Text","Settlement fully developed"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/[Reconquest] Hot Springs Plotline/Objectives/CustomQuestObjective210/Text","Raise the food production and send materials and staff for the Medical Post"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/[Reconquest] Hot Springs Plotline/Objectives/CustomQuestObjective478/Text","Build basic homes and supply the workforce"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/[Reconquest] Hot Springs Plotline/Objectives/CustomQuestObjective654/Text","Raise the food production, building  advanced facilities"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/[Reconquest] Hot Springs Plotline/Objectives/CustomQuestObjective814/Text","Build the Infirmary and raise the quality of life and food production in Hot Springs"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/[Reconquest] Shipwreck Camp - Trade Depot/Displayed name","Shipwreck Camp"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/[Reconquest] Shipwreck Camp - Trade Depot/Objectives/BuildSettlementQuestObjective547/Text","Establish a Trading Depot at Shipwreck Camp"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/[Reconquest] Shipwreck Camp - Trade Depot/Objectives/ConstructBuildingOfTypeQuestObjective936/Text","Build the Transport Depot"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/[Reconquest] Shipwreck Camp - Trade Depot/Objectives/FormExpeditionQuestObjective467/Text","Form a Construction Team at the Transport Depot"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/[Reconquest] Shipwreck Camp Plotline/Displayed name","Shipwreck Camp"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/[Reconquest] Shipwreck Camp Plotline/Objectives/CustomQuestObjective038/Text","Settlement fully developed"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/[Reconquest] Shipwreck Camp Plotline/Objectives/CustomQuestObjective115/Text","Build sawmills and send building materials for the Care House"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/[Reconquest] Shipwreck Camp Plotline/Objectives/CustomQuestObjective481/Text","Improve the healthcare and help procure Steel"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/[Reconquest] Shipwreck Camp Plotline/Objectives/CustomQuestObjective610/Text","Improve resource output and help with the coal storage"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/[Reconquest] Shipwreck Camp Plotline/Objectives/CustomQuestObjective642/Text","Provide materials and knowledge to build the Charcoal Kilns and solve the housing problem"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/[Reconquest] Shipwreck Camp Plotline/Objectives/CustomQuestObjective964/Text","Provide food and send more workers"
"Generated/QuestsConfig/Quests/Default/Entries/![Food - Food Shortage] Find the source of food/Displayed name","Fight the hunger"
"Generated/QuestsConfig/Quests/Default/Entries/![Food - Food Shortage] Find the source of food/Objectives/ActivateBuildingOfTypeQuestObjective756/Text","Provide a source of Raw Food other than corpses"
"Generated/QuestsConfig/Quests/Default/Entries/![Main Narrative Line] 007 CRUEL HORIZON/Displayed name","Cruel horizon"
"Generated/QuestsConfig/Quests/Default/Entries/![Main Narrative Line] 007 CRUEL HORIZON/Objectives/CustomQuestObjective092/Text","Save as many people as you can from Frostland"
"Generated/QuestsConfig/Quests/Default/Entries/![Main Narrative Line] 007 The End/Displayed name","THE END"
"Generated/QuestsConfig/Quests/Default/Entries/![Main Narrative Line] 007 The End/Objectives/CustomQuestObjective989/Text","Prepare for the coming storm"
"Generated/QuestsConfig/Quests/Default/Entries/[Disability] Care House/Displayed name","Care House"
"Generated/QuestsConfig/Quests/Default/Entries/[Disability] Care House/Objectives/ActivateBuildingOfTypeQuestObjective906/Text","Build a Care House"
"Generated/QuestsConfig/Quests/Default/Entries/[Disability] Care House/Objectives/ActivateSociotechQuestObjective002/Text","Introduce Care House law"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] 001_Research tech/Displayed name","What looms ahead"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] 001_Research tech/Objectives/ResearchTechnologyQuestObjective978/Description","Research Beacon: Stereoscopic Lens"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] 001_Research tech/Objectives/ResearchTechnologyQuestObjective978/Text","Research Beacon: Stereoscopic Lens"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] 002 Prepare for the storm - main quest/Displayed name","Prepare for the storm"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] 002a_Prepare for the storm FOOD/Displayed name","Food"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] 002a_Prepare for the storm FOOD/Objectives/GatherResourceQuestObjective741/Description","Gather at least a week's worth of Food Rations for each citizen"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] 002a_Prepare for the storm FOOD/Objectives/GatherResourceQuestObjective741/Text","Gather at least a week's worth of food for each citizen – a total of {Amount} Food Rations"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] 002b_Prepare for the storm SURVIVORS/Displayed name","Survivors"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] 002b_Prepare for the storm SURVIVORS/Objectives/RescueSurvivorsQuestObjective293/Description","Rescue the survivors from the Snow Burrows"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] 002b_Prepare for the storm SURVIVORS/Objectives/RescueSurvivorsQuestObjective293/Text","Rescue the survivors from the Snow Burrows"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] 002b_Prepare for the storm SURVIVORS/Objectives/RescueSurvivorsQuestObjective706/Description","Rescue the survivors from the Ice Crevasse"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] 002b_Prepare for the storm SURVIVORS/Objectives/RescueSurvivorsQuestObjective706/Text","Rescue the survivors from the Ice Crevasse"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] 002b_Prepare for the storm SURVIVORS/Objectives/RescueSurvivorsQuestObjective826/Description","Rescue the survivors from the Deep Hollow"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] 002b_Prepare for the storm SURVIVORS/Objectives/RescueSurvivorsQuestObjective826/Text","Rescue the survivors from the Deep Hollow"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] 002c_Prepare for the storm OUTPOSTS/Displayed name","Outposts"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] 002c_Prepare for the storm OUTPOSTS/Objectives/DisbandExpeditionQuestObjective539/Description","Recall all scouts and outpost teams"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] 002c_Prepare for the storm OUTPOSTS/Objectives/DisbandExpeditionQuestObjective539/Text","Recall all scouts and outpost teams"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] 002d_Prepare for the storm TEMPERATURE/Displayed name","Cold"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] 002d_Prepare for the storm TEMPERATURE/Objectives/ResearchTechnologyQuestObjective566/Description","Research Overdrive Couplings"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] 002d_Prepare for the storm TEMPERATURE/Objectives/ResearchTechnologyQuestObjective566/Text","Research Overdrive Couplings"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] 002d_Prepare for the storm TEMPERATURE/Objectives/ResearchTechnologyQuestObjective862/Description","Research Generator Power Upgrade III"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] 002d_Prepare for the storm TEMPERATURE/Objectives/ResearchTechnologyQuestObjective862/Text","Research Generator Power Upgrade III"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] 003_Final preparation/Displayed name","Final days"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] 003_Final preparation/Objectives/CustomQuestObjective184/Description","Wait for the storm to hit"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] 003_Final preparation/Objectives/CustomQuestObjective184/Text","Wait for the storm to hit"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] 004_Survive the storm/Displayed name","SURVIVE"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] 004_Survive the storm/Objectives/CustomQuestObjective487/Description","Survive the storm"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] 004_Survive the storm/Objectives/CustomQuestObjective487/Text","Survive the storm"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] Build Coal Thumpers/Displayed name","Build Coal Thumpers"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] Build Coal Thumpers/Objectives/ActivateBuildingOfTypeQuestObjective280/Text","Build 6 Gathering Posts"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] Build Coal Thumpers/Objectives/ActivateBuildingOfTypeQuestObjective908/Text","Build 2 Coal Thumpers or Steam Coal Thumpers"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] Gather wood/Displayed name","Give away Wood supplies"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] Gather wood/Objectives/GatherResourceQuestObjective679/Description","Gather {Amount} Wood for citizens"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] Gather wood/Objectives/GatherResourceQuestObjective679/Text","Gather {Amount} Wood for citizens"
"Generated/QuestsConfig/Quests/Default/Entries/[GAME ENDING][Discontent Fail Quest] Last Chance/Displayed name","Convince people to trust you again"
"Generated/QuestsConfig/Quests/Default/Entries/[GAME ENDING][Discontent Fail Quest] Last Chance/Objectives/ReduceAverageDiscontentQuestObjective017/Text","Reduce discontent to 75%"
"Generated/QuestsConfig/Quests/Default/Entries/[GAME ENDING][Hope Fail Quest] Last chance/Displayed name","Convince people to trust you again"
"Generated/QuestsConfig/Quests/Default/Entries/[GAME ENDING][Hope Fail Quest] Last chance/Objectives/RaiseAverageHopeQuestObjective911/Text","Raise hope to 15%"
"Generated/QuestsConfig/Quests/Default/Entries/[LondonerArc] Sign Evening pray law/Displayed name","Prayer is the answer"
"Generated/QuestsConfig/Quests/Default/Entries/[LondonerArc] Sign Evening pray law/Objectives/ActivateSociotechQuestObjective154/Text","Sign the Evening Prayers law"
"Generated/QuestsConfig/Quests/Default/Entries/[LondonerArc] Sign Public penance law/Displayed name","Evildoers will repent"
"Generated/QuestsConfig/Quests/Default/Entries/[LondonerArc] Sign Public penance law/Objectives/ActivateSociotechQuestObjective218/Text","Sign the Public Penance law"
"Generated/QuestsConfig/Quests/Default/Entries/[Main Narrative Line] 001 ACTIVATE GENERATOR/Displayed name","FIGHT THE COLD"
"Generated/QuestsConfig/Quests/Default/Entries/[Main Narrative Line] 001 ACTIVATE GENERATOR/Objectives/ActivateBuildingOfCategoryQuestObjective583/Text","Turn the Generator on"
"Generated/QuestsConfig/Quests/Default/Entries/[Main Narrative Line] 001 ACTIVATE GENERATOR/Objectives/GatherResourceQuestObjective377/Text","Stockpile some Coal"
"Generated/QuestsConfig/Quests/Default/Entries/[Main Narrative Line] 002 MEANS FOR SURVIVAL/Displayed name","SECURE FOOD"
"Generated/QuestsConfig/Quests/Default/Entries/[Main Narrative Line] 002 MEANS FOR SURVIVAL/Objectives/ConstructBuildingOfTypeQuestObjective212/Text","Build a Cookhouse and start preparing meals"
"Generated/QuestsConfig/Quests/Default/Entries/[Main Narrative Line] 002 MEANS FOR SURVIVAL/Objectives/ConstructBuildingOfTypeQuestObjective286/Text","Secure a Raw Food supply: build a Hunters' Hut or a Hothouse"
"Generated/QuestsConfig/Quests/Default/Entries/[Main Narrative Line] 003 RESCUE SURVIVORS/Displayed name","PEOPLE FROM OUR CONVOY"
"Generated/QuestsConfig/Quests/Default/Entries/[Main Narrative Line] 003 RESCUE SURVIVORS/Objectives/ActivateBuildingOfTypeQuestObjective635/Text","Build the Beacon"
"Generated/QuestsConfig/Quests/Default/Entries/[Main Narrative Line] 003 RESCUE SURVIVORS/Objectives/ConstructBuildingOfTypeQuestObjective746/Text","Build a Workshop"
"Generated/QuestsConfig/Quests/Default/Entries/[Main Narrative Line] 003 RESCUE SURVIVORS/Objectives/RescueSurvivorsQuestObjective882/Text","Rescue survivors of our Lost Expedition"
"Generated/QuestsConfig/Quests/Default/Entries/[Main Narrative Line] 004 FIND OTHER CITIES/Displayed name","SEARCH FOR THE OTHERS"
"Generated/QuestsConfig/Quests/Default/Entries/[Main Narrative Line] 004 FIND OTHER CITIES/Objectives/RetrieveExpeditionSiteRevealsQuestObjective719/Text","Find another settlement"
"Generated/QuestsConfig/Quests/Default/Entries/[Main Narrative Line] 005 LONDONERS/Displayed name","The Londoners"
"Generated/QuestsConfig/Quests/Default/Entries/[Main Narrative Line] 005 LONDONERS/Objectives/RemoveLabelFromAgentsQuestObjective220/Description","Don't let the Londoners disrupt the city"
"Generated/QuestsConfig/Quests/Default/Entries/[Main Narrative Line] 005 LONDONERS/Objectives/RemoveLabelFromAgentsQuestObjective220/Text","Don't let the Londoners disrupt the city"
"Generated/QuestsConfig/Quests/Default/Entries/[Main Narrative Line] 006 REFUGEES/Displayed name","Refugees"
"Generated/QuestsConfig/Quests/Default/Entries/[Main Narrative Line] 006 REFUGEES/Objectives/CustomQuestObjective186/Text","Resolve the situation with the incoming refugees"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Alternative food source/Displayed name","Alternative Food Source"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Alternative food source/Objectives/ActivateSociotechQuestObjective815/Text","Sign the Alternative Food Source law"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Burials again/Displayed name","Burials"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Burials again/Objectives/ConstructBuildingOfTypeQuestObjective644/Text","Provide a place of rest for the dead"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Burials/Displayed name","Burials"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Burials/Objectives/ActivateBuildingOfTypeQuestObjective730/Text","Provide a place of rest for the dead"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Care House/Displayed name","Care House"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Care House/Objectives/ActivateBuildingOfTypeQuestObjective875/Text","Build a Care House"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Census Station/Displayed name","Propaganda Centre"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Census Station/Objectives/ActivateBuildingOfTypeQuestObjective614/Text","Build and man the Propaganda Centre"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Child Shelter/Displayed name","Child Shelter"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Child Shelter/Objectives/ActivateBuildingOfTypeQuestObjective044/Text","Build a Child Shelter"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Faith Keepers/Displayed name","Faith Keepers"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Faith Keepers/Objectives/ActivateBuildingOfTypeQuestObjective567/Text","Build and man the Faith Keepers"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Fight Clube/Displayed name","Fighting Arena"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Fight Clube/Objectives/ConstructBuildingOfTypeQuestObjective887/Text","Build a Fighting Arena"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Guardposts/Displayed name","Guard Stations"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Guardposts/Objectives/ActivateBuildingOfTypeQuestObjective389/Text","Build and man 2 Guard Stations"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] House of Healing/Displayed name","House of Healing"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] House of Healing/Objectives/ActivateBuildingOfTypeQuestObjective031/Text","Build a House of Healing"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] House of Prayer/Displayed name","Houses of Prayer"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] House of Prayer/Objectives/ConstructBuildingOfTypeQuestObjective011/Text","Build 2 Houses of Prayer"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Mechanical Agitators/Displayed name","Agitators"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Mechanical Agitators/Objectives/ActivateBuildingOfTypeQuestObjective884/Text","Build 3 Agitators"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Neighbourhood watchtower/Displayed name","Watchtowers"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Neighbourhood watchtower/Objectives/ActivateBuildingOfTypeQuestObjective643/Text","Build and man 2 Watchtowers"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Prison/Displayed name","Prison"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Prison/Objectives/ActivateBuildingOfTypeQuestObjective710/Text","Build a Prison"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Public House/Displayed name","Public House"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Public House/Objectives/ActivateBuildingOfTypeQuestObjective301/Text","Open the Public House"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Shrines/Displayed name","Shrines"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Shrines/Objectives/ActivateBuildingOfTypeQuestObjective638/Text","Build 3 Shrines"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Snow Pit/Displayed name","Snow Pit"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Snow Pit/Objectives/ActivateBuildingOfTypeQuestObjective188/Text","Provide a place for the dead"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Temple/Displayed name","The Temple"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Temple/Objectives/ConstructBuildingOfTypeQuestObjective126/Text","Build the Temple"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Use Public Penance/Displayed name","Public Penance"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Use Public Penance/Objectives/UseAbilityQuestObjective534/Description","Pass the Public Penance law and carry it out using the Faith Keepers."
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Use Public Penance/Objectives/UseAbilityQuestObjective534/Text","Pass the Public Penance law and carry it out using the Faith Keepers"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Use Round Up/Displayed name","Roundup"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Use Round Up/Objectives/UseAbilityQuestObjective820/Description","Build a Prison and carry out a Roundup."
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Use Round Up/Objectives/UseAbilityQuestObjective820/Text","Build a Prison and carry out a Roundup"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Warm Soup Station/Displayed name","Field Kitchens"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Warm Soup Station/Objectives/ActivateBuildingOfTypeQuestObjective117/Text","Build 2 Field Kitchens"
"Generated/QuestsConfig/Quests/Default/Entries/[Story Randomized] Rescue Survivors TEST/Displayed name","Prepare: Survivors"
"Generated/QuestsConfig/Quests/Default/Entries/[Story Randomized] Rescue Survivors TEST/Objectives/RescueSurvivorsQuestObjective390/Description","Rescue survivors from the Lost Expedition."
"Generated/QuestsConfig/Quests/Default/Entries/[Story Randomized] Rescue Survivors TEST/Objectives/RescueSurvivorsQuestObjective390/Text","Rescue survivors from the Lost Expedition"
"Generated/QuestsConfig/Quests/Default/Entries/[consequences] Augmentation/Displayed name","Back to work"
"Generated/QuestsConfig/Quests/Default/Entries/[consequences] Augmentation/Objectives/ActivateSociotechQuestObjective601/Text","Sign the Prosthetics law"
"Generated/QuestsConfig/Quests/MiniSnops/Entries/[Builders][miniSNOPs] Corpse disposal/Displayed name","Provide a place for the dead"
"Generated/QuestsConfig/Quests/MiniSnops/Entries/[Builders][miniSNOPs] Corpse disposal/Objectives/ConstructBuildingOfTypeQuestObjective389/Text","Build a Cemetery or a Morgue"
"Generated/QuestsConfig/Quests/MiniSnops/Entries/[Builders][miniSNOPs] Decent food/Displayed name","Better Food"
"Generated/QuestsConfig/Quests/MiniSnops/Entries/[Builders][miniSNOPs] Decent food/Objectives/GatherFoodRationsQuestObjective844/Description","Provide standard rations for everyone"
"Generated/QuestsConfig/Quests/MiniSnops/Entries/[Builders][miniSNOPs] Decent food/Objectives/GatherFoodRationsQuestObjective844/Text","Provide standard rations for everyone"
"Generated/QuestsConfig/Quests/MiniSnops/Entries/[Builders][miniSNOPs] Double Shift/Displayed name","Let people rest"
"Generated/QuestsConfig/Quests/MiniSnops/Entries/[Builders][miniSNOPs] Double Shift/Objectives/CustomQuestObjective572/Description","Do not use Two Shifts for 3 days."
"Generated/QuestsConfig/Quests/MiniSnops/Entries/[Builders][miniSNOPs] Double Shift/Objectives/CustomQuestObjective572/Text","Don't use Two Shifts for 3 days"
"Generated/QuestsConfig/Quests/MiniSnops/Entries/[miniSNOPs] Corpse disposal/Displayed name","Provide a place for the dead"
"Generated/QuestsConfig/Quests/MiniSnops/Entries/[miniSNOPs] Corpse disposal/Objectives/ConstructBuildingOfTypeQuestObjective691/Text","Build a Cemetery or Snow Pit"
"Generated/QuestsConfig/Quests/MiniSnops/Entries/[miniSNOPs] Decent food/Displayed name","Full meals"
"Generated/QuestsConfig/Quests/MiniSnops/Entries/[miniSNOPs] Decent food/Objectives/GatherFoodRationsQuestObjective160/Description","Produce standard rations for everyone."
"Generated/QuestsConfig/Quests/MiniSnops/Entries/[miniSNOPs] Decent food/Objectives/GatherFoodRationsQuestObjective160/Text","Produce standard rations for everyone"
"Generated/QuestsConfig/Quests/MiniSnops/Entries/[miniSNOPs] Emergency shift/Displayed name","Emergency Shift suspension"
"Generated/QuestsConfig/Quests/MiniSnops/Entries/[miniSNOPs] Emergency shift/Objectives/CustomQuestObjective104/Description","Do not use Emergency Shift for 3 days."
"Generated/QuestsConfig/Quests/MiniSnops/Entries/[miniSNOPs] Emergency shift/Objectives/CustomQuestObjective104/Text","Do not use Emergency Shift for 3 days"
"Generated/QuestsConfig/Quests/MiniSnops/Entries/[miniSNOPs] Improve Work safety/Displayed name","Improve work safety level"
"Generated/QuestsConfig/Quests/MiniSnops/Entries/[miniSNOPs] Improve Work safety/Objectives/CustomQuestObjective122/Text","Improve Work Safety level above dangerous"
"Generated/QuestsConfig/Quests/MiniSnops/Entries/[miniSNOPs] Short shift in construction site area/Displayed name","Let people rest"
"Generated/QuestsConfig/Quests/MiniSnops/Entries/[miniSNOPs] Short shift in construction site area/Objectives/CustomQuestObjective338/Text","Use only Short Shift in Construction Site area for 2 days"
"Generated/QuestsConfig/Quests/MiniSnops/Entries/[miniSNOPs] Work rigors/Displayed name","Let people rest"
"Generated/QuestsConfig/Quests/MiniSnops/Entries/[miniSNOPs] Work rigors/Objectives/CustomQuestObjective720/Description","Do not use extended shift for 3 days."
"Generated/QuestsConfig/Quests/MiniSnops/Entries/[miniSNOPs] Work rigors/Objectives/CustomQuestObjective720/Text","Don't use Extended Shift for 3 days"
"Generated/QuestsConfig/Quests/MiniSnops/Entries/[miniSNOPs] Work safety/Displayed name","Improve workplace safety"
"Generated/QuestsConfig/Quests/MiniSnops/Entries/[miniSNOPs] Work safety/Objectives/WorkplaceReachWorkSafetyLevelQuestObjective863/Text","Keep safety level above Deadly"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[0] Establish Outpost [timeout]/Displayed name","Establish the operation"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[0] Establish Outpost [timeout]/Objectives/ConstructBuildingOfTypeQuestObjective537/Text","Rebuild the Transport Depot"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[0] Establish Outpost [timeout]/Objectives/ConstructBuildingOfTypeQuestObjective841/Text","Build the Outpost Administration"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[0] Establish Outpost [timeout]/Objectives/CustomQuestObjective314/Text","Clear the road to the Warehouse"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[0] Establish Outpost/Displayed name","Establish the operation"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[0] Establish Outpost/Objectives/ConstructBuildingOfTypeQuestObjective684/Text","Rebuild the Transport Depot"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[0] Establish Outpost/Objectives/ConstructBuildingOfTypeQuestObjective764/Text","Build the Outpost Administration"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[0] Establish Outpost/Objectives/CustomQuestObjective210/Text","Clear the road to the Warehouse"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[1] Send first batch [timeout]/Displayed name","Last chance to send the shipment"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[1] Send first batch [timeout]/Objectives/CustomQuestObjective633/Text","Send 100 Steel to New London"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[1] Send first batch [timeout]/Objectives/GatherResourceQuestObjective499/Text","Gather 100 Steel"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[1] Send first batch [timeout]/Objectives/GatherResourceQuestObjective648/Text","Gather 2 Steam Cores"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[1] Send first batch [timeout]/Objectives/SendImproveSettlementQuestObjective406/Text","Send 100 Steel & 2 Steam Cores to New London"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[1] Send first batch/Displayed name","Send the first shipment"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[1] Send first batch/Objectives/CustomQuestObjective950/Text","Send 100 Steel to New London"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[1] Send first batch/Objectives/GatherResourceQuestObjective410/Text","Gather 100 Steel"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[1] Send first batch/Objectives/GatherResourceQuestObjective966/Text","Gather 2 Steam Cores"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[1] Send first batch/Objectives/SendImproveSettlementQuestObjective120/Text","Send 100 Steel & 2 Steam Cores to New London"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[2] Send recurent batch/Displayed name","Supplies for New London"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[2] Send recurent batch/Objectives/SendImproveSettlementQuestObjective299/Text","Send 100 Steel & 2 Steam Cores"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[3] Food settlement/Displayed name","We need food"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[3] Food settlement/Objectives/BuildSettlementQuestObjective708/Text","Establish a Trading Depot in Hot Springs "
"Generated/QuestsConfig/Quests/Reconquest/Entries/[3] Food settlement/Objectives/FormExpeditionQuestObjective700/Text","Form a Construction Team in the Transport Depot"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[3] Food settlement/Objectives/RetrieveExpeditionSiteRevealsQuestObjective306/Text","Find a stable food source on Frostland"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[4] Ask Hot Sprigns for Help/Displayed name","Hot Springs"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[4] Ask Hot Sprigns for Help/Objectives/CustomQuestObjective672/Text","Ask Hot Springs for help"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[4] Help from Ark Springs/Displayed name","Hot Springs"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[4] Help from Ark Springs/Objectives/CustomQuestObjective217/Text","Build watchtowers and raise quality of life and food production in Hot Springs"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[4] Help from Ark Springs/Objectives/CustomQuestObjective221/Text","Build basic homes and supply the workforce"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[4] Help from Ark Springs/Objectives/CustomQuestObjective228/Text","Settlement fully developed"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[4] Help from Ark Springs/Objectives/CustomQuestObjective285/Text","Repair the damage after the geyser eruption"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[4] Help from Ark Springs/Objectives/CustomQuestObjective442/Text","Raise the food production with more advanced facilities"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[4] Help from Ark Springs/Objectives/CustomQuestObjective791/Text","Increase the Food production and send materials and staff for a Medical Post"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[4] Help from Ark Springs/Objectives/CustomQuestObjective872/Text","Establish a Joint Watch and raise quality of life and food production in Hot Springs"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[5] Prepare for confrontation/Displayed name","Confrontation"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[5] Prepare for confrontation/Objectives/CustomQuestObjective188/Text","Search Frostland for other settlements"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[5] Prepare for confrontation/Objectives/CustomQuestObjective509/Text","Wait for New London's response"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[6] Children's Mine Plotline/Displayed name","Children's Mine"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[6] Children's Mine Plotline/Objectives/CustomQuestObjective144/Text","Build basic facilities and send Food Rations"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[6] Children's Mine Plotline/Objectives/CustomQuestObjective296/Text","Raise coal extraction and start food production"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[6] Children's Mine Plotline/Objectives/CustomQuestObjective345/Text","Rebuild the coal mine and build proper houses"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[6] Children's Mine Plotline/Objectives/CustomQuestObjective346/Text","Settlement fully developed"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[6] Children's Mine Plotline/Objectives/CustomQuestObjective415/Text","Send materials for a Cookhouse, raise Coal extraction, and start Food production"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[6] Children's Mine Plotline/Objectives/CustomQuestObjective478/Text","Improve healthcare and take care of children's expedition"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[6] Children's Mine Plotline/Objectives/CustomQuestObjective637/Text","Replace the workers of Children's Mine"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[6] Convicts Trade Depot/Displayed name","Shipwreck Camp"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[6] Convicts Trade Depot/Objectives/BuildSettlementQuestObjective170/Text","Build a Trading Depot in Shipwreck Camp"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[6] Mine Trade Depot/Displayed name","Children's Mine"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[6] Mine Trade Depot/Objectives/BuildSettlementQuestObjective197/Text","Build a Trading Depot in Children's Mine"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[6] Shipwreck Camp Plotline/Displayed name","Shipwreck Camp"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[6] Shipwreck Camp Plotline/Objectives/CustomQuestObjective093/Text","Improve heating and help with Coal storage"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[6] Shipwreck Camp Plotline/Objectives/CustomQuestObjective182/Text","Send help to overcome the crisis"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[6] Shipwreck Camp Plotline/Objectives/CustomQuestObjective248/Text","Provide medical care and raise the resource output"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[6] Shipwreck Camp Plotline/Objectives/CustomQuestObjective307/Text","Build Sawmills, provide knowledge and materials to build Charcoal Kilns"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[6] Shipwreck Camp Plotline/Objectives/CustomQuestObjective321/Text","Improve Sawmills and Healthcare, take care of the housing problem"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[6] Shipwreck Camp Plotline/Objectives/CustomQuestObjective464/Text","Settlement fully developed"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[6] Shipwreck Camp Plotline/Objectives/CustomQuestObjective902/Text","Send materials for a Care House, improve heating, and help with Coal storage"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[7] Make Decision/Displayed name","Decide the fate of New London"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[7] Make Decision/Objectives/CustomQuestObjective707/Text","Consult with Shipwreck Camp"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[7] Make Decision/Objectives/CustomQuestObjective740/Text","Consult with Hot Springs"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[7] Make Decision/Objectives/CustomQuestObjective818/Text","Answer New London"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[7] Make Decision/Objectives/CustomQuestObjective983/Text","Consult with Children's Mine"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[8] Helping NL/Displayed name","Save New London"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[8] Helping NL/Objectives/ImproveSettlementQuestObjective030/Text","Send a shipment of Coal"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[8] Helping NL/Objectives/ImproveSettlementQuestObjective501/Text","Send workers"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[8] Helping NL/Objectives/ImproveSettlementQuestObjective706/Text","Send a shipment of building materials"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[8] Helping NL/Objectives/ImproveSettlementQuestObjective860/Text","Send a shipment of Food"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[8] Taking NL population/Displayed name","Save the refugees from New London"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[8] Taking NL population/Objectives/ActivateBuildingOfTypeQuestObjective356/Text","Have 5 working Infirmaries"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[8] Taking NL population/Objectives/ConstructBuildingOfTypeQuestObjective455/Text","Build 20 additional Bunkhouses or Houses"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[8] Taking NL population/Objectives/GatherResourceQuestObjective490/Text","Gather 200 Food Rations"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[8] Taking NL population/Objectives/HeatBuildingOfCategoryQuestObjective770/Text","Keep all Bunkhouses (or Houses) Cold or warmer"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[8] Taking NL population/Objectives/SatisfyCitizenNeedQuestObjective798/Text","Have no homeless"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[Endless] Crysis in Children's Mine - Food/Displayed name","Children's Mine: Food Crisis"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[Endless] Crysis in Children's Mine - Food/Objectives/ImproveSettlementQuestObjective462/Description","Help the settlement repair the storm damage"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[Endless] Crysis in Children's Mine - Food/Objectives/ImproveSettlementQuestObjective462/Text","Help the settlement repair the storm damage"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[Endless] Crysis in Children's Mine - Wood/Displayed name","Children's Mine: Wood Crisis"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[Endless] Crysis in Children's Mine - Wood/Objectives/ImproveSettlementQuestObjective273/Description","Help the settlement repair the storm damage"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[Endless] Crysis in Children's Mine - Wood/Objectives/ImproveSettlementQuestObjective273/Text","Help the settlement repair the storm damage"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[Endless] Crysis in Hot Springs - Coal/Displayed name","Hot Springs: Coal Crisis"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[Endless] Crysis in Hot Springs - Coal/Objectives/ImproveSettlementQuestObjective956/Description","Help the settlement repair the storm damage"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[Endless] Crysis in Hot Springs - Coal/Objectives/ImproveSettlementQuestObjective956/Text","Help the settlement repair the storm damage"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[Endless] Crysis in Hot Springs - Wood/Displayed name","Hot Springs: Wood Crisis"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[Endless] Crysis in Hot Springs - Wood/Objectives/ImproveSettlementQuestObjective967/Description","Help the settlement repair the storm damage"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[Endless] Crysis in Hot Springs - Wood/Objectives/ImproveSettlementQuestObjective967/Text","Help the settlement repair the storm damage"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[Endless] Crysis in Shipwreck Camp - Coal/Displayed name","Shipwreck Camp: Coal Crisis"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[Endless] Crysis in Shipwreck Camp - Coal/Objectives/ImproveSettlementQuestObjective200/Description","Help the settlement repair the storm damage"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[Endless] Crysis in Shipwreck Camp - Coal/Objectives/ImproveSettlementQuestObjective200/Text","Help the settlement repair the storm damage"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[Endless] Crysis in Shipwreck Camp - Food/Displayed name","Shipwreck Camp: Food Crisis"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[Endless] Crysis in Shipwreck Camp - Food/Objectives/ImproveSettlementQuestObjective720/Description","Help the settlement repair the storm damage"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[Endless] Crysis in Shipwreck Camp - Food/Objectives/ImproveSettlementQuestObjective720/Text","Help the settlement repair the storm damage"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[TradeRoutes] Ark Springs/Displayed name","A route to Hot Springs"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[TradeRoutes] Ark Springs/Objectives/BuildSettlementRoadQuestObjective802/Description","Send Constructor Team to build camps on the Safe Route to Hot Springs"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[TradeRoutes] Ark Springs/Objectives/BuildSettlementRoadQuestObjective802/Text","Send Constructor Team to build camps on the Safe Route to Hot Springs"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[TradeRoutes] Ark Springs/Objectives/ConstructBuildingOfTypeQuestObjective508/Description","Build Upgraded Transport Depot"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[TradeRoutes] Ark Springs/Objectives/ConstructBuildingOfTypeQuestObjective508/Text","Build Upgraded Transport Depot"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[TradeRoutes] Ark Springs/Objectives/ImproveSettlementQuestObjective021/Description","Build Safe Route: Depot Upgrade in Hot Springs "
"Generated/QuestsConfig/Quests/Reconquest/Entries/[TradeRoutes] Ark Springs/Objectives/ImproveSettlementQuestObjective021/Text","Build Safe Route: Depot Upgrade in Hot Springs "
"Generated/QuestsConfig/Quests/Reconquest/Entries/[TradeRoutes] Children's Mine/Displayed name","A route to Children's Mine"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[TradeRoutes] Children's Mine/Objectives/BuildSettlementRoadQuestObjective776/Description","Send Constructor Team to build camps on the Safe Route to Children's Mine"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[TradeRoutes] Children's Mine/Objectives/BuildSettlementRoadQuestObjective776/Text","Send Constructor Team to build camps on the Safe Route to Children's Mine"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[TradeRoutes] Children's Mine/Objectives/ConstructBuildingOfTypeQuestObjective302/Description","Build Upgraded Transport Depot"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[TradeRoutes] Children's Mine/Objectives/ConstructBuildingOfTypeQuestObjective302/Text","Build Upgraded Transport Depot"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[TradeRoutes] Children's Mine/Objectives/ImproveSettlementQuestObjective192/Description","Build Safe Route: Depot Upgrade in Children's Mine"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[TradeRoutes] Children's Mine/Objectives/ImproveSettlementQuestObjective192/Text","Build Safe Route: Depot Upgrade in Children's Mine"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[TradeRoutes] Creve-Neige/Displayed name","A route to Shipwreck Camp"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[TradeRoutes] Creve-Neige/Objectives/BuildSettlementRoadQuestObjective629/Description","Send Constructor Team to build camps on the Safe Route to Shipwreck Camp"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[TradeRoutes] Creve-Neige/Objectives/BuildSettlementRoadQuestObjective629/Text","Send Constructor Team to build camps on the Safe Route to Shipwreck Camp"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[TradeRoutes] Creve-Neige/Objectives/ConstructBuildingOfTypeQuestObjective149/Description","Build Upgraded Transport Depot"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[TradeRoutes] Creve-Neige/Objectives/ConstructBuildingOfTypeQuestObjective149/Text","Build Upgraded Transport Depot"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[TradeRoutes] Creve-Neige/Objectives/ImproveSettlementQuestObjective544/Description","Build Safe Route: Depot Upgrade in Shipwreck Camp"
"Generated/QuestsConfig/Quests/Reconquest/Entries/[TradeRoutes] Creve-Neige/Objectives/ImproveSettlementQuestObjective544/Text","Build Safe Route: Depot Upgrade in Shipwreck Camp"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/CUT [Builders] Heat construction site 2/Displayed name","Heat the construction site"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/CUT [Builders] Heat construction site 2/Objectives/CustomQuestObjective830/Text","Keep the heating on at the construction site"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Builders] 001 BASIC FACILITIES EXTENDED/Displayed name","Finish ""Basic Facilities"""
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Builders] 001 BASIC FACILITIES EXTENDED/Objectives/ActivateBuildingOfCategoryQuestObjective731/Text","Research and build Foragers' Quarters"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Builders] 001 BASIC FACILITIES EXTENDED/Objectives/AssignAgentsQuestObjective239/Description","Provide shelter for all the homeless people."
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Builders] 001 BASIC FACILITIES EXTENDED/Objectives/AssignAgentsQuestObjective239/Text","Provide shelter for everyone"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Builders] 001 BASIC FACILITIES/Displayed name","Basic Facilities"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Builders] 001 BASIC FACILITIES/Objectives/ActivateBuildingOfCategoryQuestObjective493/Text","Research and build Foragers' Quarters"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Builders] 001 BASIC FACILITIES/Objectives/AssignAgentsQuestObjective342/Description","Provide shelter for everyone"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Builders] 001 BASIC FACILITIES/Objectives/AssignAgentsQuestObjective342/Text","Provide shelter for everyone"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Builders] 002 DOCK INFRASTRUCTURE EXTENDED/Objectives/ActivateBuildingOfTypeQuestObjective304/Text","Build and activate a Reloading Station or a Gathering Post"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Builders] 002 DOCK INFRASTRUCTURE EXTENDED/Objectives/ActivateBuildingOfTypeQuestObjective672/Text","Build and activate Docks"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Builders] 002 DOCK INFRASTRUCTURE EXTENDED/Objectives/CustomQuestObjective368/Text","Build and activate the Fishing Harbour or set up a Foragers' Camp"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Builders] 002 DOCK INFRASTRUCTURE EXTENDED/Objectives/UseAbilityQuestObjective431/Text","Build the Telegraph Station and request more people or supplies"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Builders] 002 DOCK INFRASTRUCTURE/Displayed name","Basic Facilities"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Builders] 002 DOCK INFRASTRUCTURE/Objectives/ConstructBuildingOfTypeQuestObjective355/Text","Research and build Docks"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Builders] 002 DOCK INFRASTRUCTURE/Objectives/CustomQuestObjective520/Text","Build and activate the Fishing Harbour or set up a Foragers' Camp"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Builders] 002 DOCK INFRASTRUCTURE/Objectives/CustomQuestObjective590/Text","Start gathering resources piled up by the docks"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Builders] 002 DOCK INFRASTRUCTURE/Objectives/CustomQuestObjective708/Text","Build the Telegraph Station and request more people or supplies"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Builders] 003 GENERATOR CONSTRUCTION SITE/Displayed name","Set up the Shaft Structure"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Builders] 003 GENERATOR CONSTRUCTION SITE/Objectives/ActivateBuildingOfTypeQuestObjective545/Text","Build the Profiles Manufacture"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Builders] 003 GENERATOR CONSTRUCTION SITE/Objectives/GatherResourceQuestObjective700/Text","Produce 8 Structural Profiles"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Builders] 003 GENERATOR CONSTRUCTION SITE/Objectives/GeneratorConstructionStepFinishedQuestObjective655/Text","Set up the Shaft Structure"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Builders] 004 GENERATOR FOUNDATIONS/Displayed name","Build the foundations"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Builders] 004 GENERATOR FOUNDATIONS/Objectives/ActivateBuildingOfTypeQuestObjective211/Text","Build the Machine Shop"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Builders] 004 GENERATOR FOUNDATIONS/Objectives/GeneratorConstructionStepFinishedQuestObjective467/Text","Install the Pressure Valves"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Builders] 004 GENERATOR FOUNDATIONS/Objectives/GeneratorConstructionStepFinishedQuestObjective624/Text","Install the Tower Pumps"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Builders] 005 GENERATOR HEART/Displayed name","Heart of the Generator"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Builders] 005 GENERATOR HEART/Objectives/ActivateBuildingOfTypeQuestObjective214/Text","Build the Foundry"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Builders] 005 GENERATOR HEART/Objectives/GeneratorConstructionStepFinishedQuestObjective621/Text","Build the Core"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Builders] 005 GENERATOR HEART/Objectives/GeneratorConstructionStepFinishedQuestObjective881/Text","Build 2 Support Frames"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Builders] 006 GENERATOR FINALIZATION/Displayed name","Assemble the Generator"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Builders] 006 GENERATOR FINALIZATION/Objectives/GeneratorConstructionStepFinishedQuestObjective866/Text","Build 2 Thermal Hulls"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Builders] 006a Upgrade the Generator/Displayed name","(Optional) Upgrade the Generator"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Builders] 007 SURVIVE/Displayed name","Survive until the icebreakers come"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Builders] 007 SURVIVE/Objectives/CustomQuestObjective087/Text","Wait for the rescue"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Builders] Better food/Displayed name","Better Food"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Builders] Better food/Objectives/GatherFoodRationsQuestObjective014/Description","Produce hearty meals for everyone"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Builders] Better food/Objectives/GatherFoodRationsQuestObjective014/Text","Produce hearty meals for everyone"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Builders] Dismantle guard posts/Displayed name","Surveillance society"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Builders] Dismantle guard posts/Objectives/DeconstructBuildingOfTypeQuestObjective448/Description","Surveillance society"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Builders] Dismantle guard posts/Objectives/DeconstructBuildingOfTypeQuestObjective448/Text","Dismantle 1 Security Outpost."
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Builders] Heat construction site (no research)/Displayed name","Heat the construction site"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Builders] Heat construction site (no research)/Objectives/CustomQuestObjective746/Text","Turn on the heating at the construction site"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Builders] Heat construction site (research)/Displayed name","Heat the construction site"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Builders] Heat construction site (research)/Objectives/CustomQuestObjective402/Text","Turn on the heating at the construction site"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Builders] New Allerton survivors/Displayed name","Site 120"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Builders] New Allerton survivors/Objectives/CustomQuestObjective908/Text","Go back to Site 120 Workers Camp and decide their fate"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Builders] New Allerton/Displayed name","Site 120"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Builders] New Allerton/Objectives/RetrieveExpeditionSiteRevealsQuestObjective158/Text","Send foragers to find out what happened to Site 120"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Builders] No more soup/Displayed name","No more gruel!"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Builders] No more soup/Objectives/GatherFoodRationsQuestObjective046/Description","Provide everyone with standard food rations"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Builders] No more soup/Objectives/GatherFoodRationsQuestObjective046/Text","Have enough proper food for everyone"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Builders] Open Bath House/Displayed name","Open a Bath House"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Builders] Open Bath House/Objectives/ActivateBuildingOfTypeQuestObjective195/Text","Build a Bath House"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Builders] Open Care House/Displayed name","Open a Care House"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Builders] Open Care House/Objectives/ActivateBuildingOfTypeQuestObjective833/Text","Build a Care House"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Builders] Open House of Pleasure/Displayed name","Open the House of Pleasure"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Builders] Open House of Pleasure/Objectives/ActivateBuildingOfTypeQuestObjective331/Text","Open the Public House"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Builders] Open House of Pleasure/Objectives/ActivateSociotechQuestObjective698/Description","Sign ""House of Pleasure"""
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Builders] Open House of Pleasure/Objectives/ActivateSociotechQuestObjective698/Text","Sign ""House of Pleasure"""
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Builders] Open Public House/Displayed name","Open the Public House"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Builders] Open Public House/Objectives/ActivateBuildingOfTypeQuestObjective491/Text","Open the Public House"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Builders] Open Public House/Objectives/ActivateSociotechQuestObjective387/Description","Sign ""Public House"""
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Builders] Pass Abolition of Privileges/Displayed name","Pass ""Abolition of Privileges"""
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Builders] Pass Comfortable Quaters/Displayed name","Pass ""Comfortable Quarters"""
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Builders] Pass First Safety Law/Displayed name","Sign your first safety law"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Builders] Pass Hearty Meals/Displayed name","Pass ""Hearty Meals"""
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Builders] Pass Overseers Station/Displayed name","Pass ""Overseers"""
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Builders] Pass Penal Colony/Displayed name","Pass ""Penal Colony"""
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Builders] Pass Peoples Militia/Displayed name","Pass ""People's Militia"""
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Builders] Pass Round-Ups/Displayed name","Pass ""Roundups"""
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Builders] Pass Safety Procedures/Displayed name","Pass ""Safety Procedures"""
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Builders] Pass Security Outpost/Displayed name","Pass ""Security Outposts"""
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Builders] Pass Servitude/Displayed name","Pass ""Servitude"""
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Builders] Pass Short Shift/Displayed name","Pass ""Short Shift"""
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Builders] Pass Strike-busting/Displayed name","Pass ""Strike-busting"""
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Builders] Pass Terror/Displayed name","Pass ""Terror"""
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Builders] Pass Workers Councils/Displayed name","Pass ""Workers' Councils"""
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Builders] Safe Construction Site/Displayed name","Make the Construction Site safe again!"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Builders] Safe Construction Site/Objectives/ActivateBuildingOfTypeQuestObjective113/Text","Raise the workplace safety at the Construction Site to ""Safe"" before employing people there."
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Builders] [Crisis] Resolve strike/Displayed name","Resolve the strike"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Builders] [Crisis] Resolve strike/Objectives/CustomQuestObjective509/Text","Negotiate the end of the strike with the workers"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Builders] [Cut-off] Build Peoples Militia/Displayed name","People's Militia"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Builders] [Cut-off] Build Peoples Militia/Objectives/ActivateBuildingOfTypeQuestObjective454/Text","Build the People's Militia Headquarters"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Builders] [Cut-off] Build Security Outposts/Displayed name","Armed overseers"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Builders] [Cut-off] Build Security Outposts/Objectives/ActivateBuildingOfTypeQuestObjective474/Text","Build 2 Security Outposts"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Builders][Discontent] General Strike/Displayed name","Calm the mood"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Builders][Discontent] General Strike/Objectives/ReduceAverageDiscontentQuestObjective212/Text","Reduce discontent to 75%"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Sociotech Related] Bathhouse/Displayed name","Bath House"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Sociotech Related] Bathhouse/Objectives/ConstructBuildingOfTypeQuestObjective674/Text","Build a Bath House"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Sociotech Related] Care House/Displayed name","Care House"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Sociotech Related] Care House/Objectives/ActivateBuildingOfTypeQuestObjective957/Text","Build a Care House"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Sociotech Related] Chapel/Displayed name","Chapel"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Sociotech Related] Chapel/Objectives/ConstructBuildingOfTypeQuestObjective178/Text","Build a Chapel"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Sociotech Related] Engineers' Lodgings/Displayed name","Class segregation"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Sociotech Related] Engineers' Lodgings/Objectives/AssignAgentsQuestObjective118/Text","Build Engineers' Lodgings for all engineers"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Sociotech Related] Factory Inspectorate II/Displayed name","Factory Inspectorate"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Sociotech Related] Factory Inspectorate II/Objectives/ActivateBuildingOfTypeQuestObjective420/Text","Build the Factory Inspectorate"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Sociotech Related] Factory Inspectorate/Displayed name","Factory Inspectorate"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Sociotech Related] Factory Inspectorate/Objectives/ActivateBuildingOfTypeQuestObjective825/Text","Build the Factory Inspectorate"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Sociotech Related] Field Pharmacy/Displayed name","Dispensary"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Sociotech Related] Field Pharmacy/Objectives/ActivateBuildingOfTypeQuestObjective795/Text","Build a Dispensary"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Sociotech Related] Labour Union II/Displayed name","Labour Union"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Sociotech Related] Labour Union II/Objectives/ConstructBuildingOfTypeQuestObjective939/Text","Build the Labour Union"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Sociotech Related] Labour Union/Displayed name","Labour Union"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Sociotech Related] Labour Union/Objectives/ConstructBuildingOfTypeQuestObjective198/Text","Build the Labour Union"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Sociotech Related] Mechanical Agitators/Displayed name","Agitators"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Sociotech Related] Mechanical Agitators/Objectives/ActivateBuildingOfTypeQuestObjective609/Text","Build 2 Agitators"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Sociotech Related] Morgue/Displayed name","Morgue"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Sociotech Related] Morgue/Objectives/ActivateBuildingOfTypeQuestObjective601/Text","Build 1 Morgue"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Sociotech Related] Overseers Station/Displayed name","Overseers' Station"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Sociotech Related] Overseers Station/Objectives/ActivateBuildingOfTypeQuestObjective393/Text","Build 2 Overseers' Stations"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Sociotech Related] PANOPTICON/Displayed name","Panopticon"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Sociotech Related] PANOPTICON/Objectives/ActivateBuildingOfTypeQuestObjective017/Text","Build 1 Panopticon"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Sociotech Related] Penal Colony/Displayed name","Penal Colony"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Sociotech Related] Penal Colony/Objectives/ConstructBuildingOfTypeQuestObjective583/Text","Build a Penal Colony"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Sociotech Related] Peoples Militia/Displayed name","People's Militia"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Sociotech Related] Peoples Militia/Objectives/ActivateBuildingOfTypeQuestObjective761/Text","Build 1 People's Militia"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Sociotech Related] Public House/Displayed name","Public House"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Sociotech Related] Public House/Objectives/ActivateBuildingOfTypeQuestObjective409/Text","Open the Public House"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Sociotech Related] Security Outposts/Displayed name","Security Outposts"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Sociotech Related] Security Outposts/Objectives/ActivateBuildingOfTypeQuestObjective239/Text","Build 2 Security Outposts"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Sociotech Related] Stimulating Supplements suspension/Displayed name","Cocaine Pills suspension"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Sociotech Related] Stimulating Supplements suspension/Objectives/CustomQuestObjective343/Text","Do not use Cocaine Pills for 3 days"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Sociotech Related] TERROR/Displayed name","Execution Place"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Sociotech Related] TERROR/Objectives/ActivateBuildingOfTypeQuestObjective156/Text","Build the Execution Place"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Sociotech Related] Workers Council/Displayed name","Workers' Council"
"Generated/QuestsConfig/Quests/Scenario Builders/Entries/[Sociotech Related] Workers Council/Objectives/ActivateBuildingOfTypeQuestObjective552/Text","Build a Council Square"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Refugees] 001 SAVE YOUR PEOPLE/Displayed name","Save our people"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Refugees] 001 SAVE YOUR PEOPLE/Objectives/ActivateBuildingOfTypeQuestObjective458/Text","Build a Beacon to signal our position"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Refugees] 001 SAVE YOUR PEOPLE/Objectives/CustomQuestObjective816/Text","Await the incoming refugee groups"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Refugees] 001 SAVE YOUR PEOPLE/Objectives/IncreasePopulationQuestObjective913/Text","At least 250 people must survive"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Refugees] 001 SAVE YOUR PEOPLE/Objectives/RescueSurvivorsQuestObjective182/Text","Rescue the children from the Trail Bend"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Refugees] 001 SAVE YOUR PEOPLE/Objectives/RescueSurvivorsQuestObjective342/Text","Rescue the people from the White Pass"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Refugees] 001 SAVE YOUR PEOPLE/Objectives/RescueSurvivorsQuestObjective964/Text","Rescue the people from the Black Spire"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Refugees] 003 FACE THE LORDS/Displayed name","Face the lords"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Refugees] 003 FACE THE LORDS/Objectives/CustomQuestObjective364/Text","Deal with the incoming groups of lords"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Refugees] 003a FEED THE LORDS - all/Displayed name","Lords' basic needs"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Refugees] 003a FEED THE LORDS - all/Objectives/AssignAgentsQuestObjective596/Description","Provide shelter for everyone"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Refugees] 003a FEED THE LORDS - all/Objectives/AssignAgentsQuestObjective596/Text","Provide shelter for everyone"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Refugees] 003a FEED THE LORDS - all/Objectives/SatisfyCitizenNeedQuestObjective236/Text","Feed all the hungry people"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Refugees] 003a FEED THE LORDS - infrastructure/Displayed name","Improve food infrastructure"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Refugees] 003a FEED THE LORDS - infrastructure/Objectives/ActivateBuildingOfTypeQuestObjective493/Text","Build new Hunters' Hangars or Industrial Hothouses"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Refugees] 003a FEED THE LORDS - infrastructure/Objectives/AssignAgentsQuestObjective080/Description","Provide shelter for everyone"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Refugees] 003a FEED THE LORDS - infrastructure/Objectives/AssignAgentsQuestObjective080/Text","Provide shelter for everyone"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Refugees] 003b HEAL THE LORDS - all/Displayed name","Treat the lords"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Refugees] 003b HEAL THE LORDS - all/Objectives/ReachStatisticLevelForAgentsQuestObjective352/Text","Heal the sick"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Refugees] 003b HEAL THE LORDS - infrastructure/Displayed name","Improve healthcare"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Refugees] 003b HEAL THE LORDS - infrastructure/Objectives/ActivateBuildingOfTypeQuestObjective063/Text","Open new places of treatment"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Refugees] 004a NORMALIZE THE SITUATION/Displayed name","Resolve the class conflict"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Refugees] 004a NORMALIZE THE SITUATION/Objectives/CustomQuestObjective966/Text","Stay in charge for at least one day"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Refugees] 004a NORMALIZE THE SITUATION/Objectives/RaiseAverageHopeQuestObjective465/Text","Keep hope above 50%"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Refugees] 004a NORMALIZE THE SITUATION/Objectives/ReduceAverageDiscontentQuestObjective742/Text","Keep discontent below 25%"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Refugees] 004b BUILD THE WALL/Displayed name","Secure the city"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Refugees] 004b BUILD THE WALL/Objectives/ActivateBuildingOfTypeQuestObjective220/Text","Build and man the Faith Keepers"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Refugees] 004b BUILD THE WALL/Objectives/ActivateBuildingOfTypeQuestObjective291/Text","Build and man 2 Guard Stations"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Refugees] 004b BUILD THE WALL/Objectives/ConstructBuildingOfTypeQuestObjective938/Text","Build 2 Guarded Outpost Depots"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[TechHeaven] 001 FIND FACTORY PLANS/Displayed name","Find the Factory plans"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[TechHeaven] 001 FIND FACTORY PLANS/Objectives/ConstructBuildingOfTypeQuestObjective690/Text","Research and build the Beacon"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[TechHeaven] 001 FIND FACTORY PLANS/Objectives/RetrieveExpeditionSiteRevealsQuestObjective878/Text","Find the Factory plans"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[TechHeaven] 002 FACTORY/Displayed name","Factory"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[TechHeaven] 002 FACTORY/Objectives/ConstructBuildingOfTypeQuestObjective132/Description","Build the Factory."
"Generated/QuestsConfig/Quests/Scenarios/Entries/[TechHeaven] 002 FACTORY/Objectives/ConstructBuildingOfTypeQuestObjective132/Text","Build the Factory"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[TechHeaven] 002 FACTORY/Objectives/IncreasePopulationQuestObjective983/Text","Increase the number of automatons"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[TechHeaven] 002 FACTORY/Objectives/ResearchTechnologyQuestObjective737/Description","Bring the Factory plans to the city."
"Generated/QuestsConfig/Quests/Scenarios/Entries/[TechHeaven] 002 FACTORY/Objectives/ResearchTechnologyQuestObjective737/Text","Bring the Factory plans to the city"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[TechHeaven] 003 AUTONOMOUS CITY/Displayed name","Autonomous city"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[TechHeaven] 003 AUTONOMOUS CITY/Objectives/EmployWorkersInWorkplaceQuestObjective138/Text","Employ at least 1 automaton in the Wood industry"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[TechHeaven] 003 AUTONOMOUS CITY/Objectives/EmployWorkersInWorkplaceQuestObjective391/Text","Employ at least 2 automatons in the Coal industry"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[TechHeaven] 003 AUTONOMOUS CITY/Objectives/EmployWorkersInWorkplaceQuestObjective653/Text","Employ at least 1 automaton in the Raw Food industry"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[TechHeaven] 003 AUTONOMOUS CITY/Objectives/EmployWorkersInWorkplaceQuestObjective759/Text","Employ at least 1 automaton in the Steel industry"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[TechHeaven] 003 EXPLORE THE FROSTLAND/Displayed name","The search for Steam Cores"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[TechHeaven] 003 EXPLORE THE FROSTLAND/Objectives/CustomQuestObjective570/Description","Reach the South Pass or Misty Valley."
"Generated/QuestsConfig/Quests/Scenarios/Entries/[TechHeaven] 003 EXPLORE THE FROSTLAND/Objectives/CustomQuestObjective570/Text","Reach the South Pass or Misty Valley"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[TechHeaven] 003 KEEP OPERATIONS INTACT/Displayed name","Keep the autonomous systems working"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[TechHeaven] 003 KEEP OPERATIONS INTACT/Objectives/CustomQuestObjective591/Description","Have at least 6 automatons working in the city."
"Generated/QuestsConfig/Quests/Scenarios/Entries/[TechHeaven] 003 KEEP OPERATIONS INTACT/Objectives/CustomQuestObjective591/Text","Have at least 6 automatons working in the city"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[TechHeaven] 004 PREPARE FOR THE STORM/Displayed name","Prepare for the storm"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[TechHeaven] 004 PREPARE FOR THE STORM/Objectives/DisbandExpeditionQuestObjective187/Text","Disband all expeditions."
"Generated/QuestsConfig/Quests/Scenarios/Entries/[TechHeaven] 005 NEW MANCHESTER - FINDING THE WAY/Displayed name","Finding the way"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[TechHeaven] 005 NEW MANCHESTER - FINDING THE WAY/Objectives/RetrieveExpeditionSiteRevealsQuestObjective538/Text","Scout Frostland and find New Manchester before the storm"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[TechHeaven] 006 NEW MANCHESTER - SHELTER/Displayed name","Shelter for New Manchester (1/3)"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[TechHeaven] 006 NEW MANCHESTER - SHELTER/Objectives/FormExpeditionQuestObjective106/Text","Gather {ExpeditionCost}, {RequiredAgentCount} automatons and send the relief expedition "
"Generated/QuestsConfig/Quests/Scenarios/Entries/[TechHeaven] 007 NEW MANCHESTER - FOOD/Displayed name","Food for New Manchester (2/3)"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[TechHeaven] 007 NEW MANCHESTER - FOOD/Objectives/FormExpeditionQuestObjective899/Text","Gather {ExpeditionCost}, {RequiredAgentCount} automatons and send the relief expedition "
"Generated/QuestsConfig/Quests/Scenarios/Entries/[TechHeaven] 008 NEW MANCHESTER - COAL/Displayed name","Coal for New Manchester (3/3)"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[TechHeaven] 008 NEW MANCHESTER - COAL/Objectives/FormExpeditionQuestObjective665/Text","Gather {ExpeditionCost}, {RequiredAgentCount} automatons and send the relief expedition "
"Generated/QuestsConfig/Quests/Scenarios/Entries/[TechHeaven] 009 AUTONOMOUS CITY READY/Displayed name","Supplies for the storm"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] 001 RESTORE HOPE/Displayed name","RESTORE THE CITY"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] 001 RESTORE HOPE/Objectives/ActivateBuildingOfCategoryQuestObjective479/Text","Turn the Generator on"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] 001 RESTORE HOPE/Objectives/CustomQuestObjective723/Text","Remove at least 30 ruins"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] 001 RESTORE HOPE/Objectives/RaiseAverageHopeQuestObjective133/Text","Raise hope to 50%"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] 001 RESTORE HOPE/Objectives/ReduceAverageDiscontentQuestObjective099/Text","Reduce discontent to 25%"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] 002 BROKEN GENERATOR/Displayed name","EXAMINE THE GENERATOR"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] 002 BROKEN GENERATOR/Objectives/ActivateBuildingOfTypeQuestObjective906/Text","Build and man the Repair Station"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] 002 BROKEN GENERATOR/Objectives/CustomQuestObjective285/Description","Find the cause of the Generator's malfunction."
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] 002 BROKEN GENERATOR/Objectives/CustomQuestObjective285/Text","Research the cause of the Generator's malfunction in the Repair Station"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] 002 BROKEN GENERATOR/Objectives/ResearchTechnologyQuestObjective250/Text","Research the Repair Station"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] 003 PREPARE EVACUATION/Displayed name","PREPARE THE EVACUATION"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] 003 PREPARE EVACUATION/Objectives/ActivateBuildingOfTypeQuestObjective320/Text","Build the Evacuation Centre"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] 003 PREPARE EVACUATION/Objectives/UnloadAgentsQuestObjective513/Text","Have engineers on the Dreadnought site."
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] 003 PREPARE EVACUATION/Objectives/UnloadResourceQuestObjective001/Text","Send a Steam Core to fit out the Dreadnought"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] 003 PREPARE EVACUATION/Objectives/UnloadResourceQuestObjective399/Text","Send Steel to fit out the Dreadnought"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] 003 PREPARE EVACUATION/Objectives/UnloadResourceQuestObjective809/Text","Send Food Rations to the Dreadnought"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] 004 SEND THE EXPEDITION/Displayed name","EVACUATE WINTERHOME"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] 004 SEND THE EXPEDITION/Objectives/CustomQuestObjective467/Text","Launch the Dreadnought when you think the time is right."
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] 004 SEND THE EXPEDITION/Objectives/EvacuationCapacityTierQuestObjective024/Text","(Optional) Convert more decks to cabins"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] 004 SEND THE EXPEDITION/Objectives/UnloadAgentsQuestObjective816/Text","(Optional) Send people to the Dreadnought"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] 004 SEND THE EXPEDITION/Objectives/UnloadResourceQuestObjective463/Text","Send Coal to fuel the Dreadnought"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] 004 SEND THE EXPEDITION/Objectives/UnloadResourceQuestObjective803/Text","(Optional) Send Food Rations to the Dreadnought."
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] 004A FINAL HOURS/Displayed name","FINAL HOURS"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] 004A FINAL HOURS/Objectives/CustomQuestObjective031/Text","The Generator will soon fail. Finish the preparations and launch the Dreadnought."
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] 004A FINAL HOURS/Objectives/EvacuationCapacityTierQuestObjective178/Text","(Optional) Convert more decks to cabins"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] 004A FINAL HOURS/Objectives/UnloadAgentsQuestObjective269/Text","(optional) Send people to the Dreadnought"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] 004A FINAL HOURS/Objectives/UnloadResourceQuestObjective959/Text","Send Coal to fuel the Dreadnought."
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] 004A FINAL HOURS/Objectives/UnloadResourceQuestObjective991/Text","(optional) Send Food Rations to the Dreadnought"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] Augmentation/Displayed name","Tools for the road"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] Augmentation/Objectives/RemoveLabelFromAgentsQuestObjective079/Description","Provide all amputees with Prostheses before sending them to the Dreadnought"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] Augmentation/Objectives/RemoveLabelFromAgentsQuestObjective079/Text","Provide all amputees with Prostheses before sending them to the Dreadnought."
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] CYCLIC Repair the Generator/Displayed name","Generator malfunction"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] CYCLIC Repair the Generator/Objectives/CustomQuestObjective239/Text","Repair the Generator in the Repair Station"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] Children First - all/Displayed name","Save the children"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] Children First - all/Objectives/RemoveLabelFromAgentsQuestObjective068/Description","Provide all child amputees with Prostheses before sending them to the Dreadnought."
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] Children First - all/Objectives/RemoveLabelFromAgentsQuestObjective068/Text","Provide all child amputees with Prostheses before sending them to the Dreadnought."
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] Children First - all/Objectives/UnloadAgentsQuestObjective255/Text","Send all the children to the Dreadnought"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] Children First - only 50/Displayed name","Save the children"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] Children First - only 50/Objectives/UnloadAgentsQuestObjective980/Text","Send 50 children to the Dreadnought"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] Engineers First - all/Displayed name","Engineers first"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] Engineers First - all/Objectives/UnloadAgentsQuestObjective162/Text","Send all the engineers to the Dreadnought"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] Engineers First - only 25/Displayed name","Engineers first"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] Engineers First - only 25/Objectives/UnloadAgentsQuestObjective441/Text","Send 25 engineers to the Dreadnought"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] Lonely Father/Displayed name","Lonely father"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] Lonely Father/Objectives/UnloadAgentsQuestObjective348/Text","Send at least 1 worker to the Dreadnought on the next transport "
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] Price of Lies/Displayed name","The price of a lie"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] Price of Lies/Objectives/UnloadAgentsQuestObjective106/Text","Send at least 2 engineers to the Dreadnought on the next transport"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] Price of Lies/Objectives/UnloadAgentsQuestObjective300/Text","Send at least 2 children to the Dreadnought on the next transport "
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] Save everyone/Displayed name","Save everyone"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] Save everyone/Objectives/UnloadAgentsQuestObjective363/Text","Send people to the Dreadnought"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Food - Standard - 3 days/Displayed name","Facing starvation"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Food - Standard - 3 days/Objectives/SatisfyCitizenNeedQuestObjective449/Text","Feed all the hungry"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Food - Standard HARD - place - 2 days/Displayed name","Facing starvation"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Food - Standard HARD - place - 2 days/Objectives/ActivateBuildingOfTypeQuestObjective725/Text","Build a Hunters' Hut or Hothouse"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Food - Standard HARD - place - 2 days/Objectives/SatisfyCitizenNeedQuestObjective584/Text","Feed all the hungry"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Food - Standard HARD - place - 3 days/Displayed name","Facing starvation"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Food - Standard HARD - place - 3 days/Objectives/ActivateBuildingOfTypeQuestObjective747/Text","Build a Hunters' Hut or Hothouse"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Food - Standard HARD - place - 3 days/Objectives/SatisfyCitizenNeedQuestObjective456/Text","Feed all the hungry"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Food - Standard HARD - supplies - 2 days/Displayed name","Facing starvation"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Food - Standard HARD - supplies - 2 days/Objectives/GatherResourceQuestObjective476/Description","Have enough food prepared for another day."
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Food - Standard HARD - supplies - 2 days/Objectives/GatherResourceQuestObjective476/Text","Have enough food prepared for another day"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Food - Standard HARD - supplies - 2 days/Objectives/SatisfyCitizenNeedQuestObjective127/Text","Feed all the hungry"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Food - Standard HARD - supplies - 3 days/Displayed name","Facing starvation"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Food - Standard HARD - supplies - 3 days/Objectives/GatherResourceQuestObjective327/Description","Have enough food prepared for another day."
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Food - Standard HARD - supplies - 3 days/Objectives/GatherResourceQuestObjective327/Text","Have enough food prepared for another day"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Food - Standard HARD - supplies - 3 days/Objectives/SatisfyCitizenNeedQuestObjective240/Text","Feed all the hungry"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Health - facility - Hospital - 2 days/Displayed name","Take care of the ill"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Health - facility - Hospital - 2 days/Objectives/ActivateBuildingOfTypeQuestObjective593/Text","Open a new House of Healing"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Health - facility - Hospital - 3 days/Displayed name","Take care of the ill"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Health - facility - Hospital - 3 days/Objectives/ActivateBuildingOfTypeQuestObjective418/Text","Open a new House of Healing"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Health - facility - Infirmamry - 2 days/Displayed name","Take care of the ill"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Health - facility - Infirmamry - 2 days/Objectives/ActivateBuildingOfTypeQuestObjective181/Text","Open a new Infirmary"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Health - facility - Infirmamry - 4 days/Displayed name","Take care of the ill"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Health - facility - Infirmamry - 4 days/Objectives/ActivateBuildingOfTypeQuestObjective941/Text","Open a new Infirmary"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Health - facility - MP - 2 days/Displayed name","Take care of the ill"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Health - facility - MP - 2 days/Objectives/ActivateBuildingOfTypeQuestObjective129/Text","Open a new Medical Post"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Health - facility - MP - 3 days/Displayed name","Take care of the ill"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Health - facility - MP - 3 days/Objectives/ActivateBuildingOfTypeQuestObjective362/Text","Open a new Medical Post"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Health - places - easy/Displayed name","Take care of the ill"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Health - places - easy/Objectives/SatisfyCitizenNeedQuestObjective777/Description","Provide treatment for people."
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Health - places - easy/Objectives/SatisfyCitizenNeedQuestObjective777/Text","Provide treatment for people"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Health - places - hard/Displayed name","Take care of the ill"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Health - places - hard/Objectives/SatisfyCitizenNeedQuestObjective045/Description","Provide treatment for people."
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Health - places - hard/Objectives/SatisfyCitizenNeedQuestObjective045/Text","Provide treatment for people"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Health - places - medium/Displayed name","Take care of the ill"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Health - places - medium/Objectives/SatisfyCitizenNeedQuestObjective564/Description","Provide treatment for people."
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Health - places - medium/Objectives/SatisfyCitizenNeedQuestObjective564/Text","Provide treatment for people"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Health - triage/Displayed name","Take care of the ill"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Health - triage/Objectives/ActivateSociotechQuestObjective938/Text","Sign the Triage law"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Health - triage/Objectives/CustomQuestObjective486/Text","Use Triage"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/No Shelter - Standard - 1 day/Displayed name","Provide shelter"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/No Shelter - Standard - 1 day/Objectives/SatisfyCitizenNeedQuestObjective558/Description","Provide shelter for at least half the homeless people."
"Generated/QuestsConfig/Quests/Simple Snops/Entries/No Shelter - Standard - 1 day/Objectives/SatisfyCitizenNeedQuestObjective558/Text","Provide shelter for at least half your citizens"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/No Shelter - Standard - 2 day/Displayed name","Provide shelter"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/No Shelter - Standard - 2 day/Objectives/SatisfyCitizenNeedQuestObjective984/Description","Provide shelter for at least half the homeless people."
"Generated/QuestsConfig/Quests/Simple Snops/Entries/No Shelter - Standard - 2 day/Objectives/SatisfyCitizenNeedQuestObjective984/Text","Provide shelter for at least half your citizens"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/No Shelter - Standard HARD - 1 days/Displayed name","Provide shelter"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/No Shelter - Standard HARD - 1 days/Objectives/AssignAgentsQuestObjective190/Description","Provide shelter for all the homeless people."
"Generated/QuestsConfig/Quests/Simple Snops/Entries/No Shelter - Standard HARD - 1 days/Objectives/AssignAgentsQuestObjective190/Text","Provide shelter for everyone"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/No Shelter - Standard HARD - 2 days/Displayed name","Provide shelter"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/No Shelter - Standard HARD - 2 days/Objectives/AssignAgentsQuestObjective204/Description","Provide shelter for all the homeless people."
"Generated/QuestsConfig/Quests/Simple Snops/Entries/No Shelter - Standard HARD - 2 days/Objectives/AssignAgentsQuestObjective204/Text","Provide shelter for everyone"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/No Shelter - Ultimatum - 1 day/Displayed name","Provide shelter"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/No Shelter - Ultimatum - 1 day/Objectives/AssignAgentsQuestObjective289/Description","Provide Houses or Bunkhouses."
"Generated/QuestsConfig/Quests/Simple Snops/Entries/No Shelter - Ultimatum - 1 day/Objectives/AssignAgentsQuestObjective289/Text","Provide Houses or Bunkhouses"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/No Shelter - Ultimatum HARD - 2 days/Displayed name","Provide shelter"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/No Shelter - Ultimatum HARD - 2 days/Objectives/AssignAgentsQuestObjective804/Description","Provide Houses or Bunkhouses."
"Generated/QuestsConfig/Quests/Simple Snops/Entries/No Shelter - Ultimatum HARD - 2 days/Objectives/AssignAgentsQuestObjective804/Text","Provide Houses or Bunkhouses"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Temperature Home - HARD + - 1 days/Displayed name","Make homes liveable"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Temperature Home - HARD + - 1 days/Objectives/HeatBuildingOfCategoryQuestObjective769/Text","Secure at least LIVEABLE living conditions in homes"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Temperature Home - HARD - 2 days/Displayed name","Make homes liveable"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Temperature Home - HARD - 2 days/Objectives/HeatBuildingOfCategoryQuestObjective100/Text","Secure at least LIVEABLE living conditions in homes"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Temperature Home - Keep the temprature - Long - 3 days/Displayed name","Keep homes warm"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Temperature Home - Keep the temprature - Long - 3 days/Objectives/HeatBuildingOfCategoryQuestObjective661/Text","Maintain at least LIVEABLE living conditions in homes"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Temperature Home - Keep the temprature - Short - 2 days/Displayed name","Keep homes warm"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Temperature Home - Keep the temprature - Short - 2 days/Objectives/HeatBuildingOfCategoryQuestObjective921/Text","Maintain at least LIVEABLE living conditions in homes"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Temperature Home - Standard + - 1 day/Displayed name","Make homes liveable"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Temperature Home - Standard + - 1 day/Objectives/HeatBuildingOfCategoryQuestObjective213/Text","Secure at least LIVEABLE living conditions in homes"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Temperature Home - Standard - 2 days/Displayed name","Make homes liveable"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Temperature Home - Standard - 2 days/Objectives/HeatBuildingOfCategoryQuestObjective172/Text","Secure at least LIVEABLE living conditions in homes"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Temperature Work - HARD + - 1 day/Displayed name","Make work more bearable"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Temperature Work - HARD + - 1 day/Objectives/HeatBuildingOfCategoryQuestObjective222/Text","Secure at least COLD conditions in workplaces"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Temperature Work - HARD - 1 day/Displayed name","Make work more bearable"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Temperature Work - HARD - 1 day/Objectives/HeatBuildingOfCategoryQuestObjective575/Text","Secure at least COLD conditions in workplaces"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Temperature Work - HARD - 2 days/Displayed name","Make work more bearable"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Temperature Work - HARD - 2 days/Objectives/HeatBuildingOfCategoryQuestObjective124/Text","Secure at least COLD conditions in workplaces"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Temperature Work - Keep the temprature - Long - 2 days/Displayed name","Make work more bearable"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Temperature Work - Keep the temprature - Long - 2 days/Objectives/SatisfyCitizenNeedQuestObjective277/Text","Keep workplaces at least COLD"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Temperature Work - Keep the temprature - Short - 1 day/Displayed name","Make work more bearable"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Temperature Work - Keep the temprature - Short - 1 day/Objectives/SatisfyCitizenNeedQuestObjective078/Text","Keep workplaces at least COLD"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Temperature Work - Standard + - 1 day/Displayed name","Make work more bearable"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Temperature Work - Standard + - 1 day/Objectives/HeatBuildingOfCategoryQuestObjective478/Text","Secure at least COLD conditions in workplaces"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Temperature Work - Standard - 2 days/Displayed name","Make work more bearable"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Temperature Work - Standard - 2 days/Objectives/HeatBuildingOfCategoryQuestObjective482/Text","Secure at least COLD conditions in workplaces"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/[Builders] Food - Standard HARD - place - 2 days/Displayed name","Facing starvation"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/[Builders] Food - Standard HARD - place - 2 days/Objectives/CustomQuestObjective129/Text","Build and activate the Fishing Harbour or set up a Foragers' Camp"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/[Builders] Food - Standard HARD - place - 2 days/Objectives/SatisfyCitizenNeedQuestObjective515/Text","Feed all the hungry"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/[Builders] Food - Standard HARD - place - 3 days/Displayed name","Facing starvation"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/[Builders] Food - Standard HARD - place - 3 days/Objectives/CustomQuestObjective946/Text","Build and activate the Fishing Harbour or set up a Foragers' Camp"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/[Builders] Food - Standard HARD - place - 3 days/Objectives/SatisfyCitizenNeedQuestObjective647/Text","Feed all the hungry"
"Generated/ScenariosConfig/City setups/Default/Description","Rround map medium"
"Generated/ScenariosConfig/City setups/Default/Display name","Endless Round M"
"Generated/ScenariosConfig/City setups/Endless_Canyon/Description","A map with a long canyon"
"Generated/ScenariosConfig/City setups/Endless_Canyon/Display name","Endless Canyon"
"Generated/ScenariosConfig/City setups/Endless_CircleLargest/Description","Round map largest"
"Generated/ScenariosConfig/City setups/Endless_CircleLargest/Display name","Endless Round XL"
"Generated/ScenariosConfig/City setups/Endless_CircleLargest_Builders/Description","Round map largest"
"Generated/ScenariosConfig/City setups/Endless_CircleLargest_Builders/Display name","Endless Round XL"
"Generated/ScenariosConfig/City setups/Endless_Crater/Description","Rround map medium"
"Generated/ScenariosConfig/City setups/Endless_Crater/Display name","Endless Round M"
"Generated/ScenariosConfig/City setups/Endless_Points/Description","A map with obstacles"
"Generated/ScenariosConfig/City setups/Endless_Points/Display name","Endless Obstacles"
"Generated/ScenariosConfig/City setups/Endless_Points_Builders/Description","A map with obstacles"
"Generated/ScenariosConfig/City setups/Endless_Points_Builders/Display name","Endless Obstacles"
"Generated/ScenariosConfig/City setups/Endless_Points_Builders2/Description","A map with obstacles"
"Generated/ScenariosConfig/City setups/Endless_Points_Builders2/Display name","Endless Obstacles"
"Generated/ScenariosConfig/City setups/Refugees/City scene variations/resources/Display name","Default"
"Generated/ScenariosConfig/City setups/Refugees/Description","Refugees Map</n></n>Walls of this site were created as a result of massive landslide."
"Generated/ScenariosConfig/City setups/Refugees/Display name","Landslide Site"
"Generated/ScenariosConfig/City setups/TechHaven/City scene variations/resources/Display name","Default"
"Generated/ScenariosConfig/City setups/TechHaven/Description","The Arks Map</n></n>Gap in the Ice that provides basic protection from the weather."
"Generated/ScenariosConfig/City setups/TechHaven/Display name","Ice Crack"
"Generated/ScenariosConfig/Component overrides/Builders/Entity components overrides/EntityComponentsOverride297/Components/BuildingComponentTemplate988/Description","Extends our storage capacity for a chosen resource: Coal, Wood, Steel, Raw Food or Food Rations.</n></n>Can't be built in place of an existing Resource Depot."
"Generated/ScenariosConfig/Component overrides/Builders/Entity components overrides/EntityComponentsOverride297/Components/BuildingComponentTemplate988/Display name","Large Resource Depot"
"Generated/ScenariosConfig/Component overrides/Builders/Entity components overrides/EntityComponentsOverride865/Components/PlaceForAgentComponentTemplate806/POIs/PointOfInterestTemplate290/Activiation requirements/BuildingRequirement909/Error text","Child Shelter required"
"Generated/ScenariosConfig/Component overrides/TechHaven/Entity components overrides/EntityComponentsOverride367/Components/ExpeditionSendingComponentTemplate174/Add slot text","Create New Scout"
"Generated/ScenariosConfig/Component overrides/TechHaven/Entity components overrides/EntityComponentsOverride836/Components/ExpeditionSendingComponentTemplate977/Add slot text","Create New Outpost Team"
"Generated/ScenariosConfig/Custom scenario parameters/Goal/Display name","Goal"
"Generated/ScenariosConfig/Custom scenario parameters/Goal/Values/Gather 400 people/Description","Gather population of 400 people before the end of the chosen weather to win the scenario."
"Generated/ScenariosConfig/Custom scenario parameters/Goal/Values/Gather 400 people/Display name","Reach population of 400"
"Generated/ScenariosConfig/Custom scenario parameters/Goal/Values/Reach end of timeline/Description","Storm will hit at the end of chosen weather. Survive till the end to win the scenario."
"Generated/ScenariosConfig/Custom scenario parameters/Goal/Values/Reach end of timeline/Display name","Survive the storm"
"Generated/ScenariosConfig/Custom scenario parameters/GoalEndless/Display name","Goal"
"Generated/ScenariosConfig/Custom scenario parameters/GoalEndless/Values/Endless/Description","Survive as long as you can"
"Generated/ScenariosConfig/Custom scenario parameters/GoalEndless/Values/Endless/Display name","Endless"
"Generated/ScenariosConfig/Custom scenario parameters/Random hazards/Values/Enable random hazards/Description","Events that will randomly (and usually adversely) affect the situation in the city."
"Generated/ScenariosConfig/Custom scenario parameters/Random hazards/Values/Enable random hazards/Display name","Random hazards"
"Generated/ScenariosConfig/Custom scenario parameters/Reconquest/Values/Settlements/Description","You'll find other settlements in Frostland which can help you deal with random hazards."
"Generated/ScenariosConfig/Custom scenario parameters/Reconquest/Values/Settlements/Display name","Settlements"
"Generated/ScenariosConfig/Custom scenario parameters/Sciotech tree Setup/Display name","Social preferences"
"Generated/ScenariosConfig/Custom scenario parameters/Sciotech tree Setup/Values/Both/Description","People can use laws of both Faith and Order"
"Generated/ScenariosConfig/Custom scenario parameters/Sciotech tree Setup/Values/Both/Display name","Faith and Order"
"Generated/ScenariosConfig/Custom scenario parameters/Sciotech tree Setup/Values/None/Description","People can't use laws of Faith or Order"
"Generated/ScenariosConfig/Custom scenario parameters/Sciotech tree Setup/Values/None/Display name","None"
"Generated/ScenariosConfig/Custom scenario parameters/Sciotech tree Setup/Values/Only Faith/Description","People can use laws of Faith"
"Generated/ScenariosConfig/Custom scenario parameters/Sciotech tree Setup/Values/Only Faith/Display name","Faith"
"Generated/ScenariosConfig/Custom scenario parameters/Sciotech tree Setup/Values/Only Order/Description","People can use laws of Order"
"Generated/ScenariosConfig/Custom scenario parameters/Sciotech tree Setup/Values/Only Order/Display name","Order"
"Generated/ScenariosConfig/Custom scenario parameters/Sciotech tree SetupEndless/Display name","Social preferences"
"Generated/ScenariosConfig/Custom scenario parameters/Sciotech tree SetupEndless/Values/Both/Description","People can use laws of both Faith and Order"
"Generated/ScenariosConfig/Custom scenario parameters/Sciotech tree SetupEndless/Values/Both/Display name","Faith and Order"
"Generated/ScenariosConfig/Scenarios/BUILDERS/Description","The Empire is collapsing under the strain of climate catastrophe, yet no one is ready to admit it openly. A secret project to build the Generators is put into motion..."
"Generated/ScenariosConfig/Scenarios/BUILDERS/DisplayName","The Last Autumn"
"Generated/ScenariosConfig/Scenarios/DEFAULT/Description","To preserve civilisation from the chaos of its own downfall, we have fled to the end of the world. We will have to adapt to survive. Who will we become in the process?"
"Generated/ScenariosConfig/Scenarios/DEFAULT/DisplayName","A New Home"
"Generated/ScenariosConfig/Scenarios/REFUGEES/Description","The safety of the Generator was reserved for the wealthy. We seized it so we could build a city where people are equal. But can we accept everyone who comes to seek shelter?"
"Generated/ScenariosConfig/Scenarios/REFUGEES/DisplayName","The Refugees"
"Generated/ScenariosConfig/Scenarios/Reconquest/Description","After the Great Storm has exposed an army warehouse, we are sent from New London to set up an outpost there. Times are changing, what will be our role in the coming thaw?"
"Generated/ScenariosConfig/Scenarios/Reconquest/DisplayName","On the Edge"
"Generated/ScenariosConfig/Scenarios/TechHaven/Description","As the brightest minds of Oxford and Cambridge, we have been sent to save priceless seed and plant specimens from the eternal winter. Do we have what it takes to keep the Seedling Arks safe?"
"Generated/ScenariosConfig/Scenarios/TechHaven/DisplayName","The Arks"
"Generated/ScenariosConfig/Scenarios/WINTERHOME/Description","We've built our city to survive the long winter. Now we have to fight against time to save it – and our lives – from impending doom."
"Generated/ScenariosConfig/Scenarios/WINTERHOME/DisplayName","The Fall of Winterhome"
"Generated/ScenariosConfig/Starting populations/Custom_Endless/Description","80 people."
"Generated/ScenariosConfig/Starting populations/Custom_Endless/Display name","Endless"
"Generated/ScenariosConfig/Starting populations/Custom_Endless_Builders/Description","80 people."
"Generated/ScenariosConfig/Starting populations/Custom_Endless_Builders/Display name","Endless"
"Generated/ScenariosConfig/Starting populations/Custom_Endless_Serenity/Description","80 people."
"Generated/ScenariosConfig/Starting populations/Custom_Endless_Serenity/Display name","Endless"
"Generated/ScenariosConfig/Starting populations/Default/Display name","Ballanced Population"
"Generated/ScenariosConfig/Starting populations/Reconquest/Display name","Ballanced Population"
"Generated/ScenariosConfig/Starting populations/Refugees/Display name","Refugees"
"Generated/ScenariosConfig/Starting populations/TechHaven/Display name","The Arks"
"Generated/ScenariosConfig/Starting resources/Custom_Endless/Description","50 Coal</n>80 Raw Food</n>30 Wood</n>20 Steel</n>2 Steam Cores"
"Generated/ScenariosConfig/Starting resources/Custom_Endless/Display name","Endless"
"Generated/ScenariosConfig/Starting resources/Custom_Endless_Serenity/Description","50 Coal</n>80 Raw Food</n>30 Wood</n>20 Steel</n>2 Steam Cores"
"Generated/ScenariosConfig/Starting resources/Custom_Endless_Serenity/Display name","Endless"
"Generated/ScenariosConfig/Technology setups/Custom_Default/Description","Standard Technology Setup</n></n>Standard Engineer's Lab equipement. Engineers are able to research all technologies."
"Generated/ScenariosConfig/Technology setups/Custom_Default/Display name","Standard"
"Generated/ScenariosConfig/Weather timelines/Default/Display name","Main Scenario"
"Generated/ScenariosConfig/Weather timelines/Default_easy/Display name","Main Scenario - easy"
"Generated/ScenariosConfig/Weather timelines/Default_hard/Display name","Main Scenario - hard"
"Generated/ScenariosConfig/Weather timelines/Endless_CompositeBuilders/Description","Endless timeline"
"Generated/ScenariosConfig/Weather timelines/Endless_CompositeBuilders/Display name","Endless Chillout"
"Generated/ScenariosConfig/Weather timelines/Endless_CompositeEasy/Description","Endless timeline"
"Generated/ScenariosConfig/Weather timelines/Endless_CompositeEasy/Display name","Endless Chillout"
"Generated/ScenariosConfig/Weather timelines/Endless_CompositeHard/Description","Endless timeline"
"Generated/ScenariosConfig/Weather timelines/Endless_CompositeHard/Display name","Endless Challenging"
"Generated/ScenariosConfig/World map setups/Builders/World map scene variations/Builders Random A/Display name","Builders Random A"
"Generated/ScenariosConfig/World map setups/Builders/World map scene variations/Builders Random B/Display name","Builders Random B"
"Generated/ScenariosConfig/World map setups/EndlessMap1/World map scene variations/Endless/Description","Endless Region"
"Generated/ScenariosConfig/World map setups/EndlessMap1/World map scene variations/Endless/Display name","Endless Challenging"
"Generated/ScenariosConfig/World map setups/EndlessMap1/World map scene variations/Endless_Chillout/Description","Endless Region"
"Generated/ScenariosConfig/World map setups/EndlessMap1/World map scene variations/Endless_Chillout/Display name","Endless Chillout"
"Generated/ScenariosConfig/World map setups/EndlessMap1/World map scene variations/Endless_Chillout_Reconquest/Description","Endless Region"
"Generated/ScenariosConfig/World map setups/EndlessMap1/World map scene variations/Endless_Chillout_Reconquest/Display name","Endless Chillout"
"Generated/ScenariosConfig/World map setups/EndlessMap1/World map scene variations/Endless_Reconquest/Description","Endless Region"
"Generated/ScenariosConfig/World map setups/EndlessMap1/World map scene variations/Endless_Reconquest/Display name","Endless Challenging"
"Generated/ScenariosConfig/World map setups/EndlessMap2/World map scene variations/Endless/Description","Endless Region"
"Generated/ScenariosConfig/World map setups/EndlessMap2/World map scene variations/Endless/Display name","Endless Challenging"
"Generated/ScenariosConfig/World map setups/EndlessMap2/World map scene variations/Endless_Chillout/Description","Endless Region"
"Generated/ScenariosConfig/World map setups/EndlessMap2/World map scene variations/Endless_Chillout/Display name","Endless Chillout"
"Generated/ScenariosConfig/World map setups/EndlessMap2/World map scene variations/Endless_Chillout_Reconquest/Description","Endless Region"
"Generated/ScenariosConfig/World map setups/EndlessMap2/World map scene variations/Endless_Chillout_Reconquest/Display name","Endless Chillout"
"Generated/ScenariosConfig/World map setups/EndlessMap2/World map scene variations/Endless_Reconquest/Description","Endless Region"
"Generated/ScenariosConfig/World map setups/EndlessMap2/World map scene variations/Endless_Reconquest/Display name","Endless Challenging"
"Generated/ScenariosConfig/World map setups/EndlessMap3/World map scene variations/Endless/Description","Endless Region"
"Generated/ScenariosConfig/World map setups/EndlessMap3/World map scene variations/Endless/Display name","Endless Challenging"
"Generated/ScenariosConfig/World map setups/EndlessMap3/World map scene variations/Endless_Builders/Description","Endless Region"
"Generated/ScenariosConfig/World map setups/EndlessMap3/World map scene variations/Endless_Builders/Display name","Endless Chillout"
"Generated/ScenariosConfig/World map setups/EndlessMap3/World map scene variations/Endless_Builders_Reconquest/Description","Endless Region"
"Generated/ScenariosConfig/World map setups/EndlessMap3/World map scene variations/Endless_Builders_Reconquest/Display name","Endless Chillout"
"Generated/ScenariosConfig/World map setups/EndlessMap3/World map scene variations/Endless_Chillout/Description","Endless Region"
"Generated/ScenariosConfig/World map setups/EndlessMap3/World map scene variations/Endless_Chillout/Display name","Endless Chillout"
"Generated/ScenariosConfig/World map setups/EndlessMap3/World map scene variations/Endless_Chillout_Reconquest/Description","Endless Region"
"Generated/ScenariosConfig/World map setups/EndlessMap3/World map scene variations/Endless_Chillout_Reconquest/Display name","Endless Chillout"
"Generated/ScenariosConfig/World map setups/EndlessMap3/World map scene variations/Endless_Reconquest/Description","Endless Region"
"Generated/ScenariosConfig/World map setups/EndlessMap3/World map scene variations/Endless_Reconquest/Display name","Endless Challenging"
"Generated/ScenariosConfig/World map setups/EndlessMap4/World map scene variations/Endless/Description","Endless Region"
"Generated/ScenariosConfig/World map setups/EndlessMap4/World map scene variations/Endless/Display name","Endless Challenging"
"Generated/ScenariosConfig/World map setups/EndlessMap4/World map scene variations/Endless_Builders/Description","Endless Region"
"Generated/ScenariosConfig/World map setups/EndlessMap4/World map scene variations/Endless_Builders/Display name","Endless Chillout"
"Generated/ScenariosConfig/World map setups/EndlessMap4/World map scene variations/Endless_Builders_Reconquest/Description","Endless Region"
"Generated/ScenariosConfig/World map setups/EndlessMap4/World map scene variations/Endless_Builders_Reconquest/Display name","Endless Chillout"
"Generated/ScenariosConfig/World map setups/EndlessMap4/World map scene variations/Endless_Chillout/Description","Endless Region"
"Generated/ScenariosConfig/World map setups/EndlessMap4/World map scene variations/Endless_Chillout/Display name","Endless Chillout"
"Generated/ScenariosConfig/World map setups/EndlessMap4/World map scene variations/Endless_Chillout_Reconquest/Description","Endless Region"
"Generated/ScenariosConfig/World map setups/EndlessMap4/World map scene variations/Endless_Chillout_Reconquest/Display name","Endless Chillout"
"Generated/ScenariosConfig/World map setups/EndlessMap4/World map scene variations/Endless_Reconquest/Description","Endless Region"
"Generated/ScenariosConfig/World map setups/EndlessMap4/World map scene variations/Endless_Reconquest/Display name","Endless Challenging"
"Generated/ScenariosConfig/World map setups/EndlessMap5/World map scene variations/Endless/Description","Endless Region"
"Generated/ScenariosConfig/World map setups/EndlessMap5/World map scene variations/Endless/Display name","Endless Challenging"
"Generated/ScenariosConfig/World map setups/EndlessMap5/World map scene variations/Endless_Chillout/Description","Endless Region"
"Generated/ScenariosConfig/World map setups/EndlessMap5/World map scene variations/Endless_Chillout/Display name","Endless Chillout"
"Generated/ScenariosConfig/World map setups/EndlessMap5/World map scene variations/Endless_Chillout_Reconquest/Description","Endless Region"
"Generated/ScenariosConfig/World map setups/EndlessMap5/World map scene variations/Endless_Chillout_Reconquest/Display name","Endless Chillout"
"Generated/ScenariosConfig/World map setups/EndlessMap5/World map scene variations/Endless_Reconquest/Description","Endless Region"
"Generated/ScenariosConfig/World map setups/EndlessMap5/World map scene variations/Endless_Reconquest/Display name","Endless Challenging"
"Generated/ScenariosConfig/World map setups/EndlessMap6/World map scene variations/Endless/Description","Endless Region"
"Generated/ScenariosConfig/World map setups/EndlessMap6/World map scene variations/Endless/Display name","Endless Challenging"
"Generated/ScenariosConfig/World map setups/EndlessMap6/World map scene variations/Endless_Chillout/Description","Endless Region"
"Generated/ScenariosConfig/World map setups/EndlessMap6/World map scene variations/Endless_Chillout/Display name","Endless Chillout"
"Generated/ScenariosConfig/World map setups/EndlessMap6/World map scene variations/Endless_Chillout_Reconquest/Description","Endless Region"
"Generated/ScenariosConfig/World map setups/EndlessMap6/World map scene variations/Endless_Chillout_Reconquest/Display name","Endless Chillout"
"Generated/ScenariosConfig/World map setups/EndlessMap6/World map scene variations/Endless_Reconquest/Description","Endless Region"
"Generated/ScenariosConfig/World map setups/EndlessMap6/World map scene variations/Endless_Reconquest/Display name","Endless Challenging"
"Generated/ScenariosConfig/World map setups/EndlessMap7/World map scene variations/Endless/Description","Endless Region"
"Generated/ScenariosConfig/World map setups/EndlessMap7/World map scene variations/Endless/Display name","Endless Challenging"
"Generated/ScenariosConfig/World map setups/EndlessMap7/World map scene variations/Endless_Chillout/Description","Endless Region"
"Generated/ScenariosConfig/World map setups/EndlessMap7/World map scene variations/Endless_Chillout/Display name","Endless Chillout"
"Generated/ScenariosConfig/World map setups/EndlessMap7/World map scene variations/Endless_Chillout_Reconquest/Description","Endless Region"
"Generated/ScenariosConfig/World map setups/EndlessMap7/World map scene variations/Endless_Chillout_Reconquest/Display name","Endless Chillout"
"Generated/ScenariosConfig/World map setups/EndlessMap7/World map scene variations/Endless_Reconquest/Description","Endless Region"
"Generated/ScenariosConfig/World map setups/EndlessMap7/World map scene variations/Endless_Reconquest/Display name","Endless Challenging"
"Generated/ScenariosConfig/World map setups/EndlessMap8/World map scene variations/Endless/Description","Endless Region"
"Generated/ScenariosConfig/World map setups/EndlessMap8/World map scene variations/Endless/Display name","Endless Challenging"
"Generated/ScenariosConfig/World map setups/EndlessMap8/World map scene variations/Endless_Chillout/Description","Endless Region"
"Generated/ScenariosConfig/World map setups/EndlessMap8/World map scene variations/Endless_Chillout/Display name","Endless Chillout"
"Generated/ScenariosConfig/World map setups/EndlessMap8/World map scene variations/Endless_Chillout_Reconquest/Description","Endless Region"
"Generated/ScenariosConfig/World map setups/EndlessMap8/World map scene variations/Endless_Chillout_Reconquest/Display name","Endless Chillout"
"Generated/ScenariosConfig/World map setups/EndlessMap8/World map scene variations/Endless_Reconquest/Description","Endless Region"
"Generated/ScenariosConfig/World map setups/EndlessMap8/World map scene variations/Endless_Reconquest/Display name","Endless Challenging"
"Generated/ScenariosConfig/World map setups/Story Randomized/Description","A New Home Map</n></n>Region deep in the land filled with windy plains and few mountains."
"Generated/ScenariosConfig/World map setups/Story Randomized/Display name","Frozen Planes"
"Generated/ScenariosConfig/World map setups/Story Randomized/World map scene variations/Random A/Display name","Main Scenario A"
"Generated/ScenariosConfig/World map setups/Story Randomized/World map scene variations/Random B/Display name","Main Scenario B"
"Generated/ScenariosConfig/World map setups/TechHaven/Description","The Arks Map</n></n>Area with gentle hills and shallow valleys."
"Generated/ScenariosConfig/World map setups/TechHaven/Display name","Snowy Hills"
"Generated/ScenariosConfig/World map setups/TechHaven/World map scene variations/StoryMode/Display name","Default"
"Generated/SettingsConfig/Categories/Audio/Display name","Audio"
"Generated/SettingsConfig/Categories/Controls/Display name","Controls"
"Generated/SettingsConfig/Categories/General/Display name","General"
"Generated/SettingsConfig/Categories/Graphics/Display name","Graphics"
"Generated/SettingsConfig/Settings/SettingAudio247/Display name","Master Volume"
"Generated/SettingsConfig/Settings/SettingCombo026/Display name","GFX quality"
"Generated/SettingsConfig/Settings/SettingCombo431/Display name","Fullscreen"
"Generated/SettingsConfig/Settings/SettingCombo472/Display name","Texture quality"
"Generated/SettingsConfig/Settings/SettingCombo511/Display name","Temperature scale"
"Generated/SettingsConfig/Settings/SettingCombo883/Display name","Snow quality"
"Generated/SettingsConfig/Settings/SettingCombo904/Display name","Shadow quality"
"Generated/SettingsConfig/Settings/SettingComboSkipEqualValues140/Display name","Particles quality"
"Generated/SettingsConfig/Settings/SettingComboSkipEqualValues181/Display name","Ambient occlusion"
"Generated/SettingsConfig/Settings/SettingComboSkipEqualValues724/Display name","Depth of field"
"Generated/SettingsConfig/Settings/SettingComboSkipEqualValues758/Display name","Global illumination"
"Generated/SettingsConfig/Settings/SettingComboSkipEqualValues892/Display name","Full screen AA"
"Generated/SettingsConfig/Settings/SettingHardCoded398/Display name","Language"
"Generated/SettingsConfig/Settings/SettingHardCoded958/Display name","Resolution"
"Generated/SettingsConfig/Settings/SettingYesNo560/Display name","Disable tutorials"
"Generated/SettingsConfig/Settings/SettingYesNo887/Display name","VSync"
"Generated/SettingsConfig/Settings/SettingYesNo988/Display name","Scroll direction: Natural"
"Generated/SocietyConfig/Opposition : Enforcers ratio texts/247","The Londoners only have a small advantage over our forces. There's every chance we'll be able to stop these lunatics."
"Generated/SocietyConfig/Opposition : Enforcers ratio texts/424","The Londoners only have a small advantage over our forces. There's every chance we'll be able to stop these lunatics."
"Generated/SocietyConfig/Opposition : Enforcers ratio texts/471","The Londoners have a huge advantage over our forces. There's little we can do to stop them running amok."
"Generated/SocietyConfig/Opposition : Enforcers ratio texts/479","The Londoners have an advantage over our forces, but we can still thwart some of their actions."
"Generated/SocietyConfig/Opposition : Enforcers ratio texts/489","The Londoners have an advantage over our forces, but we can still thwart some of their actions."
"Generated/SocietyConfig/Opposition : Enforcers ratio texts/524","The Londoners have a huge advantage over our forces. There's little we can do to stop them running amok."
"Generated/SocietyConfig/Opposition : Enforcers ratio texts/642","The Londoners have a huge advantage over our forces. There's little we can do to stop them running amok."
"Generated/SocietyConfig/Opposition : Enforcers ratio texts/722","The Londoners only have a small advantage over our forces. There's every chance we'll be able to stop these lunatics."
"Generated/SocietyConfig/Opposition : Enforcers ratio texts/882","The number of people who want to return to London."
"Generated/SocietyConfig/Opposition : Enforcers ratio texts/891","The Londoners have an advantage over our forces, but we can still thwart some of their actions."
"Generated/SocietyConfig/Opposition : Enforcers ratio texts/989","The Londoners have no advantage over our forces. We can almost always stop them."
"Generated/SocietyConfig/Opposition consequences tresholds/OppositionConsequencesTreshold181/Tooltip text","Only a few people want to return to London. The repercussions will be irritating, but not severe."
"Generated/SocietyConfig/Opposition consequences tresholds/OppositionConsequencesTreshold432/Tooltip text","Many people want to return to London. The repercussions will be severe and the Londoners will become more insolent as their numbers grow."
"Generated/SocietyConfig/Opposition consequences tresholds/OppositionConsequencesTreshold517/Tooltip text","A number of people want to return to London, and their cause is starting to gain traction. The repercussions will be noticeable and things could get ugly. "
"Generated/SocietyConfig/Opposition generation tresholds/OppositionGenerationTreshold135/Tooltip text","Many Londoners will abandon their cause."
"Generated/SocietyConfig/Opposition generation tresholds/OppositionGenerationTreshold448/Tooltip text","A group of Londoners will abandon their cause."
"Generated/SocietyConfig/Opposition generation tresholds/OppositionGenerationTreshold512/Tooltip text","A handful of people may join the Londoners."
"Generated/SocietyConfig/Opposition generation tresholds/OppositionGenerationTreshold531/Tooltip text","People are hopeful enough not to join the Londoners."
"Generated/SocietyConfig/Opposition generation tresholds/OppositionGenerationTreshold626/Tooltip text","Many people may join the Londoners."
"Generated/SocietyConfig/Opposition generation tresholds/OppositionGenerationTreshold640/Tooltip text","A handful of Londoners will abandon their cause."
"Generated/SocietyConfig/Opposition generation tresholds/OppositionGenerationTreshold727/Tooltip text","A group of people may join the Londoners."
"Generated/SocietyConfig/Policies/[Food] Biowaste/Policies/Allow/Description","Processing food waste is allowed"
"Generated/SocietyConfig/Policies/[Food] Biowaste/Policies/Disallow/Description","Processing food waste is not allowed"
"Generated/SocietyConfig/Sociotech categories/ADMINISTRATION/Description","Find ways to keep your people</n>healthy, fed and motivated."
"Generated/SocietyConfig/Sociotech categories/ADMINISTRATION/Display name","Administration"
"Generated/SocietyConfig/Sociotech categories/ADMINISTRATION/Short description","Find ways to keep your people</n>healthy, fed and motivated."
"Generated/SocietyConfig/Sociotech categories/Adaptation/Description","The spirit is willing, but the flesh is weak. People expect to be fed when hungry, nurtured when ill, remembered when they die. How will we fulfil these duties?"
"Generated/SocietyConfig/Sociotech categories/Adaptation/Display name","Adaptation"
"Generated/SocietyConfig/Sociotech categories/Adaptation/Short description","Find ways to battle hunger, sickness and apathy."
"Generated/SocietyConfig/Sociotech categories/Labour/Description","Manage the safety and efficiency</n>of your workforce."
"Generated/SocietyConfig/Sociotech categories/Labour/Display name","Labour"
"Generated/SocietyConfig/Sociotech categories/Labour/Short description","Manage the safety and efficiency</n>of your workforce."
"Generated/SocietyConfig/Sociotech categories/Purpose/Description","Decide how we survive. Will God show us the way? Will order be the defining quality of our new society? Or maybe both? Whatever you choose, people are ever fickle. It's up to you to find a way to fight discontent and restore hope."
"Generated/SocietyConfig/Sociotech categories/Purpose/Display name","Purpose"
"Generated/SocietyConfig/Sociotech categories/Purpose/Short description","Find ways to fight discontent and restore hope."
"Generated/SocietyConfig/Sociotechs/Builders [Labour - level 0] Double Shift/Description","We can accomplish our key goals twice faster if we throw twice the manpower at them."
"Generated/SocietyConfig/Sociotechs/Builders [Labour - level 0] Double Shift/Display name","Two Shifts"
"Generated/SocietyConfig/Sociotechs/Builders [Labour - level 0] Double Shift/Negative effect descriptions/050","workplaces on Two Shifts need double manpower"
"Generated/SocietyConfig/Sociotechs/Builders [Labour - level 0] Double Shift/Negative effect descriptions/590","working on Two Shifts causes discontent"
"Generated/SocietyConfig/Sociotechs/Builders [Labour - level 0] Double Shift/Negative effect descriptions/602","discontent will rise slightly"
"Generated/SocietyConfig/Sociotechs/Builders [Labour - level 0] Double Shift/Popup notification text","The work shift can be extended to 24 hours permanently."
"Generated/SocietyConfig/Sociotechs/Builders [Labour - level 0] Double Shift/Positive effect descriptions/312","NEW SHIFT LENGTH: you can permanently extend the workday in any facility to 24 hours "
"Generated/SocietyConfig/Sociotechs/Builders [Labour - level 0] Field pharmacy/Description","We could use the newest experimental medicines to treat the gravely ill. "
"Generated/SocietyConfig/Sociotechs/Builders [Labour - level 0] Field pharmacy/Display name","Dispensary"
"Generated/SocietyConfig/Sociotechs/Builders [Labour - level 0] Field pharmacy/Negative effect descriptions/614","treatment can have side effects"
"Generated/SocietyConfig/Sociotechs/Builders [Labour - level 0] Field pharmacy/Negative effect descriptions/957","you will have to build a Dispensary"
"Generated/SocietyConfig/Sociotechs/Builders [Labour - level 0] Field pharmacy/Popup notification text","Dispensary will be built."
"Generated/SocietyConfig/Sociotechs/Builders [Labour - level 0] Field pharmacy/Positive effect descriptions/043","cures Gravely Ill to ill with potent chemical medicines"
"Generated/SocietyConfig/Sociotechs/Builders [Labour - level 0] Field pharmacy/Positive effect descriptions/629","NEW BUILDING: Dispensary"
"Generated/SocietyConfig/Sociotechs/Builders [Labour - level 0] Hard work rigor/Description","Finishing such advanced construction in these conditions is a monumental task. People will get more done if they work longer shifts."
"Generated/SocietyConfig/Sociotechs/Builders [Labour - level 0] Hard work rigor/Display name","Extended Shift"
"Generated/SocietyConfig/Sociotechs/Builders [Labour - level 0] Hard work rigor/Negative effect descriptions/353","working overtime causes discontent"
"Generated/SocietyConfig/Sociotechs/Builders [Labour - level 0] Hard work rigor/Negative effect descriptions/445","discontent will rise slightly"
"Generated/SocietyConfig/Sociotechs/Builders [Labour - level 0] Hard work rigor/Popup notification text","The work shift can be extended to 14 hours."
"Generated/SocietyConfig/Sociotechs/Builders [Labour - level 0] Hard work rigor/Positive effect descriptions/140","NEW SHIFT LENGTH: you can extend the workday in any facility to 14 hours"
"Generated/SocietyConfig/Sociotechs/Builders [Labour - level 0] Light Work rigor/Description","Building a generator is exhausting and dangerous. When people are not overworked, they will make less mistakes."
"Generated/SocietyConfig/Sociotechs/Builders [Labour - level 0] Light Work rigor/Display name","Short Shift"
"Generated/SocietyConfig/Sociotechs/Builders [Labour - level 0] Light Work rigor/Popup notification text","The work shift can be shortened to 8 hours in Generator Construction Site"
"Generated/SocietyConfig/Sociotechs/Builders [Labour - level 0] Light Work rigor/Positive effect descriptions/278","NEW SHIFT LENGTH: you can shorten the workday in Generator Construction facility to 8 hours"
"Generated/SocietyConfig/Sociotechs/Builders [Labour - level 0] Light Work rigor/Positive effect descriptions/571","using Short Shift raises workplace safety by 1"
"Generated/SocietyConfig/Sociotechs/Builders [Labour - level 0] Light Work rigor/Positive effect descriptions/640","motivation will rise slightly"
"Generated/SocietyConfig/Sociotechs/Builders [Labour - level 0] Safety Procedures/Description","Enforcing safety procedures will compel people to work with less haste and greater care. This will temporarily improve safety in a workplace at the cost of efficiency."
"Generated/SocietyConfig/Sociotechs/Builders [Labour - level 0] Safety Procedures/Display name","Safety Procedures"
"Generated/SocietyConfig/Sociotechs/Builders [Labour - level 0] Safety Procedures/Negative effect descriptions/087","using Safety Procedures lowers efficiency by 25%"
"Generated/SocietyConfig/Sociotechs/Builders [Labour - level 0] Safety Procedures/Popup notification text","Safety Procedures can be used to temporarily raise workplace safety."
"Generated/SocietyConfig/Sociotechs/Builders [Labour - level 0] Safety Procedures/Positive effect descriptions/348","using Safety Procedures raises workplace safety by 1"
"Generated/SocietyConfig/Sociotechs/Builders [Labour - level 0] Safety Procedures/Positive effect descriptions/390","NEW ABILITY: Safety Procedures (people will work slower, but safer)"
"Generated/SocietyConfig/Sociotechs/Builders [Labour - level 0] Safety Procedures/Positive effect descriptions/750","motivation will rise slightly"
"Generated/SocietyConfig/Sociotechs/Builders [Labour - level 0] Strike negotiations/Description","Negotiate with striking workers to end the strike for a price"
"Generated/SocietyConfig/Sociotechs/Builders [Labour - level 0] Strike negotiations/Display name","Strike Negotiations"
"Generated/SocietyConfig/Sociotechs/Builders [Labour - level 0] Strike negotiations/Popup notification text","Procedures will allow us to negotiate with striking workers, ending the strike for a price."
"Generated/SocietyConfig/Sociotechs/Builders [Labour - level 0] Strike negotiations/Positive effect descriptions/371","NEW ABILITY: Strike Negotiations"
"Generated/SocietyConfig/Sociotechs/Builders [Labour - level 1] After-hours equipment maintenance/Description","After finishing their shift, workers will spend some time cleaning and maintaining their equipment to keep it in safe operating condition."
"Generated/SocietyConfig/Sociotechs/Builders [Labour - level 1] After-hours equipment maintenance/Display name","After-Hours Equipment Maintenance"
"Generated/SocietyConfig/Sociotechs/Builders [Labour - level 1] After-hours equipment maintenance/Negative effect descriptions/362","discontent will rise permanently"
"Generated/SocietyConfig/Sociotechs/Builders [Labour - level 1] After-hours equipment maintenance/Popup notification text","Workers will take time at the end of their shift to make sure their equipment is safe to use."
"Generated/SocietyConfig/Sociotechs/Builders [Labour - level 1] After-hours equipment maintenance/Positive effect descriptions/566","accident risk will be reduced at all workplaces"
"Generated/SocietyConfig/Sociotechs/Builders [Labour - level 1] Double Shift optimisation/Description","By coordinating work between both shifts we can reduce downtime and cut employment by a quarter."
"Generated/SocietyConfig/Sociotechs/Builders [Labour - level 1] Double Shift optimisation/Display name","Shift Work Coordination"
"Generated/SocietyConfig/Sociotechs/Builders [Labour - level 1] Double Shift optimisation/Negative effect descriptions/192","Two Shifts will cause more discontent"
"Generated/SocietyConfig/Sociotechs/Builders [Labour - level 1] Double Shift optimisation/Negative effect descriptions/417","discontent will rise slightly"
"Generated/SocietyConfig/Sociotechs/Builders [Labour - level 1] Double Shift optimisation/Popup notification text","Two Shifts will need less workers, but cause greater discontent."
"Generated/SocietyConfig/Sociotechs/Builders [Labour - level 1] Double Shift optimisation/Positive effect descriptions/343","Two Shifts will require 25% less workers"
"Generated/SocietyConfig/Sociotechs/Builders [Labour - level 1] Hard work rigor compensations/Description","People working on Extended Shifts will be compensated with food. This should reduce their discontent.</n>"
"Generated/SocietyConfig/Sociotechs/Builders [Labour - level 1] Hard work rigor compensations/Display name","Extended Shift Compensations"
"Generated/SocietyConfig/Sociotechs/Builders [Labour - level 1] Hard work rigor compensations/Negative effect descriptions/406","people working on Extended Shifts eat additional half a ration per day"
"Generated/SocietyConfig/Sociotechs/Builders [Labour - level 1] Hard work rigor compensations/Popup notification text","People working on Extended Shifts will be compensated with food."
"Generated/SocietyConfig/Sociotechs/Builders [Labour - level 1] Hard work rigor compensations/Positive effect descriptions/937","Extended Shifts cause less discontent"
"Generated/SocietyConfig/Sociotechs/Builders [Labour - level 1] Light Work rigor upgrade/Description","People working on short shifts are well rested. If we plan their work carefully, we can use their full potential."
"Generated/SocietyConfig/Sociotechs/Builders [Labour - level 1] Light Work rigor upgrade/Display name","Work Standardisation"
"Generated/SocietyConfig/Sociotechs/Builders [Labour - level 1] Light Work rigor upgrade/Negative effect descriptions/608","using Short Shifts will cause a little discontent"
"Generated/SocietyConfig/Sociotechs/Builders [Labour - level 1] Light Work rigor upgrade/Negative effect descriptions/777","discontent will rise slightly"
"Generated/SocietyConfig/Sociotechs/Builders [Labour - level 1] Light Work rigor upgrade/Popup notification text","People on Short Shifts will work more efficiently."
"Generated/SocietyConfig/Sociotechs/Builders [Labour - level 1] Light Work rigor upgrade/Positive effect descriptions/762","workplaces will be 10% more efficient during Short Shifts"
"Generated/SocietyConfig/Sociotechs/Builders [Labour - level 2] Emergency Shift/Description","Sometimes we have to concentrate on the task at hand at the cost of everything else."
"Generated/SocietyConfig/Sociotechs/Builders [Labour - level 2] Emergency Shift/Display name","Emergency Shift"
"Generated/SocietyConfig/Sociotechs/Builders [Labour - level 2] Emergency Shift/Negative effect descriptions/491","using Emergency Shift will raise discontent"
"Generated/SocietyConfig/Sociotechs/Builders [Labour - level 2] Emergency Shift/Negative effect descriptions/573","discontent will rise slightly"
"Generated/SocietyConfig/Sociotechs/Builders [Labour - level 2] Emergency Shift/Popup notification text","The work shift can be extended to 24 hours."
"Generated/SocietyConfig/Sociotechs/Builders [Labour - level 2] Emergency Shift/Positive effect descriptions/331","NEW ABILITY: you can force employees in any facility to work for the next 24 hours"
"Generated/SocietyConfig/Sociotechs/Builders [Labour - level 3] Emergency shift compensations/Description","People working on Emergency Shifts will be compensated with food. This should reduce their discontent."
"Generated/SocietyConfig/Sociotechs/Builders [Labour - level 3] Emergency shift compensations/Display name","Emergency Shift compensations"
"Generated/SocietyConfig/Sociotechs/Builders [Labour - level 3] Emergency shift compensations/Negative effect descriptions/882","using Emergency Shift will cost 20 Food Rations"
"Generated/SocietyConfig/Sociotechs/Builders [Labour - level 3] Emergency shift compensations/Popup notification text","Emergency shift will be compensated with additional food rations"
"Generated/SocietyConfig/Sociotechs/Builders [Labour - level 3] Emergency shift compensations/Positive effect descriptions/199","using Emergency Shift will cause less discontent"
"Generated/SocietyConfig/Sociotechs/Builders [Left - level 0] Labour Unions/Description","The interests of the working people will be represented by the Labour Union. "
"Generated/SocietyConfig/Sociotechs/Builders [Left - level 0] Labour Unions/Display name","Labour Union"
"Generated/SocietyConfig/Sociotechs/Builders [Left - level 0] Labour Unions/Negative effect descriptions/464","you will have to build the Labour Union "
"Generated/SocietyConfig/Sociotechs/Builders [Left - level 0] Labour Unions/Popup notification text","Build the Labour Union building to reduce the strike risk in all workplaces."
"Generated/SocietyConfig/Sociotechs/Builders [Left - level 0] Labour Unions/Positive effect descriptions/595","NEW SHIFT BUILDING: Labour Union"
"Generated/SocietyConfig/Sociotechs/Builders [Left - level 0] Labour Unions/Positive effect descriptions/678","every use will lower the strike risk by 2 at all workplaces"
"Generated/SocietyConfig/Sociotechs/Builders [Left - level 0] Labour Unions/Positive effect descriptions/961","NEW ABILITY: Food for Workers (Labour Union)"
"Generated/SocietyConfig/Sociotechs/Builders [Left - level 1] Collective Bargaining/Description","We could negotiate with the representatives of striking workers to end all ongoing strikes for a price."
"Generated/SocietyConfig/Sociotechs/Builders [Left - level 1] Collective Bargaining/Display name","Collective Bargaining"
"Generated/SocietyConfig/Sociotechs/Builders [Left - level 1] Collective Bargaining/Popup notification text","Collective Bargaining can be used to end all strikes for a price."
"Generated/SocietyConfig/Sociotechs/Builders [Left - level 1] Collective Bargaining/Positive effect descriptions/449","NEW ABILITY: Collective Bargaining (negotiate with all workplaces currently on strike - Labour Union building)"
"Generated/SocietyConfig/Sociotechs/Builders [Left - level 1] Workers council/Description","Working people will take part in the decision making process through Workers' Councils. This should give them an alternative to going on strike."
"Generated/SocietyConfig/Sociotechs/Builders [Left - level 1] Workers council/Display name","Workers Council"
"Generated/SocietyConfig/Sociotechs/Builders [Left - level 1] Workers council/Negative effect descriptions/003","some of the Council ideas will have negative consequences"
"Generated/SocietyConfig/Sociotechs/Builders [Left - level 1] Workers council/Popup notification text","Workers' Councils will come up with new ways to raise safety and efficiency."
"Generated/SocietyConfig/Sociotechs/Builders [Left - level 1] Workers council/Positive effect descriptions/044","NEW BUILDING: Council Square"
"Generated/SocietyConfig/Sociotechs/Builders [Left - level 1] Workers council/Positive effect descriptions/052","Council Squares lower Strike Risk in nearby workplaces by 1"
"Generated/SocietyConfig/Sociotechs/Builders [Left - level 1] Workers council/Positive effect descriptions/224","discontent will fall slightly."
"Generated/SocietyConfig/Sociotechs/Builders [Left - level 1] Workers council/Positive effect descriptions/391","Workers' motivation will rise slightly every day"
"Generated/SocietyConfig/Sociotechs/Builders [Left - level 2] Official Doctrine/Description","Workers' Councils are great fonts of innovation, but too often they go astray. We need to control which of their ideas are publicised."
"Generated/SocietyConfig/Sociotechs/Builders [Left - level 2] Official Doctrine/Display name","Official Doctrine"
"Generated/SocietyConfig/Sociotechs/Builders [Left - level 2] Official Doctrine/Popup notification text","Workers' Councils will only come up with news and ideas having positive influence."
"Generated/SocietyConfig/Sociotechs/Builders [Left - level 2] Official Doctrine/Positive effect descriptions/087","motivation will rise slightly"
"Generated/SocietyConfig/Sociotechs/Builders [Left - level 2] Official Doctrine/Positive effect descriptions/123","NEW ABILITY: Motivational Speech (Workers' Council) increases motivation"
"Generated/SocietyConfig/Sociotechs/Builders [Left - level 2] Official Doctrine/Positive effect descriptions/758","Workers' Councils' ideas will no longer have negative consequences"
"Generated/SocietyConfig/Sociotechs/Builders [Left - level 2] Selfless Sacrifice/Description","Our work must be completed on time. Sometimes this requires sacrificing everything in the name of efficiency."
"Generated/SocietyConfig/Sociotechs/Builders [Left - level 2] Selfless Sacrifice/Display name","Selfless Sacrifice"
"Generated/SocietyConfig/Sociotechs/Builders [Left - level 2] Selfless Sacrifice/Negative effect descriptions/570","Selfless Sacrifice reduces workplace safety by 2"
"Generated/SocietyConfig/Sociotechs/Builders [Left - level 2] Selfless Sacrifice/Popup notification text","Workplace efficiency can be raised by 25% at the cost of safety."
"Generated/SocietyConfig/Sociotechs/Builders [Left - level 2] Selfless Sacrifice/Positive effect descriptions/135","NEW ABILITY: Selfless Sacrifice"
"Generated/SocietyConfig/Sociotechs/Builders [Left - level 2] Selfless Sacrifice/Positive effect descriptions/451","Selfless Sacrifice raises workplace efficiency by 25%"
"Generated/SocietyConfig/Sociotechs/Builders [Left - level 2] Selfless Sacrifice/Positive effect descriptions/677","motivation will rise slightly"
"Generated/SocietyConfig/Sociotechs/Builders [Left - level 3] Abolition of Privileges/Description","We are all equal. Everyone will be required to work anywhere they're sent, no matter - worker or engineer."
"Generated/SocietyConfig/Sociotechs/Builders [Left - level 3] Abolition of Privileges/Display name","Abolition of Privileges"
"Generated/SocietyConfig/Sociotechs/Builders [Left - level 3] Abolition of Privileges/Negative effect descriptions/184","Discontent of Engineers will rise permanently"
"Generated/SocietyConfig/Sociotechs/Builders [Left - level 3] Abolition of Privileges/Negative effect descriptions/841","Workers employed as Engineers have 75% efficiency"
"Generated/SocietyConfig/Sociotechs/Builders [Left - level 3] Abolition of Privileges/Popup notification text","Workers and Engineers can be sent to any kind of work."
"Generated/SocietyConfig/Sociotechs/Builders [Left - level 3] Abolition of Privileges/Positive effect descriptions/166","anyone can be employed at any workplace"
"Generated/SocietyConfig/Sociotechs/Builders [Left - level 3] Abolition of Privileges/Positive effect descriptions/338","motivation will rise slightly"
"Generated/SocietyConfig/Sociotechs/Builders [Left - level 3] Propaganda/Description","Strategically placed loudspeakers will remind our employees of the importance of their work and increase their motivation."
"Generated/SocietyConfig/Sociotechs/Builders [Left - level 3] Propaganda/Display name","Propaganda"
"Generated/SocietyConfig/Sociotechs/Builders [Left - level 3] Propaganda/Negative effect descriptions/876","you will have to build 2 Agitators"
"Generated/SocietyConfig/Sociotechs/Builders [Left - level 3] Propaganda/Popup notification text","Agitators shall be built."
"Generated/SocietyConfig/Sociotechs/Builders [Left - level 3] Propaganda/Positive effect descriptions/052","NEW BUILDING: Agitator"
"Generated/SocietyConfig/Sociotechs/Builders [Left - level 3] Propaganda/Positive effect descriptions/804","significantly increases motivation of workers in nearby workplaces"
"Generated/SocietyConfig/Sociotechs/Builders [Left - level 4] Peoples Militia/Description","People's Militia will be established to ensure the workers' security and deal with the discontent. "
"Generated/SocietyConfig/Sociotechs/Builders [Left - level 4] Peoples Militia/Display name","People's Militia"
"Generated/SocietyConfig/Sociotechs/Builders [Left - level 4] Peoples Militia/Negative effect descriptions/992","you will have to build People's Militia"
"Generated/SocietyConfig/Sociotechs/Builders [Left - level 4] Peoples Militia/Popup notification text","People's Militia will be established."
"Generated/SocietyConfig/Sociotechs/Builders [Left - level 4] Peoples Militia/Positive effect descriptions/590","People's Militia will reduce discontent"
"Generated/SocietyConfig/Sociotechs/Builders [Left - level 4] Peoples Militia/Positive effect descriptions/781","NEW BUILDING: People's Militia (Labour Union upgrade)"
"Generated/SocietyConfig/Sociotechs/Builders [Left - level 4] Peoples Militia/Positive effect descriptions/948","discontent will fall slightly"
"Generated/SocietyConfig/Sociotechs/Builders [Left - level 5] Show of force/Description","People's Militia can lead the most engaged workers on a hunt for malcontents and troublemakers to strike fear into the hearts of reactionaries. "
"Generated/SocietyConfig/Sociotechs/Builders [Left - level 5] Show of force/Display name","Show of Force"
"Generated/SocietyConfig/Sociotechs/Builders [Left - level 5] Show of force/Negative effect descriptions/197","people may get hurt during Show of Force"
"Generated/SocietyConfig/Sociotechs/Builders [Left - level 5] Show of force/Popup notification text","People's Militia can make a show of force to keep people in line."
"Generated/SocietyConfig/Sociotechs/Builders [Left - level 5] Show of force/Positive effect descriptions/641","Show of Force lowers discontent and strike risk"
"Generated/SocietyConfig/Sociotechs/Builders [Left - level 5] Show of force/Positive effect descriptions/741","NEW ABILITY: Show of Force (People's Militia)"
"Generated/SocietyConfig/Sociotechs/Builders [Left - level 5] Social Parasites/Description","Those who fail to meet their daily work quota will be branded as social parasites and shunned. "
"Generated/SocietyConfig/Sociotechs/Builders [Left - level 5] Social Parasites/Display name","Social Parasites "
"Generated/SocietyConfig/Sociotechs/Builders [Left - level 5] Social Parasites/Negative effect descriptions/099","some people will be shunned by their peers"
"Generated/SocietyConfig/Sociotechs/Builders [Left - level 5] Social Parasites/Popup notification text","Social parasites must be named and shamed."
"Generated/SocietyConfig/Sociotechs/Builders [Left - level 5] Social Parasites/Positive effect descriptions/837","motivation will rise by 15% daily"
"Generated/SocietyConfig/Sociotechs/Builders [Left - level 6] TERROR/Description","Healthy society must be free of parasites. For the good of the working masses, enemies of the people will be eliminated."
"Generated/SocietyConfig/Sociotechs/Builders [Left - level 6] TERROR/Display name","TERROR "
"Generated/SocietyConfig/Sociotechs/Builders [Left - level 6] TERROR/Negative effect descriptions/014","you will have to build the Execution Place"
"Generated/SocietyConfig/Sociotechs/Builders [Left - level 6] TERROR/Negative effect descriptions/640","one person will be executed each day"
"Generated/SocietyConfig/Sociotechs/Builders [Left - level 6] TERROR/Popup notification text","Enemies of the people will be eliminated."
"Generated/SocietyConfig/Sociotechs/Builders [Left - level 6] TERROR/Positive effect descriptions/211","Execution Place will lower the strike risk at all workplaces by 6"
"Generated/SocietyConfig/Sociotechs/Builders [Left - level 6] TERROR/Positive effect descriptions/449","each execution will increase motivation to the limit"
"Generated/SocietyConfig/Sociotechs/Builders [Left - level 6] TERROR/Positive effect descriptions/458","New building: Execution Place"
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 0] Bathhouse/Description","Bath Houses would protect our people from sickness by promoting cleanliness and healthy habits."
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 0] Bathhouse/Display name","Bath House"
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 0] Bathhouse/Negative effect descriptions/661","you will have to build a Bath House"
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 0] Bathhouse/Popup notification text","You can now build Bath Houses"
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 0] Bathhouse/Positive effect descriptions/936","NEW BUILDING: Bath House"
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 0] Bathhouse/Positive effect descriptions/953","people living near a working Bath House are less likely to fall ill"
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 0] Bathhouse/Positive effect descriptions/997","motivation will rise slightly"
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 0] Better food/Description","We could serve tastier and more nutritious food to motivate our people. Of course, it would require more Raw Food to prepare."
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 0] Better food/Display name","Hearty Meals"
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 0] Better food/Popup notification text","Hearty Meals can be served in the Cookhouse."
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 0] Better food/Positive effect descriptions/637","NEW RECIPE: Hearty Meal (available in Cookhouses)"
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 0] Better food/Positive effect descriptions/664","eating Hearty Meals will increase motivation every day"
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 0] Cemetery/Description","We will consign the bodies of our dead to the stony soil of this faraway land. It would be too expensive to bring them back to England."
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 0] Cemetery/Display name","On-Site Burials"
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 0] Cemetery/Negative effect descriptions/017","motivation will fall slightly"
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 0] Cemetery/Negative effect descriptions/217","you will have to establish a Cemetery"
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 0] Cemetery/Negative effect descriptions/559","each burial will decrease motivation"
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 0] Cemetery/Popup notification text","We will bury the dead here. We can't afford to send them back to England."
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 0] Cemetery/Positive effect descriptions/268","NEW BUILDING: Cemetery"
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 0] Cemetery/Positive effect descriptions/854","no risk of disease from unburied bodies"
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 0] Chapel/Description","People need a place to practice our faith in peace."
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 0] Chapel/Display name","Chapel"
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 0] Chapel/Negative effect descriptions/419","you will have to build a Chapel"
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 0] Chapel/Popup notification text","Chapel will be built."
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 0] Chapel/Positive effect descriptions/310","people living nearby will gather to pray, which will raise their motivation"
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 0] Chapel/Positive effect descriptions/772","NEW BUILDING: Chapel"
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 0] Gruel/Description","We can cook gruel instead of full meals to feed more people with the same amount of raw food."
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 0] Gruel/Display name","Gruel"
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 0] Gruel/Negative effect descriptions/085","discontent will rise slightly"
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 0] Gruel/Negative effect descriptions/143","motivation will fall slightly "
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 0] Gruel/Negative effect descriptions/285","eating Gruel will cause discontent"
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 0] Gruel/Popup notification text","Gruel can be served in the Cookhouse."
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 0] Gruel/Positive effect descriptions/086","NEW RECIPE: Gruel (available in Cookhouses)"
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 0] Life Sustain/Description","We can't cure the gravely ill, but we can at least keep them alive. We won't risk dangerous amputations with Radical Treatment."
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 0] Life Sustain/Display name","Sustain Life"
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 0] Life Sustain/Negative effect descriptions/385","the gravely ill will take up beds in Medical Posts"
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 0] Life Sustain/Popup notification text","The gravely ill will be kept alive in Medical Posts."
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 0] Life Sustain/Positive effect descriptions/232","motivation will rise slightly"
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 0] Life Sustain/Positive effect descriptions/408","the gravely ill will be kept alive (but untreated) in Medical Posts"
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 0] Morgue/Description","We will lay our dead to rest in English soil. Their bodies will be kept in the Morgue until they can be transported."
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 0] Morgue/Display name","Repatriation of Bodies"
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 0] Morgue/Negative effect descriptions/182","preparing bodies for transport costs Wood"
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 0] Morgue/Negative effect descriptions/720","you will have to build a Morgue"
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 0] Morgue/Popup notification text","A Morgue will be built to preserve bodies before sending them back to London."
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 0] Morgue/Positive effect descriptions/703","NEW BUILDING: Morgue"
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 0] Morgue/Positive effect descriptions/796","no risk of disease from unburied bodies"
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 0] Pub/Description","Hard working people need to unwind after work in good company with a stiff drink in hand."
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 0] Pub/Display name","Public House"
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 0] Pub/Negative effect descriptions/944","you will have to build a Public House"
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 0] Pub/Popup notification text","A Public House will be built."
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 0] Pub/Positive effect descriptions/353","NEW BUILDING: Public House"
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 0] Pub/Positive effect descriptions/448","motivation will rise slightly"
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 0] Pub/Positive effect descriptions/637","patrons of the Public House are less discontented"
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 0] Radical Treatment/Description","We'll try everything to cure the gravely ill, from invasive surgery to amputations."
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 0] Radical Treatment/Display name","Radical Treatment"
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 0] Radical Treatment/Negative effect descriptions/290","~30% of the gravely ill treated in Medical Posts will be left as amputees"
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 0] Radical Treatment/Negative effect descriptions/544","discontent will rise slightly"
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 0] Radical Treatment/Popup notification text","The gravely ill will be treated in Medical Posts despite the risk of them being left as amputees."
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 0] Radical Treatment/Positive effect descriptions/632","the gravely ill will be treated in Medical Posts"
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 1] Alternative Food Source/Description","In desperate circumstances we must do the unthinkable to survive. We won't let the bodies of our dead go to waste."
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 1] Alternative Food Source/Display name","Alternative Food Source"
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 1] Alternative Food Source/Negative effect descriptions/290","using this ability can raise discontent and decrease motivation drastically if people find out what you've done"
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 1] Alternative Food Source/Negative effect descriptions/605","motivation will fall drastically"
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 1] Alternative Food Source/Negative effect descriptions/813","discontent will rise"
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 1] Alternative Food Source/Popup notification text","We can use an alternative food source in Cookhouses."
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 1] Alternative Food Source/Positive effect descriptions/548","NEW ABILITY: corpses can be used as Raw Food at Cookhouses"
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 1] Bare-Knuckle Bouts/Description","Nothing relieves tension better than watching a few rounds of an all-out slugfest."
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 1] Bare-Knuckle Bouts/Display name","Bare-Knuckle Bouts"
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 1] Bare-Knuckle Bouts/Negative effect descriptions/159","sometimes fighters will get hurt"
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 1] Bare-Knuckle Bouts/Popup notification text","Bare-Knuckle Bouts will be held nightly at the Public House."
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 1] Bare-Knuckle Bouts/Positive effect descriptions/491","evening bouts will reduce discontent"
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 1] Burial Ceremony/Description","Those who give their lives in service to the empire deserve the highest honour. We will give our dead ceremonial funerals to inspire the living."
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 1] Burial Ceremony/Display name","Ceremonial Funerals"
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 1] Burial Ceremony/Popup notification text","Each burial will involve a funeral ceremony held at the Cemetery at 21:00"
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 1] Burial Ceremony/Positive effect descriptions/856","burials will no longer reduce motivation"
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 1] Care House/Description","The gravely ill and amputees will be cared for at low cost in special homes."
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 1] Care House/Display name","Care House"
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 1] Care House/Negative effect descriptions/684","you will have to build a Care House"
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 1] Care House/Popup notification text","The gravely ill and amputees will be kept in dedicated buildings."
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 1] Care House/Positive effect descriptions/342","residents of Care Houses eat half as much"
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 1] Care House/Positive effect descriptions/511","NEW BUILDING: Care House"
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 1] Care House/Positive effect descriptions/658","the gravely ill are kept alive in Care Houses and no longer burden Medical Posts"
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 1] Care House/Positive effect descriptions/913","motivation will rise slightly"
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 1] Cocaine/Description","We could give people cocaine pills with their breakfast to make them work harder."
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 1] Cocaine/Display name","Cocaine Pills"
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 1] Cocaine/Negative effect descriptions/111","low risk of death by overdose"
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 1] Cocaine/Popup notification text","Cocaine pills can be served with breakfast to help people with digestion and execution of their duties."
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 1] Cocaine/Positive effect descriptions/627","NEW ABILITY: use Cocaine Pills in Cookhouses to increase motivation"
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 1] Comfortable Quarters/Description","We could make our people happy, providing them with more space in their living quarters at the cost of reduced housing capacity."
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 1] Comfortable Quarters/Display name","Comfortable Quarters"
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 1] Comfortable Quarters/Negative effect descriptions/193","housing buildings will accommodate only 8 people"
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 1] Comfortable Quarters/Popup notification text","Living quarters now accommodate fewer people in more comfort, lowering discontent. "
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 1] Comfortable Quarters/Positive effect descriptions/243","motivation will rise slightly"
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 1] Comfortable Quarters/Positive effect descriptions/669","discontent will fall permanently"
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 1] Crowded Quarters/Description","We could house more people if we cut the space allowance a bit, although nobody is going to be happy about it."
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 1] Crowded Quarters/Display name","Crowded Quarters"
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 1] Crowded Quarters/Negative effect descriptions/091","discontent will rise permanently"
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 1] Crowded Quarters/Negative effect descriptions/755","motivation will fall slightly"
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 1] Crowded Quarters/Popup notification text","Living quarters now accommodate more people in less comfort, causing discontent. "
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 1] Crowded Quarters/Positive effect descriptions/339","housing buildings will accommodate up to 12 people"
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 1] Double Ration/Description","We can feed sick people extra rations to help with their recovery."
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 1] Double Ration/Display name","Extra Rations for the Ill"
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 1] Double Ration/Popup notification text","The ill can be fed better to speed up their recovery."
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 1] Double Ration/Positive effect descriptions/884","NEW ABILITY: use Extra Rations in medical facilities to speed up recovery"
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 1] Evening of Prayers/Description","If people could get together in the Chapel to listen to words of scripture, it would raise their spirits."
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 1] Evening of Prayers/Display name","Evening Service"
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 1] Evening of Prayers/Popup notification text","Evening services can be held to increase motivation and lower discontent."
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 1] Evening of Prayers/Positive effect descriptions/041","each use increases motivation"
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 1] Evening of Prayers/Positive effect descriptions/558","NEW ABILITY: Evening Service (Chapel)"
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 1] People on the floor/Description","Our medical facilities should be fully utilised, even if we have to put the patients on the floor."
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 1] People on the floor/Display name","Overcrowding"
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 1] People on the floor/Negative effect descriptions/166","using the extra capacity will cause discontent"
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 1] People on the floor/Negative effect descriptions/609","discontent will rise slightly"
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 1] People on the floor/Popup notification text","Medical facilities double their capacity."
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 1] People on the floor/Positive effect descriptions/236","the capacity of medical facilities is doubled"
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 1] Prostitutes/Description","Our hard-working people deserve all the relief we can provide, and some of them yearn for the pleasures of the flesh."
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 1] Prostitutes/Display name","House of Pleasure"
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 1] Prostitutes/Popup notification text","Prostitutes can be employed at the Public House."
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 1] Prostitutes/Positive effect descriptions/761","Prostitutes can be employed in the Public House to increase motivation"
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 1] Steel coffins/Description","Those who give their lives in service to the Empire deserve the highest honour. We will send their bodies to England in steel coffins and bury them at the company's expense."
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 1] Steel coffins/Display name","Company Funerals"
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 1] Steel coffins/Negative effect descriptions/787","preparing bodies for transport will cost Steel instead of Wood"
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 1] Steel coffins/Popup notification text","Our dead will be sent to England in steel coffins and buried at company's expense."
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 1] Steel coffins/Positive effect descriptions/801","sending bodies to London will increase motivation more"
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 2] Augmentation/Description","We will return to our amputees the ability to work by ordering prostheses for them."
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 2] Augmentation/Display name","Prostheses Shipments"
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 2] Augmentation/Popup notification text","We can order prostheses from London to allow amputees to work again."
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 2] Augmentation/Positive effect descriptions/543","NEW RESOURCE: prostheses ordered through the Telegraph Station"
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 2] Augmentation/Positive effect descriptions/933","amputees fitted with prostheses in medical facilities will be able to work again"
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 2] Medical Repatriation/Description","We can't afford feeding those who can't work. Therefore the amputees shall be sent back to London, into the care of their families. "
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 2] Medical Repatriation/Display name","Medical Repatriation"
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 2] Medical Repatriation/Popup notification text","The amputees can be now sent back to London."
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 2] Medical Repatriation/Positive effect descriptions/245","residents of the Care House will be sent back to London, freeing space and no longer consuming food."
"Generated/SocietyConfig/Sociotechs/Builders [LifeConditions - level 2] Medical Repatriation/Positive effect descriptions/695","NEW ABILITY: Medical Repatriation (Care House)"
"Generated/SocietyConfig/Sociotechs/Builders [Right - level 0] Factory Inspectorate/Description","To improve workplace safety, factory inspectors will check if the employees follow the rules."
"Generated/SocietyConfig/Sociotechs/Builders [Right - level 0] Factory Inspectorate/Display name","Factory Inspectorate"
"Generated/SocietyConfig/Sociotechs/Builders [Right - level 0] Factory Inspectorate/Negative effect descriptions/897","you will have to build the Factory Inspectorate"
"Generated/SocietyConfig/Sociotechs/Builders [Right - level 0] Factory Inspectorate/Popup notification text","Factory inspectors will look after workplace safety."
"Generated/SocietyConfig/Sociotechs/Builders [Right - level 0] Factory Inspectorate/Positive effect descriptions/683","Factory Inspectorate will improve safety of up to 3 most dangerous workplaces"
"Generated/SocietyConfig/Sociotechs/Builders [Right - level 0] Factory Inspectorate/Positive effect descriptions/888","NEW BUILDING: Factory Inspectorate"
"Generated/SocietyConfig/Sociotechs/Builders [Right - level 1] Internal promotion/Description","Competent and loyal workers can be promoted to higher, more responsible posts."
"Generated/SocietyConfig/Sociotechs/Builders [Right - level 1] Internal promotion/Display name","Internal Promotion"
"Generated/SocietyConfig/Sociotechs/Builders [Right - level 1] Internal promotion/Popup notification text","Workers can be now promoted to Engineers."
"Generated/SocietyConfig/Sociotechs/Builders [Right - level 1] Internal promotion/Positive effect descriptions/174","NEW ABILITY: Internal Promotion (Factory Inspectorate); promotes 5 Workers to Engineers"
"Generated/SocietyConfig/Sociotechs/Builders [Right - level 1] Internal promotion/Positive effect descriptions/278","motivation will rise slightly."
"Generated/SocietyConfig/Sociotechs/Builders [Right - level 1] Overseers/Description","Overseers will visit workplaces to motivate employees and enforce compliance of proper procedures."
"Generated/SocietyConfig/Sociotechs/Builders [Right - level 1] Overseers/Display name","Overseers"
"Generated/SocietyConfig/Sociotechs/Builders [Right - level 1] Overseers/Negative effect descriptions/319","Overseers' Stations raise discontent in nearby workplaces."
"Generated/SocietyConfig/Sociotechs/Builders [Right - level 1] Overseers/Negative effect descriptions/332","you will have to build 2 Overseers' Stations"
"Generated/SocietyConfig/Sociotechs/Builders [Right - level 1] Overseers/Popup notification text","Overseers' Stations will be established to raise efficiency."
"Generated/SocietyConfig/Sociotechs/Builders [Right - level 1] Overseers/Positive effect descriptions/177","NEW BUILDING: Overseers' Station"
"Generated/SocietyConfig/Sociotechs/Builders [Right - level 1] Overseers/Positive effect descriptions/435","NEW ABILITY: Overseers' Inspection; increases motivation, but also the strike risk"
"Generated/SocietyConfig/Sociotechs/Builders [Right - level 1] Overseers/Positive effect descriptions/680","Overseers' Stations raise efficiency in nearby workplaces by 15%."
"Generated/SocietyConfig/Sociotechs/Builders [Right - level 2] Security Outpost/Description","Guards working from the Security Outposts will look out for troublemakers to ensure the security of employees."
"Generated/SocietyConfig/Sociotechs/Builders [Right - level 2] Security Outpost/Display name","Security Outposts"
"Generated/SocietyConfig/Sociotechs/Builders [Right - level 2] Security Outpost/Negative effect descriptions/288","you will have to build 2 Security Outposts"
"Generated/SocietyConfig/Sociotechs/Builders [Right - level 2] Security Outpost/Popup notification text","Security Outposts will be built."
"Generated/SocietyConfig/Sociotechs/Builders [Right - level 2] Security Outpost/Positive effect descriptions/321","NEW BUILDING: Security Outpost (upgrade of Overseers' Station)"
"Generated/SocietyConfig/Sociotechs/Builders [Right - level 2] Security Outpost/Positive effect descriptions/502","Security Outposts lower discontent in nearby workplaces"
"Generated/SocietyConfig/Sociotechs/Builders [Right - level 3] Class Segregation/Description","Our best employees deserve the best accommodations. We will provide Engineers with special, separate living quarters."
"Generated/SocietyConfig/Sociotechs/Builders [Right - level 3] Class Segregation/Display name","Class Segregation"
"Generated/SocietyConfig/Sociotechs/Builders [Right - level 3] Class Segregation/Negative effect descriptions/618","you will have to build Engineers' Lodgings for all Engineers"
"Generated/SocietyConfig/Sociotechs/Builders [Right - level 3] Class Segregation/Popup notification text","Engineers will be lodged separately from Workers."
"Generated/SocietyConfig/Sociotechs/Builders [Right - level 3] Class Segregation/Positive effect descriptions/233","Engineers living in Engineers' Lodgings have higher motivation"
"Generated/SocietyConfig/Sociotechs/Builders [Right - level 3] Class Segregation/Positive effect descriptions/985","NEW BUILDING: Engineers' Lodgings"
"Generated/SocietyConfig/Sociotechs/Builders [Right - level 3] Strike Busting/Description","To ensure that all employees return to work, guards from Security Outposts will deal harshly with the strike instigators."
"Generated/SocietyConfig/Sociotechs/Builders [Right - level 3] Strike Busting/Display name","Strike Busting"
"Generated/SocietyConfig/Sociotechs/Builders [Right - level 3] Strike Busting/Negative effect descriptions/121","each use raises discontent"
"Generated/SocietyConfig/Sociotechs/Builders [Right - level 3] Strike Busting/Negative effect descriptions/130","people will be hurt"
"Generated/SocietyConfig/Sociotechs/Builders [Right - level 3] Strike Busting/Popup notification text","Guards can be sent to break up any strikes in range of Security Outposts."
"Generated/SocietyConfig/Sociotechs/Builders [Right - level 3] Strike Busting/Positive effect descriptions/636","NEW ABILITY: Strike Busting (ends the strike immediately if there's a Security Outpost in range)"
"Generated/SocietyConfig/Sociotechs/Builders [Right - level 4] Penal Colony/Description","To maintain the necessary level of efficiency, Convicts can be used as involuntary workforce."
"Generated/SocietyConfig/Sociotechs/Builders [Right - level 4] Penal Colony/Display name","Penal Colony"
"Generated/SocietyConfig/Sociotechs/Builders [Right - level 4] Penal Colony/Negative effect descriptions/944","you will have to build a Penal Colony"
"Generated/SocietyConfig/Sociotechs/Builders [Right - level 4] Penal Colony/Popup notification text","Penal Colony will be built."
"Generated/SocietyConfig/Sociotechs/Builders [Right - level 4] Penal Colony/Positive effect descriptions/174","Convicts provide cheap labour"
"Generated/SocietyConfig/Sociotechs/Builders [Right - level 4] Penal Colony/Positive effect descriptions/227","NEW SOCIAL CLASS: Convicts (available in Telegraph Station)"
"Generated/SocietyConfig/Sociotechs/Builders [Right - level 4] Penal Colony/Positive effect descriptions/270","Convicts work only when supervised by Company Guard"
"Generated/SocietyConfig/Sociotechs/Builders [Right - level 4] Penal Colony/Positive effect descriptions/338","NEW BUILDING: Penal Colony (houses Convicts)"
"Generated/SocietyConfig/Sociotechs/Builders [Right - level 5] Rationalised Healthcare/Description","In order to meet the medical needs of employees, Convicts can be kept out of health facilities."
"Generated/SocietyConfig/Sociotechs/Builders [Right - level 5] Rationalised Healthcare/Display name","Rationalised Healthcare"
"Generated/SocietyConfig/Sociotechs/Builders [Right - level 5] Rationalised Healthcare/Negative effect descriptions/131","sick Convicts may die if Rationalised Healthcare is in effect"
"Generated/SocietyConfig/Sociotechs/Builders [Right - level 5] Rationalised Healthcare/Popup notification text","Convicts can be prohibited from burdening the health care system."
"Generated/SocietyConfig/Sociotechs/Builders [Right - level 5] Rationalised Healthcare/Positive effect descriptions/404","bodies of Convicts will be disposed of in the foundations of the Generator"
"Generated/SocietyConfig/Sociotechs/Builders [Right - level 5] Rationalised Healthcare/Positive effect descriptions/929","NEW ABILITY: use Rationalised Healthcare to keep Convicts out of medical facilities"
"Generated/SocietyConfig/Sociotechs/Builders [Right - level 5] Round-ups/Description","Known troublemakers and malcontents can be convicted without trial. This should fill the involuntary workforce pool nicely!"
"Generated/SocietyConfig/Sociotechs/Builders [Right - level 5] Round-ups/Display name","Roundups"
"Generated/SocietyConfig/Sociotechs/Builders [Right - level 5] Round-ups/Negative effect descriptions/249","each use significantly raises discontent"
"Generated/SocietyConfig/Sociotechs/Builders [Right - level 5] Round-ups/Popup notification text","Use Roundup to turn up to 15 Workers into Convicts."
"Generated/SocietyConfig/Sociotechs/Builders [Right - level 5] Round-ups/Positive effect descriptions/368","NEW ABILITY: Roundup (Security Outpost)"
"Generated/SocietyConfig/Sociotechs/Builders [Right - level 5] Round-ups/Positive effect descriptions/995","each use will turn up to 15 Workers into Convicts."
"Generated/SocietyConfig/Sociotechs/Builders [Right - level 6] SERVITUDE/Description","Everyone is suspect. Everyone is watched. Everyone will serve."
"Generated/SocietyConfig/Sociotechs/Builders [Right - level 6] SERVITUDE/Display name","SERVITUDE"
"Generated/SocietyConfig/Sociotechs/Builders [Right - level 6] SERVITUDE/Negative effect descriptions/217","you will have to build Panopticon"
"Generated/SocietyConfig/Sociotechs/Builders [Right - level 6] SERVITUDE/Negative effect descriptions/693","using Forced Labour lowers workplace safety by 3"
"Generated/SocietyConfig/Sociotechs/Builders [Right - level 6] SERVITUDE/Popup notification text","Panopticon will be built. "
"Generated/SocietyConfig/Sociotechs/Builders [Right - level 6] SERVITUDE/Positive effect descriptions/161","NEW BUILDING: Panopticon"
"Generated/SocietyConfig/Sociotechs/Builders [Right - level 6] SERVITUDE/Positive effect descriptions/196","NEW ABILITY: Forced Labour (Panopticon)"
"Generated/SocietyConfig/Sociotechs/Builders [Right - level 6] SERVITUDE/Positive effect descriptions/405","Forced Labour will multiply by 2 the efficiency of workplaces employing only Convicts"
"Generated/SocietyConfig/Sociotechs/[Adaptation - level 0 - Endless] Bathhouse/Display name","Bath House"
"Generated/SocietyConfig/Sociotechs/[Adaptation - level 0 - Endless] Cocaine/Display name","Cocaine Pills"
"Generated/SocietyConfig/Sociotechs/[Adaptation - level 0 - Endless] Field pharmacy/Display name","Dispensary"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Cemetery/Description","We will establish a burial ground so we can lay our dead to rest with dignity and respect."
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Cemetery/Display name","Cemetery"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Cemetery/Negative effect descriptions/003","you will have to establish a Cemetery"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Cemetery/Negative effect descriptions/174","each burial will keep some people from work for a few hours"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Cemetery/Popup notification text","A Cemetery will be established so we can bury the dead properly."
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Cemetery/Positive effect descriptions/341","hope will rise slightly"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Cemetery/Positive effect descriptions/636","NEW BUILDING: Cemetery"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Cemetery/Positive effect descriptions/647","no risk of disease from unburied bodies"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Life Sustain/Description","We can't cure the gravely ill, but we can at least keep them alive. We won't risk dangerous amputations with Radical Treatment."
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Life Sustain/Display name","Sustain Life"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Life Sustain/Negative effect descriptions/083","the gravely ill will not be treated and remain a burden"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Life Sustain/Negative effect descriptions/742","the gravely ill will take up beds in Medical Posts"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Life Sustain/Negative effect descriptions/826","discontent will rise slightly"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Life Sustain/Popup notification text","The gravely ill will be kept alive in Medical Posts."
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Life Sustain/Positive effect descriptions/154","the gravely ill will be kept alive (but untreated) in Medical Posts"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Life Sustain/Positive effect descriptions/257","hope will rise slightly"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Poor Soup/Description","We can cook soup instead of full meals to feed more people with the same amount of raw food."
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Poor Soup/Display name","Soup"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Poor Soup/Negative effect descriptions/274","discontent will rise slightly"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Poor Soup/Negative effect descriptions/559","hope will fall slightly "
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Poor Soup/Negative effect descriptions/851","eating soup will cause discontent"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Poor Soup/Popup notification text","Soup can be served in the Cookhouse."
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Poor Soup/Positive effect descriptions/741","NEW RECIPE: Soup (available in Cookhouses)"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Put them in the snow/Description","We'll keep dead bodies out of the heat zone and cover them with snow. The cold will halt their decay."
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Put them in the snow/Display name","Corpse Disposal"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Put them in the snow/Negative effect descriptions/215","discontent will rise"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Put them in the snow/Negative effect descriptions/659","hope will fall"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Put them in the snow/Negative effect descriptions/811","you will have to dig a Snow Pit"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Put them in the snow/Popup notification text","Human remains will be disposed of in the snow."
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Put them in the snow/Positive effect descriptions/034","NEW BUILDING: Snow Pit"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Put them in the snow/Positive effect descriptions/873","bodies are preserved for potential future use"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Put them in the snow/Positive effect descriptions/917","no risk of disease from unburied bodies"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] RadicalTreatment/Description","We'll try everything to cure the gravely ill, from invasive surgery to amputations."
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] RadicalTreatment/Display name","Radical Treatment"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] RadicalTreatment/Negative effect descriptions/100","~30% of the gravely ill treated in Medical Posts will be left as amputees"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] RadicalTreatment/Negative effect descriptions/309","discontent will rise slightly"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] RadicalTreatment/Popup notification text","The gravely ill will be treated in Medical Posts despite the risk of them being left as amputees."
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] RadicalTreatment/Positive effect descriptions/802","the gravely ill will be treated in Medical Posts"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] RadicalTreatment/Positive effect descriptions/985","hope will rise slightly"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Sawdust in food/Description","We can add sawdust to meals to make them more filling, although not exactly tasty... or healthy."
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Sawdust in food/Display name","Food Additives"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Sawdust in food/Negative effect descriptions/133","hope will fall slightly "
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Sawdust in food/Negative effect descriptions/357","discontent will rise slightly"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Sawdust in food/Negative effect descriptions/389","some people eating sawdust meals will fall ill"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Sawdust in food/Popup notification text","Sawdust can be added to meals in the Cookhouse."
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Sawdust in food/Positive effect descriptions/750","NEW RECIPE: Sawdust meal (available in Cookhouses)"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 1] Burial Ceremony/Description","Those who give their lives in service to the city deserve the highest honour. We will give our dead ceremonial funerals to inspire the living."
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 1] Burial Ceremony/Display name","Ceremonial Funerals"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 1] Burial Ceremony/Popup notification text","Each burial will involve a funeral ceremony held at the Cemetery at 21:00"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 1] Burial Ceremony/Positive effect descriptions/007","loss of hope caused by deaths is halved"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 1] Care House/Description","The gravely ill and amputees will be cared for at low cost in special homes."
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 1] Care House/Display name","Care House"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 1] Care House/Negative effect descriptions/787","you will have to build a Care House"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 1] Care House/Popup notification text","The gravely ill and amputees will be kept in dedicated buildings."
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 1] Care House/Positive effect descriptions/067","residents of Care Houses eat half as much"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 1] Care House/Positive effect descriptions/793","hope will rise slightly"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 1] Care House/Positive effect descriptions/833","the gravely ill are kept alive in Care Houses and no longer burden Medical Posts"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 1] Care House/Positive effect descriptions/878","NEW BUILDING: Care House"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 1] Double Ration/Description","We can feed sick people extra rations to help with their recovery."
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 1] Double Ration/Display name","Extra Rations for the Ill"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 1] Double Ration/Popup notification text","The ill can be fed better to speed up their recovery."
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 1] Double Ration/Positive effect descriptions/009","NEW ABILITY: use Extra Rations in medical facilities to speed up recovery"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 1] Moonshine/Description","We can give people a bit of liquor now and then to soothe their aching bodies and souls."
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 1] Moonshine/Display name","Moonshine"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 1] Moonshine/Popup notification text","People get some alcohol every day to cheer them up."
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 1] Moonshine/Positive effect descriptions/047","eating soup causes less discontent"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 1] Moonshine/Positive effect descriptions/884","every meal slightly lowers discontent"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 1] Poeple on the floor/Description","Our medical facilities should be fully utilised, even if we have to put the patients on the floor."
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 1] Poeple on the floor/Display name","Overcrowding"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 1] Poeple on the floor/Negative effect descriptions/091","discontent will rise slightly"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 1] Poeple on the floor/Negative effect descriptions/484","using the extra capacity will cause discontent"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 1] Poeple on the floor/Popup notification text","Medical facilities double their capacity."
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 1] Poeple on the floor/Positive effect descriptions/601","the capacity of medical facilities is doubled"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 1] Transplantation/Description","We could use the body parts of our deceased to save lives and accelerate healing. This way the dead can continue contributing to the survival of our city."
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 1] Transplantation/Display name","Organ Transplants"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 1] Transplantation/Popup notification text","Body parts taken from the dead will be used to help treat the sick."
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 1] Transplantation/Positive effect descriptions/698","the sick recover faster"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 2] Alternative Food Source/Description","In these terrible times we must do the unthinkable to survive. We won't let the bodies of our dead go to waste."
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 2] Alternative Food Source/Display name","Alternative Food Source"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 2] Alternative Food Source/Negative effect descriptions/635","discontent will rise"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 2] Alternative Food Source/Negative effect descriptions/740","using this ability can raise discontent and lower hope drastically if people find out what you've done"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 2] Alternative Food Source/Negative effect descriptions/932","hope will fall drastically"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 2] Alternative Food Source/Popup notification text","We can use an alternative food source in Cookhouses."
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 2] Alternative Food Source/Positive effect descriptions/163","NEW ABILITY: corpses can be used as Raw Food at Cookhouses"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 2] Augmentation/Description","Everyone wants to contribute to the survival of our city. If we can bring amputees back to full fitness, we should do it. "
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 2] Augmentation/Display name","Prosthetics"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 2] Augmentation/Popup notification text","We can manufacture prostheses to allow amputees to return to work again."
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 2] Augmentation/Positive effect descriptions/248","amputees fitted with prostheses in medical facilities will be able to work again"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 2] Augmentation/Positive effect descriptions/507","NEW BLUEPRINT: Prostheses (available in the Factory)"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 2] Corps Processing - fertilizer/Description","Life springs from death. The dead will give us their last gift – their bodies will be used to fertilise the soil in Hothouses."
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 2] Corps Processing - fertilizer/Display name","Organic Fertiliser"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 2] Corps Processing - fertilizer/Negative effect descriptions/042","discontent will rise slightly"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 2] Corps Processing - fertilizer/Negative effect descriptions/442","hope will fall slightly"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 2] Corps Processing - fertilizer/Popup notification text","Human remains can now be processed into fertiliser."
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 2] Corps Processing - fertilizer/Positive effect descriptions/340","NEW ABILITY: corpses can be used as fertiliser in Hothouses"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 2] Triage/Description","We'll be able to dedicate all our efforts to healing those who can recover quickly at the cost of sacrificing the more severely ill."
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 2] Triage/Display name","Triage"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 2] Triage/Negative effect descriptions/030","1/4 of patients will die instantly"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 2] Triage/Negative effect descriptions/158","discontent will rise"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 2] Triage/Negative effect descriptions/907","hope will fall "
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 2] Triage/Popup notification text","The slightly ill can be cured at the expense of serious cases."
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 2] Triage/Positive effect descriptions/741","NEW ABILITY: you can use Triage in medical facilities to instantly heal 1/2 of patients"
"Generated/SocietyConfig/Sociotechs/[Faith - level 1] House of Prayer/Description","We need a place to practice our faith in peace."
"Generated/SocietyConfig/Sociotechs/[Faith - level 1] House of Prayer/Display name","House of Prayer"
"Generated/SocietyConfig/Sociotechs/[Faith - level 1] House of Prayer/Negative effect descriptions/882","you will have to build 2 Houses of Prayer"
"Generated/SocietyConfig/Sociotechs/[Faith - level 1] House of Prayer/Popup notification text","Houses of Prayer will be built."
"Generated/SocietyConfig/Sociotechs/[Faith - level 1] House of Prayer/Positive effect descriptions/293","NEW ABILITY: Sermon (House of Prayer, the Temple)"
"Generated/SocietyConfig/Sociotechs/[Faith - level 1] House of Prayer/Positive effect descriptions/769","people living nearby will gather to pray, which will raise their hope"
"Generated/SocietyConfig/Sociotechs/[Faith - level 1] House of Prayer/Positive effect descriptions/775","NEW BUILDING: House of Prayer"
"Generated/SocietyConfig/Sociotechs/[Faith - level 2] Evening of Prayers/Description","We shall meet and pray together to warm not only our bodies, but also our souls."
"Generated/SocietyConfig/Sociotechs/[Faith - level 2] Evening of Prayers/Display name","Evening Prayers"
"Generated/SocietyConfig/Sociotechs/[Faith - level 2] Evening of Prayers/Popup notification text","Group prayers will strengthen the bonds of our community."
"Generated/SocietyConfig/Sociotechs/[Faith - level 2] Evening of Prayers/Positive effect descriptions/293","NEW ABILITY: Evening Prayers (House of Prayer, Temple)"
"Generated/SocietyConfig/Sociotechs/[Faith - level 2] Evening of Prayers/Positive effect descriptions/552","|#if default|each use raises hope and has a small chance of convincing a Londoner to stay|#else|each use raises hope and lowers discontent|#endif|"
"Generated/SocietyConfig/Sociotechs/[Faith - level 2] Shrine/Description","Praying at shrines will give people the strength they need to take on arduous tasks every day. "
"Generated/SocietyConfig/Sociotechs/[Faith - level 2] Shrine/Display name","Shrines"
"Generated/SocietyConfig/Sociotechs/[Faith - level 2] Shrine/Negative effect descriptions/286","you will have to build 3 Shrines"
"Generated/SocietyConfig/Sociotechs/[Faith - level 2] Shrine/Popup notification text","Shrines shall be built."
"Generated/SocietyConfig/Sociotechs/[Faith - level 2] Shrine/Positive effect descriptions/656","Shrines increase efficiency in nearby workplaces"
"Generated/SocietyConfig/Sociotechs/[Faith - level 2] Shrine/Positive effect descriptions/685","Shrines raise the hope of people working nearby"
"Generated/SocietyConfig/Sociotechs/[Faith - level 2] Shrine/Positive effect descriptions/954","NEW BUILDING: Shrine"
"Generated/SocietyConfig/Sociotechs/[Faith - level 2] Temple/Description","We will build a magnificent testament to the devotion of our people. It will kindle hope in the hearts of the faithful and sway the doubtful."
"Generated/SocietyConfig/Sociotechs/[Faith - level 2] Temple/Display name","The Temple"
"Generated/SocietyConfig/Sociotechs/[Faith - level 2] Temple/Negative effect descriptions/602","you will have to build the Temple"
"Generated/SocietyConfig/Sociotechs/[Faith - level 2] Temple/Popup notification text","The Temple will be erected."
"Generated/SocietyConfig/Sociotechs/[Faith - level 2] Temple/Positive effect descriptions/005","NEW BUILDING: The Temple"
"Generated/SocietyConfig/Sociotechs/[Faith - level 2] Temple/Positive effect descriptions/007","discontent will occasionally fall slightly"
"Generated/SocietyConfig/Sociotechs/[Faith - level 2] Temple/Positive effect descriptions/356","|#if default|Londoners may occasionally mend their ways|#endif|"
"Generated/SocietyConfig/Sociotechs/[Faith - level 2] Temple/Positive effect descriptions/649","the Temple raises hope"
"Generated/SocietyConfig/Sociotechs/[Faith - level 2] Temple/Positive effect descriptions/670","NEW ABILITY: Ceremonial Service (Temple) – raises hope and comforts the discontented"
"Generated/SocietyConfig/Sociotechs/[Faith - level 3] Faith keepers/Description","The Faith Keepers, our most devoted believers, will ensure that the righteous are able to work and pray in peace and security."
"Generated/SocietyConfig/Sociotechs/[Faith - level 3] Faith keepers/Display name","Faith Keepers"
"Generated/SocietyConfig/Sociotechs/[Faith - level 3] Faith keepers/Negative effect descriptions/600","you will have to build the seat of the Faith Keepers"
"Generated/SocietyConfig/Sociotechs/[Faith - level 3] Faith keepers/Negative effect descriptions/982","discontent will rise"
"Generated/SocietyConfig/Sociotechs/[Faith - level 3] Faith keepers/Popup notification text","The Faith Keepers will be established."
"Generated/SocietyConfig/Sociotechs/[Faith - level 3] Faith keepers/Positive effect descriptions/075","you can ask Faith Keepers to break up protests"
"Generated/SocietyConfig/Sociotechs/[Faith - level 3] Faith keepers/Positive effect descriptions/198","NEW BUILDING: Faith Keepers"
"Generated/SocietyConfig/Sociotechs/[Faith - level 3] Faith keepers/Positive effect descriptions/470","NEW ABILITY: Nighttime Procession – reduces discontent (Faith Keepers)"
"Generated/SocietyConfig/Sociotechs/[Faith - level 3] Field Kitchens/Description","Each Field Kitchen will provide people working nearby with hot meals to keep them warm."
"Generated/SocietyConfig/Sociotechs/[Faith - level 3] Field Kitchens/Display name","Field Kitchens"
"Generated/SocietyConfig/Sociotechs/[Faith - level 3] Field Kitchens/Negative effect descriptions/242","you will have to build 2 Field Kitchens"
"Generated/SocietyConfig/Sociotechs/[Faith - level 3] Field Kitchens/Popup notification text","Field Kitchens will be built."
"Generated/SocietyConfig/Sociotechs/[Faith - level 3] Field Kitchens/Positive effect descriptions/150","raises the temperature of nearby workplaces by one level"
"Generated/SocietyConfig/Sociotechs/[Faith - level 3] Field Kitchens/Positive effect descriptions/925","NEW BUILDING: Field Kitchen"
"Generated/SocietyConfig/Sociotechs/[Faith - level 3] House of Healing/Description","The faithful working in the House of Healing will not only heal the sick, but also pray for them, giving them hope."
"Generated/SocietyConfig/Sociotechs/[Faith - level 3] House of Healing/Display name","House of Healing"
"Generated/SocietyConfig/Sociotechs/[Faith - level 3] House of Healing/Negative effect descriptions/524","you will have to build a House of Healing"
"Generated/SocietyConfig/Sociotechs/[Faith - level 3] House of Healing/Negative effect descriptions/624","the House of Healing heals people slower than the Infirmary"
"Generated/SocietyConfig/Sociotechs/[Faith - level 3] House of Healing/Popup notification text","A House of Healing shall be built."
"Generated/SocietyConfig/Sociotechs/[Faith - level 3] House of Healing/Positive effect descriptions/104","NEW BUILDING: House of Healing"
"Generated/SocietyConfig/Sociotechs/[Faith - level 3] House of Healing/Positive effect descriptions/313","the House of Healing doesn't require engineers, treats the gravely ill and gives all patients a small hope bonus"
"Generated/SocietyConfig/Sociotechs/[Faith - level 4] Captains message/Description","The Captain will assume the title of Protector of the Truth. He will be the only one who can tell us what is right and what is wrong and so guide our faith."
"Generated/SocietyConfig/Sociotechs/[Faith - level 4] Captains message/Display name","Protector of the Truth"
"Generated/SocietyConfig/Sociotechs/[Faith - level 4] Captains message/Negative effect descriptions/478","discontent will rise"
"Generated/SocietyConfig/Sociotechs/[Faith - level 4] Captains message/Popup notification text","The inspired word of our Captain is the only guidance we need."
"Generated/SocietyConfig/Sociotechs/[Faith - level 4] Captains message/Positive effect descriptions/772","NEW ABILITY: Captain's Words (Faith Keepers, Temple)"
"Generated/SocietyConfig/Sociotechs/[Faith - level 4] Captains message/Positive effect descriptions/914","each use greatly reduces discontent"
"Generated/SocietyConfig/Sociotechs/[Faith - level 4] Righteous Denunciation/Description","It is the duty of the faithful to denounce wickedness. It is a sign of true compassion to bring the wicked to light."
"Generated/SocietyConfig/Sociotechs/[Faith - level 4] Righteous Denunciation/Display name","Righteous Denunciation"
"Generated/SocietyConfig/Sociotechs/[Faith - level 4] Righteous Denunciation/Negative effect descriptions/402","discontent will rise"
"Generated/SocietyConfig/Sociotechs/[Faith - level 4] Righteous Denunciation/Popup notification text","The Captain will be informed of anything and anyone that poses a threat to our city."
"Generated/SocietyConfig/Sociotechs/[Faith - level 4] Righteous Denunciation/Positive effect descriptions/069","|#if default|Groups of people will occasionally abandon the Londoners|#else|occasionally lowers discontent|#endif|"
"Generated/SocietyConfig/Sociotechs/[Faith - level 4] Righteous Denunciation/Positive effect descriptions/498","|#if default|small amounts of resources may be uncovered as well|#else|occasionally recovers small amounts of resources|#endif|"
"Generated/SocietyConfig/Sociotechs/[Faith - level 5] Public conversion/Description","To err is human, but those who stray must do Public Penance to discourage others from the path of evil. Only then can they be forgiven."
"Generated/SocietyConfig/Sociotechs/[Faith - level 5] Public conversion/Display name","Public Penance "
"Generated/SocietyConfig/Sociotechs/[Faith - level 5] Public conversion/Negative effect descriptions/325","discontent will rise"
"Generated/SocietyConfig/Sociotechs/[Faith - level 5] Public conversion/Negative effect descriptions/480","Public Penance can cause injuries"
"Generated/SocietyConfig/Sociotechs/[Faith - level 5] Public conversion/Popup notification text","Public Penance can be announced by the Faith Keepers."
"Generated/SocietyConfig/Sociotechs/[Faith - level 5] Public conversion/Positive effect descriptions/055","|#if default|People abandon the Londoners with each use|#endif|"
"Generated/SocietyConfig/Sociotechs/[Faith - level 5] Public conversion/Positive effect descriptions/377","each use raises hope"
"Generated/SocietyConfig/Sociotechs/[Faith - level 5] Public conversion/Positive effect descriptions/655","each use lowers discontent"
"Generated/SocietyConfig/Sociotechs/[Faith - level 5] Public conversion/Positive effect descriptions/771","NEW ABILITY: Public Penance (Faith Keepers)"
"Generated/SocietyConfig/Sociotechs/[Faith - level 6] FANATIZM/Description","With the introduction of the New Faith, all who voice doubts will be branded enemies of the faith. Everyone must be devoted to the survival of our cause. All those who do not follow will be swept aside.</n>"
"Generated/SocietyConfig/Sociotechs/[Faith - level 6] FANATIZM/Display name","NEW FAITH"
"Generated/SocietyConfig/Sociotechs/[Faith - level 6] FANATIZM/Negative effect descriptions/060","Some people will feel compelled to fight this law. Some of them will die."
"Generated/SocietyConfig/Sociotechs/[Faith - level 6] FANATIZM/Negative effect descriptions/555","|#if default|Some Londoners will die.|#else|Some heretics will die.|#endif|"
"Generated/SocietyConfig/Sociotechs/[Faith - level 6] FANATIZM/Popup notification text","There shall be no questioning the Captain's will. Our city is one of faith, and faith means absolute devotion to the cause of its survival."
"Generated/SocietyConfig/Sociotechs/[Faith - level 6] FANATIZM/Positive effect descriptions/312","|#if default|Londoners will have to renounce their views.|#endif|"
"Generated/SocietyConfig/Sociotechs/[Faith - level 6] FANATIZM/Positive effect descriptions/443","Hope will never be a problem again."
"Generated/SocietyConfig/Sociotechs/[Faith - level 6] FANATIZM/Positive effect descriptions/654","A public execution space will be built."
"Generated/SocietyConfig/Sociotechs/[Order - level 1] Neighborhood watch/Description","We need to mobilise and stand together to help people in need and protect them from troublemakers."
"Generated/SocietyConfig/Sociotechs/[Order - level 1] Neighborhood watch/Display name","Neighbourhood Watch"
"Generated/SocietyConfig/Sociotechs/[Order - level 1] Neighborhood watch/Negative effect descriptions/739","you will have to build 2 Watchtowers"
"Generated/SocietyConfig/Sociotechs/[Order - level 1] Neighborhood watch/Popup notification text","A Neighbourhood Watch shall be established and Watchtowers built."
"Generated/SocietyConfig/Sociotechs/[Order - level 1] Neighborhood watch/Positive effect descriptions/146","Watchtowers increase the hope of people living nearby"
"Generated/SocietyConfig/Sociotechs/[Order - level 1] Neighborhood watch/Positive effect descriptions/394","NEW BUILDING: Watchtower"
"Generated/SocietyConfig/Sociotechs/[Order - level 2] Guardpost unlock/Description","An organised militia will maintain peace and order in our city and help us deal with anyone who might threaten it."
"Generated/SocietyConfig/Sociotechs/[Order - level 2] Guardpost unlock/Display name","Guard Stations"
"Generated/SocietyConfig/Sociotechs/[Order - level 2] Guardpost unlock/Negative effect descriptions/242","you will have to build 2 Guard Stations"
"Generated/SocietyConfig/Sociotechs/[Order - level 2] Guardpost unlock/Negative effect descriptions/972","discontent will rise slightly"
"Generated/SocietyConfig/Sociotechs/[Order - level 2] Guardpost unlock/Popup notification text","Guard Stations shall be built."
"Generated/SocietyConfig/Sociotechs/[Order - level 2] Guardpost unlock/Positive effect descriptions/507","NEW BUILDING: Guard Station"
"Generated/SocietyConfig/Sociotechs/[Order - level 2] Guardpost unlock/Positive effect descriptions/560","you can use guards to break up protests"
"Generated/SocietyConfig/Sociotechs/[Order - level 2] Guardpost unlock/Positive effect descriptions/741","Guard Stations raise the hope of people living nearby"
"Generated/SocietyConfig/Sociotechs/[Order - level 2] Guardpost unlock/Positive effect descriptions/777","Guard Stations lower the discontent of people living nearby"
"Generated/SocietyConfig/Sociotechs/[Order - level 2] Morning gathering/Description","We'll gather each morning to make sure our goals and priorities for the day are clear to everyone."
"Generated/SocietyConfig/Sociotechs/[Order - level 2] Morning gathering/Display name","Morning Gathering"
"Generated/SocietyConfig/Sociotechs/[Order - level 2] Morning gathering/Popup notification text","Every day will start with a morning gathering to keep the spirits up."
"Generated/SocietyConfig/Sociotechs/[Order - level 2] Morning gathering/Positive effect descriptions/100","hope will rise slightly"
"Generated/SocietyConfig/Sociotechs/[Order - level 2] Morning gathering/Positive effect descriptions/699","morning gatherings will slightly raise hope from time to time"
"Generated/SocietyConfig/Sociotechs/[Order - level 3] Census Station/Description","To keep things running smoothly, we need to stay informed about our people's concerns and have a way of spreading the news we want them to hear."
"Generated/SocietyConfig/Sociotechs/[Order - level 3] Census Station/Display name","Propaganda Centre"
"Generated/SocietyConfig/Sociotechs/[Order - level 3] Census Station/Negative effect descriptions/139","discontent will rise"
"Generated/SocietyConfig/Sociotechs/[Order - level 3] Census Station/Negative effect descriptions/280","you will have to build the Propaganda Centre"
"Generated/SocietyConfig/Sociotechs/[Order - level 3] Census Station/Popup notification text","The Propaganda Centre shall be built."
"Generated/SocietyConfig/Sociotechs/[Order - level 3] Census Station/Positive effect descriptions/355","shows detailed info on sources of discontent"
"Generated/SocietyConfig/Sociotechs/[Order - level 3] Census Station/Positive effect descriptions/653","NEW BUILDING: Propaganda Centre"
"Generated/SocietyConfig/Sociotechs/[Order - level 3] Census Station/Positive effect descriptions/932","the Propaganda Centre raises hope"
"Generated/SocietyConfig/Sociotechs/[Order - level 3] Census Station/Positive effect descriptions/952","NEW ABILITY: the Propaganda Centre can distribute bulletins, raising hope"
"Generated/SocietyConfig/Sociotechs/[Order - level 3] Forman/Description","Appointing responsible foremen will make sure that people work as efficiently as possible."
"Generated/SocietyConfig/Sociotechs/[Order - level 3] Forman/Display name","Foreman"
"Generated/SocietyConfig/Sociotechs/[Order - level 3] Forman/Popup notification text","Foremen can be appointed at workplaces."
"Generated/SocietyConfig/Sociotechs/[Order - level 3] Forman/Positive effect descriptions/474","increases the efficiency of a workplace by 40% for 24 hours"
"Generated/SocietyConfig/Sociotechs/[Order - level 3] Forman/Positive effect descriptions/816","NEW ABILITY: Foreman"
"Generated/SocietyConfig/Sociotechs/[Order - level 3] Patrol/Description","Ensuring safety and order is of utmost importance to the long-term survival of our city."
"Generated/SocietyConfig/Sociotechs/[Order - level 3] Patrol/Display name","Patrol"
"Generated/SocietyConfig/Sociotechs/[Order - level 3] Patrol/Popup notification text","Patrols will ensure that our neighbourhoods are safe and orderly."
"Generated/SocietyConfig/Sociotechs/[Order - level 3] Patrol/Positive effect descriptions/033","NEW ABILITY: Patrol (Guard Station)"
"Generated/SocietyConfig/Sociotechs/[Order - level 3] Patrol/Positive effect descriptions/117","each use will reduce discontent"
"Generated/SocietyConfig/Sociotechs/[Order - level 3] Patrol/Positive effect descriptions/819","each use will raise hope slightly"
"Generated/SocietyConfig/Sociotechs/[Order - level 3] Prison/Description","Those who threaten the stability of our city have to be isolated for the good of us all."
"Generated/SocietyConfig/Sociotechs/[Order - level 3] Prison/Display name","Prison"
"Generated/SocietyConfig/Sociotechs/[Order - level 3] Prison/Negative effect descriptions/609","discontent will rise slightly"
"Generated/SocietyConfig/Sociotechs/[Order - level 3] Prison/Negative effect descriptions/737","you will have to build a Prison"
"Generated/SocietyConfig/Sociotechs/[Order - level 3] Prison/Popup notification text","A Prison shall be built."
"Generated/SocietyConfig/Sociotechs/[Order - level 3] Prison/Positive effect descriptions/355","NEW ABILITY: Roundup (Prison) used to catch wrongdoers"
"Generated/SocietyConfig/Sociotechs/[Order - level 3] Prison/Positive effect descriptions/889","NEW BUILDING: Prison"
"Generated/SocietyConfig/Sociotechs/[Order - level 3] Prison/Positive effect descriptions/896","prisoners will abandon their misguided views"
"Generated/SocietyConfig/Sociotechs/[Order - level 4] Mechanical Agitator/Description","Strategically placed loudspeakers will remind our citizens of the importance of their work and increase their efficiency."
"Generated/SocietyConfig/Sociotechs/[Order - level 4] Mechanical Agitator/Display name","Agitator"
"Generated/SocietyConfig/Sociotechs/[Order - level 4] Mechanical Agitator/Negative effect descriptions/402","you will have to build 3 Agitators"
"Generated/SocietyConfig/Sociotechs/[Order - level 4] Mechanical Agitator/Popup notification text","Agitators shall be built."
"Generated/SocietyConfig/Sociotechs/[Order - level 4] Mechanical Agitator/Positive effect descriptions/348","NEW BUILDING: Agitator"
"Generated/SocietyConfig/Sociotechs/[Order - level 4] Mechanical Agitator/Positive effect descriptions/838","raises the efficiency of nearby workplaces by 20%"
"Generated/SocietyConfig/Sociotechs/[Order - level 4] Prison beating/Description","Explaining to inmates the enormity of their wrongdoings in a more direct manner will return them to the society faster."
"Generated/SocietyConfig/Sociotechs/[Order - level 4] Prison beating/Display name","Forceful Persuasion"
"Generated/SocietyConfig/Sociotechs/[Order - level 4] Prison beating/Negative effect descriptions/329","discontent will rise"
"Generated/SocietyConfig/Sociotechs/[Order - level 4] Prison beating/Negative effect descriptions/428","prisoners may get hurt or killed"
"Generated/SocietyConfig/Sociotechs/[Order - level 4] Prison beating/Popup notification text","Forceful Persuasion can be used in Prisons."
"Generated/SocietyConfig/Sociotechs/[Order - level 4] Prison beating/Positive effect descriptions/032","reduces the time prisoners spend in Prison"
"Generated/SocietyConfig/Sociotechs/[Order - level 4] Prison beating/Positive effect descriptions/791","NEW ABILITY: Forceful Persuasion (Prison)"
"Generated/SocietyConfig/Sociotechs/[Order - level 4] Propaganda ability/Description","People make mistakes, but we can give them a chance to redeem themselves – if they agree to cooperate, of course."
"Generated/SocietyConfig/Sociotechs/[Order - level 4] Propaganda ability/Display name","Pledge of Loyalty"
"Generated/SocietyConfig/Sociotechs/[Order - level 4] Propaganda ability/Negative effect descriptions/794","discontent will rise slightly"
"Generated/SocietyConfig/Sociotechs/[Order - level 4] Propaganda ability/Popup notification text","Wrongdoers can now redeem themselves by agreeing to cooperate."
"Generated/SocietyConfig/Sociotechs/[Order - level 4] Propaganda ability/Positive effect descriptions/189","people will be persuaded to sign a Pledge of Loyalty, which will turn them into secret informers"
"Generated/SocietyConfig/Sociotechs/[Order - level 4] Propaganda ability/Positive effect descriptions/216","this will provide a permanent hope bonus"
"Generated/SocietyConfig/Sociotechs/[Order- level 5] DESPOTIZM/Description","With the introduction of the New Order, all who voice doubts will be treated as traitors. Obedience is the highest virtue, without which the city can't survive. All those who do not follow will be swept aside."
"Generated/SocietyConfig/Sociotechs/[Order- level 5] DESPOTIZM/Display name","NEW ORDER"
"Generated/SocietyConfig/Sociotechs/[Order- level 5] DESPOTIZM/Negative effect descriptions/076","|#if default|Some Londoners will be killed.|#else|Some public enemies will be killed.|#endif|"
"Generated/SocietyConfig/Sociotechs/[Order- level 5] DESPOTIZM/Negative effect descriptions/953","Some people will feel compelled to fight this law. Some of them will die."
"Generated/SocietyConfig/Sociotechs/[Order- level 5] DESPOTIZM/Popup notification text","There will be no questioning the Captain's will. Our city is one of order, and order means obedience. Only this will allow us to survive."
"Generated/SocietyConfig/Sociotechs/[Order- level 5] DESPOTIZM/Positive effect descriptions/018","Hope will never be a problem again."
"Generated/SocietyConfig/Sociotechs/[Order- level 5] DESPOTIZM/Positive effect descriptions/722","A public execution space will be built."
"Generated/SocietyConfig/Sociotechs/[Order- level 5] DESPOTIZM/Positive effect descriptions/742","|#if default|Londoners will have to renounce their views.|#endif|"
"Generated/SocietyConfig/Sociotechs/[People - level 0] Child shelters/Description","Children will be safer if they stay in child shelters during the day – and they won't cause any mischief!"
"Generated/SocietyConfig/Sociotechs/[People - level 0] Child shelters/Display name","Child Shelters"
"Generated/SocietyConfig/Sociotechs/[People - level 0] Child shelters/Negative effect descriptions/028","you will have to build a Child Shelter"
"Generated/SocietyConfig/Sociotechs/[People - level 0] Child shelters/Popup notification text","Children will spend the day in shelters."
"Generated/SocietyConfig/Sociotechs/[People - level 0] Child shelters/Positive effect descriptions/023","NEW BUILDING: Child Shelter"
"Generated/SocietyConfig/Sociotechs/[People - level 0] Child shelters/Positive effect descriptions/497","providing all children with a place in a Child Shelter gives a permanent hope bonus"
"Generated/SocietyConfig/Sociotechs/[People - level 0] Child shelters/Positive effect descriptions/638","hope will rise"
"Generated/SocietyConfig/Sociotechs/[People - level 0] Hard work rigor/Description","Building a city in this frozen hell requires sacrifice. People will get more done if they work longer shifts."
"Generated/SocietyConfig/Sociotechs/[People - level 0] Hard work rigor/Display name","Extended Shift"
"Generated/SocietyConfig/Sociotechs/[People - level 0] Hard work rigor/Negative effect descriptions/212","discontent will rise slightly"
"Generated/SocietyConfig/Sociotechs/[People - level 0] Hard work rigor/Negative effect descriptions/538","working overtime causes discontent"
"Generated/SocietyConfig/Sociotechs/[People - level 0] Hard work rigor/Popup notification text","The work shift can be extended to 14 hours."
"Generated/SocietyConfig/Sociotechs/[People - level 0] Hard work rigor/Positive effect descriptions/176","NEW SHIFT LENGTH: you can extend the workday in any facility to 14 hours"
"Generated/SocietyConfig/Sociotechs/[People - level 0] Kids work in light jobs/Description","There aren't enough hands to do all the work. We'll allow children to be employed in safe workplaces, like Cookhouses or Hothouses."
"Generated/SocietyConfig/Sociotechs/[People - level 0] Kids work in light jobs/Display name","Child Labour – Safe Jobs"
"Generated/SocietyConfig/Sociotechs/[People - level 0] Kids work in light jobs/Negative effect descriptions/263","child workers can be injured in accidents"
"Generated/SocietyConfig/Sociotechs/[People - level 0] Kids work in light jobs/Negative effect descriptions/540","hope will fall slightly"
"Generated/SocietyConfig/Sociotechs/[People - level 0] Kids work in light jobs/Popup notification text","Children can be employed in safe workplaces."
"Generated/SocietyConfig/Sociotechs/[People - level 0] Kids work in light jobs/Positive effect descriptions/004","children can work in safe workplaces"
"Generated/SocietyConfig/Sociotechs/[People - level 0] PublicHouses unlock/Description","Even in this harsh new world, people still need to raise their spirits after work in good company with a stiff drink in hand."
"Generated/SocietyConfig/Sociotechs/[People - level 0] PublicHouses unlock/Display name","Public House"
"Generated/SocietyConfig/Sociotechs/[People - level 0] PublicHouses unlock/Negative effect descriptions/710","you will have to build a Public House"
"Generated/SocietyConfig/Sociotechs/[People - level 0] PublicHouses unlock/Popup notification text","A Public House will be built."
"Generated/SocietyConfig/Sociotechs/[People - level 0] PublicHouses unlock/Positive effect descriptions/045","NEW BUILDING: Public House"
"Generated/SocietyConfig/Sociotechs/[People - level 0] PublicHouses unlock/Positive effect descriptions/084","hope will rise slightly"
"Generated/SocietyConfig/Sociotechs/[People - level 0] PublicHouses unlock/Positive effect descriptions/204","patrons of the Public House are less discontented"
"Generated/SocietyConfig/Sociotechs/[People - level 1] Emergancy shift/Description","Sometimes we have to concentrate on the task at hand at the cost of everything else, or die."
"Generated/SocietyConfig/Sociotechs/[People - level 1] Emergancy shift/Display name","Emergency Shift"
"Generated/SocietyConfig/Sociotechs/[People - level 1] Emergancy shift/Negative effect descriptions/644","using the Emergency Shift will raise discontent"
"Generated/SocietyConfig/Sociotechs/[People - level 1] Emergancy shift/Negative effect descriptions/784","discontent will rise slightly"
"Generated/SocietyConfig/Sociotechs/[People - level 1] Emergancy shift/Popup notification text","The work shift can be extended to 24 hours."
"Generated/SocietyConfig/Sociotechs/[People - level 1] Emergancy shift/Positive effect descriptions/796","NEW ABILITY: you can force workers in any facility to work for the next 24 hours"
"Generated/SocietyConfig/Sociotechs/[People - level 1] Fightclub/Description","Nothing relieves tension better than watching a few rounds of an all-out slugfest."
"Generated/SocietyConfig/Sociotechs/[People - level 1] Fightclub/Display name","Fighting Arena"
"Generated/SocietyConfig/Sociotechs/[People - level 1] Fightclub/Negative effect descriptions/642","you will have to build a Fighting Arena"
"Generated/SocietyConfig/Sociotechs/[People - level 1] Fightclub/Popup notification text","A Fighting Arena will be established."
"Generated/SocietyConfig/Sociotechs/[People - level 1] Fightclub/Positive effect descriptions/175","evening bouts will reduce discontent"
"Generated/SocietyConfig/Sociotechs/[People - level 1] Fightclub/Positive effect descriptions/485","NEW BUILDING: Fighting Arena"
"Generated/SocietyConfig/Sociotechs/[People - level 1] Kids work in hard jobs/Description","We need all available hands to work if we're to survive. We'll allow children to be employed wherever they can help, no matter the risk."
"Generated/SocietyConfig/Sociotechs/[People - level 1] Kids work in hard jobs/Display name","Child Labour – All Jobs"
"Generated/SocietyConfig/Sociotechs/[People - level 1] Kids work in hard jobs/Negative effect descriptions/659","child workers can be injured or die in accidents"
"Generated/SocietyConfig/Sociotechs/[People - level 1] Kids work in hard jobs/Negative effect descriptions/867","hope will fall"
"Generated/SocietyConfig/Sociotechs/[People - level 1] Kids work in hard jobs/Negative effect descriptions/943","discontent will rise slightly"
"Generated/SocietyConfig/Sociotechs/[People - level 1] Kids work in hard jobs/Popup notification text","Children can be employed in most workplaces."
"Generated/SocietyConfig/Sociotechs/[People - level 1] Kids work in hard jobs/Positive effect descriptions/124","children can be employed in most workplaces"
"Generated/SocietyConfig/Sociotechs/[People - level 1] Prostitiutes/Description","Our hard-working people deserve all the relief we can provide, and some of them yearn for the pleasures of the flesh."
"Generated/SocietyConfig/Sociotechs/[People - level 1] Prostitiutes/Display name","House of Pleasure"
"Generated/SocietyConfig/Sociotechs/[People - level 1] Prostitiutes/Negative effect descriptions/086","hope will fall slightly"
"Generated/SocietyConfig/Sociotechs/[People - level 1] Prostitiutes/Popup notification text","Prostitutes can be employed at the Public House."
"Generated/SocietyConfig/Sociotechs/[People - level 1] Prostitiutes/Positive effect descriptions/476","prostitutes can be employed in the Public House to further lower discontent"
"Generated/SocietyConfig/Sociotechs/[People - level 1]EngineerKids/Description","Education is the key to our future. Let's teach our children engineering so they can help with new designs."
"Generated/SocietyConfig/Sociotechs/[People - level 1]EngineerKids/Display name","Engineer Apprentices"
"Generated/SocietyConfig/Sociotechs/[People - level 1]EngineerKids/Popup notification text","Children will learn engineering in the shelters to help with new designs."
"Generated/SocietyConfig/Sociotechs/[People - level 1]EngineerKids/Positive effect descriptions/124","children from Child Shelters will help at Workshops, speeding up research"
"Generated/SocietyConfig/Sociotechs/[People - level 1]Med Kids/Description","Education is the key to our future. Let's teach our children medicine so they can help with the sick."
"Generated/SocietyConfig/Sociotechs/[People - level 1]Med Kids/Display name","Medic Apprentices"
"Generated/SocietyConfig/Sociotechs/[People - level 1]Med Kids/Popup notification text","Children will learn medicine in the shelters to help with the sick."
"Generated/SocietyConfig/Sociotechs/[People - level 1]Med Kids/Positive effect descriptions/232","children from Child Shelters will help at medical facilities, raising their efficiency"
"Generated/SocietyConfig/Sociotechs/[People - level 2] Dueling Law/Description","Disagreements between people who face deadly threats every day can be resolved in a duel."
"Generated/SocietyConfig/Sociotechs/[People - level 2] Dueling Law/Display name","Duelling Law"
"Generated/SocietyConfig/Sociotechs/[People - level 2] Dueling Law/Negative effect descriptions/076","sometimes people will be killed in a duel"
"Generated/SocietyConfig/Sociotechs/[People - level 2] Dueling Law/Popup notification text","Duels are legal."
"Generated/SocietyConfig/Sociotechs/[People - level 2] Dueling Law/Positive effect descriptions/093","each spontaneous duel will slightly reduce discontent"
"Generated/SocietyConfig/Sociotechs/[People - level 2] Dueling Law/Positive effect descriptions/917","discontent will be reduced permanently"
"Generated/TechnologiesConfig/Technologies/E 1_Beacon/Description","Allows us to build a Beacon."
"Generated/TechnologiesConfig/Technologies/E 2_AutomatonScouts_TechHeaven/Description","Allows us to deploy automaton scouts and raises the scout limit by 1."
"Generated/TechnologiesConfig/Technologies/E 2_AutomatonScouts_TechHeaven/Display name","Automaton Scouts"
"Generated/TechnologiesConfig/Technologies/E 2_AutomatonScouts_TechHeaven/Short description","We can now deploy automaton scouts. The scout limit has been raised by 1."
"Generated/TechnologiesConfig/Technologies/E 3_Factory/Description","Allows us to build a Factory."
"Generated/TechnologiesConfig/Technologies/E 5_Automaton Efficiency 2/Description","Further improves the workplace integration of automatons, boosting their efficiency by 10% (to 80%)."
"Generated/TechnologiesConfig/Technologies/E 5_Automaton Efficiency 2/Display name","Automaton Integration II"
"Generated/TechnologiesConfig/Technologies/E 5_Automaton Efficiency 2/Short description","The efficiency of automatons has risen to 80%."
"Generated/TechnologiesConfig/Technologies/E 5_ExpeditionUpgradeWinterhome/Description","Outpost teams and resource transports will move 50% faster. Evacuation transports will move 20% faster."
"Generated/TechnologiesConfig/Technologies/E 5_ExpeditionUpgradeWinterhome/Display name","Faster Outpost Teams"
"Generated/TechnologiesConfig/Technologies/E 5_ExpeditionUpgradeWinterhome/Short description","Outpost teams and resource transports will move 50% faster. Evacuation transports will move 20% faster."
"Generated/TechnologiesConfig/Technologies/E 6_Automatons Efficiency 3/Description","Further improves the workplace integration of automatons, boosting their efficiency by 10% (to 90%)."
"Generated/TechnologiesConfig/Technologies/E 6_Automatons Efficiency 3/Display name","Automaton Integration III"
"Generated/TechnologiesConfig/Technologies/E 6_Automatons Efficiency 3/Short description","The efficiency of automatons has risen to 90%."
"Generated/TechnologiesConfig/Technologies/E X_Storm_research/Description","Advanced measuring instruments installed in the Beacon will enable us to gauge the severity of incoming storms."
"Generated/TechnologiesConfig/Technologies/E X_Storm_research/Display name","Beacon: Stereoscopic Lenses"
"Generated/TechnologiesConfig/Technologies/E X_Storm_research/Short description","The Beacon can now gauge the severity of incoming storms."
"Generated/TechnologiesConfig/Technologies/F 3_Plantation Insulation/Description","Hothouses and Industrial Hothouses will be warmer (+1 heat level)."
"Generated/TechnologiesConfig/Technologies/F 3_Plantation Insulation/Display name","Hothouse Insulation"
"Generated/TechnologiesConfig/Technologies/F 3_Plantation Insulation/Short description","Hothouses and Industrial Hothouses are now warmer (+1 heat level)."
"Generated/TechnologiesConfig/Technologies/F 5_Plantation Insulation/Description","Hothouses and Industrial Hothouses will be even warmer (+1 heat level)."
"Generated/TechnologiesConfig/Technologies/F 5_Plantation Insulation/Display name","Hothouse Insulation II"
"Generated/TechnologiesConfig/Technologies/F 5_Plantation Insulation/Short description","Hothouses and Industrial Hothouses are now even warmer (+1 heat level)."
"Generated/TechnologiesConfig/Technologies/F 6_House Insulation/Description","Houses will be warmer (+1 heat level)."
"Generated/TechnologiesConfig/Technologies/F 6_House Insulation/Display name","House Insulation"
"Generated/TechnologiesConfig/Technologies/F 6_House Insulation/Short description","All Houses are now warmer (+1 heat level)."
"Generated/TechnologiesConfig/Technologies/R 1_Gathering Upgrade/Short description","The gathering speed from Coal Piles, Wood Crates, and Steel Wreckage has now increased by 15%."
"Generated/TechnologiesConfig/Technologies/R 2_ResourceDepotUpgrade/Description","Resource Depots will be able to store 50% more resources."
"Generated/TechnologiesConfig/Technologies/R 2_ResourceDepotUpgrade/Display name","Resource Depot Upgrade"
"Generated/TechnologiesConfig/Technologies/R 2_ResourceDepotUpgrade/Short description","Resource Depots will store more resources."
"Generated/TechnologiesConfig/Technologies/R 3_Gathering Insulation/Description","Gathering Posts will be warmer (+1 heat level)."
"Generated/TechnologiesConfig/Technologies/R 3_Gathering Insulation/Display name","Gathering Post Insulation"
"Generated/TechnologiesConfig/Technologies/R 3_Gathering Insulation/Short description","All Gathering Posts are now warmer (+1 heat level)."
"Generated/TechnologiesConfig/Technologies/R 3_Resource Depot Big/Description","Allows us to build Large Resource Depots which can store much more resources."
"Generated/TechnologiesConfig/Technologies/R 3_Resource Depot Big/Display name","Large Resource Depot"
"Generated/TechnologiesConfig/Technologies/R 3_Resource Depot Big/Short description","We can now build Large Resource Depots."
"Generated/TechnologiesConfig/Technologies/R 5_Gathering Insulation 2/Description","Gathering Posts will be even warmer (+1 heat level)."
"Generated/TechnologiesConfig/Technologies/R 5_Gathering Insulation 2/Display name","Gathering Post Insulation II"
"Generated/TechnologiesConfig/Technologies/R 5_Gathering Insulation 2/Short description","Gathering Posts are now even warmer (+1 heat level)."
"Generated/TechnologiesConfig/Technologies/[Builders] FF 0_Foragers/Description","Allows us to build Foragers' Quarters and form a team of foragers."
"Generated/TechnologiesConfig/Technologies/[Builders] FF 0_Foragers/Display name","Foragers Quarters"
"Generated/TechnologiesConfig/Technologies/[Builders] FF 1_ForagersSpeedUpgrade/Description","Thanks to using carts of a new, lighter design, Foragers will move 50% faster."
"Generated/TechnologiesConfig/Technologies/[Builders] FF 1_ForagersSpeedUpgrade/Display name","Forager Carts"
"Generated/TechnologiesConfig/Technologies/[Builders] FF 1_ForagersSpeedUpgrade/Short description","Foragers are now 50% faster."
"Generated/TechnologiesConfig/Technologies/[Builders] FF 1_Foragers_+1/Description","Allows us to build another Foragers' Quarters and form an additional team of foragers."
"Generated/TechnologiesConfig/Technologies/[Builders] FF 1_Foragers_+1/Display name","More Foragers"
"Generated/TechnologiesConfig/Technologies/[Builders] FF 3_Foragers_+2/Description","Allows us to build another Foragers' Quarters and form an additional team of foragers."
"Generated/TechnologiesConfig/Technologies/[Builders] FF 3_Foragers_+2/Display name","Additional Foragers"
"Generated/TechnologiesConfig/Technologies/[Builders] FF 4_ForagersSpeedUpgrade2/Description","Thanks to using carts with engine boosters, foragers will move 100% faster."
"Generated/TechnologiesConfig/Technologies/[Builders] FF 4_ForagersSpeedUpgrade2/Display name","Boosted Forager Carts"
"Generated/TechnologiesConfig/Technologies/[Builders] FF 4_ForagersSpeedUpgrade2/Short description","Foragers are now 100% faster."
"Generated/TechnologiesConfig/Technologies/[Builders] FH 1_Fishing Harbor/Description","Allows us to build Fishing Harbour, a steady source of Raw Food."
"Generated/TechnologiesConfig/Technologies/[Builders] FH 1_Fishing Harbor/Display name","Fishing Harbour"
"Generated/TechnologiesConfig/Technologies/[Builders] FH 1_Fishing Harbor/Short description","Build Fishing Harbour to gain steady supply of Raw Food."
"Generated/TechnologiesConfig/Technologies/[Builders] FH 2_Fishing Harbor_efficiencyBoost/Description","Fishing nets with finer mesh will let us catch smaller fish as well, raising the efficiency of Fishing Harbour by 10%."
"Generated/TechnologiesConfig/Technologies/[Builders] FH 2_Fishing Harbor_efficiencyBoost/Display name","Finer mesh"
"Generated/TechnologiesConfig/Technologies/[Builders] FH 2_Fishing Harbor_efficiencyBoost/Short description","Fishing Harbour is now 10% more efficient."
"Generated/TechnologiesConfig/Technologies/[Builders] FH 4_Fishing Harbor2/Description","Allows us to build Advanced Fishing Harbour, an even more efficient source of Raw Food."
"Generated/TechnologiesConfig/Technologies/[Builders] FH 4_Fishing Harbor2/Display name","Advanced Fishing Harbour"
"Generated/TechnologiesConfig/Technologies/[Builders] FH 4_Fishing Harbor2/Short description","Build Advanced Fishing Harbour to considerably increase Raw Food gain."
"Generated/TechnologiesConfig/Technologies/[Builders] FM 5_Infirmary Upgrade - less workers/Description","Infirmaries and Medical Posts will employ fewer people (-5 Engineers)."
"Generated/TechnologiesConfig/Technologies/[Builders] FM 5_Infirmary Upgrade - less workers/Display name","Medical Mechanisation"
"Generated/TechnologiesConfig/Technologies/[Builders] FM 5_Infirmary Upgrade - less workers/Short description","Infirmaries and Medical Posts now employ fewer people (-5 Engineers)."
"Generated/TechnologiesConfig/Technologies/[Builders] GF 1_Air Scrubbers1/Description","Allows us to build a Ventilation Plant, which improves work safety across the construction site, consuming 25 Coal per hour."
"Generated/TechnologiesConfig/Technologies/[Builders] GF 1_Air Scrubbers1/Display name","Ventilation Plant"
"Generated/TechnologiesConfig/Technologies/[Builders] GF 1_Air Scrubbers1/Short description","Build a Ventilation Plant to improve work safety at the construction site."
"Generated/TechnologiesConfig/Technologies/[Builders] GF 3_Air Scrubbers2/Description","Allows us to use an additional Ventilation Plant."
"Generated/TechnologiesConfig/Technologies/[Builders] GF 3_Air Scrubbers2/Display name","Ventilation Plant Coupling"
"Generated/TechnologiesConfig/Technologies/[Builders] GF 3_Air Scrubbers2/Short description","Use Ventilation Plants to improve work safety at the construction site."
"Generated/TechnologiesConfig/Technologies/[Builders] GF 3_Air ScrubbersOptimalization/Description","A redesign of Ventilation Plants using more efficient aeration blowers which cuts Coal use by 15%."
"Generated/TechnologiesConfig/Technologies/[Builders] GF 3_Air ScrubbersOptimalization/Display name","Efficient Fans"
"Generated/TechnologiesConfig/Technologies/[Builders] GF 3_Air ScrubbersOptimalization/Short description","Ventilation Plants use now 15% less Coal."
"Generated/TechnologiesConfig/Technologies/[Builders] GF 5_Air Scrubbers3/Description","Allows us to use an additional Ventilation Plant."
"Generated/TechnologiesConfig/Technologies/[Builders] GF 5_Air Scrubbers3/Display name","Ventilation Plant Integration"
"Generated/TechnologiesConfig/Technologies/[Builders] GF 5_Air Scrubbers3/Short description","Use Ventilation Plants to improve work safety at the construction site."
"Generated/TechnologiesConfig/Technologies/[Builders] GF 5_Air ScrubbersOptimalization2/Description","Ventilation Plants Coal consumption is reduced by a further 15%."
"Generated/TechnologiesConfig/Technologies/[Builders] GF 5_Air ScrubbersOptimalization2/Display name","High Flow Filters"
"Generated/TechnologiesConfig/Technologies/[Builders] GF 5_Air ScrubbersOptimalization2/Short description","From now on, the Coal consumption of the Ventilation Plants is reduced by a further 15%."
"Generated/TechnologiesConfig/Technologies/[Builders] GG 1_SteamMill/Description","Allows us to build a Machine Shop and produce Steam Exchangers necessary to build the Generator."
"Generated/TechnologiesConfig/Technologies/[Builders] GG 1_SteamMill/Display name","Machine Shop"
"Generated/TechnologiesConfig/Technologies/[Builders] GG 1_SteamMill/Short description","Build the Machine Shop to produce Steam Exchangers."
"Generated/TechnologiesConfig/Technologies/[Builders] GG 2_Supercharge1/Description","Allows us to supercharge the Steam Exchangers used at the Construction Site to speed up work on the generator.</n>Each use advances work progress by 10% and costs 5 Steam Exchangers."
"Generated/TechnologiesConfig/Technologies/[Builders] GG 2_Supercharge1/Display name","Supercharge"
"Generated/TechnologiesConfig/Technologies/[Builders] GG 2_Supercharge1/Short description","Use 5 Steam Exchangers to instantly advance work on the generator by 10%."
"Generated/TechnologiesConfig/Technologies/[Builders] GG 3_Steam Mill safety improve/Description","Various modifications which will improve workplace safety at the Machine Shop by 1 level."
"Generated/TechnologiesConfig/Technologies/[Builders] GG 3_Steam Mill safety improve/Display name","Safety improvements"
"Generated/TechnologiesConfig/Technologies/[Builders] GG 3_Steam Mill safety improve/Short description","Work safety at the Machine Shop improves by 1 level."
"Generated/TechnologiesConfig/Technologies/[Builders] GG 4_SteamMillCheaperMaterials/Description","New, more efficient set of templates which reduces the material cost of Steam Exchangers by 20% and time required to make them by 50%."
"Generated/TechnologiesConfig/Technologies/[Builders] GG 4_SteamMillCheaperMaterials/Display name","Redesigned templates"
"Generated/TechnologiesConfig/Technologies/[Builders] GG 4_SteamMillCheaperMaterials/Short description","Steam Exchangers can now be made 20% cheaper and 50% faster."
"Generated/TechnologiesConfig/Technologies/[Builders] GG 4_Supercharge2/Description","Allows us to supercharge the Steam Exchangers used at the Construction Site to speed up work on the generator.</n>Each use instantly advances work progress by 20% and costs 5 Steam Exchangers."
"Generated/TechnologiesConfig/Technologies/[Builders] GG 4_Supercharge2/Display name","Advanced Supercharge"
"Generated/TechnologiesConfig/Technologies/[Builders] GG 4_Supercharge2/Short description","Use 5 Steam Exchangers to instantly advance work on the generator by 20%.</n>"
"Generated/TechnologiesConfig/Technologies/[Builders] GM 2_SteelPlateForge/Description","Allows us to build a Foundry and produce heat-resistant Steel Composites necessary to build the Generator."
"Generated/TechnologiesConfig/Technologies/[Builders] GM 2_SteelPlateForge/Display name","Foundry"
"Generated/TechnologiesConfig/Technologies/[Builders] GM 2_SteelPlateForge/Short description","Build the Foundry to produce Steel Composites."
"Generated/TechnologiesConfig/Technologies/[Builders] GM 3_ForgeCheaperMaterials/Description","A rationalised production process which reduces the material cost of Steel Composites by 20% and time required to make them by 50%."
"Generated/TechnologiesConfig/Technologies/[Builders] GM 3_ForgeCheaperMaterials/Display name","Innovative process"
"Generated/TechnologiesConfig/Technologies/[Builders] GM 3_ForgeCheaperMaterials/Short description","Steel Composites can now be made 20% cheaper and 50% faster."
"Generated/TechnologiesConfig/Technologies/[Builders] GM 4_Forge safety improve/Description","Various modifications which will improve workplace safety at the Foundry by 1 level."
"Generated/TechnologiesConfig/Technologies/[Builders] GM 4_Forge safety improve/Display name","Safety improvements"
"Generated/TechnologiesConfig/Technologies/[Builders] GM 4_Forge safety improve/Short description","Work safety at the Foundry improves by 1 level."
"Generated/TechnologiesConfig/Technologies/[Builders] GS 0_ScaffoldingManufacture/Description","Allows us to build a Profiles Manufacture and produce Structural Profiles required to build the Generator."
"Generated/TechnologiesConfig/Technologies/[Builders] GS 0_ScaffoldingManufacture/Display name","Profiles Manufacture"
"Generated/TechnologiesConfig/Technologies/[Builders] GS 0_ScaffoldingManufacture/Short description","Build the Profiles Manufacture to assemble the parts required to build the Generator"
"Generated/TechnologiesConfig/Technologies/[Builders] GS 1_ProtectiveStructure1/Description","Installing lightweight protective structures across the workplace will temporarily reduce the number of injuries caused by falls and blunt trauma.</n>Each use will improve workplace safety by 1 level for 24 hours at the cost of 6 Structural Profiles."
"Generated/TechnologiesConfig/Technologies/[Builders] GS 1_ProtectiveStructure1/Display name","Protective Structures"
"Generated/TechnologiesConfig/Technologies/[Builders] GS 1_ProtectiveStructure1/Short description","Use Protective Structures to temporary improve workplace safety."
"Generated/TechnologiesConfig/Technologies/[Builders] GS 2_ManufactureCheaperMaterials/Description","Careful selection process reduces the material cost of Structural Profiles by 20% and time required to make them by 50%."
"Generated/TechnologiesConfig/Technologies/[Builders] GS 2_ManufactureCheaperMaterials/Display name","Optimised materials"
"Generated/TechnologiesConfig/Technologies/[Builders] GS 2_ManufactureCheaperMaterials/Short description","Structural Profiles can now be made 20% cheaper and 50% faster."
"Generated/TechnologiesConfig/Technologies/[Builders] GS 3_Manufacture safety improve/Description","Various modifications which will improve workplace safety at the Profiles Manufacture by 1 level."
"Generated/TechnologiesConfig/Technologies/[Builders] GS 3_Manufacture safety improve/Display name","Safety improvements"
"Generated/TechnologiesConfig/Technologies/[Builders] GS 3_Manufacture safety improve/Short description","Work safety at the Profiles Manufacture improves by 1 level."
"Generated/TechnologiesConfig/Technologies/[Builders] GS 3_ProtectiveStructure2/Description","Improved planning reduces cost of Protective Structures to 4 Structural Profiles"
"Generated/TechnologiesConfig/Technologies/[Builders] GS 3_ProtectiveStructure2/Display name","Optimized Protection"
"Generated/TechnologiesConfig/Technologies/[Builders] GS 3_ProtectiveStructure2/Short description","Protective Structures cost is reduced to 4 Structural Profiles"
"Generated/TechnologiesConfig/Technologies/[Builders] GU 3_GeneratorUpgrade1/Description","Adding a system of large vertical pipes will improve the circulation and raise the maximum range of the Generator."
"Generated/TechnologiesConfig/Technologies/[Builders] GU 3_GeneratorUpgrade1/Display name","Generator upgrade: Riser System"
"Generated/TechnologiesConfig/Technologies/[Builders] GU 3_GeneratorUpgrade1/Short description","Additional pipes which raise the Generator's maximum range."
"Generated/TechnologiesConfig/Technologies/[Builders] GU 4_GeneratorUpgrade2/Description","Overdrive will unlock an emergency power setting of the Generator, which will dramatically raise the heating level for a short time."
"Generated/TechnologiesConfig/Technologies/[Builders] GU 4_GeneratorUpgrade2/Display name","Generator upgrade: Overdrive"
"Generated/TechnologiesConfig/Technologies/[Builders] GU 4_GeneratorUpgrade2/Short description","Overdrive allows to raise the Generator's heating level in an emergency."
"Generated/TechnologiesConfig/Technologies/[Builders] GU 5_GeneratorUpgrade3/Description","Additional heat transfer structures will raise the maximum heating level of the Generator."
"Generated/TechnologiesConfig/Technologies/[Builders] GU 5_GeneratorUpgrade3/Display name","Generator upgrade: Heat Vents"
"Generated/TechnologiesConfig/Technologies/[Builders] GU 5_GeneratorUpgrade3/Short description","Heat Vents raise Generator's maximum heating level."
"Generated/TechnologiesConfig/Technologies/[Builders] HC 2_Brazier/Description","Allows us to build Braziers, which burn Coal, raising the temperature around them."
"Generated/TechnologiesConfig/Technologies/[Builders] HC 2_Brazier/Display name","Braziers"
"Generated/TechnologiesConfig/Technologies/[Builders] HC 2_Brazier/Short description","Build Braziers to raise the temperature in their vicinity."
"Generated/TechnologiesConfig/Technologies/[Builders] HC 3_BrazierCoalOpt1/Description","Braziers will burn 33% less Coal."
"Generated/TechnologiesConfig/Technologies/[Builders] HC 3_BrazierCoalOpt1/Display name","Efficient Burners"
"Generated/TechnologiesConfig/Technologies/[Builders] HC 3_BrazierCoalOpt1/Short description","All Braziers burn now 33% less Coal."
"Generated/TechnologiesConfig/Technologies/[Builders] HC 4_BrazierPower1/Description","Allows us to raise the temperature around any Brazier by 2 levels at the cost of doubling its Coal use."
"Generated/TechnologiesConfig/Technologies/[Builders] HC 4_BrazierPower1/Display name","Improved Blowers"
"Generated/TechnologiesConfig/Technologies/[Builders] HC 4_BrazierPower1/Short description","We can now raise the temperature in range of any Brazier by 2 levels at the cost of doubling its Coal use."
"Generated/TechnologiesConfig/Technologies/[Builders] HC 4_BrazierRange1/Description","Allows us to extend the range of any Brazier by 50% at the cost of doubling its Coal use."
"Generated/TechnologiesConfig/Technologies/[Builders] HC 4_BrazierRange1/Display name","Radiator Extensions"
"Generated/TechnologiesConfig/Technologies/[Builders] HC 4_BrazierRange1/Short description","The range of any Brazier can be extended by 50% at the cost of doubling its Coal use."
"Generated/TechnologiesConfig/Technologies/[Builders] HC 5_BrazierCoalOpt2/Description","Brazier Coal consumption will be reduced by a further 33%."
"Generated/TechnologiesConfig/Technologies/[Builders] HC 5_BrazierCoalOpt2/Display name","Advanced Burners"
"Generated/TechnologiesConfig/Technologies/[Builders] HC 5_BrazierCoalOpt2/Short description","Braziers burn 33% less Coal from now on."
"Generated/TechnologiesConfig/Technologies/[Builders] HI 2_HealthCare Insulation1/Description","Medical Posts, Dispensaries, Infirmaries and Care Houses will be warmer (+1 heat level)."
"Generated/TechnologiesConfig/Technologies/[Builders] HI 4_Healthcare Insulation2/Description","Medical Posts, Dispensaries, Infirmaries and Care Houses will be even warmer (+1 heat level).</n>"
"Generated/TechnologiesConfig/Technologies/[Builders] RD 0_Docksv1/Description","Allows us to build Docks and unload resources from ships."
"Generated/TechnologiesConfig/Technologies/[Builders] RD 0_Docksv1/Display name","Docks"
"Generated/TechnologiesConfig/Technologies/[Builders] RD 0_Docksv1/Short description","Build the Docks to unload resources from ships."
"Generated/TechnologiesConfig/Technologies/[Builders] RD 1_Docks faster reload/Description","Docks will be 10% more efficient."
"Generated/TechnologiesConfig/Technologies/[Builders] RD 1_Docks faster reload/Display name","Faster reloading "
"Generated/TechnologiesConfig/Technologies/[Builders] RD 1_Docks faster reload/Short description","All Docks are now 10% more efficient."
"Generated/TechnologiesConfig/Technologies/[Builders] RD 2_Docksv2/Description","Allows us to build Upgraded Docks and unload resources from ships faster, forming two even piles."
"Generated/TechnologiesConfig/Technologies/[Builders] RD 2_Docksv2/Display name","Upgraded Docks"
"Generated/TechnologiesConfig/Technologies/[Builders] RD 2_Docksv2/Short description","Build the Docks to unload resources from ships in two even piles."
"Generated/TechnologiesConfig/Technologies/[Builders] RD 4_Docksv3/Description","Allows us to build Advanced Docks, which unload resources from ships even faster on three piles."
"Generated/TechnologiesConfig/Technologies/[Builders] RD 4_Docksv3/Display name","Advanced Docks"
"Generated/TechnologiesConfig/Technologies/[Builders] RD 4_Docksv3/Short description","Build the Docks to unload resources from ships in two three heaps."
"Generated/TechnologiesConfig/Technologies/[Builders] RG 0_Gathering Upgrade/Description","Thanks to better tools and methods, resources from piles of Coal, Wood and Steel will be gathered 10% faster."
"Generated/TechnologiesConfig/Technologies/[Builders] RG 0_Gathering Upgrade/Short description","Resources are now gathered 10% faster from piles of Coal, Wood and Steel."
"Generated/TechnologiesConfig/Technologies/[Builders] RG 1_ResourceDepotUpgrade/Description","Resource Depots will be able to store 50% more resources."
"Generated/TechnologiesConfig/Technologies/[Builders] RG 1_ResourceDepotUpgrade/Display name","Resource Depot Upgrade"
"Generated/TechnologiesConfig/Technologies/[Builders] RG 1_ResourceDepotUpgrade/Short description","Resource Depots will store more resources."
"Generated/TechnologiesConfig/Technologies/[Builders] RG 2_Gathering upgrade 2/Description","Thanks to advanced workplace organisation, resources from piles of Coal, Wood and Steel will be gathered 10% faster."
"Generated/TechnologiesConfig/Technologies/[Builders] RG 2_Gathering upgrade 2/Short description","Resources are now gathered 10% faster from piles of Coal, Wood and Steel."
"Generated/TechnologiesConfig/Technologies/[Builders] RG 2_Resource Depot Big/Description","Allows us to build Large Resource Depots which can store much more resources."
"Generated/TechnologiesConfig/Technologies/[Builders] RG 2_Resource Depot Big/Display name","Large Resource Depot"
"Generated/TechnologiesConfig/Technologies/[Builders] RG 2_Resource Depot Big/Short description","Build Large Resource Depots to store huge amounts of resources."
"Generated/TechnologiesConfig/Technologies/[Builders] RU 1_URS/Description","Allows us to build Reloading Stations, which gather resources piling up at the docks."
"Generated/TechnologiesConfig/Technologies/[Builders] RU 1_URS/Display name","Reloading Station"
"Generated/TechnologiesConfig/Technologies/[Builders] RU 1_URS/Short description","Build Reloading Stations to gather resources piling up at the docks."
"Generated/TechnologiesConfig/Technologies/[Builders] RU 2_URS_Faster gathering/Description","Thanks to better work organisation, Reloading Stations will be 10% more efficient."
"Generated/TechnologiesConfig/Technologies/[Builders] RU 2_URS_Faster gathering/Display name","Gathering optimisation"
"Generated/TechnologiesConfig/Technologies/[Builders] RU 2_URS_Faster gathering/Short description","Reloading Stations are now 10% more efficient."
"Generated/TechnologiesConfig/Technologies/[Builders] RU 3_URS_Steam/Description","Allows us to build Steam Reloading Stations, which gather resources from piles with greater efficiency."
"Generated/TechnologiesConfig/Technologies/[Builders] RU 3_URS_Steam/Display name","Steam Reloading Station"
"Generated/TechnologiesConfig/Technologies/[Builders] RU 3_URS_Steam/Short description","Build the Steam Reloading Station to gather resources piling up at the docks more efficiently."
"Generated/TechnologiesConfig/Technologies/[Builders] RU 5_URS_Advanced/Description","Allows us to build Advanced Reloading Station, which gather resources from piles with even greater efficiency."
"Generated/TechnologiesConfig/Technologies/[Builders] RU 5_URS_Advanced/Display name","Advanced Reloading Station"
"Generated/TechnologiesConfig/Technologies/[Builders] RU 5_URS_Advanced/Short description","Build the Advanced Reloading Station to gather resources piling up at the docks even more efficiently."
"Generated/TechnologiesConfig/Technologies/[Reconquest] E 1_Transport Depot/Description","Allows us to build a Transport Depot."
"Generated/TechnologiesConfig/Technologies/[Reconquest] E 1_Transport Depot/Display name","Transport Depot"
"Generated/TechnologiesConfig/Technologies/[Reconquest] E 1_Transport Depot/Short description","Allows us to build a Transport Depot."
"Generated/TechnologiesConfig/Technologies/[Reconquest] HC 1_Brazier/Description","Allows us to build Braziers, which burn Coal, raising the temperature around them."
"Generated/TechnologiesConfig/Technologies/[Reconquest] HC 1_Brazier/Display name","Braziers"
"Generated/TechnologiesConfig/Technologies/[Reconquest] HC 1_Brazier/Short description","Build Braziers to raise the temperature in their vicinity."
"Generated/TechnologiesConfig/Technologies/[Reconquest] HC 3_BrazierCoalOpt1/Description","Braziers will burn 33% less Coal."
"Generated/TechnologiesConfig/Technologies/[Reconquest] HC 3_BrazierCoalOpt1/Display name","Efficient Burners"
"Generated/TechnologiesConfig/Technologies/[Reconquest] HC 3_BrazierCoalOpt1/Short description","All Braziers burn now 33% less Coal."
"Generated/TechnologiesConfig/Technologies/[Reconquest] HC 4_BrazierPower/Description","Allows us to raise the temperature around any Brazier by 2 levels at the cost of doubling its Coal use."
"Generated/TechnologiesConfig/Technologies/[Reconquest] HC 4_BrazierPower/Display name","Improved Blowers"
"Generated/TechnologiesConfig/Technologies/[Reconquest] HC 4_BrazierPower/Short description","We can now raise the temperature in range of any Brazier by 2 levels at the cost of doubling its Coal use."
"Generated/TechnologiesConfig/Technologies/[Reconquest] HC 4_BrazierRange/Description","Allows us to extend the range of any Brazier by 50% at the cost of doubling its Coal use."
"Generated/TechnologiesConfig/Technologies/[Reconquest] HC 4_BrazierRange/Display name","Radiator Extensions"
"Generated/TechnologiesConfig/Technologies/[Reconquest] HC 4_BrazierRange/Short description","The range of any Brazier can be extended by 50% at the cost of doubling its Coal use."
"Generated/TechnologiesConfig/Technologies/[Reconquest] HC 5_BrazierCoalOpt2/Description","Brazier Coal consumption will be reduced by a further 33%."
"Generated/TechnologiesConfig/Technologies/[Reconquest] HC 5_BrazierCoalOpt2/Display name","Advanced Burners"
"Generated/TechnologiesConfig/Technologies/[Reconquest] HC 5_BrazierCoalOpt2/Short description","Braziers burn 33% less Coal from now on."
"Generated/TechnologiesConfig/Technologies/[Reconquest] R 1_VaultEfficiencyBoost/Description","Allows us to use Wooden Supports to raise work efficiency in Army Warehouse.</n>Each use of Wooden Supports will cost 50 Wood and raise work efficiency in Army Warehouse by 50% for 12 hours."
"Generated/TechnologiesConfig/Technologies/[Reconquest] R 1_VaultEfficiencyBoost/Display name","Wooden Supports"
"Generated/TechnologiesConfig/Technologies/[Reconquest] R 1_VaultEfficiencyBoost/Short description","Use Wooden Supports to raise work efficiency in Army Warehouse for 12 hours."
"Generated/TechnologiesConfig/Technologies/[Reconquest] R 1_VaultUpgrade1/Description","Allows us to use handcarts in the Army Warehouse, raising output by 20%."
"Generated/TechnologiesConfig/Technologies/[Reconquest] R 1_VaultUpgrade1/Display name","Handcarts"
"Generated/TechnologiesConfig/Technologies/[Reconquest] R 2_VaultMultitasking/Description","Allows the Army Warehouse workers to retrieve Steel and Steam Cores at the same time, although less efficiently."
"Generated/TechnologiesConfig/Technologies/[Reconquest] R 2_VaultMultitasking/Display name","Mixed Crews"
"Generated/TechnologiesConfig/Technologies/[Reconquest] R 3_VaultUpgrade2/Description","Allows us to use freight elevators in the Army Warehouse, raising output by another 15%."
"Generated/TechnologiesConfig/Technologies/[Reconquest] R 3_VaultUpgrade2/Display name","Freight Elevators"
"Generated/TechnologiesConfig/Technologies/[Reconquest] R 4_VaultInsulation/Description","Army Warehouse will be warmer (+1 heat level)."
"Generated/TechnologiesConfig/Technologies/[Reconquest] R 4_VaultInsulation/Display name","Army Warehouse Insulation"
"Generated/TechnologiesConfig/Technologies/[Reconquest] R 4_VaultInsulation/Short description","Army Warehouse is now warmer (+1 heat level)."
"Generated/TechnologiesConfig/Technologies/[Reconquest] R 5_VaultUpgrade3/Description","Allows us to use straddle carriers in the Army Warehouse, raising output by another 15%."
"Generated/TechnologiesConfig/Technologies/[Reconquest] R 5_VaultUpgrade3/Display name","Straddle Carriers"
"Generated/TechnologiesConfig/Technologies/[Reconquest] R 6_VaultSteamCoresUpgrade/Description","Steam Cores will be retrieved from the Army Warehouse 25% faster."
"Generated/TechnologiesConfig/Technologies/[Reconquest] R 6_VaultSteamCoresUpgrade/Display name","Steam Lorries"
"Generated/TechnologiesConfig/Technologies/[SeasonPass]E 3_Bridge/Description","Allows us to build bridges over the rifts to reach remote areas."
"Generated/TechnologiesConfig/Technologies/[SeasonPass]E 3_Bridge/Display name","Bridge"
"Generated/TechnologiesConfig/Technologies/[Winterhome] E 1_RepairStation/Description","Allows us to build the Repair Station."
"Generated/TechnologiesConfig/Technologies/[Winterhome] E 1_RepairStation/Display name","Repair Station"
"Generated/TechnologiesConfig/Technologies/[Winterhome] E 1_RepairStation/Short description","We can now build the Repair Station."
"Generated/TechnologiesConfig/Technologies/[Winterhome] E 2_RC Malfunction predictions/Description","Extended and recurring inspections will allow us to predict future malfunctions."
"Generated/TechnologiesConfig/Technologies/[Winterhome] E 2_RC Malfunction predictions/Display name","Malfunction forecast [TODO]"
"Generated/TechnologiesConfig/Technologies/[Winterhome] E 2_RC Malfunction predictions/Short description","The malfunctions forecast will be shown on the timeline."
"Generated/TechnologiesConfig/Technologies/[Winterhome] E 3_RC Ability-GeneratorStress/Description","Allows us to use a Steam Core to reduce the Generator stress level by 20%."
"Generated/TechnologiesConfig/Technologies/[Winterhome] E 3_RC Ability-GeneratorStress/Display name","Emergency Repair"
"Generated/TechnologiesConfig/Technologies/[Winterhome] E 3_RC Ability-GeneratorStress/Short description","We can now use a Steam Core to reduce the Generator stress level."
"Generated/TechnologiesConfig/Technologies/[Winterhome] E 3_RC Ability/Description","Allows us to advance Generator repairs by 10% using Wood and Steel."
"Generated/TechnologiesConfig/Technologies/[Winterhome] E 3_RC Ability/Display name","Emergency Repair"
"Generated/TechnologiesConfig/Technologies/[Winterhome] E 3_RC Ability/Short description","We can now use Wood and Steel to advance Generator repairs by 10%."
"Generated/TechnologiesConfig/Technologies/[Winterhome] E 3_RC Efficiency 1/Description","A set of custom tools that raises the efficiency of the Repair Station by 10%."
"Generated/TechnologiesConfig/Technologies/[Winterhome] E 3_RC Efficiency 1/Display name","Repair Station Efficiency I"
"Generated/TechnologiesConfig/Technologies/[Winterhome] E 3_RC Efficiency 1/Short description","Repair Station efficiency rises by 10%."
"Generated/TechnologiesConfig/Technologies/[Winterhome] E 5_RC Efficiency 2/Description","Improved procedures can raise the efficiency of the Repair Station by another 10%."
"Generated/TechnologiesConfig/Technologies/[Winterhome] E 5_RC Efficiency 2/Display name","Repair Station Efficiency II"
"Generated/TechnologiesConfig/Technologies/[Winterhome] E 5_RC Efficiency 2/Short description","Repair Station efficiency rises by another 10%."
"Generated/TechnologiesConfig/Technologies/[Winterhome] E 5_RC Less workers/Description","Thanks to better workload distribution, the Repair Station will employ fewer people (−10 Engineers)."
"Generated/TechnologiesConfig/Technologies/[Winterhome] E 5_RC Less workers/Display name","Optimised Shifts"
"Generated/TechnologiesConfig/Technologies/[Winterhome] E 5_RC Less workers/Short description","The Repair Station will employ fewer people (−10 Engineers)."
"Generated/TechnologiesConfig/Technologies/[Winterhome] E 6_RC Ability-GeneratorStress/Description","Further improves the efficiency of Emergency Repair."
"Generated/TechnologiesConfig/Technologies/[Winterhome] E 6_RC Ability-GeneratorStress/Display name","Emergency Repair II"
"Generated/TechnologiesConfig/Technologies/[Winterhome] E 6_RC Ability-GeneratorStress/Short description","Emergency Repair efficiency rises by 20%."
"Generated/TechnologiesConfig/Technologies/[Winterhome] E 6_RC Ability/Description","Doubles the effect of Emergency Repair."
"Generated/TechnologiesConfig/Technologies/[Winterhome] E 6_RC Ability/Display name","Emergency Repair II"
"Generated/TechnologiesConfig/Technologies/[Winterhome] E 6_RC Ability/Short description","Emergency Repair advances the Generator repairs by 20%."
"Generated/TechnologiesConfig/Technologies/[Winterhome] E 6_RC Efficiency 3/Description","Repair manuals can raise the efficiency of the Repair Station by another 10%."
"Generated/TechnologiesConfig/Technologies/[Winterhome] E 6_RC Efficiency 3/Display name","Repair Station Efficiency III"
"Generated/TechnologiesConfig/Technologies/[Winterhome] E 6_RC Efficiency 3/Short description","Repair Station efficiency rises by another 10%."
"Generated/TechnologiesConfig/Technology categories/Builders_Generator/Display name","Generator construction"
"Generated/TechnologiesConfig/Technology categories/Builders_Health_Food_Exploration/Display name","Food and Health"
"Generated/TechnologiesConfig/Technology categories/Builders_Heat/Display name","Heat"
"Generated/TechnologiesConfig/Technology categories/Builders_Heat_Health_Shelter/Display name","Heat, Health & Shelter"
"Generated/TechnologiesConfig/Technology categories/Builders_Resources/Display name","Resources"
"Generated/Templates/GameEntities/Buildings/Builders/Brazier/Components/BuildingComponentTemplate935/Description","Creates a small heated zone around it, using {TotalUpkeepValue} Coal per hour (unmodified)."
"Generated/Templates/GameEntities/Buildings/Builders/Brazier/Components/BuildingComponentTemplate935/Display name","Brazier"
"Generated/Templates/GameEntities/Buildings/Builders/Brazier/Components/BuildingComponentTemplate935/Research finished popup description","Build Braziers to create heat zones."
"Generated/Templates/GameEntities/Buildings/Builders/ConstructionSite/AirScrubber/Components/BuildingComponentTemplate320/Construction requirements/CompositeRequirement905/Requirements/CompositeRequirement533/Error text","|#color=4ac5e8| THERE CAN ONLY BE TWO VENTILATION PLANTS |#defaultcolor|"
"Generated/Templates/GameEntities/Buildings/Builders/ConstructionSite/AirScrubber/Components/BuildingComponentTemplate320/Construction requirements/CompositeRequirement905/Requirements/CompositeRequirement533/Requirements/BuildingOfCategoryRequirement307/Error text","|#color=4ac5e8| THERE CAN ONLY BE TWO VENTILATION PLANTS |#defaultcolor|"
"Generated/Templates/GameEntities/Buildings/Builders/ConstructionSite/AirScrubber/Components/BuildingComponentTemplate320/Construction requirements/CompositeRequirement905/Requirements/CompositeRequirement791/Requirements/BuildingOfCategoryRequirement706/Error text","|#color=4ac5e8| THERE CAN ONLY BE ONE VENTILATION PLANT |#defaultcolor|"
"Generated/Templates/GameEntities/Buildings/Builders/ConstructionSite/AirScrubber/Components/BuildingComponentTemplate320/Construction requirements/CompositeRequirement905/Requirements/CompositeRequirement928/Error text","|#color=4ac5e8| THERE CAN ONLY BE THREE VENTILATION PLANTS |#defaultcolor|"
"Generated/Templates/GameEntities/Buildings/Builders/ConstructionSite/AirScrubber/Components/BuildingComponentTemplate320/Construction requirements/CompositeRequirement905/Requirements/CompositeRequirement928/Requirements/BuildingOfCategoryRequirement279/Error text","|#color=4ac5e8| THERE CAN ONLY BE THREE VENTILATION PLANTS |#defaultcolor|"
"Generated/Templates/GameEntities/Buildings/Builders/ConstructionSite/AirScrubber/Components/BuildingComponentTemplate320/Description","This building provides the whole construction site with fresh air, improving safety in all workplaces (uses 25 Coal per hour).{CustomParameter}"
"Generated/Templates/GameEntities/Buildings/Builders/ConstructionSite/AirScrubber/Components/BuildingComponentTemplate320/Description params/DescriptionParam205/Param text","|#color=4ac5e8| THERE CAN ONLY BE TWO VENTILATION PLANTS |#defaultcolor|"
"Generated/Templates/GameEntities/Buildings/Builders/ConstructionSite/AirScrubber/Components/BuildingComponentTemplate320/Description params/DescriptionParam226/Param text","|#color=4ac5e8| THERE CAN ONLY BE THREE VENTILATION PLANTS |#defaultcolor|"
"Generated/Templates/GameEntities/Buildings/Builders/ConstructionSite/AirScrubber/Components/BuildingComponentTemplate320/Description params/DescriptionParam455/Param text","|#color=4ac5e8| THERE CAN ONLY BE ONE VENTILATION PLANT |#defaultcolor|"
"Generated/Templates/GameEntities/Buildings/Builders/ConstructionSite/AirScrubber/Components/BuildingComponentTemplate320/Display name","Ventilation Plant"
"Generated/Templates/GameEntities/Buildings/Builders/ConstructionSite/AirScrubber/Components/BuildingComponentTemplate320/Research finished popup description","Build the Ventilation Plant to improve safety across the construction site."
"Generated/Templates/GameEntities/Buildings/Builders/ConstructionSite/AirScrubber/Components/BuildingComponentTemplate320/Selection panel description","This building provides the whole construction site with fresh air, improving safety in all workplaces."
"Generated/Templates/GameEntities/Buildings/Builders/ConstructionSite/AirScrubber/Components/BuildingComponentTemplate320/Tech tree description","Provides fresh air to the whole construction site, improving safety in all workplaces."
"Generated/Templates/GameEntities/Buildings/Builders/ConstructionSite/AirScrubber/Components/PassiveEffectsComponentTemplate300/Area effects/AreaPassiveEffect225/Text","Ventilation Plants"
"Generated/Templates/GameEntities/Buildings/Builders/ConstructionSite/AirScrubber/Components/PassiveEffectsComponentTemplate300/Description text","Improves safety across the construction site."
"Generated/Templates/GameEntities/Buildings/Builders/ConstructionSite/MetalPlateForge/Components/BuildingComponentTemplate777/Description","An advanced foundry where iron, coal and rare minerals are combined to produce heat-resistant Steel Composites."
"Generated/Templates/GameEntities/Buildings/Builders/ConstructionSite/MetalPlateForge/Components/BuildingComponentTemplate777/Display name","Foundry"
"Generated/Templates/GameEntities/Buildings/Builders/ConstructionSite/MetalPlateForge/Components/BuildingComponentTemplate777/Research finished popup description","Build the Foundry to produce Steel Composites."
"Generated/Templates/GameEntities/Buildings/Builders/ConstructionSite/MetalPlateForge/Components/BuildingComponentTemplate777/Tech tree description","An advanced foundry where iron, coal and rare minerals are combined to produce heat-resistant Steel Composites."
"Generated/Templates/GameEntities/Buildings/Builders/ConstructionSite/PipeFoundry/Components/BuildingComponentTemplate322/Description","A specialised factory where versatile Steam Exchangers can be produced."
"Generated/Templates/GameEntities/Buildings/Builders/ConstructionSite/PipeFoundry/Components/BuildingComponentTemplate322/Display name","Machine Shop"
"Generated/Templates/GameEntities/Buildings/Builders/ConstructionSite/PipeFoundry/Components/BuildingComponentTemplate322/Research finished popup description","Build the Machine Shop to produce Steam Exchangers."
"Generated/Templates/GameEntities/Buildings/Builders/ConstructionSite/PipeFoundry/Components/BuildingComponentTemplate322/Tech tree description","A specialised plant where versatile Steam Exchangers can be produced."
"Generated/Templates/GameEntities/Buildings/Builders/ConstructionSite/ScaffoldingsManufacture/Components/BuildingComponentTemplate371/Description","A plant where universal Structural Profiles can be produced."
"Generated/Templates/GameEntities/Buildings/Builders/ConstructionSite/ScaffoldingsManufacture/Components/BuildingComponentTemplate371/Display name","Profiles Manufacture"
"Generated/Templates/GameEntities/Buildings/Builders/ConstructionSite/ScaffoldingsManufacture/Components/BuildingComponentTemplate371/Research finished popup description","Build the Profiles Manufacture to produce Structural Profiles"
"Generated/Templates/GameEntities/Buildings/Builders/ConstructionSite/ScaffoldingsManufacture/Components/BuildingComponentTemplate371/Tech tree description","A plant where universal Structural Profiles can be produced."
"Generated/Templates/GameEntities/Buildings/Builders/Dock_Fishing/Components/BuildingComponentTemplate650/Description","Fishermen set out from here to catch fish in the cold, cold sea."
"Generated/Templates/GameEntities/Buildings/Builders/Dock_Fishing/Components/BuildingComponentTemplate650/Display name","Fishing Harbour"
"Generated/Templates/GameEntities/Buildings/Builders/Dock_Fishing/Components/BuildingComponentTemplate650/Research finished popup description","Build Fishing Harbour to gain a steady source of Raw Food."
"Generated/Templates/GameEntities/Buildings/Builders/Dock_Fishing/Components/BuildingComponentTemplate650/Tech tree description","Fishermen set out from here to catch fish in the cold, cold sea."
"Generated/Templates/GameEntities/Buildings/Builders/Dock_Fishingv2/Components/BuildingComponentTemplate355/Description","Using better bait and fishing gear, fishermen can increase their catch considerably."
"Generated/Templates/GameEntities/Buildings/Builders/Dock_Fishingv2/Components/BuildingComponentTemplate355/Display name","Advanced Fishing Harbour"
"Generated/Templates/GameEntities/Buildings/Builders/Dock_Fishingv2/Components/BuildingComponentTemplate355/Research finished popup description","Build Advanced Fishing Harbour to considerably increase Raw Food gain."
"Generated/Templates/GameEntities/Buildings/Builders/Dock_Fishingv2/Components/BuildingComponentTemplate355/Tech tree description","Using better bait and fishing gear, fishermen can increase their catch considerably."
"Generated/Templates/GameEntities/Buildings/Builders/Docks/DockFishingProper_LVL1/Components/BuildingComponentTemplate426/Description","Fishermen set out from here to catch fish in the cold, cold sea."
"Generated/Templates/GameEntities/Buildings/Builders/Docks/DockFishingProper_LVL1/Components/BuildingComponentTemplate426/Display name","Fishing Harbour"
"Generated/Templates/GameEntities/Buildings/Builders/Docks/DockFishingProper_LVL1/Components/BuildingComponentTemplate426/Research finished popup description","Build Fishing Harbour to gain a steady source of Raw Food."
"Generated/Templates/GameEntities/Buildings/Builders/Docks/DockFishingProper_LVL1/Components/BuildingComponentTemplate426/Tech tree description","Fishermen can set out from there to catch fish in the cold, cold sea."
"Generated/Templates/GameEntities/Buildings/Builders/Docks/DockFishingProper_LVL2/Components/BuildingComponentTemplate374/Description","Fishermen set out from here to catch fish in the cold, cold sea."
"Generated/Templates/GameEntities/Buildings/Builders/Docks/DockFishingProper_LVL2/Components/BuildingComponentTemplate374/Display name","Fishing Harbour"
"Generated/Templates/GameEntities/Buildings/Builders/Docks/DockFishingProper_LVL2/Components/BuildingComponentTemplate374/Research finished popup description","Build Fishing Harbour to gain a steady source of Raw Food."
"Generated/Templates/GameEntities/Buildings/Builders/Docks/DockFishingProper_LVL2/Components/BuildingComponentTemplate374/Tech tree description","Fishermen can set out from there to catch fish in the cold, cold sea."
"Generated/Templates/GameEntities/Buildings/Builders/Docks/DockProper_LVL1/Components/BuildingComponentTemplate679/Description","Ships bringing basic materials from local sources are unloaded here."
"Generated/Templates/GameEntities/Buildings/Builders/Docks/DockProper_LVL1/Components/BuildingComponentTemplate679/Display name","Basic Docks"
"Generated/Templates/GameEntities/Buildings/Builders/Docks/DockProper_LVL1/Components/BuildingComponentTemplate679/Research finished popup description","Build Basic Docks to unload resources from ships."
"Generated/Templates/GameEntities/Buildings/Builders/Docks/DockProper_LVL1/Components/BuildingComponentTemplate679/Tech tree description","Ships bringing basic materials from local sources can be unloaded there."
"Generated/Templates/GameEntities/Buildings/Builders/Docks/DockProper_LVL2/Components/BuildingComponentTemplate401/Description","Ships bringing large quantities of basic materials from local sources are efficiently unloaded here."
"Generated/Templates/GameEntities/Buildings/Builders/Docks/DockProper_LVL2/Components/BuildingComponentTemplate401/Display name","Upgraded Docks"
"Generated/Templates/GameEntities/Buildings/Builders/Docks/DockProper_LVL2/Components/BuildingComponentTemplate401/Research finished popup description","Build Upgraded Docks to unload large quantities of resources from ships efficiently."
"Generated/Templates/GameEntities/Buildings/Builders/Docks/DockProper_LVL2/Components/BuildingComponentTemplate401/Tech tree description","Ships bringing large quantities of basic materials from local sources are efficiently unloaded there."
"Generated/Templates/GameEntities/Buildings/Builders/Docks/DockProper_LVL3/Components/BuildingComponentTemplate465/Description","Ships bringing huge quantities of basic materials from local sources are unloaded here with great speed."
"Generated/Templates/GameEntities/Buildings/Builders/Docks/DockProper_LVL3/Components/BuildingComponentTemplate465/Display name","Advanced Docks"
"Generated/Templates/GameEntities/Buildings/Builders/Docks/DockProper_LVL3/Components/BuildingComponentTemplate465/Research finished popup description","Build Advanced Docks to unload huge quantities of resources from ships with great speed."
"Generated/Templates/GameEntities/Buildings/Builders/Docks/DockProper_LVL3/Components/BuildingComponentTemplate465/Tech tree description","Ships bringing huge quantities of basic materials from local sources can be unloaded there with great speed."
"Generated/Templates/GameEntities/Buildings/Builders/Endless/Gen01_ConstructionSite_Endless/Components/BuildingComponentTemplate193/Description","This structure will support the massive bulk of the Generator and transfer the tremendous forces produced by its operation to the foundations."
"Generated/Templates/GameEntities/Buildings/Builders/Endless/Gen01_ConstructionSite_Endless/Components/BuildingComponentTemplate193/Display name","Shaft Structure"
"Generated/Templates/GameEntities/Buildings/Builders/Endless/Gen01_ConstructionSite_Finished_Endless/Components/BuildingComponentTemplate075/Description","This structure will support the massive bulk of the Generator and transfer the tremendous forces produced by its operation to the foundations."
"Generated/Templates/GameEntities/Buildings/Builders/Endless/Gen01_ConstructionSite_Finished_Endless/Components/BuildingComponentTemplate075/Display name","Shaft Structure"
"Generated/Templates/GameEntities/Buildings/Builders/Endless/Gen02_PumpingSystem_Endless/Components/BuildingComponentTemplate546/Description","Huge valves built of high quality steel will direct the flow of water and superheated steam to keep the pressure within design limits, protecting the Generator against heat surges in the source."
"Generated/Templates/GameEntities/Buildings/Builders/Endless/Gen02_PumpingSystem_Endless/Components/BuildingComponentTemplate546/Display name","Pressure Valves"
"Generated/Templates/GameEntities/Buildings/Builders/Endless/Gen02_PumpingSystem_Endless/Components/BuildingComponentTemplate546/Selection panel description","Huge valves built of high quality steel will direct the flow of water and superheated steam to keep the pressure within design limits, protecting the Generator against heat surges in the source."
"Generated/Templates/GameEntities/Buildings/Builders/Endless/Gen02_PumpingSystem_Endless/Components/BuildingComponentTemplate546/Selection panel title","Pressure Valves"
"Generated/Templates/GameEntities/Buildings/Builders/Endless/Gen02_PumpingSystem_Finished_Endless/Components/BuildingComponentTemplate913/Description","Huge valves built of high quality steel will direct the flow of water and superheated steam to keep the pressure within design limits, protecting the Generator against heat surges in the source."
"Generated/Templates/GameEntities/Buildings/Builders/Endless/Gen02_PumpingSystem_Finished_Endless/Components/BuildingComponentTemplate913/Display name","Pressure Valves"
"Generated/Templates/GameEntities/Buildings/Builders/Endless/Gen02_PumpingSystem_Finished_Endless/Components/BuildingComponentTemplate913/Selection panel description","Huge valves built of high quality steel will direct the flow of water and superheated steam to keep the pressure within design limits, protecting the Generator against heat surges in the source."
"Generated/Templates/GameEntities/Buildings/Builders/Endless/Gen02_PumpingSystem_Finished_Endless/Components/BuildingComponentTemplate913/Selection panel title","Pressure Valves"
"Generated/Templates/GameEntities/Buildings/Builders/Endless/Gen02_SubmersiblePump_Endless/Components/BuildingComponentTemplate288/Description","A system of powerful pumps which will force water into the bowels of the earth to turn it into superheated steam."
"Generated/Templates/GameEntities/Buildings/Builders/Endless/Gen02_SubmersiblePump_Endless/Components/BuildingComponentTemplate288/Display name","Tower Pumps"
"Generated/Templates/GameEntities/Buildings/Builders/Endless/Gen02_SubmersiblePump_Endless/Components/BuildingComponentTemplate288/Selection panel description","A system of powerful pumps which will force water into the bowels of the earth to turn it into superheated steam."
"Generated/Templates/GameEntities/Buildings/Builders/Endless/Gen02_SubmersiblePump_Endless/Components/BuildingComponentTemplate288/Selection panel title","Tower Pumps"
"Generated/Templates/GameEntities/Buildings/Builders/Endless/Gen02_SubmersiblePump_Finished_Endless/Components/BuildingComponentTemplate397/Description","System of large high-pressure pipes which will deliver superheated steam from the bowels of the earth."
"Generated/Templates/GameEntities/Buildings/Builders/Endless/Gen02_SubmersiblePump_Finished_Endless/Components/BuildingComponentTemplate397/Display name","Tower Pumps"
"Generated/Templates/GameEntities/Buildings/Builders/Endless/Gen02_SubmersiblePump_Finished_Endless/Components/BuildingComponentTemplate397/Selection panel description","A system of large high-pressure pipes which will deliver superheated steam from the bowels of the earth."
"Generated/Templates/GameEntities/Buildings/Builders/Endless/Gen02_SubmersiblePump_Finished_Endless/Components/BuildingComponentTemplate397/Selection panel title","Tower Pumps"
"Generated/Templates/GameEntities/Buildings/Builders/Endless/Gen03_Scaffolding_Endless/Components/BuildingComponentTemplate213/Description","One of the Support Frames which will carry the weight of other parts of the Generator."
"Generated/Templates/GameEntities/Buildings/Builders/Endless/Gen03_Scaffolding_Endless/Components/BuildingComponentTemplate213/Display name","Support Frame"
"Generated/Templates/GameEntities/Buildings/Builders/Endless/Gen03_Scaffolding_Finished_Endless/Components/BuildingComponentTemplate411/Description","One of the Support Frames which will carry the weight of other parts of the Generator."
"Generated/Templates/GameEntities/Buildings/Builders/Endless/Gen03_Scaffolding_Finished_Endless/Components/BuildingComponentTemplate411/Display name","Support Frame"
"Generated/Templates/GameEntities/Buildings/Builders/Endless/Gen04_Cauldron_Endless/Components/BuildingComponentTemplate474/Description","The heart of the Generator. Here the power of superheated steam will be divided into a hundred streams and harnessed to run the pumps, light the city, heat its homes and animate its factories."
"Generated/Templates/GameEntities/Buildings/Builders/Endless/Gen04_Cauldron_Endless/Components/BuildingComponentTemplate474/Display name","The Core"
"Generated/Templates/GameEntities/Buildings/Builders/Endless/Gen04_Cauldron_Finished_Endless/Components/BuildingComponentTemplate372/Description","A huge steam boiler which will supply high-pressure steam to run the generator pumps."
"Generated/Templates/GameEntities/Buildings/Builders/Endless/Gen04_Cauldron_Finished_Endless/Components/BuildingComponentTemplate372/Display name","Steam Boiler"
"Generated/Templates/GameEntities/Buildings/Builders/Endless/Gen05_Chimney_Endless/Components/BuildingComponentTemplate260/Description","This enormous shell will cover the fiery heart of the Generator, reflecting most of the heat back and acting as part of the temperature control system."
"Generated/Templates/GameEntities/Buildings/Builders/Endless/Gen05_Chimney_Endless/Components/BuildingComponentTemplate260/Display name","Thermal Hull"
"Generated/Templates/GameEntities/Buildings/Builders/Endless/Gen05_Chimney_Finished_Endless/Components/BuildingComponentTemplate562/Description","An advanced system of flues will evacuate combustion gases and waste heat to this central chimney."
"Generated/Templates/GameEntities/Buildings/Builders/Endless/Gen05_Chimney_Finished_Endless/Components/BuildingComponentTemplate562/Display name","Thermal Hull"
"Generated/Templates/GameEntities/Buildings/Builders/Endless/Gen06_Heater_Endless/Components/BuildingComponentTemplate503/Description","This enormous shell will cover the fiery heart of the Generator, reflecting most of the heat back and acting as part of the temperature control system."
"Generated/Templates/GameEntities/Buildings/Builders/Endless/Gen06_Heater_Endless/Components/BuildingComponentTemplate503/Display name","Thermal Hull"
"Generated/Templates/GameEntities/Buildings/Builders/Endless/Gen06_Heater_Finished_Endless/Components/BuildingComponentTemplate889/Description","This enormous shell will cover the fiery heart of the Generator, reflecting most of the heat back and acting as part of the temperature control system."
"Generated/Templates/GameEntities/Buildings/Builders/Endless/Gen06_Heater_Finished_Endless/Components/BuildingComponentTemplate889/Display name","Thermal Hull"
"Generated/Templates/GameEntities/Buildings/Builders/ForagersQuarters/Components/BuildingComponentTemplate899/Construction requirements/CompositeRequirement266/Requirements/CompositeRequirement207/Requirements/BuildingOfCategoryRequirement409/Error text","There can only be one Foragers' Quarters"
"Generated/Templates/GameEntities/Buildings/Builders/ForagersQuarters/Components/BuildingComponentTemplate899/Construction requirements/CompositeRequirement266/Requirements/CompositeRequirement721/Requirements/BuildingOfCategoryRequirement509/Error text","There can only be three Foragers' Quarters"
"Generated/Templates/GameEntities/Buildings/Builders/ForagersQuarters/Components/BuildingComponentTemplate899/Construction requirements/CompositeRequirement266/Requirements/CompositeRequirement800/Requirements/BuildingOfCategoryRequirement662/Error text","There can only be two Foragers' Quarters"
"Generated/Templates/GameEntities/Buildings/Builders/ForagersQuarters/Components/BuildingComponentTemplate899/Description","Allows us to send foragers who search the wilderness for supplies and set up Foragers' Camps delivering Raw Food to the camp.{CustomParameter}"
"Generated/Templates/GameEntities/Buildings/Builders/ForagersQuarters/Components/BuildingComponentTemplate899/Description params/DescriptionParam053/Param text","|#color=4ac5e8| THERE CAN ONLY BE ONE FORAGERS' QUARTERS |#defaultcolor|"
"Generated/Templates/GameEntities/Buildings/Builders/ForagersQuarters/Components/BuildingComponentTemplate899/Description params/DescriptionParam253/Param text","|#color=4ac5e8| THERE CAN ONLY BE TWO FORAGERS' QUARTERS |#defaultcolor|"
"Generated/Templates/GameEntities/Buildings/Builders/ForagersQuarters/Components/BuildingComponentTemplate899/Description params/DescriptionParam947/Param text","|#color=4ac5e8| THERE CAN ONLY BE THREE FORAGERS' QUARTERS |#defaultcolor|"
"Generated/Templates/GameEntities/Buildings/Builders/ForagersQuarters/Components/BuildingComponentTemplate899/Display name","Foragers' Quarters"
"Generated/Templates/GameEntities/Buildings/Builders/ForagersQuarters/Components/ExpeditionSendingComponentTemplate691/Add slot text","Create a new foragers team"
"Generated/Templates/GameEntities/Buildings/Builders/Generator/Gen01_ConstructionSite/Components/BuildingComponentTemplate729/Description","This structure will support the massive bulk of the Generator and transfer the tremendous forces produced by its operation to the foundations."
"Generated/Templates/GameEntities/Buildings/Builders/Generator/Gen01_ConstructionSite/Components/BuildingComponentTemplate729/Display name","Shaft Structure"
"Generated/Templates/GameEntities/Buildings/Builders/Generator/Gen01_ConstructionSite/Components/GeneratorConstructionComponentTemplate907/Description","This structure will support the massive bulk of the Generator and transfer the tremendous forces produced by its operation to the foundations."
"Generated/Templates/GameEntities/Buildings/Builders/Generator/Gen01_ConstructionSite_Finished/Components/BuildingComponentTemplate094/Description","This structure will support the massive bulk of the Generator and transfer the tremendous forces produced by its operation to the foundations."
"Generated/Templates/GameEntities/Buildings/Builders/Generator/Gen01_ConstructionSite_Finished/Components/BuildingComponentTemplate094/Display name","Shaft Structure"
"Generated/Templates/GameEntities/Buildings/Builders/Generator/Gen02_PumpingSystem/Components/BuildingComponentTemplate552/Description","Huge valves built of high quality steel will direct the flow of water and superheated steam to keep the pressure within design limits, protecting the Generator against heat surges in the source."
"Generated/Templates/GameEntities/Buildings/Builders/Generator/Gen02_PumpingSystem/Components/BuildingComponentTemplate552/Display name","Pressure Valves"
"Generated/Templates/GameEntities/Buildings/Builders/Generator/Gen02_PumpingSystem/Components/BuildingComponentTemplate552/Selection panel description","Huge valves built of high quality steel will direct the flow of water and superheated steam to keep the pressure within design limits, protecting the Generator against heat surges in the source."
"Generated/Templates/GameEntities/Buildings/Builders/Generator/Gen02_PumpingSystem/Components/BuildingComponentTemplate552/Selection panel title","Pressure Valves"
"Generated/Templates/GameEntities/Buildings/Builders/Generator/Gen02_PumpingSystem/Components/GeneratorConstructionComponentTemplate812/Description","Huge valves built of high quality steel will direct the flow of water and superheated steam to keep the pressure within design limits, protecting the Generator against heat surges in the source."
"Generated/Templates/GameEntities/Buildings/Builders/Generator/Gen02_PumpingSystem_Finished/Components/BuildingComponentTemplate159/Description","Huge valves built of high quality steel will direct the flow of water and superheated steam to keep the pressure within design limits, protecting the Generator against heat surges in the source."
"Generated/Templates/GameEntities/Buildings/Builders/Generator/Gen02_PumpingSystem_Finished/Components/BuildingComponentTemplate159/Display name","Pressure Valves"
"Generated/Templates/GameEntities/Buildings/Builders/Generator/Gen02_PumpingSystem_Finished/Components/BuildingComponentTemplate159/Selection panel description","Huge valves built of high quality steel will direct the flow of water and superheated steam to keep the pressure within design limits, protecting the Generator against heat surges in the source."
"Generated/Templates/GameEntities/Buildings/Builders/Generator/Gen02_PumpingSystem_Finished/Components/BuildingComponentTemplate159/Selection panel title","Pressure Valves"
"Generated/Templates/GameEntities/Buildings/Builders/Generator/Gen02_SubmersiblePump/Components/BuildingComponentTemplate765/Description","A system of powerful pumps which will force water into the bowels of the earth to turn it into superheated steam."
"Generated/Templates/GameEntities/Buildings/Builders/Generator/Gen02_SubmersiblePump/Components/BuildingComponentTemplate765/Display name","Tower Pumps"
"Generated/Templates/GameEntities/Buildings/Builders/Generator/Gen02_SubmersiblePump/Components/BuildingComponentTemplate765/Selection panel description","A system of powerful pumps which will force water into the bowels of the earth to turn it into superheated steam."
"Generated/Templates/GameEntities/Buildings/Builders/Generator/Gen02_SubmersiblePump/Components/BuildingComponentTemplate765/Selection panel title","Tower Pumps"
"Generated/Templates/GameEntities/Buildings/Builders/Generator/Gen02_SubmersiblePump/Components/GeneratorConstructionComponentTemplate254/Description","A system of powerful pumps which will force water into the bowels of the earth to turn it into superheated steam."
"Generated/Templates/GameEntities/Buildings/Builders/Generator/Gen02_SubmersiblePump_Finished/Components/BuildingComponentTemplate185/Description","A system of powerful pumps which will force water into the bowels of the earth to turn it into superheated steam."
"Generated/Templates/GameEntities/Buildings/Builders/Generator/Gen02_SubmersiblePump_Finished/Components/BuildingComponentTemplate185/Display name","Tower Pumps"
"Generated/Templates/GameEntities/Buildings/Builders/Generator/Gen02_SubmersiblePump_Finished/Components/BuildingComponentTemplate185/Selection panel description","A system of powerful pumps which will force water into the bowels of the earth to turn it into superheated steam."
"Generated/Templates/GameEntities/Buildings/Builders/Generator/Gen02_SubmersiblePump_Finished/Components/BuildingComponentTemplate185/Selection panel title","Tower Pumps"
"Generated/Templates/GameEntities/Buildings/Builders/Generator/Gen03_Scaffolding/Components/BuildingComponentTemplate152/Description","One of the Support Frames which will carry the weight of other parts of the Generator."
"Generated/Templates/GameEntities/Buildings/Builders/Generator/Gen03_Scaffolding/Components/BuildingComponentTemplate152/Display name","Support Frame"
"Generated/Templates/GameEntities/Buildings/Builders/Generator/Gen03_Scaffolding/Components/GeneratorConstructionComponentTemplate708/Description","One of the Support Frames which will carry the weight of other parts of the Generator."
"Generated/Templates/GameEntities/Buildings/Builders/Generator/Gen03_Scaffolding_Finished/Components/BuildingComponentTemplate503/Description","One of the Support Frames which will carry the weight of other parts of the Generator."
"Generated/Templates/GameEntities/Buildings/Builders/Generator/Gen03_Scaffolding_Finished/Components/BuildingComponentTemplate503/Display name","Support Frame"
"Generated/Templates/GameEntities/Buildings/Builders/Generator/Gen04_Cauldron/Components/BuildingComponentTemplate808/Description","The heart of the Generator. Here the power of superheated steam will be divided into a hundred streams and harnessed to run the pumps, light the city, heat its homes and animate its factories."
"Generated/Templates/GameEntities/Buildings/Builders/Generator/Gen04_Cauldron/Components/BuildingComponentTemplate808/Display name","The Core"
"Generated/Templates/GameEntities/Buildings/Builders/Generator/Gen04_Cauldron/Components/GeneratorConstructionComponentTemplate449/Description","The heart of the Generator. Here the power of superheated steam will be divided into a hundred streams and harnessed to run the pumps, light the city, heat its homes and animate its factories."
"Generated/Templates/GameEntities/Buildings/Builders/Generator/Gen04_Cauldron_Finished/Components/BuildingComponentTemplate146/Description","The heart of the Generator. Here the power of superheated steam will be divided into a hundred streams and harnessed to run the pumps, light the city, heat its homes and animate its factories."
"Generated/Templates/GameEntities/Buildings/Builders/Generator/Gen04_Cauldron_Finished/Components/BuildingComponentTemplate146/Display name","The Core"
"Generated/Templates/GameEntities/Buildings/Builders/Generator/Gen05_Chimney/Components/BuildingComponentTemplate611/Description","This enormous shell will cover the fiery heart of the Generator, reflecting most of the heat back and acting as part of the temperature control system."
"Generated/Templates/GameEntities/Buildings/Builders/Generator/Gen05_Chimney/Components/BuildingComponentTemplate611/Display name","Thermal Hull"
"Generated/Templates/GameEntities/Buildings/Builders/Generator/Gen05_Chimney/Components/GeneratorConstructionComponentTemplate416/Description","This enormous shell will cover the fiery heart of the Generator, reflecting most of the heat back and acting as part of the temperature control system."
"Generated/Templates/GameEntities/Buildings/Builders/Generator/Gen05_Chimney_Finished/Components/BuildingComponentTemplate917/Description","This enormous shell will cover the fiery heart of the Generator, reflecting most of the heat back and acting as part of the temperature control system."
"Generated/Templates/GameEntities/Buildings/Builders/Generator/Gen05_Chimney_Finished/Components/BuildingComponentTemplate917/Display name","Thermal Hull"
"Generated/Templates/GameEntities/Buildings/Builders/Generator/Gen06_Heater/Components/BuildingComponentTemplate839/Description","This enormous shell will cover the fiery heart of the Generator, reflecting most of the heat back and acting as part of the temperature control system."
"Generated/Templates/GameEntities/Buildings/Builders/Generator/Gen06_Heater/Components/BuildingComponentTemplate839/Display name","Thermal Hull"
"Generated/Templates/GameEntities/Buildings/Builders/Generator/Gen06_Heater/Components/GeneratorConstructionComponentTemplate889/Description","This enormous shell will cover the fiery heart of the Generator, reflecting most of the heat back and acting as part of the temperature control system."
"Generated/Templates/GameEntities/Buildings/Builders/Generator/Gen06_Heater_Finished/Components/BuildingComponentTemplate523/Description","This enormous shell will cover the fiery heart of the Generator, reflecting most of the heat back and acting as part of the temperature control system."
"Generated/Templates/GameEntities/Buildings/Builders/Generator/Gen06_Heater_Finished/Components/BuildingComponentTemplate523/Display name","Thermal Hull"
"Generated/Templates/GameEntities/Buildings/Builders/Generator/Gen06_Heater_Finished_Whole_Generator/Components/BuildingComponentTemplate836/Display name","The Generator"
"Generated/Templates/GameEntities/Buildings/Builders/Housing/[Builders] Bunkhouse/Components/BuildingComponentTemplate566/Display name","Bunkhouse "
"Generated/Templates/GameEntities/Buildings/Builders/Housing/[Builders] Bunkhouse/Components/PlaceForAgentComponentTemplate429/POIs/PointOfInterestTemplate391/Description text","Comfortable Quarters"
"Generated/Templates/GameEntities/Buildings/Builders/Housing/[Builders] Bunkhouse/Components/PlaceForAgentComponentTemplate429/POIs/PointOfInterestTemplate551/Description text","Crowded Quarters"
"Generated/Templates/GameEntities/Buildings/Builders/Housing/[Builders] House/Components/PlaceForAgentComponentTemplate076/POIs/PointOfInterestTemplate922/Description text","Comfortable Quarters"
"Generated/Templates/GameEntities/Buildings/Builders/Housing/[Builders] House/Components/PlaceForAgentComponentTemplate076/POIs/PointOfInterestTemplate962/Description text","Crowded Quarters"
"Generated/Templates/GameEntities/Buildings/Builders/Housing/[Builders] Tent/Components/PlaceForAgentComponentTemplate711/POIs/PointOfInterestTemplate275/Description text","Comfortable Quarters"
"Generated/Templates/GameEntities/Buildings/Builders/Housing/[Builders] Tent/Components/PlaceForAgentComponentTemplate711/POIs/PointOfInterestTemplate782/Description text","Crowded Quarters"
"Generated/Templates/GameEntities/Buildings/Builders/ReloadingPostUniversal/Components/BuildingComponentTemplate467/Description","People working here gather resources piling up at the docks and transfer them to the stockpiles."
"Generated/Templates/GameEntities/Buildings/Builders/ReloadingPostUniversal/Components/BuildingComponentTemplate467/Display name","Reloading Station"
"Generated/Templates/GameEntities/Buildings/Builders/ReloadingPostUniversal/Components/BuildingComponentTemplate467/Tech tree description","A basic facility providing workers with gear necessary to gather all kind of resources piling up at the docks."
"Generated/Templates/GameEntities/Buildings/Builders/ReloadingPostUniversalAdvanced/Components/BuildingComponentTemplate482/Description","People working here use power tools and advanced work organisation to quickly gather mountains of resources piling up at the docks and transfer them to the stockpiles."
"Generated/Templates/GameEntities/Buildings/Builders/ReloadingPostUniversalAdvanced/Components/BuildingComponentTemplate482/Display name","Advanced Reloading Station"
"Generated/Templates/GameEntities/Buildings/Builders/ReloadingPostUniversalAdvanced/Components/BuildingComponentTemplate482/Tech tree description","An advanced facility equipped with everything that's necessary to gather all kind of resources piling up at the docks."
"Generated/Templates/GameEntities/Buildings/Builders/ReloadingPostUniversalSteam/Components/BuildingComponentTemplate992/Description","People working here use efficient gear and methods to quickly gather resources piling up at the docks and transfer them to the stockpiles."
"Generated/Templates/GameEntities/Buildings/Builders/ReloadingPostUniversalSteam/Components/BuildingComponentTemplate992/Display name","Steam Reloading Station"
"Generated/Templates/GameEntities/Buildings/Builders/ReloadingPostUniversalSteam/Components/BuildingComponentTemplate992/Tech tree description","A modern facility equipped with the newest tools and machines which help the workers quickly gather all kinds of resources piling up at the docks."
"Generated/Templates/GameEntities/Buildings/Builders/Sociotech/Bathhouse/Components/BuildingComponentTemplate035/Description","While the Bath House is active (requires 3 Coal/ hour), people living within range are less likely to get sick."
"Generated/Templates/GameEntities/Buildings/Builders/Sociotech/Bathhouse/Components/BuildingComponentTemplate035/Display name","Bath House"
"Generated/Templates/GameEntities/Buildings/Builders/Sociotech/Bathhouse/Components/BuildingComponentTemplate035/Selection panel description","The curative and preventative effects of bathing were known for millennia, long before the germ theory of disease postulated the link between hygiene and health. To provide our people with access to hot baths in this harsh climate, we need plenty of coal, but the effects are undeniable."
"Generated/Templates/GameEntities/Buildings/Builders/Sociotech/Bathhouse/Components/PassiveEffectsComponentTemplate666/Area effects/AreaPassiveEffect327/Text","While the Bath House is active, people living within range are less likely to get sick."
"Generated/Templates/GameEntities/Buildings/Builders/Sociotech/C_Agitator/Components/BuildingComponentTemplate116/Display name","Agitator"
"Generated/Templates/GameEntities/Buildings/Builders/Sociotech/C_Agitator/Components/BuildingComponentTemplate116/Research finished popup description","Build Agitators to increase motivation in nearby workplaces."
"Generated/Templates/GameEntities/Buildings/Builders/Sociotech/C_Agitator/Components/BuildingComponentTemplate116/Tech tree description","Agitators play short, pre-recorded speeches, motivating people in nearby workplaces."
"Generated/Templates/GameEntities/Buildings/Builders/Sociotech/C_Agitator/Components/PassiveEffectsComponentTemplate333/Area effects/AreaPassiveEffect949/Text","The words of this Agitator are heard in {Count} workplaces."
"Generated/Templates/GameEntities/Buildings/Builders/Sociotech/C_Agitator/Components/PassiveEffectsComponentTemplate333/Description text","Hearing the words of encouragement, people will have higher motivation to work."
"Generated/Templates/GameEntities/Buildings/Builders/Sociotech/C_CouncilSquare/Components/BuildingComponentTemplate962/Description","Workers' Council meets here, giving an outlet for workers' pleas and ideas and lowering the strike risk in nearby workplaces. It will also propose changes from time to time. "
"Generated/Templates/GameEntities/Buildings/Builders/Sociotech/C_CouncilSquare/Components/BuildingComponentTemplate962/Display name","Council Square"
"Generated/Templates/GameEntities/Buildings/Builders/Sociotech/C_CouncilSquare/Components/BuildingComponentTemplate962/Selection panel description","Workers' Council meets here, giving an outlet for workers' pleas and ideas and lowering the strike risk in nearby workplaces. It will also propose changes from time to time. "
"Generated/Templates/GameEntities/Buildings/Builders/Sociotech/C_CouncilSquare/Components/BuildingComponentTemplate962/Tech tree description","Workers' Council will meet there to give voice to workers, which will lower the strike risk in nearby workplaces. It will also occasionally propose changes."
"Generated/Templates/GameEntities/Buildings/Builders/Sociotech/C_CouncilSquare/Components/PassiveEffectsComponentTemplate798/Area effects/AreaPassiveEffect172/Text","Slightly increases motivation every day"
"Generated/Templates/GameEntities/Buildings/Builders/Sociotech/C_CouncilSquare/Components/PassiveEffectsComponentTemplate798/Area effects/AreaPassiveEffect609/Text","Lowers strike risk in nearby workplaces"
"Generated/Templates/GameEntities/Buildings/Builders/Sociotech/C_ExecutionPlatform/Components/BuildingComponentTemplate194/Display name","Execution Place"
"Generated/Templates/GameEntities/Buildings/Builders/Sociotech/C_ExecutionPlatform/Components/BuildingComponentTemplate194/Selection panel description","Those who would oppose you threaten the completion of the Generator. They will be brought to justice to motivate the others."
"Generated/Templates/GameEntities/Buildings/Builders/Sociotech/C_LabourUnion/Components/BuildingComponentTemplate497/Construction requirements/BuildingRequirement129/Error text","There can be only one Labour Union"
"Generated/Templates/GameEntities/Buildings/Builders/Sociotech/C_LabourUnion/Components/BuildingComponentTemplate497/Construction requirements/BuildingRequirement234/Error text","There can only be one Labour Union"
"Generated/Templates/GameEntities/Buildings/Builders/Sociotech/C_LabourUnion/Components/BuildingComponentTemplate497/Description","Build the Labour Union to decrease Strike Risk in all workplaces"
"Generated/Templates/GameEntities/Buildings/Builders/Sociotech/C_LabourUnion/Components/BuildingComponentTemplate497/Display name","Labour Union"
"Generated/Templates/GameEntities/Buildings/Builders/Sociotech/C_LabourUnion/Components/BuildingComponentTemplate497/Tech tree description","The Labour Union building will decrease strike risk in all workplaces"
"Generated/Templates/GameEntities/Buildings/Builders/Sociotech/C_PeoplesMilitia/Components/BuildingComponentTemplate922/Description","People's Militia lowers discontent by giving workers a sense of safety."
"Generated/Templates/GameEntities/Buildings/Builders/Sociotech/C_PeoplesMilitia/Components/BuildingComponentTemplate922/Display name","People's Militia"
"Generated/Templates/GameEntities/Buildings/Builders/Sociotech/C_PeoplesMilitia/Components/BuildingComponentTemplate922/Tech tree description","People's Militia lowers discontent by giving workers a sense of safety."
"Generated/Templates/GameEntities/Buildings/Builders/Sociotech/C_PeoplesMilitia/Components/PassiveEffectsComponentTemplate112/Description text","People's Militia watches over the workers, reducing discontent."
"Generated/Templates/GameEntities/Buildings/Builders/Sociotech/C_PeoplesMilitia/Components/PassiveEffectsComponentTemplate217/Description text","Slightly reduces discontent in the entire camp"
"Generated/Templates/GameEntities/Buildings/Builders/Sociotech/Cemetery/Components/BuildingComponentTemplate769/Construction requirements/BuildingRequirement248/Error text","There can be only one Cemetery"
"Generated/Templates/GameEntities/Buildings/Builders/Sociotech/Cemetery/Components/BuildingComponentTemplate769/Selection panel description","Proper burials take time, but can halve the loss of motivation caused by a death after the Ceremonial Funerals law is signed."
"Generated/Templates/GameEntities/Buildings/Builders/Sociotech/Cemetery/Components/BurialPlaceComponentTemplate563/Burial ceremony sociotech text","When our people die, burial ceremonies ease people's grief."
"Generated/Templates/GameEntities/Buildings/Builders/Sociotech/Cemetery/Components/BurialPlaceComponentTemplate563/Empty table text","No graves"
"Generated/Templates/GameEntities/Buildings/Builders/Sociotech/Cemetery/Components/BurialPlaceComponentTemplate563/Table header text","Here lie"
"Generated/Templates/GameEntities/Buildings/Builders/Sociotech/FieldPharmacy/Components/BuildingComponentTemplate963/Description","Dispensary provides gravely ill employees with potent medications that alleviate their suffering and limit the severity of symptoms."
"Generated/Templates/GameEntities/Buildings/Builders/Sociotech/FieldPharmacy/Components/BuildingComponentTemplate963/Display name","Dispensary"
"Generated/Templates/GameEntities/Buildings/Builders/Sociotech/FieldPharmacy/Components/BuildingComponentTemplate963/Selection panel description","Dispensaries provide gravely ill employees with potent medications that alleviate their suffering and limit the severity of symptoms."
"Generated/Templates/GameEntities/Buildings/Builders/Sociotech/FieldPharmacy/Components/BuildingComponentTemplate963/Tech tree description","Dispensaries provide gravely ill employees with potent medications that alleviate their suffering and limit the severity of symptoms."
"Generated/Templates/GameEntities/Buildings/Builders/Sociotech/HouseOfPrayer/Components/BuildingComponentTemplate603/Description","A small place of worship for our people. Prayers, sermons and small ceremonies are held here. People living near a Chapel have higher motivation."
"Generated/Templates/GameEntities/Buildings/Builders/Sociotech/HouseOfPrayer/Components/BuildingComponentTemplate603/Display name","Chapel"
"Generated/Templates/GameEntities/Buildings/Builders/Sociotech/HouseOfPrayer/Components/BuildingComponentTemplate603/Selection panel description","Religion plays important role in lives of most citizens of the British Empire. It strengthens the community bonds, protects against despair and reminds people of their higher purpose, which is of particular value in times of strife, such as these."
"Generated/Templates/GameEntities/Buildings/Builders/Sociotech/HouseOfPrayer/Components/BuildingComponentTemplate603/Tech tree description","A small place of worship for our people. Prayers, sermons and small ceremonies are held here. People living near a Chapel have higher motivation."
"Generated/Templates/GameEntities/Buildings/Builders/Sociotech/HouseOfPrayer/Components/PassiveEffectsComponentTemplate134/Area effects/AreaPassiveEffect269/Text","{Level}"
"Generated/Templates/GameEntities/Buildings/Builders/Sociotech/HouseOfPrayer/Components/PassiveEffectsComponentTemplate134/Description text","People living near a Chapel more often take part in services, which remind them about their higher purpose and raise their motivation."
"Generated/Templates/GameEntities/Buildings/Builders/Sociotech/Morgue/Components/BuildingComponentTemplate870/Construction requirements/BuildingRequirement973/Error text","There can be only one Morgue"
"Generated/Templates/GameEntities/Buildings/Builders/Sociotech/Morgue/Components/BuildingComponentTemplate870/Description","Bodies of our dead can be held here before being sent back to England."
"Generated/Templates/GameEntities/Buildings/Builders/Sociotech/Morgue/Components/BuildingComponentTemplate870/Display name","Morgue"
"Generated/Templates/GameEntities/Buildings/Builders/Sociotech/Morgue/Components/BuildingComponentTemplate870/Selection panel description","Bodies of our dead are preserved here before being sent back to England."
"Generated/Templates/GameEntities/Buildings/Builders/Sociotech/Morgue/Components/BuildingComponentTemplate870/Tech tree description","Bodies of our dead can be held there before being sent back to England."
"Generated/Templates/GameEntities/Buildings/Builders/Sociotech/Morgue/Components/BurialPlaceComponentTemplate213/Empty table text","Empty"
"Generated/Templates/GameEntities/Buildings/Builders/Sociotech/Morgue/Components/BurialPlaceComponentTemplate213/Table header text","Awaiting repatriation"
"Generated/Templates/GameEntities/Buildings/Builders/Sociotech/P_EngineersLodgings/Components/BuildingComponentTemplate875/Description","A comfortable house for engineers only, well protected from the weather."
"Generated/Templates/GameEntities/Buildings/Builders/Sociotech/P_EngineersLodgings/Components/BuildingComponentTemplate875/Display name","Engineers' Lodgings"
"Generated/Templates/GameEntities/Buildings/Builders/Sociotech/P_EngineersLodgings/Components/BuildingComponentTemplate875/Selection panel description","A comfortable house for engineers only, well protected from the weather. Engineers living here have significantly higher motivation."
"Generated/Templates/GameEntities/Buildings/Builders/Sociotech/P_EngineersLodgings/Components/BuildingComponentTemplate875/Tech tree description","A comfortable house for engineers only, well protected from the weather."
"Generated/Templates/GameEntities/Buildings/Builders/Sociotech/P_EngineersLodgings/Components/PlaceForAgentComponentTemplate762/POIs/PointOfInterestTemplate626/Description text","Comfortable Quarters"
"Generated/Templates/GameEntities/Buildings/Builders/Sociotech/P_EngineersLodgings/Components/PlaceForAgentComponentTemplate762/POIs/PointOfInterestTemplate875/Description text","Crowded Quarters"
"Generated/Templates/GameEntities/Buildings/Builders/Sociotech/P_FactoryInspectorate/Components/BuildingComponentTemplate530/Description","Factory Inspectorate improves safety in up to 3 workplaces with the lowest base safety level."
"Generated/Templates/GameEntities/Buildings/Builders/Sociotech/P_FactoryInspectorate/Components/BuildingComponentTemplate530/Display name","Factory Inspectorate"
"Generated/Templates/GameEntities/Buildings/Builders/Sociotech/P_FactoryInspectorate/Components/BuildingComponentTemplate530/Tech tree description","Factory Inspectorate improves safety in up to 3 workplaces with the lowest base safety level."
"Generated/Templates/GameEntities/Buildings/Builders/Sociotech/P_FactoryInspectorate/Components/PassiveEffectsComponentTemplate613/Area effects/AreaPassiveEffect042/Text","Factory Inspectorate improves safety of up to 3 workplaces with the lowest base safety level."
"Generated/Templates/GameEntities/Buildings/Builders/Sociotech/P_FactoryInspectorate/Components/PassiveEffectsComponentTemplate613/Description text","Factory Inspectorate improves safety of up to 3 (with full staff of inspectors) workplaces with the lowest base safety level."
"Generated/Templates/GameEntities/Buildings/Builders/Sociotech/P_OverseersStation/Components/BuildingComponentTemplate082/Description","Overseers employed here constantly supervise nearby workplaces, raising their efficiency, but also the discontent of people working in them."
"Generated/Templates/GameEntities/Buildings/Builders/Sociotech/P_OverseersStation/Components/BuildingComponentTemplate082/Display name","Overseers' Station"
"Generated/Templates/GameEntities/Buildings/Builders/Sociotech/P_OverseersStation/Components/BuildingComponentTemplate082/Selection panel description","Modern work organisation methods employed by skilled managers increase efficiency but can cause friction with workers, wary of being told what to do."
"Generated/Templates/GameEntities/Buildings/Builders/Sociotech/P_OverseersStation/Components/BuildingComponentTemplate082/Tech tree description","Overseers employed here constantly supervise nearby workplaces, raising their efficiency, but also the discontent of people working in them."
"Generated/Templates/GameEntities/Buildings/Builders/Sociotech/P_OverseersStation/Components/PassiveEffectsComponentTemplate821/Area effects/AreaPassiveEffect485/Text","The constant supervision of Overseers raises the efficiency of nearby workers, but also their discontent "
"Generated/Templates/GameEntities/Buildings/Builders/Sociotech/P_Panopticon/Components/BuildingComponentTemplate074/Description","The future of the city which will bloom here is at stake. We will use all means to ensure that every single soul works with all their strength for the completion of the Generator. "
"Generated/Templates/GameEntities/Buildings/Builders/Sociotech/P_Panopticon/Components/BuildingComponentTemplate074/Display name","Panopticon"
"Generated/Templates/GameEntities/Buildings/Builders/Sociotech/P_PenalColony/Components/BuildingComponentTemplate599/Description","Convicts can be held here, guarded by armed Overseers, to serve as an obedient and cheap workforce."
"Generated/Templates/GameEntities/Buildings/Builders/Sociotech/P_PenalColony/Components/BuildingComponentTemplate599/Display name","Penal Colony"
"Generated/Templates/GameEntities/Buildings/Builders/Sociotech/P_PenalColony/Components/BuildingComponentTemplate599/Research finished popup description","Build Penal Colony to bring in Convicts,  who provide an obedient and cheap workforce."
"Generated/Templates/GameEntities/Buildings/Builders/Sociotech/P_PenalColony/Components/BuildingComponentTemplate599/Selection panel description","Convicts held here, guarded by armed Overseers, provide obedient and cheap workforce."
"Generated/Templates/GameEntities/Buildings/Builders/Sociotech/P_PenalColony/Components/BuildingComponentTemplate599/Tech tree description","Convicts can be held there, guarded by armed Overseers, to serve as an obedient and cheap workforce."
"Generated/Templates/GameEntities/Buildings/Builders/Sociotech/P_SecurityOutpost/Components/BuildingComponentTemplate604/Description","Armed Overseers employed here supervise nearby workplaces, raising their efficiency and keep an eye out for troublemakers, lowering discontent."
"Generated/Templates/GameEntities/Buildings/Builders/Sociotech/P_SecurityOutpost/Components/BuildingComponentTemplate604/Display name","Security Outpost"
"Generated/Templates/GameEntities/Buildings/Builders/Sociotech/P_SecurityOutpost/Components/BuildingComponentTemplate604/Tech tree description","Armed Overseers employed here supervise nearby workplaces, raising their efficiency and keep an eye out for troublemakers, lowering discontent."
"Generated/Templates/GameEntities/Buildings/Builders/Sociotech/P_SecurityOutpost/Components/PassiveEffectsComponentTemplate383/Area effects/AreaPassiveEffect015/Text","The presence of armed Overseers raises the efficiency and lowers discontent in nearby workplaces."
"Generated/Templates/GameEntities/Buildings/Builders/Sociotech/P_SecurityOutpost/Components/PassiveEffectsComponentTemplate383/Area effects/AreaPassiveEffect749/Text","Penal Colonies in range can accept Convicts.</n>Workplaces in range can employ Convicts."
"Generated/Templates/GameEntities/Buildings/Builders/TelegraphStation/Components/BuildingComponentTemplate588/Construction requirements/BuildingOfCategoryRequirement653/Error text","There can only be one Telegraph Station"
"Generated/Templates/GameEntities/Buildings/Builders/TelegraphStation/Components/BuildingComponentTemplate588/Description","A line of communication with company office in London, our source of additional manpower, advanced technology and news."
"Generated/Templates/GameEntities/Buildings/Builders/TelegraphStation/Components/BuildingComponentTemplate588/Display name","Telegraph Station"
"Generated/Templates/GameEntities/Buildings/Builders/TelegraphStation/Components/BuildingComponentTemplate588/Selection panel description","A line of communication with company office in London, our source of additional manpower, advanced technology and news."
"Generated/Templates/GameEntities/Buildings/Cultural/CitySquare_01_var_00/Components/BuildingComponentTemplate368/Description","A large town square where people can meet."
"Generated/Templates/GameEntities/Buildings/Cultural/CitySquare_01_var_00/Components/BuildingComponentTemplate368/Display name","Large square"
"Generated/Templates/GameEntities/Buildings/Cultural/CitySquare_01_var_00/Components/BuildingComponentTemplate368/Selection panel description","A large open space for people to meet each other and socialise. A proper city should have at least one."
"Generated/Templates/GameEntities/Buildings/Cultural/CitySquare_02_var_00/Components/BuildingComponentTemplate220/Description","A medium sized town square where people can meet."
"Generated/Templates/GameEntities/Buildings/Cultural/CitySquare_02_var_00/Components/BuildingComponentTemplate220/Display name","Medium square"
"Generated/Templates/GameEntities/Buildings/Cultural/CitySquare_02_var_00/Components/BuildingComponentTemplate220/Selection panel description","A medium-sized open space where people can meet each other and socialise. A proper city should have at least a couple."
"Generated/Templates/GameEntities/Buildings/Cultural/CitySquare_03_var_00/Components/BuildingComponentTemplate221/Description","A small town square where people can meet."
"Generated/Templates/GameEntities/Buildings/Cultural/CitySquare_03_var_00/Components/BuildingComponentTemplate221/Display name","Small square"
"Generated/Templates/GameEntities/Buildings/Cultural/CitySquare_03_var_00/Components/BuildingComponentTemplate221/Selection panel description","A small open space where people can meet each other and socialise. A proper city should have several."
"Generated/Templates/GameEntities/Buildings/Cultural/CitySquare_Xmas_var_00/Components/BuildingComponentTemplate788/Description","A beautiful Christmas tree."
"Generated/Templates/GameEntities/Buildings/Cultural/CitySquare_Xmas_var_00/Components/BuildingComponentTemplate788/Display name","Christmas Tree"
"Generated/Templates/GameEntities/Buildings/Cultural/CitySquare_Xmas_var_00/Components/BuildingComponentTemplate788/Selection panel description","A beautiful Christmas tree fashioned from frost-resistant materials by our most skillful artisans."
"Generated/Templates/GameEntities/Buildings/Cultural/GardenBig/Components/BuildingComponentTemplate360/Description","A large steam heated winter garden."
"Generated/Templates/GameEntities/Buildings/Cultural/GardenBig/Components/BuildingComponentTemplate360/Display name","Large garden"
"Generated/Templates/GameEntities/Buildings/Cultural/GardenBig/Components/BuildingComponentTemplate360/Selection panel description","Many people can come here to look at the greenery and forget about the winter for a while."
"Generated/Templates/GameEntities/Buildings/Cultural/GardenMedium/Components/BuildingComponentTemplate588/Description","A medium sized steam heated winter garden."
"Generated/Templates/GameEntities/Buildings/Cultural/GardenMedium/Components/BuildingComponentTemplate588/Display name","Medium garden"
"Generated/Templates/GameEntities/Buildings/Cultural/GardenMedium/Components/BuildingComponentTemplate588/Selection panel description","People can come here to look at the greenery and forget about the winter for a while."
"Generated/Templates/GameEntities/Buildings/Cultural/GardenSmall/Components/BuildingComponentTemplate012/Description","A small steam heated winter garden."
"Generated/Templates/GameEntities/Buildings/Cultural/GardenSmall/Components/BuildingComponentTemplate012/Display name","Small garden"
"Generated/Templates/GameEntities/Buildings/Cultural/GardenSmall/Components/BuildingComponentTemplate012/Selection panel description","A handful of people can come here to look at the greenery and forget about the winter for a while."
"Generated/Templates/GameEntities/Buildings/Cultural/Lantern_01/Components/BuildingComponentTemplate079/Description","A tall, decorative street lamp."
"Generated/Templates/GameEntities/Buildings/Cultural/Lantern_01/Components/BuildingComponentTemplate079/Display name","Street lamp"
"Generated/Templates/GameEntities/Buildings/Cultural/Lantern_01/Components/BuildingComponentTemplate079/Selection panel description","This decorative street lamp reminds our people of home."
"Generated/Templates/GameEntities/Buildings/Cultural/Monument/Components/BuildingComponentTemplate463/Description","A place to safely store and display all the relics of our past that we've gathered."
"Generated/Templates/GameEntities/Buildings/Cultural/Monument/Components/BuildingComponentTemplate463/Display name","Archives"
"Generated/Templates/GameEntities/Buildings/EngineersLab/Components/PlaceForAgentComponentTemplate120/POIs/PointOfInterestTemplate895/Activiation requirements/BuildingRequirement570/Error text","Child Shelter required"
"Generated/Templates/GameEntities/Buildings/Expedition/ArmoredExpeditionCenter/Components/BuildingComponentTemplate127/Description","This Outpost Depot has been modified to support the quick access of our Order forces to keep watch over the city. No one will be able to approach without being spotted. In addition, it can manage and receive resources from outpost teams, just like a regular Outpost Depot."
"Generated/Templates/GameEntities/Buildings/Expedition/ArmoredExpeditionCenter/Components/BuildingComponentTemplate127/Display name","Guarded Outpost Depot"
"Generated/Templates/GameEntities/Buildings/Expedition/ArmoredExpeditionCenter/Components/BuildingComponentTemplate127/Selection panel description","This Outpost Depot has been modified to support the quick access of our Order forces to keep watch over the city."
"Generated/Templates/GameEntities/Buildings/Expedition/ArmoredExpeditionCenter/Components/BuildingComponentTemplate127/Selection panel title","Perimeter Guard"
"Generated/Templates/GameEntities/Buildings/Expedition/ArmoredExpeditionCenter/Components/ExpeditionSendingComponentTemplate234/Add slot text","Create a new outpost team"
"Generated/Templates/GameEntities/Buildings/Expedition/Beacon/Components/ExpeditionSendingComponentTemplate180/Add slot text","Create a new scout team"
"Generated/Templates/GameEntities/Buildings/Expedition/EvacuationCenter/Components/BuildingComponentTemplate311/Construction requirements/BuildingOfCategoryRequirement925/Error text","There can only be one Evacuation Centre"
"Generated/Templates/GameEntities/Buildings/Expedition/EvacuationCenter/Components/BuildingComponentTemplate311/Description","Allows us to send people and resources to the Dreadnought "
"Generated/Templates/GameEntities/Buildings/Expedition/EvacuationCenter/Components/BuildingComponentTemplate311/Display name","Evacuation Centre"
"Generated/Templates/GameEntities/Buildings/Expedition/EvacuationCenter/Components/BuildingComponentTemplate311/Research finished popup description","We can now build the Evacuation Centre."
"Generated/Templates/GameEntities/Buildings/Expedition/EvacuationCenter/Components/BuildingComponentTemplate311/Tech tree description","Allows us to send people and resources to the Dreadnought "
"Generated/Templates/GameEntities/Buildings/Expedition/EvacuationCenter/Components/ExpeditionSendingComponentTemplate317/Add slot text","Send a new transport"
"Generated/Templates/GameEntities/Buildings/Expedition/ExpeditionCenter/Components/ExpeditionSendingComponentTemplate702/Add slot text","Create a new outpost team"
"Generated/Templates/GameEntities/Buildings/Expedition/ExpeditionCenter_Winterhome/Components/ExpeditionSendingComponentTemplate330/Add slot text","Create a new outpost team"
"Generated/Templates/GameEntities/Buildings/Generator_BuildersEndless/Components/BuildingComponentTemplate364/Display name","Generator"
"Generated/Templates/GameEntities/Buildings/HousingHealthcare/Ambulatorium/Components/BuildingComponentTemplate521/Stay text override","Max. patients"
"Generated/Templates/GameEntities/Buildings/HousingHealthcare/MedicalPost/Components/BuildingComponentTemplate823/Stay text override","Max. patients"
"Generated/Templates/GameEntities/Buildings/Reconquest/Administartion/Components/BuildingComponentTemplate683/Construction requirements/BuildingRequirement697/Error text","There can only be one Administration building"
"Generated/Templates/GameEntities/Buildings/Reconquest/Administartion/Components/BuildingComponentTemplate683/Description","The communication facilities housed here are necessary for contacting other settlements."
"Generated/Templates/GameEntities/Buildings/Reconquest/Administartion/Components/BuildingComponentTemplate683/Display name","Administration"
"Generated/Templates/GameEntities/Buildings/Reconquest/Endless/Administartion/Components/BuildingComponentTemplate208/Construction requirements/BuildingRequirement408/Error text","There can only be one Administration building"
"Generated/Templates/GameEntities/Buildings/Reconquest/Endless/Administartion/Components/BuildingComponentTemplate208/Description","The communication facilities housed here are necessary for contacting other settlements."
"Generated/Templates/GameEntities/Buildings/Reconquest/Endless/Administartion/Components/BuildingComponentTemplate208/Display name","Administration"
"Generated/Templates/GameEntities/Buildings/Reconquest/Endless/SettlementDepot/Components/BuildingComponentTemplate065/Description","Allows us to dispatch and receive supplies shipments. Construction Teams, which establish supply connections, can be formed here."
"Generated/Templates/GameEntities/Buildings/Reconquest/Endless/SettlementDepot/Components/BuildingComponentTemplate065/Display name","Transport Depot"
"Generated/Templates/GameEntities/Buildings/Reconquest/Endless/SettlementDepotBridgesVersion/Components/BuildingComponentTemplate010/Description","Allows us to dispatch and receive supplies shipments. Construction Teams, which establish supply connections, can be formed here."
"Generated/Templates/GameEntities/Buildings/Reconquest/Endless/SettlementDepotBridgesVersion/Components/BuildingComponentTemplate010/Display name","Transport Depot"
"Generated/Templates/GameEntities/Buildings/Reconquest/SettlementDepot/Components/BuildingComponentTemplate654/Description","Allows us to dispatch and receive supplies shipments. Construction Teams, which establish supply connections, can be formed here."
"Generated/Templates/GameEntities/Buildings/Reconquest/SettlementDepot/Components/BuildingComponentTemplate654/Display name","Transport Depot"
"Generated/Templates/GameEntities/Buildings/Reconquest/SettlementDepot_v2/Components/BuildingComponentTemplate410/Description","Allows us to dispatch and receive supplies shipments. Construction Teams, which establish supply connections, can be formed here."
"Generated/Templates/GameEntities/Buildings/Reconquest/SettlementDepot_v2/Components/BuildingComponentTemplate410/Display name","Upgraded Transport Depot"
"Generated/Templates/GameEntities/Buildings/Reconquest/Vault/Components/BuildingComponentTemplate657/Description","Huge underground warehouse built by the army for an unknown purpose - preserving the imperial domination in the world after the apocalypse perhaps."
"Generated/Templates/GameEntities/Buildings/Reconquest/Vault/Components/BuildingComponentTemplate657/Display name","Army Warehouse"
"Generated/Templates/GameEntities/Buildings/RepairStation/Components/BuildingComponentTemplate826/Construction requirements/BuildingOfCategoryRequirement611/Error text","There can only be one Repair Station"
"Generated/Templates/GameEntities/Buildings/RepairStation/Components/BuildingComponentTemplate826/Description","Allows us to examine the Generator and monitor its operations."
"Generated/Templates/GameEntities/Buildings/RepairStation/Components/BuildingComponentTemplate826/Display name","Repair Station"
"Generated/Templates/GameEntities/Buildings/RepairStation/Components/BuildingComponentTemplate826/Research finished popup description","Allows us to examine the Generator and monitor its operations."
"Generated/Templates/GameEntities/Buildings/RepairStation/Components/BuildingComponentTemplate826/Tech tree description","Allows us to examine the Generator and monitor its operations."
"Generated/Templates/GameEntities/Buildings/ResourceDepotBig/Components/BuildingComponentTemplate267/Description","Extends our storage capacity for a chosen resource: Coal, Wood, Steel, Raw Food or Food Rations.</n></n>Can't be built in place of an existing Resource Depot."
"Generated/Templates/GameEntities/Buildings/ResourceDepotBig/Components/BuildingComponentTemplate267/Display name","Large Resource Depot"
"Generated/Templates/GameEntities/Buildings/ResourceProcessing/FoodProcessing/Components/BuildingComponentTemplate247/Stay text override","Max. people dining"
"Generated/Templates/GameEntities/Buildings/SeasonPass/Bridge/Components/BuildingComponentTemplate351/Description","Connects parts of the city across the rifts."
"Generated/Templates/GameEntities/Buildings/SeasonPass/Bridge/Components/BuildingComponentTemplate351/Display name","Bridge"
"Generated/Templates/GameEntities/Buildings/SeasonPass/Ship_EasterEgg/Components/SelectionCustomInfoComponentTemplate301/Description","The hulk of a large ship used during the height of the Frostland colonisation. It was outfitted to transport convicts, but we don't know if they landed here on purpose."
"Generated/Templates/GameEntities/Buildings/SeasonPass/Ship_EasterEgg/Components/SelectionCustomInfoComponentTemplate301/Details description","The hulk of a large ship used during the height of the Frostland colonisation. It was outfitted to transport convicts, but we don't know if they landed here on purpose."
"Generated/Templates/GameEntities/Buildings/SeasonPass/Ship_EasterEgg/Components/SelectionCustomInfoComponentTemplate301/Display name","Shipwreck"
"Generated/Templates/GameEntities/Buildings/SeasonPass/Village_EasterEgg/Components/SelectionCustomInfoComponentTemplate203/Description","The ruins of a large settlement. It wasn't a self-reliant colony, as we found the remains of an external supply system. We don't know why it was established here."
"Generated/Templates/GameEntities/Buildings/SeasonPass/Village_EasterEgg/Components/SelectionCustomInfoComponentTemplate203/Details description","The ruins of a large settlement. It wasn't a self-reliant colony, as we found the remains of an external supply system. We don't know why it was established here."
"Generated/Templates/GameEntities/Buildings/SeasonPass/Village_EasterEgg/Components/SelectionCustomInfoComponentTemplate203/Display name","Abandoned Colony"
"Generated/Templates/GameEntities/Buildings/SeedlingsArk/Components/BuildingComponentTemplate626/Description","Contains seeds and seedlings from around the globe that will help us rebuild the world in the future.</n> </n>Keep the building at least Chilly or the seeds inside will start to freeze beyond recovery."
"Generated/Templates/GameEntities/Buildings/SeedlingsArk/Components/BuildingComponentTemplate626/Display name","Seedling Ark"
"Generated/Templates/GameEntities/Buildings/SeedlingsArk/Components/BuildingComponentTemplate626/Selection panel description","Contains seeds and seedlings from around the globe that will help us rebuild the world in the future.</n> </n>Keep the building at least Chilly or the seeds inside will start to freeze beyond recovery."
"Generated/Templates/GameEntities/Buildings/SeedlingsArk/Components/BuildingComponentTemplate626/Selection panel title","Seedling Ark"
"Generated/Templates/GameEntities/Buildings/SeedlingsArk/Components/PlaceDeteriorationComponentTemplate729/Description","This Seedling Ark is freezing."
"Generated/Templates/GameEntities/Buildings/SeedlingsArk/Components/PlaceDeteriorationComponentTemplate729/Display name","Frozen Seedling Ark"
"Generated/Templates/GameEntities/Buildings/Sociotech/Cemetery/Components/BuildingComponentTemplate114/Construction requirements/BuildingRequirement204/Error text","There can only be one Cemetery"
"Generated/Templates/GameEntities/Buildings/Sociotech/Cemetery/Components/BuildingComponentTemplate114/Selection panel description","Proper burials take time, but can halve the loss of hope caused by a death after the Ceremonial Funerals law is signed."
"Generated/Templates/GameEntities/Buildings/Sociotech/Cemetery/Components/BurialPlaceComponentTemplate038/Burial ceremony sociotech text","When our people die, burial ceremonies ease people's grief."
"Generated/Templates/GameEntities/Buildings/Sociotech/Cemetery/Components/BurialPlaceComponentTemplate038/Empty table text","No graves"
"Generated/Templates/GameEntities/Buildings/Sociotech/Cemetery/Components/BurialPlaceComponentTemplate038/Table header text","Here lie"
"Generated/Templates/GameEntities/Buildings/Sociotech/CensusStation/Components/PassiveEffectsComponentTemplate858/Description text","The Propaganda Centre delivers news to people's homes, increasing hope."
"Generated/Templates/GameEntities/Buildings/Sociotech/FaithKeepers/Components/PassiveEffectsComponentTemplate540/Description text","Faith Keepers watch over our safety and peace, spreading the message of devotion and lowering discontent."
"Generated/Templates/GameEntities/Buildings/Sociotech/FightClube/Components/BuildingComponentTemplate067/Selection panel description","Fights are held here in the evenings. Everyone can participate or watch to unwind after work."
"Generated/Templates/GameEntities/Buildings/Sociotech/FightClube/Components/PassiveEffectsComponentTemplate346/Description text","People living near a Fighting Arena can find distraction in bloody spectacles."
"Generated/Templates/GameEntities/Buildings/Sociotech/FightClube/Components/PlaceForAgentComponentTemplate497/POIs/PointOfInterestTemplate947/Description text","People watching a fight"
"Generated/Templates/GameEntities/Buildings/Sociotech/FightClube/Components/PlaceForAgentComponentTemplate497/POIs/PointOfInterestTemplate947/Disabled text","Fighting Arena closed"
"Generated/Templates/GameEntities/Buildings/Sociotech/Guardpost/Components/PassiveEffectsComponentTemplate559/Area effects/AreaPassiveEffect466/Text","{Level}"
"Generated/Templates/GameEntities/Buildings/Sociotech/Guardpost/Components/PassiveEffectsComponentTemplate559/Description text","The presence of guards lowers discontent and restores the hope of people living nearby."
"Generated/Templates/GameEntities/Buildings/Sociotech/HospitalOfMercy/Components/BuildingComponentTemplate406/Display name","House of Healing"
"Generated/Templates/GameEntities/Buildings/Sociotech/HospitalOfMercy/Components/BuildingComponentTemplate406/Selection panel description","People regain more than just their health in the House of Healing. Gentle care and the words of the scripture restore a little hope in their hearts as well."
"Generated/Templates/GameEntities/Buildings/Sociotech/HospitalOfMercy/Components/PlaceForAgentComponentTemplate211/POIs/PointOfInterestTemplate034/Activiation requirements/BuildingRequirement977/Error text","Child Shelter required"
"Generated/Templates/GameEntities/Buildings/Sociotech/HouseOfPrayer/Components/PassiveEffectsComponentTemplate817/Area effects/AreaPassiveEffect983/Text","{Level}"
"Generated/Templates/GameEntities/Buildings/Sociotech/HouseOfPrayer/Components/PassiveEffectsComponentTemplate817/Description text","People feel a lot better living near a House of Prayer. It reminds them about their higher purpose and gives them hope."
"Generated/Templates/GameEntities/Buildings/Sociotech/NeighborhoodWatch/Components/PassiveEffectsComponentTemplate751/Area effects/AreaPassiveEffect761/Text","{Level}"
"Generated/Templates/GameEntities/Buildings/Sociotech/NeighborhoodWatch/Components/PassiveEffectsComponentTemplate751/Description text","People feel more hopeful when their neighbours are there to maintain safety and order."
"Generated/Templates/GameEntities/Buildings/Sociotech/PublicHouse/Components/BuildingComponentTemplate807/Construction requirements/BuildingRequirement544/Error text","There can only be one Public House"
"Generated/Templates/GameEntities/Buildings/Sociotech/PublicHouse/Components/PassiveEffectsComponentTemplate652/Description text","Slightly reduces discontent in the entire city"
"Generated/Templates/GameEntities/Buildings/Sociotech/PublicHouse/Components/PlaceForAgentComponentTemplate401/POIs/PointOfInterestTemplate221/Description text","Current patrons"
"Generated/Templates/GameEntities/Buildings/Sociotech/PublicHouse/Components/PlaceForAgentComponentTemplate401/POIs/PointOfInterestTemplate221/Disabled text","Pub closed"
"Generated/Templates/GameEntities/Buildings/Sociotech/PunishmentPlace_Faith/Components/BuildingComponentTemplate661/Selection panel description","Those who would oppose you threaten the survival of our city. At your command, we will bring them to justice. Such display of firmness will lower discontent."
"Generated/Templates/GameEntities/Buildings/Sociotech/PunishmentPlace_Order/Components/BuildingComponentTemplate447/Selection panel description","Those who would oppose you threaten the survival of our city. At your command, we will bring them to justice. Such display of firmness will lower discontent."
"Generated/Templates/GameEntities/Buildings/Sociotech/SnowPit/Components/BurialPlaceComponentTemplate129/Empty table text","Empty"
"Generated/Templates/GameEntities/Buildings/Sociotech/SocioTechMechanicalAgitator/Components/PassiveEffectsComponentTemplate660/Area effects/AreaPassiveEffect351/Text","The words of this Agitator are heard in {Count} workplaces."
"Generated/Templates/GameEntities/Buildings/Sociotech/SocioTechMechanicalAgitator/Components/PassiveEffectsComponentTemplate660/Description text","Hearing the words of encouragement, people will work with higher motivation."
"Generated/Templates/GameEntities/Buildings/Sociotech/SocioTechShrine/Components/BuildingComponentTemplate007/Selection panel description","A small shrine where passers-by can pray and put their trust in faith, gaining hope. People nearby, reminded of why they toil, work more efficiently."
"Generated/Templates/GameEntities/Buildings/Sociotech/SocioTechShrine/Components/PassiveEffectsComponentTemplate767/Area effects/AreaPassiveEffect066/Text","Raises efficiency in nearby workplaces."
"Generated/Templates/GameEntities/Buildings/Sociotech/SocioTechShrine/Components/PassiveEffectsComponentTemplate767/Description text","Shrines raise the spirits of people in nearby workplaces, so they work more efficiently and are more hopeful."
"Generated/Templates/GameEntities/Buildings/Sociotech/SocioTechShrine/Components/PlaceForAgentComponentTemplate211/POIs/PointOfInterestTemplate842/Description text","People currently praying"
"Generated/Templates/GameEntities/Buildings/Sociotech/Temple/Components/BuildingComponentTemplate769/Construction requirements/BuildingRequirement715/Error text","There can only be one Temple"
"Generated/Templates/GameEntities/Buildings/Sociotech/Temple/Components/PassiveEffectsComponentTemplate374/Area effects/AreaPassiveEffect173/Text","|#color=4ac5e8|{Level}|#defaultcolor| people have access to the Temple."
"Generated/Templates/GameEntities/Buildings/Sociotech/Temple/Components/PassiveEffectsComponentTemplate374/Description text","The Temple towers over our city, a visible symbol of our devotion, filling the hearts of the faithful with hope."
"Generated/Templates/GameEntities/Buildings/Sociotech/WarmSoup/Components/PassiveEffectsComponentTemplate232/Description text","Workplaces in range get a heating boost thanks to the hot meals served by this building."
"Generated/Templates/GameEntities/Buildings/SteamHub/Components/BuildingComponentTemplate216/Construction requirements/CompositeRequirement720/Requirements/BuildingRequirement686/Error text","Number of Steam Hubs is limited to 2."
"Generated/Templates/GameEntities/Buildings/Stockpiles/Components/BuildingComponentTemplate553/Stay text override","Max. people dining"
"Generated/Templates/GameEntities/Resources/Builders/RES_Pickable_Coal/Components/ResourceSourceComponentTemplate334/Description","A huge heap of coal. It will take a lot of work to collect it all."
"Generated/Templates/GameEntities/Resources/Builders/RES_Pickable_Coal/Components/ResourceSourceComponentTemplate334/Display name","Huge coal pile"
"Generated/Templates/GameEntities/Resources/Builders/RES_Pickable_Coal_Docks/Components/ResourceSourceComponentTemplate545/Description","A pile of coal shipped from local mines. It will take some doing to collect it all."
"Generated/Templates/GameEntities/Resources/Builders/RES_Pickable_Coal_Docks_medium/Components/ResourceSourceComponentTemplate666/Description","A pile of coal shipped from local mines. It will take some doing to collect it all."
"Generated/Templates/GameEntities/Resources/Builders/RES_Pickable_Coal_Docks_small/Components/ResourceSourceComponentTemplate923/Description","A pile of coal shipped from local mines. It will take some doing to collect it all."
"Generated/Templates/GameEntities/Resources/Builders/RES_Pickable_SteamCore_RE/Components/ResourceSourceComponentTemplate189/Description","A few Steam Cores still in their protective transport cases."
"Generated/Templates/GameEntities/Resources/Builders/RES_Pickable_SteamCore_RE/Components/ResourceSourceComponentTemplate189/Display name","Steam Cores"
"Generated/Templates/GameEntities/Resources/Builders/RES_Pickable_Steel/Components/ResourceSourceComponentTemplate665/Description","There's plenty of steel in this wreck, but cutting it into usable pieces will take some doing."
"Generated/Templates/GameEntities/Resources/Builders/RES_Pickable_Steel/Components/ResourceSourceComponentTemplate665/Display name","Shipwreck"
"Generated/Templates/GameEntities/Resources/Builders/RES_Pickable_Steel_01/Components/ResourceSourceComponentTemplate651/Description","Neatly stacked steel components left behind by the Imperial Exploration Company. "
"Generated/Templates/GameEntities/Resources/Builders/RES_Pickable_Steel_01/Components/ResourceSourceComponentTemplate651/Display name","Steel pile"
"Generated/Templates/GameEntities/Resources/Builders/RES_Pickable_Steel_Docks/Components/ResourceSourceComponentTemplate250/Description","Neatly stacked steel components shipped from local mills. "
"Generated/Templates/GameEntities/Resources/Builders/RES_Pickable_Steel_Docks/Components/ResourceSourceComponentTemplate250/Display name","Steel pile"
"Generated/Templates/GameEntities/Resources/Builders/RES_Pickable_Steel_Docks_medium/Components/ResourceSourceComponentTemplate848/Description","Neatly stacked steel components shipped from local mills. "
"Generated/Templates/GameEntities/Resources/Builders/RES_Pickable_Steel_Docks_medium/Components/ResourceSourceComponentTemplate848/Display name","Steel pile"
"Generated/Templates/GameEntities/Resources/Builders/RES_Pickable_Steel_Docks_small/Components/ResourceSourceComponentTemplate272/Description","Neatly stacked steel components shipped from local mills. "
"Generated/Templates/GameEntities/Resources/Builders/RES_Pickable_Steel_Docks_small/Components/ResourceSourceComponentTemplate272/Display name","Steel pile"
"Generated/Templates/GameEntities/Resources/Builders/RES_Pickable_Steel_Endless/Components/ResourceSourceComponentTemplate154/Description","Remains of an unfinished generator ruined by the explosion of its core."
"Generated/Templates/GameEntities/Resources/Builders/RES_Pickable_Steel_Endless/Components/ResourceSourceComponentTemplate154/Display name","Generator ruin"
"Generated/Templates/GameEntities/Resources/Builders/RES_Pickable_Wood_01/Components/ResourceSourceComponentTemplate631/Description","Stack of construction timber left behind by the Imperial Exploration Company."
"Generated/Templates/GameEntities/Resources/Builders/RES_Pickable_Wood_01/Components/ResourceSourceComponentTemplate631/Display name","Wood pile"
"Generated/Templates/GameEntities/Resources/Builders/RES_Pickable_Wood_Docks/Components/ResourceSourceComponentTemplate043/Description","Stack of construction timber shipped from sawmills working in local forests."
"Generated/Templates/GameEntities/Resources/Builders/RES_Pickable_Wood_Docks/Components/ResourceSourceComponentTemplate043/Display name","Wood pile"
"Generated/Templates/GameEntities/Resources/Builders/RES_Pickable_Wood_Docks_medium/Components/ResourceSourceComponentTemplate093/Description","Stack of construction timber shipped from sawmills working in local forests."
"Generated/Templates/GameEntities/Resources/Builders/RES_Pickable_Wood_Docks_medium/Components/ResourceSourceComponentTemplate093/Display name","Wood pile"
"Generated/Templates/GameEntities/Resources/Builders/RES_Pickable_Wood_Docks_small/Components/ResourceSourceComponentTemplate725/Description","Stack of construction timber shipped from sawmills working in local forests."
"Generated/Templates/GameEntities/Resources/Builders/RES_Pickable_Wood_Docks_small/Components/ResourceSourceComponentTemplate725/Display name","Wood pile"
"Generated/Templates/GameEntities/Resources/Builders/RES_Pickable_Wood_RE/Components/ResourceSourceComponentTemplate472/Description","Stack of construction timber left behind by the Imperial Exploration Company."
"Generated/Templates/GameEntities/Resources/Builders/RES_Pickable_Wood_RE/Components/ResourceSourceComponentTemplate472/Display name","Wood pile"
"Generated/Templates/GameEntities/Resources/Destroyed_Junk/RES_Bunkhouse_Destroyed_01/Components/ResourceSourceComponentTemplate348/Description","The ruins of a burnt building."
"Generated/Templates/GameEntities/Resources/Destroyed_Junk/RES_Bunkhouse_Destroyed_01/Components/ResourceSourceComponentTemplate348/Display name","Wooden Ruins"
"Generated/Templates/GameEntities/Resources/Destroyed_Junk/RES_Chapel_Destroyed_01/Components/ResourceSourceComponentTemplate536/Description","A rich vein of magnetite running deep into the rock. We can mine it, smelt it and produce Steel if we build a Steelworks here."
"Generated/Templates/GameEntities/Resources/Destroyed_Junk/RES_Chapel_Destroyed_01/Components/ResourceSourceComponentTemplate536/Display name","Iron Ore Deposit"
"Generated/Templates/GameEntities/Resources/Destroyed_Junk/RES_Chapel_Destroyed_01/Components/ResourceSourceComponentTemplate536/Not gatherable text","Build a Steelworks nearby to start extraction."
"Generated/Templates/GameEntities/Resources/Destroyed_Junk/RES_Coalmine_Destroyed_01/Components/ResourceSourceComponentTemplate888/Description","A rich vein of magnetite running deep into the rock. We can mine it, smelt it and produce Steel if we build a Steelworks here."
"Generated/Templates/GameEntities/Resources/Destroyed_Junk/RES_Coalmine_Destroyed_01/Components/ResourceSourceComponentTemplate888/Display name","Iron Ore Deposit"
"Generated/Templates/GameEntities/Resources/Destroyed_Junk/RES_Coalmine_Destroyed_01/Components/ResourceSourceComponentTemplate888/Not gatherable text","Build a Steelworks nearby to start extraction."
"Generated/Templates/GameEntities/Resources/Destroyed_Junk/RES_House_Destroyed_01/Components/ResourceSourceComponentTemplate489/Description","The ruins of a burned building."
"Generated/Templates/GameEntities/Resources/Destroyed_Junk/RES_House_Destroyed_01/Components/ResourceSourceComponentTemplate489/Display name","House Ruins"
"Generated/Templates/GameEntities/Resources/Destroyed_Junk/RES_Infirmary_Destroyed_01/Components/ResourceSourceComponentTemplate804/Description","A rich vein of magnetite running deep into the rock. We can mine it, smelt it and produce Steel if we build a Steelworks here."
"Generated/Templates/GameEntities/Resources/Destroyed_Junk/RES_Infirmary_Destroyed_01/Components/ResourceSourceComponentTemplate804/Display name","Iron Ore Deposit"
"Generated/Templates/GameEntities/Resources/Destroyed_Junk/RES_Infirmary_Destroyed_01/Components/ResourceSourceComponentTemplate804/Not gatherable text","Build a Steelworks nearby to start extraction."
"Generated/Templates/GameEntities/Resources/Destroyed_Junk/RES_Manison_Destroyed_01/Components/ResourceSourceComponentTemplate379/Description","The ruins of a burnt building."
"Generated/Templates/GameEntities/Resources/Destroyed_Junk/RES_Manison_Destroyed_01/Components/ResourceSourceComponentTemplate379/Display name","Wooden Ruins"
"Generated/Templates/GameEntities/Resources/Destroyed_Junk/RES_Militia_Destroyed_01/Components/ResourceSourceComponentTemplate426/Description","A rich vein of magnetite running deep into the rock. We can mine it, smelt it and produce Steel if we build a Steelworks here."
"Generated/Templates/GameEntities/Resources/Destroyed_Junk/RES_Militia_Destroyed_01/Components/ResourceSourceComponentTemplate426/Display name","Iron Ore Deposit"
"Generated/Templates/GameEntities/Resources/Destroyed_Junk/RES_Militia_Destroyed_01/Components/ResourceSourceComponentTemplate426/Not gatherable text","Build a Steelworks nearby to start extraction."
"Generated/Templates/GameEntities/Resources/Destroyed_Junk/RES_ResourceDepot_Destroyed_01/Components/ResourceSourceComponentTemplate635/Description","The ruins of a burnt building."
"Generated/Templates/GameEntities/Resources/Destroyed_Junk/RES_ResourceDepot_Destroyed_01/Components/ResourceSourceComponentTemplate635/Display name","Wooden Ruins"
"Generated/Templates/GameEntities/Resources/Destroyed_Junk/RES_Tent_Destroyed_01/Components/ResourceSourceComponentTemplate760/Description","A rich vein of magnetite running deep into the rock. We can mine it, smelt it and produce Steel if we build a Steelworks here."
"Generated/Templates/GameEntities/Resources/Destroyed_Junk/RES_Tent_Destroyed_01/Components/ResourceSourceComponentTemplate760/Display name","Iron Ore Deposit"
"Generated/Templates/GameEntities/Resources/Destroyed_Junk/RES_Tent_Destroyed_01/Components/ResourceSourceComponentTemplate760/Not gatherable text","Build a Steelworks nearby to start extraction."
"Generated/Templates/GameEntities/Resources/Destroyed_Junk/RES_Workshop_Destroyed_01/Components/ResourceSourceComponentTemplate981/Description","The ruins of a burned building."
"Generated/Templates/GameEntities/Resources/Destroyed_Junk/RES_Workshop_Destroyed_01/Components/ResourceSourceComponentTemplate981/Display name","Steel Ruins"
"Generated/Templates/GameEntities/Resources/Endless_Builders_Ruins/RES_Ambulatorium_Destroyed_Endless/Components/ResourceSourceComponentTemplate173/Description","The ruins of a burned building."
"Generated/Templates/GameEntities/Resources/Endless_Builders_Ruins/RES_Ambulatorium_Destroyed_Endless/Components/ResourceSourceComponentTemplate173/Display name","Steel Ruins"
"Generated/Templates/GameEntities/Resources/Endless_Builders_Ruins/RES_Bunkhouse_Destroyed_Endless/Components/ResourceSourceComponentTemplate672/Description","The ruins of a burned building."
"Generated/Templates/GameEntities/Resources/Endless_Builders_Ruins/RES_Bunkhouse_Destroyed_Endless/Components/ResourceSourceComponentTemplate672/Display name","Wooden Ruins"
"Generated/Templates/GameEntities/Resources/Endless_Builders_Ruins/RES_GatheringPost_Destroyed_Endless/Components/ResourceSourceComponentTemplate705/Description","The ruins of a burned building."
"Generated/Templates/GameEntities/Resources/Endless_Builders_Ruins/RES_GatheringPost_Destroyed_Endless/Components/ResourceSourceComponentTemplate705/Display name","Steel Ruins"
"Generated/Templates/GameEntities/Resources/Endless_Builders_Ruins/RES_House_Destroyed_Endless/Components/ResourceSourceComponentTemplate152/Description","The ruins of a burned building."
"Generated/Templates/GameEntities/Resources/Endless_Builders_Ruins/RES_House_Destroyed_Endless/Components/ResourceSourceComponentTemplate152/Display name","Wooden Ruins"
"Generated/Templates/GameEntities/Resources/Endless_Builders_Ruins/RES_HuntersHut_Destroyed_Endless/Components/ResourceSourceComponentTemplate424/Description","The ruins of a burned building."
"Generated/Templates/GameEntities/Resources/Endless_Builders_Ruins/RES_HuntersHut_Destroyed_Endless/Components/ResourceSourceComponentTemplate424/Display name","Wooden Ruins"
"Generated/Templates/GameEntities/Resources/Endless_Builders_Ruins/RES_Sawmill_Destroyed_Endless/Components/ResourceSourceComponentTemplate257/Description","The ruins of a burned building."
"Generated/Templates/GameEntities/Resources/Endless_Builders_Ruins/RES_Sawmill_Destroyed_Endless/Components/ResourceSourceComponentTemplate257/Display name","Steel Ruins"
"Generated/Templates/GameEntities/Resources/Endless_Builders_Ruins/RES_Workshop_Destroyed_Endless/Components/ResourceSourceComponentTemplate272/Description","The ruins of a burned building."
"Generated/Templates/GameEntities/Resources/Endless_Builders_Ruins/RES_Workshop_Destroyed_Endless/Components/ResourceSourceComponentTemplate272/Display name","Steel Ruins"
"Generated/Templates/GameEntities/Resources/RES_Steel/Components/ResourceSourceComponentTemplate355/Description","A rich vein of magnetite running deep into the rock. We can mine it, smelt it and produce Steel if we build a Steelworks here."
"Generated/Templates/GameEntities/Resources/RES_Steel/Components/ResourceSourceComponentTemplate355/Display name","Iron Ore Deposit"
"Generated/Templates/GameEntities/Resources/RES_Steel/Components/ResourceSourceComponentTemplate355/Not gatherable text","Build a Steelworks nearby to start extraction."
"Generated/Templates/GameEntities/Resources/RES_Steel_single/Components/ResourceSourceComponentTemplate258/Description","A rich vein of magnetite running deep into the rock. We can mine it, smelt it and produce Steel if we build a Steelworks here."
"Generated/Templates/GameEntities/Resources/RES_Steel_single/Components/ResourceSourceComponentTemplate258/Display name","Iron Ore Deposit"
"Generated/Templates/GameEntities/Resources/RES_Steel_single/Components/ResourceSourceComponentTemplate258/Not gatherable text","Build a Steelworks nearby to start extraction."
"Generated/Templates/GameEntities/Resources/RES_Underground_Wood/Components/ResourceSourceComponentTemplate200/Not gatherable text","Build a Wall Drill to start extraction."
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_refreshed_v01/Components/ResourceSourceComponentTemplate388/Description","A rich vein of magnetite running deep into the rock. We can mine it, smelt it and produce Steel if we build a Steelworks here."
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_refreshed_v01/Components/ResourceSourceComponentTemplate388/Display name","Iron Ore Deposit"
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_refreshed_v01/Components/ResourceSourceComponentTemplate388/Not gatherable text","Build a Steelworks nearby to start extraction."
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_refreshed_v02/Components/ResourceSourceComponentTemplate392/Description","A rich vein of magnetite running deep into the rock. We can mine it, smelt it and produce Steel if we build a Steelworks here."
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_refreshed_v02/Components/ResourceSourceComponentTemplate392/Display name","Iron Ore Deposit"
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_refreshed_v02/Components/ResourceSourceComponentTemplate392/Not gatherable text","Build a Steelworks nearby to start extraction."
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_refreshed_v03/Components/ResourceSourceComponentTemplate674/Description","A rich vein of magnetite running deep into the rock. We can mine it, smelt it and produce Steel if we build a Steelworks here."
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_refreshed_v03/Components/ResourceSourceComponentTemplate674/Display name","Iron Ore Deposit"
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_refreshed_v03/Components/ResourceSourceComponentTemplate674/Not gatherable text","Build a Steelworks nearby to start extraction."
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_refreshed_v04/Components/ResourceSourceComponentTemplate474/Description","A rich vein of magnetite running deep into the rock. We can mine it, smelt it and produce Steel if we build a Steelworks here."
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_refreshed_v04/Components/ResourceSourceComponentTemplate474/Display name","Iron Ore Deposit"
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_refreshed_v04/Components/ResourceSourceComponentTemplate474/Not gatherable text","Build a Steelworks nearby to start extraction."
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_refreshed_v05/Components/ResourceSourceComponentTemplate109/Description","A rich vein of magnetite running deep into the rock. We can mine it, smelt it and produce Steel if we build a Steelworks here."
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_refreshed_v05/Components/ResourceSourceComponentTemplate109/Display name","Iron Ore Deposit"
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_refreshed_v05/Components/ResourceSourceComponentTemplate109/Not gatherable text","Build a Steelworks nearby to start extraction."
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v01/Components/ResourceSourceComponentTemplate641/Description","A rich vein of magnetite running deep into the rock. We can mine it, smelt it and produce Steel if we build a Steelworks here."
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v01/Components/ResourceSourceComponentTemplate641/Display name","Iron Ore Deposit"
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v01/Components/ResourceSourceComponentTemplate641/Not gatherable text","Build a Steelworks nearby to start extraction."
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v02/Components/ResourceSourceComponentTemplate145/Description","A rich vein of magnetite running deep into the rock. We can mine it, smelt it and produce Steel if we build a Steelworks here."
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v02/Components/ResourceSourceComponentTemplate145/Display name","Iron Ore Deposit"
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v02/Components/ResourceSourceComponentTemplate145/Not gatherable text","Build a Steelworks nearby to start extraction."
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v03/Components/ResourceSourceComponentTemplate777/Description","A rich vein of magnetite running deep into the rock. We can mine it, smelt it and produce Steel if we build a Steelworks here."
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v03/Components/ResourceSourceComponentTemplate777/Display name","Iron Ore Deposit"
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v03/Components/ResourceSourceComponentTemplate777/Not gatherable text","Build a Steelworks nearby to start extraction."
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v04/Components/ResourceSourceComponentTemplate692/Description","A rich vein of magnetite running deep into the rock. We can mine it, smelt it and produce Steel if we build a Steelworks here."
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v04/Components/ResourceSourceComponentTemplate692/Display name","Iron Ore Deposit"
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v04/Components/ResourceSourceComponentTemplate692/Not gatherable text","Build a Steelworks nearby to start extraction."
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v05/Components/ResourceSourceComponentTemplate846/Description","A rich vein of magnetite running deep into the rock. We can mine it, smelt it and produce Steel if we build a Steelworks here."
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v05/Components/ResourceSourceComponentTemplate846/Display name","Iron Ore Deposit"
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v05/Components/ResourceSourceComponentTemplate846/Not gatherable text","Build a Steelworks nearby to start extraction."
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v06/Components/ResourceSourceComponentTemplate684/Description","A rich vein of magnetite running deep into the rock. We can mine it, smelt it and produce Steel if we build a Steelworks here."
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v06/Components/ResourceSourceComponentTemplate684/Display name","Iron Ore Deposit"
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v06/Components/ResourceSourceComponentTemplate684/Not gatherable text","Build a Steelworks nearby to start extraction."
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v07/Components/ResourceSourceComponentTemplate036/Description","A rich vein of magnetite running deep into the rock. We can mine it, smelt it and produce Steel if we build a Steelworks here."
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v07/Components/ResourceSourceComponentTemplate036/Display name","Iron Ore Deposit"
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v07/Components/ResourceSourceComponentTemplate036/Not gatherable text","Build a Steelworks nearby to start extraction."
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v08/Components/ResourceSourceComponentTemplate601/Description","A rich vein of magnetite running deep into the rock. We can mine it, smelt it and produce Steel if we build a Steelworks here."
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v08/Components/ResourceSourceComponentTemplate601/Display name","Iron Ore Deposit"
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v08/Components/ResourceSourceComponentTemplate601/Not gatherable text","Build a Steelworks nearby to start extraction."
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v09/Components/ResourceSourceComponentTemplate483/Description","A rich vein of magnetite running deep into the rock. We can mine it, smelt it and produce Steel if we build a Steelworks here."
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v09/Components/ResourceSourceComponentTemplate483/Display name","Iron Ore Deposit"
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v09/Components/ResourceSourceComponentTemplate483/Not gatherable text","Build a Steelworks nearby to start extraction."
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v10/Components/ResourceSourceComponentTemplate781/Description","A rich vein of magnetite running deep into the rock. We can mine it, smelt it and produce Steel if we build a Steelworks here."
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v10/Components/ResourceSourceComponentTemplate781/Display name","Iron Ore Deposit"
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v10/Components/ResourceSourceComponentTemplate781/Not gatherable text","Build a Steelworks nearby to start extraction."
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v11/Components/ResourceSourceComponentTemplate455/Description","A rich vein of magnetite running deep into the rock. We can mine it, smelt it and produce Steel if we build a Steelworks here."
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v11/Components/ResourceSourceComponentTemplate455/Display name","Iron Ore Deposit"
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v11/Components/ResourceSourceComponentTemplate455/Not gatherable text","Build a Steelworks nearby to start extraction."
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v12/Components/ResourceSourceComponentTemplate698/Description","A rich vein of magnetite running deep into the rock. We can mine it, smelt it and produce Steel if we build a Steelworks here."
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v12/Components/ResourceSourceComponentTemplate698/Display name","Iron Ore Deposit"
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v12/Components/ResourceSourceComponentTemplate698/Not gatherable text","Build a Steelworks nearby to start extraction."
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v13/Components/ResourceSourceComponentTemplate712/Description","A rich vein of magnetite running deep into the rock. We can mine it, smelt it and produce Steel if we build a Steelworks here."
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v13/Components/ResourceSourceComponentTemplate712/Display name","Iron Ore Deposit"
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v13/Components/ResourceSourceComponentTemplate712/Not gatherable text","Build a Steelworks nearby to start extraction."
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v14/Components/ResourceSourceComponentTemplate677/Description","A rich vein of magnetite running deep into the rock. We can mine it, smelt it and produce Steel if we build a Steelworks here."
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v14/Components/ResourceSourceComponentTemplate677/Display name","Iron Ore Deposit"
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v14/Components/ResourceSourceComponentTemplate677/Not gatherable text","Build a Steelworks nearby to start extraction."
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Underground_Wood_refreshed/Components/ResourceSourceComponentTemplate285/Not gatherable text","Build a Wall Drill to start extraction."
"Generated/Templates/GameEntities/Resources/TechHaven/RES_Steel_TechHaven/Components/ResourceSourceComponentTemplate034/Description","A rich vein of magnetite running deep into the rock. We can mine it, smelt it and produce Steel if we build a Steelworks here."
"Generated/Templates/GameEntities/Resources/TechHaven/RES_Steel_TechHaven/Components/ResourceSourceComponentTemplate034/Display name","Iron Ore Deposit"
"Generated/Templates/GameEntities/Resources/TechHaven/RES_Steel_TechHaven/Components/ResourceSourceComponentTemplate034/Not gatherable text","Build a Steelworks nearby to start extraction."
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_Ambulatorium_00/Components/ResourceSourceComponentTemplate821/Description","The ruins of a burned building."
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_Ambulatorium_00/Components/ResourceSourceComponentTemplate821/Display name","Steel Ruins"
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_Bunkhouse_MainDestroyed/Components/ResourceSourceComponentTemplate150/Description","The ruins of a burned building."
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_Bunkhouse_MainDestroyed/Components/ResourceSourceComponentTemplate150/Display name","Wooden Ruins"
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_Coal Thumper_00/Components/ResourceSourceComponentTemplate571/Description","The ruins of a burned building."
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_Coal Thumper_00/Components/ResourceSourceComponentTemplate571/Display name","Steel Ruins"
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_Coal Thumper_01/Components/ResourceSourceComponentTemplate903/Description","The ruins of a burned building."
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_Coal Thumper_01/Components/ResourceSourceComponentTemplate903/Display name","Steel Ruins"
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_Coalmine_Destroyed_00/Components/ResourceSourceComponentTemplate812/Description","The ruins of a burned building."
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_Coalmine_Destroyed_00/Components/ResourceSourceComponentTemplate812/Display name","Steel Ruins"
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_Coalmine_Destroyed_01/Components/ResourceSourceComponentTemplate887/Description","The ruins of a burned building."
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_Coalmine_Destroyed_01/Components/ResourceSourceComponentTemplate887/Display name","Steel Ruins"
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_GatheringPost_MainDestroyed/Components/ResourceSourceComponentTemplate053/Description","The ruins of a burned building."
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_GatheringPost_MainDestroyed/Components/ResourceSourceComponentTemplate053/Display name","Steel Ruins"
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_GuardpostBig_00/Components/ResourceSourceComponentTemplate371/Description","The ruins of a burned building."
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_GuardpostBig_00/Components/ResourceSourceComponentTemplate371/Display name","Steel Ruins"
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_GuardpostBig_01/Components/ResourceSourceComponentTemplate095/Description","The ruins of a burned building."
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_GuardpostBig_01/Components/ResourceSourceComponentTemplate095/Display name","Steel Ruins"
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_GuardpostBig_FireBad/Components/ResourceSourceComponentTemplate153/Description","The ruins of a burned building."
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_GuardpostBig_FireBad/Components/ResourceSourceComponentTemplate153/Display name","Steel Ruins"
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_House_MainDestroyed/Components/ResourceSourceComponentTemplate298/Description","The ruins of a burned building."
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_House_MainDestroyed/Components/ResourceSourceComponentTemplate298/Display name","Wooden Ruins"
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_HuntersHut_00/Components/ResourceSourceComponentTemplate123/Description","The ruins of a burned building."
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_HuntersHut_00/Components/ResourceSourceComponentTemplate123/Display name","Wooden Ruins"
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_Manison_Destroyed_00/Components/ResourceSourceComponentTemplate806/Description","The ruins of a burned building."
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_Manison_Destroyed_00/Components/ResourceSourceComponentTemplate806/Display name","Wooden Ruins"
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_ResourceDepot_MainDestroyed/Components/ResourceSourceComponentTemplate319/Description","The ruins of a burned building."
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_ResourceDepot_MainDestroyed/Components/ResourceSourceComponentTemplate319/Display name","Steel Ruins"
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_Sawmill_00/Components/ResourceSourceComponentTemplate665/Description","The ruins of a burned building."
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_Sawmill_00/Components/ResourceSourceComponentTemplate665/Display name","Steel Ruins"
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_SteelMine_00/Components/ResourceSourceComponentTemplate025/Description","The ruins of a burned building."
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_SteelMine_00/Components/ResourceSourceComponentTemplate025/Display name","Steel Ruins"
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_Workshop_Destroyed_01/Components/ResourceSourceComponentTemplate257/Description","The ruins of a burned building."
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_Workshop_Destroyed_01/Components/ResourceSourceComponentTemplate257/Display name","Steel Ruins"
"Generated/Templates/GameEntities/Resources/Winterhome/RES_Steel_WH/Components/ResourceSourceComponentTemplate595/Description","A rich vein of magnetite running deep into the rock. We can mine it, smelt it and produce Steel if we build a Steelworks here."
"Generated/Templates/GameEntities/Resources/Winterhome/RES_Steel_WH/Components/ResourceSourceComponentTemplate595/Display name","Iron Ore Deposit"
"Generated/Templates/GameEntities/Resources/Winterhome/RES_Steel_WH/Components/ResourceSourceComponentTemplate595/Not gatherable text","Build a Steelworks nearby to start extraction."
"Generated/Templates/GameEntities/Resources/refugees/RES_Steel_RE_2/Components/ResourceSourceComponentTemplate591/Description","A rich vein of magnetite running deep into the rock. We can mine it, smelt it and produce Steel if we build a Steelworks here."
"Generated/Templates/GameEntities/Resources/refugees/RES_Steel_RE_2/Components/ResourceSourceComponentTemplate591/Display name","Iron Ore Deposit"
"Generated/Templates/GameEntities/Resources/refugees/RES_Steel_RE_2/Components/ResourceSourceComponentTemplate591/Not gatherable text","Build a Steelworks nearby to start extraction."
"Generated/Templates/GameEntities/WorldMap/City-Builders/Components/CityComponentTemplate354/Description","The construction site of generator 113. Hopefully, the future safe home for us and our children."
"Generated/Templates/GameEntities/WorldMap/City-Builders/Components/CityComponentTemplate354/Display name","Construction Site"
"Generated/Templates/GameEntities/WorldMap/City-Reconquest/Components/CityComponentTemplate644/Description","Our outpost. We were sent here from New London to retrieve resources from an old army warehouse."
"Generated/Templates/GameEntities/WorldMap/City-Reconquest/Components/CityComponentTemplate644/Display name","Outpost 11"
"Generated/Templates/GameEntities/WorldMap/City-Winterhome/Components/CityComponentTemplate517/Description","Our city, the only shelter from the deadly cold. Built with our hands and defended with our lives."
"Generated/Templates/GameEntities/WorldMap/City-Winterhome/Components/CityComponentTemplate517/Display name","Winterhome"
"Generated/Templates/GameEntities/WorldMap/City/Components/CityComponentTemplate821/Description","Our home, the only shelter from the deadly cold. All our hopes live and die with it."
"Generated/Templates/GameEntities/WorldMap/City/Components/CityComponentTemplate821/Display name","Our City"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/02. Killed Moose/Components/ExpeditionSiteComponentTemplate018/Arc subtitle","Wildlife Signs "
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/02. Killed Moose/Components/ExpeditionSiteComponentTemplate018/Depleted description","We found a partially eaten reindeer carcass here once."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/02. Killed Moose/Components/ExpeditionSiteComponentTemplate018/Depleted name","Reindeer Tracks"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/02. Killed Moose/Components/ExpeditionSiteComponentTemplate018/Description","A partially eaten reindeer carcass lies in a circle of trampled, bloodstained earth. The tracks lead further."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/02. Killed Moose/Components/ExpeditionSiteComponentTemplate018/Display name","Reindeer Tracks"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/02. Killed Moose/Components/ExpeditionSiteComponentTemplate018/Exploration instant effects/ExpeditionSiteComponentTemplate::ExplorationInstantEffect679/ExplorationDescriptionText","Numerous reindeer tracks lead towards a dark point on the horizon.</n></n>A partially eaten reindeer carcass lies in a circle of trampled, bloodstained earth. The tracks lead further."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/02. Killed Moose/Components/ExpeditionSiteComponentTemplate018/Exploration instant effects/ExpeditionSiteComponentTemplate::ExplorationInstantEffect679/ExplorationOutcomeText","We have already visited this site."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/02. Killed Moose/Components/ExpeditionSiteComponentTemplate018/UI content variants/ExpeditionSiteUIContent422/Descriptions/Visited","A partially eaten reindeer carcass lies in a circle of trampled, bloodstained snow. The tracks lead further."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/02. Killed Moose/Components/ExpeditionSiteComponentTemplate018/Unvisited description","Numerous reindeer tracks lead towards a dark point on the horizon."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/02. Killed Moose/Components/ExpeditionSiteComponentTemplate018/Unvisited name","Reindeer Tracks"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/04. [food] Moose Hunting Grounds/Components/ExpeditionSiteComponentTemplate872/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/04. [food] Moose Hunting Grounds/Components/ExpeditionSiteComponentTemplate872/Depleted description","We hunted animals here until they stopped coming to the watering place."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/04. [food] Moose Hunting Grounds/Components/ExpeditionSiteComponentTemplate872/Depleted name","Hunting Grounds"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/04. [food] Moose Hunting Grounds/Components/ExpeditionSiteComponentTemplate872/Description","Numerous animal tracks cover the gentle banks of the stream."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/04. [food] Moose Hunting Grounds/Components/ExpeditionSiteComponentTemplate872/Display name","Hunting Grounds"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/04. [food] Moose Hunting Grounds/Components/ExpeditionSiteComponentTemplate872/Explored arc subtitle","Foragers' Camp Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/04. [food] Moose Hunting Grounds/Components/ExpeditionSiteComponentTemplate872/Explored description","A watering place visited by many animals. We could set up a camp here and hunt for them for some time."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/04. [food] Moose Hunting Grounds/Components/ExpeditionSiteComponentTemplate872/Explored name","Hunting Grounds"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/04. [food] Moose Hunting Grounds/Components/ExpeditionSiteComponentTemplate872/UI content variants/ExpeditionSiteUIContent066/Descriptions/Unvisited","Reindeer tracks lead towards a wide frozen stream."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/04. [food] Moose Hunting Grounds/Components/ExpeditionSiteComponentTemplate872/UI content variants/ExpeditionSiteUIContent066/Descriptions/Visited","Numerous animal tracks lead to the broken ice in the middle of the stream."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/04. [food] Moose Hunting Grounds/Components/ExpeditionSiteComponentTemplate872/Unvisited description","Reindeer tracks lead towards a wide stream glinting in the sun."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/04. [food] Moose Hunting Grounds/Components/ExpeditionSiteComponentTemplate872/Unvisited name","Hunting Grounds"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/04. [food] Moose Hunting Grounds/Components/OutpostSlotComponentTemplate765/Arc subtitle","Foragers' Camp"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/04. [food] Moose Hunting Grounds/Components/OutpostSlotComponentTemplate765/Description","We hunt animals coming here for water and send the meat to the camp every day."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/04. [food] Moose Hunting Grounds/Components/OutpostSlotComponentTemplate765/Display name","Hunting Grounds"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/09. Fish Skin and Bladders/Components/ExpeditionSiteComponentTemplate351/Arc subtitle","Wildlife Signs "
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/09. Fish Skin and Bladders/Components/ExpeditionSiteComponentTemplate351/Depleted description","Birds nesting on this inaccessible rock feed on fish from a nearby lake."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/09. Fish Skin and Bladders/Components/ExpeditionSiteComponentTemplate351/Depleted name","Nesting Place"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/09. Fish Skin and Bladders/Components/ExpeditionSiteComponentTemplate351/Description","This inaccessible rock is a nesting place for numerous birds. The ground around it is covered with fish remains."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/09. Fish Skin and Bladders/Components/ExpeditionSiteComponentTemplate351/Display name","Nesting Place"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/09. Fish Skin and Bladders/Components/ExpeditionSiteComponentTemplate351/Exploration instant effects/ExpeditionSiteComponentTemplate::ExplorationInstantEffect619/ExplorationDescriptionText","Dozens of birds circle over a solitary rock outcrop far ahead.</n></n>This inaccessible rock is a nesting place for numerous birds. The ground around it is covered with fish remains."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/09. Fish Skin and Bladders/Components/ExpeditionSiteComponentTemplate351/Exploration instant effects/ExpeditionSiteComponentTemplate::ExplorationInstantEffect619/ExplorationOutcomeText","We have already visited this site."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/09. Fish Skin and Bladders/Components/ExpeditionSiteComponentTemplate351/UI content variants/ExpeditionSiteUIContent545/Descriptions/Visited","This inaccessible rock is a nesting place for numerous birds. The snow around it is covered with fish remains."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/09. Fish Skin and Bladders/Components/ExpeditionSiteComponentTemplate351/Unvisited description","Dozens of birds circle over a solitary rock outcrop far ahead."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/09. Fish Skin and Bladders/Components/ExpeditionSiteComponentTemplate351/Unvisited name","Nesting Place"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/12. [food] Lake Full of Fish/Components/ExpeditionSiteComponentTemplate299/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/12. [food] Lake Full of Fish/Components/ExpeditionSiteComponentTemplate299/Depleted description","We used to catch fish here."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/12. [food] Lake Full of Fish/Components/ExpeditionSiteComponentTemplate299/Depleted name","Lake Full of Fish"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/12. [food] Lake Full of Fish/Components/ExpeditionSiteComponentTemplate299/Description","The lake is teeming with fish. Dozens of birds hunt them, swooping and diving in the water."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/12. [food] Lake Full of Fish/Components/ExpeditionSiteComponentTemplate299/Display name","Lake Full of Fish"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/12. [food] Lake Full of Fish/Components/ExpeditionSiteComponentTemplate299/Explored arc subtitle","Foragers' Camp Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/12. [food] Lake Full of Fish/Components/ExpeditionSiteComponentTemplate299/Explored description","It's a great place to set up a fishing camp."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/12. [food] Lake Full of Fish/Components/ExpeditionSiteComponentTemplate299/Explored name","Lake Full of Fish"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/12. [food] Lake Full of Fish/Components/ExpeditionSiteComponentTemplate299/UI content variants/ExpeditionSiteUIContent388/Descriptions/Unvisited","We can see a large frozen lake in the distance. Birds fly from its direction, carrying fish."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/12. [food] Lake Full of Fish/Components/ExpeditionSiteComponentTemplate299/UI content variants/ExpeditionSiteUIContent388/Descriptions/Visited","The lake is teeming with fish. Birds hunt them in a small area of unfrozen water in the middle, diving through the clouds of steam that rise above it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/12. [food] Lake Full of Fish/Components/ExpeditionSiteComponentTemplate299/Unvisited description","We can see light reflexes on a large body of water in the distance. Birds fly from its direction, carrying fish."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/12. [food] Lake Full of Fish/Components/ExpeditionSiteComponentTemplate299/Unvisited name","Lake Full of Fish"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/12. [food] Lake Full of Fish/Components/OutpostSlotComponentTemplate023/Arc subtitle","Foragers' Camp"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/12. [food] Lake Full of Fish/Components/OutpostSlotComponentTemplate023/Description","We catch fish in the lake and send them to the camp."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/12. [food] Lake Full of Fish/Components/OutpostSlotComponentTemplate023/Display name","Lake Full of Fish"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/13. Lower Stream Course/Components/ExpeditionSiteComponentTemplate402/Arc subtitle","Wildlife Signs "
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/13. Lower Stream Course/Components/ExpeditionSiteComponentTemplate402/Depleted description","A small waterfall on a swiftly flowing stream."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/13. Lower Stream Course/Components/ExpeditionSiteComponentTemplate402/Depleted name","Small Waterfall"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/13. Lower Stream Course/Components/ExpeditionSiteComponentTemplate402/Description","There are fish jumping in the waterfall, not many, but enough for a meal for the team. Perhaps we'll find more upstream."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/13. Lower Stream Course/Components/ExpeditionSiteComponentTemplate402/Display name","Small Waterfall"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/13. Lower Stream Course/Components/ExpeditionSiteComponentTemplate402/Exploration instant effects/ExpeditionSiteComponentTemplate::ExplorationInstantEffect444/ExplorationDescriptionText","The rapidly flowing stream cut a deep ravine through the plains. We can see a small waterfall in the distance.</n></n>There are fish jumping in the waterfall, not many, but enough for a meal for the team. Perhaps we'll find more upstream."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/13. Lower Stream Course/Components/ExpeditionSiteComponentTemplate402/Exploration instant effects/ExpeditionSiteComponentTemplate::ExplorationInstantEffect444/ExplorationOutcomeText","We have already visited this site."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/13. Lower Stream Course/Components/ExpeditionSiteComponentTemplate402/UI content variants/ExpeditionSiteUIContent399/Descriptions/Depleted","A frozen waterfall on an icebound stream."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/13. Lower Stream Course/Components/ExpeditionSiteComponentTemplate402/UI content variants/ExpeditionSiteUIContent399/Descriptions/Unvisited","The icebound stream still flows at the bottom of a deep ravine it cut through the plains. We can see a small frozen waterfall in the distance."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/13. Lower Stream Course/Components/ExpeditionSiteComponentTemplate402/UI content variants/ExpeditionSiteUIContent399/Descriptions/Visited","We can see fish jumping in the narrow unfrozen part of the waterfall, not many, but enough for a meal for the team. Perhaps we'll find more upstream."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/13. Lower Stream Course/Components/ExpeditionSiteComponentTemplate402/Unvisited description","The rapidly flowing stream cut a deep ravine through the plains. We can see a small waterfall in the distance."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/13. Lower Stream Course/Components/ExpeditionSiteComponentTemplate402/Unvisited name","Small Waterfall"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/16. [food] Stream Head/Components/ExpeditionSiteComponentTemplate532/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/16. [food] Stream Head/Components/ExpeditionSiteComponentTemplate532/Depleted description","There are still some fish in the lake, but they're too small to catch."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/16. [food] Stream Head/Components/ExpeditionSiteComponentTemplate532/Depleted name","Mountain Lake"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/16. [food] Stream Head/Components/ExpeditionSiteComponentTemplate532/Description","The stream starts here – from a crystal clear mountain lake."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/16. [food] Stream Head/Components/ExpeditionSiteComponentTemplate532/Display name","Mountain Lake"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/16. [food] Stream Head/Components/ExpeditionSiteComponentTemplate532/Explored arc subtitle","Foragers' Camp Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/16. [food] Stream Head/Components/ExpeditionSiteComponentTemplate532/Explored description","There's plenty of fish in the lake. We could stay here longer and catch them."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/16. [food] Stream Head/Components/ExpeditionSiteComponentTemplate532/Explored name","Mountain Lake"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/16. [food] Stream Head/Components/ExpeditionSiteComponentTemplate532/UI content variants/ExpeditionSiteUIContent296/Descriptions/Depleted","There are too little fish under the ice left to be worth our time."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/16. [food] Stream Head/Components/ExpeditionSiteComponentTemplate532/UI content variants/ExpeditionSiteUIContent296/Descriptions/Explored","There's plenty of fish under the ice. We could stay here longer and catch them."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/16. [food] Stream Head/Components/ExpeditionSiteComponentTemplate532/UI content variants/ExpeditionSiteUIContent296/Descriptions/Unvisited","The frozen stream has its source in the mountains rising on the horizon."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/16. [food] Stream Head/Components/ExpeditionSiteComponentTemplate532/UI content variants/ExpeditionSiteUIContent296/Descriptions/Visited","The stream starts here – from a mountain lake, now completely frozen."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/16. [food] Stream Head/Components/ExpeditionSiteComponentTemplate532/Unvisited description","The stream has its source in the mountains rising on the horizon."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/16. [food] Stream Head/Components/ExpeditionSiteComponentTemplate532/Unvisited name","Mountain Lake"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/16. [food] Stream Head/Components/OutpostSlotComponentTemplate324/Arc subtitle","Foragers' Camp"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/16. [food] Stream Head/Components/OutpostSlotComponentTemplate324/Description","We catch fish in the lake and send them to the construction site."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/16. [food] Stream Head/Components/OutpostSlotComponentTemplate324/Display name","Good fishing spot"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/16. [food] Stream Head/Components/OutpostSlotComponentTemplate324/UI content variants/OutpostSlotUIContent493/Description","We catch fish under the ice and send them to the construction site."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/21. Avalanche of Stones/Components/ExpeditionSiteComponentTemplate149/Arc subtitle","Wildlife Signs "
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/21. Avalanche of Stones/Components/ExpeditionSiteComponentTemplate149/Depleted description","A huge avalanche field."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/21. Avalanche of Stones/Components/ExpeditionSiteComponentTemplate149/Depleted name","Avalanche Field "
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/21. Avalanche of Stones/Components/ExpeditionSiteComponentTemplate149/Description","We've traversed the avalanche field and found no reindeer tracks on the other side. The herd might be buried at the foot of the mountain."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/21. Avalanche of Stones/Components/ExpeditionSiteComponentTemplate149/Display name","Avalanche Field "
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/21. Avalanche of Stones/Components/ExpeditionSiteComponentTemplate149/Exploration instant effects/ExpeditionSiteComponentTemplate::ExplorationInstantEffect618/ExplorationDescriptionText","The avalanche field is huge. It will take hours to traverse.</n></n>We've traversed the avalanche field and found no reindeer tracks on the other side. The herd might be buried at the foot of the mountain."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/21. Avalanche of Stones/Components/ExpeditionSiteComponentTemplate149/Exploration instant effects/ExpeditionSiteComponentTemplate::ExplorationInstantEffect618/ExplorationOutcomeText","We have already visited this site."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/21. Avalanche of Stones/Components/ExpeditionSiteComponentTemplate149/Unvisited description","The avalanche field is huge. It will take hours to traverse."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/21. Avalanche of Stones/Components/ExpeditionSiteComponentTemplate149/Unvisited name","Avalanche Field "
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/23. Avalanche Origin/Components/ExpeditionSiteComponentTemplate777/Arc subtitle","Wildlife Signs "
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/23. Avalanche Origin/Components/ExpeditionSiteComponentTemplate777/Depleted description","A herd of reindeer might have caused an avalanche here."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/23. Avalanche Origin/Components/ExpeditionSiteComponentTemplate777/Depleted name","Mountain Pass"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/23. Avalanche Origin/Components/ExpeditionSiteComponentTemplate777/Description","It seems that an avalanche came down from here not long ago. Hoof tracks disappear in the avalanche field – did the reindeer cause it?"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/23. Avalanche Origin/Components/ExpeditionSiteComponentTemplate777/Display name","Mountain Pass"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/23. Avalanche Origin/Components/ExpeditionSiteComponentTemplate777/Exploration instant effects/ExpeditionSiteComponentTemplate::ExplorationInstantEffect351/ExplorationDescriptionText","Countless reindeer tracks lead towards the mountain pass.</n></n>It seems that an avalanche came down from here not long ago. Hoof tracks disappear in the avalanche field - did the reindeer cause it?"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/23. Avalanche Origin/Components/ExpeditionSiteComponentTemplate777/Exploration instant effects/ExpeditionSiteComponentTemplate::ExplorationInstantEffect351/ExplorationOutcomeText","We have already visited this site."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/23. Avalanche Origin/Components/ExpeditionSiteComponentTemplate777/Unvisited description","Countless reindeer tracks lead towards the mountain pass."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/23. Avalanche Origin/Components/ExpeditionSiteComponentTemplate777/Unvisited name","Mountain Pass"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/28. Generator South/Components/ExpeditionSiteComponentTemplate224/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/28. Generator South/Components/ExpeditionSiteComponentTemplate224/Depleted description","The utterly destroyed construction site of Generator 120. We already took everything we could use."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/28. Generator South/Components/ExpeditionSiteComponentTemplate224/Depleted name","Site 120"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/28. Generator South/Components/ExpeditionSiteComponentTemplate224/Description","This place eerily resembles our own camp, but destroyed by fire and riots. It seems that their generator was very nearly completed before it blew up."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/28. Generator South/Components/ExpeditionSiteComponentTemplate224/Display name","Site 120"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/28. Generator South/Components/ExpeditionSiteComponentTemplate224/Unvisited description","This must be the generator construction site the runaway workers told us about."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/28. Generator South/Components/ExpeditionSiteComponentTemplate224/Unvisited name","Site 120"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/31. Collapsed Mine/Components/ExpeditionSiteComponentTemplate262/Arc subtitle","Landmark"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/31. Collapsed Mine/Components/ExpeditionSiteComponentTemplate262/Depleted description","This coal mine has been abandoned after a recent collapse."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/31. Collapsed Mine/Components/ExpeditionSiteComponentTemplate262/Depleted name","Collapsed Mine"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/31. Collapsed Mine/Components/ExpeditionSiteComponentTemplate262/Description","It's a coal mine, but it has been evacuated after a collapse."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/31. Collapsed Mine/Components/ExpeditionSiteComponentTemplate262/Display name","Collapsed Mine"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/31. Collapsed Mine/Components/ExpeditionSiteComponentTemplate262/Exploration instant effects/ExpeditionSiteComponentTemplate::ExplorationInstantEffect549/ExplorationDescriptionText","We can see some industrial buildings there. No smoke or other signs of activity.</n></n>It's a coal mine, but it has been evacuated after a collapse."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/31. Collapsed Mine/Components/ExpeditionSiteComponentTemplate262/Exploration instant effects/ExpeditionSiteComponentTemplate::ExplorationInstantEffect549/ExplorationOutcomeText","We have already visited this site."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/31. Collapsed Mine/Components/ExpeditionSiteComponentTemplate262/Unvisited description","We can see some industrial buildings there. No smoke or other signs of activity."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/31. Collapsed Mine/Components/ExpeditionSiteComponentTemplate262/Unvisited name","Collapsed Mine"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/35. Trail Breaks off/Components/ExpeditionSiteComponentTemplate653/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/35. Trail Breaks off/Components/ExpeditionSiteComponentTemplate653/Depleted description","This is where we lost the track of fugitives from Site 120."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/35. Trail Breaks off/Components/ExpeditionSiteComponentTemplate653/Depleted name","Snowy Hills"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/35. Trail Breaks off/Components/ExpeditionSiteComponentTemplate653/Description","We followed the fugitives into the foothills, but lost the trail here - the freshly fallen snow has covered all footprints."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/35. Trail Breaks off/Components/ExpeditionSiteComponentTemplate653/Display name","Snowy Hills"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/35. Trail Breaks off/Components/ExpeditionSiteComponentTemplate653/Unvisited description","Numerous footprints lead from Site 120 towards the snow-covered hills. Some survivors – or maybe perpetrators – must've fled there."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/35. Trail Breaks off/Components/ExpeditionSiteComponentTemplate653/Unvisited name","Snowy Hills"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/38. Three Graves/Components/ExpeditionSiteComponentTemplate224/Arc subtitle","Landmark"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/38. Three Graves/Components/ExpeditionSiteComponentTemplate224/Depleted description","Graves of Lob, Proloff and Belleau."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/38. Three Graves/Components/ExpeditionSiteComponentTemplate224/Depleted name","Three Graves"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/38. Three Graves/Components/ExpeditionSiteComponentTemplate224/Description","The dots turn out to be graves. The headstones read: Lob, Proloff and Belleau. Who they were? Why were they buried in such a remote place? We'll never know."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/38. Three Graves/Components/ExpeditionSiteComponentTemplate224/Display name","Three Graves"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/38. Three Graves/Components/ExpeditionSiteComponentTemplate224/Exploration instant effects/ExpeditionSiteComponentTemplate::ExplorationInstantEffect040/ExplorationDescriptionText","Three dots stand out in the empty plain stretching to the horizon.</n></n>The dots turn out to be graves. The headstones read: Lob, Proloff and Belleau. Who they were? Why were they buried in such a remote place? We'll never know."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/38. Three Graves/Components/ExpeditionSiteComponentTemplate224/Exploration instant effects/ExpeditionSiteComponentTemplate::ExplorationInstantEffect040/ExplorationOutcomeText","We have already visited this site."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/38. Three Graves/Components/ExpeditionSiteComponentTemplate224/Unvisited description","Three dots stand out in the plains stretching to the horizon."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/38. Three Graves/Components/ExpeditionSiteComponentTemplate224/Unvisited name","Three Graves"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/40. Closed Tavern/Components/ExpeditionSiteComponentTemplate068/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/40. Closed Tavern/Components/ExpeditionSiteComponentTemplate068/Depleted description","The tavern which served the French when they were operating in the area. Now it’s abandoned."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/40. Closed Tavern/Components/ExpeditionSiteComponentTemplate068/Depleted name","Closed Tavern"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/40. Closed Tavern/Components/ExpeditionSiteComponentTemplate068/Description","The tavern looks deserted. The signboard over the door says: “Pole Star – L'Étoile Polaire”. The second name is in French."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/40. Closed Tavern/Components/ExpeditionSiteComponentTemplate068/Display name","Closed Tavern"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/40. Closed Tavern/Components/ExpeditionSiteComponentTemplate068/Unvisited description","It's hard to believe our eyes, but what we see looks like a typical roadside tavern."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/40. Closed Tavern/Components/ExpeditionSiteComponentTemplate068/Unvisited name","Closed Tavern"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/42. Natures Sculpture/Components/ExpeditionSiteComponentTemplate934/Arc subtitle","Landmark"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/42. Natures Sculpture/Components/ExpeditionSiteComponentTemplate934/Depleted description","A rock that looks like a gigantic human statue."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/42. Natures Sculpture/Components/ExpeditionSiteComponentTemplate934/Depleted name","Nature’s Sculpture"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/42. Natures Sculpture/Components/ExpeditionSiteComponentTemplate934/Description","As we suspected, it’s just a tall rock sculpted by winds into a shape that from certain angle looks like a standing human. It’s a useful landmark nonetheless."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/42. Natures Sculpture/Components/ExpeditionSiteComponentTemplate934/Display name","Nature’s Sculpture"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/42. Natures Sculpture/Components/ExpeditionSiteComponentTemplate934/Exploration instant effects/ExpeditionSiteComponentTemplate::ExplorationInstantEffect783/ExplorationDescriptionText","Three dots stand out in the empty plain stretching to the horizon.</n></n>The dots turn out to be graves. The headstones read: Lob, Proloff and Belleau. Who they were? Why were they buried in such a remote place? We'll never know."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/42. Natures Sculpture/Components/ExpeditionSiteComponentTemplate934/Exploration instant effects/ExpeditionSiteComponentTemplate::ExplorationInstantEffect783/ExplorationOutcomeText","We have already visited this site."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/42. Natures Sculpture/Components/ExpeditionSiteComponentTemplate934/Unvisited description","We see something that from the distance looks like a gigantic statue."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/42. Natures Sculpture/Components/ExpeditionSiteComponentTemplate934/Unvisited name","Nature’s Sculpture"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/44. Twisted Rails/Components/ExpeditionSiteComponentTemplate684/Arc subtitle","Landmark"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/44. Twisted Rails/Components/ExpeditionSiteComponentTemplate684/Depleted description","A dump of rusty, extremely heavy rails."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/44. Twisted Rails/Components/ExpeditionSiteComponentTemplate684/Depleted name","Rusting Rails"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/44. Twisted Rails/Components/ExpeditionSiteComponentTemplate684/Description","Hundreds of huge, extremely heavy rails lie here, partially sunken into the frozen ground."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/44. Twisted Rails/Components/ExpeditionSiteComponentTemplate684/Display name","Rusting Rails"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/44. Twisted Rails/Components/ExpeditionSiteComponentTemplate684/Exploration instant effects/ExpeditionSiteComponentTemplate::ExplorationInstantEffect259/ExplorationDescriptionText","Something juts out from the rocks like a huge blade of dry grass.</n></n>Hundreds of huge, extremely heavy rails lie here, partially sunken into the frozen ground."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/44. Twisted Rails/Components/ExpeditionSiteComponentTemplate684/Exploration instant effects/ExpeditionSiteComponentTemplate::ExplorationInstantEffect259/ExplorationOutcomeText","We have already visited this site."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/44. Twisted Rails/Components/ExpeditionSiteComponentTemplate684/UI content variants/ExpeditionSiteUIContent981/Descriptions/Unvisited","Something juts out from the snow like a huge blade of dry grass."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/44. Twisted Rails/Components/ExpeditionSiteComponentTemplate684/Unvisited description","Something juts out from the rocks like a huge blade of dry grass."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/44. Twisted Rails/Components/ExpeditionSiteComponentTemplate684/Unvisited name","Rusting Rails"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/45. Rock Arch/Components/ExpeditionSiteComponentTemplate383/Arc subtitle","Landmark"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/45. Rock Arch/Components/ExpeditionSiteComponentTemplate383/Depleted description","The rock arch we’ve already visited."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/45. Rock Arch/Components/ExpeditionSiteComponentTemplate383/Depleted name","Rock Arch"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/45. Rock Arch/Components/ExpeditionSiteComponentTemplate383/Description","This strangely symmetrical rock formation looks like something built with human hand, but it's of completely natural origin."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/45. Rock Arch/Components/ExpeditionSiteComponentTemplate383/Display name","Rock Arch"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/45. Rock Arch/Components/ExpeditionSiteComponentTemplate383/Exploration instant effects/ExpeditionSiteComponentTemplate::ExplorationInstantEffect908/ExplorationDescriptionText","A tall rock arch towers above the northern plains.</n></n>This strangely symmetrical rock formation looks like something built with human hand, but it's of completely natural origin."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/45. Rock Arch/Components/ExpeditionSiteComponentTemplate383/Exploration instant effects/ExpeditionSiteComponentTemplate::ExplorationInstantEffect908/ExplorationOutcomeText","We have already visited this site."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/45. Rock Arch/Components/ExpeditionSiteComponentTemplate383/UI content variants/ExpeditionSiteUIContent674/Descriptions/Unvisited","A tall rock arch towers above the snow covered plains."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/45. Rock Arch/Components/ExpeditionSiteComponentTemplate383/Unvisited description","A tall rock arch towers above the northern plains."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/45. Rock Arch/Components/ExpeditionSiteComponentTemplate383/Unvisited name","Rock Arch"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/46. EIC Steam Cores Store/Components/ExpeditionSiteComponentTemplate493/Arc subtitle","Dilemma"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/46. EIC Steam Cores Store/Components/ExpeditionSiteComponentTemplate493/Depleted description","The store is empty and locked. There’s nobody and nothing left here."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/46. EIC Steam Cores Store/Components/ExpeditionSiteComponentTemplate493/Depleted name","Storehouse "
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/46. EIC Steam Cores Store/Components/ExpeditionSiteComponentTemplate493/Description","The store is filled with crates used to transport steam cores – dozens of them, enough to power an entire fleet of dreadnoughts. Most of the crates are empty."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/46. EIC Steam Cores Store/Components/ExpeditionSiteComponentTemplate493/Display name","Storehouse "
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/46. EIC Steam Cores Store/Components/ExpeditionSiteComponentTemplate493/Unvisited description","It looks like a huge storehouse of some sort."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/46. EIC Steam Cores Store/Components/ExpeditionSiteComponentTemplate493/Unvisited name","Storehouse "
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/47. Trappers Cabin/Components/ExpeditionSiteComponentTemplate671/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/47. Trappers Cabin/Components/ExpeditionSiteComponentTemplate671/Depleted description","A cosy place to rest on a journey."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/47. Trappers Cabin/Components/ExpeditionSiteComponentTemplate671/Depleted name","Trapper’s Cabin"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/47. Trappers Cabin/Components/ExpeditionSiteComponentTemplate671/Description","The cabin is sturdy and shielded from the prevailing winds by the rock."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/47. Trappers Cabin/Components/ExpeditionSiteComponentTemplate671/Display name","Trapper’s Cabin"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/47. Trappers Cabin/Components/ExpeditionSiteComponentTemplate671/Unvisited description","We can see a cabin under a rock."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/47. Trappers Cabin/Components/ExpeditionSiteComponentTemplate671/Unvisited name","Trapper’s Cabin"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/48. Bald Hill/Components/ExpeditionSiteComponentTemplate221/Arc subtitle","Landmark"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/48. Bald Hill/Components/ExpeditionSiteComponentTemplate221/Depleted description","A hill with a rocky top rising from the wide plain."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/48. Bald Hill/Components/ExpeditionSiteComponentTemplate221/Depleted name","Bald Hill"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/48. Bald Hill/Components/ExpeditionSiteComponentTemplate221/Description","The hill isn't very tall, but offers a wide view over the plain. We can see a string of dark spots not very far from here."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/48. Bald Hill/Components/ExpeditionSiteComponentTemplate221/Display name","Bald Hill"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/48. Bald Hill/Components/ExpeditionSiteComponentTemplate221/Exploration instant effects/ExpeditionSiteComponentTemplate::ExplorationInstantEffect271/ExplorationDescriptionText","A hill with a rocky top rises from the plain.</n></n>The hill isn't very tall, but offers a wide view over the plain. We can see a string of dark spots not very far from here."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/48. Bald Hill/Components/ExpeditionSiteComponentTemplate221/Exploration instant effects/ExpeditionSiteComponentTemplate::ExplorationInstantEffect271/ExplorationOutcomeText","We have already visited this site."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/48. Bald Hill/Components/ExpeditionSiteComponentTemplate221/UI content variants/ExpeditionSiteUIContent995/Descriptions/Unvisited","A hill with a rocky top rises from the snow-covered plain."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/48. Bald Hill/Components/ExpeditionSiteComponentTemplate221/UI content variants/ExpeditionSiteUIContent995/Descriptions/Visited","The hill isn't very tall, but offers a wide view over the white plain. We can see a string of dark spots not very far from here."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/48. Bald Hill/Components/ExpeditionSiteComponentTemplate221/Unvisited description","A hill with a rocky top rises from the plain."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/48. Bald Hill/Components/ExpeditionSiteComponentTemplate221/Unvisited name","Bald Hill"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/49. EIC Train Station/Components/ExpeditionSiteComponentTemplate223/Arc subtitle","Notable location"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/49. EIC Train Station/Components/ExpeditionSiteComponentTemplate223/Depleted description","The railway station from which Crève-neige used to depart, apparently. But what the heck is a Crève-neige?!"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/49. EIC Train Station/Components/ExpeditionSiteComponentTemplate223/Depleted name","Train Station"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/49. EIC Train Station/Components/ExpeditionSiteComponentTemplate223/Description","It’s a small railway station, which look ridiculous beside the enormously wide tracks with huge rails that stretch north from here. What kind of gigantic train runs on them?"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/49. EIC Train Station/Components/ExpeditionSiteComponentTemplate223/Display name","Train Station"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/49. EIC Train Station/Components/ExpeditionSiteComponentTemplate223/Unvisited description","We can see a small train station in the distance."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/49. EIC Train Station/Components/ExpeditionSiteComponentTemplate223/Unvisited name","Train Station"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/50. Railroad Siding/Components/ExpeditionSiteComponentTemplate926/Arc subtitle","Landmark"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/50. Railroad Siding/Components/ExpeditionSiteComponentTemplate926/Depleted description","A straight stretch of gigantic railroad track."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/50. Railroad Siding/Components/ExpeditionSiteComponentTemplate926/Depleted name","Railroad Track"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/50. Railroad Siding/Components/ExpeditionSiteComponentTemplate926/Description","Railroad track runs from one horizon to the other. It's enormous – the rails are almost knee high and run on very wide sleepers."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/50. Railroad Siding/Components/ExpeditionSiteComponentTemplate926/Display name","Railroad Track"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/50. Railroad Siding/Components/ExpeditionSiteComponentTemplate926/Exploration instant effects/ExpeditionSiteComponentTemplate::ExplorationInstantEffect673/ExplorationDescriptionText","A long line stretches across the plains.</n></n>Railroad track runs from one horizon to the other. It's enormous - the rails are almost knee high and run on very wide sleepers."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/50. Railroad Siding/Components/ExpeditionSiteComponentTemplate926/Exploration instant effects/ExpeditionSiteComponentTemplate::ExplorationInstantEffect673/ExplorationOutcomeText","We have already visited this site."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/50. Railroad Siding/Components/ExpeditionSiteComponentTemplate926/Unvisited description","A long line stretches across the plains."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/50. Railroad Siding/Components/ExpeditionSiteComponentTemplate926/Unvisited name","Railroad Track"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/51. Broken Snowpiercer/Components/ExpeditionSiteComponentTemplate149/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/51. Broken Snowpiercer/Components/ExpeditionSiteComponentTemplate149/Depleted description","Crève-neige, the biggest locomotive we've ever seen, found its final destination in this remote, cold land."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/51. Broken Snowpiercer/Components/ExpeditionSiteComponentTemplate149/Depleted name","Crève-neige"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/51. Broken Snowpiercer/Components/ExpeditionSiteComponentTemplate149/Description","An enormously huge locomotive lies on its side. It’s a view both majestic and pathetic."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/51. Broken Snowpiercer/Components/ExpeditionSiteComponentTemplate149/Display name","Crève-neige"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/51. Broken Snowpiercer/Components/ExpeditionSiteComponentTemplate149/Unvisited description","Looking down the railroad track we see a huge silhouette."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/51. Broken Snowpiercer/Components/ExpeditionSiteComponentTemplate149/Unvisited name","Crève-neige"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/53. Goods Station/Components/ExpeditionSiteComponentTemplate171/Arc subtitle","Dilemma"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/53. Goods Station/Components/ExpeditionSiteComponentTemplate171/Depleted description","The warehouse is deserted."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/53. Goods Station/Components/ExpeditionSiteComponentTemplate171/Depleted name","Freight Terminal"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/53. Goods Station/Components/ExpeditionSiteComponentTemplate171/Description","The big double doors of the warehouse are open. Inside there’s a stack of crates full of canned food with French labels."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/53. Goods Station/Components/ExpeditionSiteComponentTemplate171/Display name","Freight Terminal"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/53. Goods Station/Components/ExpeditionSiteComponentTemplate171/Unvisited description","The tracks lead towards a large warehouse on the horizon."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/53. Goods Station/Components/ExpeditionSiteComponentTemplate171/Unvisited name","Freight Terminal"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/58. Field Kitchen/Components/ExpeditionSiteComponentTemplate099/Arc subtitle","Landmark"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/58. Field Kitchen/Components/ExpeditionSiteComponentTemplate099/Depleted description","An abandoned field kitchen."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/58. Field Kitchen/Components/ExpeditionSiteComponentTemplate099/Depleted name","Field Kitchen"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/58. Field Kitchen/Components/ExpeditionSiteComponentTemplate099/Description","We found no food in the field kitchen, although it must’ve been used recently: there's still some water in the two large pots inside."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/58. Field Kitchen/Components/ExpeditionSiteComponentTemplate099/Display name","Field Kitchen"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/58. Field Kitchen/Components/ExpeditionSiteComponentTemplate099/Exploration instant effects/ExpeditionSiteComponentTemplate::ExplorationInstantEffect242/ExplorationDescriptionText","Three dots stand out in the empty plain stretching to the horizon.</n></n>The dots turn out to be graves. The headstones read: Lob, Proloff and Belleau. Who they were? Why were they buried in such a remote place? We'll never know."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/58. Field Kitchen/Components/ExpeditionSiteComponentTemplate099/Exploration instant effects/ExpeditionSiteComponentTemplate::ExplorationInstantEffect242/ExplorationOutcomeText","We have already visited this site."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/58. Field Kitchen/Components/ExpeditionSiteComponentTemplate099/UI content variants/ExpeditionSiteUIContent736/Descriptions/Visited","We found no food in the field kitchen, although it must’ve been used shortly before winter set in: there's some ice in the two large pots inside."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/58. Field Kitchen/Components/ExpeditionSiteComponentTemplate099/Unvisited description","We can see something that looks like a field kitchen among rocks over there."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/58. Field Kitchen/Components/ExpeditionSiteComponentTemplate099/Unvisited name","Field Kitchen"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/59. Cove by the Stream/Components/ExpeditionSiteComponentTemplate590/Arc subtitle","Wildlife Signs "
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/59. Cove by the Stream/Components/ExpeditionSiteComponentTemplate590/Depleted description","The stream flows rapidly at the bottom of the gorge."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/59. Cove by the Stream/Components/ExpeditionSiteComponentTemplate590/Depleted name","The Rapids"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/59. Cove by the Stream/Components/ExpeditionSiteComponentTemplate590/Description","Here, close to the source, the stream is narrow and wild. We follow it, walking along the edge of the gorge."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/59. Cove by the Stream/Components/ExpeditionSiteComponentTemplate590/Display name","The Rapids"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/59. Cove by the Stream/Components/ExpeditionSiteComponentTemplate590/Exploration instant effects/ExpeditionSiteComponentTemplate::ExplorationInstantEffect367/ExplorationDescriptionText","Up ahead, the stream goes over a series of rapids at the bottom of a deep gorge.</n></n>Here, close to the source, the stream is narrow and wild. We follow it, walking along the edge of the gorge."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/59. Cove by the Stream/Components/ExpeditionSiteComponentTemplate590/Exploration instant effects/ExpeditionSiteComponentTemplate::ExplorationInstantEffect367/ExplorationOutcomeText","We have already visited this site."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/59. Cove by the Stream/Components/ExpeditionSiteComponentTemplate590/UI content variants/ExpeditionSiteUIContent445/Descriptions/Depleted","The icebound stream bubbles at the bottom of the gorge."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/59. Cove by the Stream/Components/ExpeditionSiteComponentTemplate590/UI content variants/ExpeditionSiteUIContent445/Descriptions/Visited","Here, close to the source, the stream is narrow and wild. We can hear it bubbling under the ice an the bottom of the gorge."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/59. Cove by the Stream/Components/ExpeditionSiteComponentTemplate590/Unvisited description","Up ahead, the stream goes over a series of rapids at the bottom of a deep gorge."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/59. Cove by the Stream/Components/ExpeditionSiteComponentTemplate590/Unvisited name","The Rapids"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/60. [food] Cut-off Herd of Caribous/Components/ExpeditionSiteComponentTemplate011/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/60. [food] Cut-off Herd of Caribous/Components/ExpeditionSiteComponentTemplate011/Depleted description","A small valley in which we found a trapped herd of reindeer."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/60. [food] Cut-off Herd of Caribous/Components/ExpeditionSiteComponentTemplate011/Depleted name","Herd of Reindeer"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/60. [food] Cut-off Herd of Caribous/Components/ExpeditionSiteComponentTemplate011/Description","Climbing the wall of snow piled high by the avalanche, we found a herd of reindeer cut off in a small valley."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/60. [food] Cut-off Herd of Caribous/Components/ExpeditionSiteComponentTemplate011/Display name","Herd of Reindeer"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/60. [food] Cut-off Herd of Caribous/Components/ExpeditionSiteComponentTemplate011/Explored arc subtitle","Foragers' Camp Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/60. [food] Cut-off Herd of Caribous/Components/ExpeditionSiteComponentTemplate011/Explored description","A herd of reindeer was cut off by an avalanche in a small valley. We could stay here for a few days and hunt them."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/60. [food] Cut-off Herd of Caribous/Components/ExpeditionSiteComponentTemplate011/Explored name","Herd of Reindeer "
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/60. [food] Cut-off Herd of Caribous/Components/ExpeditionSiteComponentTemplate011/Unvisited description","The snow is piled high at the foot of the mountain. The reindeer might be buried there."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/60. [food] Cut-off Herd of Caribous/Components/ExpeditionSiteComponentTemplate011/Unvisited name","Herd of Reindeer"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/60. [food] Cut-off Herd of Caribous/Components/OutpostSlotComponentTemplate601/Arc subtitle","Foragers' Camp"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/60. [food] Cut-off Herd of Caribous/Components/OutpostSlotComponentTemplate601/Description","We are hunting reindeer and sending the meat to the construction site every day."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/60. [food] Cut-off Herd of Caribous/Components/OutpostSlotComponentTemplate601/Display name","Herd of Reindeer"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/61. Workers Camp/Components/ExpeditionSiteComponentTemplate183/Arc subtitle","Dilemma"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/61. Workers Camp/Components/ExpeditionSiteComponentTemplate183/Depleted description","Workers who have fled Site 120 camped here once."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/61. Workers Camp/Components/ExpeditionSiteComponentTemplate183/Depleted name","Workers' Camp"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/61. Workers Camp/Components/ExpeditionSiteComponentTemplate183/Description","Dozens of workers eye us suspiciously as we approach. They’re a pitiful sight, starving and dressed in rags which don’t cover their injuries."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/61. Workers Camp/Components/ExpeditionSiteComponentTemplate183/Display name","Workers' Camp"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/61. Workers Camp/Components/ExpeditionSiteComponentTemplate183/UI content variants/ExpeditionSiteUIContent998/Descriptions/Visited","Dozens of workers eye us suspiciously as we approach. They’re a pitiful sight, starving and dressed in rags which don’t cover their injuries and frostbites."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/61. Workers Camp/Components/ExpeditionSiteComponentTemplate183/Unvisited description","We can see several tents set up in a shallow depression, as if to hide them from the wind."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/61. Workers Camp/Components/ExpeditionSiteComponentTemplate183/Unvisited name","Workers' Camp"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/62. Transport Lost/Components/ExpeditionSiteComponentTemplate849/Arc subtitle","Dilemma"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/62. Transport Lost/Components/ExpeditionSiteComponentTemplate849/Depleted description","That’s the place where we found several crates of parts destined for Winterhome’s generator."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/62. Transport Lost/Components/ExpeditionSiteComponentTemplate849/Depleted name","Lost Crates"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/62. Transport Lost/Components/ExpeditionSiteComponentTemplate849/Description","These heavy wooden crates are used to transport valuable or fragile goods. They are stencilled with prominent signs warning against dropping them."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/62. Transport Lost/Components/ExpeditionSiteComponentTemplate849/Display name","Lost Crates"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/62. Transport Lost/Components/ExpeditionSiteComponentTemplate849/UI content variants/ExpeditionSiteUIContent814/Descriptions/Unvisited","Several large crates lie in the snow."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/62. Transport Lost/Components/ExpeditionSiteComponentTemplate849/Unvisited description","Several large crates lie scattered among the rocks."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/62. Transport Lost/Components/ExpeditionSiteComponentTemplate849/Unvisited name","Lost Crates"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/63. Convoy in Distress/Components/ExpeditionSiteComponentTemplate409/Arc subtitle","Dilemma"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/63. Convoy in Distress/Components/ExpeditionSiteComponentTemplate409/Depleted description","The convoy heading for site 41 stopped here to look for their lost crates."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/63. Convoy in Distress/Components/ExpeditionSiteComponentTemplate409/Depleted name","Cargo Convoy"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/63. Convoy in Distress/Components/ExpeditionSiteComponentTemplate409/Description","The drivers got out of the haulers and gathered in the circle. They seem to be troubled."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/63. Convoy in Distress/Components/ExpeditionSiteComponentTemplate409/Display name","Cargo Convoy"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/63. Convoy in Distress/Components/ExpeditionSiteComponentTemplate409/UI content variants/ExpeditionSiteUIContent430/Descriptions/Unvisited","Tire tracks in the snow lead towards several heavy haulers stopped in the distance."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/63. Convoy in Distress/Components/ExpeditionSiteComponentTemplate409/Unvisited description","Tire tracks lead towards several heavy haulers stopped in the distance."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/63. Convoy in Distress/Components/ExpeditionSiteComponentTemplate409/Unvisited name","Cargo Convoy"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/64. Ice Plateau/Components/ExpeditionSiteComponentTemplate061/Arc subtitle","Notable location"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/64. Ice Plateau/Components/ExpeditionSiteComponentTemplate061/Depleted description","We followed the Crève-neige track to this place, where it disappears under the ice."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/64. Ice Plateau/Components/ExpeditionSiteComponentTemplate061/Depleted name","Icy Plateau"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/64. Ice Plateau/Components/ExpeditionSiteComponentTemplate061/Description","The rails are covered with ice, sometimes disappearing under it. We follow them until they are no longer visible."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/64. Ice Plateau/Components/ExpeditionSiteComponentTemplate061/Display name","Icy Plateau"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/64. Ice Plateau/Components/ExpeditionSiteComponentTemplate061/Unvisited description","The railway track we follow leads towards an icebound plateau."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/64. Ice Plateau/Components/ExpeditionSiteComponentTemplate061/Unvisited name","Icy Plateau"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/65. Generator Gamma/Components/ExpeditionSiteComponentTemplate452/Arc subtitle","Dilemma"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/65. Generator Gamma/Components/ExpeditionSiteComponentTemplate452/Depleted description","The unfinished generator destroyed by fire and explosion stands amidst the remains of builders' camp."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/65. Generator Gamma/Components/ExpeditionSiteComponentTemplate452/Depleted name","Site 107"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/65. Generator Gamma/Components/ExpeditionSiteComponentTemplate452/Description","There are still people here, packing their belongings and preparing dozens of coffins for transport. A young engineer approaches us."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/65. Generator Gamma/Components/ExpeditionSiteComponentTemplate452/Display name","Site 107"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/65. Generator Gamma/Components/ExpeditionSiteComponentTemplate452/Unvisited description","This must be the ill-fated generator construction site number 107 we were told about."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/65. Generator Gamma/Components/ExpeditionSiteComponentTemplate452/Unvisited name","Site 107"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/66. Polar Bear Cave/Components/ExpeditionSiteComponentTemplate025/Arc subtitle","Dilemma"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/66. Polar Bear Cave/Components/ExpeditionSiteComponentTemplate025/Depleted description","That’s where polar bears dragged the body of our lookout, most likely."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/66. Polar Bear Cave/Components/ExpeditionSiteComponentTemplate025/Depleted name","Polar Bears Cave"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/66. Polar Bear Cave/Components/ExpeditionSiteComponentTemplate025/Description","The entrance to the cave is marked with trails of blood. We can hear muffled growls and roars coming from inside."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/66. Polar Bear Cave/Components/ExpeditionSiteComponentTemplate025/Display name","Polar Bears Cave"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/66. Polar Bear Cave/Components/ExpeditionSiteComponentTemplate025/Unvisited description","Animal tracks lead from the place where we have found our missing lookout’s belongings towards a nearby cave."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Builders/66. Polar Bear Cave/Components/ExpeditionSiteComponentTemplate025/Unvisited name","Polar Bears Cave"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/02. Demolished Tavern/Components/ExpeditionSiteComponentTemplate904/Arc subtitle","Frostland Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/02. Demolished Tavern/Components/ExpeditionSiteComponentTemplate904/Depleted description","Remains of an inn. A sad monument to the past glory of man."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/02. Demolished Tavern/Components/ExpeditionSiteComponentTemplate904/Depleted name","Remnants of a Building"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/02. Demolished Tavern/Components/ExpeditionSiteComponentTemplate904/Description","Indeed, a large building stood here once. The size and number of chimneys suggest that it might have been an inn. But now their collapsed remains are all that stands among snow and ice."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/02. Demolished Tavern/Components/ExpeditionSiteComponentTemplate904/Display name","Remnants of a Building"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/02. Demolished Tavern/Components/ExpeditionSiteComponentTemplate904/Unvisited description","We see an outline of a large, ruined building. It seems that it had several chimneys."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/02. Demolished Tavern/Components/ExpeditionSiteComponentTemplate904/Unvisited name","Remnants of a Building"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/03. Mountain Shelter/Components/ExpeditionSiteComponentTemplate721/Arc subtitle","Frostland Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/03. Mountain Shelter/Components/ExpeditionSiteComponentTemplate721/Depleted description","Ruins of a building, whose past function we couldn't find out."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/03. Mountain Shelter/Components/ExpeditionSiteComponentTemplate721/Depleted name","Collapsed Building"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/03. Mountain Shelter/Components/ExpeditionSiteComponentTemplate721/Description","We are standing in front of a ruined building whose purpose we cannot guess. It is possible that it is only a remainder of a larger complex."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/03. Mountain Shelter/Components/ExpeditionSiteComponentTemplate721/Display name","Collapsed Building"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/03. Mountain Shelter/Components/ExpeditionSiteComponentTemplate721/Unvisited description","We can see some kind of building standing at the foot of the mountains."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/03. Mountain Shelter/Components/ExpeditionSiteComponentTemplate721/Unvisited name","Collapsed Building"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/04. Skull Cave/Components/ExpeditionSiteComponentTemplate086/Arc subtitle","Frostland Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/04. Skull Cave/Components/ExpeditionSiteComponentTemplate086/Depleted description","In this cave we found a dead bear with cubs among many bones of her victims."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/04. Skull Cave/Components/ExpeditionSiteComponentTemplate086/Depleted name","Frozen Den"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/04. Skull Cave/Components/ExpeditionSiteComponentTemplate086/Description","It is indeed a large grotto. In the darkness filling it we find lots of animal and possibly human bones bearing teeth marks. We are in the lair of a large predator, probably a bear."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/04. Skull Cave/Components/ExpeditionSiteComponentTemplate086/Display name","Frozen Den"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/04. Skull Cave/Components/ExpeditionSiteComponentTemplate086/Unvisited description","From a distance it seems to us that we can see a cave entrance in the mountainside."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/04. Skull Cave/Components/ExpeditionSiteComponentTemplate086/Unvisited name","Frozen Den"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/05. Abandoned Fishery/Components/ExpeditionSiteComponentTemplate557/Arc subtitle","Frostland Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/05. Abandoned Fishery/Components/ExpeditionSiteComponentTemplate557/Depleted description","A small fishery in the cove. There is not much left of it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/05. Abandoned Fishery/Components/ExpeditionSiteComponentTemplate557/Depleted name","Forgotten Fishery"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/05. Abandoned Fishery/Components/ExpeditionSiteComponentTemplate557/Description","This sheltered cove was a convenient place for fishing once, until seas froze and a thick snow cap buried everything. Strong winds blew the snow away, revealing remains of fishermen's huts."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/05. Abandoned Fishery/Components/ExpeditionSiteComponentTemplate557/Display name","Forgotten Fishery"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/05. Abandoned Fishery/Components/ExpeditionSiteComponentTemplate557/Unvisited description","A small sheltered bay looks that looks promising. We think we could find something there."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/05. Abandoned Fishery/Components/ExpeditionSiteComponentTemplate557/Unvisited name","Forgotten Fishery"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/06. Storm Watch/Components/ExpeditionSiteComponentTemplate562/Arc subtitle","Survivors"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/06. Storm Watch/Components/ExpeditionSiteComponentTemplate562/Depleted description","Abandoned Nansen's Storm Watch. It's here that we heard last of the famous explorer."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/06. Storm Watch/Components/ExpeditionSiteComponentTemplate562/Depleted name","Nansen's Storm Watch"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/06. Storm Watch/Components/ExpeditionSiteComponentTemplate562/Description","Sturdily built, Nansen's Storm Watch survived the storm and rises proudly over the snow. It was here that we have seen the last traces of the fearless polar explorer. Its walls are free of ice; someone must be inside."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/06. Storm Watch/Components/ExpeditionSiteComponentTemplate562/Display name","Nansen's Storm Watch"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/06. Storm Watch/Components/ExpeditionSiteComponentTemplate562/Unvisited description","A sturdy watchtower stands on the hilltop. This must be Nansen's Storm Watch, which our scouts visited before the Great Storm."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/06. Storm Watch/Components/ExpeditionSiteComponentTemplate562/Unvisited name","Nansen's Storm Watch"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/07. Stone Wall/Components/ExpeditionSiteComponentTemplate293/Arc subtitle","Frostland Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/07. Stone Wall/Components/ExpeditionSiteComponentTemplate293/Depleted description","A rock formation resembling a wall."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/07. Stone Wall/Components/ExpeditionSiteComponentTemplate293/Depleted name","Stone Wall"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/07. Stone Wall/Components/ExpeditionSiteComponentTemplate293/Description","A wall-like rock formation crosses our path. It almost looks like the work of human hands."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/07. Stone Wall/Components/ExpeditionSiteComponentTemplate293/Display name","Stone Wall"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/07. Stone Wall/Components/ExpeditionSiteComponentTemplate293/Unvisited description","A darker line crosses the valley."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/07. Stone Wall/Components/ExpeditionSiteComponentTemplate293/Unvisited name","Stone Wall"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/08. Tower Ruins/Components/ExpeditionSiteComponentTemplate445/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/08. Tower Ruins/Components/ExpeditionSiteComponentTemplate445/Depleted description","A high pass leading to the other side of the mountains."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/08. Tower Ruins/Components/ExpeditionSiteComponentTemplate445/Depleted name","High Pass"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/08. Tower Ruins/Components/ExpeditionSiteComponentTemplate445/Description","As we had hoped, we found a pass leading safely to the other side. There's also a sheltered place here where we could rest for a while."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/08. Tower Ruins/Components/ExpeditionSiteComponentTemplate445/Display name","High Pass"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/08. Tower Ruins/Components/ExpeditionSiteComponentTemplate445/Unvisited description","There seems to be a significant gap in the mountain range blocking our way."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/08. Tower Ruins/Components/ExpeditionSiteComponentTemplate445/Unvisited name","High Pass"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/09. Secluded Canyon/Components/ExpeditionSiteComponentTemplate589/Arc subtitle","Frostland Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/09. Secluded Canyon/Components/ExpeditionSiteComponentTemplate589/Depleted description","A cosy valley with traces of recent human presence."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/09. Secluded Canyon/Components/ExpeditionSiteComponentTemplate589/Depleted name","Secluded Valley"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/09. Secluded Canyon/Components/ExpeditionSiteComponentTemplate589/Description","This valley seems to have its own microclimate. It's less cold, and the waterfall, although frozen, appears to have been flowing relatively recently."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/09. Secluded Canyon/Components/ExpeditionSiteComponentTemplate589/Display name","Secluded Valley"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/09. Secluded Canyon/Components/ExpeditionSiteComponentTemplate589/Unvisited description","Ahead of us we see an isolated, cosy valley, which seems to invite us to visit."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/09. Secluded Canyon/Components/ExpeditionSiteComponentTemplate589/Unvisited name","Secluded Valley"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/10. Ark Springs/Components/ExpeditionSiteComponentTemplate510/Arc subtitle","Settlement"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/10. Ark Springs/Components/ExpeditionSiteComponentTemplate510/Description","A small settlement built under the cover of rocks, in which several dozen people live. It consists of several sturdy buildings and two large greenhouses heated by hot springs."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/10. Ark Springs/Components/ExpeditionSiteComponentTemplate510/Display name","Hot Springs"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/10. Ark Springs/Components/ExpeditionSiteComponentTemplate510/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/10. Ark Springs/Components/ExpeditionSiteComponentTemplate510/Unvisited description","The valley widens ahead, and there seems to be a small settlement there."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/10. Ark Springs/Components/ExpeditionSiteComponentTemplate510/Unvisited name","Hot Springs"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/10. Ark Springs/Components/OutpostSlotComponentTemplate740/Display name","Hot Springs"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/11. Windy Beach/Components/ExpeditionSiteComponentTemplate192/Arc subtitle","Frostland Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/11. Windy Beach/Components/ExpeditionSiteComponentTemplate192/Depleted description","A wide strip of flat land on the shores of the bay with a depression created by extreme winds."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/11. Windy Beach/Components/ExpeditionSiteComponentTemplate192/Depleted name","Windy Beach"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/11. Windy Beach/Components/ExpeditionSiteComponentTemplate192/Description","It turns out that there is no city in the hole. Part of the ice and snow covered beach was carried away by winds of extreme force, which exposed bare rock underlying it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/11. Windy Beach/Components/ExpeditionSiteComponentTemplate192/Display name","Windy Beach"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/11. Windy Beach/Components/ExpeditionSiteComponentTemplate192/Unvisited description","Our attention is drawn to a dark, oval shape standing out in the wide white expanse - a hole in the snow, and who knows, perhaps a settlement at its bottom?"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/11. Windy Beach/Components/ExpeditionSiteComponentTemplate192/Unvisited name","Windy Beach"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/12. City of Rats/Components/ExpeditionSiteComponentTemplate617/Arc subtitle","Dilemma"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/12. City of Rats/Components/ExpeditionSiteComponentTemplate617/Depleted description","Sad remains of the once wonderful city founded by Nikola Tesla."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/12. City of Rats/Components/ExpeditionSiteComponentTemplate617/Depleted name","Tesla City"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/12. City of Rats/Components/ExpeditionSiteComponentTemplate617/Description","Yes, Tesla City once stood here. The testament to technology, human pride and the power of nature, written in silence and stillness."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/12. City of Rats/Components/ExpeditionSiteComponentTemplate617/Display name","Tesla City"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/12. City of Rats/Components/ExpeditionSiteComponentTemplate617/Unvisited description","Our maps say that proud Tesla City once stood there. Let's go see what happened to it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/12. City of Rats/Components/ExpeditionSiteComponentTemplate617/Unvisited name","Tesla City"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/13. Sunken Dreadnought/Components/ExpeditionSiteComponentTemplate959/Arc subtitle","Frostland Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/13. Sunken Dreadnought/Components/ExpeditionSiteComponentTemplate959/Depleted description","One of the great ships that Tesla used to found his city found its demise here."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/13. Sunken Dreadnought/Components/ExpeditionSiteComponentTemplate959/Depleted name","Shattered Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/13. Sunken Dreadnought/Components/ExpeditionSiteComponentTemplate959/Description","All we found are pieces of metal trapped in a thick layer of ice. It looks like some terrible force shattered a large metal structure here."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/13. Sunken Dreadnought/Components/ExpeditionSiteComponentTemplate959/Display name","Shattered Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/13. Sunken Dreadnought/Components/ExpeditionSiteComponentTemplate959/Unvisited description","Dark dots mark a wide area of land, evenly covered with snow everywhere else."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/13. Sunken Dreadnought/Components/ExpeditionSiteComponentTemplate959/Unvisited name","Shattered Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/14. Bomb Crater/Components/ExpeditionSiteComponentTemplate171/Arc subtitle","Frostland Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/14. Bomb Crater/Components/ExpeditionSiteComponentTemplate171/Depleted description","We were attracted here by the mirage of a lake, but nothing here is worthy of attention."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/14. Bomb Crater/Components/ExpeditionSiteComponentTemplate171/Depleted name","Mirror Lake"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/14. Bomb Crater/Components/ExpeditionSiteComponentTemplate171/Description","Although we've found warm springs on Frostland previously, this time we have sadly deluded ourselves."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/14. Bomb Crater/Components/ExpeditionSiteComponentTemplate171/Display name","Mirror Lake"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/14. Bomb Crater/Components/ExpeditionSiteComponentTemplate171/Unvisited description","We see a large flat surface reflecting sunlight. A lake fed by underground sources, perhaps?"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/14. Bomb Crater/Components/ExpeditionSiteComponentTemplate171/Unvisited name","Mirror Lake"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/15. Distant Colony/Components/ExpeditionSiteComponentTemplate589/Arc subtitle","Dilemma"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/15. Distant Colony/Components/ExpeditionSiteComponentTemplate589/Depleted description","The Exile Colony was taken over by a group of people sorely tried by the Great Storm."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/15. Distant Colony/Components/ExpeditionSiteComponentTemplate589/Depleted name","Victims Colony"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/15. Distant Colony/Components/ExpeditionSiteComponentTemplate589/Description","This is definitely the former Exile Colony. It seems it has some new inhabitants."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/15. Distant Colony/Components/ExpeditionSiteComponentTemplate589/Display name","Victims Colony"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/15. Distant Colony/Components/ExpeditionSiteComponentTemplate589/Unvisited description","We see a human settlement surrounded by a wall. Could it be the old colony of exiles from Tesla City?"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/15. Distant Colony/Components/ExpeditionSiteComponentTemplate589/Unvisited name","Victims Colony"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/16. Red Couloir/Components/ExpeditionSiteComponentTemplate059/Arc subtitle","Frostland Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/16. Red Couloir/Components/ExpeditionSiteComponentTemplate059/Depleted description","A gully in which convicts dumped cages with bodies of their guards."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/16. Red Couloir/Components/ExpeditionSiteComponentTemplate059/Depleted name","Couloir of the Dead"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/16. Red Couloir/Components/ExpeditionSiteComponentTemplate059/Description","As we get closer, it turns out that these are not rocks but huge rusted cages. There are frozen bodies inside, and some lie around the cages as well. These people were killed some time ago – their frozen bodies have been partially scavenged by animals. They lie scattered without any semblance of order or respect."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/16. Red Couloir/Components/ExpeditionSiteComponentTemplate059/Display name","Couloir of the Dead"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/16. Red Couloir/Components/ExpeditionSiteComponentTemplate059/Unvisited description","The bottom of the gully is spotted with dark shapes, as if an avalanche left huge rocks lying there."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/16. Red Couloir/Components/ExpeditionSiteComponentTemplate059/Unvisited name","Couloir of the Dead"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/17. Creve-Neige Ville/Components/ExpeditionSiteComponentTemplate452/Arc subtitle","Settlement"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/17. Creve-Neige Ville/Components/ExpeditionSiteComponentTemplate452/Description","We reach the settlement built around the shipwreck. We guess that before the arrival of Frost there must have been a sea here. The settlement is populous, but its inhabitants meet us with distrust, even hostility."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/17. Creve-Neige Ville/Components/ExpeditionSiteComponentTemplate452/Display name","Shipwreck Camp"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/17. Creve-Neige Ville/Components/ExpeditionSiteComponentTemplate452/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/17. Creve-Neige Ville/Components/ExpeditionSiteComponentTemplate452/Unvisited description","In the middle of the white wasteland we see a wreck of a seagoing ship."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/17. Creve-Neige Ville/Components/ExpeditionSiteComponentTemplate452/Unvisited name","Shipwreck Camp"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/17. Creve-Neige Ville/Components/OutpostSlotComponentTemplate409/Display name","Shipwreck Camp"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/18. Observatory Ruins/Components/ExpeditionSiteComponentTemplate041/Arc subtitle","Frostland Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/18. Observatory Ruins/Components/ExpeditionSiteComponentTemplate041/Depleted description","The Royal Society observatory once stood here."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/18. Observatory Ruins/Components/ExpeditionSiteComponentTemplate041/Depleted name","Observatory Ruins"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/18. Observatory Ruins/Components/ExpeditionSiteComponentTemplate041/Description","Close up, it turns out that the building is not in such good condition as it seemed. The walls are partly collapsed, the dome's structure is damaged, and part of it fell inside."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/18. Observatory Ruins/Components/ExpeditionSiteComponentTemplate041/Display name","Observatory Ruins"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/18. Observatory Ruins/Components/ExpeditionSiteComponentTemplate041/Unvisited description","This is undoubtedly the building of the observatory belonging once to the British Royal Society. Sturdily built, it seems to have survived the storm intact."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/18. Observatory Ruins/Components/ExpeditionSiteComponentTemplate041/Unvisited name","Observatory Ruins"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/20. Transshipment Station 01/Components/ExpeditionSiteComponentTemplate138/Arc subtitle","Frostland Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/20. Transshipment Station 01/Components/ExpeditionSiteComponentTemplate138/Depleted description","The goods station belonging to New London."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/20. Transshipment Station 01/Components/ExpeditionSiteComponentTemplate138/Depleted name","Goods Station"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/20. Transshipment Station 01/Components/ExpeditionSiteComponentTemplate138/Description","This is a small goods station built at the crossroads. The routes lead north towards New London, north and east towards the mountains."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/20. Transshipment Station 01/Components/ExpeditionSiteComponentTemplate138/Display name","Goods Station"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/20. Transshipment Station 01/Components/ExpeditionSiteComponentTemplate138/Unvisited description","The stone building looks from a distance like a warehouse. This in turn suggests that we might find a lot of valuable resources there."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/20. Transshipment Station 01/Components/ExpeditionSiteComponentTemplate138/Unvisited name","Goods Station"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/21. Frostham Asylum/Components/ExpeditionSiteComponentTemplate388/Arc subtitle","Frostland Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/21. Frostham Asylum/Components/ExpeditionSiteComponentTemplate388/Depleted description","Asylum for the infected built by New London."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/21. Frostham Asylum/Components/ExpeditionSiteComponentTemplate388/Depleted name","Isolated Camp"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/21. Frostham Asylum/Components/ExpeditionSiteComponentTemplate388/Description","We see tents surrounded by a barbed wire fence and several people, probably guards, patrolling the area at a considerable distance from the camp."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/21. Frostham Asylum/Components/ExpeditionSiteComponentTemplate388/Display name","Isolated Camp"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/21. Frostham Asylum/Components/ExpeditionSiteComponentTemplate388/Unvisited description","In the middle of nowhere we find a small settlement, which resembles a makeshift detention camp."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/21. Frostham Asylum/Components/ExpeditionSiteComponentTemplate388/Unvisited name","Isolated Camp"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/22. Fortified Hut/Components/ExpeditionSiteComponentTemplate082/Arc subtitle","Survivors"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/22. Fortified Hut/Components/ExpeditionSiteComponentTemplate082/Depleted description","A deserted building that used to shelter a group of apocalypse survivors."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/22. Fortified Hut/Components/ExpeditionSiteComponentTemplate082/Depleted name","Crumbling Hut"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/22. Fortified Hut/Components/ExpeditionSiteComponentTemplate082/Description","The building, once heavily damaged, has been repaired to provide some protection against the weather. Smoke is billowing from its makeshift chimney."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/22. Fortified Hut/Components/ExpeditionSiteComponentTemplate082/Display name","Crumbling Hut"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/22. Fortified Hut/Components/ExpeditionSiteComponentTemplate082/Unvisited description","We can see a long building which seems to be recently repaired and inhabited - we can see smoke rising over the roof."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/22. Fortified Hut/Components/ExpeditionSiteComponentTemplate082/Unvisited name","Crumbling Hut"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/23. Ice Caverns/Components/ExpeditionSiteComponentTemplate933/Arc subtitle","Frostland Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/23. Ice Caverns/Components/ExpeditionSiteComponentTemplate933/Depleted description","Caves in which we found the bodies of scientists."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/23. Ice Caverns/Components/ExpeditionSiteComponentTemplate933/Depleted name","Ice Caverns"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/23. Ice Caverns/Components/ExpeditionSiteComponentTemplate933/Description","The caves might be the shelter of wild animals, but it is possible that some people hid there. Anyway, we have weapons with us."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/23. Ice Caverns/Components/ExpeditionSiteComponentTemplate933/Display name","Ice Caverns"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/23. Ice Caverns/Components/ExpeditionSiteComponentTemplate933/Unvisited description","In the icy rock wall we see a row of entrances to the caves."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/23. Ice Caverns/Components/ExpeditionSiteComponentTemplate933/Unvisited name","Ice Caverns"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/24. The Mine of the Lost Children/Components/ExpeditionSiteComponentTemplate643/Arc subtitle","Settlement"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/24. The Mine of the Lost Children/Components/ExpeditionSiteComponentTemplate643/Depleted name","Children's Mine"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/24. The Mine of the Lost Children/Components/ExpeditionSiteComponentTemplate643/Description","This mine was far from depleted when we last sent people into it. Smoke is coming from its stacks - apparently people are living here."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/24. The Mine of the Lost Children/Components/ExpeditionSiteComponentTemplate643/Display name","Children's Mine"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/24. The Mine of the Lost Children/Components/ExpeditionSiteComponentTemplate643/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/24. The Mine of the Lost Children/Components/ExpeditionSiteComponentTemplate643/Unvisited description","It must be the automated coal mine that once belonged to Winterhome and was later found by New London."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/24. The Mine of the Lost Children/Components/ExpeditionSiteComponentTemplate643/Unvisited name","Children's Mine"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/24. The Mine of the Lost Children/Components/OutpostSlotComponentTemplate037/Display name","Children's Mine"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/25. Station Ruins/Components/ExpeditionSiteComponentTemplate857/Arc subtitle","Frostland Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/25. Station Ruins/Components/ExpeditionSiteComponentTemplate857/Depleted description","Destroyed building of the former Winterhome weather station."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/25. Station Ruins/Components/ExpeditionSiteComponentTemplate857/Depleted name","Station Ruins"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/25. Station Ruins/Components/ExpeditionSiteComponentTemplate857/Description","The tall building of the meteorological station erected by Winterhome engineers did not survive the Great Storm."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/25. Station Ruins/Components/ExpeditionSiteComponentTemplate857/Display name","Station Ruins"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/25. Station Ruins/Components/ExpeditionSiteComponentTemplate857/Unvisited description","Strange devices protruding through the snow draw our attention. We think this is where Weather Station once stood."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/25. Station Ruins/Components/ExpeditionSiteComponentTemplate857/Unvisited name","Station Ruins"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/26. Winterhome Ruins/Components/ExpeditionSiteComponentTemplate933/Arc subtitle","Frostland Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/26. Winterhome Ruins/Components/ExpeditionSiteComponentTemplate933/Depleted description","Remains of Winterhome."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/26. Winterhome Ruins/Components/ExpeditionSiteComponentTemplate933/Depleted name","Winterhome Ruins"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/26. Winterhome Ruins/Components/ExpeditionSiteComponentTemplate933/Description","The ruins of a city brought down by inept rule of a selfish and incompetent leader, and finally destroyed by the explosion of its badly operated, irreparably damaged generator. We didn't think we would ever return here."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/26. Winterhome Ruins/Components/ExpeditionSiteComponentTemplate933/Display name","Winterhome Ruins"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/26. Winterhome Ruins/Components/ExpeditionSiteComponentTemplate933/Unvisited description","We see the place where Winterhome stood."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/26. Winterhome Ruins/Components/ExpeditionSiteComponentTemplate933/Unvisited name","Winterhome Ruins"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/27. Steel Bridge/Components/ExpeditionSiteComponentTemplate884/Arc subtitle","Dilemma"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/27. Steel Bridge/Components/ExpeditionSiteComponentTemplate884/Depleted description","Winterhome engineers have built an elegant bridge crossing a wide ravine here."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/27. Steel Bridge/Components/ExpeditionSiteComponentTemplate884/Depleted name","Steel Bridge"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/27. Steel Bridge/Components/ExpeditionSiteComponentTemplate884/Description","On this bridge we came across the first automaton we saw in our lives. Now we meet here a group of workers from New London."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/27. Steel Bridge/Components/ExpeditionSiteComponentTemplate884/Display name","Steel Bridge"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/27. Steel Bridge/Components/ExpeditionSiteComponentTemplate884/Unvisited description","Far ahead we can see the elegant steel bridge that we remember well from before the Great Storm."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/27. Steel Bridge/Components/ExpeditionSiteComponentTemplate884/Unvisited name","Steel Bridge"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/28. Sturdy Shelter/Components/ExpeditionSiteComponentTemplate643/Arc subtitle","Frostland Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/28. Sturdy Shelter/Components/ExpeditionSiteComponentTemplate643/Depleted description","That's where Winterhome's scientific shelter once stood."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/28. Sturdy Shelter/Components/ExpeditionSiteComponentTemplate643/Depleted name","Sturdy Shelter"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/28. Sturdy Shelter/Components/ExpeditionSiteComponentTemplate643/Description","The shelter, designed to withstand the worst Arctic weather, has apparently failed to survive the Great Storm."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/28. Sturdy Shelter/Components/ExpeditionSiteComponentTemplate643/Display name","Sturdy Shelter"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/28. Sturdy Shelter/Components/ExpeditionSiteComponentTemplate643/Unvisited description","According to our maps, the weather shelter for Winterhome scientists should be somewhere around here. However, we can't see anything like it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/28. Sturdy Shelter/Components/ExpeditionSiteComponentTemplate643/Unvisited name","Sturdy Shelter"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/29. Natural Terrace/Components/ExpeditionSiteComponentTemplate762/Arc subtitle","Frostland Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/29. Natural Terrace/Components/ExpeditionSiteComponentTemplate762/Depleted description","Mountain terrace rising above the descent into the valley."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/29. Natural Terrace/Components/ExpeditionSiteComponentTemplate762/Depleted name","Natural Terrace"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/29. Natural Terrace/Components/ExpeditionSiteComponentTemplate762/Description","The mountain terrace slopes gently towards the valley below."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/29. Natural Terrace/Components/ExpeditionSiteComponentTemplate762/Display name","Natural Terrace"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/29. Natural Terrace/Components/ExpeditionSiteComponentTemplate762/Unvisited description","The road ahead opens and leads to a mountain terrace."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/29. Natural Terrace/Components/ExpeditionSiteComponentTemplate762/Unvisited name","Natural Terrace"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/30. Frozen Sea/Components/ExpeditionSiteComponentTemplate418/Arc subtitle","Frostland Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/30. Frozen Sea/Components/ExpeditionSiteComponentTemplate418/Depleted description","A field of frozen waves stretching to the horizon."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/30. Frozen Sea/Components/ExpeditionSiteComponentTemplate418/Depleted name","Frozen Sea"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/30. Frozen Sea/Components/ExpeditionSiteComponentTemplate418/Description","We stand at the edge of a field of ice waves stretching to the horizon."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/30. Frozen Sea/Components/ExpeditionSiteComponentTemplate418/Display name","Frozen Sea"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/30. Frozen Sea/Components/ExpeditionSiteComponentTemplate418/Unvisited description","The terrain ahead of us seems to undulate like a rough sea."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/30. Frozen Sea/Components/ExpeditionSiteComponentTemplate418/Unvisited name","Frozen Sea"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/31. Ghost Ship/Components/ExpeditionSiteComponentTemplate861/Arc subtitle","Frostland Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/31. Ghost Ship/Components/ExpeditionSiteComponentTemplate861/Depleted description","A prison ship trapped in ice."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/31. Ghost Ship/Components/ExpeditionSiteComponentTemplate861/Depleted name","Ghost Ship"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/31. Ghost Ship/Components/ExpeditionSiteComponentTemplate861/Description","It is indeed a ship trapped forever in the frozen sea. The broken ice around it rises in dramatic waves"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/31. Ghost Ship/Components/ExpeditionSiteComponentTemplate861/Display name","Ghost Ship"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/31. Ghost Ship/Components/ExpeditionSiteComponentTemplate861/Unvisited description","The distant shape looming among an endless ice field appears to be a ship."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/31. Ghost Ship/Components/ExpeditionSiteComponentTemplate861/Unvisited name","Ghost Ship"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/32. Destroyed Automaton/Components/ExpeditionSiteComponentTemplate045/Arc subtitle","Frostland Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/32. Destroyed Automaton/Components/ExpeditionSiteComponentTemplate045/Depleted description","An automaton, probably damaged before the Great Storm."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/32. Destroyed Automaton/Components/ExpeditionSiteComponentTemplate045/Depleted name","Destroyed Automaton"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/32. Destroyed Automaton/Components/ExpeditionSiteComponentTemplate045/Description","A worn, crushed, rusty automaton. It looks like it has spent a long time under the ice. Perhaps the Great Storm uncovered it and that's why we were able to find it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/32. Destroyed Automaton/Components/ExpeditionSiteComponentTemplate045/Display name","Destroyed Automaton"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/32. Destroyed Automaton/Components/ExpeditionSiteComponentTemplate045/Unvisited description","Something big and rusty sticks out from under the ice."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/32. Destroyed Automaton/Components/ExpeditionSiteComponentTemplate045/Unvisited name","Destroyed Automaton"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/33. Drying Springs/Components/ExpeditionSiteComponentTemplate885/Arc subtitle","Frostland Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/33. Drying Springs/Components/ExpeditionSiteComponentTemplate885/Depleted description","Evaporating and freezing freshwater springs."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/33. Drying Springs/Components/ExpeditionSiteComponentTemplate885/Depleted name","Drying Springs"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/33. Drying Springs/Components/ExpeditionSiteComponentTemplate885/Description","These must be the freshwater springs where we found a group of survivors before the Great Storm. The unfrozen part of the pond has shrunk considerably."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/33. Drying Springs/Components/ExpeditionSiteComponentTemplate885/Display name","Drying Springs"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/33. Drying Springs/Components/ExpeditionSiteComponentTemplate885/Unvisited description","Something far ahead shimmers faintly – it looks like reflections on water."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/33. Drying Springs/Components/ExpeditionSiteComponentTemplate885/Unvisited name","Drying Springs"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/34. Grove of Bones/Components/ExpeditionSiteComponentTemplate995/Arc subtitle","Frostland Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/34. Grove of Bones/Components/ExpeditionSiteComponentTemplate995/Depleted description","We found and buried scores of human bones scattered among the frozen stumps. "
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/34. Grove of Bones/Components/ExpeditionSiteComponentTemplate995/Depleted name","Grove of Bones"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/34. Grove of Bones/Components/ExpeditionSiteComponentTemplate995/Description","It's probably the grove in which we once discovered human bones buried under the trees."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/34. Grove of Bones/Components/ExpeditionSiteComponentTemplate995/Display name","Grove of Bones"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/34. Grove of Bones/Components/ExpeditionSiteComponentTemplate995/Unvisited description","In the distance we see a dark blur that might be a forest."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/34. Grove of Bones/Components/ExpeditionSiteComponentTemplate995/Unvisited name","Grove of Bones"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/35. Deep Breach/Components/ExpeditionSiteComponentTemplate784/Arc subtitle","Frostland Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/35. Deep Breach/Components/ExpeditionSiteComponentTemplate784/Depleted description","An incredibly wide and deep ice crevice."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/35. Deep Breach/Components/ExpeditionSiteComponentTemplate784/Depleted name","Deep Fracture"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/35. Deep Breach/Components/ExpeditionSiteComponentTemplate784/Description","We stand on the edge of a long ice crevice."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/35. Deep Breach/Components/ExpeditionSiteComponentTemplate784/Display name","Deep Fracture"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/35. Deep Breach/Components/ExpeditionSiteComponentTemplate784/Unvisited description","A dark line crosses our view in the distance."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/35. Deep Breach/Components/ExpeditionSiteComponentTemplate784/Unvisited name","Deep Fracture"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/36. Snow Crawler/Components/ExpeditionSiteComponentTemplate613/Arc subtitle","Frostland Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/36. Snow Crawler/Components/ExpeditionSiteComponentTemplate613/Depleted description","An abandoned snow rover with a dead body inside."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/36. Snow Crawler/Components/ExpeditionSiteComponentTemplate613/Depleted name","Snow Rover"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/36. Snow Crawler/Components/ExpeditionSiteComponentTemplate613/Description","We found the rusted wreck of a snow rover."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/36. Snow Crawler/Components/ExpeditionSiteComponentTemplate613/Display name","Snow Rover"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/36. Snow Crawler/Components/ExpeditionSiteComponentTemplate613/Unvisited description","A black dot amidst the endless expanse of snow attracts our attention."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/36. Snow Crawler/Components/ExpeditionSiteComponentTemplate613/Unvisited name","Snow Rover"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/37. Trailer Wreck/Components/ExpeditionSiteComponentTemplate550/Arc subtitle","Frostland Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/37. Trailer Wreck/Components/ExpeditionSiteComponentTemplate550/Depleted description","An abandoned empty freight trailer, probably part of a larger convoy."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/37. Trailer Wreck/Components/ExpeditionSiteComponentTemplate550/Depleted name","Trailer Wreck"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/37. Trailer Wreck/Components/ExpeditionSiteComponentTemplate550/Description","A heavy freight trailer stuck in an ice crevice. Such vehicles used to be hauled by land dreadnoughts."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/37. Trailer Wreck/Components/ExpeditionSiteComponentTemplate550/Display name","Trailer Wreck"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/37. Trailer Wreck/Components/ExpeditionSiteComponentTemplate550/Unvisited description","Looking in the direction the rover seemingly came from, we can see a larger shape."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/37. Trailer Wreck/Components/ExpeditionSiteComponentTemplate550/Unvisited name","Trailer Wreck"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/NewLondon/Components/ExpeditionSiteComponentTemplate394/Depleted description","The only known city with a functional generator. Many survivors found refuge in this centre of political and economic power."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/NewLondon/Components/ExpeditionSiteComponentTemplate394/Depleted name","New London"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/NewLondon/Components/ExpeditionSiteComponentTemplate394/Description","The only known city with a functional generator. Many survivors found refuge in this centre of political and economic power."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/NewLondon/Components/ExpeditionSiteComponentTemplate394/Display name","New London"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/NewLondon/Components/ExpeditionSiteComponentTemplate394/Explored description","The only known city with a functional generator. Many survivors found refuge in this centre of political and economic power."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/NewLondon/Components/ExpeditionSiteComponentTemplate394/Explored name","New London"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/NewLondon/Components/ExpeditionSiteComponentTemplate394/Unvisited description","The only known city with a functional generator. Many survivors found refuge in this centre of political and economic power."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/NewLondon/Components/ExpeditionSiteComponentTemplate394/Unvisited name","New London"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/NewLondon/Components/OutpostSlotComponentTemplate474/Display name","New London"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/TD1. Dilemma/Components/ExpeditionSiteComponentTemplate621/Arc subtitle","Hot Springs Safe Route"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/TD1. Dilemma/Components/ExpeditionSiteComponentTemplate621/Depleted arc subtitle","Hot Springs Safe Route"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/TD1. Dilemma/Components/ExpeditionSiteComponentTemplate621/Depleted description","A camp site sheltered from the winds, with basic supplies to support convoys on the Safe Route."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/TD1. Dilemma/Components/ExpeditionSiteComponentTemplate621/Depleted name","Stage: Mountain Pass"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/TD1. Dilemma/Components/ExpeditionSiteComponentTemplate621/Description","This is a good location for a camp on the Safe Route. "
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/TD1. Dilemma/Components/ExpeditionSiteComponentTemplate621/Display name","Mountain Pass"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/TD1. Dilemma/Components/ExpeditionSiteComponentTemplate621/Unvisited name","Mountain Pass"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/TD2. Dilemma/Components/ExpeditionSiteComponentTemplate679/Arc subtitle","Shipwreck Camp Safe Route"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/TD2. Dilemma/Components/ExpeditionSiteComponentTemplate679/Depleted arc subtitle","Shipwreck Camp Safe Route"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/TD2. Dilemma/Components/ExpeditionSiteComponentTemplate679/Depleted description","A camp site sheltered from the winds, with basic supplies to support convoys on the Safe Route."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/TD2. Dilemma/Components/ExpeditionSiteComponentTemplate679/Depleted name","Stage: High Peak"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/TD2. Dilemma/Components/ExpeditionSiteComponentTemplate679/Description","This is a good location for a camp on the Safe Route. "
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/TD2. Dilemma/Components/ExpeditionSiteComponentTemplate679/Display name","High Peak"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/TD2. Dilemma/Components/ExpeditionSiteComponentTemplate679/Unvisited name","High Peak"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/TD3. Dilemma/Components/ExpeditionSiteComponentTemplate791/Arc subtitle","Children's Mine Safe Route"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/TD3. Dilemma/Components/ExpeditionSiteComponentTemplate791/Depleted arc subtitle","Children's Mine Safe Route"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/TD3. Dilemma/Components/ExpeditionSiteComponentTemplate791/Depleted description","A camp site sheltered from the winds, with basic supplies to support convoys on the Safe Route."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/TD3. Dilemma/Components/ExpeditionSiteComponentTemplate791/Depleted name","Stage: Gloomy Hills"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/TD3. Dilemma/Components/ExpeditionSiteComponentTemplate791/Description","This is a good location for a camp on the Safe Route. "
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/TD3. Dilemma/Components/ExpeditionSiteComponentTemplate791/Display name","Gloomy Hills"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/TD3. Dilemma/Components/ExpeditionSiteComponentTemplate791/Unvisited name","Gloomy Hills"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/TG1. Generic/Components/ExpeditionSiteComponentTemplate597/Arc subtitle","Hot Springs Safe Route"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/TG1. Generic/Components/ExpeditionSiteComponentTemplate597/Depleted arc subtitle","Hot Springs Safe Route"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/TG1. Generic/Components/ExpeditionSiteComponentTemplate597/Depleted description","A camp site sheltered from the winds, with basic supplies to support convoys on the Safe Route."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/TG1. Generic/Components/ExpeditionSiteComponentTemplate597/Depleted name","Stage: Gentle Descent"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/TG1. Generic/Components/ExpeditionSiteComponentTemplate597/Description","This is a good location for a camp on the Safe Route. "
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/TG1. Generic/Components/ExpeditionSiteComponentTemplate597/Display name","Gentle Descent"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/TG1. Generic/Components/ExpeditionSiteComponentTemplate597/Unvisited name","Gentle Descent"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/TG2. Generic/Components/ExpeditionSiteComponentTemplate838/Arc subtitle","Hot Springs Safe Route"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/TG2. Generic/Components/ExpeditionSiteComponentTemplate838/Depleted arc subtitle","Hot Springs Safe Route"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/TG2. Generic/Components/ExpeditionSiteComponentTemplate838/Depleted description","A camp site sheltered from the winds, with basic supplies to support convoys on the Safe Route."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/TG2. Generic/Components/ExpeditionSiteComponentTemplate838/Depleted name","Stage: Rock Shelf"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/TG2. Generic/Components/ExpeditionSiteComponentTemplate838/Description","This is a good location for a camp on the Safe Route. "
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/TG2. Generic/Components/ExpeditionSiteComponentTemplate838/Display name","Rock Shelf"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/TG2. Generic/Components/ExpeditionSiteComponentTemplate838/Unvisited name","Rock Shelf"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/TG3. Generic/Components/ExpeditionSiteComponentTemplate993/Arc subtitle","Shipwreck Camp Safe Route"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/TG3. Generic/Components/ExpeditionSiteComponentTemplate993/Depleted arc subtitle","Shipwreck Camp Safe Route"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/TG3. Generic/Components/ExpeditionSiteComponentTemplate993/Depleted description","A camp site sheltered from the winds, with basic supplies to support convoys on the Safe Route."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/TG3. Generic/Components/ExpeditionSiteComponentTemplate993/Depleted name","Stage: Rock Bridge"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/TG3. Generic/Components/ExpeditionSiteComponentTemplate993/Description","This is a good location for a camp on the Safe Route. "
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/TG3. Generic/Components/ExpeditionSiteComponentTemplate993/Display name","Rock Ridge"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/TG3. Generic/Components/ExpeditionSiteComponentTemplate993/Unvisited name","Rock Ridge"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/TG4. Generic/Components/ExpeditionSiteComponentTemplate065/Arc subtitle","Shipwreck Camp Safe Route"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/TG4. Generic/Components/ExpeditionSiteComponentTemplate065/Depleted arc subtitle","Shipwreck Camp Safe Route"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/TG4. Generic/Components/ExpeditionSiteComponentTemplate065/Depleted description","A camp site sheltered from the winds, with basic supplies to support convoys on the Safe Route."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/TG4. Generic/Components/ExpeditionSiteComponentTemplate065/Depleted name","Stage: Natural Stairs"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/TG4. Generic/Components/ExpeditionSiteComponentTemplate065/Description","This is a good location for a camp on the Safe Route. "
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/TG4. Generic/Components/ExpeditionSiteComponentTemplate065/Display name","Natural Stairs"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/TG4. Generic/Components/ExpeditionSiteComponentTemplate065/Unvisited name","Natural Stairs"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/TG5. Generic/Components/ExpeditionSiteComponentTemplate154/Arc subtitle","Children's Mine Safe Route"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/TG5. Generic/Components/ExpeditionSiteComponentTemplate154/Depleted arc subtitle","Children's Mine Safe Route"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/TG5. Generic/Components/ExpeditionSiteComponentTemplate154/Depleted description","A camp site sheltered from the winds, with basic supplies to support convoys on the Safe Route."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/TG5. Generic/Components/ExpeditionSiteComponentTemplate154/Depleted name","Stage: Ice Plain"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/TG5. Generic/Components/ExpeditionSiteComponentTemplate154/Description","This is a good location for a camp on the Safe Route. "
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/TG5. Generic/Components/ExpeditionSiteComponentTemplate154/Display name","Ice Plain"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/TG5. Generic/Components/ExpeditionSiteComponentTemplate154/Unvisited name","Ice Plain"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/TG6. Generic/Components/ExpeditionSiteComponentTemplate585/Arc subtitle","Children's Mine Safe Route"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/TG6. Generic/Components/ExpeditionSiteComponentTemplate585/Depleted arc subtitle","Children's Mine Safe Route"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/TG6. Generic/Components/ExpeditionSiteComponentTemplate585/Depleted description","A camp site sheltered from the winds, with basic supplies to support convoys on the Safe Route."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/TG6. Generic/Components/ExpeditionSiteComponentTemplate585/Depleted name","Stage: Lonely Rock"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/TG6. Generic/Components/ExpeditionSiteComponentTemplate585/Description","This is a good location for a camp on the Safe Route. "
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/TG6. Generic/Components/ExpeditionSiteComponentTemplate585/Display name","Lonely Rock"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Reconquest/TG6. Generic/Components/ExpeditionSiteComponentTemplate585/Unvisited name","Lonely Rock"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/Site_015_Coal_Mine/Components/ExpeditionSiteComponentTemplate884/Arc subtitle","Dilemma"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/Site_015_Coal_Mine/Components/ExpeditionSiteComponentTemplate884/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/Site_015_Coal_Mine/Components/ExpeditionSiteComponentTemplate884/Depleted description","The remains of a Coal Mine. We dismantled its machinery for resources and it can no longer be restarted."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/Site_015_Coal_Mine/Components/ExpeditionSiteComponentTemplate884/Depleted name","Coal Mine"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/Site_015_Coal_Mine/Components/ExpeditionSiteComponentTemplate884/Description","It’s an abandoned Coal Mine. The snow around it is untrodden and an eerie silence hangs over the place."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/Site_015_Coal_Mine/Components/ExpeditionSiteComponentTemplate884/Display name","Coal Mine"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/Site_015_Coal_Mine/Components/ExpeditionSiteComponentTemplate884/Explored arc subtitle","Outpost Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/Site_015_Coal_Mine/Components/ExpeditionSiteComponentTemplate884/Explored description","It’s an abandoned Coal Mine. We can set up an Outpost here."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/Site_015_Coal_Mine/Components/ExpeditionSiteComponentTemplate884/Explored name","Coal Mine"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/Site_015_Coal_Mine/Components/ExpeditionSiteComponentTemplate884/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/Site_015_Coal_Mine/Components/ExpeditionSiteComponentTemplate884/Unvisited description","We can see a couple of buildings and a tall winding tower."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/Site_015_Coal_Mine/Components/ExpeditionSiteComponentTemplate884/Unvisited name","Coal Mine"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/Site_015_Coal_Mine/Components/OutpostSlotComponentTemplate673/Arc subtitle","Working Outpost"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/Site_015_Coal_Mine/Components/OutpostSlotComponentTemplate673/Description","Our people are running the Coal Mine here, having reopened it after the scouts found it abandoned by the miners."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/Site_015_Coal_Mine/Components/OutpostSlotComponentTemplate673/Display name","Coal Mine"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[lordCamp] Camp_A/Components/ExpeditionSiteComponentTemplate218/Arc subtitle","Temporary Settlement"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[lordCamp] Camp_A/Components/ExpeditionSiteComponentTemplate218/Depleted arc subtitle","Temporary Settlement"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[lordCamp] Camp_A/Components/ExpeditionSiteComponentTemplate218/Depleted description","An inhabited camp."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[lordCamp] Camp_A/Components/ExpeditionSiteComponentTemplate218/Depleted name","Lords' Camp"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[lordCamp] Camp_A/Components/ExpeditionSiteComponentTemplate218/Description","This camp was built with very limited resources. The tents are small and ragged. They won’t last long."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[lordCamp] Camp_A/Components/ExpeditionSiteComponentTemplate218/Display name","Lords' Camp"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[lordCamp] Camp_A/Components/ExpeditionSiteComponentTemplate218/Unvisited arc subtitle","Temporary Settlement"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[lordCamp] Camp_A/Components/ExpeditionSiteComponentTemplate218/Unvisited description","This camp is quite big. It was built by the first group of lords we turned away."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[lordCamp] Camp_A/Components/ExpeditionSiteComponentTemplate218/Unvisited name","Lords' Camp"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[lordCamp] Camp_B/Components/ExpeditionSiteComponentTemplate079/Arc subtitle","Temporary Settlement"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[lordCamp] Camp_B/Components/ExpeditionSiteComponentTemplate079/Depleted arc subtitle","Temporary Settlement"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[lordCamp] Camp_B/Components/ExpeditionSiteComponentTemplate079/Depleted description","An inhabited camp."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[lordCamp] Camp_B/Components/ExpeditionSiteComponentTemplate079/Depleted name","Lords' Camp"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[lordCamp] Camp_B/Components/ExpeditionSiteComponentTemplate079/Description","The “tents” in this camp are more holes than cloth, and offer almost no protection. The first snowstorm that arrives is sure to make light work of them."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[lordCamp] Camp_B/Components/ExpeditionSiteComponentTemplate079/Display name","Lords' Camp"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[lordCamp] Camp_B/Components/ExpeditionSiteComponentTemplate079/Unvisited arc subtitle","Temporary Settlement"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[lordCamp] Camp_B/Components/ExpeditionSiteComponentTemplate079/Unvisited description","The second group of lords has gathered here. It seems that they made their tents from scraps of their own clothing."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[lordCamp] Camp_B/Components/ExpeditionSiteComponentTemplate079/Unvisited name","Lords' Camp"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[lordCamp] Camp_C/Components/ExpeditionSiteComponentTemplate193/Arc subtitle","Temporary Settlement"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[lordCamp] Camp_C/Components/ExpeditionSiteComponentTemplate193/Depleted arc subtitle","Temporary Settlement"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[lordCamp] Camp_C/Components/ExpeditionSiteComponentTemplate193/Depleted description","An inhabited camp."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[lordCamp] Camp_C/Components/ExpeditionSiteComponentTemplate193/Depleted name","Lords' Camp"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[lordCamp] Camp_C/Components/ExpeditionSiteComponentTemplate193/Description","The tents that form this camp are adequate, but no tent can save these people in the long run."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[lordCamp] Camp_C/Components/ExpeditionSiteComponentTemplate193/Display name","Lords' Camp"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[lordCamp] Camp_C/Components/ExpeditionSiteComponentTemplate193/Unvisited arc subtitle","Temporary Settlement"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[lordCamp] Camp_C/Components/ExpeditionSiteComponentTemplate193/Unvisited description","A camp built by Lord Craven and his companions. Not much can be seen from a distance."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[lordCamp] Camp_C/Components/ExpeditionSiteComponentTemplate193/Unvisited name","Lords' Camp"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[outpost-wood]Frozen_Forest/Components/ExpeditionSiteComponentTemplate354/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[outpost-wood]Frozen_Forest/Components/ExpeditionSiteComponentTemplate354/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[outpost-wood]Frozen_Forest/Components/ExpeditionSiteComponentTemplate354/Depleted description","A forest of frozen trees."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[outpost-wood]Frozen_Forest/Components/ExpeditionSiteComponentTemplate354/Depleted name","Frozen Forest"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[outpost-wood]Frozen_Forest/Components/ExpeditionSiteComponentTemplate354/Description","The forest is remarkably snow-free. We could send an outpost team here and start processing the trees for Wood."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[outpost-wood]Frozen_Forest/Components/ExpeditionSiteComponentTemplate354/Display name","Frozen Forest"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[outpost-wood]Frozen_Forest/Components/ExpeditionSiteComponentTemplate354/Explored arc subtitle","Outpost Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[outpost-wood]Frozen_Forest/Components/ExpeditionSiteComponentTemplate354/Explored description","If we send an outpost team here, they could build a Sawmill. The abundance of trees would make it a long-lasting Wood supply for us."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[outpost-wood]Frozen_Forest/Components/ExpeditionSiteComponentTemplate354/Explored name","Frozen Forest"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[outpost-wood]Frozen_Forest/Components/ExpeditionSiteComponentTemplate354/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[outpost-wood]Frozen_Forest/Components/ExpeditionSiteComponentTemplate354/Unvisited description","A forest of frozen trees stands on a gentle slope. Why isn't it buried in snow like everything else?"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[outpost-wood]Frozen_Forest/Components/ExpeditionSiteComponentTemplate354/Unvisited name","Frozen Forest"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[outpost-wood]Frozen_Forest/Components/OutpostSlotComponentTemplate561/Arc subtitle","Working Outpost"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[outpost-wood]Frozen_Forest/Components/OutpostSlotComponentTemplate561/Description","Our people chop the trees down and send Wood to the city."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[outpost-wood]Frozen_Forest/Components/OutpostSlotComponentTemplate561/Display name","Frozen Forest"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[outpost]Fishermen_Village/Components/ExpeditionSiteComponentTemplate986/Arc subtitle","Dilemma"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[outpost]Fishermen_Village/Components/ExpeditionSiteComponentTemplate986/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[outpost]Fishermen_Village/Components/ExpeditionSiteComponentTemplate986/Depleted description","The remains of a fishing village."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[outpost]Fishermen_Village/Components/ExpeditionSiteComponentTemplate986/Depleted name","Fishing Village"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[outpost]Fishermen_Village/Components/ExpeditionSiteComponentTemplate986/Description","A strange vehicle stands in the middle of the deserted village."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[outpost]Fishermen_Village/Components/ExpeditionSiteComponentTemplate986/Display name","Fishing Village"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[outpost]Fishermen_Village/Components/ExpeditionSiteComponentTemplate986/Explored arc subtitle","Outpost Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[outpost]Fishermen_Village/Components/ExpeditionSiteComponentTemplate986/Explored description","If we send an outpost team here, they'll provide us with some valuable food supplies."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[outpost]Fishermen_Village/Components/ExpeditionSiteComponentTemplate986/Explored name","Fishing Village"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[outpost]Fishermen_Village/Components/ExpeditionSiteComponentTemplate986/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[outpost]Fishermen_Village/Components/ExpeditionSiteComponentTemplate986/Unvisited description","A small village near a frozen lake. Nobody lives there anymore."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[outpost]Fishermen_Village/Components/ExpeditionSiteComponentTemplate986/Unvisited name","Fishing Village"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[outpost]Fishermen_Village/Components/OutpostSlotComponentTemplate927/Arc subtitle","Working Outpost"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[outpost]Fishermen_Village/Components/OutpostSlotComponentTemplate927/Description","Our people are fishing here thanks to the ice drill we repaired."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[outpost]Fishermen_Village/Components/OutpostSlotComponentTemplate927/Display name","Fishing Village"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Black_Spire-dead/Components/ExpeditionSiteComponentTemplate019/Arc subtitle","Save Our People"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Black_Spire-dead/Components/ExpeditionSiteComponentTemplate019/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Black_Spire-dead/Components/ExpeditionSiteComponentTemplate019/Depleted description","A black spire of ancient volcanic rock. Some of our people waited here for help, but it came too late."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Black_Spire-dead/Components/ExpeditionSiteComponentTemplate019/Depleted name","Black Spire"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Black_Spire-dead/Components/ExpeditionSiteComponentTemplate019/Description","The spire is composed of ancient rock of volcanic origin. At its base, a shallow depression offers protection from the wind. A group of our people found shelter here, but no one responded to our calls."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Black_Spire-dead/Components/ExpeditionSiteComponentTemplate019/Display name","Black Spire"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Black_Spire-dead/Components/ExpeditionSiteComponentTemplate019/Unvisited arc subtitle","Save Our People"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Black_Spire-dead/Components/ExpeditionSiteComponentTemplate019/Unvisited description","The snow-covered pass looms high above the valley. A trail left by people walking single file leads over it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Black_Spire-dead/Components/ExpeditionSiteComponentTemplate019/Unvisited name","Black Spire"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Black_Spire/Components/ExpeditionSiteComponentTemplate790/Arc subtitle","Save Our People"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Black_Spire/Components/ExpeditionSiteComponentTemplate790/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Black_Spire/Components/ExpeditionSiteComponentTemplate790/Depleted description","A black spire of ancient volcanic rock."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Black_Spire/Components/ExpeditionSiteComponentTemplate790/Depleted name","Black Spire"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Black_Spire/Components/ExpeditionSiteComponentTemplate790/Description","The black spire is composed of ancient volcanic rock. At its base, a shallow depression offers protection from the wind. A group of our people found shelter here."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Black_Spire/Components/ExpeditionSiteComponentTemplate790/Display name","Black Spire"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Black_Spire/Components/ExpeditionSiteComponentTemplate790/Unvisited arc subtitle","Save Our People"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Black_Spire/Components/ExpeditionSiteComponentTemplate790/Unvisited description","An outcrop of black rock rises dramatically from the white plain. It's visible for miles around – a good point for lost people to gather around."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Black_Spire/Components/ExpeditionSiteComponentTemplate790/Unvisited name","Black Spire"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Builder_Camp/Components/ExpeditionSiteComponentTemplate720/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Builder_Camp/Components/ExpeditionSiteComponentTemplate720/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Builder_Camp/Components/ExpeditionSiteComponentTemplate720/Depleted description","The ruins of a camp where the builders of the Generator used to live."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Builder_Camp/Components/ExpeditionSiteComponentTemplate720/Depleted name","Abandoned Camp"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Builder_Camp/Components/ExpeditionSiteComponentTemplate720/Description","This camp belonged to the builders of the Generator. Their shacks are falling apart."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Builder_Camp/Components/ExpeditionSiteComponentTemplate720/Display name","Abandoned Camp"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Builder_Camp/Components/ExpeditionSiteComponentTemplate720/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Builder_Camp/Components/ExpeditionSiteComponentTemplate720/Unvisited description","Several ruined shacks. We can't see any signs of activity."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Builder_Camp/Components/ExpeditionSiteComponentTemplate720/Unvisited name","Abandoned Camp"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Landing_Place/Components/ExpeditionSiteComponentTemplate474/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Landing_Place/Components/ExpeditionSiteComponentTemplate474/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Landing_Place/Components/ExpeditionSiteComponentTemplate474/Depleted description","This is where we came ashore."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Landing_Place/Components/ExpeditionSiteComponentTemplate474/Depleted name","Landing Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Landing_Place/Components/ExpeditionSiteComponentTemplate474/Description","Snow has hidden every trace of the crowds that passed through here. From the shore we are unable to see the mysterious ship reported by our people. We'll have to get higher."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Landing_Place/Components/ExpeditionSiteComponentTemplate474/Display name","Landing Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Landing_Place/Components/ExpeditionSiteComponentTemplate474/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Landing_Place/Components/ExpeditionSiteComponentTemplate474/Unvisited description","This is where we came ashore. All the ships coming from Britain made for this haven. Now the ocean is frozen as far as the eye can see."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Landing_Place/Components/ExpeditionSiteComponentTemplate474/Unvisited name","Landing Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Ocean_Liner/Components/ExpeditionSiteComponentTemplate708/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Ocean_Liner/Components/ExpeditionSiteComponentTemplate708/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Ocean_Liner/Components/ExpeditionSiteComponentTemplate708/Depleted description","A majestic ocean liner. We salvaged everything we could carry from it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Ocean_Liner/Components/ExpeditionSiteComponentTemplate708/Depleted name","Ocean Liner"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Ocean_Liner/Components/ExpeditionSiteComponentTemplate708/Description","The majestic ocean liner rises above us as we approach the lowered gangway. Ice surrounds it from all sides."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Ocean_Liner/Components/ExpeditionSiteComponentTemplate708/Display name","Ocean Liner"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Ocean_Liner/Components/ExpeditionSiteComponentTemplate708/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Ocean_Liner/Components/ExpeditionSiteComponentTemplate708/Unvisited description","A large ocean liner is faintly visible through the swirling snow. From this distance, it's impossible to tell if anyone is aboard."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Ocean_Liner/Components/ExpeditionSiteComponentTemplate708/Unvisited name","Ocean Liner"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Radio_Mast/Components/ExpeditionSiteComponentTemplate548/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Radio_Mast/Components/ExpeditionSiteComponentTemplate548/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Radio_Mast/Components/ExpeditionSiteComponentTemplate548/Depleted description","The remains of a radio mast. We had no use for it, so we dismantled it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Radio_Mast/Components/ExpeditionSiteComponentTemplate548/Depleted name","Radio Mast"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Radio_Mast/Components/ExpeditionSiteComponentTemplate548/Description","The mast is stabilised with guy wires attached at three levels. There's a hut underneath it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Radio_Mast/Components/ExpeditionSiteComponentTemplate548/Display name","Radio Mast"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Radio_Mast/Components/ExpeditionSiteComponentTemplate548/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Radio_Mast/Components/ExpeditionSiteComponentTemplate548/Unvisited description","A very tall, thin steel mast. It's almost certainly a radio antenna."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Radio_Mast/Components/ExpeditionSiteComponentTemplate548/Unvisited name","Radio Mast"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Red_Flag_Camp/Components/ExpeditionSiteComponentTemplate731/Arc subtitle","Survivors"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Red_Flag_Camp/Components/ExpeditionSiteComponentTemplate731/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Red_Flag_Camp/Components/ExpeditionSiteComponentTemplate731/Depleted description","A camp in which several lords waited for death."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Red_Flag_Camp/Components/ExpeditionSiteComponentTemplate731/Depleted name","Red Flag Camp"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Red_Flag_Camp/Components/ExpeditionSiteComponentTemplate731/Description","Some lords set up camp here. All of them are on the brink of death."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Red_Flag_Camp/Components/ExpeditionSiteComponentTemplate731/Display name","Red Flag Camp"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Red_Flag_Camp/Components/ExpeditionSiteComponentTemplate731/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Red_Flag_Camp/Components/ExpeditionSiteComponentTemplate731/Unvisited description","A red flag flies atop a leaning mast. There's some kind of hut underneath it. We can see some movement."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Red_Flag_Camp/Components/ExpeditionSiteComponentTemplate731/Unvisited name","Red Flag Camp"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Trail_Bend-dead/Components/ExpeditionSiteComponentTemplate074/Arc subtitle","Save Our People"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Trail_Bend-dead/Components/ExpeditionSiteComponentTemplate074/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Trail_Bend-dead/Components/ExpeditionSiteComponentTemplate074/Depleted description","The trail takes a bend around a low depression there. A group of our people camped in it once, waiting for help that arrived too late."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Trail_Bend-dead/Components/ExpeditionSiteComponentTemplate074/Depleted name","Trail Bend"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Trail_Bend-dead/Components/ExpeditionSiteComponentTemplate074/Description","A series of gentle rolling hills begins here. There's a makeshift camp nestled between two of them."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Trail_Bend-dead/Components/ExpeditionSiteComponentTemplate074/Display name","Trail Bend"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Trail_Bend-dead/Components/ExpeditionSiteComponentTemplate074/Unvisited arc subtitle","Save Our People"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Trail_Bend-dead/Components/ExpeditionSiteComponentTemplate074/Unvisited description","The trail takes a bend around a low depression there. We can't see any signs of life."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Trail_Bend-dead/Components/ExpeditionSiteComponentTemplate074/Unvisited name","Trail Bend"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Trail_Bend/Components/ExpeditionSiteComponentTemplate705/Arc subtitle","Save Our People"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Trail_Bend/Components/ExpeditionSiteComponentTemplate705/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Trail_Bend/Components/ExpeditionSiteComponentTemplate705/Depleted description","The trail takes a bend around a low depression there. A group of our people camped in it once."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Trail_Bend/Components/ExpeditionSiteComponentTemplate705/Depleted name","Trail Bend"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Trail_Bend/Components/ExpeditionSiteComponentTemplate705/Description","A series of gentle rolling hills begins here. There's a makeshift camp nestled between two of them."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Trail_Bend/Components/ExpeditionSiteComponentTemplate705/Display name","Trail Bend"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Trail_Bend/Components/ExpeditionSiteComponentTemplate705/Unvisited arc subtitle","Save Our People"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Trail_Bend/Components/ExpeditionSiteComponentTemplate705/Unvisited description","The trail takes a bend around a low depression there. A faint smudge of smoke rises over it from time to time."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Trail_Bend/Components/ExpeditionSiteComponentTemplate705/Unvisited name","Trail Bend"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]White_Pass-dead/Components/ExpeditionSiteComponentTemplate722/Arc subtitle","Save Our People"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]White_Pass-dead/Components/ExpeditionSiteComponentTemplate722/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]White_Pass-dead/Components/ExpeditionSiteComponentTemplate722/Depleted description","A snow-covered mountain pass. Some of our people sought shelter here once, waiting for help in vain."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]White_Pass-dead/Components/ExpeditionSiteComponentTemplate722/Depleted name","White Pass"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]White_Pass-dead/Components/ExpeditionSiteComponentTemplate722/Description","Wind funnelled by the narrow ravine between the rock faces blasts us with sharp ice crystals. The trail is barely visible. It has been some time since anybody crossed the pass."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]White_Pass-dead/Components/ExpeditionSiteComponentTemplate722/Display name","White Pass"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]White_Pass-dead/Components/ExpeditionSiteComponentTemplate722/Unvisited arc subtitle","Save Our People"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]White_Pass-dead/Components/ExpeditionSiteComponentTemplate722/Unvisited description","The snow-covered pass looms high above the valley. A trail left by people walking single file leads over it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]White_Pass-dead/Components/ExpeditionSiteComponentTemplate722/Unvisited name","White Pass"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]White_Pass/Components/ExpeditionSiteComponentTemplate778/Arc subtitle","Save Our People"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]White_Pass/Components/ExpeditionSiteComponentTemplate778/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]White_Pass/Components/ExpeditionSiteComponentTemplate778/Depleted description","A snow-covered mountain pass. A group of our people sought shelter here once."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]White_Pass/Components/ExpeditionSiteComponentTemplate778/Depleted name","White Pass"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]White_Pass/Components/ExpeditionSiteComponentTemplate778/Description","The trail is barely visible. The wind blasting through the narrow ravine between the rock faces carries the smell of campfire smoke. Our people must be close by."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]White_Pass/Components/ExpeditionSiteComponentTemplate778/Display name","White Pass"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]White_Pass/Components/ExpeditionSiteComponentTemplate778/Unvisited arc subtitle","Save Our People"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]White_Pass/Components/ExpeditionSiteComponentTemplate778/Unvisited description","The snow-covered pass looms high above the valley. A trail left by people walking single file leads over it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]White_Pass/Components/ExpeditionSiteComponentTemplate778/Unvisited name","White Pass"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Wretched_Hulks/Components/ExpeditionSiteComponentTemplate317/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Wretched_Hulks/Components/ExpeditionSiteComponentTemplate317/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Wretched_Hulks/Components/ExpeditionSiteComponentTemplate317/Depleted description","The sad remains of the ships that carried us here."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Wretched_Hulks/Components/ExpeditionSiteComponentTemplate317/Depleted name","Icebound Hulks"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Wretched_Hulks/Components/ExpeditionSiteComponentTemplate317/Description","The ships we stole from the lords. Now crushed by ice and stripped of anything not firmly bolted down."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Wretched_Hulks/Components/ExpeditionSiteComponentTemplate317/Display name","Icebound Hulks"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Wretched_Hulks/Components/ExpeditionSiteComponentTemplate317/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Wretched_Hulks/Components/ExpeditionSiteComponentTemplate317/Unvisited description","A handful of stolen ships that miraculously crossed the icy ocean and delivered us from the greatest calamity in the history of mankind."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Wretched_Hulks/Components/ExpeditionSiteComponentTemplate317/Unvisited name","Icebound Hulks"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-coast]Canning_Factory/Components/ExpeditionSiteComponentTemplate672/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-coast]Canning_Factory/Components/ExpeditionSiteComponentTemplate672/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-coast]Canning_Factory/Components/ExpeditionSiteComponentTemplate672/Depleted description","This workshop canned the fish caught in the lake. We stripped it of everything we could use."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-coast]Canning_Factory/Components/ExpeditionSiteComponentTemplate672/Depleted name","Canning Workshop"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-coast]Canning_Factory/Components/ExpeditionSiteComponentTemplate672/Description","This workshop canned the fish caught in the lake. The double doors of the main entrance are wide open and the surrounding buildings have been burned down."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-coast]Canning_Factory/Components/ExpeditionSiteComponentTemplate672/Display name","Canning Workshop"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-coast]Canning_Factory/Components/ExpeditionSiteComponentTemplate672/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-coast]Canning_Factory/Components/ExpeditionSiteComponentTemplate672/Unvisited description","A small building buried in snow up to the windows. There's no smoke coming from its chimney."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-coast]Canning_Factory/Components/ExpeditionSiteComponentTemplate672/Unvisited name","Canning Workshop"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-coast]Fishing_Boat/Components/ExpeditionSiteComponentTemplate623/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-coast]Fishing_Boat/Components/ExpeditionSiteComponentTemplate623/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-coast]Fishing_Boat/Components/ExpeditionSiteComponentTemplate623/Depleted description","We found a damaged fishing boat here and dismantled it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-coast]Fishing_Boat/Components/ExpeditionSiteComponentTemplate623/Depleted name","Fishing Boat"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-coast]Fishing_Boat/Components/ExpeditionSiteComponentTemplate623/Description","It's a large fishing boat. It's partially hidden under thick layers of snow."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-coast]Fishing_Boat/Components/ExpeditionSiteComponentTemplate623/Display name","Fishing Boat"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-coast]Fishing_Boat/Components/ExpeditionSiteComponentTemplate623/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-coast]Fishing_Boat/Components/ExpeditionSiteComponentTemplate623/Unvisited description","A leaning mast stands on the top of a small mound. We can't see any signs of life."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-coast]Fishing_Boat/Components/ExpeditionSiteComponentTemplate623/Unvisited name","Fishing Boat"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-coast]Old_Storehouse/Components/ExpeditionSiteComponentTemplate253/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-coast]Old_Storehouse/Components/ExpeditionSiteComponentTemplate253/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-coast]Old_Storehouse/Components/ExpeditionSiteComponentTemplate253/Depleted description","The ruins of a large wooden warehouse."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-coast]Old_Storehouse/Components/ExpeditionSiteComponentTemplate253/Depleted name","Old Storehouse"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-coast]Old_Storehouse/Components/ExpeditionSiteComponentTemplate253/Description","Parts of the storehouse have been taken apart for fuel. The remains of a campfire are hidden inside between stacked crates of frozen fish."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-coast]Old_Storehouse/Components/ExpeditionSiteComponentTemplate253/Display name","Old Storehouse"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-coast]Old_Storehouse/Components/ExpeditionSiteComponentTemplate253/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-coast]Old_Storehouse/Components/ExpeditionSiteComponentTemplate253/Unvisited description","A large wooden storehouse. It seems to be falling apart. We can't see any smoke or movement around it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-coast]Old_Storehouse/Components/ExpeditionSiteComponentTemplate253/Unvisited name","Old Storehouse"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-mountains][steamcore]Rockslide/Components/ExpeditionSiteComponentTemplate475/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-mountains][steamcore]Rockslide/Components/ExpeditionSiteComponentTemplate475/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-mountains][steamcore]Rockslide/Components/ExpeditionSiteComponentTemplate475/Depleted description","An underground factory that we have thoroughly plundered."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-mountains][steamcore]Rockslide/Components/ExpeditionSiteComponentTemplate475/Depleted name","Rockslide"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-mountains][steamcore]Rockslide/Components/ExpeditionSiteComponentTemplate475/Description","The rockslide has revealed a sheer concrete wall with a huge, heavy steel door."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-mountains][steamcore]Rockslide/Components/ExpeditionSiteComponentTemplate475/Display name","Rockslide"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-mountains][steamcore]Rockslide/Components/ExpeditionSiteComponentTemplate475/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-mountains][steamcore]Rockslide/Components/ExpeditionSiteComponentTemplate475/Unvisited description","A huge rockslide on the mountain's face has revealed a man-made structure."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-mountains][steamcore]Rockslide/Components/ExpeditionSiteComponentTemplate475/Unvisited name","Rockslide"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain]Hangmans_Hill/Components/ExpeditionSiteComponentTemplate236/Arc subtitle","Dilemma"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain]Hangmans_Hill/Components/ExpeditionSiteComponentTemplate236/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain]Hangmans_Hill/Components/ExpeditionSiteComponentTemplate236/Depleted description","A small hill with a frozen tree on top of it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain]Hangmans_Hill/Components/ExpeditionSiteComponentTemplate236/Depleted name","Hanged Man Hill"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain]Hangmans_Hill/Components/ExpeditionSiteComponentTemplate236/Description","We cut the frozen body down and gently lowered it to the ground. There's a tool chest at the base of the tree."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain]Hangmans_Hill/Components/ExpeditionSiteComponentTemplate236/Display name","Hanged Man Hill"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain]Hangmans_Hill/Components/ExpeditionSiteComponentTemplate236/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain]Hangmans_Hill/Components/ExpeditionSiteComponentTemplate236/Unvisited description","Amongst the endless white plain, a dead body hangs from a frozen tree at the top of a small hill."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain]Hangmans_Hill/Components/ExpeditionSiteComponentTemplate236/Unvisited name","Hanged Man Hill"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain][steamcore]Crash_Site/Components/ExpeditionSiteComponentTemplate622/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain][steamcore]Crash_Site/Components/ExpeditionSiteComponentTemplate622/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain][steamcore]Crash_Site/Components/ExpeditionSiteComponentTemplate622/Depleted description","The wreck of a large winged flying machine. We took everything of use from it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain][steamcore]Crash_Site/Components/ExpeditionSiteComponentTemplate622/Depleted name","Aircraft Wreck"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain][steamcore]Crash_Site/Components/ExpeditionSiteComponentTemplate622/Description","This wreck must have been a winged flying machine – a novel design we've only heard vague rumours of. We had no idea they'd been actually been made."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain][steamcore]Crash_Site/Components/ExpeditionSiteComponentTemplate622/Display name","Aircraft Wreck"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain][steamcore]Crash_Site/Components/ExpeditionSiteComponentTemplate622/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain][steamcore]Crash_Site/Components/ExpeditionSiteComponentTemplate622/Unvisited description","A wrecked machine of some kind. From this distance we can't tell what it was. There are no signs of life."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain][steamcore]Crash_Site/Components/ExpeditionSiteComponentTemplate622/Unvisited name","Aircraft Wreck"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain][steamcore]Iron_Bank/Components/ExpeditionSiteComponentTemplate631/Arc subtitle","Dilemma"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain][steamcore]Iron_Bank/Components/ExpeditionSiteComponentTemplate631/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain][steamcore]Iron_Bank/Components/ExpeditionSiteComponentTemplate631/Depleted description","A vault in which the lords planned to preserve their wealth."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain][steamcore]Iron_Bank/Components/ExpeditionSiteComponentTemplate631/Depleted name","Iron Bank"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain][steamcore]Iron_Bank/Components/ExpeditionSiteComponentTemplate631/Description","There's a crack between the vault door and the frame that's wide enough to squeeze through. It's completely dark inside."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain][steamcore]Iron_Bank/Components/ExpeditionSiteComponentTemplate631/Display name","Iron Bank"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain][steamcore]Iron_Bank/Components/ExpeditionSiteComponentTemplate631/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain][steamcore]Iron_Bank/Components/ExpeditionSiteComponentTemplate631/Unvisited description","A massive rusted door set into a sheer rock face. It looks like the door to a bank vault."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain][steamcore]Iron_Bank/Components/ExpeditionSiteComponentTemplate631/Unvisited name","Iron Bank"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain][steamcore]Yellow_Cat/Components/ExpeditionSiteComponentTemplate143/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain][steamcore]Yellow_Cat/Components/ExpeditionSiteComponentTemplate143/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain][steamcore]Yellow_Cat/Components/ExpeditionSiteComponentTemplate143/Depleted description","A wrecked yellow snowcat."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain][steamcore]Yellow_Cat/Components/ExpeditionSiteComponentTemplate143/Depleted name","Snowcat"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain][steamcore]Yellow_Cat/Components/ExpeditionSiteComponentTemplate143/Description","The snowcat is a wreck. It must have been going extremely fast when it hit a block of ice, perhaps in the dark or during a whiteout."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain][steamcore]Yellow_Cat/Components/ExpeditionSiteComponentTemplate143/Display name","Snowcat"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain][steamcore]Yellow_Cat/Components/ExpeditionSiteComponentTemplate143/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain][steamcore]Yellow_Cat/Components/ExpeditionSiteComponentTemplate143/Unvisited description","We know immediately what we're looking at due to its sunny yellow colour – it's a snowcat, the most opulent and advanced of Arctic vehicles."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain][steamcore]Yellow_Cat/Components/ExpeditionSiteComponentTemplate143/Unvisited name","Snowcat"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_001_Lost_Expedition/Components/ExpeditionSiteComponentTemplate196/Arc subtitle","People from Our Convoy"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_001_Lost_Expedition/Components/ExpeditionSiteComponentTemplate196/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_001_Lost_Expedition/Components/ExpeditionSiteComponentTemplate196/Depleted description","The remains of an encampment."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_001_Lost_Expedition/Components/ExpeditionSiteComponentTemplate196/Depleted name","Lost Expedition"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_001_Lost_Expedition/Components/ExpeditionSiteComponentTemplate196/Description","The rest of our people made camp here, too exhausted to go on. We should escort them to the city."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_001_Lost_Expedition/Components/ExpeditionSiteComponentTemplate196/Display name","Lost Expedition"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_001_Lost_Expedition/Components/ExpeditionSiteComponentTemplate196/Unvisited arc subtitle","People from Our Convoy"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_001_Lost_Expedition/Components/ExpeditionSiteComponentTemplate196/Unvisited description","Numerous tents. We can see people moving about. They must be the lost members of our expedition."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_001_Lost_Expedition/Components/ExpeditionSiteComponentTemplate196/Unvisited name","Lost Expedition"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_002_Crash_Site/Components/ExpeditionSiteComponentTemplate759/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_002_Crash_Site/Components/ExpeditionSiteComponentTemplate759/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_002_Crash_Site/Components/ExpeditionSiteComponentTemplate759/Depleted description","The empty hulls of our vehicles that crashed during a blizzard. We've already salvaged everything of value from them."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_002_Crash_Site/Components/ExpeditionSiteComponentTemplate759/Depleted name","Crash Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_002_Crash_Site/Components/ExpeditionSiteComponentTemplate759/Description","That's where our expedition was split up when our vehicles crashed during a snowstorm. Some of our precious supplies should be here."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_002_Crash_Site/Components/ExpeditionSiteComponentTemplate759/Display name","Crash Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_002_Crash_Site/Components/ExpeditionSiteComponentTemplate759/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_002_Crash_Site/Components/ExpeditionSiteComponentTemplate759/Unvisited description","Several wrecked vehicles. No signs of life. They are probably our machines. Let's hope so. We had to leave a number of supplies in them after the crash."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_002_Crash_Site/Components/ExpeditionSiteComponentTemplate759/Unvisited name","Crash Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_003_Temporary_Settlement/Components/ExpeditionSiteComponentTemplate360/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_003_Temporary_Settlement/Components/ExpeditionSiteComponentTemplate360/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_003_Temporary_Settlement/Components/ExpeditionSiteComponentTemplate360/Depleted description","The inscription on the stone reads: ""May God forgive the genius who sacrificed human lives in the name of progress, for we can't. Exiles of Tesla City."""
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_003_Temporary_Settlement/Components/ExpeditionSiteComponentTemplate360/Depleted name","Temporary Settlement"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_003_Temporary_Settlement/Components/ExpeditionSiteComponentTemplate360/Description","The settlement seems to have been abandoned. It consists of several tidy wooden shacks that are now completely empty. An upright boulder stands at its centre."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_003_Temporary_Settlement/Components/ExpeditionSiteComponentTemplate360/Display name","Temporary Settlement"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_003_Temporary_Settlement/Components/ExpeditionSiteComponentTemplate360/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_003_Temporary_Settlement/Components/ExpeditionSiteComponentTemplate360/Unvisited description","We can see two rows of small wooden huts, but no smoke or other signs of life. All in all it looks like a well-kept, but temporary settlement."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_003_Temporary_Settlement/Components/ExpeditionSiteComponentTemplate360/Unvisited name","Temporary Settlement"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_004_Camp_of_the_Dead/Components/ExpeditionSiteComponentTemplate070/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_004_Camp_of_the_Dead/Components/ExpeditionSiteComponentTemplate070/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_004_Camp_of_the_Dead/Components/ExpeditionSiteComponentTemplate070/Depleted description","The remains of the American camp. We buried the poor Yanks under the flagpole, with the Stars and Stripes flying over their graves."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_004_Camp_of_the_Dead/Components/ExpeditionSiteComponentTemplate070/Depleted name","American Camp"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_004_Camp_of_the_Dead/Components/ExpeditionSiteComponentTemplate070/Description","There's not a living soul in the camp. We found about a dozen emaciated bodies. Surprisingly, most of them were amputees fitted with prostheses."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_004_Camp_of_the_Dead/Components/ExpeditionSiteComponentTemplate070/Display name","American Camp"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_004_Camp_of_the_Dead/Components/ExpeditionSiteComponentTemplate070/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_004_Camp_of_the_Dead/Components/ExpeditionSiteComponentTemplate070/Unvisited description","Several big tents. No signs of life. A flag flies over them – the American flag! Even from this distance we couldn't mistake the Stars and Stripes."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_004_Camp_of_the_Dead/Components/ExpeditionSiteComponentTemplate070/Unvisited name","American Camp"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_005_Dreadnought_Landing/Components/ExpeditionSiteComponentTemplate095/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_005_Dreadnought_Landing/Components/ExpeditionSiteComponentTemplate095/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_005_Dreadnought_Landing/Components/ExpeditionSiteComponentTemplate095/Depleted description","A commemorative plate bolted to a boulder marks the place where the Americans disembarked from their dreadnought, the USS Hephaestus."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_005_Dreadnought_Landing/Components/ExpeditionSiteComponentTemplate095/Depleted name","Dreadnought Landing"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_005_Dreadnought_Landing/Components/ExpeditionSiteComponentTemplate095/Description","A huge ship has been dismantled here. Only its massive keel plates remain under the ice. Railroad tracks lead south."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_005_Dreadnought_Landing/Components/ExpeditionSiteComponentTemplate095/Display name","Dreadnought Landing"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_005_Dreadnought_Landing/Components/ExpeditionSiteComponentTemplate095/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_005_Dreadnought_Landing/Components/ExpeditionSiteComponentTemplate095/Unvisited description","Along the shore of the frozen bay, we can see the outline of an enormous ship. A wide lane of broken ice leads to it from the west."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_005_Dreadnought_Landing/Components/ExpeditionSiteComponentTemplate095/Unvisited name","Dreadnought Landing"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_006_Frozen_Convoy/Components/ExpeditionSiteComponentTemplate060/Arc subtitle","Search for Others"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_006_Frozen_Convoy/Components/ExpeditionSiteComponentTemplate060/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_006_Frozen_Convoy/Components/ExpeditionSiteComponentTemplate060/Depleted description","A shelter built for scientists and explorers from another city. We've taken all the supplies from it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_006_Frozen_Convoy/Components/ExpeditionSiteComponentTemplate060/Depleted name","Sturdy Shelter"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_006_Frozen_Convoy/Components/ExpeditionSiteComponentTemplate060/Description","The shelter is well supplied and built to withstand even the worst weather. An advanced steam heating system protects it from the cold."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_006_Frozen_Convoy/Components/ExpeditionSiteComponentTemplate060/Display name","Sturdy Shelter"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_006_Frozen_Convoy/Components/ExpeditionSiteComponentTemplate060/Unvisited arc subtitle","Search for Others"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_006_Frozen_Convoy/Components/ExpeditionSiteComponentTemplate060/Unvisited description","A bulky cylindrical construction stands on a small hill. The Union Jack flies over it, but there's no sign of movement."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_006_Frozen_Convoy/Components/ExpeditionSiteComponentTemplate060/Unvisited name","Sturdy Shelter"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_007_City_Ruins/Components/ExpeditionSiteComponentTemplate916/Arc subtitle","Search for Others"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_007_City_Ruins/Components/ExpeditionSiteComponentTemplate916/Description","We climbed up to the edge of the city. We stood there speechless, staring at the scene of devastation. It's a city of the dead. Most of the buildings are destroyed and the Generator has exploded."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_007_City_Ruins/Components/ExpeditionSiteComponentTemplate916/Display name","Winterhome"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_007_City_Ruins/Components/ExpeditionSiteComponentTemplate916/Explored arc subtitle","Outpost Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_007_City_Ruins/Components/ExpeditionSiteComponentTemplate916/Explored description","Snow covers the ruins and the shell of the Generator. We can't bury all the dead, but at least we can move the bodies out of sight. Now we can set up an Outpost here."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_007_City_Ruins/Components/ExpeditionSiteComponentTemplate916/Explored name","Winterhome"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_007_City_Ruins/Components/ExpeditionSiteComponentTemplate916/Unvisited arc subtitle","Search for Others"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_007_City_Ruins/Components/ExpeditionSiteComponentTemplate916/Unvisited description","There can be no doubt – it's a city much like ours. We can see the top of the Generator, but it's switched off, perhaps for maintenance."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_007_City_Ruins/Components/ExpeditionSiteComponentTemplate916/Unvisited name","Winterhome"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_007_City_Ruins/Components/OutpostSlotComponentTemplate763/Arc subtitle","Working Outpost"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_007_City_Ruins/Components/OutpostSlotComponentTemplate763/Description","Our people are slowly dismantling the ruins, sending salvaged Wood to our city."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_007_City_Ruins/Components/OutpostSlotComponentTemplate763/Display name","Winterhome"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_008_Abandoned_Weather_Station/Components/ExpeditionSiteComponentTemplate718/Arc subtitle","Search for Others"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_008_Abandoned_Weather_Station/Components/ExpeditionSiteComponentTemplate718/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_008_Abandoned_Weather_Station/Components/ExpeditionSiteComponentTemplate718/Depleted description","The station where we found the notes made by the Winterhome scientists studying the endless winter."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_008_Abandoned_Weather_Station/Components/ExpeditionSiteComponentTemplate718/Depleted name","Weather Station"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_008_Abandoned_Weather_Station/Components/ExpeditionSiteComponentTemplate718/Description","There's nobody in the weather station, but everything still seems to be operational. We could try to find out what the scientists from Winterhome were working on."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_008_Abandoned_Weather_Station/Components/ExpeditionSiteComponentTemplate718/Display name","Weather Station"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_008_Abandoned_Weather_Station/Components/ExpeditionSiteComponentTemplate718/Unvisited arc subtitle","Search for Others"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_008_Abandoned_Weather_Station/Components/ExpeditionSiteComponentTemplate718/Unvisited description","A tall building with some peculiar devices on the roof. It's most likely a weather station set up by scientists from Winterhome."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_008_Abandoned_Weather_Station/Components/ExpeditionSiteComponentTemplate718/Unvisited name","Weather Station"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_009_Geothermal_Vent/Components/ExpeditionSiteComponentTemplate952/Arc subtitle","Survivors"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_009_Geothermal_Vent/Components/ExpeditionSiteComponentTemplate952/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_009_Geothermal_Vent/Components/ExpeditionSiteComponentTemplate952/Depleted description","Several pools kept from freezing by a hot spring deep underground. Patches of hardy lichens cling to the bare rock at their edges."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_009_Geothermal_Vent/Components/ExpeditionSiteComponentTemplate952/Depleted name","Freshwater Springs"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_009_Geothermal_Vent/Components/ExpeditionSiteComponentTemplate952/Description","Several pools are kept from freezing by a hot spring deep underground. Patches of hardy lichens cling to the bare rock at their edges. It looks like a good place for a hideout."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_009_Geothermal_Vent/Components/ExpeditionSiteComponentTemplate952/Display name","Freshwater Springs"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_009_Geothermal_Vent/Components/ExpeditionSiteComponentTemplate952/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_009_Geothermal_Vent/Components/ExpeditionSiteComponentTemplate952/Unvisited description","We can see distant glimmers of sun reflected on the surface of water. Unfrozen water here points to the presence of freshwater springs."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_009_Geothermal_Vent/Components/ExpeditionSiteComponentTemplate952/Unvisited name","Freshwater Springs"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_010_Unfinished_Shelter/Components/ExpeditionSiteComponentTemplate254/Arc subtitle","Dilemma"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_010_Unfinished_Shelter/Components/ExpeditionSiteComponentTemplate254/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_010_Unfinished_Shelter/Components/ExpeditionSiteComponentTemplate254/Depleted description","A cave that served as a hideout for children from Winterhome."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_010_Unfinished_Shelter/Components/ExpeditionSiteComponentTemplate254/Depleted name","Children's Hideout"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_010_Unfinished_Shelter/Components/ExpeditionSiteComponentTemplate254/Description","This cave is a hideout for some children who were evacuated from Winterhome. There are no adult survivors here. We should talk to the kids and take them to our city."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_010_Unfinished_Shelter/Components/ExpeditionSiteComponentTemplate254/Display name","Children's Hideout"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_010_Unfinished_Shelter/Components/ExpeditionSiteComponentTemplate254/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_010_Unfinished_Shelter/Components/ExpeditionSiteComponentTemplate254/Unvisited description","We can see a faint wisp of smoke coming from a patch of deep shadow at the base of a small hill. It must be the entrance to a cave – an inhabited cave."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_010_Unfinished_Shelter/Components/ExpeditionSiteComponentTemplate254/Unvisited name","Shrouded Cave "
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_011_Ice_Corridor/Components/ExpeditionSiteComponentTemplate101/Arc subtitle","Landmark"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_011_Ice_Corridor/Components/ExpeditionSiteComponentTemplate101/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_011_Ice_Corridor/Components/ExpeditionSiteComponentTemplate101/Depleted description","A wide corridor of crushed ice left by the American dreadnought, the USS Hephaestus."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_011_Ice_Corridor/Components/ExpeditionSiteComponentTemplate101/Depleted name","Ice Corridor"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_011_Ice_Corridor/Components/ExpeditionSiteComponentTemplate101/Description","We're following the wide corridor of crushed ice that the American dreadnought, the USS Hephaestus, left in its wake."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_011_Ice_Corridor/Components/ExpeditionSiteComponentTemplate101/Display name","Ice Corridor"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_011_Ice_Corridor/Components/ExpeditionSiteComponentTemplate101/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_011_Ice_Corridor/Components/ExpeditionSiteComponentTemplate101/Unvisited description","A wide lane of crushed ice extends along the shore as far as the eye can see, obviously left by the American dreadnought."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_011_Ice_Corridor/Components/ExpeditionSiteComponentTemplate101/Unvisited name","Ice Corridor"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_012gc_Bear_Cave/Components/ExpeditionSiteComponentTemplate130/Arc subtitle","Dilemma"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_012gc_Bear_Cave/Components/ExpeditionSiteComponentTemplate130/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_012gc_Bear_Cave/Components/ExpeditionSiteComponentTemplate130/Depleted description","The cave is a grisly scene. Bloody chunks of flesh and bones are strewn everywhere. The carcasses have been torn into unrecognisable shreds. It's impossible to tell human and animal remains apart."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_012gc_Bear_Cave/Components/ExpeditionSiteComponentTemplate130/Depleted name","Gloomy Cave"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_012gc_Bear_Cave/Components/ExpeditionSiteComponentTemplate130/Description","This cave is or was inhabited. There are a number of footprints leading to its entrance. We should check if there's still someone alive up there."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_012gc_Bear_Cave/Components/ExpeditionSiteComponentTemplate130/Display name","Gloomy Cave"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_012gc_Bear_Cave/Components/ExpeditionSiteComponentTemplate130/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_012gc_Bear_Cave/Components/ExpeditionSiteComponentTemplate130/Unvisited description","There's a dark cave entrance visible on the hillside. We think we saw a faint wisp of smoke coming from it, but it's gone now."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_012gc_Bear_Cave/Components/ExpeditionSiteComponentTemplate130/Unvisited name","Gloomy Cave"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_013_Observatory_Ruins/Components/ExpeditionSiteComponentTemplate379/Arc subtitle","Survivors"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_013_Observatory_Ruins/Components/ExpeditionSiteComponentTemplate379/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_013_Observatory_Ruins/Components/ExpeditionSiteComponentTemplate379/Depleted description","Ruined observatory"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_013_Observatory_Ruins/Components/ExpeditionSiteComponentTemplate379/Depleted name","Observatory"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_013_Observatory_Ruins/Components/ExpeditionSiteComponentTemplate379/Description","Something's amiss at the observatory. Snow covers the precious instruments, and the dome is open, letting out a thin column of smoke. Someone's inside."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_013_Observatory_Ruins/Components/ExpeditionSiteComponentTemplate379/Display name","Observatory"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_013_Observatory_Ruins/Components/ExpeditionSiteComponentTemplate379/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_013_Observatory_Ruins/Components/ExpeditionSiteComponentTemplate379/Unvisited description","This peculiar building must be the Arctic Observatory the Royal Society built to investigate the eternal winter. There's smoke over it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_013_Observatory_Ruins/Components/ExpeditionSiteComponentTemplate379/Unvisited name","Observatory"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_014_Fugitives_Camp/Components/ExpeditionSiteComponentTemplate174/Arc subtitle","Survivors"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_014_Fugitives_Camp/Components/ExpeditionSiteComponentTemplate174/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_014_Fugitives_Camp/Components/ExpeditionSiteComponentTemplate174/Depleted description","A frozen, empty convoy of several vehicles and trailers."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_014_Fugitives_Camp/Components/ExpeditionSiteComponentTemplate174/Depleted name","Large Convoy"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_014_Fugitives_Camp/Components/ExpeditionSiteComponentTemplate174/Description","This is a convoy carrying workers that got lost in a blizzard. They are weak and have no provisions. We should listen to their story and escort them to our city."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_014_Fugitives_Camp/Components/ExpeditionSiteComponentTemplate174/Display name","Large Convoy"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_014_Fugitives_Camp/Components/ExpeditionSiteComponentTemplate174/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_014_Fugitives_Camp/Components/ExpeditionSiteComponentTemplate174/Unvisited description","Several vehicles and tents. We can see people moving between them and smoke rising from a campfire."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_014_Fugitives_Camp/Components/ExpeditionSiteComponentTemplate174/Unvisited name","Large Convoy"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_015_Coal_Mine/Components/ExpeditionSiteComponentTemplate796/Arc subtitle","Dilemma"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_015_Coal_Mine/Components/ExpeditionSiteComponentTemplate796/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_015_Coal_Mine/Components/ExpeditionSiteComponentTemplate796/Depleted description","The remains of an automated Coal Mine. We dismantled its machinery for resources and it can no longer be restarted."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_015_Coal_Mine/Components/ExpeditionSiteComponentTemplate796/Depleted name","Coal Mine"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_015_Coal_Mine/Components/ExpeditionSiteComponentTemplate796/Description","The Coal Mine is automated. Its engine is pressurised, but the mining has stopped. The snow around it is untrodden and an eerie silence hangs in the air."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_015_Coal_Mine/Components/ExpeditionSiteComponentTemplate796/Display name","Coal Mine"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_015_Coal_Mine/Components/ExpeditionSiteComponentTemplate796/Explored arc subtitle","Outpost Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_015_Coal_Mine/Components/ExpeditionSiteComponentTemplate796/Explored description","This is an automated Coal Mine, a wonder of efficiency. Its engine is pressurised, but the mining has stopped. We can set up an Outpost here."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_015_Coal_Mine/Components/ExpeditionSiteComponentTemplate796/Explored name","Coal Mine"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_015_Coal_Mine/Components/ExpeditionSiteComponentTemplate796/Unvisited arc subtitle","Unknown site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_015_Coal_Mine/Components/ExpeditionSiteComponentTemplate796/Unvisited description","We can see a couple of buildings and a tall winding tower. There's a sliver of smoke rising from it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_015_Coal_Mine/Components/ExpeditionSiteComponentTemplate796/Unvisited name","Coal Mine"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_015_Coal_Mine/Components/OutpostSlotComponentTemplate260/Arc subtitle","Working Outpost"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_015_Coal_Mine/Components/OutpostSlotComponentTemplate260/Description","Our people are running the Coal Mine here, having reopened it after the scouts found it abandoned by the miners."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_015_Coal_Mine/Components/OutpostSlotComponentTemplate260/Display name","Coal Mine"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_016_Tesla_City/Components/ExpeditionSiteComponentTemplate056/Arc subtitle","Dilemma"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_016_Tesla_City/Components/ExpeditionSiteComponentTemplate056/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_016_Tesla_City/Components/ExpeditionSiteComponentTemplate056/Depleted description","The fate of this city, deserted and ravaged by stray lightning, reminds us that technology is a double-edged sword."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_016_Tesla_City/Components/ExpeditionSiteComponentTemplate056/Depleted name","Tesla City"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_016_Tesla_City/Components/ExpeditionSiteComponentTemplate056/Description","The city is modern and meticulously built. A tall tower emits a constant barrier of lightning, deflecting the incoming snow. But nobody comes out to greet us."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_016_Tesla_City/Components/ExpeditionSiteComponentTemplate056/Display name","Tesla City"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_016_Tesla_City/Components/ExpeditionSiteComponentTemplate056/Explored arc subtitle","Outpost Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_016_Tesla_City/Components/ExpeditionSiteComponentTemplate056/Explored description"," The city is modern and meticulously built. Now that we've managed to switch off the deadly machinery, we can set up an Outpost here."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_016_Tesla_City/Components/ExpeditionSiteComponentTemplate056/Explored name","Tesla City"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_016_Tesla_City/Components/ExpeditionSiteComponentTemplate056/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_016_Tesla_City/Components/ExpeditionSiteComponentTemplate056/Unvisited description","A large settlement. Numerous buildings are dimly visible through the shining dome of electrical discharge that is projected over the town."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_016_Tesla_City/Components/ExpeditionSiteComponentTemplate056/Unvisited name","Tesla City"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_016_Tesla_City/Components/OutpostSlotComponentTemplate963/Arc subtitle","Working Outpost"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_016_Tesla_City/Components/OutpostSlotComponentTemplate963/Description","Our people are slowly dismantling the sad remains of this highly advanced city, searching for Steam Cores."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_016_Tesla_City/Components/OutpostSlotComponentTemplate963/Display name","Tesla City"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_017_Inventors_End/Components/ExpeditionSiteComponentTemplate928/Arc subtitle","Dilemma"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_017_Inventors_End/Components/ExpeditionSiteComponentTemplate928/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_017_Inventors_End/Components/ExpeditionSiteComponentTemplate928/Depleted description","A cave in which the genius inventor met his ignoble end."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_017_Inventors_End/Components/ExpeditionSiteComponentTemplate928/Depleted name","Tesla's Grave"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_017_Inventors_End/Components/ExpeditionSiteComponentTemplate928/Description","We climbed up to the cave. A low stone wall stands across its entrance. Behind it we can see several men."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_017_Inventors_End/Components/ExpeditionSiteComponentTemplate928/Display name","Cave Hideout"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_017_Inventors_End/Components/ExpeditionSiteComponentTemplate928/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_017_Inventors_End/Components/ExpeditionSiteComponentTemplate928/Unvisited description","There's a dark opening at the base of a hill, probably an entrance to a cave. We can see some smoke coming out of it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_017_Inventors_End/Components/ExpeditionSiteComponentTemplate928/Unvisited name","Cave Hideout"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_018_Fishermen_Village/Components/ExpeditionSiteComponentTemplate518/Arc subtitle","Dilemma"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_018_Fishermen_Village/Components/ExpeditionSiteComponentTemplate518/Depleted arc subtitle","Outpost Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_018_Fishermen_Village/Components/ExpeditionSiteComponentTemplate518/Depleted description","The remains of a fishing village."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_018_Fishermen_Village/Components/ExpeditionSiteComponentTemplate518/Depleted name","Fishing Village"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_018_Fishermen_Village/Components/ExpeditionSiteComponentTemplate518/Description","A hot spring keeps a tiny patch of sea from freezing here. The Americans used this opportunity to set up a fishing village. It's deserted now."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_018_Fishermen_Village/Components/ExpeditionSiteComponentTemplate518/Display name","Fishing Village"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_018_Fishermen_Village/Components/ExpeditionSiteComponentTemplate518/Explored arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_018_Fishermen_Village/Components/ExpeditionSiteComponentTemplate518/Explored description","A tiny patch of sea is kept from freezing here by a hot spring. This allowed the Americans to set up a fishing village, but it's deserted now. We can build an Outpost here."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_018_Fishermen_Village/Components/ExpeditionSiteComponentTemplate518/Explored name","Fishing Village"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_018_Fishermen_Village/Components/ExpeditionSiteComponentTemplate518/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_018_Fishermen_Village/Components/ExpeditionSiteComponentTemplate518/Unvisited description","A small village on the shore of the frozen sea. A reflection is visible there. Could it be open water?"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_018_Fishermen_Village/Components/ExpeditionSiteComponentTemplate518/Unvisited name","Fishing Village"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_018_Fishermen_Village/Components/OutpostSlotComponentTemplate843/Arc subtitle","Working Outpost"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_018_Fishermen_Village/Components/OutpostSlotComponentTemplate843/Description","Our people are fishing here in the only unfrozen patch of sea."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_018_Fishermen_Village/Components/OutpostSlotComponentTemplate843/Display name","Fishing Village"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_019_Icebound_Dreadnought/Components/ExpeditionSiteComponentTemplate495/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_019_Icebound_Dreadnought/Components/ExpeditionSiteComponentTemplate495/Description","Most of the machinery aboard the USS Prometheus has been dismantled and taken away. The massive steam hammer used to split the thickest ice lies broken by the ship's bow."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_019_Icebound_Dreadnought/Components/ExpeditionSiteComponentTemplate495/Display name","Icebound Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_019_Icebound_Dreadnought/Components/ExpeditionSiteComponentTemplate495/Explored arc subtitle","Outpost Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_019_Icebound_Dreadnought/Components/ExpeditionSiteComponentTemplate495/Explored description","The wreckage of the mighty dreadnought, the USS Prometheus, which still contains plenty of usable Steel. We can set up an Outpost here."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_019_Icebound_Dreadnought/Components/ExpeditionSiteComponentTemplate495/Explored name","Icebound Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_019_Icebound_Dreadnought/Components/ExpeditionSiteComponentTemplate495/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_019_Icebound_Dreadnought/Components/ExpeditionSiteComponentTemplate495/Unvisited description","The silhouette of a huge ship. It's most likely the wreckage of the USS Prometheus, the other American dreadnought. There are no signs of life."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_019_Icebound_Dreadnought/Components/ExpeditionSiteComponentTemplate495/Unvisited name","Icebound Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_019_Icebound_Dreadnought/Components/OutpostSlotComponentTemplate056/Arc subtitle","Working Outpost"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_019_Icebound_Dreadnought/Components/OutpostSlotComponentTemplate056/Description","Our people are slowly dismantling the wreckage of the mighty USS Prometheus for scrap."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_019_Icebound_Dreadnought/Components/OutpostSlotComponentTemplate056/Display name","Icebound Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_020_Research_Station/Components/ExpeditionSiteComponentTemplate608/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_020_Research_Station/Components/ExpeditionSiteComponentTemplate608/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_020_Research_Station/Components/ExpeditionSiteComponentTemplate608/Depleted description","Tesla's research station. We've already taken all the usable equipment from it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_020_Research_Station/Components/ExpeditionSiteComponentTemplate608/Depleted name","Research Station"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_020_Research_Station/Components/ExpeditionSiteComponentTemplate608/Description","The door of the research station has been bashed in. There are signs of fighting inside – broken furniture, damaged scientific instruments, and spatters of blood."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_020_Research_Station/Components/ExpeditionSiteComponentTemplate608/Display name","Research Station"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_020_Research_Station/Components/ExpeditionSiteComponentTemplate608/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_020_Research_Station/Components/ExpeditionSiteComponentTemplate608/Unvisited description","An oddly shaped building bristling with various antennas and instruments. It looks like some kind of research facility."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_020_Research_Station/Components/ExpeditionSiteComponentTemplate608/Unvisited name","Research Station"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_021_Rebels_Colony/Components/ExpeditionSiteComponentTemplate893/Arc subtitle","Dilemma"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_021_Rebels_Colony/Components/ExpeditionSiteComponentTemplate893/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_021_Rebels_Colony/Components/ExpeditionSiteComponentTemplate893/Depleted description","A sizeable settlement surrounded by a low wall. Its empty, snow-blanketed houses look like mounds."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_021_Rebels_Colony/Components/ExpeditionSiteComponentTemplate893/Depleted name","Exile Colony"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_021_Rebels_Colony/Components/ExpeditionSiteComponentTemplate893/Description","Numerous snow shelters expertly built from blocks of hard-packed snow huddle around cold, burned-out campfires. A deathly silence hangs over the colony."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_021_Rebels_Colony/Components/ExpeditionSiteComponentTemplate893/Display name","Exile Colony"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_021_Rebels_Colony/Components/ExpeditionSiteComponentTemplate893/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_021_Rebels_Colony/Components/ExpeditionSiteComponentTemplate893/Unvisited description","A sizeable settlement surrounded by a low wall made of stone, ice, and snow. No movement, no smoke."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_021_Rebels_Colony/Components/ExpeditionSiteComponentTemplate893/Unvisited name","Walled Colony"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_022_Burned_Bridge/Components/ExpeditionSiteComponentTemplate126/Arc subtitle","Search for Others"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_022_Burned_Bridge/Components/ExpeditionSiteComponentTemplate126/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_022_Burned_Bridge/Components/ExpeditionSiteComponentTemplate126/Depleted description","The bridge spans a huge ravine. Wind-sculpted snowdrifts cover the walkway in a procession of waves."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_022_Burned_Bridge/Components/ExpeditionSiteComponentTemplate126/Depleted name","Bridge to Winterhome"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_022_Burned_Bridge/Components/ExpeditionSiteComponentTemplate126/Description","A brass plaque on the bridge tower reads: “Built by the people of Winterhome in AD 1887”. The bridge is kept completely snow free by a working automaton!"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_022_Burned_Bridge/Components/ExpeditionSiteComponentTemplate126/Display name","Bridge to Winterhome"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_022_Burned_Bridge/Components/ExpeditionSiteComponentTemplate126/Unvisited arc subtitle","Search for Others"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_022_Burned_Bridge/Components/ExpeditionSiteComponentTemplate126/Unvisited description","The trail goes over an elegant steel bridge that crosses a huge ravine. The bridge is remarkably snow free."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_022_Burned_Bridge/Components/ExpeditionSiteComponentTemplate126/Unvisited name","Steel Bridge"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_023_Miners_Shack/Components/ExpeditionSiteComponentTemplate584/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_023_Miners_Shack/Components/ExpeditionSiteComponentTemplate584/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_023_Miners_Shack/Components/ExpeditionSiteComponentTemplate584/Depleted description","A snow cliff containing the burrow of a scientist who fled the oppressive leader of Winterhome."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_023_Miners_Shack/Components/ExpeditionSiteComponentTemplate584/Depleted name","Snow Cliff"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_023_Miners_Shack/Components/ExpeditionSiteComponentTemplate584/Description","The hole in the snow cliff leads to a small chamber. Someone lives here, but the lonely human figure we saw from afar has disappeared. It might be the sole survivor of Winterhome."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_023_Miners_Shack/Components/ExpeditionSiteComponentTemplate584/Display name","Snow Cliff"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_023_Miners_Shack/Components/ExpeditionSiteComponentTemplate584/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_023_Miners_Shack/Components/ExpeditionSiteComponentTemplate584/Unvisited description","A tall snow cliff. There's a hole in it, and it's inhabited – we can see a lone figure bustling about."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_023_Miners_Shack/Components/ExpeditionSiteComponentTemplate584/Unvisited name","Snow Cliff"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_024_Grisly_Grove/Components/ExpeditionSiteComponentTemplate268/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_024_Grisly_Grove/Components/ExpeditionSiteComponentTemplate268/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_024_Grisly_Grove/Components/ExpeditionSiteComponentTemplate268/Depleted description","It's the now-harvested grove in which we discovered several graves containing defiled bodies."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_024_Grisly_Grove/Components/ExpeditionSiteComponentTemplate268/Depleted name","Frozen Grove"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_024_Grisly_Grove/Components/ExpeditionSiteComponentTemplate268/Description","Some trees in this grove bear deep cuts in the shape of a cross. We found some bones scattered around them..."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_024_Grisly_Grove/Components/ExpeditionSiteComponentTemplate268/Display name","Frozen Grove"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_024_Grisly_Grove/Components/ExpeditionSiteComponentTemplate268/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_024_Grisly_Grove/Components/ExpeditionSiteComponentTemplate268/Unvisited description","A small grove of several dozen trees."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_024_Grisly_Grove/Components/ExpeditionSiteComponentTemplate268/Unvisited name","Frozen Grove"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_049_A0/Components/ExpeditionSiteComponentTemplate687/Arc subtitle","Rescue Survivors"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_049_A0/Components/ExpeditionSiteComponentTemplate687/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_049_A0/Components/ExpeditionSiteComponentTemplate687/Depleted description","This is where we found a group of dying people."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_049_A0/Components/ExpeditionSiteComponentTemplate687/Depleted name","Ice Crevasse"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_049_A0/Components/ExpeditionSiteComponentTemplate687/Description","We've found the dying people Nansen's refugees told us about. They're sheltering in an ice crevasse."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_049_A0/Components/ExpeditionSiteComponentTemplate687/Display name","Ice Crevasse"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_049_A0/Components/ExpeditionSiteComponentTemplate687/Unvisited arc subtitle","Rescue Survivors"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_049_A0/Components/ExpeditionSiteComponentTemplate687/Unvisited description","Against the stark white of the snow plateau, something stands out – a thin, dark line. It's hard to tell from this distance what's to be found there."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_049_A0/Components/ExpeditionSiteComponentTemplate687/Unvisited name","Ice Crevasse"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_050_A1/Components/ExpeditionSiteComponentTemplate996/Arc subtitle","Scientists"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_050_A1/Components/ExpeditionSiteComponentTemplate996/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_050_A1/Components/ExpeditionSiteComponentTemplate996/Depleted description","The abandoned camp of Nansen's scientists."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_050_A1/Components/ExpeditionSiteComponentTemplate996/Depleted name","Camp Vulcan"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_050_A1/Components/ExpeditionSiteComponentTemplate996/Description","As we approach the camp, we can see that its inhabitants are busy packing. They've dismantled a couple of huts to build improvised sledges."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_050_A1/Components/ExpeditionSiteComponentTemplate996/Display name","Camp Vulcan"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_050_A1/Components/ExpeditionSiteComponentTemplate996/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_050_A1/Components/ExpeditionSiteComponentTemplate996/Unvisited description","Several shacks stand at the foot of a small hill. We can see plenty of activity. People are moving between them constantly."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_050_A1/Components/ExpeditionSiteComponentTemplate996/Unvisited name","Camp Vulcan"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_051_A2/Components/ExpeditionSiteComponentTemplate875/Arc subtitle","Technology"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_051_A2/Components/ExpeditionSiteComponentTemplate875/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_051_A2/Components/ExpeditionSiteComponentTemplate875/Depleted description","The remains of an underground base destroyed by an explosion."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_051_A2/Components/ExpeditionSiteComponentTemplate875/Depleted name","Jagged Rocks"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_051_A2/Components/ExpeditionSiteComponentTemplate875/Description","The surface looks like it's been fractured by the shock of an underground explosion. It appears there may have been an underground base here."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_051_A2/Components/ExpeditionSiteComponentTemplate875/Display name","Jagged Rocks"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_051_A2/Components/ExpeditionSiteComponentTemplate875/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_051_A2/Components/ExpeditionSiteComponentTemplate875/Unvisited description","All that can be seen are dark, jagged rocks jutting out of the ice plain."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_051_A2/Components/ExpeditionSiteComponentTemplate875/Unvisited name","Jagged Rocks"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_052_A3/Components/ExpeditionSiteComponentTemplate037/Arc subtitle","Technology"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_052_A3/Components/ExpeditionSiteComponentTemplate037/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_052_A3/Components/ExpeditionSiteComponentTemplate037/Depleted description","The last home of great Arctic explorer Nansen."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_052_A3/Components/ExpeditionSiteComponentTemplate037/Depleted name","Nansen's Storm Watch"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_052_A3/Components/ExpeditionSiteComponentTemplate037/Description","This sturdy building could withstand a severe Arctic winter. It's crammed with sophisticated scientific equipment. Yet the camp seems to be abandoned."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_052_A3/Components/ExpeditionSiteComponentTemplate037/Display name","Nansen's Storm Watch"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_052_A3/Components/ExpeditionSiteComponentTemplate037/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_052_A3/Components/ExpeditionSiteComponentTemplate037/Unvisited description","In the centre of this camp stands a sturdy Arctic hut big enough to house about a dozen people. But it's covered in snow and we can't see any signs of activity."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_052_A3/Components/ExpeditionSiteComponentTemplate037/Unvisited name","Nansen's Storm Watch"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_053_B0/Components/ExpeditionSiteComponentTemplate001/Arc subtitle","Rescue Survivors"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_053_B0/Components/ExpeditionSiteComponentTemplate001/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_053_B0/Components/ExpeditionSiteComponentTemplate001/Depleted description","These snow-covered burrows used to serve as shelter for a group of people."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_053_B0/Components/ExpeditionSiteComponentTemplate001/Depleted name","Snow Burrows"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_053_B0/Components/ExpeditionSiteComponentTemplate001/Description","A group of barely alive people hiding in several burrows dug into piles of snow."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_053_B0/Components/ExpeditionSiteComponentTemplate001/Display name","Snow Burrows"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_053_B0/Components/ExpeditionSiteComponentTemplate001/Unvisited arc subtitle","Rescue Survivors"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_053_B0/Components/ExpeditionSiteComponentTemplate001/Unvisited description","We can see several small mounds in the distance. Nothing stirs in the white plain surrounding them."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_053_B0/Components/ExpeditionSiteComponentTemplate001/Unvisited name","Snow Burrows"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_054_B1/Components/ExpeditionSiteComponentTemplate465/Arc subtitle","Landmark"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_054_B1/Components/ExpeditionSiteComponentTemplate465/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_054_B1/Components/ExpeditionSiteComponentTemplate465/Depleted description","The remains of a camp made by Nansen's scientists when they were studying meteorites."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_054_B1/Components/ExpeditionSiteComponentTemplate465/Depleted name","Camp Meteor"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_054_B1/Components/ExpeditionSiteComponentTemplate465/Description","The camp is built around a large hole in the ice – it might be the impact crater of a meteorite. There’s a block and tackle attached to the top of the steel framework built over a hole."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_054_B1/Components/ExpeditionSiteComponentTemplate465/Display name","Camp Meteor"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_054_B1/Components/ExpeditionSiteComponentTemplate465/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_054_B1/Components/ExpeditionSiteComponentTemplate465/Unvisited description","A number of tents and huts surround some steel framework. The camp seems to be abandoned."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_054_B1/Components/ExpeditionSiteComponentTemplate465/Unvisited name","Camp Meteor"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_055_B2/Components/ExpeditionSiteComponentTemplate377/Arc subtitle","Landmark"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_055_B2/Components/ExpeditionSiteComponentTemplate377/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_055_B2/Components/ExpeditionSiteComponentTemplate377/Depleted description","A convoy destroyed by polar bears."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_055_B2/Components/ExpeditionSiteComponentTemplate377/Depleted name","Scattered Convoy"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_055_B2/Components/ExpeditionSiteComponentTemplate377/Description","The convoy's vehicles have been damaged by heavy blows. The snow is trodden and stained with what seems like buckets of blood."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_055_B2/Components/ExpeditionSiteComponentTemplate377/Display name","Scattered Convoy"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_055_B2/Components/ExpeditionSiteComponentTemplate377/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_055_B2/Components/ExpeditionSiteComponentTemplate377/Unvisited description","A few light snowcats with trailers. The vehicles aren't moving and are pointing in various directions. One trailer is lying on its side."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_055_B2/Components/ExpeditionSiteComponentTemplate377/Unvisited name","Scattered Convoy"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_056_B3/Components/ExpeditionSiteComponentTemplate438/Arc subtitle","Technology"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_056_B3/Components/ExpeditionSiteComponentTemplate438/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_056_B3/Components/ExpeditionSiteComponentTemplate438/Depleted description","Nansen's scientists made camp here once to study this crater. We don't know their fate."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_056_B3/Components/ExpeditionSiteComponentTemplate438/Depleted name","Large Crater"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_056_B3/Components/ExpeditionSiteComponentTemplate438/Description","It's hard to judge the crater's size from a distance. Its vastness only becomes apparent up close. The camp is empty."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_056_B3/Components/ExpeditionSiteComponentTemplate438/Display name","Large Crater"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_056_B3/Components/ExpeditionSiteComponentTemplate438/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_056_B3/Components/ExpeditionSiteComponentTemplate438/Unvisited description","A couple of huts made of corrugated steel stand on the rim of a large, bowl-shaped depression in the ice. No activity."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_056_B3/Components/ExpeditionSiteComponentTemplate438/Unvisited name","Large Crater"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_057_C0/Components/ExpeditionSiteComponentTemplate990/Arc subtitle","Rescue Survivors"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_057_C0/Components/ExpeditionSiteComponentTemplate990/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_057_C0/Components/ExpeditionSiteComponentTemplate990/Depleted description","A deep depression in the snow where we found a group of unfortunate travellers."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_057_C0/Components/ExpeditionSiteComponentTemplate990/Depleted name","Deep Hollow"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_057_C0/Components/ExpeditionSiteComponentTemplate990/Description","The terrain drops suddenly here into a deep hollow. There are wounded people and dead bodies at its rocky bottom."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_057_C0/Components/ExpeditionSiteComponentTemplate990/Display name","Deep Hollow"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_057_C0/Components/ExpeditionSiteComponentTemplate990/Unvisited arc subtitle","Rescue Survivors"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_057_C0/Components/ExpeditionSiteComponentTemplate990/Unvisited description","There's something odd about the landscape there. It looks like a shadow on the white plain that deepens towards a central point."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_057_C0/Components/ExpeditionSiteComponentTemplate990/Unvisited name","Deep Hollow"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_058_C1/Components/ExpeditionSiteComponentTemplate231/Arc subtitle","Scientists"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_058_C1/Components/ExpeditionSiteComponentTemplate231/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_058_C1/Components/ExpeditionSiteComponentTemplate231/Depleted description","This site used to serve as a camp for a group of Nansen's scientists. It's empty now."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_058_C1/Components/ExpeditionSiteComponentTemplate231/Depleted name","Camp Compass"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_058_C1/Components/ExpeditionSiteComponentTemplate231/Description","The people living in this camp are packed and ready to go. All the tents are empty. They're leaving almost nothing behind."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_058_C1/Components/ExpeditionSiteComponentTemplate231/Display name","Camp Compass"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_058_C1/Components/ExpeditionSiteComponentTemplate231/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_058_C1/Components/ExpeditionSiteComponentTemplate231/Unvisited description","A small camp built around a larger Arctic hut. It's inhabited – we saw movement during the day and lights at night."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_058_C1/Components/ExpeditionSiteComponentTemplate231/Unvisited name","Camp Compass"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_059_C2/Components/ExpeditionSiteComponentTemplate039/Arc subtitle","Landmark"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_059_C2/Components/ExpeditionSiteComponentTemplate039/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_059_C2/Components/ExpeditionSiteComponentTemplate039/Depleted description","Beautiful ice caves in which a group of scientists once sheltered."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_059_C2/Components/ExpeditionSiteComponentTemplate039/Depleted name","Ice Caves"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_059_C2/Components/ExpeditionSiteComponentTemplate039/Description","Numerous frozen bodies lie on the cave floor. They must have run out of fuel for their stoves."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_059_C2/Components/ExpeditionSiteComponentTemplate039/Display name","Ice Caves"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_059_C2/Components/ExpeditionSiteComponentTemplate039/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_059_C2/Components/ExpeditionSiteComponentTemplate039/Unvisited description","There are several darker shadows in an ice wall. Probably cave entrances. We can't see any signs of a human presence."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_059_C2/Components/ExpeditionSiteComponentTemplate039/Unvisited name","Ice Caves"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_060_C3/Components/ExpeditionSiteComponentTemplate028/Arc subtitle","Technology"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_060_C3/Components/ExpeditionSiteComponentTemplate028/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_060_C3/Components/ExpeditionSiteComponentTemplate028/Depleted description","A failed attempt at an Arctic settlement. All the scientists who lived here have either fled or died of cold."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_060_C3/Components/ExpeditionSiteComponentTemplate028/Depleted name","Fortified Hut"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_060_C3/Components/ExpeditionSiteComponentTemplate028/Description","The fence that surrounds the Arctic hut has been destroyed, shattered as if a pack of wild animals went through it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_060_C3/Components/ExpeditionSiteComponentTemplate028/Display name","Fortified Hut"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_060_C3/Components/ExpeditionSiteComponentTemplate028/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_060_C3/Components/ExpeditionSiteComponentTemplate028/Unvisited description","An Arctic hut surrounded by a tall wooden fence. No smoke, no movement – but people might still be sheltering inside."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_060_C3/Components/ExpeditionSiteComponentTemplate028/Unvisited name","Fortified Hut"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM-extra]Snowpiercer/Components/ExpeditionSiteComponentTemplate802/Depleted description","The remains of a huge land dreadnought."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM-extra]Snowpiercer/Components/ExpeditionSiteComponentTemplate802/Depleted name","Manchester Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM-extra]Snowpiercer/Components/ExpeditionSiteComponentTemplate802/Description","This machine is enormous, but less advanced than the one we were using."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM-extra]Snowpiercer/Components/ExpeditionSiteComponentTemplate802/Display name","Manchester Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM-extra]Snowpiercer/Components/ExpeditionSiteComponentTemplate802/Explored name","New Manchester Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM-extra]Snowpiercer/Components/ExpeditionSiteComponentTemplate802/Unvisited description","A large land dreadnought buried in the snow. No signs of activity are visible."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM-extra]Snowpiercer/Components/ExpeditionSiteComponentTemplate802/Unvisited name","Manchester Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]Expedition01/Components/ExpeditionSiteComponentTemplate244/Arc subtitle","Finding the Way"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]Expedition01/Components/ExpeditionSiteComponentTemplate244/Depleted description","The remains of the New Manchester expedition's camp. We buried the bodies of its members here."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]Expedition01/Components/ExpeditionSiteComponentTemplate244/Depleted name","Expedition Camp"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]Expedition01/Components/ExpeditionSiteComponentTemplate244/Description","The tents in this camp are old and covered in patches. It seems to be deserted."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]Expedition01/Components/ExpeditionSiteComponentTemplate244/Display name","Expedition Camp"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]Expedition01/Components/ExpeditionSiteComponentTemplate244/Unvisited arc subtitle","Finding the Way"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]Expedition01/Components/ExpeditionSiteComponentTemplate244/Unvisited description","It's a small camp – just a few tents. There are no signs of activity."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]Expedition01/Components/ExpeditionSiteComponentTemplate244/Unvisited name","Expedition Camp"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]Expedition02/Components/ExpeditionSiteComponentTemplate485/Arc subtitle","Finding the Way"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]Expedition02/Components/ExpeditionSiteComponentTemplate485/Depleted description","The remains of a broken vehicle."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]Expedition02/Components/ExpeditionSiteComponentTemplate485/Depleted name","Broken Vehicle"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]Expedition02/Components/ExpeditionSiteComponentTemplate485/Description","Some sort of machine buried under the ice. Our best guess is that it's a heavy cargo crawler."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]Expedition02/Components/ExpeditionSiteComponentTemplate485/Display name","Broken Vehicle"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]Expedition02/Components/ExpeditionSiteComponentTemplate485/Unvisited arc subtitle","Finding the Way"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]Expedition02/Components/ExpeditionSiteComponentTemplate485/Unvisited description","A shiny piece of metal is sticking out of the ice."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]Expedition02/Components/ExpeditionSiteComponentTemplate485/Unvisited name","Broken Vehicle"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]Expedition03/Components/ExpeditionSiteComponentTemplate997/Arc subtitle","Finding the Way"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]Expedition03/Components/ExpeditionSiteComponentTemplate997/Depleted description","The remains of an observation tower."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]Expedition03/Components/ExpeditionSiteComponentTemplate997/Depleted name","Observation Tower"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]Expedition03/Components/ExpeditionSiteComponentTemplate997/Description","This is some kind of temporary observation point. We'll have a better view of what’s ahead of us when we get to the top of it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]Expedition03/Components/ExpeditionSiteComponentTemplate997/Display name","Observation Tower"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]Expedition03/Components/ExpeditionSiteComponentTemplate997/Unvisited arc subtitle","Finding the Way"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]Expedition03/Components/ExpeditionSiteComponentTemplate997/Unvisited description","A tall wooden tower. No movement can be seen around it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]Expedition03/Components/ExpeditionSiteComponentTemplate997/Unvisited name","Observation Tower"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]NewManchester/Components/ExpeditionSiteComponentTemplate722/Arc subtitle","Finding the Way"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]NewManchester/Components/ExpeditionSiteComponentTemplate722/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]NewManchester/Components/ExpeditionSiteComponentTemplate722/Depleted description","A sprawling city where hundreds of people hope to survive the storm."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]NewManchester/Components/ExpeditionSiteComponentTemplate722/Depleted name","New Manchester"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]NewManchester/Components/ExpeditionSiteComponentTemplate722/Description","This city is much bigger than ours, yet it seems far less advanced and more crowded."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]NewManchester/Components/ExpeditionSiteComponentTemplate722/Display name","New Manchester"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]NewManchester/Components/ExpeditionSiteComponentTemplate722/Explored arc subtitle","City"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]NewManchester/Components/ExpeditionSiteComponentTemplate722/Explored description","A sprawling city with very little chance of surviving the storm."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]NewManchester/Components/ExpeditionSiteComponentTemplate722/Explored name","New Manchester"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]NewManchester/Components/ExpeditionSiteComponentTemplate722/Unvisited arc subtitle","Finding the Way"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]NewManchester/Components/ExpeditionSiteComponentTemplate722/Unvisited description","Smoke rises over a sprawling city. Many people must live there."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]NewManchester/Components/ExpeditionSiteComponentTemplate722/Unvisited name","New Manchester"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[expedition-extra]Snowcrawler/Components/ExpeditionSiteComponentTemplate004/Arc subtitle","Back on the Trail"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[expedition-extra]Snowcrawler/Components/ExpeditionSiteComponentTemplate004/Depleted description","The remains of a snow crawler."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[expedition-extra]Snowcrawler/Components/ExpeditionSiteComponentTemplate004/Depleted name","Snow Crawler"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[expedition-extra]Snowcrawler/Components/ExpeditionSiteComponentTemplate004/Description","One of the snow crawlers that was lost on the journey north. Disassembling it will provide us with resources."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[expedition-extra]Snowcrawler/Components/ExpeditionSiteComponentTemplate004/Display name","Snow Crawler"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[expedition-extra]Snowcrawler/Components/ExpeditionSiteComponentTemplate004/Explored name","Snow Crawler"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[expedition-extra]Snowcrawler/Components/ExpeditionSiteComponentTemplate004/Unvisited arc subtitle","Back on the Trail"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[expedition-extra]Snowcrawler/Components/ExpeditionSiteComponentTemplate004/Unvisited description","A broken snow crawler partly covered by snow. It has to be one of the vehicles we lost in the blizzard on our journey north."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[expedition-extra]Snowcrawler/Components/ExpeditionSiteComponentTemplate004/Unvisited name","Snow Crawler"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]Expedition01/Components/ExpeditionSiteComponentTemplate101/Arc subtitle","Back on the Trail"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]Expedition01/Components/ExpeditionSiteComponentTemplate101/Depleted description","A snow-covered plain where we retrieved our supplies."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]Expedition01/Components/ExpeditionSiteComponentTemplate101/Depleted name","Abandoned Supplies"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]Expedition01/Components/ExpeditionSiteComponentTemplate101/Description","Our supplies are covered in snow and ice. They seem undamaged, but we'll have to dig them out to be sure."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]Expedition01/Components/ExpeditionSiteComponentTemplate101/Display name","Abandoned Supplies"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]Expedition01/Components/ExpeditionSiteComponentTemplate101/Unvisited arc subtitle","Back on the Trail"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]Expedition01/Components/ExpeditionSiteComponentTemplate101/Unvisited description","A few white mounds stand out in the otherwise flat landscape. We left some supplies there on our way from Britain."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]Expedition01/Components/ExpeditionSiteComponentTemplate101/Unvisited name","Abandoned Supplies"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]Expedition02/Components/ExpeditionSiteComponentTemplate758/Arc subtitle","Back on the Trail"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]Expedition02/Components/ExpeditionSiteComponentTemplate758/Depleted description","A massive snow mound marks the place where the broken automaton once was."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]Expedition02/Components/ExpeditionSiteComponentTemplate758/Depleted name","Broken Automaton"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]Expedition02/Components/ExpeditionSiteComponentTemplate758/Description","Only the top of the automaton is sticking out of the snow. Digging it out will take some effort, but should be worth it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]Expedition02/Components/ExpeditionSiteComponentTemplate758/Display name","Broken Automaton"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]Expedition02/Components/ExpeditionSiteComponentTemplate758/Explored arc subtitle","Find the Factory Plans"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]Expedition02/Components/ExpeditionSiteComponentTemplate758/Unvisited arc subtitle","Back on the Trail"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]Expedition02/Components/ExpeditionSiteComponentTemplate758/Unvisited description","A large snow dune covers a broken automaton that we had to leave behind during our journey from Britain."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]Expedition02/Components/ExpeditionSiteComponentTemplate758/Unvisited name","Broken Automaton"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]Expedition03/Components/ExpeditionSiteComponentTemplate921/Arc subtitle","Back on the Trail"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]Expedition03/Components/ExpeditionSiteComponentTemplate921/Depleted description","The remains of the lost land dreadnought."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]Expedition03/Components/ExpeditionSiteComponentTemplate921/Depleted name","Lost Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]Expedition03/Components/ExpeditionSiteComponentTemplate921/Description","Our expedition's main vehicle, left hopelessly wedged in a crevasse. Exploring it will be difficult, but we have to find the Factory plans that are on board."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]Expedition03/Components/ExpeditionSiteComponentTemplate921/Display name","Lost Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]Expedition03/Components/ExpeditionSiteComponentTemplate921/Explored name","Lost Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]Expedition03/Components/ExpeditionSiteComponentTemplate921/Unvisited arc subtitle","Back on the Trail"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]Expedition03/Components/ExpeditionSiteComponentTemplate921/Unvisited description","A dark shape looms in the distance, clearly visible on the white plain. It's the main vehicle from our expedition."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]Expedition03/Components/ExpeditionSiteComponentTemplate921/Unvisited name","Lost Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]MistyValley/Components/ExpeditionSiteComponentTemplate299/Arc subtitle","The Search for Steam Cores"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]MistyValley/Components/ExpeditionSiteComponentTemplate299/Depleted description","A mountain pass shrouded in fog."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]MistyValley/Components/ExpeditionSiteComponentTemplate299/Depleted name","Misty Valley"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]MistyValley/Components/ExpeditionSiteComponentTemplate299/Description","The air here is still – the trail ahead disappears in a milky haze. Even in the middle of the day it feels like twilight."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]MistyValley/Components/ExpeditionSiteComponentTemplate299/Display name","Misty Valley"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]MistyValley/Components/ExpeditionSiteComponentTemplate299/Explored name","Misty Valley"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]MistyValley/Components/ExpeditionSiteComponentTemplate299/Unvisited arc subtitle","The Search for Steam Cores"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]MistyValley/Components/ExpeditionSiteComponentTemplate299/Unvisited description","A deep valley covered in a dense fog. Not much can be seen from where we are."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]MistyValley/Components/ExpeditionSiteComponentTemplate299/Unvisited name","Misty Valley"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]SouthPass/Components/ExpeditionSiteComponentTemplate134/Arc subtitle","The Search for Steam Cores"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]SouthPass/Components/ExpeditionSiteComponentTemplate134/Depleted description","A narrow mountain pass."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]SouthPass/Components/ExpeditionSiteComponentTemplate134/Depleted name","South Pass"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]SouthPass/Components/ExpeditionSiteComponentTemplate134/Description","Steep rock faces protect us from the wind, but we fear a rockslide could happen at any moment."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]SouthPass/Components/ExpeditionSiteComponentTemplate134/Display name","South Pass"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]SouthPass/Components/ExpeditionSiteComponentTemplate134/Unvisited arc subtitle","The Search for Steam Cores"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]SouthPass/Components/ExpeditionSiteComponentTemplate134/Unvisited description","A narrow passage between two steep mountain faces. We could try to traverse it to reach the next valley."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]SouthPass/Components/ExpeditionSiteComponentTemplate134/Unvisited name","South Pass"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[dread01]_Dreadnought/Components/ExpeditionSiteComponentTemplate770/Arc subtitle","Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[dread01]_Dreadnought/Components/ExpeditionSiteComponentTemplate770/Description","The only dreadnought we didn’t disassemble. It's stripped of supplies and in need of an overhaul, but otherwise it's intact."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[dread01]_Dreadnought/Components/ExpeditionSiteComponentTemplate770/Display name","Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[dread01]_Dreadnought/Components/ExpeditionSiteComponentTemplate770/Explored arc subtitle","Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[dread01]_Dreadnought/Components/ExpeditionSiteComponentTemplate770/Explored description","The only dreadnought we didn’t disassemble. It's stripped of supplies and in need of an overhaul, but otherwise it's intact."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[dread01]_Dreadnought/Components/ExpeditionSiteComponentTemplate770/Explored name","Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[dread01]_Dreadnought/Components/ExpeditionSiteComponentTemplate770/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[dread01]_Dreadnought/Components/ExpeditionSiteComponentTemplate770/Unvisited description","One of the dreadnoughts that brought us here."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[dread01]_Dreadnought/Components/ExpeditionSiteComponentTemplate770/Unvisited name","Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[dread02]_Dismantled_Dreadnought_1/Components/ExpeditionSiteComponentTemplate468/Arc subtitle","Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[dread02]_Dismantled_Dreadnought_1/Components/ExpeditionSiteComponentTemplate468/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[dread02]_Dismantled_Dreadnought_1/Components/ExpeditionSiteComponentTemplate468/Depleted description","The remains of one of our dreadnoughts, stripped of everything that could be removed."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[dread02]_Dismantled_Dreadnought_1/Components/ExpeditionSiteComponentTemplate468/Depleted name","Rusting Hulk"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[dread02]_Dismantled_Dreadnought_1/Components/ExpeditionSiteComponentTemplate468/Description","The rusting remains of one of our dreadnoughts. We have stripped this machine of almost all usable materials."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[dread02]_Dismantled_Dreadnought_1/Components/ExpeditionSiteComponentTemplate468/Display name","Rusting Hulk"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[dread02]_Dismantled_Dreadnought_1/Components/ExpeditionSiteComponentTemplate468/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[dread02]_Dismantled_Dreadnought_1/Components/ExpeditionSiteComponentTemplate468/Unvisited description","The rusting remains of one of our dreadnoughts."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[dread02]_Dismantled_Dreadnought_1/Components/ExpeditionSiteComponentTemplate468/Unvisited name","Rusting Hulk"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[dread03]_Dismantled_Dreadnought_2/Components/ExpeditionSiteComponentTemplate231/Arc subtitle","Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[dread03]_Dismantled_Dreadnought_2/Components/ExpeditionSiteComponentTemplate231/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[dread03]_Dismantled_Dreadnought_2/Components/ExpeditionSiteComponentTemplate231/Depleted description","The wreck of a mighty dreadnought."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[dread03]_Dismantled_Dreadnought_2/Components/ExpeditionSiteComponentTemplate231/Depleted name","Mighty Wreck"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[dread03]_Dismantled_Dreadnought_2/Components/ExpeditionSiteComponentTemplate231/Description","The third of our dreadnoughts, wrecked by a powerful explosion. It's damaged beyond repair."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[dread03]_Dismantled_Dreadnought_2/Components/ExpeditionSiteComponentTemplate231/Display name","Mighty Wreck"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[dread03]_Dismantled_Dreadnought_2/Components/ExpeditionSiteComponentTemplate231/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[dread03]_Dismantled_Dreadnought_2/Components/ExpeditionSiteComponentTemplate231/Unvisited description","The mighty shape of a dreadnought looms in the distance. There's a huge, gaping hole in it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[dread03]_Dismantled_Dreadnought_2/Components/ExpeditionSiteComponentTemplate231/Unvisited name","Mighty Wreck"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore01]_Weather_Station/Components/ExpeditionSiteComponentTemplate545/Arc subtitle","Dilemma"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore01]_Weather_Station/Components/ExpeditionSiteComponentTemplate545/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore01]_Weather_Station/Components/ExpeditionSiteComponentTemplate545/Depleted description","The Weather Station is closed. We decided that the engineers manning it were needed more in Winterhome."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore01]_Weather_Station/Components/ExpeditionSiteComponentTemplate545/Depleted name","Weather Station"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore01]_Weather_Station/Components/ExpeditionSiteComponentTemplate545/Description","The engineers responsible for preparing the weather forecasts welcome us as we enter the building."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore01]_Weather_Station/Components/ExpeditionSiteComponentTemplate545/Display name","Weather Station"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore01]_Weather_Station/Components/ExpeditionSiteComponentTemplate545/Unvisited arc subtitle","Winterhome Property"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore01]_Weather_Station/Components/ExpeditionSiteComponentTemplate545/Unvisited description","Weather forecasts crucial to planning the defence of our city against the frost are prepared here."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore01]_Weather_Station/Components/ExpeditionSiteComponentTemplate545/Unvisited name","Weather Station"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore02]_Coal_Mine/Components/ExpeditionSiteComponentTemplate050/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore02]_Coal_Mine/Components/ExpeditionSiteComponentTemplate050/Depleted description","The Coal Mine has been shut down."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore02]_Coal_Mine/Components/ExpeditionSiteComponentTemplate050/Depleted name","Coal Mine"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore02]_Coal_Mine/Components/ExpeditionSiteComponentTemplate050/Explored arc subtitle","Outpost site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore02]_Coal_Mine/Components/ExpeditionSiteComponentTemplate050/Unvisited name","Coal Mine"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore02]_Coal_Mine/Components/OutpostSlotComponentTemplate080/Arc subtitle","Working Outpost"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore02]_Coal_Mine/Components/OutpostSlotComponentTemplate080/Description","The workers and engineers employed at the Coal Mine provide Winterhome with a steady supply of Coal."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore02]_Coal_Mine/Components/OutpostSlotComponentTemplate080/Display name","Coal Mine"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore03]_Steel_Bridge/Components/ExpeditionSiteComponentTemplate040/Arc subtitle","Dilemma"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore03]_Steel_Bridge/Components/ExpeditionSiteComponentTemplate040/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore03]_Steel_Bridge/Components/ExpeditionSiteComponentTemplate040/Depleted description","Since we sent the automaton to the city, snow has started to accumulate on the bridge, making it impassable to resource transports."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore03]_Steel_Bridge/Components/ExpeditionSiteComponentTemplate040/Depleted name","Steel Bridge"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore03]_Steel_Bridge/Components/ExpeditionSiteComponentTemplate040/Description","The bridge is maintained by an automaton. Its task is to keep it free of snow in case we needed to transport resources across the ravine."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore03]_Steel_Bridge/Components/ExpeditionSiteComponentTemplate040/Display name","Steel Bridge"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore03]_Steel_Bridge/Components/ExpeditionSiteComponentTemplate040/Unvisited arc subtitle","Winterhome Property"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore03]_Steel_Bridge/Components/ExpeditionSiteComponentTemplate040/Unvisited description","The bridge crosses a deep, wide ravine. We built it to facilitate further exploration of Frostland."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore03]_Steel_Bridge/Components/ExpeditionSiteComponentTemplate040/Unvisited name","Steel Bridge"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore04]_Storm_Shelter/Components/ExpeditionSiteComponentTemplate487/Arc subtitle","Dilemma"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore04]_Storm_Shelter/Components/ExpeditionSiteComponentTemplate487/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore04]_Storm_Shelter/Components/ExpeditionSiteComponentTemplate487/Depleted description","This shelter used to serve as a forward exploration base, but it's closed now."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore04]_Storm_Shelter/Components/ExpeditionSiteComponentTemplate487/Depleted name","Storm Shelter"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore04]_Storm_Shelter/Components/ExpeditionSiteComponentTemplate487/Description","As we enter the shelter, a group of scientists and explorers greets us warmly."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore04]_Storm_Shelter/Components/ExpeditionSiteComponentTemplate487/Display name","Storm Shelter"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore04]_Storm_Shelter/Components/ExpeditionSiteComponentTemplate487/Unvisited arc subtitle","Winterhome Property"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore04]_Storm_Shelter/Components/ExpeditionSiteComponentTemplate487/Unvisited description","This frontier facility is a shelter for our scientists who explore the farther reaches of Frostland."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore04]_Storm_Shelter/Components/ExpeditionSiteComponentTemplate487/Unvisited name","Storm Shelter"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore05]_Trail_South/Components/ExpeditionSiteComponentTemplate357/Arc subtitle","Dilemma"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore05]_Trail_South/Components/ExpeditionSiteComponentTemplate357/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore05]_Trail_South/Components/ExpeditionSiteComponentTemplate357/Depleted description","From this point we saw the evidence of a human presence in the south."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore05]_Trail_South/Components/ExpeditionSiteComponentTemplate357/Depleted name","Trail South"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore05]_Trail_South/Components/ExpeditionSiteComponentTemplate357/Description","There can be no doubt – this trail has been left by people. What's more, we can see a thin column of smoke on the horizon."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore05]_Trail_South/Components/ExpeditionSiteComponentTemplate357/Display name","Trail South"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore05]_Trail_South/Components/ExpeditionSiteComponentTemplate357/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore05]_Trail_South/Components/ExpeditionSiteComponentTemplate357/Unvisited description","A line of shadow suggests there's a faint trail leading south there."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore05]_Trail_South/Components/ExpeditionSiteComponentTemplate357/Unvisited name","Trail South"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore06]_Snow_Cliff/Components/ExpeditionSiteComponentTemplate190/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore06]_Snow_Cliff/Components/ExpeditionSiteComponentTemplate190/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore06]_Snow_Cliff/Components/ExpeditionSiteComponentTemplate190/Depleted description","A tall snow cliff. There's now a deep, narrow hole in it where we dug out the steam cores."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore06]_Snow_Cliff/Components/ExpeditionSiteComponentTemplate190/Depleted name","Snow Cliff"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore06]_Snow_Cliff/Components/ExpeditionSiteComponentTemplate190/Description","Near the base of the cliff, some dark forms are visible buried deep under the ice and snow."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore06]_Snow_Cliff/Components/ExpeditionSiteComponentTemplate190/Display name","Snow Cliff"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore06]_Snow_Cliff/Components/ExpeditionSiteComponentTemplate190/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore06]_Snow_Cliff/Components/ExpeditionSiteComponentTemplate190/Unvisited description","A tall snow cliff looms in the distance."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore06]_Snow_Cliff/Components/ExpeditionSiteComponentTemplate190/Unvisited name","Snow Cliff"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore07]_Cave_under_Hill/Components/ExpeditionSiteComponentTemplate946/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore07]_Cave_under_Hill/Components/ExpeditionSiteComponentTemplate946/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore07]_Cave_under_Hill/Components/ExpeditionSiteComponentTemplate946/Depleted description","A comfortable cave perfect for a hideout."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore07]_Cave_under_Hill/Components/ExpeditionSiteComponentTemplate946/Depleted name","Shrouded Cave"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore07]_Cave_under_Hill/Components/ExpeditionSiteComponentTemplate946/Description","The entrance to the cave is hidden from view and shielded from the prevailing wind."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore07]_Cave_under_Hill/Components/ExpeditionSiteComponentTemplate946/Display name","Shrouded Cave"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore07]_Cave_under_Hill/Components/ExpeditionSiteComponentTemplate946/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore07]_Cave_under_Hill/Components/ExpeditionSiteComponentTemplate946/Unvisited description","A patch of deep shadow at the base of a small hill hides an entrance to a cave."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore07]_Cave_under_Hill/Components/ExpeditionSiteComponentTemplate946/Unvisited name","Shrouded Cave"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore08]_Freshwater_Springs/Components/ExpeditionSiteComponentTemplate307/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore08]_Freshwater_Springs/Components/ExpeditionSiteComponentTemplate307/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore08]_Freshwater_Springs/Components/ExpeditionSiteComponentTemplate307/Depleted description","Several unfrozen pools. We caught most of the fish that used to live in them."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore08]_Freshwater_Springs/Components/ExpeditionSiteComponentTemplate307/Depleted name","Freshwater Springs"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore08]_Freshwater_Springs/Components/ExpeditionSiteComponentTemplate307/Description","Several pools are kept from freezing by springs gushing from the fissures in the rocky bottom. There are plenty of fish in the water."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore08]_Freshwater_Springs/Components/ExpeditionSiteComponentTemplate307/Display name","Freshwater Springs"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore08]_Freshwater_Springs/Components/ExpeditionSiteComponentTemplate307/Explored arc subtitle","Outpost Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore08]_Freshwater_Springs/Components/ExpeditionSiteComponentTemplate307/Explored description","We could set up an Outpost here to get a steady supply of fresh fish."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore08]_Freshwater_Springs/Components/ExpeditionSiteComponentTemplate307/Explored name","Freshwater Springs"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore08]_Freshwater_Springs/Components/ExpeditionSiteComponentTemplate307/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore08]_Freshwater_Springs/Components/ExpeditionSiteComponentTemplate307/Unvisited description","We can see distant glimmers of sun playing on the surface of water. Unfrozen water here points to the presence of freshwater springs."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore08]_Freshwater_Springs/Components/ExpeditionSiteComponentTemplate307/Unvisited name","Freshwater Springs"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore08]_Freshwater_Springs/Components/OutpostSlotComponentTemplate531/Arc subtitle","Working Outpost"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore08]_Freshwater_Springs/Components/OutpostSlotComponentTemplate531/Description","Our people run a fishery here, supplying the city with fresh fish."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore08]_Freshwater_Springs/Components/OutpostSlotComponentTemplate531/Display name","Freshwater Springs"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore09]_Frozen_Forest/Components/ExpeditionSiteComponentTemplate985/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore09]_Frozen_Forest/Components/ExpeditionSiteComponentTemplate985/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore09]_Frozen_Forest/Components/ExpeditionSiteComponentTemplate985/Depleted description","We cut down as many of the trees as we could take with us."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore09]_Frozen_Forest/Components/ExpeditionSiteComponentTemplate985/Depleted name","Frozen Forest"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore09]_Frozen_Forest/Components/ExpeditionSiteComponentTemplate985/Description","All the trees are dead, some of them cracked from the sudden frost that must have come in the middle of the Arctic summer."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore09]_Frozen_Forest/Components/ExpeditionSiteComponentTemplate985/Display name","Frozen Forest"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore09]_Frozen_Forest/Components/ExpeditionSiteComponentTemplate985/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore09]_Frozen_Forest/Components/ExpeditionSiteComponentTemplate985/Unvisited description","It looks like a forest, however unlikely that may sound."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore09]_Frozen_Forest/Components/ExpeditionSiteComponentTemplate985/Unvisited name","Frozen Forest"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore10]_Monument_of_Hope/Components/ExpeditionSiteComponentTemplate505/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore10]_Monument_of_Hope/Components/ExpeditionSiteComponentTemplate505/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore10]_Monument_of_Hope/Components/ExpeditionSiteComponentTemplate505/Depleted description","We buried our unfortunate companions in shallow snow graves."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore10]_Monument_of_Hope/Components/ExpeditionSiteComponentTemplate505/Depleted name","The Last Camp"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore10]_Monument_of_Hope/Components/ExpeditionSiteComponentTemplate505/Description","Numerous tents, empty crates, sledges... and countless frozen bodies. We're afraid we know where these poor people came from."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore10]_Monument_of_Hope/Components/ExpeditionSiteComponentTemplate505/Display name","The Last Camp"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore10]_Monument_of_Hope/Components/ExpeditionSiteComponentTemplate505/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore10]_Monument_of_Hope/Components/ExpeditionSiteComponentTemplate505/Unvisited description","A small camp. We can't see any signs of life."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore10]_Monument_of_Hope/Components/ExpeditionSiteComponentTemplate505/Unvisited name","The Last Camp"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore11]_Mass_Grave/Components/ExpeditionSiteComponentTemplate088/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore11]_Mass_Grave/Components/ExpeditionSiteComponentTemplate088/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore11]_Mass_Grave/Components/ExpeditionSiteComponentTemplate088/Depleted description","We tried not to disturb the grave any more than we had to."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore11]_Mass_Grave/Components/ExpeditionSiteComponentTemplate088/Depleted name","Mass Grave"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore11]_Mass_Grave/Components/ExpeditionSiteComponentTemplate088/Description","It's a mass grave, probably of the people who died when the third dreadnought's steam boiler exploded."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore11]_Mass_Grave/Components/ExpeditionSiteComponentTemplate088/Display name","Mass Grave"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore11]_Mass_Grave/Components/ExpeditionSiteComponentTemplate088/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore11]_Mass_Grave/Components/ExpeditionSiteComponentTemplate088/Unvisited description","A large snow mound. It looks like a mass grave."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore11]_Mass_Grave/Components/ExpeditionSiteComponentTemplate088/Unvisited name","Mass Grave"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore12]_Last_Stand/Components/ExpeditionSiteComponentTemplate699/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore12]_Last_Stand/Components/ExpeditionSiteComponentTemplate699/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore12]_Last_Stand/Components/ExpeditionSiteComponentTemplate699/Depleted description","The remains of a heavy trailer lie at the bottom of a deep ravine."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore12]_Last_Stand/Components/ExpeditionSiteComponentTemplate699/Depleted name","Abandoned Trailer"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore12]_Last_Stand/Components/ExpeditionSiteComponentTemplate699/Description","A trailer that the third dreadnought was hauling."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore12]_Last_Stand/Components/ExpeditionSiteComponentTemplate699/Display name","Abandoned Trailer"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore12]_Last_Stand/Components/ExpeditionSiteComponentTemplate699/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore12]_Last_Stand/Components/ExpeditionSiteComponentTemplate699/Unvisited description","A huge trailer buried in the snow."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore12]_Last_Stand/Components/ExpeditionSiteComponentTemplate699/Unvisited name","Abandoned Trailer"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore13]_Iron Deposit/Components/ExpeditionSiteComponentTemplate880/Arc subtitle","Outpost Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore13]_Iron Deposit/Components/ExpeditionSiteComponentTemplate880/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore13]_Iron Deposit/Components/ExpeditionSiteComponentTemplate880/Depleted description","We can't exploit this iron deposit, because the bridge on the way to our city is impassable for resource transports."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore13]_Iron Deposit/Components/ExpeditionSiteComponentTemplate880/Depleted name","Iron Deposit"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore13]_Iron Deposit/Components/ExpeditionSiteComponentTemplate880/Description","A vein of iron ore was exposed by a narrow crack in the ice."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore13]_Iron Deposit/Components/ExpeditionSiteComponentTemplate880/Display name","Iron Deposit"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore13]_Iron Deposit/Components/ExpeditionSiteComponentTemplate880/Explored arc subtitle","Outpost Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore13]_Iron Deposit/Components/ExpeditionSiteComponentTemplate880/Explored description","We could start extracting and processing the iron ore if we build an Outpost here."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore13]_Iron Deposit/Components/ExpeditionSiteComponentTemplate880/Explored name","Iron Deposit"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore13]_Iron Deposit/Components/ExpeditionSiteComponentTemplate880/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore13]_Iron Deposit/Components/ExpeditionSiteComponentTemplate880/Unvisited description","A peculiar formation of ice and rock."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore13]_Iron Deposit/Components/ExpeditionSiteComponentTemplate880/Unvisited name","Iron Deposit"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore13]_Iron Deposit/Components/OutpostSlotComponentTemplate776/Arc subtitle","Working Outpost"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore13]_Iron Deposit/Components/OutpostSlotComponentTemplate776/Description","The Outpost is processing the iron ore and sending transports of Steel to the city."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore13]_Iron Deposit/Components/OutpostSlotComponentTemplate776/Display name","Iron Deposit"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[settlement] Ark Springs/Components/ExpeditionSiteComponentTemplate426/Arc subtitle","Settlement"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[settlement] Ark Springs/Components/ExpeditionSiteComponentTemplate426/Description","A small settlement built under the cover of rocks, in which several dozen people live. It consists of several sturdy buildings and two large greenhouses heated by hot springs."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[settlement] Ark Springs/Components/ExpeditionSiteComponentTemplate426/Display name","Hot Springs"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[settlement] Ark Springs/Components/ExpeditionSiteComponentTemplate426/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[settlement] Ark Springs/Components/ExpeditionSiteComponentTemplate426/Unvisited description","The valley widens ahead, and there seems to be a small settlement there."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[settlement] Ark Springs/Components/ExpeditionSiteComponentTemplate426/Unvisited name","Hot Springs"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[settlement] Ark Springs/Components/OutpostSlotComponentTemplate382/Display name","Hot Springs"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[settlement] Creve-Neige Ville/Components/ExpeditionSiteComponentTemplate728/Arc subtitle","Settlement"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[settlement] Creve-Neige Ville/Components/ExpeditionSiteComponentTemplate728/Description","We reach the settlement built around the shipwreck. We guess that before the arrival of Frost there must have been a sea here. The settlement is populous, but its inhabitants meet us with distrust, even hostility."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[settlement] Creve-Neige Ville/Components/ExpeditionSiteComponentTemplate728/Display name","Shipwreck Camp"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[settlement] Creve-Neige Ville/Components/ExpeditionSiteComponentTemplate728/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[settlement] Creve-Neige Ville/Components/ExpeditionSiteComponentTemplate728/Unvisited description","In the middle of the white wasteland we see a wreck of a seagoing ship."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[settlement] Creve-Neige Ville/Components/ExpeditionSiteComponentTemplate728/Unvisited name","Shipwreck Camp"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[settlement] Creve-Neige Ville/Components/OutpostSlotComponentTemplate073/Display name","Shipwreck Camp"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[settlement] The Mine of the Lost Children/Components/ExpeditionSiteComponentTemplate427/Arc subtitle","Settlement"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[settlement] The Mine of the Lost Children/Components/ExpeditionSiteComponentTemplate427/Depleted name","Children's Mine"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[settlement] The Mine of the Lost Children/Components/ExpeditionSiteComponentTemplate427/Description","This mine was far from depleted when we last sent people into it. Smoke is coming from its stacks - apparently people are living here."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[settlement] The Mine of the Lost Children/Components/ExpeditionSiteComponentTemplate427/Display name","Children's Mine"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[settlement] The Mine of the Lost Children/Components/ExpeditionSiteComponentTemplate427/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[settlement] The Mine of the Lost Children/Components/ExpeditionSiteComponentTemplate427/Unvisited description","It must be the automated coal mine that once belonged to Winterhome and was later found by New London."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[settlement] The Mine of the Lost Children/Components/ExpeditionSiteComponentTemplate427/Unvisited name","Children's Mine"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[settlement] The Mine of the Lost Children/Components/OutpostSlotComponentTemplate935/Display name","Children's Mine"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[storyquest1]StoryQuest/Components/ExpeditionSiteComponentTemplate924/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[storyquest1]StoryQuest/Components/ExpeditionSiteComponentTemplate924/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[storyquest1]StoryQuest/Components/ExpeditionSiteComponentTemplate924/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]Fishing_Boat/Components/ExpeditionSiteComponentTemplate011/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]Fishing_Boat/Components/ExpeditionSiteComponentTemplate011/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]Fishing_Boat/Components/ExpeditionSiteComponentTemplate011/Depleted description","We found a damaged fishing boat here and dismantled it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]Fishing_Boat/Components/ExpeditionSiteComponentTemplate011/Depleted name","Fishing Boat"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]Fishing_Boat/Components/ExpeditionSiteComponentTemplate011/Description","It's a large fishing boat. It's partially hidden under thick layers of snow."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]Fishing_Boat/Components/ExpeditionSiteComponentTemplate011/Display name","Fishing Boat"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]Fishing_Boat/Components/ExpeditionSiteComponentTemplate011/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]Fishing_Boat/Components/ExpeditionSiteComponentTemplate011/Unvisited description","A leaning mast stands on the top of a small mound. We can't see any signs of life."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]Fishing_Boat/Components/ExpeditionSiteComponentTemplate011/Unvisited name","Fishing Boat"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast][outpost]Fishermen_Village/Components/ExpeditionSiteComponentTemplate043/Arc subtitle","Dilemma"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast][outpost]Fishermen_Village/Components/ExpeditionSiteComponentTemplate043/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast][outpost]Fishermen_Village/Components/ExpeditionSiteComponentTemplate043/Depleted description","The remains of a fishing village."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast][outpost]Fishermen_Village/Components/ExpeditionSiteComponentTemplate043/Depleted name","Fishing Village"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast][outpost]Fishermen_Village/Components/ExpeditionSiteComponentTemplate043/Description","A strange vehicle stands in the middle of the deserted village."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast][outpost]Fishermen_Village/Components/ExpeditionSiteComponentTemplate043/Display name","Fishing Village"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast][outpost]Fishermen_Village/Components/ExpeditionSiteComponentTemplate043/Explored arc subtitle","Outpost Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast][outpost]Fishermen_Village/Components/ExpeditionSiteComponentTemplate043/Explored description","If we send an outpost team here, they'll provide us with some valuable food supplies."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast][outpost]Fishermen_Village/Components/ExpeditionSiteComponentTemplate043/Explored name","Fishing Village"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast][outpost]Fishermen_Village/Components/ExpeditionSiteComponentTemplate043/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast][outpost]Fishermen_Village/Components/ExpeditionSiteComponentTemplate043/Unvisited description","A small village near a frozen lake. Nobody lives there anymore."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast][outpost]Fishermen_Village/Components/ExpeditionSiteComponentTemplate043/Unvisited name","Fishing Village"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast][outpost]Fishermen_Village/Components/OutpostSlotComponentTemplate166/Arc subtitle","Working Outpost"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast][outpost]Fishermen_Village/Components/OutpostSlotComponentTemplate166/Description","Our people are fishing here thanks to the ice drill we repaired."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast][outpost]Fishermen_Village/Components/OutpostSlotComponentTemplate166/Display name","Fishing Village"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast][outpost]Icebound_Dreadnought/Components/ExpeditionSiteComponentTemplate848/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast][outpost]Icebound_Dreadnought/Components/ExpeditionSiteComponentTemplate848/Description","Most of the machinery aboard the USS Prometheus has been dismantled and taken away. The massive steam hammer used to split the thickest ice lies broken by the ship's bow."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast][outpost]Icebound_Dreadnought/Components/ExpeditionSiteComponentTemplate848/Display name","Icebound Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast][outpost]Icebound_Dreadnought/Components/ExpeditionSiteComponentTemplate848/Explored arc subtitle","Outpost Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast][outpost]Icebound_Dreadnought/Components/ExpeditionSiteComponentTemplate848/Explored description","The wreckage of the mighty dreadnought, the USS Prometheus, which still contains plenty of usable Steel. We can set up an Outpost here."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast][outpost]Icebound_Dreadnought/Components/ExpeditionSiteComponentTemplate848/Explored name","Icebound Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast][outpost]Icebound_Dreadnought/Components/ExpeditionSiteComponentTemplate848/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast][outpost]Icebound_Dreadnought/Components/ExpeditionSiteComponentTemplate848/Unvisited description","The silhouette of a huge ship. It's most likely the wreckage of the USS Prometheus, the other American dreadnought. There are no signs of life."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast][outpost]Icebound_Dreadnought/Components/ExpeditionSiteComponentTemplate848/Unvisited name","Icebound Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast][outpost]Icebound_Dreadnought/Components/OutpostSlotComponentTemplate560/Arc subtitle","Working Outpost"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast][outpost]Icebound_Dreadnought/Components/OutpostSlotComponentTemplate560/Description","Our people are slowly dismantling the wreckage of the mighty USS Prometheus for scrap."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast][outpost]Icebound_Dreadnought/Components/OutpostSlotComponentTemplate560/Display name","Icebound Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources01/Components/ExpeditionSiteComponentTemplate490/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources01/Components/ExpeditionSiteComponentTemplate490/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources01/Components/ExpeditionSiteComponentTemplate490/Depleted description","A memento of the old times. It won't do much for us now."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources01/Components/ExpeditionSiteComponentTemplate490/Depleted name","Frozen Hulk"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources01/Components/ExpeditionSiteComponentTemplate490/Description","The hulk is covered in ice and snow. We'll look for a way inside; there might be something worth taking there."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources01/Components/ExpeditionSiteComponentTemplate490/Display name","Frozen Hulk"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources01/Components/ExpeditionSiteComponentTemplate490/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources01/Components/ExpeditionSiteComponentTemplate490/Unvisited description","We can see a ship crushed by ice some distance from the shore."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources01/Components/ExpeditionSiteComponentTemplate490/Unvisited name","Frozen Hulk"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources02/Components/ExpeditionSiteComponentTemplate265/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources02/Components/ExpeditionSiteComponentTemplate265/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources02/Components/ExpeditionSiteComponentTemplate265/Depleted description","The remains of a radio station. We took all that we could use."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources02/Components/ExpeditionSiteComponentTemplate265/Depleted name","Radio Station"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources02/Components/ExpeditionSiteComponentTemplate265/Description","This radio station was abandoned relatively recently. Maybe there's something useful in the shack."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources02/Components/ExpeditionSiteComponentTemplate265/Display name","Radio Station"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources02/Components/ExpeditionSiteComponentTemplate265/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources02/Components/ExpeditionSiteComponentTemplate265/Unvisited description","A radio mast stands on the coast. There's a shack under it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources02/Components/ExpeditionSiteComponentTemplate265/Unvisited name","Radio Station"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources03/Components/ExpeditionSiteComponentTemplate084/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources03/Components/ExpeditionSiteComponentTemplate084/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources03/Components/ExpeditionSiteComponentTemplate084/Depleted description","There's nothing to look for there. We buried the bodies and took the supplies."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources03/Components/ExpeditionSiteComponentTemplate084/Depleted name","Rocky Promontory"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources03/Components/ExpeditionSiteComponentTemplate084/Description","We found traces of human presence in the twisty passages between the boulders. They don't seem recent."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources03/Components/ExpeditionSiteComponentTemplate084/Display name","Rocky Promontory"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources03/Components/ExpeditionSiteComponentTemplate084/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources03/Components/ExpeditionSiteComponentTemplate084/Unvisited description","The shore is strewn with huge boulders, creating a maze of sheltered passages."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources03/Components/ExpeditionSiteComponentTemplate084/Unvisited name","Rocky Promontory"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources04/Components/ExpeditionSiteComponentTemplate328/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources04/Components/ExpeditionSiteComponentTemplate328/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources04/Components/ExpeditionSiteComponentTemplate328/Depleted description","We took the supplies, but left the flag as a landmark."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources04/Components/ExpeditionSiteComponentTemplate328/Depleted name","Yellow Flag"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources04/Components/ExpeditionSiteComponentTemplate328/Description","It's a stack of supply crates. We have no clue where they came from, nor do we care."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources04/Components/ExpeditionSiteComponentTemplate328/Display name","Yellow Flag"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources04/Components/ExpeditionSiteComponentTemplate328/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources04/Components/ExpeditionSiteComponentTemplate328/Unvisited description","We can see a strange mound with a small yellow flag on top. Definitely man-made."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources04/Components/ExpeditionSiteComponentTemplate328/Unvisited name","Yellow Flag"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources05/Components/ExpeditionSiteComponentTemplate779/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources05/Components/ExpeditionSiteComponentTemplate779/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources05/Components/ExpeditionSiteComponentTemplate779/Depleted description","The cliff-side path where we found the crashed scouting sled."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources05/Components/ExpeditionSiteComponentTemplate779/Depleted name","Cliff-side Path"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources05/Components/ExpeditionSiteComponentTemplate779/Description","We scaled the cliff-side path to find a wrecked sled. It must have fallen from the cliff top. A badly crushed, frozen body lies under it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources05/Components/ExpeditionSiteComponentTemplate779/Display name","Cliff-side Path"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources05/Components/ExpeditionSiteComponentTemplate779/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources05/Components/ExpeditionSiteComponentTemplate779/Unvisited description","A path hugs the cliff face, with vertical drop to one side and a rock wall to the other. There's something dark on the path."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources05/Components/ExpeditionSiteComponentTemplate779/Unvisited name","Cliff-side Path"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources06/Components/ExpeditionSiteComponentTemplate128/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources06/Components/ExpeditionSiteComponentTemplate128/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources06/Components/ExpeditionSiteComponentTemplate128/Depleted description","A tall pile of stones marks the grave of some forgotten explorer."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources06/Components/ExpeditionSiteComponentTemplate128/Depleted name","Small Cairn"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources06/Components/ExpeditionSiteComponentTemplate128/Description","This cairn might be just a landmark, but it might mark a cache – or a grave. We won't know until we remove some stones."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources06/Components/ExpeditionSiteComponentTemplate128/Display name","Small Cairn"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources06/Components/ExpeditionSiteComponentTemplate128/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources06/Components/ExpeditionSiteComponentTemplate128/Unvisited description","A tall pile of stones. It's topped with a flagpole, a ragged pennant flying from it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources06/Components/ExpeditionSiteComponentTemplate128/Unvisited name","Small Cairn"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources07/Components/ExpeditionSiteComponentTemplate297/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources07/Components/ExpeditionSiteComponentTemplate297/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources07/Components/ExpeditionSiteComponentTemplate297/Depleted description","The empty hulk of a fishing steamer."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources07/Components/ExpeditionSiteComponentTemplate297/Depleted name","Wrecked Steamer"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources07/Components/ExpeditionSiteComponentTemplate297/Description","It's a fishing steamer, but there are no fish on the deck or in the open hold. We should search it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources07/Components/ExpeditionSiteComponentTemplate297/Display name","Wrecked Steamer"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources07/Components/ExpeditionSiteComponentTemplate297/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources07/Components/ExpeditionSiteComponentTemplate297/Unvisited description","A ship wrecked on the rocks. It looks like it's been there a long time."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources07/Components/ExpeditionSiteComponentTemplate297/Unvisited name","Wrecked Steamer"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources08/Components/ExpeditionSiteComponentTemplate663/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources08/Components/ExpeditionSiteComponentTemplate663/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources08/Components/ExpeditionSiteComponentTemplate663/Depleted description","Here we found the wreck of an ice skating sailboat, which we dismantled for raw materials."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources08/Components/ExpeditionSiteComponentTemplate663/Depleted name","Ice Boat"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources08/Components/ExpeditionSiteComponentTemplate663/Description","This wreck is not old at all. It was adapted in order to glide over the ice by the addition of skates, and it smashed itself against the rocks. "
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources08/Components/ExpeditionSiteComponentTemplate663/Display name","Ice Boat"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources08/Components/ExpeditionSiteComponentTemplate663/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources08/Components/ExpeditionSiteComponentTemplate663/Unvisited description","There's some kind of boat or small ship stranded on the shore. There are no signs of life – it's probably an old wreck."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources08/Components/ExpeditionSiteComponentTemplate663/Unvisited name","Ice Boat"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources09/Components/ExpeditionSiteComponentTemplate488/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources09/Components/ExpeditionSiteComponentTemplate488/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources09/Components/ExpeditionSiteComponentTemplate488/Depleted description","A dark spot of bare rock distinctly visible from afar."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources09/Components/ExpeditionSiteComponentTemplate488/Depleted name","Rocky Slope"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources09/Components/ExpeditionSiteComponentTemplate488/Description","As we approach the slope, we notice some shapes covered in snow. Let's hope these are not bodies."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources09/Components/ExpeditionSiteComponentTemplate488/Display name","Rocky Slope"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources09/Components/ExpeditionSiteComponentTemplate488/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources09/Components/ExpeditionSiteComponentTemplate488/Unvisited description","A dark spot of bare rock distinctly visible from afar."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources09/Components/ExpeditionSiteComponentTemplate488/Unvisited name","Rocky Slope"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources10/Components/ExpeditionSiteComponentTemplate516/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources10/Components/ExpeditionSiteComponentTemplate516/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources10/Components/ExpeditionSiteComponentTemplate516/Depleted description","A large, empty cabin nestled over a sheltered cove."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources10/Components/ExpeditionSiteComponentTemplate516/Depleted name","Whalers Cabin"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources10/Components/ExpeditionSiteComponentTemplate516/Description","The cabin is built from driftwood and roofed with sailcloth. There are over a dozen bunks inside."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources10/Components/ExpeditionSiteComponentTemplate516/Display name","Whalers Cabin"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources10/Components/ExpeditionSiteComponentTemplate516/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources10/Components/ExpeditionSiteComponentTemplate516/Unvisited description","A large cabin nested over a sheltered cove"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources10/Components/ExpeditionSiteComponentTemplate516/Unvisited name","Whalers Cabin"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources11/Components/ExpeditionSiteComponentTemplate107/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources11/Components/ExpeditionSiteComponentTemplate107/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources11/Components/ExpeditionSiteComponentTemplate107/Depleted description","A tall lattice tower stands on the shore of a frozen sea."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources11/Components/ExpeditionSiteComponentTemplate107/Depleted name","Signal Tower"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources11/Components/ExpeditionSiteComponentTemplate107/Description","This tower was used as a communications and navigation aid before the oceans froze. "
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources11/Components/ExpeditionSiteComponentTemplate107/Display name","Signal Tower"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources11/Components/ExpeditionSiteComponentTemplate107/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources11/Components/ExpeditionSiteComponentTemplate107/Unvisited description","A tall lattice tower stands on the shore of a frozen sea."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources11/Components/ExpeditionSiteComponentTemplate107/Unvisited name","Signal Tower"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources01/Components/ExpeditionSiteComponentTemplate523/Depleted description","An empty cave."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources01/Components/ExpeditionSiteComponentTemplate523/Depleted name","Mountainside Cave"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources01/Components/ExpeditionSiteComponentTemplate523/Description","A short tunnel leads into a vast natural cave complex. It seems to have been used as a warehouse. There are still some supplies here."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources01/Components/ExpeditionSiteComponentTemplate523/Display name","Mountainside Cave"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources01/Components/ExpeditionSiteComponentTemplate523/Unvisited description","We can see what looks like a cave entrance on the mountainside."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources01/Components/ExpeditionSiteComponentTemplate523/Unvisited name","Mountainside Cave"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources02/Components/ExpeditionSiteComponentTemplate688/Depleted description","An abandoned and depleted mine."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources02/Components/ExpeditionSiteComponentTemplate688/Depleted name","Icefall Mine"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources02/Components/ExpeditionSiteComponentTemplate688/Description","This mine is at risk of being buried by an avalanche at any time. It must have been abandoned a long time ago."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources02/Components/ExpeditionSiteComponentTemplate688/Display name","Icefall Mine"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources02/Components/ExpeditionSiteComponentTemplate688/Unvisited description","It appears to be a perilously located mine."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources02/Components/ExpeditionSiteComponentTemplate688/Unvisited name","Icefall Mine"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources03/Components/ExpeditionSiteComponentTemplate173/Depleted description","The empty ruins of an industrial building."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources03/Components/ExpeditionSiteComponentTemplate173/Depleted name","Industrial Ruins"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources03/Components/ExpeditionSiteComponentTemplate173/Description","This building was destroyed by a powerful avalanche. Its interiors are filled with snow, but we should still be able to retrieve some resources."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources03/Components/ExpeditionSiteComponentTemplate173/Display name","Industrial Ruins"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources03/Components/ExpeditionSiteComponentTemplate173/Unvisited description","The ruins of a large industrial building buried in the snow rise over the horizon."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources03/Components/ExpeditionSiteComponentTemplate173/Unvisited name","Industrial Ruins"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources04/Components/ExpeditionSiteComponentTemplate820/Depleted description","An abandoned Arctic base. There's nothing of use left here."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources04/Components/ExpeditionSiteComponentTemplate820/Depleted name","Hilltop Base"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources04/Components/ExpeditionSiteComponentTemplate820/Description","This is a well-built Arctic base, but it looks like it was abandoned a long time ago."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources04/Components/ExpeditionSiteComponentTemplate820/Display name","Hilltop Base"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources04/Components/ExpeditionSiteComponentTemplate820/Unvisited description","In the distance we can see a large, sturdy structure at the top of a hill."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources04/Components/ExpeditionSiteComponentTemplate820/Unvisited name","Hilltop Base"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources05/Components/ExpeditionSiteComponentTemplate138/Depleted description","Snow covers the ruin – it's been stripped of anything useful."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources05/Components/ExpeditionSiteComponentTemplate138/Depleted name","Mountain Watchtower"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources05/Components/ExpeditionSiteComponentTemplate138/Description","The wooden watchtower creaks slightly in the wind. The shack at its base has no heating; nobody could have survived here for long."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources05/Components/ExpeditionSiteComponentTemplate138/Display name","Mountain Watchtower"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources05/Components/ExpeditionSiteComponentTemplate138/Unvisited description","A watchtower stands on a mountain peak. It's impossible to miss."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources05/Components/ExpeditionSiteComponentTemplate138/Unvisited name","Mountain Watchtower"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources06/Components/ExpeditionSiteComponentTemplate129/Depleted description","The remains of a camp."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources06/Components/ExpeditionSiteComponentTemplate129/Depleted name","Narrow Valley"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources06/Components/ExpeditionSiteComponentTemplate129/Description","In the middle of a shallow depression, something is flapping furiously in the swirling, gusting wind. Is it a tent?"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources06/Components/ExpeditionSiteComponentTemplate129/Display name","Narrow Valley"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources06/Components/ExpeditionSiteComponentTemplate129/Unvisited description","An entrance to a narrow and winding valley. We can't see far into it – who knows what we might find there?"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources06/Components/ExpeditionSiteComponentTemplate129/Unvisited name","Narrow Valley"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources07/Components/ExpeditionSiteComponentTemplate851/Depleted description","Snow covers the ruin – it's been stripped of anything useful."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources07/Components/ExpeditionSiteComponentTemplate851/Depleted name","Research Station"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources07/Components/ExpeditionSiteComponentTemplate851/Description","The station is abandoned and partially in ruins, but we might still find something useful inside."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources07/Components/ExpeditionSiteComponentTemplate851/Display name","Research Station"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources07/Components/ExpeditionSiteComponentTemplate851/Unvisited description","A research station clings to the mountainside. What have the scientists  been studying there?"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources07/Components/ExpeditionSiteComponentTemplate851/Unvisited name","Research Station"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources08/Components/ExpeditionSiteComponentTemplate086/Depleted description","A column of abandoned snow crawlers."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources08/Components/ExpeditionSiteComponentTemplate086/Depleted name","Column of Crawlers"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources08/Components/ExpeditionSiteComponentTemplate086/Description","The crawlers are half-buried in snowdrifts. By the look of it, it would be hopeless to search for survivors, but maybe there are still some resources to take."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources08/Components/ExpeditionSiteComponentTemplate086/Display name","Column of Crawlers"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources08/Components/ExpeditionSiteComponentTemplate086/Unvisited description","At the base of a mountain we can see several snow crawlers lined up in a column."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources08/Components/ExpeditionSiteComponentTemplate086/Unvisited name","Column of Crawlers"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources09/Components/ExpeditionSiteComponentTemplate640/Depleted description","No point going back there. That place is a graveyard."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources09/Components/ExpeditionSiteComponentTemplate640/Depleted name","Frozen Cave"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources09/Components/ExpeditionSiteComponentTemplate640/Description","After breaking through the ice we discovered a tunnel leading down. It seems that it had been used a long time before we got here."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources09/Components/ExpeditionSiteComponentTemplate640/Display name","Frozen Cave"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources09/Components/ExpeditionSiteComponentTemplate640/Unvisited description","At the side of a mountain we can see an entrance to a cave. It's blocked by ice."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources09/Components/ExpeditionSiteComponentTemplate640/Unvisited name","Frozen Cave"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources10/Components/ExpeditionSiteComponentTemplate439/Depleted description","A mountain glacier with a cave at its foot."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources10/Components/ExpeditionSiteComponentTemplate439/Depleted name","Mountain Glacier"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources10/Components/ExpeditionSiteComponentTemplate439/Description","We found a cave at the foot of the glacier. There are some signs of past human presence in there."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources10/Components/ExpeditionSiteComponentTemplate439/Display name","Mountain Glacier"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources10/Components/ExpeditionSiteComponentTemplate439/Unvisited description","A glacier fills a small mountain valley. There's something dark at its base."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources10/Components/ExpeditionSiteComponentTemplate439/Unvisited name","Mountain Glacier"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources11/Components/ExpeditionSiteComponentTemplate111/Depleted description","An island of dark rock stands alone amid a river of cracked ice."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources11/Components/ExpeditionSiteComponentTemplate111/Depleted name","Lone Nunatak"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources11/Components/ExpeditionSiteComponentTemplate111/Description","As we climb the nunatak, we notice a pair of crossed skis planted at the top of a small pile of stones."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources11/Components/ExpeditionSiteComponentTemplate111/Display name","Lone Nunatak"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources11/Components/ExpeditionSiteComponentTemplate111/Unvisited description","An island of dark rock stands alone amid a river of cracked ice."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources11/Components/ExpeditionSiteComponentTemplate111/Unvisited name","Lone Nunatak"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento1/Components/ExpeditionSiteComponentTemplate557/Arc subtitle","Survivors"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento1/Components/ExpeditionSiteComponentTemplate557/Depleted description","The empty hulk of a Victoria-class dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento1/Components/ExpeditionSiteComponentTemplate557/Depleted name","Buried Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento1/Components/ExpeditionSiteComponentTemplate557/Description","The wreck is firmly encased in ice; we won't know what lies within until we enter it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento1/Components/ExpeditionSiteComponentTemplate557/Display name","Buried Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento1/Components/ExpeditionSiteComponentTemplate557/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento1/Components/ExpeditionSiteComponentTemplate557/Unvisited description","A huge Victoria-class dreadnought, uncovered from the snow by the wind."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento1/Components/ExpeditionSiteComponentTemplate557/Unvisited name","Buried Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento10/Components/ExpeditionSiteComponentTemplate211/Arc subtitle","Survivors"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento10/Components/ExpeditionSiteComponentTemplate211/Depleted description","The empty hulk of a Victoria-class dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento10/Components/ExpeditionSiteComponentTemplate211/Depleted name","Buried Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento10/Components/ExpeditionSiteComponentTemplate211/Description","The wreck is firmly encased in ice; we won't know what lies within until we enter it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento10/Components/ExpeditionSiteComponentTemplate211/Display name","Buried Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento10/Components/ExpeditionSiteComponentTemplate211/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento10/Components/ExpeditionSiteComponentTemplate211/Unvisited description","A huge Victoria-class dreadnought, uncovered from the snow by the wind."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento10/Components/ExpeditionSiteComponentTemplate211/Unvisited name","Buried Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento11/Components/ExpeditionSiteComponentTemplate861/Arc subtitle","Survivors"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento11/Components/ExpeditionSiteComponentTemplate861/Depleted description","The empty hulk of a Victoria-class dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento11/Components/ExpeditionSiteComponentTemplate861/Depleted name","Buried Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento11/Components/ExpeditionSiteComponentTemplate861/Description","The wreck is firmly encased in ice; we won't know what lies within until we enter it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento11/Components/ExpeditionSiteComponentTemplate861/Display name","Buried Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento11/Components/ExpeditionSiteComponentTemplate861/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento11/Components/ExpeditionSiteComponentTemplate861/Unvisited description","A huge Victoria-class dreadnought, uncovered from the snow by the wind."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento11/Components/ExpeditionSiteComponentTemplate861/Unvisited name","Buried Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento12/Components/ExpeditionSiteComponentTemplate559/Arc subtitle","Survivors"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento12/Components/ExpeditionSiteComponentTemplate559/Depleted description","The empty hulk of a Victoria-class dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento12/Components/ExpeditionSiteComponentTemplate559/Depleted name","Buried Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento12/Components/ExpeditionSiteComponentTemplate559/Description","The wreck is firmly encased in ice; we won't know what lies within until we enter it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento12/Components/ExpeditionSiteComponentTemplate559/Display name","Buried Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento12/Components/ExpeditionSiteComponentTemplate559/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento12/Components/ExpeditionSiteComponentTemplate559/Unvisited description","A huge Victoria-class dreadnought, uncovered from the snow by the wind."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento12/Components/ExpeditionSiteComponentTemplate559/Unvisited name","Buried Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento13/Components/ExpeditionSiteComponentTemplate669/Arc subtitle","Survivors"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento13/Components/ExpeditionSiteComponentTemplate669/Depleted description","The empty hulk of a Victoria-class dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento13/Components/ExpeditionSiteComponentTemplate669/Depleted name","Buried Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento13/Components/ExpeditionSiteComponentTemplate669/Description","The wreck is firmly encased in ice; we won't know what lies within until we enter it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento13/Components/ExpeditionSiteComponentTemplate669/Display name","Buried Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento13/Components/ExpeditionSiteComponentTemplate669/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento13/Components/ExpeditionSiteComponentTemplate669/Unvisited description","A huge Victoria-class dreadnought, uncovered from the snow by the wind."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento13/Components/ExpeditionSiteComponentTemplate669/Unvisited name","Buried Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento14/Components/ExpeditionSiteComponentTemplate314/Arc subtitle","Survivors"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento14/Components/ExpeditionSiteComponentTemplate314/Depleted description","The empty hulk of a Victoria-class dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento14/Components/ExpeditionSiteComponentTemplate314/Depleted name","Buried Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento14/Components/ExpeditionSiteComponentTemplate314/Description","The wreck is firmly encased in ice; we won't know what lies within until we enter it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento14/Components/ExpeditionSiteComponentTemplate314/Display name","Buried Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento14/Components/ExpeditionSiteComponentTemplate314/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento14/Components/ExpeditionSiteComponentTemplate314/Unvisited description","A huge Victoria-class dreadnought, uncovered from the snow by the wind."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento14/Components/ExpeditionSiteComponentTemplate314/Unvisited name","Buried Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento15/Components/ExpeditionSiteComponentTemplate776/Arc subtitle","Survivors"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento15/Components/ExpeditionSiteComponentTemplate776/Depleted description","The empty hulk of a Victoria-class dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento15/Components/ExpeditionSiteComponentTemplate776/Depleted name","Buried Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento15/Components/ExpeditionSiteComponentTemplate776/Description","The wreck is firmly encased in ice; we won't know what lies within until we enter it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento15/Components/ExpeditionSiteComponentTemplate776/Display name","Buried Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento15/Components/ExpeditionSiteComponentTemplate776/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento15/Components/ExpeditionSiteComponentTemplate776/Unvisited description","A huge Victoria-class dreadnought, uncovered from the snow by the wind."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento15/Components/ExpeditionSiteComponentTemplate776/Unvisited name","Buried Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento2/Components/ExpeditionSiteComponentTemplate139/Arc subtitle","Survivors"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento2/Components/ExpeditionSiteComponentTemplate139/Depleted description","The empty hulk of a Victoria-class dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento2/Components/ExpeditionSiteComponentTemplate139/Depleted name","Buried Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento2/Components/ExpeditionSiteComponentTemplate139/Description","The wreck is firmly encased in ice; we won't know what lies within until we enter it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento2/Components/ExpeditionSiteComponentTemplate139/Display name","Buried Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento2/Components/ExpeditionSiteComponentTemplate139/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento2/Components/ExpeditionSiteComponentTemplate139/Unvisited description","A huge Victoria-class dreadnought, uncovered from the snow by the wind."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento2/Components/ExpeditionSiteComponentTemplate139/Unvisited name","Buried Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento3/Components/ExpeditionSiteComponentTemplate678/Arc subtitle","Survivors"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento3/Components/ExpeditionSiteComponentTemplate678/Depleted description","The empty hulk of a Victoria-class dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento3/Components/ExpeditionSiteComponentTemplate678/Depleted name","Buried Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento3/Components/ExpeditionSiteComponentTemplate678/Description","The wreck is firmly encased in ice; we won't know what lies within until we enter it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento3/Components/ExpeditionSiteComponentTemplate678/Display name","Buried Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento3/Components/ExpeditionSiteComponentTemplate678/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento3/Components/ExpeditionSiteComponentTemplate678/Unvisited description","A huge Victoria-class dreadnought, uncovered from the snow by the wind."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento3/Components/ExpeditionSiteComponentTemplate678/Unvisited name","Buried Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento4/Components/ExpeditionSiteComponentTemplate115/Arc subtitle","Survivors"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento4/Components/ExpeditionSiteComponentTemplate115/Depleted description","The empty hulk of a Victoria-class dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento4/Components/ExpeditionSiteComponentTemplate115/Depleted name","Buried Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento4/Components/ExpeditionSiteComponentTemplate115/Description","The wreck is firmly encased in ice; we won't know what lies within until we enter it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento4/Components/ExpeditionSiteComponentTemplate115/Display name","Buried Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento4/Components/ExpeditionSiteComponentTemplate115/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento4/Components/ExpeditionSiteComponentTemplate115/Unvisited description","A huge Victoria-class dreadnought, uncovered from the snow by the wind."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento4/Components/ExpeditionSiteComponentTemplate115/Unvisited name","Buried Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento5/Components/ExpeditionSiteComponentTemplate321/Arc subtitle","Survivors"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento5/Components/ExpeditionSiteComponentTemplate321/Depleted description","The empty hulk of a Victoria-class dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento5/Components/ExpeditionSiteComponentTemplate321/Depleted name","Buried Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento5/Components/ExpeditionSiteComponentTemplate321/Description","The wreck is firmly encased in ice; we won't know what lies within until we enter it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento5/Components/ExpeditionSiteComponentTemplate321/Display name","Buried Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento5/Components/ExpeditionSiteComponentTemplate321/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento5/Components/ExpeditionSiteComponentTemplate321/Unvisited description","A huge Victoria-class dreadnought, uncovered from the snow by the wind."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento5/Components/ExpeditionSiteComponentTemplate321/Unvisited name","Buried Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento6/Components/ExpeditionSiteComponentTemplate354/Arc subtitle","Survivors"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento6/Components/ExpeditionSiteComponentTemplate354/Depleted description","The empty hulk of a Victoria-class dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento6/Components/ExpeditionSiteComponentTemplate354/Depleted name","Buried Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento6/Components/ExpeditionSiteComponentTemplate354/Description","The wreck is firmly encased in ice; we won't know what lies within until we enter it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento6/Components/ExpeditionSiteComponentTemplate354/Display name","Buried Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento6/Components/ExpeditionSiteComponentTemplate354/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento6/Components/ExpeditionSiteComponentTemplate354/Unvisited description","A huge Victoria-class dreadnought, uncovered from the snow by the wind."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento6/Components/ExpeditionSiteComponentTemplate354/Unvisited name","Buried Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento7/Components/ExpeditionSiteComponentTemplate369/Arc subtitle","Survivors"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento7/Components/ExpeditionSiteComponentTemplate369/Depleted description","The empty hulk of a Victoria-class dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento7/Components/ExpeditionSiteComponentTemplate369/Depleted name","Buried Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento7/Components/ExpeditionSiteComponentTemplate369/Description","The wreck is firmly encased in ice; we won't know what lies within until we enter it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento7/Components/ExpeditionSiteComponentTemplate369/Display name","Buried Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento7/Components/ExpeditionSiteComponentTemplate369/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento7/Components/ExpeditionSiteComponentTemplate369/Unvisited description","A huge Victoria-class dreadnought, uncovered from the snow by the wind."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento7/Components/ExpeditionSiteComponentTemplate369/Unvisited name","Buried Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento8/Components/ExpeditionSiteComponentTemplate702/Arc subtitle","Survivors"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento8/Components/ExpeditionSiteComponentTemplate702/Depleted description","The empty hulk of a Victoria-class dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento8/Components/ExpeditionSiteComponentTemplate702/Depleted name","Buried Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento8/Components/ExpeditionSiteComponentTemplate702/Description","The wreck is firmly encased in ice; we won't know what lies within until we enter it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento8/Components/ExpeditionSiteComponentTemplate702/Display name","Buried Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento8/Components/ExpeditionSiteComponentTemplate702/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento8/Components/ExpeditionSiteComponentTemplate702/Unvisited description","A huge Victoria-class dreadnought, uncovered from the snow by the wind."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento8/Components/ExpeditionSiteComponentTemplate702/Unvisited name","Buried Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento9/Components/ExpeditionSiteComponentTemplate132/Arc subtitle","Survivors"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento9/Components/ExpeditionSiteComponentTemplate132/Depleted description","The empty hulk of a Victoria-class dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento9/Components/ExpeditionSiteComponentTemplate132/Depleted name","Buried Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento9/Components/ExpeditionSiteComponentTemplate132/Description","The wreck is firmly encased in ice; we won't know what lies within until we enter it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento9/Components/ExpeditionSiteComponentTemplate132/Display name","Buried Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento9/Components/ExpeditionSiteComponentTemplate132/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento9/Components/ExpeditionSiteComponentTemplate132/Unvisited description","A huge Victoria-class dreadnought, uncovered from the snow by the wind."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento9/Components/ExpeditionSiteComponentTemplate132/Unvisited name","Buried Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site01/Components/ExpeditionSiteComponentTemplate604/Depleted name","Empty Shelter"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site01/Components/ExpeditionSiteComponentTemplate604/Display name","Empty Shelter"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site01/Components/ExpeditionSiteComponentTemplate604/Unvisited name","Empty Shelter"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site02/Components/ExpeditionSiteComponentTemplate560/Depleted name","Barren Hollow"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site02/Components/ExpeditionSiteComponentTemplate560/Display name","Barren Hollow"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site02/Components/ExpeditionSiteComponentTemplate560/Unvisited name","Barren Hollow"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site03/Components/ExpeditionSiteComponentTemplate149/Depleted name","Windswept Snowfield"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site03/Components/ExpeditionSiteComponentTemplate149/Display name","Windswept Snowfield"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site03/Components/ExpeditionSiteComponentTemplate149/Unvisited name","Windswept Snowfield"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site04/Components/ExpeditionSiteComponentTemplate443/Depleted name","Lone Boulder"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site04/Components/ExpeditionSiteComponentTemplate443/Display name","Lone Boulder"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site04/Components/ExpeditionSiteComponentTemplate443/Unvisited name","Lone Boulder"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site05/Components/ExpeditionSiteComponentTemplate476/Depleted name","Rock Formation"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site05/Components/ExpeditionSiteComponentTemplate476/Display name","Rock Formation"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site05/Components/ExpeditionSiteComponentTemplate476/Unvisited name","Rock Formation"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site06/Components/ExpeditionSiteComponentTemplate657/Depleted name","Snow Dune"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site06/Components/ExpeditionSiteComponentTemplate657/Display name","Snow Dune"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site06/Components/ExpeditionSiteComponentTemplate657/Unvisited name","Snow Dune"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site07/Components/ExpeditionSiteComponentTemplate725/Depleted name","Snowy Hill"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site07/Components/ExpeditionSiteComponentTemplate725/Display name","Snowy Hill"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site07/Components/ExpeditionSiteComponentTemplate725/Unvisited name","Snowy Hill"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site08/Components/ExpeditionSiteComponentTemplate602/Depleted name","Broken Tree"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site08/Components/ExpeditionSiteComponentTemplate602/Display name","Broken Tree"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site08/Components/ExpeditionSiteComponentTemplate602/Unvisited name","Broken Tree"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site09/Components/ExpeditionSiteComponentTemplate997/Depleted name","Frozen Pond"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site09/Components/ExpeditionSiteComponentTemplate997/Display name","Frozen Pond"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site09/Components/ExpeditionSiteComponentTemplate997/Unvisited name","Frozen Pond"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site10/Components/ExpeditionSiteComponentTemplate402/Depleted name","Stone Ship"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site10/Components/ExpeditionSiteComponentTemplate402/Display name","Stone Ship"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site10/Components/ExpeditionSiteComponentTemplate402/Unvisited name","Stone Ship"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site11/Components/ExpeditionSiteComponentTemplate273/Depleted name","Cracked Ice"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site11/Components/ExpeditionSiteComponentTemplate273/Display name","Cracked Ice"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site11/Components/ExpeditionSiteComponentTemplate273/Unvisited name","Cracked Ice"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site12/Components/ExpeditionSiteComponentTemplate598/Depleted name","Desolate Valley"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site12/Components/ExpeditionSiteComponentTemplate598/Display name","Desolate Valley"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site12/Components/ExpeditionSiteComponentTemplate598/Unvisited name","Desolate Valley"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site13/Components/ExpeditionSiteComponentTemplate188/Depleted name","Empty Cave"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site13/Components/ExpeditionSiteComponentTemplate188/Display name","Empty Cave"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site13/Components/ExpeditionSiteComponentTemplate188/Unvisited name","Empty Cave"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site14/Components/ExpeditionSiteComponentTemplate775/Depleted name","Frozen Excavation"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site14/Components/ExpeditionSiteComponentTemplate775/Display name","Frozen Excavation"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site14/Components/ExpeditionSiteComponentTemplate775/Unvisited name","Frozen Excavation"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site15/Components/ExpeditionSiteComponentTemplate383/Depleted name","Empty Snow Hut"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site15/Components/ExpeditionSiteComponentTemplate383/Display name","Empty Snow Hut"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site15/Components/ExpeditionSiteComponentTemplate383/Unvisited name","Empty Snow Hut"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site16/Components/ExpeditionSiteComponentTemplate692/Depleted name","Rock Gate"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site16/Components/ExpeditionSiteComponentTemplate692/Display name","Rock Gate"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site16/Components/ExpeditionSiteComponentTemplate692/Unvisited name","Rock Gate"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site17/Components/ExpeditionSiteComponentTemplate917/Depleted arc subtitle","Empty Campsite"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site17/Components/ExpeditionSiteComponentTemplate917/Depleted name","Empty Campsite"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site17/Components/ExpeditionSiteComponentTemplate917/Display name","Empty Campsite"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site17/Components/ExpeditionSiteComponentTemplate917/Unvisited name","Empty Campsite"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site18/Components/ExpeditionSiteComponentTemplate333/Depleted name","Mace Rock"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site18/Components/ExpeditionSiteComponentTemplate333/Display name","Mace Rock"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site18/Components/ExpeditionSiteComponentTemplate333/Unvisited name","Mace Rock"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site19/Components/ExpeditionSiteComponentTemplate056/Depleted name","Round Rock"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site19/Components/ExpeditionSiteComponentTemplate056/Display name","Round Rock"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site19/Components/ExpeditionSiteComponentTemplate056/Unvisited name","Round Rock"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site20/Components/ExpeditionSiteComponentTemplate847/Depleted name","Rock Spire"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site20/Components/ExpeditionSiteComponentTemplate847/Display name","Rock Spire"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site20/Components/ExpeditionSiteComponentTemplate847/Unvisited name","Rock Spire"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site21/Components/ExpeditionSiteComponentTemplate365/Depleted name","Lying Rock"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site21/Components/ExpeditionSiteComponentTemplate365/Display name","Lying Rock"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site21/Components/ExpeditionSiteComponentTemplate365/Unvisited name","Lying Rock"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site22/Components/ExpeditionSiteComponentTemplate930/Depleted name","Stone Arch"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site22/Components/ExpeditionSiteComponentTemplate930/Display name","Stone Arch"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site22/Components/ExpeditionSiteComponentTemplate930/Unvisited name","Stone Arch"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site23/Components/ExpeditionSiteComponentTemplate506/Depleted name","Stone Obelisk"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site23/Components/ExpeditionSiteComponentTemplate506/Display name","Stone Obelisk"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site23/Components/ExpeditionSiteComponentTemplate506/Unvisited name","Stone Obelisk"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site24/Components/ExpeditionSiteComponentTemplate448/Depleted name","Fissured Rock"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site24/Components/ExpeditionSiteComponentTemplate448/Display name","Fissured Rock"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site24/Components/ExpeditionSiteComponentTemplate448/Unvisited name","Fissured Rock"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site25/Components/ExpeditionSiteComponentTemplate630/Depleted name","Ice Obelisk"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site25/Components/ExpeditionSiteComponentTemplate630/Display name","Ice Obelisk"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site25/Components/ExpeditionSiteComponentTemplate630/Unvisited name","Ice Obelisk"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site26/Components/ExpeditionSiteComponentTemplate061/Depleted name","Frozen Lake"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site26/Components/ExpeditionSiteComponentTemplate061/Display name","Frozen Lake"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site26/Components/ExpeditionSiteComponentTemplate061/Unvisited name","Frozen Lake"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site27/Components/ExpeditionSiteComponentTemplate092/Depleted name","Frozen River"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site27/Components/ExpeditionSiteComponentTemplate092/Display name","Frozen River"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site27/Components/ExpeditionSiteComponentTemplate092/Unvisited name","Frozen River"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site28/Components/ExpeditionSiteComponentTemplate718/Depleted name","Ice Needles"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site28/Components/ExpeditionSiteComponentTemplate718/Display name","Ice Needles"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site28/Components/ExpeditionSiteComponentTemplate718/Unvisited name","Ice Needles"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site29/Components/ExpeditionSiteComponentTemplate398/Depleted name","Ice Jaws"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site29/Components/ExpeditionSiteComponentTemplate398/Display name","Ice Jaws"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site29/Components/ExpeditionSiteComponentTemplate398/Unvisited name","Ice Jaws"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site30/Components/ExpeditionSiteComponentTemplate266/Depleted name","Ruined Hut"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site30/Components/ExpeditionSiteComponentTemplate266/Display name","Ruined Hut"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site30/Components/ExpeditionSiteComponentTemplate266/Unvisited name","Ruined Hut"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][outpost]Frozen_Forest/Components/ExpeditionSiteComponentTemplate256/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][outpost]Frozen_Forest/Components/ExpeditionSiteComponentTemplate256/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][outpost]Frozen_Forest/Components/ExpeditionSiteComponentTemplate256/Depleted description","A forest of frozen trees."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][outpost]Frozen_Forest/Components/ExpeditionSiteComponentTemplate256/Depleted name","Frozen Forest"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][outpost]Frozen_Forest/Components/ExpeditionSiteComponentTemplate256/Description","The forest is remarkably snow-free. We could send an outpost team here and start processing the trees for Wood."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][outpost]Frozen_Forest/Components/ExpeditionSiteComponentTemplate256/Display name","Frozen Forest"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][outpost]Frozen_Forest/Components/ExpeditionSiteComponentTemplate256/Explored arc subtitle","Outpost Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][outpost]Frozen_Forest/Components/ExpeditionSiteComponentTemplate256/Explored description","If we send an outpost team here, they could build a Sawmill. The abundance of trees would make it a long-lasting Wood supply for us."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][outpost]Frozen_Forest/Components/ExpeditionSiteComponentTemplate256/Explored name","Frozen Forest"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][outpost]Frozen_Forest/Components/ExpeditionSiteComponentTemplate256/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][outpost]Frozen_Forest/Components/ExpeditionSiteComponentTemplate256/Unvisited description","A forest of frozen trees stands on a gentle slope. Why isn't it buried in snow like everything else?"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][outpost]Frozen_Forest/Components/ExpeditionSiteComponentTemplate256/Unvisited name","Frozen Forest"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][outpost]Frozen_Forest/Components/OutpostSlotComponentTemplate824/Arc subtitle","Working Outpost"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][outpost]Frozen_Forest/Components/OutpostSlotComponentTemplate824/Description","Our people chop the trees down and send Wood to the city."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][outpost]Frozen_Forest/Components/OutpostSlotComponentTemplate824/Display name","Frozen Forest"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][outpost]outpost_coal/Components/ExpeditionSiteComponentTemplate931/Arc subtitle","Dilemma"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][outpost]outpost_coal/Components/ExpeditionSiteComponentTemplate931/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][outpost]outpost_coal/Components/ExpeditionSiteComponentTemplate931/Depleted description","The remains of an automated Coal Mine. We dismantled its machinery for resources and it can no longer be restarted."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][outpost]outpost_coal/Components/ExpeditionSiteComponentTemplate931/Depleted name","Coal Mine"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][outpost]outpost_coal/Components/ExpeditionSiteComponentTemplate931/Description","The Coal Mine is automated. Its engine is pressurised, but the mining has stopped. The snow around it is untrodden and an eerie silence hangs in the air."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][outpost]outpost_coal/Components/ExpeditionSiteComponentTemplate931/Display name","Coal Mine"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][outpost]outpost_coal/Components/ExpeditionSiteComponentTemplate931/Explored arc subtitle","Outpost Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][outpost]outpost_coal/Components/ExpeditionSiteComponentTemplate931/Explored description","This is an automated Coal Mine, a wonder of efficiency. Its engine is pressurised, but the mining has stopped. We can set up an Outpost here."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][outpost]outpost_coal/Components/ExpeditionSiteComponentTemplate931/Explored name","Coal Mine"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][outpost]outpost_coal/Components/ExpeditionSiteComponentTemplate931/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][outpost]outpost_coal/Components/ExpeditionSiteComponentTemplate931/Unvisited description","We can see a couple of buildings and a tall winding tower. There's a sliver of smoke rising from it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][outpost]outpost_coal/Components/ExpeditionSiteComponentTemplate931/Unvisited name","Coal Mine"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][outpost]outpost_coal/Components/OutpostSlotComponentTemplate124/Arc subtitle","Working Outpost"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][outpost]outpost_coal/Components/OutpostSlotComponentTemplate124/Description","Our people are running the Coal Mine here, having reopened it after the scouts found it abandoned by the miners."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][outpost]outpost_coal/Components/OutpostSlotComponentTemplate124/Display name","Coal Mine"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site01/Components/ExpeditionSiteComponentTemplate780/Depleted description","The remains of a land dreadnought."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site01/Components/ExpeditionSiteComponentTemplate780/Depleted name","Snowbound Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site01/Components/ExpeditionSiteComponentTemplate780/Description","An old, abandoned dreadnought that's completely covered in snow. It’s been here for a long time."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site01/Components/ExpeditionSiteComponentTemplate780/Display name","Snowbound Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site01/Components/ExpeditionSiteComponentTemplate780/Unvisited description","A land dreadnought stuck in the ice. It's barely visible, despite its size."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site01/Components/ExpeditionSiteComponentTemplate780/Unvisited name","Snowbound Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site02/Components/ExpeditionSiteComponentTemplate559/Depleted description","An old research outpost that now serves as a shelter and waypoint for our scouts."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site02/Components/ExpeditionSiteComponentTemplate559/Depleted name","Research Outpost"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site02/Components/ExpeditionSiteComponentTemplate559/Description","This research outpost was deserted a long time ago. It’s quite old, but there might still be some useful equipment inside."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site02/Components/ExpeditionSiteComponentTemplate559/Display name","Research Outpost"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site02/Components/ExpeditionSiteComponentTemplate559/Unvisited description","A research outpost of some sort looms in the distance."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site02/Components/ExpeditionSiteComponentTemplate559/Unvisited name","Research Outpost"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site03/Components/ExpeditionSiteComponentTemplate815/Depleted description","An empty supply trailer."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site03/Components/ExpeditionSiteComponentTemplate815/Depleted name","Supply Trailer"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site03/Components/ExpeditionSiteComponentTemplate815/Description","Plenty of various equipment lies scattered around the trailer, probably taken out in an attempt to free it after the ice has collapsed under it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site03/Components/ExpeditionSiteComponentTemplate815/Display name","Supply Trailer"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site03/Components/ExpeditionSiteComponentTemplate815/Unvisited description","A large supply trailer, stuck in the ice."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site03/Components/ExpeditionSiteComponentTemplate815/Unvisited name","Supply Trailer"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site04/Components/ExpeditionSiteComponentTemplate644/Depleted description","An empty shelter."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site04/Components/ExpeditionSiteComponentTemplate644/Depleted name","Isolated Shelter"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site04/Components/ExpeditionSiteComponentTemplate644/Description","This shelter is well built and looks intact. We might be able to find some resources inside."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site04/Components/ExpeditionSiteComponentTemplate644/Display name","Isolated Shelter"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site04/Components/ExpeditionSiteComponentTemplate644/Unvisited description","A shelter covered in a thick layer of ice."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site04/Components/ExpeditionSiteComponentTemplate644/Unvisited name","Isolated Shelter"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site05/Components/ExpeditionSiteComponentTemplate684/Depleted description","The empty shell of a steam lorry."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site05/Components/ExpeditionSiteComponentTemplate684/Depleted name","Steam Lorry"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site05/Components/ExpeditionSiteComponentTemplate684/Description","This huge machine used to haul tons of cargo until it broke. We can dismantle it to retrieve some resources."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site05/Components/ExpeditionSiteComponentTemplate684/Display name","Steam Lorry"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site05/Components/ExpeditionSiteComponentTemplate684/Unvisited description","A heavy steam lorry. It must have been abandoned a long time ago."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site05/Components/ExpeditionSiteComponentTemplate684/Unvisited name","Steam Lorry"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site06/Components/ExpeditionSiteComponentTemplate132/Depleted description","Site where a convoy carrying steam cores was massacred by hungry polar bears "
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site06/Components/ExpeditionSiteComponentTemplate132/Depleted name","Scattered Sleds"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site06/Components/ExpeditionSiteComponentTemplate132/Description","This was the scene of a massacre – the sleds are overturned and damaged by powerful blows, and we found some human remains."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site06/Components/ExpeditionSiteComponentTemplate132/Display name","Scattered Sleds"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site06/Components/ExpeditionSiteComponentTemplate132/Unvisited description","Several sleds pointing in various directions. We can't see any movement or other signs of life."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site06/Components/ExpeditionSiteComponentTemplate132/Unvisited name","Scattered Sleds"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site07/Components/ExpeditionSiteComponentTemplate504/Depleted description","A huge, empty crate."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site07/Components/ExpeditionSiteComponentTemplate504/Depleted name","Huge Crate"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site07/Components/ExpeditionSiteComponentTemplate504/Description","It's a crate of the kind used to transport heavy and valuable cargo. Why was it dumped in the middle of nowhere?"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site07/Components/ExpeditionSiteComponentTemplate504/Display name","Huge Crate"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site07/Components/ExpeditionSiteComponentTemplate504/Unvisited description","A big, boxy shape lies amid the white. It looks like an enormous crate."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site07/Components/ExpeditionSiteComponentTemplate504/Unvisited name","Huge Crate"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site08/Components/ExpeditionSiteComponentTemplate418/Depleted description","The sled marks a fissure into which a cargo column fell. "
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site08/Components/ExpeditionSiteComponentTemplate418/Depleted name","Upright Sled"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site08/Components/ExpeditionSiteComponentTemplate418/Description","The sled has tumbled into a fissure concealed by an ice bridge. Peering over the edge, we can see other sleds, scattered cargo and several frozen bodies."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site08/Components/ExpeditionSiteComponentTemplate418/Display name","Upright Sled"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site08/Components/ExpeditionSiteComponentTemplate418/Unvisited description","A dark form stands out starkly among the white expanse: a sled stuck upright in the snow. Maybe it marks a cache?"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site08/Components/ExpeditionSiteComponentTemplate418/Unvisited name","Upright Sled"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site09/Components/ExpeditionSiteComponentTemplate255/Depleted description","The skeleton of an automaton. We've removed all the good parts."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site09/Components/ExpeditionSiteComponentTemplate255/Depleted name","Lone Automaton"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site09/Components/ExpeditionSiteComponentTemplate255/Description","The automaton seems to have suffered a serious malfunction. We might be able to salvage something from it at least."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site09/Components/ExpeditionSiteComponentTemplate255/Display name","Lone Automaton"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site09/Components/ExpeditionSiteComponentTemplate255/Unvisited description","Incredibly, we can see an automaton standing still amidst the whiteness."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site09/Components/ExpeditionSiteComponentTemplate255/Unvisited name","Lone Automaton"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources01/Components/ExpeditionSiteComponentTemplate963/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources01/Components/ExpeditionSiteComponentTemplate963/Depleted description","A snow-covered plain where we found some supply crates."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources01/Components/ExpeditionSiteComponentTemplate963/Depleted name","Snow-covered Supplies"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources01/Components/ExpeditionSiteComponentTemplate963/Description","The snow covering the crates is deep, but we're sure there are some valuable supplies buried down there."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources01/Components/ExpeditionSiteComponentTemplate963/Display name","Snow-covered Supplies"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources01/Components/ExpeditionSiteComponentTemplate963/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources01/Components/ExpeditionSiteComponentTemplate963/Unvisited description","A series of small, barely visible mounds with a strikingly regular shape. Crates, probably."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources01/Components/ExpeditionSiteComponentTemplate963/Unvisited name","Snow-covered Supplies"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources01_survivorsReplacement/Components/ExpeditionSiteComponentTemplate095/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources01_survivorsReplacement/Components/ExpeditionSiteComponentTemplate095/Depleted description","A snow-covered plain where we found some supply crates."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources01_survivorsReplacement/Components/ExpeditionSiteComponentTemplate095/Depleted name","Snow-covered Supplies"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources01_survivorsReplacement/Components/ExpeditionSiteComponentTemplate095/Description","The snow covering the crates is deep, but we're sure there are some valuable supplies buried down there."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources01_survivorsReplacement/Components/ExpeditionSiteComponentTemplate095/Display name","Snow-covered Supplies"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources01_survivorsReplacement/Components/ExpeditionSiteComponentTemplate095/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources01_survivorsReplacement/Components/ExpeditionSiteComponentTemplate095/Unvisited description","A series of small, barely visible mounds with a strikingly regular shape. Crates, probably."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources01_survivorsReplacement/Components/ExpeditionSiteComponentTemplate095/Unvisited name","Snow-covered Supplies"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources02/Components/ExpeditionSiteComponentTemplate606/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources02/Components/ExpeditionSiteComponentTemplate606/Depleted description","An emptied supply depot."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources02/Components/ExpeditionSiteComponentTemplate606/Depleted name","Supply Depot"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources02/Components/ExpeditionSiteComponentTemplate606/Description","The shack is falling apart, but its contents still have some value to us."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources02/Components/ExpeditionSiteComponentTemplate606/Display name","Supply Depot"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources02/Components/ExpeditionSiteComponentTemplate606/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources02/Components/ExpeditionSiteComponentTemplate606/Unvisited description","A rusty shack. Nothing more can be seen from this distance."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources02/Components/ExpeditionSiteComponentTemplate606/Unvisited name","Supply Depot"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources02_survivorsReplacement/Components/ExpeditionSiteComponentTemplate976/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources02_survivorsReplacement/Components/ExpeditionSiteComponentTemplate976/Depleted description","An emptied supply depot."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources02_survivorsReplacement/Components/ExpeditionSiteComponentTemplate976/Depleted name","Supply Depot"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources02_survivorsReplacement/Components/ExpeditionSiteComponentTemplate976/Description","The shack is falling apart, but its contents still have some value to us."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources02_survivorsReplacement/Components/ExpeditionSiteComponentTemplate976/Display name","Supply Depot"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources02_survivorsReplacement/Components/ExpeditionSiteComponentTemplate976/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources02_survivorsReplacement/Components/ExpeditionSiteComponentTemplate976/Unvisited description","A rusty shack. Nothing more can be seen from this distance."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources02_survivorsReplacement/Components/ExpeditionSiteComponentTemplate976/Unvisited name","Supply Depot"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources03/Components/ExpeditionSiteComponentTemplate307/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources03/Components/ExpeditionSiteComponentTemplate307/Depleted description","The empty wreck of a vehicle."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources03/Components/ExpeditionSiteComponentTemplate307/Depleted name","Wrecked Vehicle"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources03/Components/ExpeditionSiteComponentTemplate307/Description","We found the wreck of some sort of vehicle. We can salvage some parts from it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources03/Components/ExpeditionSiteComponentTemplate307/Display name","Wrecked Vehicle"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources03/Components/ExpeditionSiteComponentTemplate307/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources03/Components/ExpeditionSiteComponentTemplate307/Unvisited description","A box-like shape is sticking out of the snow there."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources03/Components/ExpeditionSiteComponentTemplate307/Unvisited name","Wrecked Vehicle"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources03_survivorsReplacement/Components/ExpeditionSiteComponentTemplate815/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources03_survivorsReplacement/Components/ExpeditionSiteComponentTemplate815/Depleted description","The empty wreck of a vehicle."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources03_survivorsReplacement/Components/ExpeditionSiteComponentTemplate815/Depleted name","Wrecked Vehicle"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources03_survivorsReplacement/Components/ExpeditionSiteComponentTemplate815/Description","We found the wreck of some sort of vehicle. We can salvage some parts from it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources03_survivorsReplacement/Components/ExpeditionSiteComponentTemplate815/Display name","Wrecked Vehicle"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources03_survivorsReplacement/Components/ExpeditionSiteComponentTemplate815/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources03_survivorsReplacement/Components/ExpeditionSiteComponentTemplate815/Unvisited description","A box-like shape is sticking out of the snow there."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources03_survivorsReplacement/Components/ExpeditionSiteComponentTemplate815/Unvisited name","Wrecked Vehicle"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources04/Components/ExpeditionSiteComponentTemplate100/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources04/Components/ExpeditionSiteComponentTemplate100/Depleted description","A frozen sawmill."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources04/Components/ExpeditionSiteComponentTemplate100/Depleted name","Abandoned Sawmill"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources04/Components/ExpeditionSiteComponentTemplate100/Description","Indeed it is a sawmill. It hasn't been used in a very long time. Everything is covered in ice."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources04/Components/ExpeditionSiteComponentTemplate100/Display name","Abandoned Sawmill"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources04/Components/ExpeditionSiteComponentTemplate100/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources04/Components/ExpeditionSiteComponentTemplate100/Unvisited description","We can see some kind of facility, perhaps a sawmill. It looks abandoned."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources04/Components/ExpeditionSiteComponentTemplate100/Unvisited name","Abandoned Sawmill"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources04_steamcoresReplacement/Components/ExpeditionSiteComponentTemplate558/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources04_steamcoresReplacement/Components/ExpeditionSiteComponentTemplate558/Depleted description","A frozen sawmill."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources04_steamcoresReplacement/Components/ExpeditionSiteComponentTemplate558/Depleted name","Abandoned Sawmill"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources04_steamcoresReplacement/Components/ExpeditionSiteComponentTemplate558/Description","Indeed it is a sawmill. It hasn't been used in a very long time. Everything is covered in ice."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources04_steamcoresReplacement/Components/ExpeditionSiteComponentTemplate558/Display name","Abandoned Sawmill"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources04_steamcoresReplacement/Components/ExpeditionSiteComponentTemplate558/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources04_steamcoresReplacement/Components/ExpeditionSiteComponentTemplate558/Unvisited description","We can see some kind of facility, perhaps a sawmill. It looks abandoned."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources04_steamcoresReplacement/Components/ExpeditionSiteComponentTemplate558/Unvisited name","Abandoned Sawmill"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources05/Components/ExpeditionSiteComponentTemplate867/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources05/Components/ExpeditionSiteComponentTemplate867/Depleted description","An old, empty warehouse devastated by winds and frost."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources05/Components/ExpeditionSiteComponentTemplate867/Depleted name","Ruined Warehouse"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources05/Components/ExpeditionSiteComponentTemplate867/Description","Three of the four walls are still standing, protecting a small stash of snow-covered supplies."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources05/Components/ExpeditionSiteComponentTemplate867/Display name","Ruined Warehouse"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources05/Components/ExpeditionSiteComponentTemplate867/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources05/Components/ExpeditionSiteComponentTemplate867/Unvisited description","A large building can be seen in the distance."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources05/Components/ExpeditionSiteComponentTemplate867/Unvisited name","Ruined Warehouse"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources05_steamcoresReplacement/Components/ExpeditionSiteComponentTemplate994/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources05_steamcoresReplacement/Components/ExpeditionSiteComponentTemplate994/Depleted description","An old, empty warehouse devastated by winds and frost."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources05_steamcoresReplacement/Components/ExpeditionSiteComponentTemplate994/Depleted name","Ruined Warehouse"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources05_steamcoresReplacement/Components/ExpeditionSiteComponentTemplate994/Description","Three of the four walls are still standing, protecting a small stash of snow-covered supplies."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources05_steamcoresReplacement/Components/ExpeditionSiteComponentTemplate994/Display name","Ruined Warehouse"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources05_steamcoresReplacement/Components/ExpeditionSiteComponentTemplate994/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources05_steamcoresReplacement/Components/ExpeditionSiteComponentTemplate994/Unvisited description","A large building can be seen in the distance."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources05_steamcoresReplacement/Components/ExpeditionSiteComponentTemplate994/Unvisited name","Ruined Warehouse"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources06/Components/ExpeditionSiteComponentTemplate700/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources06/Components/ExpeditionSiteComponentTemplate700/Depleted description","The empty wreck of a snowcat."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources06/Components/ExpeditionSiteComponentTemplate700/Depleted name","Damaged Snowcat"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources06/Components/ExpeditionSiteComponentTemplate700/Description","This used to be a large snowcat. It's steam turbine must have exploded, turning it into a heap of junk."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources06/Components/ExpeditionSiteComponentTemplate700/Display name","Damaged Snowcat"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources06/Components/ExpeditionSiteComponentTemplate700/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources06/Components/ExpeditionSiteComponentTemplate700/Unvisited description","A vehicle wrecked by an explosion. There are parts scattered around it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources06/Components/ExpeditionSiteComponentTemplate700/Unvisited name","Damaged Snowcat"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources06_steamcoresReplacement/Components/ExpeditionSiteComponentTemplate271/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources06_steamcoresReplacement/Components/ExpeditionSiteComponentTemplate271/Depleted description","The empty wreck of a snowcat."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources06_steamcoresReplacement/Components/ExpeditionSiteComponentTemplate271/Depleted name","Damaged Snowcat"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources06_steamcoresReplacement/Components/ExpeditionSiteComponentTemplate271/Description","This used to be a large snowcat. It's steam turbine must have exploded, turning it into a heap of junk."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources06_steamcoresReplacement/Components/ExpeditionSiteComponentTemplate271/Display name","Damaged Snowcat"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources06_steamcoresReplacement/Components/ExpeditionSiteComponentTemplate271/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources06_steamcoresReplacement/Components/ExpeditionSiteComponentTemplate271/Unvisited description","A vehicle wrecked by an explosion. There are parts scattered around it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources06_steamcoresReplacement/Components/ExpeditionSiteComponentTemplate271/Unvisited name","Damaged Snowcat"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources07/Components/ExpeditionSiteComponentTemplate862/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources07/Components/ExpeditionSiteComponentTemplate862/Depleted description","It's just a stump and some splinters now."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources07/Components/ExpeditionSiteComponentTemplate862/Depleted name","Uprooted Tree"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources07/Components/ExpeditionSiteComponentTemplate862/Description","It looks like the cold has killed the roots and the wind did the rest."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources07/Components/ExpeditionSiteComponentTemplate862/Display name","Uprooted Tree"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources07/Components/ExpeditionSiteComponentTemplate862/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources07/Components/ExpeditionSiteComponentTemplate862/Unvisited description","A large uprooted tree looms on the horizon."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources07/Components/ExpeditionSiteComponentTemplate862/Unvisited name","Uprooted Tree"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources08/Components/ExpeditionSiteComponentTemplate509/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources08/Components/ExpeditionSiteComponentTemplate509/Depleted description","There is an abandoned research outpost hidden in the pit. We took all we could use from it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources08/Components/ExpeditionSiteComponentTemplate509/Depleted name","Large Pit"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources08/Components/ExpeditionSiteComponentTemplate509/Description","There are several tents hidden from view in the pit. Who could've built a camp here?"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources08/Components/ExpeditionSiteComponentTemplate509/Display name","Large Pit"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources08/Components/ExpeditionSiteComponentTemplate509/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources08/Components/ExpeditionSiteComponentTemplate509/Unvisited description","A large pit can be seen from afar. It can be a good landmark until it gets filled with snow."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources08/Components/ExpeditionSiteComponentTemplate509/Unvisited name","Large Pit"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources09/Components/ExpeditionSiteComponentTemplate746/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources09/Components/ExpeditionSiteComponentTemplate746/Depleted description","A small shack, poorly put together from broken up crates. There's nothing of value left here."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources09/Components/ExpeditionSiteComponentTemplate746/Depleted name","Draughty Shelter"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources09/Components/ExpeditionSiteComponentTemplate746/Description","A small shack, poorly put together from broken up crates. There's nobody here, but we might find some supplies."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources09/Components/ExpeditionSiteComponentTemplate746/Display name","Draughty Shelter"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources09/Components/ExpeditionSiteComponentTemplate746/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources09/Components/ExpeditionSiteComponentTemplate746/Unvisited description","A small rickety hut looms in the distance. We can’t see any signs of life."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources09/Components/ExpeditionSiteComponentTemplate746/Unvisited name","Draughty Shelter"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources10/Components/ExpeditionSiteComponentTemplate658/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources10/Components/ExpeditionSiteComponentTemplate658/Depleted description","The remains of a camp."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources10/Components/ExpeditionSiteComponentTemplate658/Depleted name","Lonely Light"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources10/Components/ExpeditionSiteComponentTemplate658/Description","The light led us to a camp, but we found no survivors, just bodies lying everywhere. What has happened here?"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources10/Components/ExpeditionSiteComponentTemplate658/Display name","Lonely Light"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources10/Components/ExpeditionSiteComponentTemplate658/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources10/Components/ExpeditionSiteComponentTemplate658/Unvisited description","We can see a lonely light on the horizon. There might be survivors there!"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources10/Components/ExpeditionSiteComponentTemplate658/Unvisited name","Lonely Light"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources11/Components/ExpeditionSiteComponentTemplate670/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources11/Components/ExpeditionSiteComponentTemplate670/Depleted description","An empty wreck of a vehicle, covered in snow."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources11/Components/ExpeditionSiteComponentTemplate670/Depleted name","Abandoned Wreck"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources11/Components/ExpeditionSiteComponentTemplate670/Description","Crates and pieces of scorched metal lie around the wreck. It seems like there was an explosion aboard."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources11/Components/ExpeditionSiteComponentTemplate670/Display name","Abandoned Wreck"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources11/Components/ExpeditionSiteComponentTemplate670/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources11/Components/ExpeditionSiteComponentTemplate670/Unvisited description","It looks like one of the cargo haulers. We should check it out."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources11/Components/ExpeditionSiteComponentTemplate670/Unvisited name","Abandoned Wreck"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources12/Components/ExpeditionSiteComponentTemplate164/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources12/Components/ExpeditionSiteComponentTemplate164/Depleted description","A field of stumps and broken trunks."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources12/Components/ExpeditionSiteComponentTemplate164/Depleted name","Windblown Forest"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources12/Components/ExpeditionSiteComponentTemplate164/Description","The deadly cold and stormy winds have felled almost all trees in this forest."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources12/Components/ExpeditionSiteComponentTemplate164/Display name","Windblown Forest"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources12/Components/ExpeditionSiteComponentTemplate164/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources12/Components/ExpeditionSiteComponentTemplate164/Unvisited description","We can see a forest there, or at least what's left of it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources12/Components/ExpeditionSiteComponentTemplate164/Unvisited name","Windblown Forest"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources13/Components/ExpeditionSiteComponentTemplate143/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources13/Components/ExpeditionSiteComponentTemplate143/Depleted description","An empty, overturned sled."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources13/Components/ExpeditionSiteComponentTemplate143/Depleted name","Overturned Sled"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources13/Components/ExpeditionSiteComponentTemplate143/Description","The sled was carrying a small load of steel, which was spilled when it toppled."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources13/Components/ExpeditionSiteComponentTemplate143/Display name","Overturned Sled"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources13/Components/ExpeditionSiteComponentTemplate143/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources13/Components/ExpeditionSiteComponentTemplate143/Unvisited description","A small dark shape stands out in the endless whiteness. We think it's an overturned sled."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources13/Components/ExpeditionSiteComponentTemplate143/Unvisited name","Overturned Sled"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources14/Components/ExpeditionSiteComponentTemplate755/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources14/Components/ExpeditionSiteComponentTemplate755/Depleted description","Damaged framework of an unfinished building."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources14/Components/ExpeditionSiteComponentTemplate755/Depleted name","Unfinished Construction"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources14/Components/ExpeditionSiteComponentTemplate755/Description","The framework is weathered and cracked. Some unopened crates are stacked in a corner."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources14/Components/ExpeditionSiteComponentTemplate755/Display name","Unfinished Construction"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources14/Components/ExpeditionSiteComponentTemplate755/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources14/Components/ExpeditionSiteComponentTemplate755/Unvisited description","We spotted a dark framework of some large building."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources14/Components/ExpeditionSiteComponentTemplate755/Unvisited name","Unfinished Construction"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources15/Components/ExpeditionSiteComponentTemplate996/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources15/Components/ExpeditionSiteComponentTemplate996/Depleted description","A grave filled with victims of the cold."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources15/Components/ExpeditionSiteComponentTemplate996/Depleted name","Low Hill"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources15/Components/ExpeditionSiteComponentTemplate996/Description","We cut the hanged man free and lowered the body to the ground. Then we noticed other bodies under the snow."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources15/Components/ExpeditionSiteComponentTemplate996/Display name","Low Hill"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources15/Components/ExpeditionSiteComponentTemplate996/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources15/Components/ExpeditionSiteComponentTemplate996/Unvisited description","A frozen tree stands on a low hill. Something is hanging from it – probably a dead body."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources15/Components/ExpeditionSiteComponentTemplate996/Unvisited name","Low Hill"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources16/Components/ExpeditionSiteComponentTemplate174/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources16/Components/ExpeditionSiteComponentTemplate174/Depleted description","The wreck of a small airship, partially buried in the snow."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources16/Components/ExpeditionSiteComponentTemplate174/Depleted name","Small Airship"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources16/Components/ExpeditionSiteComponentTemplate174/Description","The wreck looks old. There's no hope that we'll find any survivors, but we might learn something."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources16/Components/ExpeditionSiteComponentTemplate174/Display name","Small Airship"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources16/Components/ExpeditionSiteComponentTemplate174/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources16/Components/ExpeditionSiteComponentTemplate174/Unvisited description","The wreck of a small airship is partially buried in snow. We can't see any signs of activity."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources16/Components/ExpeditionSiteComponentTemplate174/Unvisited name","Small Airship"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources17/Components/ExpeditionSiteComponentTemplate473/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources17/Components/ExpeditionSiteComponentTemplate473/Depleted description","The treacherous ice maze is a trap – not worth further exploration."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources17/Components/ExpeditionSiteComponentTemplate473/Depleted name","Icy Maze"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources17/Components/ExpeditionSiteComponentTemplate473/Description","The endless wind-sculpted waves of ice and snow form a veritable maze. We can explore it, as long as we remember not to go in too deep."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources17/Components/ExpeditionSiteComponentTemplate473/Display name","Icy Maze"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources17/Components/ExpeditionSiteComponentTemplate473/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources17/Components/ExpeditionSiteComponentTemplate473/Unvisited description","Far away we can see a truly bizarre ice formation which looks like frozen sea waves."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources17/Components/ExpeditionSiteComponentTemplate473/Unvisited name","Icy Maze"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources18/Components/ExpeditionSiteComponentTemplate996/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources18/Components/ExpeditionSiteComponentTemplate996/Depleted description","Snow covers the ruin – it's been stripped of anything useful."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources18/Components/ExpeditionSiteComponentTemplate996/Depleted name","Ruined observatory"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources18/Components/ExpeditionSiteComponentTemplate996/Description","There are holes in the dome and one wall has crumbled. Was there an explosion inside?"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources18/Components/ExpeditionSiteComponentTemplate996/Display name","Ruined observatory"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources18/Components/ExpeditionSiteComponentTemplate996/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources18/Components/ExpeditionSiteComponentTemplate996/Unvisited description","A small observatory, no longer in use judging by its state."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources18/Components/ExpeditionSiteComponentTemplate996/Unvisited name","Ruined observatory"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources19/Components/ExpeditionSiteComponentTemplate441/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources19/Components/ExpeditionSiteComponentTemplate441/Depleted description","The remains of a large camp. There's still plenty of rubbish left, but nothing we could use."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources19/Components/ExpeditionSiteComponentTemplate441/Depleted name","Abandoned Campsite"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources19/Components/ExpeditionSiteComponentTemplate441/Description","A large group must have camped here. They left plenty of rubbish lying about: tent poles, crates and so on."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources19/Components/ExpeditionSiteComponentTemplate441/Display name","Abandoned Campsite"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources19/Components/ExpeditionSiteComponentTemplate441/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources19/Components/ExpeditionSiteComponentTemplate441/Unvisited description","A large camp, partially buried under the snow."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources19/Components/ExpeditionSiteComponentTemplate441/Unvisited name","Abandoned Campsite"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources20/Components/ExpeditionSiteComponentTemplate845/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources20/Components/ExpeditionSiteComponentTemplate845/Depleted description","The mine is completely destroyed. We can't reopen it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources20/Components/ExpeditionSiteComponentTemplate845/Depleted name","Destroyed Mine"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources20/Components/ExpeditionSiteComponentTemplate845/Description","The mine is not just abandoned, it's completely destroyed. We can't reopen it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources20/Components/ExpeditionSiteComponentTemplate845/Display name","Destroyed Mine"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources20/Components/ExpeditionSiteComponentTemplate845/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources20/Components/ExpeditionSiteComponentTemplate845/Unvisited description","This was some kind of mine. Even from here we can see it's been abandoned."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources20/Components/ExpeditionSiteComponentTemplate845/Unvisited name","Destroyed Mine"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources21/Components/ExpeditionSiteComponentTemplate476/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources21/Components/ExpeditionSiteComponentTemplate476/Depleted description","An empty shell of a crawler."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources21/Components/ExpeditionSiteComponentTemplate476/Depleted name","Lost Vehicle"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources21/Components/ExpeditionSiteComponentTemplate476/Description","From up close this looks like one of the crawlers which brought the survivors to our city. It's broken beyond repair."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources21/Components/ExpeditionSiteComponentTemplate476/Display name","Lost Vehicle"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources21/Components/ExpeditionSiteComponentTemplate476/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources21/Components/ExpeditionSiteComponentTemplate476/Unvisited description","Some kind of a vehicle stands out against the snow. It can be seen from far away."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources21/Components/ExpeditionSiteComponentTemplate476/Unvisited name","Lost Vehicle"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources22/Components/ExpeditionSiteComponentTemplate300/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources22/Components/ExpeditionSiteComponentTemplate300/Depleted description","An old, empty storm shelter."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources22/Components/ExpeditionSiteComponentTemplate300/Depleted name","Old Shelter"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources22/Components/ExpeditionSiteComponentTemplate300/Description","This shelter is of the old type, which doesn't offer adequate protection from the cold. There might still be supplies inside."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources22/Components/ExpeditionSiteComponentTemplate300/Display name","Old Shelter"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources22/Components/ExpeditionSiteComponentTemplate300/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources22/Components/ExpeditionSiteComponentTemplate300/Unvisited description","In the distance we can see the blocky outline of a storm shelter."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources22/Components/ExpeditionSiteComponentTemplate300/Unvisited name","Old Shelter"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors01/Components/ExpeditionSiteComponentTemplate800/Arc subtitle","Survivors"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors01/Components/ExpeditionSiteComponentTemplate800/Depleted description","A large crater with a broken snow crawler inside."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors01/Components/ExpeditionSiteComponentTemplate800/Depleted name","Large Crater"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors01/Components/ExpeditionSiteComponentTemplate800/Description","There's a snow crawler down in the crater, near the edge. We can see people moving about."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors01/Components/ExpeditionSiteComponentTemplate800/Display name","Large Crater"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors01/Components/ExpeditionSiteComponentTemplate800/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors01/Components/ExpeditionSiteComponentTemplate800/Unvisited description","A large crater can be seen from far away."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors01/Components/ExpeditionSiteComponentTemplate800/Unvisited name","Large Crater"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors02/Components/ExpeditionSiteComponentTemplate500/Arc subtitle","Survivors"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors02/Components/ExpeditionSiteComponentTemplate500/Depleted description","A dozen or so large stones set in a circle, the remains of a camp inside."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors02/Components/ExpeditionSiteComponentTemplate500/Depleted name","Circle of Stones"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors02/Components/ExpeditionSiteComponentTemplate500/Description","A large group of people have set up camp inside the stone circle. They seem exhausted."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors02/Components/ExpeditionSiteComponentTemplate500/Display name","Circle of Stones"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors02/Components/ExpeditionSiteComponentTemplate500/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors02/Components/ExpeditionSiteComponentTemplate500/Unvisited description","A dozen or so large stones set in a circle. We can see movement between them. "
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors02/Components/ExpeditionSiteComponentTemplate500/Unvisited name","Circle of Stones"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors03/Components/ExpeditionSiteComponentTemplate485/Arc subtitle","Survivors"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors03/Components/ExpeditionSiteComponentTemplate485/Depleted description","A few huts buried in the snow."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors03/Components/ExpeditionSiteComponentTemplate485/Depleted name","Buried Hamlet"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors03/Components/ExpeditionSiteComponentTemplate485/Description","It's just a few shabby huts with snow banks rising up to their roofs. Incredibly, people live here."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors03/Components/ExpeditionSiteComponentTemplate485/Display name","Buried Hamlet"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors03/Components/ExpeditionSiteComponentTemplate485/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors03/Components/ExpeditionSiteComponentTemplate485/Unvisited description","This seems to be some kind of small settlement half-buried in the snow."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors03/Components/ExpeditionSiteComponentTemplate485/Unvisited name","Buried Hamlet"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors04/Components/ExpeditionSiteComponentTemplate362/Arc subtitle","Survivors"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors04/Components/ExpeditionSiteComponentTemplate362/Depleted description","The remains of a camp."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors04/Components/ExpeditionSiteComponentTemplate362/Depleted name","Forlorn Camp"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors04/Components/ExpeditionSiteComponentTemplate362/Description","The camp is a sad sight, but it's not deserted. People emerge from tents as we approach."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors04/Components/ExpeditionSiteComponentTemplate362/Display name","Forlorn Camp"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors04/Components/ExpeditionSiteComponentTemplate362/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors04/Components/ExpeditionSiteComponentTemplate362/Unvisited description","We can see some tents on the horizon, but no smoke rises above them."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors04/Components/ExpeditionSiteComponentTemplate362/Unvisited name","Forlorn Camp"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors05/Components/ExpeditionSiteComponentTemplate440/Arc subtitle","Survivors"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors05/Components/ExpeditionSiteComponentTemplate440/Depleted description","Several empty snow huts."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors05/Components/ExpeditionSiteComponentTemplate440/Depleted name","Snow Huts"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors05/Components/ExpeditionSiteComponentTemplate440/Description","A group of people greet us as we enter the snow hut camp. Their hollow cheeks and bony hands show that they are starving."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors05/Components/ExpeditionSiteComponentTemplate440/Display name","Snow Huts"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors05/Components/ExpeditionSiteComponentTemplate440/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors05/Components/ExpeditionSiteComponentTemplate440/Unvisited description","Several snow huts. We can't see any movement, but there are hints of smoke coming from them."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors05/Components/ExpeditionSiteComponentTemplate440/Unvisited name","Snow Huts"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors06/Components/ExpeditionSiteComponentTemplate698/Arc subtitle","Survivors"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors06/Components/ExpeditionSiteComponentTemplate698/Depleted description","Several big snow dunes, with blue shade between their peaks."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors06/Components/ExpeditionSiteComponentTemplate698/Depleted name","Blue Dunes"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors06/Components/ExpeditionSiteComponentTemplate698/Description","The holes in the dune are burrows, dug by people desperate to get out of the cold. "
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors06/Components/ExpeditionSiteComponentTemplate698/Display name","Blue Dunes"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors06/Components/ExpeditionSiteComponentTemplate698/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors06/Components/ExpeditionSiteComponentTemplate698/Unvisited description","Several big snow dunes, with blue shade between their peaks. We can see holes in one of them."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors06/Components/ExpeditionSiteComponentTemplate698/Unvisited name","Blue Dunes"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors07/Components/ExpeditionSiteComponentTemplate151/Arc subtitle","Survivors"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors07/Components/ExpeditionSiteComponentTemplate151/Depleted description","A group of people used to shelter in this cave."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors07/Components/ExpeditionSiteComponentTemplate151/Depleted name","Cave of Lights"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors07/Components/ExpeditionSiteComponentTemplate151/Description","As we get closer, several people come out of the cave. They are armed and don't seem happy to see us."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors07/Components/ExpeditionSiteComponentTemplate151/Display name","Cave of Lights"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors07/Components/ExpeditionSiteComponentTemplate151/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors07/Components/ExpeditionSiteComponentTemplate151/Unvisited description","We can see light coming from the mouth of a cave. This probably means there are people there. "
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors07/Components/ExpeditionSiteComponentTemplate151/Unvisited name","Cave of Lights"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors08/Components/ExpeditionSiteComponentTemplate699/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors08/Components/ExpeditionSiteComponentTemplate699/Depleted description","Empty cargo sleds and a burned-out crawler."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors08/Components/ExpeditionSiteComponentTemplate699/Depleted name","Supply Train"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors08/Components/ExpeditionSiteComponentTemplate699/Description","Now we can see why the supply train stopped: the crawler pulling the sleds has been gutted by fire and turned into a snow-covered hulk."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors08/Components/ExpeditionSiteComponentTemplate699/Display name","Supply Train"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors08/Components/ExpeditionSiteComponentTemplate699/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors08/Components/ExpeditionSiteComponentTemplate699/Unvisited description","Several cargo sleds, forming a train. They've stopped, but we can see movement between them from time to time."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors08/Components/ExpeditionSiteComponentTemplate699/Unvisited name","Supply Train"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors09/Components/ExpeditionSiteComponentTemplate313/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors09/Components/ExpeditionSiteComponentTemplate313/Depleted description","A large, partially caved-in shed."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors09/Components/ExpeditionSiteComponentTemplate313/Depleted name","Ruined Warehouse"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors09/Components/ExpeditionSiteComponentTemplate313/Description","Some people took shelter in this warehouse. It offers little protection from the wind, but it's better than nothing."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors09/Components/ExpeditionSiteComponentTemplate313/Display name","Ruined Warehouse"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors09/Components/ExpeditionSiteComponentTemplate313/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors09/Components/ExpeditionSiteComponentTemplate313/Unvisited description","A large, partially caved-in shed. There's a faint smudge of smoke above it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors09/Components/ExpeditionSiteComponentTemplate313/Unvisited name","Ruined Warehouse"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors10/Components/ExpeditionSiteComponentTemplate695/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors10/Components/ExpeditionSiteComponentTemplate695/Depleted description","A large red tent covered in snow."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors10/Components/ExpeditionSiteComponentTemplate695/Depleted name","Red Tent"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors10/Components/ExpeditionSiteComponentTemplate695/Description","Weak voices greet us as we approach the tent. There are children here – they look only a little less malnourished than the adults."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors10/Components/ExpeditionSiteComponentTemplate695/Display name","Red Tent"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors10/Components/ExpeditionSiteComponentTemplate695/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors10/Components/ExpeditionSiteComponentTemplate695/Unvisited description","A large red tent. It's not covered in snow – someone must be keeping it clear to prevent it from collapsing."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors10/Components/ExpeditionSiteComponentTemplate695/Unvisited name","Red Tent"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors11/Components/ExpeditionSiteComponentTemplate458/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors11/Components/ExpeditionSiteComponentTemplate458/Depleted description","An abandoned village, buried in the snow."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors11/Components/ExpeditionSiteComponentTemplate458/Depleted name","Decrepit Village"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors11/Components/ExpeditionSiteComponentTemplate458/Description","Snow banks threaten to bury this settlement, which clearly has seen better times."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors11/Components/ExpeditionSiteComponentTemplate458/Display name","Decrepit Village"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors11/Components/ExpeditionSiteComponentTemplate458/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors11/Components/ExpeditionSiteComponentTemplate458/Unvisited description","Several huts stick out of the snow. We can see some smoke over them."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors11/Components/ExpeditionSiteComponentTemplate458/Unvisited name","Decrepit Village"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors12/Components/ExpeditionSiteComponentTemplate449/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors12/Components/ExpeditionSiteComponentTemplate449/Depleted description","The remains of a research camp."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors12/Components/ExpeditionSiteComponentTemplate449/Depleted name","Research Camp"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors12/Components/ExpeditionSiteComponentTemplate449/Description","Scientists from this camp used to study the movements of ice. They greet us, happy to finally see other human beings."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors12/Components/ExpeditionSiteComponentTemplate449/Display name","Research Camp"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors12/Components/ExpeditionSiteComponentTemplate449/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors12/Components/ExpeditionSiteComponentTemplate449/Unvisited description","A couple of tents surrounded by machinery and instruments. Smoke rises above them, and we can see some movement."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors12/Components/ExpeditionSiteComponentTemplate449/Unvisited name","Research Camp"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]town1/Components/ExpeditionSiteComponentTemplate943/Arc subtitle","Survivors"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]town1/Components/ExpeditionSiteComponentTemplate943/Depleted description","The entrance to the storm shelter is sealed. People inside are waiting for the weather to change. They will open the shelter when the storm is over."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]town1/Components/ExpeditionSiteComponentTemplate943/Depleted name","Sealed Storm Shelter"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]town1/Components/ExpeditionSiteComponentTemplate943/Description","The entrance to the storm shelter is open. Some people are busying themselves with preparations before sealing it for the duration of the storm."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]town1/Components/ExpeditionSiteComponentTemplate943/Display name","Storm Shelter"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]town1/Components/ExpeditionSiteComponentTemplate943/Explored name","Storm Shelter"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]town1/Components/ExpeditionSiteComponentTemplate943/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]town1/Components/ExpeditionSiteComponentTemplate943/Unvisited description","A sturdy storm shelter. It can be seen from far away."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]town1/Components/ExpeditionSiteComponentTemplate943/Unvisited name","Storm Shelter"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]town2/Components/ExpeditionSiteComponentTemplate089/Arc subtitle","Survivors"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]town2/Components/ExpeditionSiteComponentTemplate089/Depleted description","The entrance to the storm shelter is sealed. People inside are waiting for the weather to change. They will open the shelter when the storm is over."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]town2/Components/ExpeditionSiteComponentTemplate089/Depleted name","Sealed Storm Shelter"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]town2/Components/ExpeditionSiteComponentTemplate089/Description","The entrance to the large storm shelter is open. Groups of people are busying themselves with preparations before sealing it for the duration of the storm."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]town2/Components/ExpeditionSiteComponentTemplate089/Display name","Storm Shelter"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]town2/Components/ExpeditionSiteComponentTemplate089/Explored name","Opened Storm Shelter"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]town2/Components/ExpeditionSiteComponentTemplate089/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]town2/Components/ExpeditionSiteComponentTemplate089/Unvisited description","A large storm shelter. It can be seen from far away."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]town2/Components/ExpeditionSiteComponentTemplate089/Unvisited name","Storm Shelter"
"Generated/Templates/GameEntities/WorldMap/Expeditions/AdministratorsBackHomeExpedition/Components/ExpeditionComponentTemplate594/Display name","Expelled clerks"
"Generated/Templates/GameEntities/WorldMap/Expeditions/CaveUnderHillExpeditionUnpredictable/Components/ExpeditionComponentTemplate548/Display name","Evacuation"
"Generated/Templates/GameEntities/WorldMap/Expeditions/Constructing-children_1_ScenarioWinterhome/Components/ExpeditionComponentTemplate433/Description","Children's expedition"
"Generated/Templates/GameEntities/WorldMap/Expeditions/Constructing-children_1_ScenarioWinterhome/Components/ExpeditionComponentTemplate433/Display name","Children's expedition"
"Generated/Templates/GameEntities/WorldMap/Expeditions/Constructing-engineers_1_ScenarioWinterhome/Components/ExpeditionComponentTemplate592/Description","Engineers' expedition"
"Generated/Templates/GameEntities/WorldMap/Expeditions/Constructing-engineers_1_ScenarioWinterhome/Components/ExpeditionComponentTemplate592/Display name","Engineers' expedition"
"Generated/Templates/GameEntities/WorldMap/Expeditions/Constructing-workers_1_ScenarioWinterhome/Components/ExpeditionComponentTemplate479/Description","Workers' expedition"
"Generated/Templates/GameEntities/WorldMap/Expeditions/Constructing-workers_1_ScenarioWinterhome/Components/ExpeditionComponentTemplate479/Display name","Workers' expedition"
"Generated/Templates/GameEntities/WorldMap/Expeditions/Constructing/Components/ExpeditionComponentTemplate391/Display name","Outpost team"
"Generated/Templates/GameEntities/WorldMap/Expeditions/EvacuationExpedition/Components/ExpeditionComponentTemplate042/Display name","Evacuation"
"Generated/Templates/GameEntities/WorldMap/Expeditions/EvacuationExpeditionUnpredictable/Components/ExpeditionComponentTemplate855/Display name","Evacuation"
"Generated/Templates/GameEntities/WorldMap/Expeditions/Foragers-Builders/Components/ExpeditionComponentTemplate883/Display name","Foragers"
"Generated/Templates/GameEntities/WorldMap/Expeditions/FreshSpringExpeditionUnpredictable/Components/ExpeditionComponentTemplate260/Display name","Evacuation"
"Generated/Templates/GameEntities/WorldMap/Expeditions/NewLondonOutpostTeam/Components/ExpeditionComponentTemplate249/Display name","Construction Team"
"Generated/Templates/GameEntities/WorldMap/Expeditions/ReconquestTransport/Components/OutpostTransportComponentTemplate354/Display name","Transport"
"Generated/Templates/GameEntities/WorldMap/Expeditions/ReconquestTransportAdministration/Components/OutpostTransportComponentTemplate396/Display name","Transport"
"Generated/Templates/GameEntities/WorldMap/Expeditions/ReconquestTransportSurvivors/Components/OutpostTransportComponentTemplate470/Display name","Transport"
"Generated/Templates/GameEntities/WorldMap/Expeditions/ReconquestTransportSurvivorsInitial/Components/OutpostTransportComponentTemplate558/Display name","Transport"
"Generated/Templates/GameEntities/WorldMap/Expeditions/RescueTeam1-ScenarioTechHeaven/Components/ExpeditionComponentTemplate093/Display name","Relief expedition"
"Generated/Templates/GameEntities/WorldMap/Expeditions/RescueTeam2-ScenarioTechHeaven/Components/ExpeditionComponentTemplate795/Display name","Relief Expedition"
"Generated/Templates/GameEntities/WorldMap/Expeditions/RescueTeam3-ScenarioTechHeaven/Components/ExpeditionComponentTemplate946/Display name","Relief Expedition"
"Generated/Templates/GameEntities/WorldMap/Expeditions/Scouts/Components/ExpeditionComponentTemplate680/Display name","Scouts"
"Generated/Templates/GameEntities/WorldMap/Expeditions/ScoutsAutomaton_ScenarioTechHeaven/Components/ExpeditionComponentTemplate603/Display name","Automaton Scout"
"Generated/Templates/GameEntities/WorldMap/Expeditions/Scouts_ScenarioTechHeaven/Components/ExpeditionComponentTemplate685/Display name","Scouts"
"Generated/Templates/GameEntities/WorldMap/Expeditions/SettlementImprovementExpedition/Components/ExpeditionComponentTemplate968/Display name","Improvement shipment"
"Generated/Templates/GameEntities/WorldMap/Expeditions/Settlers/Components/ExpeditionComponentTemplate484/Display name","Construction Team"
"Generated/Templates/GameEntities/WorldMap/Expeditions/SnowCliffExpeditionUnpredictable/Components/ExpeditionComponentTemplate988/Display name","Evacuation"
"Generated/Templates/GameEntities/WorldMap/OutpostTransports/BuildersTransport/Components/OutpostTransportComponentTemplate939/Display name","Transport"
"Generated/Templates/GameEntities/WorldMap/OutpostTransports/Reconquest_ChildrenMineDaily/Components/OutpostTransportComponentTemplate615/Display name","Food shipment"
"Generated/Templates/GameEntities/WorldMap/OutpostTransports/Reconquest_ChildrenMineDailyRequested/Components/OutpostTransportComponentTemplate672/Display name","Food shipment"
"Generated/Templates/GameEntities/WorldMap/OutpostTransports/Reconquest_Creve-NeigeDaily/Components/OutpostTransportComponentTemplate264/Display name","Food shipment"
"Generated/Templates/GameEntities/WorldMap/OutpostTransports/Reconquest_Creve-NeigeRequested/Components/OutpostTransportComponentTemplate446/Display name","Food shipment"
"Generated/Templates/GameEntities/WorldMap/OutpostTransports/Reconquest_NewLondon/Components/OutpostTransportComponentTemplate831/Display name","Transport"
"Generated/Templates/GameEntities/WorldMap/OutpostTransports/Reconquest_NewLondonOrdered/Components/OutpostTransportComponentTemplate184/Display name","Transport"
"Generated/Templates/GameEntities/WorldMap/OutpostTransports/Reconquest_SeedlingsFarm/Components/OutpostTransportComponentTemplate555/Display name","Transport"
"Generated/Templates/GameEntities/WorldMap/OutpostTransports/Reconquest_SeedlingsFarmDaily/Components/OutpostTransportComponentTemplate839/Display name","Food shipment"
"Generated/Templates/GameEntities/WorldMap/OutpostTransports/Reconquest_SeedlingsFarmOrdered/Components/OutpostTransportComponentTemplate955/Display name","Transport"
"Generated/Templates/GameEntities/WorldMap/OutpostTransports/TestTransport/Components/OutpostTransportComponentTemplate910/Display name","Transport"
"Generated/Templates/GameEntities/WorldMap/SurvivorGroups/AutomataFromExpeditionSite/Components/SurvivorGroupComponentTemplate819/Display name/Known","Automaton"
"Generated/Templates/GameEntities/WorldMap/SurvivorGroups/Builders/BuildersScenarioProtheses/Components/OutpostTransportComponentTemplate746/Display name","Transport"
"Generated/Templates/GameEntities/WorldMap/SurvivorGroups/Builders/BuildersScenarioSteamCores/Components/OutpostTransportComponentTemplate248/Default home name","Liverpool"
"Generated/Templates/GameEntities/WorldMap/SurvivorGroups/Builders/BuildersScenarioSteamCores/Components/OutpostTransportComponentTemplate248/Display name","Transport"
"Generated/Templates/GameEntities/WorldMap/SurvivorGroups/CustomScenario/Survivors1/Components/SurvivorGroupComponentTemplate241/Display name/Known","Survivors"
"Generated/Templates/GameEntities/WorldMap/SurvivorGroups/CustomScenario/Survivors2/Components/SurvivorGroupComponentTemplate710/Display name/Known","Survivors"
"Generated/Templates/GameEntities/WorldMap/SurvivorGroups/CustomScenario/Survivors3/Components/SurvivorGroupComponentTemplate584/Display name/Known","Survivors"
"Generated/Templates/GameEntities/WorldMap/SurvivorGroups/CustomScenario/Survivors4/Components/SurvivorGroupComponentTemplate802/Display name/Known","Survivors"
"Generated/Templates/GameEntities/WorldMap/SurvivorGroups/StoryModeRefugees1/Components/SurvivorGroupComponentTemplate404/Display name/Known","Refugees"
"Generated/Templates/GameEntities/WorldMap/SurvivorGroups/StoryModeRefugees2/Components/SurvivorGroupComponentTemplate731/Display name/Known","Refugees"
"Generated/Templates/GameEntities/WorldMap/SurvivorGroups/StoryModeRefugees3/Components/SurvivorGroupComponentTemplate471/Display name/Known","Refugees"
"Generated/Templates/GameEntities/WorldMap/SurvivorGroups/SurvivorsFromExpeditionSite/Components/SurvivorGroupComponentTemplate646/Display name/Known","Survivors"
"Generated/Templates/GameEntities/WorldMap/SurvivorGroups/SurvivorsFromLostExpedition/Components/SurvivorGroupComponentTemplate885/Display name/Known","Survivors"
"Generated/Templates/GameEntities/WorldMap/SurvivorGroups/TechHaven/TechHavenManchesterSurvivor/Components/SurvivorGroupComponentTemplate699/Display name/Known","Survivors"
"Generated/Templates/GameEntities/WorldMap/SurvivorGroups/TechHaven/TechHavenManchesterSurvivor2/Components/SurvivorGroupComponentTemplate637/Display name/Known","Survivors"
"Generated/Templates/GameEntities/WorldMap/SurvivorGroups/Winterhome/WinterhomeEngineersSurvivors/Components/SurvivorGroupComponentTemplate513/Display name/Known","Engineers"
"Generated/Templates/Graphics/Buildings/ArmoredExpeditionCenter/ExpeditionCenterArmored_Variant-1/Components/ExpeditionSendingComponentTemplate900/Add slot text","Create a new outpost team"
"Generated/Templates/Graphics/Buildings/Culture/Square/CitySquare_01_var_01/Components/BuildingComponentTemplate741/Display name","Square Large"
"Generated/Templates/Graphics/Buildings/Culture/Square/CitySquare_01_var_02/Components/BuildingComponentTemplate777/Display name","Square Large"
"Generated/Templates/Graphics/Buildings/Culture/Square/CitySquare_01_var_03/Components/BuildingComponentTemplate835/Display name","Square Large"
"Generated/Templates/Graphics/Buildings/Culture/Square/CitySquare_02_var_01/Components/BuildingComponentTemplate789/Display name","Square Medium"
"Generated/Templates/Graphics/Buildings/Culture/Square/CitySquare_02_var_02/Components/BuildingComponentTemplate457/Display name","Square Medium"
"Generated/Templates/Graphics/Buildings/Culture/Square/CitySquare_02_var_03/Components/BuildingComponentTemplate135/Display name","Square Medium"
"Generated/Templates/Graphics/Buildings/Culture/Square/CitySquare_03_var_01/Components/BuildingComponentTemplate633/Display name","Square Small"
"Generated/Templates/Graphics/Buildings/Culture/Square/CitySquare_03_var_02/Components/BuildingComponentTemplate135/Display name","Square Small"
"Generated/Templates/Graphics/Buildings/Culture/Square/CitySquare_03_var_03/Components/BuildingComponentTemplate747/Display name","Square Small"
"Generated/Templates/Graphics/Buildings/Culture/Square/CitySquare_Xmas_var_01/Components/BuildingComponentTemplate828/Description","A large town square where people can meet."
"Generated/Templates/Graphics/Buildings/Culture/Square/CitySquare_Xmas_var_01/Components/BuildingComponentTemplate828/Display name","Christmas Tree"
"Generated/Templates/Graphics/Buildings/Culture/Square/CitySquare_Xmas_var_01/Components/BuildingComponentTemplate828/Selection panel description","A large open space for people to meet each other and socialise. A proper city should have at least one."
"Generated/Templates/Graphics/Buildings/Culture/Square/CitySquare_Xmas_var_02/Components/BuildingComponentTemplate637/Description","A large town square where people can meet."
"Generated/Templates/Graphics/Buildings/Culture/Square/CitySquare_Xmas_var_02/Components/BuildingComponentTemplate637/Display name","Christmas Tree"
"Generated/Templates/Graphics/Buildings/Culture/Square/CitySquare_Xmas_var_02/Components/BuildingComponentTemplate637/Selection panel description","A large open space for people to meet each other and socialise. A proper city should have at least one."
"Generated/Templates/Graphics/Buildings/Culture/Square/CitySquare_Xmas_var_03/Components/BuildingComponentTemplate257/Description","A large town square where people can meet."
"Generated/Templates/Graphics/Buildings/Culture/Square/CitySquare_Xmas_var_03/Components/BuildingComponentTemplate257/Display name","Christmas Tree"
"Generated/Templates/Graphics/Buildings/Culture/Square/CitySquare_Xmas_var_03/Components/BuildingComponentTemplate257/Selection panel description","A large open space for people to meet each other and socialise. A proper city should have at least one."
"Generated/Templates/Graphics/Buildings/Docks/Variations/DockProper_LVL1_var1/Components/BuildingComponentTemplate512/Description","Tier 1 of docks"
"Generated/Templates/Graphics/Buildings/Docks/Variations/DockProper_LVL1_var1/Components/BuildingComponentTemplate512/Display name","Basic Docks"
"Generated/Templates/Graphics/Buildings/Docks/Variations/DockProper_LVL1_var1/Components/BuildingComponentTemplate512/Research finished popup description","Tier 1 of docks"
"Generated/Templates/Graphics/Buildings/Docks/Variations/DockProper_LVL1_var1/Components/BuildingComponentTemplate512/Tech tree description","Tier 1 of docks"
"Generated/Templates/Graphics/Buildings/Docks/Variations/DockProper_LVL1_var2/Components/BuildingComponentTemplate933/Description","Tier 1 of docks"
"Generated/Templates/Graphics/Buildings/Docks/Variations/DockProper_LVL1_var2/Components/BuildingComponentTemplate933/Display name","Basic Docks"
"Generated/Templates/Graphics/Buildings/Docks/Variations/DockProper_LVL1_var2/Components/BuildingComponentTemplate933/Research finished popup description","Tier 1 of docks"
"Generated/Templates/Graphics/Buildings/Docks/Variations/DockProper_LVL1_var2/Components/BuildingComponentTemplate933/Tech tree description","Tier 1 of docks"
"Generated/Templates/Graphics/Buildings/Docks/Variations/DockProper_LVL1_var3/Components/BuildingComponentTemplate647/Description","Tier 1 of docks"
"Generated/Templates/Graphics/Buildings/Docks/Variations/DockProper_LVL1_var3/Components/BuildingComponentTemplate647/Display name","Basic Docks"
"Generated/Templates/Graphics/Buildings/Docks/Variations/DockProper_LVL1_var3/Components/BuildingComponentTemplate647/Research finished popup description","Tier 1 of docks"
"Generated/Templates/Graphics/Buildings/Docks/Variations/DockProper_LVL1_var3/Components/BuildingComponentTemplate647/Tech tree description","Tier 1 of docks"
"Generated/Templates/Graphics/Buildings/Docks/Variations/DockProper_LVL1_var4/Components/BuildingComponentTemplate368/Description","Tier 1 of docks"
"Generated/Templates/Graphics/Buildings/Docks/Variations/DockProper_LVL1_var4/Components/BuildingComponentTemplate368/Display name","Basic Docks"
"Generated/Templates/Graphics/Buildings/Docks/Variations/DockProper_LVL1_var4/Components/BuildingComponentTemplate368/Research finished popup description","Tier 1 of docks"
"Generated/Templates/Graphics/Buildings/Docks/Variations/DockProper_LVL1_var4/Components/BuildingComponentTemplate368/Tech tree description","Tier 1 of docks"
"Generated/Templates/Graphics/Buildings/Docks/Variations/DockProper_LVL1_var5/Components/BuildingComponentTemplate393/Description","Tier 1 of docks"
"Generated/Templates/Graphics/Buildings/Docks/Variations/DockProper_LVL1_var5/Components/BuildingComponentTemplate393/Display name","Basic Docks"
"Generated/Templates/Graphics/Buildings/Docks/Variations/DockProper_LVL1_var5/Components/BuildingComponentTemplate393/Research finished popup description","Tier 1 of docks"
"Generated/Templates/Graphics/Buildings/Docks/Variations/DockProper_LVL1_var5/Components/BuildingComponentTemplate393/Tech tree description","Tier 1 of docks"
"Generated/Templates/Graphics/Buildings/Docks/Variations/DockProper_LVL2_var1/Components/BuildingComponentTemplate522/Description","Tier 2 of docks"
"Generated/Templates/Graphics/Buildings/Docks/Variations/DockProper_LVL2_var1/Components/BuildingComponentTemplate522/Display name","Upgraded Docks"
"Generated/Templates/Graphics/Buildings/Docks/Variations/DockProper_LVL2_var1/Components/BuildingComponentTemplate522/Research finished popup description","Tier 2 of docks"
"Generated/Templates/Graphics/Buildings/Docks/Variations/DockProper_LVL2_var1/Components/BuildingComponentTemplate522/Tech tree description","Tier 2 of docks"
"Generated/Templates/Graphics/Buildings/Docks/Variations/DockProper_LVL2_var2/Components/BuildingComponentTemplate903/Description","Tier 2 of docks"
"Generated/Templates/Graphics/Buildings/Docks/Variations/DockProper_LVL2_var2/Components/BuildingComponentTemplate903/Display name","Upgraded Docks"
"Generated/Templates/Graphics/Buildings/Docks/Variations/DockProper_LVL2_var2/Components/BuildingComponentTemplate903/Research finished popup description","Tier 2 of docks"
"Generated/Templates/Graphics/Buildings/Docks/Variations/DockProper_LVL2_var2/Components/BuildingComponentTemplate903/Tech tree description","Tier 2 of docks"
"Generated/Templates/Graphics/Buildings/Docks/Variations/DockProper_LVL2_var3/Components/BuildingComponentTemplate342/Description","Tier 2 of docks"
"Generated/Templates/Graphics/Buildings/Docks/Variations/DockProper_LVL2_var3/Components/BuildingComponentTemplate342/Display name","Upgraded Docks"
"Generated/Templates/Graphics/Buildings/Docks/Variations/DockProper_LVL2_var3/Components/BuildingComponentTemplate342/Research finished popup description","Tier 2 of docks"
"Generated/Templates/Graphics/Buildings/Docks/Variations/DockProper_LVL2_var3/Components/BuildingComponentTemplate342/Tech tree description","Tier 2 of docks"
"Generated/Templates/Graphics/Buildings/Docks/Variations/DockProper_LVL2_var4/Components/BuildingComponentTemplate550/Description","Tier 2 of docks"
"Generated/Templates/Graphics/Buildings/Docks/Variations/DockProper_LVL2_var4/Components/BuildingComponentTemplate550/Display name","Upgraded Docks"
"Generated/Templates/Graphics/Buildings/Docks/Variations/DockProper_LVL2_var4/Components/BuildingComponentTemplate550/Research finished popup description","Tier 2 of docks"
"Generated/Templates/Graphics/Buildings/Docks/Variations/DockProper_LVL2_var4/Components/BuildingComponentTemplate550/Tech tree description","Tier 2 of docks"
"Generated/Templates/Graphics/Buildings/Docks/Variations/DockProper_LVL2_var5/Components/BuildingComponentTemplate999/Description","Tier 2 of docks"
"Generated/Templates/Graphics/Buildings/Docks/Variations/DockProper_LVL2_var5/Components/BuildingComponentTemplate999/Display name","Upgraded Docks"
"Generated/Templates/Graphics/Buildings/Docks/Variations/DockProper_LVL2_var5/Components/BuildingComponentTemplate999/Research finished popup description","Tier 2 of docks"
"Generated/Templates/Graphics/Buildings/Docks/Variations/DockProper_LVL2_var5/Components/BuildingComponentTemplate999/Tech tree description","Tier 2 of docks"
"Generated/Templates/Graphics/Buildings/Docks/Variations/DockProper_LVL3_var1/Components/BuildingComponentTemplate537/Description","Tier 3 of docks"
"Generated/Templates/Graphics/Buildings/Docks/Variations/DockProper_LVL3_var1/Components/BuildingComponentTemplate537/Display name","Advanced Docks"
"Generated/Templates/Graphics/Buildings/Docks/Variations/DockProper_LVL3_var1/Components/BuildingComponentTemplate537/Research finished popup description","Tier 3 of docks"
"Generated/Templates/Graphics/Buildings/Docks/Variations/DockProper_LVL3_var1/Components/BuildingComponentTemplate537/Tech tree description","Tier 3 of docks"
"Generated/Templates/Graphics/Buildings/Docks/Variations/DockProper_LVL3_var2/Components/BuildingComponentTemplate862/Description","Tier 3 of docks"
"Generated/Templates/Graphics/Buildings/Docks/Variations/DockProper_LVL3_var2/Components/BuildingComponentTemplate862/Display name","Advanced Docks"
"Generated/Templates/Graphics/Buildings/Docks/Variations/DockProper_LVL3_var2/Components/BuildingComponentTemplate862/Research finished popup description","Tier 3 of docks"
"Generated/Templates/Graphics/Buildings/Docks/Variations/DockProper_LVL3_var2/Components/BuildingComponentTemplate862/Tech tree description","Tier 3 of docks"
"Generated/Templates/Graphics/Buildings/Docks/Variations/DockProper_LVL3_var3/Components/BuildingComponentTemplate447/Description","Tier 3 of docks"
"Generated/Templates/Graphics/Buildings/Docks/Variations/DockProper_LVL3_var3/Components/BuildingComponentTemplate447/Display name","Advanced Docks"
"Generated/Templates/Graphics/Buildings/Docks/Variations/DockProper_LVL3_var3/Components/BuildingComponentTemplate447/Research finished popup description","Tier 3 of docks"
"Generated/Templates/Graphics/Buildings/Docks/Variations/DockProper_LVL3_var3/Components/BuildingComponentTemplate447/Tech tree description","Tier 3 of docks"
"Generated/Templates/Graphics/Buildings/Docks/Variations/DockProper_LVL3_var4/Components/BuildingComponentTemplate735/Description","Tier 3 of docks"
"Generated/Templates/Graphics/Buildings/Docks/Variations/DockProper_LVL3_var4/Components/BuildingComponentTemplate735/Display name","Advanced Docks"
"Generated/Templates/Graphics/Buildings/Docks/Variations/DockProper_LVL3_var4/Components/BuildingComponentTemplate735/Research finished popup description","Tier 3 of docks"
"Generated/Templates/Graphics/Buildings/Docks/Variations/DockProper_LVL3_var4/Components/BuildingComponentTemplate735/Tech tree description","Tier 3 of docks"
"Generated/Templates/Graphics/Buildings/Docks/Variations/DockProper_LVL3_var5/Components/BuildingComponentTemplate878/Description","Tier 3 of docks"
"Generated/Templates/Graphics/Buildings/Docks/Variations/DockProper_LVL3_var5/Components/BuildingComponentTemplate878/Display name","Advanced Docks"
"Generated/Templates/Graphics/Buildings/Docks/Variations/DockProper_LVL3_var5/Components/BuildingComponentTemplate878/Research finished popup description","Tier 3 of docks"
"Generated/Templates/Graphics/Buildings/Docks/Variations/DockProper_LVL3_var5/Components/BuildingComponentTemplate878/Tech tree description","Tier 3 of docks"
"Generated/Templates/Graphics/Buildings/DocksFishing/Pass2/Variations/FishingDock1_lvl1/Components/BuildingComponentTemplate301/Description","Tier 1 of docks"
"Generated/Templates/Graphics/Buildings/DocksFishing/Pass2/Variations/FishingDock1_lvl1/Components/BuildingComponentTemplate301/Display name","Fishing Docks"
"Generated/Templates/Graphics/Buildings/DocksFishing/Pass2/Variations/FishingDock1_lvl1/Components/BuildingComponentTemplate301/Research finished popup description","Tier 1 of docks"
"Generated/Templates/Graphics/Buildings/DocksFishing/Pass2/Variations/FishingDock1_lvl1/Components/BuildingComponentTemplate301/Tech tree description","Tier 1 of docks"
"Generated/Templates/Graphics/Buildings/DocksFishing/Pass2/Variations/FishingDock1_lvl2/Components/BuildingComponentTemplate025/Description","Tier 1 of docks"
"Generated/Templates/Graphics/Buildings/DocksFishing/Pass2/Variations/FishingDock1_lvl2/Components/BuildingComponentTemplate025/Display name","Advanced Fishing Docks"
"Generated/Templates/Graphics/Buildings/DocksFishing/Pass2/Variations/FishingDock1_lvl2/Components/BuildingComponentTemplate025/Research finished popup description","Tier 1 of docks"
"Generated/Templates/Graphics/Buildings/DocksFishing/Pass2/Variations/FishingDock1_lvl2/Components/BuildingComponentTemplate025/Tech tree description","Tier 1 of docks"
"Generated/Templates/Graphics/Buildings/DocksFishing/Pass2/Variations/FishingDock2_lvl1/Components/BuildingComponentTemplate901/Description","Tier 1 of docks"
"Generated/Templates/Graphics/Buildings/DocksFishing/Pass2/Variations/FishingDock2_lvl1/Components/BuildingComponentTemplate901/Display name","Fishing Docks"
"Generated/Templates/Graphics/Buildings/DocksFishing/Pass2/Variations/FishingDock2_lvl1/Components/BuildingComponentTemplate901/Research finished popup description","Tier 1 of docks"
"Generated/Templates/Graphics/Buildings/DocksFishing/Pass2/Variations/FishingDock2_lvl1/Components/BuildingComponentTemplate901/Tech tree description","Tier 1 of docks"
"Generated/Templates/Graphics/Buildings/DocksFishing/Pass2/Variations/FishingDock2_lvl2/Components/BuildingComponentTemplate296/Description","Tier 1 of docks"
"Generated/Templates/Graphics/Buildings/DocksFishing/Pass2/Variations/FishingDock2_lvl2/Components/BuildingComponentTemplate296/Display name","Advanced Fishing Docks"
"Generated/Templates/Graphics/Buildings/DocksFishing/Pass2/Variations/FishingDock2_lvl2/Components/BuildingComponentTemplate296/Research finished popup description","Tier 1 of docks"
"Generated/Templates/Graphics/Buildings/DocksFishing/Pass2/Variations/FishingDock2_lvl2/Components/BuildingComponentTemplate296/Tech tree description","Tier 1 of docks"
"Generated/Templates/Graphics/Buildings/DocksFishing/Pass2/Variations/FishingDock3_lvl1/Components/BuildingComponentTemplate230/Description","Tier 1 of docks"
"Generated/Templates/Graphics/Buildings/DocksFishing/Pass2/Variations/FishingDock3_lvl1/Components/BuildingComponentTemplate230/Display name","Fishing Docks"
"Generated/Templates/Graphics/Buildings/DocksFishing/Pass2/Variations/FishingDock3_lvl1/Components/BuildingComponentTemplate230/Research finished popup description","Tier 1 of docks"
"Generated/Templates/Graphics/Buildings/DocksFishing/Pass2/Variations/FishingDock3_lvl1/Components/BuildingComponentTemplate230/Tech tree description","Tier 1 of docks"
"Generated/Templates/Graphics/Buildings/DocksFishing/Pass2/Variations/FishingDock3_lvl2/Components/BuildingComponentTemplate541/Description","Tier 1 of docks"
"Generated/Templates/Graphics/Buildings/DocksFishing/Pass2/Variations/FishingDock3_lvl2/Components/BuildingComponentTemplate541/Display name","Advanced Fishing Docks"
"Generated/Templates/Graphics/Buildings/DocksFishing/Pass2/Variations/FishingDock3_lvl2/Components/BuildingComponentTemplate541/Research finished popup description","Tier 1 of docks"
"Generated/Templates/Graphics/Buildings/DocksFishing/Pass2/Variations/FishingDock3_lvl2/Components/BuildingComponentTemplate541/Tech tree description","Tier 1 of docks"
"Generated/Templates/Graphics/Buildings/DocksFishing/Pass2/Variations/FishingDock4_lvl1/Components/BuildingComponentTemplate731/Description","Tier 1 of docks"
"Generated/Templates/Graphics/Buildings/DocksFishing/Pass2/Variations/FishingDock4_lvl1/Components/BuildingComponentTemplate731/Display name","Fishing Docks"
"Generated/Templates/Graphics/Buildings/DocksFishing/Pass2/Variations/FishingDock4_lvl1/Components/BuildingComponentTemplate731/Research finished popup description","Tier 1 of docks"
"Generated/Templates/Graphics/Buildings/DocksFishing/Pass2/Variations/FishingDock4_lvl1/Components/BuildingComponentTemplate731/Tech tree description","Tier 1 of docks"
"Generated/Templates/Graphics/Buildings/DocksFishing/Pass2/Variations/FishingDock4_lvl2/Components/BuildingComponentTemplate489/Description","Tier 1 of docks"
"Generated/Templates/Graphics/Buildings/DocksFishing/Pass2/Variations/FishingDock4_lvl2/Components/BuildingComponentTemplate489/Display name","Advanced Fishing Docks"
"Generated/Templates/Graphics/Buildings/DocksFishing/Pass2/Variations/FishingDock4_lvl2/Components/BuildingComponentTemplate489/Research finished popup description","Tier 1 of docks"
"Generated/Templates/Graphics/Buildings/DocksFishing/Pass2/Variations/FishingDock4_lvl2/Components/BuildingComponentTemplate489/Tech tree description","Tier 1 of docks"
"Generated/Templates/Graphics/Buildings/DocksFishing/Variations/FishingDock_V1_LVL1/Components/BuildingComponentTemplate897/Description","Tier 1 of docks"
"Generated/Templates/Graphics/Buildings/DocksFishing/Variations/FishingDock_V1_LVL1/Components/BuildingComponentTemplate897/Display name","Fishing Docks"
"Generated/Templates/Graphics/Buildings/DocksFishing/Variations/FishingDock_V1_LVL1/Components/BuildingComponentTemplate897/Research finished popup description","Tier 1 of docks"
"Generated/Templates/Graphics/Buildings/DocksFishing/Variations/FishingDock_V1_LVL1/Components/BuildingComponentTemplate897/Tech tree description","Tier 1 of docks"
"Generated/Templates/Graphics/Buildings/DocksFishing/Variations/FishingDock_V1_LVL2/Components/BuildingComponentTemplate707/Description","Tier 1 of docks"
"Generated/Templates/Graphics/Buildings/DocksFishing/Variations/FishingDock_V1_LVL2/Components/BuildingComponentTemplate707/Display name","Advanced Fishing Docks"
"Generated/Templates/Graphics/Buildings/DocksFishing/Variations/FishingDock_V1_LVL2/Components/BuildingComponentTemplate707/Research finished popup description","Tier 1 of docks"
"Generated/Templates/Graphics/Buildings/DocksFishing/Variations/FishingDock_V1_LVL2/Components/BuildingComponentTemplate707/Tech tree description","Tier 1 of docks"
"Generated/Templates/Graphics/Buildings/DocksFishing/Variations/FishingDock_V2_LVL1/Components/BuildingComponentTemplate490/Description","Tier 1 of docks"
"Generated/Templates/Graphics/Buildings/DocksFishing/Variations/FishingDock_V2_LVL1/Components/BuildingComponentTemplate490/Display name","Fishing Docks"
"Generated/Templates/Graphics/Buildings/DocksFishing/Variations/FishingDock_V2_LVL1/Components/BuildingComponentTemplate490/Research finished popup description","Tier 1 of docks"
"Generated/Templates/Graphics/Buildings/DocksFishing/Variations/FishingDock_V2_LVL1/Components/BuildingComponentTemplate490/Tech tree description","Tier 1 of docks"
"Generated/Templates/Graphics/Buildings/DocksFishing/Variations/FishingDock_V2_LVL2/Components/BuildingComponentTemplate518/Description","Tier 1 of docks"
"Generated/Templates/Graphics/Buildings/DocksFishing/Variations/FishingDock_V2_LVL2/Components/BuildingComponentTemplate518/Display name","Advanced Fishing Docks"
"Generated/Templates/Graphics/Buildings/DocksFishing/Variations/FishingDock_V2_LVL2/Components/BuildingComponentTemplate518/Research finished popup description","Tier 1 of docks"
"Generated/Templates/Graphics/Buildings/DocksFishing/Variations/FishingDock_V2_LVL2/Components/BuildingComponentTemplate518/Tech tree description","Tier 1 of docks"
"Generated/Templates/Graphics/Buildings/DocksFishing/Variations/FishingDock_V3_LVL1/Components/BuildingComponentTemplate277/Description","Tier 1 of docks"
"Generated/Templates/Graphics/Buildings/DocksFishing/Variations/FishingDock_V3_LVL1/Components/BuildingComponentTemplate277/Display name","Fishing Docks"
"Generated/Templates/Graphics/Buildings/DocksFishing/Variations/FishingDock_V3_LVL1/Components/BuildingComponentTemplate277/Research finished popup description","Tier 1 of docks"
"Generated/Templates/Graphics/Buildings/DocksFishing/Variations/FishingDock_V3_LVL1/Components/BuildingComponentTemplate277/Tech tree description","Tier 1 of docks"
"Generated/Templates/Graphics/Buildings/DocksFishing/Variations/FishingDock_V3_LVL2/Components/BuildingComponentTemplate241/Description","Tier 1 of docks"
"Generated/Templates/Graphics/Buildings/DocksFishing/Variations/FishingDock_V3_LVL2/Components/BuildingComponentTemplate241/Display name","Advanced Fishing Docks"
"Generated/Templates/Graphics/Buildings/DocksFishing/Variations/FishingDock_V3_LVL2/Components/BuildingComponentTemplate241/Research finished popup description","Tier 1 of docks"
"Generated/Templates/Graphics/Buildings/DocksFishing/Variations/FishingDock_V3_LVL2/Components/BuildingComponentTemplate241/Tech tree description","Tier 1 of docks"
"Generated/Templates/Graphics/Buildings/DocksFishing/Variations/FishingDock_V4_LVL1/Components/BuildingComponentTemplate553/Description","Tier 1 of docks"
"Generated/Templates/Graphics/Buildings/DocksFishing/Variations/FishingDock_V4_LVL1/Components/BuildingComponentTemplate553/Display name","Fishing Docks"
"Generated/Templates/Graphics/Buildings/DocksFishing/Variations/FishingDock_V4_LVL1/Components/BuildingComponentTemplate553/Research finished popup description","Tier 1 of docks"
"Generated/Templates/Graphics/Buildings/DocksFishing/Variations/FishingDock_V4_LVL1/Components/BuildingComponentTemplate553/Tech tree description","Tier 1 of docks"
"Generated/Templates/Graphics/Buildings/DocksFishing/Variations/FishingDock_V4_LVL2/Components/BuildingComponentTemplate285/Description","Tier 1 of docks"
"Generated/Templates/Graphics/Buildings/DocksFishing/Variations/FishingDock_V4_LVL2/Components/BuildingComponentTemplate285/Display name","Advanced Fishing Docks"
"Generated/Templates/Graphics/Buildings/DocksFishing/Variations/FishingDock_V4_LVL2/Components/BuildingComponentTemplate285/Research finished popup description","Tier 1 of docks"
"Generated/Templates/Graphics/Buildings/DocksFishing/Variations/FishingDock_V4_LVL2/Components/BuildingComponentTemplate285/Tech tree description","Tier 1 of docks"
"Generated/Templates/Graphics/Buildings/ExpeditionCenter/ExpeditionCenter_Variant/Components/ExpeditionSendingComponentTemplate073/Add slot text","Create a new outpost team"
"Generated/Templates/Graphics/Buildings/InventorsHouse/EngineersLab_Variant_02/Components/PlaceForAgentComponentTemplate063/POIs/PointOfInterestTemplate033/Activiation requirements/BuildingRequirement708/Error text","Child Shelter required"
"Generated/Templates/Graphics/Buildings/InventorsHouse/EngineersLab_Variant_03/Components/PlaceForAgentComponentTemplate103/POIs/PointOfInterestTemplate367/Activiation requirements/BuildingRequirement109/Error text","Child Shelter required"
"Generated/Templates/Graphics/Buildings/InventorsHouse/EngineersLab_Variant_04/Components/PlaceForAgentComponentTemplate120/POIs/PointOfInterestTemplate949/Activiation requirements/BuildingRequirement863/Error text","Child Shelter required"
"Generated/Templates/Graphics/Map/Markers/02_Crash_Site/Components/WorldMapMarkerComponentTemplate692/Display name","Crash Site"
"Generated/Templates/Graphics/Map/Markers/03_Camp/Components/WorldMapMarkerComponentTemplate319/Display name","Camp"
"Generated/Templates/Graphics/Map/Markers/05_Storm_BIG/Components/WorldMapMarkerComponentTemplate249/Display name","Storm"
"Generated/UIConfig/Automaton dismantle text","Dismantle Automaton"
"Generated/UIConfig/Base modifier text","Building Insulation"
"Generated/UIConfig/Deconstruct text","Dismantle Building"
"Generated/UIConfig/DifficultySliders/DifficultySliderDefinition019/Difficulty levels/Easy/Description","Resources will be gathered faster, technology will be researched faster, Frostland will have more resources and the logistical limit will rise faster."
"Generated/UIConfig/DifficultySliders/DifficultySliderDefinition019/Difficulty levels/Hard/Description","Resources will be gathered slower, technology will be researched slower, Frostland will have fewer resources and the logistical limit will rise slower."
"Generated/UIConfig/DifficultySliders/DifficultySliderDefinition019/Difficulty levels/Medium/Description","Resource gathering and research will progress at normal speed. The logistical limit will rise at normal speed. "
"Generated/UIConfig/DifficultySliders/DifficultySliderDefinition019/Difficulty levels/Very Hard/Description","Resources will be gathered slowly, it will take even longer to research new technologies, the resources in Frostland will be meager and the logistical limit will rise slowly."
"Generated/UIConfig/DifficultySliders/DifficultySliderDefinition019/DifficultyName","Economy"
"Generated/UIConfig/DifficultySliders/DifficultySliderDefinition475/Difficulty levels/Easy/Description","Resources will be gathered faster, technology will be researched faster and Frostland will have more resources"
"Generated/UIConfig/DifficultySliders/DifficultySliderDefinition475/Difficulty levels/Hard/Description","Resources will be gathered slower, technology will be researched slower and Frostland will have fewer resources"
"Generated/UIConfig/DifficultySliders/DifficultySliderDefinition475/Difficulty levels/Medium/Description","Resource gathering and research will progress at normal speed."
"Generated/UIConfig/DifficultySliders/DifficultySliderDefinition475/Difficulty levels/Very Hard/Description","Resources will be gathered slowly, it will take even longer to research new technologies and the resources in Frostland will be meager"
"Generated/UIConfig/DifficultySliders/DifficultySliderDefinition475/DifficultyName","Economy"
"Generated/UIConfig/DifficultySliders/DifficultySliderDefinition583/Difficulty levels/Easy/Description","People will be more resistant to bad events and good events will cheer them up more easily – people will be optimistic"
"Generated/UIConfig/DifficultySliders/DifficultySliderDefinition583/Difficulty levels/Hard/Description","People will be more sensitive to bad events and good events will have less of an effect – people will be pessimistic"
"Generated/UIConfig/DifficultySliders/DifficultySliderDefinition583/Difficulty levels/Medium/Description","People's reactions to good and bad events will be equally balanced"
"Generated/UIConfig/DifficultySliders/DifficultySliderDefinition583/Difficulty levels/Very Hard/Description","People will be very sensitive to bad events and good events will have limited effect – people will be very pessimistic"
"Generated/UIConfig/DifficultySliders/DifficultySliderDefinition583/DifficultyName","Society's attitude"
"Generated/UIConfig/DifficultySliders/DifficultySliderDefinition652/Difficulty levels/Easy/Description","People will be less likely to get sick and food will satisfy them for longer"
"Generated/UIConfig/DifficultySliders/DifficultySliderDefinition652/Difficulty levels/Hard/Description","People will be more likely to get sick and they will become hungry faster"
"Generated/UIConfig/DifficultySliders/DifficultySliderDefinition652/Difficulty levels/Medium/Description","People's need for food and chances of getting sick will be on normal level"
"Generated/UIConfig/DifficultySliders/DifficultySliderDefinition652/Difficulty levels/Very Hard/Description","People will be very likely to get sick and they will become hungry quickly"
"Generated/UIConfig/DifficultySliders/DifficultySliderDefinition652/DifficultyName","People's needs"
"Generated/UIConfig/DifficultySliders/DifficultySliderDefinition884/Difficulty levels/Very Hard/Description","The temperature will drop quickly and cold spells will last even longer"
"Generated/UIConfig/DifficultySliders/DifficultySliderDefinition931/Difficulty levels/Easy/Description","Generator structures will be built faster and base work safety will be higher."
"Generated/UIConfig/DifficultySliders/DifficultySliderDefinition931/Difficulty levels/Hard/Description","Generator structures will be built slower and base work safety will be lower."
"Generated/UIConfig/DifficultySliders/DifficultySliderDefinition931/Difficulty levels/Medium/Description","Generator structures will be built at normal pace and base work safety will be at normal level."
"Generated/UIConfig/DifficultySliders/DifficultySliderDefinition931/Difficulty levels/Very Hard/Description","Generator structures will be built slowly and base work safety will be even lower."
"Generated/UIConfig/DifficultySliders/DifficultySliderDefinition931/DifficultyName","The Generator"
"Generated/UIConfig/Economy sub panel names/Coal","Coal management"
"Generated/UIConfig/Economy sub panel names/Food","Food processing"
"Generated/UIConfig/Economy sub panel names/Health","Health status"
"Generated/UIConfig/Economy sub panel names/Housing","Housing conditions"
"Generated/UIConfig/Efficiency text","Efficiency: {value}"
"Generated/UIConfig/Food quality names/Bad","|#if TLA|Gruel|#else|Soup|#endif|"
"Generated/UIConfig/Food quality names/Good","Good"
"Generated/UIConfig/Food quality names/Neutral","Standard Meal"
"Generated/UIConfig/Food quality names/Neutral sawdust","Sawdust Meal"
"Generated/UIConfig/Food quality names/Very bad","Artificial Meal"
"Generated/UIConfig/Food quality names/Very good","Hearty Meal"
"Generated/UIConfig/Food quality tooltips/Bad","People who have to eat this food become discontented"
"Generated/UIConfig/Food quality tooltips/Neutral","Regular meals. Nothing special, but they're filling"
"Generated/UIConfig/Food quality tooltips/Neutral sawdust","People eating food adulterated with sawdust fall ill more often"
"Generated/UIConfig/Food quality tooltips/Very bad","People forced to eat this stuff become very discontented"
"Generated/UIConfig/Food quality tooltips/Very good","People who eat this food are more motivated"
"Generated/UIConfig/Generator construction sub panel names/Milestones","Milestones"
"Generated/UIConfig/Heat zone modifier text","Heat zone"
"Generated/UIConfig/Long healing time text","Needs Infirmary"
"Generated/UIConfig/Main difficulty slider descriptions/Easy","The game will be less challenging, with plenty of room for error and fewer challenges"
"Generated/UIConfig/Main difficulty slider descriptions/Hard","The game will be more challenging, with very little room for error"
"Generated/UIConfig/Main difficulty slider descriptions/Medium","The basic difficulty, with some challenges and some room for error"
"Generated/UIConfig/Main difficulty slider descriptions/Very Hard","The game will be extremely challenging, with almost no room for error"
"Generated/UIConfig/Multiple errors title text","Multiple problems"
"Generated/UIConfig/No frustration text","Everything is fine"
"Generated/UIConfig/No issues citizen status tooltip text","No issues"
"Generated/UIConfig/Place selection labour strike risk tooltip format","Strike risk: {LabourStrikeRiskLevel}{LabourStrikeRiskModifiers}</n></n>{Description}"
"Generated/UIConfig/Place selection work safety tooltip format","Work safety: {SafetyLevel}{SafetyModifiers}</n></n></n>{Description}"
"Generated/UIConfig/Resource slot groups/ResourceSlotGroup479/Resource slots/ResourceSlot240/Tooltip text","Prostheses"
"Generated/UIConfig/Resource slot groups/ResourceSlotGroup479/Resource slots/ResourceSlot323/Tooltip text","Structural Profiles"
"Generated/UIConfig/Resource slot groups/ResourceSlotGroup479/Resource slots/ResourceSlot392/Tooltip text","Steam Exchangers"
"Generated/UIConfig/Resource slot groups/ResourceSlotGroup479/Resource slots/ResourceSlot704/Tooltip text","Bodies"
"Generated/UIConfig/Resource slot groups/ResourceSlotGroup479/Resource slots/ResourceSlot760/Tooltip text","Wood"
"Generated/UIConfig/Resource slot groups/ResourceSlotGroup479/Resource slots/ResourceSlot811/Tooltip text","Food Rations"
"Generated/UIConfig/Resource slot groups/ResourceSlotGroup479/Resource slots/ResourceSlot890/Tooltip text","Coal"
"Generated/UIConfig/Resource slot groups/ResourceSlotGroup479/Resource slots/ResourceSlot908/Tooltip text","Raw Food"
"Generated/UIConfig/Resource slot groups/ResourceSlotGroup479/Resource slots/ResourceSlot933/Tooltip text","Steam Cores"
"Generated/UIConfig/Resource slot groups/ResourceSlotGroup479/Resource slots/ResourceSlot991/Tooltip text","Steel"
"Generated/UIConfig/Resource slot groups/ResourceSlotGroup479/Resource slots/ResourceSlot996/Tooltip text","Steel Composites"
"Generated/UIConfig/Resource slot groups/ResourceSlotGroup882/Resource slots/ResourceSlot154/Tooltip text","Bodies"
"Generated/UIConfig/Resource slot groups/ResourceSlotGroup882/Resource slots/ResourceSlot234/Custom name","Food Rations"
"Generated/UIConfig/Resource slot groups/ResourceSlotGroup882/Resource slots/ResourceSlot234/Tooltip text","Food Rations"
"Generated/UIConfig/Resource slot groups/ResourceSlotGroup882/Resource slots/ResourceSlot275/Tooltip text","Prostheses"
"Generated/UIConfig/Resource slot groups/ResourceSlotGroup882/Resource slots/ResourceSlot634/Tooltip text","Steam Cores"
"Generated/UIConfig/Resource slot groups/ResourceSlotGroup882/Resource slots/ResourceSlot690/Tooltip text","Steel"
"Generated/UIConfig/Resource slot groups/ResourceSlotGroup882/Resource slots/ResourceSlot702/Tooltip text","Coal"
"Generated/UIConfig/Resource slot groups/ResourceSlotGroup882/Resource slots/ResourceSlot914/Tooltip text","Wood"
"Generated/UIConfig/Resource slot groups/ResourceSlotGroup882/Resource slots/ResourceSlot983/Tooltip text","Raw Food"
"Generated/UIConfig/Resource slot groups/ResourceSlotGroup936/Resource slots/ResourceSlot045/Tooltip text","Structural Profiles"
"Generated/UIConfig/Resource slot groups/ResourceSlotGroup936/Resource slots/ResourceSlot086/Tooltip text","Raw Food"
"Generated/UIConfig/Resource slot groups/ResourceSlotGroup936/Resource slots/ResourceSlot180/Tooltip text","Steel"
"Generated/UIConfig/Resource slot groups/ResourceSlotGroup936/Resource slots/ResourceSlot253/Tooltip text","Wood"
"Generated/UIConfig/Resource slot groups/ResourceSlotGroup936/Resource slots/ResourceSlot293/Tooltip text","Steam Exchangers"
"Generated/UIConfig/Resource slot groups/ResourceSlotGroup936/Resource slots/ResourceSlot508/Tooltip text","Steel Composites"
"Generated/UIConfig/Resource slot groups/ResourceSlotGroup936/Resource slots/ResourceSlot541/Tooltip text","Steam Cores"
"Generated/UIConfig/Resource slot groups/ResourceSlotGroup936/Resource slots/ResourceSlot571/Tooltip text","Coal"
"Generated/UIConfig/Resource slot groups/ResourceSlotGroup936/Resource slots/ResourceSlot608/Tooltip text","Bodies"
"Generated/UIConfig/Resource slot groups/ResourceSlotGroup936/Resource slots/ResourceSlot826/Tooltip text","Food Rations"
"Generated/UIConfig/Resource slot groups/ResourceSlotGroup936/Resource slots/ResourceSlot904/Tooltip text","Prostheses"
"Generated/UIConfig/Strike risk from discontent tooltip text","Strike risk is increased by {Risk} due to high discontent."
"Generated/UIConfig/Unknown modifier text","Other"
"Generated/UIConfig/Weather modifier text","Weather"
"Generated/UnlocksConfig/Unlocks/CataclysmPanel/Display name","CataclysmPanel"
"Generated/UnlocksConfig/Unlocks/IdeologyTree/Display name","IdeologyTree"
"Generated/UnlocksConfig/Unlocks/SociotechButton/Display name","SociotechButton"
"Generated/UnlocksConfig/Unlocks/TechTreeButton/Display name","TechTreeButton"
"Generated/UnlocksConfig/Unlocks/TechnologyPanelOpened/Display name","TechnologyPanelOpened"
"Generated/UnlocksConfig/Unlocks/[Winterhome] EvacuationCenterCoalUI/Display name","Coal transports have been suspended"
"Generated/UnlocksConfig/Unlocks/[Winterhome] EvacuationCenterResourcesUI/Display name","Resource transports have been suspended"
"Generated/WorldMapConfig/Abadon depletable outpost button text","We can reopen the camp later"
"Generated/WorldMapConfig/Abandon outpost button text","Dismantle this Outpost to call back an outpost team and stop further transports."
"Generated/WorldMapConfig/Artifacts/Memento01/Description","A page from an engineer's notebook detailing his opinion on automaton designs proposed by Sir Thomas Merton of Nether Wallop in Test Valley. "
"Generated/WorldMapConfig/Artifacts/Memento01/Display name","Rejected automaton designs"
"Generated/WorldMapConfig/Artifacts/Memento01/Long description","Engineer's Lament</n></n>If I had a penny for every letter we got from well-wishers convinced that a machine built to their specifications could face the Great Winter, I'd be a rich man. I'm all for people trying things outside of their domain, but you need a feel for this, or at least a bit of common sense.</n></n>One look at these abominations is enough to tell they'd topple before they took a first step. With the centre of gravity this high, two legs won't do! And what were they supposed to grab with these hands? Perhaps a shovel to dig themselves out of the snow they'd be constantly sinking in."
"Generated/WorldMapConfig/Artifacts/Memento02/Description","A fragment of a Royal Society member's diary where she's reminiscing on her work in the Arctic Housing Committee, reviewing designs of modern and efficient Arctic housing."
"Generated/WorldMapConfig/Artifacts/Memento02/Display name","On Bunkhouses"
"Generated/WorldMapConfig/Artifacts/Memento02/Long description","Home is where the heat is.</n></n>Snow huts were deemed beneath the dignity of the English people, and they were also impractical, as they tended to melt in liveable temperatures. The chair was pushing his ""London house"", designed to remind people of the streets of our capital, but I knew that they wouldn't have the means to build the kind of housing Sir Edmund considered adequate.</n></n>A much more practical, if ugly, sheet metal hut designed by Jenkins also brought London to mind, just its less fancy districts. I added more insulation and dropped the triple bunks at the advice of admiral McClintock, whose people built snow huts to escape the confines of their ship during their wintering in the Arctic.</n></n>Then I forged Sir Edmund's signature and the Bunkhouse was born.</n>"
"Generated/WorldMapConfig/Artifacts/Memento03/Description","A set of surgeon's tools that belonged to Sir Thomas Watters, a physician on one of the first Frostland expeditions, with a page from his personal notebook."
"Generated/WorldMapConfig/Artifacts/Memento03/Display name","Tools of a surgeon"
"Generated/WorldMapConfig/Artifacts/Memento03/Long description","My everyday tools</n></n>As a field surgeon I saw my fair share of horrors that required amputations, but nothing could prepare me for the dreadful reality of living in this Hel of Norse mythology. Merely trying to survive in such temperatures is like being on a battlefield. Frostbite is as common as a bullet wound and likewise as dangerous.</n></n>So it's not surprising that the tools we received in London could have come straight from my field chest, with emphasis on speed and brutal efficiency. For anesthesia I got a small bottle of ether and a wooden gag. God have mercy on us."
"Generated/WorldMapConfig/Artifacts/Memento04/Description","A fragment of the patent description for The Lamp, attached to a service manual. It was found inside a fireproof locker in the dreadnought's library. "
"Generated/WorldMapConfig/Artifacts/Memento04/Display name","The Lamp"
"Generated/WorldMapConfig/Artifacts/Memento04/Long description","Life-saving equipment</n></n>[...] of biggest concern is the ability to manufacture the device described in this patent in large numbers, while meeting a very strict timeline, and, most importantly, to continue manufacturing on site, where proper workshop tools and supplies might not be readily available.</n></n>The device affords the user a source of light and heat, and a means to sound a distress signal. As such, it is considered vital for survival, as its malfunction in typical operating conditions is essentially a death sentence. </n></n>Therefore it is necessary to provide maintenance training for every engineer assigned to the Expedition and to equip every dreadnought with a set of blueprints and operation manuals."
"Generated/WorldMapConfig/Artifacts/Memento05/Description","The first working prototype of the modern arm prosthesis with notes on its design by the inventors, Eleanor Owens MRCS and Francis Baker FRS."
"Generated/WorldMapConfig/Artifacts/Memento05/Display name","The Practical Prosthesis"
"Generated/WorldMapConfig/Artifacts/Memento05/Long description","Function above form</n></n>We are greatly indebted to the late Mr Henry Heather Bigg, particularly for his seminal book ""On artificial limbs, their construction and application"" published by the Royal College of Surgeons of England. Building upon his work, we were able to restore to the patient most of the lost functionality, including not only the action of the elbow joint but also that of the wrist in its several motions of pronation, supination, and rotation. The appearance, as can be seen in the drawing above, was deemed secondary.</n></n>The motion of the artificial limb is assured by small motors, which use the motive power of the Lamp device, or, when the Lamp is removed, of internal springs that can be wound by locking the elbow joint and bending it repeatedly, for example by leaning on it. "
"Generated/WorldMapConfig/Artifacts/Memento06/Description","A fragment of Mr Erasmus Quain's diary, describing his experience as a member of a hunting party. Most of the pages were damaged and unreadable."
"Generated/WorldMapConfig/Artifacts/Memento06/Display name","The First Flying Hunter"
"Generated/WorldMapConfig/Artifacts/Memento06/Long description","The Peculiarities of Hunting in Frostland</n></n>The first thing we learned was that the barrels of rifles carried the usual way become jammed with fine, windborne powder. The second – that when carried muzzle down, rifles get stuck into the snow whenever we stumble or sink to the knees. Thereafter, an old sock put on the business end of the barrel was the preferred solution, although when the picture above was being taken I had removed the sock to preserve my image as a fearless explorer.</n></n>We soon discovered that hunting in Frostland is an activity very unlike our favourite pastime back in England. Although the game is not skittish, it is so scarce that to bag anything at all, one has to search for hours upon hours, wading in knee deep snow. This drove us to attempt the first, and the last so far, airborne assisted hunt in Frostland. I volunteered, being the adventurous sort (rumours about the existence of a bet are entirely fanciful). We fashioned a string of sturdy kites and soon I found myself dangling from it like a hare in eagle's talons, staring at the faces of my friends looking up at me, their poorly concealed concern rapidly rising in direct proportion to my altitude. Whipped around by the icy wind, I tried to look for prey while at the same time not looking down, a feat which I found quite impossible.</n></n>Upon my happy return to terra firma, I let my friends know in no uncertain terms that while the idea has promise, we are going to need a more stable platform for it to work, and also another volunteer. Until both can be secured, we'll have to rely more on lowly traps and less on our rifles."
"Generated/WorldMapConfig/Artifacts/Memento07/Description","A page from the journal of Lieutenant R. Phillips, who was lost with his entire scouting party leading a survey from the dreadnought, HM Resolution."
"Generated/WorldMapConfig/Artifacts/Memento07/Display name","The Case of an Empty Village"
"Generated/WorldMapConfig/Artifacts/Memento07/Long description","Abandoned Fishing Village</n></n>[...] The gale hit when we were in the open. It was the strangest blizzard I’ve ever experienced, although I cannot say what made me feel that way, if it was the eerie wailing of the wind or the monstrous dark shapes formed by the billowing snow.</n></n>When we finally got to the village longing for a warm welcome, we found only ice and silence. The disappointment was all the more hard to bear since I remembered the fishermen living there so well. They were cheerful, if somewhat coarse folk, hardened by the cold and work at sea; a close-knit community, but friendly to the outsiders nonetheless. We’ve looked for clues to their disappearance, but found none. Apparently the whole village has moved out, taking everything they could with them and, to our astonishment, locking the doors.</n></n>They were good people. I hope they will come back someday."
"Generated/WorldMapConfig/Artifacts/Memento08/Description","A model of the Steam Core prototype, which was picked from the sea by a corvette searching for Professor Hawkins. A report of the commanding officer is attached."
"Generated/WorldMapConfig/Artifacts/Memento08/Display name","Steam Core model"
"Generated/WorldMapConfig/Artifacts/Memento08/Long description","The tragic loss of Dragonfly</n></n>[...] the chest with the model was waterproof and remained afloat, but the safe containing the blueprints and other documentation presumably sank with the rest of the wreckage at a depth of at least a thousand fathoms.</n></n>The cause of the accident is at present unknown, but as it's exceedingly unlikely that anyone will ever read this report, I will allow myself the liberty to speculate that it was either a mechanical failure or pilot error. Contributing factors include weather, inadequate crew training and the experimental nature of the aeroplane.</n></n>It was sheer folly on the part of Mr Hawkins to attempt the crossing in a largely untested machine, and utter, criminal madness to let him board it."
"Generated/WorldMapConfig/Artifacts/Memento09/Description","Comments on a rejected kitchen design, from a letter written by Master Planner Henry Collins to his wife. It was found among other effects of Mrs Collins in her cabin."
"Generated/WorldMapConfig/Artifacts/Memento09/Display name","Cookhouse ancestor"
"Generated/WorldMapConfig/Artifacts/Memento09/Long description","Hellish Kitchen</n></n>[...] truth be told, I don’t envy anyone who'd have to work there. The design was supposed to be easy to build with rudimentary tools and materials, while being as comfortable as possible, but Mumford's team focussed entirely on the former criterion, neglecting the latter. The result is an abject failure: a cramped hovel where the diners would get frostbitten while the cooks would get burnt, turning meals into a particularly cruel torture. I intend to insist on a redesign that meets all of our requirements.</n></n>But I fear that even in a proper kitchen there will soon be no ingredients nor time to make proper meals, not when hundreds have to be fed every single day. And concerning spices – they're frowned upon as a waste of precious space on dreadnoughts. It is estimated that the average consumption of salt alone exceeds 10 pounds per capita per annum, which means that in less than a year it will be gone.</n></n>My dear, can you imagine life without salt?"
"Generated/WorldMapConfig/Artifacts/Memento10/Description","An assignment order for Lieutenant Edward Billings, RN, posted as a military liaison officer to the Arctic observatory of the Royal Astronomical Society."
"Generated/WorldMapConfig/Artifacts/Memento10/Display name","On Secret Mission"
"Generated/WorldMapConfig/Artifacts/Memento10/Long description","Unthinkable theory</n></n>The main objective is establishing and following a set of robust security procedures, and enlisting as needed the help of the technical staff, to protect the scientific members of the expedition from dangers posed by the ferocious Arctic fauna and weather. [...]</n></n>The following part of your mission is considered a state secret. Report all mentions of anthropogenic sulphur aerosols or the term ""Saffron Cloud"" while doing your best to refute any and all rumours concerning them. Our operatives have failed to uncover any conclusive evidence of the mere existence, much less use of this alleged doomsday weapon. You must not allow such unfounded theories to distract the scientists from finding out the real reasons behind the recent cooling."
"Generated/WorldMapConfig/Artifacts/Memento11/Description","The journal of Frederick Stanhope Morton, a 26-year-old engineer employed in the construction of an early Generator. While he believed it to be the very first one, he was most likely misled."
"Generated/WorldMapConfig/Artifacts/Memento11/Display name","An inspiring vision"
"Generated/WorldMapConfig/Artifacts/Memento11/Long description","A Utopia for our times</n></n>I cannot stop thinking how obscenely wasteful this whole endeavour is. To put such an astonishing amount of materials and so many months of hard work into building this marvel here, where nobody but a handful of selected scientists, financiers and assorted notables can see it – words fail me.</n></n>Supposedly they don't want to get people's hopes up in case the whole project ends in a fiasco. But I can't see how such a simple and elegant mechanism could fail. The Generator is the key to our future. Once the concept is proven, we can provide everyone with shelter and basic sustenance, using the vast resources of the Empire. We only need time."
"Generated/WorldMapConfig/Artifacts/Memento12/Description","A page from a set of blueprints for a Chemical Plant that was rejected by the Industry Committee. It contains comments from at least two different people involved in the decision process."
"Generated/WorldMapConfig/Artifacts/Memento12/Display name","Chemical Plant sketch"
"Generated/WorldMapConfig/Artifacts/Memento12/Long description","Forbidden fruit</n></n>It deeply saddens me to say that while the design is elegant and highly practical, I cannot recommend implementing it. Hard liquor is the least dangerous among the variety of substances an unscrupulous leader could use to keep the people in check, and this plant is capable of turning out many drugs and stimulants as well. </n></n>It is our duty to weigh the benefits for the colony of the various chemicals that can be produced in this plant against the mortal danger some of them pose not just to the well-being of the populace, but to their immortal souls!</n></n>[a comment in another hand] Remove from official circulation, but do not destroy. Transfer to Proposals under Consideration."
"Generated/WorldMapConfig/Artifacts/Memento13/Description","The most important of the Crown Jewels, this XVII century crown was used in coronations of English and British monarchs starting with Charles II. It was found in a steel safe with a note from, presumably, the last Master of the Jewel Office."
"Generated/WorldMapConfig/Artifacts/Memento13/Display name","St Edward's Crown"
"Generated/WorldMapConfig/Artifacts/Memento13/Long description","The last of Queen's jewels</n></n>James, I have already used my connections to secure the other jewels, but you are the only man I know I can trust with this. Now that almost every single piece of the Queen's most prized collections has been auctioned away to fund the expeditions, the Exchequer is starting to mention the unthinkable. The Crown Jewels must not be sold! If I have to steal them in order to save them, so be it. "
"Generated/WorldMapConfig/Artifacts/Memento14/Description","This book was published in 1623 and contains 36 plays by William Shakespeare. It was enclosed in an armored case filled with neutral gas. A note was found with it."
"Generated/WorldMapConfig/Artifacts/Memento14/Display name","First Folio"
"Generated/WorldMapConfig/Artifacts/Memento14/Long description","To the finder of this treasure</n></n>""Thus sometimes hath the brightest day a cloud;</n>And after summer evermore succeeds.</n>Barren winter, with his wrathful nipping cold:</n>So cares and joys abound, as seasons fleet.""</n></n>Remember: not all is lost. The spring will come. Have hope, and endure.</n>With this I leave you, and wish you courage.</n>Henry Wetherby, bookworm</n></n>""If I must die,</n>I will encounter darkness as a bride,</n>And hug it in mine arms."""
"Generated/WorldMapConfig/Artifacts/Memento15/Description","Object from the British Museum collection of Roman artifacts, about 2000 years old. Found among the effects of one of the deceased passengers, along with his journal."
"Generated/WorldMapConfig/Artifacts/Memento15/Display name","Painted toy horse"
"Generated/WorldMapConfig/Artifacts/Memento15/Long description","Robert's horsie</n></n>[...] the ship was going down, we were about to board the lifeboats, when I noticed that Robert had disappeared. You can imagine my thoughts. I rushed back into our cabin, wading in ice-cold water to my knees, but he wasn't there. Desperation seized me, but then I heard the patter of his feet above. He emerged from the tangle of smashed crates. I caught him in my arms and ran. We barely made it. As we cast off, I noticed that Robert was clutching something tightly in his hand. ""I didn't wanted him to drown,"" he said. ""He can't swim, see? Because he's a horsie, but with wheels.""</n></n>So here it is: the story of how this part of the collection was saved. The rest now lies at the bottom, and I pray that the crates which weren't crushed by the ice hold until we can retrieve them."
"Generated/WorldMapConfig/Artifacts/Memento16/Description","A letter to the editor clipped from The New Times of London edition published shortly before the fall."
"Generated/WorldMapConfig/Artifacts/Memento16/Display name","Newspaper clipping"
"Generated/WorldMapConfig/Artifacts/Memento16/Long description","Sir,</n>In these calamitous times, when people look into the future with trepidation, I am writing to you so you may pass to the readers a message of hope which I have received from my husband, an engineer working on a great public project undertaken by Her Majesty's Government. It's an ingenious device which, when finished, will provide heat for a colony created to safely accommodate hundreds, if not thousands, of inhabitants and protect them from the harsh winter weather. I was told that such colonies are being built for people from all parts of the Empire who could be most affected by the current climate change. </n>(A handwritten note at the bottom reads: ""Find and eliminate the source of this leak"".)"
"Generated/WorldMapConfig/Artifacts/Memento17/Description","A handwritten letter of resignation found crumpled into a ball."
"Generated/WorldMapConfig/Artifacts/Memento17/Display name","Resignation letter"
"Generated/WorldMapConfig/Artifacts/Memento17/Long description","Sir,</n>I am hereby tendering my resignation from the position of the administrator of Third Colony. </n>Thank you very much for the opportunity you’ve given me to acquaint myself with the operation of this settlement. Thanks to your inventive scheduling of the deliveries, the usual questions an administrator faces most days weren't troubling me too long. For example, the answer to “what will my people eat tomorrow?” was often simply “nothing”, and the reply to “how are we going to stay warm?” was “by huddling together”. </n>I would not presume to know your intentions for cutting our supplies, nor would I second-guess your decision. You must certainly have had your reasons. Nevertheless, I believe I can no longer in good conscience lead our people when I am not able to answer their questions as to the outlook of our colony to their satisfaction. </n>I remain your humble and obedient servant.</n>Frederick Stockton"
"Generated/WorldMapConfig/Default expedition name","unit"
"Generated/WorldMapConfig/Estimated time of arrival text","ETA "
"Generated/WorldMapConfig/Expedition status texts/Needs attention","Awaiting orders"
"Generated/WorldMapConfig/Expedition task button texts/Build outpost","|#if TLA|The foragers will set up camp here|#else|The outpost team will build and man an outpost here|#endif|"
"Generated/WorldMapConfig/Expedition task button texts/Build settlement road","A stage of the Safe Route with a supply camp will be built"
"Generated/WorldMapConfig/Expedition task button texts/Reveal","Search the area"
"Generated/WorldMapConfig/Settlement improvement categories/Food Output/Description","Food Production"
"Generated/WorldMapConfig/Settlement improvement categories/Food Output/Display name","Food Production"
"Generated/WorldMapConfig/Settlement improvement categories/Healthcare/Description","Healthcare"
"Generated/WorldMapConfig/Settlement improvement categories/Healthcare/Display name","Healthcare"
"Generated/WorldMapConfig/Settlement improvement categories/Housing/Description","Housing"
"Generated/WorldMapConfig/Settlement improvement categories/Housing/Display name","Housing"
"Generated/WorldMapConfig/Settlement improvement categories/Manpower/Description","Manpower"
"Generated/WorldMapConfig/Settlement improvement categories/Manpower/Display name","Manpower"
"Generated/WorldMapConfig/Settlement improvement categories/Repairs/Description","Repairs"
"Generated/WorldMapConfig/Settlement improvement categories/Repairs/Display name","Repairs"
"Generated/WorldMapConfig/Settlement improvement categories/TestCategory/Description","TestCategory"
"Generated/WorldMapConfig/Settlement improvement categories/TestCategory/Display name","TestCategory"
"Generated/WorldMapConfig/Settlement improvement categories/[Path] Control/Description","Safety"
"Generated/WorldMapConfig/Settlement improvement categories/[Path] Control/Display name","Safety"
"Generated/WorldMapConfig/Settlement improvement categories/[Path] Union/Description","Safety"
"Generated/WorldMapConfig/Settlement improvement categories/[Path] Union/Display name","Safety"
"Generated/WorldMapConfig/Settlement improvement categories/a_Food/Display name","Food"
"Generated/WorldMapConfig/Settlement improvement categories/a_Housing and Healthcare/Display name","Housing and Healthcare"
"Generated/WorldMapConfig/Settlement improvement categories/a_Industry/Display name","Industry"
"Generated/WorldMapConfig/Settlement improvements/Ark Springs [0] Food Transport/Description","People of Hot Springs suffer from lack of basic resources, but they managed to stockpile big amounts of food. </n>Hot Springs will send us 20 Raw Food."
"Generated/WorldMapConfig/Settlement improvements/Ark Springs [0] Food Transport/Display name","Trade resources for food"
"Generated/WorldMapConfig/Settlement improvements/Ark Springs [1] Basic Homes/Description","Right now these people live in terrible conditions - some in caves, some in makeshift shelters that can't keep the heat.</n>Hot Springs will give us 30 Raw Food in return."
"Generated/WorldMapConfig/Settlement improvements/Ark Springs [1] Basic Homes/Display name","Basic dwellings"
"Generated/WorldMapConfig/Settlement improvements/Ark Springs [1] Workforce I/Description","This settlement needs more workers. We can ask a few families to move to Hot Springs and help the locals.</n>Hot Springs will give us 30 Raw Food in return."
"Generated/WorldMapConfig/Settlement improvements/Ark Springs [1] Workforce I/Display name","Helping hands"
"Generated/WorldMapConfig/Settlement improvements/Ark Springs [2C] - Healthcare/Description","Basic medical facility that will cover most of the health needs of the settlement and our people. </n>Hot Springs will give us 30 Raw Food in return."
"Generated/WorldMapConfig/Settlement improvements/Ark Springs [2C] - Healthcare/Display name","Basic healthcare"
"Generated/WorldMapConfig/Settlement improvements/Ark Springs [2] Field reclaim/Description","One of the pumps heating the crops is broken and food production suffers. We could fix it and raise the output.</n>Hot Springs will give us 30 Raw Food in return."
"Generated/WorldMapConfig/Settlement improvements/Ark Springs [2] Field reclaim/Display name","Pump repair"
"Generated/WorldMapConfig/Settlement improvements/Ark Springs [2] Pumps Renovation/Description","With a new engine and a bit of work, we can raise the output of pumps heating the crops. This would allow the locals to expand food production.</n>Hot Springs will give us 30 Raw Food in return."
"Generated/WorldMapConfig/Settlement improvements/Ark Springs [2] Pumps Renovation/Display name","Pumps Renovation"
"Generated/WorldMapConfig/Settlement improvements/Ark Springs [2] Workforce II/Description","There's still much to do, but the work is held back by lack of workforce. We can help the locals by sending more people and materials for their housing.</n>Hot Springs will give us 30 Raw Food in return."
"Generated/WorldMapConfig/Settlement improvements/Ark Springs [2] Workforce II/Display name","Helping hands II"
"Generated/WorldMapConfig/Settlement improvements/Ark Springs [3C] Infirmary/Description","After the catastrophic geyser eruption we decided to build a proper health facility in Hot Springs. The locals didn't want to be healed this way, but those who face death quickly change their minds."
"Generated/WorldMapConfig/Settlement improvements/Ark Springs [3C] Infirmary/Display name","Infirmary"
"Generated/WorldMapConfig/Settlement improvements/Ark Springs [4C] Cemetery/Description","There are dead bodies left lying in the deep snow around Hot Springs. We will bury them properly. "
"Generated/WorldMapConfig/Settlement improvements/Ark Springs [4C] Cemetery/Display name","Cemetery"
"Generated/WorldMapConfig/Settlement improvements/Ark Springs [4C] Flood/Description","We have to make the food production in Hot Springs safer. The best way to do it is to flood the caves. This will anger the locals who grow medicinal herbs there.</n>+10 Raw Food / shipment when Safe Route is built"
"Generated/WorldMapConfig/Settlement improvements/Ark Springs [4C] Flood/Display name","Overflow Redirection"
"Generated/WorldMapConfig/Settlement improvements/Ark Springs [4U] Pit/Description","We will gather the dead bodies and dig a composting pit for them. There they will turn into fertiliser over time, returning to the circle of life.</n>Hot Springs will give us 30 Raw Food in return."
"Generated/WorldMapConfig/Settlement improvements/Ark Springs [4U] Pit/Display name","Composting Pit"
"Generated/WorldMapConfig/Settlement improvements/Ark Springs [4U] Vent Hole/Description","We will try to make the food production safer without devastating the natural habitats and places important to the locals. This will please them.</n>Hot Springs will give us 30 Raw Food in return."
"Generated/WorldMapConfig/Settlement improvements/Ark Springs [4U] Vent Hole/Display name","Borehole"
"Generated/WorldMapConfig/Settlement improvements/Ark Springs [4] Field Repairs/Description","The sudden geyser eruption caused a lot of damage to the infrastructure. We have to repair it and strengthen the walls or the hot water will sooner or later destroy even more crops.</n>Hot Springs will give us 30 Raw Food in return."
"Generated/WorldMapConfig/Settlement improvements/Ark Springs [4] Field Repairs/Display name","Infrastructure Repairs"
"Generated/WorldMapConfig/Settlement improvements/Ark Springs [4] Workforce III/Description","There's still much to do, but the work is held back by lack of workforce. We can help the locals by sending more people.</n>Hot Springs will give us 30 Raw Food in return."
"Generated/WorldMapConfig/Settlement improvements/Ark Springs [4] Workforce III/Display name","Helping Hands III"
"Generated/WorldMapConfig/Settlement improvements/Ark Springs [5C] Watchtowers/Description","We will build watchtowers to guard the crops and the fragile machinery we installed here. The locals can't be trusted."
"Generated/WorldMapConfig/Settlement improvements/Ark Springs [5C] Watchtowers/Display name","Watchtowers"
"Generated/WorldMapConfig/Settlement improvements/Ark Springs [5U] Joint Watch/Description","We will establish joint patrols with the locals to guard the fragile machinery. These people are our partners."
"Generated/WorldMapConfig/Settlement improvements/Ark Springs [5U] Joint Watch/Display name","Joint watch"
"Generated/WorldMapConfig/Settlement improvements/Ark Springs [5] Comfortable Housing/Description","With the power of the springs harnessed, we can invest in the comfort of our people. </n>Hot Springs will give us 30 Raw Food in return."
"Generated/WorldMapConfig/Settlement improvements/Ark Springs [5] Comfortable Housing/Display name","Comfortable housing"
"Generated/WorldMapConfig/Settlement improvements/Ark Springs [5] Pumps/Description","Powerful pumps will be installed to increase the cultivated area. The resource cost is rather significant, but the food production should rise dramatically.</n>+10 Raw Food / shipment when Safe Route is built"
"Generated/WorldMapConfig/Settlement improvements/Ark Springs [5] Pumps/Display name","New pumps"
"Generated/WorldMapConfig/Settlement improvements/Ark Springs [5] Workforce IV/Description","We still need more people to work in the fields and keep the settlement safe. </n>+5 Raw Food / shipment when Safe Route is built"
"Generated/WorldMapConfig/Settlement improvements/Ark Springs [5] Workforce IV/Display name","Helping Hands IV"
"Generated/WorldMapConfig/Settlement improvements/Ark Springs [6] Variable: Control/Description","Our people in Hot Springs will be armed in case the locals have any ideas. We will not let them cut us off from our food supply!"
"Generated/WorldMapConfig/Settlement improvements/Ark Springs [6] Variable: Control/Display name","Hostile takeover"
"Generated/WorldMapConfig/Settlement improvements/Ark Springs [6] Variable: Union/Description","Our settlements will stand together against New London. We will equip them so they can defend themselves and help us when New London forces arrive. "
"Generated/WorldMapConfig/Settlement improvements/Ark Springs [6] Variable: Union/Display name","Partnership"
"Generated/WorldMapConfig/Settlement improvements/Ark Springs [TR] Trade Route/Description","We need to upgrade the local Transport Depot in order to establish a Safe Route. With it sending shipments safely between our settlements will be possible.</n>Hot Springs will give us 20 Raw Food in return."
"Generated/WorldMapConfig/Settlement improvements/Ark Springs [TR] Trade Route/Display name","Safe Route: Depot Upgrade"
"Generated/WorldMapConfig/Settlement improvements/Children's Mine [0] Coal Transport/Description","Children's Mine lacks basic resources, but they have stored some Coal to trade. They will send us from 50 to100 Coal."
"Generated/WorldMapConfig/Settlement improvements/Children's Mine [0] Coal Transport/Display name","Trade resources for Coal"
"Generated/WorldMapConfig/Settlement improvements/Children's Mine [1] - Bring Food/Description","50 Food Rations to feed the starving people. Children's Mine will give us 100 Coal in return. "
"Generated/WorldMapConfig/Settlement improvements/Children's Mine [1] - Bring Food/Display name","Food Rations shipment"
"Generated/WorldMapConfig/Settlement improvements/Children's Mine [1] - Healthcare/Description","Materials for a Medical Post and a few engineers to man it. Children's Mine will give us 100 Coal in return."
"Generated/WorldMapConfig/Settlement improvements/Children's Mine [1] - Healthcare/Display name","Basic healthcare"
"Generated/WorldMapConfig/Settlement improvements/Children's Mine [1] - Rebuild Shelters/Description","Materials to repair the bunkhouses and other dwellings. Children's Mine will give us 100 Coal in return."
"Generated/WorldMapConfig/Settlement improvements/Children's Mine [1] - Rebuild Shelters/Display name","Homes repair"
"Generated/WorldMapConfig/Settlement improvements/Children's Mine [2] - Build houses/Description","Materials for proper houses. Children's Mine will give us 100 Coal in return. "
"Generated/WorldMapConfig/Settlement improvements/Children's Mine [2] - Build houses/Display name","Proper houses"
"Generated/WorldMapConfig/Settlement improvements/Children's Mine [2] - Mining Equipment/Description","Since the steel is scarce in Children's Mine, their tools are poorly made and nearly broken. We will send them new ones."
"Generated/WorldMapConfig/Settlement improvements/Children's Mine [2] - Mining Equipment/Display name","Mining tools"
"Generated/WorldMapConfig/Settlement improvements/Children's Mine [2] - Rebuild Coal Mines/Description","Materials for the reconstruction and maintenance of the Coal Mine.</n>Children's Mine will give us 100 Coal in return."
"Generated/WorldMapConfig/Settlement improvements/Children's Mine [2] - Rebuild Coal Mines/Display name","Coal Mine's rebuild"
"Generated/WorldMapConfig/Settlement improvements/Children's Mine [3] - Basic food source/Description","Materials for hothouses to establish a basic food source. Children's Mine will give us 100 Coal in return. "
"Generated/WorldMapConfig/Settlement improvements/Children's Mine [3] - Basic food source/Display name","Hothouses"
"Generated/WorldMapConfig/Settlement improvements/Children's Mine [3] - Cantine - Variable/Description","Materials for a place where we can distribute food among children and adults. Children's Mine will give us 100 Coal in return. "
"Generated/WorldMapConfig/Settlement improvements/Children's Mine [3] - Cantine - Variable/Display name","Cookhouse"
"Generated/WorldMapConfig/Settlement improvements/Children's Mine [3] - Custom tools - Variable/Description","Mining tools custom made for smaller hands. Children's Mine will give us 100 Coal in return."
"Generated/WorldMapConfig/Settlement improvements/Children's Mine [3] - Custom tools - Variable/Display name","Custom tools"
"Generated/WorldMapConfig/Settlement improvements/Children's Mine [3] - Expand the shafts/Description","Materials for expanding and securing the Coal Mine shafts. Children's Mine will give us 100 Coal in return. "
"Generated/WorldMapConfig/Settlement improvements/Children's Mine [3] - Expand the shafts/Display name","Shafts expansion"
"Generated/WorldMapConfig/Settlement improvements/Children's Mine [3] - Transport Depot/Description","Materials for a Transport Depot on the other end of the route. Children's Mine will give us 100 Coal in return."
"Generated/WorldMapConfig/Settlement improvements/Children's Mine [3] - Transport Depot/Display name","Children's Mine Transport Depot"
"Generated/WorldMapConfig/Settlement improvements/Children's Mine [4] - Better Healthcare/Description","An Infirmary will cure even the most serious cases. Children's Mine will give us 100 Coal in return."
"Generated/WorldMapConfig/Settlement improvements/Children's Mine [4] - Better Healthcare/Display name","Better healthcare"
"Generated/WorldMapConfig/Settlement improvements/Children's Mine [4] - Guards - Variable/Description","20 people to guard the children who want to go to New London. Children's Mine will give us 100 Coal in return."
"Generated/WorldMapConfig/Settlement improvements/Children's Mine [4] - Guards - Variable/Display name","Guards"
"Generated/WorldMapConfig/Settlement improvements/Children's Mine [4] - Replacements - Variable/Description","15 workers to replace the children who want to go to New London. Children's Mine will give us 100 Coal in return. "
"Generated/WorldMapConfig/Settlement improvements/Children's Mine [4] - Replacements - Variable/Display name","Replacement workforce"
"Generated/WorldMapConfig/Settlement improvements/Children's Mine [4] - Replacements with support - Variable/Description","15 workers to replace the children who want to go to New London and some supplies for their safe journey. Children's Mine will give us 100 Coal in return."
"Generated/WorldMapConfig/Settlement improvements/Children's Mine [4] - Replacements with support - Variable/Display name","Replacements and supplies "
"Generated/WorldMapConfig/Settlement improvements/Children's Mine [4] - Upgrade to Steam Mines/Description","Steam Coal Mine will extract Coal even faster. Children's Mine will give us 100 Coal in return."
"Generated/WorldMapConfig/Settlement improvements/Children's Mine [4] - Upgrade to Steam Mines/Display name","Steam Mine upgrade"
"Generated/WorldMapConfig/Settlement improvements/Children's Mine [5] - Replace the population/Description","We'll send adults to replace children in the mines and all critical places. Children's Mine will give us 100 Coal in return. "
"Generated/WorldMapConfig/Settlement improvements/Children's Mine [5] - Replace the population/Display name","Critical replacements"
"Generated/WorldMapConfig/Settlement improvements/Children's Mine [TR] Trade Route/Description","We need to upgrade the local Transport Depot in order to establish a Safe Route. With it sending shipments safely between our cities will be possible.</n>Children's Mine will give us 100 Coal in return.."
"Generated/WorldMapConfig/Settlement improvements/Children's Mine [TR] Trade Route/Display name","Safe Route: Depot Upgrade"
"Generated/WorldMapConfig/Settlement improvements/Shipwreck Camp [0] Wood & Steel Transport/Description","Residents of Shipwreck Camp have relatively easy access to wood, but they lack Coal and food. They will send us 75 Wood."
"Generated/WorldMapConfig/Settlement improvements/Shipwreck Camp [0] Wood & Steel Transport/Display name","Trade resources for Wood"
"Generated/WorldMapConfig/Settlement improvements/Shipwreck Camp [1] Improve the Acquisition of Resources/Description","People of Shipwreck Camp could use some help in collecting raw materials, especially Wood. They will give us 50 Wood in return."
"Generated/WorldMapConfig/Settlement improvements/Shipwreck Camp [1] Improve the Acquisition of Resources/Display name","Improve the acquisition of resources"
"Generated/WorldMapConfig/Settlement improvements/Shipwreck Camp [1] Provide Medical Care/Description","People of Shipwreck Camp don't have access to basic medical care. We can help them. They will give us 50 Wood in return."
"Generated/WorldMapConfig/Settlement improvements/Shipwreck Camp [1] Provide Medical Care/Display name","Provide healthcare"
"Generated/WorldMapConfig/Settlement improvements/Shipwreck Camp [1] Support Food Production/Description","With so little food available, a proper Cookhouse can make a big difference by reducing waste and helping feed more Shipwreck Camp residents. They will give us 50 Wood in return."
"Generated/WorldMapConfig/Settlement improvements/Shipwreck Camp [1] Support Food Production/Display name","Raise food availability"
"Generated/WorldMapConfig/Settlement improvements/Shipwreck Camp [2C] Care House/Description","There's a disease outbreak at Shipwreck Camp. Building a Care House would ease their suffering and give them time to recover without risking the health of our community."
"Generated/WorldMapConfig/Settlement improvements/Shipwreck Camp [2C] Care House/Display name","Care House"
"Generated/WorldMapConfig/Settlement improvements/Shipwreck Camp [2] Coal Storage/Description","If we help the Shipwreck Camp residents open the Coal hold, they will send us Wood instead of burning it to heat their homes."
"Generated/WorldMapConfig/Settlement improvements/Shipwreck Camp [2] Coal Storage/Display name","Help access the Coal hold"
"Generated/WorldMapConfig/Settlement improvements/Shipwreck Camp [2] Improve Heating/Description","Residents of Shipwreck Camp constantly suffer from cold. Installation of basic heating should at least partially solve it. They will give us 50 Wood in return."
"Generated/WorldMapConfig/Settlement improvements/Shipwreck Camp [2] Improve Heating/Display name","Improve heating"
"Generated/WorldMapConfig/Settlement improvements/Shipwreck Camp [3C] Send a major transport of food rations from our Outpost/Description","We promised to send food to Shipwreck Camp."
"Generated/WorldMapConfig/Settlement improvements/Shipwreck Camp [3C] Send a major transport of food rations from our Outpost/Display name","Send a major shipment of Food Rations"
"Generated/WorldMapConfig/Settlement improvements/Shipwreck Camp [3] Charcoal Klins/Description","Building Charcoal Kilns in Shipwreck Camp should solve their fuel problems for good. They will be able to turn their Wood waste into charcoal and send the timber to us."
"Generated/WorldMapConfig/Settlement improvements/Shipwreck Camp [3] Charcoal Klins/Display name","Charcoal Kilns"
"Generated/WorldMapConfig/Settlement improvements/Shipwreck Camp [3] Sawmills/Description","Building a Sawmill will significantly increase the amount of Wood the settlement can produce, and allow them to increase their trade with us."
"Generated/WorldMapConfig/Settlement improvements/Shipwreck Camp [3] Sawmills/Display name","Sawmill"
"Generated/WorldMapConfig/Settlement improvements/Shipwreck Camp [4C] Heathed Barracks/Description","Residents need better houses, but they can't build them without our help. We will not, however, interfere with their internal disputes."
"Generated/WorldMapConfig/Settlement improvements/Shipwreck Camp [4C] Heathed Barracks/Display name","Heated Bunkhouses"
"Generated/WorldMapConfig/Settlement improvements/Shipwreck Camp [4U] Separate Quarters/Description","Some residents of Shipwreck Camp want to move outside of the settlement, away from the people they no longer trust. We can help them build separate quarters."
"Generated/WorldMapConfig/Settlement improvements/Shipwreck Camp [4U] Separate Quarters/Display name","Separate quarters"
"Generated/WorldMapConfig/Settlement improvements/Shipwreck Camp [4U] Supplies for exlied/Description","These exiles deserve a chance for survival. Maybe they will find new lives in Frostland. "
"Generated/WorldMapConfig/Settlement improvements/Shipwreck Camp [4U] Supplies for exlied/Display name","Supplies for the exiled"
"Generated/WorldMapConfig/Settlement improvements/Shipwreck Camp [4] Better Healthcare/Description","To help people of Shipwreck Camp survive the harsh conditions in which they work, we can build them a proper Infirmary."
"Generated/WorldMapConfig/Settlement improvements/Shipwreck Camp [4] Better Healthcare/Display name","Infirmary"
"Generated/WorldMapConfig/Settlement improvements/Shipwreck Camp [4] Steam Sawmills/Description","These people are great workers. If we help them upgrade their Sawmill, their Wood production will rise even further."
"Generated/WorldMapConfig/Settlement improvements/Shipwreck Camp [4] Steam Sawmills/Display name","Steam Sawmill"
"Generated/WorldMapConfig/Settlement improvements/Shipwreck Camp [5A] Create Camp Guard/Description","After the last potential sabotage, the residents of Shipwreck Camp could use at least some sense of security. Our people could, too."
"Generated/WorldMapConfig/Settlement improvements/Shipwreck Camp [5A] Create Camp Guard/Display name","Create the Camp Guard"
"Generated/WorldMapConfig/Settlement improvements/Shipwreck Camp [5A] Send people and resources/Description","Shipwreck Camp would appreciate an additional group of specialists equipped with tools and raw materials. They would be a great help in the further reconstruction of the settlement."
"Generated/WorldMapConfig/Settlement improvements/Shipwreck Camp [5A] Send people and resources/Display name","Further help with rebuilding"
"Generated/WorldMapConfig/Settlement improvements/Shipwreck Camp [5B] Create Camp Guard/Description","Maybe they don't need it, but our people working at Shipwreck Camp sure do."
"Generated/WorldMapConfig/Settlement improvements/Shipwreck Camp [5B] Create Camp Guard/Display name","Create a Camp Guard"
"Generated/WorldMapConfig/Settlement improvements/Shipwreck Camp [5B] Send people and resources/Description","Shipwreck Camp would appreciate an additional group of specialists equipped with tools and raw materials. They would be a great help in the further reconstruction of the settlement."
"Generated/WorldMapConfig/Settlement improvements/Shipwreck Camp [5B] Send people and resources/Display name","Further help with rebuilding"
"Generated/WorldMapConfig/Settlement improvements/Shipwreck Camp [TR] Trade Route/Description","We need to upgrade the local Transport Depot in order to establish a Safe Route. With it sending shipments safely between our cities will be possible.</n>Shipwreck Camp will give us 50 Wood in return."
"Generated/WorldMapConfig/Settlement improvements/Shipwreck Camp [TR] Trade Route/Display name","Safe Route: Depot Upgrade"
"Generated/WorldMapConfig/Settlement improvements/[Endless] Ark Springs [0] Crysis: Damage Control - coal/Description","This settlement is struggling with a crisis in the aftermath of a storm. An aid package suited to their needs will allow them to regain stability."
"Generated/WorldMapConfig/Settlement improvements/[Endless] Ark Springs [0] Crysis: Damage Control - coal/Display name","Emergency aid"
"Generated/WorldMapConfig/Settlement improvements/[Endless] Ark Springs [0] Crysis: Damage Control - wood/Description","This settlement is struggling with a crisis in the aftermath of a storm. An aid package suited to their needs will allow them to regain stability."
"Generated/WorldMapConfig/Settlement improvements/[Endless] Ark Springs [0] Crysis: Damage Control - wood/Display name","Emergency aid"
"Generated/WorldMapConfig/Settlement improvements/[Endless] Ark Springs [0] Food Transport/Description","The people of Hot Springs suffer from a lack of basic resources, but they have managed to stockpile big amounts of Food. </n>Hot Springs will send us 50 Raw Food."
"Generated/WorldMapConfig/Settlement improvements/[Endless] Ark Springs [0] Food Transport/Display name","Trade resources for food"
"Generated/WorldMapConfig/Settlement improvements/[Endless] Ark Springs [0] Transports Upgrade/Description","We could reduce shipment travel time by improving our haulers.</n>Shipments will travel twice as fast."
"Generated/WorldMapConfig/Settlement improvements/[Endless] Ark Springs [0] Transports Upgrade/Display name","Hauler upgrade"
"Generated/WorldMapConfig/Settlement improvements/[Endless] Ark Springs [1] Basic Homes/Description","Right now these people live in terrible conditions – some in caves, and some in makeshift shelters that can't hold heat.</n>Hot Springs will give us 30 Raw Food in return."
"Generated/WorldMapConfig/Settlement improvements/[Endless] Ark Springs [1] Basic Homes/Display name","Basic dwellings"
"Generated/WorldMapConfig/Settlement improvements/[Endless] Ark Springs [1] Workforce I/Description","This settlement needs more workers. We can ask a few families to move to Hot Springs and help the locals.</n>Hot Springs will give us 30 Raw Food in return."
"Generated/WorldMapConfig/Settlement improvements/[Endless] Ark Springs [1] Workforce I/Display name","Helping Hands"
"Generated/WorldMapConfig/Settlement improvements/[Endless] Ark Springs [2] Fields I/Description","One of the pumps that heats the crops is broken, and our food production suffers. We could fix it and raise the output.</n>Hot Springs will give us 30 Raw Food in return."
"Generated/WorldMapConfig/Settlement improvements/[Endless] Ark Springs [2] Fields I/Display name","Pump repair"
"Generated/WorldMapConfig/Settlement improvements/[Endless] Ark Springs [2] Healthcare/Description","A basic medical facility that will cover most of the health needs of the settlement and our people.</n>Hot Springs will give us 30 Raw Food in return."
"Generated/WorldMapConfig/Settlement improvements/[Endless] Ark Springs [2] Healthcare/Display name","Basic healthcare"
"Generated/WorldMapConfig/Settlement improvements/[Endless] Ark Springs [2] Pumps Engine/Description","With a new engine and a bit of work, we can raise the output of the pumps that heat the crops. This would allow the locals to expand their food production.</n>Hot Springs will give us 30 Raw Food in return."
"Generated/WorldMapConfig/Settlement improvements/[Endless] Ark Springs [2] Pumps Engine/Display name","Pump engine"
"Generated/WorldMapConfig/Settlement improvements/[Endless] Ark Springs [2] Workforce II/Description","There's still much more to do, but locals are limited in number. We can help them by sending more people with resources for their own housing.</n>Hot Springs will give us 30 Raw Food in return."
"Generated/WorldMapConfig/Settlement improvements/[Endless] Ark Springs [2] Workforce II/Display name","Helping Hands II"
"Generated/WorldMapConfig/Settlement improvements/[Endless] Ark Springs [3] Bunkhouses/Description","Materials for building Bunkhouses for people arriving at the settlement.</n>Hot Springs will give us 30 Raw Food in return."
"Generated/WorldMapConfig/Settlement improvements/[Endless] Ark Springs [3] Bunkhouses/Display name","Bunkhouses"
"Generated/WorldMapConfig/Settlement improvements/[Endless] Ark Springs [3] Composting Pit/Description","We will help gather the dead bodies and dig a composting pit for them. There they will turn into fertiliser over time, greatly enriching the soil.</n>Hot Springs will give us 30 Raw Food in return."
"Generated/WorldMapConfig/Settlement improvements/[Endless] Ark Springs [3] Composting Pit/Display name","Composting Pit"
"Generated/WorldMapConfig/Settlement improvements/[Endless] Ark Springs [3] Fields II/Description","With more pipes carrying hot water to the crops, the cultivated area can be expanded to raise the food production.</n>Hot Springs will give us 30 Raw Food in return."
"Generated/WorldMapConfig/Settlement improvements/[Endless] Ark Springs [3] Fields II/Display name","New pipes"
"Generated/WorldMapConfig/Settlement improvements/[Endless] Ark Springs [3] Workforce III/Description","There's still much to do, but work is held back by lack of workers. We can help the locals by sending more people.</n>Hot Springs will give us 30 Raw Food in return."
"Generated/WorldMapConfig/Settlement improvements/[Endless] Ark Springs [3] Workforce III/Display name","Helping Hands III"
"Generated/WorldMapConfig/Settlement improvements/[Endless] Ark Springs [4] Infirmary/Description","An advanced medical facility will be necessary to provide proper health care if weather conditions worsen.</n>Hot Springs will give us 30 Raw Food in return."
"Generated/WorldMapConfig/Settlement improvements/[Endless] Ark Springs [4] Infirmary/Display name","Infirmary"
"Generated/WorldMapConfig/Settlement improvements/[Endless] Ark Springs [4] Pumps Renovation/Description","All pumps will be overhauled and improved to expand the cultivated area. Food production will increase dramatically.</n>Hot Springs will give us 30 Raw Food in return."
"Generated/WorldMapConfig/Settlement improvements/[Endless] Ark Springs [4] Pumps Renovation/Display name","Pump renovation"
"Generated/WorldMapConfig/Settlement improvements/[Endless] Ark Springs [4] Warehouse/Description","A place to store resources safely will help the settlement raise their emergency reserves.</n>Hot Springs will give us 30 Raw Food in return."
"Generated/WorldMapConfig/Settlement improvements/[Endless] Ark Springs [4] Warehouse/Display name","Warehouse"
"Generated/WorldMapConfig/Settlement improvements/[Endless] Ark Springs [4] Workforce IV/Description","We still need more people to work in the fields and keep the settlement safe. </n>Hot Springs will give us 30 Raw Food in return."
"Generated/WorldMapConfig/Settlement improvements/[Endless] Ark Springs [4] Workforce IV/Display name","Helping Hands IV"
"Generated/WorldMapConfig/Settlement improvements/[Endless] Ark Springs [5] Comfortable Housing/Description","With the power of the springs harnessed, we can invest in the comfort of the people living in Hot Springs.</n>Hot Springs will give us 30 Raw Food in return."
"Generated/WorldMapConfig/Settlement improvements/[Endless] Ark Springs [5] Comfortable Housing/Display name","Comfortable housing"
"Generated/WorldMapConfig/Settlement improvements/[Endless] Ark Springs [5] Fields III/Description","With an efficient pump system, the heated area can be expanded to cover all ground suitable for cultivation in the settlement.</n>Hot Springs will give us 30 Raw Food in return."
"Generated/WorldMapConfig/Settlement improvements/[Endless] Ark Springs [5] Fields III/Display name","New pumps"
"Generated/WorldMapConfig/Settlement improvements/[Endless] Ark Springs [5] Flood/Description","We have to make the food production in Hot Springs safer. The best way to do it would be to flood the caves. This will anger the locals who grow medicinal herbs there.</n>Borehole will no longer be available."
"Generated/WorldMapConfig/Settlement improvements/[Endless] Ark Springs [5] Flood/Display name","Overflow Redirection"
"Generated/WorldMapConfig/Settlement improvements/[Endless] Ark Springs [5] Vent Hole/Description","We will try to make food production safer without devastating the natural habitat and places important to the locals. This will please them.</n>Overflow Redirection will no longer be available."
"Generated/WorldMapConfig/Settlement improvements/[Endless] Ark Springs [5] Vent Hole/Display name","Borehole"
"Generated/WorldMapConfig/Settlement improvements/[Endless] Ark Springs [5] Wall Drill/Description","A Wall Drill will let the settlement exploit the frozen Wood deposits to help with the repair and maintenance of buildings.</n>Hot Springs will give us 30 Raw Food in return."
"Generated/WorldMapConfig/Settlement improvements/[Endless] Ark Springs [5] Wall Drill/Display name","Wall Drill"
"Generated/WorldMapConfig/Settlement improvements/[Endless] Ark Springs [5] Workforce V/Description","A select group of workers and specialists who will elevate the productivity of this settlement  to new heights.</n>Hot Springs will give us 30 Raw Food in return."
"Generated/WorldMapConfig/Settlement improvements/[Endless] Ark Springs [5] Workforce V/Display name","Helping Hands V"
"Generated/WorldMapConfig/Settlement improvements/[Endless] Children's Mine [0] Coal Transport/Description","Children's Mine lacks basic resources, but they have stored some Coal to trade. They will send us from 125 to 175 Coal."
"Generated/WorldMapConfig/Settlement improvements/[Endless] Children's Mine [0] Coal Transport/Display name","Trade resources for Coal"
"Generated/WorldMapConfig/Settlement improvements/[Endless] Children's Mine [0] Transports Upgrade/Description","We could reduce shipment travel time by improving our haulers.</n>Shipments will travel twice as fast."
"Generated/WorldMapConfig/Settlement improvements/[Endless] Children's Mine [0] Transports Upgrade/Display name","Hauler upgrade"
"Generated/WorldMapConfig/Settlement improvements/[Endless] Children's Mine [1] Basic Homes/Description","Materials to repair the Bunkhouses and other dwellings. Children's Mine will give us 100 Coal in return."
"Generated/WorldMapConfig/Settlement improvements/[Endless] Children's Mine [1] Basic Homes/Display name","Home repair"
"Generated/WorldMapConfig/Settlement improvements/[Endless] Children's Mine [1] Workforce I/Description","This settlement needs more workers. We can ask a few families to move to Children's Mine and help the locals.</n>Children's Mine will give us 100 Coal in return."
"Generated/WorldMapConfig/Settlement improvements/[Endless] Children's Mine [1] Workforce I/Display name","Helping Hands"
"Generated/WorldMapConfig/Settlement improvements/[Endless] Children's Mine [2] Coal Mine I/Description","Materials for the reconstruction and maintenance of the Coal Mine.</n>Children's Mine will give us 100 Coal in return."
"Generated/WorldMapConfig/Settlement improvements/[Endless] Children's Mine [2] Coal Mine I/Display name","Coal Mine"
"Generated/WorldMapConfig/Settlement improvements/[Endless] Children's Mine [2] Healthcare/Description","Materials for a Medical Post and people to run it. Children's Mine will give us 100 Coal in return."
"Generated/WorldMapConfig/Settlement improvements/[Endless] Children's Mine [2] Healthcare/Display name","Basic healthcare"
"Generated/WorldMapConfig/Settlement improvements/[Endless] Children's Mine [2] Mining Tools/Description","Since Steel is scarce in Children's Mine, their tools are poorly made and nearly broken. We will send them new ones.</n>Children's Mine will give us 100 Coal in return."
"Generated/WorldMapConfig/Settlement improvements/[Endless] Children's Mine [2] Mining Tools/Display name","Mining tools"
"Generated/WorldMapConfig/Settlement improvements/[Endless] Children's Mine [2] Workforce II/Description","There's still much more to do, but locals are limited in number. We can help them by sending more people with resources for their own housing.</n>Children's Mine will give us 100 Coal in return."
"Generated/WorldMapConfig/Settlement improvements/[Endless] Children's Mine [2] Workforce II/Display name","Helping Hands II"
"Generated/WorldMapConfig/Settlement improvements/[Endless] Children's Mine [3] Bunkhouses/Description","Materials for building Bunkhouses for people arriving to the settlement.</n>Children's Mine will give us 100 Coal in return."
"Generated/WorldMapConfig/Settlement improvements/[Endless] Children's Mine [3] Bunkhouses/Display name","Bunkhouses"
"Generated/WorldMapConfig/Settlement improvements/[Endless] Children's Mine [3] Coal Mine II/Description","Materials for expanding and securing the Coal Mine shafts. Children's Mine will give us 100 Coal in return.</n>Children's Mine will give us 100 Coal in return."
"Generated/WorldMapConfig/Settlement improvements/[Endless] Children's Mine [3] Coal Mine II/Display name","Coal Mine II"
"Generated/WorldMapConfig/Settlement improvements/[Endless] Children's Mine [3] Cookhouse/Description","Materials for a place where we can distribute Food among children and adults.</n>Children's Mine will give us 100 Coal in return."
"Generated/WorldMapConfig/Settlement improvements/[Endless] Children's Mine [3] Cookhouse/Display name","Cookhouse"
"Generated/WorldMapConfig/Settlement improvements/[Endless] Children's Mine [3] Workforce III/Description","There's still much to do, but work is held back by lack of workers. We can help the locals by sending more people.</n>Children's Mine will give us 100 Coal in return."
"Generated/WorldMapConfig/Settlement improvements/[Endless] Children's Mine [3] Workforce III/Display name","Helping Hands III"
"Generated/WorldMapConfig/Settlement improvements/[Endless] Children's Mine [4] Infirmary/Description","An Infirmary will cure even the most serious illnesses.</n>Children's Mine will give us 100 Coal in return."
"Generated/WorldMapConfig/Settlement improvements/[Endless] Children's Mine [4] Infirmary/Display name","Better healthcare"
"Generated/WorldMapConfig/Settlement improvements/[Endless] Children's Mine [4] Steam Mine/Description","A Steam Coal Mine will extract Coal even faster.</n>Children's Mine will give us 100 Coal in return."
"Generated/WorldMapConfig/Settlement improvements/[Endless] Children's Mine [4] Steam Mine/Display name","Steam Mine upgrade"
"Generated/WorldMapConfig/Settlement improvements/[Endless] Children's Mine [4] Warehouse/Description","A place to store resources safely will help the settlement increase their emergency reserves.</n>Children's Mine will give us 100 Coal in return."
"Generated/WorldMapConfig/Settlement improvements/[Endless] Children's Mine [4] Warehouse/Display name","Warehouse"
"Generated/WorldMapConfig/Settlement improvements/[Endless] Children's Mine [4] Workforce IV/Description","We still need more people to work in the mines and keep the settlement safe.</n>Children's Mine will give us 100 Coal in return."
"Generated/WorldMapConfig/Settlement improvements/[Endless] Children's Mine [4] Workforce IV/Display name","Helping Hands IV"
"Generated/WorldMapConfig/Settlement improvements/[Endless] Children's Mine [5] Child Shelters/Description","By allowing children to attend classes, we can protect them from the dangers of work in the Coal mine. This will please the residents.</n>Custom Tools will no longer be available."
"Generated/WorldMapConfig/Settlement improvements/[Endless] Children's Mine [5] Child Shelters/Display name","Child shelters"
"Generated/WorldMapConfig/Settlement improvements/[Endless] Children's Mine [5] Coal Mine III/Description","Materials necessary for reaching deeper, rich Coal deposits.</n>Children's Mine will give us 100 Coal in return."
"Generated/WorldMapConfig/Settlement improvements/[Endless] Children's Mine [5] Coal Mine III/Display name","Coal Mine III"
"Generated/WorldMapConfig/Settlement improvements/[Endless] Children's Mine [5] Comfortable Housing/Description","Materials for proper houses.</n>Children's Mine will give us 100 Coal in return."
"Generated/WorldMapConfig/Settlement improvements/[Endless] Children's Mine [5] Comfortable Housing/Display name","Proper houses"
"Generated/WorldMapConfig/Settlement improvements/[Endless] Children's Mine [5] Custom Tools/Description","Mining tools custom-made for smaller hands. Coal mining will be even more reliant on child work, which won't please the locals.</n>Child Shelters will no longer be available."
"Generated/WorldMapConfig/Settlement improvements/[Endless] Children's Mine [5] Custom Tools/Display name","Custom tools"
"Generated/WorldMapConfig/Settlement improvements/[Endless] Children's Mine [5] Hothouses/Description","Materials for Hothouses to establish a basic food source.</n>Children's Mine will give us 100 Coal in return."
"Generated/WorldMapConfig/Settlement improvements/[Endless] Children's Mine [5] Hothouses/Display name","Hothouses"
"Generated/WorldMapConfig/Settlement improvements/[Endless] Children's Mine [5] Workforce V/Description","A select group of workers and specialists which will bring the productivity of this settlement  to new heights.</n>Children's Mine will give us 100 Coal in return."
"Generated/WorldMapConfig/Settlement improvements/[Endless] Children's Mine [5] Workforce V/Display name","Helping Hands V"
"Generated/WorldMapConfig/Settlement improvements/[Endless] Children's mine [0] Crysis: Damage Control - food/Description","This settlement is struggling with a crisis in the aftermath of a storm. An aid package suited to their needs will allow them to regain stability."
"Generated/WorldMapConfig/Settlement improvements/[Endless] Children's mine [0] Crysis: Damage Control - food/Display name","Emergency aid"
"Generated/WorldMapConfig/Settlement improvements/[Endless] Children's mine [0] Crysis: Damage Control - wood/Description","This settlement is struggling with a crisis in the aftermath of a storm. An aid package suited to their needs will allow them to regain stability."
"Generated/WorldMapConfig/Settlement improvements/[Endless] Children's mine [0] Crysis: Damage Control - wood/Display name","Emergency aid"
"Generated/WorldMapConfig/Settlement improvements/[Endless] Shipwreck Camp [0] Crysis: Damage Control - coal/Description","This settlement is struggling with a crisis in the aftermath of a storm. An aid package suited to their needs will allow them to regain stability."
"Generated/WorldMapConfig/Settlement improvements/[Endless] Shipwreck Camp [0] Crysis: Damage Control - coal/Display name","Emergency aid"
"Generated/WorldMapConfig/Settlement improvements/[Endless] Shipwreck Camp [0] Crysis: Damage Control - food/Description","This settlement is struggling with a crisis in the aftermath of a storm. An aid package suited to their needs will allow them to regain stability."
"Generated/WorldMapConfig/Settlement improvements/[Endless] Shipwreck Camp [0] Crysis: Damage Control - food/Display name","Emergency aid"
"Generated/WorldMapConfig/Settlement improvements/[Endless] Shipwreck Camp [0] Transports Upgrade/Description","We could reduce shipment travel time by improving our haulers.</n>Shipments will travel twice as fast."
"Generated/WorldMapConfig/Settlement improvements/[Endless] Shipwreck Camp [0] Transports Upgrade/Display name","Hauler upgrade"
"Generated/WorldMapConfig/Settlement improvements/[Endless] Shipwreck Camp [0] Wood Transport/Description","The residents of Shipwreck Camp have relatively easy access to Wood and Steel, but they lack Coal and Food. They will send us 50 Wood and 50 Steel."
"Generated/WorldMapConfig/Settlement improvements/[Endless] Shipwreck Camp [0] Wood Transport/Display name","Trade resources for Wood and Steel"
"Generated/WorldMapConfig/Settlement improvements/[Endless] Shipwreck Camp [1] Basic Homes/Description","With so little food available, a Food Rations shipment and a proper Cookhouse can make a big difference by reducing waste and helping feed more Shipwreck Camp residents."
"Generated/WorldMapConfig/Settlement improvements/[Endless] Shipwreck Camp [1] Basic Homes/Display name","Raise food availability"
"Generated/WorldMapConfig/Settlement improvements/[Endless] Shipwreck Camp [1] Workforce I/Description","This settlement needs more workers. We can ask a few families to move to Shipwreck Camp and help the locals.</n>Shipwreck Camp will give us 50 Wood and 30 Steel in return."
"Generated/WorldMapConfig/Settlement improvements/[Endless] Shipwreck Camp [1] Workforce I/Display name","Engineers"
"Generated/WorldMapConfig/Settlement improvements/[Endless] Shipwreck Camp [2] Coal I/Description","The food supply in Shipwreck Camp can't keep pace with the growing number of workers. We can help them by sending some food.</n>Shipwreck Camp will give us 50 Wood and 30 Steel in return."
"Generated/WorldMapConfig/Settlement improvements/[Endless] Shipwreck Camp [2] Coal I/Display name","Food aid"
"Generated/WorldMapConfig/Settlement improvements/[Endless] Shipwreck Camp [2] Healthcare/Description","The people of Shipwreck Camp don't have access to basic medical care. We can help them."
"Generated/WorldMapConfig/Settlement improvements/[Endless] Shipwreck Camp [2] Healthcare/Display name","Provide healthcare"
"Generated/WorldMapConfig/Settlement improvements/[Endless] Shipwreck Camp [2] Resources/Description","If the wreck's boiler was repaired, it could be used to heat homes in Shipwreck Camp."
"Generated/WorldMapConfig/Settlement improvements/[Endless] Shipwreck Camp [2] Resources/Display name","Boiler repair"
"Generated/WorldMapConfig/Settlement improvements/[Endless] Shipwreck Camp [2] Workforce II/Description","People are freezing in the Shipwreck Camp. We can help them by sending a shipment of Coal for heating.</n>Shipwreck Camp will give us 50 Wood and 30 Steel in return."
"Generated/WorldMapConfig/Settlement improvements/[Endless] Shipwreck Camp [2] Workforce II/Display name","Coal shipment"
"Generated/WorldMapConfig/Settlement improvements/[Endless] Shipwreck Camp [3] Bunkhouses/Description","More food to feed the rising number of people arriving to the settlement.</n>Shipwreck Camp will give us 50 Wood and 30 Steel in return."
"Generated/WorldMapConfig/Settlement improvements/[Endless] Shipwreck Camp [3] Bunkhouses/Display name","Food aid II"
"Generated/WorldMapConfig/Settlement improvements/[Endless] Shipwreck Camp [3] Care House/Description","There's been a disease outbreak at Shipwreck Camp. Building a Care House and sending more engineers would ease their suffering and give them time to recover without risking the health of our community."
"Generated/WorldMapConfig/Settlement improvements/[Endless] Shipwreck Camp [3] Care House/Display name","Care House"
"Generated/WorldMapConfig/Settlement improvements/[Endless] Shipwreck Camp [3] Sawmill/Description","Building a few Sawmills will significantly increase the amount of Wood the settlement can produce and allow them to increase the trade with us."
"Generated/WorldMapConfig/Settlement improvements/[Endless] Shipwreck Camp [3] Sawmill/Display name","Raise Wood production"
"Generated/WorldMapConfig/Settlement improvements/[Endless] Shipwreck Camp [3] Workforce III/Description","We still need more Coal to heat the area and keep the residents healthy.</n>Shipwreck Camp will give us 50 Wood and 30 Steel in return."
"Generated/WorldMapConfig/Settlement improvements/[Endless] Shipwreck Camp [3] Workforce III/Display name","Coal shipment II"
"Generated/WorldMapConfig/Settlement improvements/[Endless] Shipwreck Camp [4] Infirmary/Description","To completely solve the problem with healthcare access in Shipwreck Camp, we can build a few Infirmaries for them. Additional engineers will be required."
"Generated/WorldMapConfig/Settlement improvements/[Endless] Shipwreck Camp [4] Infirmary/Display name","Proper infirmaries"
"Generated/WorldMapConfig/Settlement improvements/[Endless] Shipwreck Camp [4] Metal Tools/Description","The wreck still contains plenty of good Steel that can be reused. The residents just need the proper tools to salvage it."
"Generated/WorldMapConfig/Settlement improvements/[Endless] Shipwreck Camp [4] Metal Tools/Display name","Metal cutting tools"
"Generated/WorldMapConfig/Settlement improvements/[Endless] Shipwreck Camp [4] Warehouse/Description","A place to store resources safely will help the settlement raise reserves for emergencies."
"Generated/WorldMapConfig/Settlement improvements/[Endless] Shipwreck Camp [4] Warehouse/Display name","Warehouse"
"Generated/WorldMapConfig/Settlement improvements/[Endless] Shipwreck Camp [4] Workforce IV/Description","To meet the heating needs of the growing community, we'll send them another shipment of Coal.</n>Shipwreck Camp will give us 50 Wood and 30 Steel in return."
"Generated/WorldMapConfig/Settlement improvements/[Endless] Shipwreck Camp [4] Workforce IV/Display name","Coal shipment III"
"Generated/WorldMapConfig/Settlement improvements/[Endless] Shipwreck Camp [5] Charcoal Kilns/Description","Building Charcoal Kilns at Shipwreck Camp  should solve their fuel problems for good. They will be able to turn their Wood waste into charcoal and send the timber to us."
"Generated/WorldMapConfig/Settlement improvements/[Endless] Shipwreck Camp [5] Charcoal Kilns/Display name","Charcoal Kilns"
"Generated/WorldMapConfig/Settlement improvements/[Endless] Shipwreck Camp [5] Comfortable Housing/Description","We should further support the healthcare of Shipwreck Camp by sending more engineers to man medical buildings. After days of freezing temperatures many people are ill.</n>Shipwreck Camp will give us 50 Wood and 30 Steel in return."
"Generated/WorldMapConfig/Settlement improvements/[Endless] Shipwreck Camp [5] Comfortable Housing/Display name","Improve healthcare"
"Generated/WorldMapConfig/Settlement improvements/[Endless] Shipwreck Camp [5] Heated Bunkhouses/Description","The residents need more houses, and we can provide materials and help needed to build them. We will not, however, interfere in their internal disputes, although this time they will be disappointed.</n>Separate Quarters will no longer be available."
"Generated/WorldMapConfig/Settlement improvements/[Endless] Shipwreck Camp [5] Heated Bunkhouses/Display name","Heated Bunkhouses"
"Generated/WorldMapConfig/Settlement improvements/[Endless] Shipwreck Camp [5] Separate Quarters/Description","Some residents of Shipwreck Camp want to move outside of the settlement, away from the people they don't trust anymore. We can help them build separate quarters and provide them with some Coal and Food. This should please them.</n>Heated Bunkhouses will no longer be available."
"Generated/WorldMapConfig/Settlement improvements/[Endless] Shipwreck Camp [5] Separate Quarters/Display name","Separate quarters"
"Generated/WorldMapConfig/Settlement improvements/[Endless] Shipwreck Camp [5] Steam Sawmill/Description","These people are great workers. If we help them upgrade their Sawmills, the Wood production will rise even further."
"Generated/WorldMapConfig/Settlement improvements/[Endless] Shipwreck Camp [5] Steam Sawmill/Display name","Steam Sawmills"
"Generated/WorldMapConfig/Settlement improvements/[Endless] Shipwreck Camp [5] Workforce V/Description","Another shipment of food to feed the rising number of people arriving to the settlement.</n>Shipwreck Camp will give us 50 Wood and 30 Steel in return."
"Generated/WorldMapConfig/Settlement improvements/[Endless] Shipwreck Camp [5] Workforce V/Display name","Food aid III"
"Generated/WorldMapConfig/Settlement improvements/[Reconquest] Creve Neige - dummy periodic ppl/Description","25 people will be sent"
"Generated/WorldMapConfig/Settlement improvements/[Reconquest] Creve Neige - dummy periodic ppl/Display name","Steel for people [dummy]"
"Generated/WorldMapConfig/Settlement improvements/[Reconquest] Creve Neige - dummy periodic wood/Description","150 units of wood will be shipped"
"Generated/WorldMapConfig/Settlement improvements/[Reconquest] Creve Neige - dummy periodic wood/Display name","Steam cores for wood [dummy]"
"Generated/WorldMapConfig/Settlement improvements/[Reconquest] NewLondon - Helping - Coal/Description","Coal to power the malfunctioning, inefficient Generator and heat the city."
"Generated/WorldMapConfig/Settlement improvements/[Reconquest] NewLondon - Helping - Coal/Display name","Coal"
"Generated/WorldMapConfig/Settlement improvements/[Reconquest] NewLondon - Helping - Food/Description","Food Rations to feed the people who would soon starve without them."
"Generated/WorldMapConfig/Settlement improvements/[Reconquest] NewLondon - Helping - Food/Display name","Food"
"Generated/WorldMapConfig/Settlement improvements/[Reconquest] NewLondon - Helping - Materials/Description","Materials to expand essential facilities like Infirmaries and Hothouses."
"Generated/WorldMapConfig/Settlement improvements/[Reconquest] NewLondon - Helping - Materials/Display name","Steel and Steam Cores"
"Generated/WorldMapConfig/Settlement improvements/[Reconquest] NewLondon - Helping - People/Description","50 workers to make up the labour shortages at essential facilities."
"Generated/WorldMapConfig/Settlement improvements/[Reconquest] NewLondon - Helping - People/Display name","Workers"
"Generated/WorldMapConfig/Settlement improvements/[Reconquest] NewLondon - Transport 1/Description","Exchange Steel and Steam Cores for Raw Food"
"Generated/WorldMapConfig/Settlement improvements/[Reconquest] NewLondon - Transport 1/Display name","Steel and Steam Cores"
"Generated/WorldMapConfig/Settlement improvements/[Reconquest] NewLondon - Transport periodic/Description","Exchange Steel and Steam Cores for Raw Food"
"Generated/WorldMapConfig/Settlement improvements/[Reconquest] NewLondon - Transport periodic/Display name","Steel and Steam Cores"
"Generated/WorldMapConfig/Settlement statistics/Allegiance/Display name","Relations:"
"Generated/WorldMapConfig/Settlement statistics/Allegiance/Statistic statuses/SettlementStatisticStatus353/Status name","Home City"
"Generated/WorldMapConfig/Settlement statistics/Allegiance/Statistic statuses/SettlementStatisticStatus454/Status name","Loyal"
"Generated/WorldMapConfig/Settlement statistics/Allegiance/Statistic statuses/SettlementStatisticStatus464/Status name","Neutral"
"Generated/WorldMapConfig/Settlement statistics/Allegiance/Statistic statuses/SettlementStatisticStatus483/Status name","Cautious"
"Generated/WorldMapConfig/Settlement statistics/Allegiance/Statistic statuses/SettlementStatisticStatus563/Status name","Friendly"
"Generated/WorldMapConfig/Settlement statistics/Allegiance/Statistic statuses/SettlementStatisticStatus829/Status name","Distrustful"
"Generated/WorldMapConfig/Settlement statistics/Allegiance/Statistic statuses/SettlementStatisticStatus875/Status name","Hostile"
"Generated/WorldMapConfig/Settlement statistics/Attitude/Display name","Favour:"
"Generated/WorldMapConfig/Settlement statistics/Attitude/Statistic statuses/SettlementStatisticStatus578/Status name","High"
"Generated/WorldMapConfig/Settlement statistics/Attitude/Statistic statuses/SettlementStatisticStatus703/Status name","Average"
"Generated/WorldMapConfig/Settlement statistics/Attitude/Statistic statuses/SettlementStatisticStatus828/Status name","Low"
"Generated/WorldMapConfig/Site Resource Amount Descriptions/ValueInRangeDescription260/Description","Small amount of"
"Generated/WorldMapConfig/Site Resource Amount Descriptions/ValueInRangeDescription280/Description","Decent amount of"
"Generated/WorldMapConfig/Site Resource Amount Descriptions/ValueInRangeDescription389/Description","Few units of"
"Generated/WorldMapConfig/Site Resource Amount Descriptions/ValueInRangeDescription399/Description","Lots of"
"Generated/WorldMapConfig/Site Resource Amount Descriptions/ValueInRangeDescription604/Description","Huge amount of"
"Interaction/CommandConfirmations/BackToWorkNotNeeded","{CitizensCount} person(s) are already working."
"Interaction/CommandConfirmations/BackToWorkPartialSuccess","{ReturningCount} out of {CitizensCount} person(s) returned to work."
"Interaction/CommandConfirmations/BackToWorkSuccess","{CitizensCount} person(s) returned to work."
"Interaction/CommandConfirmations/CannotAssign","Can't assign any employees"
"Interaction/CommandConfirmations/HomeAssignment","{CitizensCount} person(s) housed in the {BuildingName}."
"Interaction/CommandConfirmations/SendExpedition","{ExpeditionName} sent to {TargetName}"
"Interaction/CommandConfirmations/StayAssignment","{CitizensCount} person(s) sent to the {BuildingName}."
"Interaction/CommandConfirmations/TaskAssignment","{CitizensCount} person(s) assigned to the build site."
"Interaction/CommandConfirmations/WorkAssignment","{CitizensCount} person(s) assigned to work at the {BuildingName}."
"Interaction/Warnings/BackToWorkFailed","|#color=ffff00|{CitizensCount} person(s) are in critical condition and are unable to return to work.|#defaultcolor|"
"Interaction/Warnings/FailedToAssignCitizensToTask","Could not assign anyone. Everybody is busy."
"Interaction/Warnings/FailedToAssignCitizensToWork","Could not assign any citizen to work."
"Messages/Tutorial/10CoalThumper","|#color=FFD000|Coal Thumpers|#defaultcolor| wash Coal from cracks in the rock to the surface. You can order people to gather the Coal from the piles directly, or employ them in |#color=FFD000|Gathering Posts|#defaultcolor|. More than one Gathering Post might be needed to collect all the Coal efficiently."
"Messages/Tutorial/11Abilities","You unlocked a new building ability by signing a law. Building abilities can affect society in many ways. Each has a cooldown and many also a cost. You can find out more about a given ability in the building's panel."
"Messages/Tutorial/12Weather1","The temperature in the city is constantly changing. Pay close attention to the forecast for the next five days that is shown to the right of the temperature at the top of the screen.</n>A thermometer icon indicates the direction of the temperature change. Hover the mouse over it for details.</n>"
"Messages/Tutorial/12Weather2","When it gets colder outside, the temperature inside buildings drops as well. Buildings differ in the amount of protection they offer from the cold.</n>To see all the factors affecting temperature in a building, hover the mouse over the thermometer icon in its panel."
"Messages/Tutorial/13Overdrive","In extreme circumstances, the Generator can be put into overdrive. This will increase the heat it provides, but also put the Generator under |#color=FFD000|stress|#defaultcolor|. Keep an eye on the stress gauge. When it reaches 100%, the Generator will explode."
"Messages/Tutorial/14FirstSick","Cold homes or workplaces cause people to get sick. Without proper care, they can become gravely ill and might die. The sick can be treated in |#color=FFD000|Medical Posts|#defaultcolor|, but the gravely ill need an |#color=FFD000|Infirmary|#defaultcolor| to be treated. Until you build one, you can save their lives by signing one of two laws:</n>The |#color=FFD000|Radical Treatment|#defaultcolor| law allows you to treat the gravely ill in Medical Posts, but some of them will be left as amputees.</n>The |#color=FFD000|Sustain Life|#defaultcolor| law allows you to keep the gravely ill alive (but untreated) in Medical Posts or Care Houses indefinitely."
"Messages/Tutorial/15FirstCripple","People may become |#color=FFD000|amputees|#defaultcolor| as a result of serious frostbite, work accidents, other mishaps or after becoming gravely ill and being saved by Radical Treatment. The amputees can't work, but they still need to be housed and fed. Later in the game, you can research upgrades that will help you to find solutions to this problem."
"Messages/Tutorial/16StorageLimit","Initially, you can store up to 900 Coal and 300 of every other resource in the Stockpiles. When this limit is reached, the gathering or extraction of a given type of resource will stop.</n>To raise this limit, build a Resource Depot and set it to store the desired resource. Each Resource Depot can store 900 Coal or 300 of any other resource."
"Messages/Tutorial/17HeatzoneRequirement","Many buildings, such as the Cookhouse or Medical Post, must be at least |#color=FFD000|Chilly|#defaultcolor| or warmer inside to function. Place them in the heat zone around the Generator or a |#color=FFD000|Steam Hub|#defaultcolor|, otherwise they could stop working when it gets colder. You should also research and turn on Heaters."
"Messages/Tutorial/18Beacon1","The Beacon gives you access to the world outside the city. You can explore it with |#color=FFD000|scouts|#defaultcolor| deployed through the Beacon panel."
"Messages/Tutorial/18Beacon2","Scouts are self-sufficient and can venture great distances from the city. They may find precious resources, survivors and perhaps shed light on the world and its fate.</n>The progress of your scouts is shown through the icons in the upper-right corner."
"Messages/Tutorial/19HopeAndDiscontent","|#color=FFD000|Hope|#defaultcolor| and |#color=FFD000|Discontent|#defaultcolor| levels are crucial for the social stability of the city. There are many factors that can affect them. The most important are:"
"Messages/Tutorial/1CameraMovement","You can move the camera with your mouse while holding the right mouse button. You can also use the |#color=FFD000|WASD|#defaultcolor| keys or just move the mouse pointer to the edge of the screen. To zoom in and out, use the mouse wheel.</n>To rotate the camera, press the mouse wheel and move the mouse, or use the |#color=FFD000|Q|#defaultcolor| and |#color=FFD000|E|#defaultcolor| keys. "
"Messages/Tutorial/20Society","Some buildings, such as the Medical Post or the Workshop, require intense mental labour from the people employed there, and as such can only be staffed by |#color=FFD000|engineers|#defaultcolor| – |#color=FFD000|workers|#defaultcolor| only provide manual labor.</n></n>|#color=FFD000|Children|#defaultcolor| can't be employed at all initially.</n>You can check your workforce distribution by clicking on the icon in the bottom-right corner."
"Messages/Tutorial/21DayNightCycle","The city wakes up at about |#color=FFD000|06:00|#defaultcolor|. People have some free time until the work shift starts at |#color=FFD000|08:00|#defaultcolor|, unless there's construction work to do. After they finish their shift at |#color=FFD000|18:00|#defaultcolor|, they are free... to help with construction again, which can keep them up well past midnight. You can |#color=FFD000|extend|#defaultcolor| the 10-hour work shift if you sign certain laws."
"Messages/Tutorial/22Carehouse","People who become amputees will move to |#color=FFD000|Care Houses|#defaultcolor|, freeing up their homes for others to live in. Care House residents can't work, but only eat half as much as others. If the |#color=FFD000|Sustain Life|#defaultcolor| law is signed, the gravely ill will also move to Care Houses."
"Messages/Tutorial/23Sickabsences","People in treatment don't go to work until they are healed. This lowers the |#color=FFD000|efficiency|#defaultcolor| of their workplaces. Numerous sick absences can seriously affect your economy.</n>To get ahead of this problem, provide adequate healthcare by opening enough facilities to treat all sick people quickly."
"Messages/Tutorial/24Exploration1","Once they reach an unexplored site, scouts will await your orders. To issue them, click the highlighted icon."
"Messages/Tutorial/24Exploration2","Scouts will often need your decision on how to deal with what they find. Note: Scouts carry the resources they recover with them, so in order to make use of those resources you need to call them back to the city and wait for their return."
"Messages/Tutorial/2GameSpeed","You can speed up time by clicking the game speed buttons found to the left of the temperature at the top of the screen. You can also bind keyboard shortcuts to the game speed buttons in the |#color=FFD000|Settings|#defaultcolor| menu, which can be accessed by clicking on the icon in the upper-left corner. The game will slow down to normal speed when something important happens as well as each day at 05:00. You can pause the game by pressing the spacebar."
"Messages/Tutorial/3Assignments","Most buildings require you to assign people to work there. Certain buildings only employ |#color=FFD000|engineers|#defaultcolor| and others only employ |#color=FFD000|workers|#defaultcolor|. To assign people to work, click on a workplace and use the assignment panel."
"Messages/Tutorial/3Resources1","Resource management is crucial to the city’s survival. You need |#color=FFD000|Coal|#defaultcolor| to power the Generator. |#color=FFD000|Wood|#defaultcolor| and |#color=FFD000|Steel|#defaultcolor| are necessary for construction and research. |#color=FFD000|Steam Cores|#defaultcolor| are a key part of advanced buildings. |#color=FFD000|Raw Food|#defaultcolor| is used to prepare |#color=FFD000|Food Rations|#defaultcolor| in the Cookhouse. Later in the game, more resource types may appear."
"Messages/Tutorial/3Resources2","|#color=FFD000|COAL|#defaultcolor| is required to power the |#color=FFD000|GENERATOR|#defaultcolor|. |#color=FFD000|WOOD|#defaultcolor| and |#color=FFD000|STEEL|#defaultcolor| are necessary for construction and research. |#color=FFD000|RAW FOOD|#defaultcolor| is used to prepare |#color=FFD000|FOOD RATIONS|#defaultcolor|, which are citizens' preferred source of nutrition.</n></n>More resource types may appear later in the game."
"Messages/Tutorial/4GeneratorStart","The Generator is the heart of the city and the only source of |#color=FFD000|heat|#defaultcolor| in this frozen hole. You should turn it on as soon as you stockpile enough Coal. "
"Messages/Tutorial/4TemperatureOverlay","The temperature inside a building depends on the power setting of the Generator (if the building is in a heat zone), that building's insulation and the conditions outside. There are six temperature levels:"
"Messages/Tutorial/5Construction","Use the Construction menu at the bottom of the screen to order the construction (or dismantling) of buildings and streets. Only people who are not currently at work can build structures."
"Messages/Tutorial/5Construction2","Buildings inside the heat zone are warmer and provide better living and work conditions. To make the best use of the heat zone, buildings are placed on a radial grid. All buildings must be connected to the Generator by a street in order to function."
"Messages/Tutorial/6Roads","All structures in the city must be connected to the |#color=FFD000||#if nogenerator|central ring|#else|Generator|#endif||#defaultcolor| with streets, otherwise they won’t function. To build a street, open the Construction panel and click the Build Street icon."
"Messages/Tutorial/8Research","Use the |#color=FFD000|Workshop|#defaultcolor| to develop new buildings and improvements. "
"Messages/Tutorial/9Hunters","|#color=FFD000|Hunters|#defaultcolor| leave the city to hunt in Frostland for food. They work from 6 pm until 6 am. Initially, they bring up to 15 units of Raw Food from each hunt. Research upgrades to significantly increase hunt yield."
"Messages/Tutorial/BeaconBuiltDesc","We're no longer lost and blind!</n></n>From now on our people will be able to survey the icy barrens</n>that surround us: Frostland."
"Messages/Tutorial/EndgameIntroduction","This is the beginning of the end. The storm is coming and when it reaches the city, there will be nothing more you can do but wait it out.</n>The storm moves towards the city, destroying and killing everything on its way, including any Outpost Teams and Scouts caught on Frostland. It will bring with it |#color=FFD000|extreme cold|#defaultcolor| which will render some facilities inoperative. The city has to be well prepared to survive this natural disaster."
"Messages/Tutorial/ExpeditionBaseBuiltDesc","You can now deploy an outpost team and send it to build a permanent Outpost outside of the city. The Outpost Depot will service the connection with it and receive shipments sent by the Outpost.</n></n>To set up another Outpost, you'll need to build another Outpost Depot."
"Messages/Tutorial/TutorialCustom/00Common1","Efficiency:"
"Messages/Tutorial/TutorialCustom/10Streets/10Streets1","Streets"
"Messages/Tutorial/TutorialCustom/10Streets/10Streets2","Wood cost:"
"Messages/Tutorial/TutorialCustom/10Streets/10Streets3","1 Wood </n>per section"
"Messages/Tutorial/TutorialCustom/10Streets/10Streets4","per section"
"Messages/Tutorial/TutorialCustom/10Streets/10Streets5","Construction:"
"Messages/Tutorial/TutorialCustom/10Streets/10Streets6","To build streets, open the Construction Panel and click the Build Street icon"
"Messages/Tutorial/TutorialCustom/23Thumper/23Thumper1","Output:"
"Messages/Tutorial/TutorialCustom/23Thumper/23Thumper2","40 Coal </n>per hour"
"Messages/Tutorial/TutorialCustom/23Thumper/23Thumper3","per hour"
"Messages/Tutorial/TutorialCustom/23Thumper/23Thumper4","Coal Thumper"
"Messages/Tutorial/TutorialCustom/23Thumper/23Thumper5","Gathering Post"
"Messages/Tutorial/TutorialCustom/23Thumper/23Thumper6","Placement area"
"Messages/Tutorial/TutorialCustom/23Thumper/23Thumper7","Place them so that the Coal Thumper piles are in range."
"Messages/Tutorial/TutorialCustom/Abilities/24Abilities1","Abilities"
"Messages/Tutorial/TutorialCustom/Abilities/24Abilities2","unlock"
"Messages/Tutorial/TutorialCustom/Abilities/24Abilities3","ability"
"Messages/Tutorial/TutorialCustom/Abilities/24Abilities4","By signing new laws, you can unlock the abilities of some buildings"
"Messages/Tutorial/TutorialCustom/Abilities/24Abilities5","Abilities icon"
"Messages/Tutorial/TutorialCustom/Absences/17Absence1","Efficiency"
"Messages/Tutorial/TutorialCustom/Absences/17Absence2","Sick absences affect efficiency"
"Messages/Tutorial/TutorialCustom/Absences/17Absence3","Over 50% of employees are absent"
"Messages/Tutorial/TutorialCustom/Absences/17Absence4","Over 20% of employees are absent"
"Messages/Tutorial/TutorialCustom/Absences/17Absence5","The efficiency of a building is shown in a bar over it "
"Messages/Tutorial/TutorialCustom/AreaEffects/11Area1","e.g. Sawmill"
"Messages/Tutorial/TutorialCustom/AreaEffects/11Area2","The Area Effect shows the area from which resources can be gathered"
"Messages/Tutorial/TutorialCustom/AreaEffects/11Area3","e.g. House of Prayer"
"Messages/Tutorial/TutorialCustom/AreaEffects/11Area4","The Area Effect shows the area in which influence will be exerted"
"Messages/Tutorial/TutorialCustom/ArkScouts/32ArkScouts1","Scouts"
"Messages/Tutorial/TutorialCustom/ArkScouts/32ArkScouts10","60 Wood"
"Messages/Tutorial/TutorialCustom/ArkScouts/32ArkScouts11","200 Coal"
"Messages/Tutorial/TutorialCustom/ArkScouts/32ArkScouts12","60 Steel"
"Messages/Tutorial/TutorialCustom/ArkScouts/32ArkScouts13","1 Automaton"
"Messages/Tutorial/TutorialCustom/ArkScouts/32ArkScouts2","Change Type of Scouts"
"Messages/Tutorial/TutorialCustom/ArkScouts/32ArkScouts3","ENGINEER SCOUTS"
"Messages/Tutorial/TutorialCustom/ArkScouts/32ArkScouts4","AUTOMATON SCOUTS"
"Messages/Tutorial/TutorialCustom/ArkScouts/32ArkScouts5","Beacon"
"Messages/Tutorial/TutorialCustom/ArkScouts/32ArkScouts6","You can employ Engineers as Scouts in the Beacon. Research Automaton Scouts to also employ Automatons there."
"Messages/Tutorial/TutorialCustom/ArkScouts/32ArkScouts7","Functioning"
"Messages/Tutorial/TutorialCustom/ArkScouts/32ArkScouts8","40 Wood"
"Messages/Tutorial/TutorialCustom/ArkScouts/32ArkScouts9","5 Engineers"
"Messages/Tutorial/TutorialCustom/Arks/31Arks1","The Seedling Arks"
"Messages/Tutorial/TutorialCustom/Arks/31Arks2","Temperature Requirements"
"Messages/Tutorial/TutorialCustom/Arks/31Arks3","When the temperature falls below CHILLY, icons will show the time left until the seedlings freeze"
"Messages/Tutorial/TutorialCustom/Arks/31Arks4","Low Temperature"
"Messages/Tutorial/TutorialCustom/Arks/31Arks5","Time left"
"Messages/Tutorial/TutorialCustom/Arks/31Arks6","The temperature inside the Seedling Arks must be at least CHILLY"
"Messages/Tutorial/TutorialCustom/Automatons/27Automatons1","AUTOMATONS"
"Messages/Tutorial/TutorialCustom/Automatons/27Automatons2","Automaton"
"Messages/Tutorial/TutorialCustom/Automatons/27Automatons3","Factory"
"Messages/Tutorial/TutorialCustom/Automatons/27Automatons4","Cost of 1 Automaton"
"Messages/Tutorial/TutorialCustom/Automatons/27Automatons5","100 Steel"
"Messages/Tutorial/TutorialCustom/Automatons/27Automatons6","100 Wood"
"Messages/Tutorial/TutorialCustom/Automatons/27Automatons7","50 Coal"
"Messages/Tutorial/TutorialCustom/Automatons/27Automatons8","1 Steam Core"
"Messages/Tutorial/TutorialCustom/Beacon/25Beacon1","Scouts"
"Messages/Tutorial/TutorialCustom/Beacon/25Beacon2","Create Team"
"Messages/Tutorial/TutorialCustom/Beacon/25Beacon3","Beacon"
"Messages/Tutorial/TutorialCustom/Beacon/25Beacon4","The Beacon allows you to explore Frostland with Scouts. Click on the Beacon's base to open the Beacon panel and create Scout Teams."
"Messages/Tutorial/TutorialCustom/Beacon/25Beacon5","Functioning"
"Messages/Tutorial/TutorialCustom/Construction/05Construction1","Build streets"
"Messages/Tutorial/TutorialCustom/Construction/05Construction2","Construct buildings"
"Messages/Tutorial/TutorialCustom/Construction/05Construction3","Dismantle existing:"
"Messages/Tutorial/TutorialCustom/Construction/05Construction4","streets"
"Messages/Tutorial/TutorialCustom/Construction/05Construction5","buildings"
"Messages/Tutorial/TutorialCustom/Construction/05Construction6","Invalid placement"
"Messages/Tutorial/TutorialCustom/Construction/05Construction7","Conditional placement"
"Messages/Tutorial/TutorialCustom/Construction/05Construction8","Valid placement"
"Messages/Tutorial/TutorialCustom/Construction/05Construction9","Radial grid"
"Messages/Tutorial/TutorialCustom/Cripple/16Cripple1","Upkeep:"
"Messages/Tutorial/TutorialCustom/Cripple/16Cripple2","1/2 Food Rations </n>per resident"
"Messages/Tutorial/TutorialCustom/Cripple/16Cripple3","per resident"
"Messages/Tutorial/TutorialCustom/Cripple/16Cripple4","Capacity:"
"Messages/Tutorial/TutorialCustom/Cripple/16Cripple5","20 People </n>Per every Care House"
"Messages/Tutorial/TutorialCustom/Cripple/16Cripple6","Per every Care House"
"Messages/Tutorial/TutorialCustom/Cripple/16Cripple7","amputees"
"Messages/Tutorial/TutorialCustom/Cripple/16Cripple8","Number of amputees"
"Messages/Tutorial/TutorialCustom/Exploration/26Exploration1","Food Rations"
"Messages/Tutorial/TutorialCustom/Exploration/26Exploration2","Wood"
"Messages/Tutorial/TutorialCustom/Exploration/26Exploration3","Steam Cores"
"Messages/Tutorial/TutorialCustom/Exploration/26Exploration4","Exploration"
"Messages/Tutorial/TutorialCustom/Exploration/26Exploration5","EXPLORE"
"Messages/Tutorial/TutorialCustom/Exploration/26Exploration6","To issue orders to your Scouts, click the highlighted icon and use the exploration panel shown to the right."
"Messages/Tutorial/TutorialCustom/Exploration/26Exploration7","Searching may provide:"
"Messages/Tutorial/TutorialCustom/Exploration/26Exploration8","Short description of the site"
"Messages/Tutorial/TutorialCustom/Food/06Food1","Cookhouse"
"Messages/Tutorial/TutorialCustom/Food/06Food10","15 Raw Food </n>per day"
"Messages/Tutorial/TutorialCustom/Food/06Food2","Hothouse"
"Messages/Tutorial/TutorialCustom/Food/06Food3","Hunters' Hut"
"Messages/Tutorial/TutorialCustom/Food/06Food4","hunger"
"Messages/Tutorial/TutorialCustom/Food/06Food5","Number of hungry (starving) people"
"Messages/Tutorial/TutorialCustom/Food/06Food6","2 Food Rations </n>per Raw Food unit"
"Messages/Tutorial/TutorialCustom/Food/06Food7","per Raw Food unit"
"Messages/Tutorial/TutorialCustom/Food/06Food8","30 Raw Food </n>per day"
"Messages/Tutorial/TutorialCustom/Food/06Food9","per day"
"Messages/Tutorial/TutorialCustom/Generator/04Generator1","Overdrive"
"Messages/Tutorial/TutorialCustom/Generator/04Generator2","Overlay"
"Messages/Tutorial/TutorialCustom/Generator/04Generator3","range setting"
"Messages/Tutorial/TutorialCustom/Generator/04Generator4","shut down"
"Messages/Tutorial/TutorialCustom/Generator/04Generator5","steam level 1"
"Messages/Tutorial/TutorialCustom/Generator/04Generator6","steam level 2"
"Messages/Tutorial/TutorialCustom/Generator/04Generator7","steam level 3"
"Messages/Tutorial/TutorialCustom/Generator/04Generator8","steam level 4"
"Messages/Tutorial/TutorialCustom/GuardOutpost/34GuardOutpost1","GUARDED OUTPOST DEPOTS"
"Messages/Tutorial/TutorialCustom/GuardOutpost/34GuardOutpost2","Guarded Outpost Depots, apart from allowing you to create Outpost Teams, secure the perimeter of the city"
"Messages/Tutorial/TutorialCustom/GuardOutpost/34GuardOutpost3","Functioning"
"Messages/Tutorial/TutorialCustom/GuardOutpost/34GuardOutpost4","Perimeter Guard"
"Messages/Tutorial/TutorialCustom/GuardOutpost/34GuardOutpost5","This Outpost Depot has been modified to allow Order forces quick access to the perimeter of the city. "
"Messages/Tutorial/TutorialCustom/Heatzone/20Heatzone1","Generator Heat Zone"
"Messages/Tutorial/TutorialCustom/Heatzone/20Heatzone2","requirements"
"Messages/Tutorial/TutorialCustom/Heatzone/20Heatzone3","Steam Hub Heat Zone"
"Messages/Tutorial/TutorialCustom/Heatzone/20Heatzone4","Buildings with this icon need to be at least CHILLY "
"Messages/Tutorial/TutorialCustom/Heatzone/20Heatzone5","The orange circle around the GENERATOR shows the range of the heat zone"
"Messages/Tutorial/TutorialCustom/Heatzone/20Heatzone6","This icon means that the temperature is too low for the building to function"
"Messages/Tutorial/TutorialCustom/Hope/13Hope1","Hope"
"Messages/Tutorial/TutorialCustom/Hope/13Hope10","There are many abilities in the game that can affect Hope and Discontent"
"Messages/Tutorial/TutorialCustom/Hope/13Hope2","Discontent"
"Messages/Tutorial/TutorialCustom/Hope/13Hope3","People's needs"
"Messages/Tutorial/TutorialCustom/Hope/13Hope4","When they are not fulfilled, Discontent rises"
"Messages/Tutorial/TutorialCustom/Hope/13Hope5","Laws"
"Messages/Tutorial/TutorialCustom/Hope/13Hope6","Each law affects the mood of your society, so read the description of each law before you sign it"
"Messages/Tutorial/TutorialCustom/Hope/13Hope7","Buildings"
"Messages/Tutorial/TutorialCustom/Hope/13Hope8","By building certain facilities, you can raise Hope and lower Discontent"
"Messages/Tutorial/TutorialCustom/Hope/13Hope9","Abilities"
"Messages/Tutorial/TutorialCustom/Hunters/22Hunters1","Hunters' Hut"
"Messages/Tutorial/TutorialCustom/Hunters/22Hunters2","Initial yield:"
"Messages/Tutorial/TutorialCustom/Hunters/22Hunters3","15 Raw Food </n>per day"
"Messages/Tutorial/TutorialCustom/Hunters/22Hunters4","per day"
"Messages/Tutorial/TutorialCustom/Hunters/22Hunters5","Working hours:"
"Messages/Tutorial/TutorialCustom/Hunters/22Hunters6","18:00–06:00"
"Messages/Tutorial/TutorialCustom/Hunters/22Hunters7","Research upgrades to significantly raise the hunt yield"
"Messages/Tutorial/TutorialCustom/Londoners/14Londoners1","The Londoners"
"Messages/Tutorial/TutorialCustom/Londoners/14Londoners2","Tendency:"
"Messages/Tutorial/TutorialCustom/Manchester/33Manchester1","Relief Expedition"
"Messages/Tutorial/TutorialCustom/Manchester/33Manchester10","600 Steel"
"Messages/Tutorial/TutorialCustom/Manchester/33Manchester11","600 Wood"
"Messages/Tutorial/TutorialCustom/Manchester/33Manchester12","1 Automaton"
"Messages/Tutorial/TutorialCustom/Manchester/33Manchester13","You have to meet certain requirements to deploy a Relief Expedition"
"Messages/Tutorial/TutorialCustom/Manchester/33Manchester2","Create"
"Messages/Tutorial/TutorialCustom/Manchester/33Manchester3","New Manchester Expeditions"
"Messages/Tutorial/TutorialCustom/Manchester/33Manchester4","quest objectives"
"Messages/Tutorial/TutorialCustom/Manchester/33Manchester5","Functioning"
"Messages/Tutorial/TutorialCustom/Manchester/33Manchester6","Time left"
"Messages/Tutorial/TutorialCustom/Manchester/33Manchester7","Main objectives"
"Messages/Tutorial/TutorialCustom/Manchester/33Manchester8","Additional quest objectives"
"Messages/Tutorial/TutorialCustom/Manchester/33Manchester9","requirements"
"Messages/Tutorial/TutorialCustom/Movement/01Movement","Move"
"Messages/Tutorial/TutorialCustom/Movement/02Movement","Zoom In/Out"
"Messages/Tutorial/TutorialCustom/Movement/03Movement","Rotate"
"Messages/Tutorial/TutorialCustom/Outpost/29Outpost1","Outpost Depot"
"Messages/Tutorial/TutorialCustom/Outpost/29Outpost2","The Outpost Depot allows you to create Outpost Teams. Click on the building to open the Outpost Depot panel and create units."
"Messages/Tutorial/TutorialCustom/Outpost/29Outpost3","Functioning"
"Messages/Tutorial/TutorialCustom/Outpost/29Outpost4","Outpost Team"
"Messages/Tutorial/TutorialCustom/Outpost/29Outpost5","Create Team"
"Messages/Tutorial/TutorialCustom/Outpost/29Outpost6","Sending Outpost Team"
"Messages/Tutorial/TutorialCustom/Outpost/29Outpost7","Outpost Site"
"Messages/Tutorial/TutorialCustom/Outpost/29Outpost8","To send an Outpost Team, select it, click the site icon, then the green arrow button"
"Messages/Tutorial/TutorialCustom/Research/08Research0","Workshop"
"Messages/Tutorial/TutorialCustom/Research/08Research00","Workshops"
"Messages/Tutorial/TutorialCustom/Research/08Research1","You can boost research speed by building several |#color=FFD000|Workshops|#defaultcolor|:"
"Messages/Tutorial/TutorialCustom/Research/08Research2","up to |#color=FFD000|100%|#defaultcolor| research speed"
"Messages/Tutorial/TutorialCustom/Research/08Research3","up to |#color=FFD000|130%|#defaultcolor| research speed"
"Messages/Tutorial/TutorialCustom/Research/08Research4","up to |#color=FFD000|150%|#defaultcolor| research speed"
"Messages/Tutorial/TutorialCustom/Research/08Research5","up to |#color=FFD000|160%|#defaultcolor| research speed"
"Messages/Tutorial/TutorialCustom/Research/08Research6","Tech Tree"
"Messages/Tutorial/TutorialCustom/Scouts/28Scouts1","Deploying Scouts"
"Messages/Tutorial/TutorialCustom/Scouts/28Scouts2","Scout Team"
"Messages/Tutorial/TutorialCustom/Scouts/28Scouts3","Uncovered Site"
"Messages/Tutorial/TutorialCustom/Scouts/28Scouts4","To deploy Scouts, select a site icon and click on the green arrow button "
"Messages/Tutorial/TutorialCustom/Sickness/15Sickness1","sickness"
"Messages/Tutorial/TutorialCustom/Sickness/15Sickness10","The GRAVELY ILL can be cured safely"
"Messages/Tutorial/TutorialCustom/Sickness/15Sickness11","The GRAVELY ILL can be kept alive when the SUSTAIN LIFE law is signed"
"Messages/Tutorial/TutorialCustom/Sickness/15Sickness12","Number of people in treatment"
"Messages/Tutorial/TutorialCustom/Sickness/15Sickness2","Medical Post"
"Messages/Tutorial/TutorialCustom/Sickness/15Sickness3","Care House"
"Messages/Tutorial/TutorialCustom/Sickness/15Sickness4","Infirmary"
"Messages/Tutorial/TutorialCustom/Sickness/15Sickness5","The number of sick and gravely ill people"
"Messages/Tutorial/TutorialCustom/Sickness/15Sickness7","The SICK can be treated safely"
"Messages/Tutorial/TutorialCustom/Sickness/15Sickness8","The GRAVELY ILL can receive Radical Treatment"
"Messages/Tutorial/TutorialCustom/Sickness/15Sickness9","The GRAVELY ILL and AMPUTEES living in Care Houses get half rations"
"Messages/Tutorial/TutorialCustom/Storage/19Storage1","Stockpiles"
"Messages/Tutorial/TutorialCustom/Storage/19Storage10","Additional Capacity:"
"Messages/Tutorial/TutorialCustom/Storage/19Storage2","Resource Depot"
"Messages/Tutorial/TutorialCustom/Storage/19Storage3","Initial Capacity:"
"Messages/Tutorial/TutorialCustom/Storage/19Storage4","900 Coal"
"Messages/Tutorial/TutorialCustom/Storage/19Storage5","and"
"Messages/Tutorial/TutorialCustom/Storage/19Storage6","300 of every resource"
"Messages/Tutorial/TutorialCustom/Storage/19Storage7","900 Coal"
"Messages/Tutorial/TutorialCustom/Storage/19Storage8","or"
"Messages/Tutorial/TutorialCustom/Storage/19Storage9","300 of a chosen resource"
"Messages/Tutorial/TutorialCustom/Storm/30Storm1","SURVIVE"
"Messages/Tutorial/TutorialCustom/Storm/30Storm2","Additional quest objectives"
"Messages/Tutorial/TutorialCustom/Storm/30Storm3","10d 14h"
"Messages/Tutorial/TutorialCustom/Storm/30Storm4","SURVIVING THE STORM"
"Messages/Tutorial/TutorialCustom/Storm/30Storm5","The storm is coming and when it reaches the city, there will be nothing more you can do but wait it out."
"Messages/Tutorial/TutorialCustom/Storm/30Storm6","Death Counter"
"Messages/Tutorial/TutorialCustom/Storm/30Storm7","Main objectives"
"Messages/Tutorial/TutorialCustom/Storm/30Storm8","Days Left"
"Messages/Tutorial/TutorialCustom/Storm/30Storm9","If the Beacon: Stereoscopic Lenses technology has been researched, the time until the end of the storm will be shown in the panel."
"Messages/Tutorial/TutorialCustom/TechTree/03Techtree1","- Tech Tree categories -"
"Messages/Tutorial/TutorialCustom/TechTree/03Techtree2","- available upgrades -"
"Messages/Tutorial/TutorialCustom/TechTree/03Techtree3","- research tier upgrade to unlock -"
"Messages/Tutorial/TutorialCustom/TechTree/03Techtree4","Steam Hub"
"Messages/Tutorial/TutorialCustom/TechTree/03Techtree5","Heaters"
"Messages/Tutorial/TutorialCustom/TechTree/03Techtree6","Heating"
"Messages/Tutorial/TutorialCustom/TechTree/03Techtree7","Exploration & Industry"
"Messages/Tutorial/TutorialCustom/TechTree/03Techtree8","Resources"
"Messages/Tutorial/TutorialCustom/TechTree/03Techtree9","Food, Health & Shelter"
"Messages/Tutorial/TutorialCustom/Temperature/07Temperature1","comfortable"
"Messages/Tutorial/TutorialCustom/Temperature/07Temperature2","liveable"
"Messages/Tutorial/TutorialCustom/Temperature/07Temperature3","chilly"
"Messages/Tutorial/TutorialCustom/Temperature/07Temperature4","cold"
"Messages/Tutorial/TutorialCustom/Temperature/07Temperature5","very cold"
"Messages/Tutorial/TutorialCustom/Temperature/07Temperature6","freezing"
"Messages/Tutorial/TutorialCustom/Time/12Time1","Work Time"
"Messages/Tutorial/TutorialCustom/Timeline/21Timeline1","sleep time"
"Messages/Tutorial/TutorialCustom/Timeline/21Timeline2","free time"
"Messages/Tutorial/TutorialCustom/Timeline/21Timeline3","work time"
"Messages/Tutorial/TutorialCustom/Timeline/21Timeline4","initial daily routine timeline"
"Messages/Tutorial/TutorialCustom/Weather/08Weather1","Day 1"
"Messages/Tutorial/TutorialCustom/Work/09Work1","Workforce"
"Messages/Tutorial/TutorialCustom/Work/09Work2","Available"
"Messages/Tutorial/TutorialCustom/Work/09Work3","Engineers"
"Messages/Tutorial/TutorialCustom/Work/09Work4","Medical Post"
"Messages/Tutorial/TutorialCustom/Workforce/18Workforce1","social class"
"Messages/Tutorial/TutorialCustom/Workforce/18Workforce2","Employment panel"
"Messages/Tutorial/TutorialCustom/Workforce/18Workforce3","e.g. the HUNTER'S HUT only employs WORKERS"
"Messages/Tutorial/TutorialCustom/Workforce/18Workforce4","e.g. the COOKHOUSE employs both WORKERS and ENGINEERS"
"Messages/Tutorial/TutorialCustom/Workforce/18Workforce5","e.g. the WORKSHOP only employs ENGINEERS"
"Messages/Tutorial/TutorialCustom/Workshift/22Workshift1","work shifts"
"Messages/Tutorial/TutorialCustom/Workshift/22Workshift2","Shift time switch"
"Messages/Tutorial/TutorialCustom/Workshift/22Workshift3","24 Hours"
"Messages/Tutorial/TutorialCustom/Workshift/22Workshift4","Emergency Shift"
"Messages/Tutorial/TutorialCustom/Workshift/22Workshift5","After signing the EXTENDED SHIFT and EMERGENCY SHIFT laws, you can extend your people's work time."
"Messages/Tutorial/[Builders] ConvictsPenalCoplony","Each Penal Colony must be in range of a Security Outpost in order to work"
"Messages/Tutorial/[Builders] ConvictsPlacesinRange","All workplaces employing convicts must be in range of a Security Outpost."
"Messages/Tutorial/[Builders] Foragers1","Foragers can explore the land and bring any supplies they find to the construction site, just like Scouts."
"Messages/Tutorial/[Builders] Foragers2","They can also set up Foragers' Camps which supply Raw Food for a few days until food sources in the area are exhausted."
"Messages/Tutorial/[Builders] Strikes","All work stops during a strike.</n>To end the strike, negotiate a compromise with workers. Signing certain labour laws will open more options. "
"Messages/Tutorial/[DLC3] Allegiance","You will be asked to make many decisions which will affect other settlements. Depending on your choices, your relations with these settlements will change. </n>Choices which align with their goals and principles will make them more loyal to you, while imposing your own world-view will cause them to become more distrustful.</n>Remember that both choices can be valid, depending on what you want to achieve."
"Messages/Tutorial/[DLC3] Connecting","After arriving at another settlement, a Construction Team will be able to build a Trade Depot there. Then, you will be able to talk to the settlement and send or receive shipments."
"Messages/Tutorial/[DLC3] Improvements","This is not a gift. The settlement will pay you by sending you a shipment of resources they’ve gathered. "
"Messages/Tutorial/[DLC3] Transport Depot","Here in the Transport Depot, you can see all the shipments and expeditions that are currently crossing Frostland. </n></n>Regular shipments will have information about the schedule and contents displayed."
"Messages/WorldMap/ExpeditionLost","{Expedition} have run out of supplies and perished in the icy wastes."
"Messages/WorldMap/ExpeditionReturned","{Expedition} have returned safely to the city."
"Messages/WorldMap/ExpeditionReturnsWithTreasure/Description","You can disband the scouts at the Beacon or send them back out into Frostland."
"Messages/WorldMap/ExpeditionReturnsWithTreasure/Title","Scouts {ExpeditionName} have returned safely to the city"
"Messages/WorldMap/ScoutsReport","Scout report"
"Messages/WorldMap/SiteDiscovered","A new site has been discovered by our scouts: {Site}."
"Messages/WorldMap/SiteExploitationBegan","An expedition has started work at their destination: {Site}."
"Messages/WorldMap/SiteExploitationFinished","An expedition has finished work at their location: {Site}."
"Messages/WorldMap/SiteExplored","Scouts have reached the {Site}"
"Oneliners/Act3/BreakPointFaith/Workers/3","He is the voice!"
"Oneliners/Act3/BreakPointFaith/Workers/HowCanGod","He is our shepherd. He will save us!"
"Oneliners/Act3/BreakPointFaith/Workers/NotEnough","Our Captain is the voice of God."
"Oneliners/Act3/BreakPointFaith_Butcher/Workers/3","These filthy heretics can't leave. We'll make them stay, no matter the cost."
"Oneliners/Act3/BreakPointFaith_Butcher/Workers/HowCanGod","He is our shepherd. He will save us!"
"Oneliners/Act3/BreakPointFaith_Butcher/Workers/NotEnough","The Captain is the voice of God."
"Oneliners/Act3/BreakPointOrder/Workers/3","We are the chosen ones! The last stand! We will prevail!"
"Oneliners/Act3/BreakPointOrder/Workers/HowCanGod","Work and order! Winterhome fell, but we'll succeed!"
"Oneliners/Act3/BreakPointOrder/Workers/NotEnough","Hope is for the weak! We have strength and courage!"
"Oneliners/Act3/BreakPointOrder_Butcher/Workers/3","We are the chosen ones! The last stand! We will prevail!"
"Oneliners/Act3/BreakPointOrder_Butcher/Workers/HowCanGod","They endanger our survival. We will prevail, no matter the cost!"
"Oneliners/Act3/BreakPointOrder_Butcher/Workers/NotEnough","Hope is for the weak! We have strength and courage!"
"Oneliners/Act3/END/Children/WhatsHappening","Dad, I don't want to die."
"Oneliners/Act3/END/Specialists/Final","That is the most terrifying and yet the most beautiful thing I've ever seen."
"Oneliners/Act3/END/Workers/HowCanGod","Dear Lord, have mercy..."
"Oneliners/Act3/END/Workers/NotEnough","Oh God, its coming!"
"Oneliners/Act3/StormComingSequence/Children/WhatsHappening","Mum, what's that?"
"Oneliners/Act3/StormComingSequence/Specialists/Final","This is the final trial. We must face it boldly..."
"Oneliners/Act3/StormComingSequence/Workers/HowCanGod","Dear Lord, have mercy..."
"Oneliners/Act3/StormComingSequence/Workers/NotEnough","What is that?!"
"Oneliners/Act3/WeatherWorsen/Day1/Children/Worried","Mum's terribly worried, but she won't tell me why..."
"Oneliners/Act3/WeatherWorsen/Day1/Specialists/CannotBe","This can't be happening. For God's sake!"
"Oneliners/Act3/WeatherWorsen/Day1/Specialists/Prepared","We have to prepare ourselves!"
"Oneliners/Act3/WeatherWorsen/Day1/Workers/Darker","Is it just me, or is it getting darker?"
"Oneliners/Act3/WeatherWorsen/Day2/Specialists/Wind","With the wind blowing so hard, I can barely walk!"
"Oneliners/Act3/WeatherWorsen/Day2/Workers/Darker","Blimey, it is getting darker!"
"Oneliners/Act3/WeatherWorsen/Day2/Workers/HellCold","Well, at least the fires of Hell are probably out by now..."
"Oneliners/Act3/WeatherWorsen/Day2/Workers/LastEffort","We have to make this final effort."
"Oneliners/Act3/WeatherWorsen/Day3/Children/Dad","Daddy... daddy? Help! Anyone...?"
"Oneliners/Act3/WeatherWorsen/Day3/Specialists/HellEmpty","Hell's gates have been cast open and all its demons are here."
"Oneliners/Act3/WeatherWorsen/Day3/Workers/Lungs","My lungs... they feel like they're on fire..."
"Oneliners/Act3/WeatherWorsen/Day3/Workers/Sun","Is the snow's whiteness blinding me, or is the sun dimming?"
"Oneliners/Act3/WeatherWorsen/Day4/Children/Panic","I never thought I'd see my dad panic."
"Oneliners/Act3/WeatherWorsen/Day4/Specialists/GodMercy","Lord, have mercy on me, for I have sinned."
"Oneliners/Act3/WeatherWorsen/Day4/Specialists/LordReady","Lord, I am ready. Take me to Your kingdom."
"Oneliners/Act3/WeatherWorsen/Day4/Workers/Darkness","I can barely see a thing. Is it that white or that dark?"
"Oneliners/Act3/WeatherWorsen/Day4/Workers/End","So this is how it ends."
"Oneliners/Cannibalism/Ignore/Specialists/01","Forget it! We'll find the culprit without you."
"Oneliners/Cannibalism/Ignore/Specialists/02","We can only despair. There is no hope."
"Oneliners/Cannibalism/Ignore/Specialists/03","Maybe he knows who did it? Or was it him?"
"Oneliners/Cannibalism/Ignore/Specialists/04","You're unfit to lead, you dunce."
"Oneliners/Cannibalism/Ignore/Workers/01","You let a man-eater walk among us?!"
"Oneliners/Cannibalism/Ignore/Workers/02","I hope he dines on you, you bloody fool. "
"Oneliners/Cannibalism/Ignore/Workers/03","What if the cannibal goes after fresh meat?"
"Oneliners/Cannibalism/Ignore/Workers/04","Our leader says it's fine to eat people!"
"Oneliners/Cannibalism/Ongoing/Specialists/01","I'm horrified. This is a sign of the end times."
"Oneliners/Cannibalism/Ongoing/Specialists/02","This place will break us all, one by one."
"Oneliners/Cannibalism/Ongoing/Specialists/03","Any bite marks? Maybe a dog did it?"
"Oneliners/Cannibalism/Ongoing/Specialists/04","A cannibal among us! I won't sleep easy."
"Oneliners/Cannibalism/Ongoing/Workers/01","What kind of a bugger eats dead people?!"
"Oneliners/Cannibalism/Ongoing/Workers/02","Now we can't rest even after death."
"Oneliners/Cannibalism/Ongoing/Workers/03","We must find this fucker and kill him."
"Oneliners/Cannibalism/Ongoing/Workers/04","I know hunger, but it doesn't justify this!"
"Oneliners/Cannibalism/Punish/Specialists/01","A wise choice. But we still need a cemetery."
"Oneliners/Cannibalism/Punish/Specialists/02","Very well. Justice must be served."
"Oneliners/Cannibalism/Punish/Specialists/03","May God have mercy on this lost soul."
"Oneliners/Cannibalism/Punish/Specialists/04","I'd sleep easier if we also had a cemetery."
"Oneliners/Cannibalism/Punish/Workers/01","We'll get this fucker. It's like a tiger hunt."
"Oneliners/Cannibalism/Punish/Workers/02","I can't wait to get my hands on him."
"Oneliners/Cannibalism/Punish/Workers/03","All right, but what about the bodies?"
"Oneliners/Cannibalism/Quest_Cemetery/Specialists/01","God bless you, we really needed that."
"Oneliners/Cannibalism/Quest_Cemetery/Specialists/02","Shame it took an atrocity to move you."
"Oneliners/Cannibalism/Quest_Cemetery/Specialists/03","A cemetery won't help us find this monster."
"Oneliners/Cannibalism/Quest_Cemetery/Specialists/04","One good thing about this horrible event."
"Oneliners/Cannibalism/Quest_Cemetery/Workers/01","Good! We should've done it long ago."
"Oneliners/Cannibalism/Quest_Cemetery/Workers/02","Yes sir, bury the body, bury the problem."
"Oneliners/Cannibalism/Quest_Cemetery/Workers/03","What about finding out who did it?!"
"Oneliners/Cannibalism/Quest_Cemetery/Workers/04","I still want to off the bloody man-eater."
"Oneliners/CityRuinsFoundSocialComments/Specialists/1","This place is a deadly trap! We need to get out of here!"
"Oneliners/CityRuinsFoundSocialComments/Specialists/2","Don't panic! We aren't dead yet! We have to learn from their mistakes!"
"Oneliners/CityRuinsFoundSocialComments/Specialists/3","Why did Winterhome fail? Are we all going to die here too?"
"Oneliners/CityRuinsFoundSocialComments/Specialists/4","Terrible... All these poor people... We can't end up like them!"
"Oneliners/CityRuinsFoundSocialComments/Specialists/5","We must save ourselves and our children. We must go back!"
"Oneliners/CityRuinsFoundSocialComments/Workers/1","They're all dead?!"
"Oneliners/CityRuinsFoundSocialComments/Workers/2","We should've stayed in London. Surely it couldn't have fallen like this!"
"Oneliners/CityRuinsFoundSocialComments/Workers/3","How are we supposed to survive if they didn't?"
"Oneliners/CityRuinsFoundSocialComments/Workers/4","We should never have left Britain..."
"Oneliners/CityRuinsFoundSocialComments/Workers/5","Coming here was a fool's errand. We should go back!"
"Oneliners/EndlessMode/Archives/Specialists/1","Splendid! The Archives building would make any city proud."
"Oneliners/EndlessMode/Archives/Specialists/2","With the Archives ready, we have a proper place to store our memories."
"Oneliners/EndlessMode/Archives/Specialists/3","I'm looking forward to visiting the Archives and looking into our past."
"Oneliners/EndlessMode/Archives/Workers/1","This is something I never expected to see in my wildest dreams."
"Oneliners/EndlessMode/Archives/Workers/2","What a grand building! Archives wouldn't look out of place in London."
"Oneliners/EndlessMode/Archives/Workers/3","The Archives building must have cost us a lot. I hope it'll be worth it."
"Oneliners/EndlessMode/Garden/HighDiscontent/Specialists/1","Garden, here? That's incredible. I have to see it!"
"Oneliners/EndlessMode/Garden/HighDiscontent/Specialists/2","A garden! Aren't we too beleaguered to challenge the forces of winter like that?"
"Oneliners/EndlessMode/Garden/HighDiscontent/Specialists/3","In our situation a garden is a luxury we can ill afford, I think"
"Oneliners/EndlessMode/Garden/HighDiscontent/Workers/1","I must visit this garden. I haven't seen flowers for ages!"
"Oneliners/EndlessMode/Garden/HighDiscontent/Workers/2","A garden in this white hell? We should plant some potatoes there!"
"Oneliners/EndlessMode/Garden/HighDiscontent/Workers/3","It's nice to visit a garden - when you aren't fighting for your life!"
"Oneliners/EndlessMode/Garden/LowDiscontent/Specialists/1","Garden, here? That's incredible. I have to see it!"
"Oneliners/EndlessMode/Garden/LowDiscontent/Specialists/2","What an accomplishment! We are truly blessed to have a garden so far north."
"Oneliners/EndlessMode/Garden/LowDiscontent/Specialists/3","Visiting this garden, we will be reminded that this winter shall pass. "
"Oneliners/EndlessMode/Garden/LowDiscontent/Workers/1","I must visit this garden. I haven't seen flowers for ages!"
"Oneliners/EndlessMode/Garden/LowDiscontent/Workers/2","A garden... real, live, green plants. Now this is a sight for sore eyes!"
"Oneliners/EndlessMode/Garden/LowDiscontent/Workers/3","My mother loved her garden. I wish she were with us on this glorious day."
"Oneliners/EndlessMode/Garden/MediumDiscontent/Specialists/1","Garden, here? That's incredible. I have to see it!"
"Oneliners/EndlessMode/Garden/MediumDiscontent/Specialists/2","A garden! Green grass and flowers and bees... sorry, got carried away a bit."
"Oneliners/EndlessMode/Garden/MediumDiscontent/Specialists/3","I'm sure this is the first garden established this far north."
"Oneliners/EndlessMode/Garden/MediumDiscontent/Workers/1","I must visit this garden. I haven't seen flowers for ages!"
"Oneliners/EndlessMode/Garden/MediumDiscontent/Workers/2","I wonder if there will be ivy in the garden. It grew all over my house."
"Oneliners/EndlessMode/Garden/MediumDiscontent/Workers/3","We can't have parks, but I think having a garden is the next best thing."
"Oneliners/EndlessMode/PreciousRelic/Specialists/1","I'm so excited! This might be the crowning piece of the Archives."
"Oneliners/EndlessMode/PreciousRelic/Specialists/2","This is a truly precious relic, I hear. Three cheers for the scouting team!"
"Oneliners/EndlessMode/PreciousRelic/Specialists/3","The word is that the scouts found a priceless piece of our heritage."
"Oneliners/EndlessMode/PreciousRelic/Workers/1","It's not just an old paper this time! It's something special!"
"Oneliners/EndlessMode/PreciousRelic/Workers/2","Have you heard? The scouts found something really precious."
"Oneliners/EndlessMode/PreciousRelic/Workers/3","What did they found? I heard it's something spectacular!"
"Oneliners/EndlessMode/Relic/Specialists/1","A relic of our past! Fascinating."
"Oneliners/EndlessMode/Relic/Specialists/2","I hope that whatever the scouts brought will shed some light on our history."
"Oneliners/EndlessMode/Relic/Specialists/3","The scouts risked their lives to retrieve a piece of our past. Well done!"
"Oneliners/EndlessMode/Relic/Workers/1","The scouts brought a new find! I wonder what it is."
"Oneliners/EndlessMode/Relic/Workers/2","I can't wait to see what the scouts found."
"Oneliners/EndlessMode/Relic/Workers/3","A trinket or a piece of paper, yet more precious than a Steam Core."
"Oneliners/EndlessMode/Square/HighDiscontent/Specialists/1","I have always maintained that our city has to have a town square."
"Oneliners/EndlessMode/Square/HighDiscontent/Specialists/2","A square is nice to have, but there's a lot of more urgent needs right now."
"Oneliners/EndlessMode/Square/HighDiscontent/Specialists/3","Square: a place for people to gather and get angry together."
"Oneliners/EndlessMode/Square/HighDiscontent/Workers/1","Stand in the square and you'll feel that you're in a city."
"Oneliners/EndlessMode/Square/HighDiscontent/Workers/2","Great! Let's go to the square and yell really loud! Maybe someone helps us!"
"Oneliners/EndlessMode/Square/HighDiscontent/Workers/3","What do we need a square for? There's a lot of empty space around!"
"Oneliners/EndlessMode/Square/LowDiscontent/Specialists/1","I have always maintained that our city has to have a town square."
"Oneliners/EndlessMode/Square/LowDiscontent/Specialists/2","Some say the square is not essential. I say that's the point of having it!"
"Oneliners/EndlessMode/Square/LowDiscontent/Specialists/3","Open public space is an integral part of every proper town. Such as ours."
"Oneliners/EndlessMode/Square/LowDiscontent/Workers/1","Stand in the square and you'll feel that you're in a city."
"Oneliners/EndlessMode/Square/LowDiscontent/Workers/2","It's nice to have a square, and even nicer not to worry about pickpockets."
"Oneliners/EndlessMode/Square/LowDiscontent/Workers/3","I haven't realised what is it that our city lacks until I saw this square!"
"Oneliners/EndlessMode/Square/MediumDiscontent/Specialists/1","I have always maintained that our city has to have a town square."
"Oneliners/EndlessMode/Square/MediumDiscontent/Specialists/2","Let's meet in the square and then go somewhere warm for drinks."
"Oneliners/EndlessMode/Square/MediumDiscontent/Specialists/3","There's an unbroken link between the agora and the square in our city."
"Oneliners/EndlessMode/Square/MediumDiscontent/Workers/1","Stand in the square and you'll feel that you're in a city."
"Oneliners/EndlessMode/Square/MediumDiscontent/Workers/2","It's nice to have a square, but it looks a bit lifeless without peddlers."
"Oneliners/EndlessMode/Square/MediumDiscontent/Workers/3","Now we can meet in the square and chatter with each other until we freeze."
"Oneliners/EndlessMode/StreetLamp/HighDiscontent/Specialists/1","Our streets are already illuminated, but may this lamp be a sign of brighter future."
"Oneliners/EndlessMode/StreetLamp/HighDiscontent/Specialists/2","This lamp is very pretty, but it isn't an answer to our problems."
"Oneliners/EndlessMode/StreetLamp/HighDiscontent/Specialists/3","Street lamp? We have more pressing concerns that city decorations!"
"Oneliners/EndlessMode/StreetLamp/HighDiscontent/Workers/1","I look at this lamp and you know what? I miss the bloody pigeons."
"Oneliners/EndlessMode/StreetLamp/HighDiscontent/Workers/2","We don't need stupid lamps, we need to make it to the next day!"
"Oneliners/EndlessMode/StreetLamp/HighDiscontent/Workers/3","This lamp doesn't look right in this accursed place. Nothing does."
"Oneliners/EndlessMode/StreetLamp/LowDiscontent/Specialists/1","Our streets are already illuminated, but may this lamp be a sign of brighter future."
"Oneliners/EndlessMode/StreetLamp/LowDiscontent/Specialists/2","This lamp is more than a decoration. It's a material proof that our city thrives."
"Oneliners/EndlessMode/StreetLamp/LowDiscontent/Specialists/3","May this lamp help banish the shadows from our city and our lives."
"Oneliners/EndlessMode/StreetLamp/LowDiscontent/Workers/1","I look at this lamp and you know what? I miss the bloody pigeons."
"Oneliners/EndlessMode/StreetLamp/LowDiscontent/Workers/2","What a pretty lamp! I'm so glad that we can afford such nice things."
"Oneliners/EndlessMode/StreetLamp/LowDiscontent/Workers/3","This street lamp reminds me of London. I'm not crying, smoke got in my eyes."
"Oneliners/EndlessMode/StreetLamp/MediumDiscontent/Specialists/1","Our streets are already illuminated, but may this lamp be a sign of brighter future."
"Oneliners/EndlessMode/StreetLamp/MediumDiscontent/Specialists/2","With this lamp, we're reminded that we need more than food and shelter."
"Oneliners/EndlessMode/StreetLamp/MediumDiscontent/Specialists/3","Better to build a lamp than to curse the darkness and your bruised knee."
"Oneliners/EndlessMode/StreetLamp/MediumDiscontent/Workers/1","I look at this lamp and you know what? I miss the bloody pigeons."
"Oneliners/EndlessMode/StreetLamp/MediumDiscontent/Workers/2","What a pretty lamp! I thought we couldn't afford nice things."
"Oneliners/EndlessMode/StreetLamp/MediumDiscontent/Workers/3","This street lamp really looks like some gas lights I saw in London."
"Oneliners/Events_Morale_ManAssaulted/Children/01","He's got blood all over his face!"
"Oneliners/Events_Morale_ManAssaulted/Children/02","What a mess! Did he ran into a wall?"
"Oneliners/Events_Morale_ManAssaulted/Children/03","He looks scary. What happened to him?"
"Oneliners/Events_Morale_ManAssaulted/Specialists/01","What a thorough thrashing."
"Oneliners/Events_Morale_ManAssaulted/Specialists/02","He's bleeding! Get him to the medic!"
"Oneliners/Events_Morale_ManAssaulted/Specialists/03","They're like animals. No rules, no mercy."
"Oneliners/Events_Morale_ManAssaulted/Specialists/04","Why can't these people get along?"
"Oneliners/Events_Morale_ManAssaulted/Workers/01","That's a right drubbing if I ever saw one."
"Oneliners/Events_Morale_ManAssaulted/Workers/02","Oh, who did this to you buddy? "
"Oneliners/Events_Morale_ManAssaulted/Workers/03","Ow. What a ruin his nose became."
"Oneliners/Events_Morale_ManAssaulted/Workers/04","Poor man, this will take a while to heal."
"Oneliners/Events_Morale_ManAssaulted/Workers/05","Picked a fight with the wrong guy, it seems."
"Oneliners/Extra/Agitator progression/Forcasting1/Specialists/1","Our leader knows how to counter the Londoners' propaganda."
"Oneliners/Extra/Agitator progression/Forcasting1/Specialists/2","This'll stop him from infecting others with his madness."
"Oneliners/Extra/Agitator progression/Forcasting1/Workers/1","Very wise! We can't let him spread the lies of the Londoners."
"Oneliners/Extra/Agitator progression/Forcasting1/Workers/2","Too right! This'll stop him from leading our people astray."
"Oneliners/Extra/Agitator progression/Forcasting2/Specialists/1","Revenge? They can't be serious. This man was just doing his job."
"Oneliners/Extra/Agitator progression/Forcasting2/Specialists/2","It seems that your response has only enraged the Londoners."
"Oneliners/Extra/Agitator progression/Forcasting2/Workers/1","What good will this do? All you've done is angered the Londoners."
"Oneliners/Extra/Agitator progression/Forcasting2/Workers/2","The Londoners are threatening our man! "
"Oneliners/Extra/Agitator progression/Forcasting3/Specialists/1","Heavens, they can't... No! Stop it! Our Captain sent him!"
"Oneliners/Extra/Agitator progression/Forcasting3/Specialists/2","Get away from him! You can't treat him like that!"
"Oneliners/Extra/Agitator progression/Forcasting3/Workers/1","No! Leave him be! He's on duty! Stop it!"
"Oneliners/Extra/Agitator progression/Forcasting3/Workers/2","Hey! Hey! What're you doing? Bloody Londoners!"
"Oneliners/Extra/Agitator progression/Killed/Specialists/1","How could our Captain allow this to happen?"
"Oneliners/Extra/Agitator progression/Killed/Specialists/2","Murderers! His blood is on your hands too, sir..."
"Oneliners/Extra/Agitator progression/Killed/Workers/1","How could they?! Fucking monsters."
"Oneliners/Extra/Agitator progression/Killed/Workers/2","Bloody hell, they crossed a line this time. We'll make them pay..."
"Oneliners/Extra/Agitator-disperse/Specialists/1","How could you? There were innocent people in the crowd!"
"Oneliners/Extra/Agitator-disperse/Specialists/2","Stop this outrage! We're within our rights!"
"Oneliners/Extra/Agitator-disperse/Specialists/3","You despot! Those people were peaceful!"
"Oneliners/Extra/Agitator-disperse/Workers/1","You'd turn on your own people?! You bloody bastard!"
"Oneliners/Extra/Agitator-disperse/Workers/2","Not everyone in that crowd was a Londoner!"
"Oneliners/Extra/Agitator-disperse/Workers/3","How can you treat us like that just for listening to someone?!"
"Oneliners/Extra/Agitator/Specialists/1","I'm getting anxious. Maybe we really don't have another choice."
"Oneliners/Extra/Agitator/Specialists/2","He sounds so convincing. Maybe we should think again."
"Oneliners/Extra/Agitator/Specialists/3","After listening to that Londoner, it doesn't seem like there's any hope for us here."
"Oneliners/Extra/Agitator/Specialists/4","I was sure the Londoners were wrong, but now... I don't know."
"Oneliners/Extra/Agitator/Workers/1","Maybe going back isn't as ridiculous as I thought."
"Oneliners/Extra/Agitator/Workers/2","Let's leave this hellhole before we all die here!"
"Oneliners/Extra/Agitator/Workers/3","Yeah! The Londoners are right! We should go with them!"
"Oneliners/Extra/Agitator/Workers/4","When they put it that way... They might be right after all."
"Oneliners/Extra/AlternativeFoodSourceProtest/Specialists/1","This is outrageous! We're not even short on food!"
"Oneliners/Extra/AlternativeFoodSourceProtest/Specialists/2","Nothing justifies this! Nothing!"
"Oneliners/Extra/AlternativeFoodSourceProtest/Workers/1","Burn in hell, you vile wretch!"
"Oneliners/Extra/AlternativeFoodSourceProtest/Workers/2","You sick bastard! You'd feed our own children to us!"
"Oneliners/Extra/DLC3_extra1/Children/1","TEETH GANG!"
"Oneliners/Extra/DLC3_extra1/Children/2","TEETH GANG!"
"Oneliners/Extra/DLC3_extra1/Children/3","TEETH GANG!"
"Oneliners/Extra/DLC3_extra1/Engineers/1","Teeth Gang!"
"Oneliners/Extra/DLC3_extra1/Engineers/2","TEETH GANG!"
"Oneliners/Extra/DLC3_extra1/Engineers/3","TEETH GANG!"
"Oneliners/Extra/DLC3_extra1/Engineers/4","teeth gang!"
"Oneliners/Extra/DLC3_extra1/Specialists/1","TEETH GANG!"
"Oneliners/Extra/DLC3_extra1/Specialists/2","TEETH GANG!"
"Oneliners/Extra/DLC3_extra1/Specialists/3","teeth gang!"
"Oneliners/Extra/DLC3_extra1/Specialists/4","teeth gang!"
"Oneliners/Extra/DLC3_extra1/Specialists/5","Teeth Gang!"
"Oneliners/Extra/DLC3_extra1/Workers/1","Teeth Gang!"
"Oneliners/Extra/DLC3_extra1/Workers/2","TEETH GANG!"
"Oneliners/Extra/DLC3_extra1/Workers/3","teeth gang!"
"Oneliners/Extra/DLC3_extra1/Workers/4","TEETHGANG!"
"Oneliners/Extra/DLC3_extra1/Workers/5","TEETH GANG!"
"Oneliners/Extra/DLC3_extra1/Workers/6","teeth gang!"
"Oneliners/Extra/DLC3_extra1/Workers/7","teeth gang!"
"Oneliners/Extra/DLC3_johnny/Automaton/1","*beep*"
"Oneliners/Extra/DLC3_johnny/Specialists/1","Wake up, people! We have a city to burn."
"Oneliners/Extra/DLC3_johnny/Workers/1","Where’s Johnny?"
"Oneliners/Extra/DLC3_johnny/Workers/2","No future. There's no future for us here."
"Oneliners/Extra/Elysium/Automaton/1","I don't want to be this kind of animal anymore."
"Oneliners/Extra/FanatismConsequences/Manifest/Specialists/1","Can't you see he's a false prophet, an enemy of the true faith?"
"Oneliners/Extra/FanatismConsequences/Manifest/Specialists/2","Look what we've become! A godless herd, blindly following lies!"
"Oneliners/Extra/FanatismConsequences/Manifest/Workers/1","Shut up already!"
"Oneliners/Extra/FanatismConsequences/Manifest/Workers/2","Who are you to stand here and spread your lies?!"
"Oneliners/Extra/Graffiti - action/Specialists/1","We can't leave such behaviour unpunished."
"Oneliners/Extra/Graffiti - action/Specialists/2","We must teach them a lesson, or they'll grow more insolent."
"Oneliners/Extra/Graffiti - action/Workers/1","I agree! These criminals can't get away scot-free."
"Oneliners/Extra/Graffiti - action/Workers/2","Too right! This'll show them."
"Oneliners/Extra/Graffiti - beating-promiss/Specialists/1","Good! We might see some law and order at last."
"Oneliners/Extra/Graffiti - beating-promiss/Specialists/2","I hope this will stop the descent into violence."
"Oneliners/Extra/Graffiti - beating-promiss/Workers/1","Well, better late than never."
"Oneliners/Extra/Graffiti - beating-promiss/Workers/2","Let's hope it's enough to protect us from these vermin."
"Oneliners/Extra/Graffiti - beating/Specialists/1","This is intolerable! Sir, you have to do something!"
"Oneliners/Extra/Graffiti - beating/Specialists/2","The Londoners are becoming a danger to us all."
"Oneliners/Extra/Graffiti - beating/Workers/1","These vermin are getting cocky. Let's teach them a lesson."
"Oneliners/Extra/Graffiti - beating/Workers/2","Captain, if you ignore this, you'll put us all at risk."
"Oneliners/Extra/Graffiti/Specialists/1","""The Captain will kill us all."" That's a little bit strong, I'd say."
"Oneliners/Extra/Graffiti/Specialists/2","I won't be swayed by slogans, but I'm not so sure about others."
"Oneliners/Extra/Graffiti/Specialists/3","Common folk are vulnerable to such simple messages."
"Oneliners/Extra/Graffiti/Specialists/4","The authority of our leader will suffer if he doesn't do something, "
"Oneliners/Extra/Graffiti/Workers/1","""Come with us if you want to live."" Bollocks. Live where?!"
"Oneliners/Extra/Graffiti/Workers/2","This is ridiculous! Why are we letting them get away with this? "
"Oneliners/Extra/Graffiti/Workers/3","Captain, are you going to let them mock you like that?"
"Oneliners/Extra/Graffiti/Workers/4","""Fuck this place."" That's what half of us say, and the rest think."
"Oneliners/Extra/Londoners steeling/Specialists/1","How can they take our supplies like that? Our survival is at stake!"
"Oneliners/Extra/Londoners steeling/Specialists/2","Every unpunished theft erodes the people's trust in law and order."
"Oneliners/Extra/Londoners steeling/Specialists/3","It's not just selfish – it puts us all in danger. We must act!"
"Oneliners/Extra/Londoners steeling/Specialists/4","I thought we left petty thievery behind when we came here."
"Oneliners/Extra/Londoners steeling/Specialists/5","How can people stoop so low! These supplies belong to all of us!"
"Oneliners/Extra/Londoners steeling/Workers/1","We've worked hard to get where we are, and these bastards just take it from under us!"
"Oneliners/Extra/Londoners steeling/Workers/2","Why doesn't our Captain do something about these thieves?"
"Oneliners/Extra/Londoners steeling/Workers/3","It's worse than Whitechapel on a Sunday with all this stealing."
"Oneliners/Extra/Londoners steeling/Workers/4","We have to stop the thieves! Captain, let us hunt them down!"
"Oneliners/Extra/Londoners steeling/Workers/5","These thieves think they can take our supplies and get away with it!"
"Oneliners/Extra/OrderConsequences/DissidentIgnored/Workers/1","How can our Captain ignore this?"
"Oneliners/Extra/OrderConsequences/DissidentIgnored/Workers/2","Our leader must be aware of the consequences."
"Oneliners/Extra/OrderConsequences/DissidentIgnored/Workers/3","Why does our Captain refuse to act?"
"Oneliners/Extra/OrderConsequences/DissidentIgnored/Workers/4","Ignoring such troublemakers won't make them disappear."
"Oneliners/Extra/OrderConsequences/DissidentIgnored/Workers/5","This is outrageous. We should lock him up."
"Oneliners/Extra/OrderConsequences/DissidentIgnored/Workers/6","This traitor must be stopped!"
"Oneliners/Extra/OrderConsequences/DissidentIgnored/Workers/7","Shutting your eyes won't make the problem go away!"
"Oneliners/Extra/OrderConsequences/Manifest/Workers/1","Scum like him should be hanged!"
"Oneliners/Extra/OrderConsequences/Manifest/Workers/2","Liar! Traitor! "
"Oneliners/Extra/OrderConsequences/Manifest/Workers/3","Why is he even allowed to speak?! "
"Oneliners/Extra/PlayerChosenFaith-Assembly-Group1/Workers/1","How is faith going to save us?"
"Oneliners/Extra/PlayerChosenFaith-Assembly-Group1/Workers/2","We have to take matters into our own hands."
"Oneliners/Extra/PlayerChosenFaith-Assembly-Group1/Workers/3","If the panic spreads, we'll meet the same fate."
"Oneliners/Extra/PlayerChosenFaith-Assembly-Group1/Workers/4","If we give into fear, we'll fail!"
"Oneliners/Extra/PlayerChosenFaith-Assembly-Group2/Workers/1","God will save us! We just have to show him our devotion."
"Oneliners/Extra/PlayerChosenFaith-Assembly-Group2/Workers/2","We mustn't lose hope. We're here for a reason."
"Oneliners/Extra/PlayerChosenFaith-Assembly-Group2/Workers/3","A long, dark night awaits us. We have to be strong."
"Oneliners/Extra/PlayerChosenFaith-Assembly-Group2/Workers/4","God and hard work will save us."
"Oneliners/Extra/PlayerChosenFaith/Workers/1","God will save us? We should save ourselves! Let's go back!"
"Oneliners/Extra/PlayerChosenFaith/Workers/2","Maybe faith really is our only hope..."
"Oneliners/Extra/PlayerChosenFaith/Workers/3","Winterhome fell because it lacked faith."
"Oneliners/Extra/PlayerChosenFaithRandomization/Workers/1","God will save us? We should save ourselves! Let's go back to London!"
"Oneliners/Extra/PlayerChosenFaithRandomization/Workers/2","Maybe faith really is the answer..."
"Oneliners/Extra/PlayerChosenFaithRandomization/Workers/3","Maybe God's blessing will give us strength!"
"Oneliners/Extra/PlayerChosenOrder/Workers/1","United we survive! Only order can give us stability!"
"Oneliners/Extra/PlayerChosenOrder/Workers/2","Anarchy – not the cold – was the downfall of Winterhome!"
"Oneliners/Extra/PlayerChosenOrder/Workers/3","There's no future here! We have to go back to London!"
"Oneliners/Extra/PlayerChosenOrderRandomization/Workers/1","We'll find survival in unity! Only order can give us stability!"
"Oneliners/Extra/PlayerChosenOrderRandomization/Workers/2","If we work hard, we'll survive!"
"Oneliners/Extra/PlayerChosenOrderRandomization/Workers/3","There's no future here! We have to go back to London!"
"Oneliners/Extra/Procession/Specialists/1","Sing, brothers! These hymns truly work wonders."
"Oneliners/Extra/Procession/Specialists/2","All our troubles are trivial in the face of eternity."
"Oneliners/Extra/Procession/Specialists/3","Have faith, brothers and sisters! We shall see the spring yet!"
"Oneliners/Extra/Procession/Workers/1","Those who seek hope, raise your eyes to the heavens!"
"Oneliners/Extra/Procession/Workers/2","Our faith will guide us through the ice."
"Oneliners/Extra/Procession/Workers/3","Faith is our only hope in this frozen hellhole. Let us pray!"
"Oneliners/Extra/Public conversion/Workers/1","Scum like you are a plague infesting this world."
"Oneliners/Extra/Public conversion/Workers/2","You will bring doom upon us! </n>Confess!"
"Oneliners/Extra/Public conversion/Workers/3","You are not saved! You are not clean! You are not worthy!"
"Oneliners/Extra/Stealing-killed - ability used/Specialists/1","I hope this will prevent further bloodshed."
"Oneliners/Extra/Stealing-killed - ability used/Specialists/2","Good! Murderers should be granted no clemency."
"Oneliners/Extra/Stealing-killed - ability used/Workers/1","It won't bring him back, but it's the right thing to do!"
"Oneliners/Extra/Stealing-killed - ability used/Workers/2","Justice! Catch the Londoners! Show them we aren't afraid!"
"Oneliners/Extra/Stealing-killed - promise/Specialists/1","I hope this is enough to prevent further bloodshed."
"Oneliners/Extra/Stealing-killed - promise/Specialists/2","At last! Swift and decisive action is what we need."
"Oneliners/Extra/Stealing-killed - promise/Workers/1","They killed him just for doing his job. We should show no mercy!"
"Oneliners/Extra/Stealing-killed - promise/Workers/2","This promise won't bring him back, but it's something."
"Oneliners/Extra/Stealing-killed/Specialists/1","The Londoners have shown they'll stop at nothing. We must act."
"Oneliners/Extra/Stealing-killed/Specialists/2","We must find the murderers and punish them!"
"Oneliners/Extra/Stealing-killed/Workers/1","They killed him just for doing his job. We should show no mercy!"
"Oneliners/Extra/Stealing-killed/Workers/2","Captain, this man gave his life for us all. Do something!"
"Oneliners/Extra/StormEnded/Workers/1","We survived! We made it!"
"Oneliners/Extra/StormEnded/Workers/2","We made it..."
"Oneliners/Extra/StormEnded/Workers/3","It's over, I cannot believe it, it's finally over..."
"Oneliners/Extra/StormEnded/Workers/4","We did it! We survived the final blow! We will live!!"
"Oneliners/Fails/All_Able_Died/Specialists/1","We have to start work on prostheses immediately."
"Oneliners/Fails/All_Able_Died/Specialists/2","He wasted so many lives..."
"Oneliners/Fails/All_Able_Died/Workers/1","We can do it. We must."
"Oneliners/Fails/All_Able_Died/Workers/2","Now that bastard will work till he bleeds."
"Oneliners/Fails/All_Adults_Died/Children/1","Don't fret, we can do better than this halfwit."
"Oneliners/Fails/All_Adults_Died/Children/2","Now we have to go hunting. At last!"
"Oneliners/Fails/All_Adults_Died/Children/3","I'm scared. What happens now?"
"Oneliners/Fails/All_Adults_Died/Children/4","What're we going to do?"
"Oneliners/Fails/Disconent_Banish/Specialists/1","Now who'll make our city great again?"
"Oneliners/Fails/Disconent_Banish/Specialists/2","We can start rebuilding at last."
"Oneliners/Fails/Disconent_Banish/Workers/1","Good riddance! We'll be better off without him."
"Oneliners/Fails/Disconent_Banish/Workers/2","He should be happy we didn't wring his neck."
"Oneliners/Fails/Faith_Execution/Specialists/1","A fitting end for a bloody despot."
"Oneliners/Fails/Faith_Execution/Specialists/2","Now we can start rebuilding at last."
"Oneliners/Fails/Faith_Execution/Workers/1","Die, you scum!"
"Oneliners/Fails/Faith_Execution/Workers/2","I hope he suffers for eternity."
"Oneliners/Fails/Generator_Big_Bada_Boom/Specialists/1","Run! Run for your lives!"
"Oneliners/Fails/Generator_Big_Bada_Boom/Specialists/2","It's going to blow! Hide!"
"Oneliners/Fails/Generator_Big_Bada_Boom/Workers/1","No! Nooooo!"
"Oneliners/Fails/Generator_Big_Bada_Boom/Workers/2","What's happening?!"
"Oneliners/Fails/Hope_Banish/Specialists/1","I'm glad I'll never see him again."
"Oneliners/Fails/Hope_Banish/Specialists/2","Banishing him won't save us, but it's a relief."
"Oneliners/Fails/Hope_Banish/Workers/1","What does it change? We're doomed anyway."
"Oneliners/Fails/Hope_Banish/Workers/2","Lucky bastard, he'll die quickly..."
"Oneliners/Fails/Order_Execution/Specialists/1","Justice must be served."
"Oneliners/Fails/Order_Execution/Specialists/2","A fitting end for a bloody despot."
"Oneliners/Fails/Order_Execution/Workers/1","Death to the tyrant!"
"Oneliners/Fails/Order_Execution/Workers/2","I'll piss on your grave!"
"Oneliners/Fails/Refugees_NotEnough/Specialists/1","We could have done more. So much more..."
"Oneliners/Fails/Refugees_NotEnough/Specialists/2","All for nothing. We failed our brothers and sisters."
"Oneliners/Fails/Refugees_NotEnough/Workers/1","I can't believe we let so many die."
"Oneliners/Fails/Refugees_NotEnough/Workers/2","This is all our Captain's fault."
"Oneliners/Fails/TheArks_ArksFroze/Specialists/1","All for nothing. The green earth is dead forever."
"Oneliners/Fails/TheArks_ArksFroze/Specialists/2","I gave my life for this?! How could we let the Arks freeze?"
"Oneliners/Fails/TheArks_ArksFroze/Specialists/3","We had one goal – to save the seeds – and we failed."
"Oneliners/Fails/TheArks_ArksFroze/Specialists/4","We could have done more. So much more..."
"Oneliners/Fails/TheArks_NMFalls/Specialists/1","All our work, all our sacrifices were for nothing."
"Oneliners/Fails/TheArks_NMFalls/Specialists/2","After all our effort, we'll end up dying in a fucking blizzard."
"Oneliners/Fails/TheArks_NMFalls/Specialists/3","I can't imagine what's happening in New Manchester now."
"Oneliners/Fails/TheArks_NMFalls/Specialists/4","We didn't save a thing, not even our own lives."
"Oneliners/Fails/TheArks_OurCityFalls_NoBeacon/Specialists/1","We came so far just to die in a bloody blizzard."
"Oneliners/Fails/TheArks_OurCityFalls_NoBeacon/Specialists/2","We couldn't even save our own lives, let alone the Arks."
"Oneliners/Fails/TheArks_OurCityFalls_NoBeacon/Specialists/3","We were sent to save the world, and we die like rats in a hole."
"Oneliners/Fails/TheArks_OurCityFalls_NoBeacon/Specialists/4","What a way to die, knowing that all hope dies with us..."
"Oneliners/FirstAutomaton/Specialists/1","Automatons are mankind's greatest creation!"
"Oneliners/FirstAutomaton/Specialists/2","It's safe, right? I'm sure our inventors thought of everything."
"Oneliners/FirstAutomaton/Specialists/3","Automatons really are a marvel, aren't they?"
"Oneliners/FirstAutomaton/Specialists/4","I heard it can replace an entire team of workers!"
"Oneliners/FirstAutomaton/Workers/1","That thing's bloody massive!"
"Oneliners/FirstAutomaton/Workers/2","Are automatons dangerous?"
"Oneliners/FirstAutomaton/Workers/3","What did you call that thing? An automaton?"
"Oneliners/FirstAutomaton/Workers/4","I bet it'll do a lot to help us!"
"Oneliners/LondoneersLeavingSocialComments/Specialists/1","It's tragic. We should've persuaded them to stay."
"Oneliners/LondoneersLeavingSocialComments/Specialists/2","I'd hoped they'd eventually see reason..."
"Oneliners/LondoneersLeavingSocialComments/Specialists/3","I can't believe it... I knew some of them. I never thought they'd do this."
"Oneliners/LondoneersLeavingSocialComments/Specialists/4","What a waste of lives. We should've stopped them somehow."
"Oneliners/LondoneersLeavingSocialComments/Workers/1","They're really leaving! Are they mad?"
"Oneliners/LondoneersLeavingSocialComments/Workers/2","Maybe they're right? Maybe London is the last bastion?"
"Oneliners/LondoneersLeavingSocialComments/Workers/3","They're all going to die!"
"Oneliners/LondoneersLeavingSocialComments/Workers/4","God, please watch over them."
"Oneliners/Londoners_win/Specialists/1","Reason prevails in the end."
"Oneliners/Londoners_win/Specialists/2","If they'd left, they would've died. But we all stay together!"
"Oneliners/Londoners_win/Specialists/3","We are together again!"
"Oneliners/Londoners_win/Workers/1","We are united again!"
"Oneliners/Londoners_win/Workers/2","No more division! We are one society!"
"Oneliners/Londoners_win/Workers/3","No matter the cost, we couldn't let the Londoners leave, we did the right thing."
"Oneliners/LowHopeSocialComments/Specialists/1","We need to get out of here! We're doomed if we stay!"
"Oneliners/LowHopeSocialComments/Specialists/2","Our children have no future here. We must go back!"
"Oneliners/LowHopeSocialComments/Specialists/3","It's hopeless. We should go back."
"Oneliners/LowHopeSocialComments/Specialists/4","There's nothing to do here but wait for death."
"Oneliners/LowHopeSocialComments/Specialists/5","What fools we were. Now we'll all die in this hole. "
"Oneliners/LowHopeSocialComments/Workers/1","There's nothing left to hope for..."
"Oneliners/LowHopeSocialComments/Workers/2","We should go back to London!"
"Oneliners/LowHopeSocialComments/Workers/3","Do we have any chance of surviving here?"
"Oneliners/LowHopeSocialComments/Workers/4","We should never have left Britain..."
"Oneliners/LowHopeSocialComments/Workers/5","We were fools to come here. We should go back!"
"Oneliners/Manifestation_MedicalCare_Protest/BribeBooze/Specialists/05","I guess we can talk about this tomorrow."
"Oneliners/Manifestation_MedicalCare_Protest/BribeBooze/Specialists/06","I admit I didn't think of all the aspects."
"Oneliners/Manifestation_MedicalCare_Protest/BribeBooze/Specialists/07","Let's meet again when we think this through."
"Oneliners/Manifestation_MedicalCare_Protest/BribeBooze/Specialists/08","We shouldn't just give up like that."
"Oneliners/Manifestation_MedicalCare_Protest/BribeBooze/Workers/05","Now you're talking sir! Here's to you!"
"Oneliners/Manifestation_MedicalCare_Protest/BribeBooze/Workers/06","What's wrong with you people?! I give up..."
"Oneliners/Manifestation_MedicalCare_Protest/BribeBooze/Workers/07","Oh, why worry, things will be fine I'm sure."
"Oneliners/Manifestation_MedicalCare_Protest/BribeBooze/Workers/08","Well, all right. I'll try to think about it."
"Oneliners/Manifestation_MedicalCare_Protest/BribeFood/Specialists/05","It's so kind of him. I didn't expect this."
"Oneliners/Manifestation_MedicalCare_Protest/BribeFood/Specialists/06","I'm sure he can handle this problem."
"Oneliners/Manifestation_MedicalCare_Protest/BribeFood/Specialists/07","I feel that we've been bribed. It's not right."
"Oneliners/Manifestation_MedicalCare_Protest/BribeFood/Specialists/08","Our commander surely knows best."
"Oneliners/Manifestation_MedicalCare_Protest/BribeFood/Workers/05","All right, we can talk this over, I guess."
"Oneliners/Manifestation_MedicalCare_Protest/BribeFood/Workers/06","Well, I kind of see his point now."
"Oneliners/Manifestation_MedicalCare_Protest/BribeFood/Workers/07","I'm not giving up! Let's meet tomorrow, ok?"
"Oneliners/Manifestation_MedicalCare_Protest/BribeFood/Workers/08","Maybe there's more to it than I thought."
"Oneliners/Manifestation_MedicalCare_Unrest/BribeBooze/BribeFood/Specialists/05","It's so kind of him. I didn't expect this."
"Oneliners/Manifestation_MedicalCare_Unrest/BribeBooze/BribeFood/Specialists/06","I'm sure he can handle this problem."
"Oneliners/Manifestation_MedicalCare_Unrest/BribeBooze/BribeFood/Specialists/07","I feel that we've been bribed. It's not right."
"Oneliners/Manifestation_MedicalCare_Unrest/BribeBooze/BribeFood/Specialists/08","Our commander surely knows best."
"Oneliners/Manifestation_MedicalCare_Unrest/BribeBooze/BribeFood/Workers/05","All right, we can talk this over, I guess."
"Oneliners/Manifestation_MedicalCare_Unrest/BribeBooze/BribeFood/Workers/06","Well, I kind of see his point now."
"Oneliners/Manifestation_MedicalCare_Unrest/BribeBooze/BribeFood/Workers/07","I'm not giving up! Let's meet tomorrow, ok?"
"Oneliners/Manifestation_MedicalCare_Unrest/BribeBooze/BribeFood/Workers/08","Maybe there's more to it than I thought."
"Oneliners/Manifestation_MedicalCare_Unrest/BribeBooze/Specialists/05","I guess we can talk about this tomorrow."
"Oneliners/Manifestation_MedicalCare_Unrest/BribeBooze/Specialists/06","I admit I didn't think of all the aspects."
"Oneliners/Manifestation_MedicalCare_Unrest/BribeBooze/Specialists/07","Let's meet again when we think this through."
"Oneliners/Manifestation_MedicalCare_Unrest/BribeBooze/Specialists/08","We shouldn't just give up like that."
"Oneliners/Manifestation_MedicalCare_Unrest/BribeBooze/Workers/05","Now you're talking sir! Here's to you!"
"Oneliners/Manifestation_MedicalCare_Unrest/BribeBooze/Workers/06","What's wrong with you people?! I give up..."
"Oneliners/Manifestation_MedicalCare_Unrest/BribeBooze/Workers/07","Oh, why worry, things will be fine I'm sure."
"Oneliners/Manifestation_MedicalCare_Unrest/BribeBooze/Workers/08","Well, all right. I'll try to think about it."
"Oneliners/MorningOneliners/FaithLight/HighDiscontentHighHope/Specialists/1","Our leader's incompetence is putting the future of mankind at risk!"
"Oneliners/MorningOneliners/FaithLight/HighDiscontentHighHope/Specialists/2","With the fate of humanity at stake, it's time we had a better leader."
"Oneliners/MorningOneliners/FaithLight/HighDiscontentHighHope/Specialists/3","God is our only hope. Our inept leader should see that and resign."
"Oneliners/MorningOneliners/FaithLight/HighDiscontentHighHope/Workers/1","I pray our Captain sees the light. He must mend his ways."
"Oneliners/MorningOneliners/FaithLight/HighDiscontentHighHope/Workers/2","We know what to do and how, we just lack a good leader!"
"Oneliners/MorningOneliners/FaithLight/HighDiscontentHighHope/Workers/3","Dear Lord, show the Captain the error of his ways so he resigns before it's too late."
"Oneliners/MorningOneliners/FaithLight/HighDiscontentHighHope/Workers/4","Our Captain makes it hard to hate the sin and not the sinner."
"Oneliners/MorningOneliners/FaithLight/HighDiscontentHighHope/Workers/5","God forgive me, I dreamt that our Captain died and I rejoiced."
"Oneliners/MorningOneliners/FaithLight/HighDiscontentHighHope/Workers/6","We're doing our best, but this bumbling fool is ruining everything!"
"Oneliners/MorningOneliners/FaithLight/HighDiscontentLowHope/Specialists/1","I'd be a better leader than our Captain. Anyone but him, really."
"Oneliners/MorningOneliners/FaithLight/HighDiscontentLowHope/Specialists/2","I can't look people in the face. We've failed them. You've failed them, sir!"
"Oneliners/MorningOneliners/FaithLight/HighDiscontentLowHope/Specialists/3","We'll go straight to Heaven, because we've been in Hell."
"Oneliners/MorningOneliners/FaithLight/HighDiscontentLowHope/Workers/1","Our Captain is a bloody fool! How can he ignore our misery?!"
"Oneliners/MorningOneliners/FaithLight/HighDiscontentLowHope/Workers/2","I'd gladly go to hell if I could send this bastard Captain there first."
"Oneliners/MorningOneliners/FaithLight/HighDiscontentLowHope/Workers/3","We trusted the Captain, and what do we get? Fuck all!"
"Oneliners/MorningOneliners/FaithLight/HighDiscontentLowHope/Workers/4","Work and pray? To hell with all that nonsense! We're done for!"
"Oneliners/MorningOneliners/FaithLight/HighDiscontentLowHope/Workers/5","God help us, our Captain is leading us to perdition!"
"Oneliners/MorningOneliners/FaithLight/HighDiscontentLowHope/Workers/6","All I pray for now is a quick and painless death for us all."
"Oneliners/MorningOneliners/FaithLight/HighDiscontentMediumHope/Specialists/1","This can't last! We have to do something before it's too late."
"Oneliners/MorningOneliners/FaithLight/HighDiscontentMediumHope/Specialists/2","I think people are looking forward to a change in command!"
"Oneliners/MorningOneliners/FaithLight/HighDiscontentMediumHope/Specialists/3","God, please deliver us from our Captain or make him see light."
"Oneliners/MorningOneliners/FaithLight/HighDiscontentMediumHope/Workers/1","All our bloody toil's for nothing when we have such a fool for a leader!"
"Oneliners/MorningOneliners/FaithLight/HighDiscontentMediumHope/Workers/2","I pray our Captain stops wasting everyone's efforts."
"Oneliners/MorningOneliners/FaithLight/HighDiscontentMediumHope/Workers/3","How will our leader fail us today? Life's hard enough as it is!"
"Oneliners/MorningOneliners/FaithLight/HighDiscontentMediumHope/Workers/4","Having such a useless leader is our Lord testing us."
"Oneliners/MorningOneliners/FaithLight/HighDiscontentMediumHope/Workers/5","How much longer must we suffer this idiot of a leader? "
"Oneliners/MorningOneliners/FaithLight/HighDiscontentMediumHope/Workers/6","I put my trust in providence, not in our failed leader."
"Oneliners/MorningOneliners/FaithLight/LowDiscontentHighHope/Specialists/1","Let's get moving! I wonder what we'll accomplish today."
"Oneliners/MorningOneliners/FaithLight/LowDiscontentHighHope/Specialists/2","What a lovely morning! I'm ready to take on the day."
"Oneliners/MorningOneliners/FaithLight/LowDiscontentHighHope/Specialists/3","Thank you, Lord, for this glorious new day."
"Oneliners/MorningOneliners/FaithLight/LowDiscontentHighHope/Workers/1","I think we're truly blessed – our Captain most of all."
"Oneliners/MorningOneliners/FaithLight/LowDiscontentHighHope/Workers/2","Let's give thanks to our Lord for all His blessings."
"Oneliners/MorningOneliners/FaithLight/LowDiscontentHighHope/Workers/3","I believe God must have saved us for a purpose."
"Oneliners/MorningOneliners/FaithLight/LowDiscontentHighHope/Workers/4","Rise and shine, people! Look, the sun's up already!"
"Oneliners/MorningOneliners/FaithLight/LowDiscontentHighHope/Workers/5","God bless our Captain! I'd follow him anywhere."
"Oneliners/MorningOneliners/FaithLight/LowDiscontentHighHope/Workers/6","I'll remember to thank our Captain in my prayers."
"Oneliners/MorningOneliners/FaithLight/LowDiscontentLowHope/Specialists/1","This place is killing us slowly with despair."
"Oneliners/MorningOneliners/FaithLight/LowDiscontentLowHope/Specialists/2","Arise, serfs! A new day of useless struggle awaits."
"Oneliners/MorningOneliners/FaithLight/LowDiscontentLowHope/Specialists/3","You saved us, Lord, but to what end?"
"Oneliners/MorningOneliners/FaithLight/LowDiscontentLowHope/Workers/1","Will the rest of my life be like this? God, give me a sign!"
"Oneliners/MorningOneliners/FaithLight/LowDiscontentLowHope/Workers/2","We have everything we need to live, but nothing to live for."
"Oneliners/MorningOneliners/FaithLight/LowDiscontentLowHope/Workers/3","We must pray for a purpose to guide us. Just surviving isn't enough."
"Oneliners/MorningOneliners/FaithLight/LowDiscontentLowHope/Workers/4","Work, work, nothing but work..."
"Oneliners/MorningOneliners/FaithLight/LowDiscontentLowHope/Workers/5","Please, God, send a ray of hope into our lives."
"Oneliners/MorningOneliners/FaithLight/LowDiscontentLowHope/Workers/6","Is this endless toil the fate we want for our children?"
"Oneliners/MorningOneliners/FaithLight/LowDiscontentMediumHope/Specialists/1","We survived another night... that has to count for something."
"Oneliners/MorningOneliners/FaithLight/LowDiscontentMediumHope/Specialists/2","I've got to hold on. People are depending on me."
"Oneliners/MorningOneliners/FaithLight/LowDiscontentMediumHope/Specialists/3","Dear Lord, may this day be no worse than yesterday."
"Oneliners/MorningOneliners/FaithLight/LowDiscontentMediumHope/Workers/1","Let's praise the Lord for preserving us."
"Oneliners/MorningOneliners/FaithLight/LowDiscontentMediumHope/Workers/2","At least we're alive, unlike so many others."
"Oneliners/MorningOneliners/FaithLight/LowDiscontentMediumHope/Workers/3","We're doing fine, all things considered."
"Oneliners/MorningOneliners/FaithLight/LowDiscontentMediumHope/Workers/4","Another day, another shift. Well, such is life."
"Oneliners/MorningOneliners/FaithLight/LowDiscontentMediumHope/Workers/5","God helps those who help themselves, so keep working!"
"Oneliners/MorningOneliners/FaithLight/LowDiscontentMediumHope/Workers/6","Have faith! We've made it this far – we'll stick it out to the end."
"Oneliners/MorningOneliners/FaithLight/MediumDiscontentHighHope/Specialists/1","Our prospects aren't bad. We just have to endure a bit longer."
"Oneliners/MorningOneliners/FaithLight/MediumDiscontentHighHope/Specialists/2","I admit, I feel a little hopeful today in spite of the circumstances."
"Oneliners/MorningOneliners/FaithLight/MediumDiscontentHighHope/Specialists/3","Let's start the day by giving thanks to the Lord our God for His deliverance."
"Oneliners/MorningOneliners/FaithLight/MediumDiscontentHighHope/Workers/1","With His help, I think we can make it."
"Oneliners/MorningOneliners/FaithLight/MediumDiscontentHighHope/Workers/2","Our Captain may be fallible, but faith will show him the right path."
"Oneliners/MorningOneliners/FaithLight/MediumDiscontentHighHope/Workers/3","There's still a lot to do, but I can see that our work is bearing fruit."
"Oneliners/MorningOneliners/FaithLight/MediumDiscontentHighHope/Workers/4","I have our Captain in my prayers. May our Lord guide him."
"Oneliners/MorningOneliners/FaithLight/MediumDiscontentHighHope/Workers/5","We must hold on. We'll see better days, I'm sure of it."
"Oneliners/MorningOneliners/FaithLight/MediumDiscontentHighHope/Workers/6","God made this place to test us. But we are strong."
"Oneliners/MorningOneliners/FaithLight/MediumDiscontentLowHope/Enginners/1","I dreamt I was back in London. What a disappointment..."
"Oneliners/MorningOneliners/FaithLight/MediumDiscontentLowHope/Enginners/2","The pitiful gains of our daily struggle only delay the inevitable."
"Oneliners/MorningOneliners/FaithLight/MediumDiscontentLowHope/Enginners/3","Have mercy upon us, O Lord. "
"Oneliners/MorningOneliners/FaithLight/MediumDiscontentLowHope/Workers/1","Another day, another shift. There's no more to life than work."
"Oneliners/MorningOneliners/FaithLight/MediumDiscontentLowHope/Workers/2","Back to the dreary old drive."
"Oneliners/MorningOneliners/FaithLight/MediumDiscontentLowHope/Workers/3","I pray that something changes, but every day is the same."
"Oneliners/MorningOneliners/FaithLight/MediumDiscontentLowHope/Workers/4","Every day it's harder to get up."
"Oneliners/MorningOneliners/FaithLight/MediumDiscontentLowHope/Workers/5","What's the point of all our toil? My God, I'm so tired..."
"Oneliners/MorningOneliners/FaithLight/MediumDiscontentLowHope/Workers/6","This world's condemned. Prayer is my only solace. "
"Oneliners/MorningOneliners/FaithLight/MediumDiscontentMediumHope/Specialists/1","Look sharp! Remember, we mustn't shrink from our duties."
"Oneliners/MorningOneliners/FaithLight/MediumDiscontentMediumHope/Specialists/2","We should be grateful for what we have... I suppose."
"Oneliners/MorningOneliners/FaithLight/MediumDiscontentMediumHope/Specialists/3","Lord, give me the strength and hope to last till tomorrow."
"Oneliners/MorningOneliners/FaithLight/MediumDiscontentMediumHope/Workers/1","There are ups and down, but we're alive. Let's keep it that way."
"Oneliners/MorningOneliners/FaithLight/MediumDiscontentMediumHope/Workers/2","Another day of work... to keep us warm and fed, God willing."
"Oneliners/MorningOneliners/FaithLight/MediumDiscontentMediumHope/Workers/3","Dear Lord, I hope this day won't be worse than the last."
"Oneliners/MorningOneliners/FaithLight/MediumDiscontentMediumHope/Workers/4","Let's make it through the day. Maybe tomorrow will be better."
"Oneliners/MorningOneliners/FaithLight/MediumDiscontentMediumHope/Workers/5","I pray nothing terrible happens today."
"Oneliners/MorningOneliners/FaithLight/MediumDiscontentMediumHope/Workers/6","Time to shoulder my yoke and pray that the burden is light."
"Oneliners/MorningOneliners/HighDiscontentHighHope/Specialists/1","Our leader's incompetence is putting the future of mankind at risk!"
"Oneliners/MorningOneliners/HighDiscontentHighHope/Specialists/2","With the fate of humanity at stake, it's time we had a better leader."
"Oneliners/MorningOneliners/HighDiscontentHighHope/Specialists/3","I fear that everything we've achieved might be wasted by our Captain."
"Oneliners/MorningOneliners/HighDiscontentHighHope/Workers/1","We could thrive here, but not carrying on like this."
"Oneliners/MorningOneliners/HighDiscontentHighHope/Workers/2","We know what to do, we're just lacking proper leadership!"
"Oneliners/MorningOneliners/HighDiscontentHighHope/Workers/3","To hell with the Captain! We could do a better job than this!"
"Oneliners/MorningOneliners/HighDiscontentHighHope/Workers/4","If we weren't being led by such a bloody dunce, we might have a chance of survival!"
"Oneliners/MorningOneliners/HighDiscontentHighHope/Workers/5","Mark my words, if our Captain were gone, we'd all be a damn sight happier."
"Oneliners/MorningOneliners/HighDiscontentHighHope/Workers/6","We're here doing all we can, while that useless clown's ruining everything!"
"Oneliners/MorningOneliners/HighDiscontentLowHope/Specialists/1","I'd be a better leader than our Captain. Anyone but him, really."
"Oneliners/MorningOneliners/HighDiscontentLowHope/Specialists/2","I can't look people in the face. We've failed them. You've failed them, sir!"
"Oneliners/MorningOneliners/HighDiscontentLowHope/Specialists/3","Why get out of bed? It's pointless. We're doomed."
"Oneliners/MorningOneliners/HighDiscontentLowHope/Workers/1","The Captain's a bloody fool! Doesn't our misery count for anything?!"
"Oneliners/MorningOneliners/HighDiscontentLowHope/Workers/2","No hope, no respect... and soon no Captain!"
"Oneliners/MorningOneliners/HighDiscontentLowHope/Workers/3","We trusted the Captain, and what did we get? Fuck all!"
"Oneliners/MorningOneliners/HighDiscontentLowHope/Workers/4","I'll die happy if I live long enough to see our Captain's dead body tossed in the snow!"
"Oneliners/MorningOneliners/HighDiscontentLowHope/Workers/5","Work? What's the point? The Captain's doomed us all!"
"Oneliners/MorningOneliners/HighDiscontentLowHope/Workers/6","Sod it all. We're all going to die anyway with this maniac leading us."
"Oneliners/MorningOneliners/HighDiscontentMediumHope/Specialists/1","This can't last! We have to do something before it's too late."
"Oneliners/MorningOneliners/HighDiscontentMediumHope/Specialists/2","I think people are looking forward to a change in command!"
"Oneliners/MorningOneliners/HighDiscontentMediumHope/Specialists/3","I fear our workers won't endure this all much longer."
"Oneliners/MorningOneliners/HighDiscontentMediumHope/Workers/1","All our bleedin' hardship, and for what? Sod the Captain!"
"Oneliners/MorningOneliners/HighDiscontentMediumHope/Workers/2","We'd be doing much better if we just had a proper leader."
"Oneliners/MorningOneliners/HighDiscontentMediumHope/Workers/3","I wonder how our glorious Captain's going to fuck things up today?"
"Oneliners/MorningOneliners/HighDiscontentMediumHope/Workers/4","Long day of pointless work ahead... again."
"Oneliners/MorningOneliners/HighDiscontentMediumHope/Workers/5","How much more of this do we have to take?"
"Oneliners/MorningOneliners/HighDiscontentMediumHope/Workers/6","Bloody hell, I've had just about enough of this. We need a new leader!"
"Oneliners/MorningOneliners/LightFaith/HighDiscontentHighHope/Workers/1","I pray for our Captain to see light. He needs to mend his ways."
"Oneliners/MorningOneliners/LightFaith/HighDiscontentHighHope/Workers/2","We know what to do and how, we just lack a good leader!"
"Oneliners/MorningOneliners/LightFaith/HighDiscontentHighHope/Workers/3","Let's hope that our leader will see the error of his ways."
"Oneliners/MorningOneliners/LightFaith/HighDiscontentHighHope/Workers/4","Hate the sin, not the sinner... But our Captain makes it hard."
"Oneliners/MorningOneliners/LightFaith/HighDiscontentHighHope/Workers/5","God forgive me, I dreamed that our Captain died and I rejoiced."
"Oneliners/MorningOneliners/LightFaith/HighDiscontentHighHope/Workers/6","We're doing our best, but this bumbling fool ruins everything!"
"Oneliners/MorningOneliners/LightFaith/HighDiscontentLowHope/Workers/1","Our Captain is a bloody fool! How can he ignore our misery?!"
"Oneliners/MorningOneliners/LightFaith/HighDiscontentLowHope/Workers/2","I'll go to hell gladly if I can send this bastard Captain there first."
"Oneliners/MorningOneliners/LightFaith/HighDiscontentLowHope/Workers/3","We trusted the Captain, and what do we get? Nothing!"
"Oneliners/MorningOneliners/LightFaith/HighDiscontentLowHope/Workers/4","Work and pray? To hell with all that nonsense! We're done for!"
"Oneliners/MorningOneliners/LightFaith/HighDiscontentLowHope/Workers/5","God help us, our Captain is leading us to perdition!"
"Oneliners/MorningOneliners/LightFaith/HighDiscontentLowHope/Workers/6","I only pray now for quick and painless death for us all."
"Oneliners/MorningOneliners/LightFaith/HighDiscontentMediumHope/Workers/1","All our bloody toil is for naught because our leader is a fool!"
"Oneliners/MorningOneliners/LightFaith/HighDiscontentMediumHope/Workers/2","I pray that our Captain stops wasting everyone's efforts."
"Oneliners/MorningOneliners/LightFaith/HighDiscontentMediumHope/Workers/3","How will our leader fail today? Life's hard enough as it is!"
"Oneliners/MorningOneliners/LightFaith/HighDiscontentMediumHope/Workers/4","Our Lord is trying us by giving us such an useless leader."
"Oneliners/MorningOneliners/LightFaith/HighDiscontentMediumHope/Workers/5","How much longer must we suffer under our idiot of a leader? "
"Oneliners/MorningOneliners/LightFaith/HighDiscontentMediumHope/Workers/6","I put my trust in the Providence, not in our failure of a leader."
"Oneliners/MorningOneliners/LightFaith/LowDiscontentHighHope/Workers/1","I think we are truly blessed, and our Captain the most."
"Oneliners/MorningOneliners/LightFaith/LowDiscontentHighHope/Workers/2","Let's thank our Lord for all His blessings."
"Oneliners/MorningOneliners/LightFaith/LowDiscontentHighHope/Workers/3","I believe that God must have saved us for a purpose."
"Oneliners/MorningOneliners/LightFaith/LowDiscontentHighHope/Workers/4","Rise and shine, people! Look, the sun's up already!"
"Oneliners/MorningOneliners/LightFaith/LowDiscontentHighHope/Workers/5","God bless our Captain! I would follow him anywhere."
"Oneliners/MorningOneliners/LightFaith/LowDiscontentHighHope/Workers/6","I'll remember to thank our Captain in my prayers."
"Oneliners/MorningOneliners/LightFaith/LowDiscontentLowHope/Workers/1","Will all the rest of my life be like this? God, give us a sign!"
"Oneliners/MorningOneliners/LightFaith/LowDiscontentLowHope/Workers/2","We have all we need to live, but not what to live for."
"Oneliners/MorningOneliners/LightFaith/LowDiscontentLowHope/Workers/3","We must pray for a vision to lead us. Surviving isn't enough."
"Oneliners/MorningOneliners/LightFaith/LowDiscontentLowHope/Workers/4","Work, work, nothing but work..."
"Oneliners/MorningOneliners/LightFaith/LowDiscontentLowHope/Workers/5","Please, God, send a ray of hope into our lives."
"Oneliners/MorningOneliners/LightFaith/LowDiscontentLowHope/Workers/6","Is this endless toil the fate we want for our children?"
"Oneliners/MorningOneliners/LightFaith/LowDiscontentMediumHope/Workers/1","Let's praise our Lord for preserving us."
"Oneliners/MorningOneliners/LightFaith/LowDiscontentMediumHope/Workers/2","At least we are alive, unlike so many others."
"Oneliners/MorningOneliners/LightFaith/LowDiscontentMediumHope/Workers/3","We are doing fine, all things considered."
"Oneliners/MorningOneliners/LightFaith/LowDiscontentMediumHope/Workers/4","Another day, another shift. Well, such is life."
"Oneliners/MorningOneliners/LightFaith/LowDiscontentMediumHope/Workers/5","God helps those who help themselves, so keep working!"
"Oneliners/MorningOneliners/LightFaith/LowDiscontentMediumHope/Workers/6","Have faith, we made it so far, we will stick it out to the end."
"Oneliners/MorningOneliners/LightFaith/MediumDiscontentHighHope/Workers/1","With divine help, I think we're going to make it."
"Oneliners/MorningOneliners/LightFaith/MediumDiscontentHighHope/Workers/2","Our Captain might be fallible, but faith will show him the right way."
"Oneliners/MorningOneliners/LightFaith/MediumDiscontentHighHope/Workers/3","There's still a lot to do, but I can see that our work brings fruit."
"Oneliners/MorningOneliners/LightFaith/MediumDiscontentHighHope/Workers/4","I remember our Captain in my prayers. May our Lord guide him."
"Oneliners/MorningOneliners/LightFaith/MediumDiscontentHighHope/Workers/5","We must hold on, and we'll see better days, I'm sure."
"Oneliners/MorningOneliners/LightFaith/MediumDiscontentHighHope/Workers/6","God made this place to test us. But we are strong."
"Oneliners/MorningOneliners/LightFaith/MediumDiscontentLowHope/Workers/1","Another day, another shift. There's no more to life than work."
"Oneliners/MorningOneliners/LightFaith/MediumDiscontentLowHope/Workers/2","Back to the dreary old drive."
"Oneliners/MorningOneliners/LightFaith/MediumDiscontentLowHope/Workers/3","I pray that something changes, but all days are the same."
"Oneliners/MorningOneliners/LightFaith/MediumDiscontentLowHope/Workers/4","Each day it's harder to get up."
"Oneliners/MorningOneliners/LightFaith/MediumDiscontentLowHope/Workers/5","What's the point of all our toil? My God, I'm so tired..."
"Oneliners/MorningOneliners/LightFaith/MediumDiscontentLowHope/Workers/6","This world is condemned. Prayer is my only solace. "
"Oneliners/MorningOneliners/LightFaith/MediumDiscontentMediumHope/Workers/1","There are ups and down, but we are alive. Let's keep it that way."
"Oneliners/MorningOneliners/LightFaith/MediumDiscontentMediumHope/Workers/2","Another day of work... to keep us warm and fed, God willing."
"Oneliners/MorningOneliners/LightFaith/MediumDiscontentMediumHope/Workers/3","Dear Lord, I hope this day won't be worse than the last."
"Oneliners/MorningOneliners/LightFaith/MediumDiscontentMediumHope/Workers/4","Let's make it through the day. Maybe tomorrow will be better."
"Oneliners/MorningOneliners/LightFaith/MediumDiscontentMediumHope/Workers/5","I pray that nothing too terrible happens today."
"Oneliners/MorningOneliners/LightFaith/MediumDiscontentMediumHope/Workers/6","Time to pick up my yoke and pray for the burden to be light."
"Oneliners/MorningOneliners/LowDiscontentHighHope/Specialists/1","Let's get moving! I wonder what we'll accomplish today."
"Oneliners/MorningOneliners/LowDiscontentHighHope/Specialists/2","What a lovely morning! I'm ready to take on the day."
"Oneliners/MorningOneliners/LowDiscontentHighHope/Specialists/3","Good day! Let's see how to make our city even better."
"Oneliners/MorningOneliners/LowDiscontentHighHope/Workers/1","Things are going well. We've got the Captain to thank for that!"
"Oneliners/MorningOneliners/LowDiscontentHighHope/Workers/2","Let's thank the Lord for all His blessings."
"Oneliners/MorningOneliners/LowDiscontentHighHope/Workers/3","Today'll be a good day. I can feel it!"
"Oneliners/MorningOneliners/LowDiscontentHighHope/Workers/4","Rise and shine, people! Look, the sun's up already!"
"Oneliners/MorningOneliners/LowDiscontentHighHope/Workers/5","God bless our Captain! I'd follow him anywhere."
"Oneliners/MorningOneliners/LowDiscontentHighHope/Workers/6","We made it so far. I think we can survive anything!"
"Oneliners/MorningOneliners/LowDiscontentLowHope/Specialists/1","This place is killing us slowly with despair."
"Oneliners/MorningOneliners/LowDiscontentLowHope/Specialists/2","Arise, serfs! A new day of useless struggle awaits."
"Oneliners/MorningOneliners/LowDiscontentLowHope/Specialists/3","Food and shelter aren't enough. We have no future."
"Oneliners/MorningOneliners/LowDiscontentLowHope/Workers/1","We haven't got any purpose or direction. A new leader is needed."
"Oneliners/MorningOneliners/LowDiscontentLowHope/Workers/2","We've got what we need to live, but nothing to live for."
"Oneliners/MorningOneliners/LowDiscontentLowHope/Workers/3","We live to work, and that's it. What's the point?"
"Oneliners/MorningOneliners/LowDiscontentLowHope/Workers/4","Work, work, nothing but work..."
"Oneliners/MorningOneliners/LowDiscontentLowHope/Workers/5","We're getting by, but what future do we have?"
"Oneliners/MorningOneliners/LowDiscontentLowHope/Workers/6","Is this endless toil really what we want for our children?"
"Oneliners/MorningOneliners/LowDiscontentMediumHope/Specialists/1","We survived another night... that has to count for something."
"Oneliners/MorningOneliners/LowDiscontentMediumHope/Specialists/2","I've got to hold on. People are depending on me."
"Oneliners/MorningOneliners/LowDiscontentMediumHope/Specialists/3","Sometimes I wonder what the purpose of our struggle is."
"Oneliners/MorningOneliners/LowDiscontentMediumHope/Workers/1","Get a move on, chaps, there's still plenty of work to do!"
"Oneliners/MorningOneliners/LowDiscontentMediumHope/Workers/2","At least we're alive. Not everyone's so lucky."
"Oneliners/MorningOneliners/LowDiscontentMediumHope/Workers/3","We're doing fine, all things considered."
"Oneliners/MorningOneliners/LowDiscontentMediumHope/Workers/4","Another day, another shift. Well, that's life."
"Oneliners/MorningOneliners/LowDiscontentMediumHope/Workers/5","We can keep going like this for a while, I'd say."
"Oneliners/MorningOneliners/LowDiscontentMediumHope/Workers/6","Let's get to work. We can't let up now."
"Oneliners/MorningOneliners/MediumDiscontentHighHope/Specialists/1","Our prospects aren't bad. We just have to endure a bit longer."
"Oneliners/MorningOneliners/MediumDiscontentHighHope/Specialists/2","I admit, I feel a little hopeful today in spite of the circumstances."
"Oneliners/MorningOneliners/MediumDiscontentHighHope/Specialists/3","Good day! I hope we can keep saying this sincerely."
"Oneliners/MorningOneliners/MediumDiscontentHighHope/Workers/1","We could be doing better, but I'll admit, things are looking up."
"Oneliners/MorningOneliners/MediumDiscontentHighHope/Workers/2","It's not so bad, there's always tomorrow to look forward to."
"Oneliners/MorningOneliners/MediumDiscontentHighHope/Workers/3","There's still a lot to do, but I can see we're making progress step by step."
"Oneliners/MorningOneliners/MediumDiscontentHighHope/Workers/4","I hope today's a good day. Better than yesterday, that's for sure!"
"Oneliners/MorningOneliners/MediumDiscontentHighHope/Workers/5","If we just keep at it, we'll see better days, I've no doubt."
"Oneliners/MorningOneliners/MediumDiscontentHighHope/Workers/6","God made this place to test us, and we'll prevail."
"Oneliners/MorningOneliners/MediumDiscontentLowHope/Specialists/1","I dreamt I was back in London. What a disappointment..."
"Oneliners/MorningOneliners/MediumDiscontentLowHope/Specialists/2","The pitiful gains of our daily struggle only delay the inevitable."
"Oneliners/MorningOneliners/MediumDiscontentLowHope/Specialists/3","We demand a lot of our people, and for what? A few days more?"
"Oneliners/MorningOneliners/MediumDiscontentLowHope/Workers/1","Another day, another shift. There's not much more to life than this."
"Oneliners/MorningOneliners/MediumDiscontentLowHope/Workers/2","Back to the gloomy old grind."
"Oneliners/MorningOneliners/MediumDiscontentLowHope/Workers/3","The writing's on the wall for our Captain."
"Oneliners/MorningOneliners/MediumDiscontentLowHope/Workers/4","It's getting harder to drag myself out of bed every day."
"Oneliners/MorningOneliners/MediumDiscontentLowHope/Workers/5","I'm starting to worry we'll lose what little we have left."
"Oneliners/MorningOneliners/MediumDiscontentLowHope/Workers/6","Yet another hopeless day in this frozen hellhole."
"Oneliners/MorningOneliners/MediumDiscontentMediumHope/Specialists/1","Look sharp! Remember, we mustn't shrink from our duties."
"Oneliners/MorningOneliners/MediumDiscontentMediumHope/Specialists/2","We should be grateful for what we have... I suppose."
"Oneliners/MorningOneliners/MediumDiscontentMediumHope/Specialists/3","Well, time to get out of bed and back into the fray."
"Oneliners/MorningOneliners/MediumDiscontentMediumHope/Workers/1","There's ups and down, but we're alive. Let's keep it that way."
"Oneliners/MorningOneliners/MediumDiscontentMediumHope/Workers/2","Another day of work... to keep us warm and fed, God willing."
"Oneliners/MorningOneliners/MediumDiscontentMediumHope/Workers/3","I just pray we get by. Nothing more, nothing less."
"Oneliners/MorningOneliners/MediumDiscontentMediumHope/Workers/4","Let's make it through the day. Maybe tomorrow'll be better."
"Oneliners/MorningOneliners/MediumDiscontentMediumHope/Workers/5","Well, I can certainly remember worse mornings. Better ones, too…"
"Oneliners/MorningOneliners/MediumDiscontentMediumHope/Workers/6","God, I'm so tired. Every day's the same grind, but we've got to keep going."
"Oneliners/MorningOneliners/OrderLight/HighDiscontentHighHope/Specialists/1","Our leader's incompetence is putting the future of mankind at risk!"
"Oneliners/MorningOneliners/OrderLight/HighDiscontentHighHope/Specialists/2","With the fate of humanity at stake, it's time we had a better leader."
"Oneliners/MorningOneliners/OrderLight/HighDiscontentHighHope/Specialists/3","Let's oust this useless wimp. Our people deserve better!"
"Oneliners/MorningOneliners/OrderLight/HighDiscontentHighHope/Workers/1","This fool is too weak to lead us! We'll forge onwards without him!"
"Oneliners/MorningOneliners/OrderLight/HighDiscontentHighHope/Workers/2","We know what to do and how, we just lack a good leader!"
"Oneliners/MorningOneliners/OrderLight/HighDiscontentHighHope/Workers/3","To hell with the Captain! We'd do just fine without him!"
"Oneliners/MorningOneliners/OrderLight/HighDiscontentHighHope/Workers/4","We'd be much better off without this damned fool leading us!"
"Oneliners/MorningOneliners/OrderLight/HighDiscontentHighHope/Workers/5","We're winning! It's just our leader holding us back! "
"Oneliners/MorningOneliners/OrderLight/HighDiscontentHighHope/Workers/6","Only our Captain stands between us and victory now!"
"Oneliners/MorningOneliners/OrderLight/HighDiscontentLowHope/Specialists/1","I'd be a better leader than our Captain. Anyone but him, really."
"Oneliners/MorningOneliners/OrderLight/HighDiscontentLowHope/Specialists/2","I can't look people in the face. We've failed them. You've failed them, sir!"
"Oneliners/MorningOneliners/OrderLight/HighDiscontentLowHope/Specialists/3","Time for a change. Only a strong ruler can save our city."
"Oneliners/MorningOneliners/OrderLight/HighDiscontentLowHope/Workers/1","If we don't unite behind a strong leader, we're doomed."
"Oneliners/MorningOneliners/OrderLight/HighDiscontentLowHope/Workers/2","No hope, nothing but disregard for us. But not for long, oh no!"
"Oneliners/MorningOneliners/OrderLight/HighDiscontentLowHope/Workers/3","We must rise as one to replace this weakling with a real man."
"Oneliners/MorningOneliners/OrderLight/HighDiscontentLowHope/Workers/4","I wish I could kill this bloody bastard before I die."
"Oneliners/MorningOneliners/OrderLight/HighDiscontentLowHope/Workers/5","We're headed for ruin with this weak-kneed waste of space! "
"Oneliners/MorningOneliners/OrderLight/HighDiscontentLowHope/Workers/6","Fuck it all. We're going to die anyway with this idiot leading us."
"Oneliners/MorningOneliners/OrderLight/HighDiscontentMediumHope/Specialists/1","This can't last! We have to do something before it's too late."
"Oneliners/MorningOneliners/OrderLight/HighDiscontentMediumHope/Specialists/2","I think people are looking forward to a change in command!"
"Oneliners/MorningOneliners/OrderLight/HighDiscontentMediumHope/Specialists/3","We need law and order, but also competent leadership."
"Oneliners/MorningOneliners/OrderLight/HighDiscontentMediumHope/Workers/1","Our Captain couldn't lead a pig to mud! We deserve someone better!"
"Oneliners/MorningOneliners/OrderLight/HighDiscontentMediumHope/Workers/2","We'd be doing much better if we just had a decent leader."
"Oneliners/MorningOneliners/OrderLight/HighDiscontentMediumHope/Workers/3","Things are going to Hell with this weakling pretending to lead us!"
"Oneliners/MorningOneliners/OrderLight/HighDiscontentMediumHope/Workers/4","It's going to be a long day of pointless work... again."
"Oneliners/MorningOneliners/OrderLight/HighDiscontentMediumHope/Workers/5","We need a strong leader, or there'll be no future for us."
"Oneliners/MorningOneliners/OrderLight/HighDiscontentMediumHope/Workers/6","Bloody hell, I can't stand any more of this. We need a new leader!"
"Oneliners/MorningOneliners/OrderLight/LowDiscontentHighHope/Specialists/1","Let's get moving! I wonder what we'll accomplish today."
"Oneliners/MorningOneliners/OrderLight/LowDiscontentHighHope/Specialists/2","What a lovely morning! I'm ready to take on the day."
"Oneliners/MorningOneliners/OrderLight/LowDiscontentHighHope/Specialists/3","I'm proud to be a citizen of this city. Three cheers for our Captain!"
"Oneliners/MorningOneliners/OrderLight/LowDiscontentHighHope/Workers/1","Things are going well. We should thank our Captain for that!"
"Oneliners/MorningOneliners/OrderLight/LowDiscontentHighHope/Workers/2","Day after day we find power in unity. Victory will be ours!"
"Oneliners/MorningOneliners/OrderLight/LowDiscontentHighHope/Workers/3","Today will be a good day. I can feel it!"
"Oneliners/MorningOneliners/OrderLight/LowDiscontentHighHope/Workers/4","We'll beat the cold and hunger! United we will prevail!"
"Oneliners/MorningOneliners/OrderLight/LowDiscontentHighHope/Workers/5","United people under a strong leader have nothing to fear."
"Oneliners/MorningOneliners/OrderLight/LowDiscontentHighHope/Workers/6","We've made it this far. I think we can survive anything!"
"Oneliners/MorningOneliners/OrderLight/LowDiscontentLowHope/Specialists/1","This place is killing us slowly with despair."
"Oneliners/MorningOneliners/OrderLight/LowDiscontentLowHope/Specialists/2","Arise, serfs! A new day of useless struggle awaits."
"Oneliners/MorningOneliners/OrderLight/LowDiscontentLowHope/Specialists/3","We're just cogs in a machine, efficient but without higher purpose."
"Oneliners/MorningOneliners/OrderLight/LowDiscontentLowHope/Workers/1","Another day of pointless toil..."
"Oneliners/MorningOneliners/OrderLight/LowDiscontentLowHope/Workers/2","Captain, what're we doing all this work for?"
"Oneliners/MorningOneliners/OrderLight/LowDiscontentLowHope/Workers/3","We only live to work. What's the point?"
"Oneliners/MorningOneliners/OrderLight/LowDiscontentLowHope/Workers/4","Work, work, nothing but work..."
"Oneliners/MorningOneliners/OrderLight/LowDiscontentLowHope/Workers/5","We're surviving, but what kind of future do we have?"
"Oneliners/MorningOneliners/OrderLight/LowDiscontentLowHope/Workers/6","Every time I get up I feel exhausted. Captain, we need a purpose!"
"Oneliners/MorningOneliners/OrderLight/LowDiscontentMediumHope/Specialists/1","We survived another night... that has to count for something."
"Oneliners/MorningOneliners/OrderLight/LowDiscontentMediumHope/Specialists/2","I've got to hold on. People are depending on me."
"Oneliners/MorningOneliners/OrderLight/LowDiscontentMediumHope/Specialists/3","The worst is still to come. We must stay united."
"Oneliners/MorningOneliners/OrderLight/LowDiscontentMediumHope/Workers/1","Get a move on, lads, there's still plenty of work to do!"
"Oneliners/MorningOneliners/OrderLight/LowDiscontentMediumHope/Workers/2","We have to close ranks and work together. "
"Oneliners/MorningOneliners/OrderLight/LowDiscontentMediumHope/Workers/3","Be vigilant. Only law and order stand between us and disaster."
"Oneliners/MorningOneliners/OrderLight/LowDiscontentMediumHope/Workers/4","Our Captain has my full support. We can get through this."
"Oneliners/MorningOneliners/OrderLight/LowDiscontentMediumHope/Workers/5","Let's move, people, our Captain is counting on us!"
"Oneliners/MorningOneliners/OrderLight/LowDiscontentMediumHope/Workers/6","Let's get to work. We can't let our guard down."
"Oneliners/MorningOneliners/OrderLight/MediumDiscontentHighHope/Specialists/1","Our prospects aren't bad. We just have to endure a bit longer."
"Oneliners/MorningOneliners/OrderLight/MediumDiscontentHighHope/Specialists/2","I admit, I feel a little hopeful today in spite of the circumstances."
"Oneliners/MorningOneliners/OrderLight/MediumDiscontentHighHope/Specialists/3","We should encourage people to show support for our Captain."
"Oneliners/MorningOneliners/OrderLight/MediumDiscontentHighHope/Workers/1","We could be doing better, but I have to admit things are looking up."
"Oneliners/MorningOneliners/OrderLight/MediumDiscontentHighHope/Workers/2","It's not so bad, there's always tomorrow to look forward to."
"Oneliners/MorningOneliners/OrderLight/MediumDiscontentHighHope/Workers/3","The Captain is leading us in the right direction. We should support him."
"Oneliners/MorningOneliners/OrderLight/MediumDiscontentHighHope/Workers/4","I hope today's a good day. Better than yesterday at least!"
"Oneliners/MorningOneliners/OrderLight/MediumDiscontentHighHope/Workers/5","Our lot will only improve if we stand behind our leader!"
"Oneliners/MorningOneliners/OrderLight/MediumDiscontentHighHope/Workers/6","We have to work as one under the guidance of our leader if we want to survive."
"Oneliners/MorningOneliners/OrderLight/MediumDiscontentLowHope/Specialists/1","I dreamt I was back in London. What a disappointment..."
"Oneliners/MorningOneliners/OrderLight/MediumDiscontentLowHope/Specialists/2","The pitiful gains of our daily struggle only delay the inevitable."
"Oneliners/MorningOneliners/OrderLight/MediumDiscontentLowHope/Specialists/3","The workers won't stay motivated for long if we don't give them hope."
"Oneliners/MorningOneliners/OrderLight/MediumDiscontentLowHope/Workers/1","Things are falling apart. How long will our Captain be able to hold us together?"
"Oneliners/MorningOneliners/OrderLight/MediumDiscontentLowHope/Workers/2","Another day of fighting chaos and anarchy. I'm so tired..."
"Oneliners/MorningOneliners/OrderLight/MediumDiscontentLowHope/Workers/3","I don't think our Captain will lead us much longer."
"Oneliners/MorningOneliners/OrderLight/MediumDiscontentLowHope/Workers/4","We work like slaves, and it's all in vain. We're going to die in this hole."
"Oneliners/MorningOneliners/OrderLight/MediumDiscontentLowHope/Workers/5","I'm getting the sinking feeling we're going to lose what little we have left."
"Oneliners/MorningOneliners/OrderLight/MediumDiscontentLowHope/Workers/6","I miss the order and harmony of our past lives in London."
"Oneliners/MorningOneliners/OrderLight/MediumDiscontentMediumHope/Specialists/1","Look sharp! Remember, we mustn't shrink from our duties."
"Oneliners/MorningOneliners/OrderLight/MediumDiscontentMediumHope/Specialists/2","We should be grateful for what we have... I suppose."
"Oneliners/MorningOneliners/OrderLight/MediumDiscontentMediumHope/Specialists/3","Our people need inspiration. We should lead by example."
"Oneliners/MorningOneliners/OrderLight/MediumDiscontentMediumHope/Workers/1","Let's not lose hope. We can still make it if we work together."
"Oneliners/MorningOneliners/OrderLight/MediumDiscontentMediumHope/Workers/2","We have to unite behind our leader! It's the only way forward!"
"Oneliners/MorningOneliners/OrderLight/MediumDiscontentMediumHope/Workers/3","I just hope I can get by. Nothing more, nothing less."
"Oneliners/MorningOneliners/OrderLight/MediumDiscontentMediumHope/Workers/4","Let's make it through the day. Maybe tomorrow'll be better."
"Oneliners/MorningOneliners/OrderLight/MediumDiscontentMediumHope/Workers/5","Well, I can remember worse mornings. And better ones too."
"Oneliners/MorningOneliners/OrderLight/MediumDiscontentMediumHope/Workers/6","Don't despair. Law and order will save us if we keep giving it our all."
"Oneliners/MorningOneliners/PostBreakPoint/Fanatism/HighDiscontent/Specialists/1","We failed to weed out the faithless and we're suffering for it."
"Oneliners/MorningOneliners/PostBreakPoint/Fanatism/HighDiscontent/Specialists/2","We're being tested. We must work harder."
"Oneliners/MorningOneliners/PostBreakPoint/Fanatism/HighDiscontent/Specialists/3","Where did we go astray? God, show us the light!"
"Oneliners/MorningOneliners/PostBreakPoint/Fanatism/HighDiscontent/Workers/1","Heresy is still blooming in our city!"
"Oneliners/MorningOneliners/PostBreakPoint/Fanatism/HighDiscontent/Workers/2","We can trust only our Captain. Apostates are among us!"
"Oneliners/MorningOneliners/PostBreakPoint/Fanatism/HighDiscontent/Workers/3","Can't you smell the foul stench of heresy?!"
"Oneliners/MorningOneliners/PostBreakPoint/Fanatism/HighDiscontent/Workers/4","Wake up and look around! We must cut out the rot!"
"Oneliners/MorningOneliners/PostBreakPoint/Fanatism/HighDiscontent/Workers/5","All the sacrifices we've made... for this?! "
"Oneliners/MorningOneliners/PostBreakPoint/Fanatism/LowDiscontent/Specialists/1","I devote every day of my work to the survival of our city."
"Oneliners/MorningOneliners/PostBreakPoint/Fanatism/LowDiscontent/Specialists/2","Another day to prove the strength of our faith."
"Oneliners/MorningOneliners/PostBreakPoint/Fanatism/LowDiscontent/Specialists/3","Pray like everything depends on God. Work like everything depends on you."
"Oneliners/MorningOneliners/PostBreakPoint/Fanatism/LowDiscontent/Workers/1","Bless this morning! We get to live another day."
"Oneliners/MorningOneliners/PostBreakPoint/Fanatism/LowDiscontent/Workers/2","Another blessed day in the city of the faithful!"
"Oneliners/MorningOneliners/PostBreakPoint/Fanatism/LowDiscontent/Workers/3","Through our devotion we've been given a chance. To waste it is to sin."
"Oneliners/MorningOneliners/PostBreakPoint/Fanatism/LowDiscontent/Workers/4","Every new day is both a blessing and a test of our faith."
"Oneliners/MorningOneliners/PostBreakPoint/Fanatism/LowDiscontent/Workers/5","Our struggle saves our lives. Our faith gives them meaning."
"Oneliners/MorningOneliners/PostBreakPoint/Fanatism/MediumDiscontent/Specialists/1","Wake up! Our faith won't save us if we neglect our duty!"
"Oneliners/MorningOneliners/PostBreakPoint/Fanatism/MediumDiscontent/Specialists/2","The flesh is weak. Nourishment comes from doing His will."
"Oneliners/MorningOneliners/PostBreakPoint/Fanatism/MediumDiscontent/Specialists/3","I offer my suffering to my brothers and sisters in faith."
"Oneliners/MorningOneliners/PostBreakPoint/Fanatism/MediumDiscontent/Workers/1","Work and pray, that's the only way!"
"Oneliners/MorningOneliners/PostBreakPoint/Fanatism/MediumDiscontent/Workers/2","We must work harder to prove our faith."
"Oneliners/MorningOneliners/PostBreakPoint/Fanatism/MediumDiscontent/Workers/3","There's still the stench of heresy somewhere in our city."
"Oneliners/MorningOneliners/PostBreakPoint/Fanatism/MediumDiscontent/Workers/4","Idleness is the enemy of the soul! Let's get moving!"
"Oneliners/MorningOneliners/PostBreakPoint/Fanatism/MediumDiscontent/Workers/5","Keep your eyes peeled! Enemies of the faith may still be hiding among us."
"Oneliners/MorningOneliners/PostBreakPoint/Order/HighDiscontent/Workers/1","Watch out! The saboteurs are still hiding amongst us!"
"Oneliners/MorningOneliners/PostBreakPoint/Order/HighDiscontent/Workers/2","The closer to victory, the harder the struggle!"
"Oneliners/MorningOneliners/PostBreakPoint/Order/HighDiscontent/Workers/3","We must find and kill the traitors before they ruin everything!"
"Oneliners/MorningOneliners/PostBreakPoint/Order/HighDiscontent/Workers/4","All the sacrifices we've made... for this?!"
"Oneliners/MorningOneliners/PostBreakPoint/Order/HighDiscontent/Workers/5","Wake up and look around! We must eliminate the traitors!"
"Oneliners/MorningOneliners/PostBreakPoint/Order/HighDiscontent/Workers/6","We must work harder. Enemies are still in our midst."
"Oneliners/MorningOneliners/PostBreakPoint/Order/HighDiscontent/Workers/7","Who's ruining our efforts?! We must find them and kill them!"
"Oneliners/MorningOneliners/PostBreakPoint/Order/LowDiscontent/Workers/1","Honour! Loyalty! Courage!"
"Oneliners/MorningOneliners/PostBreakPoint/Order/LowDiscontent/Workers/2","Freedom in unity, survival in work!"
"Oneliners/MorningOneliners/PostBreakPoint/Order/LowDiscontent/Workers/3","We're all happy and thankful to our Captain!"
"Oneliners/MorningOneliners/PostBreakPoint/Order/LowDiscontent/Workers/4","Where there's unity, there's always victory!"
"Oneliners/MorningOneliners/PostBreakPoint/Order/LowDiscontent/Workers/5","We owe our lives to the Order!"
"Oneliners/MorningOneliners/PostBreakPoint/Order/LowDiscontent/Workers/6","Onward, brothers and sisters! To work!"
"Oneliners/MorningOneliners/PostBreakPoint/Order/LowDiscontent/Workers/7","Every day I pledge my life anew to our Captain."
"Oneliners/MorningOneliners/PostBreakPoint/Order/MediumDiscontent/Workers/1","It's cold and it's hard, but we must stand united!"
"Oneliners/MorningOneliners/PostBreakPoint/Order/MediumDiscontent/Workers/2","Stay together and remain vigilant. There's still much to do."
"Oneliners/MorningOneliners/PostBreakPoint/Order/MediumDiscontent/Workers/3","The world's gone to hell, but we will prevail as one!"
"Oneliners/MorningOneliners/PostBreakPoint/Order/MediumDiscontent/Workers/4","Stand firm and carry on working. We must beat the cold."
"Oneliners/MorningOneliners/PostBreakPoint/Order/MediumDiscontent/Workers/5","When steel shatters like glass, our hearts will endure!"
"Oneliners/MorningOneliners/PostBreakPoint/Order/MediumDiscontent/Workers/6","Watch your backs, people. We still have to weed out the traitors."
"Oneliners/MorningOneliners/PostBreakPoint/Order/MediumDiscontent/Workers/7","Keep your eyes open! There may be traitors amongst us!"
"Oneliners/MorningOneliners/PostFearSocialComments/Specialists/1","We have to get organised. We have to do something!"
"Oneliners/MorningOneliners/PostFearSocialComments/Specialists/2","I wonder if our Captain really has a plan."
"Oneliners/MorningOneliners/PostFearSocialComments/Workers/1","How are we going to survive? What should we do?"
"Oneliners/MorningOneliners/PostFearSocialComments/Workers/2","Other cities may have fallen, but not London. It's impossible."
"Oneliners/MorningOneliners/PostFearSocialComments/Workers/3","All our work'll be for nothing if we leave. I'm staying."
"Oneliners/MorningOneliners/PostFearSocialComments/Workers/4","We aren't going to make it in this hole. We have to leave."
"Oneliners/MorningOneliners/StormComing/Workers/1","We won't survive this!"
"Oneliners/MorningOneliners/StormComing/Workers/2","We have to prepare if we want to stand any chance of survival."
"Oneliners/MorningOneliners/StormComing/Workers/3","How will we manage against that monstrosity..."
"Oneliners/MorningOneliners/StormDuring/Workers/1","The wind... I can't hear my own thoughts!"
"Oneliners/MorningOneliners/StormDuring/Workers/2","Hell has frozen over..."
"Oneliners/MorningOneliners/StormDuring/Workers/3","I didn't think it was possible for it to get this cold!"
"Oneliners/PostBreakpointAfterBuildingDestroyed/Faith/Specialists/1","Why did you do that? Put it back! You're our prophet! You should know better!"
"Oneliners/PostBreakpointAfterBuildingDestroyed/Faith/Workers/1","What are you doing? Those are a symbol of our faith!"
"Oneliners/PostBreakpointAfterBuildingDestroyed/Faith/Workers/2","Those buildings are a representation of us now. You can't just destroy them."
"Oneliners/PostBreakpointAfterBuildingDestroyed/Order/Specialists/1","Stop! We need those buildings to ensure order!"
"Oneliners/PostBreakpointAfterBuildingDestroyed/Order/Workers/1","You can't do that! Those buildings ensure Order!"
"Oneliners/PostBreakpointAfterBuildingDestroyed/Order/Workers/2","What are you doing! We need those places! "
"Oneliners/Refugees/GoAway/Workers/1","How could we do that?!"
"Oneliners/Refugees/GoAway/Workers/2","And good riddance. We're stretched thin as it is."
"Oneliners/Refugees/GoAway/Workers/3","This is terrible. We'll answer for this before God."
"Oneliners/Refugees/OnlyTheHealthy/Workers/1","Ever heard of a rotten compromise, sir?"
"Oneliners/Refugees/OnlyTheHealthy/Workers/2","Good decision. Our city will benefit."
"Oneliners/Refugees/OnlyTheHealthy/Workers/3","There were children in that group!"
"Oneliners/Refugees/WelcomeThem/Workers/1","I hope we won't regret it..."
"Oneliners/Refugees/WelcomeThem/Workers/2","At least make yourselves useful! Get to work!"
"Oneliners/Refugees/WelcomeThem/Workers/3","We couldn't have done it any other way."
"Oneliners/ScenarioBuilders/Act2/[sB]E: [Crisis] 4a - General Strike (No rescue)/Specialists/1","I know what we do is vital, but... what a terrible death. "
"Oneliners/ScenarioBuilders/Act2/[sB]E: [Crisis] 4a - General Strike (No rescue)/Specialists/2","We must appease them somehow."
"Oneliners/ScenarioBuilders/Act2/[sB]E: [Crisis] 4a - General Strike (No rescue)/Workers/1","Boss doesn't care if we live or die!"
"Oneliners/ScenarioBuilders/Act2/[sB]E: [Crisis] 4a - General Strike (No rescue)/Workers/2","I told you this hole was a death trap!"
"Oneliners/ScenarioBuilders/Act2/[sB]E: [Crisis] 4b - General Strike (Rescue)/Specialists/1","Workers have a valid point. Things must change."
"Oneliners/ScenarioBuilders/Act2/[sB]E: [Crisis] 4b - General Strike (Rescue)/Specialists/2","We must appease them somehow."
"Oneliners/ScenarioBuilders/Act2/[sB]E: [Crisis] 4b - General Strike (Rescue)/Workers/1","Never again! Workers' lives matter!"
"Oneliners/ScenarioBuilders/Act2/[sB]E: [Crisis] 4b - General Strike (Rescue)/Workers/2","They died because of all this haste!"
"Oneliners/ScenarioBuilders/Act2/[sB]E: [Crisis] 4c - Construction Site Strike/Specialists/1","This is unfortunate. They should've been buried properly."
"Oneliners/ScenarioBuilders/Act2/[sB]E: [Crisis] 4c - Construction Site Strike/Specialists/2","We better take steps to prevent such mishaps."
"Oneliners/ScenarioBuilders/Act2/[sB]E: [Crisis] 4c - Construction Site Strike/Workers/1","This whole place reeks of death!"
"Oneliners/ScenarioBuilders/Act2/[sB]E: [Crisis] 4c - Construction Site Strike/Workers/2","We don't want to end up like these poor sods!"
"Oneliners/ScenarioBuilders/Act3/Second snow/Specialists/1","This cold is going to make life harder for everybody."
"Oneliners/ScenarioBuilders/Act3/Second snow/Specialists/2","I've never seen so much snow this early in the year!"
"Oneliners/ScenarioBuilders/Act3/Second snow/Specialists/3","I don't know how people are going to cope with such cold."
"Oneliners/ScenarioBuilders/Act3/Second snow/Workers/1","Winter is here for good... We're screwed."
"Oneliners/ScenarioBuilders/Act3/Second snow/Workers/2","I just hope it won't get any colder!"
"Oneliners/ScenarioBuilders/Act3/Second snow/Workers/3","It's freezing! How are we supposed to work in such cold?!"
"Oneliners/ScenarioBuilders/Act3/[sB]E: [Cut-off] 4 - Last delivery (Plea-Agreed)/1","x"
"Oneliners/ScenarioBuilders/Act3/[sB]E: [Cut-off] 4 - Last delivery (Plea-Agreed)/Specialists/1","Don't push me! I'm an engineer!"
"Oneliners/ScenarioBuilders/Act3/[sB]E: [Cut-off] 4 - Last delivery (Plea-Agreed)/Specialists/2","Women and foremen first!"
"Oneliners/ScenarioBuilders/Act3/[sB]E: [Cut-off] 4 - Last delivery (Plea-Agreed)/Workers/1","Shove off, we're going home!"
"Oneliners/ScenarioBuilders/Act3/[sB]E: [Cut-off] 4 - Last delivery (Plea-Agreed)/Workers/2","This is it! The last chance to get out!"
"Oneliners/ScenarioBuilders/Act3/[sB]E: [Cut-off] 4 - Last delivery (Plea-Convinced)/1","x"
"Oneliners/ScenarioBuilders/Act3/[sB]E: [Cut-off] 4 - Last delivery (Plea-Convinced)/Specialists/1","Don't push me! I'm an engineer!"
"Oneliners/ScenarioBuilders/Act3/[sB]E: [Cut-off] 4 - Last delivery (Plea-Convinced)/Specialists/2","Women and foremen first!"
"Oneliners/ScenarioBuilders/Act3/[sB]E: [Cut-off] 4 - Last delivery (Plea-Convinced)/Workers/1","Shove off, we're going home!"
"Oneliners/ScenarioBuilders/Act3/[sB]E: [Cut-off] 4 - Last delivery (Plea-Convinced)/Workers/2","This is it! The last chance to get out!"
"Oneliners/ScenarioBuilders/Act3/[sB]E: [Cut-off] 4 - Last delivery (Plea-Refused)/1","x"
"Oneliners/ScenarioBuilders/Act3/[sB]E: [Cut-off] 4 - Last delivery (Plea-Refused)/Specialists/1","Don't push me! I'm an engineer!"
"Oneliners/ScenarioBuilders/Act3/[sB]E: [Cut-off] 4 - Last delivery (Plea-Refused)/Specialists/2","Women and foremen first!"
"Oneliners/ScenarioBuilders/Act3/[sB]E: [Cut-off] 4 - Last delivery (Plea-Refused)/Workers/1","Shove off, we're going home!"
"Oneliners/ScenarioBuilders/Act3/[sB]E: [Cut-off] 4 - Last delivery (Plea-Refused)/Workers/2","This is it! The last chance to get out!"
"Oneliners/ScenarioBuilders/Act3/[sB]E: [Cut-off] 4 - Last delivery (Sedition-NoPatrol)/1","x"
"Oneliners/ScenarioBuilders/Act3/[sB]E: [Cut-off] 4 - Last delivery (Sedition-NoPatrol)/Specialists/1","Don't push me! I'm an engineer!"
"Oneliners/ScenarioBuilders/Act3/[sB]E: [Cut-off] 4 - Last delivery (Sedition-NoPatrol)/Specialists/2","Women and foremen first!"
"Oneliners/ScenarioBuilders/Act3/[sB]E: [Cut-off] 4 - Last delivery (Sedition-NoPatrol)/Workers/1","Shove off, we're going home!"
"Oneliners/ScenarioBuilders/Act3/[sB]E: [Cut-off] 4 - Last delivery (Sedition-NoPatrol)/Workers/2","This is it! The last chance to get out!"
"Oneliners/ScenarioBuilders/Act3/[sB]E: [Cut-off] 4 - Last delivery (Sedition-Patrol)/1","x"
"Oneliners/ScenarioBuilders/Act3/[sB]E: [Cut-off] 4 - Last delivery (Sedition-Patrol)/Specialists/1","Don't push me! I'm an engineer!"
"Oneliners/ScenarioBuilders/Act3/[sB]E: [Cut-off] 4 - Last delivery (Sedition-Patrol)/Specialists/2","Stand aside, please, we have to inspect these vessels!"
"Oneliners/ScenarioBuilders/Act3/[sB]E: [Cut-off] 4 - Last delivery (Sedition-Patrol)/Workers/1","Shove off, we're going home!"
"Oneliners/ScenarioBuilders/Act3/[sB]E: [Cut-off] 4 - Last delivery (Sedition-Patrol)/Workers/2","Get out of the way, you bastards!"
"Oneliners/ScenarioBuilders/BOL/AbolitionOfPrivliges/Specialists/1","This is absurd. You can't trust workers with specialist jobs!"
"Oneliners/ScenarioBuilders/BOL/AbolitionOfPrivliges/Specialists/2","Boss takes this pandering to workers a step too far."
"Oneliners/ScenarioBuilders/BOL/AbolitionOfPrivliges/Workers/1","Right on! The engineers need to be taken down a peg."
"Oneliners/ScenarioBuilders/BOL/AbolitionOfPrivliges/Workers/2","But their poor white hands! Oh, I can't wait to hear their cries."
"Oneliners/ScenarioBuilders/BOL/BathHouse/Specialists/1","Splendid idea! This will certainly improve the public health."
"Oneliners/ScenarioBuilders/BOL/BathHouse/Specialists/2","Wait, don't we need separate baths for ladies and gentlemen?"
"Oneliners/ScenarioBuilders/BOL/BathHouse/Workers/1","You know, I had no idea how much I missed bath."
"Oneliners/ScenarioBuilders/BOL/BathHouse/Workers/2","A bath house! Just what we need after a day of hard work!"
"Oneliners/ScenarioBuilders/BOL/CeremonialFunerals/Specialists/1","Death is a tragedy, being left here is a travesty, and no amount of pomp and ceremony will change that."
"Oneliners/ScenarioBuilders/BOL/CeremonialFunerals/Specialists/2","Bless you! Each of our fallen must be honoured."
"Oneliners/ScenarioBuilders/BOL/CeremonialFunerals/Workers/1","Our dead ones deserve no less."
"Oneliners/ScenarioBuilders/BOL/CeremonialFunerals/Workers/2","Fancy burials? Who has the time for that?"
"Oneliners/ScenarioBuilders/BOL/Chapel/Specialists/1","A place to gather and praise the Almighty. What a godly plan!"
"Oneliners/ScenarioBuilders/BOL/Chapel/Specialists/2","Our people will surely appreciate it. As do I, of course!"
"Oneliners/ScenarioBuilders/BOL/Chapel/Workers/1","Good. I miss praying together."
"Oneliners/ScenarioBuilders/BOL/Chapel/Workers/2","It's a right decision. Nobody should be denied access to a place of worship."
"Oneliners/ScenarioBuilders/BOL/ClassSegregation/Specialists/1","Boss is starting to appreciate our importance at last."
"Oneliners/ScenarioBuilders/BOL/ClassSegregation/Specialists/2","Good, living in a tent is for the underclass."
"Oneliners/ScenarioBuilders/BOL/ClassSegregation/Workers/1","Well, I don't need to smell their stink either."
"Oneliners/ScenarioBuilders/BOL/ClassSegregation/Workers/2","Those who exalt themselves will be humbled."
"Oneliners/ScenarioBuilders/BOL/Cocaine/Specialists/1","My cousin used these pills studying for her exams. She swore by them!"
"Oneliners/ScenarioBuilders/BOL/Cocaine/Specialists/2","Is this safe? I saw these pills in London pharmacies, but I heard stories..."
"Oneliners/ScenarioBuilders/BOL/Cocaine/Workers/1","I've heard these new pills really do wonders, for a time.</n>"
"Oneliners/ScenarioBuilders/BOL/Cocaine/Workers/2","Another underhanded scheme to make us work harder. Don't fall for it!"
"Oneliners/ScenarioBuilders/BOL/CollectiveBargaining/Specialists/1","I welcome every little bit of order in this crazy situation. "
"Oneliners/ScenarioBuilders/BOL/CollectiveBargaining/Specialists/2","Whatever brings them back to work is fine in my book."
"Oneliners/ScenarioBuilders/BOL/CollectiveBargaining/Workers/1","End all strikes at once? This smells fishy to me."
"Oneliners/ScenarioBuilders/BOL/CollectiveBargaining/Workers/2","Watch the representatives, or they might sell us to the boss!"
"Oneliners/ScenarioBuilders/BOL/ComfortableQuarters/Specialists/1","As long as we can afford it, I'm in favour."
"Oneliners/ScenarioBuilders/BOL/ComfortableQuarters/Specialists/2","Appreciated, boss. The crowding was starting to get to me."
"Oneliners/ScenarioBuilders/BOL/ComfortableQuarters/Workers/1","Oh, at last I'll be able to roll over without bumping into neighbours!"
"Oneliners/ScenarioBuilders/BOL/ComfortableQuarters/Workers/2","I'm glad to hear that. We really needed some more space.</n>"
"Oneliners/ScenarioBuilders/BOL/CompanyFunerals/Specialists/1","At least the bereaved family will be spared the expense."
"Oneliners/ScenarioBuilders/BOL/CompanyFunerals/Specialists/2","Even those returning on their shields deserve to be buried with honours."
"Oneliners/ScenarioBuilders/BOL/CompanyFunerals/Workers/1","Our dead ones deserve no less."
"Oneliners/ScenarioBuilders/BOL/CompanyFunerals/Workers/2","The company owes each of us, and our families, at least this much"
"Oneliners/ScenarioBuilders/BOL/CrowdedQuarters/Specialists/1","Our living conditions will now become truly unbearable.</n>"
"Oneliners/ScenarioBuilders/BOL/CrowdedQuarters/Specialists/2","I wish we'd at least be warmer, crowded like that, but alas."
"Oneliners/ScenarioBuilders/BOL/CrowdedQuarters/Workers/1","Bloody hell! What's next, upright sleeping?!"
"Oneliners/ScenarioBuilders/BOL/CrowdedQuarters/Workers/2","Boss wants to cram even more people in? He's crazy."
"Oneliners/ScenarioBuilders/BOL/Dispensary/Specialists/1","These experimental medicines are a temporary measure, I'm sure."
"Oneliners/ScenarioBuilders/BOL/Dispensary/Specialists/2","It might keep people on their legs, but at what cost?"
"Oneliners/ScenarioBuilders/BOL/Dispensary/Workers/1","I've heard of such horse doctors before, and they're killers."
"Oneliners/ScenarioBuilders/BOL/Dispensary/Workers/2","Yeah, here's a pill, get back to work, drop dead in a week. No thanks!"
"Oneliners/ScenarioBuilders/BOL/DisposableConvicts/Specialists/1","I understand that we have priorities, but this goes too far."
"Oneliners/ScenarioBuilders/BOL/DisposableConvicts/Specialists/2","What a terrible punishment for their crimes."
"Oneliners/ScenarioBuilders/BOL/DisposableConvicts/Workers/1","We all know they aren't angels, but that's just cruel."
"Oneliners/ScenarioBuilders/BOL/DisposableConvicts/Workers/2","Why not just send them back instead?"
"Oneliners/ScenarioBuilders/BOL/DoubleShift/Specialists/1","If working day and night is what it takes to succeed, then we will do it!"
"Oneliners/ScenarioBuilders/BOL/DoubleShift/Specialists/2","Working around the clock will require plenty of manpower."
"Oneliners/ScenarioBuilders/BOL/DoubleShift/Workers/1","I hope I won't get the night shift..."
"Oneliners/ScenarioBuilders/BOL/DoubleShift/Workers/2","The generator is already dark like a tomb. I'd hate to be there in the night."
"Oneliners/ScenarioBuilders/BOL/DoubleShiftOptimisation/Specialists/1","Neat idea. This will save us a lot of manpower."
"Oneliners/ScenarioBuilders/BOL/DoubleShiftOptimisation/Specialists/2","Splendid! Our boss really thinks like a modern industrialist!"
"Oneliners/ScenarioBuilders/BOL/DoubleShiftOptimisation/Workers/1","Good, these clowns from the night shift always leave a mess."
"Oneliners/ScenarioBuilders/BOL/DoubleShiftOptimisation/Workers/2","My hands are already full, now I'll have to prepare all for these slackers from the day shift?!"
"Oneliners/ScenarioBuilders/BOL/ExtendedShift/Specialists/1","I know many will complain, but we must work harder to keep the schedule."
"Oneliners/ScenarioBuilders/BOL/ExtendedShift/Specialists/2","Fourteen hours?! People will barely have time to eat and sleep!"
"Oneliners/ScenarioBuilders/BOL/ExtendedShift/Workers/1","What, ten hours isn't enough? I suppose in our circumstances…"
"Oneliners/ScenarioBuilders/BOL/ExtendedShift/Workers/2","My father used to tell us we're lucky to work ten hours a day..."
"Oneliners/ScenarioBuilders/BOL/ExtendedShiftCompensation/Specialists/1","I just hope we'll have enough food when there's an emergency."
"Oneliners/ScenarioBuilders/BOL/ExtendedShiftCompensation/Specialists/2","It's only just, I think. Those who work more have bigger needs.</n>"
"Oneliners/ScenarioBuilders/BOL/ExtendedShiftCompensation/Workers/1","Paid overtime? This still doesn't make it right, but it's an improvement."
"Oneliners/ScenarioBuilders/BOL/ExtendedShiftCompensation/Workers/2","Good move, boss. It's encouraging to feel appreciated.</n>"
"Oneliners/ScenarioBuilders/BOL/FactoryInspectorate/Specialists/1","Good! I have a long list of safety violations to report."
"Oneliners/ScenarioBuilders/BOL/FactoryInspectorate/Specialists/2","I'm in favour, as long as we keep to the schedule."
"Oneliners/ScenarioBuilders/BOL/FactoryInspectorate/Workers/1","At last there will be somebody to look after our safety."
"Oneliners/ScenarioBuilders/BOL/FactoryInspectorate/Workers/2","Maybe now our complaints will be taken seriously."
"Oneliners/ScenarioBuilders/BOL/Gruel/Specialists/1","Here we are, reduced to poverty. And to what end?"
"Oneliners/ScenarioBuilders/BOL/Gruel/Specialists/2","Now we'll know how the poor eat in the workhouses."
"Oneliners/ScenarioBuilders/BOL/Gruel/Workers/1","Anything to calm the growling stomach. Just like in London..."
"Oneliners/ScenarioBuilders/BOL/Gruel/Workers/2","Bloody hell! All my life it's been thin gruel and empty promises."
"Oneliners/ScenarioBuilders/BOL/HeartyMeals/Specialists/1","Good! In this harsh climate proper nutrition is particularly important."
"Oneliners/ScenarioBuilders/BOL/HeartyMeals/Specialists/2","Eating well shall certainly help keep the spirits up."
"Oneliners/ScenarioBuilders/BOL/HeartyMeals/Workers/1","Our boss knows how to please hard working people."
"Oneliners/ScenarioBuilders/BOL/HeartyMeals/Workers/2","I work a lot and I have to eat well, it's only just."
"Oneliners/ScenarioBuilders/BOL/InternalPromotion/Specialists/1","What?! I had to study years for my diploma! "
"Oneliners/ScenarioBuilders/BOL/InternalPromotion/Specialists/2","Well, let's consider it as a kind of a wartime promotion..."
"Oneliners/ScenarioBuilders/BOL/InternalPromotion/Workers/1","You know who will be promoted? Snitches and lackeys!"
"Oneliners/ScenarioBuilders/BOL/InternalPromotion/Workers/2","That's one way out of this bloody hole. The other is feet first."
"Oneliners/ScenarioBuilders/BOL/LabourUnion/Specialists/1","I just hope this won't go to their heads."
"Oneliners/ScenarioBuilders/BOL/LabourUnion/Specialists/2","I'm afraid that this will ruin the productivity."
"Oneliners/ScenarioBuilders/BOL/LabourUnion/Workers/1","Good! Now let's elect the right people to represent us."
"Oneliners/ScenarioBuilders/BOL/LabourUnion/Workers/2","Brothers and sisters, today we made the first step of a long way."
"Oneliners/ScenarioBuilders/BOL/MedicalRepatriation/Specialists/1","We have no place for people who can't contribute to the project."
"Oneliners/ScenarioBuilders/BOL/MedicalRepatriation/Specialists/2","Leaving these people with no support is harsh, but we're not a charity."
"Oneliners/ScenarioBuilders/BOL/MedicalRepatriation/Workers/1","He works us to death, tossing survivors away like trash."
"Oneliners/ScenarioBuilders/BOL/MedicalRepatriation/Workers/2","Great! Lose a leg, get a ticket home to starve with your family."
"Oneliners/ScenarioBuilders/BOL/Militia/Specialists/1","We need to keep up with the times. I say we volunteer."
"Oneliners/ScenarioBuilders/BOL/Militia/Specialists/2","Good grief, they're arming the worst villains!"
"Oneliners/ScenarioBuilders/BOL/Militia/Workers/1","All hail the militant arm of the working class!"
"Oneliners/ScenarioBuilders/BOL/Militia/Workers/2","I hope the people's militia won't be used against the people..."
"Oneliners/ScenarioBuilders/BOL/Morgue/Specialists/1","This will require some logistics, but I suppose the company owes it to everyone."
"Oneliners/ScenarioBuilders/BOL/Morgue/Specialists/2","Whatever happens, my family will now at least get to say the last farewell."
"Oneliners/ScenarioBuilders/BOL/Morgue/Workers/1","At least after death we are guaranteed to return home."
"Oneliners/ScenarioBuilders/BOL/Morgue/Workers/2","I'm glad to hear that even the dead won't be left forever in this hellhole."
"Oneliners/ScenarioBuilders/BOL/OfficialDoctrine/Specialists/1","Well, some order at last."
"Oneliners/ScenarioBuilders/BOL/OfficialDoctrine/Specialists/2","These debate clubs should be disbanded, not just muzzled."
"Oneliners/ScenarioBuilders/BOL/OfficialDoctrine/Workers/1","That's censorship, pure and simple!"
"Oneliners/ScenarioBuilders/BOL/OfficialDoctrine/Workers/2","We won't be silenced!"
"Oneliners/ScenarioBuilders/BOL/Overseers/Specialists/1","Well, a bit of oversight can't hurt."
"Oneliners/ScenarioBuilders/BOL/Overseers/Specialists/2","Splendid! Now we'll show the workers what efficiency means."
"Oneliners/ScenarioBuilders/BOL/Overseers/Workers/1","I don't need nobody nosing around me!"
"Oneliners/ScenarioBuilders/BOL/Overseers/Workers/2","Another cushy job for the engineers."
"Oneliners/ScenarioBuilders/BOL/PenalColony/Specialists/1","Bringing in criminals? He must be desperate."
"Oneliners/ScenarioBuilders/BOL/PenalColony/Specialists/2","What if the convicts mutiny? We need better security."
"Oneliners/ScenarioBuilders/BOL/PenalColony/Workers/1","They can't replace us with convicts! That's madness!"
"Oneliners/ScenarioBuilders/BOL/PenalColony/Workers/2","Sure, why pay a living wage when they can use slaves?"
"Oneliners/ScenarioBuilders/BOL/Prostitutes/Specialists/1","Some people can't live without pleasures of the flesh, apparently."
"Oneliners/ScenarioBuilders/BOL/Prostitutes/Specialists/2","Old vices come back to haunt us. We'll pay for this, mark my words."
"Oneliners/ScenarioBuilders/BOL/Prostitutes/Workers/1","There goes the hope that we have left this rot behind in London."
"Oneliners/ScenarioBuilders/BOL/Prostitutes/Workers/2","And who's going to work there, volunteers? Yeah, I didn't think so."
"Oneliners/ScenarioBuilders/BOL/PublicHouse/Specialists/1","I'm looking forward to an evening at the pub with friends."
"Oneliners/ScenarioBuilders/BOL/PublicHouse/Specialists/2","I count pub visits among the simple pleasures without which life would not be worth living."
"Oneliners/ScenarioBuilders/BOL/PublicHouse/Workers/1","A pub – just like in London! We could call it The Hole. "
"Oneliners/ScenarioBuilders/BOL/PublicHouse/Workers/2","A pub will remind us of home… and help us forget our woes."
"Oneliners/ScenarioBuilders/BOL/RoundUps/Specialists/1","I'm sure there will be no shortage of troublemakers to arrest."
"Oneliners/ScenarioBuilders/BOL/RoundUps/Specialists/2","This is worse than press gangs and verges on slavery."
"Oneliners/ScenarioBuilders/BOL/RoundUps/Workers/1","Try this and you'll have blood on your hands. And not just ours."
"Oneliners/ScenarioBuilders/BOL/RoundUps/Workers/2","They can't just arrest innocent people! We must fight this!"
"Oneliners/ScenarioBuilders/BOL/SafetyProcedures/Specialists/1","This is all very fine, but we have a schedule to keep!"
"Oneliners/ScenarioBuilders/BOL/SafetyProcedures/Specialists/2","We might have to extend the working hours to compensate."
"Oneliners/ScenarioBuilders/BOL/SafetyProcedures/Workers/1","Good! I always said that haste makes waste."
"Oneliners/ScenarioBuilders/BOL/SafetyProcedures/Workers/2","Slowly but surely, that's the right way to work."
"Oneliners/ScenarioBuilders/BOL/SecurityOutpost/Specialists/1","Finally we'll have some semblance of control."
"Oneliners/ScenarioBuilders/BOL/SecurityOutpost/Specialists/2","Good. We must keep these ruffians in line."
"Oneliners/ScenarioBuilders/BOL/SecurityOutpost/Workers/1","This place is turning into a penal colony."
"Oneliners/ScenarioBuilders/BOL/SecurityOutpost/Workers/2","Never fear, comrades! It's them who should be afraid!"
"Oneliners/ScenarioBuilders/BOL/SelflessSacrifice/Specialists/1","I see boss is not so committed to the worker safety after all."
"Oneliners/ScenarioBuilders/BOL/SelflessSacrifice/Specialists/2","We certainly need to raise the efficiency."
"Oneliners/ScenarioBuilders/BOL/SelflessSacrifice/Workers/1","Selfless sacrifice my ass. It's nothing but exploitation!"
"Oneliners/ScenarioBuilders/BOL/SelflessSacrifice/Workers/2","We must endure, for the sake of all mankind!"
"Oneliners/ScenarioBuilders/BOL/Servitude/Specialists/1","At least we won't have to fear an uprising anymore."
"Oneliners/ScenarioBuilders/BOL/Servitude/Specialists/2","How did we end up in this nightmare?"
"Oneliners/ScenarioBuilders/BOL/Servitude/Workers/1","This was his goal all along: to become a tyrant!"
"Oneliners/ScenarioBuilders/BOL/Servitude/Workers/2","He will pay for this as soon as we're back in England!"
"Oneliners/ScenarioBuilders/BOL/ShortShift/Specialists/1","I fear these worker-friendly changes will cost us dearly."
"Oneliners/ScenarioBuilders/BOL/ShortShift/Specialists/2","Shorter shifts? What will be next, free Saturdays?!"
"Oneliners/ScenarioBuilders/BOL/ShortShift/Workers/1","Shorter hours? I'm all in favour!"
"Oneliners/ScenarioBuilders/BOL/ShortShift/Workers/2","I hope these shorter shifts will be actually used."
"Oneliners/ScenarioBuilders/BOL/ShowOfForce/Specialists/1","I support the People's Militia!"
"Oneliners/ScenarioBuilders/BOL/ShowOfForce/Specialists/2","This is madness. You treat innocent people like criminals."
"Oneliners/ScenarioBuilders/BOL/ShowOfForce/Workers/1","Let's go, people! Are you with us or against us?!</n>"
"Oneliners/ScenarioBuilders/BOL/ShowOfForce/Workers/2","Time to show these rats who's boss!"
"Oneliners/ScenarioBuilders/BOL/ShowOfForce/Workers/3","This is the final conflict!</n>Let each stand in his place!"
"Oneliners/ScenarioBuilders/BOL/ShowOfForce/Workers/4","You! Get into line! Now all together, on my mark!"
"Oneliners/ScenarioBuilders/BOL/StrikeBusting/Specialists/1","Look, if you carry out your duties, you have nothing to fear!"
"Oneliners/ScenarioBuilders/BOL/StrikeBusting/Specialists/2","Time to turn the screws on this unruly mob."
"Oneliners/ScenarioBuilders/BOL/StrikeBusting/Workers/1","Bastards! We will not go down without a fight."
"Oneliners/ScenarioBuilders/BOL/StrikeBusting/Workers/2","They have weapons? Then we need weapons too."
"Oneliners/ScenarioBuilders/BOL/Terror/Specialists/1","Fools! I knew this was going to end like the first time in France."
"Oneliners/ScenarioBuilders/BOL/Terror/Specialists/2","Long live the revolution! "
"Oneliners/ScenarioBuilders/BOL/Terror/Workers/1","Death to the enemies of the people!"
"Oneliners/ScenarioBuilders/BOL/Terror/Workers/2","Well, so much for workers' rights"
"Oneliners/ScenarioBuilders/BOL/WorkStandardisation/Specialists/1","Great idea, we need all the ways to raise efficiency we can find!"
"Oneliners/ScenarioBuilders/BOL/WorkStandardisation/Specialists/2","Splendid! Now shorter shifts start to make sense!"
"Oneliners/ScenarioBuilders/BOL/WorkStandardisation/Workers/1","It's all a ploy to make us work more in the same amount of time."
"Oneliners/ScenarioBuilders/BOL/WorkStandardisation/Workers/2","Shorter shifts were supposed to be about safety, not busting a gut!"
"Oneliners/ScenarioBuilders/BOL/WorkersCouncils/Specialists/1","I swear I've heard them chant ""Workers of the world, unite""!"
"Oneliners/ScenarioBuilders/BOL/WorkersCouncils/Specialists/2","If workers want to be heard, they can just speak to us!"
"Oneliners/ScenarioBuilders/BOL/WorkersCouncils/Workers/1","At last our voice will be heard. "
"Oneliners/ScenarioBuilders/BOL/WorkersCouncils/Workers/2","Another victory for the working class."
"Oneliners/ScenarioBuilders/Consequences/S: Field pharmacy accidents/Specialists/1","Alas, sometimes the cure is worse than the disease."
"Oneliners/ScenarioBuilders/Consequences/S: Field pharmacy accidents/Specialists/2","Oh my God, it's terrible! But they surely had good intentions..."
"Oneliners/ScenarioBuilders/Consequences/S: Field pharmacy accidents/Specialists/3","This is only temporary, right? We'll build a proper hospital?"
"Oneliners/ScenarioBuilders/Consequences/S: Field pharmacy accidents/Specialists/4","I hope I won't get seriously ill..."
"Oneliners/ScenarioBuilders/Consequences/S: Field pharmacy accidents/Workers/1","Want to die healthy? Go to the dispensary."
"Oneliners/ScenarioBuilders/Consequences/S: Field pharmacy accidents/Workers/2","To hell with this horse doctor! We need a hospital!"
"Oneliners/ScenarioBuilders/Consequences/S: Field pharmacy accidents/Workers/3","I hate being sick, but this is scary."
"Oneliners/ScenarioBuilders/Consequences/S: Field pharmacy accidents/Workers/4","Another victim of the 'get well quick' scheme."
"Oneliners/ScenarioBuilders/Consequences/S: Penal Colony - First convicts/Specialists/1","This must be the worst idea our boss had so far."
"Oneliners/ScenarioBuilders/Consequences/S: Penal Colony - First convicts/Specialists/2","Now he's trading OUR safety for efficiency."
"Oneliners/ScenarioBuilders/Consequences/S: Penal Colony - First convicts/Workers/1","Boo! Go home, you job-stealing scum!"
"Oneliners/ScenarioBuilders/Consequences/S: Penal Colony - First convicts/Workers/2","Take these jailbirds back! And toss them overboard!"
"Oneliners/ScenarioBuilders/Consequences/S: Penal Colony - The great escape/Specialists/1","We need to hunt these villains down."
"Oneliners/ScenarioBuilders/Consequences/S: Penal Colony - The great escape/Specialists/2","How could such things be allowed to happen?!"
"Oneliners/ScenarioBuilders/Consequences/S: Penal Colony - The great escape/Workers/1","These bastards might murder us in our sleep!"
"Oneliners/ScenarioBuilders/Consequences/S: Penal Colony - The great escape/Workers/2","The overseers couldn't guard a dead cat, lazy buggers."
"Oneliners/ScenarioBuilders/Consequences/[Stimulating Supplements] Cyclic consequence/Specialists/1","These stimulants are really potent. Please be responsible!"
"Oneliners/ScenarioBuilders/Consequences/[Stimulating Supplements] Cyclic consequence/Specialists/2","This can't go on! We're poisoning people!"
"Oneliners/ScenarioBuilders/Consequences/[Stimulating Supplements] Cyclic consequence/Specialists/3","These stimulants are really potent. Please be responsible!"
"Oneliners/ScenarioBuilders/Consequences/[Stimulating Supplements] Cyclic consequence/Specialists/4","I need to cut my dose. I'll start tomorrow..."
"Oneliners/ScenarioBuilders/Consequences/[Stimulating Supplements] Cyclic consequence/Workers/1","God damn it, they are working us to death!"
"Oneliners/ScenarioBuilders/Consequences/[Stimulating Supplements] Cyclic consequence/Workers/2","Let's be careful with them pep pills, people."
"Oneliners/ScenarioBuilders/Consequences/[Stimulating Supplements] Cyclic consequence/Workers/3","Eh, chase the dope with plenty of water and you'll be fine."
"Oneliners/ScenarioBuilders/Consequences/[Stimulating Supplements] Cyclic consequence/Workers/4","I wish I could stop using, but I can barely walk before my dose."
"Oneliners/ScenarioBuilders/Consequences/[sB]E: [Crisis] 3a - Tunnel Explosion - ignore/Specialists/1","What a callous disregard for human life. Sickening."
"Oneliners/ScenarioBuilders/Consequences/[sB]E: [Crisis] 3a - Tunnel Explosion - ignore/Specialists/2","It was completely unnecessary. I can't believe he did it..."
"Oneliners/ScenarioBuilders/Consequences/[sB]E: [Crisis] 3a - Tunnel Explosion - ignore/Specialists/3","What a horrible way to die..."
"Oneliners/ScenarioBuilders/Consequences/[sB]E: [Crisis] 3a - Tunnel Explosion - ignore/Workers/1","He let them all die?! For what?!"
"Oneliners/ScenarioBuilders/Consequences/[sB]E: [Crisis] 3a - Tunnel Explosion - ignore/Workers/2","You bloody bastard! We could have saved them!</n>"
"Oneliners/ScenarioBuilders/Consequences/[sB]E: [Crisis] 3a - Tunnel Explosion - ignore/Workers/3","Why did you do this, boss?! We won't forget this.</n>"
"Oneliners/ScenarioBuilders/Consequences/[sB]E: [Crisis] 3a - Tunnel Explosion - rescue/Specialists/1","We can thank our boss for having an emergency response team.</n>"
"Oneliners/ScenarioBuilders/Consequences/[sB]E: [Crisis] 3a - Tunnel Explosion - rescue/Specialists/2","What a wonderful reward for having the foresight to drill the rescue team."
"Oneliners/ScenarioBuilders/Consequences/[sB]E: [Crisis] 3a - Tunnel Explosion - rescue/Specialists/3","This could have ended badly, were it not for the prudence of our boss."
"Oneliners/ScenarioBuilders/Consequences/[sB]E: [Crisis] 3a - Tunnel Explosion - rescue/Workers/1","Rescue team saves the day! Thank God we had these guys."
"Oneliners/ScenarioBuilders/Consequences/[sB]E: [Crisis] 3a - Tunnel Explosion - rescue/Workers/2","Hooray for the rescue team!"
"Oneliners/ScenarioBuilders/Consequences/[sB]E: [Crisis] 3a - Tunnel Explosion - rescue/Workers/3","It was worth it drilling the rescue procedures after hours."
"Oneliners/ScenarioBuilders/Consequences/[sB]E: [Crisis] 3b - Tunnel Explosion - blow up/Specialists/1","All clear! Get them out, clean up the tunnel and get back to work!"
"Oneliners/ScenarioBuilders/Consequences/[sB]E: [Crisis] 3b - Tunnel Explosion - blow up/Specialists/2","This wouldn't be necessary if we had better workplace safety."
"Oneliners/ScenarioBuilders/Consequences/[sB]E: [Crisis] 3b - Tunnel Explosion - blow up/Specialists/3","We lost some time, but we can make it up!</n>"
"Oneliners/ScenarioBuilders/Consequences/[sB]E: [Crisis] 3b - Tunnel Explosion - blow up/Workers/1","Good! Take them to the medic for a check-up, we need them back soon!</n>"
"Oneliners/ScenarioBuilders/Consequences/[sB]E: [Crisis] 3b - Tunnel Explosion - blow up/Workers/2","Thank heavens, I was afraid they might not make it!"
"Oneliners/ScenarioBuilders/Consequences/[sB]E: [Crisis] 3b - Tunnel Explosion - blow up/Workers/3","Hey, did you think boss would let them die? No way!"
"Oneliners/ScenarioBuilders/Consequences/[sB]S: Abolition of Privileges - Protecting the future/Workers/1","Another fire?! I bet it was arson, we need armed patrols to stop this villainy!"
"Oneliners/ScenarioBuilders/Consequences/[sB]S: Abolition of Privileges - Protecting the future/Workers/2","These arsonists threaten to destroy everything we worked so hard to build.</n>"
"Oneliners/ScenarioBuilders/Consequences/[sB]S: Abolition of Privileges - Protecting the future/Workers/3","Damn it! We can't get a day of work without another sabotage!"
"Oneliners/ScenarioBuilders/Consequences/[sB]S: Abolition of Privileges - Sparking trouble/Specialists/1","Oh my God, what's happening?!"
"Oneliners/ScenarioBuilders/Consequences/[sB]S: Abolition of Privileges - Sparking trouble/Specialists/2","There's a fire at the construction site!"
"Oneliners/ScenarioBuilders/Consequences/[sB]S: Abolition of Privileges - Sparking trouble/Specialists/3","We are bound to lose some progress in this fire, boss.</n>"
"Oneliners/ScenarioBuilders/Consequences/[sB]S: Abolition of Privileges - Sparking trouble/Workers/1","Fire! Get to the construction site!"
"Oneliners/ScenarioBuilders/Consequences/[sB]S: Abolition of Privileges - Sparking trouble/Workers/2","Damn it, it's our work that goes up in smoke."
"Oneliners/ScenarioBuilders/Consequences/[sB]S: Abolition of Privileges - Sparking trouble/Workers/3","Bloody hell, put it out before it spreads!"
"Oneliners/ScenarioBuilders/Consequences/[sB]S: Factory Inspectorate - Bonus - keep/Specialists/1","Wouldn't want such fine tobacco go to waste..."
"Oneliners/ScenarioBuilders/Consequences/[sB]S: Factory Inspectorate - Bonus - keep/Specialists/2","Nice, it reminds me of Birmingham!"
"Oneliners/ScenarioBuilders/Consequences/[sB]S: Factory Inspectorate - Bonus - keep/Specialists/3","Plain workers wouldn't appreciate it anyway."
"Oneliners/ScenarioBuilders/Consequences/[sB]S: Factory Inspectorate - Bonus - share/Specialists/1","Let them taste something decent for a change."
"Oneliners/ScenarioBuilders/Consequences/[sB]S: Factory Inspectorate - Bonus - share/Specialists/2","Good, we're in this together, let's share the success!"
"Oneliners/ScenarioBuilders/Consequences/[sB]S: Factory Inspectorate - Bonus - share/Specialists/3","Such a waste..."
"Oneliners/ScenarioBuilders/Consequences/[sB]S: Factory Inspectorate - Bonus - share/Workers/1","Well, that's kind of them!"
"Oneliners/ScenarioBuilders/Consequences/[sB]S: Factory Inspectorate - Bonus - share/Workers/2","Tobacco? Great, a good puff is just what I need!"
"Oneliners/ScenarioBuilders/Consequences/[sB]S: Factory Inspectorate - Bonus - share/Workers/3","It tastes funny... I prefer my own stock, reminds me of Whitechapel."
"Oneliners/ScenarioBuilders/Consequences/[sB]S: Labour Union - Vox populi - appoint/Workers/1","What?! What's the point of having unions if they're ruled by the boss?!"
"Oneliners/ScenarioBuilders/Consequences/[sB]S: Labour Union - Vox populi - appoint/Workers/2","Yet another egghead telling us what to do..."
"Oneliners/ScenarioBuilders/Consequences/[sB]S: Labour Union - Vox populi - appoint/Workers/3","""Representatives"" my ass!"
"Oneliners/ScenarioBuilders/Consequences/[sB]S: Labour Union - Vox populi - elections/Specialists/1","This is a highly technical project, the management should have the final say!"
"Oneliners/ScenarioBuilders/Consequences/[sB]S: Labour Union - Vox populi - elections/Specialists/2","I think we're giving the workers too much influence in important matters..."
"Oneliners/ScenarioBuilders/Consequences/[sB]S: Labour Union - Vox populi - elections/Specialists/3","Is this really the right idea?"
"Oneliners/ScenarioBuilders/Consequences/[sB]S: Official Doctrine - All hail the generator/Specialists/1","Aren't they going a bit overboard?"
"Oneliners/ScenarioBuilders/Consequences/[sB]S: Official Doctrine - All hail the generator/Specialists/2","I didn't like the look they gave me when I told them this is a waste of time..."
"Oneliners/ScenarioBuilders/Consequences/[sB]S: Official Doctrine - All hail the generator/Specialists/3","A feast to celebrate ""the mission""? Are they mad?"
"Oneliners/ScenarioBuilders/Consequences/[sB]S: Official Doctrine - All hail the generator/Workers/1","What we do here will change the world forever!"
"Oneliners/ScenarioBuilders/Consequences/[sB]S: Official Doctrine - All hail the generator/Workers/2","Let's get together and celebrate our mission!"
"Oneliners/ScenarioBuilders/Consequences/[sB]S: Official Doctrine - All hail the generator/Workers/3","Sure, what's wrong with having a party from time to time?"
"Oneliners/ScenarioBuilders/Consequences/[sB]S: Official Doctrine - Defiance - bribe/Workers/1","I guess boss might have some merit..."
"Oneliners/ScenarioBuilders/Consequences/[sB]S: Official Doctrine - Defiance - bribe/Workers/2","Wonder if they'll serve meat?"
"Oneliners/ScenarioBuilders/Consequences/[sB]S: Official Doctrine - Defiance - bribe/Workers/3","Good! I supported dropping the backward ideas from the start!"
"Oneliners/ScenarioBuilders/Consequences/[sB]S: Official Doctrine - Defiance - impose/Workers/1","Fuck you! We won't be silenced!"
"Oneliners/ScenarioBuilders/Consequences/[sB]S: Official Doctrine - Defiance - impose/Workers/2","Put down your tools people, we're gonna protest this!"
"Oneliners/ScenarioBuilders/Consequences/[sB]S: Official Doctrine - Defiance - impose/Workers/3","This will come back to bite you, mark my words!"
"Oneliners/ScenarioBuilders/Consequences/[sB]S: Overseers Station - Sacking - let it slide/Specialists/1","I feel betrayed. This will encourage workers to attack us."
"Oneliners/ScenarioBuilders/Consequences/[sB]S: Overseers Station - Sacking - let it slide/Specialists/2","A sad day for the rule of law in our community."
"Oneliners/ScenarioBuilders/Consequences/[sB]S: Overseers Station - Sacking - let it slide/Specialists/3","I can't believe boss is taking workers' side in this."
"Oneliners/ScenarioBuilders/Consequences/[sB]S: Overseers Station - Sacking - punish/Workers/1","That's rubbish! This asshole had it coming!"
"Oneliners/ScenarioBuilders/Consequences/[sB]S: Overseers Station - Sacking - punish/Workers/2","If they think they can push us around, we'll show them what's what!"
"Oneliners/ScenarioBuilders/Consequences/[sB]S: Overseers Station - Sacking - punish/Workers/3","Come, people, we need to talk about organising a strike."
"Oneliners/ScenarioBuilders/Consequences/[sB]S: Overseers Station - The slap - let it slide/Specialists/1","We can't even point out things that are wrong?"
"Oneliners/ScenarioBuilders/Consequences/[sB]S: Overseers Station - The slap - let it slide/Specialists/2","There goes any authority we had..."
"Oneliners/ScenarioBuilders/Consequences/[sB]S: Overseers Station - The slap - let it slide/Specialists/3","We're a laughing stock for the commoners!"
"Oneliners/ScenarioBuilders/Consequences/[sB]S: Overseers Station - The slap - punish/Workers/1","This overseer pig started this!"
"Oneliners/ScenarioBuilders/Consequences/[sB]S: Overseers Station - The slap - punish/Workers/2","No justice in London, no justice here!"
"Oneliners/ScenarioBuilders/Consequences/[sB]S: Overseers Station - The slap - punish/Workers/3","We need to organise, people, we cannot let it stand.</n>"
"Oneliners/ScenarioBuilders/Consequences/[sB]S: Round-Ups - Interference - back down/Workers/1","Yes! We won!</n>"
"Oneliners/ScenarioBuilders/Consequences/[sB]S: Round-Ups - Interference - back down/Workers/2","Crawl back to your hole, you thugs!"
"Oneliners/ScenarioBuilders/Consequences/[sB]S: Round-Ups - Interference - back down/Workers/3","We shall overcome!"
"Oneliners/ScenarioBuilders/Consequences/[sB]S: Round-Ups - Interference - proceed/Workers/1","Bloody bastards! Let go!"
"Oneliners/ScenarioBuilders/Consequences/[sB]S: Round-Ups - Interference - proceed/Workers/2","Stop it! Leave them alone!</n>"
"Oneliners/ScenarioBuilders/Consequences/[sB]S: Round-Ups - Interference - proceed/Workers/3","Don't give up, people! This is not the end!"
"Oneliners/ScenarioBuilders/Consequences/[sB]S: Round-Ups - Interference II - resign/Workers/1","I told you they'll back down!"
"Oneliners/ScenarioBuilders/Consequences/[sB]S: Round-Ups - Interference II - resign/Workers/2","Cowards! You'll never defeat us!</n>"
"Oneliners/ScenarioBuilders/Consequences/[sB]S: Round-Ups - Interference II - resign/Workers/3","United we win!"
"Oneliners/ScenarioBuilders/Consequences/[sB]S: Round-Ups - Interference II - use force/Workers/1","Leave them be, you bloody murderers!"
"Oneliners/ScenarioBuilders/Consequences/[sB]S: Round-Ups - Interference II - use force/Workers/2","Fucking assholes! Hands off!"
"Oneliners/ScenarioBuilders/Consequences/[sB]S: Round-Ups - Interference II - use force/Workers/3","We'll get you for this, you pigs!"
"Oneliners/ScenarioBuilders/Consequences/[sB]S: Round-Ups - Interference IV/Workers/1","Fuck! This sneaky bastard played us!"
"Oneliners/ScenarioBuilders/Consequences/[sB]S: Round-Ups - Interference IV/Workers/2","Bloody pigs, they've planned this!"
"Oneliners/ScenarioBuilders/Consequences/[sB]S: Round-Ups - Interference IV/Workers/3","We're done for! They got all the top people!"
"Oneliners/ScenarioBuilders/Consequences/[sB]S: Security Outpost - Burn baby burn - build/Specialists/1","It's high time we had some order around here."
"Oneliners/ScenarioBuilders/Consequences/[sB]S: Security Outpost - Burn baby burn - build/Specialists/2","Let's put these anarcho-syndicalists where they belong!"
"Oneliners/ScenarioBuilders/Consequences/[sB]S: Security Outpost - Burn baby burn - build/Specialists/3","That's more mercy than this scum deserves..."
"Oneliners/ScenarioBuilders/Consequences/[sB]S: Security Outpost - Burn baby burn - build/Workers/1","So it's come to this... they'll lock us up in cages."
"Oneliners/ScenarioBuilders/Consequences/[sB]S: Security Outpost - Burn baby burn - build/Workers/2","They want to imprison people? And who will be the judge?"
"Oneliners/ScenarioBuilders/Consequences/[sB]S: Security Outpost - Burn baby burn - build/Workers/3","Wake up, people! We're no longer free!"
"Oneliners/ScenarioBuilders/Consequences/[sB]S: Security Outpost - Burn baby burn - kill/Workers/1","Summary executions? Is this what we've come to?"
"Oneliners/ScenarioBuilders/Consequences/[sB]S: Security Outpost - Burn baby burn - kill/Workers/2","Murderers! They are innocent!"
"Oneliners/ScenarioBuilders/Consequences/[sB]S: Security Outpost - Burn baby burn - kill/Workers/3","Are overseers judges, jury and executioners now?"
"Oneliners/ScenarioBuilders/Consequences/[sB]S: Security Outpost - Burn baby burn - release/Specialists/1","This is an outrage!"
"Oneliners/ScenarioBuilders/Consequences/[sB]S: Security Outpost - Burn baby burn - release/Specialists/2","Is there no justice?"
"Oneliners/ScenarioBuilders/Consequences/[sB]S: Security Outpost - Burn baby burn - release/Specialists/3","They are murderers! You can't let them walk!"
"Oneliners/ScenarioBuilders/Consequences/[sB]S: Security Outpost - Missing chemicals - do it/Workers/1","You can't treat us all like criminals!"
"Oneliners/ScenarioBuilders/Consequences/[sB]S: Security Outpost - Missing chemicals - do it/Workers/2","Hey, don't touch my stuff!"
"Oneliners/ScenarioBuilders/Consequences/[sB]S: Security Outpost - Missing chemicals - do it/Workers/3","Damn it, you have no right!"
"Oneliners/ScenarioBuilders/Consequences/[sB]S: Security Outpost - Missing chemicals - let it slide/Specialists/1","Don't come crying when it's too late."
"Oneliners/ScenarioBuilders/Consequences/[sB]S: Security Outpost - Missing chemicals - let it slide/Specialists/2","You're the boss... but I fear we'll regret it."
"Oneliners/ScenarioBuilders/Consequences/[sB]S: Security Outpost - Missing chemicals - let it slide/Specialists/3","Boss cares more about workers' feelings than our safety."
"Oneliners/ScenarioBuilders/Consequences/[sB]S: Security Outpost - Surveillance society/Workers/1","What?! Another security outpost?!"
"Oneliners/ScenarioBuilders/Consequences/[sB]S: Security Outpost - Surveillance society/Workers/2","I can't take a piss without an overseer looking over my shoulder!"
"Oneliners/ScenarioBuilders/Consequences/[sB]S: Security Outpost - Surveillance society/Workers/3","Why so much surveillance? Last I checked, I was still a free man..."
"Oneliners/ScenarioBuilders/Consequences/[sB]S: Workers Councils - Engineers plea - get over/Specialists/1","This will not end well, mark my words!"
"Oneliners/ScenarioBuilders/Consequences/[sB]S: Workers Councils - Engineers plea - get over/Specialists/2","Preposterous! Workers should have no say in such a technical project!"
"Oneliners/ScenarioBuilders/Consequences/[sB]S: Workers Councils - Engineers plea - get over/Specialists/3","I bet they are ""experts"" at installing double-circuit steam pressurizers too."
"Oneliners/ScenarioBuilders/Consequences/[sB]S: Workers Councils - Engineers plea - worry not/Specialists/1","Good, we need people with technical knowledge in charge."
"Oneliners/ScenarioBuilders/Consequences/[sB]S: Workers Councils - Engineers plea - worry not/Specialists/2","That's a relief."
"Oneliners/ScenarioBuilders/Consequences/[sB]S: Workers Councils - Engineers plea - worry not/Specialists/3","Let's hope it stays that way."
"Oneliners/ScenarioBuilders/Consequences/[sB][Fire] 02 - E:The fire broke out - save both/Specialists/1","Workplace safety saves lives, as was just demonstrated."
"Oneliners/ScenarioBuilders/Consequences/[sB][Fire] 02 - E:The fire broke out - save both/Specialists/2","Great! Now let's get back to work, on the double!"
"Oneliners/ScenarioBuilders/Consequences/[sB][Fire] 02 - E:The fire broke out - save both/Specialists/3","Let's get the site in order and start making up the lost progress.</n>"
"Oneliners/ScenarioBuilders/Consequences/[sB][Fire] 02 - E:The fire broke out - save both/Workers/1","That was close! Now let's get them to the medic."
"Oneliners/ScenarioBuilders/Consequences/[sB][Fire] 02 - E:The fire broke out - save both/Workers/2","Thank God, they're saved! All these safety briefings paid out."
"Oneliners/ScenarioBuilders/Consequences/[sB][Fire] 02 - E:The fire broke out - save both/Workers/3","What a relief! They could've all died in this fire!</n>"
"Oneliners/ScenarioBuilders/Consequences/[sB][Fire] 02 - E:The fire broke out - save generator/Specialists/1","What a tragedy. Lives would be lost no matter what, now or later."
"Oneliners/ScenarioBuilders/Consequences/[sB][Fire] 02 - E:The fire broke out - save generator/Specialists/2","This is a disgrace! We could've seen this coming!"
"Oneliners/ScenarioBuilders/Consequences/[sB][Fire] 02 - E:The fire broke out - save generator/Specialists/3","There would've been no need to sacrifice them if boss cared about safety."
"Oneliners/ScenarioBuilders/Consequences/[sB][Fire] 02 - E:The fire broke out - save generator/Workers/1","You think workers' blood is cheap? This debt will be paid with your own."
"Oneliners/ScenarioBuilders/Consequences/[sB][Fire] 02 - E:The fire broke out - save generator/Workers/2","You could have saved them! We will never forgive you this!"
"Oneliners/ScenarioBuilders/Consequences/[sB][Fire] 02 - E:The fire broke out - save generator/Workers/3","This was a cold-blooded murder."
"Oneliners/ScenarioBuilders/Consequences/[sB][Fire] 02 - E:The fire broke out - save workers/Specialists/1","Our generator will be crippled... but at least these workers will live."
"Oneliners/ScenarioBuilders/Consequences/[sB][Fire] 02 - E:The fire broke out - save workers/Specialists/2","We'll never fix the Core. This might cost lives when the Generator is put to use."
"Oneliners/ScenarioBuilders/Consequences/[sB][Fire] 02 - E:The fire broke out - save workers/Specialists/3","The price for ignoring workplace safety is paid with others' lives."
"Oneliners/ScenarioBuilders/Consequences/[sB][Fire] 02 - E:The fire broke out - save workers/Workers/1","God bless you boss, our lives still mean more than the Generator. </n>"
"Oneliners/ScenarioBuilders/Consequences/[sB][Fire] 02 - E:The fire broke out - save workers/Workers/2","We couldn't let them burn to death."
"Oneliners/ScenarioBuilders/Consequences/[sB][Fire] 02 - E:The fire broke out - save workers/Workers/3","Oh thank you God, they could all have died there!"
"Oneliners/ScenarioBuilders/Consequences/[sB][Whiff of danger] 02 - E: Missing workers - save both/Specialists/1","Investments in workplace safety paid off... in the most valuable way."
"Oneliners/ScenarioBuilders/Consequences/[sB][Whiff of danger] 02 - E: Missing workers - save both/Specialists/2","Splendid! This is why we care about improving work safety!"
"Oneliners/ScenarioBuilders/Consequences/[sB][Whiff of danger] 02 - E: Missing workers - save both/Specialists/3","Technology triumphs again over adversity."
"Oneliners/ScenarioBuilders/Consequences/[sB][Whiff of danger] 02 - E: Missing workers - save both/Workers/1","They're saved! Now get them to the medic, quickly!"
"Oneliners/ScenarioBuilders/Consequences/[sB][Whiff of danger] 02 - E: Missing workers - save both/Workers/2","That was close! I hope I'm as lucky as them when disaster strikes on my shift."
"Oneliners/ScenarioBuilders/Consequences/[sB][Whiff of danger] 02 - E: Missing workers - save both/Workers/3","These safety briefings made sense after all. Who knew."
"Oneliners/ScenarioBuilders/Consequences/[sB][Whiff of danger] 02 - E: Missing workers - save generator/Specialists/1","It's a terrible decision to make... No matter how you justify it."
"Oneliners/ScenarioBuilders/Consequences/[sB][Whiff of danger] 02 - E: Missing workers - save generator/Specialists/2","Their blood is on your hands, boss! You could've prevented this!</n>"
"Oneliners/ScenarioBuilders/Consequences/[sB][Whiff of danger] 02 - E: Missing workers - save generator/Specialists/3","Some foresight, an investment in safety and they would've lived."
"Oneliners/ScenarioBuilders/Consequences/[sB][Whiff of danger] 02 - E: Missing workers - save generator/Workers/1","It's just as my father told me. Our lives don't matter."
"Oneliners/ScenarioBuilders/Consequences/[sB][Whiff of danger] 02 - E: Missing workers - save generator/Workers/2","You cold-blooded monster! I can't believe it!"
"Oneliners/ScenarioBuilders/Consequences/[sB][Whiff of danger] 02 - E: Missing workers - save generator/Workers/3","You killed them! We'll never forget you this!"
"Oneliners/ScenarioBuilders/Consequences/[sB][Whiff of danger] 02 - E: Missing workers - save workers/Specialists/1","We just broke the generator forever... but we had to save these people."
"Oneliners/ScenarioBuilders/Consequences/[sB][Whiff of danger] 02 - E: Missing workers - save workers/Specialists/2","There goes our chance to deliver the contract on spec."
"Oneliners/ScenarioBuilders/Consequences/[sB][Whiff of danger] 02 - E: Missing workers - save workers/Specialists/3","If only we had thought about the workplace safety..."
"Oneliners/ScenarioBuilders/Consequences/[sB][Whiff of danger] 02 - E: Missing workers - save workers/Workers/1","Thank God that boss values our lives higher than his contract.</n>"
"Oneliners/ScenarioBuilders/Consequences/[sB][Whiff of danger] 02 - E: Missing workers - save workers/Workers/2","What a relief! I thought for a moment that boss will leave them there..."
"Oneliners/ScenarioBuilders/Consequences/[sB][Whiff of danger] 02 - E: Missing workers - save workers/Workers/3","They could have all died there... We must improve work safety!"
"Oneliners/ScenarioBuilders/Convict death (CTA)/Convicts/1","Another victim of the system."
"Oneliners/ScenarioBuilders/Convict death (CTA)/Convicts/2","We are all going to die like this! We must fight!"
"Oneliners/ScenarioBuilders/Convict death (CTA)/Convicts/3","They convicted us all to death! I did nothing to deserve this!"
"Oneliners/ScenarioBuilders/Convict death (CTA)/Convicts/4","Lord have mercy on our souls.</n>"
"Oneliners/ScenarioBuilders/Convict death (CTA)/Convicts/5","Soon we will all leave this place behind..."
"Oneliners/ScenarioBuilders/Convict death (CTA)/Convicts/6","This must end! It's inhuman to treat us like this!"
"Oneliners/ScenarioBuilders/Convict death (CTA)/Convicts/7","We must rise or death will take us all one by one."
"Oneliners/ScenarioBuilders/Convict death (CTA)/Convicts/8","We have to do something! We must escape!</n>"
"Oneliners/ScenarioBuilders/ConvictsEscape/Convicts/1","Yes! Freedom or death!"
"Oneliners/ScenarioBuilders/ConvictsEscape/Convicts/2","Splendid! I'll get away tomorrow, too."
"Oneliners/ScenarioBuilders/ConvictsEscape/Convicts/3","We too must escape before they'll work us to death.</n>"
"Oneliners/ScenarioBuilders/ConvictsEscape/Convicts/4","I have to break free. This place is killing me."
"Oneliners/ScenarioBuilders/ConvictsEscape/Specialists/1","For shame, we let them get away again?!</n>"
"Oneliners/ScenarioBuilders/ConvictsEscape/Specialists/2","We must build more prisons!"
"Oneliners/ScenarioBuilders/ConvictsEscape/Specialists/3","This is ridiculous. We can't keep the prisoners outside."
"Oneliners/ScenarioBuilders/ConvictsEscape/Specialists/4","I hope they'll starve out there."
"Oneliners/ScenarioBuilders/ConvictsRiot/Convicts/1","Die, swine!"
"Oneliners/ScenarioBuilders/ConvictsRiot/Convicts/2","Kill the slave-drivers!"
"Oneliners/ScenarioBuilders/ConvictsRiot/Convicts/3","The gun! Get his gun!"
"Oneliners/ScenarioBuilders/ConvictsRiot/Convicts/4","Now you pay for everything!</n>"
"Oneliners/ScenarioBuilders/ConvictsRiot/Specialists/1","Stop or I'll shoot!"
"Oneliners/ScenarioBuilders/ConvictsRiot/Specialists/2","Sound the alarm!"
"Oneliners/ScenarioBuilders/ConvictsRiot/Specialists/3","Oh God, they'll kill us all!"
"Oneliners/ScenarioBuilders/ConvictsRiot/Specialists/4","Fire! Fire, you damned fool!"
"Oneliners/ScenarioBuilders/Endings/Evacuation2/Specialists/1","All our work for nothing..."
"Oneliners/ScenarioBuilders/Endings/Evacuation2/Specialists/2","This is the greatest disappointment of my life."
"Oneliners/ScenarioBuilders/Endings/Evacuation2/Workers/1","Damn it. We tried. Oh, to hell with it all!"
"Oneliners/ScenarioBuilders/Endings/Evacuation2/Workers/2","What will I tell my children?"
"Oneliners/ScenarioBuilders/Endings/[Builders] 006 GENERATOR FINALIZATION_AfterAct3/1","x"
"Oneliners/ScenarioBuilders/Endings/[Builders] 006 GENERATOR FINALIZATION_AfterAct3/Specialists/1","I waited so long for this day..."
"Oneliners/ScenarioBuilders/Endings/[Builders] 006 GENERATOR FINALIZATION_AfterAct3/Specialists/2","It is completed. Truly a marvel."
"Oneliners/ScenarioBuilders/Endings/[Builders] 006 GENERATOR FINALIZATION_AfterAct3/Workers/1","Finally! I can't believe it..."
"Oneliners/ScenarioBuilders/Endings/[Builders] 006 GENERATOR FINALIZATION_AfterAct3/Workers/2","Our toil is over!"
"Oneliners/ScenarioBuilders/Endings/[Builders] 006 GENERATOR FINALIZATION_BeforeAct3/1","x"
"Oneliners/ScenarioBuilders/Endings/[Builders] 006 GENERATOR FINALIZATION_BeforeAct3/Specialists/1","It's finished! Oh glorious day!"
"Oneliners/ScenarioBuilders/Endings/[Builders] 006 GENERATOR FINALIZATION_BeforeAct3/Specialists/2","This is the greatest achievement of my life."
"Oneliners/ScenarioBuilders/Endings/[Builders] 006 GENERATOR FINALIZATION_BeforeAct3/Workers/1","We did it, by golly!"
"Oneliners/ScenarioBuilders/Endings/[Builders] 006 GENERATOR FINALIZATION_BeforeAct3/Workers/2","We get to go home!"
"Oneliners/ScenarioBuilders/FactoryInspectorateFail/Workers/1","Where are the safety inspectors? Were we lied to again?"
"Oneliners/ScenarioBuilders/FactoryInspectorateFail/Workers/2","The safety inspectors were just another empty promise."
"Oneliners/ScenarioBuilders/FactoryInspectorateFail/Workers/3","Another disappointment. It seems boss doesn't really care about our safety."
"Oneliners/ScenarioBuilders/FactoryInspectorateFail/Workers/4","We must protest until the factory inspectorate is built."
"Oneliners/ScenarioBuilders/LabourUnionFail/Workers/1","Why is the labour union not built? Were we lied to again?"
"Oneliners/ScenarioBuilders/LabourUnionFail/Workers/2","The labour union was just another empty promise."
"Oneliners/ScenarioBuilders/LabourUnionFail/Workers/3","Another disappointment. It seems boss doesn't really care about our safety."
"Oneliners/ScenarioBuilders/LabourUnionFail/Workers/4","We must protest until the labour union is built."
"Oneliners/ScenarioBuilders/Motivation/[MOTIVATION] S: Motivation reached 0/Specialists/1","I don't care any longer about any of this."
"Oneliners/ScenarioBuilders/Motivation/[MOTIVATION] S: Motivation reached 0/Specialists/2","I'll be in my tent. Don't wake me up, whatever happens."
"Oneliners/ScenarioBuilders/Motivation/[MOTIVATION] S: Motivation reached 0/Workers/1","To hell with all this. "
"Oneliners/ScenarioBuilders/Motivation/[MOTIVATION] S: Motivation reached 0/Workers/2","This is pointless. Everything is pointless."
"Oneliners/ScenarioBuilders/Motivation/[sB]S: [Act III] We are alone/Specialists/1","This contract may take longer than I thought."
"Oneliners/ScenarioBuilders/Motivation/[sB]S: [Act III] We are alone/Specialists/2","I wonder if I see England ever again..."
"Oneliners/ScenarioBuilders/Motivation/[sB]S: [Act III] We are alone/Workers/1","They abandoned us. Why should we keep working?"
"Oneliners/ScenarioBuilders/Motivation/[sB]S: [Act III] We are alone/Workers/2","I fear that we starve before the ships return."
"Oneliners/ScenarioBuilders/Motivation/[sB]S: [Act II] Doomed/Specialists/1","This whole scheme is looking more ridiculous each day."
"Oneliners/ScenarioBuilders/Motivation/[sB]S: [Act II] Doomed/Specialists/2","I don't think boss realises how bad our odds are."
"Oneliners/ScenarioBuilders/Motivation/[sB]S: [Act II] Doomed/Workers/1","God, I hate these stupid birds."
"Oneliners/ScenarioBuilders/Motivation/[sB]S: [Act II] Doomed/Workers/2","This is a sign! We're doomed!"
"Oneliners/ScenarioBuilders/Motivation/[sB]S: [Act II] First snow/Specialists/1","This is a clear sign that winter is coming. And we're not ready!"
"Oneliners/ScenarioBuilders/Motivation/[sB]S: [Act II] First snow/Specialists/2","It never snows this early in the year in England."
"Oneliners/ScenarioBuilders/Motivation/[sB]S: [Act II] First snow/Workers/1","God, I hate this stupid snow."
"Oneliners/ScenarioBuilders/Motivation/[sB]S: [Act II] First snow/Workers/2","How are we to survive this weather sleeping in tents?"
"Oneliners/ScenarioBuilders/Motivation/[sB]S: [Act I] 4 - Motivation/Specialists/1","This whole scheme is looking more ridiculous each day."
"Oneliners/ScenarioBuilders/Motivation/[sB]S: [Act I] 4 - Motivation/Specialists/2","I don't think boss realises how bad our odds are."
"Oneliners/ScenarioBuilders/Motivation/[sB]S: [Act I] 4 - Motivation/Workers/1","And here I thought London docks were bad..."
"Oneliners/ScenarioBuilders/Motivation/[sB]S: [Act I] 4 - Motivation/Workers/2","No one told us what the job really is!"
"Oneliners/ScenarioBuilders/Panopticon/Convicts/1","There's no escape."
"Oneliners/ScenarioBuilders/Panopticon/Convicts/2","Only death can now set us free."
"Oneliners/ScenarioBuilders/Panopticon/Convicts/3","We already sweat blood! What more does he want?!"
"Oneliners/ScenarioBuilders/Panopticon/Convicts/4","I can't work any faster! I just can't!"
"Oneliners/ScenarioBuilders/Penal Colony - New blood - accept/Convicts/1","Welcome to hell, kids."
"Oneliners/ScenarioBuilders/Penal Colony - New blood - accept/Convicts/2","They won't last long."
"Oneliners/ScenarioBuilders/Penal Colony - New blood - accept/Convicts/3","Jesus, they look so scared...</n>"
"Oneliners/ScenarioBuilders/Penal Colony - New blood - accept/Convicts/4","What justifies sacrificing children?!</n>"
"Oneliners/ScenarioBuilders/Penal Colony - New blood - refuse/Convicts/1","At least the children will be spared."
"Oneliners/ScenarioBuilders/Penal Colony - New blood - refuse/Convicts/2","So he has a conscience after all."
"Oneliners/ScenarioBuilders/Penal Colony - New blood - refuse/Convicts/3","Now he'll drive us even harder.</n>"
"Oneliners/ScenarioBuilders/Penal Colony - New blood - refuse/Convicts/4","I hope they'll tell someone what's going on here..."
"Oneliners/ScenarioBuilders/Rationalised Healthcare/Convicts/1","Are we not human?! Do we not suffer?!"
"Oneliners/ScenarioBuilders/Rationalised Healthcare/Convicts/2","This is beyond evil. He has no soul, he's like an automaton."
"Oneliners/ScenarioBuilders/Rationalised Healthcare/Convicts/3","I knew we are disposable, but this... I have no words."
"Oneliners/ScenarioBuilders/Rationalised Healthcare/Convicts/4","Even cogs in a machine must be maintained, or they'll break."
"Oneliners/ScenarioBuilders/Roundup ability/Workers/1","Leave them be, you bloody murderers!"
"Oneliners/ScenarioBuilders/Roundup ability/Workers/2","Fucking assholes! Hands off!"
"Oneliners/ScenarioBuilders/Roundup ability/Workers/3","We'll get you for this, you pigs!"
"Oneliners/ScenarioBuilders/Roundup ability/Workers/4","Bloody bastards! Let go!"
"Oneliners/ScenarioBuilders/Roundup ability/Workers/5","Stop it! Leave them alone!</n>"
"Oneliners/ScenarioBuilders/Safety/[sB]E: [Crisis] 1 - First Work Accident (Safety Unlock)/Specialists/1","This was bound to happen sooner or later."
"Oneliners/ScenarioBuilders/Safety/[sB]E: [Crisis] 1 - First Work Accident (Safety Unlock)/Specialists/2","We need better safety regulations."
"Oneliners/ScenarioBuilders/Safety/[sB]E: [Crisis] 1 - First Work Accident (Safety Unlock)/Workers/1","This can very well happen to me."
"Oneliners/ScenarioBuilders/Safety/[sB]E: [Crisis] 1 - First Work Accident (Safety Unlock)/Workers/2","Get them out! They need fresh air!"
"Oneliners/ScenarioBuilders/StrikesAccidents/ExplosionStrike /Specialists/1","People are trapped in the shaft! They'll die!"
"Oneliners/ScenarioBuilders/StrikesAccidents/ExplosionStrike /Specialists/2","Oh hell, what a terrible tragedy."
"Oneliners/ScenarioBuilders/StrikesAccidents/ExplosionStrike /Workers/1","We have to rescue them!"
"Oneliners/ScenarioBuilders/StrikesAccidents/ExplosionStrike /Workers/2","Get them out, now!"
"Oneliners/ScenarioBuilders/StrikesAccidents/S: [Core] 02 - The fire broke out/Specialists/1","There are people inside the Core! They'll die!"
"Oneliners/ScenarioBuilders/StrikesAccidents/S: [Core] 02 - The fire broke out/Specialists/2","God help these poor souls."
"Oneliners/ScenarioBuilders/StrikesAccidents/S: [Core] 02 - The fire broke out/Workers/1","We must get them out!"
"Oneliners/ScenarioBuilders/StrikesAccidents/S: [Core] 02 - The fire broke out/Workers/2","Evacuate them, now!"
"Oneliners/ScenarioBuilders/StrikesAccidents/S: [Whiff of danger] 02 - Missing Workers/Specialists/1","People are trapped by the Source! They'll die!"
"Oneliners/ScenarioBuilders/StrikesAccidents/S: [Whiff of danger] 02 - Missing Workers/Specialists/2","Oh hell, what a terrible tragedy."
"Oneliners/ScenarioBuilders/StrikesAccidents/S: [Whiff of danger] 02 - Missing Workers/Workers/1","We have to rescue them!"
"Oneliners/ScenarioBuilders/StrikesAccidents/S: [Whiff of danger] 02 - Missing Workers/Workers/2","Get them out, now!"
"Oneliners/ScenarioBuilders/StrikesAccidents/STRIKE/Specialists/1","I hope that justified pleas will be heard out. "
"Oneliners/ScenarioBuilders/StrikesAccidents/STRIKE/Specialists/2","This will do a number on our productivity..."
"Oneliners/ScenarioBuilders/StrikesAccidents/STRIKE/Specialists/3","We can't stop the whole plant! We have a schedule to keep!"
"Oneliners/ScenarioBuilders/StrikesAccidents/STRIKE/Specialists/4","I regret it came to this. People are really angry."
"Oneliners/ScenarioBuilders/StrikesAccidents/STRIKE/Workers/1","Get together, people! Together we're strong!"
"Oneliners/ScenarioBuilders/StrikesAccidents/STRIKE/Workers/2","Hey, people! Join us! Stop the work!"
"Oneliners/ScenarioBuilders/StrikesAccidents/STRIKE/Workers/3","We won't back down! Do you hear?"
"Oneliners/ScenarioBuilders/StrikesAccidents/STRIKE/Workers/4","We want change! We want it now!"
"Oneliners/ScenarioBuilders/StrikesAccidents/Tunnel Explosion/Specialists/1","Working down there is madness! Should I have known I'd never sign up for this!"
"Oneliners/ScenarioBuilders/StrikesAccidents/Tunnel Explosion/Specialists/2","If this is the job there's bound to be casualties..."
"Oneliners/ScenarioBuilders/StrikesAccidents/Tunnel Explosion/Workers/1","That roar of falling earth was terrifying! We'll all die here!"
"Oneliners/ScenarioBuilders/StrikesAccidents/Tunnel Explosion/Workers/2","No one told us this job will put us in so much danger!"
"Oneliners/ScenarioBuilders/StrikesAccidents/U: Accidents/Specialists/1","It's sad, but inevitable - a price we pay for efficiency."
"Oneliners/ScenarioBuilders/StrikesAccidents/U: Accidents/Specialists/2","This project leaves too many human wrecks in its wake."
"Oneliners/ScenarioBuilders/StrikesAccidents/U: Accidents/Specialists/3","Another one? We really must do something about safety."
"Oneliners/ScenarioBuilders/StrikesAccidents/U: Accidents/Specialists/4","Anyone has something to stem the bleeding?"
"Oneliners/ScenarioBuilders/StrikesAccidents/U: Accidents/Workers/1","Get the medic! Now!"
"Oneliners/ScenarioBuilders/StrikesAccidents/U: Accidents/Workers/2","Damn, someone got pulled under again?"
"Oneliners/ScenarioBuilders/StrikesAccidents/U: Accidents/Workers/3","That's why I hate this constant rush. "
"Oneliners/ScenarioBuilders/StrikesAccidents/U: Accidents/Workers/4","Another of us got crippled to finish this thing on time."
"Oneliners/ScenarioBuilders/TERROR_Execution/FirstTime/Workers/1","I'd never have thought this could be taken this far..."
"Oneliners/ScenarioBuilders/TERROR_Execution/FirstTime/Workers/2","Death to the enemies of the people!"
"Oneliners/ScenarioBuilders/TERROR_Execution/FirstTime/Workers/3","What's happening, are they serious? This is madness!"
"Oneliners/ScenarioReconquest/Comments after SF found/Workers/1","Wonderful! They found a settlement that will sell us Food."
"Oneliners/ScenarioReconquest/Comments after SF found/Workers/2","Let's send a Construction Team to Hot Springs and start trading!"
"Oneliners/ScenarioReconquest/Comments after SF found/Workers/3","Finally, some good news."
"Oneliners/ScenarioReconquest/Comments after officials exiled/Workers/1","How could they demand this from us?!"
"Oneliners/ScenarioReconquest/Comments after officials exiled/Workers/2","We will be better off without these New London leeches!"
"Oneliners/ScenarioReconquest/Comments after officials exiled/Workers/3","That will teach them to respect people."
"Oneliners/ScenarioReconquest/Comments after transport depot upgrade/Specialists/1","These new haulers are truly a marvel of science!"
"Oneliners/ScenarioReconquest/Comments after transport depot upgrade/Workers/1","Now we can send shipments safely!"
"Oneliners/ScenarioReconquest/Comments after transport depot upgrade/Workers/2","The Construction Team did a great job!"
"Oneliners/ScenarioReconquest/Comments after transport depot upgrade/Workers/3","You'll see, it will prove well worth the effort."
"Oneliners/ScenarioReconquest/Comments during sequence refugees/Workers/1","They are starving!"
"Oneliners/ScenarioReconquest/Comments during sequence refugees/Workers/2","These poor people..."
"Oneliners/ScenarioReconquest/Comments during sequence refugees/Workers/3","We must help them!"
"Oneliners/ScenarioReconquest/Comments during sequence with officials exiled/Workers/1","Enough is enough!"
"Oneliners/ScenarioReconquest/Comments during sequence with officials exiled/Workers/2","Bloody bastards!"
"Oneliners/ScenarioReconquest/Comments during sequence with officials exiled/Workers/3","No more masters!"
"Oneliners/ScenarioReconquest/Victory is ours/Specialists/1","Well done! We didn't turn our back on them as they did."
"Oneliners/ScenarioReconquest/Victory is ours/Specialists/2","I'm so happy we saved them. We all are in this together in the end."
"Oneliners/ScenarioReconquest/Victory is ours/Specialists/3","Victory! Today we saved so much more than the lives of our brethren."
"Oneliners/ScenarioReconquest/Victory is ours/Workers/1","We did it! We saved them!"
"Oneliners/ScenarioReconquest/Victory is ours/Workers/2","Great job, people. And for a good cause!"
"Oneliners/ScenarioReconquest/Victory is ours/Workers/3","Damn, I can't believe it. It worked out!"
"Oneliners/ScenarioReconquest/[Act 1-1] Third transport arrived small/Workers/1","New London has betrayed us! We'll starve here!"
"Oneliners/ScenarioReconquest/[Act 1-1] Third transport arrived small/Workers/2","There's not enough for everybody! We must do something!"
"Oneliners/ScenarioReconquest/[Act 1-1] Third transport arrived small/Workers/3","What do we do? Supplies are already stretched thin as it is!"
"Oneliners/ScenarioRefugees/Lords are unarmed/Specialists/1","I must say, I'm a little relieved."
"Oneliners/ScenarioRefugees/Lords are unarmed/Workers/1","Armed or not, they're dangerous."
"Oneliners/ScenarioRefugees/Lords are unarmed/Workers/2","Now they'll pay for what they did to us."
"Oneliners/ScenarioRefugees/Lords diversion/Specialists/1","What's that noise? What's going on?"
"Oneliners/ScenarioRefugees/Lords diversion/Workers/1","Wake up! Wake up! They're stealing from us!"
"Oneliners/ScenarioRefugees/Lords diversion/Workers/2","Thieves! Thieves! "
"Oneliners/ScenarioRefugees/Lords in rags/Specialists/1","My God, there are so many of them!"
"Oneliners/ScenarioRefugees/Lords in rags/Workers/1","They're here! The lords are here!"
"Oneliners/ScenarioRefugees/Lords in rags/Workers/2","What do they want?"
"Oneliners/ScenarioRefugees/Lords seen from beacon/Specialists/1","Calm down. Let's wait and see what happens. "
"Oneliners/ScenarioRefugees/Lords seen from beacon/Workers/1","It’s the lords! We're doomed!"
"Oneliners/ScenarioRefugees/Lords seen from beacon/Workers/2","My God, what if they're armed?"
"Oneliners/ScenarioRefugees/LordsCampDemolished1/Specialists/1","We have blood on our hands."
"Oneliners/ScenarioRefugees/LordsCampDemolished1/Workers/1","They had it coming."
"Oneliners/ScenarioRefugees/LordsCampDemolished1/Workers/2","Shame on us."
"Oneliners/ScenarioRefugees/LordsCampDemolished2/Workers/1","Oh God, please don't let this be true!"
"Oneliners/ScenarioRefugees/LordsCampDemolished2/Workers/2","This is not happening..."
"Oneliners/ScenarioRefugees/Lynching/Specialists/1","No mercy!"
"Oneliners/ScenarioRefugees/Lynching/Specialists/2","To the gallows!"
"Oneliners/ScenarioRefugees/Lynching/Workers/1","Hang them! Hang them high! "
"Oneliners/ScenarioRefugees/Lynching/Workers/2","No more lords! No more lords!"
"Oneliners/ScenarioRefugees/Lynching/Workers/3","Kill them all!"
"Oneliners/ScenarioRefugees/People going crazy/Specialists/1","Let's kill the bastards!"
"Oneliners/ScenarioRefugees/People going crazy/Specialists/2","To hell with them!"
"Oneliners/ScenarioRefugees/People going crazy/Workers/1","No more lords! No more lords!"
"Oneliners/ScenarioRefugees/People going crazy/Workers/2","Kill them all!"
"Oneliners/ScenarioRefugees/People going crazy/Workers/3","No mercy!"
"Oneliners/ScenarioRefugees/People want revenge/Workers/1","This is the last time they steal from us!"
"Oneliners/ScenarioRefugees/People want revenge/Workers/2","We'll teach them not to take what's ours."
"Oneliners/ScenarioRefugees/People want revenge/Workers/3","Let's get them!"
"Oneliners/ScenarioRefugees/RefugeesGroup01/Children/1","They did it!"
"Oneliners/ScenarioRefugees/RefugeesGroup01/Specialists/1","They're here!"
"Oneliners/ScenarioRefugees/RefugeesGroup01/Specialists/2","It's about time."
"Oneliners/ScenarioRefugees/RefugeesGroup01/Workers/1","I'll be damned!"
"Oneliners/ScenarioRefugees/RefugeesGroup01/Workers/2","Well, look who's here."
"Oneliners/ScenarioRefugees/RefugeesGroup02/Specialists/1","Come, come! Every pair of hands counts."
"Oneliners/ScenarioRefugees/RefugeesGroup02/Workers/1","There's a lot to do, but here we work for ourselves."
"Oneliners/ScenarioRefugees/RefugeesGroup02/Workers/2","Good to see you, lads! Here you'll be safe from the lords. "
"Oneliners/ScenarioRefugees/RefugeesGroup03/Specialists/1","I hope you gentlemen aren't afraid to get your hands dirty."
"Oneliners/ScenarioRefugees/RefugeesGroup03/Workers/1","Sod the lords. This place belongs to us."
"Oneliners/ScenarioRefugees/RefugeesGroup03/Workers/2","Welcome, mates! Good to see you again!"
"Oneliners/ScenarioRefugees/RefugeesGroup03_noBeacon/Specialists/1","Good to see you again!"
"Oneliners/ScenarioRefugees/RefugeesGroup03_noBeacon/Workers/1","Good, there's plenty of work to do."
"Oneliners/ScenarioRefugees/RefugeesGroup03_noBeacon/Workers/2","Welcome, mates!"
"Oneliners/ScenarioRefugees/RefugeesGroup04/Children/1","Please, don't leave them on their own."
"Oneliners/ScenarioRefugees/RefugeesGroup04/Specialists/1","We must find the lost children at all costs."
"Oneliners/ScenarioRefugees/RefugeesGroup04/Workers/1","Those poor parents. I can't imagine what they're going through."
"Oneliners/ScenarioRefugees/RefugeesGroup06/Children/1","They could've died."
"Oneliners/ScenarioRefugees/RefugeesGroup06/Specialists/1","You'll be safe here."
"Oneliners/ScenarioRefugees/RefugeesGroup06/Workers/1","Thank God! I've been praying for them."
"Oneliners/ScenarioRefugees/RefugeesGroup06_noBeacon/Specialists/1","We could've helped them."
"Oneliners/ScenarioRefugees/RefugeesGroup06_noBeacon/Workers/1","It's our Captain's fault."
"Oneliners/ScenarioRefugees/RefugeesGroup06_noBeacon/Workers/2","This shouldn't have happened."
"Oneliners/ScenarioRefugees/RefugeesGroup08/Specialists/1","We'd better watch out, there's no telling who's coming in that ship."
"Oneliners/ScenarioRefugees/RefugeesGroup08/Workers/1","Another ship? Well, I'll be damned!"
"Oneliners/ScenarioRefugees/RefugeesGroup08/Workers/2","Could they be refugees like us?"
"Oneliners/ScenarioRefugees/RefugeesGroup10/Specialists/1","We have to help them."
"Oneliners/ScenarioRefugees/RefugeesGroup10/Workers/1","It could've happened to us too."
"Oneliners/ScenarioRefugees/RefugeesGroup10/Workers/2","Bloody avalanche! "
"Oneliners/ScenarioRefugees/RefugeesGroup11/Specialists/1","This is horrifying. How could he?"
"Oneliners/ScenarioRefugees/RefugeesGroup11/Workers/1","I can't believe what I'm hearing."
"Oneliners/ScenarioRefugees/RefugeesGroup11/Workers/2","I was afraid it would come to this."
"Oneliners/ScenarioRefugees/RefugeesGroup11_noBeacon/Specialists/1","This is horrifying. How could he?"
"Oneliners/ScenarioRefugees/RefugeesGroup11_noBeacon/Workers/1","I can't believe what I'm hearing."
"Oneliners/ScenarioRefugees/RefugeesGroup11_noBeacon/Workers/2","I was afraid it would come to this."
"Oneliners/ScenarioRefugees/RefugeesGroup12/Specialists/1","I remember that turn. It was hard to find the right way."
"Oneliners/ScenarioRefugees/RefugeesGroup12/Workers/1","We have to rescue them."
"Oneliners/ScenarioRefugees/RefugeesGroup12/Workers/2","Damn fools. What were they thinking?"
"Oneliners/ScenarioRefugees/RefugeesGroup13/Specialists/1","Guess that's it then."
"Oneliners/ScenarioRefugees/RefugeesGroup13/Workers/1","There's no one to wait for anymore."
"Oneliners/ScenarioRefugees/RefugeesGroup13/Workers/2","So here we are."
"Oneliners/ScenarioRefugees/RefugeesGroup15/Arrived from camp/Specialists/1","Since you're already here, get to work!"
"Oneliners/ScenarioRefugees/RefugeesGroup15/Arrived from camp/Workers/1","If it was the other way around, they wouldn't let us in."
"Oneliners/ScenarioRefugees/RefugeesGroup15/Arrived from camp/Workers/2","We should put our people first."
"Oneliners/ScenarioRefugees/RefugeesGroup15/GoAway/Specialists/1","It was the only way, I suppose."
"Oneliners/ScenarioRefugees/RefugeesGroup15/GoAway/Workers/1","I feel bad about this."
"Oneliners/ScenarioRefugees/RefugeesGroup15/GoAway/Workers/2","Good. We don't need them here."
"Oneliners/ScenarioRefugees/RefugeesGroup15/WelcomeThem/Specialists/1","Since you're already here, get to work!"
"Oneliners/ScenarioRefugees/RefugeesGroup15/WelcomeThem/Workers/1","If it was the other way around, they wouldn't let us in.</n>"
"Oneliners/ScenarioRefugees/RefugeesGroup15/WelcomeThem/Workers/2","We should put our people first."
"Oneliners/ScenarioRefugees/RefugeesGroup16/Arrived from camp/Specialists/1","This is a mistake."
"Oneliners/ScenarioRefugees/RefugeesGroup16/Arrived from camp/Workers/1","To hell with this! Send them back!"
"Oneliners/ScenarioRefugees/RefugeesGroup16/Arrived from camp/Workers/2","They're a danger to us all!"
"Oneliners/ScenarioRefugees/RefugeesGroup16/Arrived from camp/Workers/3","This is a mistake."
"Oneliners/ScenarioRefugees/RefugeesGroup16/GoAway/Specialists/1","I feel sorry for them, but our safety comes first."
"Oneliners/ScenarioRefugees/RefugeesGroup16/GoAway/Workers/1","We couldn't have helped them anyway."
"Oneliners/ScenarioRefugees/RefugeesGroup16/GoAway/Workers/2","The farther away from us they are, the better."
"Oneliners/ScenarioRefugees/RefugeesGroup16/WelcomeThem/Specialists/1","This is a mistake."
"Oneliners/ScenarioRefugees/RefugeesGroup16/WelcomeThem/Workers/1","To hell with this! Send them back!"
"Oneliners/ScenarioRefugees/RefugeesGroup16/WelcomeThem/Workers/2","They're a danger to us all!"
"Oneliners/ScenarioRefugees/RefugeesGroup16/WelcomeThem/Workers/3","This is a mistake."
"Oneliners/ScenarioRefugees/RefugeesGroup17/Arrived from camp/Specialists/1","Poor little darlings."
"Oneliners/ScenarioRefugees/RefugeesGroup17/Arrived from camp/Workers/1","Great. More children. Just what we need."
"Oneliners/ScenarioRefugees/RefugeesGroup17/Arrived from camp/Workers/2","Craven is here?! That leech should hang!"
"Oneliners/ScenarioRefugees/RefugeesGroup17/GoAway/Specialists/1","Shame. Shame on us."
"Oneliners/ScenarioRefugees/RefugeesGroup17/GoAway/Workers/1","Have mercy, they're just children!"
"Oneliners/ScenarioRefugees/RefugeesGroup17/GoAway/Workers/2","What if they were our children?"
"Oneliners/ScenarioRefugees/RefugeesGroup17/WelcomeThem/Specialists/1","Poor little darlings."
"Oneliners/ScenarioRefugees/RefugeesGroup17/WelcomeThem/Workers/1","Great. More children. Just what we need."
"Oneliners/ScenarioRefugees/RefugeesGroup17/WelcomeThem/Workers/2","Craven is here?! That leech should hang!"
"Oneliners/ScenarioRefugees/Riot/Workers/1","Enough is enough! Let's get them!"
"Oneliners/ScenarioRefugees/Riot/Workers/2","Let's show those bastards!"
"Oneliners/ScenarioRefugees/Riot/Workers/3","Screw them! They don't belong here!"
"Oneliners/ScenarioRefugees/They are approaching/Specialists/1","If we turn our backs on them, they'll die."
"Oneliners/ScenarioRefugees/They are approaching/Workers/1","Help them? To hell with that!"
"Oneliners/ScenarioRefugees/They are approaching/Workers/2","The lords are at our mercy. What a twist of fate..."
"Oneliners/ScenarioRefugees/Vengeance/Workers/1","No mercy! No mercy!"
"Oneliners/ScenarioRefugees/Vengeance/Workers/2","Get them!"
"Oneliners/ScenarioRefugees/Vengeance/Workers/3","Death to the lords!"
"Oneliners/ScenarioTechHeaven/A cry for help/Specialists/1","I can't imagine what that man's been through."
"Oneliners/ScenarioTechHeaven/A cry for help/Specialists/2","We have to send scouts to New Manchester at once."
"Oneliners/ScenarioTechHeaven/A cry for help/Specialists/3","Another city? Incredible. "
"Oneliners/ScenarioTechHeaven/Ark is dead/Specialists/1","This shouldn’t have happened."
"Oneliners/ScenarioTechHeaven/Ark is dead/Specialists/2","I blame our leader for this."
"Oneliners/ScenarioTechHeaven/Ark is dead/Specialists/3","We're failing our mission."
"Oneliners/ScenarioTechHeaven/Ark is dead/Specialists/4","How tremendously irresponsible. "
"Oneliners/ScenarioTechHeaven/Ark is dead/Specialists/5","Damn it! We should've done more."
"Oneliners/ScenarioTechHeaven/AutomatonReady/Specialists/1","Another automaton is ready."
"Oneliners/ScenarioTechHeaven/AutomatonReady/Specialists/2","This one looks sturdy."
"Oneliners/ScenarioTechHeaven/AutomatonReady/Specialists/3","All the cogs are oiled."
"Oneliners/ScenarioTechHeaven/AutomatonReady/Specialists/4","Pressure normal and steady."
"Oneliners/ScenarioTechHeaven/ManchesterSurvivor - 01 help shelter/No help/Specialists/1","Is there really nothing we can do for them?"
"Oneliners/ScenarioTechHeaven/ManchesterSurvivor - 01 help shelter/No help/Specialists/2","I feel sorry for them, but our mission comes first."
"Oneliners/ScenarioTechHeaven/ManchesterSurvivor - 01 help shelter/No help/Specialists/3","We can't just turn our backs on them."
"Oneliners/ScenarioTechHeaven/ManchesterSurvivor - 01 help shelter/Send help/Specialists/1","We should do everything we can to help those poor people."
"Oneliners/ScenarioTechHeaven/ManchesterSurvivor - 01 help shelter/Send help/Specialists/2","We should focus on our mission."
"Oneliners/ScenarioTechHeaven/ManchesterSurvivor - 01 help shelter/Send help/Specialists/3","Helping them is our moral duty."
"Oneliners/ScenarioTechHeaven/ManchesterSurvivor - 02 help food/No help/Specialists/1","This is inhuman."
"Oneliners/ScenarioTechHeaven/ManchesterSurvivor - 02 help food/No help/Specialists/2","Are we really going to let them starve?"
"Oneliners/ScenarioTechHeaven/ManchesterSurvivor - 02 help food/No help/Specialists/3","We can't endanger our mission for any reason."
"Oneliners/ScenarioTechHeaven/ManchesterSurvivor - 02 help food/Send help/Specialists/1","Let's hope we can afford this."
"Oneliners/ScenarioTechHeaven/ManchesterSurvivor - 02 help food/Send help/Specialists/2","Won't it put our mission at risk?"
"Oneliners/ScenarioTechHeaven/ManchesterSurvivor - 02 help food/Send help/Specialists/3","If they're starving, we have a duty to feed them."
"Oneliners/ScenarioTechHeaven/ManchesterSurvivor - 03 help coal/No help/Specialists/1","We can do better than this."
"Oneliners/ScenarioTechHeaven/ManchesterSurvivor - 03 help coal/No help/Specialists/2","May God have mercy on our souls."
"Oneliners/ScenarioTechHeaven/ManchesterSurvivor - 03 help coal/No help/Specialists/3","They'll die without our help."
"Oneliners/ScenarioTechHeaven/ManchesterSurvivor - 03 help coal/Send help/Specialists/1","I hope our leader knows what he's doing."
"Oneliners/ScenarioTechHeaven/ManchesterSurvivor - 03 help coal/Send help/Specialists/2","We should help them, but not if it puts our mission at risk."
"Oneliners/ScenarioTechHeaven/ManchesterSurvivor - 03 help coal/Send help/Specialists/3","We can't provide for New Manchester forever."
"Oneliners/ScenarioTechHeaven/New refugees on horizon/Specialists/1","They probably thought no one from the first expedition got through."
"Oneliners/ScenarioTechHeaven/New refugees on horizon/Specialists/2","These people are suffering, and we're doing nothing to help. It’s a disgrace. "
"Oneliners/ScenarioTechHeaven/New refugees on horizon/Specialists/3","I hope they get here safely."
"Oneliners/ScenarioTechHeaven/StormHits/Specialists/1","We did our best, we can only pray now..."
"Oneliners/ScenarioTechHeaven/StormHits/Specialists/2","I hope we did enough."
"Oneliners/ScenarioTechHeaven/StormHits/Specialists/3","The final test of our city begins."
"Oneliners/ScenarioTechHeaven/StormHits/Specialists/4","I hope our sacrifice won't be in vain."
"Oneliners/ScenarioTechHeaven/StormHits/Specialists/5","This will have to be our legacy."
"Oneliners/ScenarioTechHeaven/StormIsComing/Specialists/1","We should help them! We'll be no better than them if we refuse."
"Oneliners/ScenarioTechHeaven/StormIsComing/Specialists/2","We should focus on our city! They're doomed and we still have a chance."
"Oneliners/ScenarioTechHeaven/StormIsComing/Specialists/3","We don't have the time and resources to secure both cities."
"Oneliners/ScenarioTechHeaven/StormIsComing/Specialists/4","Our survival will be pointless if we don't help them."
"Oneliners/ScenarioTechHeaven/StormIsComing/Specialists/5","We have a moral obligation to help them."
"Oneliners/ScenarioTechHeaven/StormIsComing/Specialists/6","We don't owe them anything. We must secure our city!"
"Oneliners/Sequences_new/Execution_Devotion/Specialists/1","That's what will happen to all the evildoers."
"Oneliners/Sequences_new/Execution_Devotion/Specialists/2","The cost of sin is death."
"Oneliners/Sequences_new/Execution_Devotion/Specialists/3","The city must be purged of evil. "
"Oneliners/Sequences_new/Execution_Devotion/Specialists/4","Another enemy of the Faith. How many more are hiding in our city?"
"Oneliners/Sequences_new/Execution_Devotion/Workers/1","Death to the enemies of the Faith!"
"Oneliners/Sequences_new/Execution_Devotion/Workers/2","We should kill them all, one by one."
"Oneliners/Sequences_new/Execution_Devotion/Workers/3","No mercy for the wicked!"
"Oneliners/Sequences_new/Execution_Devotion/Workers/4","I'd never have thought this one was with them..."
"Oneliners/Sequences_new/Execution_Order/Specialists/1","That's what will happen to all the enemies of order."
"Oneliners/Sequences_new/Execution_Order/Specialists/2","This is what you get for trying to overthrow order!"
"Oneliners/Sequences_new/Execution_Order/Specialists/3","Order requires sacrifice."
"Oneliners/Sequences_new/Execution_Order/Specialists/4","Another public enemy. How many more are hiding in our city?"
"Oneliners/Sequences_new/Execution_Order/Workers/1","Death to the public enemies!"
"Oneliners/Sequences_new/Execution_Order/Workers/2","We should kill them all, one by one."
"Oneliners/Sequences_new/Execution_Order/Workers/3","No mercy for the criminals!"
"Oneliners/Sequences_new/Execution_Order/Workers/4","I'd never have thought this one was with them..."
"Oneliners/Sequences_new/Pacification_Faith/Specialists/1","Every death is a tragedy, but they were unrepentant."
"Oneliners/Sequences_new/Pacification_Faith/Specialists/2","I didn't expect them to have such conviction. Obstinate fools."
"Oneliners/Sequences_new/Pacification_Faith/Workers/1","They had no faith! Now they'll learn to listen."
"Oneliners/Sequences_new/Pacification_Faith/Workers/2","Had we let them go. Who knows how many would've followed."
"Oneliners/Sequences_new/Pacification_Order/Specialists/1","It's a tragedy, but threats to order must be dealt with by any means necessary. "
"Oneliners/Sequences_new/Pacification_Order/Specialists/2","If only they'd listened to us! But there's no arguing with fear."
"Oneliners/Sequences_new/Pacification_Order/Workers/1","Serves them right, I say. If you're not with us, you're against us."
"Oneliners/Sequences_new/Pacification_Order/Workers/2","Those fools would all have died if we hadn't stopped them."
"Oneliners/Sequences_new/Prison/Specialists/1","Order dawns on our city."
"Oneliners/Sequences_new/Prison/Specialists/2","This sign will remind everyone that we're a city of order."
"Oneliners/Sequences_new/Prison/Specialists/3","This sign will strike fear into the hearts of villains."
"Oneliners/Sequences_new/Prison/Workers/1","Order above all!"
"Oneliners/Sequences_new/Prison/Workers/2","May the traitors cower in terror!"
"Oneliners/Sequences_new/Prison/Workers/3","That's it! No mercy for our enemies!"
"Oneliners/Sequences_new/PropagandaCenter/Specialists/1","Order dawns on our city."
"Oneliners/Sequences_new/PropagandaCenter/Specialists/2","This sign will remind everyone that we're a city of order."
"Oneliners/Sequences_new/PropagandaCenter/Specialists/3","This sign fills our hearts with pride."
"Oneliners/Sequences_new/PropagandaCenter/Workers/1","Order above all!"
"Oneliners/Sequences_new/PropagandaCenter/Workers/2","Now we're well and truly a city of order!"
"Oneliners/Sequences_new/PropagandaCenter/Workers/3","Glorious! May the flag fly over our city forever!"
"Oneliners/Sequences_new/PublicPenance/Specialists/1","Remember, it's a small price to pay for your salvation."
"Oneliners/Sequences_new/PublicPenance/Specialists/2","It'll soon be over and you'll be with us again."
"Oneliners/Sequences_new/PublicPenance/Specialists/3","They who stray from the righteous path bring pain on themselves."
"Oneliners/Sequences_new/PublicPenance/Specialists/4","Accept the pain. It's never too late to repent."
"Oneliners/Sequences_new/PublicPenance/Workers/1","This will beat all the wickedness out of you, scum!"
"Oneliners/Sequences_new/PublicPenance/Workers/2","It hurts, doesn't it? I know it hurts. And so it should!"
"Oneliners/Sequences_new/PublicPenance/Workers/3","Stop fighting. The pain will cleanse you."
"Oneliners/Sequences_new/PublicPenance/Workers/4","Look how they writhe as the evil leaves them!"
"Oneliners/SociotechReactions/AlternativeFoodSource/Specialists/1","This is... I'm lost for words. "
"Oneliners/SociotechReactions/AlternativeFoodSource/Specialists/2","Oh God, either we starve or eat our dead..."
"Oneliners/SociotechReactions/AlternativeFoodSource/Workers/1","I won't touch meat ever again. Oh, I'm going to sick up!"
"Oneliners/SociotechReactions/AlternativeFoodSource/Workers/2","Bastard! How does he expect us to live with ourselves?!"
"Oneliners/SociotechReactions/Augmentation/Specialists/1","Amazing. Our scientists have found yet another way to help us survive."
"Oneliners/SociotechReactions/Augmentation/Specialists/2","Prostheses may be expensive, but for many of us they're priceless."
"Oneliners/SociotechReactions/Augmentation/Workers/1","It'll give these people their lives back, in a way."
"Oneliners/SociotechReactions/Augmentation/Workers/2","At last they will go back to work and help us all."
"Oneliners/SociotechReactions/BrokenSealOfConfession/Specialists/1","There's no place for privacy when souls are at stake."
"Oneliners/SociotechReactions/BrokenSealOfConfession/Specialists/2","It's regrettable, but we must expose the sinners to save them."
"Oneliners/SociotechReactions/BrokenSealOfConfession/Workers/1","I fear many innocent people will be falsely accused."
"Oneliners/SociotechReactions/BrokenSealOfConfession/Workers/2","My neighbour offended our Captain! And he's cheating on his wife!"
"Oneliners/SociotechReactions/BurialCeremonies/Specialists/1","Death is an everyday thing here. Why celebrate it?"
"Oneliners/SociotechReactions/BurialCeremonies/Specialists/2","Bless you! Each of our fallen must be honoured."
"Oneliners/SociotechReactions/BurialCeremonies/Workers/1","Our dead ones deserve no less."
"Oneliners/SociotechReactions/BurialCeremonies/Workers/2","Fancy burials? Who has the time for that?"
"Oneliners/SociotechReactions/CareHouse/Specialists/1","It's a practical solution, and in our situation that's what counts."
"Oneliners/SociotechReactions/CareHouse/Specialists/2","They'll just have to hang on until we come up with something better."
"Oneliners/SociotechReactions/CareHouse/Workers/1","Well, it means more beds and food for the rest of us..."
"Oneliners/SociotechReactions/CareHouse/Workers/2","It's the best we can do for them right now."
"Oneliners/SociotechReactions/Cathedral/Specialists/1","This will be a lasting sign of our covenant with God."
"Oneliners/SociotechReactions/Cathedral/Specialists/2","What better testament to our faith could we offer?"
"Oneliners/SociotechReactions/Cathedral/Workers/1","We should think of everyone's needs, not just the faithful."
"Oneliners/SociotechReactions/Cathedral/Workers/2","Let's build it! That'll show the unbelievers!"
"Oneliners/SociotechReactions/Cementary/Specialists/1","Knowing the dead will rest in peace is oddly comforting."
"Oneliners/SociotechReactions/Cementary/Specialists/2","I'm glad we'll treat the dead with dignity."
"Oneliners/SociotechReactions/Cementary/Workers/1","Earth to earth, ashes to ashes, dust to dust. As it should be."
"Oneliners/SociotechReactions/Cementary/Workers/2","At least after death we'll be allowed to rest properly."
"Oneliners/SociotechReactions/CensusStation/Specialists/1","Our own Department of Truth to tell us what to think."
"Oneliners/SociotechReactions/CensusStation/Specialists/2","I suppose it'll help keep people happy... and under control."
"Oneliners/SociotechReactions/CensusStation/Workers/1","So, they'll ask us how do we do and tell us we're doing great?"
"Oneliners/SociotechReactions/CensusStation/Workers/2","Complain too much and they'll drown you in lies."
"Oneliners/SociotechReactions/Chapel/Specialists/1","A place to gather and praise the Almighty. What a godly plan!"
"Oneliners/SociotechReactions/Chapel/Specialists/2","Our people will surely appreciate it. As do I, of course!"
"Oneliners/SociotechReactions/Chapel/Workers/1","Good. I miss praying together."
"Oneliners/SociotechReactions/Chapel/Workers/2","At last. We should've built a House of Prayer long ago."
"Oneliners/SociotechReactions/ChurchPolice/Specialists/1","Splendid! The righteous have nothing to fear."
"Oneliners/SociotechReactions/ChurchPolice/Specialists/2","Wise indeed! This'll only strengthen our faith further."
"Oneliners/SociotechReactions/ChurchPolice/Workers/1","At last there'll be someone to intervene!"
"Oneliners/SociotechReactions/ChurchPolice/Workers/2","When the heathens are on the rise, we need someone to protect us."
"Oneliners/SociotechReactions/CorpsProcessingFertilizer/Specialists/1","We're just speeding up the natural process of decomposition."
"Oneliners/SociotechReactions/CorpsProcessingFertilizer/Specialists/2","The dead can help us after all. Isn't that what they'd want?"
"Oneliners/SociotechReactions/CorpsProcessingFertilizer/Workers/1","Bury the dead, isn't that what the scripture says?"
"Oneliners/SociotechReactions/CorpsProcessingFertilizer/Workers/2","Ashes to ashes, dust to dust. And more food to us."
"Oneliners/SociotechReactions/DESPOTISM/Specialists/1","We gave up our freedom to survive."
"Oneliners/SociotechReactions/DESPOTISM/Specialists/2","From now on, nobody will dare utter a word of dissent."
"Oneliners/SociotechReactions/DESPOTISM/Workers/1","The city must survive. Nothing else matters."
"Oneliners/SociotechReactions/DESPOTISM/Workers/2","You have my heart and my hands."
"Oneliners/SociotechReactions/DoubleRation/Specialists/1","A humane measure, but is it prudent in our current situation?"
"Oneliners/SociotechReactions/DoubleRation/Specialists/2","Helping the sick? I'm in favour, as long as we can afford it."
"Oneliners/SociotechReactions/DoubleRation/Workers/1","Whatever gets them well faster. We need them."
"Oneliners/SociotechReactions/DoubleRation/Workers/2","Can I get some more food too? Look how pale I am!"
"Oneliners/SociotechReactions/DuelingLaw/Specialists/1","I wonder how the old notions of honour apply in our new world."
"Oneliners/SociotechReactions/DuelingLaw/Specialists/2","Yet another spectacle to distract us from the terrible reality."
"Oneliners/SociotechReactions/DuelingLaw/Workers/1","Sometimes the only way to settle a fight is to raise the stakes."
"Oneliners/SociotechReactions/DuelingLaw/Workers/2","We're just going to let people kill each other? Where's the justice in that?"
"Oneliners/SociotechReactions/EmergancyShift/Specialists/1","I hope these shifts are only used for real emergencies."
"Oneliners/SociotechReactions/EmergancyShift/Specialists/2","Preposterous! Are you trying to work people to death?!"
"Oneliners/SociotechReactions/EmergancyShift/Workers/1","Twenty-four hours on the job? Insane. But that's our lot…"
"Oneliners/SociotechReactions/EmergancyShift/Workers/2","Work, work, work until you die…"
"Oneliners/SociotechReactions/EngeneerKids/Specialists/1","Good! We depend on engineers for every day of our lives in this city."
"Oneliners/SociotechReactions/EngeneerKids/Specialists/2","I look forward to the day art and literature return to our schools."
"Oneliners/SociotechReactions/EngeneerKids/Workers/1","A wise decision. Little hands can do a lot of good."
"Oneliners/SociotechReactions/EngeneerKids/Workers/2","Right, it's time for the children to start earning their keep too."
"Oneliners/SociotechReactions/FANATISM/Specialists/1","A new light has been lit to cleanse our sins."
"Oneliners/SociotechReactions/FANATISM/Specialists/2","Praise our Captain for showing us the true path!"
"Oneliners/SociotechReactions/FANATISM/Workers/1","Faith is my sword and my shield."
"Oneliners/SociotechReactions/FANATISM/Workers/2","We beg forgiveness and pray that we sin no more."
"Oneliners/SociotechReactions/FightArena/Specialists/1","Well, lots of people enjoy these violent shows..."
"Oneliners/SociotechReactions/FightArena/Specialists/2","I wonder if the fighters will abide by the rules."
"Oneliners/SociotechReactions/FightArena/Workers/1","Good! Betting on fights was the next best thing to the races."
"Oneliners/SociotechReactions/FightArena/Workers/2","I'm itching to see a good fight. It'll be just like old times."
"Oneliners/SociotechReactions/FoodOfTheChurch/Specialists/1","What an inspired, practical idea!"
"Oneliners/SociotechReactions/FoodOfTheChurch/Specialists/2","The good word and a hot meal warm both the body and the soul."
"Oneliners/SociotechReactions/FoodOfTheChurch/Workers/1","Hot soup and a word of prayer beats cold meat and hard tack."
"Oneliners/SociotechReactions/FoodOfTheChurch/Workers/2","I'm not going to complain about being fed better in this damned cold."
"Oneliners/SociotechReactions/Forman/Specialists/1","Supervised work is almost always more productive, I hear."
"Oneliners/SociotechReactions/Forman/Specialists/2","The workers might need someone to tell them what to do, but not us!"
"Oneliners/SociotechReactions/Forman/Workers/1","Maybe this will make things run smoother... Time will tell."
"Oneliners/SociotechReactions/Forman/Workers/2","Oh! I used to be a factory foreman."
"Oneliners/SociotechReactions/FreeAlcohol/Workers/1","Lovely! We deserve some fun from time to time!"
"Oneliners/SociotechReactions/FreeAlcohol/Workers/2","Is this how we're going to solve our problems now?"
"Oneliners/SociotechReactions/Guardpost/Specialists/1","I agree, we need law enforcement. Every city in the world had it."
"Oneliners/SociotechReactions/Guardpost/Specialists/2","Well, if you have nothing to hide, you have nothing to fear."
"Oneliners/SociotechReactions/Guardpost/Workers/1","Finally there'll be someone to go after the criminals."
"Oneliners/SociotechReactions/Guardpost/Workers/2","And when they have to choose, who will they protect: us or our leader?"
"Oneliners/SociotechReactions/HardWorkRigor/Specialists/1","I know many will complain, but we must work harder to survive."
"Oneliners/SociotechReactions/HardWorkRigor/Specialists/2","Fourteen hours?! People will barely have time to eat and sleep!"
"Oneliners/SociotechReactions/HardWorkRigor/Workers/1","What, ten hours isn't enough? I suppose in our circumstances…"
"Oneliners/SociotechReactions/HardWorkRigor/Workers/2","My father used to tell us we're lucky to work ten hours a day..."
"Oneliners/SociotechReactions/HospitalOfTheChurch/Specialists/1","Natural healing is slower, but does no harm, as God intended."
"Oneliners/SociotechReactions/HospitalOfTheChurch/Specialists/2","I'm sure the sick will appreciate having a place to rest for a few days."
"Oneliners/SociotechReactions/HospitalOfTheChurch/Workers/1","With faith and dedication we can work miracles."
"Oneliners/SociotechReactions/HospitalOfTheChurch/Workers/2","Our brothers can heal my blisters without cutting my hand off!"
"Oneliners/SociotechReactions/KidsHardJobs/Specialists/1","I regret that such a harsh decision was deemed necessary."
"Oneliners/SociotechReactions/KidsHardJobs/Specialists/2","That's terrible! Have we really no other choice?!"
"Oneliners/SociotechReactions/KidsHardJobs/Workers/1","God, please save our children from harm!"
"Oneliners/SociotechReactions/KidsHardJobs/Workers/2","This will end with a child dying at work. Mark my words."
"Oneliners/SociotechReactions/KidsLightWork/Specialists/1","Surely we can find a way to educate some of them?"
"Oneliners/SociotechReactions/KidsLightWork/Specialists/2","But our children aren't used to working! They'll get hurt!"
"Oneliners/SociotechReactions/KidsLightWork/Workers/1","We toil all day, and now the kids have to work too?"
"Oneliners/SociotechReactions/KidsLightWork/Workers/2","Kids should be learning, not working!"
"Oneliners/SociotechReactions/KidsShleter/Specialists/1","Makes sense to me! But they should do some learning as well."
"Oneliners/SociotechReactions/KidsShleter/Specialists/2","Good. It's better to keep the children out of harm's way."
"Oneliners/SociotechReactions/KidsShleter/Workers/1","Kids could do something useful during their time in the shelter."
"Oneliners/SociotechReactions/KidsShleter/Workers/2","And what are they going to do all day, watch the snow fall?"
"Oneliners/SociotechReactions/MechanicalAgitator/Specialists/1","I guess it'll help keep spirits high – and efficiency too."
"Oneliners/SociotechReactions/MechanicalAgitator/Specialists/2","Do we really need to be constantly reminded to work harder?"
"Oneliners/SociotechReactions/MechanicalAgitator/Workers/1","We're already sweating blood, yelling at us won't help!"
"Oneliners/SociotechReactions/MechanicalAgitator/Workers/2","Now everybody will hear how important our work is."
"Oneliners/SociotechReactions/MedKids/Specialists/1","Helping the sick will be good for the kids' character."
"Oneliners/SociotechReactions/MedKids/Specialists/2","A first step towards medical education... We can be proud of this."
"Oneliners/SociotechReactions/MedKids/Workers/1","Good, let the kids learn. We need more skilful medics."
"Oneliners/SociotechReactions/MedKids/Workers/2","Well, it's surely better than letting them bum about all day."
"Oneliners/SociotechReactions/Moonshine/Specialists/1","Nothing wrong with a stiff drink from time to time."
"Oneliners/SociotechReactions/Moonshine/Specialists/2","I certainly hope people enjoy their liquor in moderation."
"Oneliners/SociotechReactions/Moonshine/Workers/1","A glass a day keeps the worries away."
"Oneliners/SociotechReactions/Moonshine/Workers/2","I've missed a good tipple. "
"Oneliners/SociotechReactions/MoralisingSermon/Specialists/1","The words of the scripture will bring us wisdom and peace."
"Oneliners/SociotechReactions/MoralisingSermon/Specialists/2","Communal prayers will surely strengthen our faith."
"Oneliners/SociotechReactions/MoralisingSermon/Workers/1","Any reason to come together is good."
"Oneliners/SociotechReactions/MoralisingSermon/Workers/2","A heartfelt prayer can give hope to those who are lost."
"Oneliners/SociotechReactions/MorningGathering/Specialists/1","And so begins the transformation of our city into a garrison."
"Oneliners/SociotechReactions/MorningGathering/Specialists/2","I think it's a waste of time, but if it helps morale..."
"Oneliners/SociotechReactions/MorningGathering/Workers/1","It'll be good to meet with everyone each morning."
"Oneliners/SociotechReactions/MorningGathering/Workers/2","We could use a reminder of what we're fighting for every day."
"Oneliners/SociotechReactions/NeighborhoodWatch/Specialists/1","A volunteer force would be better, but I'm glad we'll have them."
"Oneliners/SociotechReactions/NeighborhoodWatch/Specialists/2","It seems like a good idea, but I worry where it may lead."
"Oneliners/SociotechReactions/NeighborhoodWatch/Workers/1","I feel safer knowing my neighbour is watching my back."
"Oneliners/SociotechReactions/NeighborhoodWatch/Workers/2","Good! We need someone to keep the peace and watch for trouble."
"Oneliners/SociotechReactions/NewDecalogue/Specialists/1","What is the truth? Our Captain has the answers to all of life's mysteries."
"Oneliners/SociotechReactions/NewDecalogue/Specialists/2","What does it change? We live and die by his word already."
"Oneliners/SociotechReactions/NewDecalogue/Workers/1","He is the voice of truth! He will save us!"
"Oneliners/SociotechReactions/NewDecalogue/Workers/2","We all have to obey his orders, so why not make it official?"
"Oneliners/SociotechReactions/Overcrowding/Specialists/1","Splendid. Pack them together like sardines. The strong will survive."
"Oneliners/SociotechReactions/Overcrowding/Specialists/2","It's certainly more economical than just building more facilities."
"Oneliners/SociotechReactions/Overcrowding/Workers/1","Our sick will be crammed like in a poorhouse. "
"Oneliners/SociotechReactions/Overcrowding/Workers/2","If the ill have somewhere to lie, they have a chance to recover."
"Oneliners/SociotechReactions/Patrol/Workers/1","Yeah, why should the coppers just sit in their cosy stations?"
"Oneliners/SociotechReactions/Patrol/Workers/2","Good. This'll keep the crooks off the streets."
"Oneliners/SociotechReactions/Patrol/Workers/3","With guards on the streets, everyone will feel safer."
"Oneliners/SociotechReactions/Patrol/Workers/4","It'll be encouraging to meet the law face to face."
"Oneliners/SociotechReactions/PoorSoupe/Specialists/1","Here we are, reduced to poverty. Such is the price of survival..."
"Oneliners/SociotechReactions/PoorSoupe/Specialists/2","Now we'll know how the poor ate in the workhouses."
"Oneliners/SociotechReactions/PoorSoupe/Workers/1","Anything to calm the growling stomach. Just like in London..."
"Oneliners/SociotechReactions/PoorSoupe/Workers/2","I hate soup! All my life it's been thin gruel and empty promises."
"Oneliners/SociotechReactions/Prison/Specialists/1","It's sad that it's come to this, but we have to deal with criminals."
"Oneliners/SociotechReactions/Prison/Specialists/2","The troublemakers should be separated from society!"
"Oneliners/SociotechReactions/Prison/Workers/1","Lock them up! All of them!"
"Oneliners/SociotechReactions/Prison/Workers/2","We'll build it for criminals only to end up there ourselves someday."
"Oneliners/SociotechReactions/PrisonBeating/Specialists/1","It's regrettable that we have to use such measures."
"Oneliners/SociotechReactions/PrisonBeating/Specialists/2","Criminals must be reformed, but is that enough to justify this?"
"Oneliners/SociotechReactions/PrisonBeating/Workers/1","A few punches and anyone will promise to be good."
"Oneliners/SociotechReactions/PrisonBeating/Workers/2","They'll say whatever just to make the beating stop."
"Oneliners/SociotechReactions/PropagandaAbility/Specialists/1","This will turn our people against each other."
"Oneliners/SociotechReactions/PropagandaAbility/Specialists/2","Everyone should report crimes, but this law goes too far."
"Oneliners/SociotechReactions/PropagandaAbility/Workers/1","They want us to rat on each other. I'll never do that!"
"Oneliners/SociotechReactions/PropagandaAbility/Workers/2","I'd better watch out, the neighbours will be falling over themselves to sign."
"Oneliners/SociotechReactions/Prostitutes/Specialists/1","Some people can't live without pleasures of the flesh, apparently."
"Oneliners/SociotechReactions/Prostitutes/Specialists/2","Old vices come back to haunt us. We'll pay for this, mark my words."
"Oneliners/SociotechReactions/Prostitutes/Workers/1","Another step closer to the old ways we left behind in London."
"Oneliners/SociotechReactions/Prostitutes/Workers/2","And who's going to work there, volunteers? Yeah, I didn't think so."
"Oneliners/SociotechReactions/PublicConversion/Specialists/1","The sinners will have a chance to save their souls from damnation."
"Oneliners/SociotechReactions/PublicConversion/Specialists/2","Let the purifying voice of the truth be heard throughout the city."
"Oneliners/SociotechReactions/PublicConversion/Workers/1","Sinners have to repent or die! Only the truly faithful are safe."
"Oneliners/SociotechReactions/PublicConversion/Workers/2","I will confess my sins to the Almighty! Not to a bunch of thugs!"
"Oneliners/SociotechReactions/PublicHouse/Specialists/1","I'm looking forward to an evening at the pub with friends."
"Oneliners/SociotechReactions/PublicHouse/Specialists/2","I counted pub visits among the simple pleasures we lost forever."
"Oneliners/SociotechReactions/PublicHouse/Workers/1","A pub – just like in London! Let's call it the Pipe and Hole."
"Oneliners/SociotechReactions/PublicHouse/Workers/2","A pub will remind us of home… and help us forget our woes."
"Oneliners/SociotechReactions/RadiclaTreatment/Specialists/1","It may make sense, but that doesn't make it any less cruel."
"Oneliners/SociotechReactions/RadiclaTreatment/Specialists/2","Even with all our advances in medicine, we have to resort to this?"
"Oneliners/SociotechReactions/RadiclaTreatment/Workers/1","At least we'll be saving lives..."
"Oneliners/SociotechReactions/RadiclaTreatment/Workers/2","I just hope they won't cut my leg off if I fall ill."
"Oneliners/SociotechReactions/Sawdust/Specialists/1","Practices like this were outlawed for good reason!"
"Oneliners/SociotechReactions/Sawdust/Specialists/2","Isn't there something safer than sawdust?"
"Oneliners/SociotechReactions/Sawdust/Workers/1","Wait, won't we get sick if we eat that?"
"Oneliners/SociotechReactions/Sawdust/Workers/2","Sawdust in bread? What's next, stones for pillows?"
"Oneliners/SociotechReactions/Shrine/Specialists/1","Shrines will remind people that their work has a higher purpose."
"Oneliners/SociotechReactions/Shrine/Specialists/2","Is there really nothing more pressing than erecting shrines?"
"Oneliners/SociotechReactions/Shrine/Workers/1","At last, somewhere to say our prayers in peace."
"Oneliners/SociotechReactions/Shrine/Workers/2","With so much to do, we really need to be reminded to pray."
"Oneliners/SociotechReactions/SnowPits/Specialists/1","Piling up the dead in the snow? What a disgrace!"
"Oneliners/SociotechReactions/SnowPits/Specialists/2","Snowbanks for graves?! Where's the dignity in that?"
"Oneliners/SociotechReactions/SnowPits/Workers/1","Bodies dumped in the snow like rubbish… What've we come to!?"
"Oneliners/SociotechReactions/SnowPits/Workers/2","Are we so numb that we're fine just leaving the dead in a heap?"
"Oneliners/SociotechReactions/SustainLife/Specialists/1","This is only a half measure. We need an infirmary!"
"Oneliners/SociotechReactions/SustainLife/Specialists/2","They can't be helped, so why give them false hope?"
"Oneliners/SociotechReactions/SustainLife/Workers/1","Why take up all the beds with these goners?!"
"Oneliners/SociotechReactions/SustainLife/Workers/2","I suppose that's better than letting them die."
"Oneliners/SociotechReactions/Transplantation/Specialists/1","It makes perfect sense – I just hope it won't be me."
"Oneliners/SociotechReactions/Transplantation/Specialists/2","Making use of the useless? Who would object to that!"
"Oneliners/SociotechReactions/Transplantation/Workers/1","I'm not letting anybody cut me up into parts!"
"Oneliners/SociotechReactions/Transplantation/Workers/2","We're treating the dead like just another resource."
"Oneliners/SociotechReactions/Triage/Specialists/1","May God forgive us, but we just can't save everyone."
"Oneliners/SociotechReactions/Triage/Specialists/2","It's a hard decision to make, but we live in hard times."
"Oneliners/SociotechReactions/Triage/Workers/1","The doctors will just pick who lives and who dies? That's scary."
"Oneliners/SociotechReactions/Triage/Workers/2","If you can't get back to work fast, you're useless. I get that."
"Oneliners/Tempratur_Drops/Clear1_Clear2/Specialists/1","It's so cold! Better not to go outside without a good reason."
"Oneliners/Tempratur_Drops/Clear1_Clear2/Specialists/2","The temperature's starting to make life really difficult."
"Oneliners/Tempratur_Drops/Clear1_Clear2/Workers/1","It's getting colder with each day."
"Oneliners/Tempratur_Drops/Clear1_Clear2/Workers/2","I hope I don't freeze to death on duty."
"Oneliners/Tempratur_Drops/Clear2_Clear3/Specialists/1","A record low temperature! I hope this one isn't broken for a while..."
"Oneliners/Tempratur_Drops/Clear2_Clear3/Specialists/2","It's so cold my thermometer shattered."
"Oneliners/Tempratur_Drops/Clear2_Clear3/Workers/1","It's colder than when we fled from the storm."
"Oneliners/Tempratur_Drops/Clear2_Clear3/Workers/2","It's bloody freezing! I hope I don't get frostbite."
"Oneliners/Tempratur_Drops/Clear3_Clear4/Specialists/1","Without our technology, we'd all freeze to death in hours."
"Oneliners/Tempratur_Drops/Clear3_Clear4/Specialists/2","I can't think in this cold. I need to go inside."
"Oneliners/Tempratur_Drops/Clear3_Clear4/Workers/1","Oh God, I don't want to freeze to death."
"Oneliners/Tempratur_Drops/Clear3_Clear4/Workers/2","How can we survive in cold like this?!"
"Oneliners/Tempratur_Drops/Clear4_Clear5/Specialists/1","Unbelievable. It's colder than a Siberian winter."
"Oneliners/Tempratur_Drops/Clear4_Clear5/Specialists/2","It's so cold our alcohol's as thick as oil."
"Oneliners/Tempratur_Drops/Clear4_Clear5/Workers/1","How are we to live now? You go outside and you're dead!"
"Oneliners/Tempratur_Drops/Clear4_Clear5/Workers/2","Oh God, I didn't think it could get this cold."
"Oneliners/WinterhomeMorningOneliners/Day22/Specialists/1","There's no way to save Winterhome. We need to evacuate the city."
"Oneliners/WinterhomeMorningOneliners/Day22/Specialists/2","We have to do whatever it takes to get the Dreadnought ready for the journey."
"Oneliners/WinterhomeMorningOneliners/Day22/Specialists/3","We must leave soon. Anyone who stays behind is doomed."
"Oneliners/WinterhomeMorningOneliners/Day22/Specialists/4","There isn't much time left. Let's concentrate on saving as many people as we can."
"Oneliners/WinterhomeMorningOneliners/Day22/Specialists/5","Time's running out. We should focus on the evacuation at the cost of everything else."
"Oneliners/WinterhomeMorningOneliners/Day22/Specialists/6","We must leave soon. Anyone who stays behind is doomed."
"Oneliners/WinterhomeMorningOneliners/Day22/Workers/1","I want out of here! This place is a death trap!"
"Oneliners/WinterhomeMorningOneliners/Day22/Workers/2","How much longer do we have to wait?! We've got to leave!"
"Oneliners/WinterhomeMorningOneliners/Day22/Workers/3","Bloody hell, are we going to wait until it's too late?!"
"Oneliners/WinterhomeMorningOneliners/Day22/Workers/4","I don't want to be here when this hellish thing blows up."
"Oneliners/WinterhomeMorningOneliners/Day22/Workers/5","We work our hands bloody, but we'll be left here in the end, I tell you."
"Oneliners/WinterhomeMorningOneliners/Day22/Workers/6","Why haven't we left yet? Isn't there enough space?"
"Oneliners/WinterhomeMorningOneliners/LastMalfunction/Specialists/1","It can't end like this! There must be a way to save us!"
"Oneliners/WinterhomeMorningOneliners/LastMalfunction/Specialists/2","It's strange how knowing one's fate eases the mind."
"Oneliners/WinterhomeMorningOneliners/LastMalfunction/Specialists/3","The last day of Winterhome has come."
"Oneliners/WinterhomeMorningOneliners/LastMalfunction/Workers/1","This is the end."
"Oneliners/WinterhomeMorningOneliners/LastMalfunction/Workers/2","Why have they left us here?! I don't want to die! "
"Oneliners/WinterhomeMorningOneliners/LastMalfunction/Workers/3","We need to get out! Will nobody help us?"
"Oneliners/WinterhomeMorningOneliners/Malfunction/Specialists/1","We can't stay in Winterhome – let's speed up the evacuation."
"Oneliners/WinterhomeMorningOneliners/Malfunction/Specialists/2","Let's get the Dreadnought in shape! Once we fix the Generator, of course."
"Oneliners/WinterhomeMorningOneliners/Malfunction/Specialists/3","People will start to freeze if we don't get the Generator working."
"Oneliners/WinterhomeMorningOneliners/Malfunction/Specialists/4","After we patch up the Generator, we should focus on the evacuation."
"Oneliners/WinterhomeMorningOneliners/Malfunction/Specialists/5","We're living on borrowed time. The evacuation is our only hope."
"Oneliners/WinterhomeMorningOneliners/Malfunction/Specialists/6","This uncertainty is exhausting. I wish we were on our way already."
"Oneliners/WinterhomeMorningOneliners/Malfunction/Workers/1","If we stay here, we'll either freeze to death or get blown to kingdom come."
"Oneliners/WinterhomeMorningOneliners/Malfunction/Workers/2","I wish I were on the Dreadnought already."
"Oneliners/WinterhomeMorningOneliners/Malfunction/Workers/3","We can't live like this. Everyone's on edge."
"Oneliners/WinterhomeMorningOneliners/Malfunction/Workers/4","I can't stand it. We're living on a ticking bomb."
"Oneliners/WinterhomeMorningOneliners/Malfunction/Workers/5","This can't go on. We have to get out of here while we still can."
"Oneliners/WinterhomeMorningOneliners/Malfunction/Workers/6","The heat will run out soon, and then what? We won't survive here."
"Oneliners/WinterhomeMorningOneliners/MalfunctionPlus/Specialists/1","The Generator will explode in a few hours if we don't repair it."
"Oneliners/WinterhomeMorningOneliners/MalfunctionPlus/Specialists/2","What are we waiting for?! We have to fix the Generator!"
"Oneliners/WinterhomeMorningOneliners/MalfunctionPlus/Specialists/3","To the Repair Station! Drop everything and get the stress under control!"
"Oneliners/WinterhomeMorningOneliners/MalfunctionPlus/Workers/1","The Generator's still down?! We're doomed! "
"Oneliners/WinterhomeMorningOneliners/MalfunctionPlus/Workers/2","What the hell?! The Generator is cracking at the seams from stress!"
"Oneliners/WinterhomeMorningOneliners/MalfunctionPlus/Workers/3","Is it going to hold? I thought they'd fix it by now!"
"Oneliners/WinterhomeScenario/1 Malfunction/Specialists/1","Blazes! I'd hoped it would hold out longer."
"Oneliners/WinterhomeScenario/1 Malfunction/Specialists/2","Hurry, we need to repair the Generator!"
"Oneliners/WinterhomeScenario/1 Malfunction/Specialists/3","Our worst nightmares are coming true…"
"Oneliners/WinterhomeScenario/1 Malfunction/Workers/1","The Generator is done! How could this have happened?!"
"Oneliners/WinterhomeScenario/1 Malfunction/Workers/2","Bloody hell, the Generator broke down!"
"Oneliners/WinterhomeScenario/1 Malfunction/Workers/3","So it's true after all... We're all going to die."
"Oneliners/WinterhomeScenario/2 Malfunction/Specialists/1","At least it hasn't exploded… yet. We'd better get the stress under control."
"Oneliners/WinterhomeScenario/2 Malfunction/Specialists/2","We have to fix it quickly. People are petrified. "
"Oneliners/WinterhomeScenario/2 Malfunction/Specialists/3","Another patch is in order. I wonder how long it'll hold."
"Oneliners/WinterhomeScenario/2 Malfunction/Workers/1","Again?! Can't they keep it in one piece for longer than a few days?!"
"Oneliners/WinterhomeScenario/2 Malfunction/Workers/2","The heart of our city is giving up..."
"Oneliners/WinterhomeScenario/2 Malfunction/Workers/3","Get that bloody piece of junk working!"
"Oneliners/WinterhomeScenario/3 Malfunction/Specialists/1","The Generator won't hold out much longer."
"Oneliners/WinterhomeScenario/3 Malfunction/Specialists/2","This thing is unstable. Why are we still here?"
"Oneliners/WinterhomeScenario/3 Malfunction/Specialists/3","We fix it, and it breaks again… it's pointless."
"Oneliners/WinterhomeScenario/3 Malfunction/Workers/1","Oh no, not again!"
"Oneliners/WinterhomeScenario/3 Malfunction/Workers/2","What the hell?! Why can't you keep this bloody thing going?"
"Oneliners/WinterhomeScenario/3 Malfunction/Workers/3","This damn contraption will be the death of us, mark my words."
"Oneliners/WinterhomeScenario/4 Malfunction/Specialists/1","This is hopeless. Another malfunction might destroy the Generator."
"Oneliners/WinterhomeScenario/4 Malfunction/Specialists/2","I get the feeling that we'll be repairing it for the last time."
"Oneliners/WinterhomeScenario/4 Malfunction/Specialists/3","It's falling apart. Next time we might not be able to fix it."
"Oneliners/WinterhomeScenario/4 Malfunction/Workers/1","No! Not this again!"
"Oneliners/WinterhomeScenario/4 Malfunction/Workers/2","Damn this bloody bucket of bolts to hell – and the bastards who built it."
"Oneliners/WinterhomeScenario/4 Malfunction/Workers/3","Let it blow up and be done with. I don't care anymore."
"Oneliners/WinterhomeScenario/5Malfunction/Specialists/1","Ladies and gentlemen, it has been a privilege working with you."
"Oneliners/WinterhomeScenario/5Malfunction/Specialists/2","Evacuate the city! The explosion's imminent!"
"Oneliners/WinterhomeScenario/5Malfunction/Specialists/3","We must get out of here. We must get people to the Dreadnought."
"Oneliners/WinterhomeScenario/5Malfunction/Workers/1","We're done for. "
"Oneliners/WinterhomeScenario/5Malfunction/Workers/2","We need to head for the Dreadnought!"
"Oneliners/WinterhomeScenario/5Malfunction/Workers/3","It's going to blow! It's going to blow us all to hell!"
"Oneliners/WinterhomeScenario/ChildrenFirst_NO/Specialists/1","We must really be in trouble if we can't even afford to save our children..."
"Oneliners/WinterhomeScenario/ChildrenFirst_NO/Specialists/2","How cruel. The children will suffer needlessly."
"Oneliners/WinterhomeScenario/ChildrenFirst_NO/Specialists/3","Not even the little ones are safe from the whims of our leader."
"Oneliners/WinterhomeScenario/ChildrenFirst_NO/Workers/1","Why?! What's the point of keeping children in this hellhole?"
"Oneliners/WinterhomeScenario/ChildrenFirst_NO/Workers/2","We don't need the little ones. There's enough of us to do all the work!"
"Oneliners/WinterhomeScenario/ChildrenFirst_NO/Workers/3","Our children will die here from cold, illness and starvation, and all for nought."
"Oneliners/WinterhomeScenario/ChildrenFirst_SEND/Specialists/1","Oh, what a relief. Our children will be safe!"
"Oneliners/WinterhomeScenario/ChildrenFirst_SEND/Specialists/2","Let's hope we don't stay apart for long."
"Oneliners/WinterhomeScenario/ChildrenFirst_SEND/Specialists/3","Can I go too? The little ones need to be looked after!"
"Oneliners/WinterhomeScenario/ChildrenFirst_SEND/Workers/1","At least the children will live... I hope."
"Oneliners/WinterhomeScenario/ChildrenFirst_SEND/Workers/2","If all goes well, we'll join them soon."
"Oneliners/WinterhomeScenario/ChildrenFirst_SEND/Workers/3","Some good news at last. Though I'm going to miss them..."
"Oneliners/WinterhomeScenario/CowardlyThugs - Banish/Specialists/1","It may seem harsh, but they were complicit in murder, if not murderers themselves."
"Oneliners/WinterhomeScenario/CowardlyThugs - Banish/Specialists/2","Now they'll answer for their crimes, and nature will be their judge and executioner."
"Oneliners/WinterhomeScenario/CowardlyThugs - Banish/Specialists/3","Let's see how they fare against a foe they can't hit with their batons."
"Oneliners/WinterhomeScenario/CowardlyThugs - Banish/Workers/1","And good riddance. We don't need the likes of them in our city."
"Oneliners/WinterhomeScenario/CowardlyThugs - Banish/Workers/2","They'd have killed us if they'd won. They deserve no mercy."
"Oneliners/WinterhomeScenario/CowardlyThugs - Banish/Workers/3","I'll sleep easier knowing that they're no longer among us."
"Oneliners/WinterhomeScenario/CowardlyThugs - Let them be/Specialists/1","Even if they didn't kill anyone, they were supporting a tyrant."
"Oneliners/WinterhomeScenario/CowardlyThugs - Let them be/Specialists/2","We let them off too lightly. They should answer for their crimes."
"Oneliners/WinterhomeScenario/CowardlyThugs - Let them be/Specialists/3","We don't need more people, we need justice!"
"Oneliners/WinterhomeScenario/CowardlyThugs - Let them be/Workers/1","What?! They're murderers!"
"Oneliners/WinterhomeScenario/CowardlyThugs - Let them be/Workers/2","We should've left them to rot under the rubble."
"Oneliners/WinterhomeScenario/CowardlyThugs - Let them be/Workers/3","Letting those thugs walk free is a disgrace."
"Oneliners/WinterhomeScenario/ExamineGenerator/Specialists/1","This place is a deadly trap! We need to get out of here!"
"Oneliners/WinterhomeScenario/ExamineGenerator/Specialists/2","We must save ourselves and our children. We must leave the city!"
"Oneliners/WinterhomeScenario/ExamineGenerator/Workers/1","The Generator's dead?!"
"Oneliners/WinterhomeScenario/ExamineGenerator/Workers/2","How are we supposed to survive without the Generator?!"
"Oneliners/WinterhomeScenario/ExamineGenerator/Workers/3","Coming here was a fool's errand. We should leave!"
"Oneliners/WinterhomeScenario/FrightenedFamily - Let them go/Specialists/1","I wish I had their courage... I hope they reach the Dreadnought safely."
"Oneliners/WinterhomeScenario/FrightenedFamily - Let them go/Specialists/2","Won't anybody think of the children? They might die on the way! "
"Oneliners/WinterhomeScenario/FrightenedFamily - Let them go/Specialists/3","Our leader likes to play favourites... It's time to start looking out for ourselves."
"Oneliners/WinterhomeScenario/FrightenedFamily - Let them go/Workers/1","That's not fair! We all want to leave!"
"Oneliners/WinterhomeScenario/FrightenedFamily - Let them go/Workers/2","All right then, maybe it's time I went to the Dreadnought too."
"Oneliners/WinterhomeScenario/FrightenedFamily - Let them go/Workers/3","Why are they allowed to leave before others who are waiting patiently?"
"Oneliners/WinterhomeScenario/FrightenedFamily - Stop them/Specialists/1","Good decision. If they weren't stopped, others might have followed."
"Oneliners/WinterhomeScenario/FrightenedFamily - Stop them/Specialists/2","We must keep the evacuation orderly. No unauthorised journeys!"
"Oneliners/WinterhomeScenario/FrightenedFamily - Stop them/Specialists/3","Those poor children would have perished in the wilderness."
"Oneliners/WinterhomeScenario/FrightenedFamily - Stop them/Workers/1","They were right to stop them. Everyone wants to leave."
"Oneliners/WinterhomeScenario/FrightenedFamily - Stop them/Workers/2","It was madness to go on their own with the children."
"Oneliners/WinterhomeScenario/FrightenedFamily - Stop them/Workers/3","Yeah, wait your turn, just like everyone else!"
"Oneliners/WinterhomeScenario/LimitedSpace/Specialists/1","I hope that the right people will have priority when the cabins are assigned."
"Oneliners/WinterhomeScenario/LimitedSpace/Specialists/2","Surely the engineers will be needed aboard the most. "
"Oneliners/WinterhomeScenario/LimitedSpace/Specialists/3","We'd better prepare to get to the Dreadnought before it fills up."
"Oneliners/WinterhomeScenario/LimitedSpace/Workers/1","We'll get aboard, one way or another."
"Oneliners/WinterhomeScenario/LimitedSpace/Workers/2","But the Dreadnought's so huge! I have to find a way to get us aboard."
"Oneliners/WinterhomeScenario/LimitedSpace/Workers/3","As usual, the chosen will be saved and the rest of us will be left to die in a ditch."
"Oneliners/WinterhomeScenario/LonelyFatherDenied/Specialists/1","Good decision. If he'd been sent, others would've demanded to go."
"Oneliners/WinterhomeScenario/LonelyFatherDenied/Specialists/2","The evacuation needs to be fair. Favouritism's got no place here!"
"Oneliners/WinterhomeScenario/LonelyFatherDenied/Specialists/3","His child will just have to wait a bit longer... that's all."
"Oneliners/WinterhomeScenario/LonelyFatherDenied/Workers/1","They were right to deny him. Everyone wants to go."
"Oneliners/WinterhomeScenario/LonelyFatherDenied/Workers/2","Good! Other people had to part with their kids too."
"Oneliners/WinterhomeScenario/LonelyFatherDenied/Workers/3","Yeah, wait your turn like everyone else!"
"Oneliners/WinterhomeScenario/LonelyFatherLetGo/Specialists/1","I wish I had the courage to go ... I hope he reaches the Dreadnought safely."
"Oneliners/WinterhomeScenario/LonelyFatherLetGo/Specialists/2","What about all the other children? They miss their parents too!"
"Oneliners/WinterhomeScenario/LonelyFatherLetGo/Specialists/3","Our leader likes to play favourites... It's time to start looking out for ourselves."
"Oneliners/WinterhomeScenario/LonelyFatherLetGo/Workers/1","That's not fair! We all want to leave!"
"Oneliners/WinterhomeScenario/LonelyFatherLetGo/Workers/2","All right then, maybe it's time I went to the Dreadnought too."
"Oneliners/WinterhomeScenario/LonelyFatherLetGo/Workers/3","Why's he allowed to leave before people who're waiting patiently?"
"Oneliners/WinterhomeScenario/LonelyFatherSent/Specialists/1","Clever... I wish I'd thought of that."
"Oneliners/WinterhomeScenario/LonelyFatherSent/Specialists/2","What about all the other children? They miss their parents too!"
"Oneliners/WinterhomeScenario/LonelyFatherSent/Specialists/3","Our leader likes to play favourites... It's time to start looking out for ourselves."
"Oneliners/WinterhomeScenario/LonelyFatherSent/Workers/1","That's not fair! We all want to go!"
"Oneliners/WinterhomeScenario/LonelyFatherSent/Workers/2","All right then, I want a ride to the Dreadnought too."
"Oneliners/WinterhomeScenario/LonelyFatherSent/Workers/3","Why's he being sent before people who're waiting patiently?"
"Oneliners/WinterhomeScenario/LonelyFatherStopped/Specialists/1","Good decision. If he hadn't been stopped, others might've followed."
"Oneliners/WinterhomeScenario/LonelyFatherStopped/Specialists/2","The evacuation must be orderly. No unauthorised journeys!"
"Oneliners/WinterhomeScenario/LonelyFatherStopped/Specialists/3","His child will just have to wait a bit longer... that's all."
"Oneliners/WinterhomeScenario/LonelyFatherStopped/Workers/1","They were right to stop him. Everyone wants to leave."
"Oneliners/WinterhomeScenario/LonelyFatherStopped/Workers/2","Good! Other people had to part with their kids too."
"Oneliners/WinterhomeScenario/LonelyFatherStopped/Workers/3","Yeah, wait your turn like everyone else!"
"Oneliners/WinterhomeScenario/NoMoreLies/Specialists/1","Have you heard? Our leader's deceived us!"
"Oneliners/WinterhomeScenario/NoMoreLies/Specialists/2","It was too good to be true..."
"Oneliners/WinterhomeScenario/NoMoreLies/Specialists/3","How are we supposed to trust his promises now?"
"Oneliners/WinterhomeScenario/NoMoreLies/Workers/1","The other city is a lie!"
"Oneliners/WinterhomeScenario/NoMoreLies/Workers/2","He cheated us! We have nowhere to go!"
"Oneliners/WinterhomeScenario/NoMoreLies/Workers/3","That crook! What else is he lying about?"
"Oneliners/WinterhomeScenario/PanicRiot/Specialists/1","Faster! We must get there before the others!"
"Oneliners/WinterhomeScenario/PanicRiot/Specialists/2","Winterhome is finished, we won't die with it!"
"Oneliners/WinterhomeScenario/PanicRiot/Specialists/3","We must get out! Everybody to the Dreadnought!"
"Oneliners/WinterhomeScenario/PanicRiot/Workers/1","Save yourselves!"
"Oneliners/WinterhomeScenario/PanicRiot/Workers/2","Run! Run to the Dreadnought!"
"Oneliners/WinterhomeScenario/PanicRiot/Workers/3","You can't keep us here!"
"Oneliners/WinterhomeScenario/PragmaticOffer_NO/Specialists/1","Well, don't act surprised if the Dreadnought breaks down in the middle of the evacuation!"
"Oneliners/WinterhomeScenario/PragmaticOffer_NO/Specialists/2","We won't be kept here against our will indefinitely!"
"Oneliners/WinterhomeScenario/PragmaticOffer_NO/Specialists/3","But who'll look after the Dreadnought? Rebuilding it requires specialist knowledge!"
"Oneliners/WinterhomeScenario/PragmaticOffer_NO/Workers/1","Good! We have to stick together, or we'll all perish."
"Oneliners/WinterhomeScenario/PragmaticOffer_NO/Workers/2","That's only fair. They can go later when their work here is done."
"Oneliners/WinterhomeScenario/PragmaticOffer_NO/Workers/3","The Generator must be in really bad shape if the engineers are so badly needed."
"Oneliners/WinterhomeScenario/PragmaticOffer_SEND/Specialists/1","It's only reasonable."
"Oneliners/WinterhomeScenario/PragmaticOffer_SEND/Specialists/2","The operation of essential city services won't suffer, I presume?"
"Oneliners/WinterhomeScenario/PragmaticOffer_SEND/Specialists/3","Good decision. The Dreadnought needs professional maintenance."
"Oneliners/WinterhomeScenario/PragmaticOffer_SEND/Workers/1","That's unfair! Everyone wants to go!"
"Oneliners/WinterhomeScenario/PragmaticOffer_SEND/Workers/2","Why of course ladies and gentlemen go first. As usual."
"Oneliners/WinterhomeScenario/PragmaticOffer_SEND/Workers/3","Same old story – our betters decide to save themselves and leave us to die."
"Oneliners/WinterhomeScenario/WeHaveToEvacuate_LIE/Specialists/1","Well, how's that for a silver lining?"
"Oneliners/WinterhomeScenario/WeHaveToEvacuate_LIE/Specialists/2","Another city! What a relief."
"Oneliners/WinterhomeScenario/WeHaveToEvacuate_LIE/Specialists/3","This is the best news I've heard in so long."
"Oneliners/WinterhomeScenario/WeHaveToEvacuate_LIE/Workers/1","Oh, thank heavens! There's still hope."
"Oneliners/WinterhomeScenario/WeHaveToEvacuate_LIE/Workers/2","So we're not going to die after all!"
"Oneliners/WinterhomeScenario/WeHaveToEvacuate_LIE/Workers/3","We just have to work hard and we'll be saved."
"Oneliners/WinterhomeScenario/WeHaveToEvacuate_TRUTH/Specialists/1","We can't stay, we can't go back... We're doomed."
"Oneliners/WinterhomeScenario/WeHaveToEvacuate_TRUTH/Specialists/2","With no place to go, we might as well give up."
"Oneliners/WinterhomeScenario/WeHaveToEvacuate_TRUTH/Specialists/3","I'm afraid we'll die before we find help."
"Oneliners/WinterhomeScenario/WeHaveToEvacuate_TRUTH/Workers/1","We're fucked."
"Oneliners/WinterhomeScenario/WeHaveToEvacuate_TRUTH/Workers/2","Try? For what? There's nothing but snow and ice for hundreds of miles."
"Oneliners/WinterhomeScenario/WeHaveToEvacuate_TRUTH/Workers/3","This is hopeless! We have nowhere to run!"
"Oneliners/prisonersRunningFree/Workers/1","Sir! There are prisoners running free!"
"Oneliners/prisonersRunningFree/Workers/2","Why are there prisoners on the streets? Is something wrong at the Prison?"
"Oneliners/prisonersRunningFree/Workers/3","This isn't order – this is the complete opposite!"
"Population/ActionNames/GoingToHide","Running to hide"
"Population/ActivityTypes/AutomatonIdle/GoingToPlace","Moving to a safe spot"
"Population/ActivityTypes/AutomatonIdle/InPlace","Idle"
"Population/ActivityTypes/Building/GoingToPlace","Going to build"
"Population/ActivityTypes/Building/InPlace","Building"
"Population/ActivityTypes/Burial/GoingToPlace","At a burial"
"Population/ActivityTypes/Burial/InPlace","Burying the dead"
"Population/ActivityTypes/CarryingResources/GoingToPlace","Carrying resources"
"Population/ActivityTypes/CarryingResources/InPlace","Carrying resources"
"Population/ActivityTypes/ChildShelter/GoingToPlace","Going to a Child Shelter"
"Population/ActivityTypes/ChildShelter/InPlace","Staying in a Child Shelter"
"Population/ActivityTypes/ChildShelter_Helpers/GoingToPlace","Going to help out"
"Population/ActivityTypes/ChildShelter_Helpers/InPlace","Helping out"
"Population/ActivityTypes/Deconstructing/GoingToPlace","Going to dismantle"
"Population/ActivityTypes/Deconstructing/InPlace","Dismantling"
"Population/ActivityTypes/Eating/GoingToPlace","Going to eat"
"Population/ActivityTypes/Eating/InPlace","Eating"
"Population/ActivityTypes/Hunting/GoingToPlace","Going to hunt"
"Population/ActivityTypes/Hunting/InPlace","Hunting"
"Population/ActivityTypes/InCareHouse/GoingToPlace","Going to a Care House"
"Population/ActivityTypes/InCareHouse/InPlace","In a Care House"
"Population/ActivityTypes/InPrison/GoingToPlace","Going to Prison"
"Population/ActivityTypes/InPrison/InPlace","In Prison"
"Population/ActivityTypes/InTreatment/GoingToPlace","Going to treatment"
"Population/ActivityTypes/InTreatment/InPlace","In treatment"
"Population/ActivityTypes/LeavingCity/GoingToPlace","Leaving the city"
"Population/ActivityTypes/OnExpedition/GoingToPlace","Going on an expedition"
"Population/ActivityTypes/OnExpedition/InPlace","On an expedition"
"Population/ActivityTypes/Playing_Generator/GoingToPlace","Going to play"
"Population/ActivityTypes/Playing_Generator/InPlace","Playing"
"Population/ActivityTypes/Praying/GoingToPlace","Going to pray"
"Population/ActivityTypes/Praying/InPlace","Praying"
"Population/ActivityTypes/Preparing_Hunt/GoingToPlace","Preparing for a hunt"
"Population/ActivityTypes/Preparing_Hunt/InInactivePlace","Unable to work"
"Population/ActivityTypes/Preparing_Hunt/InPlace","Preparing for a hunt"
"Population/ActivityTypes/Protesting/GoingToPlace","Going to a protest"
"Population/ActivityTypes/Protesting/InPlace","Protesting"
"Population/ActivityTypes/PublicHouse/GoingToPlace","Going to the Public House"
"Population/ActivityTypes/PublicHouse/InPlace","Having fun at the Public House"
"Population/ActivityTypes/Repairing/GoingToPlace","Going to repair a building"
"Population/ActivityTypes/Repairing/InPlace","Repairing a building"
"Population/ActivityTypes/RestingAfterHunt/GoingToPlace","Going to rest after the hunt"
"Population/ActivityTypes/RestingAfterHunt/InPlace","Resting after the hunt"
"Population/ActivityTypes/Resting_Generator/GoingToPlace","Going to rest"
"Population/ActivityTypes/Resting_Generator/InPlace","Resting"
"Population/ActivityTypes/Resting_Home/GoingToPlace","Going home"
"Population/ActivityTypes/Resting_Home/InPlace","Staying home"
"Population/ActivityTypes/Rioting/GoingToPlace","Going to a riot"
"Population/ActivityTypes/Rioting/InPlace","Rioting"
"Population/ActivityTypes/RollCall_Light/GoingToPlace","Going to the roll call"
"Population/ActivityTypes/RollCall_Light/InPlace","Attending the roll call"
"Population/ActivityTypes/RollCall_Religious/GoingToPlace","Going to a sermon"
"Population/ActivityTypes/RollCall_Religious/InPlace","Attending a sermon"
"Population/ActivityTypes/SpreadGodAndOrder/GoingToPlace","Going to spread the Faith"
"Population/ActivityTypes/SpreadGodAndOrder/InPlace","Spreading the Faith"
"Population/ActivityTypes/Suicide/GoingToPlace","Planning suicide"
"Population/ActivityTypes/Suicide/InPlace","Committing suicide"
"Population/ActivityTypes/Working/GoingToPlace","Going to work"
"Population/ActivityTypes/Working/InInactivePlace","Unable to work"
"Population/ActivityTypes/Working/InPlace","Working"
"Population/ActivityTypes/Working_CensusStation/GoingToPlace","Going to work"
"Population/ActivityTypes/Working_CensusStation/InInactivePlace","Unable to work"
"Population/ActivityTypes/Working_CensusStation/InPlace","Working"
"Population/ActivityTypes/Working_Chapel/GoingToPlace","Going to work"
"Population/ActivityTypes/Working_Chapel/InInactivePlace","Unable to work"
"Population/ActivityTypes/Working_Chapel/InPlace","Working"
"Population/ActivityTypes/Working_CutWood/GoingToPlace","Going to cut Wood"
"Population/ActivityTypes/Working_CutWood/InPlace","Cutting Wood"
"Population/ActivityTypes/Working_Gathering/GoingToPlace","Going to gather"
"Population/ActivityTypes/Working_Gathering/InPlace","Gathering resources"
"Population/ActivityTypes/Working_GatheringPost/GoingToPlace","Going to gather"
"Population/ActivityTypes/Working_GatheringPost/InInactivePlace","Unable to work"
"Population/ActivityTypes/Working_GatheringPost/InPlace","Gathering resources"
"Population/ActivityTypes/Working_GuardStation/GoingToPlace","Going to work"
"Population/ActivityTypes/Working_GuardStation/InInactivePlace","Unable to work"
"Population/ActivityTypes/Working_GuardStation/InPlace","Keeping order"
"Population/ActivityTypes/Working_InterventionCenter/GoingToPlace","Going to work"
"Population/ActivityTypes/Working_InterventionCenter/InInactivePlace","Unable to work"
"Population/ActivityTypes/Working_InterventionCenter/InPlace","Intimidating people"
"Population/ActivityTypes/Working_SoupKitchen/GoingToPlace","Going to work"
"Population/ActivityTypes/Working_SoupKitchen/InInactivePlace","Unable to work"
"Population/ActivityTypes/Working_SoupKitchen/InPlace","Working"
"Population/AgentTypes/Automaton/Plural","Automatons"
"Population/AgentTypes/Automaton/Singular","Automaton"
"Population/AgentTypes/AutomatonOrCitizen/Plural","Automatons or Citizens"
"Population/AgentTypes/AutomatonOrCitizen/Singular","Automaton or Citizen"
"Population/AgentTypes/Citizen/Plural","Citizens"
"Population/AgentTypes/Citizen/Singular","Citizen"
"Population/CitizenDisplayStatuses/Amputee/Description","This person has lost one of their limbs. They can't work until they receive a prosthesis."
"Population/CitizenDisplayStatuses/Amputee/Name","Amputee"
"Population/CitizenDisplayStatuses/Cannibal/Description","Starvation has forced this person to eat another human's flesh – and you allowed it."
"Population/CitizenDisplayStatuses/Cannibal/Name","Cannibal"
"Population/CitizenDisplayStatuses/ChanceToFroze/Description","This person has been enduring extreme cold and is at serious risk of freezing to death!"
"Population/CitizenDisplayStatuses/ChanceToFroze/Name","Freezing"
"Population/CitizenDisplayStatuses/ChanceToFroze/PanelText","About to freeze"
"Population/CitizenDisplayStatuses/Dead/Description","This person is dead"
"Population/CitizenDisplayStatuses/Dead/Name","Dead"
"Population/CitizenDisplayStatuses/GravelyIll/Description","This person is in grave condition and will die if not treated immediately. They can only be treated in an Infirmary – a Medical Post will merely keep them alive as long as possible."
"Population/CitizenDisplayStatuses/GravelyIll/Name","Gravely ill"
"Population/CitizenDisplayStatuses/Healthy/Name","Healthy"
"Population/CitizenDisplayStatuses/Homeless/Description","This person doesn't have any shelter for the night and will be forced to sleep on the ground."
"Population/CitizenDisplayStatuses/Homeless/Name","Homeless"
"Population/CitizenDisplayStatuses/Hungry/Description","This person has been going without food for some time."
"Population/CitizenDisplayStatuses/Hungry/Name","Hungry"
"Population/CitizenDisplayStatuses/Ill/Description","This person is sick and will get worse if not treated properly."
"Population/CitizenDisplayStatuses/Ill/Name","Sick"
"Population/CitizenDisplayStatuses/InPalliativeCareGravelyIll/Description","This person is in palliative care"
"Population/CitizenDisplayStatuses/InPalliativeCareGravelyIll/Name","In palliative care"
"Population/CitizenDisplayStatuses/InPalliativeCareTerminallyIll/Description","This person is in palliative care"
"Population/CitizenDisplayStatuses/InPalliativeCareTerminallyIll/Name","In palliative care"
"Population/CitizenDisplayStatuses/InTreatmentGravelyIll/Description","This person is gravely ill, but being treated."
"Population/CitizenDisplayStatuses/InTreatmentGravelyIll/Name","In treatment"
"Population/CitizenDisplayStatuses/InTreatmentIll/Description","This person is sick but being treated."
"Population/CitizenDisplayStatuses/InTreatmentIll/Name","In treatment"
"Population/CitizenDisplayStatuses/InTreatmentTerminallyIll/Description","This person is terminally ill, but being treated."
"Population/CitizenDisplayStatuses/InTreatmentTerminallyIll/Name","In treatment"
"Population/CitizenDisplayStatuses/Starving/Description","This person has been going without food for a long time and is now starving – and willing to do anything for a scrap of bread."
"Population/CitizenDisplayStatuses/Starving/Name","Starving"
"Population/CitizenDisplayStatuses/TerminallyIll/Description","This person is on the brink of death, but a specialist in the Infirmary may still be able to do something."
"Population/CitizenDisplayStatuses/TerminallyIll/Name","Terminally ill"
"Population/CitizenDisplayStatuses/VeryHungry/Description","This person has been going without food for long time."
"Population/CitizenDisplayStatuses/VeryHungry/Name","Hungry"
"Population/CitizenStates/Home","Home"
"Population/CitizenStates/Homeless","Homeless"
"Population/General/AnySocialClass","Any Class"
"Population/General/Unemployed","Unemployed"
"Population/RoleNames/DefaultHide","Hiding"
"Population/RoleNames/DefaultHome","Inhabitants"
"Population/RoleNames/DefaultStay","Inhabitants"
"Population/RoleNames/DefaultTask","Builders"
"Population/RoleNames/DefaultWork","Workforce"
"Population/RoleNames/Hunters","Hunters"
"Population/RoleNames/Patients","Patients"
"Population/RoleNames/Scouts","Scouts"
"Population/SocialClasses/Automata/Desc","Automatons"
"Population/SocialClasses/Automata/Plural","Automatons"
"Population/SocialClasses/Automata/Singular","Automaton"
"Population/SocialClasses/Children/Desc","Children description"
"Population/SocialClasses/Children/Plural","Children"
"Population/SocialClasses/Children/Singular","Child"
"Population/SocialClasses/Citizens/Desc","Citizens description"
"Population/SocialClasses/Citizens/Plural","Citizens"
"Population/SocialClasses/Citizens/Singular","Citizen"
"Population/SocialClasses/Convicts/Desc","Convicted criminals who work off their debt to the society"
"Population/SocialClasses/Convicts/NameTemplate","№ G113{Number}"
"Population/SocialClasses/Convicts/Plural","Convicts"
"Population/SocialClasses/Convicts/Singular","Convict"
"Population/SocialClasses/Specialists/Desc","Engineers description"
"Population/SocialClasses/Specialists/Plural","Engineers"
"Population/SocialClasses/Specialists/Singular","Engineer"
"Population/SocialClasses/Workers/Desc","Workers description"
"Population/SocialClasses/Workers/Plural","Workers"
"Population/SocialClasses/Workers/Singular","Worker"
"Population/Statistics/Health/Dead/Name","Dead"
"Quests/DefaultObjectiveTexts/ActivateAdditionalBuilding","Activate an additional building: {BuildingNames}"
"Quests/DefaultObjectiveTexts/ActivateAdditionalBuildingOfCategory","Activate an additional building: {BuildingNames}"
"Quests/DefaultObjectiveTexts/ActivateAdditionalBuildings","Activate {Count} more {BuildingNames}s"
"Quests/DefaultObjectiveTexts/ActivateAdditionalBuildingsOfCategory","Activate {Count} more {BuildingNames}s"
"Quests/DefaultObjectiveTexts/ActivateBuilding","Activate a building: {BuildingNames}"
"Quests/DefaultObjectiveTexts/ActivateBuildingOfCategory","Activate a building: {BuildingNames}"
"Quests/DefaultObjectiveTexts/ActivateBuildings","Activate {Count} {BuildingNames}s"
"Quests/DefaultObjectiveTexts/ActivateBuildingsOfCategory","Activate {Count} {BuildingNames}s"
"Quests/DefaultObjectiveTexts/ActivateSociotech","Introduce one of the following: {SociotechNames}"
"Quests/DefaultObjectiveTexts/AddLabelToAgents","Increase the number of {AgentTypeName}s with the {LabelName} label by {Count}"
"Quests/DefaultObjectiveTexts/ApplyDiscontentBonus","Apply a discontent bonus from {ChangeReason} to all persons"
"Quests/DefaultObjectiveTexts/AssignAdditionalCitizens","Assign additional {Count} citizens to {AssignmentRole} with at least {MinAssignmentConditions} conditions"
"Quests/DefaultObjectiveTexts/AssignCitizens","Assign {Count} citizens to {AssignmentRole} with at least {MinAssignmentConditions} conditions"
"Quests/DefaultObjectiveTexts/AssignFractionOfCitizens","Assign {PopulationFraction} citizens to {AssignmentRole} with at least {MinAssignmentConditions} conditions."
"Quests/DefaultObjectiveTexts/BuildOutpost","Build an Outpost at {EntityName}"
"Quests/DefaultObjectiveTexts/ChangeProductionBlueprint","Change production to {Blueprint} in {PlaceName}"
"Quests/DefaultObjectiveTexts/CompleteQuest","Complete the ""{QuestName}"" quest"
"Quests/DefaultObjectiveTexts/ConstructAdditionalBuilding","Build a new {BuildingNames}"
"Quests/DefaultObjectiveTexts/ConstructAdditionalBuildings","Build {Count} more {BuildingNames}s"
"Quests/DefaultObjectiveTexts/ConstructBuilding","Build a {BuildingNames}"
"Quests/DefaultObjectiveTexts/ConstructBuildings","Build {Count} {BuildingNames}s"
"Quests/DefaultObjectiveTexts/DisbandAllExpeditions","Disband all expeditions and Outposts"
"Quests/DefaultObjectiveTexts/EmployAutomatons","Employ automatons in {WorkplacesFraction} workplaces"
"Quests/DefaultObjectiveTexts/EmployWorkersInWorkplace","Employ the maximum number of {AgentType} in {WorkplaceNames}"
"Quests/DefaultObjectiveTexts/ExploreAllExpeditionSites","Explore all expedition sites"
"Quests/DefaultObjectiveTexts/FormExpedition","Form the {ExpeditionName} expedition"
"Quests/DefaultObjectiveTexts/GatherAdditionalFoodRations","Gather an additional {Amount} Food Rations"
"Quests/DefaultObjectiveTexts/GatherAdditionalResourcePerAgent","Gather an additional {Amount} {ResourceName} for every {AgentType}"
"Quests/DefaultObjectiveTexts/GatherAdditionalResources","Gather an additional {Amount} {ResourceName}"
"Quests/DefaultObjectiveTexts/GatherFoodRations","Gather {Amount} Food Rations"
"Quests/DefaultObjectiveTexts/GatherResourcePerAgent","Gather {Amount} {ResourceName} for every {AgentType}"
"Quests/DefaultObjectiveTexts/GatherResources","Gather {Amount} {ResourceName}"
"Quests/DefaultObjectiveTexts/GeneratorConstructionStep","Finish {GeneratorConstructionStep}"
"Quests/DefaultObjectiveTexts/HeatBuildingOfCategory","Heat {Count} {BuildingCategoryName} buildings"
"Quests/DefaultObjectiveTexts/HeatPlace","Heat {PlaceName}"
"Quests/DefaultObjectiveTexts/ImproveSettlement","Improve {Settlement} with {Improvement}"
"Quests/DefaultObjectiveTexts/IncreasePopulation","Increase {AgentTypeName} population to {Count}"
"Quests/DefaultObjectiveTexts/IncreasePopulationByAdditional","Increase {AgentTypeName} population by {Count}"
"Quests/DefaultObjectiveTexts/IncreaseSettlerPopulation","Increase {AgentTypeName} settler population to {Count}"
"Quests/DefaultObjectiveTexts/IncreaseSettlerPopulationByAdditional","Increase {AgentTypeName} settler population by {Count}"
"Quests/DefaultObjectiveTexts/PrepareShelters","Prepare shelters for all citizens"
"Quests/DefaultObjectiveTexts/ReachAlignment","Reach {MinAlignmentValue} {AlignmentName}"
"Quests/DefaultObjectiveTexts/ReachExpeditionDestination","Reach {DestinationName} with {ExpeditionName}"
"Quests/DefaultObjectiveTexts/ReduceAverageDiscontent","Reduce the average discontent to {MaxAverageDiscontent}"
"Quests/DefaultObjectiveTexts/ReduceNumberOfAgentsWithLabelBy","Reduce the number of {AgentTypeName}s with the {LabelName} label by {Count}"
"Quests/DefaultObjectiveTexts/ReduceNumberOfAgentsWithLabelToTarget","Reduce the number of {AgentTypeName}s with the {LabelName} label to {Count}"
"Quests/DefaultObjectiveTexts/RescueAnySurvivorsFromSite","Rescue survivors from {SiteName}"
"Quests/DefaultObjectiveTexts/RescueSurvivors","Rescue {SurvivorCount} survivors"
"Quests/DefaultObjectiveTexts/RescueSurvivorsFromSite","Rescue {SurvivorCount} survivors from {SiteName}"
"Quests/DefaultObjectiveTexts/ResearchTechnology","Research {TechnologyName}"
"Quests/DefaultObjectiveTexts/RetrieveArtifact","Retrieve {ArtifactName} from Frostland"
"Quests/DefaultObjectiveTexts/RetrieveExpeditionSiteReveals","Search {ExpeditionSiteName}"
"Quests/DefaultObjectiveTexts/SatisfyCitizenNeed","Provide {CitizenNeed} for {CitizenCount} people"
"Quests/DefaultObjectiveTexts/SendExpedition","Send {ExpeditionName} to {DestinationName}"
"Quests/DefaultObjectiveTexts/SendImproveSettlement","Send {Improvement} to {Settlement}"
"Quests/DefaultObjectiveTexts/ShelterPeople","Transport {PeopleCount} people to the shelter"
"Quests/DefaultObjectiveTexts/UnloadAdditionalAgents","Evacuate an additional {Number} {SocialClass}"
"Quests/DefaultObjectiveTexts/UnloadAdditionalResources","Transport an additional {Amount} {ResourceName}"
"Quests/DefaultObjectiveTexts/UnloadAgents","Evacuate {Number} {SocialClass}"
"Quests/DefaultObjectiveTexts/UnloadResources","Transport {Amount} {ResourceName}"
"Quests/DefaultObjectiveTexts/UseAbility","Use the {AbilityName} ability"
"Quests/DefaultObjectiveTexts/UseAbilityMultipleTimes","Use the {AbilityName} ability {NumberOfTimes} times"
"Quests/DefaultObjectiveTexts/WorkplaceReachWorkSafetyLevel","Reach {MinimalWorkSafetyLevel} work safety level"
"Quests/General/RemainingProgress","Remaining:"
"Quests/General/TimeLeft","Time left: {TimeLeft}"
"Quests/General/TimeLeftCompleteOnTimeout","Resolves in {TimeLeft}"
"Quests/General/TimeLeftCompleteOnTimeoutNoObjectives","Resolves in {TimeLeft}"
"Resources/Descriptions/CoalMineable","This vein of anthracite contains enough coal to last us for the foreseeable future. We just have to design and build a Coal Mine here."
"Resources/Descriptions/CoalPickable","Our Coal supply is scattered around us. It could last several days, but a number of people will be needed to collect it all."
"Resources/Descriptions/FrozenTrees","These trees were killed by the extreme cold. We can process them into usable Wood if we build a Sawmill nearby."
"Resources/Descriptions/FrozenTreesMineable","These trees were killed by the extreme cold and preserved in rock-hard ice. We need a Wall Drill to get to them."
"Resources/Descriptions/MaterialsPickable","Crates of construction Wood that's ready to use. It still has to be retrieved and sorted by hand."
"Resources/Descriptions/MaterialsWreckage","A marvel of technology turned into a heap of scrap. The wreckage contains plenty of usable Steel, but we need manpower to cut through the twisted mass of metal."
"Resources/Descriptions/SteamCores","A destroyed transport containing some Steam Cores. A few of them look like they're still working."
"Resources/Economy/Income","{Resource}/day"
"Resources/Economy/IncomeTooltip","Resource gain per day"
"Resources/Economy/Upkeep","{Resource}/day"
"Resources/Economy/UpkeepTooltip","Resource use per day"
"Resources/Names/Coal","Coal"
"Resources/Names/CoalDeposit","Coal deposit"
"Resources/Names/CoalPile","Coal pile"
"Resources/Names/Food","Raw Food"
"Resources/Names/FoodRations","Food Rations"
"Resources/Names/FrozenTrees","Frozen trees"
"Resources/Names/FrozenTreesMineable","Frozen trees"
"Resources/Names/MaterialsCrates","Wood crates"
"Resources/Names/Pipes","Steam Exchangers"
"Resources/Names/Rations","Food Rations"
"Resources/Names/Scaffoldings","Structural Profiles"
"Resources/Names/SteamCores","Destroyed Steam Core transport"
"Resources/Names/SteamPomps","Steam Pumps"
"Resources/Names/Steel","Steel"
"Resources/Names/SteelPlates","Steel Composites"
"Resources/Names/SteelWreckage","Steel wreckage"
"Resources/Names/Wood","Wood"
"Resources/NotGatherable/Coal","Build a Coal Mine here to start extraction."
"Resources/NotGatherable/Steel","Build a Steelworks nearby to start extraction."
"Resources/NotGatherable/Wood","Build a Sawmill nearby to start extraction."
"Resources/Notifications/Coal_Low","We have less than a day of Coal supplies left!"
"Resources/Notifications/ResourceLow","{Resource} will last for {Time}"
"Streets/DemolishingStreets","Dismantling streets"
"Streets/PaintingNormalStreets","Building streets."
"Streets/PaintingPipeStreets","Building pipes."
"TEST_LONG","Lorem ipsum dolor sit amet, consectetur adipiscing elit. Curabitur fringilla volutpat justo non cursus. Phasellus suscipit purus nulla, et commodo ex sollicitudin ac. Donec tincidunt, ligula quis commodo convallis, ipsum lacus tristique dolor, quis pellentesque tortor enim ut lectus. Duis in convallis orci. Suspendisse tempor, nulla ut tempus tincidunt, purus dolor interdum tellus, at maximus erat lectus sed justo. Nullam sed eros malesuada, "
"Technologies/AdvCoalMine/Description","Allows us to build Advanced Coal Mines."
"Technologies/AdvCoalMine/Name","Advanced Coal Mine"
"Technologies/AdvSteelMine/Description","Allows us to build Advanced Steelworks."
"Technologies/AdvSteelMine/Name","Advanced Steelworks"
"Technologies/AdvWallDrill/Description","Allows us to build Advanced Wall Drills."
"Technologies/AdvWallDrill/Name","Advanced Wall Drill"
"Technologies/AugmentationPartsCheaper/Description","Prostheses will cost 5 Steel less to make."
"Technologies/AugmentationPartsCheaper/Name","Streamlined Prostheses"
"Technologies/AugmentationPartsCheaper/ShortDescription","Prostheses now cost 5 Steel less to make."
"Technologies/AugmentationPartsFaster/Description","Prostheses will be produced 50% faster."
"Technologies/AugmentationPartsFaster/Name","Optimised Prostheses"
"Technologies/AugmentationPartsFaster/ShortDescription","Prostheses can now be produced 50% faster."
"Technologies/AutomatonCheaper/Description","Automatons will cost 20 Wood and 20 Steel less to make."
"Technologies/AutomatonCheaper/Name","Streamlined Automatons"
"Technologies/AutomatonCheaper/ShortDescription","Automatons now cost 20 Wood and 20 Steel less to make."
"Technologies/AutomatonEfficiency/Description","Improves the workplace integration of automatons, boosting their efficiency by 10% (to 70%)."
"Technologies/AutomatonEfficiency/Name","Automaton Integration"
"Technologies/AutomatonEfficiency/ShortDescription","Efficiency of automatons rises to 70%."
"Technologies/Automaton_nosteamcore/Description","The cost of automatons will be further reduced by 30 Wood and 30 Steel."
"Technologies/Automaton_nosteamcore/Name","Automaton Redesign"
"Technologies/Automaton_nosteamcore/ShortDescription","The cost of automatons is now further reduced by 30 Wood and 30 Steel."
"Technologies/Automatons_Engineer/Description","Allows automatons to be used at Workshops and Factories."
"Technologies/Automatons_Engineer/Name","Engineer Automatons"
"Technologies/Automatons_Engineer/ShortDescription","Automatons can now be used at Workshops and Factories."
"Technologies/Automatons_Medical/Description","Allows automatons to be used at Medical Posts and Infirmaries."
"Technologies/Automatons_Medical/Name","Medical Automatons"
"Technologies/Automatons_Medical/ShortDescription","Automatons can now be used at Medical Posts and Infirmaries."
"Technologies/Automatons_Medical2/Description","Automatons working at medical facilities will be 20% more efficient."
"Technologies/Automatons_Medical2/Name","Medical Automaton Integration"
"Technologies/Automatons_Medical2/ShortDescription","Automatons working at medical facilities are now 20% more efficient."
"Technologies/Beacon/Description","Allows us to build the Beacon, deploy Scouts to survey the wilderness, and maintain communication with them."
"Technologies/Beacon/Name","Beacon"
"Technologies/BoilerUpgrade1/Description","Allows us to use Heaters to heat workplaces during working hours.</n>Each Heater raises a workplace's temperature by 1 level and consumes 1 Coal per hour when running."
"Technologies/BoilerUpgrade1/Name","Heaters"
"Technologies/BoilerUpgrade1/ShortDescription","Use Heaters to heat workplaces during work hours."
"Technologies/BoilerUpgrade2/Description","Improved Heaters raise the temperature of workplaces by 2 levels. Each Heater consumes 2 Coal per hour when running."
"Technologies/BoilerUpgrade2/Name","Improved Heaters"
"Technologies/BoilerUpgrade2/ShortDescription","Use Improved Heaters to raise the temperature of workplaces by 2 levels."
"Technologies/BoilerUpgrade3/Description","Advanced Heaters raise the temperature of workplaces by 3 levels. Each Heater consumes 3 Coal per hour when running."
"Technologies/BoilerUpgrade3/Name","Advanced Heaters"
"Technologies/BoilerUpgrade3/ShortDescription","Use Advanced Heaters to raise the temperature of workplaces by 3 levels."
"Technologies/BoilerUpgrade_lesscoal/Description","Heaters will burn less Coal (-1 coal per Heater)."
"Technologies/BoilerUpgrade_lesscoal/Name","Heater Efficiency Upgrade"
"Technologies/BoilerUpgrade_lesscoal/ShortDescription","From now on, each Heater will burn 1 Coal less per hour."
"Technologies/BuildingsAndTech","Buildings and technologies unlocked:"
"Technologies/Bunkhouse/Description","Allows us to build Bunkhouses."
"Technologies/Bunkhouse/Name","Bunkhouse"
"Technologies/CantineeUpgrade/Description","Cookhouses will be warmer (+1 heat level)."
"Technologies/CantineeUpgrade/Name","Cookhouse Insulation"
"Technologies/CantineeUpgrade/ShortDescription","Cookhouses are now warmer (+1 heat level)."
"Technologies/CantineeUpgrade2/Description","Cookhouses will be even warmer (+1 heat level)."
"Technologies/CantineeUpgrade2/Name","Cookhouse Insulation II"
"Technologies/CantineeUpgrade2/ShortDescription","Cookhouses are now even warmer (+1 heat level)."
"Technologies/CharcoalKiln/Description","Allows us to build Charcoal Kilns."
"Technologies/CharcoalKiln/Name","Charcoal Kiln"
"Technologies/CoalMine/Description","Allows us to build Coal Mines."
"Technologies/CoalMine/Name","Coal Mining"
"Technologies/CoalMineUpgrade/Description","Coal Mines, Steam Coal Mines, and Advanced Coal Mines will be 10% more efficient."
"Technologies/CoalMineUpgrade/Name","Coal Mining Optimisation"
"Technologies/CoalMineUpgrade/ShortDescription","All coal mines are now 10% more efficient."
"Technologies/CoalMineUpgrade2/Description","Coal Mines, Steam Coal Mines, and Advanced Coal Mines will be another 10% more efficient."
"Technologies/CoalMineUpgrade2/Name","Coal Mining Rationalisation"
"Technologies/CoalMineUpgrade2/ShortDescription","All coal mines are now 10% more efficient."
"Technologies/CoalThumper/Description","Allows us to build Coal Thumpers."
"Technologies/CoalThumper/Name","Coal Thumper"
"Technologies/CoalThumperUpgrade/Description","Coal Thumpers and Steam Coal Thumpers will produce Coal Piles 15% faster."
"Technologies/CoalThumperUpgrade/Name","Coal Thumper Injectors"
"Technologies/CoalThumperUpgrade/ShortDescription","Coal Thumpers and Steam Coal Thumpers now produce Coal Piles 15% faster."
"Technologies/ExpeditionCenter/Description","Allows us to build Outpost Depots."
"Technologies/ExpeditionCenter/Name","Outpost Depot"
"Technologies/ExpeditionUpgrade/Description","Outpost teams and resource transports will move 50% faster.</n></n>"
"Technologies/ExpeditionUpgrade/Name","Faster Outpost Teams"
"Technologies/ExpeditionUpgrade/ShortDescription","Outpost teams and resource transports will move 50% faster.</n>"
"Technologies/Factory/Description","Allows us to build Factories that produce automatons (and prostheses if the Prosthetics law has been passed)."
"Technologies/Factory/Name","Factory"
"Technologies/FlyingHunters/Description","Allows us to build Hunters' Hangars."
"Technologies/FlyingHunters/Name","Flying Hunters"
"Technologies/FlyingHuntersUpgrade/Description","Thanks to better weapons and enhanced detection, Hunters setting out from the Hunters' Hangar will return with more Raw Food from each hunt (up to {Count} Raw Food per hunt)."
"Technologies/FlyingHuntersUpgrade/Name","Flying Hunters' Gear"
"Technologies/FlyingHuntersUpgrade/ShortDescription","Hunters from the Hunters' Hangar will return with up to {Count} Raw Food from each hunt."
"Technologies/GatheringUpgrade/Description","Employing better tools and methods, people gathering resources |#if Winterhome|from ruins and Coal Piles|#else|from Coal Piles, Wood Crates, and Steel Wreckage|#endif| will work 15% faster, whether using Gathering Posts or not."
"Technologies/GatheringUpgrade/Name","Faster Gathering"
"Technologies/GatheringUpgrade/ShortDescription","Resources from |#if Winterhome|Ruins and Coal Piles|#else|Coal Piles, Wood Crates, and Steel Wreckage|#endif| are now gathered 15% faster."
"Technologies/GatheringUpgrade2/Description","Thanks to advanced workplace organisation, resources from |#if Winterhome|Ruins and Coal Piles|#else|Coal Piles, Wood Crates, and Steel Wreckage|#endif| will be gathered 15% faster."
"Technologies/GatheringUpgrade2/Name","Efficient Gathering"
"Technologies/GatheringUpgrade2/ShortDescription","Resources from |#if Winterhome|Ruins and Coal Piles|#else|Coal Piles, Wood Crates, and Steel Wreckage|#endif| are now gathered 15% faster."
"Technologies/GatheringUpgradeRange/Description","The range of Gathering Posts will increase by 50%."
"Technologies/GatheringUpgradeRange/Name","Gathering Range Extension"
"Technologies/GatheringUpgradeRange/ShortDescription","The range of Gathering Posts is now 50% greater."
"Technologies/GeneratorOverdriveI/Description","Allows us to raise the temperature of all heat zones by 2 levels when the Generator is put into Overdrive."
"Technologies/GeneratorOverdriveI/Name","Overdrive Couplings"
"Technologies/GeneratorOverdriveI/ShortDescription","When the Generator is in Overdrive, the temperature in all heat zones rises by 2 levels."
"Technologies/GeneratorOverdriveII/Description","Allows us to raise the temperature of all heat zones by 3 levels when the Generator is put into Overdrive."
"Technologies/GeneratorOverdriveII/Name","Overdrive Exchangers"
"Technologies/GeneratorOverdriveII/ShortDescription","When the Generator is in Overdrive, the temperature in all heat zones rises by 3 levels."
"Technologies/GeneratorOverpower/Description","Allows us to use the Generator as a heat jet during storms by pumping air through the machine's red-hot core, hopefully puncturing the clouds above the city."
"Technologies/GeneratorOverpower/Name","Supercharging"
"Technologies/GeneratorUpgradePower1/Description","Allows us to raise the temperature in all heat zones by 1 level.</n></n>Note: The Coal consumption is doubled when this setting is in use. "
"Technologies/GeneratorUpgradePower1/Name","Generator Power Upgrade"
"Technologies/GeneratorUpgradePower1/ShortDescription","The temperature in heat zones rises by 1 level. Coal consumption is higher when using this setting."
"Technologies/GeneratorUpgradePower2/Description","Allows us to raise the temperature in all heat zones by 1 level.</n></n>Note: The Coal consumption is tripled when using this setting."
"Technologies/GeneratorUpgradePower2/Name","Generator Power Upgrade II"
"Technologies/GeneratorUpgradePower2/ShortDescription","The temperature in all heat zones rises by 1 level. Coal consumption is higher when using this setting."
"Technologies/GeneratorUpgradePower3/Description","Allows us to raise the temperature in all heat zones by 1 level.</n></n>Note: The Coal consumption is quadrupled when this setting is active."
"Technologies/GeneratorUpgradePower3/Name","Generator Power Upgrade III"
"Technologies/GeneratorUpgradePower3/ShortDescription","The temperature in all heat zones rises by 1 level. Coal consumption is higher when using this setting."
"Technologies/GeneratorUpgradeRange1/Description","Allows us to turn up the Generator range setting and extend its heat zone.</n></n>Note: The Coal use by the Generator is doubled when this setting is in use."
"Technologies/GeneratorUpgradeRange1/Name","Generator Range Upgrade"
"Technologies/GeneratorUpgradeRange1/ShortDescription","The Generator heat zone extends farther now. Coal consumption is higher when using this setting."
"Technologies/GeneratorUpgradeRange2/Description","Allows us to turn up the Generator range setting and extend its heat zone.</n></n>Note: The Coal use by the Generator is tripled when this setting is active."
"Technologies/GeneratorUpgradeRange2/Name","Generator Range Upgrade II"
"Technologies/GeneratorUpgradeRange2/ShortDescription","The Generator heat zone extends farther now. Coal consumption is higher when using this setting.</n>"
"Technologies/GeneratorUpgradeRange3/Description","Allows us to turn up the Generator range setting and extend its heat zone.</n></n>Note: The Coal use by the Generator is quadrupled when this setting is active."
"Technologies/GeneratorUpgradeRange3/Name","Generator Range Upgrade III"
"Technologies/GeneratorUpgradeRange3/ShortDescription","The Generator heat zone extends farther now. Coal consumption is higher when using this setting.</n>"
"Technologies/GeneratorUpgrade_lesscoal/Description","The Generator will burn 10% less Coal."
"Technologies/GeneratorUpgrade_lesscoal/Name","Generator Efficiency Upgrade"
"Technologies/GeneratorUpgrade_lesscoal/ShortDescription","From now on the Generator will burn 10% less Coal."
"Technologies/GeneratorUpgrade_lesscoal2/Description","Generator Coal consumption will be reduced by a further 10%."
"Technologies/GeneratorUpgrade_lesscoal2/Name","Generator Efficiency Upgrade II"
"Technologies/GeneratorUpgrade_lesscoal2/ShortDescription","From now on, the Coal consumption of the Generator is reduced by a further 10%."
"Technologies/GeneratorUpgrade_lessstress/Description","Generator stress will increase 25% slower and fall 25% faster."
"Technologies/GeneratorUpgrade_lessstress/Name","Generator Safety Bypass"
"Technologies/GeneratorUpgrade_lessstress/ShortDescription","From now on, Generator stress will increase 25% slower and fall 25% faster."
"Technologies/HealthcareUpgrade/Description","|#if ScenarioReconquest|Medical Posts, Infirmaries|#else|Medical Posts, Infirmaries, Houses of Healing|#endif| and Care Houses will be warmer (+1 heat level)."
"Technologies/HealthcareUpgrade/Name","Healthcare Insulation"
"Technologies/HealthcareUpgrade/ShortDescription","All healthcare facilities are now warmer (+1 heat level)."
"Technologies/HealthcareUpgrade2/Description","|#if ScenarioReconquest|Medical Posts, Infirmaries|#else|Medical Posts, Infirmaries, Houses of Healing|#endif| and Care Houses will be even warmer (+1 heat level)."
"Technologies/HealthcareUpgrade2/Name","Healthcare Insulation II"
"Technologies/HealthcareUpgrade2/ShortDescription","All healthcare facilities are now even warmer (+1 heat level)."
"Technologies/House/Description","Allows us to build comfortable Houses."
"Technologies/House/Name","House"
"Technologies/HouseCheaper/Description","Houses will cost 10 Wood and 10 Steel less to build."
"Technologies/HouseCheaper/Name","House Redesign"
"Technologies/HouseCheaper/ShortDescription","Houses now cost 10 Wood and 10 Steel less to build."
"Technologies/HuntersUpgrade/Description","Thanks to better snowshoes and enhanced camouflage, hunters setting out from the Hunters' Hut will return with more Raw Food from each hunt (up to {Count} Raw Food per hunt)."
"Technologies/HuntersUpgrade/Name","Hunters' Gear"
"Technologies/HuntersUpgrade/ShortDescription","Hunters from the Hunters' Hut will return with up to {Count} Raw Food from each hunt."
"Technologies/InfirmaryUpgrade/Description","Infirmaries will heal people 15% faster."
"Technologies/InfirmaryUpgrade/Name","Infirmary Checklists"
"Technologies/InfirmaryUpgrade/ShortDescription","Infirmaries heal people 15% faster."
"Technologies/InfirmaryUpgrade_lesspeople/Description","Infirmaries will employ fewer people (-5 Engineers)."
"Technologies/InfirmaryUpgrade_lesspeople/Name","Infirmary Mechanisation"
"Technologies/InfirmaryUpgrade_lesspeople/ShortDescription","Infirmaries now employ fewer people (-5 Engineers)."
"Technologies/KilnUpgrade/Description","Charcoal Kilns will produce 33% more Coal."
"Technologies/KilnUpgrade/Name","Charcoal Kiln Thermostat"
"Technologies/KilnUpgrade/ShortDescription","Charcoal Kilns now produce 33% more Coal."
"Technologies/KilnUpgrade2/Description","Charcoal Kilns will produce Coal 33% faster."
"Technologies/KilnUpgrade2/Name","Charcoal Kiln Bellows"
"Technologies/KilnUpgrade2/ShortDescription","Charcoal Kilns produce Coal 33% faster."
"Technologies/MedPostUpgrade/Description","Thanks to improved tools and methods, people employed in Medical Posts will heal the sick 10% faster."
"Technologies/MedPostUpgrade/Name","Medical Post Upgrade"
"Technologies/MedPostUpgrade/ShortDescription","The sick recover 10% faster at Medical Posts."
"Technologies/MotorizedHunters/Description","Allows us to build Motorised Hunters' Huts and acquire more Raw Food."
"Technologies/MotorizedHunters/Name","Motorised Hunters"
"Technologies/Plantation/Description","Allows us to build Hothouses."
"Technologies/Plantation/Name","Hothouse"
"Technologies/PlantationUpgrade/Description","Hothouses and Industrial Hothouses will be 15% more efficient."
"Technologies/PlantationUpgrade/Name","Hothouse Selection"
"Technologies/PlantationUpgrade/ShortDescription","Hothouses and Industrial Hothouses are 15% more efficient."
"Technologies/PlantationUpgrade_lesspeople/Description","Hunters' Huts will employ fewer people (-5 Workers)."
"Technologies/PlantationUpgrade_lesspeople/Name","Hunting Tactics"
"Technologies/PlantationUpgrade_lesspeople/ShortDescription","Hunters' Huts now employ fewer people (-5 Workers)."
"Technologies/RepairStation/Description","Allows us to build a Repair Station and fix broken automatons. "
"Technologies/RepairStation/Name","Repair Station"
"Technologies/Sawmill/Description","Allows us to build Sawmills."
"Technologies/Sawmill/Name","Sawmill"
"Technologies/SawmillUpgrade/Description","Allows us to introduce workplace improvements that will raise the efficiency of all Sawmills and Steam Sawmills by 25%."
"Technologies/SawmillUpgrade/Name","Sawmill Upgrade"
"Technologies/SawmillUpgrade/ShortDescription","The efficiency of all Sawmills and Steam Sawmills rises by 25%."
"Technologies/SawmillUpgradeRange/Description","Sawmill and Steam Sawmill range will increase by 50%."
"Technologies/SawmillUpgradeRange/Name","Sawmill Range Extension"
"Technologies/SawmillUpgradeRange/ShortDescription","The range of Sawmills and Steam Sawmills is now 50% greater."
"Technologies/ScoutsLimit2/Description","Allows us to deploy an additional scout team at the Beacon, raising the limit to 2."
"Technologies/ScoutsLimit2/Name","More Scouts"
"Technologies/ScoutsLimit2/ShortDescription","We can now deploy an additional scout team at the Beacon (2 total)."
"Technologies/ScoutsLimit3/Description","Allows us to deploy an additional scout team at the Beacon, raising the limit to 3."
"Technologies/ScoutsLimit3/Name","Additional Scouts"
"Technologies/ScoutsLimit3/ShortDescription","We can now deploy an additional scout team at the Beacon (3 total)."
"Technologies/ScoutsUpgrade/Description","By using a new, lighter sled design, scouts will move 50% faster."
"Technologies/ScoutsUpgrade/Name","Lighter Scout Sleds"
"Technologies/ScoutsUpgrade/ShortDescription","Scouts are now 50% faster."
"Technologies/ScoutsUpgrade2/Description","By using sleds with engine boosters, scouts will move 100% faster."
"Technologies/ScoutsUpgrade2/Name","Boosted Scout Sleds"
"Technologies/ScoutsUpgrade2/ShortDescription","Scouts are now 100% faster."
"Technologies/SteamCoalMine/Description","Allows us to build Steam Coal Mines."
"Technologies/SteamCoalMine/Name","Steam Coal Mine"
"Technologies/SteamCoalThumper/Description","Allows us to build Steam Coal Thumpers."
"Technologies/SteamCoalThumper/Name","Steam Coal Thumper"
"Technologies/SteamHealthcare/Description","Allows us to build Infirmaries."
"Technologies/SteamHealthcare/Name","Infirmary"
"Technologies/SteamHub/Description","Allows us to build Steam Hubs."
"Technologies/SteamHub/Name","Steam Hub"
"Technologies/SteamHubUpgrade1/Description","Increases the radius of the heat zones around Steam Hubs by 10%.</n></n>Note: Steam Hubs use much more Coal to maintain wider heat zones."
"Technologies/SteamHubUpgrade1/Name","Steam Hub Range Upgrade"
"Technologies/SteamHubUpgrade1/ShortDescription","Heat zones around Steam Hubs extend 10% farther. Coal consumption rises when using this setting."
"Technologies/SteamHubUpgrade2/Description","Heat zones around Steam Hubs can be extended 50% farther.</n></n>Note: Steam Hub will consume twice as much Coal when this setting is active."
"Technologies/SteamHubUpgrade2/Name","Steam Hub Range Upgrade"
"Technologies/SteamHubUpgrade2/ShortDescription","Steam Hub heat zones extend 50% farther. When using this setting, Steam Hubs burn twice as much Coal."
"Technologies/SteamHubUpgrade_lesscoal/Description","Steam Hubs will burn 33% less Coal."
"Technologies/SteamHubUpgrade_lesscoal/Name","Steam Hub Efficiency Upgrade"
"Technologies/SteamHubUpgrade_lesscoal/ShortDescription","From now on, Steam Hubs will burn 33% less Coal."
"Technologies/SteamPlantation/Description","Allows us to build Industrial Hothouses."
"Technologies/SteamPlantation/Name","Industrial Hothouse"
"Technologies/SteamSawmill/Description","Allows us to build Steam Sawmills."
"Technologies/SteamSawmill/Name","Steam Sawmill"
"Technologies/SteamSteelMine/Description","Allows us to build Steam Steelworks."
"Technologies/SteamSteelMine/Name","Steam Steelworks"
"Technologies/SteamWallDrill/Description","Allows us to build Steam Wall Drills."
"Technologies/SteamWallDrill/Name","Steam Wall Drill"
"Technologies/SteelMine/Description","Allows us to build Steelworks."
"Technologies/SteelMine/Name","Steelworks"
"Technologies/TierUnlock1/Description","Allows us to research Tier 1 technologies."
"Technologies/TierUnlock1/Name","Drawing Boards"
"Technologies/TierUnlock1/ShortDescription","We can now research Tier 1 technologies."
"Technologies/TierUnlock2/Description","Allows us to research Tier 2 technologies."
"Technologies/TierUnlock2/Name","Drafting Machines"
"Technologies/TierUnlock2/ShortDescription","We can now research Tier 2 technologies."
"Technologies/TierUnlock3/Description","Allows us to research Tier 3 technologies."
"Technologies/TierUnlock3/Name","Mechanical Calculators"
"Technologies/TierUnlock3/ShortDescription","We can now research Tier 3 technologies."
"Technologies/TierUnlock4/Description","Allows us to research Tier 4 technologies."
"Technologies/TierUnlock4/Name","Difference Engine"
"Technologies/TierUnlock4/ShortDescription","We can now research Tier 4 technologies."
"Technologies/TierUnlock5/Description","Allows us to research Tier 5 technologies."
"Technologies/TierUnlock5/Name","Automatic Prototyping"
"Technologies/TierUnlock5/ShortDescription","We can now research Tier 5 technologies."
"Technologies/WallDrill/Description","Allows us to build Wall Drills."
"Technologies/WallDrill/Name","Wall Drill"
"Technologies/WeatherShelter/Description","Allows us to build weather shelters to protect people during storms."
"Technologies/WeatherShelter/Name","Weather Shelter"
"Tutorial/GeneratorText","People will freeze to death if you don't fire up the Generator.</n></n>You need to gather enough Coal to start it and keep the heat on."
"Tutorial/GeneratorTitle","Turn the Generator on"
"Tutorial/TheLastAutumn/CostsForTutorials1","Cost: 2"
"Tutorial/TheLastAutumn/CostsForTutorials2","Cost: 4"
"Tutorial/TheLastAutumn/CostsForTutorials3","Cost: 20"
"Tutorial/TheLastAutumn/Docks01","Unloaded resources pile up around the docks. You can gather them in three ways:"
"Tutorial/TheLastAutumn/Docks02","By assigning people directly to the piles (the least efficient method)"
"Tutorial/TheLastAutumn/Docks03","By building Gathering Posts nearby and assigning people to them"
"Tutorial/TheLastAutumn/Docks04","By building Reloading Stations on each pile (the most efficient method)"
"Tutorial/TheLastAutumn/LogisticsHeaderForTutorials","Logistical limit: |#color=FFCD14|40|#defaultcolor|"
"Tutorial/TheLastAutumn/ToxicLevelHigh","HIGH"
"Tutorial/TheLastAutumn/ToxicLevelLow","LOW"
"Tutorial/TheLastAutumn/ToxicLevelMed","MID"
"Tutorial/Winterhome/RepairStationOff","When the Generator is operational, keeping engineers working in the Repair Station will limit the severity of the next malfunction."
"Tutorial/Winterhome/RepairStationOn","If there are engineers employed in the Repair Station, repairs will start immediately."
"Tutorial/Winterhome/RepairStationRepair","Repairing the Generator..."
"Tutorial/Winterhome/RepairStationStaff","Full staff"
"Tutorial/Winterhome/RepairStationState","Nothing to repair"
"Tutorial/Winterhome/RepairTimer","1 day and 16 hours left"
"Tutorial/Winterhome/WorkStatus","Work Status"
"UI/Buttons/Abort","Abort"
"UI/Buttons/BackToWork","Back to work"
"UI/Buttons/ClickToCenter","Click to locate"
"UI/Buttons/ClickToRename","Click to rename"
"UI/Buttons/ClickToSearch","Search"
"UI/Buttons/ClickToSelect","Click to select"
"UI/Buttons/Close","Close"
"UI/Buttons/Disband","Disband"
"UI/Buttons/Dismantle","Dismantle"
"UI/Buttons/Dismiss","Dismiss"
"UI/Buttons/FullCapacityResource","Full"
"UI/Buttons/GoBack","Go back"
"UI/Buttons/GoToBuilding","Go to building"
"UI/Buttons/Hold","Hold"
"UI/Buttons/MarkAll","Mark all"
"UI/Buttons/Max","Max"
"UI/Buttons/MenuButtonTag","MENU"
"UI/Buttons/NextBuilding","Click to select the next building of this type"
"UI/Buttons/None","None"
"UI/Buttons/NotEnoughResource","Not enough {RESOURCE}"
"UI/Buttons/Off","Off"
"UI/Buttons/Ok","OK"
"UI/Buttons/On","On"
"UI/Buttons/Prepare","Prepare bodies"
"UI/Buttons/PreviousBuilding","Click to select the previous building of this type"
"UI/Buttons/RenameButtonTag","Press Enter to confirm"
"UI/Buttons/Select","Select"
"UI/Buttons/SelectAll","Select all"
"UI/Buttons/Total","Total"
"UI/Buttons/WaitingEta","Waiting"
"UI/Buttons/WaitingForBodies","Prepare bodies"
"UI/Buttons/dlc3_NextSettlement","Click to select the next settlement"
"UI/Buttons/dlc3_PreviousSettlement","Click to select the previous settlement"
"UI/DemolishPainter/SalvageIncome","Salvaged resources"
"UI/DemolishPainter/SelectBuilding","Select the building to dismantle</n>Hold Shift to dismantle multiple buildings"
"UI/EndMessages/AllAbleDied","You failed your people"
"UI/EndMessages/AllAdultsDied","We failed them…"
"UI/EndMessages/AllDied","The last soul perished…"
"UI/EndMessages/Builders_FAIL_Fired","You have been fired"
"UI/EndMessages/DiscontentBanish","Your time has come…"
"UI/EndMessages/FaithExecution","Your time has come…"
"UI/EndMessages/GeneratorExploded","All is lost…"
"UI/EndMessages/HopeBanish","Your time has come…"
"UI/EndMessages/OrderExecution","Your time has come…"
"UI/EndMessages/RefugeesNotEnough","You failed your people"
"UI/EndMessages/TechHavenEnd","We did our best"
"UI/EndMessages/TheArksBeacon","We have failed…"
"UI/EndMessages/TheArksFroze","We have failed…"
"UI/EndMessages/TheArksNMFail","We have failed…"
"UI/EndMessages/WinterhomeEnd1","We managed to evacuate..."
"UI/EndMessages/WinterhomeEnd2","Not everyone got away..."
"UI/EndMessages/WinterhomeEnd3","So many were left..."
"UI/EndMessages/WinterhomeEnd_GenBlewExpSent","Winterhome has fallen..."
"UI/Expedition/BeaconAndOutpost/DisbandButton","Click to disband the team and recover resources."
"UI/Expedition/BeaconAndOutpost/GoToMapButton","View Map"
"UI/Expedition/ContextMenu/CancelResupply","Cancel"
"UI/Expedition/ContextMenu/Deposit","Deposit"
"UI/Expedition/ContextMenu/Resupply","Resupply"
"UI/Expedition/ContextMenu/ScoutNo","№ {ScoutNo}"
"UI/Expedition/Device/AddOutpostTeam","Add Outp."
"UI/Expedition/Device/AddScouts","Add scouts"
"UI/Expedition/Device/ClickOnScouts","Click to select this team"
"UI/Expedition/Device/DeviceDisabled","Expeditions disabled"
"UI/Expedition/WorksAtWorkplace/Beacon","Member of Scout Team"
"UI/Expedition/WorksAtWorkplace/OutpostDepot","Member of Outpost Team"
"UI/Format/AroundDay","about a day"
"UI/Format/AroundMonth","about a month"
"UI/Format/AroundNDays","about {Value} days"
"UI/Format/AroundNHours","about {Value} hours"
"UI/Format/AroundNMonths","about {Value} months"
"UI/Format/AroundNYears","about {Value} years"
"UI/Format/AroundYear","about a year"
"UI/Format/Celsius","°C"
"UI/Format/CelsiusNoDegreeSymbol","C"
"UI/Format/Days","days"
"UI/Format/DaysShort","d"
"UI/Format/Fahrenheit","°F"
"UI/Format/FahrenheitNoDegreeSymbol","F"
"UI/Format/HoursShort","h"
"UI/Format/LessThanDay","less than a day"
"UI/Format/LessThanHour","less than an hour"
"UI/Format/MinutesShort","m"
"UI/Format/Months","months"
"UI/Format/NoName","(none)"
"UI/Format/Steam","Steam"
"UI/Format/Years","years"
"UI/IntroSubtitles/Builders","1</n>00:00:03,000 --> 00:00:10,000 </n>Personal Journal of Euphemia MacLachlan, Assistant Engineer at Imperial Exploration Company</n></n>2</n>00:00:12,500 --> 00:00:17,500</n>It’s been 5 weeks since we have left the familiar walls of Birmingham behind.</n></n>3</n>00:00:20,000 --> 00:00:22,000</n>Weeks of uncertainty.</n></n>4</n>00:00:22,000 --> 00:00:24,000</n>Of struggle.</n></n>5</n>00:00:24,000 --> 00:00:25,500</n>Of hope.</n></n>6</n>00:00:27,500 --> 00:00:29,500</n>And, finally...</n></n>7</n>00:00:33,000 --> 00:00:36,000</n>We have reached the shores...</n></n>8</n>00:00:38,000 --> 00:00:41,000</n>We had three deaths so far.</n></n>9</n>00:00:42,000 --> 00:00:47,500</n>Or ""small price for progress"" as IEC'd called it.</n></n>10</n>00:00:49,000 --> 00:00:53,000</n>I can only hope I am going to avoid their fate.</n></n>11</n>00:00:53,000 --> 00:00:59,500</n>They’ve claimed, there was nothing to fear. That this whole journey of ours...</n></n>12</n>00:00:59,500 --> 00:01:02,500</n>...was just a precaution.</n></n>13</n>00:01:04,000 --> 00:01:07,000</n>But now...</n></n>14</n>00:01:07,000 --> 00:01:12,500</n>It feels like the weather is changing.</n></n>15</n>00:01:12,500 --> 00:01:15,000</n>And the winter...</n></n>16</n>00:01:15,000 --> 00:01:17,000</n>The winter...</n></n>17</n>00:01:17,000 --> 00:01:20,000</n>...seems inevitable."
"UI/IntroSubtitles/DCL3","1</n>00:00:04,500 --> 00:00:07,000 </n>They say that the snow is dead.</n></n>2</n>00:00:08,000 --> 00:00:10,500</n>But we've learnt to the contrary.</n></n>3</n>00:00:11,500 --> 00:00:15,500</n>Snow is ever-changing... </n></n>4</n>00:00:16,000 --> 00:00:18,500</n>Unstable... </n></n>5</n>00:00:19,000 --> 00:00:23,000</n>Restless.</n></n>6</n>00:00:23,500 --> 00:00:27,500</n>We survived the Great Storm.</n></n>7</n>00:00:29,500 --> 00:00:34,000</n>It took away a lot from us.</n></n>8</n>00:00:37,000 --> 00:00:41,000</n>Still, it gave us something in return.</n></n>9</n>00:00:45,000 --> 00:00:49,500</n>Tempestuous winds brought relics of the past to light.</n></n>10</n>00:00:50,000 --> 00:00:53,000</n>Ones that can bring hope for the future.</n></n>11</n>00:00:53,500 --> 00:01:02,500</n>Our assignment was simple. Arrive at the site, build a reliable camp and create a stable chain of supply.</n></n>12</n>00:01:03,000 --> 00:01:07,000</n>In return,we'd get food and necessities.</n></n>13</n>00:01:09,000 --> 00:01:12,000</n>A square deal.</n></n>14</n>00:01:13,000 --> 00:01:18,000</n>But... deals have this peculiar quality.</n></n>15</n>00:01:19,000 --> 00:01:26,000</n>Just like the snow - they tend to change.</n></n>"
"UI/IntroSubtitles/Main","1</n>00:00:03,000 --> 00:00:09,000</n>We roam the still, cold world. No horizon in sight.</n></n>2</n>00:00:11,000 --> 00:00:17,000</n>The rulers-of-old. Stripped of pride and glory.</n></n>3</n>00:00:20,000 --> 00:00:24,000</n>It feels as yesterday, we were turning the wheels of progress.</n></n>4</n>00:00:26,000 --> 00:00:29,000</n>Until the frost... stopped it all.</n></n>5</n>00:00:30,000 --> 00:00:33,000</n>Suddenly. Without a warning.</n></n>6</n>00:00:36,000 --> 00:00:41,000</n>When tides had changed... they changed for all of us...</n></n>7</n>00:00:41,000 --> 00:00:44,000</n>...no matter wealth or class.</n></n>8</n>00:00:45,000 --> 00:00:53,000</n>We have lost our world to snow and with it, our last traces...</n></n>9</n>00:00:54,000 --> 00:00:56,000</n>...of humanity.</n></n>10</n>00:01:10,000 --> 00:01:18,000</n>We bid farewell to plenty. And for those who remained, came the time to adapt.</n></n>11</n>00:01:19,000 --> 00:01:23,000</n>We decided to leave our homes and head north.</n></n>12</n>00:01:26,000 --> 00:01:30,000</n>We roamed for weeks… Maybe months...</n></n>13</n>00:01:31,000 --> 00:01:36,000</n>Leaving behind all the things we once believed had made us.</n></n>14</n>00:01:38,000 --> 00:01:40,000</n>It was hope...</n></n>15</n>00:01:40,000 --> 00:01:42,000</n>...that pushed us forward.</n></n>16</n>00:01:44,000 --> 00:01:49,000</n>Slowly. Step by step.</n></n>17</n>00:01:51,000 --> 00:01:54,000</n>We knew the cost of our journey.</n></n>18</n>00:01:55,000 --> 00:01:58,000</n>And we’ve paid the price.</n></n>19</n>00:01:58,000 --> 00:02:00,000</n>A hundred times.</n></n>20</n>00:02:02,000 --> 00:02:06,000</n>Finally... the time has come.</n></n>21</n>00:02:07,000 --> 00:02:12,000</n>To build the last city on earth."
"UI/IntroSubtitles/Winterhome","1</n>00:00:07,400 --> 00:00:13,000</n>To whoever is out there. If anyone...</n></n>2</n>00:00:15,000 --> 00:00:21,300</n>Know that we were here. And we did our best.</n></n>3</n>00:00:23,500 --> 00:00:30,500</n>We, the survivors, doomed by our own mistakes</n></n>4</n>00:00:32,000 --> 00:00:36,500</n>Aware of the risks and the price to pay…</n></n>5</n>00:00:39,000 --> 00:00:42,000</n>We took our last chance.</n></n>6</n>00:00:48,000 --> 00:00:51,000</n>And we have failed."
"UI/Menu/All languages","all languages"
"UI/Menu/Buttons/Apply","Apply"
"UI/Menu/Buttons/Back","Back"
"UI/Menu/Buttons/Cancel","Cancel"
"UI/Menu/Buttons/Customize","Customise"
"UI/Menu/Buttons/CustomizeScenario","Customise Scenario"
"UI/Menu/Buttons/Delete","Delete"
"UI/Menu/Buttons/Load","Load"
"UI/Menu/Buttons/Loading","– Loading –"
"UI/Menu/Buttons/No","No"
"UI/Menu/Buttons/RestoreDefaults","Restore Defaults"
"UI/Menu/Buttons/Save","Save"
"UI/Menu/Buttons/Start","Start"
"UI/Menu/Buttons/Yes","Yes"
"UI/Menu/Characters/Claire1","Working Kid"
"UI/Menu/Characters/Claire2","Dreaming about Sun and Food"
"UI/Menu/Characters/Colin1","Engineer"
"UI/Menu/Characters/Colin2","Providing Tech for the City"
"UI/Menu/Characters/Desmond1","London Refugee"
"UI/Menu/Characters/Desmond2","Medical Helper and Mother to Claire"
"UI/Menu/Characters/Samson1","Coal Miner"
"UI/Menu/Characters/Samson2","Prone to Violence and Gambling"
"UI/Menu/Chinese","Chinese"
"UI/Menu/Christmas_name","A Christmas Carol"
"UI/Menu/Christmas_splash_description","Save Christmas! Start a new game in Endless Mode to experience a short story which captures the spirit of the Victorian Christmas. "
"UI/Menu/Continue","Continue"
"UI/Menu/CustomScenario/CityScene","Landing Site"
"UI/Menu/CustomScenario/CitySceneVariation","Site variation"
"UI/Menu/CustomScenario/StartingPopulation","Starting population"
"UI/Menu/CustomScenario/StartingResources","Starting resources"
"UI/Menu/CustomScenario/TechnologySetup","Engineer's Lab tools"
"UI/Menu/CustomScenario/WeatherTimeline","Weather forecast"
"UI/Menu/CustomScenario/WorldMapSetup","Region"
"UI/Menu/CustomScenario/WorldMapVariation","Region variation"
"UI/Menu/DownloadableContent/DLCHeader","Expansions"
"UI/Menu/DownloadableContent/DLCLocked","Locked"
"UI/Menu/DownloadableContent/DLCUnlocked","Unlocked"
"UI/Menu/DownloadableContent/FeaturesHeader","Features:"
"UI/Menu/DownloadableContent/GoToTheStoreButtonText","Go to the store"
"UI/Menu/DownloadableContent/NewContentAvailable","|Star|New content available|Star|"
"UI/Menu/DownloadableContent/NewDLCScenarioUnlocked","|Star|New scenario unlocked|Star|"
"UI/Menu/DownloadableContent/NewIndicator","|Star|New!|Star|"
"UI/Menu/DownloadableContent/NewMapAvailable","|Star|New map available|Star|"
"UI/Menu/DownloadableContent/NewMapUnlocked","|Star|New map unlocked|Star|"
"UI/Menu/DownloadableContent/OnTheEdge/Description","Watch the saga of New London unfold beyond the Great Storm, and lead the vanguard of change. Send scouts to search for others who might have survived the end of the world. Decide the fate of Frostland and lay the foundations of a new era."
"UI/Menu/DownloadableContent/OnTheEdge/Features","a sequel scenario expanding the storyline</n>new, unique Frostland mechanics</n>new buildings and technologies</n>all Endless Mode variants enriched by new mechanics"
"UI/Menu/DownloadableContent/OnTheEdge/Name","On The Edge"
"UI/Menu/DownloadableContent/TheLastAutumn/Description","Learn about the tragic turn of events that led to the grim world of Frostpunk in the prequel expansion. Explore vast unknown land, lead your workers to victory or exploit them and face the greatest challenge undertaken by the fading British Empire - the secret project to build the Generators. Save a spark of hope from the coming apocalypse."
"UI/Menu/DownloadableContent/TheLastAutumn/Features","a prequel scenario bigger than A New Home</n>new Endless Mode variant</n>new Book of Laws with dozens of new laws</n>new gameplay mechanics, buildings and technologies"
"UI/Menu/DownloadableContent/TheLastAutumn/Name","The Last Autumn"
"UI/Menu/DownloadableContent/TheRifts/TheRiftsDescription","Experience new level of challenge on a brand new Endless Mode map, where the land itself threatens your survival. Using a new gameplay mechanic, bridge the rifts to access new areas. Expand the city to save your people from inevitable doom!"
"UI/Menu/DownloadableContent/TheRifts/TheRiftsFeatures","unique new Endless Mode map</n>new constructible building</n>new gameplay mechanics"
"UI/Menu/DownloadableContent/TheRifts/TheRiftsName","The Rifts"
"UI/Menu/EndlessMode/Customise","Customise"
"UI/Menu/EndlessMode/EndlessMode","Endless Mode"
"UI/Menu/EndlessMode/Endurance","Endurance"
"UI/Menu/EndlessMode/EnduranceDescription","Endurance mode description"
"UI/Menu/EndlessMode/Endurance_ForSurvivalists","For survivalists"
"UI/Menu/EndlessMode/MapInfo","Map Info"
"UI/Menu/EndlessMode/Map_at_store","Map available in store"
"UI/Menu/EndlessMode/Serenity","Serenity"
"UI/Menu/EndlessMode/SerenityDescription","Serenity mode description"
"UI/Menu/EndlessMode/Serenity_Disclaimer","Playing on harder difficulties may lead to the Serenity mode's not being so serene after all."
"UI/Menu/EndlessMode/Serenity_Disclaimer_Warning","Warning:"
"UI/Menu/EndlessMode/Serenity_ForCityBuilders","For constructors"
"UI/Menu/EndlessMode/Slider_Economy","Economy"
"UI/Menu/EndlessMode/Slider_Needs","Needs"
"UI/Menu/EndlessMode/Slider_Social","Social"
"UI/Menu/Endless_mode_name","Endless Mode"
"UI/Menu/Endless_splash_description","Build a city to stand the test of winter! Survive an endless procession of storms, sending scouts after each one to explore the transformed landscape and discover relics of the lost world. Choose between the relative peace of Serenity mode and new challenges of Endurance mode."
"UI/Menu/English","English"
"UI/Menu/French","French"
"UI/Menu/FullPatchNotesButton","Full patch notes"
"UI/Menu/German","German"
"UI/Menu/Iron_man_mode_description","Survive against all odds. There's no active pause, the game will be very difficult and your progress will be saved on exit only."
"UI/Menu/Iron_man_mode_name","Survivor Mode"
"UI/Menu/Iron_man_mode_splash_description","If you find Hard difficulty all too easy, test the limits of your ability to survive the winter apocalypse in the new Survivor Mode. You can pause the game only by opening a menu, and your progress is only saved automatically and on exit, so all your decisions are final. To start a new game in Survivor Mode, select a scenario and toggle the switch below the customisation button."
"UI/Menu/Ironman_saveload_tooltip","Manual saving and loading is locked in Survivor Mode"
"UI/Menu/Load/Day","Day"
"UI/Menu/MainPanel/Credits","Credits"
"UI/Menu/MainPanel/CustomScenario","Custom Scenario"
"UI/Menu/MainPanel/EndlessMode","Endless Mode"
"UI/Menu/MainPanel/Exit","Exit"
"UI/Menu/MainPanel/LoadGame","Load Game"
"UI/Menu/MainPanel/NewGame","A New Home"
"UI/Menu/MainPanel/PhotoModeDisable","Exit Photo Mode"
"UI/Menu/MainPanel/PhotoModeEnable","Photo Mode"
"UI/Menu/MainPanel/PressStart","Press Any Key To Start"
"UI/Menu/MainPanel/Quit","Quit"
"UI/Menu/MainPanel/Resume","Resume"
"UI/Menu/MainPanel/ResumeStory","Resume Story"
"UI/Menu/MainPanel/SaveAndQuit","Save And Quit"
"UI/Menu/MainPanel/SaveGame","Save Game"
"UI/Menu/MainPanel/Scenarios","Select Scenario"
"UI/Menu/MainPanel/Settings","Settings"
"UI/Menu/MainPanel/StoryUnlocked","New Story Available"
"UI/Menu/NewScenarioHeader","New scenario:"
"UI/Menu/New_features_header","NEW FEATURES"
"UI/Menu/New_mode_header","New mode:"
"UI/Menu/Patch_1_0_1_notes","|Point| Added Survivor Mode</n>|Point| Added Survivor Mode achievements</n>|Point| You can now use keyboard shortcuts to set game speed to Fast or Very Fast</n>|Point| Hunters coming back from the hunt now have to rest for a few hours - you can't send them to other work immediately</n>|Point| Fixed a bug that prevented the consequences of Emergency Shifts from recurring - watch out when you exert your workforce!</n>|Point| Fixed a bug that sometimes prevented newly built streets from connecting to the existing street net</n>|Point| Extraction rate of pickable resources now based on current efficiency</n>|Point| Added quick save/load, default keys: F5 and F9</n>|Point| Added next/previous building/citizen shortcut, default keys: [ and ]</n>|Point| Other bug fixes and corrections"
"UI/Menu/Patch_1_1_2_notes","|Point| You can now change the names of your people and automatons</n>|Point| You can now search for people and automatons by name</n>|Point| New visual variants of hunter airships</n>|Point| Diversified looks of Hunter Huts, Gathering Posts, Outposts and Workshops</n>|Point| Keyboard can now be used to navigate the main menu</n>|Point| Added Intel NUC Skull Canyon support</n>|Point| Added Razer Chroma support</n>|Point| Fixed a crash after selecting a group of people approaching the city</n>|Point| Many tweaks dealing with erratic hunter behavior and people getting stuck</n>|Point| Building and street placement fixes</n>|Point| Numerous optimization changes"
"UI/Menu/Patch_1_2_0_notes","NEW FEATURES</n>|Point| New scenario added: The Fall of Winterhome</n>|Point| Brazilian Portuguese language version added</n>|Point| Turkish language version added</n>|Point| Intro subtitles added</n></n>SMALLER CHANGES AND BALANCING</n>|Point| Easier scenario unlocks: now all scenarios are unlocked after playing the first scenario for 20 game days</n>|Point| Save and load menus have been changed slightly; it should be easier to manage your save data now</n>|Point| AI and graphics optimisation</n></n>FIXES</n>|Point| Fixed a bug which prevented dilemmas from appearing</n>|Point| Urban Planner achievement conditions fix</n>|Point| Golden Path achievement description update: now it properly describes the achievement unlock conditions</n>|Point| Several crashes were fixed, including one involving Quick Saving the game</n>|Point| Fixed problems related to muting and unmuting the sound in the game</n>|Point| Many minor fixes and improvements"
"UI/Menu/Patch_1_3_0_notes","NEW FEATURES</n>|Point| Added Endless mode</n></n>FIXES</n>|Point| People can no longer be arrested while all the wardens are busy, for example building something</n>|Point| Gravely ill should head to Infirmary more timely</n>|Point| Hungry or ill people on scout teams no longer make completing certain quests impossible</n>|Point| Wall Drill line has now proper heating level progresion</n>|Point| Using RMB to move the camera no longer closes the construction panel</n>|Point| Videos should no longer disappear after using Alt+Tab</n>|Point| Fixed a bug with Automaton Scouts not always revealing new sites</n>|Point| Economy panel now shows correct number of free places in a Care House</n>|Point| Fixed a bug which sometimes caused the list of saved games to disappear from Save menu</n>|Point| Automatons assigned to Charcoal Kilns are now counted towards the quest goal in The Arks</n>|Point| Fixed an exploit with rebuilding the Outpost for extra Coal in The Fall of Winterhome</n>|Point| Shadow rendering system optimization and quality improvements</n>|Point| Other small fixes too numerous to mention"
"UI/Menu/Patch_1_3_2_notes","NEW FEATURES</n>|Point| Added A Christmas Carol story to Endless mode</n></n>SMALLER CHANGES AND BALANCING</n>|Point| AI and graphics optimisation</n>|Point| Many minor fixes and improvements"
"UI/Menu/Patch_1_3_3_new_features","|Point| Photo Mode added</n>|Point| New languages added: Italian, Japanese and Korean</n>|Point| New building: Large Resource Depot</n>|Point| Randomized weather in Endless Mode"
"UI/Menu/Patch_1_3_3_notes","NEW FEATURES</n>|Point| Photo Mode added</n>|Point| New languages added: Italian, Japanese and Korean</n>|Point| New building: Large Resource Depot</n>|Point| Randomized weather in Endless Mode</n></n>SMALLER CHANGES AND BALANCING</n>|Point| New loook of Resource Depots</n>|Point| Christmas Carol story is no longer avaliable</n>|Point| Other minor fixes and improvements"
"UI/Menu/Patch_1_3_3_small_changes","|Point| New loook of Resource Depots</n>|Point| Christmas Carol story is no longer avaliable</n>|Point| Other minor fixes and improvements"
"UI/Menu/Patch_1_4_0_free_content","FREE MAP PACK </n>|Point| New Endless Mode maps: Frozen Grove, Snowdrifts and Hanging Rock based on The Arks, Refugees and Fall of Winterhome scenario maps</n>CHANGES AND FIXES</n>|Point| Fixed a bug with save files not being created in Spanish and Italian language versions </n>|Point| Fixed a bug which caused save files to disappear</n>|Point| Disabled backward compatibility for save files before patch 1.3.3</n>|Point| Many minor fixes"
"UI/Menu/Patch_1_4_0_paid_dlc","PAID EXPANSION</n>|Point| The Rifts: paid content available with purchase of Season Pass. Play with the new bridge construction mechanics on a brand new map Rifts."
"UI/Menu/Patch_1_4_1_notes","|Point| Fixed Automatons' pathfinding on Rifts map - they should now use bridges instead of walking straight to the destination</n>|Point| Automatons can now build bridges</n>|Point| Improved citizen pathfinding</n>|Point| Added new variants to Snowdrifts and Frozen Grove maps in Endless Mode</n>|Point| Several timelapses fixes</n>|Point| It is now easier to place a Gathering Post so that it reaches more resource piles on one of the Rifts map variants</n>|Point| Wall Drill placement is no longer blocked by a coal pile on one variant of the Crags map</n>|Point| Wall Drill shows the correct amount of available Wood in Endless Mode</n>|Point| The Scientific Method, vol. 2 achievement can now be unlocked</n>|Point| other minor bug fixes</n></n>Some fixes may require starting a new playthrough. Old save files can still be affected by issues with Automatons' pathfinding and resources placement."
"UI/Menu/Patch_1_5_notes_1_changes_header","Changes in this patch"
"UI/Menu/Patch_1_5_notes_2_changes","|Point| NEW SCENARIO: The Last Autumn</n>|Point| NEW ENDLESS MODE VARIANT: The Builders</n>|Point| many small additions, improvements and fixes"
"UI/Menu/Patch_1_5_notes_3_features_header","New features"
"UI/Menu/Patch_1_5_notes_4_features","|Point| 2 new Book of Laws chapters with 51 laws and several unique gameplay mechanics</n>|Point| 3 new resource types</n>|Point| 31 new structures, including parts of the Generator"
"UI/Menu/Patch_1_5_notes_5_TLA_header","New mechanics in The Last Autumn"
"UI/Menu/Patch_1_5_notes_6_TLA","|Point| GENERATOR CONSTRUCTION: step by step, build the generator from scratch</n>|Point| WORK SAFETY: if it's too low, workers in the construction site will get sick or injured, and may even die in catastrophic accidents</n>|Point| STRIKES: caused by bad working or living conditions, they can bring construction to a halt, forcing difficult choices on you</n>|Point| TOXIC GASES: venting from the Generator shaft, they affect the whole construction site</n>|Point| DOCKS: they unload ships bringing vast amounts of resources</n>|Point| TELEGRAPH STATION: your lifeline to the homeland and the only way to call in reinforcements</n>|Point| CONVICTS: a cheap and obedient workforce requiring constant surveillance</n>|Point| FORAGERS: sent them out to map the land and find the quickly dwindling food sources"
"UI/Menu/Patch_1_5_notes_7_Builders_header","New mechanics in The Builders"
"UI/Menu/Patch_1_5_notes_8_Builders","|Point| GENERATOR CONSTRUCTION: erect a new Generator receiving no support from the homeland</n>|Point| RUSHED CONSTRUCTION: when storm threatens the Generator, dodge the attack by finishing the construction stage before it hits</n>|Point| GENERATOR FLAWS: once you turn the Generator on, all the faults caused by rushed construction will come to the surface "
"UI/Menu/Patch_1_6_notes_0_description","After the Great Storm, the people of New London embark on a mission of conquest and exploration to secure vital resources and answer a burning question: are they the only survivors?"
"UI/Menu/Patch_1_6_notes_0_name","ON THE EDGE"
"UI/Menu/Patch_1_6_notes_1_changes_header","Changes in this patch"
"UI/Menu/Patch_1_6_notes_2_changes","|Point| NEW SCENARIO: On The Edge</n>|Point| NEW SETTING IN ALL ENDLESS MODE VARIANTS: Settlements</n>|Point| many small additions, improvements and fixes"
"UI/Menu/Patch_1_6_notes_3_features_header","New features"
"UI/Menu/Patch_1_6_notes_4_features","|Point| new settlements on Frostland, each with its own unique story</n>|Point| dozens of settlement improvements and trade opportunities</n>|Point| new Frostland mechanics, e.g. building safe routes</n>|Point| three new city structures and seven new technologies"
"UI/Menu/Patch_1_6_notes_5_mechanics_header","New mechanics in On The Edge"
"UI/Menu/Patch_1_6_notes_6_mechanics","|Point| SETTLEMENTS: forge relations with other Frostland communities</n>|Point| TRADE: exchange surplus resources for those you lack</n>|Point| IMPROVEMENTS: help the settlements develop to gain their favour</n>|Point| FAVOUR: ask settlements for help when you run into problems</n>|Point| RELATIONS: how you treat other settlements will change their attitude towards you</n>|Point| CONSTRUCTION TEAMS: use them to build trading depots in settlements and safe routes through Frostland</n>|Point| SAFE ROUTES: build fast and safe connections with other settlements</n>|Point| TRANSPORT DEPOT: the heart of your logistic system, all shipments go through it</n>|Point| OUTPOST ADMINISTRATION: your window to the world, use it to talk with other settlements</n>|Point| ARMY WAREHOUSE: mysterious vault hiding vast stores of valuable resources"
"UI/Menu/Patch_1_6_notes_7_mechanics_endless_header","New mechanics in Endless Mode"
"UI/Menu/Patch_1_6_notes_8_mechanics_endless","|Point| SETTLEMENTS: discover, befriend and interact with other settlements</n>|Point| NEW HAZARDS: all the more deadly when you have no friends</n>|Point| CRISES IN SETTLEMENTS: avert them yourself or ask your friends for help"
"UI/Menu/Patch_changes_header","Important changes in this patch:"
"UI/Menu/Photo_Mode_splash_description","Document your triumph over the winter, while the coal lasts! This new tool has everything you need to take stunning photos of your city and includes a choice of graphic effects to transform the picture."
"UI/Menu/Polish","Polish"
"UI/Menu/Russian","Russian"
"UI/Menu/Save/IronmanModeSaveName","{ScenarioName} - Survivor Mode"
"UI/Menu/Save/NameSave","Name your save file:"
"UI/Menu/Save/NewSave","New save"
"UI/Menu/Save/NewSaveSlot","* NEW SAVE FILE *"
"UI/Menu/ScenariosPanel/ComingSoon","Coming soon"
"UI/Menu/ScenariosPanel/Difficulty/Levels/Easy","Easy"
"UI/Menu/ScenariosPanel/Difficulty/Levels/Hard","Hard"
"UI/Menu/ScenariosPanel/Difficulty/Levels/Medium","Medium"
"UI/Menu/ScenariosPanel/Difficulty/Levels/Very Hard","Extreme"
"UI/Menu/ScenariosPanel/Difficulty/Types/Weather/EasyDescription","The temperature will drop slower and there will be fewer cold days"
"UI/Menu/ScenariosPanel/Difficulty/Types/Weather/HardDescription","The temperature will drop faster and cold spells will last longer"
"UI/Menu/ScenariosPanel/Difficulty/Types/Weather/MediumDescription","The weather activity will be on normal level"
"UI/Menu/ScenariosPanel/Difficulty/Types/Weather/Name","Weather"
"UI/Menu/ScenariosPanel/MainStory","Main Story"
"UI/Menu/ScenariosPanel/NewHome","A New Home"
"UI/Menu/ScenariosPanel/NewHomeSynopsys","In an ultimately frozen world, we've gathered around a steam generator to preserve what's left of our society. But what will we do to build a new home and who will we become?"
"UI/Menu/ScenariosPanel/ScenarioDifficulty","Difficulty"
"UI/Menu/ScenariosPanel/ScenarioLocked","Scenario Locked"
"UI/Menu/ScenariosPanel/ScenarioRefugeesUnlock","Unlocked on day 20 of ""A New Home"""
"UI/Menu/ScenariosPanel/ScenarioTechHavenUnlock","Unlocked on day 20 of ""A New Home"""
"UI/Menu/ScenariosPanel/ScenarioUnlock","Unlocked on day 20 of A New Home"
"UI/Menu/ScenariosPanel/ScenarioWinterhomeUnlock","Unlocked on day 20 of ""A New Home"""
"UI/Menu/SequelAnnouncement/LearnMoreButtonText","Learn more"
"UI/Menu/SequelAnnouncement/SequelAnnouncementHeader","ANNOUNCED"
"UI/Menu/SequelAnnouncement/WishlistNowButtonText","Add to wishlist"
"UI/Menu/Settings/Audio","Audio"
"UI/Menu/Settings/CameraSettingsMode","Disable Camera Effect"
"UI/Menu/Settings/Celsius","Celsius"
"UI/Menu/Settings/Controls","Controls"
"UI/Menu/Settings/Custom","Custom"
"UI/Menu/Settings/Default","Default"
"UI/Menu/Settings/Detect","Detect"
"UI/Menu/Settings/Fahrenheit","Fahrenheit"
"UI/Menu/Settings/FullScreenBorderlessWindow","Full screen (borderless window)"
"UI/Menu/Settings/FullScreenExclusive","Full screen (exclusive)"
"UI/Menu/Settings/Fullscreen","Fullscreen"
"UI/Menu/Settings/General","General"
"UI/Menu/Settings/GraphicSettings/00Full","Full"
"UI/Menu/Settings/GraphicSettings/01Half","Half"
"UI/Menu/Settings/GraphicSettings/02Quarter","Quarter"
"UI/Menu/Settings/Graphics","Graphics"
"UI/Menu/Settings/KeyNotSet","Undefined"
"UI/Menu/Settings/Language","Language"
"UI/Menu/Settings/LanguageNames/Arabic","عربی"
"UI/Menu/Settings/LanguageNames/Brazilian","Português Brasileiro"
"UI/Menu/Settings/LanguageNames/Chinese","中文"
"UI/Menu/Settings/LanguageNames/Default","Default"
"UI/Menu/Settings/LanguageNames/English","English"
"UI/Menu/Settings/LanguageNames/Farsi","فارسی"
"UI/Menu/Settings/LanguageNames/French","Français"
"UI/Menu/Settings/LanguageNames/German","Deutsch"
"UI/Menu/Settings/LanguageNames/Italian","Italiano"
"UI/Menu/Settings/LanguageNames/Japanese","日本語"
"UI/Menu/Settings/LanguageNames/Korean","한국어"
"UI/Menu/Settings/LanguageNames/Polish","Polski"
"UI/Menu/Settings/LanguageNames/Portuguese","Português"
"UI/Menu/Settings/LanguageNames/Russian","Pусский"
"UI/Menu/Settings/LanguageNames/Spanish","Español"
"UI/Menu/Settings/LanguageNames/Turkish","Türkçe"
"UI/Menu/Settings/MusicVolume","Music Volume"
"UI/Menu/Settings/No","No"
"UI/Menu/Settings/Off","Off"
"UI/Menu/Settings/On","On"
"UI/Menu/Settings/QualityHigh","High"
"UI/Menu/Settings/QualityLow","Low"
"UI/Menu/Settings/QualityMedium","Medium"
"UI/Menu/Settings/QualityUltraLow","Ultra low"
"UI/Menu/Settings/QualityVeryHigh","Very high"
"UI/Menu/Settings/Resolution","Resolution"
"UI/Menu/Settings/SfxVolume","SFX Volume"
"UI/Menu/Settings/Volume/Ambients","Ambient Sounds"
"UI/Menu/Settings/Volume/GroupDisable","Disable {SettingName}"
"UI/Menu/Settings/Volume/GroupVolume","{SettingName}"
"UI/Menu/Settings/Volume/MasterVolume","Master Volume"
"UI/Menu/Settings/Volume/Music","Music"
"UI/Menu/Settings/Volume/Mute","Mute"
"UI/Menu/Settings/Volume/MuteAmbients","Disable Ambient Sounds"
"UI/Menu/Settings/Volume/MuteMusic","Disable Music"
"UI/Menu/Settings/Volume/MuteSFX","Disable SFX Sounds"
"UI/Menu/Settings/Volume/MuteUI","Disable UI Sounds"
"UI/Menu/Settings/Volume/SFX","SFX"
"UI/Menu/Settings/Volume/UI","UI Sounds"
"UI/Menu/Settings/Windowed","Windowed"
"UI/Menu/Settings/Yes","Yes"
"UI/Menu/Small_changes_header","SMALLER CHANGES AND BALANCING"
"UI/Menu/SoLongAndThanksForAllTheFish","Thank you for playing Frostpunk and giving us your support. We hope it was as thrilling a ride for you as it was for us, moving both the heart and the mind.</n>We hope to see you around for the new endeavours we’re setting off to make.</n> </n>Much love, Frostpunk team"
"UI/Menu/Spanish","Spanish"
"UI/Menu/Winterhome_splash_description","The heart of Winterhome is giving up and its people are in turmoil. In such a calamitous time, merely competent leaders will be sorted from those who are great. Are you up to the challenge?"
"UI/Menu/whats_new_header","What's new?"
"UI/OtherPanels/ArtifactDepot/DiscoveryDate","Found on day {Date}"
"UI/OtherPanels/ConstructionHUD/ConstructionCost","Construction cost"
"UI/OtherPanels/ConstructionHUD/ConstructionDescription","</n>Construction time {Duration} (with {MaxConstructorsCount} builders)"
"UI/OtherPanels/ConstructionHUD/Extraction","Extraction"
"UI/OtherPanels/ConstructionHUD/ExtractionAnyResource","Resource"
"UI/OtherPanels/ConstructionHUD/Gathering","Gathering"
"UI/OtherPanels/ConstructionHUD/GatheringDescription","Gathering: 1 worker gathers {ResourceAmountInBatch} {ResourceName} per {GatheringDuration}"
"UI/OtherPanels/ConstructionHUD/MaxCapacity","Max capacity"
"UI/OtherPanels/ConstructionHUD/MaxPeopleHoused","Max residents"
"UI/OtherPanels/ConstructionHUD/MaxWorkers","Max workers"
"UI/OtherPanels/ConstructionHUD/Research","You currently have {ResearchPlaceCount} research building(s) and a potential research rate of {CurrentPotentialResearchRate}. Building another research building will increase this rate to {PotentialResearchRateAfterConstruction}."
"UI/OtherPanels/ConstructionHUD/UpkeepCost","Upkeep per hour"
"UI/OtherPanels/ConstructionHUD/WorkConditions","Work conditions"
"UI/OtherPanels/ConstructionPanel/BuildPipe","Build pipe"
"UI/OtherPanels/ConstructionPanel/BuildStreet","Build street"
"UI/OtherPanels/ConstructionPanel/CloseConstruction","Close construction"
"UI/OtherPanels/ConstructionPanel/Construcion","Construction"
"UI/OtherPanels/ConstructionPanel/DemolishBuilding","Dismantle building"
"UI/OtherPanels/ConstructionPanel/DemolishStreet","Dismantle street"
"UI/OtherPanels/ConstructionSiteOverview/InStock","In stock:"
"UI/OtherPanels/ConstructionSiteOverview/LabourStrikeLevel","Strike risk: {StrikeRiskLevel}"
"UI/OtherPanels/ConstructionSiteOverview/LabourStrikeRisk","Strike risk"
"UI/OtherPanels/ConstructionSiteOverview/LockedMilestone","Locked"
"UI/OtherPanels/ConstructionSiteOverview/Milestone","Milestone"
"UI/OtherPanels/ConstructionSiteOverview/OptionalGeneratorUpgrades","Optional upgrades"
"UI/OtherPanels/ConstructionSiteOverview/OptionalGeneratorUpgradesCost","Optional upgrades cost:"
"UI/OtherPanels/ConstructionSiteOverview/PartsInStock","In stock:"
"UI/OtherPanels/ConstructionSiteOverview/PartsQueued","Queued:"
"UI/OtherPanels/ConstructionSiteOverview/PartsTotal","Total:"
"UI/OtherPanels/ConstructionSiteOverview/Queued","Queued:"
"UI/OtherPanels/ConstructionSiteOverview/Requirements","Requirements"
"UI/OtherPanels/ConstructionSiteOverview/StageCost","Stage cost:"
"UI/OtherPanels/ConstructionSiteOverview/Status","Status"
"UI/OtherPanels/ConstructionSiteOverview/Total","Total:"
"UI/OtherPanels/ConstructionSiteOverview/TotalAmount","Total cost:"
"UI/OtherPanels/ConstructionSiteOverview/WorkSafetyLevel","Work safety: {SafetyLevel}"
"UI/OtherPanels/Controller/Error","Error"
"UI/OtherPanels/Controller/PauseTime","Pause time: {Minutes}:{Seconds}.{Deciseconds}"
"UI/OtherPanels/Controller/RealTime","Real time: {Minutes}:{Seconds}.{Deciseconds}"
"UI/OtherPanels/Economy/AccomodationHeader","Housing"
"UI/OtherPanels/Economy/BalanceHistory","Balance history"
"UI/OtherPanels/Economy/BathhousesCountTag","Bathhouses (|#color=FFCD00|{Count}|#defaultcolor|)"
"UI/OtherPanels/Economy/BoilerCountTag","Heaters (|#color=FFCD00|{Count}|#defaultcolor|)"
"UI/OtherPanels/Economy/BraziersCountTag","Braziers (|#color=FFCD00|{Count}|#defaultcolor|)"
"UI/OtherPanels/Economy/BunkhousesCount","Bunkhouses: {Count}"
"UI/OtherPanels/Economy/CitizensHealedLastDayTag","Citizens cured yesterday"
"UI/OtherPanels/Economy/CoalBalanceHeader","Coal balance"
"UI/OtherPanels/Economy/CoalConsmuptionTag","Coal consumption"
"UI/OtherPanels/Economy/CoalGainConsumptionTag","Coal gain"
"UI/OtherPanels/Economy/CoalIndustryHeader","Extraction efficiency"
"UI/OtherPanels/Economy/CoalStorageHeader","Coal storage"
"UI/OtherPanels/Economy/CoalWillLastTag","Coal will last for:"
"UI/OtherPanels/Economy/Count","{Count}"
"UI/OtherPanels/Economy/CountPerDay","{Count}/day"
"UI/OtherPanels/Economy/DailyGainColumnTag","Daily gain"
"UI/OtherPanels/Economy/Duration","{Time}"
"UI/OtherPanels/Economy/EconomyPanelHeader","Economy"
"UI/OtherPanels/Economy/EfficencyColumnTag","Efficiency"
"UI/OtherPanels/Economy/EngineersLodgingsCount","Engineers Lodgings: {Count}"
"UI/OtherPanels/Economy/EstimatedLineName","Estimation"
"UI/OtherPanels/Economy/FoodBalanceHeader","Food balance"
"UI/OtherPanels/Economy/FoodProcessingListHeader","Processing efficiency"
"UI/OtherPanels/Economy/FoodStorageHeader","Food storage"
"UI/OtherPanels/Economy/FullHistory","Full history"
"UI/OtherPanels/Economy/GeneratorUpkeepTag","The Generator"
"UI/OtherPanels/Economy/HealingEfficency","Healing efficiency"
"UI/OtherPanels/Economy/HomelessCitizensCount","Homeless citizens: |#color=FF0000|{Count}"
"UI/OtherPanels/Economy/HousesCount","Houses: {Count}"
"UI/OtherPanels/Economy/HousesLayoutEmptyText","No homes have been built yet"
"UI/OtherPanels/Economy/HousingTemperatureHeader","Housing temperature"
"UI/OtherPanels/Economy/IndustryListHeader","Production efficiency"
"UI/OtherPanels/Economy/IndustryProductionBalance","Production balance"
"UI/OtherPanels/Economy/InhabitantsHeaderTag","Inhabitants"
"UI/OtherPanels/Economy/InhabitantsTag","Inhabitants:"
"UI/OtherPanels/Economy/Last10Days","Last 10 days"
"UI/OtherPanels/Economy/LegendDead","Dead"
"UI/OtherPanels/Economy/LegendHealed","Healed"
"UI/OtherPanels/Economy/LegendResourceEarnings","{Resource} gain"
"UI/OtherPanels/Economy/LegendResourceSpendings","{Resource} use"
"UI/OtherPanels/Economy/LegendSick","Sick"
"UI/OtherPanels/Economy/MedicalFacilitiesTag","Medical facilities"
"UI/OtherPanels/Economy/NumberOfGravelyIll","Gravely ill: {Count}"
"UI/OtherPanels/Economy/NumberOfPalliativeCare","In palliative care: {Count}"
"UI/OtherPanels/Economy/Patients","Patients"
"UI/OtherPanels/Economy/PenalColoniesCount","Penal Colonies: {Count}"
"UI/OtherPanels/Economy/PeopleThatDied","Deaths yesterday"
"UI/OtherPanels/Economy/ProductionHistory","Production history"
"UI/OtherPanels/Economy/Ratio","{Count}/{TotalCount}"
"UI/OtherPanels/Economy/RawFoodGainTag","Raw Food gain"
"UI/OtherPanels/Economy/ResourceBalanceBar/CoalBalanceBar/CoalGainInfo","|Coal| Coal gain +{Resource}/day"
"UI/OtherPanels/Economy/ResourceBalanceBar/CoalBalanceBar/CoalUpkeepInfo","|Coal| Coal consumption -{Resource}/day"
"UI/OtherPanels/Economy/ResourceBalanceBar/FoodBalanceBar/FoodGainInfo","|FoodRations| Food Ration gain +{Resource}/day"
"UI/OtherPanels/Economy/ResourceBalanceBar/FoodBalanceBar/FoodUpkeepInfo","|Citizens| Food consumption -{Resource}/day"
"UI/OtherPanels/Economy/SettledCitizensTag","Housed citizens"
"UI/OtherPanels/Economy/SickStatusTag","Sick status"
"UI/OtherPanels/Economy/SteamhubsCountTag","|#if TLA||#if DLC3|Braziers|#else|Steam Hubs|#endif| (|#color=FFCD00|{Count}|#defaultcolor|)"
"UI/OtherPanels/Economy/SteelGainTag","Steel gain"
"UI/OtherPanels/Economy/SteelStatusTag","Steel status"
"UI/OtherPanels/Economy/SteelStorageTag","Steel storage"
"UI/OtherPanels/Economy/TemeraturePeopleLiveInTooltip","Number of people living in {temperature} homes"
"UI/OtherPanels/Economy/Temperature","Temperature"
"UI/OtherPanels/Economy/TentsCount","Tents: {Count}"
"UI/OtherPanels/Economy/TreatedCitizensTag","Citizens in treatment"
"UI/OtherPanels/Economy/UnoccupiedPlacesCount","Vacant beds: |#color=00AD73|{Count}|#defaultcolor|"
"UI/OtherPanels/Economy/UnoccupiedPlacesCountShelters","Vacant beds: |#color=00AD73|{TotalCount}|#defaultcolor||#color=777777|(|#color=FFCD00|{Count}|#color=777777| in Care Houses)"
"UI/OtherPanels/Economy/Untreated citizens","Untreated citizens"
"UI/OtherPanels/Economy/VentilationPlantCountTag","Ventilation Plants (|#color=FFCD00|{Count}|#defaultcolor|)"
"UI/OtherPanels/Economy/WoodGainTag","Wood gain"
"UI/OtherPanels/Economy/WoodStatusTag","Wood status"
"UI/OtherPanels/Economy/WoodStorageTag","Wood storage"
"UI/OtherPanels/Economy/WoodUpkeepTag","Wood upkeep"
"UI/OtherPanels/Employment/Efficiency","Efficiency:"
"UI/OtherPanels/Employment/Total","Total"
"UI/OtherPanels/ExpeditionConfirmation/1DayAndHoursToArrive","1 day and {Hours} hours to arrive"
"UI/OtherPanels/ExpeditionConfirmation/DaysAndHoursToArrive","{Days} days and {Hours} hours to arrive"
"UI/OtherPanels/ExpeditionConfirmation/DaysToArrive","{Days} days to arrive"
"UI/OtherPanels/ExpeditionConfirmation/HoursToArrive","{Hours} hours to arrive"
"UI/OtherPanels/ExpeditionConfirmation/TooFarToReach","Too far to reach"
"UI/OtherPanels/ExpeditionConfirmation/TooFarToReturn","Too far to return"
"UI/OtherPanels/Londoners/Consequences/Name","Severity"
"UI/OtherPanels/Londoners/Consequences/none","default consequences text"
"UI/OtherPanels/Londoners/Description","Following the news about Winterhome, doubt has begun to seep into the population. Some think going back is the best option. We must be vigilant and act decisively – a large number of citizens leaving would be the end of our city."
"UI/OtherPanels/Londoners/GenerationTendency","Tendency:"
"UI/OtherPanels/Londoners/Title","Londoners"
"UI/OtherPanels/Londoners/Title_Consequences","Londoners Consequence Severity"
"UI/OtherPanels/Londoners/Title_Generation_Rate","Influence of Londoners"
"UI/OtherPanels/Londoners/Title_Order_Forces","Number of Londoners"
"UI/OtherPanels/MainButtons/ConstructionPanelOverviewTooltip","Generator construction overview"
"UI/OtherPanels/MainButtons/EconomyButtonTooltip","Economy"
"UI/OtherPanels/MainButtons/SociotechCooldownTooltip","{Time} cooldown"
"UI/OtherPanels/MainButtons/SociotechTooltip","Book of Laws"
"UI/OtherPanels/Messages/CheckNo","No |CheckNo|"
"UI/OtherPanels/Messages/CheckYes","Yes |CheckYes|"
"UI/OtherPanels/Messages/CloseButton","Continue"
"UI/OtherPanels/Messages/ScoutsReturnedWithTag","|#if TLA|Foragers|#else|Scouts|#endif| have arrived with:"
"UI/OtherPanels/Messages/TransportReturnedWithTag","Transport has arrived with:"
"UI/OtherPanels/NamingCityPanel/ConfirmName","Confirm name"
"UI/OtherPanels/NamingCityPanel/NameYourCityTag","Name your city..."
"UI/OtherPanels/Notifications/AutomatonsDied","{LossCount} of our automatons broke!"
"UI/OtherPanels/Notifications/AutomatonsDiedText","On day {Date}, {LossCount} of our automatons broke. {List}"
"UI/OtherPanels/Notifications/BadWeather","Severe weather approaching!"
"UI/OtherPanels/Notifications/BadWeatherDesc","In a couple of days, we'll be hit by a minor blizzard that will cause the temperature to plummet. Those outside heated buildings will be in danger of freezing to death."
"UI/OtherPanels/Notifications/CitizensDied","{LossCount} of our people died!"
"UI/OtherPanels/Notifications/CitizensDiedText","On day {Date}, {LossCount} of our people died. {List}"
"UI/OtherPanels/Notifications/CitizensEscaped","{LossCount} of our people escaped!"
"UI/OtherPanels/Notifications/CitizensEscapedText","On day {Date}, {LossCount} of our people escaped. {List}"
"UI/OtherPanels/Notifications/CitizensExhausted","Some of them are exhausted"
"UI/OtherPanels/Notifications/CitizensExiled","We exiled {LossCount} of our people!"
"UI/OtherPanels/Notifications/CitizensFreezing","Some of them are freezing"
"UI/OtherPanels/Notifications/CitizensHungry","Some of them are hungry"
"UI/OtherPanels/Notifications/CitizensIll","Some of them are ill"
"UI/OtherPanels/Notifications/DeadAgents","{LossCount} of our people did not survive: {ListOfTheLost}."
"UI/OtherPanels/Notifications/DeadAgentsBuildingCollapse","{LossCount} died in building collapses: {ListOfTheLost}."
"UI/OtherPanels/Notifications/DeadAgentsEuthanasia","{LossCount} euthanasia procedures were carried out: {ListOfTheLost}."
"UI/OtherPanels/Notifications/DeadAgentsExecution","{LossCount} died by execution: {ListOfTheLost}."
"UI/OtherPanels/Notifications/DeadAgentsExpedition","{LossCount} died on expeditions: {ListOfTheLost}."
"UI/OtherPanels/Notifications/DeadAgentsFreeze","{LossCount} froze to death: {ListOfTheLost}."
"UI/OtherPanels/Notifications/DeadAgentsIllness","{LossCount} died from lack of treatment: {ListOfTheLost}."
"UI/OtherPanels/Notifications/DeadAgentsLackOfMaintenance","{LossCount} broke due to lack of maintenance: {ListOfTheLost}."
"UI/OtherPanels/Notifications/DeadAgentsOther","{LossCount} died of other causes: {ListOfTheLost}."
"UI/OtherPanels/Notifications/DeadAgentsStarvation","{LossCount} died from lack of food: {ListOfTheLost}."
"UI/OtherPanels/Notifications/DeadAgentsUnknown","{LossCount} died of unknown causes: {ListOfTheLost}."
"UI/OtherPanels/Notifications/DeadAgentsWeather","{LossCount} died in a blizzard: {ListOfTheLost}."
"UI/OtherPanels/Notifications/DeadAgentsWorkAccident","{LossCount} died in work accidents: {ListOfTheLost}."
"UI/OtherPanels/Notifications/DeadCitizensFreezed","{DeathsCount} of our people froze to death"
"UI/OtherPanels/Notifications/DeadCitizensIll","{DeathsCount} of our people died from an illness"
"UI/OtherPanels/Notifications/DeadCitizensStarved","{DeathsCount} of our people starved to death"
"UI/OtherPanels/Notifications/DeadCitizensWork","{DeathsCount} of our people died in work accidents"
"UI/OtherPanels/Notifications/EmergencyBuildingRawFoodConsumption","People are eating Raw Food!"
"UI/OtherPanels/Notifications/EmergencyBuildingRawFoodConsumptionText","People are being forced to eat Raw Food from the stockpile. It won't satisfy their hunger as fully as Food Rations would."
"UI/OtherPanels/Notifications/ExpeditionNotPossible","The expedition is no longer possible"
"UI/OtherPanels/Notifications/ExpeditionRaport","{ReturnedCitizensCount} of {SentCitizensCount} people returned from the expedition."
"UI/OtherPanels/Notifications/ExpeditionReady","An Outpost team is ready to go!"
"UI/OtherPanels/Notifications/ExpeditionReturned","The expedition has returned"
"UI/OtherPanels/Notifications/ExpeditionSentAutomatically","An expedition was sent automatically from {BuildingName}."
"UI/OtherPanels/Notifications/GatheredResourceDepleted","{GathererName} resources depleted!"
"UI/OtherPanels/Notifications/GatheredResourceDepletedText","{GathererName} resources depleted!"
"UI/OtherPanels/Notifications/GeneratorDown","The Generator is down!"
"UI/OtherPanels/Notifications/GeneratorDownText","The Generator has cut out.</n>Every building that uses steam or requires the heat zone is down.</n>If we don't bring it back online, we'll freeze to death!"
"UI/OtherPanels/Notifications/HuntersExpeditionSentAutomatically/Description","The hunters have gathered the necessary supplies and set off on a hunt.</n>If all goes well, they should be back in a day or two."
"UI/OtherPanels/Notifications/HuntersExpeditionSentAutomatically/Title","Hunt commenced"
"UI/OtherPanels/Notifications/NewLawIntroduced","New law introduced"
"UI/OtherPanels/Notifications/OutOfCoalNotificationText","All steam-powered buildings are off.</n>During the night, people will start to freeze."
"UI/OtherPanels/Notifications/OutOfIceNotificationText","All steam-powered buildings are off."
"UI/OtherPanels/Notifications/OutOfMaterialsNotificationText","All buildings that require resources for upkeep have had their operations suspended.</n>No new construction is possible."
"UI/OtherPanels/Notifications/OutOfPrefabsNotificationText","The construction of advanced buildings is no longer possible."
"UI/OtherPanels/Notifications/OutOfResource","We're out of {ResourceName}!"
"UI/OtherPanels/Notifications/PopulationReport","Population report"
"UI/OtherPanels/Notifications/PopulationStats","Population: {Alive} alive ({Ill} sick), {Dead} dead"
"UI/OtherPanels/Notifications/ResourceLow","We're low on {ResourceName}!"
"UI/OtherPanels/Notifications/ResourceReachedCap","We're out of storage space for {ResourceName}!"
"UI/OtherPanels/Notifications/ResourceReachedCap_desc","We're out of storage space for {ResourceName}! Build a Resource Depot to expand your storage capacity."
"UI/OtherPanels/Notifications/ResourceRunningOut","We're running out of {ResourceName}!"
"UI/OtherPanels/Notifications/ResourceSourceDepleted","{ResourceSourceName} depleted!"
"UI/OtherPanels/Notifications/ResourceSourceDepletedText","A resource source was depleted!"
"UI/OtherPanels/Notifications/RestingWithoutHomeWarningText","Our people are in danger! Some people have been forced to sleep on the bare ground.</n>They could easily fall ill. If the Generator is off, some of them will freeze to death!"
"UI/OtherPanels/Notifications/RestingWithoutHomeWarningTitle","People Are Sleeping Outdoors!"
"UI/OtherPanels/Notifications/SociotechActivated","{Sociotech} activated"
"UI/OtherPanels/Notifications/SteamOff","The heating is off!"
"UI/OtherPanels/Notifications/SteamOffText","The Generator has been down so long that the heating level has fallen to zero. All heat zones are off and the buildings that require them are inoperative."
"UI/OtherPanels/Notifications/TechnologyResearched","{Technology} researched"
"UI/OtherPanels/Notifications/Time","Time: {Value}"
"UI/OtherPanels/Notifications/TutorialButton","Tutorial summary"
"UI/OtherPanels/Notifications/WeatherChanged","The weather has changed"
"UI/OtherPanels/OppositionState/Consequences","Consequences"
"UI/OtherPanels/PassiveEffects/EfectsHeader","Effects"
"UI/OtherPanels/PassiveEffects/PassiveHeader","Passive"
"UI/OtherPanels/PhotoMode/Backtogame","Back to game"
"UI/OtherPanels/PhotoMode/Blur","Blur"
"UI/OtherPanels/PhotoMode/Caption","Caption"
"UI/OtherPanels/PhotoMode/Chinskie_podziekowanie","一路相伴，感谢有你</n>11位工作室恭祝大家己亥年快乐！"
"UI/OtherPanels/PhotoMode/Chinskie_pozdrowienie_2020_rat","春节都阻挡不了你的生产大自救</n>11位工作室祝大家庚鼠年快乐！"
"UI/OtherPanels/PhotoMode/DilemmaEffect","Soot effect"
"UI/OtherPanels/PhotoMode/FrameDefault","Default"
"UI/OtherPanels/PhotoMode/FrameSeasonal","Seasonal"
"UI/OtherPanels/PhotoMode/FrostpunkLogo","Frostpunk logo"
"UI/OtherPanels/PhotoMode/GreetingsFrom","Greetings from"
"UI/OtherPanels/PhotoMode/IceEffect","Ice effect"
"UI/OtherPanels/PhotoMode/MonochromeEffect","Monochrome effect"
"UI/OtherPanels/PhotoMode/Options/BottomLeft","Bottom left"
"UI/OtherPanels/PhotoMode/Options/BottomRight","Bottom right"
"UI/OtherPanels/PhotoMode/Options/TopLeft","Top left"
"UI/OtherPanels/PhotoMode/Options/TopRight","Top right"
"UI/OtherPanels/PhotoMode/OrnamentalFrame","Ornamental frame"
"UI/OtherPanels/PhotoMode/Photomode","Photo Mode"
"UI/OtherPanels/PhotoMode/Population","Population: {Count}"
"UI/OtherPanels/PhotoMode/Reset","Reset"
"UI/OtherPanels/PhotoMode/Screenshotpatch","Your picture has been saved in:</n>{Path}"
"UI/OtherPanels/PhotoMode/Takeascreenshot_panel","To take a picture, click ""Take a picture"", press Print Screen or Space"
"UI/OtherPanels/PhotoMode/Takescreenshot","Take a picture"
"UI/OtherPanels/PhotoMode/ToggleHelp","Toggle help"
"UI/OtherPanels/PhotoMode/Toggleui","Toggle UI"
"UI/OtherPanels/PhotoMode/TooltipCamera","To move the camera, move the mouse while holding the right button (or use WSAD keys).</n></n>Zoom with the mouse wheel.</n></n>To pan (rotate) the camera, move the mouse while holding the middle button (or use QE keys).</n></n>To take a picture, click ""Take a picture"", press Print Screen or Space.</n></n>To toggle the UI, press Tab."
"UI/OtherPanels/PhotoMode/Tooltipscreenshot","Click to take a picture"
"UI/OtherPanels/PhotoMode/Tooltiptoggleui","Click to bring up the UI"
"UI/OtherPanels/PhotoMode/Vignette","Vignette"
"UI/OtherPanels/PhotoMode/day","Day {Count}"
"UI/OtherPanels/Population/AutomatonCountTooltip","{Count} idle automatons ({TotalCount} total)"
"UI/OtherPanels/Population/AutomatonDamagedCountTooltip","{Count} automatons damaged"
"UI/OtherPanels/Population/AutomatonEmptyCountTooltip","{Count} automatons without fuel"
"UI/OtherPanels/Population/AutomatonHomelessCountTooltip","{Count} automatons without a garage"
"UI/OtherPanels/Population/ChildCountTooltip","{Count} idle children ({TotalCount} total)"
"UI/OtherPanels/Population/ConvictCountTooltip","{Count} idle convicts ({TotalCount} total)"
"UI/OtherPanels/Population/Count","{Count}"
"UI/OtherPanels/Population/Crippled","amputees"
"UI/OtherPanels/Population/CrippledCountTooltip","{Count} amputees"
"UI/OtherPanels/Population/DuringTreatmentCount","{Count}{Separator} ({CriticalCount})"
"UI/OtherPanels/Population/DuringTreatmentCountTooltip","{Count} being treated</n>({CriticalCount} in palliative care)"
"UI/OtherPanels/Population/ExhaustedCountTooltip","{Count} exhausted"
"UI/OtherPanels/Population/FreeToBuildCount","{Count}{Separator}/{TotalCount}"
"UI/OtherPanels/Population/FreezingCount","{CriticalCount}"
"UI/OtherPanels/Population/FreezingCountTooltip","{Count} freezing"
"UI/OtherPanels/Population/HomelessCountTooltip","{Count} homeless"
"UI/OtherPanels/Population/HungryCount","{Count}{Separator} ({CriticalCount} starving)"
"UI/OtherPanels/Population/HungryCountTooltip","{Count} hungry</n>({CriticalCount} starving)"
"UI/OtherPanels/Population/InHospiceNotCrippledCountTooltip","{Count} in palliative care"
"UI/OtherPanels/Population/InvalidCountTooltip","{Count} amputee(s)"
"UI/OtherPanels/Population/OnExpeditionsCount","{Count}"
"UI/OtherPanels/Population/OppositionCountTooltip","{Count} scared{Separator} / {CriticalCount} terrified"
"UI/OtherPanels/Population/PrisonerCountTooltip","{Count} prisoners"
"UI/OtherPanels/Population/Prohibited","prohibited"
"UI/OtherPanels/Population/SickCount","{Count}{Separator} ({CriticalCount})"
"UI/OtherPanels/Population/SickCountTooltip","{Count} sick</n>({CriticalCount} gravely)"
"UI/OtherPanels/Population/SpecialistCountTooltip","{Count} idle engineers ({TotalCount} total)"
"UI/OtherPanels/Population/TotalCount","/{TotalCount}"
"UI/OtherPanels/Population/TotalCountSummary","{Count}"
"UI/OtherPanels/Population/UnemployableAdministratorCountTooltip","{Count} administration officers"
"UI/OtherPanels/Population/UnemployableChildCountTooltip","{Count} children"
"UI/OtherPanels/Population/Unemployed","UNEMPLOYED"
"UI/OtherPanels/Population/UnemployedAndIdleTooltip","It's {Time}</n>{IdleCount} people with free time</n>{UnemployedCount} people unemployed and idle"
"UI/OtherPanels/Population/WorkerCountTooltip","{Count} idle workers ({TotalCount} total)"
"UI/OtherPanels/Population/brokenCount","{Count} broken"
"UI/OtherPanels/Report/Coal","We gathered {Gathered} Coal, burned {Upkeep},and stockpiled {Current} ({Goal}% of our target)."
"UI/OtherPanels/Report/Dead","Since yesterday, {Count} of our people died:"
"UI/OtherPanels/Report/DeadAccident","{Count} in work accidents"
"UI/OtherPanels/Report/DeadExecuted","{Count} by execution"
"UI/OtherPanels/Report/DeadExpedition","{Count} on expeditions"
"UI/OtherPanels/Report/DeadFrozen","{Count} of cold"
"UI/OtherPanels/Report/DeadIll","{Count} from lack of treatment"
"UI/OtherPanels/Report/DeadOther","{Count} of other causes"
"UI/OtherPanels/Report/DeadStarved","{Count} from lack of food"
"UI/OtherPanels/Report/DeadUnknown","{Count} of unknown causes"
"UI/OtherPanels/Report/Food","We produced {Gathered} Food, consumed {Upkeep}, and stored {Current} ({Goal}% of our target)."
"UI/OtherPanels/Report/Homeless","{Count} of us still have no shelter!"
"UI/OtherPanels/Report/Ice","We gathered {Gathered} Ice, melted {Upkeep}, and have {Current} left."
"UI/OtherPanels/Report/Ill","We have {Count} ill, {Critical} of them gravely."
"UI/OtherPanels/Report/Materials","Of {Gathered} materials extracted, {Upkeep} were used for upkeep."
"UI/OtherPanels/Report/NewSurvivors","We welcomed {Count} new survivors."
"UI/OtherPanels/Report/Title","Daily Report"
"UI/OtherPanels/ResearchFinished/CloseButton","Close"
"UI/OtherPanels/ResearchFinished/ResearchButton","Invent New Tech!"
"UI/OtherPanels/ResearchFinished/TechnologyInvented","{Name} researched!"
"UI/OtherPanels/ResearchFinished/Title","New Technology Researched!"
"UI/OtherPanels/Resources/Consumption","Consumption"
"UI/OtherPanels/Resources/FoodRationsCount","Food Rations: {Count}"
"UI/OtherPanels/Resources/Production","Production"
"UI/OtherPanels/Resources/Total","Total"
"UI/OtherPanels/SavingIndicator/Saving","Saving..."
"UI/OtherPanels/SearchPanel/ClearTextTooltip","Clear text"
"UI/OtherPanels/SearchPanel/EmtyListElement","No matches found"
"UI/OtherPanels/SearchPanel/OutsideCity","Out of the city"
"UI/OtherPanels/SearchPanel/PressToSelect","Click to select"
"UI/OtherPanels/SearchPanel/SearchTag","Search:"
"UI/OtherPanels/SearchPanel/Unavailable","Unavailable"
"UI/OtherPanels/SettlementPanel/Allegiance","Allegiance:"
"UI/OtherPanels/SettlementPanel/Attitude","Favour:"
"UI/OtherPanels/SettlementPanel/BuildSettlement","BUILD A TRADING DEPOT"
"UI/OtherPanels/SettlementPanel/Cargo","Cargo"
"UI/OtherPanels/SettlementPanel/Communicate","Communicate"
"UI/OtherPanels/SettlementPanel/EverydayAt","every day at:"
"UI/OtherPanels/SettlementPanel/From","From:"
"UI/OtherPanels/SettlementPanel/ImprovementOnRoute","Shipment en route"
"UI/OtherPanels/SettlementPanel/Manage","Manage"
"UI/OtherPanels/SettlementPanel/OnTheWay","On the way"
"UI/OtherPanels/SettlementPanel/Population","Population:"
"UI/OtherPanels/SettlementPanel/SendConstructionTeamRoad","Send a Construction Team here to build a Safe Route"
"UI/OtherPanels/SettlementPanel/SendSettlers","Send a Construction Team to build a Trading Depot"
"UI/OtherPanels/SettlementPanel/ShipmentFrom","Shipment from:"
"UI/OtherPanels/SettlementPanel/ShipmentTo","Shipment to:"
"UI/OtherPanels/SettlementPanel/To","To:"
"UI/OtherPanels/SocietyStatePanel/DevotionBarTag","Devotion"
"UI/OtherPanels/SocietyStatePanel/DiscontentBarTag","Discontent"
"UI/OtherPanels/SocietyStatePanel/HopeBarTag","Hope"
"UI/OtherPanels/SocietyStatePanel/MartialLawBarTag","Martial Law"
"UI/OtherPanels/SocietyStatePanel/ObedienceBarTag","Obedience"
"UI/OtherPanels/SocietyStatePanel/Stability","Stability {Stability}"
"UI/OtherPanels/Sociotech/ButtonActivate","Introduce"
"UI/OtherPanels/Sociotech/ButtonActivated","Introduced"
"UI/OtherPanels/Sociotech/EmergancyLawsDiscription","Topics that your people will ask you every morning."
"UI/OtherPanels/Sociotech/FrustrationCost","Discontent caused: {FrustrationCost}"
"UI/OtherPanels/Sociotech/NewDecisionAvailable","You can introduce a new law"
"UI/OtherPanels/Sociotech/SemiHeader","Book of Laws"
"UI/OtherPanels/Sociotech/Sign","Sign"
"UI/OtherPanels/Sociotech/SignedText","Signed"
"UI/OtherPanels/Sociotech/TimeCost","After introducing this law, another one can be passed after {Time}"
"UI/OtherPanels/Sociotech/Title","Book of Laws"
"UI/OtherPanels/Sociotech/UnlockIcon","Signing this law unlocks:"
"UI/OtherPanels/TechnologyHUD/AllEmployees","Workforce: {Count} / {TotalCount}"
"UI/OtherPanels/TechnologyHUD/ButtonAbort","Abort"
"UI/OtherPanels/TechnologyHUD/ButtonBusy","Busy"
"UI/OtherPanels/TechnologyHUD/ButtonDone","Done"
"UI/OtherPanels/TechnologyHUD/ButtonStart","Start"
"UI/OtherPanels/TechnologyHUD/ButtonUpgrade","Upgrade"
"UI/OtherPanels/TechnologyHUD/ConstructResearchBuilding","You need a manned Workshop to access the technology tree."
"UI/OtherPanels/TechnologyHUD/CostToResearch","Cost: {CostToResearch}"
"UI/OtherPanels/TechnologyHUD/GoToResearchBuilding","Employ engineers"
"UI/OtherPanels/TechnologyHUD/NewResearchAvailable","You can start new research"
"UI/OtherPanels/TechnologyHUD/NoResearchBuildingDescription","We need at least one research building"
"UI/OtherPanels/TechnologyHUD/NoResearchBuildingTitle","No Research Building!"
"UI/OtherPanels/TechnologyHUD/Tab1","Heating"
"UI/OtherPanels/TechnologyHUD/Tab2","Exploration & Industry"
"UI/OtherPanels/TechnologyHUD/Tab3","Resources"
"UI/OtherPanels/TechnologyHUD/Tab4","Food, Health & Shelter"
"UI/OtherPanels/TechnologyHUD/TechnologyNameAndProgress","{Name} ({Progress})"
"UI/OtherPanels/TechnologyHUD/TimeToResearch","Time: {TimeToResearch} (at 100% research rate)"
"UI/OtherPanels/TechnologyHUD/Title","Technology Tree"
"UI/OtherPanels/TechnologyHUD/TotalProgress","Current research: {Progress}"
"UI/OtherPanels/Temperature/InsideHeatZone","Inside the heat zone"
"UI/OtherPanels/Temperature/Normal","NORMAL PRESSURE"
"UI/OtherPanels/Temperature/OutsideHeatZone","Outside heat zone"
"UI/OtherPanels/Temperature/Overpressure","HIGH PRESSURE"
"UI/OtherPanels/Temperature/Steam","Steam"
"UI/OtherPanels/Temperature/Underpressure","LOW PRESSURE"
"UI/OtherPanels/Time/Clock","{Hour}:{Minute}"
"UI/OtherPanels/Time/DayNumber","Day {Value}"
"UI/OtherPanels/Time/FreeTime","Free time"
"UI/OtherPanels/Time/NightNumber","Night {Value}"
"UI/OtherPanels/Time/RestingTime","Resting time"
"UI/OtherPanels/Time/WorkTime","Work time"
"UI/OtherPanels/TutorialSummary/DisableTutorialText","You can always disable tutorials in the Settings"
"UI/OtherPanels/TutorialSummary/TutorialSumnmaryHeader","Tutorial summary"
"UI/OtherPanels/WeatherPanel/StaleTimeline","It will only get worse"
"UI/OtherPanels/WeatherPanel/StaleTimelineTooltipText","The White Frost is on the horizon. Our weather forecast is pointless."
"UI/OtherPanels/WeatherPanel/StaleTimelineTooltipTitle","The End Is Nigh"
"UI/OtherPanels/WorldMapAccess/BuildBeaconToUnlock","Build a Beacon to unlock World Map view"
"UI/OtherPanels/WorldMapAccess/GoToDreadnought","Go to the Dreadnought"
"UI/OverlayButtonsPanel/ClickToShowOverlay","CLICK TO TOGGLE TEMPERATURE OVERLAY"
"UI/OverlayButtonsPanel/TemperatureOverlayTooltip","Temperature Overlay"
"UI/OverlayButtonsPanel/UnrestOverlayTooltip","Unrest Overlay"
"UI/PersistentNotifications/GeneratorDown","The Generator is down!"
"UI/PersistentNotifications/GeneratorIsShuttingDown","The Generator is shutting down!"
"UI/PersistentNotifications/GeneratorMalfunction","Generator malfunction!"
"UI/PersistentNotifications/ResourceLow","{Resource} will last for {Time}"
"UI/PersistentNotifications/SteamOff","The heating is off!"
"UI/Quest/Builders/MilestoneAchievedText","Milestone achieved"
"UI/Quest/Builders/NextMilestone","Next milestone:"
"UI/Quest/Builders/PercentageText","({Percent})"
"UI/Quest/Builders/[Builders] Stage I","Stage I:"
"UI/Quest/Builders/[Builders] Stage II","Stage II:"
"UI/Quest/Builders/[Builders] Stage III","Stage III:"
"UI/Quest/Builders/[Builders] Stage IV","Stage IV:"
"UI/Quest/DLC3_SettlementProgress","Settlement Development"
"UI/Quest/modyfier","Hazard"
"UI/QuestSchedule/AheadOfSchedule","|#color=ffffff|{Time} ahead of schedule"
"UI/QuestSchedule/BehindSchedule","|#color=e60005|{Time} behind schedule"
"UI/QuestSchedule/Deadline","Deadline: Day {Day} at {TimeOfDay}"
"UI/QuestSchedule/StatusAheadOfSchedule","Status: {Time} ahead of schedule"
"UI/QuestSchedule/StatusBehindSchedule","Status: |#color=d21820|{Time} behind schedule"
"UI/SelectionPanel/Controls/AffectedPlacesDetails/AffectedPlacesDescription","{BuildingName} improves safety from {SafetyLevelBefore} to {SafetyLevelAfter}."
"UI/SelectionPanel/Controls/Ambulatorium/TreatedPeopleCount","People in treatment: {Count}"
"UI/SelectionPanel/Controls/Ambulatorium/TreatmentMode/TreatmentMode","Heal people:"
"UI/SelectionPanel/Controls/ArtifactsList/ArtifactTooltip","Click to learn more"
"UI/SelectionPanel/Controls/ArtifactsList/EmptyElementArtifactList","The Archive is empty"
"UI/SelectionPanel/Controls/Beacon/DisbandButtonTooltip","Click to disband the team and recover resources"
"UI/SelectionPanel/Controls/Beacon/NoCargo","No cargo"
"UI/SelectionPanel/Controls/Beacon/OutpostTeamBlocked","You need a functioning |#if TLA|Foragers' Quarters|#else|Beacon|#endif| to communicate with |#if TLA|foragers|#else|outpost teams|#endif|."
"UI/SelectionPanel/Controls/Brazier/BrazierDescription","A charcoal burning brazier, heating all buildings within its range."
"UI/SelectionPanel/Controls/Brazier/BrazierHeatingPower","Heating level"
"UI/SelectionPanel/Controls/Brazier/BraziersCoalUpkeep","This Brazier burns {Count} Coal per day"
"UI/SelectionPanel/Controls/Builders/ConstructionProgress","Construction progress"
"UI/SelectionPanel/Controls/Builders/Hours","hours"
"UI/SelectionPanel/Controls/Builders/PrepareBodies","Prepare bodies"
"UI/SelectionPanel/Controls/Builders/TabPrepareBodiesForTransport","Prepare bodies for transport"
"UI/SelectionPanel/Controls/Builders/WorkingConditions","Workplace safety"
"UI/SelectionPanel/Controls/Builders/WorkplaceCount","Workers count"
"UI/SelectionPanel/Controls/BuildingDescription/BuldingDescriptionSeparator","KEY INFO"
"UI/SelectionPanel/Controls/BuildingState/ActivatingInfoIcon","Building is being activated"
"UI/SelectionPanel/Controls/BuildingState/ActivationProgressText","Activating"
"UI/SelectionPanel/Controls/BuildingState/AssignToStart","Construction will start when workers arrive."
"UI/SelectionPanel/Controls/BuildingState/Damaged","Damaged"
"UI/SelectionPanel/Controls/BuildingState/DebugWorkSafetyText","Debug Work Safety"
"UI/SelectionPanel/Controls/BuildingState/EstimatedTime","ETA: {Time}"
"UI/SelectionPanel/Controls/BuildingState/Inactive","Inactive"
"UI/SelectionPanel/Controls/BuildingState/RepairCost","Repair cost"
"UI/SelectionPanel/Controls/BuildingState/RepairTime","Repair time: {Duration} (with {MaxRepairerCount} workers)"
"UI/SelectionPanel/Controls/BuildingState/TurnedOff","Turned off"
"UI/SelectionPanel/Controls/BuildingState/WaitingForWorkers","Waiting for workers…"
"UI/SelectionPanel/Controls/BuildingWorkSite/Construction","Under construction..."
"UI/SelectionPanel/Controls/BuildingWorkSite/Conversion","Upgrade in progress..."
"UI/SelectionPanel/Controls/BuildingWorkSite/Deconstruction","Dismantling in progress..."
"UI/SelectionPanel/Controls/BuildingWorkSite/EstimatedRemainingTime","Remaining time: {Duration}"
"UI/SelectionPanel/Controls/BuildingWorkSite/Instant","Build immediately"
"UI/SelectionPanel/Controls/BuildingWorkSite/Repair","Repairing..."
"UI/SelectionPanel/Controls/CathedralDetails/CathedralDetailsSeparator","Sermon attendees"
"UI/SelectionPanel/Controls/Cemetery/DisposedCount","Bodies buried: {Count}"
"UI/SelectionPanel/Controls/Cemetery/ResidentsCount","Buried citizens: {Count}"
"UI/SelectionPanel/Controls/Citizen/ActivityHeader","Activity"
"UI/SelectionPanel/Controls/Citizen/AloneInThisWorld","Alone in this world"
"UI/SelectionPanel/Controls/Citizen/AutomatonEfficiency","Base efficiency: {Count}"
"UI/SelectionPanel/Controls/Citizen/BiggestConcernHeader","Biggest concern"
"UI/SelectionPanel/Controls/Citizen/ChildrenHeader","Children:"
"UI/SelectionPanel/Controls/Citizen/CitizenStatus","Condition"
"UI/SelectionPanel/Controls/Citizen/CitizenStatusHeader","Status"
"UI/SelectionPanel/Controls/Citizen/ExpeditionMember","Expedition member"
"UI/SelectionPanel/Controls/Citizen/FamiliyHeader","Family"
"UI/SelectionPanel/Controls/Citizen/HealthHeader","Health"
"UI/SelectionPanel/Controls/Citizen/LivingPlaceButtonHeader","Home"
"UI/SelectionPanel/Controls/Citizen/LocatePlaceTooltip","Click to select location"
"UI/SelectionPanel/Controls/Citizen/MemberOfTeam","Member of {TeamName}"
"UI/SelectionPanel/Controls/Citizen/NeedFoodTitle","Hunger:"
"UI/SelectionPanel/Controls/Citizen/NeedHealthTitle","Health:"
"UI/SelectionPanel/Controls/Citizen/NeedMoraleTitle","Morale:"
"UI/SelectionPanel/Controls/Citizen/NoHome","No home"
"UI/SelectionPanel/Controls/Citizen/NoHomeTooltip","Build more homes to</n>house all your people"
"UI/SelectionPanel/Controls/Citizen/NoTemperaturePlace","(none)"
"UI/SelectionPanel/Controls/Citizen/NoWorkplace","No workplace"
"UI/SelectionPanel/Controls/Citizen/NoWorkplaceTooltip","Not assigned to any workplace"
"UI/SelectionPanel/Controls/Citizen/NotInTheCity","Not in the city"
"UI/SelectionPanel/Controls/Citizen/ParentsHeader","Parents:"
"UI/SelectionPanel/Controls/Citizen/PlaceTemperatureFormat","{Temperature}"
"UI/SelectionPanel/Controls/Citizen/SiblingsHeader","Siblings:"
"UI/SelectionPanel/Controls/Citizen/SpuseHeader","Spouse:"
"UI/SelectionPanel/Controls/Citizen/TechnicalStatsHeader","Technical statistics"
"UI/SelectionPanel/Controls/Citizen/Unemployed","Unemployed"
"UI/SelectionPanel/Controls/Citizen/UpgradeInstalled","{Name} installed"
"UI/SelectionPanel/Controls/Citizen/WorkplaceButtonHeader","Workplace"
"UI/SelectionPanel/Controls/Citizen/WorksAt","Works at {Workplace}"
"UI/SelectionPanel/Controls/CitizenTableButtons/Dismiss","Dismiss"
"UI/SelectionPanel/Controls/CitizenTableButtons/Select","Select"
"UI/SelectionPanel/Controls/CitizenTableButtons/SelectAll","Select All"
"UI/SelectionPanel/Controls/ConvertedOppositionists/Description","|#color=4ac5e8|{Count} wrongdoers|#defaultcolor| were inspired to mend their ways."
"UI/SelectionPanel/Controls/ConvertedOppositionists/EmptyDescription","No wrongdoers have been inspired to mend their ways yet."
"UI/SelectionPanel/Controls/ConvertedOppositionists/Title","People who mended their ways"
"UI/SelectionPanel/Controls/Convicts/ConvictsCount","Convicts: {Count}"
"UI/SelectionPanel/Controls/CrippleShelter/CitizensOutsideShelter","People waiting for a place: {Count}"
"UI/SelectionPanel/Controls/CrippleShelter/Description","By law, all gravely ill and amputees will be given palliative treatment before we find a proper way to care for them. Those staying in a Care House will be given half rations."
"UI/SelectionPanel/Controls/Dangerous","Dangerous"
"UI/SelectionPanel/Controls/Deadly","Deadly"
"UI/SelectionPanel/Controls/Destructable/Dismantling","Dismantling..."
"UI/SelectionPanel/Controls/Docks/AfterChoiceMessage","Switching to a new resource "
"UI/SelectionPanel/Controls/Docks/BeforeChoiceMessage","Switching to another resource will stop unloading for some time. Are you sure?"
"UI/SelectionPanel/Controls/Docks/NoResourceSelectedMessage","No resource selected"
"UI/SelectionPanel/Controls/EmploymentManagement/PeopleNotGoingSleep","People will not rest at night."
"UI/SelectionPanel/Controls/EmploymentManagement/WorkRigor/Buttons/Overtime","Overtime"
"UI/SelectionPanel/Controls/EmploymentManagement/WorkRigor/HighExplanation","People will not rest at night."
"UI/SelectionPanel/Controls/EmploymentManagement/WorkRigor/NotOvertime","People will rest at night."
"UI/SelectionPanel/Controls/EmploymentManagement/WorkRigor/Overtime","People will not rest at night."
"UI/SelectionPanel/Controls/EmploymentManagement/WorkRigor/WorkingHours","Working hours"
"UI/SelectionPanel/Controls/EmploymentManagement/Workforce","Workforce"
"UI/SelectionPanel/Controls/EvacuationCenter/1ST_Coal_tooltip","Coal stockpiled in the Dreadnought:"
"UI/SelectionPanel/Controls/EvacuationCenter/1ST_PeopleTooltip","Number aboard:"
"UI/SelectionPanel/Controls/EvacuationCenter/1ST_ProvisionsTooltip","Food Rations aboard:"
"UI/SelectionPanel/Controls/EvacuationCenter/1ST_QuartersTooltip","Next cabin deck cost:"
"UI/SelectionPanel/Controls/EvacuationCenter/2ND_Coal_tooltip","Coal required to launch the Dreadnought:"
"UI/SelectionPanel/Controls/EvacuationCenter/2ND_PeopleTooltip","They consist of:"
"UI/SelectionPanel/Controls/EvacuationCenter/2ND_QuartersTooltip","Cabin decks:"
"UI/SelectionPanel/Controls/EvacuationCenter/Balancetooltip/1st_balance_tag","Balance:"
"UI/SelectionPanel/Controls/EvacuationCenter/Balancetooltip/2nd_balance_tag","Status:"
"UI/SelectionPanel/Controls/EvacuationCenter/Balancetooltip/BalanceExplanationText","We must provide people sent to the Dreadnought with enough cabins and food for the journey"
"UI/SelectionPanel/Controls/EvacuationCenter/Balancetooltip/BalancedResources","There is enough cabins for everyone we sent and enough food for the journey"
"UI/SelectionPanel/Controls/EvacuationCenter/Balancetooltip/EverytinhgLow","There aren't enough supplies aboard the Dreadnought to hope for a successful evacuation."
"UI/SelectionPanel/Controls/EvacuationCenter/Balancetooltip/LowProvisions","There is enough cabins to accommodate everyone we sent, but not enough food for the journey"
"UI/SelectionPanel/Controls/EvacuationCenter/Balancetooltip/LowQuarters","There is enough food for everyone we sent, but not enough cabins to accomodate them"
"UI/SelectionPanel/Controls/EvacuationCenter/Balancetooltip/NoPeople","Not enough people aboard to repair the Dreadnought"
"UI/SelectionPanel/Controls/EvacuationCenter/DeckNumber","Deck {Number}"
"UI/SelectionPanel/Controls/EvacuationCenter/DreadnoughtNotReady","Not ready"
"UI/SelectionPanel/Controls/EvacuationCenter/DreadnoughtPreparations","Dreadnought preparations"
"UI/SelectionPanel/Controls/EvacuationCenter/DreadnoughtReady","Ready"
"UI/SelectionPanel/Controls/EvacuationCenter/DreadnoughtStatusTag","Dreadnought status"
"UI/SelectionPanel/Controls/EvacuationCenter/EvacuationsTabs/CoalTab","Coal"
"UI/SelectionPanel/Controls/EvacuationCenter/EvacuationsTabs/PeopleTab","People"
"UI/SelectionPanel/Controls/EvacuationCenter/EvacuationsTabs/ProvisionsTabs","Provisions"
"UI/SelectionPanel/Controls/EvacuationCenter/EvacuationsTabs/Quarterstab","Cabins"
"UI/SelectionPanel/Controls/EvacuationCenter/LaunchButton","Launch"
"UI/SelectionPanel/Controls/EvacuationCenter/LaunchResourcesTooltip","Amount of Coal needed to launch the Dreadnought:"
"UI/SelectionPanel/Controls/EvacuationCenter/MaximumProvisionsAmount","Food Rations capacity:"
"UI/SelectionPanel/Controls/EvacuationCenter/PeopleHeaderText","People"
"UI/SelectionPanel/Controls/EvacuationCenter/PopulationBarTag","People"
"UI/SelectionPanel/Controls/EvacuationCenter/ProvisionsBarTag","Provisions"
"UI/SelectionPanel/Controls/EvacuationCenter/QuartersBarTag","Cabins"
"UI/SelectionPanel/Controls/EvacuationCenter/ReadyToDepartTooltip","The Dreadnought is ready to depart"
"UI/SelectionPanel/Controls/EvacuationCenter/ResourcesHeaderText","Resources"
"UI/SelectionPanel/Controls/EvacuationCenter/SendButtonTag","Send"
"UI/SelectionPanel/Controls/EvacuationCenter/ShipmentCustomizationTag","Transport composition"
"UI/SelectionPanel/Controls/EvacuationCenter/SteamCoresCount","|#color=FFCD00||SteamCores||#color=FFFFFF|{Count}/{TotalCount}"
"UI/SelectionPanel/Controls/EvacuationCenter/TimeLeftTooltip","The next transport can be sent in {Time}"
"UI/SelectionPanel/Controls/EvacuationCenter/TransportCustomization","Transport customisation"
"UI/SelectionPanel/Controls/ExecutionPlace/EmptyExecutedList","No one has been executed yet"
"UI/SelectionPanel/Controls/ExecutionPlace/ExecutedDate","|#if TLA|Executed {Date} days since arrival.|#else|Survived {Date} days before being executed.|#endif|"
"UI/SelectionPanel/Controls/ExecutionPlace/ExecutedTag","Executed |#if TLA|troublemakers|#else|criminals|#endif|:"
"UI/SelectionPanel/Controls/ExecutionPlace/ExecutionNotReadyText","No executions scheduled for today"
"UI/SelectionPanel/Controls/ExecutionPlace/ExecutionReadyText","Execution is scheduled for this evening"
"UI/SelectionPanel/Controls/ExecutionPlace/ReasonTag","Crime:"
"UI/SelectionPanel/Controls/ExecutionPlaceDetails/EmptyTable","No citizens"
"UI/SelectionPanel/Controls/ExecutionPlaceDetails/SeparatorText","Execution"
"UI/SelectionPanel/Controls/ExecutionPlaceDetails/Summary","Citizens: {Count}"
"UI/SelectionPanel/Controls/ExecutionPlaceDetails/Title","Title"
"UI/SelectionPanel/Controls/ExpeditionBuilding/Cancel","Cancel"
"UI/SelectionPanel/Controls/ExpeditionBuilding/Deploy","Deploy"
"UI/SelectionPanel/Controls/ExpeditionBuilding/Disband","Disband"
"UI/SelectionPanel/Controls/ExpeditionBuilding/FoundedOutpost","This Outpost Depot manages transports from {Outpost}.</n></n>{Cargo} arrives every {Interval}."
"UI/SelectionPanel/Controls/ExpeditionBuilding/MinExpeditionSize","Minimal expedition size: {Count}"
"UI/SelectionPanel/Controls/ExpeditionBuilding/NeededResources","Needed to create:"
"UI/SelectionPanel/Controls/ExpeditionBuilding/PickExpeditionType","(Pick expedition type)"
"UI/SelectionPanel/Controls/ExpeditionBuilding/Resupply","Resupply"
"UI/SelectionPanel/Controls/ExpeditionBuildingOld/Buttons/Automatic","Send when ready"
"UI/SelectionPanel/Controls/ExpeditionBuildingOld/Buttons/Cancel","Cancel expedition"
"UI/SelectionPanel/Controls/ExpeditionBuildingOld/Buttons/Send","Send {Count} {EmployeesName} now"
"UI/SelectionPanel/Controls/ExpeditionBuildingOld/Buttons/Skip","Skip"
"UI/SelectionPanel/Controls/ExpeditionBuildingOld/Buttons/UnableToSend","Unable to send"
"UI/SelectionPanel/Controls/ExpeditionBuildingOld/CannotPrepare","Insufficient resources to continue preparations"
"UI/SelectionPanel/Controls/ExpeditionBuildingOld/CannotSend","Insufficient resources to launch expedition"
"UI/SelectionPanel/Controls/ExpeditionBuildingOld/ExpectedResources","The hunters will return with up to {MaxResources}."
"UI/SelectionPanel/Controls/ExpeditionBuildingOld/ExpeditionCost","Expedition cost"
"UI/SelectionPanel/Controls/ExpeditionBuildingOld/OnExpedition","{EmployeesName} have been on an expedition for {ExpeditionDuration}."
"UI/SelectionPanel/Controls/ExpeditionBuildingOld/OnExpeditionHunters","Hunts usually take 12 hours. </n>The hunters have been away for {ExpeditionDuration}."
"UI/SelectionPanel/Controls/ExpeditionBuildingOld/OnExpeditionScouts","Expeditions usually take about a day.</n>The scouts have been away for {ExpeditionDuration}."
"UI/SelectionPanel/Controls/ExpeditionBuildingOld/Preparations","Preparations"
"UI/SelectionPanel/Controls/ExpeditionBuildingOld/PreparedMaterials","Prepared materials: {Count}/{TotalCount}"
"UI/SelectionPanel/Controls/ExpeditionBuildingOld/ReadyCount","{Count} {EmployeesName} are ready to go."
"UI/SelectionPanel/Controls/ExpeditionBuildingOld/Scouting","Surveying expedition target for {ScoutingTime}..."
"UI/SelectionPanel/Controls/ExpeditionBuildingOld/SuppliesCount","Supplies for {Count} {EmployeesName} are ready."
"UI/SelectionPanel/Controls/ExpeditionBuildingOld/Title","Expedition details"
"UI/SelectionPanel/Controls/FightingArena/EmptyText","No one is fighting"
"UI/SelectionPanel/Controls/FightingArena/FightOngoing","The fights will be held until {Time}"
"UI/SelectionPanel/Controls/FightingArena/FightingArenaInactive","The Arena is shuttered"
"UI/SelectionPanel/Controls/FightingArena/FightingScheduled","The Arena will open at {Time}"
"UI/SelectionPanel/Controls/FightingArena/PeopleFightingTag","People fighting:"
"UI/SelectionPanel/Controls/FinishedGeneratorPanel/FinishedGeneratorDescription","The Generator, the heart of a future city. We can't turn it on yet, but we still can raise the number of people it might save and their chances of ultimate survival by upgrading its capabilities."
"UI/SelectionPanel/Controls/FoodSupply/Artificial_meal","The extremely low temperatures have led to the formation of dry ice. This will allow us to create artificial food. Side effects will occur."
"UI/SelectionPanel/Controls/FoodSupply/DiscontentHigh","People who eat this food become discontented"
"UI/SelectionPanel/Controls/FoodSupply/DiscontentNone","People who eat this food fall ill more often"
"UI/SelectionPanel/Controls/FoodSupply/DurationInDays","{Value} days"
"UI/SelectionPanel/Controls/FoodSupply/DurationText","Food supply will last for:"
"UI/SelectionPanel/Controls/FoodSupply/FoodDiscontent","Food discontent:"
"UI/SelectionPanel/Controls/FoodSupply/RationsAmount","{Value} rations"
"UI/SelectionPanel/Controls/FoodSupply/RationsText","Meals ready to eat:"
"UI/SelectionPanel/Controls/GatheringPost/Gathering","Gathering"
"UI/SelectionPanel/Controls/GatheringPost/PlasterNaDupe","\/ Drag for more \"
"UI/SelectionPanel/Controls/GeneratorConstruction/Progress","Progress: {Progress}%"
"UI/SelectionPanel/Controls/GeneratorConstruction/ProgressWithRemainingTime","Progress: {Progress}%, time to finish: {RemainingTime}"
"UI/SelectionPanel/Controls/GeneratorMain/ActivateCost","You need {Count} Coal to turn this steam level on"
"UI/SelectionPanel/Controls/GeneratorMain/Building","Building"
"UI/SelectionPanel/Controls/GeneratorMain/CoalEconomy","Coal Economy:"
"UI/SelectionPanel/Controls/GeneratorMain/CoalIncome","Gain: {Resource} Coal/day"
"UI/SelectionPanel/Controls/GeneratorMain/CoalUpkeep","Upkeep: {Resource} Coal/day"
"UI/SelectionPanel/Controls/GeneratorMain/Distribution/Button/NoHeat","No Heat"
"UI/SelectionPanel/Controls/GeneratorMain/Distribution/Heat/Heat","Heat"
"UI/SelectionPanel/Controls/GeneratorMain/Distribution/Heat/Upkeep","-3 Fuel / hour"
"UI/SelectionPanel/Controls/GeneratorMain/Distribution/Steam/Desctiption","The Generator produces Steam for each building using Coal and Ice."
"UI/SelectionPanel/Controls/GeneratorMain/Distribution/Steam/Upkeep","-3 Fuel / hour"
"UI/SelectionPanel/Controls/GeneratorMain/GeneratorUpkeep","Coal consumption:</n>{Value} per hour"
"UI/SelectionPanel/Controls/GeneratorMain/HeatzoneTitle","Generator System"
"UI/SelectionPanel/Controls/GeneratorMain/Inactive/RequiredResources","You need 20 Fuel to turn the Generator on"
"UI/SelectionPanel/Controls/GeneratorMain/Malfunction/FinalMalfunctiontxt","The Generator has broken down permanently"
"UI/SelectionPanel/Controls/GeneratorMain/Malfunction/MalfunctionDescriptions/Malfunction1Power","The temperature in all heat zones is at a normal level."
"UI/SelectionPanel/Controls/GeneratorMain/Malfunction/MalfunctionDescriptions/Malfunction1Range","All heat zones are at a normal size."
"UI/SelectionPanel/Controls/GeneratorMain/Malfunction/MalfunctionDescriptions/Malfunction1Stress","Previous malfunctions do not affect the current stress level."
"UI/SelectionPanel/Controls/GeneratorMain/Malfunction/MalfunctionDescriptions/Malfunction2Power","The temperature in all heat zones is at a normal level."
"UI/SelectionPanel/Controls/GeneratorMain/Malfunction/MalfunctionDescriptions/Malfunction2Range","The range of all heat zones is limited to 90%."
"UI/SelectionPanel/Controls/GeneratorMain/Malfunction/MalfunctionDescriptions/Malfunction2Stress","Previous malfunctions do not affect the current stress level."
"UI/SelectionPanel/Controls/GeneratorMain/Malfunction/MalfunctionDescriptions/Malfunction3Power","The temperature in all heat zones is 1 level below normal."
"UI/SelectionPanel/Controls/GeneratorMain/Malfunction/MalfunctionDescriptions/Malfunction3Range","The range of all heat zones is limited to 80%."
"UI/SelectionPanel/Controls/GeneratorMain/Malfunction/MalfunctionDescriptions/Malfunction3Stress","Previous malfunctions do not affect the current stress level."
"UI/SelectionPanel/Controls/GeneratorMain/Malfunction/MalfunctionDescriptions/Malfunction4Power","The temperature in all heat zones is 2 levels below normal."
"UI/SelectionPanel/Controls/GeneratorMain/Malfunction/MalfunctionDescriptions/Malfunction4Range","The range of all heat zones is limited to 70%."
"UI/SelectionPanel/Controls/GeneratorMain/Malfunction/MalfunctionDescriptions/Malfunction4Stress","Previous malfunctions do not affect the current stress level."
"UI/SelectionPanel/Controls/GeneratorMain/Malfunction/MalfunctionDescriptions/Malfunction5Stress","The Generator stress level will keep rising until the Generator explodes. This malfunction can't be fixed."
"UI/SelectionPanel/Controls/GeneratorMain/Malfunction/MalfunctionDescriptions/Power","Power"
"UI/SelectionPanel/Controls/GeneratorMain/Malfunction/MalfunctionDescriptions/Range","Range"
"UI/SelectionPanel/Controls/GeneratorMain/Malfunction/MalfunctionDescriptions/Stress","Stress"
"UI/SelectionPanel/Controls/GeneratorMain/Malfunction/Malfunctiontxt","Fix the Generator</n>using the</n>Repair Station"
"UI/SelectionPanel/Controls/GeneratorMain/Malfunction/Malfunctiontxtheader","Malfunction!"
"UI/SelectionPanel/Controls/GeneratorMain/Malfunction/resolve","Repair"
"UI/SelectionPanel/Controls/GeneratorMain/Overdrive","Overdrive"
"UI/SelectionPanel/Controls/GeneratorMain/PowerMode/High","High"
"UI/SelectionPanel/Controls/GeneratorMain/PowerMode/Low","Low"
"UI/SelectionPanel/Controls/GeneratorMain/PowerMode/Normal","Normal"
"UI/SelectionPanel/Controls/GeneratorMain/PowerModeButtons/High","High pressure"
"UI/SelectionPanel/Controls/GeneratorMain/PowerModeButtons/Low","Low pressure"
"UI/SelectionPanel/Controls/GeneratorMain/PowerModeButtons/Normal","Normal pressure"
"UI/SelectionPanel/Controls/GeneratorMain/PowerModeDescription/High","Factories are working at high efficiency</n>High risk of steam accidents!"
"UI/SelectionPanel/Controls/GeneratorMain/PowerModeDescription/Low","Factories are working at low efficiency</n>No risk of steam accidents"
"UI/SelectionPanel/Controls/GeneratorMain/PowerModeDescription/Normal","Factories are working at normal efficiency</n>Low risk of steam accidents"
"UI/SelectionPanel/Controls/GeneratorMain/Powered","Powered"
"UI/SelectionPanel/Controls/GeneratorMain/RangeSetting","Range Setting"
"UI/SelectionPanel/Controls/GeneratorMain/Selection/Activate","You can turn the Generator ON"
"UI/SelectionPanel/Controls/GeneratorMain/Selection/ActivationCost","You need {ActivationCost} to turn the Generator ON"
"UI/SelectionPanel/Controls/GeneratorMain/Selection/OwnResources","You currently have {Resources}"
"UI/SelectionPanel/Controls/GeneratorMain/SteamLevels/EnablesHeatZone","Enables the heat zone"
"UI/SelectionPanel/Controls/GeneratorMain/SteamLevels/HeatZoneModifier","{Modifier} temperature in all heat zones"
"UI/SelectionPanel/Controls/GeneratorMain/SteamLevels/SteamConsumption","{Consumption} Coal consumption"
"UI/SelectionPanel/Controls/GeneratorMain/TemperatureOverlay","Temperature Overlay"
"UI/SelectionPanel/Controls/GeneratorMain/TimeToBlow","Explosion in:"
"UI/SelectionPanel/Controls/GeneratorMain/Tooltips/HeatDescription","+{Value} temperature in all heat zones"
"UI/SelectionPanel/Controls/GeneratorMain/Tooltips/HeatTitle","Generator Heat"
"UI/SelectionPanel/Controls/GeneratorMain/Tooltips/NotResearched","Not researched yet"
"UI/SelectionPanel/Controls/GeneratorMain/Tooltips/PressureLevelDescription","Generator stress level increases when the overdrive is on. When the stress level reaches 100%, the Generator will explode and the game will end."
"UI/SelectionPanel/Controls/GeneratorMain/Tooltips/PressureLevelTitle","Generator Stress Level"
"UI/SelectionPanel/Controls/GeneratorMain/Tooltips/RangeButton","Heat Zone Range Level {Value}"
"UI/SelectionPanel/Controls/GeneratorMain/Upkeep","Upkeep"
"UI/SelectionPanel/Controls/GeneratorMain/UpkeepMode/High","Increased upkeep"
"UI/SelectionPanel/Controls/GeneratorMain/UpkeepMode/Low","Low upkeep"
"UI/SelectionPanel/Controls/GeneratorMain/UpkeepMode/Normal","Normal upkeep"
"UI/SelectionPanel/Controls/GuardsToConvictsRatioControl/CriticalRatio","There are far too few Overseers in Security Outposts!</n>Convicts can start a riot and kill us all!"
"UI/SelectionPanel/Controls/GuardsToConvictsRatioControl/SafeRatio","There are enough Overseers in Security Outposts.</n>No riots will erupt."
"UI/SelectionPanel/Controls/GuardsToConvictsRatioControl/WarningRatio","There are not enough Overseers in Security Outposts.</n>Convicts can start a riot."
"UI/SelectionPanel/Controls/Harmful","Harmful"
"UI/SelectionPanel/Controls/HidingPlace/HidingPlaceDescription","People are hiding from the storm"
"UI/SelectionPanel/Controls/Issue","Issue"
"UI/SelectionPanel/Controls/KidsShelter/ChildrenAbsent","-"
"UI/SelectionPanel/Controls/KidsShelter/ChildrenCount","Children: {Count}"
"UI/SelectionPanel/Controls/KidsShelter/DefaultKids","By law, children stay in Child Shelters. If relevant laws</n>are passed, they will help with research or healthcare."
"UI/SelectionPanel/Controls/KidsShelter/EmptyShelter","No children in shelter"
"UI/SelectionPanel/Controls/KidsShelter/EngineerKids","By law, kids staying in Child Shelters will go and</n>help in Workshops, raising their efficiency."
"UI/SelectionPanel/Controls/KidsShelter/EngineerKidsTableText","Kids are helping in engineering facilities"
"UI/SelectionPanel/Controls/KidsShelter/KidsOutsideShelter","Children not in Child Shelters: {Count}"
"UI/SelectionPanel/Controls/KidsShelter/KidsShelterAtNight","At night, kids are with their families"
"UI/SelectionPanel/Controls/KidsShelter/MedicalKids","By law, children staying in Child Shelters will go and</n>help in places of treatment, raising their efficiency."
"UI/SelectionPanel/Controls/KidsShelter/MedicalKidsTableText","Kids are helping in medical facilities"
"UI/SelectionPanel/Controls/LabourUnion/AmountOfWorkersSafetyDescription","Labour union keeps an eye of safety conditions in all workplaces at the construction site."
"UI/SelectionPanel/Controls/Mourge/TotalCoffinsCost","Preparation cost:"
"UI/SelectionPanel/Controls/MultipleCitizens/EmploymentTitle","Employment"
"UI/SelectionPanel/Controls/MultipleCitizens/GroupCount","{Group}: {Count}"
"UI/SelectionPanel/Controls/MultipleCitizens/HealthTitle","Health"
"UI/SelectionPanel/Controls/MultipleCitizens/HealthyCount","Healthy: {Count}"
"UI/SelectionPanel/Controls/MultipleCitizens/HousingTitle","Living Conditions"
"UI/SelectionPanel/Controls/MultipleCitizens/SickCount","Ill: {Count}"
"UI/SelectionPanel/Controls/NoTroublemakers","No troublemakers"
"UI/SelectionPanel/Controls/Panopticon/ConstructionEfficencyBarTag","Construction site efficiency:"
"UI/SelectionPanel/Controls/Panopticon/ConstructionEfficencyBarTooltip","Average efficiency of all workplaces at the construction site."
"UI/SelectionPanel/Controls/Panopticon/ConvictSupervisionHeader","Supervision of convicts"
"UI/SelectionPanel/Controls/Panopticon/ConvictsCount","Convicts: {Count}"
"UI/SelectionPanel/Controls/Panopticon/ConvictsListDescription","This structure allows constant monitoring of convicts working at the construction site"
"UI/SelectionPanel/Controls/Panopticon/ConvictsTabName","Convicts"
"UI/SelectionPanel/Controls/Panopticon/NoConvictsText","No convicts"
"UI/SelectionPanel/Controls/Panopticon/NotApplicable","N/A"
"UI/SelectionPanel/Controls/PassiveEffects/AreaEffect","Applies {Modifier} in range {Range}"
"UI/SelectionPanel/Controls/PassiveEffects/AreaEffectUnlimitedRange","Applies {Modifier}"
"UI/SelectionPanel/Controls/PassiveEffects/GlobalConstructionTimeMultiplierPositive","All construction takes {Percentage} less time."
"UI/SelectionPanel/Controls/PassiveEffects/GlobalUpkeepMultiplierPositive","{ResourceName} upkeep of all buildings is decreased by {Percentage}."
"UI/SelectionPanel/Controls/PassiveEffects/Title","Passive Effects"
"UI/SelectionPanel/Controls/Patients/CitizensCount/Text","People in treatment: {CitizensCount} / {MaxCitizensCount}"
"UI/SelectionPanel/Controls/Patients/Details_Button/Dismiss","Dismiss"
"UI/SelectionPanel/Controls/Patients/Details_Count/Text","{Count}"
"UI/SelectionPanel/Controls/Patients/Title/Text","Building details"
"UI/SelectionPanel/Controls/PenalColony/PenalColonyDescription","Convicts kept in the Penal Colony must be guarded by armed overseers from a nearby Security Outpost. If there are too many convicts for the overseers to handle, riots will erupt, with potentially fatal consequences."
"UI/SelectionPanel/Controls/PeopleWorkingConditions","Working conditions:"
"UI/SelectionPanel/Controls/PeoplesMilitia/Cold at home","Complains about heating"
"UI/SelectionPanel/Controls/PeoplesMilitia/Cold at work","Attacks heating policy"
"UI/SelectionPanel/Controls/PeoplesMilitia/Dangerous working conditions","Lacks work ethic"
"UI/SelectionPanel/Controls/PeoplesMilitia/Deadly working conditions","Lazy and cowardly"
"UI/SelectionPanel/Controls/PeoplesMilitia/Freezing at home","Refuses to face reality"
"UI/SelectionPanel/Controls/PeoplesMilitia/Hunger","Complains about alimentation"
"UI/SelectionPanel/Controls/PeoplesMilitia/Lack of medical care","Probable malingerer"
"UI/SelectionPanel/Controls/PeoplesMilitia/Lack of shelter","Criticises housing policy"
"UI/SelectionPanel/Controls/PeoplesMilitia/Long work hours","Suspected slacker"
"UI/SelectionPanel/Controls/PeoplesMilitia/No Reason","Disseminates reactionary propaganda"
"UI/SelectionPanel/Controls/PeoplesMilitia/Overcrowded medical facilities","Suspected malingerer"
"UI/SelectionPanel/Controls/PeoplesMilitia/Poor food quality","Denigrates kitchen workers"
"UI/SelectionPanel/Controls/PeoplesMilitia/Work on Two Shifts","Denounces labour policy"
"UI/SelectionPanel/Controls/PeoplesMilitia/Working day and night","Contesting social reforms"
"UI/SelectionPanel/Controls/PlaceForCitizens/AbsenceReason","{Reason}: {Count}"
"UI/SelectionPanel/Controls/PlaceForCitizens/ActiveEfficiency","Current efficiency: {Percentage}"
"UI/SelectionPanel/Controls/PlaceForCitizens/Bonuses","Bonuses"
"UI/SelectionPanel/Controls/PlaceForCitizens/Buttons/AddAutomatons","On"
"UI/SelectionPanel/Controls/PlaceForCitizens/Buttons/AddMaxWorkers","Full"
"UI/SelectionPanel/Controls/PlaceForCitizens/Buttons/AddWorkers","+"
"UI/SelectionPanel/Controls/PlaceForCitizens/Buttons/Overtime","Overtime"
"UI/SelectionPanel/Controls/PlaceForCitizens/Buttons/SentHome","Send Home"
"UI/SelectionPanel/Controls/PlaceForCitizens/Buttons/SubtractAllWorkers","None"
"UI/SelectionPanel/Controls/PlaceForCitizens/Buttons/SubtractAutomatons","Off"
"UI/SelectionPanel/Controls/PlaceForCitizens/Buttons/SubtractWorkers","-"
"UI/SelectionPanel/Controls/PlaceForCitizens/CitizenStateDescription","{Count} are {State}"
"UI/SelectionPanel/Controls/PlaceForCitizens/CitizensCondition","People's condition:"
"UI/SelectionPanel/Controls/PlaceForCitizens/Conditions/Bad","Unsafe"
"UI/SelectionPanel/Controls/PlaceForCitizens/Conditions/Good","Safe"
"UI/SelectionPanel/Controls/PlaceForCitizens/Conditions/Neutral","Safe"
"UI/SelectionPanel/Controls/PlaceForCitizens/DetailsHeader","Efficiency breakdown"
"UI/SelectionPanel/Controls/PlaceForCitizens/Efficiency","Efficiency: {Percentage}"
"UI/SelectionPanel/Controls/PlaceForCitizens/EfficiencyModifier","{Value}%|_2|{Name}"
"UI/SelectionPanel/Controls/PlaceForCitizens/EfficiencyModifiersHeader","Active multipliers: {Value}"
"UI/SelectionPanel/Controls/PlaceForCitizens/EmployeesAbsentCount","Absent: {Count}/{TotalCount}</n>Reasons:"
"UI/SelectionPanel/Controls/PlaceForCitizens/EmployementManager/AvailableTitle","Available:"
"UI/SelectionPanel/Controls/PlaceForCitizens/EmployementManager/ClassesTitle","Classes:"
"UI/SelectionPanel/Controls/PlaceForCitizens/EmployementManager/Employees/AvailableCount","{Count} available"
"UI/SelectionPanel/Controls/PlaceForCitizens/EmployementManager/Employees/CitizensCount","{EmployeesName}: {CitizensCount} / {MaxCitizensCount}"
"UI/SelectionPanel/Controls/PlaceForCitizens/EmployementManager/Employees/CitizensOfClass","{CitizensCount} {SocialClass}"
"UI/SelectionPanel/Controls/PlaceForCitizens/EmployementManager/Employees/ClassCitizensCount","Workforce: {CitizensCount}"
"UI/SelectionPanel/Controls/PlaceForCitizens/EmployementManager/Employees/ClassCitizensCountWithMax","{CitizensCount}/{MaxCitizens}"
"UI/SelectionPanel/Controls/PlaceForCitizens/EmployementManager/Employees/ClassCitizensCount_withoutname","{CitizensCount}"
"UI/SelectionPanel/Controls/PlaceForCitizens/EmployementManager/Employees/ClassCitizensName","{SocialClass}"
"UI/SelectionPanel/Controls/PlaceForCitizens/EmployementManager/Employees/TotalCitizensCount","Total: {CitizensCount} / {MaxCitizensCount}"
"UI/SelectionPanel/Controls/PlaceForCitizens/EmployementManager/NoOvertime","People will rest at night."
"UI/SelectionPanel/Controls/PlaceForCitizens/EmployementManager/OvertimeText","People will not rest at night."
"UI/SelectionPanel/Controls/PlaceForCitizens/EmployementManager/WorkersStates","Most workers are..."
"UI/SelectionPanel/Controls/PlaceForCitizens/EmployementManager/WorkingHours","Working hours"
"UI/SelectionPanel/Controls/PlaceForCitizens/EmploymentTitle","Employment"
"UI/SelectionPanel/Controls/PlaceForCitizens/Inactive","Building inactive"
"UI/SelectionPanel/Controls/PlaceForCitizens/NotWorkTime","Building is inactive during this time"
"UI/SelectionPanel/Controls/PlaceForCitizens/PlaceConditions","Conditions:"
"UI/SelectionPanel/Controls/PlaceForCitizens/PlaceTemperature","Temperature:"
"UI/SelectionPanel/Controls/PlaceForCitizens/Requirements","The full workforce here can consist of:"
"UI/SelectionPanel/Controls/PlaceForCitizens/SickCount","Sick: {Count}"
"UI/SelectionPanel/Controls/PlaceForCitizens/SickCountDescription","{Count} are sick"
"UI/SelectionPanel/Controls/PlaceForCitizens/SickCountZero","Nobody is SICK"
"UI/SelectionPanel/Controls/PlaceForCitizens/WorkDiscontent","Work Discontent:"
"UI/SelectionPanel/Controls/PlaceForCitizens/WorkDuration","{StartHour}:{StartMinute} - {EndHour}:{EndMinute}"
"UI/SelectionPanel/Controls/PlaceForCitizens/WorkHours","Working Hours:"
"UI/SelectionPanel/Controls/PlaceForCitizens/WorkRigor","Working Hours:"
"UI/SelectionPanel/Controls/PlaceForCitizens/WorkRigorText","People will not rest at night."
"UI/SelectionPanel/Controls/PlaceForCitizens/WorkShiftDescription","Up to {Count} workers on this shift"
"UI/SelectionPanel/Controls/PlaceForCitizens/WorkTime","Work hours:"
"UI/SelectionPanel/Controls/PlaceForCitizens/WorkersCount","Workers: %1/%2"
"UI/SelectionPanel/Controls/PlacesWithPassiveEffects/LocateButton","Click to locate"
"UI/SelectionPanel/Controls/PlacesWithPassiveEffects/NumberOfAffectedBuildings","{Count}"
"UI/SelectionPanel/Controls/Plaster","\/ Drag for more \"
"UI/SelectionPanel/Controls/PointOfInterestDetails/CitizensSummary","Citizens: {Count}"
"UI/SelectionPanel/Controls/PointOfInterestDetails/Title","Point of Interest Details"
"UI/SelectionPanel/Controls/Prisoners/NoPrisoners","No citizens in prison"
"UI/SelectionPanel/Controls/Prisoners/PrisonersCount","Prisoners: {Count}"
"UI/SelectionPanel/Controls/Production/BlueprintDetails","{PlaceName} will produce {ProducedResources} from {RequiredResources}."
"UI/SelectionPanel/Controls/Production/BlueprintDetailsNoCost","{PlaceName} will produce {ProducedResources}."
"UI/SelectionPanel/Controls/Production/Blueprints","Blueprints:"
"UI/SelectionPanel/Controls/Production/ExpeditionDetails","Hunters will set out to bring in {Resource}."
"UI/SelectionPanel/Controls/Production/ExtractingDetails","Workforce will extract {Resource}."
"UI/SelectionPanel/Controls/Production/ExtractingPotentialEfficiency","Potential:"
"UI/SelectionPanel/Controls/Production/GatheringDetails","Workforce will gather {Resource}."
"UI/SelectionPanel/Controls/Production/NoProduction","Production Stopped"
"UI/SelectionPanel/Controls/PublicHouseCustomers/BrothelActiveText","House of Pleasure customers: {Count}"
"UI/SelectionPanel/Controls/PublicHouseCustomers/BrothelInactiveText","Public House patrons: {Count}"
"UI/SelectionPanel/Controls/RepairStation/FewStaff","Minimal staff"
"UI/SelectionPanel/Controls/RepairStation/FewStaffDescription","Malfunctions will be more severe.</n>Repairs will take longer."
"UI/SelectionPanel/Controls/RepairStation/FullStaff","Full staff"
"UI/SelectionPanel/Controls/RepairStation/FullStaffDescription","Malfunctions will be less severe.</n>Repairs will take less time."
"UI/SelectionPanel/Controls/RepairStation/GeneratorsMalfunctions","Generator malfunctions"
"UI/SelectionPanel/Controls/RepairStation/NoStaff","No staff"
"UI/SelectionPanel/Controls/RepairStation/NoStaffDescription","Malfunctions will be much more severe.</n>Repairs will not be carried out."
"UI/SelectionPanel/Controls/RepairStation/OKStaff","Adequate staff"
"UI/SelectionPanel/Controls/RepairStation/OKStaffDescription","Malfunctions will be neither more nor less severe.</n>Repairs will take a normal amount of time."
"UI/SelectionPanel/Controls/RepairStation/RepairingSlashExamingStatus","Work status"
"UI/SelectionPanel/Controls/Research/BaseResearchTime","Time {Duration}"
"UI/SelectionPanel/Controls/Residents/Condition/Text","People's Health:"
"UI/SelectionPanel/Controls/Residents/Count/Text","Inhabitants: {CitizensCount} / {MaxCitizensCount}"
"UI/SelectionPanel/Controls/Residents/DismissButton","Dismiss"
"UI/SelectionPanel/Controls/Residents/HabitationDiscontent/Heavy","Heavy"
"UI/SelectionPanel/Controls/Residents/HabitationDiscontent/Medium","Medium"
"UI/SelectionPanel/Controls/Residents/HabitationDiscontent/None","None"
"UI/SelectionPanel/Controls/Residents/HabitationDiscontent/Text","Habitation discontent:"
"UI/SelectionPanel/Controls/Residents/PlaceConditions/Text","Living Conditions:"
"UI/SelectionPanel/Controls/Residents/ResidentsCount","Inhabitants: {Count}"
"UI/SelectionPanel/Controls/Resource/MineRequired","Build a suitable facility here to start exploiting this resource."
"UI/SelectionPanel/Controls/Resource/ResourceTag","Resources"
"UI/SelectionPanel/Controls/Resource/ResourceUnavailable","Resource unavailable"
"UI/SelectionPanel/Controls/ResourceDepot/Change","CHANGE"
"UI/SelectionPanel/Controls/ResourceDepot/ChooseDepotResource","Stored resource:"
"UI/SelectionPanel/Controls/ResourceDepot/InsufficientProduction","{Resource} production is lower than consumption!</n>Our {Resource} will last for {Duration}!"
"UI/SelectionPanel/Controls/ResourceDepot/NoIssues","No issues"
"UI/SelectionPanel/Controls/ResourceDepot/NoProduction","{Resource} production has stopped!</n>Our {Resource} will last for {Duration}!"
"UI/SelectionPanel/Controls/ResourceDepot/NoResourcesAssigned","No resources assigned"
"UI/SelectionPanel/Controls/ResourceDepot/Shortage","We are running low on {Resource}!"
"UI/SelectionPanel/Controls/ResourceDepot/Title","Production Details"
"UI/SelectionPanel/Controls/ResourceDropOffPoint'/EmptyTabResourceDepots","No Resource Depots have been built yet"
"UI/SelectionPanel/Controls/ResourceDropOffPoint'/TableDepotsHeader","Resource Depots"
"UI/SelectionPanel/Controls/ResourceDropOffPoint/AmountCapacityText","{amount}/{capacity}"
"UI/SelectionPanel/Controls/ResourceDropOffPoint/ProductionPerDay","{production}/day"
"UI/SelectionPanel/Controls/ResourceDropOffPoint/ResourceAmount","Amount"
"UI/SelectionPanel/Controls/ResourceDropOffPoint/ResourceCapacity","Capacity"
"UI/SelectionPanel/Controls/ResourceDropOffPoint/ResourceConsumtion","Consumption"
"UI/SelectionPanel/Controls/ResourceDropOffPoint/ResourceNotes","Notes"
"UI/SelectionPanel/Controls/ResourceDropOffPoint/ResourceProduction","Production"
"UI/SelectionPanel/Controls/ResourceDropOffPoint/ResourceType","Resource"
"UI/SelectionPanel/Controls/ResourceExtraction/ActualProductionTitle","Current:"
"UI/SelectionPanel/Controls/ResourceExtraction/BlueprintDetails","{PlaceName} will extract {ExtractedResources}."
"UI/SelectionPanel/Controls/ResourceExtraction/Blueprints","Blueprints"
"UI/SelectionPanel/Controls/ResourceExtraction/BuildingHeader","{Name} ({Resource})"
"UI/SelectionPanel/Controls/ResourceExtraction/Depleted","Depleted"
"UI/SelectionPanel/Controls/ResourceExtraction/ExpectedProductionTitle","Expected:"
"UI/SelectionPanel/Controls/ResourceExtraction/Extraction","Output:"
"UI/SelectionPanel/Controls/ResourceExtraction/NoResourcesLeft","No resources left"
"UI/SelectionPanel/Controls/ResourceExtraction/ProductionPerHour","Production: {Value} / hour"
"UI/SelectionPanel/Controls/ResourceExtraction/Remaining","Remaining:"
"UI/SelectionPanel/Controls/ResourceExtraction/Title","Production Details"
"UI/SelectionPanel/Controls/ResourceGathering/Gathering","Gathering: "
"UI/SelectionPanel/Controls/ResourceSource/Gatherable","Build a {GathererName} nearby to gather this resource."
"UI/SelectionPanel/Controls/ResourceSource/Gathered","This resource is gathered by {GathererName}."
"UI/SelectionPanel/Controls/ResourceSource/NotExtractable","Build the {ExtractorName} here</n>to start extraction."
"UI/SelectionPanel/Controls/ResourceSource/RemainingResources","Resources left: {Amount}"
"UI/SelectionPanel/Controls/ResourcesTransport/CostText","Cost: {Count}"
"UI/SelectionPanel/Controls/ResourcesTransport/LogisticsLimit","Logistical limit: |#color=FFCD14|{ShipmentLimit}|#defaultcolor|"
"UI/SelectionPanel/Controls/ResourcesTransport/Logisticsheader","Current order: {QuantityCount}/{LimitCount}"
"UI/SelectionPanel/Controls/ResourcesTransport/OrderButtonHeader","Estimated time of arrival: {Time}"
"UI/SelectionPanel/Controls/ResourcesTransport/OrderButtontag","Order shipment"
"UI/SelectionPanel/Controls/ResourcesTransport/OrderingHeader","Shipment details"
"UI/SelectionPanel/Controls/ResourcesTransport/ProgressbarExplanation","This limit rises over time. It reflects the current logistical means assigned to this generator construction site."
"UI/SelectionPanel/Controls/ResoureDepotList/Capacity","Capacity"
"UI/SelectionPanel/Controls/ResoureDepotList/ShowBuilding","Show"
"UI/SelectionPanel/Controls/ResoureDepotList/StoredResource","Stored resource"
"UI/SelectionPanel/Controls/RestoredResources/Description","The Faith Keepers will try to retrieve the goods that were stolen by those who wish to see us fail."
"UI/SelectionPanel/Controls/RestoredResources/EmptyDescription","We weren't able to get anything back – at least for now."
"UI/SelectionPanel/Controls/RestoredResources/NoRetrievedResources","No resources"
"UI/SelectionPanel/Controls/RestoredResources/RestoredResource","Retrieved: {Count} {Resource}"
"UI/SelectionPanel/Controls/RestoredResources/Title","Resources retrieved from thieves"
"UI/SelectionPanel/Controls/Safe","Safe"
"UI/SelectionPanel/Controls/SelectionSize","Selected: {Quantity}"
"UI/SelectionPanel/Controls/SettlementControlBuilding/TransportDepotUpgrade ","A Transport Depot upgrade is under way. No shipments can be sent until it is completed."
"UI/SelectionPanel/Controls/SettlementControlBuilding/TransportListEmpty","No shipments to send"
"UI/SelectionPanel/Controls/SettlementControlBuilding/TransportSent","Shipment dispatched"
"UI/SelectionPanel/Controls/ShrineDetails/ShrineDetailsHeader","Current prayers"
"UI/SelectionPanel/Controls/SnowPit/BodiesCount","Bodies count: {Count}"
"UI/SelectionPanel/Controls/SocietyInfo/DiscontentDetails","People are troubled by the following issues:"
"UI/SelectionPanel/Controls/SocietyInfo/DiscontentTitle","Citizen needs"
"UI/SelectionPanel/Controls/SocietyInfo/InactiveText","Inactive building!"
"UI/SelectionPanel/Controls/SocietyInfo/ManifestationDetails","The most burning issue which can push our people to protest in the near future."
"UI/SelectionPanel/Controls/SocietyInfo/ManifestationTitle","Potential protest issues"
"UI/SelectionPanel/Controls/SocietyInfo/NoDiscontentText","Citizen needs are fulfilled"
"UI/SelectionPanel/Controls/SocietyInfo/NoManifestationText","People are calm"
"UI/SelectionPanel/Controls/SoulKitchen/Description","Workers in this building will distribute warm soup to nearby workplaces, making the cold slightly more bearable."
"UI/SelectionPanel/Controls/SoulKitchen/GlobalUpkeepHeader","Total"
"UI/SelectionPanel/Controls/SoulKitchen/LeftResourceTooltip","Amount of resources required daily to maintain this building's operation"
"UI/SelectionPanel/Controls/SoulKitchen/LocalUpkeepHeader","Local"
"UI/SelectionPanel/Controls/SoulKitchen/ResourceTooltip","This building requires food rations to operate"
"UI/SelectionPanel/Controls/SoulKitchen/RightResourceTooltip","Amount of resources required to maintain all buildings of this type"
"UI/SelectionPanel/Controls/SoulKitchen/TolltipLocal","Resources required to operate this building per day"
"UI/SelectionPanel/Controls/SoulKitchen/TooltipGlobal","Resources required to operate all buildings of this type per day"
"UI/SelectionPanel/Controls/SoulKitchen/TotalUpkeep"," {Count}/day"
"UI/SelectionPanel/Controls/SoulKitchen/Upkeep"," {Count}/day"
"UI/SelectionPanel/Controls/SteamHub/SteamHubDescription","A steam-powered contraption that creates a small heat zone around it."
"UI/SelectionPanel/Controls/TechnologyResearch/AllResearchDone","All technologies have been researched.</n></n>The engineers have nothing more to do here.</n></n>You can demolish the Workshop now to reclaim the resources."
"UI/SelectionPanel/Controls/TechnologyResearch/NotResearching","Add new research"
"UI/SelectionPanel/Controls/TechnologyResearch/ResearchPlaceCounter","Research building count: {ResearchPlaceCount}"
"UI/SelectionPanel/Controls/TechnologyResearch/ResearchRate","Research rate: {ResearchRate} (potential: {PotentialResearchRate})"
"UI/SelectionPanel/Controls/TechnologyResearch/ResearchStopped","Research stopped"
"UI/SelectionPanel/Controls/TechnologyResearch/Title","Research"
"UI/SelectionPanel/Controls/TransportTimetable/Incoming","Incoming"
"UI/SelectionPanel/Controls/TransportTimetable/Outgoing","Outgoing"
"UI/SelectionPanel/Controls/TransportTimetable/RegularTransports","Regular Shipments"
"UI/SelectionPanel/Controls/TransportTimetable/TransportInterval","every: {Interval}"
"UI/SelectionPanel/Controls/Troublemakers","Troublemakers"
"UI/SelectionPanel/Controls/Unsafe","Unsafe"
"UI/SelectionPanel/Controls/Upgrade/Buttons/Disable","Disable"
"UI/SelectionPanel/Controls/Upgrade/Buttons/Enable","Enable"
"UI/SelectionPanel/Controls/Upgrade/Buttons/Install","Upgrade"
"UI/SelectionPanel/Controls/Upgrade/Cost","Cost"
"UI/SelectionPanel/Controls/Upkeep/ResourceTooltip","This building requires {Resource} to operate"
"UI/SelectionPanel/Controls/Upkeep/TextTitle","Total Upkeep:"
"UI/SelectionPanel/Controls/Upkeep/TextUpkeep","{Upkeep} / hour"
"UI/SelectionPanel/Controls/Upkeep/TextUpkeepTitle","Total Upkeep: {Upkeep} / hour"
"UI/SelectionPanel/Controls/Upkeep/UpkeepSeparator","Resource Upkeep"
"UI/SelectionPanel/Controls/VentilationPlant","This building requires Coal to function"
"UI/SelectionPanel/Controls/VentilationPlantAffectedBuildingsPanel/CoalUsage","{ResourceCount}/day by |#color=FFCD00|{VentilationPlantsCount}|#defaultcolor| Ventilation Plants"
"UI/SelectionPanel/Controls/VentilationPlantAffectedBuildingsPanel/NoActiveVentilationPlant","No ventilation plants are active at this time of day"
"UI/SelectionPanel/Controls/VentilationPlantAffectedBuildingsPanel/NoSuitableBuildingForVentilation","There are no buildings that could benefit from ventilation"
"UI/SelectionPanel/Controls/VentilationPlantAffectedBuildingsPanel/VentilationPlantHeader","Air filtration in buildings:"
"UI/SelectionPanel/Controls/VentilationPlantAffectedBuildingsPanel/VentilationPlantsTurnedOff","No Ventilation Plants are active"
"UI/SelectionPanel/Controls/VisitorsDetails/SpectatorsSummary","Spectators: {Count} in the last {Time}"
"UI/SelectionPanel/Controls/VisitorsDetails/VisitorsSummary","Attendance: {Count} in the last {Time}"
"UI/SelectionPanel/Controls/VisitorsDetails/WorshippersSummary","Worshippers: {Count} in the last {Time}"
"UI/SelectionPanel/Controls/WorkRigor/RigorTextSmall","{StartHour}:{StartMinute}–{EndHour}:{EndMinute}"
"UI/SelectionPanel/Controls/WorkRigor/WorkingSchedule","Working schedule:"
"UI/SelectionPanel/Controls/WorkRigorInfo/AbilityRigorTooltip","Emergency Shift: Our people will work in this building for the next 24 hours"
"UI/SelectionPanel/Controls/WorkRigorInfo/RigorTextSmall","{StartHour}:{StartMinute}</n>{EndHour}:{EndMinute}"
"UI/SelectionPanel/Controls/WorkRigorInfo/SingleRigorTooltip","Working hours"
"UI/SelectionPanel/Controls/WorkRigorInfo/ToggleRigorTooltip","Working hours. Click to change the shift length."
"UI/SelectionPanel/Controls/WorkRigorInfo/ToggleRigorTooltipInactive","Working hours. Cannot be changed while building is inactive."
"UI/SelectionPanel/Controls/Workers/WorkersCount","{Count}"
"UI/SelectionPanel/Tabs/AffectedBuildings","Places affected"
"UI/SelectionPanel/Tabs/Archives","Archives"
"UI/SelectionPanel/Tabs/ArtifactCollected","Relics Collected:"
"UI/SelectionPanel/Tabs/Artifacts","Relics"
"UI/SelectionPanel/Tabs/BrokenSeal","Exposed sins"
"UI/SelectionPanel/Tabs/BuildingDetails","Building Details"
"UI/SelectionPanel/Tabs/BuildingStrike","People working here are on strike. This facility won't function until it is resolved."
"UI/SelectionPanel/Tabs/CitizenList","Citizen List"
"UI/SelectionPanel/Tabs/DLC3ActiveTransport","Shipment underway"
"UI/SelectionPanel/Tabs/DLC3NoActiveUnits","No active units"
"UI/SelectionPanel/Tabs/DLC3NoShipments","No upcoming shipments"
"UI/SelectionPanel/Tabs/DLC3NoTransports","No upcoming shipments"
"UI/SelectionPanel/Tabs/DLC3NoUnits","No units to recruit"
"UI/SelectionPanel/Tabs/DLC3Units","Units"
"UI/SelectionPanel/Tabs/Distribution","Consumption"
"UI/SelectionPanel/Tabs/Expedition","Expedition"
"UI/SelectionPanel/Tabs/General","General"
"UI/SelectionPanel/Tabs/Habitants","Inhabitants"
"UI/SelectionPanel/Tabs/Intel","Intel"
"UI/SelectionPanel/Tabs/Logistics","Logistics"
"UI/SelectionPanel/Tabs/Malfunction","Malfunction"
"UI/SelectionPanel/Tabs/Needs","Needs"
"UI/SelectionPanel/Tabs/News","News"
"UI/SelectionPanel/Tabs/Patients","Patients"
"UI/SelectionPanel/Tabs/PlacesInRange","Places in Range"
"UI/SelectionPanel/Tabs/PrepareBodies","Prepare Bodies"
"UI/SelectionPanel/Tabs/Prisoners","Prisoners"
"UI/SelectionPanel/Tabs/Progress","Progress:"
"UI/SelectionPanel/Tabs/Repossession","Repossession"
"UI/SelectionPanel/Tabs/Research","Research"
"UI/SelectionPanel/Tabs/Resources","Resources:"
"UI/SelectionPanel/Tabs/Status","Condition"
"UI/SelectionPanel/Tabs/Storage","Storage"
"UI/SelectionPanel/Tabs/StrikeResolvePeace","Negotiate with workers to end the strike."
"UI/SelectionPanel/Tabs/StrikeResolvePeaceorForce","Negotiate or use force to end the strike."
"UI/SelectionPanel/Tabs/Workers","Workers"
"UI/SelectionPanel/Tabs/WorkingDetails","Working Details"
"UI/Tables/Building","Building"
"UI/Tables/CitizenActivity","Activity"
"UI/Tables/CitizenName","Name"
"UI/Tables/CitizenSocialClass","Social Class"
"UI/Tables/CitizenStatus","Status"
"UI/Tables/ConvictTableTag","Convict"
"UI/Tables/EfficiencyTableTag","Efficiency"
"UI/Tables/EmptyTablesDescription/AreaEffect","No buildings affected by area effect"
"UI/Tables/EmptyTablesDescription/NoActiveBuildings","NO ACTIVE BUILDINGS"
"UI/Tables/EmptyTablesDescription/NoCitizens","No citizens"
"UI/Tables/EmptyTablesDescription/NoCitizensInShelter","No citizens in shelter"
"UI/Tables/EmptyTablesDescription/NoCoalGathering","There is no Coal extraction currently ongoing in the city"
"UI/Tables/EmptyTablesDescription/NoFoodProcessing","There is no food processing currently ongoing in the city"
"UI/Tables/EmptyTablesDescription/NoGraves","No graves"
"UI/Tables/EmptyTablesDescription/NoHealthFacilities","There are no functioning medical facilities in the city"
"UI/Tables/EmptyTablesDescription/NoHousesBuilt","There is no housing in the city"
"UI/Tables/EmptyTablesDescription/NoIndustryBuildingsBuilt","There are no buildings for extracting or producing this resource in the city"
"UI/Tables/EmptyTablesDescription/NoPatients","No patients"
"UI/Tables/EmptyTablesDescription/NoResidents","No residents"
"UI/Tables/EmptyTablesDescription/NoSpectators","No spectators"
"UI/Tables/EmptyTablesDescription/NoVisitors","No patrons"
"UI/Tables/EmptyTablesDescription/NoWorkers","No workers"
"UI/Tables/EmptyTablesDescription/NoWorshippers","No worshippers"
"UI/Tables/GravesDescription","Here Lie"
"UI/Tables/RecoveryTime","Recovery time"
"UI/Tables/ReleaseTime","Release time"
"UI/Tables/ResourceAmount","Amount"
"UI/Tables/ResourceType","Resource"
"UI/Tables/Spectators","Spectators"
"UI/Tables/VisitorName","Patron"
"UI/Tables/VisitorsTag","Patrons"
"UI/Tables/Workforce","Workforce"
"UI/Tables/Worshippers","Worshippers"
"UI/Tooltips/Buildings/ActivationCost","Activation cost"
"UI/Tooltips/Buildings/BaseHeatingLevel","Base heating level: {Value}"
"UI/Tooltips/Buildings/ConvertibleOnly","Insufficient resources to construct as a standalone building. Only the conversion of an existing building is possible."
"UI/Tooltips/Buildings/Cost","Cost:"
"UI/Tooltips/Buildings/HeatZoneRequired","Requires the heat zone"
"UI/Tooltips/Buildings/HoldProduction","Halt operation"
"UI/Tooltips/Buildings/InstantConstruction","Instant"
"UI/Tooltips/Buildings/NoBodiesSelected","|#color=d21820|No bodies selected for preparation"
"UI/Tooltips/Buildings/NoConstructionCost","None"
"UI/Tooltips/Buildings/ResumeProduction","Resume operation"
"UI/Tooltips/Buildings/TurnBuildingOff","Turns the building off"
"UI/Tooltips/Buildings/TurnBuildingOn","Turns the building on"
"UI/Tooltips/Buildings/TurnGeneratorOff","Turn Generator off"
"UI/Tooltips/Buildings/TurnGeneratorOn","Turn Generator on"
"UI/Tooltips/Buildings/TurnOff","Turn off"
"UI/Tooltips/Buildings/TurnOn","Turn on"
"UI/Tooltips/CitizenTable/BackToWorkClosed","The place is boarded up and no workers will return"
"UI/Tooltips/CitizenTable/Hometemperature","Temperature in home: {Temperature}"
"UI/Tooltips/CitizenTable/WorkPlaceTemperature","Temperature in workplace: {Temperature}"
"UI/Tooltips/CitizenTable/WorkplaceSafety","Workplace safety: {Safety}"
"UI/Tooltips/Construction/Instant","Make this construction a priority work site..."
"UI/Tooltips/ConvictsEfficency/ConvictsEfficencyTooltip","Efficiency of the convict's workplace ({BuildingName})"
"UI/Tooltips/Difficulty/Easy/Economy/Description","Economy easy description"
"UI/Tooltips/Difficulty/Easy/Economy/Name","Economy - Easy"
"UI/Tooltips/Difficulty/Easy/PeopleNeeds/Description","People needs easy description"
"UI/Tooltips/Difficulty/Easy/PeopleNeeds/Name","People Needs - Easy"
"UI/Tooltips/Difficulty/Easy/Society/Description","Society easy description"
"UI/Tooltips/Difficulty/Easy/Society/Name","Society - easy"
"UI/Tooltips/Difficulty/Easy/Weather/Description","Weather easy description"
"UI/Tooltips/Difficulty/Easy/Weather/Name","Weather easy"
"UI/Tooltips/Difficulty/Hard/Economy/Description","Economy hard description"
"UI/Tooltips/Difficulty/Hard/Economy/Name","Economy - Hard"
"UI/Tooltips/Difficulty/Hard/PeopleNeeds/Description","People needs hard description"
"UI/Tooltips/Difficulty/Hard/PeopleNeeds/Name","People Needs - Hard"
"UI/Tooltips/Difficulty/Hard/Society/Description","Society hard description"
"UI/Tooltips/Difficulty/Hard/Society/Name","Society - easy"
"UI/Tooltips/Difficulty/Hard/Weather/Description","Weather hard description"
"UI/Tooltips/Difficulty/Hard/Weather/Name","Weather hard"
"UI/Tooltips/Difficulty/Medium/Economy/Description","Economy medium description"
"UI/Tooltips/Difficulty/Medium/Economy/Name","Economy - Medium"
"UI/Tooltips/Difficulty/Medium/PeopleNeeds/Description","People needs medium description"
"UI/Tooltips/Difficulty/Medium/PeopleNeeds/Name","People Needs - Medium"
"UI/Tooltips/Difficulty/Medium/Society/Description","Society medium description"
"UI/Tooltips/Difficulty/Medium/Society/Name","Society - medium"
"UI/Tooltips/Difficulty/Medium/Weather/Description","Weather medium description"
"UI/Tooltips/Difficulty/Medium/Weather/Name","Weather medium"
"UI/Tooltips/Discontent/CitizenNeedsTitle","Citizen needs"
"UI/Tooltips/Discontent/DiscontentOverMaxValue","Warning! Discontent is greater than maximum value: {Count}"
"UI/Tooltips/Discontent/PermanentBonusesTitle","Permanent modifiers"
"UI/Tooltips/Discontent/StrikeRiskTitle","Strike risk"
"UI/Tooltips/Discontent/TemporaryBonusesTitle","Temporary modifiers"
"UI/Tooltips/Discontent/TooltipTitle","Discontent"
"UI/Tooltips/Efficency/BaseEfficiencyHeader","Base efficiency: {Value}"
"UI/Tooltips/Efficency/HighMotivation","{BonusValue} due to high motivation."
"UI/Tooltips/Efficency/LowMotivation","{BonusValue} due to low motivation."
"UI/Tooltips/Efficency/Modifiers","Modifiers:"
"UI/Tooltips/Efficency/OneAutomatonTooltip","One automaton delivers: {Count}"
"UI/Tooltips/Efficency/OneChildTooltip","One child delivers: {Count}"
"UI/Tooltips/Efficency/OneConvictTooltip","One convict delivers: {Count}"
"UI/Tooltips/Efficency/OneEmployeeTooltip","One employee delivers: {Count}"
"UI/Tooltips/Efficency/OneSpecialistTooltip","One engineer delivers: {Count}"
"UI/Tooltips/Efficency/OneWorkerTooltip","One worker delivers: {Count}"
"UI/Tooltips/Employment/ClassEmploymentProhibited","Employment of {ClassName} is prohibited here."
"UI/Tooltips/Employment/NoOneToEmploy","No employees available"
"UI/Tooltips/Employment/NoOneToFire","No one to dismiss"
"UI/Tooltips/Employment/NoWorkplaceLeft","All workplaces full"
"UI/Tooltips/Expedition/AutomaticExpedition","The hunters will gather supplies and set out</n>when all of them are ready and on site"
"UI/Tooltips/Expedition/BuildBeaconToAddScout","Build a Beacon to deploy scouts"
"UI/Tooltips/Expedition/BuildEvacuationCentreToSendTransports","Build the Evacuation Centre to send transports to the Dreadnought"
"UI/Tooltips/Expedition/BuildExpeditionCenterToAddExpedition","Build an Outpost Depot to deploy Outpost teams"
"UI/Tooltips/Expedition/BuildForagerQuatersToAddForager","Build Foragers' Quarters to deploy Foragers"
"UI/Tooltips/Expedition/ExpeditionSwiftness","The expedition travels faster, following a known route to a surveyed location"
"UI/Tooltips/Expedition/FrostlandLockedByStorm","Storm rages out there."
"UI/Tooltips/Expedition/GoToBeacon","Go directly to the Beacon to deploy a new unit"
"UI/Tooltips/Expedition/GoToCity","Go to the |#if TLA|construction site|#else|city|#endif|"
"UI/Tooltips/Expedition/GoToEvacuationCentre","Go to the Evacuation Centre to set up a new transport"
"UI/Tooltips/Expedition/GoToExpeditionCenter","Go directly to the Outpost Depot to deploy a new unit"
"UI/Tooltips/Expedition/GoToForagersQuarters","Go directly to the Foragers' Quarters to deploy a new unit"
"UI/Tooltips/Expedition/GoToTelegraphStation","Go directly to the Telegraph Station to order a new transport"
"UI/Tooltips/Expedition/GoToTransportDepot","Go to the Transport Depot"
"UI/Tooltips/Expedition/GoToWorldMap","View Map"
"UI/Tooltips/Expedition/MaxEvacuationTransportsCountReached","The transport has departed, you can't send another one"
"UI/Tooltips/Expedition/MaxExpeditionCountReached","Maximum number of expeditions reached"
"UI/Tooltips/Expedition/MaxForagerCountReached","Maximum number of Foragers' teams reached"
"UI/Tooltips/Expedition/MaxScoutCountReached","Maximum number of scouts reached"
"UI/Tooltips/Expedition/OverflowExpedition","Number of groups coming towards the city: {Count}"
"UI/Tooltips/Expedition/SendExpedition","Send those who are ready and on site"
"UI/Tooltips/Expedition/TransportAlreadyComing","Previous transport is still on its way to the camp"
"UI/Tooltips/Expedition/UnableToSendExpedition","Unable to send the expedition"
"UI/Tooltips/ForeCasting/ForecastingDisabledTooltip","The weather forecast is no longer available"
"UI/Tooltips/GeneratorRepairCenter/RepairCenterTooltip","The Generator will be repaired in {Time}"
"UI/Tooltips/GeneratorRepairCenter/ResearchingMalfunction","The inspection will finish in {Time}"
"UI/Tooltips/Hope/PermanentBonusesTitle","Permanent modifiers"
"UI/Tooltips/Hope/TemporaryBonusesTitle","Temporary modifiers (last 24 hours)"
"UI/Tooltips/Improvements/ImplementedImprovements","Completed {ImprovementCategory} improvements"
"UI/Tooltips/Intro/DisableTutorial","Click to disable in-game tutorials"
"UI/Tooltips/Intro/EnableTutorial","Click to enable in-game tutorials"
"UI/Tooltips/LastMinute/AbortResearch","You'll lose research progress"
"UI/Tooltips/LastMinute/DeployOutpostTeam","Deploy Outpost Team"
"UI/Tooltips/LastMinute/DeployScouts","Deploy Scouts"
"UI/Tooltips/LastMinute/GoToBeacon","Go to the Beacon to deploy Scouts"
"UI/Tooltips/LastMinute/GoToOutpostDepot","Go to the Outpost Depot to deploy Outpost Team"
"UI/Tooltips/LastMinute/ReadJournal","View Scouts Report"
"UI/Tooltips/LastMinute/SelectOutpostTeam","Select Outpost Team"
"UI/Tooltips/LastMinute/SelectScouts","Select Scouts"
"UI/Tooltips/LastMinute/SortByBuilding","Sort by Building"
"UI/Tooltips/LastMinute/SortByEfficiency","Sort by Efficiency"
"UI/Tooltips/LastMinute/SortByGain","Sort by Gain"
"UI/Tooltips/LastMinute/SortByInhabitants","Sort by Number of Inhabitants"
"UI/Tooltips/LastMinute/SortByPatients","Sort by Number of Patients"
"UI/Tooltips/LastMinute/SortByStatus","Sort by Status"
"UI/Tooltips/LastMinute/SortByTemperature","Sort by Temperature"
"UI/Tooltips/LastMinute/SortByWorkforce","Sort by Workforce"
"UI/Tooltips/LastMinute/StartResearch","Research will start and resources will be spent"
"UI/Tooltips/LastMinute/SwitchToEfficiency","View Efficiency"
"UI/Tooltips/LastMinute/SwitchToHistory","View History"
"UI/Tooltips/MainScreenButtons/BookOfLaws","Book of Laws"
"UI/Tooltips/MainScreenButtons/ConstructionButton","Construction"
"UI/Tooltips/MainScreenButtons/EmergencyLaws","Emergency Laws"
"UI/Tooltips/MainScreenButtons/TechnologyTree","Technology Tree"
"UI/Tooltips/NamingTheCity/PickRandom","Click to randomise the name of your city"
"UI/Tooltips/Needs/Food","People who are hungry (or worse) work less efficiently. Starving people will eventually die."
"UI/Tooltips/Needs/Health","People who are ill walk slower and work less efficiently. They can also eventually die."
"UI/Tooltips/Needs/ParameterLevel","{ParameterName} : {ParameterLevel}"
"UI/Tooltips/Needs/ParameterName","{Parameter} : {ParameterName}"
"UI/Tooltips/Needs/Rest","People who are tired (or worse) walk slower. Exhausted people also work less efficiently."
"UI/Tooltips/Needs/Warmth","People who are cold (or worse) work less efficiently. Freezing people can freeze to death."
"UI/Tooltips/Population/Time/FreeTime","People on normal work shifts are free to see to their needs."
"UI/Tooltips/Population/Time/RestingTime","People on normal work shifts go to sleep."
"UI/Tooltips/Population/Time/WorkTime","People on normal work shifts go to work."
"UI/Tooltips/Population/WorkRigor/WorkRigor16h","16 HOUR WORKDAY </n>FROM 6 AM TO 10 PM"
"UI/Tooltips/Population/WorkRigor/WorkRigor24h","24 HOUR WORKDAY"
"UI/Tooltips/Population/WorkRigor/WorkRigorHard","14 HOUR WORKDAY </n>FROM 6 AM TO 8 PM"
"UI/Tooltips/Population/WorkRigor/WorkRigorLight","People will work shorter hours and have free time to spend on their needs."
"UI/Tooltips/Population/WorkRigor/WorkRigorNormal","10 HOUR WORKDAY</n>FROM 8 AM TO 6 PM"
"UI/Tooltips/Temperature/CitizenSelectionOutsideTemperatureTooltip","Outside</n>Temperature: {Temperature}{TemperatureFactors} </n></n>{PlaceDescription}"
"UI/Tooltips/Temperature/CitizenSelectionTemperatureTooltip","{Place}</n>Temperature: {Temperature}{TemperatureFactors} </n></n>{PlaceDescription}"
"UI/Tooltips/Temperature/PlaceSelectionTemperatureTooltip","Temperature: {Temperature}{TemperatureFactors} </n></n>{PlaceDescription}"
"UI/Tooltips/Temperature/TemperatureOverlayTooltip","{Place}</n>Temperature: {Temperature}{TemperatureFactors} </n></n>{PlaceDescription}"
"UI/Tooltips/TimePanel/Fast","Fast game speed"
"UI/Tooltips/TimePanel/Normal","Normal game speed"
"UI/Tooltips/TimePanel/Pause","Pause"
"UI/Tooltips/TimePanel/VeryFast","Very fast game speed"
"UI/Tooltips/ToxicGases/CurrentToxicityLevel","Current toxicity level:"
"UI/Tooltips/ToxicGases/Toxic gases","Toxic gases"
"UI/Tooltips/ToxicGases/ToxicGasesFall","Toxic gases concentration will fall tomorrow."
"UI/Tooltips/ToxicGases/ToxicGasesPrediction","Toxic gases level prediction:"
"UI/Tooltips/ToxicGases/ToxicGasesRise","Toxic gases concentration will rise tomorrow."
"UI/Tooltips/Trackers/RepairCenterInProgress","Repairs in progress"
"UI/Tooltips/Trackers/RepairCenterInvestigationInProgress","Inspection in progress"
"UI/Tooltips/Trackers/RepairCenterInvestigationStopped","Inspection stopped!"
"UI/Tooltips/Trackers/RepairCenterStopped","Repairs stopped!"
"UI/Tooltips/WorkPanel/Efficiency","The efficiency of workers in this workplace. Depends on their condition: people work less efficiently when they are exhausted, freezing, hungry, or sick."
"UI/Trackers/AutomatonWorkplace","Automaton"
"UI/Trackers/CitySelector","Our City"
"UI/Trackers/CriticalEfficiency","Critical Efficiency"
"UI/Trackers/LowCoal","{TimeLeft} h left"
"UI/Trackers/LowCoalTooltip","Low Coal!"
"UI/Trackers/LowEfficiency","Low Efficiency"
"UI/Trackers/ManyTreated","{Amount} sick absences!"
"UI/Trackers/SomeTreated","{Amount} sick absences"
"UI/WorldMapSelectionPanel/Expedition/CarriedSurvivors","{SurvivorCount} survivors"
"UI/WorldMapSelectionPanel/Expedition/RemainingSupplies","Supplies: {RemainingSupplies} (of {MaxSupplies})"
"UI/WorldMapSelectionPanel/Expedition/StateMoving","Heading to {TargetName}"
"UI/WorldMapSelectionPanel/Expedition/StateSiteExploitation","Exploiting {TargetName}..."
"UI/WorldMapSelectionPanel/Expedition/TimeToReachDestination","Time to reach destination: {Time}"
"UI/WorldMapSelectionPanel/ExpeditionSite/Artifacts","There is a relic to acquire here."
"UI/WorldMapSelectionPanel/ExpeditionSite/BuildOutpostButton","|#if TLA|Set up camp|#else|Build an Outpost|#endif|"
"UI/WorldMapSelectionPanel/ExpeditionSite/BuildSettlementButton","Build a Trading Depot"
"UI/WorldMapSelectionPanel/ExpeditionSite/BuildSettlementRoadButton","Build a Safe Route"
"UI/WorldMapSelectionPanel/ExpeditionSite/CanBuildOutpostHere","An Outpost can be set up here, delivering an estimated {Cargo} every {Interval}."
"UI/WorldMapSelectionPanel/ExpeditionSite/CannotEscortSurvivors","This group is too large. You can't escort them to our city."
"UI/WorldMapSelectionPanel/ExpeditionSite/CloseJournalButton","Close journal"
"UI/WorldMapSelectionPanel/ExpeditionSite/EmptySelection","Click a unit to open the MENU."
"UI/WorldMapSelectionPanel/ExpeditionSite/Engineers","Engineers"
"UI/WorldMapSelectionPanel/ExpeditionSite/EngineersExpedition","Order scouts either to escort engineers to the city or to send the engineers on their own."
"UI/WorldMapSelectionPanel/ExpeditionSite/Explored","Explored"
"UI/WorldMapSelectionPanel/ExpeditionSite/HideInShelterButton","Hide in shelter"
"UI/WorldMapSelectionPanel/ExpeditionSite/ItemPanelDecoText","Search might provide:"
"UI/WorldMapSelectionPanel/ExpeditionSite/JournalPanelHeader","Day {ExplorationDay}"
"UI/WorldMapSelectionPanel/ExpeditionSite/LeaveSiteButton","|#if TLA|Leave the camp|#else|Dismantle the outpost|#endif|"
"UI/WorldMapSelectionPanel/ExpeditionSite/Lore","There is an artefact to retrieve here"
"UI/WorldMapSelectionPanel/ExpeditionSite/LoreExpedition","Order scouts to retrieve artefact."
"UI/WorldMapSelectionPanel/ExpeditionSite/MoveOnButton","Move on"
"UI/WorldMapSelectionPanel/ExpeditionSite/NeedToBeExplored","Send |#if TLA|foragers|#else|scouts|#endif| here to learn more about this place."
"UI/WorldMapSelectionPanel/ExpeditionSite/NothingWasFoundJHournalTag","Nothing was found"
"UI/WorldMapSelectionPanel/ExpeditionSite/Objective","OBJECTIVE"
"UI/WorldMapSelectionPanel/ExpeditionSite/OutpostEstimationBenefitsText","The |#if TLA|camp|#else|outpost|#endif| will deliver {Cargo} every {Interval}|#if TLA| – in total: {Resources} over the next {Time}|#else||#endif|."
"UI/WorldMapSelectionPanel/ExpeditionSite/OutpostSlotButton","Send an outpost team here to build an Outpost"
"UI/WorldMapSelectionPanel/ExpeditionSite/OutpostTransportNotReady","Previous transport sent by these foragers is still on its way."
"UI/WorldMapSelectionPanel/ExpeditionSite/ReadJournalButton","Read journal"
"UI/WorldMapSelectionPanel/ExpeditionSite/ResourceNameAmount","{Amount} {Resource},"
"UI/WorldMapSelectionPanel/ExpeditionSite/Resources","Resources: "
"UI/WorldMapSelectionPanel/ExpeditionSite/ResourcesExpedition","Order scouts to retrieve resources."
"UI/WorldMapSelectionPanel/ExpeditionSite/SearchSiteButton","Explore"
"UI/WorldMapSelectionPanel/ExpeditionSite/SettlementHeader","Settlement"
"UI/WorldMapSelectionPanel/ExpeditionSite/SettlementImprovementAdded","Done"
"UI/WorldMapSelectionPanel/ExpeditionSite/SettlementImprovementOrdered","On the way"
"UI/WorldMapSelectionPanel/ExpeditionSite/SettlementSlot","A Trading Depot can be built here"
"UI/WorldMapSelectionPanel/ExpeditionSite/SiteDepletedNoJournal","There's nothing more we can do here"
"UI/WorldMapSelectionPanel/ExpeditionSite/Stability","{Stability} stability"
"UI/WorldMapSelectionPanel/ExpeditionSite/Survivors","Survivors"
"UI/WorldMapSelectionPanel/ExpeditionSite/SurvivorsExpedition","Order scouts either to escort survivors to the city or to send them on their own."
"UI/WorldMapSelectionPanel/ExpeditionSite/Technologies","There is a technology to acquire here"
"UI/WorldMapSelectionPanel/ExpeditionSite/TechnologiesExpedition","Order scouts to acquire technology."
"UI/WorldMapSelectionPanel/ExpeditionSite/Unexplored","Not yet explored by scouts"
"UI/WorldMapSelectionPanel/ExpeditionSite/WorkingTimeLeftText","The |#if TLA|camp|#else|outpost|#endif| will be working for {Time}, delivering {Cargo} every {Interval}."
"UI/WorldMapSelectionPanel/UnloadPoint/CoalLoadStatus","to launch and sustain the Dreadnought"
"UI/WorldMapSelectionPanel/UnloadPoint/CoalNeedsTag","You need:"
"UI/WorldMapSelectionPanel/UnloadPoint/LaunchStatusTag","Launch status"
"UI/WorldMapSelectionPanel/UnloadPoint/NoCoalButtonTag","The dreadnought remains in the frozen wastes"
