"Blueprints/CoalHeap_upgraded_Tech1","People will gather Coal faster."
"Blueprints/CoalMine","Coal"
"Blueprints/OreMine","Steel"
"Blueprints/PlantationFood","Raw Food"
"Blueprints/SmelterSteel","Steel"
"Blueprints/SteamPlantationFood","Raw Food"
"Blueprints/SteamSmelterSteel","Steel"
"Blueprints/SteelHeap_upgraded_Tech1","People will gather Steel faster."
"Blueprints/WoodHeap_upgraded_Tech1","People will gather Wood faster."
"Buildings/AdvancedCoalMine/Description","With the help of advanced steam technology, the extraction rate of this mine is boosted to {Count} Coal per standard workday."
"Buildings/AdvancedCoalMine/Name","Advanced Coal Mine"
"Buildings/AdvancedCoalMine/Tech2","Build Advanced Coal Mines to significantly increase Coal extraction."
"Buildings/AdvancedSteelMine/Description","This modern facility extracts iron ore from deep deposits to manufacture up to {Count} Steel per standard workday."
"Buildings/AdvancedSteelMine/Name","Advanced Steelworks"
"Buildings/AdvancedSteelMine/Tech2","Build Advanced Steelworks to significantly increase Steel production."
"Buildings/AdvancedWallDrill/Tech2","Build the Advanced Wall Drill to greatly increase Wood extraction from the ice wall."
"Buildings/AdvancedWallDrill/description","Uses advanced steam technology to expose the ice-covered trees. Provides up to {Count} Wood per standard workday."
"Buildings/AdvancedWallDrill/name","Advanced Wall Drill"
"Buildings/Ambulatorium/Description","A steam-heated infirmary with 10 beds. The sick are treated faster than in Medical Posts, and the gravely ill can be treated safely and reliably."
"Buildings/Ambulatorium/Name","Infirmary"
"Buildings/Ambulatorium/Tech2","Build Infirmaries to significantly improve healthcare."
"Buildings/Beacon/CollectedInfo","Collected:"
"Buildings/Beacon/Description","Allows us to send scouts to search the wilderness for goods and survivors and bring them to our city. Lookouts will also spot incoming groups of people."
"Buildings/Beacon/DisbandInfo","Disbanding will give:"
"Buildings/Beacon/Expedition/Expired/Desc","Our Beacon team lost track of their last sighting. They've started searching the area once again."
"Buildings/Beacon/Expedition/Expired/Text","Beacon sighting expired"
"Buildings/Beacon/Expedition/Finished/Desc","Our scouts have spotted something on the horizon! Visit the Beacon for details."
"Buildings/Beacon/Expedition/Finished/Text","Our scouts have spotted something!"
"Buildings/Beacon/Expedition/Resources/CoalAndPrefabsAndMaterials/Desc","The scouts have returned and brought back supplies: 30 Coal, 80 Materials and 1 Steam Core."
"Buildings/Beacon/Expedition/Resources/CoalAndPrefabsAndMaterials/Text","Our scouts are back"
"Buildings/Beacon/Expedition/Resources/Desc","Our scouts have spotted odd shapes on the horizon. They look like wreckage of some kind. We could send an expedition there to see if we can salvage anything useful."
"Buildings/Beacon/Expedition/Resources/Disaster/Desc","Disaster has struck an expedition. Some of our scouts were cut off in a blizzard and probably froze to death..."
"Buildings/Beacon/Expedition/Resources/Disaster/Text","Expedition disaster"
"Buildings/Beacon/Expedition/Resources/FoodAndMaterials/Desc","The scouts have returned and brought back supplies: 50 Food and 50 Materials!"
"Buildings/Beacon/Expedition/Resources/FoodAndMaterials/Text","Our scouts are back"
"Buildings/Beacon/Expedition/Resources/Name","Wreckage sighted"
"Buildings/Beacon/Expedition/Survivors/Desc","Our scouts have spotted smoke on the horizon! There may be some survivors roaming about. We can launch an expedition to bring them back."
"Buildings/Beacon/Expedition/Survivors/Disaster/Desc","Our scouts have not returned. It's unclear what happened to them..."
"Buildings/Beacon/Expedition/Survivors/Disaster/Text","Expedition disaster"
"Buildings/Beacon/Expedition/Survivors/GreatSuccess/Desc","{ReturnedCitizensCount} of {SentCitizensCount} scouts returned. They brought {CreatedCitizensCount} survivors to the city."
"Buildings/Beacon/Expedition/Survivors/GreatSuccess/Text","Our scouts are back"
"Buildings/Beacon/Expedition/Survivors/Name","Survivors sighted!"
"Buildings/Beacon/Expedition/Survivors/Success/Desc","{ReturnedCitizensCount} of {SentCitizensCount} scouts returned. They brought {CreatedCitizensCount} survivors to the city."
"Buildings/Beacon/Expedition/Survivors/Success/Text","Our scouts are back"
"Buildings/Beacon/Name","Beacon"
"Buildings/Beacon/Tech2","Build the Beacon to send out scouts in search of goods and survivors."
"Buildings/BoxingClub/description","Every night a fight will be organised here, lowering discontent."
"Buildings/BoxingClub/name","Fighting Arena"
"Buildings/BrokenElevator/Description","A heavy cargo lift. It's broken beyond repair, but scouts and hunters can scale its trusses to reach the surface."
"Buildings/BrokenElevator/Name","Broken Elevator"
"Buildings/CareHouse/Description","Up to 20 gravely ill and amputees are cared for here, receiving halved Food Rations."
"Buildings/CareHouse/Name","Care House"
"Buildings/CareHouse/Tech2","Build Care Houses to keep the gravely ill and amputees alive at a reasonable cost."
"Buildings/Cathedral/Description","The symbol of our devotion and our central place of worship. It brings peace to the faithful and inspires hope throughout the city. It may cause some doubters to mend their ways.</n>|#color=4ac5e8|</n>THERE CAN ONLY BE ONE TEMPLE IN THE CITY"
"Buildings/Cathedral/Name","The Temple"
"Buildings/Cemetery/Description","A proper place to bury the dead.</n>|#color=4ac5e8|</n>THERE CAN ONLY BE ONE CEMETERY IN THE CITY"
"Buildings/Cemetery/Name","Cemetery"
"Buildings/Cemetery/TechTree","A proper place to bury the dead."
"Buildings/CensusStation/Description","The building responsible for informing citizens what the truth is and supplying us with information about our people's attitudes.</n>|#color=4ac5e8|</n>THERE CAN ONLY BE ONE SUCH BUILDING IN THE CITY"
"Buildings/CensusStation/Name","Propaganda Centre"
"Buildings/CensusStation/Tech1","A facility for collecting information about the attitudes of our people and influencing them."
"Buildings/CensusStation/Tech2","Build the Propaganda Centre to learn about the attitudes of our people and influence them."
"Buildings/Chapel/Description","A small place of worship for our people. Prayers, sermons and small ceremonies are held here. People living near Houses of Prayer will be more hopeful."
"Buildings/Chapel/Name","House of Prayer"
"Buildings/CharcoalKiln/Tech2","Build Charcoal Kilns to produce Coal from Wood."
"Buildings/CharcoalKiln/description","Uses intense heat to char up to 70 Wood per standard workday, producing {Count} Coal."
"Buildings/CharcoalKiln/name","Charcoal Kiln"
"Buildings/CitySquare/Name1","St James's Square"
"Buildings/CitySquare/Name10","Colonial Square"
"Buildings/CitySquare/Name11","Elizabeth Square"
"Buildings/CitySquare/Name12","Monarch Square"
"Buildings/CitySquare/Name13","Imperial Square"
"Buildings/CitySquare/Name14","Royal Square"
"Buildings/CitySquare/Name15","Regent Square"
"Buildings/CitySquare/Name16","Victoria Square"
"Buildings/CitySquare/Name17","Admiralty Square"
"Buildings/CitySquare/Name18","London Square"
"Buildings/CitySquare/Name19","Fleet Square"
"Buildings/CitySquare/Name2","St George's Square"
"Buildings/CitySquare/Name20","Union Square"
"Buildings/CitySquare/Name21","Explorers' Square"
"Buildings/CitySquare/Name22","Scouts' Square"
"Buildings/CitySquare/Name23","Portman Square"
"Buildings/CitySquare/Name24","Rochester Square"
"Buildings/CitySquare/Name25","New Square"
"Buildings/CitySquare/Name26","Colliers' Square"
"Buildings/CitySquare/Name27","Green Square"
"Buildings/CitySquare/Name28","Lloyd Square"
"Buildings/CitySquare/Name29","North Square"
"Buildings/CitySquare/Name3","King's Square"
"Buildings/CitySquare/Name30","South Square"
"Buildings/CitySquare/Name31","Smith Square"
"Buildings/CitySquare/Name32","Rose Square"
"Buildings/CitySquare/Name33","Reliance Square"
"Buildings/CitySquare/Name34","Brewery Square"
"Buildings/CitySquare/Name35","Iron Square"
"Buildings/CitySquare/Name36","Salisbury Square"
"Buildings/CitySquare/Name37","Oxford Square"
"Buildings/CitySquare/Name38","Cambridge Square"
"Buildings/CitySquare/Name39","Manchester Square"
"Buildings/CitySquare/Name4","Queen's Square"
"Buildings/CitySquare/Name40","Coleridge Square"
"Buildings/CitySquare/Name41","York Square"
"Buildings/CitySquare/Name42","Orchard Square"
"Buildings/CitySquare/Name43","Nelson Square"
"Buildings/CitySquare/Name44","Surrey Square"
"Buildings/CitySquare/Name45","Liverpool  Square"
"Buildings/CitySquare/Name46","Glasgow Square"
"Buildings/CitySquare/Name47","Cardiff Square"
"Buildings/CitySquare/Name48","Mill Square"
"Buildings/CitySquare/Name49","Forge Square"
"Buildings/CitySquare/Name5","Red Lion Square"
"Buildings/CitySquare/Name50","Hunters Square"
"Buildings/CitySquare/Name51","Upper  Square"
"Buildings/CitySquare/Name52","Lower Square"
"Buildings/CitySquare/Name53","Lamp Square"
"Buildings/CitySquare/Name54","Leeds Square"
"Buildings/CitySquare/Name55","Plymouth  Square"
"Buildings/CitySquare/Name56","Bristol Square"
"Buildings/CitySquare/Name57","Leicester Square"
"Buildings/CitySquare/Name58","Nottingham Square"
"Buildings/CitySquare/Name59","Norwich Square"
"Buildings/CitySquare/Name6","Irish Square"
"Buildings/CitySquare/Name60","Red Square"
"Buildings/CitySquare/Name7","Welsh Square"
"Buildings/CitySquare/Name8","Scottish Square"
"Buildings/CitySquare/Name9","English Square"
"Buildings/CoalHub/Description","A Coal-powered contraption that creates a small heat zone in its immediate vicinity."
"Buildings/CoalHub/Name","Coal Hub"
"Buildings/CoalMine/Description","Extracts up to {Count} Coal per standard workday from underground deposits."
"Buildings/CoalMine/Name","Coal Mine"
"Buildings/CoalMine/Tech2","Build Coal Mines to extract Coal from deep deposits."
"Buildings/CoalThumper/Tech2","Build a Coal Thumper to create new surface Coal deposits suitable for gathering."
"Buildings/CoalThumper/description","By pumping pressurised water into underground Coal deposits, the Coal Thumper washes the precious resource to the surface, forming a pile of up to {Count} Coal per standard workday – enough for 2 Gathering Posts."
"Buildings/CoalThumper/name","Coal Thumper"
"Buildings/CustomStateDisplayNames/CanteenNightMode","Kitchen closed: no new rations being made."
"Buildings/CustomStateDisplayNames/CanteenNightMode_desc","Kitchen closed: meals are still available, but no new Food Rations are being prepared."
"Buildings/CustomStateDisplayNames/Generator_Normal","The Generator is operating at nominal pressure."
"Buildings/CustomStateDisplayNames/Generator_OverPressure","The Generator is operating at high pressure."
"Buildings/CustomStateDisplayNames/Generator_UnderPressure","The Generator is operating at low pressure."
"Buildings/CustomStateDisplayNames/HuntersAreResting","The hunters are resting."
"Buildings/CustomStateDisplayNames/HuntersAreResting_desc","The hunters have retired for the night</n>to get some much-needed sleep."
"Buildings/CustomStateDisplayNames/HuntersReadyNotAllPresent","Not all hunters are present."
"Buildings/CustomStateDisplayNames/HuntersReadyNotAllPresent_desc","Some hunters are not in the Hunters' Hut.</n>We can wait until they show up</n>or send those who are on-site now."
"Buildings/CustomStateDisplayNames/Hunters_AboutToBegin","A hunting expedition is about to begin."
"Buildings/CustomStateDisplayNames/Hunters_AboutToBegin_desc","The hunters will launch their expedition as soon as possible."
"Buildings/CustomStateDisplayNames/Hunters_GatheringMaterials","Some hunters are on an expedition."
"Buildings/CustomStateDisplayNames/Hunters_GatheringMaterials_desc","Some hunters are preparing for an expedition, and some of them are now out in the wilderness."
"Buildings/CustomStateDisplayNames/Hunters_NotEnoughCitizens","Not enough citizens to start a hunt."
"Buildings/CustomStateDisplayNames/Hunters_NotEnoughCitizens_desc","Not enough citizens to start a hunt."
"Buildings/CustomStateDisplayNames/Hunters_OnExpedition","All hunters are on an expedition."
"Buildings/CustomStateDisplayNames/Hunters_OnExpedition_desc","The hunters are now out in the wilderness, tracking their prey or returning."
"Buildings/CustomStateDisplayNames/Hunters_ReadyToGo","The hunters are ready to go."
"Buildings/CustomStateDisplayNames/Hunters_ReadyToGo_desc","The hunters are fully prepared and can launch their expedition whenever necessary."
"Buildings/CustomStateDisplayNames/Residental_Active","This dwelling is habitable."
"Buildings/CustomStateDisplayNames/Residental_TurnedOff","This dwelling is closed."
"Buildings/CustomStateDisplayNames/ScoutsAreResting","The scouts are resting."
"Buildings/CustomStateDisplayNames/ScoutsAreResting_desc","The scouts have retired for the night</n>to get some much-needed sleep."
"Buildings/CustomStateDisplayNames/ScoutsReadyNotAllPresent","Not all scouts are present."
"Buildings/CustomStateDisplayNames/ScoutsReadyNotAllPresent_desc","Some scouts are not at the Beacon.</n>We can wait until they show up</n>or send those who are on-site now."
"Buildings/CustomStateDisplayNames/Scouts_AboutToBegin","The scouts are about to go on an expedition."
"Buildings/CustomStateDisplayNames/Scouts_AboutToBegin_desc","The scouts will launch their expedition as soon as possible."
"Buildings/CustomStateDisplayNames/Scouts_OnExpedition","The scouts are on an expedition."
"Buildings/CustomStateDisplayNames/Scouts_OnExpedition_desc","The scouts are now out in the wilderness, trekking to their target or returning."
"Buildings/CustomStateDisplayNames/Scouts_ReadyToGo","The scouts are ready to go."
"Buildings/CustomStateDisplayNames/Scouts_ReadyToGo_desc","The scouts have surveyed the expedition target and are ready to go."
"Buildings/CustomStateDisplayNames/Scouts_Scouting","The scouts are surveying the horizon."
"Buildings/CustomStateDisplayNames/Scouts_Scouting_desc","The scouts are monitoring the surroundings, looking for any traces of other survivors."
"Buildings/DefaultStateTexts/Activating","Activating..."
"Buildings/DefaultStateTexts/Active","Functioning"
"Buildings/DefaultStateTexts/GeneratorShuttingDown","Shutting Down"
"Buildings/DefaultStateTexts/Inactive","Inoperative"
"Buildings/DefaultStateTexts/Standby","Closed</n>at this time of day."
"Buildings/DefaultStateTexts/TurnedOff","Turned off"
"Buildings/DefaultStateTexts/WaitingForWorkers","Waiting for workers…"
"Buildings/DryIceSpikes/Description","Spikes made of solid carbon dioxide. Harvesting them may result in frostbite."
"Buildings/DryIceSpikes/Name","Dry Ice Spikes"
"Buildings/EngineersLab/Description","A lab equipped with everything an engineer needs to develop designs for various buildings, technologies and improvements."
"Buildings/EngineersLab/Name","Workshop"
"Buildings/Faith Keepers/description","Faith Keepers maintain order, lowering discontent in the whole city. They can organise processions to reduce it further.</n>|#color=4ac5e8| </n>THERE CAN ONLY BE ONE SUCH BUILDING IN THE CITY"
"Buildings/Faith Keepers/name","Faith Keepers"
"Buildings/FlyingHuntersHut/Description","Hunters based here hunt every night, venturing beyond the city to track their prey from the air. They provide up to {Count} Raw Food per day."
"Buildings/FlyingHuntersHut/Name","Hunters' Hangar"
"Buildings/FlyingHuntersHut/Tech2","Build Hunters' Hangars to increase the range and efficiency of hunts."
"Buildings/FoodProcessing/Description","Turns raw foodstuffs into nutritious meals. One unit of Raw Food is used to prepare two standard Food Rations."
"Buildings/FoodProcessing/Name","Cookhouse"
"Buildings/FoodProcessing/ReplenishFood/Desc","The stock of Food Rations in the Cookhouse is running low! Either there's not enough Raw Food to prepare Food Rations, or the Cookhouse can't prepare them fast enough to serve everyone."
"Buildings/FoodProcessing/ReplenishFood/Text","Food Rations running low!"
"Buildings/GatheringPost/Description","People working here gather resources from nearby Coal Piles, Wood Crates and Steel Wreckage."
"Buildings/GatheringPost/Name","Gathering Post"
"Buildings/GeneratorStateNames/CoolingToLevel1","The Generator is cooling to level 1"
"Buildings/GeneratorStateNames/CoolingToLevel2","The Generator is cooling to level 2"
"Buildings/GeneratorStateNames/CoolingToLevel3","The Generator is cooling to level 3"
"Buildings/GeneratorStateNames/New_String_5EF3","Due to a shortage of Coal, the Generator power level is decreasing!"
"Buildings/GeneratorStateNames/ShuttingDown","The Generator is shutting down"
"Buildings/GeneratorStateNames/TurningOff","The Generator is cooling down completely!"
"Buildings/GeneratorUpgrades/Base/Description","[Placeholder - build it as a normal building, not on the Generator] A Base where we can build and improve our Generator upgrades."
"Buildings/GeneratorUpgrades/Base/Name","Base"
"Buildings/GeneratorUpgrades/Level1/Description","[Placeholder] Level 1 for our Generator upgrades."
"Buildings/GeneratorUpgrades/Level1/Name","Level 1"
"Buildings/GeneratorUpgrades/Level2/Description","[Placeholder] Level 2 for our Generator upgrades."
"Buildings/GeneratorUpgrades/Level2/Name","Level 2"
"Buildings/GeneratorUpgrades/Level3/Description","[Placeholder] Level 3 for our Generator upgrades.</n></n>CITY PREPAREDNESS +60"
"Buildings/GeneratorUpgrades/Level3/Name","Level 3"
"Buildings/GhostTown/Description","An empty settlement apparently abandoned by it's inhabitants in a rush."
"Buildings/GhostTown/Name","Abandoned Settlement"
"Buildings/GuardStation/Description","Guard Stations bring peace and order to nearby homes. The presence of guards lowers discontent and restores hope."
"Buildings/GuardStation/Name","Guard Station"
"Buildings/Heater/Description","Provides a place for people to warm themselves outside the heat zone."
"Buildings/Heater/Name","Heater"
"Buildings/HospitalOfTheCHurch/Description","A hospital run by the faithful. Heals the sick and the gravely ill slightly slower than an Infirmary, but doesn't require engineers. Slightly raises patients' hope."
"Buildings/HospitalOfTheCHurch/Name","House of Healing"
"Buildings/HospitalOfTheCHurch/PopUp","Build the House of Healing to provide gentle care to the sick."
"Buildings/HospitalOfTheCHurch/TechTree","A hospital where the sick can recover to full health at their own pace."
"Buildings/House/Description","A comfortable house for 10 people, well protected from the weather."
"Buildings/House/Name","House"
"Buildings/House/Tech2","Build Houses to better protect people from the cold at night."
"Buildings/HuntersHut/Description","Hunters based here hunt every night, venturing beyond the city to track their prey in the frozen wasteland. They provide up to {Count} Raw Food per day."
"Buildings/HuntersHut/Expedition/Hunt/Desc","The hunters are gathering supplies for a hunt. They'll be ready to go when they've gathered enough."
"Buildings/HuntersHut/Expedition/Hunt/GreatSuccess/Desc","{ReturnedCitizensCount} of {SentCitizensCount} hunters returned with {ResourceChanges}."
"Buildings/HuntersHut/Expedition/Hunt/GreatSuccess/Text","The hunters are back"
"Buildings/HuntersHut/Expedition/Hunt/Name","Hunt preparation"
"Buildings/HuntersHut/Expedition/Hunt/Success/Desc","{ReturnedCitizensCount} of {SentCitizensCount} hunters returned with {ResourceChanges}."
"Buildings/HuntersHut/Expedition/Hunt/Success/Text","The hunters are back"
"Buildings/HuntersHut/Name","Hunters' Hut"
"Buildings/IronOreMine/Description","Extracts iron ore from deep deposits and processes it to deliver up to {Count} Steel per standard workday."
"Buildings/IronOreMine/Name","Steelworks"
"Buildings/IronOreMine/Tech2","Build Steelworks to start producing Steel."
"Buildings/JourneyDepot/Description","Allows us to assemble an outpost team, send it to establish a permanent resource outpost far away from the city and maintain a connection with it."
"Buildings/JourneyDepot/Name","Outpost Depot"
"Buildings/JourneyDepot/Tech2","Build the Outpost Depot to launch an outpost team and establish a permanent resource Outpost."
"Buildings/KidsShelter/Description","Provides a safe place for 15 children during work hours."
"Buildings/KidsShelter/Name","Child Shelter"
"Buildings/KidsShelter/PopUp","Build Child Shelters to provide a safe place for children during work hours."
"Buildings/KidsShelter/TechTree","Child Shelters provide a safe place for 15 children during work hours."
"Buildings/MechanicalAgitator/Description","Agitators play short, pre-recorded speeches, motivating people in nearby workplaces to increase their effort. This raises work efficiency."
"Buildings/MechanicalAgitator/Name","Agitator"
"Buildings/MechanicalAgitator/PopUp","Build Agitators to increase work efficiency in the immediate vicinity."
"Buildings/MechanicalAgitator/TechTree","The Agitator plays short speeches to raise the spirits of our people, increasing efficiency in the vicinity."
"Buildings/MedicalPost/Description","A basic medical station with 5 beds. Treats the most common ailments."
"Buildings/MedicalPost/Name","Medical Post"
"Buildings/Plantation/Description","A few hardy crops can be grown here, supplying up to {Count} Raw Food per day."
"Buildings/Plantation/Name","Hothouse"
"Buildings/Plantation/Tech2","Build Hothouses to grow food in the city."
"Buildings/PrefabFractory/Description","A plant where automatons and other highly advanced devices can be produced."
"Buildings/PrefabFractory/Name","Factory"
"Buildings/PrefabFractory/Tech2","Build the Factory to start making automatons."
"Buildings/Prison/Description","A place to isolate people who pose a danger to our society. Houses 30 inmates who will change their attitude within a few days."
"Buildings/Prison/Name","Prison"
"Buildings/Prison/Tech2","Build Prisons to isolate those who pose a danger to our society."
"Buildings/PublicHouse/Description","A place for people to meet over drinks and let off steam. Reduces discontent.</n>|#color=4ac5e8|</n>THERE CAN ONLY BE ONE PUBLIC HOUSE IN THE CITY"
"Buildings/PublicHouse/Name","Public House"
"Buildings/PunishmentPlace_Faith/Description","A place for carrying out executions of those deemed enemies of the Faith."
"Buildings/PunishmentPlace_Faith/Name","Execution Platform"
"Buildings/PunishmentPlace_Faith/PopUp","Build the Execution Platform to execute enemies of faith."
"Buildings/PunishmentPlace_Faith/TechTree","A place for carrying out executions of those deemed enemies of the Faith."
"Buildings/PunishmentPlace_Order/Description","A place for carrying out executions of those deemed public enemies."
"Buildings/PunishmentPlace_Order/Name","Execution Platform"
"Buildings/PunishmentPlace_Order/PopUp","Build the Execution Platform to execute public enemies."
"Buildings/PunishmentPlace_Order/TechTree","A place for carrying out executions of those deemed public enemies."
"Buildings/ResourceDepot/Description","Extends our storage capacity for a chosen resource: Coal, Wood, Steel, Raw Food or Food Rations."
"Buildings/ResourceDepot/Name","Resource Depot"
"Buildings/Sawmill/Description","Turns frozen trees into usable material, producing up to {Count} Wood per standard workday."
"Buildings/Sawmill/Name","Sawmill"
"Buildings/Sawmill/Tech2","Build a Sawmill near frozen trees to start cutting them down for Wood."
"Buildings/Shrine/description","A small shrine where passers-by can pray and put their trust in faith, gaining hope. People nearby, reminded of why they toil, work more efficiently."
"Buildings/Shrine/name","Shrine"
"Buildings/Shrine/techTreeDescription","A small shrine where passers-by can pray and put their trust in faith, gaining hope. People nearby, reminded of why they toil, work more efficiently."
"Buildings/SnowPit/TechTree","A pit dug in the snow where corpses can be dumped."
"Buildings/SnowPit/description","A pit dug in the snow where corpses can be dumped. Must be placed outside of any heat zones so bodies don't rot."
"Buildings/SnowPit/name","Snow Pit"
"Buildings/SoulKitchen/description","Serves hot meals during the workday to help people better cope with the cold."
"Buildings/SoulKitchen/name","Field Kitchen"
"Buildings/SteamCoalMine/Description","Using steam power, this mine can extract up to {Count} Coal per standard workday."
"Buildings/SteamCoalMine/Name","Steam Coal Mine"
"Buildings/SteamCoalMine/Tech2","Build Steam Coal Mines to significantly increase Coal extraction."
"Buildings/SteamCoalThumper/Tech2","Build a Steam Coal Thumper to create new surface Coal deposits suitable for gathering."
"Buildings/SteamCoalThumper/description","By pumping high-pressure steam into underground Coal deposits, the Steam Coal Thumper forces the precious resource to the surface, forming a pile of up to {Count} Coal per standard workday – enough for 4 Gathering Posts."
"Buildings/SteamCoalThumper/name","Steam Coal Thumper"
"Buildings/SteamGenerator/Description","The heart of the city. Heats a circular zone around it and powers all Steam Hubs connected to it. If it shuts down, all heat zones disappear after a few hours."
"Buildings/SteamGenerator/Name","The Generator"
"Buildings/SteamHub/Description","When powered by the Generator, these contraptions create additional smaller heat zones around them. Each active Steam Hub consumes 3 Coal per hour."
"Buildings/SteamHub/Name","Steam Hub"
"Buildings/SteamHub/Tech2","Build Steam Hubs to create more heat zones."
"Buildings/SteamIronOreMine/Description","Uses steam power to extract iron ore from deep deposits and process it quicker, delivering up to {Count} Steel per standard workday."
"Buildings/SteamIronOreMine/Name","Steam Steelworks"
"Buildings/SteamIronOreMine/Tech2","Build Steam Steelworks to increase Steel production."
"Buildings/SteamPlantation/Description","An efficient steam-heated Hothouse where a variety of crops can be grown, supplying {Count} Raw Food per day."
"Buildings/SteamPlantation/Name","Industrial Hothouse"
"Buildings/SteamPlantation/Tech2","Build Industrial Hothouses to significantly increase Raw Food production."
"Buildings/SteamSawmill/Description","Processes frozen trees faster, supplying up to {Count} Wood per standard workday."
"Buildings/SteamSawmill/Name","Steam Sawmill"
"Buildings/SteamSawmill/Tech2","Build a Steam Sawmill near frozen trees for high-efficiency Wood processing."
"Buildings/SteamWallDrill/Tech2","Build the Steam Wall Drill to extract more Wood from the ice wall."
"Buildings/SteamWallDrill/description","Uses steam to melt tunnels into the icy walls of our crater, uncovering trees that once formed a forest before the ice engulfed them. Provides up to {Count} Wood per standard workday."
"Buildings/SteamWallDrill/name","Steam Wall Drill"
"Buildings/Stockpiles/Description","A warehouse where all kinds of supplies can be stockpiled."
"Buildings/Stockpiles/Name","Stockpiles"
"Buildings/TabNames/Expeditions","Expeditions"
"Buildings/TabNames/Faith","Faith"
"Buildings/TabNames/Food","Food"
"Buildings/TabNames/Health","Health"
"Buildings/TabNames/Medical","Health"
"Buildings/TabNames/Order","Order"
"Buildings/TabNames/People","People"
"Buildings/TabNames/Resources","Resources"
"Buildings/TabNames/StormPreparation","Storm Prep."
"Buildings/TabNames/Tech","Tech"
"Buildings/TabNames/Test","Test"
"Buildings/Tent/Description","A thinly insulated shelter for 10 people to sleep in."
"Buildings/Tent/Name","Tent"
"Buildings/TestBuilding/name","Test Building"
"Buildings/WallDrill/Tech2","Build the Wall Drill to extract Wood from the ice wall."
"Buildings/WallDrill/description","Drills into the walls of our crater, uncovering trees that once formed a forest before the ice engulfed them. Provides up to {Count} Wood per standard workday."
"Buildings/WallDrill/name","Wall Drill"
"Buildings/Watchtower/Description","People living near Watchtowers are protected by their neighbours serving as watch members, making them feel much safer and more hopeful."
"Buildings/Watchtower/Name","Watchtower"
"Buildings/WeatherShelter/Description","An underground shelter where people can hide during a storm."
"Buildings/WeatherShelter/Name","Weather Shelter"
"Buildings/WeatherShelter/Tech2","Build Weather Shelters to provide safe places for people during storms."
"Buildings/WorkHouse/Description","A dwelling for 10 people that is adequately protected from the weather."
"Buildings/WorkHouse/Name","Bunkhouse"
"Buildings/WorkHouse/Tech2","Build Bunkhouses to better protect people from the cold at night."
"CREDITS","<NAME></n>FROSTPUNK</n><HEADER></n>© 11 BIT STUDIOS S.A. 2018</n></n><BR></n><BR></n><BR></n><BR></n><BR></n><BR></n><BR></n><BR></n><BR></n><BR></n><BR></n></n><HEADER></n> GAME DESIGN DIRECTOR                                     ART DIRECTOR       </n></n><HEADER></n> & PROJECT LEAD                                         & PROJECT LEAD</n></n><BR></n><BR></n></n><NAME></n>     MICHAŁ                 PRZEMYSŁAW </n></n><NAME></n>  DROZDOWSKI                MARSZAŁ    </n></n><BR></n><BR></n><BR></n><BR></n><BR></n><BR></n><BR></n><BR></n><BR></n><BR></n></n></n></n><HEADER></n>- LEADS -</n><BR></n></n><HEADER></n>LEAD DESIGNER</n><NAME></n>JAKUB STOKALSKI</n><BR><BR></n></n><HEADER></n>LEAD PROGRAMMER</n><NAME></n>ALEKSANDER KAUCH</n><BR><BR></n></n><HEADER></n>LEAD ARTIST</n><NAME></n>ŁUKASZ JUSZCZYK</n><BR><BR></n></n><HEADER></n>TECH LEAD</n><NAME></n>RAFAŁ PODKOWIŃSKI</n><BR><BR></n></n><HEADER></n>QA LEAD</n><NAME></n>PAWEŁ CZAPLARSKI</n><BR><BR></n></n><HEADER></n>LEAD PRODUCER</n><NAME></n>BŁAŻEJ ŻYWICZYŃSKI</n><BR></n><BR></n><BR></n><BR></n><BR></n><BR></n><BR></n><BR></n><BR></n><BR></n></n></n><HEADER></n>- DESIGN TEAM -</n><BR></n></n><HEADER></n>SENIOR GAME DESIGNERS</n><NAME></n>MARTA FIJAK</n>MACIEJ SUŁECKI</n>PRZEMYSŁAW SOLSKI</n>BORYS ZAJĄCZKOWSKI</n><BR></n></n><HEADER></n>GAME DESIGNER</n><NAME></n>PAWEŁ SZYSZKA</n><BR></n></n><HEADER></n>ADDITIONAL DESIGN</n><NAME></n>MACIEJ WASIAK</n><BR></n></n><HEADER></n>SENIOR AI DESIGNER</n><NAME></n>RADOSŁAW GWAREK</n><BR></n></n><HEADER></n>JUNIOR AI DESIGNER</n><NAME></n>ADAM WACHOWICZ</n><BR></n></n><HEADER></n>LEAD WRITER</n><NAME></n>WOJCIECH SETLAK</n><BR></n></n><HEADER></n>ADDITIONAL WRITING</n><NAME></n>JACEK REMBIŚ</n><BR><BR><BR></n></n><HEADER></n>- PROGRAMMING TEAM -</n><BR></n></n><HEADER></n>GAMEPLAY PROGRAMMING</n><NAME></n>MARCIN RYCIUK</n>HUBERT OGRODOWCZYK</n>MACIEJ CZERWONKA</n>MICHAŁ MAJCZAK</n>MATEUSZ WRÓBLEWSKI</n><BR></n></n><HEADER></n>UI PROGRAMMING</n><NAME></n>KRZYSZTOF TAPEREK</n>HUBERT OGRODOWCZYK</n>KRZYSZTOF GABIS</n><BR></n></n><HEADER></n>AI PROGRAMMING</n><NAME></n>MACIEJ CZERWONKA</n>MICHAŁ MAJCZAK</n><BR><BR><BR></n></n><HEADER></n>- ART TEAM -</n><BR></n></n><HEADER></n>SENIOR 2.5D MOTION DESIGNER</n><NAME></n>BARTOSZ SOBOLEWSKI</n><BR></n></n><HEADER></n>SENIOR CHARACTER ARTIST</n><NAME></n>OLAF POŻOGA</n><BR></n></n><HEADER></n>3D CITY SPECIALIST</n><NAME></n>KRZYSZTOF MACHURA</n><BR></n></n><HEADER></n>SENIOR 3D ARTIST</n><NAME></n>MATEUSZ BEDNARZ</n><BR></n></n><HEADER></n>2D & 3D ARTIST</n><NAME></n>JACEK KUNA</n><BR></n></n><HEADER></n>2D & 3D SPECIALIST</n><NAME></n>PIOTR TRZEBIŃSKI</n><BR></n></n><HEADER></n>CINEMATIC ARTIST</n><NAME></n>MARCIN KUS</n><BR></n></n><HEADER></n>3D ARTIST</n><NAME></n>EWA DUDEK</n><BR></n></n><HEADER></n>EXPERT ANIMATOR</n><NAME></n>PIOTR CHOMIAK</n><BR></n></n><HEADER></n>SENIOR LIGHTING ARTIST</n><NAME></n>NORBERT NAROŻNIK</n><BR></n></n><HEADER></n>VFX ARTIST</n><NAME></n>TOBIASZ ŻUK</n><BR></n></n><HEADER></n>VFX ARTIST</n><NAME></n>DOMINIK ZIELIŃSKI</n><BR></n></n><HEADER></n>SENIOR UI ARTIST</n><NAME></n>MARCIN SZAMBELAN</n><BR></n></n><HEADER></n>UI DESIGNER</n><NAME></n>DANIEL JANCZEWSKI</n><BR></n></n><HEADER></n>UI DESIGNER</n><NAME></n>SZYMON SOBAŃSKI</n><BR></n></n><HEADER></n>SENIOR CONCEPT ARTIST</n><NAME></n>JAKUB KOWALCZYK</n><BR></n></n><HEADER></n>SENIOR CONCEPT ARTIST</n><NAME></n>ADAM ŚMIETAŃSKI</n><BR></n></n><HEADER></n>CONCEPT ARTIST</n><NAME></n>MAGDALENA KATAŃSKA</n><BR></n></n><HEADER></n>UI & 3D ARTIST</n><NAME></n>TOMASZ KISILEWICZ</n><BR></n></n><HEADER></n>ADDITIONAL ENVIRO ARTIST</n><NAME></n>JAKUB PIOTROWSKI</n><BR><BR><BR></n></n><HEADER></n>- TECH TEAM -</n><BR></n></n><HEADER></n>ENGINE PROGRAMMING</n><NAME></n>SZYMON JABŁOŃSKI</n>MATEUSZ WRÓBLEWSKI</n>ROBERT PRZYGODA</n><BR></n></n><HEADER></n>TOOLS PROGRAMMING</n><NAME></n>ROBERT PRZYGODA</n>TOMASZ PIECZERAK</n>SZYMON JABŁOŃSKI</n><BR></n></n><HEADER></n>ADDITIONAL PROGRAMMING</n><NAME></n>TRISTAN RYBAK</n>DAMIAN WICIŃSKI</n><BR><BR><BR></n></n><HEADER></n>- QUALITY ASSURANCE TEAM -</n><BR></n></n><HEADER></n>QA SPECIALISTS</n><NAME></n>BARTŁOMIEJ GWARDIAK</n>BORYS JÓŹWIAK</n>YURI PORTIANKIN</n>IGOR SKIBIŃSKI</n>GIGA SICHINAVA</n>DOMINIK OSTRZECHOWSKI</n>KONRAD LECH</n>TOMASZ LELEK</n><BR></n></n><HEADER></n>ADDITIONAL QA</n><NAME></n>ROMAN ROMANIUK</n>KAMIL WYGANOWSKI</n>MICHAŁ BOCHENEK</n><BR><BR><BR></n></n><HEADER></n>- PRODUCTION TEAM -</n><BR></n></n><HEADER></n>ASSOCIATE PRODUCER</n><NAME></n>ANNA DYRDA</n><BR><BR><BR><BR><BR></n></n><HEADER></n>- SOUND -</n><BR></n></n><HEADER></n>MUSIC</n><NAME></n>PIOTR MUSIAŁ</n><BR></n></n><HEADER></n>SOUND DESIGN</n><NAME></n>PRZEMYSŁAW MOSZCZYŃSKI</n><BR></n></n><HEADER></n>ADDITIONAL SOUND DESIGN</n><NAME></n>PAWEŁ SZYSZKA</n><BR></n></n><HEADER></n>VOICE ACTING</n><NAME></n>JAY BRITTON</n>AMELIA TYLER</n>DAVE PETTITT</n>THOMAS ""TOMSKA"" RIDGEWELL</n><BR></n></n><HEADER></n>- SPECIAL THANKS -</n><NAME></n>FILIP CHOLEWCZYŃSKI</n>MIKOŁAJ BOCHEŃSKI</n>JAKUB ZYCH</n>TOMASZ PIĘTEK</n>MICHAŁ WILK</n>KAJETAN UBYSZ</n>SZYMON NOWAKOWSKI</n><BR><BR><BR></n></n></n><HEADER></n>- 11 BIT STUDIOS -</n><BR></n></n><HEADER></n>MANAGEMENT BOARD </n><NAME></n>GRZEGORZ MIECHOWSKI </n>BARTOSZ BRZOSTEK </n>MICHAŁ DROZDOWSKI </n>PRZEMYSŁAW MARSZAŁ</n><BR></n></n><HEADER></n>SALES & BUSINESS DEVELOPMENT </n><NAME></n>PAWEŁ FELDMAN</n>PIOTR BAJRASZEWSKI</n><BR></n></n><HEADER></n>PR & MARKETING</n><NAME></n>PATRYK GRZESZCZUK</n>PAWEŁ MIECHOWSKI</n>KAROL ZAJĄCZKOWSKI</n>KAROL RUFUS KUBICA</n>DAWID KUROWSKI</n>BARBARA GRODZICKA</n>MAREK ZIEMAK</n><BR></n></n><HEADER></n>TECH SUPPORT</n><NAME></n>PIOTR MODZELEWSKI</n><BR></n></n><HEADER></n>HUMAN RESOURCES</n><NAME></n>DOMINIKA DAROWSKA</n>KATARZYNA PIASKIEWICZ</n>ANNA HAWRYŁ</n><BR></n></n><HEADER></n>IT</n><NAME></n>PIOTR JAGUŚ</n><BR></n></n><HEADER></n>FINANCE & ACCOUNTING</n><NAME></n>MARTIN BALAWAJDER</n>AGNIESZKA WILK</n>ANETA OLEKSA</n>KAMILA BOGUTA</n>MARTA CZERMAK</n><BR></n></n><HEADER></n>INVESTOR RELATIONS</n><NAME></n>DARIUSZ WOLAK</n><BR></n></n><HEADER></n>OFFICE MANAGEMENT</n><NAME></n>BEATA KOSZNIK</n>KATARZYNA SZNAUCNER</n>MONIKA WARGOCKA</n><BR></n></n><HEADER></n>LEGAL SUPPORT</n><NAME></n>Agnieszka Rabenda-Ozimek Law Office</n><BR></n></n><HEADER></n>FROSTPUNK BABIES</n><NAME></n>JAGODA CZERWONKA</n>ANTONI FERNANDO FELDMAN</n>ZOFIA BARBARA KUROWSKA</n>MACIEJ MIECHOWSKI</n>KACPER MARSZAŁ</n>GABRIELA PODKOWIŃSKA</n><BR></n><BR></n><BR></n></n><HEADER></n>FOCUS TESTERS</n><NAME></n>Paweł Bąk, Sławomir Bernat,</n>Piotr Bielecki, Krystian Bobryk,</n>Jakub Bochenek, Paweł Bonifaciuk,</n>Amanda Buczna, Paulina Buczna,</n>Jakub Burkowski, Adam Charzyński,</n>Paweł Czwarnowski, Damian Dumała,</n>Magdalena Dutkiewicz, Kacper Gajewski,</n>Olaf Głuszczak, Albert Gogacz,</n>Wiktor Górnicki, Michał Grabowski,</n>Bartosz Gregorek, Stanisław Grzenkowicz,</n>Maria Jawłowska, Jan Jawłowski,</n>Grzegorz Kalinowski, Konrad Kamiński,</n>Dawid Karpiński, Marcin Kępiński,</n>Anna Kłos, Daniel Kowalewski,</n>Justyna Laskowska, Jakub Lorenc,</n>Krzysztof Lorenc, Maciej Maniak,</n>Krzysztof Mazurek, Tomasz Miścior,</n>Filip Muchin, Jacek Narożnik,</n>Malgorzata Nowak, Maciej Olech,</n>Wiktor Osial, Maciej Powałka,</n>Stanisław Przybyłek, Dariusz Pytlarczyk,</n>Michał Rogowski, Abigail Rybińska,</n>Tomasz Rychwalski, Patrycja Sagan,</n>Krzysztof Setlak, Bartosz Sikora,</n>Aleksandra Siódmiak, Krzysztof Słupczyński,</n>Andrzej Such, Paweł Szczurowski,</n>Michał Szeszko, Jan Szrejter,</n>Miłosz Szyński, Bartek Tereszczak,</n>Jakub Tomczak, Adam Unrug,</n>Michał Wachowiak, Michał Walecki,</n>Jarosław Walędziak, Konrad Wawrowski,</n>Aaron Welman, Maciej Wilkanowski,</n>Hubert Wiśniewski, Igor Wołowski,</n>Marcin Zalewski, Piotr Zawiła</n><BR></n><BR></n><BR></n></n><HEADER></n>- LOCALIZATION -</n><NAME></n>ROBOTO</n><BR></n></n><HEADER></n>FOUNDER & CEO</n><NAME></n>BARTOSZ LEWANDOWSKI</n><BR></n></n><HEADER></n>VP OF BUSINESS DEVELOPMENT</n><NAME></n>DOMINIKA SZULC-LEWANDOWSKA</n><BR></n></n><HEADER></n>HEAD OF LOCALISATION</n><NAME></n>MALINA PRUSIŃSKA</n><BR></n></n><HEADER></n>HEAD OF TRANSLATION</n><NAME></n>KUBA SIKORA</n><BR></n></n><HEADER></n>HEAD OF PROJECT MANAGEMENT & ENGLISH EDITING</n><NAME></n>CHRIS PANAS-GALLOWAY</n><BR></n></n><HEADER></n>PROJECT MANAGER</n><NAME></n>PIOTR MILCARZ</n><BR></n></n><HEADER></n>LANGUAGE LEADS</n><NAME></n>FRENCH - THOMAS GHEYSEN DA SILVA</n>GERMAN - JULIAN KLAG</n>SPANISH - Luis Javier Guillén Ruiz</n>Russian – Marianna Chernykh</n>Simplified Chinese – Jiaxin Fan</n>Italian – Marco Maffioli</n><BR></n></n><HEADER></n>Translators & Editors</n><NAME></n>Marian Pleciński</n>Justyna Krzemińska</n>Marta Muszel</n>Paweł Rojewski</n><BR></n><BR></n></n><NAME></n>AIBELL GAME LOCALIZATION</n><BR></n></n><HEADER></n>FOUNDER & MANAGER</n><NAME></n>AYBARS SAPAN</n><BR></n></n><HEADER></n>HEAD OF LOCALISATION & TRANSLATION</n><NAME></n>ANIL CAN ÇETİNKAYA</n><BR></n></n><HEADER></n>Translators</n><NAME></n>EROKAY ANDAÇ YURDAER</n>MAHİR ŞEKER</n>FURKAN AKKAYA</n>SALİM SEÇKİN ADIKDI</n></n><BR></n><BR></n></n><NAME></n>BRAZILIAN PORTUGUESE LOCALIZATION</n><BR></n></n><HEADER></n>TRANSLATOR & EDITOR</n><NAME></n>IGOR STORK</n><BR></n><BR></n></n><HEADER></n>- SPECIAL THANKS -</n><BR></n></n><HEADER></n>RETAIL PARTNERS</n><NAME></n>CENEGA</n>HEADUP GAMES</n>MERGE GAMES</n><BR></n></n><HEADER></n>PARTNERS</n><NAME></n>ALIENWARE</n>AMD</n>INTEL</n>LOGITECH</n>NVIDIA</n><BR></n></n><BR></n>OUR FRIENDS AND FAMILIES</n><BR></n>11 BIT STUDIOS SHAREHOLDERS</n>FOR TRUST AND CONFIDENCE</n><BR><BR><BR><BR></n><HEADER></n>THIRD PARTY PRODUCTS</n><NAME></n>Lua – Scripting Language</n>Copyright © 1994–2010 Lua.org, PUC-Rio. </n><BR></n>Ogg – Open Container Format (libogg)</n>Copyright © 2002-2011 Xiph.org Foundation</n><BR></n>OpenAL Soft – Software 3D Audio</n>openal-soft.org</n><BR></n>SDL 2.0 – Simple DirectMedia Layer library</n>www.libdsl.org</n><BR></n>Theora</n>Open Video Codec (libtheora)</n>Copyright © 2002-2009 Xiph.org Foundation</n><BR></n>Vorbis</n>General-purpose Compressed Audio Format</n>Copyright © 2002-2012 Xiph.org Foundation</n><BR></n>zlib General Purpose Compression Library</n>Copyright © 1995-2005</n>Jean-loup Gailly and Mark Adler</n><BR></n><BR></n><BR></n><BR></n><BR></n><HEADER></n>FONTS USED</n><NAME></n>Playfair Display Fonts</n>Copyright © 24.04.2018 Claus Eggers Sørensen</n>fonts.google.com/specimen/Playfair+Display</n>Reserved Font Name: Playfair Display Fonts</n>Playfair Display Fonts</n>are open source published</n>under the SIL Open Font License, Version 1.1</n></n>Roboto Slab font</n>Copyright © 24.04.2018 Christian Robertson</n>fonts.google.com/specimen/Roboto+Slab</n>Roboto Slab fonts are open source published</n>under the Apache License, Version. 2.0</n></n>Noto CJK</n>Copyright © 24.04.2018 Google Inc</n>www.google.com/get/noto/help/cjk/</n>Reserved Font Name: Noto Sans CJK. Noto is</n>a trademark of Google Inc. Noto fonts are</n>open source. All Noto fonts are published</n>under the SIL Open Font License, Version 1.1</n>Language data and some sample texts</n>are from the Unicode CLDR project.</n></n>Josefin Sans font by Santiago Orozco</n>Baron font by Frank Hemmekam</n>Open Sans font by Steve Matteson</n></n><BR><BR><BR><BR><BR><BR></n></n></n> </n>11 BIT STUDIOS</n>2018</n><BR></n><BR></n><BR></n><BR></n><BR></n></n>"
"ConfigCommon/DilemmasConfig/Frostland/TakeResourcesChosenText","{resources} have been taken."
"ConfigCommon/DilemmasConfig/Frostland/TakeTechnologyChoiceDescription","The {technology} technology will be taken."
"ConfigCommon/DilemmasConfig/TakeResourcesChoiceDescription","Resources will be taken."
"DEMO/BlizzardOverNotification/Description","The storm subsided. We can now safely assign people back to workplaces."
"DEMO/BlizzardOverNotification/Title","Storm is over"
"DEMO/HopeFail/Text","Sir, our people lost all hope. Both in us and in survival. They are leaving. We failed. Im sorry."
"DEMO/HopeFail/Title","Hope is lost"
"DEMO/StartMessage/Text","Our entire Coal supply got scattered in the crash. We must focus on gathering Coal to be able to start up the Generator and keep it working through the night - otherwise many of us will freeze to death.</n></n>After that we need to focus on shelter and basic needs. May God help us..."
"DEMO/StartMessage/Title","Order of action"
"DevCommentary/CommentaryDescriptionTEST","At first the Generator required not only coal to operate but also ice, in order to generate steam. We even had a few iterations of the Ice Gatherer building. However, we can't have nice things and the evil people at design scraped the idea. This is a test version of Developer Commentary, I will not call designers evil in the final version."
"DevCommentary/CommentaryTitleTEST","ICE GATHERING"
"Environment/TemperatureLevels/Chilly/CitizenDescription","Low risk of getting ill"
"Environment/TemperatureLevels/Chilly/Name","Chilly"
"Environment/TemperatureLevels/Chilly/PlaceDescription","Low risk of getting ill"
"Environment/TemperatureLevels/Cold/CitizenDescription","Moderate risk of getting ill"
"Environment/TemperatureLevels/Cold/Name","Cold"
"Environment/TemperatureLevels/Cold/PlaceDescription","Moderate risk of getting ill"
"Environment/TemperatureLevels/Comfortable/CitizenDescription","Not at risk of getting ill"
"Environment/TemperatureLevels/Comfortable/Name","Comfortable"
"Environment/TemperatureLevels/Comfortable/PlaceDescription","Prevents getting ill"
"Environment/TemperatureLevels/Freezing/CitizenDescription","Very high risk of getting ill</n>Small risk of requiring an amputation"
"Environment/TemperatureLevels/Freezing/Name","Freezing"
"Environment/TemperatureLevels/Freezing/PlaceDescription","Very high risk of getting ill</n>Small risk of requiring an amputation"
"Environment/TemperatureLevels/Liveable/CitizenDescription","Very low risk of getting ill"
"Environment/TemperatureLevels/Liveable/Name","Liveable"
"Environment/TemperatureLevels/Liveable/PlaceDescription","Very low risk of getting ill"
"Environment/TemperatureLevels/VeryCold/CitizenDescription","High risk of getting ill</n>Low risk of becoming gravely ill"
"Environment/TemperatureLevels/VeryCold/Name","Very Cold"
"Environment/TemperatureLevels/VeryCold/PlaceDescription","High risk of getting ill</n>Low risk of becoming gravely ill"
"Environment/Weather/Blizzard/Description","A snowstorm hit our settlement! The temperature fell to dangerous level, people caught outside the heat zone and heated buildings are in danger of freezing to death quickly!"
"Environment/Weather/Blizzard/DisplayName","Blizzard"
"Environment/Weather/Blizzard/NotificationText","A snowstorm hit our settlement! The temperatures fell to dangerous levels, be extremely wary of sending people outside of heat zone and heated buildings - the danger of freezing to death is immense!"
"Environment/Weather/Clear/NotificationText","Weather is clear."
"Errors/Abilities/AbilityConditionsNotSatisfied","Ability conditions not met."
"Errors/Abilities/AbilityCooldownNotExpired","Ability cooldown has not expired yet."
"Errors/Buildings/BuildingAlreadyConverted","Building has already been upgraded."
"Errors/Buildings/BuildingAlreadyUnderDeconstruction","This building is already being dismantled."
"Errors/Buildings/BuildingDamaged","This building is damaged."
"Errors/Buildings/BuildingDisabledByModifier","This building has been disabled by modifiers."
"Errors/Buildings/BuildingDisabledByModifiers","This building can't be activated at the moment."
"Errors/Buildings/BuildingDuringConstruction","This building is under construction."
"Errors/Buildings/BuildingDuringConversion","Building is already being upgraded."
"Errors/Buildings/BuildingDuringDeconstruction","This building is being dismantled."
"Errors/Buildings/BuildingEmptyProductionQueue","Production queue empty."
"Errors/Buildings/BuildingLocked","This building is locked in the current scenario."
"Errors/Buildings/BuildingNotActive","This facility has been shut down."
"Errors/Buildings/BuildingNotConstructible","This building can't be constructed – it can only be converted from an existing building."
"Errors/Buildings/BuildingNotDeconstructible","This building can't be dismantled."
"Errors/Buildings/BuildingTurnedOff","This facility has been closed"
"Errors/Buildings/BuildingsLimitReached","Buildings limit reached"
"Errors/Buildings/CannotDeconstructLastResourceDropOffPoint","You can't demolish the last resource depot!"
"Errors/Buildings/DeconstructionDisallowedByModifier","Dismantling has been disabled by modifiers."
"Errors/Buildings/DepletedResourceSource","The resource has been depleted."
"Errors/Buildings/ExpeditionResourcesCapacityFull","Expedition halted – storage limit reached."
"Errors/Buildings/GatherableResourcesCapacityFull","Storage limit reached."
"Errors/Buildings/GeneratorShuttingDown","The Generator is shutting down, but still burning Coal.</n></n>Before turning it back on, make sure you can afford to run it at the selected settings."
"Errors/Buildings/LastBuildingOfTypeNotDeconstructible","You can't demolish the last {BuildingName}!"
"Errors/Buildings/MissingRequiredActiveBuilding","Requires a functioning {BuildingName} building."
"Errors/Buildings/MissingRequiredActiveBuildingOfCategory","Requires a working {CategoryName} building."
"Errors/Buildings/MissingRequiredActiveBuildings","Requires {Count} working {BuildingName}"
"Errors/Buildings/MissingRequiredActiveBuildingsOfCategory","Requires {Count} working {CategoryName} buildings."
"Errors/Buildings/MissingRequiredBuilding","Requires {Count} functioning {BuildingName} building."
"Errors/Buildings/MissingRequiredBuildingOfCategory","A {CategoryName} building must be built first."
"Errors/Buildings/MissingRequiredBuildings","At least {Count} {BuildingName} required."
"Errors/Buildings/MissingRequiredBuildingsOfCategory","At least {Count} {CategoryName} buildings are required."
"Errors/Buildings/MissingSteamPower","Requires the Generator to be active"
"Errors/Buildings/NoGatherableResourcesInRange","No gatherable resources in range."
"Errors/Buildings/NotEnoughEmployeesAssigned","Requires at least {RequiredWorkersCount} workers."
"Errors/Buildings/NotEnoughEmployeesInPlace","Waiting for workers…"
"Errors/Buildings/NotSufficientResourceToActivateBuilding","Could not activate building. Requires: {ResourceList}"
"Errors/Buildings/NotSufficientResourceToResumeProduction","Could not resume production. Requires: {ResourceList}"
"Errors/Buildings/NotSufficientResourceToUpkeepBuilding","Could not keep building in operation. Requires: {ResourceList}"
"Errors/Buildings/PlacementWillBlockPlacementSlot","Building here will block place for an important facility."
"Errors/Buildings/PlacementWillDestroyResourceSource","Building here will destroy resource source(s)!"
"Errors/Buildings/RequiresHeatZone","This building requires the heat zone"
"Errors/Buildings/ResourceDepotUndesignated","Resource for storage not specified."
"Errors/Buildings/SteamGenerationTurnedOff","The Generator is off"
"Errors/Buildings/SteamSupplyTurnedOff","The Generator is turned off"
"Errors/Citizens/AllCitizensDead","All the selected people are dead."
"Errors/Citizens/AllCitizensDeadOrOnExpedition","All the selected people are dead or on an expedition."
"Errors/Citizens/AllCitizensOnExpedition","All the selected people are on an expedition."
"Errors/Citizens/AllCitizensUncommandable","All citizens are busy."
"Errors/Citizens/CitizensNotAssignableToPlace","Unable to assign any people to this {EntityName}."
"Errors/Citizens/FullCitizenAssignmentPlace","Maximum number of people already assigned."
"Errors/Citizens/InvalidCitizenAssignmentPlace","People can't be assigned to this {EntityName}."
"Errors/Citizens/MaximumCitizensAlreadyAssignedToTask","Maximum number of workers already assigned."
"Errors/Expedition/ExpeditionAlreadyPlanned","An expedition has already been planned."
"Errors/Expedition/ExpeditionAlreadySent","An expedition is already underway."
"Errors/Expedition/ExpeditionIsSent","The hunters have left!"
"Errors/Expedition/ExpeditionLimitExceeded","This building can't support another expedition (current limit: {Limit})."
"Errors/Expedition/ExpeditionNotPrepared","The expedition hasn't been prepared yet."
"Errors/Expedition/ExpeditionNotSent","The expedition must be sent first!"
"Errors/Expedition/ExpeditionReturningWithArtifacts","The scouts are transporting a relic. You can't give them other orders now."
"Errors/Expedition/ExpeditionReturningWithSurvivorGroup","The scouts are escorting survivors. You can't give them other orders now."
"Errors/Expedition/ExpeditionSiteAlreadyExplored","The site was already explored by scouts"
"Errors/Expedition/ExpeditionSiteFrozen","The site is inaccessible at the moment."
"Errors/Expedition/ExpeditionSiteNotExplored","This expedition cannot be sent to an unexplored site!"
"Errors/Expedition/ExpeditionTargetNotScouted","Expedition target not scouted yet."
"Errors/Expedition/InvalidExpeditionSite","This expedition site isn't a valid target for this type of expedition!"
"Errors/Expedition/InvalidExpeditionTarget","Chosen team is unsuited to this task"
"Errors/Expedition/NoContactWithSentExpeditions","No contact with sent expeditions!"
"Errors/Expedition/NotEnoughCitizensToSendExpedition","At least {RequiredCitizensCount} citizen(s) must be available."
"Errors/Expedition/NotEnoughSuppliesToReachTarget","Not enough supplies to reach target."
"Errors/Expedition/OutOfMaterials","Not enough resources! Preparations halted."
"Errors/Expedition/OutOfMaterialsDesc","We don't have enough resources to continue preparations."
"Errors/Expedition/SurvivorGroupAlreadyTargeted","This group has already been taken care of."
"Errors/Expedition/TargetUnreachable","The target can't be reached!"
"Errors/General/BurialPlaceCapacityExceeded","Body storage limit reached."
"Errors/General/InvalidPlacementLocation","Invalid placement location."
"Errors/General/InvalidTarget","Invalid target."
"Errors/General/LocalResourceDepotRequired","{ResourceName} depot required."
"Errors/General/NotSufficientResource","Not enough {ResourceName}."
"Errors/General/NotSufficientResourceInDepot","Not enough {ResourceName} in {DepotName}."
"Errors/General/ProductionCapExceeded","Storage limit reached."
"Errors/General/RequirementNotSatisfied","A requirement is not satisfied."
"Errors/General/SteamLevelUnavailable","Not researched yet"
"Errors/Interaction/EmptySelection","The selection is empty."
"Errors/Interaction/InvalidCommand","Invalid command."
"Errors/Interaction/UncommandableSelection","Unable to issue commands to the selected entities."
"Errors/Sociotech/SociotechDelayStillActive","Wait {Time} to sign a new law."
"Errors/Sociotech/SociotechDiscontentTooHigh","Discontent is too high to introduce this law."
"Errors/Sociotech/SociotechNotUnique","This law is blocked by another one."
"Errors/Sociotech/SociotechNotUnlocked","{SociotechName} not unlocked."
"Errors/Streets/AdjacentNormalStreetNotConstructed","Street is under construction."
"Errors/Streets/NormalStreetNotConnectedToGenerator","Street is not connected to the Generator."
"Errors/Streets/NotAdjacentToNormalStreet","Not adjacent to street."
"Errors/Technologies/BuildingAlreadyResearchingTechnology","This building is already researching other technology."
"Errors/Technologies/NoBuildingsReadyToResearchTechnology","There are no buildings available to research this technology."
"Errors/Technologies/NoResearchBuildings","No research buildings available."
"Errors/Technologies/TechnologyAlreadyBeingResearched","Another technology is currently being researched."
"Errors/Technologies/TechnologyAlreadyResearched","Technology already researched"
"Errors/Unlocks/MissingRequiredUnlock","Unlock {UnlockName} is missing."
"Events/Survivors/Beacon/Engineers","Beacon has led a group of people to our city!</n></n>Group of 2 workers, 10 engineers and 3 children has joined the city."
"Events/Survivors/Beacon/Title_universal","Survivors find our city."
"Events/Survivors/Days10-16/Day6","Sir, a group of survivors has reached our city. They're tired, they'll need a place to rest, a bite to eat and perhaps some medical attention, but they're ready to lend a hand however they can."
"Events/Survivors/Days10-16/Description_universal","Sir, a group of survivors has reached our city. They are exhausted and beg us to help them."
"Events/Survivors/Days10-16/Title_universal","Survivors reach the city"
"Events/Survivors/Start2/Title","A call for help"
"Expeditions/Activity/ReturningWithArtifactsDeviceVersion","Transporting a relic to the city"
"Expeditions/Activity/ReturningWithSurvivors","Escorting survivors to the city"
"Expeditions/Activity/ReturningWithSurvivorsDeviceVersion","Escorting survivors to the city"
"Expeditions/Activity/StationedDeviceVersion","Awaiting orders"
"Expeditions/Activity/StationedInTheCity","Awaiting orders"
"Expeditions/Activity/UnderwayDeviceVersion","Proceeding to destination"
"Expeditions/ArkTitleDepleted","Depleted"
"Expeditions/ArkTitleResources","Resources"
"Expeditions/ArkTitleSurvivors","Survivors"
"Expeditions/ArkTitleUnknownSite","Unknown site"
"Expeditions/AutomatonHint","(Automatons are sturdy enough to survive by themselves. Scouts can't help them in any way.)"
"Expeditions/AutomatonName","Automaton from {Origin}."
"Expeditions/DefaultComma",",|_|"
"Expeditions/DefaultSeparator","|_4|"
"Expeditions/EffectBaseResources","{baseResources}"
"Expeditions/EffectBonusResources","{bonusResources}"
"Expeditions/EffectBothResources","{bothResources}"
"Expeditions/EffectSurvivors","{survivors}"
"Expeditions/EffectSurvivorsLeave","{survivors}|_4||#color=FFCD00||GreatDanger||#defaultcolor|"
"Expeditions/EffectSurvivorsSend","{survivors}|_4||#color=FFCD00||Danger||#defaultcolor|"
"Expeditions/EffectTechnology","|#color=FFCD00||Technology||#defaultcolor|"
"Expeditions/EngineerGroupHint","(You can send scouts to meet the engineers and escort them to our city safely.)"
"Expeditions/EngineersGroupName","{SurvivorCount} engineers from {Origin}."
"Expeditions/ExpeditionName","{ExpeditionTypeName} {ExpeditionId}"
"Expeditions/FrostlandSites/SurvivorPanelHeader/Automatons","Automatons"
"Expeditions/FrostlandSites/SurvivorPanelHeader/Engineers","Engineers"
"Expeditions/FrostlandSites/SurvivorPanelHeader/MixedPopulation","Various Survivors"
"Expeditions/FrostlandSites/SurvivorPanelHeader/Survivors","Survivors"
"Expeditions/GenericSiteDepletedDescription","An explored waypoint for our scouts."
"Expeditions/GenericSiteDescription","A distinct spot in Frostland. We can use it as a waypoint for further exploration."
"Expeditions/GenericSiteUnvisitedDescription","This place is the only thing standing out in the endless white desert."
"Expeditions/JournalEntryHeader","Journal Entry"
"Expeditions/LandmarkCarryOn","Carry on"
"Expeditions/LandmarkDescription","Our search hasn't uncovered anything of value, but we may be able to reach some more promising locations from here."
"Expeditions/LandmarkName","New landmark"
"Expeditions/LandmarkOutcome","We've explored this location."
"Expeditions/LandmarkSubtitle","{siteName}"
"Expeditions/LandmarkTooltip","There's nothing to do here."
"Expeditions/LandsmarkArcSubtitle","Landmark"
"Expeditions/LandsmarkDepletedArcSubtitle","Depleted"
"Expeditions/LandsmarkUnvisitedArcSubtitle","Unknown Site"
"Expeditions/Location/Stationed","Idle ({CurrentLocation})"
"Expeditions/Location/Underway","Underway (target: {Target})"
"Expeditions/NoneSitesDiscovered","None"
"Expeditions/OutpostDeliveries","Sends shipments of {Cargo} to our city every {Interval}."
"Expeditions/OutpostDeliveriesStopped","Shipments stopped – storage limit reached"
"Expeditions/OutpostTransportDeliveringDescription","Delivering {Cargo} from {Home} to our city.</n> </n>Reaching target in {ETA}."
"Expeditions/OutpostTransportReturningDescription","Returning to {Home} for new cargo ({Cargo}).</n></n>Reaching target in {ETA}."
"Expeditions/OutpostTransportWaitingDescription","Delivering {Cargo} from {Home} to our city.</n> </n>Transport stopped - storage is full"
"Expeditions/RevealMessageButton","Revisit findings"
"Expeditions/SiteName","{siteName}"
"Expeditions/SitesDiscovered","Sites discovered:"
"Expeditions/SurvivorGroupDescription","Time to reach our city: {DaysToReach} days."
"Expeditions/SurvivorGroupDescription2","{DeadSurvivorCount} of them have already died on the way."
"Expeditions/SurvivorGroupHint","(You can send scouts to meet the survivors and escort them to our city safely.)"
"Expeditions/SurvivorGroupName","{SurvivorCount} survivors from {Origin}."
"Expeditions/SurvivorPanelHeader/Automatons","Automatons"
"Expeditions/SurvivorPanelHeader/Engineers","Engineers"
"Expeditions/SurvivorPanelHeader/MixedPopulation","Various Survivors"
"Expeditions/SurvivorPanelHeader/Survivors","Survivors"
"Expeditions/SurvivorPanelHeader/[RefugeesScenario]Lords","Group of Lords"
"Expeditions/SurvivorPanelHeader/[RefugeesScenario]OurPeople","Our People"
"Expeditions/SurvivorPanelHeader/[TechHaven]ManchesterSurvivor","Lonely Survivor"
"Expeditions/UnvisitedSiteDescription","Not explored by scouts yet."
"GameEndings/Fail","I have failed"
"GameEndings/Victory","We have survived"
"General/Cooldown","Cooldown"
"General/Cost","Cost"
"General/HardwareKeyNames/Backspace","Backspace"
"General/HardwareKeyNames/Caps Lock","Caps Lock"
"General/HardwareKeyNames/Delete","Delete"
"General/HardwareKeyNames/Down Arrow","Down Arrow"
"General/HardwareKeyNames/End","End"
"General/HardwareKeyNames/Enter","Enter"
"General/HardwareKeyNames/Escape","Escape"
"General/HardwareKeyNames/F1","F1"
"General/HardwareKeyNames/F10","F10"
"General/HardwareKeyNames/F11","F11"
"General/HardwareKeyNames/F12","F12"
"General/HardwareKeyNames/F13","F13"
"General/HardwareKeyNames/F14","F14"
"General/HardwareKeyNames/F15","F15"
"General/HardwareKeyNames/F2","F2"
"General/HardwareKeyNames/F3","F3"
"General/HardwareKeyNames/F4","F4"
"General/HardwareKeyNames/F5","F5"
"General/HardwareKeyNames/F6","F6"
"General/HardwareKeyNames/F7","F7"
"General/HardwareKeyNames/F8","F8"
"General/HardwareKeyNames/F9","F9"
"General/HardwareKeyNames/Home","Home"
"General/HardwareKeyNames/Insert","Insert"
"General/HardwareKeyNames/Left Alt","Left Alt"
"General/HardwareKeyNames/Left Arrow","Left Arrow"
"General/HardwareKeyNames/Left Control","Left Ctrl"
"General/HardwareKeyNames/Left Shift","Left Shift"
"General/HardwareKeyNames/Num Lock","Num Lock"
"General/HardwareKeyNames/Numpad *","Numpad *"
"General/HardwareKeyNames/Numpad +","Numpad +"
"General/HardwareKeyNames/Numpad .","Numpad ."
"General/HardwareKeyNames/Numpad 0","Numpad 0"
"General/HardwareKeyNames/Numpad 1","Numpad 1"
"General/HardwareKeyNames/Numpad 2","Numpad 2"
"General/HardwareKeyNames/Numpad 3","Numpad 3"
"General/HardwareKeyNames/Numpad 4","Numpad 4"
"General/HardwareKeyNames/Numpad 5","Numpad 5"
"General/HardwareKeyNames/Numpad 6","Numpad 6"
"General/HardwareKeyNames/Numpad 7","Numpad 7"
"General/HardwareKeyNames/Numpad 8","Numpad 8"
"General/HardwareKeyNames/Numpad 9","Numpad 9"
"General/HardwareKeyNames/Numpad =","Numpad ="
"General/HardwareKeyNames/Numpad Enter","Numpad Enter"
"General/HardwareKeyNames/Numpad ","Numpad –"
"General/HardwareKeyNames/NumpadSlash","Numpad /"
"General/HardwareKeyNames/Page Down","Page Down"
"General/HardwareKeyNames/Page Up","Page Up"
"General/HardwareKeyNames/Right Alt","Right Alt"
"General/HardwareKeyNames/Right Arrow","Right Arrow"
"General/HardwareKeyNames/Right Control","Right Ctrl"
"General/HardwareKeyNames/Right Shift","Right Shift"
"General/HardwareKeyNames/Scroll Lock","Scroll Lock"
"General/HardwareKeyNames/Space","Spacebar"
"General/HardwareKeyNames/Tab","Tab"
"General/HardwareKeyNames/Up Arrow","Up Arrow"
"General/Infinity","|Infinity|"
"General/IronManModeName","Survivor"
"General/ListSeparator",", "
"General/LongDate","{Day} {LongMonthName} {Year}"
"General/LongMonthNames/April","April"
"General/LongMonthNames/August","August"
"General/LongMonthNames/December","December"
"General/LongMonthNames/February","February"
"General/LongMonthNames/January","January"
"General/LongMonthNames/July","July"
"General/LongMonthNames/June","June"
"General/LongMonthNames/March","March"
"General/LongMonthNames/May","May"
"General/LongMonthNames/November","November"
"General/LongMonthNames/October","October"
"General/LongMonthNames/September","September"
"General/MissingLocalizedText","#Missing localised text#"
"General/NullValue","-"
"General/PerHour","/ hour"
"General/RemainingTime","Remaining time: {Time}"
"General/ShortDate","{Day} {ShortMonthName} {Year}"
"General/ShortMonthNames/April","Apr"
"General/ShortMonthNames/August","Aug"
"General/ShortMonthNames/December","Dec"
"General/ShortMonthNames/February","Feb"
"General/ShortMonthNames/January","Jan"
"General/ShortMonthNames/July","Jul"
"General/ShortMonthNames/June","Jun"
"General/ShortMonthNames/March","Mar"
"General/ShortMonthNames/May","May"
"General/ShortMonthNames/November","Nov"
"General/ShortMonthNames/October","Oct"
"General/ShortMonthNames/September","Sep"
"General/ValuePerDay","{Value} / d"
"General/ValuePerHour","{Value} / h"
"General/ValuePerHourLong","{Value} per hour"
"Generated/AbilitiesConfig/Abilities/Alternative food source/Description","Every dead body will be processed into 15 Raw Food. "
"Generated/AbilitiesConfig/Abilities/Alternative food source/Display name","Alternative Food Source"
"Generated/AbilitiesConfig/Abilities/Boiler2/Display name","Heater"
"Generated/AbilitiesConfig/Abilities/Boiler2/States/Off/Button title","The Heater is off"
"Generated/AbilitiesConfig/Abilities/Boiler2/States/Off/Description","Raises the workplace temperature by 2 levels, while there are people inside. Upkeep: {Resource}"
"Generated/AbilitiesConfig/Abilities/Boiler2/States/On/Button title","The Heater is on"
"Generated/AbilitiesConfig/Abilities/Boiler2/States/On/Description","Raises the workplace temperature by 2 levels, while there are people inside. Upkeep: {Resource}"
"Generated/AbilitiesConfig/Abilities/Boiler3/Display name","Heater"
"Generated/AbilitiesConfig/Abilities/Boiler3/States/Off/Button title","The Heater is off"
"Generated/AbilitiesConfig/Abilities/Boiler3/States/Off/Description","Raises the workplace temperature by 3 levels, while there are people inside. Upkeep: {Resource}"
"Generated/AbilitiesConfig/Abilities/Boiler3/States/On/Button title","The Heater is on"
"Generated/AbilitiesConfig/Abilities/Boiler3/States/On/Description","Raises the workplace temperature by 3 levels, while there are people inside. Upkeep: {Resource}"
"Generated/AbilitiesConfig/Abilities/Ceremonial Service_Discontent/Description","A long, ceremonial sermon will be delivered at the Temple.</n>|#color=4ac5e8|</n>Hope will rise</n>Discontent will fall"
"Generated/AbilitiesConfig/Abilities/Ceremonial Service_Discontent/Display name","Ceremonial Service"
"Generated/AbilitiesConfig/Abilities/Ceremonial Service_Londoners/Description","A long, ceremonial sermon will be delivered at the Temple.</n>|#color=4ac5e8|</n>Hope will rise. Some Londoners may mend their ways."
"Generated/AbilitiesConfig/Abilities/Ceremonial Service_Londoners/Display name","Ceremonial Service"
"Generated/AbilitiesConfig/Abilities/Double rations/Description","10 Food Rations will be given to patients to speed up their recovery."
"Generated/AbilitiesConfig/Abilities/Double rations/Display name","Extra rations"
"Generated/AbilitiesConfig/Abilities/Emergancy shift (for food)/Description","People will work for the next 24 hours. You will have to provide them with food.</n>|#color=d21820|</n>Discontent will rise"
"Generated/AbilitiesConfig/Abilities/Emergancy shift (for food)/Display name","Emergency Shift"
"Generated/AbilitiesConfig/Abilities/Emergancy shift (free)/Description","People will work for the next 24 hours.</n>|#color=d21820|</n>Discontent will rise"
"Generated/AbilitiesConfig/Abilities/Emergancy shift (free)/Display name","Emergency Shift"
"Generated/AbilitiesConfig/Abilities/Evening Prayers_Discontent/Description","An evening service will be held in places of worship. People will gather together to talk and pray. Food will be distributed among the participants.</n>|#color=4ac5e8|</n>Hope will rise</n>Discontent will fall slightly"
"Generated/AbilitiesConfig/Abilities/Evening Prayers_Discontent/Display name","Evening Prayers"
"Generated/AbilitiesConfig/Abilities/Evening Prayers_Londoners/Description","An evening service will be held in places of worship. People will gather together to discuss and pray. Food will be distributed among the participants.</n>|#color=4ac5e8|</n>Hope will rise</n>Some Londoners may mend their ways"
"Generated/AbilitiesConfig/Abilities/Evening Prayers_Londoners/Display name","Evening Prayers"
"Generated/AbilitiesConfig/Abilities/Execution_Faith/Description","An enemy of the Faith will be executed. This is what happens to those who endanger our city.</n>|#color=4ac5e8|</n>One person will die</n>Discontent will fall greatly"
"Generated/AbilitiesConfig/Abilities/Execution_Faith/Display name","Public Execution"
"Generated/AbilitiesConfig/Abilities/Execution_Order/Description","A public enemy will be executed. This is what happens to those who endanger our city.</n>|#color=4ac5e8|</n>One person will die</n>Discontent will fall greatly"
"Generated/AbilitiesConfig/Abilities/Execution_Order/Display name","Public Execution"
"Generated/AbilitiesConfig/Abilities/Forceful persuasion/Description","Prison guards will use force to convince some prisoners to mend their wicked ways.</n>|#color=4ac5e8|</n>Persuaded convicts will be released from prison</n>|#color=d21820|People may be hurt or killed</n>|#color=d21820|Hope will fall drastically"
"Generated/AbilitiesConfig/Abilities/Forceful persuasion/Display name","Forceful Persuasion"
"Generated/AbilitiesConfig/Abilities/Foreman/Description","A foreman will ensure that everybody at this facility works to the best of their ability. You will have to provide the foreman with food.</n>|#color=4ac5e8|</n>Workplace efficiency will rise by 40%"
"Generated/AbilitiesConfig/Abilities/Foreman/Display name","Foreman"
"Generated/AbilitiesConfig/Abilities/Generator Overdrive/Display name","Overdrive"
"Generated/AbilitiesConfig/Abilities/Generator Overdrive/States/Off/Button title","Generator overdrive is off"
"Generated/AbilitiesConfig/Abilities/Generator Overdrive/States/Off/Description","When Overdrive is on, the temperature in all heat zones rises by 1 level, but Generator stress rises as well."
"Generated/AbilitiesConfig/Abilities/Generator Overdrive/States/On/Button title","Generator overdrive is on"
"Generated/AbilitiesConfig/Abilities/Generator Overdrive/States/On/Description","When Overdrive is on, the temperature in all heat zones rises by 1 level, but Generator stress rises as well."
"Generated/AbilitiesConfig/Abilities/Generator Overdrive2/Display name","Overdrive"
"Generated/AbilitiesConfig/Abilities/Generator Overdrive2/States/Off/Button title","Generator overdrive is off"
"Generated/AbilitiesConfig/Abilities/Generator Overdrive2/States/Off/Description","When Overdrive is on, the temperature in all heat zones rises by 2 levels, but Generator stress rises as well."
"Generated/AbilitiesConfig/Abilities/Generator Overdrive2/States/On/Button title","Generator overdrive is on"
"Generated/AbilitiesConfig/Abilities/Generator Overdrive2/States/On/Description","When Overdrive is on, the temperature in all heat zones rises by 2 levels, but Generator stress rises as well."
"Generated/AbilitiesConfig/Abilities/Heater/Display name","Heater"
"Generated/AbilitiesConfig/Abilities/Heater/States/Off/Button title","The Heater is off"
"Generated/AbilitiesConfig/Abilities/Heater/States/Off/Description","Raises the workplace temperature by 1 level, while there are people inside. Upkeep: {Resource}"
"Generated/AbilitiesConfig/Abilities/Heater/States/On/Button title","The Heater is on"
"Generated/AbilitiesConfig/Abilities/Heater/States/On/Description","Raises the workplace temperature by 1 level, while there are people inside. Upkeep: {Resource}"
"Generated/AbilitiesConfig/Abilities/Midnight procession/Description","Faith Keepers will gather our people together and lead them in a procession.</n>|#color=4ac5e8|</n>Discontent will fall when the procession starts after midnight"
"Generated/AbilitiesConfig/Abilities/Midnight procession/Display name","Nighttime Procession"
"Generated/AbilitiesConfig/Abilities/Patrol/Description","Guards will patrol the streets near their Guard Stations to maintain law and order. You'll have to provide them with extra food for their efforts.</n>|#color=4ac5e8|</n>Discontent will fall</n>Hope will rise slightly"
"Generated/AbilitiesConfig/Abilities/Patrol/Display name","Patrol"
"Generated/AbilitiesConfig/Abilities/Propaganda bulletin - Discontent/Description","A news bulletin delivered to every household will reassure people that by maintaining order we're protecting our city.</n>|#color=4ac5e8|</n>Discontent will fall slightly"
"Generated/AbilitiesConfig/Abilities/Propaganda bulletin - Discontent/Display name","Propaganda Bulletin"
"Generated/AbilitiesConfig/Abilities/Propaganda bulletin - Hope/Description","A news bulletin delivered to every household will reassure people that we're protecting our city by maintaining order.</n>|#color=4ac5e8|</n>Hope will rise"
"Generated/AbilitiesConfig/Abilities/Propaganda bulletin - Hope/Display name","Propaganda Bulletin"
"Generated/AbilitiesConfig/Abilities/Public Penance_Discontent/Description","Public Penance will take place. Those who admit to their wrongdoings and show remorse will be forgiven.</n>|#color=4ac5e8|</n>Hope will rise when the ceremony begins</n>Discontent will fall when the ceremony begins</n>People may be injured"
"Generated/AbilitiesConfig/Abilities/Public Penance_Discontent/Display name","Public Penance"
"Generated/AbilitiesConfig/Abilities/Public Penance_Londoners/Description","Public Penance will take place. Those who admit to their wrongdoings and show remorse will be forgiven.</n>|#color=4ac5e8|</n>Hope will rise when the ceremony begins</n>Some Londoners will decide to stay</n>People may be injured"
"Generated/AbilitiesConfig/Abilities/Public Penance_Londoners/Display name","Public Penance"
"Generated/AbilitiesConfig/Abilities/Roundup_Discontent/Description","Prison guards will round up wrongdoers and put them in prison. They'll go after the discontented, dissidents and other troublemakers. Prisoners will be returned to society after 4 days.</n>|#color=4ac5e8|</n>Wrongdoers will be locked up</n>Discontent will fall"
"Generated/AbilitiesConfig/Abilities/Roundup_Discontent/Display name","Roundup"
"Generated/AbilitiesConfig/Abilities/Roundup_Londoners/Description","Prison guards will round up wrongdoers and put them in prison. They'll go after Londoners, dissidents and any other troublemakers. Prisoners will be returned to society after 4 days.</n>|#color=4ac5e8|</n>Londoners and other wrongdoers will be locked up</n>Discontent will fall"
"Generated/AbilitiesConfig/Abilities/Roundup_Londoners/Display name","Roundup"
"Generated/AbilitiesConfig/Abilities/Sermon - discontent/Description","A short sermon will be preached in places of worship.</n>|#color=4ac5e8|</n>Discontent will fall slightly"
"Generated/AbilitiesConfig/Abilities/Sermon - discontent/Display name","Sermon"
"Generated/AbilitiesConfig/Abilities/Sermon - hope/Description","A short sermon will be delivered in places of worship.</n>|#color=4ac5e8|</n>Hope will rise slightly"
"Generated/AbilitiesConfig/Abilities/Sermon - hope/Display name","Sermon"
"Generated/AbilitiesConfig/Abilities/Triage/Description","Triage will be performed. 1/2 of patients will be healed instantly, but roughly one in four will die.</n></n>|#color=4ac5e8|The number of patients will be reduced by three quarters</n>|#color=d21820|Hope will fall with each dead patient</n>Discontent will rise"
"Generated/AbilitiesConfig/Abilities/Triage/Display name","Triage"
"Generated/AbilitiesConfig/Abilities/Utilise the dead/Description","Three bodies will be used to enrich the soil and speed up plant growth."
"Generated/AbilitiesConfig/Abilities/Utilise the dead/Display name","Utilise the dead"
"Generated/AbilitiesConfig/Abilities/Words of Truth/Description","Our Faith Keepers will knock on every door to spread the word of our Captain and make sure it is obeyed.</n>|#color=4ac5e8|</n>Discontent will fall"
"Generated/AbilitiesConfig/Abilities/Words of Truth/Display name","Captain's Words"
"Generated/AbilitiesConfig/Abilities/[Winterhome] Cripples/Description","Sends all the amputees to the Dreadnought."
"Generated/AbilitiesConfig/Abilities/[Winterhome] Cripples/Display name","Send amputees"
"Generated/AbilitiesConfig/Abilities/[Winterhome] Emergency repair I/Description","Advance Generator repair by 10%."
"Generated/AbilitiesConfig/Abilities/[Winterhome] Emergency repair I/Display name","Emergency Repair"
"Generated/AbilitiesConfig/Abilities/[Winterhome] Emergency repair II/Description","Advance Generator repair by 20%."
"Generated/AbilitiesConfig/Abilities/[Winterhome] Emergency repair II/Display name","Emergency Repair"
"Generated/AbilitiesConfig/Abilities/[Winterhome] Stress level down I/Description","Reduce Generator stress by 20% using 1 Steam Core."
"Generated/AbilitiesConfig/Abilities/[Winterhome] Stress level down I/Display name","Emergency Repair"
"Generated/AbilitiesConfig/Abilities/[Winterhome] Stress level down II/Description","Reduce Generator stress by 40% using 1 Steam Core."
"Generated/AbilitiesConfig/Abilities/[Winterhome] Stress level down II/Display name","Emergency Repair"
"Generated/AgentStatisticsConfig/Fuel/Levels/Empty/Display name","No fuel"
"Generated/AgentStatisticsConfig/Fuel/Levels/Fueled/Display name","Fueled"
"Generated/AgentStatisticsConfig/Fuel/Levels/NeedRefuel/Display name","Needs refuelling"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Burial ceremony/Text","× Burial ceremony"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Cleric beaten/Text","× Cleric beaten"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Controversial Decission/Text","× Unpopular decision"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Desirable decision/Text","× Desirable decision"
"Generated/AgentStatisticsConfig/Hope/Change reasons/End of thievery/Text","× End of thievery"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Faith Keepers success/Text","× Faith Keepers' success"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Fleshly plesure/Text","× Carnal pleasures"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Forceful persuasion/Text","× Forceful Persuasion"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Generator is broken/Text","× The Generator is broken"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Generator is off/Text","The Generator is off"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Grown up died -Ceremonial burial/Text","× An adult died"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Grown up died/Text","× An adult died"
"Generated/AgentStatisticsConfig/Hope/Change reasons/High Disocntent/Text","× High discontent"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Kid died - proper burial/Text","× A child died"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Kid died/Text","× A child died"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Kid saved/Text","× Child saved"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Londoners killed someone/Text","× Londoners killed someone"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Main objective fulfilled/Text","× Main objective fulfilled"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Manifestation dispersed/Text","× Protest dispersed"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Mass/Text","× Sermon"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Member of the watch got beaten/Text","× Watchman beaten"
"Generated/AgentStatisticsConfig/Hope/Change reasons/New people (+)/Text","× New people"
"Generated/AgentStatisticsConfig/Hope/Change reasons/New people (-)/Text","× New people"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Order forces sucess/Text","× Order enforcement success"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Order restored/Text","× Order restored"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Other city/Text","× Fall of Winterhome"
"Generated/AgentStatisticsConfig/Hope/Change reasons/People ignored/Text","× Group of people ignored"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Prayer/Text","× Prayer"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Promise broken/Text","× Promise broken"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Promise fullfiled/Text","× Promise fulfilled"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Public Conversion/Text","× Public Penance"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Quest failed/Text","× Quest failed"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Quest success/Text","× Quest successful"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Request rejected/Text","× Request rejected"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Secret collaborator lost/Text","Secret Informant lost"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Small Graffiti - Cleric/Text","× Londoners' vandalism"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Small Graffiti - cleaned up/Text","× Londoners' vandalism"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Small Graffiti/Text","× Londoners' vandalism"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Suicide/Text","× Suicide"
"Generated/AgentStatisticsConfig/Hope/Change reasons/TechHeaven_LackOfPeople/Text","Fear of being alone on Frostland"
"Generated/AgentStatisticsConfig/Hope/Change reasons/Triage/Text","× Triage"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[GOLD] Ceremonial Service/Text","× Ceremonial Service"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[GOLD] Controversial law/Text","× Controversial law"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[GOLD] Darknes before dawn/Text","× People are frightened"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[GOLD] Desirable law/Text","× Desirable law"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[GOLD] Evening of Prayers/Text","× Evening prayers"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[GOLD] Hospital/Text","× House of Healing care "
"Generated/AgentStatisticsConfig/Hope/Change reasons/[GOLD] Kids in shleters/Text","Every child has a place in a Child Shelter"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[GOLD] Living near House of Prayer/Text","Living near a House of Prayer"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[GOLD] Morning gathering/Text","Morning gathering"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[GOLD] Neighbourhood Watch/Text","Living near a Watchtower or Guard Station"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[GOLD] Patrol/Text","× Patrol"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[GOLD] Propaganda flyers - weak/Text","× Propaganda – flyers"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[GOLD] Propaganda/Text","Propaganda"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[GOLD] Secret collaborator/Text","Secret Informants"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[GOLD] Sermon/Text","× Sermon"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[GOLD] Shrine/Text","Working near a shrine"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[GOLD] Storm is coming/Text","× Storm is coming"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[GOLD] Temple/Text","Temple"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[GOLD] We survived/Text","We survived"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[TechHaven] Ark is dead/Text","× Ark has frozen"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[TechHaven] Survivor died/Text","× Survivor died"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[TechHaven] Survivor saved/Text","× Survivor saved"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[Winterhome] Generator working/Text","The Generator is operational"
"Generated/AgentStatisticsConfig/Hope/Change reasons/[Winterhome] Malfunction/Text","Generator malfunction"
"Generated/AgentStatisticsConfig/Hope/Disable reasons/Devotion/Description","People are devoted to you as the voice of truth. You are their hope."
"Generated/AgentStatisticsConfig/Hope/Disable reasons/Devotion/DisplayName","Devotion"
"Generated/AgentStatisticsConfig/Hope/Disable reasons/Obedience/Description","People are obedient to your every word. They have no use for hope."
"Generated/AgentStatisticsConfig/Hope/Disable reasons/Obedience/DisplayName","Obedience"
"Generated/AgentStatisticsConfig/Hope/Display name","Hope"
"Generated/AgentStatisticsConfig/Hope/Empty list text","No recent changes to hope."
"Generated/AgentStatisticsConfig/Maintenance/Levels/Broken/Display name","Broken"
"Generated/AgentStatisticsConfig/Maintenance/Levels/Damaged/Display name","Damaged"
"Generated/AgentStatisticsConfig/Maintenance/Levels/Working/Display name","Working"
"Generated/AlignmentConfig/Alignments/Hope/DisplayName","Hope"
"Generated/AlignmentConfig/Alignments/[BREAK POINT]Devotion/DisplayName","Devotion"
"Generated/AlignmentConfig/Alignments/[BREAK POINT]Obedience/DisplayName","Obedience"
"Generated/BehaviourSystemConfig/Action roles/Guardpost/Entries/Inspection/Activity going to place display name (verb)","On patrol"
"Generated/BehaviourSystemConfig/Action roles/Guardpost/Entries/Inspection/Activity in inactive workplace display name (verb)","On patrol"
"Generated/BehaviourSystemConfig/Action roles/Guardpost/Entries/Inspection/Activity in place display name (verb)","On patrol"
"Generated/BehaviourSystemConfig/Action roles/Manifestation/Entries/Guard/Activity going to place display name (verb)","Dispersing riots"
"Generated/BehaviourSystemConfig/Action roles/Manifestation/Entries/Guard/Activity in inactive workplace display name (verb)","Dispersing riots"
"Generated/BehaviourSystemConfig/Action roles/Manifestation/Entries/Guard/Activity in place display name (verb)","Dispersing riots"
"Generated/BehaviourSystemConfig/Activity types/Apel/Activity going to place display name (verb)","Attending a roll call"
"Generated/BehaviourSystemConfig/Activity types/Apel/Activity in place display name (verb)","At a roll call"
"Generated/BehaviourSystemConfig/Activity types/Apel/Activity occupation display name (noun, plural)","Roll call attendee"
"Generated/BehaviourSystemConfig/Activity types/Augmentation/Activity going to place display name (verb)","Going to get a prosthesis"
"Generated/BehaviourSystemConfig/Activity types/Augmentation/Activity in place display name (verb)","Getting a prosthesis"
"Generated/BehaviourSystemConfig/Activity types/AutomatonDismantleActivity/Activity going to place display name (verb)","Going for disassembly"
"Generated/BehaviourSystemConfig/Activity types/AutomatonDismantleActivity/Activity in place display name (verb)","Being disassembled"
"Generated/BehaviourSystemConfig/Activity types/AutomatonFactorySpawn/Activity going to place display name (verb)","Being assembled"
"Generated/BehaviourSystemConfig/Activity types/AutomatonFactorySpawn/Activity in place display name (verb)","Being assembled"
"Generated/BehaviourSystemConfig/Activity types/AutomatonGarageIdle/Activity going to place display name (verb)","Going to a garage"
"Generated/BehaviourSystemConfig/Activity types/AutomatonGarageIdle/Activity in place display name (verb)","Staying at a garage"
"Generated/BehaviourSystemConfig/Activity types/AutomatonRefueling/Activity going to place display name (verb)","Going to refuel"
"Generated/BehaviourSystemConfig/Activity types/AutomatonRefueling/Activity in place display name (verb)","Refuelling"
"Generated/BehaviourSystemConfig/Activity types/AutomatonRefueling/Activity occupation display name (noun, plural)","Automaton"
"Generated/BehaviourSystemConfig/Activity types/AutomatonRepair/Activity going to place display name (verb)","Going for repairs"
"Generated/BehaviourSystemConfig/Activity types/AutomatonRepair/Activity in place display name (verb)","Being repaired"
"Generated/BehaviourSystemConfig/Activity types/AutomatonRepair/Activity occupation display name (noun, plural)","Automaton"
"Generated/BehaviourSystemConfig/Activity types/AutomatonUnableToRefuel/Activity going to place display name (verb)","Unable to refuel"
"Generated/BehaviourSystemConfig/Activity types/AutomatonUnableToRefuel/Activity in place display name (verb)","Unable to refuel"
"Generated/BehaviourSystemConfig/Activity types/BrazierIdle/Activity going to place display name (verb)","Idle"
"Generated/BehaviourSystemConfig/Activity types/BrazierIdle/Activity in place display name (verb)","Idle"
"Generated/BehaviourSystemConfig/Activity types/Burial/Activity occupation display name (noun, plural)","Burial attendee"
"Generated/BehaviourSystemConfig/Activity types/BurialCeremony/Activity going to place display name (verb)","Attending a burial ceremony"
"Generated/BehaviourSystemConfig/Activity types/BurialCeremony/Activity in place display name (verb)","At a ceremony"
"Generated/BehaviourSystemConfig/Activity types/BurialCeremony/Activity occupation display name (noun, plural)","Burial ceremony attendee"
"Generated/BehaviourSystemConfig/Activity types/CryingAfterDead/Activity going to place display name (verb)","Approaching a dead body"
"Generated/BehaviourSystemConfig/Activity types/CryingAfterDead/Activity in place display name (verb)","Crying over the dead"
"Generated/BehaviourSystemConfig/Activity types/DancingIdle/Activity going to place display name (verb)","Idle"
"Generated/BehaviourSystemConfig/Activity types/DancingIdle/Activity in place display name (verb)","Idle"
"Generated/BehaviourSystemConfig/Activity types/Drunk/Activity going to place display name (verb)","Going to the pub"
"Generated/BehaviourSystemConfig/Activity types/Drunk/Activity in place display name (verb)","Drinking"
"Generated/BehaviourSystemConfig/Activity types/Drunk/Activity occupation display name (noun, plural)","Drunk"
"Generated/BehaviourSystemConfig/Activity types/Eating/Activity going to place display name (verb)","Going to eat"
"Generated/BehaviourSystemConfig/Activity types/Eating/Activity in place display name (verb)","Eating"
"Generated/BehaviourSystemConfig/Activity types/Execution/Activity going to place display name (verb)","Going to an execution"
"Generated/BehaviourSystemConfig/Activity types/Execution/Activity in inactive workplace display name (verb)","Waiting for an execution"
"Generated/BehaviourSystemConfig/Activity types/Execution/Activity in place display name (verb)","Taking part in an execution"
"Generated/BehaviourSystemConfig/Activity types/Execution/Activity occupation display name (noun, plural)","At an execution"
"Generated/BehaviourSystemConfig/Activity types/FightClub/Activity going to place display name (verb)","Going to the Fighting Arena"
"Generated/BehaviourSystemConfig/Activity types/FightClub/Activity in place display name (verb)","At the Fighting Arena"
"Generated/BehaviourSystemConfig/Activity types/FightClub/Activity occupation display name (noun, plural)","Fighter"
"Generated/BehaviourSystemConfig/Activity types/FoodStealing/Activity going to place display name (verb)","Going to steal food"
"Generated/BehaviourSystemConfig/Activity types/FoodStealing/Activity in place display name (verb)","Stealing food"
"Generated/BehaviourSystemConfig/Activity types/FoodStealing/Activity occupation display name (noun, plural)","Food thief"
"Generated/BehaviourSystemConfig/Activity types/Imprisonment/Activity going to place display name (verb)","Going to prison"
"Generated/BehaviourSystemConfig/Activity types/Imprisonment/Activity in place display name (verb)","In prison"
"Generated/BehaviourSystemConfig/Activity types/KidShelter/Activity occupation display name (noun, plural)","Shelter"
"Generated/BehaviourSystemConfig/Activity types/Lynching/Activity going to place display name (verb)","Going to a lynching"
"Generated/BehaviourSystemConfig/Activity types/Lynching/Activity in place display name (verb)","Taking part in a lynching"
"Generated/BehaviourSystemConfig/Activity types/Lynching/Activity occupation display name (noun, plural)","At a lynching"
"Generated/BehaviourSystemConfig/Activity types/ManifestationAssembly/Activity occupation display name (noun, plural)","Picketer"
"Generated/BehaviourSystemConfig/Activity types/PublicHouseCustomer/Activity occupation display name (noun, plural)","Pub patron"
"Generated/BehaviourSystemConfig/Activity types/Returning/Activity going to place display name (verb)","Returning"
"Generated/BehaviourSystemConfig/Activity types/Returning/Activity in place display name (verb)","Returning"
"Generated/BehaviourSystemConfig/Activity types/Shrine/Activity occupation display name (noun, plural)","Worshipper"
"Generated/BehaviourSystemConfig/Activity types/SnowPit/Activity going to place display name (verb)","Going to dispose of a corpse"
"Generated/BehaviourSystemConfig/Activity types/SnowPit/Activity in place display name (verb)","Disposing of a corpse"
"Generated/BehaviourSystemConfig/Activity types/SnowPit/Activity occupation display name (noun, plural)","Disposing of a corpse"
"Generated/BehaviourSystemConfig/Activity types/StreetFight/Activity going to place display name (verb)","Starting a fight"
"Generated/BehaviourSystemConfig/Activity types/StreetFight/Activity in place display name (verb)","Fighting"
"Generated/BehaviourSystemConfig/Activity types/StreetFight/Activity occupation display name (noun, plural)","Brawler"
"Generated/BlueprintsConfig/Extraction blueprints/CoalHeap_Coal/Display name","Coal"
"Generated/BlueprintsConfig/Extraction blueprints/CoalHeap_Coal_upgraded/Display name","Coal"
"Generated/BlueprintsConfig/Extraction blueprints/DryIceSpikes_DryIce/Display name","Dry Ice"
"Generated/BlueprintsConfig/Extraction blueprints/DryIceSpikes_DryIceUpgraded/Display name","Dry Ice"
"Generated/BlueprintsConfig/Extraction blueprints/SteamCoreHeap/Display name","Steam Cores"
"Generated/BlueprintsConfig/Extraction blueprints/SteelHeap_Steel/Display name","Steel"
"Generated/BlueprintsConfig/Extraction blueprints/SteelHeap_Steel_upgraded/Display name","Steel"
"Generated/BlueprintsConfig/Extraction blueprints/SteelRuins_Steel/Display name","Steel"
"Generated/BlueprintsConfig/Extraction blueprints/SteelRuins_Steel_upgraded/Display name","Steel"
"Generated/BlueprintsConfig/Extraction blueprints/WallDrillAdv_Wood/Display name","Wood"
"Generated/BlueprintsConfig/Extraction blueprints/WallDrillSteam_Wood/Display name","Wood"
"Generated/BlueprintsConfig/Extraction blueprints/WallDrill_Wood/Display name","Wood"
"Generated/BlueprintsConfig/Extraction blueprints/WoodHeap_Wood/Display name","Wood"
"Generated/BlueprintsConfig/Extraction blueprints/WoodHeap_Wood_upgraded/Display name","Wood"
"Generated/BlueprintsConfig/Extraction blueprints/WoodRuins_Wood/Display name","Wood"
"Generated/BlueprintsConfig/Extraction blueprints/WoodRuins_Wood_upgraded/Display name","Wood"
"Generated/BlueprintsConfig/Production blueprints/Augmentation_parts/Description","Artificial limbs, almost as good as the real ones."
"Generated/BlueprintsConfig/Production blueprints/Augmentation_parts/Display name","Prostheses"
"Generated/BlueprintsConfig/Production blueprints/Augmentation_parts_upgraded/Description","Artificial limbs, almost as good as the real ones."
"Generated/BlueprintsConfig/Production blueprints/Augmentation_parts_upgraded/Display name","Prostheses"
"Generated/BlueprintsConfig/Production blueprints/Augmentation_parts_upgraded2/Description","Artificial limbs, almost as good as the real ones."
"Generated/BlueprintsConfig/Production blueprints/Augmentation_parts_upgraded2/Display name","Prostheses"
"Generated/BlueprintsConfig/Production blueprints/Automatons/Description","Huge machines that can replace entire work crews"
"Generated/BlueprintsConfig/Production blueprints/Automatons/Display name","Automatons"
"Generated/BlueprintsConfig/Production blueprints/Automatons_debug/Description","Huge machines that can replace entire work crews"
"Generated/BlueprintsConfig/Production blueprints/Automatons_debug/Display name","Automatons"
"Generated/BlueprintsConfig/Production blueprints/Automatons_upgraded/Description","Huge machines that can replace entire work crews"
"Generated/BlueprintsConfig/Production blueprints/Automatons_upgraded/Display name","Automatons"
"Generated/BlueprintsConfig/Production blueprints/Automatons_upgraded2/Description","Huge machines that can replace entire work crews."
"Generated/BlueprintsConfig/Production blueprints/Automatons_upgraded2/Display name","Automatons"
"Generated/BlueprintsConfig/Production blueprints/Canteen_FoodRations_biowaste/Description","People who eat this food fall ill more often"
"Generated/BlueprintsConfig/Production blueprints/Canteen_FoodRations_biowaste/Display name","Sawdust meal"
"Generated/BlueprintsConfig/Production blueprints/Canteen_FoodRations_soup/Description","People who eat this food become discontented"
"Generated/BlueprintsConfig/Production blueprints/Canteen_FoodRations_soup/Display name","Soup"
"Generated/BlueprintsConfig/Production blueprints/Canteen_FoodRations_standard/Description","Regular meals – nothing special,</n>but they're filling"
"Generated/BlueprintsConfig/Production blueprints/Canteen_FoodRations_standard/Display name","Standard meal"
"Generated/BlueprintsConfig/Production blueprints/CharcoalKiln_Coal/Description","Charred wood turned into Coal"
"Generated/BlueprintsConfig/Production blueprints/CharcoalKiln_Coal/Display name","Charcoal"
"Generated/BlueprintsConfig/Production blueprints/CharcoalKiln_Coal2/Description","Charred wood turned into Coal"
"Generated/BlueprintsConfig/Production blueprints/CharcoalKiln_Coal2/Display name","Charcoal"
"Generated/BlueprintsConfig/Production blueprints/CharcoalKiln_Coal3/Description","Charred wood turned into Coal"
"Generated/BlueprintsConfig/Production blueprints/CharcoalKiln_Coal3/Display name","Charcoal"
"Generated/BlueprintsConfig/Production blueprints/CheaperAutomatons/Description","Huge machines that can replace entire work crews"
"Generated/BlueprintsConfig/Production blueprints/CheaperAutomatons/Display name","Automatons"
"Generated/BlueprintsConfig/Production blueprints/CheaperAutomatons_upgraded/Description","Huge machines that can replace entire work crews"
"Generated/BlueprintsConfig/Production blueprints/CheaperAutomatons_upgraded/Display name","Automatons"
"Generated/BlueprintsConfig/Production blueprints/CheaperAutomatons_upgraded2/Description","Huge machines that can replace entire work crews"
"Generated/BlueprintsConfig/Production blueprints/CheaperAutomatons_upgraded2/Display name","Automatons"
"Generated/BlueprintsConfig/Production blueprints/CoalThumper/Display name","Coal pile"
"Generated/BlueprintsConfig/Production blueprints/CoalThumper_Steam/Display name","Coal pile"
"Generated/BlueprintsConfig/Production blueprints/Plantation_Food/Description","Crops ready to be turned into meals in the Cookhouse"
"Generated/BlueprintsConfig/Production blueprints/SteamPlantation_Food/Description","Crops ready to be turned into meals in the Cookhouse"
"Generated/BuildingsConfig/Building tabs/Public/Display name","Public"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 1 - faith/Content/CinematicBasketPart773/TextSequence/TextLines/CinematicConditionedTextSequenceLine622/TextLine/DisplayText","We started as a band of heathens"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 1 - faith/Content/CinematicBasketPart773/TextSequence/TextLines/CinematicConditionedTextSequenceLine753/TextLine/DisplayText","Cast out of haven"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 2 - faith/Content/CinematicBasketPart205/TextSequence/TextLines/CinematicConditionedTextSequenceLine041/TextLine/DisplayText","Lacking guidance"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 2 - faith/Content/CinematicBasketPart205/TextSequence/TextLines/CinematicConditionedTextSequenceLine051/TextLine/DisplayText","80 souls"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 5 - faith/Content/CinematicBasketPart948/TextSequence/TextLines/CinematicConditionedTextSequenceLine061/TextLine/DisplayText","Cannibalism"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 5 - faith/Content/CinematicBasketPart948/TextSequence/TextLines/CinematicConditionedTextSequenceLine199/TextLine/DisplayText","Alcohol soothed the soul"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 5 - faith/Content/CinematicBasketPart948/TextSequence/TextLines/CinematicConditionedTextSequenceLine222/TextLine/DisplayText","Work in the freezing cold"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 5 - faith/Content/CinematicBasketPart948/TextSequence/TextLines/CinematicConditionedTextSequenceLine254/TextLine/DisplayText","Denouncing infidels"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 5 - faith/Content/CinematicBasketPart948/TextSequence/TextLines/CinematicConditionedTextSequenceLine255/TextLine/DisplayText","Searching for survivors"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 5 - faith/Content/CinematicBasketPart948/TextSequence/TextLines/CinematicConditionedTextSequenceLine307/TextLine/DisplayText","Transplants"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 5 - faith/Content/CinematicBasketPart948/TextSequence/TextLines/CinematicConditionedTextSequenceLine318/TextLine/DisplayText","Child workers"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 5 - faith/Content/CinematicBasketPart948/TextSequence/TextLines/CinematicConditionedTextSequenceLine320/TextLine/DisplayText","Many died during Triage"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 5 - faith/Content/CinematicBasketPart948/TextSequence/TextLines/CinematicConditionedTextSequenceLine361/TextLine/DisplayText","Executions of heretics"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 5 - faith/Content/CinematicBasketPart948/TextSequence/TextLines/CinematicConditionedTextSequenceLine396/TextLine/DisplayText","Turning away refugees"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 5 - faith/Content/CinematicBasketPart948/TextSequence/TextLines/CinematicConditionedTextSequenceLine491/TextLine/DisplayText","Fighting hunger"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 5 - faith/Content/CinematicBasketPart948/TextSequence/TextLines/CinematicConditionedTextSequenceLine513/TextLine/DisplayText","Emergency Shifts"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 5 - faith/Content/CinematicBasketPart948/TextSequence/TextLines/CinematicConditionedTextSequenceLine516/TextLine/DisplayText","Legalised prostitution"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 5 - faith/Content/CinematicBasketPart948/TextSequence/TextLines/CinematicConditionedTextSequenceLine552/TextLine/DisplayText","Bodies used as fertiliser"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 5 - faith/Content/CinematicBasketPart948/TextSequence/TextLines/CinematicConditionedTextSequenceLine556/TextLine/DisplayText","Evening Prayers"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 5 - faith/Content/CinematicBasketPart948/TextSequence/TextLines/CinematicConditionedTextSequenceLine586/TextLine/DisplayText","Houses of Healing"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 5 - faith/Content/CinematicBasketPart948/TextSequence/TextLines/CinematicConditionedTextSequenceLine614/TextLine/DisplayText","Respite in Fighting Arenas"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 5 - faith/Content/CinematicBasketPart948/TextSequence/TextLines/CinematicConditionedTextSequenceLine631/TextLine/DisplayText","Treatment in flimsy tents"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 5 - faith/Content/CinematicBasketPart948/TextSequence/TextLines/CinematicConditionedTextSequenceLine650/TextLine/DisplayText","Corpses in Snow Pits"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 5 - faith/Content/CinematicBasketPart948/TextSequence/TextLines/CinematicConditionedTextSequenceLine664/TextLine/DisplayText","Quarrels resolved in duels"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 5 - faith/Content/CinematicBasketPart948/TextSequence/TextLines/CinematicConditionedTextSequenceLine689/TextLine/DisplayText","Sawdust in food"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 5 - faith/Content/CinematicBasketPart948/TextSequence/TextLines/CinematicConditionedTextSequenceLine746/TextLine/DisplayText","Masses of sick"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 5 - faith/Content/CinematicBasketPart948/TextSequence/TextLines/CinematicConditionedTextSequenceLine761/TextLine/DisplayText","Countless deaths"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 5 - faith/Content/CinematicBasketPart948/TextSequence/TextLines/CinematicConditionedTextSequenceLine786/TextLine/DisplayText","Outbreaks of protests"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 5 - faith/Content/CinematicBasketPart948/TextSequence/TextLines/CinematicConditionedTextSequenceLine824/TextLine/DisplayText","14 hour workdays"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 5 - faith/Content/CinematicBasketPart948/TextSequence/TextLines/CinematicConditionedTextSequenceLine859/TextLine/DisplayText","Vigilant Faith Keepers"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 5 - faith/Content/CinematicBasketPart948/TextSequence/TextLines/CinematicConditionedTextSequenceLine871/TextLine/DisplayText","Amputations"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 5 - faith/Content/CinematicBasketPart948/TextSequence/TextLines/CinematicConditionedTextSequenceLine902/TextLine/DisplayText","Thin soup"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 5 - faith/Content/CinematicBasketPart948/TextSequence/TextLines/CinematicConditionedTextSequenceLine921/TextLine/DisplayText","Violent Public Penance"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 5 - faith/Content/CinematicBasketPart948/TextSequence/TextLines/CinematicConditionedTextSequenceLine963/TextLine/DisplayText","Children in mines"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 6A - faith/Content/CinematicBasketPart191/TextSequence/TextLines/CinematicConditionedTextSequenceLine263/TextLine/DisplayText","We crossed the line"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 6A - faith/Content/CinematicBasketPart191/TextSequence/TextLines/CinematicConditionedTextSequenceLine346/TextLine/DisplayText","Yet... I fear"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 6A - faith/Content/CinematicBasketPart191/TextSequence/TextLines/CinematicConditionedTextSequenceLine620/TextLine/DisplayText","And in the fight for survival"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 6A - faith/Content/CinematicBasketPart191/TextSequence/TextLines/CinematicConditionedTextSequenceLine717/TextLine/DisplayText","We have gone too far"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 6B - faith/Content/CinematicBasketPart531/TextSequence/TextLines/CinematicConditionedTextSequenceLine107/TextLine/DisplayText","Faith became fanaticism"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 6B - faith/Content/CinematicBasketPart531/TextSequence/TextLines/CinematicConditionedTextSequenceLine952/TextLine/DisplayText","Faith was abused"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 7 - faith/Content/CinematicBasketPart478/TextSequence/TextLines/CinematicConditionedTextSequenceLine545/TextLine/DisplayText","The city survived"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 7 - faith/Content/CinematicBasketPart478/TextSequence/TextLines/CinematicConditionedTextSequenceLine664/TextLine/DisplayText","But was it worth it?"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 8 - faith/Content/CinematicBasketPart680/TextSequence/TextLines/CinematicConditionedTextSequenceLine291/TextLine/DisplayText","NEW LONDON"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 8 - faith/Content/CinematicBasketPart680/TextSequence/TextLines/CinematicConditionedTextSequenceLine444/TextLine/DisplayText","1887"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 8 - faith/Content/CinematicBasketPart680/TextSequence/TextLines/CinematicConditionedTextSequenceLine577/TextLine/DisplayText","{endlogtemperature}"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 8 - faith/Content/CinematicBasketPart680/TextSequence/TextLines/CinematicConditionedTextSequenceLine970/TextLine/DisplayText","{population} souls"
"Generated/CinematicsConfig/Baskets/Faith/Entries/Basket 8 - faith/Content/CinematicBasketPart680/TextSequence/TextLines/CinematicConditionedTextSequenceLine992/TextLine/DisplayText","The Blessed City of New London"
"Generated/CinematicsConfig/Baskets/FaithGeneral/Entries/Basket 3/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine478/TextLine/DisplayText","Death soon found us"
"Generated/CinematicsConfig/Baskets/FaithGeneral/Entries/Basket 3/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine863/TextLine/DisplayText","We left the bodies in the snow and moved on"
"Generated/CinematicsConfig/Baskets/FaithGeneral/Entries/Basket 3/Content/CinematicBasketPart364/TextSequence/TextLines/CinematicConditionedTextSequenceLine256/TextLine/DisplayText","Amputations were better than death"
"Generated/CinematicsConfig/Baskets/FaithGeneral/Entries/Basket 3/Content/CinematicBasketPart364/TextSequence/TextLines/CinematicConditionedTextSequenceLine617/TextLine/DisplayText","When sickness hit us"
"Generated/CinematicsConfig/Baskets/FaithGeneral/Entries/Basket 3/Content/CinematicBasketPart463/TextSequence/TextLines/CinematicConditionedTextSequenceLine514/TextLine/DisplayText","And worked till our hands bled"
"Generated/CinematicsConfig/Baskets/FaithGeneral/Entries/Basket 3/Content/CinematicBasketPart463/TextSequence/TextLines/CinematicConditionedTextSequenceLine562/TextLine/DisplayText","We clenched our teeth"
"Generated/CinematicsConfig/Baskets/FaithGeneral/Entries/Basket 3/Content/CinematicBasketPart587/TextSequence/TextLines/CinematicConditionedTextSequenceLine342/TextLine/DisplayText","Parents lost their children"
"Generated/CinematicsConfig/Baskets/FaithGeneral/Entries/Basket 3/Content/CinematicBasketPart587/TextSequence/TextLines/CinematicConditionedTextSequenceLine865/TextLine/DisplayText","First we put our children to work"
"Generated/CinematicsConfig/Baskets/FaithGeneral/Entries/Basket 3/Content/CinematicBasketPart661/TextSequence/TextLines/CinematicConditionedTextSequenceLine083/TextLine/DisplayText","But we buried our dead with dignity"
"Generated/CinematicsConfig/Baskets/FaithGeneral/Entries/Basket 3/Content/CinematicBasketPart661/TextSequence/TextLines/CinematicConditionedTextSequenceLine562/TextLine/DisplayText","Death soon found us"
"Generated/CinematicsConfig/Baskets/FaithGeneral/Entries/Basket 3/Content/CinematicBasketPart919/TextSequence/TextLines/CinematicConditionedTextSequenceLine087/TextLine/DisplayText","We refused to give up on anyone"
"Generated/CinematicsConfig/Baskets/FaithGeneral/Entries/Basket 3/Content/CinematicBasketPart919/TextSequence/TextLines/CinematicConditionedTextSequenceLine379/TextLine/DisplayText","When sickness hit us"
"Generated/CinematicsConfig/Baskets/FaithGeneral/Entries/Basket 3/Content/CinematicBasketPart952/TextSequence/TextLines/CinematicConditionedTextSequenceLine065/TextLine/DisplayText","First we had to tighten our belts"
"Generated/CinematicsConfig/Baskets/FaithGeneral/Entries/Basket 3/Content/CinematicBasketPart952/TextSequence/TextLines/CinematicConditionedTextSequenceLine848/TextLine/DisplayText","Sawdust became our main meal"
"Generated/CinematicsConfig/Baskets/FaithGeneral/Entries/Basket 3/Content/CinematicBasketPart983/TextSequence/TextLines/CinematicConditionedTextSequenceLine050/TextLine/DisplayText","Thin soup became our main meal"
"Generated/CinematicsConfig/Baskets/FaithGeneral/Entries/Basket 3/Content/CinematicBasketPart983/TextSequence/TextLines/CinematicConditionedTextSequenceLine083/TextLine/DisplayText","First we decided to tighten our belts"
"Generated/CinematicsConfig/Baskets/FaithGeneral/Entries/Basket 4/Content/CinematicBasketPart366/TextSequence/TextLines/CinematicConditionedTextSequenceLine213/TextLine/DisplayText","So we adapted"
"Generated/CinematicsConfig/Baskets/FaithGeneral/Entries/Basket 4/Content/CinematicBasketPart366/TextSequence/TextLines/CinematicConditionedTextSequenceLine314/TextLine/DisplayText","And every day was a struggle"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine007/TextLine/DisplayText","Prostheses for amputees"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine010/TextLine/DisplayText","Corpses in Snow Pits"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine012/TextLine/DisplayText","Many died during Triage"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine013/TextLine/DisplayText","Treatment in flimsy tents"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine039/TextLine/DisplayText","Evening Prayers"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine049/TextLine/DisplayText","Shelter for kids"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine111/TextLine/DisplayText","Thin soup"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine118/TextLine/DisplayText","Respite in Fighting Arenas"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine143/TextLine/DisplayText","Faith Keepers maintained unity"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine160/TextLine/DisplayText","Amputations"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine174/TextLine/DisplayText","Emergency Shifts"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine182/TextLine/DisplayText","Masses of sick"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine213/TextLine/DisplayText","Children helping with the sick"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine240/TextLine/DisplayText","Work in the freezing cold"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine309/TextLine/DisplayText","Children in mines"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine344/TextLine/DisplayText","Child workers"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine348/TextLine/DisplayText","Searching for survivors"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine371/TextLine/DisplayText","Turning away refugees"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine396/TextLine/DisplayText","Alcohol soothed the soul"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine414/TextLine/DisplayText","Cannibalism"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine442/TextLine/DisplayText","Quarrels resolved in duels"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine453/TextLine/DisplayText","14 hour workdays"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine486/TextLine/DisplayText","Countless deaths"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine582/TextLine/DisplayText","Ceremonial Funerals"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine621/TextLine/DisplayText","Sustaining Life"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine694/TextLine/DisplayText","Fighting hunger"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine705/TextLine/DisplayText","Bodies used as fertiliser"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine730/TextLine/DisplayText","Sawdust in food"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine732/TextLine/DisplayText","Transplants"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine782/TextLine/DisplayText","Outbreaks of protests"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine808/TextLine/DisplayText","Children helping with research"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine817/TextLine/DisplayText","Care Houses"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine939/TextLine/DisplayText","Houses of Healing"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 5 - faith mixed/Content/CinematicBasketPart083/TextSequence/TextLines/CinematicConditionedTextSequenceLine949/TextLine/DisplayText","Legalised prostitution"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 6A - faith mixed/Content/CinematicBasketPart070/TextSequence/TextLines/CinematicConditionedTextSequenceLine161/TextLine/DisplayText","We crossed the line"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 6A - faith mixed/Content/CinematicBasketPart070/TextSequence/TextLines/CinematicConditionedTextSequenceLine852/TextLine/DisplayText","And in the fight for survival"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 6A - faith mixed/Content/CinematicBasketPart625/TextSequence/TextLines/CinematicConditionedTextSequenceLine428/TextLine/DisplayText","We haven't crossed the line"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 6A - faith mixed/Content/CinematicBasketPart625/TextSequence/TextLines/CinematicConditionedTextSequenceLine501/TextLine/DisplayText","Yet... I think"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 6B - faith mixed/Content/CinematicBasketPart213/TextSequence/TextLines/CinematicConditionedTextSequenceLine479/TextLine/DisplayText","And still we survived"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 6B - faith mixed/Content/CinematicBasketPart455/TextSequence/TextLines/CinematicConditionedTextSequenceLine229/TextLine/DisplayText","Was this city worth it?"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 7 - faith mixed/Content/CinematicBasketPart168/TextSequence/TextLines/CinematicConditionedTextSequenceLine439/TextLine/DisplayText","Was this city worth it?"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 7 - faith mixed/Content/CinematicBasketPart168/TextSequence/TextLines/CinematicConditionedTextSequenceLine463/TextLine/DisplayText","We survived"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 7 - faith mixed/Content/CinematicBasketPart168/TextSequence/TextLines/CinematicConditionedTextSequenceLine510/TextLine/DisplayText","Faith gave us strength"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 7 - faith mixed/Content/CinematicBasketPart168/TextSequence/TextLines/CinematicConditionedTextSequenceLine639/TextLine/DisplayText","I wonder..."
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 8 - faith mixed/Content/CinematicBasketPart269/TextSequence/TextLines/CinematicConditionedTextSequenceLine195/TextLine/DisplayText","1887"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 8 - faith mixed/Content/CinematicBasketPart269/TextSequence/TextLines/CinematicConditionedTextSequenceLine595/TextLine/DisplayText","{population} people"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 8 - faith mixed/Content/CinematicBasketPart269/TextSequence/TextLines/CinematicConditionedTextSequenceLine611/TextLine/DisplayText","New London"
"Generated/CinematicsConfig/Baskets/FaithMixed/Entries/Basket 8 - faith mixed/Content/CinematicBasketPart269/TextSequence/TextLines/CinematicConditionedTextSequenceLine839/TextLine/DisplayText","{endlogtemperature}"
"Generated/CinematicsConfig/Baskets/General/Entries/Basket 3/Content/CinematicBasketPart133/TextSequence/TextLines/CinematicConditionedTextSequenceLine448/TextLine/DisplayText","We left the bodies in the snow and moved on"
"Generated/CinematicsConfig/Baskets/General/Entries/Basket 3/Content/CinematicBasketPart133/TextSequence/TextLines/CinematicConditionedTextSequenceLine778/TextLine/DisplayText","Death soon found us"
"Generated/CinematicsConfig/Baskets/General/Entries/Basket 3/Content/CinematicBasketPart152/TextSequence/TextLines/CinematicConditionedTextSequenceLine851/TextLine/DisplayText","Parents lost their children"
"Generated/CinematicsConfig/Baskets/General/Entries/Basket 3/Content/CinematicBasketPart152/TextSequence/TextLines/CinematicConditionedTextSequenceLine993/TextLine/DisplayText","First we put our children to work"
"Generated/CinematicsConfig/Baskets/General/Entries/Basket 3/Content/CinematicBasketPart510/TextSequence/TextLines/CinematicConditionedTextSequenceLine242/TextLine/DisplayText","And worked till our hands bled"
"Generated/CinematicsConfig/Baskets/General/Entries/Basket 3/Content/CinematicBasketPart510/TextSequence/TextLines/CinematicConditionedTextSequenceLine345/TextLine/DisplayText","We clenched our teeth"
"Generated/CinematicsConfig/Baskets/General/Entries/Basket 3/Content/CinematicBasketPart740/TextSequence/TextLines/CinematicConditionedTextSequenceLine272/TextLine/DisplayText","Sawdust became our main meal"
"Generated/CinematicsConfig/Baskets/General/Entries/Basket 3/Content/CinematicBasketPart740/TextSequence/TextLines/CinematicConditionedTextSequenceLine812/TextLine/DisplayText","First we had to tighten our belts"
"Generated/CinematicsConfig/Baskets/General/Entries/Basket 3/Content/CinematicBasketPart744/TextSequence/TextLines/CinematicConditionedTextSequenceLine293/TextLine/DisplayText","But we buried our dead with dignity"
"Generated/CinematicsConfig/Baskets/General/Entries/Basket 3/Content/CinematicBasketPart744/TextSequence/TextLines/CinematicConditionedTextSequenceLine654/TextLine/DisplayText","Death soon found us"
"Generated/CinematicsConfig/Baskets/General/Entries/Basket 3/Content/CinematicBasketPart753/TextSequence/TextLines/CinematicConditionedTextSequenceLine089/TextLine/DisplayText","First we decided to tighten our belts"
"Generated/CinematicsConfig/Baskets/General/Entries/Basket 3/Content/CinematicBasketPart753/TextSequence/TextLines/CinematicConditionedTextSequenceLine095/TextLine/DisplayText","Thin soup became our main meal"
"Generated/CinematicsConfig/Baskets/General/Entries/Basket 3/Content/CinematicBasketPart856/TextSequence/TextLines/CinematicConditionedTextSequenceLine273/TextLine/DisplayText","We refused to give up on anyone"
"Generated/CinematicsConfig/Baskets/General/Entries/Basket 3/Content/CinematicBasketPart856/TextSequence/TextLines/CinematicConditionedTextSequenceLine641/TextLine/DisplayText","When sickness hit us"
"Generated/CinematicsConfig/Baskets/General/Entries/Basket 3/Content/CinematicBasketPart985/TextSequence/TextLines/CinematicConditionedTextSequenceLine223/TextLine/DisplayText","When sickness hit us"
"Generated/CinematicsConfig/Baskets/General/Entries/Basket 3/Content/CinematicBasketPart985/TextSequence/TextLines/CinematicConditionedTextSequenceLine484/TextLine/DisplayText","Amputations were better than death"
"Generated/CinematicsConfig/Baskets/General/Entries/Basket 4/Content/CinematicBasketPart295/TextSequence/TextLines/CinematicConditionedTextSequenceLine047/TextLine/DisplayText","So we adapted"
"Generated/CinematicsConfig/Baskets/General/Entries/Basket 4/Content/CinematicBasketPart295/TextSequence/TextLines/CinematicConditionedTextSequenceLine816/TextLine/DisplayText","And each day was a struggle"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 1 - neutral/Content/CinematicBasketPart611/TextSequence/TextLines/CinematicConditionedTextSequenceLine773/TextLine/DisplayText","Some refugees"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 1 - neutral/Content/CinematicBasketPart611/TextSequence/TextLines/CinematicConditionedTextSequenceLine828/TextLine/DisplayText","We started as a small society"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 2 - neutral/Content/CinematicBasketPart911/TextSequence/TextLines/CinematicConditionedTextSequenceLine059/TextLine/DisplayText","No food"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 2 - neutral/Content/CinematicBasketPart911/TextSequence/TextLines/CinematicConditionedTextSequenceLine501/TextLine/DisplayText","80 people"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 2 - neutral/Content/CinematicBasketPart911/TextSequence/TextLines/CinematicConditionedTextSequenceLine742/TextLine/DisplayText","Old habits"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine013/TextLine/DisplayText","Thin soup"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine036/TextLine/DisplayText","Children in mines"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine133/TextLine/DisplayText","Prisons"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine135/TextLine/DisplayText","Outbreaks of protests"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine152/TextLine/DisplayText","Alcohol soothed the soul"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine173/TextLine/DisplayText","Child workers"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine192/TextLine/DisplayText","Work in the freezing cold"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine229/TextLine/DisplayText","Searching for survivors"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine230/TextLine/DisplayText","Cannibalism"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine274/TextLine/DisplayText","Children helping with research"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine291/TextLine/DisplayText","14 hour workdays"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine309/TextLine/DisplayText","Masses of sick"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine316/TextLine/DisplayText","Many died during Triage"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine368/TextLine/DisplayText","Legalised prostitution"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine371/TextLine/DisplayText","Bodies used as fertiliser"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine387/TextLine/DisplayText","Sawdust in food"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine408/TextLine/DisplayText","Countless deaths"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine430/TextLine/DisplayText","Quarrels resolved in duels"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine496/TextLine/DisplayText","Children helping with the sick"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine498/TextLine/DisplayText","Houses of Healing"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine505/TextLine/DisplayText","Watchful guards"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine556/TextLine/DisplayText","Sustaining Life"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine557/TextLine/DisplayText","Turning away refugees"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine563/TextLine/DisplayText","Prostheses for amputees"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine564/TextLine/DisplayText","Work oversight"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine654/TextLine/DisplayText","Ceremonial Funerals"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine664/TextLine/DisplayText","Evening Prayers"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine680/TextLine/DisplayText","Treatment in flimsy tents"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine708/TextLine/DisplayText","Transplants"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine730/TextLine/DisplayText","Fighting hunger"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine758/TextLine/DisplayText","Shelter for kids"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine791/TextLine/DisplayText","Corpses in Snow Pits"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine833/TextLine/DisplayText","Amputations"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine853/TextLine/DisplayText","Emergency Shifts"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine884/TextLine/DisplayText","Care Houses"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine959/TextLine/DisplayText","Respite in Fighting Arenas"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 5 - neutral/Content/CinematicBasketPart231/TextSequence/TextLines/CinematicConditionedTextSequenceLine966/TextLine/DisplayText","Morning gatherings"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 6A - neutral/Content/CinematicBasketPart606/TextSequence/TextLines/CinematicConditionedTextSequenceLine000/TextLine/DisplayText","We haven't crossed the line"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 6A - neutral/Content/CinematicBasketPart606/TextSequence/TextLines/CinematicConditionedTextSequenceLine181/TextLine/DisplayText","Yet... I think"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 6B - neutral/Content/CinematicBasketPart425/TextSequence/TextLines/CinematicConditionedTextSequenceLine619/TextLine/DisplayText","And still we survived"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 8 - neutral/Content/CinematicBasketPart381/TextSequence/TextLines/CinematicConditionedTextSequenceLine120/TextLine/DisplayText","{population} people"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 8 - neutral/Content/CinematicBasketPart381/TextSequence/TextLines/CinematicConditionedTextSequenceLine328/TextLine/DisplayText","{endlogtemperature}"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 8 - neutral/Content/CinematicBasketPart381/TextSequence/TextLines/CinematicConditionedTextSequenceLine401/TextLine/DisplayText","New London"
"Generated/CinematicsConfig/Baskets/Neutral/Entries/Basket 8 - neutral/Content/CinematicBasketPart381/TextSequence/TextLines/CinematicConditionedTextSequenceLine792/TextLine/DisplayText","1887"
"Generated/CinematicsConfig/Baskets/NeutralGeneral/Entries/Basket 3/Content/CinematicBasketPart026/TextSequence/TextLines/CinematicConditionedTextSequenceLine532/TextLine/DisplayText","First we decided to tighten our belts"
"Generated/CinematicsConfig/Baskets/NeutralGeneral/Entries/Basket 3/Content/CinematicBasketPart026/TextSequence/TextLines/CinematicConditionedTextSequenceLine540/TextLine/DisplayText","Thin soup became our main meal"
"Generated/CinematicsConfig/Baskets/NeutralGeneral/Entries/Basket 3/Content/CinematicBasketPart230/TextSequence/TextLines/CinematicConditionedTextSequenceLine592/TextLine/DisplayText","Sawdust became our main meal"
"Generated/CinematicsConfig/Baskets/NeutralGeneral/Entries/Basket 3/Content/CinematicBasketPart230/TextSequence/TextLines/CinematicConditionedTextSequenceLine721/TextLine/DisplayText","First we had to tighten our belts"
"Generated/CinematicsConfig/Baskets/NeutralGeneral/Entries/Basket 3/Content/CinematicBasketPart312/TextSequence/TextLines/CinematicConditionedTextSequenceLine266/TextLine/DisplayText","Parents lost their children"
"Generated/CinematicsConfig/Baskets/NeutralGeneral/Entries/Basket 3/Content/CinematicBasketPart312/TextSequence/TextLines/CinematicConditionedTextSequenceLine383/TextLine/DisplayText","First we put our children to work"
"Generated/CinematicsConfig/Baskets/NeutralGeneral/Entries/Basket 3/Content/CinematicBasketPart473/TextSequence/TextLines/CinematicConditionedTextSequenceLine292/TextLine/DisplayText","Death soon found us"
"Generated/CinematicsConfig/Baskets/NeutralGeneral/Entries/Basket 3/Content/CinematicBasketPart473/TextSequence/TextLines/CinematicConditionedTextSequenceLine551/TextLine/DisplayText","But we buried our dead with dignity"
"Generated/CinematicsConfig/Baskets/NeutralGeneral/Entries/Basket 3/Content/CinematicBasketPart483/TextSequence/TextLines/CinematicConditionedTextSequenceLine396/TextLine/DisplayText","We left the bodies in the snow and moved on"
"Generated/CinematicsConfig/Baskets/NeutralGeneral/Entries/Basket 3/Content/CinematicBasketPart483/TextSequence/TextLines/CinematicConditionedTextSequenceLine525/TextLine/DisplayText","Death soon found us"
"Generated/CinematicsConfig/Baskets/NeutralGeneral/Entries/Basket 3/Content/CinematicBasketPart549/TextSequence/TextLines/CinematicConditionedTextSequenceLine681/TextLine/DisplayText","When sickness hit us"
"Generated/CinematicsConfig/Baskets/NeutralGeneral/Entries/Basket 3/Content/CinematicBasketPart549/TextSequence/TextLines/CinematicConditionedTextSequenceLine807/TextLine/DisplayText","Amputations were better than death"
"Generated/CinematicsConfig/Baskets/NeutralGeneral/Entries/Basket 3/Content/CinematicBasketPart561/TextSequence/TextLines/CinematicConditionedTextSequenceLine021/TextLine/DisplayText","And worked till our hands bled"
"Generated/CinematicsConfig/Baskets/NeutralGeneral/Entries/Basket 3/Content/CinematicBasketPart561/TextSequence/TextLines/CinematicConditionedTextSequenceLine024/TextLine/DisplayText","We clenched our teeth"
"Generated/CinematicsConfig/Baskets/NeutralGeneral/Entries/Basket 3/Content/CinematicBasketPart680/TextSequence/TextLines/CinematicConditionedTextSequenceLine053/TextLine/DisplayText","When sickness hit us"
"Generated/CinematicsConfig/Baskets/NeutralGeneral/Entries/Basket 3/Content/CinematicBasketPart680/TextSequence/TextLines/CinematicConditionedTextSequenceLine957/TextLine/DisplayText","We refused to give up on anyone"
"Generated/CinematicsConfig/Baskets/NeutralGeneral/Entries/Basket 4/Content/CinematicBasketPart805/TextSequence/TextLines/CinematicConditionedTextSequenceLine223/TextLine/DisplayText","And every day was a struggle"
"Generated/CinematicsConfig/Baskets/NeutralGeneral/Entries/Basket 4/Content/CinematicBasketPart805/TextSequence/TextLines/CinematicConditionedTextSequenceLine372/TextLine/DisplayText","So we adapted"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine045/TextLine/DisplayText","Morning gatherings"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine057/TextLine/DisplayText","Transplants"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine098/TextLine/DisplayText","Care Houses"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine125/TextLine/DisplayText","Work oversight"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine213/TextLine/DisplayText","Alcohol soothed the soul"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine265/TextLine/DisplayText","Sustaining Life"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine268/TextLine/DisplayText","Amputations"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine309/TextLine/DisplayText","Houses of Healing"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine320/TextLine/DisplayText","14 hour workdays"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine333/TextLine/DisplayText","Searching for survivors"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine336/TextLine/DisplayText","Corpses in Snow Pits"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine394/TextLine/DisplayText","Thin soup"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine396/TextLine/DisplayText","Treatment in flimsy tents"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine422/TextLine/DisplayText","Prisons"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine423/TextLine/DisplayText","Masses of sick"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine460/TextLine/DisplayText","Bodies used as fertiliser"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine511/TextLine/DisplayText","Child workers"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine512/TextLine/DisplayText","Respite in Fighting Arenas"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine522/TextLine/DisplayText","Fighting hunger"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine533/TextLine/DisplayText","Legalised prostitution"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine545/TextLine/DisplayText","Children helping with research"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine631/TextLine/DisplayText","Ceremonial Funerals"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine633/TextLine/DisplayText","Countless deaths"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine694/TextLine/DisplayText","Many died during Triage"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine713/TextLine/DisplayText","Sawdust in food"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine756/TextLine/DisplayText","Shelter for kids"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine762/TextLine/DisplayText","Children in mines"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine769/TextLine/DisplayText","Children helping with the sick"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine814/TextLine/DisplayText","Work in the freezing cold"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine853/TextLine/DisplayText","Watchful guards"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine872/TextLine/DisplayText","Emergency Shifts"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine898/TextLine/DisplayText","Prostheses for amputees"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine940/TextLine/DisplayText","Outbreaks of protests"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine947/TextLine/DisplayText","Quarrels resolved in duels"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine953/TextLine/DisplayText","Evening Prayers"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine978/TextLine/DisplayText","Cannibalism"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 5 - neutral small community/Content/CinematicBasketPart864/TextSequence/TextLines/CinematicConditionedTextSequenceLine983/TextLine/DisplayText","Turning away refugees"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 6 - neutral small community/Content/CinematicBasketPart610/TextSequence/TextLines/CinematicConditionedTextSequenceLine127/TextLine/DisplayText","We haven't crossed the line"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 6 - neutral small community/Content/CinematicBasketPart610/TextSequence/TextLines/CinematicConditionedTextSequenceLine690/TextLine/DisplayText","Yet... I think"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 7 - neutral small community/Content/CinematicBasketPart866/TextSequence/TextLines/CinematicConditionedTextSequenceLine213/TextLine/DisplayText","With such a small community?"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 7 - neutral small community/Content/CinematicBasketPart866/TextSequence/TextLines/CinematicConditionedTextSequenceLine602/TextLine/DisplayText","But will we survive"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 8 - neutral small community/Content/CinematicBasketPart607/TextSequence/TextLines/CinematicConditionedTextSequenceLine193/TextLine/DisplayText","New London"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 8 - neutral small community/Content/CinematicBasketPart607/TextSequence/TextLines/CinematicConditionedTextSequenceLine224/TextLine/DisplayText","{endlogtemperature}"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 8 - neutral small community/Content/CinematicBasketPart607/TextSequence/TextLines/CinematicConditionedTextSequenceLine510/TextLine/DisplayText","157 people"
"Generated/CinematicsConfig/Baskets/NeutralSmallCommunity/Entries/Basket 8 - neutral small community/Content/CinematicBasketPart607/TextSequence/TextLines/CinematicConditionedTextSequenceLine693/TextLine/DisplayText","1887"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 1 - neutral/Content/CinematicBasketPart704/TextSequence/TextLines/CinematicConditionedTextSequenceLine366/TextLine/DisplayText","Some refugees"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 1 - neutral/Content/CinematicBasketPart704/TextSequence/TextLines/CinematicConditionedTextSequenceLine569/TextLine/DisplayText","We started as a small society"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 2 - neutral/Content/CinematicBasketPart333/TextSequence/TextLines/CinematicConditionedTextSequenceLine271/TextLine/DisplayText","Old habits"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 2 - neutral/Content/CinematicBasketPart333/TextSequence/TextLines/CinematicConditionedTextSequenceLine517/TextLine/DisplayText","80 people"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 2 - neutral/Content/CinematicBasketPart333/TextSequence/TextLines/CinematicConditionedTextSequenceLine569/TextLine/DisplayText","No food"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine006/TextLine/DisplayText","Quarrels resolved in duels"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine121/TextLine/DisplayText","Outbreaks of protests"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine122/TextLine/DisplayText","Alcohol soothed the soul"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine139/TextLine/DisplayText","Countless deaths"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine141/TextLine/DisplayText","Amputations"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine168/TextLine/DisplayText","Sustaining Life"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine176/TextLine/DisplayText","Emergency Shifts"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine254/TextLine/DisplayText","Children helping with research"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine272/TextLine/DisplayText","Children helping with the sick"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine273/TextLine/DisplayText","Bodies used as fertiliser"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine312/TextLine/DisplayText","Sawdust in food"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine350/TextLine/DisplayText","Prisons"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine370/TextLine/DisplayText","Fighting hunger"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine377/TextLine/DisplayText","Legalised prostitution"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine430/TextLine/DisplayText","Child workers"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine458/TextLine/DisplayText","Many died during Triage"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine487/TextLine/DisplayText","Transplants"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine556/TextLine/DisplayText","Turning away refugees"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine583/TextLine/DisplayText","Prostheses for amputees"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine617/TextLine/DisplayText","Ceremonial Funerals"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine639/TextLine/DisplayText","Watchful guards"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine651/TextLine/DisplayText","Corpses in Snow Pits"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine709/TextLine/DisplayText","Houses of Healing"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine753/TextLine/DisplayText","Work in the freezing cold"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine788/TextLine/DisplayText","Thin soup"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine798/TextLine/DisplayText","Searching for survivors"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine802/TextLine/DisplayText","Respite in Fighting Arenas"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine841/TextLine/DisplayText","Treatment in flimsy tents"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine842/TextLine/DisplayText","Morning gatherings"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine857/TextLine/DisplayText","Cannibalism"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine869/TextLine/DisplayText","Work oversight"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine923/TextLine/DisplayText","Evening Prayers"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine925/TextLine/DisplayText","Masses of sick"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine926/TextLine/DisplayText","14 hour workdays"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine960/TextLine/DisplayText","Shelter for kids"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine963/TextLine/DisplayText","Children in mines"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 5 - neutral/Content/CinematicBasketPart237/TextSequence/TextLines/CinematicConditionedTextSequenceLine967/TextLine/DisplayText","Care Houses"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 6A - neutral/Content/CinematicBasketPart302/TextSequence/TextLines/CinematicConditionedTextSequenceLine325/TextLine/DisplayText","We crossed the line"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 6A - neutral/Content/CinematicBasketPart302/TextSequence/TextLines/CinematicConditionedTextSequenceLine516/TextLine/DisplayText","And in the fight for survival"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 6A - neutral/Content/CinematicBasketPart393/TextSequence/TextLines/CinematicConditionedTextSequenceLine297/TextLine/DisplayText","We haven't crossed the line"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 6A - neutral/Content/CinematicBasketPart393/TextSequence/TextLines/CinematicConditionedTextSequenceLine315/TextLine/DisplayText","Yet... I think"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 6B - neutral/Content/CinematicBasketPart426/TextSequence/TextLines/CinematicConditionedTextSequenceLine368/TextLine/DisplayText","Was this city worth it?"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 6B - neutral/Content/CinematicBasketPart988/TextSequence/TextLines/CinematicConditionedTextSequenceLine797/TextLine/DisplayText","And still we survived"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 8 - neutral/Content/CinematicBasketPart264/TextSequence/TextLines/CinematicConditionedTextSequenceLine316/TextLine/DisplayText","{endlogtemperature}"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 8 - neutral/Content/CinematicBasketPart264/TextSequence/TextLines/CinematicConditionedTextSequenceLine535/TextLine/DisplayText","1894"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 8 - neutral/Content/CinematicBasketPart264/TextSequence/TextLines/CinematicConditionedTextSequenceLine678/TextLine/DisplayText","532 people"
"Generated/CinematicsConfig/Baskets/Neutral_PM/Entries/Basket 8 - neutral/Content/CinematicBasketPart264/TextSequence/TextLines/CinematicConditionedTextSequenceLine981/TextLine/DisplayText","New London"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 1 - order/Content/CinematicBasketPart363/TextSequence/TextLines/CinematicConditionedTextSequenceLine874/TextLine/DisplayText","Battered by the elements"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 1 - order/Content/CinematicBasketPart363/TextSequence/TextLines/CinematicConditionedTextSequenceLine924/TextLine/DisplayText","We started as a formless rabble"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 2 - order/Content/CinematicBasketPart376/TextSequence/TextLines/CinematicConditionedTextSequenceLine231/TextLine/DisplayText","Weak"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 2 - order/Content/CinematicBasketPart376/TextSequence/TextLines/CinematicConditionedTextSequenceLine538/TextLine/DisplayText","80 people"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 2 - order/Content/CinematicBasketPart376/TextSequence/TextLines/CinematicConditionedTextSequenceLine877/TextLine/DisplayText","Disorganised"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 5 - order/Content/CinematicBasketPart383/TextSequence/TextLines/CinematicConditionedTextSequenceLine023/TextLine/DisplayText","Many died during Triage"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 5 - order/Content/CinematicBasketPart383/TextSequence/TextLines/CinematicConditionedTextSequenceLine025/TextLine/DisplayText","Morning gatherings"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 5 - order/Content/CinematicBasketPart383/TextSequence/TextLines/CinematicConditionedTextSequenceLine046/TextLine/DisplayText","Treatment in flimsy tents"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 5 - order/Content/CinematicBasketPart383/TextSequence/TextLines/CinematicConditionedTextSequenceLine133/TextLine/DisplayText","14 hour workdays"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 5 - order/Content/CinematicBasketPart383/TextSequence/TextLines/CinematicConditionedTextSequenceLine176/TextLine/DisplayText","Thin soup"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 5 - order/Content/CinematicBasketPart383/TextSequence/TextLines/CinematicConditionedTextSequenceLine257/TextLine/DisplayText","Emergency Shifts"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 5 - order/Content/CinematicBasketPart383/TextSequence/TextLines/CinematicConditionedTextSequenceLine282/TextLine/DisplayText","Transplants"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 5 - order/Content/CinematicBasketPart383/TextSequence/TextLines/CinematicConditionedTextSequenceLine299/TextLine/DisplayText","Executions of public enemies"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 5 - order/Content/CinematicBasketPart383/TextSequence/TextLines/CinematicConditionedTextSequenceLine347/TextLine/DisplayText","People spying on each other"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 5 - order/Content/CinematicBasketPart383/TextSequence/TextLines/CinematicConditionedTextSequenceLine374/TextLine/DisplayText","Corpses in Snow Pits"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 5 - order/Content/CinematicBasketPart383/TextSequence/TextLines/CinematicConditionedTextSequenceLine385/TextLine/DisplayText","Searching for survivors"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 5 - order/Content/CinematicBasketPart383/TextSequence/TextLines/CinematicConditionedTextSequenceLine396/TextLine/DisplayText","Respite in Fighting Arenas"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 5 - order/Content/CinematicBasketPart383/TextSequence/TextLines/CinematicConditionedTextSequenceLine445/TextLine/DisplayText","Forceful interrogations"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 5 - order/Content/CinematicBasketPart383/TextSequence/TextLines/CinematicConditionedTextSequenceLine461/TextLine/DisplayText","Outbreaks of protests"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 5 - order/Content/CinematicBasketPart383/TextSequence/TextLines/CinematicConditionedTextSequenceLine481/TextLine/DisplayText","Child workers"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 5 - order/Content/CinematicBasketPart383/TextSequence/TextLines/CinematicConditionedTextSequenceLine495/TextLine/DisplayText","Alcohol soothed the soul"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 5 - order/Content/CinematicBasketPart383/TextSequence/TextLines/CinematicConditionedTextSequenceLine595/TextLine/DisplayText","Turning away refugees"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 5 - order/Content/CinematicBasketPart383/TextSequence/TextLines/CinematicConditionedTextSequenceLine649/TextLine/DisplayText","Prisons"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 5 - order/Content/CinematicBasketPart383/TextSequence/TextLines/CinematicConditionedTextSequenceLine658/TextLine/DisplayText","Sawdust in food"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 5 - order/Content/CinematicBasketPart383/TextSequence/TextLines/CinematicConditionedTextSequenceLine667/TextLine/DisplayText","Oppressive guards"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 5 - order/Content/CinematicBasketPart383/TextSequence/TextLines/CinematicConditionedTextSequenceLine682/TextLine/DisplayText","Work oversight"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 5 - order/Content/CinematicBasketPart383/TextSequence/TextLines/CinematicConditionedTextSequenceLine704/TextLine/DisplayText","Legalised prostitution"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 5 - order/Content/CinematicBasketPart383/TextSequence/TextLines/CinematicConditionedTextSequenceLine710/TextLine/DisplayText","Masses of sick"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 5 - order/Content/CinematicBasketPart383/TextSequence/TextLines/CinematicConditionedTextSequenceLine742/TextLine/DisplayText","Fighting hunger"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 5 - order/Content/CinematicBasketPart383/TextSequence/TextLines/CinematicConditionedTextSequenceLine748/TextLine/DisplayText","Work in the freezing cold"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 5 - order/Content/CinematicBasketPart383/TextSequence/TextLines/CinematicConditionedTextSequenceLine787/TextLine/DisplayText","Quarrels resolved in duels"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 5 - order/Content/CinematicBasketPart383/TextSequence/TextLines/CinematicConditionedTextSequenceLine792/TextLine/DisplayText","Children in mines"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 5 - order/Content/CinematicBasketPart383/TextSequence/TextLines/CinematicConditionedTextSequenceLine799/TextLine/DisplayText","Bodies used as fertiliser"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 5 - order/Content/CinematicBasketPart383/TextSequence/TextLines/CinematicConditionedTextSequenceLine808/TextLine/DisplayText","Brainwashing propaganda"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 5 - order/Content/CinematicBasketPart383/TextSequence/TextLines/CinematicConditionedTextSequenceLine886/TextLine/DisplayText","Cannibalism"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 5 - order/Content/CinematicBasketPart383/TextSequence/TextLines/CinematicConditionedTextSequenceLine954/TextLine/DisplayText","Countless deaths"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 5 - order/Content/CinematicBasketPart383/TextSequence/TextLines/CinematicConditionedTextSequenceLine955/TextLine/DisplayText","Amputations"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 6A - order/Content/CinematicBasketPart414/TextSequence/TextLines/CinematicConditionedTextSequenceLine161/TextLine/DisplayText","We have gone too far"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 6A - order/Content/CinematicBasketPart414/TextSequence/TextLines/CinematicConditionedTextSequenceLine255/TextLine/DisplayText","And in the fight for survival"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 6A - order/Content/CinematicBasketPart414/TextSequence/TextLines/CinematicConditionedTextSequenceLine412/TextLine/DisplayText","Yet... I fear"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 6A - order/Content/CinematicBasketPart414/TextSequence/TextLines/CinematicConditionedTextSequenceLine630/TextLine/DisplayText","We crossed the line"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 6B - order/Content/CinematicBasketPart243/TextSequence/TextLines/CinematicConditionedTextSequenceLine029/TextLine/DisplayText","Order was abused"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 6B - order/Content/CinematicBasketPart243/TextSequence/TextLines/CinematicConditionedTextSequenceLine798/TextLine/DisplayText","Order became despotism"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 7 - order mixed/Content/CinematicBasketPart014/TextSequence/TextLines/CinematicConditionedTextSequenceLine223/TextLine/DisplayText","Maintained order against adversity"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 7 - order mixed/Content/CinematicBasketPart014/TextSequence/TextLines/CinematicConditionedTextSequenceLine720/TextLine/DisplayText","We adapted"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 7 - order/Content/CinematicBasketPart821/TextSequence/TextLines/CinematicConditionedTextSequenceLine740/TextLine/DisplayText","But was it worth it?"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 7 - order/Content/CinematicBasketPart821/TextSequence/TextLines/CinematicConditionedTextSequenceLine776/TextLine/DisplayText","The City survived"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 8 - order/Content/CinematicBasketPart073/TextSequence/TextLines/CinematicConditionedTextSequenceLine078/TextLine/DisplayText","{population} citizens"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 8 - order/Content/CinematicBasketPart073/TextSequence/TextLines/CinematicConditionedTextSequenceLine280/TextLine/DisplayText","{endlogtemperature}"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 8 - order/Content/CinematicBasketPart073/TextSequence/TextLines/CinematicConditionedTextSequenceLine406/TextLine/DisplayText","NEW LONDON"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 8 - order/Content/CinematicBasketPart073/TextSequence/TextLines/CinematicConditionedTextSequenceLine540/TextLine/DisplayText","1887"
"Generated/CinematicsConfig/Baskets/Order/Entries/Basket 8 - order/Content/CinematicBasketPart073/TextSequence/TextLines/CinematicConditionedTextSequenceLine855/TextLine/DisplayText","The Glorious City of New London"
"Generated/CinematicsConfig/Baskets/OrderGeneral/Entries/Basket 3/Content/CinematicBasketPart134/TextSequence/TextLines/CinematicConditionedTextSequenceLine082/TextLine/DisplayText","When sickness hit us"
"Generated/CinematicsConfig/Baskets/OrderGeneral/Entries/Basket 3/Content/CinematicBasketPart134/TextSequence/TextLines/CinematicConditionedTextSequenceLine828/TextLine/DisplayText","We refused to give up on anyone"
"Generated/CinematicsConfig/Baskets/OrderGeneral/Entries/Basket 3/Content/CinematicBasketPart183/TextSequence/TextLines/CinematicConditionedTextSequenceLine457/TextLine/DisplayText","Parents lost their children"
"Generated/CinematicsConfig/Baskets/OrderGeneral/Entries/Basket 3/Content/CinematicBasketPart183/TextSequence/TextLines/CinematicConditionedTextSequenceLine725/TextLine/DisplayText","First we put our children to work"
"Generated/CinematicsConfig/Baskets/OrderGeneral/Entries/Basket 3/Content/CinematicBasketPart402/TextSequence/TextLines/CinematicConditionedTextSequenceLine285/TextLine/DisplayText","We clenched our teeth"
"Generated/CinematicsConfig/Baskets/OrderGeneral/Entries/Basket 3/Content/CinematicBasketPart402/TextSequence/TextLines/CinematicConditionedTextSequenceLine555/TextLine/DisplayText","And worked till our hands bled"
"Generated/CinematicsConfig/Baskets/OrderGeneral/Entries/Basket 3/Content/CinematicBasketPart459/TextSequence/TextLines/CinematicConditionedTextSequenceLine090/TextLine/DisplayText","Amputations were better than death"
"Generated/CinematicsConfig/Baskets/OrderGeneral/Entries/Basket 3/Content/CinematicBasketPart459/TextSequence/TextLines/CinematicConditionedTextSequenceLine379/TextLine/DisplayText","When sickness hit us"
"Generated/CinematicsConfig/Baskets/OrderGeneral/Entries/Basket 3/Content/CinematicBasketPart477/TextSequence/TextLines/CinematicConditionedTextSequenceLine140/TextLine/DisplayText","Thin soup became our main meal"
"Generated/CinematicsConfig/Baskets/OrderGeneral/Entries/Basket 3/Content/CinematicBasketPart477/TextSequence/TextLines/CinematicConditionedTextSequenceLine498/TextLine/DisplayText","First we decided to tighten our belts"
"Generated/CinematicsConfig/Baskets/OrderGeneral/Entries/Basket 3/Content/CinematicBasketPart711/TextSequence/TextLines/CinematicConditionedTextSequenceLine416/TextLine/DisplayText","Sawdust became our main meal"
"Generated/CinematicsConfig/Baskets/OrderGeneral/Entries/Basket 3/Content/CinematicBasketPart711/TextSequence/TextLines/CinematicConditionedTextSequenceLine953/TextLine/DisplayText","First we had to tighten our belts"
"Generated/CinematicsConfig/Baskets/OrderGeneral/Entries/Basket 3/Content/CinematicBasketPart749/TextSequence/TextLines/CinematicConditionedTextSequenceLine246/TextLine/DisplayText","But we buried our dead with dignity"
"Generated/CinematicsConfig/Baskets/OrderGeneral/Entries/Basket 3/Content/CinematicBasketPart749/TextSequence/TextLines/CinematicConditionedTextSequenceLine449/TextLine/DisplayText","Death soon found us"
"Generated/CinematicsConfig/Baskets/OrderGeneral/Entries/Basket 3/Content/CinematicBasketPart780/TextSequence/TextLines/CinematicConditionedTextSequenceLine886/TextLine/DisplayText","Death soon found us"
"Generated/CinematicsConfig/Baskets/OrderGeneral/Entries/Basket 3/Content/CinematicBasketPart780/TextSequence/TextLines/CinematicConditionedTextSequenceLine997/TextLine/DisplayText","We left the bodies in the snow and moved on"
"Generated/CinematicsConfig/Baskets/OrderGeneral/Entries/Basket 4/Content/CinematicBasketPart991/TextSequence/TextLines/CinematicConditionedTextSequenceLine989/TextLine/DisplayText","And every day was a struggle"
"Generated/CinematicsConfig/Baskets/OrderGeneral/Entries/Basket 4/Content/CinematicBasketPart991/TextSequence/TextLines/CinematicConditionedTextSequenceLine997/TextLine/DisplayText","So we adapted"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine055/TextLine/DisplayText","Legalised prostitution"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine070/TextLine/DisplayText","Searching for survivors"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine079/TextLine/DisplayText","Thin soup"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine162/TextLine/DisplayText","Sawdust in food"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine205/TextLine/DisplayText","Transplants"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine211/TextLine/DisplayText","Outbreaks of protests"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine214/TextLine/DisplayText","Countless deaths"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine247/TextLine/DisplayText","Prisons"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine261/TextLine/DisplayText","Corpses in Snow Pits"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine276/TextLine/DisplayText","Quarrels resolved in duels"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine326/TextLine/DisplayText","Cannibalism"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine344/TextLine/DisplayText","Work in the freezing cold"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine357/TextLine/DisplayText","Treatment in flimsy tents"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine361/TextLine/DisplayText","Morning gatherings"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine402/TextLine/DisplayText","Work oversight"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine426/TextLine/DisplayText","Masses of sick"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine436/TextLine/DisplayText","Many died during Triage"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine445/TextLine/DisplayText","Shelter for kids"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine496/TextLine/DisplayText","Fighting hunger"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine517/TextLine/DisplayText","Ceremonial Funerals"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine597/TextLine/DisplayText","Prostheses for amputees"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine601/TextLine/DisplayText","Children helping with research"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine627/TextLine/DisplayText","Alcohol soothed the soul"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine646/TextLine/DisplayText","14 hour workdays"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine670/TextLine/DisplayText","Emergency Shifts"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine672/TextLine/DisplayText","Care Houses"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine673/TextLine/DisplayText","Respite in Fighting Arenas"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine704/TextLine/DisplayText","Turning away refugees"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine710/TextLine/DisplayText","Watchful guards"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine717/TextLine/DisplayText","Sustaining Life"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine732/TextLine/DisplayText","Children helping with the sick"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine744/TextLine/DisplayText","Children in mines"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine822/TextLine/DisplayText","Amputations"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine866/TextLine/DisplayText","Child workers"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 5 - order mixed/Content/CinematicBasketPart584/TextSequence/TextLines/CinematicConditionedTextSequenceLine903/TextLine/DisplayText","Bodies used as fertiliser"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 6A - order mixed/Content/CinematicBasketPart095/TextSequence/TextLines/CinematicConditionedTextSequenceLine470/TextLine/DisplayText","We haven't crossed the line"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 6A - order mixed/Content/CinematicBasketPart095/TextSequence/TextLines/CinematicConditionedTextSequenceLine758/TextLine/DisplayText","Yet... I think"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 6A - order mixed/Content/CinematicBasketPart502/TextSequence/TextLines/CinematicConditionedTextSequenceLine414/TextLine/DisplayText","And in the fight for survival"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 6A - order mixed/Content/CinematicBasketPart502/TextSequence/TextLines/CinematicConditionedTextSequenceLine656/TextLine/DisplayText","We crossed the line"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 6B - order mixed/Content/CinematicBasketPart807/TextSequence/TextLines/CinematicConditionedTextSequenceLine236/TextLine/DisplayText","Was this city worth it?"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 6B - order mixed/Content/CinematicBasketPart816/TextSequence/TextLines/CinematicConditionedTextSequenceLine430/TextLine/DisplayText","And still we survived"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 7 - order mixed/Content/CinematicBasketPart348/TextSequence/TextLines/CinematicConditionedTextSequenceLine036/TextLine/DisplayText","We survived"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 7 - order mixed/Content/CinematicBasketPart348/TextSequence/TextLines/CinematicConditionedTextSequenceLine335/TextLine/DisplayText","Order gave us strength"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 7 - order mixed/Content/CinematicBasketPart348/TextSequence/TextLines/CinematicConditionedTextSequenceLine419/TextLine/DisplayText","Was this city worth it?"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 7 - order mixed/Content/CinematicBasketPart348/TextSequence/TextLines/CinematicConditionedTextSequenceLine627/TextLine/DisplayText","I wonder..."
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 8 - order mixed/Content/CinematicBasketPart855/TextSequence/TextLines/CinematicConditionedTextSequenceLine015/TextLine/DisplayText","New London"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 8 - order mixed/Content/CinematicBasketPart855/TextSequence/TextLines/CinematicConditionedTextSequenceLine299/TextLine/DisplayText","1887"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 8 - order mixed/Content/CinematicBasketPart855/TextSequence/TextLines/CinematicConditionedTextSequenceLine418/TextLine/DisplayText","{population} people"
"Generated/CinematicsConfig/Baskets/OrderMixed/Entries/Basket 8 - order mixed/Content/CinematicBasketPart855/TextSequence/TextLines/CinematicConditionedTextSequenceLine767/TextLine/DisplayText","{endlogtemperature}"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 1 - refugees/Content/CinematicBasketPart183/TextSequence/TextLines/CinematicConditionedTextSequenceLine208/TextLine/DisplayText","Pilgrims to a stolen home"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 1 - refugees/Content/CinematicBasketPart183/TextSequence/TextLines/CinematicConditionedTextSequenceLine312/TextLine/DisplayText","A long trail of refugees"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees [old]/Content/CinematicBasketPart499/TextSequence/TextLines/CinematicConditionedTextSequenceLine031/TextLine/DisplayText","Poor healthcare"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees [old]/Content/CinematicBasketPart499/TextSequence/TextLines/CinematicConditionedTextSequenceLine040/TextLine/DisplayText","We fought hard"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees [old]/Content/CinematicBasketPart499/TextSequence/TextLines/CinematicConditionedTextSequenceLine066/TextLine/DisplayText","Waves of refugees"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees [old]/Content/CinematicBasketPart499/TextSequence/TextLines/CinematicConditionedTextSequenceLine069/TextLine/DisplayText","Children helping with the sick"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees [old]/Content/CinematicBasketPart499/TextSequence/TextLines/CinematicConditionedTextSequenceLine124/TextLine/DisplayText","Children helping with research"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees [old]/Content/CinematicBasketPart499/TextSequence/TextLines/CinematicConditionedTextSequenceLine145/TextLine/DisplayText","Freezing cold"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees [old]/Content/CinematicBasketPart499/TextSequence/TextLines/CinematicConditionedTextSequenceLine148/TextLine/DisplayText","Quarrels resolved in duels"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees [old]/Content/CinematicBasketPart499/TextSequence/TextLines/CinematicConditionedTextSequenceLine230/TextLine/DisplayText","Amputations"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees [old]/Content/CinematicBasketPart499/TextSequence/TextLines/CinematicConditionedTextSequenceLine270/TextLine/DisplayText","Fighting hunger"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees [old]/Content/CinematicBasketPart499/TextSequence/TextLines/CinematicConditionedTextSequenceLine339/TextLine/DisplayText","Transplants"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees [old]/Content/CinematicBasketPart499/TextSequence/TextLines/CinematicConditionedTextSequenceLine354/TextLine/DisplayText","Cannibalism"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees [old]/Content/CinematicBasketPart499/TextSequence/TextLines/CinematicConditionedTextSequenceLine376/TextLine/DisplayText","Outbreaks of protests"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees [old]/Content/CinematicBasketPart499/TextSequence/TextLines/CinematicConditionedTextSequenceLine452/TextLine/DisplayText","Legalised prostitution"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees [old]/Content/CinematicBasketPart499/TextSequence/TextLines/CinematicConditionedTextSequenceLine475/TextLine/DisplayText","Care Houses"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees [old]/Content/CinematicBasketPart499/TextSequence/TextLines/CinematicConditionedTextSequenceLine477/TextLine/DisplayText","Masses of sick"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees [old]/Content/CinematicBasketPart499/TextSequence/TextLines/CinematicConditionedTextSequenceLine571/TextLine/DisplayText","Children in mines"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees [old]/Content/CinematicBasketPart499/TextSequence/TextLines/CinematicConditionedTextSequenceLine588/TextLine/DisplayText","Shelter for kids"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees [old]/Content/CinematicBasketPart499/TextSequence/TextLines/CinematicConditionedTextSequenceLine620/TextLine/DisplayText","Looking for survivors"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees [old]/Content/CinematicBasketPart499/TextSequence/TextLines/CinematicConditionedTextSequenceLine621/TextLine/DisplayText","Thin soup"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees [old]/Content/CinematicBasketPart499/TextSequence/TextLines/CinematicConditionedTextSequenceLine662/TextLine/DisplayText","Prostheses for amputees"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees [old]/Content/CinematicBasketPart499/TextSequence/TextLines/CinematicConditionedTextSequenceLine688/TextLine/DisplayText","14 hour workdays"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees [old]/Content/CinematicBasketPart499/TextSequence/TextLines/CinematicConditionedTextSequenceLine714/TextLine/DisplayText","Corpses in Snow Pits"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees [old]/Content/CinematicBasketPart499/TextSequence/TextLines/CinematicConditionedTextSequenceLine729/TextLine/DisplayText","Bodies used as fertiliser"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees [old]/Content/CinematicBasketPart499/TextSequence/TextLines/CinematicConditionedTextSequenceLine736/TextLine/DisplayText","Sustaining Life"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees [old]/Content/CinematicBasketPart499/TextSequence/TextLines/CinematicConditionedTextSequenceLine783/TextLine/DisplayText","Alcohol soothed the soul"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees [old]/Content/CinematicBasketPart499/TextSequence/TextLines/CinematicConditionedTextSequenceLine787/TextLine/DisplayText","Many died during Triage"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees [old]/Content/CinematicBasketPart499/TextSequence/TextLines/CinematicConditionedTextSequenceLine800/TextLine/DisplayText","Child workers"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees [old]/Content/CinematicBasketPart499/TextSequence/TextLines/CinematicConditionedTextSequenceLine867/TextLine/DisplayText","Respite in Fighting Arenas"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees [old]/Content/CinematicBasketPart499/TextSequence/TextLines/CinematicConditionedTextSequenceLine932/TextLine/DisplayText","Countless deaths"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees [old]/Content/CinematicBasketPart499/TextSequence/TextLines/CinematicConditionedTextSequenceLine936/TextLine/DisplayText","Ceremonial Funerals"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees [old]/Content/CinematicBasketPart499/TextSequence/TextLines/CinematicConditionedTextSequenceLine937/TextLine/DisplayText","Sawdust in food"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees [old]/Content/CinematicBasketPart499/TextSequence/TextLines/CinematicConditionedTextSequenceLine945/TextLine/DisplayText","Emergency Shifts"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees/Content/CinematicBasketPart843/TextSequence/TextLines/CinematicConditionedTextSequenceLine186/TextLine/DisplayText","We fought hard"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 2 - refugees/Content/CinematicBasketPart843/TextSequence/TextLines/CinematicConditionedTextSequenceLine227/TextLine/DisplayText","To start anew"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 3 - refugees/Content/CinematicBasketPart184/TextSequence/TextLines/CinematicConditionedTextSequenceLine023/TextLine/DisplayText","We hoped it could work"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 3 - refugees/Content/CinematicBasketPart184/TextSequence/TextLines/CinematicConditionedTextSequenceLine502/TextLine/DisplayText","Then the lords arrived"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 3 - refugees/Content/CinematicBasketPart248/TextSequence/TextLines/CinematicConditionedTextSequenceLine251/TextLine/DisplayText","We hoped it could work"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 3 - refugees/Content/CinematicBasketPart248/TextSequence/TextLines/CinematicConditionedTextSequenceLine426/TextLine/DisplayText","Then the lords arrived"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 3 - refugees/Content/CinematicBasketPart955/TextSequence/TextLines/CinematicConditionedTextSequenceLine136/TextLine/DisplayText","Then the lords arrived"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 3 - refugees/Content/CinematicBasketPart955/TextSequence/TextLines/CinematicConditionedTextSequenceLine868/TextLine/DisplayText","We didn't let them in"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 4 - refugees/Content/CinematicBasketPart528/TextSequence/TextLines/CinematicConditionedTextSequenceLine009/TextLine/DisplayText","Families without homes"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 4 - refugees/Content/CinematicBasketPart528/TextSequence/TextLines/CinematicConditionedTextSequenceLine037/TextLine/DisplayText","Prisons"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 4 - refugees/Content/CinematicBasketPart528/TextSequence/TextLines/CinematicConditionedTextSequenceLine038/TextLine/DisplayText","People spying on each other"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 4 - refugees/Content/CinematicBasketPart528/TextSequence/TextLines/CinematicConditionedTextSequenceLine068/TextLine/DisplayText","Morning gatherings"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 4 - refugees/Content/CinematicBasketPart528/TextSequence/TextLines/CinematicConditionedTextSequenceLine114/TextLine/DisplayText","Forceful interrogations"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 4 - refugees/Content/CinematicBasketPart528/TextSequence/TextLines/CinematicConditionedTextSequenceLine209/TextLine/DisplayText","Hunger"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 4 - refugees/Content/CinematicBasketPart528/TextSequence/TextLines/CinematicConditionedTextSequenceLine276/TextLine/DisplayText","Problems escalated"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 4 - refugees/Content/CinematicBasketPart528/TextSequence/TextLines/CinematicConditionedTextSequenceLine329/TextLine/DisplayText","Abysmal conditions"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 4 - refugees/Content/CinematicBasketPart528/TextSequence/TextLines/CinematicConditionedTextSequenceLine340/TextLine/DisplayText","Propaganda"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 4 - refugees/Content/CinematicBasketPart528/TextSequence/TextLines/CinematicConditionedTextSequenceLine720/TextLine/DisplayText","Public Penance"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 4 - refugees/Content/CinematicBasketPart528/TextSequence/TextLines/CinematicConditionedTextSequenceLine736/TextLine/DisplayText","Executions of public enemies"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 4 - refugees/Content/CinematicBasketPart528/TextSequence/TextLines/CinematicConditionedTextSequenceLine788/TextLine/DisplayText","Denouncing infidels"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 4 - refugees/Content/CinematicBasketPart528/TextSequence/TextLines/CinematicConditionedTextSequenceLine795/TextLine/DisplayText","Work oversight"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 4 - refugees/Content/CinematicBasketPart528/TextSequence/TextLines/CinematicConditionedTextSequenceLine814/TextLine/DisplayText","Vigilant Faith Keepers"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 4 - refugees/Content/CinematicBasketPart528/TextSequence/TextLines/CinematicConditionedTextSequenceLine820/TextLine/DisplayText","Sickness taking its toll"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 4 - refugees/Content/CinematicBasketPart528/TextSequence/TextLines/CinematicConditionedTextSequenceLine894/TextLine/DisplayText","Executions of heretics"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 4 - refugees/Content/CinematicBasketPart528/TextSequence/TextLines/CinematicConditionedTextSequenceLine930/TextLine/DisplayText","Watchful guards"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 5 - refugees/Content/CinematicBasketPart444/TextSequence/TextLines/CinematicConditionedTextSequenceLine549/TextLine/DisplayText","But we didn't give in"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 5 - refugees/Content/CinematicBasketPart444/TextSequence/TextLines/CinematicConditionedTextSequenceLine737/TextLine/DisplayText","We restored peace"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 5 - refugees/Content/CinematicBasketPart542/TextSequence/TextLines/CinematicConditionedTextSequenceLine045/TextLine/DisplayText","Threatened by the lords"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 5 - refugees/Content/CinematicBasketPart542/TextSequence/TextLines/CinematicConditionedTextSequenceLine949/TextLine/DisplayText","We fenced them out"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 5 - refugees/Content/CinematicBasketPart760/TextSequence/TextLines/CinematicConditionedTextSequenceLine193/TextLine/DisplayText","We wiped them out"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 5 - refugees/Content/CinematicBasketPart760/TextSequence/TextLines/CinematicConditionedTextSequenceLine974/TextLine/DisplayText","Threatened by the lords"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 5 - refugees/Content/CinematicBasketPart797/TextSequence/TextLines/CinematicConditionedTextSequenceLine072/TextLine/DisplayText","We had to choose"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 5 - refugees/Content/CinematicBasketPart797/TextSequence/TextLines/CinematicConditionedTextSequenceLine354/TextLine/DisplayText","Blood was spilled"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 5 - refugees/Content/CinematicBasketPart951/TextSequence/TextLines/CinematicConditionedTextSequenceLine063/TextLine/DisplayText","Lords were enslaved"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 5 - refugees/Content/CinematicBasketPart951/TextSequence/TextLines/CinematicConditionedTextSequenceLine698/TextLine/DisplayText","We had to choose"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 6 - refugees/Content/CinematicBasketPart022/TextSequence/TextLines/CinematicConditionedTextSequenceLine303/TextLine/DisplayText","Justice"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 6 - refugees/Content/CinematicBasketPart022/TextSequence/TextLines/CinematicConditionedTextSequenceLine716/TextLine/DisplayText","For wrongs of the past"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 6 - refugees/Content/CinematicBasketPart203/TextSequence/TextLines/CinematicConditionedTextSequenceLine146/TextLine/DisplayText","Not repeating past mistakes"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 6 - refugees/Content/CinematicBasketPart203/TextSequence/TextLines/CinematicConditionedTextSequenceLine752/TextLine/DisplayText","We try to stay united"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 6 - refugees/Content/CinematicBasketPart368/TextSequence/TextLines/CinematicConditionedTextSequenceLine598/TextLine/DisplayText","Justice"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 6 - refugees/Content/CinematicBasketPart368/TextSequence/TextLines/CinematicConditionedTextSequenceLine969/TextLine/DisplayText","For wrongs of the past"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 6 - refugees/Content/CinematicBasketPart510/TextSequence/TextLines/CinematicConditionedTextSequenceLine349/TextLine/DisplayText","Rejected"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 6 - refugees/Content/CinematicBasketPart510/TextSequence/TextLines/CinematicConditionedTextSequenceLine371/TextLine/DisplayText","They went away"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 6 - refugees/Content/CinematicBasketPart548/TextSequence/TextLines/CinematicConditionedTextSequenceLine897/TextLine/DisplayText","On the blood of those in need"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 6 - refugees/Content/CinematicBasketPart548/TextSequence/TextLines/CinematicConditionedTextSequenceLine999/TextLine/DisplayText","We founded our city"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 7 - refugees/Content/CinematicBasketPart127/TextSequence/TextLines/CinematicConditionedTextSequenceLine048/TextLine/DisplayText","... or revenge?"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 7 - refugees/Content/CinematicBasketPart127/TextSequence/TextLines/CinematicConditionedTextSequenceLine899/TextLine/DisplayText","Justice"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 7 - refugees/Content/CinematicBasketPart194/TextSequence/TextLines/CinematicConditionedTextSequenceLine390/TextLine/DisplayText","Isn't that enough?"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 7 - refugees/Content/CinematicBasketPart194/TextSequence/TextLines/CinematicConditionedTextSequenceLine992/TextLine/DisplayText","But we survived"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 7 - refugees/Content/CinematicBasketPart365/TextSequence/TextLines/CinematicConditionedTextSequenceLine191/TextLine/DisplayText","Justice"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 7 - refugees/Content/CinematicBasketPart365/TextSequence/TextLines/CinematicConditionedTextSequenceLine581/TextLine/DisplayText","... or revenge?"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 7 - refugees/Content/CinematicBasketPart539/TextSequence/TextLines/CinematicConditionedTextSequenceLine377/TextLine/DisplayText","Let's hope we never meet again"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 7 - refugees/Content/CinematicBasketPart539/TextSequence/TextLines/CinematicConditionedTextSequenceLine847/TextLine/DisplayText","We left them without help"
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 7 - refugees/Content/CinematicBasketPart714/TextSequence/TextLines/CinematicConditionedTextSequenceLine235/TextLine/DisplayText","we can hope..."
"Generated/CinematicsConfig/Baskets/Refugees/Entries/Basket 7 - refugees/Content/CinematicBasketPart714/TextSequence/TextLines/CinematicConditionedTextSequenceLine662/TextLine/DisplayText","At least"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 1 - techhaven/Content/CinematicBasketPart801/TextSequence/TextLines/CinematicConditionedTextSequenceLine009/TextLine/DisplayText","Stewards of the future"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 1 - techhaven/Content/CinematicBasketPart801/TextSequence/TextLines/CinematicConditionedTextSequenceLine565/TextLine/DisplayText","We were chosen"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 2 - techhaven/Content/CinematicBasketPart165/TextSequence/TextLines/CinematicConditionedTextSequenceLine546/TextLine/DisplayText","Forced us to choose"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 2 - techhaven/Content/CinematicBasketPart165/TextSequence/TextLines/CinematicConditionedTextSequenceLine889/TextLine/DisplayText","But winter"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 2 - techhaven/Content/CinematicBasketPart925/TextSequence/TextLines/CinematicConditionedTextSequenceLine122/TextLine/DisplayText","Made us blind"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 2 - techhaven/Content/CinematicBasketPart925/TextSequence/TextLines/CinematicConditionedTextSequenceLine630/TextLine/DisplayText","And our mission"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 3 - techhaven/Content/CinematicBasketPart361/TextSequence/TextLines/CinematicConditionedTextSequenceLine304/TextLine/DisplayText","We found another city"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 3 - techhaven/Content/CinematicBasketPart361/TextSequence/TextLines/CinematicConditionedTextSequenceLine334/TextLine/DisplayText","Helpless in the cold"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 3 - techhaven/Content/CinematicBasketPart753/TextSequence/TextLines/CinematicConditionedTextSequenceLine123/TextLine/DisplayText","To look for others"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 3 - techhaven/Content/CinematicBasketPart753/TextSequence/TextLines/CinematicConditionedTextSequenceLine856/TextLine/DisplayText","We didn't even care"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 4 - techhaven/Content/CinematicBasketPart004/TextSequence/TextLines/CinematicConditionedTextSequenceLine581/TextLine/DisplayText","Lives were more important"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 4 - techhaven/Content/CinematicBasketPart004/TextSequence/TextLines/CinematicConditionedTextSequenceLine921/TextLine/DisplayText","We decided to help"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 4 - techhaven/Content/CinematicBasketPart157/TextSequence/TextLines/CinematicConditionedTextSequenceLine115/TextLine/DisplayText","But didn't do enough"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 4 - techhaven/Content/CinematicBasketPart157/TextSequence/TextLines/CinematicConditionedTextSequenceLine975/TextLine/DisplayText","We tried to help"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 4 - techhaven/Content/CinematicBasketPart166/TextSequence/TextLines/CinematicConditionedTextSequenceLine818/TextLine/DisplayText","But we didn't care"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 4 - techhaven/Content/CinematicBasketPart166/TextSequence/TextLines/CinematicConditionedTextSequenceLine870/TextLine/DisplayText","Our mission was more important"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 4 - techhaven/Content/CinematicBasketPart972/TextSequence/TextLines/CinematicConditionedTextSequenceLine562/TextLine/DisplayText","To fulfil our goal"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 4 - techhaven/Content/CinematicBasketPart972/TextSequence/TextLines/CinematicConditionedTextSequenceLine612/TextLine/DisplayText","Doing everything we could"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 5 - techhaven/Content/CinematicBasketPart562/TextSequence/TextLines/CinematicConditionedTextSequenceLine538/TextLine/DisplayText","We saved all the Arks"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 5 - techhaven/Content/CinematicBasketPart763/TextSequence/TextLines/CinematicConditionedTextSequenceLine061/TextLine/DisplayText","Some Arks survived"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 5 - techhaven/Content/CinematicBasketPart963/TextSequence/TextLines/CinematicConditionedTextSequenceLine425/TextLine/DisplayText","The Arks perished"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 6 - techhaven/Content/CinematicBasketPart076/TextSequence/TextLines/CinematicConditionedTextSequenceLine007/TextLine/DisplayText","New Manchester"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 6 - techhaven/Content/CinematicBasketPart076/TextSequence/TextLines/CinematicConditionedTextSequenceLine830/TextLine/DisplayText","Perished"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 6 - techhaven/Content/CinematicBasketPart142/TextSequence/TextLines/CinematicConditionedTextSequenceLine236/TextLine/DisplayText","But after the storm"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 6 - techhaven/Content/CinematicBasketPart142/TextSequence/TextLines/CinematicConditionedTextSequenceLine847/TextLine/DisplayText","We found another city"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 6 - techhaven/Content/CinematicBasketPart935/TextSequence/TextLines/CinematicConditionedTextSequenceLine231/TextLine/DisplayText","But New Manchester was hit hard"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 6 - techhaven/Content/CinematicBasketPart935/TextSequence/TextLines/CinematicConditionedTextSequenceLine392/TextLine/DisplayText","Only half of them survived"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 6 - techhaven/Content/CinematicBasketPart988/TextSequence/TextLines/CinematicConditionedTextSequenceLine455/TextLine/DisplayText","New Manchester did not make it"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 6 - techhaven/Content/CinematicBasketPart988/TextSequence/TextLines/CinematicConditionedTextSequenceLine762/TextLine/DisplayText","The few who survived the storm died soon after"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 6 - techhaven/Content/CinematicBasketPart998/TextSequence/TextLines/CinematicConditionedTextSequenceLine096/TextLine/DisplayText","We saved New Manchester"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 6 - techhaven/Content/CinematicBasketPart998/TextSequence/TextLines/CinematicConditionedTextSequenceLine933/TextLine/DisplayText","But more importantly"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 7 - techhaven/Content/CinematicBasketPart013/TextSequence/TextLines/CinematicConditionedTextSequenceLine150/TextLine/DisplayText","We took our chances"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 7 - techhaven/Content/CinematicBasketPart013/TextSequence/TextLines/CinematicConditionedTextSequenceLine809/TextLine/DisplayText","But can we call it a triumph?"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 7 - techhaven/Content/CinematicBasketPart457/TextSequence/TextLines/CinematicConditionedTextSequenceLine544/TextLine/DisplayText","Silent"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 7 - techhaven/Content/CinematicBasketPart457/TextSequence/TextLines/CinematicConditionedTextSequenceLine867/TextLine/DisplayText","Frozen"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 7 - techhaven/Content/CinematicBasketPart567/TextSequence/TextLines/CinematicConditionedTextSequenceLine028/TextLine/DisplayText","We took our chances"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 7 - techhaven/Content/CinematicBasketPart567/TextSequence/TextLines/CinematicConditionedTextSequenceLine943/TextLine/DisplayText","And saved our humanity"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 7 - techhaven/Content/CinematicBasketPart978/TextSequence/TextLines/CinematicConditionedTextSequenceLine522/TextLine/DisplayText","We did not take the risk"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 7 - techhaven/Content/CinematicBasketPart978/TextSequence/TextLines/CinematicConditionedTextSequenceLine807/TextLine/DisplayText","Of saving the others"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 8 - techhaven/Content/CinematicBasketPart353/TextSequence/TextLines/CinematicConditionedTextSequenceLine801/TextLine/DisplayText","It will have to be our legacy"
"Generated/CinematicsConfig/Baskets/TechHaven/Entries/Basket 8 - techhaven/Content/CinematicBasketPart775/TextSequence/TextLines/CinematicConditionedTextSequenceLine030/TextLine/DisplayText","Let that be our legacy"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 1 - tinycom_neutral/Content/CinematicBasketPart925/TextSequence/TextLines/CinematicConditionedTextSequenceLine897/TextLine/DisplayText","Some refugees"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 1 - tinycom_neutral/Content/CinematicBasketPart925/TextSequence/TextLines/CinematicConditionedTextSequenceLine990/TextLine/DisplayText","We started as a small society"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 2 - tinycom_neutral/Content/CinematicBasketPart375/TextSequence/TextLines/CinematicConditionedTextSequenceLine198/TextLine/DisplayText","No food"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 2 - tinycom_neutral/Content/CinematicBasketPart375/TextSequence/TextLines/CinematicConditionedTextSequenceLine596/TextLine/DisplayText","90 people"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 2 - tinycom_neutral/Content/CinematicBasketPart375/TextSequence/TextLines/CinematicConditionedTextSequenceLine669/TextLine/DisplayText","Old habits"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine004/TextLine/DisplayText","Morning gatherings"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine005/TextLine/DisplayText","Corpses in Snow Pits"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine031/TextLine/DisplayText","Children helping with research"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine035/TextLine/DisplayText","Turning away refugees"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine063/TextLine/DisplayText","Outbreaks of protests"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine192/TextLine/DisplayText","Watchful guards"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine196/TextLine/DisplayText","Prisons"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine197/TextLine/DisplayText","Care Houses"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine202/TextLine/DisplayText","Sustaining Life"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine229/TextLine/DisplayText","Thin soup"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine250/TextLine/DisplayText","14 hour workdays"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine252/TextLine/DisplayText","Ceremonial Funerals"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine254/TextLine/DisplayText","Prostheses for amputees"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine268/TextLine/DisplayText","Countless deaths"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine283/TextLine/DisplayText","Houses of Healing"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine315/TextLine/DisplayText","Work in the freezing cold"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine351/TextLine/DisplayText","Child workers"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine406/TextLine/DisplayText","Work oversight"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine411/TextLine/DisplayText","Children helping with the sick"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine446/TextLine/DisplayText","Evening Prayers"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine483/TextLine/DisplayText","Treatment in flimsy tents"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine498/TextLine/DisplayText","Shelter for kids"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine499/TextLine/DisplayText","Masses of sick"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine513/TextLine/DisplayText","Amputations"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine524/TextLine/DisplayText","Transplants"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine611/TextLine/DisplayText","Fighting hunger"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine616/TextLine/DisplayText","Respite in Fighting Arenas"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine635/TextLine/DisplayText","Legalised prostitution"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine688/TextLine/DisplayText","Many died during Triage"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine724/TextLine/DisplayText","Children in mines"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine727/TextLine/DisplayText","Searching for survivors"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine801/TextLine/DisplayText","Sawdust in food"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine853/TextLine/DisplayText","Cannibalism"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine868/TextLine/DisplayText","Quarrels resolved in duels"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine907/TextLine/DisplayText","Alcohol soothed the soul"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine924/TextLine/DisplayText","Emergency Shifts"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 5 - tinycom_neutral/Content/CinematicBasketPart062/TextSequence/TextLines/CinematicConditionedTextSequenceLine986/TextLine/DisplayText","Bodies used as fertiliser"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 6 - tinycom_neutral/Content/CinematicBasketPart921/TextSequence/TextLines/CinematicConditionedTextSequenceLine365/TextLine/DisplayText","Yet... I think"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 6 - tinycom_neutral/Content/CinematicBasketPart921/TextSequence/TextLines/CinematicConditionedTextSequenceLine637/TextLine/DisplayText","We haven't crossed the line"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 7 - tinycom_neutral/Content/CinematicBasketPart003/TextSequence/TextLines/CinematicConditionedTextSequenceLine023/TextLine/DisplayText","With such a small community?"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 7 - tinycom_neutral/Content/CinematicBasketPart003/TextSequence/TextLines/CinematicConditionedTextSequenceLine892/TextLine/DisplayText","But will we survive"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 8 - tinycom_neutral/Content/CinematicBasketPart376/TextSequence/TextLines/CinematicConditionedTextSequenceLine200/TextLine/DisplayText","{endlogtemperature}"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 8 - tinycom_neutral/Content/CinematicBasketPart376/TextSequence/TextLines/CinematicConditionedTextSequenceLine259/TextLine/DisplayText","157 people"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 8 - tinycom_neutral/Content/CinematicBasketPart376/TextSequence/TextLines/CinematicConditionedTextSequenceLine299/TextLine/DisplayText","1894"
"Generated/CinematicsConfig/Baskets/TinyCommunityNeutral/Entries/Basket 8 - tinycom_neutral/Content/CinematicBasketPart376/TextSequence/TextLines/CinematicConditionedTextSequenceLine386/TextLine/DisplayText","New London"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 1 - Winterhome/Content/CinematicBasketPart760/TextSequence/TextLines/CinematicConditionedTextSequenceLine097/TextLine/DisplayText","The Generator has failed"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 1 - Winterhome/Content/CinematicBasketPart760/TextSequence/TextLines/CinematicConditionedTextSequenceLine364/TextLine/DisplayText","We had to flee"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 2 - Winterhome/Content/CinematicBasketPart426/TextSequence/TextLines/CinematicConditionedTextSequenceLine277/TextLine/DisplayText","At least we sent the children"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 2 - Winterhome/Content/CinematicBasketPart426/TextSequence/TextLines/CinematicConditionedTextSequenceLine782/TextLine/DisplayText","With limited space "
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 2 - Winterhome/Content/CinematicBasketPart721/TextSequence/TextLines/CinematicConditionedTextSequenceLine367/TextLine/DisplayText","Even children were left behind"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 2 - Winterhome/Content/CinematicBasketPart721/TextSequence/TextLines/CinematicConditionedTextSequenceLine537/TextLine/DisplayText","With limited space "
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 2 - Winterhome/Content/CinematicBasketPart782/TextSequence/TextLines/CinematicConditionedTextSequenceLine064/TextLine/DisplayText","We saved so many"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 2 - Winterhome/Content/CinematicBasketPart782/TextSequence/TextLines/CinematicConditionedTextSequenceLine639/TextLine/DisplayText","Even with limited space "
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 2 - Winterhome/Content/CinematicBasketPart950/TextSequence/TextLines/CinematicConditionedTextSequenceLine014/TextLine/DisplayText","With limited space "
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 2 - Winterhome/Content/CinematicBasketPart950/TextSequence/TextLines/CinematicConditionedTextSequenceLine395/TextLine/DisplayText","At least we sent some children"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 3 - Winterhome - composite/Content/CinematicBasketPart665/TextSequence/TextLines/CinematicConditionedTextSequenceLine026/TextLine/DisplayText","Propaganda"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 3 - Winterhome - composite/Content/CinematicBasketPart665/TextSequence/TextLines/CinematicConditionedTextSequenceLine093/TextLine/DisplayText","Vigilant Faith Keepers"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 3 - Winterhome - composite/Content/CinematicBasketPart665/TextSequence/TextLines/CinematicConditionedTextSequenceLine130/TextLine/DisplayText","Cannibalism"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 3 - Winterhome - composite/Content/CinematicBasketPart665/TextSequence/TextLines/CinematicConditionedTextSequenceLine144/TextLine/DisplayText","Evening Prayers"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 3 - Winterhome - composite/Content/CinematicBasketPart665/TextSequence/TextLines/CinematicConditionedTextSequenceLine148/TextLine/DisplayText","Many died during Triage"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 3 - Winterhome - composite/Content/CinematicBasketPart665/TextSequence/TextLines/CinematicConditionedTextSequenceLine222/TextLine/DisplayText","Emergency Shifts"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 3 - Winterhome - composite/Content/CinematicBasketPart665/TextSequence/TextLines/CinematicConditionedTextSequenceLine229/TextLine/DisplayText","14 hour workdays"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 3 - Winterhome - composite/Content/CinematicBasketPart665/TextSequence/TextLines/CinematicConditionedTextSequenceLine248/TextLine/DisplayText","Beatings in prisons"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 3 - Winterhome - composite/Content/CinematicBasketPart665/TextSequence/TextLines/CinematicConditionedTextSequenceLine310/TextLine/DisplayText","Countless deaths"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 3 - Winterhome - composite/Content/CinematicBasketPart665/TextSequence/TextLines/CinematicConditionedTextSequenceLine311/TextLine/DisplayText","Sustaining Life"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 3 - Winterhome - composite/Content/CinematicBasketPart665/TextSequence/TextLines/CinematicConditionedTextSequenceLine400/TextLine/DisplayText","Prisons"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 3 - Winterhome - composite/Content/CinematicBasketPart665/TextSequence/TextLines/CinematicConditionedTextSequenceLine503/TextLine/DisplayText","Thin soup"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 3 - Winterhome - composite/Content/CinematicBasketPart665/TextSequence/TextLines/CinematicConditionedTextSequenceLine518/TextLine/DisplayText","Denouncing the infidels"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 3 - Winterhome - composite/Content/CinematicBasketPart665/TextSequence/TextLines/CinematicConditionedTextSequenceLine540/TextLine/DisplayText","Theft"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 3 - Winterhome - composite/Content/CinematicBasketPart665/TextSequence/TextLines/CinematicConditionedTextSequenceLine553/TextLine/DisplayText","Respite in the arms of prostitutes"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 3 - Winterhome - composite/Content/CinematicBasketPart665/TextSequence/TextLines/CinematicConditionedTextSequenceLine578/TextLine/DisplayText","Amputations"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 3 - Winterhome - composite/Content/CinematicBasketPart665/TextSequence/TextLines/CinematicConditionedTextSequenceLine591/TextLine/DisplayText","People spying on each other"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 3 - Winterhome - composite/Content/CinematicBasketPart665/TextSequence/TextLines/CinematicConditionedTextSequenceLine624/TextLine/DisplayText","Masses of sick"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 3 - Winterhome - composite/Content/CinematicBasketPart665/TextSequence/TextLines/CinematicConditionedTextSequenceLine633/TextLine/DisplayText","Bodies used as fertiliser"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 3 - Winterhome - composite/Content/CinematicBasketPart665/TextSequence/TextLines/CinematicConditionedTextSequenceLine651/TextLine/DisplayText","Riots"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 3 - Winterhome - composite/Content/CinematicBasketPart665/TextSequence/TextLines/CinematicConditionedTextSequenceLine670/TextLine/DisplayText","What else could we do..."
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 3 - Winterhome - composite/Content/CinematicBasketPart665/TextSequence/TextLines/CinematicConditionedTextSequenceLine765/TextLine/DisplayText","Work oversight"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 3 - Winterhome - composite/Content/CinematicBasketPart665/TextSequence/TextLines/CinematicConditionedTextSequenceLine840/TextLine/DisplayText","Alcohol soothed our souls"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 3 - Winterhome - composite/Content/CinematicBasketPart665/TextSequence/TextLines/CinematicConditionedTextSequenceLine896/TextLine/DisplayText","Fear"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 3 - Winterhome - composite/Content/CinematicBasketPart665/TextSequence/TextLines/CinematicConditionedTextSequenceLine949/TextLine/DisplayText","Sawdust in our food"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 3 - Winterhome - composite/Content/CinematicBasketPart665/TextSequence/TextLines/CinematicConditionedTextSequenceLine956/TextLine/DisplayText","Executions of public enemies"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 3 - Winterhome - composite/Content/CinematicBasketPart665/TextSequence/TextLines/CinematicConditionedTextSequenceLine963/TextLine/DisplayText","Violent Public Penance"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 3 - Winterhome - composite/Content/CinematicBasketPart665/TextSequence/TextLines/CinematicConditionedTextSequenceLine980/TextLine/DisplayText","Executions of heretics"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 4 - Winterhome/Content/CinematicBasketPart346/TextSequence/TextLines/CinematicConditionedTextSequenceLine077/TextLine/DisplayText","Many died in riots"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 4 - Winterhome/Content/CinematicBasketPart346/TextSequence/TextLines/CinematicConditionedTextSequenceLine850/TextLine/DisplayText","We enforced order"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 4 - Winterhome/Content/CinematicBasketPart536/TextSequence/TextLines/CinematicConditionedTextSequenceLine524/TextLine/DisplayText","Murdered to keep secrets"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 4 - Winterhome/Content/CinematicBasketPart536/TextSequence/TextLines/CinematicConditionedTextSequenceLine866/TextLine/DisplayText","We did the unthinkable"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 4 - Winterhome/Content/CinematicBasketPart658/TextSequence/TextLines/CinematicConditionedTextSequenceLine237/TextLine/DisplayText","We let the panic spread"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 4 - Winterhome/Content/CinematicBasketPart658/TextSequence/TextLines/CinematicConditionedTextSequenceLine569/TextLine/DisplayText","Many ran away in chaos"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 4 - Winterhome/Content/CinematicBasketPart666/TextSequence/TextLines/CinematicConditionedTextSequenceLine076/TextLine/DisplayText","Chaos would undo us"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 4 - Winterhome/Content/CinematicBasketPart666/TextSequence/TextLines/CinematicConditionedTextSequenceLine989/TextLine/DisplayText","But hope kept us together"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 5 - Winterhome/Content/CinematicBasketPart136/TextSequence/TextLines/CinematicConditionedTextSequenceLine484/TextLine/DisplayText","With too little shelter on board"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 5 - Winterhome/Content/CinematicBasketPart136/TextSequence/TextLines/CinematicConditionedTextSequenceLine848/TextLine/DisplayText","We set out ill prepared"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 5 - Winterhome/Content/CinematicBasketPart294/TextSequence/TextLines/CinematicConditionedTextSequenceLine510/TextLine/DisplayText","We were ill prepared"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 5 - Winterhome/Content/CinematicBasketPart294/TextSequence/TextLines/CinematicConditionedTextSequenceLine760/TextLine/DisplayText","With scarce food and shelter"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 5 - Winterhome/Content/CinematicBasketPart311/TextSequence/TextLines/CinematicConditionedTextSequenceLine273/TextLine/DisplayText","Leaving so many behind"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 5 - Winterhome/Content/CinematicBasketPart311/TextSequence/TextLines/CinematicConditionedTextSequenceLine466/TextLine/DisplayText","Finally we set out"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 5 - Winterhome/Content/CinematicBasketPart357/TextSequence/TextLines/CinematicConditionedTextSequenceLine313/TextLine/DisplayText","With scarce food on board"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 5 - Winterhome/Content/CinematicBasketPart357/TextSequence/TextLines/CinematicConditionedTextSequenceLine406/TextLine/DisplayText","We were ill prepared"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 5 - Winterhome/Content/CinematicBasketPart578/TextSequence/TextLines/CinematicConditionedTextSequenceLine166/TextLine/DisplayText","With plenty of supplies"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 5 - Winterhome/Content/CinematicBasketPart578/TextSequence/TextLines/CinematicConditionedTextSequenceLine867/TextLine/DisplayText","Finally we set out"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 6 - Winterhome/Content/CinematicBasketPart400/TextSequence/TextLines/CinematicConditionedTextSequenceLine133/TextLine/DisplayText","Afraid we won't get far"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 6 - Winterhome/Content/CinematicBasketPart400/TextSequence/TextLines/CinematicConditionedTextSequenceLine896/TextLine/DisplayText","With so few engineers"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 6 - Winterhome/Content/CinematicBasketPart810/TextSequence/TextLines/CinematicConditionedTextSequenceLine092/TextLine/DisplayText","Setting out into the unknown again"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 6 - Winterhome/Content/CinematicBasketPart810/TextSequence/TextLines/CinematicConditionedTextSequenceLine816/TextLine/DisplayText","Wary but hopeful"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 6 - Winterhome/Content/CinematicBasketPart816/TextSequence/TextLines/CinematicConditionedTextSequenceLine471/TextLine/DisplayText","Starvation led to unthinkable acts"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 6 - Winterhome/Content/CinematicBasketPart816/TextSequence/TextLines/CinematicConditionedTextSequenceLine968/TextLine/DisplayText","But at least we are alive..."
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 6 - Winterhome/Content/CinematicBasketPart876/TextSequence/TextLines/CinematicConditionedTextSequenceLine133/TextLine/DisplayText","Hope is waning"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 6 - Winterhome/Content/CinematicBasketPart876/TextSequence/TextLines/CinematicConditionedTextSequenceLine591/TextLine/DisplayText","Freezing and eating our dead"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 6 - Winterhome/Content/CinematicBasketPart957/TextSequence/TextLines/CinematicConditionedTextSequenceLine019/TextLine/DisplayText","Scores died of cold and illness"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 6 - Winterhome/Content/CinematicBasketPart957/TextSequence/TextLines/CinematicConditionedTextSequenceLine051/TextLine/DisplayText","At least some are alive..."
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 7 - Winterhome/Content/CinematicBasketPart326/TextSequence/TextLines/CinematicConditionedTextSequenceLine484/TextLine/DisplayText","We pray someone buries"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 7 - Winterhome/Content/CinematicBasketPart326/TextSequence/TextLines/CinematicConditionedTextSequenceLine985/TextLine/DisplayText","The city of Winterhome"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 7 - Winterhome/Content/CinematicBasketPart955/TextSequence/TextLines/CinematicConditionedTextSequenceLine544/TextLine/DisplayText","We pray someone buries"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 7 - Winterhome/Content/CinematicBasketPart955/TextSequence/TextLines/CinematicConditionedTextSequenceLine629/TextLine/DisplayText","Those left in Winterhome"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 7 - Winterhome/Content/CinematicBasketPart977/TextSequence/TextLines/CinematicConditionedTextSequenceLine384/TextLine/DisplayText","We pray someone buries"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 7 - Winterhome/Content/CinematicBasketPart977/TextSequence/TextLines/CinematicConditionedTextSequenceLine958/TextLine/DisplayText","The few left in Winterhome"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 8 - Winterhome/Content/CinematicBasketPart183/TextSequence/TextLines/CinematicConditionedTextSequenceLine430/TextLine/DisplayText","{dreadnoughtPassengers} survivors"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 8 - Winterhome/Content/CinematicBasketPart183/TextSequence/TextLines/CinematicConditionedTextSequenceLine525/TextLine/DisplayText","Dreadnought ""Endurance"""
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 8 - Winterhome/Content/CinematicBasketPart452/TextSequence/TextLines/CinematicConditionedTextSequenceLine120/TextLine/DisplayText","{dreadnoughtPassengers} souls"
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 8 - Winterhome/Content/CinematicBasketPart452/TextSequence/TextLines/CinematicConditionedTextSequenceLine916/TextLine/DisplayText","Dreadnought ""Righteous"""
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 8 - Winterhome/Content/CinematicBasketPart958/TextSequence/TextLines/CinematicConditionedTextSequenceLine172/TextLine/DisplayText","Dreadnought ""Resolute"""
"Generated/CinematicsConfig/Baskets/Winterhome/Entries/Basket 8 - Winterhome/Content/CinematicBasketPart958/TextSequence/TextLines/CinematicConditionedTextSequenceLine604/TextLine/DisplayText","{dreadnoughtPassengers} citizens"
"Generated/CitizenNeedsConfig/Citizen needs/[Extra] Winterhome fear/Social issues display/SocialIssueDisplay241/Text","The Generator is not working"
"Generated/CitizenNeedsConfig/Citizen needs/[Key]Food/Citizen selection text","Hunger"
"Generated/CitizenNeedsConfig/Citizen needs/[Key]Food/Intel description text","Food"
"Generated/CitizenNeedsConfig/Citizen needs/[Key]Food/Social issues display/SocialIssueDisplay063/Text","People are hungry"
"Generated/CitizenNeedsConfig/Citizen needs/[Key]Home temperature I/Citizen selection text","Cold home"
"Generated/CitizenNeedsConfig/Citizen needs/[Key]Home temperature I/Intel description text","Cold homes"
"Generated/CitizenNeedsConfig/Citizen needs/[Key]Home temperature I/Social issues display/SocialIssueDisplay027/Text","Cold at home"
"Generated/CitizenNeedsConfig/Citizen needs/[Key]Home temperature II - its even colder/Citizen selection text","Freezing homes"
"Generated/CitizenNeedsConfig/Citizen needs/[Key]Home temperature II - its even colder/Social issues display/SocialIssueDisplay655/Text","Freezing at home"
"Generated/CitizenNeedsConfig/Citizen needs/[Key]Medical care/Citizen selection text","Sickness"
"Generated/CitizenNeedsConfig/Citizen needs/[Key]Medical care/Display name","Lack of medical care"
"Generated/CitizenNeedsConfig/Citizen needs/[Key]Medical care/Intel description text","Medical care"
"Generated/CitizenNeedsConfig/Citizen needs/[Key]Medical care/Social issues display/SocialIssueDisplay268/Text","Bad healthcare"
"Generated/CitizenNeedsConfig/Citizen needs/[Key]Shelter/Citizen selection text","Lack of shelter"
"Generated/CitizenNeedsConfig/Citizen needs/[Key]Shelter/Intel description text","Shelter"
"Generated/CitizenNeedsConfig/Citizen needs/[Key]Shelter/Social issues display/SocialIssueDisplay194/Text","Lack of shelter"
"Generated/CitizenNeedsConfig/Citizen needs/[Key]Work temperature I/Citizen selection text","Cold at work"
"Generated/CitizenNeedsConfig/Citizen needs/[Key]Work temperature I/Intel description text","Cold at work"
"Generated/CitizenNeedsConfig/Citizen needs/[Key]Work temperature I/Social issues display/SocialIssueDisplay731/Text","Cold at work"
"Generated/CitizenNeedsConfig/Citizen needs/[Scenario specific] Generator off/Social issues display/SocialIssueDisplay195/Text","The Generator is on"
"Generated/CitizenNeedsConfig/Citizen needs/[Secondary]Agreement for reforms/Social issues display/SocialIssueDisplay205/Text","1 × Controversial law"
"Generated/CitizenNeedsConfig/Citizen needs/[Secondary]Cannibalism/Social issues display/SocialIssueDisplay005/Text","Cannibalism"
"Generated/CitizenNeedsConfig/Citizen needs/[Secondary]Comfortable Recovery/Intel description text","Overcrowded Medical Posts"
"Generated/CitizenNeedsConfig/Citizen needs/[Secondary]Comfortable Recovery/Social issues display/SocialIssueDisplay933/Text","Overcrowded medical facilities"
"Generated/CitizenNeedsConfig/Citizen needs/[Secondary]Corpse disposal/Citizen selection text","Bodies in the streets"
"Generated/CitizenNeedsConfig/Citizen needs/[Secondary]Corpse disposal/Intel description text","Bodies in the streets"
"Generated/CitizenNeedsConfig/Citizen needs/[Secondary]Corpse disposal/Social issues display/SocialIssueDisplay865/Text","Corpse disposal"
"Generated/CitizenNeedsConfig/Citizen needs/[Secondary]Decent food/Citizen selection text","Poor food quality"
"Generated/CitizenNeedsConfig/Citizen needs/[Secondary]Decent food/Intel description text","Poor food quality"
"Generated/CitizenNeedsConfig/Citizen needs/[Secondary]Decent food/Social issues display/SocialIssueDisplay886/Text","Bad food"
"Generated/CitizenNeedsConfig/Citizen needs/[Secondary]Emergency Shift/Citizen selection text","Working day and night"
"Generated/CitizenNeedsConfig/Citizen needs/[Secondary]Emergency Shift/Intel description text","Working day and night"
"Generated/CitizenNeedsConfig/Citizen needs/[Secondary]Emergency Shift/Social issues display/SocialIssueDisplay242/Text","Emergency Shift"
"Generated/CitizenNeedsConfig/Citizen needs/[Secondary]Prisoners running free/Social issues display/SocialIssueDisplay690/Text","Prisoners running free"
"Generated/CitizenNeedsConfig/Citizen needs/[Secondary]Work rigors/Citizen selection text","Long work hours"
"Generated/CitizenNeedsConfig/Citizen needs/[Secondary]Work rigors/Intel description text","Long work hours"
"Generated/CitizenNeedsConfig/Citizen needs/[Secondary]Work rigors/Social issues display/SocialIssueDisplay987/Text","Overtime work"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Abel to duel/Text","Right to duel"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Building of faith destroyed/Text","× Building of Faith destroyed"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Building of order destroyed/Text","× Building of Order destroyed"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Captains message/Text","× Captain's Words"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Ceremonial Service/Text","× Ceremonial Service"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Controversial Law/Text","× Controversial law"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Controversial decision/Text","× Unpopular decision"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Desirable decision/Text","× Desirable decision"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Disarable Law/Text","× Desirable law"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Dispersed used/Text","× People forcibly dispersed "
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Disputes about supplies/Text","× Disputes about supplies"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Duel happend/Text","× Duel"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Egzecution/Text","× Execution"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Emergancy shift - for the storm/Text","|#color=4ac5e8|Emergency Shift – storm preparation"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Emergancy shift/Text","× Emergency Shift"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Evening pf prayes/Text","× Evening Prayers"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Faith keepers/Text","Faith Keepers"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Fighting arena/Text","Living near a Fighting Arena"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Guard killed/Text","× Guard killed"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Hard work rigor/Text","Overtime work"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Living near Guard station/Text","Living near a Guard Station"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Living near temple/Text","Living near the Temple"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Morning Procession/Text","× Nighttime procession"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/No reaction to stealing/Text","× Theft ignored"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Patrol/Text","× Guards on patrol"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/People ignored/Text","× People ignored"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/People request ignored/Text","× Request ignored"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Promise broken/Text","× Promise broken"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Propaganda ability/Text","× Propaganda - Flyers"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Public Penance/Text","× Public Penance"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Public house - house of joy/Text","House of Pleasure"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Public house/Text","Public House"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Round up/Text","× Roundup used"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Sermon/Text","× Sermon"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Theft in the City/Text","× Theft"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/Triage/Text","× Triage used"
"Generated/CitizenNeedsConfig/Discontent/Change reasons/[Refugees] Coming lords/Text","× Coming of the lords"
"Generated/CitizenNeedsConfig/Discontent/Display name","Discontent"
"Generated/CitizenNeedsConfig/Discontent/Need discontent below threshold name","unknown"
"Generated/CitizenNeedsConfig/Discontent/No discontent description","People are content"
"Generated/ComponentSets/Component sets/Building/Components/AppearanceOverlayComponentTemplate455/Additional overlay states/AppearanceOverlayState306/Overlays/AppearanceOverlayStatusIndicator910/Description","Work stopped due to an emergency."
"Generated/ComponentSets/Component sets/Building/Components/AppearanceOverlayComponentTemplate455/Additional overlay states/AppearanceOverlayState306/Overlays/AppearanceOverlayStatusIndicator910/Text","Work stopped due to an emergency"
"Generated/ComponentSets/Component sets/Building/Components/AppearanceOverlayComponentTemplate455/Additional overlay states/AppearanceOverlayState831/Overlays/AppearanceOverlayStatusIndicator726/Description","Work stopped due to an emergency"
"Generated/ComponentSets/Component sets/Building/Components/AppearanceOverlayComponentTemplate455/Additional overlay states/AppearanceOverlayState831/Overlays/AppearanceOverlayStatusIndicator726/Text","Work stopped due to an emergency"
"Generated/ComponentSets/Component sets/ResidentalBuilding/Components/AppearanceOverlayComponentTemplate617/Overlay groups/TemperatureWarning/Overlay states/AppearanceOverlayState227/Overlays/AppearanceOverlayStatusIndicator233/Description","Freezing"
"Generated/ComponentSets/Component sets/ResidentalBuilding/Components/AppearanceOverlayComponentTemplate617/Overlay groups/TemperatureWarning/Overlay states/AppearanceOverlayState227/Overlays/AppearanceOverlayStatusIndicator233/Text","Freezing"
"Generated/ComponentSets/Component sets/ResidentalBuilding/Components/AppearanceOverlayComponentTemplate617/Overlay groups/TemperatureWarning/Overlay states/AppearanceOverlayState644/Overlays/AppearanceOverlayStatusIndicator459/Description","Very cold"
"Generated/ComponentSets/Component sets/ResidentalBuilding/Components/AppearanceOverlayComponentTemplate617/Overlay groups/TemperatureWarning/Overlay states/AppearanceOverlayState644/Overlays/AppearanceOverlayStatusIndicator459/Text","Very cold"
"Generated/ComponentSets/Component sets/ResourceSource/Components/AppearanceOverlayComponentTemplate367/Additional overlay states/AppearanceOverlayState792/Overlays/AppearanceOverlayStatusIndicator313/Description","People trapped under the ruins."
"Generated/ComponentSets/Component sets/ResourceSource/Components/AppearanceOverlayComponentTemplate367/Additional overlay states/AppearanceOverlayState792/Overlays/AppearanceOverlayStatusIndicator313/Text","People trapped under the ruins"
"Generated/ComponentSets/Component sets/WorkplaceBuilding/Components/AppearanceOverlayComponentTemplate365/Overlay groups/TemperatureWarning/Overlay states/AppearanceOverlayState032/Overlays/AppearanceOverlayStatusIndicator911/Description","Very cold"
"Generated/ComponentSets/Component sets/WorkplaceBuilding/Components/AppearanceOverlayComponentTemplate365/Overlay groups/TemperatureWarning/Overlay states/AppearanceOverlayState032/Overlays/AppearanceOverlayStatusIndicator911/Text","Very cold"
"Generated/ComponentSets/Component sets/WorkplaceBuilding/Components/AppearanceOverlayComponentTemplate365/Overlay groups/TemperatureWarning/Overlay states/AppearanceOverlayState317/Overlays/AppearanceOverlayStatusIndicator181/Description","Freezing"
"Generated/ComponentSets/Component sets/WorkplaceBuilding/Components/AppearanceOverlayComponentTemplate365/Overlay groups/TemperatureWarning/Overlay states/AppearanceOverlayState317/Overlays/AppearanceOverlayStatusIndicator181/Text","Freezing"
"Generated/ComponentSets/Component sets/WorkplaceResourceSource/Components/AppearanceOverlayComponentTemplate218/Overlay groups/TemperatureWarning/Overlay states/AppearanceOverlayState751/Overlays/AppearanceOverlayStatusIndicator008/Description","Very cold"
"Generated/ComponentSets/Component sets/WorkplaceResourceSource/Components/AppearanceOverlayComponentTemplate218/Overlay groups/TemperatureWarning/Overlay states/AppearanceOverlayState751/Overlays/AppearanceOverlayStatusIndicator008/Text","Very cold"
"Generated/ComponentSets/Component sets/WorkplaceResourceSource/Components/AppearanceOverlayComponentTemplate218/Overlay groups/TemperatureWarning/Overlay states/AppearanceOverlayState960/Overlays/AppearanceOverlayStatusIndicator610/Description","Freezing"
"Generated/ComponentSets/Component sets/WorkplaceResourceSource/Components/AppearanceOverlayComponentTemplate218/Overlay groups/TemperatureWarning/Overlay states/AppearanceOverlayState960/Overlays/AppearanceOverlayStatusIndicator610/Text","Freezing"
"Generated/CustomScenariosConfig/Difficulty slider categories/DifficultySliderCategory582/Category name","Test category"
"Generated/CustomScenariosConfig/Difficulty slider categories/DifficultySliderCategory582/Sliders/DifficultySliderDefinition084/DifficultyName","Health"
"Generated/CustomScenariosConfig/Difficulty slider categories/DifficultySliderCategory582/Sliders/DifficultySliderDefinition097/DifficultyName","Technology"
"Generated/CustomScenariosConfig/Difficulty slider categories/DifficultySliderCategory582/Sliders/DifficultySliderDefinition127/DifficultyName","Discontent"
"Generated/CustomScenariosConfig/Difficulty slider categories/DifficultySliderCategory582/Sliders/DifficultySliderDefinition218/DifficultyName","Economy Wood and Steel"
"Generated/CustomScenariosConfig/Difficulty slider categories/DifficultySliderCategory582/Sliders/DifficultySliderDefinition240/DifficultyName","Frostland Resources"
"Generated/CustomScenariosConfig/Difficulty slider categories/DifficultySliderCategory582/Sliders/DifficultySliderDefinition419/DifficultyName","Nutrition"
"Generated/CustomScenariosConfig/Difficulty slider categories/DifficultySliderCategory582/Sliders/DifficultySliderDefinition437/DifficultyName","Economy Food"
"Generated/CustomScenariosConfig/Difficulty slider categories/DifficultySliderCategory582/Sliders/DifficultySliderDefinition573/DifficultyName","Economy Coal"
"Generated/CustomScenariosConfig/Difficulty slider categories/DifficultySliderCategory582/Sliders/DifficultySliderDefinition921/DifficultyName","Hope"
"Generated/DiaryConfig/Diary items/BrokenSeal/Description","The faithful will help us find sources of discord and protect our city."
"Generated/DiaryConfig/Diary items/BrokenSeal/Empty text","Our faithful haven't brought any wickedness to light yet."
"Generated/DiaryConfig/Diary items/BrokenSeal/Entries/Discontent/Random texts/522","Someone was spreading hateful lies about you, Captain. We took care of him."
"Generated/DiaryConfig/Diary items/BrokenSeal/Entries/Discontent/Text","|#color=3A9FB1|Discontent fell"
"Generated/DiaryConfig/Diary items/BrokenSeal/Entries/Londoners/Random texts/859","We were tipped off about a man preparing to go to London to find his daughter. We convinced him it would be impossible."
"Generated/DiaryConfig/Diary items/BrokenSeal/Entries/Londoners/Random texts/916","We were informed about a group of people who were planning to leave. We've dealt with them."
"Generated/DiaryConfig/Diary items/BrokenSeal/Entries/Londoners/Text","|#color=3A9FB1|Converted: {number} Londoners"
"Generated/DiaryConfig/Diary items/BrokenSeal/Entries/Stealing/Random texts/225","We found a cache of food hidden under the snow, probably by someone preparing to escape."
"Generated/DiaryConfig/Diary items/BrokenSeal/Entries/Stealing/Random texts/772","We learnt of a woman stockpiling food she'd stolen from her co-workers."
"Generated/DiaryConfig/Diary items/BrokenSeal/Entries/Stealing/Random texts/806","A man caught stealing food told us it was for his grandchildren, but he's living alone."
"Generated/DiaryConfig/Diary items/BrokenSeal/Entries/Stealing/Text","|#color=3A9FB1|Retrieved: {food}"
"Generated/DiaryConfig/Diary items/BrokenSeal/Title","Righteous Denunciation"
"Generated/DilemmasConfig/Categories/Accident/Displayed name","Accident"
"Generated/DilemmasConfig/Categories/Book of rules/Displayed name","Book of Laws"
"Generated/DilemmasConfig/Categories/Manifestation/Displayed name","Protest"
"Generated/DilemmasConfig/Categories/Society/Displayed name","Society"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part1)/Arc subtitle text","Alternative Food Source"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part1)/Choices/Banish/Description","This person will leave the city forever. Hope will fall."
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part1)/Choices/Banish/Text","Banish him"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part1)/Choices/Ignore/Description","5 starving people will be fed. Discontent will rise."
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part1)/Choices/Ignore/Text","Let him go"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part1)/Choices/Prison/Description","This person will be put in Prison."
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part1)/Choices/Prison/Text","Imprison him"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part1)/Choices/Public penance/Description","Public Penance will be used. This person might get hurt."
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part1)/Choices/Public penance/Text","Make him repent"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part1)/Description","Sir, a man carrying a tightly wrapped package under his coat raised our suspicions. The package turned out to be full of meat. After some questioning, he admitted to cutting up a dead body.</n></n>He says he won't let his family starve to death, no matter the cost. What should we do with this cannibal?"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part1)/Displayed name","Broken taboo"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part2)/Arc subtitle text","Alternative Food Source"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part2)/Choices/Banish/Description","{NumberOfPeople} people will leave the city forever. Hope will fall."
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part2)/Choices/Banish/Text","Banish them"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part2)/Choices/Ignore/Description","Discontent will rise. Hope will rise slightly."
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part2)/Choices/Ignore/Text","Let them be"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part2)/Choices/Prison/Description","{NumberOfPeople} people will be put in Prison."
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part2)/Choices/Prison/Text","Imprison them"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part2)/Choices/Public penance/Description","Public Penance will be used on {NumberOfPeople} people. They may get hurt."
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part2)/Choices/Public penance/Text","Make them repent"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part2)/Description","Sir, several families have followed the example of the man who stole and cooked a body. They say they don't want to starve to death like so many others did, and if this is what it takes then so be it.</n></n>What should we do with these cannibals?"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part2)/Displayed name","Desperate solution"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part3)/Arc subtitle text","Alternative Food Source"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part3)/Choices/Faith Keepers/Description","A new law will be available: Alternative Food Source. "
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part3)/Choices/Faith Keepers/Text","Send the Faith Keepers to calm them down"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part3)/Choices/Guards/Description","A new law will be available: Alternative Food Source. "
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part3)/Choices/Guards/Text","Send guards to calm them down"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part3)/Choices/Quest - alternative/Description","A new law will be available: Alternative Food Source. Discontent will rise."
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part3)/Choices/Quest - alternative/Text","We must eat to survive"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part3)/Choices/Quest - food/Description","You'll have 3 days to feed {starving_people} starving people."
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part3)/Choices/Quest - food/Text","I'll end the starvation soon"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part3)/Description","Sir, groups of starving people are storming the houses of cannibals, whether to punish them or to get some meat, we don't know.</n></n>It's a dark hour for our city and its citizens. We have to do something about the current situation and the hunger problem."
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part3)/Displayed name","Hunger riots"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part4)/Arc subtitle text","Alternative Food Source"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part4)/Choices/Force - faith/Description","Hope will fall"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part4)/Choices/Force - faith/Text","Force them to stay"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part4)/Choices/Force - order/Description","Hope will fall"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part4)/Choices/Force - order/Text","Force them to stay"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part4)/Choices/Ignore/Description","{NumberOfPeople} will leave the city forever. Discontent will rise."
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part4)/Choices/Ignore/Text","Let them go"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part4)/Description","Sir, a group of our people has come to say their goodbyes. They're leaving the city. They say that the death that awaits them in the wastes is preferable to what's happening here – they refuse to live alongside people who eat human flesh any longer.</n></n>What should we do with them?"
"Generated/DilemmasConfig/Dilemmas/Alternative food source/Entries/S: Cannibalism (part4)/Displayed name","Without us"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Accident - stuck in machine - depressed workers/Arc subtitle text","Child Labour"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Accident - stuck in machine - depressed workers/Choices/Let people grive/Description","This facility will work at 50% efficiency for 24 hours."
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Accident - stuck in machine - depressed workers/Choices/Let people grive/Text","LET PEOPLE GRIEVE"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Accident - stuck in machine - depressed workers/Choices/Put this place in order!/Description","Discontent will rise. Hope will fall."
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Accident - stuck in machine - depressed workers/Choices/Put this place in order!/Text","PUT THIS PLACE IN ORDER!"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Accident - stuck in machine - depressed workers/Choices/SEND GUARDS TO CLEAN THE MACHINE/Description","Nothing will change."
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Accident - stuck in machine - depressed workers/Choices/SEND GUARDS TO CLEAN THE MACHINE/Text","SEND GUARDS TO CLEAN THE MACHINE"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Accident - stuck in machine - depressed workers/Description","An improvised shrine has been put up where the child worker was killed. People left a few memorial tokens on it - a tin horse, a sweet bun, a small glove. Someone scrawled CHILD KILLER in big, red letters on the machine in which the kid died."
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Accident - stuck in machine - depressed workers/Displayed name","People will not forget"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Accident - stuck in machine - kid died/Arc subtitle text","Child Labour "
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Accident - stuck in machine - kid died/Choices/I See/Text","I MUST INFORM THE PARENTS"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Accident - stuck in machine - kid died/Description","We failed to get the child out alive. The wounds inflicted by the machine were too severe. We did what we could, but it wasn't enough."
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Accident - stuck in machine - kid died/Displayed name","The injured child has died"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Accident - stuck in machine - kid survived/Arc subtitle text","Child Labour "
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Accident - stuck in machine - kid survived/Choices/I See/Description","Hope will rise slightly."
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Accident - stuck in machine - kid survived/Choices/I See/Text","WHAT A RELIEF"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Accident - stuck in machine - kid survived/Description","We managed to get the child out of the machine alive, although gravely wounded. Let's hope that this kid will recover fully."
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Accident - stuck in machine - kid survived/Displayed name","Child worker rescued"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Accident - stuck in machine/Arc subtitle text","Child Labour"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Accident - stuck in machine/Choices/Dont save the kid/Description","Child will probably die. Hope will fall."
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Accident - stuck in machine/Choices/Dont save the kid/Text","KEEP WORKING"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Accident - stuck in machine/Choices/Save the kid/Description","Facility will be inactive for 8 hours. Hope will rise slightly. "
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Accident - stuck in machine/Choices/Save the kid/Text","WE MUST TRY TO SAVE THIS CHILD"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Accident - stuck in machine/Description","There's been an accident! A child worker's been trapped and badly injured inside a machine. We have to stop the entire facility if we want to have a chance of saving the kid."
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Accident - stuck in machine/Displayed name","Child crushed by a machine"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Care House/Arc subtitle text","Care House"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Care House/Choices/It had to be done/Description","Hope will rise slightly."
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Care House/Choices/It had to be done/Text","I'M GLAD I COULD HELP"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Care House/Description","Someone has left a note at the Care House. It reads: ""Thank you. With all the work we have to do, it's so hard for families to properly care for an invalid. Places like this make life a little easier for us all."""
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Care House/Displayed name","A note of thanks"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Cemetery/Arc subtitle text","Cemetery"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Cemetery/Choices/I'm sorry for his loss/Description","Hope will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Cemetery/Choices/I'm sorry for his loss/Text","HE MUST FACE HIS LOSS"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Cemetery/Description","Captain, we found a boy frozen to the bone in the cemetery next to a fresh grave. He must've been there for hours. He wants you to call an emergency meeting. He says that if you agree, his mother will wake up to attend it..."
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Cemetery/Displayed name","A child's plea"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Emergency shift BIG DECISION/Arc subtitle text","Emergency Shift"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Emergency shift BIG DECISION/Choices/No/Description","Nothing will change."
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Emergency shift BIG DECISION/Choices/No/Text","No, we can't afford it"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Emergency shift BIG DECISION/Choices/Yes/Description","From now on Emergency Shifts will cost food. Hope will rise."
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Emergency shift BIG DECISION/Choices/Yes/Text","YES, THEY DESERVE IT"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Emergency shift BIG DECISION/Description","Our people are becoming less and less committed to their work... Perhaps we should at least give them extra rations while they're sweating blood on emergency shifts?"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Emergency shift BIG DECISION/Displayed name","Food for overtime work"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Emergency shift death - ADULT/Arc subtitle text","Emergency Shift"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Emergency shift death - ADULT/Choices/End emergancy shifts for today/Description","All Emergency Shifts currently in progress will end.</n>Hope will rise slightly."
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Emergency shift death - ADULT/Choices/End emergancy shifts for today/Text","END EMERGENCY SHIFTS FOR TODAY"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Emergency shift death - ADULT/Choices/I see/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Emergency shift death - ADULT/Choices/I see/Text","WE MUST MAKE SACRIFICES TO SURVIVE"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Emergency shift death - ADULT/Description","One of our people died suddenly during an Emergency Shift. We don't know what happened, but it's likely it was a heart attack."
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Emergency shift death - ADULT/Displayed name","Death of overwork"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Emergency shift death - KID/Arc subtitle text","Emergency Shift"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Emergency shift death - KID/Choices/End emergancy shifts for today/Description","All Emergency Shifts currently in progress will end. Hope will rise slightly."
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Emergency shift death - KID/Choices/End emergancy shifts for today/Text","END EMERGENCY SHIFTS FOR TODAY"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Emergency shift death - KID/Choices/God forgive us/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Emergency shift death - KID/Choices/God forgive us/Text","WE MUST MAKE SACRIFICES TO SURVIVE"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Emergency shift death - KID/Description","A boy working on an emergency shift has dropped dead in front of his friends. Everybody is shocked, he was in perfect health, just tired."
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Emergency shift death - KID/Displayed name","Child dies of overwork"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Emergency shift death aftermatch/Arc subtitle text","Emergency Shift"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Emergency shift death aftermatch/Choices/Get beck to work!/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Emergency shift death aftermatch/Choices/Get beck to work!/Text","GET BACK TO WORK!"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Emergency shift death aftermatch/Choices/I see/Description","This man won't work for 24 hours.</n>Discontent will rise slightly."
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Emergency shift death aftermatch/Choices/I see/Text","LET HIM REST"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Emergency shift death aftermatch/Description","A man assigned to an emergency shift has refused to work. He said that he's already worn out and he doesn't want to end up dead like one of his friends."
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Emergency shift death aftermatch/Displayed name","Refusal to work"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: House of Pleasure - Public House Suicide/Arc subtitle text","House of Pleasure"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: House of Pleasure - Public House Suicide/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: House of Pleasure - Public House Suicide/Description","Sir, one of the people we forced to work in the House of Pleasure has committed suicide. The other prostitutes say it was following a visit from a client known for abusing them."
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: House of Pleasure - Public House Suicide/Displayed name","Suicide"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Kids Shelter/Arc subtitle text","Child Shelter"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Kids Shelter/Choices/I see/Description","Hope will rise slightly."
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Kids Shelter/Choices/I see/Text","IT WAS THE RIGHT THING TO DO"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Kids Shelter/Description","We just wanted to thank you. Back in London, it was only the wealthy that didn't have to send their kids to work. In this new world you're creating we can see things'll be different."
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Kids Shelter/Displayed name","A note of thanks"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Light work kids - double rations/Arc subtitle text","Child Labour"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Light work kids - double rations/Choices/No, it would be not fair to others./Description","Nothing will change."
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Light work kids - double rations/Choices/No, it would be not fair to others./Text","NO, WE CAN'T AFFORD IT"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Light work kids - double rations/Choices/[Double Rations] Yes/Description","Working children will eat double rations. Hope will rise."
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Light work kids - double rations/Choices/[Double Rations] Yes/Text","GOOD IDEA"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Light work kids - double rations/Description","In the wake of recent child worker's accident the parents argue that we could give working children double rations to make them stronger and help prevent injuries."
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Light work kids - double rations/Displayed name","Double rations for kids"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Light work kids - forbidden from work/Arc subtitle text","Child Labour"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Light work kids - forbidden from work/Choices/No/Description","Nothing will change"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Light work kids - forbidden from work/Choices/No/Text","WE WON'T MAKE AN EXCEPTION"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Light work kids - forbidden from work/Choices/Yes/Description","This child won't work for 24 hours. Hope will rise slightly."
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Light work kids - forbidden from work/Choices/Yes/Text","LET HER HAVE A DAY OFF"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Light work kids - forbidden from work/Description","A mother has refused to let her daughter go to work, afraid she'll get injured. We could look the other way this time, but others might see it as unfair."
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Light work kids - forbidden from work/Displayed name","A protective mother"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Light work kids/Arc subtitle text","Child Labour "
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Light work kids/Choices/Gave him a day off/Description","This child won't work for 24 hours. Hope will rise slightly."
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Light work kids/Choices/Gave him a day off/Text","GIVE THIS KID A DAY OFF"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Light work kids/Choices/Scold him, he should be more focused./Description","Hope will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Light work kids/Choices/Scold him, he should be more focused./Text","SCOLD THIS KID FOR BEING CARELESS"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Light work kids/Description","A child got distracted at work and has been injured. The accident was not serious and happened entirely due to the child's carelessness."
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Light work kids/Displayed name","Child injured at work"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Moonshine/Arc subtitle text","Moonshine"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Moonshine/Choices/Ignore/Description","Discontent will rise slightly</n>Hope will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Moonshine/Choices/Ignore/Text","Let him be"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Moonshine/Choices/Intervene/Description","Discontent will fall slightly.</n>Hope will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Moonshine/Choices/Intervene/Text","Escort him home"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Moonshine/Description","Sir, a drunken man is having a meltdown in front of the Cookhouse. He's screaming that people are ill, cold, homeless and scared, but instead of help they get booze with their meals."
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Moonshine/Displayed name","Drunken meltdown"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Radical treatment aftermatch - death/Arc subtitle text","Radical Treatment"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Radical treatment aftermatch - death/Choices/It had to be done/Description","Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Radical treatment aftermatch - death/Choices/It had to be done/Text","IT WAS HIS CHOICE"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Radical treatment aftermatch - death/Choices/We shall pray gor his soul/Description","Hope will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Radical treatment aftermatch - death/Choices/We shall pray gor his soul/Text","WE MUST MAKE SACRIFICES TO SURVIVE"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Radical treatment aftermatch - death/Description","The patient who refused amputation has just died of gangrene. We did our best to ease his pain, but he suffered terribly in the end. "
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Radical treatment aftermatch - death/Displayed name","Painful death"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Radical treatment aftermatch Acceptance/Arc subtitle text","Radical Treatment"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Radical treatment aftermatch Acceptance/Choices/It had to be done/Description","Hope will rise slightly."
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Radical treatment aftermatch Acceptance/Choices/It had to be done/Text","IT WAS THE RIGHT THING TO DO"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Radical treatment aftermatch Acceptance/Description","A note was left for the doctor who performed the amputation on the frightened patient. It reads: ""Thank you. I was in terrible pain and blinded by fear, and my choice would have doomed me. I may be without a limb now, but I'll live."""
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Radical treatment aftermatch Acceptance/Displayed name","A note of thanks"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Radical treatment aftermatch Despair/Arc subtitle text","Radical Treatment"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Radical treatment aftermatch Despair/Choices/WE DID WHAT WE COULD/Description","Discontent will rise. Hope will fall."
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Radical treatment aftermatch Despair/Choices/WE DID WHAT WE COULD/Text","WE DID WHAT WE COULD"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Radical treatment aftermatch Despair/Choices/WE MUST DO SOMETHING ABOUT IT/Description","You'll have to sign the Prosthetics law within 5 days."
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Radical treatment aftermatch Despair/Choices/WE MUST DO SOMETHING ABOUT IT/Text","WE MUST DO SOMETHING ABOUT IT"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Radical treatment aftermatch Despair/Description","The man whose leg you ordered amputated has committed suicide. He left a note: ""I can't live like this, unable to work and without purpose. I don't want to be a burden, just another mouth to feed."""
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Radical treatment aftermatch Despair/Displayed name","An amputee's suicide"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Radical treatment/Arc subtitle text","Radical Treatment"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Radical treatment/Choices/It has to be done/Description","This person will be left as an amputee"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Radical treatment/Choices/It has to be done/Text","CUT OFF HIS LEG"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Radical treatment/Choices/Let him be/Description","This person will probably die"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Radical treatment/Choices/Let him be/Text","LET HIM BE"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Radical treatment/Description","One of our people is facing death, but he's still refusing amputation. He keeps screaming that he doesn't want anyone to touch his leg and he won't change his mind, even though gangrene will kill him in a matter of hours."
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: Radical treatment/Displayed name","A frightened patient"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: SnowPits/Arc subtitle text","Corpse Disposal"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: SnowPits/Choices/I DID WHAT I HAD TO DO/Description","Hope will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: SnowPits/Choices/I DID WHAT I HAD TO DO/Text","I DID WHAT I HAD TO DO"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: SnowPits/Choices/MAKE AN EXCEPTION AND BURY HIM/Description","Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: SnowPits/Choices/MAKE AN EXCEPTION AND BURY HIM/Text","MAKE AN EXCEPTION AND BURY HIM"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: SnowPits/Description","A woman is sitting in the snow pit, holding her dead husband's hand, crying her heart out. Perhaps you should have agreed to give people proper burials after all..."
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/S: SnowPits/Displayed name","Woman in despair"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/[Health]S: Sick from the dead/Arc subtitle text","A Word of Advice"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/[Health]S: Sick from the dead/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/[Health]S: Sick from the dead/Description","A few of our people have fallen ill after coming into contact with a decomposing body. This will keep happening if we have no way to dispose of the dead."
"Generated/DilemmasConfig/Dilemmas/Consequences/Entries/[Health]S: Sick from the dead/Displayed name","Unburied corpse"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/Intro/Choices/And so it begins/Text","We have to survive"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/Intro/Description","We fled from <starting population> and crossed the sea to reach the frozen north. On the way, our convoy was hit by a blizzard and scattered.</n></n>A handful of us managed to reach <landing site>. </n></n>We should focus on <goal> and search the <region> to achieve it.</n></n>Whatever we do, we should expect the worst now that the world as we know it has crumbled."
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/Intro/Displayed name","A New Story"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/IntroEndless/Arc subtitle text","Endless"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/IntroEndless/Choices/And so it begins/Text","We have to survive"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/IntroEndless/Description","The Storm has passed, but the winter is far from over. No one knows how long it will last. The weather is still wild, with blizzards passing every few days. And it's only getting worse.</n></n>Thankfully we've found the Generator and we're ready to build a city to keep us safe.</n></n>There is no other choice. We must endure."
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/IntroEndless/Displayed name","ENDURANCE"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/IntroEndless_Easy/Arc subtitle text","Endless"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/IntroEndless_Easy/Choices/And so it begins/Text","We have to survive"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/IntroEndless_Easy/Description","The Storm has passed, but the winter is far from over. No one knows how long it will last. The weather is still unstable, with blizzards passing every few days.</n></n>Thankfully, it seems the worst is over. We've found the Generator, and we can focus on building a city that will allow us to thrive.</n></n>This city will be a testament to the glory of our past – and the hope of our future."
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/IntroEndless_Easy/Displayed name","SERENITY"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/SettlementOnTheHorizon/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/SettlementOnTheHorizon/Description","Captain, the lookouts at the Beacon have sighted a storm shelter full of people!"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/SettlementOnTheHorizon/Displayed name","A crowded shelter"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/StormOnTheHorizon/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/StormOnTheHorizon/Description","A storm has appeared on the horizon. It will reach our city in the next couple of days. We have to call back all our scouts and prepare for the deadly cold."
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/StormOnTheHorizon/Displayed name","Storm on the horizon"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/SurvivorsOnTheHorizon/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/SurvivorsOnTheHorizon/Description","Captain, the lookouts at the Beacon have reported a group of strangers marching in our direction."
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/SurvivorsOnTheHorizon/Displayed name","Distant silhouettes"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/SurvivorsReachedCityBig/Choices/I see/Description","Hope rises."
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/SurvivorsReachedCityBig/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/SurvivorsReachedCityBig/Description","There are survivors here. They saw another group behind them which should arrive in a few days."
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/SurvivorsReachedCityBig/Displayed name","A Crowd of Survivors"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/SurvivorsReachedCitySmall/Choices/I see/Description","Hope rises."
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/SurvivorsReachedCitySmall/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/SurvivorsReachedCitySmall/Description","There are survivors here. They saw another group behind them which should arrive in a few days."
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/SurvivorsReachedCitySmall/Displayed name","A Band of Survivors"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]ArchivesAreFull/Arc subtitle text","Pieces of the past"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]ArchivesAreFull/Choices/Well done/Text","WELL DONE"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]ArchivesAreFull/Description","The recently found relic is safely deposited in the last free place in the Archives. This is a momentous occasion for our city: we have managed to save a significant part of our history from destruction. </n></n>If we ever find some artifact of comparable importance, which is unlikely, we'll have to find a new place for it. But for now, our task is completed."
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]ArchivesAreFull/Displayed name","The Archives are full"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]Archives_Memento1/Arc subtitle text","A piece of the past"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]Archives_Memento1/Choices/We should check it./Text","Close"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]Archives_Memento1/Description","It's a design for a new blueprint of a generator. It can output an impressive heatzone ... Provided it can be built in temperatures above -30.</n></n>A logbook attached to the designs describes one failed attempt of such a construction – due to many worker deaths and materials shortages it was completed during a cold snap of -60. The generator worked in the end, but the Chief Engineer estimates it will explode if made to work in temperatures too low.</n></n>Someone somewhere is going to have one hell of a surprise ..."
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]Archives_Memento1/Displayed name","Generator Designs"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]Archives_Memento2/Arc subtitle text","A piece of the past"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]Archives_Memento2/Choices/We should check it./Text","Close"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]Archives_Memento2/Description","This is the notebook of a man called Winston Sheffield, an Engineer in Her Majesty's Engineering Corps. One entry is particularly interesting:</n></n>""... John stressed that it's of state-security importance to keep the Generator location secret. If the general public knew about what is coming, we would not be able to contain unrest and the whole endeavour would be in peril. (...)""</n></n>It looks like the secrecy didn't last long – the cat got out of the bag eventually."
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]Archives_Memento2/Displayed name","Sheffield's Notebook"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]Archives_Memento3/Arc subtitle text","A piece of the past"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]Archives_Memento3/Choices/We should check it./Text","Close"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]Archives_Memento3/Description","These are the Crown Jewels of the United Kingdom. Who knows, the dreadnought that carried them might have been the Royal Household evacuating London ... Or some looters that took the bounty during the riots. Now we will never know."
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]Archives_Memento3/Displayed name","The Crown Jewels of the United Kingdom"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]Archives_Memento4/Arc subtitle text","A piece of the past"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]Archives_Memento4/Choices/We should check it./Text","Close"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]Archives_Memento4/Description","This is a prototype of a portable steam core, one that can be carried around in a large backpack. No one knows how it got to where we found it, but it's a promising piece of technology – one that could potentially enable people to stay warm in extreme weather, possibly even power a suit of armor enabling the user to lift extreme weights and withstand punishment, like a miniature man-automaton ...</n></n>Too bad the technology to develop the steam cores was lost in London ..."
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]Archives_Memento4/Displayed name","Steam Core Prototype"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]MementoInTheCityBuildMonument/Arc subtitle text","Pieces of the past"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]MementoInTheCityBuildMonument/Choices/Lets do it./Text","We'll build the Archives"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]MementoInTheCityBuildMonument/Description","The scouts who explored the Victoria-class dreadnought are back with their finds. A curious crowd gathers around them, eager to see what memories of the past they have brought with them.</n></n>We should build the Archives to store such heirlooms safely and to allow everybody to see them."
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]MementoInTheCityBuildMonument/Displayed name","A place for memories"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]MementoOnTheHorizon/Arc subtitle text","Pieces of the past"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]MementoOnTheHorizon/Choices/We should check it./Text","We have to explore it"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]MementoOnTheHorizon/Description","Captain, the Beacon lookouts have reported an extraordinary sighting! A Victoria-class dreadnought wreck has been spotted on the horizon. These advanced vehicles were used for the most important tasks.</n></n>The news fills our people with nostalgia. ""We might find some heirlooms from our past in this hulk ..."" says one of the scouts. A worker adds, ""We should gather them so that our children remember who we were once. And who we might yet become!""</n></n>The wreck has been marked on the map. We should hurry to reach it before the next blizzard covers it forever."
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]MementoOnTheHorizon/Displayed name","Ghost on the horizon"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]MementoOnTheHorizonSmall/Arc subtitle text","Pieces of the past"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]MementoOnTheHorizonSmall/Choices/We should check it./Text","I SEE"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]MementoOnTheHorizonSmall/Description","Captain, the lookouts have reported another sighting of a Victoria-class dreadnought wreckage, buried deep in the ice. Should you see fit, we can send scouts to search for more old-world relics among the debris."
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]MementoOnTheHorizonSmall/Displayed name","Another hulk sighted"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]MonumentCompleted/Arc subtitle text","Pieces of the past"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]MonumentCompleted/Choices/Lets do it./Text","It's a start"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]MonumentCompleted/Description","The Archives stand tall, clearly visible from every part of the city. People talk about them excitedly, eager to see the first relics of our heritage and recall their past lives.</n></n>Whenever we recover something worth preserving we can bring it to the city and add to the collection. It will connect us with the world we left behind ... and let those who come after us know that we were here."
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Cultural]MonumentCompleted/Displayed name","The Archives are ready"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]Frost_SteamCoreBuildings/Arc subtitle text","Temporary Hazard"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]Frost_SteamCoreBuildings/Choices/Okey/Text","I see"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]Frost_SteamCoreBuildings/Description","The wild weather brought an unexpected effect. Airborne ice crystals penetrated the lubrication systems of all steam cores. The efficiency of all steam core buildings and automatons will be reduced by 90%."
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]Frost_SteamCoreBuildings/Displayed name","Steam Cores Seizing"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]FrozenGround_GatheringThumpers/Arc subtitle text","Temporary Hazard"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]FrozenGround_GatheringThumpers/Choices/Okey/Text","I see"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]FrozenGround_GatheringThumpers/Description","The unpredictable weather has caused a temporary setback. Due to temperature fluctuations, the ground froze deeper than usual. Gathering Posts and Coal Thumpers will work at 10% efficiency."
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]FrozenGround_GatheringThumpers/Displayed name","Frozen Ground"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]Generator_IncreasedCoalConsumption/Arc subtitle text","Temporary Hazard"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]Generator_IncreasedCoalConsumption/Choices/Okey/Text","I see."
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]Generator_IncreasedCoalConsumption/Description","A combination of contaminated coal and high airborne ice intake has caused a congestion deep inside the Generator. Until it clears, the Generator will use twice as much Coal than usual."
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]Generator_IncreasedCoalConsumption/Displayed name","Generator Congestion"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]Generator_IncreasedStress/Arc subtitle text","Temporary Hazard"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]Generator_IncreasedStress/Choices/Okey/Text","I see."
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]Generator_IncreasedStress/Description","The strain put on the Generator during the last storm has caused a flow spike. Until the readings return to nominal, stress level will rise 75% faster and fall 75% slower."
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]Generator_IncreasedStress/Displayed name","Flow Spike"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]HealthcareCapacity/Arc subtitle text","Temporary Hazard"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]HealthcareCapacity/Choices/Okey/Text","I see"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]HealthcareCapacity/Description","Due to the threat of an outbreak of infectious disease all patients have to be separated from each other during treatment. The capacity of all medical facilities will be halved until the danger is over."
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]HealthcareCapacity/Displayed name","Outbreak Prevention"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]Hunters/Arc subtitle text","Temporary Hazard"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]Hunters/Choices/Okey/Text","I see"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]Hunters/Description","The worsening weather has caused the game animals to seek shelter in new places. Until the hunters can find a new habitat in which to hunt, they will be bringing in 90% less Raw Food."
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]Hunters/Displayed name","Animal Migration"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]Illness/Arc subtitle text","Temporary Hazard"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]Illness/Choices/Okey/Text","I see"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]Illness/Description","Sir, our people are reporting that they're feeling unwell after only a short stay in low temperatures. Beware of the cold! Everyone can fall ill much more easily."
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]Illness/Displayed name","Treacherous Cold"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]ModifierEnd/Arc subtitle text","Temporary Hazard"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]ModifierEnd/Choices/Okey/Text","I see"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]ModifierEnd/Description","Sir, the temporary hazard has passed and its negative effects no longer apply. We're back to normal... for now."
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]ModifierEnd/Displayed name","Back to normal"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]MuddyGround_AdditionalSteel/Arc subtitle text","Temporary Hazard"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]MuddyGround_AdditionalSteel/Choices/Okey/Text","I see"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]MuddyGround_AdditionalSteel/Description","Due to fluctuations in wind speed and temperature, a batch of steel has cooled faster than expected. Every new construction will require more Steel to attain the desired strength."
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]MuddyGround_AdditionalSteel/Displayed name","Brittle Steel"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]ResourceCapacity/Arc subtitle text","Temporary Hazard"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]ResourceCapacity/Choices/Okey/Text","I see"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]ResourceCapacity/Description","In the chaos of the last storm we got our logistics badly mixed up and it will take now some work to disentangle. Until it is done, the capacity of our Resource Depots will be halved."
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]ResourceCapacity/Displayed name","Logistical Nightmare"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]RootRot_Plantations/Arc subtitle text","Temporary Hazard"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]RootRot_Plantations/Choices/Okey/Text","I see"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]RootRot_Plantations/Description","The sudden weather change has overwhelmed the environmental controls of our hothouses. As a result, the roots of the plants have rotted. Until they regrow, the hothouses will work at only 10% efficiency."
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]RootRot_Plantations/Displayed name","Rotting Roots"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]Sawmills/Arc subtitle text","Temporary Hazard"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]Sawmills/Choices/Okey/Text","I see"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]Sawmills/Description","The last storm has covered the trees with a thick layer of ice, causing a dramatic fall in the efficiency of all Sawmills."
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]Sawmills/Displayed name","Ice-covered Trees"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]SmallerHeatzones/Arc subtitle text","Temporary Hazard"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]SmallerHeatzones/Choices/Okey/Text","I see"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]SmallerHeatzones/Description","Sir, our steam distribution network has become clogged. We raised the pressure slightly to clear the blockages, but for some time all heat zones will be 20% smaller."
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]SmallerHeatzones/Displayed name","Clogged Pipes"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]SociotechCooldown/Arc subtitle text","Temporary Hazard"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]SociotechCooldown/Choices/Okey/Text","I see"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]SociotechCooldown/Description","The last storm shook people up to the point that many have started doubting your leadership. For a while you will have to wait 50% longer before introducing new laws."
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]SociotechCooldown/Displayed name","Wave of Doubt"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]StrongWinds_Expeditions/Arc subtitle text","Temporary Hazard"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]StrongWinds_Expeditions/Choices/Okey/Text","I see"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]StrongWinds_Expeditions/Description","The weather is trying to do us in again. Owing to large atmospheric pressure gradients, strong winds are predicted. All scout teams and transports will have to travel at half speed."
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]StrongWinds_Expeditions/Displayed name","Strong Winds"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]Workshops/Arc subtitle text","Temporary Hazard"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]Workshops/Choices/Okey/Text","I see"
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]Workshops/Description","One of our engineers claims to have found a systematic error in their calculations. Until they check it, the research will progress slower by 50%."
"Generated/DilemmasConfig/Dilemmas/CustomScenario/Entries/[Modifier]Workshops/Displayed name","Slowed Research"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/S: A Place of Execution - faith/Arc subtitle text","The New Faith"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/S: A Place of Execution - faith/Choices/Thank you/Text","I SEE"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/S: A Place of Execution - faith/Description","Sir, an Execution Platform has been set up by the Generator. Whenever you order it to be put to use, an enemy of the Faith will be executed. This will lower discontent greatly."
"Generated/DilemmasConfig/Dilemmas/Default/Entries/S: A Place of Execution - faith/Displayed name","Execution Platform"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/S: A Place of Execution - order/Arc subtitle text","The New Order"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/S: A Place of Execution - order/Choices/Thank you/Text","I SEE"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/S: A Place of Execution - order/Description","Sir, an Execution Platform has been set up by the Generator. Whenever you order it to be put to use, a public enemy will be executed. This will lower discontent greatly."
"Generated/DilemmasConfig/Dilemmas/Default/Entries/S: A Place of Execution - order/Displayed name","Execution Platform"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/S: Prisoners running free - inactive/Arc subtitle text","Prison"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/S: Prisoners running free - inactive/Choices/Thank you/Text","I WILL ADDRESS THAT"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/S: Prisoners running free - inactive/Description","Sir, all the prisoners have been released from one of our Prisons. People are scared when they see criminals on the streets. We'd better do something to reopen that Prison."
"Generated/DilemmasConfig/Dilemmas/Default/Entries/S: Prisoners running free - inactive/Displayed name","Prisoners at large"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/S: Prisoners running free - overcordwing/Arc subtitle text","Prison"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/S: Prisoners running free - overcordwing/Choices/Thank you/Text","I WILL ADDRESS THAT"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/S: Prisoners running free - overcordwing/Description","Sir, some people who were sentenced to time in Prison are walking free due to the lack of space in the Prisons. We'd better do something about it. People are scared when they see criminals on the streets."
"Generated/DilemmasConfig/Dilemmas/Default/Entries/S: Prisoners running free - overcordwing/Displayed name","No space for prisoners"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Automatons]S: First Automaton/Arc subtitle text","A Word of Advice"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Automatons]S: First Automaton/Choices/Thank you/Text","I SEE"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Automatons]S: First Automaton/Description","Our first automaton is operational! This will help our economy greatly.</n>Automatons can replace entire manual labour crews. They work around the clock, with short breaks to refuel at the Generator. We can research upgrades to raise their efficiency and capability."
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Automatons]S: First Automaton/Displayed name","Using automatons"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Beacon]S: Automata group/Arc subtitle text","New Arrivals"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Beacon]S: Automata group/Choices/I see/Text","I SEE"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Beacon]S: Automata group/Description","Sir, an automaton has reached our city. It's fully operational and ready for work."
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Beacon]S: Automata group/Displayed name","Automaton reaches the city"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Beacon]S: Survivors group/Arc subtitle text","New Arrivals"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Beacon]S: Survivors group/Choices/I see/Text","I SEE"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Beacon]S: Survivors group/Description","Sir, a group of survivors has reached our city. They are tired, they'll need a place to rest, a bite to eat and perhaps some medical attention. But they are ready to lend a hand however they can."
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Disability related events]S: First disable person/Arc subtitle text","Radical Treatment"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Disability related events]S: First disable person/Choices/Show me The Book Of Rules/Description","Consider signing the Care House or Prosthetics law."
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Disability related events]S: First disable person/Choices/Show me The Book Of Rules/Text","WE MUST DO SOMETHING ABOUT IT"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Disability related events]S: First disable person/Choices/We will have to find a solution/Text","I SEE"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Disability related events]S: First disable person/Description","To save this patient's life, we had to perform an amputation. As a result, this person won't be able to work. "
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Disability related events]S: First disable person/Displayed name","First amputation"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Economy Hints]S: First steam core building/Arc subtitle text","A Word of Advice"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Economy Hints]S: First steam core building/Choices/Thank you/Text","I SEE"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Economy Hints]S: First steam core building/Description","We have just used our first Steam Core. Steam Cores are a necessary component in advanced technology. We can't manufacture Steam Cores in the city, so let's hope that our scouts find them during their expeditions."
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Economy Hints]S: First steam core building/Displayed name","Steam Cores"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Living Conditions]S: Freezing on the ground/Arc subtitle text","The Generator"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Living Conditions]S: Freezing on the ground/Choices/I see/Description","Hope will fall"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Living Conditions]S: Freezing on the ground/Choices/I see/Text","WE MUSTN'T LET THIS HAPPEN AGAIN"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Living Conditions]S: Freezing on the ground/Description","Some of our people didn't wake up today. They simply froze to death while sleeping outside in the bitter cold with the Generator turned off."
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Living Conditions]S: Freezing on the ground/Displayed name","People froze to death"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Living Conditions]S: Generator is off/Arc subtitle text","The Generator"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Living Conditions]S: Generator is off/Choices/I don't have enough coal/Description","Consider signing the Emergency Shift law."
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Living Conditions]S: Generator is off/Choices/I don't have enough coal/Text","WE MUST GATHER SOME COAL FIRST"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Living Conditions]S: Generator is off/Choices/Of course/Text","Of course"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Living Conditions]S: Generator is off/Description","The Generator's off! People are afraid they'll freeze to death in their sleep if you don't at least turn it on for the night."
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Living Conditions]S: Generator is off/Displayed name","The heating is off "
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]S: Becoming Gravely Ill/Arc subtitle text","The Dangers of the Cold"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]S: Becoming Gravely Ill/Choices/Acknowledge/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]S: Becoming Gravely Ill/Choices/Laws/Description","Consider signing the Radical Treatment or Sustain Life law."
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]S: Becoming Gravely Ill/Choices/Laws/Text","WE MUST DO SOMETHING"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]S: Becoming Gravely Ill/Description","One of our people has become gravely ill due to frostbite. This will keep happening if people have to work in such cold."
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]S: Becoming Gravely Ill/Displayed name","Frostbite"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]S: Becoming disable/Arc subtitle text","The Dangers of the Cold"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]S: Becoming disable/Choices/Acknowledge/Text","I SEE"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]S: Becoming disable/Choices/ShowMeLaws/Description","Consider signing the Care House or Prosthetics law."
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]S: Becoming disable/Choices/ShowMeLaws/Text","WE MUST DO SOMETHING"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]S: Becoming disable/Description","One of our people has had to undergo an amputation. Working in the freezing cold left him with such severe frostbite that there was no other choice."
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]S: Becoming disable/Displayed name","Losing a limb"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]U: Generator Overdrive/Arc subtitle text","The Generator "
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]U: Generator Overdrive/Choices/Of course/Text","I SEE"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]U: Generator Overdrive/Description","Since the temperature drop, it's too cold even inside the heat zone. We can put the Generator into overdrive, but with an eye on its stress gauge to keep it from exploding."
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]U: Generator Overdrive/Displayed name","Using the overdrive"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]U: Generator Stress 100%/Arc subtitle text","The Generator"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]U: Generator Stress 100%/Choices/OK/Description","The Generator will blow up. Our city will die."
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]U: Generator Stress 100%/Choices/OK/Text","We can't do it!"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]U: Generator Stress 100%/Choices/Sacrifice Children/Description","This child will probably die. Discontent will rise greatly. Hope will fall greatly."
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]U: Generator Stress 100%/Choices/Sacrifice Children/Disabled text","There are no children in our city"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]U: Generator Stress 100%/Choices/Sacrifice Children/Text","SEND A CHILD TO FIX IT"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]U: Generator Stress 100%/Choices/SteamCore/Description","We will use 1 Steam Core. Discontent will rise."
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]U: Generator Stress 100%/Choices/SteamCore/Disabled text","We have no Steam Cores"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]U: Generator Stress 100%/Choices/SteamCore/Text","USE A STEAM CORE TO FIX IT"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]U: Generator Stress 100%/Description","The Generator has been damaged and is going to blow. We can fix it, but only a child is small enough to fit into its mechanisms.</n></n>Alternatively, a Steam Core could be used to shunt some pressure from the damaged assembly."
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]U: Generator Stress 100%/Displayed name","It's going to blow! "
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]U: Generator Stress over 75%/Arc subtitle text","The Generator "
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]U: Generator Stress over 75%/Choices/Of course/Text","I SEE"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]U: Generator Stress over 75%/Description","The Generator stress has reached a dangerous level. Be careful - when the stress reaches 100%, the Generator will explode.</n></n>The stress increases when the overdrive is on and when the Generator is heating up."
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]U: Generator Stress over 75%/Displayed name","Dangerous stress level"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]U: Generator Stress over 95%/Arc subtitle text","The Generator "
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]U: Generator Stress over 95%/Choices/Of course/Text","I SEE"
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]U: Generator Stress over 95%/Description","The Generator stress level is at critical level, you have to turn off the overdrive. </n>Now! "
"Generated/DilemmasConfig/Dilemmas/Default/Entries/[Temperature]U: Generator Stress over 95%/Displayed name","Turn off the Overdrive!"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Automaton unable to refuel/Arc subtitle text","The Automatons"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Automaton unable to refuel/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Automaton unable to refuel/Description","Sir, an automaton stopped working because it was unable to recharge itself from the Generator or a Steam Hub. It has to do that twice daily. In order to make it operational again you need to turn on the Generator."
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Automaton unable to refuel/Displayed name","Automaton can't refuel"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Crushed leg/Arc subtitle text","The Automatons"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Crushed leg/Choices/No/Description","Discontent will rise slightly</n>Automatons will remain a threat"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Crushed leg/Choices/No/Text","We can't afford it"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Crushed leg/Choices/Yes/Description","Hope will rise</n>The efficiency of automatons will fall by 10%"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Crushed leg/Choices/Yes/Text","Slow down the automatons"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Crushed leg/Description","Sir, there's been an accident! An automaton has stepped on a man, crushing his leg and crippling him for life.</n></n>People argue that the automatons should walk more slowly and carefully, even at the cost of their efficiency. "
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Crushed leg/Displayed name","Serious accident"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Engeneers letter/Arc subtitle text","The Automatons"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Engeneers letter/Choices/Yes/Description","Hope will rise slightly."
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Engeneers letter/Choices/Yes/Text","I'M GLAD TO HEAR THAT"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Engeneers letter/Description","Sir, an engineer is here to see you. He has a letter to you from his team.</n></n>""My workers asked me to deliver this. They're plain people, so it reads like bad poetry, but here's the gist of it: they want to thank you, sir. The sight of this automaton working tirelessly in the inhuman cold, where previously they toiled and suffered, is something worth living for."""
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Engeneers letter/Displayed name","A letter of thanks"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 1 - the engeneer/Arc subtitle text","The Automaton Project"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 1 - the engeneer/Choices/No/Text","GET BACK TO WORK"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 1 - the engeneer/Choices/Yes/Description","This engineer won't be able to work for 24 hours"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 1 - the engeneer/Choices/Yes/Text","CARRY ON WITH THE PROJECT"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 1 - the engeneer/Description","Sir, an engineer is asking for a day off to study an automaton closely. </n></n>""The automatons can be improved! They may be the pinnacle of our technology, but if we learned how to make them, we can surely learn how to make them better. If I take a closer look at any machine, I can adjust it to improve its performance. Why should it be any different with them?"""
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 1 - the engeneer/Displayed name","Fundamental research"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 2 - the automaton (tired)/Arc subtitle text","The Automaton Project"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 2 - the automaton (tired)/Choices/No/Description","The Automaton Project will fail."
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 2 - the automaton (tired)/Choices/No/Text","WE CAN'T AFFORD IT"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 2 - the automaton (tired)/Choices/Yes/Description","This automaton will not work for 24 hours"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 2 - the automaton (tired)/Choices/Yes/Text","GIVE HIM AN AUTOMATON"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 2 - the automaton (tired)/Description","Sir, the engineer you turned down, the one who wanted to study automatons, is back. He wants to borrow an automaton now!</n></n>""I continued work on the Automaton Project in my spare time. Now I'm close to a breakthrough! I just need an automaton for a day to test some modifications that will improve its performance."""
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 2 - the automaton (tired)/Displayed name","Test subject needed"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 2 - the automaton/Arc subtitle text","The Automaton Project"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 2 - the automaton/Choices/No/Description","The Automaton Project will fail"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 2 - the automaton/Choices/No/Text","WE CAN'T AFFORD IT"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 2 - the automaton/Choices/Yes/Description","This automaton will not work for 24 hours"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 2 - the automaton/Choices/Yes/Text","GIVE HIM AN AUTOMATON"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 2 - the automaton/Description","Sir, the engineer working on the Automaton Project is back. He wants to borrow an automaton.</n></n>""I'm close to a breakthrough! I just need an automaton for a day and I believe I'll be able to propose specific modifications that will raise their performance permanently."""
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 2 - the automaton/Displayed name","Test subject needed"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 3 - the steamcore (loop)/Arc subtitle text","The Automaton Project"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 3 - the steamcore (loop)/Choices/No/Description","The Automaton Project will fail"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 3 - the steamcore (loop)/Choices/No/Text","We can't afford it"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 3 - the steamcore (loop)/Choices/Yes/Description","We will spend 1 Steam Core. Discontent will rise slightly."
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 3 - the steamcore (loop)/Choices/Yes/Text","Give him a Steam Core"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 3 - the steamcore (loop)/Description","Sir, the engineer working on the Automaton Project is here. He says that if we don't give him a Steam Core now, he'll have to end the project."
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 3 - the steamcore (loop)/Displayed name","Steam Core needed"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 3 - the steamcore/Arc subtitle text","The Automaton Project"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 3 - the steamcore/Choices/Later/Description","The Automaton Project will continue. The efficiency of automatons will rise by 5%."
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 3 - the steamcore/Choices/Later/Text","Keep working, we'll find a Steam Core later"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 3 - the steamcore/Choices/No/Description","The Automatons Project will end. The efficiency of automatons will rise by 5%."
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 3 - the steamcore/Choices/No/Text","We can't afford it"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 3 - the steamcore/Choices/Yes/Description","We will use 1 Steam Core. The efficiency of automatons will rise by 5%. Discontent will rise slightly."
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 3 - the steamcore/Choices/Yes/Text","Give him a Steam Core"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 3 - the steamcore/Description","Sir, the engineer working on the Automaton Project sent in his report. He broke the automaton he borrowed. Now he wants a Steam Core...</n></n>The damage hasn't been for nothing: we can fix the broken machine, and on top of that we can now adjust the automatons to make them work faster. The engineer's busy again now, but he said he's onto something ""really exciting""."
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 3 - the steamcore/Displayed name","Steam Core needed"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 4 - the aftermatch (else)/Arc subtitle text","The Automaton Project"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 4 - the aftermatch (else)/Choices/Yes/Description","The efficiency of automatons rises by 5%.</n>The cost of automatons falls by 5%."
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 4 - the aftermatch (else)/Choices/Yes/Text","WELL DONE"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 4 - the aftermatch (else)/Description","Sir, the Automaton Project is complete. It has delivered improvements to the efficiency of automatons and cut their cost.</n></n>We modified the Steam Core valve actuators so that they deliver more power to the automaton. It also turns out we can remove some parts that were reserved for future expansions."
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 4 - the aftermatch (else)/Displayed name","A huge success!"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 4 - the aftermatch (medical automata)/Arc subtitle text","The Automaton Project"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 4 - the aftermatch (medical automata)/Choices/Yes/Description","Automatons working at medical facilities will be 20% more efficient. The cost of automatons falls by 5%."
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 4 - the aftermatch (medical automata)/Choices/Yes/Text","WELL DONE"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 4 - the aftermatch (medical automata)/Description","Sir, the Automaton Project is complete. Automatons can be now made cheaper and used in medical facilities more efficiently.</n></n>We have modified the automatons with padded extensions, allowing them to work more efficiently on the most fragile thing we know of – the human body. We can also remove some non-essential parts."
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 4 - the aftermatch (medical automata)/Displayed name","A huge success!"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 4 - the aftermatch (no medical automata)/Arc subtitle text","The Automaton Project"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 4 - the aftermatch (no medical automata)/Choices/Yes/Description","Automatons can be used at medical facilities</n>The cost of automatons falls by 5%"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 4 - the aftermatch (no medical automata)/Choices/Yes/Text","WELL DONE"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 4 - the aftermatch (no medical automata)/Description","Sir, the Automaton Project is complete. Automatons can now be produced at lower cost and used in medical facilities.</n></n>We learned to modify the automatons with precision attachments, allowing them to work on the most fragile thing we know of – the human body. It also turns out we can remove some non-essential parts."
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 4 - the aftermatch (no medical automata)/Displayed name","A huge success!"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 4 - the aftermatch (tired)/Arc subtitle text","The Automaton Project"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 4 - the aftermatch (tired)/Choices/Else/Description","The efficiency of automatons rises by 5%</n>The cost of automatons falls by 5%"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 4 - the aftermatch (tired)/Choices/Else/Text","HE DIED FOR THE GOOD OF ALL OF US"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 4 - the aftermatch (tired)/Choices/Medical/Description","Automatons working at medical facilities will be 20% more efficient. The cost of automatons falls by 5%."
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 4 - the aftermatch (tired)/Choices/Medical/Text","HE DIED FOR THE GOOD OF ALL OF US"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 4 - the aftermatch (tired)/Choices/No medical/Description","Automatons can be used at medical facilities. The cost of automatons falls by 5%."
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 4 - the aftermatch (tired)/Choices/No medical/Text","HE DIED FOR THE GOOD OF ALL OF US"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 4 - the aftermatch (tired)/Description","Sir, the Automaton Project is complete. It has delivered magnificent improvements of the automatons and cut their cost.</n></n>Unfortunately, the pioneering engineer has been killed by a Steam Core explosion. Perhaps the long nights spent in his workshop made him less careful than usual. Thankfully, we managed to recover his blueprints."
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Storyline 4 - the aftermatch (tired)/Displayed name","A costly success"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Stuck automaton/Arc subtitle text","The Automatons"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Stuck automaton/Choices/Automaton/Description","The automaton will be unable to work for the next 12 hours"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Stuck automaton/Choices/Automaton/Text","Shut down the automaton"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Stuck automaton/Choices/Building/Description","The workplace will be inactive for the next 12 hours"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Stuck automaton/Choices/Building/Text","Shut down the {workplace}"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Stuck automaton/Description","Sir, an automaton has entangled itself hopelessly in its assigned building. We can't free it without at least partially dismantling one or the other, and that means shutting down either the automaton or the building."
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Automatons]S: Stuck automaton/Displayed name","Stuck automaton"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability] S: Taking matter/Arc subtitle text","Help the Amputees"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability] S: Taking matter/Choices/No/Description","Hope will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability] S: Taking matter/Choices/No/Text","DISMANTLE HIS GADGET FOR MATERIALS"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability] S: Taking matter/Choices/Ok/Description","This man will be able to work.</n>Discontent will rise slightly."
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability] S: Taking matter/Choices/Ok/Text","LET HIM GO WITH A WARNING"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability] S: Taking matter/Description","Sir, we caught an amputee stealing from the stockpiles. He argues that he wants to return to work and wanted to make himself a prosthesis to do so.</n></n>""I've lived in a Care House since my accident. I wanted to make myself useful again, so I made this."" He proudly presents a crude prosthesis fitted in place of his missing hand. ""Now I can finally get back to work! I'm sorry I took the materials, but nobody listened when I asked for them."""
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability] S: Taking matter/Displayed name","Desperate inventor"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability] S: Taking the Spot/Arc subtitle text","Help the Amputees"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability] S: Taking the Spot/Choices/No/Description","Hope will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability] S: Taking the Spot/Choices/No/Text","IT'S HIS CHOICE"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability] S: Taking the Spot/Choices/[Quest]/Description","You will have 5 days to build a Care House</n>Hope will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability] S: Taking the Spot/Choices/[Quest]/Text","WE MUST BUILD SUCH A HOME"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability] S: Taking the Spot/Description","Sir, one of our men insists on living in the street. We've brought him to you so that maybe you can talk some sense into him.</n></n>""Look, sir, everything I ever had I earned myself. I'll be damned if I take up space under a roof when I have no way to pay for it. And since I've lost my hand, I can't work, so that's that."" He turns to leave, but hesitates, then sighs. ""There were homes for people like me in London..."""
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability] S: Taking the Spot/Displayed name","A proud man"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability] S: arc 1/Arc subtitle text","Help the Amputees"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability] S: arc 1/Choices/No/Description","Hope will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability] S: arc 1/Choices/No/Text","HE MUST GO BACK TO WORK"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability] S: arc 1/Choices/Ok/Description","This engineer won't be able to work</n>Hope will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability] S: arc 1/Choices/Ok/Text","GIVE HIM WHAT HE NEEDS"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability] S: arc 1/Description","Sir, a doctor wants to talk to you about improving Radical Treatment.</n></n>""I was a field surgeon in the Boer War and worked with the Royal Society to reduce the rate of limb loss in army hospitals. I believe I can devise a method that will cut the number of amputations during Radical Treatment."""
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability] S: arc 1/Displayed name","Do less harm"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability]S: Still able/Arc subtitle text","Help the Amputees"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability]S: Still able/Choices/No/Description","Hope will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability]S: Still able/Choices/No/Text","SORRY, WE CAN'T AFFORD IT"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability]S: Still able/Choices/Ok/Description","We will spend 100 Wood</n>Cookhouse efficiency will rise by 40%"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability]S: Still able/Choices/Ok/Text","GIVE THEM WHAT THEY NEED"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability]S: Still able/Description","Sir, a group of amputees is here to see you. They want to help in the Cookhouse.</n></n>""We don't want to sit on our arses all day, content with just being kept alive. We can't do hard work anymore, but if we fashion some simple prostheses out of wood, we can help in the Cookhouse and earn our keep."""
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability]S: Still able/Displayed name","Cookhouse helpers"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability]S: arc 2/Arc subtitle text","Help the Amputees"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability]S: arc 2/Choices/Ok/Text","Well done"
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability]S: arc 2/Description","Sir, the doctor who was trying to improve Radical Treatment is here. He is reporting a breakthrough!</n></n>""It's certainly an unorthodox method and my learned colleagues would be appalled at the experiments I had to perform... but it works. I expect the number of amputations during Radical Treatment to be halved.""</n>He seems eager to get back to his everyday work and try his new method."
"Generated/DilemmasConfig/Dilemmas/Disability and Automatons/Entries/[Disability]S: arc 2/Displayed name","Fewer amputations"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Wood Riots pre/Arc subtitle text","Fear of the Storm"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Wood Riots pre/Choices/OK/Text","Keep me updated"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Wood Riots pre/Description","Sir, an argument erupted between some workers last night. Some of them wanted a portion of the resources their facility produces so they can prepare for the storm. It came to blows, and though nobody was seriously injured, tensions are running high."
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Wood Riots pre/Displayed name","Fight over supplies"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Wood Riots pre/Type text","Fear of the storm"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Wood Riots/Arc subtitle text","Fear of the Storm"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Wood Riots/Choices/Give wood/Text","Give away {wood} Wood"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Wood Riots/Choices/Ignore/Description","Discontent will rise. Hope will fall."
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Wood Riots/Choices/Ignore/Text","The city comes first!"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Wood Riots/Choices/[Disperse] Agressive/Description","People may get hurt."
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Wood Riots/Choices/[Disperse] Agressive/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Wood Riots/Choices/[Disperse] Agressive/Text","Disperse the crowd"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Wood Riots/Choices/[Quest] Gather wood/Description","You will have 24 hours to supply {wood} Wood."
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Wood Riots/Choices/[Quest] Gather wood/Text","We will have Wood for everybody"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Wood Riots/Description","Sir, a crowd of terrified people has stormed the stockpiles and started plundering our supplies! We managed to fight them off, but they demand Wood for heating and to reinforce their homes.</n>We'd need {wood} Wood to supply everybody."
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Wood Riots/Displayed name","A mob storms the stockpiles"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Wood Riots/Type text","Fear of the storm"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Workplace gangs pre/Arc subtitle text","Fear of the Storm"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Workplace gangs pre/Choices/Get out/Description","Hope will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Workplace gangs pre/Choices/Get out/Text","I won't bend the rules"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Workplace gangs pre/Choices/OK/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Workplace gangs pre/Choices/OK/Text","Give her 2 Food Rations"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Workplace gangs pre/Description","Sir, a woman has come to plead with you. She wants more Food Rations, but the cooks say that she's already received her allowance.</n></n>""I beg you, Captain,"" the woman says in a trembling voice, ""your men mean well, but they must've made a mistake. I need two rations, one for me and one for my sick child! Please!"""
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Workplace gangs pre/Displayed name","Hungry mother"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Workplace gangs/Arc subtitle text","Fear of the Storm"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Workplace gangs/Choices/Banish/Description","{workersCaught} people will leave the city forever."
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Workplace gangs/Choices/Banish/Text","Banish them"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Workplace gangs/Choices/Ignore/Description","Discontent will rise considerably. Cooks will keep stealing food."
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Workplace gangs/Choices/Ignore/Text","I won't address that now"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Workplace gangs/Choices/Make an example/Description","{workersCaught} people will be executed."
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Workplace gangs/Choices/Make an example/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Workplace gangs/Choices/Make an example/Text","Make an example of them"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Workplace gangs/Choices/Oversee operations Faith/Text","Ask the Faith Keepers to supervise the cooks"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Workplace gangs/Choices/Oversee operations Order/Text","Post guards to supervise the cooks"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Workplace gangs/Choices/[Quest] Oversee operations Faith/Description","You'll have 3 days to establish the Faith Keepers. Until then, the efficiency of Cookhouses will be reduced."
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Workplace gangs/Choices/[Quest] Oversee operations Faith/Text","We need the Faith Keepers to supervise the cooks"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Workplace gangs/Choices/[Quest] Oversee operations Order/Description","You'll have 3 days to build Guard Stations. Until then, the efficiency of Cookhouses will be reduced."
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Workplace gangs/Choices/[Quest] Oversee operations Order/Text","We need guards to supervise the cooks"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Workplace gangs/Description","Sir, we investigated the discrepancies between the Raw Food use and output of the Cookhouses. It turns out that cooks are stealing food! People are furious.</n></n>We caught {workersCaught} thieves. They say they wanted to secure their families before the storm shuts down the food supply."
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/M: Workplace gangs/Displayed name","Food theft causes riots"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/Storm Begins/Arc subtitle text","The Storm"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/Storm Begins/Choices/Dilemma choice/Text","The city must survive"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/Storm Begins/Description","A howling gale bursts upon the city and the Generator creaks and groans under the weight of the wind. Pale faces turn towards rattling windows; trembling lips utter words of prayer.</n></n>The cold will be brutal. Hunting is impossible. The soil in the Hothouses will freeze. We'll have to make do with the food we've stockpiled."
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/Storm Begins/Displayed name","The storm hits the city"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/Storm End Sighted/Arc subtitle text","The Storm"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/Storm End Sighted/Choices/Dilemma choice/Text","We have to stay strong"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/Storm End Sighted/Description","Sir, one of our engineers has come crashing through the door, white-faced, demanding to see you.</n></n>""I've run the calculations with the new data. The storm will pass in a couple of days. But... the temperature just before the end will drop drastically!""</n>Nothing can protect us from such cold. Panic is starting to spread and people are losing all hope."
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/Storm End Sighted/Displayed name","Darkness before dawn"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc - 1] Man going after his dougther/Arc subtitle text","Desperate Father"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc - 1] Man going after his dougther/Choices/Give him some food rations for the journey/Description","30 Food Rations will be spent."
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc - 1] Man going after his dougther/Choices/Give him some food rations for the journey/Disabled text","You don't have enough Food Rations"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc - 1] Man going after his dougther/Choices/Give him some food rations for the journey/Text","EQUIP HIM FOR THE JOURNEY"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc - 1] Man going after his dougther/Choices/Ignore him/Text","Ignore him"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc - 1] Man going after his dougther/Choices/This is madness, force him to stay/Description","This man will be prevented from leaving the city.</n>Hope will fall."
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc - 1] Man going after his dougther/Choices/This is madness, force him to stay/Text","HE'LL DIE TOO, STOP HIM"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc - 1] Man going after his dougther/Description","Sir, a man is here to see you. He says that his daughter ran away after the news of the storm spread. He wants to borrow a scout sled and go after her.</n></n>""She's a big girl, but she was always very impulsive, and she scares easily,"" the father explains. ""I must find her before she's lost for good. She's all I have left."""
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc - 1] Man going after his dougther/Displayed name","Runaway child "
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc - 2] Man ignored/Arc subtitle text","Desperate Father"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc - 2] Man ignored/Choices/I see/Text","I SEE"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc - 2] Man ignored/Description","Sir, the man who wanted to go after his runaway daughter has quietly left the city. 20 Food Rations have also disappeared from the stockpile. It seems he took matters into his own hands."
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc - 2] Man ignored/Displayed name","Stolen rations"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc - 3] Man stoped/Arc subtitle text","Desperate Father"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc - 3] Man stoped/Choices/I see/Text","May he rest in peace"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc - 3] Man stoped/Description","Sir, the man who wanted to go looking for his daughter was locked in his house as you ordered. Today his neighbours found him hanging from the rafters. He left a note saying that this was the only way he could be with his child."
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc - 3] Man stoped/Displayed name","Suicide"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc - 4] Man helped - aftermath/Arc subtitle text","Desperate Father"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc - 4] Man helped - aftermath/Choices/Thank God!/Text","I'M GLAD TO HEAR THAT"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc - 4] Man helped - aftermath/Description","Sir, it's a miracle! The man who went looking for his daughter is back. He brought her with him!</n></n>He says that he found her soon after leaving the city, but then they got lost and had to wait for a lull in the blizzard to find their way back. They are both exhausted and frostbitten, but very happy."
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc - 4] Man helped - aftermath/Displayed name","Miracles happen"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc - 5] Man stoped - aftermath/Arc subtitle text","Desperate Father"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc - 5] Man stoped - aftermath/Choices/I see/Text","IT'S MY DUTY"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc - 5] Man stoped - aftermath/Description","Sir, the runaway girl has returned! She was found huddled in a warm spot right by the Generator. She's starving, exhausted and frostbitten.</n></n>We think she must've turned back soon after leaving the city, although it's still a miracle that she survived at all. Now she's asking for her father. Someone will have to tell her he's dead."
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc - 5] Man stoped - aftermath/Displayed name","Daughter's return"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc 2-1] Doom prayer/Arc subtitle text","Fear of the Storm"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc 2-1] Doom prayer/Choices/Allow them to pray/Description","This workplace will be inactive for the day."
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc 2-1] Doom prayer/Choices/Allow them to pray/Text","Let them pray"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc 2-1] Doom prayer/Choices/Force them to work/Description","Hope will fall"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc 2-1] Doom prayer/Choices/Force them to work/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc 2-1] Doom prayer/Choices/Force them to work/Text","Force them to work"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc 2-1] Doom prayer/Description","Sir, the people employed at this {workplace} refused to work today. They intend to spend the entire shift praying.</n></n>""We've been working like madmen, sir, but there's only so much we can do to prepare. Let's face it, this is the end of the world. Through prayer we can find the hope of deliverance, whatever happens."""
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc 2-1] Doom prayer/Displayed name","Prayers at work"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc 2-1] Doom prayer/Type text","Fear of the storm"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc 2-1] Drunkards/Arc subtitle text","Fear of the Storm"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc 2-1] Drunkards/Choices/Exile/Description","12 people will leave the city forever."
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc 2-1] Drunkards/Choices/Exile/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc 2-1] Drunkards/Choices/Exile/Text","Banish them"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc 2-1] Drunkards/Choices/Send them home/Description","They'll be sent to sober up, but their doom-mongering will affect hope and discontent."
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc 2-1] Drunkards/Choices/Send them home/Disabled text","Hope will fall"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc 2-1] Drunkards/Choices/Send them home/Text","Send them home"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc 2-1] Drunkards/Description","Sir, a dozen or so people got drunk and took to the streets. They were chasing after women, yelling that we should have some fun before the storm kills us all. What should we do with them?"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc 2-1] Drunkards/Displayed name","Doom-mongering drunks"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Arc 2-1] Drunkards/Type text","Fear of the storm"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Consequences - Cold] Frozen family/Arc subtitle text","The Storm"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Consequences - Cold] Frozen family/Choices/I see/Text","May they rest in peace"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Consequences - Cold] Frozen family/Description","Sir, the family living in this house... They're all dead. They were found in one bed, the kids squeezed between the parents, covered with all the clothing they had.</n></n>The wind damaged their house and all the exits were either frozen shut or blocked by snow. Apparently nobody heard their cries and banging on the doors over the howling wind."
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Consequences - Cold] Frozen family/Displayed name","Frozen family"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Consequences - Cold] Terminal burrowing/Arc subtitle text","The Storm"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Consequences - Cold] Terminal burrowing/Choices/I see/Text","May they rest in peace"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Consequences - Cold] Terminal burrowing/Description","Sir, the family living in this house... They're all dead. They were found huddled in tight places: under the beds, behind wardrobes, next to each other, some partially undressed. All of them froze to death."
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Consequences - Cold] Terminal burrowing/Displayed name","Frozen family"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Consequences] Emergancy shift - apathy/Arc subtitle text","Emergency Shift"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Consequences] Emergancy shift - apathy/Choices/Faith keepers/Description","Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Consequences] Emergancy shift - apathy/Choices/Faith keepers/Disabled text","Requires the Faith Keepers."
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Consequences] Emergancy shift - apathy/Choices/Faith keepers/Text","Ask the Faith Keepers to motivate them"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Consequences] Emergancy shift - apathy/Choices/Guardpost/Description","Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Consequences] Emergancy shift - apathy/Choices/Guardpost/Disabled text","Requires an active Guard Station."
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Consequences] Emergancy shift - apathy/Choices/Guardpost/Text","Force them to work harder"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Consequences] Emergancy shift - apathy/Choices/Let it be/Description","This workplace will operate at 50% efficiency during this Emergency Shift."
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Consequences] Emergancy shift - apathy/Choices/Let it be/Text","Let them be"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Consequences] Emergancy shift - apathy/Description","Sir, the people you ordered to stay for yet another Emergency Shift are working very slowly.</n></n>After so many hours of toil, they've become apathetic. They don't see how we can survive the storm, no matter how well we prepare."
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Consequences] Emergancy shift - apathy/Displayed name","Apathy sets in"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Consequences] Emergancy shift - fot the survival!/Arc subtitle text","Emergency Shift"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Consequences] Emergancy shift - fot the survival!/Choices/Thank you/Text","Thank you"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Consequences] Emergancy shift - fot the survival!/Description","Sir, the people you ordered to stay for the Emergency Shift returned to work without a word of complaint.</n></n>""We know that with the storm coming, we need to put in extra hours. Everyone has to work together if we're to survive the deadly cold."""
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[Consequences] Emergancy shift - fot the survival!/Displayed name","Spirits are high"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Coal stealing/Arc subtitle text","Coal Mine Crisis"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Coal stealing/Choices/Send guards/Disabled text","Requires an active Guard Station or Faith Keepers."
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Coal stealing/Choices/Send guards/Text","Send our men after the thieves"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Coal stealing/Choices/We WILL make it!/Description","Discontent will rise. Hope will fall."
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Coal stealing/Choices/We WILL make it!/Text","We'll make it anyway"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Coal stealing/Description","Sir, someone's stolen |Coal| {amount} from the stockpiles. It seems that not everybody believes the assurances that our supplies will last. Sometimes egoism – or simply fear – sways people..."
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Coal stealing/Displayed name","Coal theft"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Fear over coal supply/Arc subtitle text","Coal Mine Crisis"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Fear over coal supply/Choices/Q: Coal thumpers/Description","You'll have 3 days to build 2 Coal Thumpers and 6 Gathering Posts."
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Fear over coal supply/Choices/Q: Coal thumpers/Text","We'll build Coal Thumpers"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Fear over coal supply/Choices/We'll make it/Description","Discontent will rise slightly</n>Hope will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Fear over coal supply/Choices/We'll make it/Text","We'll make it anyway"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Fear over coal supply/Description","Sir, the output of our Coal Mines has fallen so low that people are terrified we'll freeze during the storm.</n></n>We'd better do something about it."
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Fear over coal supply/Displayed name","Fear of a coal shortage "
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Mines freeze - pre/Arc subtitle text","Coal Mine Crisis"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Mines freeze - pre/Choices/Work only upper deposits/Text","Keep me informed"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Mines freeze - pre/Description","Sir, one of our engineers wants to talk to you. He's concerned about the danger that the cold poses to our mines.</n></n>""We're doing everything we can to heat the mines, but the air we're pumping into the shafts is so cold now that the hydraulic roof supports are starting to freeze. When they do, the tunnels will start collapsing."""
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Mines freeze - pre/Displayed name","Danger of collapse"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Mines freeze/Arc subtitle text","Coal Mine Crisis"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Mines freeze/Choices/Heat the lower deposits/Description","10 volunteers will be sent to each mine. Some of them may die."
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Mines freeze/Choices/Heat the lower deposits/Text","Send volunteers"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Mines freeze/Choices/Work only upper deposits/Description","The output of all types of Coal Mines will fall by 80%."
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Mines freeze/Choices/Work only upper deposits/Text","Abandon the lower levels"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Mines freeze/Description","Sir, it's so cold that the hydraulic roof supports in our coal mines are failing. If the tunnels collapse, the lower levels will be cut off.</n></n>We should either abandon them or send volunteers to replace the supports... but the task is extremely dangerous."
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Mines freeze/Displayed name","The mines are freezing!"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Mines operational/Arc subtitle text","Coal Mine Crisis"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Mines operational/Choices/They shall be honored/Text","They will be honoured"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Mines operational/Description","Sir, the volunteers managed to replace the critical supports in the lower levels of our Coal Mines. Our Coal supply is safe for now.</n></n>But the cost was great: {killedInCoalMinesCrisis} of our people paid with their lives to give us a chance of survival."
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Mines operational/Displayed name","Mines operational"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] More hands needed/Arc subtitle text","Coal Mine Crisis"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] More hands needed/Choices/Ignore/Description","The output of all types of Coal Mines will fall by {count}%."
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] More hands needed/Choices/Ignore/Text","Abandon the lower levels"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] More hands needed/Choices/More people/Description","5 volunteers will be sent to each mine. Some of them may die."
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] More hands needed/Choices/More people/Text","Send more people"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] More hands needed/Description","Sir, the volunteers we sent to keep the mines running weren't enough... There's been a cave-in!</n></n>Either we send more people to open the tunnels and replace the rest of the supports, or the sacrifice of the first group will be in vain."
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] More hands needed/Displayed name","More hands needed!"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Spontaneous help/Arc subtitle text","Coal Mine Crisis"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Spontaneous help/Choices/They shall be honored/Text","They will be honoured..."
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Spontaneous help/Description","Sir, a group of our people ignored your order and went to open the mine tunnels anyway. Not one of them made it back alive, but they managed to replace the rest of the supports. The mines are safe now.</n></n>They left a note: ""Our sons' and daughters' deaths will not be in vain. We'll keep the mines running. You see the city through the storm.""</n>{killedInCoalMinesCrisis} people in total gave their lives to keep the mines running."
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[coal crisis] Spontaneous help/Displayed name","Final sacrifice"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[ending arc] Darkness before dawn/Arc subtitle text","Fear of the Storm"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[ending arc] Darkness before dawn/Choices/Let them go home/Text","We have to stay strong"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[ending arc] Darkness before dawn/Description","Sir, most of our people have abandoned their workplaces to stay home with their families. Only the medical facilities are still functioning.</n></n>The city holds its breath, waiting for whatever the end will bring."
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[ending arc] Darkness before dawn/Displayed name","Work ceases"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[ending arc] Panick spreads/Arc subtitle text","Fear of the Storm"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[ending arc] Panick spreads/Choices/Let them go home/Description","This facility will stop working for the day."
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[ending arc] Panick spreads/Choices/Let them go home/Text","Let them stay home"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[ending arc] Panick spreads/Choices/Make them work/Description","Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[ending arc] Panick spreads/Choices/Make them work/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[ending arc] Panick spreads/Choices/Make them work/Text","Force them to work"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[ending arc] Panick spreads/Description","Sir, even more people have abandoned their workplaces. They're completely petrified – many of them dont believe well make it. This time the entire staff of this {workplace} have refused to go to work. "
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[ending arc] Panick spreads/Displayed name","Panic spreads"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[ending arc] The end is nigh/Arc subtitle text","Fear of the Storm"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[ending arc] The end is nigh/Choices/Let them go home/Description","This facility will stop working for the day."
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[ending arc] The end is nigh/Choices/Let them go home/Text","Let them stay home"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[ending arc] The end is nigh/Choices/Make them work/Description","Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[ending arc] The end is nigh/Choices/Make them work/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[ending arc] The end is nigh/Choices/Make them work/Text","Force them to work"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[ending arc] The end is nigh/Description","Sir, a group of people employed at this {workplace} refuses to go to work today. They say that they want to spend their final hours with their families. What shall we do?"
"Generated/DilemmasConfig/Dilemmas/Endgame/Entries/[ending arc] The end is nigh/Displayed name","People refuse to work"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Discontent Related Events]M: Death of a despot FAITH/Arc subtitle text","The End"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Discontent Related Events]M: Death of a despot FAITH/Choices/I see/Text","I did my best"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Discontent Related Events]M: Death of a despot FAITH/Description","The Faith Keepers escort you to the Execution Platform through the crowd that surrounds the Generator. One of them reads your sentence. ""You have been found guilty of crimes against our Faith. The punishment for this is death."" The crowd falls silent.</n>""Do you have any last words?"""
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Discontent Related Events]M: Death of a despot FAITH/Displayed name","Death of a despot"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Discontent Related Events]M: Death of a despot FAITH/Type text","Unrest"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Discontent Related Events]M: Death of a despot ORDER/Arc subtitle text","The End"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Discontent Related Events]M: Death of a despot ORDER/Choices/I see/Text","I did my best"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Discontent Related Events]M: Death of a despot ORDER/Description","A team of guards escorts you to the Execution Platform through the crowd gathered around the Generator. One of them reads your sentence. ""You have been found guilty of crimes against our city and its people. The punishment for this is death."" The crowd falls silent.</n>""Do you have any last words?"""
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Discontent Related Events]M: Death of a despot ORDER/Displayed name","Death of a despot"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Discontent Related Events]M: Death of a despot ORDER/Type text","Unrest"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Discontent Related Events]M: Let The World Burn (unrest)/Arc subtitle text","The End"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Discontent Related Events]M: Let The World Burn (unrest)/Choices/Ignore/Text","I did my best"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Discontent Related Events]M: Let The World Burn (unrest)/Description","A band of grim men drags you under the Generator. The crowd erupts with angry shouts. ""Hang the bastard!"", ""Throw him into the Generator!""</n></n>You are summarily judged and spared the death sentence in recognition of your efforts. You are banished from the city instead."
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Discontent Related Events]M: Let The World Burn (unrest)/Displayed name","You are deposed"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Discontent Related Events]M: Let The World Burn (unrest)/Type text","Unrest"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Discontent Related Events]S: Anger Boils Over/Arc subtitle text","Final Warning"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Discontent Related Events]S: Anger Boils Over/Choices/Hold on/Description","You will have 2 days to lower discontent"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Discontent Related Events]S: Anger Boils Over/Choices/Hold on/Text","We must hold on for a couple more days"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Discontent Related Events]S: Anger Boils Over/Choices/Send guards again/Disabled text","The guards disobey you"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Discontent Related Events]S: Anger Boils Over/Choices/Send guards again/Text","Send guards to calm them down "
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Discontent Related Events]S: Anger Boils Over/Choices/Send guards/Disabled text","Requires an active Guard Station"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Discontent Related Events]S: Anger Boils Over/Choices/Send guards/Text","Send guards to calm them down"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Discontent Related Events]S: Anger Boils Over/Choices/Send keepers again/Disabled text","The Faith Keepers disobey you"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Discontent Related Events]S: Anger Boils Over/Choices/Send keepers again/Text","Ask the Faith Keepers to calm them down "
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Discontent Related Events]S: Anger Boils Over/Choices/Send keepers/Disabled text","Requires the Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Discontent Related Events]S: Anger Boils Over/Choices/Send keepers/Text","Ask the Faith Keepers to calm them down"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Discontent Related Events]S: Anger Boils Over/Description","Sir, people are extremely discontent with your rule! A revolt could break out against you at any minute. What should we do?"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Discontent Related Events]S: Anger Boils Over/Displayed name","People are furious"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Extinction]M: All able citizens died/Arc subtitle text","The End"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Extinction]M: All able citizens died/Choices/I see/Text","IT'S OVER"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Extinction]M: All able citizens died/Description","The last able-bodied adult citizen has died. Several amputees confront you. Their expressions are stern.</n></n>""We're done with you. You deserve to be banished, but you may yet prove useful in the mines while we figure out how to run this city. We'll certainly make a better job of it than you did."""
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Extinction]M: All able citizens died/Displayed name","There's no one left to work"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Extinction]M: All adult citizen died/Arc subtitle text","The End"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Extinction]M: All adult citizen died/Choices/I see/Text","IT'S OVER"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Extinction]M: All adult citizen died/Description","After the death of the last adult all the children gather around you. </n></n>""Our parents died because of you! We don't want you to run things anymore."" The biggest kids point their weapons at you. ""We don't want you in our city."""
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Extinction]M: All adult citizen died/Displayed name","The kids are on their own"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Extinction]M: All citizen died/Arc subtitle text","The End"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Extinction]M: All citizen died/Choices/I see/Text","IT'S OVER"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Extinction]M: All citizen died/Description","Snow covers the dead city no longer protected by the heat of the Generator. Month after month the snowdrifts rise higher and higher, until they fill the entire hole and no trace of the city remains on the face of the frozen Earth."
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Extinction]M: All citizen died/Displayed name","Everyone has died"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Fatal]M: Generator erupted/Arc subtitle text","The End"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Fatal]M: Generator erupted/Choices/I see/Text","IT'S OVER"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Fatal]M: Generator erupted/Description","Without the heat and steam power from the Generator the infrastructure of the city quickly grounds to a halt. People survive for a while, but soon they run out of things that can be burned to keep them warm. One after another, they all freeze to death."
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Fatal]M: Generator erupted/Displayed name","The Generator has exploded"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Hope Related Event]M: Hope fail/Arc subtitle text","The End"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Hope Related Event]M: Hope fail/Choices/I see/Text","I did my best"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Hope Related Event]M: Hope fail/Description","A band of grim men escorts you under the Generator. The waiting crowd is silent. People observe you as you pass, their faces blank, as though they were watching snow fall.</n></n>You are summarily judged and spared the death sentence in recognition of your efforts. You are banished from the city instead."
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Hope Related Event]M: Hope fail/Displayed name","You are banished"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Hope Related Events ]M: Low hope suicide/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Hope Related Events ]M: Low hope suicide/Description","Sir, one of our people has taken his own life. He left no note. "
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Hope Related Events ]M: Low hope suicide/Displayed name","Suicide"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Hope Related Events ]M: The are packing/Arc subtitle text","Final Warning"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Hope Related Events ]M: The are packing/Choices/Hold on/Description","You will have 2 days to raise hope."
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Hope Related Events ]M: The are packing/Choices/Hold on/Text","We must hold on for a couple more days"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Hope Related Events ]M: The are packing/Choices/Send guards again/Disabled text","The guards disobey you"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Hope Related Events ]M: The are packing/Choices/Send guards again/Text","Send guards to silence them"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Hope Related Events ]M: The are packing/Choices/Send guards/Disabled text","Requires an active Guard Station"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Hope Related Events ]M: The are packing/Choices/Send guards/Text","Send guards to silence them"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Hope Related Events ]M: The are packing/Choices/Send keepers again/Disabled text","The Faith Keepers disobey you"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Hope Related Events ]M: The are packing/Choices/Send keepers again/Text","Ask the Faith Keepers to silence them"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Hope Related Events ]M: The are packing/Choices/Send keepers/Disabled text","Requires the Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Hope Related Events ]M: The are packing/Choices/Send keepers/Text","Ask the Faith Keepers to silence them"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Hope Related Events ]M: The are packing/Description","Sir, people are talking openly about overthrowing you. Bereft of hope, they see no future for our city and they blame you for that.</n>What should we do?"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Hope Related Events ]M: The are packing/Displayed name","People are desperate"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Refugees]M: Haven't saved enough/Arc subtitle text","The End"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Refugees]M: Haven't saved enough/Choices/I see/Text","I did my best"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Refugees]M: Haven't saved enough/Description","All citizen died. Im sad."
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[Refugees]M: Haven't saved enough/Displayed name","People died"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[TechHaven] All Arks are dead - I Act/Arc subtitle text","The End"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[TechHaven] All Arks are dead - I Act/Choices/I see/Text","We've failed"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[TechHaven] All Arks are dead - I Act/Description","Captain, our collections of seeds, spores and seedlings are no more. We know we could've done more to protect them.</n>How could we betray the trust that was placed in us?</n></n>The Earth will remain dead forever."
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[TechHaven] All Arks are dead - I Act/Displayed name","All the Seedling Arks have frozen"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[TechHaven] New Manchester Falls, Our City Falls/Arc subtitle text","The End"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[TechHaven] New Manchester Falls, Our City Falls/Choices/OK/Text","We did our best"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[TechHaven] New Manchester Falls, Our City Falls/Description","Our people shiver as the storm hits the city. The automatons shrug it off, but we don't have enough supplies to last through the storm. We're not dead yet. But it's just a question of time.</n></n>We couldn't imagine how hard this hell of a winter will be on us... and others. We didn't send supplies to New Manchester, and they will never last this storm without them. We all die in vain.</n></n>It's irrelevant now. Whoever finds this log - godspeed. And forgive us."
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[TechHaven] New Manchester Falls, Our City Falls/Displayed name","We die in vain"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[TechHaven] Our City Falls - noBeacon/Arc subtitle text","The End"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[TechHaven] Our City Falls - noBeacon/Choices/OK/Text","We did what we could"
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[TechHaven] Our City Falls - noBeacon/Description","Our people shiver as the storm hits the city. Fear and despair grip their hearts. We've failed to build an autonomous city and we don't have enough supplies to last through the storm. We're doomed, as are the Arks, and the last hope of mankind."
"Generated/DilemmasConfig/Dilemmas/Fails/Entries/[TechHaven] Our City Falls - noBeacon/Displayed name","We failed"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Evening of Prayer/Arc subtitle text","Evening Prayers"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Evening of Prayer/Choices/Leave/Text","I'M GLAD TO HEAR THAT"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Evening of Prayer/Description","Sir, we're holding an evening of prayer this afternoon. Plenty of people are here. They're praying, but also talking and laughing. I haven't seen anything this heartening in our city for a long time.</n></n>It's really brought the community together."
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Evening of Prayer/Displayed name","United by faith"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Faith Keepers - food for the hungry/Arc subtitle text","Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Faith Keepers - food for the hungry/Choices/Keepers/Description","Hope will rise</n>The hungry will be fed"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Faith Keepers - food for the hungry/Choices/Keepers/Text","THE KEEPERS HAVE THE RIGHT IDEA"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Faith Keepers - food for the hungry/Choices/Stockpile/Description","100 Food Rations will be added to the stockpile</n>Hope will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Faith Keepers - food for the hungry/Choices/Stockpile/Text","ADD IT TO THE STOCKPILE"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Faith Keepers - food for the hungry/Description","Sir, our Faith Keepers have found someone's illegal stash of food. It's quite big, so they plan to distribute it amongst people in need. But perhaps you'd like it to be used another way?"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Faith Keepers - food for the hungry/Displayed name","Food for the hungry"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Faith Keepers - locked up/Arc subtitle text","Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Faith Keepers - locked up/Choices/Kepers/Description","Discontent will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Faith Keepers - locked up/Choices/Kepers/Text","THEY ARE DOING THEIR JOB"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Faith Keepers - locked up/Choices/Reprimend/Description","Hope will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Faith Keepers - locked up/Choices/Reprimend/Text","REPRIMAND THE FAITH KEEPERS"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Faith Keepers - locked up/Description","Sir, one of our men failed to turn up for work today. We found him in his home. Someone had locked him in and written ""BUGGER"" in chalk on his door. </n></n>""It was the Faith Keepers! They locked the door and said they wouldn't let me out unless I changed my ways,"" he says. ""I don't know why they did it, I'm not a threat to anyone."""
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Faith Keepers - locked up/Displayed name","Locked up"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Faith Keepers - to serve and protect/Arc subtitle text","Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Faith Keepers - to serve and protect/Choices/Dunno/Description","Discontent will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Faith Keepers - to serve and protect/Choices/Dunno/Text","THEY SERVE THE CITY"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Faith Keepers - to serve and protect/Choices/Keepers/Description","Hope will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Faith Keepers - to serve and protect/Choices/Keepers/Text","THE KEEPERS PROTECT US ALL"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Faith Keepers - to serve and protect/Choices/[Disperse] Agressive/Description","Hope will fall</n>Discontent will fall"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Faith Keepers - to serve and protect/Choices/[Disperse] Agressive/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Faith Keepers - to serve and protect/Choices/[Disperse] Agressive/Text","DISPERSE THE CROWD"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Faith Keepers - to serve and protect/Description","Captain, there's trouble brewing. People in the street are arguing about the role of the Faith Keepers. It hasn't come to blows yet, but the situation is tense.</n></n>""They're here to keep us on the righteous path, to protect us! If you doubt that, I doubt your faith!"" shouts one. ""Protect us, or protect the Captain? He used them to break up our protest."" How will you resolve this?"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Faith Keepers - to serve and protect/Displayed name","To serve and protect"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Field Kitchen/Arc subtitle text","Field Kitchen"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Field Kitchen/Choices/I'M GLAD TO HEAR IT/Description","Hope will rise"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Field Kitchen/Choices/I'M GLAD TO HEAR IT/Text","I'M GLAD TO HEAR THAT"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Field Kitchen/Description","Sir, people appreciate the Field Kitchen we built for them. They've sent a delegation to thank you.</n></n>""We've already thanked our brothers in faith who run the Kitchen, and we'll keep them in our prayers. In this frozen wasteland, anything that keeps one warm is a lifesaver."""
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Field Kitchen/Displayed name","It warms the soul"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: House of Healing/Arc subtitle text","House of Healing"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: House of Healing/Choices/Carry on/Text","MAY HE DEPART IN PEACE"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: House of Healing/Description","Sir, a dying old man has written a letter to you from the House of Healing.</n></n>""I will die a good death in due time, not in pain from illness or cold. I will die in peace, knowing that our city is in good hands. You understand that, more than food and shelter, people need something to nourish their souls.</n>For this I thank you."""
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: House of Healing/Displayed name","A wise man"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: House of Prayer/Arc subtitle text","House of Prayer"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: House of Prayer/Choices/Carry on/Text","I'M GLAD TO HEAR THAT"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: House of Prayer/Description","Sir, people have started to visit the House of Prayer. There aren't many of them yet, but it might be the start of something special. It seems they really needed a proper place of worship."
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: House of Prayer/Displayed name","The rebirth of faith"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Protector of Truth - Doubt/Arc subtitle text","Protector of the Truth"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Protector of Truth - Doubt/Choices/Ignore/Description","Hope will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Protector of Truth - Doubt/Choices/Ignore/Text","RELEASE HIM – MY WORDS NEED NO DEFENDERS"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Protector of Truth - Doubt/Choices/Law/Description","This man will be hurt</n>Discontent will fall"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Protector of Truth - Doubt/Choices/Law/Text","TEACH HIM A LESSON – THE TRUTH MUST BE DEFENDED"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Protector of Truth - Doubt/Description","Captain, a group of believers is here. They've brought a man who dared to ask questions after your words were delivered to the faithful last night. Their belief in the Captain's word is absolute! </n>What shall we do with him?"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Protector of Truth - Doubt/Displayed name","Doubter"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Protector of Truth - Silent Protest/Arc subtitle text","Protector of the Truth"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Protector of Truth - Silent Protest/Choices/Ignore/Text","I DON'T KNOW"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Protector of Truth - Silent Protest/Choices/Law/Description","Discontent will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Protector of Truth - Silent Protest/Choices/Law/Text","THE CLERICS ARE RIGHT"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Protector of Truth - Silent Protest/Description","Sir, a man has thrown himself into the Generator. His widow is here – she said she's looking for answers, trying to make sense of it.</n></n>""He was a quiet man. Never said anything against you, Captain. But now some people claim that he did it to protest your... religious reforms. The priests say that he wanted to show his devotion to you. I don't know what to believe. Why did he do it? You're Protector of the Truth... you should know."""
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Protector of Truth - Silent Protest/Displayed name","Silent protest"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Protector of Truth/Arc subtitle text","Protector of the Truth"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Protector of Truth/Choices/Ignore/Description","Using the Captain's Voice will have 50% less effect</n>Hope will rise"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Protector of Truth/Choices/Ignore/Text","I'M NOT INFALLIBLE"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Protector of Truth/Choices/Law/Description","Faith Keepers will disperse the crowd</n>People may get hurt"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Protector of Truth/Choices/Law/Text","MY VOICE IS LAW IN THIS CITY"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Protector of Truth/Description","Sir, our people are fighting! A crowd of believers gathered in the street to discuss the new law, and they soon came to blows.</n></n>""Our Captain is the voice of truth! How can you doubt that for a second?!"" cries an outraged woman. A burly worker answers her solemnly, ""He's our leader, but a man all the same, and he can err like anyone else. Our faith needs no prophets."" How should we resolve this?"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Protector of Truth/Displayed name","The Captain's Voice"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Public Penance - old man/Arc subtitle text","Public Penance"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Public Penance - old man/Choices/Carry on/Description","Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Public Penance - old man/Choices/Carry on/Text","DISPERSE THE CROWD"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Public Penance - old man/Choices/Ignore/Description","Discontent will fall slightly</n>He might get hurt"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Public Penance - old man/Choices/Ignore/Text","I TRUST MY PEOPLE "
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Public Penance - old man/Description","Sir, a crowd has dragged an old man from his house. They are going to force him to submit to the Public Penance.</n></n>""Repent, you wretch!"" someone shouts. ""Maybe this will teach you to keep your foul mug shut!"" This man is known for his sharp tongue, but we have no reason to doubt his piety and loyalty."
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Public Penance - old man/Displayed name","Grumpy old man"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Public Penance - the list (londoners)/Arc subtitle text","Public Penance"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Public Penance - the list (londoners)/Choices/Carry on/Description","The number of Londoners will fall</n>Hope will fall"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Public Penance - the list (londoners)/Choices/Carry on/Text","THESE PEOPLE SHALL REPENT "
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Public Penance - the list (londoners)/Choices/Ignore/Text","IGNORE THIS MAN"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Public Penance - the list (londoners)/Description","Sir, a man has brought us a long list of names titled ""A Register of Londoners, Infidels, Buggers, Seducers, Strumpets, & Other Wrong-doers"". He swore on his soul that his information is accurate and that all he wants is for them to repent and see the truth. "
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Public Penance - the list (londoners)/Displayed name","The list"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Public Penance - the list/Arc subtitle text","Public Penance"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Public Penance - the list/Choices/Carry on/Description","Discontent will fall</n>Hope will fall"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Public Penance - the list/Choices/Carry on/Text","THESE PEOPLE SHALL REPENT "
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Public Penance - the list/Choices/Ignore/Text","IGNORE THIS MAN"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Public Penance - the list/Description","Sir, a man has brought us a long list of names titled ""A Register of Infidels, Buggers, Seducers, Strumpets, & Other Wrong-doers"". He swore on his soul that his information is accurate and that all he wants is for them to repent and see the truth. "
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Public Penance - the list/Displayed name","The list"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Public Penance - the matter of own decision/Arc subtitle text","Public Penance"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Public Penance - the matter of own decision/Choices/Carry on/Description","Discontent will fall"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Public Penance - the matter of own decision/Choices/Carry on/Text","I KNOW WHAT'S RIGHT "
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Public Penance - the matter of own decision/Choices/Ignore/Description","Hope will rise"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Public Penance - the matter of own decision/Choices/Ignore/Text","I WILL CONSIDER THEIR WORDS"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Public Penance - the matter of own decision/Description","Sir, a group of preachers is here to talk to you about the Public Penance law you signed. They think it goes too far.</n></n>""We all agree that penance should be a choice, not a duty. You can't force people towards the truth. It must grow freely in their hearts."""
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Public Penance - the matter of own decision/Displayed name","Choice or duty?"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Rightful Denunciation - A lying child/Arc subtitle text","Righteous Denunciation"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Rightful Denunciation - A lying child/Choices/Forgive/Description","Hope will rise"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Rightful Denunciation - A lying child/Choices/Forgive/Text","GO, AND DON'T DO THIS AGAIN"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Rightful Denunciation - A lying child/Choices/Punish/Description","Her mother will be punished</n>Discontent will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Rightful Denunciation - A lying child/Choices/Punish/Text","THIS CHILD MUST BE LYING"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Rightful Denunciation - A lying child/Description","Sir, a girl is asking to speak to you. She's crying and repeating that her mother is innocent.</n></n>""I lied! I lied to the priest. I'm so sorry... I told him that my mum said you're a damned fool and will burn in hell, but I was just mad at her. I made it all up. Please don't punish her!"""
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Rightful Denunciation - A lying child/Displayed name","A lying child"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Rightful Denunciation - Accused cleric/Arc subtitle text","Righteous Denunciation"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Rightful Denunciation - Accused cleric/Choices/Punish/Description","Hope will fall"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Rightful Denunciation - Accused cleric/Choices/Punish/Text","SIDE WITH THE PRIEST"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Rightful Denunciation - Accused cleric/Choices/Woman/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Rightful Denunciation - Accused cleric/Choices/Woman/Text","SIDE WITH THE WOMAN"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Rightful Denunciation - Accused cleric/Description","Sir, a woman is here to see you. She claims she has evidence against one of our priests. Our man in turn accuses her of heresy.</n></n>""You're my only hope, sir!"" cries the woman. ""When I went to denounce this wretch, his colleagues kicked me out. He's forging denunciations to get back at those who cross him.""</n>""She's lying!"" the priest shouts. ""She's a heretic, and all heretics lie!"""
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Rightful Denunciation - Accused cleric/Displayed name","Accused priest"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Shrines/Arc subtitle text","Shrines"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Shrines/Choices/Carry on/Text","I'M GLAD TO HEAR THAT"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Shrines/Description","Sir, people have started to leave personal charms, beads, and written prayers at shrines as votive offerings. It seems it helps them keep their spirits up in these trying times."
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Shrines/Displayed name","Breath of hope"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Temple - Plea/Arc subtitle text","The Temple"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Temple - Plea/Choices/Ignore/Description","Discontent will rise slightly. Hope will fall slightly."
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Temple - Plea/Choices/Ignore/Text","I WON'T CHANGE ANYTHING"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Temple - Plea/Choices/Ok/Description","Public House will be open 2 hours shorter – its effect will fall by 20%. Hope will rise."
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Temple - Plea/Choices/Ok/Text","THAT SEEMS REASONABLE"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Temple - Plea/Description","Sir, a priest is here with a group of followers. They're asking you to cut the Public House opening hours. They contend that the pleasures it offers poison the minds and souls of our people. "
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Temple - Plea/Displayed name","Plea of the faithful"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Temple - change of heart/Arc subtitle text","The Temple"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Temple - change of heart/Choices/Ignore/Text","I'M GLAD TO HEAR THAT"
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Temple - change of heart/Description","Sir, a man was found crying silently in the Temple. We approached him to ask if he needed help. He told us he wanted to see you.</n></n>""I thought my faith died long ago, sir, with my wife and daughters in London. I couldn't see any purpose in our new life, in the fight for survival. But today when I entered the Temple, I saw a future for us. Now I'm ready to face it."""
"Generated/DilemmasConfig/Dilemmas/Faith - consequences/Entries/[Faith] S: Temple - change of heart/Displayed name","Change of heart"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism - cyclic consequence - House of Prayer/Arc subtitle text","The New Faith"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism - cyclic consequence - House of Prayer/Choices/Prosecute people who did it/Disabled text","The Faith Keepers refuse to punish people for doing what's right"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism - cyclic consequence - House of Prayer/Choices/Prosecute people who did it/Text","Send the Faith Keepers to punish them"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism - cyclic consequence - House of Prayer/Choices/They did well/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism - cyclic consequence - House of Prayer/Description","Sir, a group of your most faithful devotees has beaten up a woman. A preacher condemned her in a sermon, telling everyone that she's a harlot, that she uses her body not to bear children, but for pleasure. She denied his accusations, but people didn't believe her."
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism - cyclic consequence - House of Prayer/Displayed name","Branding the harlot"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism - cyclic consequence - heretic beaten/Arc subtitle text","The New Faith"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism - cyclic consequence - heretic beaten/Choices/50 lashesh for him/Description","Public Penance will be used.</n>Discontent will fall slightly."
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism - cyclic consequence - heretic beaten/Choices/50 lashesh for him/Text","Make him repent"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism - cyclic consequence - heretic beaten/Choices/Execute him/Description","This person will die.</n>Discontent will fall."
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism - cyclic consequence - heretic beaten/Choices/Execute him/Text","Execute him"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism - cyclic consequence - heretic beaten/Choices/Let him be/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism - cyclic consequence - heretic beaten/Choices/Let him be/Text","Let him be, he was drunk"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism - cyclic consequence - heretic beaten/Description","Captain, one of our Faith Keepers got drunk and was heard yelling blasphemies. Such behaviour has a corrupting influence on our people. You have to punish him."
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism - cyclic consequence - heretic beaten/Displayed name","Drunken blasphemer"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E1 - dishonesty rumours/Arc subtitle text","The Orthodox"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E1 - dishonesty rumours/Choices/OK/Text","KEEP AN EYE ON HIM"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E1 - dishonesty rumours/Description","Sir, there's a rumour about a preacher who has the gall to openly question your vision.</n></n>According to our informant, he's already attracted several followers, and together they've been heard repeatedly saying, ""We are children of God. Our Captain is wrong to put himself above all others."" Views like these threaten our unity."
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E1 - dishonesty rumours/Displayed name","Defender of the old faith"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E2 - the dissident/Arc subtitle text","The Orthodox"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E2 - the dissident/Choices/Leave him be/Description","The preacher may be killed"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E2 - the dissident/Choices/Leave him be/Text","I TRUST MY PEOPLE"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E2 - the dissident/Choices/Send the guards/Description","People may get hurt</n>Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E2 - the dissident/Choices/Send the guards/Text","SEND THE FAITH KEEPERS TO PROTECT THE PEACE"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E2 - the dissident/Description","Sir, the troublesome preacher is speaking in the street! An angry crowd is gathering, but his followers are there, ready to defend him.</n></n>He keeps returning to the same declaration: ""The 'New Faith' is just tyranny in disguise. He who worships the Captain turns his back on God!"" Our people won't take this insult lightly."
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E2 - the dissident/Displayed name","Unrest in the street"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E3 - guards sent/Arc subtitle text","The Orthodox"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E3 - guards sent/Choices/Leave/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E3 - guards sent/Choices/Leave/Text","LET THEM GO FREE"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E3 - guards sent/Choices/Prosecute/Description","Public Penance will be used</n>People may get hurt"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E3 - guards sent/Choices/Prosecute/Text","GIVE THEM A CHANCE TO REPENT"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E3 - guards sent/Description","Our Faith Keepers have dispersed the crowd and arrested the preacher and his followers. What should we do with these wretches?"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E3 - guards sent/Displayed name","Enemies of the Faith arrested"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E4 - dissident left/Arc subtitle text","The Orthodox"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E4 - dissident left/Choices/I see/Text","I SEE"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E4 - dissident left/Description","Captain, a crowd of the faithful has clashed with the preacher and his followers and beaten many of them up. After being knocked out by a heavy blow, their leader was handed over to the Faith Keepers.</n></n>They found a letter to you on him: ""Sir, I believe that you do what you think is necessary. But don't damn our souls to save our lives. Be our leader, not our shepherd. See the light and return to God."""
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E4 - dissident left/Displayed name","Victory for the faithful"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E5 - guards aftermatch A - prosecute/Arc subtitle text","The Orthodox"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E5 - guards aftermatch A - prosecute/Choices/Carry on/Text","I SEE"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E5 - guards aftermatch A - prosecute/Description","The Faith Keepers report that the preacher has died in their custody, abandoned by his followers, who have seen the error of their ways.</n></n>We gave him a chance to return to the true Faith, but he was unrepentant. ""My death is a small price to pay for a chance to save you all,"" he said. ""Let my sacrifice open your hearts to God."""
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E5 - guards aftermatch A - prosecute/Displayed name","Unrepentant fool"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E6 - guards aftermatch B - leave/Arc subtitle text","The Orthodox"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E6 - guards aftermatch B - leave/Choices/Carry on/Text","I SEE"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E6 - guards aftermatch B - leave/Description","Sir, someone has killed the preacher you ordered us to release – his skull was bashed in with a crowbar. His followers, terrified, have quickly renounced their views.</n></n>We found a letter to you on his body: ""Sir, I believe that you do what you think is necessary. But don't damn our souls to save our lives. Be our leader, not our shepherd. See the light and return to God."""
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E6 - guards aftermatch B - leave/Displayed name","The enemy of the Faith is dead"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E7 - dissident left aftermatch/Arc subtitle text","The Orthodox"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E7 - dissident left aftermatch/Choices/Carry on/Text","I SEE"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E7 - dissident left aftermatch/Description","Sir! Before the preacher regained consciousness, someone smothered him with a pillow. Nobody saw or heard anything."
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/S: Fanatism E7 - dissident left aftermatch/Displayed name","The preacher is dead"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/[Faith] [3rdAct ] S: Faith Keepers 1 - New beginning/Arc subtitle text","The New Faith"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/[Faith] [3rdAct ] S: Faith Keepers 1 - New beginning/Choices/Branded/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/[Faith] [3rdAct ] S: Faith Keepers 1 - New beginning/Choices/Branded/Text","LEAVE THE FAMILY ALONE"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/[Faith] [3rdAct ] S: Faith Keepers 1 - New beginning/Choices/Burning Faith/Description","Discontent will fall"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/[Faith] [3rdAct ] S: Faith Keepers 1 - New beginning/Choices/Burning Faith/Text","TAKE AWAY THEIR RELICS"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/[Faith] [3rdAct ] S: Faith Keepers 1 - New beginning/Description","Sir, a group of young men has gathered around a house. They claim that the family living there is harbouring symbols of the old religion. They want to get rid of them in order to purify the city.</n></n>The family explains that these are priceless relics from the times before the catastrophe. They want to preserve them."
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/[Faith] [3rdAct ] S: Faith Keepers 1 - New beginning/Displayed name","A new beginning"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/[Faith] [3rdAct ] S: Faith Keepers 2 - Branded/Arc subtitle text","The New Faith"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/[Faith] [3rdAct ] S: Faith Keepers 2 - Branded/Choices/No/Disabled text","The Faith Keepers refuse, saying that enemies of the Faith must be branded "
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/[Faith] [3rdAct ] S: Faith Keepers 2 - Branded/Choices/No/Text","SEND THE FAITH KEEPERS TO CLEAN IT"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/[Faith] [3rdAct ] S: Faith Keepers 2 - Branded/Choices/Yes/Description","Discontent will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/[Faith] [3rdAct ] S: Faith Keepers 2 - Branded/Choices/Yes/Text","YOU MUST PAY FOR CHOOSING THE PAST "
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/[Faith] [3rdAct ] S: Faith Keepers 2 - Branded/Description","Sir, a man from the family that was allowed to keep their relics as a result of your order is here to talk to you. He says that initially they were left alone, but later someone marked their door with a red X.</n></n>Now nobody returns their greetings in the street, people cut in line in front of them, and their children are shunned by their former friends. He asks you to do something about it."
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/[Faith] [3rdAct ] S: Faith Keepers 2 - Branded/Displayed name","Branded"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/[Faith] [3rdAct ] S: Faith Keepers 2 - Burning faith/Arc subtitle text","The New Faith"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/[Faith] [3rdAct ] S: Faith Keepers 2 - Burning faith/Choices/No/Description","Discontent will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/[Faith] [3rdAct ] S: Faith Keepers 2 - Burning faith/Choices/No/Text","WE NEED TO START ANEW"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/[Faith] [3rdAct ] S: Faith Keepers 2 - Burning faith/Choices/Yes/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/[Faith] [3rdAct ] S: Faith Keepers 2 - Burning faith/Choices/Yes/Text","SEND THE FAITH KEEPERS TO STOP IT"
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/[Faith] [3rdAct ] S: Faith Keepers 2 - Burning faith/Description","Sir, with your blessing our people walked from home to home, collecting symbols of the old faith to destroy them. This is a new beginning!</n></n>A bonfire of books has been started in front of the Generator. Next to it men stomp on porcelain figurines with visible zeal. A few women stand some distance away, crying."
"Generated/DilemmasConfig/Dilemmas/Faith - post breakpoint/Entries/[Faith] [3rdAct ] S: Faith Keepers 2 - Burning faith/Displayed name","Burning faith"
"Generated/DilemmasConfig/Dilemmas/Fanatism/Entries/!![PostFear - Faith] S: BREAK POINT/Arc subtitle text","The New Faith"
"Generated/DilemmasConfig/Dilemmas/Fanatism/Entries/!![PostFear - Faith] S: BREAK POINT/Choices/Ok/Text","It had to be done"
"Generated/DilemmasConfig/Dilemmas/Fanatism/Entries/!![PostFear - Faith] S: BREAK POINT/Description","Dawn breaks and the streets are silent. You've declared your laws God's will, branding all who oppose you as heretics. Everyone who was a threat to the unity of our city and the New Faith has been dealt with.</n></n>{dead} citizens died. The others have renounced their views.</n>Hope will never be a problem again. No one will think in these terms anymore."
"Generated/DilemmasConfig/Dilemmas/Fanatism/Entries/!![PostFear - Faith] S: BREAK POINT/Displayed name","The night of changes"
"Generated/DilemmasConfig/Dilemmas/Fanatism/Entries/S: Broken seal of conffesion - Discontent/Arc subtitle text","Righteous Denunciation"
"Generated/DilemmasConfig/Dilemmas/Fanatism/Entries/S: Broken seal of conffesion - Discontent/Choices/Prosecute people who did it/Description","Disconent will fall."
"Generated/DilemmasConfig/Dilemmas/Fanatism/Entries/S: Broken seal of conffesion - Discontent/Choices/Prosecute people who did it/Text","Well done"
"Generated/DilemmasConfig/Dilemmas/Fanatism/Entries/S: Broken seal of conffesion - Discontent/Description","Captain, a man has told us that his neighbours are planning to organise a protest. Our men are following the lead."
"Generated/DilemmasConfig/Dilemmas/Fanatism/Entries/S: Broken seal of conffesion - Discontent/Displayed name","A tip from a believer"
"Generated/DilemmasConfig/Dilemmas/Fanatism/Entries/S: Broken seal of conffesion - Londoners/Arc subtitle text","Righteous Denunciation"
"Generated/DilemmasConfig/Dilemmas/Fanatism/Entries/S: Broken seal of conffesion - Londoners/Choices/Prosecute people who did it/Description","Some Londoners will be persuaded to stay."
"Generated/DilemmasConfig/Dilemmas/Fanatism/Entries/S: Broken seal of conffesion - Londoners/Choices/Prosecute people who did it/Text","Well done"
"Generated/DilemmasConfig/Dilemmas/Fanatism/Entries/S: Broken seal of conffesion - Londoners/Description","Captain, a woman has revealed that she knows where some of the Londoners gather. We'll act on the information."
"Generated/DilemmasConfig/Dilemmas/Fanatism/Entries/S: Broken seal of conffesion - Londoners/Displayed name","A tip from a believer"
"Generated/DilemmasConfig/Dilemmas/Fanatism/Entries/S: Broken seal of conffesion - Resources/Arc subtitle text","Righteous Denunciation"
"Generated/DilemmasConfig/Dilemmas/Fanatism/Entries/S: Broken seal of conffesion - Resources/Choices/Prosecute people who did it/Description","Some supplies will be recovered."
"Generated/DilemmasConfig/Dilemmas/Fanatism/Entries/S: Broken seal of conffesion - Resources/Choices/Prosecute people who did it/Text","Well done"
"Generated/DilemmasConfig/Dilemmas/Fanatism/Entries/S: Broken seal of conffesion - Resources/Description","Captain, a woman has told us that she overheard her neighbours talking about hoarding food and other supplies. We'll follow the lead."
"Generated/DilemmasConfig/Dilemmas/Fanatism/Entries/S: Broken seal of conffesion - Resources/Displayed name","A tip from a believer"
"Generated/DilemmasConfig/Dilemmas/Fanatism/Entries/[Break point]M: befor break point manifestation/Arc subtitle text","THE NEW FAITH"
"Generated/DilemmasConfig/Dilemmas/Fanatism/Entries/[Break point]M: befor break point manifestation/Choices/NO/Description","The New Faith law will not be signed."
"Generated/DilemmasConfig/Dilemmas/Fanatism/Entries/[Break point]M: befor break point manifestation/Choices/NO/Text","LET'S NOT MAKE HASTY DECISIONS"
"Generated/DilemmasConfig/Dilemmas/Fanatism/Entries/[Break point]M: befor break point manifestation/Choices/YES/Description","The New Faith law will be signed.</n>People will die."
"Generated/DilemmasConfig/Dilemmas/Fanatism/Entries/[Break point]M: befor break point manifestation/Choices/YES/Disabled text","You need Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Fanatism/Entries/[Break point]M: befor break point manifestation/Choices/YES/Text","SEND THE FAITH KEEPERS – I WILL SIGN THE LAW"
"Generated/DilemmasConfig/Dilemmas/Fanatism/Entries/[Break point]M: befor break point manifestation/Description","Sir, people are rioting in the streets and demanding that you stop what you're doing. They say this isn't what our Faith stands for, that you're destroying everything beautiful and pure about it to gain absolute control over our lives. They shout that this is madness, and that you're a usurper, not our true shepherd.</n></n>Roughly a quarter of our people are determined to fight. The others are silent..."
"Generated/DilemmasConfig/Dilemmas/Fanatism/Entries/[Break point]M: befor break point manifestation/Displayed name","There will be blood"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 001 Lost Expedition/Arc subtitle text","Lost Expedition"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 001 Lost Expedition/Choices/Escort survivors to the city/Default outcome text","The scouts set out with the survivors ({survivors}) towards the city."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 001 Lost Expedition/Choices/Escort survivors to the city/Description","Scouts will set out towards our city and bring the survivors quickly and safely with them."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 001 Lost Expedition/Choices/Escort survivors to the city/Text","Escort the survivors to the city"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 001 Lost Expedition/Choices/Send survivors to the city/Default outcome text","The survivors ({survivors}) set out towards our city on their own."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 001 Lost Expedition/Choices/Send survivors to the city/Description","Survivors will set out towards our city on their own. It will take longer and some of them may die."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 001 Lost Expedition/Choices/Send survivors to the city/Text","Send the survivors to the city"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 001 Lost Expedition/Description","We enter the camp, appearing out of the driving snow. A choir of excited voices welcomes us: ""Thank God you found us! We had been wandering for days until we couldn't go on any longer. Soon we'd begin to starve."" Children and adults surround us, packed and ready to go."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 001 Lost Expedition/Displayed name","A happy reunion"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 002 Crash Site/Arc subtitle text","Crash Site"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 002 Crash Site/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 002 Crash Site/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 002 Crash Site/Description","There are plenty of priceless supplies in the wrecks of our expedition. Searching among the crates scattered in the snow behind the wrecks, we found the bodies. They're tangled together in a single frozen mass, as if these people were trying to find at least a bit of warmth just before they died. We can do nothing for them, not even bury them.</n></n>"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 002 Crash Site/Displayed name","Fate of the forgotten"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 003 Temporary Settlement/Arc subtitle text","Temporary Settlement"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 003 Temporary Settlement/Choices/Take resources/Default outcome text","We have secured: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 003 Temporary Settlement/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 003 Temporary Settlement/Description","The center of the settlement is marked with an upright boulder. On its roughly planed face someone chiseled the following: ""May God forgive the genius who sacrificed human lives in the name of progress, for we can't. Exiles of Tesla City.""</n></n>We won't touch the monument, but we decide to dismantle the huts for wood."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 003 Temporary Settlement/Displayed name","Memory of injustice"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 004 Camp of the Dead/Arc subtitle text","American Camp"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 004 Camp of the Dead/Choices/Take resources/Default outcome text","We have secured: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 004 Camp of the Dead/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 004 Camp of the Dead/Description","The American camp was well supplied with everything except food. Searching the tents we found more victims of hunger. Most of them have badly worn but sophisticated artificial limbs bearing a company symbol: ""Tesla Manufacturing"". We can only bury them and take their equipment."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 004 Camp of the Dead/Displayed name","Starved Americans"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 005 Dreadnought Landing/Arc subtitle text","Dreadnought Landing"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 005 Dreadnought Landing/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 005 Dreadnought Landing/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 005 Dreadnought Landing/Description","We found a piece of hull plate bolted to a boulder. It's engraved with the following inscription: ""In the year 1886 the American expedition aboard Hephaestus landed here in search of a haven from the global glaciation.</n></n>May God preserve the souls of our fellow countrymen who perished on the way aboard our sister ship Prometheus."""
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 005 Dreadnought Landing/Displayed name","Light to the south"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 006 Storm Shelter/Arc subtitle text","Sturdy Shelter"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 006 Storm Shelter/Choices/Take resources/Default outcome text","We secured: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 006 Storm Shelter/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 006 Storm Shelter/Description","The shelter is comfortable and well equipped with emergency supplies. There's a notice posted by the heavy round door: ""To all scientists: If you use any supplies, remember to notify the quartermaster upon your return to the city."" This means there's another city out there!</n></n>A signpost by the trail points in two directions: ""London: 1934 miles, home: 27 miles"".</n></n>"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 006 Storm Shelter/Displayed name","The trail leads to another city!"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 007 Winterhome Ruins/Arc subtitle text","Winterhome"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 007 Winterhome Ruins/Choices/We are on our own/Default outcome text","We've passed on the dire news to our citizens."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 007 Winterhome Ruins/Choices/We are on our own/Text","We're on our own"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 007 Winterhome Ruins/Choices/We know/Default outcome text","We've passed on the dire news to our citizens."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 007 Winterhome Ruins/Choices/We know/Text","May they rest in peace"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 007 Winterhome Ruins/Description","The streets of the ruined city are littered with scores of dead bodies. The city chronicle describes the shortage of food and citizens' increasing despair, the following squabbles, riots and descent into anarchy, fights for dwindling resources and the eventual starvation... The last entry: ""God forgive us, we're eating our dead. There's no hope."""
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 007 Winterhome Ruins/Displayed name","The fall of Winterhome"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 008 Weather Station/Arc subtitle text","Weather Station"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 008 Weather Station/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 008 Weather Station/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 008 Weather Station/Description","We found scientists' notes. They predict that the great cold is going to get much worse. What's more troubling is that the observations ended abruptly months ago. There's also not a can of spam, not even a crumb of bread left in the pantry. It's obvious they've moved out for good.</n></n>We can see the city of Winterhome from the roof of the weather station.</n></n>"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 008 Weather Station/Displayed name","Grim forecast"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 009 Freshwater Springs/Arc subtitle text","Freshwater Springs"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 009 Freshwater Springs/Choices/Escort survivors to the city/Default outcome text","The scouts set out with the survivors ({survivors}) towards our city."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 009 Freshwater Springs/Choices/Escort survivors to the city/Description","The scouts will set out towards our city and bring the survivors quickly and safely with them."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 009 Freshwater Springs/Choices/Escort survivors to the city/Text","Escort the survivors to the city"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 009 Freshwater Springs/Choices/Leave survivors to their fate/Default outcome text","The survivors ({survivors}) perished in the wilderness trying to find our city."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 009 Freshwater Springs/Choices/Leave survivors to their fate/Description","Not knowing the way to our city, the survivors will die trying to find it."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 009 Freshwater Springs/Choices/Leave survivors to their fate/Text","Leave the survivors to their fate"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 009 Freshwater Springs/Choices/Send survivors to the city/Default outcome text","The survivors ({survivors}) set out towards our city."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 009 Freshwater Springs/Choices/Send survivors to the city/Description","The survivors will set out towards our city on their own. It will take longer and some of them may die."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 009 Freshwater Springs/Choices/Send survivors to the city/Text","Send the survivors to the city"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 009 Freshwater Springs/Description","Near the freshwater springs we met some refugees from Winterhome. They are a sorry sight, and seem to be completely unmoved by the fate of their city. Asked what kept them from starving, they look away, then mumble something about eating lichens."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 009 Freshwater Springs/Displayed name","Degenerated, but alive"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 010 Children Hideout/Arc subtitle text","Children's Hideout"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 010 Children Hideout/Choices/Escort children to the city/Arc subtitle","Children's Hideout"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 010 Children Hideout/Choices/Escort children to the city/Default outcome text","We formed the children ({survivors}) into an orderly column and set off towards the city. They walk quietly and resolutely, like little adults, the youngest clutching their toys tightly. This is going to be a long journey. Please have enough warm beds prepared for their arrival."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 010 Children Hideout/Choices/Escort children to the city/Default outcome title","We took care of the children"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 010 Children Hideout/Choices/Escort children to the city/Description","The scouts will set out towards our city and bring the children quickly and safely with them."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 010 Children Hideout/Choices/Escort children to the city/Text","Escort the children to the city"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 010 Children Hideout/Choices/Leave children to their fate/Arc subtitle","Children's Hideout"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 010 Children Hideout/Choices/Leave children to their fate/Default outcome text","As you ordered, we left the children ({survivors}). The oldest kids started looking for us, alarmed, then all of them ran in a headlong rush, following our old tracks, calling out in panic: ""Wait! Don't leave us!"" It was some time before their cries died in the distance."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 010 Children Hideout/Choices/Leave children to their fate/Default outcome title","We left the children behind"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 010 Children Hideout/Choices/Leave children to their fate/Description","Not knowing the way to our city, the children ({survivors}) will die trying to find it."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 010 Children Hideout/Choices/Leave children to their fate/Text","Leave the children to their fate"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 010 Children Hideout/Choices/Send children to the city/Arc subtitle","Children's Hideout"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 010 Children Hideout/Choices/Send children to the city/Default outcome text","As you ordered, we gave the children ({survivors}) a map and pointed them in the right direction. They looked at us in disbelief, and the youngest started to cry. Left with no other choice, they set out towards the city in a long, ragged column. There's a few dozen of them, but we don't think you'll need to prepare quite so many bunks."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 010 Children Hideout/Choices/Send children to the city/Default outcome title","The children went to the city"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 010 Children Hideout/Choices/Send children to the city/Description","The children will have to walk to our city on their own. It will take longer and some of them will die."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 010 Children Hideout/Choices/Send children to the city/Text","Send the children to the city"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 010 Children Hideout/Description","We talked to the children in the hideout. They said that one night their teachers and some hunters took them out from Winterhome on a ""secret adventure"". Teachers told them they're going to stay here for a while. When the food ran low, their guardians went back to get more and didn't return.</n></n>It seems these kids were evacuated in time, before things in their city got really ugly."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 010 Children Hideout/Displayed name","Little survivors"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 011 Ice Corridor/Arc subtitle text","Ice Corridor"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 011 Ice Corridor/Choices/Nothing to do here/Default outcome text","We proceeded with the exploration."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 011 Ice Corridor/Choices/Nothing to do here/Description","There's nothing to do here."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 011 Ice Corridor/Choices/Nothing to do here/Text","Carry on"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 011 Ice Corridor/Description","We marvel at the thick slabs of ice that have been crushed and swept aside by the American dreadnought Hephaestus. Soon we might be able to learn how it managed to accomplish such feats – we can see a huge silhouette in the distance, which might be its sister ship Prometheus."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 011 Ice Corridor/Displayed name","A triumph of engineering"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 012gc Bear Cave/Arc subtitle text","Gloomy Cave"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 012gc Bear Cave/Choices/Leave the bears alone/Arc subtitle","Gloomy Cave"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 012gc Bear Cave/Choices/Leave the bears alone/Default outcome text","We left the cave behind. The cries of terror coming from it died soon after."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 012gc Bear Cave/Choices/Leave the bears alone/Default outcome title","We just left"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 012gc Bear Cave/Choices/Leave the bears alone/Description","The bears will kill the survivors."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 012gc Bear Cave/Choices/Leave the bears alone/Text","Leave the bears alone"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 012gc Bear Cave/Choices/Risk attacking the bears/Arc subtitle","Gloomy Cave"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 012gc Bear Cave/Choices/Risk attacking the bears/Description","People in the cave will live. Scouts will escort them to our city if they survive."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 012gc Bear Cave/Choices/Risk attacking the bears/Effect text","{survivors}|_4||Expedition||Danger|"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 012gc Bear Cave/Choices/Risk attacking the bears/Outcomes/Failure/Text","When our scouts attacked the bears, the people in the cave ({survivors}) joined them and together they drove the beasts away. Unfortunately the scouts died from their injuries. The people they saved set out towards our city, guided by a map made by the scouts."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 012gc Bear Cave/Choices/Risk attacking the bears/Outcomes/Failure/Title","We had to help the survivors"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 012gc Bear Cave/Choices/Risk attacking the bears/Outcomes/Success/Text","When our scouts attacked the bears, the people in the cave ({survivors}) joined them and together they drove the beasts away. Then they all set out towards our city."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 012gc Bear Cave/Choices/Risk attacking the bears/Outcomes/Success/Title","We had to help the survivors"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 012gc Bear Cave/Choices/Risk attacking the bears/Text","Risk attacking the bears"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 012gc Bear Cave/Description","We can hear terrified shrieks coming from a cave uphill. When we come closer, several polar bears turn towards us, blocking the entrance. There are people trapped inside, and those beasts are picking them off one by one and feasting on them!</n></n>"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 012gc Bear Cave/Displayed name","Beset by beasts"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 013 Observatory Ruins/Arc subtitle text","Observatory"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 013 Observatory Ruins/Choices/Escort survivors to the city/Default outcome text","Our scouts set off with the survivors ({survivors}) towards our city."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 013 Observatory Ruins/Choices/Escort survivors to the city/Description","Our scouts will set off towards our city and bring the survivors with them quickly and safely."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 013 Observatory Ruins/Choices/Escort survivors to the city/Text","Escort the survivors to the city"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 013 Observatory Ruins/Choices/Leave survivors to their fate/Default outcome text","The survivors ({survivors}) perished in the wilderness trying to find our city."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 013 Observatory Ruins/Choices/Leave survivors to their fate/Description","Not knowing the way to our city, the survivors will die trying to find it."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 013 Observatory Ruins/Choices/Leave survivors to their fate/Text","Leave the survivors to their fate"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 013 Observatory Ruins/Choices/Send survivors to the city/Default outcome text","The survivors ({survivors}) set off towards our city on their own."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 013 Observatory Ruins/Choices/Send survivors to the city/Description","The survivors will set off towards our city on their own. It will take longer and some of them may die."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 013 Observatory Ruins/Choices/Send survivors to the city/Text","Send the survivors to the city"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 013 Observatory Ruins/Description","Instead of astronomers, we are met by some of our lost people. They explain that they came here for help, but found everybody dead.</n></n>The astronomers continued their observations until they starved. What was so important for them? They wrote it up in their diaries: the loss of sunlight can't be explained solely by the fouling of the atmosphere by the southern volcanoes. The sun is dimming!"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 013 Observatory Ruins/Displayed name","The sun is dimming!"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 014 Workers Convoy/Arc subtitle text","Large Convoy"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 014 Workers Convoy/Choices/Escort survivors to the city/Default outcome text","Our scouts set off with the survivors ({survivors}) towards our city."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 014 Workers Convoy/Choices/Escort survivors to the city/Description","Scouts will set off towards our city and bring the survivors with them quickly and safely."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 014 Workers Convoy/Choices/Escort survivors to the city/Text","Escort the survivors to the city"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 014 Workers Convoy/Choices/Leave survivors to their fate/Default outcome text","The survivors ({survivors}) perished in the icy wastes trying to find our city."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 014 Workers Convoy/Choices/Leave survivors to their fate/Description","Without knowledge of how to get to our city, the survivors will die trying to find it."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 014 Workers Convoy/Choices/Leave survivors to their fate/Text","Leave the survivors to their fate"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 014 Workers Convoy/Choices/Send survivors to the city/Default outcome text","The survivors ({survivors}) set off towards our city on their own."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 014 Workers Convoy/Choices/Send survivors to the city/Description","The survivors will set off towards our city on their own. It will take longer and some of them may die."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 014 Workers Convoy/Choices/Send survivors to the city/Text","Send the survivors to the city"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 014 Workers Convoy/Description","The workers who were riding in this convoy told us there were heading for the city of Winterhome. ""We were supposed to follow the signal from the beacon, but we couldn't pick it up."", they say. ""We tried to follow a search pattern to find it, but we ran out of fuel.""</n></n>"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 014 Workers Convoy/Displayed name","They sought Winterhome"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 015 Coal Mine/Arc subtitle text","Coal Mine"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 015 Coal Mine/Choices/Dismantle machines for resources/Arc subtitle","Coal Mine"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 015 Coal Mine/Choices/Dismantle machines for resources/Default outcome text","We have dismantled the machinery and we got: {bothResources}, in total."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 015 Coal Mine/Choices/Dismantle machines for resources/Default outcome title","We dismantled everything"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 015 Coal Mine/Choices/Dismantle machines for resources/Description","We'll get plenty of resources. We won't be able to restart the mine anymore."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 015 Coal Mine/Choices/Dismantle machines for resources/Effect text","{bothResources}|_4||#color=FFCD00||ExpeditionOutpost||Danger||#defaultcolor|"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 015 Coal Mine/Choices/Dismantle machines for resources/Text","Dismantle the machines for resources"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 015 Coal Mine/Choices/Take only the stored coal/Arc subtitle","Coal Mine"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 015 Coal Mine/Choices/Take only the stored coal/Default outcome text","We have collected: {baseResources}. We left the mining machinery intact so we can restart the mine later."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 015 Coal Mine/Choices/Take only the stored coal/Default outcome title","We didn't dismantle the machinery"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 015 Coal Mine/Choices/Take only the stored coal/Description","Only resources found on site will be taken. We'll be able to restart the mine later."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 015 Coal Mine/Choices/Take only the stored coal/Text","Only take the stored coal"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 015 Coal Mine/Description","This coal mine was in operation until very recently. The machinery isn't running now, but there doesn't seem to be anything wrong with it. Perhaps the mine simply extracted its quota or filled the loading bay.</n></n>We could retrieve plenty of raw materials if we took the machinery apart.</n></n>"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 015 Coal Mine/Displayed name","More coal than we can use"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 016 Tesla City/Arc subtitle text","Tesla City"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 016 Tesla City/Choices/Leave the city/Arc subtitle","Tesla City"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 016 Tesla City/Choices/Leave the city/Default outcome text","We searched the outskirts of Tesla City. It seems that nobody has survived inside, but some people might have escaped."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 016 Tesla City/Choices/Leave the city/Default outcome title","We didn't dare enter"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 016 Tesla City/Choices/Leave the city/Description","The scouts will search the outskirts of Tesla City."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 016 Tesla City/Choices/Leave the city/Text","Stay away from the city"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 016 Tesla City/Choices/Switch off machinery/Arc subtitle","Tesla City"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 016 Tesla City/Choices/Switch off machinery/Description","The scouts will try to disable the electrical discharge."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 016 Tesla City/Choices/Switch off machinery/Effect text","|#color=FFCD00||Expedition||Danger||#defaultcolor|"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 016 Tesla City/Choices/Switch off machinery/Outcomes/Failure/Text","As soon as our scouts entered the city, we lost contact with them. There's no telling what happened, but we presume they're all dead."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 016 Tesla City/Choices/Switch off machinery/Outcomes/Failure/Title","We entered the city"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 016 Tesla City/Choices/Switch off machinery/Outcomes/Success/Text","We've seen a thing or two in our lives, but nothing has ever frightened us as much as this blasted lightning. Until we figured out how to switch it off, that is. Now we'll be able to establish an Outpost here."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 016 Tesla City/Choices/Switch off machinery/Outcomes/Success/Title","We entered the city"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 016 Tesla City/Choices/Switch off machinery/Text","Risk entering the city"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 016 Tesla City/Description","""Able minds and bodies will prevail over the cold"", reads the slogan over the entrance to Tesla City. A central tall tower shines with the blue glow of electric discharges, which form a protective dome over the town.</n></n>But something went wrong here: there are charred bodies lying in the streets and the stench of burned flesh taints the air. We saw a lightning streak from the tower, hitting a building and leaving a gash in its roof."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 016 Tesla City/Displayed name","Thunder unleashed"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 017 Inventors End/Arc subtitle text","Cave Hideout"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 017 Inventors End/Choices/Attack survivors/Arc subtitle","Tesla's Grave"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 017 Inventors End/Choices/Attack survivors/Default outcome text","It has turned out that these rifles were not loaded. The Americans ({survivors}) fought to the end, but they were so weak that they had no chance. We found Tesla's body inside the cave and we buried him there, along with his killers."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 017 Inventors End/Choices/Attack survivors/Default outcome title","We charged at them"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 017 Inventors End/Choices/Attack survivors/Description","The scouts will try to overpower the Americans."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 017 Inventors End/Choices/Attack survivors/Text","Attack them"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 017 Inventors End/Choices/Talk to survivors/Arc subtitle","Tesla's Grave"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 017 Inventors End/Choices/Talk to survivors/Default outcome text","Seeing that we have no ill intentions, the Americans told us how they ""dealt justice"" to the inventor after expelling him from his city. We buried Tesla's battered body in the cave and are heading home with these poor wretches in tow ({survivors})."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 017 Inventors End/Choices/Talk to survivors/Default outcome title","Nothing like small talk"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 017 Inventors End/Choices/Talk to survivors/Description","The scouts will try to reason with the Americans and convince them to join us."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 017 Inventors End/Choices/Talk to survivors/Text","Talk to them"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 017 Inventors End/Description","As we approach the cave, its inhabitants pull out rifles and take positions behind the wall barring the entrance. They are in a bad shape, weak from malnourishment and illness."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 017 Inventors End/Displayed name","A few tired men"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 018 Fishermen Village/Arc subtitle text","Fishing Village"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 018 Fishermen Village/Choices/Dismantle shacks/Arc subtitle","Fishing Village"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 018 Fishermen Village/Choices/Dismantle shacks/Default outcome text","We ransacked the village for Wood and got {bothResources} in total."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 018 Fishermen Village/Choices/Dismantle shacks/Default outcome title","We dismantled everything"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 018 Fishermen Village/Choices/Dismantle shacks/Description","We'll retrieve plenty of resources, but lose the chance to build an Outpost here."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 018 Fishermen Village/Choices/Dismantle shacks/Effect text","{bothResources}|_4||#color=FFCD00||ExpeditionOutpost||Danger||#defaultcolor|"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 018 Fishermen Village/Choices/Dismantle shacks/Text","Dismantle the huts for Wood"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 018 Fishermen Village/Choices/Save the village for outpost/Arc subtitle","Fishing Village"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 018 Fishermen Village/Choices/Save the village for outpost/Default outcome text","We collected: {baseResources}. We left the village intact so we could build an Outpost here."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 018 Fishermen Village/Choices/Save the village for outpost/Default outcome title","We didn't dismantle the huts"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 018 Fishermen Village/Choices/Save the village for outpost/Description","Only the resources found on site will be taken. We'll be able to build an Outpost here later."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 018 Fishermen Village/Choices/Save the village for outpost/Text","Leave the village intact"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 018 Fishermen Village/Description","This fishing village used to supply Tesla City with food. Searching it, we found a letter: ""Mike, don't return to the city. Tesla is a madman. He cast out all the amputees, all the sick. Jerry's parents and old Beth are among them. There will be blood, that's for sure, and soon.""</n></n>The village was left in order. We could send a team here to start fishing."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 018 Fishermen Village/Displayed name","No place for the weak"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 019 Icebound Dreadnought/Arc subtitle text","Icebound Dreadnought"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 019 Icebound Dreadnought/Choices/Take resources/Default outcome text","We have secured: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 019 Icebound Dreadnought/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 019 Icebound Dreadnought/Description","The dreadnought is stripped of useful machinery, but its hulk contains enough steel to justify establishing an outpost here.</n></n>On the bridge we found a log with Tesla's last orders: ""Transfer all supplies and able-bodied survivors aboard Hephaestus. Take the amputees only if you have prostheses to make them useful."""
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 019 Icebound Dreadnought/Displayed name","Calculating genius"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 020 Research Station/Arc subtitle text","Research Station"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 020 Research Station/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 020 Research Station/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 020 Research Station/Description","Inside the ransacked station we found Tesla's audio diary. A voice speaks: ""... all the observed changes, like Sun's dimming, volcanic ash could not have caused such cooling. But what if the huge quake of 1887 in Patagonia was an asteroid strike...?"" There's shouting, crashes and then silence.</n></n>Numerous tracks lead from the door towards the mountains."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 020 Research Station/Displayed name","The last discovery"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 021 Rebels Colony/Arc subtitle text","Exile Colony"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 021 Rebels Colony/Choices/Escort exiles to the city/Arc subtitle","Exile Colony"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 021 Rebels Colony/Choices/Escort exiles to the city/Default outcome text","We pulled the dying exiles ({survivors}) from their snow houses and prepared them for the journey to our city. Some of them stirred from their deathlike slumber to bless their absent friends for bringing help. We couldn't tell them the truth. Not yet."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 021 Rebels Colony/Choices/Escort exiles to the city/Default outcome title","We took the exiles to the city"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 021 Rebels Colony/Choices/Escort exiles to the city/Description","The scouts will set out towards our city and bring the exiles quickly and safely with them."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 021 Rebels Colony/Choices/Escort exiles to the city/Text","Escort the exiles to the city"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 021 Rebels Colony/Choices/Leave exiles to their fate/Arc subtitle","Exile Colony"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 021 Rebels Colony/Choices/Leave exiles to their fate/Default outcome text","When we were about to exit the snow house, some of the exiles stirred from their deathlike slumber and, seeing us, started to bless their absent friends for bringing help. We went outside on some pretense, then marched out of the colony without looking back."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 021 Rebels Colony/Choices/Leave exiles to their fate/Default outcome title","We left the exiles to their fate"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 021 Rebels Colony/Choices/Leave exiles to their fate/Description","The scouts will abandon the dying exiles to their fate."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 021 Rebels Colony/Choices/Leave exiles to their fate/Text","Leave the exiles to their fate"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 021 Rebels Colony/Choices/Rob exiles of their supplies/Arc subtitle","Exile Colony"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 021 Rebels Colony/Choices/Rob exiles of their supplies/Default outcome text","As soon as we started packing the equipment, some of the exiles stirred from their deathlike slumber and, seeing us, started to ask for help. We explained that we first had to stow the supplies for the journey. They seemed reassured and didn't try to stop us anymore."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 021 Rebels Colony/Choices/Rob exiles of their supplies/Default outcome title","We robbed the exiles and left"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 021 Rebels Colony/Choices/Rob exiles of their supplies/Description","The scouts will rob the dying exiles and leave them to die."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 021 Rebels Colony/Choices/Rob exiles of their supplies/Effect text","{survivors}|_4||GreatDanger||_4|{bothResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 021 Rebels Colony/Choices/Rob exiles of their supplies/Text","Rob the exiles of their supplies"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 021 Rebels Colony/Description","Some of exiles are still alive, just barely. We could try to bring them to our city, although they might die on the way.</n></n>One of the dying held a diary to his chest. We read the last entry: ""Exiled from Tesla City, with food and fuel running out, we sent the strongest among us to search for help. They're our last hope."" We're afraid this refers to these poor Yankees we buried."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 021 Rebels Colony/Displayed name","Dying exiles"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 022 Steel Bridge/Arc subtitle text","Bridge to Winterhome"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 022 Steel Bridge/Choices/Dismantle it/Arc subtitle","Bridge to Winterhome"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 022 Steel Bridge/Choices/Dismantle it/Default outcome text","We turned the automaton off and disassembled it, extracting a decent amount of resources from it ({bothResources}). As we were finishing, the first wisps of snow started to settle on the now-empty bridge."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 022 Steel Bridge/Choices/Dismantle it/Default outcome title","Automaton taken apart"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 022 Steel Bridge/Choices/Dismantle it/Description","Turn off the automaton and dismantle it to get {resbonus}."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 022 Steel Bridge/Choices/Dismantle it/Text","Dismantle it"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 022 Steel Bridge/Choices/Send it to the city/Arc subtitle","Bridge to Winterhome"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 022 Steel Bridge/Choices/Send it to the city/Default outcome text","We reprogrammed the automaton and sent it on its way. As it disappeared in the distance, walking steadily towards our city, the first wisps of snow started to settle on the bridge."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 022 Steel Bridge/Choices/Send it to the city/Default outcome title","Automaton sent to the city"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 022 Steel Bridge/Choices/Send it to the city/Description","The automaton will safely reach our city on its own."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 022 Steel Bridge/Choices/Send it to the city/Text","Send it to the city"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 022 Steel Bridge/Description","We stopped at the edge of a deep, wide ravine, marvelling at the steel bridge spanning it. Even more so at the huge automaton sweeping snow from the roadway. It would be possible to send the machine back to our city or disassemble it for resources.</n></n>"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 022 Steel Bridge/Displayed name","A functional automaton!"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 023 Snow Cliff/Arc subtitle text","Snow Cliff"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 023 Snow Cliff/Choices/Take resources/Default outcome text","We have secured: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 023 Snow Cliff/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 023 Snow Cliff/Description","The man we’ve seen from afar was nowhere to be found. Searching his burrow, we found a diary of a scientist who fled Winterhome. After the starving city fell into chaos, its leader, an Army captain, appointed himself an absolute ruler. He tried to impose order using force. Plenty of people, disgruntled, deserted the city and most of the others rebelled against him."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 023 Snow Cliff/Displayed name","The refugee from Winterhome"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 023 Snow Cliff/Text parameters/discovered/Separator",",|_|"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 024 Grisly Grove/Arc subtitle text","Frozen Grove"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 024 Grisly Grove/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 024 Grisly Grove/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 024 Grisly Grove/Description","Poking around the trees marked with crosses, we found shallow graves under each of them. The dead bodies lack most of the bigger muscles, and some bones bear signs of a cutting tool. The corpses have been obviously stripped of edible parts. Now we know what kept the survivors by the Freshwater Springs from starving. We'll leave graves intact but we can cut trees for wood."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] 024 Grisly Grove/Displayed name","Buried shame"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A0. Ice Crevasse/Arc subtitle text","Ice Crevasse"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A0. Ice Crevasse/Choices/Escort the scientists to our city/Default outcome text","The scouts set out with the survivors ({survivors}) towards our city."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A0. Ice Crevasse/Choices/Escort the scientists to our city/Description","The scouts will bring the survivors to our city safely."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A0. Ice Crevasse/Choices/Escort the scientists to our city/Text","Bring them to our city"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A0. Ice Crevasse/Choices/Let the scientists go their way/Default outcome text","We abandoned the survivors ({survivors}), leaving them without any hope of survival."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A0. Ice Crevasse/Choices/Let the scientists go their way/Description","The survivors will die."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A0. Ice Crevasse/Choices/Let the scientists go their way/Text","Leave them to their fate"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A0. Ice Crevasse/Description","These people are on their last legs. Despite taking shelter in an ice crevasse, many of them suffer from heavy frostbite and hypothermia. We can help them still if we act quickly and bring them to our city. They can't stand on their own. Some can hardly speak."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A0. Ice Crevasse/Displayed name","On the verge of death"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A1. Camp Vulcan/Arc subtitle text","Camp Vulcan"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A1. Camp Vulcan/Choices/Direct the scientists to our city/Default outcome text","We sent the scientists ({survivors}) to our city."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A1. Camp Vulcan/Choices/Direct the scientists to our city/Description","They will set off towards our city on their own. It will take longer and some of them may die."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A1. Camp Vulcan/Choices/Direct the scientists to our city/Text","Direct the scientists to our city"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A1. Camp Vulcan/Choices/Escort the scientists to our city/Default outcome text","We set out with the scientists ({survivors}) towards our city."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A1. Camp Vulcan/Choices/Escort the scientists to our city/Description","The scouts will bring the sick to our city quickly and safely."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A1. Camp Vulcan/Choices/Escort the scientists to our city/Text","Escort the scientists to our city"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A1. Camp Vulcan/Choices/Let the scientists go their way/Default outcome text","The scientists ({survivors}) fled to the north."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A1. Camp Vulcan/Choices/Let the scientists go their way/Description","They ({survivors}) will flee north, and probably perish."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A1. Camp Vulcan/Choices/Let the scientists go their way/Text","Let the scientists go their way"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A1. Camp Vulcan/Description","""You're going the wrong way!"" The scientists mistook us for refugees, but after we tell them about our city, they're nonplussed. ""It's probably too close to the storm to withstand it. Well, you might consult Nansen on that, if you reach him in the south.""</n></n>Their work here is done. We could convince them to join us so we could show them our city."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A1. Camp Vulcan/Displayed name","Ever the sceptic"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A2. Hephaestus Well/Arc subtitle text","Jagged Rocks"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A2. Hephaestus Well/Choices/Take technology/Default outcome text","We've found and taken the plans for some useful technology."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A2. Hephaestus Well/Choices/Take technology/Description","We will acquire some useful technology."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A2. Hephaestus Well/Choices/Take technology/Text","Take technology"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A2. Hephaestus Well/Description","Ruins of the underground base reek of sulphur. It must've been a warm and sheltered place, but now exploring its depths is dangerous. Exploring the ruins, we found a briefcase signed by Nansen. It seems to contain some interesting blueprints."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A2. Hephaestus Well/Displayed name","Danger in the deep"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A3. Nansen's Storm Watch/Arc subtitle text","Nansen's Storm Watch"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A3. Nansen's Storm Watch/Choices/Take technology/Default outcome text","We've found and taken the plans for some useful technology."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A3. Nansen's Storm Watch/Choices/Take technology/Description","We will acquire some useful technology."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A3. Nansen's Storm Watch/Choices/Take technology/Text","Take technology"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A3. Nansen's Storm Watch/Description","We found a note left by Nansen and his coworkers: ""The expected cold is hard to predict. It will be way below any temperature ever recorded on Earth. Gale force 10, as the jet stream seems to abate on descent. Afterwards the climate shall start improving slowly.”</n></n>“We’re moving towards this apocalyptic storm to confirm our predictions. Farewell, and may God protect you."""
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] A3. Nansen's Storm Watch/Displayed name","Nansen's warning"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] B0. Snow Burrows/Arc subtitle text","Snow Burrows"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] B0. Snow Burrows/Choices/Escort the scientists to our city/Default outcome text","Our scouts set out with the survivors ({survivors}) towards the city."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] B0. Snow Burrows/Choices/Escort the scientists to our city/Description","The scouts will bring the sick to our city safely."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] B0. Snow Burrows/Choices/Escort the scientists to our city/Text","Bring the sick to our city"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] B0. Snow Burrows/Choices/Let the scientists go their way/Default outcome text","We abandoned the sick ({survivors}), leaving them without any hope of survival."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] B0. Snow Burrows/Choices/Let the scientists go their way/Description","The survivors will die."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] B0. Snow Burrows/Choices/Let the scientists go their way/Text","Leave them to die"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] B0. Snow Burrows/Description","All these people are deathly ill. It's a wonder that they're still alive, the snow burrows are only a little less freezing than the surrounding icy wasteland. They won't last a day if we don't take them right now to the city."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] B0. Snow Burrows/Displayed name","The price of survival"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] B1. Camp Meteor/Arc subtitle text","Camp Meteor"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] B1. Camp Meteor/Choices/Nothing to do here/Default outcome text","We proceeded with the exploration."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] B1. Camp Meteor/Choices/Nothing to do here/Description","There's nothing to do here."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] B1. Camp Meteor/Choices/Nothing to do here/Text","Carry on"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] B1. Camp Meteor/Description","We searched the remains of the camp. This must have been some scientific operation dedicated to the research of whatever punched this hole in the ice. Now the place is deserted and there’s nothing of value to be found here."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] B1. Camp Meteor/Displayed name","Fallen star"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] B2. Scattered Convoy/Arc subtitle text","Scattered Convoy"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] B2. Scattered Convoy/Choices/Nothing to do here/Default outcome text","We proceeded with the exploration."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] B2. Scattered Convoy/Choices/Nothing to do here/Description","There's nothing to do here."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] B2. Scattered Convoy/Choices/Nothing to do here/Text","Carry on"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] B2. Scattered Convoy/Description","Inside damaged crawlers we found several dead bodies. Few of them are torn apart like they were partially eaten by some beasts. Polar bears, we think. We’ll never know for sure what happened here. And there’s nothing useful for us to salvage from this gruesome place."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] B2. Scattered Convoy/Displayed name","Hungry polar bears"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] B3. Large Crater/Arc subtitle text","Large Crater"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] B3. Large Crater/Choices/Take technology/Default outcome text","We've found and taken the plans for some useful technology."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] B3. Large Crater/Choices/Take technology/Description","We will acquire some useful technology."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] B3. Large Crater/Choices/Take technology/Text","Take technology"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] B3. Large Crater/Description","The crater is fresh, with broken ice around the rim. We searched the camp for clues to the scientists' fate and found none.</n></n>Everything's in order, but not a perfect order. It looks like they went out to do something and didn't return. Maybe they tried to descend into the crater and got lost in the maze of broken ice, or got caught by a blizzard, or both?"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] B3. Large Crater/Displayed name","Lost without a trace"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C0. Deep Hollow/Arc subtitle text","Deep Hollow"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C0. Deep Hollow/Choices/Escort the scientists to our city/Default outcome text","Our scouts set out with the survivors ({survivors}) to the city."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C0. Deep Hollow/Choices/Escort the scientists to our city/Description","The scouts will bring the survivors to our city safely."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C0. Deep Hollow/Choices/Escort the scientists to our city/Text","Bring the wounded to our city"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C0. Deep Hollow/Choices/Let the scientists go their way/Default outcome text","We abandoned the wounded ({survivors}), leaving them without any hope of survival."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C0. Deep Hollow/Choices/Let the scientists go their way/Description","The wounded will die."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C0. Deep Hollow/Choices/Let the scientists go their way/Text","Leave them to die"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C0. Deep Hollow/Description","Those people must have fallen into this hole while escaping the incoming storm. At least half of them didn't survive the crash, but it seems we could rescue the wounded. That is if we strap them to our sleds and bring them to our city quickly."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C0. Deep Hollow/Displayed name","A long way down"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C1. Camp Compass/Arc subtitle text","Camp Compass"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C1. Camp Compass/Choices/Direct the scientists to our city/Default outcome text","We sent the scientists ({survivors}) to our city."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C1. Camp Compass/Choices/Direct the scientists to our city/Description","They will set off towards our city on their own. It will take longer and some of them may die."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C1. Camp Compass/Choices/Direct the scientists to our city/Text","Direct the scientists to our city"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C1. Camp Compass/Choices/Escort the scientists to our city/Default outcome text","We set out with the scientists ({survivors}) towards our city."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C1. Camp Compass/Choices/Escort the scientists to our city/Description","The scouts will bring the scientists to our city quickly and safely."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C1. Camp Compass/Choices/Escort the scientists to our city/Text","Escort the scientists to our city"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C1. Camp Compass/Choices/Let the scientists go their way/Default outcome text","The scientists ({survivors}) fled to the north."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C1. Camp Compass/Choices/Let the scientists go their way/Description","They will flee north, and probably perish."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C1. Camp Compass/Choices/Let the scientists go their way/Text","Let the scientists go their way"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C1. Camp Compass/Description","A small group of scientists is finishing the loading of their supplies. They work efficiently, but in silence, looking somewhat dejected.</n></n>""We're mostly helping with the evacuations now"", one of them tells us. ""We used to study the Earth's magnetic field, but there are more important things to worry about now. Like survival."""
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C1. Camp Compass/Displayed name","New priorities"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C2. Ice Caves/Arc subtitle text","Ice Caves"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C2. Ice Caves/Choices/Nothing to do here/Default outcome text","We proceeded with the exploration."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C2. Ice Caves/Choices/Nothing to do here/Description","There's nothing to do here."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C2. Ice Caves/Choices/Nothing to do here/Text","Carry on"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C2. Ice Caves/Description","By the dead bodies we have found many crates filled with papers: a testimony of the extensive research dedicated to fluctuations of the Earth's magnetic field. It’s too heavy to understand by our scouts and too heavy to bring it to the city."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C2. Ice Caves/Displayed name","Flummoxing flux"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C3. Fortified Hut/Arc subtitle text","Fortified Hut"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C3. Fortified Hut/Choices/Take technology/Default outcome text","We've found and taken the plans for some useful technology."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C3. Fortified Hut/Choices/Take technology/Description","We will acquire some useful technology."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C3. Fortified Hut/Choices/Take technology/Text","Take technology"
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C3. Fortified Hut/Description","Scientists who built this station designed it to withstand the Arctic climate, but they clearly underestimated the fierce Arctic fauna. The doors and windows have been bashed in by heavy blows, letting inside the cold and snow. Scientific and life support equipment froze and burst, dooming the base and its inhabitants."
"Generated/DilemmasConfig/Dilemmas/Frostland Story/Entries/[Frostland] C3. Fortified Hut/Displayed name","An ill-fated project"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources01/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources01/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources01/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources01/Description","This ship used to be part of the Royal Navy. Her armaments were removed, presumably to make room for supplies. There's still plenty of coal left, and some steel to be salvaged."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources01/Displayed name","A converted cruiser"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources02/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources02/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources02/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources02/Description","The mast is old – it's so rusty that it's a wonder it didn't collapse. Taking it apart will be difficult, but should yield some usable steel."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources02/Displayed name","Still standing"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources03/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources03/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources03/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources03/Description","We found several frozen bodies in sleeping bags around the remains of a fire. These people had plenty of fuel and food, but the cold got them anyway. "
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources03/Displayed name","Inadequate shelter"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources04/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources04/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources04/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources04/Description","The food is of high quality, and the sturdy crates will provide some wood and steel once we bring them back. We found nothing to tell us who left this cache here."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources04/Displayed name","A rich store of food "
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources05/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources05/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources05/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources05/Description","Judging by the gear, this wrecked sled and its hapless driver must have belonged to a scouting team. We'll bury the body and take the supplies with us."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources05/Displayed name","Unlucky scout"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources06/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources06/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources06/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources06/Description","It turns out that the cairn is both a grave and a cache. We firmly believe that the supplies were left for whomever finds themselves in need, and not for the explorer's journey in the afterlife. We took them and reassembled the cairn."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources06/Displayed name","An explorer's grave"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources07/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources07/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources07/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources07/Description","We searched the hulk of this fishing steamer. It must have been wrecked here years ago. There are no bodies inside, and we found no log, so the crew was probably saved. "
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources07/Displayed name","Old wreck"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources08/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources08/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources08/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources08/Description","This sailing boat was adapted to move over the ice on skates. It must have been insanely fast, judging by the damage it suffered in the crash. We can only dismantle it for materials, which is a real pity."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources08/Displayed name","Ingenious vessel"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources09/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources09/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources09/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources09/Description","We found no bodies, but some people must have been here. They left crates and bags of valuable supplies behind."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources09/Displayed name","Abandoned supplies"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources10/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources10/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources10/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources10/Description","The whalers living in this cabin were hunting seals and walruses. The hunting must have been good: we found plenty of bones and tusks. Unfortunately they took all the meat when they left."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources10/Displayed name","Whalers lived here"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources11/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources11/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources11/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources11/Description","We found some supplies and a log. The light in this tower was kept for some time after the sea froze; it was used to guide people from trapped ships to the shore. "
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-coast]resources11/Displayed name","The last lighthouse"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources01/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources01/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources01/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources01/Description","This cave could collapse at any moment. It's no wonder it hasn't been turned into a permanent shelter. We'll take what we can and leave before we're trapped in here... or worse."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources01/Displayed name","On the verge of collapse"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources02/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources02/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources02/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources02/Description","Judging by the equipment, it looks like this mine was constructed before the great winter, possibly by the first prospectors to explore the area.</n></n>The general disarray inside the buildings suggests they were abandoned abruptly, presumably due to some sort of earthquake. Many valuable resources have been left behind."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources02/Displayed name","A hasty exit"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources03/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources03/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources03/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources03/Description","We discover a bounty of resources as we dig through the snow. Sadly that’s not all we find. An avalanche killed everyone who worked here. Their corpses have been frozen solid.</n></n>The relatively light clothes and the insignia of Her Majesty's Prospector Corps suggest they were explorers sent north to look for suitable places for Generators during the onset of the great winter. Maybe it's for the best that they weren’t there to witness the fall of the Empire."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources03/Displayed name","Buried alive"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources04/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources04/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources04/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources04/Description","There's nobody in the base; its inhabitants must have abandoned it when the cold came, leaving no trace behind except some stored supplies. There's nothing for us to do here but to grab them and move on."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources04/Displayed name","Left without a trace"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources05/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources05/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources05/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources05/Description","We've found several frozen bodies inside the shack. Whoever these people were, they weren't ready for the cold. We'll take their supplies; they aren't going to need them anymore."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources05/Displayed name","The last watch"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources06/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources06/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources06/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources06/Description","We've stumbled upon the remains of a camp almost completely buried in snow. Judging by the gear stored in crates and the fact that all the bodies were found in the tents, it was a well supplied expedition buried by an avalanche in the middle of the night."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources06/Displayed name","Buried explorers"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources07/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources07/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources07/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources07/Description","Inside we found nothing but rubble and broken equipment. It seems the scientists moved out before the station fell into disrepair."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources07/Displayed name","Evacuated in time"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources08/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources08/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources08/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources08/Description","We found no living soul, but also no bodies. All the crawlers are out of fuel – perhaps the people who rode in them transferred all the fuel into one or several of their vehicles and moved on."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources08/Displayed name","Empty vehicles"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources09/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources09/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources09/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources09/Description","The tunnel led us into a cavern. It was used as a shelter by a group of people. Their bodies now lie buried below layers of hard ice. Let's take whatever we can find and leave this godforsaken place."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources09/Displayed name","Ice and bodies"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources10/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources10/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources10/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources10/Description","Someone has stored a modest amount of supplies in this cave. Bad idea, as it will collapse sooner rather than later. We decided to rescue them."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources10/Displayed name","Perishable storage"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources11/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources11/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources11/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources11/Description","After removing some rocks we discovered a small cache of supplies. It is highly improbable that their owner will be back, so we'll take them with us."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-mountains]resources11/Displayed name","A cache under the stones"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site01/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site01/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site01/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site01/Description","This land dreadnought wasn't designed for this kind of weather. Presumably it was part of one of the prospecting expeditions before the great winter. We found some priceless resources here."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site01/Displayed name","Pioneer vehicle"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site02/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site02/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site02/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site02/Description","The people who worked here were explorers. They paved the way north for the rest of us. They must have left in a hurry – perhaps to reunite with their families before the Great Winter took hold. "
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site02/Displayed name","Gone home"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site03/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site03/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site03/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site03/Description","This gear must have belonged to prospectors or explorers who came here before us. Some of it was twisted and crushed by the moving ice, but we found many usable things."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site03/Displayed name","Priceless machinery"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site04/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site04/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site04/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site04/Description","This shelter must have been built for some important person, or a very small group. Whoever was supposed to live here never showed up. The supplies are untouched."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site04/Displayed name","Unexpected bounty"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site05/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site05/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site05/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site05/Description","The Generators were built thanks to steam lorries like this and their ability to haul cargo over the frozen landscape. It’s a shame it can’t be repaired. "
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site05/Displayed name","Heavy hauler"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site06/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site06/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site06/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site06/Description","This expedition was attacked by polar bears, judging from the damage to the sleds. Most of the bodies are dismembered; bones bear deep bite marks and signs of chewing. Luckily for us, the animals were not interested in the steam cores carried on the sleds."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site06/Displayed name","Butchered by beasts"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site07/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site07/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site07/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site07/Description","This crate is too sturdily built to disassemble, but we managed to open it. It might have been left because of its weight; someone was probably planning to come back for it."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site07/Displayed name","Too heavy to haul"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site08/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site08/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site08/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site08/Description","This sled was the last one in a column. All the others fell into the fissure. When we climbed to the bottom to recover the supplies, we discovered that not all the drivers died from the fall. Some bodies are lying side by side in sleeping bags."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site08/Displayed name","Icy tomb"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site09/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site09/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site09/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site09/Description","This automaton carried some cargo with it, but nothing that would allow us to fix it. We had to partially dismantle it to get to the valuable parts. "
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain][steamcore]site09/Displayed name","Broken beyond repair"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_easy/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_easy/Choices/Do nothing/Description","We can explore the wreck later"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_easy/Choices/Do nothing/Text","Leave it for now"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_easy/Choices/Recover [resources]/Default outcome text","Our scouts took the time and effort to explore the wreck safely."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_easy/Choices/Recover [resources]/Description","100 Wood and 50 Steel will be spent"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_easy/Choices/Recover [resources]/Disabled text","You need 100 Wood and 50 Steel"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_easy/Choices/Recover [resources]/Effect text","{bothResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_easy/Choices/Recover [resources]/Text","EXPLORE IT SAFELY"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_easy/Choices/Recover [risk]/Default outcome text","Our scouts set off with their finds towards the city."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_easy/Choices/Recover [risk]/Description","The scouts will try to explore the wreckage without preparing beforehand, risking their lives."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_easy/Choices/Recover [risk]/Effect text","{bothResources}|_4||Expedition||Danger|"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_easy/Choices/Recover [risk]/Outcomes/FAILURE/Text","The scouts have failed to respond to repeated calls. We must assume they died attempting to search the wreck."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_easy/Choices/Recover [risk]/Outcomes/SUCCESS/Text","It was a gamble, but our scouts have managed to search the wreck without preparing beforehand. They retrieved the treasures it held. "
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_easy/Choices/Recover [risk]/Text","RISK YOUR LIVES"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_easy/Description","This dreadnought is almost undamaged – it seems that it was abandoned with very little fuel in the tanks. The toxic hazard is relatively minor. Still, we'd better dismantle parts of the hull in a few places to access all the decks. This can be easily done. We can also try to explore the interior, skipping any preparation, but it might be risky."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_easy/Displayed name","A deserted treasury"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_first/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_first/Choices/Do nothing/Description","We can explore the wreck later"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_first/Choices/Do nothing/Text","Leave it for now"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_first/Choices/Recover [resources]/Default outcome text","Our scouts took the time and effort to explore the wreck safely."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_first/Choices/Recover [resources]/Description","100 Wood and 50 Steel will be spent"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_first/Choices/Recover [resources]/Disabled text","You need 100 Wood and 50 Steel"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_first/Choices/Recover [resources]/Effect text","{bothResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_first/Choices/Recover [resources]/Text","EXPLORE IT SAFELY"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_first/Choices/Recover [risk]/Default outcome text","Our scouts set off with their finds towards the city."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_first/Choices/Recover [risk]/Description","The scouts will try to explore the wreckage without preparing beforehand, risking their lives."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_first/Choices/Recover [risk]/Effect text","{bothResources}|_4||Expedition||Danger|"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_first/Choices/Recover [risk]/Outcomes/FAILURE/Text","The scouts have failed to respond to repeated calls. We must assume they died attempting to search the wreck."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_first/Choices/Recover [risk]/Outcomes/SUCCESS/Text","It was a gamble, but our scouts have managed to search the wreck without preparing beforehand. They retrieved the treasures it held. "
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_first/Choices/Recover [risk]/Text","RISK YOUR LIVES"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_first/Description","The dark maze of passages inside the wreck is full of promises ... and mortal danger. </n></n>This Victoria-class dreadnought used a highly toxic fuel for the auxiliary propulsion system, enabling them to move for some time after being buried by an avalanche. Exploring the wreck will be dangerous, unless we spend some resources to prepare safe access routes and ventilation."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_first/Displayed name","A piece of the past"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_hard/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_hard/Choices/Do nothing/Description","We can explore the wreck later"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_hard/Choices/Do nothing/Text","Leave it for now"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_hard/Choices/Recover [resources]/Default outcome text","Our scouts took the time and effort to explore the wreck safely."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_hard/Choices/Recover [resources]/Description","500 Wood, 300 Steel and 1 Steam Core will be spent"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_hard/Choices/Recover [resources]/Disabled text","You need 500 Wood, 300 Steel and 1 Steam Core"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_hard/Choices/Recover [resources]/Effect text","{bothResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_hard/Choices/Recover [resources]/Text","EXPLORE IT SAFELY"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_hard/Choices/Recover [risk]/Default outcome text","Our scouts set off with their find towards the city."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_hard/Choices/Recover [risk]/Description","The scouts will try to explore the wreckage without preparing beforehand, risking their lives."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_hard/Choices/Recover [risk]/Disabled text","Not enough resources!"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_hard/Choices/Recover [risk]/Effect text","{bothResources}|_4||Expedition||Danger|"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_hard/Choices/Recover [risk]/Outcomes/FAILURE/Text","The scouts have failed to respond to repeated calls. We must assume they died attempting to search the wreck."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_hard/Choices/Recover [risk]/Outcomes/SUCCESS/Text","It was a gamble, but our scouts managed to search the wreck and retrieve the treasures it held."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_hard/Choices/Recover [risk]/Text","RISK YOUR LIVES"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_hard/Description","A fire has gutted this dreadnought, turning its interior into a pitch black maze filled with toxic fumes. We'd have to dismantle parts of the hull in many places to access and ventilate all the decks, then build catwalks and safeguards. This will take plenty of resources. Any attempt to explore the wreck without preparing beforehand would be extremely risky."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_hard/Displayed name","A sooty tomb"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_medium/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_medium/Choices/Do nothing/Description","We can explore the wreck later"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_medium/Choices/Do nothing/Text","Leave it for now"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_medium/Choices/Recover [resources]/Default outcome text","Our scouts took the time and effort to explore the wreck safely."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_medium/Choices/Recover [resources]/Description","250 Wood and 100 Steel will be spent"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_medium/Choices/Recover [resources]/Disabled text","You need 250 Wood and 100 Steel "
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_medium/Choices/Recover [resources]/Effect text","{bothResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_medium/Choices/Recover [resources]/Text","EXPLORE IT SAFELY"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_medium/Choices/Recover [risk]/Default outcome text","Our scouts set off with their finds towards the city."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_medium/Choices/Recover [risk]/Description","The scouts will try to explore the wreckage without preparing beforehand, risking their lives."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_medium/Choices/Recover [risk]/Effect text","{bothResources}|_4||Expedition||Danger|"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_medium/Choices/Recover [risk]/Outcomes/FAILURE/Text","The scouts have failed to respond to repeated calls. We must assume they died attempting to search the wreck."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_medium/Choices/Recover [risk]/Outcomes/SUCCESS/Text","It was a gamble, but our scouts managed to search the wreck and retrieve the treasures it held."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_medium/Choices/Recover [risk]/Text","RISK YOUR LIVES"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_medium/Description","It looks like this dreadnought has been disabled by a catastrophic engine malfunction. There's still plenty of fuel in the tanks and the toxic hazard is high. We have to dismantle parts of the hull in several places to access and ventilate all the decks. This will take some doing. Any attempt to explore the wreck without preparing beforehand would be quite risky."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]memento_medium/Displayed name","A toxic trap"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources01/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources01/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources01/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources01/Description","Under the snow we uncovered many crates full of supplies. There's no telling who might have left them here."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources01/Displayed name","Precious supplies"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources02/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources02/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources02/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources02/Description","Searching the shack, we found plenty of valuable supplies."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources02/Displayed name","A hidden stash"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources03/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources03/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources03/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources03/Description","Whilst disassembling the wreck to salvage what we could from it, we found a hidden cache of supplies."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources03/Displayed name","Hidden supplies"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources04/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources04/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources04/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources04/Description","There was probably an outpost here years ago. Now there's nothing left of it but this frozen sawmill."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources04/Displayed name","Not much left"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources05/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources05/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources05/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources05/Description","With moderate effort we were able to remove the crates containing supplies from under the snow. We'll put them to good use in our city."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources05/Displayed name","Frozen supplies"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources06/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources06/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources06/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources06/Description","We found some supplies inside the wreck. We'll surely find a good use for them."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources06/Displayed name","Bags of resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources07/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources07/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources07/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources07/Description","The tree is quite big; it must have been beautiful when it was green. What a sad sight. Now we can only chop it to pieces and take the wood."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources07/Displayed name","The only tree for miles"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources08/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources08/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources08/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources08/Description","It turns out that this camp was some sort of research outpost. It is now completely abandoned. We'll take what we can and move on."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources08/Displayed name","Research outpost"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources09/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources09/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources09/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources09/Description","We searched the place, finding a decent amount of resources and a row of graves behind the shack."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources09/Displayed name","No survivors"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources10/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources10/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources10/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources10/Description","Most of the victims died violently – some still locked in a deadly struggle. The supplies are intact, and the light is powered by a wind generator. These people were obviously well prepared. This is truly bizarre."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources10/Displayed name","Fight to the death"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources11/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources11/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources11/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources11/Description","We found plenty of steel and coal in and around the wreck – like someone was trying to move the supplies but gave up eventually."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources11/Displayed name","Unfinished salvage"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources12/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources12/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources12/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources12/Description","Many trees have cracked from the cold, and their wood has limited usefulness. We'll take what we can."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources12/Displayed name","Cracked wood "
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources13/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources13/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources13/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources13/Description","We found a couple of crushed, frozen bodies. One was under a sled and another pinned by the steel load it was carrying. "
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources13/Displayed name","Killed in a crash"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources14/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources14/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources14/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources14/Description","Such a large building in the open plain would be subjected to extreme thermal stress and wind pressure. Perhaps the builders realised this and abandoned the construction, leaving some materials behind."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources14/Displayed name","Abandoned effort"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources15/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources15/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources15/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources15/Description","Under the snow around this tree lie three more bodies – of a woman and two children. We refuse to speculate what happened here; we'll bury them all and cut down this damned tree."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources15/Displayed name","Probably a suicide"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources16/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources16/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources16/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources16/Description","Digging in the snow that got inside the wreck, we found some supplies, but no bodies. The airship suffered relatively little damage in the crash; it probably landed after running out of fuel."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources16/Displayed name","Forced landing"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources17/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources17/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources17/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources17/Description","We found a small sled with some supplies – probably abandoned by someone who got lost in the maze. We turned back to avoid such a fate."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources17/Displayed name","Not worth the risk"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources18/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources18/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources18/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources18/Description","The interior is a mess; thankfully, we found no bodies. We'll take what wasn't damaged by the explosion."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources18/Displayed name","Nothing to see here"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources19/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources19/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources19/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources19/Description","Not everything here is rubbish: the crates and sacks contain a lot of useful supplies. Why were they left behind? Not our problem."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources19/Displayed name","Treasure in the rubbish"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources20/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources20/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources20/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources20/Description","The mine has been destroyed completely – the shafts and tunnels have collapsed, perhaps due to an explosion. But we found plenty of valuable supplies in the buildings on the surface."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources20/Displayed name","Stripping the mine"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources21/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources21/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources21/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources21/Description","The people who rode in this crawler must have moved on – there are no bodies inside or nearby. They left behind a lot of supplies."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources21/Displayed name","Interrupted journey"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources22/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources22/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources22/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources22/Description","This place was really well stocked, and then probably forgotten, as it's not built to withstand the extreme cold. All the better for us!"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]resources22/Displayed name","Valuable find"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors01/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors01/Choices/Escort survivors to the city/Default outcome text","Our scouts set off with the survivors ({survivors}) towards our city."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors01/Choices/Escort survivors to the city/Description","Scouts will set off towards our city and bring the survivors with them quickly and safely."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors01/Choices/Escort survivors to the city/Text","Escort the survivors to the city"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors01/Choices/Leave survivors to their fate/Default outcome text","The survivors ({survivors}) perished in the icy wastes trying to find our city."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors01/Choices/Leave survivors to their fate/Description","Without knowledge of how to get to our city, the survivors will die trying to find it."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors01/Choices/Leave survivors to their fate/Text","Leave the survivors to their fate"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors01/Choices/Send survivors to the city/Default outcome text","The survivors ({survivors}) set off towards our city on their own."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors01/Choices/Send survivors to the city/Description","The survivors will set off towards our city on their own. It will take longer and some of them may die."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors01/Choices/Send survivors to the city/Text","Send the survivors to the city"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors01/Description","These people sought shelter in this crater during a blizzard, only to discover that their crawler couldn't climb out of it."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors01/Displayed name","They're trapped"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors02/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors02/Choices/Escort survivors to the city/Default outcome text","Our scouts set off with the survivors ({survivors}) towards our city."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors02/Choices/Escort survivors to the city/Description","Scouts will set off towards our city and bring the survivors with them quickly and safely."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors02/Choices/Escort survivors to the city/Text","Escort the survivors to the city"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors02/Choices/Leave survivors to their fate/Default outcome text","The survivors ({survivors}) perished in the icy wastes trying to find our city."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors02/Choices/Leave survivors to their fate/Description","Without knowledge of how to get to our city, the survivors will die trying to find it."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors02/Choices/Leave survivors to their fate/Text","Leave the survivors to their fate"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors02/Choices/Send survivors to the city/Default outcome text","The survivors ({survivors}) set off towards our city on their own."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors02/Choices/Send survivors to the city/Description","The survivors will set off towards our city on their own. It will take longer and some of them may die."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors02/Choices/Send survivors to the city/Text","Send the survivors to the city"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors02/Description","These scientists were sent with their families to a settlement in the North, only to find that it doesn't exist. They tried to find any kind of shelter until they ran out of supplies."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors02/Displayed name","Lost scientists"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors03/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors03/Choices/Escort survivors to the city/Default outcome text","Our scouts set off with the survivors ({survivors}) towards our city."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors03/Choices/Escort survivors to the city/Description","Scouts will set off towards our city and bring the survivors with them quickly and safely."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors03/Choices/Escort survivors to the city/Text","Escort the survivors to the city"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors03/Choices/Leave survivors to their fate/Default outcome text","The survivors ({survivors}) perished in the icy wastes trying to find our city."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors03/Choices/Leave survivors to their fate/Description","Without knowledge of how to get to our city, the survivors will die trying to find it."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors03/Choices/Leave survivors to their fate/Text","Leave the survivors to their fate"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors03/Choices/Send survivors to the city/Default outcome text","The survivors ({survivors}) set off towards our city on their own."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors03/Choices/Send survivors to the city/Description","The survivors will set off towards our city on their own. It will take longer and some of them may die."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors03/Choices/Send survivors to the city/Text","Send the survivors to the city"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors03/Description","There are mostly children here – they are hungry and have insufficient clothing. They will not survive in such conditions."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors03/Displayed name","Doomed settlement"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors04/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors04/Choices/Escort survivors to the city/Default outcome text","Our scouts set off with the survivors ({survivors}) towards our city."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors04/Choices/Escort survivors to the city/Description","Scouts will set off towards our city and bring the survivors with them quickly and safely."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors04/Choices/Escort survivors to the city/Text","Escort the survivors to the city"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors04/Choices/Leave survivors to their fate/Default outcome text","The survivors ({survivors}) perished in the icy wastes trying to find our city."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors04/Choices/Leave survivors to their fate/Description","Without knowledge of how to get to our city, the survivors will die trying to find it."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors04/Choices/Leave survivors to their fate/Text","Leave the survivors to their fate"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors04/Choices/Send survivors to the city/Default outcome text","The survivors ({survivors}) set off towards our city on their own."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors04/Choices/Send survivors to the city/Description","The survivors will set off towards our city on their own. It will take longer and some of them may die."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors04/Choices/Send survivors to the city/Text","Send the survivors to the city"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors04/Description","This group of engineers got lost heading to our city and gave up hope as their food and fuel supply ran out."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors04/Displayed name","Hopelessly lost"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors05/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors05/Choices/Escort survivors to the city/Default outcome text","Our scouts set off with the survivors ({survivors}) towards our city."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors05/Choices/Escort survivors to the city/Description","Scouts will set off towards our city and bring the survivors with them quickly and safely."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors05/Choices/Escort survivors to the city/Text","Escort the survivors to the city"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors05/Choices/Leave survivors to their fate/Default outcome text","The survivors ({survivors}) perished in the icy wastes trying to find our city."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors05/Choices/Leave survivors to their fate/Description","Without knowledge of how to get to our city, the survivors will die trying to find it."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors05/Choices/Leave survivors to their fate/Text","Leave the survivors to their fate"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors05/Choices/Send survivors to the city/Default outcome text","The survivors ({survivors}) set off towards our city on their own."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors05/Choices/Send survivors to the city/Description","The survivors will set off towards our city on their own. It will take longer and some of them may die."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors05/Choices/Send survivors to the city/Text","Send the survivors to the city"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors05/Description","These people sheltered in their snow huts during a snowstorm. When it was over, they found their sleds had become stuck in solid ice. The two men sent for help have vanished without a trace. "
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors05/Displayed name","Stuck in ice"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors06/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors06/Choices/Escort survivors to the city/Default outcome text","Our scouts set off with the survivors ({survivors}) towards our city."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors06/Choices/Escort survivors to the city/Description","Scouts will set off towards our city and bring the survivors with them quickly and safely."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors06/Choices/Escort survivors to the city/Text","Escort the survivors to the city"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors06/Choices/Leave survivors to their fate/Default outcome text","The survivors ({survivors}) perished in the icy wastes trying to find our city."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors06/Choices/Leave survivors to their fate/Description","Without knowledge of how to get to our city, the survivors will die trying to find it."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors06/Choices/Leave survivors to their fate/Text","Leave the survivors to their fate"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors06/Choices/Send survivors to the city/Default outcome text","The survivors ({survivors}) set off towards our city on their own."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors06/Choices/Send survivors to the city/Description","The survivors will set off towards our city on their own. It will take longer and some of them may die."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors06/Choices/Send survivors to the city/Text","Send the survivors to the city"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors06/Description","Digging deep in the hard snow, these people saved themselves from the blizzard. Then they waited for help to arrive."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors06/Displayed name","Lost in the storm"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors07/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors07/Choices/Escort survivors to the city/Default outcome text","Our scouts set off with the survivors ({survivors}) towards our city."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors07/Choices/Escort survivors to the city/Description","Scouts will set off towards our city and bring the survivors with them quickly and safely."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors07/Choices/Escort survivors to the city/Text","Escort the survivors to the city"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors07/Choices/Leave survivors to their fate/Default outcome text","The survivors ({survivors}) perished in the icy wastes trying to find our city."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors07/Choices/Leave survivors to their fate/Description","Without knowledge of how to get to our city, the survivors will die trying to find it."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors07/Choices/Leave survivors to their fate/Text","Leave the survivors to their fate"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors07/Choices/Send survivors to the city/Default outcome text","The survivors ({survivors}) set off towards our city on their own."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors07/Choices/Send survivors to the city/Description","The survivors will set off towards our city on their own. It will take longer and some of them may die."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors07/Choices/Send survivors to the city/Text","Send the survivors to the city"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors07/Description","Armed men move to block the entrance. ""This is our cave!"" says one of them, looking at us with apprehension. Their mistrust vanishes completely when we tell them about our city."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors07/Displayed name","Armed and wary"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors08/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors08/Choices/Escort survivors to the city/Default outcome text","Our scouts set off with the survivors ({survivors}) towards our city."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors08/Choices/Escort survivors to the city/Description","Scouts will set off towards our city and bring the survivors with them quickly and safely."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors08/Choices/Escort survivors to the city/Text","Escort the survivors to the city"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors08/Choices/Leave survivors to their fate/Default outcome text","The survivors ({survivors}) perished in the icy wastes trying to find our city."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors08/Choices/Leave survivors to their fate/Description","Without knowledge of how to get to our city, the survivors will die trying to find it."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors08/Choices/Leave survivors to their fate/Text","Leave the survivors to their fate"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors08/Choices/Send survivors to the city/Default outcome text","The survivors ({survivors}) set off towards our city on their own."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors08/Choices/Send survivors to the city/Description","The survivors will set off towards our city on their own. It will take longer and some of them may die."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors08/Choices/Send survivors to the city/Text","Send the survivors to the city"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors08/Description","When we approached the sleds, people started coming out. They say that they became stuck when their crawler – pushed a bit too hard – burst into flames. They have used up all their supplies. "
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors08/Displayed name","Unfortunate travellers"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors09/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors09/Choices/Escort survivors to the city/Default outcome text","Our scouts set off with the survivors ({survivors}) towards our city."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors09/Choices/Escort survivors to the city/Description","Scouts will set off towards our city and bring the survivors with them quickly and safely."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors09/Choices/Escort survivors to the city/Text","Escort the survivors to the city"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors09/Choices/Leave survivors to their fate/Default outcome text","The survivors ({survivors}) perished in the icy wastes trying to find our city."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors09/Choices/Leave survivors to their fate/Description","Without knowledge of how to get to our city, the survivors will die trying to find it."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors09/Choices/Leave survivors to their fate/Text","Leave the survivors to their fate"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors09/Choices/Send survivors to the city/Default outcome text","The survivors ({survivors}) set off towards our city on their own."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors09/Choices/Send survivors to the city/Description","The survivors will set off towards our city on their own. It will take longer and some of them may die."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors09/Choices/Send survivors to the city/Text","Send the survivors to the city"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors09/Description","This group became separated from their expedition shortly after arrival. They wandered in the whiteout until they stumbled upon this ruin."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors09/Displayed name","Lost in a blizzard"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors10/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors10/Choices/Escort survivors to the city/Default outcome text","Our scouts set off with the survivors ({survivors}) towards our city."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors10/Choices/Escort survivors to the city/Description","Scouts will set off towards our city and bring the survivors with them quickly and safely."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors10/Choices/Escort survivors to the city/Text","Escort the survivors to the city"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors10/Choices/Leave survivors to their fate/Default outcome text","The survivors ({survivors}) perished in the icy wastes trying to find our city."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors10/Choices/Leave survivors to their fate/Description","Without knowledge of how to get to our city, the survivors will die trying to find it."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors10/Choices/Leave survivors to their fate/Text","Leave the survivors to their fate"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors10/Choices/Send survivors to the city/Default outcome text","The survivors ({survivors}) set off towards our city on their own."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors10/Choices/Send survivors to the city/Description","The survivors will set off towards our city on their own. It will take longer and some of them may die."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors10/Choices/Send survivors to the city/Text","Send the survivors to the city"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors10/Description","One of the engineers explains that their party has split to search for some habitable place, but they lost contact with the others a long time before their supplies ran out."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors10/Displayed name","In search of a home"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors11/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors11/Choices/Escort survivors to the city/Default outcome text","Our scouts set off with the survivors ({survivors}) towards our city."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors11/Choices/Escort survivors to the city/Description","Scouts will set off towards our city and bring the survivors with them quickly and safely."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors11/Choices/Escort survivors to the city/Text","Escort the survivors to the city"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors11/Choices/Leave survivors to their fate/Default outcome text","The survivors ({survivors}) perished in the icy wastes trying to find our city."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors11/Choices/Leave survivors to their fate/Description","Without knowledge of how to get to our city, the survivors will die trying to find it."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors11/Choices/Leave survivors to their fate/Text","Leave the survivors to their fate"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors11/Choices/Send survivors to the city/Default outcome text","The survivors ({survivors}) set off towards our city on their own."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors11/Choices/Send survivors to the city/Description","The survivors will set off towards our city on their own. It will take longer and some of them may die."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors11/Choices/Send survivors to the city/Text","Send the survivors to the city"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors11/Description","This village was doing relatively well until a mass food poisoning ravaged its workforce. Doctors managed to get to them in the nick of time to save the sick. Then a blizzard trapped them here for weeks, and now they're all eager to move on."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors11/Displayed name","Lost village"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors12/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors12/Choices/Escort survivors to the city/Default outcome text","Our scouts set off with the survivors ({survivors}) towards our city."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors12/Choices/Escort survivors to the city/Description","Scouts will set off towards our city and bring the survivors with them quickly and safely."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors12/Choices/Escort survivors to the city/Text","Escort the survivors to the city"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors12/Choices/Leave survivors to their fate/Default outcome text","The survivors ({survivors}) perished in the icy wastes trying to find our city."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors12/Choices/Leave survivors to their fate/Description","Without knowledge of how to get to our city, the survivors will die trying to find it."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors12/Choices/Leave survivors to their fate/Text","Leave the survivors to their fate"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors12/Choices/Send survivors to the city/Default outcome text","The survivors ({survivors}) set off towards our city on their own."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors12/Choices/Send survivors to the city/Description","The survivors will set off towards our city on their own. It will take longer and some of them may die."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors12/Choices/Send survivors to the city/Text","Send the survivors to the city"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors12/Description","These scientists were sent here to do basic research. It's a miracle that they survived so long, cut off from supplies. They are tired, hungry and ready for, as they put it, a ""change of surroundings"". "
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors12/Displayed name","Forgotten scientists"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors13/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors13/Choices/Escort survivors to the city/Default outcome text","Our scouts set off with the survivors ({survivors}) towards our city."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors13/Choices/Escort survivors to the city/Description","Scouts will set off towards our city and bring the survivors with them quickly and safely."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors13/Choices/Escort survivors to the city/Text","Escort the survivors to the city"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors13/Choices/Leave survivors to their fate/Default outcome text","The survivors ({survivors}) perished in the icy wastes trying to find our city."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors13/Choices/Leave survivors to their fate/Description","Without knowledge of how to get to our city, the survivors will die trying to find it."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors13/Choices/Leave survivors to their fate/Text","Leave the survivors to their fate"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors13/Choices/Send survivors to the city/Default outcome text","The survivors ({survivors}) set off towards our city on their own."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors13/Choices/Send survivors to the city/Description","The survivors will set off towards our city on their own. It will take longer and some of them may die."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors13/Choices/Send survivors to the city/Text","Send the survivors to the city"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors13/Description","We found the body of an adult. The kids say that it was the ship's captain, who returned from a hunt with a dreadful cough and died shortly thereafter. The other adults left earlier to fetch help."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]survivors13/Displayed name","Stranded children"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]town1/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]town1/Choices/Escort survivors to the city/Default outcome text","The scouts set off with the volunteers ({survivors}) towards our city."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]town1/Choices/Escort survivors to the city/Description","The scouts will set off towards our city and bring the volunteers with them quickly and safely."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]town1/Choices/Escort survivors to the city/Text","Escort the volunteers to our city"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]town1/Choices/Leave survivors to their fate/Default outcome text","The volunteers have returned to their storm preparations."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]town1/Choices/Leave survivors to their fate/Description","They will continue preparing their shelter for the storm. We can invite them to our city later."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]town1/Choices/Leave survivors to their fate/Text","Leave them for now"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]town1/Choices/Send survivors to the city/Default outcome text","The volunteers ({survivors}) set off towards our city on their own."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]town1/Choices/Send survivors to the city/Description","The volunteers will set off towards our city on their own. It will take longer, and some of them may die."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]town1/Choices/Send survivors to the city/Text","Show them the way to our city"
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]town1/Description","The small community living in this storm shelter is well prepared to withstand the cold for a long time. Nevertheless, some of these people are willing to move to our city."
"Generated/DilemmasConfig/Dilemmas/Frostland _SHARED/Entries/[t-plain]town1/Displayed name","A well prepared community"
"Generated/DilemmasConfig/Dilemmas/Generic Frostland/Entries/Random Site - nothing has been found/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Generic Frostland/Entries/Random Site - nothing has been found/Choices/Carry on/Default outcome text","We've explored this location."
"Generated/DilemmasConfig/Dilemmas/Generic Frostland/Entries/Random Site - nothing has been found/Choices/Carry on/Description","There's nothing to do here."
"Generated/DilemmasConfig/Dilemmas/Generic Frostland/Entries/Random Site - nothing has been found/Choices/Carry on/Text","Carry on"
"Generated/DilemmasConfig/Dilemmas/Generic Frostland/Entries/Random Site - nothing has been found/Description","Our search hasn't uncovered anything of value, but we may be able to reach some more promising locations from here."
"Generated/DilemmasConfig/Dilemmas/Generic Frostland/Entries/Random Site - nothing has been found/Displayed name","New landmark"
"Generated/DilemmasConfig/Dilemmas/Generic Frostland/Entries/Random Site - nothing of importance/Choices/Take resources/Default outcome text","We've secured the resources."
"Generated/DilemmasConfig/Dilemmas/Generic Frostland/Entries/Random Site - nothing of importance/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Generic Frostland/Entries/Random Site - nothing of importance/Description","Our scouts used {siteName} as a navigation point."
"Generated/DilemmasConfig/Dilemmas/Generic Frostland/Entries/Random Site - nothing of importance/Displayed name","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Generic Frostland/Entries/Random Site - people/Choices/Escort survivors to the city/Default outcome text","We set out with the survivors towards our city."
"Generated/DilemmasConfig/Dilemmas/Generic Frostland/Entries/Random Site - people/Choices/Escort survivors to the city/Description","The scouts will safely lead the survivors to our city."
"Generated/DilemmasConfig/Dilemmas/Generic Frostland/Entries/Random Site - people/Choices/Escort survivors to the city/Text","Escort the survivors to our city"
"Generated/DilemmasConfig/Dilemmas/Generic Frostland/Entries/Random Site - people/Choices/Send survivors to the city/Default outcome text","We pointed the survivors towards our city."
"Generated/DilemmasConfig/Dilemmas/Generic Frostland/Entries/Random Site - people/Choices/Send survivors to the city/Description","The scouts will show the survivors the way to our city and let them go on their own. Some may not make it through the journey."
"Generated/DilemmasConfig/Dilemmas/Generic Frostland/Entries/Random Site - people/Choices/Send survivors to the city/Text","Send the survivors to the city"
"Generated/DilemmasConfig/Dilemmas/Generic Frostland/Entries/Random Site - people/Choices/Send survivors to the city2/Default outcome text","We left the survivors behind."
"Generated/DilemmasConfig/Dilemmas/Generic Frostland/Entries/Random Site - people/Choices/Send survivors to the city2/Description","Without our help they'll freeze to death."
"Generated/DilemmasConfig/Dilemmas/Generic Frostland/Entries/Random Site - people/Choices/Send survivors to the city2/Text","Leave the survivors to die"
"Generated/DilemmasConfig/Dilemmas/Generic Frostland/Entries/Random Site - people/Description","We found some survivors here – {survivors}."
"Generated/DilemmasConfig/Dilemmas/Generic Frostland/Entries/Random Site - people/Displayed name","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Generic Frostland/Entries/Random Site - significant resources/Choices/Take resources/Default outcome text","We've secured the resources."
"Generated/DilemmasConfig/Dilemmas/Generic Frostland/Entries/Random Site - significant resources/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Generic Frostland/Entries/Random Site - significant resources/Description","Searching around the site we managed to salvage some very useful resources. After stripping them {siteName} will serve well as a navigation point."
"Generated/DilemmasConfig/Dilemmas/Generic Frostland/Entries/Random Site - significant resources/Displayed name","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday 1 re/Arc subtitle text","A Christmas Carol"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday 1 re/Choices/Ignore/Text","WE CAN'T AFFORD IT"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday 1 re/Choices/yes/Description","You'll have to organise the Christmas festivities"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday 1 re/Choices/yes/Text","WE'LL CELEBRATE CHRISTMAS"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday 1 re/Description","The old man visits you again. ""Sir, have you made up your mind about Christmas? We have just a few days left!"" he says.</n></n>""To preserve the tradition, we could celebrate Christmas with a common meal and presents, but the most important thing is giving people hope that this year will be different."""
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday 1 re/Displayed name","The Spirit of Christmas Past "
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday 1/Arc subtitle text","A Christmas Carol"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday 1/Choices/Ignore/Text","WE CAN'T AFFORD IT"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday 1/Choices/later/Description","You have a day to decide."
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday 1/Choices/later/Text","I NEED TO THINK ABOUT IT"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday 1/Choices/yes/Description","You'll have to organise the Christmas festivities."
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday 1/Choices/yes/Text","WE'LL CELEBRATE CHRISTMAS"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday 1/Description","An old man visits you. ""Sir, you'd be forgiven if you forgot because of the evacuation and the storm, but I didn't. It's the end of December and in the old days it meant that Christmas is near!"", he says.</n></n>""The Dark Years were so hard on us that for many young people Christmas became a historical oddity. To preserve the tradition, we could celebrate it with a common meal and presents, but the most important thing is giving people hope that this year will be different."""
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday 1/Displayed name","The Spirit of Christmas Past "
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday 2/Arc subtitle text","A Christmas Carol"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday 2/Choices/No/Description","Hope will rise</n>{Food} Food Rations will be spent on Christmas day"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday 2/Choices/No/Text","I DISAGREE"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday 2/Choices/[quest] modify/Description","You won't have to spend the Food Rations"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday 2/Choices/[quest] modify/Text","I AGREE"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday 2/Description","A young engineer approaches you, visibly upset. He's one of the people who are dead set against the idea of celebrating Christmas.</n></n>""Christmas? Bah, humbug! We mustn't let the past weigh us down! Every day we struggle to forge the new man who can survive the end of the world. Reviving such sentimental traditions doesn't advance our goal. Let people celebrate in private, but cancel the common meal!"""
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday 2/Displayed name","A modern man"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday 3/Arc subtitle text","A Christmas Carol"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday 3/Choices/No/Text","WE CAN'T AFFORD PRESENTS"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday 3/Choices/[quest] wood less/Description","Hope will rise slightly</n>{Wood_less} Wood will be spent on Christmas day"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday 3/Choices/[quest] wood less/Text","ALL CHILDREN WILL GET SOMETHING "
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday 3/Choices/[quest] wood/Description","Hope will rise</n>{Wood} Wood will be spent on Christmas day"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday 3/Choices/[quest] wood/Text","ALL CHILDREN WILL GET NICE TOYS"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday 3/Description","A child visits you to ask about the approaching Christmas.</n></n>""Sir, my mother said that there will a big celebration and that we are going to get presents, but other kids laugh at me and say that nobody will give us anything for free. This is the first Christmas of my life – please, tell me that there will be presents!"""
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday 3/Displayed name","A time for giving"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 1 - hope food gifts/Arc subtitle text","A Christmas Carol"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 1 - hope food gifts/Choices/OK/Description","Hope rises greatly</n>A new public structure is available"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 1 - hope food gifts/Choices/OK/Text","WELL DONE"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 1 - hope food gifts/Description","Little stars over the Generator twinkle merrily as people leave their homes and gather around it to share a meal and their joy. Kids open their presents and clutch them tightly, still not believing their eyes. </n></n>Whatever happens, the memory of this wondrous day will stay with them forever, bringing them hope in hour of need."
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 1 - hope food gifts/Displayed name","A very merry Christmas"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 2 - hope food/Arc subtitle text","A Christmas Carol"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 2 - hope food/Choices/OK/Description","Hope rises greatly</n>"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 2 - hope food/Choices/OK/Text","WELL DONE"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 2 - hope food/Description","Stars twinkle over the Generator as people leave their homes and gather around it to share a meal and their joy. Kids gobble up their favourite foods, still not believing there's enough for seconds. </n></n>Whatever happens, the memory of this happy day will stay with them to become a beacon of hope in their darkest hours."
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 2 - hope food/Displayed name","A merry Christmas"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 3 - hope gifts/Arc subtitle text","A Christmas Carol"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 3 - hope gifts/Choices/OK/Description","Hope rises greatly</n>"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 3 - hope gifts/Choices/OK/Text","WELL DONE"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 3 - hope gifts/Description","Stars twinkle over the Generator as people retreat to their homes to share a meal and their joy with family and friends. Kids open their presents and clutch them tightly, still not believing their eyes. </n></n>Whatever happens, the memory of this happy day will stay with them to become a beacon of hope in their darkest hours."
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 3 - hope gifts/Displayed name","A merry Christmas"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 4 - hope else/Arc subtitle text","A Christmas Carol"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 4 - hope else/Choices/OK/Description","Hope rises greatly</n>"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 4 - hope else/Choices/OK/Text","WELL DONE"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 4 - hope else/Description","A single star shines brightly over the Generator as people retreat to their homes to share a modest meal with family and friends. Children sit at the tables, unusually quiet. How different this Christmas is from the stories told by their parents.</n></n>And yet they see smiles all around, hear laughter and heartfelt greetings. The memory of this special day will stay with them to become a beacon of hope in their darkest hours."
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 4 - hope else/Displayed name","A hopeful Christmas"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 5 - no hope food/Arc subtitle text","A Christmas Carol"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 5 - no hope food/Choices/OK/Description","Hope rises slightly"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 5 - no hope food/Choices/OK/Text","LET'S TOAST TO THE FUTURE"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 5 - no hope food/Description","Stars shine coldly over the Generator as people leave their homes and gather around it to share a meal and their troubles. Kids gobble up their favourite foods, still not believing there's enough for seconds.</n></n>The children seem unaffected by the somber atmosphere. The memory of this special day will stay with them forever - a glimpse of a kinder, warmer world that once was."
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 5 - no hope food/Displayed name","A wistful Christmas"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 6 - no hope gifts/Arc subtitle text","A Christmas Carol"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 6 - no hope gifts/Choices/OK/Description","Hope rises slightly"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 6 - no hope gifts/Choices/OK/Text","LET'S TOAST TO THE FUTURE"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 6 - no hope gifts/Description","Stars shine coldly over the Generator as people retreat to their homes to share a modest meal and their troubles with family and friends. Kids open their presents and clutch them tightly, still not believing their eyes. </n></n>The children seem unaffected by the somber atmosphere. The memory of this special day will stay with them forever - a glimpse of a kinder, warmer world that once was."
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 6 - no hope gifts/Displayed name","A wistful Christmas"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 7 - no hope else/Arc subtitle text","A Christmas Carol"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 7 - no hope else/Choices/OK/Text","I SEE"
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 7 - no hope else/Description","A single star shines dimly over the Generator as people retreat to their homes to share a meagre meal and their sorrows with family and friends. Children sit at the tables, unusually subdued. </n></n>The memory of their first and last Christmas will stay with them for years: the ghost of a kinder, warmer world that is now gone forever."
"Generated/DilemmasConfig/Dilemmas/Holiday Gimmick/Entries/S: Holiday END 7 - no hope else/Displayed name","The last Christmas"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/!![PostFear - LONDON WIN - Bittersweet victory] S: Londoner quest succes/Arc subtitle text","The Londoners"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/!![PostFear - LONDON WIN - Bittersweet victory] S: Londoner quest succes/Choices/Ok/Text","TOGETHER WE'RE STRONGER"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/!![PostFear - LONDON WIN - Bittersweet victory] S: Londoner quest succes/Description","The Londoners have been brought back into the fold. Nobody wants to leave the city anymore. We've won a hard-fought victory over those who tried to tear us apart.</n></n>The tragedy of Winterhome crushed our hope. Fear led some people to pursue mad schemes. We couldn't let them die in the frozen wasteland. We did what was necessary to keep all of us together."
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/!![PostFear - LONDON WIN - Bittersweet victory] S: Londoner quest succes/Displayed name","We won't be divided"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/!![PostFear - LONDON WIN - Sweet victory] S: Londoner quest succes/Arc subtitle text","The Londoners"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/!![PostFear - LONDON WIN - Sweet victory] S: Londoner quest succes/Choices/Ok/Text","WELL DONE"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/!![PostFear - LONDON WIN - Sweet victory] S: Londoner quest succes/Description","The last of the Londoners have finally seen the folly of their plan. Nobody wants to leave the city anymore. We've won a hard-fought victory over fear and despair.</n></n>The tragedy of Winterhome crushed our hope, but not our spirit. We now stand united once again, stronger than ever, in the face of an uncertain future."
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/!![PostFear - LONDON WIN - Sweet victory] S: Londoner quest succes/Displayed name","We are united"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![London]S: First degeneration of Londoners/Arc subtitle text","The Londoners"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![London]S: First degeneration of Londoners/Choices/Thank you for the information/Text","I'M GLAD TO HEAR THAT"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![London]S: First degeneration of Londoners/Description","Sir, several of the people who wanted to flee to London have decided to trust you and stay! They say that your recent decisions convinced them there is hope for us here yet."
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![London]S: First degeneration of Londoners/Displayed name","First Londoners convinced to stay"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![London]S: First generation of Londoners/Arc subtitle text","The Londoners"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![London]S: First generation of Londoners/Choices/Thank you for the information/Text","I SEE"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![London]S: First generation of Londoners/Description","Sir, the people who want to leave for London have successfully urged their friends and neighbours to join them. People are more easily persuaded, because they have little hope in our ultimate survival."
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![London]S: First generation of Londoners/Displayed name","People join the Londoners"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![London]S: First stoped generation of Londoners/Arc subtitle text","The Londoners"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![London]S: First stoped generation of Londoners/Choices/Thank you for the information/Text","I'M GLAD TO HEAR THAT"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![London]S: First stoped generation of Londoners/Description","For the first time, the Londoners have failed to persuade anyone to abandon our city and flee to London. People are recovering from their shock at the news of Winterhome and starting to hope for the future."
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![London]S: First stoped generation of Londoners/Displayed name","People regain hope"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![London]S: Londoners appear FAITH/Arc subtitle text","The Londoners"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![London]S: Londoners appear FAITH/Choices/No way/Text","CALM DOWN, WE'RE NOT GOING TO DIE"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![London]S: Londoners appear FAITH/Description","Sir, you've convinced the majority, but hope is low. A group of our people are still so scared that they want to flee the city for London in 15 days. They've come to try to change your mind.</n></n>""You say that faith will save us? Nonsense! What, are we going to pray for food when we start to starve?!"" shouts one of them. ""If we don't try to reach London, we'll end up like Winterhome!"" "
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![London]S: Londoners appear FAITH/Displayed name","The unconvinced want to leave"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![London]S: Londoners appear ORDER/Arc subtitle text","The Londoners"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![London]S: Londoners appear ORDER/Choices/No way/Text","CALM DOWN, WE'RE NOT GOING TO DIE"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![London]S: Londoners appear ORDER/Description","Sir, you've convinced the majority, but hope is low. A group of our people are still so scared that they want to flee the city for London in 15 days. They've come to try to change your mind.</n></n>""You say order will save us? Nonsense! What, are we going to orderly decide who to eat first when we start to starve?! If we don't try to reach London, we'll end up like Winterhome!"""
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![London]S: Londoners appear ORDER/Displayed name","The unconvinced want to leave"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![Londoners] M: Final farewell - end of leaving sequence/Arc subtitle text","The Londoners"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![Londoners] M: Final farewell - end of leaving sequence/Choices/OK/Text","WE SHALL PRAY FOR THEM"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![Londoners] M: Final farewell - end of leaving sequence/Description","The Londoners file out of the city. One of them stops in front of you for a moment. She looks like she's about to say something, but she just sighs, shakes her head and follows the others.</n></n>They soon vanish in the whiteout, their tracks erased by the tumbling snow."
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![Londoners] M: Final farewell - end of leaving sequence/Displayed name","Exodus"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![Londoners] M: Final farewell - end of second act/Arc subtitle text","The Londoners"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![Londoners] M: Final farewell - end of second act/Choices/Faith keepers/Description","Many people will be hurt, some may die."
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![Londoners] M: Final farewell - end of second act/Choices/Faith keepers/Disabled text","Requires active Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![Londoners] M: Final farewell - end of second act/Choices/Faith keepers/Text","ASK THE FAITH KEEPERS TO STOP THEM"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![Londoners] M: Final farewell - end of second act/Choices/Guards/Description","Many people will be hurt, some may die."
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![Londoners] M: Final farewell - end of second act/Choices/Guards/Disabled text","Requires an active Guard Station"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![Londoners] M: Final farewell - end of second act/Choices/Guards/Text","ORDER GUARDS TO STOP THEM"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![Londoners] M: Final farewell - end of second act/Choices/Hope high enough/Description","Thanks to the city's high hope, most Londoners will stay."
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![Londoners] M: Final farewell - end of second act/Choices/Hope high enough/Disabled text","Hope is too low"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![Londoners] M: Final farewell - end of second act/Choices/Hope high enough/Text","STAY WITH US, YOU'LL DIE OUT THERE"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![Londoners] M: Final farewell - end of second act/Choices/I can't stop them, but with food/Description","{count} people will leave the city forever. Hope will fall slightly. Londoners will receive {food_count} Food Rations."
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![Londoners] M: Final farewell - end of second act/Choices/I can't stop them, but with food/Disabled text","You don't have enough food"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![Londoners] M: Final farewell - end of second act/Choices/I can't stop them, but with food/Text","EQUIP THEM FOR THE JOURNEY"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![Londoners] M: Final farewell - end of second act/Choices/I can't stop them/Description","{count} people will leave the city forever.</n>Hope will fall."
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![Londoners] M: Final farewell - end of second act/Choices/I can't stop them/Text","LET THEM GO"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![Londoners] M: Final farewell - end of second act/Description","Sir, the time is at hand. The Londoners have gathered around the Generator for the last time. They are going to leave the city. This is our last chance to stop them from committing mass suicide. Whatever they said and did, they're still our people... even if they no longer think so."
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![Londoners] M: Final farewell - end of second act/Displayed name","They are leaving"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![Londoners] M: Final farewell - faith END/Arc subtitle text","The Londoners"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![Londoners] M: Final farewell - faith END/Choices/IT HAD TO BE DONE/Text","IT HAD TO BE DONE"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![Londoners] M: Final farewell - faith END/Description","You ordered the Faith Keepers to stop the Londoners at all costs, despite their wishes. Trapped like caged animals, they fought tooth and nail for their right to decide their own fate. But they lost.</n></n>We paid dearly for this victory. Some Londoners were badly beaten. Some of them died. What matters is that they stayed. They're our people again, all of them.</n></n>|#color=3A9FB1|{count_sick} Londoners were injured. {count_died} of them died."
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![Londoners] M: Final farewell - faith END/Displayed name","We forced them to stay"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![Londoners] M: Final farewell - order END/Arc subtitle text","The Londoners"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![Londoners] M: Final farewell - order END/Choices/IT HAD TO BE DONE/Text","IT HAD TO BE DONE"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![Londoners] M: Final farewell - order END/Description","You ordered the guards to stop the Londoners at all costs, despite their wishes. Trapped like caged animals, they fought tooth and nail for their right to decide their own fate. But they lost.</n></n>We paid dearly for this victory. Some Londoners were badly beaten. Some of them died. What matters is that they stayed. They're our people again, all of them.</n></n>|#color=3A9FB1|{count_sick} Londoners were injured. {count_died} of them died."
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/![Londoners] M: Final farewell - order END/Displayed name","We forced them to stay"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Big/Arc subtitle text","The Londoners Prey on Discontent"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Big/Choices/Disperse the crowd/Description","Discontent will rise</n>People may get hurt"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Big/Choices/Disperse the crowd/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Big/Choices/Disperse the crowd/Text","DISPERSE THE CROWD"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Big/Choices/Get rid of the agitator/Description","The number of Londoners will rise slightly (+{londoners_count_smaller})"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Big/Choices/Get rid of the agitator/Disabled text","Requires an active Guard Station"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Big/Choices/Get rid of the agitator/Text","CHASE THE SPEAKER AWAY"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Big/Choices/I will solve this problem in a diffrent way/Description","The number of Londoners will rise (+{londoners_count})"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Big/Choices/I will solve this problem in a diffrent way/Text","I WILL HANDLE THIS MY WAY"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Big/Choices/Let me speak/Description","The number of Londoners will fall (-{londoners_converted_back})"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Big/Choices/Let me speak/Text","I LET THE LONDONERS TALK, NOW LISTEN TO ME"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Big/Choices/Let them be/Description","The number of Londoners will rise (+{londoners_count})"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Big/Choices/Let them be/Text","LET HIM SPEAK"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Big/Choices/Send Cleric/Description","The number of Londoners will rise slightly (+{londoners_count_smaller})."
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Big/Choices/Send Cleric/Disabled text","Requires a House of Prayer"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Big/Choices/Send Cleric/Text","ASK A CLERIC TO REASSURE PEOPLE"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Big/Choices/Send someone to reson with them/Disabled text","We can't put our people at risk"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Big/Choices/Send someone to reson with them/Text","SEND SOMEONE TO REASON WITH HIM"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Big/Description","A member of the Londoners is stirring up a restless crowd. He's scaring people into joining the exodus to London! Their discontent with the situation in our city makes his visions of doom all the more believable."
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Big/Displayed name","An agitated crowd"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Medium/Arc subtitle text","The Londoners Prey on Discontent"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Medium/Choices/Disperse the crowd/Description","Discontent will rise</n>People may get hurt"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Medium/Choices/Disperse the crowd/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Medium/Choices/Disperse the crowd/Text","DISPERSE THE CROWD"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Medium/Choices/Get rid of the agitator/Description","The number of Londoners will rise slightly (+{londoners_count_smaller})"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Medium/Choices/Get rid of the agitator/Disabled text","Requires an active Guard Station"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Medium/Choices/Get rid of the agitator/Text","CHASE THE SPEAKER AWAY"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Medium/Choices/I will solve this problem in a diffrent way/Description","The number of Londoners will rise (+{londoners_count})"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Medium/Choices/I will solve this problem in a diffrent way/Text","I WILL HANDLE THIS MY WAY"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Medium/Choices/Let me speak/Description","The number of Londoners will fall (-{londoners_converted_back})"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Medium/Choices/Let me speak/Text","I LET THE LONDONERS TALK, NOW LISTEN TO ME"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Medium/Choices/Let them be/Description","The number of Londoners will rise (+{londoners_count})"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Medium/Choices/Let them be/Text","LET HIM SPEAK"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Medium/Choices/Send Cleric/Description","The number of Londoners will rise slightly (+{londoners_count_smaller})."
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Medium/Choices/Send Cleric/Disabled text","Requires a House of Prayer"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Medium/Choices/Send Cleric/Text","ASK A CLERIC TO REASSURE PEOPLE"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Medium/Choices/Send someone to reson with them/Disabled text","We can't put our people at risk"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Medium/Choices/Send someone to reson with them/Text","SEND SOMEONE TO REASON WITH HIM"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Medium/Description","A crowd is listening to one of the Londoners, who's scaring people with visions of doom. He's trying to persuade them to flee to London. The discontented seem to take his words to heart, but others remain unconvinced."
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Medium/Displayed name","A restless group"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Small/Arc subtitle text","The Londoners Prey on Discontent"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Small/Choices/Disperse the crowd/Description","Discontent will rise</n>People may get hurt"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Small/Choices/Disperse the crowd/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Small/Choices/Disperse the crowd/Text","DISPERSE THE CROWD"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Small/Choices/Get rid of the agitator/Description","The number of Londoners will rise slightly (+{londoners_count_smaller})"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Small/Choices/Get rid of the agitator/Disabled text","Requires an active Guard Station"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Small/Choices/Get rid of the agitator/Text","CHASE THE SPEAKER AWAY"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Small/Choices/I will solve this problem in a diffrent way/Description","The number of Londoners will rise (+{londoners_count})"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Small/Choices/I will solve this problem in a diffrent way/Text","I WILL HANDLE THIS MY WAY"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Small/Choices/Let me speak/Description","The number of Londoners will fall (-{londoners_converted_back})"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Small/Choices/Let me speak/Text","I LET THE LONDONERS TALK, NOW LISTEN TO ME"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Small/Choices/Let them be/Description","The number of Londoners will rise (+{londoners_count})"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Small/Choices/Let them be/Text","LET HIM SPEAK"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Small/Choices/Send Cleric/Description","The number of Londoners will rise slightly (+{londoners_count_smaller})."
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Small/Choices/Send Cleric/Disabled text","Requires a House of Prayer"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Small/Choices/Send Cleric/Text","ASK A CLERIC TO REASSURE PEOPLE"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Small/Choices/Send someone to reson with them/Disabled text","We can't put our people at risk"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Small/Choices/Send someone to reson with them/Text","SEND SOMEONE TO REASON WITH HIM"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Small/Description","A member of the Londoners is talking to a crowd. He's trying to scare as many as possible into joining the exodus to London, but his visions of doom ring false in the ears of people, who are content with the situation in our city."
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/M: Agitator - Small/Displayed name","A few are persuaded"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/S: Agitator - Cleric killed/Arc subtitle text","The Londoners Prey on Discontent"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/S: Agitator - Cleric killed/Choices/Animals/Text","THEY WENT TOO FAR"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/S: Agitator - Cleric killed/Description","Sir! The priest you sent to challenge the Londoners' speaker... He's dead. They hanged him from the Generator. A piece of paper was found pinned to his lifeless body with ""LIARS"" written on it."
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/S: Agitator - Cleric killed/Displayed name","Revenge"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/S: Agitator - guard killed/Arc subtitle text","The Londoners Prey on Discontent"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/S: Agitator - guard killed/Choices/Animals/Text","THEY WENT TOO FAR"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/S: Agitator - guard killed/Description","Sir! The guard you sent to chase the Londoners' speaker away... He's dead. They hanged him from the Generator. A piece of paper was found pinned to his lifeless body with ""LIARS"" written on it."
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/S: Agitator - guard killed/Displayed name","Revenge"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/S: Londoners left/Arc subtitle text","The Londoners – Epilogue"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/S: Londoners left/Choices/It had to be done/Text","LET'S HOPE HE FINDS HER"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/S: Londoners left/Description","One of our people has quietly left the city in the night. He left a note: ""Captain, I apologise for leaving my post. I have to follow the Londoners. I have to try bring my daughter back, or at least die with her if I can't persuade her. I'm sorry, but I can't abandon my child. Wish me luck."""
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/S: Londoners left/Displayed name","A desperate father"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G1]S: First graffiti/Arc subtitle text","Trouble with the Londoners "
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G1]S: First graffiti/Choices/House of Prayer/Description","Hope will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G1]S: First graffiti/Choices/House of Prayer/Disabled text","Requires a House of Prayer"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G1]S: First graffiti/Choices/House of Prayer/Text","SEND A CLERIC TO REASSURE PEOPLE"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G1]S: First graffiti/Choices/Neighborhood watch/Description","Hope will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G1]S: First graffiti/Choices/Neighborhood watch/Disabled text","Requires the Neighbourhood Watch"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G1]S: First graffiti/Choices/Neighborhood watch/Text","SEND WATCHMEN TO REMOVE IT"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G1]S: First graffiti/Choices/Thank you for the information/Description","Hope will fall"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G1]S: First graffiti/Choices/Thank you for the information/Text","IGNORE IT"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G1]S: First graffiti/Description","Captain, someone has defaced the walls with predictions of doom for our city.</n></n>This is troubling. People already fear we'll share Winterhome's fate, and scared minds are swayed by even the smallest nudges."
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G1]S: First graffiti/Displayed name","Writing on the wall"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G2]S: Small graffiti/Arc subtitle text","Trouble with the Londoners "
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G2]S: Small graffiti/Choices/House of Prayer/Description","Hope will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G2]S: Small graffiti/Choices/House of Prayer/Disabled text","Requires a House of Prayer"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G2]S: Small graffiti/Choices/House of Prayer/Text","SEND A CLERIC TO REASSURE PEOPLE"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G2]S: Small graffiti/Choices/Thank you for the information/Description","Hope will fall"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G2]S: Small graffiti/Choices/Thank you for the information/Text","IGNORE IT – THESE ARE JUST WORDS"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G2]S: Small graffiti/Choices/neighborhood watch/Description","Hope will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G2]S: Small graffiti/Choices/neighborhood watch/Disabled text","Requires the Neighbourhood Watch"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G2]S: Small graffiti/Choices/neighborhood watch/Text","SEND WATCHMEN TO REMOVE IT"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G2]S: Small graffiti/Description","The Londoners have defaced more walls, urging everybody to join them and abandon the city. Some graffiti even mocks your leadership, branding you an unfit leader incapable of doing what it takes to save our people."
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G2]S: Small graffiti/Displayed name","Another act of vandalism"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G3]S: Small graffiti - beating of the guard/Arc subtitle text","Trouble with Londoners "
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G3]S: Small graffiti - beating of the guard/Choices/Guards to secure the streets/Description","Hope will rise"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G3]S: Small graffiti - beating of the guard/Choices/Guards to secure the streets/Text","SEND GUARDS TO SECURE THE STREETS"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G3]S: Small graffiti - beating of the guard/Choices/Guards to teach them a lesson/Description","Discontent will fall"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G3]S: Small graffiti - beating of the guard/Choices/Guards to teach them a lesson/Text","ORDER GUARDS TO STRIKE BACK"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G3]S: Small graffiti - beating of the guard/Choices/I DON'T WANT TO ESCALATE THIS/Description","Hope will fall"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G3]S: Small graffiti - beating of the guard/Choices/I DON'T WANT TO ESCALATE THIS/Text","I DON'T WANT TO ESCALATE THIS"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G3]S: Small graffiti - beating of the guard/Choices/[quest]Guards to secure the streets/Description","You will have 3 days to open a Guard Station</n>Hope will rise"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G3]S: Small graffiti - beating of the guard/Choices/[quest]Guards to secure the streets/Text","WE NEED GUARDS TO SECURE THE STREETS"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G3]S: Small graffiti - beating of the guard/Choices/[quest]Guards to teach them a lesson/Description","You will have 3 days to open a Guard Station</n>Discontent will fall"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G3]S: Small graffiti - beating of the guard/Choices/[quest]Guards to teach them a lesson/Text","WE NEED GUARDS TO STRIKE BACK"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G3]S: Small graffiti - beating of the guard/Description","Captain, members of the Neighbourhood Watch who were removing the Londoners' slogans have been assaulted! We should do something to protect our people."
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G3]S: Small graffiti - beating of the guard/Displayed name","Watch members beaten"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G4]S: Small graffiti - beating of the Cleric/Arc subtitle text","Trouble with the Londoners "
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G4]S: Small graffiti - beating of the Cleric/Choices/Faith Keepers to secure the streets/Description","Hope will rise."
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G4]S: Small graffiti - beating of the Cleric/Choices/Faith Keepers to secure the streets/Text","ASK THE FAITH KEEPERS TO SECURE THE STREETS"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G4]S: Small graffiti - beating of the Cleric/Choices/Faith Keepers to teach them a lesson/Description","Discontent will fall"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G4]S: Small graffiti - beating of the Cleric/Choices/Faith Keepers to teach them a lesson/Text","ASK THE FAITH KEEPERS TO STRIKE BACK"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G4]S: Small graffiti - beating of the Cleric/Choices/[quest] evening of pray/Description","You will have 3 days to sign the Evening of Prayers law.</n>Hope will rise slightly."
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G4]S: Small graffiti - beating of the Cleric/Choices/[quest] evening of pray/Text","WE SHALL CONGREGATE AND PRAY FOR THEM ALL"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G4]S: Small graffiti - beating of the Cleric/Choices/[quest]open a Faith Keepers to secure the streets/Description","You will have 3 days to establish the Faith Keepers.</n>Hope will rise slightly."
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G4]S: Small graffiti - beating of the Cleric/Choices/[quest]open a Faith Keepers to secure the streets/Text","WE NEED THE FAITH KEEPERS TO SECURE THE STREETS"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G4]S: Small graffiti - beating of the Cleric/Choices/[quest]open a Faith Keepers to teach them a lesson/Description","You will have 3 days to establish the Faith Keepers.</n>Discontent will fall slightly."
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G4]S: Small graffiti - beating of the Cleric/Choices/[quest]open a Faith Keepers to teach them a lesson/Text","WE NEED THE FAITH KEEPERS TO STRIKE BACK"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G4]S: Small graffiti - beating of the Cleric/Choices/evening of pray/Description","Hope will rise slightly.</n>Discontent will fall slightly."
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G4]S: Small graffiti - beating of the Cleric/Choices/evening of pray/Text","WE WILL PRAY FOR HIM AND HIS ASSAILANTS"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G4]S: Small graffiti - beating of the Cleric/Description","Captain, a priest was assaulted whilst trying to reassure people disturbed by the Londoners' slogans! We should do something to protect our people."
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G4]S: Small graffiti - beating of the Cleric/Displayed name","Cleric beaten"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G5a]S: Small graffiti - Candles/Arc subtitle text","Trouble with Londoners"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G5a]S: Small graffiti - Candles/Choices/Thank you for the information/Text","I'M GLAD TO HEAR THAT"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G5a]S: Small graffiti - Candles/Description","Sir, people are no longer troubled by the Londoners' slogans. Group prayers have strengthened our community.</n></n>Small candles keep appearing under the slogans. People leave them when they pray for the souls of the Londoners."
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G5a]S: Small graffiti - Candles/Displayed name","Candles for the wicked"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G5b]S: Small graffiti - Soups/Arc subtitle text","Trouble with the Londoners "
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G5b]S: Small graffiti - Soups/Choices/Thank you for the information/Text","I'M GLAD TO HEAR THAT"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G5b]S: Small graffiti - Soups/Description","Sir, people are no longer concerned by the Londoners' slogans. Some have started to bring hot soup to the guards patrolling the streets.</n></n>""We just couldn't bear watching them walking the streets in this cold. The slogans? The deranged scrawl of cowards, nothing more."""
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G5b]S: Small graffiti - Soups/Displayed name","People support the guards"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G5c]S: Small graffiti - Miscreant beaten/Arc subtitle text","Trouble with the Londoners"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G5c]S: Small graffiti - Miscreant beaten/Choices/Thank you for the information/Text","I SEE"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G5c]S: Small graffiti - Miscreant beaten/Description","Sir, our guards have caught the man who was writing the Londoners' slogans on the walls. Now they've beaten some sense into him, he's unlikely to do it again."
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G5c]S: Small graffiti - Miscreant beaten/Displayed name","Miscreant beaten"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G6]M: Small graffiti - Manifestation/Arc subtitle text","Trouble with the Londoners "
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G6]M: Small graffiti - Manifestation/Choices/[Disperse]Send guards to restore order/Description","Protests will be forcibly dispersed</n>Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G6]M: Small graffiti - Manifestation/Choices/[Disperse]Send guards to restore order/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G6]M: Small graffiti - Manifestation/Choices/[Disperse]Send guards to restore order/Text","I WILL DECIDE HOW TO HANDLE THIS. NOW GO HOME!"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G6]M: Small graffiti - Manifestation/Choices/[faith guards]ASK GUARDS/Text","ASK THE FAITH KEEPERS TO WALK THE STREETS"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G6]M: Small graffiti - Manifestation/Choices/[faith]Right to speak freely/Description","Hope will fall"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G6]M: Small graffiti - Manifestation/Choices/[faith]Right to speak freely/Text","HAVE FAITH, WORDS WILL DO YOU NO HARM"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G6]M: Small graffiti - Manifestation/Choices/[no guards]WE NEED A WAY TO KEEP THE PEACE/Description","You will have 3 days to open a Guard Station</n>or establish the Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G6]M: Small graffiti - Manifestation/Choices/[no guards]WE NEED A WAY TO KEEP THE PEACE/Text","WE NEED A WAY TO KEEP THE PEACE"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G6]M: Small graffiti - Manifestation/Choices/[order guards]SEND GUARDS/Text","SEND GUARDS TO WALK THE STREETS"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G6]M: Small graffiti - Manifestation/Choices/[order]Right to speak freely/Description","Hope will fall"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G6]M: Small graffiti - Manifestation/Choices/[order]Right to speak freely/Text","EVERYONE HAS THE RIGHT TO SPEAK FREELY"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G6]M: Small graffiti - Manifestation/Description","Captain, a group of people has gathered to seek your assurance. They're concerned about the messages the Londoners keep writing on the walls.</n></n>""These slogans appeal to the most discontented,"" they say. ""Your lax approach only emboldens them. Perhaps it's time for a different tack?"""
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Graffity - G6]M: Small graffiti - Manifestation/Displayed name","People are concerned"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K1]S: First steal (food)/Arc subtitle text","The Londoners Steal Supplies"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K1]S: First steal (food)/Choices/Thank you for the information/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K1]S: First steal (food)/Choices/Thank you for the information/Text","LET THEM BE"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K1]S: First steal (food)/Choices/[FaithKeepers]/Description","The Faith Keepers may retrieve some stolen food"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K1]S: First steal (food)/Choices/[FaithKeepers]/Disabled text","Requires the Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K1]S: First steal (food)/Choices/[FaithKeepers]/Text","SEND THE FAITH KEEPERS TO CATCH THEM"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K1]S: First steal (food)/Choices/[guardst]/Description","Guards may retrieve some stolen food"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K1]S: First steal (food)/Choices/[guardst]/Disabled text","Requires an active Guard Station"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K1]S: First steal (food)/Choices/[guardst]/Text","SEND GUARDS TO CATCH THEM"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K1]S: First steal (food)/Description","Someone has stolen {f_rations} Food Rations from the stockpiles. People are saying it was the Londoners gathering supplies for their journey.</n></n>It seems this ridiculous idea of leaving for London is gaining traction..."
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K1]S: First steal (food)/Displayed name","Food theft"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K2]S: Small steal (food)/Arc subtitle text","The Londoners Steal Supplies"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K2]S: Small steal (food)/Choices/Thank you for the information/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K2]S: Small steal (food)/Choices/Thank you for the information/Text","LET THEM BE"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K2]S: Small steal (food)/Choices/[FaithKeepers]/Description","The Faith Keepers may retrieve some stolen food."
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K2]S: Small steal (food)/Choices/[FaithKeepers]/Disabled text","Requires the Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K2]S: Small steal (food)/Choices/[FaithKeepers]/Text","ASK THE FAITH KEEPERS FOR HELP"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K2]S: Small steal (food)/Choices/[guardst]/Description","Guards may retrieve some stolen food"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K2]S: Small steal (food)/Choices/[guardst]/Disabled text","Requires an active Guard Station"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K2]S: Small steal (food)/Choices/[guardst]/Text","SEND GUARDS TO CATCH THEM"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K2]S: Small steal (food)/Description","Captain, the Londoners are stealing again. They've taken {f_rations} Food Rations from the stockpiles.</n></n>People are angry that the Londoners are putting their crazy idea before the needs of the city."
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K2]S: Small steal (food)/Displayed name","Another theft"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K3]M: Small steal - Manifestation/Arc subtitle text","The Londoners Steal Supplies"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K3]M: Small steal - Manifestation/Choices/Disperse/Description","The protest will be forcibly dispersed</n>Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K3]M: Small steal - Manifestation/Choices/Disperse/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K3]M: Small steal - Manifestation/Choices/Disperse/Text","DISPERSE THE CROWD"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K3]M: Small steal - Manifestation/Choices/LockThemUp/Description","The number of Londoners will fall</n>Hope will rise"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K3]M: Small steal - Manifestation/Choices/LockThemUp/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K3]M: Small steal - Manifestation/Choices/LockThemUp/Text","LOCK UP THE THIEVES"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K3]M: Small steal - Manifestation/Choices/Public peanance/Description","The number of Londoners will fall</n>Hope will rise"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K3]M: Small steal - Manifestation/Choices/Public peanance/Text","THEY MUST REPENT FOR THEIR SINS"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K3]M: Small steal - Manifestation/Choices/Talk your way out/Description","The number of Londoners will rise</n>Hope will fall. Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K3]M: Small steal - Manifestation/Choices/Talk your way out/Text","I WON'T DO ANYTHING ABOUT IT NOW "
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K3]M: Small steal - Manifestation/Choices/[quest] Prison/Description","You will have 3 days to open a Prison"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K3]M: Small steal - Manifestation/Choices/[quest] Prison/Text","WE NEED A PRISON TO LOCK UP THE THIEVES"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K3]M: Small steal - Manifestation/Choices/[quest] Public peanance/Description","You will have 3 days to sign the Public Penance law"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K3]M: Small steal - Manifestation/Choices/[quest] Public peanance/Text","THEY WILL SOON REPENT FOR THEIR SINS"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K3]M: Small steal - Manifestation/Description","A crowd has gathered, demanding that you stop ignoring the recent thefts. </n></n>""Sir, you have to do something! When you let these thieves steal our supplies, more and more people think that maybe the Londoners are right and we'll be safer going with them!"""
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K3]M: Small steal - Manifestation/Displayed name","People are angry about thefts"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K4]S: First steal (wood)/Arc subtitle text","The Londoners Steal Supplies"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K4]S: First steal (wood)/Choices/Thank you for the information/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K4]S: First steal (wood)/Choices/Thank you for the information/Text","LET THEM BE"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K4]S: First steal (wood)/Choices/[FaithKeepers]/Description","The Faith Keepers may retrieve some stolen Wood."
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K4]S: First steal (wood)/Choices/[FaithKeepers]/Disabled text","Requires the Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K4]S: First steal (wood)/Choices/[FaithKeepers]/Text","ASK THE FAITH KEEPERS FOR HELP"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K4]S: First steal (wood)/Choices/[guardst]/Description","Guards may retrieve some stolen Wood."
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K4]S: First steal (wood)/Choices/[guardst]/Disabled text","Requires an active Guard Station"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K4]S: First steal (wood)/Choices/[guardst]/Text","SEND GUARDS TO CATCH THEM"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K4]S: First steal (wood)/Description","Someone has stolen {wood} Wood from the stockpiles. People are saying it was the Londoners gathering supplies for their journey.</n></n>It seems this ridiculous idea of leaving for London is gaining traction..."
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K4]S: First steal (wood)/Displayed name","Wood theft"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K5]S: Small steal - guard killed/Arc subtitle text","The Londoners Steal Supplies"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K5]S: Small steal - guard killed/Choices/BANISH HIM/Description","This person will leave the city forever"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K5]S: Small steal - guard killed/Choices/BANISH HIM/Text","BANISH HIM"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K5]S: Small steal - guard killed/Choices/Prison/Description","The number of Londoners will fall"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K5]S: Small steal - guard killed/Choices/Prison/Disabled text","Requires a Prison"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K5]S: Small steal - guard killed/Choices/Prison/Text","LOCK HIM UP"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K5]S: Small steal - guard killed/Choices/Thank you for the information/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K5]S: Small steal - guard killed/Choices/Thank you for the information/Text","LET HIM GO, HE ISN'T THE MURDERER"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K5]S: Small steal - guard killed/Description","One of our guardsmen was beaten to death whilst chasing the Londoners. We caught one of the thieves, but he's not the murderer. What should we do with him?"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K5]S: Small steal - guard killed/Displayed name","Murdered on duty"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K6a]S: Small steal - faith - busted/Arc subtitle text","The Londoners Steal Supplies"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K6a]S: Small steal - faith - busted/Choices/Banish him/Description","This person will leave the city forever"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K6a]S: Small steal - faith - busted/Choices/Banish him/Text","BANISH HIM"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K6a]S: Small steal - faith - busted/Choices/OUR PEOPLE WILL DECIDE HIS FATE/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K6a]S: Small steal - faith - busted/Choices/OUR PEOPLE WILL DECIDE HIS FATE/Text","OUR PEOPLE WILL DECIDE HIS FATE"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K6a]S: Small steal - faith - busted/Choices/[Promise] public penance/Description","You will have 3 days to sign the Public Penance law"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K6a]S: Small steal - faith - busted/Choices/[Promise] public penance/Text","LET HIM GO, BUT NEXT TIME HE'LL HAVE TO REPENT"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K6a]S: Small steal - faith - busted/Choices/public penance/Description","The number of Londoners will fall"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K6a]S: Small steal - faith - busted/Choices/public penance/Text","GIVE HIM A CHANCE TO REPENT"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K6a]S: Small steal - faith - busted/Description","Our Faith Keepers did well! They got the goods back, but more importantly they caught one of the thieves. Now we can put an end to the stealing.</n>They're asking what we should do with the thief."
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K6a]S: Small steal - faith - busted/Displayed name","Caught red-handed"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K6b]S: Small steal - order - busted/Arc subtitle text","The Londoners Steal Supplies"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K6b]S: Small steal - order - busted/Choices/Banish him/Description","This person will leave the city forever"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K6b]S: Small steal - order - busted/Choices/Banish him/Text","BANISH HIM"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K6b]S: Small steal - order - busted/Choices/OUR PEOPLE WILL DECIDE HIS FATE/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K6b]S: Small steal - order - busted/Choices/OUR PEOPLE WILL DECIDE HIS FATE/Text","OUR PEOPLE WILL DECIDE HIS FATE"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K6b]S: Small steal - order - busted/Choices/Prison/Description","The number of Londoners will fall"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K6b]S: Small steal - order - busted/Choices/Prison/Text","LOCK HIM UP"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K6b]S: Small steal - order - busted/Choices/[Promise] Prison/Description","You will have 3 days to build a Prison"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K6b]S: Small steal - order - busted/Choices/[Promise] Prison/Disabled text","Requires a Prison"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K6b]S: Small steal - order - busted/Choices/[Promise] Prison/Text","LET HIM GO, BUT WE'LL PREPARE A PLACE FOR HIM SOON"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K6b]S: Small steal - order - busted/Description","Our guards did a good job! They got the goods back, but more importantly they caught one of the thieves. Now we can put an end to the thievery.</n>What should we do with the thief?"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K6b]S: Small steal - order - busted/Displayed name","Caught in the act"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K7]S: Small steal (wood)/Arc subtitle text","The Londoners Steal Supplies"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K7]S: Small steal (wood)/Choices/Thank you for the information/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K7]S: Small steal (wood)/Choices/Thank you for the information/Text","LET THEM BE"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K7]S: Small steal (wood)/Choices/[FaithKeepers]/Description","The Faith Keepers may retrieve some stolen Wood."
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K7]S: Small steal (wood)/Choices/[FaithKeepers]/Disabled text","Requires the Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K7]S: Small steal (wood)/Choices/[FaithKeepers]/Text","ASK THE FAITH KEEPERS FOR HELP"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K7]S: Small steal (wood)/Choices/[guardpost]/Description","Guards may retrieve some stolen Wood"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K7]S: Small steal (wood)/Choices/[guardpost]/Disabled text","Requires an active Guard Station"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K7]S: Small steal (wood)/Choices/[guardpost]/Text","SEND GUARDS TO CATCH THEM"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K7]S: Small steal (wood)/Description","Captain, the Londoners are stealing again. They've taken {wood} Wood from the stockpiles.</n></n>People are angry that the Londoners are putting their crazy idea before the needs of the city."
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K7]S: Small steal (wood)/Displayed name","Another theft"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K8]S: Small steal - Cleric killed/Arc subtitle text","The Londoners Steal Supplies"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K8]S: Small steal - Cleric killed/Choices/BANISH HIM/Description","This person will leave the city forever."
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K8]S: Small steal - Cleric killed/Choices/BANISH HIM/Text","BANISH HIM"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K8]S: Small steal - Cleric killed/Choices/Public Penance/Description","The number of Londoners will fall."
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K8]S: Small steal - Cleric killed/Choices/Public Penance/Disabled text","Requires the Public Penance law"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K8]S: Small steal - Cleric killed/Choices/Public Penance/Text","GIVE HIM A CHANCE TO REPENT"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K8]S: Small steal - Cleric killed/Choices/Thank you for the information/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K8]S: Small steal - Cleric killed/Choices/Thank you for the information/Text","LET HIM GO, HE ISN'T THE MURDERER"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K8]S: Small steal - Cleric killed/Description","One of our Faith Keepers was beaten to death whilst investigating a theft. We caught one of the thieves, but he's not the murderer. What should we do with him?"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K8]S: Small steal - Cleric killed/Displayed name","Faith Keeper murdered"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K8a]S: Small steal - order - The end of thievery/Arc subtitle text","The Londoners Steal Supplies"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K8a]S: Small steal - order - The end of thievery/Choices/WELL DONE!/Text","WELL DONE!"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K8a]S: Small steal - order - The end of thievery/Description","Sir, we've put an end to the stealing – the filthy thief is finally in prison. 53 Food Rations and 47 Wood were retrieved with the information we got from him."
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K8a]S: Small steal - order - The end of thievery/Displayed name","The end of thievery"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K8b]S: Small steal - faith - The end of thievery/Arc subtitle text","The Londoners Steal Supplies"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K8b]S: Small steal - faith - The end of thievery/Choices/WELL DONE!/Text","WELL DONE!"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K8b]S: Small steal - faith - The end of thievery/Description","Sir, we've put an end to the stealing! The thief had a change of heart during the Public Penance ceremony. He confessed his sins and asked for forgiveness. He also told us where they hid the loot, leading to 53 Food Rations and 47 Wood being retrieved."
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K8b]S: Small steal - faith - The end of thievery/Displayed name","The end of thievery"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K8c]S: Small steal - happy - The end of thievery/Arc subtitle text","The Londoners Steal Supplies"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K8c]S: Small steal - happy - The end of thievery/Choices/ACT ON THE INFORMATION/Text","I'M GLAD TO HEAR THAT"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K8c]S: Small steal - happy - The end of thievery/Description","Sir, the thief you let walk free has approached us with some of his friends. They told us who killed the guard and returned some of the stolen supplies.</n></n>""This tragedy has opened our eyes,"" they say. ""We were stupid. All this talk about choosing our own way, what has it gained? A man's dead. We're done with the Londoners for good."""
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K8c]S: Small steal - happy - The end of thievery/Displayed name","The end of thievery"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K8c]S: Small steal - sad - The end of thievery/Arc subtitle text","The Londoners Steal Supplies"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K8c]S: Small steal - sad - The end of thievery/Choices/I SEE/Text","I SEE"
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K8c]S: Small steal - sad - The end of thievery/Description","Sir, the thief you ordered to be released has been beaten up. People decided to take justice into their own hands, probably because they feel that when you dispersed their protest, you treated them worse than the thief we caught.</n>They'll make sure he doesn't steal again."
"Generated/DilemmasConfig/Dilemmas/Londoners/Entries/[Stealing - K8c]S: Small steal - sad - The end of thievery/Displayed name","The end of thievery"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/Intro/Choices/And so it begins/Text","We have to survive"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/Intro/Description","We fled from London and crossed the sea to reach the frozen north. On the way our convoy was hit by a blizzard and scattered.</n></n>A handful of us managed to reach the site of this Generator, only to find it frozen solid and abandoned. Why is no one here? Did any of our people survive the blizzard? Are there any others out there?</n></n>Whatever we do, we should expect the worst now that the world as we know it has crumbled."
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/Intro/Displayed name","A New Home"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/Winterhome decision/Choices/Faith/Default outcome text","BOOK OF LAWS: NEW CATEGORY AVAILABLE"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/Winterhome decision/Choices/Faith/Description","A new set of laws will become available: FAITH"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/Winterhome decision/Choices/Faith/Text","FAITH AND SPIRITUAL STRENGTH"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/Winterhome decision/Choices/Order/Default outcome text","BOOK OF LAWS: NEW CATEGORY AVAILABLE"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/Winterhome decision/Choices/Order/Description","A new set of laws will become available: ORDER"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/Winterhome decision/Choices/Order/Text","ORDER AND DISCIPLINE"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/Winterhome decision/Description","People are shaken, racked by fear and doubt. They've lost hope in our chances of survival. Desperation could quickly push them to commit reckless acts.</n></n>You have to unite them behind a vision of the future. Decide now what will give them purpose and restore hope, or else our city will descend into the chaos that consumed Winterhome."
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/Winterhome decision/Displayed name","Choose our path"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Act 1 Arc 1-1] S: Looking for family/Arc subtitle text","People from Our Convoy"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Act 1 Arc 1-1] S: Looking for family/Choices/Help/Text","We'll do what we can"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Act 1 Arc 1-1] S: Looking for family/Description","Sir, a woman came forward after we built the Workshop. She said that her husband and daughter didn't reach the city with the main group, but she's sure they're still out there. She wants to join the first scout team we'll send out.</n></n>She urges you to hurry."
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Act 1 Arc 1-1] S: Looking for family/Displayed name","Family torn apart"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Act 1 Arc 1-2] S: Eager to look/Arc subtitle text","People from Our Convoy"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Act 1 Arc 1-2] S: Eager to look/Choices/Help/Text","We needed a win"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Act 1 Arc 1-2] S: Eager to look/Description","People cheer as the giant observation balloon soars above the city. This is a real feat, everyone feels proud of the work they've done to make it happen.</n></n>Volunteers have lined up, eager to go looking for our lost people in Frostland. The woman who came forward earlier is among them."
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Act 1 Arc 1-2] S: Eager to look/Displayed name","Ready to search"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Act 1 Arc 1-3] Reunion/Arc subtitle text","People from Our Convoy"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Act 1 Arc 1-3] Reunion/Choices/And so it begins/Text","We will look for the others"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Act 1 Arc 1-3] Reunion/Description","It's heartwarming to see families reunited after so many hardships.</n>But shouldn't there be other settlements nearby? The first expeditions left London long ago. They ought to be well established by now. They'll surely help us find our footing."
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Act 1 Arc 1-3] Reunion/Displayed name","Reunions"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Act 1 Arc 2-1] S: Why so empty/Arc subtitle text","The Search for Other Cities"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Act 1 Arc 2-1] S: Why so empty/Choices/Help/Description","Hope falls slightly"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Act 1 Arc 2-1] S: Why so empty/Choices/Help/Text","We'll find out in Winterhome"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Act 1 Arc 2-1] S: Why so empty/Description","Finding the Bridge to Winterhome proved that we're on the right track, but raised questions. Why was the bridge deserted? Why wasn't the automaton under the care of an engineer? There are logical explanations to it all, but... people are growing anxious."
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Act 1 Arc 2-1] S: Why so empty/Displayed name","Deserted bridge"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Act 1 Arc 2-2] S: People are scared/Arc subtitle text","The Search for Other Cities"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Act 1 Arc 2-2] S: People are scared/Choices/Help/Description","Hope falls slightly"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Act 1 Arc 2-2] S: People are scared/Choices/Help/Text","We'll have answers soon enough"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Act 1 Arc 2-2] S: People are scared/Description","The recent report from the Weather Station has got people talking. They're frightened that such an important facility was apparently abandoned. Some are starting to wonder whether the evacuation from London was a good idea.</n></n>A few are lamenting openly: I knew we shouldn't have come! At least London had real houses, not tents and wooden shacks!"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Act 1 Arc 2-2] S: People are scared/Displayed name","Abandoned station"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] Refugees at the door 1/Arc subtitle text","Refugees from Frostland"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] Refugees at the door 1/Choices/Go away/Description","Hope will fall"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] Refugees at the door 1/Choices/Go away/Text","Send them on their way"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] Refugees at the door 1/Choices/Only healthy ones/Description","{SurvivorsHealthy} people will enter our city.</n>Discontent will rise slightly. Hope will fall slightly."
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] Refugees at the door 1/Choices/Only healthy ones/Text","Only the healthy ones"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] Refugees at the door 1/Choices/Welcome them/Description","{SurvivorsTotal} people ({SurvivorsIll} of them ill) will enter our city.</n>Discontent will rise. Hope will rise."
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] Refugees at the door 1/Choices/Welcome them/Text","Everyone's welcome"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] Refugees at the door 1/Description","A huge crowd of people has reached our city. Many of them are sick. They say that some kind of enormous weather anomaly is coming our way, and that they'll die without our help.</n></n>""We'd never have survived it! Thank our lucky stars that the polar explorer Nansen warned us about the disaster and told us to evacuate. Please, let us in!"""
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] Refugees at the door 1/Displayed name","Running from the storm"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] Refugees at the door 2/Arc subtitle text","Refugees from Frostland"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] Refugees at the door 2/Choices/Go away/Description","Hope will fall"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] Refugees at the door 2/Choices/Go away/Text","Send them on their way"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] Refugees at the door 2/Choices/Only healthy ones/Description","{SurvivorsHealthy} people will enter our city.</n>Discontent will rise slightly. Hope will fall slightly."
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] Refugees at the door 2/Choices/Only healthy ones/Text","Only the healthy ones"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] Refugees at the door 2/Choices/Welcome them/Description","{SurvivorsTotal} people ({SurvivorsIll} of them ill, {SurvivorsGravelyIll} gravely) will enter our city.</n>Discontent will rise."
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] Refugees at the door 2/Choices/Welcome them/Text","Everyone's welcome"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] Refugees at the door 2/Description","Another huge group of refugees has arrived. They're in even worse condition than the previous one, many of them victims of frostbite. They all talk about a huge storm coming from the south.</n></n>""Nansen led us north because his years exploring the Arctic taught him to survive here using natural resources. Nobody could've guessed what was coming, though."" Should we let them in?"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] Refugees at the door 2/Displayed name","The second wave"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] Refugees at the door 3/Arc subtitle text","Refugees from Frostland"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] Refugees at the door 3/Choices/Go away/Description","Hope will fall"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] Refugees at the door 3/Choices/Go away/Text","Send them on their way"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] Refugees at the door 3/Choices/Only healthy ones/Description","{SurvivorsHealthy} people will enter our city.</n>Discontent will rise slightly. Hope will fall."
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] Refugees at the door 3/Choices/Only healthy ones/Text","Only the healthy ones"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] Refugees at the door 3/Choices/Welcome them/Description","{SurvivorsTotal} people ({SurvivorsGravelyIll} of them gravely ill) will enter our city.</n>Discontent will rise considerably."
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] Refugees at the door 3/Choices/Welcome them/Text","Everyone's welcome"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] Refugees at the door 3/Description","The third group of refugees is here. They're on the verge of collapse, exhausted by their journey and by tending to the gravely ill and injured with them. Their leader, Nansen, isn't among them.</n></n>""We're evacuating everyone we can, but many stayed behind with those who were too ill to travel, Nansen amongst them. God have mercy us all, the Great Frost is coming..."" Shall we let them in?"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] Refugees at the door 3/Displayed name","The third wave"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] S: First info/Arc subtitle text","Refugees from Frostland"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] S: First info/Choices/Caution/Description","This group will enter our city.</n>You'll decide what to do with the others later."
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] S: First info/Choices/Caution/Text","Let's be cautious"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] S: First info/Choices/Help/Description","We will send out search parties to bring them to the city."
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] S: First info/Choices/Help/Text","We will help them!"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] S: First info/Description","Captain, a group of exhausted survivors has reached our city. From their frantic explanations, we know they've come a great distance and that many of them died on the way. The phrase ""doom is coming"" keeps being repeated and they say many more refugees are following them.</n>They're begging you to help them, sir."
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Refugees] S: First info/Displayed name","Unexpected guests"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Scenario] M: Pick your way (protest)/Choices/Go to choose path/Text","I must give them purpose"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Scenario] M: Pick your way (protest)/Description","""They're all dead?! How will we survive here without any help? We have to go back to London! There's no hope for us here in this frozen desert!""</n></n>People start to gather as the news of the fate of Winterhome spreads through the city. Some of them want to drop everything and flee to London. Panic is starting to set in."
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Scenario] M: Pick your way (protest)/Displayed name","Winterhome has fallen"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Scenario] Winterhome Runner/Arc subtitle text","The Search for Other Cities"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Scenario] Winterhome Runner/Choices/Very Sad News/Text","So we're alone"
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Scenario] Winterhome Runner/Description","We found an exhausted man at the edge of our city. He said that he came from Winterhome, a settlement located not far from here... and that he was the last survivor.</n></n>""Winterhome is dead... Everyone's dead... There's no hope for survival in this... accursed wasteland. You're all doomed. You must escape!"" Those were his last words."
"Generated/DilemmasConfig/Dilemmas/Main Scenario + GAME ENDING EVENTS/Entries/[Scenario] Winterhome Runner/Displayed name","Man from Winterhome"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Agitator/Arc subtitle text","Agitator"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Agitator/Choices/Don't bother me with such things/Description","The Agitator will be out of order for the next 8 hours"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Agitator/Choices/Don't bother me with such things/Text","REPAIR IT"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Agitator/Choices/Guards/Description","People may get hurt"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Agitator/Choices/Guards/Text","CATCH THEM AND GET THE PART BACK"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Agitator/Description","Sir, an Agitator has been vandalised! Someone removed a part from it and wrote ""Stop squeaking all day"" on its base.</n></n>It seems that not all of our people want to work more efficiently."
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Agitator/Displayed name","Sabotage"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forceful Persuasion - Accidental death aftermatch/Arc subtitle text","Forceful Persuasion"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forceful Persuasion - Accidental death aftermatch/Choices/[Disperse] Agressive/Description","People may get hurt. Hope will fall. Discontent will fall."
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forceful Persuasion - Accidental death aftermatch/Choices/[Disperse] Agressive/Disabled text","Requires an active Guard Station"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forceful Persuasion - Accidental death aftermatch/Choices/[Disperse] Agressive/Text","GUARDS, RESTORE ORDER!"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forceful Persuasion - Accidental death aftermatch/Choices/ignore/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forceful Persuasion - Accidental death aftermatch/Choices/ignore/Text","LET THEM PROTEST"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forceful Persuasion - Accidental death aftermatch/Description","Sir, people are protesting in front of the prison, outraged by the death of an inmate during Forceful Persuasion. There are quite a few of them, and some are carrying signs saying “He was not a threat”, “You killed a son and a father”, and the like."
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forceful Persuasion - Accidental death aftermatch/Displayed name","People are angry"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forceful Persuasion - Accidental death/Arc subtitle text","Forceful Persuasion"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forceful Persuasion - Accidental death/Choices/ignore/Description","Hope will fall"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forceful Persuasion - Accidental death/Choices/ignore/Text","THEY ARE DOING THEIR JOB"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forceful Persuasion - Accidental death/Choices/punish/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forceful Persuasion - Accidental death/Choices/punish/Text","PUNISH THE WARDENS"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forceful Persuasion - Accidental death/Description","Sir, there was an accident in the prison. An inmate has died and another has been badly injured. They were both beaten on the same watch.</n></n>Our wardens are very good at breaking prisoners, but it seems they're starting to enjoy the job too much. "
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forceful Persuasion - Accidental death/Displayed name","Accidental death"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forceful Persuasion - Childs play/Arc subtitle text","Forceful Persuasion"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forceful Persuasion - Childs play/Choices/ignore/Description","Hope will fall"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forceful Persuasion - Childs play/Choices/ignore/Text","THEY'RE JUST PLAYING"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forceful Persuasion - Childs play/Choices/punish/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forceful Persuasion - Childs play/Choices/punish/Text","REPRIMAND THE KIDS"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forceful Persuasion - Childs play/Description","A concerned mother wants to speak with you, sir. She says that a group of kids has beaten up her boy.</n></n>""They were just playing,"" she says, wringing her hands, ""but then one boy kicked him, another pushed him, and then they all piled on him, yelling 'Forceful Persuasion! Forceful Persuasion!' Now he's too scared to go out and play."" "
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forceful Persuasion - Childs play/Displayed name","Child's play"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forceful Persuasion - Unauthorised action/Arc subtitle text","Forceful Persuasion"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forceful Persuasion - Unauthorised action/Choices/ignore/Description","Hope will fall"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forceful Persuasion - Unauthorised action/Choices/ignore/Text","THEY'RE JUST BEING VIGILANT"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forceful Persuasion - Unauthorised action/Choices/punish/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forceful Persuasion - Unauthorised action/Choices/punish/Text","PUNISH THE GUARDS"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forceful Persuasion - Unauthorised action/Description","Sir, one of our people has been beaten by the guards so badly that he's close to death. They claim that he was ""seen loitering with scoundrels"" and that they wanted to ""teach him a lesson"". But his neighbours don't confirm these accusations."
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forceful Persuasion - Unauthorised action/Displayed name","Unauthorised action"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forman/Arc subtitle text","Foreman"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forman/Choices/Carry on/Text","KEEP UP THE GOOD WORK"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forman/Description","Sir, a group of people found inspiration in their work under the guidance of a foreman and have decided to try organising their workplace on their own. Their spirit and motivation are exemplary today."
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Forman/Displayed name","Exemplary behaviour"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Guardpost (ignored)/Arc subtitle text","Guard Station"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Guardpost (ignored)/Choices/Banish/Description","This person will leave the city forever </n>Discontent will fall"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Guardpost (ignored)/Choices/Banish/Text","BANISH HIM"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Guardpost (ignored)/Choices/Ignore/Description","Hope will fall"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Guardpost (ignored)/Choices/Ignore/Text","LEAVE HIM BE"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Guardpost (ignored)/Choices/Punish/Description","Discontent will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Guardpost (ignored)/Choices/Punish/Text","PUNISH HIM"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Guardpost (ignored)/Description","Sir, the guard who knocked out the man that insulted him has started a row in the street. He was blind drunk, chasing random people, and swearing and hitting them with his baton."
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Guardpost (ignored)/Displayed name","Disorderly guard"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Guardpost - Policing the streets/Arc subtitle text","Guard Station"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Guardpost - Policing the streets/Choices/No/Description","People may get hurt</n>Discontent will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Guardpost - Policing the streets/Choices/No/Text","PUNISH THEM"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Guardpost - Policing the streets/Choices/Yes/Description","Hope will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Guardpost - Policing the streets/Choices/Yes/Text","LET THEM SOBER UP"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Guardpost - Policing the streets/Description","Sir, a group of drunk men were disturbing the peace, pushing each other, screaming obscenities, and harassing women in the street. Our guards intervened and restrained the drunks before anyone was hurt."
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Guardpost - Policing the streets/Displayed name","Policing the streets"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Guardpost/Arc subtitle text","Guard Station"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Guardpost/Choices/Banish/Description","This person will leave the city forever </n>Discontent will fall"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Guardpost/Choices/Banish/Text","BANISH HIM"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Guardpost/Choices/Ignore/Description","Hope will fall"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Guardpost/Choices/Ignore/Text","LEAVE HIM BE"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Guardpost/Choices/Punish/Description","Discontent will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Guardpost/Choices/Punish/Text","PUNISH HIM"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Guardpost/Description","Sir, an unpleasant... accident has happened. One of our guards was insulted by a prisoner, so he hit the offender with his baton, knocking the man out. People are angry and demand that you punish the guard."
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Guardpost/Displayed name","Abuse of power"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Neighbourhood watch/Arc subtitle text","Neighbourhood Watch"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Neighbourhood watch/Choices/All's well that ends in a well/Text","I'M GLAD IT ENDED WELL"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Neighbourhood watch/Description","Sir, a child climbed the Generator, slipped and fell, but was thankfully caught by a Neighbourhood Watch member who was on patrol nearby.</n></n>He then escorted the child to his mother and gave them both a good talking to. ""It could've ended with a broken leg or worse if it weren't for our watchmen,"" a neighbour commented. ""We're lucky to have them."""
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Neighbourhood watch/Displayed name","Timely intervention"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Patrol - an indignant woman/Arc subtitle text","Patrol"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Patrol - an indignant woman/Choices/Punish/Description","Hope will fall"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Patrol - an indignant woman/Choices/Punish/Text","PUNISH HER"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Patrol - an indignant woman/Choices/reprimend/Description","Hope will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Patrol - an indignant woman/Choices/reprimend/Text","REPRIMAND THE GUARDS"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Patrol - an indignant woman/Choices/skip/Description","Hope will rise</n>Using the Patrol will have less effect"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Patrol - an indignant woman/Choices/skip/Text","SKIP THIS DISTRICT ON PATROL"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Patrol - an indignant woman/Description","Sir, our guards have reported this woman for attacking them on patrol. She was cursing them and hitting them with her fists when they brought her in.</n></n>""I would've come by myself!"" the woman says. ""These swine have been pestering me day in, day out, and I'm sick of it! They say they need to check if everything's in order, but it's just an excuse for them to make advances!"" "
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Patrol - an indignant woman/Displayed name","An indignant woman"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Patrol - the poor laws/Arc subtitle text","Patrol"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Patrol - the poor laws/Choices/Punish/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Patrol - the poor laws/Choices/Punish/Text","LET HIM SPEAK, IT'S HIS RIGHT"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Patrol - the poor laws/Choices/reprimend/Description","Hope will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Patrol - the poor laws/Choices/reprimend/Text","HE'S LYING, CHASE HIM AWAY"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Patrol - the poor laws/Description","Sir, our guards report that a man is giving an impassioned speech to a small crowd, accusing you of scheming to enslave us all.</n></n>""Our Captain is trying to keep you content, ignorant, and under control! Remember the New Poor Law? The workhouses? That's how we live now! We're supposed to work and be quiet! But it's not too late."" "
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Patrol - the poor laws/Displayed name","An angry rant"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Patrol/Arc subtitle text","Guard Station"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Patrol/Choices/Carry on/Text","I'M GLAD TO HEAR THAT"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Patrol/Description","Sir, a child came to the Guard Station and gave the guardsmen a stuffed toy dog, telling them that they should take it with them when they walk the streets at night.</n></n>It seems people appreciate those who work hard to protect law and order in our city. "
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Patrol/Displayed name","Watchdog"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Pledge of Loyalty - Against us/Arc subtitle text","Pledge of Loyalty"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Pledge of Loyalty - Against us/Choices/Bad/Description","You will lose several informers"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Pledge of Loyalty - Against us/Choices/Bad/Text","STRIKE THEM FROM THE LIST"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Pledge of Loyalty - Against us/Choices/Good/Description","Hope will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Pledge of Loyalty - Against us/Choices/Good/Text","LEAVE THEM BE"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Pledge of Loyalty - Against us/Description","Our Propaganda Centre is reporting that a valuable informer is using her position to blackmail people.</n></n>We've received many useful tips from her since she signed the Pledge of Loyalty, but it turns out she's been choosing whom to report and whom to leave alone depending on ""favours"". Several others have started to do the same as well."
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Pledge of Loyalty - Against us/Displayed name","Blackmail"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Pledge of Loyalty - Hearing/Arc subtitle text","Pledge of Loyalty"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Pledge of Loyalty - Hearing/Choices/Force/Description","This man may get hurt"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Pledge of Loyalty - Hearing/Choices/Force/Text","FORCE HIM TO SIGN"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Pledge of Loyalty - Hearing/Choices/Ignore/Description","Using the Pledge of Loyalty will have a slightly lower chance of success. Hope will rise."
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Pledge of Loyalty - Hearing/Choices/Ignore/Text","LET HIM GO, BUT KEEP AN EYE ON HIM"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Pledge of Loyalty - Hearing/Choices/Prison/Description","Hope will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Pledge of Loyalty - Hearing/Choices/Prison/Text","IMPRISON HIM"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Pledge of Loyalty - Hearing/Description","Sir, we've just finished interrogating a group of suspected subversives and almost all of them are ready to sign the Pledge of Loyalty. Just one man resists. He says that he won't do it, he can't report on his family and friends, and that we have no right to compel people to cooperate. What should we do with him?"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Pledge of Loyalty - Hearing/Displayed name","The interrogation"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Pledge of Loyalty/Arc subtitle text","Pledge of Loyalty"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Pledge of Loyalty/Choices/Bad/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Pledge of Loyalty/Choices/Bad/Text","THIS MAN IS INNOCENT"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Pledge of Loyalty/Choices/Good/Description","You will gain 3 informers. The engineer will get hurt. Hope will fall."
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Pledge of Loyalty/Choices/Good/Text","KEEP UP THE GOOD WORK"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Pledge of Loyalty/Description","Some workers want to see you. They 've dragged an engineer with them, accusing him of disloyalty.</n></n>""He was reading us this! Trying to turn us against you!"" One of the workers shoves a tattered book into your hands. ""Damned fools!"" snarls the engineer. ""It's Dickens. I've been trying to educate them!"" "
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Pledge of Loyalty/Displayed name","Willing informers"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Prison - the institution/Arc subtitle text","Prison"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Prison - the institution/Choices/ignore/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Prison - the institution/Choices/ignore/Text","IGNORE HIM"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Prison - the institution/Choices/jail/Description","This man will go to prison</n>Hope will fall"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Prison - the institution/Choices/jail/Text","ARREST HIM FOR ROWDINESS"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Prison - the institution/Description","Sir, a man is protesting in front of the prison, screaming at the top of his lungs about the abuse of our penitentiary system.</n></n>""Who're they locking up?"" he yells at anyone who passes by. ""Criminals, or innocent people who dare to speak up? Think about it!""</n>What should we do with him?"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Prison - the institution/Displayed name","Fault in the system"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Prison freezing aftermatch - blankets/Arc subtitle text","Prison"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Prison freezing aftermatch - blankets/Choices/Punish/Description","Hope will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Prison freezing aftermatch - blankets/Choices/Punish/Text","PUNISH THE WARDENS"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Prison freezing aftermatch - blankets/Choices/ignore/Description","Discontent will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Prison freezing aftermatch - blankets/Choices/ignore/Text","IGNORE IT"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Prison freezing aftermatch - blankets/Description","Sir, the prisoner who complained about the cold was taken to the medics with severe frostbite. He'll spend the rest of his life without an arm now. The wardens gave him a blanket as you ordered, but it was wet, and they moved him to an unheated cell."
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Prison freezing aftermatch - blankets/Displayed name","Revenge served cold"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Prison freezing aftermatch/Arc subtitle text","Prison"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Prison freezing aftermatch/Choices/No/Text","I SEE"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Prison freezing aftermatch/Description","Sir, the prisoner who complained about the cold was found dead."
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Prison freezing aftermatch/Displayed name","Death from cold"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Prison freezing/Arc subtitle text","Prison"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Prison freezing/Choices/No/Description","Hope will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Prison freezing/Choices/No/Text","IT'S A PRISON, NOT AN INN"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Prison freezing/Choices/ok/Description","Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Prison freezing/Choices/ok/Text","GIVE HIM AN EXTRA BLANKET"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Prison freezing/Description","Sir, one of the prisoners is complaining about the cold in the cells. He claims it's torture and is inciting other inmates to protest. His disrespect towards the wardens is a bad example to others."
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Prison freezing/Displayed name","Cold in the cells"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Propaganda Center - Act of vandalism/Arc subtitle text","Propaganda Centre"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Propaganda Center - Act of vandalism/Choices/Ignore/Description","Hope will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Propaganda Center - Act of vandalism/Choices/Ignore/Text","REMOVE THE WRITING"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Propaganda Center - Act of vandalism/Choices/punish/Description","Discontent will fall</n>People may get hurt"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Propaganda Center - Act of vandalism/Choices/punish/Text","PUNISH THE GUILTY"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Propaganda Center - Act of vandalism/Description","A loyal citizen has reported that he saw a group of young people vandalising the Propaganda Centre. They wrote ""WAKE UP, PEOPLE!!!"" in big letters on the outer wall. What should we do?"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Propaganda Center - Act of vandalism/Displayed name","Act of vandalism"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Propaganda Center - Grim News/Arc subtitle text","Propaganda Centre"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Propaganda Center - Grim News/Choices/Cover/Description","Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Propaganda Center - Grim News/Choices/Cover/Text","DO IT – AND BURN HIS POEMS"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Propaganda Center - Grim News/Choices/Ignore/Description","Hope will fall"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Propaganda Center - Grim News/Choices/Ignore/Text","STAY AWAY FROM IT"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Propaganda Center - Grim News/Description","Sir, one of our people has committed suicide. In his spare time, he wrote poems about loss, suffering, and the death of hope. Our Propaganda Centre waged a campaign against him to protect our people from his influence. Now people might blame us for his suicide. Unless... we make it look like he drank himself to death."
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Propaganda Center - Grim News/Displayed name","Poet's suicide"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Propaganda Center - Grim News2/Arc subtitle text","Propaganda Centre"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Propaganda Center - Grim News2/Choices/Cover/Description","The accident will be covered up"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Propaganda Center - Grim News2/Choices/Cover/Text","YES, IT'S BETTER FOR US ALL"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Propaganda Center - Grim News2/Choices/Ignore/Description","Hope will fall"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Propaganda Center - Grim News2/Choices/Ignore/Text","NO, TELL THE TRUTH"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Propaganda Center - Grim News2/Description","Sir, there's been a terrible accident in one of our industrial facilities! Almost an entire team of workers has been killed. Should we cover it up and tell people that they went on an urgent expedition?"
"Generated/DilemmasConfig/Dilemmas/Order - consequences/Entries/[Order] S: Propaganda Center - Grim News2/Displayed name","Grim news"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order - cyclic consequence - guards over reach/Arc subtitle text","The New Order"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order - cyclic consequence - guards over reach/Choices/Scold the guards/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order - cyclic consequence - guards over reach/Choices/Scold the guards/Text","Reprimand the guards"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order - cyclic consequence - guards over reach/Choices/They did well/Text","Commend the guards"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order - cyclic consequence - guards over reach/Description","Captain, one of our citizens failed to show the proper respect to our guards. They couldn't leave such insolence unpunished. The man was taught a lesson. He's being treated for his injuries now."
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order - cyclic consequence - guards over reach/Displayed name","Teaching respect"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order - cyclic consequence - punishment/Arc subtitle text","The New Order"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order - cyclic consequence - punishment/Choices/Prosecute people who did it/Description","Discontent will rise.</n>These people will be hurt."
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order - cyclic consequence - punishment/Choices/Prosecute people who did it/Text","Punish them"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order - cyclic consequence - punishment/Choices/They did well/Text","Let them be"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order - cyclic consequence - punishment/Description","Captain, we've found the frozen body of a worker tied up and dumped in the snow. After some brief questioning, we found out that his colleagues had punished him for shirking work."
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order - cyclic consequence - punishment/Displayed name","Harsh lesson"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E1 - Unautorised lecturer/Arc subtitle text","The Dissident"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E1 - Unautorised lecturer/Choices/Beat him/Description","This person will be injured"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E1 - Unautorised lecturer/Choices/Beat him/Text","SEND GUARDS TO ROUGH HIM UP"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E1 - Unautorised lecturer/Choices/Ignore/Description","Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E1 - Unautorised lecturer/Choices/Ignore/Text","LEAVE HIM BE"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E1 - Unautorised lecturer/Choices/LOCK HIM UP/Description","This person will be imprisoned"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E1 - Unautorised lecturer/Choices/LOCK HIM UP/Disabled text","Requires a Prison"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E1 - Unautorised lecturer/Choices/LOCK HIM UP/Text","LOCK HIM UP"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E1 - Unautorised lecturer/Description","Captain, one of our engineers is spreading lies about you, accusing you of tyranny.</n></n>His lectures on history are popular with both workers and engineers. This makes him all the more dangerous."
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E1 - Unautorised lecturer/Displayed name","A traitor among us"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E2 - engeneers lab blew up/Arc subtitle text","The Dissident"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E2 - engeneers lab blew up/Choices/Ignore/Text","HE ASKED FOR IT"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E2 - engeneers lab blew up/Description","Our loyal citizens have killed the traitor as he attempted to escape.</n></n>He must have guessed why our guards were approaching him, because he tried to flee the moment he saw them. Fortunately he slipped on a patch of ice, but before the guards could reach him some workers had pinned him down and clubbed him to death. It seems they'd been itching to deal with him for some time."
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E2 - engeneers lab blew up/Displayed name","The traitor is dead"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E3 - beaten/Arc subtitle text","The Dissident"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E3 - beaten/Choices/Ignore/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E3 - beaten/Choices/Ignore/Text","LEAVE HIM BE"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E3 - beaten/Choices/Kill/Description","This person will be killed"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E3 - beaten/Choices/Kill/Text","Silence him for good"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E3 - beaten/Description","Sir, the traitorous engineer refuses to back down.</n></n>Our men did their duty and paid him a visit, but he only screamed something about us proving his point. We're convinced that he won't keep his mouth shut."
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E3 - beaten/Displayed name","A stubborn fool"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E4 - left/Arc subtitle text","The Dissident"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E4 - left/Choices/Ignore/Description","The engineer may be killed"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E4 - left/Choices/Ignore/Text","MY PEOPLE KNOW WHAT TO DO WITH TRAITORS"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E4 - left/Choices/Restore order./Description","Many people could get hurt</n>Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E4 - left/Choices/Restore order./Text","SEND THE GUARDS TO MAINTAIN ORDER"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E4 - left/Description","Sir, the traitorous engineer grows insolent. He's giving another lecture: ""Lies and violence as means of control."" This time it could turn into a riot.</n></n>Some of our most loyal followers are planning to attend it to shout him down. If any of his listeners try to defend him, there'll be a brawl. People will be hurt and possibly killed."
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E4 - left/Displayed name","People's fury grows"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E5 - restored order/Arc subtitle text","The Dissident"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E5 - restored order/Choices/Ignore/Text","WELL DONE"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E5 - restored order/Description","Our guards have dealt decisively with the riot and the traitorous engineer.</n></n>When the lecture devolved into a shouting match and then into a brawl as predicted, the guards stormed in, batons in hand, and quashed the disturbance. The engineer broke down when he saw people weren't swayed by his lies. He was killed during an attempt to escape capture."
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E5 - restored order/Displayed name","End of anarchy"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E6 - left again aftermatch/Arc subtitle text","The Dissident"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E6 - left again aftermatch/Choices/Ignore/Text","SUCH IS THE COST OF TREASON"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E6 - left again aftermatch/Description","Our loyal citizens have dealt with the traitorous engineer. There were no other casualties.</n></n>During the lecture, our people began to counter the engineer's lies. His listeners tried to defend him, but they quickly fled. Our people seized him and, enraged by his refusal to back down, hanged him from the rafters."
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E6 - left again aftermatch/Displayed name","The traitor is dead"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E7 - jailbreak/Arc subtitle text","The Dissident"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E7 - jailbreak/Choices/Ignore/Text","KEEP ME INFORMED"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E7 - jailbreak/Description","Captain, it seems that the traitorous engineer we imprisoned has friends. Someone's set him free!</n></n>He was briefly seen speaking to some people on the street. ""I have no intention of hiding from our Captain forever. I won't stop my lectures,"" he said, according to our informant. ""I want to make perfectly clear to him the heavy price that we all pay – including him – for his idea of order."""
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/S: Order E7 - jailbreak/Displayed name","Traitor on the loose"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/[Order] [3rdAct ] S: Propaganda Center 1 - out with the old/Arc subtitle text","Burn the Past"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/[Order] [3rdAct ] S: Propaganda Center 1 - out with the old/Choices/Holdover/Description","Discontent will fall"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/[Order] [3rdAct ] S: Propaganda Center 1 - out with the old/Choices/Holdover/Text","Very well, they need to forget the past"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/[Order] [3rdAct ] S: Propaganda Center 1 - out with the old/Choices/Library/Description","Guards will stop people. Discontent will rise."
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/[Order] [3rdAct ] S: Propaganda Center 1 - out with the old/Choices/Library/Text","He who forgets the past is bound to repeat it"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/[Order] [3rdAct ] S: Propaganda Center 1 - out with the old/Description","Sir, our Propaganda Centre has organised a symbolic burning of the old laws to help everybody let go of the past and turn their hopes towards the future. Unfortunately it's got a bit out of hand – people are bringing all kinds of books and mementos and throwing them on the fire."
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/[Order] [3rdAct ] S: Propaganda Center 1 - out with the old/Displayed name","Out with the old"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/[Order] [3rdAct ] S: Propaganda Center 2 - a holdover/Arc subtitle text","Burn the Past"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/[Order] [3rdAct ] S: Propaganda Center 2 - a holdover/Choices/Ignore/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/[Order] [3rdAct ] S: Propaganda Center 2 - a holdover/Choices/Ignore/Text","Leave this man and his books alone"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/[Order] [3rdAct ] S: Propaganda Center 2 - a holdover/Choices/Leave personal/Description","Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/[Order] [3rdAct ] S: Propaganda Center 2 - a holdover/Choices/Leave personal/Text","Let him keep his personal papers"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/[Order] [3rdAct ] S: Propaganda Center 2 - a holdover/Choices/Punish/Description","This man will be hurt.</n>Discontent will fall."
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/[Order] [3rdAct ] S: Propaganda Center 2 - a holdover/Choices/Punish/Text","Burn them and punish this man"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/[Order] [3rdAct ] S: Propaganda Center 2 - a holdover/Description","Sir, acting on a tip from an informant, our guards searched this man's house and found a hidden stash of old books and papers.</n></n>""Did I do something illegal?"" the man asks. His frightened expression betrays that he knows the answer very well. ""Those are just my old letters, photos, kids books, maybe a schoolbook or two..."""
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/[Order] [3rdAct ] S: Propaganda Center 2 - a holdover/Displayed name","A holdover"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/[Order] [3rdAct ] S: Propaganda Center 2 - mob in the library/Arc subtitle text","Burn the Past"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/[Order] [3rdAct ] S: Propaganda Center 2 - mob in the library/Choices/No/Description","Research efficiency will fall by 50% for 24 hours.</n>Discontent will fall."
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/[Order] [3rdAct ] S: Propaganda Center 2 - mob in the library/Choices/No/Text","Praise the zeal of our people"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/[Order] [3rdAct ] S: Propaganda Center 2 - mob in the library/Choices/Yes/Description","Research efficiency will fall by 25% for 24 hours."
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/[Order] [3rdAct ] S: Propaganda Center 2 - mob in the library/Choices/Yes/Text","Order the guards to help"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/[Order] [3rdAct ] S: Propaganda Center 2 - mob in the library/Description","Sir, a group of engineers is here to see you. They complain that some people are interfering with their work.</n></n>""Interfering?! That's putting it lightly!"" huffs a grey-haired engineer. ""It was an angry mob! They stormed our library to take away our manuals and burn them! Before the guards arrived, half the books had been tossed on the floor. It'll take days to find out what's missing!"""
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/[Order] [3rdAct ] S: Propaganda Center 2 - mob in the library/Displayed name","Mob in the library"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/[Order] [3rdAct ] S: Propaganda Center 3 - Arson/Arc subtitle text","Burn the Past"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/[Order] [3rdAct ] S: Propaganda Center 3 - Arson/Choices/No/Text","Well, he was playing with fire"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/[Order] [3rdAct ] S: Propaganda Center 3 - Arson/Choices/Punish/Description","People may get hurt.</n>Discontent will rise."
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/[Order] [3rdAct ] S: Propaganda Center 3 - Arson/Choices/Punish/Text","Find and punish the arsonist"
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/[Order] [3rdAct ] S: Propaganda Center 3 - Arson/Description","Sir, the man who was allowed to keep his old books and papers as a result of your order is being treated for burns and smoke inhalation. Someone set his house on fire. We're lucky the neighbours put it out before it spread."
"Generated/DilemmasConfig/Dilemmas/Order - post breakpoint/Entries/[Order] [3rdAct ] S: Propaganda Center 3 - Arson/Displayed name","Arson"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/!![PostFear - ORDER] S: BREAK POINT/Arc subtitle text","The New Order"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/!![PostFear - ORDER] S: BREAK POINT/Choices/Ok/Text","It had to be done"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/!![PostFear - ORDER] S: BREAK POINT/Description","Dawn breaks and the streets are silent. You've declared our city the bastion of the strongest, toughest and most obedient people! There's no place in it for doubts, troublemakers, rebels and reactionaries. Everyone who was a threat to the unity of our city under you as the leader of the New Order has been dealt with.</n></n>{dead2} citizens died. The others have rejected their views.</n>Hope will never be a problem again. No one will think in these categories anymore."
"Generated/DilemmasConfig/Dilemmas/Order/Entries/!![PostFear - ORDER] S: BREAK POINT/Displayed name","The night of changes"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/S: Forceful persuasion/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/S: Forceful persuasion/Description","Sir, there's been an accident – one of the prisoners died during Forceful Persuasion."
"Generated/DilemmasConfig/Dilemmas/Order/Entries/S: Forceful persuasion/Displayed name","Forceful Persuasion"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Break point]M: befor break point manifestation/Arc subtitle text","THE NEW ORDER"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Break point]M: befor break point manifestation/Choices/NO/Description","The New Order law will not be signed."
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Break point]M: befor break point manifestation/Choices/NO/Text","LET'S NOT MAKE HASTY DECISIONS"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Break point]M: befor break point manifestation/Choices/YES/Description","The New Order law will be signed.</n>People will die."
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Break point]M: befor break point manifestation/Choices/YES/Disabled text","You need a Guard Station"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Break point]M: befor break point manifestation/Choices/YES/Text","SEND THE GUARDS – I WILL SIGN THE LAW"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Break point]M: befor break point manifestation/Description","Sir, people are rioting in the streets and demanding that you stop this law. They say that Order is about people working together to survive, not one man using people's lives as resources, seizing more power for himself and killing freedom!</n></n>Roughly a quarter of our people are determined to fight.</n>The others are silent..."
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Break point]M: befor break point manifestation/Displayed name","There will be blood"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Order] S: Pledge of Loyalty (additional) - Informer beaten/Arc subtitle text","Pledge of Loyalty"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Order] S: Pledge of Loyalty (additional) - Informer beaten/Choices/Carry on/Text","I SEE"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Order] S: Pledge of Loyalty (additional) - Informer beaten/Description","Sir, one of our informants was attacked while returning home from the Cookhouse. The culprits remain at large. The informant was unable to identify them in the dark."
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Order] S: Pledge of Loyalty (additional) - Informer beaten/Displayed name","Informant beaten"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Order] S: Pledge of Loyalty (additional) - Man assaulted/Arc subtitle text","Pledge of Loyalty"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Order] S: Pledge of Loyalty (additional) - Man assaulted/Choices/Ignore/Description","Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Order] S: Pledge of Loyalty (additional) - Man assaulted/Choices/Ignore/Text","LET HER GO, THE PRISON IS FULL"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Order] S: Pledge of Loyalty (additional) - Man assaulted/Choices/Prison/Disabled text","Requires a Prison"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Order] S: Pledge of Loyalty (additional) - Man assaulted/Choices/Prison/Text","IMPRISON HER"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Order] S: Pledge of Loyalty (additional) - Man assaulted/Description","Sir, a man was assaulted by his neighbour, who accused him of informing on her. He hasn't signed the Pledge of Loyalty yet. We've detained the assailant."
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Order] S: Pledge of Loyalty (additional) - Man assaulted/Displayed name","Man assaulted"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Order] S: Pledge of Loyalty (additional) - Suspect detained/Arc subtitle text","Pledge of Loyalty"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Order] S: Pledge of Loyalty (additional) - Suspect detained/Choices/Ignore/Description","Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Order] S: Pledge of Loyalty (additional) - Suspect detained/Choices/Ignore/Text","LET HIM GO, THE PRISON IS FULL"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Order] S: Pledge of Loyalty (additional) - Suspect detained/Choices/Prison/Disabled text","Requires a Prison"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Order] S: Pledge of Loyalty (additional) - Suspect detained/Choices/Prison/Text","Imprison him"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Order] S: Pledge of Loyalty (additional) - Suspect detained/Description","Captain, acting on a tip-off from one of our informers, our guards have detained a man suspected of disloyalty."
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Order] S: Pledge of Loyalty (additional) - Suspect detained/Displayed name","Suspect detained"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Order] S: Pledge of Loyalty (additional) - Woman assaulted/Arc subtitle text","Pledge of Loyalty"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Order] S: Pledge of Loyalty (additional) - Woman assaulted/Choices/Ignore/Description","Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Order] S: Pledge of Loyalty (additional) - Woman assaulted/Choices/Ignore/Text","LET HIM GO, THE PRISON IS FULL"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Order] S: Pledge of Loyalty (additional) - Woman assaulted/Choices/Prison/Disabled text","Requires a Prison"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Order] S: Pledge of Loyalty (additional) - Woman assaulted/Choices/Prison/Text","Imprison him"
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Order] S: Pledge of Loyalty (additional) - Woman assaulted/Description","Sir, a woman was assaulted by her neighbour, who accused her of informing on him. She hasn't signed the Pledge of Loyalty yet. We've detained the assailant."
"Generated/DilemmasConfig/Dilemmas/Order/Entries/[Order] S: Pledge of Loyalty (additional) - Woman assaulted/Displayed name","Woman assaulted"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/Black Spire - dead/Choices/Bury them/Default outcome text","We buried the bodies of our people."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/Black Spire - dead/Choices/Bury them/Description","This is all we can do for them."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/Black Spire - dead/Choices/Bury them/Text","Bury the bodies"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/Black Spire - dead/Description","We search the small camp in complete silence. There are no survivors. We find several frozen bodies huddled together in sleeping bags for warmth."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/Black Spire - dead/Displayed name","Too late"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/White Pass - dead/Choices/Bury them/Default outcome text","We buried the bodies of our people."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/White Pass - dead/Choices/Bury them/Description","This is all we can do for them."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/White Pass - dead/Choices/Bury them/Text","Bury the bodies"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/White Pass - dead/Description","We descend from the pass into a small camp that is deadly silent. The tents shelter several frozen bodies huddled together in sleeping bags for warmth. A diary found on one of them speaks of several know-all engineers who led a large group of people the wrong way."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/White Pass - dead/Displayed name","Led by fools"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/White Pass/Choices/Escort survivors to the city/Default outcome text","The scouts set out with the refugees ({survivors}) towards our city."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/White Pass/Choices/Escort survivors to the city/Description","The scouts will set out towards our city and bring the refugees quickly and safely with them."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/White Pass/Choices/Escort survivors to the city/Text","Escort the refugees to the city"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/White Pass/Choices/Leave survivors to their fate/Default outcome text","The refugees ({survivors}) perished in the wilderness trying to find our city."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/White Pass/Choices/Leave survivors to their fate/Description","Without knowing how to get to our city, they'll die trying to find it."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/White Pass/Choices/Leave survivors to their fate/Text","Leave the refugees to their fate"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/White Pass/Choices/Send survivors to the city/Default outcome text","The survivors ({survivors}) set out towards our city."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/White Pass/Choices/Send survivors to the city/Description","The survivors will set out towards our city on their own. It will take longer and some of them may die."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/White Pass/Choices/Send survivors to the city/Text","Send the survivors to the city"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/White Pass/Description","Shouts and cheers break through the howling wind as we descend from the pass into a small camp. ""Are you from the city?"" asks one of the refugees. Relieved by our answer, he tells us about a group of know-all engineers who led them in the wrong direction."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/White Pass/Displayed name","Led by fools"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Frostland] 015 Coal Mine/Arc subtitle text","Coal Mine"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Frostland] 015 Coal Mine/Choices/Dismantle machines for resources/Arc subtitle","Coal Mine"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Frostland] 015 Coal Mine/Choices/Dismantle machines for resources/Default outcome text","We have dismantled the machinery and retreived: {bothResources}"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Frostland] 015 Coal Mine/Choices/Dismantle machines for resources/Default outcome title","We dismantled everything"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Frostland] 015 Coal Mine/Choices/Dismantle machines for resources/Description","We will retreive plenty of resources. We won't be able to restart the mine anymore."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Frostland] 015 Coal Mine/Choices/Dismantle machines for resources/Effect text","{bothResources}|_4||#color=FFCD00||ExpeditionOutpost||Danger||#defaultcolor|"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Frostland] 015 Coal Mine/Choices/Dismantle machines for resources/Text","Dismantle the machines for resources"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Frostland] 015 Coal Mine/Choices/Take only the stored coal/Arc subtitle","Coal Mine"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Frostland] 015 Coal Mine/Choices/Take only the stored coal/Default outcome text","We left the mining machinery intact so we can restart the mine later. We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Frostland] 015 Coal Mine/Choices/Take only the stored coal/Default outcome title","We didn't dismantle the machinery"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Frostland] 015 Coal Mine/Choices/Take only the stored coal/Description","Only resources found on-site will be taken. We'll be able to restart the mine later."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Frostland] 015 Coal Mine/Choices/Take only the stored coal/Text","Only take the stored Coal"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Frostland] 015 Coal Mine/Description","There doesn't seem to be anything wrong with the machinery. We could easily restart the mining operation. Or we could retrieve a large number of raw materials if we took the machinery apart."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Frostland] 015 Coal Mine/Displayed name","More Coal than we can use"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lords]LordsCamp1/Choices/Leave survivors to their fate/Default outcome text","We keep our distance as the lords continue to suffer."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lords]LordsCamp1/Choices/Leave survivors to their fate/Description","The scouts will leave this site without entering the camp."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lords]LordsCamp1/Choices/Leave survivors to their fate/Text","Keep an eye on them"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lords]LordsCamp1/Description","From a safe distance, we can see there are crowds of people here. Most of them are hungry and exhausted. We shouldn’t get too close. There’s no telling what these people could do. We did turn our backs on them after all."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lords]LordsCamp1/Displayed name","Fallen lords"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lords]LordsCamp2/Choices/Leave survivors to their fate/Default outcome text","We keep our distance as the lords continue to suffer."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lords]LordsCamp2/Choices/Leave survivors to their fate/Description","The scouts will leave this site without entering the camp."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lords]LordsCamp2/Choices/Leave survivors to their fate/Text","Keep an eye on them"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lords]LordsCamp2/Description","The people in this group are obviously unwell. Some of them are hostile. We dare not enter the camp after we banished them from our city."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lords]LordsCamp2/Displayed name","Sick lords"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lords]LordsCamp3/Choices/Leave survivors to their fate/Default outcome text","We keep our distance as the lords continue to suffer."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lords]LordsCamp3/Choices/Leave survivors to their fate/Description","The scouts will leave this site without entering the camp."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lords]LordsCamp3/Choices/Leave survivors to their fate/Text","Keep an eye on them"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lords]LordsCamp3/Description","Dozens of children are huddled in the tents. We can see Lord Craven himself as well, but he is moving like he's lost the will to live. He must be terrified by his prospects. Nevertheless, it would be unwise to enter this camp without additional men."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lords]LordsCamp3/Displayed name","Scared and powerless"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Builder Camp/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Builder Camp/Choices/Take resources/Description","Resources will be taken."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Builder Camp/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Builder Camp/Description","We found scraps from a diary amongst the remains of the camp. “Today we finished building the Generator for the lords. Now at last we can set out for London to bring our families here to safety,” reads the last entry."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Builder Camp/Displayed name","Builder's diary"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Hangman's Hill/Choices/Bury w/Default outcome text","We buried the engineer with his tools."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Hangman's Hill/Choices/Bury w/Description","We won’t scavenge anything."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Hangman's Hill/Choices/Bury w/Text","Bury the poor man with his tools"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Hangman's Hill/Choices/Bury wo/Default outcome text","We buried the engineer, but took his tools ({baseResources})."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Hangman's Hill/Choices/Bury wo/Description","Resources will be taken."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Hangman's Hill/Choices/Bury wo/Text","Bury the poor man, but take his tools"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Hangman's Hill/Description","The chest we found contains an engineer's tools and a death note. ""You lured me here with promises, kept me in the dark, told my wife I'd died... You're beneath contempt. I hope you enjoyed my farewell gift."" It seems that the people it was intended for never read the note. And we can only hope that we don't become the recipients of whatever ""gift"" he left for them."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Hangman's Hill/Displayed name","The engineer's curse"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Iron Bank/Choices/Leave/Default outcome text","We have no use for these gems of knowledge and culture yet, but there will be a time when we return here to reclaim humanity's legacy."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Iron Bank/Choices/Leave/Description","There's nothing here we can use right now."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Iron Bank/Choices/Leave/Text","Leave the treasure intact"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Iron Bank/Choices/Take/Default outcome text","As we smash crates and painting frames, break up cases and shelves and rip apart medieval folios, we retrieve: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Iron Bank/Choices/Take/Description","Spare nothing, we need raw materials!"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Iron Bank/Choices/Take/Text","Take whatever we can use"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Iron Bank/Description","This is indeed the vault in which the lords planned to preserve as much of their wealth as they could. Yet there isn't much in the way of gold, apart from some ancient jewellery and other works of art – there are wonders of science and knowledge here. Instruments, books, newspapers and letters."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Iron Bank/Displayed name","Useless riches"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Radio Mast/Choices/Take resources/Default outcome text","We dismantled the structure and collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Radio Mast/Choices/Take resources/Description","Resources will be taken."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Radio Mast/Choices/Take resources/Text","Dismantle the mast for resources"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Radio Mast/Description","We searched the shack under the mast. The radio equipment is gone, but we found the logbook. It only confirmed what we already knew. Still, it was painful to read.</n></n>London knew about the coming winter well in advance. They didn't warn us, they only informed the rich. We were left to die."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Radio Mast/Displayed name","Register of crimes"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Ruined Warehouse/Choices/OK/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Ruined Warehouse/Choices/OK/Description","Resources will be taken."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Ruined Warehouse/Choices/OK/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Ruined Warehouse/Description","Searching the storehouse, we found records of shipments from the fisheries on the lake. Some pages have been ripped out. The last entry says: ""We've been abandoned. I'll gather our men and head out to the main camp before we run out of fish and fuel."""
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Ruined Warehouse/Displayed name","Abandoned fishermen"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Yellow Cat/Choices/OK/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Yellow Cat/Choices/OK/Description","Resources will be taken."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Yellow Cat/Choices/OK/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Yellow Cat/Description","The front of the snowcat was completely destroyed. Inside we found two frozen bodies, some supplies, a family photo and a letter from London. It ends: ""The worst cold is still to come, but they don't say when. I wish our daughters and I were safe in the north with you already."""
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Lore] Yellow Cat/Displayed name","A letter from London"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Outpost] Fishermen Village/Choices/Dismantle shacks/Arc subtitle","Fishing Village"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Outpost] Fishermen Village/Choices/Dismantle shacks/Default outcome text","We collected: {bothResources}"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Outpost] Fishermen Village/Choices/Dismantle shacks/Default outcome title","Ice drill dismantled"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Outpost] Fishermen Village/Choices/Dismantle shacks/Description","We will retrieve plenty of resources, but lose the chance to build an Outpost here."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Outpost] Fishermen Village/Choices/Dismantle shacks/Text","Dismantle the ice drill"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Outpost] Fishermen Village/Choices/Save the village for outpost/Arc subtitle","Fishing Village"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Outpost] Fishermen Village/Choices/Save the village for outpost/Default outcome text","We repaired the ice drill and collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Outpost] Fishermen Village/Choices/Save the village for outpost/Default outcome title","Ice drill repaired"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Outpost] Fishermen Village/Choices/Save the village for outpost/Description","Only the resources found on site will be taken. We'll be able to build an Outpost here."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Outpost] Fishermen Village/Choices/Save the village for outpost/Text","Repair the ice drill"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Outpost] Fishermen Village/Description","This village was supposed to supply our city with food. The vehicle carried a broken ice drill used for making air holes big enough for us to fish under the ice. We can fix it and build an Outpost here or dismantle it and retrieve one Steam Core."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Outpost] Fishermen Village/Displayed name","Broken ice drill"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Outpost] Frozen Forest/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Outpost] Frozen Forest/Choices/Take resources/Description","Resources will be taken."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Outpost] Frozen Forest/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Outpost] Frozen Forest/Description","The frozen trees sway in the driving wind. Our lumberjacks will have to work hard to keep warm! It seems that the wind is responsible for keeping the ground here bare – the terrain channels the wind in such a way that it constantly blows the snow away. Interesting."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Outpost] Frozen Forest/Displayed name","Blown away"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Res] Canning Factory/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Res] Canning Factory/Choices/Take resources/Description","Resources will be taken."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Res] Canning Factory/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Res] Canning Factory/Description","We found a large cargo sled fully loaded with food in the yard. It must have been standing in a deep puddle of meltwater when a sudden wave of frost hit, leaving it stuck in hard ice."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Res] Canning Factory/Displayed name","Caught in the cold"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Res] Crash Site/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Res] Crash Site/Choices/Take resources/Description","Resources will be taken."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Res] Crash Site/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Res] Crash Site/Description","This machine had four wings arranged in two levels and was powered by engines similar to those used in motor sleds, but more powerful and compact. It seems it was used to carry important loads or passengers, but we only found two bodies on board slumped over the controls in the forward cabin."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Res] Crash Site/Displayed name","A huge aircraft"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Res] Fishing Boat/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Res] Fishing Boat/Choices/Take resources/Description","Resources will be taken."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Res] Fishing Boat/Choices/Take resources/Text","Dismantle the boat for resources"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Res] Fishing Boat/Description","We dug out the fishing boat. It was hard work, but it was worth it. We have retrieved some valuable resources from it."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Res] Fishing Boat/Displayed name","A frozen lake"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Res] Rockslide/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Res] Rockslide/Choices/Take resources/Description","Resources will be taken."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Res] Rockslide/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Res] Rockslide/Description","We opened the door in the concrete wall with difficulty. Inside we found a veritable industrial treasure trove – an underground complex that probably housed a factory of some kind."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Res] Rockslide/Displayed name","Buried fortune"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Black Spire/Choices/Escort survivors to the city/Default outcome text","The scouts set out with the refugees ({survivors}) towards our city."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Black Spire/Choices/Escort survivors to the city/Description","The scouts will set out towards our city and bring the refugees quickly and safely with them."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Black Spire/Choices/Escort survivors to the city/Text","Escort the refugees to the city"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Black Spire/Choices/Leave survivors to their fate/Default outcome text","The refugees ({survivors}) perished in the wilderness trying to find our city."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Black Spire/Choices/Leave survivors to their fate/Description","Without knowing how to get to our city, they'll die trying to find it."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Black Spire/Choices/Leave survivors to their fate/Text","Leave the refugees to their fate"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Black Spire/Choices/Send survivors to the city/Default outcome text","The survivors ({survivors}) set out towards our city."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Black Spire/Choices/Send survivors to the city/Description","The survivors will set out towards our city on their own. It will take longer and some of them may die."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Black Spire/Choices/Send survivors to the city/Text","Send the survivors to the city"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Black Spire/Description","This group of our people got lost after an avalanche separated them from the others. Exhausted, they stopped here to recover, but their supplies are running out. On their way here they saw a large, peculiar structure buried in the snow. They have no idea what it is, other than that it was man-made."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Black Spire/Displayed name","Exhausted travellers"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Landing Place/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Landing Place/Choices/Take resources/Description","Resources will be taken."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Landing Place/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Landing Place/Description","We spotted the ship from the top of the cliff over the haven. It's big, but not a dreadnought or a freighter. Most likely it's an ocean liner."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Landing Place/Displayed name","A looming mystery"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Ocean Liner/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Ocean Liner/Choices/Take resources/Description","Resources will be taken."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Ocean Liner/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Ocean Liner/Description","This liner brought many rich people here. They could afford to travel in luxury even in these desperate times. On the bridge we found a letter from Lord Craven to the captain. It reads:</n></n>“If we encounter any of the vessels stolen by the workers, you are authorised to open fire.“ A naval gun crudely bolted to the foredeck confirms that he really did want us dead."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Ocean Liner/Displayed name","Wealth and power"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Red Flag Camp/Choices/Escort survivors to the city/Default outcome text","We put the lords on sleds and set out towards our city."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Red Flag Camp/Choices/Escort survivors to the city/Description","Try to bring them to our city."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Red Flag Camp/Choices/Escort survivors to the city/Text","Save them against their will"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Red Flag Camp/Choices/Leave survivors to their fate/Default outcome text","We honoured the dying lords' last wish."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Red Flag Camp/Choices/Leave survivors to their fate/Description","Let them die and bury them."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Red Flag Camp/Choices/Leave survivors to their fate/Text","Honour their request"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Red Flag Camp/Description","The red flag (actually a duvet case) flies over the most pitiful camp we’ve ever seen. ""I'm glad to see you, although I wish we'd met sooner,"" croaks one of the lords. ""I regret that I can only implore you to give us a proper burial. We're dying and have chosen not to fight it anymore. Please, respect our final request."""
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Red Flag Camp/Displayed name","Dying wish"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Trail Bands-dead/Choices/Escort survivors to the city/Default outcome text","We buried the bodies of the refugees."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Trail Bands-dead/Choices/Escort survivors to the city/Description","This is all we can do for them."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Trail Bands-dead/Choices/Escort survivors to the city/Text","Bury the bodies"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Trail Bands-dead/Description","A shallow depression by the bend shelters a small camp. In the snow-covered makeshift tents we find nothing but dead bodies. Amongst them are two children who match the description of the lost children. They must have stumbled upon this camp after they got lost, but then their luck ran out."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Trail Bands-dead/Displayed name","No survivors"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Trail Bands/Choices/Escort survivors to the city/Default outcome text","The scouts set out with the refugees ({survivors}) towards our city."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Trail Bands/Choices/Escort survivors to the city/Description","The scouts will set out towards our city and bring the refugees quickly and safely with them."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Trail Bands/Choices/Escort survivors to the city/Text","Escort the refugees to the city"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Trail Bands/Choices/Leave survivors to their fate/Default outcome text","The refugees ({survivors}) perished in the wilderness trying to find our city."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Trail Bands/Choices/Leave survivors to their fate/Description","Without knowing how to get to our city, they'll die trying to find it."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Trail Bands/Choices/Leave survivors to their fate/Text","Leave the refugees to their fate"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Trail Bands/Choices/Send survivors to the city/Default outcome text","The survivors ({survivors}) set out towards our city."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Trail Bands/Choices/Send survivors to the city/Description","The survivors will set out towards our city on their own. It will take longer and some of them may die."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Trail Bands/Choices/Send survivors to the city/Text","Send the survivors to the city"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Trail Bands/Description","A shallow depression by the bend shelters a group of our people. Their supplies fell into an ice crevasse and they made camp here to wait for help. The lost children wandered into the camp a few days ago. They're lucky we found them before they all starved!"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Trail Bands/Displayed name","Lost and found"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Wretched Hulks/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Wretched Hulks/Choices/Take resources/Description","Resources will be taken."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Wretched Hulks/Choices/Take resources/Text","Dismantle the ships"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Wretched Hulks/Description","These ships saved our lives on many occasions. They carried us out of London before the storm arrived. They shielded us from Lord Craven’s men. Finally, they brought us here. And all we can do with them now is dismantle them for resources."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario - Frostland/Entries/[Survivors] Wretched Hulks/Displayed name","A farewell to ships"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[0]E: Intro/Choices/And so it begins/Text","We will never submit"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[0]E: Intro/Description","We were condemned to die with the rest of the common folk when London was destroyed. But we rose up.</n></n>We commandeered the ships that were meant to carry the wealthy to safety and sailed north. Here we found a Generator and claimed it for ourselves. Now we must gather all our people in this new city before the lords arrive to rob us of our freedom again."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[0]E: Intro/Displayed name","Refugees"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] E: Save Refugees - Most we saved/Arc subtitle text","Save Our People"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] E: Save Refugees - Most we saved/Choices/I see/Text","I did my best"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] E: Save Refugees - Most we saved/Description","You've tried hard, but ultimately you haven't saved all of our people. Some of our friends and loved ones may be still out there, but it's too late to help them. We can only mourn their fate and our losses."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] E: Save Refugees - Most we saved/Displayed name","You've saved most of our people"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] E: Save Refugees - Not enough/Arc subtitle text","The End"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] E: Save Refugees - Not enough/Choices/I see/Text","I did my best"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] E: Save Refugees - Not enough/Description","You have failed. Too many of our friends and families, brothers and sisters, husbands and wives have starved and died in the cold, waiting for help that never came.</n></n>You're no longer our leader and you're no longer wanted in our city. "
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] E: Save Refugees - Not enough/Displayed name","You haven't saved our people"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] E: Save Refugees - We saved all/Arc subtitle text","Save Our People"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] E: Save Refugees - We saved all/Choices/I see/Description","Hope rises."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] E: Save Refugees - We saved all/Choices/I see/Text","I'm glad to hear that"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] E: Save Refugees - We saved all/Description","You did it! Our friends and families, brothers and sisters, husbands and wives are safe. We're stronger now. You've proved that together we can achieve the impossible."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] E: Save Refugees - We saved all/Displayed name","You've saved all of our people"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Build Beacon/Arc subtitle text","Save Our People"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Build Beacon/Choices/Ok/Description","You'll have to build a Beacon."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Build Beacon/Choices/Ok/Text","Of course"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Build Beacon/Description","Captain, a group of our people wants to talk to you. They urge you to build a Beacon. </n></n>""It was so difficult to find our way here. Our friends are still suffering on the trail, lost, alone and frightened. We have to help them.”"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Build Beacon/Displayed name","We need a Beacon"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Population over 100/Arc subtitle text","Save Our People"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Population over 100/Choices/I see/Description","Hope rises slightly."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Population over 100/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Population over 100/Description","Captain, the population of our city has reached 100 citizens. Every day more and more of our people are being reunited.</n></n>Even though this place wasn't meant for us, it is becoming our home."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Population over 100/Displayed name","Our numbers grow "
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Population over 200/Arc subtitle text","Save Our People"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Population over 200/Choices/I see/Description","Hope rises slightly."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Population over 200/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Population over 200/Description","Captain, the population of our city has reached 200 citizens. That means most of our people are here with us.</n></n>We're not done yet, but we're getting there."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Population over 200/Displayed name","We are close"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Rescue refugees consequence - fail/Arc subtitle text","Save Our People"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Rescue refugees consequence - fail/Choices/I see/Description","Hope falls"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Rescue refugees consequence - fail/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Rescue refugees consequence - fail/Description","Captain, a young man has killed himself. He left a note:</n></n>“She was the love of my life. We were separated on the trail and I reached the city alone. For a while I was sure she'd be rescued, but now I see there's no reason for me to stay here any longer.”"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Rescue refugees consequence - fail/Displayed name","Young widower's suicide"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Rescue refugees consequence - mixed/Arc subtitle text","Save Our People"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Rescue refugees consequence - mixed/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Rescue refugees consequence - mixed/Description","Captain, a plaque dedicated to the memory of our people who perished on the trail has been placed on the Generator by the mourning families and other survivors. The inscription on it reads:</n></n>""You left this shelter on earth for the eternal home. We shall meet there someday."""
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Rescue refugees consequence - mixed/Displayed name","Memorial plaque"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Rescue refugees consequence - success/Arc subtitle text","Save Our People"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Rescue refugees consequence - success/Choices/I see/Description","Hope rises."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Rescue refugees consequence - success/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Rescue refugees consequence - success/Description","Captain, a young couple asked us to deliver this note to you.</n></n>“We were separated on the trail and had to fight back despair. Thanks to your efforts, we've been reunited. No words can express our gratitude."""
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Rescue refugees consequence - success/Displayed name","Young couple"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors - Black Spire/Arc subtitle text","Save Our People"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors - Black Spire/Choices/I see/Description","Hope rises slightly."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors - Black Spire/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors - Black Spire/Description","Captain, the refugees who survived the avalanche at the Black Spire have reached our city. They have finally been reunited with their friends."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors - Black Spire/Displayed name","Avalanche survivors found"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors - Missing Children/Arc subtitle text","Save Our People"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors - Missing Children/Choices/I see/Description","Hope rises slightly."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors - Missing Children/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors - Missing Children/Description","Captain, the group from the Trail Bend has reached our city. The missing children are amongst them. Their parents are beside themselves with joy."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors - Missing Children/Displayed name","Missing children found"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors - White Pass/Arc subtitle text","Save Our People"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors - White Pass/Choices/I see/Description","Hope rises slightly."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors - White Pass/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors - White Pass/Description","Sir, the refugees who took a wrong turn at the White Pass have reached our city. They look around eagerly, longing for a hot meal and a warm bed."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors - White Pass/Displayed name","Lost refugees found"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors01/Arc subtitle text","Save Our People"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors01/Choices/I see/Description","Hope rises."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors01/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors01/Description","The first group is finally here. We were relieved to learn that the trail is still negotiable. They saw another group behind them who should arrive soon."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors01/Displayed name","First refugees"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors02/Arc subtitle text","Save Our People"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors02/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors02/Description","The next group of our brothers and sisters has joined us. They are relieved to finally see us and our city.</n></n>""Here we can be free at last! In London we had to toil like slaves for a piece of bread."" "
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors02/Displayed name","Another group arrives"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors03 - noBeacon/Arc subtitle text","Save Our People"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors03 - noBeacon/Choices/I see/Description","Hope falls slightly"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors03 - noBeacon/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors03 - noBeacon/Description","More than a dozen of our people have reached the city. They are exhausted and frozen to the bone. They urge you to set up the Beacon.</n></n>""Why haven't you built it already? It's a miracle we found the way at all!"""
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors03 - noBeacon/Displayed name","Another group arrives"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors03/Arc subtitle text","Save Our People"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors03/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors03/Description","More than a dozen of our people have reached the city. They look around in awe.</n></n>""The Generator is truly a wonder! And to think the lords wanted to keep this place for themselves."" "
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors03/Displayed name","Another group arrives"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors04 - MissingChildren/Arc subtitle text","Save Our People"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors04 - MissingChildren/Choices/Ok/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors04 - MissingChildren/Description","Several families have reached our city. Unfortunately, some of their children got lost near the |#color=3A9FB1|Trail Bend|#defaultcolor|. They are distraught and beg you to help their kids."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors04 - MissingChildren/Displayed name","Missing children"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors05 - noBeacon/Arc subtitle text","Save Our People"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors05 - noBeacon/Choices/I see/Description","Hope falls slightly"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors05 - noBeacon/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors05 - noBeacon/Description","This exhausted and frostbitten group was caught in a vicious blizzard. Without the light of the Beacon to lead them, some of their friends got lost."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors05 - noBeacon/Displayed name","Another group arrives"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors05/Arc subtitle text","Save Our People"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors05/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors05/Description","This group was caught in a vicious blizzard. The light of our Beacon led them safely through the worst of it. "
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors05/Displayed name","Another group arrives"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors06 - UnknowShip- noBeacon/Arc subtitle text","Unknown Ship "
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors06 - UnknowShip- noBeacon/Choices/I see/Text","I'll think about it"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors06 - UnknowShip- noBeacon/Description","Another group of refugees has reached our city. On their way here they spotted a ship some distance away from the |#color=3A9FB1|Landing Site|#defaultcolor|. We should investigate."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors06 - UnknowShip- noBeacon/Displayed name","Strangers on the horizon"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors06 - UnknowShip/Arc subtitle text","Unknown Ship "
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors06 - UnknowShip/Choices/I see/Text","I'll think about it"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors06 - UnknowShip/Description","Another group of refugees has reached our city. On their way here they spotted a ship some distance away from the |#color=3A9FB1|Landing Site|#defaultcolor|. We should investigate."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors06 - UnknowShip/Displayed name","Strangers on the horizon"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors07 - LostRefugees-noBeacon/Arc subtitle text","Save Our People"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors07 - LostRefugees-noBeacon/Choices/Yes/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors07 - LostRefugees-noBeacon/Description","According to these survivors, a group of refugees took a wrong turn at the |#color=3A9FB1|White Pass|#defaultcolor|. They'll surely die if we don't send scouts to help them."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors07 - LostRefugees-noBeacon/Displayed name","Lost refugees"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors07 - LostRefugees/Arc subtitle text","Save Our People"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors07 - LostRefugees/Choices/Yes/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors07 - LostRefugees/Description","According to these survivors, a group of refugees took a wrong turn at the |#color=3A9FB1|White Pass|#defaultcolor|. They'll surely die if we don't send scouts to help them."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors07 - LostRefugees/Displayed name","Lost refugees"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors08 - noBeacon/Arc subtitle text","Save Our People"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors08 - noBeacon/Choices/I see/Description","Hope falls slightly"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors08 - noBeacon/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors08 - noBeacon/Description","The newcomers tell us that they saw several bodies on the trail. ""The way here is deadly without the Beacon.""</n></n>They also have other, more unsettling news. “As we were leaving London in the ships taken from the lords, we heard Lord Craven giving the order to shoot at us. Let's hope he doesn't follow us here.”"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors08 - noBeacon/Displayed name","Another group has arrived"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors08/Arc subtitle text","Save Our People"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors08/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors08/Description","These newcomers came across some lost engineers and brought them to our city. They have unsettling news.</n></n>“As we were leaving London in the ships taken from the lords, we heard Lord Craven giving the order to shoot at us. We must stick together in case he ever follows us here.”"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors08/Displayed name","Another group arrives"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors09 - BlackSpire-noBeacon/Arc subtitle text","Save Our People"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors09 - BlackSpire-noBeacon/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors09 - BlackSpire-noBeacon/Description","This group has been through a lot. An avalanche at the |#color=3A9FB1|Black Spire|#defaultcolor| separated them from their friends. They beg us to help them."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors09 - BlackSpire-noBeacon/Displayed name","Avalanche survivors"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors09 - BlackSpire/Arc subtitle text","Save Our People"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors09 - BlackSpire/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors09 - BlackSpire/Description","This group has been through a lot. An avalanche at the |#color=3A9FB1|Black Spire|#defaultcolor| separated them from their friends. They beg us to help them."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors09 - BlackSpire/Displayed name","Avalanche survivors"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors10 - noBeacon/Arc subtitle text","Save Our People"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors10 - noBeacon/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors10 - noBeacon/Description","The people from this group say that no more refugees are coming.</n></n>""We were the last to leave the ships, so we should be the last to reach the Generator. There's no living soul left on the trail behind us.”"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors10 - noBeacon/Displayed name","The final group"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors10/Arc subtitle text","Save Our People"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors10/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors10/Description","The people from this group say that no more refugees are coming.</n></n>""We were the last to leave the ships, so we should be the last to reach the Generator. There's no living soul left on the trail behind us.”"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[1][OurPeople] S: Survivors10/Displayed name","The final group"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[2][Strangers] 01 S: Rumors - Drunkman/Arc subtitle text","Unknown Ship"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[2][Strangers] 01 S: Rumors - Drunkman/Choices/Ignore/Description","Hope will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[2][Strangers] 01 S: Rumors - Drunkman/Choices/Ignore/Text","Let him be"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[2][Strangers] 01 S: Rumors - Drunkman/Choices/[Disperse] Send guards/Description","This man may be hurt."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[2][Strangers] 01 S: Rumors - Drunkman/Choices/[Disperse] Send guards/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[2][Strangers] 01 S: Rumors - Drunkman/Choices/[Disperse] Send guards/Text","Shut him up"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[2][Strangers] 01 S: Rumors - Drunkman/Description","Captain, one of our workers has got drunk, and now he's scaring people, shouting some nonsense about the lords.</n></n>“The lords are coming in that ship! You'll see! They're coming with that bastard Lord Craven to take what's ours!” "
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[2][Strangers] 01 S: Rumors - Drunkman/Displayed name","A drunken outburst"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[2][Strangers] 02 E: Seen from beacon/Arc subtitle text","Face the Lords"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[2][Strangers] 02 E: Seen from beacon/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[2][Strangers] 02 E: Seen from beacon/Description","Captain, the lookouts at the Beacon report a large group of strangers marching in our direction. We have to assume that the lords are coming. Our people are afraid that their worst fears are going to come true.</n></n>""We're going to die in this frozen hell if they force us to leave! Even if they let us stay, they'll turn us into their slaves. We must be ready to fight!"""
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[2][Strangers] 02 E: Seen from beacon/Displayed name","The looming threat"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[2][Strangers] 03 S: Lords are unarmed/Arc subtitle text","Face the Lords"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[2][Strangers] 03 S: Lords are unarmed/Choices/Ignore/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[2][Strangers] 03 S: Lords are unarmed/Description","Captain, the approaching strangers are carrying no weapons. Whatever their intentions, they have no means of attacking us. But people are wary.</n></n>""It's a trick to catch us off guard! The lords are cunning. Those leeches would do anything to get back at us, mark my words."""
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[2][Strangers] 03 S: Lords are unarmed/Displayed name","They are unarmed"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[2][Strangers] 04 S: They are approaching/Arc subtitle text","Face the Lords"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[2][Strangers] 04 S: They are approaching/Choices/Ok/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[2][Strangers] 04 S: They are approaching/Description","Captain, the lords are nearly here. There are many of them, but they look miserable. They seem to be carrying no food supplies.</n></n>When they reach our city in a few hours, they'll have no choice but to beg us for help. You will have to decide their fate..."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[2][Strangers] 04 S: They are approaching/Displayed name","The lords are approaching"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3][Lords] S: Bring Lords to the City/Arc subtitle text","Class Conflict"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3][Lords] S: Bring Lords to the City/Choices/Agree/Description","The lords will be brought into the city."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3][Lords] S: Bring Lords to the City/Choices/Agree/Text","I agree"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3][Lords] S: Bring Lords to the City/Choices/[Disperse] Send guards/Description","The lords will be stopped. Some of them will be hurt."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3][Lords] S: Bring Lords to the City/Choices/[Disperse] Send guards/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3][Lords] S: Bring Lords to the City/Choices/[Disperse] Send guards/Text","Disperse the crowd"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3][Lords] S: Bring Lords to the City/Description","Captain, a large group of lords has gathered under the Generator. They plead with you to let them bring the others to the city.</n></n>""Our friends and relatives are still starving and freezing out there. Please, let us go and lead them here!"""
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3][Lords] S: Bring Lords to the City/Displayed name","The lords beg for help"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3][Lords] S: Radio Mast/Arc subtitle text","Face the Lords"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3][Lords] S: Radio Mast/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3][Lords] S: Radio Mast/Description","Captain, the lords who arrived recently have told us about a |#color=3A9FB1|Radio Mast|#defaultcolor| they saw on the trail. A Steam Core could be powering it."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3][Lords] S: Radio Mast/Displayed name","Radio Mast"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] E: Lords01 - HUNGER/Arc subtitle text","Face the Lords"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] E: Lords01 - HUNGER/Choices/Go away/Description","The lords will set up camp outside the city."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] E: Lords01 - HUNGER/Choices/Go away/Text","Send them away"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] E: Lords01 - HUNGER/Choices/Welcome them - QUEST FEED All/Description","You will have 2 days to provide shelter for {count} people and feed {count1} people. Hope will fall."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] E: Lords01 - HUNGER/Choices/Welcome them - QUEST FEED All/Text","Let them in – I'll see to everyone's needs"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] E: Lords01 - HUNGER/Choices/Welcome them - QUEST FEED Infrastucture/Description","You will have 2 days to provide shelter for {count} people and build Industrial Hothouses or Hunters' Hangars (3 total). Discontent will rise."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] E: Lords01 - HUNGER/Choices/Welcome them - QUEST FEED Infrastucture/Text","Let them in – I'll improve the food infrastructure"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] E: Lords01 - HUNGER/Description","Captain, the lords have arrived. They're starving. There's at least a hundred of them. A hundred! And more are coming. They beg us to let them in, but that would mean sharing our food supplies and finding them shelter."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] E: Lords01 - HUNGER/Displayed name","Lords in rags"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Before Sick Lords - no quest/Arc subtitle text","Face the Lords"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Before Sick Lords - no quest/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Before Sick Lords - no quest/Description","Captain, another group of lords will arrive shortly. We know that they are in poor health. "
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Before Sick Lords - no quest/Displayed name","Sick lords are approaching"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Before Sick Lords - quest failed/Arc subtitle text","Face the Lords"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Before Sick Lords - quest failed/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Before Sick Lords - quest failed/Description","Captain, another group of lords will arrive shortly. We know that they are in poor health. Our people have good reason to be worried.</n></n>“We've had enough trouble with the lords you've already let in. This bunch should go spread their diseases somewhere else."""
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Before Sick Lords - quest failed/Displayed name","Sick lords are coming"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Before Sick Lords - quest success/Arc subtitle text","Face the Lords"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Before Sick Lords - quest success/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Before Sick Lords - quest success/Description","Captain, another group of lords will arrive here shortly. We know that they are in poor health. Our people are worried.</n></n>“We've managed to help the starving lords, but this is different. This bunch might be carrying something contagious!”"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Before Sick Lords - quest success/Displayed name","Sick lords are coming"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Lord Estabilished Camp1/Arc subtitle text","Face the Lords"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Lord Estabilished Camp1/Choices/I see/Description","Hope falls"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Lord Estabilished Camp1/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Lord Estabilished Camp1/Description","Captain, the lords who you ordered to leave have set up camp outside the city. We don't know what they're up to."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Lord Estabilished Camp1/Displayed name","The lords set up camp"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: More lords spotted1/Arc subtitle text","Face the lords"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: More lords spotted1/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: More lords spotted1/Description","Captain, one more group of lords is marching in our direction and it's most likely not the last. "
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: More lords spotted1/Displayed name","More strangers spotted"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Old Habits - go to work/Arc subtitle text","Old Habits"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Old Habits - go to work/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Old Habits - go to work/Description","Captain, the lord who refused to work was battered for looking down on our people. He was sent to the Medical Post. "
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Old Habits - go to work/Displayed name","Painful lesson"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Old Habits - one day rest/Arc subtitle text","Old Habits"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Old Habits - one day rest/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Old Habits - one day rest/Description","Captain, the lord who refused to work is here. He wants to apologise for his behaviour.</n></n>""I didn't mean to show disrespect to your hard-working people. I was just convinced that I wouldn't be of any help. Now I understand that the times have changed, and we must change with them."""
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Old Habits - one day rest/Displayed name","A reformed lord"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Old Habits/Arc subtitle text","Old Habits"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Old Habits/Choices/Go to work/Description","Discontent will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Old Habits/Choices/Go to work/Text","Send him to work"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Old Habits/Choices/One day rest/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Old Habits/Choices/One day rest/Text","Give him time to adjust"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Old Habits/Description","Captain, one of the lords refuses to work. He says that, ""such menial jobs are best left to the common folk."" He claims that he used to be a writer or something like that."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Old Habits/Displayed name","Too noble to work"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord - begin/Arc subtitle text","Starving Lords"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord - begin/Choices/Food for all/Description","Discontent will rise greatly"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord - begin/Choices/Food for all/Disabled text","You need 10 Food rations"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord - begin/Choices/Food for all/Text","Give them 10 Food Rations"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord - begin/Choices/Food only for him/Description","Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord - begin/Choices/Food only for him/Disabled text","You need 1 Food ration"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord - begin/Choices/Food only for him/Text","Give him 1 Food Ration"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord - begin/Choices/No food/Text","Send him away"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord - begin/Description","Captain, one of the lords is starving and is begging you for additional Food Rations for himself and his companions."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord - begin/Displayed name","Extra rations"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord2 - food for all/Arc subtitle text","Starving Lords"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord2 - food for all/Choices/No/Description","Discontent will rise. Hope will fall slightly."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord2 - food for all/Choices/No/Text","Send them away"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord2 - food for all/Choices/Yes/Description","Hope will rise slightly."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord2 - food for all/Choices/Yes/Disabled text","You need 100 Food Rations"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord2 - food for all/Choices/Yes/Text","Give them 100 Food Rations"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord2 - food for all/Description","Captain, some of our people are outraged that you gave 10 Food Rations to the starving lords.</n></n>""It's London all over again! We've worked hard to get this food, and what've they done to earn it? Nothing! For the 10 rations you gave to the lords, we demand 100 for the rest of us.”"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord2 - food for all/Displayed name","People demand equality"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord2 - food only for him/Arc subtitle text","Starving Lords"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord2 - food only for him/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord2 - food only for him/Description","Captain, the starving lord was beaten by his companions. They didn't believe him when he said you only gave him 1 Food Ration. We sent him to the Medical Post."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord2 - food only for him/Displayed name","Hungry and angry"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord2 - no food/Arc subtitle text","Starving Lords"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord2 - no food/Choices/I will build a prison/Description","You will have 2 days to build a Prison."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord2 - no food/Choices/I will build a prison/Text","I will put the thief in Prison"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord2 - no food/Choices/Ignore/Description","His hands will be cut off."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord2 - no food/Choices/Ignore/Text","Let them proceed"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord2 - no food/Choices/[Disperse] Send guards/Description","People may get hurt."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord2 - no food/Choices/[Disperse] Send guards/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord2 - no food/Choices/[Disperse] Send guards/Text","Stop them"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord2 - no food/Choices/[Disperse] Send to prison/Description","Hope will rise slightly."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord2 - no food/Choices/[Disperse] Send to prison/Disabled text","Prison required"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord2 - no food/Choices/[Disperse] Send to prison/Text","Send him to Prison"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord2 - no food/Description","Captain, the lord who begged you for extra rations has been caught stealing meals from the Cookhouse. Our people want to lynch him."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord2 - no food/Displayed name","Food thief"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord3 - Lords disappointed/Arc subtitle text","Starving Lords"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord3 - Lords disappointed/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord3 - Lords disappointed/Description","Captain, the lords are terrified by the recent lynching in our city that ended with the hands of a thief being cut off.</n></n>""We aren't defending what the thief did, but the punishment was too cruel. The world you are building here will be a barbaric one."""
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord3 - Lords disappointed/Displayed name","The lords are afraid"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord3 - Our People disappointed/Arc subtitle text","Starving Lords"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord3 - Our People disappointed/Choices/I see/Description","Hope falls"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord3 - Our People disappointed/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord3 - Our People disappointed/Description","Captain, our people are very disappointed by the way you handled the situation with the lords demanding extra rations.</n></n>“Why are you taking their side? You treat the lords like our betters. We really thought things would be different in our city.”"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Starving lord3 - Our People disappointed/Displayed name","People are disheartened"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Survivors11 - HungerLords from camp/Arc subtitle text","Face the Lords"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Survivors11 - HungerLords from camp/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Survivors11 - HungerLords from camp/Description","The starving lords have entered the city. Our people are not happy with their arrival. The lords, on the other hand, are rejoicing.</n></n>""Thank you, kind people! We'd have been doomed if you hadn't let us in.”"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Survivors11 - HungerLords from camp/Displayed name","Lords in rags"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Survivors11 - HungerLords/Arc subtitle text","Face the Lords"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Survivors11 - HungerLords/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Survivors11 - HungerLords/Description","The starving lords have entered the city. Our people are not happy with their arrival. The lords, on the other hand, are rejoicing.</n></n>""Thank you, kind people! We'd have been doomed if you hadn't let us in.” "
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3a][Lords] S: Survivors11 - HungerLords/Displayed name","Lords in rags"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] E: Lords02 - SICK/Arc subtitle text","Sick Lords"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] E: Lords02 - SICK/Choices/Go away/Description","The lords will set up camp outside the city."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] E: Lords02 - SICK/Choices/Go away/Text","Send them away"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] E: Lords02 - SICK/Choices/Welcome them - QUEST HEAL All/Description","You will have 2 days to heal {count} people.</n>Hope will fall."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] E: Lords02 - SICK/Choices/Welcome them - QUEST HEAL All/Text","Let them in – our healthcare can handle it"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] E: Lords02 - SICK/Choices/Welcome them - QUEST HEAL Infrastructure/Description","You will have 2 days to open 4 new places of treatment.</n>Discontent will rise."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] E: Lords02 - SICK/Choices/Welcome them - QUEST HEAL Infrastructure/Text","Let them in – I'll improve our healthcare"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] E: Lords02 - SICK/Description","Captain, a large group of lords has just arrived. Most of them are seriously ill. They won't be able to work for many days and will overcrowd our medical facilities. What should we do?"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] E: Lords02 - SICK/Displayed name","The sick lords are here"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Before Last Lords - no quest/Arc subtitle text","Face the Lords"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Before Last Lords - no quest/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Before Last Lords - no quest/Description","Captain, one more group of lords is on the way. Rumour has it that Lord Craven is with them – the lord who ordered our ships to be shot at. "
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Before Last Lords - no quest/Displayed name","Lord Craven is coming"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Before Last Lords - quest failed/Arc subtitle text","Face the Lords"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Before Last Lords - quest failed/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Before Last Lords - quest failed/Description","Captain, one more group of lords is on the way. Rumour has it that Lord Craven is with them – the lord who ordered our ships to be shot at. Our people are becoming hostile.</n></n>""That leech has no right to enter our city! We've suffered enough because of him and his kind.”"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Before Last Lords - quest failed/Displayed name","Lord Craven is coming"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Before Last Lords - quest success/Arc subtitle text","Face the Lords"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Before Last Lords - quest success/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Before Last Lords - quest success/Description","Captain, one more group of lords is on the way. Rumour has it that Lord Craven is with them – the lord who ordered our ships to be shot at. Our people are unmoved.</n></n>""We've dealt with the other lords so far. We'll deal with this one too... One way or another."""
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Before Last Lords - quest success/Displayed name","Lord Craven is coming"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Lord Estabilished Camp2/Arc subtitle text","Sick Lords"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Lord Estabilished Camp2/Choices/I see/Description","Hope falls"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Lord Estabilished Camp2/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Lord Estabilished Camp2/Description","Captain, the lords who were sent away have set up camp outside our city. We don't know what they're up to."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Lord Estabilished Camp2/Displayed name","Sick lords set up camp"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: More lords spotted2/Arc subtitle text","Face the lords"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: More lords spotted2/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: More lords spotted2/Description","Captain, one more group of lords is marching in our direction."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: More lords spotted2/Displayed name","More strangers spotted"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Sick Lords Problem - consequence - Ignore/Arc subtitle text","Sick Lords"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Sick Lords Problem - consequence - Ignore/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Sick Lords Problem - consequence - Ignore/Description","Captain, a few sick lords have been attacked and brutally beaten by unknown assailants. One of them had to undergo an amputation. The attackers accused the lords of spreading an incurable disease."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Sick Lords Problem - consequence - Ignore/Displayed name","A cowardly attack"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Sick Lords Problem/Arc subtitle text","Sick Lords"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Sick Lords Problem/Choices/Ignore Problem/Description","Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Sick Lords Problem/Choices/Ignore Problem/Text","Ignore the rumours"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Sick Lords Problem/Choices/[Disperse] Send guards/Description","People may get hurt."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Sick Lords Problem/Choices/[Disperse] Send guards/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Sick Lords Problem/Choices/[Disperse] Send guards/Text","Silence them"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Sick Lords Problem/Description","Captain, some people are spreading wild stories about the sick lords. They say that they're contagious and that if we don't keep away from them, we'll soon all be sick as well. Everyone is on edge."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Sick Lords Problem/Displayed name","Dangerous rumours"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Survivors12 - SickLords from camp/Arc subtitle text","Sick Lords"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Survivors12 - SickLords from camp/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Survivors12 - SickLords from camp/Description","The sick lords are among us now, but our people try to stay as far away from them as possible. This has rubbed some lords the wrong way.</n></n>""They look at us with such disgust and contempt!"" one of them complains between fits of coughing. ""Our dignity is not diminished just because we're sick."""
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Survivors12 - SickLords from camp/Displayed name","Sick but proud"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Survivors12 - SickLords/Arc subtitle text","Sick Lords"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Survivors12 - SickLords/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Survivors12 - SickLords/Description","The sick lords are among us now, but our people try to stay as far away from them as possible. This has rubbed some lords the wrong way.</n></n>""They look at us with such disgust and contempt!"" one of them complains between fits of coughing. ""Our dignity is not diminished just because we're sick."""
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3b][Lords] S: Survivors12 - SickLords/Displayed name","Sick but proud"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] E: Lords03 - CRAVEN/Arc subtitle text","Lord Craven"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] E: Lords03 - CRAVEN/Choices/Go away/Description","The lords will set up camp outside the city."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] E: Lords03 - CRAVEN/Choices/Go away/Text","Send them away"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] E: Lords03 - CRAVEN/Choices/Welcome them/Description","Discontent will rise. Hope will fall."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] E: Lords03 - CRAVEN/Choices/Welcome them/Text","Let them in – I'll contain the social unrest"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] E: Lords03 - CRAVEN/Description","Captain, more than forty children led by a few men have gathered outside our city. They want to be let in, but Lord Craven is with the group. What should we do? "
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] E: Lords03 - CRAVEN/Displayed name","Lord Craven is here"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] S: Lord Craven - killed/Arc subtitle text","Lord Craven"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] S: Lord Craven - killed/Choices/I see/Description","Discontent falls."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] S: Lord Craven - killed/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] S: Lord Craven - killed/Description","Captain, Lord Craven has been hanged by the angry mob. He was unrepentant till the very end.</n></n>""I'd do anything to help my people,"" he said with his last words. ""You'd do the same in my place. You are, in fact, doing it. Don't fool yourself."""
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] S: Lord Craven - killed/Displayed name","Lord Craven is dead"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] S: Lord Craven - survived/Arc subtitle text","Lord Craven"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] S: Lord Craven - survived/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] S: Lord Craven - survived/Description","Captain, Lord Craven has left our city! He asked us to pass this note to you.</n></n>""I owe my life to you and for that I am grateful. Things have clearly changed: you are in charge now and I am not. That means you will become like me. Mark my words: power corrupts. Great men are almost always bad men. I would know, I was both."""
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] S: Lord Craven - survived/Displayed name","Unsolicited advice"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] S: Lord Craven/Arc subtitle text","Lord Craven"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] S: Lord Craven/Choices/Kill them/Description","Lord Craven will be lynched."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] S: Lord Craven/Choices/Kill them/Text","Let them proceed"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] S: Lord Craven/Choices/[Disperse] Send guards/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] S: Lord Craven/Choices/[Disperse] Send guards/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] S: Lord Craven/Choices/[Disperse] Send guards/Text","Stop them"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] S: Lord Craven/Description","Captain, an angry mob has gathered, outraged by the arrival of Lord Craven. They want his head.</n></n>""He'll pay for what he did to our people! He wanted us dead, so death is what he'll get!"""
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] S: Lord Craven/Displayed name","A lynch mob"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] S: Lord Estabilished Camp3/Arc subtitle text","Lord Craven"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] S: Lord Estabilished Camp3/Choices/I see/Description","Hope falls"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] S: Lord Estabilished Camp3/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] S: Lord Estabilished Camp3/Description","Captain, the lords who were sent away have set up camp outside our city. We don't know what they're up to."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] S: Lord Estabilished Camp3/Displayed name","Lord Craven sets up camp"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] S: Survivors13 - LordCraven from camp/Arc subtitle text","Lord Craven"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] S: Survivors13 - LordCraven from camp/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] S: Survivors13 - LordCraven from camp/Description","A few lords herd a large group of kids into the city. Lord Craven is with them. He looks around, visibly frightened. He has lost all his power and is at mercy of our people.</n></n>The children are unusually quiet. ""Most of them are orphans,"" says one of the lords leading them."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] S: Survivors13 - LordCraven from camp/Displayed name","Powerless and terrified"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] S: Survivors13 - LordCraven/Arc subtitle text","Lord Craven"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] S: Survivors13 - LordCraven/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] S: Survivors13 - LordCraven/Description","A few lords herd a large group of kids into the city. Lord Craven is with them. He looks around, visibly frightened. He has lost all his power and is at mercy of our people.</n></n>The children are unusually quiet. ""Most of them are orphans,"" says one of the lords leading them."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[3c][Lords] S: Survivors13 - LordCraven/Displayed name","Powerless and terrified"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 01 S: Canteen/Arc subtitle text","Class Conflict"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 01 S: Canteen/Choices/Agree with lord/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 01 S: Canteen/Choices/Agree with lord/Text","Support the lord"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 01 S: Canteen/Choices/Agree with your people/Description","The lord will be hurt."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 01 S: Canteen/Choices/Agree with your people/Text","Support our people"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 01 S: Canteen/Choices/[Disperse] Send guards/Description","The conflict will be resolved peacefully."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 01 S: Canteen/Choices/[Disperse] Send guards/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 01 S: Canteen/Choices/[Disperse] Send guards/Text","Send our men to calm them down"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 01 S: Canteen/Description","Captain, a lord is arguing with some of our people who say he was trying to cut in line. He claims his noble birth entitles him to be served first."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 01 S: Canteen/Displayed name","Quarrel in the Cookhouse"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 02 S: House/Arc subtitle text","Class Conflict"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 02 S: House/Choices/Ignore/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 02 S: House/Choices/Ignore/Text","I'm sorry to hear that"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 02 S: House/Choices/[Disperse] Send guards/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 02 S: House/Choices/[Disperse] Send guards/Text","Find the arsonist"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 02 S: House/Description","Captain, someone has set one of the lords' houses on fire. Fortunately no one was hurt, but the family living there is terrified."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 02 S: House/Displayed name","A lord's house is ablaze"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 02a S: Guards catch guilty/Arc subtitle text","Class Conflict"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 02a S: Guards catch guilty/Choices/Banish him/Description","This person will leave the city forever."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 02a S: Guards catch guilty/Choices/Banish him/Text","Banish him"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 02a S: Guards catch guilty/Choices/Release him/Description","Hope will fall"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 02a S: Guards catch guilty/Choices/Release him/Text","Let him go"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 02a S: Guards catch guilty/Choices/[Disperse] Public penance/Description","Public Penance will be used. Hope will rise slightly."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 02a S: Guards catch guilty/Choices/[Disperse] Public penance/Text","Make him repent"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 02a S: Guards catch guilty/Choices/[Disperse] Send to prison/Description","Hope will rise slightly."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 02a S: Guards catch guilty/Choices/[Disperse] Send to prison/Disabled text","Prison required"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 02a S: Guards catch guilty/Choices/[Disperse] Send to prison/Text","Imprison him"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 02a S: Guards catch guilty/Choices/[Promise] Prison/Description","You will have 3 days to build a Prison."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 02a S: Guards catch guilty/Choices/[Promise] Prison/Text","We need a place for such people"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 02a S: Guards catch guilty/Choices/[Promise] Public penance/Description","You will have 3 days to sign the Public Penance law."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 02a S: Guards catch guilty/Choices/[Promise] Public penance/Text","We will make him repent"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 02a S: Guards catch guilty/Description","Captain, we've caught the man who set fire to the lord's house. He is one of our people, and he's unrepentant.</n></n>“I did what had to be done. We have to get rid of the lords. They don't belong here.”"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 02a S: Guards catch guilty/Displayed name","Arsonist caught"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 03 E: Riot/Arc subtitle text","Class Conflict"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 03 E: Riot/Choices/Ignore/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 03 E: Riot/Choices/Ignore/Text","I hope people will come round"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 03 E: Riot/Choices/[Disperse] Send guards/Description","People may get hurt."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 03 E: Riot/Choices/[Disperse] Send guards/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 03 E: Riot/Choices/[Disperse] Send guards/Text","Disperse the crowd"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 03 E: Riot/Description","Captain, a crowd of our people has gathered around the Generator. They are talking against the presence of the highborn in our city.</n></n>The tempers are running high. If we don't resolve the conflict the city can descend into lawlessness... which will ultimately end in violence."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 03 E: Riot/Displayed name","Bad blood rises"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 04 S: Robbery/Arc subtitle text","Class Conflict"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 04 S: Robbery/Choices/Ignore/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 04 S: Robbery/Choices/Ignore/Text","I'm sorry to hear that"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 04 S: Robbery/Choices/[Disperse] Public penance/Description","Public Penance will be used. Hope will rise slightly."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 04 S: Robbery/Choices/[Disperse] Public penance/Text","Make them repent"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 04 S: Robbery/Choices/[Disperse] Send to prison/Description","Hope will rise slightly."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 04 S: Robbery/Choices/[Disperse] Send to prison/Disabled text","Prison required"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 04 S: Robbery/Choices/[Disperse] Send to prison/Text","Imprison the guilty"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 04 S: Robbery/Description","Captain, some of our people have robbed one of the lords' houses and brutally beaten its residents, amongst them women and children."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 04 S: Robbery/Displayed name","Violent robbery"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 05 S: Rape/Arc subtitle text","Class Conflict"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 05 S: Rape/Choices/Ignore/Description","A few lords will try to stop the assault. They may be killed.</n>Discontent will rise."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 05 S: Rape/Choices/Ignore/Text","There's nothing I can do"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 05 S: Rape/Choices/[Disperse] Public penance/Description","Public Penance will be used. Hope will rise slightly."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 05 S: Rape/Choices/[Disperse] Public penance/Text","Make them repent"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 05 S: Rape/Choices/[Disperse] Send guards/Description","People may get hurt."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 05 S: Rape/Choices/[Disperse] Send guards/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 05 S: Rape/Choices/[Disperse] Send guards/Text","Stop the assault"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 05 S: Rape/Choices/[Disperse] Send to prison/Description","Hope will rise slightly."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 05 S: Rape/Choices/[Disperse] Send to prison/Disabled text","Requires a Prison"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 05 S: Rape/Choices/[Disperse] Send to prison/Text","Imprison the guilty"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 05 S: Rape/Description","Captain, some of our people have stormed into one of the lords' houses and dragged four women who live there out in front of a crowd of onlookers. If we don't stop this, the women will be hurt."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 05 S: Rape/Displayed name","Women assaulted"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 06 S: Lynching/Arc subtitle text","Class Conflict"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 06 S: Lynching/Choices/Ignore/Description","20 lords will be hanged.</n>Discontent will rise."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 06 S: Lynching/Choices/Ignore/Text","There's nothing I can do"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 06 S: Lynching/Choices/[Disperse] Public penance/Description","Public Penance will be used. Hope will rise slightly."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 06 S: Lynching/Choices/[Disperse] Public penance/Text","Make them repent"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 06 S: Lynching/Choices/[Disperse] Send guards/Description","People may get hurt."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 06 S: Lynching/Choices/[Disperse] Send guards/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 06 S: Lynching/Choices/[Disperse] Send guards/Text","Stop them"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 06 S: Lynching/Choices/[Disperse] Send to prison/Description","Hope will rise slightly."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 06 S: Lynching/Choices/[Disperse] Send to prison/Disabled text","Requires a Prison"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 06 S: Lynching/Choices/[Disperse] Send to prison/Text","Imprison the guilty"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 06 S: Lynching/Description","Captain, 20 naked men and women, all from noble families, are being led to improvised gallows. Judging from the shouts of the crowd, this is just the beginning of the witch hunt. "
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4a][Class Conflict] 06 S: Lynching/Displayed name","To the gallows"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 01 S: Help request/Arc subtitle text","Dealing with the Neighbours"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 01 S: Help request/Choices/Give them all resources/Description","100 Food Rations and 100 Wood will be handed out.</n>Discontent will rise."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 01 S: Help request/Choices/Give them all resources/Disabled text","You need 100 Food Rations and 100 Wood"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 01 S: Help request/Choices/Give them all resources/Text","Give them what they want"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 01 S: Help request/Choices/Give them nothing/Description","Discontent will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 01 S: Help request/Choices/Give them nothing/Text","Send them away"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 01 S: Help request/Choices/Give them only food rations/Description","100 Food Rations will be handed out.</n>Discontent will rise slightly."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 01 S: Help request/Choices/Give them only food rations/Disabled text","You need 100 Food Rations"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 01 S: Help request/Choices/Give them only food rations/Text","Give them food"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 01 S: Help request/Description","Captain, some of the lords we didn't let in have returned with a request.</n></n>“You seized our Generator, you didn’t let us in and you left us with nothing. Have some decency and give us enough food and wood to survive the next few days.”"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 01 S: Help request/Displayed name","Request for aid"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 02a S: Agitator about helping/Arc subtitle text","Dealing with the Neighbours"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 02a S: Agitator about helping/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 02a S: Agitator about helping/Description","Captain, one of our men, a known troublemaker, is loudly condemning your decision to help the lords.</n></n>“It was a mistake! Give a man an inch and he'll take a mile. Soon the lords will be back for more, but this time they won’t be asking nicely."""
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 02a S: Agitator about helping/Displayed name","Troublemaker"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 02a S: Agitator about not helping/Arc subtitle text","Dealing with the Neighbours"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 02a S: Agitator about not helping/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 02a S: Agitator about not helping/Description","Captain, one of our men, a known troublemaker, is loudly supporting your decision not to help the lords.</n></n>“It was the right thing to do. Give a man an inch and he'll take a mile. But this isn’t over. They'll be back, but this time they won’t be asking nicely, mark my words."""
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 02a S: Agitator about not helping/Displayed name","Troublemaker"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 03a S: Food Steeling/Arc subtitle text","Dealing with the Neighbours"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 03a S: Food Steeling/Choices/I see/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 03a S: Food Steeling/Choices/I see/Text","I'm sorry to hear that"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 03a S: Food Steeling/Choices/[Promise] Faithkeeper/Description","You will have 3 days to establish the Faith Keepers."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 03a S: Food Steeling/Choices/[Promise] Faithkeeper/Text","We need Faith Keepers to protect us"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 03a S: Food Steeling/Choices/[Promise] Guardpost/Description","You will have 3 days to build 2 Guard Stations."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 03a S: Food Steeling/Choices/[Promise] Guardpost/Text","We need the Guards to protect us"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 03a S: Food Steeling/Description","Captain, some food has been stolen from the Cookhouse. Our people claim that the thief ran off towards the lords' camp.</n></n>“The lords will never change. They'll always try to live at our expense. They're nothing but parasites!”"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 03a S: Food Steeling/Displayed name","Food thief"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 03b S: Food Steeling - Guard/Arc subtitle text","Dealing with the Neighbours"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 03b S: Food Steeling - Guard/Choices/Let them go/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 03b S: Food Steeling - Guard/Choices/Let them go/Text","Let him go"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 03b S: Food Steeling - Guard/Choices/[Disperse] Public penance/Description","Public Penance will be used. Hope will rise slightly."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 03b S: Food Steeling - Guard/Choices/[Disperse] Public penance/Text","Make him repent"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 03b S: Food Steeling - Guard/Choices/[Disperse] Send to prison/Description","Hope will rise slightly."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 03b S: Food Steeling - Guard/Choices/[Disperse] Send to prison/Disabled text","Prison required"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 03b S: Food Steeling - Guard/Choices/[Disperse] Send to prison/Text","Send him to Prison"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 03b S: Food Steeling - Guard/Choices/[Promise] I will build a prison/Description","You will have 3 days to build a Prison."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 03b S: Food Steeling - Guard/Choices/[Promise] I will build a prison/Text","We need a place for such people"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 03b S: Food Steeling - Guard/Choices/[Promise] Public penance/Description","You will have 3 days to sign the Public Penance law."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 03b S: Food Steeling - Guard/Choices/[Promise] Public penance/Text","We will make him repent"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 03b S: Food Steeling - Guard/Description","Captain, our men have caught the man who tried to steal food from the Cookhouse. He came from the lords' camp. He says that they're starving there."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 03b S: Food Steeling - Guard/Displayed name","Food thief"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 04 S: Agitator about food steeling/Arc subtitle text","Dealing with the Neighbours"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 04 S: Agitator about food steeling/Choices/I see/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 04 S: Agitator about food steeling/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 04 S: Agitator about food steeling/Description","Captain, a troublemaker is talking to a crowd. He's arguing that the lords will only get more brazen if we don't do something.</n></n>“Once a thief, always a thief. Mark my words: the lords won't let us live in peace until we deal with them. We have to protect our city!”"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 04 S: Agitator about food steeling/Displayed name","A troublemaker incites the people"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 05 E: Lords diversion/Arc subtitle text","Dealing with the Neighbours"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 05 E: Lords diversion/Choices/Ignore them/Description","We'll lose some supplies. Discontent will rise greatly."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 05 E: Lords diversion/Choices/Ignore them/Text","Let them be"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 05 E: Lords diversion/Choices/[Disperse] Send guards/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 05 E: Lords diversion/Choices/[Disperse] Send guards/Text","Stop them"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 05 E: Lords diversion/Description","Captain, the lords have raided our stockpiles! They're heading towards their camp with the stolen supplies. "
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 05 E: Lords diversion/Displayed name","Lords raid the stockpiles"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 05a S: We caught some lords/Arc subtitle text","Dealing with the Neighbours"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 05a S: We caught some lords/Choices/Kill them/Description","These people will be executed."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 05a S: We caught some lords/Choices/Kill them/Text","Kill them"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 05a S: We caught some lords/Choices/Released them/Description","These people will go back to their camp. Discontent will rise greatly."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 05a S: We caught some lords/Choices/Released them/Text","Let them go"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 05a S: We caught some lords/Choices/[Disperse] Public penance/Description","Public Penance will be used. Hope will rise slightly."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 05a S: We caught some lords/Choices/[Disperse] Public penance/Text","Make them repent"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 05a S: We caught some lords/Choices/[Disperse] Send to prison/Description","These people will be sent to Prison."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 05a S: We caught some lords/Choices/[Disperse] Send to prison/Disabled text","Prison required"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 05a S: We caught some lords/Choices/[Disperse] Send to prison/Text","Imprison them"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 05a S: We caught some lords/Choices/[Promise] I will build a prison/Description","You will have 3 days to build a Prison."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 05a S: We caught some lords/Choices/[Promise] I will build a prison/Text","We need a place for such people"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 05a S: We caught some lords/Choices/[Promise] Public penance/Description","You will have 3 days to sign the Public Penance law."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 05a S: We caught some lords/Choices/[Promise] Public penance/Text","We will make them repent"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 05a S: We caught some lords/Description","Captain, our guards caught the lords who raided our stockpiles and retrieved the stolen supplies. What should we do with the thieves?"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 05a S: We caught some lords/Displayed name","We caught some lords"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 06 S: People want revenge/Arc subtitle text","Dealing with the Neighbours"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 06 S: People want revenge/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 06 S: People want revenge/Description","Captain, a troublemaker is inciting our people against you. They want to take revenge on the lords for the recent theft.</n></n>""I warned you these vermin would be back for more. It's time we taught them a lesson. If our leader won't do anything, we'll take matters into our own hands and show them who’s in charge here!"""
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 06 S: People want revenge/Displayed name","People want revenge"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 07 S: Resources for weapon/Arc subtitle text","Dealing with the Neighbours"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 07 S: Resources for weapon/Choices/Give them resources/Description","50 Wood and 50 Steel will be handed out."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 07 S: Resources for weapon/Choices/Give them resources/Disabled text","You need 50 Wood and 50 Steel"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 07 S: Resources for weapon/Choices/Give them resources/Text","Give them resources"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 07 S: Resources for weapon/Choices/Ignore/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 07 S: Resources for weapon/Choices/Ignore/Text","Send them away"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 07 S: Resources for weapon/Description","Captain, our people say that they feel threatened by the lords. They ask for resources to manufacture some makeshift weapons.</n></n>“Maybe a show of force will be enough to keep them away,” says a grizzled engineer. ""If they don't get the message, we might have to repeat it more forcefully."""
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 07 S: Resources for weapon/Displayed name","People want weapons"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 08 S: People going crazy/Arc subtitle text","Dealing with the Neighbours"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 08 S: People going crazy/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 08 S: People going crazy/Description","Captain, the situation is getting out of control. An angry mob is forming, armed with makeshift weapons. In a few hours our people will set out to attack the lords’ camps.</n></n>It will end in a massacre unless we convince them by securing our city."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[4b][The Wall] 08 S: People going crazy/Displayed name","Bloodshed"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[5][End] E: Assimilation/Arc subtitle text","Class Conflict"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[5][End] E: Assimilation/Choices/I see/Text","Well done"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[5][End] E: Assimilation/Description","We've let everyone in and started to build a world where people are not judged by their social class, but by their actions. We hope that the memory of the enmity between our people will soon fade away.</n></n>For the first time we have a chance to stand united. "
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[5][End] E: Assimilation/Displayed name","We are equal"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[5][End] E: Camps demolished/Arc subtitle text","Dealing with the Neighbours"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[5][End] E: Camps demolished/Choices/I see/Text","We did what had to be done"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[5][End] E: Camps demolished/Description","All this talk about us slaughtering the lords is a load of rubbish. Such insinuations will be punished immediately. The lords' fate is not our concern.</n></n>What matters for us is that we survive thanks to our determination and hard work – the true source of our pride.</n>We have nothing to apologise for."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[5][End] E: Camps demolished/Displayed name","No regrets"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[5][End] E: Lords go away/Arc subtitle text","Dealing with the Neighbours"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[5][End] E: Lords go away/Choices/I see/Text","We did what had to be done"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[5][End] E: Lords go away/Description","We've separated ourselves from the lords and now they're gone. They set out towards the mountains to look for a place of their own. Will they return? No one knows for sure.</n></n>We didn’t reach out to them when we had the chance, and now we don’t know what to expect from them. We can only hope that when the time comes for our next encounter, we'll be prepared for every eventuality."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[5][End] E: Lords go away/Displayed name","They are out there"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[5][End] E: Massacre/Arc subtitle text","Class Conflict"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[5][End] E: Massacre/Choices/I see/Text","Nothing can be done"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[5][End] E: Massacre/Description","Many men, women and children have fallen victim to your rule. Innocent blood has tainted the foundations of the city we have built with so much hard work.</n></n>Working people and lords can't live side by side – we’ve learned that the hard way. Still, we can't help but look back and wonder if things could've been done differently... That question will haunt us for the rest of our lives."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[5][End] E: Massacre/Displayed name","Massacre"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[5][End] E: Partial Assimilation/Arc subtitle text","Class Conflict"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[5][End] E: Partial Assimilation/Choices/I see/Text","We did what had to be done"
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[5][End] E: Partial Assimilation/Description","We tried to reconcile our differences with the lords, but it proved impossible in the end. A new order had to be established. We are the masters now, and the lords are our servants.</n></n>Perhaps mutual mistrust doomed the idea of equality from the start. Either way, we are not united and we may never be."
"Generated/DilemmasConfig/Dilemmas/Refugees Scenario/Entries/[5][End] E: Partial Assimilation/Displayed name","We are divided"
"Generated/DilemmasConfig/Dilemmas/Season Pass/Entries/BuildersMementoFound/Arc subtitle text","Pieces of the past"
"Generated/DilemmasConfig/Dilemmas/Season Pass/Entries/BuildersMementoFound/Choices/Ok/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Season Pass/Entries/BuildersMementoFound/Description","One of our people went exploring the prison shp wreck and found some clippings from a London newspaper in the captain's cabin. They were placed among our other relics."
"Generated/DilemmasConfig/Dilemmas/Season Pass/Entries/BuildersMementoFound/Displayed name","Flashback from London"
"Generated/DilemmasConfig/Dilemmas/Season Pass/Entries/ReconquestMementoFound/Arc subtitle text","Pieces of the past"
"Generated/DilemmasConfig/Dilemmas/Season Pass/Entries/ReconquestMementoFound/Choices/Ok/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Season Pass/Entries/ReconquestMementoFound/Description","One of our people went exploring the in the colony ruins and found some papers in the administrator's office. They were placed among our other relics."
"Generated/DilemmasConfig/Dilemmas/Season Pass/Entries/ReconquestMementoFound/Displayed name","Forsaken colony"
"Generated/DilemmasConfig/Dilemmas/SeasonPass/Entries/BuildersFound/Arc subtitle text","Pieces of the past"
"Generated/DilemmasConfig/Dilemmas/SeasonPass/Entries/BuildersFound/Choices/Ok/Text","I see"
"Generated/DilemmasConfig/Dilemmas/SeasonPass/Entries/BuildersFound/Description","The enormous hulk towers above us, frozen and silent. How did it wind up here? Was it beached in a gale or abandoned after it had served its purpose, whatever that was?</n></n>An old sailor says such ships were used during the height of the Frostland colonization, but questions only multiply when we descend into the dark holds. They are divided with iron bars into cells of various sizes, as if to transport convicts – hundreds of them. To what end? We might never know."
"Generated/DilemmasConfig/Dilemmas/SeasonPass/Entries/BuildersFound/Displayed name","Gloomy hulk"
"Generated/DilemmasConfig/Dilemmas/SeasonPass/Entries/BuildersMementoFound/Choices/Ok/Text","I see"
"Generated/DilemmasConfig/Dilemmas/SeasonPass/Entries/BuildersMementoFound/Description","One of our people went exploring the prison shipwreck and found some clippings from a London newspaper in the captain's cabin. They were placed among our other relics."
"Generated/DilemmasConfig/Dilemmas/SeasonPass/Entries/BuildersMementoFound/Displayed name","Flashback from London"
"Generated/DilemmasConfig/Dilemmas/SeasonPass/Entries/FirstBridgeBuilt/Choices/We should build more bridges./Text","We should build more bridges"
"Generated/DilemmasConfig/Dilemmas/SeasonPass/Entries/FirstBridgeBuilt/Description","Sir! We have built the first bridge. Thanks to this construction, we will be able to reach distant resources. Expanding our city onto neighbouring areas will be necessary to survive."
"Generated/DilemmasConfig/Dilemmas/SeasonPass/Entries/FirstBridgeBuilt/Displayed name","First bridge"
"Generated/DilemmasConfig/Dilemmas/SeasonPass/Entries/ReconquestFound/Arc subtitle text","Pieces of the past"
"Generated/DilemmasConfig/Dilemmas/SeasonPass/Entries/ReconquestFound/Choices/Ok/Text","I see"
"Generated/DilemmasConfig/Dilemmas/SeasonPass/Entries/ReconquestFound/Description","The settlement lies buried under the snow, abandoned who knows how long ago. After hours of digging, we uncover a ruined building. Inside, we find rows and rows of bunks. And there are rows and rows of ruins here – room for hundreds of people.</n></n>When we dig around some more, the mystery deepens. We find no hunters' huts, no hothouses, just a huge, empty canteen – and rails that disappear beneath the snow! However extraordinary it sounds, it seems this colony relied completely on external supplies. Who sent all these people here, and with what mission?"
"Generated/DilemmasConfig/Dilemmas/SeasonPass/Entries/ReconquestFound/Displayed name","Populous outpost"
"Generated/DilemmasConfig/Dilemmas/SeasonPass/Entries/ReconquestMementoFound/Choices/Ok/Text","I see"
"Generated/DilemmasConfig/Dilemmas/SeasonPass/Entries/ReconquestMementoFound/Description","One of our people went exploring the colony ruins and found some papers in the administrator's office. They were placed among our other relics."
"Generated/DilemmasConfig/Dilemmas/SeasonPass/Entries/ReconquestMementoFound/Displayed name","Forsaken colony"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health - Storm] Ultimat/Arc subtitle text","Healthcare Crisis"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health - Storm] Ultimat/Choices/Not now/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health - Storm] Ultimat/Choices/Not now/Text","I will find another solution"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health - Storm] Ultimat/Choices/[Disperse] Agressive/Description","Discontent will fall"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health - Storm] Ultimat/Choices/[Disperse] Agressive/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health - Storm] Ultimat/Choices/[Disperse] Agressive/Text","Disperse the crowd"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health - Storm] Ultimat/Choices/[Quest]Triage/Description","You'll have 3 days to use Triage."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health - Storm] Ultimat/Choices/[Quest]Triage/Text","This calls for drastic measures"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health - Storm] Ultimat/Description","Captain, the ill and their families have gathered to demand that we do something - anything - to help them. But the number of frostbite cases keeps rising, and we might not be able to help all the sick in time. </n></n></n>You could use Triage to heal most of them, but many would have to die."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health - Storm] Ultimat/Displayed name","Storm's harvest"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health - Storm] Ultimat/Type text","Protest"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Assembly/Arc subtitle text","Healthcare Protest"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Assembly/Choices/Not now/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Assembly/Choices/Not now/Text","I won't address this right now"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Assembly/Choices/[Disperse] Agressive/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Assembly/Choices/[Disperse] Agressive/Text","Disperse the crowd"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Assembly/Choices/[Quest] Facility - HH/Description","You'll have 2 days to build it."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Assembly/Choices/[Quest] Facility - HH/Text","I'll open a House of Healing right away"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Assembly/Choices/[Quest] Facility - Infirmary/Description","You'll have 2 days to build it."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Assembly/Choices/[Quest] Facility - Infirmary/Text","I'll open an Infirmary right away"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Assembly/Choices/[Quest] Facility - MP/Description","You'll have 2 days to build it."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Assembly/Choices/[Quest] Facility - MP/Text","I'll open a Medical Post right away"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Assembly/Choices/[Quest]Places/Description","You'll have 3 days to admit one third of the sick to treatment."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Assembly/Choices/[Quest]Places/Text","I promise the sick will be treated"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Assembly/Description","Captain, our people have gathered to protest. The number of the untreated sick keeps rising, but you seem to ignore the problem. They demand that you take action."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Assembly/Displayed name","Urgent need for treatment"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Assembly/Type text","Peaceful gathering"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] CTA/Arc subtitle text","Healthcare Problem"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] CTA/Choices/Not now/Description","Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] CTA/Choices/Not now/Text","I won't address this right now"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] CTA/Choices/[Quest] Facility - Hospital/Description","You'll have 3 days to build it."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] CTA/Choices/[Quest] Facility - Hospital/Text","I will open a new House of Healing"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] CTA/Choices/[Quest] Facility - Infirmary/Description","You'll have 4 days to build it."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] CTA/Choices/[Quest] Facility - Infirmary/Text","I will open a new Infirmary"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] CTA/Choices/[Quest] Facility - MP/Description","You'll have 3 days to build it."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] CTA/Choices/[Quest] Facility - MP/Text","I will open a new Medical Post"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] CTA/Choices/[Quest]Places/Description","You'll have 3 days to admit one third of the sick to treatment."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] CTA/Choices/[Quest]Places/Text","I promise the sick will be treated"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] CTA/Description","Captain, some of our people are concerned about the rising number of untreated sick. They're asking you to address the problem."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] CTA/Displayed name","More sickbeds needed"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Protest - Londoners/Arc subtitle text","Healthcare Riot"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Protest - Londoners/Choices/Not now/Description","Discontent will rise greatly"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Protest - Londoners/Choices/Not now/Text","I won't address this right now"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Protest - Londoners/Choices/[Disperse] Agressive/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Protest - Londoners/Choices/[Disperse] Agressive/Text","Disperse the crowd"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Protest - Londoners/Choices/[Quest] Facility - Infirmary/Description","You'll have 2 days to build it."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Protest - Londoners/Choices/[Quest] Facility - Infirmary/Text","I'll open an Infirmary right away"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Protest - Londoners/Description","Captain, an angry crowd has gathered to protest against the deplorable state of our healthcare. They demand a new place of treatment.</n></n>Many of them have been ill for a long time, with no help in sight. The Londoners are among them, yelling that we'll all die here."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Protest - Londoners/Displayed name","People are dying in the street!"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Protest - Londoners/Type text","Protest"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Protest/Arc subtitle text","Healthcare Riot"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Protest/Choices/Not now/Description","Discontent will rise greatly"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Protest/Choices/Not now/Text","I won't address this right now"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Protest/Choices/[Disperse] Agressive/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Protest/Choices/[Disperse] Agressive/Text","Disperse the crowd"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Protest/Choices/[Quest] Facility - Infirmary/Description","You'll have 2 days to build it."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Protest/Choices/[Quest] Facility - Infirmary/Text","I'll open an Infirmary right away"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Protest/Description","Captain, an angry crowd has gathered to protest against the deplorable state of our healthcare. Many of our people have been ill for a long time, with no help in sight. They demand a new place of treatment."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Health] Protest/Displayed name","People die in the street!"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] CTA/Arc subtitle text","Food Problem"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] CTA/Choices/Not now/Description","Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] CTA/Choices/Not now/Text","I won't address this right now"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] CTA/Choices/[Quest Hard] Promise/Description","You'll have 3 days to feed everyone and stockpile {count} Food Rations."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] CTA/Choices/[Quest Hard] Promise/Text","Let's feed them and stockpile some food"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] CTA/Choices/[Quest]Yes/Description","You'll have 3 days to feed everyone."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] CTA/Choices/[Quest]Yes/Text","Let's feed them"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] CTA/Description","Captain, some of our people are here to talk about the lack of food. They've been hungry for days now and they fear that soon they'll begin to starve. They want you to do something. "
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] CTA/Displayed name","People are hungry"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] Protest - Londoners/Arc subtitle text","Food Riot"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] Protest - Londoners/Choices/Ignore/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] Protest - Londoners/Choices/Ignore/Text","I won't address this right now"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] Protest - Londoners/Choices/[Disperse] Agressive/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] Protest - Londoners/Choices/[Disperse] Agressive/Text","Disperse the crowd"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] Protest - Londoners/Choices/[Quest Hard] Promise/Description","You'll have 2 days to feed everyone and stockpile {count} Food Rations."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] Protest - Londoners/Choices/[Quest Hard] Promise/Text","Let's feed them and stockpile some food"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] Protest - Londoners/Choices/[Quest] Promise food/Description","You'll have 2 days to feed everyone and provide a new source of Raw Food."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] Protest - Londoners/Choices/[Quest] Promise food/Text","Let's feed them and increase the food supply"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] Protest - Londoners/Description","Captain, our people are protesting! Some of them may have been incited by the Londoners in the crowd, but all of them are hungry and scared. Their friends and loved ones are starving and some of them have died. They demand food – now!"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] Protest - Londoners/Displayed name","Starving and angry"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] Protest - Londoners/Type text","Protest"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] Protest/Arc subtitle text","Food Riot"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] Protest/Choices/Ignore/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] Protest/Choices/Ignore/Text","I won't address this right now"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] Protest/Choices/[Disperse] Agressive/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] Protest/Choices/[Disperse] Agressive/Text","Disperse the crowd"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] Protest/Choices/[Quest Hard] Promise/Description","You'll have 2 days to feed everyone and stockpile {count} Food Rations."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] Protest/Choices/[Quest Hard] Promise/Text","Let's feed them and stockpile some food"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] Protest/Choices/[Quest] Promise food/Description","You'll have 2 days to feed everyone and provide a new source of Raw Food."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] Protest/Choices/[Quest] Promise food/Text","Let's feed them and increase the food supply"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] Protest/Description","Captain, our people are protesting! They're hungry and scared. Their friends and loved ones are starving and some of them have died. They demand food – now!"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] Protest/Displayed name","Starving and angry"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No food] Protest/Type text","Protest"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Assembly/Arc subtitle text","Housing Protest"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Assembly/Choices/Ignore/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Assembly/Choices/Ignore/Text","I won't address this right now"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Assembly/Choices/[Disperse] Agressive/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Assembly/Choices/[Disperse] Agressive/Text","Disperse the crowd"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Assembly/Choices/[Quest Hard] Promise/Description","You'll have 1 day to provide housing better than a tent for {count} people."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Assembly/Choices/[Quest Hard] Promise/Text","I'll provide them with proper housing"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Assembly/Choices/[Quest] Promise shelters/Description","You'll have 1 day to provide shelter for {count} people."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Assembly/Choices/[Quest] Promise shelters/Text","I'll provide them with shelter right away"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Assembly/Description","Captain, some of our people are protesting against the lack of housing. Last night was not the first they had to spend outside. They want you to see to their needs immediately."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Assembly/Displayed name","Sleeping outside"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Assembly/Type text","Peaceful gathering"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] CTA/Arc subtitle text","Housing Problem"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] CTA/Choices/Not now/Description","Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] CTA/Choices/Not now/Text","I won't address this right now"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] CTA/Choices/Yes/Description","You'll have 2 days to provide shelter for {count} people."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] CTA/Choices/Yes/Text","I'll provide some shelter"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] CTA/Choices/[Quest Hard] Promise/Description","You'll have 2 days to provide shelter for {count_full} people."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] CTA/Choices/[Quest Hard] Promise/Text","I'll provide shelter for everyone"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] CTA/Description","Captain, people are understandably concerned about the lack of shelter. They're falling ill from sleeping outside in this terrible cold. We'd better do something about it."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] CTA/Displayed name","No roof over our heads"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Protest - Londoners/Arc subtitle text","Housing Riot"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Protest - Londoners/Choices/Ignore/Description","Discontent will rise greatly"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Protest - Londoners/Choices/Ignore/Text","I won't address this right now"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Protest - Londoners/Choices/[Disperse] Agressive/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Protest - Londoners/Choices/[Disperse] Agressive/Text","Disperse the crowd"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Protest - Londoners/Choices/[Quest Hard] Promise/Description","You'll have 2 days to provide housing better than a tent for {count_full} people."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Protest - Londoners/Choices/[Quest Hard] Promise/Text","I'll provide better housing"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Protest - Londoners/Choices/[Quest] Promise shelters/Description","You'll have 1 day to provide shelter for {count_full} people."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Protest - Londoners/Choices/[Quest] Promise shelters/Text","I'll provide shelter for everyone"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Protest - Londoners/Description","Captain, an angry crowd is protesting, pushed over the edge by prolonged homelessness. The Londoners are inciting them.</n>We better give these people what they want, and quickly, or the Londoners will find many eager converts among them. "
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Protest - Londoners/Displayed name","The lack of homes stirs anger"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Protest - Londoners/Type text","Protest"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Protest/Arc subtitle text","Housing Riot"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Protest/Choices/Ignore/Description","Discontent will rise greatly"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Protest/Choices/Ignore/Text","I won't address this right now"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Protest/Choices/[Disperse] Agressive/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Protest/Choices/[Disperse] Agressive/Text","Disperse the crowd"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Protest/Choices/[Quest Hard] Promise/Description","You'll have 2 days to provide housing better than a tent for {count_full} people."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Protest/Choices/[Quest Hard] Promise/Text","I'll provide better housing"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Protest/Choices/[Quest] Promise shelters/Description","You'll have 1 day to provide shelter for {count_full} people."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Protest/Choices/[Quest] Promise shelters/Text","I'll provide shelter for everyone"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Protest/Description","Captain, an angry crowd is protesting, pushed over the edge by prolonged homelessness. People demand that you address their problem immediately."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Protest/Displayed name","The lack of homes stirs anger"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[No shelter] Protest/Type text","Protest"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[SNOPS]S: Hint - People not always are right/Arc subtitle text","A Word of Advice"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[SNOPS]S: Hint - People not always are right/Choices/Tank you/Description","I'll bear that in mind"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[SNOPS]S: Hint - People not always are right/Choices/Tank you/Text","Thank you"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[SNOPS]S: Hint - People not always are right/Description","Captain, when facing demands, remember this: people usually look for the quickest solution, not the best one. You don't have to agree to everything they ask for. If you fix the problem your way, it's fine."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[SNOPS]S: Hint - People not always are right/Displayed name","The wisdom of the crowd"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Assembly/Arc subtitle text","Heating Protest"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Assembly/Choices/Ignore/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Assembly/Choices/Ignore/Text","I won't address this right now"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Assembly/Choices/[Disperse] Agressive/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Assembly/Choices/[Disperse] Agressive/Text","Disperse the crowd"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Assembly/Choices/[Quest Hard]/Description","You'll have to start heating {count_big} cold homes within 24 hours, then keep them heated for 3 days."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Assembly/Choices/[Quest Hard]/Text","Let's heat all homes"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Assembly/Choices/[Quest]/Description","You'll have to start heating {count} cold homes within 2 days, then keep them heated for 2 days."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Assembly/Choices/[Quest]/Text","Let's heat some homes"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Assembly/Description","Captain, people have gathered to protest against the cold in their homes. They're angry that despite the health risks posed by the cold, you seem to be neglecting the problem. They want you to act."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Assembly/Displayed name","Freezing homes"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Assembly/Type text","Peaceful gathering"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] CTA/Arc subtitle text","Heating Problem"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] CTA/Choices/Not now/Description","Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] CTA/Choices/Not now/Text","I won't address this right now"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] CTA/Choices/[Quest Hard] Promise/Description","You'll have to start heating {count_big} cold homes within 24 hours, then keep them heated for 2 days."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] CTA/Choices/[Quest Hard] Promise/Text","Let's heat all homes"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] CTA/Choices/[Quest]/Description","You'll have to start heating {count} of the cold homes within 2 days, then keep them heated for 2 days."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] CTA/Choices/[Quest]/Text","Let's heat some homes"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] CTA/Description","Captain, some of our people are concerned about the low temperature in their homes. They quite sensibly point out that it's easy to fall ill when it's cold, and ask you to address the problem."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] CTA/Displayed name","Cold homes"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Protest - Londoners/Arc subtitle text","Heating Riot"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Protest - Londoners/Choices/Ignore/Description","Discontent will rise greatly"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Protest - Londoners/Choices/Ignore/Text","I won't address this right now"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Protest - Londoners/Choices/[Disperse] Agressive/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Protest - Londoners/Choices/[Disperse] Agressive/Text","Disperse the crowd"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Protest - Londoners/Choices/[Quest Hard]/Description","You'll have to start heating {count_big} cold homes within 24 hours, then keep them heated for 3 days."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Protest - Londoners/Choices/[Quest Hard]/Text","Let's heat all homes"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Protest - Londoners/Choices/[Quest]/Description","You'll have to start heating {count} cold homes within 2 days, then keep them heated for 3 days."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Protest - Londoners/Choices/[Quest]/Text","Let's heat some homes"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Protest - Londoners/Description","Captain, our people are angry about the cold in their homes. They have gathered to protest against your neglect of their suffering, demanding that you act immediately.</n>The Londoners have infiltrated the crowd, and they use people's anger to turn them against you. We better do something."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Protest - Londoners/Displayed name","Angry about the cold"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Protest - Londoners/Type text","Protest"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Protest/Arc subtitle text","Heating Riot"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Protest/Choices/Ignore/Description","Discontent will rise greatly"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Protest/Choices/Ignore/Text","I won't address this right now"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Protest/Choices/[Disperse] Agressive/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Protest/Choices/[Disperse] Agressive/Text","Disperse the crowd"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Protest/Choices/[Quest Hard] Promise/Description","You'll have to start heating {count} cold homes within 2 days, then keep them heated for 3 days."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Protest/Choices/[Quest Hard] Promise/Text","Let's heat some homes for longer"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Protest/Choices/[Quest]/Description","You'll have to start heating {count_big} cold homes within 24 hours, then keep them heated for 2 days."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Protest/Choices/[Quest]/Text","Let's heat all homes"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Protest/Description","Captain, our people are protesting! They've gathered in an angry crowd, because you've forced them to live in cold homes for too long. They've watched helplessly as their children have fallen ill and they've had enough. They demand that you do something immediately."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Protest/Displayed name","Angry about the cold"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temperature - Home] Protest/Type text","Protest"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Assembly/Arc subtitle text","Heating Protest"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Assembly/Choices/Ignore/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Assembly/Choices/Ignore/Text","I won't address this right now"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Assembly/Choices/[Disperse] Agressive/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Assembly/Choices/[Disperse] Agressive/Text","Disperse the crowd"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Assembly/Choices/[Quest Hard]/Description","You'll have to start heating {count} cold workplaces within 24 hours,</n>then keep them heated for 2 days."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Assembly/Choices/[Quest Hard]/Text","Let's heat some workplaces for longer"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Assembly/Choices/[Quest]/Description","You'll have to start heating {count} cold workplaces within 2 days, then keep them heated for 1 day."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Assembly/Choices/[Quest]/Text","Let's heat some workplaces"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Assembly/Description","Captain, a group of our people is protesting, frustrated with the temperature in their workplaces. They've tried to endure, but it's too much. They're getting sick more often because of the constant cold."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Assembly/Displayed name","Working in the cold"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Assembly/Type text","Peaceful gathering"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] CTA/Arc subtitle text","Heating Problem"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] CTA/Choices/Not now/Description","Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] CTA/Choices/Not now/Text","I won't address this right now"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] CTA/Choices/[Quest Hard] Promise/Description","You'll have to start heating {count_big} cold workplaces within 24 hours, then keep them heated for 1 day."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] CTA/Choices/[Quest Hard] Promise/Text","Let's heat all workplaces"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] CTA/Choices/[Quest]/Description","You'll have to start heating {count} cold workplaces within 2 days, then keep them heated for 1 day."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] CTA/Choices/[Quest]/Text","Let's heat some workplaces"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] CTA/Description","Captain, some of our people are here to talk to you. They're used to working in the cold, but recently the temperature in their workplaces has fallen so low that it's become unbearable."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] CTA/Displayed name","Cold workplaces"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Protest - Londoners/Arc subtitle text","Heating Riot"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Protest - Londoners/Choices/Ignore/Description","Discontent will rise greatly"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Protest - Londoners/Choices/Ignore/Text","I won't address this right now"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Protest - Londoners/Choices/[Disperse] Agressive/Disabled text","Requires an active Guard Station or Faith Keepers."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Protest - Londoners/Choices/[Disperse] Agressive/Text","Disperse the crowd"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Protest - Londoners/Choices/[Quest Hard] Promise/Description","You'll have to start heating {count_big} cold workplaces within 24 hours, then keep them heated for 2 days."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Protest - Londoners/Choices/[Quest Hard] Promise/Text","Let's heat all workplaces"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Protest - Londoners/Choices/[Quest]/Description","You'll have to start heating {count} cold workplaces within 2 days, then keep them heated for 2 days."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Protest - Londoners/Choices/[Quest]/Text","Let's heat some workplaces"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Protest - Londoners/Description","Captain, a crowd has gathered to protest against your neglect of the heating problems. The Londoners are there, inciting the crowd against you. People are angry and frustrated, because you've forced them to work in the freezing cold for too long. They demand that you act now!"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Protest - Londoners/Displayed name","Freezing workers"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Protest - Londoners/Type text","Protest"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Protest/Arc subtitle text","Heating Riot"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Protest/Choices/Ignore/Description","Discontent will rise greatly"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Protest/Choices/Ignore/Text","I won't address this right now"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Protest/Choices/[Disperse] Agressive/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Protest/Choices/[Disperse] Agressive/Text","Disperse the crowd"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Protest/Choices/[Quest Hard] Promise/Description","You'll have to start heating {count} cold workplaces within 2 days, then keep them heated for 2 days."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Protest/Choices/[Quest Hard] Promise/Text","Let's heat some workplaces for longer"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Protest/Choices/[Quest]/Description","You'll have to start heating {count_big} cold workplaces within 24 hours, then keep them heated for 1 day."
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Protest/Choices/[Quest]/Text","Let's heat all workplaces"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Protest/Description","Captain, a crowd has gathered to protest against the continued lack of heating. People are angry and frustrated, because you've forced them to work in the freezing cold for too long. They keep falling ill as a result, and they've had enough – they demand that you act now!"
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Protest/Displayed name","People are freezing at work "
"Generated/DilemmasConfig/Dilemmas/Simple Version Snops/Entries/[Temprature - work] Protest/Type text","Protest"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Cemetery relocation/Arc subtitle text","A Word of Advice"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Cemetery relocation/Choices/I see/Text","I SEE"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Cemetery relocation/Description","People are indignant about the removal of the Cemetery. They demand that the dead be immediately reburied.</n></n>You should find a suitable place and establish a new Cemetery."
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Cemetery relocation/Displayed name","Bury the dead"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Childwork/Arc subtitle text","A Word of Advice"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Childwork/Choices/Not now/Text","Not now"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Childwork/Choices/Thank you/Description","Consider signing the Child Labour law."
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Childwork/Choices/Thank you/Text","OPEN THE BOOK OF LAWS"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Childwork/Description","There's so much to do and not enough hands to do it. A quick way of addressing this problem is to put our children to work."
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Childwork/Displayed name","Workers needed"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Dueling law - first casualty/Arc subtitle text","Duelling Law"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Dueling law - first casualty/Choices/Carry on/Text","I SEE"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Dueling law - first casualty/Description","Sir, we just had our first duel to the death. Apparently the killer had held a longtime grudge against another man and challenged him to a duel. "
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Dueling law - first casualty/Displayed name","First casualty"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Emergency shift - no cookhouse/Arc subtitle text","A Word of Advice"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Emergency shift - no cookhouse/Choices/Not now/Text","Not now"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Emergency shift - no cookhouse/Choices/Thank you/Description","Consider signing the Emergency Shift law."
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Emergency shift - no cookhouse/Choices/Thank you/Text","Open the Book of Laws"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Emergency shift - no cookhouse/Description","Many of us are hungry and we don't have enough materials to build a Cookhouse. Perhaps a short burst of effort could help us gather the necessary resources?"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Emergency shift - no cookhouse/Displayed name","Critical shortage"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Emergency shift - no medicals/Arc subtitle text","A Word of Advice"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Emergency shift - no medicals/Choices/Not now/Text","Not now"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Emergency shift - no medicals/Choices/Thank you/Description","Consider signing the Emergency Shift law."
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Emergency shift - no medicals/Choices/Thank you/Text","Open the Book of Laws"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Emergency shift - no medicals/Description","The number of sick is rising and we don't have enough materials to build a Medical Post. Perhaps a short burst of effort could help us gather the necessary resources?"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Emergency shift - no medicals/Displayed name","Critical shortage"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: First Gravely ill/Arc subtitle text","A Word of Advice"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: First Gravely ill/Choices/I see/Description","Consider signing the Radical Treatment or Sustain Life law."
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: First Gravely ill/Choices/I see/Text","Open the Book of Laws"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: First Gravely ill/Choices/Not now/Text","Not now"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: First Gravely ill/Description","One of our people is gravely ill. If you sign the Radical Treatment law, the gravely ill will be treated in Medical Posts, but may undergo risky amputations as a result. Alternatively, you might sign the Sustain Life law to keep them alive until we build an Infirmary."
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: First Gravely ill/Displayed name","Treat the gravely ill"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: FirstDead/Arc subtitle text","A Word of Advice"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: FirstDead/Choices/I will build the facility as quikc as i can/Description","You will have 3 days to provide a place for the dead"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: FirstDead/Choices/I will build the facility as quikc as i can/Text","I will solve this problem"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: FirstDead/Choices/I'm on it/Text","I'M ALREADY WORKING ON IT"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: FirstDead/Choices/Not now/Text","People can take care of it themselves"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: FirstDead/Choices/Open Book of Rules/Description","Consider signing the Cemetery or Corpse Disposal law."
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: FirstDead/Choices/Open Book of Rules/Text","Open the Book of Laws"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: FirstDead/Description","One of our people has just died. Sickness, accidents and deadly cold will keep claiming lives in this harsh world.</n></n>We need a way to dispose of the body."
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: FirstDead/Displayed name","First death"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Hard Riggor/Arc subtitle text","A Word of Advice"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Hard Riggor/Choices/Not now/Text","Not now"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Hard Riggor/Choices/Thank you/Description","Consider signing the Extended Shift law."
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Hard Riggor/Choices/Thank you/Text","OPEN THE BOOK OF LAWS"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Hard Riggor/Description","We're getting short on resources. Our needs are great and growing by the hour. To address this we can enact a law that will allow us to extend working hours."
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Hard Riggor/Displayed name","Resources shortage"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Poor soup or waste/Arc subtitle text","A Word of Advice"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Poor soup or waste/Choices/Not now/Text","Not now"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Poor soup or waste/Choices/Proceed/Description","Consider signing the Food Additives or Soup law."
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Poor soup or waste/Choices/Proceed/Text","Open the Book of Laws"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Poor soup or waste/Description","Our food supplies are running low. We could stretch them if we start using more efficient meal recipes suitable for these hard times."
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Poor soup or waste/Displayed name","Feed more with less"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Sacred Heart's Hospital/Arc subtitle text","A Word of Advice"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Sacred Heart's Hospital/Choices/Not now/Text","Not now"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Sacred Heart's Hospital/Choices/Thank you/Description","Consider signing the House of Healing law."
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Sacred Heart's Hospital/Choices/Thank you/Text","OPEN THE BOOK OF LAWS"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Sacred Heart's Hospital/Description","Sir, some of our workers, motivated by their faith, have volunteered to help with the sick – even the gravely ill. We could build the House of Healing and have them treat people there if you pass the necessary law."
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Sacred Heart's Hospital/Displayed name","House of Healing"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Sick from the dead/Arc subtitle text","A Word of Advice"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Sick from the dead/Choices/Not now/Text","Not now"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Sick from the dead/Choices/Open Book of Rules/Description","Consider signing the Cemetery or Corpse Disposal law."
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Sick from the dead/Choices/Open Book of Rules/Text","OPEN THE BOOK OF LAWS"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Sick from the dead/Description","People can become ill if they come into contact with decomposing bodies. It's time to decide what to do with the remains of our deceased."
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Sick from the dead/Displayed name","Preventing disease"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Sick from the warm SnowPit/Arc subtitle text","A Word of Advice"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Sick from the warm SnowPit/Choices/I see/Text","I SEE"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Sick from the warm SnowPit/Description","A heat zone has reached the Snow Pit and the bodies are beginning to rot! Dangerous diseases could begin to spread in our city.</n></n>We should either move the Snow Pit or scale back the heat zone."
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech Hints]S: Sick from the warm SnowPit/Displayed name","Danger of disease"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech] E: Bodies as a resource/Arc subtitle text","A Word of Advice"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech] E: Bodies as a resource/Choices/Whatever/Text","I SEE"
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech] E: Bodies as a resource/Description","It seemed unthinkable in the past, but this is a new world and we have to adapt. The bodies of our dead can now be utilised to help us survive, so we've started keeping a tally of how many we have."
"Generated/DilemmasConfig/Dilemmas/Sociotech Hints/Entries/[Sociotech] E: Bodies as a resource/Displayed name","Counting the bodies"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/E: Intro - Arks/Choices/OK/Text","Let's get to work!"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/E: Intro - Arks/Description","We've been chosen to safeguard a priceless treasure – the seeds and seedlings of plants from all over the world. They've been deposited in Seedling Arks to stop them from freezing, but it falls to us to build a city to protect these precious buildings until the winter ends, however long that may be.</n></n>The only way to do this is with automatons. We'll ensure the green earth is reborn – even if we aren't there to witness it."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/E: Intro - Arks/Displayed name","The Seedling Arks"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/Searching for steamcores/Arc subtitle text","A Word of Advice"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/Searching for steamcores/Choices/Ok/Text","I see"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/Searching for steamcores/Description","Captain, we've run out of Steam Cores. We know there are some industrial ruins to the north and south. We might find more Steam Cores there."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/Searching for steamcores/Displayed name","The search for Steam Cores"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/Storm hits the city/Arc subtitle text","The Storm"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/Storm hits the city/Choices/Ok/Text","We will do what we can"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/Storm hits the city/Description","Howling winds descend on the city and all communications with the outside world are cut off.</n></n>We did what we could. Now we have to wait and pray we've done enough."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/Storm hits the city/Displayed name","The storm hits the city"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Arks] All Arks are dead - II Act/Arc subtitle text","The Seedling Arks"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Arks] All Arks are dead - II Act/Choices/I see/Description","Hope falls drastically."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Arks] All Arks are dead - II Act/Choices/I see/Text","It's all we can do"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Arks] All Arks are dead - II Act/Description","Captain, our collections of seeds, spores and seedlings are no more. Perhaps we could've done more to protect them, but if we had, we might not have survived.</n></n>Now the only thing we can do is save ourselves – and try to help the people of New Manchester."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Arks] All Arks are dead - II Act/Displayed name","All the Seedling Arks have frozen"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Arks] Ark is dead/Arc subtitle text","The Seedling Arks"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Arks] Ark is dead/Choices/I see/Description","Hope falls drastically."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Arks] Ark is dead/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Arks] Ark is dead/Description","Captain, one of our Seedling Arks has frozen. Its contents have perished... We must make sure that it doesn't happen again!"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Arks] Ark is dead/Displayed name","The seedlings have frozen"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Arks] Ark is freezing/Arc subtitle text","The Seedling Arks"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Arks] Ark is freezing/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Arks] Ark is freezing/Description","Captain, the temperature in one of Seedling Arks has dropped too low. If we do nothing, it's precious contents will be lost.</n></n>We mustn't let that happen!"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Arks] Ark is freezing/Displayed name","The seedlings are in danger"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Arks] Arks in danger/Arc subtitle text","The Seedling Arks"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Arks] Arks in danger/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Arks] Arks in danger/Description","Captain, in a few days the temperature will drop. Our Seedling Arks will be in danger. We have to keep them warm with Heaters or Steam Hubs."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Arks] Arks in danger/Displayed name","The Seedling Arks might freeze"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Arks] Arks mechanics intro/Arc subtitle text","The Seedling Arks"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Arks] Arks mechanics intro/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Arks] Arks mechanics intro/Description","We must ensure that the Seedling Arks don't freeze.</n></n>All the seedlings and many of the tropical seeds are very sensitive to the cold. If the temperature in any Seedling Ark falls below |#color=4ac5e8|Chilly|#defaultcolor| for too long, its precious contents will be irreversibly damaged."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Arks] Arks mechanics intro/Displayed name","Preserve the seedlings"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Arks] Storm reminder/Arc subtitle text","The Seedling Arks"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Arks] Storm reminder/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Arks] Storm reminder/Description","Captain, with the Beacon operational we can clearly see the storm approaching from the south.</n></n>It's still some distance away, but we'd better keep an eye on it and make sure we set up the infrastructure needed to heat the Arks before it hits."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Arks] Storm reminder/Displayed name","Storm on the horizon"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindFactoryPlan01 - Supplies/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindFactoryPlan01 - Supplies/Choices/Take resources/Default outcome text","We have collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindFactoryPlan01 - Supplies/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindFactoryPlan01 - Supplies/Description","We spent hours hacking at the ice to free our supplies, but we did it. We were forced to abandon them once – doing it again would be unforgivable."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindFactoryPlan01 - Supplies/Displayed name","Recovered treasure"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindFactoryPlan02 - Automaton/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindFactoryPlan02 - Automaton/Choices/Send it to the city/Default outcome text","We fixed the damaged automaton and sent it to the city."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindFactoryPlan02 - Automaton/Choices/Send it to the city/Description","The automaton will safely reach our city on its own."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindFactoryPlan02 - Automaton/Choices/Send it to the city/Text","Send it to the city"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindFactoryPlan02 - Automaton/Description","This automaton was left where it broke down. Thankfully we've managed to dig it out and fix it. We can now send this fully operational automaton to the city."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindFactoryPlan02 - Automaton/Displayed name","Malfunction repaired"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindFactoryPlan03 - LostTransport/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindFactoryPlan03 - LostTransport/Choices/Take resources/Default outcome text","We have collected: {baseResources}|_4||#color=FFCD00||Technology||#defaultcolor|"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindFactoryPlan03 - LostTransport/Choices/Take resources/Effect text","{baseResources}|_4||#color=FFCD00||Technology||#defaultcolor|"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindFactoryPlan03 - LostTransport/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindFactoryPlan03 - LostTransport/Description","We rappelled down into the crevasse, listening to the ominous sounds of the ice cracking under the weight of the steel behemoth. After an hour or so of searching, we find the document safe and retrieve the Factory plans.</n></n>We must get them to the city as fast as possible. The weather is getting worse by the minute and we need automatons to secure the city and the Seedling Arks before the storm hits."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindFactoryPlan03 - LostTransport/Displayed name","Factory plans"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindWay01 - ExpeditionCamp/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindWay01 - ExpeditionCamp/Choices/Take resources/Default outcome text","We have collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindWay01 - ExpeditionCamp/Choices/Take resources/Description","Resources will be taken."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindWay01 - ExpeditionCamp/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindWay01 - ExpeditionCamp/Description","We found the bodies of the other New Manchester expedition members. Their supplies were completely insufficient for this weather. That one of them managed to reach our city from here beggars belief."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindWay01 - ExpeditionCamp/Displayed name","Fallen heroes"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindWay02 - BrokenVehicle/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindWay02 - BrokenVehicle/Choices/Take resources/Default outcome text","We have collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindWay02 - BrokenVehicle/Choices/Take resources/Description","Resources will be taken."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindWay02 - BrokenVehicle/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindWay02 - BrokenVehicle/Description","This vehicle belonged to the members of an expedition from New Manchester. It was clearly too heavy for the ice it rode over. Using it here was pure suicide."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindWay02 - BrokenVehicle/Displayed name","Suicide mission"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindWay03 - ObservationTower/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindWay03 - ObservationTower/Choices/Take resources/Default outcome text","We have collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindWay03 - ObservationTower/Choices/Take resources/Description","Resources will be taken."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindWay03 - ObservationTower/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindWay03 - ObservationTower/Description","We can see New Manchester! Many strands of smoke rise can be seen rising from it, which means it's still inhabited. We have to reach them as soon as possible."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] FindWay03 - ObservationTower/Displayed name","The other city"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] ManchesterDreadnought/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] ManchesterDreadnought/Choices/Take resources/Default outcome text","We have collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] ManchesterDreadnought/Choices/Take resources/Description","Resources will be taken."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] ManchesterDreadnought/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] ManchesterDreadnought/Description","This dreadnought would have carried hundreds of people. It must have belonged to the citizens of New Manchester. Now it’s broken beyond repair."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] ManchesterDreadnought/Displayed name","Unrepairable"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] Misty Valley/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] Misty Valley/Choices/Scout the valley/Default outcome text","We have collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] Misty Valley/Choices/Scout the valley/Description","Resources will be taken."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] Misty Valley/Choices/Scout the valley/Text","We have to scout the plains"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] Misty Valley/Description","A narrow path we were investigating led onto a large, flat landscape. The snowy plains we have discovered seem promising. We’ve already observed a dozen places worth exploring."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] Misty Valley/Displayed name","Safe passage"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] New Manchester/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] New Manchester/Choices/Focus on your survival/Default outcome text","We left New Manchester without promising anything."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] New Manchester/Choices/Focus on your survival/Description","We have our own problems."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] New Manchester/Choices/Focus on your survival/Text","We must focus on our own survival"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] New Manchester/Choices/Help them/Default outcome text","We left New Manchester, promising to help its people."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] New Manchester/Choices/Help them/Description","We will leave New Manchester for now, but we'll do our best to send help"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] New Manchester/Choices/Help them/Text","We will try to help them"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] New Manchester/Description","A dimly glowing Generator stands in the middle of a shanty town. There are so many people here... too many. They look sick, underfed and most of them don't have a proper roof over their heads.</n></n>Nothing can save them from the storm. Except us."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] New Manchester/Displayed name","A dying city"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] Snow Crawler/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] Snow Crawler/Choices/Take resources/Default outcome text","We have collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] Snow Crawler/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] Snow Crawler/Description","This snow crawler was separated from our expedition by the blizzard and ran out of fuel. Our people are still inside, frozen solid. We'll give them a proper burial.</n></n>The crawler was built before the great winter. Nobody predicted how bad the weather would get – it didn't stand a chance. All we can do now is dismantle it for resources."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] Snow Crawler/Displayed name","Defeated by the weather"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] South Pass/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] South Pass/Choices/Scout the valley/Default outcome text","We have collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] South Pass/Choices/Scout the valley/Description","Resources will be taken."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] South Pass/Choices/Scout the valley/Text","We have to scout these new locations"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] South Pass/Description","Traversing the narrow pass while avoiding the falling rocks and small avalanches was perilous, but we managed to get through.</n></n>The observations made from the pass revealed several sites in the area worth exploring."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[Frostland] South Pass/Displayed name","New prospects"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] A Cry for help/Arc subtitle text","New Manchester"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] A Cry for help/Choices/We will help them/Text","We must find out more"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] A Cry for help/Description","Sir, an exhausted man has just reached our city, badly frostbitten and with a harrowing story to tell.</n></n>He says he's come from a nearby city called New Manchester. It's inhabited mostly by workers and their families, but their resources are running out and they're in trouble. Fearing the coming storm, they sent a scout team to look for help – he's the sole survivor. He begs us to help his people."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] A Cry for help/Displayed name","A cry for help"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Doubt among your people/Arc subtitle text","New Manchester"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Doubt among your people/Choices/I see/Description","Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Doubt among your people/Choices/I see/Text","It won't hurt to look"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Doubt among your people/Description","Sir, everyone feels for the poor frostbitten bastard who's arrived, but some of our people doubt whether we can afford to divert resources from our mission to protect the Seedling Arks."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Doubt among your people/Displayed name","People question your choice"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Figures in the distance/Arc subtitle text","Beacon Report"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Figures in the distance/Choices/Ok/Text","Wait and see"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Figures in the distance/Description","Sir, we've noticed something in the distance: a small black dot in the white desert moving slowly towards us.</n></n>It's possible it might be a survivor."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Figures in the distance/Displayed name","A figure in the distance"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Final Stretch 1/Arc subtitle text","Securing the City"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Final Stretch 1/Choices/Help people in need/Description","Hope will rise."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Final Stretch 1/Choices/Help people in need/Text","Let's get to work!"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Final Stretch 1/Description","With New Manchester secured, we can focus on our mission again.</n></n>The doubtful engineers have come forward. ""Sir, we may have disagreed with you, but we're prepared to put it behind us. For better or worse, we're ready for the final push to fulfil our mission."" "
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Final Stretch 1/Displayed name","Final effort"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Final Stretch 1/Type text","New Manchester"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - 01 help shelter/Arc subtitle text","New Manchester"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - 01 help shelter/Choices/Our mission first/Description","Discontent will fall slightly"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - 01 help shelter/Choices/Our mission first/Text","Our mission has a higher priority"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - 01 help shelter/Choices/We see what we can do/Description","Hope will rise slightly."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - 01 help shelter/Choices/We see what we can do/Text","We'll see what we can do"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - 01 help shelter/Description","Captain, the man from New Manchester is here. He's asking you to help his city.</n></n>""I know you have an important mission, but the people in New Manchester won't survive without your help. You have enough supplies to send us a relief expedition with building materials."""
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - 01 help shelter/Displayed name","Building materials needed"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - 02 help food/Arc subtitle text","New Manchester"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - 02 help food/Choices/Our mission first/Description","Discontent will fall slightly"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - 02 help food/Choices/Our mission first/Text","Our mission has a higher priority"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - 02 help food/Choices/We see what we can do/Description","Hope will rise slightly."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - 02 help food/Choices/We see what we can do/Text","We'll see what we can do"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - 02 help food/Description","Captain, the man from New Manchester wants to talk to you about helping his city.</n></n>""My people are starving. I know that you have enough Food Rations to help them. I'm afraid of what might happen to them if you don't. Please, send food to New Manchester."""
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - 02 help food/Displayed name","Food aid needed"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - 03 help coal/Arc subtitle text","New Manchester"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - 03 help coal/Choices/Our mission first/Description","Discontent will fall slightly"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - 03 help coal/Choices/Our mission first/Text","Our mission has a higher priority"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - 03 help coal/Choices/We see what we can do/Description","Hope will rise slightly."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - 03 help coal/Choices/We see what we can do/Text","We'll see what we can do"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - 03 help coal/Description","Captain, the man from New Manchester has come. He wants you to help the people of his city.</n></n>""You have enough Coal to send help to New Manchester. Without it, they may not survive the coming storm. Is there anything more valuable than human life?"""
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - 03 help coal/Displayed name","Coal needed"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - dead/Arc subtitle text","New Manchester"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - dead/Choices/I see/Description","Hope falls"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - dead/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - dead/Description","Captain, the survivor from New Manchester has died. It's our fault. We didn't do enough to save him."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - dead/Displayed name","The messenger is dead"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - disabled/Arc subtitle text","New Manchester"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - disabled/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - disabled/Description","Captain, we've saved the life of the survivor from New Manchester. He's thankful, even though we had to amputate his arm.</n></n>“Thank you. If I was in New Manchester, I'd have died. We don't have the means to save victims of deep frostbite."" His city seems to be dangerously undeveloped."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - disabled/Displayed name","The messenger lives"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - recover/Arc subtitle text","New Manchester"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - recover/Choices/I see/Description","Hope rises."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - recover/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - recover/Description","Captain, we've managed to treat the messenger from New Manchester. He's made a full recovery.</n></n>“Thank you. If I'd been in New Manchester, I'd have died. We don't have the means to treat such deep frostbite."" His city seems to be dangerously undeveloped."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor - recover/Displayed name","The messenger lives"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor/Arc subtitle text","New Manchester"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor/Choices/We want to help/Text","Let's hope we can save him"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor/Description","Captain, the man who arrived from New Manchester is in critical condition. If he doesn't get help right away, he'll die. He could be our only chance to learn more about the other city."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] ManchesterSurvivor/Displayed name","Saving the messenger"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Mutiny/Arc subtitle text","New Manchester"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Mutiny/Choices/I will stand down/Description","You will fail all New Manchester quests"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Mutiny/Choices/I will stand down/Text","I will stop sending aid"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Mutiny/Choices/No mutiny/Description","Discontent will rise greatly. Hope will fall."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Mutiny/Choices/No mutiny/Text","I will keep sending aid"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Mutiny/Description","Sir, a group of 13 engineers is here to protest against your decision to send supplies out of the city. They want you to stop.</n></n>""We were sent here with a mission! We know the poor people in New Manchester will die without our help, but by helping them we risk the future of mankind!"""
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Mutiny/Displayed name","People protest"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Mutiny/Type text","New Manchester"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] No Help - Abandon Find NM/Arc subtitle text","New Manchester"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] No Help - Abandon Find NM/Choices/No, we can still help them/Description","The search will continue for a while."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] No Help - Abandon Find NM/Choices/No, we can still help them/Text","Continue the search"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] No Help - Abandon Find NM/Choices/Yes, we cancel the mission/Description","The search will be cancelled and our mission will end."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] No Help - Abandon Find NM/Choices/Yes, we cancel the mission/Text","End the search"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] No Help - Abandon Find NM/Description","Sir, we've gathered enough resources to survive the storm, but we haven’t found New Manchester yet. We could continue the search for a while longer, but perhaps it's time to call it off."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] No Help - Abandon Find NM/Displayed name","A difficult choice"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] No Help - Abandon Find NM/Type text","New Manchester"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] NoHelp - 01 begging for help - survivor alive/Arc subtitle text","New Manchester"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] NoHelp - 01 begging for help - survivor alive/Choices/We can try/Description","Hope will rise slightly."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] NoHelp - 01 begging for help - survivor alive/Choices/We can try/Text","We will try to help them"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] NoHelp - 01 begging for help - survivor alive/Choices/We cannot risk our mission/Description","Discontent will fall slightly"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] NoHelp - 01 begging for help - survivor alive/Choices/We cannot risk our mission/Text","Our mission comes first"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] NoHelp - 01 begging for help - survivor alive/Description","Sir, the survivor from New Manchester wants to speak to you.</n></n>“I know you have your mission and it's important, but… My people will die if you don’t help them. You can’t leave them on their own. You just can’t. It's about doing what's right."""
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] NoHelp - 01 begging for help - survivor alive/Displayed name","Doing what's right"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] NoHelp - 01 begging for help - survivor alive/Type text","New Manchester"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] NoHelp - 01 begging for help - survivor dead/Arc subtitle text","New Manchester"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] NoHelp - 01 begging for help - survivor dead/Choices/We can try/Description","Hope will rise slightly."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] NoHelp - 01 begging for help - survivor dead/Choices/We can try/Text","We will try to help them"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] NoHelp - 01 begging for help - survivor dead/Choices/We cannot risk our mission/Description","Discontent will fall slightly"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] NoHelp - 01 begging for help - survivor dead/Choices/We cannot risk our mission/Text","Our mission comes first"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] NoHelp - 01 begging for help - survivor dead/Description","Sir, a woman who looked after the survivor from New Manchester wants to speak to you.</n></n>“We couldn't save him, but we can still help his people. Don't let his sacrifice be in vain. It's about doing what's right.”"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] NoHelp - 01 begging for help - survivor dead/Displayed name","Doing what's right"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] NoHelp - 01 begging for help - survivor dead/Type text","New Manchester"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] NoHelp - 02 new refugees on horizon/Arc subtitle text","New Manchester"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] NoHelp - 02 new refugees on horizon/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] NoHelp - 02 new refugees on horizon/Description","Sir, a small group of people is on its way to our city. They're some distance away and moving very slowly, likely due to exhaustion. They are coming from the direction of New Manchester."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] NoHelp - 02 new refugees on horizon/Displayed name","Another expedition is coming"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] NoHelp - 02 new refugees on horizon/Type text","New Manchester"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] NoHelp - 03 survivors from NM gone/Arc subtitle text","New Manchester"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] NoHelp - 03 survivors from NM gone/Choices/We can try/Description","Hope will rise slightly."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] NoHelp - 03 survivors from NM gone/Choices/We can try/Text","We will try to help them"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] NoHelp - 03 survivors from NM gone/Choices/We cannot risk our mission/Description","Hope will fall slightly"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] NoHelp - 03 survivors from NM gone/Choices/We cannot risk our mission/Text","They are on their own"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] NoHelp - 03 survivors from NM gone/Description","Sir, the second New Manchester expedition has disappeared without a trace – we're almost certain they died trying to reach us. They were too weak to survive in this cold. Our people are shocked by the news.</n></n>“So many people are suffering and dying. Is there really nothing we can do for them?”"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] NoHelp - 03 survivors from NM gone/Displayed name","Lost expedition"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] NoHelp - 03 survivors from NM gone/Type text","New Manchester"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] People Are Openly Defying You/Arc subtitle text","New Manchester"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] People Are Openly Defying You/Choices/Help people in need/Description","Discontent will rise. Hope will fall."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] People Are Openly Defying You/Choices/Help people in need/Text","We can't let down people in need"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] People Are Openly Defying You/Choices/Our mission first/Description","You will have to keep at least 6 automatons working in the city."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] People Are Openly Defying You/Choices/Our mission first/Text","I won't endanger our mission"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] People Are Openly Defying You/Description","Sir, the concerned engineers are here again. They argue that sending supplies to New Manchester endangers our mission.</n></n>""We came here ready to give our lives so that the earth can be reborn! We can't forfeit it all now! Please, show us that you understand the importance of our mission.” "
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] People Are Openly Defying You/Displayed name","People oppose you"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] People Are Openly Defying You/Type text","New Manchester"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] People Believe You/Arc subtitle text","New Manchester"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] People Believe You/Choices/To work/Description","The efficiency of Workshops rises by 20%. Hope rises."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] People Believe You/Choices/To work/Disabled text","You need to have guards"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] People Believe You/Choices/To work/Text","Let's get to work!"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] People Believe You/Description","Sir, the engineers who opposed your decision to help New Manchester are here once again to see you.</n></n>""You promised to focus on our mission, and you stayed true to your word. We're sorry we doubted you. It seems we do have a chance of helping them after all. We'll do whatever it takes!"""
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] People Believe You/Displayed name","Change of heart"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] People Believe You/Type text","New Manchester"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Scout left/Arc subtitle text","New Manchester"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Scout left/Choices/Ok/Text","It was the right thing to do"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Scout left/Description","Sir, the man who came from New Manchester has left our city with some basic supplies. He asked us to pass on a note to you.</n></n>""This is how the world ends – when ideals are more important than people. May God forgive you, for we won't."""
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Scout left/Displayed name","The messenger has left"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Some Question Helping New Manchester/Arc subtitle text","New Manchester"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Some Question Helping New Manchester/Choices/Our mission first/Description","Hope will fall"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Some Question Helping New Manchester/Choices/Our mission first/Text","I won't endanger our mission"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Some Question Helping New Manchester/Choices/We will help them/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Some Question Helping New Manchester/Choices/We will help them/Text","We can't abandon people in need"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Some Question Helping New Manchester/Description","Sir, some of our people are restless. They argue that with the storm closing in, we won't be able to succeed in our mission and help New Manchester at the same time.</n></n>They understand it’s a difficult decision, but they want to know what your priority will be when we have to choose."
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Some Question Helping New Manchester/Displayed name","Helping at what cost?"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Time is running out1/Arc subtitle text","New Manchester"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Time is running out1/Choices/I see/Text","I’ll see what I can do"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Time is running out1/Description","Sir, the messenger from New Manchester wants to talk to you.</n></n>“The clock is ticking, yet you're doing nothing to help New Manchester. I'm begging you, don’t let my people die.”"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Time is running out1/Displayed name","Time is running out"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Time is running out1/Type text","New Manchester"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Time is running out2/Arc subtitle text","New Manchester"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Time is running out2/Choices/I see/Text","I’ll see what I can do"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Time is running out2/Description","Sir, some of our people want to talk to you about New Manchester.</n></n>“The clock is ticking, yet we're doing nothing to help New Manchester. Are we going to let all those poor people die?”"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Time is running out2/Displayed name","Time is running out"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Time is running out2/Type text","New Manchester"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Voice of support/Arc subtitle text","New Manchester"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Voice of support/Choices/I see/Text","I'm glad I'm not alone"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Voice of support/Description","Sir, we found a letter to you. It's unsigned.</n></n>""Sir, I wholeheartedly support your decision to help New Manchester. I know of many others who do, but they admit to it only in private, shamed into silence by those who see compassion as weakness."""
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Voice of support/Displayed name","Voice of support"
"Generated/DilemmasConfig/Dilemmas/TechHaven Scenario/Entries/[NM] Voice of support/Type text","New Manchester"
"Generated/DilemmasConfig/Dilemmas/Winterhome Endings/Entries/[End] E: Generator blew up - dreadnought start-without_people/Arc subtitle text","The Fate of Winterhome"
"Generated/DilemmasConfig/Dilemmas/Winterhome Endings/Entries/[End] E: Generator blew up - dreadnought start-without_people/Choices/I see/Text","The end"
"Generated/DilemmasConfig/Dilemmas/Winterhome Endings/Entries/[End] E: Generator blew up - dreadnought start-without_people/Description","First we saw a column of fire and smoke rise on the horizon. When a rumbling thunder shook the ground under our feet, we knew: the Generator was gone.</n></n>Though our hearts were heavy with the knowledge of all the sacrifices that were made for our survival, we rode the Dreadnought into the white void, gathering what was left of our society and leaving our home behind. We did not look back.</n></n>We already knew the fate of Winterhome."
"Generated/DilemmasConfig/Dilemmas/Winterhome Endings/Entries/[End] E: Generator blew up - dreadnought start-without_people/Displayed name","The fall of Winterhome"
"Generated/DilemmasConfig/Dilemmas/Winterhome Endings/Entries/[End] E: Generator blew up - dreadnought start/Arc subtitle text","The Fate of Winterhome"
"Generated/DilemmasConfig/Dilemmas/Winterhome Endings/Entries/[End] E: Generator blew up - dreadnought start/Choices/I see/Text","The end"
"Generated/DilemmasConfig/Dilemmas/Winterhome Endings/Entries/[End] E: Generator blew up - dreadnought start/Description","First we saw a column of fire and smoke rise on the horizon. When a rumbling thunder shook the ground under our feet, we knew: the Generator was gone, and with it every single poor soul left in Winterhome. It was too late to help them.</n></n>Though our hearts were heavy with the guilt of surviving at the expense of so many others, we rode the Dreadnought into the white void, gathering what was left of our society and leaving our home behind. We did not look back.</n></n>We already knew the fate of Winterhome. "
"Generated/DilemmasConfig/Dilemmas/Winterhome Endings/Entries/[End] E: Generator blew up - dreadnought start/Displayed name","The fall of Winterhome"
"Generated/DilemmasConfig/Dilemmas/Winterhome Endings/Entries/[End] E: Generator blew up FAIL-without_people/Arc subtitle text","The Fate of Winterhome"
"Generated/DilemmasConfig/Dilemmas/Winterhome Endings/Entries/[End] E: Generator blew up FAIL-without_people/Choices/I see/Text","The end"
"Generated/DilemmasConfig/Dilemmas/Winterhome Endings/Entries/[End] E: Generator blew up FAIL-without_people/Description","First we saw a column of fire and smoke rise on the horizon. When a rumbling thunder shook the ground under our feet, we knew we were doomed. The Generator was gone, and with it our last hope of securing the Coal for our journey.</n></n>We left the Dreadnought's empty shell and walked away into the white void, leaving everything we held dear behind. We did not look back.</n></n>We already knew the fate of Winterhome."
"Generated/DilemmasConfig/Dilemmas/Winterhome Endings/Entries/[End] E: Generator blew up FAIL-without_people/Displayed name","The fall of Winterhome"
"Generated/DilemmasConfig/Dilemmas/Winterhome Endings/Entries/[End] E: Generator blew up FAIL/Arc subtitle text","The Fate of Winterhome"
"Generated/DilemmasConfig/Dilemmas/Winterhome Endings/Entries/[End] E: Generator blew up FAIL/Choices/I see/Text","The end"
"Generated/DilemmasConfig/Dilemmas/Winterhome Endings/Entries/[End] E: Generator blew up FAIL/Description","First we saw a column of fire and smoke rise on the horizon. When a rumbling thunder shook the ground under our feet, we knew we were doomed. The Generator was gone, as was every single poor soul left in Winterhome. It was too late to help them. Too late to help ourselves.</n></n>We left the Dreadnought's empty shell and walked away into the white void, leaving behind everything we held dear. We did not look back.</n></n>We knew the fate that awaited Winterhome."
"Generated/DilemmasConfig/Dilemmas/Winterhome Endings/Entries/[End] E: Generator blew up FAIL/Displayed name","The fall of Winterhome"
"Generated/DilemmasConfig/Dilemmas/Winterhome Endings/Entries/[End] E: Saved tier 1/Arc subtitle text","The Fate of Winterhome"
"Generated/DilemmasConfig/Dilemmas/Winterhome Endings/Entries/[End] E: Saved tier 1/Choices/I see/Text","The end"
"Generated/DilemmasConfig/Dilemmas/Winterhome Endings/Entries/[End] E: Saved tier 1/Description","When the orders to leave came, we gathered together. We, the lucky few who had traded certain doom for an unknown future. The thought of so many of our people being left behind felt overwhelming. Unjust.</n></n>Though our hearts were heavy with the guilt of surviving at the expense of so many others, we rode the Dreadnought into the white void, gathering what was left of our society and leaving our home behind. We did not look back.</n></n>We knew the fate that awaited Winterhome. "
"Generated/DilemmasConfig/Dilemmas/Winterhome Endings/Entries/[End] E: Saved tier 1/Displayed name","The lucky few"
"Generated/DilemmasConfig/Dilemmas/Winterhome Endings/Entries/[End] E: Saved tier 2/Arc subtitle text","The Fate of Winterhome"
"Generated/DilemmasConfig/Dilemmas/Winterhome Endings/Entries/[End] E: Saved tier 2/Choices/I see/Text","The end"
"Generated/DilemmasConfig/Dilemmas/Winterhome Endings/Entries/[End] E: Saved tier 2/Description","When the orders to leave came, we gathered together. It seemed like half of our people were missing, and our thoughts went out to those who were left in Winterhome waiting for the end. We felt both lucky and cursed.</n></n>Though our hearts were heavy with the guilt of surviving at the expense of so many others, we rode the Dreadnought into the white void, gathering what was left of our society and leaving our home behind. We did not look back.</n></n>We knew the fate that awaited Winterhome."
"Generated/DilemmasConfig/Dilemmas/Winterhome Endings/Entries/[End] E: Saved tier 2/Displayed name","The survivors"
"Generated/DilemmasConfig/Dilemmas/Winterhome Endings/Entries/[End] E: Saved tier 3/Arc subtitle text","The Fate of Winterhome"
"Generated/DilemmasConfig/Dilemmas/Winterhome Endings/Entries/[End] E: Saved tier 3/Choices/I see/Text","The end"
"Generated/DilemmasConfig/Dilemmas/Winterhome Endings/Entries/[End] E: Saved tier 3/Description","When the orders to leave came, we gathered together. It seemed like almost all of the Winterhome was here. We thought with grief and gratitude of those who were missing. With so many saved, it felt so much more painful to leave those few remaining souls behind.</n></n>Though our hearts were heavy with the guilt of surviving at the expense of others, we rode the Dreadnought into the white void, gathering what was left of our society and leaving our home behind. We did not look back.</n></n>We knew the fate that awaited Winterhome."
"Generated/DilemmasConfig/Dilemmas/Winterhome Endings/Entries/[End] E: Saved tier 3/Displayed name","The exodus"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/Trail South Discovered/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/Trail South Discovered/Description","Our explorers working in the Storm Shelter report that they've discovered a trail leading to the south. They suggest that scouts should be sent immediately to investigate the find further."
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/Trail South Discovered/Displayed name","Intriguing discovery"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[dread01] Dreadnought/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[dread01] Dreadnought/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[dread01] Dreadnought/Choices/Take resources/Description","We found some hidden supplies."
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[dread01] Dreadnought/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[dread01] Dreadnought/Description","As we climb over the edge of the snow-covered plateau, we feel like ants crawling over an alien landscape towards some gigantic beast. We stop at last a stone's throw from the Dreadnought to marvel at its scale.</n></n>One of the huge machines that brought us here towers above us, cold and silent. It would take an enormous amount of labour and resources to make it usable again. Yet it is still a reminder of everything that we left behind and of our journey north. We decided to leave it intact."
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[dread01] Dreadnought/Displayed name","The last dreadnought"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[dread02] Dismantled Dreadnought #1/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[dread02] Dismantled Dreadnought #1/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[dread02] Dismantled Dreadnought #1/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[dread02] Dismantled Dreadnought #1/Description","In our hurry to get the Steel for the construction, we left some less accessible parts. Now we can get to them and retrieve some materials."
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[dread02] Dismantled Dreadnought #1/Displayed name","Not much left"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[dread03] Dismantled Dreadnought #2/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[dread03] Dismantled Dreadnought #2/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[dread03] Dismantled Dreadnought #2/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[dread03] Dismantled Dreadnought #2/Description","It seems that after one of the boilers exploded, the pressure in the others was raised to maintain the power of the engines, causing them to fail one by one. Perhaps the people building this dreadnought were rushed or used substandard materials."
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[dread03] Dismantled Dreadnought #2/Displayed name","Faulty manufacture"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore01] Weather Station/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore01] Weather Station/Choices/Leave the engineers on their post/Description","We will decide what to do with the engineers later."
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore01] Weather Station/Choices/Leave the engineers on their post/Text","Leave the engineers at their post"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore01] Weather Station/Choices/Send the engineers to the city/Default outcome text","We sent the engineers ({survivors}) to the city."
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore01] Weather Station/Choices/Send the engineers to the city/Description","Weather forecasts will no longer be available.</n>The engineers will set out towards our city on their own. It will take longer."
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore01] Weather Station/Choices/Send the engineers to the city/Effect text","{survivors}|_4||SiteDanger|"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore01] Weather Station/Choices/Send the engineers to the city/Text","Send the engineers to the city"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore01] Weather Station/Choices/Take the engineers to the city/Default outcome text","We escorted the engineers ({survivors}) to the city."
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore01] Weather Station/Choices/Take the engineers to the city/Description","Weather forecasts will no longer be available.</n>The scouts will set out towards our city and bring the engineers quickly with them."
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore01] Weather Station/Choices/Take the engineers to the city/Effect text","{survivors}|_4||SiteDanger|"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore01] Weather Station/Choices/Take the engineers to the city/Text","Bring the engineers to the city"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore01] Weather Station/Description","The Weather Station is manned by several engineers who use an array of instruments to monitor the air temperature, wind force and direction, and atmospheric pressure changes. On the basis of this data, they prepare weather forecasts.</n></n>We could use these engineers in the city to help with the Generator, but if we close the Weather Station, we'll lose the weather forecasts. ""Well, it's going to keep getting colder, I can tell you that much,"" says the chief meteorologist."
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore01] Weather Station/Displayed name","Call up the weathermen?"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore02] Coal Mine/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore02] Coal Mine/Choices/Leave crew in the mine/Description","We will decide what to do with the mine crew later."
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore02] Coal Mine/Choices/Leave crew in the mine/Text","Leave the crew in the mine"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore02] Coal Mine/Choices/Send mine crew to the city/Default outcome text","The mine crew ({survivors}) set out towards our city on their own."
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore02] Coal Mine/Choices/Send mine crew to the city/Description","The mine crew will set out towards our city on their own. It will take longer."
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore02] Coal Mine/Choices/Send mine crew to the city/Effect text","{survivors}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore02] Coal Mine/Choices/Send mine crew to the city/Text","Send the mine crew to the city"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore02] Coal Mine/Choices/Take mine crew to the city/Default outcome text","The scouts set out with the mine crew ({survivors}) towards the city."
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore02] Coal Mine/Choices/Take mine crew to the city/Description","The scouts will set out towards our city and bring the mine crew quickly with them."
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore02] Coal Mine/Choices/Take mine crew to the city/Effect text","{survivors}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore02] Coal Mine/Choices/Take mine crew to the city/Text","Bring the mine crew to the city"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore02] Coal Mine/Description","We could bring the mine crew back to the city – they would surely be useful here – but we'd lose Coal shipments in the process."
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore02] Coal Mine/Displayed name","We need Coal"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore03] Steel Bridge/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore03] Steel Bridge/Choices/Leave the automaton on duty/Description","We will decide what to do with the automaton later."
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore03] Steel Bridge/Choices/Leave the automaton on duty/Text","Leave the automaton on duty"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore03] Steel Bridge/Choices/Send the automaton to the city/Default outcome text","We reprogrammed the automaton and sent it on its way to the city, cutting off any Outposts farther down this route."
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore03] Steel Bridge/Choices/Send the automaton to the city/Description","We won't be able to set up Outposts farther down this route."
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore03] Steel Bridge/Choices/Send the automaton to the city/Effect text","{survivors}|_4||SiteDanger|"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore03] Steel Bridge/Choices/Send the automaton to the city/Text","Send the automaton to the city"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore03] Steel Bridge/Description","The automaton works tirelessly to keep the bridge free of snow and passable for resource transports. If we sent it to the city, we would cut off any Outposts farther down this route. Scouts will still be able to cross the bridge."
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore03] Steel Bridge/Displayed name","Mechanical workforce"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore04] Storm Shelter/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore04] Storm Shelter/Choices/Let them carry on with their exploration/Description","We will decide what to do with scientists later."
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore04] Storm Shelter/Choices/Let them carry on with their exploration/Text","Let them carry on with their exploration"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore04] Storm Shelter/Choices/Send scientists back to the city/Default outcome text","The scientists ({survivors}) set out towards our city on their own."
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore04] Storm Shelter/Choices/Send scientists back to the city/Description","The scientists will set out towards our city on their own. It will take longer."
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore04] Storm Shelter/Choices/Send scientists back to the city/Effect text","{survivors}|_4||SiteDanger|"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore04] Storm Shelter/Choices/Send scientists back to the city/Text","Send the scientists back to the city"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore04] Storm Shelter/Choices/Take scientists back to the city/Default outcome text","The scouts set out with the scientists ({survivors}) towards the city."
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore04] Storm Shelter/Choices/Take scientists back to the city/Description","The scouts will set out towards our city and bring the scientists quickly with them."
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore04] Storm Shelter/Choices/Take scientists back to the city/Effect text","{survivors}|_4||SiteDanger|"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore04] Storm Shelter/Choices/Take scientists back to the city/Text","Bring the scientists to the city"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore04] Storm Shelter/Description","""We have some promising leads, but I'll understand if the exploration of Frostland is given secondary priority in our circumstances,"" says the team leader. Shall we tell these people to leave their work and move to the city?"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore04] Storm Shelter/Displayed name","Call up the explorers?"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore05] Trail South/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore05] Trail South/Choices/Get back to the city/Default outcome text","We didn't investigate the human presence in the south. We collected: {baseResources}."
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore05] Trail South/Choices/Get back to the city/Description","We'll gather the resources we've found and head back."
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore05] Trail South/Choices/Get back to the city/Effect text","{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore05] Trail South/Choices/Get back to the city/Text","Return to the city"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore05] Trail South/Choices/Send scouts South/Default outcome text","We sent the scouts south."
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore05] Trail South/Choices/Send scouts South/Description","Scouts will venture south and try to reach whomever we saw."
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore05] Trail South/Choices/Send scouts South/Text","Send the scouts south"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore05] Trail South/Description","The smoke we saw doesn't necessarily mean there's a human settlement there. To investigate, we'd have to cross a vast ice plain, and we wouldn't get back in time to join the evacuation. Unfortunately, the terrain is too rough for the dreadnought.</n></n>If we fail to find help after evacuating our city, this may be our only chance of letting the world know about the fate of Winterhome."
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore05] Trail South/Displayed name","Smoke to the south"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore06] Snow Cliff/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore06] Snow Cliff/Choices/Dig out the steam cores/Default outcome text","We collected: {baseResources}."
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore06] Snow Cliff/Choices/Dig out the steam cores/Description","Resources will be taken."
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore06] Snow Cliff/Choices/Dig out the steam cores/Effect text","{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore06] Snow Cliff/Choices/Dig out the steam cores/Text","Dig out the steam cores"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore06] Snow Cliff/Description","Several huge crates are buried here, exactly like the ones used to protect steam cores during transport. We'll dig them out."
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore06] Snow Cliff/Displayed name","Mysterious find"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore06] Snow Cliff/Text parameters/discovered/Separator",",|_|"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore07] Children Hideout/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore07] Children Hideout/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore07] Children Hideout/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore07] Children Hideout/Description","The cave is deep and surprisingly warm. There's even a fresh water source here – a perfect place for a hideout."
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore07] Children Hideout/Displayed name","A perfect refuge"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore08] Freshwater Springs/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore08] Freshwater Springs/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore08] Freshwater Springs/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore08] Freshwater Springs/Description","Flashes of silver shimmer from the fish as they dart between submerged boulders, nibbling algae from them – a reminder of the greener past of this place. We don't know what species they are, but fresh fish would be a welcome addition to our menu."
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore08] Freshwater Springs/Displayed name","Unexpected bounty"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore09] Grisly Grove/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore09] Grisly Grove/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore09] Grisly Grove/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore09] Grisly Grove/Description","There's a fair amount of usable Wood we can take with us to Winterhome."
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore09] Grisly Grove/Displayed name","We could use some Wood"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore10] Monument of Hope/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore10] Monument of Hope/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore10] Monument of Hope/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore10] Monument of Hope/Description","We expected these people to make their way to Winterhome in the third dreadnought. Now it seems that some calamity must've befallen them. We should try to find the rest of them, and not just because this part of the expedition was carrying several steam cores."
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore10] Monument of Hope/Displayed name","The rest of us"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore11] Mass Grave/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore11] Mass Grave/Choices/Take resources/Default outcome text","We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore11] Mass Grave/Choices/Take resources/Text","Take resources"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore11] Mass Grave/Description","We opened the mass grave to count the bodies. It was a difficult and gruesome task, as many of them were torn to shreds by the explosion. We have heartbreaking news – after adding the bodies found here to those from the Last Camp, it seems that everyone who was travelling in the third dreadnought has died.</n>Several steam cores were left here as gravestones. We decided that the living need them more."
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore11] Mass Grave/Displayed name","Counting the dead"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore12] Last Stand/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore12] Last Stand/Choices/Leave the trailer intact/Description","We will decide what to do later."
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore12] Last Stand/Choices/Leave the trailer intact/Text","Leave the trailer intact"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore12] Last Stand/Choices/Risk carrying as much as you can/Description","What could possibly go wrong?"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore12] Last Stand/Choices/Risk carrying as much as you can/Effect text","{bothResources}|_4||Expedition||Danger|"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore12] Last Stand/Choices/Risk carrying as much as you can/Outcomes/FAILURE/Text","The scouts failed to respond to repeated calls. They probably fell into the ravine with the trailer."
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore12] Last Stand/Choices/Risk carrying as much as you can/Outcomes/SUCCESS/Text","We managed to carry out plenty of supplies ({bothResources}) before the trailer fell into the ravine with a thunderous clatter."
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore12] Last Stand/Choices/Risk carrying as much as you can/Text","Risk carrying out as much as you can"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore12] Last Stand/Choices/Take only what can be safely reached/Default outcome text","We barely finished carrying out the easily accessible supplies ({baseResources}) when the trailer fell into the ravine with a thunderous clatter."
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore12] Last Stand/Choices/Take only what can be safely reached/Text","Take only what can be safely reached"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore12] Last Stand/Description","This is one of the enormous cargo trailers designed to be hauled by the dreadnoughts. They carried all kinds of goods, from construction materials, to Coal and Food Rations, to scout sledges and Steam Cores.</n></n>The trailer is balanced precariously on the edge of a deep ravine. It was abandoned when the ice bridge cracked under its weight. We could take the supplies that can be safely reached or risk entering the trailer to carry out more."
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore12] Last Stand/Displayed name","Too heavy a burden"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore13] Iron Ore Deposit Lost/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore13] Iron Ore Deposit Lost/Choices/What's done can't be undone/Default outcome text","We discovered an inaccessible iron ore deposit. We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore13] Iron Ore Deposit Lost/Choices/What's done can't be undone/Description","Resources will be taken."
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore13] Iron Ore Deposit Lost/Choices/What's done can't be undone/Effect text","{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore13] Iron Ore Deposit Lost/Choices/What's done can't be undone/Text","What's done can't be undone"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore13] Iron Ore Deposit Lost/Description","The iron deposit is rich and easily accessible. We'd have been able to exploit it if we'd left the automaton on the bridge, keeping it passable for resource transports."
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore13] Iron Ore Deposit Lost/Displayed name","Unreachable riches"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore13] Iron Ore Deposit/Arc subtitle text","{siteName}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore13] Iron Ore Deposit/Choices/Good to know/Default outcome text","We discovered an iron ore deposit. We collected: {baseResources}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore13] Iron Ore Deposit/Choices/Good to know/Description","Resources will be taken."
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore13] Iron Ore Deposit/Choices/Good to know/Effect text","{baseResources}"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore13] Iron Ore Deposit/Choices/Good to know/Text","Good to know"
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore13] Iron Ore Deposit/Description","The iron deposit is rich and easily accessible. We could set up an Outpost here to process the iron ore and send Steel to the city."
"Generated/DilemmasConfig/Dilemmas/Winterhome Frostland/Entries/[lore13] Iron Ore Deposit/Displayed name","Rich prospects"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator Stress 100% - evacuation avalible/Arc subtitle text","Hanging by a Thread"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator Stress 100% - evacuation avalible/Choices/OK/Description","The Dreadnought will be launched."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator Stress 100% - evacuation avalible/Choices/OK/Text","Evacuate now!"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator Stress 100% - evacuation avalible/Choices/Sacrifice/Description","5 people and a Steam Core will be lost.</n>Generator stress will be halved."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator Stress 100% - evacuation avalible/Choices/Sacrifice/Disabled text","Requires a Steam Core"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator Stress 100% - evacuation avalible/Choices/Sacrifice/Text","Send people with a Steam Core"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator Stress 100% - evacuation avalible/Description","The Generator is going to blow! We have to evacuate immediately! We can delay the explosion by about a day using an emergency pressure release, but the people who activate it will die."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator Stress 100% - evacuation avalible/Displayed name","Into the breach"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator Stress 100% - evacuation unavalible/Arc subtitle text","Hanging by a Thread"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator Stress 100% - evacuation unavalible/Choices/OK/Text","We can't do anything"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator Stress 100% - evacuation unavalible/Choices/Sacrifice/Description","5 people and a Steam Core will be lost.</n>Generator stress will be halved."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator Stress 100% - evacuation unavalible/Choices/Sacrifice/Disabled text","Requires a Steam Core"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator Stress 100% - evacuation unavalible/Choices/Sacrifice/Text","Send people with a Steam Core"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator Stress 100% - evacuation unavalible/Description","The Dreadnought isn't ready yet, and the Generator is going to blow! If we don't stop it, all our work, all our sacrifice will be in vain! We can delay the explosion by about a day using an emergency pressure release, but the people who activate it will die."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator Stress 100% - evacuation unavalible/Displayed name","Into the abyss"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction - repaired/Arc subtitle text","Hanging by a Thread"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction - repaired/Choices/Repair/Description","Generator Coal consumption will be increased."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction - repaired/Choices/Repair/Text","Carry on"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction - repaired/Description","Sir, the Generator is operational again! Unfortunately, it doesn't work as efficiently as before. We're also afraid that the next breakdown will be much more difficult to repair."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction - repaired/Displayed name","The Generator is operational"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 1 - repaired/Arc subtitle text","Hanging by a Thread"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 1 - repaired/Choices/Carry on/Description","Hope rises"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 1 - repaired/Choices/Carry on/Text","Carry on"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 1 - repaired/Description","Sir, the Generator is operational again. Alas, we're afraid the next breakdown might be more difficult to repair.</n></n>If you keep engineers employed at the Repair Station, they will monitor the Generator, so when it breaks down again they can repair it faster. But that will only buy us more time. We should focus on the evacuation."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 1 - repaired/Displayed name","The Generator is operational"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 1A/Arc subtitle text","Hanging by a Thread"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 1A/Choices/Repair/Description","Hope falls greatly.</n>You have to fix the Generator before it explodes due to rising stress."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 1A/Choices/Repair/Text","We have to repair it immediately"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 1A/Description","Sir, the Generator just quit suddenly! To make matters worse, its stress is rising – the main return valve must've failed. People are terrified that the Generator will explode!</n></n>Our engineers are already working on a temporary fix. The Repair Station was fully staffed, so the repairs will be finished soon."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 1A/Displayed name","Generator failure!"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 1B/Arc subtitle text","Hanging by a Thread"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 1B/Choices/Repair/Description","Hope falls greatly.</n>You have to fix the Generator before it blows up from rising stress."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 1B/Choices/Repair/Text","We have to repair it immediately"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 1B/Description","Sir, the Generator just quit suddenly! To make matters worse, its stress is rising – the main return valve must've failed. People are terrified that the Generator will explode!</n></n>Our engineers are already working on a temporary fix. The Repair Station was adequately staffed, so the repairs will be finished reasonably quickly."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 1B/Displayed name","Generator failure!"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 1C/Arc subtitle text","Hanging by a Thread"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 1C/Choices/Repair/Description","Hope falls greatly.</n>You have to fix the Generator before it blows up from rising stress."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 1C/Choices/Repair/Text","We have to repair it immediately"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 1C/Description","Sir, the Generator just quit suddenly! To make matters worse, its stress is rising – the main return valve must've failed. People are terrified that the Generator will explode!</n></n>Our engineers are already working on a temporary fix. The Repair Station is understaffed, so if we want the repairs to be done reasonably quickly, we need to employ more engineers."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 1C/Displayed name","Generator failure!"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 1D/Arc subtitle text","Hanging by a Thread"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 1D/Choices/Repair/Description","Hope falls greatly.</n>You have to fix the Generator before it blows up from rising stress."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 1D/Choices/Repair/Text","We have to begin the repairs immediately"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 1D/Description","Sir, the Generator just quit suddenly. To make matters worse, its stress is rising – the main return valve must've failed. People are terrified that the Generator will explode!</n></n>There was no one at the Repair Station, so the damage to the Generator might be serious. The repairs will take a while, even with adequate staff."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 1D/Displayed name","Generator failure!"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 2 - repaired/Arc subtitle text","Hanging by a Thread"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 2 - repaired/Choices/Carry on/Description","Hope rises slightly.</n>The range of all heat zones decreases by 10%."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 2 - repaired/Choices/Carry on/Text","Carry on"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 2 - repaired/Description","Sir, the Generator is operational again!</n></n>Unfortunately, its performance has fallen, so all our heat zones will be smaller by 10%. We must also warn you that the next breakdown will be much more difficult to repair."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 2 - repaired/Displayed name","The Generator is operational"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 2A/Arc subtitle text","Hanging by a Thread"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 2A/Choices/Repair/Description","Hope falls greatly.</n>You have to fix the Generator before it blows up from rising stress."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 2A/Choices/Repair/Text","We have to repair it immediately"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 2A/Description","Sir, the Generator has broken down again, and its stress is rising! People are gripped by fear – their worst nightmare seems to be coming true.</n></n>The damage is worse than before and the repairs will take more time. Our engineers are working on a temporary fix. The Repair Station was fully staffed, so they will be done fairly soon."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 2A/Displayed name","The Generator has failed again!"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 2B/Arc subtitle text","Hanging by a Thread"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 2B/Choices/Repair/Description","Hope falls greatly.</n>You have to fix the Generator before it blows up from rising stress."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 2B/Choices/Repair/Text","We have to repair it immediately"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 2B/Description","Sir, the Generator has broken down again, and its stress is rising! People are gripped by fear – their worst nightmare seems to be coming true.</n></n>The damage is worse than before and the repairs will take more time. Our engineers are working on a temporary fix. The Repair Station was adequately staffed, so they will be done in a reasonable time."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 2B/Displayed name","The Generator has failed again!"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 2C/Arc subtitle text","Hanging by a Thread"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 2C/Choices/Repair/Description","Hope falls greatly.</n>You have to fix the Generator before it blows up from rising stress."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 2C/Choices/Repair/Text","We have to repair it immediately"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 2C/Description","Sir, the Generator has broken down again, and its stress is rising! People are gripped by fear – their worst nightmare seems to be coming true.</n></n>The damage is worse than before and the repairs will take more time. Our people are working on a temporary fix, but the Repair Station is understaffed and it will take a while, even if we employ more engineers."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 2C/Displayed name","The Generator has failed again!"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 2D/Arc subtitle text","Hanging by a Thread"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 2D/Choices/Repair/Description","Hope falls greatly.</n>You have to fix the Generator before it blows up from rising stress."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 2D/Choices/Repair/Text","We have to begin the repairs immediately"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 2D/Description","Sir, the Generator has broken down again, and its stress is rising! People are gripped by fear – their worst nightmare seems to be coming true.</n></n>There was no one in the Repair Station, so the damage is much worse than before and the repairs will take longer even with adequate staff."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 2D/Displayed name","The Generator has failed again!"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 3 - repaired/Arc subtitle text","Hanging by a Thread"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 3 - repaired/Choices/Carry on/Description","Hope rises slightly.</n>The range of all heat zones falls by 10%.</n>All heat zones are colder by 1 level."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 3 - repaired/Choices/Carry on/Text","Carry on"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 3 - repaired/Description","Sir, the Generator is operational again! Unfortunately, its efficiency has drastically decreased.</n></n>All our heat zones will be colder by 1 level and smaller by a further 10%. We're also afraid that the next breakdown will be very difficult to repair."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 3 - repaired/Displayed name","The Generator is operational"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 3A/Arc subtitle text","Hanging by a Thread"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 3A/Choices/Repair/Description","Hope falls greatly.</n>You have to fix the Generator before it blows up from rising stress."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 3A/Choices/Repair/Text","We have to repair it immediately"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 3A/Description","Sir, a serious fault has shut down the Generator and caused the stress to start rising again! The mood among our people is verging on panic. Many talk openly about leaving their posts and making for the Dreadnought.</n></n>The damage will be even harder to fix. The Repair Station was fully staffed, so the repairs will still be completed in a reasonable time."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 3A/Displayed name","Major Generator malfunction!"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 3B/Arc subtitle text","Hanging by a Thread"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 3B/Choices/Repair/Description","Hope falls greatly.</n>You have to fix the Generator before it blows up from rising stress."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 3B/Choices/Repair/Text","We have to repair it immediately"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 3B/Description","Sir, a serious fault has shut down the Generator and caused the stress to start rising again! The mood among our people is verging on panic. Many talk openly about leaving their posts and making for the Dreadnought.</n></n>The damage will be even harder to fix. Even though the Repair Station was adequately staffed, the repairs may take us some time."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 3B/Displayed name","Major Generator malfunction!"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 3C/Arc subtitle text","Hanging by a Thread"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 3C/Choices/Repair/Description","Hope falls greatly.</n>You have to fix the Generator before it blows up from rising stress."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 3C/Choices/Repair/Text","We have to repair it immediately"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 3C/Description","Sir, a serious fault has shut down the Generator and caused the stress to start rising again! The mood among our people is verging on panic. Many talk openly about leaving their posts and making for the Dreadnought.</n></n>The damage will be even harder to fix. The Repair Station was understaffed, so the repairs will take some time even if we employ enough engineers."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 3C/Displayed name","Major Generator malfunction!"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 3D/Arc subtitle text","Hanging by a Thread"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 3D/Choices/Repair/Description","Hope falls greatly.</n>You have to fix the Generator before it blows up from rising stress."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 3D/Choices/Repair/Text","We have to begin the repairs immediately"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 3D/Description","Sir, a serious fault has shut down the Generator and caused the stress to start rising again! The mood among our people is verging on panic. Many talk openly about leaving their posts and making for the Dreadnought.</n></n>There was no one in the Repair Station, so the damage is all the more serious. The repairs will be difficult and may take a long time even with adequate staff."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 3D/Displayed name","Major Generator malfunction!"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 4 - repaired/Arc subtitle text","Hanging by a Thread"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 4 - repaired/Choices/Carry on/Description","Hope rises slightly</n>Range of all heat zones falls by 10%</n>All heat zones are colder by 1 level"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 4 - repaired/Choices/Carry on/Text","Carry on"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 4 - repaired/Description","Sir, the Generator can be turned on again! We're sorry to report that its performance took a further hit.</n></n>All our heat zones will be colder by 1 level and smaller by a further 10%. But the worst thing is that the next repair may be impossible – when the Generator quits, it could be forever. We'd better speed up the evacuation."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 4 - repaired/Displayed name","The Generator is operational"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 4A/Arc subtitle text","Hanging by a Thread"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 4A/Choices/Repair/Description","Hope falls greatly.</n>You have to fix the Generator before it blows up from rising stress."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 4A/Choices/Repair/Text","We have to repair it immediately"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 4A/Description","Sir, we had to shut down the Generator due to the stress rising again. It was a close call this time, and the core seems to be severely damaged. The news has caused panic among our people, but we've managed to restore order – at least for now.</n></n>Our engineers will find a way to patch up the core, but even though the Repair Station was fully staffed it will take time."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 4A/Displayed name","Generator core damaged!"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 4B/Arc subtitle text","Hanging by a Thread"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 4B/Choices/Repair/Description","Hope falls greatly.</n>You have to fix the Generator before it blows up from rising stress."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 4B/Choices/Repair/Text","We have to repair it immediately"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 4B/Description","Sir, we had to shut down the Generator due to the stress rising again. It was a close call this time, and the core seems to be severely damaged. The news has caused panic among our people, but we've managed to restore order – at least for now.</n></n>Our engineers will find a way to patch up the core, but even though the Repair Station was adequately staffed it will take time."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 4B/Displayed name","Generator core damaged!"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 4C/Arc subtitle text","Hanging by a Thread"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 4C/Choices/Repair/Description","Hope falls greatly.</n>You have to fix the Generator before it blows up from rising stress."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 4C/Choices/Repair/Text","We have to repair it immediately"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 4C/Description","Sir, we had to shut down the Generator due rising stress again. It was a close call, as the core is severely damaged. The news has caused panic among our people, but with great effort we've managed to re-establish order – at least for now.</n></n>Our engineers will find a way to patch up the core, but the Repair Station was understaffed, so it'll take a long time, even if we employ more engineers."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 4C/Displayed name","Generator core damaged!"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 4D/Arc subtitle text","Hanging by a Thread"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 4D/Choices/Repair/Description","Hope falls greatly.</n>You have to fix the Generator before it blows up from rising stress."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 4D/Choices/Repair/Text","We have to begin the repairs immediately"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 4D/Description","Sir, we had to shut down the Generator due rising stress again. It was a close call, as the core is severely damaged. The news has caused panic among our people, but with great effort we've managed to re-establish order – at least for now.</n></n>There was no one in the Repair Station, so the damage is all the more severe and will take even more time to patch up, even if we employ all our engineers."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 4D/Displayed name","Generator core damaged!"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 5/Arc subtitle text","Hanging by a Thread"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 5/Choices/Repair/Description","Hope falls greatly"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 5/Choices/Repair/Text","We have to run"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 5/Description","Sir, we must leave. The Generator has broken down permanently. In a matter of hours the stress will become critical and it will blow up. If there's something or someone you want to send to the Dreadnought, do it now.</n></n>This is the end of Winterhome. People have gathered in the streets to get a last look at the heart of our city, the Generator which was meant to be our salvation, but in the end it was our downfall."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/E: Generator malfunction 5/Displayed name","The end has come"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Before Last Generator malfunction/Arc subtitle text","Hanging by a Thread"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Before Last Generator malfunction/Choices/I see/Description","Hope will fall"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Before Last Generator malfunction/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Before Last Generator malfunction/Description","Sir, the engineers monitoring the Generator have warned that its ultimate failure is imminent.</n></n>""The damage to its critical systems is so widespread that when we patch a pressure leak in one place, two spring up elsewhere. There's nothing more we can do."""
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Before Last Generator malfunction/Displayed name","The Generator is failing"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Evacuation center cripples/Arc subtitle text","The Evacuation"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Evacuation center cripples/Choices/No/Description","You will only be able to evacuate amputees if you make Prostheses for them."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Evacuation center cripples/Choices/No/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Evacuation center cripples/Description","Sir, an amputee wants to talk to you about the evacuation.</n></n>""I know I won't make it to the Dreadnought, the climb to the plateau is far too difficult. I could only go if I had a Prosthesis. I lost my limb working to save this city. Please don't forget about people like me, sir."""
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Evacuation center cripples/Displayed name","Fate of the disabled"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: People worried about Generator malfunction 1/Arc subtitle text","Generator Malfunction"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: People worried about Generator malfunction 1/Choices/I see/Description","Discontent will rise slightly.</n>Hope will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: People worried about Generator malfunction 1/Choices/I see/Text","I'm doing the best I can"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: People worried about Generator malfunction 1/Choices/[Disperse] Send guards/Description","People may get hurt"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: People worried about Generator malfunction 1/Choices/[Disperse] Send guards/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: People worried about Generator malfunction 1/Choices/[Disperse] Send guards/Text","Calm the crowd down"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: People worried about Generator malfunction 1/Description","Captain, the Generator has been broken for several hours. If we don't fix it quickly, we'll freeze here."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: People worried about Generator malfunction 1/Displayed name","People worry about a Generator malfunction"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: People worried about Generator malfunction 2/Arc subtitle text","Hanging by a Thread"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: People worried about Generator malfunction 2/Choices/I see/Description","Discontent will rise</n>Hope will fall"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: People worried about Generator malfunction 2/Choices/I see/Text","I'm doing what I can"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: People worried about Generator malfunction 2/Choices/[Disperse] Send guards/Description","People may get hurt."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: People worried about Generator malfunction 2/Choices/[Disperse] Send guards/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: People worried about Generator malfunction 2/Choices/[Disperse] Send guards/Text","Disperse the crowd"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: People worried about Generator malfunction 2/Description","Sir, the Generator still hasn't been fixed and the stress keeps rising. People are terrified, they came to beg you to speed up the repairs."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: People worried about Generator malfunction 2/Displayed name","The Generator is still down"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: People worried about Generator malfunction 3/Arc subtitle text","Hanging by a Thread"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: People worried about Generator malfunction 3/Choices/I see/Description","Discontent will rise greatly</n>Hope will fall greatly"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: People worried about Generator malfunction 3/Choices/I see/Text","I'm doing what I can"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: People worried about Generator malfunction 3/Choices/[Disperse] Send guards/Description","People will get hurt"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: People worried about Generator malfunction 3/Choices/[Disperse] Send guards/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: People worried about Generator malfunction 3/Choices/[Disperse] Send guards/Text","Disperse the crowd"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: People worried about Generator malfunction 3/Description","Sir, the Generator is going to blow up soon from stress! Desperate citizens have gathered to demand that you repair it immediately."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: People worried about Generator malfunction 3/Displayed name","The Generator is in danger!"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Running children (find them)/Arc subtitle text","The Evacuation"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Running children (find them)/Choices/Ok/Description","Hope falls slightly"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Running children (find them)/Choices/Ok/Text","We did all we could"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Running children (find them)/Description","Sir, the people who went to bring the children back have returned. They failed to find them. The freshly fallen snow has covered their tracks. We don't know where they went. "
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Running children (find them)/Displayed name","The search has failed"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Running children (send memo)/Arc subtitle text","The Evacuation"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Running children (send memo)/Choices/Ok/Description","Hope falls"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Running children (send memo)/Choices/Ok/Text","They should never have left Winterhome"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Running children (send memo)/Description","Sir, the Dreadnought crew have sent us dire news – there's no sign of the children, and they should have arrived long ago. People went looking for them, but no one has been found."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Running children (send memo)/Displayed name","The children didn't arrive"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Running children/Arc subtitle text","The Evacuation"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Running children/Choices/Later/Description","Hope will fall"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Running children/Choices/Later/Text","Leave them to their fate"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Running children/Choices/Ok/Description","5 people will leave the city to search Frostland"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Running children/Choices/Ok/Text","Bring the children back"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Running children/Description","Sir, a group of 30 children disappeared in the night, along with 5 adults! The parents, most of whom stayed in the city, are defiant.</n></n>""You would never have sent them to the Dreadnought!"" snarls one of the mothers. ""We won't let them die in this hellhole when this damnable contraption blows up!""</n></n>It seems that some of the parents were selected to guide the children to the Dreadnought – but contact with them has been lost..."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Running children/Displayed name","The children are gone"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Snow pit (Winterhome alternative)/Arc subtitle text","From Fire and Riots"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Snow pit (Winterhome alternative)/Choices/No/Description","Hope will rise slightly."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Snow pit (Winterhome alternative)/Choices/No/Text","They've already paid for their crimes"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Snow pit (Winterhome alternative)/Choices/Ok/Description","Discontent will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Snow pit (Winterhome alternative)/Choices/Ok/Text","Get this filth out of our city"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Snow pit (Winterhome alternative)/Description","Sir, we've noticed that the dead in the Snow Pit have been divided into two heaps. In one lie the victims of the fires and the brutal attempts to pacify the riots, many with gunshot wounds. On the other, the charred corpses of the perpetrators, the previous leader and his men. Some people talk about throwing them out of the city, far away from ""decent folk"". "
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Snow pit (Winterhome alternative)/Displayed name","Divided in death"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people A - starter/Arc subtitle text","From Fire and Riots"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people A - starter/Choices/Ok/Text","We have to help the child"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people A - starter/Description","Sir, people have heard a child's voice coming from the wreckage! A child has survived the terrible night of destruction when half of Winterhome burned. So many lives were lost in the blaze and fighting – we can't let this child die too!"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people A - starter/Displayed name","A voice in the ruins"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people A1 - dead/Arc subtitle text","From Fire and Riots"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people A1 - dead/Choices/Ok/Description","Hope will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people A1 - dead/Choices/Ok/Text","Carry on"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people A1 - dead/Description","Sir, our people removed the debris, but they were too late. They found the bodies of a terribly burned child in the arms of his father."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people A1 - dead/Displayed name","The rescue came too late"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people A1 - saved/Arc subtitle text","From Fire and Riots"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people A1 - saved/Choices/Ok/Description","+1 Child (gravely ill).</n>Hope will rise slightly."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people A1 - saved/Choices/Ok/Text","Carry on"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people A1 - saved/Description","Sir, we pulled the child out of the ruins! He's the sole survivor of his family. He's badly burned and will die without proper medical attention... and we can't provide it yet."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people A1 - saved/Displayed name","Little survivor"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people A2 - outcome (alive)/Arc subtitle text","From Fire and Riots"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people A2 - outcome (alive)/Choices/Ok/Description","Hope will rise slightly."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people A2 - outcome (alive)/Choices/Ok/Text","I'm glad to hear that"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people A2 - outcome (alive)/Description","Sir, we saved the burned child's life. Although he'll bear the scars for the rest of his life, his survival is, simply put, miraculous. People are rejoicing at the news."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people A2 - outcome (alive)/Displayed name","A miraculous recovery"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people A2 - outcome (crippled)/Arc subtitle text","From Fire and Riots"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people A2 - outcome (crippled)/Choices/Ok/Text","Poor child"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people A2 - outcome (crippled)/Description","Sir, we saved the burned child's life, but the damage to his arm was so severe that gangrene started to develop. The medical team did their best to save the arm, but they had to remove it above the elbow."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people A2 - outcome (crippled)/Displayed name","The child will live"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people A2 - outcome (dead)/Arc subtitle text","From Fire and Riots"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people A2 - outcome (dead)/Choices/Ok/Description","Hope will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people A2 - outcome (dead)/Choices/Ok/Text","Poor child"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people A2 - outcome (dead)/Description","Sir, the burned child we pulled out of the ruins died. We failed to treat his burns in time. "
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people A2 - outcome (dead)/Displayed name","The child died"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people B - starter/Arc subtitle text","From Fire and Riots"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people B - starter/Choices/Ok/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people B - starter/Description","Sir, our people have found more survivors trapped under the ruins! If we hurry, we might manage to remove the rubble in time to save them."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people B - starter/Displayed name","Voices in the ruins"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people B1 - saved/Arc subtitle text","From Fire and Riots"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people B1 - saved/Choices/Ok/Description","+4 Engineers (hungry, ill)</n>Hope rises slightly"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people B1 - saved/Choices/Ok/Text","I'm glad to hear that "
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people B1 - saved/Description","Sir, we rescued a group of engineers! They were trying to get the Generator working when the fighting broke out, but were arrested by the previous leader's thugs. They're hurt, but will recover soon with proper medical attention."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people B1 - saved/Displayed name","Victims rescued "
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people C - starter/Arc subtitle text","From Fire and Riots"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people C - starter/Choices/Ok/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people C - starter/Description","Sir, one of our people has just heard voices coming from the ruins! It's a miracle that there are any survivors after all this time. We must hurry or we'll lose them."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people C - starter/Displayed name","Voices in the ruins"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people C1 - saved/Arc subtitle text","From Fire and Riots"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people C1 - saved/Choices/Banish/Description","Discontent will fall"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people C1 - saved/Choices/Banish/Text","Banish them"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people C1 - saved/Choices/Ok/Description","+4 Workers (starving, ill).</n>Discontent will rise greatly."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people C1 - saved/Choices/Ok/Text","Let them be, they won't hurt anyone any more"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people C1 - saved/Description","Sir, we pulled several thugs from the ruins who served the previous leader! When these cowards realised that we were winning, they hid in the guardhouse pantry and were buried under the debris after it caught fire. What shall we do with them?"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people C1 - saved/Displayed name","Cowardly thugs"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people STOP negative/Arc subtitle text","From Fire and Riots"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people STOP negative/Choices/Ok2/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people STOP negative/Description","Sir, we keep listening, but the ruins are deathly silent. We have to accept that there's no chance of finding any more survivors."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people STOP negative/Displayed name","Silence in the ruins"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people STOP positive/Arc subtitle text","From Fire and Riots"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people STOP positive/Choices/Ok2/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people STOP positive/Description","Sir, we keep listening, but the ruins are deathly silent. We've done everything we can, but we have to accept that there's no chance of finding any more survivors."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/S: Trapped people STOP positive/Displayed name","Silence in the ruins"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/[Hint] S: people and food on dreadnought/Arc subtitle text","The Evacuation"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/[Hint] S: people and food on dreadnought/Choices/Later/Text","Not now"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/[Hint] S: people and food on dreadnought/Choices/Show me/Description","The Dreadnought panel will be opened."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/[Hint] S: people and food on dreadnought/Choices/Show me/Text","Let's take a look"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/[Hint] S: people and food on dreadnought/Description","Sir, there's too little food in the hold of the Dreadnought to feed the people already aboard. If we set out like this, some of us might starve during the journey."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/[Hint] S: people and food on dreadnought/Displayed name","Dreadnought food stores too low"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/[Hope Related Events]M: The are packing - Winterhome alternative/Arc subtitle text","Final Warning"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/[Hope Related Events]M: The are packing - Winterhome alternative/Choices/Hold on/Description","You will have 2 days to raise hope."
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/[Hope Related Events]M: The are packing - Winterhome alternative/Choices/Hold on/Text","We must hold on for a couple more days"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/[Hope Related Events]M: The are packing - Winterhome alternative/Choices/Send guards again/Disabled text","The guards disobey you"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/[Hope Related Events]M: The are packing - Winterhome alternative/Choices/Send guards again/Text","Send guards to silence them"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/[Hope Related Events]M: The are packing - Winterhome alternative/Choices/Send guards/Disabled text","Requires an active Guard Station"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/[Hope Related Events]M: The are packing - Winterhome alternative/Choices/Send guards/Text","Send guards to silence them"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/[Hope Related Events]M: The are packing - Winterhome alternative/Choices/Send keepers again/Disabled text","The Faith Keepers disobey you"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/[Hope Related Events]M: The are packing - Winterhome alternative/Choices/Send keepers again/Text","Ask the Faith Keepers to silence them"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/[Hope Related Events]M: The are packing - Winterhome alternative/Choices/Send keepers/Disabled text","Requires the Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/[Hope Related Events]M: The are packing - Winterhome alternative/Choices/Send keepers/Text","Ask the Faith Keepers to silence them"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/[Hope Related Events]M: The are packing - Winterhome alternative/Description","Sir, people are talking openly about overthrowing you. Bereft of hope, they see no future for our city and they blame you for that.</n>What should we do?"
"Generated/DilemmasConfig/Dilemmas/Winterhome Malfunctions [temp folder]/Entries/[Hope Related Events]M: The are packing - Winterhome alternative/Displayed name","People are desperate"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario (backup)/Entries/E: Intro/Description","You took over the helm of Winterhome after the previous woefully incompetent leader died on a hunt. It was an accident... but you better look to it that all the needs of your people are met, or you too may meet an unfortunate fate."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario (backup)/Entries/E: Intro/Displayed name","THE FALL OF WINTERHOME"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario (backup)/Entries/[Investigation] 1- Rumors about sabouter/Description","There are rumours about a would-be saboteur lurking around the Generator late at night. A few citizens have come forward with eye-witness accounts. This may be the person responsible for the Generator failure. Should we investigate?"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: CYCLIC Desperate escape/Arc subtitle text","Prepare the Evacuation"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: CYCLIC Desperate escape/Choices/I see/Description","A group of people will leave the city to make for the Dreadnought on their own.</n>Discontent will rise greatly. Hope will fall greatly."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: CYCLIC Desperate escape/Choices/I see/Text","Let them go, we'll manage"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: CYCLIC Desperate escape/Choices/[Disperse] Send guards/Description","People may get hurt."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: CYCLIC Desperate escape/Choices/[Disperse] Send guards/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: CYCLIC Desperate escape/Choices/[Disperse] Send guards/Text","Send guards to stop them"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: CYCLIC Desperate escape/Description","Sir, a group of people is preparing to go to the Dreadnought on their own! They've raided the stockpiles, stealing {f_rations} Food Rations and {wood} Wood to equip themselves for their journey.</n></n>People remaining in Winterhome are growing more desperate each day as the limited space aboard the Dreadnought fills up..."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: CYCLIC Desperate escape/Displayed name","Desperate escape"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: CYCLIC Desperate riot/Arc subtitle text","Prepare the Evacuation"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: CYCLIC Desperate riot/Choices/I see/Description","A group of people will leave the city to make for the Dreadnought on their own.</n>Discontent will rise greatly. Hope will fall greatly."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: CYCLIC Desperate riot/Choices/I see/Text","Let them go, we'll manage"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: CYCLIC Desperate riot/Choices/[Disperse] Send guards hard/Description","People will get badly hurt and some may die."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: CYCLIC Desperate riot/Choices/[Disperse] Send guards hard/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: CYCLIC Desperate riot/Choices/[Disperse] Send guards hard/Text","Use lethal force to stop them"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: CYCLIC Desperate riot/Choices/[Disperse] Send guards light/Description","People may get hurt and some will still leave."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: CYCLIC Desperate riot/Choices/[Disperse] Send guards light/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: CYCLIC Desperate riot/Choices/[Disperse] Send guards light/Text","Tell the guards to stop them peacefully"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: CYCLIC Desperate riot/Description","Sir, a desperate mob is storming the Evacuation Centre to go to the Dreadnought on their own! They've looted {f_rations} Food Rations, {wood} Wood and {steel} Steel to equip themselves for their journey.</n></n>The situation is getting out of hand!"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: CYCLIC Desperate riot/Displayed name","Riot at the Evacuation Centre!"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Drednaught Full - High Hope/Arc subtitle text","Prepare the Evacuation"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Drednaught Full - High Hope/Choices/I see/Description","The Dreadnought will launch and the game will end."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Drednaught Full - High Hope/Choices/I see/Text","Go, we'll launch the Dreadnought now"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Drednaught Full - High Hope/Choices/[Disperse] Send guards hard/Description","People will go back to work under guard. Some of them may get hurt."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Drednaught Full - High Hope/Choices/[Disperse] Send guards hard/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Drednaught Full - High Hope/Choices/[Disperse] Send guards hard/Text","Get back to work! The Dreadnought needs supplies!"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Drednaught Full - High Hope/Choices/[Disperse] Send guards light/Description","People will return to work."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Drednaught Full - High Hope/Choices/[Disperse] Send guards light/Disabled text","Hope is too low, people are desperate"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Drednaught Full - High Hope/Choices/[Disperse] Send guards light/Text","Just a couple more days – the Dreadnought needs supplies"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Drednaught Full - High Hope/Description","As the Dreadnought fills up with evacuees, the people who remain in the city come to talk to you.</n></n>""We can see where things are headed. There are no cabins waiting for us. Now that almost everyone is on board, let us choose how we spend our final days.""</n>Some want to leave Winterhome and try their luck in Frostland. Others plan to stay at in the city and face the end with dignity."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Drednaught Full - High Hope/Displayed name","Steadfast resolve"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Drednaught Full - Low Hope/Arc subtitle text","Prepare the Evacuation"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Drednaught Full - Low Hope/Choices/I see/Description","Half of the population will leave the city. Hope will fall."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Drednaught Full - Low Hope/Choices/I see/Text","Let them go"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Drednaught Full - Low Hope/Choices/[Disperse] Send guards light/Description","People may get hurt and some will still run away."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Drednaught Full - Low Hope/Choices/[Disperse] Send guards light/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Drednaught Full - Low Hope/Choices/[Disperse] Send guards light/Text","Get back to work! The Dreadnought needs supplies!"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Drednaught Full - Low Hope/Description","""You cheated us! There's no space left on the Dreadnought!""</n></n>A crowd of people has gathered. Some are angry, some resigned, all are in despair. Now that the Dreadnought is full, they refuse to work. ""Why should we work?! It won't do us any good anyway!""</n></n>Some want to leave Winterhome and try their luck in Frostland. Others plan to stay at in the city and face the end with dignity."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Drednaught Full - Low Hope/Displayed name","Grim desperation"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: DrednaughtTotal Full/Arc subtitle text","Prepare the Evacuation"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: DrednaughtTotal Full/Choices/Later/Text","We'll set out in due time"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: DrednaughtTotal Full/Choices/Let's go/Description","The Dreadnought will launch and the game will end."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: DrednaughtTotal Full/Choices/Let's go/Text","Launch the Dreadnought"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: DrednaughtTotal Full/Description","Sir, you did everything you could. All the decks of the Dreadnought are converted to cabins, filled with people, and there's enough Food Rations in the hold for a long journey.</n></n>All that remains is to launch the Dreadnought."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: DrednaughtTotal Full/Displayed name","Evacuation complete"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Limited Space1 V2/Arc subtitle text","Prepare the Evacuation"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Limited Space1 V2/Choices/I see/Description","Hope falls. Discontent rises."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Limited Space1 V2/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Limited Space1 V2/Description","Sir, we have some bad news concerning the Dreadnought: the space aboard is limited. We can and should build additional cabins, but we won't be able to save everyone in Winterhome.</n></n>The rumours about limited space are already circulating in the city. People are tense and anxious..."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Limited Space1 V2/Displayed name","Limited space"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Panicked Escape Game End/Arc subtitle text","Final Hours"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Panicked Escape Game End/Choices/I see/Description","The game will end."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Panicked Escape Game End/Choices/I see/Text","Flee for your lives!"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Panicked Escape Game End/Choices/Stay behind/Description","You will gain 24 more hours."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Panicked Escape Game End/Choices/Stay behind/Text","I'm staying with you! Remain at your posts!"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Panicked Escape Game End/Choices/Stop them/Description","You will gain 24 more hours."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Panicked Escape Game End/Choices/Stop them/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Panicked Escape Game End/Choices/Stop them/Text","Stay at your posts!"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Panicked Escape Game End/Description","Sir, the Generator is in a critical condition. It could break down at any moment and we won't be able to fix it. Stress will start building until it blows up.</n></n>The people still left in the city are starting to panic. If we don't act, they'll abandon their posts and run for their lives, and the Generator will explode shortly thereafter."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Panicked Escape Game End/Displayed name","The Generator is critical"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Sacrifice Game End/Arc subtitle text","Final Hours"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Sacrifice Game End/Choices/Force evacuation/Description","The game will end."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Sacrifice Game End/Choices/Force evacuation/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Sacrifice Game End/Choices/Force evacuation/Text","Evacuate the engineers now"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Sacrifice Game End/Choices/I see/Description","You will gain 24 more hours."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Sacrifice Game End/Choices/I see/Text","Their sacrifice will not be forgotten"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Sacrifice Game End/Choices/Stay behind/Description","You will gain 24 more hours."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Sacrifice Game End/Choices/Stay behind/Text","I'm staying with you"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Sacrifice Game End/Description","Sir, the Generator is in a critical condition. It could break down at any moment and we won't be able to fix it. Stress will start building until it blows up.</n></n>There's only a handful of people left in Winterhome, but our engineers are ready to stay until the end to send as many evacuation transports as possible. Their sacrifice would buy us 24 more hours."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Sacrifice Game End/Displayed name","The Generator is critical"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Stowaways/Arc subtitle text","The Evacuation"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Stowaways/Choices/I see/Description","Discontent will rise. Hope will fall."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Stowaways/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Stowaways/Choices/We'll need guards/Description","You will have to build Guard Stations or establish the Faith Keepers."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Stowaways/Choices/We'll need guards/Text","We need guards to deal with such situations"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Stowaways/Choices/[Disperse] Send guards/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Stowaways/Choices/[Disperse] Send guards/Text","Send the guards in"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Stowaways/Description","Sir, we've found stowaways in the Evacuation Centre! Some people are so afraid that they're unwilling to wait for their turn and want to make for the Dreadnought on their own by stealing supplies or hiding in the transports.</n></n>If we let this escalate, we won't be able to carry out the evacuation in an orderly fashion!"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Stowaways/Displayed name","Stowaways!"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Unfair treatment/Arc subtitle text","Prepare the Evacuation"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Unfair treatment/Choices/I see/Description","A large group of people will leave the city.</n>Discontent will rise greatly. Hope will fall greatly."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Unfair treatment/Choices/I see/Text","Let them go, we'll manage"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Unfair treatment/Choices/[Disperse] Send guards/Description","People will get badly hurt and some may die."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Unfair treatment/Choices/[Disperse] Send guards/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Unfair treatment/Choices/[Disperse] Send guards/Text","Use lethal force to stop them"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Unfair treatment/Description","Sir, a large group of angry people wants to leave the city and go to the Dreadnought on their own! They feel cheated, because you gave priority to some people getting on the evacuation transports.</n></n>""No more playing God!"" shouts a worker, shaking his grease-stained fist. ""You won't get to judge who'll be saved and who'll die any more!"""
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario [WIP Kuba]/Entries/S: Unfair treatment/Displayed name","Unfair treatment"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Dreadnought is ready/Arc subtitle text","The End"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Dreadnought is ready/Choices/No/Text","Not yet"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Dreadnought is ready/Choices/Yes/Description","The Dreadnought will be launched"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Dreadnought is ready/Choices/Yes/Text","Yes, I'm sure"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Dreadnought is ready/Description","Once the expedition leaves, there's no going back. Are you sure you want to launch the Dreadnought now?"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Dreadnought is ready/Displayed name","The Dreadnought is ready"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Ending - Dreadnought has launched/Arc subtitle text","The End"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Ending - Dreadnought has launched/Choices/I see/Text","We did our best"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Ending - Dreadnought has launched/Description","[Placeholder] Sequence and Text about sacrifice for the greater good."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Ending - Dreadnought has launched/Displayed name","The Dreadnought is leaving"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Fail - Dreadnought is not ready/Arc subtitle text","The End"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Fail - Dreadnought is not ready/Choices/I see/Text","We've failed"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Fail - Dreadnought is not ready/Description","The Dreadnought wasn't prepared in time. When the Generator finally died, our only hope of saving at least some of our people was lost. In a few days we will all die of cold."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Fail - Dreadnought is not ready/Displayed name","We failed"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Fail - Examine the Generator/Arc subtitle text","The End"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Fail - Examine the Generator/Choices/I see/Text","We've failed"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Fail - Examine the Generator/Description","The Generator has exploded, setting fire to the city. We scattered to the four winds in a hopeless attempt to find shelter. In the ruins of our homes and across Frostland, our dead lie covered with a white shroud of snow.</n></n>This is the end of Winterhome."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Fail - Examine the Generator/Displayed name","The Generator has exploded"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Fail - Manulfunction Generator/Arc subtitle text","The End"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Fail - Manulfunction Generator/Choices/I see/Text","We've failed"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Fail - Manulfunction Generator/Description","The Generator has exploded, setting fire to the city. We scattered to the four winds in a hopeless attempt to find shelter. In the ruins of our homes and across Frostland, our dead lie covered with a white shroud of snow.</n></n>This is the end of Winterhome."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Fail - Manulfunction Generator/Displayed name","The Generator has exploded"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Intro/Choices/OK/Text","Proceed"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Intro/Description","Our Generator is malfunctioning.</n></n>After our leader ignored the problem for weeks, unbearable cold and brutal repression drove us to rise up against him. He didn't go down without a fight, and half the city was burned to the ground in the fighting.</n></n>With the Generator hastily patched up, your first task as a new leader is to restore Winterhome and convince people it has a future. Then you'll be able to investigate the cause of Generator malfunctions."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Intro/Displayed name","THE FALL OF WINTERHOME"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Last people on Dreadnought - not ready/Arc subtitle text","The Evacuation"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Last people on Dreadnought - not ready/Choices/OK/Text","There's nothing we can do"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Last people on Dreadnought - not ready/Description","As we reach the Dreadnought on the last transport from Winterhome, a team of workers emerges from the huge machine.</n></n>""Let's get the Coal aboard so we can set out,"" says the foreman, rubbing his hands. Seeing our horrified expressions, he hesitates. ""You brought the Coal with you, didn't you? Without it we can't start the Dreadnought!""</n></n>""We... thought it'd been sent already. We've made a terrible mistake..."""
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Last people on Dreadnought - not ready/Displayed name","A terrible mistake"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Last people on Dreadnought - ready/Arc subtitle text","The Evacuation"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Last people on Dreadnought - ready/Choices/Yes/Description","The Dreadnought will be launched."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Last people on Dreadnought - ready/Choices/Yes/Text","Time to move on"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Last people on Dreadnought - ready/Description","After the departure of the last transport, there is nobody left in Winterhome who can be saved.</n></n>It's time to launch the Dreadnought."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Last people on Dreadnought - ready/Displayed name","The last transport"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Storyline 2a - Generator is dying/Choices/I see/Description","Hope will fall greatly"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Storyline 2a - Generator is dying/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Storyline 2a - Generator is dying/Description","The Generator report is ready: it's a death sentence for Winterhome.</n></n>The core structure of the Generator is full of cracks. The whole construction must have been assembled in great haste and in extreme cold. We can keep patching it up for a while, but it's only a matter of time before it ultimately fails."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Storyline 2a - Generator is dying/Displayed name","The Generator will fail"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Storyline 2b - Dreadnought our last hope/Arc subtitle text","The Evacuation"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Storyline 2b - Dreadnought our last hope/Choices/LIE/Description","You know no such thing, but people will believe you. Hope will rise greatly."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Storyline 2b - Dreadnought our last hope/Choices/LIE/Text","[LIE] I know of another city"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Storyline 2b - Dreadnought our last hope/Choices/TRUE/Description","People will lose heart – work efficiency will fall by 10%."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Storyline 2b - Dreadnought our last hope/Choices/TRUE/Text","I don't know where to go... But we have to try!"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Storyline 2b - Dreadnought our last hope/Description","Sir, the chief engineer says there's still hope. We didn't dismantle the last of our Dreadnoughts. If we repair it, we can leave Winterhome and find another place to live.</n></n>Yet people are doubtful. ""Where would we go? It's nothing but a frozen wasteland as far as the eye can see!"""
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/E: Storyline 2b - Dreadnought our last hope/Displayed name","We have to evacuate"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - 50 - fail/Arc subtitle text","Save the Children"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - 50 - fail/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - 50 - fail/Description","Sir, the youngest children still haven't been evacuated to the Dreadnought, despite your promise.</n></n>""I'm really worried about their health,"" says the doctor. ""Some of them might not survive the coming cold."""
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - 50 - fail/Displayed name","The children are still not safe"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - 50 - success/Arc subtitle text","Save the Children"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - 50 - success/Choices/I see/Text","I'm glad to hear it"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - 50 - success/Description","Sir, the youngest children have been evacuated to the Dreadnought. "
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - 50 - success/Displayed name","The children are safe"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - all - fail/Arc subtitle text","Save the Children"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - all - fail/Choices/I see/Description","Work efficiency falls by 10%"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - all - fail/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - all - fail/Description","Sir, the deadline has passed and some of the children still haven't been evacuated to the Dreadnought, despite your promise. People worry about the children's safety and are struggling to put their hearts into their work."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - all - fail/Displayed name","Some of the children aren't safe"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - all - later/Arc subtitle text","Save the Children"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - all - later/Choices/I see/Description","Work efficiency returns to normal"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - all - later/Choices/I see/Text","I'm glad to hear that"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - all - later/Description","Sir, all the children have finally been evacuated to the Dreadnought. People are no longer worried about the children's safety and have returned to work with renewed energy."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - all - later/Displayed name","All the children are finally safe"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - all - success/Arc subtitle text","Save the Children"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - all - success/Choices/I see/Description","Work efficiency rises by 10%"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - all - success/Choices/I see/Text","I'm glad to hear it"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - all - success/Description","Sir, all the children have been evacuated to the Dreadnought. People are relieved to know that the kids are safe and everyone has put themselves to work with greater determination."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - all - success/Displayed name","All the children are safe"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - augumentation/Arc subtitle text","Save the children"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - augumentation/Choices/Yes/Text","I'll see to it"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - augumentation/Description","Sir, a doctor is here to see you. He wants to speak with you about the child amputees.</n></n>""Some of our children had to undergo amputations and won't survive the perilous journey to the Dreadnought. To evacuate them, we have to provide them with Prostheses – urgently."""
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - augumentation/Displayed name","Little amputees"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - begin/Arc subtitle text","Save the Children"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - begin/Choices/No/Description","Hope will fall greatly"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - begin/Choices/No/Text","We can't afford it"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - begin/Choices/Send 50 children/Description","You will have 5 days to send 50 children to the Dreadnought</n>Hope will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - begin/Choices/Send 50 children/Text","I will send the youngest children"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - begin/Choices/Send all children/Description","You will have 5 days to send all the children to the Dreadnought.</n>Hope will rise."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - begin/Choices/Send all children/Text","I will send ALL the children"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - begin/Description","Sir, a doctor who tended to our children during the journey north is here to talk to you about their evacuation.</n></n>""The youngest ones should be evacuated to the Dreadnought immediately - the conditions here will only get worse and we can't take risks with their health."""
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Children First - begin/Displayed name","Young and fragile"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Desperate People/Arc subtitle text","Prepare the Evacuation"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Desperate People/Choices/I see/Description","50 workers will head for the Dreadnought</n>Discontent will rise greatly"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Desperate People/Choices/I see/Text","I can't stop them"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Desperate People/Choices/[Disperse] Send guards/Description","Someone may get hurt."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Desperate People/Choices/[Disperse] Send guards/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Desperate People/Choices/[Disperse] Send guards/Text","Stop them"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Desperate People/Description","Sir, a large group of workers want to leave the city and head for the Dreadnought. They are panicking and say they don't want to die."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Desperate People/Displayed name","Desperate people"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Dreadnought can be started/Arc subtitle text","The Evacuation"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Dreadnought can be started/Choices/Later/Text","Not now"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Dreadnought can be started/Choices/Show me/Description","The Dreadnought panel will be opened."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Dreadnought can be started/Choices/Show me/Text","Let's take a look"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Dreadnought can be started/Description","Sir, we've filled the Dreadnought with Coal. From now on we can start it when you give the order.</n></n>We can raise its capacity by converting decks to cabins, and send more people and Food Rations. But people are getting more anxious by the day – some may try to get to the Dreadnought without permission. This might endanger the evacuation – if we don't have enough cabins and food for everyone, we'll suffer from illness and starvation during our journey. You must decide when to launch the Dreadnought to safely evacuate those on board."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Dreadnought can be started/Displayed name","Dreadnought fuelled"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Engineers can be send to Dreadnought/Arc subtitle text","A Word of Advice"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Engineers can be send to Dreadnought/Choices/Later/Text","Not now"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Engineers can be send to Dreadnought/Choices/Show me/Description","The Evacuation Centre panel will be opened"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Engineers can be send to Dreadnought/Choices/Show me/Text","Let's take a look"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Engineers can be send to Dreadnought/Description","Sir, the Evacuation Centre is operational!</n></n>We can now send engineers to the Dreadnought. Once there, they will be able to start restoring it to serviceable condition using the resources we send them."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Engineers can be send to Dreadnought/Displayed name","Man the Dreadnought"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: First Crew/Arc subtitle text","Prepare the Evacuation"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: First Crew/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: First Crew/Description","Sir, the first of the crew have just reached the Dreadnought. They can now start refitting it.</n></n>The people we evacuate will need cabins and Food Rations. If we don’t make sure they have them, they'll die during the journey.</n></n>The more people we send, the more they'll need. You have to balance this to ensure a successful evacuation. To convert the first deck into cabins, we’ll need 300 Steel and 1 Steam Core. To feed the people currently on the Dreadnought, we’ll need at least 250 Food Rations."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: First Crew/Displayed name","First crew in place"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Limited Space1/Arc subtitle text","Prepare the Evacuation"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Limited Space1/Choices/I see/Description","Hope falls. Discontent rises."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Limited Space1/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Limited Space1/Description","Sir, the Dreadnought is operational and as soon as we deliver enough supplies it will be ready to leave. Unfortunately, I have bad news too. The space aboard is limited. We can and should build additional quarters, but we won't be able to save everyone."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Limited Space1/Displayed name","Not enough space"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Lonely Father - begin/Arc subtitle text","Lonely Father"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Lonely Father - begin/Choices/No/Description","Hope will fall slightly"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Lonely Father - begin/Choices/No/Text","I can't make exceptions"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Lonely Father - begin/Choices/Yes/Description","You will have to send one worker on the next transport."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Lonely Father - begin/Choices/Yes/Text","I'll send you on the next transport"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Lonely Father - begin/Description","Sir, my only son was sent to the Dreadnought. Could I go in the next transport to join him? His mother died in the great fire when it took our house. He has no one but me and I'm afraid he won't survive alone."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Lonely Father - begin/Displayed name","Pain of separation"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Lonely Father - not sent/Arc subtitle text","Lonely Father"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Lonely Father - not sent/Choices/Yes/Description","One worker will leave the city</n>Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Lonely Father - not sent/Choices/Yes/Text","Let him go"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Lonely Father - not sent/Choices/[Disperse] Send guards/Description","He may get hurt"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Lonely Father - not sent/Choices/[Disperse] Send guards/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Lonely Father - not sent/Choices/[Disperse] Send guards/Text","Stop him"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Lonely Father - not sent/Description","Sir, one of our workers wants to leave Winterhome and try to reach the Dreadnought on his own. It's the father that you didn't send to join his child. Should we let him go?"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Lonely Father - not sent/Displayed name","He won't wait"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Lonely Father - sent/Arc subtitle text","Lonely Father"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Lonely Father - sent/Choices/I see/Description","Discontent rises"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Lonely Father - sent/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Lonely Father - sent/Description","Sir, some of our people are angry that you sent the father to the Dreadnought to reunite him with his son before others had the chance. They say that everyone wants to go and special treatment like that is unfair."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Lonely Father - sent/Displayed name","Unfair treatment"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: People are worried about evacuation1/Arc subtitle text","Prepare the Evacuation"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: People are worried about evacuation1/Choices/No thanks/Text","I'll build it in due time"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: People are worried about evacuation1/Choices/Show me/Description","The Evacuation Centre will be shown in the Construction menu."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: People are worried about evacuation1/Choices/Show me/Text","I'll build it right away"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: People are worried about evacuation1/Description","Sir, it's been two days since we learned that our last hope is to evacuate to the Dreadnought, but the Evacuation Centre still hasn't been completed and people are getting worried. They expect you to speed up the evacuation preparations."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: People are worried about evacuation1/Displayed name","People worry about the evacuation"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: People are worried about evacuation2/Arc subtitle text","Prepare the Evacuation"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: People are worried about evacuation2/Choices/I see/Description","Discontent will rise greatly"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: People are worried about evacuation2/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: People are worried about evacuation2/Choices/[Disperse] Send guards/Description","People may get hurt"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: People are worried about evacuation2/Choices/[Disperse] Send guards/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: People are worried about evacuation2/Choices/[Disperse] Send guards/Text","Disperse the crowd"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: People are worried about evacuation2/Description","Time is running out and the Evacuation Centre still hasn't been completed. People are starting to get desperate. They've gathered to demand immediate action."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: People are worried about evacuation2/Displayed name","People demand action"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Quarters 200/Arc subtitle text","Prepare the Evacuation"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Quarters 200/Choices/I see/Description","Hope will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Quarters 200/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Quarters 200/Description","Captain, thanks to the resources we sent to the Dreadnought, we managed to increase its capacity to 200 people. There's still room for more cabins to be added, but it'll be much harder and require much more Steel and many more Steam Cores."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Quarters 200/Displayed name","Additional accommodation"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Quarters 300/Arc subtitle text","Prepare the Evacuation"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Quarters 300/Choices/I see/Description","Hope will rise slightly."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Quarters 300/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Quarters 300/Description","Captain, thanks to the resources we sent to the Dreadnought, we managed to increase its capacity to 300 people. There's still room for more cabins to be added, but it'll be much harder and require much more Steel and many more Steam Cores."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Quarters 300/Displayed name","Additional accommodation"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Quarters 400/Arc subtitle text","Prepare the Evacuation"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Quarters 400/Choices/I see/Description","Hope will rise slightly."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Quarters 400/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Quarters 400/Description","Captain, thanks to the resources we sent to the Dreadnought, we managed to increase its capacity to 400 people. There's still room for more cabins to be added, but it'll be much harder and require much more Steel and many more Steam Cores."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Quarters 400/Displayed name","Additional accommodation"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Quarters 500/Arc subtitle text","Prepare the Evacuation"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Quarters 500/Choices/I see/Description","Hope will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Quarters 500/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Quarters 500/Description","Captain, thanks to the resources we sent to the Dreadnought, we've managed to increase its capacity to 500 people. However, this is our as much as we can add – we've run out of space to build into."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Quarters 500/Displayed name","Additional accommodation"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Repair Station Upgrades Hint/Arc subtitle text","A Word of Advice"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Repair Station Upgrades Hint/Choices/Not now/Description","You can view them in the Heating panel</n>of the Technology Tree."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Repair Station Upgrades Hint/Choices/Not now/Text","Not now"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Repair Station Upgrades Hint/Choices/Show me/Description","The Technology Tree will be opened."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Repair Station Upgrades Hint/Choices/Show me/Text","Let's take a look"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Repair Station Upgrades Hint/Description","The evacuation of so many people will take time, so we need to keep the Generator running for as long as possible. Fortunately, our engineers have several ideas about how to raise the efficiency of the Repair Station."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Repair Station Upgrades Hint/Displayed name","Repair Station improvements"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Research Repair Station/Arc subtitle text","Examine the Generator"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Research Repair Station/Choices/Later/Description","You can view it in the Heating panel</n>of the Technology Tree"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Research Repair Station/Choices/Later/Text","Not now"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Research Repair Station/Choices/Show me/Description","The technology tree will be opened."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Research Repair Station/Choices/Show me/Text","Let's take a look"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Research Repair Station/Description","Sir, we can now research a new technology that will allow us to build the Repair Station and investigate the Generator."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Research Repair Station/Displayed name","Repair Station research"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Save Everyone - begin/Arc subtitle text","Prepare the Evacuation"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Save Everyone - begin/Choices/Lie them/Description","You promise to send 300 people as proof of your intentions."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Save Everyone - begin/Choices/Lie them/Text","Lie and promise that you can save everyone"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Save Everyone - begin/Choices/Tell the truth/Description","Hope will fall greatly"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Save Everyone - begin/Choices/Tell the truth/Text","Tell the truth – we can't save everyone"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Save Everyone - begin/Description","Captain, there are rumours that the space on the Dreadnought is limited and there aren't enough places for everybody. Is it true?"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Save Everyone - begin/Displayed name","Can everyone be evacuated?"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Save Everyone - say a truth - consequence/Arc subtitle text","Prepare the Evacuation"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Save Everyone - say a truth - consequence/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Save Everyone - say a truth - consequence/Description","Sir, one of our people has taken his own life. He left no note."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Save Everyone - say a truth - consequence/Displayed name","Suicide"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Something wrong with Generator1/Arc subtitle text","Examine the Generator"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Something wrong with Generator1/Choices/I see/Description","Generator stress rises</n>Discontent rises"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Something wrong with Generator1/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Something wrong with Generator1/Description","Sir, odd creaking noises were heard from the Generator last night. It seems that whatever the problem is, it's getting worse.</n></n>Rumours have started circulating in the city – people are afraid that the Generator will break down again. We must inspect it right away."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Something wrong with Generator1/Displayed name","Generator condition worsens"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Something wrong with Generator2/Arc subtitle text","Examine the Generator"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Something wrong with Generator2/Choices/I see/Description","Generator stress rises</n>Discontent rises greatly"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Something wrong with Generator2/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Something wrong with Generator2/Description","Sir, a frightened crowd has surrounded the Generator, anxiously watching jets of high-pressure steam escaping from a number of places. We must find out what's happening with the Generator right away – people are starting to panic!"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Something wrong with Generator2/Displayed name","The Generator is deteriorating"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Something wrong with Generator3/Arc subtitle text","Examine the Generator"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Something wrong with Generator3/Choices/I see/Description","Generator stress rises</n>Discontent rises greatly"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Something wrong with Generator3/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Something wrong with Generator3/Description","Sir, people are terrified and the city is on the brink of chaos. Cracks were discovered in the Generator foundations. We're running out of time to examine the Generator – it could soon explode!"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Something wrong with Generator3/Displayed name","Generator condition critical!"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: The Last Dreadnought/Arc subtitle text","Examine the Generator"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: The Last Dreadnought/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: The Last Dreadnought/Description","The chief engineer of the team investigating the cause of the Generator malfunction takes you aside. He is visibly concerned.</n></n>""I was thinking about the last of the dreadnoughts that brought us here – the only one we haven't taken apart yet. At first it seemed we'd have to dismantle it to fix the Generator... but now I think we may need it intact after all. Just in case, you know, we have to leave the city."""
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: The Last Dreadnought/Displayed name","The Last Dreadnought"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Weather Timeline turn off/Arc subtitle text","Weather Station"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Weather Timeline turn off/Choices/I see/Description","The weather timeline will be disabled."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Weather Timeline turn off/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Weather Timeline turn off/Description","Sir, since you've recalled the engineers from the Weather Station, the weather forecast will no longer be available. We have to be prepared for sudden weather changes."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/S: Weather Timeline turn off/Displayed name","End of weather forecasts"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[1]S: Clearing the ruins/Arc subtitle text","Restore the City"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[1]S: Clearing the ruins/Choices/I see/Description","Hope will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[1]S: Clearing the ruins/Choices/I see/Text","I'm glad to hear it"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[1]S: Clearing the ruins/Description","People have noticed the ongoing effort to clear the city of ruins, and they appreciate it. A lot remains to be done, of course, but Winterhome already seems to be breathing a little easier."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[1]S: Clearing the ruins/Displayed name","Some ruins cleared"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[1]S: Most ruins cleared/Arc subtitle text","Restore the City"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[1]S: Most ruins cleared/Choices/I see/Description","Hope will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[1]S: Most ruins cleared/Choices/I see/Text","Well done"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[1]S: Most ruins cleared/Description","Most of the charred skeletons of houses that marred Winterhome are gone. The countless hours of toil put into their removal paid off: people are no longer constantly reminded of the night of terror and chaos."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[1]S: Most ruins cleared/Displayed name","Most ruins cleared"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[EngineersPriority1]S: Pragmatic offer/Arc subtitle text","The Evacuation"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[EngineersPriority1]S: Pragmatic offer/Choices/I will send all/Description","You will have to send all the engineers to the Dreadnought."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[EngineersPriority1]S: Pragmatic offer/Choices/I will send all/Text","I will send all of you"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[EngineersPriority1]S: Pragmatic offer/Choices/no priority/Description","Hope will fall"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[EngineersPriority1]S: Pragmatic offer/Choices/no priority/Text","I need you here"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[EngineersPriority1]S: Pragmatic offer/Choices/only 25/Description","You will have to send 25 engineers to the Dreadnought"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[EngineersPriority1]S: Pragmatic offer/Choices/only 25/Text","I will send some of you"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[EngineersPriority1]S: Pragmatic offer/Description","Sir, some engineers are here to see you. They want to talk about their evacuation.</n></n>""Without our skills there's no chance of the expedition succeeding, but only a few of us have been sent to the Dreadnought so far. To increase the chances of us reaching somewhere habitable, we should be evacuated as soon as possible."""
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[EngineersPriority1]S: Pragmatic offer/Displayed name","A pragmatic approach"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[EngineersPriority2]S: Desperate engineers/Arc subtitle text","The Evacuation"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[EngineersPriority2]S: Desperate engineers/Choices/Yes/Description","A few engineers will leave the city</n>Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[EngineersPriority2]S: Desperate engineers/Choices/Yes/Text","Let them go"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[EngineersPriority2]S: Desperate engineers/Choices/[Disperse] Send guards/Description","People may get hurt"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[EngineersPriority2]S: Desperate engineers/Choices/[Disperse] Send guards/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[EngineersPriority2]S: Desperate engineers/Choices/[Disperse] Send guards/Text","Stop them"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[EngineersPriority2]S: Desperate engineers/Description","Sir, a few engineers are leaving the city to try their luck in Frostland.</n></n>""We gave Winterhome everything we had, but you failed us,"" one of them says bitterly. ""There's no place for us on the Dreadnought. We're not going to wait for death – we'll try finding shelter somewhere else."""
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[EngineersPriority2]S: Desperate engineers/Displayed name","Determined engineers"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours1]E: Reckless Escape/Arc subtitle text","Final Hours"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours1]E: Reckless Escape/Choices/I see/Description","Discontent will rise greatly. Hope will fall greatly.</n>A group of people will leave the city."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours1]E: Reckless Escape/Choices/I see/Text","Let them go"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours1]E: Reckless Escape/Choices/[Disperse] Send guards hard/Description","People will get badly hurt and some may die."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours1]E: Reckless Escape/Choices/[Disperse] Send guards hard/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours1]E: Reckless Escape/Choices/[Disperse] Send guards hard/Text","Use lethal force to stop them"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours1]E: Reckless Escape/Description","Sir, a mob of desperate people has looted {f_rations} Food Rations, {wood} Wood and {steel} Steel from the stores! They're going to leave the city.</n></n>""We have to get out of here!"" they shout. ""The Dreadnought's full, and the Generator will kill us sooner or later! Our only chance is to flee to Freshwater Springs and try to survive there."""
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours1]E: Reckless Escape/Displayed name","A flight to nowhere"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours1]E: Reckless Escape2/Arc subtitle text","Final Hours"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours1]E: Reckless Escape2/Choices/I see/Description","Discontent will rise greatly. Hope will fall greatly.</n>The first group of people will leave the city. The second group will go towards the Dreadnought."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours1]E: Reckless Escape2/Choices/I see/Text","Let them go"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours1]E: Reckless Escape2/Choices/[Disperse] Stop people going Dreadnought/Description","People will get badly hurt and some may die."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours1]E: Reckless Escape2/Choices/[Disperse] Stop people going Dreadnought/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours1]E: Reckless Escape2/Choices/[Disperse] Stop people going Dreadnought/Text","Stop the people going to the Dreadnought"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours1]E: Reckless Escape2/Choices/[Disperse] Stop people leaving the City/Description","People will get badly hurt and some may die."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours1]E: Reckless Escape2/Choices/[Disperse] Stop people leaving the City/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours1]E: Reckless Escape2/Choices/[Disperse] Stop people leaving the City/Text","Stop the people from going to Freshwater Springs"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours1]E: Reckless Escape2/Description","Sir, a mob of desperate people has looted {f_rations} Food Rations, {wood} Wood and {steel} Steel from the stores! Some of them want to flee to the Dreadnought, while others are going to try their luck in Frostland.</n></n>""This city is doomed!"" they shout. ""The Generator will kill us all sooner or later! If we can't get on the Dreadnought, our only chance is to flee to Freshwater Springs and try to survive there."""
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours1]E: Reckless Escape2/Displayed name","A flight to nowhere"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours2]S: Lovers Suicide/Arc subtitle text","Final Hours"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours2]S: Lovers Suicide/Choices/I see/Description","Hope falls"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours2]S: Lovers Suicide/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours2]S: Lovers Suicide/Description","Sir, an elderly couple has been found dead in their bed. They took poison together. We found this note by their bodies:</n></n>""We know what the future holds for us, whether it's here or in the Dreadnought. We refuse to be separated by death, so now we are united in it."""
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours2]S: Lovers Suicide/Displayed name","Death will not do us part"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours2]S: Teacher/Arc subtitle text","Final Hours"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours2]S: Teacher/Choices/Allow and give them food/Description","A few men and all children will leave the city</n>Hope will rise slightly"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours2]S: Teacher/Choices/Allow and give them food/Disabled text","Not enough Food Rations"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours2]S: Teacher/Choices/Allow and give them food/Text","Let them go and give them {f_rations} Food Rations"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours2]S: Teacher/Choices/Allow them/Description","A few men and all the children will leave the city."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours2]S: Teacher/Choices/Allow them/Text","Let them go"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours2]S: Teacher/Choices/Deny/Description","Hope will fall"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours2]S: Teacher/Choices/Deny/Text","Stop them"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours2]S: Teacher/Description","Sir, one of our people is here to talk to you. He says he's a teacher.</n></n>""I can't sit idly by knowing that so many children will die here. I heard that our scouts found a well-protected cave where we could shelter with them for a good while. Maybe help will come. Let us take the children to the hideout."""
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours2]S: Teacher/Displayed name","A chance for our children"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours3]S: Last Disabled/Arc subtitle text","Final Hours"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours3]S: Last Disabled/Choices/I see/Description","Hope falls"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours3]S: Last Disabled/Choices/I see/Text","I DID WHAT I HAD TO DO"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours3]S: Last Disabled/Description","People are running in all directions, trying to finish whatever last-minute tasks they have left. A group of motionless figures stands out among this frantic activity. The amputees. They've nowhere to go.</n></n>They watch their friends and neighbours impassively, some of them standing, others who are missing legs sitting on empty crates or barrels. A few look in your direction, but there is no anger in their faces, only resignation."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LastHours3]S: Last Disabled/Displayed name","Left Behind"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LondonLie1]S: Blackmail/Arc subtitle text","The Price of a Lie"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LondonLie1]S: Blackmail/Choices/Ignore/Description","Your lie will be exposed, with potentially dire consequences"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LondonLie1]S: Blackmail/Choices/Ignore/Text","Ignore him"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LondonLie1]S: Blackmail/Choices/Send them/Description","You'll have to send two engineers and two children to the Dreadnought on the next transport."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LondonLie1]S: Blackmail/Choices/Send them/Text","Agree to his demands"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LondonLie1]S: Blackmail/Choices/[Disperse] Kill them/Description","The engineer will be killed."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LondonLie1]S: Blackmail/Choices/[Disperse] Kill them/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LondonLie1]S: Blackmail/Choices/[Disperse] Kill them/Text","Silence him"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LondonLie1]S: Blackmail/Description","An engineer takes you aside. He lays before you a map of the area around Winterhome.</n></n>""I know you lied to us. There are no known settlements nearby. I've kept this to myself, haven't even told my wife... so far."" In exchange for his silence, he demands to be sent to the Dreadnought with his family."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LondonLie1]S: Blackmail/Displayed name","Blackmail"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LondonLie2]S: Truth comes out/Arc subtitle text","The Price of a Lie"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LondonLie2]S: Truth comes out/Choices/Ignore/Description","The consequences may be dire"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LondonLie2]S: Truth comes out/Choices/Ignore/Text","Agree to tell the truth"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LondonLie2]S: Truth comes out/Choices/[Disperse] Kill them/Description","Four engineers will be killed."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LondonLie2]S: Truth comes out/Choices/[Disperse] Kill them/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LondonLie2]S: Truth comes out/Choices/[Disperse] Kill them/Text","Silence them"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LondonLie2]S: Truth comes out/Description","Sir, a group of engineers is here. They want to talk to you... in private.</n></n>""We figured out why you sent our friend and his family to the Dreadnought. You lied about the other city. We kept your secret to give you a chance to come clean, but if you don't tell people the truth, we will."""
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LondonLie2]S: Truth comes out/Displayed name","The truth must come out"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LondonLie3]E: No more lies/Arc subtitle text","The Price of a Lie"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LondonLie3]E: No more lies/Choices/I see/Description","Discontent will rise greatly. Hope will fall greatly.</n>A group of people will leave for the Dreadnought on their own."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LondonLie3]E: No more lies/Choices/I see/Text","Let them go "
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LondonLie3]E: No more lies/Choices/[Disperse] Send guards/Description","People will get badly hurt and some may die."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LondonLie3]E: No more lies/Choices/[Disperse] Send guards/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LondonLie3]E: No more lies/Choices/[Disperse] Send guards/Text","Use lethal force to stop them"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LondonLie3]E: No more lies/Description","""Don't trust that cheat!"" shouts someone by the stockpiles. ""The other city is a lie! We have to save ourselves!""</n></n>Since your deception has come to light, people no longer trust that you will evacuate them. A large group has stolen {f_rations} Food Rations and {wood} Wood to equip themselves. If we don't stop them, they'll leave Winterhome and go to the Dreadnought on their own."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[LondonLie3]E: No more lies/Displayed name","The deception ends"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[Storyline1]E: The Generator/Choices/Check/Description","Starts a new quest.</n>New research available: Repair Station."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[Storyline1]E: The Generator/Choices/Check/Text","Let's do it"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[Storyline1]E: The Generator/Description","Sir, with the situation under control, we should check on the Generator. The city nearly descended into anarchy when it broke down. To find out the cause of the malfunction, our engineers need to research proper equipment and technology."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[Storyline1]E: The Generator/Displayed name","Hanging by a thread"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[Storyline3] E: Dreadnought rebuilt/Choices/I see/Description","Hope will rise."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[Storyline3] E: Dreadnought rebuilt/Choices/I see/Text","I see"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[Storyline3] E: Dreadnought rebuilt/Description","We managed to rebuild the Dreadnought. People are starting to believe that not all is lost. But this is just the beginning.</n></n>For a start, we need to send enough Coal to the Dreadnought to fire it up and stockpile enough for a long journey. To give people a chance to survive on the way, we will have to provide them with Food Rations and proper accommodation. This will require a lot of resources."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[Storyline3] E: Dreadnought rebuilt/Displayed name","Dreadnought rebuilt"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic1] S: Frightened Family/Arc subtitle text","The Evacuation"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic1] S: Frightened Family/Choices/Allow them/Description","Two workers and two children will leave the city for the Dreadnought. Discontent will rise greatly."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic1] S: Frightened Family/Choices/Allow them/Text","Let them go"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic1] S: Frightened Family/Choices/[Disperse] Convince them to stay/Description","Enabled by low discontent and high hope"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic1] S: Frightened Family/Choices/[Disperse] Convince them to stay/Disabled text","Discontent is too high or hope is too low"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic1] S: Frightened Family/Choices/[Disperse] Convince them to stay/Text","Convince them to stay"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic1] S: Frightened Family/Choices/[Disperse] Send guards/Description","Hope will fall"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic1] S: Frightened Family/Choices/[Disperse] Send guards/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic1] S: Frightened Family/Choices/[Disperse] Send guards/Text","Stop them"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic1] S: Frightened Family/Description","Sir, a family with children is going to the Evacuation Centre to leave for the Dreadnought on their own.</n></n>""Father, I'm scared! I don't want to leave!"" cry the kids. ""Hush, dear, and be brave! We'll be safe if we get to the Dreadnought before all the cabins are full."""
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic1] S: Frightened Family/Displayed name","Frightened family"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic2][calm] S: People stopped the fleeing/Arc subtitle text","The Evacuation"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic2][calm] S: People stopped the fleeing/Choices/Do nothing/Description","</n>Some people may get hurt."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic2][calm] S: People stopped the fleeing/Choices/Do nothing/Text","Stay out of it"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic2][calm] S: People stopped the fleeing/Choices/[Disperse] Send guards/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic2][calm] S: People stopped the fleeing/Choices/[Disperse] Send guards/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic2][calm] S: People stopped the fleeing/Choices/[Disperse] Send guards/Text","Stop the fight"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic2][calm] S: People stopped the fleeing/Description","Sir, our citizens have stopped some people who tried to steal resources and flee for the Dreadnought. A fight has broken out – if we don't do anything, someone might get hurt."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic2][calm] S: People stopped the fleeing/Displayed name","People stop the fugitives"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic2][chaos] S: Desperate escape/Arc subtitle text","The Evacuation"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic2][chaos] S: Desperate escape/Choices/I see/Description","Discontent will rise greatly. Hope will fall greatly.</n>Some people will leave for the Dreadnought on their own."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic2][chaos] S: Desperate escape/Choices/I see/Text","Let them go"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic2][chaos] S: Desperate escape/Choices/[Disperse] Convince them to stay/Description","Enabled by low discontent and high hope"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic2][chaos] S: Desperate escape/Choices/[Disperse] Convince them to stay/Disabled text","Discontent is too high or hope is too low"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic2][chaos] S: Desperate escape/Choices/[Disperse] Convince them to stay/Text","Convince them to stay"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic2][chaos] S: Desperate escape/Choices/[Disperse] Send guards/Description","People will get hurt badly and some may die"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic2][chaos] S: Desperate escape/Choices/[Disperse] Send guards/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic2][chaos] S: Desperate escape/Choices/[Disperse] Send guards/Text","Use lethal force to stop them"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic2][chaos] S: Desperate escape/Description","Sir, with the mood in the city so low, people are desperate to flee for the Dreadnought before it's full. Some of them have raided the stockpiles, stealing {f_rations} Food Rations and {wood} Wood to equip themselves for the journey. Should we stop them from leaving?"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic2][chaos] S: Desperate escape/Displayed name","Desperate escape"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic3][calm] S: Sacrifice/Arc subtitle text","The Evacuation"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic3][calm] S: Sacrifice/Choices/Yes/Description","Engineers' efficiency will rise by 10%"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic3][calm] S: Sacrifice/Choices/Yes/Text","Your sacrifice will never be forgotten"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic3][calm] S: Sacrifice/Description","Sir, a group of engineers is here to talk to you about staying behind.</n></n>“We know that there aren't enough cabins for all of us aboard the Dreadnought. That's why we're volunteering to stay here. We'll do what we can to keep the Generator running as long as possible.”"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic3][calm] S: Sacrifice/Displayed name","Sacrifice"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic3][chaos] S: Desperate riot/Arc subtitle text","The Evacuation"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic3][chaos] S: Desperate riot/Choices/I see/Description","Discontent will rise greatly. Hope will fall greatly.</n>A group of people will leave for the Dreadnought on their own."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic3][chaos] S: Desperate riot/Choices/I see/Text","Let them go"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic3][chaos] S: Desperate riot/Choices/[Disperse] Convince them to stay/Description","Enabled by low discontent and high hope"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic3][chaos] S: Desperate riot/Choices/[Disperse] Convince them to stay/Disabled text","Discontent is too high or hope is too low"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic3][chaos] S: Desperate riot/Choices/[Disperse] Convince them to stay/Text","Convince them to stay"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic3][chaos] S: Desperate riot/Choices/[Disperse] Send guards hard/Description","People will get badly hurt and some may die."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic3][chaos] S: Desperate riot/Choices/[Disperse] Send guards hard/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic3][chaos] S: Desperate riot/Choices/[Disperse] Send guards hard/Text","Use lethal force to stop them"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic3][chaos] S: Desperate riot/Description","Sir, the morale among our people is so low that a desperate mob has stormed the Evacuation Centre! They looted {f_rations} Food Rations, {wood} Wood and {steel} Steel and are leaving the city to flee for the Dreadnought.</n></n>The situation is getting out of control!"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic3][chaos] S: Desperate riot/Displayed name","Riot at the Evacuation Centre!"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic4] E: Panicked workers/Arc subtitle text","The Evacuation"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic4] E: Panicked workers/Choices/Do nothing/Description","Discontent will rise greatly. Hope will fall greatly.</n>A group of people will try to reach the Dreadnought on their own."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic4] E: Panicked workers/Choices/Do nothing/Text","Let them go, we'll manage"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic4] E: Panicked workers/Choices/[Disperse] Convince them to stay/Description","Enabled by low discontent and high hope"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic4] E: Panicked workers/Choices/[Disperse] Convince them to stay/Disabled text","Discontent is too high or hope is too low"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic4] E: Panicked workers/Choices/[Disperse] Convince them to stay/Text","Convince them to stay"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic4] E: Panicked workers/Choices/[Disperse] Send guards/Description","People will get badly hurt and some may die."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic4] E: Panicked workers/Choices/[Disperse] Send guards/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic4] E: Panicked workers/Choices/[Disperse] Send guards/Text","Use lethal force to stop them"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic4] E: Panicked workers/Description","Sir, panic has broken out among the workers! Some of them have left their workplaces and gone to the Evacuation Centre. They're shouting that they won't work a minute longer if they don't have a place aboard the Dreadnought. Many others are joining them.</n></n>If we don't do something, they'll steal {f_rations} Food Rations and {wood} Wood to equip themselves and try to reach the Dreadnought on their own!"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic4] E: Panicked workers/Displayed name","Panicked workers"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic4] S: Panicked workers - calm down consequence/Arc subtitle text","The Evacuation"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic4] S: Panicked workers - calm down consequence/Choices/I see/Description","The efficiency of Steelworks will rise by 25% for 24 hours."
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic4] S: Panicked workers - calm down consequence/Choices/I see/Text","I'm glad to hear that"
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic4] S: Panicked workers - calm down consequence/Description","Sir, the workers who panicked and tried to flee for the Dreadnought want to talk to you.</n></n>""We're sorry we tried to leave. It was selfish of us. We'll try to make it up with our work."""
"Generated/DilemmasConfig/Dilemmas/Winterhome Scenario/Entries/[panic4] S: Panicked workers - calm down consequence/Displayed name","Contrite workers"
"Generated/DilemmasConfig/Dilemmas/miniSNOPs/Entries/[miniSNOPS] M: Corpse disposal (protest)/Arc subtitle text","No Place for the Dead"
"Generated/DilemmasConfig/Dilemmas/miniSNOPs/Entries/[miniSNOPS] M: Corpse disposal (protest)/Choices/Ignore/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/miniSNOPs/Entries/[miniSNOPS] M: Corpse disposal (protest)/Choices/Ignore/Text","I won't address this right now"
"Generated/DilemmasConfig/Dilemmas/miniSNOPs/Entries/[miniSNOPS] M: Corpse disposal (protest)/Choices/[Quest]Yes/Description","You will have 3 days to provide a place for the dead"
"Generated/DilemmasConfig/Dilemmas/miniSNOPs/Entries/[miniSNOPS] M: Corpse disposal (protest)/Choices/[Quest]Yes/Text","I will solve this problem"
"Generated/DilemmasConfig/Dilemmas/miniSNOPs/Entries/[miniSNOPS] M: Corpse disposal (protest)/Description","Sir, people are frustrated with the lack of a burial grounds. Leaving the dead in the streets is a health hazard and shows a lack of respect for the deceased."
"Generated/DilemmasConfig/Dilemmas/miniSNOPs/Entries/[miniSNOPS] M: Corpse disposal (protest)/Displayed name","Corpses in the streets"
"Generated/DilemmasConfig/Dilemmas/miniSNOPs/Entries/[miniSNOPS] M: Decent food (protest)/Arc subtitle text","Poor Soup"
"Generated/DilemmasConfig/Dilemmas/miniSNOPs/Entries/[miniSNOPS] M: Decent food (protest)/Choices/Ignore/Description","Discontent will rise"
"Generated/DilemmasConfig/Dilemmas/miniSNOPs/Entries/[miniSNOPS] M: Decent food (protest)/Choices/Ignore/Text","I won't address this right now"
"Generated/DilemmasConfig/Dilemmas/miniSNOPs/Entries/[miniSNOPS] M: Decent food (protest)/Choices/[Quest] Yes/Description","You will have 3 days to provide {food} standard Food Rations"
"Generated/DilemmasConfig/Dilemmas/miniSNOPs/Entries/[miniSNOPS] M: Decent food (protest)/Choices/[Quest] Yes/Text","I will solve this problem"
"Generated/DilemmasConfig/Dilemmas/miniSNOPs/Entries/[miniSNOPS] M: Decent food (protest)/Description","Sir, people are complaining about the quality of food. They understand that times are hard and a full meal is a luxury, but eating one from time to time makes a big difference for them.</n>Is there a chance of that? "
"Generated/DilemmasConfig/Dilemmas/miniSNOPs/Entries/[miniSNOPS] M: Decent food (protest)/Displayed name","Food quality"
"Generated/DilemmasConfig/Dilemmas/miniSNOPs/Entries/[miniSNOPS] M: Emergency shift (protest)/Arc subtitle text","Emergency Shift"
"Generated/DilemmasConfig/Dilemmas/miniSNOPs/Entries/[miniSNOPS] M: Emergency shift (protest)/Choices/Ignore/Description","Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/miniSNOPs/Entries/[miniSNOPS] M: Emergency shift (protest)/Choices/Ignore/Text","I won't address this right now"
"Generated/DilemmasConfig/Dilemmas/miniSNOPs/Entries/[miniSNOPS] M: Emergency shift (protest)/Choices/[Disperse] Agressive/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/miniSNOPs/Entries/[miniSNOPS] M: Emergency shift (protest)/Choices/[Disperse] Agressive/Text","Force them to work"
"Generated/DilemmasConfig/Dilemmas/miniSNOPs/Entries/[miniSNOPS] M: Emergency shift (protest)/Choices/[Quest]Yes/Description","You will have to stop using the Emergency Shift for 3 days"
"Generated/DilemmasConfig/Dilemmas/miniSNOPs/Entries/[miniSNOPS] M: Emergency shift (protest)/Choices/[Quest]Yes/Text","Good idea"
"Generated/DilemmasConfig/Dilemmas/miniSNOPs/Entries/[miniSNOPS] M: Emergency shift (protest)/Description","Sir, people are questioning the need for so many Emergency Shifts. They understand that our situation requires hard work from everyone, but do we really have to rely on heroic efforts so often?</n>A break would be nice."
"Generated/DilemmasConfig/Dilemmas/miniSNOPs/Entries/[miniSNOPS] M: Emergency shift (protest)/Displayed name","Working day and night"
"Generated/DilemmasConfig/Dilemmas/miniSNOPs/Entries/[miniSNOPS] M: Work rigors (protest)/Arc subtitle text","Extended Shift"
"Generated/DilemmasConfig/Dilemmas/miniSNOPs/Entries/[miniSNOPS] M: Work rigors (protest)/Choices/Ignore/Description","Discontent will rise slightly"
"Generated/DilemmasConfig/Dilemmas/miniSNOPs/Entries/[miniSNOPS] M: Work rigors (protest)/Choices/Ignore/Text","I won't address this right now"
"Generated/DilemmasConfig/Dilemmas/miniSNOPs/Entries/[miniSNOPS] M: Work rigors (protest)/Choices/[Disperse] Agressive/Disabled text","Requires an active Guard Station or Faith Keepers"
"Generated/DilemmasConfig/Dilemmas/miniSNOPs/Entries/[miniSNOPS] M: Work rigors (protest)/Choices/[Disperse] Agressive/Text","Force them to work"
"Generated/DilemmasConfig/Dilemmas/miniSNOPs/Entries/[miniSNOPS] M: Work rigors (protest)/Choices/[Quest]Yes/Description","You will have to keep regular shifts everywhere for 3 days"
"Generated/DilemmasConfig/Dilemmas/miniSNOPs/Entries/[miniSNOPS] M: Work rigors (protest)/Choices/[Quest]Yes/Text","Good idea"
"Generated/DilemmasConfig/Dilemmas/miniSNOPs/Entries/[miniSNOPS] M: Work rigors (protest)/Description","Sir, our people are worn out. Some of them have been working on extended shifts for days on end. Their effort is taking its toll and they're becoming restless. They deserve a break."
"Generated/DilemmasConfig/Dilemmas/miniSNOPs/Entries/[miniSNOPS] M: Work rigors (protest)/Displayed name","Long hours of toil"
"Generated/EconomyConfig/Resources/Augmentation parts/Display name","Prostheses"
"Generated/EconomyConfig/Resources/Bodies/Display name","Bodies"
"Generated/EconomyConfig/Resources/Steam Cores/Display name","Steam Cores"
"Generated/EconomyConfig/Steam/Steam levels/+0/Description","The Generator will shut down and stop consuming Coal"
"Generated/EconomyConfig/Steam/Steam levels/+0/Display name","Shut down"
"Generated/EconomyConfig/Steam/Steam levels/+1/Display name","Steam Level 1"
"Generated/EconomyConfig/Steam/Steam levels/+2/Display name","Steam Level 2"
"Generated/EconomyConfig/Steam/Steam levels/+3/Display name","Steam Level 3"
"Generated/EconomyConfig/Steam/Steam levels/+4/Display name","Steam Level 4"
"Generated/EconomyConfig/Steam/Steam levels/Off/Description","The Generator will shut down and stop consuming Coal"
"Generated/EconomyConfig/Steam/Steam levels/Off/Display name","Shut down"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition031/Difficulty sliders/DifficultySliderDefinition181/Difficulty levels/Easy/Description","People will be more resistant to bad events and good events will cheer them up more easily – people will be optimistic"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition031/Difficulty sliders/DifficultySliderDefinition181/Difficulty levels/Hard/Description","People will be more sensitive to bad events and good events will have less of an effect – people will be pessimistic"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition031/Difficulty sliders/DifficultySliderDefinition181/Difficulty levels/Medium/Description","People's reactions to good and bad events will be equally balanced"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition031/Difficulty sliders/DifficultySliderDefinition181/Difficulty levels/Very Hard/Description","People will be very sensitive to bad events and good events will have limited effect – people will be very pessimistic"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition031/Difficulty sliders/DifficultySliderDefinition181/DifficultyName","Society's attitude"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition031/Difficulty sliders/DifficultySliderDefinition353/Difficulty levels/Easy/Description","Resources will be gathered faster, technology will be researched faster and Frostland will have more resources"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition031/Difficulty sliders/DifficultySliderDefinition353/Difficulty levels/Hard/Description","Resources will be gathered slower, technology will be researched slower and Frostland will have fewer resources"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition031/Difficulty sliders/DifficultySliderDefinition353/Difficulty levels/Medium/Description","Resource gathering and research will progress at normal speed."
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition031/Difficulty sliders/DifficultySliderDefinition353/Difficulty levels/Very Hard/Description","Resources will be gathered slowly, it will take even longer to research new technologies and the resources in Frostland will be meager"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition031/Difficulty sliders/DifficultySliderDefinition353/DifficultyName","Economy"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition031/Difficulty sliders/DifficultySliderDefinition731/Difficulty levels/Easy/Description","People will be less likely to get sick and food will satisfy them for longer"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition031/Difficulty sliders/DifficultySliderDefinition731/Difficulty levels/Hard/Description","People will be more likely to get sick and they will become hungry faster"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition031/Difficulty sliders/DifficultySliderDefinition731/Difficulty levels/Medium/Description","People's need for food and chances of getting sick will be on normal level"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition031/Difficulty sliders/DifficultySliderDefinition731/Difficulty levels/Very Hard/Description","People will be very likely to get sick and they will become hungry quickly"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition031/Difficulty sliders/DifficultySliderDefinition731/DifficultyName","People's needs"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition031/Display name","Serenity"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition031/Maps/EndlessModeMapDefinition136/Description","A hanging rock protects the location of Generator 157 from the prevailing winds, while a gently sloping entrance grants easy access to Frostland."
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition031/Maps/EndlessModeMapDefinition136/Display name","Hanging Rock"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition031/Maps/EndlessModeMapDefinition136/Info","|#color=FFD778|Based on The Winterhome map|#defaultcolor|</n>Medium area</n>Balanced"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition031/Maps/EndlessModeMapDefinition177/Description","Generator 049 was built in an alternate location, after rugged terrain and worsening weather made reaching the primary site impossible. The same rock formations that impeded the advance will now make city planning very difficult."
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition031/Maps/EndlessModeMapDefinition177/Display name","Crags"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition031/Maps/EndlessModeMapDefinition177/Info","Large area</n>Jagged rocks hamper city planning"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition031/Maps/EndlessModeMapDefinition276/Description","A location typical for the later stages of planning and construction. The site for the Generator was chosen carefully to provide a relatively large open area around it with conveniently placed resources."
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition031/Maps/EndlessModeMapDefinition276/Display name","Crater"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition031/Maps/EndlessModeMapDefinition276/Info","Medium area</n>Balanced"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition031/Maps/EndlessModeMapDefinition440/Description","This Generator is surrounded by a very large flat area suitable for expansion, with supplies scattered all over the place. The distance to the resources might be a problem."
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition031/Maps/EndlessModeMapDefinition440/Display name","Flats"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition031/Maps/EndlessModeMapDefinition440/Info","Very large area</n>Resources may be far away"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition031/Maps/EndlessModeMapDefinition495/Description","Before Generator 014 was finally put to use, snow and ice partially filled the area around it, limiting the available space."
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition031/Maps/EndlessModeMapDefinition495/Display name","Snowdrifts"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition031/Maps/EndlessModeMapDefinition495/Info","|#color=FFD778|Based on The Refugees map|#defaultcolor|</n>Small area</n>Requires careful planning"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition031/Maps/EndlessModeMapDefinition560/Description","Generator 358 was built in a large crevasse sheltering it from bitter winds, but the area available for construction is limited. The city has to be planned around steam hubs, not just the central heat zone."
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition031/Maps/EndlessModeMapDefinition560/Display name","Canyon"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition031/Maps/EndlessModeMapDefinition560/Info","Small area</n>Canyon walls constrain expansion"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition031/Maps/EndlessModeMapDefinition683/Description","Generator 266 was built on a rocky shelf near the former seashore. To grow the city, a way to cross the network of rifts will be needed."
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition031/Maps/EndlessModeMapDefinition683/Display name","Rifts"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition031/Maps/EndlessModeMapDefinition683/Info","Small initial area</n>Bridges needed for expansion</n>Difficult access to resources"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition031/Maps/EndlessModeMapDefinition903/Description","The place for Generator 614 was chosen because of its sheltered nature, which turns out to be less of a blessing for the city planner."
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition031/Maps/EndlessModeMapDefinition903/Display name","Frozen Grove"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition031/Maps/EndlessModeMapDefinition903/Info","|#color=FFD778|Based on The Arks map|#defaultcolor|</n>Medium area</n>Frozen trees hinder expansion"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition031/Short description","Plenty of resources, mild weather, and short blizzards. Build the city how you see fit."
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition863/Difficulty sliders/DifficultySliderDefinition372/Difficulty levels/Easy/Description","People will be less likely to get sick and food will satisfy them for longer"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition863/Difficulty sliders/DifficultySliderDefinition372/Difficulty levels/Hard/Description","People will be more likely to get sick and they will become hungry faster"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition863/Difficulty sliders/DifficultySliderDefinition372/Difficulty levels/Medium/Description","People's need for food and chances of getting sick will be on normal level"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition863/Difficulty sliders/DifficultySliderDefinition372/Difficulty levels/Very Hard/Description","People will be very likely to get sick and they will become hungry quickly"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition863/Difficulty sliders/DifficultySliderDefinition372/DifficultyName","People's needs"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition863/Difficulty sliders/DifficultySliderDefinition947/Difficulty levels/Easy/Description","Resources will be gathered faster, technology will be researched faster and Frostland will have more resources"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition863/Difficulty sliders/DifficultySliderDefinition947/Difficulty levels/Hard/Description","Resources will be gathered slower, technology will be researched slower and Frostland will have fewer resources"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition863/Difficulty sliders/DifficultySliderDefinition947/Difficulty levels/Medium/Description","Resource gathering and research will progress at normal speed."
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition863/Difficulty sliders/DifficultySliderDefinition947/Difficulty levels/Very Hard/Description","Resources will be gathered slowly, it will take even longer to research new technologies and the resources in Frostland will be meager"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition863/Difficulty sliders/DifficultySliderDefinition947/DifficultyName","Economy"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition863/Difficulty sliders/DifficultySliderDefinition959/Difficulty levels/Easy/Description","People will be more resistant to bad events and good events will cheer them up more easily – people will be optimistic"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition863/Difficulty sliders/DifficultySliderDefinition959/Difficulty levels/Hard/Description","People will be more sensitive to bad events and good events will have less of an effect – people will be pessimistic"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition863/Difficulty sliders/DifficultySliderDefinition959/Difficulty levels/Medium/Description","People's reactions to good and bad events will be equally balanced"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition863/Difficulty sliders/DifficultySliderDefinition959/Difficulty levels/Very Hard/Description","People will be very sensitive to bad events and good events will have limited effect – people will be very pessimistic"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition863/Difficulty sliders/DifficultySliderDefinition959/DifficultyName","Society's attitude"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition863/Display name","Endurance"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition863/Maps/EndlessModeMapDefinition237/Description","A location typical for the later stages of planning and construction. The site for the Generator was chosen carefully to provide a relatively large open area around it with conveniently placed resources."
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition863/Maps/EndlessModeMapDefinition237/Display name","Crater"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition863/Maps/EndlessModeMapDefinition237/Info","Medium area</n>Balanced"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition863/Maps/EndlessModeMapDefinition251/Description","Before Generator 014 was finally put to use, snow and ice partially filled the area around it, limiting the available space."
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition863/Maps/EndlessModeMapDefinition251/Display name","Snowdrifts"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition863/Maps/EndlessModeMapDefinition251/Info","|#color=FFD778|Based on The Refugees map|#defaultcolor|</n>Small area</n>Requires careful planning"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition863/Maps/EndlessModeMapDefinition340/Description","A hanging rock protects the location of Generator 157 from the prevailing winds, while a gently sloping entrance grants easy access to Frostland."
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition863/Maps/EndlessModeMapDefinition340/Display name","Hanging Rock"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition863/Maps/EndlessModeMapDefinition340/Info","|#color=FFD778|Based on The Winterhome map|#defaultcolor|</n>Medium area</n>Balanced"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition863/Maps/EndlessModeMapDefinition376/Description","This Generator is surrounded by a very large flat area suitable for expansion, with supplies scattered all over the place. The distance to the resources might be a problem."
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition863/Maps/EndlessModeMapDefinition376/Display name","Flats"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition863/Maps/EndlessModeMapDefinition376/Info","Very large area</n>Resources may be far away"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition863/Maps/EndlessModeMapDefinition596/Description","Generator 266 was built on a rocky shelf near the former seashore. To grow the city, a way to cross the network of rifts will be needed."
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition863/Maps/EndlessModeMapDefinition596/Display name","Rifts"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition863/Maps/EndlessModeMapDefinition596/Info","Small initial area</n>Bridges needed for expansion</n>Difficult access to resources"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition863/Maps/EndlessModeMapDefinition674/Description","The place for Generator 614 was chosen because of its sheltered nature, which turns out to be less of a blessing for the city planner."
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition863/Maps/EndlessModeMapDefinition674/Display name","Frozen Grove"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition863/Maps/EndlessModeMapDefinition674/Info","|#color=FFD778|Based on The Arks map|#defaultcolor|</n>Medium area</n>Frozen trees hinder expansion"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition863/Maps/EndlessModeMapDefinition914/Description","Generator 049 was built in an alternate location, after rugged terrain and worsening weather made reaching the primary site impossible. The same rock formations that impeded the advance will now make city planning very difficult."
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition863/Maps/EndlessModeMapDefinition914/Display name","Crags"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition863/Maps/EndlessModeMapDefinition914/Info","Large area</n>Jagged rocks hamper city planning"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition863/Maps/EndlessModeMapDefinition947/Description","Generator 358 was built in a large crevasse sheltering it from bitter winds, but the area available for construction is limited. The city has to be planned around steam hubs, not just the central heat zone."
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition863/Maps/EndlessModeMapDefinition947/Display name","Canyon"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition863/Maps/EndlessModeMapDefinition947/Info","Small area</n>Canyon walls constrain expansion"
"Generated/EndlessModeConfig/Endless modes/EndlessModeDefinition863/Short description","Scarce resources, bitter cold and frequent blizzards. Every day will be a struggle."
"Generated/EnvironmentConfig/Incoming storm today tooltip information","The storm will arrive today!"
"Generated/EnvironmentConfig/Incoming storm tooltip information","The storm will arrive in {Days} days"
"Generated/EnvironmentConfig/Temperature change down tooltip information/020","The temperature will plummet (5|_|levels)"
"Generated/EnvironmentConfig/Temperature change down tooltip information/119","The temperature will plummet (6|_|levels)"
"Generated/EnvironmentConfig/Temperature change down tooltip information/170","The temperature will drop (1|_|level)"
"Generated/EnvironmentConfig/Temperature change down tooltip information/481","The temperature will drop significantly (3|_|levels)"
"Generated/EnvironmentConfig/Temperature change down tooltip information/516","The temperature will drop significantly (4|_|levels)"
"Generated/EnvironmentConfig/Temperature change down tooltip information/875","The temperature will drop significantly (2|_|levels)"
"Generated/EnvironmentConfig/Temperature change up tooltip information/009","The temperature will soar (6|_|levels)"
"Generated/EnvironmentConfig/Temperature change up tooltip information/092","The temperature will rise (1|_|level)"
"Generated/EnvironmentConfig/Temperature change up tooltip information/184","The temperature will soar (7|_|levels)"
"Generated/EnvironmentConfig/Temperature change up tooltip information/307","The temperature will soar (5|_|levels)"
"Generated/EnvironmentConfig/Temperature change up tooltip information/379","The temperature will rise significantly (3|_|levels)"
"Generated/EnvironmentConfig/Temperature change up tooltip information/670","The temperature will rise significantly (4|_|levels)"
"Generated/EnvironmentConfig/Temperature change up tooltip information/952","The temperature will rise significantly (2|_|levels)"
"Generated/GameConfig/Downloadable content entries/Season Pass/Description","Purchase the Season Pass and set off on even more expeditions into Frostpunk’s frozen world. With this pass, you’ll be granted access to all upcoming game content in this season, including immediate access to THE RIFTS and two major expansions coming in 2019 and 2020: The Last Autumn and Project TVADGYCGJR."
"Generated/GameConfig/Downloadable content entries/Season Pass/Display name","Season Pass"
"Generated/GameConfig/Downloadable content entries/The Rifts/Description","Experience new level of challenge on a brand new Endless Mode map, where the land itself threatens your survival. Using a new gameplay mechanic, bridge the rifts to access new areas. Expand the city to save your people from inevitable doom!"
"Generated/GameConfig/Downloadable content entries/The Rifts/Display name","The Rifts"
"Generated/GameConfig/Downloadable content entries/The Rifts/Features","unique new Endless Mode map</n>new constructible building</n>new gameplay mechanics"
"Generated/GameErrorsConfig/Errors/Buildings/Entries/BuildingAlreadyConverted/Message","Upgrade already underway"
"Generated/GameErrorsConfig/Errors/Buildings/Entries/BuildingDisabledByStorm/Message","Building disabled by storm"
"Generated/GameErrorsConfig/Errors/Buildings/Entries/BuildingDuringConversion/Message","Upgrade underway"
"Generated/GameErrorsConfig/Errors/Buildings/Entries/BuildingEmptyProductionQueue/Message","Production queue empty"
"Generated/GameErrorsConfig/Errors/Buildings/Entries/DeconstructionProhibited_Endgame/Message","This building is frozen solid and can't be dismantled."
"Generated/GameErrorsConfig/Errors/Buildings/Entries/DisabledPlacementArea/Message","Unreachable location."
"Generated/GameErrorsConfig/Errors/Buildings/Entries/DisabledResourceSource/Message","The resource is unreachable."
"Generated/GameErrorsConfig/Errors/Buildings/Entries/GeneratorMalfunctioning/Message","The Generator is broken"
"Generated/GameErrorsConfig/Errors/Buildings/Entries/GeneratorStressTooHigh/Message","The Generator stress is too high"
"Generated/GameErrorsConfig/Errors/Buildings/Entries/IrreparableMalfunction/Message","Irreparable malfunction"
"Generated/GameErrorsConfig/Errors/Buildings/Entries/NoGatherableResourceSourcesInRange/Message","No gatherable resources in range"
"Generated/GameErrorsConfig/Errors/Buildings/Entries/NoTechnologyBeingResearched/Message","Research goal not set"
"Generated/GameErrorsConfig/Errors/Buildings/Entries/ResourcesCapacityFullOrAlmostFull/Message","Storage near capacity"
"Generated/GameErrorsConfig/Errors/Buildings/Entries/TemperatureTooHigh/Message","Temperature too high!"
"Generated/GameErrorsConfig/Errors/Buildings/Entries/TemperatureTooLow/Message","Too cold! This building must be at least chilly inside to work."
"Generated/GameErrorsConfig/Errors/Buildings/Entries/[TechHaven]FrozenArk/Message","Frozen Ark"
"Generated/GameErrorsConfig/Errors/Buildings/Entries/[Winterhome] Nothing to do/Message","Irreparable malfunction"
"Generated/GameErrorsConfig/Errors/Default/Entries/AutomatonDismantleInProgress/Message","Being disassembled"
"Generated/GameErrorsConfig/Errors/Default/Entries/ResourceCapacityFull/Message","Max. {ResourceName} capacity reached"
"Generated/GameErrorsConfig/Errors/Expeditions/Entries/EmptyExpedition/Message","The transport is empty"
"Generated/GameErrorsConfig/Errors/Expeditions/Entries/Final Expedition/Message","The scouts are not responding"
"Generated/GameErrorsConfig/Errors/Expeditions/Entries/SameExpeditionLimitExceeded/Message","There can't be more than {Limit} expeditions of this type."
"Generated/GameErrorsConfig/Errors/Policies and Sociotechs/Entries/SociotechActivationDiscontentTooHigh/Message","Discontent is too high"
"Generated/GameErrorsConfig/Errors/Policies and Sociotechs/Entries/SociotechActivationHopeTooLow/Message","Hope is too low"
"Generated/GameErrorsConfig/Errors/Tech/Entries/TechnologyLocked/Message","This technology is locked in the current scenario."
"Generated/HintsConfig/Hints/Economical/Entries/Hint/Description","When all the trees near a Sawmill are cut down, dismantle it and find a good location for a new one."
"Generated/HintsConfig/Hints/Economical/Entries/Hint2/Description","When all the trees near a Sawmill are cut down, dismantle it and find a good location for a new one."
"Generated/HintsConfig/Hints/Economical/Entries/Hint3/Description","Wall Drills are a good alternative to Sawmills. They provide more Wood and their source of Wood doesn't run out."
"Generated/HintsConfig/Hints/Economical/Entries/Hint4/Description","Charcoal Kilns can deal with excess Wood supply by turning it into Coal."
"Generated/HintsConfig/Hints/Economical/Entries/Hint5/Description","Hunters check their traps during the night, bringing Raw Food to the city in the morning."
"Generated/HintsConfig/Hints/Economical/Entries/Hint6/Description","There are four sources of Coal: Coal Mines, Coal Thumpers, Charcoal Kilns and Outpost Depots."
"Generated/HintsConfig/Hints/Economical/Entries/Hint7/Description","More advanced versions of buildings have better insulation and are warmer."
"Generated/HintsConfig/Hints/Exploration/Entries/Hint/Description","Your scouts may encounter deadly threats in Frostland. Be wary when ordering them to do something risky."
"Generated/HintsConfig/Hints/Exploration/Entries/Hint2/Description","Scouts returning to the city move faster. They're travelling along a known route, and the promise of a warm bed does wonders."
"Generated/HintsConfig/Hints/Hunger/Entries/Hint/Description","Meals are served in the Cookhouse. People will go there in their free time if they're hungry."
"Generated/HintsConfig/Hints/Hunger/Entries/Hint2/Description","When there's no food, people will become hungry, then starving, then they'll die."
"Generated/HintsConfig/Hints/Lore/Entries/Hint/Description","When it became clear that the winter wouldn't end, the British Empire began building Generators in the north, away from the chaos of crumbling civilisation. Other nations followed suit."
"Generated/HintsConfig/Hints/Lore/Entries/Hint10/Description","There are many theories about what has caused the global winter. Despite much research, nobody can say for certain why it happened."
"Generated/HintsConfig/Hints/Lore/Entries/Hint11/Description","Sceptics and governments continued to deny global cooling until their cities descended into anarchy and were buried in snow."
"Generated/HintsConfig/Hints/Lore/Entries/Hint12/Description","Winter has come."
"Generated/HintsConfig/Hints/Lore/Entries/Hint13/Description","The eruptions of Mount Tambora and Krakatoa are thought to be amongst the causes of the great winter, although scientists agree they weren't enough to cause the cataclysm."
"Generated/HintsConfig/Hints/Lore/Entries/Hint14/Description","A cooling sun could be one of the reasons for the global winter. However, the volcanic ash blanketing most of the earth's atmosphere makes precise measurements impossible."
"Generated/HintsConfig/Hints/Lore/Entries/Hint15/Description","One of the reasons for choosing the Arctic as the last refuge of civilisation was the abundance of Coal deposits."
"Generated/HintsConfig/Hints/Lore/Entries/Hint16/Description","The Arctic animals and plants, well adapted to winter conditions, will provide us with an important source of food, at least until the real cold comes."
"Generated/HintsConfig/Hints/Lore/Entries/Hint17/Description","The abrupt cooling caused utter chaos in the atmosphere. The mightiest winds, no longer confined to its upper layers, descend on earth, wreaking destruction in their path."
"Generated/HintsConfig/Hints/Lore/Entries/Hint2/Description","All over the world, people flocked to temples to seek comfort and beg their gods for forgiveness. Doomsday cults sprang up in record numbers."
"Generated/HintsConfig/Hints/Lore/Entries/Hint3/Description","In 1872, a Turkish astronomer presented a paper about his discovery of a new meteor shower to the Académie des sciences."
"Generated/HintsConfig/Hints/Lore/Entries/Hint4/Description","Many people in Northern Europe renounced Christianity in favor of the old gods, claiming that the global winter was Fimbulvetr, the prelude to Ragnarök."
"Generated/HintsConfig/Hints/Lore/Entries/Hint5/Description","At the onset of the great winter, many scientists and explorers travelled north to study the causes of the calamity and survey for places to build the Generators."
"Generated/HintsConfig/Hints/Lore/Entries/Hint6/Description","The monumental effort of designing, transporting and constructing the Generators in the north brought the British Empire to the brink of economic collapse. Then the real cold came."
"Generated/HintsConfig/Hints/Lore/Entries/Hint7/Description","Thousands of workers perished from cold, malnutrition and accidents while preparing the Generator sites."
"Generated/HintsConfig/Hints/Lore/Entries/Hint8/Description","Southern countries and colonies were the first to fall. Unprepared for the cold, they quickly descended into anarchy. Millions died of disease and starvation."
"Generated/HintsConfig/Hints/Lore/Entries/Hint9/Description","The Generators were located away from the rest of civilisation to ensure the project could be completed in the face of growing unrest and chaos."
"Generated/HintsConfig/Hints/Other/Entries/Hint/Description","You can build a Bunkhouse over an existing Tent. Many other buildings can be upgraded in this manner."
"Generated/HintsConfig/Hints/Other/Entries/Hint10/Description","Working overtime for too long will make your people discontented."
"Generated/HintsConfig/Hints/Other/Entries/Hint11/Description","Your progress is saved automatically at the end of each game day, but you can save it at any moment."
"Generated/HintsConfig/Hints/Other/Entries/Hint2/Description","Having more than one Workshop significantly boosts your research rate."
"Generated/HintsConfig/Hints/Other/Entries/Hint3/Description","Bunkhouses are warmer than Tents, and Houses are warmer than Bunkhouses."
"Generated/HintsConfig/Hints/Other/Entries/Hint4/Description","Some buildings, such as Cookhouses and Medical Posts, stop working if the temperature inside drops below Chilly."
"Generated/HintsConfig/Hints/Other/Entries/Hint5/Description","Some buildings, such as the Infirmary, have better insulation and are warmer."
"Generated/HintsConfig/Hints/Other/Entries/Hint6/Description","Steam buildings are more efficient than basic buildings, and Advanced buildings are more efficient than Steam buildings."
"Generated/HintsConfig/Hints/Other/Entries/Hint7/Description","Plan ahead. If you're only reacting to crises, one slip too many will mean that your people – or you – end up dead."
"Generated/HintsConfig/Hints/Other/Entries/Hint8/Description","When installing additional Heaters or upgrading the Generator, remember: More power means higher Coal use."
"Generated/HintsConfig/Hints/Other/Entries/Hint9/Description","People who have to eat poor-quality food for too long will become discontented."
"Generated/HintsConfig/Hints/Sickness/Entries/Hint/Description","In the Infirmary, the gravely ill can be cured without risky procedures that could leave them as amputees."
"Generated/HintsConfig/Hints/Sickness/Entries/Hint2/Description","Patients recover twice as fast in an Infirmary as they do in a Medical Post."
"Generated/HintsConfig/Hints/Sickness/Entries/Hint3/Description","People's chance of falling ill depends on the conditions in which they work and live."
"Generated/HintsConfig/Hints/Sickness/Entries/Hint4/Description","People who live or work in Very Cold conditions can get frostbite and become gravely ill."
"Generated/HintsConfig/Hints/Sickness/Entries/Hint5/Description","People who live or work in Freezing conditions can get such bad frostbite that they have to undergo an amputation."
"Generated/HintsConfig/Hints/Sickness/Entries/Hint6/Description","People who fall ill will try to go to a medical facility as soon as they have free time."
"Generated/HintsConfig/Hints/Sickness/Entries/Hint7/Description","People who are gravely ill will leave work when a free bed in a medical facility becomes available."
"Generated/HintsConfig/Hints/Sickness/Entries/Hint8/Description","Untreated sick people will become gravely ill, then die."
"Generated/HintsConfig/Hints/Society/Entries/Hint/Description","Some buildings and laws will give you access to building abilities. Used wisely, they can make a world of difference in difficult situations... but at a cost."
"Generated/HintsConfig/Hints/Society/Entries/Hint10/Description","If you reach peak discontent, people will give you an ultimatum. If you fail, it will be the end of your rule."
"Generated/HintsConfig/Hints/Society/Entries/Hint11/Description","If hope falls to zero, people will give you an ultimatum. If you fail, it will be the end of your rule."
"Generated/HintsConfig/Hints/Society/Entries/Hint12/Description","When hope or discontent start to get out of hand, look for laws and buildings that affect them."
"Generated/HintsConfig/Hints/Society/Entries/Hint13/Description","The Fighting Arena lowers the discontent of people living in the vicinity. Watching fights is good stress relief!"
"Generated/HintsConfig/Hints/Society/Entries/Hint14/Description","People who are homeless don't get any benefits from entertainment such as the Public House or Fighting Arenas."
"Generated/HintsConfig/Hints/Society/Entries/Hint15/Description","If you ignore the requests and needs of your people, they will return after some time and demand more."
"Generated/HintsConfig/Hints/Society/Entries/Hint2/Description","When someone dies, people will lose hope. If there is no place to bury the dead, they will become discontented."
"Generated/HintsConfig/Hints/Society/Entries/Hint3/Description","Ignoring the needs of your people will cause discontent."
"Generated/HintsConfig/Hints/Society/Entries/Hint4/Description","When you promise something and then fail to deliver, your people will lose some hope and their discontent will rise."
"Generated/HintsConfig/Hints/Society/Entries/Hint5/Description","Fulfilling a promise will make people hopeful."
"Generated/HintsConfig/Hints/Society/Entries/Hint6/Description","You can soften the blow of each death by signing the Ceremonial Funerals law. Hope will still fall, but only half as much."
"Generated/HintsConfig/Hints/Society/Entries/Hint7/Description","Remember, every law will have unforeseen consequences sooner or later."
"Generated/HintsConfig/Hints/Society/Entries/Hint8/Description","People working on Emergency Shifts will become discontented. For some of them the consequences may be more serious."
"Generated/HintsConfig/Hints/Society/Entries/Hint9/Description","Remember, your people need to eat and sleep from time to time. As do you."
"Generated/InteractionConfig/Key bindings/Camera - Backward/Display name","Camera backward"
"Generated/InteractionConfig/Key bindings/Camera - Center/Display name","Camera centre"
"Generated/InteractionConfig/Key bindings/Camera - Forward/Display name","Camera forward"
"Generated/InteractionConfig/Key bindings/Camera - Pan left/Display name","Pan left"
"Generated/InteractionConfig/Key bindings/Camera - Pan right/Display name","Pan right"
"Generated/InteractionConfig/Key bindings/Camera - Rotate left/Display name","Rotate left"
"Generated/InteractionConfig/Key bindings/Camera - Rotate right/Display name","Rotate right"
"Generated/InteractionConfig/Key bindings/Camera - Toggle world map/Display name","Toggle world map"
"Generated/InteractionConfig/Key bindings/Camera - Zoom in/Display name","Zoom in"
"Generated/InteractionConfig/Key bindings/Camera - Zoom out/Display name","Zoom out"
"Generated/InteractionConfig/Key bindings/HUD - Next entity/Display name","Select next"
"Generated/InteractionConfig/Key bindings/HUD - Previous entity/Display name","Select previous"
"Generated/InteractionConfig/Key bindings/HUD - Show workplace trackers/Display name","Efficiency trackers"
"Generated/InteractionConfig/Key bindings/HUD - Toggle construction panel/Display name","Construction panel"
"Generated/InteractionConfig/Key bindings/HUD - Toggle economy panel/Display name","Economy panel"
"Generated/InteractionConfig/Key bindings/HUD - Toggle sociotech panel/Display name","Book of Laws"
"Generated/InteractionConfig/Key bindings/HUD - Toggle technology panel/Display name","Technology Tree"
"Generated/InteractionConfig/Key bindings/HUD - Toggle temperature overlay/Display name","Temperature overlay"
"Generated/InteractionConfig/Key bindings/HUD - Toggle trackers/Display name","Show trackers"
"Generated/InteractionConfig/Key bindings/HUD - Toggle tutorial summary panel/Display name","Tutorial Summary"
"Generated/InteractionConfig/Key bindings/Saves - Quick load/Display name","Quick load"
"Generated/InteractionConfig/Key bindings/Saves - Quick save/Display name","Quick save"
"Generated/InteractionConfig/Key bindings/Time - Decrease game speed/Display name","Decrease game speed"
"Generated/InteractionConfig/Key bindings/Time - Fast game speed/Display name","Fast game speed"
"Generated/InteractionConfig/Key bindings/Time - Increase game speed/Display name","Increase game speed"
"Generated/InteractionConfig/Key bindings/Time - Normal game speed/Display name","Reset game speed"
"Generated/InteractionConfig/Key bindings/Time - Toggle pause/Display name","Pause"
"Generated/InteractionConfig/Key bindings/Time - Very fast game speed/Display name","Very fast game speed"
"Generated/InteractionConfig/Key bindings/UI - Back/Display name","Navigate back"
"Generated/InteractionConfig/Key bindings/UI - OK/Display name","Confirm"
"Generated/MessagesConfig/Messages/Abilities/Entries/U: Overdrive turn off Notification/Description","We switched off the Overdrive before the Generator blew up from stress."
"Generated/MessagesConfig/Messages/Abilities/Entries/U: Overdrive turn off Notification/Title","Generator overdrive is off"
"Generated/MessagesConfig/Messages/Abilities/Entries/[Ability] Forceful persuasion - someone got sick/Description","Prison guards will force prisoners into submission."
"Generated/MessagesConfig/Messages/Abilities/Entries/[Ability] Forceful persuasion - someone got sick/Title","A prisoner was badly beaten during Forceful Persuasion"
"Generated/MessagesConfig/Messages/Abilities/Entries/[Ability] Forceful persuasion/Description","Prison guards will force prisoners into submission."
"Generated/MessagesConfig/Messages/Abilities/Entries/[Ability] Forceful persuasion/Title","Forceful Persuasion"
"Generated/MessagesConfig/Messages/Abilities/Entries/[Ability] Morning procession planed/Description","A nighttime procession will start at 00:30 by the Generator."
"Generated/MessagesConfig/Messages/Abilities/Entries/[Ability] Morning procession planed/Title","Nighttime procession planned"
"Generated/MessagesConfig/Messages/Abilities/Entries/[Ability] Morning procession starting/Description","A nighttime procession is starting by the Generator."
"Generated/MessagesConfig/Messages/Abilities/Entries/[Ability] Morning procession starting/Title","A nighttime procession is starting"
"Generated/MessagesConfig/Messages/Abilities/Entries/[Ability] Public Conversion planed/Description","Public Penance will start at 22:00 by the Generator."
"Generated/MessagesConfig/Messages/Abilities/Entries/[Ability] Public Conversion planed/Title","Public Penance planned"
"Generated/MessagesConfig/Messages/Abilities/Entries/[Ability] Public Conversion starting/Description","Public Penance is starting by the Generator."
"Generated/MessagesConfig/Messages/Abilities/Entries/[Ability] Public Conversion starting/Title","Public Penance is starting"
"Generated/MessagesConfig/Messages/Abilities/Entries/[Ability] Round-up/Description","Guards will round up wrongdoers and put them in prison."
"Generated/MessagesConfig/Messages/Abilities/Entries/[Ability] Round-up/Title","Roundup"
"Generated/MessagesConfig/Messages/Consequences/Entries/Agitator operable again/Description","The vandalised Agitator has been repaired."
"Generated/MessagesConfig/Messages/Consequences/Entries/Agitator operable again/Title","Agitator"
"Generated/MessagesConfig/Messages/Consequences/Entries/Automaton accident/Description","One of our people has been badly injured by an automaton and is now an amputee."
"Generated/MessagesConfig/Messages/Consequences/Entries/Automaton accident/Title","Automaton accident"
"Generated/MessagesConfig/Messages/Consequences/Entries/Automaton operable again/Description","The malfunctioning automaton has been repaired."
"Generated/MessagesConfig/Messages/Consequences/Entries/Automaton operable again/Title","Automaton"
"Generated/MessagesConfig/Messages/CustomScenario/Entries/ChristmasTreeAvailable/Description","You saved Christmas from oblivion! Christmas trees are now available in the Public section of the Construction panel."
"Generated/MessagesConfig/Messages/CustomScenario/Entries/ChristmasTreeAvailable/Title","Christmas Trees"
"Generated/MessagesConfig/Messages/CustomScenario/Entries/FirstMementoInTheCity/Description","The scouts who explored the Victoria class dreadnought are back with their find. A curious crowd gathers around them, eager to see what memories of the past they brought with them.</n></n>We should build the Archives to store such heirlooms safely and to allow everybody to see them.</n>"
"Generated/MessagesConfig/Messages/CustomScenario/Entries/FirstMementoInTheCity/Title","A place for memories"
"Generated/MessagesConfig/Messages/CustomScenario/Entries/FirstMementoLostOnTheWay/Description","The scouts who explored the Victoria class dreadnought died on their way back, buried with their find by the raging blizzard. But this loss must not stop us from searching for the pieces of our past.</n></n>We should build the Archives to store the relics we’ll find and to allow everybody to see them.</n>"
"Generated/MessagesConfig/Messages/CustomScenario/Entries/FirstMementoLostOnTheWay/Title","A place for memories"
"Generated/MessagesConfig/Messages/CustomScenario/Entries/HazardEnd/Description","The temporary hazard has passed and its negative effects no longer apply. We're back to normal... for now."
"Generated/MessagesConfig/Messages/CustomScenario/Entries/HazardEnd/Title","Back to normal"
"Generated/MessagesConfig/Messages/CustomScenario/Entries/MementoInTheCityNewsflash/Description","Our scouts have brought a new relic to the city!"
"Generated/MessagesConfig/Messages/CustomScenario/Entries/MementoInTheCityNewsflash/Title","New Relic"
"Generated/MessagesConfig/Messages/Default/Entries/Another person froze in the night/Title","Another person froze in the night"
"Generated/MessagesConfig/Messages/Default/Entries/Building of faith destroyed/Title","THE NEW FAITH – Faith building destroyed"
"Generated/MessagesConfig/Messages/Default/Entries/Building of order destroyed/Title","THE NEW ORDER – Order building destroyed"
"Generated/MessagesConfig/Messages/Default/Entries/Faith keepers failed/Description","Faith Keepers failed."
"Generated/MessagesConfig/Messages/Default/Entries/Faith keepers failed/Title","Faith Keepers failed"
"Generated/MessagesConfig/Messages/Default/Entries/Faith keepers succeeded/Description","Faith Keepers succeeded."
"Generated/MessagesConfig/Messages/Default/Entries/Faith keepers succeeded/Title","Faith Keepers succeeded"
"Generated/MessagesConfig/Messages/Default/Entries/Guards failed/Description","Guards failed."
"Generated/MessagesConfig/Messages/Default/Entries/Guards failed/Title","Guards failed"
"Generated/MessagesConfig/Messages/Default/Entries/Guards succeeded/Description","Guards succeeded."
"Generated/MessagesConfig/Messages/Default/Entries/Guards succeeded/Title","Guards succeeded"
"Generated/MessagesConfig/Messages/Default/Entries/Sick from the dead/Description","Some people got sick from contact with a decomposing body."
"Generated/MessagesConfig/Messages/Default/Entries/Sick from the dead/Title","Some people got sick from contact with a decomposing body"
"Generated/MessagesConfig/Messages/Default/Entries/Sick from the warm SnowPit/Description","Some people got sick from contact with rotting corpses in a heated Snow Pit."
"Generated/MessagesConfig/Messages/Default/Entries/Sick from the warm SnowPit/Title","Some people got sick from contact with rotting corpses in a heated Snow Pit"
"Generated/MessagesConfig/Messages/Default/Entries/Temple london converter/Description","The Temple has influenced some people to mend their ways."
"Generated/MessagesConfig/Messages/Default/Entries/Temple london converter/Title","The Temple has influenced some people to mend their ways"
"Generated/MessagesConfig/Messages/Default/Entries/[Ability] Alternative food source/Description","We got the much-needed food... "
"Generated/MessagesConfig/Messages/Default/Entries/[Ability] Alternative food source/Title","Alternative Food Source used"
"Generated/MessagesConfig/Messages/Default/Entries/[Ability] Broken seal of conffesion - Londoners/Description","Some Londoners were denounced and persuaded."
"Generated/MessagesConfig/Messages/Default/Entries/[Ability] Broken seal of conffesion - Londoners/Title","Righteous Denunciation"
"Generated/MessagesConfig/Messages/Default/Entries/[Ability] Broken seal of conffesion - Resurces/Description","A tip led us to some stolen supplies."
"Generated/MessagesConfig/Messages/Default/Entries/[Ability] Broken seal of conffesion - Resurces/Title","Righteous Denunciation"
"Generated/MessagesConfig/Messages/Default/Entries/[Ability] Broken seal of conffesion - discontent/Description","Some of the discontented were denounced and persuaded."
"Generated/MessagesConfig/Messages/Default/Entries/[Ability] Broken seal of conffesion - discontent/Title","Righteous Denunciation"
"Generated/MessagesConfig/Messages/Default/Entries/[Ability] Ceremonial Service/Description","We will gather for a Ceremonial Service at the Temple to pray for a better future and the salvation of those who stray."
"Generated/MessagesConfig/Messages/Default/Entries/[Ability] Ceremonial Service/Title","Ceremonial Service"
"Generated/MessagesConfig/Messages/Default/Entries/[Ability] Corps processing: fertilizer/Description","Human remains have been processed into fertiliser."
"Generated/MessagesConfig/Messages/Default/Entries/[Ability] Corps processing: fertilizer/Title","Corpses processed"
"Generated/MessagesConfig/Messages/Default/Entries/[Ability] Double Rations/Description","The sick are given extra rations today so they recover faster."
"Generated/MessagesConfig/Messages/Default/Entries/[Ability] Double Rations/Title","The sick got extra rations"
"Generated/MessagesConfig/Messages/Default/Entries/[Ability] Emergency shift/Description","This facility will work constantly for the next 24 hours."
"Generated/MessagesConfig/Messages/Default/Entries/[Ability] Emergency shift/Title","Emergency Shift"
"Generated/MessagesConfig/Messages/Default/Entries/[Ability] Forman/Description","This facility will have increased efficiency for the next 24 hours."
"Generated/MessagesConfig/Messages/Default/Entries/[Ability] Forman/Title","Foreman"
"Generated/MessagesConfig/Messages/Default/Entries/[Ability]Execution_Faith is Starting/Description","The execution of an enemy of the Faith is starting."
"Generated/MessagesConfig/Messages/Default/Entries/[Ability]Execution_Faith is Starting/Title","Execution starting"
"Generated/MessagesConfig/Messages/Default/Entries/[Ability]Execution_Faith/Description","An enemy of the Faith will be executed tonight."
"Generated/MessagesConfig/Messages/Default/Entries/[Ability]Execution_Faith/Title","Execution scheduled"
"Generated/MessagesConfig/Messages/Default/Entries/[Ability]Execution_Order is Starting/Description","An execution of a public enemy is starting."
"Generated/MessagesConfig/Messages/Default/Entries/[Ability]Execution_Order is Starting/Title","Execution starting"
"Generated/MessagesConfig/Messages/Default/Entries/[Ability]Execution_Order/Description","A public enemy will be executed tonight."
"Generated/MessagesConfig/Messages/Default/Entries/[Ability]Execution_Order/Title","Execution scheduled"
"Generated/MessagesConfig/Messages/Default/Entries/[Ability]Inspection/Description","Our guards will check that everything is in order."
"Generated/MessagesConfig/Messages/Default/Entries/[Ability]Inspection/Title","Inspection underway"
"Generated/MessagesConfig/Messages/Default/Entries/[Ability]Moralising Sermon/Description","We'll pray together and read the scripture to restore hope."
"Generated/MessagesConfig/Messages/Default/Entries/[Ability]Moralising Sermon/Title","Evening Prayers"
"Generated/MessagesConfig/Messages/Default/Entries/[Ability]New Decalogue/Description","The Faith Keepers will go from home to home to spread the word of our Captain."
"Generated/MessagesConfig/Messages/Default/Entries/[Ability]New Decalogue/Title","Captain's Words"
"Generated/MessagesConfig/Messages/Default/Entries/[Ability]Propaganda flayers - weak/Description","People must be told, repeatedly, that we survive every day thanks to Order."
"Generated/MessagesConfig/Messages/Default/Entries/[Ability]Propaganda flayers - weak/Title","Propaganda flyers"
"Generated/MessagesConfig/Messages/Default/Entries/[Ability]Sermon/Description","The words of our spiritual leaders will restore hope."
"Generated/MessagesConfig/Messages/Default/Entries/[Ability]Sermon/Title","Sermon"
"Generated/MessagesConfig/Messages/Default/Entries/[Ability]Triage/Description","We saved everyone we could. The rest had to die."
"Generated/MessagesConfig/Messages/Default/Entries/[Ability]Triage/Title","Triage used"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Burials FAIL 2/Description","You promised that the bodies of our dead would be disinterred and moved to a new Cemetery. You failed, and people are outraged.</n></n>|#color=d21820|Discontent rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Burials FAIL 2/Title","Promise broken"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Burials FAIL/Description","As people grow indifferent to the sight of bodies lying in the snow, something in their souls goes numb. Such is the price of survival.</n></n>|#color=d21820|Hope falls</n></n>Discontent rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Burials FAIL/Title","Cemetery not established"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Burials SUCCESS 2/Description","The Cemetery has been re-established. Now we can move our dead to new graves."
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Burials SUCCESS 2/Title","Cemetery re-established"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Burials SUCCESS/Description","The cemetery has been established. Now we can put our dead to rest.</n></n>|#color=4ac5e8|Hope rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Burials SUCCESS/Title","Cemetery established"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Census Station FAIL/Description","Where is the Propaganda Centre you planned to open? People's trust in your competence has been undermined.</n></n>|#color=d21820|Hope falls</n></n>Discontent rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Census Station FAIL/Title","Propaganda Centre not built"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Census Station SUCCESS/Description","The Propaganda Centre can now keep track of people's attitudes and influence them.</n></n>|#color=4ac5e8|Hope rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Census Station SUCCESS/Title","Propaganda Centre built"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Child Shelter FAIL/Description","You promised to build a Child Shelter, but failed to do it in time. Children still roam the streets unattended. People have lost trust in you.</n></n>|#color=d21820|Hope falls</n></n>Discontent rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Child Shelter FAIL/Title","Children still unattended"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Child Shelter SUCCESS/Description","The Child Shelter is ready and the children are safe inside. People can work without worrying that something will happen to their kids.</n></n>|#color=4ac5e8|Hope rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Child Shelter SUCCESS/Title","Children cared for"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Faith Keepers FAIL/Description","By signing the Faith Keepers law, you promised people safety and order, but you failed to establish the Faith Keepers. This undermines trust in your competence.</n></n>|#color=d21820|Hope falls</n></n>Discontent rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Faith Keepers FAIL/Title","Faith Keepers not established"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Faith Keepers SUCCESS/Description","Faith Keepers established! You proved that you follow through on your promises.</n></n>|#color=4ac5e8|Hope rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Faith Keepers SUCCESS/Title","Faith Keepers established"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Fight Clube FAIL/Description","You signed a law to establish a Fighting Arena, but you failed to construct it. People are annoyed.</n></n>|#color=d21820|Hope falls</n></n>Discontent rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Fight Clube FAIL/Title","Fighting Arena not built"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Fight Clube SUCCESS/Description","A Fighting Arena has been established in accordance with the new law.</n></n>|#color=4ac5e8|Hope rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Fight Clube SUCCESS/Title","Fighting Arena built"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Food FAIL/Description","Most people are still hungry, and now fear the future knowing you can't even feed them today.</n></n>|#color=d21820|Hope falls</n></n>Discontent rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Food FAIL/Title","Food Rations still too low!"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Food SUCCESS/Description","Most of the hungry have had a meal and are somewhat satisfied for the time being.</n></n>|#color=4ac5e8|Hope rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Food SUCCESS/Title","The hungry were fed"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Guardpost FAIL/Description","You introduced a law to establish a guard force, but you failed to build the required Guard Stations. People are wondering if you are fit to lead them.</n></n>|#color=d21820|Hope falls</n></n>Discontent rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Guardpost FAIL/Title","Guard Stations not built"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Guardpost SUCCESS/Description","Guard Stations have been built and manned to maintain order in the city. Some people question their purpose, but the majority support your decision.</n></n>|#color=4ac5e8|Hope rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Guardpost SUCCESS/Title","Guard Stations built"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Hope SUCCESS/Description","You restored the hope in our people's hearts.</n></n>|#color=4ac5e8|Hope rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Hope SUCCESS/Title","Hope restored"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Hospicy FAIL/Description","You failed to build the promised Care House in time. Citizens are growing indifferent to the sight of incurable sick people.</n></n>|#color=d21820|Hope falls</n></n>Discontent rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Hospicy FAIL/Title","Care House not built"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Hospicy SUCCESS/Description","A Care House has been established in accordance with the new law.</n></n>|#color=4ac5e8|Hope rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Hospicy SUCCESS/Title","Care House promise fulfilled"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Hospital of mercy FAIL/Description","You signed a law to establish a House of Healing, but you didn't build it. People are questioning your ability to lead.</n></n>|#color=d21820|Hope falls</n></n>Discontent rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Hospital of mercy FAIL/Title","House of Healing not built"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Hospital of mercy SUCCESS/Description","A House of Healing has been built in accordance with the new law.</n></n>|#color=4ac5e8|Hope rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Hospital of mercy SUCCESS/Title","House of Healing built"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] House of Prayer FAIL/Description","You promised people Houses of Prayer, but you didn't deliver. People's faith in your piety has been undermined.</n></n>|#color=d21820|Hope falls</n></n>Discontent rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] House of Prayer FAIL/Title","Houses of Prayer not built"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] House of Prayer SUCCESS/Description","Houses of Prayer have been erected, giving people a place to pray together and find comfort in faith.</n></n>|#color=4ac5e8|Hope rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] House of Prayer SUCCESS/Title","Houses of Prayer built"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Improve medical care FAIL/Description","The sick feel cheated and dispirited.</n></n>|#color=d21820|Hope falls</n></n>Discontent rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Improve medical care FAIL/Title","Healthcare promise broken"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Improve medical care SUCCESS/Description","You helped the sick. They and their families are grateful.</n></n>|#color=4ac5e8|Hope rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Improve medical care SUCCESS/Title","Healthcare promise fulfilled"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Mechanical Agitators FAIL/Description","You introduced a law to motivate people with Agitators, but you failed to actually build any. This undermines trust in your competence.</n></n>|#color=d21820|Hope falls</n></n>Discontent rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Mechanical Agitators FAIL/Title","Agitators not built"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Mechanical Agitators SUCCESS/Description","The first Agitators are operational! Your encouraging words can reach more people.</n></n>|#color=4ac5e8|Hope rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Mechanical Agitators SUCCESS/Title","Agitators built"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Neighbourhood Watch FAIL/Description","You introduced a law to establish the Neighbourhood Watch, but you failed to build Watchtowers. People's trust in you has diminished.</n></n>|#color=d21820|Hope falls</n></n>Discontent rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Neighbourhood Watch FAIL/Title","Watchtowers not built"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Neighbourhood Watch SUCCESS/Description","As promised, you built and manned Watchtowers to maintain order in the city.</n></n>|#color=4ac5e8|Hope rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Neighbourhood Watch SUCCESS/Title","Watchtowers built"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Prison FAIL/Description","You signed the Prison law to improve safety, but you failed to build a Prison in time. This undermines trust in your competence.</n></n>|#color=d21820|Hope falls</n></n>Discontent rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Prison FAIL/Title","Prison not built"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Prison SUCCESS/Description","The Prison is open! You proved that your promise of increased safety and order wasn't just hollow words.</n></n>|#color=4ac5e8|Hope rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Prison SUCCESS/Title","Prison built"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Prosthetics FAIL/Description","You promised to help the amputees by signing the Prosthetics law, but failed to do it. This undermines trust in your competence.</n></n>|#color=d21820|Hope falls</n></n>Discontent rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Prosthetics FAIL/Title","No help for the amputees"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Prosthetics SUCCESS/Description","You promised to help the amputees by signing Prosthetics law, and you did it.</n></n>|#color=4ac5e8|Hope rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Prosthetics SUCCESS/Title","Help for the amputees"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Provide shelter FAIL/Description","The promised shelter is nowhere in sight. People are bitterly disappointed.</n></n>|#color=d21820|Hope falls</n></n>Discontent rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Provide shelter FAIL/Title","Shelter promise broken!"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Provide shelter SUCCESS/Description","Everyone feels relieved with a roof, even a flapping one, over their head.</n></n>|#color=4ac5e8|Hope rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Provide shelter SUCCESS/Title","Shelter promise fulfilled!"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Public House FAIL/Description","You introduced a law to give people rest and relaxation, but failed to build a Public House in time. People are disappointed.</n></n>|#color=d21820|Hope falls</n></n>Discontent rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Public House FAIL/Title","Public House not built"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Public House SUCCESS/Description","A Public House has been erected in accordance with the new law. People are anxious to let off steam in the new house of respite.</n></n>|#color=4ac5e8|Hope rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Public House SUCCESS/Title","Public House built"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Public penance FAIL/Description","You promised people the Public Penance law and didn't deliver. People's faith in your piety has been undermined.</n></n>|#color=d21820|Hope falls</n></n>Discontent rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Public penance FAIL/Title","Public Penance law not signed"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Public penance SUCCESS/Description","You promised to sign the Public Penance law, and you did.</n></n>|#color=4ac5e8|Hope rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Public penance SUCCESS/Title","Public Penance law signed"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Shrine FAIL/Description","You promised people Shrines to inspire them to pray, but you failed to build them in time. People are disheartened.</n></n>|#color=d21820|Hope falls</n></n>Discontent rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Shrine FAIL/Title","Shrines not built"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Shrines SUCCESS/Description","Shrines have been erected. People feel encouraged to pray more often.</n></n>|#color=4ac5e8|Hope rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Shrines SUCCESS/Title","Shrines built"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Snow Pit FAIL/Description","As people grow indifferent to the sight of bodies lying in the snow, something in their souls goes numb. Such is the price of survival.</n></n>|#color=d21820|Hope falls</n></n>Discontent rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Snow Pit FAIL/Title","Snow Pit not established"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Snow Pit SUCCESS/Description","The Snow Pit is ready. Now we can dispose of corpses.</n></n>But that doesn't mean people are more content or hopeful. Dumping our dead in the snow is nothing to be proud of."
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Snow Pit SUCCESS/Title","Snow Pit established"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Temple FAIL/Description","You promised to build a magnificent Temple, but you failed to do it in time. People's faith in your piety has been undermined.</n></n>|#color=d21820|Hope falls</n></n>Discontent rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Temple FAIL/Title","Temple not built"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Temple SUCCESS/Description","The Temple has been erected. The magnificent symbol of our devotion is now visible throughout the city.</n></n>|#color=4ac5e8|Hope rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Temple SUCCESS/Title","Temple built"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Temprature FAIL/Description","You promised people warmth. You broke your promise.</n></n>|#color=d21820|Hope falls</n></n>Discontent rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Temprature FAIL/Title","Promise broken"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Temprature SUCCESS/Description","You promised people warmth. You delivered. </n></n>|#color=4ac5e8|Hope rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Temprature SUCCESS/Title","Promise fulfilled"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Use Public Penance FAIL/Description","You promised to make the wrongdoers repent, but you failed to make good on your promise.</n></n>|#color=d21820|Hope falls</n></n>Discontent rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Use Public Penance FAIL/Title","Public Penance not carried out"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Use Public Penance SUCCESS/Description","You made the wrongdoers repent in public. People feel reassured by your firm rule.</n></n>|#color=4ac5e8|Hope rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Use Public Penance SUCCESS/Title","Public Penance carried out"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Use Round Up FAIL/Description","You promised to round up wrongdoers and put them in Prison, but you failed to see your promise through.</n></n>|#color=d21820|Hope falls</n></n>Discontent rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Use Round Up FAIL/Title","Roundup not carried out"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Use Round Up SUCCESS/Description","The wrongdoers have been rounded up and put in Prison. People feel reassured by your firm rule.</n></n>|#color=4ac5e8|Hope rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Use Round Up SUCCESS/Title","Roundup carried out"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Warm Soup Station FAIL/Description","You promised everyone hot meals at work, but you failed to build the Field Kitchens in time. People are dispirited.</n></n>|#color=d21820|Hope falls</n></n>Discontent rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Warm Soup Station FAIL/Title","Field Kitchens not built"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Warm Soup Station SUCCESS/Description","Two Field Kitchens have been built to provide people with hot meals, as you promised.</n></n>|#color=4ac5e8|Hope rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest] Warm Soup Station SUCCESS/Title","Field Kitchens built"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest]Disocntent SUCCESS/Description","You have managed to placate our people.</n></n>|#color=4ac5e8|Hope rises"
"Generated/MessagesConfig/Messages/Default/Entries/[Quest]Disocntent SUCCESS/Title","Discontent falls"
"Generated/MessagesConfig/Messages/Default/Entries/[Sociotech] Burial ceremony/Description","A burial ceremony is starting at the Cemetery."
"Generated/MessagesConfig/Messages/Default/Entries/[Sociotech] Burial ceremony/Title","A burial ceremony is starting at the Cemetery"
"Generated/MessagesConfig/Messages/Default/Entries/[Sociotech]Duel - injured/Title","Someone was injured during a duel"
"Generated/MessagesConfig/Messages/Default/Entries/[Sociotech]Duel - killed/Title","Someone was killed during a duel"
"Generated/MessagesConfig/Messages/Default/Entries/[Sociotech]Duel/Title","A duel is taking place in accordance with the Duelling law"
"Generated/MessagesConfig/Messages/Default/Entries/[_Quest] miniSNOPs Corpse Disposal FAIL/Description","You promised to create a place for the dead, but you failed to deliver.</n></n>|#color=d21820|Hope falls</n></n>Discontent rises"
"Generated/MessagesConfig/Messages/Default/Entries/[_Quest] miniSNOPs Corpse Disposal FAIL/Title","Promise broken"
"Generated/MessagesConfig/Messages/Default/Entries/[_Quest] miniSNOPs Corpse Disposal SUCCESS/Description","A place to dispose of the dead was established in time. People feel relieved.</n></n>|#color=4ac5e8|Hope rises"
"Generated/MessagesConfig/Messages/Default/Entries/[_Quest] miniSNOPs Corpse Disposal SUCCESS/Title","Promise fulfilled"
"Generated/MessagesConfig/Messages/Default/Entries/[_Quest] miniSNOPs Decent Food FAIL/Description","You have failed to provide people with enough decent food. They're annoyed.</n></n>|#color=d21820|Hope falls</n></n>Discontent rises"
"Generated/MessagesConfig/Messages/Default/Entries/[_Quest] miniSNOPs Decent Food FAIL/Title","Promise broken"
"Generated/MessagesConfig/Messages/Default/Entries/[_Quest] miniSNOPs Decent Food SUCCESS/Description","You promised your people they'd have enough decent food to eat and you delivered.</n></n>|#color=4ac5e8|Hope rises"
"Generated/MessagesConfig/Messages/Default/Entries/[_Quest] miniSNOPs Decent Food SUCCESS/Title","Promise fulfilled"
"Generated/MessagesConfig/Messages/Default/Entries/[_Quest] miniSNOPs Emergency Shifts FAIL/Description","You forced people to work on an Emergency Shift after you promised not to.</n></n>|#color=d21820|Hope falls</n></n>Discontent rises"
"Generated/MessagesConfig/Messages/Default/Entries/[_Quest] miniSNOPs Emergency Shifts FAIL/Title","Promise broken"
"Generated/MessagesConfig/Messages/Default/Entries/[_Quest] miniSNOPs Emergency Shifts SUCCESS/Description","You gave your people some much-needed respite from their endless work. Everyone's relieved.</n></n>|#color=4ac5e8|Hope rises"
"Generated/MessagesConfig/Messages/Default/Entries/[_Quest] miniSNOPs Emergency Shifts SUCCESS/Title","Promise fulfilled"
"Generated/MessagesConfig/Messages/Default/Entries/[_Quest] miniSNOPs Work Rigors FAIL/Description","You promised to let people rest. You broke your promise, forcing them to work overtime.</n></n>|#color=d21820|Hope falls</n></n>Discontent rises"
"Generated/MessagesConfig/Messages/Default/Entries/[_Quest] miniSNOPs Work Rigors FAIL/Title","Promise broken"
"Generated/MessagesConfig/Messages/Default/Entries/[_Quest] miniSNOPs Work Rigors SUCCESS/Description","You gave your people time to rest, maintaining normal working hours. People feel ready to work hard again.</n></n>|#color=4ac5e8|Hope rises"
"Generated/MessagesConfig/Messages/Default/Entries/[_Quest] miniSNOPs Work Rigors SUCCESS/Title","Promise fulfilled"
"Generated/MessagesConfig/Messages/Londoners/Entries/Londoners degenerating/Description","Fewer people want to go to London thanks to high hope"
"Generated/MessagesConfig/Messages/Londoners/Entries/Londoners degenerating/Title","People abandon the Londoners"
"Generated/MessagesConfig/Messages/Londoners/Entries/Londoners generating/Description","More people want to go to London due to low hope"
"Generated/MessagesConfig/Messages/Londoners/Entries/Londoners generating/Title","The Londoners gain more followers"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/LONDONERS GAMEPLAY INFO/Description","Your people are divided. Some of them are so scared that they plan to leave the city for London in 15 days. They'll try to convince others to join them, preying on their discontent.</n></n>Fear may lead people to desperate acts. Maintain peace, give people hope and manage their discontent to guide the city safely through the looming social crisis."
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/LONDONERS GAMEPLAY INFO/Title","THE LONDONERS"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] 001 SAVE YOUR PEOPLE - BEGIN/Description","After the ships we stole from the lords got stuck in the frozen ocean, we head out in small groups towards the Generator. Most of our people are still on the trail. They have less than two weeks of supplies and the weather is getting worse every day. We must do everything we can to make sure they all get here safely."
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] 001 SAVE YOUR PEOPLE - BEGIN/Title","Save our people"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] 001 SAVE YOUR PEOPLE - FAIL/Description","You've failed. Too many people perished trying to reach the city."
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] 001 SAVE YOUR PEOPLE - FAIL/Title","Save our people"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] 001 SAVE YOUR PEOPLE - MIX/Description","You have saved many, but not everyone."
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] 001 SAVE YOUR PEOPLE - MIX/Title","Save our people"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] 001 SAVE YOUR PEOPLE - SUCCESS/Description","You've succeeded! Everyone has been saved."
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] 001 SAVE YOUR PEOPLE - SUCCESS/Title","Save our people"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] 003 FACE THE LORDS - BEGIN/Description","The prospect of so many lords coming here has caused understandable tension. The conflict between people from different social classes could jeopardise the future of our city. In the next few days the shape of our society may well be completely redefined."
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] 003 FACE THE LORDS - BEGIN/Title","Face the lords"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] BUILD THE WALL - BEGIN/Description","The lords are waiting outside our city. They are now a constant danger to the peace and order here. We need to have men on lookout for them. We also need to build Guarded Outpost Depots to protect our city."
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] BUILD THE WALL - BEGIN/Title","Secure the city"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] BUILD THE WALL - FAIL/Description","We haven't built enough defences in time. Our people are frightened and angry. They're beginning to get out of control."
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] BUILD THE WALL - FAIL/Title","We failed to secure our people"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] BUILD THE WALL - SUCCESS/Description","We've built enough defences. The lords will never threaten us again. Our city is safe and people return to their duties with relief."
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] BUILD THE WALL - SUCCESS/Title","City secured"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] FEED LORDS - all - BEGIN/Description","The arrival of so many starving people requires immediate action. We must feed and find homes for them as soon as possible."
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] FEED LORDS - all - BEGIN/Title","Lords' basic needs"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] FEED LORDS - all - FAIL/Description","Too many people have been left without the essentials.</n></n>|#color=d21820|Hope falls drastically</n>Discontent rises drastically"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] FEED LORDS - all - FAIL/Title","Lords' basic needs unfulfilled"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] FEED LORDS - all - SUCCESS/Description","You've managed to provide food and shelter for everyone.</n></n>|#color=4ac5e8|Hope rises"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] FEED LORDS - all - SUCCESS/Title","Lords' basic needs fulfilled"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] FEED LORDS - infrastructure -- BEGIN/Description","The arrival of so many starving people requires immediate action. Besides housing them, we need to provide more efficient sources of Raw Food, such as Hunters' Hangars or Industrial Hothouses."
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] FEED LORDS - infrastructure -- BEGIN/Title","Improve food infrastructure"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] FEED LORDS - infrastructure -- FAIL/Description","You have failed to provide more advanced food facilities. Without them, it will be much harder to keep people from starving.</n></n>|#color=d21820|Hope falls drastically</n>Discontent rises drastically"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] FEED LORDS - infrastructure -- FAIL/Title","Food infrastructure hasn't been improved"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] FEED LORDS - infrastructure -- SUCCESS/Description","The upgraded facilities will help us feed our people.</n></n>|#color=4ac5e8|Hope rises"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] FEED LORDS - infrastructure -- SUCCESS/Title","Food infrastructure improved"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] HEAL LORDS - all - BEGIN/Description","The arrival of so many sick people puts our city in danger. We have to treat all of them as soon as possible."
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] HEAL LORDS - all - BEGIN/Title","Treat the lords"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] HEAL LORDS - all - FAIL/Description","You've failed to treat everyone. Too many still need to recover.</n></n>|#color=d21820|Hope falls drastically</n>Discontent rises drastically"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] HEAL LORDS - all - FAIL/Title","The lords are still sick"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] HEAL LORDS - all - SUCCESS/Description","You've kept your promise and helped everyone recover.</n></n>|#color=4ac5e8|Hope rises"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] HEAL LORDS - all - SUCCESS/Title","All the lords have been treated"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] HEAL LORDS - infrastructure - BEGIN/Description","We need to adjust to the arrival of so many sick people as soon as possible. New medical facilities must be built."
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] HEAL LORDS - infrastructure - BEGIN/Title","Improve medical infrastructure"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] HEAL LORDS - infrastructure - FAIL/Description","Without new medical facilities, treating the sick will be harder.</n></n>|#color=d21820|Hope falls drastically</n>Discontent rises drastically"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] HEAL LORDS - infrastructure - FAIL/Title","Healthcare hasn't been improved"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] HEAL LORDS - infrastructure - SUCCESS/Description","Thanks to the new medical facilities, treating all the sick will be much easier.</n></n>|#color=4ac5e8|Hope rises"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] HEAL LORDS - infrastructure - SUCCESS/Title","Healthcare improved"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] NORMALIZE THE SITUATION - BEGIN/Description","The old and new animosities between the lords and our people will make coexistence very difficult. To protect the future of our city, you will have to contain the social unrest quickly before it escalates."
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] NORMALIZE THE SITUATION - BEGIN/Title","Resolve class conflict"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] NORMALIZE THE SITUATION - FAIL/Description","You've failed to end the enmity between the lords and our people. Our society is even more divided than on the day the lords arrived. The situation in our city is getting out of control."
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] NORMALIZE THE SITUATION - FAIL/Title","Class conflict unresolved"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] NORMALIZE THE SITUATION - SUCCESS/Description","You did it! The social unrest has been eased. We're on the right path to ending the enmity between our people and the lords."
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] NORMALIZE THE SITUATION - SUCCESS/Title","Class conflict resolved"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] U: 10 Lords were killed/Title","10 lords were killed"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] U: 10 sleeping places were destroyed/Title","10 houses were destroyed"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] U: 15 people were wounded/Title","15 people were wounded (became ill)"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] U: 20 Lords were killed/Title","20 lords were killed"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] U: 40 Lords were wounded/Title","40 lords were wounded (became ill)"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] U: 5 Lords were seriously wounded/Title","5 lords were seriously wounded (became gravely ill)"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] U: 5 people were killed/Title","5 people were killed"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] U: 5 people were wounded/Title","5 people were wounded (became ill)"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] U: 50 people were wounded/Title","50 people were wounded (became ill)"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] U: 6 Lords were killed/Title","6 lords were killed"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] U: Contagious - ignore - consequence/Title","1 lord was left as an amputee"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] U: Contagious - send guard - consequence/Title","4 people were wounded (became ill)"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] U: Drunkman was wounded/Title","The drunk was wounded (became ill)"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] U: Epidemy - consequence/Title","50 people fell ill"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] U: Lord was disabled/Title","1 lord was left as an amputee"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] U: Lord was seriously wounded/Title","1 lord was seriously wounded (became gravely ill)"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] U: Lord was wounded/Title","1 lord was wounded (became ill)"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] U: Lords were killed/Title","{LossCount} lords were killed"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] U: New Sites Discovered/Title","{Site} discovered"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] U: People panic - consequence/Title","4 people were wounded (became ill)"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] U: Revenge Expedition/Description","Our people have gone to destroy the lords' camps. In a few hours everything will be over."
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] U: Revenge Expedition/Title","Revenge"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] U: Scout rumors - consequence/Title","3 people were wounded (became ill)"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[Refugees] U: Sites Destroyed/Title","{Site} destroyed"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] 1 FIND FACTORY PLANS - BEGIN/Description","We’ve reached the Generator site and the seedlings are safely stored in the Seedling Arks.</n></n>We were supposed to deploy automatons to make sure the city can run itself no matter the weather, but the transport carrying the Factory plans was lost in a blizzard.</n></n>We need to build a Beacon and send a team to search for it."
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] 1 FIND FACTORY PLANS - BEGIN/Title","Factory plans"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] 2 FACTORY - BEGIN/Description","Excellent! Now we can start setting up the automated infrastructure to keep the Seedling Arks at a safe temperature.</n></n>Bring back the plans, set up a Factory and increase the number of automatons to 3.</n></n>|#color=4ac5e8|Hope rises"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] 2 FACTORY - BEGIN/Title","Factory plans found"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] 3 AUTONOMOUS CITY - BEGIN/Description","The automatons are performing admirably. Now we have to make enough of them to automate all the critical operations in the city before the storm hits.</n></n>It's the only way to ensure that the Seedling Arks will be supported during the storm.</n></n>|#color=4ac5e8|Hope rises"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] 3 AUTONOMOUS CITY - BEGIN/Title","Autonomous city"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] 3 EXPLORE FROSTLAND/Description","Sir, we don't have many Steam Cores left. Without them we can't manufacture automatons and build our autonomous city. We need to start looking for them in Frostland."
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] 3 EXPLORE FROSTLAND/Title","A lack of Steam Cores"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] 3 PREPARE FOR THE STORM - BEGIN/Description","Excellent work! The Seedling Arks are now being safely maintained by the automatons. All critical operations are secured, and we still have time to spare before the storm hits.</n></n>If we're to have a shot at surviving, we have to gather as many supplies as we can.</n></n>|#color=4ac5e8|Hope rises"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] 3 PREPARE FOR THE STORM - BEGIN/Title","The city is autonomous"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] 4 AUTONOMUS CITY READY - BEGIN/Description","Our city is ready for the storm. Now all we can do is wait and hope we have done enough to survive.</n></n>The poor bastards in New Manchester, though...</n></n>|#color=4ac5e8|Hope rises"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] 4 AUTONOMUS CITY READY - BEGIN/Title","The city is ready"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] Help New Manchester FAIL/Description","At your command, all aid activites for New Manchester will cease immediately.</n></n>All that remains is for us to prepare ourselves for the storm."
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] Help New Manchester FAIL/Title","Help for New Manchester stopped"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] Keep Infrastructure FAILED/Description","You promised to keep critical automated operations in the city intact, but you broke that promise.</n></n>Those who wished you hadn't endangered our mission will be angry..."
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] Keep Infrastructure FAILED/Title","Failure to Keep Infrastructure Intact"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] Keep Infrastructure SUCCESS/Description","You have convinced people you can help New Manchester without endangering our mission.</n></n>They trust you completely and are willing to follow you as long as necessary."
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] Keep Infrastructure SUCCESS/Title","Infrastructure Kept Intact"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] Manchester1 - Finding the Way - finished-NewManchester never found/Description","We've decided to focus on our mission and abandon the search for New Manchester. Its people will be left to their fate."
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] Manchester1 - Finding the Way - finished-NewManchester never found/Title","The search is called off"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] Manchester1 - Finding the Way - finished-NewManchester/Description","We've decided to focus on our mission and leave New Manchester to its fate. The future of life on Earth is more important than any city."
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] Manchester1 - Finding the Way - finished-NewManchester/Title","We won't help New Manchester"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] Manchester1 - Finding the Way/Description","First we need to find the way to New Manchester. Their messenger can't locate it on the map.</n></n>He says that their team crossed a windswept glacier, nearly perishing on the way. "
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] Manchester1 - Finding the Way/Title","Finding the way"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] Manchester2 - Shelter/Description","We've found New Manchester, but its people are lacking almost everything needed to survive. We can try to help them, but only automatons will be able to carry supplies across the windswept wasteland to them.</n></n>If we want to help them survive the storm, first they need construction materials - Wood and Steel - to build shelters. This is just the beginning. They will need much more, especially food and Coal."
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] Manchester2 - Shelter/Title","Aid for New Manchester"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] Manchester2 - Shelter2/Description","We’ve decided to support New Manchester, but its people are lacking almost everything they need to survive. We can try to help them, but only automatons will be able to carry supplies across the windswept wasteland to them.</n></n>If we want to help them survive the storm, first they need construction materials – Wood and Steel – to build shelters. And that's just the beginning. They'll need much more, especially food and Coal."
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] Manchester2 - Shelter2/Title","Aid for New Manchester"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] Manchester3 - Food/Description","With basic shelter secured, the most pressing need is food. Hunger has forced these people to do dire things… May God forgive them.</n></n>Gather enough Food Rations and have automatons carry them to New Manchester."
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] Manchester3 - Food/Title","Food for New Manchester"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] Manchester4 - Coal/Description","The supply of food we've sent should get them through the storm. But New Manchester won't survive without a sufficient Coal supply for their Generator.</n></n>We’ve estimated the amount they’ll need and… it doesn’t look good. Let's do what we can."
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] Manchester4 - Coal/Title","Coal for New Manchester"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] Manchester5 - New Manchester cared for/Description","There are tears of gratitude in the eyes of the people of New Manchester when the final transport reaches their city.</n></n>We did what we could. Their fate is out of our hands now."
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] Manchester5 - New Manchester cared for/Title","New Manchester cared for"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] The End - City not ready/Description","Howling winds descend upon the city, extinguishing all hope. We are not prepared."
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] The End - City not ready/Title","The storm hits the city"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] The End - Supplies Not Ready/Description","The storm has hit the city and we don't have enough supplies to outlast it.</n></n>This is the end of our efforts..."
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] The End - Supplies Not Ready/Title","The storm hits the city"
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] The End - Supplies Ready/Description","We've gathered enough supplies to survive the storm. Everything else has been taken care of."
"Generated/MessagesConfig/Messages/Main Narrative Line - Scenarios/Entries/[TechHeaven] The End - Supplies Ready/Title","Supplies ready"
"Generated/MessagesConfig/Messages/Main Narrative Line/Entries/001 START/Description","We need to get the Generator working. It provides heat and power to other buildings. Without it we'll freeze to death.</n></n></n></n>Stockpile some Coal and start the Generator."
"Generated/MessagesConfig/Messages/Main Narrative Line/Entries/001 START/Title","FIGHT THE COLD"
"Generated/MessagesConfig/Messages/Main Narrative Line/Entries/001 SUCCESS/Description","The Generator hums with reassuring warmth, but we shouldn't take it for granted. If the Generator goes down, the city dies. Be mindful of Coal reserves.</n></n></n></n>Now, food - there'll be no city if we starve to death. Secure a way to provide Raw Food and build a Cookhouse to prepare meals."
"Generated/MessagesConfig/Messages/Main Narrative Line/Entries/001 SUCCESS/Title","FOOD"
"Generated/MessagesConfig/Messages/Main Narrative Line/Entries/002 SUCCESS - ALT/Description","Our people found a trail leading into the wilderness. We should follow it. We must find other people and ask them for help to secure our survival."
"Generated/MessagesConfig/Messages/Main Narrative Line/Entries/002 SUCCESS - ALT/Title","SEARCH FOR OTHERS"
"Generated/MessagesConfig/Messages/Main Narrative Line/Entries/002 SUCCESS/Description","With basic resources secured for now, we can try to rescue the people we left behind.</n></n>Build a Beacon, scout Frostland and save as many survivors from our expedition as possible. You'll need a Workshop to design plans for more advanced buildings."
"Generated/MessagesConfig/Messages/Main Narrative Line/Entries/002 SUCCESS/Title","PEOPLE FROM OUR CONVOY"
"Generated/MessagesConfig/Messages/Main Narrative Line/Entries/003 SUCCESS/Description","Our people found a trail leading into the wilderness. We should follow it. We must find other people and ask them for help to secure our survival."
"Generated/MessagesConfig/Messages/Main Narrative Line/Entries/003 SUCCESS/Title","SEARCH FOR OTHERS"
"Generated/MessagesConfig/Messages/Main Narrative Line/Entries/005 REASSURE PEOPLE START/Description","The news has shocked everyone in the city. There were supposed to be many settlements and construction crews here, people living normal lives in homes heated by Generators...</n>But we're alone.</n>|#color=d21820|</n>HOPE FALLS"
"Generated/MessagesConfig/Messages/Main Narrative Line/Entries/005 REASSURE PEOPLE START/Title","WE ARE ALONE"
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/001_Research tech START/Description","Sir, now we can clearly see what the refugees were running from.</n>The Great Frost is coming.</n></n>We have to prepare. Our scientists say they can calculate the severity of the storm from observations. They just need a day or two to prepare their instruments and install them in the Beacon."
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/001_Research tech START/Title","What looms ahead"
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/001_Research tech SUCCESS/Description","Sir... The scientists couldn't believe their eyes, but they've double- and triple-checked their calculations. They say the strongest winds of the storm will cause the temperature to plummet beyond anything we've ever experienced before.</n></n>Hunting will be impossible. The plants in the Hothouses will freeze. Everyone left outside the city will perish, and so will we if we can't heat our homes properly. We have to prepare!</n>|#color=d21820|</n>Hope falls"
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/001_Research tech SUCCESS/Title","PREPARE FOR THE STORM"
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/002_Prepare for the storm ALL SUCCESS/Description","The people you saved barely managed to reach the city in time. At least we have a critical supply of food ready. There's not much time left - we should use it to prepare whatever else we can. After the storm hits, there'll be nothing we can do but wait it out."
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/002_Prepare for the storm ALL SUCCESS/Title","Preparations finished"
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/002_Prepare for the storm FOOD SUCCESS/Description","The food supplies should keep us fed for at least a week.</n></n>Let's pray the storm subsides before then."
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/002_Prepare for the storm FOOD SUCCESS/Title","Food supplies ready"
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/002_Prepare for the storm OUTPOSTS SUCCESS/Description","Everyone with a mission away from the city is back and safe.</n></n>If it's possible to be safe from the cold coming our way, that is."
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/002_Prepare for the storm OUTPOSTS SUCCESS/Title","All teams back in the city"
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/002_Prepare for the storm SURVIVORS SUCCESS/Description","We saved everyone we could from the places we knew were still sheltering survivors.</n></n>God help the rest..."
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/002_Prepare for the storm SURVIVORS SUCCESS/Title","Survivors rescued"
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/002_Prepare for the storm TEMPERATURE SUCCESS/Description","We did what we could to raise the heat output of the Generator.</n></n>This alone might not be enough – all our homes and workplaces should be as warm as possible. The cold that's coming could kill in minutes."
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/002_Prepare for the storm TEMPERATURE SUCCESS/Title","Generator ready"
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/004_Initial_Survive PREPARATION SUMMARY FAIL FULL/Description","We've failed to prepare adequately and our survival is hanging by a thread.</n></n>Be wary of the falling temperature and try to survive until the end of the storm."
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/004_Initial_Survive PREPARATION SUMMARY FAIL FULL/Title","SURVIVE THE STORM"
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/004_Initial_Survive PREPARATION SUMMARY RESEARCH FAILURE/Description","We didn't even try to understand what the storm would bring. We are completely unprepared.</n></n>Regardless, be wary of the falling temperature and try to survive until the end of the storm."
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/004_Initial_Survive PREPARATION SUMMARY RESEARCH FAILURE/Title","SURVIVE THE STORM"
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/004_Initial_Survive PREPARATION SUMMARY SUCCESS FULL/Description","We've prepared well for the coming storm.</n></n>Now all that's left is to survive until it passes..."
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/004_Initial_Survive PREPARATION SUMMARY SUCCESS FULL/Title","SURVIVE THE STORM"
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/004_Initial_Survive PREPARATION SUMMARY SUCCESS PARTIAL/Description","We've done what we could to prepare. We didn't finish in time, but now it doesn't matter.</n></n>Be wary of the falling temperature and survive until the end of the storm."
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/004_Initial_Survive PREPARATION SUMMARY SUCCESS PARTIAL/Title","SURVIVE THE STORM"
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/QUEST Coal Thumpers FAIL/Description","You promised to set up Coal Thumpers and Gathering Posts to make up for the falling output of our Coal Mines. You didn't deliver on that promise.</n></n>People are desperate and their faith in you – and their survival – dwindles.</n></n>|#color=d21820|Hope falls"
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/QUEST Coal Thumpers FAIL/Title","Coal supply not secured"
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/QUEST Coal Thumpers SUCCESS/Description","You built additional Coal Thumpers and Gathering Posts to make sure the Coal supply is secured for the duration of the storm.</n></n>People feel reassured with your decisive action.</n></n>|#color=4ac5e8|Hope rises"
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/QUEST Coal Thumpers SUCCESS/Title","Coal supply secured"
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/QUEST Wood supplies FAIL/Description","You promised to provide each household with an emergency supply of Wood, but you failed.</n></n>People are desperate and their faith in you and their survival dwindles.</n></n>|#color=d21820|Hope falls"
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/QUEST Wood supplies FAIL/Title","Wood supplies too low"
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/QUEST Wood supplies SUCCESS/Description","You open the stockpile for everyone to take home emergency Wood supplies. This will let them reinforce their houses and provide emergency heating if everything else fails.</n></n>People feel reassured with your decisive action.</n></n>|#color=4ac5e8|Hope rises"
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/QUEST Wood supplies SUCCESS/Title","Wood supplies secured"
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/Storm Ends/Description","The wind dies down and the temperature finally starts to rise.</n></n>An eerie silence descends on the city..."
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/Storm Ends/Title","The Storm Ends"
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/Storm Start/Description","Skies darken as the storm engulfs the city.</n></n>The cold will be unimaginable. Do whatever it takes. The city must survive.</n>|#color=d21820|</n>Hope falls"
"Generated/MessagesConfig/Messages/Main Scenario Endgame/Entries/Storm Start/Title","The Storm Hits"
"Generated/MessagesConfig/Messages/Temperature/Entries/U: First temperature drop is coming/Description","The temperature has dropped. As it gets colder, people fall ill more often. Mind the temperature in their workplaces and homes."
"Generated/MessagesConfig/Messages/Temperature/Entries/U: First temperature drop is coming/Title","Temperature drops"
"Generated/MessagesConfig/Messages/Temperature/Entries/U: Freezing - Disable Notification/Description","Severe frostbite – a citizen had to have a limb amputated."
"Generated/MessagesConfig/Messages/Temperature/Entries/U: Freezing - Disable Notification/Title","Severe frostbite – a citizen had to have a limb amputated"
"Generated/MessagesConfig/Messages/Temperature/Entries/U: Generator Stress over 90%/Description","Danger! The Generator stress level is over 90%."
"Generated/MessagesConfig/Messages/Temperature/Entries/U: Generator Stress over 90%/Title","Generator stress level CRITICAL!"
"Generated/MessagesConfig/Messages/Temperature/Entries/U: Temperature Drop Notification/Title","TEMPERATURE FALLS"
"Generated/MessagesConfig/Messages/Temperature/Entries/U: Very Cold - Gravely Ill Notification/Title","Mild frostbite – a citizen became gravely ill"
"Generated/MessagesConfig/Messages/Tutorial/Entries/00. beacon built/Title","Beacon built"
"Generated/MessagesConfig/Messages/Tutorial/Entries/1. Camera movement/Title","CAMERA CONTROLS"
"Generated/MessagesConfig/Messages/Tutorial/Entries/10. CoalThumper/Title","COAL THUMPER"
"Generated/MessagesConfig/Messages/Tutorial/Entries/11. Abilities/Title","BUILDING ABILITIES"
"Generated/MessagesConfig/Messages/Tutorial/Entries/12. Weather Change/Title","WEATHER CHANGES"
"Generated/MessagesConfig/Messages/Tutorial/Entries/13. Overdrive/Title","GENERATOR OVERDRIVE"
"Generated/MessagesConfig/Messages/Tutorial/Entries/14. First Sick/Title","ILLNESS AND HEALTHCARE"
"Generated/MessagesConfig/Messages/Tutorial/Entries/15. First Disable/Title","AMPUTEES"
"Generated/MessagesConfig/Messages/Tutorial/Entries/16. Storage Limit/Title","STORAGE LIMIT"
"Generated/MessagesConfig/Messages/Tutorial/Entries/17. Heatzone requirement/Title","TEMPERATURE REQUIREMENTS"
"Generated/MessagesConfig/Messages/Tutorial/Entries/18. Beacon/Title","THE BEACON"
"Generated/MessagesConfig/Messages/Tutorial/Entries/19. Hope and discontent/Description fields/TutorialMessageTextDescriptionField913/Description","Hope and discontent also change due to random events and the death of your people. "
"Generated/MessagesConfig/Messages/Tutorial/Entries/19. Hope and discontent/Title","HOPE AND DISCONTENT"
"Generated/MessagesConfig/Messages/Tutorial/Entries/2. Game time speed/Title","CONTROLLING TIME"
"Generated/MessagesConfig/Messages/Tutorial/Entries/20. Society/Title","WORKFORCE"
"Generated/MessagesConfig/Messages/Tutorial/Entries/21. Day night cycle/Title","DAY–NIGHT CYCLE"
"Generated/MessagesConfig/Messages/Tutorial/Entries/22. Carehouse/Title","CARE HOUSE"
"Generated/MessagesConfig/Messages/Tutorial/Entries/23. Sickabsence/Title","SICK ABSENCES"
"Generated/MessagesConfig/Messages/Tutorial/Entries/24. Scouts Reach Site/Title","EXPLORATION"
"Generated/MessagesConfig/Messages/Tutorial/Entries/25. Automatons/Description fields/TutorialMessageTextDescriptionField716/Description","The |#color=FFD000|Automatons|#defaultcolor| can replace entire crews at most workplaces. They are produced in the |#color=FFD000|Factory|#defaultcolor| and work 24 hours per day. Their initial efficiency is 60%, but it can be raised by researched upgrades. An automaton recharges itself twice daily from the Generator or a Steam Hub without interfering with its operation."
"Generated/MessagesConfig/Messages/Tutorial/Entries/25. Automatons/Title","AUTOMATONS"
"Generated/MessagesConfig/Messages/Tutorial/Entries/26. Area effects/Description fields/TutorialMessageTextDescriptionField528/Description","There are two types of buildings with area effects. Some buildings, like Sawmill, have an area from which the |#color=FFD000|resources|#defaultcolor| can be gathered and some others the area in which they can affect |#color=FFD000|people|#defaultcolor| (e.g. House of Prayer) or |#color=FFD000|places|#defaultcolor| (Field Kitchen)."
"Generated/MessagesConfig/Messages/Tutorial/Entries/26. Area effects/Title","AREA EFFECTS"
"Generated/MessagesConfig/Messages/Tutorial/Entries/27. Londoners/Description fields/TutorialMessageTextDescriptionField898/Description","The Londoners are a group of people who are so frightened by the situation that they want to go back to London in a misguided belief that it’s the only way to survive. </n>People will join the Londoners when the |#color=FFD000|Hope|#defaultcolor| level is low and leave them when it's high.</n>The Londoners will challenge your rule, provoking conflicts and urging others to leave the city. The intensity of the conflict depends on the general condition of the society."
"Generated/MessagesConfig/Messages/Tutorial/Entries/27. Londoners/Title","THE LONDONERS"
"Generated/MessagesConfig/Messages/Tutorial/Entries/28. Outpost/Description fields/TutorialMessageTextDescriptionField176/Description","Building an Outpost Depot allows you to assign people to work as an |#color=FFD000|Outpost Team|#defaultcolor|."
"Generated/MessagesConfig/Messages/Tutorial/Entries/28. Outpost/Description fields/TutorialMessageTextDescriptionField923/Description","Send an Outpost Team to establish an |#color=FFD000|Outpost|#defaultcolor| in Frostland at a location rich in resources. The Outpost will send these resources to the city once per day until you order the team to return to the city."
"Generated/MessagesConfig/Messages/Tutorial/Entries/28. Outpost/Title","OUTPOST"
"Generated/MessagesConfig/Messages/Tutorial/Entries/29. Storm preparation introduction/Title","THE STORM AND CITY READINESS"
"Generated/MessagesConfig/Messages/Tutorial/Entries/3. Assignments and resources/Title","RESOURCES AND WORKFORCE"
"Generated/MessagesConfig/Messages/Tutorial/Entries/30. [TechHaven] Arks/Description fields/TutorialMessageTextDescriptionField754/Description","The sole reason for the existence of your city is to keep the |#color=FFD000|Seedling Arks|#defaultcolor| safe. They contain the seeds and seedlings of plants from all over the world that will be used to bring the earth back to life once the great winter ends.</n></n>The Seedling Arks must be kept at least |#color=4ac5e8|Chilly|#defaultcolor| at all times. When the temperature in a Seedling Ark falls below this level, a warning with a timer will appear over it. When the timer runs out, the seeds and seedlings will die."
"Generated/MessagesConfig/Messages/Tutorial/Entries/30. [TechHaven] Arks/Title","THE SEEDLING ARKS"
"Generated/MessagesConfig/Messages/Tutorial/Entries/31. [TechHaven] Scouts/Description fields/TutorialMessageTextDescriptionField028/Description","In this scenario you can employ Engineers and Automatons as |#color=FFD000|Scouts|#defaultcolor|. Engineers can be employed from the start, but to employ automatons you first have to research the |#color=FFD000|Automaton Scouts|#defaultcolor| technology."
"Generated/MessagesConfig/Messages/Tutorial/Entries/31. [TechHaven] Scouts/Description fields/TutorialMessageTextDescriptionField405/Description","To select what kind of Scouts to create, click on the arrows in the Beacon Panel."
"Generated/MessagesConfig/Messages/Tutorial/Entries/31. [TechHaven] Scouts/Title","SCOUTS"
"Generated/MessagesConfig/Messages/Tutorial/Entries/32. [TechHaven] Manchester/Description fields/TutorialMessageTextDescriptionField611/Description","The people of New Manchester won't survive the storm without our help. To send them aid, you need to stockpile a certain amount of resources and construct some automatons first. The |#color=FFD000|Relief Expedition|#defaultcolor| can be then sent from the Beacon Panel."
"Generated/MessagesConfig/Messages/Tutorial/Entries/32. [TechHaven] Manchester/Title","AID FOR NEW MANCHESTER"
"Generated/MessagesConfig/Messages/Tutorial/Entries/33. [Refugees] Guard outpost/Description fields/TutorialMessageTextDescriptionField992/Description","In this scenario you can build |#color=FFD000|Guarded Outpost Depots|#defaultcolor|, which secure the perimeter of your city and protect it from incursions by the lords.</n></n>You'll find the Guarded Outpost Depot in the Tech Tab in the Construction Panel. Build them on the walls of the hole, just like the Outpost Depots they replace."
"Generated/MessagesConfig/Messages/Tutorial/Entries/33. [Refugees] Guard outpost/Title","GUARDED OUTPOST DEPOTS"
"Generated/MessagesConfig/Messages/Tutorial/Entries/34. Switching between buildings/Description fields/TutorialMessageTextDescriptionField760/Description","By clicking on the arrows to the left and right in the upper part of a building panel, you can quickly cycle through |#color=FFD000|all the buildings of the same type|#defaultcolor|. This comes in handy when your city starts getting bigger and you want to check the condition of all your healthcare facilities, for example."
"Generated/MessagesConfig/Messages/Tutorial/Entries/34. Switching between buildings/Title","SWITCHING BETWEEN BUILDINGS"
"Generated/MessagesConfig/Messages/Tutorial/Entries/35. [Winterhome] Ruins/Description fields/TutorialMessageTextDescriptionField753/Description","|#color=FFD000|Ruins|#defaultcolor| are the remains of buildings destroyed by fires. They can't be dismantled and are blocking new construction. Removing them is a time-consuming process, but provides Steel or Wood.</n></n>To remove the ruins, assign people directly to them or to a nearby |#color=FFD000|Gathering Posts|#defaultcolor|. To assign people, click on the Ruins or the Gathering Post and use the assignment panel. "
"Generated/MessagesConfig/Messages/Tutorial/Entries/35. [Winterhome] Ruins/Title","RUINS"
"Generated/MessagesConfig/Messages/Tutorial/Entries/36. [Winterhome] Generator Malfunctions and Repair Station/Description fields/TutorialMessageTextDescriptionField517/Description","The |#color=FFD000|Repair Station|#defaultcolor| is a facility needed to inspect the malfunctioning Generator and repair it. It must be placed on a spot by the Generator. The Repair Station employs |#color=FFD000|engineers|#defaultcolor| only.</n></n>The engineers employed in the Repair Station will start repairs immediately after a malfunction. The more engineers that are employed, the sooner the repairs will be completed. Leaving them employed in the Repair Station when the Generator is operating is normally not necessary, but can limit the severity of malfunctions, making them easier and faster to fix."
"Generated/MessagesConfig/Messages/Tutorial/Entries/36. [Winterhome] Generator Malfunctions and Repair Station/Description fields/TutorialMessageTextDescriptionField610/Description","Engineers employed in the Repair Station will start repairs immediately after a malfunction. The more engineers there are employed, the sooner the repairs will be completed. Leaving them employed in the Repair Station when the Generator is operating normally is not necessary, but can limit the severity of malfunctions, making them easier and faster to fix."
"Generated/MessagesConfig/Messages/Tutorial/Entries/36. [Winterhome] Generator Malfunctions and Repair Station/Title","REPAIR STATION"
"Generated/MessagesConfig/Messages/Tutorial/Entries/37. [Winterhome] Evacuation Center/Description fields/TutorialMessageTextDescriptionField281/Description","The Evacuation Centre sends transports to the Dreadnought of |#color=FFD000|People |#defaultcolor| and the resources required to establish the |#color=FFD000|Cabins|#defaultcolor| and |#color=FFD000|Provisions|#defaultcolor|. Click on the tabs and use the buttons to change the composition of the transport.</n></n>To send the transport, click the |#color=FFD000|SEND|#defaultcolor| button."
"Generated/MessagesConfig/Messages/Tutorial/Entries/37. [Winterhome] Evacuation Center/Title","EVACUATION CENTRE"
"Generated/MessagesConfig/Messages/Tutorial/Entries/37. [Winterhome] Launching Dreadnought/Description fields/TutorialMessageTextDescriptionField240/Description","When the Dreadnought is ready, you can launch it by clicking the |#color=FFD000|Launch|#defaultcolor| button in the Dreadnought panel. To open the Dreadnought panel, click the Dreadnought button in the top-right corner of the screen or the Dreadnought site on the Frostland map."
"Generated/MessagesConfig/Messages/Tutorial/Entries/37. [Winterhome] Launching Dreadnought/Title","LAUNCHING THE DREADNOUGHT"
"Generated/MessagesConfig/Messages/Tutorial/Entries/4. Generator start/Description fields/TutorialMessageTextDescriptionField249/Description","The Generator heats a circular zone around it, consuming at least 6 units of Coal per hour. You can research |#color=FFD000|Generator upgrades|#defaultcolor| that raise the heat output, expand the heat zone and reduce Coal usage."
"Generated/MessagesConfig/Messages/Tutorial/Entries/4. Generator start/Title","GENERATOR"
"Generated/MessagesConfig/Messages/Tutorial/Entries/4. Temperature Overlay/Description fields/TutorialMessageTextDescriptionField213/Description","Keeping homes and workplaces as warm as possible helps prevent people from getting ill. Some workplaces might become inoperative if the temperature falls too low."
"Generated/MessagesConfig/Messages/Tutorial/Entries/4. Temperature Overlay/Title","TEMPERATURE"
"Generated/MessagesConfig/Messages/Tutorial/Entries/5. Construction/Title","CONSTRUCTION"
"Generated/MessagesConfig/Messages/Tutorial/Entries/6. Roads/Title","STREETS"
"Generated/MessagesConfig/Messages/Tutorial/Entries/7. Food System/Description fields/TutorialMessageTextDescriptionField763/Description","The |#color=FFD000|Cookhouse|#defaultcolor| prepares meals for people. It produces 2 Food Rations from 1 unit of Raw Food. Raw Food is provided by |#color=FFD000|Hunters|#defaultcolor| and |#color=FFD000|Hothouses|#defaultcolor| and is sometimes found by Scouts during their exploration. When there are no Food Rations to be had, people will start eating Raw Food."
"Generated/MessagesConfig/Messages/Tutorial/Entries/7. Food System/Title","FOOD AND HUNGER"
"Generated/MessagesConfig/Messages/Tutorial/Entries/8. Research/Description fields/TutorialMessageTextDescriptionField807/Description","Research is grouped in |#color=FFD000|tiers|#defaultcolor|. You have to research a tier upgrade before you can start researching technology in that tier. Researching each topic costs resources and takes time."
"Generated/MessagesConfig/Messages/Tutorial/Entries/8. Research/Title","RESEARCH"
"Generated/MessagesConfig/Messages/Tutorial/Entries/9. Hunters/Title","HUNTERS"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] 001 RESTORE HOPE - BEGIN/Description","Our people are suffering in this badly planned, starving, half-ruined city. You have to restore their hope and quell their discontent. For a start, remove the charred ruins to show that the city is recovering.</n></n>Our engineers will inspect the Generator once you deal with the present crisis."
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] 001 RESTORE HOPE - BEGIN/Title","Restore the city"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] 001 RESTORE HOPE - FALL/Description","The people of Winterhome have lost faith that you may yet prove yourself as a competent leader.</n></n>Angered that so much precious time has been wasted under your rule, they banish you from the city."
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] 001 RESTORE HOPE - FALL/Title","Your time is up"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] 001 RESTORE HOPE - SUCCESS/Description","Winterhome has recovered under your able management. Your people will now follow you through thick and thin, convinced that you are the right leader for these trying and troubled times.</n></n>Now we must find out what's wrong with the Generator. First we need to research and build the Repair Station so we can examine the Generator."
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] 001 RESTORE HOPE - SUCCESS/Title","Hope restored!"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] 002 BROKEN GENERATOR - BEGIN/Description","Our engineers have some good news and some bad news. In a few hours, you'll be able to switch the Generator on. But the cause of the trouble is still a mystery. We must ask the advice of the experts who built the Generator. Fortunately, some of them work in the Research Station not far from Winterhome."
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] 002 BROKEN GENERATOR - BEGIN/Title","Trouble with the Generator"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] 002 BROKEN GENERATOR - FAIL/Description","We failed to examine the Generator and repair it. Now it's too late."
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] 002 BROKEN GENERATOR - FAIL/Title","We ran out of time"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] 002 BROKEN GENERATOR - SUCCESS/Description","Our engineers have finished inspecting the Generator. It has a catastrophic flaw!</n></n>It will keep breaking down, and each malfunction will cause the stress within the Generator to start rising. We'll be able to patch it up using the Repair Station, but these fixes will not last for long. The Generator will eventually break down permanently and then explode from the rising stress.</n></n>Winterhome is doomed."
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] 002 BROKEN GENERATOR - SUCCESS/Title","The Generator report is ready"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] 003 PREPARE EVACUATION - BEGIN/Description","Our only option is to evacuate as many people as possible using the Dreadnought we didn't fully dismantle.</n></n>We first have to build an Evacuation Centre. Then we have to send engineers to refit the Dreadnought. We'll need Steel and Steam Cores to convert decks into cabins for people on board, and Food Rations to feed them through the journey."
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] 003 PREPARE EVACUATION - BEGIN/Title","Prepare the evacuation"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] 004 SEND EXPEDITION - BEGIN/Description","We've refitted the Dreadnought to provide basic accommodation and supplies. Now we have to send enough Coal to start it. Then it will be ready to launch when you give the order.</n></n>However, there are still a number of people left in the city. To evacuate more, we need to prepare the cabins and provisions for them, otherwise our journey will end badly. How you proceed with the evacuation is up to you."
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] 004 SEND EXPEDITION - BEGIN/Title","Evacuation"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] 005 FINAL HOURS - BEGIN/Description","The Generator is permanently broken. It will explode in about 48 hours. This is the last moment to send the Dreadnought."
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] 005 FINAL HOURS - BEGIN/Title","FINAL HOURS"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] 005 FINAL HOURS - SUCCESS/Description","The Dreadnought has finally left Winterhome. We can only hope that the efforts of the people who stayed behind and sacrificed their lives were not in vain."
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] 005 FINAL HOURS - SUCCESS/Title","Leaving the city"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] 005 SEND EXPEDITION - FAIL/Description","You have failed. The Generator has broken permanently. It is too late to send the Dreadnought away."
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] 005 SEND EXPEDITION - FAIL/Title","The Dreadnought is not ready"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] 005 SEND EXPEDITION - SUCCESS/Description","The Dreadnought has finally left Winterhome. We can only hope that the efforts of the people who stayed behind and sacrificed their lives were not in vain."
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] 005 SEND EXPEDITION - SUCCESS/Title","Leaving the City"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] Generator malfunction 1 - repaired/Description","The Generator is operational again and you can turn it on safely. However, the next breakdown will be more difficult to repair.</n></n>If you keep engineers employed at the Repair Station, they will monitor the Generator. When it breaks down again, they will repair it faster."
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] Generator malfunction 1 - repaired/Title","The Generator is operational"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] Generator malfunction 2 - repaired/Description","The Generator repairs are complete – you can turn it on safely.</n></n>Unfortunately, its performance has fallen, so all our heat zones will be 10% smaller. The next breakdown will be more difficult to repair and will have more severe consequences.</n></n>|#color=d21820|Heat zone range reduced by 10%."
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] Generator malfunction 2 - repaired/Title","The Generator is operational"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] Generator malfunction 3 - repaired/Description","The Generator repairs are complete – you can turn it on safely.</n></n>Unfortunately, its performance is drastically reduced. All our heat zones will be colder by 1 level and smaller by a further 10%. The next breakdown will be more difficult to repair and will have more severe consequences.</n></n>|#color=d21820|Heating level reduced by 1.</n>|#color=d21820|Heat zone range reduced by a further 10% (−20% total)."
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] Generator malfunction 3 - repaired/Title","The Generator is operational"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] Generator malfunction 4 - repaired/Description","The Generator repairs are complete – you can turn it on safely, but it seems this is the end of the line for us. The damage is so severe that the next malfunction will be impossible to fix. The Generator will shut down, start accumulating stress and finally explode.</n></n>To make matters worse, performance has been catastrophically reduced. All our heat zones will be colder by 1 level and smaller by a further 10%. We have to evacuate.</n></n>|#color=d21820|THE NEXT MALFUNCTION WILL BE IMPOSSIBLE TO FIX</n>|#color=d21820|Heating level further reduced by 1 (−2 levels total).</n>|#color=d21820|Heat zone range reduced by a further 10% (−30% total)."
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] Generator malfunction 4 - repaired/Title","The Generator is operational"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] Newsflash: Evacuation Expedition Reached Target/Description","Evacuation transport has reached the Dreadnought."
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] Newsflash: Evacuation Expedition Reached Target/Title","Evacuation Transport"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] Repair Station built/Description","The Repair Station is operational and we can start researching the cause of the Generator's malfunction."
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] Repair Station built/Title","Repair Station operational"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: 15 people were wounded/Title","4 people were wounded (became gravely ill)"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: CYCLIC Repair the Generator - FAIL/Description","We failed our people. We haven't repaired the Generator in time."
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: CYCLIC Repair the Generator - FAIL/Title","Generator malfunction"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: CYCLIC Repair the Generator - SUCCESS/Description","Our engineers have patched up the Generator. You can try to turn it on now."
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: CYCLIC Repair the Generator - SUCCESS/Title","Generator malfunction"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Children first - 50 - FAIL/Description","You failed to send 50 children to the Dreadnought.</n></n>|#color=d21820|Hope falls."
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Children first - 50 - FAIL/Title","Save the children – failure"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Children first - 50 - SUCCESS/Description","You sent 50 children to the Dreadnought.</n></n>|#color=4ac5e8|Hope rises."
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Children first - 50 - SUCCESS/Title","Save the children – success"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Children first - all - FAIL/Description","You failed to send all the children to the Dreadnought.</n></n>|#color=d21820|Hope falls."
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Children first - all - FAIL/Title","Save the children – failure"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Children first - all - SUCCESS/Description","You sent all the children to the Dreadnought.</n></n>|#color=4ac5e8|Hope rises."
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Children first - all - SUCCESS/Title","Save the children – success"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Engineers are priority - 25 - FAIL/Description","You failed to send 25 engineers to the Dreadnought.</n></n>|#color=d21820|Hope falls."
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Engineers are priority - 25 - FAIL/Title","Engineers first"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Engineers are priority - 25 - SUCCESS/Description","You sent 25 engineers to the Dreadnought.</n></n>|#color=4ac5e8|Hope rises."
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Engineers are priority - 25 - SUCCESS/Title","Engineers first"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Engineers are priority - all - FAIL/Description","You failed to send all the engineers to the Dreadnought.</n></n>|#color=d21820|Hope falls."
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Engineers are priority - all - FAIL/Title","Engineers first"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Engineers are priority - all - SUCCESS/Description","You sent all the engineers to the Dreadnought.</n></n>|#color=4ac5e8|Hope rises."
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Engineers are priority - all - SUCCESS/Title","Engineers first"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Launch Dreadnought Confirmation/Description","Once the expedition leaves, there's no going back. It will be the end of Winterhome. Are you sure you want to launch the Dreadnought now?"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Launch Dreadnought Confirmation/Title","The end of Winterhome"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Lonely Father - FAIL/Description","You broke your promise and didn't send the father to join his child.</n></n>|#color=d21820|Hope falls."
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Lonely Father - FAIL/Title","Lonely Father"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Lonely Father - SUCCESS/Description","You kept your promise and sent the father to join his child.</n></n>|#color=4ac5e8|Hope rises."
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Lonely Father - SUCCESS/Title","Lonely Father"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Lonely Father was wounded/Title","1 worker was wounded (became gravely ill)"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Price of Lies - FAIL/Description","You broke your promise and didn't send the engineer and his family to the Dreadnought. Now your lie will be exposed.</n></n>|#color=d21820|Hope falls."
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Price of Lies - FAIL/Title","The price of a lie"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Price of Lies - SUCCESS/Description","You kept your promise and sent the engineer and his family to the Dreadnought. Your lie is safe... for now."
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Price of Lies - SUCCESS/Title","The price of a lie"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Save everyone - FAIL/Description","You've broken a promise and proved to people that you can't save everyone.</n></n>|#color=d21820|Hope falls."
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Save everyone - FAIL/Title","Save everyone"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Save everyone - SUCCESS/Description","You kept a promise and proved to people that you can save everyone.</n></n>|#color=4ac5e8|Hope rises."
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Save everyone - SUCCESS/Title","Save everyone"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Some people were killed/Title","Some people were killed in the intervention"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: Some people were wounded/Title","Some people were wounded"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: x people were killed/Title","{killed} people were killed"
"Generated/MessagesConfig/Messages/Winterhome Scenario/Entries/[Winterhome] U: x people were wounded/Title","{gravelyIll} people were wounded (became gravely ill)"
"Generated/MessagesConfig/Messages/World Map/Entries/Default.reveal/Description","Resources secured. {Reveals}"
"Generated/MessagesConfig/Messages/World Map/Entries/Default.reveal/Title","Scout report"
"Generated/MessagesConfig/Messages/World Map/Entries/[Randomization].DeadCaptain.reveal/Description","We found a Captain's Log"
"Generated/MessagesConfig/Messages/World Map/Entries/[Randomization].DeadCaptain.reveal/Title","Captain's Log"
"Generated/MessagesConfig/Messages/_CONFIRMATION/Entries/BuildingsLimitReached/Description","You can't erect any new buildings unless you deconstruct some already built. You may still upgrade existing buildings."
"Generated/MessagesConfig/Messages/_CONFIRMATION/Entries/BuildingsLimitReached/Title","Buildings limit reached"
"Generated/MessagesConfig/Messages/_CONFIRMATION/Entries/Delete/Description","Delete saved game?"
"Generated/MessagesConfig/Messages/_CONFIRMATION/Entries/Delete/Title","Delete"
"Generated/MessagesConfig/Messages/_CONFIRMATION/Entries/IncompatibleSave/Description","This saved game is incompatible with your version of Frostpunk. Loading it could cause the game to crash and our support team will not be able to help you.</n>Do you want to proceed anyway?"
"Generated/MessagesConfig/Messages/_CONFIRMATION/Entries/IncompatibleSave/Title","Incompatible save"
"Generated/MessagesConfig/Messages/_CONFIRMATION/Entries/Overwrite/Description","Overwrite saved game?"
"Generated/MessagesConfig/Messages/_CONFIRMATION/Entries/Overwrite/Title","Overwrite"
"Generated/MessagesConfig/Messages/_CONFIRMATION/Entries/OverwriteIronmanSave/Description","Survivor save for this scenario already exists. Do you want to overwrite it?"
"Generated/MessagesConfig/Messages/_CONFIRMATION/Entries/OverwriteIronmanSave/Title","Overwrite"
"Generated/MessagesConfig/Messages/_CONFIRMATION/Entries/Quit/Description","Are you sure you want to quit to the Main Menu?"
"Generated/MessagesConfig/Messages/_CONFIRMATION/Entries/Quit/Title","Quit"
"Generated/MessagesConfig/Messages/_CONFIRMATION/Entries/Restart required/Description","Changes will be applied after restarting the game."
"Generated/MessagesConfig/Messages/_CONFIRMATION/Entries/Restart required/Title","Restart required"
"Generated/MessagesConfig/Messages/_CONFIRMATION/Entries/RestoreDefaultBindings/Description","Are you sure you want to restore default controls?"
"Generated/MessagesConfig/Messages/_CONFIRMATION/Entries/RestoreDefaultBindings/Title","Restore defaults"
"Generated/MessagesConfig/Messages/_CONFIRMATION/Entries/SignInToXboxLive/Description","You are not logged into Xbox Live. Log in or continue without logging in?"
"Generated/MessagesConfig/Messages/_CONFIRMATION/Entries/SignInToXboxLive/No text","Continue without logging in"
"Generated/MessagesConfig/Messages/_CONFIRMATION/Entries/SignInToXboxLive/Title","Sign into Xbox Live?"
"Generated/MessagesConfig/Messages/_CONFIRMATION/Entries/SignInToXboxLive/Yes text","Log into Xbox Live"
"Generated/MessagesConfig/Messages/_CONFIRMATION/Entries/UnavailableDLC/Description","This saved game requires additional content you don't own."
"Generated/MessagesConfig/Messages/_CONFIRMATION/Entries/UnavailableDLC/Title","Unavailable DLC"
"Generated/MessagesConfig/Messages/_GAMEPLAY/Entries/AutomatonOperational/Description","A new automaton has been built."
"Generated/MessagesConfig/Messages/_GAMEPLAY/Entries/AutomatonOperational/Title","New automaton"
"Generated/MessagesConfig/Messages/_GAMEPLAY/Entries/AutomatonsDied/Description","{LossCount} of our automatons broke!"
"Generated/MessagesConfig/Messages/_GAMEPLAY/Entries/CitizensDied/Description","{LossCount} of our people died!"
"Generated/MessagesConfig/Messages/_GAMEPLAY/Entries/EmergencyRawFoodConsumption/Description","People are so hungry that they won't wait for their meals at the Cookhouse."
"Generated/MessagesConfig/Messages/_GAMEPLAY/Entries/EmergencyRawFoodConsumption/Title","People are eating raw food!"
"Generated/MessagesConfig/Messages/_GAMEPLAY/Entries/OldExpeditionNotPossible/Description","The expedition is no longer possible."
"Generated/MessagesConfig/Messages/_GAMEPLAY/Entries/OldExpeditionReady/Description","An outpost team is ready to go!"
"Generated/MessagesConfig/Messages/_GAMEPLAY/Entries/ResourceLow/Description","We're low on {ResourceName}!"
"Generated/MessagesConfig/Messages/_GAMEPLAY/Entries/ResourceRunningOut/Description","We're running out of {ResourceName}!"
"Generated/MessagesConfig/Messages/_GAMEPLAY/Entries/SiteAdded/Description","{Site} was discovered."
"Generated/MessagesConfig/Messages/_GAMEPLAY/Entries/SiteAdded/Title","{Site} was discovered"
"Generated/MessagesConfig/Messages/_GAMEPLAY/Entries/SiteExplored/Description","Scouts have reached the {Site}."
"Generated/MessagesConfig/Messages/_GAMEPLAY/Entries/TechnologyLocked/Description","This technology is locked in the current scenario."
"Generated/MessagesConfig/Messages/_GAMEPLAY/Entries/TechnologyLocked/Title","This technology is locked in the current scenario."
"Generated/MessagesConfig/Messages/_GAMEPLAY/Entries/TechnologyResearched/Description","{Technology} researched."
"Generated/ModifiersConfig/Modifiers/Boiler/Display name","Heater"
"Generated/ModifiersConfig/Modifiers/Boiler2/Display name","Heater"
"Generated/ModifiersConfig/Modifiers/Boiler3/Display name","Heater"
"Generated/ModifiersConfig/Modifiers/Building_0.5_Efficiency/Description","Efficiency has been halved"
"Generated/ModifiersConfig/Modifiers/Building_0.5_Efficiency/Display name","Efficiency has been halved"
"Generated/ModifiersConfig/Modifiers/Building_0.75_Efficiency/Description","Efficiency has been halved"
"Generated/ModifiersConfig/Modifiers/Building_0.75_Efficiency/Display name","Efficiency has been halved"
"Generated/ModifiersConfig/Modifiers/Building_1.2_Efficiency/Description","Efficiency is increased"
"Generated/ModifiersConfig/Modifiers/Building_1.2_Efficiency/Display name","Efficiency is increased"
"Generated/ModifiersConfig/Modifiers/Building_Disable indefinitely/Description","This building has been disabled"
"Generated/ModifiersConfig/Modifiers/Building_Disable indefinitely/Display name","This building has been disabled"
"Generated/ModifiersConfig/Modifiers/Building_Endgame_0.3_Efficiency_CoalMines/Description","The storm has frozen this building's resources!"
"Generated/ModifiersConfig/Modifiers/Building_Endgame_0.3_Efficiency_CoalMines/Display name","The storm has frozen this building's resources!"
"Generated/ModifiersConfig/Modifiers/Building_Endgame_OversightOnFoodProduction/Display name","Cooks are stealing food"
"Generated/ModifiersConfig/Modifiers/Building_Endgame_StopWork/Description","Workers have refused to work because of the storm"
"Generated/ModifiersConfig/Modifiers/Building_Endgame_StopWork/Display name","Workers have refused to work because of the storm"
"Generated/ModifiersConfig/Modifiers/Building_StopWork24h_Prayers/Description","Workers spend the day praying"
"Generated/ModifiersConfig/Modifiers/Building_StopWork24h_Prayers/Display name","Prayers"
"Generated/ModifiersConfig/Modifiers/CustomModifier_FrozenGroundB/Display name","Frozen Ground"
"Generated/ModifiersConfig/Modifiers/CustomModifier_GeneratorIncreasedCoalConsumption/Description","The Generator is using twice as much Coal than usual"
"Generated/ModifiersConfig/Modifiers/CustomModifier_GeneratorIncreasedCoalConsumption/Display name","Generator Congestion"
"Generated/ModifiersConfig/Modifiers/CustomModifier_HighPressureB/Description","Generator stress rises 75% faster and falls 75% slower."
"Generated/ModifiersConfig/Modifiers/CustomModifier_HighPressureB/Display name","Flow Spike"
"Generated/ModifiersConfig/Modifiers/CustomModifier_HuntersB/Display name","Animal Migration"
"Generated/ModifiersConfig/Modifiers/CustomModifier_PlantationB/Display name","Rotting Roots"
"Generated/ModifiersConfig/Modifiers/CustomModifier_ResourceCapacityB/Display name","Logistical Nightmare"
"Generated/ModifiersConfig/Modifiers/CustomModifier_ResourceCapacityCoalB/Display name","Logistical Nightmare"
"Generated/ModifiersConfig/Modifiers/CustomModifier_ResourceCapacityFoodRationsB/Display name","Logistical Nightmare"
"Generated/ModifiersConfig/Modifiers/CustomModifier_ResourceCapacityRawFoodB/Display name","Logistical Nightmare"
"Generated/ModifiersConfig/Modifiers/CustomModifier_ResourceCapacitySteelB/Display name","Logistical Nightmare"
"Generated/ModifiersConfig/Modifiers/CustomModifier_ResourceCapacityWoodB/Display name","Logistical Nightmare"
"Generated/ModifiersConfig/Modifiers/CustomModifier_SawmillsB/Display name","Ice-covered Trees"
"Generated/ModifiersConfig/Modifiers/CustomModifier_SteamCoreAutomatonsB/Display name","Steam Cores Seizing"
"Generated/ModifiersConfig/Modifiers/CustomModifier_SteamCoreBuildingsB/Display name","Steam Cores Seizing"
"Generated/ModifiersConfig/Modifiers/CustomModifier_WorkshopsB/Display name","Calculation Error"
"Generated/ModifiersConfig/Modifiers/CustomScenario_GeneratorRangeDebuff/Description","All heat zones are 20% smaller"
"Generated/ModifiersConfig/Modifiers/CustomScenario_GeneratorRangeDebuff/Display name","Clogged Pipes"
"Generated/ModifiersConfig/Modifiers/EVENT: Building_Endgame_0.5_Efficiency - appathy/Description","Workers don't see a point in working"
"Generated/ModifiersConfig/Modifiers/EVENT: Building_Endgame_0.5_Efficiency - appathy/Display name","Workers don't see a point in working"
"Generated/ModifiersConfig/Modifiers/EVENT: Building_StopForAccident/Display name","An accident occurred – attempting to save a child"
"Generated/ModifiersConfig/Modifiers/EVENT: Building_StopForAccident12h/Display name","Work stopped due to an emergency"
"Generated/ModifiersConfig/Modifiers/EVENT: DisableAgitator/Display name","Vandalised"
"Generated/ModifiersConfig/Modifiers/EVENT: [Disability] Kitchen help modifier/Display name","Kitchen helpers"
"Generated/ModifiersConfig/Modifiers/EVENT: [Disability] Kitchen help/Display name","Kitchen helpers"
"Generated/ModifiersConfig/Modifiers/Global_Endgame_0.3_Efficiency_CoalMines/Description","The storm has frozen this building's resources!"
"Generated/ModifiersConfig/Modifiers/Global_Endgame_0.3_Efficiency_CoalMines/Display name","The storm has frozen this building's resources!"
"Generated/ModifiersConfig/Modifiers/Global_Endgame_Heatzone_RangeReduced/Description","Heat range reduced!"
"Generated/ModifiersConfig/Modifiers/Global_Endgame_Heatzone_RangeReduced/Display name","Heat range reduced!"
"Generated/ModifiersConfig/Modifiers/Global_Endgame_OversightOnFoodProduction/Display name","Cooks are stealing food"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Ability_formen/Description","Foreman"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Ability_formen/Display name","A foreman is raising efficiency in this building"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Ashes to ashes/Display name","Fertilizer"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_FasterWork-Mechanical Agitator/Description","Hearing the words of encouragement, people in the vicinity of this building will work more efficiently. "
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_FasterWork-Mechanical Agitator/Display name","Working near Agitator"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_FasterWork-Shrine/Display name","Working near Shrine"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_House_of_Prayer/Bonus levels/KeyValuePair000/Value","Nobody has access to a House of Prayer."
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_House_of_Prayer/Bonus levels/KeyValuePair151/Value","Less than half of our people have access to a House of Prayer."
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_House_of_Prayer/Bonus levels/KeyValuePair475/Value","Almost all of our people have access to a House of Prayer."
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_House_of_Prayer/Bonus levels/KeyValuePair552/Value","All of our people have access to a House of Prayer."
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_House_of_Prayer/Bonus levels/KeyValuePair742/Value","Not many people have access to a House of Prayer."
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_House_of_Prayer/Bonus levels/KeyValuePair810/Value","More than half of our people have access to a House of Prayer."
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_NeighborhoodWatch-GuardpostUpgrade/Bonus levels/KeyValuePair213/Value","Nobody lives near a Guard Station."
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_NeighborhoodWatch-GuardpostUpgrade/Bonus levels/KeyValuePair376/Value","All of our people live near Guard Stations."
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_NeighborhoodWatch-GuardpostUpgrade/Bonus levels/KeyValuePair634/Value","More than half of our people live near Guard Stations."
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_NeighborhoodWatch-GuardpostUpgrade/Bonus levels/KeyValuePair639/Value","More than a quarter of our people live near Guard Stations."
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_NeighborhoodWatch-GuardpostUpgrade/Bonus levels/KeyValuePair750/Value","Not many people live near Guard Stations."
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_NeighborhoodWatch-GuardpostUpgrade/Bonus levels/KeyValuePair802/Value","Almost all of our people live near Guard Stations."
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_Neighbourhood Watch/Bonus levels/KeyValuePair049/Value","Nobody lives near a Watchtower."
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_Neighbourhood Watch/Bonus levels/KeyValuePair145/Value","More than half of our people live near Watchtowers."
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_Neighbourhood Watch/Bonus levels/KeyValuePair319/Value","Less than a third of our people live near Watchtowers."
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_Neighbourhood Watch/Bonus levels/KeyValuePair476/Value","All of our people live near Watchtowers."
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_Neighbourhood Watch/Bonus levels/KeyValuePair489/Value","Almost all of our people live near Watchtowers."
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_Neighbourhood Watch/Bonus levels/KeyValuePair830/Value","Not many people live near Watchtowers."
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_faith_keepers/Bonus levels/KeyValuePair043/Value","Only a few"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_faith_keepers/Bonus levels/KeyValuePair208/Value","All of our"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_faith_keepers/Bonus levels/KeyValuePair580/Value","More than half"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_faith_keepers/Bonus levels/KeyValuePair655/Value","Almost all of our"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_faith_keepers/Bonus levels/KeyValuePair723/Value","No"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_faith_keepers/Bonus levels/KeyValuePair939/Value","Not many"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_publicHouse - house of joy/Bonus levels/KeyValuePair123/Value","Only a few"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_publicHouse - house of joy/Bonus levels/KeyValuePair338/Value","No"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_publicHouse - house of joy/Bonus levels/KeyValuePair610/Value","More than half"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_publicHouse - house of joy/Bonus levels/KeyValuePair656/Value","All of our"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_publicHouse - house of joy/Bonus levels/KeyValuePair734/Value","Almost all of our"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_publicHouse - house of joy/Bonus levels/KeyValuePair936/Value","Not many"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_publicHouse/Bonus levels/KeyValuePair045/Value","More than half"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_publicHouse/Bonus levels/KeyValuePair052/Value","No"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_publicHouse/Bonus levels/KeyValuePair307/Value","All of our"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_publicHouse/Bonus levels/KeyValuePair737/Value","Almost all of our"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_publicHouse/Bonus levels/KeyValuePair780/Value","Not many"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_publicHouse/Bonus levels/KeyValuePair969/Value","Only a few"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_temple/Bonus levels/KeyValuePair010/Value","Only a few"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_temple/Bonus levels/KeyValuePair320/Value","No"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_temple/Bonus levels/KeyValuePair763/Value","More than half"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_temple/Bonus levels/KeyValuePair777/Value","Not many"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_temple/Bonus levels/KeyValuePair837/Value","All of our"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Building_temple/Bonus levels/KeyValuePair900/Value","Almost all of our"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Double Rations/Display name","Double Rations for the Sick"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: FieldKitchens_Heat/Description","Any workplaces in range will get a bonus to their heating thanks to the warm meals served in this building."
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: FieldKitchens_Heat/Display name","Field Kitchen heating bonus"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Kids_help/Description","Kids helping out"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Kids_help/Display name","Kids helping out"
"Generated/ModifiersConfig/Modifiers/SOCIOTECH: Transplant/Display name","Transplantations"
"Generated/ModifiersConfig/Modifiers/UPGRADE: CoalMines/Display name","Coal Mining Optimisation"
"Generated/ModifiersConfig/Modifiers/UPGRADE: CoalMines2/Display name","Coal Mining Rationalisation"
"Generated/ModifiersConfig/Modifiers/UPGRADE: CoalThumpers/Display name","Coal Thumper Injectors"
"Generated/ModifiersConfig/Modifiers/UPGRADE: Hunters hut/Display name","Hunters' Gear"
"Generated/ModifiersConfig/Modifiers/UPGRADE: Infirmary/Display name","Infirmary Checklists"
"Generated/ModifiersConfig/Modifiers/UPGRADE: MedicalPost/Display name","Medical Post Upgrade"
"Generated/ModifiersConfig/Modifiers/UPGRADE: Plantations/Display name","Hothouse Selection"
"Generated/ModifiersConfig/Modifiers/UPGRADE: Sawmill/Display name","Sawmill Upgrade"
"Generated/ModifiersConfig/Modifiers/UPGRADE: Warmer Cookhouse/Display name","Cookhouse Insulation Technology"
"Generated/ModifiersConfig/Modifiers/UPGRADE: Warmer GatheringPost/Display name","Gathering Insulation Technology"
"Generated/ModifiersConfig/Modifiers/UPGRADE: Warmer GatheringPost2/Display name","Gathering Insulation Technology II"
"Generated/ModifiersConfig/Modifiers/UPGRADE: Warmer House/Display name","House Insulation Technology"
"Generated/ModifiersConfig/Modifiers/UPGRADE: Warmer Medical/Display name","Healthcare Insulation Technology"
"Generated/ModifiersConfig/Modifiers/UPGRADE: Warmer Medical2/Display name","Healthcare Insulation Technology II"
"Generated/ModifiersConfig/Modifiers/UPGRADE: Warmer Plantations/Display name","Hothouse Insulation Technology"
"Generated/ModifiersConfig/Modifiers/UPGRADE: Warmer Plantations2/Display name","Hothouse Insulation Technology II"
"Generated/ModifiersConfig/Modifiers/[TechHaven]Global_Workshops_0.5_Efficiency_for_24h/Description","Efficiency is at 50%"
"Generated/ModifiersConfig/Modifiers/[TechHaven]Global_Workshops_0.5_Efficiency_for_24h/Display name","Efficiency is at 50%"
"Generated/ModifiersConfig/Modifiers/[TechHaven]Global_Workshops_0.75_Efficiency_for_24h/Description","Efficiency is at 75%"
"Generated/ModifiersConfig/Modifiers/[TechHaven]Global_Workshops_0.75_Efficiency_for_24h/Display name","Efficiency is at 75%"
"Generated/ModifiersConfig/Modifiers/[TechHaven]Global_Workshops_1.2_Efficiency/Description","Efficiency is increased"
"Generated/ModifiersConfig/Modifiers/[TechHaven]Global_Workshops_1.2_Efficiency/Display name","Efficiency is increased"
"Generated/ModifiersConfig/Modifiers/[TechHaven]SeedArk_dead/Description","The Seedling Ark has frozen"
"Generated/ModifiersConfig/Modifiers/[TechHaven]SeedArk_freezing/Description","The Seedling Ark is freezing"
"Generated/ModifiersConfig/Modifiers/[Winterhome] Efficiency boost_0.1 - Sacrifice/Description","Efficiency is increased"
"Generated/ModifiersConfig/Modifiers/[Winterhome] Efficiency boost_0.1 - Sacrifice/Display name","Efficiency is increased"
"Generated/ModifiersConfig/Modifiers/[Winterhome] Efficiency boost_0.1/Description","Efficiency is increased"
"Generated/ModifiersConfig/Modifiers/[Winterhome] Efficiency boost_0.1/Display name","Efficiency has been increased"
"Generated/ModifiersConfig/Modifiers/[Winterhome] Efficiency debuff_0.1/Description","Efficiency is reduced"
"Generated/ModifiersConfig/Modifiers/[Winterhome] Efficiency debuff_0.1/Display name","Efficiency is reduced"
"Generated/ModifiersConfig/Modifiers/[Winterhome] Generator Range Debuff 4/Description","All heat zones are 40% smaller."
"Generated/ModifiersConfig/Modifiers/[Winterhome] Generator stress debuff dummy/Description","Generator stress increases."
"Generated/ModifiersConfig/Modifiers/[Winterhome] Generator stress debuff/Description","Generator stress increases."
"Generated/ModifiersConfig/Modifiers/[Winterhome] Global_HeatzoneTemperatureDecrease1/Description","All heat zones are colder by 1 level."
"Generated/ModifiersConfig/Modifiers/[Winterhome] Global_HeatzoneTemperatureDecrease2/Description","All heat zones are colder by 2 levels."
"Generated/ModifiersConfig/Modifiers/[Winterhome] RC Efficiency - Sacrifice/Description","Efficiency is increased"
"Generated/ModifiersConfig/Modifiers/[Winterhome] RC Efficiency - Sacrifice/Display name","Engineers' sacrifice"
"Generated/ModifiersConfig/Modifiers/[Winterhome] RC Efficiency I/Description","Efficiency is increased"
"Generated/ModifiersConfig/Modifiers/[Winterhome] RC Efficiency I/Display name","Repair Station Efficiency I"
"Generated/ModifiersConfig/Modifiers/[Winterhome] RC Efficiency II/Description","Efficiency is increased"
"Generated/ModifiersConfig/Modifiers/[Winterhome] RC Efficiency II/Display name","Repair Station Efficiency II"
"Generated/ModifiersConfig/Modifiers/[Winterhome] RC Efficiency III/Description","Efficiency is increased"
"Generated/ModifiersConfig/Modifiers/[Winterhome] RC Efficiency III/Display name","Repair Station Efficiency III"
"Generated/PlaceActivityConfig/Generator construction steps/Generator construction step1/Description","GeneratorConstruction1"
"Generated/PlaceActivityConfig/Generator construction steps/Generator construction step1/Display name","GeneratorConstruction1"
"Generated/PlaceActivityConfig/Generator construction steps/Generator construction step2/Description","Generator Construction2"
"Generated/PlaceActivityConfig/Generator construction steps/Generator construction step2/Display name","Generator Pumping System"
"Generated/PlaceActivityConfig/Generator construction steps/Generator construction step3/Description","Generator Foundations"
"Generated/PlaceActivityConfig/Generator construction steps/Generator construction step3/Display name","Generator Foundations"
"Generated/PlaceActivityConfig/Generator construction steps/Generator construction step4/Description","GeneratorConstruction4"
"Generated/PlaceActivityConfig/Generator construction steps/Generator construction step4/Display name","Generator Chimney"
"Generated/PlaceActivityConfig/Generator construction steps/Generator construction step5/Description","GeneratorConstruction5"
"Generated/PlaceActivityConfig/Generator construction steps/Generator construction step5/Display name","Generator Heaters"
"Generated/PlaceActivityConfig/Generator construction steps/Generator construction step6/Description","GeneratorConstruction6"
"Generated/PlaceActivityConfig/Generator construction steps/Generator construction step6/Display name","GeneratorConstruction6"
"Generated/PlaceActivityConfig/Generator construction steps/Generator construction step7/Description","GeneratorConstruction7"
"Generated/PlaceActivityConfig/Generator construction steps/Generator construction step7/Display name","GeneratorConstruction7"
"Generated/PlaceActivityConfig/Generator construction steps/Generator construction step8/Description","GeneratorConstruction8"
"Generated/PlaceActivityConfig/Generator construction steps/Generator construction step8/Display name","GeneratorConstruction8"
"Generated/PlaceActivityConfig/Malfunctions/Generator - hidden defect/Currently repairing text","Inspecting the Generator..."
"Generated/PlaceActivityConfig/Malfunctions/Generator - hidden defect/Start repairs text","Inspect the Generator"
"Generated/PlaceActivityConfig/Malfunctions/Generator - last malfunction/Currently repairing text","There's nothing we can do"
"Generated/PlaceActivityConfig/Malfunctions/Generator 1A/Currently repairing text","Repairing the Generator..."
"Generated/PlaceActivityConfig/Malfunctions/Generator 1A/Start repairs text","Repair the Generator"
"Generated/PlaceActivityConfig/Malfunctions/Generator 1B/Currently repairing text","Repairing the Generator..."
"Generated/PlaceActivityConfig/Malfunctions/Generator 1B/Start repairs text","Repair the Generator"
"Generated/PlaceActivityConfig/Malfunctions/Generator 1C/Currently repairing text","Repairing the Generator..."
"Generated/PlaceActivityConfig/Malfunctions/Generator 1C/Start repairs text","Repair the Generator"
"Generated/PlaceActivityConfig/Malfunctions/Generator 1D/Currently repairing text","Repairing the Generator..."
"Generated/PlaceActivityConfig/Malfunctions/Generator 1D/Start repairs text","Repair the Generator"
"Generated/PlaceActivityConfig/Malfunctions/Generator 2A/Currently repairing text","Repairing the Generator..."
"Generated/PlaceActivityConfig/Malfunctions/Generator 2A/Start repairs text","Repair the Generator"
"Generated/PlaceActivityConfig/Malfunctions/Generator 2B/Currently repairing text","Repairing the Generator..."
"Generated/PlaceActivityConfig/Malfunctions/Generator 2B/Start repairs text","Repair the Generator"
"Generated/PlaceActivityConfig/Malfunctions/Generator 2C/Currently repairing text","Repairing the Generator..."
"Generated/PlaceActivityConfig/Malfunctions/Generator 2C/Start repairs text","Repair the Generator"
"Generated/PlaceActivityConfig/Malfunctions/Generator 2D/Currently repairing text","Repairing the Generator..."
"Generated/PlaceActivityConfig/Malfunctions/Generator 2D/Start repairs text","Repair the Generator"
"Generated/PlaceActivityConfig/Malfunctions/Generator 3A/Currently repairing text","Repairing the Generator..."
"Generated/PlaceActivityConfig/Malfunctions/Generator 3A/Start repairs text","Repair the Generator"
"Generated/PlaceActivityConfig/Malfunctions/Generator 3B/Currently repairing text","Repairing the Generator..."
"Generated/PlaceActivityConfig/Malfunctions/Generator 3B/Start repairs text","Repair the Generator"
"Generated/PlaceActivityConfig/Malfunctions/Generator 3C/Currently repairing text","Repairing the Generator..."
"Generated/PlaceActivityConfig/Malfunctions/Generator 3C/Start repairs text","Repair the Generator"
"Generated/PlaceActivityConfig/Malfunctions/Generator 3D/Currently repairing text","Repairing the Generator..."
"Generated/PlaceActivityConfig/Malfunctions/Generator 3D/Start repairs text","Repair the Generator"
"Generated/PlaceActivityConfig/Malfunctions/Generator 4A/Currently repairing text","Repairing the Generator..."
"Generated/PlaceActivityConfig/Malfunctions/Generator 4A/Start repairs text","Repair the Generator"
"Generated/PlaceActivityConfig/Malfunctions/Generator 4B/Currently repairing text","Repairing the Generator..."
"Generated/PlaceActivityConfig/Malfunctions/Generator 4B/Start repairs text","Repair the Generator"
"Generated/PlaceActivityConfig/Malfunctions/Generator 4C/Currently repairing text","Repairing the Generator..."
"Generated/PlaceActivityConfig/Malfunctions/Generator 4C/Start repairs text","Repair the Generator"
"Generated/PlaceActivityConfig/Malfunctions/Generator 4D/Currently repairing text","Repairing the Generator..."
"Generated/PlaceActivityConfig/Malfunctions/Generator 4D/Start repairs text","Repair the Generator"
"Generated/PlaceActivityConfig/No malfunction to repair text","Nothing to repair"
"Generated/PlaceActivityConfig/Rigors/16h/Display name","Extraordinary effort"
"Generated/PlaceActivityConfig/Rigors/24h/Discontent text","High"
"Generated/PlaceActivityConfig/Rigors/24h/Display name","24h"
"Generated/PlaceActivityConfig/Rigors/Hard/Discontent text","High"
"Generated/PlaceActivityConfig/Rigors/Hard/Display name","Extended Shift"
"Generated/PlaceActivityConfig/Rigors/Light/Discontent text","Low"
"Generated/PlaceActivityConfig/Rigors/Light/Display name","08:00–16:00"
"Generated/PlaceActivityConfig/Rigors/Normal/Discontent text","None"
"Generated/PlaceActivityConfig/Rigors/Normal/Display name","Normal hours"
"Generated/PlaceActivityConfig/Work safety levels/Dangerous/Description","Work is dangerous here"
"Generated/PlaceActivityConfig/Work safety levels/Dangerous/Display name","Dangerous"
"Generated/PlaceActivityConfig/Work safety levels/Deadly/Description","Work is deadly here"
"Generated/PlaceActivityConfig/Work safety levels/Deadly/Display name","Deadly"
"Generated/PlaceActivityConfig/Work safety levels/Hazardous/Description","Work is hazardous here"
"Generated/PlaceActivityConfig/Work safety levels/Hazardous/Display name","Hazardous"
"Generated/PlaceActivityConfig/Work safety levels/Safe/Description","Work is safe here"
"Generated/PlaceActivityConfig/Work safety levels/Safe/Display name","Safe"
"Generated/PlaceActivityConfig/Work safety levels/Unhealthy/Description","Work is unhealthy here"
"Generated/PlaceActivityConfig/Work safety levels/Unhealthy/Display name","Unhealthy"
"Generated/PopulationConfig/Agent loss types/Execution/Description texts/KeyValuePair023/Key","plotting to overthrow the Captain"
"Generated/PopulationConfig/Agent loss types/Execution/Description texts/KeyValuePair084/Key","mutiny"
"Generated/PopulationConfig/Agent loss types/Execution/Description texts/KeyValuePair159/Key","partaking in blasphemous activity"
"Generated/PopulationConfig/Agent loss types/Execution/Description texts/KeyValuePair161/Key","sabotage"
"Generated/PopulationConfig/Agent loss types/Execution/Description texts/KeyValuePair225/Key","unrepentant wickedness"
"Generated/PopulationConfig/Agent loss types/Execution/Description texts/KeyValuePair271/Key","plotting to overthrow the Captain"
"Generated/PopulationConfig/Agent loss types/Execution/Description texts/KeyValuePair275/Key","sowing dissent"
"Generated/PopulationConfig/Agent loss types/Execution/Description texts/KeyValuePair291/Key","profaning the symbols of the Faith"
"Generated/PopulationConfig/Agent loss types/Execution/Description texts/KeyValuePair299/Key","distributing subversive materials"
"Generated/PopulationConfig/Agent loss types/Execution/Description texts/KeyValuePair322/Key","disseminating heretical ideas"
"Generated/PopulationConfig/Agent loss types/Execution/Description texts/KeyValuePair353/Key","disparaging the New Faith"
"Generated/PopulationConfig/Agent loss types/Execution/Description texts/KeyValuePair400/Key","atheism"
"Generated/PopulationConfig/Agent loss types/Execution/Description texts/KeyValuePair426/Key","treason"
"Generated/PopulationConfig/Agent loss types/Execution/Description texts/KeyValuePair431/Key","rebellious agitation"
"Generated/PopulationConfig/Agent loss types/Execution/Description texts/KeyValuePair450/Key","depraved conduct"
"Generated/PopulationConfig/Agent loss types/Execution/Description texts/KeyValuePair552/Key","crimes against public order"
"Generated/PopulationConfig/Agent loss types/Execution/Description texts/KeyValuePair564/Key","seditious speech"
"Generated/PopulationConfig/Agent loss types/Execution/Description texts/KeyValuePair600/Key","inciting against the Leader"
"Generated/PopulationConfig/Agent loss types/Execution/Description texts/KeyValuePair606/Key","damaging critical city property"
"Generated/PopulationConfig/Agent loss types/Execution/Description texts/KeyValuePair637/Key","heresy"
"Generated/PopulationConfig/Agent loss types/Execution/Description texts/KeyValuePair774/Key","blasphemous speech"
"Generated/PopulationConfig/Agent loss types/Execution/Description texts/KeyValuePair793/Key","disorderly conduct"
"Generated/PopulationConfig/Agent loss types/Execution/Description texts/KeyValuePair845/Key","impiety"
"Generated/PopulationConfig/Agent loss types/Execution/Description texts/KeyValuePair884/Key","undermining the order"
"Generated/PopulationConfig/Agent loss types/Fight/Notification text","Citizen killed in fight"
"Generated/PopulationConfig/Agent loss types/Ran away/Notification text","Citizens ran away"
"Generated/PopulationConfig/Agent loss types/Suicide (no body)/Notification text","{ListOfTheLost} committed suicide"
"Generated/PopulationConfig/Agent loss types/Suicide/Notification text","{ListOfTheLost} commited suicide"
"Generated/PopulationConfig/Agent loss types/Unloaded by Expedition/Notification text","{LossCount} evacuated: {ListOfTheLost}."
"Generated/PopulationConfig/Agent loss types/[Winterhome] Fire and riots/Notification text","{LossCount} died in fires and riots: {ListOfTheLost}."
"Generated/PopulationConfig/Agent loss types/[Winterhome] Murder/Notification text","{LossCount} murdered: {ListOfTheLost}."
"Generated/PopulationConfig/Agent loss types/[Winterhome] Riots/Notification text","{LossCount} died in the riots: {ListOfTheLost}."
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Build Memorial/Displayed name","Archives"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Build Memorial/Objectives/ConstructBuildingOfTypeQuestObjective815/Description","Build the Archives"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Build Memorial/Objectives/ConstructBuildingOfTypeQuestObjective815/Text","Build the Archives"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento1/Displayed name","A piece of the past"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento1/Objectives/ReachExpeditionDestinationQuestObjective395/Description","Reach the relic site"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento1/Objectives/ReachExpeditionDestinationQuestObjective395/Text","Reach the relic site"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento1/Objectives/RetrieveArtifactQuestObjective714/Description","Bring the relic to the city"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento1/Objectives/RetrieveArtifactQuestObjective714/Text","Bring the relic to the city"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento10/Displayed name","A piece of the past"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento10/Objectives/ReachExpeditionDestinationQuestObjective338/Description","Reach the relic site"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento10/Objectives/ReachExpeditionDestinationQuestObjective338/Text","Reach the relic site"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento10/Objectives/RetrieveArtifactQuestObjective098/Description","Bring the relic to the city"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento10/Objectives/RetrieveArtifactQuestObjective098/Text","Bring the relic to the city"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento11/Displayed name","A piece of the past"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento11/Objectives/ReachExpeditionDestinationQuestObjective445/Description","Reach the relic site"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento11/Objectives/ReachExpeditionDestinationQuestObjective445/Text","Reach the relic site"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento11/Objectives/RetrieveArtifactQuestObjective739/Description","Bring the relic to the city"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento11/Objectives/RetrieveArtifactQuestObjective739/Text","Bring the relic to the city"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento12/Displayed name","A piece of the past"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento12/Objectives/ReachExpeditionDestinationQuestObjective490/Description","Reach the relic site"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento12/Objectives/ReachExpeditionDestinationQuestObjective490/Text","Reach the relic site"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento12/Objectives/RetrieveArtifactQuestObjective999/Description","Bring the relic to the city"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento12/Objectives/RetrieveArtifactQuestObjective999/Text","Bring the relic to the city"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento13/Displayed name","A piece of the past"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento13/Objectives/ReachExpeditionDestinationQuestObjective518/Description","Reach the relic site"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento13/Objectives/ReachExpeditionDestinationQuestObjective518/Text","Reach the relic site"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento13/Objectives/RetrieveArtifactQuestObjective411/Description","Bring the relic to the city"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento13/Objectives/RetrieveArtifactQuestObjective411/Text","Bring the relic to the city"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento14/Displayed name","A piece of the past"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento14/Objectives/ReachExpeditionDestinationQuestObjective201/Description","Reach the relic site"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento14/Objectives/ReachExpeditionDestinationQuestObjective201/Text","Reach the relic site"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento14/Objectives/RetrieveArtifactQuestObjective495/Description","Bring the relic to the city"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento14/Objectives/RetrieveArtifactQuestObjective495/Text","Bring the relic to the city"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento15/Displayed name","A piece of the past"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento15/Objectives/ReachExpeditionDestinationQuestObjective714/Description","Reach the relic site"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento15/Objectives/ReachExpeditionDestinationQuestObjective714/Text","Reach the relic site"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento15/Objectives/RetrieveArtifactQuestObjective649/Description","Bring the relic to the city"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento15/Objectives/RetrieveArtifactQuestObjective649/Text","Bring the relic to the city"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento2/Displayed name","A piece of the past"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento2/Objectives/ReachExpeditionDestinationQuestObjective360/Description","Reach the relic site"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento2/Objectives/ReachExpeditionDestinationQuestObjective360/Text","Reach the relic site"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento2/Objectives/RetrieveArtifactQuestObjective321/Description","Bring the relic to the city"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento2/Objectives/RetrieveArtifactQuestObjective321/Text","Bring the relic to the city"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento3/Displayed name","A piece of the past"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento3/Objectives/ReachExpeditionDestinationQuestObjective688/Description","Reach the relic site"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento3/Objectives/ReachExpeditionDestinationQuestObjective688/Text","Reach the relic site"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento3/Objectives/RetrieveArtifactQuestObjective691/Description","Bring the relic to the city"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento3/Objectives/RetrieveArtifactQuestObjective691/Text","Bring the relic to the city"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento4/Displayed name","A piece of the past"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento4/Objectives/ReachExpeditionDestinationQuestObjective938/Description","Reach the relic site"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento4/Objectives/ReachExpeditionDestinationQuestObjective938/Text","Reach the relic site"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento4/Objectives/RetrieveArtifactQuestObjective524/Description","Bring the relic to the city"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento4/Objectives/RetrieveArtifactQuestObjective524/Text","Bring the relic to the city"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento5/Displayed name","A piece of the past"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento5/Objectives/ReachExpeditionDestinationQuestObjective459/Description","Reach the relic site"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento5/Objectives/ReachExpeditionDestinationQuestObjective459/Text","Reach the relic site"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento5/Objectives/RetrieveArtifactQuestObjective813/Description","Bring the relic to the city"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento5/Objectives/RetrieveArtifactQuestObjective813/Text","Bring the relic to the city"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento6/Displayed name","A piece of the past"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento6/Objectives/ReachExpeditionDestinationQuestObjective931/Description","Reach the relic site"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento6/Objectives/ReachExpeditionDestinationQuestObjective931/Text","Reach the relic site"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento6/Objectives/RetrieveArtifactQuestObjective393/Description","Bring the relic to the city"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento6/Objectives/RetrieveArtifactQuestObjective393/Text","Bring the relic to the city"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento7/Displayed name","A piece of the past"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento7/Objectives/ReachExpeditionDestinationQuestObjective717/Description","Reach the relic site"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento7/Objectives/ReachExpeditionDestinationQuestObjective717/Text","Reach the relic site"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento7/Objectives/RetrieveArtifactQuestObjective030/Description","Bring the relic to the city"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento7/Objectives/RetrieveArtifactQuestObjective030/Text","Bring the relic to the city"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento8/Displayed name","A piece of the past"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento8/Objectives/ReachExpeditionDestinationQuestObjective657/Description","Reach the relic site"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento8/Objectives/ReachExpeditionDestinationQuestObjective657/Text","Reach the relic site"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento8/Objectives/RetrieveArtifactQuestObjective954/Description","Bring the relic to the city"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento8/Objectives/RetrieveArtifactQuestObjective954/Text","Bring the relic to the city"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento9/Displayed name","A piece of the past"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento9/Objectives/ReachExpeditionDestinationQuestObjective390/Description","Reach the relic site"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento9/Objectives/ReachExpeditionDestinationQuestObjective390/Text","Reach the relic site"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento9/Objectives/RetrieveArtifactQuestObjective437/Description","Bring the relic to the city"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Cultural: Reach Memento9/Objectives/RetrieveArtifactQuestObjective437/Text","Bring the relic to the city"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Endless: 10 Days/Displayed name","SURVIVE"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Endless: 10 Days/Objectives/CustomQuestObjective775/Description","Survive the next storm"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Endless: 10 Days/Objectives/CustomQuestObjective775/Text","Survive the next storm"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Endless: 12 Days/Displayed name","SURVIVE"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Endless: 12 Days/Objectives/CustomQuestObjective388/Description","Survive the next storm"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Endless: 12 Days/Objectives/CustomQuestObjective388/Text","Survive the next storm"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Endless: 15 Days Easy/Displayed name","SURVIVE"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Endless: 15 Days Easy/Objectives/CustomQuestObjective357/Description","Survive the first storm"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Endless: 15 Days Easy/Objectives/CustomQuestObjective357/Text","Survive the first storm"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Endless: 15 Days Repeat Easy/Displayed name","SURVIVE"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Endless: 15 Days Repeat Easy/Objectives/CustomQuestObjective102/Description","Survive the next storm"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Endless: 15 Days Repeat Easy/Objectives/CustomQuestObjective102/Text","Survive the next storm"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Endless: 15 Days/Displayed name","SURVIVE"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Endless: 15 Days/Objectives/CustomQuestObjective540/Description","Survive the first storm"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Endless: 15 Days/Objectives/CustomQuestObjective540/Text","Survive the first storm"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Endless: 8 Days/Displayed name","SURVIVE"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Endless: 8 Days/Objectives/CustomQuestObjective451/Description","Survive the next storm"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Endless: 8 Days/Objectives/CustomQuestObjective451/Text","Survive the next storm"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Goal: Reach 200 people/Displayed name","INCREASE POPULATION"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Goal: Reach 200 people/Objectives/IncreasePopulationQuestObjective763/Text","Reach population of 200"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Goal: Reach 400 people 30 days/Displayed name","INCREASE POPULATION"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Goal: Reach 400 people 30 days/Objectives/IncreasePopulationQuestObjective894/Text","Reach population of 400"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Goal: Reach 400 people 60 days/Displayed name","INCREASE POPULATION"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Goal: Reach 400 people 60 days/Objectives/IncreasePopulationQuestObjective067/Text","Reach population of 400"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Goal: Reach Day 30/Displayed name","SURVIVE"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Goal: Reach Day 30/Objectives/CustomQuestObjective912/Description","Survive the storm"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Goal: Reach Day 30/Objectives/CustomQuestObjective912/Text","Survive the storm"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Goal: Reach Day 60/Displayed name","SURVIVE"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Goal: Reach Day 60/Objectives/CustomQuestObjective142/Description","Survive the storm"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Goal: Reach Day 60/Objectives/CustomQuestObjective142/Text","Survive the storm"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Holiday Quest/Displayed name","Organise the Christmas festivities"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Holiday Quest/Objectives/GatherResourcePerAgentQuestObjective010/Description","Stockpile Food Rations for the Christmas feast"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Holiday Quest/Objectives/GatherResourcePerAgentQuestObjective010/Text","Stockpile Food Rations for the Christmas feast"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Holiday Quest/Objectives/GatherResourcePerAgentQuestObjective299/Text","Stockpile Wood for the toys"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Holiday Quest/Objectives/GatherResourcePerAgentQuestObjective497/Text","Stockpile Wood for the toys"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Holiday Quest/Objectives/RaiseAverageHopeQuestObjective692/Description","Raise hope"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Holiday Quest/Objectives/RaiseAverageHopeQuestObjective692/Text","Raise hope"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_FrostlandSpeed/Displayed name","Strong Winds"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_FrostlandSpeed/Objectives/CustomQuestObjective408/Text","The Scout teams and transports are moving 50% slower"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_FrozenGround/Displayed name","Frozen Ground"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_FrozenGround/Objectives/CustomQuestObjective517/Text","The Gathering Posts and all Coal Thumpers are working at 10% efficiency"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_GeneratorIncreasedConsumption/Displayed name","Generator Congestion"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_GeneratorIncreasedConsumption/Objectives/CustomQuestObjective271/Text","The Generator is using twice as much Coal than usual"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_HealthcareCapacity/Displayed name","Outbreak Prevention"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_HealthcareCapacity/Objectives/CustomQuestObjective014/Text","Capacity of all medical facilities is halved"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_HeatzoneInefficiency/Displayed name","Clogged Pipes"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_HeatzoneInefficiency/Objectives/CustomQuestObjective252/Text","All heat zones are 20% smaller"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_HighPressure/Displayed name","Flow Spike"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_HighPressure/Objectives/CustomQuestObjective412/Text","Generator stress will rise 75% faster and fall 75% slower"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_Hunters/Displayed name","Animal Migration"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_Hunters/Objectives/CustomQuestObjective988/Text","Hunters bring in 90% less Raw Food"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_IncreasedIllness/Displayed name","Treacherous Cold"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_IncreasedIllness/Objectives/CustomQuestObjective155/Text","People are falling ill more easily. Beware of the cold!"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_MuddyTerrain/Displayed name","Brittle Steel"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_MuddyTerrain/Objectives/CustomQuestObjective861/Text","All construction activity is consuming more Steel"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_Plantations/Displayed name","Rotting Roots"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_Plantations/Objectives/CustomQuestObjective500/Text","All Hothouses are producing 90% less Raw Food"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_ResourceCapacity/Displayed name","Logistical Nightmare"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_ResourceCapacity/Objectives/CustomQuestObjective047/Text","Capacity of all Resource Depots is halved"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_Sawmills/Displayed name","Ice-covered Trees"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_Sawmills/Objectives/CustomQuestObjective384/Text","All Sawmills produce 90% less Wood"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_SociotechCooldown/Displayed name","Wave of Doubt"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_SociotechCooldown/Objectives/CustomQuestObjective050/Text","You have to wait 50% longer before introducing a new law"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_SteamCoreBuildings/Displayed name","Steam Cores Seizing"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_SteamCoreBuildings/Objectives/CustomQuestObjective899/Text","Efficiency of all Steam Core buildings and automatons is reduced by 90%"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_Workshops/Displayed name","Calculation Error"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/Modifier_Workshops/Objectives/CustomQuestObjective772/Text","Efficiency of all Workshops is halved"
"Generated/QuestsConfig/Quests/CustomScenarios/Entries/SeasonPassQuest/Displayed name","Expand the city"
"Generated/QuestsConfig/Quests/Default/Entries/![Food - Food Shortage] Find the source of food/Displayed name","Fight the hunger"
"Generated/QuestsConfig/Quests/Default/Entries/![Food - Food Shortage] Find the source of food/Objectives/ActivateBuildingOfTypeQuestObjective756/Text","Provide a source of Raw Food other than corpses"
"Generated/QuestsConfig/Quests/Default/Entries/![Main Narrative Line] 007 CRUEL HORIZON/Displayed name","Cruel horizon"
"Generated/QuestsConfig/Quests/Default/Entries/![Main Narrative Line] 007 CRUEL HORIZON/Objectives/CustomQuestObjective092/Text","Save as many people as you can from Frostland"
"Generated/QuestsConfig/Quests/Default/Entries/![Main Narrative Line] 007 The End/Displayed name","THE END"
"Generated/QuestsConfig/Quests/Default/Entries/![Main Narrative Line] 007 The End/Objectives/CustomQuestObjective989/Text","Prepare for the coming storm"
"Generated/QuestsConfig/Quests/Default/Entries/[Disability] Care House/Displayed name","Care House"
"Generated/QuestsConfig/Quests/Default/Entries/[Disability] Care House/Objectives/ActivateBuildingOfTypeQuestObjective906/Text","Build a Care House"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] 001_Research tech/Displayed name","What looms ahead"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] 001_Research tech/Objectives/ResearchTechnologyQuestObjective978/Description","Research Beacon: Stereoscopic Lens"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] 001_Research tech/Objectives/ResearchTechnologyQuestObjective978/Text","Research Beacon: Stereoscopic Lens"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] 002 Prepare for the storm - main quest/Displayed name","Prepare for the storm"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] 002a_Prepare for the storm FOOD/Displayed name","Food"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] 002a_Prepare for the storm FOOD/Objectives/GatherResourceQuestObjective741/Description","Gather at least a week's worth of Food Rations for each citizen"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] 002a_Prepare for the storm FOOD/Objectives/GatherResourceQuestObjective741/Text","Gather at least a week's worth of food for each citizen – a total of {Amount} Food Rations"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] 002b_Prepare for the storm SURVIVORS/Displayed name","Survivors"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] 002b_Prepare for the storm SURVIVORS/Objectives/RescueSurvivorsQuestObjective293/Description","Rescue the survivors from the Snow Burrows"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] 002b_Prepare for the storm SURVIVORS/Objectives/RescueSurvivorsQuestObjective293/Text","Rescue the survivors from the Snow Burrows"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] 002b_Prepare for the storm SURVIVORS/Objectives/RescueSurvivorsQuestObjective706/Description","Rescue the survivors from the Ice Crevasse"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] 002b_Prepare for the storm SURVIVORS/Objectives/RescueSurvivorsQuestObjective706/Text","Rescue the survivors from the Ice Crevasse"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] 002b_Prepare for the storm SURVIVORS/Objectives/RescueSurvivorsQuestObjective826/Description","Rescue the survivors from the Deep Hollow"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] 002b_Prepare for the storm SURVIVORS/Objectives/RescueSurvivorsQuestObjective826/Text","Rescue the survivors from the Deep Hollow"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] 002c_Prepare for the storm OUTPOSTS/Displayed name","Outposts"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] 002c_Prepare for the storm OUTPOSTS/Objectives/DisbandExpeditionQuestObjective539/Description","Recall all scouts and outpost teams"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] 002c_Prepare for the storm OUTPOSTS/Objectives/DisbandExpeditionQuestObjective539/Text","Recall all scouts and outpost teams"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] 002d_Prepare for the storm TEMPERATURE/Displayed name","Cold"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] 002d_Prepare for the storm TEMPERATURE/Objectives/ResearchTechnologyQuestObjective566/Description","Research Overdrive Couplings"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] 002d_Prepare for the storm TEMPERATURE/Objectives/ResearchTechnologyQuestObjective566/Text","Research Overdrive Couplings"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] 002d_Prepare for the storm TEMPERATURE/Objectives/ResearchTechnologyQuestObjective862/Description","Research Generator Power Upgrade III"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] 002d_Prepare for the storm TEMPERATURE/Objectives/ResearchTechnologyQuestObjective862/Text","Research Generator Power Upgrade III"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] 003_Final preparation/Displayed name","Final days"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] 003_Final preparation/Objectives/CustomQuestObjective184/Description","Wait for the storm to hit"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] 003_Final preparation/Objectives/CustomQuestObjective184/Text","Wait for the storm to hit"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] 004_Survive the storm/Displayed name","SURVIVE"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] 004_Survive the storm/Objectives/CustomQuestObjective487/Description","Survive the storm"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] 004_Survive the storm/Objectives/CustomQuestObjective487/Text","Survive the storm"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] Build Coal Thumpers/Displayed name","Build Coal Thumpers"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] Build Coal Thumpers/Objectives/ActivateBuildingOfTypeQuestObjective280/Text","Build 6 Gathering Posts"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] Build Coal Thumpers/Objectives/ActivateBuildingOfTypeQuestObjective908/Text","Build 2 Coal Thumpers or Steam Coal Thumpers"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] Gather wood/Displayed name","Give away Wood supplies"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] Gather wood/Objectives/GatherResourceQuestObjective679/Description","Gather {Amount} Wood for citizens"
"Generated/QuestsConfig/Quests/Default/Entries/[ENDGAME] Gather wood/Objectives/GatherResourceQuestObjective679/Text","Gather {Amount} Wood for citizens"
"Generated/QuestsConfig/Quests/Default/Entries/[GAME ENDING][Discontent Fail Quest] Last Chance/Displayed name","Convince people to trust you again"
"Generated/QuestsConfig/Quests/Default/Entries/[GAME ENDING][Discontent Fail Quest] Last Chance/Objectives/ReduceAverageDiscontentQuestObjective017/Text","Reduce discontent to 75%"
"Generated/QuestsConfig/Quests/Default/Entries/[GAME ENDING][Hope Fail Quest] Last chance/Displayed name","Convince people to trust you again"
"Generated/QuestsConfig/Quests/Default/Entries/[GAME ENDING][Hope Fail Quest] Last chance/Objectives/RaiseAverageHopeQuestObjective911/Text","Raise hope to 15%"
"Generated/QuestsConfig/Quests/Default/Entries/[LondonerArc] Sign Evening pray law/Displayed name","Prayer is the answer"
"Generated/QuestsConfig/Quests/Default/Entries/[LondonerArc] Sign Evening pray law/Objectives/ActivateSociotechQuestObjective154/Text","Sign the Evening Prayers law"
"Generated/QuestsConfig/Quests/Default/Entries/[LondonerArc] Sign Public penance law/Displayed name","Evildoers will repent"
"Generated/QuestsConfig/Quests/Default/Entries/[LondonerArc] Sign Public penance law/Objectives/ActivateSociotechQuestObjective218/Text","Sign the Public Penance law"
"Generated/QuestsConfig/Quests/Default/Entries/[Main Narrative Line] 001 ACTIVATE GENERATOR/Displayed name","FIGHT THE COLD"
"Generated/QuestsConfig/Quests/Default/Entries/[Main Narrative Line] 001 ACTIVATE GENERATOR/Objectives/ActivateBuildingOfCategoryQuestObjective583/Text","Turn the Generator on"
"Generated/QuestsConfig/Quests/Default/Entries/[Main Narrative Line] 001 ACTIVATE GENERATOR/Objectives/GatherResourceQuestObjective377/Text","Stockpile some Coal"
"Generated/QuestsConfig/Quests/Default/Entries/[Main Narrative Line] 002 MEANS FOR SURVIVAL/Displayed name","SECURE FOOD"
"Generated/QuestsConfig/Quests/Default/Entries/[Main Narrative Line] 002 MEANS FOR SURVIVAL/Objectives/ConstructBuildingOfTypeQuestObjective212/Text","Build a Cookhouse and start preparing meals"
"Generated/QuestsConfig/Quests/Default/Entries/[Main Narrative Line] 002 MEANS FOR SURVIVAL/Objectives/ConstructBuildingOfTypeQuestObjective286/Text","Secure a Raw Food supply: build a Hunters' Hut or a Hothouse"
"Generated/QuestsConfig/Quests/Default/Entries/[Main Narrative Line] 003 RESCUE SURVIVORS/Displayed name","PEOPLE FROM OUR CONVOY"
"Generated/QuestsConfig/Quests/Default/Entries/[Main Narrative Line] 003 RESCUE SURVIVORS/Objectives/ActivateBuildingOfTypeQuestObjective635/Text","Build the Beacon"
"Generated/QuestsConfig/Quests/Default/Entries/[Main Narrative Line] 003 RESCUE SURVIVORS/Objectives/ConstructBuildingOfTypeQuestObjective746/Text","Build a Workshop"
"Generated/QuestsConfig/Quests/Default/Entries/[Main Narrative Line] 003 RESCUE SURVIVORS/Objectives/RescueSurvivorsQuestObjective882/Text","Rescue survivors of our Lost Expedition"
"Generated/QuestsConfig/Quests/Default/Entries/[Main Narrative Line] 004 FIND OTHER CITIES/Displayed name","SEARCH FOR THE OTHERS"
"Generated/QuestsConfig/Quests/Default/Entries/[Main Narrative Line] 004 FIND OTHER CITIES/Objectives/RetrieveExpeditionSiteRevealsQuestObjective719/Text","Find another settlement"
"Generated/QuestsConfig/Quests/Default/Entries/[Main Narrative Line] 005 LONDONERS/Displayed name","The Londoners"
"Generated/QuestsConfig/Quests/Default/Entries/[Main Narrative Line] 005 LONDONERS/Objectives/RemoveLabelFromAgentsQuestObjective220/Description","Don't let the Londoners disrupt the city"
"Generated/QuestsConfig/Quests/Default/Entries/[Main Narrative Line] 005 LONDONERS/Objectives/RemoveLabelFromAgentsQuestObjective220/Text","Don't let the Londoners disrupt the city"
"Generated/QuestsConfig/Quests/Default/Entries/[Main Narrative Line] 006 REFUGEES/Displayed name","Refugees"
"Generated/QuestsConfig/Quests/Default/Entries/[Main Narrative Line] 006 REFUGEES/Objectives/CustomQuestObjective186/Text","Resolve the situation with the incoming refugees"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Alternative food source/Displayed name","Alternative Food Source"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Alternative food source/Objectives/ActivateSociotechQuestObjective815/Text","Sign the Alternative Food Source law"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Burials again/Displayed name","Burials"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Burials again/Objectives/ConstructBuildingOfTypeQuestObjective644/Text","Provide a place of rest for the dead"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Burials/Displayed name","Burials"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Burials/Objectives/ActivateBuildingOfTypeQuestObjective730/Text","Provide a place of rest for the dead"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Care House/Displayed name","Care House"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Care House/Objectives/ActivateBuildingOfTypeQuestObjective875/Text","Build a Care House"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Census Station/Displayed name","Propaganda Centre"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Census Station/Objectives/ActivateBuildingOfTypeQuestObjective614/Text","Build and man the Propaganda Centre"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Child Shelter/Displayed name","Child Shelter"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Child Shelter/Objectives/ActivateBuildingOfTypeQuestObjective044/Text","Build a Child Shelter"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Faith Keepers/Displayed name","Faith Keepers"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Faith Keepers/Objectives/ActivateBuildingOfTypeQuestObjective567/Text","Build and man the Faith Keepers"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Fight Clube/Displayed name","Fighting Arena"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Fight Clube/Objectives/ConstructBuildingOfTypeQuestObjective887/Text","Build a Fighting Arena"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Guardposts/Displayed name","Guard Stations"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Guardposts/Objectives/ActivateBuildingOfTypeQuestObjective389/Text","Build and man 2 Guard Stations"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] House of Healing/Displayed name","House of Healing"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] House of Healing/Objectives/ActivateBuildingOfTypeQuestObjective031/Text","Build a House of Healing"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] House of Prayer/Displayed name","Houses of Prayer"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] House of Prayer/Objectives/ConstructBuildingOfTypeQuestObjective011/Text","Build 2 Houses of Prayer"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Mechanical Agitators/Displayed name","Agitators"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Mechanical Agitators/Objectives/ActivateBuildingOfTypeQuestObjective884/Text","Build 3 Agitators"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Neighbourhood watchtower/Displayed name","Watchtowers"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Neighbourhood watchtower/Objectives/ActivateBuildingOfTypeQuestObjective643/Text","Build and man 2 Watchtowers"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Prison/Displayed name","Prison"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Prison/Objectives/ActivateBuildingOfTypeQuestObjective710/Text","Build a Prison"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Public House/Displayed name","Public House"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Public House/Objectives/ActivateBuildingOfTypeQuestObjective301/Text","Open the Public House"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Shrines/Displayed name","Shrines"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Shrines/Objectives/ActivateBuildingOfTypeQuestObjective638/Text","Build 3 Shrines"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Snow Pit/Displayed name","Snow Pit"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Snow Pit/Objectives/ActivateBuildingOfTypeQuestObjective188/Text","Provide a place for the dead"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Temple/Displayed name","The Temple"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Temple/Objectives/ConstructBuildingOfTypeQuestObjective126/Text","Build the Temple"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Use Public Penance/Displayed name","Public Penance"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Use Public Penance/Objectives/UseAbilityQuestObjective534/Description","Pass the Public Penance law and carry it out using the Faith Keepers."
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Use Public Penance/Objectives/UseAbilityQuestObjective534/Text","Pass the Public Penance law and carry it out using the Faith Keepers"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Use Round Up/Displayed name","Roundup"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Use Round Up/Objectives/UseAbilityQuestObjective820/Description","Build a Prison and carry out a Roundup."
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Use Round Up/Objectives/UseAbilityQuestObjective820/Text","Build a Prison and carry out a Roundup"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Warm Soup Station/Displayed name","Field Kitchens"
"Generated/QuestsConfig/Quests/Default/Entries/[Sociotech Related] Warm Soup Station/Objectives/ActivateBuildingOfTypeQuestObjective117/Text","Build 2 Field Kitchens"
"Generated/QuestsConfig/Quests/Default/Entries/[Story Randomized] Rescue Survivors TEST/Displayed name","Prepare: Survivors"
"Generated/QuestsConfig/Quests/Default/Entries/[Story Randomized] Rescue Survivors TEST/Objectives/RescueSurvivorsQuestObjective390/Description","Rescue survivors from the Lost Expedition."
"Generated/QuestsConfig/Quests/Default/Entries/[Story Randomized] Rescue Survivors TEST/Objectives/RescueSurvivorsQuestObjective390/Text","Rescue survivors from the Lost Expedition"
"Generated/QuestsConfig/Quests/Default/Entries/[consequences] Augmentation/Displayed name","Back to work"
"Generated/QuestsConfig/Quests/Default/Entries/[consequences] Augmentation/Objectives/ActivateSociotechQuestObjective601/Text","Sign the Prosthetics law"
"Generated/QuestsConfig/Quests/MiniSnops/Entries/[miniSNOPs] Corpse disposal/Displayed name","Provide a place for the dead"
"Generated/QuestsConfig/Quests/MiniSnops/Entries/[miniSNOPs] Corpse disposal/Objectives/ConstructBuildingOfTypeQuestObjective691/Text","Build a Cemetery or Snow Pit"
"Generated/QuestsConfig/Quests/MiniSnops/Entries/[miniSNOPs] Decent food/Displayed name","Full meals"
"Generated/QuestsConfig/Quests/MiniSnops/Entries/[miniSNOPs] Decent food/Objectives/GatherFoodRationsQuestObjective160/Description","Produce standard rations for everyone."
"Generated/QuestsConfig/Quests/MiniSnops/Entries/[miniSNOPs] Decent food/Objectives/GatherFoodRationsQuestObjective160/Text","Produce standard rations for everyone"
"Generated/QuestsConfig/Quests/MiniSnops/Entries/[miniSNOPs] Emergency shift/Displayed name","Emergency Shift suspension"
"Generated/QuestsConfig/Quests/MiniSnops/Entries/[miniSNOPs] Emergency shift/Objectives/CustomQuestObjective104/Description","Do not use Emergency Shift for 3 days."
"Generated/QuestsConfig/Quests/MiniSnops/Entries/[miniSNOPs] Emergency shift/Objectives/CustomQuestObjective104/Text","Do not use Emergency Shift for 3 days"
"Generated/QuestsConfig/Quests/MiniSnops/Entries/[miniSNOPs] Work rigors/Displayed name","Let people rest"
"Generated/QuestsConfig/Quests/MiniSnops/Entries/[miniSNOPs] Work rigors/Objectives/CustomQuestObjective720/Description","Do not use extended shift for 3 days."
"Generated/QuestsConfig/Quests/MiniSnops/Entries/[miniSNOPs] Work rigors/Objectives/CustomQuestObjective720/Text","Don't use Extended Shift for 3 days"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Refugees] 001 SAVE YOUR PEOPLE/Displayed name","Save our people"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Refugees] 001 SAVE YOUR PEOPLE/Objectives/ActivateBuildingOfTypeQuestObjective458/Text","Build a Beacon to signal our position"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Refugees] 001 SAVE YOUR PEOPLE/Objectives/CustomQuestObjective816/Text","Await the incoming refugee groups"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Refugees] 001 SAVE YOUR PEOPLE/Objectives/IncreasePopulationQuestObjective913/Text","At least 250 people must survive"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Refugees] 001 SAVE YOUR PEOPLE/Objectives/RescueSurvivorsQuestObjective182/Text","Rescue the children from the Trail Bend"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Refugees] 001 SAVE YOUR PEOPLE/Objectives/RescueSurvivorsQuestObjective342/Text","Rescue the people from the White Pass"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Refugees] 001 SAVE YOUR PEOPLE/Objectives/RescueSurvivorsQuestObjective964/Text","Rescue the people from the Black Spire"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Refugees] 003 FACE THE LORDS/Displayed name","Face the lords"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Refugees] 003 FACE THE LORDS/Objectives/CustomQuestObjective364/Text","Deal with the incoming groups of lords"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Refugees] 003a FEED THE LORDS - all/Displayed name","Lords' basic needs"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Refugees] 003a FEED THE LORDS - all/Objectives/AssignAgentsQuestObjective596/Description","Provide shelter for everyone"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Refugees] 003a FEED THE LORDS - all/Objectives/AssignAgentsQuestObjective596/Text","Provide shelter for everyone"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Refugees] 003a FEED THE LORDS - all/Objectives/SatisfyCitizenNeedQuestObjective236/Text","Feed all the hungry people"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Refugees] 003a FEED THE LORDS - infrastructure/Displayed name","Improve food infrastructure"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Refugees] 003a FEED THE LORDS - infrastructure/Objectives/ActivateBuildingOfTypeQuestObjective493/Text","Build new Hunters' Hangars or Industrial Hothouses"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Refugees] 003a FEED THE LORDS - infrastructure/Objectives/AssignAgentsQuestObjective080/Description","Provide shelter for everyone"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Refugees] 003a FEED THE LORDS - infrastructure/Objectives/AssignAgentsQuestObjective080/Text","Provide shelter for everyone"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Refugees] 003b HEAL THE LORDS - all/Displayed name","Treat the lords"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Refugees] 003b HEAL THE LORDS - all/Objectives/ReachStatisticLevelForAgentsQuestObjective352/Text","Heal the sick"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Refugees] 003b HEAL THE LORDS - infrastructure/Displayed name","Improve healthcare"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Refugees] 003b HEAL THE LORDS - infrastructure/Objectives/ActivateBuildingOfTypeQuestObjective063/Text","Open new places of treatment"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Refugees] 004a NORMALIZE THE SITUATION/Displayed name","Resolve the class conflict"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Refugees] 004a NORMALIZE THE SITUATION/Objectives/CustomQuestObjective966/Text","Stay in charge for at least one day"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Refugees] 004a NORMALIZE THE SITUATION/Objectives/RaiseAverageHopeQuestObjective465/Text","Keep hope above 50%"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Refugees] 004a NORMALIZE THE SITUATION/Objectives/ReduceAverageDiscontentQuestObjective742/Text","Keep discontent below 25%"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Refugees] 004b BUILD THE WALL/Displayed name","Secure the city"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Refugees] 004b BUILD THE WALL/Objectives/ActivateBuildingOfTypeQuestObjective220/Text","Build and man the Faith Keepers"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Refugees] 004b BUILD THE WALL/Objectives/ActivateBuildingOfTypeQuestObjective291/Text","Build and man 2 Guard Stations"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Refugees] 004b BUILD THE WALL/Objectives/ConstructBuildingOfTypeQuestObjective938/Text","Build 2 Guarded Outpost Depots"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[TechHeaven] 001 FIND FACTORY PLANS/Displayed name","Find the Factory plans"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[TechHeaven] 001 FIND FACTORY PLANS/Objectives/ConstructBuildingOfTypeQuestObjective690/Text","Research and build the Beacon"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[TechHeaven] 001 FIND FACTORY PLANS/Objectives/RetrieveExpeditionSiteRevealsQuestObjective878/Text","Find the Factory plans"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[TechHeaven] 002 FACTORY/Displayed name","Factory"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[TechHeaven] 002 FACTORY/Objectives/ConstructBuildingOfTypeQuestObjective132/Description","Build the Factory."
"Generated/QuestsConfig/Quests/Scenarios/Entries/[TechHeaven] 002 FACTORY/Objectives/ConstructBuildingOfTypeQuestObjective132/Text","Build the Factory"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[TechHeaven] 002 FACTORY/Objectives/IncreasePopulationQuestObjective983/Text","Increase the number of automatons"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[TechHeaven] 002 FACTORY/Objectives/ResearchTechnologyQuestObjective737/Description","Bring the Factory plans to the city."
"Generated/QuestsConfig/Quests/Scenarios/Entries/[TechHeaven] 002 FACTORY/Objectives/ResearchTechnologyQuestObjective737/Text","Bring the Factory plans to the city"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[TechHeaven] 003 AUTONOMOUS CITY/Displayed name","Autonomous city"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[TechHeaven] 003 AUTONOMOUS CITY/Objectives/EmployWorkersInWorkplaceQuestObjective138/Text","Employ at least 1 automaton in the Wood industry"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[TechHeaven] 003 AUTONOMOUS CITY/Objectives/EmployWorkersInWorkplaceQuestObjective391/Text","Employ at least 2 automatons in the Coal industry"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[TechHeaven] 003 AUTONOMOUS CITY/Objectives/EmployWorkersInWorkplaceQuestObjective653/Text","Employ at least 1 automaton in the Raw Food industry"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[TechHeaven] 003 AUTONOMOUS CITY/Objectives/EmployWorkersInWorkplaceQuestObjective759/Text","Employ at least 1 automaton in the Steel industry"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[TechHeaven] 003 EXPLORE THE FROSTLAND/Displayed name","The search for Steam Cores"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[TechHeaven] 003 EXPLORE THE FROSTLAND/Objectives/CustomQuestObjective570/Description","Reach the South Pass or Misty Valley."
"Generated/QuestsConfig/Quests/Scenarios/Entries/[TechHeaven] 003 EXPLORE THE FROSTLAND/Objectives/CustomQuestObjective570/Text","Reach the South Pass or Misty Valley"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[TechHeaven] 003 KEEP OPERATIONS INTACT/Displayed name","Keep the autonomous systems working"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[TechHeaven] 003 KEEP OPERATIONS INTACT/Objectives/CustomQuestObjective591/Description","Have at least 6 automatons working in the city."
"Generated/QuestsConfig/Quests/Scenarios/Entries/[TechHeaven] 003 KEEP OPERATIONS INTACT/Objectives/CustomQuestObjective591/Text","Have at least 6 automatons working in the city"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[TechHeaven] 004 PREPARE FOR THE STORM/Displayed name","Prepare for the storm"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[TechHeaven] 004 PREPARE FOR THE STORM/Objectives/DisbandExpeditionQuestObjective187/Text","Disband all expeditions."
"Generated/QuestsConfig/Quests/Scenarios/Entries/[TechHeaven] 005 NEW MANCHESTER - FINDING THE WAY/Displayed name","Finding the way"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[TechHeaven] 005 NEW MANCHESTER - FINDING THE WAY/Objectives/RetrieveExpeditionSiteRevealsQuestObjective538/Text","Scout Frostland and find New Manchester before the storm"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[TechHeaven] 006 NEW MANCHESTER - SHELTER/Displayed name","Shelter for New Manchester (1/3)"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[TechHeaven] 006 NEW MANCHESTER - SHELTER/Objectives/FormExpeditionQuestObjective106/Text","Gather {ExpeditionCost}, {RequiredAgentCount} automatons and send the relief expedition "
"Generated/QuestsConfig/Quests/Scenarios/Entries/[TechHeaven] 007 NEW MANCHESTER - FOOD/Displayed name","Food for New Manchester (2/3)"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[TechHeaven] 007 NEW MANCHESTER - FOOD/Objectives/FormExpeditionQuestObjective899/Text","Gather {ExpeditionCost}, {RequiredAgentCount} automatons and send the relief expedition "
"Generated/QuestsConfig/Quests/Scenarios/Entries/[TechHeaven] 008 NEW MANCHESTER - COAL/Displayed name","Coal for New Manchester (3/3)"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[TechHeaven] 008 NEW MANCHESTER - COAL/Objectives/FormExpeditionQuestObjective665/Text","Gather {ExpeditionCost}, {RequiredAgentCount} automatons and send the relief expedition "
"Generated/QuestsConfig/Quests/Scenarios/Entries/[TechHeaven] 009 AUTONOMOUS CITY READY/Displayed name","Supplies for the storm"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] 001 RESTORE HOPE/Displayed name","RESTORE THE CITY"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] 001 RESTORE HOPE/Objectives/ActivateBuildingOfCategoryQuestObjective479/Text","Turn the Generator on"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] 001 RESTORE HOPE/Objectives/CustomQuestObjective723/Text","Remove at least 30 ruins"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] 001 RESTORE HOPE/Objectives/RaiseAverageHopeQuestObjective133/Text","Raise hope to 50%"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] 001 RESTORE HOPE/Objectives/ReduceAverageDiscontentQuestObjective099/Text","Reduce discontent to 25%"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] 002 BROKEN GENERATOR/Displayed name","EXAMINE THE GENERATOR"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] 002 BROKEN GENERATOR/Objectives/ActivateBuildingOfTypeQuestObjective906/Text","Build and man the Repair Station"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] 002 BROKEN GENERATOR/Objectives/CustomQuestObjective285/Description","Find the cause of the Generator's malfunction."
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] 002 BROKEN GENERATOR/Objectives/CustomQuestObjective285/Text","Research the cause of the Generator's malfunction in the Repair Station"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] 002 BROKEN GENERATOR/Objectives/ResearchTechnologyQuestObjective250/Text","Research the Repair Station"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] 003 PREPARE EVACUATION/Displayed name","PREPARE THE EVACUATION"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] 003 PREPARE EVACUATION/Objectives/ActivateBuildingOfTypeQuestObjective320/Text","Build the Evacuation Centre"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] 003 PREPARE EVACUATION/Objectives/UnloadAgentsQuestObjective513/Text","Have engineers on the Dreadnought site."
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] 003 PREPARE EVACUATION/Objectives/UnloadResourceQuestObjective001/Text","Send a Steam Core to fit out the Dreadnought"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] 003 PREPARE EVACUATION/Objectives/UnloadResourceQuestObjective399/Text","Send Steel to fit out the Dreadnought"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] 003 PREPARE EVACUATION/Objectives/UnloadResourceQuestObjective809/Text","Send Food Rations to the Dreadnought"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] 004 SEND THE EXPEDITION/Displayed name","EVACUATE WINTERHOME"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] 004 SEND THE EXPEDITION/Objectives/CustomQuestObjective467/Text","Launch the Dreadnought when you think the time is right."
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] 004 SEND THE EXPEDITION/Objectives/EvacuationCapacityTierQuestObjective024/Text","(Optional) Convert more decks to cabins"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] 004 SEND THE EXPEDITION/Objectives/UnloadAgentsQuestObjective816/Text","(Optional) Send people to the Dreadnought"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] 004 SEND THE EXPEDITION/Objectives/UnloadResourceQuestObjective463/Text","Send Coal to fuel the Dreadnought"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] 004 SEND THE EXPEDITION/Objectives/UnloadResourceQuestObjective803/Text","(Optional) Send Food Rations to the Dreadnought."
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] 004A FINAL HOURS/Displayed name","FINAL HOURS"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] 004A FINAL HOURS/Objectives/CustomQuestObjective031/Text","The Generator will soon fail. Finish the preparations and launch the Dreadnought."
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] 004A FINAL HOURS/Objectives/EvacuationCapacityTierQuestObjective178/Text","(Optional) Convert more decks to cabins"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] 004A FINAL HOURS/Objectives/UnloadAgentsQuestObjective269/Text","(optional) Send people to the Dreadnought"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] 004A FINAL HOURS/Objectives/UnloadResourceQuestObjective959/Text","Send Coal to fuel the Dreadnought."
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] 004A FINAL HOURS/Objectives/UnloadResourceQuestObjective991/Text","(optional) Send Food Rations to the Dreadnought"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] Augmentation/Displayed name","Tools for the road"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] Augmentation/Objectives/RemoveLabelFromAgentsQuestObjective079/Description","Provide all amputees with Prostheses before sending them to the Dreadnought"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] Augmentation/Objectives/RemoveLabelFromAgentsQuestObjective079/Text","Provide all amputees with Prostheses before sending them to the Dreadnought."
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] CYCLIC Repair the Generator/Displayed name","Generator malfunction"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] CYCLIC Repair the Generator/Objectives/CustomQuestObjective239/Text","Repair the Generator in the Repair Station"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] Children First - all/Displayed name","Save the children"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] Children First - all/Objectives/RemoveLabelFromAgentsQuestObjective068/Description","Provide all child amputees with Prostheses before sending them to the Dreadnought."
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] Children First - all/Objectives/RemoveLabelFromAgentsQuestObjective068/Text","Provide all child amputees with Prostheses before sending them to the Dreadnought."
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] Children First - all/Objectives/UnloadAgentsQuestObjective255/Text","Send all the children to the Dreadnought"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] Children First - only 50/Displayed name","Save the children"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] Children First - only 50/Objectives/UnloadAgentsQuestObjective980/Text","Send 50 children to the Dreadnought"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] Engineers First - all/Displayed name","Engineers first"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] Engineers First - all/Objectives/UnloadAgentsQuestObjective162/Text","Send all the engineers to the Dreadnought"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] Engineers First - only 25/Displayed name","Engineers first"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] Engineers First - only 25/Objectives/UnloadAgentsQuestObjective441/Text","Send 25 engineers to the Dreadnought"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] Lonely Father/Displayed name","Lonely father"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] Lonely Father/Objectives/UnloadAgentsQuestObjective348/Text","Send at least 1 worker to the Dreadnought on the next transport "
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] Price of Lies/Displayed name","The price of a lie"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] Price of Lies/Objectives/UnloadAgentsQuestObjective106/Text","Send at least 2 engineers to the Dreadnought on the next transport"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] Price of Lies/Objectives/UnloadAgentsQuestObjective300/Text","Send at least 2 children to the Dreadnought on the next transport "
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] Save everyone/Displayed name","Save everyone"
"Generated/QuestsConfig/Quests/Scenarios/Entries/[Winterhome] Save everyone/Objectives/UnloadAgentsQuestObjective363/Text","Send people to the Dreadnought"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Food - Standard - 3 days/Displayed name","Facing starvation"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Food - Standard - 3 days/Objectives/SatisfyCitizenNeedQuestObjective449/Text","Feed all the hungry"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Food - Standard HARD - place - 2 days/Displayed name","Facing starvation"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Food - Standard HARD - place - 2 days/Objectives/ActivateBuildingOfTypeQuestObjective725/Text","Build a Hunters' Hut or Hothouse"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Food - Standard HARD - place - 2 days/Objectives/SatisfyCitizenNeedQuestObjective584/Text","Feed all the hungry"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Food - Standard HARD - place - 3 days/Displayed name","Facing starvation"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Food - Standard HARD - place - 3 days/Objectives/ActivateBuildingOfTypeQuestObjective747/Text","Build a Hunters' Hut or Hothouse"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Food - Standard HARD - place - 3 days/Objectives/SatisfyCitizenNeedQuestObjective456/Text","Feed all the hungry"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Food - Standard HARD - supplies - 2 days/Displayed name","Facing starvation"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Food - Standard HARD - supplies - 2 days/Objectives/GatherResourceQuestObjective476/Description","Have enough food prepared for another day."
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Food - Standard HARD - supplies - 2 days/Objectives/GatherResourceQuestObjective476/Text","Have enough food prepared for another day"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Food - Standard HARD - supplies - 2 days/Objectives/SatisfyCitizenNeedQuestObjective127/Text","Feed all the hungry"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Food - Standard HARD - supplies - 3 days/Displayed name","Facing starvation"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Food - Standard HARD - supplies - 3 days/Objectives/GatherResourceQuestObjective327/Description","Have enough food prepared for another day."
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Food - Standard HARD - supplies - 3 days/Objectives/GatherResourceQuestObjective327/Text","Have enough food prepared for another day"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Food - Standard HARD - supplies - 3 days/Objectives/SatisfyCitizenNeedQuestObjective240/Text","Feed all the hungry"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Health - facility - Hospital - 2 days/Displayed name","Take care of the ill"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Health - facility - Hospital - 2 days/Objectives/ActivateBuildingOfTypeQuestObjective593/Text","Open a new House of Healing"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Health - facility - Hospital - 3 days/Displayed name","Take care of the ill"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Health - facility - Hospital - 3 days/Objectives/ActivateBuildingOfTypeQuestObjective418/Text","Open a new House of Healing"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Health - facility - Infirmamry - 2 days/Displayed name","Take care of the ill"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Health - facility - Infirmamry - 2 days/Objectives/ActivateBuildingOfTypeQuestObjective181/Text","Open a new Infirmary"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Health - facility - Infirmamry - 4 days/Displayed name","Take care of the ill"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Health - facility - Infirmamry - 4 days/Objectives/ActivateBuildingOfTypeQuestObjective941/Text","Open a new Infirmary"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Health - facility - MP - 2 days/Displayed name","Take care of the ill"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Health - facility - MP - 2 days/Objectives/ActivateBuildingOfTypeQuestObjective129/Text","Open a new Medical Post"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Health - facility - MP - 3 days/Displayed name","Take care of the ill"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Health - facility - MP - 3 days/Objectives/ActivateBuildingOfTypeQuestObjective362/Text","Open a new Medical Post"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Health - places - easy/Displayed name","Take care of the ill"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Health - places - easy/Objectives/SatisfyCitizenNeedQuestObjective777/Description","Provide treatment for people."
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Health - places - easy/Objectives/SatisfyCitizenNeedQuestObjective777/Text","Provide treatment for people"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Health - places - hard/Displayed name","Take care of the ill"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Health - places - hard/Objectives/SatisfyCitizenNeedQuestObjective045/Description","Provide treatment for people."
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Health - places - hard/Objectives/SatisfyCitizenNeedQuestObjective045/Text","Provide treatment for people"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Health - places - medium/Displayed name","Take care of the ill"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Health - places - medium/Objectives/SatisfyCitizenNeedQuestObjective564/Description","Provide treatment for people."
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Health - places - medium/Objectives/SatisfyCitizenNeedQuestObjective564/Text","Provide treatment for people"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Health - triage/Displayed name","Take care of the ill"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Health - triage/Objectives/ActivateSociotechQuestObjective938/Text","Sign the Triage law"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Health - triage/Objectives/CustomQuestObjective486/Text","Use Triage"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/No Shelter - Standard - 1 day/Displayed name","Provide shelter"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/No Shelter - Standard - 1 day/Objectives/SatisfyCitizenNeedQuestObjective558/Description","Provide shelter for at least half the homeless people."
"Generated/QuestsConfig/Quests/Simple Snops/Entries/No Shelter - Standard - 1 day/Objectives/SatisfyCitizenNeedQuestObjective558/Text","Provide shelter for at least half your citizens"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/No Shelter - Standard - 2 day/Displayed name","Provide shelter"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/No Shelter - Standard - 2 day/Objectives/SatisfyCitizenNeedQuestObjective984/Description","Provide shelter for at least half the homeless people."
"Generated/QuestsConfig/Quests/Simple Snops/Entries/No Shelter - Standard - 2 day/Objectives/SatisfyCitizenNeedQuestObjective984/Text","Provide shelter for at least half your citizens"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/No Shelter - Standard HARD - 1 days/Displayed name","Provide shelter"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/No Shelter - Standard HARD - 1 days/Objectives/AssignAgentsQuestObjective190/Description","Provide shelter for all the homeless people."
"Generated/QuestsConfig/Quests/Simple Snops/Entries/No Shelter - Standard HARD - 1 days/Objectives/AssignAgentsQuestObjective190/Text","Provide shelter for everyone"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/No Shelter - Standard HARD - 2 days/Displayed name","Provide shelter"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/No Shelter - Standard HARD - 2 days/Objectives/AssignAgentsQuestObjective204/Description","Provide shelter for all the homeless people."
"Generated/QuestsConfig/Quests/Simple Snops/Entries/No Shelter - Standard HARD - 2 days/Objectives/AssignAgentsQuestObjective204/Text","Provide shelter for everyone"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/No Shelter - Ultimatum - 1 day/Displayed name","Provide shelter"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/No Shelter - Ultimatum - 1 day/Objectives/AssignAgentsQuestObjective289/Description","Provide Houses or Bunkhouses."
"Generated/QuestsConfig/Quests/Simple Snops/Entries/No Shelter - Ultimatum - 1 day/Objectives/AssignAgentsQuestObjective289/Text","Provide Houses or Bunkhouses"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/No Shelter - Ultimatum HARD - 2 days/Displayed name","Provide shelter"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/No Shelter - Ultimatum HARD - 2 days/Objectives/AssignAgentsQuestObjective804/Description","Provide Houses or Bunkhouses."
"Generated/QuestsConfig/Quests/Simple Snops/Entries/No Shelter - Ultimatum HARD - 2 days/Objectives/AssignAgentsQuestObjective804/Text","Provide Houses or Bunkhouses"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Temperature Home - HARD + - 1 days/Displayed name","Make homes liveable"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Temperature Home - HARD + - 1 days/Objectives/HeatBuildingOfCategoryQuestObjective769/Text","Secure at least LIVEABLE living conditions in homes"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Temperature Home - HARD - 2 days/Displayed name","Make homes liveable"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Temperature Home - HARD - 2 days/Objectives/HeatBuildingOfCategoryQuestObjective100/Text","Secure at least LIVEABLE living conditions in homes"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Temperature Home - Keep the temprature - Long - 3 days/Displayed name","Keep homes warm"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Temperature Home - Keep the temprature - Long - 3 days/Objectives/HeatBuildingOfCategoryQuestObjective661/Text","Maintain at least LIVEABLE living conditions in homes"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Temperature Home - Keep the temprature - Short - 2 days/Displayed name","Keep homes warm"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Temperature Home - Keep the temprature - Short - 2 days/Objectives/HeatBuildingOfCategoryQuestObjective921/Text","Maintain at least LIVEABLE living conditions in homes"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Temperature Home - Standard + - 1 day/Displayed name","Make homes liveable"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Temperature Home - Standard + - 1 day/Objectives/HeatBuildingOfCategoryQuestObjective213/Text","Secure at least LIVEABLE living conditions in homes"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Temperature Home - Standard - 2 days/Displayed name","Make homes liveable"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Temperature Home - Standard - 2 days/Objectives/HeatBuildingOfCategoryQuestObjective172/Text","Secure at least LIVEABLE living conditions in homes"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Temperature Work - HARD + - 1 day/Displayed name","Make work more bearable"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Temperature Work - HARD + - 1 day/Objectives/HeatBuildingOfCategoryQuestObjective222/Text","Secure at least COLD conditions in workplaces"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Temperature Work - HARD - 1 day/Displayed name","Make work more bearable"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Temperature Work - HARD - 1 day/Objectives/HeatBuildingOfCategoryQuestObjective575/Text","Secure at least COLD conditions in workplaces"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Temperature Work - HARD - 2 days/Displayed name","Make work more bearable"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Temperature Work - HARD - 2 days/Objectives/HeatBuildingOfCategoryQuestObjective124/Text","Secure at least COLD conditions in workplaces"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Temperature Work - Keep the temprature - Long - 2 days/Displayed name","Make work more bearable"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Temperature Work - Keep the temprature - Long - 2 days/Objectives/SatisfyCitizenNeedQuestObjective277/Text","Keep workplaces at least COLD"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Temperature Work - Keep the temprature - Short - 1 day/Displayed name","Make work more bearable"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Temperature Work - Keep the temprature - Short - 1 day/Objectives/SatisfyCitizenNeedQuestObjective078/Text","Keep workplaces at least COLD"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Temperature Work - Standard + - 1 day/Displayed name","Make work more bearable"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Temperature Work - Standard + - 1 day/Objectives/HeatBuildingOfCategoryQuestObjective478/Text","Secure at least COLD conditions in workplaces"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Temperature Work - Standard - 2 days/Displayed name","Make work more bearable"
"Generated/QuestsConfig/Quests/Simple Snops/Entries/Temperature Work - Standard - 2 days/Objectives/HeatBuildingOfCategoryQuestObjective482/Text","Secure at least COLD conditions in workplaces"
"Generated/ScenariosConfig/City setups/Default/Description","Rround map medium"
"Generated/ScenariosConfig/City setups/Default/Display name","Endless Round M"
"Generated/ScenariosConfig/City setups/Endless_Canyon/Description","A map with a long canyon"
"Generated/ScenariosConfig/City setups/Endless_Canyon/Display name","Endless Canyon"
"Generated/ScenariosConfig/City setups/Endless_CircleLargest/Description","Round map largest"
"Generated/ScenariosConfig/City setups/Endless_CircleLargest/Display name","Endless Round XL"
"Generated/ScenariosConfig/City setups/Endless_Crater/Description","Rround map medium"
"Generated/ScenariosConfig/City setups/Endless_Crater/Display name","Endless Round M"
"Generated/ScenariosConfig/City setups/Endless_Points/Description","A map with obstacles"
"Generated/ScenariosConfig/City setups/Endless_Points/Display name","Endless Obstacles"
"Generated/ScenariosConfig/City setups/Refugees/City scene variations/resources/Display name","Default"
"Generated/ScenariosConfig/City setups/Refugees/Description","Refugees Map</n></n>Walls of this site were created as a result of massive landslide."
"Generated/ScenariosConfig/City setups/Refugees/Display name","Landslide Site"
"Generated/ScenariosConfig/City setups/TechHaven/City scene variations/resources/Display name","Default"
"Generated/ScenariosConfig/City setups/TechHaven/Description","The Arks Map</n></n>Gap in the Ice that provides basic protection from the weather."
"Generated/ScenariosConfig/City setups/TechHaven/Display name","Ice Crack"
"Generated/ScenariosConfig/Component overrides/TechHaven/Entity components overrides/EntityComponentsOverride367/Components/ExpeditionSendingComponentTemplate174/Add slot text","Create New Scout"
"Generated/ScenariosConfig/Component overrides/TechHaven/Entity components overrides/EntityComponentsOverride836/Components/ExpeditionSendingComponentTemplate977/Add slot text","Create New Outpost Team"
"Generated/ScenariosConfig/Custom scenario parameters/GameplayModifiers/Display name","Random hazards"
"Generated/ScenariosConfig/Custom scenario parameters/GameplayModifiers/Values/Enable random hazards/Description","Events that will randomly (and usually adversely) affect the situation in the city."
"Generated/ScenariosConfig/Custom scenario parameters/GameplayModifiers/Values/Enable random hazards/Display name","Random hazards"
"Generated/ScenariosConfig/Custom scenario parameters/Goal/Display name","Goal"
"Generated/ScenariosConfig/Custom scenario parameters/Goal/Values/Gather 400 people/Description","Gather population of 400 people before the end of the chosen weather to win the scenario."
"Generated/ScenariosConfig/Custom scenario parameters/Goal/Values/Gather 400 people/Display name","Reach population of 400"
"Generated/ScenariosConfig/Custom scenario parameters/Goal/Values/Reach end of timeline/Description","Storm will hit at the end of chosen weather. Survive till the end to win the scenario."
"Generated/ScenariosConfig/Custom scenario parameters/Goal/Values/Reach end of timeline/Display name","Survive the storm"
"Generated/ScenariosConfig/Custom scenario parameters/GoalEndless/Display name","Goal"
"Generated/ScenariosConfig/Custom scenario parameters/GoalEndless/Values/Endless/Description","Survive as long as you can"
"Generated/ScenariosConfig/Custom scenario parameters/GoalEndless/Values/Endless/Display name","Endless"
"Generated/ScenariosConfig/Custom scenario parameters/Sciotech tree Setup/Display name","Social preferences"
"Generated/ScenariosConfig/Custom scenario parameters/Sciotech tree Setup/Values/Both/Description","People can use laws of both Faith and Order"
"Generated/ScenariosConfig/Custom scenario parameters/Sciotech tree Setup/Values/Both/Display name","Faith and Order"
"Generated/ScenariosConfig/Custom scenario parameters/Sciotech tree Setup/Values/None/Description","People can't use laws of Faith or Order"
"Generated/ScenariosConfig/Custom scenario parameters/Sciotech tree Setup/Values/None/Display name","None"
"Generated/ScenariosConfig/Custom scenario parameters/Sciotech tree Setup/Values/Only Faith/Description","People can use laws of Faith"
"Generated/ScenariosConfig/Custom scenario parameters/Sciotech tree Setup/Values/Only Faith/Display name","Faith"
"Generated/ScenariosConfig/Custom scenario parameters/Sciotech tree Setup/Values/Only Order/Description","People can use laws of Order"
"Generated/ScenariosConfig/Custom scenario parameters/Sciotech tree Setup/Values/Only Order/Display name","Order"
"Generated/ScenariosConfig/Custom scenario parameters/Sciotech tree SetupEndless/Display name","Social preferences"
"Generated/ScenariosConfig/Custom scenario parameters/Sciotech tree SetupEndless/Values/Both/Description","People can use laws of both Faith and Order"
"Generated/ScenariosConfig/Custom scenario parameters/Sciotech tree SetupEndless/Values/Both/Display name","Faith and Order"
"Generated/ScenariosConfig/Scenarios/DEFAULT/Description","To preserve civilisation from the chaos of its own downfall, we have fled to the end of the world. We will have to adapt to survive. Who will we become in the process?"
"Generated/ScenariosConfig/Scenarios/DEFAULT/DisplayName","A New Home"
"Generated/ScenariosConfig/Scenarios/REFUGEES/Description","The safety of the Generator was reserved for the wealthy. We seized it so we could build a city where people are equal. But can we accept everyone who comes to seek shelter?"
"Generated/ScenariosConfig/Scenarios/REFUGEES/DisplayName","The Refugees"
"Generated/ScenariosConfig/Scenarios/TechHaven/Description","As the brightest minds of Oxford and Cambridge, we have been sent to save priceless seed and plant specimens from the eternal winter. Do we have what it takes to keep the Seedling Arks safe?"
"Generated/ScenariosConfig/Scenarios/TechHaven/DisplayName","The Arks"
"Generated/ScenariosConfig/Scenarios/WINTERHOME/Description","We've built our city to survive the long winter. Now we have to fight against time to save it – and our lives – from impending doom."
"Generated/ScenariosConfig/Scenarios/WINTERHOME/DisplayName","The Fall of Winterhome"
"Generated/ScenariosConfig/Starting populations/Custom_BalancedPopulation/Description","80 people.</n></n>Medium size expedition from medium size city. Unfortunately not everyone survive the whole trip."
"Generated/ScenariosConfig/Starting populations/Custom_BalancedPopulation/Display name","Nottingham's Convoy"
"Generated/ScenariosConfig/Starting populations/Custom_BigPopulation/Description","140 people.</n></n>Dreadnoght from one of the biggest cities in England. Due to the mistakes made during the planing phase only part of the people survived."
"Generated/ScenariosConfig/Starting populations/Custom_BigPopulation/Display name","Dreadnought from Birmingham"
"Generated/ScenariosConfig/Starting populations/Custom_Endless/Description","80 people."
"Generated/ScenariosConfig/Starting populations/Custom_Endless/Display name","Endless"
"Generated/ScenariosConfig/Starting populations/Custom_Endless_Serenity/Description","80 people."
"Generated/ScenariosConfig/Starting populations/Custom_Endless_Serenity/Display name","Endless"
"Generated/ScenariosConfig/Starting populations/Custom_EngineerPopulation/Description","45 people and 2 automatons</n></n>Scientific expedition organized by the University. Sent short before the cataclysm to research nothern anomalies."
"Generated/ScenariosConfig/Starting populations/Custom_EngineerPopulation/Display name","University of Cambridge Expedition"
"Generated/ScenariosConfig/Starting populations/Custom_KidsPopulation/Description","80 people, mostly children.</n></n>Part of Liverpool expedition, separated from the main convoy and then lost in blizzard. "
"Generated/ScenariosConfig/Starting populations/Custom_KidsPopulation/Display name","Liverpool's Orphanage Evacuation"
"Generated/ScenariosConfig/Starting populations/Custom_SmallPopulation/Description","45 people.</n></n>One of small fishing boats sent from port of Whitby. Unfortunately only this boat reach the target."
"Generated/ScenariosConfig/Starting populations/Custom_SmallPopulation/Display name","Fishing Boat from Whitby"
"Generated/ScenariosConfig/Starting populations/Default/Display name","Ballanced Population"
"Generated/ScenariosConfig/Starting populations/Refugees/Display name","Refugees"
"Generated/ScenariosConfig/Starting populations/TechHaven/Display name","The Arks"
"Generated/ScenariosConfig/Starting resources/Custom_Big/Description","300 Coal</n>200 Raw Food</n>100 Wood</n>60 Steel</n>3 Steam Cores</n></n>Three sealed wagons with lots of supplies. Amount enought to support 200 people for 2 days."
"Generated/ScenariosConfig/Starting resources/Custom_Big/Display name","Three Cargo Wagons"
"Generated/ScenariosConfig/Starting resources/Custom_Endless/Description","50 Coal</n>80 Raw Food</n>30 Wood</n>20 Steel</n>2 Steam Cores"
"Generated/ScenariosConfig/Starting resources/Custom_Endless/Display name","Endless"
"Generated/ScenariosConfig/Starting resources/Custom_Endless_Serenity/Description","50 Coal</n>80 Raw Food</n>30 Wood</n>20 Steel</n>2 Steam Cores"
"Generated/ScenariosConfig/Starting resources/Custom_Endless_Serenity/Display name","Endless"
"Generated/ScenariosConfig/Starting resources/Custom_Medium/Description","50 Coal</n>80 Raw Food</n>30 Wood</n>20 Steel</n>2 Steam Cores</n></n>One wagon with supplies enough to support group of 80 people for 2 days."
"Generated/ScenariosConfig/Starting resources/Custom_Medium/Display name","One Cargo Wagon"
"Generated/ScenariosConfig/Starting resources/Custom_Plenty/Description","1800 Coal</n>900 Raw Food</n>900 Wood</n>900 Steel</n>20 Steam Cores</n></n>Whole train with cargo enough to support population of young city for many days. Amount that should reach each city according to the plan."
"Generated/ScenariosConfig/Starting resources/Custom_Plenty/Display name","Whole Train"
"Generated/ScenariosConfig/Starting resources/Custom_Small/Description","50 Raw Food</n>15 Wood</n>1 Steam Cores</n></n>One looted wagon with very little supplies. It should support 40 people for 2 days."
"Generated/ScenariosConfig/Starting resources/Custom_Small/Display name","Looted Cargo Wagon"
"Generated/ScenariosConfig/Technology setups/Custom_Default/Description","Standard Technology Setup</n></n>Standard Engineer's Lab equipement. Engineers are able to research all technologies."
"Generated/ScenariosConfig/Technology setups/Custom_Default/Display name","Standard"
"Generated/ScenariosConfig/Technology setups/Custom_FullResearched/Description","All Technologies Researched</n></n>Large amount of plans from London will allow our engineers to focus on other activities than research technologies."
"Generated/ScenariosConfig/Technology setups/Custom_FullResearched/Display name","Many predesigned schematics"
"Generated/ScenariosConfig/Technology setups/Custom_Limited/Description","Locked tier 5 and 6</n></n>Limited amount of scientific equipment will prevent engineers from research advanced technologies."
"Generated/ScenariosConfig/Technology setups/Custom_Limited/Display name","Limited"
"Generated/ScenariosConfig/Technology setups/Custom_PartialyResearched/Description","Researched tier 1 and 2</n></n>Plans from London will allow our engineers to focus on more advanced technologies to research."
"Generated/ScenariosConfig/Technology setups/Custom_PartialyResearched/Display name","Few predesigned schematics"
"Generated/ScenariosConfig/Technology setups/Custom_VeryLimited/Description","Locked tier 3, 4, 5 and 6</n></n>Very basic level of scientific equipment will prevent engineers from research medium and advanced technologies."
"Generated/ScenariosConfig/Technology setups/Custom_VeryLimited/Display name","Very limited"
"Generated/ScenariosConfig/Weather timelines/Custom_30Easy/Description","30 days of mild weather. Temperature drops will be infrequent and gentle."
"Generated/ScenariosConfig/Weather timelines/Custom_30Easy/Display name","30 days of mild weather"
"Generated/ScenariosConfig/Weather timelines/Custom_30Hard/Description","30 days of harsh weather. Temperature drops will be common and strong."
"Generated/ScenariosConfig/Weather timelines/Custom_30Hard/Display name","30 days of harsh weather"
"Generated/ScenariosConfig/Weather timelines/Custom_60Easy/Description","60 days of mild weather. Temperature drops will be infrequent and gentle."
"Generated/ScenariosConfig/Weather timelines/Custom_60Easy/Display name","60 days of mild weather"
"Generated/ScenariosConfig/Weather timelines/Custom_60Hard/Description","60 days of harsh weather. Temperature drops will be common and strong."
"Generated/ScenariosConfig/Weather timelines/Custom_60Hard/Display name","60 days of harsh weather"
"Generated/ScenariosConfig/Weather timelines/Default/Display name","Main Scenario"
"Generated/ScenariosConfig/Weather timelines/Default_easy/Display name","Main Scenario - easy"
"Generated/ScenariosConfig/Weather timelines/Default_hard/Display name","Main Scenario - hard"
"Generated/ScenariosConfig/Weather timelines/Endless_CompositeEasy/Description","Endless timeline"
"Generated/ScenariosConfig/Weather timelines/Endless_CompositeEasy/Display name","Endless Chillout"
"Generated/ScenariosConfig/Weather timelines/Endless_CompositeHard/Description","Endless timeline"
"Generated/ScenariosConfig/Weather timelines/Endless_CompositeHard/Display name","Endless Challenging"
"Generated/ScenariosConfig/World map setups/EndlessMap1/World map scene variations/Endless/Description","Endless Region"
"Generated/ScenariosConfig/World map setups/EndlessMap1/World map scene variations/Endless/Display name","Endless Challenging"
"Generated/ScenariosConfig/World map setups/EndlessMap1/World map scene variations/Endless_Chillout/Description","Endless Region"
"Generated/ScenariosConfig/World map setups/EndlessMap1/World map scene variations/Endless_Chillout/Display name","Endless Chillout"
"Generated/ScenariosConfig/World map setups/EndlessMap2/World map scene variations/Endless/Description","Endless Region"
"Generated/ScenariosConfig/World map setups/EndlessMap2/World map scene variations/Endless/Display name","Endless Challenging"
"Generated/ScenariosConfig/World map setups/EndlessMap2/World map scene variations/Endless_Chillout/Description","Endless Region"
"Generated/ScenariosConfig/World map setups/EndlessMap2/World map scene variations/Endless_Chillout/Display name","Endless Chillout"
"Generated/ScenariosConfig/World map setups/EndlessMap3/World map scene variations/Endless/Description","Endless Region"
"Generated/ScenariosConfig/World map setups/EndlessMap3/World map scene variations/Endless/Display name","Endless Challenging"
"Generated/ScenariosConfig/World map setups/EndlessMap3/World map scene variations/Endless_Chillout/Description","Endless Region"
"Generated/ScenariosConfig/World map setups/EndlessMap3/World map scene variations/Endless_Chillout/Display name","Endless Chillout"
"Generated/ScenariosConfig/World map setups/EndlessMap4/World map scene variations/Endless/Description","Endless Region"
"Generated/ScenariosConfig/World map setups/EndlessMap4/World map scene variations/Endless/Display name","Endless Challenging"
"Generated/ScenariosConfig/World map setups/EndlessMap4/World map scene variations/Endless_Chillout/Description","Endless Region"
"Generated/ScenariosConfig/World map setups/EndlessMap4/World map scene variations/Endless_Chillout/Display name","Endless Chillout"
"Generated/ScenariosConfig/World map setups/EndlessMap5/World map scene variations/Endless/Description","Endless Region"
"Generated/ScenariosConfig/World map setups/EndlessMap5/World map scene variations/Endless/Display name","Endless Challenging"
"Generated/ScenariosConfig/World map setups/EndlessMap5/World map scene variations/Endless_Chillout/Description","Endless Region"
"Generated/ScenariosConfig/World map setups/EndlessMap5/World map scene variations/Endless_Chillout/Display name","Endless Chillout"
"Generated/ScenariosConfig/World map setups/EndlessMap6/World map scene variations/Endless/Description","Endless Region"
"Generated/ScenariosConfig/World map setups/EndlessMap6/World map scene variations/Endless/Display name","Endless Challenging"
"Generated/ScenariosConfig/World map setups/EndlessMap6/World map scene variations/Endless_Chillout/Description","Endless Region"
"Generated/ScenariosConfig/World map setups/EndlessMap6/World map scene variations/Endless_Chillout/Display name","Endless Chillout"
"Generated/ScenariosConfig/World map setups/EndlessMap7/World map scene variations/Endless/Description","Endless Region"
"Generated/ScenariosConfig/World map setups/EndlessMap7/World map scene variations/Endless/Display name","Endless Challenging"
"Generated/ScenariosConfig/World map setups/EndlessMap7/World map scene variations/Endless_Chillout/Description","Endless Region"
"Generated/ScenariosConfig/World map setups/EndlessMap7/World map scene variations/Endless_Chillout/Display name","Endless Chillout"
"Generated/ScenariosConfig/World map setups/EndlessMap8/World map scene variations/Endless/Description","Endless Region"
"Generated/ScenariosConfig/World map setups/EndlessMap8/World map scene variations/Endless/Display name","Endless Challenging"
"Generated/ScenariosConfig/World map setups/EndlessMap8/World map scene variations/Endless_Chillout/Description","Endless Region"
"Generated/ScenariosConfig/World map setups/EndlessMap8/World map scene variations/Endless_Chillout/Display name","Endless Chillout"
"Generated/ScenariosConfig/World map setups/Story Randomized/Description","A New Home Map</n></n>Region deep in the land filled with windy plains and few mountains."
"Generated/ScenariosConfig/World map setups/Story Randomized/Display name","Frozen Planes"
"Generated/ScenariosConfig/World map setups/Story Randomized/World map scene variations/Random A/Display name","Main Scenario A"
"Generated/ScenariosConfig/World map setups/Story Randomized/World map scene variations/Random B/Display name","Main Scenario B"
"Generated/ScenariosConfig/World map setups/TechHaven/Description","The Arks Map</n></n>Area with gentle hills and shallow valleys."
"Generated/ScenariosConfig/World map setups/TechHaven/Display name","Snowy Hills"
"Generated/ScenariosConfig/World map setups/TechHaven/World map scene variations/StoryMode/Display name","Default"
"Generated/SettingsConfig/Categories/Audio/Display name","Audio"
"Generated/SettingsConfig/Categories/Controls/Display name","Controls"
"Generated/SettingsConfig/Categories/General/Display name","General"
"Generated/SettingsConfig/Categories/Graphics/Display name","Graphics"
"Generated/SettingsConfig/Settings/SettingAudio247/Display name","Master Volume"
"Generated/SettingsConfig/Settings/SettingCombo026/Display name","GFX quality"
"Generated/SettingsConfig/Settings/SettingCombo431/Display name","Fullscreen"
"Generated/SettingsConfig/Settings/SettingCombo472/Display name","Texture quality"
"Generated/SettingsConfig/Settings/SettingCombo511/Display name","Temperature scale"
"Generated/SettingsConfig/Settings/SettingCombo883/Display name","Snow quality"
"Generated/SettingsConfig/Settings/SettingCombo904/Display name","Shadow quality"
"Generated/SettingsConfig/Settings/SettingComboSkipEqualValues140/Display name","Particles quality"
"Generated/SettingsConfig/Settings/SettingComboSkipEqualValues181/Display name","Ambient occlusion"
"Generated/SettingsConfig/Settings/SettingComboSkipEqualValues724/Display name","Depth of field"
"Generated/SettingsConfig/Settings/SettingComboSkipEqualValues758/Display name","Global illumination"
"Generated/SettingsConfig/Settings/SettingComboSkipEqualValues892/Display name","Full screen AA"
"Generated/SettingsConfig/Settings/SettingHardCoded398/Display name","Language"
"Generated/SettingsConfig/Settings/SettingHardCoded958/Display name","Resolution"
"Generated/SettingsConfig/Settings/SettingYesNo560/Display name","Disable tutorials"
"Generated/SettingsConfig/Settings/SettingYesNo887/Display name","VSync"
"Generated/SettingsConfig/Settings/SettingYesNo988/Display name","Scroll direction: Natural"
"Generated/SocietyConfig/Opposition : Enforcers ratio texts/247","The Londoners only have a small advantage over our forces. There's every chance we'll be able to stop these lunatics."
"Generated/SocietyConfig/Opposition : Enforcers ratio texts/424","The Londoners only have a small advantage over our forces. There's every chance we'll be able to stop these lunatics."
"Generated/SocietyConfig/Opposition : Enforcers ratio texts/471","The Londoners have a huge advantage over our forces. There's little we can do to stop them running amok."
"Generated/SocietyConfig/Opposition : Enforcers ratio texts/479","The Londoners have an advantage over our forces, but we can still thwart some of their actions."
"Generated/SocietyConfig/Opposition : Enforcers ratio texts/489","The Londoners have an advantage over our forces, but we can still thwart some of their actions."
"Generated/SocietyConfig/Opposition : Enforcers ratio texts/524","The Londoners have a huge advantage over our forces. There's little we can do to stop them running amok."
"Generated/SocietyConfig/Opposition : Enforcers ratio texts/642","The Londoners have a huge advantage over our forces. There's little we can do to stop them running amok."
"Generated/SocietyConfig/Opposition : Enforcers ratio texts/722","The Londoners only have a small advantage over our forces. There's every chance we'll be able to stop these lunatics."
"Generated/SocietyConfig/Opposition : Enforcers ratio texts/882","The number of people who want to return to London."
"Generated/SocietyConfig/Opposition : Enforcers ratio texts/891","The Londoners have an advantage over our forces, but we can still thwart some of their actions."
"Generated/SocietyConfig/Opposition : Enforcers ratio texts/989","The Londoners have no advantage over our forces. We can almost always stop them."
"Generated/SocietyConfig/Opposition consequences tresholds/OppositionConsequencesTreshold181/Tooltip text","Only a few people want to return to London. The repercussions will be irritating, but not severe."
"Generated/SocietyConfig/Opposition consequences tresholds/OppositionConsequencesTreshold432/Tooltip text","Many people want to return to London. The repercussions will be severe and the Londoners will become more insolent as their numbers grow."
"Generated/SocietyConfig/Opposition consequences tresholds/OppositionConsequencesTreshold517/Tooltip text","A number of people want to return to London, and their cause is starting to gain traction. The repercussions will be noticeable and things could get ugly. "
"Generated/SocietyConfig/Opposition generation tresholds/OppositionGenerationTreshold135/Tooltip text","Many Londoners will abandon their cause."
"Generated/SocietyConfig/Opposition generation tresholds/OppositionGenerationTreshold448/Tooltip text","A group of Londoners will abandon their cause."
"Generated/SocietyConfig/Opposition generation tresholds/OppositionGenerationTreshold512/Tooltip text","A handful of people may join the Londoners."
"Generated/SocietyConfig/Opposition generation tresholds/OppositionGenerationTreshold531/Tooltip text","People are hopeful enough not to join the Londoners."
"Generated/SocietyConfig/Opposition generation tresholds/OppositionGenerationTreshold626/Tooltip text","Many people may join the Londoners."
"Generated/SocietyConfig/Opposition generation tresholds/OppositionGenerationTreshold640/Tooltip text","A handful of Londoners will abandon their cause."
"Generated/SocietyConfig/Opposition generation tresholds/OppositionGenerationTreshold727/Tooltip text","A group of people may join the Londoners."
"Generated/SocietyConfig/Policies/[Food] Biowaste/Policies/Allow/Description","Processing food waste is allowed"
"Generated/SocietyConfig/Policies/[Food] Biowaste/Policies/Disallow/Description","Processing food waste is not allowed"
"Generated/SocietyConfig/Sociotech categories/Adaptation/Description","The spirit is willing, but the flesh is weak. People expect to be fed when hungry, nurtured when ill, remembered when they die. How will we fulfil these duties?"
"Generated/SocietyConfig/Sociotech categories/Adaptation/Display name","Adaptation"
"Generated/SocietyConfig/Sociotech categories/Adaptation/Short description","Find ways to battle hunger, sickness and apathy."
"Generated/SocietyConfig/Sociotech categories/Purpose/Description","Decide how we survive. Will God show us the way? Will order be the defining quality of our new society? Or maybe both? Whatever you choose, people are ever fickle. It's up to you to find a way to fight discontent and restore hope."
"Generated/SocietyConfig/Sociotech categories/Purpose/Display name","Purpose"
"Generated/SocietyConfig/Sociotech categories/Purpose/Short description","Find ways to fight discontent and restore hope."
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Cemetery/Description","We will establish a burial ground so we can lay our dead to rest with dignity and respect."
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Cemetery/Display name","Cemetery"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Cemetery/Negative effect descriptions/003","you will have to establish a Cemetery"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Cemetery/Negative effect descriptions/174","each burial will keep some people from work for a few hours"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Cemetery/Popup notification text","A Cemetery will be established so we can bury the dead properly."
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Cemetery/Positive effect descriptions/341","hope will rise slightly"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Cemetery/Positive effect descriptions/636","NEW BUILDING: Cemetery"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Cemetery/Positive effect descriptions/647","no risk of disease from unburied bodies"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Life Sustain/Description","We can't cure the gravely ill, but we can at least keep them alive. We won't risk dangerous amputations with Radical Treatment."
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Life Sustain/Display name","Sustain Life"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Life Sustain/Negative effect descriptions/083","the gravely ill will not be treated and remain a burden"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Life Sustain/Negative effect descriptions/742","the gravely ill will take up beds in Medical Posts"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Life Sustain/Negative effect descriptions/826","discontent will rise slightly"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Life Sustain/Popup notification text","The gravely ill will be kept alive in Medical Posts."
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Life Sustain/Positive effect descriptions/154","the gravely ill will be kept alive (but untreated) in Medical Posts"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Life Sustain/Positive effect descriptions/257","hope will rise slightly"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Poor Soup/Description","We can cook soup instead of full meals to feed more people with the same amount of raw food."
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Poor Soup/Display name","Soup"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Poor Soup/Negative effect descriptions/274","discontent will rise slightly"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Poor Soup/Negative effect descriptions/559","hope will fall slightly "
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Poor Soup/Negative effect descriptions/851","eating soup will cause discontent"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Poor Soup/Popup notification text","Soup can be served in the Cookhouse."
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Poor Soup/Positive effect descriptions/741","NEW RECIPE: Soup (available in Cookhouses)"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Put them in the snow/Description","We'll keep dead bodies out of the heat zone and cover them with snow. The cold will halt their decay."
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Put them in the snow/Display name","Corpse Disposal"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Put them in the snow/Negative effect descriptions/215","discontent will rise"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Put them in the snow/Negative effect descriptions/659","hope will fall"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Put them in the snow/Negative effect descriptions/811","you will have to dig a Snow Pit"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Put them in the snow/Popup notification text","Human remains will be disposed of in the snow."
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Put them in the snow/Positive effect descriptions/034","NEW BUILDING: Snow Pit"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Put them in the snow/Positive effect descriptions/873","bodies are preserved for potential future use"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Put them in the snow/Positive effect descriptions/917","no risk of disease from unburied bodies"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] RadicalTreatment/Description","We'll try everything to cure the gravely ill, from invasive surgery to amputations."
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] RadicalTreatment/Display name","Radical Treatment"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] RadicalTreatment/Negative effect descriptions/100","~30% of the gravely ill treated in Medical Posts will be left as amputees"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] RadicalTreatment/Negative effect descriptions/309","discontent will rise slightly"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] RadicalTreatment/Popup notification text","The gravely ill will be treated in Medical Posts despite the risk of them being left as amputees."
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] RadicalTreatment/Positive effect descriptions/802","the gravely ill will be treated in Medical Posts"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] RadicalTreatment/Positive effect descriptions/985","hope will rise slightly"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Sawdust in food/Description","We can add sawdust to meals to make them more filling, although not exactly tasty... or healthy."
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Sawdust in food/Display name","Food Additives"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Sawdust in food/Negative effect descriptions/133","hope will fall slightly "
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Sawdust in food/Negative effect descriptions/357","discontent will rise slightly"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Sawdust in food/Negative effect descriptions/389","some people eating sawdust meals will fall ill"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Sawdust in food/Popup notification text","Sawdust can be added to meals in the Cookhouse."
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 0] Sawdust in food/Positive effect descriptions/750","NEW RECIPE: Sawdust meal (available in Cookhouses)"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 1] Burial Ceremony/Description","Those who give their lives in service to the city deserve the highest honour. We will give our dead ceremonial funerals to inspire the living."
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 1] Burial Ceremony/Display name","Ceremonial Funerals"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 1] Burial Ceremony/Popup notification text","each burial will involve a funeral ceremony held at the Cemetery at 21:00"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 1] Burial Ceremony/Positive effect descriptions/007","loss of hope caused by deaths is halved"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 1] Care House/Description","The gravely ill and amputees will be cared for at low cost in special homes."
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 1] Care House/Display name","Care House"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 1] Care House/Negative effect descriptions/787","you will have to build a Care House"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 1] Care House/Popup notification text","The gravely ill and amputees will be kept in dedicated buildings."
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 1] Care House/Positive effect descriptions/067","residents of Care Houses eat half as much"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 1] Care House/Positive effect descriptions/793","hope will rise slightly"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 1] Care House/Positive effect descriptions/833","the gravely ill are kept alive in Care Houses and no longer burden Medical Posts"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 1] Care House/Positive effect descriptions/878","NEW BUILDING: Care House"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 1] Double Ration/Description","We can feed sick people extra rations to help with their recovery."
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 1] Double Ration/Display name","Extra Rations for the Ill"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 1] Double Ration/Popup notification text","The ill can be fed better to speed up their recovery."
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 1] Double Ration/Positive effect descriptions/009","NEW ABILITY: use Extra Rations in medical facilities to speed up recovery"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 1] Moonshine/Description","We can give people a bit of liquor now and then to soothe their aching bodies and souls."
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 1] Moonshine/Display name","Moonshine"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 1] Moonshine/Popup notification text","People get some alcohol every day to cheer them up."
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 1] Moonshine/Positive effect descriptions/047","eating soup causes less discontent"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 1] Moonshine/Positive effect descriptions/884","every meal slightly lowers discontent"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 1] Poeple on the floor/Description","Our medical facilities should be fully utilised, even if we have to put the patients on the floor."
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 1] Poeple on the floor/Display name","Overcrowding"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 1] Poeple on the floor/Negative effect descriptions/091","discontent will rise slightly"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 1] Poeple on the floor/Negative effect descriptions/484","using the extra capacity will cause discontent"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 1] Poeple on the floor/Popup notification text","Medical facilities double their capacity."
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 1] Poeple on the floor/Positive effect descriptions/601","the capacity of medical facilities is doubled"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 1] Transplantation/Description","We could use the body parts of our deceased to save lives and accelerate healing. This way the dead can continue contributing to the survival of our city."
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 1] Transplantation/Display name","Organ Transplants"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 1] Transplantation/Popup notification text","Body parts taken from the dead will be used to help treat the sick."
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 1] Transplantation/Positive effect descriptions/698","the sick recover faster"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 2] Alternative Food Source/Description","In these terrible times we must do the unthinkable to survive. We won't let the bodies of our dead go to waste."
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 2] Alternative Food Source/Display name","Alternative Food Source"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 2] Alternative Food Source/Negative effect descriptions/635","discontent will rise"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 2] Alternative Food Source/Negative effect descriptions/740","using this ability can raise discontent and lower hope drastically if people find out what you've done"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 2] Alternative Food Source/Negative effect descriptions/932","hope will fall drastically"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 2] Alternative Food Source/Popup notification text","We can use an alternative food source in Cookhouses."
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 2] Alternative Food Source/Positive effect descriptions/163","NEW ABILITY: corpses can be used as Raw Food at Cookhouses"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 2] Augmentation/Description","Everyone wants to contribute to the survival of our city. If we can bring amputees back to full fitness, we should do it. "
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 2] Augmentation/Display name","Prosthetics"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 2] Augmentation/Popup notification text","We can manufacture prostheses to allow amputees to return to work again."
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 2] Augmentation/Positive effect descriptions/248","amputees fitted with prostheses in medical facilities will be able to work again"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 2] Augmentation/Positive effect descriptions/507","NEW BLUEPRINT: Prostheses (available in the Factory)"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 2] Corps Processing - fertilizer/Description","Life springs from death. The dead will give us their last gift – their bodies will be used to fertilise the soil in Hothouses."
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 2] Corps Processing - fertilizer/Display name","Organic Fertiliser"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 2] Corps Processing - fertilizer/Negative effect descriptions/042","discontent will rise slightly"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 2] Corps Processing - fertilizer/Negative effect descriptions/442","hope will fall slightly"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 2] Corps Processing - fertilizer/Popup notification text","Human remains can now be processed into fertiliser."
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 2] Corps Processing - fertilizer/Positive effect descriptions/340","NEW ABILITY: corpses can be used as fertiliser in Hothouses"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 2] Triage/Description","We'll be able to dedicate all our efforts to healing those who can recover quickly at the cost of sacrificing the more severely ill."
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 2] Triage/Display name","Triage"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 2] Triage/Negative effect descriptions/030","1/4 of patients will die instantly"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 2] Triage/Negative effect descriptions/158","discontent will rise"
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 2] Triage/Negative effect descriptions/907","hope will fall "
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 2] Triage/Popup notification text","The slightly ill can be cured at the expense of serious cases."
"Generated/SocietyConfig/Sociotechs/[Adaptation- level 2] Triage/Positive effect descriptions/741","NEW ABILITY: you can use Triage in medical facilities to instantly heal 1/2 of patients"
"Generated/SocietyConfig/Sociotechs/[Faith - level 1] House of Prayer/Description","We need a place to practice our faith in peace."
"Generated/SocietyConfig/Sociotechs/[Faith - level 1] House of Prayer/Display name","House of Prayer"
"Generated/SocietyConfig/Sociotechs/[Faith - level 1] House of Prayer/Negative effect descriptions/882","you will have to build 2 Houses of Prayer"
"Generated/SocietyConfig/Sociotechs/[Faith - level 1] House of Prayer/Popup notification text","Houses of Prayer will be built."
"Generated/SocietyConfig/Sociotechs/[Faith - level 1] House of Prayer/Positive effect descriptions/293","NEW ABILITY: Sermon (House of Prayer, the Temple)"
"Generated/SocietyConfig/Sociotechs/[Faith - level 1] House of Prayer/Positive effect descriptions/769","people living nearby will gather to pray, which will raise their hope"
"Generated/SocietyConfig/Sociotechs/[Faith - level 1] House of Prayer/Positive effect descriptions/775","NEW BUILDING: House of Prayer"
"Generated/SocietyConfig/Sociotechs/[Faith - level 2] Evening of Prayers/Description","We shall meet and pray together to warm not only our bodies, but also our souls."
"Generated/SocietyConfig/Sociotechs/[Faith - level 2] Evening of Prayers/Display name","Evening Prayers"
"Generated/SocietyConfig/Sociotechs/[Faith - level 2] Evening of Prayers/Popup notification text","Group prayers will strengthen the bonds of our community."
"Generated/SocietyConfig/Sociotechs/[Faith - level 2] Evening of Prayers/Positive effect descriptions/293","NEW ABILITY: Evening Prayers (House of Prayer, Temple)"
"Generated/SocietyConfig/Sociotechs/[Faith - level 2] Evening of Prayers/Positive effect descriptions/552","|#if default|each use raises hope and has a small chance of convincing a Londoner to stay|#else|each use raises hope and lowers discontent|#endif|"
"Generated/SocietyConfig/Sociotechs/[Faith - level 2] Shrine/Description","Praying at shrines will give people the strength they need to take on arduous tasks every day. "
"Generated/SocietyConfig/Sociotechs/[Faith - level 2] Shrine/Display name","Shrines"
"Generated/SocietyConfig/Sociotechs/[Faith - level 2] Shrine/Negative effect descriptions/286","you will have to build 3 Shrines"
"Generated/SocietyConfig/Sociotechs/[Faith - level 2] Shrine/Popup notification text","Shrines shall be built."
"Generated/SocietyConfig/Sociotechs/[Faith - level 2] Shrine/Positive effect descriptions/656","Shrines increase efficiency in nearby workplaces"
"Generated/SocietyConfig/Sociotechs/[Faith - level 2] Shrine/Positive effect descriptions/685","Shrines raise the hope of people working nearby"
"Generated/SocietyConfig/Sociotechs/[Faith - level 2] Shrine/Positive effect descriptions/954","NEW BUILDING: Shrine"
"Generated/SocietyConfig/Sociotechs/[Faith - level 2] Temple/Description","We will build a magnificent testament to the devotion of our people. It will kindle hope in the hearts of the faithful and sway the doubtful."
"Generated/SocietyConfig/Sociotechs/[Faith - level 2] Temple/Display name","The Temple"
"Generated/SocietyConfig/Sociotechs/[Faith - level 2] Temple/Negative effect descriptions/602","you will have to build the Temple"
"Generated/SocietyConfig/Sociotechs/[Faith - level 2] Temple/Popup notification text","The Temple will be erected."
"Generated/SocietyConfig/Sociotechs/[Faith - level 2] Temple/Positive effect descriptions/005","NEW BUILDING: The Temple"
"Generated/SocietyConfig/Sociotechs/[Faith - level 2] Temple/Positive effect descriptions/007","discontent will occasionally fall slightly"
"Generated/SocietyConfig/Sociotechs/[Faith - level 2] Temple/Positive effect descriptions/356","|#if default|Londoners may occasionally mend their ways|#endif|"
"Generated/SocietyConfig/Sociotechs/[Faith - level 2] Temple/Positive effect descriptions/649","the Temple raises hope"
"Generated/SocietyConfig/Sociotechs/[Faith - level 2] Temple/Positive effect descriptions/670","NEW ABILITY: Ceremonial Service (Temple) – raises hope and comforts the discontented"
"Generated/SocietyConfig/Sociotechs/[Faith - level 3] Faith keepers/Description","The Faith Keepers, our most devoted believers, will ensure that the righteous are able to work and pray in peace and security."
"Generated/SocietyConfig/Sociotechs/[Faith - level 3] Faith keepers/Display name","Faith Keepers"
"Generated/SocietyConfig/Sociotechs/[Faith - level 3] Faith keepers/Negative effect descriptions/600","you will have to build the seat of the Faith Keepers"
"Generated/SocietyConfig/Sociotechs/[Faith - level 3] Faith keepers/Negative effect descriptions/982","discontent will rise"
"Generated/SocietyConfig/Sociotechs/[Faith - level 3] Faith keepers/Popup notification text","The Faith Keepers will be established."
"Generated/SocietyConfig/Sociotechs/[Faith - level 3] Faith keepers/Positive effect descriptions/075","you can ask Faith Keepers to break up protests"
"Generated/SocietyConfig/Sociotechs/[Faith - level 3] Faith keepers/Positive effect descriptions/198","NEW BUILDING: Faith Keepers"
"Generated/SocietyConfig/Sociotechs/[Faith - level 3] Faith keepers/Positive effect descriptions/470","NEW ABILITY: Nighttime Procession – reduces discontent (Faith Keepers)"
"Generated/SocietyConfig/Sociotechs/[Faith - level 3] Field Kitchens/Description","Each Field Kitchen will provide people working nearby with hot meals to keep them warm."
"Generated/SocietyConfig/Sociotechs/[Faith - level 3] Field Kitchens/Display name","Field Kitchens"
"Generated/SocietyConfig/Sociotechs/[Faith - level 3] Field Kitchens/Negative effect descriptions/242","you will have to build 2 Field Kitchens"
"Generated/SocietyConfig/Sociotechs/[Faith - level 3] Field Kitchens/Popup notification text","Field Kitchens will be built."
"Generated/SocietyConfig/Sociotechs/[Faith - level 3] Field Kitchens/Positive effect descriptions/150","raises the temperature of nearby workplaces by one level"
"Generated/SocietyConfig/Sociotechs/[Faith - level 3] Field Kitchens/Positive effect descriptions/925","NEW BUILDING: Field Kitchen"
"Generated/SocietyConfig/Sociotechs/[Faith - level 3] House of Healing/Description","The faithful working in the House of Healing will not only heal the sick, but also pray for them, giving them hope."
"Generated/SocietyConfig/Sociotechs/[Faith - level 3] House of Healing/Display name","House of Healing"
"Generated/SocietyConfig/Sociotechs/[Faith - level 3] House of Healing/Negative effect descriptions/524","you will have to build a House of Healing"
"Generated/SocietyConfig/Sociotechs/[Faith - level 3] House of Healing/Negative effect descriptions/624","the House of Healing heals people slower than the Infirmary"
"Generated/SocietyConfig/Sociotechs/[Faith - level 3] House of Healing/Popup notification text","A House of Healing shall be built."
"Generated/SocietyConfig/Sociotechs/[Faith - level 3] House of Healing/Positive effect descriptions/104","NEW BUILDING: House of Healing"
"Generated/SocietyConfig/Sociotechs/[Faith - level 3] House of Healing/Positive effect descriptions/313","the House of Healing doesn't require engineers, treats the gravely ill and gives all patients a small hope bonus"
"Generated/SocietyConfig/Sociotechs/[Faith - level 4] Captains message/Description","The Captain will assume the title of Protector of the Truth. He will be the only one who can tell us what is right and what is wrong and so guide our faith."
"Generated/SocietyConfig/Sociotechs/[Faith - level 4] Captains message/Display name","Protector of the Truth"
"Generated/SocietyConfig/Sociotechs/[Faith - level 4] Captains message/Negative effect descriptions/478","discontent will rise"
"Generated/SocietyConfig/Sociotechs/[Faith - level 4] Captains message/Popup notification text","The inspired word of our Captain is the only guidance we need."
"Generated/SocietyConfig/Sociotechs/[Faith - level 4] Captains message/Positive effect descriptions/772","NEW ABILITY: Captain's Words (Faith Keepers, Temple)"
"Generated/SocietyConfig/Sociotechs/[Faith - level 4] Captains message/Positive effect descriptions/914","each use greatly reduces discontent"
"Generated/SocietyConfig/Sociotechs/[Faith - level 4] Righteous Denunciation/Description","It is the duty of the faithful to denounce wickedness. It is a sign of true compassion to bring the wicked to light."
"Generated/SocietyConfig/Sociotechs/[Faith - level 4] Righteous Denunciation/Display name","Righteous Denunciation"
"Generated/SocietyConfig/Sociotechs/[Faith - level 4] Righteous Denunciation/Negative effect descriptions/402","discontent will rise"
"Generated/SocietyConfig/Sociotechs/[Faith - level 4] Righteous Denunciation/Popup notification text","The Captain will be informed of anything and anyone that poses a threat to our city."
"Generated/SocietyConfig/Sociotechs/[Faith - level 4] Righteous Denunciation/Positive effect descriptions/069","|#if default|Groups of people will occasionally abandon the Londoners|#else|occasionally lowers discontent|#endif|"
"Generated/SocietyConfig/Sociotechs/[Faith - level 4] Righteous Denunciation/Positive effect descriptions/498","|#if default|small amounts of resources may be uncovered as well|#else|occasionally recovers small amounts of resources|#endif|"
"Generated/SocietyConfig/Sociotechs/[Faith - level 5] Public conversion/Description","To err is human, but those who stray must do Public Penance to discourage others from the path of evil. Only then can they be forgiven."
"Generated/SocietyConfig/Sociotechs/[Faith - level 5] Public conversion/Display name","Public Penance "
"Generated/SocietyConfig/Sociotechs/[Faith - level 5] Public conversion/Negative effect descriptions/325","discontent will rise"
"Generated/SocietyConfig/Sociotechs/[Faith - level 5] Public conversion/Negative effect descriptions/480","Public Penance can cause injuries"
"Generated/SocietyConfig/Sociotechs/[Faith - level 5] Public conversion/Popup notification text","Public Penance can be announced by the Faith Keepers."
"Generated/SocietyConfig/Sociotechs/[Faith - level 5] Public conversion/Positive effect descriptions/055","|#if default|People abandon the Londoners with each use|#endif|"
"Generated/SocietyConfig/Sociotechs/[Faith - level 5] Public conversion/Positive effect descriptions/377","each use raises hope"
"Generated/SocietyConfig/Sociotechs/[Faith - level 5] Public conversion/Positive effect descriptions/655","each use lowers discontent"
"Generated/SocietyConfig/Sociotechs/[Faith - level 5] Public conversion/Positive effect descriptions/771","NEW ABILITY: Public Penance (Faith Keepers)"
"Generated/SocietyConfig/Sociotechs/[Faith - level 6] FANATIZM/Description","With the introduction of the New Faith, all who voice doubts will be branded enemies of the faith. Everyone must be devoted to the survival of our cause. All those who do not follow will be swept aside.</n>"
"Generated/SocietyConfig/Sociotechs/[Faith - level 6] FANATIZM/Display name","NEW FAITH"
"Generated/SocietyConfig/Sociotechs/[Faith - level 6] FANATIZM/Negative effect descriptions/060","Some people will feel compelled to fight this law. Some of them will die."
"Generated/SocietyConfig/Sociotechs/[Faith - level 6] FANATIZM/Negative effect descriptions/555","|#if default|Some Londoners will die.|#else|Some heretics will die.|#endif|"
"Generated/SocietyConfig/Sociotechs/[Faith - level 6] FANATIZM/Popup notification text","There shall be no questioning the Captain's will. Our city is one of faith, and faith means absolute devotion to the cause of its survival."
"Generated/SocietyConfig/Sociotechs/[Faith - level 6] FANATIZM/Positive effect descriptions/312","|#if default|Londoners will have to renounce their views.|#endif|"
"Generated/SocietyConfig/Sociotechs/[Faith - level 6] FANATIZM/Positive effect descriptions/443","Hope will never be a problem again."
"Generated/SocietyConfig/Sociotechs/[Faith - level 6] FANATIZM/Positive effect descriptions/654","A public execution space will be built."
"Generated/SocietyConfig/Sociotechs/[Order - level 1] Neighborhood watch/Description","We need to mobilise and stand together to help people in need and protect them from troublemakers."
"Generated/SocietyConfig/Sociotechs/[Order - level 1] Neighborhood watch/Display name","Neighbourhood Watch"
"Generated/SocietyConfig/Sociotechs/[Order - level 1] Neighborhood watch/Negative effect descriptions/739","you will have to build 2 Watchtowers"
"Generated/SocietyConfig/Sociotechs/[Order - level 1] Neighborhood watch/Popup notification text","A Neighbourhood Watch shall be established and Watchtowers built."
"Generated/SocietyConfig/Sociotechs/[Order - level 1] Neighborhood watch/Positive effect descriptions/146","Watchtowers increase the hope of people living nearby"
"Generated/SocietyConfig/Sociotechs/[Order - level 1] Neighborhood watch/Positive effect descriptions/394","NEW BUILDING: Watchtower"
"Generated/SocietyConfig/Sociotechs/[Order - level 2] Guardpost unlock/Description","An organised militia will maintain peace and order in our city and help us deal with anyone who might threaten it."
"Generated/SocietyConfig/Sociotechs/[Order - level 2] Guardpost unlock/Display name","Guard Stations"
"Generated/SocietyConfig/Sociotechs/[Order - level 2] Guardpost unlock/Negative effect descriptions/242","you will have to build 2 Guard Stations"
"Generated/SocietyConfig/Sociotechs/[Order - level 2] Guardpost unlock/Negative effect descriptions/972","discontent will rise slightly"
"Generated/SocietyConfig/Sociotechs/[Order - level 2] Guardpost unlock/Popup notification text","Guard Stations shall be built."
"Generated/SocietyConfig/Sociotechs/[Order - level 2] Guardpost unlock/Positive effect descriptions/507","NEW BUILDING: Guard Station"
"Generated/SocietyConfig/Sociotechs/[Order - level 2] Guardpost unlock/Positive effect descriptions/560","you can use guards to break up protests"
"Generated/SocietyConfig/Sociotechs/[Order - level 2] Guardpost unlock/Positive effect descriptions/741","Guard Stations raise the hope of people living nearby"
"Generated/SocietyConfig/Sociotechs/[Order - level 2] Guardpost unlock/Positive effect descriptions/777","Guard Stations lower the discontent of people living nearby"
"Generated/SocietyConfig/Sociotechs/[Order - level 2] Morning gathering/Description","We'll gather each morning to make sure our goals and priorities for the day are clear to everyone."
"Generated/SocietyConfig/Sociotechs/[Order - level 2] Morning gathering/Display name","Morning Gathering"
"Generated/SocietyConfig/Sociotechs/[Order - level 2] Morning gathering/Popup notification text","Every day will start with a morning gathering to keep the spirits up."
"Generated/SocietyConfig/Sociotechs/[Order - level 2] Morning gathering/Positive effect descriptions/100","hope will rise slightly"
"Generated/SocietyConfig/Sociotechs/[Order - level 2] Morning gathering/Positive effect descriptions/699","morning gatherings will slightly raise hope from time to time"
"Generated/SocietyConfig/Sociotechs/[Order - level 3] Census Station/Description","To keep things running smoothly, we need to stay informed about our people's concerns and have a way of spreading the news we want them to hear."
"Generated/SocietyConfig/Sociotechs/[Order - level 3] Census Station/Display name","Propaganda Centre"
"Generated/SocietyConfig/Sociotechs/[Order - level 3] Census Station/Negative effect descriptions/139","discontent will rise"
"Generated/SocietyConfig/Sociotechs/[Order - level 3] Census Station/Negative effect descriptions/280","you will have to build the Propaganda Centre"
"Generated/SocietyConfig/Sociotechs/[Order - level 3] Census Station/Popup notification text","The Propaganda Centre shall be built."
"Generated/SocietyConfig/Sociotechs/[Order - level 3] Census Station/Positive effect descriptions/355","shows detailed info on sources of discontent"
"Generated/SocietyConfig/Sociotechs/[Order - level 3] Census Station/Positive effect descriptions/653","NEW BUILDING: Propaganda Centre"
"Generated/SocietyConfig/Sociotechs/[Order - level 3] Census Station/Positive effect descriptions/932","the Propaganda Centre raises hope"
"Generated/SocietyConfig/Sociotechs/[Order - level 3] Census Station/Positive effect descriptions/952","NEW ABILITY: the Propaganda Centre can distribute bulletins, raising hope"
"Generated/SocietyConfig/Sociotechs/[Order - level 3] Forman/Description","Appointing responsible foremen will make sure that people work as efficiently as possible."
"Generated/SocietyConfig/Sociotechs/[Order - level 3] Forman/Display name","Foreman"
"Generated/SocietyConfig/Sociotechs/[Order - level 3] Forman/Popup notification text","Foremen can be appointed at workplaces."
"Generated/SocietyConfig/Sociotechs/[Order - level 3] Forman/Positive effect descriptions/474","increases the efficiency of a workplace by 40% for 24 hours"
"Generated/SocietyConfig/Sociotechs/[Order - level 3] Forman/Positive effect descriptions/816","NEW ABILITY: Foreman"
"Generated/SocietyConfig/Sociotechs/[Order - level 3] Patrol/Description","Ensuring safety and order is of utmost importance to the long-term survival of our city."
"Generated/SocietyConfig/Sociotechs/[Order - level 3] Patrol/Display name","Patrol"
"Generated/SocietyConfig/Sociotechs/[Order - level 3] Patrol/Popup notification text","Patrols will ensure that our neighbourhoods are safe and orderly."
"Generated/SocietyConfig/Sociotechs/[Order - level 3] Patrol/Positive effect descriptions/033","NEW ABILITY: Patrol (Guard Station)"
"Generated/SocietyConfig/Sociotechs/[Order - level 3] Patrol/Positive effect descriptions/117","each use will reduce discontent"
"Generated/SocietyConfig/Sociotechs/[Order - level 3] Patrol/Positive effect descriptions/819","each use will raise hope slightly"
"Generated/SocietyConfig/Sociotechs/[Order - level 3] Prison/Description","Those who threaten the stability of our city have to be isolated for the good of us all."
"Generated/SocietyConfig/Sociotechs/[Order - level 3] Prison/Display name","Prison"
"Generated/SocietyConfig/Sociotechs/[Order - level 3] Prison/Negative effect descriptions/609","discontent will rise slightly"
"Generated/SocietyConfig/Sociotechs/[Order - level 3] Prison/Negative effect descriptions/737","you will have to build a Prison"
"Generated/SocietyConfig/Sociotechs/[Order - level 3] Prison/Popup notification text","A Prison shall be built."
"Generated/SocietyConfig/Sociotechs/[Order - level 3] Prison/Positive effect descriptions/355","NEW ABILITY: Roundup (Prison) used to catch wrongdoers"
"Generated/SocietyConfig/Sociotechs/[Order - level 3] Prison/Positive effect descriptions/889","NEW BUILDING: Prison"
"Generated/SocietyConfig/Sociotechs/[Order - level 3] Prison/Positive effect descriptions/896","prisoners will abandon their misguided views"
"Generated/SocietyConfig/Sociotechs/[Order - level 4] Mechanical Agitator/Description","Strategically placed loudspeakers will remind our citizens of the importance of their work and increase their efficiency."
"Generated/SocietyConfig/Sociotechs/[Order - level 4] Mechanical Agitator/Display name","Agitator"
"Generated/SocietyConfig/Sociotechs/[Order - level 4] Mechanical Agitator/Negative effect descriptions/402","you will have to build 3 Agitators"
"Generated/SocietyConfig/Sociotechs/[Order - level 4] Mechanical Agitator/Popup notification text","Agitators shall be built."
"Generated/SocietyConfig/Sociotechs/[Order - level 4] Mechanical Agitator/Positive effect descriptions/348","NEW BUILDING: Agitator"
"Generated/SocietyConfig/Sociotechs/[Order - level 4] Mechanical Agitator/Positive effect descriptions/838","raises the efficiency of nearby workplaces by 20%"
"Generated/SocietyConfig/Sociotechs/[Order - level 4] Prison beating/Description","Explaining to inmates the enormity of their wrongdoings in a more direct manner will return them to the society faster."
"Generated/SocietyConfig/Sociotechs/[Order - level 4] Prison beating/Display name","Forceful Persuasion"
"Generated/SocietyConfig/Sociotechs/[Order - level 4] Prison beating/Negative effect descriptions/329","discontent will rise"
"Generated/SocietyConfig/Sociotechs/[Order - level 4] Prison beating/Negative effect descriptions/428","prisoners may get hurt or killed"
"Generated/SocietyConfig/Sociotechs/[Order - level 4] Prison beating/Popup notification text","Forceful Persuasion can be used in Prisons."
"Generated/SocietyConfig/Sociotechs/[Order - level 4] Prison beating/Positive effect descriptions/032","reduces the time prisoners spend in Prison"
"Generated/SocietyConfig/Sociotechs/[Order - level 4] Prison beating/Positive effect descriptions/791","NEW ABILITY: Forceful Persuasion (Prison)"
"Generated/SocietyConfig/Sociotechs/[Order - level 4] Propaganda ability/Description","People make mistakes, but we can give them a chance to redeem themselves – if they agree to cooperate, of course."
"Generated/SocietyConfig/Sociotechs/[Order - level 4] Propaganda ability/Display name","Pledge of Loyalty"
"Generated/SocietyConfig/Sociotechs/[Order - level 4] Propaganda ability/Negative effect descriptions/794","discontent will rise slightly"
"Generated/SocietyConfig/Sociotechs/[Order - level 4] Propaganda ability/Popup notification text","Wrongdoers can now redeem themselves by agreeing to cooperate."
"Generated/SocietyConfig/Sociotechs/[Order - level 4] Propaganda ability/Positive effect descriptions/189","people will be persuaded to sign a Pledge of Loyalty, which will turn them into secret informers"
"Generated/SocietyConfig/Sociotechs/[Order - level 4] Propaganda ability/Positive effect descriptions/216","this will provide a permanent hope bonus"
"Generated/SocietyConfig/Sociotechs/[Order- level 5] DESPOTIZM/Description","With the introduction of the New Order, all who voice doubts will be treated as traitors. Obedience is the highest virtue, without which the city can't survive. All those who do not follow will be swept aside."
"Generated/SocietyConfig/Sociotechs/[Order- level 5] DESPOTIZM/Display name","NEW ORDER"
"Generated/SocietyConfig/Sociotechs/[Order- level 5] DESPOTIZM/Negative effect descriptions/076","|#if default|Some Londoners will be killed.|#else|Some public enemies will be killed.|#endif|"
"Generated/SocietyConfig/Sociotechs/[Order- level 5] DESPOTIZM/Negative effect descriptions/953","Some people will feel compelled to fight this law. Some of them will die."
"Generated/SocietyConfig/Sociotechs/[Order- level 5] DESPOTIZM/Popup notification text","There will be no questioning the Captain's will. Our city is one of order, and order means obedience. Only this will allow us to survive."
"Generated/SocietyConfig/Sociotechs/[Order- level 5] DESPOTIZM/Positive effect descriptions/018","Hope will never be a problem again."
"Generated/SocietyConfig/Sociotechs/[Order- level 5] DESPOTIZM/Positive effect descriptions/722","A public execution space will be built."
"Generated/SocietyConfig/Sociotechs/[Order- level 5] DESPOTIZM/Positive effect descriptions/742","|#if default|Londoners will have to renounce their views.|#endif|"
"Generated/SocietyConfig/Sociotechs/[People - level 0] Child shelters/Description","Children will be safer if they stay in child shelters during the day – and they won't cause any mischief!"
"Generated/SocietyConfig/Sociotechs/[People - level 0] Child shelters/Display name","Child Shelters"
"Generated/SocietyConfig/Sociotechs/[People - level 0] Child shelters/Negative effect descriptions/028","you will have to build a Child Shelter"
"Generated/SocietyConfig/Sociotechs/[People - level 0] Child shelters/Popup notification text","Children will spend the day in shelters."
"Generated/SocietyConfig/Sociotechs/[People - level 0] Child shelters/Positive effect descriptions/023","NEW BUILDING: Child Shelter"
"Generated/SocietyConfig/Sociotechs/[People - level 0] Child shelters/Positive effect descriptions/497","providing all children with a place in a Child Shelter gives a permanent hope bonus"
"Generated/SocietyConfig/Sociotechs/[People - level 0] Child shelters/Positive effect descriptions/638","hope will rise"
"Generated/SocietyConfig/Sociotechs/[People - level 0] Hard work rigor/Description","Building a city in this frozen hell requires sacrifice. People will get more done if they work longer shifts."
"Generated/SocietyConfig/Sociotechs/[People - level 0] Hard work rigor/Display name","Extended Shift"
"Generated/SocietyConfig/Sociotechs/[People - level 0] Hard work rigor/Negative effect descriptions/212","discontent will rise slightly"
"Generated/SocietyConfig/Sociotechs/[People - level 0] Hard work rigor/Negative effect descriptions/538","working overtime causes discontent"
"Generated/SocietyConfig/Sociotechs/[People - level 0] Hard work rigor/Popup notification text","The work shift can be extended to 14 hours."
"Generated/SocietyConfig/Sociotechs/[People - level 0] Hard work rigor/Positive effect descriptions/176","NEW SHIFT LENGTH: you can extend the workday in any facility to 14 hours"
"Generated/SocietyConfig/Sociotechs/[People - level 0] Kids work in light jobs/Description","There aren't enough hands to do all the work. We'll allow children to be employed in safe workplaces, like Cookhouses or Hothouses."
"Generated/SocietyConfig/Sociotechs/[People - level 0] Kids work in light jobs/Display name","Child Labour – Safe Jobs"
"Generated/SocietyConfig/Sociotechs/[People - level 0] Kids work in light jobs/Negative effect descriptions/263","child workers can be injured in accidents"
"Generated/SocietyConfig/Sociotechs/[People - level 0] Kids work in light jobs/Negative effect descriptions/540","hope will fall slightly"
"Generated/SocietyConfig/Sociotechs/[People - level 0] Kids work in light jobs/Popup notification text","Children can be employed in safe workplaces."
"Generated/SocietyConfig/Sociotechs/[People - level 0] Kids work in light jobs/Positive effect descriptions/004","children can work in safe workplaces"
"Generated/SocietyConfig/Sociotechs/[People - level 0] PublicHouses unlock/Description","Even in this harsh new world, people still need to raise their spirits after work in good company with a stiff drink in hand."
"Generated/SocietyConfig/Sociotechs/[People - level 0] PublicHouses unlock/Display name","Public House"
"Generated/SocietyConfig/Sociotechs/[People - level 0] PublicHouses unlock/Negative effect descriptions/710","you will have to build a Public House"
"Generated/SocietyConfig/Sociotechs/[People - level 0] PublicHouses unlock/Popup notification text","A Public House will be built."
"Generated/SocietyConfig/Sociotechs/[People - level 0] PublicHouses unlock/Positive effect descriptions/045","NEW BUILDING: Public House"
"Generated/SocietyConfig/Sociotechs/[People - level 0] PublicHouses unlock/Positive effect descriptions/084","hope will rise slightly"
"Generated/SocietyConfig/Sociotechs/[People - level 0] PublicHouses unlock/Positive effect descriptions/204","patrons of the Public House are less discontented"
"Generated/SocietyConfig/Sociotechs/[People - level 1] Emergancy shift/Description","Sometimes we have to concentrate on the task at hand at the cost of everything else, or die."
"Generated/SocietyConfig/Sociotechs/[People - level 1] Emergancy shift/Display name","Emergency Shift"
"Generated/SocietyConfig/Sociotechs/[People - level 1] Emergancy shift/Negative effect descriptions/644","using the Emergency Shift will raise discontent"
"Generated/SocietyConfig/Sociotechs/[People - level 1] Emergancy shift/Negative effect descriptions/784","discontent will rise slightly"
"Generated/SocietyConfig/Sociotechs/[People - level 1] Emergancy shift/Popup notification text","The work shift can be extended to 24 hours."
"Generated/SocietyConfig/Sociotechs/[People - level 1] Emergancy shift/Positive effect descriptions/796","NEW ABILITY: you can force workers in any facility to work for the next 24 hours"
"Generated/SocietyConfig/Sociotechs/[People - level 1] Fightclub/Description","Nothing relieves tension better than watching a few rounds of an all-out slugfest."
"Generated/SocietyConfig/Sociotechs/[People - level 1] Fightclub/Display name","Fighting Arena"
"Generated/SocietyConfig/Sociotechs/[People - level 1] Fightclub/Negative effect descriptions/642","you will have to build a Fighting Arena"
"Generated/SocietyConfig/Sociotechs/[People - level 1] Fightclub/Popup notification text","A Fighting Arena will be established."
"Generated/SocietyConfig/Sociotechs/[People - level 1] Fightclub/Positive effect descriptions/175","evening bouts will reduce discontent"
"Generated/SocietyConfig/Sociotechs/[People - level 1] Fightclub/Positive effect descriptions/485","NEW BUILDING: Fighting Arena"
"Generated/SocietyConfig/Sociotechs/[People - level 1] Kids work in hard jobs/Description","We need all available hands to work if we're to survive. We'll allow children to be employed wherever they can help, no matter the risk."
"Generated/SocietyConfig/Sociotechs/[People - level 1] Kids work in hard jobs/Display name","Child Labour – All Jobs"
"Generated/SocietyConfig/Sociotechs/[People - level 1] Kids work in hard jobs/Negative effect descriptions/659","child workers can be injured or die in accidents"
"Generated/SocietyConfig/Sociotechs/[People - level 1] Kids work in hard jobs/Negative effect descriptions/867","hope will fall"
"Generated/SocietyConfig/Sociotechs/[People - level 1] Kids work in hard jobs/Negative effect descriptions/943","discontent will rise slightly"
"Generated/SocietyConfig/Sociotechs/[People - level 1] Kids work in hard jobs/Popup notification text","Children can be employed in most workplaces."
"Generated/SocietyConfig/Sociotechs/[People - level 1] Kids work in hard jobs/Positive effect descriptions/124","children can be employed in most workplaces"
"Generated/SocietyConfig/Sociotechs/[People - level 1] Prostitiutes/Description","Our hard-working people deserve all the relief we can provide, and some of them yearn for the pleasures of the flesh."
"Generated/SocietyConfig/Sociotechs/[People - level 1] Prostitiutes/Display name","House of Pleasure"
"Generated/SocietyConfig/Sociotechs/[People - level 1] Prostitiutes/Negative effect descriptions/086","hope will fall slightly"
"Generated/SocietyConfig/Sociotechs/[People - level 1] Prostitiutes/Popup notification text","Prostitutes can be employed at the Public House."
"Generated/SocietyConfig/Sociotechs/[People - level 1] Prostitiutes/Positive effect descriptions/476","prostitutes can be employed in the Public House to further lower discontent"
"Generated/SocietyConfig/Sociotechs/[People - level 1]EngineerKids/Description","Education is the key to our future. Let's teach our children engineering so they can help with new designs."
"Generated/SocietyConfig/Sociotechs/[People - level 1]EngineerKids/Display name","Engineer Apprentices"
"Generated/SocietyConfig/Sociotechs/[People - level 1]EngineerKids/Popup notification text","Children will learn engineering in the shelters to help with new designs."
"Generated/SocietyConfig/Sociotechs/[People - level 1]EngineerKids/Positive effect descriptions/124","children from Child Shelters will help at Workshops, speeding up research"
"Generated/SocietyConfig/Sociotechs/[People - level 1]Med Kids/Description","Education is the key to our future. Let's teach our children medicine so they can help with the sick."
"Generated/SocietyConfig/Sociotechs/[People - level 1]Med Kids/Display name","Medic Apprentices"
"Generated/SocietyConfig/Sociotechs/[People - level 1]Med Kids/Popup notification text","Children will learn medicine in the shelters to help with the sick."
"Generated/SocietyConfig/Sociotechs/[People - level 1]Med Kids/Positive effect descriptions/232","children from Child Shelters will help at medical facilities, raising their efficiency"
"Generated/SocietyConfig/Sociotechs/[People - level 2] Dueling Law/Description","Disagreements between people who face deadly threats every day can be resolved in a duel."
"Generated/SocietyConfig/Sociotechs/[People - level 2] Dueling Law/Display name","Duelling Law"
"Generated/SocietyConfig/Sociotechs/[People - level 2] Dueling Law/Negative effect descriptions/076","sometimes people will be killed in a duel"
"Generated/SocietyConfig/Sociotechs/[People - level 2] Dueling Law/Popup notification text","Duels are legal."
"Generated/SocietyConfig/Sociotechs/[People - level 2] Dueling Law/Positive effect descriptions/093","each spontaneous duel will slightly reduce discontent"
"Generated/SocietyConfig/Sociotechs/[People - level 2] Dueling Law/Positive effect descriptions/917","discontent will be reduced permanently"
"Generated/TechnologiesConfig/Technologies/E 1_Beacon/Description","Allows us to build a Beacon."
"Generated/TechnologiesConfig/Technologies/E 2_AutomatonScouts_TechHeaven/Description","Allows us to deploy automaton scouts and raises the scout limit by 1."
"Generated/TechnologiesConfig/Technologies/E 2_AutomatonScouts_TechHeaven/Display name","Automaton Scouts"
"Generated/TechnologiesConfig/Technologies/E 2_AutomatonScouts_TechHeaven/Short description","We can now deploy automaton scouts. The scout limit has been raised by 1."
"Generated/TechnologiesConfig/Technologies/E 3_Factory/Description","Allows us to build a Factory."
"Generated/TechnologiesConfig/Technologies/E 5_Automaton Efficiency 2/Description","Further improves the workplace integration of automatons, boosting their efficiency by 10% (to 80%)."
"Generated/TechnologiesConfig/Technologies/E 5_Automaton Efficiency 2/Display name","Automaton Integration II"
"Generated/TechnologiesConfig/Technologies/E 5_Automaton Efficiency 2/Short description","The efficiency of automatons has risen to 80%."
"Generated/TechnologiesConfig/Technologies/E 5_ExpeditionUpgradeWinterhome/Description","Outpost teams and resource transports will move 50% faster. Evacuation transports will move 20% faster."
"Generated/TechnologiesConfig/Technologies/E 5_ExpeditionUpgradeWinterhome/Display name","Faster Outpost Teams"
"Generated/TechnologiesConfig/Technologies/E 5_ExpeditionUpgradeWinterhome/Short description","Outpost teams and resource transports will move 50% faster. Evacuation transports will move 20% faster."
"Generated/TechnologiesConfig/Technologies/E 6_Automatons Efficiency 3/Description","Further improves the workplace integration of automatons, boosting their efficiency by 10% (to 90%)."
"Generated/TechnologiesConfig/Technologies/E 6_Automatons Efficiency 3/Display name","Automaton Integration III"
"Generated/TechnologiesConfig/Technologies/E 6_Automatons Efficiency 3/Short description","The efficiency of automatons has risen to 90%."
"Generated/TechnologiesConfig/Technologies/E X_Storm_research/Description","Advanced measuring instruments installed in the Beacon will enable us to gauge the severity of incoming storms."
"Generated/TechnologiesConfig/Technologies/E X_Storm_research/Display name","Beacon: Stereoscopic Lenses"
"Generated/TechnologiesConfig/Technologies/E X_Storm_research/Short description","The Beacon can now gauge the severity of incoming storms."
"Generated/TechnologiesConfig/Technologies/F 3_Plantation Insulation/Description","Hothouses and Industrial Hothouses will be warmer (+1 heat level)."
"Generated/TechnologiesConfig/Technologies/F 3_Plantation Insulation/Display name","Hothouse Insulation"
"Generated/TechnologiesConfig/Technologies/F 3_Plantation Insulation/Short description","Hothouses and Industrial Hothouses are now warmer (+1 heat level)."
"Generated/TechnologiesConfig/Technologies/F 5_Plantation Insulation2/Description","Hothouses and Industrial Hothouses will be even warmer (+1 heat level)."
"Generated/TechnologiesConfig/Technologies/F 5_Plantation Insulation2/Display name","Hothouse Insulation II"
"Generated/TechnologiesConfig/Technologies/F 5_Plantation Insulation2/Short description","Hothouses and Industrial Hothouses are now even warmer (+1 heat level)."
"Generated/TechnologiesConfig/Technologies/F 6_House Insulation/Description","Houses will be warmer (+1 heat level)."
"Generated/TechnologiesConfig/Technologies/F 6_House Insulation/Display name","House Insulation"
"Generated/TechnologiesConfig/Technologies/F 6_House Insulation/Short description","All Houses are now warmer (+1 heat level)."
"Generated/TechnologiesConfig/Technologies/R 1_Gathering Upgrade/Short description","The gathering speed from Coal Piles, Wood Crates, and Steel Wreckage has now increased by 15%."
"Generated/TechnologiesConfig/Technologies/R 2_ResourceDepotUpgrade/Description","Resource Depots will be able to store 50% more resources."
"Generated/TechnologiesConfig/Technologies/R 2_ResourceDepotUpgrade/Display name","Resource Depot Upgrade"
"Generated/TechnologiesConfig/Technologies/R 2_ResourceDepotUpgrade/Short description","Resource Depots will store more resources."
"Generated/TechnologiesConfig/Technologies/R 3_Gathering Insulation/Description","Gathering Posts will be warmer (+1 heat level)."
"Generated/TechnologiesConfig/Technologies/R 3_Gathering Insulation/Display name","Gathering Post Insulation"
"Generated/TechnologiesConfig/Technologies/R 3_Gathering Insulation/Short description","All Gathering Posts are now warmer (+1 heat level)."
"Generated/TechnologiesConfig/Technologies/R 3_Resource Depot Big/Description","Allows us to build Large Resource Depots which can store much more resources."
"Generated/TechnologiesConfig/Technologies/R 3_Resource Depot Big/Display name","Large Resource Depot"
"Generated/TechnologiesConfig/Technologies/R 3_Resource Depot Big/Short description","We can now build Large Resource Depots."
"Generated/TechnologiesConfig/Technologies/R 5_Gathering Insulation 2/Description","Gathering Posts will be even warmer (+1 heat level)."
"Generated/TechnologiesConfig/Technologies/R 5_Gathering Insulation 2/Display name","Gathering Post Insulation II"
"Generated/TechnologiesConfig/Technologies/R 5_Gathering Insulation 2/Short description","Gathering Posts are now even warmer (+1 heat level)."
"Generated/TechnologiesConfig/Technologies/[Builders] G 1_GeneratorSupportEfficiencyI/Display name","Generator support buildings"
"Generated/TechnologiesConfig/Technologies/[SeasonPass]E 3_Bridge/Description","Allows us to build bridges over the rifts to reach remote areas."
"Generated/TechnologiesConfig/Technologies/[SeasonPass]E 3_Bridge/Display name","Bridge"
"Generated/TechnologiesConfig/Technologies/[Winterhome] E 1_RepairStation/Description","Allows us to build the Repair Station."
"Generated/TechnologiesConfig/Technologies/[Winterhome] E 1_RepairStation/Display name","Repair Station"
"Generated/TechnologiesConfig/Technologies/[Winterhome] E 1_RepairStation/Short description","We can now build the Repair Station."
"Generated/TechnologiesConfig/Technologies/[Winterhome] E 2_RC Malfunction predictions/Description","Extended and recurring inspections will allow us to predict future malfunctions."
"Generated/TechnologiesConfig/Technologies/[Winterhome] E 2_RC Malfunction predictions/Display name","Malfunction forecast [TODO]"
"Generated/TechnologiesConfig/Technologies/[Winterhome] E 2_RC Malfunction predictions/Short description","The malfunctions forecast will be shown on the timeline."
"Generated/TechnologiesConfig/Technologies/[Winterhome] E 3_RC Ability-GeneratorStress/Description","Allows us to use a Steam Core to reduce the Generator stress level by 20%."
"Generated/TechnologiesConfig/Technologies/[Winterhome] E 3_RC Ability-GeneratorStress/Display name","Emergency Repair"
"Generated/TechnologiesConfig/Technologies/[Winterhome] E 3_RC Ability-GeneratorStress/Short description","We can now use a Steam Core to reduce the Generator stress level."
"Generated/TechnologiesConfig/Technologies/[Winterhome] E 3_RC Ability/Description","Allows us to advance Generator repairs by 10% using Wood and Steel."
"Generated/TechnologiesConfig/Technologies/[Winterhome] E 3_RC Ability/Display name","Emergency Repair"
"Generated/TechnologiesConfig/Technologies/[Winterhome] E 3_RC Ability/Short description","We can now use Wood and Steel to advance Generator repairs by 10%."
"Generated/TechnologiesConfig/Technologies/[Winterhome] E 3_RC Efficiency 1/Description","A set of custom tools that raises the efficiency of the Repair Station by 10%."
"Generated/TechnologiesConfig/Technologies/[Winterhome] E 3_RC Efficiency 1/Display name","Repair Station Efficiency I"
"Generated/TechnologiesConfig/Technologies/[Winterhome] E 3_RC Efficiency 1/Short description","Repair Station efficiency rises by 10%."
"Generated/TechnologiesConfig/Technologies/[Winterhome] E 5_RC Efficiency 2/Description","Improved procedures can raise the efficiency of the Repair Station by another 10%."
"Generated/TechnologiesConfig/Technologies/[Winterhome] E 5_RC Efficiency 2/Display name","Repair Station Efficiency II"
"Generated/TechnologiesConfig/Technologies/[Winterhome] E 5_RC Efficiency 2/Short description","Repair Station efficiency rises by another 10%."
"Generated/TechnologiesConfig/Technologies/[Winterhome] E 5_RC Less workers/Description","Thanks to better workload distribution, the Repair Station will employ fewer people (−10 Engineers)."
"Generated/TechnologiesConfig/Technologies/[Winterhome] E 5_RC Less workers/Display name","Optimised Shifts"
"Generated/TechnologiesConfig/Technologies/[Winterhome] E 5_RC Less workers/Short description","The Repair Station will employ fewer people (−10 Engineers)."
"Generated/TechnologiesConfig/Technologies/[Winterhome] E 6_RC Ability-GeneratorStress/Description","Further improves the efficiency of Emergency Repair."
"Generated/TechnologiesConfig/Technologies/[Winterhome] E 6_RC Ability-GeneratorStress/Display name","Emergency Repair II"
"Generated/TechnologiesConfig/Technologies/[Winterhome] E 6_RC Ability-GeneratorStress/Short description","Emergency Repair efficiency rises by 20%."
"Generated/TechnologiesConfig/Technologies/[Winterhome] E 6_RC Ability/Description","Doubles the effect of Emergency Repair."
"Generated/TechnologiesConfig/Technologies/[Winterhome] E 6_RC Ability/Display name","Emergency Repair II"
"Generated/TechnologiesConfig/Technologies/[Winterhome] E 6_RC Ability/Short description","Emergency Repair advances the Generator repairs by 20%."
"Generated/TechnologiesConfig/Technologies/[Winterhome] E 6_RC Efficiency 3/Description","Repair manuals can raise the efficiency of the Repair Station by another 10%."
"Generated/TechnologiesConfig/Technologies/[Winterhome] E 6_RC Efficiency 3/Display name","Repair Station Efficiency III"
"Generated/TechnologiesConfig/Technologies/[Winterhome] E 6_RC Efficiency 3/Short description","Repair Station efficiency rises by another 10%."
"Generated/Templates/GameEntities/Buildings/Builders/Generator_Construction_1/Components/BuildingComponentTemplate808/Display name","GeneratorCons1"
"Generated/Templates/GameEntities/Buildings/Builders/Generator_Construction_2/Components/BuildingComponentTemplate783/Display name","GeneratorCons2"
"Generated/Templates/GameEntities/Buildings/Cultural/CitySquare_01_var_00/Components/BuildingComponentTemplate368/Description","A large town square where people can meet."
"Generated/Templates/GameEntities/Buildings/Cultural/CitySquare_01_var_00/Components/BuildingComponentTemplate368/Display name","Large square"
"Generated/Templates/GameEntities/Buildings/Cultural/CitySquare_01_var_00/Components/BuildingComponentTemplate368/Selection panel description","A large open space for people to meet each other and socialise. A proper city should have at least one."
"Generated/Templates/GameEntities/Buildings/Cultural/CitySquare_02_var_00/Components/BuildingComponentTemplate220/Description","A medium sized town square where people can meet."
"Generated/Templates/GameEntities/Buildings/Cultural/CitySquare_02_var_00/Components/BuildingComponentTemplate220/Display name","Medium square"
"Generated/Templates/GameEntities/Buildings/Cultural/CitySquare_02_var_00/Components/BuildingComponentTemplate220/Selection panel description","A medium-sized open space where people can meet each other and socialise. A proper city should have at least a couple."
"Generated/Templates/GameEntities/Buildings/Cultural/CitySquare_03_var_00/Components/BuildingComponentTemplate221/Description","A small town square where people can meet."
"Generated/Templates/GameEntities/Buildings/Cultural/CitySquare_03_var_00/Components/BuildingComponentTemplate221/Display name","Small square"
"Generated/Templates/GameEntities/Buildings/Cultural/CitySquare_03_var_00/Components/BuildingComponentTemplate221/Selection panel description","A small open space where people can meet each other and socialise. A proper city should have several."
"Generated/Templates/GameEntities/Buildings/Cultural/CitySquare_Xmas_var_00/Components/BuildingComponentTemplate788/Description","A beautiful Christmas tree."
"Generated/Templates/GameEntities/Buildings/Cultural/CitySquare_Xmas_var_00/Components/BuildingComponentTemplate788/Display name","Christmas Tree"
"Generated/Templates/GameEntities/Buildings/Cultural/CitySquare_Xmas_var_00/Components/BuildingComponentTemplate788/Selection panel description","A beautiful Christmas tree fashioned from frost-resistant materials by our most skillful artisans."
"Generated/Templates/GameEntities/Buildings/Cultural/GardenBig/Components/BuildingComponentTemplate360/Description","A large steam heated winter garden."
"Generated/Templates/GameEntities/Buildings/Cultural/GardenBig/Components/BuildingComponentTemplate360/Display name","Large garden"
"Generated/Templates/GameEntities/Buildings/Cultural/GardenBig/Components/BuildingComponentTemplate360/Selection panel description","Many people can come here to look at the greenery and forget about the winter for a while."
"Generated/Templates/GameEntities/Buildings/Cultural/GardenMedium/Components/BuildingComponentTemplate588/Description","A medium sized steam heated winter garden."
"Generated/Templates/GameEntities/Buildings/Cultural/GardenMedium/Components/BuildingComponentTemplate588/Display name","Medium garden"
"Generated/Templates/GameEntities/Buildings/Cultural/GardenMedium/Components/BuildingComponentTemplate588/Selection panel description","People can come here to look at the greenery and forget about the winter for a while."
"Generated/Templates/GameEntities/Buildings/Cultural/GardenSmall/Components/BuildingComponentTemplate012/Description","A small steam heated winter garden."
"Generated/Templates/GameEntities/Buildings/Cultural/GardenSmall/Components/BuildingComponentTemplate012/Display name","Small garden"
"Generated/Templates/GameEntities/Buildings/Cultural/GardenSmall/Components/BuildingComponentTemplate012/Selection panel description","A handful of people can come here to look at the greenery and forget about the winter for a while."
"Generated/Templates/GameEntities/Buildings/Cultural/Lantern_01/Components/BuildingComponentTemplate079/Description","A tall, decorative street lamp."
"Generated/Templates/GameEntities/Buildings/Cultural/Lantern_01/Components/BuildingComponentTemplate079/Display name","Street lamp"
"Generated/Templates/GameEntities/Buildings/Cultural/Lantern_01/Components/BuildingComponentTemplate079/Selection panel description","This decorative street lamp reminds our people of home."
"Generated/Templates/GameEntities/Buildings/Cultural/Monument/Components/BuildingComponentTemplate463/Description","A place to safely store and display all the relics of our past that we've gathered."
"Generated/Templates/GameEntities/Buildings/Cultural/Monument/Components/BuildingComponentTemplate463/Display name","Archives"
"Generated/Templates/GameEntities/Buildings/EngineersLab/Components/PlaceForAgentComponentTemplate120/POIs/PointOfInterestTemplate895/Activiation requirements/BuildingRequirement570/Error text","Child Shelter required"
"Generated/Templates/GameEntities/Buildings/Expedition/ArmoredExpeditionCenter/Components/BuildingComponentTemplate127/Description","This Outpost Depot has been modified to support the quick access of our Order forces to keep watch over the city. No one will be able to approach without being spotted. In addition, it can manage and receive resources from outpost teams, just like a regular Outpost Depot."
"Generated/Templates/GameEntities/Buildings/Expedition/ArmoredExpeditionCenter/Components/BuildingComponentTemplate127/Display name","Guarded Outpost Depot"
"Generated/Templates/GameEntities/Buildings/Expedition/ArmoredExpeditionCenter/Components/BuildingComponentTemplate127/Selection panel description","This Outpost Depot has been modified to support the quick access of our Order forces to keep watch over the city."
"Generated/Templates/GameEntities/Buildings/Expedition/ArmoredExpeditionCenter/Components/BuildingComponentTemplate127/Selection panel title","Perimeter Guard"
"Generated/Templates/GameEntities/Buildings/Expedition/ArmoredExpeditionCenter/Components/ExpeditionSendingComponentTemplate234/Add slot text","Create a new outpost team"
"Generated/Templates/GameEntities/Buildings/Expedition/Beacon/Components/BuildingComponentTemplate453/Construction requirements/BuildingOfCategoryRequirement904/Error text","There can only be one Beacon"
"Generated/Templates/GameEntities/Buildings/Expedition/Beacon/Components/ExpeditionSendingComponentTemplate180/Add slot text","Create a new scout team"
"Generated/Templates/GameEntities/Buildings/Expedition/EvacuationCenter/Components/BuildingComponentTemplate311/Construction requirements/BuildingOfCategoryRequirement925/Error text","There can only be one Evacuation Centre"
"Generated/Templates/GameEntities/Buildings/Expedition/EvacuationCenter/Components/BuildingComponentTemplate311/Description","Allows us to send people and resources to the Dreadnought "
"Generated/Templates/GameEntities/Buildings/Expedition/EvacuationCenter/Components/BuildingComponentTemplate311/Display name","Evacuation Centre"
"Generated/Templates/GameEntities/Buildings/Expedition/EvacuationCenter/Components/BuildingComponentTemplate311/Research finished popup description","We can now build the Evacuation Centre."
"Generated/Templates/GameEntities/Buildings/Expedition/EvacuationCenter/Components/BuildingComponentTemplate311/Tech tree description","Allows us to send people and resources to the Dreadnought "
"Generated/Templates/GameEntities/Buildings/Expedition/EvacuationCenter/Components/ExpeditionSendingComponentTemplate317/Add slot text","Send a new transport"
"Generated/Templates/GameEntities/Buildings/Expedition/ExpeditionCenter/Components/ExpeditionSendingComponentTemplate702/Add slot text","Create a new outpost team"
"Generated/Templates/GameEntities/Buildings/Expedition/ExpeditionCenter_Winterhome/Components/ExpeditionSendingComponentTemplate330/Add slot text","Create a new outpost team"
"Generated/Templates/GameEntities/Buildings/HousingHealthcare/Ambulatorium/Components/BuildingComponentTemplate521/Stay text override","Max. patients"
"Generated/Templates/GameEntities/Buildings/HousingHealthcare/MedicalPost/Components/BuildingComponentTemplate823/Stay text override","Max. patients"
"Generated/Templates/GameEntities/Buildings/HousingHealthcare/Prevention Center/Components/BuildingComponentTemplate125/Display name","Prevention Center"
"Generated/Templates/GameEntities/Buildings/HousingHealthcare/Prevention Center/Components/BuildingComponentTemplate811/Display name","Prevention Center"
"Generated/Templates/GameEntities/Buildings/Reconquest/Baths/Components/BuildingComponentTemplate821/Display name","Baths"
"Generated/Templates/GameEntities/Buildings/Reconquest/Baths/Components/PassiveEffectsComponentTemplate165/Description text","People living in range has lower chance to get sick thanks to opportunity keep self hygiene by this building."
"Generated/Templates/GameEntities/Buildings/Reconquest/Community Work Center/Components/BuildingComponentTemplate688/Display name","Community Work Center"
"Generated/Templates/GameEntities/Buildings/Reconquest/ComunityWorkCenter/Components/BuildingComponentTemplate944/Display name","Communal Work Center"
"Generated/Templates/GameEntities/Buildings/Reconquest/Individual Graveyard/Components/BuildingComponentTemplate651/Display name","Individual Graves"
"Generated/Templates/GameEntities/Buildings/Reconquest/Meal Hall/Components/BuildingComponentTemplate034/Display name","Meal Hall"
"Generated/Templates/GameEntities/Buildings/Reconquest/Prevention Center/Components/PassiveEffectsComponentTemplate643/Description text","People living in range has lower chance to get sick thanks to physicians working in this building."
"Generated/Templates/GameEntities/Buildings/Reconquest/School/Components/BuildingComponentTemplate825/Display name","School"
"Generated/Templates/GameEntities/Buildings/Reconquest/SettlementDepot/Components/BuildingComponentTemplate654/Display name","Settlement Depot"
"Generated/Templates/GameEntities/Buildings/Reconquest/Tenement/Components/BuildingComponentTemplate205/Display name","Tenement"
"Generated/Templates/GameEntities/Buildings/Reconquest/Tenement/Components/BuildingComponentTemplate395/Description","Big warmer house for 15 citizens"
"Generated/Templates/GameEntities/Buildings/Reconquest/Tenement/Components/BuildingComponentTemplate395/Display name","Tenement House"
"Generated/Templates/GameEntities/Buildings/RepairStation/Components/BuildingComponentTemplate826/Construction requirements/BuildingOfCategoryRequirement611/Error text","There can only be one Repair Station"
"Generated/Templates/GameEntities/Buildings/RepairStation/Components/BuildingComponentTemplate826/Description","Allows us to examine the Generator and monitor its operations."
"Generated/Templates/GameEntities/Buildings/RepairStation/Components/BuildingComponentTemplate826/Display name","Repair Station"
"Generated/Templates/GameEntities/Buildings/RepairStation/Components/BuildingComponentTemplate826/Research finished popup description","Allows us to examine the Generator and monitor its operations."
"Generated/Templates/GameEntities/Buildings/RepairStation/Components/BuildingComponentTemplate826/Tech tree description","Allows us to examine the Generator and monitor its operations."
"Generated/Templates/GameEntities/Buildings/ResourceDepotBig/Components/BuildingComponentTemplate267/Description","Extends our storage capacity for a chosen resource: Coal, Wood, Steel, Raw Food or Food Rations.</n></n>Can't be built in place of an existing Resource Depot."
"Generated/Templates/GameEntities/Buildings/ResourceDepotBig/Components/BuildingComponentTemplate267/Display name","Large Resource Depot"
"Generated/Templates/GameEntities/Buildings/ResourceProcessing/FoodProcessing/Components/BuildingComponentTemplate247/Stay text override","Max. people dining"
"Generated/Templates/GameEntities/Buildings/SeasonPass/Bridge/Components/BuildingComponentTemplate351/Description","Connects parts of the city across the rifts."
"Generated/Templates/GameEntities/Buildings/SeasonPass/Bridge/Components/BuildingComponentTemplate351/Display name","Bridge"
"Generated/Templates/GameEntities/Buildings/SeasonPass/Ship_EasterEgg/Components/SelectionCustomInfoComponentTemplate301/Description","The hulk of a large ship used during the height of the Frostland colonisation. It was outfitted to transport convicts, but we don't know if they landed here on purpose."
"Generated/Templates/GameEntities/Buildings/SeasonPass/Ship_EasterEgg/Components/SelectionCustomInfoComponentTemplate301/Details description","The hulk of a large ship used during the height of the Frostland colonisation. It was outfitted to transport convicts, but we don't know if they landed here on purpose."
"Generated/Templates/GameEntities/Buildings/SeasonPass/Ship_EasterEgg/Components/SelectionCustomInfoComponentTemplate301/Display name","Shipwreck"
"Generated/Templates/GameEntities/Buildings/SeasonPass/Village_EasterEgg/Components/SelectionCustomInfoComponentTemplate203/Description","The ruins of a large settlement. It wasn't a self-reliant colony, as we found the remains of an external supply system. We don't know why it was established here."
"Generated/Templates/GameEntities/Buildings/SeasonPass/Village_EasterEgg/Components/SelectionCustomInfoComponentTemplate203/Details description","The ruins of a large settlement. It wasn't a self-reliant colony, as we found the remains of an external supply system. We don't know why it was established here."
"Generated/Templates/GameEntities/Buildings/SeasonPass/Village_EasterEgg/Components/SelectionCustomInfoComponentTemplate203/Display name","Abandoned Colony"
"Generated/Templates/GameEntities/Buildings/SeedlingsArk/Components/BuildingComponentTemplate626/Description","Contains seeds and seedlings from around the globe that will help us rebuild the world in the future.</n> </n>Keep the building at least Chilly or the seeds inside will start to freeze beyond recovery."
"Generated/Templates/GameEntities/Buildings/SeedlingsArk/Components/BuildingComponentTemplate626/Display name","Seedling Ark"
"Generated/Templates/GameEntities/Buildings/SeedlingsArk/Components/BuildingComponentTemplate626/Selection panel description","Contains seeds and seedlings from around the globe that will help us rebuild the world in the future.</n> </n>Keep the building at least Chilly or the seeds inside will start to freeze beyond recovery."
"Generated/Templates/GameEntities/Buildings/SeedlingsArk/Components/BuildingComponentTemplate626/Selection panel title","Seedling Ark"
"Generated/Templates/GameEntities/Buildings/SeedlingsArk/Components/PlaceDeteriorationComponentTemplate729/Description","This Seedling Ark is freezing."
"Generated/Templates/GameEntities/Buildings/SeedlingsArk/Components/PlaceDeteriorationComponentTemplate729/Display name","Frozen Seedling Ark"
"Generated/Templates/GameEntities/Buildings/Sociotech/Cemetery/Components/BuildingComponentTemplate114/Construction requirements/BuildingRequirement204/Error text","There can only be one Cemetery"
"Generated/Templates/GameEntities/Buildings/Sociotech/Cemetery/Components/BuildingComponentTemplate114/Selection panel description","Proper burials take time, but can halve the loss of hope caused by a death after the Ceremonial Funerals law is signed."
"Generated/Templates/GameEntities/Buildings/Sociotech/Cemetery/Components/BurialPlaceComponentTemplate038/Burial ceremony sociotech text","When our people die, burial ceremonies ease people's grief."
"Generated/Templates/GameEntities/Buildings/Sociotech/Cemetery/Components/BurialPlaceComponentTemplate038/Empty table text","No graves"
"Generated/Templates/GameEntities/Buildings/Sociotech/Cemetery/Components/BurialPlaceComponentTemplate038/Table header text","Here lie"
"Generated/Templates/GameEntities/Buildings/Sociotech/CensusStation/Components/PassiveEffectsComponentTemplate858/Description text","The Propaganda Centre delivers news to people's homes, increasing hope."
"Generated/Templates/GameEntities/Buildings/Sociotech/FaithKeepers/Components/PassiveEffectsComponentTemplate540/Description text","Faith Keepers watch over our safety and peace, spreading the message of devotion and lowering discontent."
"Generated/Templates/GameEntities/Buildings/Sociotech/FightClube/Components/BuildingComponentTemplate067/Selection panel description","Fights are held here in the evenings. Everyone can participate or watch to unwind after work."
"Generated/Templates/GameEntities/Buildings/Sociotech/FightClube/Components/PassiveEffectsComponentTemplate346/Description text","People living near a Fighting Arena can find distraction in bloody spectacles."
"Generated/Templates/GameEntities/Buildings/Sociotech/FightClube/Components/PlaceForAgentComponentTemplate497/POIs/PointOfInterestTemplate947/Description text","People watching a fight"
"Generated/Templates/GameEntities/Buildings/Sociotech/FightClube/Components/PlaceForAgentComponentTemplate497/POIs/PointOfInterestTemplate947/Disabled text","Fighting Arena closed"
"Generated/Templates/GameEntities/Buildings/Sociotech/Guardpost/Components/PassiveEffectsComponentTemplate559/Area effects/AreaPassiveEffect466/Text","{Level}"
"Generated/Templates/GameEntities/Buildings/Sociotech/Guardpost/Components/PassiveEffectsComponentTemplate559/Description text","The presence of guards lowers discontent and restores the hope of people living nearby."
"Generated/Templates/GameEntities/Buildings/Sociotech/HospitalOfMercy/Components/BuildingComponentTemplate406/Display name","House of Healing"
"Generated/Templates/GameEntities/Buildings/Sociotech/HospitalOfMercy/Components/BuildingComponentTemplate406/Selection panel description","People regain more than just their health in the House of Healing. Gentle care and the words of the scripture restore a little hope in their hearts as well."
"Generated/Templates/GameEntities/Buildings/Sociotech/HospitalOfMercy/Components/PlaceForAgentComponentTemplate211/POIs/PointOfInterestTemplate034/Activiation requirements/BuildingRequirement977/Error text","Child Shelter required"
"Generated/Templates/GameEntities/Buildings/Sociotech/HouseOfPrayer/Components/PassiveEffectsComponentTemplate817/Area effects/AreaPassiveEffect983/Text","{Level}"
"Generated/Templates/GameEntities/Buildings/Sociotech/HouseOfPrayer/Components/PassiveEffectsComponentTemplate817/Description text","People feel a lot better living near a House of Prayer. It reminds them about their higher purpose and gives them hope."
"Generated/Templates/GameEntities/Buildings/Sociotech/NeighborhoodWatch/Components/PassiveEffectsComponentTemplate751/Area effects/AreaPassiveEffect761/Text","{Level}"
"Generated/Templates/GameEntities/Buildings/Sociotech/NeighborhoodWatch/Components/PassiveEffectsComponentTemplate751/Description text","People feel more hopeful when their neighbours are there to maintain safety and order."
"Generated/Templates/GameEntities/Buildings/Sociotech/Prison/Components/BuildingComponentTemplate881/Selection panel description","People confined here will have time to think about their wrongdoings and what more they can do to help us all survive. A hard floor to sleep on and halved rations will help them in the process."
"Generated/Templates/GameEntities/Buildings/Sociotech/PublicHouse/Components/BuildingComponentTemplate807/Construction requirements/BuildingRequirement544/Error text","There can only be one Public House"
"Generated/Templates/GameEntities/Buildings/Sociotech/PublicHouse/Components/PassiveEffectsComponentTemplate652/Description text","Slightly reduces discontent in the entire city"
"Generated/Templates/GameEntities/Buildings/Sociotech/PublicHouse/Components/PlaceForAgentComponentTemplate401/POIs/PointOfInterestTemplate221/Description text","Current patrons"
"Generated/Templates/GameEntities/Buildings/Sociotech/PublicHouse/Components/PlaceForAgentComponentTemplate401/POIs/PointOfInterestTemplate221/Disabled text","Pub closed"
"Generated/Templates/GameEntities/Buildings/Sociotech/PunishmentPlace_Faith/Components/BuildingComponentTemplate661/Selection panel description","Those who would oppose you threaten the survival of our city. At your command, we will bring them to justice. Such display of firmness will lower discontent."
"Generated/Templates/GameEntities/Buildings/Sociotech/PunishmentPlace_Order/Components/BuildingComponentTemplate447/Selection panel description","Those who would oppose you threaten the survival of our city. At your command, we will bring them to justice. Such display of firmness will lower discontent."
"Generated/Templates/GameEntities/Buildings/Sociotech/SnowPit/Components/BuildingComponentTemplate922/Selection panel description","It's the easiest way to dispose of the dead, but you'll have to keep the heat zones away, or else they'll start to rot. Bodies stored here can be used for parts if the Organ Transplants law is signed. "
"Generated/Templates/GameEntities/Buildings/Sociotech/SnowPit/Components/BurialPlaceComponentTemplate129/Empty table text","Empty"
"Generated/Templates/GameEntities/Buildings/Sociotech/SnowPit/Components/BurialPlaceComponentTemplate129/Table header text","In Snow Pit"
"Generated/Templates/GameEntities/Buildings/Sociotech/SocioTechMechanicalAgitator/Components/PassiveEffectsComponentTemplate660/Area effects/AreaPassiveEffect351/Text","The words of this Agitator are heard in {Count} workplaces."
"Generated/Templates/GameEntities/Buildings/Sociotech/SocioTechMechanicalAgitator/Components/PassiveEffectsComponentTemplate660/Description text","Hearing the words of encouragement, people in nearby facilities work more efficiently."
"Generated/Templates/GameEntities/Buildings/Sociotech/SocioTechShrine/Components/PassiveEffectsComponentTemplate767/Area effects/AreaPassiveEffect066/Text","Raises efficiency in nearby workplaces."
"Generated/Templates/GameEntities/Buildings/Sociotech/SocioTechShrine/Components/PassiveEffectsComponentTemplate767/Description text","Shrines raise the spirits of people in nearby workplaces, so they work more efficiently and are more hopeful."
"Generated/Templates/GameEntities/Buildings/Sociotech/SocioTechShrine/Components/PlaceForAgentComponentTemplate211/POIs/PointOfInterestTemplate842/Description text","People currently praying"
"Generated/Templates/GameEntities/Buildings/Sociotech/Temple/Components/BuildingComponentTemplate769/Construction requirements/BuildingRequirement715/Error text","There can only be one Temple"
"Generated/Templates/GameEntities/Buildings/Sociotech/Temple/Components/PassiveEffectsComponentTemplate374/Area effects/AreaPassiveEffect173/Text","|#color=4ac5e8|{Level}|#defaultcolor| people have access to the Temple."
"Generated/Templates/GameEntities/Buildings/Sociotech/Temple/Components/PassiveEffectsComponentTemplate374/Description text","The Temple towers over our city, a visible symbol of our devotion, filling the hearts of the faithful with hope."
"Generated/Templates/GameEntities/Buildings/Sociotech/WarmSoup/Components/PassiveEffectsComponentTemplate232/Description text","Workplaces in range get a heating boost thanks to the hot meals served by this building."
"Generated/Templates/GameEntities/Buildings/Stockpiles/Components/BuildingComponentTemplate553/Stay text override","Max. people dining"
"Generated/Templates/GameEntities/Buildings/Test_Builders/Brazier/Components/BuildingComponentTemplate361/Display name","Brazier"
"Generated/Templates/GameEntities/Buildings/Test_Builders/ComponentDepot/Components/BuildingComponentTemplate473/Description","Extends our storage capacity for a chosen resource: Scaffoldings, Pipes, Steel Plates or Steam Pomps."
"Generated/Templates/GameEntities/Buildings/Test_Builders/ComponentDepot/Components/BuildingComponentTemplate473/Display name","Component Depot"
"Generated/Templates/GameEntities/Buildings/Test_Builders/ComponentFactory/Components/BuildingComponentTemplate389/Display name","Components Factory"
"Generated/Templates/GameEntities/Buildings/Test_Builders/ComponentManufacture/Components/BuildingComponentTemplate200/Display name","Components Manufacture"
"Generated/Templates/GameEntities/Buildings/Test_Builders/Dock/Components/BuildingComponentTemplate024/Display name","Dock"
"Generated/Templates/GameEntities/Buildings/Test_Builders/GeneratorEfficiency/Components/BuildingComponentTemplate995/Display name","Crane"
"Generated/Templates/GameEntities/Buildings/Test_Builders/GeneratorEfficiency/Components/PassiveEffectsComponentTemplate273/Area effects/AreaPassiveEffect910/Text","Efficiency modifier"
"Generated/Templates/GameEntities/Buildings/Test_Builders/GeneratorEfficiency/Components/PassiveEffectsComponentTemplate273/Description text","Generator Construction Site efficiency up"
"Generated/Templates/GameEntities/Buildings/Test_Builders/GeneratorSafe/Components/BuildingComponentTemplate306/Display name","Safety System"
"Generated/Templates/GameEntities/Buildings/Test_Builders/Generator_Construction_1/Components/BuildingComponentTemplate042/Display name","Generator Construction Site"
"Generated/Templates/GameEntities/Buildings/Test_Builders/Generator_Construction_2/Components/BuildingComponentTemplate167/Display name","Pumping System"
"Generated/Templates/GameEntities/Buildings/Test_Builders/Generator_Foundations/Components/BuildingComponentTemplate390/Display name","Generator Foundations"
"Generated/Templates/GameEntities/Buildings/Test_Builders/Generator_Hole_01/Components/BuildingComponentTemplate248/Display name","Generator Hole"
"Generated/Templates/GameEntities/Buildings/Test_Builders/Generator_assembly/Components/BuildingComponentTemplate698/Display name","Generator Assembly room"
"Generated/Templates/GameEntities/Buildings/Test_Builders/Generator_cauldron/Components/BuildingComponentTemplate390/Display name","Generator Cauldron"
"Generated/Templates/GameEntities/Buildings/Test_Builders/Generator_chimney/Components/BuildingComponentTemplate264/Display name","Generator Chimney"
"Generated/Templates/GameEntities/Buildings/Test_Builders/Generator_drill/Components/BuildingComponentTemplate823/Display name","Generator drill"
"Generated/Templates/GameEntities/Buildings/Test_Builders/Generator_heater1/Components/BuildingComponentTemplate390/Display name","Generator Heater"
"Generated/Templates/GameEntities/Buildings/Test_Builders/Generator_heater2/Components/BuildingComponentTemplate008/Display name","Generator Heater2"
"Generated/Templates/GameEntities/Buildings/Test_Builders/Generator_heater3/Components/BuildingComponentTemplate134/Display name","Generator Heater3"
"Generated/Templates/GameEntities/Buildings/Test_Builders/Generator_scaffolding_1/Components/BuildingComponentTemplate355/Display name","Generator Scaffolding"
"Generated/Templates/GameEntities/Buildings/Test_Builders/Generator_scaffolding_2/Components/BuildingComponentTemplate312/Display name","Generator Scaffolding2"
"Generated/Templates/GameEntities/Buildings/Test_Builders/Generator_scaffolding_3/Components/BuildingComponentTemplate537/Display name","Generator Scaffolding3"
"Generated/Templates/GameEntities/Buildings/Test_Builders/Generator_scaffolding_4/Components/BuildingComponentTemplate710/Display name","Generator Scaffolding4"
"Generated/Templates/GameEntities/Buildings/Test_Builders/GovernmentStation/Components/BuildingComponentTemplate057/Display name","Government Station"
"Generated/Templates/GameEntities/Buildings/Test_Builders/Pier/Components/BuildingComponentTemplate263/Display name","Pier"
"Generated/Templates/GameEntities/Buildings/Test_Builders/Pier_Dock/Components/BuildingComponentTemplate878/Display name","Dock"
"Generated/Templates/GameEntities/Buildings/Test_Builders/TransferStation/Components/BuildingComponentTemplate547/Display name","Transfer Station"
"Generated/Templates/GameEntities/Buildings/Tests/silo/Components/BuildingComponentTemplate086/Display name","Seedling Ark"
"Generated/Templates/GameEntities/Resources/Destroyed_Junk/RES_Bunkhouse_Destroyed_01/Components/ResourceSourceComponentTemplate348/Description","The ruins of a burnt building."
"Generated/Templates/GameEntities/Resources/Destroyed_Junk/RES_Bunkhouse_Destroyed_01/Components/ResourceSourceComponentTemplate348/Display name","Wooden Ruins"
"Generated/Templates/GameEntities/Resources/Destroyed_Junk/RES_Chapel_Destroyed_01/Components/ResourceSourceComponentTemplate536/Description","A rich vein of magnetite running deep into the rock. We can mine it, smelt it and produce Steel if we build a Steelworks here."
"Generated/Templates/GameEntities/Resources/Destroyed_Junk/RES_Chapel_Destroyed_01/Components/ResourceSourceComponentTemplate536/Display name","Iron Ore Deposit"
"Generated/Templates/GameEntities/Resources/Destroyed_Junk/RES_Chapel_Destroyed_01/Components/ResourceSourceComponentTemplate536/Not gatherable text","Build a Steelworks nearby to start extraction."
"Generated/Templates/GameEntities/Resources/Destroyed_Junk/RES_Coalmine_Destroyed_01/Components/ResourceSourceComponentTemplate888/Description","A rich vein of magnetite running deep into the rock. We can mine it, smelt it and produce Steel if we build a Steelworks here."
"Generated/Templates/GameEntities/Resources/Destroyed_Junk/RES_Coalmine_Destroyed_01/Components/ResourceSourceComponentTemplate888/Display name","Iron Ore Deposit"
"Generated/Templates/GameEntities/Resources/Destroyed_Junk/RES_Coalmine_Destroyed_01/Components/ResourceSourceComponentTemplate888/Not gatherable text","Build a Steelworks nearby to start extraction."
"Generated/Templates/GameEntities/Resources/Destroyed_Junk/RES_House_Destroyed_01/Components/ResourceSourceComponentTemplate489/Description","The ruins of a burned building."
"Generated/Templates/GameEntities/Resources/Destroyed_Junk/RES_House_Destroyed_01/Components/ResourceSourceComponentTemplate489/Display name","House Ruins"
"Generated/Templates/GameEntities/Resources/Destroyed_Junk/RES_Infirmary_Destroyed_01/Components/ResourceSourceComponentTemplate804/Description","A rich vein of magnetite running deep into the rock. We can mine it, smelt it and produce Steel if we build a Steelworks here."
"Generated/Templates/GameEntities/Resources/Destroyed_Junk/RES_Infirmary_Destroyed_01/Components/ResourceSourceComponentTemplate804/Display name","Iron Ore Deposit"
"Generated/Templates/GameEntities/Resources/Destroyed_Junk/RES_Infirmary_Destroyed_01/Components/ResourceSourceComponentTemplate804/Not gatherable text","Build a Steelworks nearby to start extraction."
"Generated/Templates/GameEntities/Resources/Destroyed_Junk/RES_Manison_Destroyed_01/Components/ResourceSourceComponentTemplate379/Description","The ruins of a burnt building."
"Generated/Templates/GameEntities/Resources/Destroyed_Junk/RES_Manison_Destroyed_01/Components/ResourceSourceComponentTemplate379/Display name","Wooden Ruins"
"Generated/Templates/GameEntities/Resources/Destroyed_Junk/RES_Militia_Destroyed_01/Components/ResourceSourceComponentTemplate426/Description","A rich vein of magnetite running deep into the rock. We can mine it, smelt it and produce Steel if we build a Steelworks here."
"Generated/Templates/GameEntities/Resources/Destroyed_Junk/RES_Militia_Destroyed_01/Components/ResourceSourceComponentTemplate426/Display name","Iron Ore Deposit"
"Generated/Templates/GameEntities/Resources/Destroyed_Junk/RES_Militia_Destroyed_01/Components/ResourceSourceComponentTemplate426/Not gatherable text","Build a Steelworks nearby to start extraction."
"Generated/Templates/GameEntities/Resources/Destroyed_Junk/RES_ResourceDepot_Destroyed_01/Components/ResourceSourceComponentTemplate635/Description","The ruins of a burnt building."
"Generated/Templates/GameEntities/Resources/Destroyed_Junk/RES_ResourceDepot_Destroyed_01/Components/ResourceSourceComponentTemplate635/Display name","Wooden Ruins"
"Generated/Templates/GameEntities/Resources/Destroyed_Junk/RES_Tent_Destroyed_01/Components/ResourceSourceComponentTemplate760/Description","A rich vein of magnetite running deep into the rock. We can mine it, smelt it and produce Steel if we build a Steelworks here."
"Generated/Templates/GameEntities/Resources/Destroyed_Junk/RES_Tent_Destroyed_01/Components/ResourceSourceComponentTemplate760/Display name","Iron Ore Deposit"
"Generated/Templates/GameEntities/Resources/Destroyed_Junk/RES_Tent_Destroyed_01/Components/ResourceSourceComponentTemplate760/Not gatherable text","Build a Steelworks nearby to start extraction."
"Generated/Templates/GameEntities/Resources/Destroyed_Junk/RES_Workshop_Destroyed_01/Components/ResourceSourceComponentTemplate981/Description","The ruins of a burned building."
"Generated/Templates/GameEntities/Resources/Destroyed_Junk/RES_Workshop_Destroyed_01/Components/ResourceSourceComponentTemplate981/Display name","Steel Ruins"
"Generated/Templates/GameEntities/Resources/RES_Steel/Components/ResourceSourceComponentTemplate355/Description","A rich vein of magnetite running deep into the rock. We can mine it, smelt it and produce Steel if we build a Steelworks here."
"Generated/Templates/GameEntities/Resources/RES_Steel/Components/ResourceSourceComponentTemplate355/Display name","Iron Ore Deposit"
"Generated/Templates/GameEntities/Resources/RES_Steel/Components/ResourceSourceComponentTemplate355/Not gatherable text","Build a Steelworks nearby to start extraction."
"Generated/Templates/GameEntities/Resources/RES_Steel_single/Components/ResourceSourceComponentTemplate258/Description","A rich vein of magnetite running deep into the rock. We can mine it, smelt it and produce Steel if we build a Steelworks here."
"Generated/Templates/GameEntities/Resources/RES_Steel_single/Components/ResourceSourceComponentTemplate258/Display name","Iron Ore Deposit"
"Generated/Templates/GameEntities/Resources/RES_Steel_single/Components/ResourceSourceComponentTemplate258/Not gatherable text","Build a Steelworks nearby to start extraction."
"Generated/Templates/GameEntities/Resources/RES_Underground_Wood/Components/ResourceSourceComponentTemplate200/Not gatherable text","Build a Wall Drill to start extraction."
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_refreshed_v01/Components/ResourceSourceComponentTemplate388/Description","A rich vein of magnetite running deep into the rock. We can mine it, smelt it and produce Steel if we build a Steelworks here."
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_refreshed_v01/Components/ResourceSourceComponentTemplate388/Display name","Iron Ore Deposit"
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_refreshed_v01/Components/ResourceSourceComponentTemplate388/Not gatherable text","Build a Steelworks nearby to start extraction."
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_refreshed_v02/Components/ResourceSourceComponentTemplate392/Description","A rich vein of magnetite running deep into the rock. We can mine it, smelt it and produce Steel if we build a Steelworks here."
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_refreshed_v02/Components/ResourceSourceComponentTemplate392/Display name","Iron Ore Deposit"
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_refreshed_v02/Components/ResourceSourceComponentTemplate392/Not gatherable text","Build a Steelworks nearby to start extraction."
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_refreshed_v03/Components/ResourceSourceComponentTemplate674/Description","A rich vein of magnetite running deep into the rock. We can mine it, smelt it and produce Steel if we build a Steelworks here."
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_refreshed_v03/Components/ResourceSourceComponentTemplate674/Display name","Iron Ore Deposit"
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_refreshed_v03/Components/ResourceSourceComponentTemplate674/Not gatherable text","Build a Steelworks nearby to start extraction."
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_refreshed_v04/Components/ResourceSourceComponentTemplate474/Description","A rich vein of magnetite running deep into the rock. We can mine it, smelt it and produce Steel if we build a Steelworks here."
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_refreshed_v04/Components/ResourceSourceComponentTemplate474/Display name","Iron Ore Deposit"
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_refreshed_v04/Components/ResourceSourceComponentTemplate474/Not gatherable text","Build a Steelworks nearby to start extraction."
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_refreshed_v05/Components/ResourceSourceComponentTemplate109/Description","A rich vein of magnetite running deep into the rock. We can mine it, smelt it and produce Steel if we build a Steelworks here."
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_refreshed_v05/Components/ResourceSourceComponentTemplate109/Display name","Iron Ore Deposit"
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_refreshed_v05/Components/ResourceSourceComponentTemplate109/Not gatherable text","Build a Steelworks nearby to start extraction."
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v01/Components/ResourceSourceComponentTemplate641/Description","A rich vein of magnetite running deep into the rock. We can mine it, smelt it and produce Steel if we build a Steelworks here."
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v01/Components/ResourceSourceComponentTemplate641/Display name","Iron Ore Deposit"
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v01/Components/ResourceSourceComponentTemplate641/Not gatherable text","Build a Steelworks nearby to start extraction."
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v02/Components/ResourceSourceComponentTemplate145/Description","A rich vein of magnetite running deep into the rock. We can mine it, smelt it and produce Steel if we build a Steelworks here."
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v02/Components/ResourceSourceComponentTemplate145/Display name","Iron Ore Deposit"
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v02/Components/ResourceSourceComponentTemplate145/Not gatherable text","Build a Steelworks nearby to start extraction."
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v03/Components/ResourceSourceComponentTemplate777/Description","A rich vein of magnetite running deep into the rock. We can mine it, smelt it and produce Steel if we build a Steelworks here."
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v03/Components/ResourceSourceComponentTemplate777/Display name","Iron Ore Deposit"
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v03/Components/ResourceSourceComponentTemplate777/Not gatherable text","Build a Steelworks nearby to start extraction."
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v04/Components/ResourceSourceComponentTemplate692/Description","A rich vein of magnetite running deep into the rock. We can mine it, smelt it and produce Steel if we build a Steelworks here."
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v04/Components/ResourceSourceComponentTemplate692/Display name","Iron Ore Deposit"
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v04/Components/ResourceSourceComponentTemplate692/Not gatherable text","Build a Steelworks nearby to start extraction."
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v05/Components/ResourceSourceComponentTemplate846/Description","A rich vein of magnetite running deep into the rock. We can mine it, smelt it and produce Steel if we build a Steelworks here."
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v05/Components/ResourceSourceComponentTemplate846/Display name","Iron Ore Deposit"
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v05/Components/ResourceSourceComponentTemplate846/Not gatherable text","Build a Steelworks nearby to start extraction."
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v06/Components/ResourceSourceComponentTemplate684/Description","A rich vein of magnetite running deep into the rock. We can mine it, smelt it and produce Steel if we build a Steelworks here."
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v06/Components/ResourceSourceComponentTemplate684/Display name","Iron Ore Deposit"
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v06/Components/ResourceSourceComponentTemplate684/Not gatherable text","Build a Steelworks nearby to start extraction."
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v07/Components/ResourceSourceComponentTemplate036/Description","A rich vein of magnetite running deep into the rock. We can mine it, smelt it and produce Steel if we build a Steelworks here."
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v07/Components/ResourceSourceComponentTemplate036/Display name","Iron Ore Deposit"
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v07/Components/ResourceSourceComponentTemplate036/Not gatherable text","Build a Steelworks nearby to start extraction."
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v08/Components/ResourceSourceComponentTemplate601/Description","A rich vein of magnetite running deep into the rock. We can mine it, smelt it and produce Steel if we build a Steelworks here."
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v08/Components/ResourceSourceComponentTemplate601/Display name","Iron Ore Deposit"
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v08/Components/ResourceSourceComponentTemplate601/Not gatherable text","Build a Steelworks nearby to start extraction."
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v09/Components/ResourceSourceComponentTemplate483/Description","A rich vein of magnetite running deep into the rock. We can mine it, smelt it and produce Steel if we build a Steelworks here."
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v09/Components/ResourceSourceComponentTemplate483/Display name","Iron Ore Deposit"
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v09/Components/ResourceSourceComponentTemplate483/Not gatherable text","Build a Steelworks nearby to start extraction."
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v10/Components/ResourceSourceComponentTemplate781/Description","A rich vein of magnetite running deep into the rock. We can mine it, smelt it and produce Steel if we build a Steelworks here."
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v10/Components/ResourceSourceComponentTemplate781/Display name","Iron Ore Deposit"
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v10/Components/ResourceSourceComponentTemplate781/Not gatherable text","Build a Steelworks nearby to start extraction."
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v11/Components/ResourceSourceComponentTemplate455/Description","A rich vein of magnetite running deep into the rock. We can mine it, smelt it and produce Steel if we build a Steelworks here."
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v11/Components/ResourceSourceComponentTemplate455/Display name","Iron Ore Deposit"
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v11/Components/ResourceSourceComponentTemplate455/Not gatherable text","Build a Steelworks nearby to start extraction."
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v12/Components/ResourceSourceComponentTemplate698/Description","A rich vein of magnetite running deep into the rock. We can mine it, smelt it and produce Steel if we build a Steelworks here."
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v12/Components/ResourceSourceComponentTemplate698/Display name","Iron Ore Deposit"
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v12/Components/ResourceSourceComponentTemplate698/Not gatherable text","Build a Steelworks nearby to start extraction."
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v13/Components/ResourceSourceComponentTemplate712/Description","A rich vein of magnetite running deep into the rock. We can mine it, smelt it and produce Steel if we build a Steelworks here."
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v13/Components/ResourceSourceComponentTemplate712/Display name","Iron Ore Deposit"
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v13/Components/ResourceSourceComponentTemplate712/Not gatherable text","Build a Steelworks nearby to start extraction."
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v14/Components/ResourceSourceComponentTemplate677/Description","A rich vein of magnetite running deep into the rock. We can mine it, smelt it and produce Steel if we build a Steelworks here."
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v14/Components/ResourceSourceComponentTemplate677/Display name","Iron Ore Deposit"
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Steel_single_refreshed_v14/Components/ResourceSourceComponentTemplate677/Not gatherable text","Build a Steelworks nearby to start extraction."
"Generated/Templates/GameEntities/Resources/Refreshed resources/RES_Underground_Wood_refreshed/Components/ResourceSourceComponentTemplate285/Not gatherable text","Build a Wall Drill to start extraction."
"Generated/Templates/GameEntities/Resources/TechHaven/RES_Steel_TechHaven/Components/ResourceSourceComponentTemplate034/Description","A rich vein of magnetite running deep into the rock. We can mine it, smelt it and produce Steel if we build a Steelworks here."
"Generated/Templates/GameEntities/Resources/TechHaven/RES_Steel_TechHaven/Components/ResourceSourceComponentTemplate034/Display name","Iron Ore Deposit"
"Generated/Templates/GameEntities/Resources/TechHaven/RES_Steel_TechHaven/Components/ResourceSourceComponentTemplate034/Not gatherable text","Build a Steelworks nearby to start extraction."
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_Ambulatorium_00/Components/ResourceSourceComponentTemplate821/Description","The ruins of a burned building."
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_Ambulatorium_00/Components/ResourceSourceComponentTemplate821/Display name","Steel Ruins"
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_Bunkhouse_MainDestroyed/Components/ResourceSourceComponentTemplate150/Description","The ruins of a burned building."
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_Bunkhouse_MainDestroyed/Components/ResourceSourceComponentTemplate150/Display name","Wooden Ruins"
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_Coal Thumper_00/Components/ResourceSourceComponentTemplate571/Description","The ruins of a burned building."
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_Coal Thumper_00/Components/ResourceSourceComponentTemplate571/Display name","Steel Ruins"
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_Coal Thumper_01/Components/ResourceSourceComponentTemplate903/Description","The ruins of a burned building."
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_Coal Thumper_01/Components/ResourceSourceComponentTemplate903/Display name","Steel Ruins"
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_Coalmine_Destroyed_00/Components/ResourceSourceComponentTemplate812/Description","The ruins of a burned building."
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_Coalmine_Destroyed_00/Components/ResourceSourceComponentTemplate812/Display name","Steel Ruins"
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_Coalmine_Destroyed_01/Components/ResourceSourceComponentTemplate887/Description","The ruins of a burned building."
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_Coalmine_Destroyed_01/Components/ResourceSourceComponentTemplate887/Display name","Steel Ruins"
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_GatheringPost_MainDestroyed/Components/ResourceSourceComponentTemplate053/Description","The ruins of a burned building."
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_GatheringPost_MainDestroyed/Components/ResourceSourceComponentTemplate053/Display name","Steel Ruins"
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_GuardpostBig_00/Components/ResourceSourceComponentTemplate371/Description","The ruins of a burned building."
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_GuardpostBig_00/Components/ResourceSourceComponentTemplate371/Display name","Steel Ruins"
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_GuardpostBig_01/Components/ResourceSourceComponentTemplate095/Description","The ruins of a burned building."
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_GuardpostBig_01/Components/ResourceSourceComponentTemplate095/Display name","Steel Ruins"
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_House_MainDestroyed/Components/ResourceSourceComponentTemplate298/Description","The ruins of a burned building."
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_House_MainDestroyed/Components/ResourceSourceComponentTemplate298/Display name","Wooden Ruins"
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_HuntersHut_00/Components/ResourceSourceComponentTemplate123/Description","The ruins of a burned building."
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_HuntersHut_00/Components/ResourceSourceComponentTemplate123/Display name","Wooden Ruins"
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_Manison_Destroyed_00/Components/ResourceSourceComponentTemplate806/Description","The ruins of a burned building."
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_Manison_Destroyed_00/Components/ResourceSourceComponentTemplate806/Display name","Wooden Ruins"
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_ResourceDepot_MainDestroyed/Components/ResourceSourceComponentTemplate319/Description","The ruins of a burned building."
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_ResourceDepot_MainDestroyed/Components/ResourceSourceComponentTemplate319/Display name","Steel Ruins"
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_Sawmill_00/Components/ResourceSourceComponentTemplate665/Description","The ruins of a burned building."
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_Sawmill_00/Components/ResourceSourceComponentTemplate665/Display name","Steel Ruins"
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_SteelMine_00/Components/ResourceSourceComponentTemplate025/Description","The ruins of a burned building."
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_SteelMine_00/Components/ResourceSourceComponentTemplate025/Display name","Steel Ruins"
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_Workshop_Destroyed_01/Components/ResourceSourceComponentTemplate257/Description","The ruins of a burned building."
"Generated/Templates/GameEntities/Resources/WinterHome_Ruins/RES_Workshop_Destroyed_01/Components/ResourceSourceComponentTemplate257/Display name","Steel Ruins"
"Generated/Templates/GameEntities/Resources/Winterhome/RES_Steel_WH/Components/ResourceSourceComponentTemplate595/Description","A rich vein of magnetite running deep into the rock. We can mine it, smelt it and produce Steel if we build a Steelworks here."
"Generated/Templates/GameEntities/Resources/Winterhome/RES_Steel_WH/Components/ResourceSourceComponentTemplate595/Display name","Iron Ore Deposit"
"Generated/Templates/GameEntities/Resources/Winterhome/RES_Steel_WH/Components/ResourceSourceComponentTemplate595/Not gatherable text","Build a Steelworks nearby to start extraction."
"Generated/Templates/GameEntities/Resources/refugees/RES_Steel_RE_2/Components/ResourceSourceComponentTemplate591/Description","A rich vein of magnetite running deep into the rock. We can mine it, smelt it and produce Steel if we build a Steelworks here."
"Generated/Templates/GameEntities/Resources/refugees/RES_Steel_RE_2/Components/ResourceSourceComponentTemplate591/Display name","Iron Ore Deposit"
"Generated/Templates/GameEntities/Resources/refugees/RES_Steel_RE_2/Components/ResourceSourceComponentTemplate591/Not gatherable text","Build a Steelworks nearby to start extraction."
"Generated/Templates/GameEntities/WorldMap/City-Winterhome/Components/CityComponentTemplate517/Description","Our city, the only shelter from the deadly cold. Built with our hands and defended with our lives."
"Generated/Templates/GameEntities/WorldMap/City-Winterhome/Components/CityComponentTemplate517/Display name","Winterhome"
"Generated/Templates/GameEntities/WorldMap/City/Components/CityComponentTemplate821/Description","Our home, the only shelter from the deadly cold. All our hopes live and die with it."
"Generated/Templates/GameEntities/WorldMap/City/Components/CityComponentTemplate821/Display name","Our City"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/Site_015_Coal_Mine/Components/ExpeditionSiteComponentTemplate884/Arc subtitle","Dilemma"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/Site_015_Coal_Mine/Components/ExpeditionSiteComponentTemplate884/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/Site_015_Coal_Mine/Components/ExpeditionSiteComponentTemplate884/Depleted description","The remains of a Coal Mine. We dismantled its machinery for resources and it can no longer be restarted."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/Site_015_Coal_Mine/Components/ExpeditionSiteComponentTemplate884/Depleted name","Coal Mine"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/Site_015_Coal_Mine/Components/ExpeditionSiteComponentTemplate884/Description","It’s an abandoned Coal Mine. The snow around it is untrodden and an eerie silence hangs over the place."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/Site_015_Coal_Mine/Components/ExpeditionSiteComponentTemplate884/Display name","Coal Mine"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/Site_015_Coal_Mine/Components/ExpeditionSiteComponentTemplate884/Explored arc subtitle","Outpost Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/Site_015_Coal_Mine/Components/ExpeditionSiteComponentTemplate884/Explored description","It’s an abandoned Coal Mine. We can set up an Outpost here."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/Site_015_Coal_Mine/Components/ExpeditionSiteComponentTemplate884/Explored name","Coal Mine"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/Site_015_Coal_Mine/Components/ExpeditionSiteComponentTemplate884/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/Site_015_Coal_Mine/Components/ExpeditionSiteComponentTemplate884/Unvisited description","We can see a couple of buildings and a tall winding tower."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/Site_015_Coal_Mine/Components/ExpeditionSiteComponentTemplate884/Unvisited name","Coal Mine"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/Site_015_Coal_Mine/Components/OutpostSlotComponentTemplate673/Arc subtitle","Working Outpost"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/Site_015_Coal_Mine/Components/OutpostSlotComponentTemplate673/Description","Our people are running the Coal Mine here, having reopened it after the scouts found it abandoned by the miners."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/Site_015_Coal_Mine/Components/OutpostSlotComponentTemplate673/Display name","Coal Mine"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[lordCamp] Camp_A/Components/ExpeditionSiteComponentTemplate218/Arc subtitle","Temporary Settlement"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[lordCamp] Camp_A/Components/ExpeditionSiteComponentTemplate218/Depleted arc subtitle","Temporary Settlement"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[lordCamp] Camp_A/Components/ExpeditionSiteComponentTemplate218/Depleted description","An inhabited camp."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[lordCamp] Camp_A/Components/ExpeditionSiteComponentTemplate218/Depleted name","Lords' Camp"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[lordCamp] Camp_A/Components/ExpeditionSiteComponentTemplate218/Description","This camp was built with very limited resources. The tents are small and ragged. They won’t last long."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[lordCamp] Camp_A/Components/ExpeditionSiteComponentTemplate218/Display name","Lords' Camp"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[lordCamp] Camp_A/Components/ExpeditionSiteComponentTemplate218/Unvisited arc subtitle","Temporary Settlement"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[lordCamp] Camp_A/Components/ExpeditionSiteComponentTemplate218/Unvisited description","This camp is quite big. It was built by the first group of lords we turned away."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[lordCamp] Camp_A/Components/ExpeditionSiteComponentTemplate218/Unvisited name","Lords' Camp"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[lordCamp] Camp_B/Components/ExpeditionSiteComponentTemplate079/Arc subtitle","Temporary Settlement"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[lordCamp] Camp_B/Components/ExpeditionSiteComponentTemplate079/Depleted arc subtitle","Temporary Settlement"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[lordCamp] Camp_B/Components/ExpeditionSiteComponentTemplate079/Depleted description","An inhabited camp."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[lordCamp] Camp_B/Components/ExpeditionSiteComponentTemplate079/Depleted name","Lords' Camp"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[lordCamp] Camp_B/Components/ExpeditionSiteComponentTemplate079/Description","The “tents” in this camp are more holes than cloth, and offer almost no protection. The first snowstorm that arrives is sure to make light work of them."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[lordCamp] Camp_B/Components/ExpeditionSiteComponentTemplate079/Display name","Lords' Camp"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[lordCamp] Camp_B/Components/ExpeditionSiteComponentTemplate079/Unvisited arc subtitle","Temporary Settlement"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[lordCamp] Camp_B/Components/ExpeditionSiteComponentTemplate079/Unvisited description","The second group of lords has gathered here. It seems that they made their tents from scraps of their own clothing."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[lordCamp] Camp_B/Components/ExpeditionSiteComponentTemplate079/Unvisited name","Lords' Camp"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[lordCamp] Camp_C/Components/ExpeditionSiteComponentTemplate193/Arc subtitle","Temporary Settlement"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[lordCamp] Camp_C/Components/ExpeditionSiteComponentTemplate193/Depleted arc subtitle","Temporary Settlement"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[lordCamp] Camp_C/Components/ExpeditionSiteComponentTemplate193/Depleted description","An inhabited camp."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[lordCamp] Camp_C/Components/ExpeditionSiteComponentTemplate193/Depleted name","Lords' Camp"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[lordCamp] Camp_C/Components/ExpeditionSiteComponentTemplate193/Description","The tents that form this camp are adequate, but no tent can save these people in the long run."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[lordCamp] Camp_C/Components/ExpeditionSiteComponentTemplate193/Display name","Lords' Camp"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[lordCamp] Camp_C/Components/ExpeditionSiteComponentTemplate193/Unvisited arc subtitle","Temporary Settlement"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[lordCamp] Camp_C/Components/ExpeditionSiteComponentTemplate193/Unvisited description","A camp built by Lord Craven and his companions. Not much can be seen from a distance."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[lordCamp] Camp_C/Components/ExpeditionSiteComponentTemplate193/Unvisited name","Lords' Camp"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[outpost-wood]Frozen_Forest/Components/ExpeditionSiteComponentTemplate354/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[outpost-wood]Frozen_Forest/Components/ExpeditionSiteComponentTemplate354/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[outpost-wood]Frozen_Forest/Components/ExpeditionSiteComponentTemplate354/Depleted description","A forest of frozen trees."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[outpost-wood]Frozen_Forest/Components/ExpeditionSiteComponentTemplate354/Depleted name","Frozen Forest"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[outpost-wood]Frozen_Forest/Components/ExpeditionSiteComponentTemplate354/Description","The forest is remarkably snow-free. We could send an outpost team here and start processing the trees for Wood."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[outpost-wood]Frozen_Forest/Components/ExpeditionSiteComponentTemplate354/Display name","Frozen Forest"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[outpost-wood]Frozen_Forest/Components/ExpeditionSiteComponentTemplate354/Explored arc subtitle","Outpost Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[outpost-wood]Frozen_Forest/Components/ExpeditionSiteComponentTemplate354/Explored description","If we send an outpost team here, they could build a Sawmill. The abundance of trees would make it a long-lasting Wood supply for us."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[outpost-wood]Frozen_Forest/Components/ExpeditionSiteComponentTemplate354/Explored name","Frozen Forest"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[outpost-wood]Frozen_Forest/Components/ExpeditionSiteComponentTemplate354/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[outpost-wood]Frozen_Forest/Components/ExpeditionSiteComponentTemplate354/Unvisited description","A forest of frozen trees stands on a gentle slope. Why isn't it buried in snow like everything else?"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[outpost-wood]Frozen_Forest/Components/ExpeditionSiteComponentTemplate354/Unvisited name","Frozen Forest"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[outpost-wood]Frozen_Forest/Components/OutpostSlotComponentTemplate561/Arc subtitle","Working Outpost"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[outpost-wood]Frozen_Forest/Components/OutpostSlotComponentTemplate561/Description","Our people chop the trees down and send Wood to the city."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[outpost-wood]Frozen_Forest/Components/OutpostSlotComponentTemplate561/Display name","Frozen Forest"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[outpost]Fishermen_Village/Components/ExpeditionSiteComponentTemplate986/Arc subtitle","Dilemma"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[outpost]Fishermen_Village/Components/ExpeditionSiteComponentTemplate986/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[outpost]Fishermen_Village/Components/ExpeditionSiteComponentTemplate986/Depleted description","The remains of a fishing village."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[outpost]Fishermen_Village/Components/ExpeditionSiteComponentTemplate986/Depleted name","Fishing Village"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[outpost]Fishermen_Village/Components/ExpeditionSiteComponentTemplate986/Description","A strange vehicle stands in the middle of the deserted village."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[outpost]Fishermen_Village/Components/ExpeditionSiteComponentTemplate986/Display name","Fishing Village"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[outpost]Fishermen_Village/Components/ExpeditionSiteComponentTemplate986/Explored arc subtitle","Outpost Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[outpost]Fishermen_Village/Components/ExpeditionSiteComponentTemplate986/Explored description","If we send an outpost team here, they'll provide us with some valuable food supplies."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[outpost]Fishermen_Village/Components/ExpeditionSiteComponentTemplate986/Explored name","Fishing Village"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[outpost]Fishermen_Village/Components/ExpeditionSiteComponentTemplate986/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[outpost]Fishermen_Village/Components/ExpeditionSiteComponentTemplate986/Unvisited description","A small village near a frozen lake. Nobody lives there anymore."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[outpost]Fishermen_Village/Components/ExpeditionSiteComponentTemplate986/Unvisited name","Fishing Village"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[outpost]Fishermen_Village/Components/OutpostSlotComponentTemplate927/Arc subtitle","Working Outpost"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[outpost]Fishermen_Village/Components/OutpostSlotComponentTemplate927/Description","Our people are fishing here thanks to the ice drill we repaired."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[outpost]Fishermen_Village/Components/OutpostSlotComponentTemplate927/Display name","Fishing Village"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Black_Spire-dead/Components/ExpeditionSiteComponentTemplate019/Arc subtitle","Save Our People"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Black_Spire-dead/Components/ExpeditionSiteComponentTemplate019/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Black_Spire-dead/Components/ExpeditionSiteComponentTemplate019/Depleted description","A black spire of ancient volcanic rock. Some of our people waited here for help, but it came too late."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Black_Spire-dead/Components/ExpeditionSiteComponentTemplate019/Depleted name","Black Spire"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Black_Spire-dead/Components/ExpeditionSiteComponentTemplate019/Description","The spire is composed of ancient rock of volcanic origin. At its base, a shallow depression offers protection from the wind. A group of our people found shelter here, but no one responded to our calls."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Black_Spire-dead/Components/ExpeditionSiteComponentTemplate019/Display name","Black Spire"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Black_Spire-dead/Components/ExpeditionSiteComponentTemplate019/Unvisited arc subtitle","Save Our People"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Black_Spire-dead/Components/ExpeditionSiteComponentTemplate019/Unvisited description","The snow-covered pass looms high above the valley. A trail left by people walking single file leads over it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Black_Spire-dead/Components/ExpeditionSiteComponentTemplate019/Unvisited name","Black Spire"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Black_Spire/Components/ExpeditionSiteComponentTemplate790/Arc subtitle","Save Our People"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Black_Spire/Components/ExpeditionSiteComponentTemplate790/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Black_Spire/Components/ExpeditionSiteComponentTemplate790/Depleted description","A black spire of ancient volcanic rock."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Black_Spire/Components/ExpeditionSiteComponentTemplate790/Depleted name","Black Spire"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Black_Spire/Components/ExpeditionSiteComponentTemplate790/Description","The black spire is composed of ancient volcanic rock. At its base, a shallow depression offers protection from the wind. A group of our people found shelter here."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Black_Spire/Components/ExpeditionSiteComponentTemplate790/Display name","Black Spire"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Black_Spire/Components/ExpeditionSiteComponentTemplate790/Unvisited arc subtitle","Save Our People"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Black_Spire/Components/ExpeditionSiteComponentTemplate790/Unvisited description","An outcrop of black rock rises dramatically from the white plain. It's visible for miles around – a good point for lost people to gather around."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Black_Spire/Components/ExpeditionSiteComponentTemplate790/Unvisited name","Black Spire"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Builder_Camp/Components/ExpeditionSiteComponentTemplate720/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Builder_Camp/Components/ExpeditionSiteComponentTemplate720/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Builder_Camp/Components/ExpeditionSiteComponentTemplate720/Depleted description","The ruins of a camp where the builders of the Generator used to live."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Builder_Camp/Components/ExpeditionSiteComponentTemplate720/Depleted name","Abandoned Camp"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Builder_Camp/Components/ExpeditionSiteComponentTemplate720/Description","This camp belonged to the builders of the Generator. Their shacks are falling apart."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Builder_Camp/Components/ExpeditionSiteComponentTemplate720/Display name","Abandoned Camp"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Builder_Camp/Components/ExpeditionSiteComponentTemplate720/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Builder_Camp/Components/ExpeditionSiteComponentTemplate720/Unvisited description","Several ruined shacks. We can't see any signs of activity."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Builder_Camp/Components/ExpeditionSiteComponentTemplate720/Unvisited name","Abandoned Camp"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Landing_Place/Components/ExpeditionSiteComponentTemplate474/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Landing_Place/Components/ExpeditionSiteComponentTemplate474/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Landing_Place/Components/ExpeditionSiteComponentTemplate474/Depleted description","This is where we came ashore."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Landing_Place/Components/ExpeditionSiteComponentTemplate474/Depleted name","Landing Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Landing_Place/Components/ExpeditionSiteComponentTemplate474/Description","Snow has hidden every trace of the crowds that passed through here. From the shore we are unable to see the mysterious ship reported by our people. We'll have to get higher."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Landing_Place/Components/ExpeditionSiteComponentTemplate474/Display name","Landing Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Landing_Place/Components/ExpeditionSiteComponentTemplate474/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Landing_Place/Components/ExpeditionSiteComponentTemplate474/Unvisited description","This is where we came ashore. All the ships coming from Britain made for this haven. Now the ocean is frozen as far as the eye can see."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Landing_Place/Components/ExpeditionSiteComponentTemplate474/Unvisited name","Landing Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Ocean_Liner/Components/ExpeditionSiteComponentTemplate708/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Ocean_Liner/Components/ExpeditionSiteComponentTemplate708/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Ocean_Liner/Components/ExpeditionSiteComponentTemplate708/Depleted description","A majestic ocean liner. We salvaged everything we could carry from it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Ocean_Liner/Components/ExpeditionSiteComponentTemplate708/Depleted name","Ocean Liner"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Ocean_Liner/Components/ExpeditionSiteComponentTemplate708/Description","The majestic ocean liner rises above us as we approach the lowered gangway. Ice surrounds it from all sides."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Ocean_Liner/Components/ExpeditionSiteComponentTemplate708/Display name","Ocean Liner"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Ocean_Liner/Components/ExpeditionSiteComponentTemplate708/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Ocean_Liner/Components/ExpeditionSiteComponentTemplate708/Unvisited description","A large ocean liner is faintly visible through the swirling snow. From this distance, it's impossible to tell if anyone is aboard."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Ocean_Liner/Components/ExpeditionSiteComponentTemplate708/Unvisited name","Ocean Liner"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Radio_Mast/Components/ExpeditionSiteComponentTemplate548/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Radio_Mast/Components/ExpeditionSiteComponentTemplate548/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Radio_Mast/Components/ExpeditionSiteComponentTemplate548/Depleted description","The remains of a radio mast. We had no use for it, so we dismantled it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Radio_Mast/Components/ExpeditionSiteComponentTemplate548/Depleted name","Radio Mast"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Radio_Mast/Components/ExpeditionSiteComponentTemplate548/Description","The mast is stabilised with guy wires attached at three levels. There's a hut underneath it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Radio_Mast/Components/ExpeditionSiteComponentTemplate548/Display name","Radio Mast"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Radio_Mast/Components/ExpeditionSiteComponentTemplate548/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Radio_Mast/Components/ExpeditionSiteComponentTemplate548/Unvisited description","A very tall, thin steel mast. It's almost certainly a radio antenna."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Radio_Mast/Components/ExpeditionSiteComponentTemplate548/Unvisited name","Radio Mast"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Red_Flag_Camp/Components/ExpeditionSiteComponentTemplate731/Arc subtitle","Survivors"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Red_Flag_Camp/Components/ExpeditionSiteComponentTemplate731/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Red_Flag_Camp/Components/ExpeditionSiteComponentTemplate731/Depleted description","A camp in which several lords waited for death."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Red_Flag_Camp/Components/ExpeditionSiteComponentTemplate731/Depleted name","Red Flag Camp"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Red_Flag_Camp/Components/ExpeditionSiteComponentTemplate731/Description","Some lords set up camp here. All of them are on the brink of death."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Red_Flag_Camp/Components/ExpeditionSiteComponentTemplate731/Display name","Red Flag Camp"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Red_Flag_Camp/Components/ExpeditionSiteComponentTemplate731/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Red_Flag_Camp/Components/ExpeditionSiteComponentTemplate731/Unvisited description","A red flag flies atop a leaning mast. There's some kind of hut underneath it. We can see some movement."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Red_Flag_Camp/Components/ExpeditionSiteComponentTemplate731/Unvisited name","Red Flag Camp"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Trail_Bend-dead/Components/ExpeditionSiteComponentTemplate074/Arc subtitle","Save Our People"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Trail_Bend-dead/Components/ExpeditionSiteComponentTemplate074/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Trail_Bend-dead/Components/ExpeditionSiteComponentTemplate074/Depleted description","The trail takes a bend around a low depression there. A group of our people camped in it once, waiting for help that arrived too late."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Trail_Bend-dead/Components/ExpeditionSiteComponentTemplate074/Depleted name","Trail Bend"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Trail_Bend-dead/Components/ExpeditionSiteComponentTemplate074/Description","A series of gentle rolling hills begins here. There's a makeshift camp nestled between two of them."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Trail_Bend-dead/Components/ExpeditionSiteComponentTemplate074/Display name","Trail Bend"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Trail_Bend-dead/Components/ExpeditionSiteComponentTemplate074/Unvisited arc subtitle","Save Our People"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Trail_Bend-dead/Components/ExpeditionSiteComponentTemplate074/Unvisited description","The trail takes a bend around a low depression there. We can't see any signs of life."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Trail_Bend-dead/Components/ExpeditionSiteComponentTemplate074/Unvisited name","Trail Bend"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Trail_Bend/Components/ExpeditionSiteComponentTemplate705/Arc subtitle","Save Our People"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Trail_Bend/Components/ExpeditionSiteComponentTemplate705/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Trail_Bend/Components/ExpeditionSiteComponentTemplate705/Depleted description","The trail takes a bend around a low depression there. A group of our people camped in it once."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Trail_Bend/Components/ExpeditionSiteComponentTemplate705/Depleted name","Trail Bend"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Trail_Bend/Components/ExpeditionSiteComponentTemplate705/Description","A series of gentle rolling hills begins here. There's a makeshift camp nestled between two of them."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Trail_Bend/Components/ExpeditionSiteComponentTemplate705/Display name","Trail Bend"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Trail_Bend/Components/ExpeditionSiteComponentTemplate705/Unvisited arc subtitle","Save Our People"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Trail_Bend/Components/ExpeditionSiteComponentTemplate705/Unvisited description","The trail takes a bend around a low depression there. A faint smudge of smoke rises over it from time to time."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Trail_Bend/Components/ExpeditionSiteComponentTemplate705/Unvisited name","Trail Bend"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]White_Pass-dead/Components/ExpeditionSiteComponentTemplate722/Arc subtitle","Save Our People"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]White_Pass-dead/Components/ExpeditionSiteComponentTemplate722/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]White_Pass-dead/Components/ExpeditionSiteComponentTemplate722/Depleted description","A snow-covered mountain pass. Some of our people sought shelter here once, waiting for help in vain."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]White_Pass-dead/Components/ExpeditionSiteComponentTemplate722/Depleted name","White Pass"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]White_Pass-dead/Components/ExpeditionSiteComponentTemplate722/Description","Wind funnelled by the narrow ravine between the rock faces blasts us with sharp ice crystals. The trail is barely visible. It has been some time since anybody crossed the pass."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]White_Pass-dead/Components/ExpeditionSiteComponentTemplate722/Display name","White Pass"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]White_Pass-dead/Components/ExpeditionSiteComponentTemplate722/Unvisited arc subtitle","Save Our People"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]White_Pass-dead/Components/ExpeditionSiteComponentTemplate722/Unvisited description","The snow-covered pass looms high above the valley. A trail left by people walking single file leads over it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]White_Pass-dead/Components/ExpeditionSiteComponentTemplate722/Unvisited name","White Pass"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]White_Pass/Components/ExpeditionSiteComponentTemplate778/Arc subtitle","Save Our People"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]White_Pass/Components/ExpeditionSiteComponentTemplate778/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]White_Pass/Components/ExpeditionSiteComponentTemplate778/Depleted description","A snow-covered mountain pass. A group of our people sought shelter here once."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]White_Pass/Components/ExpeditionSiteComponentTemplate778/Depleted name","White Pass"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]White_Pass/Components/ExpeditionSiteComponentTemplate778/Description","The trail is barely visible. The wind blasting through the narrow ravine between the rock faces carries the smell of campfire smoke. Our people must be close by."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]White_Pass/Components/ExpeditionSiteComponentTemplate778/Display name","White Pass"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]White_Pass/Components/ExpeditionSiteComponentTemplate778/Unvisited arc subtitle","Save Our People"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]White_Pass/Components/ExpeditionSiteComponentTemplate778/Unvisited description","The snow-covered pass looms high above the valley. A trail left by people walking single file leads over it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]White_Pass/Components/ExpeditionSiteComponentTemplate778/Unvisited name","White Pass"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Wretched_Hulks/Components/ExpeditionSiteComponentTemplate317/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Wretched_Hulks/Components/ExpeditionSiteComponentTemplate317/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Wretched_Hulks/Components/ExpeditionSiteComponentTemplate317/Depleted description","The sad remains of the ships that carried us here."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Wretched_Hulks/Components/ExpeditionSiteComponentTemplate317/Depleted name","Icebound Hulks"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Wretched_Hulks/Components/ExpeditionSiteComponentTemplate317/Description","The ships we stole from the lords. Now crushed by ice and stripped of anything not firmly bolted down."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Wretched_Hulks/Components/ExpeditionSiteComponentTemplate317/Display name","Icebound Hulks"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Wretched_Hulks/Components/ExpeditionSiteComponentTemplate317/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Wretched_Hulks/Components/ExpeditionSiteComponentTemplate317/Unvisited description","A handful of stolen ships that miraculously crossed the icy ocean and delivered us from the greatest calamity in the history of mankind."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[ref]Wretched_Hulks/Components/ExpeditionSiteComponentTemplate317/Unvisited name","Icebound Hulks"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-coast]Canning_Factory/Components/ExpeditionSiteComponentTemplate672/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-coast]Canning_Factory/Components/ExpeditionSiteComponentTemplate672/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-coast]Canning_Factory/Components/ExpeditionSiteComponentTemplate672/Depleted description","This workshop canned the fish caught in the lake. We stripped it of everything we could use."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-coast]Canning_Factory/Components/ExpeditionSiteComponentTemplate672/Depleted name","Canning Workshop"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-coast]Canning_Factory/Components/ExpeditionSiteComponentTemplate672/Description","This workshop canned the fish caught in the lake. The double doors of the main entrance are wide open and the surrounding buildings have been burned down."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-coast]Canning_Factory/Components/ExpeditionSiteComponentTemplate672/Display name","Canning Workshop"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-coast]Canning_Factory/Components/ExpeditionSiteComponentTemplate672/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-coast]Canning_Factory/Components/ExpeditionSiteComponentTemplate672/Unvisited description","A small building buried in snow up to the windows. There's no smoke coming from its chimney."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-coast]Canning_Factory/Components/ExpeditionSiteComponentTemplate672/Unvisited name","Canning Workshop"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-coast]Fishing_Boat/Components/ExpeditionSiteComponentTemplate623/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-coast]Fishing_Boat/Components/ExpeditionSiteComponentTemplate623/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-coast]Fishing_Boat/Components/ExpeditionSiteComponentTemplate623/Depleted description","We found a damaged fishing boat here and dismantled it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-coast]Fishing_Boat/Components/ExpeditionSiteComponentTemplate623/Depleted name","Fishing Boat"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-coast]Fishing_Boat/Components/ExpeditionSiteComponentTemplate623/Description","It's a large fishing boat. It's partially hidden under thick layers of snow."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-coast]Fishing_Boat/Components/ExpeditionSiteComponentTemplate623/Display name","Fishing Boat"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-coast]Fishing_Boat/Components/ExpeditionSiteComponentTemplate623/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-coast]Fishing_Boat/Components/ExpeditionSiteComponentTemplate623/Unvisited description","A leaning mast stands on the top of a small mound. We can't see any signs of life."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-coast]Fishing_Boat/Components/ExpeditionSiteComponentTemplate623/Unvisited name","Fishing Boat"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-coast]Old_Storehouse/Components/ExpeditionSiteComponentTemplate253/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-coast]Old_Storehouse/Components/ExpeditionSiteComponentTemplate253/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-coast]Old_Storehouse/Components/ExpeditionSiteComponentTemplate253/Depleted description","The ruins of a large wooden warehouse."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-coast]Old_Storehouse/Components/ExpeditionSiteComponentTemplate253/Depleted name","Old Storehouse"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-coast]Old_Storehouse/Components/ExpeditionSiteComponentTemplate253/Description","Parts of the storehouse have been taken apart for fuel. The remains of a campfire are hidden inside between stacked crates of frozen fish."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-coast]Old_Storehouse/Components/ExpeditionSiteComponentTemplate253/Display name","Old Storehouse"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-coast]Old_Storehouse/Components/ExpeditionSiteComponentTemplate253/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-coast]Old_Storehouse/Components/ExpeditionSiteComponentTemplate253/Unvisited description","A large wooden storehouse. It seems to be falling apart. We can't see any smoke or movement around it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-coast]Old_Storehouse/Components/ExpeditionSiteComponentTemplate253/Unvisited name","Old Storehouse"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-mountains][steamcore]Rockslide/Components/ExpeditionSiteComponentTemplate475/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-mountains][steamcore]Rockslide/Components/ExpeditionSiteComponentTemplate475/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-mountains][steamcore]Rockslide/Components/ExpeditionSiteComponentTemplate475/Depleted description","An underground factory that we have thoroughly plundered."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-mountains][steamcore]Rockslide/Components/ExpeditionSiteComponentTemplate475/Depleted name","Rockslide"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-mountains][steamcore]Rockslide/Components/ExpeditionSiteComponentTemplate475/Description","The rockslide has revealed a sheer concrete wall with a huge, heavy steel door."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-mountains][steamcore]Rockslide/Components/ExpeditionSiteComponentTemplate475/Display name","Rockslide"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-mountains][steamcore]Rockslide/Components/ExpeditionSiteComponentTemplate475/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-mountains][steamcore]Rockslide/Components/ExpeditionSiteComponentTemplate475/Unvisited description","A huge rockslide on the mountain's face has revealed a man-made structure."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-mountains][steamcore]Rockslide/Components/ExpeditionSiteComponentTemplate475/Unvisited name","Rockslide"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain]Hangmans_Hill/Components/ExpeditionSiteComponentTemplate236/Arc subtitle","Dilemma"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain]Hangmans_Hill/Components/ExpeditionSiteComponentTemplate236/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain]Hangmans_Hill/Components/ExpeditionSiteComponentTemplate236/Depleted description","A small hill with a frozen tree on top of it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain]Hangmans_Hill/Components/ExpeditionSiteComponentTemplate236/Depleted name","Hanged Man Hill"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain]Hangmans_Hill/Components/ExpeditionSiteComponentTemplate236/Description","We cut the frozen body down and gently lowered it to the ground. There's a tool chest at the base of the tree."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain]Hangmans_Hill/Components/ExpeditionSiteComponentTemplate236/Display name","Hanged Man Hill"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain]Hangmans_Hill/Components/ExpeditionSiteComponentTemplate236/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain]Hangmans_Hill/Components/ExpeditionSiteComponentTemplate236/Unvisited description","Amongst the endless white plain, a dead body hangs from a frozen tree at the top of a small hill."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain]Hangmans_Hill/Components/ExpeditionSiteComponentTemplate236/Unvisited name","Hanged Man Hill"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain][steamcore]Crash_Site/Components/ExpeditionSiteComponentTemplate622/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain][steamcore]Crash_Site/Components/ExpeditionSiteComponentTemplate622/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain][steamcore]Crash_Site/Components/ExpeditionSiteComponentTemplate622/Depleted description","The wreck of a large winged flying machine. We took everything of use from it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain][steamcore]Crash_Site/Components/ExpeditionSiteComponentTemplate622/Depleted name","Aircraft Wreck"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain][steamcore]Crash_Site/Components/ExpeditionSiteComponentTemplate622/Description","This wreck must have been a winged flying machine – a novel design we've only heard vague rumours of. We had no idea they'd been actually been made."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain][steamcore]Crash_Site/Components/ExpeditionSiteComponentTemplate622/Display name","Aircraft Wreck"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain][steamcore]Crash_Site/Components/ExpeditionSiteComponentTemplate622/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain][steamcore]Crash_Site/Components/ExpeditionSiteComponentTemplate622/Unvisited description","A wrecked machine of some kind. From this distance we can't tell what it was. There are no signs of life."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain][steamcore]Crash_Site/Components/ExpeditionSiteComponentTemplate622/Unvisited name","Aircraft Wreck"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain][steamcore]Iron_Bank/Components/ExpeditionSiteComponentTemplate631/Arc subtitle","Dilemma"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain][steamcore]Iron_Bank/Components/ExpeditionSiteComponentTemplate631/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain][steamcore]Iron_Bank/Components/ExpeditionSiteComponentTemplate631/Depleted description","A vault in which the lords planned to preserve their wealth."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain][steamcore]Iron_Bank/Components/ExpeditionSiteComponentTemplate631/Depleted name","Iron Bank"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain][steamcore]Iron_Bank/Components/ExpeditionSiteComponentTemplate631/Description","There's a crack between the vault door and the frame that's wide enough to squeeze through. It's completely dark inside."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain][steamcore]Iron_Bank/Components/ExpeditionSiteComponentTemplate631/Display name","Iron Bank"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain][steamcore]Iron_Bank/Components/ExpeditionSiteComponentTemplate631/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain][steamcore]Iron_Bank/Components/ExpeditionSiteComponentTemplate631/Unvisited description","A massive rusted door set into a sheer rock face. It looks like the door to a bank vault."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain][steamcore]Iron_Bank/Components/ExpeditionSiteComponentTemplate631/Unvisited name","Iron Bank"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain][steamcore]Yellow_Cat/Components/ExpeditionSiteComponentTemplate143/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain][steamcore]Yellow_Cat/Components/ExpeditionSiteComponentTemplate143/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain][steamcore]Yellow_Cat/Components/ExpeditionSiteComponentTemplate143/Depleted description","A wrecked yellow snowcat."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain][steamcore]Yellow_Cat/Components/ExpeditionSiteComponentTemplate143/Depleted name","Snowcat"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain][steamcore]Yellow_Cat/Components/ExpeditionSiteComponentTemplate143/Description","The snowcat is a wreck. It must have been going extremely fast when it hit a block of ice, perhaps in the dark or during a whiteout."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain][steamcore]Yellow_Cat/Components/ExpeditionSiteComponentTemplate143/Display name","Snowcat"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain][steamcore]Yellow_Cat/Components/ExpeditionSiteComponentTemplate143/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain][steamcore]Yellow_Cat/Components/ExpeditionSiteComponentTemplate143/Unvisited description","We know immediately what we're looking at due to its sunny yellow colour – it's a snowcat, the most opulent and advanced of Arctic vehicles."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Refugees/[t-plain][steamcore]Yellow_Cat/Components/ExpeditionSiteComponentTemplate143/Unvisited name","Snowcat"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_001_Lost_Expedition/Components/ExpeditionSiteComponentTemplate196/Arc subtitle","People from Our Convoy"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_001_Lost_Expedition/Components/ExpeditionSiteComponentTemplate196/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_001_Lost_Expedition/Components/ExpeditionSiteComponentTemplate196/Depleted description","The remains of an encampment."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_001_Lost_Expedition/Components/ExpeditionSiteComponentTemplate196/Depleted name","Lost Expedition"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_001_Lost_Expedition/Components/ExpeditionSiteComponentTemplate196/Description","The rest of our people made camp here, too exhausted to go on. We should escort them to the city."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_001_Lost_Expedition/Components/ExpeditionSiteComponentTemplate196/Display name","Lost Expedition"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_001_Lost_Expedition/Components/ExpeditionSiteComponentTemplate196/Unvisited arc subtitle","People from Our Convoy"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_001_Lost_Expedition/Components/ExpeditionSiteComponentTemplate196/Unvisited description","Numerous tents. We can see people moving about. They must be the lost members of our expedition."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_001_Lost_Expedition/Components/ExpeditionSiteComponentTemplate196/Unvisited name","Lost Expedition"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_002_Crash_Site/Components/ExpeditionSiteComponentTemplate759/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_002_Crash_Site/Components/ExpeditionSiteComponentTemplate759/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_002_Crash_Site/Components/ExpeditionSiteComponentTemplate759/Depleted description","The empty hulls of our vehicles that crashed during a blizzard. We've already salvaged everything of value from them."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_002_Crash_Site/Components/ExpeditionSiteComponentTemplate759/Depleted name","Crash Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_002_Crash_Site/Components/ExpeditionSiteComponentTemplate759/Description","That's where our expedition was split up when our vehicles crashed during a snowstorm. Some of our precious supplies should be here."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_002_Crash_Site/Components/ExpeditionSiteComponentTemplate759/Display name","Crash Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_002_Crash_Site/Components/ExpeditionSiteComponentTemplate759/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_002_Crash_Site/Components/ExpeditionSiteComponentTemplate759/Unvisited description","Several wrecked vehicles. No signs of life. They are probably our machines. Let's hope so. We had to leave a number of supplies in them after the crash."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_002_Crash_Site/Components/ExpeditionSiteComponentTemplate759/Unvisited name","Crash Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_003_Temporary_Settlement/Components/ExpeditionSiteComponentTemplate360/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_003_Temporary_Settlement/Components/ExpeditionSiteComponentTemplate360/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_003_Temporary_Settlement/Components/ExpeditionSiteComponentTemplate360/Depleted description","The inscription on the stone reads: ""May God forgive the genius who sacrificed human lives in the name of progress, for we can't. Exiles of Tesla City."""
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_003_Temporary_Settlement/Components/ExpeditionSiteComponentTemplate360/Depleted name","Temporary Settlement"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_003_Temporary_Settlement/Components/ExpeditionSiteComponentTemplate360/Description","The settlement seems to have been abandoned. It consists of several tidy wooden shacks that are now completely empty. An upright boulder stands at its centre."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_003_Temporary_Settlement/Components/ExpeditionSiteComponentTemplate360/Display name","Temporary Settlement"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_003_Temporary_Settlement/Components/ExpeditionSiteComponentTemplate360/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_003_Temporary_Settlement/Components/ExpeditionSiteComponentTemplate360/Unvisited description","We can see two rows of small wooden huts, but no smoke or other signs of life. All in all it looks like a well-kept, but temporary settlement."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_003_Temporary_Settlement/Components/ExpeditionSiteComponentTemplate360/Unvisited name","Temporary Settlement"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_004_Camp_of_the_Dead/Components/ExpeditionSiteComponentTemplate070/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_004_Camp_of_the_Dead/Components/ExpeditionSiteComponentTemplate070/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_004_Camp_of_the_Dead/Components/ExpeditionSiteComponentTemplate070/Depleted description","The remains of the American camp. We buried the poor Yanks under the flagpole, with the Stars and Stripes flying over their graves."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_004_Camp_of_the_Dead/Components/ExpeditionSiteComponentTemplate070/Depleted name","American Camp"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_004_Camp_of_the_Dead/Components/ExpeditionSiteComponentTemplate070/Description","There's not a living soul in the camp. We found about a dozen emaciated bodies. Surprisingly, most of them were amputees fitted with prostheses."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_004_Camp_of_the_Dead/Components/ExpeditionSiteComponentTemplate070/Display name","American Camp"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_004_Camp_of_the_Dead/Components/ExpeditionSiteComponentTemplate070/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_004_Camp_of_the_Dead/Components/ExpeditionSiteComponentTemplate070/Unvisited description","Several big tents. No signs of life. A flag flies over them – the American flag! Even from this distance we couldn't mistake the Stars and Stripes."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_004_Camp_of_the_Dead/Components/ExpeditionSiteComponentTemplate070/Unvisited name","American Camp"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_005_Dreadnought_Landing/Components/ExpeditionSiteComponentTemplate095/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_005_Dreadnought_Landing/Components/ExpeditionSiteComponentTemplate095/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_005_Dreadnought_Landing/Components/ExpeditionSiteComponentTemplate095/Depleted description","A commemorative plate bolted to a boulder marks the place where the Americans disembarked from their dreadnought, the USS Hephaestus."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_005_Dreadnought_Landing/Components/ExpeditionSiteComponentTemplate095/Depleted name","Dreadnought Landing"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_005_Dreadnought_Landing/Components/ExpeditionSiteComponentTemplate095/Description","A huge ship has been dismantled here. Only its massive keel plates remain under the ice. Railroad tracks lead south."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_005_Dreadnought_Landing/Components/ExpeditionSiteComponentTemplate095/Display name","Dreadnought Landing"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_005_Dreadnought_Landing/Components/ExpeditionSiteComponentTemplate095/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_005_Dreadnought_Landing/Components/ExpeditionSiteComponentTemplate095/Unvisited description","Along the shore of the frozen bay, we can see the outline of an enormous ship. A wide lane of broken ice leads to it from the west."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_005_Dreadnought_Landing/Components/ExpeditionSiteComponentTemplate095/Unvisited name","Dreadnought Landing"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_006_Frozen_Convoy/Components/ExpeditionSiteComponentTemplate060/Arc subtitle","Search for Others"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_006_Frozen_Convoy/Components/ExpeditionSiteComponentTemplate060/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_006_Frozen_Convoy/Components/ExpeditionSiteComponentTemplate060/Depleted description","A shelter built for scientists and explorers from another city. We've taken all the supplies from it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_006_Frozen_Convoy/Components/ExpeditionSiteComponentTemplate060/Depleted name","Sturdy Shelter"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_006_Frozen_Convoy/Components/ExpeditionSiteComponentTemplate060/Description","The shelter is well supplied and built to withstand even the worst weather. An advanced steam heating system protects it from the cold."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_006_Frozen_Convoy/Components/ExpeditionSiteComponentTemplate060/Display name","Sturdy Shelter"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_006_Frozen_Convoy/Components/ExpeditionSiteComponentTemplate060/Unvisited arc subtitle","Search for Others"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_006_Frozen_Convoy/Components/ExpeditionSiteComponentTemplate060/Unvisited description","A bulky cylindrical construction stands on a small hill. The Union Jack flies over it, but there's no sign of movement."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_006_Frozen_Convoy/Components/ExpeditionSiteComponentTemplate060/Unvisited name","Sturdy Shelter"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_007_City_Ruins/Components/ExpeditionSiteComponentTemplate916/Arc subtitle","Search for Others"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_007_City_Ruins/Components/ExpeditionSiteComponentTemplate916/Description","We climbed up to the edge of the city. We stood there speechless, staring at the scene of devastation. It's a city of the dead. Most of the buildings are destroyed and the Generator has exploded."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_007_City_Ruins/Components/ExpeditionSiteComponentTemplate916/Display name","Winterhome"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_007_City_Ruins/Components/ExpeditionSiteComponentTemplate916/Explored arc subtitle","Outpost Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_007_City_Ruins/Components/ExpeditionSiteComponentTemplate916/Explored description","Snow covers the ruins and the shell of the Generator. We can't bury all the dead, but at least we can move the bodies out of sight. Now we can set up an Outpost here."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_007_City_Ruins/Components/ExpeditionSiteComponentTemplate916/Explored name","Winterhome"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_007_City_Ruins/Components/ExpeditionSiteComponentTemplate916/Unvisited arc subtitle","Search for Others"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_007_City_Ruins/Components/ExpeditionSiteComponentTemplate916/Unvisited description","There can be no doubt – it's a city much like ours. We can see the top of the Generator, but it's switched off, perhaps for maintenance."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_007_City_Ruins/Components/ExpeditionSiteComponentTemplate916/Unvisited name","Winterhome"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_007_City_Ruins/Components/OutpostSlotComponentTemplate763/Arc subtitle","Working Outpost"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_007_City_Ruins/Components/OutpostSlotComponentTemplate763/Description","Our people are slowly dismantling the ruins, sending salvaged Wood to our city."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_007_City_Ruins/Components/OutpostSlotComponentTemplate763/Display name","Winterhome"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_008_Abandoned_Weather_Station/Components/ExpeditionSiteComponentTemplate718/Arc subtitle","Search for Others"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_008_Abandoned_Weather_Station/Components/ExpeditionSiteComponentTemplate718/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_008_Abandoned_Weather_Station/Components/ExpeditionSiteComponentTemplate718/Depleted description","The station where we found the notes made by the Winterhome scientists studying the endless winter."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_008_Abandoned_Weather_Station/Components/ExpeditionSiteComponentTemplate718/Depleted name","Weather Station"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_008_Abandoned_Weather_Station/Components/ExpeditionSiteComponentTemplate718/Description","There's nobody in the weather station, but everything still seems to be operational. We could try to find out what the scientists from Winterhome were working on."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_008_Abandoned_Weather_Station/Components/ExpeditionSiteComponentTemplate718/Display name","Weather Station"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_008_Abandoned_Weather_Station/Components/ExpeditionSiteComponentTemplate718/Unvisited arc subtitle","Search for Others"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_008_Abandoned_Weather_Station/Components/ExpeditionSiteComponentTemplate718/Unvisited description","A tall building with some peculiar devices on the roof. It's most likely a weather station set up by scientists from Winterhome."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_008_Abandoned_Weather_Station/Components/ExpeditionSiteComponentTemplate718/Unvisited name","Weather Station"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_009_Geothermal_Vent/Components/ExpeditionSiteComponentTemplate952/Arc subtitle","Survivors"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_009_Geothermal_Vent/Components/ExpeditionSiteComponentTemplate952/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_009_Geothermal_Vent/Components/ExpeditionSiteComponentTemplate952/Depleted description","Several pools kept from freezing by a hot spring deep underground. Patches of hardy lichens cling to the bare rock at their edges."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_009_Geothermal_Vent/Components/ExpeditionSiteComponentTemplate952/Depleted name","Freshwater Springs"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_009_Geothermal_Vent/Components/ExpeditionSiteComponentTemplate952/Description","Several pools are kept from freezing by a hot spring deep underground. Patches of hardy lichens cling to the bare rock at their edges. It looks like a good place for a hideout."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_009_Geothermal_Vent/Components/ExpeditionSiteComponentTemplate952/Display name","Freshwater Springs"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_009_Geothermal_Vent/Components/ExpeditionSiteComponentTemplate952/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_009_Geothermal_Vent/Components/ExpeditionSiteComponentTemplate952/Unvisited description","We can see distant glimmers of sun reflected on the surface of water. Unfrozen water here points to the presence of freshwater springs."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_009_Geothermal_Vent/Components/ExpeditionSiteComponentTemplate952/Unvisited name","Freshwater Springs"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_010_Unfinished_Shelter/Components/ExpeditionSiteComponentTemplate254/Arc subtitle","Dilemma"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_010_Unfinished_Shelter/Components/ExpeditionSiteComponentTemplate254/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_010_Unfinished_Shelter/Components/ExpeditionSiteComponentTemplate254/Depleted description","A cave that served as a hideout for children from Winterhome."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_010_Unfinished_Shelter/Components/ExpeditionSiteComponentTemplate254/Depleted name","Children's Hideout"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_010_Unfinished_Shelter/Components/ExpeditionSiteComponentTemplate254/Description","This cave is a hideout for some children who were evacuated from Winterhome. There are no adult survivors here. We should talk to the kids and take them to our city."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_010_Unfinished_Shelter/Components/ExpeditionSiteComponentTemplate254/Display name","Children's Hideout"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_010_Unfinished_Shelter/Components/ExpeditionSiteComponentTemplate254/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_010_Unfinished_Shelter/Components/ExpeditionSiteComponentTemplate254/Unvisited description","We can see a faint wisp of smoke coming from a patch of deep shadow at the base of a small hill. It must be the entrance to a cave – an inhabited cave."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_010_Unfinished_Shelter/Components/ExpeditionSiteComponentTemplate254/Unvisited name","Shrouded Cave "
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_011_Ice_Corridor/Components/ExpeditionSiteComponentTemplate101/Arc subtitle","Landmark"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_011_Ice_Corridor/Components/ExpeditionSiteComponentTemplate101/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_011_Ice_Corridor/Components/ExpeditionSiteComponentTemplate101/Depleted description","A wide corridor of crushed ice left by the American dreadnought, the USS Hephaestus."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_011_Ice_Corridor/Components/ExpeditionSiteComponentTemplate101/Depleted name","Ice Corridor"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_011_Ice_Corridor/Components/ExpeditionSiteComponentTemplate101/Description","We're following the wide corridor of crushed ice that the American dreadnought, the USS Hephaestus, left in its wake."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_011_Ice_Corridor/Components/ExpeditionSiteComponentTemplate101/Display name","Ice Corridor"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_011_Ice_Corridor/Components/ExpeditionSiteComponentTemplate101/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_011_Ice_Corridor/Components/ExpeditionSiteComponentTemplate101/Unvisited description","A wide lane of crushed ice extends along the shore as far as the eye can see, obviously left by the American dreadnought."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_011_Ice_Corridor/Components/ExpeditionSiteComponentTemplate101/Unvisited name","Ice Corridor"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_012gc_Bear_Cave/Components/ExpeditionSiteComponentTemplate130/Arc subtitle","Dilemma"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_012gc_Bear_Cave/Components/ExpeditionSiteComponentTemplate130/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_012gc_Bear_Cave/Components/ExpeditionSiteComponentTemplate130/Depleted description","The cave is a grisly scene. Bloody chunks of flesh and bones are strewn everywhere. The carcasses have been torn into unrecognisable shreds. It's impossible to tell human and animal remains apart."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_012gc_Bear_Cave/Components/ExpeditionSiteComponentTemplate130/Depleted name","Gloomy Cave"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_012gc_Bear_Cave/Components/ExpeditionSiteComponentTemplate130/Description","This cave is or was inhabited. There are a number of footprints leading to its entrance. We should check if there's still someone alive up there."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_012gc_Bear_Cave/Components/ExpeditionSiteComponentTemplate130/Display name","Gloomy Cave"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_012gc_Bear_Cave/Components/ExpeditionSiteComponentTemplate130/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_012gc_Bear_Cave/Components/ExpeditionSiteComponentTemplate130/Unvisited description","There's a dark cave entrance visible on the hillside. We think we saw a faint wisp of smoke coming from it, but it's gone now."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_012gc_Bear_Cave/Components/ExpeditionSiteComponentTemplate130/Unvisited name","Gloomy Cave"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_013_Observatory_Ruins/Components/ExpeditionSiteComponentTemplate379/Arc subtitle","Survivors"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_013_Observatory_Ruins/Components/ExpeditionSiteComponentTemplate379/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_013_Observatory_Ruins/Components/ExpeditionSiteComponentTemplate379/Depleted description","Ruined observatory"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_013_Observatory_Ruins/Components/ExpeditionSiteComponentTemplate379/Depleted name","Observatory"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_013_Observatory_Ruins/Components/ExpeditionSiteComponentTemplate379/Description","Something's amiss at the observatory. Snow covers the precious instruments, and the dome is open, letting out a thin column of smoke. Someone's inside."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_013_Observatory_Ruins/Components/ExpeditionSiteComponentTemplate379/Display name","Observatory"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_013_Observatory_Ruins/Components/ExpeditionSiteComponentTemplate379/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_013_Observatory_Ruins/Components/ExpeditionSiteComponentTemplate379/Unvisited description","This peculiar building must be the Arctic Observatory the Royal Society built to investigate the eternal winter. There's smoke over it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_013_Observatory_Ruins/Components/ExpeditionSiteComponentTemplate379/Unvisited name","Observatory"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_014_Fugitives_Camp/Components/ExpeditionSiteComponentTemplate174/Arc subtitle","Survivors"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_014_Fugitives_Camp/Components/ExpeditionSiteComponentTemplate174/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_014_Fugitives_Camp/Components/ExpeditionSiteComponentTemplate174/Depleted description","A frozen, empty convoy of several vehicles and trailers."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_014_Fugitives_Camp/Components/ExpeditionSiteComponentTemplate174/Depleted name","Large Convoy"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_014_Fugitives_Camp/Components/ExpeditionSiteComponentTemplate174/Description","This is a convoy carrying workers that got lost in a blizzard. They are weak and have no provisions. We should listen to their story and escort them to our city."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_014_Fugitives_Camp/Components/ExpeditionSiteComponentTemplate174/Display name","Large Convoy"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_014_Fugitives_Camp/Components/ExpeditionSiteComponentTemplate174/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_014_Fugitives_Camp/Components/ExpeditionSiteComponentTemplate174/Unvisited description","Several vehicles and tents. We can see people moving between them and smoke rising from a campfire."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_014_Fugitives_Camp/Components/ExpeditionSiteComponentTemplate174/Unvisited name","Large Convoy"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_015_Coal_Mine/Components/ExpeditionSiteComponentTemplate796/Arc subtitle","Dilemma"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_015_Coal_Mine/Components/ExpeditionSiteComponentTemplate796/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_015_Coal_Mine/Components/ExpeditionSiteComponentTemplate796/Depleted description","The remains of an automated Coal Mine. We dismantled its machinery for resources and it can no longer be restarted."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_015_Coal_Mine/Components/ExpeditionSiteComponentTemplate796/Depleted name","Coal Mine"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_015_Coal_Mine/Components/ExpeditionSiteComponentTemplate796/Description","The Coal Mine is automated. Its engine is pressurised, but the mining has stopped. The snow around it is untrodden and an eerie silence hangs in the air."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_015_Coal_Mine/Components/ExpeditionSiteComponentTemplate796/Display name","Coal Mine"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_015_Coal_Mine/Components/ExpeditionSiteComponentTemplate796/Explored arc subtitle","Outpost Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_015_Coal_Mine/Components/ExpeditionSiteComponentTemplate796/Explored description","This is an automated Coal Mine, a wonder of efficiency. Its engine is pressurised, but the mining has stopped. We can set up an Outpost here."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_015_Coal_Mine/Components/ExpeditionSiteComponentTemplate796/Explored name","Coal Mine"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_015_Coal_Mine/Components/ExpeditionSiteComponentTemplate796/Unvisited arc subtitle","Unknown site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_015_Coal_Mine/Components/ExpeditionSiteComponentTemplate796/Unvisited description","We can see a couple of buildings and a tall winding tower. There's a sliver of smoke rising from it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_015_Coal_Mine/Components/ExpeditionSiteComponentTemplate796/Unvisited name","Coal Mine"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_015_Coal_Mine/Components/OutpostSlotComponentTemplate260/Arc subtitle","Working Outpost"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_015_Coal_Mine/Components/OutpostSlotComponentTemplate260/Description","Our people are running the Coal Mine here, having reopened it after the scouts found it abandoned by the miners."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_015_Coal_Mine/Components/OutpostSlotComponentTemplate260/Display name","Coal Mine"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_016_Tesla_City/Components/ExpeditionSiteComponentTemplate056/Arc subtitle","Dilemma"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_016_Tesla_City/Components/ExpeditionSiteComponentTemplate056/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_016_Tesla_City/Components/ExpeditionSiteComponentTemplate056/Depleted description","The fate of this city, deserted and ravaged by stray lightning, reminds us that technology is a double-edged sword."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_016_Tesla_City/Components/ExpeditionSiteComponentTemplate056/Depleted name","Tesla City"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_016_Tesla_City/Components/ExpeditionSiteComponentTemplate056/Description","The city is modern and meticulously built. A tall tower emits a constant barrier of lightning, deflecting the incoming snow. But nobody comes out to greet us."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_016_Tesla_City/Components/ExpeditionSiteComponentTemplate056/Display name","Tesla City"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_016_Tesla_City/Components/ExpeditionSiteComponentTemplate056/Explored arc subtitle","Outpost Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_016_Tesla_City/Components/ExpeditionSiteComponentTemplate056/Explored description"," The city is modern and meticulously built. Now that we've managed to switch off the deadly machinery, we can set up an Outpost here."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_016_Tesla_City/Components/ExpeditionSiteComponentTemplate056/Explored name","Tesla City"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_016_Tesla_City/Components/ExpeditionSiteComponentTemplate056/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_016_Tesla_City/Components/ExpeditionSiteComponentTemplate056/Unvisited description","A large settlement. Numerous buildings are dimly visible through the shining dome of electrical discharge that is projected over the town."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_016_Tesla_City/Components/ExpeditionSiteComponentTemplate056/Unvisited name","Tesla City"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_016_Tesla_City/Components/OutpostSlotComponentTemplate963/Arc subtitle","Working Outpost"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_016_Tesla_City/Components/OutpostSlotComponentTemplate963/Description","Our people are slowly dismantling the sad remains of this highly advanced city, searching for Steam Cores."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_016_Tesla_City/Components/OutpostSlotComponentTemplate963/Display name","Tesla City"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_017_Inventors_End/Components/ExpeditionSiteComponentTemplate928/Arc subtitle","Dilemma"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_017_Inventors_End/Components/ExpeditionSiteComponentTemplate928/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_017_Inventors_End/Components/ExpeditionSiteComponentTemplate928/Depleted description","A cave in which the genius inventor met his ignoble end."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_017_Inventors_End/Components/ExpeditionSiteComponentTemplate928/Depleted name","Tesla's Grave"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_017_Inventors_End/Components/ExpeditionSiteComponentTemplate928/Description","We climbed up to the cave. A low stone wall stands across its entrance. Behind it we can see several men."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_017_Inventors_End/Components/ExpeditionSiteComponentTemplate928/Display name","Cave Hideout"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_017_Inventors_End/Components/ExpeditionSiteComponentTemplate928/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_017_Inventors_End/Components/ExpeditionSiteComponentTemplate928/Unvisited description","There's a dark opening at the base of a hill, probably an entrance to a cave. We can see some smoke coming out of it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_017_Inventors_End/Components/ExpeditionSiteComponentTemplate928/Unvisited name","Cave Hideout"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_018_Fishermen_Village/Components/ExpeditionSiteComponentTemplate518/Arc subtitle","Dilemma"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_018_Fishermen_Village/Components/ExpeditionSiteComponentTemplate518/Depleted arc subtitle","Outpost Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_018_Fishermen_Village/Components/ExpeditionSiteComponentTemplate518/Depleted description","The remains of a fishing village."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_018_Fishermen_Village/Components/ExpeditionSiteComponentTemplate518/Depleted name","Fishing Village"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_018_Fishermen_Village/Components/ExpeditionSiteComponentTemplate518/Description","A hot spring keeps a tiny patch of sea from freezing here. The Americans used this opportunity to set up a fishing village. It's deserted now."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_018_Fishermen_Village/Components/ExpeditionSiteComponentTemplate518/Display name","Fishing Village"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_018_Fishermen_Village/Components/ExpeditionSiteComponentTemplate518/Explored arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_018_Fishermen_Village/Components/ExpeditionSiteComponentTemplate518/Explored description","A tiny patch of sea is kept from freezing here by a hot spring. This allowed the Americans to set up a fishing village, but it's deserted now. We can build an Outpost here."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_018_Fishermen_Village/Components/ExpeditionSiteComponentTemplate518/Explored name","Fishing Village"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_018_Fishermen_Village/Components/ExpeditionSiteComponentTemplate518/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_018_Fishermen_Village/Components/ExpeditionSiteComponentTemplate518/Unvisited description","A small village on the shore of the frozen sea. A reflection is visible there. Could it be open water?"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_018_Fishermen_Village/Components/ExpeditionSiteComponentTemplate518/Unvisited name","Fishing Village"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_018_Fishermen_Village/Components/OutpostSlotComponentTemplate843/Arc subtitle","Working Outpost"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_018_Fishermen_Village/Components/OutpostSlotComponentTemplate843/Description","Our people are fishing here in the only unfrozen patch of sea."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_018_Fishermen_Village/Components/OutpostSlotComponentTemplate843/Display name","Fishing Village"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_019_Icebound_Dreadnought/Components/ExpeditionSiteComponentTemplate495/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_019_Icebound_Dreadnought/Components/ExpeditionSiteComponentTemplate495/Description","Most of the machinery aboard the USS Prometheus has been dismantled and taken away. The massive steam hammer used to split the thickest ice lies broken by the ship's bow."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_019_Icebound_Dreadnought/Components/ExpeditionSiteComponentTemplate495/Display name","Icebound Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_019_Icebound_Dreadnought/Components/ExpeditionSiteComponentTemplate495/Explored arc subtitle","Outpost Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_019_Icebound_Dreadnought/Components/ExpeditionSiteComponentTemplate495/Explored description","The wreckage of the mighty dreadnought, the USS Prometheus, which still contains plenty of usable Steel. We can set up an Outpost here."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_019_Icebound_Dreadnought/Components/ExpeditionSiteComponentTemplate495/Explored name","Icebound Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_019_Icebound_Dreadnought/Components/ExpeditionSiteComponentTemplate495/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_019_Icebound_Dreadnought/Components/ExpeditionSiteComponentTemplate495/Unvisited description","The silhouette of a huge ship. It's most likely the wreckage of the USS Prometheus, the other American dreadnought. There are no signs of life."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_019_Icebound_Dreadnought/Components/ExpeditionSiteComponentTemplate495/Unvisited name","Icebound Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_019_Icebound_Dreadnought/Components/OutpostSlotComponentTemplate056/Arc subtitle","Working Outpost"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_019_Icebound_Dreadnought/Components/OutpostSlotComponentTemplate056/Description","Our people are slowly dismantling the wreckage of the mighty USS Prometheus for scrap."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_019_Icebound_Dreadnought/Components/OutpostSlotComponentTemplate056/Display name","Icebound Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_020_Research_Station/Components/ExpeditionSiteComponentTemplate608/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_020_Research_Station/Components/ExpeditionSiteComponentTemplate608/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_020_Research_Station/Components/ExpeditionSiteComponentTemplate608/Depleted description","Tesla's research station. We've already taken all the usable equipment from it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_020_Research_Station/Components/ExpeditionSiteComponentTemplate608/Depleted name","Research Station"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_020_Research_Station/Components/ExpeditionSiteComponentTemplate608/Description","The door of the research station has been bashed in. There are signs of fighting inside – broken furniture, damaged scientific instruments, and spatters of blood."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_020_Research_Station/Components/ExpeditionSiteComponentTemplate608/Display name","Research Station"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_020_Research_Station/Components/ExpeditionSiteComponentTemplate608/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_020_Research_Station/Components/ExpeditionSiteComponentTemplate608/Unvisited description","An oddly shaped building bristling with various antennas and instruments. It looks like some kind of research facility."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_020_Research_Station/Components/ExpeditionSiteComponentTemplate608/Unvisited name","Research Station"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_021_Rebels_Colony/Components/ExpeditionSiteComponentTemplate893/Arc subtitle","Dilemma"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_021_Rebels_Colony/Components/ExpeditionSiteComponentTemplate893/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_021_Rebels_Colony/Components/ExpeditionSiteComponentTemplate893/Depleted description","A sizeable settlement surrounded by a low wall. Its empty, snow-blanketed houses look like mounds."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_021_Rebels_Colony/Components/ExpeditionSiteComponentTemplate893/Depleted name","Exile Colony"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_021_Rebels_Colony/Components/ExpeditionSiteComponentTemplate893/Description","Numerous snow shelters expertly built from blocks of hard-packed snow huddle around cold, burned-out campfires. A deathly silence hangs over the colony."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_021_Rebels_Colony/Components/ExpeditionSiteComponentTemplate893/Display name","Exile Colony"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_021_Rebels_Colony/Components/ExpeditionSiteComponentTemplate893/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_021_Rebels_Colony/Components/ExpeditionSiteComponentTemplate893/Unvisited description","A sizeable settlement surrounded by a low wall made of stone, ice, and snow. No movement, no smoke."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_021_Rebels_Colony/Components/ExpeditionSiteComponentTemplate893/Unvisited name","Walled Colony"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_022_Burned_Bridge/Components/ExpeditionSiteComponentTemplate126/Arc subtitle","Search for Others"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_022_Burned_Bridge/Components/ExpeditionSiteComponentTemplate126/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_022_Burned_Bridge/Components/ExpeditionSiteComponentTemplate126/Depleted description","The bridge spans a huge ravine. Wind-sculpted snowdrifts cover the walkway in a procession of waves."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_022_Burned_Bridge/Components/ExpeditionSiteComponentTemplate126/Depleted name","Bridge to Winterhome"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_022_Burned_Bridge/Components/ExpeditionSiteComponentTemplate126/Description","A brass plaque on the bridge tower reads: “Built by the people of Winterhome in AD 1887”. The bridge is kept completely snow free by a working automaton!"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_022_Burned_Bridge/Components/ExpeditionSiteComponentTemplate126/Display name","Bridge to Winterhome"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_022_Burned_Bridge/Components/ExpeditionSiteComponentTemplate126/Unvisited arc subtitle","Search for Others"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_022_Burned_Bridge/Components/ExpeditionSiteComponentTemplate126/Unvisited description","The trail goes over an elegant steel bridge that crosses a huge ravine. The bridge is remarkably snow free."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_022_Burned_Bridge/Components/ExpeditionSiteComponentTemplate126/Unvisited name","Steel Bridge"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_023_Miners_Shack/Components/ExpeditionSiteComponentTemplate584/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_023_Miners_Shack/Components/ExpeditionSiteComponentTemplate584/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_023_Miners_Shack/Components/ExpeditionSiteComponentTemplate584/Depleted description","A snow cliff containing the burrow of a scientist who fled the oppressive leader of Winterhome."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_023_Miners_Shack/Components/ExpeditionSiteComponentTemplate584/Depleted name","Snow Cliff"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_023_Miners_Shack/Components/ExpeditionSiteComponentTemplate584/Description","The hole in the snow cliff leads to a small chamber. Someone lives here, but the lonely human figure we saw from afar has disappeared. It might be the sole survivor of Winterhome."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_023_Miners_Shack/Components/ExpeditionSiteComponentTemplate584/Display name","Snow Cliff"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_023_Miners_Shack/Components/ExpeditionSiteComponentTemplate584/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_023_Miners_Shack/Components/ExpeditionSiteComponentTemplate584/Unvisited description","A tall snow cliff. There's a hole in it, and it's inhabited – we can see a lone figure bustling about."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_023_Miners_Shack/Components/ExpeditionSiteComponentTemplate584/Unvisited name","Snow Cliff"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_024_Grisly_Grove/Components/ExpeditionSiteComponentTemplate268/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_024_Grisly_Grove/Components/ExpeditionSiteComponentTemplate268/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_024_Grisly_Grove/Components/ExpeditionSiteComponentTemplate268/Depleted description","It's the now-harvested grove in which we discovered several graves containing defiled bodies."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_024_Grisly_Grove/Components/ExpeditionSiteComponentTemplate268/Depleted name","Frozen Grove"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_024_Grisly_Grove/Components/ExpeditionSiteComponentTemplate268/Description","Some trees in this grove bear deep cuts in the shape of a cross. We found some bones scattered around them..."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_024_Grisly_Grove/Components/ExpeditionSiteComponentTemplate268/Display name","Frozen Grove"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_024_Grisly_Grove/Components/ExpeditionSiteComponentTemplate268/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_024_Grisly_Grove/Components/ExpeditionSiteComponentTemplate268/Unvisited description","A small grove of several dozen trees."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_024_Grisly_Grove/Components/ExpeditionSiteComponentTemplate268/Unvisited name","Frozen Grove"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_049_A0/Components/ExpeditionSiteComponentTemplate687/Arc subtitle","Rescue Survivors"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_049_A0/Components/ExpeditionSiteComponentTemplate687/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_049_A0/Components/ExpeditionSiteComponentTemplate687/Depleted description","This is where we found a group of dying people."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_049_A0/Components/ExpeditionSiteComponentTemplate687/Depleted name","Ice Crevasse"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_049_A0/Components/ExpeditionSiteComponentTemplate687/Description","We've found the dying people Nansen's refugees told us about. They're sheltering in an ice crevasse."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_049_A0/Components/ExpeditionSiteComponentTemplate687/Display name","Ice Crevasse"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_049_A0/Components/ExpeditionSiteComponentTemplate687/Unvisited arc subtitle","Rescue Survivors"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_049_A0/Components/ExpeditionSiteComponentTemplate687/Unvisited description","Against the stark white of the snow plateau, something stands out – a thin, dark line. It's hard to tell from this distance what's to be found there."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_049_A0/Components/ExpeditionSiteComponentTemplate687/Unvisited name","Ice Crevasse"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_050_A1/Components/ExpeditionSiteComponentTemplate996/Arc subtitle","Scientists"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_050_A1/Components/ExpeditionSiteComponentTemplate996/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_050_A1/Components/ExpeditionSiteComponentTemplate996/Depleted description","The abandoned camp of Nansen's scientists."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_050_A1/Components/ExpeditionSiteComponentTemplate996/Depleted name","Camp Vulcan"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_050_A1/Components/ExpeditionSiteComponentTemplate996/Description","As we approach the camp, we can see that its inhabitants are busy packing. They've dismantled a couple of huts to build improvised sledges."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_050_A1/Components/ExpeditionSiteComponentTemplate996/Display name","Camp Vulcan"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_050_A1/Components/ExpeditionSiteComponentTemplate996/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_050_A1/Components/ExpeditionSiteComponentTemplate996/Unvisited description","Several shacks stand at the foot of a small hill. We can see plenty of activity. People are moving between them constantly."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_050_A1/Components/ExpeditionSiteComponentTemplate996/Unvisited name","Camp Vulcan"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_051_A2/Components/ExpeditionSiteComponentTemplate875/Arc subtitle","Technology"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_051_A2/Components/ExpeditionSiteComponentTemplate875/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_051_A2/Components/ExpeditionSiteComponentTemplate875/Depleted description","The remains of an underground base destroyed by an explosion."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_051_A2/Components/ExpeditionSiteComponentTemplate875/Depleted name","Jagged Rocks"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_051_A2/Components/ExpeditionSiteComponentTemplate875/Description","The surface looks like it's been fractured by the shock of an underground explosion. It appears there may have been an underground base here."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_051_A2/Components/ExpeditionSiteComponentTemplate875/Display name","Jagged Rocks"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_051_A2/Components/ExpeditionSiteComponentTemplate875/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_051_A2/Components/ExpeditionSiteComponentTemplate875/Unvisited description","All that can be seen are dark, jagged rocks jutting out of the ice plain."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_051_A2/Components/ExpeditionSiteComponentTemplate875/Unvisited name","Jagged Rocks"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_052_A3/Components/ExpeditionSiteComponentTemplate037/Arc subtitle","Technology"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_052_A3/Components/ExpeditionSiteComponentTemplate037/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_052_A3/Components/ExpeditionSiteComponentTemplate037/Depleted description","The last home of great Arctic explorer Nansen."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_052_A3/Components/ExpeditionSiteComponentTemplate037/Depleted name","Nansen's Storm Watch"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_052_A3/Components/ExpeditionSiteComponentTemplate037/Description","This sturdy building could withstand a severe Arctic winter. It's crammed with sophisticated scientific equipment. Yet the camp seems to be abandoned."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_052_A3/Components/ExpeditionSiteComponentTemplate037/Display name","Nansen's Storm Watch"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_052_A3/Components/ExpeditionSiteComponentTemplate037/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_052_A3/Components/ExpeditionSiteComponentTemplate037/Unvisited description","In the centre of this camp stands a sturdy Arctic hut big enough to house about a dozen people. But it's covered in snow and we can't see any signs of activity."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_052_A3/Components/ExpeditionSiteComponentTemplate037/Unvisited name","Nansen's Storm Watch"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_053_B0/Components/ExpeditionSiteComponentTemplate001/Arc subtitle","Rescue Survivors"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_053_B0/Components/ExpeditionSiteComponentTemplate001/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_053_B0/Components/ExpeditionSiteComponentTemplate001/Depleted description","These snow-covered burrows used to serve as shelter for a group of people."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_053_B0/Components/ExpeditionSiteComponentTemplate001/Depleted name","Snow Burrows"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_053_B0/Components/ExpeditionSiteComponentTemplate001/Description","A group of barely alive people hiding in several burrows dug into piles of snow."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_053_B0/Components/ExpeditionSiteComponentTemplate001/Display name","Snow Burrows"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_053_B0/Components/ExpeditionSiteComponentTemplate001/Unvisited arc subtitle","Rescue Survivors"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_053_B0/Components/ExpeditionSiteComponentTemplate001/Unvisited description","We can see several small mounds in the distance. Nothing stirs in the white plain surrounding them."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_053_B0/Components/ExpeditionSiteComponentTemplate001/Unvisited name","Snow Burrows"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_054_B1/Components/ExpeditionSiteComponentTemplate465/Arc subtitle","Landmark"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_054_B1/Components/ExpeditionSiteComponentTemplate465/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_054_B1/Components/ExpeditionSiteComponentTemplate465/Depleted description","The remains of a camp made by Nansen's scientists when they were studying meteorites."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_054_B1/Components/ExpeditionSiteComponentTemplate465/Depleted name","Camp Meteor"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_054_B1/Components/ExpeditionSiteComponentTemplate465/Description","The camp is built around a large hole in the ice – it might be the impact crater of a meteorite. There’s a block and tackle attached to the top of the steel framework built over a hole."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_054_B1/Components/ExpeditionSiteComponentTemplate465/Display name","Camp Meteor"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_054_B1/Components/ExpeditionSiteComponentTemplate465/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_054_B1/Components/ExpeditionSiteComponentTemplate465/Unvisited description","A number of tents and huts surround some steel framework. The camp seems to be abandoned."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_054_B1/Components/ExpeditionSiteComponentTemplate465/Unvisited name","Camp Meteor"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_055_B2/Components/ExpeditionSiteComponentTemplate377/Arc subtitle","Landmark"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_055_B2/Components/ExpeditionSiteComponentTemplate377/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_055_B2/Components/ExpeditionSiteComponentTemplate377/Depleted description","A convoy destroyed by polar bears."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_055_B2/Components/ExpeditionSiteComponentTemplate377/Depleted name","Scattered Convoy"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_055_B2/Components/ExpeditionSiteComponentTemplate377/Description","The convoy's vehicles have been damaged by heavy blows. The snow is trodden and stained with what seems like buckets of blood."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_055_B2/Components/ExpeditionSiteComponentTemplate377/Display name","Scattered Convoy"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_055_B2/Components/ExpeditionSiteComponentTemplate377/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_055_B2/Components/ExpeditionSiteComponentTemplate377/Unvisited description","A few light snowcats with trailers. The vehicles aren't moving and are pointing in various directions. One trailer is lying on its side."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_055_B2/Components/ExpeditionSiteComponentTemplate377/Unvisited name","Scattered Convoy"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_056_B3/Components/ExpeditionSiteComponentTemplate438/Arc subtitle","Technology"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_056_B3/Components/ExpeditionSiteComponentTemplate438/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_056_B3/Components/ExpeditionSiteComponentTemplate438/Depleted description","Nansen's scientists made camp here once to study this crater. We don't know their fate."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_056_B3/Components/ExpeditionSiteComponentTemplate438/Depleted name","Large Crater"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_056_B3/Components/ExpeditionSiteComponentTemplate438/Description","It's hard to judge the crater's size from a distance. Its vastness only becomes apparent up close. The camp is empty."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_056_B3/Components/ExpeditionSiteComponentTemplate438/Display name","Large Crater"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_056_B3/Components/ExpeditionSiteComponentTemplate438/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_056_B3/Components/ExpeditionSiteComponentTemplate438/Unvisited description","A couple of huts made of corrugated steel stand on the rim of a large, bowl-shaped depression in the ice. No activity."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_056_B3/Components/ExpeditionSiteComponentTemplate438/Unvisited name","Large Crater"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_057_C0/Components/ExpeditionSiteComponentTemplate990/Arc subtitle","Rescue Survivors"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_057_C0/Components/ExpeditionSiteComponentTemplate990/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_057_C0/Components/ExpeditionSiteComponentTemplate990/Depleted description","A deep depression in the snow where we found a group of unfortunate travellers."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_057_C0/Components/ExpeditionSiteComponentTemplate990/Depleted name","Deep Hollow"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_057_C0/Components/ExpeditionSiteComponentTemplate990/Description","The terrain drops suddenly here into a deep hollow. There are wounded people and dead bodies at its rocky bottom."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_057_C0/Components/ExpeditionSiteComponentTemplate990/Display name","Deep Hollow"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_057_C0/Components/ExpeditionSiteComponentTemplate990/Unvisited arc subtitle","Rescue Survivors"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_057_C0/Components/ExpeditionSiteComponentTemplate990/Unvisited description","There's something odd about the landscape there. It looks like a shadow on the white plain that deepens towards a central point."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_057_C0/Components/ExpeditionSiteComponentTemplate990/Unvisited name","Deep Hollow"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_058_C1/Components/ExpeditionSiteComponentTemplate231/Arc subtitle","Scientists"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_058_C1/Components/ExpeditionSiteComponentTemplate231/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_058_C1/Components/ExpeditionSiteComponentTemplate231/Depleted description","This site used to serve as a camp for a group of Nansen's scientists. It's empty now."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_058_C1/Components/ExpeditionSiteComponentTemplate231/Depleted name","Camp Compass"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_058_C1/Components/ExpeditionSiteComponentTemplate231/Description","The people living in this camp are packed and ready to go. All the tents are empty. They're leaving almost nothing behind."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_058_C1/Components/ExpeditionSiteComponentTemplate231/Display name","Camp Compass"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_058_C1/Components/ExpeditionSiteComponentTemplate231/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_058_C1/Components/ExpeditionSiteComponentTemplate231/Unvisited description","A small camp built around a larger Arctic hut. It's inhabited – we saw movement during the day and lights at night."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_058_C1/Components/ExpeditionSiteComponentTemplate231/Unvisited name","Camp Compass"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_059_C2/Components/ExpeditionSiteComponentTemplate039/Arc subtitle","Landmark"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_059_C2/Components/ExpeditionSiteComponentTemplate039/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_059_C2/Components/ExpeditionSiteComponentTemplate039/Depleted description","Beautiful ice caves in which a group of scientists once sheltered."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_059_C2/Components/ExpeditionSiteComponentTemplate039/Depleted name","Ice Caves"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_059_C2/Components/ExpeditionSiteComponentTemplate039/Description","Numerous frozen bodies lie on the cave floor. They must have run out of fuel for their stoves."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_059_C2/Components/ExpeditionSiteComponentTemplate039/Display name","Ice Caves"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_059_C2/Components/ExpeditionSiteComponentTemplate039/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_059_C2/Components/ExpeditionSiteComponentTemplate039/Unvisited description","There are several darker shadows in an ice wall. Probably cave entrances. We can't see any signs of a human presence."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_059_C2/Components/ExpeditionSiteComponentTemplate039/Unvisited name","Ice Caves"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_060_C3/Components/ExpeditionSiteComponentTemplate028/Arc subtitle","Technology"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_060_C3/Components/ExpeditionSiteComponentTemplate028/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_060_C3/Components/ExpeditionSiteComponentTemplate028/Depleted description","A failed attempt at an Arctic settlement. All the scientists who lived here have either fled or died of cold."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_060_C3/Components/ExpeditionSiteComponentTemplate028/Depleted name","Fortified Hut"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_060_C3/Components/ExpeditionSiteComponentTemplate028/Description","The fence that surrounds the Arctic hut has been destroyed, shattered as if a pack of wild animals went through it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_060_C3/Components/ExpeditionSiteComponentTemplate028/Display name","Fortified Hut"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_060_C3/Components/ExpeditionSiteComponentTemplate028/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_060_C3/Components/ExpeditionSiteComponentTemplate028/Unvisited description","An Arctic hut surrounded by a tall wooden fence. No smoke, no movement – but people might still be sheltering inside."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Story/Site_060_C3/Components/ExpeditionSiteComponentTemplate028/Unvisited name","Fortified Hut"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM-extra]Snowpiercer/Components/ExpeditionSiteComponentTemplate802/Depleted description","The remains of a huge land dreadnought."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM-extra]Snowpiercer/Components/ExpeditionSiteComponentTemplate802/Depleted name","Manchester Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM-extra]Snowpiercer/Components/ExpeditionSiteComponentTemplate802/Description","This machine is enormous, but less advanced than the one we were using."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM-extra]Snowpiercer/Components/ExpeditionSiteComponentTemplate802/Display name","Manchester Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM-extra]Snowpiercer/Components/ExpeditionSiteComponentTemplate802/Explored name","New Manchester Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM-extra]Snowpiercer/Components/ExpeditionSiteComponentTemplate802/Unvisited description","A large land dreadnought buried in the snow. No signs of activity are visible."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM-extra]Snowpiercer/Components/ExpeditionSiteComponentTemplate802/Unvisited name","Manchester Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]Expedition01/Components/ExpeditionSiteComponentTemplate244/Arc subtitle","Finding the Way"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]Expedition01/Components/ExpeditionSiteComponentTemplate244/Depleted description","The remains of the New Manchester expedition's camp. We buried the bodies of its members here."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]Expedition01/Components/ExpeditionSiteComponentTemplate244/Depleted name","Expedition Camp"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]Expedition01/Components/ExpeditionSiteComponentTemplate244/Description","The tents in this camp are old and covered in patches. It seems to be deserted."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]Expedition01/Components/ExpeditionSiteComponentTemplate244/Display name","Expedition Camp"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]Expedition01/Components/ExpeditionSiteComponentTemplate244/Unvisited arc subtitle","Finding the Way"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]Expedition01/Components/ExpeditionSiteComponentTemplate244/Unvisited description","It's a small camp – just a few tents. There are no signs of activity."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]Expedition01/Components/ExpeditionSiteComponentTemplate244/Unvisited name","Expedition Camp"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]Expedition02/Components/ExpeditionSiteComponentTemplate485/Arc subtitle","Finding the Way"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]Expedition02/Components/ExpeditionSiteComponentTemplate485/Depleted description","The remains of a broken vehicle."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]Expedition02/Components/ExpeditionSiteComponentTemplate485/Depleted name","Broken Vehicle"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]Expedition02/Components/ExpeditionSiteComponentTemplate485/Description","Some sort of machine buried under the ice. Our best guess is that it's a heavy cargo crawler."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]Expedition02/Components/ExpeditionSiteComponentTemplate485/Display name","Broken Vehicle"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]Expedition02/Components/ExpeditionSiteComponentTemplate485/Unvisited arc subtitle","Finding the Way"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]Expedition02/Components/ExpeditionSiteComponentTemplate485/Unvisited description","A shiny piece of metal is sticking out of the ice."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]Expedition02/Components/ExpeditionSiteComponentTemplate485/Unvisited name","Broken Vehicle"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]Expedition03/Components/ExpeditionSiteComponentTemplate997/Arc subtitle","Finding the Way"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]Expedition03/Components/ExpeditionSiteComponentTemplate997/Depleted description","The remains of an observation tower."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]Expedition03/Components/ExpeditionSiteComponentTemplate997/Depleted name","Observation Tower"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]Expedition03/Components/ExpeditionSiteComponentTemplate997/Description","This is some kind of temporary observation point. We'll have a better view of what’s ahead of us when we get to the top of it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]Expedition03/Components/ExpeditionSiteComponentTemplate997/Display name","Observation Tower"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]Expedition03/Components/ExpeditionSiteComponentTemplate997/Unvisited arc subtitle","Finding the Way"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]Expedition03/Components/ExpeditionSiteComponentTemplate997/Unvisited description","A tall wooden tower. No movement can be seen around it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]Expedition03/Components/ExpeditionSiteComponentTemplate997/Unvisited name","Observation Tower"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]NewManchester/Components/ExpeditionSiteComponentTemplate722/Arc subtitle","Finding the Way"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]NewManchester/Components/ExpeditionSiteComponentTemplate722/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]NewManchester/Components/ExpeditionSiteComponentTemplate722/Depleted description","A sprawling city where hundreds of people hope to survive the storm."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]NewManchester/Components/ExpeditionSiteComponentTemplate722/Depleted name","New Manchester"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]NewManchester/Components/ExpeditionSiteComponentTemplate722/Description","This city is much bigger than ours, yet it seems far less advanced and more crowded."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]NewManchester/Components/ExpeditionSiteComponentTemplate722/Display name","New Manchester"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]NewManchester/Components/ExpeditionSiteComponentTemplate722/Explored arc subtitle","City"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]NewManchester/Components/ExpeditionSiteComponentTemplate722/Explored description","A sprawling city with very little chance of surviving the storm."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]NewManchester/Components/ExpeditionSiteComponentTemplate722/Explored name","New Manchester"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]NewManchester/Components/ExpeditionSiteComponentTemplate722/Unvisited arc subtitle","Finding the Way"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]NewManchester/Components/ExpeditionSiteComponentTemplate722/Unvisited description","Smoke rises over a sprawling city. Many people must live there."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[NM]NewManchester/Components/ExpeditionSiteComponentTemplate722/Unvisited name","New Manchester"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[expedition-extra]Snowcrawler/Components/ExpeditionSiteComponentTemplate004/Arc subtitle","Back on the Trail"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[expedition-extra]Snowcrawler/Components/ExpeditionSiteComponentTemplate004/Depleted description","The remains of a snow crawler."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[expedition-extra]Snowcrawler/Components/ExpeditionSiteComponentTemplate004/Depleted name","Snow Crawler"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[expedition-extra]Snowcrawler/Components/ExpeditionSiteComponentTemplate004/Description","One of the snow crawlers that was lost on the journey north. Disassembling it will provide us with resources."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[expedition-extra]Snowcrawler/Components/ExpeditionSiteComponentTemplate004/Display name","Snow Crawler"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[expedition-extra]Snowcrawler/Components/ExpeditionSiteComponentTemplate004/Explored name","Snow Crawler"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[expedition-extra]Snowcrawler/Components/ExpeditionSiteComponentTemplate004/Unvisited arc subtitle","Back on the Trail"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[expedition-extra]Snowcrawler/Components/ExpeditionSiteComponentTemplate004/Unvisited description","A broken snow crawler partly covered by snow. It has to be one of the vehicles we lost in the blizzard on our journey north."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[expedition-extra]Snowcrawler/Components/ExpeditionSiteComponentTemplate004/Unvisited name","Snow Crawler"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]Expedition01/Components/ExpeditionSiteComponentTemplate101/Arc subtitle","Back on the Trail"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]Expedition01/Components/ExpeditionSiteComponentTemplate101/Depleted description","A snow-covered plain where we retrieved our supplies."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]Expedition01/Components/ExpeditionSiteComponentTemplate101/Depleted name","Abandoned Supplies"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]Expedition01/Components/ExpeditionSiteComponentTemplate101/Description","Our supplies are covered in snow and ice. They seem undamaged, but we'll have to dig them out to be sure."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]Expedition01/Components/ExpeditionSiteComponentTemplate101/Display name","Abandoned Supplies"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]Expedition01/Components/ExpeditionSiteComponentTemplate101/Unvisited arc subtitle","Back on the Trail"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]Expedition01/Components/ExpeditionSiteComponentTemplate101/Unvisited description","A few white mounds stand out in the otherwise flat landscape. We left some supplies there on our way from Britain."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]Expedition01/Components/ExpeditionSiteComponentTemplate101/Unvisited name","Abandoned Supplies"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]Expedition02/Components/ExpeditionSiteComponentTemplate758/Arc subtitle","Back on the Trail"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]Expedition02/Components/ExpeditionSiteComponentTemplate758/Depleted description","A massive snow mound marks the place where the broken automaton once was."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]Expedition02/Components/ExpeditionSiteComponentTemplate758/Depleted name","Broken Automaton"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]Expedition02/Components/ExpeditionSiteComponentTemplate758/Description","Only the top of the automaton is sticking out of the snow. Digging it out will take some effort, but should be worth it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]Expedition02/Components/ExpeditionSiteComponentTemplate758/Display name","Broken Automaton"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]Expedition02/Components/ExpeditionSiteComponentTemplate758/Explored arc subtitle","Find the Factory Plans"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]Expedition02/Components/ExpeditionSiteComponentTemplate758/Unvisited arc subtitle","Back on the Trail"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]Expedition02/Components/ExpeditionSiteComponentTemplate758/Unvisited description","A large snow dune covers a broken automaton that we had to leave behind during our journey from Britain."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]Expedition02/Components/ExpeditionSiteComponentTemplate758/Unvisited name","Broken Automaton"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]Expedition03/Components/ExpeditionSiteComponentTemplate921/Arc subtitle","Back on the Trail"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]Expedition03/Components/ExpeditionSiteComponentTemplate921/Depleted description","The remains of the lost land dreadnought."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]Expedition03/Components/ExpeditionSiteComponentTemplate921/Depleted name","Lost Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]Expedition03/Components/ExpeditionSiteComponentTemplate921/Description","Our expedition's main vehicle, left hopelessly wedged in a crevasse. Exploring it will be difficult, but we have to find the Factory plans that are on board."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]Expedition03/Components/ExpeditionSiteComponentTemplate921/Display name","Lost Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]Expedition03/Components/ExpeditionSiteComponentTemplate921/Explored name","Lost Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]Expedition03/Components/ExpeditionSiteComponentTemplate921/Unvisited arc subtitle","Back on the Trail"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]Expedition03/Components/ExpeditionSiteComponentTemplate921/Unvisited description","A dark shape looms in the distance, clearly visible on the white plain. It's the main vehicle from our expedition."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]Expedition03/Components/ExpeditionSiteComponentTemplate921/Unvisited name","Lost Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]MistyValley/Components/ExpeditionSiteComponentTemplate299/Arc subtitle","The Search for Steam Cores"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]MistyValley/Components/ExpeditionSiteComponentTemplate299/Depleted description","A mountain pass shrouded in fog."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]MistyValley/Components/ExpeditionSiteComponentTemplate299/Depleted name","Misty Valley"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]MistyValley/Components/ExpeditionSiteComponentTemplate299/Description","The air here is still – the trail ahead disappears in a milky haze. Even in the middle of the day it feels like twilight."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]MistyValley/Components/ExpeditionSiteComponentTemplate299/Display name","Misty Valley"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]MistyValley/Components/ExpeditionSiteComponentTemplate299/Explored name","Misty Valley"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]MistyValley/Components/ExpeditionSiteComponentTemplate299/Unvisited arc subtitle","The Search for Steam Cores"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]MistyValley/Components/ExpeditionSiteComponentTemplate299/Unvisited description","A deep valley covered in a dense fog. Not much can be seen from where we are."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]MistyValley/Components/ExpeditionSiteComponentTemplate299/Unvisited name","Misty Valley"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]SouthPass/Components/ExpeditionSiteComponentTemplate134/Arc subtitle","The Search for Steam Cores"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]SouthPass/Components/ExpeditionSiteComponentTemplate134/Depleted description","A narrow mountain pass."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]SouthPass/Components/ExpeditionSiteComponentTemplate134/Depleted name","South Pass"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]SouthPass/Components/ExpeditionSiteComponentTemplate134/Description","Steep rock faces protect us from the wind, but we fear a rockslide could happen at any moment."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]SouthPass/Components/ExpeditionSiteComponentTemplate134/Display name","South Pass"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]SouthPass/Components/ExpeditionSiteComponentTemplate134/Unvisited arc subtitle","The Search for Steam Cores"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]SouthPass/Components/ExpeditionSiteComponentTemplate134/Unvisited description","A narrow passage between two steep mountain faces. We could try to traverse it to reach the next valley."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/TechHaven/[quest]SouthPass/Components/ExpeditionSiteComponentTemplate134/Unvisited name","South Pass"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[dread01]_Dreadnought/Components/ExpeditionSiteComponentTemplate770/Arc subtitle","Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[dread01]_Dreadnought/Components/ExpeditionSiteComponentTemplate770/Description","The only dreadnought we didn’t disassemble. It's stripped of supplies and in need of an overhaul, but otherwise it's intact."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[dread01]_Dreadnought/Components/ExpeditionSiteComponentTemplate770/Display name","Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[dread01]_Dreadnought/Components/ExpeditionSiteComponentTemplate770/Explored arc subtitle","Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[dread01]_Dreadnought/Components/ExpeditionSiteComponentTemplate770/Explored description","The only dreadnought we didn’t disassemble. It's stripped of supplies and in need of an overhaul, but otherwise it's intact."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[dread01]_Dreadnought/Components/ExpeditionSiteComponentTemplate770/Explored name","Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[dread01]_Dreadnought/Components/ExpeditionSiteComponentTemplate770/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[dread01]_Dreadnought/Components/ExpeditionSiteComponentTemplate770/Unvisited description","One of the dreadnoughts that brought us here."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[dread01]_Dreadnought/Components/ExpeditionSiteComponentTemplate770/Unvisited name","Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[dread02]_Dismantled_Dreadnought_1/Components/ExpeditionSiteComponentTemplate468/Arc subtitle","Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[dread02]_Dismantled_Dreadnought_1/Components/ExpeditionSiteComponentTemplate468/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[dread02]_Dismantled_Dreadnought_1/Components/ExpeditionSiteComponentTemplate468/Depleted description","The remains of one of our dreadnoughts, stripped of everything that could be removed."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[dread02]_Dismantled_Dreadnought_1/Components/ExpeditionSiteComponentTemplate468/Depleted name","Rusting Hulk"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[dread02]_Dismantled_Dreadnought_1/Components/ExpeditionSiteComponentTemplate468/Description","The rusting remains of one of our dreadnoughts. We have stripped this machine of almost all usable materials."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[dread02]_Dismantled_Dreadnought_1/Components/ExpeditionSiteComponentTemplate468/Display name","Rusting Hulk"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[dread02]_Dismantled_Dreadnought_1/Components/ExpeditionSiteComponentTemplate468/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[dread02]_Dismantled_Dreadnought_1/Components/ExpeditionSiteComponentTemplate468/Unvisited description","The rusting remains of one of our dreadnoughts."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[dread02]_Dismantled_Dreadnought_1/Components/ExpeditionSiteComponentTemplate468/Unvisited name","Rusting Hulk"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[dread03]_Dismantled_Dreadnought_2/Components/ExpeditionSiteComponentTemplate231/Arc subtitle","Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[dread03]_Dismantled_Dreadnought_2/Components/ExpeditionSiteComponentTemplate231/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[dread03]_Dismantled_Dreadnought_2/Components/ExpeditionSiteComponentTemplate231/Depleted description","The wreck of a mighty dreadnought."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[dread03]_Dismantled_Dreadnought_2/Components/ExpeditionSiteComponentTemplate231/Depleted name","Mighty Wreck"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[dread03]_Dismantled_Dreadnought_2/Components/ExpeditionSiteComponentTemplate231/Description","The third of our dreadnoughts, wrecked by a powerful explosion. It's damaged beyond repair."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[dread03]_Dismantled_Dreadnought_2/Components/ExpeditionSiteComponentTemplate231/Display name","Mighty Wreck"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[dread03]_Dismantled_Dreadnought_2/Components/ExpeditionSiteComponentTemplate231/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[dread03]_Dismantled_Dreadnought_2/Components/ExpeditionSiteComponentTemplate231/Unvisited description","The mighty shape of a dreadnought looms in the distance. There's a huge, gaping hole in it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[dread03]_Dismantled_Dreadnought_2/Components/ExpeditionSiteComponentTemplate231/Unvisited name","Mighty Wreck"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore01]_Weather_Station/Components/ExpeditionSiteComponentTemplate545/Arc subtitle","Dilemma"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore01]_Weather_Station/Components/ExpeditionSiteComponentTemplate545/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore01]_Weather_Station/Components/ExpeditionSiteComponentTemplate545/Depleted description","The Weather Station is closed. We decided that the engineers manning it were needed more in Winterhome."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore01]_Weather_Station/Components/ExpeditionSiteComponentTemplate545/Depleted name","Weather Station"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore01]_Weather_Station/Components/ExpeditionSiteComponentTemplate545/Description","The engineers responsible for preparing the weather forecasts welcome us as we enter the building."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore01]_Weather_Station/Components/ExpeditionSiteComponentTemplate545/Display name","Weather Station"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore01]_Weather_Station/Components/ExpeditionSiteComponentTemplate545/Unvisited arc subtitle","Winterhome Property"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore01]_Weather_Station/Components/ExpeditionSiteComponentTemplate545/Unvisited description","Weather forecasts crucial to planning the defence of our city against the frost are prepared here."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore01]_Weather_Station/Components/ExpeditionSiteComponentTemplate545/Unvisited name","Weather Station"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore02]_Coal_Mine/Components/ExpeditionSiteComponentTemplate050/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore02]_Coal_Mine/Components/ExpeditionSiteComponentTemplate050/Depleted description","The Coal Mine has been shut down."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore02]_Coal_Mine/Components/ExpeditionSiteComponentTemplate050/Depleted name","Coal Mine"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore02]_Coal_Mine/Components/ExpeditionSiteComponentTemplate050/Explored arc subtitle","Outpost site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore02]_Coal_Mine/Components/ExpeditionSiteComponentTemplate050/Unvisited name","Coal Mine"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore02]_Coal_Mine/Components/OutpostSlotComponentTemplate080/Arc subtitle","Working Outpost"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore02]_Coal_Mine/Components/OutpostSlotComponentTemplate080/Description","The workers and engineers employed at the Coal Mine provide Winterhome with a steady supply of Coal."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore02]_Coal_Mine/Components/OutpostSlotComponentTemplate080/Display name","Coal Mine"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore03]_Steel_Bridge/Components/ExpeditionSiteComponentTemplate040/Arc subtitle","Dilemma"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore03]_Steel_Bridge/Components/ExpeditionSiteComponentTemplate040/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore03]_Steel_Bridge/Components/ExpeditionSiteComponentTemplate040/Depleted description","Since we sent the automaton to the city, snow has started to accumulate on the bridge, making it impassable to resource transports."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore03]_Steel_Bridge/Components/ExpeditionSiteComponentTemplate040/Depleted name","Steel Bridge"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore03]_Steel_Bridge/Components/ExpeditionSiteComponentTemplate040/Description","The bridge is maintained by an automaton. Its task is to keep it free of snow in case we needed to transport resources across the ravine."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore03]_Steel_Bridge/Components/ExpeditionSiteComponentTemplate040/Display name","Steel Bridge"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore03]_Steel_Bridge/Components/ExpeditionSiteComponentTemplate040/Unvisited arc subtitle","Winterhome Property"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore03]_Steel_Bridge/Components/ExpeditionSiteComponentTemplate040/Unvisited description","The bridge crosses a deep, wide ravine. We built it to facilitate further exploration of Frostland."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore03]_Steel_Bridge/Components/ExpeditionSiteComponentTemplate040/Unvisited name","Steel Bridge"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore04]_Storm_Shelter/Components/ExpeditionSiteComponentTemplate487/Arc subtitle","Dilemma"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore04]_Storm_Shelter/Components/ExpeditionSiteComponentTemplate487/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore04]_Storm_Shelter/Components/ExpeditionSiteComponentTemplate487/Depleted description","This shelter used to serve as a forward exploration base, but it's closed now."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore04]_Storm_Shelter/Components/ExpeditionSiteComponentTemplate487/Depleted name","Storm Shelter"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore04]_Storm_Shelter/Components/ExpeditionSiteComponentTemplate487/Description","As we enter the shelter, a group of scientists and explorers greets us warmly."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore04]_Storm_Shelter/Components/ExpeditionSiteComponentTemplate487/Display name","Storm Shelter"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore04]_Storm_Shelter/Components/ExpeditionSiteComponentTemplate487/Unvisited arc subtitle","Winterhome Property"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore04]_Storm_Shelter/Components/ExpeditionSiteComponentTemplate487/Unvisited description","This frontier facility is a shelter for our scientists who explore the farther reaches of Frostland."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore04]_Storm_Shelter/Components/ExpeditionSiteComponentTemplate487/Unvisited name","Storm Shelter"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore05]_Trail_South/Components/ExpeditionSiteComponentTemplate357/Arc subtitle","Dilemma"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore05]_Trail_South/Components/ExpeditionSiteComponentTemplate357/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore05]_Trail_South/Components/ExpeditionSiteComponentTemplate357/Depleted description","From this point we saw the evidence of a human presence in the south."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore05]_Trail_South/Components/ExpeditionSiteComponentTemplate357/Depleted name","Trail South"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore05]_Trail_South/Components/ExpeditionSiteComponentTemplate357/Description","There can be no doubt – this trail has been left by people. What's more, we can see a thin column of smoke on the horizon."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore05]_Trail_South/Components/ExpeditionSiteComponentTemplate357/Display name","Trail South"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore05]_Trail_South/Components/ExpeditionSiteComponentTemplate357/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore05]_Trail_South/Components/ExpeditionSiteComponentTemplate357/Unvisited description","A line of shadow suggests there's a faint trail leading south there."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore05]_Trail_South/Components/ExpeditionSiteComponentTemplate357/Unvisited name","Trail South"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore06]_Snow_Cliff/Components/ExpeditionSiteComponentTemplate190/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore06]_Snow_Cliff/Components/ExpeditionSiteComponentTemplate190/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore06]_Snow_Cliff/Components/ExpeditionSiteComponentTemplate190/Depleted description","A tall snow cliff. There's now a deep, narrow hole in it where we dug out the steam cores."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore06]_Snow_Cliff/Components/ExpeditionSiteComponentTemplate190/Depleted name","Snow Cliff"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore06]_Snow_Cliff/Components/ExpeditionSiteComponentTemplate190/Description","Near the base of the cliff, some dark forms are visible buried deep under the ice and snow."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore06]_Snow_Cliff/Components/ExpeditionSiteComponentTemplate190/Display name","Snow Cliff"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore06]_Snow_Cliff/Components/ExpeditionSiteComponentTemplate190/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore06]_Snow_Cliff/Components/ExpeditionSiteComponentTemplate190/Unvisited description","A tall snow cliff looms in the distance."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore06]_Snow_Cliff/Components/ExpeditionSiteComponentTemplate190/Unvisited name","Snow Cliff"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore07]_Cave_under_Hill/Components/ExpeditionSiteComponentTemplate946/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore07]_Cave_under_Hill/Components/ExpeditionSiteComponentTemplate946/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore07]_Cave_under_Hill/Components/ExpeditionSiteComponentTemplate946/Depleted description","A comfortable cave perfect for a hideout."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore07]_Cave_under_Hill/Components/ExpeditionSiteComponentTemplate946/Depleted name","Shrouded Cave"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore07]_Cave_under_Hill/Components/ExpeditionSiteComponentTemplate946/Description","The entrance to the cave is hidden from view and shielded from the prevailing wind."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore07]_Cave_under_Hill/Components/ExpeditionSiteComponentTemplate946/Display name","Shrouded Cave"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore07]_Cave_under_Hill/Components/ExpeditionSiteComponentTemplate946/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore07]_Cave_under_Hill/Components/ExpeditionSiteComponentTemplate946/Unvisited description","A patch of deep shadow at the base of a small hill hides an entrance to a cave."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore07]_Cave_under_Hill/Components/ExpeditionSiteComponentTemplate946/Unvisited name","Shrouded Cave"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore08]_Freshwater_Springs/Components/ExpeditionSiteComponentTemplate307/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore08]_Freshwater_Springs/Components/ExpeditionSiteComponentTemplate307/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore08]_Freshwater_Springs/Components/ExpeditionSiteComponentTemplate307/Depleted description","Several unfrozen pools. We caught most of the fish that used to live in them."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore08]_Freshwater_Springs/Components/ExpeditionSiteComponentTemplate307/Depleted name","Freshwater Springs"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore08]_Freshwater_Springs/Components/ExpeditionSiteComponentTemplate307/Description","Several pools are kept from freezing by springs gushing from the fissures in the rocky bottom. There are plenty of fish in the water."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore08]_Freshwater_Springs/Components/ExpeditionSiteComponentTemplate307/Display name","Freshwater Springs"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore08]_Freshwater_Springs/Components/ExpeditionSiteComponentTemplate307/Explored arc subtitle","Outpost Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore08]_Freshwater_Springs/Components/ExpeditionSiteComponentTemplate307/Explored description","We could set up an Outpost here to get a steady supply of fresh fish."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore08]_Freshwater_Springs/Components/ExpeditionSiteComponentTemplate307/Explored name","Freshwater Springs"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore08]_Freshwater_Springs/Components/ExpeditionSiteComponentTemplate307/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore08]_Freshwater_Springs/Components/ExpeditionSiteComponentTemplate307/Unvisited description","We can see distant glimmers of sun playing on the surface of water. Unfrozen water here points to the presence of freshwater springs."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore08]_Freshwater_Springs/Components/ExpeditionSiteComponentTemplate307/Unvisited name","Freshwater Springs"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore08]_Freshwater_Springs/Components/OutpostSlotComponentTemplate531/Arc subtitle","Working Outpost"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore08]_Freshwater_Springs/Components/OutpostSlotComponentTemplate531/Description","Our people run a fishery here, supplying the city with fresh fish."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore08]_Freshwater_Springs/Components/OutpostSlotComponentTemplate531/Display name","Freshwater Springs"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore09]_Frozen_Forest/Components/ExpeditionSiteComponentTemplate985/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore09]_Frozen_Forest/Components/ExpeditionSiteComponentTemplate985/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore09]_Frozen_Forest/Components/ExpeditionSiteComponentTemplate985/Depleted description","We cut down as many of the trees as we could take with us."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore09]_Frozen_Forest/Components/ExpeditionSiteComponentTemplate985/Depleted name","Frozen Forest"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore09]_Frozen_Forest/Components/ExpeditionSiteComponentTemplate985/Description","All the trees are dead, some of them cracked from the sudden frost that must have come in the middle of the Arctic summer."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore09]_Frozen_Forest/Components/ExpeditionSiteComponentTemplate985/Display name","Frozen Forest"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore09]_Frozen_Forest/Components/ExpeditionSiteComponentTemplate985/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore09]_Frozen_Forest/Components/ExpeditionSiteComponentTemplate985/Unvisited description","It looks like a forest, however unlikely that may sound."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore09]_Frozen_Forest/Components/ExpeditionSiteComponentTemplate985/Unvisited name","Frozen Forest"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore10]_Monument_of_Hope/Components/ExpeditionSiteComponentTemplate505/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore10]_Monument_of_Hope/Components/ExpeditionSiteComponentTemplate505/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore10]_Monument_of_Hope/Components/ExpeditionSiteComponentTemplate505/Depleted description","We buried our unfortunate companions in shallow snow graves."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore10]_Monument_of_Hope/Components/ExpeditionSiteComponentTemplate505/Depleted name","The Last Camp"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore10]_Monument_of_Hope/Components/ExpeditionSiteComponentTemplate505/Description","Numerous tents, empty crates, sledges... and countless frozen bodies. We're afraid we know where these poor people came from."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore10]_Monument_of_Hope/Components/ExpeditionSiteComponentTemplate505/Display name","The Last Camp"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore10]_Monument_of_Hope/Components/ExpeditionSiteComponentTemplate505/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore10]_Monument_of_Hope/Components/ExpeditionSiteComponentTemplate505/Unvisited description","A small camp. We can't see any signs of life."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore10]_Monument_of_Hope/Components/ExpeditionSiteComponentTemplate505/Unvisited name","The Last Camp"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore11]_Mass_Grave/Components/ExpeditionSiteComponentTemplate088/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore11]_Mass_Grave/Components/ExpeditionSiteComponentTemplate088/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore11]_Mass_Grave/Components/ExpeditionSiteComponentTemplate088/Depleted description","We tried not to disturb the grave any more than we had to."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore11]_Mass_Grave/Components/ExpeditionSiteComponentTemplate088/Depleted name","Mass Grave"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore11]_Mass_Grave/Components/ExpeditionSiteComponentTemplate088/Description","It's a mass grave, probably of the people who died when the third dreadnought's steam boiler exploded."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore11]_Mass_Grave/Components/ExpeditionSiteComponentTemplate088/Display name","Mass Grave"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore11]_Mass_Grave/Components/ExpeditionSiteComponentTemplate088/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore11]_Mass_Grave/Components/ExpeditionSiteComponentTemplate088/Unvisited description","A large snow mound. It looks like a mass grave."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore11]_Mass_Grave/Components/ExpeditionSiteComponentTemplate088/Unvisited name","Mass Grave"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore12]_Last_Stand/Components/ExpeditionSiteComponentTemplate699/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore12]_Last_Stand/Components/ExpeditionSiteComponentTemplate699/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore12]_Last_Stand/Components/ExpeditionSiteComponentTemplate699/Depleted description","The remains of a heavy trailer lie at the bottom of a deep ravine."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore12]_Last_Stand/Components/ExpeditionSiteComponentTemplate699/Depleted name","Abandoned Trailer"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore12]_Last_Stand/Components/ExpeditionSiteComponentTemplate699/Description","A trailer that the third dreadnought was hauling."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore12]_Last_Stand/Components/ExpeditionSiteComponentTemplate699/Display name","Abandoned Trailer"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore12]_Last_Stand/Components/ExpeditionSiteComponentTemplate699/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore12]_Last_Stand/Components/ExpeditionSiteComponentTemplate699/Unvisited description","A huge trailer buried in the snow."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore12]_Last_Stand/Components/ExpeditionSiteComponentTemplate699/Unvisited name","Abandoned Trailer"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore13]_Iron Deposit/Components/ExpeditionSiteComponentTemplate880/Arc subtitle","Outpost Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore13]_Iron Deposit/Components/ExpeditionSiteComponentTemplate880/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore13]_Iron Deposit/Components/ExpeditionSiteComponentTemplate880/Depleted description","We can't exploit this iron deposit, because the bridge on the way to our city is impassable for resource transports."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore13]_Iron Deposit/Components/ExpeditionSiteComponentTemplate880/Depleted name","Iron Deposit"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore13]_Iron Deposit/Components/ExpeditionSiteComponentTemplate880/Description","A vein of iron ore was exposed by a narrow crack in the ice."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore13]_Iron Deposit/Components/ExpeditionSiteComponentTemplate880/Display name","Iron Deposit"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore13]_Iron Deposit/Components/ExpeditionSiteComponentTemplate880/Explored arc subtitle","Outpost Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore13]_Iron Deposit/Components/ExpeditionSiteComponentTemplate880/Explored description","We could start extracting and processing the iron ore if we build an Outpost here."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore13]_Iron Deposit/Components/ExpeditionSiteComponentTemplate880/Explored name","Iron Deposit"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore13]_Iron Deposit/Components/ExpeditionSiteComponentTemplate880/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore13]_Iron Deposit/Components/ExpeditionSiteComponentTemplate880/Unvisited description","A peculiar formation of ice and rock."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore13]_Iron Deposit/Components/ExpeditionSiteComponentTemplate880/Unvisited name","Iron Deposit"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore13]_Iron Deposit/Components/OutpostSlotComponentTemplate776/Arc subtitle","Working Outpost"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore13]_Iron Deposit/Components/OutpostSlotComponentTemplate776/Description","The Outpost is processing the iron ore and sending transports of Steel to the city."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/Winterhome/[lore13]_Iron Deposit/Components/OutpostSlotComponentTemplate776/Display name","Iron Deposit"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[storyquest1]StoryQuest/Components/ExpeditionSiteComponentTemplate924/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[storyquest1]StoryQuest/Components/ExpeditionSiteComponentTemplate924/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[storyquest1]StoryQuest/Components/ExpeditionSiteComponentTemplate924/Depleted description","To tu znaleźliśmy martwych."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[storyquest1]StoryQuest/Components/ExpeditionSiteComponentTemplate924/Depleted name","Ciała"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[storyquest1]StoryQuest/Components/ExpeditionSiteComponentTemplate924/Description","Pod górami śniegu znaleźliśmy ludzkie ciała. Wydaje się, że umarli niedawno."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[storyquest1]StoryQuest/Components/ExpeditionSiteComponentTemplate924/Display name","Ciała"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[storyquest1]StoryQuest/Components/ExpeditionSiteComponentTemplate924/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[storyquest1]StoryQuest/Components/ExpeditionSiteComponentTemplate924/Unvisited description","W oddali widzimy nienaturalnie wygladające zaspy. Może zapasy zostały pogrzebane pod warstwą śniegu."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[storyquest1]StoryQuest/Components/ExpeditionSiteComponentTemplate924/Unvisited name","Zaspy"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]Fishing_Boat/Components/ExpeditionSiteComponentTemplate011/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]Fishing_Boat/Components/ExpeditionSiteComponentTemplate011/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]Fishing_Boat/Components/ExpeditionSiteComponentTemplate011/Depleted description","We found a damaged fishing boat here and dismantled it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]Fishing_Boat/Components/ExpeditionSiteComponentTemplate011/Depleted name","Fishing Boat"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]Fishing_Boat/Components/ExpeditionSiteComponentTemplate011/Description","It's a large fishing boat. It's partially hidden under thick layers of snow."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]Fishing_Boat/Components/ExpeditionSiteComponentTemplate011/Display name","Fishing Boat"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]Fishing_Boat/Components/ExpeditionSiteComponentTemplate011/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]Fishing_Boat/Components/ExpeditionSiteComponentTemplate011/Unvisited description","A leaning mast stands on the top of a small mound. We can't see any signs of life."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]Fishing_Boat/Components/ExpeditionSiteComponentTemplate011/Unvisited name","Fishing Boat"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast][outpost]Fishermen_Village/Components/ExpeditionSiteComponentTemplate043/Arc subtitle","Dilemma"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast][outpost]Fishermen_Village/Components/ExpeditionSiteComponentTemplate043/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast][outpost]Fishermen_Village/Components/ExpeditionSiteComponentTemplate043/Depleted description","The remains of a fishing village."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast][outpost]Fishermen_Village/Components/ExpeditionSiteComponentTemplate043/Depleted name","Fishing Village"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast][outpost]Fishermen_Village/Components/ExpeditionSiteComponentTemplate043/Description","A strange vehicle stands in the middle of the deserted village."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast][outpost]Fishermen_Village/Components/ExpeditionSiteComponentTemplate043/Display name","Fishing Village"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast][outpost]Fishermen_Village/Components/ExpeditionSiteComponentTemplate043/Explored arc subtitle","Outpost Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast][outpost]Fishermen_Village/Components/ExpeditionSiteComponentTemplate043/Explored description","If we send an outpost team here, they'll provide us with some valuable food supplies."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast][outpost]Fishermen_Village/Components/ExpeditionSiteComponentTemplate043/Explored name","Fishing Village"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast][outpost]Fishermen_Village/Components/ExpeditionSiteComponentTemplate043/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast][outpost]Fishermen_Village/Components/ExpeditionSiteComponentTemplate043/Unvisited description","A small village near a frozen lake. Nobody lives there anymore."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast][outpost]Fishermen_Village/Components/ExpeditionSiteComponentTemplate043/Unvisited name","Fishing Village"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast][outpost]Fishermen_Village/Components/OutpostSlotComponentTemplate166/Arc subtitle","Working Outpost"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast][outpost]Fishermen_Village/Components/OutpostSlotComponentTemplate166/Description","Our people are fishing here thanks to the ice drill we repaired."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast][outpost]Fishermen_Village/Components/OutpostSlotComponentTemplate166/Display name","Fishing Village"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast][outpost]Icebound_Dreadnought/Components/ExpeditionSiteComponentTemplate848/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast][outpost]Icebound_Dreadnought/Components/ExpeditionSiteComponentTemplate848/Description","Most of the machinery aboard the USS Prometheus has been dismantled and taken away. The massive steam hammer used to split the thickest ice lies broken by the ship's bow."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast][outpost]Icebound_Dreadnought/Components/ExpeditionSiteComponentTemplate848/Display name","Icebound Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast][outpost]Icebound_Dreadnought/Components/ExpeditionSiteComponentTemplate848/Explored arc subtitle","Outpost Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast][outpost]Icebound_Dreadnought/Components/ExpeditionSiteComponentTemplate848/Explored description","The wreckage of the mighty dreadnought, the USS Prometheus, which still contains plenty of usable Steel. We can set up an Outpost here."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast][outpost]Icebound_Dreadnought/Components/ExpeditionSiteComponentTemplate848/Explored name","Icebound Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast][outpost]Icebound_Dreadnought/Components/ExpeditionSiteComponentTemplate848/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast][outpost]Icebound_Dreadnought/Components/ExpeditionSiteComponentTemplate848/Unvisited description","The silhouette of a huge ship. It's most likely the wreckage of the USS Prometheus, the other American dreadnought. There are no signs of life."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast][outpost]Icebound_Dreadnought/Components/ExpeditionSiteComponentTemplate848/Unvisited name","Icebound Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast][outpost]Icebound_Dreadnought/Components/OutpostSlotComponentTemplate560/Arc subtitle","Working Outpost"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast][outpost]Icebound_Dreadnought/Components/OutpostSlotComponentTemplate560/Description","Our people are slowly dismantling the wreckage of the mighty USS Prometheus for scrap."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast][outpost]Icebound_Dreadnought/Components/OutpostSlotComponentTemplate560/Display name","Icebound Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources01/Components/ExpeditionSiteComponentTemplate490/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources01/Components/ExpeditionSiteComponentTemplate490/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources01/Components/ExpeditionSiteComponentTemplate490/Depleted description","A memento of the old times. It won't do much for us now."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources01/Components/ExpeditionSiteComponentTemplate490/Depleted name","Frozen Hulk"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources01/Components/ExpeditionSiteComponentTemplate490/Description","The hulk is covered in ice and snow. We'll look for a way inside; there might be something worth taking there."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources01/Components/ExpeditionSiteComponentTemplate490/Display name","Frozen Hulk"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources01/Components/ExpeditionSiteComponentTemplate490/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources01/Components/ExpeditionSiteComponentTemplate490/Unvisited description","We can see a ship crushed by ice some distance from the shore."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources01/Components/ExpeditionSiteComponentTemplate490/Unvisited name","Frozen Hulk"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources02/Components/ExpeditionSiteComponentTemplate265/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources02/Components/ExpeditionSiteComponentTemplate265/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources02/Components/ExpeditionSiteComponentTemplate265/Depleted description","The remains of a radio station. We took all that we could use."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources02/Components/ExpeditionSiteComponentTemplate265/Depleted name","Radio Station"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources02/Components/ExpeditionSiteComponentTemplate265/Description","This radio station was abandoned relatively recently. Maybe there's something useful in the shack."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources02/Components/ExpeditionSiteComponentTemplate265/Display name","Radio Station"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources02/Components/ExpeditionSiteComponentTemplate265/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources02/Components/ExpeditionSiteComponentTemplate265/Unvisited description","A radio mast stands on the coast. There's a shack under it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources02/Components/ExpeditionSiteComponentTemplate265/Unvisited name","Radio Station"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources03/Components/ExpeditionSiteComponentTemplate084/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources03/Components/ExpeditionSiteComponentTemplate084/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources03/Components/ExpeditionSiteComponentTemplate084/Depleted description","There's nothing to look for there. We buried the bodies and took the supplies."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources03/Components/ExpeditionSiteComponentTemplate084/Depleted name","Rocky Promontory"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources03/Components/ExpeditionSiteComponentTemplate084/Description","We found traces of human presence in the twisty passages between the boulders. They don't seem recent."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources03/Components/ExpeditionSiteComponentTemplate084/Display name","Rocky Promontory"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources03/Components/ExpeditionSiteComponentTemplate084/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources03/Components/ExpeditionSiteComponentTemplate084/Unvisited description","The shore is strewn with huge boulders, creating a maze of sheltered passages."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources03/Components/ExpeditionSiteComponentTemplate084/Unvisited name","Rocky Promontory"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources04/Components/ExpeditionSiteComponentTemplate328/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources04/Components/ExpeditionSiteComponentTemplate328/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources04/Components/ExpeditionSiteComponentTemplate328/Depleted description","We took the supplies, but left the flag as a landmark."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources04/Components/ExpeditionSiteComponentTemplate328/Depleted name","Yellow Flag"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources04/Components/ExpeditionSiteComponentTemplate328/Description","It's a stack of supply crates. We have no clue where they came from, nor do we care."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources04/Components/ExpeditionSiteComponentTemplate328/Display name","Yellow Flag"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources04/Components/ExpeditionSiteComponentTemplate328/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources04/Components/ExpeditionSiteComponentTemplate328/Unvisited description","We can see a strange mound with a small yellow flag on top. Definitely man-made."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources04/Components/ExpeditionSiteComponentTemplate328/Unvisited name","Yellow Flag"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources05/Components/ExpeditionSiteComponentTemplate779/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources05/Components/ExpeditionSiteComponentTemplate779/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources05/Components/ExpeditionSiteComponentTemplate779/Depleted description","The cliff-side path where we found the crashed scouting sled."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources05/Components/ExpeditionSiteComponentTemplate779/Depleted name","Cliff-side Path"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources05/Components/ExpeditionSiteComponentTemplate779/Description","We scaled the cliff-side path to find a wrecked sled. It must have fallen from the cliff top. A badly crushed, frozen body lies under it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources05/Components/ExpeditionSiteComponentTemplate779/Display name","Cliff-side Path"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources05/Components/ExpeditionSiteComponentTemplate779/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources05/Components/ExpeditionSiteComponentTemplate779/Unvisited description","A path hugs the cliff face, with vertical drop to one side and a rock wall to the other. There's something dark on the path."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources05/Components/ExpeditionSiteComponentTemplate779/Unvisited name","Cliff-side Path"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources06/Components/ExpeditionSiteComponentTemplate128/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources06/Components/ExpeditionSiteComponentTemplate128/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources06/Components/ExpeditionSiteComponentTemplate128/Depleted description","A tall pile of stones marks the grave of some forgotten explorer."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources06/Components/ExpeditionSiteComponentTemplate128/Depleted name","Small Cairn"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources06/Components/ExpeditionSiteComponentTemplate128/Description","This cairn might be just a landmark, but it might mark a cache – or a grave. We won't know until we remove some stones."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources06/Components/ExpeditionSiteComponentTemplate128/Display name","Small Cairn"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources06/Components/ExpeditionSiteComponentTemplate128/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources06/Components/ExpeditionSiteComponentTemplate128/Unvisited description","A tall pile of stones. It's topped with a flagpole, a ragged pennant flying from it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources06/Components/ExpeditionSiteComponentTemplate128/Unvisited name","Small Cairn"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources07/Components/ExpeditionSiteComponentTemplate297/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources07/Components/ExpeditionSiteComponentTemplate297/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources07/Components/ExpeditionSiteComponentTemplate297/Depleted description","The empty hulk of a fishing steamer."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources07/Components/ExpeditionSiteComponentTemplate297/Depleted name","Wrecked Steamer"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources07/Components/ExpeditionSiteComponentTemplate297/Description","It's a fishing steamer, but there are no fish on the deck or in the open hold. We should search it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources07/Components/ExpeditionSiteComponentTemplate297/Display name","Wrecked Steamer"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources07/Components/ExpeditionSiteComponentTemplate297/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources07/Components/ExpeditionSiteComponentTemplate297/Unvisited description","A ship wrecked on the rocks. It looks like it's been there a long time."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources07/Components/ExpeditionSiteComponentTemplate297/Unvisited name","Wrecked Steamer"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources08/Components/ExpeditionSiteComponentTemplate663/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources08/Components/ExpeditionSiteComponentTemplate663/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources08/Components/ExpeditionSiteComponentTemplate663/Depleted description","Here we found the wreck of an ice skating sailboat, which we dismantled for raw materials."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources08/Components/ExpeditionSiteComponentTemplate663/Depleted name","Ice Boat"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources08/Components/ExpeditionSiteComponentTemplate663/Description","This wreck is not old at all. It was adapted in order to glide over the ice by the addition of skates, and it smashed itself against the rocks. "
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources08/Components/ExpeditionSiteComponentTemplate663/Display name","Ice Boat"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources08/Components/ExpeditionSiteComponentTemplate663/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources08/Components/ExpeditionSiteComponentTemplate663/Unvisited description","There's some kind of boat or small ship stranded on the shore. There are no signs of life – it's probably an old wreck."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources08/Components/ExpeditionSiteComponentTemplate663/Unvisited name","Ice Boat"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources09/Components/ExpeditionSiteComponentTemplate488/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources09/Components/ExpeditionSiteComponentTemplate488/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources09/Components/ExpeditionSiteComponentTemplate488/Depleted description","A dark spot of bare rock distinctly visible from afar."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources09/Components/ExpeditionSiteComponentTemplate488/Depleted name","Rocky Slope"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources09/Components/ExpeditionSiteComponentTemplate488/Description","As we approach the slope, we notice some shapes covered in snow. Let's hope these are not bodies."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources09/Components/ExpeditionSiteComponentTemplate488/Display name","Rocky Slope"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources09/Components/ExpeditionSiteComponentTemplate488/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources09/Components/ExpeditionSiteComponentTemplate488/Unvisited description","A dark spot of bare rock distinctly visible from afar."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources09/Components/ExpeditionSiteComponentTemplate488/Unvisited name","Rocky Slope"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources10/Components/ExpeditionSiteComponentTemplate516/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources10/Components/ExpeditionSiteComponentTemplate516/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources10/Components/ExpeditionSiteComponentTemplate516/Depleted description","A large, empty cabin nestled over a sheltered cove."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources10/Components/ExpeditionSiteComponentTemplate516/Depleted name","Whalers Cabin"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources10/Components/ExpeditionSiteComponentTemplate516/Description","The cabin is built from driftwood and roofed with sailcloth. There are over a dozen bunks inside."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources10/Components/ExpeditionSiteComponentTemplate516/Display name","Whalers Cabin"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources10/Components/ExpeditionSiteComponentTemplate516/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources10/Components/ExpeditionSiteComponentTemplate516/Unvisited description","A large cabin nested over a sheltered cove"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources10/Components/ExpeditionSiteComponentTemplate516/Unvisited name","Whalers Cabin"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources11/Components/ExpeditionSiteComponentTemplate107/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources11/Components/ExpeditionSiteComponentTemplate107/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources11/Components/ExpeditionSiteComponentTemplate107/Depleted description","A tall lattice tower stands on the shore of a frozen sea."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources11/Components/ExpeditionSiteComponentTemplate107/Depleted name","Signal Tower"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources11/Components/ExpeditionSiteComponentTemplate107/Description","This tower was used as a communications and navigation aid before the oceans froze. "
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources11/Components/ExpeditionSiteComponentTemplate107/Display name","Signal Tower"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources11/Components/ExpeditionSiteComponentTemplate107/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources11/Components/ExpeditionSiteComponentTemplate107/Unvisited description","A tall lattice tower stands on the shore of a frozen sea."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-coast]resources11/Components/ExpeditionSiteComponentTemplate107/Unvisited name","Signal Tower"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources01/Components/ExpeditionSiteComponentTemplate523/Depleted description","An empty cave."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources01/Components/ExpeditionSiteComponentTemplate523/Depleted name","Mountainside Cave"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources01/Components/ExpeditionSiteComponentTemplate523/Description","A short tunnel leads into a vast natural cave complex. It seems to have been used as a warehouse. There are still some supplies here."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources01/Components/ExpeditionSiteComponentTemplate523/Display name","Mountainside Cave"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources01/Components/ExpeditionSiteComponentTemplate523/Unvisited description","We can see what looks like a cave entrance on the mountainside."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources01/Components/ExpeditionSiteComponentTemplate523/Unvisited name","Mountainside Cave"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources02/Components/ExpeditionSiteComponentTemplate688/Depleted description","An abandoned and depleted mine."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources02/Components/ExpeditionSiteComponentTemplate688/Depleted name","Icefall Mine"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources02/Components/ExpeditionSiteComponentTemplate688/Description","This mine is at risk of being buried by an avalanche at any time. It must have been abandoned a long time ago."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources02/Components/ExpeditionSiteComponentTemplate688/Display name","Icefall Mine"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources02/Components/ExpeditionSiteComponentTemplate688/Unvisited description","It appears to be a perilously located mine."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources02/Components/ExpeditionSiteComponentTemplate688/Unvisited name","Icefall Mine"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources03/Components/ExpeditionSiteComponentTemplate173/Depleted description","The empty ruins of an industrial building."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources03/Components/ExpeditionSiteComponentTemplate173/Depleted name","Industrial Ruins"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources03/Components/ExpeditionSiteComponentTemplate173/Description","This building was destroyed by a powerful avalanche. Its interiors are filled with snow, but we should still be able to retrieve some resources."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources03/Components/ExpeditionSiteComponentTemplate173/Display name","Industrial Ruins"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources03/Components/ExpeditionSiteComponentTemplate173/Unvisited description","The ruins of a large industrial building buried in the snow rise over the horizon."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources03/Components/ExpeditionSiteComponentTemplate173/Unvisited name","Industrial Ruins"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources04/Components/ExpeditionSiteComponentTemplate820/Depleted description","An abandoned Arctic base. There's nothing of use left here."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources04/Components/ExpeditionSiteComponentTemplate820/Depleted name","Hilltop Base"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources04/Components/ExpeditionSiteComponentTemplate820/Description","This is a well-built Arctic base, but it looks like it was abandoned a long time ago."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources04/Components/ExpeditionSiteComponentTemplate820/Display name","Hilltop Base"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources04/Components/ExpeditionSiteComponentTemplate820/Unvisited description","In the distance we can see a large, sturdy structure at the top of a hill."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources04/Components/ExpeditionSiteComponentTemplate820/Unvisited name","Hilltop Base"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources05/Components/ExpeditionSiteComponentTemplate138/Depleted description","Snow covers the ruin – it's been stripped of anything useful."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources05/Components/ExpeditionSiteComponentTemplate138/Depleted name","Mountain Watchtower"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources05/Components/ExpeditionSiteComponentTemplate138/Description","The wooden watchtower creaks slightly in the wind. The shack at its base has no heating; nobody could have survived here for long."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources05/Components/ExpeditionSiteComponentTemplate138/Display name","Mountain Watchtower"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources05/Components/ExpeditionSiteComponentTemplate138/Unvisited description","A watchtower stands on a mountain peak. It's impossible to miss."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources05/Components/ExpeditionSiteComponentTemplate138/Unvisited name","Mountain Watchtower"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources06/Components/ExpeditionSiteComponentTemplate129/Depleted description","The remains of a camp."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources06/Components/ExpeditionSiteComponentTemplate129/Depleted name","Narrow Valley"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources06/Components/ExpeditionSiteComponentTemplate129/Description","In the middle of a shallow depression, something is flapping furiously in the swirling, gusting wind. Is it a tent?"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources06/Components/ExpeditionSiteComponentTemplate129/Display name","Narrow Valley"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources06/Components/ExpeditionSiteComponentTemplate129/Unvisited description","An entrance to a narrow and winding valley. We can't see far into it – who knows what we might find there?"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources06/Components/ExpeditionSiteComponentTemplate129/Unvisited name","Narrow Valley"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources07/Components/ExpeditionSiteComponentTemplate851/Depleted description","Snow covers the ruin – it's been stripped of anything useful."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources07/Components/ExpeditionSiteComponentTemplate851/Depleted name","Research Station"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources07/Components/ExpeditionSiteComponentTemplate851/Description","The station is abandoned and partially in ruins, but we might still find something useful inside."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources07/Components/ExpeditionSiteComponentTemplate851/Display name","Research Station"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources07/Components/ExpeditionSiteComponentTemplate851/Unvisited description","A research station clings to the mountainside. What have the scientists  been studying there?"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources07/Components/ExpeditionSiteComponentTemplate851/Unvisited name","Research Station"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources08/Components/ExpeditionSiteComponentTemplate086/Depleted description","A column of abandoned snow crawlers."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources08/Components/ExpeditionSiteComponentTemplate086/Depleted name","Column of Crawlers"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources08/Components/ExpeditionSiteComponentTemplate086/Description","The crawlers are half-buried in snowdrifts. By the look of it, it would be hopeless to search for survivors, but maybe there are still some resources to take."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources08/Components/ExpeditionSiteComponentTemplate086/Display name","Column of Crawlers"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources08/Components/ExpeditionSiteComponentTemplate086/Unvisited description","At the base of a mountain we can see several snow crawlers lined up in a column."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources08/Components/ExpeditionSiteComponentTemplate086/Unvisited name","Column of Crawlers"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources09/Components/ExpeditionSiteComponentTemplate640/Depleted description","No point going back there. That place is a graveyard."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources09/Components/ExpeditionSiteComponentTemplate640/Depleted name","Frozen Cave"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources09/Components/ExpeditionSiteComponentTemplate640/Description","After breaking through the ice we discovered a tunnel leading down. It seems that it had been used a long time before we got here."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources09/Components/ExpeditionSiteComponentTemplate640/Display name","Frozen Cave"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources09/Components/ExpeditionSiteComponentTemplate640/Unvisited description","At the side of a mountain we can see an entrance to a cave. It's blocked by ice."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources09/Components/ExpeditionSiteComponentTemplate640/Unvisited name","Frozen Cave"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources10/Components/ExpeditionSiteComponentTemplate439/Depleted description","A mountain glacier with a cave at its foot."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources10/Components/ExpeditionSiteComponentTemplate439/Depleted name","Mountain Glacier"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources10/Components/ExpeditionSiteComponentTemplate439/Description","We found a cave at the foot of the glacier. There are some signs of past human presence in there."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources10/Components/ExpeditionSiteComponentTemplate439/Display name","Mountain Glacier"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources10/Components/ExpeditionSiteComponentTemplate439/Unvisited description","A glacier fills a small mountain valley. There's something dark at its base."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources10/Components/ExpeditionSiteComponentTemplate439/Unvisited name","Mountain Glacier"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources11/Components/ExpeditionSiteComponentTemplate111/Depleted description","An island of dark rock stands alone amid a river of cracked ice."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources11/Components/ExpeditionSiteComponentTemplate111/Depleted name","Lone Nunatak"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources11/Components/ExpeditionSiteComponentTemplate111/Description","As we climb the nunatak, we notice a pair of crossed skis planted at the top of a small pile of stones."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources11/Components/ExpeditionSiteComponentTemplate111/Display name","Lone Nunatak"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources11/Components/ExpeditionSiteComponentTemplate111/Unvisited description","An island of dark rock stands alone amid a river of cracked ice."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-mountains]resources11/Components/ExpeditionSiteComponentTemplate111/Unvisited name","Lone Nunatak"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]Settlement1/Components/ExpeditionSiteComponentTemplate076/Description","Settlement spot near large machinery graveyard. We should be able to retrieve some steam cores from there"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]Settlement1/Components/ExpeditionSiteComponentTemplate076/Display name","Frost Howe"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]Settlement1/Components/ExpeditionSiteComponentTemplate076/Unvisited name","Settlement Spot"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]Settlement2/Components/ExpeditionSiteComponentTemplate207/Description","Settlement spot on the great plains. If we build lighthouse here we will be able to redirect survivors from the frostland to our city."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]Settlement2/Components/ExpeditionSiteComponentTemplate207/Display name","Scalloway"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento1/Components/ExpeditionSiteComponentTemplate557/Arc subtitle","Survivors"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento1/Components/ExpeditionSiteComponentTemplate557/Depleted description","The empty hulk of a Victoria-class dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento1/Components/ExpeditionSiteComponentTemplate557/Depleted name","Buried Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento1/Components/ExpeditionSiteComponentTemplate557/Description","The wreck is firmly encased in ice; we won't know what lies within until we enter it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento1/Components/ExpeditionSiteComponentTemplate557/Display name","Buried Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento1/Components/ExpeditionSiteComponentTemplate557/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento1/Components/ExpeditionSiteComponentTemplate557/Unvisited description","A huge Victoria-class dreadnought, uncovered from the snow by the wind."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento1/Components/ExpeditionSiteComponentTemplate557/Unvisited name","Buried Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento10/Components/ExpeditionSiteComponentTemplate211/Arc subtitle","Survivors"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento10/Components/ExpeditionSiteComponentTemplate211/Depleted description","The empty hulk of a Victoria-class dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento10/Components/ExpeditionSiteComponentTemplate211/Depleted name","Buried Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento10/Components/ExpeditionSiteComponentTemplate211/Description","The wreck is firmly encased in ice; we won't know what lies within until we enter it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento10/Components/ExpeditionSiteComponentTemplate211/Display name","Buried Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento10/Components/ExpeditionSiteComponentTemplate211/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento10/Components/ExpeditionSiteComponentTemplate211/Unvisited description","A huge Victoria-class dreadnought, uncovered from the snow by the wind."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento10/Components/ExpeditionSiteComponentTemplate211/Unvisited name","Buried Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento11/Components/ExpeditionSiteComponentTemplate861/Arc subtitle","Survivors"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento11/Components/ExpeditionSiteComponentTemplate861/Depleted description","The empty hulk of a Victoria-class dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento11/Components/ExpeditionSiteComponentTemplate861/Depleted name","Buried Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento11/Components/ExpeditionSiteComponentTemplate861/Description","The wreck is firmly encased in ice; we won't know what lies within until we enter it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento11/Components/ExpeditionSiteComponentTemplate861/Display name","Buried Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento11/Components/ExpeditionSiteComponentTemplate861/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento11/Components/ExpeditionSiteComponentTemplate861/Unvisited description","A huge Victoria-class dreadnought, uncovered from the snow by the wind."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento11/Components/ExpeditionSiteComponentTemplate861/Unvisited name","Buried Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento12/Components/ExpeditionSiteComponentTemplate559/Arc subtitle","Survivors"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento12/Components/ExpeditionSiteComponentTemplate559/Depleted description","The empty hulk of a Victoria-class dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento12/Components/ExpeditionSiteComponentTemplate559/Depleted name","Buried Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento12/Components/ExpeditionSiteComponentTemplate559/Description","The wreck is firmly encased in ice; we won't know what lies within until we enter it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento12/Components/ExpeditionSiteComponentTemplate559/Display name","Buried Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento12/Components/ExpeditionSiteComponentTemplate559/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento12/Components/ExpeditionSiteComponentTemplate559/Unvisited description","A huge Victoria-class dreadnought, uncovered from the snow by the wind."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento12/Components/ExpeditionSiteComponentTemplate559/Unvisited name","Buried Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento13/Components/ExpeditionSiteComponentTemplate669/Arc subtitle","Survivors"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento13/Components/ExpeditionSiteComponentTemplate669/Depleted description","The empty hulk of a Victoria-class dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento13/Components/ExpeditionSiteComponentTemplate669/Depleted name","Buried Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento13/Components/ExpeditionSiteComponentTemplate669/Description","The wreck is firmly encased in ice; we won't know what lies within until we enter it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento13/Components/ExpeditionSiteComponentTemplate669/Display name","Buried Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento13/Components/ExpeditionSiteComponentTemplate669/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento13/Components/ExpeditionSiteComponentTemplate669/Unvisited description","A huge Victoria-class dreadnought, uncovered from the snow by the wind."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento13/Components/ExpeditionSiteComponentTemplate669/Unvisited name","Buried Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento14/Components/ExpeditionSiteComponentTemplate314/Arc subtitle","Survivors"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento14/Components/ExpeditionSiteComponentTemplate314/Depleted description","The empty hulk of a Victoria-class dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento14/Components/ExpeditionSiteComponentTemplate314/Depleted name","Buried Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento14/Components/ExpeditionSiteComponentTemplate314/Description","The wreck is firmly encased in ice; we won't know what lies within until we enter it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento14/Components/ExpeditionSiteComponentTemplate314/Display name","Buried Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento14/Components/ExpeditionSiteComponentTemplate314/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento14/Components/ExpeditionSiteComponentTemplate314/Unvisited description","A huge Victoria-class dreadnought, uncovered from the snow by the wind."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento14/Components/ExpeditionSiteComponentTemplate314/Unvisited name","Buried Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento15/Components/ExpeditionSiteComponentTemplate776/Arc subtitle","Survivors"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento15/Components/ExpeditionSiteComponentTemplate776/Depleted description","The empty hulk of a Victoria-class dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento15/Components/ExpeditionSiteComponentTemplate776/Depleted name","Buried Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento15/Components/ExpeditionSiteComponentTemplate776/Description","The wreck is firmly encased in ice; we won't know what lies within until we enter it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento15/Components/ExpeditionSiteComponentTemplate776/Display name","Buried Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento15/Components/ExpeditionSiteComponentTemplate776/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento15/Components/ExpeditionSiteComponentTemplate776/Unvisited description","A huge Victoria-class dreadnought, uncovered from the snow by the wind."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento15/Components/ExpeditionSiteComponentTemplate776/Unvisited name","Buried Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento2/Components/ExpeditionSiteComponentTemplate139/Arc subtitle","Survivors"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento2/Components/ExpeditionSiteComponentTemplate139/Depleted description","The empty hulk of a Victoria-class dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento2/Components/ExpeditionSiteComponentTemplate139/Depleted name","Buried Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento2/Components/ExpeditionSiteComponentTemplate139/Description","The wreck is firmly encased in ice; we won't know what lies within until we enter it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento2/Components/ExpeditionSiteComponentTemplate139/Display name","Buried Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento2/Components/ExpeditionSiteComponentTemplate139/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento2/Components/ExpeditionSiteComponentTemplate139/Unvisited description","A huge Victoria-class dreadnought, uncovered from the snow by the wind."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento2/Components/ExpeditionSiteComponentTemplate139/Unvisited name","Buried Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento3/Components/ExpeditionSiteComponentTemplate678/Arc subtitle","Survivors"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento3/Components/ExpeditionSiteComponentTemplate678/Depleted description","The empty hulk of a Victoria-class dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento3/Components/ExpeditionSiteComponentTemplate678/Depleted name","Buried Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento3/Components/ExpeditionSiteComponentTemplate678/Description","The wreck is firmly encased in ice; we won't know what lies within until we enter it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento3/Components/ExpeditionSiteComponentTemplate678/Display name","Buried Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento3/Components/ExpeditionSiteComponentTemplate678/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento3/Components/ExpeditionSiteComponentTemplate678/Unvisited description","A huge Victoria-class dreadnought, uncovered from the snow by the wind."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento3/Components/ExpeditionSiteComponentTemplate678/Unvisited name","Buried Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento4/Components/ExpeditionSiteComponentTemplate115/Arc subtitle","Survivors"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento4/Components/ExpeditionSiteComponentTemplate115/Depleted description","The empty hulk of a Victoria-class dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento4/Components/ExpeditionSiteComponentTemplate115/Depleted name","Buried Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento4/Components/ExpeditionSiteComponentTemplate115/Description","The wreck is firmly encased in ice; we won't know what lies within until we enter it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento4/Components/ExpeditionSiteComponentTemplate115/Display name","Buried Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento4/Components/ExpeditionSiteComponentTemplate115/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento4/Components/ExpeditionSiteComponentTemplate115/Unvisited description","A huge Victoria-class dreadnought, uncovered from the snow by the wind."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento4/Components/ExpeditionSiteComponentTemplate115/Unvisited name","Buried Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento5/Components/ExpeditionSiteComponentTemplate321/Arc subtitle","Survivors"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento5/Components/ExpeditionSiteComponentTemplate321/Depleted description","The empty hulk of a Victoria-class dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento5/Components/ExpeditionSiteComponentTemplate321/Depleted name","Buried Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento5/Components/ExpeditionSiteComponentTemplate321/Description","The wreck is firmly encased in ice; we won't know what lies within until we enter it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento5/Components/ExpeditionSiteComponentTemplate321/Display name","Buried Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento5/Components/ExpeditionSiteComponentTemplate321/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento5/Components/ExpeditionSiteComponentTemplate321/Unvisited description","A huge Victoria-class dreadnought, uncovered from the snow by the wind."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento5/Components/ExpeditionSiteComponentTemplate321/Unvisited name","Buried Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento6/Components/ExpeditionSiteComponentTemplate354/Arc subtitle","Survivors"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento6/Components/ExpeditionSiteComponentTemplate354/Depleted description","The empty hulk of a Victoria-class dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento6/Components/ExpeditionSiteComponentTemplate354/Depleted name","Buried Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento6/Components/ExpeditionSiteComponentTemplate354/Description","The wreck is firmly encased in ice; we won't know what lies within until we enter it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento6/Components/ExpeditionSiteComponentTemplate354/Display name","Buried Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento6/Components/ExpeditionSiteComponentTemplate354/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento6/Components/ExpeditionSiteComponentTemplate354/Unvisited description","A huge Victoria-class dreadnought, uncovered from the snow by the wind."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento6/Components/ExpeditionSiteComponentTemplate354/Unvisited name","Buried Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento7/Components/ExpeditionSiteComponentTemplate369/Arc subtitle","Survivors"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento7/Components/ExpeditionSiteComponentTemplate369/Depleted description","The empty hulk of a Victoria-class dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento7/Components/ExpeditionSiteComponentTemplate369/Depleted name","Buried Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento7/Components/ExpeditionSiteComponentTemplate369/Description","The wreck is firmly encased in ice; we won't know what lies within until we enter it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento7/Components/ExpeditionSiteComponentTemplate369/Display name","Buried Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento7/Components/ExpeditionSiteComponentTemplate369/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento7/Components/ExpeditionSiteComponentTemplate369/Unvisited description","A huge Victoria-class dreadnought, uncovered from the snow by the wind."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento7/Components/ExpeditionSiteComponentTemplate369/Unvisited name","Buried Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento8/Components/ExpeditionSiteComponentTemplate702/Arc subtitle","Survivors"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento8/Components/ExpeditionSiteComponentTemplate702/Depleted description","The empty hulk of a Victoria-class dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento8/Components/ExpeditionSiteComponentTemplate702/Depleted name","Buried Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento8/Components/ExpeditionSiteComponentTemplate702/Description","The wreck is firmly encased in ice; we won't know what lies within until we enter it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento8/Components/ExpeditionSiteComponentTemplate702/Display name","Buried Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento8/Components/ExpeditionSiteComponentTemplate702/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento8/Components/ExpeditionSiteComponentTemplate702/Unvisited description","A huge Victoria-class dreadnought, uncovered from the snow by the wind."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento8/Components/ExpeditionSiteComponentTemplate702/Unvisited name","Buried Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento9/Components/ExpeditionSiteComponentTemplate132/Arc subtitle","Survivors"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento9/Components/ExpeditionSiteComponentTemplate132/Depleted description","The empty hulk of a Victoria-class dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento9/Components/ExpeditionSiteComponentTemplate132/Depleted name","Buried Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento9/Components/ExpeditionSiteComponentTemplate132/Description","The wreck is firmly encased in ice; we won't know what lies within until we enter it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento9/Components/ExpeditionSiteComponentTemplate132/Display name","Buried Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento9/Components/ExpeditionSiteComponentTemplate132/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento9/Components/ExpeditionSiteComponentTemplate132/Unvisited description","A huge Victoria-class dreadnought, uncovered from the snow by the wind."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][cultural]Memento9/Components/ExpeditionSiteComponentTemplate132/Unvisited name","Buried Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site01/Components/ExpeditionSiteComponentTemplate604/Depleted name","Empty Shelter"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site01/Components/ExpeditionSiteComponentTemplate604/Display name","Empty Shelter"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site01/Components/ExpeditionSiteComponentTemplate604/Unvisited name","Empty Shelter"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site02/Components/ExpeditionSiteComponentTemplate560/Depleted name","Barren Hollow"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site02/Components/ExpeditionSiteComponentTemplate560/Display name","Barren Hollow"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site02/Components/ExpeditionSiteComponentTemplate560/Unvisited name","Barren Hollow"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site03/Components/ExpeditionSiteComponentTemplate149/Depleted name","Windswept Snowfield"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site03/Components/ExpeditionSiteComponentTemplate149/Display name","Windswept Snowfield"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site03/Components/ExpeditionSiteComponentTemplate149/Unvisited name","Windswept Snowfield"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site04/Components/ExpeditionSiteComponentTemplate443/Depleted name","Lone Boulder"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site04/Components/ExpeditionSiteComponentTemplate443/Display name","Lone Boulder"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site04/Components/ExpeditionSiteComponentTemplate443/Unvisited name","Lone Boulder"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site05/Components/ExpeditionSiteComponentTemplate476/Depleted name","Rock Formation"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site05/Components/ExpeditionSiteComponentTemplate476/Display name","Rock Formation"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site05/Components/ExpeditionSiteComponentTemplate476/Unvisited name","Rock Formation"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site06/Components/ExpeditionSiteComponentTemplate657/Depleted name","Snow Dune"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site06/Components/ExpeditionSiteComponentTemplate657/Display name","Snow Dune"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site06/Components/ExpeditionSiteComponentTemplate657/Unvisited name","Snow Dune"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site07/Components/ExpeditionSiteComponentTemplate725/Depleted name","Snowy Hill"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site07/Components/ExpeditionSiteComponentTemplate725/Display name","Snowy Hill"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site07/Components/ExpeditionSiteComponentTemplate725/Unvisited name","Snowy Hill"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site08/Components/ExpeditionSiteComponentTemplate602/Depleted name","Broken Tree"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site08/Components/ExpeditionSiteComponentTemplate602/Display name","Broken Tree"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site08/Components/ExpeditionSiteComponentTemplate602/Unvisited name","Broken Tree"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site09/Components/ExpeditionSiteComponentTemplate997/Depleted name","Frozen Pond"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site09/Components/ExpeditionSiteComponentTemplate997/Display name","Frozen Pond"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site09/Components/ExpeditionSiteComponentTemplate997/Unvisited name","Frozen Pond"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site10/Components/ExpeditionSiteComponentTemplate402/Depleted name","Stone Ship"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site10/Components/ExpeditionSiteComponentTemplate402/Display name","Stone Ship"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site10/Components/ExpeditionSiteComponentTemplate402/Unvisited name","Stone Ship"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site11/Components/ExpeditionSiteComponentTemplate273/Depleted name","Cracked Ice"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site11/Components/ExpeditionSiteComponentTemplate273/Display name","Cracked Ice"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site11/Components/ExpeditionSiteComponentTemplate273/Unvisited name","Cracked Ice"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site12/Components/ExpeditionSiteComponentTemplate598/Depleted name","Desolate Valley"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site12/Components/ExpeditionSiteComponentTemplate598/Display name","Desolate Valley"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site12/Components/ExpeditionSiteComponentTemplate598/Unvisited name","Desolate Valley"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site13/Components/ExpeditionSiteComponentTemplate188/Depleted name","Empty Cave"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site13/Components/ExpeditionSiteComponentTemplate188/Display name","Empty Cave"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site13/Components/ExpeditionSiteComponentTemplate188/Unvisited name","Empty Cave"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site14/Components/ExpeditionSiteComponentTemplate775/Depleted name","Frozen Excavation"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site14/Components/ExpeditionSiteComponentTemplate775/Display name","Frozen Excavation"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site14/Components/ExpeditionSiteComponentTemplate775/Unvisited name","Frozen Excavation"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site15/Components/ExpeditionSiteComponentTemplate383/Depleted name","Empty Snow Hut"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site15/Components/ExpeditionSiteComponentTemplate383/Display name","Empty Snow Hut"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site15/Components/ExpeditionSiteComponentTemplate383/Unvisited name","Empty Snow Hut"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site16/Components/ExpeditionSiteComponentTemplate692/Depleted name","Rock Gate"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site16/Components/ExpeditionSiteComponentTemplate692/Display name","Rock Gate"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site16/Components/ExpeditionSiteComponentTemplate692/Unvisited name","Rock Gate"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site17/Components/ExpeditionSiteComponentTemplate917/Depleted arc subtitle","Empty Campsite"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site17/Components/ExpeditionSiteComponentTemplate917/Depleted name","Empty Campsite"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site17/Components/ExpeditionSiteComponentTemplate917/Display name","Empty Campsite"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site17/Components/ExpeditionSiteComponentTemplate917/Unvisited name","Empty Campsite"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site18/Components/ExpeditionSiteComponentTemplate333/Depleted name","Mace Rock"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site18/Components/ExpeditionSiteComponentTemplate333/Display name","Mace Rock"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site18/Components/ExpeditionSiteComponentTemplate333/Unvisited name","Mace Rock"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site19/Components/ExpeditionSiteComponentTemplate056/Depleted name","Round Rock"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site19/Components/ExpeditionSiteComponentTemplate056/Display name","Round Rock"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site19/Components/ExpeditionSiteComponentTemplate056/Unvisited name","Round Rock"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site20/Components/ExpeditionSiteComponentTemplate847/Depleted name","Rock Spire"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site20/Components/ExpeditionSiteComponentTemplate847/Display name","Rock Spire"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site20/Components/ExpeditionSiteComponentTemplate847/Unvisited name","Rock Spire"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site21/Components/ExpeditionSiteComponentTemplate365/Depleted name","Lying Rock"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site21/Components/ExpeditionSiteComponentTemplate365/Display name","Lying Rock"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site21/Components/ExpeditionSiteComponentTemplate365/Unvisited name","Lying Rock"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site22/Components/ExpeditionSiteComponentTemplate930/Depleted name","Stone Arch"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site22/Components/ExpeditionSiteComponentTemplate930/Display name","Stone Arch"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site22/Components/ExpeditionSiteComponentTemplate930/Unvisited name","Stone Arch"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site23/Components/ExpeditionSiteComponentTemplate506/Depleted name","Stone Obelisk"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site23/Components/ExpeditionSiteComponentTemplate506/Display name","Stone Obelisk"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site23/Components/ExpeditionSiteComponentTemplate506/Unvisited name","Stone Obelisk"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site24/Components/ExpeditionSiteComponentTemplate448/Depleted name","Fissured Rock"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site24/Components/ExpeditionSiteComponentTemplate448/Display name","Fissured Rock"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site24/Components/ExpeditionSiteComponentTemplate448/Unvisited name","Fissured Rock"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site25/Components/ExpeditionSiteComponentTemplate630/Depleted name","Ice Obelisk"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site25/Components/ExpeditionSiteComponentTemplate630/Display name","Ice Obelisk"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site25/Components/ExpeditionSiteComponentTemplate630/Unvisited name","Ice Obelisk"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site26/Components/ExpeditionSiteComponentTemplate061/Depleted name","Frozen Lake"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site26/Components/ExpeditionSiteComponentTemplate061/Display name","Frozen Lake"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site26/Components/ExpeditionSiteComponentTemplate061/Unvisited name","Frozen Lake"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site27/Components/ExpeditionSiteComponentTemplate092/Depleted name","Frozen River"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site27/Components/ExpeditionSiteComponentTemplate092/Display name","Frozen River"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site27/Components/ExpeditionSiteComponentTemplate092/Unvisited name","Frozen River"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site28/Components/ExpeditionSiteComponentTemplate718/Depleted name","Ice Needles"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site28/Components/ExpeditionSiteComponentTemplate718/Display name","Ice Needles"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site28/Components/ExpeditionSiteComponentTemplate718/Unvisited name","Ice Needles"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site29/Components/ExpeditionSiteComponentTemplate398/Depleted name","Ice Jaws"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site29/Components/ExpeditionSiteComponentTemplate398/Display name","Ice Jaws"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site29/Components/ExpeditionSiteComponentTemplate398/Unvisited name","Ice Jaws"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site30/Components/ExpeditionSiteComponentTemplate266/Depleted name","Ruined Hut"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site30/Components/ExpeditionSiteComponentTemplate266/Display name","Ruined Hut"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][landmark]site30/Components/ExpeditionSiteComponentTemplate266/Unvisited name","Ruined Hut"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][outpost]Frozen_Forest/Components/ExpeditionSiteComponentTemplate256/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][outpost]Frozen_Forest/Components/ExpeditionSiteComponentTemplate256/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][outpost]Frozen_Forest/Components/ExpeditionSiteComponentTemplate256/Depleted description","A forest of frozen trees."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][outpost]Frozen_Forest/Components/ExpeditionSiteComponentTemplate256/Depleted name","Frozen Forest"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][outpost]Frozen_Forest/Components/ExpeditionSiteComponentTemplate256/Description","The forest is remarkably snow-free. We could send an outpost team here and start processing the trees for Wood."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][outpost]Frozen_Forest/Components/ExpeditionSiteComponentTemplate256/Display name","Frozen Forest"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][outpost]Frozen_Forest/Components/ExpeditionSiteComponentTemplate256/Explored arc subtitle","Outpost Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][outpost]Frozen_Forest/Components/ExpeditionSiteComponentTemplate256/Explored description","If we send an outpost team here, they could build a Sawmill. The abundance of trees would make it a long-lasting Wood supply for us."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][outpost]Frozen_Forest/Components/ExpeditionSiteComponentTemplate256/Explored name","Frozen Forest"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][outpost]Frozen_Forest/Components/ExpeditionSiteComponentTemplate256/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][outpost]Frozen_Forest/Components/ExpeditionSiteComponentTemplate256/Unvisited description","A forest of frozen trees stands on a gentle slope. Why isn't it buried in snow like everything else?"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][outpost]Frozen_Forest/Components/ExpeditionSiteComponentTemplate256/Unvisited name","Frozen Forest"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][outpost]Frozen_Forest/Components/OutpostSlotComponentTemplate824/Arc subtitle","Working Outpost"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][outpost]Frozen_Forest/Components/OutpostSlotComponentTemplate824/Description","Our people chop the trees down and send Wood to the city."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][outpost]Frozen_Forest/Components/OutpostSlotComponentTemplate824/Display name","Frozen Forest"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][outpost]outpost_coal/Components/ExpeditionSiteComponentTemplate931/Arc subtitle","Dilemma"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][outpost]outpost_coal/Components/ExpeditionSiteComponentTemplate931/Depleted arc subtitle","Depleted"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][outpost]outpost_coal/Components/ExpeditionSiteComponentTemplate931/Depleted description","The remains of an automated Coal Mine. We dismantled its machinery for resources and it can no longer be restarted."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][outpost]outpost_coal/Components/ExpeditionSiteComponentTemplate931/Depleted name","Coal Mine"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][outpost]outpost_coal/Components/ExpeditionSiteComponentTemplate931/Description","The Coal Mine is automated. Its engine is pressurised, but the mining has stopped. The snow around it is untrodden and an eerie silence hangs in the air."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][outpost]outpost_coal/Components/ExpeditionSiteComponentTemplate931/Display name","Coal Mine"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][outpost]outpost_coal/Components/ExpeditionSiteComponentTemplate931/Explored arc subtitle","Outpost Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][outpost]outpost_coal/Components/ExpeditionSiteComponentTemplate931/Explored description","This is an automated Coal Mine, a wonder of efficiency. Its engine is pressurised, but the mining has stopped. We can set up an Outpost here."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][outpost]outpost_coal/Components/ExpeditionSiteComponentTemplate931/Explored name","Coal Mine"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][outpost]outpost_coal/Components/ExpeditionSiteComponentTemplate931/Unvisited arc subtitle","Unknown site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][outpost]outpost_coal/Components/ExpeditionSiteComponentTemplate931/Unvisited description","We can see a couple of buildings and a tall winding tower. There's a sliver of smoke rising from it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][outpost]outpost_coal/Components/ExpeditionSiteComponentTemplate931/Unvisited name","Coal Mine"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][outpost]outpost_coal/Components/OutpostSlotComponentTemplate124/Arc subtitle","Working Outpost"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][outpost]outpost_coal/Components/OutpostSlotComponentTemplate124/Description","Our people are running the Coal Mine here, having reopened it after the scouts found it abandoned by the miners."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][outpost]outpost_coal/Components/OutpostSlotComponentTemplate124/Display name","Coal Mine"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site01/Components/ExpeditionSiteComponentTemplate780/Depleted description","The remains of a land dreadnought."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site01/Components/ExpeditionSiteComponentTemplate780/Depleted name","Snowbound Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site01/Components/ExpeditionSiteComponentTemplate780/Description","An old, abandoned dreadnought that's completely covered in snow. It’s been here for a long time."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site01/Components/ExpeditionSiteComponentTemplate780/Display name","Snowbound Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site01/Components/ExpeditionSiteComponentTemplate780/Unvisited description","A land dreadnought stuck in the ice. It's barely visible, despite its size."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site01/Components/ExpeditionSiteComponentTemplate780/Unvisited name","Snowbound Dreadnought"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site02/Components/ExpeditionSiteComponentTemplate559/Depleted description","An old research outpost that now serves as a shelter and waypoint for our scouts."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site02/Components/ExpeditionSiteComponentTemplate559/Depleted name","Research Outpost"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site02/Components/ExpeditionSiteComponentTemplate559/Description","This research outpost was deserted a long time ago. It’s quite old, but there might still be some useful equipment inside."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site02/Components/ExpeditionSiteComponentTemplate559/Display name","Research Outpost"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site02/Components/ExpeditionSiteComponentTemplate559/Unvisited description","A research outpost of some sort looms in the distance."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site02/Components/ExpeditionSiteComponentTemplate559/Unvisited name","Research Outpost"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site03/Components/ExpeditionSiteComponentTemplate815/Depleted description","An empty supply trailer."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site03/Components/ExpeditionSiteComponentTemplate815/Depleted name","Supply Trailer"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site03/Components/ExpeditionSiteComponentTemplate815/Description","Plenty of various equipment lies scattered around the trailer, probably taken out in an attempt to free it after the ice has collapsed under it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site03/Components/ExpeditionSiteComponentTemplate815/Display name","Supply Trailer"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site03/Components/ExpeditionSiteComponentTemplate815/Unvisited description","A large supply trailer, stuck in the ice."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site03/Components/ExpeditionSiteComponentTemplate815/Unvisited name","Supply Trailer"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site04/Components/ExpeditionSiteComponentTemplate644/Depleted description","An empty shelter."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site04/Components/ExpeditionSiteComponentTemplate644/Depleted name","Isolated Shelter"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site04/Components/ExpeditionSiteComponentTemplate644/Description","This shelter is well built and looks intact. We might be able to find some resources inside."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site04/Components/ExpeditionSiteComponentTemplate644/Display name","Isolated Shelter"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site04/Components/ExpeditionSiteComponentTemplate644/Unvisited description","A shelter covered in a thick layer of ice."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site04/Components/ExpeditionSiteComponentTemplate644/Unvisited name","Isolated Shelter"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site05/Components/ExpeditionSiteComponentTemplate684/Depleted description","The empty shell of a steam lorry."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site05/Components/ExpeditionSiteComponentTemplate684/Depleted name","Steam Lorry"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site05/Components/ExpeditionSiteComponentTemplate684/Description","This huge machine used to haul tons of cargo until it broke. We can dismantle it to retrieve some resources."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site05/Components/ExpeditionSiteComponentTemplate684/Display name","Steam Lorry"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site05/Components/ExpeditionSiteComponentTemplate684/Unvisited description","A heavy steam lorry. It must have been abandoned a long time ago."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site05/Components/ExpeditionSiteComponentTemplate684/Unvisited name","Steam Lorry"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site06/Components/ExpeditionSiteComponentTemplate132/Depleted description","Site where a convoy carrying steam cores was massacred by hungry polar bears "
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site06/Components/ExpeditionSiteComponentTemplate132/Depleted name","Scattered Sleds"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site06/Components/ExpeditionSiteComponentTemplate132/Description","This was the scene of a massacre – the sleds are overturned and damaged by powerful blows, and we found some human remains."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site06/Components/ExpeditionSiteComponentTemplate132/Display name","Scattered Sleds"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site06/Components/ExpeditionSiteComponentTemplate132/Unvisited description","Several sleds pointing in various directions. We can't see any movement or other signs of life."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site06/Components/ExpeditionSiteComponentTemplate132/Unvisited name","Scattered Sleds"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site07/Components/ExpeditionSiteComponentTemplate504/Depleted description","A huge, empty crate."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site07/Components/ExpeditionSiteComponentTemplate504/Depleted name","Huge Crate"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site07/Components/ExpeditionSiteComponentTemplate504/Description","It's a crate of the kind used to transport heavy and valuable cargo. Why was it dumped in the middle of nowhere?"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site07/Components/ExpeditionSiteComponentTemplate504/Display name","Huge Crate"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site07/Components/ExpeditionSiteComponentTemplate504/Unvisited description","A big, boxy shape lies amid the white. It looks like an enormous crate."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site07/Components/ExpeditionSiteComponentTemplate504/Unvisited name","Huge Crate"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site08/Components/ExpeditionSiteComponentTemplate418/Depleted description","The sled marks a fissure into which a cargo column fell. "
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site08/Components/ExpeditionSiteComponentTemplate418/Depleted name","Upright Sled"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site08/Components/ExpeditionSiteComponentTemplate418/Description","The sled has tumbled into a fissure concealed by an ice bridge. Peering over the edge, we can see other sleds, scattered cargo and several frozen bodies."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site08/Components/ExpeditionSiteComponentTemplate418/Display name","Upright Sled"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site08/Components/ExpeditionSiteComponentTemplate418/Unvisited description","A dark form stands out starkly among the white expanse: a sled stuck upright in the snow. Maybe it marks a cache?"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site08/Components/ExpeditionSiteComponentTemplate418/Unvisited name","Upright Sled"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site09/Components/ExpeditionSiteComponentTemplate255/Depleted description","The skeleton of an automaton. We've removed all the good parts."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site09/Components/ExpeditionSiteComponentTemplate255/Depleted name","Lone Automaton"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site09/Components/ExpeditionSiteComponentTemplate255/Description","The automaton seems to have suffered a serious malfunction. We might be able to salvage something from it at least."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site09/Components/ExpeditionSiteComponentTemplate255/Display name","Lone Automaton"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site09/Components/ExpeditionSiteComponentTemplate255/Unvisited description","Incredibly, we can see an automaton standing still amidst the whiteness."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain][steamcore]site09/Components/ExpeditionSiteComponentTemplate255/Unvisited name","Lone Automaton"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources01/Components/ExpeditionSiteComponentTemplate963/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources01/Components/ExpeditionSiteComponentTemplate963/Depleted description","A snow-covered plain where we found some supply crates."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources01/Components/ExpeditionSiteComponentTemplate963/Depleted name","Snow-covered Supplies"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources01/Components/ExpeditionSiteComponentTemplate963/Description","The snow covering the crates is deep, but we're sure there are some valuable supplies buried down there."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources01/Components/ExpeditionSiteComponentTemplate963/Display name","Snow-covered Supplies"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources01/Components/ExpeditionSiteComponentTemplate963/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources01/Components/ExpeditionSiteComponentTemplate963/Unvisited description","A series of small, barely visible mounds with a strikingly regular shape. Crates, probably."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources01/Components/ExpeditionSiteComponentTemplate963/Unvisited name","Snow-covered Supplies"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources01_survivorsReplacement/Components/ExpeditionSiteComponentTemplate095/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources01_survivorsReplacement/Components/ExpeditionSiteComponentTemplate095/Depleted description","A snow-covered plain where we found some supply crates."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources01_survivorsReplacement/Components/ExpeditionSiteComponentTemplate095/Depleted name","Snow-covered Supplies"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources01_survivorsReplacement/Components/ExpeditionSiteComponentTemplate095/Description","The snow covering the crates is deep, but we're sure there are some valuable supplies buried down there."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources01_survivorsReplacement/Components/ExpeditionSiteComponentTemplate095/Display name","Snow-covered Supplies"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources01_survivorsReplacement/Components/ExpeditionSiteComponentTemplate095/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources01_survivorsReplacement/Components/ExpeditionSiteComponentTemplate095/Unvisited description","A series of small, barely visible mounds with a strikingly regular shape. Crates, probably."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources01_survivorsReplacement/Components/ExpeditionSiteComponentTemplate095/Unvisited name","Snow-covered Supplies"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources02/Components/ExpeditionSiteComponentTemplate606/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources02/Components/ExpeditionSiteComponentTemplate606/Depleted description","An emptied supply depot."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources02/Components/ExpeditionSiteComponentTemplate606/Depleted name","Supply Depot"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources02/Components/ExpeditionSiteComponentTemplate606/Description","The shack is falling apart, but its contents still have some value to us."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources02/Components/ExpeditionSiteComponentTemplate606/Display name","Supply Depot"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources02/Components/ExpeditionSiteComponentTemplate606/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources02/Components/ExpeditionSiteComponentTemplate606/Unvisited description","A rusty shack. Nothing more can be seen from this distance."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources02/Components/ExpeditionSiteComponentTemplate606/Unvisited name","Supply Depot"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources02_survivorsReplacement/Components/ExpeditionSiteComponentTemplate976/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources02_survivorsReplacement/Components/ExpeditionSiteComponentTemplate976/Depleted description","An emptied supply depot."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources02_survivorsReplacement/Components/ExpeditionSiteComponentTemplate976/Depleted name","Supply Depot"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources02_survivorsReplacement/Components/ExpeditionSiteComponentTemplate976/Description","The shack is falling apart, but its contents still have some value to us."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources02_survivorsReplacement/Components/ExpeditionSiteComponentTemplate976/Display name","Supply Depot"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources02_survivorsReplacement/Components/ExpeditionSiteComponentTemplate976/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources02_survivorsReplacement/Components/ExpeditionSiteComponentTemplate976/Unvisited description","A rusty shack. Nothing more can be seen from this distance."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources02_survivorsReplacement/Components/ExpeditionSiteComponentTemplate976/Unvisited name","Supply Depot"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources03/Components/ExpeditionSiteComponentTemplate307/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources03/Components/ExpeditionSiteComponentTemplate307/Depleted description","The empty wreck of a vehicle."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources03/Components/ExpeditionSiteComponentTemplate307/Depleted name","Wrecked Vehicle"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources03/Components/ExpeditionSiteComponentTemplate307/Description","We found the wreck of some sort of vehicle. We can salvage some parts from it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources03/Components/ExpeditionSiteComponentTemplate307/Display name","Wrecked Vehicle"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources03/Components/ExpeditionSiteComponentTemplate307/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources03/Components/ExpeditionSiteComponentTemplate307/Unvisited description","A box-like shape is sticking out of the snow there."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources03/Components/ExpeditionSiteComponentTemplate307/Unvisited name","Wrecked Vehicle"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources03_survivorsReplacement/Components/ExpeditionSiteComponentTemplate815/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources03_survivorsReplacement/Components/ExpeditionSiteComponentTemplate815/Depleted description","The empty wreck of a vehicle."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources03_survivorsReplacement/Components/ExpeditionSiteComponentTemplate815/Depleted name","Wrecked Vehicle"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources03_survivorsReplacement/Components/ExpeditionSiteComponentTemplate815/Description","We found the wreck of some sort of vehicle. We can salvage some parts from it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources03_survivorsReplacement/Components/ExpeditionSiteComponentTemplate815/Display name","Wrecked Vehicle"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources03_survivorsReplacement/Components/ExpeditionSiteComponentTemplate815/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources03_survivorsReplacement/Components/ExpeditionSiteComponentTemplate815/Unvisited description","A box-like shape is sticking out of the snow there."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources03_survivorsReplacement/Components/ExpeditionSiteComponentTemplate815/Unvisited name","Wrecked Vehicle"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources04/Components/ExpeditionSiteComponentTemplate100/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources04/Components/ExpeditionSiteComponentTemplate100/Depleted description","A frozen sawmill."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources04/Components/ExpeditionSiteComponentTemplate100/Depleted name","Abandoned Sawmill"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources04/Components/ExpeditionSiteComponentTemplate100/Description","Indeed it is a sawmill. It hasn't been used in a very long time. Everything is covered in ice."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources04/Components/ExpeditionSiteComponentTemplate100/Display name","Abandoned Sawmill"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources04/Components/ExpeditionSiteComponentTemplate100/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources04/Components/ExpeditionSiteComponentTemplate100/Unvisited description","We can see some kind of facility, perhaps a sawmill. It looks abandoned."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources04/Components/ExpeditionSiteComponentTemplate100/Unvisited name","Abandoned Sawmill"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources04_steamcoresReplacement/Components/ExpeditionSiteComponentTemplate558/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources04_steamcoresReplacement/Components/ExpeditionSiteComponentTemplate558/Depleted description","A frozen sawmill."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources04_steamcoresReplacement/Components/ExpeditionSiteComponentTemplate558/Depleted name","Abandoned Sawmill"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources04_steamcoresReplacement/Components/ExpeditionSiteComponentTemplate558/Description","Indeed it is a sawmill. It hasn't been used in a very long time. Everything is covered in ice."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources04_steamcoresReplacement/Components/ExpeditionSiteComponentTemplate558/Display name","Abandoned Sawmill"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources04_steamcoresReplacement/Components/ExpeditionSiteComponentTemplate558/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources04_steamcoresReplacement/Components/ExpeditionSiteComponentTemplate558/Unvisited description","We can see some kind of facility, perhaps a sawmill. It looks abandoned."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources04_steamcoresReplacement/Components/ExpeditionSiteComponentTemplate558/Unvisited name","Abandoned Sawmill"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources05/Components/ExpeditionSiteComponentTemplate867/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources05/Components/ExpeditionSiteComponentTemplate867/Depleted description","An old, empty warehouse devastated by winds and frost."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources05/Components/ExpeditionSiteComponentTemplate867/Depleted name","Ruined Warehouse"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources05/Components/ExpeditionSiteComponentTemplate867/Description","Three of the four walls are still standing, protecting a small stash of snow-covered supplies."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources05/Components/ExpeditionSiteComponentTemplate867/Display name","Ruined Warehouse"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources05/Components/ExpeditionSiteComponentTemplate867/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources05/Components/ExpeditionSiteComponentTemplate867/Unvisited description","A large building can be seen in the distance."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources05/Components/ExpeditionSiteComponentTemplate867/Unvisited name","Ruined Warehouse"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources05_steamcoresReplacement/Components/ExpeditionSiteComponentTemplate994/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources05_steamcoresReplacement/Components/ExpeditionSiteComponentTemplate994/Depleted description","An old, empty warehouse devastated by winds and frost."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources05_steamcoresReplacement/Components/ExpeditionSiteComponentTemplate994/Depleted name","Ruined Warehouse"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources05_steamcoresReplacement/Components/ExpeditionSiteComponentTemplate994/Description","Three of the four walls are still standing, protecting a small stash of snow-covered supplies."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources05_steamcoresReplacement/Components/ExpeditionSiteComponentTemplate994/Display name","Ruined Warehouse"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources05_steamcoresReplacement/Components/ExpeditionSiteComponentTemplate994/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources05_steamcoresReplacement/Components/ExpeditionSiteComponentTemplate994/Unvisited description","A large building can be seen in the distance."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources05_steamcoresReplacement/Components/ExpeditionSiteComponentTemplate994/Unvisited name","Ruined Warehouse"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources06/Components/ExpeditionSiteComponentTemplate700/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources06/Components/ExpeditionSiteComponentTemplate700/Depleted description","The empty wreck of a snowcat."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources06/Components/ExpeditionSiteComponentTemplate700/Depleted name","Damaged Snowcat"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources06/Components/ExpeditionSiteComponentTemplate700/Description","This used to be a large snowcat. It's steam turbine must have exploded, turning it into a heap of junk."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources06/Components/ExpeditionSiteComponentTemplate700/Display name","Damaged Snowcat"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources06/Components/ExpeditionSiteComponentTemplate700/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources06/Components/ExpeditionSiteComponentTemplate700/Unvisited description","A vehicle wrecked by an explosion. There are parts scattered around it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources06/Components/ExpeditionSiteComponentTemplate700/Unvisited name","Damaged Snowcat"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources06_steamcoresReplacement/Components/ExpeditionSiteComponentTemplate271/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources06_steamcoresReplacement/Components/ExpeditionSiteComponentTemplate271/Depleted description","The empty wreck of a snowcat."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources06_steamcoresReplacement/Components/ExpeditionSiteComponentTemplate271/Depleted name","Damaged Snowcat"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources06_steamcoresReplacement/Components/ExpeditionSiteComponentTemplate271/Description","This used to be a large snowcat. It's steam turbine must have exploded, turning it into a heap of junk."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources06_steamcoresReplacement/Components/ExpeditionSiteComponentTemplate271/Display name","Damaged Snowcat"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources06_steamcoresReplacement/Components/ExpeditionSiteComponentTemplate271/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources06_steamcoresReplacement/Components/ExpeditionSiteComponentTemplate271/Unvisited description","A vehicle wrecked by an explosion. There are parts scattered around it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources06_steamcoresReplacement/Components/ExpeditionSiteComponentTemplate271/Unvisited name","Damaged Snowcat"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources07/Components/ExpeditionSiteComponentTemplate862/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources07/Components/ExpeditionSiteComponentTemplate862/Depleted description","It's just a stump and some splinters now."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources07/Components/ExpeditionSiteComponentTemplate862/Depleted name","Uprooted Tree"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources07/Components/ExpeditionSiteComponentTemplate862/Description","It looks like the cold has killed the roots and the wind did the rest."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources07/Components/ExpeditionSiteComponentTemplate862/Display name","Uprooted Tree"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources07/Components/ExpeditionSiteComponentTemplate862/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources07/Components/ExpeditionSiteComponentTemplate862/Unvisited description","A large uprooted tree looms on the horizon."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources07/Components/ExpeditionSiteComponentTemplate862/Unvisited name","Uprooted Tree"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources08/Components/ExpeditionSiteComponentTemplate509/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources08/Components/ExpeditionSiteComponentTemplate509/Depleted description","There is an abandoned research outpost hidden in the pit. We took all we could use from it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources08/Components/ExpeditionSiteComponentTemplate509/Depleted name","Large Pit"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources08/Components/ExpeditionSiteComponentTemplate509/Description","There are several tents hidden from view in the pit. Who could've built a camp here?"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources08/Components/ExpeditionSiteComponentTemplate509/Display name","Large Pit"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources08/Components/ExpeditionSiteComponentTemplate509/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources08/Components/ExpeditionSiteComponentTemplate509/Unvisited description","A large pit can be seen from afar. It can be a good landmark until it gets filled with snow."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources08/Components/ExpeditionSiteComponentTemplate509/Unvisited name","Large Pit"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources09/Components/ExpeditionSiteComponentTemplate746/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources09/Components/ExpeditionSiteComponentTemplate746/Depleted description","A small shack, poorly put together from broken up crates. There's nothing of value left here."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources09/Components/ExpeditionSiteComponentTemplate746/Depleted name","Draughty Shelter"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources09/Components/ExpeditionSiteComponentTemplate746/Description","A small shack, poorly put together from broken up crates. There's nobody here, but we might find some supplies."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources09/Components/ExpeditionSiteComponentTemplate746/Display name","Draughty Shelter"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources09/Components/ExpeditionSiteComponentTemplate746/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources09/Components/ExpeditionSiteComponentTemplate746/Unvisited description","A small rickety hut looms in the distance. We can’t see any signs of life."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources09/Components/ExpeditionSiteComponentTemplate746/Unvisited name","Draughty Shelter"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources10/Components/ExpeditionSiteComponentTemplate658/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources10/Components/ExpeditionSiteComponentTemplate658/Depleted description","The remains of a camp."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources10/Components/ExpeditionSiteComponentTemplate658/Depleted name","Lonely Light"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources10/Components/ExpeditionSiteComponentTemplate658/Description","The light led us to a camp, but we found no survivors, just bodies lying everywhere. What has happened here?"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources10/Components/ExpeditionSiteComponentTemplate658/Display name","Lonely Light"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources10/Components/ExpeditionSiteComponentTemplate658/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources10/Components/ExpeditionSiteComponentTemplate658/Unvisited description","We can see a lonely light on the horizon. There might be survivors there!"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources10/Components/ExpeditionSiteComponentTemplate658/Unvisited name","Lonely Light"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources11/Components/ExpeditionSiteComponentTemplate670/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources11/Components/ExpeditionSiteComponentTemplate670/Depleted description","An empty wreck of a vehicle, covered in snow."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources11/Components/ExpeditionSiteComponentTemplate670/Depleted name","Abandoned Wreck"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources11/Components/ExpeditionSiteComponentTemplate670/Description","Crates and pieces of scorched metal lie around the wreck. It seems like there was an explosion aboard."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources11/Components/ExpeditionSiteComponentTemplate670/Display name","Abandoned Wreck"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources11/Components/ExpeditionSiteComponentTemplate670/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources11/Components/ExpeditionSiteComponentTemplate670/Unvisited description","It looks like one of the cargo haulers. We should check it out."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources11/Components/ExpeditionSiteComponentTemplate670/Unvisited name","Abandoned Wreck"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources12/Components/ExpeditionSiteComponentTemplate164/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources12/Components/ExpeditionSiteComponentTemplate164/Depleted description","A field of stumps and broken trunks."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources12/Components/ExpeditionSiteComponentTemplate164/Depleted name","Windblown Forest"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources12/Components/ExpeditionSiteComponentTemplate164/Description","The deadly cold and stormy winds have felled almost all trees in this forest."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources12/Components/ExpeditionSiteComponentTemplate164/Display name","Windblown Forest"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources12/Components/ExpeditionSiteComponentTemplate164/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources12/Components/ExpeditionSiteComponentTemplate164/Unvisited description","We can see a forest there, or at least what's left of it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources12/Components/ExpeditionSiteComponentTemplate164/Unvisited name","Windblown Forest"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources13/Components/ExpeditionSiteComponentTemplate143/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources13/Components/ExpeditionSiteComponentTemplate143/Depleted description","An empty, overturned sled."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources13/Components/ExpeditionSiteComponentTemplate143/Depleted name","Overturned Sled"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources13/Components/ExpeditionSiteComponentTemplate143/Description","The sled was carrying a small load of steel, which was spilled when it toppled."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources13/Components/ExpeditionSiteComponentTemplate143/Display name","Overturned Sled"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources13/Components/ExpeditionSiteComponentTemplate143/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources13/Components/ExpeditionSiteComponentTemplate143/Unvisited description","A small dark shape stands out in the endless whiteness. We think it's an overturned sled."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources13/Components/ExpeditionSiteComponentTemplate143/Unvisited name","Overturned Sled"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources14/Components/ExpeditionSiteComponentTemplate755/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources14/Components/ExpeditionSiteComponentTemplate755/Depleted description","Damaged framework of an unfinished building."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources14/Components/ExpeditionSiteComponentTemplate755/Depleted name","Unfinished Construction"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources14/Components/ExpeditionSiteComponentTemplate755/Description","The framework is weathered and cracked. Some unopened crates are stacked in a corner."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources14/Components/ExpeditionSiteComponentTemplate755/Display name","Unfinished Construction"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources14/Components/ExpeditionSiteComponentTemplate755/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources14/Components/ExpeditionSiteComponentTemplate755/Unvisited description","We spotted a dark framework of some large building."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources14/Components/ExpeditionSiteComponentTemplate755/Unvisited name","Unfinished Construction"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources15/Components/ExpeditionSiteComponentTemplate996/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources15/Components/ExpeditionSiteComponentTemplate996/Depleted description","A grave filled with victims of the cold."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources15/Components/ExpeditionSiteComponentTemplate996/Depleted name","Low Hill"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources15/Components/ExpeditionSiteComponentTemplate996/Description","We cut the hanged man free and lowered the body to the ground. Then we noticed other bodies under the snow."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources15/Components/ExpeditionSiteComponentTemplate996/Display name","Low Hill"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources15/Components/ExpeditionSiteComponentTemplate996/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources15/Components/ExpeditionSiteComponentTemplate996/Unvisited description","A frozen tree stands on a low hill. Something is hanging from it – probably a dead body."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources15/Components/ExpeditionSiteComponentTemplate996/Unvisited name","Low Hill"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources16/Components/ExpeditionSiteComponentTemplate174/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources16/Components/ExpeditionSiteComponentTemplate174/Depleted description","The wreck of a small airship, partially buried in the snow."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources16/Components/ExpeditionSiteComponentTemplate174/Depleted name","Small Airship"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources16/Components/ExpeditionSiteComponentTemplate174/Description","The wreck looks old. There's no hope that we'll find any survivors, but we might learn something."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources16/Components/ExpeditionSiteComponentTemplate174/Display name","Small Airship"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources16/Components/ExpeditionSiteComponentTemplate174/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources16/Components/ExpeditionSiteComponentTemplate174/Unvisited description","The wreck of a small airship is partially buried in snow. We can't see any signs of activity."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources16/Components/ExpeditionSiteComponentTemplate174/Unvisited name","Small Airship"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources17/Components/ExpeditionSiteComponentTemplate473/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources17/Components/ExpeditionSiteComponentTemplate473/Depleted description","The treacherous ice maze is a trap – not worth further exploration."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources17/Components/ExpeditionSiteComponentTemplate473/Depleted name","Icy Maze"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources17/Components/ExpeditionSiteComponentTemplate473/Description","The endless wind-sculpted waves of ice and snow form a veritable maze. We can explore it, as long as we remember not to go in too deep."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources17/Components/ExpeditionSiteComponentTemplate473/Display name","Icy Maze"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources17/Components/ExpeditionSiteComponentTemplate473/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources17/Components/ExpeditionSiteComponentTemplate473/Unvisited description","Far away we can see a truly bizarre ice formation which looks like frozen sea waves."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources17/Components/ExpeditionSiteComponentTemplate473/Unvisited name","Icy Maze"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources18/Components/ExpeditionSiteComponentTemplate996/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources18/Components/ExpeditionSiteComponentTemplate996/Depleted description","Snow covers the ruin – it's been stripped of anything useful."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources18/Components/ExpeditionSiteComponentTemplate996/Depleted name","Ruined observatory"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources18/Components/ExpeditionSiteComponentTemplate996/Description","There are holes in the dome and one wall has crumbled. Was there an explosion inside?"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources18/Components/ExpeditionSiteComponentTemplate996/Display name","Ruined observatory"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources18/Components/ExpeditionSiteComponentTemplate996/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources18/Components/ExpeditionSiteComponentTemplate996/Unvisited description","A small observatory, no longer in use judging by its state."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources18/Components/ExpeditionSiteComponentTemplate996/Unvisited name","Ruined observatory"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources19/Components/ExpeditionSiteComponentTemplate441/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources19/Components/ExpeditionSiteComponentTemplate441/Depleted description","The remains of a large camp. There's still plenty of rubbish left, but nothing we could use."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources19/Components/ExpeditionSiteComponentTemplate441/Depleted name","Abandoned Campsite"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources19/Components/ExpeditionSiteComponentTemplate441/Description","A large group must have camped here. They left plenty of rubbish lying about: tent poles, crates and so on."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources19/Components/ExpeditionSiteComponentTemplate441/Display name","Abandoned Campsite"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources19/Components/ExpeditionSiteComponentTemplate441/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources19/Components/ExpeditionSiteComponentTemplate441/Unvisited description","A large camp, partially buried under the snow."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources19/Components/ExpeditionSiteComponentTemplate441/Unvisited name","Abandoned Campsite"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources20/Components/ExpeditionSiteComponentTemplate845/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources20/Components/ExpeditionSiteComponentTemplate845/Depleted description","The mine is completely destroyed. We can't reopen it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources20/Components/ExpeditionSiteComponentTemplate845/Depleted name","Destroyed Mine"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources20/Components/ExpeditionSiteComponentTemplate845/Description","The mine is not just abandoned, it's completely destroyed. We can't reopen it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources20/Components/ExpeditionSiteComponentTemplate845/Display name","Destroyed Mine"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources20/Components/ExpeditionSiteComponentTemplate845/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources20/Components/ExpeditionSiteComponentTemplate845/Unvisited description","This was some kind of mine. Even from here we can see it's been abandoned."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources20/Components/ExpeditionSiteComponentTemplate845/Unvisited name","Destroyed Mine"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources21/Components/ExpeditionSiteComponentTemplate476/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources21/Components/ExpeditionSiteComponentTemplate476/Depleted description","An empty shell of a crawler."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources21/Components/ExpeditionSiteComponentTemplate476/Depleted name","Lost Vehicle"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources21/Components/ExpeditionSiteComponentTemplate476/Description","From up close this looks like one of the crawlers which brought the survivors to our city. It's broken beyond repair."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources21/Components/ExpeditionSiteComponentTemplate476/Display name","Lost Vehicle"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources21/Components/ExpeditionSiteComponentTemplate476/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources21/Components/ExpeditionSiteComponentTemplate476/Unvisited description","Some kind of a vehicle stands out against the snow. It can be seen from far away."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources21/Components/ExpeditionSiteComponentTemplate476/Unvisited name","Lost Vehicle"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources22/Components/ExpeditionSiteComponentTemplate300/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources22/Components/ExpeditionSiteComponentTemplate300/Depleted description","An old, empty storm shelter."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources22/Components/ExpeditionSiteComponentTemplate300/Depleted name","Old Shelter"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources22/Components/ExpeditionSiteComponentTemplate300/Description","This shelter is of the old type, which doesn't offer adequate protection from the cold. There might still be supplies inside."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources22/Components/ExpeditionSiteComponentTemplate300/Display name","Old Shelter"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources22/Components/ExpeditionSiteComponentTemplate300/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources22/Components/ExpeditionSiteComponentTemplate300/Unvisited description","In the distance we can see the blocky outline of a storm shelter."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]resources22/Components/ExpeditionSiteComponentTemplate300/Unvisited name","Old Shelter"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors01/Components/ExpeditionSiteComponentTemplate800/Arc subtitle","Survivors"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors01/Components/ExpeditionSiteComponentTemplate800/Depleted description","A large crater with a broken snow crawler inside."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors01/Components/ExpeditionSiteComponentTemplate800/Depleted name","Large Crater"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors01/Components/ExpeditionSiteComponentTemplate800/Description","There's a snow crawler down in the crater, near the edge. We can see people moving about."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors01/Components/ExpeditionSiteComponentTemplate800/Display name","Large Crater"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors01/Components/ExpeditionSiteComponentTemplate800/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors01/Components/ExpeditionSiteComponentTemplate800/Unvisited description","A large crater can be seen from far away."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors01/Components/ExpeditionSiteComponentTemplate800/Unvisited name","Large Crater"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors02/Components/ExpeditionSiteComponentTemplate500/Arc subtitle","Survivors"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors02/Components/ExpeditionSiteComponentTemplate500/Depleted description","A dozen or so large stones set in a circle, the remains of a camp inside."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors02/Components/ExpeditionSiteComponentTemplate500/Depleted name","Circle of Stones"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors02/Components/ExpeditionSiteComponentTemplate500/Description","A large group of people have set up camp inside the stone circle. They seem exhausted."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors02/Components/ExpeditionSiteComponentTemplate500/Display name","Circle of Stones"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors02/Components/ExpeditionSiteComponentTemplate500/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors02/Components/ExpeditionSiteComponentTemplate500/Unvisited description","A dozen or so large stones set in a circle. We can see movement between them. "
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors02/Components/ExpeditionSiteComponentTemplate500/Unvisited name","Circle of Stones"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors03/Components/ExpeditionSiteComponentTemplate485/Arc subtitle","Survivors"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors03/Components/ExpeditionSiteComponentTemplate485/Depleted description","A few huts buried in the snow."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors03/Components/ExpeditionSiteComponentTemplate485/Depleted name","Buried Hamlet"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors03/Components/ExpeditionSiteComponentTemplate485/Description","It's just a few shabby huts with snow banks rising up to their roofs. Incredibly, people live here."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors03/Components/ExpeditionSiteComponentTemplate485/Display name","Buried Hamlet"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors03/Components/ExpeditionSiteComponentTemplate485/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors03/Components/ExpeditionSiteComponentTemplate485/Unvisited description","This seems to be some kind of small settlement half-buried in the snow."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors03/Components/ExpeditionSiteComponentTemplate485/Unvisited name","Buried Hamlet"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors04/Components/ExpeditionSiteComponentTemplate362/Arc subtitle","Survivors"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors04/Components/ExpeditionSiteComponentTemplate362/Depleted description","The remains of a camp."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors04/Components/ExpeditionSiteComponentTemplate362/Depleted name","Forlorn Camp"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors04/Components/ExpeditionSiteComponentTemplate362/Description","The camp is a sad sight, but it's not deserted. People emerge from tents as we approach."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors04/Components/ExpeditionSiteComponentTemplate362/Display name","Forlorn Camp"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors04/Components/ExpeditionSiteComponentTemplate362/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors04/Components/ExpeditionSiteComponentTemplate362/Unvisited description","We can see some tents on the horizon, but no smoke rises above them."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors04/Components/ExpeditionSiteComponentTemplate362/Unvisited name","Forlorn Camp"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors05/Components/ExpeditionSiteComponentTemplate440/Arc subtitle","Survivors"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors05/Components/ExpeditionSiteComponentTemplate440/Depleted description","Several empty snow huts."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors05/Components/ExpeditionSiteComponentTemplate440/Depleted name","Snow Huts"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors05/Components/ExpeditionSiteComponentTemplate440/Description","A group of people greet us as we enter the snow hut camp. Their hollow cheeks and bony hands show that they are starving."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors05/Components/ExpeditionSiteComponentTemplate440/Display name","Snow Huts"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors05/Components/ExpeditionSiteComponentTemplate440/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors05/Components/ExpeditionSiteComponentTemplate440/Unvisited description","Several snow huts. We can't see any movement, but there are hints of smoke coming from them."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors05/Components/ExpeditionSiteComponentTemplate440/Unvisited name","Snow Huts"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors06/Components/ExpeditionSiteComponentTemplate698/Arc subtitle","Survivors"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors06/Components/ExpeditionSiteComponentTemplate698/Depleted description","Several big snow dunes, with blue shade between their peaks."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors06/Components/ExpeditionSiteComponentTemplate698/Depleted name","Blue Dunes"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors06/Components/ExpeditionSiteComponentTemplate698/Description","The holes in the dune are burrows, dug by people desperate to get out of the cold. "
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors06/Components/ExpeditionSiteComponentTemplate698/Display name","Blue Dunes"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors06/Components/ExpeditionSiteComponentTemplate698/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors06/Components/ExpeditionSiteComponentTemplate698/Unvisited description","Several big snow dunes, with blue shade between their peaks. We can see holes in one of them."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors06/Components/ExpeditionSiteComponentTemplate698/Unvisited name","Blue Dunes"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors07/Components/ExpeditionSiteComponentTemplate151/Arc subtitle","Survivors"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors07/Components/ExpeditionSiteComponentTemplate151/Depleted description","A group of people used to shelter in this cave."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors07/Components/ExpeditionSiteComponentTemplate151/Depleted name","Cave of Lights"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors07/Components/ExpeditionSiteComponentTemplate151/Description","As we get closer, several people come out of the cave. They are armed and don't seem happy to see us."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors07/Components/ExpeditionSiteComponentTemplate151/Display name","Cave of Lights"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors07/Components/ExpeditionSiteComponentTemplate151/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors07/Components/ExpeditionSiteComponentTemplate151/Unvisited description","We can see light coming from the mouth of a cave. This probably means there are people there. "
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors07/Components/ExpeditionSiteComponentTemplate151/Unvisited name","Cave of Lights"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors08/Components/ExpeditionSiteComponentTemplate699/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors08/Components/ExpeditionSiteComponentTemplate699/Depleted description","Empty cargo sleds and a burned-out crawler."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors08/Components/ExpeditionSiteComponentTemplate699/Depleted name","Supply Train"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors08/Components/ExpeditionSiteComponentTemplate699/Description","Now we can see why the supply train stopped: the crawler pulling the sleds has been gutted by fire and turned into a snow-covered hulk."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors08/Components/ExpeditionSiteComponentTemplate699/Display name","Supply Train"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors08/Components/ExpeditionSiteComponentTemplate699/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors08/Components/ExpeditionSiteComponentTemplate699/Unvisited description","Several cargo sleds, forming a train. They've stopped, but we can see movement between them from time to time."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors08/Components/ExpeditionSiteComponentTemplate699/Unvisited name","Supply Train"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors09/Components/ExpeditionSiteComponentTemplate313/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors09/Components/ExpeditionSiteComponentTemplate313/Depleted description","A large, partially caved-in shed."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors09/Components/ExpeditionSiteComponentTemplate313/Depleted name","Ruined Warehouse"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors09/Components/ExpeditionSiteComponentTemplate313/Description","Some people took shelter in this warehouse. It offers little protection from the wind, but it's better than nothing."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors09/Components/ExpeditionSiteComponentTemplate313/Display name","Ruined Warehouse"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors09/Components/ExpeditionSiteComponentTemplate313/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors09/Components/ExpeditionSiteComponentTemplate313/Unvisited description","A large, partially caved-in shed. There's a faint smudge of smoke above it."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors09/Components/ExpeditionSiteComponentTemplate313/Unvisited name","Ruined Warehouse"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors10/Components/ExpeditionSiteComponentTemplate695/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors10/Components/ExpeditionSiteComponentTemplate695/Depleted description","A large red tent covered in snow."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors10/Components/ExpeditionSiteComponentTemplate695/Depleted name","Red Tent"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors10/Components/ExpeditionSiteComponentTemplate695/Description","Weak voices greet us as we approach the tent. There are children here – they look only a little less malnourished than the adults."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors10/Components/ExpeditionSiteComponentTemplate695/Display name","Red Tent"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors10/Components/ExpeditionSiteComponentTemplate695/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors10/Components/ExpeditionSiteComponentTemplate695/Unvisited description","A large red tent. It's not covered in snow – someone must be keeping it clear to prevent it from collapsing."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors10/Components/ExpeditionSiteComponentTemplate695/Unvisited name","Red Tent"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors11/Components/ExpeditionSiteComponentTemplate458/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors11/Components/ExpeditionSiteComponentTemplate458/Depleted description","An abandoned village, buried in the snow."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors11/Components/ExpeditionSiteComponentTemplate458/Depleted name","Decrepit Village"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors11/Components/ExpeditionSiteComponentTemplate458/Description","Snow banks threaten to bury this settlement, which clearly has seen better times."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors11/Components/ExpeditionSiteComponentTemplate458/Display name","Decrepit Village"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors11/Components/ExpeditionSiteComponentTemplate458/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors11/Components/ExpeditionSiteComponentTemplate458/Unvisited description","Several huts stick out of the snow. We can see some smoke over them."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors11/Components/ExpeditionSiteComponentTemplate458/Unvisited name","Decrepit Village"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors12/Components/ExpeditionSiteComponentTemplate449/Arc subtitle","Resources"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors12/Components/ExpeditionSiteComponentTemplate449/Depleted description","The remains of a research camp."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors12/Components/ExpeditionSiteComponentTemplate449/Depleted name","Research Camp"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors12/Components/ExpeditionSiteComponentTemplate449/Description","Scientists from this camp used to study the movements of ice. They greet us, happy to finally see other human beings."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors12/Components/ExpeditionSiteComponentTemplate449/Display name","Research Camp"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors12/Components/ExpeditionSiteComponentTemplate449/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors12/Components/ExpeditionSiteComponentTemplate449/Unvisited description","A couple of tents surrounded by machinery and instruments. Smoke rises above them, and we can see some movement."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]survivors12/Components/ExpeditionSiteComponentTemplate449/Unvisited name","Research Camp"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]town1/Components/ExpeditionSiteComponentTemplate943/Arc subtitle","Survivors"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]town1/Components/ExpeditionSiteComponentTemplate943/Depleted description","The entrance to the storm shelter is sealed. People inside are waiting for the weather to change. They will open the shelter when the storm is over."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]town1/Components/ExpeditionSiteComponentTemplate943/Depleted name","Sealed Storm Shelter"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]town1/Components/ExpeditionSiteComponentTemplate943/Description","The entrance to the storm shelter is open. Some people are busying themselves with preparations before sealing it for the duration of the storm."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]town1/Components/ExpeditionSiteComponentTemplate943/Display name","Storm Shelter"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]town1/Components/ExpeditionSiteComponentTemplate943/Explored name","Storm Shelter"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]town1/Components/ExpeditionSiteComponentTemplate943/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]town1/Components/ExpeditionSiteComponentTemplate943/Unvisited description","A sturdy storm shelter. It can be seen from far away."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]town1/Components/ExpeditionSiteComponentTemplate943/Unvisited name","Storm Shelter"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]town2/Components/ExpeditionSiteComponentTemplate089/Arc subtitle","Survivors"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]town2/Components/ExpeditionSiteComponentTemplate089/Depleted description","The entrance to the storm shelter is sealed. People inside are waiting for the weather to change. They will open the shelter when the storm is over."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]town2/Components/ExpeditionSiteComponentTemplate089/Depleted name","Sealed Storm Shelter"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]town2/Components/ExpeditionSiteComponentTemplate089/Description","The entrance to the large storm shelter is open. Groups of people are busying themselves with preparations before sealing it for the duration of the storm."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]town2/Components/ExpeditionSiteComponentTemplate089/Display name","Storm Shelter"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]town2/Components/ExpeditionSiteComponentTemplate089/Explored name","Opened Storm Shelter"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]town2/Components/ExpeditionSiteComponentTemplate089/Unvisited arc subtitle","Unknown Site"
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]town2/Components/ExpeditionSiteComponentTemplate089/Unvisited description","A large storm shelter. It can be seen from far away."
"Generated/Templates/GameEntities/WorldMap/ExpeditionSites/_SHARED/[t-plain]town2/Components/ExpeditionSiteComponentTemplate089/Unvisited name","Storm Shelter"
"Generated/Templates/GameEntities/WorldMap/Expeditions/CaveUnderHillExpeditionUnpredictable/Components/ExpeditionComponentTemplate548/Display name","Evacuation"
"Generated/Templates/GameEntities/WorldMap/Expeditions/Constructing-children_1_ScenarioWinterhome/Components/ExpeditionComponentTemplate433/Description","Childrens' expedition"
"Generated/Templates/GameEntities/WorldMap/Expeditions/Constructing-children_1_ScenarioWinterhome/Components/ExpeditionComponentTemplate433/Display name","Childrens' expedition"
"Generated/Templates/GameEntities/WorldMap/Expeditions/Constructing-engineers_1_ScenarioWinterhome/Components/ExpeditionComponentTemplate592/Description","Engineers' expedition"
"Generated/Templates/GameEntities/WorldMap/Expeditions/Constructing-engineers_1_ScenarioWinterhome/Components/ExpeditionComponentTemplate592/Display name","Engineers' expedition"
"Generated/Templates/GameEntities/WorldMap/Expeditions/Constructing-workers_1_ScenarioWinterhome/Components/ExpeditionComponentTemplate479/Description","Workers' expedition"
"Generated/Templates/GameEntities/WorldMap/Expeditions/Constructing-workers_1_ScenarioWinterhome/Components/ExpeditionComponentTemplate479/Display name","Workers' expedition"
"Generated/Templates/GameEntities/WorldMap/Expeditions/Constructing/Components/ExpeditionComponentTemplate391/Display name","Outpost team"
"Generated/Templates/GameEntities/WorldMap/Expeditions/EvacuationExpedition/Components/ExpeditionComponentTemplate042/Display name","Evacuation"
"Generated/Templates/GameEntities/WorldMap/Expeditions/EvacuationExpeditionUnpredictable/Components/ExpeditionComponentTemplate855/Display name","Evacuation"
"Generated/Templates/GameEntities/WorldMap/Expeditions/FreshSpringExpeditionUnpredictable/Components/ExpeditionComponentTemplate260/Display name","Evacuation"
"Generated/Templates/GameEntities/WorldMap/Expeditions/RescueTeam1-ScenarioTechHeaven/Components/ExpeditionComponentTemplate093/Display name","Relief expedition"
"Generated/Templates/GameEntities/WorldMap/Expeditions/RescueTeam2-ScenarioTechHeaven/Components/ExpeditionComponentTemplate795/Display name","Relief Expedition"
"Generated/Templates/GameEntities/WorldMap/Expeditions/RescueTeam3-ScenarioTechHeaven/Components/ExpeditionComponentTemplate946/Display name","Relief Expedition"
"Generated/Templates/GameEntities/WorldMap/Expeditions/Scouts/Components/ExpeditionComponentTemplate680/Display name","Scouts"
"Generated/Templates/GameEntities/WorldMap/Expeditions/ScoutsAutomaton_ScenarioTechHeaven/Components/ExpeditionComponentTemplate603/Display name","Automaton Scout"
"Generated/Templates/GameEntities/WorldMap/Expeditions/Scouts_ScenarioTechHeaven/Components/ExpeditionComponentTemplate685/Display name","Scouts"
"Generated/Templates/GameEntities/WorldMap/Expeditions/SettlementImprovementExpedition/Components/ExpeditionComponentTemplate968/Display name","Settlers"
"Generated/Templates/GameEntities/WorldMap/Expeditions/Settlers/Components/ExpeditionComponentTemplate484/Display name","Settlers"
"Generated/Templates/GameEntities/WorldMap/Expeditions/SnowCliffExpeditionUnpredictable/Components/ExpeditionComponentTemplate988/Display name","Evacuation"
"Generated/Templates/GameEntities/WorldMap/OutpostTransports/TestTransport/Components/OutpostTransportComponentTemplate910/Display name","Transport"
"Generated/Templates/GameEntities/WorldMap/SurvivorGroups/AutomataFromExpeditionSite/Components/SurvivorGroupComponentTemplate819/Display name/Known","Automaton"
"Generated/Templates/GameEntities/WorldMap/SurvivorGroups/CustomScenario/Survivors1/Components/SurvivorGroupComponentTemplate241/Display name/Known","Survivors"
"Generated/Templates/GameEntities/WorldMap/SurvivorGroups/CustomScenario/Survivors2/Components/SurvivorGroupComponentTemplate710/Display name/Known","Survivors"
"Generated/Templates/GameEntities/WorldMap/SurvivorGroups/CustomScenario/Survivors3/Components/SurvivorGroupComponentTemplate584/Display name/Known","Survivors"
"Generated/Templates/GameEntities/WorldMap/SurvivorGroups/CustomScenario/Survivors4/Components/SurvivorGroupComponentTemplate802/Display name/Known","Survivors"
"Generated/Templates/GameEntities/WorldMap/SurvivorGroups/StoryModeRefugees1/Components/SurvivorGroupComponentTemplate404/Display name/Known","Refugees"
"Generated/Templates/GameEntities/WorldMap/SurvivorGroups/StoryModeRefugees2/Components/SurvivorGroupComponentTemplate731/Display name/Known","Refugees"
"Generated/Templates/GameEntities/WorldMap/SurvivorGroups/StoryModeRefugees3/Components/SurvivorGroupComponentTemplate471/Display name/Known","Refugees"
"Generated/Templates/GameEntities/WorldMap/SurvivorGroups/SurvivorsFromExpeditionSite/Components/SurvivorGroupComponentTemplate646/Display name/Known","Survivors"
"Generated/Templates/GameEntities/WorldMap/SurvivorGroups/SurvivorsFromLostExpedition/Components/SurvivorGroupComponentTemplate885/Display name/Known","Survivors"
"Generated/Templates/GameEntities/WorldMap/SurvivorGroups/TechHaven/TechHavenManchesterSurvivor/Components/SurvivorGroupComponentTemplate699/Display name/Known","Survivors"
"Generated/Templates/GameEntities/WorldMap/SurvivorGroups/TechHaven/TechHavenManchesterSurvivor2/Components/SurvivorGroupComponentTemplate637/Display name/Known","Survivors"
"Generated/Templates/GameEntities/WorldMap/SurvivorGroups/Winterhome/WinterhomeEngineersSurvivors/Components/SurvivorGroupComponentTemplate513/Display name/Known","Engineers"
"Generated/Templates/Graphics/Buildings/ArmoredExpeditionCenter/ExpeditionCenterArmored_Variant-1/Components/ExpeditionSendingComponentTemplate900/Add slot text","Create a new outpost team"
"Generated/Templates/Graphics/Buildings/Culture/Square/CitySquare_01_var_01/Components/BuildingComponentTemplate741/Display name","Square Large"
"Generated/Templates/Graphics/Buildings/Culture/Square/CitySquare_01_var_02/Components/BuildingComponentTemplate777/Display name","Square Large"
"Generated/Templates/Graphics/Buildings/Culture/Square/CitySquare_01_var_03/Components/BuildingComponentTemplate835/Display name","Square Large"
"Generated/Templates/Graphics/Buildings/Culture/Square/CitySquare_02_var_01/Components/BuildingComponentTemplate789/Display name","Square Medium"
"Generated/Templates/Graphics/Buildings/Culture/Square/CitySquare_02_var_02/Components/BuildingComponentTemplate457/Display name","Square Medium"
"Generated/Templates/Graphics/Buildings/Culture/Square/CitySquare_02_var_03/Components/BuildingComponentTemplate135/Display name","Square Medium"
"Generated/Templates/Graphics/Buildings/Culture/Square/CitySquare_03_var_01/Components/BuildingComponentTemplate633/Display name","Square Small"
"Generated/Templates/Graphics/Buildings/Culture/Square/CitySquare_03_var_02/Components/BuildingComponentTemplate135/Display name","Square Small"
"Generated/Templates/Graphics/Buildings/Culture/Square/CitySquare_03_var_03/Components/BuildingComponentTemplate747/Display name","Square Small"
"Generated/Templates/Graphics/Buildings/ExpeditionCenter/ExpeditionCenter_Variant/Components/ExpeditionSendingComponentTemplate073/Add slot text","Create a new outpost team"
"Generated/Templates/Graphics/Buildings/InventorsHouse/EngineersLab_Variant_02/Components/PlaceForAgentComponentTemplate063/POIs/PointOfInterestTemplate033/Activiation requirements/BuildingRequirement708/Error text","Child Shelter required"
"Generated/Templates/Graphics/Buildings/InventorsHouse/EngineersLab_Variant_03/Components/PlaceForAgentComponentTemplate103/POIs/PointOfInterestTemplate367/Activiation requirements/BuildingRequirement109/Error text","Child Shelter required"
"Generated/Templates/Graphics/Buildings/InventorsHouse/EngineersLab_Variant_04/Components/PlaceForAgentComponentTemplate120/POIs/PointOfInterestTemplate949/Activiation requirements/BuildingRequirement863/Error text","Child Shelter required"
"Generated/Templates/Graphics/Map/Markers/02_Crash_Site/Components/WorldMapMarkerComponentTemplate692/Display name","Crash Site"
"Generated/Templates/Graphics/Map/Markers/03_Camp/Components/WorldMapMarkerComponentTemplate319/Display name","Camp"
"Generated/Templates/Graphics/Map/Markers/05_Storm_BIG/Components/WorldMapMarkerComponentTemplate249/Display name","Storm"
"Generated/UIConfig/Automaton dismantle text","Dismantle Automaton"
"Generated/UIConfig/Base modifier text","Building Insulation"
"Generated/UIConfig/Deconstruct text","Dismantle Building"
"Generated/UIConfig/DifficultySliders/DifficultySliderDefinition019/Difficulty levels/Easy/Description","Resources will be gathered faster, technology will be researched faster and Frostland will have more resources"
"Generated/UIConfig/DifficultySliders/DifficultySliderDefinition019/Difficulty levels/Hard/Description","Resources will be gathered slower, technology will be researched slower and Frostland will have fewer resources"
"Generated/UIConfig/DifficultySliders/DifficultySliderDefinition019/Difficulty levels/Medium/Description","Resource gathering and research will progress at normal speed."
"Generated/UIConfig/DifficultySliders/DifficultySliderDefinition019/Difficulty levels/Very Hard/Description","Resources will be gathered slowly, it will take even longer to research new technologies and the resources in Frostland will be meager"
"Generated/UIConfig/DifficultySliders/DifficultySliderDefinition019/DifficultyName","Economy"
"Generated/UIConfig/DifficultySliders/DifficultySliderDefinition583/Difficulty levels/Easy/Description","People will be more resistant to bad events and good events will cheer them up more easily – people will be optimistic"
"Generated/UIConfig/DifficultySliders/DifficultySliderDefinition583/Difficulty levels/Hard/Description","People will be more sensitive to bad events and good events will have less of an effect – people will be pessimistic"
"Generated/UIConfig/DifficultySliders/DifficultySliderDefinition583/Difficulty levels/Medium/Description","People's reactions to good and bad events will be equally balanced"
"Generated/UIConfig/DifficultySliders/DifficultySliderDefinition583/Difficulty levels/Very Hard/Description","People will be very sensitive to bad events and good events will have limited effect – people will be very pessimistic"
"Generated/UIConfig/DifficultySliders/DifficultySliderDefinition583/DifficultyName","Society's attitude"
"Generated/UIConfig/DifficultySliders/DifficultySliderDefinition652/Difficulty levels/Easy/Description","People will be less likely to get sick and food will satisfy them for longer"
"Generated/UIConfig/DifficultySliders/DifficultySliderDefinition652/Difficulty levels/Hard/Description","People will be more likely to get sick and they will become hungry faster"
"Generated/UIConfig/DifficultySliders/DifficultySliderDefinition652/Difficulty levels/Medium/Description","People's need for food and chances of getting sick will be on normal level"
"Generated/UIConfig/DifficultySliders/DifficultySliderDefinition652/Difficulty levels/Very Hard/Description","People will be very likely to get sick and they will become hungry quickly"
"Generated/UIConfig/DifficultySliders/DifficultySliderDefinition652/DifficultyName","People's needs"
"Generated/UIConfig/DifficultySliders/DifficultySliderDefinition884/Difficulty levels/Very Hard/Description","The temperature will drop quickly and cold spells will last even longer"
"Generated/UIConfig/Economy sub panel names/Coal","Coal management"
"Generated/UIConfig/Economy sub panel names/Food","Food processing"
"Generated/UIConfig/Economy sub panel names/Health","Health status"
"Generated/UIConfig/Economy sub panel names/Housing","Housing conditions"
"Generated/UIConfig/Efficiency text","Efficiency: {value}"
"Generated/UIConfig/Food quality names/Bad","Soup"
"Generated/UIConfig/Food quality names/Good","Good"
"Generated/UIConfig/Food quality names/Neutral","Standard Meal"
"Generated/UIConfig/Food quality names/Neutral sawdust","Sawdust Meal"
"Generated/UIConfig/Food quality names/Very bad","Artificial Meal"
"Generated/UIConfig/Food quality names/Very good","Very good"
"Generated/UIConfig/Food quality tooltips/Bad","People who have to eat this thin soup become discontented"
"Generated/UIConfig/Food quality tooltips/Neutral","Regular meals. Nothing special, but they're filling"
"Generated/UIConfig/Food quality tooltips/Neutral sawdust","People eating food adulterated with sawdust fall ill more often"
"Generated/UIConfig/Food quality tooltips/Very bad","People forced to eat this stuff become very discontented"
"Generated/UIConfig/Heat zone modifier text","Heat zone"
"Generated/UIConfig/Long healing time text","Needs Infirmary"
"Generated/UIConfig/Main difficulty slider descriptions/Easy","The game will be less challenging, with plenty of room for error and fewer challenges"
"Generated/UIConfig/Main difficulty slider descriptions/Hard","The game will be more challenging, with very little room for error"
"Generated/UIConfig/Main difficulty slider descriptions/Medium","The basic difficulty, with some challenges and some room for error"
"Generated/UIConfig/Main difficulty slider descriptions/Very Hard","The game will be extremely challenging, with almost no room for error"
"Generated/UIConfig/Multiple errors title text","Multiple problems"
"Generated/UIConfig/No frustration text","Everything is fine"
"Generated/UIConfig/No issues citizen status tooltip text","No issues"
"Generated/UIConfig/Place selection work safety tooltip format","Work safety: {SafetyLevel}{SafetyModifiers}</n></n>Killed: {Killed}</n>Made ill: {MadeIll}</n></n></n>{Description}"
"Generated/UIConfig/Resource slots/ResourceSlot009/Tooltip text","Wood"
"Generated/UIConfig/Resource slots/ResourceSlot126/Tooltip text","Prostheses"
"Generated/UIConfig/Resource slots/ResourceSlot213/Tooltip text","Steam Cores"
"Generated/UIConfig/Resource slots/ResourceSlot266/Tooltip text","Steel"
"Generated/UIConfig/Resource slots/ResourceSlot280/Tooltip text","Raw Food"
"Generated/UIConfig/Resource slots/ResourceSlot579/Tooltip text","Food Rations"
"Generated/UIConfig/Resource slots/ResourceSlot657/Tooltip text","Bodies"
"Generated/UIConfig/Resource slots/ResourceSlot783/Tooltip text","Coal"
"Generated/UIConfig/Resource slots/ResourceSlot887/Tooltip text","Bodies"
"Generated/UIConfig/Unknown modifier text","Other"
"Generated/UIConfig/Weather modifier text","Weather"
"Generated/UnlocksConfig/Unlocks/AntiLightningBuilding/Display name","AntiLightningBuilding"
"Generated/UnlocksConfig/Unlocks/AntiSnowBuilding/Display name","AntiSnowBuilding"
"Generated/UnlocksConfig/Unlocks/CataclysmPanel/Display name","CataclysmPanel"
"Generated/UnlocksConfig/Unlocks/IdeologyTree/Display name","IdeologyTree"
"Generated/UnlocksConfig/Unlocks/SociotechButton/Display name","SociotechButton"
"Generated/UnlocksConfig/Unlocks/TechTreeButton/Display name","TechTreeButton"
"Generated/UnlocksConfig/Unlocks/TechnologyPanelOpened/Display name","TechnologyPanelOpened"
"Generated/UnlocksConfig/Unlocks/[Winterhome] EvacuationCenterCoalUI/Display name","Coal transports have been suspended"
"Generated/UnlocksConfig/Unlocks/[Winterhome] EvacuationCenterResourcesUI/Display name","Resource transports have been suspended"
"Generated/WorldMapConfig/Abandon outpost button text","Dismantle this Outpost to call back an outpost team and stop further transports."
"Generated/WorldMapConfig/Artifacts/Memento01/Description","A page from an engineer's notebook detailing his opinion on automaton designs proposed by Sir Thomas Merton of Nether Wallop in Test Valley. "
"Generated/WorldMapConfig/Artifacts/Memento01/Display name","Rejected automaton designs"
"Generated/WorldMapConfig/Artifacts/Memento01/Long description","Engineer's Lament</n></n>If I had a penny for every letter we got from well-wishers convinced that a machine built to their specifications could face the Great Winter, I'd be a rich man. I'm all for people trying things outside of their domain, but you need a feel for this, or at least a bit of common sense.</n></n>One look at these abominations is enough to tell they'd topple before they took a first step. With the centre of gravity this high, two legs won't do! And what were they supposed to grab with these hands? Perhaps a shovel to dig themselves out of the snow they'd be constantly sinking in."
"Generated/WorldMapConfig/Artifacts/Memento02/Description","A fragment of a Royal Society member's diary where she's reminiscing on her work in the Arctic Housing Committee, reviewing designs of modern and efficient Arctic housing."
"Generated/WorldMapConfig/Artifacts/Memento02/Display name","On Bunkhouses"
"Generated/WorldMapConfig/Artifacts/Memento02/Long description","Home is where the heat is.</n></n>Snow huts were deemed beneath the dignity of the English people, and they were also impractical, as they tended to melt in liveable temperatures. The chair was pushing his ""London house"", designed to remind people of the streets of our capital, but I knew that they wouldn't have the means to build the kind of housing Sir Edmund considered adequate.</n></n>A much more practical, if ugly, sheet metal hut designed by Jenkins also brought London to mind, just its less fancy districts. I added more insulation and dropped the triple bunks at the advice of admiral McClintock, whose people built snow huts to escape the confines of their ship during their wintering in the Arctic.</n></n>Then I forged Sir Edmund's signature and the Bunkhouse was born.</n>"
"Generated/WorldMapConfig/Artifacts/Memento03/Description","A set of surgeon's tools that belonged to Sir Thomas Watters, a physician on one of the first Frostland expeditions, with a page from his personal notebook."
"Generated/WorldMapConfig/Artifacts/Memento03/Display name","Tools of a surgeon"
"Generated/WorldMapConfig/Artifacts/Memento03/Long description","My everyday tools</n></n>As a field surgeon I saw my fair share of horrors that required amputations, but nothing could prepare me for the dreadful reality of living in this Hel of Norse mythology. Merely trying to survive in such temperatures is like being on a battlefield. Frostbite is as common as a bullet wound and likewise as dangerous.</n></n>So it's not surprising that the tools we received in London could have come straight from my field chest, with emphasis on speed and brutal efficiency. For anesthesia I got a small bottle of ether and a wooden gag. God have mercy on us."
"Generated/WorldMapConfig/Artifacts/Memento04/Description","A fragment of the patent description for The Lamp, attached to a service manual. It was found inside a fireproof locker in the dreadnought's library. "
"Generated/WorldMapConfig/Artifacts/Memento04/Display name","The Lamp"
"Generated/WorldMapConfig/Artifacts/Memento04/Long description","Life-saving equipment</n></n>[...] of biggest concern is the ability to manufacture the device described in this patent in large numbers, while meeting a very strict timeline, and, most importantly, to continue manufacturing on site, where proper workshop tools and supplies might not be readily available.</n></n>The device affords the user a source of light and heat, and a means to sound a distress signal. As such, it is considered vital for survival, as its malfunction in typical operating conditions is essentially a death sentence. </n></n>Therefore it is necessary to provide maintenance training for every engineer assigned to the Expedition and to equip every dreadnought with a set of blueprints and operation manuals."
"Generated/WorldMapConfig/Artifacts/Memento05/Description","The first working prototype of the modern arm prosthesis with notes on its design by the inventors, Eleanor Owens MRCS and Francis Baker FRS."
"Generated/WorldMapConfig/Artifacts/Memento05/Display name","The Practical Prosthesis"
"Generated/WorldMapConfig/Artifacts/Memento05/Long description","Function above form</n></n>We are greatly indebted to the late Mr Henry Heather Bigg, particularly for his seminal book ""On artificial limbs, their construction and application"" published by the Royal College of Surgeons of England. Building upon his work, we were able to restore to the patient most of the lost functionality, including not only the action of the elbow joint but also that of the wrist in its several motions of pronation, supination, and rotation. The appearance, as can be seen in the drawing above, was deemed secondary.</n></n>The motion of the artificial limb is assured by small motors, which use the motive power of the Lamp device, or, when the Lamp is removed, of internal springs that can be wound by locking the elbow joint and bending it repeatedly, for example by leaning on it. "
"Generated/WorldMapConfig/Artifacts/Memento06/Description","A fragment of Mr Erasmus Quain's diary, describing his experience as a member of a hunting party. Most of the pages were damaged and unreadable."
"Generated/WorldMapConfig/Artifacts/Memento06/Display name","The First Flying Hunter"
"Generated/WorldMapConfig/Artifacts/Memento06/Long description","The Peculiarities of Hunting in Frostland</n></n>The first thing we learned was that the barrels of rifles carried the usual way become jammed with fine, windborne powder. The second – that when carried muzzle down, rifles get stuck into the snow whenever we stumble or sink to the knees. Thereafter, an old sock put on the business end of the barrel was the preferred solution, although when the picture above was being taken I had removed the sock to preserve my image as a fearless explorer.</n></n>We soon discovered that hunting in Frostland is an activity very unlike our favourite pastime back in England. Although the game is not skittish, it is so scarce that to bag anything at all, one has to search for hours upon hours, wading in knee deep snow. This drove us to attempt the first, and the last so far, airborne assisted hunt in Frostland. I volunteered, being the adventurous sort (rumours about the existence of a bet are entirely fanciful). We fashioned a string of sturdy kites and soon I found myself dangling from it like a hare in eagle's talons, staring at the faces of my friends looking up at me, their poorly concealed concern rapidly rising in direct proportion to my altitude. Whipped around by the icy wind, I tried to look for prey while at the same time not looking down, a feat which I found quite impossible.</n></n>Upon my happy return to terra firma, I let my friends know in no uncertain terms that while the idea has promise, we are going to need a more stable platform for it to work, and also another volunteer. Until both can be secured, we'll have to rely more on lowly traps and less on our rifles."
"Generated/WorldMapConfig/Artifacts/Memento07/Description","A page from the journal of Lieutenant R. Phillips, who was lost with his entire scouting party leading a survey from the dreadnought, HM Resolution."
"Generated/WorldMapConfig/Artifacts/Memento07/Display name","The Case of an Empty Village"
"Generated/WorldMapConfig/Artifacts/Memento07/Long description","Abandoned Fishing Village</n></n>[...] The gale hit when we were in the open. It was the strangest blizzard I’ve ever experienced, although I cannot say what made me feel that way, if it was the eerie wailing of the wind or the monstrous dark shapes formed by the billowing snow.</n></n>When we finally got to the village longing for a warm welcome, we found only ice and silence. The disappointment was all the more hard to bear since I remembered the fishermen living there so well. They were cheerful, if somewhat coarse folk, hardened by the cold and work at sea; a close-knit community, but friendly to the outsiders nonetheless. We’ve looked for clues to their disappearance, but found none. Apparently the whole village has moved out, taking everything they could with them and, to our astonishment, locking the doors.</n></n>They were good people. I hope they will come back someday."
"Generated/WorldMapConfig/Artifacts/Memento08/Description","A model of the Steam Core prototype, which was picked from the sea by a corvette searching for Professor Hawkins. A report of the commanding officer is attached."
"Generated/WorldMapConfig/Artifacts/Memento08/Display name","Steam Core model"
"Generated/WorldMapConfig/Artifacts/Memento08/Long description","The tragic loss of Dragonfly</n></n>[...] the chest with the model was waterproof and remained afloat, but the safe containing the blueprints and other documentation presumably sank with the rest of the wreckage at a depth of at least a thousand fathoms.</n></n>The cause of the accident is at present unknown, but as it's exceedingly unlikely that anyone will ever read this report, I will allow myself the liberty to speculate that it was either a mechanical failure or pilot error. Contributing factors include weather, inadequate crew training and the experimental nature of the aeroplane.</n></n>It was sheer folly on the part of Mr Hawkins to attempt the crossing in a largely untested machine, and utter, criminal madness to let him board it."
"Generated/WorldMapConfig/Artifacts/Memento09/Description","Comments on a rejected kitchen design, from a letter written by Master Planner Henry Collins to his wife. It was found among other effects of Mrs Collins in her cabin."
"Generated/WorldMapConfig/Artifacts/Memento09/Display name","Cookhouse ancestor"
"Generated/WorldMapConfig/Artifacts/Memento09/Long description","Hellish Kitchen</n></n>[...] truth be told, I don’t envy anyone who'd have to work there. The design was supposed to be easy to build with rudimentary tools and materials, while being as comfortable as possible, but Mumford's team focussed entirely on the former criterion, neglecting the latter. The result is an abject failure: a cramped hovel where the diners would get frostbitten while the cooks would get burnt, turning meals into a particularly cruel torture. I intend to insist on a redesign that meets all of our requirements.</n></n>But I fear that even in a proper kitchen there will soon be no ingredients nor time to make proper meals, not when hundreds have to be fed every single day. And concerning spices – they're frowned upon as a waste of precious space on dreadnoughts. It is estimated that the average consumption of salt alone exceeds 10 pounds per capita per annum, which means that in less than a year it will be gone.</n></n>My dear, can you imagine life without salt?"
"Generated/WorldMapConfig/Artifacts/Memento10/Description","An assignment order for Lieutenant Edward Billings, RN, posted as a military liaison officer to the Arctic observatory of the Royal Astronomical Society."
"Generated/WorldMapConfig/Artifacts/Memento10/Display name","On Secret Mission"
"Generated/WorldMapConfig/Artifacts/Memento10/Long description","Unthinkable theory</n></n>The main objective is establishing and following a set of robust security procedures, and enlisting as needed the help of the technical staff, to protect the scientific members of the expedition from dangers posed by the ferocious Arctic fauna and weather. [...]</n></n>The following part of your mission is considered a state secret. Report all mentions of anthropogenic sulphur aerosols or the term ""Saffron Cloud"" while doing your best to refute any and all rumours concerning them. Our operatives have failed to uncover any conclusive evidence of the mere existence, much less use of this alleged doomsday weapon. You must not allow such unfounded theories to distract the scientists from finding out the real reasons behind the recent cooling."
"Generated/WorldMapConfig/Artifacts/Memento11/Description","The journal of Frederick Stanhope Morton, a 26-year-old engineer employed in the construction of an early Generator. While he believed it to be the very first one, he was most likely misled."
"Generated/WorldMapConfig/Artifacts/Memento11/Display name","An inspiring vision"
"Generated/WorldMapConfig/Artifacts/Memento11/Long description","A Utopia for our times</n></n>I cannot stop thinking how obscenely wasteful this whole endeavour is. To put such an astonishing amount of materials and so many months of hard work into building this marvel here, where nobody but a handful of selected scientists, financiers and assorted notables can see it – words fail me.</n></n>Supposedly they don't want to get people's hopes up in case the whole project ends in a fiasco. But I can't see how such a simple and elegant mechanism could fail. The Generator is the key to our future. Once the concept is proven, we can provide everyone with shelter and basic sustenance, using the vast resources of the Empire. We only need time."
"Generated/WorldMapConfig/Artifacts/Memento12/Description","A page from a set of blueprints for a Chemical Plant that was rejected by the Industry Committee. It contains comments from at least two different people involved in the decision process."
"Generated/WorldMapConfig/Artifacts/Memento12/Display name","Chemical Plant sketch"
"Generated/WorldMapConfig/Artifacts/Memento12/Long description","Forbidden fruit</n></n>It deeply saddens me to say that while the design is elegant and highly practical, I cannot recommend implementing it. Hard liquor is the least dangerous among the variety of substances an unscrupulous leader could use to keep the people in check, and this plant is capable of turning out many drugs and stimulants as well. </n></n>It is our duty to weigh the benefits for the colony of the various chemicals that can be produced in this plant against the mortal danger some of them pose not just to the well-being of the populace, but to their immortal souls!</n></n>[a comment in another hand] Remove from official circulation, but do not destroy. Transfer to Proposals under Consideration."
"Generated/WorldMapConfig/Artifacts/Memento13/Description","The most important of the Crown Jewels, this XVII century crown was used in coronations of English and British monarchs starting with Charles II. It was found in a steel safe with a note from, presumably, the last Master of the Jewel Office."
"Generated/WorldMapConfig/Artifacts/Memento13/Display name","St Edward's Crown"
"Generated/WorldMapConfig/Artifacts/Memento13/Long description","The last of Queen's jewels</n></n>James, I have already used my connections to secure the other jewels, but you are the only man I know I can trust with this. Now that almost every single piece of the Queen's most prized collections has been auctioned away to fund the expeditions, the Exchequer is starting to mention the unthinkable. The Crown Jewels must not be sold! If I have to steal them in order to save them, so be it. "
"Generated/WorldMapConfig/Artifacts/Memento14/Description","This book was published in 1623 and contains 36 plays by William Shakespeare. It was enclosed in an armored case filled with neutral gas. A note was found with it."
"Generated/WorldMapConfig/Artifacts/Memento14/Display name","First Folio"
"Generated/WorldMapConfig/Artifacts/Memento14/Long description","To the finder of this treasure</n></n>""Thus sometimes hath the brightest day a cloud;</n>And after summer evermore succeeds.</n>Barren winter, with his wrathful nipping cold:</n>So cares and joys abound, as seasons fleet.""</n></n>Remember: not all is lost. The spring will come. Have hope, and endure.</n>With this I leave you, and wish you courage.</n>Henry Wetherby, bookworm</n></n>""If I must die,</n>I will encounter darkness as a bride,</n>And hug it in mine arms."""
"Generated/WorldMapConfig/Artifacts/Memento15/Description","Object from the British Museum collection of Roman artifacts, about 2000 years old. Found among the effects of one of the deceased passengers, along with his journal."
"Generated/WorldMapConfig/Artifacts/Memento15/Display name","Painted toy horse"
"Generated/WorldMapConfig/Artifacts/Memento15/Long description","Robert's horsie</n></n>[...] the ship was going down, we were about to board the lifeboats, when I noticed that Robert had disappeared. You can imagine my thoughts. I rushed back into our cabin, wading in ice-cold water to my knees, but he wasn't there. Desperation seized me, but then I heard the patter of his feet above. He emerged from the tangle of smashed crates. I caught him in my arms and ran. We barely made it. As we cast off, I noticed that Robert was clutching something tightly in his hand. ""I didn't wanted him to drown,"" he said. ""He can't swim, see? Because he's a horsie, but with wheels.""</n></n>So here it is: the story of how this part of the collection was saved. The rest now lies at the bottom, and I pray that the crates which weren't crushed by the ice hold until we can retrieve them."
"Generated/WorldMapConfig/Artifacts/Memento16/Description","A letter to the editor clipped from The New Times of London edition published shortly before the fall."
"Generated/WorldMapConfig/Artifacts/Memento16/Display name","Newspaper clipping"
"Generated/WorldMapConfig/Artifacts/Memento16/Long description","Sir,</n>In these calamitous times, when people look into the future with trepidation, I am writing to you so you may pass to the readers a message of hope which I have received from my husband, an engineer working on a great public project undertaken by Her Majesty's Government. It's an ingenious device which, when finished, will provide heat for a colony created to safely accommodate hundreds, if not thousands, of inhabitants and protect them from the harsh winter weather. I was told that such colonies are being built for people from all parts of the Empire who could be most affected by the current climate change. </n>(A handwritten note at the bottom reads: ""Find and eliminate the source of this leak"".)"
"Generated/WorldMapConfig/Artifacts/Memento17/Description","A handwritten letter of resignation found crumpled into a ball."
"Generated/WorldMapConfig/Artifacts/Memento17/Display name","Resignation letter"
"Generated/WorldMapConfig/Artifacts/Memento17/Long description","Sir,</n>I am hereby tendering my resignation from the position of the administrator of Third Colony. </n>Thank you very much for the opportunity you’ve given me to acquaint myself with the operation of this settlement. Thanks to your inventive scheduling of the deliveries, the usual questions an administrator faces most days weren't troubling me too long. For example, the answer to “what will my people eat tomorrow?” was often simply “nothing”, and the reply to “how are we going to stay warm?” was “by huddling together”. </n>I would not presume to know your intentions for cutting our supplies, nor would I second-guess your decision. You must certainly have had your reasons. Nevertheless, I believe I can no longer in good conscience lead our people when I am not able to answer their questions as to the outlook of our colony to their satisfaction. </n>I remain your humble and obedient servant.</n>Frederick Stockton"
"Generated/WorldMapConfig/Default expedition name","UNIT"
"Generated/WorldMapConfig/Estimated time of arrival text","ETA "
"Generated/WorldMapConfig/Expedition names/011","No. 7"
"Generated/WorldMapConfig/Expedition names/034","No. 11"
"Generated/WorldMapConfig/Expedition names/035","No. 5"
"Generated/WorldMapConfig/Expedition names/298","No. 2"
"Generated/WorldMapConfig/Expedition names/536","No. 4"
"Generated/WorldMapConfig/Expedition names/567","No. 3"
"Generated/WorldMapConfig/Expedition names/576","No. 12"
"Generated/WorldMapConfig/Expedition names/600","No. 8"
"Generated/WorldMapConfig/Expedition names/634","No. 10"
"Generated/WorldMapConfig/Expedition names/695","No. 6"
"Generated/WorldMapConfig/Expedition names/773","No. 9"
"Generated/WorldMapConfig/Expedition names/822","No. 1"
"Generated/WorldMapConfig/Expedition status texts/Needs attention","Awaiting orders"
"Generated/WorldMapConfig/Expedition task button texts/Build outpost","The outpost team will build and man an outpost here"
"Generated/WorldMapConfig/Expedition task button texts/Reveal","Search the area"
"Generated/WorldMapConfig/Settlement improvements/[*] Send Coal/Display name","Expedition with coal"
"Generated/WorldMapConfig/Settlement improvements/[*] Send Food/Display name","Expedition with food"
"Generated/WorldMapConfig/Settlement improvements/[1][p] Send workers (supplies)1/Description","Announce a recruitment to work in settlement and sent those who answer"
"Generated/WorldMapConfig/Settlement improvements/[1][p] Send workers (supplies)1/Display name","Send supplied volunteers"
"Generated/WorldMapConfig/Settlement improvements/[1][p] Send workers (supplies)2/Description","Announce a recruitment to work in settlement and sent those who answer"
"Generated/WorldMapConfig/Settlement improvements/[1][p] Send workers (supplies)2/Display name","Send supplied volunteers"
"Generated/WorldMapConfig/Settlement improvements/[1][p] Send workers (supplies)3/Description","Announce a recruitment to work in settlement and sent those who answer"
"Generated/WorldMapConfig/Settlement improvements/[1][p] Send workers (supplies)3/Display name","Send supplied volunteers"
"Generated/WorldMapConfig/Settlement improvements/[1][p] Send workers (supplies)4/Description","Announce a recruitment to work in settlement and sent those who answer"
"Generated/WorldMapConfig/Settlement improvements/[1][p] Send workers (supplies)4/Display name","Send supplied volunteers"
"Generated/WorldMapConfig/Settlement improvements/[1][p] Send workers (supplies)5/Description","Announce a recruitment to work in settlement and sent those who answer"
"Generated/WorldMapConfig/Settlement improvements/[1][p] Send workers (supplies)5/Display name","Send supplied volunteers"
"Generated/WorldMapConfig/Settlement improvements/[2][p] Small Migration/Description","Boost of new faces for the settlement"
"Generated/WorldMapConfig/Settlement improvements/[2][p] Small Migration/Display name","Small Migration"
"Generated/WorldMapConfig/Settlement improvements/[3][p] Final Migration/Description","With the final wave of people the settlement will become independent"
"Generated/WorldMapConfig/Settlement improvements/[3][p] Final Migration/Display name","Final Migration"
"Generated/WorldMapConfig/Settlement improvements/[3][p] Final Migration3/Description","With the final wave of people the settlement will become independent"
"Generated/WorldMapConfig/Settlement improvements/[3][p] Final Migration3/Display name","Final Migration"
"Generated/WorldMapConfig/Settlement improvements/[3][p] First wave of migrants/Description","First wave of migrants"
"Generated/WorldMapConfig/Settlement improvements/[3][p] First wave of migrants/Display name","First wave of migrants"
"Generated/WorldMapConfig/Settlement improvements/[3][p] Second wave of migrants/Description","Second wave of migrants"
"Generated/WorldMapConfig/Settlement improvements/[3][p] Second wave of migrants/Display name","Second wave of migrants"
"Generated/WorldMapConfig/Site Resource Amount Descriptions/ValueInRangeDescription260/Description","Small amount of"
"Generated/WorldMapConfig/Site Resource Amount Descriptions/ValueInRangeDescription280/Description","Decent amount of"
"Generated/WorldMapConfig/Site Resource Amount Descriptions/ValueInRangeDescription389/Description","Few units of"
"Generated/WorldMapConfig/Site Resource Amount Descriptions/ValueInRangeDescription399/Description","Lots of"
"Generated/WorldMapConfig/Site Resource Amount Descriptions/ValueInRangeDescription604/Description","Huge amount of"
"Interaction/CommandConfirmations/BackToWorkNotNeeded","{CitizensCount} person(s) are already working."
"Interaction/CommandConfirmations/BackToWorkPartialSuccess","{ReturningCount} out of {CitizensCount} person(s) returned to work."
"Interaction/CommandConfirmations/BackToWorkSuccess","{CitizensCount} person(s) returned to work."
"Interaction/CommandConfirmations/CannotAssign","Can't assign any employees"
"Interaction/CommandConfirmations/HomeAssignment","{CitizensCount} person(s) housed in the {BuildingName}."
"Interaction/CommandConfirmations/SendExpedition","{ExpeditionName} sent to {TargetName}"
"Interaction/CommandConfirmations/StayAssignment","{CitizensCount} person(s) sent to the {BuildingName}."
"Interaction/CommandConfirmations/TaskAssignment","{CitizensCount} person(s) assigned to the build site."
"Interaction/CommandConfirmations/WorkAssignment","{CitizensCount} person(s) assigned to work at the {BuildingName}."
"Interaction/Warnings/BackToWorkFailed","|#color=ffff00|{CitizensCount} person(s) are in critical condition and are unable to return to work.|#defaultcolor|"
"Interaction/Warnings/FailedToAssignCitizensToTask","Could not assign anyone. Everybody is busy."
"Interaction/Warnings/FailedToAssignCitizensToWork","Could not assign any citizen to work."
"Messages/Tutorial/10CoalThumper","|#color=FFD000|Coal Thumpers|#defaultcolor| wash Coal from cracks in the rock to the surface. You can order people to gather the Coal from the piles directly, or employ them in |#color=FFD000|Gathering Posts|#defaultcolor|. More than one Gathering Post might be needed to collect all the Coal efficiently."
"Messages/Tutorial/11Abilities","You unlocked a new building ability by signing a law. Building abilities can affect society in many ways. Each has a cooldown and many also a cost. You can find out more about a given ability in the building's panel."
"Messages/Tutorial/12Weather1","The temperature in the city is constantly changing. Pay close attention to the forecast for the next five days that is shown to the right of the temperature at the top of the screen.</n>A thermometer icon indicates the direction of the temperature change. Hover the mouse over it for details.</n>"
"Messages/Tutorial/12Weather2","When it gets colder outside, the temperature inside buildings drops as well. Buildings differ in the amount of protection they offer from the cold.</n>To see all the factors affecting temperature in a building, hover the mouse over the thermometer icon in its panel."
"Messages/Tutorial/13Overdrive","In extreme circumstances, the Generator can be put into overdrive. This will increase the heat it provides, but also put the Generator under |#color=FFD000|stress|#defaultcolor|. Keep an eye on the stress gauge. When it reaches 100%, the Generator will explode."
"Messages/Tutorial/14FirstSick","Cold homes or workplaces cause people to get sick. Without proper care, they can become gravely ill and might die. The sick can be treated in |#color=FFD000|Medical Posts|#defaultcolor|, but the gravely ill need an |#color=FFD000|Infirmary|#defaultcolor| to be treated. Until you build one, you can save their lives by signing one of two laws:</n>The |#color=FFD000|Radical Treatment|#defaultcolor| law allows you to treat the gravely ill in Medical Posts, but some of them will be left as amputees.</n>The |#color=FFD000|Sustain Life|#defaultcolor| law allows you to keep the gravely ill alive (but untreated) in Medical Posts or Care Houses indefinitely."
"Messages/Tutorial/15FirstCripple","People may become |#color=FFD000|amputees|#defaultcolor| as a result of serious frostbite, work accidents, other mishaps or after becoming gravely ill and being saved by Radical Treatment. The amputees can't work, but they still need to be housed and fed. Later in the game, you can research upgrades that will help you to find solutions to this problem."
"Messages/Tutorial/16StorageLimit","Initially, you can store up to 900 Coal and 300 of every other resource in the Stockpiles. When this limit is reached, the gathering or extraction of a given type of resource will stop.</n>To raise this limit, build a Resource Depot and set it to store the desired resource. Each Resource Depot can store 900 Coal or 300 of any other resource."
"Messages/Tutorial/17HeatzoneRequirement","Many buildings, such as the Cookhouse or Medical Post, must be at least |#color=FFD000|Chilly|#defaultcolor| or warmer inside to function. Place them in the heat zone around the Generator or a |#color=FFD000|Steam Hub|#defaultcolor|, otherwise they could stop working when the temperature falls low enough."
"Messages/Tutorial/18Beacon1","The Beacon gives you access to the world outside the city. You can explore it with |#color=FFD000|scouts|#defaultcolor| deployed through the Beacon panel."
"Messages/Tutorial/18Beacon2","Scouts are self-sufficient and can venture great distances from the city. They may find precious resources, survivors and perhaps shed light on the world and its fate.</n>The progress of your scouts is shown through the icons in the upper-right corner."
"Messages/Tutorial/19HopeAndDiscontent","|#color=FFD000|Hope|#defaultcolor| and |#color=FFD000|Discontent|#defaultcolor| levels are crucial for the social stability of the city. There are many factors that can affect them. The most important are:"
"Messages/Tutorial/1CameraMovement","You can move the camera with your mouse while holding the right mouse button. You can also use the |#color=FFD000|WASD|#defaultcolor| keys or just move the mouse pointer to the edge of the screen. To zoom in and out, use the mouse wheel.</n>To rotate the camera, press the mouse wheel and move the mouse, or use the |#color=FFD000|Q|#defaultcolor| and |#color=FFD000|E|#defaultcolor| keys. "
"Messages/Tutorial/20Society","Some buildings, such as the Medical Post or the Workshop, require intense mental labour from the people employed there, and as such can only be staffed by |#color=FFD000|engineers|#defaultcolor| – |#color=FFD000|workers|#defaultcolor| only provide manual labor.</n></n>|#color=FFD000|Children|#defaultcolor| can't be employed at all initially.</n>You can check your workforce distribution by clicking on the icon in the bottom-right corner."
"Messages/Tutorial/21DayNightCycle","The city wakes up at about |#color=FFD000|06:00|#defaultcolor|. People have some free time until the work shift starts at |#color=FFD000|08:00|#defaultcolor|, unless there's construction work to do. After they finish their shift at |#color=FFD000|18:00|#defaultcolor|, they are free... to help with construction again, which can keep them up well past midnight. You can |#color=FFD000|extend|#defaultcolor| the 10-hour work shift if you sign certain laws."
"Messages/Tutorial/22Carehouse","People who become amputees will move to |#color=FFD000|Care Houses|#defaultcolor|, freeing up their homes for others to live in. Care House residents can't work, but only eat half as much as others. If the |#color=FFD000|Sustain Life|#defaultcolor| law is signed, the gravely ill will also move to Care Houses."
"Messages/Tutorial/23Sickabsences","People in treatment don't go to work until they are healed. This lowers the |#color=FFD000|efficiency|#defaultcolor| of their workplaces. Numerous sick absences can seriously affect your economy.</n>To get ahead of this problem, provide adequate healthcare by opening enough facilities to treat all sick people quickly."
"Messages/Tutorial/24Exploration1","Once they reach an unexplored site, scouts will await your orders. To issue them, click the highlighted icon."
"Messages/Tutorial/24Exploration2","Scouts will often need your decision on how to deal with what they find. Note: Scouts carry the resources they recover with them, so in order to make use of those resources you need to call them back to the city and wait for their return."
"Messages/Tutorial/2GameSpeed","You can speed up time by clicking the game speed buttons found to the left of the temperature at the top of the screen. You can also bind keyboard shortcuts to the game speed buttons in the |#color=FFD000|Settings|#defaultcolor| menu, which can be accessed by clicking on the icon in the upper-left corner. The game will slow down to normal speed when something important happens as well as each day at 05:00. You can pause the game by pressing the spacebar."
"Messages/Tutorial/3Assignments","Most buildings require you to assign people to work there. Certain buildings only employ |#color=FFD000|engineers|#defaultcolor| and others only employ |#color=FFD000|workers|#defaultcolor|. To assign people to work, click on a workplace and use the assignment panel."
"Messages/Tutorial/3Resources1","Resource management is crucial to the city’s survival. You need |#color=FFD000|Coal|#defaultcolor| to power the Generator. |#color=FFD000|Wood|#defaultcolor| and |#color=FFD000|Steel|#defaultcolor| are necessary for construction and research. |#color=FFD000|Steam Cores|#defaultcolor| are a key part of advanced buildings. |#color=FFD000|Raw Food|#defaultcolor| is used to prepare |#color=FFD000|Food Rations|#defaultcolor| in the Cookhouse. Later in the game, more resource types may appear."
"Messages/Tutorial/3Resources2","|#color=FFD000|COAL|#defaultcolor| is required to power the |#color=FFD000|GENERATOR|#defaultcolor|. |#color=FFD000|WOOD|#defaultcolor| and |#color=FFD000|STEEL|#defaultcolor| are necessary for construction and research. |#color=FFD000|RAW FOOD|#defaultcolor| is used to prepare |#color=FFD000|FOOD RATIONS|#defaultcolor|, which are citizens' preferred source of nutrition.</n></n>More resource types may appear later in the game."
"Messages/Tutorial/4GeneratorStart","The Generator is the heart of the city and the only source of |#color=FFD000|heat|#defaultcolor| in this frozen hole. You should turn it on as soon as you stockpile enough Coal. "
"Messages/Tutorial/4TemperatureOverlay","The temperature inside a building depends on the power setting of the Generator (if the building is in a heat zone), that building's insulation and the conditions outside. There are six temperature levels:"
"Messages/Tutorial/5Construction","Use the Construction menu at the bottom of the screen to order the construction (or dismantling) of buildings and streets. Only people who are not currently at work can build structures."
"Messages/Tutorial/5Construction2","Buildings inside the heat zone are warmer and provide better living and work conditions. To make the best use of the heat zone, buildings are placed on a radial grid. All buildings must be connected to the Generator by a street in order to function."
"Messages/Tutorial/6Roads","All structures in the city must be connected to the |#color=FFD000|Generator|#defaultcolor| with streets, otherwise they won’t function. To build a street, open the Construction panel and click the Build Street icon."
"Messages/Tutorial/8Research","Use the |#color=FFD000|Workshop|#defaultcolor| to develop new buildings and improvements. "
"Messages/Tutorial/9Hunters","|#color=FFD000|Hunters|#defaultcolor| leave the city to hunt in Frostland for food. They work from 6 pm until 6 am. Initially, they bring up to 15 units of Raw Food from each hunt. Research upgrades to significantly increase hunt yield."
"Messages/Tutorial/BeaconBuiltDesc","We're no longer lost and blind!</n></n>From now on our people will be able to survey the icy barrens</n>that surround us: Frostland."
"Messages/Tutorial/EndgameIntroduction","This is the beginning of the end. The storm is coming and when it reaches the city, there will be nothing more you can do but wait it out.</n>The storm moves towards the city, destroying and killing everything on its way, including any Outpost Teams and Scouts caught on Frostland. It will bring with it |#color=FFD000|extreme cold|#defaultcolor| which will render some facilities inoperative. The city has to be well prepared to survive this natural disaster."
"Messages/Tutorial/ExpeditionBaseBuiltDesc","You can now deploy an outpost team and send it to build a permanent Outpost outside of the city. The Outpost Depot will service the connection with it and receive shipments sent by the Outpost.</n></n>To set up another Outpost, you'll need to build another Outpost Depot."
"Messages/Tutorial/TutorialCustom/00Common1","Efficiency:"
"Messages/Tutorial/TutorialCustom/10Streets/10Streets1","Streets"
"Messages/Tutorial/TutorialCustom/10Streets/10Streets2","Wood cost:"
"Messages/Tutorial/TutorialCustom/10Streets/10Streets3","1 Wood </n>per section"
"Messages/Tutorial/TutorialCustom/10Streets/10Streets4","per section"
"Messages/Tutorial/TutorialCustom/10Streets/10Streets5","Construction:"
"Messages/Tutorial/TutorialCustom/10Streets/10Streets6","To build streets, open the Construction Panel and click the Build Street icon"
"Messages/Tutorial/TutorialCustom/23Thumper/23Thumper1","Output:"
"Messages/Tutorial/TutorialCustom/23Thumper/23Thumper2","40 Coal </n>per hour"
"Messages/Tutorial/TutorialCustom/23Thumper/23Thumper3","per hour"
"Messages/Tutorial/TutorialCustom/23Thumper/23Thumper4","Coal Thumper"
"Messages/Tutorial/TutorialCustom/23Thumper/23Thumper5","Gathering Post"
"Messages/Tutorial/TutorialCustom/23Thumper/23Thumper6","Placement area"
"Messages/Tutorial/TutorialCustom/23Thumper/23Thumper7","Place them so that the Coal Thumper piles are in range."
"Messages/Tutorial/TutorialCustom/Abilities/24Abilities1","Abilities"
"Messages/Tutorial/TutorialCustom/Abilities/24Abilities2","unlock"
"Messages/Tutorial/TutorialCustom/Abilities/24Abilities3","ability"
"Messages/Tutorial/TutorialCustom/Abilities/24Abilities4","By signing new laws, you can unlock the abilities of some buildings"
"Messages/Tutorial/TutorialCustom/Abilities/24Abilities5","Abilities icon"
"Messages/Tutorial/TutorialCustom/Absences/17Absence1","Efficiency"
"Messages/Tutorial/TutorialCustom/Absences/17Absence2","Sick absences affect efficiency"
"Messages/Tutorial/TutorialCustom/Absences/17Absence3","Over 50% of employees are absent"
"Messages/Tutorial/TutorialCustom/Absences/17Absence4","Over 20% of employees are absent"
"Messages/Tutorial/TutorialCustom/Absences/17Absence5","The efficiency of a building is shown in a bar over it "
"Messages/Tutorial/TutorialCustom/AreaEffects/11Area1","e.g. Sawmill"
"Messages/Tutorial/TutorialCustom/AreaEffects/11Area2","The Area Effect shows the area from which resources can be gathered"
"Messages/Tutorial/TutorialCustom/AreaEffects/11Area3","e.g. House of Prayer"
"Messages/Tutorial/TutorialCustom/AreaEffects/11Area4","The Area Effect shows the area in which influence will be exerted"
"Messages/Tutorial/TutorialCustom/ArkScouts/32ArkScouts1","Scouts"
"Messages/Tutorial/TutorialCustom/ArkScouts/32ArkScouts10","60 Wood"
"Messages/Tutorial/TutorialCustom/ArkScouts/32ArkScouts11","200 Coal"
"Messages/Tutorial/TutorialCustom/ArkScouts/32ArkScouts12","60 Steel"
"Messages/Tutorial/TutorialCustom/ArkScouts/32ArkScouts13","1 Automaton"
"Messages/Tutorial/TutorialCustom/ArkScouts/32ArkScouts2","Change Type of Scouts"
"Messages/Tutorial/TutorialCustom/ArkScouts/32ArkScouts3","ENGINEER SCOUTS"
"Messages/Tutorial/TutorialCustom/ArkScouts/32ArkScouts4","AUTOMATON SCOUTS"
"Messages/Tutorial/TutorialCustom/ArkScouts/32ArkScouts5","Beacon"
"Messages/Tutorial/TutorialCustom/ArkScouts/32ArkScouts6","You can employ Engineers as Scouts in the Beacon. Research Automaton Scouts to also employ Automatons there."
"Messages/Tutorial/TutorialCustom/ArkScouts/32ArkScouts7","Functioning"
"Messages/Tutorial/TutorialCustom/ArkScouts/32ArkScouts8","40 Wood"
"Messages/Tutorial/TutorialCustom/ArkScouts/32ArkScouts9","5 Engineers"
"Messages/Tutorial/TutorialCustom/Arks/31Arks1","The Seedling Arks"
"Messages/Tutorial/TutorialCustom/Arks/31Arks2","Temperature Requirements"
"Messages/Tutorial/TutorialCustom/Arks/31Arks3","When the temperature falls below CHILLY, icons will show the time left until the seedlings freeze"
"Messages/Tutorial/TutorialCustom/Arks/31Arks4","Low Temperature"
"Messages/Tutorial/TutorialCustom/Arks/31Arks5","Time left"
"Messages/Tutorial/TutorialCustom/Arks/31Arks6","The temperature inside the Seedling Arks must be at least CHILLY"
"Messages/Tutorial/TutorialCustom/Automatons/27Automatons1","AUTOMATONS"
"Messages/Tutorial/TutorialCustom/Automatons/27Automatons2","Automaton"
"Messages/Tutorial/TutorialCustom/Automatons/27Automatons3","Factory"
"Messages/Tutorial/TutorialCustom/Automatons/27Automatons4","Cost of 1 Automaton"
"Messages/Tutorial/TutorialCustom/Automatons/27Automatons5","100 Steel"
"Messages/Tutorial/TutorialCustom/Automatons/27Automatons6","100 Wood"
"Messages/Tutorial/TutorialCustom/Automatons/27Automatons7","50 Coal"
"Messages/Tutorial/TutorialCustom/Automatons/27Automatons8","1 Steam Core"
"Messages/Tutorial/TutorialCustom/Beacon/25Beacon1","Scouts"
"Messages/Tutorial/TutorialCustom/Beacon/25Beacon2","Create Team"
"Messages/Tutorial/TutorialCustom/Beacon/25Beacon3","Beacon"
"Messages/Tutorial/TutorialCustom/Beacon/25Beacon4","The Beacon allows you to explore Frostland with Scouts. Click on the Beacon's base to open the Beacon panel and create Scout Teams."
"Messages/Tutorial/TutorialCustom/Beacon/25Beacon5","Operative"
"Messages/Tutorial/TutorialCustom/Construction/05Construction1","Build streets"
"Messages/Tutorial/TutorialCustom/Construction/05Construction2","Construct buildings"
"Messages/Tutorial/TutorialCustom/Construction/05Construction3","Dismantle existing:"
"Messages/Tutorial/TutorialCustom/Construction/05Construction4","streets"
"Messages/Tutorial/TutorialCustom/Construction/05Construction5","buildings"
"Messages/Tutorial/TutorialCustom/Construction/05Construction6","Invalid placement"
"Messages/Tutorial/TutorialCustom/Construction/05Construction7","Conditional placement"
"Messages/Tutorial/TutorialCustom/Construction/05Construction8","Valid placement"
"Messages/Tutorial/TutorialCustom/Construction/05Construction9","Radial grid"
"Messages/Tutorial/TutorialCustom/Cripple/16Cripple1","Upkeep:"
"Messages/Tutorial/TutorialCustom/Cripple/16Cripple2","1/2 Food Rations </n>per resident"
"Messages/Tutorial/TutorialCustom/Cripple/16Cripple3","per resident"
"Messages/Tutorial/TutorialCustom/Cripple/16Cripple4","Capacity:"
"Messages/Tutorial/TutorialCustom/Cripple/16Cripple5","20 People </n>Per every Care House"
"Messages/Tutorial/TutorialCustom/Cripple/16Cripple6","Per every Care House"
"Messages/Tutorial/TutorialCustom/Cripple/16Cripple7","amputees"
"Messages/Tutorial/TutorialCustom/Cripple/16Cripple8","Number of amputees"
"Messages/Tutorial/TutorialCustom/Exploration/26Exploration1","Food Rations"
"Messages/Tutorial/TutorialCustom/Exploration/26Exploration2","Wood"
"Messages/Tutorial/TutorialCustom/Exploration/26Exploration3","Steam Cores"
"Messages/Tutorial/TutorialCustom/Exploration/26Exploration4","Exploration"
"Messages/Tutorial/TutorialCustom/Exploration/26Exploration5","EXPLORE"
"Messages/Tutorial/TutorialCustom/Exploration/26Exploration6","To issue orders to your Scouts, click the highlighted icon and use the exploration panel shown to the right."
"Messages/Tutorial/TutorialCustom/Exploration/26Exploration7","Searching may provide:"
"Messages/Tutorial/TutorialCustom/Exploration/26Exploration8","Short description of the site"
"Messages/Tutorial/TutorialCustom/Food/06Food1","Cookhouse"
"Messages/Tutorial/TutorialCustom/Food/06Food10","15 Raw Food </n>per day"
"Messages/Tutorial/TutorialCustom/Food/06Food2","Hothouse"
"Messages/Tutorial/TutorialCustom/Food/06Food3","Hunters' Hut"
"Messages/Tutorial/TutorialCustom/Food/06Food4","hunger"
"Messages/Tutorial/TutorialCustom/Food/06Food5","Number of hungry (starving) people"
"Messages/Tutorial/TutorialCustom/Food/06Food6","2 Food Rations </n>per Raw Food unit"
"Messages/Tutorial/TutorialCustom/Food/06Food7","per Raw Food unit"
"Messages/Tutorial/TutorialCustom/Food/06Food8","30 Raw Food </n>per day"
"Messages/Tutorial/TutorialCustom/Food/06Food9","per day"
"Messages/Tutorial/TutorialCustom/Generator/04Generator1","Overdrive"
"Messages/Tutorial/TutorialCustom/Generator/04Generator2","Overlay"
"Messages/Tutorial/TutorialCustom/Generator/04Generator3","range setting"
"Messages/Tutorial/TutorialCustom/Generator/04Generator4","shut down"
"Messages/Tutorial/TutorialCustom/Generator/04Generator5","steam level 1"
"Messages/Tutorial/TutorialCustom/Generator/04Generator6","steam level 2"
"Messages/Tutorial/TutorialCustom/Generator/04Generator7","steam level 3"
"Messages/Tutorial/TutorialCustom/Generator/04Generator8","steam level 4"
"Messages/Tutorial/TutorialCustom/GuardOutpost/34GuardOutpost1","GUARDED OUTPOST DEPOTS"
"Messages/Tutorial/TutorialCustom/GuardOutpost/34GuardOutpost2","Guarded Outpost Depots, apart from allowing you to create Outpost Teams, secure the perimeter of the city"
"Messages/Tutorial/TutorialCustom/GuardOutpost/34GuardOutpost3","Functioning"
"Messages/Tutorial/TutorialCustom/GuardOutpost/34GuardOutpost4","Perimeter Guard"
"Messages/Tutorial/TutorialCustom/GuardOutpost/34GuardOutpost5","This Outpost Depot has been modified to allow Order forces quick access to the perimeter of the city. "
"Messages/Tutorial/TutorialCustom/Heatzone/20Heatzone1","Generator Heat Zone"
"Messages/Tutorial/TutorialCustom/Heatzone/20Heatzone2","requirements"
"Messages/Tutorial/TutorialCustom/Heatzone/20Heatzone3","Steam Hub Heat Zone"
"Messages/Tutorial/TutorialCustom/Heatzone/20Heatzone4","Buildings with this icon need to be at least CHILLY "
"Messages/Tutorial/TutorialCustom/Heatzone/20Heatzone5","The orange circle around the GENERATOR shows the range of the heat zone"
"Messages/Tutorial/TutorialCustom/Heatzone/20Heatzone6","This icon means that the temperature is too low for the building to function"
"Messages/Tutorial/TutorialCustom/Hope/13Hope1","Hope"
"Messages/Tutorial/TutorialCustom/Hope/13Hope10","There are many abilities in the game that can affect Hope and Discontent"
"Messages/Tutorial/TutorialCustom/Hope/13Hope2","Discontent"
"Messages/Tutorial/TutorialCustom/Hope/13Hope3","People's needs"
"Messages/Tutorial/TutorialCustom/Hope/13Hope4","When they are not fulfilled, Discontent rises"
"Messages/Tutorial/TutorialCustom/Hope/13Hope5","Laws"
"Messages/Tutorial/TutorialCustom/Hope/13Hope6","Each law affects the mood of your society, so read the description of each law before you sign it"
"Messages/Tutorial/TutorialCustom/Hope/13Hope7","Buildings"
"Messages/Tutorial/TutorialCustom/Hope/13Hope8","By building certain facilities, you can raise Hope and lower Discontent"
"Messages/Tutorial/TutorialCustom/Hope/13Hope9","Abilities"
"Messages/Tutorial/TutorialCustom/Hunters/22Hunters1","Hunters' Hut"
"Messages/Tutorial/TutorialCustom/Hunters/22Hunters2","Initial yield:"
"Messages/Tutorial/TutorialCustom/Hunters/22Hunters3","15 Raw Food </n>per day"
"Messages/Tutorial/TutorialCustom/Hunters/22Hunters4","per day"
"Messages/Tutorial/TutorialCustom/Hunters/22Hunters5","Working hours:"
"Messages/Tutorial/TutorialCustom/Hunters/22Hunters6","18:00–06:00"
"Messages/Tutorial/TutorialCustom/Hunters/22Hunters7","Research upgrades to significantly raise the hunt yield"
"Messages/Tutorial/TutorialCustom/Londoners/14Londoners1","The Londoners"
"Messages/Tutorial/TutorialCustom/Londoners/14Londoners2","Tendency:"
"Messages/Tutorial/TutorialCustom/Manchester/33Manchester1","Relief Expedition"
"Messages/Tutorial/TutorialCustom/Manchester/33Manchester10","600 Steel"
"Messages/Tutorial/TutorialCustom/Manchester/33Manchester11","600 Wood"
"Messages/Tutorial/TutorialCustom/Manchester/33Manchester12","1 Automaton"
"Messages/Tutorial/TutorialCustom/Manchester/33Manchester13","You have to meet certain requirements to deploy a Relief Expedition"
"Messages/Tutorial/TutorialCustom/Manchester/33Manchester2","Create"
"Messages/Tutorial/TutorialCustom/Manchester/33Manchester3","New Manchester Expeditions"
"Messages/Tutorial/TutorialCustom/Manchester/33Manchester4","quest objectives"
"Messages/Tutorial/TutorialCustom/Manchester/33Manchester5","Functioning"
"Messages/Tutorial/TutorialCustom/Manchester/33Manchester6","Time left"
"Messages/Tutorial/TutorialCustom/Manchester/33Manchester7","Main objectives"
"Messages/Tutorial/TutorialCustom/Manchester/33Manchester8","Additional quest objectives"
"Messages/Tutorial/TutorialCustom/Manchester/33Manchester9","requirements"
"Messages/Tutorial/TutorialCustom/Movement/01Movement","Move"
"Messages/Tutorial/TutorialCustom/Movement/02Movement","Zoom In/Out"
"Messages/Tutorial/TutorialCustom/Movement/03Movement","Rotate"
"Messages/Tutorial/TutorialCustom/Outpost/29Outpost1","Outpost Depot"
"Messages/Tutorial/TutorialCustom/Outpost/29Outpost2","The Outpost Depot allows you to create Outpost Teams. Click on the building to open the Outpost Depot panel and create units."
"Messages/Tutorial/TutorialCustom/Outpost/29Outpost3","Functioning"
"Messages/Tutorial/TutorialCustom/Outpost/29Outpost4","Outpost Team"
"Messages/Tutorial/TutorialCustom/Outpost/29Outpost5","Create Team"
"Messages/Tutorial/TutorialCustom/Outpost/29Outpost6","Sending Outpost Team"
"Messages/Tutorial/TutorialCustom/Outpost/29Outpost7","Outpost Site"
"Messages/Tutorial/TutorialCustom/Outpost/29Outpost8","To send an Outpost Team, select it, click the site icon, then the green arrow button"
"Messages/Tutorial/TutorialCustom/Research/08Research0","Workshop"
"Messages/Tutorial/TutorialCustom/Research/08Research00","Workshops"
"Messages/Tutorial/TutorialCustom/Research/08Research1","You can boost research speed by building several |#color=FFD000|Workshops|#defaultcolor|:"
"Messages/Tutorial/TutorialCustom/Research/08Research2","up to |#color=FFD000|100%|#defaultcolor| research speed"
"Messages/Tutorial/TutorialCustom/Research/08Research3","up to |#color=FFD000|130%|#defaultcolor| research speed"
"Messages/Tutorial/TutorialCustom/Research/08Research4","up to |#color=FFD000|150%|#defaultcolor| research speed"
"Messages/Tutorial/TutorialCustom/Research/08Research5","up to |#color=FFD000|160%|#defaultcolor| research speed"
"Messages/Tutorial/TutorialCustom/Research/08Research6","Tech Tree"
"Messages/Tutorial/TutorialCustom/Scouts/28Scouts1","Deploying Scouts"
"Messages/Tutorial/TutorialCustom/Scouts/28Scouts2","Scout Team"
"Messages/Tutorial/TutorialCustom/Scouts/28Scouts3","Uncovered Site"
"Messages/Tutorial/TutorialCustom/Scouts/28Scouts4","To deploy Scouts, select a site icon and click on the green arrow button "
"Messages/Tutorial/TutorialCustom/Sickness/15Sickness1","sickness"
"Messages/Tutorial/TutorialCustom/Sickness/15Sickness10","The GRAVELY ILL can be cured safely"
"Messages/Tutorial/TutorialCustom/Sickness/15Sickness11","The GRAVELY ILL can be kept alive when the SUSTAIN LIFE law is signed"
"Messages/Tutorial/TutorialCustom/Sickness/15Sickness12","Number of people in treatment"
"Messages/Tutorial/TutorialCustom/Sickness/15Sickness2","Medical Post"
"Messages/Tutorial/TutorialCustom/Sickness/15Sickness3","Care House"
"Messages/Tutorial/TutorialCustom/Sickness/15Sickness4","Infirmary"
"Messages/Tutorial/TutorialCustom/Sickness/15Sickness5","The number of sick and gravely ill people"
"Messages/Tutorial/TutorialCustom/Sickness/15Sickness7","The SICK can be treated safely"
"Messages/Tutorial/TutorialCustom/Sickness/15Sickness8","The GRAVELY ILL can receive Radical Treatment"
"Messages/Tutorial/TutorialCustom/Sickness/15Sickness9","The GRAVELY ILL and AMPUTEES living in Care Houses get half rations"
"Messages/Tutorial/TutorialCustom/Storage/19Storage1","Stockpiles"
"Messages/Tutorial/TutorialCustom/Storage/19Storage10","Additional Capacity:"
"Messages/Tutorial/TutorialCustom/Storage/19Storage2","Resource Depot"
"Messages/Tutorial/TutorialCustom/Storage/19Storage3","Initial Capacity:"
"Messages/Tutorial/TutorialCustom/Storage/19Storage4","900 Coal"
"Messages/Tutorial/TutorialCustom/Storage/19Storage5","and"
"Messages/Tutorial/TutorialCustom/Storage/19Storage6","300 of every resource"
"Messages/Tutorial/TutorialCustom/Storage/19Storage7","900 Coal"
"Messages/Tutorial/TutorialCustom/Storage/19Storage8","or"
"Messages/Tutorial/TutorialCustom/Storage/19Storage9","300 of a chosen resource"
"Messages/Tutorial/TutorialCustom/Storm/30Storm1","SURVIVE"
"Messages/Tutorial/TutorialCustom/Storm/30Storm2","Additional quest objectives"
"Messages/Tutorial/TutorialCustom/Storm/30Storm3","10d 14h"
"Messages/Tutorial/TutorialCustom/Storm/30Storm4","SURVIVING THE STORM"
"Messages/Tutorial/TutorialCustom/Storm/30Storm5","The storm is coming and when it reaches the city, there will be nothing more you can do but wait it out."
"Messages/Tutorial/TutorialCustom/Storm/30Storm6","Death Counter"
"Messages/Tutorial/TutorialCustom/Storm/30Storm7","Main objectives"
"Messages/Tutorial/TutorialCustom/Storm/30Storm8","Days Left"
"Messages/Tutorial/TutorialCustom/Storm/30Storm9","If the Beacon: Stereoscopic Lenses technology has been researched, the time until the end of the storm will be shown in the panel."
"Messages/Tutorial/TutorialCustom/TechTree/03Techtree1","- Tech Tree categories -"
"Messages/Tutorial/TutorialCustom/TechTree/03Techtree2","- available upgrades -"
"Messages/Tutorial/TutorialCustom/TechTree/03Techtree3","- research tier upgrade to unlock -"
"Messages/Tutorial/TutorialCustom/TechTree/03Techtree4","Steam Hub"
"Messages/Tutorial/TutorialCustom/TechTree/03Techtree5","Heaters"
"Messages/Tutorial/TutorialCustom/TechTree/03Techtree6","Heating"
"Messages/Tutorial/TutorialCustom/TechTree/03Techtree7","Exploration & Industry"
"Messages/Tutorial/TutorialCustom/TechTree/03Techtree8","Resources"
"Messages/Tutorial/TutorialCustom/TechTree/03Techtree9","Food, Health & Shelter"
"Messages/Tutorial/TutorialCustom/Temperature/07Temperature1","comfortable"
"Messages/Tutorial/TutorialCustom/Temperature/07Temperature2","liveable"
"Messages/Tutorial/TutorialCustom/Temperature/07Temperature3","chilly"
"Messages/Tutorial/TutorialCustom/Temperature/07Temperature4","cold"
"Messages/Tutorial/TutorialCustom/Temperature/07Temperature5","very cold"
"Messages/Tutorial/TutorialCustom/Temperature/07Temperature6","freezing"
"Messages/Tutorial/TutorialCustom/Time/12Time1","Work Time"
"Messages/Tutorial/TutorialCustom/Timeline/21Timeline1","sleep time"
"Messages/Tutorial/TutorialCustom/Timeline/21Timeline2","free time"
"Messages/Tutorial/TutorialCustom/Timeline/21Timeline3","work time"
"Messages/Tutorial/TutorialCustom/Timeline/21Timeline4","initial daily routine timeline"
"Messages/Tutorial/TutorialCustom/Weather/08Weather1","Day 1"
"Messages/Tutorial/TutorialCustom/Work/09Work1","Workforce"
"Messages/Tutorial/TutorialCustom/Work/09Work2","Available"
"Messages/Tutorial/TutorialCustom/Work/09Work3","Engineers"
"Messages/Tutorial/TutorialCustom/Work/09Work4","Medical Post"
"Messages/Tutorial/TutorialCustom/Workforce/18Workforce1","social class"
"Messages/Tutorial/TutorialCustom/Workforce/18Workforce2","Employment panel"
"Messages/Tutorial/TutorialCustom/Workforce/18Workforce3","e.g. the HUNTER'S HUT only employs WORKERS"
"Messages/Tutorial/TutorialCustom/Workforce/18Workforce4","e.g. the COOKHOUSE employs both WORKERS and ENGINEERS"
"Messages/Tutorial/TutorialCustom/Workforce/18Workforce5","e.g. the WORKSHOP only employs ENGINEERS"
"Messages/Tutorial/TutorialCustom/Workshift/22Workshift1","work shifts"
"Messages/Tutorial/TutorialCustom/Workshift/22Workshift2","Shift time switch"
"Messages/Tutorial/TutorialCustom/Workshift/22Workshift3","24 Hours"
"Messages/Tutorial/TutorialCustom/Workshift/22Workshift4","Emergency Shift"
"Messages/Tutorial/TutorialCustom/Workshift/22Workshift5","After signing the EXTENDED SHIFT and EMERGENCY SHIFT laws, you can extend your people's work time."
"Messages/WorldMap/ExpeditionLost","{Expedition} have run out of supplies and perished in the icy wastes."
"Messages/WorldMap/ExpeditionReturned","{Expedition} have returned safely to the city."
"Messages/WorldMap/ExpeditionReturnsWithTreasure/Description","You can disband the scouts at the Beacon or send them back out into Frostland."
"Messages/WorldMap/ExpeditionReturnsWithTreasure/Title","Scouts {ExpeditionName} have returned safely to the city"
"Messages/WorldMap/ScoutsReport","Scout report"
"Messages/WorldMap/SiteDiscovered","A new site has been discovered by our scouts: {Site}."
"Messages/WorldMap/SiteExploitationBegan","An expedition has started work at their destination: {Site}."
"Messages/WorldMap/SiteExploitationFinished","An expedition has finished work at their location: {Site}."
"Messages/WorldMap/SiteExplored","Scouts have reached the {Site}"
"Oneliners/Act3/BreakPointFaith/Workers/3","He is the voice!"
"Oneliners/Act3/BreakPointFaith/Workers/HowCanGod","He is our shepherd. He will save us!"
"Oneliners/Act3/BreakPointFaith/Workers/NotEnough","Our Captain is the voice of God."
"Oneliners/Act3/BreakPointFaith_Butcher/Workers/3","These filthy heretics can't leave. We'll make them stay, no matter the cost."
"Oneliners/Act3/BreakPointFaith_Butcher/Workers/HowCanGod","He is our shepherd. He will save us!"
"Oneliners/Act3/BreakPointFaith_Butcher/Workers/NotEnough","The Captain is the voice of God."
"Oneliners/Act3/BreakPointOrder/Workers/3","We are the chosen ones! The last stand! We will prevail!"
"Oneliners/Act3/BreakPointOrder/Workers/HowCanGod","Work and order! Winterhome fell, but we'll succeed!"
"Oneliners/Act3/BreakPointOrder/Workers/NotEnough","Hope is for the weak! We have strength and courage!"
"Oneliners/Act3/BreakPointOrder_Butcher/Workers/3","We are the chosen ones! The last stand! We will prevail!"
"Oneliners/Act3/BreakPointOrder_Butcher/Workers/HowCanGod","They endanger our survival. We will prevail, no matter the cost!"
"Oneliners/Act3/BreakPointOrder_Butcher/Workers/NotEnough","Hope is for the weak! We have strength and courage!"
"Oneliners/Act3/END/Children/WhatsHappening","Dad, I don't want to die."
"Oneliners/Act3/END/Specialists/Final","That is the most terrifying and yet the most beautiful thing I've ever seen."
"Oneliners/Act3/END/Workers/HowCanGod","Dear Lord, have mercy..."
"Oneliners/Act3/END/Workers/NotEnough","Oh God, its coming!"
"Oneliners/Act3/StormComingSequence/Children/WhatsHappening","Mum, what's that?"
"Oneliners/Act3/StormComingSequence/Specialists/Final","This is the final trial. We must face it boldly..."
"Oneliners/Act3/StormComingSequence/Workers/HowCanGod","Dear Lord, have mercy..."
"Oneliners/Act3/StormComingSequence/Workers/NotEnough","What is that?!"
"Oneliners/Act3/WeatherWorsen/Day1/Children/Worried","Mum's terribly worried, but she won't tell me why..."
"Oneliners/Act3/WeatherWorsen/Day1/Specialists/CannotBe","This can't be happening. For God's sake!"
"Oneliners/Act3/WeatherWorsen/Day1/Specialists/Prepared","We have to prepare ourselves!"
"Oneliners/Act3/WeatherWorsen/Day1/Workers/Darker","Is it just me, or is it getting darker?"
"Oneliners/Act3/WeatherWorsen/Day2/Specialists/Wind","With the wind blowing so hard, I can barely walk!"
"Oneliners/Act3/WeatherWorsen/Day2/Workers/Darker","Blimey, it is getting darker!"
"Oneliners/Act3/WeatherWorsen/Day2/Workers/HellCold","Well, at least the fires of Hell are probably out by now..."
"Oneliners/Act3/WeatherWorsen/Day2/Workers/LastEffort","We have to make this final effort."
"Oneliners/Act3/WeatherWorsen/Day3/Children/Dad","Daddy... daddy? Help! Anyone...?"
"Oneliners/Act3/WeatherWorsen/Day3/Specialists/HellEmpty","Hell's gates have been cast open and all its demons are here."
"Oneliners/Act3/WeatherWorsen/Day3/Workers/Lungs","My lungs... they feel like they're on fire..."
"Oneliners/Act3/WeatherWorsen/Day3/Workers/Sun","Is the snow's whiteness blinding me, or is the sun dimming?"
"Oneliners/Act3/WeatherWorsen/Day4/Children/Panic","I never thought I'd see my dad panic."
"Oneliners/Act3/WeatherWorsen/Day4/Specialists/GodMercy","Lord, have mercy on me, for I have sinned."
"Oneliners/Act3/WeatherWorsen/Day4/Specialists/LordReady","Lord, I am ready. Take me to Your kingdom."
"Oneliners/Act3/WeatherWorsen/Day4/Workers/Darkness","I can barely see a thing. Is it that white or that dark?"
"Oneliners/Act3/WeatherWorsen/Day4/Workers/End","So this is how it ends."
"Oneliners/Cannibalism/Ignore/Specialists/01","Forget it! We'll find the culprit without you."
"Oneliners/Cannibalism/Ignore/Specialists/02","We can only despair. There is no hope."
"Oneliners/Cannibalism/Ignore/Specialists/03","Maybe he knows who did it? Or was it him?"
"Oneliners/Cannibalism/Ignore/Specialists/04","You're unfit to lead, you dunce."
"Oneliners/Cannibalism/Ignore/Workers/01","You let a man-eater walk among us?!"
"Oneliners/Cannibalism/Ignore/Workers/02","I hope he dines on you, you bloody fool. "
"Oneliners/Cannibalism/Ignore/Workers/03","What if the cannibal goes after fresh meat?"
"Oneliners/Cannibalism/Ignore/Workers/04","Our leader says it's fine to eat people!"
"Oneliners/Cannibalism/Ongoing/Specialists/01","I'm horrified. This is a sign of the end times."
"Oneliners/Cannibalism/Ongoing/Specialists/02","This place will break us all, one by one."
"Oneliners/Cannibalism/Ongoing/Specialists/03","Any bite marks? Maybe a dog did it?"
"Oneliners/Cannibalism/Ongoing/Specialists/04","A cannibal among us! I won't sleep easy."
"Oneliners/Cannibalism/Ongoing/Workers/01","What kind of a bugger eats dead people?!"
"Oneliners/Cannibalism/Ongoing/Workers/02","Now we can't rest even after death."
"Oneliners/Cannibalism/Ongoing/Workers/03","We must find this fucker and kill him."
"Oneliners/Cannibalism/Ongoing/Workers/04","I know hunger, but it doesn't justify this!"
"Oneliners/Cannibalism/Punish/Specialists/01","A wise choice. But we still need a cemetery."
"Oneliners/Cannibalism/Punish/Specialists/02","Very well. Justice must be served."
"Oneliners/Cannibalism/Punish/Specialists/03","May God have mercy on this lost soul."
"Oneliners/Cannibalism/Punish/Specialists/04","I'd sleep easier if we also had a cemetery."
"Oneliners/Cannibalism/Punish/Workers/01","We'll get this fucker. It's like a tiger hunt."
"Oneliners/Cannibalism/Punish/Workers/02","I can't wait to get my hands on him."
"Oneliners/Cannibalism/Punish/Workers/03","All right, but what about the bodies?"
"Oneliners/Cannibalism/Quest_Cemetery/Specialists/01","God bless you, we really needed that."
"Oneliners/Cannibalism/Quest_Cemetery/Specialists/02","Shame it took an atrocity to move you."
"Oneliners/Cannibalism/Quest_Cemetery/Specialists/03","A cemetery won't help us find this monster."
"Oneliners/Cannibalism/Quest_Cemetery/Specialists/04","One good thing about this horrible event."
"Oneliners/Cannibalism/Quest_Cemetery/Workers/01","Good! We should've done it long ago."
"Oneliners/Cannibalism/Quest_Cemetery/Workers/02","Yes sir, bury the body, bury the problem."
"Oneliners/Cannibalism/Quest_Cemetery/Workers/03","What about finding out who did it?!"
"Oneliners/Cannibalism/Quest_Cemetery/Workers/04","I still want to off the bloody man-eater."
"Oneliners/CityRuinsFoundSocialComments/Specialists/1","This place is a deadly trap! We need to get out of here!"
"Oneliners/CityRuinsFoundSocialComments/Specialists/2","Don't panic! We aren't dead yet! We have to learn from their mistakes!"
"Oneliners/CityRuinsFoundSocialComments/Specialists/3","Why did Winterhome fail? Are we all going to die here too?"
"Oneliners/CityRuinsFoundSocialComments/Specialists/4","Terrible... All these poor people... We can't end up like them!"
"Oneliners/CityRuinsFoundSocialComments/Specialists/5","We must save ourselves and our children. We must go back!"
"Oneliners/CityRuinsFoundSocialComments/Workers/1","They're all dead?!"
"Oneliners/CityRuinsFoundSocialComments/Workers/2","We should've stayed in London. Surely it couldn't have fallen like this!"
"Oneliners/CityRuinsFoundSocialComments/Workers/3","How are we supposed to survive if they didn't?"
"Oneliners/CityRuinsFoundSocialComments/Workers/4","We should never have left Britain..."
"Oneliners/CityRuinsFoundSocialComments/Workers/5","Coming here was a fool's errand. We should go back!"
"Oneliners/EndlessMode/Archives/Specialists/1","Splendid! The Archives building would make any city proud."
"Oneliners/EndlessMode/Archives/Specialists/2","With the Archives ready, we have a proper place to store our memories."
"Oneliners/EndlessMode/Archives/Specialists/3","I'm looking forward to visiting the Archives and looking into our past."
"Oneliners/EndlessMode/Archives/Workers/1","This is something I never expected to see in my wildest dreams."
"Oneliners/EndlessMode/Archives/Workers/2","What a grand building! Archives wouldn't look out of place in London."
"Oneliners/EndlessMode/Archives/Workers/3","The Archives building must have cost us a lot. I hope it'll be worth it."
"Oneliners/EndlessMode/Garden/HighDiscontent/Specialists/1","Garden, here? That's incredible. I have to see it!"
"Oneliners/EndlessMode/Garden/HighDiscontent/Specialists/2","A garden! Aren't we too beleaguered to challenge the forces of winter like that?"
"Oneliners/EndlessMode/Garden/HighDiscontent/Specialists/3","In our situation a garden is a luxury we can ill afford, I think"
"Oneliners/EndlessMode/Garden/HighDiscontent/Workers/1","I must visit this garden. I haven't seen flowers for ages!"
"Oneliners/EndlessMode/Garden/HighDiscontent/Workers/2","A garden in this white hell? We should plant some potatoes there!"
"Oneliners/EndlessMode/Garden/HighDiscontent/Workers/3","It's nice to visit a garden - when you aren't fighting for your life!"
"Oneliners/EndlessMode/Garden/LowDiscontent/Specialists/1","Garden, here? That's incredible. I have to see it!"
"Oneliners/EndlessMode/Garden/LowDiscontent/Specialists/2","What an accomplishment! We are truly blessed to have a garden so far north."
"Oneliners/EndlessMode/Garden/LowDiscontent/Specialists/3","Visiting this garden, we will be reminded that this winter shall pass. "
"Oneliners/EndlessMode/Garden/LowDiscontent/Workers/1","I must visit this garden. I haven't seen flowers for ages!"
"Oneliners/EndlessMode/Garden/LowDiscontent/Workers/2","A garden... real, live, green plants. Now this is a sight for sore eyes!"
"Oneliners/EndlessMode/Garden/LowDiscontent/Workers/3","My mother loved her garden. I wish she were with us on this glorious day."
"Oneliners/EndlessMode/Garden/MediumDiscontent/Specialists/1","Garden, here? That's incredible. I have to see it!"
"Oneliners/EndlessMode/Garden/MediumDiscontent/Specialists/2","A garden! Green grass and flowers and bees... sorry, got carried away a bit."
"Oneliners/EndlessMode/Garden/MediumDiscontent/Specialists/3","I'm sure this is the first garden established this far north."
"Oneliners/EndlessMode/Garden/MediumDiscontent/Workers/1","I must visit this garden. I haven't seen flowers for ages!"
"Oneliners/EndlessMode/Garden/MediumDiscontent/Workers/2","I wonder if there will be ivy in the garden. It grew all over my house."
"Oneliners/EndlessMode/Garden/MediumDiscontent/Workers/3","We can't have parks, but I think having a garden is the next best thing."
"Oneliners/EndlessMode/PreciousRelic/Specialists/1","I'm so excited! This might be the crowning piece of the Archives."
"Oneliners/EndlessMode/PreciousRelic/Specialists/2","This is a truly precious relic, I hear. Three cheers for the scouting team!"
"Oneliners/EndlessMode/PreciousRelic/Specialists/3","The word is that the scouts found a priceless piece of our heritage."
"Oneliners/EndlessMode/PreciousRelic/Workers/1","It's not just an old paper this time! It's something special!"
"Oneliners/EndlessMode/PreciousRelic/Workers/2","Have you heard? The scouts found something really precious."
"Oneliners/EndlessMode/PreciousRelic/Workers/3","What did they found? I heard it's something spectacular!"
"Oneliners/EndlessMode/Relic/Specialists/1","A relic of our past! Fascinating."
"Oneliners/EndlessMode/Relic/Specialists/2","I hope that whatever the scouts brought will shed some light on our history."
"Oneliners/EndlessMode/Relic/Specialists/3","The scouts risked their lives to retrieve a piece of our past. Well done!"
"Oneliners/EndlessMode/Relic/Workers/1","The scouts brought a new find! I wonder what it is."
"Oneliners/EndlessMode/Relic/Workers/2","I can't wait to see what the scouts found."
"Oneliners/EndlessMode/Relic/Workers/3","A trinket or a piece of paper, yet more precious than a Steam Core."
"Oneliners/EndlessMode/Square/HighDiscontent/Specialists/1","I have always maintained that our city has to have a town square."
"Oneliners/EndlessMode/Square/HighDiscontent/Specialists/2","A square is nice to have, but there's a lot of more urgent needs right now."
"Oneliners/EndlessMode/Square/HighDiscontent/Specialists/3","Square: a place for people to gather and get angry together."
"Oneliners/EndlessMode/Square/HighDiscontent/Workers/1","Stand in the square and you'll feel that you're in a city."
"Oneliners/EndlessMode/Square/HighDiscontent/Workers/2","Great! Let's go to the square and yell really loud! Maybe someone helps us!"
"Oneliners/EndlessMode/Square/HighDiscontent/Workers/3","What do we need a square for? There's a lot of empty space around!"
"Oneliners/EndlessMode/Square/LowDiscontent/Specialists/1","I have always maintained that our city has to have a town square."
"Oneliners/EndlessMode/Square/LowDiscontent/Specialists/2","Some say the square is not essential. I say that's the point of having it!"
"Oneliners/EndlessMode/Square/LowDiscontent/Specialists/3","Open public space is an integral part of every proper town. Such as ours."
"Oneliners/EndlessMode/Square/LowDiscontent/Workers/1","Stand in the square and you'll feel that you're in a city."
"Oneliners/EndlessMode/Square/LowDiscontent/Workers/2","It's nice to have a square, and even nicer not to worry about pickpockets."
"Oneliners/EndlessMode/Square/LowDiscontent/Workers/3","I haven't realised what is it that our city lacks until I saw this square!"
"Oneliners/EndlessMode/Square/MediumDiscontent/Specialists/1","I have always maintained that our city has to have a town square."
"Oneliners/EndlessMode/Square/MediumDiscontent/Specialists/2","Let's meet in the square and then go somewhere warm for drinks."
"Oneliners/EndlessMode/Square/MediumDiscontent/Specialists/3","There's an unbroken link between the agora and the square in our city."
"Oneliners/EndlessMode/Square/MediumDiscontent/Workers/1","Stand in the square and you'll feel that you're in a city."
"Oneliners/EndlessMode/Square/MediumDiscontent/Workers/2","It's nice to have a square, but it looks a bit lifeless without peddlers."
"Oneliners/EndlessMode/Square/MediumDiscontent/Workers/3","Now we can meet in the square and chatter with each other until we freeze."
"Oneliners/EndlessMode/StreetLamp/HighDiscontent/Specialists/1","Our streets are already illuminated, but may this lamp be a sign of brighter future."
"Oneliners/EndlessMode/StreetLamp/HighDiscontent/Specialists/2","This lamp is very pretty, but it isn't an answer to our problems."
"Oneliners/EndlessMode/StreetLamp/HighDiscontent/Specialists/3","Street lamp? We have more pressing concerns that city decorations!"
"Oneliners/EndlessMode/StreetLamp/HighDiscontent/Workers/1","I look at this lamp and you know what? I miss the bloody pigeons."
"Oneliners/EndlessMode/StreetLamp/HighDiscontent/Workers/2","We don't need stupid lamps, we need to make it to the next day!"
"Oneliners/EndlessMode/StreetLamp/HighDiscontent/Workers/3","This lamp doesn't look right in this accursed place. Nothing does."
"Oneliners/EndlessMode/StreetLamp/LowDiscontent/Specialists/1","Our streets are already illuminated, but may this lamp be a sign of brighter future."
"Oneliners/EndlessMode/StreetLamp/LowDiscontent/Specialists/2","This lamp is more than a decoration. It's a material proof that our city thrives."
"Oneliners/EndlessMode/StreetLamp/LowDiscontent/Specialists/3","May this lamp help banish the shadows from our city and our lives."
"Oneliners/EndlessMode/StreetLamp/LowDiscontent/Workers/1","I look at this lamp and you know what? I miss the bloody pigeons."
"Oneliners/EndlessMode/StreetLamp/LowDiscontent/Workers/2","What a pretty lamp! I'm so glad that we can afford such nice things."
"Oneliners/EndlessMode/StreetLamp/LowDiscontent/Workers/3","This street lamp reminds me of London. I'm not crying, smoke got in my eyes."
"Oneliners/EndlessMode/StreetLamp/MediumDiscontent/Specialists/1","Our streets are already illuminated, but may this lamp be a sign of brighter future."
"Oneliners/EndlessMode/StreetLamp/MediumDiscontent/Specialists/2","With this lamp, we're reminded that we need more than food and shelter."
"Oneliners/EndlessMode/StreetLamp/MediumDiscontent/Specialists/3","Better to build a lamp than to curse the darkness and your bruised knee."
"Oneliners/EndlessMode/StreetLamp/MediumDiscontent/Workers/1","I look at this lamp and you know what? I miss the bloody pigeons."
"Oneliners/EndlessMode/StreetLamp/MediumDiscontent/Workers/2","What a pretty lamp! I thought we couldn't afford nice things."
"Oneliners/EndlessMode/StreetLamp/MediumDiscontent/Workers/3","This street lamp really looks like some gas lights I saw in London."
"Oneliners/Events_Morale_ManAssaulted/Children/01","He's got blood all over his face!"
"Oneliners/Events_Morale_ManAssaulted/Children/02","What a mess! Did he ran into a wall?"
"Oneliners/Events_Morale_ManAssaulted/Children/03","He looks scary. What happened to him?"
"Oneliners/Events_Morale_ManAssaulted/Specialists/01","What a thorough thrashing."
"Oneliners/Events_Morale_ManAssaulted/Specialists/02","He's bleeding! Get him to the medic!"
"Oneliners/Events_Morale_ManAssaulted/Specialists/03","They're like animals. No rules, no mercy."
"Oneliners/Events_Morale_ManAssaulted/Specialists/04","Why can't these people get along?"
"Oneliners/Events_Morale_ManAssaulted/Workers/01","That's a right drubbing if I ever saw one."
"Oneliners/Events_Morale_ManAssaulted/Workers/02","Oh, who did this to you buddy? "
"Oneliners/Events_Morale_ManAssaulted/Workers/03","Ow. What a ruin his nose became."
"Oneliners/Events_Morale_ManAssaulted/Workers/04","Poor man, this will take a while to heal."
"Oneliners/Events_Morale_ManAssaulted/Workers/05","Picked a fight with the wrong guy, it seems."
"Oneliners/Extra/Agitator progression/Forcasting1/Specialists/1","Our leader knows how to counter the Londoners' propaganda."
"Oneliners/Extra/Agitator progression/Forcasting1/Specialists/2","This'll stop him from infecting others with his madness."
"Oneliners/Extra/Agitator progression/Forcasting1/Workers/1","Very wise! We can't let him spread the lies of the Londoners."
"Oneliners/Extra/Agitator progression/Forcasting1/Workers/2","Too right! This'll stop him from leading our people astray."
"Oneliners/Extra/Agitator progression/Forcasting2/Specialists/1","Revenge? They can't be serious. This man was just doing his job."
"Oneliners/Extra/Agitator progression/Forcasting2/Specialists/2","It seems that your response has only enraged the Londoners."
"Oneliners/Extra/Agitator progression/Forcasting2/Workers/1","What good will this do? All you've done is angered the Londoners."
"Oneliners/Extra/Agitator progression/Forcasting2/Workers/2","The Londoners are threatening our man! "
"Oneliners/Extra/Agitator progression/Forcasting3/Specialists/1","Heavens, they can't... No! Stop it! Our Captain sent him!"
"Oneliners/Extra/Agitator progression/Forcasting3/Specialists/2","Get away from him! You can't treat him like that!"
"Oneliners/Extra/Agitator progression/Forcasting3/Workers/1","No! Leave him be! He's on duty! Stop it!"
"Oneliners/Extra/Agitator progression/Forcasting3/Workers/2","Hey! Hey! What're you doing? Bloody Londoners!"
"Oneliners/Extra/Agitator progression/Killed/Specialists/1","How could our Captain allow this to happen?"
"Oneliners/Extra/Agitator progression/Killed/Specialists/2","Murderers! His blood is on your hands too, sir..."
"Oneliners/Extra/Agitator progression/Killed/Workers/1","How could they?! Fucking monsters."
"Oneliners/Extra/Agitator progression/Killed/Workers/2","Bloody hell, they crossed a line this time. We'll make them pay..."
"Oneliners/Extra/Agitator-disperse/Specialists/1","How could you? There were innocent people in the crowd!"
"Oneliners/Extra/Agitator-disperse/Specialists/2","Stop this outrage! We're within our rights!"
"Oneliners/Extra/Agitator-disperse/Specialists/3","You despot! Those people were peaceful!"
"Oneliners/Extra/Agitator-disperse/Workers/1","You'd turn on your own people?! You bloody bastard!"
"Oneliners/Extra/Agitator-disperse/Workers/2","Not everyone in that crowd was a Londoner!"
"Oneliners/Extra/Agitator-disperse/Workers/3","How can you treat us like that just for listening to someone?!"
"Oneliners/Extra/Agitator/Specialists/1","I'm getting anxious. Maybe we really don't have another choice."
"Oneliners/Extra/Agitator/Specialists/2","He sounds so convincing. Maybe we should think again."
"Oneliners/Extra/Agitator/Specialists/3","After listening to that Londoner, it doesn't seem like there's any hope for us here."
"Oneliners/Extra/Agitator/Specialists/4","I was sure the Londoners were wrong, but now... I don't know."
"Oneliners/Extra/Agitator/Workers/1","Maybe going back isn't as ridiculous as I thought."
"Oneliners/Extra/Agitator/Workers/2","Let's leave this hellhole before we all die here!"
"Oneliners/Extra/Agitator/Workers/3","Yeah! The Londoners are right! We should go with them!"
"Oneliners/Extra/Agitator/Workers/4","When they put it that way... They might be right after all."
"Oneliners/Extra/AlternativeFoodSourceProtest/Specialists/1","This is outrageous! We're not even short on food!"
"Oneliners/Extra/AlternativeFoodSourceProtest/Specialists/2","Nothing justifies this! Nothing!"
"Oneliners/Extra/AlternativeFoodSourceProtest/Workers/1","Burn in hell, you vile wretch!"
"Oneliners/Extra/AlternativeFoodSourceProtest/Workers/2","You sick bastard! You'd feed our own children to us!"
"Oneliners/Extra/FanatismConsequences/Manifest/Specialists/1","Can't you see he's a false prophet, an enemy of the true faith?"
"Oneliners/Extra/FanatismConsequences/Manifest/Specialists/2","Look what we've become! A godless herd, blindly following lies!"
"Oneliners/Extra/FanatismConsequences/Manifest/Workers/1","Shut up already!"
"Oneliners/Extra/FanatismConsequences/Manifest/Workers/2","Who are you to stand here and spread your lies?!"
"Oneliners/Extra/Graffiti - action/Specialists/1","We can't leave such behaviour unpunished."
"Oneliners/Extra/Graffiti - action/Specialists/2","We must teach them a lesson, or they'll grow more insolent."
"Oneliners/Extra/Graffiti - action/Workers/1","I agree! These criminals can't get away scot-free."
"Oneliners/Extra/Graffiti - action/Workers/2","Too right! This'll show them."
"Oneliners/Extra/Graffiti - beating-promiss/Specialists/1","Good! We might see some law and order at last."
"Oneliners/Extra/Graffiti - beating-promiss/Specialists/2","I hope this will stop the descent into violence."
"Oneliners/Extra/Graffiti - beating-promiss/Workers/1","Well, better late than never."
"Oneliners/Extra/Graffiti - beating-promiss/Workers/2","Let's hope it's enough to protect us from these vermin."
"Oneliners/Extra/Graffiti - beating/Specialists/1","This is intolerable! Sir, you have to do something!"
"Oneliners/Extra/Graffiti - beating/Specialists/2","The Londoners are becoming a danger to us all."
"Oneliners/Extra/Graffiti - beating/Workers/1","These vermin are getting cocky. Let's teach them a lesson."
"Oneliners/Extra/Graffiti - beating/Workers/2","Captain, if you ignore this, you'll put us all at risk."
"Oneliners/Extra/Graffiti/Specialists/1","""The Captain will kill us all."" That's a little bit strong, I'd say."
"Oneliners/Extra/Graffiti/Specialists/2","I won't be swayed by slogans, but I'm not so sure about others."
"Oneliners/Extra/Graffiti/Specialists/3","Common folk are vulnerable to such simple messages."
"Oneliners/Extra/Graffiti/Specialists/4","The authority of our leader will suffer if he doesn't do something, "
"Oneliners/Extra/Graffiti/Workers/1","""Come with us if you want to live."" Bollocks. Live where?!"
"Oneliners/Extra/Graffiti/Workers/2","This is ridiculous! Why are we letting them get away with this? "
"Oneliners/Extra/Graffiti/Workers/3","Captain, are you going to let them mock you like that?"
"Oneliners/Extra/Graffiti/Workers/4","""Fuck this place."" That's what half of us say, and the rest think."
"Oneliners/Extra/Londoners steeling/Specialists/1","How can they take our supplies like that? Our survival is at stake!"
"Oneliners/Extra/Londoners steeling/Specialists/2","Every unpunished theft erodes the people's trust in law and order."
"Oneliners/Extra/Londoners steeling/Specialists/3","It's not just selfish – it puts us all in danger. We must act!"
"Oneliners/Extra/Londoners steeling/Specialists/4","I thought we left petty thievery behind when we came here."
"Oneliners/Extra/Londoners steeling/Specialists/5","How can people stoop so low! These supplies belong to all of us!"
"Oneliners/Extra/Londoners steeling/Workers/1","We've worked hard to get where we are, and these bastards just take it from under us!"
"Oneliners/Extra/Londoners steeling/Workers/2","Why doesn't our Captain do something about these thieves?"
"Oneliners/Extra/Londoners steeling/Workers/3","It's worse than Whitechapel on a Sunday with all this stealing."
"Oneliners/Extra/Londoners steeling/Workers/4","We have to stop the thieves! Captain, let us hunt them down!"
"Oneliners/Extra/Londoners steeling/Workers/5","These thieves think they can take our supplies and get away with it!"
"Oneliners/Extra/OrderConsequences/DissidentIgnored/Workers/1","How can our Captain ignore this?"
"Oneliners/Extra/OrderConsequences/DissidentIgnored/Workers/2","Our leader must be aware of the consequences."
"Oneliners/Extra/OrderConsequences/DissidentIgnored/Workers/3","Why does our Captain refuse to act?"
"Oneliners/Extra/OrderConsequences/DissidentIgnored/Workers/4","Ignoring such troublemakers won't make them disappear."
"Oneliners/Extra/OrderConsequences/DissidentIgnored/Workers/5","This is outrageous. We should lock him up."
"Oneliners/Extra/OrderConsequences/DissidentIgnored/Workers/6","This traitor must be stopped!"
"Oneliners/Extra/OrderConsequences/DissidentIgnored/Workers/7","Shutting your eyes won't make the problem go away!"
"Oneliners/Extra/OrderConsequences/Manifest/Workers/1","Scum like him should be hanged!"
"Oneliners/Extra/OrderConsequences/Manifest/Workers/2","Liar! Traitor! "
"Oneliners/Extra/OrderConsequences/Manifest/Workers/3","Why is he even allowed to speak?! "
"Oneliners/Extra/PlayerChosenFaith-Assembly-Group1/Workers/1","How is faith going to save us?"
"Oneliners/Extra/PlayerChosenFaith-Assembly-Group1/Workers/2","We have to take matters into our own hands."
"Oneliners/Extra/PlayerChosenFaith-Assembly-Group1/Workers/3","If the panic spreads, we'll meet the same fate."
"Oneliners/Extra/PlayerChosenFaith-Assembly-Group1/Workers/4","If we give into fear, we'll fail!"
"Oneliners/Extra/PlayerChosenFaith-Assembly-Group2/Workers/1","God will save us! We just have to show him our devotion."
"Oneliners/Extra/PlayerChosenFaith-Assembly-Group2/Workers/2","We mustn't lose hope. We're here for a reason."
"Oneliners/Extra/PlayerChosenFaith-Assembly-Group2/Workers/3","A long, dark night awaits us. We have to be strong."
"Oneliners/Extra/PlayerChosenFaith-Assembly-Group2/Workers/4","God and hard work will save us."
"Oneliners/Extra/PlayerChosenFaith/Workers/1","God will save us? We should save ourselves! Let's go back!"
"Oneliners/Extra/PlayerChosenFaith/Workers/2","Maybe faith really is our only hope..."
"Oneliners/Extra/PlayerChosenFaith/Workers/3","Winterhome fell because it lacked faith."
"Oneliners/Extra/PlayerChosenFaithRandomization/Workers/1","God will save us? We should save ourselves! Let's go back to London!"
"Oneliners/Extra/PlayerChosenFaithRandomization/Workers/2","Maybe faith really is the answer..."
"Oneliners/Extra/PlayerChosenFaithRandomization/Workers/3","Maybe God's blessing will give us strength!"
"Oneliners/Extra/PlayerChosenOrder/Workers/1","United we survive! Only order can give us stability!"
"Oneliners/Extra/PlayerChosenOrder/Workers/2","Anarchy – not the cold – was the downfall of Winterhome!"
"Oneliners/Extra/PlayerChosenOrder/Workers/3","There's no future here! We have to go back to London!"
"Oneliners/Extra/PlayerChosenOrderRandomization/Workers/1","We'll find survival in unity! Only order can give us stability!"
"Oneliners/Extra/PlayerChosenOrderRandomization/Workers/2","If we work hard, we'll survive!"
"Oneliners/Extra/PlayerChosenOrderRandomization/Workers/3","There's no future here! We have to go back to London!"
"Oneliners/Extra/Procession/Specialists/1","Sing, brothers! These hymns truly work wonders."
"Oneliners/Extra/Procession/Specialists/2","All our troubles are trivial in the face of eternity."
"Oneliners/Extra/Procession/Specialists/3","Have faith, brothers and sisters! We shall see the spring yet!"
"Oneliners/Extra/Procession/Workers/1","Those who seek hope, raise your eyes to the heavens!"
"Oneliners/Extra/Procession/Workers/2","Our faith will guide us through the ice."
"Oneliners/Extra/Procession/Workers/3","Faith is our only hope in this frozen hellhole. Let us pray!"
"Oneliners/Extra/Public conversion/Workers/1","Scum like you are a plague infesting this world."
"Oneliners/Extra/Public conversion/Workers/2","You will bring doom upon us! </n>Confess!"
"Oneliners/Extra/Public conversion/Workers/3","You are not saved! You are not clean! You are not worthy!"
"Oneliners/Extra/Stealing-killed - ability used/Specialists/1","I hope this will prevent further bloodshed."
"Oneliners/Extra/Stealing-killed - ability used/Specialists/2","Good! Murderers should be granted no clemency."
"Oneliners/Extra/Stealing-killed - ability used/Workers/1","It won't bring him back, but it's the right thing to do!"
"Oneliners/Extra/Stealing-killed - ability used/Workers/2","Justice! Catch the Londoners! Show them we aren't afraid!"
"Oneliners/Extra/Stealing-killed - promise/Specialists/1","I hope this is enough to prevent further bloodshed."
"Oneliners/Extra/Stealing-killed - promise/Specialists/2","At last! Swift and decisive action is what we need."
"Oneliners/Extra/Stealing-killed - promise/Workers/1","They killed him just for doing his job. We should show no mercy!"
"Oneliners/Extra/Stealing-killed - promise/Workers/2","This promise won't bring him back, but it's something."
"Oneliners/Extra/Stealing-killed/Specialists/1","The Londoners have shown they'll stop at nothing. We must act."
"Oneliners/Extra/Stealing-killed/Specialists/2","We must find the murderers and punish them!"
"Oneliners/Extra/Stealing-killed/Workers/1","They killed him just for doing his job. We should show no mercy!"
"Oneliners/Extra/Stealing-killed/Workers/2","Captain, this man gave his life for us all. Do something!"
"Oneliners/Extra/StormEnded/Workers/1","We survived! We made it!"
"Oneliners/Extra/StormEnded/Workers/2","We made it..."
"Oneliners/Extra/StormEnded/Workers/3","It's over, I cannot believe it, it's finally over..."
"Oneliners/Extra/StormEnded/Workers/4","We did it! We survived the final blow! We will live!!"
"Oneliners/Fails/All_Able_Died/Specialists/1","We have to start work on prostheses immediately."
"Oneliners/Fails/All_Able_Died/Specialists/2","He wasted so many lives..."
"Oneliners/Fails/All_Able_Died/Workers/1","We can do it. We must."
"Oneliners/Fails/All_Able_Died/Workers/2","Now that bastard will work till he bleeds."
"Oneliners/Fails/All_Adults_Died/Children/1","Don't fret, we can do better than this halfwit."
"Oneliners/Fails/All_Adults_Died/Children/2","Now we have to go hunting. At last!"
"Oneliners/Fails/All_Adults_Died/Children/3","I'm scared. What happens now?"
"Oneliners/Fails/All_Adults_Died/Children/4","What're we going to do?"
"Oneliners/Fails/Disconent_Banish/Specialists/1","Now who'll make our city great again?"
"Oneliners/Fails/Disconent_Banish/Specialists/2","We can start rebuilding at last."
"Oneliners/Fails/Disconent_Banish/Workers/1","Good riddance! We'll be better off without him."
"Oneliners/Fails/Disconent_Banish/Workers/2","He should be happy we didn't wring his neck."
"Oneliners/Fails/Faith_Execution/Specialists/1","A fitting end for a bloody despot."
"Oneliners/Fails/Faith_Execution/Specialists/2","Now we can start rebuilding at last."
"Oneliners/Fails/Faith_Execution/Workers/1","Die, you scum!"
"Oneliners/Fails/Faith_Execution/Workers/2","I hope he suffers for eternity."
"Oneliners/Fails/Generator_Big_Bada_Boom/Specialists/1","Run! Run for your lives!"
"Oneliners/Fails/Generator_Big_Bada_Boom/Specialists/2","It's going to blow! Hide!"
"Oneliners/Fails/Generator_Big_Bada_Boom/Workers/1","No! Nooooo!"
"Oneliners/Fails/Generator_Big_Bada_Boom/Workers/2","What's happening?!"
"Oneliners/Fails/Hope_Banish/Specialists/1","I'm glad I'll never see him again."
"Oneliners/Fails/Hope_Banish/Specialists/2","Banishing him won't save us, but it's a relief."
"Oneliners/Fails/Hope_Banish/Workers/1","What does it change? We're doomed anyway."
"Oneliners/Fails/Hope_Banish/Workers/2","Lucky bastard, he'll die quickly..."
"Oneliners/Fails/Order_Execution/Specialists/1","Justice must be served."
"Oneliners/Fails/Order_Execution/Specialists/2","A fitting end for a bloody despot."
"Oneliners/Fails/Order_Execution/Workers/1","Death to the tyrant!"
"Oneliners/Fails/Order_Execution/Workers/2","I'll piss on your grave!"
"Oneliners/Fails/Refugees_NotEnough/Specialists/1","We could have done more. So much more..."
"Oneliners/Fails/Refugees_NotEnough/Specialists/2","All for nothing. We failed our brothers and sisters."
"Oneliners/Fails/Refugees_NotEnough/Workers/1","I can't believe we let so many die."
"Oneliners/Fails/Refugees_NotEnough/Workers/2","This is all our Captain's fault."
"Oneliners/Fails/TheArks_ArksFroze/Specialists/1","All for nothing. The green earth is dead forever."
"Oneliners/Fails/TheArks_ArksFroze/Specialists/2","I gave my life for this?! How could we let the Arks freeze?"
"Oneliners/Fails/TheArks_ArksFroze/Specialists/3","We had one goal – to save the seeds – and we failed."
"Oneliners/Fails/TheArks_ArksFroze/Specialists/4","We could have done more. So much more..."
"Oneliners/Fails/TheArks_NMFalls/Specialists/1","All our work, all our sacrifices were for nothing."
"Oneliners/Fails/TheArks_NMFalls/Specialists/2","After all our effort, we'll end up dying in a fucking blizzard."
"Oneliners/Fails/TheArks_NMFalls/Specialists/3","I can't imagine what's happening in New Manchester now."
"Oneliners/Fails/TheArks_NMFalls/Specialists/4","We didn't save a thing, not even our own lives."
"Oneliners/Fails/TheArks_OurCityFalls_NoBeacon/Specialists/1","We came so far just to die in a bloody blizzard."
"Oneliners/Fails/TheArks_OurCityFalls_NoBeacon/Specialists/2","We couldn't even save our own lives, let alone the Arks."
"Oneliners/Fails/TheArks_OurCityFalls_NoBeacon/Specialists/3","We were sent to save the world, and we die like rats in a hole."
"Oneliners/Fails/TheArks_OurCityFalls_NoBeacon/Specialists/4","What a way to die, knowing that all hope dies with us..."
"Oneliners/FirstAutomaton/Specialists/1","Automatons are mankind's greatest creation!"
"Oneliners/FirstAutomaton/Specialists/2","It's safe, right? I'm sure our inventors thought of everything."
"Oneliners/FirstAutomaton/Specialists/3","Automatons really are a marvel, aren't they?"
"Oneliners/FirstAutomaton/Specialists/4","I heard it can replace an entire team of workers!"
"Oneliners/FirstAutomaton/Workers/1","That thing's bloody massive!"
"Oneliners/FirstAutomaton/Workers/2","Are automatons dangerous?"
"Oneliners/FirstAutomaton/Workers/3","What did you call that thing? An automaton?"
"Oneliners/FirstAutomaton/Workers/4","I bet it'll do a lot to help us!"
"Oneliners/LondoneersLeavingSocialComments/Specialists/1","It's tragic. We should've persuaded them to stay."
"Oneliners/LondoneersLeavingSocialComments/Specialists/2","I'd hoped they'd eventually see reason..."
"Oneliners/LondoneersLeavingSocialComments/Specialists/3","I can't believe it... I knew some of them. I never thought they'd do this."
"Oneliners/LondoneersLeavingSocialComments/Specialists/4","What a waste of lives. We should've stopped them somehow."
"Oneliners/LondoneersLeavingSocialComments/Workers/1","They're really leaving! Are they mad?"
"Oneliners/LondoneersLeavingSocialComments/Workers/2","Maybe they're right? Maybe London is the last bastion?"
"Oneliners/LondoneersLeavingSocialComments/Workers/3","They're all going to die!"
"Oneliners/LondoneersLeavingSocialComments/Workers/4","God, please watch over them."
"Oneliners/Londoners_win/Specialists/1","Reason prevails in the end."
"Oneliners/Londoners_win/Specialists/2","If they'd left, they would've died. But we all stay together!"
"Oneliners/Londoners_win/Specialists/3","We are together again!"
"Oneliners/Londoners_win/Workers/1","We are united again!"
"Oneliners/Londoners_win/Workers/2","No more division! We are one society!"
"Oneliners/Londoners_win/Workers/3","No matter the cost, we couldn't let the Londoners leave, we did the right thing."
"Oneliners/LowHopeSocialComments/Specialists/1","We need to get out of here! We're doomed if we stay!"
"Oneliners/LowHopeSocialComments/Specialists/2","Our children have no future here. We must go back!"
"Oneliners/LowHopeSocialComments/Specialists/3","It's hopeless. We should go back."
"Oneliners/LowHopeSocialComments/Specialists/4","There's nothing to do here but wait for death."
"Oneliners/LowHopeSocialComments/Specialists/5","What fools we were. Now we'll all die in this hole. "
"Oneliners/LowHopeSocialComments/Workers/1","There's nothing left to hope for..."
"Oneliners/LowHopeSocialComments/Workers/2","We should go back to London!"
"Oneliners/LowHopeSocialComments/Workers/3","Do we have any chance of surviving here?"
"Oneliners/LowHopeSocialComments/Workers/4","We should never have left Britain..."
"Oneliners/LowHopeSocialComments/Workers/5","We were fools to come here. We should go back!"
"Oneliners/Manifestation_MedicalCare_Protest/BribeBooze/Specialists/05","I guess we can talk about this tomorrow."
"Oneliners/Manifestation_MedicalCare_Protest/BribeBooze/Specialists/06","I admit I didn't think of all the aspects."
"Oneliners/Manifestation_MedicalCare_Protest/BribeBooze/Specialists/07","Let's meet again when we think this through."
"Oneliners/Manifestation_MedicalCare_Protest/BribeBooze/Specialists/08","We shouldn't just give up like that."
"Oneliners/Manifestation_MedicalCare_Protest/BribeBooze/Workers/05","Now you're talking sir! Here's to you!"
"Oneliners/Manifestation_MedicalCare_Protest/BribeBooze/Workers/06","What's wrong with you people?! I give up..."
"Oneliners/Manifestation_MedicalCare_Protest/BribeBooze/Workers/07","Oh, why worry, things will be fine I'm sure."
"Oneliners/Manifestation_MedicalCare_Protest/BribeBooze/Workers/08","Well, all right. I'll try to think about it."
"Oneliners/Manifestation_MedicalCare_Protest/BribeFood/Specialists/05","It's so kind of him. I didn't expect this."
"Oneliners/Manifestation_MedicalCare_Protest/BribeFood/Specialists/06","I'm sure he can handle this problem."
"Oneliners/Manifestation_MedicalCare_Protest/BribeFood/Specialists/07","I feel that we've been bribed. It's not right."
"Oneliners/Manifestation_MedicalCare_Protest/BribeFood/Specialists/08","Our commander surely knows best."
"Oneliners/Manifestation_MedicalCare_Protest/BribeFood/Workers/05","All right, we can talk this over, I guess."
"Oneliners/Manifestation_MedicalCare_Protest/BribeFood/Workers/06","Well, I kind of see his point now."
"Oneliners/Manifestation_MedicalCare_Protest/BribeFood/Workers/07","I'm not giving up! Let's meet tomorrow, ok?"
"Oneliners/Manifestation_MedicalCare_Protest/BribeFood/Workers/08","Maybe there's more to it than I thought."
"Oneliners/Manifestation_MedicalCare_Unrest/BribeBooze/BribeFood/Specialists/05","It's so kind of him. I didn't expect this."
"Oneliners/Manifestation_MedicalCare_Unrest/BribeBooze/BribeFood/Specialists/06","I'm sure he can handle this problem."
"Oneliners/Manifestation_MedicalCare_Unrest/BribeBooze/BribeFood/Specialists/07","I feel that we've been bribed. It's not right."
"Oneliners/Manifestation_MedicalCare_Unrest/BribeBooze/BribeFood/Specialists/08","Our commander surely knows best."
"Oneliners/Manifestation_MedicalCare_Unrest/BribeBooze/BribeFood/Workers/05","All right, we can talk this over, I guess."
"Oneliners/Manifestation_MedicalCare_Unrest/BribeBooze/BribeFood/Workers/06","Well, I kind of see his point now."
"Oneliners/Manifestation_MedicalCare_Unrest/BribeBooze/BribeFood/Workers/07","I'm not giving up! Let's meet tomorrow, ok?"
"Oneliners/Manifestation_MedicalCare_Unrest/BribeBooze/BribeFood/Workers/08","Maybe there's more to it than I thought."
"Oneliners/Manifestation_MedicalCare_Unrest/BribeBooze/Specialists/05","I guess we can talk about this tomorrow."
"Oneliners/Manifestation_MedicalCare_Unrest/BribeBooze/Specialists/06","I admit I didn't think of all the aspects."
"Oneliners/Manifestation_MedicalCare_Unrest/BribeBooze/Specialists/07","Let's meet again when we think this through."
"Oneliners/Manifestation_MedicalCare_Unrest/BribeBooze/Specialists/08","We shouldn't just give up like that."
"Oneliners/Manifestation_MedicalCare_Unrest/BribeBooze/Workers/05","Now you're talking sir! Here's to you!"
"Oneliners/Manifestation_MedicalCare_Unrest/BribeBooze/Workers/06","What's wrong with you people?! I give up..."
"Oneliners/Manifestation_MedicalCare_Unrest/BribeBooze/Workers/07","Oh, why worry, things will be fine I'm sure."
"Oneliners/Manifestation_MedicalCare_Unrest/BribeBooze/Workers/08","Well, all right. I'll try to think about it."
"Oneliners/MorningOneliners/FaithLight/HighDiscontentHighHope/Specialists/1","Our leader's incompetence is putting the future of mankind at risk!"
"Oneliners/MorningOneliners/FaithLight/HighDiscontentHighHope/Specialists/2","With the fate of humanity at stake, it's time we had a better leader."
"Oneliners/MorningOneliners/FaithLight/HighDiscontentHighHope/Specialists/3","God is our only hope. Our inept leader should see that and resign."
"Oneliners/MorningOneliners/FaithLight/HighDiscontentHighHope/Workers/1","I pray our Captain sees the light. He must mend his ways."
"Oneliners/MorningOneliners/FaithLight/HighDiscontentHighHope/Workers/2","We know what to do and how, we just lack a good leader!"
"Oneliners/MorningOneliners/FaithLight/HighDiscontentHighHope/Workers/3","Dear Lord, show the Captain the error of his ways so he resigns before it's too late."
"Oneliners/MorningOneliners/FaithLight/HighDiscontentHighHope/Workers/4","Our Captain makes it hard to hate the sin and not the sinner."
"Oneliners/MorningOneliners/FaithLight/HighDiscontentHighHope/Workers/5","God forgive me, I dreamt that our Captain died and I rejoiced."
"Oneliners/MorningOneliners/FaithLight/HighDiscontentHighHope/Workers/6","We're doing our best, but this bumbling fool is ruining everything!"
"Oneliners/MorningOneliners/FaithLight/HighDiscontentLowHope/Specialists/1","I'd be a better leader than our Captain. Anyone but him, really."
"Oneliners/MorningOneliners/FaithLight/HighDiscontentLowHope/Specialists/2","I can't look people in the face. We've failed them. You've failed them, sir!"
"Oneliners/MorningOneliners/FaithLight/HighDiscontentLowHope/Specialists/3","We'll go straight to Heaven, because we've been in Hell."
"Oneliners/MorningOneliners/FaithLight/HighDiscontentLowHope/Workers/1","Our Captain is a bloody fool! How can he ignore our misery?!"
"Oneliners/MorningOneliners/FaithLight/HighDiscontentLowHope/Workers/2","I'd gladly go to hell if I could send this bastard Captain there first."
"Oneliners/MorningOneliners/FaithLight/HighDiscontentLowHope/Workers/3","We trusted the Captain, and what do we get? Fuck all!"
"Oneliners/MorningOneliners/FaithLight/HighDiscontentLowHope/Workers/4","Work and pray? To hell with all that nonsense! We're done for!"
"Oneliners/MorningOneliners/FaithLight/HighDiscontentLowHope/Workers/5","God help us, our Captain is leading us to perdition!"
"Oneliners/MorningOneliners/FaithLight/HighDiscontentLowHope/Workers/6","All I pray for now is a quick and painless death for us all."
"Oneliners/MorningOneliners/FaithLight/HighDiscontentMediumHope/Specialists/1","This can't last! We have to do something before it's too late."
"Oneliners/MorningOneliners/FaithLight/HighDiscontentMediumHope/Specialists/2","I think people are looking forward to a change in command!"
"Oneliners/MorningOneliners/FaithLight/HighDiscontentMediumHope/Specialists/3","God, please deliver us from our Captain or make him see light."
"Oneliners/MorningOneliners/FaithLight/HighDiscontentMediumHope/Workers/1","All our bloody toil's for nothing when we have such a fool for a leader!"
"Oneliners/MorningOneliners/FaithLight/HighDiscontentMediumHope/Workers/2","I pray our Captain stops wasting everyone's efforts."
"Oneliners/MorningOneliners/FaithLight/HighDiscontentMediumHope/Workers/3","How will our leader fail us today? Life's hard enough as it is!"
"Oneliners/MorningOneliners/FaithLight/HighDiscontentMediumHope/Workers/4","Having such a useless leader is our Lord testing us."
"Oneliners/MorningOneliners/FaithLight/HighDiscontentMediumHope/Workers/5","How much longer must we suffer this idiot of a leader? "
"Oneliners/MorningOneliners/FaithLight/HighDiscontentMediumHope/Workers/6","I put my trust in providence, not in our failed leader."
"Oneliners/MorningOneliners/FaithLight/LowDiscontentHighHope/Specialists/1","Let's get moving! I wonder what we'll accomplish today."
"Oneliners/MorningOneliners/FaithLight/LowDiscontentHighHope/Specialists/2","What a lovely morning! I'm ready to take on the day."
"Oneliners/MorningOneliners/FaithLight/LowDiscontentHighHope/Specialists/3","Thank you, Lord, for this glorious new day."
"Oneliners/MorningOneliners/FaithLight/LowDiscontentHighHope/Workers/1","I think we're truly blessed – our Captain most of all."
"Oneliners/MorningOneliners/FaithLight/LowDiscontentHighHope/Workers/2","Let's give thanks to our Lord for all His blessings."
"Oneliners/MorningOneliners/FaithLight/LowDiscontentHighHope/Workers/3","I believe God must have saved us for a purpose."
"Oneliners/MorningOneliners/FaithLight/LowDiscontentHighHope/Workers/4","Rise and shine, people! Look, the sun's up already!"
"Oneliners/MorningOneliners/FaithLight/LowDiscontentHighHope/Workers/5","God bless our Captain! I'd follow him anywhere."
"Oneliners/MorningOneliners/FaithLight/LowDiscontentHighHope/Workers/6","I'll remember to thank our Captain in my prayers."
"Oneliners/MorningOneliners/FaithLight/LowDiscontentLowHope/Specialists/1","This place is killing us slowly with despair."
"Oneliners/MorningOneliners/FaithLight/LowDiscontentLowHope/Specialists/2","Arise, serfs! A new day of useless struggle awaits."
"Oneliners/MorningOneliners/FaithLight/LowDiscontentLowHope/Specialists/3","You saved us, Lord, but to what end?"
"Oneliners/MorningOneliners/FaithLight/LowDiscontentLowHope/Workers/1","Will the rest of my life be like this? God, give me a sign!"
"Oneliners/MorningOneliners/FaithLight/LowDiscontentLowHope/Workers/2","We have everything we need to live, but nothing to live for."
"Oneliners/MorningOneliners/FaithLight/LowDiscontentLowHope/Workers/3","We must pray for a purpose to guide us. Just surviving isn't enough."
"Oneliners/MorningOneliners/FaithLight/LowDiscontentLowHope/Workers/4","Work, work, nothing but work..."
"Oneliners/MorningOneliners/FaithLight/LowDiscontentLowHope/Workers/5","Please, God, send a ray of hope into our lives."
"Oneliners/MorningOneliners/FaithLight/LowDiscontentLowHope/Workers/6","Is this endless toil the fate we want for our children?"
"Oneliners/MorningOneliners/FaithLight/LowDiscontentMediumHope/Specialists/1","We survived another night... that has to count for something."
"Oneliners/MorningOneliners/FaithLight/LowDiscontentMediumHope/Specialists/2","I've got to hold on. People are depending on me."
"Oneliners/MorningOneliners/FaithLight/LowDiscontentMediumHope/Specialists/3","Dear Lord, may this day be no worse than yesterday."
"Oneliners/MorningOneliners/FaithLight/LowDiscontentMediumHope/Workers/1","Let's praise the Lord for preserving us."
"Oneliners/MorningOneliners/FaithLight/LowDiscontentMediumHope/Workers/2","At least we're alive, unlike so many others."
"Oneliners/MorningOneliners/FaithLight/LowDiscontentMediumHope/Workers/3","We're doing fine, all things considered."
"Oneliners/MorningOneliners/FaithLight/LowDiscontentMediumHope/Workers/4","Another day, another shift. Well, such is life."
"Oneliners/MorningOneliners/FaithLight/LowDiscontentMediumHope/Workers/5","God helps those who help themselves, so keep working!"
"Oneliners/MorningOneliners/FaithLight/LowDiscontentMediumHope/Workers/6","Have faith! We've made it this far – we'll stick it out to the end."
"Oneliners/MorningOneliners/FaithLight/MediumDiscontentHighHope/Specialists/1","Our prospects aren't bad. We just have to endure a bit longer."
"Oneliners/MorningOneliners/FaithLight/MediumDiscontentHighHope/Specialists/2","I admit, I feel a little hopeful today in spite of the circumstances."
"Oneliners/MorningOneliners/FaithLight/MediumDiscontentHighHope/Specialists/3","Let's start the day by giving thanks to the Lord our God for His deliverance."
"Oneliners/MorningOneliners/FaithLight/MediumDiscontentHighHope/Workers/1","With His help, I think we can make it."
"Oneliners/MorningOneliners/FaithLight/MediumDiscontentHighHope/Workers/2","Our Captain may be fallible, but faith will show him the right path."
"Oneliners/MorningOneliners/FaithLight/MediumDiscontentHighHope/Workers/3","There's still a lot to do, but I can see that our work is bearing fruit."
"Oneliners/MorningOneliners/FaithLight/MediumDiscontentHighHope/Workers/4","I have our Captain in my prayers. May our Lord guide him."
"Oneliners/MorningOneliners/FaithLight/MediumDiscontentHighHope/Workers/5","We must hold on. We'll see better days, I'm sure of it."
"Oneliners/MorningOneliners/FaithLight/MediumDiscontentHighHope/Workers/6","God made this place to test us. But we are strong."
"Oneliners/MorningOneliners/FaithLight/MediumDiscontentLowHope/Enginners/1","I dreamt I was back in London. What a disappointment..."
"Oneliners/MorningOneliners/FaithLight/MediumDiscontentLowHope/Enginners/2","The pitiful gains of our daily struggle only delay the inevitable."
"Oneliners/MorningOneliners/FaithLight/MediumDiscontentLowHope/Enginners/3","Have mercy upon us, O Lord. "
"Oneliners/MorningOneliners/FaithLight/MediumDiscontentLowHope/Workers/1","Another day, another shift. There's no more to life than work."
"Oneliners/MorningOneliners/FaithLight/MediumDiscontentLowHope/Workers/2","Back to the dreary old drive."
"Oneliners/MorningOneliners/FaithLight/MediumDiscontentLowHope/Workers/3","I pray that something changes, but every day is the same."
"Oneliners/MorningOneliners/FaithLight/MediumDiscontentLowHope/Workers/4","Every day it's harder to get up."
"Oneliners/MorningOneliners/FaithLight/MediumDiscontentLowHope/Workers/5","What's the point of all our toil? My God, I'm so tired..."
"Oneliners/MorningOneliners/FaithLight/MediumDiscontentLowHope/Workers/6","This world's condemned. Prayer is my only solace. "
"Oneliners/MorningOneliners/FaithLight/MediumDiscontentMediumHope/Specialists/1","Look sharp! Remember, we mustn't shrink from our duties."
"Oneliners/MorningOneliners/FaithLight/MediumDiscontentMediumHope/Specialists/2","We should be grateful for what we have... I suppose."
"Oneliners/MorningOneliners/FaithLight/MediumDiscontentMediumHope/Specialists/3","Lord, give me the strength and hope to last till tomorrow."
"Oneliners/MorningOneliners/FaithLight/MediumDiscontentMediumHope/Workers/1","There are ups and down, but we're alive. Let's keep it that way."
"Oneliners/MorningOneliners/FaithLight/MediumDiscontentMediumHope/Workers/2","Another day of work... to keep us warm and fed, God willing."
"Oneliners/MorningOneliners/FaithLight/MediumDiscontentMediumHope/Workers/3","Dear Lord, I hope this day won't be worse than the last."
"Oneliners/MorningOneliners/FaithLight/MediumDiscontentMediumHope/Workers/4","Let's make it through the day. Maybe tomorrow'll be better."
"Oneliners/MorningOneliners/FaithLight/MediumDiscontentMediumHope/Workers/5","I pray nothing terrible happens today."
"Oneliners/MorningOneliners/FaithLight/MediumDiscontentMediumHope/Workers/6","Time to shoulder my yoke and pray that the burden is light."
"Oneliners/MorningOneliners/HighDiscontentHighHope/Specialists/1","Our leader's incompetence is putting the future of mankind at risk!"
"Oneliners/MorningOneliners/HighDiscontentHighHope/Specialists/2","With the fate of humanity at stake, it's time we had a better leader."
"Oneliners/MorningOneliners/HighDiscontentHighHope/Specialists/3","I fear that everything we've achieved might be wasted by our Captain."
"Oneliners/MorningOneliners/HighDiscontentHighHope/Workers/1","We could thrive here, but not carrying on like this."
"Oneliners/MorningOneliners/HighDiscontentHighHope/Workers/2","We know what to do, we're just lacking proper leadership!"
"Oneliners/MorningOneliners/HighDiscontentHighHope/Workers/3","To hell with the Captain! We could do a better job than this!"
"Oneliners/MorningOneliners/HighDiscontentHighHope/Workers/4","If we weren't being led by such a bloody dunce, we might have a chance of survival!"
"Oneliners/MorningOneliners/HighDiscontentHighHope/Workers/5","Mark my words, if our Captain were gone, we'd all be a damn sight happier."
"Oneliners/MorningOneliners/HighDiscontentHighHope/Workers/6","We're here doing all we can, while that useless clown's ruining everything!"
"Oneliners/MorningOneliners/HighDiscontentLowHope/Specialists/1","I'd be a better leader than our Captain. Anyone but him, really."
"Oneliners/MorningOneliners/HighDiscontentLowHope/Specialists/2","I can't look people in the face. We've failed them. You've failed them, sir!"
"Oneliners/MorningOneliners/HighDiscontentLowHope/Specialists/3","Why get out of bed? It's pointless. We're doomed."
"Oneliners/MorningOneliners/HighDiscontentLowHope/Workers/1","The Captain's a bloody fool! Doesn't our misery count for anything?!"
"Oneliners/MorningOneliners/HighDiscontentLowHope/Workers/2","No hope, no respect... and soon no Captain!"
"Oneliners/MorningOneliners/HighDiscontentLowHope/Workers/3","We trusted the Captain, and what did we get? Fuck all!"
"Oneliners/MorningOneliners/HighDiscontentLowHope/Workers/4","I'll die happy if I live long enough to see our Captain's dead body tossed in the snow!"
"Oneliners/MorningOneliners/HighDiscontentLowHope/Workers/5","Work? What's the point? The Captain's doomed us all!"
"Oneliners/MorningOneliners/HighDiscontentLowHope/Workers/6","Sod it all. We're all going to die anyway with this maniac leading us."
"Oneliners/MorningOneliners/HighDiscontentMediumHope/Specialists/1","This can't last! We have to do something before it's too late."
"Oneliners/MorningOneliners/HighDiscontentMediumHope/Specialists/2","I think people are looking forward to a change in command!"
"Oneliners/MorningOneliners/HighDiscontentMediumHope/Specialists/3","I fear our workers won't endure this all much longer."
"Oneliners/MorningOneliners/HighDiscontentMediumHope/Workers/1","All our bleedin' hardship, and for what? Sod the Captain!"
"Oneliners/MorningOneliners/HighDiscontentMediumHope/Workers/2","We'd be doing much better if we just had a proper leader."
"Oneliners/MorningOneliners/HighDiscontentMediumHope/Workers/3","I wonder how our glorious Captain's going to fuck things up today?"
"Oneliners/MorningOneliners/HighDiscontentMediumHope/Workers/4","Long day of pointless work ahead... again."
"Oneliners/MorningOneliners/HighDiscontentMediumHope/Workers/5","How much more of this do we have to take?"
"Oneliners/MorningOneliners/HighDiscontentMediumHope/Workers/6","Bloody hell, I've had just about enough of this. We need a new leader!"
"Oneliners/MorningOneliners/LightFaith/HighDiscontentHighHope/Workers/1","I pray for our Captain to see light. He needs to mend his ways."
"Oneliners/MorningOneliners/LightFaith/HighDiscontentHighHope/Workers/2","We know what to do and how, we just lack a good leader!"
"Oneliners/MorningOneliners/LightFaith/HighDiscontentHighHope/Workers/3","Let's hope that our leader will see the error of his ways."
"Oneliners/MorningOneliners/LightFaith/HighDiscontentHighHope/Workers/4","Hate the sin, not the sinner... But our Captain makes it hard."
"Oneliners/MorningOneliners/LightFaith/HighDiscontentHighHope/Workers/5","God forgive me, I dreamed that our Captain died and I rejoiced."
"Oneliners/MorningOneliners/LightFaith/HighDiscontentHighHope/Workers/6","We're doing our best, but this bumbling fool ruins everything!"
"Oneliners/MorningOneliners/LightFaith/HighDiscontentLowHope/Workers/1","Our Captain is a bloody fool! How can he ignore our misery?!"
"Oneliners/MorningOneliners/LightFaith/HighDiscontentLowHope/Workers/2","I'll go to hell gladly if I can send this bastard Captain there first."
"Oneliners/MorningOneliners/LightFaith/HighDiscontentLowHope/Workers/3","We trusted the Captain, and what do we get? Nothing!"
"Oneliners/MorningOneliners/LightFaith/HighDiscontentLowHope/Workers/4","Work and pray? To hell with all that nonsense! We're done for!"
"Oneliners/MorningOneliners/LightFaith/HighDiscontentLowHope/Workers/5","God help us, our Captain is leading us to perdition!"
"Oneliners/MorningOneliners/LightFaith/HighDiscontentLowHope/Workers/6","I only pray now for quick and painless death for us all."
"Oneliners/MorningOneliners/LightFaith/HighDiscontentMediumHope/Workers/1","All our bloody toil is for naught because our leader is a fool!"
"Oneliners/MorningOneliners/LightFaith/HighDiscontentMediumHope/Workers/2","I pray that our Captain stops wasting everyone's efforts."
"Oneliners/MorningOneliners/LightFaith/HighDiscontentMediumHope/Workers/3","How will our leader fail today? Life's hard enough as it is!"
"Oneliners/MorningOneliners/LightFaith/HighDiscontentMediumHope/Workers/4","Our Lord is trying us by giving us such an useless leader."
"Oneliners/MorningOneliners/LightFaith/HighDiscontentMediumHope/Workers/5","How much longer must we suffer under our idiot of a leader? "
"Oneliners/MorningOneliners/LightFaith/HighDiscontentMediumHope/Workers/6","I put my trust in the Providence, not in our failure of a leader."
"Oneliners/MorningOneliners/LightFaith/LowDiscontentHighHope/Workers/1","I think we are truly blessed, and our Captain the most."
"Oneliners/MorningOneliners/LightFaith/LowDiscontentHighHope/Workers/2","Let's thank our Lord for all His blessings."
"Oneliners/MorningOneliners/LightFaith/LowDiscontentHighHope/Workers/3","I believe that God must have saved us for a purpose."
"Oneliners/MorningOneliners/LightFaith/LowDiscontentHighHope/Workers/4","Rise and shine, people! Look, the sun's up already!"
"Oneliners/MorningOneliners/LightFaith/LowDiscontentHighHope/Workers/5","God bless our Captain! I would follow him anywhere."
"Oneliners/MorningOneliners/LightFaith/LowDiscontentHighHope/Workers/6","I'll remember to thank our Captain in my prayers."
"Oneliners/MorningOneliners/LightFaith/LowDiscontentLowHope/Workers/1","Will all the rest of my life be like this? God, give us a sign!"
"Oneliners/MorningOneliners/LightFaith/LowDiscontentLowHope/Workers/2","We have all we need to live, but not what to live for."
"Oneliners/MorningOneliners/LightFaith/LowDiscontentLowHope/Workers/3","We must pray for a vision to lead us. Surviving isn't enough."
"Oneliners/MorningOneliners/LightFaith/LowDiscontentLowHope/Workers/4","Work, work, nothing but work..."
"Oneliners/MorningOneliners/LightFaith/LowDiscontentLowHope/Workers/5","Please, God, send a ray of hope into our lives."
"Oneliners/MorningOneliners/LightFaith/LowDiscontentLowHope/Workers/6","Is this endless toil the fate we want for our children?"
"Oneliners/MorningOneliners/LightFaith/LowDiscontentMediumHope/Workers/1","Let's praise our Lord for preserving us."
"Oneliners/MorningOneliners/LightFaith/LowDiscontentMediumHope/Workers/2","At least we are alive, unlike so many others."
"Oneliners/MorningOneliners/LightFaith/LowDiscontentMediumHope/Workers/3","We are doing fine, all things considered."
"Oneliners/MorningOneliners/LightFaith/LowDiscontentMediumHope/Workers/4","Another day, another shift. Well, such is life."
"Oneliners/MorningOneliners/LightFaith/LowDiscontentMediumHope/Workers/5","God helps those who help themselves, so keep working!"
"Oneliners/MorningOneliners/LightFaith/LowDiscontentMediumHope/Workers/6","Have faith, we made it so far, we will stick it out to the end."
"Oneliners/MorningOneliners/LightFaith/MediumDiscontentHighHope/Workers/1","With divine help, I think we're going to make it."
"Oneliners/MorningOneliners/LightFaith/MediumDiscontentHighHope/Workers/2","Our Captain might be fallible, but faith will show him the right way."
"Oneliners/MorningOneliners/LightFaith/MediumDiscontentHighHope/Workers/3","There's still a lot to do, but I can see that our work brings fruit."
"Oneliners/MorningOneliners/LightFaith/MediumDiscontentHighHope/Workers/4","I remember our Captain in my prayers. May our Lord guide him."
"Oneliners/MorningOneliners/LightFaith/MediumDiscontentHighHope/Workers/5","We must hold on, and we'll see better days, I'm sure."
"Oneliners/MorningOneliners/LightFaith/MediumDiscontentHighHope/Workers/6","God made this place to test us. But we are strong."
"Oneliners/MorningOneliners/LightFaith/MediumDiscontentLowHope/Workers/1","Another day, another shift. There's no more to life than work."
"Oneliners/MorningOneliners/LightFaith/MediumDiscontentLowHope/Workers/2","Back to the dreary old drive."
"Oneliners/MorningOneliners/LightFaith/MediumDiscontentLowHope/Workers/3","I pray that something changes, but all days are the same."
"Oneliners/MorningOneliners/LightFaith/MediumDiscontentLowHope/Workers/4","Each day it's harder to get up."
"Oneliners/MorningOneliners/LightFaith/MediumDiscontentLowHope/Workers/5","What's the point of all our toil? My God, I'm so tired..."
"Oneliners/MorningOneliners/LightFaith/MediumDiscontentLowHope/Workers/6","This world is condemned. Prayer is my only solace. "
"Oneliners/MorningOneliners/LightFaith/MediumDiscontentMediumHope/Workers/1","There are ups and down, but we are alive. Let's keep it that way."
"Oneliners/MorningOneliners/LightFaith/MediumDiscontentMediumHope/Workers/2","Another day of work... to keep us warm and fed, God willing."
"Oneliners/MorningOneliners/LightFaith/MediumDiscontentMediumHope/Workers/3","Dear Lord, I hope this day won't be worse than the last."
"Oneliners/MorningOneliners/LightFaith/MediumDiscontentMediumHope/Workers/4","Let's make it through the day. Maybe tomorrow will be better."
"Oneliners/MorningOneliners/LightFaith/MediumDiscontentMediumHope/Workers/5","I pray that nothing too terrible happens today."
"Oneliners/MorningOneliners/LightFaith/MediumDiscontentMediumHope/Workers/6","Time to pick up my yoke and pray for the burden to be light."
"Oneliners/MorningOneliners/LowDiscontentHighHope/Specialists/1","Let's get moving! I wonder what we'll accomplish today."
"Oneliners/MorningOneliners/LowDiscontentHighHope/Specialists/2","What a lovely morning! I'm ready to take on the day."
"Oneliners/MorningOneliners/LowDiscontentHighHope/Specialists/3","Good day! Let's see how to make our city even better."
"Oneliners/MorningOneliners/LowDiscontentHighHope/Workers/1","Things are going well. We've got the Captain to thank for that!"
"Oneliners/MorningOneliners/LowDiscontentHighHope/Workers/2","Let's thank the Lord for all His blessings."
"Oneliners/MorningOneliners/LowDiscontentHighHope/Workers/3","Today'll be a good day. I can feel it!"
"Oneliners/MorningOneliners/LowDiscontentHighHope/Workers/4","Rise and shine, people! Look, the sun's up already!"
"Oneliners/MorningOneliners/LowDiscontentHighHope/Workers/5","God bless our Captain! I'd follow him anywhere."
"Oneliners/MorningOneliners/LowDiscontentHighHope/Workers/6","We made it so far. I think we can survive anything!"
"Oneliners/MorningOneliners/LowDiscontentLowHope/Specialists/1","This place is killing us slowly with despair."
"Oneliners/MorningOneliners/LowDiscontentLowHope/Specialists/2","Arise, serfs! A new day of useless struggle awaits."
"Oneliners/MorningOneliners/LowDiscontentLowHope/Specialists/3","Food and shelter aren't enough. We have no future."
"Oneliners/MorningOneliners/LowDiscontentLowHope/Workers/1","We haven't got any purpose or direction. A new leader is needed."
"Oneliners/MorningOneliners/LowDiscontentLowHope/Workers/2","We've got what we need to live, but nothing to live for."
"Oneliners/MorningOneliners/LowDiscontentLowHope/Workers/3","We live to work, and that's it. What's the point?"
"Oneliners/MorningOneliners/LowDiscontentLowHope/Workers/4","Work, work, nothing but work..."
"Oneliners/MorningOneliners/LowDiscontentLowHope/Workers/5","We're getting by, but what future do we have?"
"Oneliners/MorningOneliners/LowDiscontentLowHope/Workers/6","Is this endless toil really what we want for our children?"
"Oneliners/MorningOneliners/LowDiscontentMediumHope/Specialists/1","We survived another night... that has to count for something."
"Oneliners/MorningOneliners/LowDiscontentMediumHope/Specialists/2","I've got to hold on. People are depending on me."
"Oneliners/MorningOneliners/LowDiscontentMediumHope/Specialists/3","Sometimes I wonder what the purpose of our struggle is."
"Oneliners/MorningOneliners/LowDiscontentMediumHope/Workers/1","Get a move on, chaps, there's still plenty of work to do!"
"Oneliners/MorningOneliners/LowDiscontentMediumHope/Workers/2","At least we're alive. Not everyone's so lucky."
"Oneliners/MorningOneliners/LowDiscontentMediumHope/Workers/3","We're doing fine, all things considered."
"Oneliners/MorningOneliners/LowDiscontentMediumHope/Workers/4","Another day, another shift. Well, that's life."
"Oneliners/MorningOneliners/LowDiscontentMediumHope/Workers/5","We can keep going like this for a while, I'd say."
"Oneliners/MorningOneliners/LowDiscontentMediumHope/Workers/6","Let's get to work. We can't let up now."
"Oneliners/MorningOneliners/MediumDiscontentHighHope/Specialists/1","Our prospects aren't bad. We just have to endure a bit longer."
"Oneliners/MorningOneliners/MediumDiscontentHighHope/Specialists/2","I admit, I feel a little hopeful today in spite of the circumstances."
"Oneliners/MorningOneliners/MediumDiscontentHighHope/Specialists/3","Good day! I hope we can keep saying this sincerely."
"Oneliners/MorningOneliners/MediumDiscontentHighHope/Workers/1","We could be doing better, but I'll admit, things are looking up."
"Oneliners/MorningOneliners/MediumDiscontentHighHope/Workers/2","It's not so bad, there's always tomorrow to look forward to."
"Oneliners/MorningOneliners/MediumDiscontentHighHope/Workers/3","There's still a lot to do, but I can see we're making progress step by step."
"Oneliners/MorningOneliners/MediumDiscontentHighHope/Workers/4","I hope today's a good day. Better than yesterday, that's for sure!"
"Oneliners/MorningOneliners/MediumDiscontentHighHope/Workers/5","If we just keep at it, we'll see better days, I've no doubt."
"Oneliners/MorningOneliners/MediumDiscontentHighHope/Workers/6","God made this place to test us, and we'll prevail."
"Oneliners/MorningOneliners/MediumDiscontentLowHope/Specialists/1","I dreamt I was back in London. What a disappointment..."
"Oneliners/MorningOneliners/MediumDiscontentLowHope/Specialists/2","The pitiful gains of our daily struggle only delay the inevitable."
"Oneliners/MorningOneliners/MediumDiscontentLowHope/Specialists/3","We demand a lot of our people, and for what? A few days more?"
"Oneliners/MorningOneliners/MediumDiscontentLowHope/Workers/1","Another day, another shift. There's not much more to life than this."
"Oneliners/MorningOneliners/MediumDiscontentLowHope/Workers/2","Back to the gloomy old grind."
"Oneliners/MorningOneliners/MediumDiscontentLowHope/Workers/3","The writing's on the wall for our Captain."
"Oneliners/MorningOneliners/MediumDiscontentLowHope/Workers/4","It's getting harder to drag myself out of bed every day."
"Oneliners/MorningOneliners/MediumDiscontentLowHope/Workers/5","I'm starting to worry we'll lose what little we have left."
"Oneliners/MorningOneliners/MediumDiscontentLowHope/Workers/6","Yet another hopeless day in this frozen hellhole."
"Oneliners/MorningOneliners/MediumDiscontentMediumHope/Specialists/1","Look sharp! Remember, we mustn't shrink from our duties."
"Oneliners/MorningOneliners/MediumDiscontentMediumHope/Specialists/2","We should be grateful for what we have... I suppose."
"Oneliners/MorningOneliners/MediumDiscontentMediumHope/Specialists/3","Well, time to get out of bed and back into the fray."
"Oneliners/MorningOneliners/MediumDiscontentMediumHope/Workers/1","There's ups and down, but we're alive. Let's keep it that way."
"Oneliners/MorningOneliners/MediumDiscontentMediumHope/Workers/2","Another day of work... to keep us warm and fed, God willing."
"Oneliners/MorningOneliners/MediumDiscontentMediumHope/Workers/3","I just pray we get by. Nothing more, nothing less."
"Oneliners/MorningOneliners/MediumDiscontentMediumHope/Workers/4","Let's make it through the day. Maybe tomorrow'll be better."
"Oneliners/MorningOneliners/MediumDiscontentMediumHope/Workers/5","Well, I can certainly remember worse mornings. Better ones, too…"
"Oneliners/MorningOneliners/MediumDiscontentMediumHope/Workers/6","God, I'm so tired. Every day's the same grind, but we've got to keep going."
"Oneliners/MorningOneliners/OrderLight/HighDiscontentHighHope/Specialists/1","Our leader's incompetence is putting the future of mankind at risk!"
"Oneliners/MorningOneliners/OrderLight/HighDiscontentHighHope/Specialists/2","With the fate of humanity at stake, it's time we had a better leader."
"Oneliners/MorningOneliners/OrderLight/HighDiscontentHighHope/Specialists/3","Let's oust this useless wimp. Our people deserve better!"
"Oneliners/MorningOneliners/OrderLight/HighDiscontentHighHope/Workers/1","This fool is too weak to lead us! We'll forge onwards without him!"
"Oneliners/MorningOneliners/OrderLight/HighDiscontentHighHope/Workers/2","We know what to do and how, we just lack a good leader!"
"Oneliners/MorningOneliners/OrderLight/HighDiscontentHighHope/Workers/3","To hell with the Captain! We'd do just fine without him!"
"Oneliners/MorningOneliners/OrderLight/HighDiscontentHighHope/Workers/4","We'd be much better off without this damned fool leading us!"
"Oneliners/MorningOneliners/OrderLight/HighDiscontentHighHope/Workers/5","We're winning! It's just our leader holding us back! "
"Oneliners/MorningOneliners/OrderLight/HighDiscontentHighHope/Workers/6","Only our Captain stands between us and victory now!"
"Oneliners/MorningOneliners/OrderLight/HighDiscontentLowHope/Specialists/1","I'd be a better leader than our Captain. Anyone but him, really."
"Oneliners/MorningOneliners/OrderLight/HighDiscontentLowHope/Specialists/2","I can't look people in the face. We've failed them. You've failed them, sir!"
"Oneliners/MorningOneliners/OrderLight/HighDiscontentLowHope/Specialists/3","Time for a change. Only a strong ruler can save our city."
"Oneliners/MorningOneliners/OrderLight/HighDiscontentLowHope/Workers/1","If we don't unite behind a strong leader, we're doomed."
"Oneliners/MorningOneliners/OrderLight/HighDiscontentLowHope/Workers/2","No hope, nothing but disregard for us. But not for long, oh no!"
"Oneliners/MorningOneliners/OrderLight/HighDiscontentLowHope/Workers/3","We must rise as one to replace this weakling with a real man."
"Oneliners/MorningOneliners/OrderLight/HighDiscontentLowHope/Workers/4","I wish I could kill this bloody bastard before I die."
"Oneliners/MorningOneliners/OrderLight/HighDiscontentLowHope/Workers/5","We're headed for ruin with this weak-kneed waste of space! "
"Oneliners/MorningOneliners/OrderLight/HighDiscontentLowHope/Workers/6","Fuck it all. We're going to die anyway with this idiot leading us."
"Oneliners/MorningOneliners/OrderLight/HighDiscontentMediumHope/Specialists/1","This can't last! We have to do something before it's too late."
"Oneliners/MorningOneliners/OrderLight/HighDiscontentMediumHope/Specialists/2","I think people are looking forward to a change in command!"
"Oneliners/MorningOneliners/OrderLight/HighDiscontentMediumHope/Specialists/3","We need law and order, but also competent leadership."
"Oneliners/MorningOneliners/OrderLight/HighDiscontentMediumHope/Workers/1","Our Captain couldn't lead a pig to mud! We deserve someone better!"
"Oneliners/MorningOneliners/OrderLight/HighDiscontentMediumHope/Workers/2","We'd be doing much better if we just had a decent leader."
"Oneliners/MorningOneliners/OrderLight/HighDiscontentMediumHope/Workers/3","Things are going to Hell with this weakling pretending to lead us!"
"Oneliners/MorningOneliners/OrderLight/HighDiscontentMediumHope/Workers/4","It's going to be a long day of pointless work... again."
"Oneliners/MorningOneliners/OrderLight/HighDiscontentMediumHope/Workers/5","We need a strong leader, or there'll be no future for us."
"Oneliners/MorningOneliners/OrderLight/HighDiscontentMediumHope/Workers/6","Bloody hell, I can't stand any more of this. We need a new leader!"
"Oneliners/MorningOneliners/OrderLight/LowDiscontentHighHope/Specialists/1","Let's get moving! I wonder what we'll accomplish today."
"Oneliners/MorningOneliners/OrderLight/LowDiscontentHighHope/Specialists/2","What a lovely morning! I'm ready to take on the day."
"Oneliners/MorningOneliners/OrderLight/LowDiscontentHighHope/Specialists/3","I'm proud to be a citizen of this city. Three cheers for our Captain!"
"Oneliners/MorningOneliners/OrderLight/LowDiscontentHighHope/Workers/1","Things are going well. We should thank our Captain for that!"
"Oneliners/MorningOneliners/OrderLight/LowDiscontentHighHope/Workers/2","Day after day we find power in unity. Victory will be ours!"
"Oneliners/MorningOneliners/OrderLight/LowDiscontentHighHope/Workers/3","Today will be a good day. I can feel it!"
"Oneliners/MorningOneliners/OrderLight/LowDiscontentHighHope/Workers/4","We'll beat the cold and hunger! United we will prevail!"
"Oneliners/MorningOneliners/OrderLight/LowDiscontentHighHope/Workers/5","United people under a strong leader have nothing to fear."
"Oneliners/MorningOneliners/OrderLight/LowDiscontentHighHope/Workers/6","We've made it this far. I think we can survive anything!"
"Oneliners/MorningOneliners/OrderLight/LowDiscontentLowHope/Specialists/1","This place is killing us slowly with despair."
"Oneliners/MorningOneliners/OrderLight/LowDiscontentLowHope/Specialists/2","Arise, serfs! A new day of useless struggle awaits."
"Oneliners/MorningOneliners/OrderLight/LowDiscontentLowHope/Specialists/3","We're just cogs in a machine, efficient but without higher purpose."
"Oneliners/MorningOneliners/OrderLight/LowDiscontentLowHope/Workers/1","Another day of pointless toil..."
"Oneliners/MorningOneliners/OrderLight/LowDiscontentLowHope/Workers/2","Captain, what're we doing all this work for?"
"Oneliners/MorningOneliners/OrderLight/LowDiscontentLowHope/Workers/3","We only live to work. What's the point?"
"Oneliners/MorningOneliners/OrderLight/LowDiscontentLowHope/Workers/4","Work, work, nothing but work..."
"Oneliners/MorningOneliners/OrderLight/LowDiscontentLowHope/Workers/5","We're surviving, but what kind of future do we have?"
"Oneliners/MorningOneliners/OrderLight/LowDiscontentLowHope/Workers/6","Every time I get up I feel exhausted. Captain, we need a purpose!"
"Oneliners/MorningOneliners/OrderLight/LowDiscontentMediumHope/Specialists/1","We survived another night... that has to count for something."
"Oneliners/MorningOneliners/OrderLight/LowDiscontentMediumHope/Specialists/2","I've got to hold on. People are depending on me."
"Oneliners/MorningOneliners/OrderLight/LowDiscontentMediumHope/Specialists/3","The worst is still to come. We must stay united."
"Oneliners/MorningOneliners/OrderLight/LowDiscontentMediumHope/Workers/1","Get a move on, lads, there's still plenty of work to do!"
"Oneliners/MorningOneliners/OrderLight/LowDiscontentMediumHope/Workers/2","We have to close ranks and work together. "
"Oneliners/MorningOneliners/OrderLight/LowDiscontentMediumHope/Workers/3","Be vigilant. Only law and order stand between us and disaster."
"Oneliners/MorningOneliners/OrderLight/LowDiscontentMediumHope/Workers/4","Our Captain has my full support. We can get through this."
"Oneliners/MorningOneliners/OrderLight/LowDiscontentMediumHope/Workers/5","Let's move, people, our Captain is counting on us!"
"Oneliners/MorningOneliners/OrderLight/LowDiscontentMediumHope/Workers/6","Let's get to work. We can't let our guard down."
"Oneliners/MorningOneliners/OrderLight/MediumDiscontentHighHope/Specialists/1","Our prospects aren't bad. We just have to endure a bit longer."
"Oneliners/MorningOneliners/OrderLight/MediumDiscontentHighHope/Specialists/2","I admit, I feel a little hopeful today in spite of the circumstances."
"Oneliners/MorningOneliners/OrderLight/MediumDiscontentHighHope/Specialists/3","We should encourage people to show support for our Captain."
"Oneliners/MorningOneliners/OrderLight/MediumDiscontentHighHope/Workers/1","We could be doing better, but I have to admit things are looking up."
"Oneliners/MorningOneliners/OrderLight/MediumDiscontentHighHope/Workers/2","It's not so bad, there's always tomorrow to look forward to."
"Oneliners/MorningOneliners/OrderLight/MediumDiscontentHighHope/Workers/3","The Captain is leading us in the right direction. We should support him."
"Oneliners/MorningOneliners/OrderLight/MediumDiscontentHighHope/Workers/4","I hope today's a good day. Better than yesterday at least!"
"Oneliners/MorningOneliners/OrderLight/MediumDiscontentHighHope/Workers/5","Our lot will only improve if we stand behind our leader!"
"Oneliners/MorningOneliners/OrderLight/MediumDiscontentHighHope/Workers/6","We have to work as one under the guidance of our leader if we want to survive."
"Oneliners/MorningOneliners/OrderLight/MediumDiscontentLowHope/Specialists/1","I dreamt I was back in London. What a disappointment..."
"Oneliners/MorningOneliners/OrderLight/MediumDiscontentLowHope/Specialists/2","The pitiful gains of our daily struggle only delay the inevitable."
"Oneliners/MorningOneliners/OrderLight/MediumDiscontentLowHope/Specialists/3","The workers won't stay motivated for long if we don't give them hope."
"Oneliners/MorningOneliners/OrderLight/MediumDiscontentLowHope/Workers/1","Things are falling apart. How long will our Captain be able to hold us together?"
"Oneliners/MorningOneliners/OrderLight/MediumDiscontentLowHope/Workers/2","Another day of fighting chaos and anarchy. I'm so tired..."
"Oneliners/MorningOneliners/OrderLight/MediumDiscontentLowHope/Workers/3","I don't think our Captain will lead us much longer."
"Oneliners/MorningOneliners/OrderLight/MediumDiscontentLowHope/Workers/4","We work like slaves, and it's all in vain. We're going to die in this hole."
"Oneliners/MorningOneliners/OrderLight/MediumDiscontentLowHope/Workers/5","I'm getting the sinking feeling we're going to lose what little we have left."
"Oneliners/MorningOneliners/OrderLight/MediumDiscontentLowHope/Workers/6","I miss the order and harmony of our past lives in London."
"Oneliners/MorningOneliners/OrderLight/MediumDiscontentMediumHope/Specialists/1","Look sharp! Remember, we mustn't shrink from our duties."
"Oneliners/MorningOneliners/OrderLight/MediumDiscontentMediumHope/Specialists/2","We should be grateful for what we have... I suppose."
"Oneliners/MorningOneliners/OrderLight/MediumDiscontentMediumHope/Specialists/3","Our people need inspiration. We should lead by example."
"Oneliners/MorningOneliners/OrderLight/MediumDiscontentMediumHope/Workers/1","Let's not lose hope. We can still make it if we work together."
"Oneliners/MorningOneliners/OrderLight/MediumDiscontentMediumHope/Workers/2","We have to unite behind our leader! It's the only way forward!"
"Oneliners/MorningOneliners/OrderLight/MediumDiscontentMediumHope/Workers/3","I just hope I can get by. Nothing more, nothing less."
"Oneliners/MorningOneliners/OrderLight/MediumDiscontentMediumHope/Workers/4","Let's make it through the day. Maybe tomorrow'll be better."
"Oneliners/MorningOneliners/OrderLight/MediumDiscontentMediumHope/Workers/5","Well, I can remember worse mornings. And better ones too."
"Oneliners/MorningOneliners/OrderLight/MediumDiscontentMediumHope/Workers/6","Don't despair. Law and order will save us if we keep giving it our all."
"Oneliners/MorningOneliners/PostBreakPoint/Fanatism/HighDiscontent/Specialists/1","We failed to weed out the faithless and we're suffering for it."
"Oneliners/MorningOneliners/PostBreakPoint/Fanatism/HighDiscontent/Specialists/2","We're being tested. We must work harder."
"Oneliners/MorningOneliners/PostBreakPoint/Fanatism/HighDiscontent/Specialists/3","Where did we go astray? God, show us the light!"
"Oneliners/MorningOneliners/PostBreakPoint/Fanatism/HighDiscontent/Workers/1","Heresy is still blooming in our city!"
"Oneliners/MorningOneliners/PostBreakPoint/Fanatism/HighDiscontent/Workers/2","We can trust only our Captain. Apostates are among us!"
"Oneliners/MorningOneliners/PostBreakPoint/Fanatism/HighDiscontent/Workers/3","Can't you smell the foul stench of heresy?!"
"Oneliners/MorningOneliners/PostBreakPoint/Fanatism/HighDiscontent/Workers/4","Wake up and look around! We must cut out the rot!"
"Oneliners/MorningOneliners/PostBreakPoint/Fanatism/HighDiscontent/Workers/5","All the sacrifices we've made... for this?! "
"Oneliners/MorningOneliners/PostBreakPoint/Fanatism/LowDiscontent/Specialists/1","I devote every day of my work to the survival of our city."
"Oneliners/MorningOneliners/PostBreakPoint/Fanatism/LowDiscontent/Specialists/2","Another day to prove the strength of our faith."
"Oneliners/MorningOneliners/PostBreakPoint/Fanatism/LowDiscontent/Specialists/3","Pray like everything depends on God. Work like everything depends on you."
"Oneliners/MorningOneliners/PostBreakPoint/Fanatism/LowDiscontent/Workers/1","Bless this morning! We get to live another day."
"Oneliners/MorningOneliners/PostBreakPoint/Fanatism/LowDiscontent/Workers/2","Another blessed day in the city of the faithful!"
"Oneliners/MorningOneliners/PostBreakPoint/Fanatism/LowDiscontent/Workers/3","Through our devotion we've been given a chance. To waste it is to sin."
"Oneliners/MorningOneliners/PostBreakPoint/Fanatism/LowDiscontent/Workers/4","Every new day is both a blessing and a test of our faith."
"Oneliners/MorningOneliners/PostBreakPoint/Fanatism/LowDiscontent/Workers/5","Our struggle saves our lives. Our faith gives them meaning."
"Oneliners/MorningOneliners/PostBreakPoint/Fanatism/MediumDiscontent/Specialists/1","Wake up! Our faith won't save us if we neglect our duty!"
"Oneliners/MorningOneliners/PostBreakPoint/Fanatism/MediumDiscontent/Specialists/2","The flesh is weak. Nourishment comes from doing His will."
"Oneliners/MorningOneliners/PostBreakPoint/Fanatism/MediumDiscontent/Specialists/3","I offer my suffering to my brothers and sisters in faith."
"Oneliners/MorningOneliners/PostBreakPoint/Fanatism/MediumDiscontent/Workers/1","Work and pray, that's the only way!"
"Oneliners/MorningOneliners/PostBreakPoint/Fanatism/MediumDiscontent/Workers/2","We must work harder to prove our faith."
"Oneliners/MorningOneliners/PostBreakPoint/Fanatism/MediumDiscontent/Workers/3","There's still the stench of heresy somewhere in our city."
"Oneliners/MorningOneliners/PostBreakPoint/Fanatism/MediumDiscontent/Workers/4","Idleness is the enemy of the soul! Let's get moving!"
"Oneliners/MorningOneliners/PostBreakPoint/Fanatism/MediumDiscontent/Workers/5","Keep your eyes peeled! Enemies of the faith may still be hiding among us."
"Oneliners/MorningOneliners/PostBreakPoint/Order/HighDiscontent/Workers/1","Watch out! The saboteurs are still hiding amongst us!"
"Oneliners/MorningOneliners/PostBreakPoint/Order/HighDiscontent/Workers/2","The closer to victory, the harder the struggle!"
"Oneliners/MorningOneliners/PostBreakPoint/Order/HighDiscontent/Workers/3","We must find and kill the traitors before they ruin everything!"
"Oneliners/MorningOneliners/PostBreakPoint/Order/HighDiscontent/Workers/4","All the sacrifices we've made... for this?!"
"Oneliners/MorningOneliners/PostBreakPoint/Order/HighDiscontent/Workers/5","Wake up and look around! We must eliminate the traitors!"
"Oneliners/MorningOneliners/PostBreakPoint/Order/HighDiscontent/Workers/6","We must work harder. Enemies are still in our midst."
"Oneliners/MorningOneliners/PostBreakPoint/Order/HighDiscontent/Workers/7","Who's ruining our efforts?! We must find them and kill them!"
"Oneliners/MorningOneliners/PostBreakPoint/Order/LowDiscontent/Workers/1","Honour! Loyalty! Courage!"
"Oneliners/MorningOneliners/PostBreakPoint/Order/LowDiscontent/Workers/2","Freedom in unity, survival in work!"
"Oneliners/MorningOneliners/PostBreakPoint/Order/LowDiscontent/Workers/3","We're all happy and thankful to our Captain!"
"Oneliners/MorningOneliners/PostBreakPoint/Order/LowDiscontent/Workers/4","Where there's unity, there's always victory!"
"Oneliners/MorningOneliners/PostBreakPoint/Order/LowDiscontent/Workers/5","We owe our lives to the Order!"
"Oneliners/MorningOneliners/PostBreakPoint/Order/LowDiscontent/Workers/6","Onward, brothers and sisters! To work!"
"Oneliners/MorningOneliners/PostBreakPoint/Order/LowDiscontent/Workers/7","Every day I pledge my life anew to our Captain."
"Oneliners/MorningOneliners/PostBreakPoint/Order/MediumDiscontent/Workers/1","It's cold and it's hard, but we must stand united!"
"Oneliners/MorningOneliners/PostBreakPoint/Order/MediumDiscontent/Workers/2","Stay together and remain vigilant. There's still much to do."
"Oneliners/MorningOneliners/PostBreakPoint/Order/MediumDiscontent/Workers/3","The world's gone to hell, but we will prevail as one!"
"Oneliners/MorningOneliners/PostBreakPoint/Order/MediumDiscontent/Workers/4","Stand firm and carry on working. We must beat the cold."
"Oneliners/MorningOneliners/PostBreakPoint/Order/MediumDiscontent/Workers/5","When steel shatters like glass, our hearts will endure!"
"Oneliners/MorningOneliners/PostBreakPoint/Order/MediumDiscontent/Workers/6","Watch your backs, people. We still have to weed out the traitors."
"Oneliners/MorningOneliners/PostBreakPoint/Order/MediumDiscontent/Workers/7","Keep your eyes open! There may be traitors amongst us!"
"Oneliners/MorningOneliners/PostFearSocialComments/Specialists/1","We have to get organised. We have to do something!"
"Oneliners/MorningOneliners/PostFearSocialComments/Specialists/2","I wonder if our Captain really has a plan."
"Oneliners/MorningOneliners/PostFearSocialComments/Workers/1","How are we going to survive? What should we do?"
"Oneliners/MorningOneliners/PostFearSocialComments/Workers/2","Other cities may have fallen, but not London. It's impossible."
"Oneliners/MorningOneliners/PostFearSocialComments/Workers/3","All our work'll be for nothing if we leave. I'm staying."
"Oneliners/MorningOneliners/PostFearSocialComments/Workers/4","We aren't going to make it in this hole. We have to leave."
"Oneliners/MorningOneliners/StormComing/Workers/1","We won't survive this!"
"Oneliners/MorningOneliners/StormComing/Workers/2","We have to prepare if we want to stand any chance of survival."
"Oneliners/MorningOneliners/StormComing/Workers/3","How will we manage against that monstrosity..."
"Oneliners/MorningOneliners/StormDuring/Workers/1","The wind... I can't hear my own thoughts!"
"Oneliners/MorningOneliners/StormDuring/Workers/2","Hell has frozen over..."
"Oneliners/MorningOneliners/StormDuring/Workers/3","I didn't think it was possible for it to get this cold!"
"Oneliners/PostBreakpointAfterBuildingDestroyed/Faith/Specialists/1","Why did you do that? Put it back! You're our prophet! You should know better!"
"Oneliners/PostBreakpointAfterBuildingDestroyed/Faith/Workers/1","What are you doing? Those are a symbol of our faith!"
"Oneliners/PostBreakpointAfterBuildingDestroyed/Faith/Workers/2","Those buildings are a representation of us now. You can't just destroy them."
"Oneliners/PostBreakpointAfterBuildingDestroyed/Order/Specialists/1","Stop! We need those buildings to ensure order!"
"Oneliners/PostBreakpointAfterBuildingDestroyed/Order/Workers/1","You can't do that! Those buildings ensure Order!"
"Oneliners/PostBreakpointAfterBuildingDestroyed/Order/Workers/2","What are you doing! We need those places! "
"Oneliners/Refugees/GoAway/Workers/1","How could we do that?!"
"Oneliners/Refugees/GoAway/Workers/2","And good riddance. We're stretched thin as it is."
"Oneliners/Refugees/GoAway/Workers/3","This is terrible. We'll answer for this before God."
"Oneliners/Refugees/OnlyTheHealthy/Workers/1","Ever heard of a rotten compromise, sir?"
"Oneliners/Refugees/OnlyTheHealthy/Workers/2","Good decision. Our city will benefit."
"Oneliners/Refugees/OnlyTheHealthy/Workers/3","There were children in that group!"
"Oneliners/Refugees/WelcomeThem/Workers/1","I hope we won't regret it..."
"Oneliners/Refugees/WelcomeThem/Workers/2","At least make yourselves useful! Get to work!"
"Oneliners/Refugees/WelcomeThem/Workers/3","We couldn't have done it any other way."
"Oneliners/ScenarioRefugees/Lords are unarmed/Specialists/1","I must say, I'm a little relieved."
"Oneliners/ScenarioRefugees/Lords are unarmed/Workers/1","Armed or not, they're dangerous."
"Oneliners/ScenarioRefugees/Lords are unarmed/Workers/2","Now they'll pay for what they did to us."
"Oneliners/ScenarioRefugees/Lords diversion/Specialists/1","What's that noise? What's going on?"
"Oneliners/ScenarioRefugees/Lords diversion/Workers/1","Wake up! Wake up! They're stealing from us!"
"Oneliners/ScenarioRefugees/Lords diversion/Workers/2","Thieves! Thieves! "
"Oneliners/ScenarioRefugees/Lords in rags/Specialists/1","My God, there are so many of them!"
"Oneliners/ScenarioRefugees/Lords in rags/Workers/1","They're here! The lords are here!"
"Oneliners/ScenarioRefugees/Lords in rags/Workers/2","What do they want?"
"Oneliners/ScenarioRefugees/Lords seen from beacon/Specialists/1","Calm down. Let's wait and see what happens. "
"Oneliners/ScenarioRefugees/Lords seen from beacon/Workers/1","It’s the lords! We're doomed!"
"Oneliners/ScenarioRefugees/Lords seen from beacon/Workers/2","My God, what if they're armed?"
"Oneliners/ScenarioRefugees/LordsCampDemolished1/Specialists/1","We have blood on our hands."
"Oneliners/ScenarioRefugees/LordsCampDemolished1/Workers/1","They had it coming."
"Oneliners/ScenarioRefugees/LordsCampDemolished1/Workers/2","Shame on us."
"Oneliners/ScenarioRefugees/LordsCampDemolished2/Workers/1","Oh God, please don't let this be true!"
"Oneliners/ScenarioRefugees/LordsCampDemolished2/Workers/2","This is not happening..."
"Oneliners/ScenarioRefugees/Lynching/Specialists/1","No mercy!"
"Oneliners/ScenarioRefugees/Lynching/Specialists/2","To the gallows!"
"Oneliners/ScenarioRefugees/Lynching/Workers/1","Hang them! Hang them high! "
"Oneliners/ScenarioRefugees/Lynching/Workers/2","No more lords! No more lords!"
"Oneliners/ScenarioRefugees/Lynching/Workers/3","Kill them all!"
"Oneliners/ScenarioRefugees/People going crazy/Specialists/1","Let's kill the bastards!"
"Oneliners/ScenarioRefugees/People going crazy/Specialists/2","To hell with them!"
"Oneliners/ScenarioRefugees/People going crazy/Workers/1","No more lords! No more lords!"
"Oneliners/ScenarioRefugees/People going crazy/Workers/2","Kill them all!"
"Oneliners/ScenarioRefugees/People going crazy/Workers/3","No mercy!"
"Oneliners/ScenarioRefugees/People want revenge/Workers/1","This is the last time they steal from us!"
"Oneliners/ScenarioRefugees/People want revenge/Workers/2","We'll teach them not to take what's ours."
"Oneliners/ScenarioRefugees/People want revenge/Workers/3","Let's get them!"
"Oneliners/ScenarioRefugees/RefugeesGroup01/Children/1","They did it!"
"Oneliners/ScenarioRefugees/RefugeesGroup01/Specialists/1","They're here!"
"Oneliners/ScenarioRefugees/RefugeesGroup01/Specialists/2","It's about time."
"Oneliners/ScenarioRefugees/RefugeesGroup01/Workers/1","I'll be damned!"
"Oneliners/ScenarioRefugees/RefugeesGroup01/Workers/2","Well, look who's here."
"Oneliners/ScenarioRefugees/RefugeesGroup02/Specialists/1","Come, come! Every pair of hands counts."
"Oneliners/ScenarioRefugees/RefugeesGroup02/Workers/1","There's a lot to do, but here we work for ourselves."
"Oneliners/ScenarioRefugees/RefugeesGroup02/Workers/2","Good to see you, lads! Here you'll be safe from the lords. "
"Oneliners/ScenarioRefugees/RefugeesGroup03/Specialists/1","I hope you gentlemen aren't afraid to get your hands dirty."
"Oneliners/ScenarioRefugees/RefugeesGroup03/Workers/1","Sod the lords. This place belongs to us."
"Oneliners/ScenarioRefugees/RefugeesGroup03/Workers/2","Welcome, mates! Good to see you again!"
"Oneliners/ScenarioRefugees/RefugeesGroup03_noBeacon/Specialists/1","Good to see you again!"
"Oneliners/ScenarioRefugees/RefugeesGroup03_noBeacon/Workers/1","Good, there's plenty of work to do."
"Oneliners/ScenarioRefugees/RefugeesGroup03_noBeacon/Workers/2","Welcome, mates!"
"Oneliners/ScenarioRefugees/RefugeesGroup04/Children/1","Please, don't leave them on their own."
"Oneliners/ScenarioRefugees/RefugeesGroup04/Specialists/1","We must find the lost children at all costs."
"Oneliners/ScenarioRefugees/RefugeesGroup04/Workers/1","Those poor parents. I can't imagine what they're going through."
"Oneliners/ScenarioRefugees/RefugeesGroup06/Children/1","They could've died."
"Oneliners/ScenarioRefugees/RefugeesGroup06/Specialists/1","You'll be safe here."
"Oneliners/ScenarioRefugees/RefugeesGroup06/Workers/1","Thank God! I've been praying for them."
"Oneliners/ScenarioRefugees/RefugeesGroup06_noBeacon/Specialists/1","We could've helped them."
"Oneliners/ScenarioRefugees/RefugeesGroup06_noBeacon/Workers/1","It's our Captain's fault."
"Oneliners/ScenarioRefugees/RefugeesGroup06_noBeacon/Workers/2","This shouldn't have happend."
"Oneliners/ScenarioRefugees/RefugeesGroup08/Specialists/1","We'd better watch out, there's no telling who's coming in that ship."
"Oneliners/ScenarioRefugees/RefugeesGroup08/Workers/1","Another ship? Well, I'll be damned!"
"Oneliners/ScenarioRefugees/RefugeesGroup08/Workers/2","Could they be refugees like us?"
"Oneliners/ScenarioRefugees/RefugeesGroup10/Specialists/1","We have to help them."
"Oneliners/ScenarioRefugees/RefugeesGroup10/Workers/1","It could've happened to us too."
"Oneliners/ScenarioRefugees/RefugeesGroup10/Workers/2","Bloody avalanche! "
"Oneliners/ScenarioRefugees/RefugeesGroup11/Specialists/1","This is horrifying. How could he?"
"Oneliners/ScenarioRefugees/RefugeesGroup11/Workers/1","I can't believe what I'm hearing."
"Oneliners/ScenarioRefugees/RefugeesGroup11/Workers/2","I was afraid it would come to this."
"Oneliners/ScenarioRefugees/RefugeesGroup11_noBeacon/Specialists/1","This is horrifying. How could he?"
"Oneliners/ScenarioRefugees/RefugeesGroup11_noBeacon/Workers/1","I can't believe what I'm hearing."
"Oneliners/ScenarioRefugees/RefugeesGroup11_noBeacon/Workers/2","I was afraid it would come to this."
"Oneliners/ScenarioRefugees/RefugeesGroup12/Specialists/1","I remember that turn. It was hard to find the right way."
"Oneliners/ScenarioRefugees/RefugeesGroup12/Workers/1","We have to rescue them."
"Oneliners/ScenarioRefugees/RefugeesGroup12/Workers/2","Damn fools. What were they thinking?"
"Oneliners/ScenarioRefugees/RefugeesGroup13/Specialists/1","Guess that's it then."
"Oneliners/ScenarioRefugees/RefugeesGroup13/Workers/1","There's no one to wait for anymore."
"Oneliners/ScenarioRefugees/RefugeesGroup13/Workers/2","So here we are."
"Oneliners/ScenarioRefugees/RefugeesGroup15/Arrived from camp/Specialists/1","Since you're already here, get to work!"
"Oneliners/ScenarioRefugees/RefugeesGroup15/Arrived from camp/Workers/1","If it was the other way around, they wouldn't let us in."
"Oneliners/ScenarioRefugees/RefugeesGroup15/Arrived from camp/Workers/2","We should put our people first."
"Oneliners/ScenarioRefugees/RefugeesGroup15/GoAway/Specialists/1","It was the only way, I suppose."
"Oneliners/ScenarioRefugees/RefugeesGroup15/GoAway/Workers/1","I feel bad about this."
"Oneliners/ScenarioRefugees/RefugeesGroup15/GoAway/Workers/2","Good. We don't need them here."
"Oneliners/ScenarioRefugees/RefugeesGroup15/WelcomeThem/Specialists/1","Since you're already here, get to work!"
"Oneliners/ScenarioRefugees/RefugeesGroup15/WelcomeThem/Workers/1","If it was the other way around, they wouldn't let us in.</n>"
"Oneliners/ScenarioRefugees/RefugeesGroup15/WelcomeThem/Workers/2","We should put our people first."
"Oneliners/ScenarioRefugees/RefugeesGroup16/Arrived from camp/Specialists/1","This is a mistake."
"Oneliners/ScenarioRefugees/RefugeesGroup16/Arrived from camp/Workers/1","To hell with this! Send them back!"
"Oneliners/ScenarioRefugees/RefugeesGroup16/Arrived from camp/Workers/2","They're a danger to us all!"
"Oneliners/ScenarioRefugees/RefugeesGroup16/Arrived from camp/Workers/3","This is a mistake."
"Oneliners/ScenarioRefugees/RefugeesGroup16/GoAway/Specialists/1","I feel sorry for them, but our safety comes first."
"Oneliners/ScenarioRefugees/RefugeesGroup16/GoAway/Workers/1","We couldn't have helped them anyway."
"Oneliners/ScenarioRefugees/RefugeesGroup16/GoAway/Workers/2","The farther away from us they are, the better."
"Oneliners/ScenarioRefugees/RefugeesGroup16/WelcomeThem/Specialists/1","This is a mistake."
"Oneliners/ScenarioRefugees/RefugeesGroup16/WelcomeThem/Workers/1","To hell with this! Send them back!"
"Oneliners/ScenarioRefugees/RefugeesGroup16/WelcomeThem/Workers/2","They're a danger to us all!"
"Oneliners/ScenarioRefugees/RefugeesGroup16/WelcomeThem/Workers/3","This is a mistake."
"Oneliners/ScenarioRefugees/RefugeesGroup17/Arrived from camp/Specialists/1","Poor little darlings."
"Oneliners/ScenarioRefugees/RefugeesGroup17/Arrived from camp/Workers/1","Great. More children. Just what we need."
"Oneliners/ScenarioRefugees/RefugeesGroup17/Arrived from camp/Workers/2","Craven is here?! That leech should hang!"
"Oneliners/ScenarioRefugees/RefugeesGroup17/GoAway/Specialists/1","Shame. Shame on us."
"Oneliners/ScenarioRefugees/RefugeesGroup17/GoAway/Workers/1","Have mercy, they're just children!"
"Oneliners/ScenarioRefugees/RefugeesGroup17/GoAway/Workers/2","What if they were our children?"
"Oneliners/ScenarioRefugees/RefugeesGroup17/WelcomeThem/Specialists/1","Poor little darlings."
"Oneliners/ScenarioRefugees/RefugeesGroup17/WelcomeThem/Workers/1","Great. More children. Just what we need."
"Oneliners/ScenarioRefugees/RefugeesGroup17/WelcomeThem/Workers/2","Craven is here?! That leech should hang!"
"Oneliners/ScenarioRefugees/Riot/Workers/1","Enough is enough! Let's get them!"
"Oneliners/ScenarioRefugees/Riot/Workers/2","Let's show those bastards!"
"Oneliners/ScenarioRefugees/Riot/Workers/3","Screw them! They don't belong here!"
"Oneliners/ScenarioRefugees/They are approaching/Specialists/1","If we turn our backs on them, they'll die."
"Oneliners/ScenarioRefugees/They are approaching/Workers/1","Help them? To hell with that!"
"Oneliners/ScenarioRefugees/They are approaching/Workers/2","The lords are at our mercy. What a twist of fate..."
"Oneliners/ScenarioRefugees/Vengeance/Workers/1","No mercy! No mercy!"
"Oneliners/ScenarioRefugees/Vengeance/Workers/2","Get them!"
"Oneliners/ScenarioRefugees/Vengeance/Workers/3","Death to the lords!"
"Oneliners/ScenarioTechHeaven/A cry for help/Specialists/1","I can't imagine what that man's been through."
"Oneliners/ScenarioTechHeaven/A cry for help/Specialists/2","We have to send scouts to New Manchester at once."
"Oneliners/ScenarioTechHeaven/A cry for help/Specialists/3","Another city? Incredible. "
"Oneliners/ScenarioTechHeaven/Ark is dead/Specialists/1","This shouldn’t have happened."
"Oneliners/ScenarioTechHeaven/Ark is dead/Specialists/2","I blame our leader for this."
"Oneliners/ScenarioTechHeaven/Ark is dead/Specialists/3","We're failing our mission."
"Oneliners/ScenarioTechHeaven/Ark is dead/Specialists/4","How tremendously irresponsible. "
"Oneliners/ScenarioTechHeaven/Ark is dead/Specialists/5","Damn it! We should've done more."
"Oneliners/ScenarioTechHeaven/AutomatonReady/Specialists/1","Another automaton is ready."
"Oneliners/ScenarioTechHeaven/AutomatonReady/Specialists/2","This one looks sturdy."
"Oneliners/ScenarioTechHeaven/AutomatonReady/Specialists/3","All the cogs are oiled."
"Oneliners/ScenarioTechHeaven/AutomatonReady/Specialists/4","Pressure normal and steady."
"Oneliners/ScenarioTechHeaven/ManchesterSurvivor - 01 help shelter/No help/Specialists/1","Is there really nothing we can do for them?"
"Oneliners/ScenarioTechHeaven/ManchesterSurvivor - 01 help shelter/No help/Specialists/2","I feel sorry for them, but our mission comes first."
"Oneliners/ScenarioTechHeaven/ManchesterSurvivor - 01 help shelter/No help/Specialists/3","We can't just turn our backs on them."
"Oneliners/ScenarioTechHeaven/ManchesterSurvivor - 01 help shelter/Send help/Specialists/1","We should do everything we can to help those poor people."
"Oneliners/ScenarioTechHeaven/ManchesterSurvivor - 01 help shelter/Send help/Specialists/2","We should focus on our mission."
"Oneliners/ScenarioTechHeaven/ManchesterSurvivor - 01 help shelter/Send help/Specialists/3","Helping them is our moral duty."
"Oneliners/ScenarioTechHeaven/ManchesterSurvivor - 02 help food/No help/Specialists/1","This is inhuman."
"Oneliners/ScenarioTechHeaven/ManchesterSurvivor - 02 help food/No help/Specialists/2","Are we really going to let them starve?"
"Oneliners/ScenarioTechHeaven/ManchesterSurvivor - 02 help food/No help/Specialists/3","We can't endanger our mission for any reason."
"Oneliners/ScenarioTechHeaven/ManchesterSurvivor - 02 help food/Send help/Specialists/1","Let's hope we can afford this."
"Oneliners/ScenarioTechHeaven/ManchesterSurvivor - 02 help food/Send help/Specialists/2","Won't it put our mission at risk?"
"Oneliners/ScenarioTechHeaven/ManchesterSurvivor - 02 help food/Send help/Specialists/3","If they're starving, we have a duty to feed them."
"Oneliners/ScenarioTechHeaven/ManchesterSurvivor - 03 help coal/No help/Specialists/1","We can do better than this."
"Oneliners/ScenarioTechHeaven/ManchesterSurvivor - 03 help coal/No help/Specialists/2","May God have mercy on our souls."
"Oneliners/ScenarioTechHeaven/ManchesterSurvivor - 03 help coal/No help/Specialists/3","They'll die without our help."
"Oneliners/ScenarioTechHeaven/ManchesterSurvivor - 03 help coal/Send help/Specialists/1","I hope our leader knows what he's doing."
"Oneliners/ScenarioTechHeaven/ManchesterSurvivor - 03 help coal/Send help/Specialists/2","We should help them, but not if it puts our mission at risk."
"Oneliners/ScenarioTechHeaven/ManchesterSurvivor - 03 help coal/Send help/Specialists/3","We can't provide for New Manchester forever."
"Oneliners/ScenarioTechHeaven/New refugees on horizon/Specialists/1","They probably thought no one from the first expedition got through."
"Oneliners/ScenarioTechHeaven/New refugees on horizon/Specialists/2","These people are suffering, and we're doing nothing to help. It’s a disgrace. "
"Oneliners/ScenarioTechHeaven/New refugees on horizon/Specialists/3","I hope they get here safely."
"Oneliners/ScenarioTechHeaven/StormHits/Specialists/1","We did our best, we can only pray now..."
"Oneliners/ScenarioTechHeaven/StormHits/Specialists/2","I hope we did enough."
"Oneliners/ScenarioTechHeaven/StormHits/Specialists/3","The final test of our city begins."
"Oneliners/ScenarioTechHeaven/StormHits/Specialists/4","I hope our sacrifice won't be in vain."
"Oneliners/ScenarioTechHeaven/StormHits/Specialists/5","This will have to be our legacy."
"Oneliners/ScenarioTechHeaven/StormIsComing/Specialists/1","We should help them! We'll be no better than them if we refuse."
"Oneliners/ScenarioTechHeaven/StormIsComing/Specialists/2","We should focus on our city! They're doomed and we still have a chance."
"Oneliners/ScenarioTechHeaven/StormIsComing/Specialists/3","We don't have the time and resources to secure both cities."
"Oneliners/ScenarioTechHeaven/StormIsComing/Specialists/4","Our survival will be pointless if we don't help them."
"Oneliners/ScenarioTechHeaven/StormIsComing/Specialists/5","We have a moral obligation to help them."
"Oneliners/ScenarioTechHeaven/StormIsComing/Specialists/6","We don't owe them anything. We must secure our city!"
"Oneliners/Sequences_new/Execution_Devotion/Specialists/1","That's what will happen to all the evildoers."
"Oneliners/Sequences_new/Execution_Devotion/Specialists/2","The cost of sin is death."
"Oneliners/Sequences_new/Execution_Devotion/Specialists/3","The city must be purged of evil. "
"Oneliners/Sequences_new/Execution_Devotion/Specialists/4","Another enemy of the Faith. How many more are hiding in our city?"
"Oneliners/Sequences_new/Execution_Devotion/Workers/1","Death to the enemies of the Faith!"
"Oneliners/Sequences_new/Execution_Devotion/Workers/2","We should kill them all, one by one."
"Oneliners/Sequences_new/Execution_Devotion/Workers/3","No mercy for the wicked!"
"Oneliners/Sequences_new/Execution_Devotion/Workers/4","I'd never have thought this one was with them..."
"Oneliners/Sequences_new/Execution_Order/Specialists/1","That's what will happen to all the enemies of order."
"Oneliners/Sequences_new/Execution_Order/Specialists/2","This is what you get for trying to overthrow order!"
"Oneliners/Sequences_new/Execution_Order/Specialists/3","Order requires sacrifice."
"Oneliners/Sequences_new/Execution_Order/Specialists/4","Another public enemy. How many more are hiding in our city?"
"Oneliners/Sequences_new/Execution_Order/Workers/1","Death to the public enemies!"
"Oneliners/Sequences_new/Execution_Order/Workers/2","We should kill them all, one by one."
"Oneliners/Sequences_new/Execution_Order/Workers/3","No mercy for the criminals!"
"Oneliners/Sequences_new/Execution_Order/Workers/4","I'd never have thought this one was with them..."
"Oneliners/Sequences_new/Pacification_Faith/Specialists/1","Every death is a tragedy, but they were unrepentant."
"Oneliners/Sequences_new/Pacification_Faith/Specialists/2","I didn't expect them to have such conviction. Obstinate fools."
"Oneliners/Sequences_new/Pacification_Faith/Workers/1","They had no faith! Now they'll learn to listen."
"Oneliners/Sequences_new/Pacification_Faith/Workers/2","Had we let them go. Who knows how many would've followed."
"Oneliners/Sequences_new/Pacification_Order/Specialists/1","It's a tragedy, but threats to order must be dealt with by any means necessary. "
"Oneliners/Sequences_new/Pacification_Order/Specialists/2","If only they'd listened to us! But there's no arguing with fear."
"Oneliners/Sequences_new/Pacification_Order/Workers/1","Serves them right, I say. If you're not with us, you're against us."
"Oneliners/Sequences_new/Pacification_Order/Workers/2","Those fools would all have died if we hadn't stopped them."
"Oneliners/Sequences_new/Prison/Specialists/1","Order dawns on our city."
"Oneliners/Sequences_new/Prison/Specialists/2","This sign will remind everyone that we're a city of order."
"Oneliners/Sequences_new/Prison/Specialists/3","This sign will strike fear into the hearts of villains."
"Oneliners/Sequences_new/Prison/Workers/1","Order above all!"
"Oneliners/Sequences_new/Prison/Workers/2","May the traitors cower in terror!"
"Oneliners/Sequences_new/Prison/Workers/3","That's it! No mercy for our enemies!"
"Oneliners/Sequences_new/PropagandaCenter/Specialists/1","Order dawns on our city."
"Oneliners/Sequences_new/PropagandaCenter/Specialists/2","This sign will remind everyone that we're a city of order."
"Oneliners/Sequences_new/PropagandaCenter/Specialists/3","This sign fills our hearts with pride."
"Oneliners/Sequences_new/PropagandaCenter/Workers/1","Order above all!"
"Oneliners/Sequences_new/PropagandaCenter/Workers/2","Now we're well and truly a city of order!"
"Oneliners/Sequences_new/PropagandaCenter/Workers/3","Glorious! May the flag fly over our city forever!"
"Oneliners/Sequences_new/PublicPenance/Specialists/1","Remember, it's a small price to pay for your salvation."
"Oneliners/Sequences_new/PublicPenance/Specialists/2","It'll soon be over and you'll be with us again."
"Oneliners/Sequences_new/PublicPenance/Specialists/3","They who stray from the righteous path bring pain on themselves."
"Oneliners/Sequences_new/PublicPenance/Specialists/4","Accept the pain. It's never too late to repent."
"Oneliners/Sequences_new/PublicPenance/Workers/1","This will beat all the wickedness out of you, scum!"
"Oneliners/Sequences_new/PublicPenance/Workers/2","It hurts, doesn't it? I know it hurts. And so it should!"
"Oneliners/Sequences_new/PublicPenance/Workers/3","Stop fighting. The pain will cleanse you."
"Oneliners/Sequences_new/PublicPenance/Workers/4","Look how they writhe as the evil leaves them!"
"Oneliners/SociotechReactions/AlternativeFoodSource/Specialists/1","This is... I'm lost for words. "
"Oneliners/SociotechReactions/AlternativeFoodSource/Specialists/2","Oh God, either we starve or eat our dead..."
"Oneliners/SociotechReactions/AlternativeFoodSource/Workers/1","I won't touch meat ever again. Oh, I'm going to sick up!"
"Oneliners/SociotechReactions/AlternativeFoodSource/Workers/2","Bastard! How does he expect us to live with ourselves?!"
"Oneliners/SociotechReactions/Augmentation/Specialists/1","Amazing. Our scientists have found yet another way to help us survive."
"Oneliners/SociotechReactions/Augmentation/Specialists/2","Prostheses may be expensive, but for many of us they're priceless."
"Oneliners/SociotechReactions/Augmentation/Workers/1","It'll give these people their lives back, in a way."
"Oneliners/SociotechReactions/Augmentation/Workers/2","At last they will go back to work and help us all."
"Oneliners/SociotechReactions/BrokenSealOfConfession/Specialists/1","There's no place for privacy when souls are at stake."
"Oneliners/SociotechReactions/BrokenSealOfConfession/Specialists/2","It's regrettable, but we must expose the sinners to save them."
"Oneliners/SociotechReactions/BrokenSealOfConfession/Workers/1","I fear many innocent people will be falsely accused."
"Oneliners/SociotechReactions/BrokenSealOfConfession/Workers/2","My neighbour offended our Captain! And he's cheating on his wife!"
"Oneliners/SociotechReactions/BurialCeremonies/Specialists/1","Death is an everyday thing here. Why celebrate it?"
"Oneliners/SociotechReactions/BurialCeremonies/Specialists/2","Bless you! Each of our fallen must be honoured."
"Oneliners/SociotechReactions/BurialCeremonies/Workers/1","Our dead ones deserve no less."
"Oneliners/SociotechReactions/BurialCeremonies/Workers/2","Fancy burials? Who has the time for that?"
"Oneliners/SociotechReactions/CareHouse/Specialists/1","It's a practical solution, and in our situation that's what counts."
"Oneliners/SociotechReactions/CareHouse/Specialists/2","They'll just have to hang on until we come up with something better."
"Oneliners/SociotechReactions/CareHouse/Workers/1","Well, it means more beds and food for the rest of us..."
"Oneliners/SociotechReactions/CareHouse/Workers/2","It's the best we can do for them right now."
"Oneliners/SociotechReactions/Cathedral/Specialists/1","This will be a lasting sign of our covenant with God."
"Oneliners/SociotechReactions/Cathedral/Specialists/2","What better testament to our faith could we offer?"
"Oneliners/SociotechReactions/Cathedral/Workers/1","We should think of everyone's needs, not just the faithful."
"Oneliners/SociotechReactions/Cathedral/Workers/2","Let's build it! That'll show the unbelievers!"
"Oneliners/SociotechReactions/Cementary/Specialists/1","Knowing the dead will rest in peace is oddly comforting."
"Oneliners/SociotechReactions/Cementary/Specialists/2","I'm glad we'll treat the dead with dignity."
"Oneliners/SociotechReactions/Cementary/Workers/1","Earth to earth, ashes to ashes, dust to dust. As it should be."
"Oneliners/SociotechReactions/Cementary/Workers/2","At least after death we'll be allowed to rest properly."
"Oneliners/SociotechReactions/CensusStation/Specialists/1","Our own Department of Truth to tell us what to think."
"Oneliners/SociotechReactions/CensusStation/Specialists/2","I suppose it'll help keep people happy... and under control."
"Oneliners/SociotechReactions/CensusStation/Workers/1","So, they'll ask us how do we do and tell us we're doing great?"
"Oneliners/SociotechReactions/CensusStation/Workers/2","Complain too much and they'll drown you in lies."
"Oneliners/SociotechReactions/Chapel/Specialists/1","A place to gather and praise the Almighty. What a godly plan!"
"Oneliners/SociotechReactions/Chapel/Specialists/2","Our people will surely appreciate it. As do I, of course!"
"Oneliners/SociotechReactions/Chapel/Workers/1","Good. I miss praying together."
"Oneliners/SociotechReactions/Chapel/Workers/2","At last. We should've built a House of Prayer long ago."
"Oneliners/SociotechReactions/ChurchPolice/Specialists/1","Splendid! The righteous have nothing to fear."
"Oneliners/SociotechReactions/ChurchPolice/Specialists/2","Wise indeed! This'll only strengthen our faith further."
"Oneliners/SociotechReactions/ChurchPolice/Workers/1","At last there'll be someone to intervene!"
"Oneliners/SociotechReactions/ChurchPolice/Workers/2","When the heathens are on the rise, we need someone to protect us."
"Oneliners/SociotechReactions/CorpsProcessingFertilizer/Specialists/1","We're just speeding up the natural process of decomposition."
"Oneliners/SociotechReactions/CorpsProcessingFertilizer/Specialists/2","The dead can help us after all. Isn't that what they'd want?"
"Oneliners/SociotechReactions/CorpsProcessingFertilizer/Workers/1","Bury the dead, isn't that what the scripture says?"
"Oneliners/SociotechReactions/CorpsProcessingFertilizer/Workers/2","Ashes to ashes, dust to dust. And more food to us."
"Oneliners/SociotechReactions/DESPOTISM/Specialists/1","We gave up our freedom to survive."
"Oneliners/SociotechReactions/DESPOTISM/Specialists/2","From now on, nobody will dare utter a word of dissent."
"Oneliners/SociotechReactions/DESPOTISM/Workers/1","The city must survive. Nothing else matters."
"Oneliners/SociotechReactions/DESPOTISM/Workers/2","You have my heart and my hands."
"Oneliners/SociotechReactions/DoubleRation/Specialists/1","A humane measure, but is it prudent in our current situation?"
"Oneliners/SociotechReactions/DoubleRation/Specialists/2","Helping the sick? I'm in favour, as long as we can afford it."
"Oneliners/SociotechReactions/DoubleRation/Workers/1","Whatever gets them well faster. We need them."
"Oneliners/SociotechReactions/DoubleRation/Workers/2","Can I get some more food too? Look how pale I am!"
"Oneliners/SociotechReactions/DuelingLaw/Specialists/1","I wonder how the old notions of honour apply in our new world."
"Oneliners/SociotechReactions/DuelingLaw/Specialists/2","Yet another spectacle to distract us from the terrible reality."
"Oneliners/SociotechReactions/DuelingLaw/Workers/1","Sometimes the only way to settle a fight is to raise the stakes."
"Oneliners/SociotechReactions/DuelingLaw/Workers/2","We're just going to let people kill each other? Where's the justice in that?"
"Oneliners/SociotechReactions/EmergancyShift/Specialists/1","I hope these shifts are only used for real emergencies."
"Oneliners/SociotechReactions/EmergancyShift/Specialists/2","Preposterous! Are you trying to work people to death?!"
"Oneliners/SociotechReactions/EmergancyShift/Workers/1","Twenty-four hours on the job? Insane. But that's our lot…"
"Oneliners/SociotechReactions/EmergancyShift/Workers/2","Work, work, work until you die…"
"Oneliners/SociotechReactions/EngeneerKids/Specialists/1","Good! We depend on engineers for every day of our lives in this city."
"Oneliners/SociotechReactions/EngeneerKids/Specialists/2","I look forward to the day art and literature return to our schools."
"Oneliners/SociotechReactions/EngeneerKids/Workers/1","A wise decision. Little hands can do a lot of good."
"Oneliners/SociotechReactions/EngeneerKids/Workers/2","Right, it's time for the children to start earning their keep too."
"Oneliners/SociotechReactions/FANATISM/Specialists/1","A new light has been lit to cleanse our sins."
"Oneliners/SociotechReactions/FANATISM/Specialists/2","Praise our Captain for showing us the true path!"
"Oneliners/SociotechReactions/FANATISM/Workers/1","Faith is my sword and my shield."
"Oneliners/SociotechReactions/FANATISM/Workers/2","We beg forgiveness and pray that we sin no more."
"Oneliners/SociotechReactions/FightArena/Specialists/1","Well, lots of people enjoy these violent shows..."
"Oneliners/SociotechReactions/FightArena/Specialists/2","I wonder if the fighters will abide by the rules."
"Oneliners/SociotechReactions/FightArena/Workers/1","Good! Betting on fights was the next best thing to the races."
"Oneliners/SociotechReactions/FightArena/Workers/2","I'm itching to see a good fight. It'll be just like old times."
"Oneliners/SociotechReactions/FoodOfTheChurch/Specialists/1","What an inspired, practical idea!"
"Oneliners/SociotechReactions/FoodOfTheChurch/Specialists/2","The good word and a hot meal warm both the body and the soul."
"Oneliners/SociotechReactions/FoodOfTheChurch/Workers/1","Hot soup and a word of prayer beats cold meat and hard tack."
"Oneliners/SociotechReactions/FoodOfTheChurch/Workers/2","I'm not going to complain about being fed better in this damned cold."
"Oneliners/SociotechReactions/Forman/Specialists/1","Supervised work is almost always more productive, I hear."
"Oneliners/SociotechReactions/Forman/Specialists/2","The workers might need someone to tell them what to do, but not us!"
"Oneliners/SociotechReactions/Forman/Workers/1","Maybe this will make things run smoother... Time will tell."
"Oneliners/SociotechReactions/Forman/Workers/2","Oh! I used to be a factory foreman."
"Oneliners/SociotechReactions/FreeAlcohol/Workers/1","Lovely! We deserve some fun from time to time!"
"Oneliners/SociotechReactions/FreeAlcohol/Workers/2","Is this how we're going to solve our problems now?"
"Oneliners/SociotechReactions/Guardpost/Specialists/1","I agree, we need law enforcement. Every city in the world had it."
"Oneliners/SociotechReactions/Guardpost/Specialists/2","Well, if you have nothing to hide, you have nothing to fear."
"Oneliners/SociotechReactions/Guardpost/Workers/1","Finally there'll be someone to go after the criminals."
"Oneliners/SociotechReactions/Guardpost/Workers/2","And when they have to choose, who will they protect: us or our leader?"
"Oneliners/SociotechReactions/HardWorkRigor/Specialists/1","I know many will complain, but we must work harder to survive."
"Oneliners/SociotechReactions/HardWorkRigor/Specialists/2","Fourteen hours?! People will barely have time to eat and sleep!"
"Oneliners/SociotechReactions/HardWorkRigor/Workers/1","What, ten hours isn't enough? I suppose in our circumstances…"
"Oneliners/SociotechReactions/HardWorkRigor/Workers/2","My father used to tell us we're lucky to work ten hours a day..."
"Oneliners/SociotechReactions/HospitalOfTheChurch/Specialists/1","Natural healing is slower, but does no harm, as God intended."
"Oneliners/SociotechReactions/HospitalOfTheChurch/Specialists/2","I'm sure the sick will appreciate having a place to rest for a few days."
"Oneliners/SociotechReactions/HospitalOfTheChurch/Workers/1","With faith and dedication we can work miracles."
"Oneliners/SociotechReactions/HospitalOfTheChurch/Workers/2","Our brothers can heal my blisters without cutting my hand off!"
"Oneliners/SociotechReactions/KidsHardJobs/Specialists/1","I regret that such a harsh decision was deemed necessary."
"Oneliners/SociotechReactions/KidsHardJobs/Specialists/2","That's terrible! Have we really no other choice?!"
"Oneliners/SociotechReactions/KidsHardJobs/Workers/1","God, please save our children from harm!"
"Oneliners/SociotechReactions/KidsHardJobs/Workers/2","This will end with a child dying at work. Mark my words."
"Oneliners/SociotechReactions/KidsLightWork/Specialists/1","Surely we can find a way to educate some of them?"
"Oneliners/SociotechReactions/KidsLightWork/Specialists/2","But our children aren't used to working! They'll get hurt!"
"Oneliners/SociotechReactions/KidsLightWork/Workers/1","We toil all day, and now the kids have to work too?"
"Oneliners/SociotechReactions/KidsLightWork/Workers/2","Kids should be learning, not working!"
"Oneliners/SociotechReactions/KidsShleter/Specialists/1","Makes sense to me! But they should do some learning as well."
"Oneliners/SociotechReactions/KidsShleter/Specialists/2","Good. It's better to keep the children out of harm's way."
"Oneliners/SociotechReactions/KidsShleter/Workers/1","Kids could do something useful during their time in the shelter."
"Oneliners/SociotechReactions/KidsShleter/Workers/2","And what are they going to do all day, watch the snow fall?"
"Oneliners/SociotechReactions/MechanicalAgitator/Specialists/1","I guess it'll help keep spirits high – and efficiency too."
"Oneliners/SociotechReactions/MechanicalAgitator/Specialists/2","Do we really need to be constantly reminded to work harder?"
"Oneliners/SociotechReactions/MechanicalAgitator/Workers/1","We're already sweating blood, yelling at us won't help!"
"Oneliners/SociotechReactions/MechanicalAgitator/Workers/2","Now everybody will hear how important our work is."
"Oneliners/SociotechReactions/MedKids/Specialists/1","Helping the sick will be good for the kids' character."
"Oneliners/SociotechReactions/MedKids/Specialists/2","A first step towards medical education... We can be proud of this."
"Oneliners/SociotechReactions/MedKids/Workers/1","Good, let the kids learn. We need more skilful medics."
"Oneliners/SociotechReactions/MedKids/Workers/2","Well, it's surely better than letting them bum about all day."
"Oneliners/SociotechReactions/Moonshine/Specialists/1","Nothing wrong with a stiff drink from time to time."
"Oneliners/SociotechReactions/Moonshine/Specialists/2","I certainly hope people enjoy their liquor in moderation."
"Oneliners/SociotechReactions/Moonshine/Workers/1","A glass a day keeps the worries away."
"Oneliners/SociotechReactions/Moonshine/Workers/2","I've missed a good tipple. "
"Oneliners/SociotechReactions/MoralisingSermon/Specialists/1","The words of the scripture will bring us wisdom and peace."
"Oneliners/SociotechReactions/MoralisingSermon/Specialists/2","Communal prayers will surely strengthen our faith."
"Oneliners/SociotechReactions/MoralisingSermon/Workers/1","Any reason to come together is good."
"Oneliners/SociotechReactions/MoralisingSermon/Workers/2","A heartfelt prayer can give hope to those who are lost."
"Oneliners/SociotechReactions/MorningGathering/Specialists/1","And so begins the transformation of our city into a garrison."
"Oneliners/SociotechReactions/MorningGathering/Specialists/2","I think it's a waste of time, but if it helps morale..."
"Oneliners/SociotechReactions/MorningGathering/Workers/1","It'll be good to meet with everyone each morning."
"Oneliners/SociotechReactions/MorningGathering/Workers/2","We could use a reminder of what we're fighting for every day."
"Oneliners/SociotechReactions/NeighborhoodWatch/Specialists/1","A volunteer force would be better, but I'm glad we'll have them."
"Oneliners/SociotechReactions/NeighborhoodWatch/Specialists/2","It seems like a good idea, but I worry where it may lead."
"Oneliners/SociotechReactions/NeighborhoodWatch/Workers/1","I feel safer knowing my neighbour is watching my back."
"Oneliners/SociotechReactions/NeighborhoodWatch/Workers/2","Good! We need someone to keep the peace and watch for trouble."
"Oneliners/SociotechReactions/NewDecalogue/Specialists/1","What is the truth? Our Captain has the answers to all of life's mysteries."
"Oneliners/SociotechReactions/NewDecalogue/Specialists/2","What does it change? We live and die by his word already."
"Oneliners/SociotechReactions/NewDecalogue/Workers/1","He is the voice of truth! He will save us!"
"Oneliners/SociotechReactions/NewDecalogue/Workers/2","We all have to obey his orders, so why not make it official?"
"Oneliners/SociotechReactions/Overcrowding/Specialists/1","Splendid. Pack them together like sardines. The strong will survive."
"Oneliners/SociotechReactions/Overcrowding/Specialists/2","It's certainly more economical than just building more facilities."
"Oneliners/SociotechReactions/Overcrowding/Workers/1","Our sick will be crammed like in a poorhouse. "
"Oneliners/SociotechReactions/Overcrowding/Workers/2","If the ill have somewhere to lie, they have a chance to recover."
"Oneliners/SociotechReactions/Patrol/Workers/1","Yeah, why should the coppers just sit in their cosy stations?"
"Oneliners/SociotechReactions/Patrol/Workers/2","Good. This'll keep the crooks off the streets."
"Oneliners/SociotechReactions/Patrol/Workers/3","With guards on the streets, everyone will feel safer."
"Oneliners/SociotechReactions/Patrol/Workers/4","It'll be encouraging to meet the law face to face."
"Oneliners/SociotechReactions/PoorSoupe/Specialists/1","Here we are, reduced to poverty. Such is the price of survival..."
"Oneliners/SociotechReactions/PoorSoupe/Specialists/2","Now we'll know how the poor ate in the workhouses."
"Oneliners/SociotechReactions/PoorSoupe/Workers/1","Anything to calm the growling stomach. Just like in London..."
"Oneliners/SociotechReactions/PoorSoupe/Workers/2","I hate soup! All my life it's been thin gruel and empty promises."
"Oneliners/SociotechReactions/Prison/Specialists/1","It's sad that it's come to this, but we have to deal with criminals."
"Oneliners/SociotechReactions/Prison/Specialists/2","The troublemakers should be separated from society!"
"Oneliners/SociotechReactions/Prison/Workers/1","Lock them up! All of them!"
"Oneliners/SociotechReactions/Prison/Workers/2","We'll build it for criminals only to end up there ourselves someday."
"Oneliners/SociotechReactions/PrisonBeating/Specialists/1","It's regrettable that we have to use such measures."
"Oneliners/SociotechReactions/PrisonBeating/Specialists/2","Criminals must be reformed, but is that enough to justify this?"
"Oneliners/SociotechReactions/PrisonBeating/Workers/1","A few punches and anyone will promise to be good."
"Oneliners/SociotechReactions/PrisonBeating/Workers/2","They'll say whatever just to make the beating stop."
"Oneliners/SociotechReactions/PropagandaAbility/Specialists/1","This will turn our people against each other."
"Oneliners/SociotechReactions/PropagandaAbility/Specialists/2","Everyone should report crimes, but this law goes too far."
"Oneliners/SociotechReactions/PropagandaAbility/Workers/1","They want us to rat on each other. I'll never do that!"
"Oneliners/SociotechReactions/PropagandaAbility/Workers/2","I'd better watch out, the neighbours will be falling over themselves to sign."
"Oneliners/SociotechReactions/Prostitutes/Specialists/1","Some people can't live without pleasures of the flesh, apparently."
"Oneliners/SociotechReactions/Prostitutes/Specialists/2","Old vices come back to haunt us. We'll pay for this, mark my words."
"Oneliners/SociotechReactions/Prostitutes/Workers/1","Another step closer to the old ways we left behind in London."
"Oneliners/SociotechReactions/Prostitutes/Workers/2","And who's going to work there, volunteers? Yeah, I didn't think so."
"Oneliners/SociotechReactions/PublicConversion/Specialists/1","The sinners will have a chance to save their souls from damnation."
"Oneliners/SociotechReactions/PublicConversion/Specialists/2","Let the purifying voice of the truth be heard throughout the city."
"Oneliners/SociotechReactions/PublicConversion/Workers/1","Sinners have to repent or die! Only the truly faithful are safe."
"Oneliners/SociotechReactions/PublicConversion/Workers/2","I will confess my sins to the Almighty! Not to a bunch of thugs!"
"Oneliners/SociotechReactions/PublicHouse/Specialists/1","I'm looking forward to an evening at the pub with friends."
"Oneliners/SociotechReactions/PublicHouse/Specialists/2","I counted pub visits among the simple pleasures we lost forever."
"Oneliners/SociotechReactions/PublicHouse/Workers/1","A pub – just like in London! Let's call it the Pipe and Hole."
"Oneliners/SociotechReactions/PublicHouse/Workers/2","A pub will remind us of home… and help us forget our woes."
"Oneliners/SociotechReactions/RadiclaTreatment/Specialists/1","It may make sense, but that doesn't make it any less cruel."
"Oneliners/SociotechReactions/RadiclaTreatment/Specialists/2","Even with all our advances in medicine, we have to resort to this?"
"Oneliners/SociotechReactions/RadiclaTreatment/Workers/1","At least we'll be saving lives..."
"Oneliners/SociotechReactions/RadiclaTreatment/Workers/2","I just hope they won't cut my leg off if I fall ill."
"Oneliners/SociotechReactions/Sawdust/Specialists/1","Practices like this were outlawed for good reason!"
"Oneliners/SociotechReactions/Sawdust/Specialists/2","Isn't there something safer than sawdust?"
"Oneliners/SociotechReactions/Sawdust/Workers/1","Wait, won't we get sick if we eat that?"
"Oneliners/SociotechReactions/Sawdust/Workers/2","Sawdust in bread? What's next, stones for pillows?"
"Oneliners/SociotechReactions/Shrine/Specialists/1","Shrines will remind people that their work has a higher purpose."
"Oneliners/SociotechReactions/Shrine/Specialists/2","Is there really nothing more pressing than erecting shrines?"
"Oneliners/SociotechReactions/Shrine/Workers/1","At last, somewhere to say our prayers in peace."
"Oneliners/SociotechReactions/Shrine/Workers/2","With so much to do, we really need to be reminded to pray."
"Oneliners/SociotechReactions/SnowPits/Specialists/1","Piling up the dead in the snow? What a disgrace!"
"Oneliners/SociotechReactions/SnowPits/Specialists/2","Snowbanks for graves?! Where's the dignity in that?"
"Oneliners/SociotechReactions/SnowPits/Workers/1","Bodies dumped in the snow like rubbish… What've we come to!?"
"Oneliners/SociotechReactions/SnowPits/Workers/2","Are we so numb that we're fine just leaving the dead in a heap?"
"Oneliners/SociotechReactions/SustainLife/Specialists/1","This is only a half measure. We need an infirmary!"
"Oneliners/SociotechReactions/SustainLife/Specialists/2","They can't be helped, so why give them false hope?"
"Oneliners/SociotechReactions/SustainLife/Workers/1","Why take up all the beds with these goners?!"
"Oneliners/SociotechReactions/SustainLife/Workers/2","I suppose that's better than letting them die."
"Oneliners/SociotechReactions/Transplantation/Specialists/1","It makes perfect sense – I just hope it won't be me."
"Oneliners/SociotechReactions/Transplantation/Specialists/2","Making use of the useless? Who would object to that!"
"Oneliners/SociotechReactions/Transplantation/Workers/1","I'm not letting anybody cut me up into parts!"
"Oneliners/SociotechReactions/Transplantation/Workers/2","We're treating the dead like just another resource."
"Oneliners/SociotechReactions/Triage/Specialists/1","May God forgive us, but we just can't save everyone."
"Oneliners/SociotechReactions/Triage/Specialists/2","It's a hard decision to make, but we live in hard times."
"Oneliners/SociotechReactions/Triage/Workers/1","The doctors will just pick who lives and who dies? That's scary."
"Oneliners/SociotechReactions/Triage/Workers/2","If you can't get back to work fast, you're useless. I get that."
"Oneliners/Tempratur_Drops/Clear1_Clear2/Specialists/1","It's so cold! Better not to go outside without a good reason."
"Oneliners/Tempratur_Drops/Clear1_Clear2/Specialists/2","The temperature's starting to make life really difficult."
"Oneliners/Tempratur_Drops/Clear1_Clear2/Workers/1","It's getting colder with each day."
"Oneliners/Tempratur_Drops/Clear1_Clear2/Workers/2","I hope I don't freeze to death on duty."
"Oneliners/Tempratur_Drops/Clear2_Clear3/Specialists/1","A record low temperature! I hope this one isn't broken for a while..."
"Oneliners/Tempratur_Drops/Clear2_Clear3/Specialists/2","It's so cold my thermometer shattered."
"Oneliners/Tempratur_Drops/Clear2_Clear3/Workers/1","It's colder than when we fled from the storm."
"Oneliners/Tempratur_Drops/Clear2_Clear3/Workers/2","It's bloody freezing! I hope I don't get frostbite."
"Oneliners/Tempratur_Drops/Clear3_Clear4/Specialists/1","Without our technology, we'd all freeze to death in hours."
"Oneliners/Tempratur_Drops/Clear3_Clear4/Specialists/2","I can't think in this cold. I need to go inside."
"Oneliners/Tempratur_Drops/Clear3_Clear4/Workers/1","Oh God, I don't want to freeze to death."
"Oneliners/Tempratur_Drops/Clear3_Clear4/Workers/2","How can we survive in cold like this?!"
"Oneliners/Tempratur_Drops/Clear4_Clear5/Specialists/1","Unbelievable. It's colder than a Siberian winter."
"Oneliners/Tempratur_Drops/Clear4_Clear5/Specialists/2","It's so cold our alcohol's as thick as oil."
"Oneliners/Tempratur_Drops/Clear4_Clear5/Workers/1","How are we to live now? You go outside and you're dead!"
"Oneliners/Tempratur_Drops/Clear4_Clear5/Workers/2","Oh God, I didn't think it could get this cold."
"Oneliners/WinterhomeMorningOneliners/Day22/Specialists/1","There's no way to save Winterhome. We need to evacuate the city."
"Oneliners/WinterhomeMorningOneliners/Day22/Specialists/2","We have to do whatever it takes to get the Dreadnought ready for the journey."
"Oneliners/WinterhomeMorningOneliners/Day22/Specialists/3","We must leave soon. Anyone who stays behind is doomed."
"Oneliners/WinterhomeMorningOneliners/Day22/Specialists/4","There isn't much time left. Let's concentrate on saving as many people as we can."
"Oneliners/WinterhomeMorningOneliners/Day22/Specialists/5","Time's running out. We should focus on the evacuation at the cost of everything else."
"Oneliners/WinterhomeMorningOneliners/Day22/Specialists/6","We must leave soon. Anyone who stays behind is doomed."
"Oneliners/WinterhomeMorningOneliners/Day22/Workers/1","I want out of here! This place is a death trap!"
"Oneliners/WinterhomeMorningOneliners/Day22/Workers/2","How much longer do we have to wait?! We've got to leave!"
"Oneliners/WinterhomeMorningOneliners/Day22/Workers/3","Bloody hell, are we going to wait until it's too late?!"
"Oneliners/WinterhomeMorningOneliners/Day22/Workers/4","I don't want to be here when this hellish thing blows up."
"Oneliners/WinterhomeMorningOneliners/Day22/Workers/5","We work our hands bloody, but we'll be left here in the end, I tell you."
"Oneliners/WinterhomeMorningOneliners/Day22/Workers/6","Why haven't we left yet? Isn't there enough space?"
"Oneliners/WinterhomeMorningOneliners/LastMalfunction/Specialists/1","It can't end like this! There must be a way to save us!"
"Oneliners/WinterhomeMorningOneliners/LastMalfunction/Specialists/2","It's strange how knowing one's fate eases the mind."
"Oneliners/WinterhomeMorningOneliners/LastMalfunction/Specialists/3","The last day of Winterhome has come."
"Oneliners/WinterhomeMorningOneliners/LastMalfunction/Workers/1","This is the end."
"Oneliners/WinterhomeMorningOneliners/LastMalfunction/Workers/2","Why have they left us here?! I don't want to die! "
"Oneliners/WinterhomeMorningOneliners/LastMalfunction/Workers/3","We need to get out! Will nobody help us?"
"Oneliners/WinterhomeMorningOneliners/Malfunction/Specialists/1","We can't stay in Winterhome – let's speed up the evacuation."
"Oneliners/WinterhomeMorningOneliners/Malfunction/Specialists/2","Let's get the Dreadnought in shape! Once we fix the Generator, of course."
"Oneliners/WinterhomeMorningOneliners/Malfunction/Specialists/3","People will start to freeze if we don't get the Generator working."
"Oneliners/WinterhomeMorningOneliners/Malfunction/Specialists/4","After we patch up the Generator, we should focus on the evacuation."
"Oneliners/WinterhomeMorningOneliners/Malfunction/Specialists/5","We're living on borrowed time. The evacuation is our only hope."
"Oneliners/WinterhomeMorningOneliners/Malfunction/Specialists/6","This uncertainty is exhausting. I wish we were on our way already."
"Oneliners/WinterhomeMorningOneliners/Malfunction/Workers/1","If we stay here, we'll either freeze to death or get blown to kingdom come."
"Oneliners/WinterhomeMorningOneliners/Malfunction/Workers/2","I wish I were on the Dreadnought already."
"Oneliners/WinterhomeMorningOneliners/Malfunction/Workers/3","We can't live like this. Everyone's on edge."
"Oneliners/WinterhomeMorningOneliners/Malfunction/Workers/4","I can't stand it. We're living on a ticking bomb."
"Oneliners/WinterhomeMorningOneliners/Malfunction/Workers/5","This can't go on. We have to get out of here while we still can."
"Oneliners/WinterhomeMorningOneliners/Malfunction/Workers/6","The heat will run out soon, and then what? We won't survive here."
"Oneliners/WinterhomeMorningOneliners/MalfunctionPlus/Specialists/1","The Generator will explode in a few hours if we don't repair it."
"Oneliners/WinterhomeMorningOneliners/MalfunctionPlus/Specialists/2","What are we waiting for?! We have to fix the Generator!"
"Oneliners/WinterhomeMorningOneliners/MalfunctionPlus/Specialists/3","To the Repair Station! Drop everything and get the stress under control!"
"Oneliners/WinterhomeMorningOneliners/MalfunctionPlus/Workers/1","The Generator's still down?! We're doomed! "
"Oneliners/WinterhomeMorningOneliners/MalfunctionPlus/Workers/2","What the hell?! The Generator is cracking at the seams from stress!"
"Oneliners/WinterhomeMorningOneliners/MalfunctionPlus/Workers/3","Is it going to hold? I thought they'd fix it by now!"
"Oneliners/WinterhomeScenario/1 Malfunction/Specialists/1","Blazes! I'd hoped it would hold out longer."
"Oneliners/WinterhomeScenario/1 Malfunction/Specialists/2","Hurry, we need to repair the Generator!"
"Oneliners/WinterhomeScenario/1 Malfunction/Specialists/3","Our worst nightmares are coming true…"
"Oneliners/WinterhomeScenario/1 Malfunction/Workers/1","The Generator is done! How could this have happened?!"
"Oneliners/WinterhomeScenario/1 Malfunction/Workers/2","Bloody hell, the Generator broke down!"
"Oneliners/WinterhomeScenario/1 Malfunction/Workers/3","So it's true after all... We're all going to die."
"Oneliners/WinterhomeScenario/2 Malfunction/Specialists/1","At least it hasn't exploded… yet. We'd better get the stress under control."
"Oneliners/WinterhomeScenario/2 Malfunction/Specialists/2","We have to fix it quickly. People are petrified. "
"Oneliners/WinterhomeScenario/2 Malfunction/Specialists/3","Another patch is in order. I wonder how long it'll hold."
"Oneliners/WinterhomeScenario/2 Malfunction/Workers/1","Again?! Can't they keep it in one piece for longer than a few days?!"
"Oneliners/WinterhomeScenario/2 Malfunction/Workers/2","The heart of our city is giving up..."
"Oneliners/WinterhomeScenario/2 Malfunction/Workers/3","Get that bloody piece of junk working!"
"Oneliners/WinterhomeScenario/3 Malfunction/Specialists/1","The Generator won't hold out much longer."
"Oneliners/WinterhomeScenario/3 Malfunction/Specialists/2","This thing is unstable. Why are we still here?"
"Oneliners/WinterhomeScenario/3 Malfunction/Specialists/3","We fix it, and it breaks again… it's pointless."
"Oneliners/WinterhomeScenario/3 Malfunction/Workers/1","Oh no, not again!"
"Oneliners/WinterhomeScenario/3 Malfunction/Workers/2","What the hell?! Why can't you keep this bloody thing going?"
"Oneliners/WinterhomeScenario/3 Malfunction/Workers/3","This damn contraption will be the death of us, mark my words."
"Oneliners/WinterhomeScenario/4 Malfunction/Specialists/1","This is hopeless. Another malfunction might destroy the Generator."
"Oneliners/WinterhomeScenario/4 Malfunction/Specialists/2","I get the feeling that we'll be repairing it for the last time."
"Oneliners/WinterhomeScenario/4 Malfunction/Specialists/3","It's falling apart. Next time we might not be able to fix it."
"Oneliners/WinterhomeScenario/4 Malfunction/Workers/1","No! Not this again!"
"Oneliners/WinterhomeScenario/4 Malfunction/Workers/2","Damn this bloody bucket of bolts to hell – and the bastards who built it."
"Oneliners/WinterhomeScenario/4 Malfunction/Workers/3","Let it blow up and be done with. I don't care any more."
"Oneliners/WinterhomeScenario/5Malfunction/Specialists/1","Ladies and gentlemen, it has been a privilege working with you."
"Oneliners/WinterhomeScenario/5Malfunction/Specialists/2","Evacuate the city! The explosion's imminent!"
"Oneliners/WinterhomeScenario/5Malfunction/Specialists/3","We must get out of here. We must get people to the Dreadnought."
"Oneliners/WinterhomeScenario/5Malfunction/Workers/1","We're done for. "
"Oneliners/WinterhomeScenario/5Malfunction/Workers/2","We need to head for the Dreadnought!"
"Oneliners/WinterhomeScenario/5Malfunction/Workers/3","It's going to blow! It's going to blow us all to hell!"
"Oneliners/WinterhomeScenario/ChildrenFirst_NO/Specialists/1","We must really be in trouble if we can't even afford to save our children..."
"Oneliners/WinterhomeScenario/ChildrenFirst_NO/Specialists/2","How cruel. The children will suffer needlessly."
"Oneliners/WinterhomeScenario/ChildrenFirst_NO/Specialists/3","Not even the little ones are safe from the whims of our leader."
"Oneliners/WinterhomeScenario/ChildrenFirst_NO/Workers/1","Why?! What's the point of keeping children in this hellhole?"
"Oneliners/WinterhomeScenario/ChildrenFirst_NO/Workers/2","We don't need the little ones. There's enough of us to do all the work!"
"Oneliners/WinterhomeScenario/ChildrenFirst_NO/Workers/3","Our children will die here from cold, illness and starvation, and all for nought."
"Oneliners/WinterhomeScenario/ChildrenFirst_SEND/Specialists/1","Oh, what a relief. Our children will be safe!"
"Oneliners/WinterhomeScenario/ChildrenFirst_SEND/Specialists/2","Let's hope we don't stay apart for long."
"Oneliners/WinterhomeScenario/ChildrenFirst_SEND/Specialists/3","Can I go too? The little ones need to be looked after!"
"Oneliners/WinterhomeScenario/ChildrenFirst_SEND/Workers/1","At least the children will live... I hope."
"Oneliners/WinterhomeScenario/ChildrenFirst_SEND/Workers/2","If all goes well, we'll join them soon."
"Oneliners/WinterhomeScenario/ChildrenFirst_SEND/Workers/3","Some good news at last. Though I'm going to miss them..."
"Oneliners/WinterhomeScenario/CowardlyThugs - Banish/Specialists/1","It may seem harsh, but they were complicit in murder, if not murderers themselves."
"Oneliners/WinterhomeScenario/CowardlyThugs - Banish/Specialists/2","Now they'll answer for their crimes, and nature will be their judge and executioner."
"Oneliners/WinterhomeScenario/CowardlyThugs - Banish/Specialists/3","Let's see how they fare against a foe they can't hit with their batons."
"Oneliners/WinterhomeScenario/CowardlyThugs - Banish/Workers/1","And good riddance. We don't need the likes of them in our city."
"Oneliners/WinterhomeScenario/CowardlyThugs - Banish/Workers/2","They'd have killed us if they'd won. They deserve no mercy."
"Oneliners/WinterhomeScenario/CowardlyThugs - Banish/Workers/3","I'll sleep easier knowing that they're no longer among us."
"Oneliners/WinterhomeScenario/CowardlyThugs - Let them be/Specialists/1","Even if they didn't kill anyone, they were supporting a tyrant."
"Oneliners/WinterhomeScenario/CowardlyThugs - Let them be/Specialists/2","We let them off too lightly. They should answer for their crimes."
"Oneliners/WinterhomeScenario/CowardlyThugs - Let them be/Specialists/3","We don't need more people, we need justice!"
"Oneliners/WinterhomeScenario/CowardlyThugs - Let them be/Workers/1","What?! They're murderers!"
"Oneliners/WinterhomeScenario/CowardlyThugs - Let them be/Workers/2","We should've left them to rot under the rubble."
"Oneliners/WinterhomeScenario/CowardlyThugs - Let them be/Workers/3","Letting those thugs walk free is a disgrace."
"Oneliners/WinterhomeScenario/ExamineGenerator/Specialists/1","This place is a deadly trap! We need to get out of here!"
"Oneliners/WinterhomeScenario/ExamineGenerator/Specialists/2","We must save ourselves and our children. We must leave the city!"
"Oneliners/WinterhomeScenario/ExamineGenerator/Workers/1","The Generator's dead?!"
"Oneliners/WinterhomeScenario/ExamineGenerator/Workers/2","How are we supposed to survive without the Generator?!"
"Oneliners/WinterhomeScenario/ExamineGenerator/Workers/3","Coming here was a fool's errand. We should leave!"
"Oneliners/WinterhomeScenario/FrightenedFamily - Let them go/Specialists/1","I wish I had their courage... I hope they reach the Dreadnought safely."
"Oneliners/WinterhomeScenario/FrightenedFamily - Let them go/Specialists/2","Won't anybody think of the children? They might die on the way! "
"Oneliners/WinterhomeScenario/FrightenedFamily - Let them go/Specialists/3","Our leader likes to play favourites... It's time to start looking out for ourselves."
"Oneliners/WinterhomeScenario/FrightenedFamily - Let them go/Workers/1","That's not fair! We all want to leave!"
"Oneliners/WinterhomeScenario/FrightenedFamily - Let them go/Workers/2","All right then, maybe it's time I went to the Dreadnought too."
"Oneliners/WinterhomeScenario/FrightenedFamily - Let them go/Workers/3","Why are they allowed to leave before others who are waiting patiently?"
"Oneliners/WinterhomeScenario/FrightenedFamily - Stop them/Specialists/1","Good decision. If they weren't stopped, others might have followed."
"Oneliners/WinterhomeScenario/FrightenedFamily - Stop them/Specialists/2","We must keep the evacuation orderly. No unauthorised journeys!"
"Oneliners/WinterhomeScenario/FrightenedFamily - Stop them/Specialists/3","Those poor children would have perished in the wilderness."
"Oneliners/WinterhomeScenario/FrightenedFamily - Stop them/Workers/1","They were right to stop them. Everyone wants to leave."
"Oneliners/WinterhomeScenario/FrightenedFamily - Stop them/Workers/2","It was madness to go on their own with the children."
"Oneliners/WinterhomeScenario/FrightenedFamily - Stop them/Workers/3","Yeah, wait your turn, just like everyone else!"
"Oneliners/WinterhomeScenario/LimitedSpace/Specialists/1","I hope that the right people will have priority when the cabins are assigned."
"Oneliners/WinterhomeScenario/LimitedSpace/Specialists/2","Surely the engineers will be needed aboard the most. "
"Oneliners/WinterhomeScenario/LimitedSpace/Specialists/3","We'd better prepare to get to the Dreadnought before it fills up."
"Oneliners/WinterhomeScenario/LimitedSpace/Workers/1","We'll get aboard, one way or another."
"Oneliners/WinterhomeScenario/LimitedSpace/Workers/2","But the Dreadnought's so huge! I have to find a way to get us aboard."
"Oneliners/WinterhomeScenario/LimitedSpace/Workers/3","As usual, the chosen will be saved and the rest of us will be left to die in a ditch."
"Oneliners/WinterhomeScenario/LonelyFatherDenied/Specialists/1","Good decision. If he'd been sent, others would've demanded to go."
"Oneliners/WinterhomeScenario/LonelyFatherDenied/Specialists/2","The evacuation needs to be fair. Favouritism's got no place here!"
"Oneliners/WinterhomeScenario/LonelyFatherDenied/Specialists/3","His child will just have to wait a bit longer... that's all."
"Oneliners/WinterhomeScenario/LonelyFatherDenied/Workers/1","They were right to deny him. Everyone wants to go."
"Oneliners/WinterhomeScenario/LonelyFatherDenied/Workers/2","Good! Other people had to part with their kids too."
"Oneliners/WinterhomeScenario/LonelyFatherDenied/Workers/3","Yeah, wait your turn like everyone else!"
"Oneliners/WinterhomeScenario/LonelyFatherLetGo/Specialists/1","I wish I had the courage to go ... I hope he reaches the Dreadnought safely."
"Oneliners/WinterhomeScenario/LonelyFatherLetGo/Specialists/2","What about all the other children? They miss their parents too!"
"Oneliners/WinterhomeScenario/LonelyFatherLetGo/Specialists/3","Our leader likes to play favourites... It's time to start looking out for ourselves."
"Oneliners/WinterhomeScenario/LonelyFatherLetGo/Workers/1","That's not fair! We all want to leave!"
"Oneliners/WinterhomeScenario/LonelyFatherLetGo/Workers/2","All right then, maybe it's time I went to the Dreadnought too."
"Oneliners/WinterhomeScenario/LonelyFatherLetGo/Workers/3","Why's he allowed to leave before people who're waiting patiently?"
"Oneliners/WinterhomeScenario/LonelyFatherSent/Specialists/1","Clever... I wish I'd thought of that."
"Oneliners/WinterhomeScenario/LonelyFatherSent/Specialists/2","What about all the other children? They miss their parents too!"
"Oneliners/WinterhomeScenario/LonelyFatherSent/Specialists/3","Our leader likes to play favourites... It's time to start looking out for ourselves."
"Oneliners/WinterhomeScenario/LonelyFatherSent/Workers/1","That's not fair! We all want to go!"
"Oneliners/WinterhomeScenario/LonelyFatherSent/Workers/2","All right then, I want a ride to the Dreadnought too."
"Oneliners/WinterhomeScenario/LonelyFatherSent/Workers/3","Why's he being sent before people who're waiting patiently?"
"Oneliners/WinterhomeScenario/LonelyFatherStopped/Specialists/1","Good decision. If he hadn't been stopped, others might've followed."
"Oneliners/WinterhomeScenario/LonelyFatherStopped/Specialists/2","The evacuation must be orderly. No unauthorised journeys!"
"Oneliners/WinterhomeScenario/LonelyFatherStopped/Specialists/3","His child will just have to wait a bit longer... that's all."
"Oneliners/WinterhomeScenario/LonelyFatherStopped/Workers/1","They were right to stop him. Everyone wants to leave."
"Oneliners/WinterhomeScenario/LonelyFatherStopped/Workers/2","Good! Other people had to part with their kids too."
"Oneliners/WinterhomeScenario/LonelyFatherStopped/Workers/3","Yeah, wait your turn like everyone else!"
"Oneliners/WinterhomeScenario/NoMoreLies/Specialists/1","Have you heard? Our leader's deceived us!"
"Oneliners/WinterhomeScenario/NoMoreLies/Specialists/2","It was too good to be true..."
"Oneliners/WinterhomeScenario/NoMoreLies/Specialists/3","How are we supposed to trust his promises now?"
"Oneliners/WinterhomeScenario/NoMoreLies/Workers/1","The other city is a lie!"
"Oneliners/WinterhomeScenario/NoMoreLies/Workers/2","He cheated us! We have nowhere to go!"
"Oneliners/WinterhomeScenario/NoMoreLies/Workers/3","That crook! What else is he lying about?"
"Oneliners/WinterhomeScenario/PanicRiot/Specialists/1","Faster! We must get there before the others!"
"Oneliners/WinterhomeScenario/PanicRiot/Specialists/2","Winterhome is finished, we won't die with it!"
"Oneliners/WinterhomeScenario/PanicRiot/Specialists/3","We must get out! Everybody to the Dreadnought!"
"Oneliners/WinterhomeScenario/PanicRiot/Workers/1","Save yourselves!"
"Oneliners/WinterhomeScenario/PanicRiot/Workers/2","Run! Run to the Dreadnought!"
"Oneliners/WinterhomeScenario/PanicRiot/Workers/3","You can't keep us here!"
"Oneliners/WinterhomeScenario/PragmaticOffer_NO/Specialists/1","Well, don't act surprised if the Dreadnought breaks down in the middle of the evacuation!"
"Oneliners/WinterhomeScenario/PragmaticOffer_NO/Specialists/2","We won't be kept here against our will indefinitely!"
"Oneliners/WinterhomeScenario/PragmaticOffer_NO/Specialists/3","But who'll look after the Dreadnought? Rebuilding it requires specialist knowledge!"
"Oneliners/WinterhomeScenario/PragmaticOffer_NO/Workers/1","Good! We have to stick together, or we'll all perish."
"Oneliners/WinterhomeScenario/PragmaticOffer_NO/Workers/2","That's only fair. They can go later when their work here is done."
"Oneliners/WinterhomeScenario/PragmaticOffer_NO/Workers/3","The Generator must be in really bad shape if the engineers are so badly needed."
"Oneliners/WinterhomeScenario/PragmaticOffer_SEND/Specialists/1","It's only reasonable."
"Oneliners/WinterhomeScenario/PragmaticOffer_SEND/Specialists/2","The operation of essential city services won't suffer, I presume?"
"Oneliners/WinterhomeScenario/PragmaticOffer_SEND/Specialists/3","Good decision. The Dreadnought needs professional maintenance."
"Oneliners/WinterhomeScenario/PragmaticOffer_SEND/Workers/1","That's unfair! Everyone wants to go!"
"Oneliners/WinterhomeScenario/PragmaticOffer_SEND/Workers/2","Why of course ladies and gentlemen go first. As usual."
"Oneliners/WinterhomeScenario/PragmaticOffer_SEND/Workers/3","Same old story – our betters decide to save themselves and leave us to die."
"Oneliners/WinterhomeScenario/WeHaveToEvacuate_LIE/Specialists/1","Well, how's that for a silver lining?"
"Oneliners/WinterhomeScenario/WeHaveToEvacuate_LIE/Specialists/2","Another city! What a relief."
"Oneliners/WinterhomeScenario/WeHaveToEvacuate_LIE/Specialists/3","This is the best news I've heard in so long."
"Oneliners/WinterhomeScenario/WeHaveToEvacuate_LIE/Workers/1","Oh, thank heavens! There's still hope."
"Oneliners/WinterhomeScenario/WeHaveToEvacuate_LIE/Workers/2","So we're not going to die after all!"
"Oneliners/WinterhomeScenario/WeHaveToEvacuate_LIE/Workers/3","We just have to work hard and we'll be saved."
"Oneliners/WinterhomeScenario/WeHaveToEvacuate_TRUTH/Specialists/1","We can't stay, we can't go back... We're doomed."
"Oneliners/WinterhomeScenario/WeHaveToEvacuate_TRUTH/Specialists/2","With no place to go, we might as well give up."
"Oneliners/WinterhomeScenario/WeHaveToEvacuate_TRUTH/Specialists/3","I'm afraid we'll die before we find help."
"Oneliners/WinterhomeScenario/WeHaveToEvacuate_TRUTH/Workers/1","We're fucked."
"Oneliners/WinterhomeScenario/WeHaveToEvacuate_TRUTH/Workers/2","Try? For what? There's nothing but snow and ice for hundreds of miles."
"Oneliners/WinterhomeScenario/WeHaveToEvacuate_TRUTH/Workers/3","This is hopeless! We have nowhere to run!"
"Oneliners/prisonersRunningFree/Workers/1","Sir! There are prisoners running free!"
"Oneliners/prisonersRunningFree/Workers/2","Why are there prisoners on the streets? Is something wrong at the Prison?"
"Oneliners/prisonersRunningFree/Workers/3","This isn't order – this is the complete opposite!"
"Population/ActionNames/GoingToHide","Running to hide"
"Population/ActivityTypes/AutomatonIdle/GoingToPlace","Moving to a safe spot"
"Population/ActivityTypes/AutomatonIdle/InPlace","Idle"
"Population/ActivityTypes/Building/GoingToPlace","Going to build"
"Population/ActivityTypes/Building/InPlace","Building"
"Population/ActivityTypes/Burial/GoingToPlace","At a burial"
"Population/ActivityTypes/Burial/InPlace","Burying the dead"
"Population/ActivityTypes/CarryingResources/GoingToPlace","Carrying resources"
"Population/ActivityTypes/CarryingResources/InPlace","Carrying resources"
"Population/ActivityTypes/ChildShelter/GoingToPlace","Going to a Child Shelter"
"Population/ActivityTypes/ChildShelter/InPlace","Staying in a Child Shelter"
"Population/ActivityTypes/ChildShelter_Helpers/GoingToPlace","Going to help out"
"Population/ActivityTypes/ChildShelter_Helpers/InPlace","Helping out"
"Population/ActivityTypes/Deconstructing/GoingToPlace","Going to dismantle"
"Population/ActivityTypes/Deconstructing/InPlace","Dismantling"
"Population/ActivityTypes/Eating/GoingToPlace","Going to eat"
"Population/ActivityTypes/Eating/InPlace","Eating"
"Population/ActivityTypes/Hunting/GoingToPlace","Going to hunt"
"Population/ActivityTypes/Hunting/InPlace","Hunting"
"Population/ActivityTypes/InCareHouse/GoingToPlace","Going to a Care House"
"Population/ActivityTypes/InCareHouse/InPlace","In a Care House"
"Population/ActivityTypes/InPrison/GoingToPlace","Going to Prison"
"Population/ActivityTypes/InPrison/InPlace","In Prison"
"Population/ActivityTypes/InTreatment/GoingToPlace","Going to treatment"
"Population/ActivityTypes/InTreatment/InPlace","In treatment"
"Population/ActivityTypes/LeavingCity/GoingToPlace","Leaving the city"
"Population/ActivityTypes/OnExpedition/GoingToPlace","Going on an expedition"
"Population/ActivityTypes/OnExpedition/InPlace","On an expedition"
"Population/ActivityTypes/Playing_Generator/GoingToPlace","Going to play"
"Population/ActivityTypes/Playing_Generator/InPlace","Playing"
"Population/ActivityTypes/Praying/GoingToPlace","Going to pray"
"Population/ActivityTypes/Praying/InPlace","Praying"
"Population/ActivityTypes/Preparing_Hunt/GoingToPlace","Preparing for a hunt"
"Population/ActivityTypes/Preparing_Hunt/InInactivePlace","Unable to work"
"Population/ActivityTypes/Preparing_Hunt/InPlace","Preparing for a hunt"
"Population/ActivityTypes/Protesting/GoingToPlace","Going to a protest"
"Population/ActivityTypes/Protesting/InPlace","Protesting"
"Population/ActivityTypes/PublicHouse/GoingToPlace","Going to the Public House"
"Population/ActivityTypes/PublicHouse/InPlace","Having fun at the Public House"
"Population/ActivityTypes/Repairing/GoingToPlace","Going to repair a building"
"Population/ActivityTypes/Repairing/InPlace","Repairing a building"
"Population/ActivityTypes/RestingAfterHunt/GoingToPlace","Going to rest after the hunt"
"Population/ActivityTypes/RestingAfterHunt/InPlace","Resting after the hunt"
"Population/ActivityTypes/Resting_Generator/GoingToPlace","Going to rest"
"Population/ActivityTypes/Resting_Generator/InPlace","Resting"
"Population/ActivityTypes/Resting_Home/GoingToPlace","Going home"
"Population/ActivityTypes/Resting_Home/InPlace","Staying home"
"Population/ActivityTypes/Rioting/GoingToPlace","Going to a riot"
"Population/ActivityTypes/Rioting/InPlace","Rioting"
"Population/ActivityTypes/RollCall_Light/GoingToPlace","Going to the roll call"
"Population/ActivityTypes/RollCall_Light/InPlace","Attending the roll call"
"Population/ActivityTypes/RollCall_Religious/GoingToPlace","Going to a sermon"
"Population/ActivityTypes/RollCall_Religious/InPlace","Attending a sermon"
"Population/ActivityTypes/SpreadGodAndOrder/GoingToPlace","Going to spread the Faith"
"Population/ActivityTypes/SpreadGodAndOrder/InPlace","Spreading the Faith"
"Population/ActivityTypes/Suicide/GoingToPlace","Planning suicide"
"Population/ActivityTypes/Suicide/InPlace","Committing suicide"
"Population/ActivityTypes/Working/GoingToPlace","Going to work"
"Population/ActivityTypes/Working/InInactivePlace","Unable to work"
"Population/ActivityTypes/Working/InPlace","Working"
"Population/ActivityTypes/Working_CensusStation/GoingToPlace","Going to work"
"Population/ActivityTypes/Working_CensusStation/InInactivePlace","Unable to work"
"Population/ActivityTypes/Working_CensusStation/InPlace","Working"
"Population/ActivityTypes/Working_Chapel/GoingToPlace","Going to work"
"Population/ActivityTypes/Working_Chapel/InInactivePlace","Unable to work"
"Population/ActivityTypes/Working_Chapel/InPlace","Working"
"Population/ActivityTypes/Working_CutWood/GoingToPlace","Going to cut Wood"
"Population/ActivityTypes/Working_CutWood/InPlace","Cutting Wood"
"Population/ActivityTypes/Working_Gathering/GoingToPlace","Going to gather"
"Population/ActivityTypes/Working_Gathering/InPlace","Gathering resources"
"Population/ActivityTypes/Working_GatheringPost/GoingToPlace","Going to gather"
"Population/ActivityTypes/Working_GatheringPost/InInactivePlace","Unable to work"
"Population/ActivityTypes/Working_GatheringPost/InPlace","Gathering resources"
"Population/ActivityTypes/Working_GuardStation/GoingToPlace","Going to work"
"Population/ActivityTypes/Working_GuardStation/InInactivePlace","Unable to work"
"Population/ActivityTypes/Working_GuardStation/InPlace","Keeping order"
"Population/ActivityTypes/Working_InterventionCenter/GoingToPlace","Going to work"
"Population/ActivityTypes/Working_InterventionCenter/InInactivePlace","Unable to work"
"Population/ActivityTypes/Working_InterventionCenter/InPlace","Intimidating people"
"Population/ActivityTypes/Working_SoupKitchen/GoingToPlace","Going to work"
"Population/ActivityTypes/Working_SoupKitchen/InInactivePlace","Unable to work"
"Population/ActivityTypes/Working_SoupKitchen/InPlace","Working"
"Population/AgentTypes/Automaton/Plural","Automatons"
"Population/AgentTypes/Automaton/Singular","Automaton"
"Population/AgentTypes/AutomatonOrCitizen/Plural","Automatons or Citizens"
"Population/AgentTypes/AutomatonOrCitizen/Singular","Automaton or Citizen"
"Population/AgentTypes/Citizen/Plural","Citizens"
"Population/AgentTypes/Citizen/Singular","Citizen"
"Population/CitizenDisplayStatuses/Amputee/Description","This person has lost one of their limbs. They can't work until they receive a prosthesis."
"Population/CitizenDisplayStatuses/Amputee/Name","Amputee"
"Population/CitizenDisplayStatuses/Cannibal/Description","Starvation has forced this person to eat another human's flesh – and you allowed it."
"Population/CitizenDisplayStatuses/Cannibal/Name","Cannibal"
"Population/CitizenDisplayStatuses/ChanceToFroze/Description","This person has been enduring extreme cold and is at serious risk of freezing to death!"
"Population/CitizenDisplayStatuses/ChanceToFroze/Name","Freezing"
"Population/CitizenDisplayStatuses/ChanceToFroze/PanelText","About to freeze"
"Population/CitizenDisplayStatuses/Dead/Description","This person is dead"
"Population/CitizenDisplayStatuses/Dead/Name","Dead"
"Population/CitizenDisplayStatuses/GravelyIll/Description","This person is in grave condition and will die if not treated immediately. They can only be treated in an Infirmary – a Medical Post will merely keep them alive as long as possible."
"Population/CitizenDisplayStatuses/GravelyIll/Name","Gravely ill"
"Population/CitizenDisplayStatuses/Homeless/Description","This person doesn't have any shelter for the night and will be forced to sleep on the ground."
"Population/CitizenDisplayStatuses/Homeless/Name","Homeless"
"Population/CitizenDisplayStatuses/Hungry/Description","This person has been going without food for some time."
"Population/CitizenDisplayStatuses/Hungry/Name","Hungry"
"Population/CitizenDisplayStatuses/Ill/Description","This person is sick and will get worse if not treated properly."
"Population/CitizenDisplayStatuses/Ill/Name","Sick"
"Population/CitizenDisplayStatuses/InPalliativeCareGravelyIll/Description","This person is in palliative care"
"Population/CitizenDisplayStatuses/InPalliativeCareGravelyIll/Name","In palliative care"
"Population/CitizenDisplayStatuses/InPalliativeCareTerminallyIll/Description","This person is in palliative care"
"Population/CitizenDisplayStatuses/InPalliativeCareTerminallyIll/Name","In palliative care"
"Population/CitizenDisplayStatuses/InTreatmentGravelyIll/Description","This person is gravely ill, but being treated."
"Population/CitizenDisplayStatuses/InTreatmentGravelyIll/Name","In treatment"
"Population/CitizenDisplayStatuses/InTreatmentIll/Description","This person is sick but being treated."
"Population/CitizenDisplayStatuses/InTreatmentIll/Name","In treatment"
"Population/CitizenDisplayStatuses/InTreatmentTerminallyIll/Description","This person is terminally ill, but being treated."
"Population/CitizenDisplayStatuses/InTreatmentTerminallyIll/Name","In treatment"
"Population/CitizenDisplayStatuses/Starving/Description","This person has been going without food for a long time and is now starving – and willing to do anything for a scrap of bread."
"Population/CitizenDisplayStatuses/Starving/Name","Starving"
"Population/CitizenDisplayStatuses/TerminallyIll/Description","This person is on the brink of death, but a specialist in the Infirmary may still be able to do something."
"Population/CitizenDisplayStatuses/TerminallyIll/Name","Terminally ill"
"Population/CitizenDisplayStatuses/VeryHungry/Description","This person has been going without food for long time."
"Population/CitizenDisplayStatuses/VeryHungry/Name","Hungry"
"Population/CitizenStates/Home","Home"
"Population/CitizenStates/Homeless","Homeless"
"Population/General/AnySocialClass","Any Class"
"Population/General/Unemployed","Unemployed"
"Population/RoleNames/DefaultHide","Hiding"
"Population/RoleNames/DefaultHome","Inhabitants"
"Population/RoleNames/DefaultStay","Inhabitants"
"Population/RoleNames/DefaultTask","Builders"
"Population/RoleNames/DefaultWork","Workforce"
"Population/RoleNames/Hunters","Hunters"
"Population/RoleNames/Patients","Patients"
"Population/RoleNames/Scouts","Scouts"
"Population/SocialClasses/Automata/Desc","Automatons"
"Population/SocialClasses/Automata/Plural","Automatons"
"Population/SocialClasses/Automata/Singular","Automaton"
"Population/SocialClasses/Children/Desc","Children description"
"Population/SocialClasses/Children/Plural","Children"
"Population/SocialClasses/Children/Singular","Child"
"Population/SocialClasses/Citizens/Desc","Citizens description"
"Population/SocialClasses/Citizens/Plural","Citizens"
"Population/SocialClasses/Citizens/Singular","Citizen"
"Population/SocialClasses/Specialists/Desc","Engineers description"
"Population/SocialClasses/Specialists/Plural","Engineers"
"Population/SocialClasses/Specialists/Singular","Engineer"
"Population/SocialClasses/Workers/Desc","Workers description"
"Population/SocialClasses/Workers/Plural","Workers"
"Population/SocialClasses/Workers/Singular","Worker"
"Quests/DefaultObjectiveTexts/ActivateAdditionalBuilding","Activate an additional building: {BuildingNames}"
"Quests/DefaultObjectiveTexts/ActivateAdditionalBuildingOfCategory","Activate an additional building: {BuildingNames}"
"Quests/DefaultObjectiveTexts/ActivateAdditionalBuildings","Activate {Count} more {BuildingNames}s."
"Quests/DefaultObjectiveTexts/ActivateAdditionalBuildingsOfCategory","Activate {Count} more {BuildingNames}s."
"Quests/DefaultObjectiveTexts/ActivateBuilding","Activate a building: {BuildingNames}."
"Quests/DefaultObjectiveTexts/ActivateBuildingOfCategory","Activate a building: {BuildingNames}."
"Quests/DefaultObjectiveTexts/ActivateBuildings","Activate {Count} {BuildingNames}s."
"Quests/DefaultObjectiveTexts/ActivateBuildingsOfCategory","Activate {Count} {BuildingNames}s."
"Quests/DefaultObjectiveTexts/ActivateSociotech","Introduce one of the following: {SociotechNames}"
"Quests/DefaultObjectiveTexts/AddLabelToAgents","Increase the number of {AgentTypeName}s with the {LabelName} label by {Count}."
"Quests/DefaultObjectiveTexts/ApplyDiscontentBonus","Apply a discontent bonus from {ChangeReason} to all citizens."
"Quests/DefaultObjectiveTexts/AssignAdditionalCitizens","Assign additional {Count} citizens to {AssignmentRole} with at least {MinAssignmentConditions} conditions"
"Quests/DefaultObjectiveTexts/AssignCitizens","Assign {Count} citizens to {AssignmentRole} with at least {MinAssignmentConditions} conditions"
"Quests/DefaultObjectiveTexts/AssignFractionOfCitizens","Assign {PopulationFraction} citizens to {AssignmentRole} with at least {MinAssignmentConditions} conditions."
"Quests/DefaultObjectiveTexts/BuildOutpost","Build an Outpost at {EntityName}."
"Quests/DefaultObjectiveTexts/CompleteQuest","Complete the ""{QuestName}"" quest."
"Quests/DefaultObjectiveTexts/ConstructAdditionalBuilding","Build a new {BuildingNames}."
"Quests/DefaultObjectiveTexts/ConstructAdditionalBuildings","Build {Count} more {BuildingNames}s."
"Quests/DefaultObjectiveTexts/ConstructBuilding","Build a {BuildingNames}."
"Quests/DefaultObjectiveTexts/ConstructBuildings","Build {Count} {BuildingNames}s."
"Quests/DefaultObjectiveTexts/DisbandAllExpeditions","Disband all expeditions and Outposts."
"Quests/DefaultObjectiveTexts/EmployAutomatons","Employ automatons in {WorkplacesFraction} workplaces"
"Quests/DefaultObjectiveTexts/EmployWorkersInWorkplace","Employ the maximum number of {AgentType} in {WorkplaceNames}."
"Quests/DefaultObjectiveTexts/ExploreAllExpeditionSites","Explore all expedition sites."
"Quests/DefaultObjectiveTexts/FormExpedition","Form the {ExpeditionName} expedition."
"Quests/DefaultObjectiveTexts/GatherAdditionalFoodRations","Gather an additional {Amount} Food Rations"
"Quests/DefaultObjectiveTexts/GatherAdditionalResourcePerAgent","Gather an additional {Amount} {ResourceName} for every  {AgentType} ({SocialClass})"
"Quests/DefaultObjectiveTexts/GatherAdditionalResources","Gather an additional {Amount} {ResourceName}"
"Quests/DefaultObjectiveTexts/GatherFoodRations","Gather {Amount} Food Rations"
"Quests/DefaultObjectiveTexts/GatherResourcePerAgent","Gather {Amount} {ResourceName} for every {AgentType} ({SocialClass})"
"Quests/DefaultObjectiveTexts/GatherResources","Gather {Amount} {ResourceName}"
"Quests/DefaultObjectiveTexts/GeneratorConstructionStep","Finish {GeneratorConstructionStep}"
"Quests/DefaultObjectiveTexts/HeatBuildingOfCategory","Heat {Count} {BuildingCategoryName} buildings."
"Quests/DefaultObjectiveTexts/HeatPlace","Heat {PlaceName}"
"Quests/DefaultObjectiveTexts/ImproveSettlement","Improve {Settlement} with {Improvement}"
"Quests/DefaultObjectiveTexts/IncreasePopulation","Increase {AgentTypeName} population to {Count}."
"Quests/DefaultObjectiveTexts/IncreasePopulationByAdditional","Increase {AgentTypeName} population by {Count}."
"Quests/DefaultObjectiveTexts/IncreaseSettlerPopulation","Increase {AgentTypeName} settler population to {Count}."
"Quests/DefaultObjectiveTexts/IncreaseSettlerPopulationByAdditional","Increase {AgentTypeName} settler population by {Count}."
"Quests/DefaultObjectiveTexts/PrepareShelters","Prepare shelters for all citizens"
"Quests/DefaultObjectiveTexts/ReachAlignment","Reach {MinAlignmentValue} {AlignmentName}"
"Quests/DefaultObjectiveTexts/ReachExpeditionDestination","Reach {DestinationName} with {ExpeditionName}."
"Quests/DefaultObjectiveTexts/ReduceAverageDiscontent","Reduce the average discontent to {MaxAverageDiscontent}."
"Quests/DefaultObjectiveTexts/ReduceNumberOfAgentsWithLabelBy","Reduce the number of {AgentTypeName}s with the {LabelName} label by {Count}."
"Quests/DefaultObjectiveTexts/ReduceNumberOfAgentsWithLabelToTarget","Reduce the number of {AgentTypeName}s with the {LabelName} label to {Count}."
"Quests/DefaultObjectiveTexts/RescueAnySurvivorsFromSite","Rescue survivors from {SiteName}"
"Quests/DefaultObjectiveTexts/RescueSurvivors","Rescue {SurvivorCount} survivors"
"Quests/DefaultObjectiveTexts/RescueSurvivorsFromSite","Rescue {SurvivorCount} survivors from {SiteName}"
"Quests/DefaultObjectiveTexts/ResearchTechnology","Research {TechnologyName}"
"Quests/DefaultObjectiveTexts/RetrieveArtifact","Retrieve {ArtifactName} from Frostland."
"Quests/DefaultObjectiveTexts/RetrieveExpeditionSiteReveals","Search {ExpeditionSiteName}"
"Quests/DefaultObjectiveTexts/SatisfyCitizenNeed","Provide {CitizenNeed} for {CitizenCount} people."
"Quests/DefaultObjectiveTexts/SendExpedition","Send {ExpeditionName} to {DestinationName}."
"Quests/DefaultObjectiveTexts/ShelterPeople","Transport {PeopleCount} people to the shelter."
"Quests/DefaultObjectiveTexts/UnloadAdditionalAgents","Evacuate an additional {Number} {SocialClass}"
"Quests/DefaultObjectiveTexts/UnloadAdditionalResources","Transport an additional {Amount} {ResourceName}"
"Quests/DefaultObjectiveTexts/UnloadAgents","Evacuate {Number} {SocialClass}"
"Quests/DefaultObjectiveTexts/UnloadResources","Transport {Amount} {ResourceName}"
"Quests/DefaultObjectiveTexts/UseAbility","Use the {AbilityName} ability"
"Quests/DefaultObjectiveTexts/UseAbilityMultipleTimes","Use the {AbilityName} ability {NumberOfTimes} times"
"Quests/General/RemainingProgress","Remaining:"
"Quests/General/TimeLeft","Time left: {TimeLeft}"
"Quests/General/TimeLeftCompleteOnTimeout","Resolves in {TimeLeft}"
"Quests/General/TimeLeftCompleteOnTimeoutNoObjectives","Resolves in {TimeLeft}"
"Resources/Descriptions/CoalMineable","This vein of anthracite contains enough coal to last us for the foreseeable future. We just have to design and build a Coal Mine here."
"Resources/Descriptions/CoalPickable","Our Coal supply is scattered around us. It could last several days, but a number of people will be needed to collect it all."
"Resources/Descriptions/FrozenTrees","These trees were killed by the extreme cold. We can process them into usable Wood if we build a Sawmill nearby."
"Resources/Descriptions/FrozenTreesMineable","These trees were killed by the extreme cold and preserved in rock-hard ice. We need a Wall Drill to get to them."
"Resources/Descriptions/MaterialsPickable","Crates of construction Wood that's ready to use. It still has to be retrieved and sorted by hand."
"Resources/Descriptions/MaterialsWreckage","A marvel of technology turned into a heap of scrap. The wreckage contains plenty of usable Steel, but we need manpower to cut through the twisted mass of metal."
"Resources/Descriptions/SteamCores","A destroyed transport containing some Steam Cores. A few of them look like they're still working."
"Resources/Economy/Income","{Resource}/day"
"Resources/Economy/IncomeTooltip","Resource gain per day"
"Resources/Economy/Upkeep","{Resource}/day"
"Resources/Economy/UpkeepTooltip","Resource use per day"
"Resources/Names/Coal","Coal"
"Resources/Names/CoalDeposit","Coal deposit"
"Resources/Names/CoalPile","Coal pile"
"Resources/Names/Food","Raw Food"
"Resources/Names/FoodRations","Food Rations"
"Resources/Names/FrozenTrees","Frozen trees"
"Resources/Names/FrozenTreesMineable","Frozen trees"
"Resources/Names/MaterialsCrates","Wood crates"
"Resources/Names/Pipes","Pipes"
"Resources/Names/Rations","Food Rations"
"Resources/Names/Scaffoldings","Scaffoldings"
"Resources/Names/SteamCores","Destroyed Steam Core transport"
"Resources/Names/SteamPomps","Steam Pomps"
"Resources/Names/Steel","Steel"
"Resources/Names/SteelPlates","Steel Plates"
"Resources/Names/SteelWreckage","Steel wreckage"
"Resources/Names/Wood","Wood"
"Resources/NotGatherable/Coal","Build a Coal Mine here to start extraction."
"Resources/NotGatherable/Steel","Build a Steelworks nearby to start extraction."
"Resources/NotGatherable/Wood","Build a Sawmill nearby to start extraction."
"Resources/Notifications/Coal_Low","We have less than a day of Coal supplies left!"
"Resources/Notifications/ResourceLow","{Resource} will last for {Time}"
"Streets/DemolishingStreets","Dismantling streets"
"Streets/PaintingNormalStreets","Building streets."
"Streets/PaintingPipeStreets","Building pipes."
"Technologies/AdvCoalMine/Description","Allows us to build Advanced Coal Mines."
"Technologies/AdvCoalMine/Name","Advanced Coal Mine"
"Technologies/AdvSteelMine/Description","Allows us to build Advanced Steelworks."
"Technologies/AdvSteelMine/Name","Advanced Steelworks"
"Technologies/AdvWallDrill/Description","Allows us to build Advanced Wall Drills."
"Technologies/AdvWallDrill/Name","Advanced Wall Drill"
"Technologies/AugmentationPartsCheaper/Description","Prostheses will cost 5 Steel less to make."
"Technologies/AugmentationPartsCheaper/Name","Streamlined Prostheses"
"Technologies/AugmentationPartsCheaper/ShortDescription","Prostheses now cost 5 Steel less to make."
"Technologies/AugmentationPartsFaster/Description","Prostheses will be produced 50% faster."
"Technologies/AugmentationPartsFaster/Name","Optimised Prostheses"
"Technologies/AugmentationPartsFaster/ShortDescription","Prostheses can now be produced 50% faster."
"Technologies/AutomatonCheaper/Description","Automatons will cost 20 Wood and 20 Steel less to make."
"Technologies/AutomatonCheaper/Name","Streamlined Automatons"
"Technologies/AutomatonCheaper/ShortDescription","Automatons now cost 20 Wood and 20 Steel less to make."
"Technologies/AutomatonEfficiency/Description","Improves the workplace integration of automatons, boosting their efficiency by 10% (to 70%)."
"Technologies/AutomatonEfficiency/Name","Automaton Integration"
"Technologies/AutomatonEfficiency/ShortDescription","Efficiency of automatons rises to 70%."
"Technologies/Automaton_nosteamcore/Description","The cost of automatons will be further reduced by 30 Wood and 30 Steel."
"Technologies/Automaton_nosteamcore/Name","Automaton Redesign"
"Technologies/Automaton_nosteamcore/ShortDescription","The cost of automatons is now further reduced by 30 Wood and 30 Steel."
"Technologies/Automatons_Engineer/Description","Allows automatons to be used at Workshops and Factories."
"Technologies/Automatons_Engineer/Name","Engineer Automatons"
"Technologies/Automatons_Engineer/ShortDescription","Automatons can now be used at Workshops and Factories."
"Technologies/Automatons_Medical/Description","Allows automatons to be used at Medical Posts and Infirmaries."
"Technologies/Automatons_Medical/Name","Medical Automatons"
"Technologies/Automatons_Medical/ShortDescription","Automatons can now be used at Medical Posts and Infirmaries."
"Technologies/Automatons_Medical2/Description","Automatons working at medical facilities will be 20% more efficient."
"Technologies/Automatons_Medical2/Name","Medical Automaton Integration"
"Technologies/Automatons_Medical2/ShortDescription","Automatons working at medical facilities are now 20% more efficient."
"Technologies/Beacon/Description","Allows us to build the Beacon, deploy Scouts to survey the wilderness, and maintain communication with them."
"Technologies/Beacon/Name","Beacon"
"Technologies/BoilerUpgrade1/Description","Allows us to use Heaters to heat workplaces during working hours.</n>Each Heater raises a workplace's temperature by 1 level and consumes 1 Coal per hour when running."
"Technologies/BoilerUpgrade1/Name","Heaters"
"Technologies/BoilerUpgrade1/ShortDescription","Use Heaters to heat workplaces during work hours."
"Technologies/BoilerUpgrade2/Description","Improved Heaters raise the temperature of workplaces by 2 levels. Each Heater consumes 2 Coal per hour when running."
"Technologies/BoilerUpgrade2/Name","Improved Heaters"
"Technologies/BoilerUpgrade2/ShortDescription","Use Improved Heaters to raise the temperature of workplaces by 2 levels."
"Technologies/BoilerUpgrade3/Description","Advanced Heaters raise the temperature of workplaces by 3 levels. Each Heater consumes 3 Coal per hour when running."
"Technologies/BoilerUpgrade3/Name","Advanced Heaters"
"Technologies/BoilerUpgrade3/ShortDescription","Use Advanced Heaters to raise the temperature of workplaces by 3 levels."
"Technologies/BoilerUpgrade_lesscoal/Description","Heaters will burn less Coal (-1 coal per Heater)."
"Technologies/BoilerUpgrade_lesscoal/Name","Heater Efficiency Upgrade"
"Technologies/BoilerUpgrade_lesscoal/ShortDescription","From now on, each Heater will burn 1 Coal less per hour."
"Technologies/BuildingsAndTech","Buildings and technologies unlocked:"
"Technologies/Bunkhouse/Description","Allows us to build Bunkhouses."
"Technologies/Bunkhouse/Name","Bunkhouse"
"Technologies/CantineeUpgrade/Description","Cookhouses will be warmer (+1 heat level)."
"Technologies/CantineeUpgrade/Name","Cookhouse Insulation"
"Technologies/CantineeUpgrade/ShortDescription","Cookhouses are now warmer (+1 heat level)."
"Technologies/CantineeUpgrade2/Description","Cookhouses will be even warmer (+1 heat level)."
"Technologies/CantineeUpgrade2/Name","Cookhouse Insulation II"
"Technologies/CantineeUpgrade2/ShortDescription","Cookhouses are now even warmer (+1 heat level)."
"Technologies/CharcoalKiln/Description","Allows us to build Charcoal Kilns."
"Technologies/CharcoalKiln/Name","Charcoal Kiln"
"Technologies/CoalMine/Description","Allows us to build Coal Mines."
"Technologies/CoalMine/Name","Coal Mining"
"Technologies/CoalMineUpgrade/Description","Coal Mines, Steam Coal Mines, and Advanced Coal Mines will be 10% more efficient."
"Technologies/CoalMineUpgrade/Name","Coal Mining Optimisation"
"Technologies/CoalMineUpgrade/ShortDescription","All coal mines are now 10% more efficient."
"Technologies/CoalMineUpgrade2/Description","Coal Mines, Steam Coal Mines, and Advanced Coal Mines will be another 10% more efficient."
"Technologies/CoalMineUpgrade2/Name","Coal Mining Rationalisation"
"Technologies/CoalMineUpgrade2/ShortDescription","All coal mines are now 10% more efficient."
"Technologies/CoalThumper/Description","Allows us to build Coal Thumpers."
"Technologies/CoalThumper/Name","Coal Thumper"
"Technologies/CoalThumperUpgrade/Description","Coal Thumpers and Steam Coal Thumpers will produce Coal Piles 15% faster."
"Technologies/CoalThumperUpgrade/Name","Coal Thumper Injectors"
"Technologies/CoalThumperUpgrade/ShortDescription","Coal Thumpers and Steam Coal Thumpers now produce Coal Piles 15% faster."
"Technologies/ExpeditionCenter/Description","Allows us to build Outpost Depots."
"Technologies/ExpeditionCenter/Name","Outpost Depot"
"Technologies/ExpeditionUpgrade/Description","Outpost teams and resource transports will move 50% faster.</n></n>"
"Technologies/ExpeditionUpgrade/Name","Faster Outpost Teams"
"Technologies/ExpeditionUpgrade/ShortDescription","Outpost teams and resource transports will move 50% faster.</n>"
"Technologies/Factory/Description","Allows us to build Factories that produce automatons (and prostheses if the Prosthetics law has been passed)."
"Technologies/Factory/Name","Factory"
"Technologies/FlyingHunters/Description","Allows us to build Hunters' Hangars."
"Technologies/FlyingHunters/Name","Flying Hunters"
"Technologies/FlyingHuntersUpgrade/Description","Thanks to better weapons and enhanced detection, Hunters setting out from the Hunters' Hangar will return with more Raw Food from each hunt (up to {Count} Raw Food per hunt)."
"Technologies/FlyingHuntersUpgrade/Name","Flying Hunters' Gear"
"Technologies/FlyingHuntersUpgrade/ShortDescription","Hunters from the Hunters' Hangar will return with up to {Count} Raw Food from each hunt."
"Technologies/GatheringUpgrade/Description","Employing better tools and methods, people gathering resources |#if Winterhome|from ruins and Coal Piles|#else|from Coal Piles, Wood Crates, and Steel Wreckage|#endif| will work 15% faster, whether using Gathering Posts or not."
"Technologies/GatheringUpgrade/Name","Faster Gathering"
"Technologies/GatheringUpgrade/ShortDescription","Resources from |#if Winterhome|Ruins and Coal Piles|#else|Coal Piles, Wood Crates, and Steel Wreckage|#endif| are now gathered 15% faster."
"Technologies/GatheringUpgrade2/Description","Thanks to advanced workplace organisation, resources from |#if Winterhome|Ruins and Coal Piles|#else|Coal Piles, Wood Crates, and Steel Wreckage|#endif| will be gathered 15% faster."
"Technologies/GatheringUpgrade2/Name","Efficient Gathering"
"Technologies/GatheringUpgrade2/ShortDescription","Resources from |#if Winterhome|Ruins and Coal Piles|#else|Coal Piles, Wood Crates, and Steel Wreckage|#endif| are now gathered 15% faster."
"Technologies/GatheringUpgradeRange/Description","The range of Gathering Posts will increase by 50%."
"Technologies/GatheringUpgradeRange/Name","Gathering Range Extension"
"Technologies/GatheringUpgradeRange/ShortDescription","The range of Gathering Posts is now 50% greater."
"Technologies/GeneratorOverdriveI/Description","Allows us to raise the temperature of all heat zones by 2 levels when the Generator is put into Overdrive."
"Technologies/GeneratorOverdriveI/Name","Overdrive Couplings"
"Technologies/GeneratorOverdriveI/ShortDescription","When the Generator is in Overdrive, the temperature in all heat zones rises by 2 levels."
"Technologies/GeneratorOverdriveII/Description","Allows us to raise the temperature of all heat zones by 3 levels when the Generator is put into Overdrive."
"Technologies/GeneratorOverdriveII/Name","Overdrive Exchangers"
"Technologies/GeneratorOverdriveII/ShortDescription","When the Generator is in Overdrive, the temperature in all heat zones rises by 3 levels."
"Technologies/GeneratorOverpower/Description","Allows us to use the Generator as a heat jet during storms by pumping air through the machine's red-hot core, hopefully puncturing the clouds above the city."
"Technologies/GeneratorOverpower/Name","Supercharging"
"Technologies/GeneratorUpgradePower1/Description","Allows us to raise the temperature in all heat zones by 1 level.</n></n>Note: The Coal consumption is doubled when this setting is in use. "
"Technologies/GeneratorUpgradePower1/Name","Generator Power Upgrade"
"Technologies/GeneratorUpgradePower1/ShortDescription","The temperature in heat zones rises by 1 level. Coal consumption is higher when using this setting."
"Technologies/GeneratorUpgradePower2/Description","Allows us to raise the temperature in all heat zones by 1 level.</n></n>Note: The Coal consumption is tripled when using this setting."
"Technologies/GeneratorUpgradePower2/Name","Generator Power Upgrade II"
"Technologies/GeneratorUpgradePower2/ShortDescription","The temperature in all heat zones rises by 1 level. Coal consumption is higher when using this setting."
"Technologies/GeneratorUpgradePower3/Description","Allows us to raise the temperature in all heat zones by 1 level.</n></n>Note: The Coal consumption is quadrupled when this setting is active."
"Technologies/GeneratorUpgradePower3/Name","Generator Power Upgrade III"
"Technologies/GeneratorUpgradePower3/ShortDescription","The temperature in all heat zones rises by 1 level. Coal consumption is higher when using this setting."
"Technologies/GeneratorUpgradeRange1/Description","Allows us to turn up the Generator range setting and extend its heat zone.</n></n>Note: The Coal use by the Generator is doubled when this setting is in use."
"Technologies/GeneratorUpgradeRange1/Name","Generator Range Upgrade"
"Technologies/GeneratorUpgradeRange1/ShortDescription","The Generator heat zone extends farther now. Coal consumption is higher when using this setting."
"Technologies/GeneratorUpgradeRange2/Description","Allows us to turn up the Generator range setting and extend its heat zone.</n></n>Note: The Coal use by the Generator is tripled when this setting is active."
"Technologies/GeneratorUpgradeRange2/Name","Generator Range Upgrade II"
"Technologies/GeneratorUpgradeRange2/ShortDescription","The Generator heat zone extends farther now. Coal consumption is higher when using this setting.</n>"
"Technologies/GeneratorUpgradeRange3/Description","Allows us to turn up the Generator range setting and extend its heat zone.</n></n>Note: The Coal use by the Generator is quadrupled when this setting is active."
"Technologies/GeneratorUpgradeRange3/Name","Generator Range Upgrade III"
"Technologies/GeneratorUpgradeRange3/ShortDescription","The Generator heat zone extends farther now. Coal consumption is higher when using this setting.</n>"
"Technologies/GeneratorUpgrade_lesscoal/Description","The Generator will burn 10% less Coal."
"Technologies/GeneratorUpgrade_lesscoal/Name","Generator Efficiency Upgrade"
"Technologies/GeneratorUpgrade_lesscoal/ShortDescription","From now on the Generator will burn 10% less Coal."
"Technologies/GeneratorUpgrade_lesscoal2/Description","Generator Coal consumption will be reduced by a further 10%."
"Technologies/GeneratorUpgrade_lesscoal2/Name","Generator Efficiency Upgrade II"
"Technologies/GeneratorUpgrade_lesscoal2/ShortDescription","From now on, the Coal consumption of the Generator is reduced by a further 10%."
"Technologies/GeneratorUpgrade_lessstress/Description","Generator stress will increase 25% slower and fall 25% faster."
"Technologies/GeneratorUpgrade_lessstress/Name","Generator Safety Bypass"
"Technologies/GeneratorUpgrade_lessstress/ShortDescription","From now on, Generator stress will increase 25% slower and fall 25% faster."
"Technologies/HealthcareUpgrade/Description","Medical Posts, Infirmaries, Houses of Healing, and Care Houses will be warmer (+1 heat level)."
"Technologies/HealthcareUpgrade/Name","Healthcare Insulation"
"Technologies/HealthcareUpgrade/ShortDescription","All healthcare facilities are now warmer (+1 heat level)."
"Technologies/HealthcareUpgrade2/Description","Medical Posts, Infirmaries, Houses of Healing, and Care Houses will be even warmer (+1 heat level)."
"Technologies/HealthcareUpgrade2/Name","Healthcare Insulation II"
"Technologies/HealthcareUpgrade2/ShortDescription","All healthcare facilities are now even warmer (+1 heat level)."
"Technologies/House/Description","Allows us to build comfortable Houses."
"Technologies/House/Name","House"
"Technologies/HouseCheaper/Description","Houses will cost 10 Wood and 10 Steel less to build."
"Technologies/HouseCheaper/Name","House Redesign"
"Technologies/HouseCheaper/ShortDescription","Houses now cost 10 Wood and 10 Steel less to build."
"Technologies/HuntersUpgrade/Description","Thanks to better snowshoes and enhanced camouflage, hunters setting out from the Hunters' Hut will return with more Raw Food from each hunt (up to {Count} Raw Food per hunt)."
"Technologies/HuntersUpgrade/Name","Hunters' Gear"
"Technologies/HuntersUpgrade/ShortDescription","Hunters from the Hunters' Hut will return with up to {Count} Raw Food from each hunt."
"Technologies/InfirmaryUpgrade/Description","Infirmaries will heal people 15% faster."
"Technologies/InfirmaryUpgrade/Name","Infirmary Checklists"
"Technologies/InfirmaryUpgrade/ShortDescription","Infirmaries heal people 15% faster."
"Technologies/InfirmaryUpgrade_lesspeople/Description","Infirmaries will employ fewer people (-5 Engineers)."
"Technologies/InfirmaryUpgrade_lesspeople/Name","Infirmary Mechanisation"
"Technologies/InfirmaryUpgrade_lesspeople/ShortDescription","Infirmaries now employ fewer people (-5 Engineers)."
"Technologies/KilnUpgrade/Description","Charcoal Kilns will produce 33% more Coal."
"Technologies/KilnUpgrade/Name","Charcoal Kiln Thermostat"
"Technologies/KilnUpgrade/ShortDescription","Charcoal Kilns now produce 33% more Coal."
"Technologies/KilnUpgrade2/Description","Charcoal Kilns will produce Coal 33% faster."
"Technologies/KilnUpgrade2/Name","Charcoal Kiln Bellows"
"Technologies/KilnUpgrade2/ShortDescription","Charcoal Kilns produce Coal 33% faster."
"Technologies/MedPostUpgrade/Description","Thanks to improved tools and methods, people employed in Medical Posts will heal the sick 10% faster."
"Technologies/MedPostUpgrade/Name","Medical Post Upgrade"
"Technologies/MedPostUpgrade/ShortDescription","The sick recover 10% faster at Medical Posts."
"Technologies/MotorizedHunters/Description","Allows us to build Motorised Hunters' Huts and acquire more Raw Food."
"Technologies/MotorizedHunters/Name","Motorised Hunters"
"Technologies/Plantation/Description","Allows us to build Hothouses."
"Technologies/Plantation/Name","Hothouse"
"Technologies/PlantationUpgrade/Description","Hothouses and Industrial Hothouses will be 15% more efficient."
"Technologies/PlantationUpgrade/Name","Hothouse Selection"
"Technologies/PlantationUpgrade/ShortDescription","Hothouses and Industrial Hothouses are 15% more efficient."
"Technologies/PlantationUpgrade_lesspeople/Description","Hunters' Huts will employ fewer people (-5 Workers)."
"Technologies/PlantationUpgrade_lesspeople/Name","Hunting Tactics"
"Technologies/PlantationUpgrade_lesspeople/ShortDescription","Hunters' Huts now employ fewer people (-5 Workers)."
"Technologies/RepairStation/Description","Allows us to build a Repair Station and fix broken automatons. "
"Technologies/RepairStation/Name","Repair Station"
"Technologies/Sawmill/Description","Allows us to build Sawmills."
"Technologies/Sawmill/Name","Sawmill"
"Technologies/SawmillUpgrade/Description","Allows us to introduce workplace improvements that will raise the efficiency of all Sawmills and Steam Sawmills by 25%."
"Technologies/SawmillUpgrade/Name","Sawmill Upgrade"
"Technologies/SawmillUpgrade/ShortDescription","The efficiency of all Sawmills and Steam Sawmills rises by 25%."
"Technologies/SawmillUpgradeRange/Description","Sawmill and Steam Sawmill range will increase by 50%."
"Technologies/SawmillUpgradeRange/Name","Sawmill Range Extension"
"Technologies/SawmillUpgradeRange/ShortDescription","The range of Sawmills and Steam Sawmills is now 50% greater."
"Technologies/ScoutsLimit2/Description","Allows us to deploy an additional scout team at the Beacon, raising the limit to 2."
"Technologies/ScoutsLimit2/Name","More Scouts"
"Technologies/ScoutsLimit2/ShortDescription","We can now deploy an additional scout team at the Beacon (2 total)."
"Technologies/ScoutsLimit3/Description","Allows us to deploy an additional scout team at the Beacon, raising the limit to 3."
"Technologies/ScoutsLimit3/Name","Additional Scouts"
"Technologies/ScoutsLimit3/ShortDescription","We can now deploy an additional scout team at the Beacon (3 total)."
"Technologies/ScoutsUpgrade/Description","By using a new, lighter sled design, Scouts will move 50% faster."
"Technologies/ScoutsUpgrade/Name","Lighter Scout Sleds"
"Technologies/ScoutsUpgrade/ShortDescription","Scouts are now 50% faster."
"Technologies/ScoutsUpgrade2/Description","By using sleds with engine boosters, scouts will move 100% faster."
"Technologies/ScoutsUpgrade2/Name","Boosted Scout Sleds"
"Technologies/ScoutsUpgrade2/ShortDescription","Scouts are now 100% faster."
"Technologies/SteamCoalMine/Description","Allows us to build Steam Coal Mines."
"Technologies/SteamCoalMine/Name","Steam Coal Mine"
"Technologies/SteamCoalThumper/Description","Allows us to build Steam Coal Thumpers."
"Technologies/SteamCoalThumper/Name","Steam Coal Thumper"
"Technologies/SteamHealthcare/Description","Allows us to build Infirmaries."
"Technologies/SteamHealthcare/Name","Infirmary"
"Technologies/SteamHub/Description","Allows us to build Steam Hubs."
"Technologies/SteamHub/Name","Steam Hub"
"Technologies/SteamHubUpgrade1/Description","Increases the radius of the heat zones around Steam Hubs by 10%.</n></n>Note: Steam Hubs use much more Coal to maintain wider heat zones."
"Technologies/SteamHubUpgrade1/Name","Steam Hub Range Upgrade"
"Technologies/SteamHubUpgrade1/ShortDescription","Heat zones around Steam Hubs extend 10% farther. Coal consumption rises when using this setting."
"Technologies/SteamHubUpgrade2/Description","Heat zones around Steam Hubs can be extended 50% farther.</n></n>Note: Steam Hub will consume twice as much Coal when this setting is active."
"Technologies/SteamHubUpgrade2/Name","Steam Hub Range Upgrade"
"Technologies/SteamHubUpgrade2/ShortDescription","Steam Hub heat zones extend 50% farther. When using this setting, Steam Hubs burn twice as much Coal."
"Technologies/SteamHubUpgrade_lesscoal/Description","Steam Hubs will burn 33% less Coal."
"Technologies/SteamHubUpgrade_lesscoal/Name","Steam Hub Efficiency Upgrade"
"Technologies/SteamHubUpgrade_lesscoal/ShortDescription","From now on, Steam Hubs will burn 33% less Coal."
"Technologies/SteamPlantation/Description","Allows us to build Industrial Hothouses."
"Technologies/SteamPlantation/Name","Industrial Hothouse"
"Technologies/SteamSawmill/Description","Allows us to build Steam Sawmills."
"Technologies/SteamSawmill/Name","Steam Sawmill"
"Technologies/SteamSteelMine/Description","Allows us to build Steam Steelworks."
"Technologies/SteamSteelMine/Name","Steam Steelworks"
"Technologies/SteamWallDrill/Description","Allows us to build Steam Wall Drills."
"Technologies/SteamWallDrill/Name","Steam Wall Drill"
"Technologies/SteelMine/Description","Allows us to build Steelworks."
"Technologies/SteelMine/Name","Steelworks"
"Technologies/TierUnlock1/Description","Allows us to research Tier 1 technologies."
"Technologies/TierUnlock1/Name","Drawing Boards"
"Technologies/TierUnlock1/ShortDescription","We can now research Tier 1 technologies."
"Technologies/TierUnlock2/Description","Allows us to research Tier 2 technologies."
"Technologies/TierUnlock2/Name","Drafting Machines"
"Technologies/TierUnlock2/ShortDescription","We can now research Tier 2 technologies."
"Technologies/TierUnlock3/Description","Allows us to research Tier 3 technologies."
"Technologies/TierUnlock3/Name","Mechanical Calculators"
"Technologies/TierUnlock3/ShortDescription","We can now research Tier 3 technologies."
"Technologies/TierUnlock4/Description","Allows us to research Tier 4 technologies."
"Technologies/TierUnlock4/Name","Difference Engine"
"Technologies/TierUnlock4/ShortDescription","We can now research Tier 4 technologies."
"Technologies/TierUnlock5/Description","Allows us to research Tier 5 technologies."
"Technologies/TierUnlock5/Name","Automatic Prototyping"
"Technologies/TierUnlock5/ShortDescription","We can now research Tier 5 technologies."
"Technologies/WallDrill/Description","Allows us to build Wall Drills."
"Technologies/WallDrill/Name","Wall Drill"
"Technologies/WeatherShelter/Description","Allows us to build weather shelters to protect people during storms."
"Technologies/WeatherShelter/Name","Weather Shelter"
"Tutorial/GeneratorText","People will freeze to death if you don't fire up the Generator.</n></n>You need to gather enough Coal to start it and keep the heat on."
"Tutorial/GeneratorTitle","Turn the Generator on"
"Tutorial/Winterhome/RepairStationOff","When the Generator is operational, keeping engineers working in the Repair Station will limit the severity of the next malfunction."
"Tutorial/Winterhome/RepairStationOn","If there are engineers employed in the Repair Station, repairs will start immediately."
"Tutorial/Winterhome/RepairStationRepair","Repairing the Generator..."
"Tutorial/Winterhome/RepairStationStaff","Full staff"
"Tutorial/Winterhome/RepairStationState","Nothing to repair"
"Tutorial/Winterhome/RepairTimer","1 day and 16 hours left"
"Tutorial/Winterhome/WorkStatus","Work Status"
"UI/Buttons/Abort","Abort"
"UI/Buttons/BackToWork","Back to work"
"UI/Buttons/ClickToCenter","Click to locate"
"UI/Buttons/ClickToRename","Click to rename"
"UI/Buttons/ClickToSearch","Search"
"UI/Buttons/ClickToSelect","Click to select"
"UI/Buttons/Close","Close"
"UI/Buttons/Disband","Disband"
"UI/Buttons/Dismantle","Dismantle"
"UI/Buttons/Dismiss","Dismiss"
"UI/Buttons/FullCapacityResource","Full"
"UI/Buttons/GoBack","Go back"
"UI/Buttons/GoToBuilding","Go to building"
"UI/Buttons/Hold","Hold"
"UI/Buttons/MarkAll","Mark all"
"UI/Buttons/Max","Max"
"UI/Buttons/MenuButtonTag","MENU"
"UI/Buttons/NextBuilding","Click to select the next building of this type"
"UI/Buttons/None","None"
"UI/Buttons/Off","Off"
"UI/Buttons/Ok","OK"
"UI/Buttons/On","On"
"UI/Buttons/PreviousBuilding","Click to select the previous building of this type"
"UI/Buttons/RenameButtonTag","Press Enter to confirm"
"UI/Buttons/Select","Select"
"UI/Buttons/SelectAll","Select all"
"UI/Buttons/Total","Total"
"UI/Buttons/WaitingEta","Waiting"
"UI/DemolishPainter/SalvageIncome","Salvaged resources"
"UI/DemolishPainter/SelectBuilding","Select the building to dismantle</n>Hold Shift to dismantle multiple buildings"
"UI/EndMessages/AllAbleDied","You failed your people"
"UI/EndMessages/AllAdultsDied","We failed them…"
"UI/EndMessages/AllDied","The last soul perished…"
"UI/EndMessages/DiscontentBanish","Your time has come…"
"UI/EndMessages/FaithExecution","Your time has come…"
"UI/EndMessages/GeneratorExploded","All is lost…"
"UI/EndMessages/HopeBanish","Your time has come…"
"UI/EndMessages/OrderExecution","Your time has come…"
"UI/EndMessages/RefugeesNotEnough","You failed your people"
"UI/EndMessages/TechHavenEnd","We did our best"
"UI/EndMessages/TheArksBeacon","We have failed…"
"UI/EndMessages/TheArksFroze","We have failed…"
"UI/EndMessages/TheArksNMFail","We have failed…"
"UI/EndMessages/WinterhomeEnd1","We managed to evacuate..."
"UI/EndMessages/WinterhomeEnd2","Not everyone got away..."
"UI/EndMessages/WinterhomeEnd3","So many were left..."
"UI/EndMessages/WinterhomeEnd_GenBlewExpSent","Winterhome has fallen..."
"UI/Expedition/BeaconAndOutpost/DisbandButton","Click to disband the team and recover resources."
"UI/Expedition/BeaconAndOutpost/GoToMapButton","View Map"
"UI/Expedition/ContextMenu/CancelResupply","Cancel"
"UI/Expedition/ContextMenu/Deposit","Deposit"
"UI/Expedition/ContextMenu/Resupply","Resupply"
"UI/Expedition/ContextMenu/ScoutNo","No {ScoutNo}"
"UI/Expedition/Device/AddOutpostTeam","Add Outp."
"UI/Expedition/Device/AddScouts","Add scouts"
"UI/Expedition/Device/ClickOnScouts","Click to select this team"
"UI/Expedition/Device/DeviceDisabled","Expeditions disabled"
"UI/Expedition/WorksAtWorkplace/Beacon","Member of Scout Team"
"UI/Expedition/WorksAtWorkplace/OutpostDepot","Member of Outpost Team"
"UI/Format/AroundDay","about a day"
"UI/Format/AroundMonth","about a month"
"UI/Format/AroundNDays","about {Value} days"
"UI/Format/AroundNHours","about {Value} hours"
"UI/Format/AroundNMonths","about {Value} months"
"UI/Format/AroundNYears","about {Value} years"
"UI/Format/AroundYear","about a year"
"UI/Format/Celsius","°C"
"UI/Format/CelsiusNoDegreeSymbol","C"
"UI/Format/Days","days"
"UI/Format/DaysShort","d"
"UI/Format/Fahrenheit","°F"
"UI/Format/FahrenheitNoDegreeSymbol","F"
"UI/Format/HoursShort","h"
"UI/Format/LessThanDay","less than a day"
"UI/Format/LessThanHour","less than an hour"
"UI/Format/MinutesShort","m"
"UI/Format/Months","months"
"UI/Format/NoName","(none)"
"UI/Format/Steam","Steam"
"UI/Format/Years","years"
"UI/IntroSubtitles/Main","1</n>00:00:03,000 --> 00:00:09,000</n>We roam the still, cold world. No horizon in sight.</n></n>2</n>00:00:11,000 --> 00:00:17,000</n>The rulers-of-old. Stripped of pride and glory.</n></n>3</n>00:00:20,000 --> 00:00:24,000</n>It feels as yesterday, we were turning the wheels of progress.</n></n>4</n>00:00:26,000 --> 00:00:29,000</n>Until the frost... stopped it all.</n></n>5</n>00:00:30,000 --> 00:00:33,000</n>Suddenly. Without a warning.</n></n>6</n>00:00:36,000 --> 00:00:41,000</n>When tides had changed... they changed for all of us...</n></n>7</n>00:00:41,000 --> 00:00:44,000</n>...no matter wealth or class.</n></n>8</n>00:00:45,000 --> 00:00:53,000</n>We have lost our world to snow and with it, our last traces...</n></n>9</n>00:00:54,000 --> 00:00:56,000</n>...of humanity.</n></n>10</n>00:01:10,000 --> 00:01:18,000</n>We bid farewell to plenty. And for those who remained, came the time to adapt.</n></n>11</n>00:01:19,000 --> 00:01:23,000</n>We decided to leave our homes and head north.</n></n>12</n>00:01:26,000 --> 00:01:30,000</n>We roamed for weeks… Maybe months...</n></n>13</n>00:01:31,000 --> 00:01:36,000</n>Leaving behind all the things we once believed had made us.</n></n>14</n>00:01:38,000 --> 00:01:40,000</n>It was hope...</n></n>15</n>00:01:40,000 --> 00:01:42,000</n>...that pushed us forward.</n></n>16</n>00:01:44,000 --> 00:01:49,000</n>Slowly. Step by step.</n></n>17</n>00:01:51,000 --> 00:01:54,000</n>We knew the cost of our journey.</n></n>18</n>00:01:55,000 --> 00:01:58,000</n>And we’ve paid the price.</n></n>19</n>00:01:58,000 --> 00:02:00,000</n>A hundred times.</n></n>20</n>00:02:02,000 --> 00:02:06,000</n>Finally... the time has come.</n></n>21</n>00:02:07,000 --> 00:02:12,000</n>To build the last city on earth."
"UI/IntroSubtitles/Winterhome","1</n>00:00:07,400 --> 00:00:13,000</n>To whoever is out there. If anyone...</n></n>2</n>00:00:15,000 --> 00:00:21,300</n>Know that we were here. And we did our best.</n></n>3</n>00:00:23,500 --> 00:00:30,500</n>We, the survivors, doomed by our own mistakes</n></n>4</n>00:00:32,000 --> 00:00:36,500</n>Aware of the risks and the price to pay…</n></n>5</n>00:00:39,000 --> 00:00:42,000</n>We took our last chance.</n></n>6</n>00:00:48,000 --> 00:00:51,000</n>And we have failed."
"UI/Menu/All languages","all languages"
"UI/Menu/Buttons/Apply","Apply"
"UI/Menu/Buttons/Back","Back"
"UI/Menu/Buttons/Cancel","Cancel"
"UI/Menu/Buttons/Customize","Customise"
"UI/Menu/Buttons/CustomizeScenario","Customise Scenario"
"UI/Menu/Buttons/Delete","Delete"
"UI/Menu/Buttons/Load","Load"
"UI/Menu/Buttons/Loading","– Loading –"
"UI/Menu/Buttons/No","No"
"UI/Menu/Buttons/RestoreDefaults","Restore Defaults"
"UI/Menu/Buttons/Save","Save"
"UI/Menu/Buttons/Start","Start"
"UI/Menu/Buttons/Yes","Yes"
"UI/Menu/Characters/Claire1","Working Kid"
"UI/Menu/Characters/Claire2","Dreaming about Sun and Food"
"UI/Menu/Characters/Colin1","Engineer"
"UI/Menu/Characters/Colin2","Providing Tech for the City"
"UI/Menu/Characters/Desmond1","London Refugee"
"UI/Menu/Characters/Desmond2","Medical Helper and Mother to Claire"
"UI/Menu/Characters/Samson1","Coal Miner"
"UI/Menu/Characters/Samson2","Prone to Violence and Gambling"
"UI/Menu/Chinese","Chinese"
"UI/Menu/Christmas_name","A Christmas Carol"
"UI/Menu/Christmas_splash_description","Save Christmas! Start a new game in Endless Mode to experience a short story which captures the spirit of the Victorian Christmas. "
"UI/Menu/Continue","Continue"
"UI/Menu/CustomScenario/CityScene","Landing Site"
"UI/Menu/CustomScenario/CitySceneVariation","Site variation"
"UI/Menu/CustomScenario/StartingPopulation","Starting population"
"UI/Menu/CustomScenario/StartingResources","Starting resources"
"UI/Menu/CustomScenario/TechnologySetup","Engineer's Lab tools"
"UI/Menu/CustomScenario/WeatherTimeline","Weather forecast"
"UI/Menu/CustomScenario/WorldMapSetup","Region"
"UI/Menu/CustomScenario/WorldMapVariation","Region variation"
"UI/Menu/DownloadableContent/DLCHeader","Expansions"
"UI/Menu/DownloadableContent/DLCLocked","Locked"
"UI/Menu/DownloadableContent/DLCUnlocked","Unlocked"
"UI/Menu/DownloadableContent/FeaturesHeader","Features:"
"UI/Menu/DownloadableContent/GoToTheStoreButtonText","Go to the store"
"UI/Menu/DownloadableContent/NewContentAvailable","|Star|New content available|Star|"
"UI/Menu/DownloadableContent/NewDLCScenarioUnlocked","|Star|New scenario unlocked|Star|"
"UI/Menu/DownloadableContent/NewIndicator","|Star|New!|Star|"
"UI/Menu/DownloadableContent/NewMapAvailable","|Star|New map available|Star|"
"UI/Menu/DownloadableContent/NewMapUnlocked","|Star|New map unlocked|Star|"
"UI/Menu/DownloadableContent/TheRifts/TheRiftsDescription","Experience new level of challenge on a brand new Endless Mode map, where the land itself threatens your survival. Using a new gameplay mechanic, bridge the rifts to access new areas. Expand the city to save your people from inevitable doom!"
"UI/Menu/DownloadableContent/TheRifts/TheRiftsFeatures","unique new Endless Mode map</n>new constructible building</n>new gameplay mechanics"
"UI/Menu/DownloadableContent/TheRifts/TheRiftsName","The Rifts"
"UI/Menu/EndlessMode/Customise","Customise"
"UI/Menu/EndlessMode/EndlessMode","Endless Mode"
"UI/Menu/EndlessMode/Endurance","Endurance"
"UI/Menu/EndlessMode/EnduranceDescription","Endurance mode description"
"UI/Menu/EndlessMode/Endurance_ForSurvivalists","For survivalists"
"UI/Menu/EndlessMode/MapInfo","Map Info"
"UI/Menu/EndlessMode/Map_at_store","Map available in store"
"UI/Menu/EndlessMode/Serenity","Serenity"
"UI/Menu/EndlessMode/SerenityDescription","Serenity mode description"
"UI/Menu/EndlessMode/Serenity_Disclaimer","Playing on harder difficulties may lead to the Serenity mode's not being so serene after all."
"UI/Menu/EndlessMode/Serenity_Disclaimer_Warning","Warning:"
"UI/Menu/EndlessMode/Serenity_ForCityBuilders","For constructors"
"UI/Menu/EndlessMode/Slider_Economy","Economy"
"UI/Menu/EndlessMode/Slider_Needs","Needs"
"UI/Menu/EndlessMode/Slider_Social","Social"
"UI/Menu/Endless_mode_name","Endless Mode"
"UI/Menu/Endless_splash_description","Build a city to stand the test of winter! Survive an endless procession of storms, sending scouts after each one to explore the transformed landscape and discover relics of the lost world. Choose between the relative peace of Serenity mode and new challenges of Endurance mode."
"UI/Menu/English","English"
"UI/Menu/French","French"
"UI/Menu/FullPatchNotesButton","Full patch notes"
"UI/Menu/German","German"
"UI/Menu/Iron_man_mode_description","Survive against all odds. There's no active pause, the game will be very difficult and your progress will be saved on exit only."
"UI/Menu/Iron_man_mode_name","Survivor Mode"
"UI/Menu/Iron_man_mode_splash_description","If you find Hard difficulty all too easy, test the limits of your ability to survive the winter apocalypse in the new Survivor Mode. You can pause the game only by opening a menu, and your progress is only saved automatically and on exit, so all your decisions are final. To start a new game in Survivor Mode, select a scenario and toggle the switch below the customisation button."
"UI/Menu/Ironman_saveload_tooltip","Manual saving and loading is locked in Survivor Mode"
"UI/Menu/Load/Day","Day"
"UI/Menu/MainPanel/Credits","Credits"
"UI/Menu/MainPanel/CustomScenario","Custom Scenario"
"UI/Menu/MainPanel/EndlessMode","Endless Mode"
"UI/Menu/MainPanel/Exit","Exit"
"UI/Menu/MainPanel/LoadGame","Load Game"
"UI/Menu/MainPanel/NewGame","A New Home"
"UI/Menu/MainPanel/PhotoModeDisable","Exit Photo Mode"
"UI/Menu/MainPanel/PhotoModeEnable","Photo Mode"
"UI/Menu/MainPanel/PressStart","Press Any Key To Start"
"UI/Menu/MainPanel/Quit","Quit"
"UI/Menu/MainPanel/Resume","Resume"
"UI/Menu/MainPanel/ResumeStory","Resume Story"
"UI/Menu/MainPanel/SaveAndQuit","Save And Quit"
"UI/Menu/MainPanel/SaveGame","Save Game"
"UI/Menu/MainPanel/Scenarios","Select Scenario"
"UI/Menu/MainPanel/Settings","Settings"
"UI/Menu/MainPanel/StoryUnlocked","New Story Available"
"UI/Menu/NewScenarioHeader","New scenario:"
"UI/Menu/New_features_header","NEW FEATURES"
"UI/Menu/New_mode_header","New mode:"
"UI/Menu/Patch_1_0_1_notes","|Point| Added Survivor Mode</n>|Point| Added Survivor Mode achievements</n>|Point| You can now use keyboard shortcuts to set game speed to Fast or Very Fast</n>|Point| Hunters coming back from the hunt now have to rest for a few hours - you can't send them to other work immediately</n>|Point| Fixed a bug that prevented the consequences of Emergency Shifts from recurring - watch out when you exert your workforce!</n>|Point| Fixed a bug that sometimes prevented newly built streets from connecting to the existing street net</n>|Point| Extraction rate of pickable resources now based on current efficiency</n>|Point| Added quick save/load, default keys: F5 and F9</n>|Point| Added next/previous building/citizen shortcut, default keys: [ and ]</n>|Point| Other bug fixes and corrections"
"UI/Menu/Patch_1_1_2_notes","|Point| You can now change the names of your people and automatons</n>|Point| You can now search for people and automatons by name</n>|Point| New visual variants of hunter airships</n>|Point| Diversified looks of Hunter Huts, Gathering Posts, Outposts and Workshops</n>|Point| Keyboard can now be used to navigate the main menu</n>|Point| Added Intel NUC Skull Canyon support</n>|Point| Added Razer Chroma support</n>|Point| Fixed a crash after selecting a group of people approaching the city</n>|Point| Many tweaks dealing with erratic hunter behavior and people getting stuck</n>|Point| Building and street placement fixes</n>|Point| Numerous optimization changes"
"UI/Menu/Patch_1_2_0_notes","NEW FEATURES</n>|Point| New scenario added: The Fall of Winterhome</n>|Point| Brazilian Portuguese language version added</n>|Point| Turkish language version added</n>|Point| Intro subtitles added</n></n>SMALLER CHANGES AND BALANCING</n>|Point| Easier scenario unlocks: now all scenarios are unlocked after playing the first scenario for 20 game days</n>|Point| Save and load menus have been changed slightly; it should be easier to manage your save data now</n>|Point| AI and graphics optimisation</n></n>FIXES</n>|Point| Fixed a bug which prevented dilemmas from appearing</n>|Point| Urban Planner achievement conditions fix</n>|Point| Golden Path achievement description update: now it properly describes the achievement unlock conditions</n>|Point| Several crashes were fixed, including one involving Quick Saving the game</n>|Point| Fixed problems related to muting and unmuting the sound in the game</n>|Point| Many minor fixes and improvements"
"UI/Menu/Patch_1_3_0_notes","NEW FEATURES</n>|Point| Added Endless mode</n></n>FIXES</n>|Point| People can no longer be arrested while all the wardens are busy, for example building something</n>|Point| Gravely ill should head to Infirmary more timely</n>|Point| Hungry or ill people on scout teams no longer make completing certain quests impossible</n>|Point| Wall Drill line has now proper heating level progresion</n>|Point| Using RMB to move the camera no longer closes the construction panel</n>|Point| Videos should no longer disappear after using Alt+Tab</n>|Point| Fixed a bug with Automaton Scouts not always revealing new sites</n>|Point| Economy panel now shows correct number of free places in a Care House</n>|Point| Fixed a bug which sometimes caused the list of saved games to disappear from Save menu</n>|Point| Automatons assigned to Charcoal Kilns are now counted towards the quest goal in The Arks</n>|Point| Fixed an exploit with rebuilding the Outpost for extra Coal in The Fall of Winterhome</n>|Point| Shadow rendering system optimization and quality improvements</n>|Point| Other small fixes too numerous to mention"
"UI/Menu/Patch_1_3_2_notes","NEW FEATURES</n>|Point| Added A Christmas Carol story to Endless mode</n></n>SMALLER CHANGES AND BALANCING</n>|Point| AI and graphics optimisation</n>|Point| Many minor fixes and improvements"
"UI/Menu/Patch_1_3_3_new_features","|Point| Photo Mode added</n>|Point| New languages added: Italian, Japanese and Korean</n>|Point| New building: Large Resource Depot</n>|Point| Randomized weather in Endless Mode"
"UI/Menu/Patch_1_3_3_notes","NEW FEATURES</n>|Point| Photo Mode added</n>|Point| New languages added: Italian, Japanese and Korean</n>|Point| New building: Large Resource Depot</n>|Point| Randomized weather in Endless Mode</n></n>SMALLER CHANGES AND BALANCING</n>|Point| New loook of Resource Depots</n>|Point| Christmas Carol story is no longer avaliable</n>|Point| Other minor fixes and improvements"
"UI/Menu/Patch_1_3_3_small_changes","|Point| New loook of Resource Depots</n>|Point| Christmas Carol story is no longer avaliable</n>|Point| Other minor fixes and improvements"
"UI/Menu/Patch_1_4_0_free_content","FREE MAP PACK </n>|Point| New Endless Mode maps: Frozen Grove, Snowdrifts and Hanging Rock based on The Arks, Refugees and Fall of Winterhome scenario maps</n>CHANGES AND FIXES</n>|Point| Fixed a bug with save files not being created in Spanish and Italian language versions </n>|Point| Fixed a bug which caused save files to disappear</n>|Point| Disabled backward compatibility for save files before patch 1.3.3</n>|Point| Many minor fixes"
"UI/Menu/Patch_1_4_0_paid_dlc","PAID EXPANSION</n>|Point| The Rifts: paid content available with purchase of Season Pass. Play with the new bridge construction mechanics on a brand new map Rifts."
"UI/Menu/Patch_changes_header","Important changes in this patch:"
"UI/Menu/Photo_Mode_splash_description","Document your triumph over the winter, while the coal lasts! This new tool has everything you need to take stunning photos of your city and includes a choice of graphic effects to transform the picture."
"UI/Menu/Polish","Polish"
"UI/Menu/Russian","Russian"
"UI/Menu/Save/IronmanModeSaveName","{ScenarioName} - Survivor Mode"
"UI/Menu/Save/NameSave","Name your save file:"
"UI/Menu/Save/NewSave","New save"
"UI/Menu/Save/NewSaveSlot","* NEW SAVE FILE *"
"UI/Menu/ScenariosPanel/ComingSoon","Coming soon"
"UI/Menu/ScenariosPanel/Difficulty/Levels/Easy","Easy"
"UI/Menu/ScenariosPanel/Difficulty/Levels/Hard","Hard"
"UI/Menu/ScenariosPanel/Difficulty/Levels/Medium","Medium"
"UI/Menu/ScenariosPanel/Difficulty/Levels/Very Hard","Extreme"
"UI/Menu/ScenariosPanel/Difficulty/Types/Weather/EasyDescription","The temperature will drop slower and there will be fewer cold days"
"UI/Menu/ScenariosPanel/Difficulty/Types/Weather/HardDescription","The temperature will drop faster and cold spells will last longer"
"UI/Menu/ScenariosPanel/Difficulty/Types/Weather/MediumDescription","The weather activity will be on normal level"
"UI/Menu/ScenariosPanel/Difficulty/Types/Weather/Name","Weather"
"UI/Menu/ScenariosPanel/MainStory","Main Story"
"UI/Menu/ScenariosPanel/NewHome","A New Home"
"UI/Menu/ScenariosPanel/NewHomeSynopsys","In an ultimately frozen world, we've gathered around a steam generator to preserve what's left of our society. But what will we do to build a new home and who will we become?"
"UI/Menu/ScenariosPanel/ScenarioDifficulty","Difficulty"
"UI/Menu/ScenariosPanel/ScenarioLocked","Scenario Locked"
"UI/Menu/ScenariosPanel/ScenarioRefugeesUnlock","Unlocked on day 20 of ""A New Home"""
"UI/Menu/ScenariosPanel/ScenarioTechHavenUnlock","Unlocked on day 20 of ""A New Home"""
"UI/Menu/ScenariosPanel/ScenarioUnlock","Unlocked on day 20 of A New Home"
"UI/Menu/ScenariosPanel/ScenarioWinterhomeUnlock","Unlocked on day 20 of ""A New Home"""
"UI/Menu/Settings/Audio","Audio"
"UI/Menu/Settings/CameraSettingsMode","Disable Camera Effect"
"UI/Menu/Settings/Celsius","Celsius"
"UI/Menu/Settings/Controls","Controls"
"UI/Menu/Settings/Custom","Custom"
"UI/Menu/Settings/Default","Default"
"UI/Menu/Settings/Detect","Detect"
"UI/Menu/Settings/Fahrenheit","Fahrenheit"
"UI/Menu/Settings/FullScreenBorderlessWindow","Full screen (borderless window)"
"UI/Menu/Settings/FullScreenExclusive","Full screen (exclusive)"
"UI/Menu/Settings/Fullscreen","Fullscreen"
"UI/Menu/Settings/General","General"
"UI/Menu/Settings/GraphicSettings/00Full","Full"
"UI/Menu/Settings/GraphicSettings/01Half","Half"
"UI/Menu/Settings/GraphicSettings/02Quarter","Quarter"
"UI/Menu/Settings/Graphics","Graphics"
"UI/Menu/Settings/KeyNotSet","Undefined"
"UI/Menu/Settings/Language","Language"
"UI/Menu/Settings/LanguageNames/Arabic","عربی"
"UI/Menu/Settings/LanguageNames/Brazilian","Português Brasileiro"
"UI/Menu/Settings/LanguageNames/Chinese","中文"
"UI/Menu/Settings/LanguageNames/Default","Default"
"UI/Menu/Settings/LanguageNames/English","English"
"UI/Menu/Settings/LanguageNames/Farsi","فارسی"
"UI/Menu/Settings/LanguageNames/French","Français"
"UI/Menu/Settings/LanguageNames/German","Deutsch"
"UI/Menu/Settings/LanguageNames/Italian","Italiano"
"UI/Menu/Settings/LanguageNames/Japanese","日本語"
"UI/Menu/Settings/LanguageNames/Korean","한국어"
"UI/Menu/Settings/LanguageNames/Polish","Polski"
"UI/Menu/Settings/LanguageNames/Portuguese","Português"
"UI/Menu/Settings/LanguageNames/Russian","Pусский"
"UI/Menu/Settings/LanguageNames/Spanish","Español"
"UI/Menu/Settings/LanguageNames/Turkish","Türkçe"
"UI/Menu/Settings/MusicVolume","Music Volume"
"UI/Menu/Settings/No","No"
"UI/Menu/Settings/Off","Off"
"UI/Menu/Settings/On","On"
"UI/Menu/Settings/QualityHigh","High"
"UI/Menu/Settings/QualityLow","Low"
"UI/Menu/Settings/QualityMedium","Medium"
"UI/Menu/Settings/QualityUltraLow","Ultra low"
"UI/Menu/Settings/QualityVeryHigh","Very high"
"UI/Menu/Settings/Resolution","Resolution"
"UI/Menu/Settings/SfxVolume","SFX Volume"
"UI/Menu/Settings/Volume/Ambients","Ambient Sounds"
"UI/Menu/Settings/Volume/GroupDisable","Disable {SettingName}"
"UI/Menu/Settings/Volume/GroupVolume","{SettingName} Volume"
"UI/Menu/Settings/Volume/MasterVolume","Master Volume"
"UI/Menu/Settings/Volume/Music","Music"
"UI/Menu/Settings/Volume/Mute","Mute"
"UI/Menu/Settings/Volume/MuteAmbients","Disable Ambient Sounds"
"UI/Menu/Settings/Volume/MuteMusic","Disable Music"
"UI/Menu/Settings/Volume/MuteSFX","Disable SFX Sounds"
"UI/Menu/Settings/Volume/MuteUI","Disable UI Sounds"
"UI/Menu/Settings/Volume/SFX","SFX"
"UI/Menu/Settings/Volume/UI","UI Sounds"
"UI/Menu/Settings/Windowed","Windowed"
"UI/Menu/Settings/Yes","Yes"
"UI/Menu/Small_changes_header","SMALLER CHANGES AND BALANCING"
"UI/Menu/Spanish","Spanish"
"UI/Menu/Winterhome_splash_description","The heart of Winterhome is giving up and its people are in turmoil. In such a calamitous time, merely competent leaders will be sorted from those who are great. Are you up to the challenge?"
"UI/Menu/whats_new_header","What's new?"
"UI/OtherPanels/ArtifactDepot/DiscoveryDate","Found on day {Date}"
"UI/OtherPanels/ConstructionHUD/ConstructionCost","Construction cost"
"UI/OtherPanels/ConstructionHUD/ConstructionDescription","</n>Construction time {Duration} (with {MaxConstructorsCount} builders)"
"UI/OtherPanels/ConstructionHUD/Extraction","Extraction"
"UI/OtherPanels/ConstructionHUD/ExtractionAnyResource","Resource"
"UI/OtherPanels/ConstructionHUD/Gathering","Gathering"
"UI/OtherPanels/ConstructionHUD/GatheringDescription","Gathering: 1 worker gathers {ResourceAmountInBatch} {ResourceName} per {GatheringDuration}"
"UI/OtherPanels/ConstructionHUD/MaxCapacity","Max capacity"
"UI/OtherPanels/ConstructionHUD/MaxPeopleHoused","Max residents"
"UI/OtherPanels/ConstructionHUD/MaxWorkers","Max workers"
"UI/OtherPanels/ConstructionHUD/Research","You currently have {ResearchPlaceCount} research building(s) and a potential research rate of {CurrentPotentialResearchRate}. Building another research building will increase this rate to {PotentialResearchRateAfterConstruction}."
"UI/OtherPanels/ConstructionHUD/UpkeepCost","Upkeep per hour"
"UI/OtherPanels/ConstructionHUD/WorkConditions","Work conditions"
"UI/OtherPanels/ConstructionPanel/BuildPipe","Build pipe"
"UI/OtherPanels/ConstructionPanel/BuildStreet","Build street"
"UI/OtherPanels/ConstructionPanel/CloseConstruction","Close construction"
"UI/OtherPanels/ConstructionPanel/Construcion","Construction"
"UI/OtherPanels/ConstructionPanel/DemolishBuilding","Dismantle building"
"UI/OtherPanels/ConstructionPanel/DemolishStreet","Dismantle street"
"UI/OtherPanels/Controller/Error","Error"
"UI/OtherPanels/Controller/PauseTime","Pause time: {Minutes}:{Seconds}.{Deciseconds}"
"UI/OtherPanels/Controller/RealTime","Real time: {Minutes}:{Seconds}.{Deciseconds}"
"UI/OtherPanels/Economy/AccomodationHeader","Housing"
"UI/OtherPanels/Economy/BalanceHistory","Balance history"
"UI/OtherPanels/Economy/BoilerCountTag","Heaters (|#color=FFCD00|{Count}|#defaultcolor|)"
"UI/OtherPanels/Economy/BunkhousesCount","Bunkhouses: {Count}"
"UI/OtherPanels/Economy/CitizensHealedLastDayTag","Citizens cured yesterday"
"UI/OtherPanels/Economy/CoalBalanceHeader","Coal balance"
"UI/OtherPanels/Economy/CoalConsmuptionTag","Coal consumption"
"UI/OtherPanels/Economy/CoalGainConsumptionTag","Coal gain"
"UI/OtherPanels/Economy/CoalIndustryHeader","Extraction efficiency"
"UI/OtherPanels/Economy/CoalStorageHeader","Coal storage"
"UI/OtherPanels/Economy/CoalWillLastTag","Coal will last for:"
"UI/OtherPanels/Economy/Count","{Count}"
"UI/OtherPanels/Economy/CountPerDay","{Count}/day"
"UI/OtherPanels/Economy/DailyGainColumnTag","Daily gain"
"UI/OtherPanels/Economy/Duration","{Time}"
"UI/OtherPanels/Economy/EconomyPanelHeader","Economy"
"UI/OtherPanels/Economy/EfficencyColumnTag","Efficiency"
"UI/OtherPanels/Economy/EstimatedLineName","Estimation"
"UI/OtherPanels/Economy/FoodBalanceHeader","Food balance"
"UI/OtherPanels/Economy/FoodProcessingListHeader","Processing efficiency"
"UI/OtherPanels/Economy/FoodStorageHeader","Food storage"
"UI/OtherPanels/Economy/FullHistory","Full history"
"UI/OtherPanels/Economy/GeneratorUpkeepTag","The Generator"
"UI/OtherPanels/Economy/HealingEfficency","Healing efficency"
"UI/OtherPanels/Economy/HomelessCitizensCount","Homeless citizens: |#color=FF0000|{Count}"
"UI/OtherPanels/Economy/HousesCount","Houses: {Count}"
"UI/OtherPanels/Economy/HousesLayoutEmptyText","No homes have been built yet"
"UI/OtherPanels/Economy/HousingTemperatureHeader","Housing temperature"
"UI/OtherPanels/Economy/IndustryListHeader","Production efficiency"
"UI/OtherPanels/Economy/IndustryProductionBalance","Production balance"
"UI/OtherPanels/Economy/InhabitantsHeaderTag","Inhabitants"
"UI/OtherPanels/Economy/InhabitantsTag","Inhabitants:"
"UI/OtherPanels/Economy/Last10Days","Last 10 days"
"UI/OtherPanels/Economy/LegendDead","Dead"
"UI/OtherPanels/Economy/LegendHealed","Healed"
"UI/OtherPanels/Economy/LegendResourceEarnings","{Resource} gain"
"UI/OtherPanels/Economy/LegendResourceSpendings","{Resource} use"
"UI/OtherPanels/Economy/LegendSick","Sick"
"UI/OtherPanels/Economy/MedicalFacilitiesTag","Medical facilities"
"UI/OtherPanels/Economy/NumberOfGravelyIll","Gravely ill: {Count}"
"UI/OtherPanels/Economy/NumberOfPalliativeCare","In palliative care: {Count}"
"UI/OtherPanels/Economy/Patients","Patients"
"UI/OtherPanels/Economy/PeopleThatDied","Deaths yesterday"
"UI/OtherPanels/Economy/ProductionHistory","Production history"
"UI/OtherPanels/Economy/Ratio","{Count}/{TotalCount}"
"UI/OtherPanels/Economy/RawFoodGainTag","Raw Food gain"
"UI/OtherPanels/Economy/ResourceBalanceBar/CoalBalanceBar/CoalGainInfo","|Coal| Coal gain +{Resource}/day"
"UI/OtherPanels/Economy/ResourceBalanceBar/CoalBalanceBar/CoalUpkeepInfo","|Coal| Coal consumption -{Resource}/day"
"UI/OtherPanels/Economy/ResourceBalanceBar/FoodBalanceBar/FoodGainInfo","|FoodRations| Food Ration gain +{Resource}/day"
"UI/OtherPanels/Economy/ResourceBalanceBar/FoodBalanceBar/FoodUpkeepInfo","|Citizens| Food consumption -{Resource}/day"
"UI/OtherPanels/Economy/SettledCitizensTag","Housed citizens"
"UI/OtherPanels/Economy/SickStatusTag","Sick status"
"UI/OtherPanels/Economy/SteamhubsCountTag","Steam Hubs (|#color=FFCD00|{Count}|#defaultcolor|)"
"UI/OtherPanels/Economy/SteelGainTag","Steel gain"
"UI/OtherPanels/Economy/SteelStatusTag","Steel status"
"UI/OtherPanels/Economy/SteelStorageTag","Steel storage"
"UI/OtherPanels/Economy/TemeraturePeopleLiveInTooltip","Number of people living in {temperature} homes"
"UI/OtherPanels/Economy/Temperature","Temperature"
"UI/OtherPanels/Economy/TentsCount","Tents: {Count}"
"UI/OtherPanels/Economy/TreatedCitizensTag","Citizens in treatment"
"UI/OtherPanels/Economy/UnoccupiedPlacesCount","Vacant beds: |#color=00AD73|{Count}|#defaultcolor|"
"UI/OtherPanels/Economy/UnoccupiedPlacesCountShelters","Vacant beds: |#color=00AD73|{TotalCount}|#defaultcolor||#color=777777|(|#color=FFCD00|{Count}|#color=777777| in Care Houses)"
"UI/OtherPanels/Economy/Untreated citizens","Untreated citizens"
"UI/OtherPanels/Economy/WoodGainTag","Wood gain"
"UI/OtherPanels/Economy/WoodStatusTag","Wood status"
"UI/OtherPanels/Economy/WoodStorageTag","Wood storage"
"UI/OtherPanels/Economy/WoodUpkeepTag","Wood upkeep"
"UI/OtherPanels/Employment/Efficiency","Efficiency:"
"UI/OtherPanels/Employment/Total","Total"
"UI/OtherPanels/ExpeditionConfirmation/1DayAndHoursToArrive","1 day and {Hours} hours to arrive"
"UI/OtherPanels/ExpeditionConfirmation/DaysAndHoursToArrive","{Days} days and {Hours} hours to arrive"
"UI/OtherPanels/ExpeditionConfirmation/DaysToArrive","{Days} days to arrive"
"UI/OtherPanels/ExpeditionConfirmation/HoursToArrive","{Hours} hours to arrive"
"UI/OtherPanels/ExpeditionConfirmation/TooFarToReach","Too far to reach"
"UI/OtherPanels/ExpeditionConfirmation/TooFarToReturn","Too far to return"
"UI/OtherPanels/Londoners/Consequences/Name","Severity"
"UI/OtherPanels/Londoners/Consequences/none","default consequences text"
"UI/OtherPanels/Londoners/Description","Following the news about Winterhome, doubt has begun to seep into the population. Some think going back is the best option. We must be vigilant and act decisively – a large number of citizens leaving would be the end of our city."
"UI/OtherPanels/Londoners/GenerationTendency","Tendency:"
"UI/OtherPanels/Londoners/Title","Londoners"
"UI/OtherPanels/Londoners/Title_Consequences","Londoners Consequence Severity"
"UI/OtherPanels/Londoners/Title_Generation_Rate","Influence of Londoners"
"UI/OtherPanels/Londoners/Title_Order_Forces","Number of Londoners"
"UI/OtherPanels/MainButtons/EconomyButtonTooltip","Economy"
"UI/OtherPanels/MainButtons/SociotechCooldownTooltip","{Time} cooldown"
"UI/OtherPanels/MainButtons/SociotechTooltip","Book of Laws"
"UI/OtherPanels/Messages/CheckNo","No |CheckNo|"
"UI/OtherPanels/Messages/CheckYes","Yes |CheckYes|"
"UI/OtherPanels/Messages/CloseButton","Continue"
"UI/OtherPanels/Messages/ScoutsReturnedWithTag","Scouts have arrived with:"
"UI/OtherPanels/NamingCityPanel/ConfirmName","Confirm name"
"UI/OtherPanels/NamingCityPanel/NameYourCityTag","Name your city..."
"UI/OtherPanels/Notifications/AutomatonsDied","{LossCount} of our automatons broke!"
"UI/OtherPanels/Notifications/AutomatonsDiedText","On day {Date}, {LossCount} of our automatons broke. {List}"
"UI/OtherPanels/Notifications/BadWeather","Severe weather approaching!"
"UI/OtherPanels/Notifications/BadWeatherDesc","In a couple of days, we'll be hit by a minor blizzard that will cause the temperature to plummet. Those outside heated buildings will be in danger of freezing to death."
"UI/OtherPanels/Notifications/CitizensDied","{LossCount} of our people died!"
"UI/OtherPanels/Notifications/CitizensDiedText","On day {Date}, {LossCount} of our people died. {List}"
"UI/OtherPanels/Notifications/CitizensExhausted","Some of them are exhausted"
"UI/OtherPanels/Notifications/CitizensFreezing","Some of them are freezing"
"UI/OtherPanels/Notifications/CitizensHungry","Some of them are hungry"
"UI/OtherPanels/Notifications/CitizensIll","Some of them are ill"
"UI/OtherPanels/Notifications/DeadAgents","{LossCount} of our people did not survive: {ListOfTheLost}."
"UI/OtherPanels/Notifications/DeadAgentsBuildingCollapse","{LossCount} died in building collapses: {ListOfTheLost}."
"UI/OtherPanels/Notifications/DeadAgentsEuthanasia","{LossCount} euthanasia procedures were carried out: {ListOfTheLost}."
"UI/OtherPanels/Notifications/DeadAgentsExecution","{LossCount} died by execution: {ListOfTheLost}."
"UI/OtherPanels/Notifications/DeadAgentsExpedition","{LossCount} died on expeditions: {ListOfTheLost}."
"UI/OtherPanels/Notifications/DeadAgentsFreeze","{LossCount} froze to death: {ListOfTheLost}."
"UI/OtherPanels/Notifications/DeadAgentsIllness","{LossCount} died from lack of treatment: {ListOfTheLost}."
"UI/OtherPanels/Notifications/DeadAgentsLackOfMaintenance","{LossCount} broke due to lack of maintenance: {ListOfTheLost}."
"UI/OtherPanels/Notifications/DeadAgentsOther","{LossCount} died of other causes: {ListOfTheLost}."
"UI/OtherPanels/Notifications/DeadAgentsStarvation","{LossCount} died from lack of food: {ListOfTheLost}."
"UI/OtherPanels/Notifications/DeadAgentsUnknown","{LossCount} died of unknown causes: {ListOfTheLost}."
"UI/OtherPanels/Notifications/DeadAgentsWeather","{LossCount} died in a blizzard: {ListOfTheLost}."
"UI/OtherPanels/Notifications/DeadAgentsWorkAccident","{LossCount} died in work accidents: {ListOfTheLost}."
"UI/OtherPanels/Notifications/DeadCitizensFreezed","{DeathsCount} of our people froze to death"
"UI/OtherPanels/Notifications/DeadCitizensIll","{DeathsCount} of our people died from an illness"
"UI/OtherPanels/Notifications/DeadCitizensStarved","{DeathsCount} of our people starved to death"
"UI/OtherPanels/Notifications/DeadCitizensWork","{DeathsCount} of our people died in work accidents"
"UI/OtherPanels/Notifications/EmergencyBuildingRawFoodConsumption","People are eating Raw Food!"
"UI/OtherPanels/Notifications/EmergencyBuildingRawFoodConsumptionText","People are being forced to eat Raw Food from the stockpile. It won't satisfy their hunger as fully as Food Rations would."
"UI/OtherPanels/Notifications/ExpeditionNotPossible","The expedition is no longer possible"
"UI/OtherPanels/Notifications/ExpeditionRaport","{ReturnedCitizensCount} of {SentCitizensCount} people returned from the expedition."
"UI/OtherPanels/Notifications/ExpeditionReady","An Outpost team is ready to go!"
"UI/OtherPanels/Notifications/ExpeditionReturned","The expedition has returned"
"UI/OtherPanels/Notifications/ExpeditionSentAutomatically","An expedition was sent automatically from {BuildingName}."
"UI/OtherPanels/Notifications/GatheredResourceDepleted","{GathererName} resources depleted!"
"UI/OtherPanels/Notifications/GatheredResourceDepletedText","{GathererName} resources depleted!"
"UI/OtherPanels/Notifications/GeneratorDown","The Generator is down!"
"UI/OtherPanels/Notifications/GeneratorDownText","The Generator has cut out.</n>Every building that uses steam or requires the heat zone is down.</n>If we don't bring it back online, we'll freeze to death!"
"UI/OtherPanels/Notifications/HuntersExpeditionSentAutomatically/Description","The hunters have gathered the necessary supplies and set off on a hunt.</n>If all goes well, they should be back in a day or two."
"UI/OtherPanels/Notifications/HuntersExpeditionSentAutomatically/Title","Hunt commenced"
"UI/OtherPanels/Notifications/NewLawIntroduced","New law introduced"
"UI/OtherPanels/Notifications/OutOfCoalNotificationText","All steam-powered buildings are off.</n>During the night, people will start to freeze."
"UI/OtherPanels/Notifications/OutOfIceNotificationText","All steam-powered buildings are off."
"UI/OtherPanels/Notifications/OutOfMaterialsNotificationText","All buildings that require resources for upkeep have had their operations suspended.</n>No new construction is possible."
"UI/OtherPanels/Notifications/OutOfPrefabsNotificationText","The construction of advanced buildings is no longer possible."
"UI/OtherPanels/Notifications/OutOfResource","We're out of {ResourceName}!"
"UI/OtherPanels/Notifications/PopulationReport","Population report"
"UI/OtherPanels/Notifications/PopulationStats","Population: {Alive} alive ({Ill} sick), {Dead} dead"
"UI/OtherPanels/Notifications/ResourceLow","We're low on {ResourceName}!"
"UI/OtherPanels/Notifications/ResourceReachedCap","We're out of storage space for {ResourceName}!"
"UI/OtherPanels/Notifications/ResourceReachedCap_desc","We're out of storage space for {ResourceName}! Build a Resource Depot to expand your storage capacity."
"UI/OtherPanels/Notifications/ResourceRunningOut","We're running out of {ResourceName}!"
"UI/OtherPanels/Notifications/ResourceSourceDepleted","{ResourceSourceName} depleted!"
"UI/OtherPanels/Notifications/ResourceSourceDepletedText","A resource source was depleted!"
"UI/OtherPanels/Notifications/RestingWithoutHomeWarningText","Our people are in danger! Some people have been forced to sleep on the bare ground.</n>They could easily fall ill. If the Generator is off, some of them will freeze to death!"
"UI/OtherPanels/Notifications/RestingWithoutHomeWarningTitle","People Are Sleeping Outdoors!"
"UI/OtherPanels/Notifications/SociotechActivated","{Sociotech} activated"
"UI/OtherPanels/Notifications/SteamOff","The heating is off!"
"UI/OtherPanels/Notifications/SteamOffText","The Generator has been down so long that the heating level has fallen to zero. All heat zones are off and the buildings that require them are inoperative."
"UI/OtherPanels/Notifications/TechnologyResearched","{Technology} researched"
"UI/OtherPanels/Notifications/Time","Time: {Value}"
"UI/OtherPanels/Notifications/TutorialButton","Tutorial summary"
"UI/OtherPanels/Notifications/WeatherChanged","The weather has changed"
"UI/OtherPanels/OppositionState/Consequences","Consequences"
"UI/OtherPanels/PassiveEffects/EfectsHeader","Effects"
"UI/OtherPanels/PassiveEffects/PassiveHeader","Passive"
"UI/OtherPanels/PhotoMode/Backtogame","Back to game"
"UI/OtherPanels/PhotoMode/Blur","Blur"
"UI/OtherPanels/PhotoMode/Caption","Caption"
"UI/OtherPanels/PhotoMode/Chinskie_podziekowanie","一路相伴，感谢有你</n>11位工作室恭祝大家己亥年快乐！"
"UI/OtherPanels/PhotoMode/DilemmaEffect","Soot effect"
"UI/OtherPanels/PhotoMode/FrameDefault","Default"
"UI/OtherPanels/PhotoMode/FrameSeasonal","Seasonal"
"UI/OtherPanels/PhotoMode/FrostpunkLogo","Frostpunk logo"
"UI/OtherPanels/PhotoMode/GreetingsFrom","Greetings from"
"UI/OtherPanels/PhotoMode/IceEffect","Ice effect"
"UI/OtherPanels/PhotoMode/MonochromeEffect","Monochrome effect"
"UI/OtherPanels/PhotoMode/Options/BottomLeft","Bottom left"
"UI/OtherPanels/PhotoMode/Options/BottomRight","Bottom right"
"UI/OtherPanels/PhotoMode/Options/TopLeft","Top left"
"UI/OtherPanels/PhotoMode/Options/TopRight","Top right"
"UI/OtherPanels/PhotoMode/OrnamentalFrame","Ornamental frame"
"UI/OtherPanels/PhotoMode/Photomode","Photo Mode"
"UI/OtherPanels/PhotoMode/Population","Population: {Count}"
"UI/OtherPanels/PhotoMode/Reset","Reset"
"UI/OtherPanels/PhotoMode/Screenshotpatch","Your picture has been saved in:</n>{Path}"
"UI/OtherPanels/PhotoMode/Takeascreenshot_panel","To take a picture, click ""Take a picture"", press Print Screen or Space"
"UI/OtherPanels/PhotoMode/Takescreenshot","Take a picture"
"UI/OtherPanels/PhotoMode/ToggleHelp","Toggle help"
"UI/OtherPanels/PhotoMode/Toggleui","Toggle UI"
"UI/OtherPanels/PhotoMode/TooltipCamera","To move the camera, move the mouse while holding the right button (or use WSAD keys).</n></n>Zoom with the mouse wheel.</n></n>To pan (rotate) the camera, move the mouse while holding the middle button (or use QE keys).</n></n>To take a picture, click ""Take a picture"", press Print Screen or Space.</n></n>To toggle the UI, press Tab."
"UI/OtherPanels/PhotoMode/Tooltipscreenshot","Click to take a picture"
"UI/OtherPanels/PhotoMode/Tooltiptoggleui","Click to bring up the UI"
"UI/OtherPanels/PhotoMode/Vignette","Vignette"
"UI/OtherPanels/PhotoMode/day","Day {Count}"
"UI/OtherPanels/Population/AutomatonCountTooltip","{Count} idle automatons ({TotalCount} total)"
"UI/OtherPanels/Population/AutomatonDamagedCountTooltip","{Count} automatons damaged"
"UI/OtherPanels/Population/AutomatonEmptyCountTooltip","{Count} automatons without fuel"
"UI/OtherPanels/Population/AutomatonHomelessCountTooltip","{Count} automatons without a garage"
"UI/OtherPanels/Population/ChildCountTooltip","{Count} idle children ({TotalCount} total)"
"UI/OtherPanels/Population/Count","{Count}"
"UI/OtherPanels/Population/Crippled","amputees"
"UI/OtherPanels/Population/CrippledCountTooltip","{Count} amputees"
"UI/OtherPanels/Population/DuringTreatmentCount","{Count}{Separator} ({CriticalCount})"
"UI/OtherPanels/Population/DuringTreatmentCountTooltip","{Count} being treated</n>({CriticalCount} in palliative care)"
"UI/OtherPanels/Population/ExhaustedCountTooltip","{Count} exhausted"
"UI/OtherPanels/Population/FreeToBuildCount","{Count}{Separator}/{TotalCount}"
"UI/OtherPanels/Population/FreezingCount","{CriticalCount}"
"UI/OtherPanels/Population/FreezingCountTooltip","{Count} freezing"
"UI/OtherPanels/Population/HomelessCountTooltip","{Count} homeless"
"UI/OtherPanels/Population/HungryCount","{Count}{Separator} ({CriticalCount} starving)"
"UI/OtherPanels/Population/HungryCountTooltip","{Count} hungry</n>({CriticalCount} starving)"
"UI/OtherPanels/Population/InHospiceNotCrippledCountTooltip","{Count} in palliative care"
"UI/OtherPanels/Population/InvalidCountTooltip","{Count} amputee(s)"
"UI/OtherPanels/Population/OnExpeditionsCount","{Count}"
"UI/OtherPanels/Population/OppositionCountTooltip","{Count} scared{Separator} / {CriticalCount} terrified"
"UI/OtherPanels/Population/PrisonerCountTooltip","{Count} prisoners"
"UI/OtherPanels/Population/Prohibited","prohibited"
"UI/OtherPanels/Population/SickCount","{Count}{Separator} ({CriticalCount})"
"UI/OtherPanels/Population/SickCountTooltip","{Count} sick</n>({CriticalCount} gravely)"
"UI/OtherPanels/Population/SpecialistCountTooltip","{Count} idle engineers ({TotalCount} total)"
"UI/OtherPanels/Population/TotalCount","/{TotalCount}"
"UI/OtherPanels/Population/TotalCountSummary","{Count}"
"UI/OtherPanels/Population/UnemployableChildCountTooltip","{Count} children"
"UI/OtherPanels/Population/Unemployed","UNEMPLOYED"
"UI/OtherPanels/Population/UnemployedAndIdleTooltip","It's {Time}</n>{IdleCount} people with free time</n>{UnemployedCount} people unemployed and idle"
"UI/OtherPanels/Population/WorkerCountTooltip","{Count} idle workers ({TotalCount} total)"
"UI/OtherPanels/Population/brokenCount","{Count} broken"
"UI/OtherPanels/Report/Coal","We gathered {Gathered} Coal, burned {Upkeep},and stockpiled {Current} ({Goal}% of our target)."
"UI/OtherPanels/Report/Dead","Since yesterday, {Count} of our people died:"
"UI/OtherPanels/Report/DeadAccident","{Count} in work accidents"
"UI/OtherPanels/Report/DeadExecuted","{Count} by execution"
"UI/OtherPanels/Report/DeadExpedition","{Count} on expeditions"
"UI/OtherPanels/Report/DeadFrozen","{Count} of cold"
"UI/OtherPanels/Report/DeadIll","{Count} from lack of treatment"
"UI/OtherPanels/Report/DeadOther","{Count} of other causes"
"UI/OtherPanels/Report/DeadStarved","{Count} from lack of food"
"UI/OtherPanels/Report/DeadUnknown","{Count} of unknown causes"
"UI/OtherPanels/Report/Food","We produced {Gathered} Food, consumed {Upkeep}, and stored {Current} ({Goal}% of our target)."
"UI/OtherPanels/Report/Homeless","{Count} of us still have no shelter!"
"UI/OtherPanels/Report/Ice","We gathered {Gathered} Ice, melted {Upkeep}, and have {Current} left."
"UI/OtherPanels/Report/Ill","We have {Count} ill, {Critical} of them gravely."
"UI/OtherPanels/Report/Materials","Of {Gathered} materials extracted, {Upkeep} were used for upkeep."
"UI/OtherPanels/Report/NewSurvivors","We welcomed {Count} new survivors."
"UI/OtherPanels/Report/Title","Daily Report"
"UI/OtherPanels/ResearchFinished/CloseButton","Close"
"UI/OtherPanels/ResearchFinished/ResearchButton","Invent New Tech!"
"UI/OtherPanels/ResearchFinished/TechnologyInvented","{Name} researched!"
"UI/OtherPanels/ResearchFinished/Title","New Technology Researched!"
"UI/OtherPanels/Resources/Consumption","Consumption"
"UI/OtherPanels/Resources/FoodRationsCount","Food Rations: {Count}"
"UI/OtherPanels/Resources/Production","Production"
"UI/OtherPanels/Resources/Total","Total"
"UI/OtherPanels/SavingIndicator/Saving","Saving..."
"UI/OtherPanels/SearchPanel/ClearTextTooltip","Clear text"
"UI/OtherPanels/SearchPanel/EmtyListElement","No matches found"
"UI/OtherPanels/SearchPanel/OutsideCity","Out of the city"
"UI/OtherPanels/SearchPanel/PressToSelect","Click to select"
"UI/OtherPanels/SearchPanel/SearchTag","Search:"
"UI/OtherPanels/SearchPanel/Unavailable","Unavailable"
"UI/OtherPanels/SocietyStatePanel/DevotionBarTag","Devotion"
"UI/OtherPanels/SocietyStatePanel/DiscontentBarTag","Discontent"
"UI/OtherPanels/SocietyStatePanel/HopeBarTag","Hope"
"UI/OtherPanels/SocietyStatePanel/MartialLawBarTag","Martial Law"
"UI/OtherPanels/SocietyStatePanel/ObedienceBarTag","Obedience"
"UI/OtherPanels/SocietyStatePanel/Stability","Stability {Stability}"
"UI/OtherPanels/Sociotech/ButtonActivate","Introduce"
"UI/OtherPanels/Sociotech/ButtonActivated","Introduced"
"UI/OtherPanels/Sociotech/EmergancyLawsDiscription","Topics that your people will ask you every morning."
"UI/OtherPanels/Sociotech/FrustrationCost","Discontent caused: {FrustrationCost}"
"UI/OtherPanels/Sociotech/NewDecisionAvailable","You can introduce a new law"
"UI/OtherPanels/Sociotech/SemiHeader","Book of Laws"
"UI/OtherPanels/Sociotech/Sign","Sign"
"UI/OtherPanels/Sociotech/SignedText","Signed"
"UI/OtherPanels/Sociotech/TimeCost","After introducing this law, another one can be passed after {Time}"
"UI/OtherPanels/Sociotech/Title","Book of Laws"
"UI/OtherPanels/Sociotech/UnlockIcon","Signing this law unlocks:"
"UI/OtherPanels/TechnologyHUD/AllEmployees","Workforce: {Count} / {TotalCount}"
"UI/OtherPanels/TechnologyHUD/ButtonAbort","Abort"
"UI/OtherPanels/TechnologyHUD/ButtonBusy","Busy"
"UI/OtherPanels/TechnologyHUD/ButtonDone","Done"
"UI/OtherPanels/TechnologyHUD/ButtonStart","Start"
"UI/OtherPanels/TechnologyHUD/ButtonUpgrade","Upgrade"
"UI/OtherPanels/TechnologyHUD/ConstructResearchBuilding","You need a manned Workshop to access the technology tree."
"UI/OtherPanels/TechnologyHUD/CostToResearch","Cost: {CostToResearch}"
"UI/OtherPanels/TechnologyHUD/GoToResearchBuilding","Employ engineers"
"UI/OtherPanels/TechnologyHUD/NewResearchAvailable","You can start new research"
"UI/OtherPanels/TechnologyHUD/NoResearchBuildingDescription","We need at least one research building"
"UI/OtherPanels/TechnologyHUD/NoResearchBuildingTitle","No Research Building!"
"UI/OtherPanels/TechnologyHUD/Tab1","Heating"
"UI/OtherPanels/TechnologyHUD/Tab2","Exploration & Industry"
"UI/OtherPanels/TechnologyHUD/Tab3","Resources"
"UI/OtherPanels/TechnologyHUD/Tab4","Food, Health & Shelter"
"UI/OtherPanels/TechnologyHUD/TechnologyNameAndProgress","{Name} ({Progress})"
"UI/OtherPanels/TechnologyHUD/TimeToResearch","Time: {TimeToResearch} (at 100% research rate)"
"UI/OtherPanels/TechnologyHUD/Title","Technology Tree"
"UI/OtherPanels/TechnologyHUD/TotalProgress","Current research: {Progress}"
"UI/OtherPanels/Temperature/InsideHeatZone","Inside the heat zone"
"UI/OtherPanels/Temperature/Normal","NORMAL PRESSURE"
"UI/OtherPanels/Temperature/OutsideHeatZone","Outside heat zone"
"UI/OtherPanels/Temperature/Overpressure","HIGH PRESSURE"
"UI/OtherPanels/Temperature/Steam","Steam"
"UI/OtherPanels/Temperature/Underpressure","LOW PRESSURE"
"UI/OtherPanels/Time/Clock","{Hour}:{Minute}"
"UI/OtherPanels/Time/DayNumber","Day {Value}"
"UI/OtherPanels/Time/FreeTime","Free time"
"UI/OtherPanels/Time/NightNumber","Night {Value}"
"UI/OtherPanels/Time/RestingTime","Resting time"
"UI/OtherPanels/Time/WorkTime","Work time"
"UI/OtherPanels/TutorialSummary/DisableTutorialText","You can always disable tutorials in the Settings"
"UI/OtherPanels/TutorialSummary/TutorialSumnmaryHeader","Tutorial summary"
"UI/OtherPanels/WeatherPanel/StaleTimeline","It will only get worse"
"UI/OtherPanels/WeatherPanel/StaleTimelineTooltipText","The White Frost is on the horizon. Our weather forecast is pointless."
"UI/OtherPanels/WeatherPanel/StaleTimelineTooltipTitle","The End Is Nigh"
"UI/OtherPanels/WorldMapAccess/BuildBeaconToUnlock","Build a Beacon to unlock World Map view"
"UI/OtherPanels/WorldMapAccess/GoToDreadnought","Go to the Dreadnought"
"UI/OverlayButtonsPanel/ClickToShowOverlay","CLICK TO TOGGLE TEMPERATURE OVERLAY"
"UI/OverlayButtonsPanel/TemperatureOverlayTooltip","Temperature Overlay"
"UI/OverlayButtonsPanel/UnrestOverlayTooltip","Unrest Overlay"
"UI/PersistentNotifications/GeneratorDown","The Generator is down!"
"UI/PersistentNotifications/GeneratorIsShuttingDown","The Generator is shutting down!"
"UI/PersistentNotifications/GeneratorMalfunction","Generator malfunction!"
"UI/PersistentNotifications/ResourceLow","{Resource} will last for {Time}"
"UI/PersistentNotifications/SteamOff","The heating is off!"
"UI/Quest/modyfier","Hazard"
"UI/SelectionPanel/Controls/Ambulatorium/TreatedPeopleCount","People in treatment: {Count}"
"UI/SelectionPanel/Controls/Ambulatorium/TreatmentMode/TreatmentMode","Heal people:"
"UI/SelectionPanel/Controls/ArtifactsList/ArtifactTooltip","Click to learn more"
"UI/SelectionPanel/Controls/ArtifactsList/EmptyElementArtifactList","The Archive is empty"
"UI/SelectionPanel/Controls/Beacon/DisbandButtonTooltip","Click to disband the team and recover resources"
"UI/SelectionPanel/Controls/Beacon/NoCargo","You have no cargo"
"UI/SelectionPanel/Controls/Beacon/OutpostTeamBlocked","You need a functioning Beacon to communicate with outpost teams."
"UI/SelectionPanel/Controls/BuildingDescription/BuldingDescriptionSeparator","KEY INFO"
"UI/SelectionPanel/Controls/BuildingState/ActivatingInfoIcon","Building is being activated"
"UI/SelectionPanel/Controls/BuildingState/ActivationProgressText","Activating"
"UI/SelectionPanel/Controls/BuildingState/AssignToStart","Construction will start when workers arrive."
"UI/SelectionPanel/Controls/BuildingState/Damaged","Damaged"
"UI/SelectionPanel/Controls/BuildingState/EstimatedTime","ETA: {Time}"
"UI/SelectionPanel/Controls/BuildingState/Inactive","Inactive"
"UI/SelectionPanel/Controls/BuildingState/RepairCost","Repair cost"
"UI/SelectionPanel/Controls/BuildingState/RepairTime","Repair time: {Duration} (with {MaxRepairerCount} workers)"
"UI/SelectionPanel/Controls/BuildingState/TurnedOff","Turned off"
"UI/SelectionPanel/Controls/BuildingState/WaitingForWorkers","Waiting for workers…"
"UI/SelectionPanel/Controls/BuildingWorkSite/Construction","Under construction..."
"UI/SelectionPanel/Controls/BuildingWorkSite/Conversion","Upgrade in progress..."
"UI/SelectionPanel/Controls/BuildingWorkSite/Deconstruction","Dismantling in progress..."
"UI/SelectionPanel/Controls/BuildingWorkSite/EstimatedRemainingTime","Remaining time: {Duration}"
"UI/SelectionPanel/Controls/BuildingWorkSite/Instant","Build immediately"
"UI/SelectionPanel/Controls/BuildingWorkSite/Repair","Repairing..."
"UI/SelectionPanel/Controls/CathedralDetails/CathedralDetailsSeparator","Sermon attendees"
"UI/SelectionPanel/Controls/Cemetery/ResidentsCount","Buried citizens: {Count}"
"UI/SelectionPanel/Controls/Citizen/ActivityHeader","Activity"
"UI/SelectionPanel/Controls/Citizen/AloneInThisWorld","Alone in this world"
"UI/SelectionPanel/Controls/Citizen/AutomatonEfficiency","Base efficiency: {Count}"
"UI/SelectionPanel/Controls/Citizen/BiggestConcernHeader","Biggest concern"
"UI/SelectionPanel/Controls/Citizen/ChildrenHeader","Children:"
"UI/SelectionPanel/Controls/Citizen/CitizenStatus","Condition"
"UI/SelectionPanel/Controls/Citizen/CitizenStatusHeader","Status"
"UI/SelectionPanel/Controls/Citizen/ExpeditionMember","Expedition member"
"UI/SelectionPanel/Controls/Citizen/FamiliyHeader","Family"
"UI/SelectionPanel/Controls/Citizen/HealthHeader","Health"
"UI/SelectionPanel/Controls/Citizen/LivingPlaceButtonHeader","Home"
"UI/SelectionPanel/Controls/Citizen/LocatePlaceTooltip","Click to select location"
"UI/SelectionPanel/Controls/Citizen/MemberOfTeam","Member of {TeamName}"
"UI/SelectionPanel/Controls/Citizen/NeedFoodTitle","Hunger:"
"UI/SelectionPanel/Controls/Citizen/NeedHealthTitle","Health:"
"UI/SelectionPanel/Controls/Citizen/NeedMoraleTitle","Morale:"
"UI/SelectionPanel/Controls/Citizen/NoHome","No home"
"UI/SelectionPanel/Controls/Citizen/NoHomeTooltip","Build more homes to</n>house all your people"
"UI/SelectionPanel/Controls/Citizen/NoTemperaturePlace","(none)"
"UI/SelectionPanel/Controls/Citizen/NoWorkplace","No workplace"
"UI/SelectionPanel/Controls/Citizen/NoWorkplaceTooltip","Not assigned to any workplace"
"UI/SelectionPanel/Controls/Citizen/NotInTheCity","Not in the city"
"UI/SelectionPanel/Controls/Citizen/ParentsHeader","Parents:"
"UI/SelectionPanel/Controls/Citizen/PlaceTemperatureFormat","{Temperature}"
"UI/SelectionPanel/Controls/Citizen/SiblingsHeader","Siblings:"
"UI/SelectionPanel/Controls/Citizen/SpuseHeader","Spouse:"
"UI/SelectionPanel/Controls/Citizen/TechnicalStatsHeader","Technical statistics"
"UI/SelectionPanel/Controls/Citizen/Unemployed","Unemployed"
"UI/SelectionPanel/Controls/Citizen/UpgradeInstalled","{Name} installed"
"UI/SelectionPanel/Controls/Citizen/WorkplaceButtonHeader","Workplace"
"UI/SelectionPanel/Controls/Citizen/WorksAt","Works at {Workplace}"
"UI/SelectionPanel/Controls/CitizenTableButtons/Dismiss","Dismiss"
"UI/SelectionPanel/Controls/CitizenTableButtons/Select","Select"
"UI/SelectionPanel/Controls/CitizenTableButtons/SelectAll","Select All"
"UI/SelectionPanel/Controls/ConvertedOppositionists/Description","|#color=4ac5e8|{Count} wrongdoers|#defaultcolor| were inspired to mend their ways."
"UI/SelectionPanel/Controls/ConvertedOppositionists/EmptyDescription","No wrongdoers have been inspired to mend their ways yet."
"UI/SelectionPanel/Controls/ConvertedOppositionists/Title","People who mended their ways"
"UI/SelectionPanel/Controls/CrippleShelter/CitizensOutsideShelter","People waiting for a place: {Count}"
"UI/SelectionPanel/Controls/CrippleShelter/Description","By law, all gravely ill and amputees will be given palliative treatment before we find a proper way to care for them. Those staying in a Care House will be given half rations."
"UI/SelectionPanel/Controls/Destructable/Dismantling","Dismantling..."
"UI/SelectionPanel/Controls/EmploymentManagement/PeopleNotGoingSleep","People will not rest at night."
"UI/SelectionPanel/Controls/EmploymentManagement/WorkRigor/Buttons/Overtime","Overtime"
"UI/SelectionPanel/Controls/EmploymentManagement/WorkRigor/HighExplanation","People will not rest at night."
"UI/SelectionPanel/Controls/EmploymentManagement/WorkRigor/NotOvertime","People will rest at night."
"UI/SelectionPanel/Controls/EmploymentManagement/WorkRigor/Overtime","People will not rest at night."
"UI/SelectionPanel/Controls/EmploymentManagement/WorkRigor/WorkingHours","Working hours"
"UI/SelectionPanel/Controls/EmploymentManagement/Workforce","Workforce"
"UI/SelectionPanel/Controls/EvacuationCenter/1ST_Coal_tooltip","Coal stockpiled in the Dreadnought:"
"UI/SelectionPanel/Controls/EvacuationCenter/1ST_PeopleTooltip","Number aboard:"
"UI/SelectionPanel/Controls/EvacuationCenter/1ST_ProvisionsTooltip","Food Rations aboard:"
"UI/SelectionPanel/Controls/EvacuationCenter/1ST_QuartersTooltip","Next cabin deck cost:"
"UI/SelectionPanel/Controls/EvacuationCenter/2ND_Coal_tooltip","Coal required to launch the Dreadnought:"
"UI/SelectionPanel/Controls/EvacuationCenter/2ND_PeopleTooltip","They consist of:"
"UI/SelectionPanel/Controls/EvacuationCenter/2ND_QuartersTooltip","Cabin decks:"
"UI/SelectionPanel/Controls/EvacuationCenter/Balancetooltip/1st_balance_tag","Balance:"
"UI/SelectionPanel/Controls/EvacuationCenter/Balancetooltip/2nd_balance_tag","Status:"
"UI/SelectionPanel/Controls/EvacuationCenter/Balancetooltip/BalanceExplanationText","We must provide people sent to the Dreadnought with enough cabins and food for the journey"
"UI/SelectionPanel/Controls/EvacuationCenter/Balancetooltip/BalancedResources","There is enough cabins for everyone we sent and enough food for the journey"
"UI/SelectionPanel/Controls/EvacuationCenter/Balancetooltip/EverytinhgLow","There aren't enough supplies aboard the Dreadnought to hope for a successful evacuation."
"UI/SelectionPanel/Controls/EvacuationCenter/Balancetooltip/LowProvisions","There is enough cabins to accomodate everyone we sent, but not enough food for the journey"
"UI/SelectionPanel/Controls/EvacuationCenter/Balancetooltip/LowQuarters","There is enough food for everyone we sent, but not enough cabins to accomodate them"
"UI/SelectionPanel/Controls/EvacuationCenter/Balancetooltip/NoPeople","Not enough people aboard to repair the Dreadnought"
"UI/SelectionPanel/Controls/EvacuationCenter/DeckNumber","Deck {Number}"
"UI/SelectionPanel/Controls/EvacuationCenter/DreadnoughtNotReady","Not ready"
"UI/SelectionPanel/Controls/EvacuationCenter/DreadnoughtPreparations","Dreadnought preparations"
"UI/SelectionPanel/Controls/EvacuationCenter/DreadnoughtReady","Ready"
"UI/SelectionPanel/Controls/EvacuationCenter/DreadnoughtStatusTag","Dreadnought status"
"UI/SelectionPanel/Controls/EvacuationCenter/EvacuationsTabs/CoalTab","Coal"
"UI/SelectionPanel/Controls/EvacuationCenter/EvacuationsTabs/PeopleTab","People"
"UI/SelectionPanel/Controls/EvacuationCenter/EvacuationsTabs/ProvisionsTabs","Provisions"
"UI/SelectionPanel/Controls/EvacuationCenter/EvacuationsTabs/Quarterstab","Cabins"
"UI/SelectionPanel/Controls/EvacuationCenter/LaunchButton","Launch"
"UI/SelectionPanel/Controls/EvacuationCenter/LaunchResourcesTooltip","Amount of Coal needed to launch the Dreadnought:"
"UI/SelectionPanel/Controls/EvacuationCenter/MaximumProvisionsAmount","Food Rations capacity:"
"UI/SelectionPanel/Controls/EvacuationCenter/PeopleHeaderText","People"
"UI/SelectionPanel/Controls/EvacuationCenter/PopulationBarTag","People"
"UI/SelectionPanel/Controls/EvacuationCenter/ProvisionsBarTag","Provisions"
"UI/SelectionPanel/Controls/EvacuationCenter/QuartersBarTag","Cabins"
"UI/SelectionPanel/Controls/EvacuationCenter/ReadyToDepartTooltip","The Dreadnought is ready to depart"
"UI/SelectionPanel/Controls/EvacuationCenter/ResourcesHeaderText","Resources"
"UI/SelectionPanel/Controls/EvacuationCenter/SendButtonTag","Send"
"UI/SelectionPanel/Controls/EvacuationCenter/ShipmentCustomizationTag","Transport composition"
"UI/SelectionPanel/Controls/EvacuationCenter/SteamCoresCount","|#color=FFCD00||SteamCores||#color=FFFFFF|{Count}/{TotalCount}"
"UI/SelectionPanel/Controls/EvacuationCenter/TimeLeftTooltip","The next transport can be sent in {Time}"
"UI/SelectionPanel/Controls/EvacuationCenter/TransportCustomization","Transport customisation"
"UI/SelectionPanel/Controls/ExecutionPlace/EmptyExecutedList","No one has been executed yet"
"UI/SelectionPanel/Controls/ExecutionPlace/ExecutedDate","Survived {Date} days before being executed."
"UI/SelectionPanel/Controls/ExecutionPlace/ExecutedTag","Executed criminals:"
"UI/SelectionPanel/Controls/ExecutionPlace/ExecutionNotReadyText","No executions scheduled for today"
"UI/SelectionPanel/Controls/ExecutionPlace/ExecutionReadyText","Execution is scheduled for this evening"
"UI/SelectionPanel/Controls/ExecutionPlace/ReasonTag","Crime:"
"UI/SelectionPanel/Controls/ExecutionPlaceDetails/EmptyTable","No citizens"
"UI/SelectionPanel/Controls/ExecutionPlaceDetails/SeparatorText","Execution"
"UI/SelectionPanel/Controls/ExecutionPlaceDetails/Summary","Citizens: {Count}"
"UI/SelectionPanel/Controls/ExecutionPlaceDetails/Title","Title"
"UI/SelectionPanel/Controls/ExpeditionBuilding/Cancel","Cancel"
"UI/SelectionPanel/Controls/ExpeditionBuilding/Deploy","Deploy"
"UI/SelectionPanel/Controls/ExpeditionBuilding/Disband","Disband"
"UI/SelectionPanel/Controls/ExpeditionBuilding/FoundedOutpost","This Outpost Depot manages transports from {Outpost}.</n></n>{Cargo} arrives every {Interval}."
"UI/SelectionPanel/Controls/ExpeditionBuilding/MinExpeditionSize","Minimal expedition size: {Count}"
"UI/SelectionPanel/Controls/ExpeditionBuilding/NeededResources","Needed to create:"
"UI/SelectionPanel/Controls/ExpeditionBuilding/PickExpeditionType","(Pick expedition type)"
"UI/SelectionPanel/Controls/ExpeditionBuilding/Resupply","Resupply"
"UI/SelectionPanel/Controls/ExpeditionBuildingOld/Buttons/Automatic","Send when ready"
"UI/SelectionPanel/Controls/ExpeditionBuildingOld/Buttons/Cancel","Cancel expedition"
"UI/SelectionPanel/Controls/ExpeditionBuildingOld/Buttons/Send","Send {Count} {EmployeesName} now"
"UI/SelectionPanel/Controls/ExpeditionBuildingOld/Buttons/Skip","Skip"
"UI/SelectionPanel/Controls/ExpeditionBuildingOld/Buttons/UnableToSend","Unable to send"
"UI/SelectionPanel/Controls/ExpeditionBuildingOld/CannotPrepare","Insufficient resources to continue preparations"
"UI/SelectionPanel/Controls/ExpeditionBuildingOld/CannotSend","Insufficient resources to launch expedition"
"UI/SelectionPanel/Controls/ExpeditionBuildingOld/ExpectedResources","The hunters will return with up to {MaxResources}."
"UI/SelectionPanel/Controls/ExpeditionBuildingOld/ExpeditionCost","Expedition cost"
"UI/SelectionPanel/Controls/ExpeditionBuildingOld/OnExpedition","{EmployeesName} have been on an expedition for {ExpeditionDuration}."
"UI/SelectionPanel/Controls/ExpeditionBuildingOld/OnExpeditionHunters","Hunts usually take 12 hours. </n>The hunters have been away for {ExpeditionDuration}."
"UI/SelectionPanel/Controls/ExpeditionBuildingOld/OnExpeditionScouts","Expeditions usually take about a day.</n>The scouts have been away for {ExpeditionDuration}."
"UI/SelectionPanel/Controls/ExpeditionBuildingOld/Preparations","Preparations"
"UI/SelectionPanel/Controls/ExpeditionBuildingOld/PreparedMaterials","Prepared materials: {Count}/{TotalCount}"
"UI/SelectionPanel/Controls/ExpeditionBuildingOld/ReadyCount","{Count} {EmployeesName} are ready to go."
"UI/SelectionPanel/Controls/ExpeditionBuildingOld/Scouting","Surveying expedition target for {ScoutingTime}..."
"UI/SelectionPanel/Controls/ExpeditionBuildingOld/SuppliesCount","Supplies for {Count} {EmployeesName} are ready."
"UI/SelectionPanel/Controls/ExpeditionBuildingOld/Title","Expedition details"
"UI/SelectionPanel/Controls/FightingArena/EmptyText","No one is fighting"
"UI/SelectionPanel/Controls/FightingArena/FightOngoing","The fights will be held until {Time}"
"UI/SelectionPanel/Controls/FightingArena/FightingArenaInactive","The Arena is shuttered"
"UI/SelectionPanel/Controls/FightingArena/FightingScheduled","The Arena will open at {Time}"
"UI/SelectionPanel/Controls/FightingArena/PeopleFightingTag","People fighting:"
"UI/SelectionPanel/Controls/FoodSupply/Artificial_meal","The extremely low temperatures have led to the formation of dry ice. This will allow us to create artificial food. Side effects will occur."
"UI/SelectionPanel/Controls/FoodSupply/DiscontentHigh","People who eat this food become discontented"
"UI/SelectionPanel/Controls/FoodSupply/DiscontentNone","People who eat this food fall ill more often"
"UI/SelectionPanel/Controls/FoodSupply/DurationInDays","{Value} days"
"UI/SelectionPanel/Controls/FoodSupply/DurationText","Food supply will last for:"
"UI/SelectionPanel/Controls/FoodSupply/FoodDiscontent","Food discontent:"
"UI/SelectionPanel/Controls/FoodSupply/RationsAmount","{Value} rations"
"UI/SelectionPanel/Controls/FoodSupply/RationsText","Meals ready to eat:"
"UI/SelectionPanel/Controls/GatheringPost/Gathering","Gathering"
"UI/SelectionPanel/Controls/GatheringPost/PlasterNaDupe","\/ Drag for more \"
"UI/SelectionPanel/Controls/GeneratorMain/ActivateCost","You need {Count} Coal to turn this steam level on"
"UI/SelectionPanel/Controls/GeneratorMain/Building","Building"
"UI/SelectionPanel/Controls/GeneratorMain/CoalEconomy","Coal Economy:"
"UI/SelectionPanel/Controls/GeneratorMain/CoalIncome","Gain: {Resource} Coal/day"
"UI/SelectionPanel/Controls/GeneratorMain/CoalUpkeep","Upkeep: {Resource} Coal/day"
"UI/SelectionPanel/Controls/GeneratorMain/Distribution/Button/NoHeat","No Heat"
"UI/SelectionPanel/Controls/GeneratorMain/Distribution/Heat/Heat","Heat"
"UI/SelectionPanel/Controls/GeneratorMain/Distribution/Heat/Upkeep","-3 Fuel / hour"
"UI/SelectionPanel/Controls/GeneratorMain/Distribution/Steam/Desctiption","The Generator produces Steam for each building using Coal and Ice."
"UI/SelectionPanel/Controls/GeneratorMain/Distribution/Steam/Upkeep","-3 Fuel / hour"
"UI/SelectionPanel/Controls/GeneratorMain/GeneratorUpkeep","Coal consumption:</n>{Value} per hour"
"UI/SelectionPanel/Controls/GeneratorMain/HeatzoneTitle","Generator System"
"UI/SelectionPanel/Controls/GeneratorMain/Inactive/RequiredResources","You need 20 Fuel to turn the Generator on"
"UI/SelectionPanel/Controls/GeneratorMain/Malfunction/FinalMalfunctiontxt","The Generator has broken down permanently"
"UI/SelectionPanel/Controls/GeneratorMain/Malfunction/MalfunctionDescriptions/Malfunction1Power","The temperature in all heat zones is at a normal level."
"UI/SelectionPanel/Controls/GeneratorMain/Malfunction/MalfunctionDescriptions/Malfunction1Range","All heat zones are at a normal size."
"UI/SelectionPanel/Controls/GeneratorMain/Malfunction/MalfunctionDescriptions/Malfunction1Stress","Previous malfunctions do not affect the current stress level."
"UI/SelectionPanel/Controls/GeneratorMain/Malfunction/MalfunctionDescriptions/Malfunction2Power","The temperature in all heat zones is at a normal level."
"UI/SelectionPanel/Controls/GeneratorMain/Malfunction/MalfunctionDescriptions/Malfunction2Range","The range of all heat zones is limited to 90%."
"UI/SelectionPanel/Controls/GeneratorMain/Malfunction/MalfunctionDescriptions/Malfunction2Stress","Previous malfunctions do not affect the current stress level."
"UI/SelectionPanel/Controls/GeneratorMain/Malfunction/MalfunctionDescriptions/Malfunction3Power","The temperature in all heat zones is 1 level below normal."
"UI/SelectionPanel/Controls/GeneratorMain/Malfunction/MalfunctionDescriptions/Malfunction3Range","The range of all heat zones is limited to 80%."
"UI/SelectionPanel/Controls/GeneratorMain/Malfunction/MalfunctionDescriptions/Malfunction3Stress","Previous malfunctions do not affect the current stress level."
"UI/SelectionPanel/Controls/GeneratorMain/Malfunction/MalfunctionDescriptions/Malfunction4Power","The temperature in all heat zones is 2 levels below normal."
"UI/SelectionPanel/Controls/GeneratorMain/Malfunction/MalfunctionDescriptions/Malfunction4Range","The range of all heat zones is limited to 70%."
"UI/SelectionPanel/Controls/GeneratorMain/Malfunction/MalfunctionDescriptions/Malfunction4Stress","Previous malfunctions do not affect the current stress level."
"UI/SelectionPanel/Controls/GeneratorMain/Malfunction/MalfunctionDescriptions/Malfunction5Stress","The Generator stress level will keep rising until the Generator explodes. This malfunction can't be fixed."
"UI/SelectionPanel/Controls/GeneratorMain/Malfunction/MalfunctionDescriptions/Power","Power"
"UI/SelectionPanel/Controls/GeneratorMain/Malfunction/MalfunctionDescriptions/Range","Range"
"UI/SelectionPanel/Controls/GeneratorMain/Malfunction/MalfunctionDescriptions/Stress","Stress"
"UI/SelectionPanel/Controls/GeneratorMain/Malfunction/Malfunctiontxt","Fix the Generator</n>using the</n>Repair Station"
"UI/SelectionPanel/Controls/GeneratorMain/Malfunction/Malfunctiontxtheader","Malfunction!"
"UI/SelectionPanel/Controls/GeneratorMain/Malfunction/resolve","Repair"
"UI/SelectionPanel/Controls/GeneratorMain/Overdrive","Overdrive"
"UI/SelectionPanel/Controls/GeneratorMain/PowerMode/High","High"
"UI/SelectionPanel/Controls/GeneratorMain/PowerMode/Low","Low"
"UI/SelectionPanel/Controls/GeneratorMain/PowerMode/Normal","Normal"
"UI/SelectionPanel/Controls/GeneratorMain/PowerModeButtons/High","High pressure"
"UI/SelectionPanel/Controls/GeneratorMain/PowerModeButtons/Low","Low pressure"
"UI/SelectionPanel/Controls/GeneratorMain/PowerModeButtons/Normal","Normal pressure"
"UI/SelectionPanel/Controls/GeneratorMain/PowerModeDescription/High","Factories are working at high efficiency</n>High risk of steam accidents!"
"UI/SelectionPanel/Controls/GeneratorMain/PowerModeDescription/Low","Factories are working at low efficiency</n>No risk of steam accidents"
"UI/SelectionPanel/Controls/GeneratorMain/PowerModeDescription/Normal","Factories are working at normal efficiency</n>Low risk of steam accidents"
"UI/SelectionPanel/Controls/GeneratorMain/Powered","Powered"
"UI/SelectionPanel/Controls/GeneratorMain/RangeSetting","Range Setting"
"UI/SelectionPanel/Controls/GeneratorMain/Selection/Activate","You can turn the Generator ON"
"UI/SelectionPanel/Controls/GeneratorMain/Selection/ActivationCost","You need {ActivationCost} to turn the Generator ON"
"UI/SelectionPanel/Controls/GeneratorMain/Selection/OwnResources","You currently have {Resources}"
"UI/SelectionPanel/Controls/GeneratorMain/SteamLevels/EnablesHeatZone","Enables the heat zone"
"UI/SelectionPanel/Controls/GeneratorMain/SteamLevels/HeatZoneModifier","{Modifier} temperature in all heat zones"
"UI/SelectionPanel/Controls/GeneratorMain/SteamLevels/SteamConsumption","{Consumption} Coal consumption"
"UI/SelectionPanel/Controls/GeneratorMain/TemperatureOverlay","Temperature Overlay"
"UI/SelectionPanel/Controls/GeneratorMain/TimeToBlow","Explosion in:"
"UI/SelectionPanel/Controls/GeneratorMain/Tooltips/HeatDescription","+{Value} temperature in all heat zones"
"UI/SelectionPanel/Controls/GeneratorMain/Tooltips/HeatTitle","Generator Heat"
"UI/SelectionPanel/Controls/GeneratorMain/Tooltips/NotResearched","Not researched yet"
"UI/SelectionPanel/Controls/GeneratorMain/Tooltips/PressureLevelDescription","Generator stress level increases when the overdrive is on. When the stress level reaches 100%, the Generator will explode and the game will end."
"UI/SelectionPanel/Controls/GeneratorMain/Tooltips/PressureLevelTitle","Generator Stress Level"
"UI/SelectionPanel/Controls/GeneratorMain/Tooltips/RangeButton","Heat Zone Range Level {Value}"
"UI/SelectionPanel/Controls/GeneratorMain/Upkeep","Upkeep"
"UI/SelectionPanel/Controls/GeneratorMain/UpkeepMode/High","Increased upkeep"
"UI/SelectionPanel/Controls/GeneratorMain/UpkeepMode/Low","Low upkeep"
"UI/SelectionPanel/Controls/GeneratorMain/UpkeepMode/Normal","Normal upkeep"
"UI/SelectionPanel/Controls/HidingPlace/HidingPlaceDescription","People are hiding from the storm"
"UI/SelectionPanel/Controls/KidsShelter/ChildrenAbsent","-"
"UI/SelectionPanel/Controls/KidsShelter/ChildrenCount","Children: {Count}"
"UI/SelectionPanel/Controls/KidsShelter/DefaultKids","By law, children stay in Child Shelters. If relevant laws</n>are passed, they will help with research or healthcare."
"UI/SelectionPanel/Controls/KidsShelter/EmptyShelter","No children in shelter"
"UI/SelectionPanel/Controls/KidsShelter/EngineerKids","By law, kids staying in Child Shelters will go and</n>help in Workshops, raising their efficiency."
"UI/SelectionPanel/Controls/KidsShelter/EngineerKidsTableText","Kids are helping in engineering facilities"
"UI/SelectionPanel/Controls/KidsShelter/KidsOutsideShelter","Children not in Child Shelters: {Count}"
"UI/SelectionPanel/Controls/KidsShelter/KidsShelterAtNight","At night, kids are with their families"
"UI/SelectionPanel/Controls/KidsShelter/MedicalKids","By law, children staying in Child Shelters will go and</n>help in places of treatment, raising their efficiency."
"UI/SelectionPanel/Controls/KidsShelter/MedicalKidsTableText","Kids are helping in medical facilities"
"UI/SelectionPanel/Controls/MultipleCitizens/EmploymentTitle","Employment"
"UI/SelectionPanel/Controls/MultipleCitizens/GroupCount","{Group}: {Count}"
"UI/SelectionPanel/Controls/MultipleCitizens/HealthTitle","Health"
"UI/SelectionPanel/Controls/MultipleCitizens/HealthyCount","Healthy: {Count}"
"UI/SelectionPanel/Controls/MultipleCitizens/HousingTitle","Living Conditions"
"UI/SelectionPanel/Controls/MultipleCitizens/SickCount","Ill: {Count}"
"UI/SelectionPanel/Controls/PassiveEffects/AreaEffect","Applies {Modifier} in range {Range}"
"UI/SelectionPanel/Controls/PassiveEffects/AreaEffectUnlimitedRange","Applies {Modifier}"
"UI/SelectionPanel/Controls/PassiveEffects/GlobalConstructionTimeMultiplierPositive","All construction takes {Percentage} less time."
"UI/SelectionPanel/Controls/PassiveEffects/GlobalUpkeepMultiplierPositive","{ResourceName} upkeep of all buildings is decreased by {Percentage}."
"UI/SelectionPanel/Controls/PassiveEffects/Title","Passive Effects"
"UI/SelectionPanel/Controls/Patients/CitizensCount/Text","People in treatment: {CitizensCount} / {MaxCitizensCount}"
"UI/SelectionPanel/Controls/Patients/Details_Button/Dismiss","Dismiss"
"UI/SelectionPanel/Controls/Patients/Details_Count/Text","{Count}"
"UI/SelectionPanel/Controls/Patients/Title/Text","Building details"
"UI/SelectionPanel/Controls/PlaceForCitizens/AbsenceReason","{Reason}: {Count}"
"UI/SelectionPanel/Controls/PlaceForCitizens/ActiveEfficiency","Current efficiency: {Percentage}"
"UI/SelectionPanel/Controls/PlaceForCitizens/Bonuses","Bonuses"
"UI/SelectionPanel/Controls/PlaceForCitizens/Buttons/AddAutomatons","On"
"UI/SelectionPanel/Controls/PlaceForCitizens/Buttons/AddMaxWorkers","Full"
"UI/SelectionPanel/Controls/PlaceForCitizens/Buttons/AddWorkers","+"
"UI/SelectionPanel/Controls/PlaceForCitizens/Buttons/Overtime","Overtime"
"UI/SelectionPanel/Controls/PlaceForCitizens/Buttons/SentHome","Send Home"
"UI/SelectionPanel/Controls/PlaceForCitizens/Buttons/SubtractAllWorkers","None"
"UI/SelectionPanel/Controls/PlaceForCitizens/Buttons/SubtractAutomatons","Off"
"UI/SelectionPanel/Controls/PlaceForCitizens/Buttons/SubtractWorkers","-"
"UI/SelectionPanel/Controls/PlaceForCitizens/CitizenStateDescription","{Count} are {State}"
"UI/SelectionPanel/Controls/PlaceForCitizens/CitizensCondition","People's condition:"
"UI/SelectionPanel/Controls/PlaceForCitizens/Conditions/Bad","Unsafe"
"UI/SelectionPanel/Controls/PlaceForCitizens/Conditions/Good","Safe"
"UI/SelectionPanel/Controls/PlaceForCitizens/Conditions/Neutral","Safe"
"UI/SelectionPanel/Controls/PlaceForCitizens/DetailsHeader","Efficiency breakdown"
"UI/SelectionPanel/Controls/PlaceForCitizens/Efficiency","Efficiency: {Percentage}"
"UI/SelectionPanel/Controls/PlaceForCitizens/EfficiencyModifier","{Value}%|_2|{Name}"
"UI/SelectionPanel/Controls/PlaceForCitizens/EfficiencyModifiersHeader","Active multipliers: {Value}"
"UI/SelectionPanel/Controls/PlaceForCitizens/EmployeesAbsentCount","Absent: {Count}/{TotalCount}</n>Reasons:"
"UI/SelectionPanel/Controls/PlaceForCitizens/EmployementManager/AvailableTitle","Available:"
"UI/SelectionPanel/Controls/PlaceForCitizens/EmployementManager/ClassesTitle","Classes:"
"UI/SelectionPanel/Controls/PlaceForCitizens/EmployementManager/Employees/AvailableCount","{Count} available"
"UI/SelectionPanel/Controls/PlaceForCitizens/EmployementManager/Employees/CitizensCount","{EmployeesName}: {CitizensCount} / {MaxCitizensCount}"
"UI/SelectionPanel/Controls/PlaceForCitizens/EmployementManager/Employees/CitizensOfClass","{CitizensCount} {SocialClass}"
"UI/SelectionPanel/Controls/PlaceForCitizens/EmployementManager/Employees/ClassCitizensCount","Workforce: {CitizensCount}"
"UI/SelectionPanel/Controls/PlaceForCitizens/EmployementManager/Employees/ClassCitizensCountWithMax","{CitizensCount}/{MaxCitizens}"
"UI/SelectionPanel/Controls/PlaceForCitizens/EmployementManager/Employees/ClassCitizensCount_withoutname","{CitizensCount}"
"UI/SelectionPanel/Controls/PlaceForCitizens/EmployementManager/Employees/ClassCitizensName","{SocialClass}"
"UI/SelectionPanel/Controls/PlaceForCitizens/EmployementManager/Employees/TotalCitizensCount","Total: {CitizensCount} / {MaxCitizensCount}"
"UI/SelectionPanel/Controls/PlaceForCitizens/EmployementManager/NoOvertime","People will rest at night."
"UI/SelectionPanel/Controls/PlaceForCitizens/EmployementManager/OvertimeText","People will not rest at night."
"UI/SelectionPanel/Controls/PlaceForCitizens/EmployementManager/WorkersStates","Most workers are..."
"UI/SelectionPanel/Controls/PlaceForCitizens/EmployementManager/WorkingHours","Working hours"
"UI/SelectionPanel/Controls/PlaceForCitizens/EmploymentTitle","Employment"
"UI/SelectionPanel/Controls/PlaceForCitizens/Inactive","Building inactive"
"UI/SelectionPanel/Controls/PlaceForCitizens/NotWorkTime","Building is inactive during this time"
"UI/SelectionPanel/Controls/PlaceForCitizens/PlaceConditions","Conditions:"
"UI/SelectionPanel/Controls/PlaceForCitizens/PlaceTemperature","Temperature:"
"UI/SelectionPanel/Controls/PlaceForCitizens/Requirements","The full workforce here can consist of:"
"UI/SelectionPanel/Controls/PlaceForCitizens/SickCount","Sick: {Count}"
"UI/SelectionPanel/Controls/PlaceForCitizens/SickCountDescription","{Count} are sick"
"UI/SelectionPanel/Controls/PlaceForCitizens/SickCountZero","Nobody is SICK"
"UI/SelectionPanel/Controls/PlaceForCitizens/WorkDiscontent","Work Discontent:"
"UI/SelectionPanel/Controls/PlaceForCitizens/WorkDuration","{StartHour}:{StartMinute} - {EndHour}:{EndMinute}"
"UI/SelectionPanel/Controls/PlaceForCitizens/WorkHours","Working Hours:"
"UI/SelectionPanel/Controls/PlaceForCitizens/WorkRigor","Working Hours:"
"UI/SelectionPanel/Controls/PlaceForCitizens/WorkRigorText","People will not rest at night."
"UI/SelectionPanel/Controls/PlaceForCitizens/WorkShiftDescription","Up to {Count} workers on this shift"
"UI/SelectionPanel/Controls/PlaceForCitizens/WorkTime","Work hours:"
"UI/SelectionPanel/Controls/PlaceForCitizens/WorkersCount","Workers: %1/%2"
"UI/SelectionPanel/Controls/PlacesWithPassiveEffects/LocateButton","Click to locate"
"UI/SelectionPanel/Controls/PlacesWithPassiveEffects/NumberOfAffectedBuildings","{Count}"
"UI/SelectionPanel/Controls/Plaster","\/ Drag for more \"
"UI/SelectionPanel/Controls/PointOfInterestDetails/CitizensSummary","Citizens: {Count}"
"UI/SelectionPanel/Controls/PointOfInterestDetails/Title","Point of Interest Details"
"UI/SelectionPanel/Controls/Prisoners/NoPrisoners","No citizens in prison"
"UI/SelectionPanel/Controls/Prisoners/PrisonersCount","Prisoners: {Count}"
"UI/SelectionPanel/Controls/Production/BlueprintDetails","{PlaceName} will produce {ProducedResources} from {RequiredResources}."
"UI/SelectionPanel/Controls/Production/BlueprintDetailsNoCost","{PlaceName} will produce {ProducedResources}."
"UI/SelectionPanel/Controls/Production/Blueprints","Blueprints:"
"UI/SelectionPanel/Controls/Production/ExpeditionDetails","Hunters will set out to bring in {Resource}."
"UI/SelectionPanel/Controls/Production/ExtractingDetails","Workforce will extract {Resource}."
"UI/SelectionPanel/Controls/Production/ExtractingPotentialEfficiency","Nominal:"
"UI/SelectionPanel/Controls/Production/GatheringDetails","Workforce will gather {Resource}."
"UI/SelectionPanel/Controls/Production/NoProduction","Production Stopped"
"UI/SelectionPanel/Controls/PublicHouseCustomers/BrothelActiveText","House of Pleasure customers: {Count}"
"UI/SelectionPanel/Controls/PublicHouseCustomers/BrothelInactiveText","Public House patrons: {Count}"
"UI/SelectionPanel/Controls/RepairStation/FewStaff","Minimal staff"
"UI/SelectionPanel/Controls/RepairStation/FewStaffDescription","Malfunctions will be more severe.</n>Repairs will take longer."
"UI/SelectionPanel/Controls/RepairStation/FullStaff","Full staff"
"UI/SelectionPanel/Controls/RepairStation/FullStaffDescription","Malfunctions will be less severe.</n>Repairs will take less time."
"UI/SelectionPanel/Controls/RepairStation/GeneratorsMalfunctions","Generator malfunctions"
"UI/SelectionPanel/Controls/RepairStation/NoStaff","No staff"
"UI/SelectionPanel/Controls/RepairStation/NoStaffDescription","Malfunctions will be much more severe.</n>Repairs will not be carried out."
"UI/SelectionPanel/Controls/RepairStation/OKStaff","Adequate staff"
"UI/SelectionPanel/Controls/RepairStation/OKStaffDescription","Malfunctions will be neither more nor less severe.</n>Repairs will take a normal amount of time."
"UI/SelectionPanel/Controls/RepairStation/RepairingSlashExamingStatus","Work status"
"UI/SelectionPanel/Controls/Research/BaseResearchTime","Time {Duration}"
"UI/SelectionPanel/Controls/Residents/Condition/Text","People's Health:"
"UI/SelectionPanel/Controls/Residents/Count/Text","Inhabitants: {CitizensCount} / {MaxCitizensCount}"
"UI/SelectionPanel/Controls/Residents/DismissButton","Dismiss"
"UI/SelectionPanel/Controls/Residents/HabitationDiscontent/Heavy","Heavy"
"UI/SelectionPanel/Controls/Residents/HabitationDiscontent/Medium","Medium"
"UI/SelectionPanel/Controls/Residents/HabitationDiscontent/None","None"
"UI/SelectionPanel/Controls/Residents/HabitationDiscontent/Text","Habitation discontent:"
"UI/SelectionPanel/Controls/Residents/PlaceConditions/Text","Living Conditions:"
"UI/SelectionPanel/Controls/Residents/ResidentsCount","Inhabitants: {Count}"
"UI/SelectionPanel/Controls/Resource/MineRequired","Build a suitable facility here to start exploiting this resource."
"UI/SelectionPanel/Controls/Resource/ResourceTag","Resources"
"UI/SelectionPanel/Controls/Resource/ResourceUnavailable","Resource unavailable"
"UI/SelectionPanel/Controls/ResourceDepot/Change","CHANGE"
"UI/SelectionPanel/Controls/ResourceDepot/ChooseDepotResource","Stored resource:"
"UI/SelectionPanel/Controls/ResourceDepot/InsufficientProduction","{Resource} production is lower than consumption!</n>Our {Resource} will last for {Duration}!"
"UI/SelectionPanel/Controls/ResourceDepot/NoIssues","No issues"
"UI/SelectionPanel/Controls/ResourceDepot/NoProduction","{Resource} production has stopped!</n>Our {Resource} will last for {Duration}!"
"UI/SelectionPanel/Controls/ResourceDepot/NoResourcesAssigned","No resources assigned"
"UI/SelectionPanel/Controls/ResourceDepot/Shortage","We are running low on {Resource}!"
"UI/SelectionPanel/Controls/ResourceDepot/Title","Production Details"
"UI/SelectionPanel/Controls/ResourceDropOffPoint'/EmptyTabResourceDepots","No Resource Depots have been built yet"
"UI/SelectionPanel/Controls/ResourceDropOffPoint'/TableDepotsHeader","Resource Depots"
"UI/SelectionPanel/Controls/ResourceDropOffPoint/AmountCapacityText","{amount}/{capacity}"
"UI/SelectionPanel/Controls/ResourceDropOffPoint/ProductionPerDay","{production}/day"
"UI/SelectionPanel/Controls/ResourceDropOffPoint/ResourceAmount","Amount"
"UI/SelectionPanel/Controls/ResourceDropOffPoint/ResourceCapacity","Capacity"
"UI/SelectionPanel/Controls/ResourceDropOffPoint/ResourceConsumtion","Consumption"
"UI/SelectionPanel/Controls/ResourceDropOffPoint/ResourceNotes","Notes"
"UI/SelectionPanel/Controls/ResourceDropOffPoint/ResourceProduction","Production"
"UI/SelectionPanel/Controls/ResourceDropOffPoint/ResourceType","Resource"
"UI/SelectionPanel/Controls/ResourceExtraction/ActualProductionTitle","Current:"
"UI/SelectionPanel/Controls/ResourceExtraction/BlueprintDetails","{PlaceName} will extract {ExtractedResources}."
"UI/SelectionPanel/Controls/ResourceExtraction/Blueprints","Blueprints"
"UI/SelectionPanel/Controls/ResourceExtraction/BuildingHeader","{Name} ({Resource})"
"UI/SelectionPanel/Controls/ResourceExtraction/Depleted","Depleted"
"UI/SelectionPanel/Controls/ResourceExtraction/ExpectedProductionTitle","Expected:"
"UI/SelectionPanel/Controls/ResourceExtraction/Extraction","Output:"
"UI/SelectionPanel/Controls/ResourceExtraction/NoResourcesLeft","No resources left"
"UI/SelectionPanel/Controls/ResourceExtraction/ProductionPerHour","Production: {Value} / hour"
"UI/SelectionPanel/Controls/ResourceExtraction/Remaining","Remaining:"
"UI/SelectionPanel/Controls/ResourceExtraction/Title","Production Details"
"UI/SelectionPanel/Controls/ResourceGathering/Gathering","Gathering: "
"UI/SelectionPanel/Controls/ResourceSource/Gatherable","Build a {GathererName} nearby to gather this resource."
"UI/SelectionPanel/Controls/ResourceSource/Gathered","This resource is gathered by {GathererName}."
"UI/SelectionPanel/Controls/ResourceSource/NotExtractable","Build the {ExtractorName} here</n>to start extraction."
"UI/SelectionPanel/Controls/ResourceSource/RemainingResources","Resources left: {Amount}"
"UI/SelectionPanel/Controls/ResoureDepotList/Capacity","Capacity"
"UI/SelectionPanel/Controls/ResoureDepotList/ShowBuilding","Show"
"UI/SelectionPanel/Controls/ResoureDepotList/StoredResource","Stored resource"
"UI/SelectionPanel/Controls/RestoredResources/Description","The Faith Keepers will try to retrieve the goods that were stolen by those who wish to see us fail."
"UI/SelectionPanel/Controls/RestoredResources/EmptyDescription","We weren't able to get anything back – at least for now."
"UI/SelectionPanel/Controls/RestoredResources/NoRetrievedResources","No resources"
"UI/SelectionPanel/Controls/RestoredResources/RestoredResource","Retrieved: {Count} {Resource}"
"UI/SelectionPanel/Controls/RestoredResources/Title","Resources retrieved from thieves"
"UI/SelectionPanel/Controls/SelectionSize","Selected: {Quantity}"
"UI/SelectionPanel/Controls/ShrineDetails/ShrineDetailsHeader","Current prayers"
"UI/SelectionPanel/Controls/SnowPit/BodiesCount","Bodies count: {Count}"
"UI/SelectionPanel/Controls/SocietyInfo/DiscontentDetails","People are troubled by the following issues:"
"UI/SelectionPanel/Controls/SocietyInfo/DiscontentTitle","Citizen needs"
"UI/SelectionPanel/Controls/SocietyInfo/InactiveText","Inactive building!"
"UI/SelectionPanel/Controls/SocietyInfo/ManifestationDetails","The most burning issue which can push our people to protest in the near future."
"UI/SelectionPanel/Controls/SocietyInfo/ManifestationTitle","Potential protest issues"
"UI/SelectionPanel/Controls/SocietyInfo/NoDiscontentText","Citizen needs are fulfilled"
"UI/SelectionPanel/Controls/SocietyInfo/NoManifestationText","People are calm"
"UI/SelectionPanel/Controls/SoulKitchen/Description","Workers in this building will distribute warm soup to nearby workplaces, making the cold slightly more bearable."
"UI/SelectionPanel/Controls/SoulKitchen/GlobalUpkeepHeader","City"
"UI/SelectionPanel/Controls/SoulKitchen/LeftResourceTooltip","Number of resources required daily to maintain this building's operation"
"UI/SelectionPanel/Controls/SoulKitchen/LocalUpkeepHeader","Local"
"UI/SelectionPanel/Controls/SoulKitchen/ResourceTooltip","This building requires food rations to operate"
"UI/SelectionPanel/Controls/SoulKitchen/RightResourceTooltip","Number of resources required to maintain all buildings of this type in the city"
"UI/SelectionPanel/Controls/SoulKitchen/TolltipLocal","Resources required to operate this building per day"
"UI/SelectionPanel/Controls/SoulKitchen/TooltipGlobal","Resources required to operate all buildings of this type per day"
"UI/SelectionPanel/Controls/SoulKitchen/TotalUpkeep"," {Count}/day"
"UI/SelectionPanel/Controls/SoulKitchen/Upkeep"," {Count}/day"
"UI/SelectionPanel/Controls/SteamHub/SteamHubDescription","A steam-powered contraption that creates a small heat zone around it."
"UI/SelectionPanel/Controls/TechnologyResearch/NotResearching","Add new research"
"UI/SelectionPanel/Controls/TechnologyResearch/ResearchPlaceCounter","Research building count: {ResearchPlaceCount}"
"UI/SelectionPanel/Controls/TechnologyResearch/ResearchRate","Research rate: {ResearchRate} (potential: {PotentialResearchRate})"
"UI/SelectionPanel/Controls/TechnologyResearch/ResearchStopped","Research stopped"
"UI/SelectionPanel/Controls/TechnologyResearch/Title","Research"
"UI/SelectionPanel/Controls/Upgrade/Buttons/Disable","Disable"
"UI/SelectionPanel/Controls/Upgrade/Buttons/Enable","Enable"
"UI/SelectionPanel/Controls/Upgrade/Buttons/Install","Upgrade"
"UI/SelectionPanel/Controls/Upgrade/Cost","Cost"
"UI/SelectionPanel/Controls/Upkeep/TextTitle","Total Upkeep:"
"UI/SelectionPanel/Controls/Upkeep/TextUpkeep","{Upkeep} / hour"
"UI/SelectionPanel/Controls/Upkeep/TextUpkeepTitle","Total Upkeep: {Upkeep} / hour"
"UI/SelectionPanel/Controls/Upkeep/UpkeepSeparator","Resource Upkeep"
"UI/SelectionPanel/Controls/VisitorsDetails/SpectatorsSummary","Spectators: {Count} in the last {Time}"
"UI/SelectionPanel/Controls/VisitorsDetails/VisitorsSummary","Attendance: {Count} in the last {Time}"
"UI/SelectionPanel/Controls/VisitorsDetails/WorshippersSummary","Worshippers: {Count} in the last {Time}"
"UI/SelectionPanel/Controls/WorkRigor/RigorTextSmall","{StartHour}:{StartMinute}–{EndHour}:{EndMinute}"
"UI/SelectionPanel/Controls/WorkRigor/WorkingSchedule","Working schedule:"
"UI/SelectionPanel/Controls/WorkRigorInfo/AbilityRigorTooltip","Emergency Shift: Our people will work in this building for the next 24 hours"
"UI/SelectionPanel/Controls/WorkRigorInfo/RigorTextSmall","{StartHour}:{StartMinute}</n>{EndHour}:{EndMinute}"
"UI/SelectionPanel/Controls/WorkRigorInfo/SingleRigorTooltip","Working hours"
"UI/SelectionPanel/Controls/WorkRigorInfo/ToggleRigorTooltip","Working hours. Click to change the shift length."
"UI/SelectionPanel/Controls/WorkRigorInfo/ToggleRigorTooltipInactive","Working hours. Cannot be changed while building is inactive."
"UI/SelectionPanel/Controls/Workers/WorkersCount","{Count}"
"UI/SelectionPanel/Tabs/Archives","Archives"
"UI/SelectionPanel/Tabs/ArtifactCollected","Relics Collected:"
"UI/SelectionPanel/Tabs/Artifacts","Relics"
"UI/SelectionPanel/Tabs/BrokenSeal","Exposed sins"
"UI/SelectionPanel/Tabs/BuildingDetails","Building Details"
"UI/SelectionPanel/Tabs/CitizenList","Citizen List"
"UI/SelectionPanel/Tabs/Distribution","Consumption"
"UI/SelectionPanel/Tabs/Expedition","Expedition"
"UI/SelectionPanel/Tabs/General","General"
"UI/SelectionPanel/Tabs/Habitants","Inhabitants"
"UI/SelectionPanel/Tabs/Intel","Intel"
"UI/SelectionPanel/Tabs/Malfunction","Malfunction"
"UI/SelectionPanel/Tabs/Needs","Needs"
"UI/SelectionPanel/Tabs/Patients","Patients"
"UI/SelectionPanel/Tabs/PlacesInRange","Places in Range"
"UI/SelectionPanel/Tabs/Prisoners","Prisoners"
"UI/SelectionPanel/Tabs/Repossession","Repossession"
"UI/SelectionPanel/Tabs/Research","Research"
"UI/SelectionPanel/Tabs/Resources","Resources:"
"UI/SelectionPanel/Tabs/Status","Condition"
"UI/SelectionPanel/Tabs/Storage","Storage"
"UI/SelectionPanel/Tabs/Workers","Workers"
"UI/SelectionPanel/Tabs/WorkingDetails","Working Details"
"UI/Tables/Building","Building"
"UI/Tables/CitizenActivity","Activity"
"UI/Tables/CitizenName","Name"
"UI/Tables/CitizenSocialClass","Social Class"
"UI/Tables/CitizenStatus","Status"
"UI/Tables/EmptyTablesDescription/AreaEffect","No buildings affected by area effect"
"UI/Tables/EmptyTablesDescription/NoActiveBuildings","NO ACTIVE BUILDINGS"
"UI/Tables/EmptyTablesDescription/NoCitizens","No citizens"
"UI/Tables/EmptyTablesDescription/NoCitizensInShelter","No citizens in shelter"
"UI/Tables/EmptyTablesDescription/NoCoalGathering","There is no Coal extraction currently ongoing in the city"
"UI/Tables/EmptyTablesDescription/NoFoodProcessing","There is no food processing currently ongoing in the city"
"UI/Tables/EmptyTablesDescription/NoGraves","No graves"
"UI/Tables/EmptyTablesDescription/NoHealthFacilities","There are no functioning medical facilities in the city"
"UI/Tables/EmptyTablesDescription/NoHousesBuilt","There is no housing in the city"
"UI/Tables/EmptyTablesDescription/NoIndustryBuildingsBuilt","There are no buildings for extracting or producing this resource in the city"
"UI/Tables/EmptyTablesDescription/NoPatients","No patients"
"UI/Tables/EmptyTablesDescription/NoResidents","No residents"
"UI/Tables/EmptyTablesDescription/NoSpectators","No spectators"
"UI/Tables/EmptyTablesDescription/NoVisitors","No patrons"
"UI/Tables/EmptyTablesDescription/NoWorkers","No workers"
"UI/Tables/EmptyTablesDescription/NoWorshippers","No worshippers"
"UI/Tables/GravesDescription","Here Lie"
"UI/Tables/RecoveryTime","Recovery time"
"UI/Tables/ReleaseTime","Release time"
"UI/Tables/ResourceAmount","Amount"
"UI/Tables/ResourceType","Resource"
"UI/Tables/Spectators","Spectators"
"UI/Tables/VisitorName","Patron"
"UI/Tables/VisitorsTag","Patrons"
"UI/Tables/Workforce","Workforce"
"UI/Tables/Worshippers","Worshippers"
"UI/Tooltips/Buildings/ActivationCost","Activation cost"
"UI/Tooltips/Buildings/BaseHeatingLevel","Base heating level: {Value}"
"UI/Tooltips/Buildings/ConvertibleOnly","Insufficient resources to construct as a standalone building. Only the conversion of an existing building is possible."
"UI/Tooltips/Buildings/Cost","Cost:"
"UI/Tooltips/Buildings/HeatZoneRequired","Requires the heat zone"
"UI/Tooltips/Buildings/HoldProduction","Halt operation"
"UI/Tooltips/Buildings/InstantConstruction","Instant"
"UI/Tooltips/Buildings/NoConstructionCost","None"
"UI/Tooltips/Buildings/ResumeProduction","Resume operation"
"UI/Tooltips/Buildings/TurnBuildingOff","Turns the building off"
"UI/Tooltips/Buildings/TurnBuildingOn","Turns the building on"
"UI/Tooltips/Buildings/TurnGeneratorOff","Turn Generator off"
"UI/Tooltips/Buildings/TurnGeneratorOn","Turn Generator on"
"UI/Tooltips/Buildings/TurnOff","Turn off"
"UI/Tooltips/Buildings/TurnOn","Turn on"
"UI/Tooltips/CitizenTable/BackToWorkClosed","The place is boarded up and no workers will return"
"UI/Tooltips/CitizenTable/Hometemperature","Temperature in home: {Temperature}"
"UI/Tooltips/CitizenTable/WorkPlaceTemperature","Temperature in workplace: {Temperature}"
"UI/Tooltips/Construction/Instant","Make this construction a priority work site..."
"UI/Tooltips/Difficulty/Easy/Economy/Description","Economy easy description"
"UI/Tooltips/Difficulty/Easy/Economy/Name","Economy - Easy"
"UI/Tooltips/Difficulty/Easy/PeopleNeeds/Description","People needs easy description"
"UI/Tooltips/Difficulty/Easy/PeopleNeeds/Name","People Needs - Easy"
"UI/Tooltips/Difficulty/Easy/Society/Description","Society easy description"
"UI/Tooltips/Difficulty/Easy/Society/Name","Society - easy"
"UI/Tooltips/Difficulty/Easy/Weather/Description","Weather easy description"
"UI/Tooltips/Difficulty/Easy/Weather/Name","Weather easy"
"UI/Tooltips/Difficulty/Hard/Economy/Description","Economy hard description"
"UI/Tooltips/Difficulty/Hard/Economy/Name","Economy - Hard"
"UI/Tooltips/Difficulty/Hard/PeopleNeeds/Description","People needs hard description"
"UI/Tooltips/Difficulty/Hard/PeopleNeeds/Name","People Needs - Hard"
"UI/Tooltips/Difficulty/Hard/Society/Description","Society hard description"
"UI/Tooltips/Difficulty/Hard/Society/Name","Society - easy"
"UI/Tooltips/Difficulty/Hard/Weather/Description","Weather hard description"
"UI/Tooltips/Difficulty/Hard/Weather/Name","Weather hard"
"UI/Tooltips/Difficulty/Medium/Economy/Description","Economy medium description"
"UI/Tooltips/Difficulty/Medium/Economy/Name","Economy - Medium"
"UI/Tooltips/Difficulty/Medium/PeopleNeeds/Description","People needs medium description"
"UI/Tooltips/Difficulty/Medium/PeopleNeeds/Name","People Needs - Medium"
"UI/Tooltips/Difficulty/Medium/Society/Description","Society medium description"
"UI/Tooltips/Difficulty/Medium/Society/Name","Society - medium"
"UI/Tooltips/Difficulty/Medium/Weather/Description","Weather medium description"
"UI/Tooltips/Difficulty/Medium/Weather/Name","Weather medium"
"UI/Tooltips/Discontent/CitizenNeedsTitle","Citizen needs"
"UI/Tooltips/Discontent/DiscontentOverMaxValue","Warning! Discontent is greater than maximum value: {Count}"
"UI/Tooltips/Discontent/PermanentBonusesTitle","Permanent modifiers"
"UI/Tooltips/Discontent/TemporaryBonusesTitle","Temporary modifiers"
"UI/Tooltips/Discontent/TooltipTitle","Discontent"
"UI/Tooltips/Efficency/BaseEfficiencyHeader","Base efficiency: {Value}"
"UI/Tooltips/Efficency/OneAutomatonTooltip","One automaton delivers: {Count}"
"UI/Tooltips/Efficency/OneEmployeeTooltip","One employee delivers: {Count}"
"UI/Tooltips/Employment/ClassEmploymentProhibited","Employment of {ClassName} is prohibited here."
"UI/Tooltips/Employment/NoOneToEmploy","No employees available"
"UI/Tooltips/Employment/NoOneToFire","No one to dismiss"
"UI/Tooltips/Employment/NoWorkplaceLeft","All workplaces full"
"UI/Tooltips/Expedition/AutomaticExpedition","The hunters will gather supplies and set out</n>when all of them are ready and on site"
"UI/Tooltips/Expedition/BuildBeaconToAddScout","Build a Beacon to deploy scouts"
"UI/Tooltips/Expedition/BuildEvacuationCentreToSendTransports","Build the Evacuation Centre to send transports to the Dreadnought"
"UI/Tooltips/Expedition/BuildExpeditionCenterToAddExpedition","Build an Outpost Depot to deploy Outpost teams"
"UI/Tooltips/Expedition/ExpeditionSwiftness","The expedition travels faster, following a known route to a surveyed location"
"UI/Tooltips/Expedition/FrostlandLockedByStorm","Storm rages out there."
"UI/Tooltips/Expedition/GoToBeacon","Go directly to the Beacon to deploy a new unit"
"UI/Tooltips/Expedition/GoToCity","Go to city"
"UI/Tooltips/Expedition/GoToEvacuationCentre","Go to the Evacuation Centre to set up a new transport"
"UI/Tooltips/Expedition/GoToExpeditionCenter","Go directly to the Outpost Depot to deploy a new unit"
"UI/Tooltips/Expedition/GoToWorldMap","View Map"
"UI/Tooltips/Expedition/MaxEvacuationTransportsCountReached","The transport has departed, you can't send another one"
"UI/Tooltips/Expedition/MaxExpeditionCountReached","Maximum number of expeditions reached"
"UI/Tooltips/Expedition/MaxScoutCountReached","Maximum number of scouts reached"
"UI/Tooltips/Expedition/OverflowExpedition","Number of groups coming towards the city: {Count}"
"UI/Tooltips/Expedition/SendExpedition","Send those who are ready and on site"
"UI/Tooltips/Expedition/UnableToSendExpedition","Unable to send the expedition"
"UI/Tooltips/ForeCasting/ForecastingDisabledTooltip","The weather forecast is no longer available"
"UI/Tooltips/GeneratorRepairCenter/RepairCenterTooltip","The Generator will be repaired in {Time}"
"UI/Tooltips/GeneratorRepairCenter/ResearchingMalfunction","The inspection will finish in {Time}"
"UI/Tooltips/Hope/PermanentBonusesTitle","Permanent modifiers"
"UI/Tooltips/Hope/TemporaryBonusesTitle","Temporary modifiers (last 24 hours)"
"UI/Tooltips/Intro/DisableTutorial","Click to disable in-game tutorials"
"UI/Tooltips/Intro/EnableTutorial","Click to enable in-game tutorials"
"UI/Tooltips/LastMinute/AbortResearch","You'll lose research progress"
"UI/Tooltips/LastMinute/DeployOutpostTeam","Deploy Outpost Team"
"UI/Tooltips/LastMinute/DeployScouts","Deploy Scouts"
"UI/Tooltips/LastMinute/GoToBeacon","Go to the Beacon to deploy Scouts"
"UI/Tooltips/LastMinute/GoToOutpostDepot","Go to the Outpost Depot to deploy Outpost Team"
"UI/Tooltips/LastMinute/ReadJournal","View Scouts Report"
"UI/Tooltips/LastMinute/SelectOutpostTeam","Select Outpost Team"
"UI/Tooltips/LastMinute/SelectScouts","Select Scouts"
"UI/Tooltips/LastMinute/SortByBuilding","Sort by Building"
"UI/Tooltips/LastMinute/SortByEfficiency","Sort by Efficiency"
"UI/Tooltips/LastMinute/SortByGain","Sort by Gain"
"UI/Tooltips/LastMinute/SortByInhabitants","Sort by Number of Inhabitants"
"UI/Tooltips/LastMinute/SortByPatients","Sort by Number of Patients"
"UI/Tooltips/LastMinute/SortByStatus","Sort by Status"
"UI/Tooltips/LastMinute/SortByTemperature","Sort by Temperature"
"UI/Tooltips/LastMinute/SortByWorkforce","Sort by Workforce"
"UI/Tooltips/LastMinute/StartResearch","Research will start and resources will be spent"
"UI/Tooltips/LastMinute/SwitchToEfficiency","View Efficiency"
"UI/Tooltips/LastMinute/SwitchToHistory","View History"
"UI/Tooltips/MainScreenButtons/BookOfLaws","Book of Laws"
"UI/Tooltips/MainScreenButtons/ConstructionButton","Construction"
"UI/Tooltips/MainScreenButtons/EmergencyLaws","Emergency Laws"
"UI/Tooltips/MainScreenButtons/TechnologyTree","Technology Tree"
"UI/Tooltips/NamingTheCity/PickRandom","Click to randomise the name of your city"
"UI/Tooltips/Needs/Food","People who are hungry (or worse) work less efficiently. Starving people will eventually die."
"UI/Tooltips/Needs/Health","People who are ill walk slower and work less efficiently. They can also eventually die."
"UI/Tooltips/Needs/ParameterLevel","{ParameterName} : {ParameterLevel}"
"UI/Tooltips/Needs/ParameterName","{Parameter} : {ParameterName}"
"UI/Tooltips/Needs/Rest","People who are tired (or worse) walk slower. Exhausted people also work less efficiently."
"UI/Tooltips/Needs/Warmth","People who are cold (or worse) work less efficiently. Freezing people can freeze to death."
"UI/Tooltips/Population/Time/FreeTime","People on normal work shifts are free to see to their needs."
"UI/Tooltips/Population/Time/RestingTime","People on normal work shifts go to sleep."
"UI/Tooltips/Population/Time/WorkTime","People on normal work shifts go to work."
"UI/Tooltips/Population/WorkRigor/WorkRigor16h","16 HOUR WORKDAY </n>FROM 6 AM TO 10 PM"
"UI/Tooltips/Population/WorkRigor/WorkRigor24h","24 HOUR WORKDAY"
"UI/Tooltips/Population/WorkRigor/WorkRigorHard","14 HOUR WORKDAY </n>FROM 6 AM TO 8 PM"
"UI/Tooltips/Population/WorkRigor/WorkRigorLight","People will work standard hours and have free time to spend on their non-critical needs."
"UI/Tooltips/Population/WorkRigor/WorkRigorNormal","10 HOUR WORKDAY</n>FROM 8 AM TO 6 PM"
"UI/Tooltips/Temperature/CitizenSelectionOutsideTemperatureTooltip","Outside</n>Temperature: {Temperature}{TemperatureFactors} </n></n>{PlaceDescription}"
"UI/Tooltips/Temperature/CitizenSelectionTemperatureTooltip","{Place}</n>Temperature: {Temperature}{TemperatureFactors} </n></n>{PlaceDescription}"
"UI/Tooltips/Temperature/PlaceSelectionTemperatureTooltip","Temperature: {Temperature}{TemperatureFactors} </n></n>{PlaceDescription}"
"UI/Tooltips/Temperature/TemperatureOverlayTooltip","{Place}</n>Temperature: {Temperature}{TemperatureFactors} </n></n>{PlaceDescription}"
"UI/Tooltips/TimePanel/Fast","Fast game speed"
"UI/Tooltips/TimePanel/Normal","Normal game speed"
"UI/Tooltips/TimePanel/Pause","Pause"
"UI/Tooltips/TimePanel/VeryFast","Very fast game speed"
"UI/Tooltips/Trackers/RepairCenterInProgress","Repairs in progress"
"UI/Tooltips/Trackers/RepairCenterInvestigationInProgress","Inspection in progress"
"UI/Tooltips/Trackers/RepairCenterInvestigationStopped","Inspection stopped!"
"UI/Tooltips/Trackers/RepairCenterStopped","Repairs stopped!"
"UI/Tooltips/WorkPanel/Efficiency","The efficiency of workers in this workplace. Depends on their condition: people work less efficiently when they are exhausted, freezing, hungry, or sick."
"UI/Trackers/AutomatonWorkplace","Automaton"
"UI/Trackers/CitySelector","Our City"
"UI/Trackers/CriticalEfficiency","Critical Efficiency"
"UI/Trackers/LowCoal","{TimeLeft} h left"
"UI/Trackers/LowCoalTooltip","Low Coal!"
"UI/Trackers/LowEfficiency","Low Efficiency"
"UI/Trackers/ManyTreated","{Amount} sick absences!"
"UI/Trackers/SomeTreated","{Amount} sick absences"
"UI/WorldMapSelectionPanel/Expedition/CarriedSurvivors","{SurvivorCount} survivors"
"UI/WorldMapSelectionPanel/Expedition/RemainingSupplies","Supplies: {RemainingSupplies} (of {MaxSupplies})"
"UI/WorldMapSelectionPanel/Expedition/StateMoving","Heading to {TargetName}"
"UI/WorldMapSelectionPanel/Expedition/StateSiteExploitation","Exploiting {TargetName}..."
"UI/WorldMapSelectionPanel/Expedition/TimeToReachDestination","Time to reach destination: {Time}"
"UI/WorldMapSelectionPanel/ExpeditionSite/Artifacts","There is a relic to acquire here."
"UI/WorldMapSelectionPanel/ExpeditionSite/BuildOutpostButton","Build Outpost"
"UI/WorldMapSelectionPanel/ExpeditionSite/BuildSettlementButton","Settle"
"UI/WorldMapSelectionPanel/ExpeditionSite/CanBuildOutpostHere","An Outpost can be set up here, delivering an estimated {Cargo} every {Interval}."
"UI/WorldMapSelectionPanel/ExpeditionSite/CannotEscortSurvivors","This group is too large. You can't escort them to our city."
"UI/WorldMapSelectionPanel/ExpeditionSite/CloseJournalButton","Close journal"
"UI/WorldMapSelectionPanel/ExpeditionSite/EmptySelection","Click a unit to open the MENU."
"UI/WorldMapSelectionPanel/ExpeditionSite/Engineers","Engineers"
"UI/WorldMapSelectionPanel/ExpeditionSite/EngineersExpedition","Order scouts either to escort engineers to the city or to send the engineers on their own."
"UI/WorldMapSelectionPanel/ExpeditionSite/Explored","Explored"
"UI/WorldMapSelectionPanel/ExpeditionSite/HideInShelterButton","Hide in shelter"
"UI/WorldMapSelectionPanel/ExpeditionSite/ItemPanelDecoText","Search might provide:"
"UI/WorldMapSelectionPanel/ExpeditionSite/JournalPanelHeader","Day {ExplorationDay}"
"UI/WorldMapSelectionPanel/ExpeditionSite/LeaveSiteButton","Dismantle the Outpost"
"UI/WorldMapSelectionPanel/ExpeditionSite/Lore","There is an artefact to retrieve here"
"UI/WorldMapSelectionPanel/ExpeditionSite/LoreExpedition","Order scouts to retrieve artefact."
"UI/WorldMapSelectionPanel/ExpeditionSite/NeedToBeExplored","Send scouts here to learn more about this place."
"UI/WorldMapSelectionPanel/ExpeditionSite/Objective","OBJECTIVE"
"UI/WorldMapSelectionPanel/ExpeditionSite/OutpostSlotButton","Send an outpost team here to build an Outpost"
"UI/WorldMapSelectionPanel/ExpeditionSite/ReadJournalButton","Read journal"
"UI/WorldMapSelectionPanel/ExpeditionSite/Resources","Resources: "
"UI/WorldMapSelectionPanel/ExpeditionSite/ResourcesExpedition","Order scouts to retrieve resources."
"UI/WorldMapSelectionPanel/ExpeditionSite/SearchSiteButton","Explore"
"UI/WorldMapSelectionPanel/ExpeditionSite/SettlementHeader","Settlement"
"UI/WorldMapSelectionPanel/ExpeditionSite/SettlementImprovementAdded","Done"
"UI/WorldMapSelectionPanel/ExpeditionSite/SettlementImprovementOrdered","On the way"
"UI/WorldMapSelectionPanel/ExpeditionSite/SettlementSlot","Settlement can be built here"
"UI/WorldMapSelectionPanel/ExpeditionSite/Stability","{Stability} stability"
"UI/WorldMapSelectionPanel/ExpeditionSite/Survivors","Survivors"
"UI/WorldMapSelectionPanel/ExpeditionSite/SurvivorsExpedition","Order scouts either to escort survivors to the city or to send them on their own."
"UI/WorldMapSelectionPanel/ExpeditionSite/Technologies","There is a technology to acquire here"
"UI/WorldMapSelectionPanel/ExpeditionSite/TechnologiesExpedition","Order scouts to acquire technology."
"UI/WorldMapSelectionPanel/ExpeditionSite/Unexplored","Not yet explored by scouts"
"UI/WorldMapSelectionPanel/UnloadPoint/CoalLoadStatus","to launch and sustain the Dreadnought"
"UI/WorldMapSelectionPanel/UnloadPoint/CoalNeedsTag","You need:"
"UI/WorldMapSelectionPanel/UnloadPoint/LaunchStatusTag","Launch status"
"UI/WorldMapSelectionPanel/UnloadPoint/NoCoalButtonTag","The dreadnought remains in the frozen wastes"
